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zombie-survival-outbreak.swf

This is the info page for
Flash #124965

(Click the ID number above for more basic data on this flash file.)


Text
Lunatic

<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Zombies <font color="#990000"><b>x3</b></font>!</font></p><p align="left"><font face="_sans" size="11" color="#990000" letterSpacing="0.000000" kerning="1"><b>x3</b><font color="#ffffff"> the Normal Health!</font></font></p><p align="left"><font face="_sans" size="11" color="#990000" letterSpacing="0.000000" kerning="1"><b>x3</b><font color="#ffffff"> the Normal Damage!</font></font></p><p align="left"><font face="_sans" size="11" color="#990000" letterSpacing="0.000000" kerning="1"><b>x3</b><font color="#ffffff"> the Normal Score!</font></font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">More zombies are <sbr />immune to headshots.</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Don&apos;t play this...</font></p>

Lunatic

Hard

<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Zombies have <b>twice</b> the <sbr />amount of HP and <sbr />delivers two times the <sbr />Normal damage.</font></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Certain zombies are <sbr />immune to headshots (will <sbr />be counted as a critical hit <sbr />instead).</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Score is multiplied with <font color="#990000"><b>x2</b></font> <sbr />for each kill.</font></p>

Hard

Normal

For beginners. Select this
difficulty if you are new to
Zombie Survival.

Normal

NEO-Mech Suit

<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">A state of the art Mech &nbsp;<sbr />with a built in grenade <sbr />launcher and a powerful <sbr />rechargeable laser.</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Caution:</b> Will blow up <sbr />when destroyed and</font></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">cannot be repaired!</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>COST: &nbsp;</b><font color="#cccccc"><b>30.000:-</b></font></font></p>

NEO-Mech Suit

Mech Suit

<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Equipped with a &nbsp;<b>railgun</b> <sbr />makes this Mech a deadly <sbr />weapon and its massive <sbr />armor will protect the <sbr />player from any harm.</font></p><p align="left"></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Caution:</b> Will blow up <sbr />when destroyed and</font></p><p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">cannot be repaired!</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>COST: &nbsp;</b><font color="#cccccc"><b>20.000:-</b></font></font></p>

Mech Suit

Grenades

<p align="left"><font face="_sans" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">A blown up zombie is a <sbr />good zombie! &nbsp;Grenades <sbr />will instantly kill any <sbr />zombie enemy.</font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>COST: &nbsp;</b><font color="#cccccc"><b>850:-</b></font></font></p>

Grenades

Health

Restore player's health.
Cost will increase with
more hitpoints lost.

COST:

Health

<p align="left"></p>

(    /8)  Knife Damage

<p align="center"></p>

Increases your knife's
damage.

COST:

(    /8)  Knife Damage

<p align="left"></p>

<p align="center"></p>

(    /4)  Headshot Ratio

<p align="center"></p>

Increases the headshot
percentage.

COST:

(    /4)  Headshot Ratio

<p align="left"></p>

<p align="center"></p>

(    /6) Maximum Health

<p align="center"></p>

Raises your maximum
health.  This upgrade also
heals your HP.

COST:

(    /6) Maximum Health

<p align="left"></p>

<p align="center"></p>

(    /15)  Gun Damage

<p align="center"></p>

Increases the damage
dealt with your gun.
Also improves your mech
weapons.

COST:

(    /15)  Gun Damage

<p align="left"></p>

<p align="center"></p>

100

[LOADING]

[LOADING]

%

YOU DIED!

Retry

Retry

Retry

Retry

Submit

Submit

Submit

Submit

More Games

More Games

More Games

More Games

Quit

Quit

Quit

Quit

Loading...

WARNING!
This game contains scenes of
explicit violence and gore.

Start Game

Start Game

Start Game

Start Game

Instructions

Instructions

Instructions

Instructions

Options

Options

Options

Options

Cheats

Cheats

Cheats

Cheats

highscore table

highscore table

highscore table

highscore table

more games

more games

more games

more games

v1.4

Created by Placeable

Play the Original

Back

Back

Back

Back

normal

normal

normal

normal

hard

hard

hard

hard

lunatic

lunatic

lunatic

lunatic

D

S

A

Use the Arrow Keys for movement.

Use the Arrow Keys for movement.

Jump

Movement

<p align="left"><font face="_sans" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hold <b>SPACE</b> to run.</font></p>

A

S

D

Shoot

Use Knife

Throw Grenade

quality

medium

medium

medium

medium

low

low

low

low

music

high

high

high

high

on

on

on

on

proceed

proceed

proceed

proceed

<p align="center"><font face="P22 Typewriter" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>input</b></font></p>

normal

loading

NAME

SCORE

loading

loading

loading

loading

1.

2.

3.

4.

5.

loading

loading

loading

loading

loading

1.

lunatic

view table

view table

view table

view table

<p align="left"></p>

SCORE:

Grenades:

<p align="left"></p>

<p align="left"></p>

FINE

CAUTION

DANGER

DEAD

Continue

Continue

Continue

Continue

Upgrades

Upgrades

Upgrades

Upgrades

[Health]

[Grenades]

Status:

<p align="left"></p>

LEVEL:

<p align="left"></p>

<p align="left"></p>

PERFECT

FINE

CAUTION

DANGER

Back

Back

Back

Back

UPGRADE

UPGRADE

UPGRADE

UPGRADE

Next

Next

Next

Next

Headshot Ratio

Gun Damage

Knife Damage

Maximum Health

BUY

BUY

BUY

BUY

NEO-Mech Suit

Mech Suit

input

loading

loading

loading

loading

loading

loading

loading

loading

loading

loading

<p align="left"></p>

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

sending

.

..

...

SENT!

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { var _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); PL_per.text = Math.round(_local2 * 100); PRELOADER.val = _local2; if (_local2 == 1) { delete onEnterFrame; PRELOADER.play(); s_Proceed.start(); } } function MenuSponsor() { getURL ("http://www.armorgames.com/", "_blank"); } function MenuQuality() { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } } stop(); s_Proceed = new Sound(); s_Proceed.attachSound("s_proceed"); var myMenu = new ContextMenu(); var menuItem; menuItem = new ContextMenuItem("ArmorGames", MenuSponsor); myMenu.customItems.push(menuItem); menuItem = new ContextMenuItem("Graphics", MenuQuality); myMenu.customItems.push(menuItem); myMenu.hideBuiltInItems(); _root.menu = myMenu;
Frame 2
if (false) { }
Frame 3
function GameOver() { attachMovie("YouDied", "YouDied", _root.getNextHighestDepth(), {_x:275, _y:125}); m_Game.stop("m_game"); if (oSndE) { s_GmeO.start(); } } function ResetToDefault() { clearInterval(tLC_int); clearInterval(tTZS_int); YouDied.removeMovieClip(); lvl = 1; bFrag = false; nECnt = 0; nFrag = 0; bLvl = false; bZSnd = false; bg = false; HPFrame = 2; oCheat = false; oSubmit = false; score = 0; gunB = 0; knfB = 0; hsB = 0; hpLB = 0; hpB = 25 * hpLB; sHP = 100 + hpB; sMHP = 250; nGrnd = 4; bMech = false; bMech2 = false; shGD = "1500:-"; shKD = "1000:-"; shMHP = "2500:-"; shHR = "8000:-"; shHP = "FULL"; var _local1 = 0; do { StoreEnemy[_local1].removeMovieClip(); } while ((_local1++) < StoreEnemy.length); ResetStoreEnemy(); PLAYER.removeMovieClip(); } function LevelCleared() { clearInterval(tLC_int); clearInterval(tTZS_int); bFrag = false; if (GetIsPlayerDead()) { return(undefined); } StorePlayerHP(); PLAYER.CriticalDebug(); PGrenade.CriticalDebug(); PLAYER.removeMovieClip(); PGrenade.removeMovieClip(); GExpl.removeMovieClip(); LExpl.removeMovieClip(); LASER.removeMovieClip(); MechPower.removeMovieClip(); LFade.removeMovieClip(); nECnt = 0; nFrag = 0; bLvl = true; bZSnd = false; bg = false; s_Heart.stop("s_HB"); var _local1 = 0; do { StoreEnemy[_local1].removeMovieClip(); } while ((_local1++) < StoreEnemy.length); ResetStoreEnemy(); gotoAndStop ("ROUND_END"); } function SetScoreAndFrag(scr) { score = score + scr; nFrag = nFrag + 1; if ((nFrag >= nFMax) && (!bFrag)) { bFrag = true; tLC_int = setInterval(LevelCleared, 1500); } } function LevelSetup(level) { switch (level) { case 1 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyMZ", 1); nEMax = 3; nFMax = 5; break; case 2 : SpawnEnemy("EnemyFZ", 4); SpawnEnemy("EnemyMZ", 2); nEMax = 6; nFMax = 10; break; case 3 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyAZ", 1); nEMax = 3; nFMax = 5; break; case 4 : SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyAZ", 1); nEMax = 3; nFMax = 6; break; case 5 : SpawnEnemy("EnemyFZ", 7); nEMax = 7; nFMax = 18; break; case 6 : SpawnEnemy("EnemyFZ", 4); SpawnEnemy("EnemyFaZ", 1); nEMax = 5; nFMax = 9; break; case 7 : SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyAZ", 2); nEMax = 3; nFMax = 8; break; case 8 : SpawnEnemy("EnemyMZ", 5); nEMax = 5; nFMax = 13; break; case 9 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyFaZ", 2); nEMax = 3; nFMax = 10; break; case 10 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyMZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyFaZ", 1); nEMax = 4; nFMax = 12; break; case 11 : SpawnEnemy("EnemyFZ", 3); SpawnEnemy("EnemyYZ", 2); nEMax = 5; nFMax = 10; break; case 12 : SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyYZ", 3); nEMax = 5; nFMax = 10; break; case 13 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyMuZ", 1); nEMax = 3; nFMax = 11; break; case 14 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyFaZ", 2); SpawnEnemy("EnemyYZ", 1); nEMax = 4; nFMax = 15; break; case 15 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyYZ", 2); nEMax = 6; nFMax = 16; break; case 16 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyMuZ", 2); nEMax = 4; nFMax = 12; break; case 17 : SpawnEnemy("EnemyFZ", 2); SpawnEnemy("EnemyFatZ", 1); nEMax = 3; nFMax = 7; break; case 18 : SpawnEnemy("EnemyFaZ", 3); SpawnEnemy("EnemyFatZ", 1); nEMax = 4; nFMax = 10; break; case 19 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyMZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 1); SpawnEnemy("EnemyFatZ", 1); nEMax = 6; nFMax = 16; break; case 20 : SpawnEnemy("EnemyFatZ", 4); nEMax = 4; nFMax = 10; break; case 21 : SpawnEnemy("EnemyFZ", 10); nEMax = 10; nFMax = 25; break; case 22 : SpawnEnemy("EnemyFZ", 5); SpawnEnemy("EnemyMZ", 5); nEMax = 10; nFMax = 25; break; case 23 : SpawnEnemy("EnemyYZ", 5); SpawnEnemy("EnemyFatZ", 3); nEMax = 8; nFMax = 20; break; case 24 : SpawnEnemy("EnemyFaZ", 5); nEMax = 5; nFMax = 14; break; case 25 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyFatZ", 5); nEMax = 13; nFMax = 30; break; case 26 : SpawnEnemy("EnemyFZ", 15); nEMax = 15; nFMax = 35; break; case 27 : SpawnEnemy("EnemyFZ", 3); SpawnEnemy("EnemyAZ", 2); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 3); nEMax = 9; nFMax = 17; break; case 28 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyMZ", 8); nEMax = 16; nFMax = 30; break; case 29 : SpawnEnemy("EnemyMuZ", 3); SpawnEnemy("EnemyFatZ", 3); nEMax = 6; nFMax = 12; break; case 30 : SpawnEnemy("EnemyAZ", 5); nEMax = 5; nFMax = 16; break; case 31 : SpawnEnemy("EnemyMuZ", 5); nEMax = 5; nFMax = 14; break; case 32 : SpawnEnemy("EnemyFZ", 5); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 3); SpawnEnemy("EnemyMuZ", 1); nEMax = 10; nFMax = 20; break; case 33 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyYZ", 2); nEMax = 12; nFMax = 28; break; case 34 : SpawnEnemy("EnemyFaZ", 4); SpawnEnemy("EnemyMuZ", 3); nEMax = 7; nFMax = 23; break; case 35 : SpawnEnemy("EnemyMZ", 8); SpawnEnemy("EnemyAZ", 2); SpawnEnemy("EnemyFaZ", 1); nEMax = 11; nFMax = 25; break; case 36 : SpawnEnemy("EnemyAZ", 5); SpawnEnemy("EnemyYZ", 3); nEMax = 8; nFMax = 25; break; case 37 : SpawnEnemy("EnemyFZ", 10); SpawnEnemy("EnemyMuZ", 4); nEMax = 14; nFMax = 35; break; case 38 : SpawnEnemy("EnemyMZ", 4); SpawnEnemy("EnemyAZ", 3); SpawnEnemy("EnemyFatZ", 4); nEMax = 11; nFMax = 30; break; case 39 : SpawnEnemy("EnemyYZ", 4); SpawnEnemy("EnemyMuZ", 2); SpawnEnemy("EnemyFatZ", 2); nEMax = 8; nFMax = 28; break; case 40 : SpawnEnemy("EnemyFZ", 1); SpawnEnemy("EnemyMZ", 1); SpawnEnemy("EnemyAZ", 1); SpawnEnemy("EnemyFaZ", 1); SpawnEnemy("EnemyYZ", 1); SpawnEnemy("EnemyMuZ", 1); SpawnEnemy("EnemyFatZ", 1); nEMax = 7; nFMax = 20; break; case 41 : SpawnEnemy("EnemyFZ", 20); nEMax = 20; nFMax = 40; break; case 42 : SpawnEnemy("EnemyFZ", 10); SpawnEnemy("EnemyMZ", 10); nEMax = 20; nFMax = 40; break; case 43 : SpawnEnemy("EnemyAZ", 8); nEMax = 8; nFMax = 27; break; case 44 : SpawnEnemy("EnemyFaZ", 6); SpawnEnemy("EnemyFatZ", 4); nEMax = 10; nFMax = 30; break; case 45 : SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyFaZ", 2); SpawnEnemy("EnemyMuZ", 2); SpawnEnemy("EnemyFatZ", 2); nEMax = 8; nFMax = 30; break; case 46 : SpawnEnemy("EnemyFZ", 20); nEMax = 20; nFMax = 40; break; case 47 : SpawnEnemy("EnemyFaZ", 6); nEMax = 6; nFMax = 20; break; case 48 : SpawnEnemy("EnemyFatZ", 10); nEMax = 10; nFMax = 25; break; case 49 : SpawnEnemy("EnemyYZ", 15); nEMax = 15; nFMax = 30; break; case 50 : SpawnEnemy("EnemyFZ", 8); SpawnEnemy("EnemyAZ", 2); SpawnEnemy("EnemyMuZ", 4); nEMax = 14; nFMax = 33; break; case 51 : SpawnEnemy("EnemyMuZ", 8); nEMax = 8; nFMax = 25; break; case 52 : SpawnEnemy("EnemyMuZ", 12); nEMax = 12; nFMax = 30; break; case 53 : SpawnEnemy("EnemyMZ", 5); SpawnEnemy("EnemyAZ", 5); SpawnEnemy("EnemyYZ", 5); nEMax = 15; nFMax = 38; break; case 54 : SpawnEnemy("EnemyFZ", 5); SpawnEnemy("EnemyFaZ", 5); SpawnEnemy("EnemyFatZ", 5); nEMax = 15; nFMax = 45; break; case 55 : SpawnEnemy("EnemyFZ", 9); SpawnEnemy("EnemyAZ", 3); SpawnEnemy("EnemyYZ", 3); SpawnEnemy("EnemyMuZ", 3); SpawnEnemy("EnemyFatZ", 2); nEMax = 20; nFMax = 50; break; case 56 : SpawnEnemy("EnemyMuZ", 20); nEMax = 20; nFMax = 35; break; case 57 : SpawnEnemy("EnemyFatZ", 20); nEMax = 20; nFMax = 35; break; case 58 : SpawnEnemy("EnemyMuZ", 10); SpawnEnemy("EnemyFatZ", 10); nEMax = 20; nFMax = 45; break; case 59 : SpawnEnemy("EnemyFZ", 3); SpawnEnemy("EnemyMZ", 2); SpawnEnemy("EnemyAZ", 3); SpawnEnemy("EnemyFaZ", 2); SpawnEnemy("EnemyYZ", 3); SpawnEnemy("EnemyMuZ", 2); SpawnEnemy("EnemyFatZ", 5); nEMax = 20; nFMax = 60; break; case 60 : SpawnEnemy("EnemyFatZ", 35); nEMax = 35; nFMax = 60; break; default : RandomEnemy(); nEMax = 20; nFMax = level; } } function RandomEnemy() { var _local1 = 0; while (_local1 < 2) { switch (random(7)) { case 0 : SpawnEnemy("EnemyFZ", 10); break; case 1 : SpawnEnemy("EnemyMZ", 10); break; case 2 : SpawnEnemy("EnemyAZ", 10); break; case 3 : SpawnEnemy("EnemyFaZ", 10); break; case 4 : SpawnEnemy("EnemyYZ", 10); break; case 5 : SpawnEnemy("EnemyMuZ", 10); break; case 6 : SpawnEnemy("EnemyFatZ", 10); } _local1++; } } function SpawnEnemy(sEnemy, nAmount) { if (StoreEnemy.length >= 20) { trace("Array Exceed 20"); nECnt++; trace((("COUNT: " + nECnt) + "/") + nEMax); if (nECnt >= nEMax) { trace("Count Done, restoring Array!"); nECnt = 0; ResetStoreEnemy(); trace((("StoreEnemy: " + StoreEnemy) + "\nSize: ") + StoreEnemy.length); LevelSetup(lvl); trace("Level Setup!\nArray: " + StoreEnemy); } return(undefined); } var _local3; var _local7 = 0; var _local2 = 0; do { if (bg) { _local2 = random(600); } else { _local2 = random(300); } if (random(2) == 0) { _local3 = 570 + _local2; } else { _local3 = -20 - _local2; } StoreEnemy.push(attachMovie(sEnemy, sEnemy + StoreEnemy.length, _root.getNextHighestDepth(), {_x:_local3, _y:342})); _local7++; } while (_local7 < nAmount); } function EnemyBusyReset() { var _local1 = 0; do { if (StoreEnemy[_local1].bBsy) { StoreEnemy[_local1].bBsy = false; } _local1++; } while (_local1 <= StoreEnemy.length); } function ResetStoreEnemy() { StoreEnemy.length = 0; } function GetIsBGMovingRight() { if ((GetIsPlayerAttacking() || (GetIsPlayerBusy())) || (GetIsPlayerDead())) { return(undefined); } if (isDown(Right)) { var _local1 = true; } return(_local1); } function GetIsBGMovingLeft() { if ((GetIsPlayerAttacking() || (GetIsPlayerBusy())) || (GetIsPlayerDead())) { return(undefined); } if (isDown(Left)) { var _local1 = true; } return(_local1); } function Heal() { sHP = GetPlayerMaxHP(); SHS.gotoAndStop(1); HPFrame = 2; } function StorePlayerHP() { if ((!bMech) && (!bMech2)) { sHP = _root.PLAYER.hp; } else { sMHP = _root.PLAYER.m_hp; } } function GetStoredHP() { var _local1 = sHP; return(_local1); } function GetStoredMechHP() { var _local1 = sMHP; return(_local1); } function GetPlayerMaxHP() { var _local1 = 100 + GetPlayerBonusHealth(); return(_local1); } function GetPlayerCurrentHP() { var _local2 = _root.PLAYER.hp; return(_local2); } function GetHasPlayerMaxHP() { var _local1 = false; var _local2 = GetPlayerMaxHP() - GetStoredHP(); if (_local2 == 0) { _local1 = true; } return(_local1); } function GetIsPlayerRunning() { var _local2 = _root.PLAYER.bRun; return(_local2); } function GetIsPlayerAttacking() { var _local2 = _root.PLAYER.bAtt; return(_local2); } function GetIsPlayerBusy() { var _local2 = _root.PLAYER.bBsy; return(_local2); } function GetIsPlayerDead() { var _local2 = _root.PLAYER.bDead; return(_local2); } function GetPlayerWalkSpeed() { var _local2 = _root.PLAYER.wlk; return(_local2); } function GetPlayerRunSpeed() { var _local2 = _root.PLAYER.run; return(_local2); } function GetPlayerGunDamage() { var _local2 = _root.PLAYER.g_dmg; return(_local2); } function GetPlayerBonusSpeed() { var _local1 = spdB; return(_local1); } function GetPlayerBonusHealth() { var _local1 = hpB; return(_local1); } function GetPlayerBonusGun() { var _local1 = gunB; return(_local1); } function GetPlayerBonusKnife() { var _local1 = knfB; return(_local1); } function GetPlayerBonusHS() { var _local1 = hsB; return(_local1); } function GetHeadshot() { var _local1 = false; var _local2 = 1 + random(20); var _local3 = 20 - GetPlayerBonusHS(); if (_local2 >= _local3) { _local1 = true; } return(_local1); } function CreateBlood(mc, X, Y, fce) { var _local3 = random(2); var _local2 = "RBlood_" + _local3; if (fce == "RIGHT") { mc.attachMovie(_local2, "", _root.getNextHighestDepth(), {_x:X, _y:Y, _xscale:120, _yscale:120}); } else { mc.attachMovie(_local2, "", _root.getNextHighestDepth(), {_x:-X, _y:Y, _xscale:-120, _yscale:120}); } } function MoveWithBG(obj) { if (!bg) { return(undefined); } var _local3 = GetPlayerRunSpeed(); var _local1 = GetPlayerWalkSpeed(); if (GetIsBGMovingLeft()) { if (GetIsPlayerRunning()) { obj._x = obj._x + _local3; } else { obj._x = obj._x + _local1; } } else if (GetIsBGMovingRight()) { if (GetIsPlayerRunning()) { obj._x = obj._x - _local3; } else { obj._x = obj._x - _local1; } } } function SetupBG() { var _local1 = 1 + random(4); var _local2 = BG.BGS._currentframe; while (_local1 == _local2) { _local1 = 1 + random(4); } BG._x = 579; BG.BGS.gotoAndStop(_local1); } function RestoreZS() { bZSnd = false; } function ZombieSound(nSnd, nRnd) { if (bZSnd) { return(undefined); } bZSnd = true; if (nRnd) { nSnd = 1 + random(7); } switch (nSnd) { case 1 : s_Zomb01.start(); sndStore = s_Zomb01; sndStore.onSoundComplete = RestoreZS; break; case 2 : s_Zomb02.start(); sndStore = s_Zomb02; sndStore.onSoundComplete = RestoreZS; break; case 3 : s_Zomb03.start(); sndStore = s_Zomb03; sndStore.onSoundComplete = RestoreZS; break; case 4 : s_Zomb04.start(); sndStore = s_Zomb04; sndStore.onSoundComplete = RestoreZS; break; case 5 : s_Zomb05.start(); sndStore = s_Zomb05; sndStore.onSoundComplete = RestoreZS; break; case 6 : s_Zomb06.start(); sndStore = s_Zomb06; sndStore.onSoundComplete = RestoreZS; break; case 7 : s_Zomb07.start(); sndStore = s_Zomb07; sndStore.onSoundComplete = RestoreZS; } } function TimerZombieSound() { var _local1 = random(2); if (_local1 == 0) { ZombieSound(0, true); } } function Tooltip(sTip, X, Y) { var _local2; switch (sTip) { case "hp" : _local2 = attachMovie("TP_HP", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "grnd" : _local2 = attachMovie("TP_Grnd", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "g_dmg" : _local2 = attachMovie("TP_GunDmg", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "k_dmg" : _local2 = attachMovie("TP_KnfDmg", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "m_hp" : _local2 = attachMovie("TP_MaxHP", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "hs_r" : _local2 = attachMovie("TP_HSRat", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "mech" : _local2 = attachMovie("TP_MechS", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "mech2" : _local2 = attachMovie("TP_MechS2", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "difN" : _local2 = attachMovie("TP_NDiff", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "difH" : _local2 = attachMovie("TP_HDiff", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); break; case "difL" : _local2 = attachMovie("TP_LDiff", "tooltip", _root.getNextHighestDepth(), {_x:_xmouse + X, _y:_ymouse + Y}); startDrag (_local2); } } function DisableMenuButtons() { btnStartG.enabled = false; btnInst.enabled = false; btnOpt.enabled = false; btnCheat.enabled = false; btnHiScr.enabled = false; btnMreG.enabled = false; btnMBack.enabled = false; btnNormal.enabled = false; btnHard.enabled = false; btnLunatic.enabled = false; btnHigh.enabled = false; btnMedium.enabled = false; btnLow.enabled = false; btnMOn.enabled = false; btnMOff.enabled = false; btnSOn.enabled = false; btnSOff.enabled = false; btnProc.enabled = false; btnViTab.enabled = false; btnViTabL.enabled = false; } function EnableMenuButtons() { btnStartG.enabled = true; btnInst.enabled = true; btnOpt.enabled = true; btnCheat.enabled = true; btnHiScr.enabled = true; btnMreG.enabled = true; btnMBack.enabled = true; btnNormal.enabled = true; btnHard.enabled = true; btnLunatic.enabled = true; btnHigh.enabled = true; btnMedium.enabled = true; btnLow.enabled = true; btnMOn.enabled = true; btnMOff.enabled = true; btnSOn.enabled = true; btnSOff.enabled = true; btnProc.enabled = true; btnViTab.enabled = true; btnViTabL.enabled = true; } function MasterMenu(sMenu) { DisableMenuButtons(); tTVNE_int = setInterval(TVNoiseEffect, 300, sMenu); if (oSndE) { s_TVNo.start(); } } function TVNoiseEffect(sMenu) { if (TV._alpha < 100) { TV._alpha = TV._alpha + 20; if (TV._alpha > 100) { TV._alpha = 100; } if (sMenu == "MENU_INIT") { m_Menu.setVolume(m_Menu.getVolume() - 20); if (m_Menu.getVolume() <= 0) { m_Menu.stop("m_menu"); } } } else { clearInterval(tTVNE_int); gotoAndStop(sMenu); DisableMenuButtons(); if (sMenu != "MENU_INIT") { tTVNRA_int = setInterval(TVNReduceAlpha, 300, 30); } else { tTVNRA_int = setInterval(TVNReduceAlpha, 500, 0); } } } function TVNReduceAlpha(nVal) { if (TV._alpha > nVal) { TV._alpha = TV._alpha - 20; if (TV._alpha < nVal) { TV._alpha = nVal; } } else { EnableMenuButtons(); clearInterval(tTVNRA_int); if (_currentframe == 13) { attachMovie("FadeFromBlack", "FadeFromBlack", _root.getNextHighestDepth(), {_x:275, _y:200}); gotoAndStop ("ROUND"); if (oMus) { m_Game.start(0, 99); } if (oSndE) { s_Spawn.start(); } } } } function btnGRetry() { s_GmeO.stop("s_GameO"); s_FlatL.stop("s_flatline"); ResetToDefault(); attachMovie("FadeFromBlack", "FadeFromBlack", _root.getNextHighestDepth(), {_x:275, _y:200}); gotoAndPlay ("RESET"); if (oMus) { m_Game.start(0, 99); } if (oSndE) { s_Spawn.start(); } } function btnGSubmit() { if (oCheat) { s_Error.start(); return(undefined); } s_GmeO.stop("s_GameO"); s_FlatL.stop("s_flatline"); YouDied.removeMovieClip(); PLAYER.removeMovieClip(); var _local1 = 0; do { StoreEnemy[_local1].removeMovieClip(); } while ((_local1++) < StoreEnemy.length); ResetStoreEnemy(); gotoAndStop ("SUBMIT_HS"); } function btnGQuit() { s_GmeO.stop("s_GameO"); s_FlatL.stop("s_flatline"); ResetToDefault(); BG_M.removeMovieClip(); gotoAndStop ("MENU_OPEN"); } function btnGSubmitHS() { function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); sndDis.gotoAndStop(15); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } if ((((oCheat || (oSubmit)) || (nameScr == "")) || (nameScr == "input")) || (score <= 0)) { s_Error.start(); return(undefined); } sndDis._visible = true; sndDis.gotoAndPlay(1); bXlnYW1lX25hbWVfdmFyaWFibGU = nameScr; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; if (dlvl < 3) { __rankz_send__("Mjk4NGolZSVhJW4lcw==", "QUNmWHJ3eFg=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); } else { __rankz_send__("Mjk4NWolZSVhJW4lcw==", "UkZidHd0SXc=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); } s_Proceed.start(); oSubmit = true; } function btnStart() { MasterMenu("MENU_START"); } function btnInstruct() { MasterMenu("MENU_INSTR"); } function btnOptions() { MasterMenu("MENU_OPT"); } function btnCheats() { MasterMenu("MENU_CHEAT"); } function btnHighSTable() { MasterMenu("MENU_HS"); } function btnMoreGames() { getURL ("http://www.armorgames.com/", "_blank"); } function btnViewTable() { getURL ("http://rankz.armorbot.com/ZSOutbreak/", "_blank"); } function btnViewTableL() { getURL ("http://rankz.armorbot.com/ZSOutbreakL/", "_blank"); } function btnMeBack() { MasterMenu("MENU"); } function btnHighQ() { _quality = "HIGH"; DQ.gotoAndStop(1); } function btnMediumQ() { _quality = "MEDIUM"; DQ.gotoAndStop(2); } function btnLowQ() { _quality = "LOW"; DQ.gotoAndStop(3); } function btnMusOn() { M_OnOff.gotoAndStop(1); oMus = true; m_Menu.setVolume(70); } function btnMusOff() { M_OnOff.gotoAndStop(2); oMus = false; m_Menu.setVolume(0); } function btnSndOn() { S_OnOff.gotoAndStop(1); oSndE = true; } function btnSndOff() { S_OnOff.gotoAndStop(2); oSndE = false; } function btnProceed() { switch (chtInput.text) { case "stagger" : oCheat = true; hpLB = 6; hpB = 25 * hpLB; sHP = 100 + hpB; gunB = 15; knfB = 8; if (hsB == 0) { hsB = 4; } nGrnd = 99; shGD = "FULL"; shKD = "FULL"; shMHP = "FULL"; shHR = "FULL"; s_Proceed.start(); break; case "mekka" : oCheat = true; bMech = true; bMech2 = false; s_Proceed.start(); break; case "mecha" : oCheat = true; bMech = false; bMech2 = true; s_Proceed.start(); break; case "aimbot" : oCheat = true; s_Proceed.start(); hsB = 20; shHR = "FULL"; break; default : s_Error.start(); } chtInput.text = ""; } function btnNormalRO() { Tooltip("difN", 80, 90); } function btnNormalR() { dlvl = 1; MasterMenu("MENU_INIT"); if (oSndE) { s_GUIt.start(); } } function btnHardRO() { Tooltip("difH", 80, 90); } function btnHardR() { dlvl = 2; MasterMenu("MENU_INIT"); if (oSndE) { s_GUIt.start(); } } function btnLunaticRO() { Tooltip("difL", 80, 70); } function btnLunaticR() { dlvl = 3; MasterMenu("MENU_INIT"); if (oSndE) { s_GUIt.start(); } } function btnPlayOriginal() { getURL ("http://armorgames.com/play/1276/zombie-survival-sm", "_blank"); } function btnContinue() { lvl++; SHOP.play(); SetupBG(); s_Proceed.start(); m_Game.setVolume(65); gotoAndStop ("ROUND_INIT"); } function btnShpBack() { prevFrame(); } function btnShpNext() { nextFrame(); } function RemoveToolTip() { tooltip.removeMovieClip(); } function btnShpHPRO() { if (GetHasPlayerMaxHP()) { shHP = "FULL"; } else { var _local2 = GetStoredHP(); var _local1 = GetPlayerMaxHP(); var _local3 = Math.ceil((_local1 - _local2) / 10); shHP = (250 + (250 * _local3)) + ":-"; } Tooltip("hp", 80, 90); } function btnShpHP() { var _local3 = GetStoredHP(); var _local2 = GetPlayerMaxHP(); var _local4 = Math.ceil((_local2 - _local3) / 10); var _local1 = 250 + (250 * _local4); Tooltip("hp", 80, 90); if ((score >= _local1) && (!GetHasPlayerMaxHP())) { Heal(); score = score - _local1; s_Heal.start(); shHP = "FULL"; } else { s_Error.start(); } } function btnShpGrndRO() { Tooltip("grnd", 80, 90); } function btnShpGrnd() { var _local1 = 850; Tooltip("grnd", 80, 90); if (score >= _local1) { nGrnd++; score = score - _local1; s_Gear.start(); } else { s_Error.start(); } } function btnShpGDRO() { Tooltip("g_dmg", 80, 90); } function btnShpGD() { var _local1 = 1500 * (gunB + 1); Tooltip("g_dmg", 80, 90); if ((score >= _local1) && (gunB < 15)) { gunB++; score = score - _local1; s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (gunB < 15) { shGD = (_local1 + 1500) + ":-"; } else { shGD = "FULL"; } } else { s_Error.start(); } } function btnShpKDRO() { Tooltip("k_dmg", 80, 90); } function btnShpKD() { var _local1 = 1000 + (1500 * knfB); Tooltip("k_dmg", 80, 90); if ((score >= _local1) && (knfB < 8)) { knfB++; score = score - _local1; s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (knfB < 8) { shKD = (_local1 + 1500) + ":-"; } else { shKD = "FULL"; } } else { s_Error.start(); } } function btnShpMHRO() { Tooltip("m_hp", 80, 90); } function btnShpMH() { var _local1 = 2500 * (hpLB + 1); Tooltip("m_hp", 80, 90); if ((score >= _local1) && (hpLB < 6)) { hpLB++; score = score - _local1; hpB = 25 * hpLB; Heal(); s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (hpLB < 6) { shMHP = (_local1 + 2500) + ":-"; } else { shMHP = "FULL"; } } else { s_Error.start(); } } function btnShpHRRO() { Tooltip("hs_r", 80, 90); } function btnShpHR() { var _local1 = 8000 + (hsB * 7000); Tooltip("hs_r", 80, 90); if ((score >= _local1) && (hsB < 4)) { hsB++; score = score - _local1; s_Upgrade.stop("s_upgrade"); s_Upgrade.start(); if (hsB < 4) { shHR = (_local1 + 7000) + ":-"; } else { shHR = "FULL"; } } else { s_Error.start(); } } function btnShpMechRO() { Tooltip("mech", 80, 90); } function btnShpMech() { var _local1 = 20000; Tooltip("mech", 80, 90); if (((score >= _local1) && (!bMech)) && (!bMech2)) { sMHP = 250; bMech = true; score = score - _local1; s_MechA.start(); } else { s_Error.start(); } } function btnShpMech2RO() { Tooltip("mech2", 80, 55); } function btnShpMech2() { var _local1 = 30000; Tooltip("mech2", 80, 55); if (((score >= _local1) && (!bMech)) && (!bMech2)) { sMHP = 250; bMech2 = true; score = score - _local1; s_MechA.start(); } else { s_Error.start(); } } var bg = false; var lvl = 1; var dlvl = 1; var bLvl = false; var bFrag = false; var score = 0; var nFrag = 0; var nFMax; var StoreEnemy = []; var nECnt = 0; var nEMax = 0; var HPFrame; var tLC_int; var tTZS_int; var tTVNE_int; var tTVNRA_int; var sndStore = new Sound(); var bZSnd = false; var oSndE = true; var oMus = true; var oCheat = false; var oSubmit = false; var hpLB = 0; var hpB = (25 * hpLB); var sHP = (100 + hpB); var sMHP = 250; var nGrnd = 4; var spdB = 0; var gunB = 0; var knfB = 0; var hsB = 0; var bMech = false; var bMech2 = false; var shGD = "1500:-"; var shKD = "1000:-"; var shMHP = "2500:-"; var shHR = "8000:-"; var shHP = "FULL"; isDown = Key.isDown; Left = 37; Right = 39; m_Game = new Sound(_root.createEmptyMovieClip("m_Game", 1000)); m_Game.attachSound("m_game"); m_Game.setVolume(65); m_Menu = new Sound(_root.createEmptyMovieClip("m_Menu", 1006)); m_Menu.attachSound("m_menu"); m_Menu.setVolume(70); s_GunFire = new Sound(_root.createEmptyMovieClip("s_GunFire", 1001)); s_GunFire.attachSound("s_gun"); s_GunFire.setVolume(75); s_MiniFire = new Sound(_root.createEmptyMovieClip("s_MiniFire", 1002)); s_MiniFire.attachSound("s_mini"); s_MiniFire.setVolume(75); s_MiniStart = new Sound(); s_MiniStart.attachSound("s_miniS"); s_MiniStop = new Sound(); s_MiniStop.attachSound("s_miniSt"); s_Laser = new Sound(); s_Laser.attachSound("s_las"); s_LaserS = new Sound(); s_LaserS.attachSound("s_lasS"); s_LaserC = new Sound(); s_LaserC.attachSound("s_lasC"); s_DGrnd = new Sound(); s_DGrnd.attachSound("s_DarmG"); s_Knf = new Sound(); s_Knf.attachSound("s_knf"); s_KnfH = new Sound(); s_KnfH.attachSound("s_knfH"); s_KnfF = new Sound(); s_KnfF.attachSound("s_hit_fleshknife"); s_MechJ = new Sound(); s_MechJ.attachSound("s_mechJ"); s_MechL = new Sound(); s_MechL.attachSound("s_mechL"); s_MechA = new Sound(); s_MechA.attachSound("s_mechA"); s_MechDA = new Sound(); s_MechDA.attachSound("s_mechDA"); s_Expl01 = new Sound(); s_Expl01.attachSound("s_expl01"); s_Expl03 = new Sound(); s_Expl03.attachSound("s_expl03"); s_ExplM2 = new Sound(); s_ExplM2.attachSound("s_explM2"); s_HExpl = new Sound(); s_HExpl.attachSound("s_hit_headgun"); s_ExplZ = new Sound(); s_ExplZ.attachSound("s_explZ"); s_Dmg01 = new Sound(); s_Dmg01.attachSound("s_Damage01"); s_Dmg02 = new Sound(); s_Dmg02.attachSound("s_Damage02"); s_DmgM01 = new Sound(); s_DmgM01.attachSound("s_DmgM01"); s_DmgM02 = new Sound(); s_DmgM02.attachSound("s_DmgM02"); s_Heal = new Sound(); s_Heal.attachSound("s_heal"); s_Gear = new Sound(); s_Gear.attachSound("s_gear"); s_Error = new Sound(); s_Error.attachSound("s_error"); s_Upgrade = new Sound(); s_Upgrade.attachSound("s_upgrade"); s_Heart = new Sound(); s_Heart.attachSound("s_HB"); s_GmeO = new Sound(); s_GmeO.attachSound("s_GameO"); s_Spawn = new Sound(); s_Spawn.attachSound("s_plrS"); s_TVNo = new Sound(_root.createEmptyMovieClip("s_TVNo", 1003)); s_TVNo.attachSound("s_TVn"); s_TVNo.setVolume(25); s_FlatL = new Sound(_root.createEmptyMovieClip("s_FlatL", 1004)); s_FlatL.attachSound("s_flatline"); s_FlatL.setVolume(40); s_GUIt = new Sound(_root.createEmptyMovieClip("s_GUIt", 1005)); s_GUIt.attachSound("s_GUIThu"); s_GUIt.setVolume(75); s_Zomb01 = new Sound(); s_Zomb01.attachSound("s_Zomb01"); s_Zomb02 = new Sound(); s_Zomb02.attachSound("s_Zomb02"); s_Zomb03 = new Sound(); s_Zomb03.attachSound("s_Zomb03"); s_Zomb04 = new Sound(); s_Zomb04.attachSound("s_Zomb04"); s_Zomb05 = new Sound(); s_Zomb05.attachSound("s_Zomb05"); s_Zomb06 = new Sound(); s_Zomb06.attachSound("s_Zomb06"); s_Zomb07 = new Sound(); s_Zomb07.attachSound("s_Zomb07"); _root.createEmptyMovieClip("Frate", 100); _root.Frate.onEnterFrame = function () { this.t = getTimer(); this.frameRate = Math.round(1000 / (this.t - this.o)); this.o = this.t; };
Frame 4
stop();
Frame 5
stop(); s_GUIt.start();
Frame 6
stop(); TV._alpha = 0; MasterMenu("MENU"); if (oMus) { m_Menu.start(0, 99); m_Menu.setVolume(70); }
Frame 7
btnStartG.onRelease = btnStart; btnInst.onRelease = btnInstruct; btnOpt.onRelease = btnOptions; btnCheat.onRelease = btnCheats; btnHiScr.onRelease = btnHighSTable; btnMreG.onRelease = btnMoreGames; btnPOrg.onRelease = btnPlayOriginal; clearInterval(getLun); stop();
Frame 8
btnNormal.onRollOver = btnNormalRO; btnNormal.onRollOut = RemoveToolTip; btnNormal.onPress = RemoveToolTip; btnNormal.onRelease = btnNormalR; btnHard.onRollOver = btnHardRO; btnHard.onRollOut = RemoveToolTip; btnHard.onPress = RemoveToolTip; btnHard.onRelease = btnHardR; btnLunatic.onRollOver = btnLunaticRO; btnLunatic.onRollOut = RemoveToolTip; btnLunatic.onPress = RemoveToolTip; btnLunatic.onRelease = btnLunaticR; btnMBack.onRelease = btnMeBack;
Frame 9
btnMBack.onRelease = btnMeBack;
Frame 10
btnMBack.onRelease = btnMeBack; btnHigh.onRelease = btnHighQ; btnMedium.onRelease = btnMediumQ; btnLow.onRelease = btnLowQ; btnMOn.onRelease = btnMusOn; btnMOff.onRelease = btnMusOff; btnSOn.onRelease = btnSndOn; btnSOff.onRelease = btnSndOff; if (_quality == "HIGH") { DQ.gotoAndStop(1); } else if (_quality == "MEDIUM") { DQ.gotoAndStop(2); } else if (_quality == "LOW") { DQ.gotoAndStop(3); } if (oMus) { M_OnOff.gotoAndStop(1); } else { M_OnOff.gotoAndStop(2); } if (oSndE) { S_OnOff.gotoAndStop(1); } else { S_OnOff.gotoAndStop(2); }
Frame 11
btnMBack.onRelease = btnMeBack; btnProc.onRelease = btnProceed; chtInput.restrict = "a-z";
Frame 12
function GetLunaticScore() { if (!rankz_t10_receive.success) { return(undefined); } clearInterval(getLun); rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "Mjk4NWolZSVhJW4lcw=="; rankz_t10_send.flashkey = "UkZidHd0SXc="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["rankz_nl" + (i + 1)].text = tempv[0]; _root["rankz_vl" + (i + 1)].text = tempv[1]; i++; } } else { trace("ERROR"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST"); } btnMBack.onRelease = btnMeBack; btnViTab.onRelease = btnViewTable; btnViTabL.onRelease = btnViewTableL; rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "Mjk4NGolZSVhJW4lcw=="; rankz_t10_send.flashkey = "QUNmWHJ3eFg="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["rankz_n" + (i + 1)].text = tempv[0]; _root["rankz_v" + (i + 1)].text = tempv[1]; i++; } } else { trace("ERROR"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST"); var getLun = setInterval(GetLunaticScore, 1000);
Frame 15
if ((!bMech) && (!bMech2)) { attachMovie("Protagonist", "PLAYER", _root.getNextHighestDepth(), {_x:100, _y:342}); } else if (bMech) { attachMovie("Mechsuit", "PLAYER", _root.getNextHighestDepth(), {_x:100, _y:319}); } else { attachMovie("Mechsuit_2", "PLAYER", _root.getNextHighestDepth(), {_x:100, _y:319}); } LevelSetup(lvl); if (oSndE) { tTZS_int = setInterval(TimerZombieSound, 8000); } stop();
Frame 16
_root.createEmptyMovieClip("BG_M", _root.getNextHighestDepth()); bLvl = false; m_Game.setVolume(35); BG_M.onEnterFrame = function () { if (SHOP._currentframe <= 22) { _root.BG.EndRoundMove(); } if (SHOP._currentframe == 42) { gotoAndStop ("ROUND"); this.removeMovieClip(); } };
Frame 17
btnSHP.onRollOver = btnShpHPRO; btnSHP.onRollOut = RemoveToolTip; btnSHP.onPress = RemoveToolTip; btnSHP.onRelease = btnShpHP; btnSGrnd.onRollOver = btnShpGrndRO; btnSGrnd.onRollOut = RemoveToolTip; btnSGrnd.onPress = RemoveToolTip; btnSGrnd.onRelease = btnShpGrnd; btnCnt.onRelease = btnContinue; btnUpgrs.onRelease = btnShpNext;
Frame 18
btnSBack.onRelease = btnShpBack; btnSNext.onRelease = btnShpNext; btnSGDmg.onRollOver = btnShpGDRO; btnSGDmg.onRollOut = RemoveToolTip; btnSGDmg.onPress = RemoveToolTip; btnSGDmg.onRelease = btnShpGD; btnSKDmg.onRollOver = btnShpKDRO; btnSKDmg.onRollOut = RemoveToolTip; btnSKDmg.onPress = RemoveToolTip; btnSKDmg.onRelease = btnShpKD; btnSMHP.onRollOver = btnShpMHRO; btnSMHP.onRollOut = RemoveToolTip; btnSMHP.onPress = RemoveToolTip; btnSMHP.onRelease = btnShpMH; btnSHR.onRollOver = btnShpHRRO; btnSHR.onRollOut = RemoveToolTip; btnSHR.onPress = RemoveToolTip; btnSHR.onRelease = btnShpHR;
Frame 19
btnSBack.onRelease = btnShpBack; btnBuyMS.onRollOver = btnShpMechRO; btnBuyMS.onRollOut = RemoveToolTip; btnBuyMS.onPress = RemoveToolTip; btnBuyMS.onRelease = btnShpMech; btnBuyMS2.onRollOver = btnShpMech2RO; btnBuyMS2.onRollOut = RemoveToolTip; btnBuyMS2.onPress = RemoveToolTip; btnBuyMS2.onRelease = btnShpMech2;
Frame 21
btnQuit.onRelease = btnGQuit; btnSubHS.onRelease = btnGSubmitHS; sndDis._visible = false; nmeInput.restrict = "a-z"; _root.createEmptyMovieClip("BG_M", _root.getNextHighestDepth()); BG_M.onEnterFrame = function () { _root.BG.EndRoundMove(); }; rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = "Mjk4NGolZSVhJW4lcw=="; rankz_t10_send.flashkey = "QUNmWHJ3eFg="; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["rankz_n" + (i + 1)].text = tempv[0]; _root["rankz_v" + (i + 1)].text = tempv[1]; i++; } } else { trace("ERROR"); } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");
Symbol 9 MovieClip [TP_LDiff] Frame 5
stop();
Symbol 14 MovieClip [TP_HDiff] Frame 5
stop();
Symbol 19 MovieClip [TP_NDiff] Frame 5
stop();
Symbol 24 MovieClip [TP_MechS2] Frame 5
stop();
Symbol 28 MovieClip [TP_MechS] Frame 5
stop();
Symbol 33 MovieClip [TP_Grnd] Frame 5
stop();
Symbol 40 MovieClip [TP_HP] Frame 5
stop();
Symbol 48 MovieClip [TP_KnfDmg] Frame 5
stop();
Symbol 56 MovieClip [TP_HSRat] Frame 5
stop();
Symbol 64 MovieClip [TP_MaxHP] Frame 5
stop();
Symbol 73 MovieClip [TP_GunDmg] Frame 5
stop();
Symbol 75 MovieClip [FadeFromBlack] Frame 31
this.removeMovieClip();
Symbol 84 MovieClip Frame 1
function onEnterFrame() { bar._xscale = 100 * val; } stop(); var val = 0; onEnterFrame();
Symbol 84 MovieClip Frame 41
_root.gotoAndPlay(3);
Symbol 2073 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 93 MovieClip [PBullet] Frame 1
function onEnterFrame() { Movement(); HitEnemy(); Clear(); } function AdjustBullet() { if (fce == "LEFT") { _x = (_x - 50); _xscale = -80; } else { _x = (_x + 50); _xscale = 80; } } function Movement() { if (fce == "LEFT") { _x = (_x - spd); } else { _x = (_x + spd); } } function HitEnemy() { var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.hitTest(_local3.HIT)) { if (fce == "RIGHT") { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y}); } else { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y, _xscale:-100}); } if (!_local3.bAtt) { _root.CreateBlood(_local3, -12, -random(20), fce); } if (_root.GetHeadshot()) { _local3.Headshot(); } else { _local3.SetDamage(dmg); } this.removeMovieClip(); } } while ((_local4++) < _root.StoreEnemy.length); } function Clear() { if ((_x > 570) || (_x < -20)) { this.removeMovieClip(); } } var fce; var spd = 25; var dmg = _root.GetPlayerGunDamage(); AdjustBullet(); this.cacheAsBitmap = true;
Symbol 95 MovieClip [PGrenade] Frame 1
function onEnterFrame() { Gravity(); Movement(); _root.MoveWithBG(this); } function Properties() { if (fce == "LEFT") { _x = (_x - 30); _xscale = -100; } else { _x = (_x + 30); } } function GTimer() { dur++; if (dur >= 2) { clearInterval(tGT_int); SetExplosion(); } } function SetExplosion() { _root.attachMovie("GExpl", "GExpl", _root.getNextHighestDepth(), {_x:_x, _y:_y - 50, _xscale:180, _yscale:180}); if (_root.oSndE) { _root.s_Expl01.start(); } this.removeMovieClip(); } function Gravity() { if (_y < ground) { v = v + g; } _y = (_y + (v / 4)); if (_y > ground) { _y = ground; v = 10; v = v * bounce; bounce = bounce + 0.25; } } function Movement() { if (spd <= 0) { return(undefined); } if (spd_B > 0) { _y = (_y - spd_B); spd_B = spd_B - 0.5; } if (bounce > -1) { spd = spd - 0.5; } if (fce == "RIGHT") { _x = (_x + spd); } else { _x = (_x - spd); } } function CriticalDebug() { clearInterval(tGT_int); } var spd = 10; var spd_B = 12; var fce; var dur = 0; var v = 10; var g = 3; var ground = 368; var bounce = -1; var tGT_int = setInterval(GTimer, 500); Properties(); this.cacheAsBitmap = true;
Symbol 120 MovieClip Frame 100
gotoAndPlay (34);
Symbol 121 MovieClip Frame 1
_visible = false;
Symbol 193 MovieClip Frame 12
if (_root.oSndE) { _root.s_GunFire.start(); }
Symbol 193 MovieClip Frame 16
gotoAndPlay (9);
Symbol 218 MovieClip Frame 5
if (_root.oSndE) { _root.s_KnfH.start(); }
Symbol 218 MovieClip Frame 13
if (_root.oSndE) { _root.s_Knf.start(); }
Symbol 218 MovieClip Frame 24
gotoAndPlay (9);
Symbol 249 MovieClip Frame 34
_parent.bBsy = false;
Symbol 266 MovieClip Frame 25
stop();
Symbol 309 MovieClip Frame 61
stop();
Symbol 310 MovieClip [Protagonist] Frame 1
function onEnterFrame() { Movement(); Jump(); Attack(); SetIdle(); InvokeBG(); } function Attack() { if (bAir || (bDead)) { return(undefined); } if (isDown(65) && (!bBsy)) { bAtt = true; if (fce == "LEFT") { gotoAndStop ("LEFT_GUN"); } else { gotoAndStop ("RIGHT_GUN"); } if (GUN._currentframe == 11) { _root.attachMovie("PBullet", "PB" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y - 18, fce:fce}); } } else if (isDown(83) && (!bBsy)) { bAtt = true; if ((KNIFE._currentframe > 14) && (KNIFE._currentframe < 19)) { HitWithKnife(); } if (fce == "LEFT") { gotoAndStop ("LEFT_KNIFE"); } else { gotoAndStop ("RIGHT_KNIFE"); } } else if ((isDown(68) && (!bBsy)) && (nGrnd > 0)) { bBsy = true; if (fce == "LEFT") { gotoAndStop ("LEFT_GRN"); } else { gotoAndStop ("RIGHT_GRN"); } } else if (bBsy) { if (GRND._currentframe == 19) { nGrnd--; _root.nGrnd--; _root.attachMovie("PGrenade", "PGrenade", _root.getNextHighestDepth(), {_x:_x, _y:_y - 25, fce:fce}); } } else { bAtt = false; } } function HitWithKnife() { var _local3 = 0; do { var _local2 = _root.StoreEnemy[_local3]; if (KNIFE.HIT.hitTest(_local2.HIT)) { if (!_local2.bAtt) { _root.CreateBlood(_local2, -12, -random(20), fce); } if (_root.oSndE) { if (bKnfS) { bKnfS = false; _root.s_KnfF.start(); } else if (_root.s_KnfF.position >= 415) { bKnfS = true; } } _local2.SetDamage(k_dmg); } } while ((_local3++) < _root.StoreEnemy.length); } function Movement() { if ((bAtt || (bBsy)) || (bDead)) { return(undefined); } if (isDown(Space) && (!bAir)) { var _local2 = run; spd = run; bRun = true; } else if (!bAir) { var _local2 = wlk; spd = wlk; bRun = false; } else { var _local2 = spd; } if (isDown(Left)) { if (!_root.bg) { _x = (_x - _local2); } else { bg.Movement("LEFT", bRun); } if (isDown(Space) && (!bAir)) { gotoAndStop ("LEFT_RUN"); fce = "LEFT"; } else if (!bAir) { gotoAndStop ("LEFT_WALK"); fce = "LEFT"; } } else if (isDown(Right)) { if (!_root.bg) { _x = (_x + _local2); } else { bg.Movement("RIGHT", bRun); } if (isDown(Space) && (!bAir)) { gotoAndStop ("RIGHT_RUN"); fce = "RIGHT"; } else if (!bAir) { gotoAndStop ("RIGHT_WALK"); fce = "RIGHT"; } } if (_x <= 10) { _x = (_x + _local2); } else if (_x >= 540) { _x = (_x - _local2); } } function Jump() { if (bAtt || (bBsy)) { return(undefined); } if (_y < 340) { v = v + g; } _y = (_y + (v / 5)); if (_y > 340) { bAir = false; v = 40; _y = 340; if ((isDown(Up) && (bJT)) && (!bDead)) { v = v * -1; bAir = true; bJT = false; if (fce == "LEFT") { gotoAndStop ("LEFT_JUMP"); } else if (fce == "RIGHT") { gotoAndStop ("RIGHT_JUMP"); } tJT_int = setInterval(JumpTimer, 1500); } } } function JumpTimer() { bJT = true; clearInterval(tJT_int); } function SetIdle() { if (((((isDown(Left) || (isDown(Right))) || (bAir)) || (bAtt)) || (bBsy)) || (bDead)) { return(undefined); } if (fce == "LEFT") { gotoAndStop ("LEFT_IDLE"); } else { gotoAndStop ("RIGHT_IDLE"); } } function InvokeBG() { if (_root.bg) { return(undefined); } if ((_x > 269) && (_x < 281)) { _root.bg = true; } } function SetDamage(nDmg) { if (bPlot) { return(undefined); } if (_root.oSndE) { var _local3 = random(2); if (_local3 == 0) { _root.s_Dmg01.start(); } else { _root.s_Dmg02.start(); } } if (fce == "LEFT") { _root.CreateBlood(this, -12, -random(20), "RIGHT"); } else { _root.CreateBlood(this, -12, -random(20), "LEFT"); } hp = hp - nDmg; _root.LIFEBAR.EKG(); GetDeath(); SetImmortal(); } function GetDeath() { if (hp <= 0) { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH01"); } else { gotoAndStop ("RIGHT_DEATH01"); } if (_root.oSndE) { _root.s_HExpl.start(); } _root.GameOver(); } } function Exploded() { if (bPlot || (bDead)) { return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH03"); } else { gotoAndStop ("RIGHT_DEATH03"); } _root.LIFEBAR.gotoAndStop(5); _root.GameOver(); } function SetImmortal() { if (bDead) { return(undefined); } bPlot = true; _alpha = 50; tIT_int = setInterval(ImmortalTimer, 300); } function ImmortalTimer() { IT_cnt++; if (_alpha == 100) { _alpha = 50; } else { _alpha = 100; } if (IT_cnt >= 9) { IT_cnt = 0; bPlot = false; clearInterval(tIT_int); } } function CriticalDebug() { _alpha = 100; clearInterval(tJT_int); clearInterval(tIT_int); } var hp = _root.GetStoredHP(); var g_dmg = (5 + _root.GetPlayerBonusGun()); var k_dmg = (3 + _root.GetPlayerBonusKnife()); var nGrnd = _root.nGrnd; var wlk = (5 + _root.GetPlayerBonusSpeed()); var run = (10 + _root.GetPlayerBonusSpeed()); var spd; var fce = "RIGHT"; var bDead = false; var bRun = false; var bAir; var bAtt = false; var bBsy = false; var bPlot = false; var bKnfS = true; var bJT = true; var v = 40; var g = 3; var tJT_int; var tIT_int; var IT_cnt = 0; var bg = _root.BG; isDown = Key.isDown; Left = 37; Right = 39; Up = 38; Space = 32; SetImmortal();
Symbol 348 MovieClip Frame 29
if (_root.oSndE) { _root.s_MechL.start(); }
Symbol 359 MovieClip Frame 1
if (_root.oSndE) { _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStart.start(); }
Symbol 359 MovieClip Frame 3
if (_root.oSndE) { _root.s_MiniFire.stop("s_mini"); _root.s_MiniFire.start(); }
Symbol 359 MovieClip Frame 14
gotoAndPlay (3);
Symbol 386 MovieClip Frame 37
_root.attachMovie("MechDeath", "", 1, {_x:_parent._x + 7, _y:_parent._y + 8, fce:_parent.fce}); _parent.removeMovieClip();
Symbol 387 MovieClip [Mechsuit] Frame 1
function onEnterFrame() { Movement(); Jump(); Attack(); SetIdle(); InvokeBG(); } function Attack() { if (bAir || (bDead)) { return(undefined); } if (isDown(65) && (!bBsy)) { bAtt = true; if (fce == "LEFT") { gotoAndStop ("LEFT_GUN"); } else { gotoAndStop ("RIGHT_GUN"); } if (GUN._currentframe == 4) { _root.attachMovie("PMSBullet", "PB" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y, fce:fce}); } else if (GUN._currentframe == 10) { _root.attachMovie("PMSBullet", "PB" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y + 10, fce:fce}); } } else if (bAtt) { bAtt = false; if (_root.oSndE) { _root.s_MiniFire.stop("s_mini"); _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStop.stop("s_miniSt"); _root.s_MiniStop.start(); } } } function Movement() { if ((bAtt || (bBsy)) || (bDead)) { return(undefined); } var _local2 = wlk; if (isDown(Left)) { if (!_root.bg) { _x = (_x - _local2); } else { bg.Movement("LEFT", false); } if (!bAir) { gotoAndStop ("LEFT_WALK"); fce = "LEFT"; } } else if (isDown(Right)) { if (!_root.bg) { _x = (_x + _local2); } else { bg.Movement("RIGHT", false); } if (!bAir) { gotoAndStop ("RIGHT_WALK"); fce = "RIGHT"; } } if (_x <= 30) { _x = (_x + _local2); } else if (_x >= 520) { _x = (_x - _local2); } } function Jump() { if (bAtt || (bBsy)) { return(undefined); } if (_y < ground) { v = v + g; } _y = (_y + (v / 5)); if (_y > ground) { bAir = false; v = 40; _y = ground; if ((isDown(Up) && (bJT)) && (!bDead)) { if (_root.oSndE) { _root.s_MechJ.start(); } v = v * -1; bAir = true; bJT = false; if (fce == "LEFT") { gotoAndStop ("LEFT_JUMP"); } else if (fce == "RIGHT") { gotoAndStop ("RIGHT_JUMP"); } tJT_int = setInterval(JumpTimer, 1500); } } } function JumpTimer() { bJT = true; clearInterval(tJT_int); } function SetIdle() { if (((((isDown(Left) || (isDown(Right))) || (bAir)) || (bAtt)) || (bBsy)) || (bDead)) { return(undefined); } if (fce == "LEFT") { gotoAndStop ("LEFT_IDLE"); } else { gotoAndStop ("RIGHT_IDLE"); } } function InvokeBG() { if (_root.bg) { return(undefined); } if ((_x > 269) && (_x < 281)) { _root.bg = true; } } function SetDamage(nDmg) { if (bPlot) { return(undefined); } if (_root.oSndE) { var _local2 = random(2); if (_local2 == 0) { _root.s_DmgM01.start(); } else { _root.s_DmgM02.start(); } } m_hp = m_hp - nDmg; GetDeath(); SetImmortal(); } function GetDeath() { if (m_hp <= 0) { bDead = true; _root.bMech = false; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH01"); } else { gotoAndStop ("RIGHT_DEATH01"); } if (_root.oSndE) { _root.s_MiniFire.stop("s_mini"); _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStop.stop("s_miniSt"); _root.s_MechDA.start(); } } } function Exploded() { if (bPlot || (bDead)) { return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH03"); } else { gotoAndStop ("RIGHT_DEATH03"); } } function SetImmortal() { if (bDead) { return(undefined); } bPlot = true; _alpha = 50; tIT_int = setInterval(ImmortalTimer, 300); } function ImmortalTimer() { IT_cnt++; if (_alpha == 100) { _alpha = 50; } else { _alpha = 100; } if (IT_cnt >= 9) { IT_cnt = 0; bPlot = false; clearInterval(tIT_int); } } function CriticalDebug() { _alpha = 100; clearInterval(tJT_int); clearInterval(tIT_int); _root.s_MiniFire.stop("s_mini"); _root.s_MiniStart.stop("s_miniS"); _root.s_MiniStop.stop("s_miniSt"); } var m_hp = _root.GetStoredMechHP(); var g_dmg = (10 + _root.GetPlayerBonusGun()); var nGrnd = _root.nGrnd; var wlk = (5 + _root.GetPlayerBonusSpeed()); var fce = "RIGHT"; var bDead = false; var bAir; var bAtt = false; var bBsy = false; var bPlot = false; var bJT = true; var v = 40; var g = 3; var ground = 319; var tJT_int; var tIT_int; var IT_cnt = 0; var bg = _root.BG; _root.bMech = true; isDown = Key.isDown; Left = 37; Right = 39; Up = 38; Space = 32; SetImmortal();
Symbol 388 MovieClip [PMSBullet] Frame 1
function onEnterFrame() { Movement(); HitEnemy(); Clear(); } function AdjustBullet() { if (fce == "LEFT") { _x = (_x - 150); _xscale = -100; } else { _x = (_x + 150); } } function Movement() { if (fce == "LEFT") { _x = (_x - spd); } else { _x = (_x + spd); } } function HitEnemy() { var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.hitTest(_local3.HIT)) { if (fce == "RIGHT") { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y}); } else { _root.attachMovie("PImpact", "PI" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y, _xscale:-100}); } if (!_local3.bAtt) { _root.CreateBlood(_local3, -12, -random(20), fce); } if (_root.GetHeadshot()) { _local3.Headshot(); } else { _local3.SetDamage(dmg); } this.removeMovieClip(); } } while ((_local4++) < _root.StoreEnemy.length); } function Clear() { if ((_x > 570) || (_x < -20)) { this.removeMovieClip(); } } var fce; var spd = 25; var dmg = _root.GetPlayerGunDamage(); AdjustBullet(); this.cacheAsBitmap = true;
Symbol 389 MovieClip [MechDeath] Frame 1
function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -100; _x = (_x - 14); } } function SpawnPlayer() { _root.attachMovie("Protagonist", "PLAYER", _root.getNextHighestDepth(), {_x:_x, _y:_y}); _root.EnemyBusyReset(); tET_int = setInterval(ExplosionTimer, 1000); clearInterval(tSP_int); } function ExplosionTimer() { ET_cnt++; if (ET_cnt >= 3) { clearInterval(tET_int); Explosion(); } } function Explosion() { _root.attachMovie("LExpl", "LExpl", _root.getNextHighestDepth(), {_x:_x - 140, _y:_y - 255, _xscale:215, _yscale:215}); if (_root.oSndE) { _root.s_Expl03.start(); } this.removeMovieClip(); } function Cleared() { if (_root.bLvl == true) { clearInterval(tSP_int); clearInterval(tET_int); this.removeMovieClip(); } } var fce; var tSP_int = setInterval(SpawnPlayer, 500); var tET_int; var ET_cnt = 0; Properties();
Symbol 469 MovieClip Frame 29
_parent.SetDamage(500);
Symbol 470 MovieClip [EnemyAZ] Frame 1
function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bDead) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -150) && (_local1 < 150)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 52) { bAtt = false; _y = ground; } else if ((bAtt && (ATT._currentframe >= 16)) && (ATT._currentframe <= 40)) { if (ATT._currentframe < 28) { _y = (_y-1); } else if (ATT._currentframe < 41) { _y = (_y+1); } if (fce == "RIGHT") { _x = (_x + nJSpd); } else { _x = (_x - nJSpd); } } } function OnPlayerDeath() { if (bDead) { return(undefined); } if ((_y > ground) || (_y < ground)) { _y = ground; } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyAZ", 0); this.removeMovieClip(); } } function Exploded() { if ((_y > ground) || (_y < ground)) { _y = ground; } _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyAZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 3) { SetDamage(100); return(undefined); } bDead = true; _y = ground; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var nJSpd = 9; var hp = (75 * lvl); var scr = (400 * lvl); var p_Att = (20 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bDead = false; var player = _root.PLAYER; var ground = 342;
Symbol 583 MovieClip Frame 70
_parent.bDead = false;
Symbol 610 MovieClip Frame 34
_parent.SetDamage(500);
Symbol 611 MovieClip [EnemyFaZ] Frame 1
function onEnterFrame() { Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } if (_root.GetIsPlayerDead()) { OnPlayerDeath(); return(undefined); } var _local2 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local2); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local2); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -70) && (_local1 < 70)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 46) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } bBsy = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_IDLE"); } else { gotoAndStop ("LEFT_IDLE"); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { if (bDead) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFaZ", 0); if (_root.oSndE) { _root.ZombieSound(0, true); } this.removeMovieClip(); } else if ((!bRev) && (random(2) == 0)) { bDead = true; bRev = true; bAtt = false; if (fce == "RIGHT") { gotoAndStop ("RIGHT_FALL"); } else { gotoAndStop ("LEFT_FALL"); } if (_root.oSndE) { _root.ZombieSound(2); } } else { bDead = true; GetDeath(); } } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFaZ", 0); this.removeMovieClip(); } function Headshot() { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 4; var hp = (60 * lvl); var scr = (475 * lvl); var p_Att = (20 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var bRev = false; var player = _root.PLAYER;
Symbol 704 MovieClip Frame 70
_parent.bDead = false; _parent.hp = 100;
Symbol 711 MovieClip Frame 34
_parent.SetDamage(700);
Symbol 712 MovieClip [EnemyFatZ] Frame 1
function onEnterFrame() { Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } if (_root.GetIsPlayerDead()) { OnPlayerDeath(); return(undefined); } var _local2 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local2); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local2); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -55) && (_local1 < 55)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 85) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } bBsy = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_IDLE"); } else { gotoAndStop ("LEFT_IDLE"); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { if (bDead) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFatZ", 0); if (_root.oSndE) { _root.ZombieSound(0, true); } this.removeMovieClip(); } else if ((!bRev) && (random(2) == 0)) { bDead = true; bRev = true; bAtt = false; if (fce == "RIGHT") { gotoAndStop ("RIGHT_FALL"); } else { gotoAndStop ("LEFT_FALL"); } if (_root.oSndE) { _root.ZombieSound(2); } } else { bDead = true; GetDeath(); } } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFatZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 2) { SetDamage(100); return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var hp = (225 * lvl); var scr = (625 * lvl); var p_Att = (30 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var bRev = false; var player = _root.PLAYER;
Symbol 808 MovieClip Frame 34
_parent.SetDamage(500);
Symbol 809 MovieClip [EnemyFZ] Frame 1
function onEnterFrame() { Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } if (_root.GetIsPlayerDead()) { var _local3 = Math.ceil(player._x - _x); if ((_local3 > -70) && (_local3 < 70)) { OnPlayerDeath(); return(undefined); } } var _local2 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local2); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local2); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -60) && (_local1 < 60)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 42) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } bBsy = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_IDLE"); } else { gotoAndStop ("LEFT_IDLE"); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFZ", 0); if (_root.oSndE) { _root.ZombieSound(0, true); } this.removeMovieClip(); } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyFZ", 0); this.removeMovieClip(); } function Headshot() { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 1; var hp = (30 * lvl); var scr = (150 * lvl); var p_Att = (15 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var player = _root.PLAYER;
Symbol 898 MovieClip Frame 34
_parent.SetDamage(500);
Symbol 899 MovieClip [EnemyMZ] Frame 1
function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bDead) { return(undefined); } var _local2 = Math.ceil(player._x - _x); if ((_local2 > -180) && (_local2 < 180)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 54) { _root.attachMovie("ZVomit", "ZVomit" + _name, _root.getNextHighestDepth(), {_x:_x, _y:_y - 30, fce:fce, dmg:p_Att}); } else if (ATT._currentframe == 61) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMZ", 0); this.removeMovieClip(); } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMZ", 0); this.removeMovieClip(); } function Headshot() { bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 1; var hp = (20 * lvl); var scr = (150 * lvl); var p_Att = (15 * lvl); var s_Att = (10 * lvl); var fce = "RIGHT"; var bAtt = false; var bDead = false; var player = _root.PLAYER;
Symbol 967 MovieClip Frame 34
_parent.SetDamage(700);
Symbol 968 MovieClip [EnemyMuZ] Frame 1
function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bBsy || (bDead)) { return(undefined); } var _local1 = Math.ceil(player._x - _x); if ((_local1 > -120) && (_local1 < 120)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (ATT.HIT.hitTest(player.HIT)) { player.SetDamage(p_Att); } else if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 44) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMuZ", 0); this.removeMovieClip(); } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyMuZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 3) { SetDamage(100); return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var hp = (160 * lvl); var scr = (575 * lvl); var p_Att = (25 * lvl); var s_Att = (10 * lvl); var fce; var bAtt = false; var bBsy = false; var bDead = false; var player = _root.PLAYER;
Symbol 993 MovieClip Frame 25
_parent.wlk = 0;
Symbol 993 MovieClip Frame 37
_parent.wlk = 2;
Symbol 1074 MovieClip Frame 70
_parent.bDead = false; _parent.hp = 50;
Symbol 1081 MovieClip Frame 34
_parent.SetDamage(500);
Symbol 1082 MovieClip [EnemyYZ] Frame 1
function onEnterFrame() { if (_root.GetIsPlayerDead() && (!bAtt)) { OnPlayerDeath(); return(undefined); } Attack(); Movement(); _root.MoveWithBG(this); } function Movement() { if (bAtt || (bDead)) { return(undefined); } var _local1 = wlk; if (player._x > _x) { fce = "RIGHT"; gotoAndStop ("RIGHT_WALK"); _x = (_x + _local1); } else if (player._x < _x) { fce = "LEFT"; gotoAndStop ("LEFT_WALK"); _x = (_x - _local1); } else { OnPlayerDeath(); } } function Attack() { if (bDead) { return(undefined); } var _local2 = Math.ceil(player._x - _x); if ((_local2 > -230) && (_local2 < 230)) { bAtt = true; if (fce == "RIGHT") { gotoAndStop ("RIGHT_ATTACK"); } else { gotoAndStop ("LEFT_ATTACK"); } if (HIT.hitTest(player.HIT)) { player.SetDamage(s_Att); } } if (ATT._currentframe == 39) { _root.attachMovie("ZVomit", "ZVomit" + _name, _root.getNextHighestDepth(), {_x:_x, _y:_y - 60, fce:fce, dmg:p_Att}); } else if (ATT._currentframe == 58) { bAtt = false; } } function OnPlayerDeath() { if (bDead) { return(undefined); } if (fce == "RIGHT") { gotoAndStop ("RIGHT_WALK"); _x = (_x + wlk); } else { gotoAndStop ("LEFT_WALK"); _x = (_x - wlk); } } function SetDamage(nDmg) { hp = hp - nDmg; GetDeath(); } function GetDeath() { if (hp <= 0) { if (bDead) { _root.attachMovie("ZDeath", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 15, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyYZ", 0); this.removeMovieClip(); } else if ((!bRev) && (random(2) == 0)) { bDead = true; bRev = true; bAtt = false; if (fce == "RIGHT") { gotoAndStop ("RIGHT_FALL"); } else { gotoAndStop ("LEFT_FALL"); } if (_root.oSndE) { _root.ZombieSound(7); } } else { bDead = true; GetDeath(); } } } function Exploded() { _root.attachMovie("ZExpl", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 27, _xscale:190, _yscale:190, fce:fce}); _root.SetScoreAndFrag(scr); _root.SpawnEnemy("EnemyYZ", 0); this.removeMovieClip(); } function Headshot() { if (lvl >= 2) { SetDamage(100); return(undefined); } bDead = true; if (fce == "LEFT") { gotoAndStop ("LEFT_HS"); } else { gotoAndStop ("RIGHT_HS"); } if (_root.oSndE) { _root.s_HExpl.start(); } } var lvl = _root.dlvl; var wlk = 2; var hp = (120 * lvl); var scr = (500 * lvl); var p_Att = (20 * lvl); var s_Att = (10 * lvl); var fce = "RIGHT"; var bAtt = false; var bDead = false; var bRev = false; var player = _root.PLAYER;
Symbol 1095 MovieClip [ZVomit] Frame 1
function onEnterFrame() { HitPlayer(); Gravity(); Movement(); Cleared(); _root.MoveWithBG(this); } function Properties() { if (fce == "LEFT") { _x = (_x - 55); _xscale = -100; } else { _x = (_x + 55); } } function HitPlayer() { if (this.hitTest(player.HIT)) { player.SetDamage(dmg); this.removeMovieClip(); } } function Gravity() { if (_y < ground) { v = v + g; } _y = (_y + (v / 4)); if (_y > ground) { _y = ground; _root.attachMovie("ZSmoke", "", _root.getNextHighestDepth(), {_x:_x, _y:_y - 7, _xscale:160, _yscale:160}); this.removeMovieClip(); } } function Movement() { if (spd_B > 0) { _y = (_y - spd_B); spd_B = spd_B - 0.5; } if (fce == "RIGHT") { _x = (_x + spd); } else { _x = (_x - spd); } } function Cleared() { if (_root.bLvl) { this.removeMovieClip(); } } var dmg; var spd = 10; var spd_B = 12; var fce; var v = 10; var g = 3; var ground = 368; var player = _root.PLAYER; Properties();
Symbol 1095 MovieClip [ZVomit] Frame 18
stop();
Symbol 1116 MovieClip [PImpact] Frame 1
function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Cleared() { if (_root.bLvl) { this.removeMovieClip(); } }
Symbol 1116 MovieClip [PImpact] Frame 10
this.removeMovieClip();
Symbol 1131 MovieClip [RBlood_1] Frame 21
this.removeMovieClip();
Symbol 1162 MovieClip [RBlood_0] Frame 45
this.removeMovieClip();
Symbol 1287 MovieClip [ZExpl] Frame 1
function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -190; } } function Cleared() { if (_root.bLvl == true) { this.removeMovieClip(); } } var fce; Properties();
Symbol 1287 MovieClip [ZExpl] Frame 44
this.removeMovieClip();
Symbol 1318 MovieClip [ZDeath] Frame 1
function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -190; } } function Cleared() { if (_root.bLvl == true) { this.removeMovieClip(); } } var fce; Properties(); if (_root.oSndE) { _root.s_ExplZ.start(); }
Symbol 1318 MovieClip [ZDeath] Frame 31
this.removeMovieClip();
Symbol 1361 MovieClip [GExpl] Frame 1
function onEnterFrame() { HitObject(); _root.MoveWithBG(this); } function HitObject() { if (_currentframe > 9) { return(undefined); } if (this.HIT.hitTest(player)) { player.Exploded(); } var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.HIT.hitTest(_local3)) { _local3.Exploded(); } } while ((_local4++) < _root.StoreEnemy.length); } var player = _root.PLAYER;
Symbol 1361 MovieClip [GExpl] Frame 22
this.removeMovieClip();
Symbol 1410 MovieClip [LExpl] Frame 1
function onEnterFrame() { HitObject(); _root.MoveWithBG(this); } function HitObject() { if (_currentframe > 9) { return(undefined); } if (this.HIT.hitTest(player.HIT)) { player.Exploded(); } var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.HIT.hitTest(_local3)) { _local3.Exploded(); } } while ((_local4++) < _root.StoreEnemy.length); } var player = _root.PLAYER;
Symbol 1410 MovieClip [LExpl] Frame 30
this.removeMovieClip();
Symbol 1423 MovieClip [ZSmoke] Frame 1
function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Cleared() { if (_root.bLvl) { this.removeMovieClip(); } }
Symbol 1423 MovieClip [ZSmoke] Frame 15
this.removeMovieClip();
Symbol 1498 MovieClip [YouDied] Frame 90
btnRetry.onRelease = _root.btnGRetry; btnSubmit.onRelease = _root.btnGSubmit; btnGMreG.onRelease = _root.btnMoreGames; btnQuit.onRelease = _root.btnGQuit; stop();
Symbol 1548 MovieClip Frame 29
if (_root.oSndE) { _root.s_MechL.start(); }
Symbol 1560 MovieClip Frame 3
if (_root.oSndE) { _root.s_LaserC.stop("s_lasC"); _root.s_LaserC.start(); }
Symbol 1560 MovieClip Frame 44
if (_root.oSndE) { _root.s_Laser.stop("s_las"); _root.s_Laser.start(); }
Symbol 1560 MovieClip Frame 58
gotoAndPlay (45);
Symbol 1579 MovieClip Frame 1
if (_root.oSndE) { _root.s_DGrnd.start(); }
Symbol 1579 MovieClip Frame 51
if (_root.oSndE) { _root.s_DGrnd.start(); }
Symbol 1579 MovieClip Frame 72
_parent.bBsy = false;
Symbol 1593 MovieClip Frame 26
_root.attachMovie("Mech2Death", "", 1, {_x:_parent._x + 10, _y:_parent._y + 4, fce:_parent.fce}); _parent.removeMovieClip();
Symbol 1594 MovieClip [Mechsuit_2] Frame 1
function onEnterFrame() { Movement(); Jump(); Attack(); SetIdle(); InvokeBG(); } function Attack() { if (bAir || (bDead)) { return(undefined); } if ((isDown(65) && (!bBsy)) && (pwr > 0)) { bAtt = true; clearInterval(tCU_int); if (fce == "LEFT") { gotoAndStop ("LEFT_GUN"); } else { gotoAndStop ("RIGHT_GUN"); } if (GUN._currentframe >= 45) { pwr--; } if ((GUN._currentframe == 55) && (!bLaser)) { bLaser = true; _root.attachMovie("LaserBeam", "LASER", _root.getNextHighestDepth(), {_x:_x, _y:_y, fce:fce}); _root.MechPower.removeMovieClip(); _root.attachMovie("MechPower", "MechPower", _root.getNextHighestDepth(), {_x:487, _y:80}); } } else if (((isDown(68) && (!bBsy)) && (nGrnd > 0)) && (!bLaser)) { bBsy = true; if (fce == "LEFT") { gotoAndStop ("LEFT_GRND"); } else { gotoAndStop ("RIGHT_GRND"); } } else if (bBsy) { if (GRND._currentframe == 32) { nGrnd--; _root.nGrnd--; _root.attachMovie("M2Expl", "PGrenade", _root.getNextHighestDepth(), {_x:_x, _y:_y - 75, fce:fce}); if (_root.oSndE) { _root.s_ExplM2.start(); } } } else if (bAtt) { bAtt = false; if (bLaser) { bLaser = false; _root.LASER.removeMovieClip(); _root.attachMovie("LaserFade", "LFade", _root.getNextHighestDepth(), {_x:_x, _y:_y + 4, fce:fce}); if (_root.oSndE) { _root.s_LaserS.stop("s_lasS"); _root.s_LaserS.start(); } } if (pwr < 105) { clearInterval(tCU_int); tCU_int = setInterval(ChargeUp, 500); } if (_root.oSndE) { _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); } } } function ChargeUp() { pwr = pwr + 10; if (pwr >= 105) { pwr = 100; _root.MechPower.removeMovieClip(); clearInterval(tCU_int); } } function Movement() { if ((bAtt || (bBsy)) || (bDead)) { return(undefined); } var _local2 = wlk; if (isDown(Left)) { if (!_root.bg) { _x = (_x - _local2); } else { bg.Movement("LEFT", false); } if (!bAir) { gotoAndStop ("LEFT_WALK"); fce = "LEFT"; } } else if (isDown(Right)) { if (!_root.bg) { _x = (_x + _local2); } else { bg.Movement("RIGHT", false); } if (!bAir) { gotoAndStop ("RIGHT_WALK"); fce = "RIGHT"; } } if (_x <= 30) { _x = (_x + _local2); } else if (_x >= 520) { _x = (_x - _local2); } } function Jump() { if (bAtt || (bBsy)) { return(undefined); } if (_y < ground) { v = v + g; } _y = (_y + (v / 5)); if (_y > ground) { bAir = false; v = 40; _y = ground; if ((isDown(Up) && (bJT)) && (!bDead)) { if (_root.oSndE) { _root.s_MechJ.start(); } v = v * -1; bAir = true; bJT = false; if (fce == "LEFT") { gotoAndStop ("LEFT_JUMP"); } else if (fce == "RIGHT") { gotoAndStop ("RIGHT_JUMP"); } tJT_int = setInterval(JumpTimer, 1500); } } } function JumpTimer() { bJT = true; clearInterval(tJT_int); } function SetIdle() { if (((((isDown(Left) || (isDown(Right))) || (bAir)) || (bAtt)) || (bBsy)) || (bDead)) { return(undefined); } if (fce == "LEFT") { gotoAndStop ("LEFT_IDLE"); } else { gotoAndStop ("RIGHT_IDLE"); } } function InvokeBG() { if (_root.bg) { return(undefined); } if ((_x > 269) && (_x < 281)) { _root.bg = true; } } function SetDamage(nDmg) { if (bPlot) { return(undefined); } if (_root.oSndE) { var _local2 = random(2); if (_local2 == 0) { _root.s_DmgM01.start(); } else { _root.s_DmgM02.start(); } } m_hp = m_hp - nDmg; GetDeath(); SetImmortal(); } function GetDeath() { if (m_hp <= 0) { bDead = true; _root.bMech2 = false; _root.LASER.removeMovieClip(); _root.MechPower.removeMovieClip(); if (fce == "LEFT") { gotoAndStop ("LEFT_DEATH01"); } else { gotoAndStop ("RIGHT_DEATH01"); } if (_root.oSndE) { _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); _root.s_LaserS.stop("s_lasS"); _root.s_MechDA.start(); } } } function SetImmortal() { if (bDead) { return(undefined); } bPlot = true; _alpha = 50; tIT_int = setInterval(ImmortalTimer, 300); } function ImmortalTimer() { IT_cnt++; if (_alpha == 100) { _alpha = 50; } else { _alpha = 100; } if (IT_cnt >= 9) { IT_cnt = 0; bPlot = false; clearInterval(tIT_int); } } function CriticalDebug() { _alpha = 100; clearInterval(tJT_int); clearInterval(tIT_int); clearInterval(tCU_int); _root.s_Laser.stop("s_las"); _root.s_LaserC.stop("s_lasC"); _root.s_LaserS.stop("s_lasS"); _root.LASER.removeMovieClip(); _root.MechPower.removeMovieClip(); } var m_hp = _root.GetStoredMechHP(); var g_dmg = (1 + _root.GetPlayerBonusGun()); var nGrnd = _root.nGrnd; var wlk = (5 + _root.GetPlayerBonusSpeed()); var fce = "RIGHT"; var pwr = 100; var bDead = false; var bAir; var bAtt = false; var bBsy = false; var bPlot = false; var bJT = true; var bLaser = false; var v = 40; var g = 3; var ground = 319; var tJT_int; var tIT_int; var tCU_int; var IT_cnt = 0; var bg = _root.BG; _root.bMech2 = true; isDown = Key.isDown; Left = 37; Right = 39; Up = 38; Space = 32; SetImmortal();
Symbol 1607 MovieClip [M2Expl] Frame 1
function onEnterFrame() { HitObject(); } function Properties() { if (fce == "LEFT") { _x = (_x - 30); _xscale = -200; _yscale = 200; } else { _x = (_x + 30); _xscale = 200; _yscale = 200; } } function HitObject() { if (_currentframe > 4) { return(undefined); } var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.HIT.hitTest(_local3)) { _local3.Exploded(); } } while ((_local4++) < _root.StoreEnemy.length); } var fce; Properties();
Symbol 1607 MovieClip [M2Expl] Frame 19
this.removeMovieClip();
Symbol 1609 MovieClip [Mech2Death] Frame 1
function onEnterFrame() { _root.MoveWithBG(this); Cleared(); } function Properties() { if (fce == "RIGHT") { _xscale = -100; _x = (_x - 20); } } function SpawnPlayer() { _root.attachMovie("Protagonist", "PLAYER", _root.getNextHighestDepth(), {_x:_x, _y:_y}); _root.EnemyBusyReset(); tET_int = setInterval(ExplosionTimer, 1000); clearInterval(tSP_int); } function ExplosionTimer() { ET_cnt++; if (ET_cnt >= 3) { clearInterval(tET_int); Explosion(); } } function Explosion() { _root.attachMovie("LExpl", "LExpl", _root.getNextHighestDepth(), {_x:_x - 140, _y:_y - 255, _xscale:215, _yscale:215}); if (_root.oSndE) { _root.s_Expl03.start(); } this.removeMovieClip(); } function Cleared() { if (_root.bLvl == true) { clearInterval(tSP_int); clearInterval(tET_int); this.removeMovieClip(); } } var fce; var tSP_int = setInterval(SpawnPlayer, 500); var tET_int; var ET_cnt = 0; Properties();
Symbol 1635 MovieClip [LaserBeam] Frame 1
function onEnterFrame() { HitEnemy(); } function AdjustBullet() { if (fce == "LEFT") { _x = (_x - 320); _xscale = -100; } else { _x = (_x + 320); } } function HitEnemy() { var _local4 = 0; do { var _local3 = _root.StoreEnemy[_local4]; if (this.hitTest(_local3.HIT)) { if (!_local3.bAtt) { _root.CreateBlood(_local3, -12, -random(20), fce); } _local3.SetDamage(dmg); } } while ((_local4++) < _root.StoreEnemy.length); } var fce; var dmg = _root.GetPlayerGunDamage(); AdjustBullet();
Symbol 1635 MovieClip [LaserBeam] Frame 2
stop();
Symbol 1641 MovieClip [MechPower] Frame 1
function onEnterFrame() { BAR._xscale = _root.PLAYER.pwr; } BAR._xscale = _root.PLAYER.pwr;
Symbol 1645 MovieClip [LaserFade] Frame 1
function onEnterFrame() { _root.MoveWithBG(this); } function Properties() { if (fce == "LEFT") { _xscale = -180; _yscale = 180; _x = (_x - 305); } else { _xscale = 180; _yscale = 180; _x = (_x + 305); } } var fce; Properties();
Symbol 1645 MovieClip [LaserFade] Frame 10
this.removeMovieClip();
Symbol 1659 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1662 MovieClip Frame 1
gotoAndPlay (2);
Symbol 1662 MovieClip Frame 168
_root.play();
Symbol 1666 MovieClip Frame 130
_root.play();
Symbol 1875 MovieClip Frame 1
function onEnterFrame() { StopBG(); } function StopBG() { if (!_root.bg) { return(undefined); } if (_x >= 580) { _root.bg = false; _x = 579.95; } else if (_x <= -30) { _root.bg = false; _x = -29.95; } } function Movement(fce, spd) { if (!_root.bg) { return(undefined); } if (fce == "LEFT") { if (spd) { _x = (_x + run); } else { _x = (_x + wlk); } } else if (spd) { _x = (_x - run); } else { _x = (_x - wlk); } } function EndRoundMove() { if (_x >= 580) { bSwitch = true; } else if (_x <= -30) { bSwitch = false; } if (bSwitch) { _x = (_x-1); } else if (!bSwitch) { _x = (_x+1); } } var wlk = 5; var run = 10; var bSwitch = true; BGS.gotoAndStop(1 + random(4));
Symbol 1898 MovieClip Frame 1
stop();
Symbol 1911 MovieClip Frame 1
function EKG() { if (_root.bMech || (_root.bMech2)) { gotoAndStop(_root.HPFrame); return(undefined); } var _local4 = _root.GetPlayerCurrentHP(); var _local3 = _root.GetPlayerMaxHP(); var _local2 = (_local4 / _local3) * 100; STRUCK.play(); if (_local2 >= 85) { gotoAndStop (2); _root.HPFrame = 2; } else if (_local2 >= 40) { gotoAndStop (3); _root.HPFrame = 3; } else if (_local2 > 0) { gotoAndStop (4); _root.HPFrame = 4; } else { gotoAndStop (5); } }
Symbol 1911 MovieClip Frame 2
stop(); EKG();
Symbol 1911 MovieClip Frame 4
if (_root.oSndE) { _root.s_Heart.start(0, 99); }
Symbol 1911 MovieClip Frame 5
_root.s_Heart.stop("s_HB"); if (_root.oSndE) { _root.s_FlatL.start(); }
Symbol 1913 MovieClip Frame 22
_root.nextFrame(); stop();
Symbol 1913 MovieClip Frame 42
stop();
Symbol 1982 MovieClip Frame 1
var hp = _root.GetStoredHP(); var m_hp = _root.GetPlayerMaxHP(); var cnt = ((hp / m_hp) * 100); if (cnt >= 100) { gotoAndStop (1); } else if (cnt >= 85) { gotoAndStop (2); } else if (cnt >= 40) { gotoAndStop (3); } else { gotoAndStop (4); }
Symbol 2072 MovieClip Frame 13
gotoAndPlay (1);

Library Items

Symbol 1 Sound [s_proceed]Used by:1467
Symbol 2 GraphicUsed by:9 14 19 24 28 33 40 48 56 64 73 74 121 1671 1674 1675 1912
Symbol 3 FontUsed by:4 8 10 13 15 18 20 23 25 27 29 32 34 37 38 39 41 42 44 45 46 47 49 50 52 53 54 55 57 58 60 61 62 63 65 66 69 70 71 72 85 90 1714 1715 1770 1771 1772 1876 1899 1904 1907 1910
Symbol 4 EditableTextUses:3Used by:9
Symbol 5 GraphicUsed by:9
Symbol 6 FontUsed by:7 12 17 22 26 31 36 43 51 59 68 1713 1744 1747 1750 1762 1763 1765 1767 1769 1773 1774 1775
Symbol 7 EditableTextUses:6Used by:9
Symbol 8 EditableTextUses:3Used by:9
Symbol 9 MovieClip [TP_LDiff]Uses:2 4 5 7 8
Symbol 10 EditableTextUses:3Used by:14
Symbol 11 GraphicUsed by:14
Symbol 12 EditableTextUses:6Used by:14
Symbol 13 EditableTextUses:3Used by:14
Symbol 14 MovieClip [TP_HDiff]Uses:2 10 11 12 13
Symbol 15 EditableTextUses:3Used by:19
Symbol 16 GraphicUsed by:19
Symbol 17 EditableTextUses:6Used by:19
Symbol 18 EditableTextUses:3Used by:19
Symbol 19 MovieClip [TP_NDiff]Uses:2 15 16 17 18
Symbol 20 EditableTextUses:3Used by:24
Symbol 21 GraphicUsed by:24 28
Symbol 22 EditableTextUses:6Used by:24
Symbol 23 EditableTextUses:3Used by:24
Symbol 24 MovieClip [TP_MechS2]Uses:2 20 21 22 23
Symbol 25 EditableTextUses:3Used by:28
Symbol 26 EditableTextUses:6Used by:28
Symbol 27 EditableTextUses:3Used by:28
Symbol 28 MovieClip [TP_MechS]Uses:2 25 21 26 27
Symbol 29 EditableTextUses:3Used by:33
Symbol 30 GraphicUsed by:33
Symbol 31 EditableTextUses:6Used by:33
Symbol 32 EditableTextUses:3Used by:33
Symbol 33 MovieClip [TP_Grnd]Uses:2 29 30 31 32
Symbol 34 EditableTextUses:3Used by:40
Symbol 35 GraphicUsed by:40 48 56 64
Symbol 36 EditableTextUses:6Used by:40
Symbol 37 EditableTextUses:3Used by:40
Symbol 38 EditableTextUses:3Used by:40
Symbol 39 EditableTextUses:3Used by:40
Symbol 40 MovieClip [TP_HP]Uses:2 34 35 36 37 38 39
Symbol 41 EditableTextUses:3Used by:48
Symbol 42 EditableTextUses:3Used by:48
Symbol 43 EditableTextUses:6Used by:48
Symbol 44 EditableTextUses:3Used by:48
Symbol 45 EditableTextUses:3Used by:48
Symbol 46 EditableTextUses:3Used by:48
Symbol 47 EditableTextUses:3Used by:48
Symbol 48 MovieClip [TP_KnfDmg]Uses:2 41 42 35 43 44 45 46 47
Symbol 49 EditableTextUses:3Used by:56
Symbol 50 EditableTextUses:3Used by:56
Symbol 51 EditableTextUses:6Used by:56
Symbol 52 EditableTextUses:3Used by:56
Symbol 53 EditableTextUses:3Used by:56
Symbol 54 EditableTextUses:3Used by:56
Symbol 55 EditableTextUses:3Used by:56
Symbol 56 MovieClip [TP_HSRat]Uses:2 49 50 35 51 52 53 54 55
Symbol 57 EditableTextUses:3Used by:64
Symbol 58 EditableTextUses:3Used by:64
Symbol 59 EditableTextUses:6Used by:64
Symbol 60 EditableTextUses:3Used by:64
Symbol 61 EditableTextUses:3Used by:64
Symbol 62 EditableTextUses:3Used by:64
Symbol 63 EditableTextUses:3Used by:64
Symbol 64 MovieClip [TP_MaxHP]Uses:2 57 58 35 59 60 61 62 63
Symbol 65 EditableTextUses:3Used by:73
Symbol 66 EditableTextUses:3Used by:73
Symbol 67 GraphicUsed by:73
Symbol 68 EditableTextUses:6Used by:73
Symbol 69 EditableTextUses:3Used by:73
Symbol 70 EditableTextUses:3Used by:73
Symbol 71 EditableTextUses:3Used by:73
Symbol 72 EditableTextUses:3Used by:73
Symbol 73 MovieClip [TP_GunDmg]Uses:2 65 66 67 68 69 70 71 72
Symbol 74 MovieClipUses:2Used by:75 1913
Symbol 75 MovieClip [FadeFromBlack]Uses:74
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:78 81
Symbol 78 MovieClipUses:77Used by:84
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:77 80Used by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:76 78 81 82 83Used by:Timeline
Symbol 85 EditableTextUses:3Used by:Timeline
Symbol 86 FontUsed by:87 88 1472 1473 1474 1476 1480 1481 1482 1484 1486 1487 1488 1490 1492 1493 1494 1496 1646 1663 1827 1829 1830 1831 1832 1842 1843 1844 1845 1846 1847 1848 1857 1877 1889 1890 1891 1915 1916 1917 1919 1921 1922 1923 1925 1927 1928 1929 1930 1931 1932 1933 1978 1979 1980 1981 1984 1985 1986 1988 1990 1991 1992 1994 1996 1997 1998 2000 2002 2004 2006 2008 2011 2012 2013 2015 2017 2019 2025 2026 2036 2046 2047
Symbol 87 TextUses:86Used by:89
Symbol 88 TextUses:86Used by:89
Symbol 89 MovieClipUses:87 88Used by:Timeline
Symbol 90 EditableTextUses:3Used by:Timeline
Symbol 2073 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1]
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93 388
Symbol 93 MovieClip [PBullet]Uses:92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [PGrenade]Uses:94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:120
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:120
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:120
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:120
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:120
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:120
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:120
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:120
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:120
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:120
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:120
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:97 99 101 103 105 107 109 111 113 115 117 119Used by:310
Symbol 121 MovieClipUses:2Used by:218 310 387 440 470 550 611 675 712 801 809 899 959 968 1082 1361 1410 1594 1607
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:142
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:142
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:142
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:142
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:142
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:142
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:142
Symbol 136 GraphicUsed by:137
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Symbol 1317 MovieClipUses:1316Used by:1318
Symbol 1318 MovieClip [ZDeath]Uses:1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317Used by:Timeline
Symbol 1319 GraphicUsed by:1320
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Symbol 1321 GraphicUsed by:1322
Symbol 1322 MovieClipUses:1321Used by:1361
Symbol 1323 GraphicUsed by:1324
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Symbol 1327 GraphicUsed by:1328
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Symbol 1329 GraphicUsed by:1330
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Symbol 1331 GraphicUsed by:1332
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Symbol 1333 GraphicUsed by:1334
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Symbol 1335 GraphicUsed by:1336
Symbol 1336 MovieClipUses:1335Used by:1361
Symbol 1337 GraphicUsed by:1338
Symbol 1338 MovieClipUses:1337Used by:1361
Symbol 1339 GraphicUsed by:1340
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Symbol 1343 GraphicUsed by:1344
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Symbol 1347 GraphicUsed by:1348
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Symbol 1349 GraphicUsed by:1350
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Symbol 1354 MovieClipUses:1353Used by:1361
Symbol 1355 GraphicUsed by:1356
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Symbol 1357 GraphicUsed by:1358
Symbol 1358 MovieClipUses:1357Used by:1361
Symbol 1359 GraphicUsed by:1360
Symbol 1360 MovieClipUses:1359Used by:1361
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Symbol 1362 GraphicUsed by:1363
Symbol 1363 MovieClipUses:1362Used by:1410
Symbol 1364 GraphicUsed by:1365
Symbol 1365 MovieClipUses:1364Used by:1410
Symbol 1366 GraphicUsed by:1367
Symbol 1367 MovieClipUses:1366Used by:1410
Symbol 1368 GraphicUsed by:1369
Symbol 1369 MovieClipUses:1368Used by:1410
Symbol 1370 GraphicUsed by:1371
Symbol 1371 MovieClipUses:1370Used by:1410
Symbol 1372 GraphicUsed by:1373
Symbol 1373 MovieClipUses:1372Used by:1410
Symbol 1374 GraphicUsed by:1375
Symbol 1375 MovieClipUses:1374Used by:1410
Symbol 1376 GraphicUsed by:1377
Symbol 1377 MovieClipUses:1376Used by:1410
Symbol 1378 GraphicUsed by:1379
Symbol 1379 MovieClipUses:1378Used by:1410
Symbol 1380 GraphicUsed by:1381
Symbol 1381 MovieClipUses:1380Used by:1410
Symbol 1382 GraphicUsed by:1383
Symbol 1383 MovieClipUses:1382Used by:1410
Symbol 1384 GraphicUsed by:1385
Symbol 1385 MovieClipUses:1384Used by:1410
Symbol 1386 GraphicUsed by:1387
Symbol 1387 MovieClipUses:1386Used by:1410
Symbol 1388 GraphicUsed by:1389
Symbol 1389 MovieClipUses:1388Used by:1410
Symbol 1390 GraphicUsed by:1391
Symbol 1391 MovieClipUses:1390Used by:1410
Symbol 1392 GraphicUsed by:1393
Symbol 1393 MovieClipUses:1392Used by:1410
Symbol 1394 GraphicUsed by:1395
Symbol 1395 MovieClipUses:1394Used by:1410
Symbol 1396 GraphicUsed by:1397
Symbol 1397 MovieClipUses:1396Used by:1410
Symbol 1398 GraphicUsed by:1399
Symbol 1399 MovieClipUses:1398Used by:1410
Symbol 1400 GraphicUsed by:1401
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Symbol 1402 GraphicUsed by:1403
Symbol 1403 MovieClipUses:1402Used by:1410
Symbol 1404 GraphicUsed by:1405
Symbol 1405 MovieClipUses:1404Used by:1410
Symbol 1406 GraphicUsed by:1407
Symbol 1407 MovieClipUses:1406Used by:1410
Symbol 1408 GraphicUsed by:1409
Symbol 1409 MovieClipUses:1408Used by:1410
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Symbol 1411 GraphicUsed by:1412
Symbol 1412 MovieClipUses:1411Used by:1423
Symbol 1413 GraphicUsed by:1414
Symbol 1414 MovieClipUses:1413Used by:1423
Symbol 1415 GraphicUsed by:1416
Symbol 1416 MovieClipUses:1415Used by:1423
Symbol 1417 GraphicUsed by:1418
Symbol 1418 MovieClipUses:1417Used by:1423
Symbol 1419 GraphicUsed by:1420
Symbol 1420 MovieClipUses:1419Used by:1423
Symbol 1421 GraphicUsed by:1422
Symbol 1422 MovieClipUses:1421Used by:1423
Symbol 1423 MovieClip [ZSmoke]Uses:1412 1414 1416 1418 1420 1422Used by:Timeline
Symbol 1424 Sound [s_error]Used by:1467
Symbol 1425 Sound [m_game]Used by:1467
Symbol 1426 Sound [s_gear]Used by:1467
Symbol 1427 Sound [m_menu]Used by:1467
Symbol 1428 Sound [s_heal]Used by:1467
Symbol 1429 Sound [s_mechDA]Used by:1467
Symbol 1430 Sound [s_upgrade]Used by:1467
Symbol 1431 Sound [s_Damage01]Used by:1467
Symbol 1432 Sound [s_Damage02]Used by:1467
Symbol 1433 Sound [s_DmgM01]Used by:1467
Symbol 1434 Sound [s_DmgM02]Used by:1467
Symbol 1435 Sound [s_expl01]Used by:1467
Symbol 1436 Sound [s_expl03]Used by:1467
Symbol 1437 Sound [s_explZ]Used by:1467
Symbol 1438 Sound [s_hit_headgun]Used by:1467
Symbol 1439 Sound [s_hit_fleshknife]Used by:1467
Symbol 1440 Sound [s_mechJ]Used by:1467
Symbol 1441 Sound [s_mechL]Used by:1467
Symbol 1442 Sound [s_gun]Used by:1467
Symbol 1443 Sound [s_knf]Used by:1467
Symbol 1444 Sound [s_knfH]Used by:1467
Symbol 1445 Sound [s_mini]Used by:1467
Symbol 1446 Sound [s_miniS]Used by:1467
Symbol 1447 Sound [s_miniSt]Used by:1467
Symbol 1448 Sound [s_Zomb01]Used by:1467
Symbol 1449 Sound [s_Zomb02]Used by:1467
Symbol 1450 Sound [s_Zomb03]Used by:1467
Symbol 1451 Sound [s_Zomb04]Used by:1467
Symbol 1452 Sound [s_Zomb07]Used by:1467
Symbol 1453 Sound [s_Zomb05]Used by:1467
Symbol 1454 Sound [s_Zomb06]Used by:1467
Symbol 1455 Sound [s_GameO]Used by:1467
Symbol 1456 Sound [s_plrS]Used by:1467
Symbol 1457 Sound [s_TVn]Used by:1467
Symbol 1458 Sound [s_flatline]Used by:1467
Symbol 1459 Sound [s_GUIThu]Used by:1467
Symbol 1460 Sound [s_mechA]Used by:1467
Symbol 1461 Sound [s_explM2]Used by:1467
Symbol 1462 Sound [s_lasC]Used by:1467
Symbol 1463 Sound [s_las]Used by:1467
Symbol 1464 Sound [s_lasS]Used by:1467
Symbol 1465 Sound [s_DarmG]Used by:1467
Symbol 1466 Sound [s_HB]Used by:1467
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Symbol 1478 SoundUsed by:1479 1485 1491 1497 1926 1989 2001
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Instance Names

"PRELOADER"Frame 1Symbol 84 MovieClip
"PL_per"Frame 1Symbol 85 EditableText
"TV"Frame 6Symbol 1675 MovieClip
"btnStartG"Frame 7Symbol 1682 Button
"btnInst"Frame 7Symbol 1688 Button
"btnOpt"Frame 7Symbol 1694 Button
"btnCheat"Frame 7Symbol 1700 Button
"btnHiScr"Frame 7Symbol 1706 Button
"btnMreG"Frame 7Symbol 1712 Button
"btnPOrg"Frame 7Symbol 1716 Button
"btnMBack"Frame 8Symbol 1722 Button
"btnNormal"Frame 8Symbol 1728 Button
"btnHard"Frame 8Symbol 1734 Button
"btnLunatic"Frame 8Symbol 1740 Button
"DQ"Frame 10Symbol 1781 MovieClip
"btnMedium"Frame 10Symbol 1787 Button
"btnLow"Frame 10Symbol 1793 Button
"M_OnOff"Frame 10Symbol 1795 MovieClip
"btnMOff"Frame 10Symbol 1804 Button
"btnHigh"Frame 10Symbol 1810 Button
"btnMOn"Frame 10Symbol 1816 Button
"S_OnOff"Frame 10Symbol 1795 MovieClip
"btnSOff"Frame 10Symbol 1804 Button
"btnSOn"Frame 10Symbol 1816 Button
"btnProc"Frame 11Symbol 1824 Button
"chtInput"Frame 11Symbol 1827 EditableText
"rankz_n1"Frame 12Symbol 1829 EditableText
"rankz_v1"Frame 12Symbol 1830 EditableText
"rankz_n2"Frame 12Symbol 1834 EditableText
"rankz_n3"Frame 12Symbol 1835 EditableText
"rankz_n4"Frame 12Symbol 1836 EditableText
"rankz_n5"Frame 12Symbol 1837 EditableText
"rankz_v2"Frame 12Symbol 1838 EditableText
"rankz_v3"Frame 12Symbol 1839 EditableText
"rankz_v4"Frame 12Symbol 1840 EditableText
"rankz_v5"Frame 12Symbol 1841 EditableText
"rankz_nl1"Frame 12Symbol 1847 EditableText
"rankz_vl1"Frame 12Symbol 1848 EditableText
"rankz_nl2"Frame 12Symbol 1849 EditableText
"rankz_nl3"Frame 12Symbol 1850 EditableText
"rankz_nl4"Frame 12Symbol 1851 EditableText
"rankz_nl5"Frame 12Symbol 1852 EditableText
"rankz_vl2"Frame 12Symbol 1853 EditableText
"rankz_vl3"Frame 12Symbol 1854 EditableText
"rankz_vl4"Frame 12Symbol 1855 EditableText
"rankz_vl5"Frame 12Symbol 1856 EditableText
"btnViTab"Frame 12Symbol 1865 Button
"btnViTabL"Frame 12Symbol 1865 Button
"BG"Frame 15Symbol 1875 MovieClip
"LIFEBAR"Frame 15Symbol 1911 MovieClip
"SHOP"Frame 16Symbol 1913 MovieClip
"btnCnt"Frame 17Symbol 1920 Button
"btnUpgrs"Frame 17Symbol 1926 Button
"btnSHP"Frame 17Symbol 1969 Button
"btnSGrnd"Frame 17Symbol 1977 Button
"SHS"Frame 17Symbol 1982 MovieClip
"btnSBack"Frame 18Symbol 1989 Button
"btnSGDmg"Frame 18Symbol 1995 Button
"btnSNext"Frame 18Symbol 2001 Button
"btnSKDmg"Frame 18Symbol 1995 Button
"btnSHR"Frame 18Symbol 1995 Button
"btnSMHP"Frame 18Symbol 1995 Button
"btnBuyMS"Frame 19Symbol 2016 Button
"btnBuyMS2"Frame 19Symbol 2016 Button
"btnQuit"Frame 21Symbol 1497 Button
"btnSubHS"Frame 21Symbol 1485 Button
"nmeInput"Frame 21Symbol 2025 EditableText
"rankz_n1"Frame 21Symbol 2026 EditableText
"rankz_n2"Frame 21Symbol 2027 EditableText
"rankz_n3"Frame 21Symbol 2028 EditableText
"rankz_n4"Frame 21Symbol 2029 EditableText
"rankz_n5"Frame 21Symbol 2030 EditableText
"rankz_n6"Frame 21Symbol 2031 EditableText
"rankz_n7"Frame 21Symbol 2032 EditableText
"rankz_n8"Frame 21Symbol 2033 EditableText
"rankz_n9"Frame 21Symbol 2034 EditableText
"rankz_n10"Frame 21Symbol 2035 EditableText
"rankz_v1"Frame 21Symbol 2036 EditableText
"rankz_v2"Frame 21Symbol 2037 EditableText
"rankz_v3"Frame 21Symbol 2038 EditableText
"rankz_v4"Frame 21Symbol 2039 EditableText
"rankz_v5"Frame 21Symbol 2040 EditableText
"rankz_v6"Frame 21Symbol 2041 EditableText
"rankz_v7"Frame 21Symbol 2042 EditableText
"rankz_v8"Frame 21Symbol 2043 EditableText
"rankz_v9"Frame 21Symbol 2044 EditableText
"rankz_v10"Frame 21Symbol 2045 EditableText
"sndDis"Frame 21Symbol 2072 MovieClip
"bar"Symbol 84 MovieClip Frame 1Symbol 78 MovieClip
"HIT"Symbol 218 MovieClip Frame 15Symbol 121 MovieClip
"HIT"Symbol 310 MovieClip [Protagonist] Frame 2Symbol 121 MovieClip
"GUN"Symbol 310 MovieClip [Protagonist] Frame 6Symbol 193 MovieClip
"KNIFE"Symbol 310 MovieClip [Protagonist] Frame 7Symbol 218 MovieClip
"GRND"Symbol 310 MovieClip [Protagonist] Frame 9Symbol 249 MovieClip
"HIT"Symbol 310 MovieClip [Protagonist] Frame 14Symbol 121 MovieClip
"GUN"Symbol 310 MovieClip [Protagonist] Frame 18Symbol 193 MovieClip
"KNIFE"Symbol 310 MovieClip [Protagonist] Frame 19Symbol 218 MovieClip
"GRND"Symbol 310 MovieClip [Protagonist] Frame 21Symbol 249 MovieClip
"HIT"Symbol 387 MovieClip [Mechsuit] Frame 2Symbol 121 MovieClip
"GUN"Symbol 387 MovieClip [Mechsuit] Frame 5Symbol 359 MovieClip
"HIT"Symbol 387 MovieClip [Mechsuit] Frame 10Symbol 121 MovieClip
"GUN"Symbol 387 MovieClip [Mechsuit] Frame 13Symbol 359 MovieClip
"HIT"Symbol 440 MovieClip Frame 16Symbol 121 MovieClip
"HIT"Symbol 470 MovieClip [EnemyAZ] Frame 2Symbol 121 MovieClip
"ATT"Symbol 470 MovieClip [EnemyAZ] Frame 3Symbol 440 MovieClip
"HIT"Symbol 470 MovieClip [EnemyAZ] Frame 6Symbol 121 MovieClip
"ATT"Symbol 470 MovieClip [EnemyAZ] Frame 7Symbol 440 MovieClip
"HIT"Symbol 550 MovieClip Frame 20Symbol 121 MovieClip
"HIT"Symbol 611 MovieClip [EnemyFaZ] Frame 2Symbol 121 MovieClip
"ATT"Symbol 611 MovieClip [EnemyFaZ] Frame 4Symbol 550 MovieClip
"HIT"Symbol 611 MovieClip [EnemyFaZ] Frame 8Symbol 121 MovieClip
"ATT"Symbol 611 MovieClip [EnemyFaZ] Frame 10Symbol 550 MovieClip
"HIT"Symbol 675 MovieClip Frame 38Symbol 121 MovieClip
"HIT"Symbol 712 MovieClip [EnemyFatZ] Frame 2Symbol 121 MovieClip
"ATT"Symbol 712 MovieClip [EnemyFatZ] Frame 4Symbol 675 MovieClip
"HIT"Symbol 712 MovieClip [EnemyFatZ] Frame 8Symbol 121 MovieClip
"ATT"Symbol 712 MovieClip [EnemyFatZ] Frame 10Symbol 675 MovieClip
"HIT"Symbol 801 MovieClip Frame 23Symbol 121 MovieClip
"HIT"Symbol 809 MovieClip [EnemyFZ] Frame 2Symbol 121 MovieClip
"IDLE"Symbol 809 MovieClip [EnemyFZ] Frame 3Symbol 762 MovieClip
"ATT"Symbol 809 MovieClip [EnemyFZ] Frame 4Symbol 801 MovieClip
"HIT"Symbol 809 MovieClip [EnemyFZ] Frame 7Symbol 121 MovieClip
"IDLE"Symbol 809 MovieClip [EnemyFZ] Frame 8Symbol 762 MovieClip
"ATT"Symbol 809 MovieClip [EnemyFZ] Frame 9Symbol 801 MovieClip
"HIT"Symbol 899 MovieClip [EnemyMZ] Frame 2Symbol 121 MovieClip
"ATT"Symbol 899 MovieClip [EnemyMZ] Frame 3Symbol 891 MovieClip
"HIT"Symbol 899 MovieClip [EnemyMZ] Frame 6Symbol 121 MovieClip
"ATT"Symbol 899 MovieClip [EnemyMZ] Frame 7Symbol 891 MovieClip
"HIT"Symbol 959 MovieClip Frame 19Symbol 121 MovieClip
"HIT"Symbol 968 MovieClip [EnemyMuZ] Frame 2Symbol 121 MovieClip
"ATT"Symbol 968 MovieClip [EnemyMuZ] Frame 3Symbol 959 MovieClip
"HIT"Symbol 968 MovieClip [EnemyMuZ] Frame 6Symbol 121 MovieClip
"ATT"Symbol 968 MovieClip [EnemyMuZ] Frame 7Symbol 959 MovieClip
"HIT"Symbol 1082 MovieClip [EnemyYZ] Frame 2Symbol 121 MovieClip
"ATT"Symbol 1082 MovieClip [EnemyYZ] Frame 3Symbol 1052 MovieClip
"HIT"Symbol 1082 MovieClip [EnemyYZ] Frame 7Symbol 121 MovieClip
"ATT"Symbol 1082 MovieClip [EnemyYZ] Frame 8Symbol 1052 MovieClip
"DIE"Symbol 1287 MovieClip [ZExpl] Frame 1Symbol 1246 MovieClip
"ALPHA"Symbol 1287 MovieClip [ZExpl] Frame 1Symbol 1286 MovieClip
"HIT"Symbol 1361 MovieClip [GExpl] Frame 1Symbol 121 MovieClip
"HIT"Symbol 1410 MovieClip [LExpl] Frame 1Symbol 121 MovieClip
"btnRetry"Symbol 1498 MovieClip [YouDied] Frame 90Symbol 1479 Button
"btnSubmit"Symbol 1498 MovieClip [YouDied] Frame 90Symbol 1485 Button
"btnGMreG"Symbol 1498 MovieClip [YouDied] Frame 90Symbol 1491 Button
"btnQuit"Symbol 1498 MovieClip [YouDied] Frame 90Symbol 1497 Button
"HIT"Symbol 1594 MovieClip [Mechsuit_2] Frame 2Symbol 121 MovieClip
"GUN"Symbol 1594 MovieClip [Mechsuit_2] Frame 5Symbol 1560 MovieClip
"GRND"Symbol 1594 MovieClip [Mechsuit_2] Frame 6Symbol 1579 MovieClip
"HIT"Symbol 1594 MovieClip [Mechsuit_2] Frame 11Symbol 121 MovieClip
"GUN"Symbol 1594 MovieClip [Mechsuit_2] Frame 14Symbol 1560 MovieClip
"GRND"Symbol 1594 MovieClip [Mechsuit_2] Frame 15Symbol 1579 MovieClip
"HIT"Symbol 1607 MovieClip [M2Expl] Frame 1Symbol 121 MovieClip
"BAR"Symbol 1641 MovieClip [MechPower] Frame 1Symbol 1638 MovieClip
"BGS"Symbol 1875 MovieClip Frame 1Symbol 1874 MovieClip
"STRUCK"Symbol 1911 MovieClip Frame 2Symbol 1898 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Vs$Kw.yy2D3AAnkMc4/xL9TQ.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "s_proceed"
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ExportAssets (56)Timeline Frame 1Symbol 19 as "TP_NDiff"
ExportAssets (56)Timeline Frame 1Symbol 24 as "TP_MechS2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "TP_MechS"
ExportAssets (56)Timeline Frame 1Symbol 33 as "TP_Grnd"
ExportAssets (56)Timeline Frame 1Symbol 40 as "TP_HP"
ExportAssets (56)Timeline Frame 1Symbol 48 as "TP_KnfDmg"
ExportAssets (56)Timeline Frame 1Symbol 56 as "TP_HSRat"
ExportAssets (56)Timeline Frame 1Symbol 64 as "TP_MaxHP"
ExportAssets (56)Timeline Frame 1Symbol 73 as "TP_GunDmg"
ExportAssets (56)Timeline Frame 1Symbol 75 as "FadeFromBlack"
ExportAssets (56)Timeline Frame 1Symbol 2073 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1"
ExportAssets (56)Timeline Frame 2Symbol 93 as "PBullet"
ExportAssets (56)Timeline Frame 2Symbol 95 as "PGrenade"
ExportAssets (56)Timeline Frame 2Symbol 310 as "Protagonist"
ExportAssets (56)Timeline Frame 2Symbol 387 as "Mechsuit"
ExportAssets (56)Timeline Frame 2Symbol 388 as "PMSBullet"
ExportAssets (56)Timeline Frame 2Symbol 389 as "MechDeath"
ExportAssets (56)Timeline Frame 2Symbol 470 as "EnemyAZ"
ExportAssets (56)Timeline Frame 2Symbol 611 as "EnemyFaZ"
ExportAssets (56)Timeline Frame 2Symbol 712 as "EnemyFatZ"
ExportAssets (56)Timeline Frame 2Symbol 809 as "EnemyFZ"
ExportAssets (56)Timeline Frame 2Symbol 899 as "EnemyMZ"
ExportAssets (56)Timeline Frame 2Symbol 968 as "EnemyMuZ"
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ExportAssets (56)Timeline Frame 2Symbol 1095 as "ZVomit"
ExportAssets (56)Timeline Frame 2Symbol 1116 as "PImpact"
ExportAssets (56)Timeline Frame 2Symbol 1131 as "RBlood_1"
ExportAssets (56)Timeline Frame 2Symbol 1162 as "RBlood_0"
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ExportAssets (56)Timeline Frame 2Symbol 1318 as "ZDeath"
ExportAssets (56)Timeline Frame 2Symbol 1361 as "GExpl"
ExportAssets (56)Timeline Frame 2Symbol 1410 as "LExpl"
ExportAssets (56)Timeline Frame 2Symbol 1423 as "ZSmoke"
ExportAssets (56)Timeline Frame 2Symbol 1424 as "s_error"
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ExportAssets (56)Timeline Frame 2Symbol 1432 as "s_Damage02"
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ExportAssets (56)Timeline Frame 2Symbol 1446 as "s_miniS"
ExportAssets (56)Timeline Frame 2Symbol 1447 as "s_miniSt"
ExportAssets (56)Timeline Frame 2Symbol 1448 as "s_Zomb01"
ExportAssets (56)Timeline Frame 2Symbol 1449 as "s_Zomb02"
ExportAssets (56)Timeline Frame 2Symbol 1450 as "s_Zomb03"
ExportAssets (56)Timeline Frame 2Symbol 1451 as "s_Zomb04"
ExportAssets (56)Timeline Frame 2Symbol 1452 as "s_Zomb07"
ExportAssets (56)Timeline Frame 2Symbol 1453 as "s_Zomb05"
ExportAssets (56)Timeline Frame 2Symbol 1454 as "s_Zomb06"
ExportAssets (56)Timeline Frame 2Symbol 1455 as "s_GameO"
ExportAssets (56)Timeline Frame 2Symbol 1456 as "s_plrS"
ExportAssets (56)Timeline Frame 2Symbol 1457 as "s_TVn"
ExportAssets (56)Timeline Frame 2Symbol 1458 as "s_flatline"
ExportAssets (56)Timeline Frame 2Symbol 1459 as "s_GUIThu"
ExportAssets (56)Timeline Frame 2Symbol 1460 as "s_mechA"
ExportAssets (56)Timeline Frame 2Symbol 1461 as "s_explM2"
ExportAssets (56)Timeline Frame 2Symbol 1462 as "s_lasC"
ExportAssets (56)Timeline Frame 2Symbol 1463 as "s_las"
ExportAssets (56)Timeline Frame 2Symbol 1464 as "s_lasS"
ExportAssets (56)Timeline Frame 2Symbol 1465 as "s_DarmG"
ExportAssets (56)Timeline Frame 2Symbol 1466 as "s_HB"
ExportAssets (56)Timeline Frame 2Symbol 1498 as "YouDied"
ExportAssets (56)Timeline Frame 2Symbol 1594 as "Mechsuit_2"
ExportAssets (56)Timeline Frame 2Symbol 1607 as "M2Expl"
ExportAssets (56)Timeline Frame 2Symbol 1609 as "Mech2Death"
ExportAssets (56)Timeline Frame 2Symbol 1635 as "LaserBeam"
ExportAssets (56)Timeline Frame 2Symbol 1641 as "MechPower"
ExportAssets (56)Timeline Frame 2Symbol 1645 as "LaserFade"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"MENU_OPEN"Frame 6
"MENU"Frame 7
"MENU_START"Frame 8
"MENU_INSTR"Frame 9
"MENU_OPT"Frame 10
"MENU_CHEAT"Frame 11
"MENU_HS"Frame 12
"MENU_INIT"Frame 13
"RESET"Frame 14
"ROUND"Frame 15
"ROUND_END"Frame 16
"ROUND_INIT"Frame 20
"SUBMIT_HS"Frame 21
"<-- Rerun Here"Symbol 120 MovieClip Frame 34
"LEFT_IDLE"Symbol 310 MovieClip [Protagonist] Frame 2
"LEFT_WALK"Symbol 310 MovieClip [Protagonist] Frame 3
"LEFT_RUN"Symbol 310 MovieClip [Protagonist] Frame 4
"LEFT_JUMP"Symbol 310 MovieClip [Protagonist] Frame 5
"LEFT_GUN"Symbol 310 MovieClip [Protagonist] Frame 6
"LEFT_KNIFE"Symbol 310 MovieClip [Protagonist] Frame 7
"LEFT_GRN"Symbol 310 MovieClip [Protagonist] Frame 9
"LEFT_DEATH01"Symbol 310 MovieClip [Protagonist] Frame 10
"LEFT_DEATH02"Symbol 310 MovieClip [Protagonist] Frame 11
"LEFT_DEATH03"Symbol 310 MovieClip [Protagonist] Frame 12
"RIGHT_IDLE"Symbol 310 MovieClip [Protagonist] Frame 14
"RIGHT_WALK"Symbol 310 MovieClip [Protagonist] Frame 15
"RIGHT_RUN"Symbol 310 MovieClip [Protagonist] Frame 16
"RIGHT_JUMP"Symbol 310 MovieClip [Protagonist] Frame 17
"RIGHT_GUN"Symbol 310 MovieClip [Protagonist] Frame 18
"RIGHT_KNIFE"Symbol 310 MovieClip [Protagonist] Frame 19
"RIGHT_GRN"Symbol 310 MovieClip [Protagonist] Frame 21
"RIGHT_DEATH01"Symbol 310 MovieClip [Protagonist] Frame 22
"RIGHT_DEATH02"Symbol 310 MovieClip [Protagonist] Frame 23
"RIGHT_DEATH03"Symbol 310 MovieClip [Protagonist] Frame 24
"LEFT_IDLE"Symbol 387 MovieClip [Mechsuit] Frame 2
"LEFT_WALK"Symbol 387 MovieClip [Mechsuit] Frame 3
"LEFT_JUMP"Symbol 387 MovieClip [Mechsuit] Frame 4
"LEFT_GUN"Symbol 387 MovieClip [Mechsuit] Frame 5
"LEFT_DEATH01"Symbol 387 MovieClip [Mechsuit] Frame 6
"LEFT_DEATH02"Symbol 387 MovieClip [Mechsuit] Frame 7
"LEFT_DEATH03"Symbol 387 MovieClip [Mechsuit] Frame 8
"RIGHT_IDLE"Symbol 387 MovieClip [Mechsuit] Frame 10
"RIGHT_WALK"Symbol 387 MovieClip [Mechsuit] Frame 11
"RIGHT_JUMP"Symbol 387 MovieClip [Mechsuit] Frame 12
"RIGHT_GUN"Symbol 387 MovieClip [Mechsuit] Frame 13
"RIGHT_DEATH01"Symbol 387 MovieClip [Mechsuit] Frame 14
"RIGHT_DEATH02"Symbol 387 MovieClip [Mechsuit] Frame 15
"RIGHT_DEATH03"Symbol 387 MovieClip [Mechsuit] Frame 16
"RIGHT_WALK"Symbol 470 MovieClip [EnemyAZ] Frame 2
"RIGHT_ATTACK"Symbol 470 MovieClip [EnemyAZ] Frame 3
"RIGHT_HS"Symbol 470 MovieClip [EnemyAZ] Frame 4
"LEFT_WALK"Symbol 470 MovieClip [EnemyAZ] Frame 6
"LEFT_ATTACK"Symbol 470 MovieClip [EnemyAZ] Frame 7
"LEFT_HS"Symbol 470 MovieClip [EnemyAZ] Frame 8
"RIGHT_WALK"Symbol 611 MovieClip [EnemyFaZ] Frame 2
"RIGHT_IDLE"Symbol 611 MovieClip [EnemyFaZ] Frame 3
"RIGHT_ATTACK"Symbol 611 MovieClip [EnemyFaZ] Frame 4
"RIGHT_FALL"Symbol 611 MovieClip [EnemyFaZ] Frame 5
"RIGHT_HS"Symbol 611 MovieClip [EnemyFaZ] Frame 6
"LEFT_WALK"Symbol 611 MovieClip [EnemyFaZ] Frame 8
"LEFT_IDLE"Symbol 611 MovieClip [EnemyFaZ] Frame 9
"LEFT_ATTACK"Symbol 611 MovieClip [EnemyFaZ] Frame 10
"LEFT_FALL"Symbol 611 MovieClip [EnemyFaZ] Frame 11
"LEFT_HS"Symbol 611 MovieClip [EnemyFaZ] Frame 12
"RIGHT_WALK"Symbol 712 MovieClip [EnemyFatZ] Frame 2
"RIGHT_IDLE"Symbol 712 MovieClip [EnemyFatZ] Frame 3
"RIGHT_ATTACK"Symbol 712 MovieClip [EnemyFatZ] Frame 4
"RIGHT_FALL"Symbol 712 MovieClip [EnemyFatZ] Frame 5
"RIGHT_HS"Symbol 712 MovieClip [EnemyFatZ] Frame 6
"LEFT_WALK"Symbol 712 MovieClip [EnemyFatZ] Frame 8
"LEFT_IDLE"Symbol 712 MovieClip [EnemyFatZ] Frame 9
"LEFT_ATTACK"Symbol 712 MovieClip [EnemyFatZ] Frame 10
"LEFT_FALL"Symbol 712 MovieClip [EnemyFatZ] Frame 11
"LEFT_HS"Symbol 712 MovieClip [EnemyFatZ] Frame 12
"RIGHT_WALK"Symbol 809 MovieClip [EnemyFZ] Frame 2
"RIGHT_IDLE"Symbol 809 MovieClip [EnemyFZ] Frame 3
"RIGHT_ATTACK"Symbol 809 MovieClip [EnemyFZ] Frame 4
"RIGHT_HS"Symbol 809 MovieClip [EnemyFZ] Frame 5
"LEFT_WALK"Symbol 809 MovieClip [EnemyFZ] Frame 7
"LEFT_IDLE"Symbol 809 MovieClip [EnemyFZ] Frame 8
"LEFT_ATTACK"Symbol 809 MovieClip [EnemyFZ] Frame 9
"LEFT_HS"Symbol 809 MovieClip [EnemyFZ] Frame 10
"RIGHT_WALK"Symbol 899 MovieClip [EnemyMZ] Frame 2
"RIGHT_ATTACK"Symbol 899 MovieClip [EnemyMZ] Frame 3
"RIGHT_HS"Symbol 899 MovieClip [EnemyMZ] Frame 4
"LEFT_WALK"Symbol 899 MovieClip [EnemyMZ] Frame 6
"LEFT_ATTACK"Symbol 899 MovieClip [EnemyMZ] Frame 7
"LEFT_HS"Symbol 899 MovieClip [EnemyMZ] Frame 8
"RIGHT_WALK"Symbol 968 MovieClip [EnemyMuZ] Frame 2
"RIGHT_ATTACK"Symbol 968 MovieClip [EnemyMuZ] Frame 3
"RIGHT_HS"Symbol 968 MovieClip [EnemyMuZ] Frame 4
"LEFT_WALK"Symbol 968 MovieClip [EnemyMuZ] Frame 6
"LEFT_ATTACK"Symbol 968 MovieClip [EnemyMuZ] Frame 7
"LEFT_HS"Symbol 968 MovieClip [EnemyMuZ] Frame 8
"RIGHT_WALK"Symbol 1082 MovieClip [EnemyYZ] Frame 2
"RIGHT_ATTACK"Symbol 1082 MovieClip [EnemyYZ] Frame 3
"RIGHT_FALL"Symbol 1082 MovieClip [EnemyYZ] Frame 4
"RIGHT_HS"Symbol 1082 MovieClip [EnemyYZ] Frame 5
"LEFT_WALK"Symbol 1082 MovieClip [EnemyYZ] Frame 7
"LEFT_ATTACK"Symbol 1082 MovieClip [EnemyYZ] Frame 8
"LEFT_FALL"Symbol 1082 MovieClip [EnemyYZ] Frame 9
"LEFT_HS"Symbol 1082 MovieClip [EnemyYZ] Frame 10
"LEFT_IDLE"Symbol 1594 MovieClip [Mechsuit_2] Frame 2
"LEFT_WALK"Symbol 1594 MovieClip [Mechsuit_2] Frame 3
"LEFT_JUMP"Symbol 1594 MovieClip [Mechsuit_2] Frame 4
"LEFT_GUN"Symbol 1594 MovieClip [Mechsuit_2] Frame 5
"LEFT_GRND"Symbol 1594 MovieClip [Mechsuit_2] Frame 6
"LEFT_DEATH01"Symbol 1594 MovieClip [Mechsuit_2] Frame 7
"LEFT_DEATH02"Symbol 1594 MovieClip [Mechsuit_2] Frame 8
"LEFT_DEATH03"Symbol 1594 MovieClip [Mechsuit_2] Frame 9
"RIGHT_IDLE"Symbol 1594 MovieClip [Mechsuit_2] Frame 11
"RIGHT_WALK"Symbol 1594 MovieClip [Mechsuit_2] Frame 12
"RIGHT_JUMP"Symbol 1594 MovieClip [Mechsuit_2] Frame 13
"RIGHT_GUN"Symbol 1594 MovieClip [Mechsuit_2] Frame 14
"RIGHT_GRND"Symbol 1594 MovieClip [Mechsuit_2] Frame 15
"RIGHT_DEATH01"Symbol 1594 MovieClip [Mechsuit_2] Frame 16
"RIGHT_DEATH02"Symbol 1594 MovieClip [Mechsuit_2] Frame 17
"RIGHT_DEATH03"Symbol 1594 MovieClip [Mechsuit_2] Frame 18

Dynamic Text Variables

_root.shHPSymbol 39 EditableText"<p align="left"></p>"
_root.knfBSymbol 42 EditableText"<p align="center"></p>"
_root.shKDSymbol 46 EditableText"<p align="left"></p>"
_root.knfBSymbol 47 EditableText"<p align="center"></p>"
_root.hsBSymbol 50 EditableText"<p align="center"></p>"
_root.shHRSymbol 54 EditableText"<p align="left"></p>"
_root.hsBSymbol 55 EditableText"<p align="center"></p>"
_root.hpLBSymbol 58 EditableText"<p align="center"></p>"
_root.shMHPSymbol 62 EditableText"<p align="left"></p>"
_root.hpLBSymbol 63 EditableText"<p align="center"></p>"
_root.gunBSymbol 66 EditableText"<p align="center"></p>"
_root.shGDSymbol 71 EditableText"<p align="left"></p>"
_root.gunBSymbol 72 EditableText"<p align="center"></p>"
Frate.frameRateSymbol 1876 EditableText"<p align="left"></p>"
scoreSymbol 1890 EditableText"<p align="left"></p>"
nGrndSymbol 1891 EditableText"<p align="left"></p>"
scoreSymbol 1930 EditableText"<p align="left"></p>"
lvlSymbol 1932 EditableText"<p align="left"></p>"
nGrndSymbol 1933 EditableText"<p align="left"></p>"
nameScrSymbol 2025 EditableText"input"
scoreSymbol 2046 EditableText"<p align="left"></p>"




http://swfchan.com/25/124965/info.shtml
Created: 28/2 -2019 18:25:59 Last modified: 28/2 -2019 18:25:59 Server time: 14/11 -2024 06:48:32