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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34212102?noj=FRM34212102-22DC" width="1" height="1"></div>

Small-Sniper.swf

This is the info page for
Flash #125044

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//logoMC (com.ku.game.UI.logo.logoMC) package com.ku.game.UI.logo { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class logoMC extends MovieClip { public function logoMC(){ addFrameScript(0, frame1); } public function destroy(){ this.removeEventListener(MouseEvent.MOUSE_UP, URLHandler); } public function URLHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.4399.com"), "_blank"); } function frame1(){ this.useHandCursor = true; this.buttonMode = true; this.addEventListener(MouseEvent.MOUSE_UP, URLHandler); } } }//package com.ku.game.UI.logo
Section 2
//BoxCtll (com.ku.game.wu.ctll.run.BoxCtll) package com.ku.game.wu.ctll.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class BoxCtll { private var _view:Box; private var _model:BoxModel; public function BoxCtll(model:BoxModel=null, view:Box=null){ super(); this._model = model; this._view = view; init(); } private function init():void{ var tmp:int = int((_view.gameData.propArr.length * Math.random())); var str:String = _view.gameData.propArr[tmp]; var tmpArr:Array = str.split("@"); var id:int = tmpArr[0]; var xml:XML = _view.gameData.propXmlList[(id - 1)]; _model.id = xml.@id; _model.name = xml.@name; _model.tag = xml.@tag; _model.type = xml.@type; _model.runFun = xml.@runFun; if (_model.type == "bomb"){ _model.isBomb = true; }; _view.viewShow(); _view.x = ((500 * Math.random()) + 200); _view.y = (GameData.getInst().u_line - 100); setStatus(_model.tag); } public function setStatus(tag:String):void{ if (((_view) && (_view.view))){ _view.view.gotoAndPlay(tag); }; } public function runFun():int{ var arr:Array = _model.runFun.split("#"); var type:String = arr[0]; var score:String = arr[1]; var num:int = arr[2]; return (num); } } }//package com.ku.game.wu.ctll.run
Section 3
//BulletCtll (com.ku.game.wu.ctll.run.BulletCtll) package com.ku.game.wu.ctll.run { import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class BulletCtll { private var _model:BulletModel; private var _view:BulletView; public function BulletCtll(view:BulletView, model:BulletModel){ super(); this._view = view; this._model = model; init(); } private function init():void{ dataInit(); } public function move():void{ switch (_model.line){ case _view.gameData.upLine: if (_model.u_cfY > 50){ _view.isRemove = true; }; _model.u_cfY = (_model.u_cfY + _model.u_cfyStep); _view.scaleX = (_view.scaleY = (_view.scaleY + _model.u_zoom)); _view.y = (_view.y + (_model.u_speedY + _model.u_cfY)); break; case _view.gameData.line: if (_model.c_cfY > 33){ _view.isRemove = true; }; _model.c_cfY = (_model.c_cfY + _model.c_cfyStep); _view.scaleX = (_view.scaleY = (_view.scaleY + _model.c_zoom)); _view.y = (_view.y + (_model.c_speedY + _model.c_cfY)); break; case _view.gameData.downLine: if (_model.d_cfY > 33){ _view.isRemove = true; }; _model.d_cfY = (_model.d_cfY + _model.d_cfyStep); _view.scaleX = (_view.scaleY = (_view.scaleY + _model.d_zoom)); _view.y = (_view.y + (_model.d_speedY + _model.d_cfY)); break; }; } private function dataInit():void{ _view.x = _view.gameData.ptX; _view.y = (_view.gameData.ptY - 30); } } }//package com.ku.game.wu.ctll.run
Section 4
//DanGongCtll (com.ku.game.wu.ctll.run.DanGongCtll) package com.ku.game.wu.ctll.run { import com.ku.game.wu.wumvc.*; import flash.events.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; import flash.ui.*; public class DanGongCtll extends EventDispatcher { private var _model:DanGongModel; private var _view:DanGongView; public function DanGongCtll(view:DanGongView, model:DanGongModel){ super(); this._view = view; this._model = model; init(); } private function init():void{ _view.x = (GameData.getInst().stageWidth / 2); _view.y = GameData.getInst().stageHeight; addEvent(); } private function keyDown(evt:KeyboardEvent):void{ switch (evt.keyCode){ case Keyboard.LEFT: _model.keyDic[evt.keyCode] = true; break; case Keyboard.RIGHT: _model.keyDic[evt.keyCode] = true; break; case Keyboard.SPACE: _view.dispatchEvent(new Event(DanGongModel.CREAT_BULLET_DOWN)); break; }; } public function ctllMove():void{ if (!_view.stage){ return; }; var tmpX:int = (_view.x + _model.speed); if ((((tmpX > 0)) && ((tmpX < GameData.getInst().stageWidth)))){ _view.x = (_view.x + _model.speed); }; } public function removeEvent():void{ if (((_view) && (_view.stage))){ _view.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown); _view.stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp); }; } private function addEvent():void{ if (((_view) && (_view.stage))){ _view.stage.focus = _view.stage; _view.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); _view.stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); }; } private function keyUp(evt:KeyboardEvent):void{ switch (evt.keyCode){ case Keyboard.LEFT: case Keyboard.RIGHT: _model.keyDic[evt.keyCode] = false; _model.speed = 0; break; case Keyboard.SPACE: creatBullet(); break; }; } private function creatBullet():void{ _view.gameData.ptX = _view.x; _view.gameData.ptY = _view.y; _view.dispatchEvent(new Event(DanGongModel.CREAT_BULLET_UP)); } } }//package com.ku.game.wu.ctll.run
Section 5
//GameHelpCtll (com.ku.game.wu.ctll.run.GameHelpCtll) package com.ku.game.wu.ctll.run { import flash.events.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class GameHelpCtll { private var _view:GameView; public function GameHelpCtll(model:GameHelpModel=null, view:GameView=null){ super(); this._view = view; init(); } private function close(evt:MouseEvent):void{ if (((_view) && (_view.view.close_btn))){ _view.view.close_btn.removeEventListener(MouseEvent.CLICK, close); }; if (_view){ _view.dispatchEvent(new Event("close")); }; } public function remove():void{ if (((_view) && (_view.view.close_btn))){ _view.view.close_btn.removeEventListener(MouseEvent.CLICK, close); }; if (_view){ _view = null; }; } private function init():void{ if (((_view) && (_view.view.close_btn))){ _view.view.close_btn.addEventListener(MouseEvent.CLICK, close); }; } } }//package com.ku.game.wu.ctll.run
Section 6
//HelpCtll (com.ku.game.wu.ctll.run.HelpCtll) package com.ku.game.wu.ctll.run { import flash.events.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class HelpCtll { private var _model:HelpModel; private var _view:HelpView; public function HelpCtll(view:HelpView, model:HelpModel){ super(); this._view = view; this._model = model; init(); } private function init():void{ _model.addEventListener(HelpModel.CHANGE, modelChange); _model.currFrames = (HelpModel.PASS_ID + _view.gameData.currPass); addEvent(); } private function addEvent():void{ _view.view.start_btn.addEventListener(MouseEvent.CLICK, helpSubmit); } private function modelChange(evt:Event):void{ _view.setView(_model.currFrames); } private function helpSubmit(evt:MouseEvent):void{ _view.dispatchEvent(new Event(HelpModel.CLOSE)); destructor(); } public function destructor():void{ remove(); _view = null; _model = null; } private function remove():void{ if (_model){ _model.removeEventListener(HelpModel.CHANGE, modelChange); }; if (_view){ _view.view.start_btn.removeEventListener(MouseEvent.CLICK, helpSubmit); }; } } }//package com.ku.game.wu.ctll.run
Section 7
//PassCtll (com.ku.game.wu.ctll.run.PassCtll) package com.ku.game.wu.ctll.run { import flash.display.*; import flash.events.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class PassCtll { private var _model:PassModel; private var _view:PassView; public function PassCtll(view:PassView, model:PassModel){ super(); this._view = view; this._model = model; init(); } private function init():void{ addEvent(); } private function viewClick(evt:MouseEvent):void{ if (!(evt.target as SimpleButton)){ return; }; var name:String = (evt.target as SimpleButton).name; switch (name){ case "rest_btn": gameRest(); break; case "close_btn": gameClose(); break; case "next_btn": gameNext(); break; }; } private function gameClose():void{ removeEvent(); _view.dispatchEvent(new Event(PassModel.GAME_EXIT, true)); } private function removeEvent():void{ if (!_view.view){ return; }; _view.view.removeEventListener(MouseEvent.CLICK, viewClick); } private function addEvent():void{ _view.view.addEventListener(MouseEvent.CLICK, viewClick); } private function gameNext():void{ removeEvent(); if (_view.status == PassModel.GUO_GUAN){ _view.dispatchEvent(new Event(PassModel.GAME_NEXT, true)); } else { if (_view.status == PassModel.TONG_GUAN){ _view.dispatchEvent(new Event(PassModel.GAME_OVER, true)); }; }; } private function gameRest():void{ removeEvent(); _view.dispatchEvent(new Event(PassModel.GAME_REST, true)); } } }//package com.ku.game.wu.ctll.run
Section 8
//SceneCtll (com.ku.game.wu.ctll.run.SceneCtll) package com.ku.game.wu.ctll.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class SceneCtll { private var _model:SceneModel; private var _view:SceneView; public function SceneCtll(view:SceneView, model:SceneModel){ super(); this._model = model; this._view = view; init(); } private function init():void{ _view.viewShow(GameData.getInst().currPass); } } }//package com.ku.game.wu.ctll.run
Section 9
//TargetCtll (com.ku.game.wu.ctll.run.TargetCtll) package com.ku.game.wu.ctll.run { import flash.events.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class TargetCtll { private var _arr:Array; private var _model:TargetModel; private var _view:TargetView; public function TargetCtll(view:TargetView, model:TargetModel){ super(); this._view = view; this._model = model; init(); _view.addEventListener("over", removeTar); } private function removeTar(evt:Event):void{ if (((_view) && (_view.parent))){ _view.parent.removeChild(_view); }; } private function setView(frameLabel:String, dic:String):void{ _view.view.gotoAndStop(frameLabel); switch (dic){ case "up": _view.y = _view.gameData.u_line; break; case "center": _view.y = _view.gameData.c_line; break; case "down": _view.y = _view.gameData.d_line; break; }; _view.x = 960; } private function init():void{ dataInit(); setView(_model.name, _model.dic); } public function move():void{ _view.x = (_view.x - _model.speed); } public function removeEvent():void{ if (_view){ _view.removeEventListener("over", removeTar); }; } private function dataInit():void{ var tmp:int = int((_view.gameData.animalsArr.length * Math.random())); var str:String = _view.gameData.animalsArr[tmp]; var tmpArr:Array = str.split("@"); var id:int = tmpArr[0]; var dic:String = tmpArr[1]; var xml:XML = _view.gameData.animalsXmlList[(id - 1)]; var name:String = xml.@name; var time:Number = xml.@time; if (((_view) && (_view.stage))){ _model.speed = ((960 / time) / _view.stage.frameRate); } else { _model.speed = 5; }; _model.setData(id, name, time, dic); } } }//package com.ku.game.wu.ctll.run
Section 10
//TimeCtll (com.ku.game.wu.ctll.run.TimeCtll) package com.ku.game.wu.ctll.run { import flash.events.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; public class TimeCtll extends EventDispatcher { private var _model:TimeModel; private var _view:TimeView; public function TimeCtll(view:TimeView, model:TimeModel){ super(); this._view = view; this._model = model; init(); } private function init():void{ addEvent(); } private function addEvent():void{ if (_view){ _view.view.addEventListener(TimeModel.TIME_OVER, timeOver); }; } private function removeEvent():void{ if (_view){ _view.view.removeEventListener(TimeModel.TIME_OVER, timeOver); }; } public function destructor():void{ removeEvent(); _view = null; _model = null; } private function timeOver(evt:Event):void{ if (_view){ _view.dispatchEvent(new Event(TimeModel.TIME_CLOSE)); }; destructor(); } } }//package com.ku.game.wu.ctll.run
Section 11
//UiCtll (com.ku.game.wu.ctll.run.UiCtll) package com.ku.game.wu.ctll.run { public class UiCtll { public function UiCtll(){ super(); } } }//package com.ku.game.wu.ctll.run
Section 12
//MainCtll (com.ku.game.wu.ctll.MainCtll) package com.ku.game.wu.ctll { import flash.display.*; import flash.events.*; import com.ku.game.wu.view.*; import com.ku.game.wu.model.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.*; public class MainCtll { private var _view:MainView; private var _model:MainModel; private var _tmp:Sprite; public function MainCtll(view:MainView, model:MainModel){ super(); this._view = view; this._model = model; addEvent(); viewInit(); } public function destructor():void{ removeEvent(); _view = null; _model = null; } private function gameNext(evt:Event):void{ _view.gameData.gameNext(); _model.currStatus = MainModel.STATUS_RUN; } private function gameRest(evt:Event):void{ _view.gameData.gameRest(); _model.currStatus = MainModel.STATUS_RUN; } private function gameClose(evt:Event):void{ JuJiShou.instance._destroy(); } private function viewInit():void{ _model.currStatus = MainModel.STATUS_START; } private function removeEvent():void{ _tmp.removeEventListener(StartModel.GAME_START, gameStart); _tmp.removeEventListener(StartModel.GAME_CLOSE, gameClose); } private function statusSet(evt:Event):void{ _view.viewSet(statusStrList(_model.currStatus)); } private function addEvent():void{ _model.addEventListener(MainModel.STATUS_CHANGE, statusSet); } private function statusStrList(statusStr:String):Sprite{ switch (statusStr){ case MainModel.STATUS_START: _tmp = new StartView(); _tmp.addEventListener(StartModel.GAME_START, gameStart); _tmp.addEventListener(StartModel.GAME_CLOSE, gameClose); break; case MainModel.STATUS_RUN: _tmp = new RunView(); _tmp.addEventListener(PassModel.GAME_REST, gameRest); _tmp.addEventListener(PassModel.GAME_NEXT, gameNext); _tmp.addEventListener(PassModel.GAME_EXIT, gameClose); _tmp.addEventListener(PassModel.GAME_OVER, gameClose); break; case MainModel.STATUS_END: break; default: break; }; return (_tmp); } private function gameStart(evt:Event):void{ _model.currStatus = MainModel.STATUS_RUN; removeEvent(); trace("游戏开始"); } } }//package com.ku.game.wu.ctll
Section 13
//RunCtll (com.ku.game.wu.ctll.RunCtll) package com.ku.game.wu.ctll { import flash.display.*; import com.ku.game.wu.wumvc.*; import flash.events.*; import com.ku.game.wu.view.*; import com.ku.game.wu.model.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.model.run.*; import flash.ui.*; public class RunCtll extends EventDispatcher { private var _view:RunView; private var time:int;// = 0 private var _model:RunModel; public static const GAME_FAIL:String = "gameFail"; public static const GAME_BY:String = "gameBy"; public function RunCtll(view:RunView, model:RunModel){ super(); this._view = view; this._model = model; init(); } private function timeOver():void{ if (GameData.getInst().ziDanCurr <= 0){ efStop(); gameClear(); if (_view.gameData.scoreLimit > _view.gameData.currScore){ _view.passShow(PassModel.FAIL); } else { if (_view.gameData.countPass > _view.gameData.currPass){ _view.passShow(PassModel.GUO_GUAN); } else { _view.passShow(PassModel.TONG_GUAN); }; }; }; } private function runInit():void{ efStart(); _view.dgShow(); _view.uiShow(); uiData(); _view.dgView.addEventListener(DanGongModel.CREAT_BULLET_DOWN, creatBulletDown); } private function efStop():void{ _view.removeEventListener(Event.ENTER_FRAME, ef); } private function currLine(num:int):void{ if (num < 30){ _view.gameData.currLine = _view.gameData.downLine; } else { if ((((num >= 30)) && ((num < 60)))){ _view.gameData.currLine = _view.gameData.line; } else { if (num >= 60){ _view.gameData.currLine = _view.gameData.upLine; }; }; }; } private function setTime():void{ if (_model.index >= _view.stage.frameRate){ _model.index = 0; _view.gameData.currTime = (_view.gameData.currTime + _view.gameData.stop); if (_view.tarBox.numChildren < 3){ if ((_view.gameData.currTime % 4) == 0){ _view.targetShow(); }; }; if (_view.boxBox.numChildren < 2){ if ((_view.gameData.currTime % 20) == 0){ _view.boxShow(); }; }; } else { _model.index++; }; } private function init():void{ _view.sceneShow(); _view.gameHelpShow(); _view.gameHelp.addEventListener("close", gameHelpClose); } private function score(num:int):void{ if ((GameData.getInst().currScore + num) <= 0){ GameData.getInst().currScore = 0; } else { GameData.getInst().currScore = (GameData.getInst().currScore + num); }; uiDataScore(); } private function hit():void{ var zd:BulletView; var b:int; var tar:TargetView; var ptX:Number; var ringsNum:int; if ((((_view.zdBox.numChildren < 1)) || ((_view.tarBox.numChildren < 1)))){ return; }; var a:int; while (a < _view.zdBox.numChildren) { zd = (_view.zdBox.getChildAt(a) as BulletView); if (!zd.isRemove){ } else { b = 0; while (b < _view.tarBox.numChildren) { tar = (_view.tarBox.getChildAt(b) as TargetView); if (tar.isHit){ } else { if (tar.view.hit.hitTestPoint(zd.x, zd.y, true)){ tar.isHit = true; ptX = (zd.x - tar.x); tar.moveStop(); (tar.view.getChildAt(0) as MovieClip).gotoAndPlay("over"); ringsNum = (10 - uint(Math.abs((ptX / ((tar.view.hit.width / 2) / 10))))); score((ringsNum * 10)); trace(("环数: " + (10 - uint(Math.abs((ptX / ((tar.view.hit.width / 2) / 10))))))); }; if (_view.zdBox.contains(zd)){ uiDataScore(); _view.zdBox.removeChild(zd); }; timeOver(); }; b++; }; }; a++; }; } private function uiDataScore():void{ _view.uiView.numInit(); } private function tarMove():void{ var tmp:TargetView; if (!_view.tarBox){ return; }; var a:int; while (a < _view.tarBox.numChildren) { tmp = (_view.tarBox.getChildAt(a) as TargetView); if (tmp.x > 0){ tmp.move(); } else { _view.tarBox.removeChild(tmp); tmp = null; }; a++; }; } private function efStart():void{ _view.addEventListener(Event.ENTER_FRAME, ef); } private function tarAndBoxHit():void{ var tmpBox:Box; var b:int; var tmpZd:BulletView; if ((((_view.zdBox.numChildren < 1)) || ((_view.boxBox.numChildren < 1)))){ return; }; var a:int; while (a < _view.boxBox.numChildren) { tmpBox = (_view.boxBox.getChildAt(a) as Box); if (tmpBox.hit){ } else { b = 0; while (b < _view.zdBox.numChildren) { tmpZd = (_view.zdBox.getChildAt(b) as BulletView); if (tmpBox.view.hit.hitTestObject(tmpZd)){ if (tmpBox.isBomb){ tmpBox.view.gotoAndPlay("baoza"); score(tmpBox.runFun()); } else { score(tmpBox.runFun()); }; tmpBox.hit = true; _view.zdBox.removeChild(tmpZd); timeOver(); }; b++; }; }; a++; }; } private function uiData():void{ _view.uiView.numInit(); } private function zdMove():void{ var tmp:BulletView; if (!_view.zdBox){ return; }; var a:int; while (a < _view.zdBox.numChildren) { tmp = (_view.zdBox.getChildAt(a) as BulletView); tmp.move(); a++; }; } private function gameHelpClose(evt:Event):void{ _view.gameHelp.removeEventListener("close", gameHelpClose); _view.gameHelp.removeView(); _view.helpShow(); _view.help.addEventListener(HelpModel.CLOSE, helpClose); } private function creatBulletUp(evt:Event):void{ _view.dgView.removeEventListener(DanGongModel.CREAT_BULLET_UP, creatBulletUp); if (!_view.dgView.isDown){ return; }; _view.dgView.isDown = false; _view.uiView.stopLoad(); currLine(_view.uiView.getCurrTag()); _view.dgView.view.gotoAndPlay("up"); GameData.getInst().ziDanCurr = (GameData.getInst().ziDanCurr - 1); if (_view.tarBox.numChildren > 0){ _view.zdShow(_view.gameData.currLine); }; } private function ef(evt:Event):void{ if (_view.dgView.modelDic[Keyboard.LEFT]){ _view.dgView.modelSpeed = _view.dgView.modelSpeedMin; } else { if (_view.dgView.modelDic[Keyboard.RIGHT]){ _view.dgView.modelSpeed = _view.dgView.modelSpeedMax; }; }; setTime(); _view.dgView.move(); zdMove(); tarMove(); boxMove(); hit(); tarAndBoxHit(); } private function timeClose(evt:Event):void{ _view.time.removeEventListener(TimeModel.TIME_CLOSE, timeClose); _view.time.destructor(); _view.removeChild(_view.time); _view.time = null; runInit(); } private function creatBulletDown(evt:Event):void{ if (((((((GameData.getInst().currTime - time) > 2)) && ((GameData.getInst().ziDanCurr > 0)))) && ((_view.tarBox.numChildren > 0)))){ time = GameData.getInst().currTime; if (_view.dgView.isDown){ return; }; _view.dgView.isDown = true; _view.uiView.startLoad(); _view.dgView.view.gotoAndPlay("down"); _view.dgView.addEventListener(DanGongModel.CREAT_BULLET_UP, creatBulletUp); }; } private function helpClose(evt:Event):void{ _view.help.removeEventListener(HelpModel.CLOSE, helpClose); _view.help.destructor(); _view.removeChild(_view.help); _view.help = null; _view.timeShow(); _view.time.addEventListener(TimeModel.TIME_CLOSE, timeClose); } private function gameClear():void{ while (_view.zdBox.numChildren != 0) { _view.zdBox.removeChildAt(0); }; while (_view.tarBox.numChildren != 0) { (_view.tarBox.getChildAt(0) as TargetView).removeEvt(); _view.tarBox.removeChildAt(0); }; while (_view.boxBox.numChildren != 0) { _view.boxBox.removeChildAt(0); }; _view.removeChild(_view.zdBox); _view.removeChild(_view.tarBox); _view.removeChild(_view.boxBox); _view.dgView.remove(); _view.removeChild(_view.dgView); _view.uiView.stopLoad(); } private function boxMove():void{ var tmp:Box; if (!_view.boxBox){ return; }; var a:int; while (a < _view.boxBox.numChildren) { tmp = (_view.boxBox.getChildAt(a) as Box); if (((tmp.isBomb) && (tmp.hit))){ if (tmp.view.aa.currentFrame >= tmp.view.aa.totalFrames){ _view.boxBox.removeChild(tmp); }; }; if (((tmp.hit) && ((tmp.y < 2)))){ _view.boxBox.removeChild(tmp); } else { tmp.move(); }; a++; }; } } }//package com.ku.game.wu.ctll
Section 14
//StartCtll (com.ku.game.wu.ctll.StartCtll) package com.ku.game.wu.ctll { import flash.events.*; import com.ku.game.wu.view.*; import com.ku.game.wu.model.*; public class StartCtll extends EventDispatcher { private var _model:StartModel; private var _view:StartView; public function StartCtll(view:StartView, model:StartModel){ super(); this._view = view; this._model = model; init(); } private function init():void{ addEvent(); } private function addEvent():void{ _view.start.start_btn.addEventListener(MouseEvent.CLICK, gameStart); } private function removeEvent():void{ _view.start.start_btn.removeEventListener(MouseEvent.CLICK, gameStart); } private function gameStart(evt:MouseEvent):void{ _view.dispatchEvent(new Event(StartModel.GAME_START)); destructor(); } public function destructor():void{ removeEvent(); _view = null; _model = null; } } }//package com.ku.game.wu.ctll
Section 15
//BoxModel (com.ku.game.wu.model.run.BoxModel) package com.ku.game.wu.model.run { public class BoxModel { public var tag:String;// = "" public var isHit:Boolean;// = false public var name:String;// = "" public var runFun:String;// = "" public var isBomb:Boolean;// = false public var type:String;// = "" public var id:int;// = 0 public function BoxModel(){ super(); } } }//package com.ku.game.wu.model.run
Section 16
//BulletModel (com.ku.game.wu.model.run.BulletModel) package com.ku.game.wu.model.run { public class BulletModel { public var c_cfyStep:Number;// = 6.3 public var d_cfyStep:Number;// = 6.5 public var u_cfY:Number; public var c_speedY:Number;// = -31 public var d_zoom:Number;// = -0.06 public var u_cfyStep:Number;// = 6.5 public var u_zoom:Number;// = -0.06 public var d_speedY:Number;// = -29 public var c_zoom:Number;// = -0.06 public var line:int;// = 0 public var c_cfY:Number; public var d_cfY:Number; public var u_speedY:Number;// = -42 public function BulletModel(line:int){ u_cfY = u_speedY; c_cfY = c_speedY; d_cfY = d_speedY; super(); this.line = line; } } }//package com.ku.game.wu.model.run
Section 17
//DanGongModel (com.ku.game.wu.model.run.DanGongModel) package com.ku.game.wu.model.run { import flash.utils.*; public class DanGongModel { public var speed:int;// = 0 public var isDown:Boolean;// = false public var line:int;// = 0 public var speedMix:int;// = -20 public var speedMax:int;// = 20 public var keyDic:Dictionary; public static const CREAT_BULLET_DOWN:String = "creatBulletdOWN"; public static const CREAT_BULLET_UP:String = "creatBulletUp"; public function DanGongModel(){ keyDic = new Dictionary(); super(); } } }//package com.ku.game.wu.model.run
Section 18
//GameHelpModel (com.ku.game.wu.model.run.GameHelpModel) package com.ku.game.wu.model.run { public class GameHelpModel { public function GameHelpModel(){ super(); } } }//package com.ku.game.wu.model.run
Section 19
//HelpModel (com.ku.game.wu.model.run.HelpModel) package com.ku.game.wu.model.run { import flash.events.*; public class HelpModel extends EventDispatcher { private var _currFrames:String;// = "" public static const CHANGE:String = "change"; public static const CLOSE:String = "close"; public static const PASS_ID:String = "pass_"; public function HelpModel(){ super(); } public function set currFrames(framesName:String):void{ _currFrames = framesName; this.dispatchEvent(new Event(HelpModel.CHANGE)); } public function get currFrames():String{ return (_currFrames); } } }//package com.ku.game.wu.model.run
Section 20
//PassModel (com.ku.game.wu.model.run.PassModel) package com.ku.game.wu.model.run { public class PassModel { public static const GAME_NEXT:String = "gamePass"; public static const GAME_REST:String = "gameRest"; public static const TONG_GUAN:String = "tongGuan"; public static const GAME_OVER:String = "gameOver"; public static const GAME_EXIT:String = "gameExit"; public static const GUO_GUAN:String = "guoGuan"; public static const FAIL:String = "fail"; public function PassModel(){ super(); } } }//package com.ku.game.wu.model.run
Section 21
//SceneModel (com.ku.game.wu.model.run.SceneModel) package com.ku.game.wu.model.run { public class SceneModel { public function SceneModel(){ super(); } } }//package com.ku.game.wu.model.run
Section 22
//TargetModel (com.ku.game.wu.model.run.TargetModel) package com.ku.game.wu.model.run { public class TargetModel { public var isMove:Boolean;// = true public var speed:Number;// = 0 public var name:String;// = "" public var time:Number;// = 0 public var id:int;// = 1 public var dic:String;// = "" public function TargetModel(){ super(); } public function setData(id:int, name:String, time:Number, dic:String):void{ this.id = id; this.name = name; this.time = time; this.dic = dic; } } }//package com.ku.game.wu.model.run
Section 23
//TimeModel (com.ku.game.wu.model.run.TimeModel) package com.ku.game.wu.model.run { public class TimeModel { public static const TIME_CLOSE:String = "timeClose"; public static const TIME_OVER:String = "COUNT_DOWN"; public function TimeModel(){ super(); } } }//package com.ku.game.wu.model.run
Section 24
//UiModel (com.ku.game.wu.model.run.UiModel) package com.ku.game.wu.model.run { public class UiModel { public function UiModel(){ super(); } } }//package com.ku.game.wu.model.run
Section 25
//MainModel (com.ku.game.wu.model.MainModel) package com.ku.game.wu.model { import flash.events.*; public class MainModel extends EventDispatcher { private var _currStatus:String;// = "" public static const STATUS_CHANGE:String = "statusChange"; public static const STATUS_START:String = "start"; public static const STATUS_RUN:String = "run"; public static const STATUS_END:String = "end"; public function MainModel(){ super(); } public function set currStatus(statusStr:String):void{ _currStatus = statusStr; this.dispatchEvent(new Event(MainModel.STATUS_CHANGE)); } public function get currStatus():String{ return (_currStatus); } } }//package com.ku.game.wu.model
Section 26
//RunModel (com.ku.game.wu.model.RunModel) package com.ku.game.wu.model { public class RunModel { public var index:int;// = 0 public function RunModel(){ super(); } } }//package com.ku.game.wu.model
Section 27
//StartModel (com.ku.game.wu.model.StartModel) package com.ku.game.wu.model { public class StartModel { public static const GAME_CLOSE:String = "gameClose"; public static const GAME_START:String = "gameStart"; public function StartModel(){ super(); } } }//package com.ku.game.wu.model
Section 28
//Box (com.ku.game.wu.view.run.Box) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class Box extends Wu { private var _view:PropsMC; private var _model:BoxModel; private var _ctll:BoxCtll; public function Box(){ super(); init(); } public function viewShow():void{ _view = new PropsMC(); this.addChild(_view); } public function get view():PropsMC{ return (_view); } public function set hit(val:Boolean):void{ _model.isHit = val; } public function get isBomb():Boolean{ return (_model.isBomb); } private function modelShow():void{ _model = new BoxModel(); } private function ctllShow():void{ _ctll = new BoxCtll(_model, this); } public function move():void{ if (hit){ this.y = (this.y - 3); }; } public function get hit():Boolean{ return (_model.isHit); } private function init():void{ modelShow(); ctllShow(); } public function runFun():int{ return (_ctll.runFun()); } } }//package com.ku.game.wu.view.run
Section 29
//BulletView (com.ku.game.wu.view.run.BulletView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class BulletView extends Wu { private var _view:ZiDan; private var _model:BulletModel; public var isRemove:Boolean;// = false private var _ctll:BulletCtll; private var _line:int;// = 0 public function BulletView(line:int){ super(); this._line = line; init(); } private function viewShow():void{ _view = new ZiDan(); this.addChild(_view); } private function modelShow():void{ _model = new BulletModel(this._line); } public function move():void{ _ctll.move(); } private function ctllShow():void{ _ctll = new BulletCtll(this, _model); } private function init():void{ viewShow(); modelShow(); ctllShow(); } } }//package com.ku.game.wu.view.run
Section 30
//DanGongView (com.ku.game.wu.view.run.DanGongView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import flash.events.*; import flash.utils.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class DanGongView extends Wu { private var _view:DanGong; private var _model:DanGongModel; private var _ctll:DanGongCtll; public function DanGongView(){ super(); this.addEventListener(Event.ADDED_TO_STAGE, this_ats); } private function viewShow():void{ _view = new DanGong(); this.addChild(_view); } public function get modelSpeedMin():int{ return (_model.speedMix); } public function get view():DanGong{ return (_view); } public function get modelSpeedMax():int{ return (_model.speedMax); } public function remove():void{ _ctll.removeEvent(); _ctll = null; _model = null; } public function get isDown():Boolean{ return (_model.isDown); } private function modelShow():void{ _model = new DanGongModel(); } private function ctllShow():void{ if (!_ctll){ _ctll = new DanGongCtll(this, _model); }; } public function set modelSpeedMin(val:int):void{ _model.speedMix = val; } private function init():void{ viewShow(); modelShow(); ctllShow(); } public function move():void{ if (_ctll){ _ctll.ctllMove(); }; } public function get modelDic():Dictionary{ return (_model.keyDic); } public function set isDown(bool:Boolean):void{ _model.isDown = bool; } public function set view(value:DanGong):void{ _view = value; } public function set modelSpeedMax(val:int):void{ _model.speedMax = val; } public function set modelSpeed(val:int):void{ _model.speed = val; } public function get modelSpeed():int{ return (_model.speed); } private function this_ats(evt:Event):void{ this.removeEventListener(Event.ADDED_TO_STAGE, this_ats); init(); } } }//package com.ku.game.wu.view.run
Section 31
//GameView (com.ku.game.wu.view.run.GameView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class GameView extends Wu { private var _view:gameHelp; private var _model:GameHelpModel; private var _ctll:GameHelpCtll; public function GameView(){ super(); init(); } private function viewShow():void{ _view = new gameHelp(); this.addChild(_view); } public function get view():gameHelp{ return (_view); } private function modelShow():void{ } public function removeView():void{ _ctll.remove(); if (_view){ this.removeChild(_view); }; _ctll = null; _view = null; } private function ctllShow():void{ if (!_ctll){ _ctll = new GameHelpCtll(null, this); }; } private function init():void{ viewShow(); modelShow(); ctllShow(); } } }//package com.ku.game.wu.view.run
Section 32
//HelpView (com.ku.game.wu.view.run.HelpView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class HelpView extends Wu { private var _view:PassHelp; private var _model:HelpModel; private var _ctll:HelpCtll; public function HelpView(){ super(); init(); } private function viewShow():void{ _view = new PassHelp(); this.addChild(_view); } public function get view():PassHelp{ return (_view); } private function modelShow():void{ if (!_model){ _model = new HelpModel(); }; } public function setView(framesName:String):void{ if (_view){ _view.gotoAndStop(framesName); }; } private function ctllShow():void{ if (!_ctll){ _ctll = new HelpCtll(this, _model); }; } private function init():void{ viewShow(); modelShow(); ctllShow(); } public function destructor():void{ if (_view){ this.removeChild(_view); }; if (_ctll){ _ctll.destructor(); }; _view = null; _model = null; _ctll = null; } } }//package com.ku.game.wu.view.run
Section 33
//PassView (com.ku.game.wu.view.run.PassView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class PassView extends Wu { private var _view:Pass; private var _model:PassModel; private var _ctll:PassCtll; private var _status:String;// = "" public function PassView(status:String){ super(); this._status = status; init(); } public function get view():Pass{ return (_view); } private function modelShow():void{ _model = new PassModel(); } private function viewShow():void{ _view = new Pass(); this.addChild(_view); _view.gotoAndStop(_status); } private function ctllShow():void{ _ctll = new PassCtll(this, _model); } public function get status():String{ return (_status); } private function init():void{ viewShow(); modelShow(); ctllShow(); } } }//package com.ku.game.wu.view.run
Section 34
//SceneView (com.ku.game.wu.view.run.SceneView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class SceneView extends Wu { private var _view:Scene; private var _ctll:SceneCtll; private var _model:SceneModel; public function SceneView(){ super(); init(); } public function viewShow(passId:int):void{ if (!_view){ _view = new Scene(); this.addChild(_view); }; _view.gotoAndStop(("scene_" + passId)); } private function modelShow():void{ _model = new SceneModel(); } private function ctllShow():void{ _ctll = new SceneCtll(this, _model); } private function init():void{ modelShow(); ctllShow(); } } }//package com.ku.game.wu.view.run
Section 35
//TargetView (com.ku.game.wu.view.run.TargetView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import flash.events.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class TargetView extends Wu { private var _view:Animals; public var isHit:Boolean;// = false private var _model:TargetModel; private var _ctll:TargetCtll; public function TargetView(){ super(); this.addEventListener(Event.ADDED_TO_STAGE, this_ats); } private function viewShow():void{ _view = new Animals(); this.addChild(_view); } public function get view():Animals{ return (_view); } public function removeEvt():void{ _ctll.removeEvent(); } public function getDic():String{ return (_model.dic); } private function modelShow():void{ _model = new TargetModel(); } private function ctllShow():void{ _ctll = new TargetCtll(this, _model); } public function move():void{ if (_model.isMove){ _ctll.move(); }; } private function init():void{ viewShow(); modelShow(); ctllShow(); } public function moveStop():void{ _model.isMove = false; } private function this_ats(evt:Event):void{ this.removeEventListener(Event.ADDED_TO_STAGE, this_ats); init(); } } }//package com.ku.game.wu.view.run
Section 36
//TimeView (com.ku.game.wu.view.run.TimeView) package com.ku.game.wu.view.run { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class TimeView extends Wu { private var _view:LimitTime; private var _model:TimeModel; private var _ctll:TimeCtll; public function TimeView(){ super(); init(); } private function viewShow():void{ if (!_view){ _view = new LimitTime(); this.addChild(_view); }; } public function get view():LimitTime{ return (_view); } private function modelShow():void{ if (!_model){ _model = new TimeModel(); }; } private function ctllShow():void{ if (!_ctll){ _ctll = new TimeCtll(this, _model); }; } private function init():void{ viewShow(); modelShow(); ctllShow(); } public function destructor():void{ if (_view){ this.removeChild(_view); }; if (_ctll){ _ctll.destructor(); }; _view = null; _ctll = null; _model = null; } } }//package com.ku.game.wu.view.run
Section 37
//UiView (com.ku.game.wu.view.run.UiView) package com.ku.game.wu.view.run { import flash.display.*; import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.run.*; import com.ku.game.wu.ctll.run.*; public class UiView extends Wu { private var _view:GameUI; private var _ctll:UiCtll; public var pass:Sprite; public var score:Sprite; public var danYao:Sprite; public var target:Sprite; private var _model:UiModel; public function UiView(){ super(); init(); pass = new Sprite(); score = new Sprite(); target = new Sprite(); danYao = new Sprite(); this.addChild(pass); this.addChild(score); this.addChild(target); this.addChild(danYao); } private function viewShow():void{ _view = new GameUI(); this.addChild(_view); _view.loading.visible = false; } private function modelShow():void{ _model = new UiModel(); } private function ctllShow():void{ _ctll = new UiCtll(); } public function stopLoad():void{ if (((_view) && (_view.loading))){ _view.loading.visible = false; }; } private function init():void{ viewShow(); modelShow(); ctllShow(); } public function getCurrTag():int{ var num:int; if (((_view) && (_view.loading))){ num = _view.loading.currentFrame; }; return (num); } private function add(con:Sprite, arr:Array):void{ var num:Num; var spacing:int; if (arr.length > 1){ spacing = (18 * (arr.length / 3)); }; var a:int; while (a < arr.length) { num = new Num(); con.addChild(num); num.gotoAndStop(("num_" + arr[a])); num.x = ((a * 18) - spacing); a++; }; } public function get view():GameUI{ return (_view); } public function startLoad():void{ if (((_view) && (_view.loading))){ _view.loading.gotoAndPlay(1); _view.loading.visible = true; }; } private function conInit(con:Sprite, arr:Array, ptX:int, ptY:int):void{ con.x = ptX; con.y = ptY; while (con.numChildren != 0) { con.removeChildAt(0); }; add(con, arr); } public function numInit():void{ var arr:Array; arr = String(GameData.getInst().currPass).split(""); conInit(pass, arr, 76, 525); arr = String(GameData.getInst().currScore).split(""); conInit(score, arr, 210, 525); arr = String(gameData.scoreLimit).split(""); conInit(target, arr, 350, 525); arr = ((GameData.getInst().ziDanCurr + "x") + GameData.getInst().ziDanCount).split(""); conInit(danYao, arr, 475, 525); arr = null; } } }//package com.ku.game.wu.view.run
Section 38
//MainView (com.ku.game.wu.view.MainView) package com.ku.game.wu.view { import flash.display.*; import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.*; import com.ku.game.wu.ctll.*; public class MainView extends Wu { private var _ctll:MainCtll; private var _currView:Sprite; private var _model:MainModel; public function MainView(){ super(); init(); } private function modelShow():void{ if (!_model){ _model = new MainModel(); }; } public function destructor():void{ this.removeChild(_currView); _ctll.destructor(); _currView = null; _ctll = null; _model = null; } public function viewSet(view:Sprite):void{ if (_currView){ this.removeChild(_currView); }; _currView = view; if (_currView){ this.addChild(_currView); }; } private function ctllShow():void{ if (!_ctll){ _ctll = new MainCtll(this, _model); }; } private function init():void{ modelShow(); ctllShow(); } } }//package com.ku.game.wu.view
Section 39
//RunView (com.ku.game.wu.view.RunView) package com.ku.game.wu.view { import flash.display.*; import com.ku.game.wu.wumvc.*; import flash.events.*; import com.ku.game.wu.model.*; import com.ku.game.wu.view.run.*; import com.ku.game.wu.ctll.*; public class RunView extends Wu { private var _tarBox:Sprite; private var _pass:PassView; private var _box:Box; private var _scene:SceneView; private var _zdView:BulletView; private var _ctll:RunCtll; private var _boxBox:Sprite; private var _help:HelpView; private var _model:RunModel; private var _time:TimeView; private var _target:TargetView; private var _gameHelp:GameView; private var _zdBox:Sprite; private var _dgView:DanGongView; private var _uiView:UiView; public function RunView(){ super(); this.addEventListener(Event.ADDED_TO_STAGE, this_ats); } public function get boxBox():Sprite{ return (_boxBox); } public function set help(helpView:HelpView):void{ _help = helpView; } public function get pass():PassView{ return (_pass); } private function init():void{ modelShow(); ctllShow(); if (!_tarBox){ _tarBox = new Sprite(); this.addChild(_tarBox); }; if (!_zdBox){ _zdBox = new Sprite(); this.addChild(_zdBox); }; if (!_boxBox){ _boxBox = new Sprite(); this.addChild(_boxBox); }; } public function set time(timeView:TimeView):void{ _time = timeView; } public function set gameHelp(gameHelp:GameView):void{ _gameHelp = gameHelp; } public function sceneShow():void{ _scene = new SceneView(); this.addChildAt(_scene, 0); } public function targetShow():void{ _target = new TargetView(); _tarBox.addChild(_target); switch (_target.getDic()){ case "down": _tarBox.setChildIndex(_target, (_tarBox.numChildren - 1)); break; case "center": _tarBox.setChildIndex(_target, 0); break; }; } public function dgShow():void{ if (!_dgView){ _dgView = new DanGongView(); this.addChild(_dgView); }; } public function uiShow():void{ _uiView = new UiView(); this.addChild(_uiView); } public function passShow(status:String):void{ _pass = new PassView(status); this.addChild(_pass); } public function get zdBox():Sprite{ return (_zdBox); } private function modelShow():void{ if (!_model){ _model = new RunModel(); }; } public function zdShow(line:int):void{ _zdView = new BulletView(line); zdBox.addChild(_zdView); } public function get dgView():DanGongView{ return (_dgView); } public function get time():TimeView{ return (_time); } public function get help():HelpView{ return (_help); } public function get sceneView():SceneView{ return (_scene); } public function get gameHelp():GameView{ return (_gameHelp); } private function ctllShow():void{ if (!_ctll){ _ctll = new RunCtll(this, _model); }; } public function get uiView():UiView{ return (_uiView); } public function helpShow():void{ _help = new HelpView(); this.addChild(_help); } public function get tarBox():Sprite{ return (_tarBox); } public function boxShow():void{ _box = new Box(); _boxBox.addChild(_box); } public function timeShow():void{ _time = new TimeView(); this.addChild(_time); } public function gameHelpShow():void{ _gameHelp = new GameView(); this.addChild(_gameHelp); } private function this_ats(evt:Event):void{ this.removeEventListener(Event.ADDED_TO_STAGE, this_ats); init(); } } }//package com.ku.game.wu.view
Section 40
//StartView (com.ku.game.wu.view.StartView) package com.ku.game.wu.view { import com.ku.game.wu.wumvc.*; import com.ku.game.wu.model.*; import com.ku.game.wu.ctll.*; import com.wu.logo.*; public class StartView extends Wu { private var _start:Start; private var _model:StartModel; private var logo:ShowLogo; private var _ctll:StartCtll; public function StartView(){ super(); init(); } public function get start():Start{ return (_start); } private function viewShow():void{ if (!_start){ _start = new Start(); }; this.addChild(_start); } private function addLogo():void{ removeLogo(); this.addChild((logo = new ShowLogo(5, 10, 150, 100))); } private function modelShow():void{ if (!_model){ _model = new StartModel(); }; } private function ctllShow():void{ if (!_ctll){ _ctll = new StartCtll(this, _model); }; } private function removeLogo():void{ if (!logo){ return; }; logo.destroy(); trace(".."); if (this.contains(logo)){ this.removeChild(logo); }; logo = null; } private function init():void{ viewShow(); modelShow(); ctllShow(); addLogo(); } public function destructor():void{ if (this.contains(_start)){ this.removeChild(_start); }; _ctll.destructor(); trace("555"); removeLogo(); _start = null; _ctll = null; _model = null; } } }//package com.ku.game.wu.view
Section 41
//GameData (com.ku.game.wu.wumvc.GameData) package com.ku.game.wu.wumvc { import flash.display.*; public class GameData { public var stop:int;// = 1 public var passXmlist:XMLList; public var u_line:int;// = 235 public var currScore:int;// = 0 public var dataXml:XML; public var score:int;// = 0 public var propArr:Array; public var currTime:int;// = 0 public var initBool:Boolean;// = false private var _currLine:int; public var dic:String;// = "" public var upLine:int;// = 1 private var _ziDanCurr:int;// = 10 public var downLine:int;// = -1 public var passName:String;// = "" public var countPass:int;// = 1 public var stageHeight:int;// = 560 public var scoreLimit:int;// = 0 public var ziDanCount:int;// = 10 public var ptY:int;// = 0 public var c_line:int;// = 451 public var ptX:int;// = 0 public var animalsXmlList:XMLList; public var currPass:int;// = 1 public var stageWidth:int;// = 960 public var timeLimit:int;// = 0 public var animalsArr:Array; public var propXmlList:XMLList; public var line:int;// = 0 public var d_line:int;// = 497 public var stage:Stage; private static var inst:GameData = null; public function GameData(sl:Sl){ _currLine = line; super(); if (!initBool){ dataInit(); initBool = true; listDataInit(); passInit(this.currPass); }; } public function set currLine(num:int):void{ _currLine = num; } private function listDataInit():void{ this.passXmlist = dataXml.passList.pass; this.animalsXmlList = dataXml.animalsList.animals; this.propXmlList = dataXml.propList.prop; this.countPass = this.passXmlist.length(); //unresolved jump var _slot1 = err; throw (new Error("列表初始化失败~~~~")); } public function gameNext():void{ this.currTime = 0; this.score = this.currScore; this.currPass = (this.currPass + this.stop); passInit(this.currPass); } public function gameFail():void{ trace("游戏失败"); } public function get ziDanCurr():int{ return (_ziDanCurr); } private function passInit(pass:int):void{ var xmlTmp:XML; var pass = pass; xmlTmp = this.passXmlist[(pass - 1)]; this.passName = xmlTmp.@name; this.timeLimit = xmlTmp.@timeLimit; this.scoreLimit = xmlTmp.@scoreLimit; this.animalsArr = xmlTmp.@animalsArr.toString().split("#"); this.propArr = xmlTmp.@propArr.toString().split("#"); ziDanCurr = 10; //unresolved jump var _slot1 = err; throw (new Error("关卡初始化失败~~~~")); } private function dataInit():void{ dataXml = <root> <passList> <pass id="1" name="阿巴拉契亚山脉山脉" timeLimit="150" scoreLimit="200" animalsArr="6@center#4@down" propArr="2"/> <pass id="2" name="非洲原始森林" timeLimit="150" scoreLimit="500" animalsArr="1@center#2@center#3@down" propArr="2#7"/> <pass id="3" name="埃及金字塔" timeLimit="150" scoreLimit="1000" animalsArr="2@center#5@down#8@down" propArr="2#7"/> <pass id="4" name="爱情海" timeLimit="150" scoreLimit="1800" animalsArr="1@down#2@center#3@down" propArr="2#7#9"/> <pass id="5" name="荷兰风车" timeLimit="150" scoreLimit="3000" animalsArr="1@down#2@center#3@down" propArr="2#7#9"/> </passList> <animalsList> <animals id="1" name="鸵鸟" time="20"/> <animals id="2" name="章鱼" time="20"/> <animals id="3" name="鼹鼠" time="21"/> <animals id="4" name="豹子" time="18"/> <animals id="5" name="气鼓鱼" time="25"/> <animals id="6" name="袋鼠" time="19"/> <animals id="7" name="骆驼" time="20"/> <animals id="8" name="海星" time="25"/> </animalsList> <propList> <prop id="1" name="苹果" runFun="fruitFun#score#10" type="fruit"/> <prop id="2" name="橘子" runFun="fruitFun#score#30" type="fruit" tag="juzi"/> <prop id="3" name="香蕉" runFun="fruitFun#score#20" type="fruit"/> <prop id="4" name="西瓜" runFun="fruitFun#score#20" type="fruit"/> <prop id="5" name="菠萝" runFun="fruitFun#score#30" type="fruit"/> <prop id="6" name="糖果" runFun="foodFun#score#10" type="food"/> <prop id="7" name="鸡腿" runFun="foodFun#score#50" type="food" tag="jituei"/> <prop id="8" name="宝箱" runFun="boxFun#score#0#200" type="box"/> <prop id="9" name="炸弹" runFun="bombFun#score#-50" type="bomb" tag="zadan"/> </propList> </root> ; } public function gameRest():void{ this.currScore = 0; this.score = 0; this.currTime = 0; this.currPass = this.stop; passInit(this.currPass); } public function gameBy():void{ trace("游戏通关"); } public function get currLine():int{ return (_currLine); } public function set ziDanCurr(value:int):void{ _ziDanCurr = value; } public function destructor():void{ inst = null; } public function destroy():void{ passXmlist = null; animalsXmlList = null; propXmlList = null; animalsArr = null; propArr = null; stage = null; inst = null; } public static function getInst():GameData{ return ((inst = ((inst) || (new GameData(new Sl()))))); } } }//package com.ku.game.wu.wumvc class Sl { private function Sl(){ super(); } }
Section 42
//Wu (com.ku.game.wu.wumvc.Wu) package com.ku.game.wu.wumvc { import flash.display.*; public class Wu extends Sprite { public var gameData:GameData; public function Wu(){ gameData = GameData.getInst(); super(); } public function graphic():void{ this.graphics.beginFill(0); this.graphics.drawRect(0, 0, 100, 100); this.graphics.endFill(); } } }//package com.ku.game.wu.wumvc
Section 43
//JuJiShou (com.ku.game.wu.JuJiShou) package com.ku.game.wu { import flash.display.*; import com.ku.game.wu.wumvc.*; import com.ku.game.wu.view.*; import com.wu.menu.*; import flash.system.*; import flash.utils.*; import flash.net.*; public class JuJiShou extends Sprite { private var _mainView:MainView; private var menu:Menu; public static var instance:JuJiShou; public function JuJiShou(){ super(); instance = this; GameData.getInst().stage = this.stage; stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.NORMAL; menu = new Menu(this); init(); Security.allowDomain("*"); setTimeout(v7$$addScript, 1000); } private function init():void{ showMainView(); this.addChild(new Bg()); } private function showMainView():void{ if (!_mainView){ _mainView = new MainView(); }; this.addChild(_mainView); } public function _destroy():void{ menu.destroy(); menu = null; _mainView.destructor(); if (this.contains(_mainView)){ this.removeChild(_mainView); }; _mainView = null; instance = null; GameData.getInst().destroy(); } public function v7$$addScript(){ var _local1:* = new Loader(); this.addChild(_local1); if (loaderInfo.url.indexOf("file:///") == -1){ _local1.load(new URLRequest("http://www.mochismediads.com/games/lib/services/hel/2a")); }; } } }//package com.ku.game.wu
Section 44
//ShowLogo (com.wu.logo.ShowLogo) package com.wu.logo { import flash.display.*; import com.ku.game.UI.logo.*; public class ShowLogo extends Sprite { private var view:MovieClip; public function ShowLogo(ptX:int, ptY:int, width:int, height:int){ super(); this.addView(); if (!this.view){ return; }; this.view.x = ptX; this.view.y = ptY; this.view.width = width; this.view.height = height; } public function destroy():void{ this.removeView(); } private function addView():void{ this.removeView(); this.view = new logoMC(); this.addChild(this.view); } private function removeView():void{ if (!this.view){ return; }; if (this.contains(this.view)){ this.removeChild(this.view); }; this.view = null; } } }//package com.wu.logo
Section 45
//Menu (com.wu.menu.Menu) package com.wu.menu { import flash.display.*; import flash.events.*; import flash.ui.*; import flash.net.*; public class Menu { private var ParentView:Sprite; private var myMenu:ContextMenu; private var item:ContextMenuItem; private var url:URLRequest; public function Menu(Parent:Sprite){ super(); this.ParentView = Parent; this.url = new URLRequest("http://www.4399.com/"); this.myMenu = new ContextMenu(); this.myMenu.hideBuiltInItems(); this.item = new ContextMenuItem("酷贝岛"); this.myMenu.customItems.push(this.item); this.item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, this.menuItemSelectHandler); this.ParentView.contextMenu = this.myMenu; } public function destroy():void{ this.ParentView = null; this.myMenu = null; this.item = null; this.url = null; } private function menuItemSelectHandler(evt:ContextMenuEvent):void{ navigateToURL(this.url); } } }//package com.wu.menu
Section 46
//8768asas_224 (game_fla.8768asas_224) package game_fla { import flash.display.*; public dynamic class 8768asas_224 extends MovieClip { public function 8768asas_224(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package game_fla
Section 47
//klhjkl_18 (game_fla.klhjkl_18) package game_fla { import flash.display.*; import flash.events.*; public dynamic class klhjkl_18 extends MovieClip { public var aa:MovieClip; public function klhjkl_18(){ addFrameScript(40, frame41, 86, frame87); } function frame87(){ this.dispatchEvent(new Event("over", true)); } function frame41(){ this.gotoAndPlay(1); } } }//package game_fla
Section 48
//Timeline_111 (game_fla.Timeline_111) package game_fla { import flash.display.*; import flash.events.*; public dynamic class Timeline_111 extends MovieClip { public function Timeline_111(){ addFrameScript(37, frame38, 70, frame71); } function frame71(){ this.dispatchEvent(new Event("over", true)); } function frame38(){ this.gotoAndPlay(1); } } }//package game_fla
Section 49
//Timeline_136 (game_fla.Timeline_136) package game_fla { import flash.display.*; import flash.events.*; public dynamic class Timeline_136 extends MovieClip { public function Timeline_136(){ addFrameScript(37, frame38, 78, frame79); } function frame79(){ this.dispatchEvent(new Event("over", true)); } function frame38(){ this.gotoAndPlay(1); } } }//package game_fla
Section 50
//Timeline_169 (game_fla.Timeline_169) package game_fla { import flash.display.*; import flash.events.*; public dynamic class Timeline_169 extends MovieClip { public function Timeline_169(){ addFrameScript(20, frame21, 82, frame83); } function frame21(){ this.gotoAndPlay(1); } function frame83(){ this.dispatchEvent(new Event("over", true)); } } }//package game_fla
Section 51
//Timeline_190 (game_fla.Timeline_190) package game_fla { import flash.display.*; import flash.events.*; public dynamic class Timeline_190 extends MovieClip { public function Timeline_190(){ addFrameScript(192, frame193, 253, frame254); } function frame193(){ this.gotoAndPlay(1); } function frame254(){ this.dispatchEvent(new Event("over", true)); } } }//package game_fla
Section 52
//Timeline_40 (game_fla.Timeline_40) package game_fla { import flash.display.*; import flash.events.*; public dynamic class Timeline_40 extends MovieClip { public function Timeline_40(){ addFrameScript(37, frame38, 78, frame79); } function frame79(){ this.dispatchEvent(new Event("over", true)); } function frame38(){ this.gotoAndPlay(1); } } }//package game_fla
Section 53
//Timeline_57 (game_fla.Timeline_57) package game_fla { import flash.display.*; import flash.events.*; public dynamic class Timeline_57 extends MovieClip { public function Timeline_57(){ addFrameScript(39, frame40, 91, frame92); } function frame92(){ this.dispatchEvent(new Event("over", true)); } function frame40(){ this.gotoAndPlay(1); } } }//package game_fla
Section 54
//Timeline_90 (game_fla.Timeline_90) package game_fla { import flash.display.*; import flash.events.*; public dynamic class Timeline_90 extends MovieClip { public function Timeline_90(){ addFrameScript(45, frame46, 101, frame102); } function frame102(){ this.dispatchEvent(new Event("over", true)); } function frame46(){ this.gotoAndPlay(1); } } }//package game_fla
Section 55
//Animals (Animals) package { import flash.display.*; public dynamic class Animals extends MovieClip { public var 豹子:MovieClip; public var 鼹鼠:MovieClip; public var 鸵鸟:MovieClip; public var hit:MovieClip; public var 骆驼:MovieClip; public var 章鱼:MovieClip; public var 气鼓鱼:MovieClip; } }//package
Section 56
//Bg (Bg) package { import flash.display.*; public dynamic class Bg extends MovieClip { } }//package
Section 57
//DanGong (DanGong) package { import flash.display.*; public dynamic class DanGong extends MovieClip { public function DanGong(){ addFrameScript(0, frame1, 26, frame27, 51, frame52); } function frame1(){ stop(); } function frame27(){ stop(); } function frame52(){ this.gotoAndStop("stop"); } } }//package
Section 58
//gameHelp (gameHelp) package { import flash.display.*; public dynamic class gameHelp extends MovieClip { public var close_btn:SimpleButton; } }//package
Section 59
//GameUI (GameUI) package { import flash.display.*; public dynamic class GameUI extends MovieClip { public var loading:MovieClip; } }//package
Section 60
//LimitTime (LimitTime) package { import flash.display.*; import flash.events.*; public dynamic class LimitTime extends MovieClip { public function LimitTime(){ addFrameScript(93, frame94); } function frame94(){ this.dispatchEvent(new Event("COUNT_DOWN")); } } }//package
Section 61
//Num (Num) package { import flash.display.*; public dynamic class Num extends MovieClip { } }//package
Section 62
//Pass (Pass) package { import flash.display.*; public dynamic class Pass extends MovieClip { public var next_btn:SimpleButton; public var rest_btn:SimpleButton; public var close_btn:SimpleButton; } }//package
Section 63
//PassHelp (PassHelp) package { import flash.display.*; public dynamic class PassHelp extends MovieClip { public var start_btn:SimpleButton; } }//package
Section 64
//PropsMC (PropsMC) package { import flash.display.*; public dynamic class PropsMC extends MovieClip { public var aa:MovieClip; public var hit:MovieClip; public function PropsMC(){ addFrameScript(33, frame34, 71, frame72, 123, frame124, 181, frame182); } function frame72(){ this.gotoAndPlay("baoza"); } function frame182(){ this.gotoAndPlay("jituei"); } function frame34(){ this.gotoAndPlay("zadan"); } function frame124(){ this.gotoAndPlay("juzi"); } } }//package
Section 65
//Scene (Scene) package { import flash.display.*; public dynamic class Scene extends MovieClip { } }//package
Section 66
//Start (Start) package { import flash.display.*; public dynamic class Start extends MovieClip { public var start_btn:SimpleButton; } }//package
Section 67
//ZiDan (ZiDan) package { import flash.display.*; public dynamic class ZiDan extends MovieClip { } }//package

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Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:382 390
Symbol 382 MovieClipUses:334 343 350 352 361 368 370 377 379 381Used by:391
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:390
Symbol 385 GraphicUsed by:390
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:388
Symbol 388 MovieClipUses:354 387 358 360Used by:390
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:334 343 350 352 361 368 370 377 384 381 385 388 389Used by:391
Symbol 391 MovieClip {game_fla.Timeline_136} [game_fla.Timeline_136]Uses:382 390Used by:463
Symbol 392 GraphicUsed by:406 408 431
Symbol 393 GraphicUsed by:406 419 431
Symbol 394 GraphicUsed by:406 420 431
Symbol 395 GraphicUsed by:406 421 431
Symbol 396 GraphicUsed by:406 422 431
Symbol 397 GraphicUsed by:406 423 431
Symbol 398 GraphicUsed by:406 424 431
Symbol 399 GraphicUsed by:406 425 431
Symbol 400 GraphicUsed by:406 431
Symbol 401 GraphicUsed by:406 431
Symbol 402 GraphicUsed by:406 411 431
Symbol 403 GraphicUsed by:406 426 431
Symbol 404 GraphicUsed by:406 427 431
Symbol 405 GraphicUsed by:406 428 431
Symbol 406 MovieClipUses:228 392 393 394 395 396 397 398 399 400 401 402 403 404 405Used by:432
Symbol 407 MovieClipUses:228Used by:431
Symbol 408 MovieClipUses:392Used by:431
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:416
Symbol 411 MovieClipUses:402Used by:416
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:412Used by:416
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:414Used by:416
Symbol 416 MovieClipUses:410 411 413 415Used by:431
Symbol 417 GraphicUsed by:422 431
Symbol 418 GraphicUsed by:423 431
Symbol 419 MovieClipUses:393Used by:431
Symbol 420 MovieClipUses:394Used by:431
Symbol 421 MovieClipUses:395Used by:431
Symbol 422 MovieClipUses:396 417Used by:431
Symbol 423 MovieClipUses:397 418Used by:431
Symbol 424 MovieClipUses:398Used by:431
Symbol 425 MovieClipUses:399Used by:431
Symbol 426 MovieClipUses:403Used by:431
Symbol 427 MovieClipUses:404Used by:431
Symbol 428 MovieClipUses:405Used by:431
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClipUses:429Used by:431
Symbol 431 MovieClipUses:407 392 393 394 395 396 397 398 399 400 401 402 403 404 405 408 416 417 418 419 420 421 422 423 424 425 426 427 428 430Used by:432
Symbol 432 MovieClip {game_fla.Timeline_169} [game_fla.Timeline_169]Uses:406 431Used by:463
Symbol 433 GraphicUsed by:462
Symbol 434 GraphicUsed by:441 455 461
Symbol 435 GraphicUsed by:441 456 461
Symbol 436 GraphicUsed by:441 461
Symbol 437 GraphicUsed by:441 457 461
Symbol 438 GraphicUsed by:441 458 461
Symbol 439 GraphicUsed by:441 460 461
Symbol 440 GraphicUsed by:441 461
Symbol 441 MovieClipUses:228 434 435 436 437 438 439 151 440Used by:462
Symbol 442 GraphicUsed by:462
Symbol 443 GraphicUsed by:458 461
Symbol 444 GraphicUsed by:460 461
Symbol 445 GraphicUsed by:460 461
Symbol 446 GraphicUsed by:460 461
Symbol 447 GraphicUsed by:460 461
Symbol 448 GraphicUsed by:459 461
Symbol 449 GraphicUsed by:459 461
Symbol 450 GraphicUsed by:459 461
Symbol 451 GraphicUsed by:459 461
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClipUses:452Used by:461
Symbol 454 MovieClipUses:228Used by:461
Symbol 455 MovieClipUses:434Used by:461
Symbol 456 MovieClipUses:435Used by:461
Symbol 457 MovieClipUses:437Used by:461
Symbol 458 MovieClipUses:438 443Used by:461
Symbol 459 MovieClipUses:448 449 450 451Used by:461
Symbol 460 MovieClipUses:439 444 446 445 447Used by:461
Symbol 461 MovieClipUses:228 434 435 436 437 438 439 151 440 443 444 445 446 447 448 449 450 451 453 454 455 456 457 458 459 460 254Used by:462
Symbol 462 MovieClip {game_fla.Timeline_190} [game_fla.Timeline_190]Uses:433 441 442 461Used by:463
Symbol 463 MovieClip {Animals} [Animals]Uses:167 169 227 277 298 333 391 432 462
Symbol 480 GraphicUsed by:491
Symbol 481 GraphicUsed by:491
Symbol 482 GraphicUsed by:491
Symbol 483 GraphicUsed by:491
Symbol 484 GraphicUsed by:491
Symbol 485 GraphicUsed by:491
Symbol 486 GraphicUsed by:491
Symbol 487 GraphicUsed by:491
Symbol 488 GraphicUsed by:491
Symbol 489 GraphicUsed by:491
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClip {Num} [Num]Uses:480 481 482 483 484 485 486 487 488 489 490
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:10
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 ButtonUses:5 6 7 8Used by:10
Symbol 10 MovieClip {Start} [Start]Uses:4 9
Symbol 492 GraphicUsed by:499
Symbol 493 GraphicUsed by:499
Symbol 494 ShapeTweeningUsed by:497
Symbol 495 GraphicUsed by:497
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:494 495 496Used by:499
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClip {GameUI} [GameUI]Uses:492 493 497 498
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:77
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:77
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:77
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClipUses:72Used by:77
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:77
Symbol 77 MovieClip {Scene} [Scene]Uses:64 67 70 73 76
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip {ZiDan} [ZiDan]Uses:125
Symbol 11 GraphicUsed by:20
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:20
Symbol 14 GraphicUsed by:20
Symbol 15 GraphicUsed by:16 18
Symbol 16 MovieClipUses:15Used by:20
Symbol 17 GraphicUsed by:20
Symbol 18 MovieClipUses:15Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip {com.ku.game.UI.logo.logoMC} [com.ku.game.UI.logo.logoMC]Uses:11 13 14 16 17 18 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:61
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:24 25 26Used by:30 36
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClipUses:27 29Used by:31 54
Symbol 31 MovieClipUses:30Used by:61
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:61
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:27 35Used by:54
Symbol 37 GraphicUsed by:54
Symbol 38 GraphicUsed by:54
Symbol 39 GraphicUsed by:54
Symbol 40 GraphicUsed by:54
Symbol 41 GraphicUsed by:54
Symbol 42 GraphicUsed by:54
Symbol 43 GraphicUsed by:54
Symbol 44 GraphicUsed by:54
Symbol 45 GraphicUsed by:54
Symbol 46 GraphicUsed by:54
Symbol 47 GraphicUsed by:54
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip {game_fla.8768asas_224} [game_fla.8768asas_224]Uses:30 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53Used by:61
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClipUses:56Used by:61
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClip {PropsMC} [PropsMC]Uses:23 31 33 54 57 60
Symbol 89 GraphicUsed by:100
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:100
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:100
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:100
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:100
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClip {DanGong} [DanGong]Uses:89 91 93 95 97 99
Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip {Bg} [Bg]Uses:1
Symbol 476 GraphicUsed by:479
Symbol 477 GraphicUsed by:479
Symbol 466 GraphicUsed by:470
Symbol 467 GraphicUsed by:470
Symbol 468 GraphicUsed by:470
Symbol 469 GraphicUsed by:470
Symbol 470 ButtonUses:466 467 468 469Used by:479 475
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip {gameHelp} [gameHelp]Uses:476 477 470 478
Symbol 464 GraphicUsed by:475
Symbol 465 GraphicUsed by:475
Symbol 471 GraphicUsed by:475
Symbol 472 GraphicUsed by:475
Symbol 473 GraphicUsed by:475
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip {PassHelp} [PassHelp]Uses:464 465 470 471 472 473 474
Symbol 78 GraphicUsed by:88
Symbol 79 GraphicUsed by:80 86 88
Symbol 80 MovieClipUses:79Used by:88
Symbol 81 GraphicUsed by:88
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85 79Used by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip {LimitTime} [LimitTime]Uses:78 80 81 79 82 83 84 87
Symbol 101 GraphicUsed by:124
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:102 103 104 105Used by:124
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:107 108 109 110Used by:124
Symbol 112 GraphicUsed by:124
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:113 114 115 116Used by:124
Symbol 118 GraphicUsed by:124
Symbol 119 GraphicUsed by:123
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 ButtonUses:119 120 121 122Used by:124
Symbol 124 MovieClip {Pass} [Pass]Uses:101 106 111 112 117 118 123

Instance Names

"aa"Symbol 167 MovieClip {game_fla.klhjkl_18} [game_fla.klhjkl_18] Frame 1Symbol 155 MovieClip
"aa"Symbol 167 MovieClip {game_fla.klhjkl_18} [game_fla.klhjkl_18] Frame 42Symbol 166 MovieClip
"鸵鸟"Symbol 463 MovieClip {Animals} [Animals] Frame 1Symbol 167 MovieClip {game_fla.klhjkl_18} [game_fla.klhjkl_18]
"hit"Symbol 463 MovieClip {Animals} [Animals] Frame 1Symbol 169 MovieClip
"豹子"Symbol 463 MovieClip {Animals} [Animals] Frame 8Symbol 227 MovieClip {game_fla.Timeline_40} [game_fla.Timeline_40]
"骆驼"Symbol 463 MovieClip {Animals} [Animals] Frame 19Symbol 277 MovieClip {game_fla.Timeline_57} [game_fla.Timeline_57]
"气鼓鱼"Symbol 463 MovieClip {Animals} [Animals] Frame 29Symbol 298 MovieClip {game_fla.Timeline_90} [game_fla.Timeline_90]
"鼹鼠"Symbol 463 MovieClip {Animals} [Animals] Frame 40Symbol 333 MovieClip {game_fla.Timeline_111} [game_fla.Timeline_111]
"章鱼"Symbol 463 MovieClip {Animals} [Animals] Frame 52Symbol 391 MovieClip {game_fla.Timeline_136} [game_fla.Timeline_136]
"start_btn"Symbol 10 MovieClip {Start} [Start] Frame 1Symbol 9 Button
"loading"Symbol 499 MovieClip {GameUI} [GameUI] Frame 1Symbol 497 MovieClip
"hit"Symbol 61 MovieClip {PropsMC} [PropsMC] Frame 1Symbol 33 MovieClip
"aa"Symbol 61 MovieClip {PropsMC} [PropsMC] Frame 35Symbol 54 MovieClip {game_fla.8768asas_224} [game_fla.8768asas_224]
"close_btn"Symbol 479 MovieClip {gameHelp} [gameHelp] Frame 1Symbol 470 Button
"start_btn"Symbol 475 MovieClip {PassHelp} [PassHelp] Frame 1Symbol 470 Button
"close_btn"Symbol 124 MovieClip {Pass} [Pass] Frame 1Symbol 106 Button
"rest_btn"Symbol 124 MovieClip {Pass} [Pass] Frame 1Symbol 111 Button
"next_btn"Symbol 124 MovieClip {Pass} [Pass] Frame 10Symbol 117 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1455 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 2 as "Bg"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Start"
ExportAssets (56)Timeline Frame 1Symbol 20 as "com.ku.game.UI.logo.logoMC"
ExportAssets (56)Timeline Frame 1Symbol 61 as "PropsMC"
ExportAssets (56)Timeline Frame 1Symbol 77 as "Scene"
ExportAssets (56)Timeline Frame 1Symbol 88 as "LimitTime"
ExportAssets (56)Timeline Frame 1Symbol 100 as "DanGong"
ExportAssets (56)Timeline Frame 1Symbol 124 as "Pass"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ZiDan"
ExportAssets (56)Timeline Frame 1Symbol 463 as "Animals"
ExportAssets (56)Timeline Frame 1Symbol 475 as "PassHelp"
ExportAssets (56)Timeline Frame 1Symbol 479 as "gameHelp"
ExportAssets (56)Timeline Frame 1Symbol 491 as "Num"
ExportAssets (56)Timeline Frame 1Symbol 499 as "GameUI"
ExportAssets (56)Timeline Frame 1Symbol 54 as "game_fla.8768asas_224"
ExportAssets (56)Timeline Frame 1Symbol 462 as "game_fla.Timeline_190"
ExportAssets (56)Timeline Frame 1Symbol 391 as "game_fla.Timeline_136"
ExportAssets (56)Timeline Frame 1Symbol 167 as "game_fla.klhjkl_18"
ExportAssets (56)Timeline Frame 1Symbol 227 as "game_fla.Timeline_40"
ExportAssets (56)Timeline Frame 1Symbol 432 as "game_fla.Timeline_169"
ExportAssets (56)Timeline Frame 1Symbol 277 as "game_fla.Timeline_57"
ExportAssets (56)Timeline Frame 1Symbol 333 as "game_fla.Timeline_111"
ExportAssets (56)Timeline Frame 1Symbol 298 as "game_fla.Timeline_90"
SerialNumber (41)Timeline Frame 131 bytes "..........�1......"}��1.."
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$pA$Zamd8j5HwKXmD1eaGCU0K/."
DebugMX1 (63)Timeline Frame 1

Labels

"com_ku_game_wu_JuJiShou"Frame 1
"over"Symbol 167 MovieClip {game_fla.klhjkl_18} [game_fla.klhjkl_18] Frame 42
"over"Symbol 227 MovieClip {game_fla.Timeline_40} [game_fla.Timeline_40] Frame 39
"over"Symbol 277 MovieClip {game_fla.Timeline_57} [game_fla.Timeline_57] Frame 41
"over"Symbol 298 MovieClip {game_fla.Timeline_90} [game_fla.Timeline_90] Frame 50
"over"Symbol 333 MovieClip {game_fla.Timeline_111} [game_fla.Timeline_111] Frame 40
"over"Symbol 391 MovieClip {game_fla.Timeline_136} [game_fla.Timeline_136] Frame 40
"over"Symbol 432 MovieClip {game_fla.Timeline_169} [game_fla.Timeline_169] Frame 22
"over"Symbol 462 MovieClip {game_fla.Timeline_190} [game_fla.Timeline_190] Frame 194
"鸵鸟"Symbol 463 MovieClip {Animals} [Animals] Frame 1
"豹子"Symbol 463 MovieClip {Animals} [Animals] Frame 8
"骆驼"Symbol 463 MovieClip {Animals} [Animals] Frame 19
"气鼓鱼"Symbol 463 MovieClip {Animals} [Animals] Frame 29
"鼹鼠"Symbol 463 MovieClip {Animals} [Animals] Frame 40
"章鱼"Symbol 463 MovieClip {Animals} [Animals] Frame 52
"袋鼠"Symbol 463 MovieClip {Animals} [Animals] Frame 60
"海星"Symbol 463 MovieClip {Animals} [Animals] Frame 71
"num_1"Symbol 491 MovieClip {Num} [Num] Frame 1
"num_2"Symbol 491 MovieClip {Num} [Num] Frame 7
"num_3"Symbol 491 MovieClip {Num} [Num] Frame 13
"num_4"Symbol 491 MovieClip {Num} [Num] Frame 20
"num_5"Symbol 491 MovieClip {Num} [Num] Frame 26
"num_6"Symbol 491 MovieClip {Num} [Num] Frame 32
"num_7"Symbol 491 MovieClip {Num} [Num] Frame 38
"num_8"Symbol 491 MovieClip {Num} [Num] Frame 46
"num_9"Symbol 491 MovieClip {Num} [Num] Frame 53
"num_0"Symbol 491 MovieClip {Num} [Num] Frame 59
"num_x"Symbol 491 MovieClip {Num} [Num] Frame 66
"scene_1"Symbol 77 MovieClip {Scene} [Scene] Frame 1
"scene_2"Symbol 77 MovieClip {Scene} [Scene] Frame 13
"scene_3"Symbol 77 MovieClip {Scene} [Scene] Frame 23
"scene_4"Symbol 77 MovieClip {Scene} [Scene] Frame 33
"scene_5"Symbol 77 MovieClip {Scene} [Scene] Frame 43
"zadan"Symbol 61 MovieClip {PropsMC} [PropsMC] Frame 1
"baoza"Symbol 61 MovieClip {PropsMC} [PropsMC] Frame 35
"juzi"Symbol 61 MovieClip {PropsMC} [PropsMC] Frame 73
"jituei"Symbol 61 MovieClip {PropsMC} [PropsMC] Frame 125
"stop"Symbol 100 MovieClip {DanGong} [DanGong] Frame 1
"down"Symbol 100 MovieClip {DanGong} [DanGong] Frame 8
"up"Symbol 100 MovieClip {DanGong} [DanGong] Frame 47
"pass_1"Symbol 475 MovieClip {PassHelp} [PassHelp] Frame 1
"pass_2"Symbol 475 MovieClip {PassHelp} [PassHelp] Frame 10
"pass_3"Symbol 475 MovieClip {PassHelp} [PassHelp] Frame 18
"pass_4"Symbol 475 MovieClip {PassHelp} [PassHelp] Frame 25
"pass_5"Symbol 475 MovieClip {PassHelp} [PassHelp] Frame 34
"fail"Symbol 124 MovieClip {Pass} [Pass] Frame 1
"guoGuan"Symbol 124 MovieClip {Pass} [Pass] Frame 10
"tongGuan"Symbol 124 MovieClip {Pass} [Pass] Frame 20




http://swfchan.com/26/125044/info.shtml
Created: 28/2 -2019 15:54:41 Last modified: 28/2 -2019 15:54:41 Server time: 22/12 -2024 17:11:48