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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Rain of Balls.swf

This is the info page for
Flash #125089

(Click the ID number above for more basic data on this flash file.)


Text
100

%

100%

5.달이가 빨간공에 맞으면 게임이 끝나요.

.

4

3

2.정해진 시간동안

1

6. 8단계까지 성공해 보세요!

30

공무비

3

2

1

시작

<p align="left"><font face="-윤고딕240" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0"><b></b></font></p>

<p align="left"><font face="-윤고딕240" size="30" color="#ffffff" letterSpacing="0.000000" kerning="0"><b></b></font></p>

ActionScript [AS1/AS2]

Frame 1
total = int(_root.getBytesTotal() / 1000) + " kb"; download = int(_root.getBytesLoaded() / 1000) + " kb"; percent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); frame = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (download == total) { gotoAndPlay ("\uC644\uC131"); } else { bar.gotoAndStop(percent); }
Frame 2
gotoAndPlay (1);
Frame 74
stop(); S_back = new Sound(); S_back.attachSound("bgm"); start_btn.onRelease = function () { gotoAndStop ("game"); }; how_btn.onRelease = function () { gotoAndStop ("manual"); }; a1 = ""; a2 = ""; a3 = ""; a4 = ""; a5 = ""; b1 = ""; b2 = ""; gameMode = "easy"; stageLevel = 1; gomNormalSpeed = 10; gomFastSpeed = 20; ballNum = 0; levelTime_array = [20, 30, 40, 50, 60, 70, 80, 90]; ballSpeed_array = [0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85]; ballBound_array = [1.3, 1.27, 1.25, 1.2, 1.18, 1.15, 1.12, 1.1]; ballTime_array = [8000, 7500, 7000, 6500, 6000, 5500, 5000, 4500, 4000]; SX1 = 0; SX2 = 640; SY1 = 0; SY2 = 400;
Frame 79
stop(); start_btn.onRelease = function () { gotoAndStop ("game"); };
Frame 86
function gameStart() { S_back.start(0, 10000); ballNum = 0; nowTime = levelTime_array[stageLevel - 1]; t1 = nowTime % 10; t2 = (nowTime - t1) / 10; if (t1 == 0) { time_1.gotoAndStop(10); } else { time_1.gotoAndStop(t1); } if (t2 == 0) { time_2.gotoAndStop(10); } else { time_2.gotoAndStop(t2); } stageLevel_mc.gotoAndStop(stageLevel); intervalId_Time = setInterval(this, "calTimer", 1000); ballSpeed = ballSpeed_array[stageLevel - 1]; ballBound = ballBound_array[stageLevel - 1]; gameFlag = "play"; BallMake(); intervalId_BallMake = setInterval(this, "BallMake", ballTime_array[stageLevel - 1]); } function BallMake() { var _local3 = "ball_" + ballNum; ball.duplicateMovieClip(_local3, ballNum); obj = this[_local3]; obj._y = Math.random() + 50; obj._x = (Math.random() * 100) + 290; obj.xSpeed = ((Math.random() * 6) - 3) * 2; obj.ySpeed = (-Math.random()) * 10; obj.g = 1; obj.gotoAndPlay(2); ballNum++; _root.calBallNum(); obj.onEnterFrame = function () { if (_root.gameFlag == "play") { this._x = this._x + (this.xSpeed * _root.ballSpeed); this._y = this._y + (this.ySpeed * _root.ballSpeed); this.ySpeed = this.ySpeed * 0.99; this.ySpeed = this.ySpeed + (this.g * _root.ballSpeed); if (_root.SY2 < this._y) { this.ySpeed = (-this.ySpeed) * _root.ballBound; this._y = _root.SY2 - 1; } if (((_root.SX2 - (this._width / 2)) < this._x) || (this._x < (_root.SX1 + (this._width / 2)))) { this.xSpeed = -this.xSpeed; this._x = this._x + this.xSpeed; } if ((Math.abs(this._x - _root.gom_mc._x) < 40) && (_root.gameFlag != "dead")) { if (Math.abs(this._y - _root.gom_mc._y) < 20) { _root.gameFlag = "dead"; clearInterval(_root.intervalId_Time); clearInterval(_root.intervalId_BallMake); _root.gom_mc.gotoAndPlay("dead"); } else { _root.score = _root.score + 1; _root.calScore(); } } } }; } function gameEnd() { var _local3 = 0; while (_local3 < ballNum) { obj = this["ball_" + _local3]; obj.removeMovieClip(); _local3++; } clearInterval(intervalId_Time); clearInterval(intervalId_BallMake); _root.gotoAndPlay("end_fail"); } function calScore() { if (score == 0) { score_1.gotoAndStop(10); score_2.gotoAndStop(11); score_3.gotoAndStop(11); score_4.gotoAndStop(11); score_5.gotoAndStop(11); } else { var _local3 = String(score); var _local2 = 1; while (_local2 < (_local3.length + 1)) { _root["a" + _local2] = Number(_local3.charAt(_local3.length - _local2)); if (_root["a" + _local2] == "") { _root["score_" + _local2].gotoAndStop(11); } else if (_root["a" + _local2] == 0) { _root["score_" + _local2].gotoAndStop(10); } else { _root["score_" + _local2].gotoAndStop(_root["a" + _local2]); } _local2++; } } } function calBallNum() { if (ballNum == 0) { ballNum_1.gotoAndStop(10); ballNum_2.gotoAndStop(11); } else { var _local3 = String(ballNum); var _local2 = 1; while (_local2 < (_local3.length + 1)) { _root["b" + _local2] = Number(_local3.charAt(_local3.length - _local2)); if (_root["b" + _local2] == "") { _root["ballNum_" + _local2].gotoAndStop(11); } else if (_root["b" + _local2] == 0) { _root["ballNum_" + _local2].gotoAndStop(10); } else { _root["ballNum_" + _local2].gotoAndStop(_root["b" + _local2]); } _local2++; } } } function calTimer() { nowTime--; if (nowTime == 0) { time_1.gotoAndStop(10); time_2.gotoAndStop(10); clearInterval(intervalId_Time); clearInterval(intervalId_BallMake); var _local2 = 0; while (_local2 < ballNum) { obj = this["ball_" + _local2]; obj.removeMovieClip(); _local2++; } gameFlag = "nextStage"; stageLevel++; gom_mc.gotoAndPlay("levelUp"); } else { t1 = nowTime % 10; t2 = (nowTime - t1) / 10; if (t1 == 0) { time_1.gotoAndStop(10); } else { time_1.gotoAndStop(t1); } if (t2 == 0) { time_2.gotoAndStop(10); } else { time_2.gotoAndStop(t2); } } } stop(); S_back.stop(); score = 0; stageLevel_mc.gotoAndStop(stageLevel); time_1.gotoAndStop(11); time_2.gotoAndStop(11); score_1.gotoAndStop(11); score_2.gotoAndStop(11); score_3.gotoAndStop(11); score_4.gotoAndStop(11); score_5.gotoAndStop(11); ballNum_1.gotoAndStop(11); ballNum_2.gotoAndStop(11); calScore(); nowTime = levelTime_array[stageLevel - 1]; t1 = nowTime % 10; t2 = (nowTime - t1) / 10; if (t1 == 0) { time_1.gotoAndStop(10); } else { time_1.gotoAndStop(t1); } if (t2 == 0) { time_2.gotoAndStop(10); } else { time_2.gotoAndStop(t2); } var kkk = ("lv" + stageLevel); startCount_mc.gotoAndPlay(kkk); gom_mc.onEnterFrame = function () { if (gameFlag == "play") { LEFT = Key.isDown(37); RIGHT = Key.isDown(39); SPACE = Key.isDown(32); if (SPACE == false) { if (LEFT == true) { this.gotoAndStop("left"); this._x = this._x - _root.gomNormalSpeed; if (this._x < (this._width / 2)) { this._x = this._width / 2; } } else if (RIGHT == true) { this.gotoAndStop("right"); this._x = this._x + _root.gomNormalSpeed; if (this._x > (640 - (this._width / 2))) { this._x = 640 - (this._width / 2); } } else { this.gotoAndStop("front"); } } else if (LEFT == true) { this.gotoAndStop("left"); this._x = this._x - _root.gomFastSpeed; if (this._x < (this._width / 2)) { this._x = this._width / 2; } } else if (RIGHT == true) { this.gotoAndStop("right"); this._x = this._x + _root.gomFastSpeed; if (this._x > (640 - (this._width / 2))) { this._x = 640 - (this._width / 2); } } else { this.gotoAndStop("front"); } } };
Frame 93
stopAllSounds();
Frame 115
clearInterval(intervalId_BallMake); score_1.gotoAndStop(11); score_2.gotoAndStop(11); score_3.gotoAndStop(11); score_4.gotoAndStop(11); score_5.gotoAndStop(11); calScore(); regame_btn.onRelease = function () { stageLevel = 1; gotoAndStop ("game"); }; goFirst_btn.onRelease = function () { gotoAndStop ("first"); };
Frame 235
stop();
Frame 236
S_back.stop(); clearInterval(intervalId_BallMake); score_1.gotoAndStop(11); score_2.gotoAndStop(11); score_3.gotoAndStop(11); score_4.gotoAndStop(11); score_5.gotoAndStop(11); calScore(); goFirst_btn.onRelease = function () { stopAllSounds(); gotoAndStop ("first"); };
Frame 469
stop();
Symbol 16 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 93
_root.gameEnd(); stop();
Symbol 194 MovieClip Frame 94
stopAllSounds(); if (_root.stageLevel == 9) { _root.gotoAndPlay("end_clear"); } else { var kkk = ("lv" + _root.stageLevel); _root.startCount_mc.gotoAndPlay(kkk); }
Symbol 194 MovieClip Frame 174
gotoAndStop (1);
Symbol 207 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 11
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 2
play();
Symbol 223 MovieClip Frame 25
stop();
Symbol 238 Button
on (release) { play(); }
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 2
play();
Symbol 254 MovieClip Frame 26
stop();
Symbol 254 MovieClip Frame 129
stop(); _root.gameStart();
Symbol 254 MovieClip Frame 135
play();
Symbol 254 MovieClip Frame 215
stop();
Symbol 254 MovieClip Frame 318
stop(); _root.gameStart();
Symbol 254 MovieClip Frame 323
play();
Symbol 254 MovieClip Frame 403
stop();
Symbol 254 MovieClip Frame 506
stop(); _root.gameStart();
Symbol 254 MovieClip Frame 512
play();
Symbol 254 MovieClip Frame 592
stop();
Symbol 254 MovieClip Frame 695
stop(); _root.gameStart();
Symbol 254 MovieClip Frame 700
play();
Symbol 254 MovieClip Frame 780
stop();
Symbol 254 MovieClip Frame 883
stop(); _root.gameStart();
Symbol 254 MovieClip Frame 888
play();
Symbol 254 MovieClip Frame 968
stop();
Symbol 254 MovieClip Frame 1071
stop(); _root.gameStart();
Symbol 254 MovieClip Frame 1076
play();
Symbol 254 MovieClip Frame 1156
stop();
Symbol 254 MovieClip Frame 1259
stop(); _root.gameStart();
Symbol 254 MovieClip Frame 1265
play();
Symbol 254 MovieClip Frame 1345
stop();
Symbol 254 MovieClip Frame 1448
stop(); _root.gameStart();
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 11
stop();

Library Items

Symbol 1 Sound [aaa]
Symbol 2 Sound [bgm]
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Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 GraphicUsed by:16
Symbol 7 GraphicUsed by:16
Symbol 8 ShapeTweeningUsed by:15 16  Timeline
Symbol 9 GraphicUsed by:15 16  Timeline
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Symbol 291 GraphicUsed by:Timeline
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Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:294 295Used by:Timeline
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Symbol 305 MovieClipUses:58 61 65 67 71 72 297 298 299 300 301 302 303 304Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 194 MovieClip
Streaming Sound 3Used by:Symbol 254 MovieClip

Instance Names

"bar"Frame 1Symbol 16 MovieClip
"start_btn"Frame 74Symbol 83 Button
"how_btn"Frame 74Symbol 86 Button
"gom_mc"Frame 86Symbol 194 MovieClip
"s"Frame 86Symbol 196 MovieClip
"stageLevel_mc"Frame 86Symbol 207 MovieClip
"time_2"Frame 86Symbol 222 MovieClip
"time_1"Frame 86Symbol 222 MovieClip
"ball"Frame 86Symbol 223 MovieClip
"startCount_mc"Frame 86Symbol 254 MovieClip
"score_1"Frame 86Symbol 275 MovieClip
"score_2"Frame 86Symbol 275 MovieClip
"score_3"Frame 86Symbol 275 MovieClip
"score_4"Frame 86Symbol 275 MovieClip
"score_5"Frame 86Symbol 275 MovieClip
"ballNum_1"Frame 86Symbol 275 MovieClip
"ballNum_2"Frame 86Symbol 275 MovieClip
"goFirst_btn"Frame 115Symbol 286 Button
"regame_btn"Frame 115Symbol 282 Button
"score_1"Frame 115Symbol 275 MovieClip
"score_2"Frame 115Symbol 275 MovieClip
"score_3"Frame 115Symbol 275 MovieClip
"score_4"Frame 115Symbol 275 MovieClip
"score_5"Frame 115Symbol 275 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "aaa"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bgm"
ExportAssets (56)Timeline Frame 1Symbol 3 as "btn"

Labels

"완성"Frame 10
"first"Frame 74
"manual"Frame 79
"game"Frame 86
"end_fail"Frame 93
"end_clear"Frame 236
"front"Symbol 194 MovieClip Frame 1
"right"Symbol 194 MovieClip Frame 8
"left"Symbol 194 MovieClip Frame 20
"rightFast"Symbol 194 MovieClip Frame 29
"leftFast"Symbol 194 MovieClip Frame 43
"dead"Symbol 194 MovieClip Frame 55
"levelUp"Symbol 194 MovieClip Frame 94
"lv1"Symbol 254 MovieClip Frame 2
"lv2"Symbol 254 MovieClip Frame 135
"lv3"Symbol 254 MovieClip Frame 323
"lv4"Symbol 254 MovieClip Frame 512
"lv5"Symbol 254 MovieClip Frame 700
"lv6"Symbol 254 MovieClip Frame 888
"lv7"Symbol 254 MovieClip Frame 1076
"lv8"Symbol 254 MovieClip Frame 1265

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Created: 28/2 -2019 14:12:58 Last modified: 28/2 -2019 14:12:58 Server time: 22/12 -2024 12:12:13