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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/65620002?noj=FRM65620002-29DC" width="1" height="1"></div>

Mayan Mask Mayhem.swf

This is the info page for
Flash #125947

(Click the ID number above for more basic data on this flash file.)


Text
Extra 50,000 pts!

0

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games and affordable
game licensing at . . .

Need games?
Get customizable
games and affordable
game licensing at . . .

Click on two or more adjacent blocks to remove them.  The first
click will highlight all adjacent blocks, The second click will
remove them.   Look out for special special blocks:

Blows up all surrounding blocks

Removes all blocks in that row

Removes all blocks of a random color

The game is over when any column of blocks reaches the top.
Have fun!

ActionScript [AS1/AS2]

Instance of Symbol 115 MovieClip in Frame 1
//component parameters onClipEvent (initialize) { xin_motion_val = "Toward"; xin_alphatype_val = "No"; xout_motion_val = "None"; xout_alphatype_val = "No"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 0.2; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }
Frame 126
this.stop();
Instance of Symbol 95 MovieClip [CollapseGameSymbol] in Frame 127
//component parameters onClipEvent (initialize) { cp_num_rows = 9; cp_num_columns = 13; cp_num_row_start = 3; cp_num_start = 3; cp_num_pieces = 6; cp_num_special_pieces = 3; cp_bomb_bonus_points = 200; cp_line_bomb_bonus_points = 300; cp_color_bomb_bonus_points = 200; cp_bomb_order = []; cp_bomb_order[0] = "bomb"; cp_bomb_order[1] = "linebomb"; cp_bomb_order[2] = "colorbomb"; cp_points_per_block = 10; cp_bonus_points = 50000; cp_select_sound = "select_sound"; cp_collapse_sound = "collapse_sound"; cp_next_piece_time = 30; cp_next_row_time = 5; cp_next_row_time_decrease = 0.25; cp_next_row_time_min = 3; cp_bonus_time = 3; cp_special_piece_probability = 0.03; cp_special_piece_time = 30; }
Instance of Symbol 209 MovieClip in Frame 128
//component parameters onClipEvent (initialize) { redir_url = "http://www.gamesinaflash.com/"; getgamekey_url = "http://www.gamesinaflash.com/getgamekey.php"; delay = 5000; debug = "No"; }
Symbol 17 MovieClip [ExtensionsSymbol] Frame 1
#initclip 1 MovieClip.prototype.intersects = function (_mc, align_x, align_y) { var _local3 = _mc; var _local2 = new Array(); var _local1 = new Array(); switch (align_x) { case "center" : _local2.push(this._x - (this._width / 2)); _local2.push(this._x + (this._width / 2)); _local1.push(_local3._x - (_local3._width / 2)); _local1.push(_local3._x + (_local3._width / 2)); break; case "left" : _local2.push(this._x); _local2.push(this._x + this._width); _local1.push(_local3._x); _local1.push(_local3._x + _local3._width); break; case "right" : _local2.push(this._x - this._width); _local2.push(this._x); _local1.push(_local3._x - _local3._width); _local1.push(_local3._x); } switch (align_y) { case "center" : _local2.push(this._y - (this._height / 2)); _local2.push(this._y + (this._height / 2)); _local1.push(_local3._y - (_local3._height / 2)); _local1.push(_local3._y + (_local3._height / 2)); break; case "top" : _local2.push(this._y); _local2.push(this._y + this._height); _local1.push(_local3._y); _local1.push(_local3._y + _local3._height); break; case "bottom" : _local2.push(this._y - this._height); _local2.push(this._y); _local1.push(_local3._y - _local3._height); _local1.push(_local3._y); } if ((_local2[0] < _local1[0]) && (_local2[1] > _local1[0])) { return(1); } if ((_local2[0] < _local1[1]) && (_local2[1] > _local1[1])) { return(1); } if ((_local2[2] < _local1[2]) && (_local2[3] > _local1[2])) { return(2); } if ((_local2[2] < _local1[3]) && (_local2[3] > _local1[3])) { return(2); } return(0); }; Number.prototype.isOdd = function (x) { return(x % 2); }; Number.prototype.randi = function (a, b) { return(Math.floor(Math.random() * (b - a)) + Math.floor(a)); }; Array.prototype.swap_elements = function (a, b) { var _local1 = this; var _local2 = _local1[a]; _local1[a] = _local1[b]; _local1[b] = _local2; }; Array.prototype.copy = function (_array) { var _local2 = _array; var _local3 = this; var _local1 = 0; while (_local1 < _local2.length) { _local3[_local1] = _local2[_local1]; _local1++; } return(_local3); }; Array.prototype.swap_elements2D = function (a, b, c, d) { var _local1 = this; var _local2 = d; if ((a == c) && (b == _local2)) { } else { var _local3 = _local1[a][b]; _local1[a][b] = _local1[c][_local2]; _local1[c][_local2] = _local3; } }; Array.prototype.randomize = function () { var _local1 = this; var _local3 = new Number(); var _local2 = 0; while (_local2 < _local1.length) { _local1.swap_elements(_local3.randi(0, _local1.length), _local3.randi(0, _local1.length)); _local2++; } }; Array.prototype.randomize2D = function () { var x = this.length; var _local3 = this[0].length; var _local1 = new Number(); var _local2 = 0; while (_local2 < (x * _local3)) { this.swap_elements2D(_local1.randi(0, x), _local1.randi(0, _local3), _local1.randi(0, x), _local1.randi(0, _local3)); _local2++; } }; Array.prototype.build_2D_Array = function (x, y) { var index = 0; var _local3 = 0; var _local2 = 0; while (_local2 < x) { this[_local2] = new Array(); var _local1 = 0; while (_local1 < y) { if ((_local3 != 0) && ((_local3 % 2) == 0)) { index++; } this[_local2][_local1] = Math.floor(index); _local3++; _local1++; } _local2++; } }; Array.prototype.return_random_element = function () { var _local1 = new Number(); return(this[_local1.randi(0, this.length)]); }; Array.prototype.get_random_indices = function (a, b) { var _local3 = b; var _local2 = new Array(); var _local1 = a; while (_local1 <= _local3) { _local2.push(_local1); _local1++; } _local2.randomize(); return(_local2); }; Array.prototype.contains = function (_array) { var _local2 = _array; var _local3 = this; var _local1 = 0; while (_local1 < _local2.length) { if (_local3.return_indices(_local2[_local1]) == -1) { return(false); } _local1++; } return(true); }; Array.prototype.return_indices = function (a) { var _local2 = this; var _local3 = a; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { return(_local1); } _local1++; } return(-1); }; Array.prototype.remove_element = function (a) { var _local1 = this; var _local2 = _local1.return_indices(a); if (_local2 == -1) { return(_local1); } var f_array = _local1.slice(0, _local2); var _local3 = _local1.slice(_local2 + 1, _local1.length); _local1 = f_array.concat(_local3); return(_local1); }; Array.prototype.remove_indices = function (a) { var _local1 = this; var _local3 = _local1.slice(0, a); var _local2 = _local1.slice(a + 1, _local1.length); _local1 = _local3.concat(_local2); return(_local1); }; Array.prototype.push_no_duplicate = function (a) { var _local2 = this; var _local1 = _local2.return_indices(a); if (_local1 == -1) { _local2.push(a); } return(_local2); }; Array.prototype.populate = function (_indices, _number, _increase) { var _local3 = this; var _local1 = 0; while (_local1 < _indices) { if (_increase) { var _local2 = _number + _local1; } else { var _local2 = _number; } if (_local3[_local1] == undefined) { _local3.push(_local2); } else { _local3[_local1] = _local2; } _local1++; } return(_local3); }; Array.NumericSortFunction = function (A, B) { if (A < B) { return(-1); } if (A > B) { return(1); } return(0); }; Array.prototype.rande = function () { var _local1 = new Number(); return(this[_local1.randi(0, this.length)]); }; Array.prototype.hasElement = function (e) { var _local2 = this; var _local3 = e; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { return(true); } _local1++; } return(false); }; Array.prototype.swap = function (a, b) { var _local1 = this; var _local2 = _local1[a]; _local1[a] = _local1[b]; _local1[b] = _local2; }; Array.prototype.removeElementByProp = function (e) { var _local2 = this; var _local1 = 0; while (_local1 < _local2.length) { var _local3 = true; for (var k in _local2[_local1]) { if (_local2[_local1][k] != e[k]) { _local3 = false; } } if (_local3) { _local2.splice(_local1, 1); _local1--; } _local1++; } }; Array.prototype.randomize_array_letters = function () { var _local1 = new String(); var _local3 = 0; while (_local3 < this.length) { var k = 0; while (k < this[_local3].length) { _local1 = _local1 + this[_local3].charAt(k); k++; } _local3++; } var _array = new Array(); _local3 = 0; while (_local3 < this.length) { _array[_local3] = new String(); var k = 0; while (k < this[_local3].length) { var myNumber = new Number(); var _local2 = myNumber.randi(0, _local1.length); var char = _local1.charAt(_local2); _local1 = _local1.substr(0, _local2) + _local1.substr(_local2 + 1, _local1.length - _local2); _array[_local3] = _array[_local3] + char; k++; } _local3++; } return(_array); }; String.prototype.replace = function (s, r) { var _local1 = this; var _local3 = s; var temp = ""; var _local2 = 0; while (_local2 = _local1.indexOf(_local3) , _local2 != -1) { temp = temp + (_local1.substr(0, _local2) + r); _local1 = _local1.substr(_local2 + _local3.length); } return(temp + _local1); }; String.prototype.return_reverse = function () { var _local2 = this; var _local3 = ""; var _local1 = _local2.length - 1; while (_local1 >= 0) { _local3 = _local3 + _local2.charAt(_local1); _local1--; } return(_local3); }; String.prototype.replace_where = function (where, newChar) { var _local2 = this; var _local1 = ""; _local1 = _local2.substring(0, where) + newChar; _local1 = _local1 + _local2.substring(where + 1, _local2.length); return(_local1); }; String.prototype.remove_where = function (s) { var _local2 = this; var _local1 = ""; _local1 = _local2.substring(0, s); _local1 = _local1 + _local2.substring(s + 1, _local2.length); return(_local1); }; String.prototype.pad = function (s, n) { var _local3 = s; var _local2 = ""; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + _local3; _local1++; } _local2 = _local2 + this; return(_local2); }; String.prototype.randomize_letters = function () { var _local3 = this; var _local2 = new Array(); var _local1 = 0; while (_local1 < _local3.length) { _local2.push(_local3.charAt(_local1)); _local1++; } _local2.randomize(); var _str = new String(); _local1 = 0; while (_local1 < _local2.length) { _str = _str + _local2[_local1]; _local1++; } return(_str); }; String.prototype.to_array = function () { var _local2 = this; var _local3 = []; var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2.charAt(_local1)); _local1++; } return(_local3); }; _global.returnConstantString = function (char, n) { var _local3 = char; var _local2 = ""; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + _local3; _local1++; } return(_local2); }; ASSetPropFlags(_global, "returnConstantString", 1); _global.recursiveObjectTrace = function (obj, level) { var _local1 = level; var _local2 = obj; if (_local1 == undefined) { _local1 = 0; } for (var _local3 in _local2) { if (typeof(_local2[_local3]) == "object") { trace(((returnConstantString(" ", _local1 * 4) + _local3) + " = ") + _local2[_local3]); trace(returnConstantString(" ", _local1 * 4) + "{"); recursiveObjectTrace(_local2[_local3], _local1 + 1); trace(returnConstantString(" ", _local1 * 4) + "}"); } else { trace(((returnConstantString(" ", _local1 * 4) + _local3) + " = ") + _local2[_local3]); } } }; ASSetPropFlags(_global, "recursiveObjectTrace", 1); #endinitclip
Symbol 24 MovieClip [explode_cloud] Frame 1
var _num = new Number(); this.gotoAndPlay(_num.randi(1, 6));
Symbol 24 MovieClip [explode_cloud] Frame 15
this._parent.check_in_explode(this); this.removeMovieClip();
Symbol 27 MovieClip Frame 1
this.stop();
Symbol 27 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 29 MovieClip Frame 1
this.stop();
Symbol 29 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 31 MovieClip Frame 1
this.stop();
Symbol 31 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 33 MovieClip Frame 1
this.stop();
Symbol 33 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 35 MovieClip Frame 1
this.stop();
Symbol 35 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 37 MovieClip Frame 1
this.stop();
Symbol 37 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 50 MovieClip Frame 1
this.stop();
Symbol 50 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 52 MovieClip Frame 1
this.stop();
Symbol 52 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 54 MovieClip Frame 1
this.stop();
Symbol 54 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 55 MovieClip [selected_piece] Frame 1
this.stop();
Symbol 56 MovieClip [piece] Frame 1
this.stop();
Symbol 59 MovieClip Frame 1
if (this._parent.sound == "on") { var _num = new Number(); this.gotoAndPlay(_num.randi(1, 300)); } else { stop(); }
Symbol 59 MovieClip Frame 733
this.gotoAndStop(1);
Symbol 66 Button
on (press) { _root.gotoAndStop("Starting Screen"); }
Symbol 77 Button
on (release) { getURL ("http://www.gamesinaflash.com"); }
Symbol 83 Button
on (release) { this._parent.pause_game("pause"); this.gotoAndStop(2); }
Symbol 86 Button
on (release) { this._parent.pause_game("unpause"); this.gotoAndStop(1); }
Symbol 87 MovieClip Frame 1
stop();
Symbol 90 Button
on (release) { this._parent.toggle_sound("off"); this.gotoAndStop(2); }
Symbol 93 Button
on (release) { this._parent.toggle_sound("on"); this.gotoAndStop(1); }
Symbol 94 MovieClip Frame 1
stop();
Symbol 95 MovieClip [CollapseGameSymbol] Frame 1
#initclip 2 CollapseGame = function () { this.load_data(); }; CollapseGame.prototype = new MovieClip(); Object.registerClass("CollapseGameSymbol", CollapseGame); Object.prototype.SECOND = 1000; Object.prototype.LETTER_LIST = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", " "]; CollapseGame.prototype.load_data = function () { var _local1 = this; _local1._visible = false; _local1.change_mode("loading data"); _local1.num_rows = _local1.cp_num_rows; _local1.num_columns = _local1.cp_num_columns; _local1.num_row_start = _local1.cp_num_row_start; _local1.points_per_block = _local1.cp_points_per_block; _local1.bomb_bonus_points = _local1.cp_bomb_bonus_points; _local1.line_bomb_bonus_points = _local1.cp_line_bomb_bonus_points; _local1.color_bomb_bonus_points = _local1.cp_color_bomb_bonus_points; _local1.bomb_order = _local1.cp_bomb_order; _local1.number_start = _local1.cp_num_start; _local1.num_pieces = _local1.cp_num_pieces; _local1.num_special_pieces = _local1.cp_num_special_pieces; _local1.bonus_points = _local1.cp_bonus_points; _local1.bonus_time = _local1.cp_bonus_time * SECOND; _local1.select_sound = _local1.cp_select_sound; _local1.collapse_sound = _local1.cp_collapse_sound; _local1.next_piece_time = _local1.cp_next_piece_time * SECOND; _local1.next_row_time = _local1.cp_next_row_time * SECOND; _local1.next_row_time_decrease = _local1.cp_next_row_time_decrease * SECOND; _local1.next_row_time_min = _local1.cp_next_row_time_min * SECOND; _local1.special_piece_probability = _local1.cp_special_piece_probability; _local1.special_piece_time = _local1.cp_special_piece_time * SECOND; _local1.timeline = _local1; for (var _local2 in _local1) { if (_local2.indexOf("cp_") != -1) { delete _local1[_local2]; } } if (_local1.data_file != undefined) { _local1.load_text_file(); } else { _local1.initialize(); } }; CollapseGame.prototype.initialize = function () { var _local1 = this; _local1.initialize_variables(); _local1.initialize_graphics(); _local1.initialize_level(); _local1._visible = true; _local1.change_mode("play"); }; CollapseGame.prototype.initialize_variables = function () { var _local1 = this; _local1.current_level = 0; _local1.depth = 0; _local1.score = 0; _local1.game_start_time = getTimer(); _local1.game_time_count = 0; _local1.special_piece_start = getTimer(); _local1.number_showing = _local1.num_row_start; _local1.number_hidden = _local1.num_rows - _local1.number_showing; _local1.total_number_pieces = _local1.num_pieces + _local1.num_special_pieces; _local1.bomb_number = _local1.total_number_pieces + 1; _local1.line_bomb_number = _local1.total_number_pieces; _local1.color_bomb_number = _local1.total_number_pieces - 1; _local1.sound = "on"; _local1.bombs_available_array = new Array(); _local1.play_background_music(); }; CollapseGame.prototype.initialize_graphics = function () { var _local1 = this; _local1.grid_mcs = []; var _piece_width = (_local1.playing_area._width / _local1.num_columns); var _piece_height = (_local1.playing_area._height / _local1.num_rows); var j = 0; while (j < _local1.num_rows) { _local1.grid_mcs[j] = []; var k = 0; while (k < _local1.num_columns) { _local1.grid_mcs[j][k] = {p:_local1.attachMovie("piece", "pcell" + _local1.depth, _local1.depth++), s:_local1.attachMovie("selected_piece", "scell" + _local1.depth, _local1.depth++)}; var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; _local2._width = _piece_width; _local2._height = _piece_height; _local2._x = _local1.playing_area._x + (k * _local2._width); _local2._y = _local1.playing_area._y + (j * _local2._height); _local3._width = _piece_width; _local3._height = _piece_height; _local3._x = _local1.playing_area._x + (k * _local3._width); _local3._y = _local1.playing_area._y + (j * _local3._height); _local2.type = "piece"; _local3.type = "selected"; _local2._visible = true; _local3._visible = false; _local2.j = (_local3.j = j); _local2.k = (_local3.k = k); _local2.onMouseDown = (_local3.onMouseDown = _local1.press_piece); _local2.useHandCursor = (_local3.useHandCursor = false); k++; } j++; } }; CollapseGame.prototype.press_piece = function () { var _local1 = this; if (_local1._parent.mode != "play") { } else if (_local1._currentframe == 1) { } else if (_local1._parent.prompt._visible) { } else if ((!_local1.hitTest(_root._xmouse, _root._ymouse, true)) || (!_local1._visible)) { } else if ((getTimer() - _local1._parent.last_time_called) < 100) { } else { _local1._parent.last_time_called = getTimer(); if (_local1.type == "selected") { if ((_local1._parent.selected_adjacents_count >= 1) || (_local1._parent.grid_mcs[_local1.j][_local1.k].s.cell.icon >= _local1._parent.num_pieces)) { _local1._parent.change_mode("collapse"); if (_local1._parent.selected_special_piece == "bomb") { _local1._parent.explode_pieces(); } else if (_local1._parent.selected_special_piece == "line_bomb") { _local1._parent.remove_row_pieces(_local1.j); } else if (_local1._parent.selected_special_piece == "color_bomb") { _local1._parent.remove_random_color(_local1); } else { _local1._parent.collapse_pieces(); } } } else { _local1._parent.select_adjacents(_local1.j, _local1.k); _local1._parent.count_selected(); if (_local1._parent.__currently_selected__ >= 2) { _local1._parent.play_sound("bonk"); } } } }; CollapseGame.prototype.explode_pieces = function () { var _local1 = this; var exploders = _local1.get_exploders(); var count = 0; _local1.num_checked_in = 0; _local1.number_exploded = 0; _local1.collapsing = []; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][k].p; var s_mc = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; var _local2 = 0; while (_local2 < exploders.length) { var ej = exploders[_local2].j; var ek = exploders[_local2].k; if ((Math.abs(ej - j) <= 1) && (Math.abs(ek - k) <= 1)) { _local1.grid_mcs[j][k].p._visible = false; _local1.grid_mcs[j][k].s._visible = false; _local1.grid_cells[j][k].icon = 1; count++; var _local3 = _local1.attachMovie("explode_cloud", "cloud" + _local1.depth, _local1.depth++); _local3._x = (_local1.playing_area._x + ((k * _local1.playing_area._width) / _local1.num_columns)) + (_local1.playing_area._width / (2 * _local1.num_columns)); _local3._y = (_local1.playing_area._y + ((j * _local1.playing_area._height) / _local1.num_rows)) + (_local1.playing_area._height / (2 * _local1.num_rows)); _local1.number_exploded++; _local1.collapsing.push({j:j, k:k}); } _local2++; } k++; } j++; } _local1.remove_redundant_indices(_local1.collapsing); if (count != 0) { _local1.play_sound("bomb_explode"); } var sc = _local1.get_possible_score(count); _local1.score = _local1.score + (sc + _local1.bomb_bonus_points); }; CollapseGame.prototype.remove_redundant_indices = function (indices) { var j = 0; while (j < this.length) { var _local1 = j + 1; while (_local1 < this.length) { var _local3 = indices[j]; var _local2 = indices[_local1]; if ((_local3.j == _local2.j) && (_local3.k == _local2.k)) { indices.splice(_local1, 1); _local1--; } _local1++; } j++; } }; CollapseGame.prototype.get_exploders = function () { var _local1 = this; var exploders = []; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local3._visible && (!_local2._visible)) { exploders.push({j:j, k:k}); } k++; } j++; } return(exploders); }; CollapseGame.prototype.count_selected = function () { var count = 0; var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].s; if (_local3._visible) { count++; } _local1++; } _local2++; } this.__currently_selected__ = count; this.selected_score.text = this.get_possible_score(count); }; CollapseGame.prototype.check_shift_columns = function () { var _local1 = this; var middle = Math.floor(_local1.num_columns / 2); var left = middle; var right = (left + 1); var bottom = (_local1.num_rows - 1); var dir = -1; var k = 0; while (k < (left + 1)) { if ((!_local1.grid_mcs[bottom][k].p._visible) && (!_local1.grid_mcs[bottom][k].s._visible)) { var num_affected_columns = (k + 1); var n = 0; while (n < num_affected_columns) { var _local3 = k + (n * dir); var _local2 = 0; while (_local2 < _local1.num_rows) { _local1.grid_cells[_local2][_local3].icon = _local1.grid_cells[_local2][_local3 + dir].icon; _local1.grid_mcs[_local2][_local3].s._visible = _local1.grid_mcs[_local2][_local3 + dir].s._visible; _local1.grid_mcs[_local2][_local3].p._visible = _local1.grid_mcs[_local2][_local3 + dir].p._visible; _local1.grid_mcs[_local2][_local3].s.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); _local1.grid_mcs[_local2][_local3].p.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); if ((_local3 == (_local1.num_columns - 1)) || (_local3 == 0)) { _local1.grid_cells[_local2][_local3].icon = 1; _local1.grid_mcs[_local2][_local3].s._visible = false; _local1.grid_mcs[_local2][_local3].p._visible = false; } _local2++; } n++; } } k++; } var dir = 1; var k = (_local1.num_columns - 1); while (k >= right) { if ((!_local1.grid_mcs[bottom][k].p._visible) && (!_local1.grid_mcs[bottom][k].s._visible)) { var num_affected_columns = (_local1.num_columns - k); var n = 0; while (n < num_affected_columns) { var _local3 = k + (n * dir); var _local2 = 0; while (_local2 < _local1.num_rows) { _local1.grid_cells[_local2][_local3].icon = _local1.grid_cells[_local2][_local3 + dir].icon; _local1.grid_mcs[_local2][_local3].s._visible = _local1.grid_mcs[_local2][_local3 + dir].s._visible; _local1.grid_mcs[_local2][_local3].p._visible = _local1.grid_mcs[_local2][_local3 + dir].p._visible; _local1.grid_mcs[_local2][_local3].s.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); _local1.grid_mcs[_local2][_local3].p.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); if ((_local3 == (_local1.num_columns - 1)) || (_local3 == 0)) { _local1.grid_cells[_local2][_local3].icon = 1; _local1.grid_mcs[_local2][_local3].s._visible = false; _local1.grid_mcs[_local2][_local3].p._visible = false; } _local2++; } n++; } } k--; } }; CollapseGame.prototype.collapse_pieces = function () { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; if (_local1.initial_collapse != undefined) { _local1.num_checked_in = _local1.initial_collapse.length; var j = 0; while (j < _local1.initial_collapse.length) { _local1.collapsing.push({j:_local1.initial_collapse[j].j, k:_local1.initial_collapse[j].k}); j++; } _local1.initial_collapse = undefined; } var count = 0; var sc = 0; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local3 = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local2._visible && (!_local3._visible)) { _local2.j = j; _local2.k = k; _local3._visible = false; cell.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } j++; } sc = _local1.get_possible_score(count); _local1.last_collapse_score.text = sc; _local1.score = _local1.score + sc; var _num = new Number(); _local1.play_sound("multiple_rocks_fall" + _num.randi(1, 4)); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.remove_row_pieces = function (_row) { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; var count = 0; var sc = 0; var j = _row; var k = 0; while (k < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var _local3 = _local1.grid_cells[j][k]; if (_local3.icon > 1) { _local2.j = j; _local2.k = k; p_mc._visible = false; _local3.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } _local1.score = _local1.score + _local1.line_bomb_bonus_points; var _num = new Number(); _local1.play_sound("multiple_rocks_fall" + _num.randi(1, 4)); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.remove_random_color = function (_me) { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; var _num = new Number(); var _remove_which = (_num.randi(1, _local1.number_start + 1) + 1); var count = 0; var sc = 0; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var _local3 = _local1.grid_cells[j][k]; if (_local3.icon == _remove_which) { _local2.j = j; _local2.k = k; p_mc._visible = false; _local3.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } else if ((k == _me.k) && (j == _me.j)) { _local2.j = j; _local2.k = k; p_mc._visible = false; _local3.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } j++; } _local1.score = _local1.score + (_local1.color_bomb_bonus_points * count); var _num = new Number(); _local1.play_sound("multiple_rocks_fall" + _num.randi(1, 4)); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.game_over = function () { var _local1 = this; _local1.change_mode("over"); _local1.play_sound("intro_music"); _local1.game_is_over = true; _root.score = _local1.score.text; _local1.game_over_prompt._visible = true; _local1.game_over_prompt.swapDepths(_local1.depth++); }; CollapseGame.prototype.check_in_collapsee = function () { var _local2 = this; _local2.num_checked_in++; if (_local2.num_checked_in == _local2.collapsing.length) { var _local1 = 0; while (_local1 < _local2.collapsing.length) { _local2.move_above_pieces_down(_local2.collapsing[_local1].j, _local2.collapsing[_local1].k); _local1++; } _local2.check_shift_columns(); _local2.change_mode("play"); } }; CollapseGame.prototype.check_in_explode = function (j) { var _local1 = j; var _local2 = this; _local2.num_checked_in++; if (_local2.num_checked_in == _local2.number_exploded) { _local1 = 0; while (_local1 < _local2.collapsing.length) { _local2.move_above_pieces_down(_local2.collapsing[_local1].j, _local2.collapsing[_local1].k); _local1++; } _local2.check_shift_columns(); _local2.change_mode("play"); } }; CollapseGame.prototype.move_above_pieces_down = function (j, k) { var _local2 = this; var _local3 = k; var _local1 = j; while (_local1 >= 0) { _local2.grid_cells[_local1][_local3].icon = _local2.grid_cells[_local1 - 1][_local3].icon; _local2.grid_mcs[_local1][_local3].s._visible = _local2.grid_mcs[_local1 - 1][_local3].s._visible; _local2.grid_mcs[_local1][_local3].p._visible = _local2.grid_mcs[_local1 - 1][_local3].p._visible; _local2.grid_mcs[_local1][_local3].s.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon); _local2.grid_mcs[_local1][_local3].p.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon); if (_local1 == 0) { _local2.grid_cells[_local1][_local3].icon = 1; _local2.grid_mcs[_local1][_local3].s._visible = false; _local2.grid_mcs[_local1][_local3].p._visible = false; } _local1--; } }; CollapseGame.prototype.move_all_pieces_up = function () { var _local1 = this; var _local3 = 0; while (_local3 < _local1.num_rows) { var _local2 = 0; while (_local2 < _local1.num_columns) { if (_local3 == 0) { if (_local1.grid_cells[_local3][_local2].icon > 1) { _local1.game_over(); return(false); } } _local1.grid_cells[_local3][_local2].icon = _local1.grid_cells[_local3 + 1][_local2].icon; _local1.grid_mcs[_local3][_local2].s._visible = false; _local1.grid_mcs[_local3][_local2].p._visible = true; _local1.grid_mcs[_local3][_local2].s.gotoAndStop(_local1.grid_cells[_local3 + 1][_local2].icon); _local1.grid_mcs[_local3][_local2].p.gotoAndStop(_local1.grid_cells[_local3 + 1][_local2].icon); if (_local3 == (_local1.num_rows - 1)) { _local1.grid_cells[n][k].icon = 1; _local1.grid_mcs[n][k].s._visible = false; _local1.grid_mcs[n][k].p._visible = false; } _local2++; } _local3++; } return(true); }; CollapseGame.prototype.select_adjacents = function (pj, pk) { var _local3 = this; _local3.unselect_all(); var cp_mc = _local3.grid_mcs[pj][pk].p; var cs_mc = _local3.grid_mcs[pj][pk].s; var ccell = _local3.grid_cells[pj][pk]; _local3.selected_adjacents_count = 0; if (ccell.icon == _local3.bomb_number) { _local3.selected_special_piece = "bomb"; } else if (ccell.icon == _local3.line_bomb_number) { _local3.selected_special_piece = "line_bomb"; } else if (ccell.icon == _local3.color_bomb_number) { _local3.selected_special_piece = "color_bomb"; } else { _local3.selected_special_piece = ""; } cp_mc._visible = false; cs_mc._visible = true; var radius = 3; var found_adjacents = true; while (found_adjacents) { found_adjacents = false; var j = 0; while (j < radius) { var _local2 = 0; while (_local2 < radius) { var index_j = ((pj - ((radius - 1) / 2)) + j); var index_k = ((pk - ((radius - 1) / 2)) + _local2); var _local1 = _local3.grid_mcs[index_j][index_k]; var cell = _local3.grid_cells[index_j][index_k]; if (_local3.is_adjacent_to_selected(_local1, cell, ccell)) { _local1.s._visible = true; _local1.p._visible = false; found_adjacents = true; _local3.selected_adjacents_count++; } _local2++; } j++; } radius = radius + 2; } }; CollapseGame.prototype.is_adjacent_to_selected = function (_mcs, cell, ccell) { var _local3 = this; if (_mcs.s._visible && (!_mcs.p._visible)) { } else { if (cell.icon == ccell.icon) { var _local2 = _mcs.s.j; var _local1 = _mcs.s.k; if (_local3.grid_mcs[_local2 + 1][_local1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 + 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 - 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2 - 1][_local1].s._visible == true) { return(true); } } return(false); } return(undefined); }; CollapseGame.prototype.unselect_all = function () { var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].p; var s_mc = this.grid_mcs[_local2][_local1].s; if (_local3._visible || (s_mc._visible)) { _local3._visible = true; s_mc._visible = false; } _local1++; } _local2++; } }; CollapseGame.prototype.onEnterFrame = function () { var _local1 = this; if (_local1.mode != "play") { } else { _local1.update_game_properties(); if (_local1.check_nomore_pieces()) { _local1.waitID = setInterval(_local1.timeline, "hide_bonus_prompt", _local1.bonus_time); } } }; CollapseGame.prototype.update_game_properties = function () { var _local1 = this; if (_local1.game_is_over == true) { } else if (_local1.mode != "play") { } else { var _local3 = _local1.level_next_row_delay - (getTimer() - _local1.last_row_created); if (_local3 <= 0) { _local1.add_row_of_pieces(); } _local1.score_var.text = _local1.score; if ((getTimer() - _local1.game_start_time) < SECOND) { } else { _local1.game_start_time = getTimer(); _local3 = _local1.game_time_count++; if (_local3 < 0) { _local3 = 0; } var min = Math.floor(_local3 / 60); var _local2 = _local3 % 60; if (_local2 <= 9) { _local2 = "0" + _local2; } _local1.game_time.text = (min + ":") + _local2; } } }; CollapseGame.prototype.add_row_of_pieces = function () { var _local1 = this; _local1.last_row_created = getTimer(); _local1.play_sound("rock_slides_over"); if (!_local1.move_all_pieces_up()) { } else { var _local3 = _local1.next_piece_delay - (getTimer() - _local1.last_piece_created); if (_local3 <= 0) { _local1.next_piece_delay = _local1.next_piece_time * 1.5; _local1.last_piece_created = getTimer(); _local1.number_start++; if (_local1.number_start > _local1.num_pieces) { _local1.number_start = _local1.num_pieces; } _local1.level_next_row_delay = _local1.level_next_row_delay - _local1.next_row_time_decrease; if (_local1.level_next_row_delay < _local1.next_row_time_min) { _local1.level_next_row_delay = _local1.next_row_time_min; } } var _local2 = 0; while (_local2 < _local1.num_columns) { _local1.add_piece(_local2); _local2++; } if (_local1.add_sound == undefined) { _local1.add_sound = "rock_impact2"; } } }; CollapseGame.prototype.add_piece = function (col) { var _local1 = this; _local1.new_piece = _local1.attachMovie("piece", "piece" + _local1.depth, _local1.depth++); var _special = false; if (_local1.special_piece_time <= (getTimer() - _local1.special_piece_start)) { if (_local1.bomb_order.length > 0) { _local1.bombs_available_array.push(_local1.bomb_order.shift()); } _local1.special_piece_start = getTimer(); } if (_local1.bombs_available_array.length > 0) { if (Math.random() < _local1.special_piece_probability) { _special = true; if ((_local1.number_start >= 5) && (_local1.bombs_available_array.return_indices("colorbomb") != -1)) { var _local3 = Math.random(); if (_local3 < 0.33) { var _local2 = _local1.total_number_pieces + 1; } else if ((_local3 >= 0.33) && (_local3 < 0.66)) { var _local2 = _local1.total_number_pieces - 1; } else { var _local2 = _local1.total_number_pieces; } } else if (Math.random() < 0.5) { var _local2 = _local1.total_number_pieces + 1; } else if (_local1.bombs_available_array.return_indices("linebomb") != -1) { var _local2 = _local1.total_number_pieces; } } } if (_special == false) { var _num = new Number(); var _local2 = _num.randi(1, _local1.number_start + 1) + 1; } if (_local2 == _local1.bomb_number) { _local1.play_sound("bomb_appears"); } _local1.new_piece.gotoAndStop(_local2); _local1.new_piece.icon = _local2; _local1.new_piece.next_fall_column = col; _local1.new_piece.final_x = ((col * _local1.playing_area._width) / _local1.num_columns) + _local1.playing_area._x; _local1.new_piece._width = _local1.playing_area._width / _local1.num_columns; _local1.new_piece._height = _local1.playing_area._height / _local1.num_rows; _local1.new_piece._x = -_local1.new_piece._width; _local1.new_piece._y = _local1.playing_area._y + ((_local1.num_columns - 1) * _local1.new_piece._height); _local1.add_piece_to_grid(col, _local2); _local1.render_grid(); }; CollapseGame.prototype.move_new_piece = function () { var _local1 = this; _local1._x = _local1._x + ((_local1.final_x - _local1._x) / 4); if (Math.abs(_local1._x - _local1.final_x) < 2) { _local1._x = _local1.final_x; if (_local1.placed_start_time == undefined) { _local1.placed_start_time = getTimer(); } if ((getTimer() - _local1.placed_start_time) >= 500) { _local1._parent.add_piece_to_grid(_local1.next_fall_column, _local1.icon); if (_local1._parent.add_sound != undefined) { _local1._parent.play_sound(_local1._parent.add_sound); _local1._parent.add_sound = undefined; } _local1._parent.check_shift_columns(); _local1._parent.render_grid(); _local1.onEnterFrame = undefined; _local1.removeMovieClip(); } } }; CollapseGame.prototype.add_piece_to_grid = function (col, icon) { var _local1 = this; var _local2 = _local1.num_rows - 1; _local1.grid_cells[_local2][col].icon = icon; _local1.grid_mcs[_local2][col].p._visible = true; _local1.render_grid(); }; CollapseGame.prototype.initialize_level = function () { var _local1 = this; _local1.level_next_row_delay = _local1.next_row_time; _local1.last_row_created = getTimer(); _local1.game_start_time = getTimer(); _local1.next_piece_delay = _local1.next_piece_time; _local1.last_piece_created = getTimer(); _local1.create_random_grid(); }; CollapseGame.prototype.create_random_grid = function () { var _local1 = this; _local1.grid_cells = []; _local1.initial_collapse = []; var _local3 = 0; while (_local3 < _local1.num_rows) { _local1.grid_cells[_local3] = []; var _local2 = 0; while (_local2 < _local1.num_columns) { _local1.grid_cells[_local3][_local2] = {}; var _num = new Number(); _local1.grid_cells[_local3][_local2].icon = _num.randi(1, _local1.number_start + 1) + 1; if (_local3 < _local1.number_hidden) { _local1.grid_cells[_local3][_local2].icon = 1; } _local1.grid_cells[_local3][_local2].selected = false; _local2++; } _local3++; } _local1.render_grid(); }; CollapseGame.prototype.render_grid = function () { var j = 0; while (j < this.num_rows) { var k = 0; while (k < this.num_columns) { var _local1 = this.grid_cells[j][k]; var _local2 = this.grid_mcs[j][k].p; var _local3 = this.grid_mcs[j][k].s; _local2.cell = _local1; _local3.cell = _local1; if (_local1.icon > 1) { _local3._visible = false; _local2._visible = false; if (_local1.selected) { _local3._visible = true; } else { _local2._visible = true; } _local2.gotoAndStop(_local1.icon); _local3.gotoAndStop(_local1.icon); } else { _local3._visible = false; _local2._visible = false; _local3.gotoAndStop(1); _local2.gotoAndStop(1); } k++; } j++; } }; CollapseGame.prototype.check_special_piece = function () { return(false); }; CollapseGame.prototype.check_nomore_pieces = function () { var _local2 = this; var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if (_local2.grid_mcs[_local3][_local1].s._visible || (_local2.grid_mcs[_local3][_local1].p._visible)) { return(false); } _local1++; } _local2.change_mode("wait"); _local2.score = _local2.score + _local2.bonus_points; _local2.timeline.attachMovie("bonus", "bonus", _local2.depth++); _local2.bonus._x = (_local2.playing_area._width / 2) + _local2.playing_area._x; _local2.bonus._y = (_local2.playing_area._height / 2) + _local2.playing_area._y; _local2.bonus.bonus_var.text = ("Extra " + _local2.bonus_points) + " pts!"; return(true); }; CollapseGame.prototype.hide_bonus_prompt = function () { var _local1 = this; _local1.bonus.removeMovieClip(); _local1.add_row_of_pieces(); _local1.change_mode("play"); clearInterval(_local1.waitID); }; CollapseGame.prototype.play_sound = function (linkage) { if (this.sound == "on") { var _local1 = new Sound(); _local1.attachSound(linkage); _local1.start(0, 1); } }; CollapseGame.prototype.get_possible_score = function (num_blocks) { return(num_blocks * this.points_per_block); }; CollapseGame.prototype.toggle_sound = function (_which) { var _local1 = this; _local1.sound = _which; if (_local1.sound == "off") { _local1.random_call_mc.stop(); _local1.background_music.stop(); } else { _local1.play_background_music(); _local1.random_call_mc.play(); } }; CollapseGame.prototype.play_background_music = function () { var _local1 = this; _local1.background_music = new Sound(); _local1.background_music.attachSound("background"); _local1.background_music.start(); _local1.background_music.timeline = _local1.timeline; _local1.background_music.onSoundComplete = function () { this.timeline.background_music.start(); }; }; CollapseGame.prototype.pause_game = function (_which) { var _local1 = this; if (_which == "pause") { _local1.change_mode("pause"); _local1.pause_mc._visible = true; _local1.pause_mc.swapDepths(_local1.depth++); } else { _local1.change_mode("play"); _local1.pause_mc._visible = false; } }; CollapseGame.prototype.change_mode = function (new_mode) { var _local1 = this; if (old_mode == "wait") { clearInterval(_local1.waitID); } _local1.old_mode = _local1.mode; _local1.mode = new_mode; }; #endinitclip this._x = (this._y = 0);
Instance of Symbol 78 MovieClip "game_over_prompt" in Symbol 95 MovieClip [CollapseGameSymbol] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 80 MovieClip "pause_mc" in Symbol 95 MovieClip [CollapseGameSymbol] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 98 Button
on (release) { getURL ("http://www.eyeland.com", "_self"); }
Symbol 115 MovieClip Frame 1
stop();
Instance of Symbol 114 MovieClip "swfloader" in Symbol 115 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local2 = str; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2.charAt(_local1) != " ") && (_local2.charAt(_local1) != ";")) { _local3 = _local3 + _local2.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var timeline_action = _local3.pop(); var first_paren = timeline_action.indexOf("("); var second_paren = timeline_action.indexOf(")"); var timeline_function = timeline_action.substr(0, first_paren); var function_parameter = timeline_action.substr(first_paren + 1, second_paren - (first_paren + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (function_parameter.indexOf("\"") != -1) { function_parameter = function_parameter.substr(1, function_parameter.length - 2); } _local2[timeline_function](function_parameter); } } function execute_action() { var _local1 = _parent; unloaded = true; _local1._visible = false; simple_script(_local1.play_action_val, _local1); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 194 Button
on (press) { stopAllSounds(); this.gotoAndStop("Game"); }
Symbol 209 MovieClip Frame 1
function rand_str() { var _local3 = ""; var len = 10; var _local2 = "abcdefghijklmnopqrstuvwxyz"; var _local1 = 0; while (_local1 < len) { _local3 = _local3 + _local2.charAt(Math.floor(Math.random() * _local2.length)); _local1++; } return(_local3); } function rhex(num) { var _local1 = num; str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((_local1 >> ((j * 8) + 4)) & 15) + hex_chr.charAt((_local1 >> (j * 8)) & 15)); j++; } return(str); } function str2blks_MD5(str) { var _local1 = str; nblk = ((_local1.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < _local1.length) { blks[i >> 2] = blks[i >> 2] | (_local1.charCodeAt(i) << ((i % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((i % 4) * 8)); blks[(nblk * 16) - 2] = _local1.length * 8; return(blks); } function add2(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(add2(rol(add2(add2(a, q), add2(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { var _local1 = b; return(cmn((_local1 & c) | ((~_local1) & d), a, _local1, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn((b ^ c) ^ d, a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(c ^ (b | (~d)), a, b, x, s, t)); } function calcMD5(str) { x = str2blks_MD5(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = add2(a, olda); b = add2(b, oldb); c = add2(c, oldc); d = add2(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } var hex_chr = "0123456789abcdef";
Instance of Symbol 208 MovieClip "script" in Symbol 209 MovieClip Frame 1
onClipEvent (load) { function pass() { if (_parent.debug == "Yes") { trace("link guard passed"); } done = true; _parent._parent.play(); } function fail() { if (_parent.debug == "Yes") { trace("link guard failed"); } done = true; getURL (_parent.redir_url, "_top"); } function get_domain(str) { var _local1 = str; _local1 = _local1.toLowerCase(); var _local2 = "http://"; if (_local1.indexOf(_local2) != -1) { _local1 = _local1.substr(_local1.indexOf(_local2) + _local2.length); } if (_local1.indexOf("/") != -1) { _local1 = _local1.substr(0, _local1.indexOf("/")); } return(_local1); } _parent._visible = false; _parent._parent.stop(); var timer = getTimer(); var done = false; var domain = get_domain(_parent.redir_url); if (_root._url.toLowerCase().indexOf("file:///") == 0) { pass(); } else if (_root._url.toLowerCase().indexOf(domain) == -1) { fail(); } else if (_root.c == undefined) { fail(); } else { loadVariables (_parent.getgamekey_url, this); } } onClipEvent (enterFrame) { if (done) { return(undefined); } if ((timer + _parent.delay) < getTimer()) { fail(); } } onClipEvent (data) { if (_root.c == _parent.calcMD5("the magic number equals " + this.k)) { pass(); } else { fail(); } }

Library Items

Symbol 1 Sound [rock_slides_over]
Symbol 2 Sound [rock_impact2]
Symbol 3 Sound [rock_impact1]
Symbol 4 Sound [rock_falls_down]
Symbol 5 Sound [multiple_rocks_fall3]
Symbol 6 Sound [multiple_rocks_fall2]
Symbol 7 Sound [multiple_rocks_fall1]
Symbol 8 Sound [bonk]
Symbol 9 Sound [bomb_explode]
Symbol 10 Sound [bomb_appears__]
Symbol 11 Sound [background]
Symbol 12 Sound [intro_music]Used by:Timeline
Symbol 13 GraphicUsed by:16
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClip [bonus]Uses:13 15
Symbol 17 MovieClip [ExtensionsSymbol]
Symbol 18 GraphicUsed by:24
Symbol 19 GraphicUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [explode_cloud]Uses:18 19 20 21 22 23
Symbol 25 GraphicUsed by:55 56
Symbol 26 GraphicUsed by:27 56
Symbol 27 MovieClipUses:26Used by:55
Symbol 28 GraphicUsed by:29 56
Symbol 29 MovieClipUses:28Used by:55
Symbol 30 GraphicUsed by:31 56
Symbol 31 MovieClipUses:30Used by:55
Symbol 32 GraphicUsed by:33 56
Symbol 33 MovieClipUses:32Used by:55
Symbol 34 GraphicUsed by:35 56
Symbol 35 MovieClipUses:34Used by:55
Symbol 36 GraphicUsed by:37 56
Symbol 37 MovieClipUses:36Used by:55
Symbol 38 GraphicUsed by:49 50 56  Timeline
Symbol 39 GraphicUsed by:49 50 56  Timeline
Symbol 40 GraphicUsed by:49
Symbol 41 GraphicUsed by:49
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:38 39 40 41 42 43 44 45 46 47 48Used by:50
Symbol 50 MovieClipUses:49 38 39Used by:55
Symbol 51 GraphicUsed by:52 56  Timeline
Symbol 52 MovieClipUses:51Used by:55
Symbol 53 GraphicUsed by:54 56  Timeline
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [selected_piece]Uses:25 27 29 31 33 35 37 50 52 54
Symbol 56 MovieClip [piece]Uses:25 26 28 30 32 34 36 38 39 51 53
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:95
Symbol 59 MovieClipUses:SS1Used by:95
Symbol 60 FontUsed by:61
Symbol 61 EditableTextUses:60Used by:95
Symbol 62 GraphicUsed by:78
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 ButtonUses:63 64 65Used by:78
Symbol 67 GraphicUsed by:78
Symbol 68 GraphicUsed by:78
Symbol 69 GraphicUsed by:78  Timeline
Symbol 70 GraphicUsed by:78
Symbol 71 GraphicUsed by:77
Symbol 72 FontUsed by:73 74
Symbol 73 TextUses:72Used by:77
Symbol 74 TextUses:72Used by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 ButtonUses:71 73 74 75 76Used by:78
Symbol 78 MovieClipUses:62 66 67 68 69 70 77Used by:95
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:95
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:81 82Used by:87
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:84 85Used by:87
Symbol 87 MovieClipUses:83 86Used by:95
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:88 89Used by:94
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 ButtonUses:91 92Used by:94
Symbol 94 MovieClipUses:90 93Used by:95
Symbol 95 MovieClip [CollapseGameSymbol]Uses:58 59 61 78 80 87 94Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 ButtonUses:97Used by:Timeline
Symbol 99 GraphicUsed by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:110
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:110
Symbol 104 GraphicUsed by:110
Symbol 105 ShapeTweeningUsed by:110
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:101 103 104 105 106 108 109Used by:115
Symbol 111 FontUsed by:112 185 186 187 188 189
Symbol 112 EditableTextUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:115
Symbol 114 MovieClipUsed by:115
Symbol 115 MovieClipUses:110 113 114Used by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 GraphicUsed by:Timeline
Symbol 120 GraphicUsed by:179
Symbol 121 GraphicUsed by:179
Symbol 122 GraphicUsed by:179
Symbol 123 GraphicUsed by:179
Symbol 124 GraphicUsed by:179
Symbol 125 GraphicUsed by:179
Symbol 126 GraphicUsed by:179
Symbol 127 GraphicUsed by:179
Symbol 128 GraphicUsed by:179
Symbol 129 GraphicUsed by:179
Symbol 130 GraphicUsed by:179
Symbol 131 GraphicUsed by:179
Symbol 132 GraphicUsed by:179
Symbol 133 SoundUsed by:179
Symbol 134 GraphicUsed by:179
Symbol 135 GraphicUsed by:179
Symbol 136 GraphicUsed by:179
Symbol 137 GraphicUsed by:179
Symbol 138 GraphicUsed by:179
Symbol 139 GraphicUsed by:179
Symbol 140 GraphicUsed by:179
Symbol 141 GraphicUsed by:179
Symbol 142 GraphicUsed by:179
Symbol 143 GraphicUsed by:179
Symbol 144 GraphicUsed by:179
Symbol 145 GraphicUsed by:179
Symbol 146 GraphicUsed by:179
Symbol 147 GraphicUsed by:179
Symbol 148 GraphicUsed by:179
Symbol 149 GraphicUsed by:179
Symbol 150 GraphicUsed by:179
Symbol 151 GraphicUsed by:179
Symbol 152 GraphicUsed by:179
Symbol 153 GraphicUsed by:179
Symbol 154 GraphicUsed by:179
Symbol 155 GraphicUsed by:179
Symbol 156 GraphicUsed by:179
Symbol 157 GraphicUsed by:179
Symbol 158 GraphicUsed by:179
Symbol 159 GraphicUsed by:179
Symbol 160 GraphicUsed by:179
Symbol 161 GraphicUsed by:179
Symbol 162 GraphicUsed by:179
Symbol 163 GraphicUsed by:179
Symbol 164 GraphicUsed by:179
Symbol 165 GraphicUsed by:179
Symbol 166 GraphicUsed by:179
Symbol 167 GraphicUsed by:179
Symbol 168 GraphicUsed by:179
Symbol 169 GraphicUsed by:179
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178Used by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 GraphicUsed by:Timeline
Symbol 183 GraphicUsed by:Timeline
Symbol 184 GraphicUsed by:Timeline
Symbol 185 TextUses:111Used by:Timeline
Symbol 186 TextUses:111Used by:Timeline
Symbol 187 TextUses:111Used by:Timeline
Symbol 188 TextUses:111Used by:Timeline
Symbol 189 TextUses:111Used by:Timeline
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 ButtonUses:190 191 192 193Used by:Timeline
Symbol 195 GraphicUsed by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 GraphicUsed by:Timeline
Symbol 207 GraphicUsed by:209
Symbol 208 MovieClipUsed by:209
Symbol 209 MovieClipUses:207 208Used by:Timeline
Streaming Sound 1Used by:Symbol 59 MovieClip

Instance Names

"bonus_var"Symbol 16 MovieClip [bonus] Frame 1Symbol 15 EditableText
"_mc"Symbol 55 MovieClip [selected_piece] Frame 2Symbol 27 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 3Symbol 29 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 4Symbol 31 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 5Symbol 33 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 6Symbol 35 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 7Symbol 37 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 8Symbol 50 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 9Symbol 52 MovieClip
"_mc"Symbol 55 MovieClip [selected_piece] Frame 10Symbol 54 MovieClip
"playing_area"Symbol 95 MovieClip [CollapseGameSymbol] Frame 1Symbol 58 MovieClip
"random_call_mc"Symbol 95 MovieClip [CollapseGameSymbol] Frame 1Symbol 59 MovieClip
"score_var"Symbol 95 MovieClip [CollapseGameSymbol] Frame 1Symbol 61 EditableText
"game_over_prompt"Symbol 95 MovieClip [CollapseGameSymbol] Frame 1Symbol 78 MovieClip
"pause_mc"Symbol 95 MovieClip [CollapseGameSymbol] Frame 1Symbol 80 MovieClip
"anim"Symbol 115 MovieClip Frame 1Symbol 110 MovieClip
"perc"Symbol 115 MovieClip Frame 1Symbol 113 MovieClip
"swfloader"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"script"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rock_slides_over"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rock_impact2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "rock_impact1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rock_falls_down"
ExportAssets (56)Timeline Frame 1Symbol 5 as "multiple_rocks_fall3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "multiple_rocks_fall2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "multiple_rocks_fall1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bonk"
ExportAssets (56)Timeline Frame 1Symbol 9 as "bomb_explode"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bomb_appears__"
ExportAssets (56)Timeline Frame 1Symbol 11 as "background"
ExportAssets (56)Timeline Frame 1Symbol 12 as "intro_music"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 17 as "ExtensionsSymbol"
ExportAssets (56)Timeline Frame 1Symbol 24 as "explode_cloud"
ExportAssets (56)Timeline Frame 1Symbol 55 as "selected_piece"
ExportAssets (56)Timeline Frame 1Symbol 56 as "piece"
ExportAssets (56)Timeline Frame 1Symbol 95 as "CollapseGameSymbol"
ExportAssets (56)Timeline Frame 126Symbol 12 as "intro_music"
ExportAssets (56)Timeline Frame 127Symbol 95 as "CollapseGameSymbol"

Labels

"Starting Screen"Frame 126
"Game"Frame 127

Dynamic Text Variables

textSymbol 112 EditableText""




http://swfchan.com/26/125947/info.shtml
Created: 26/2 -2019 13:58:14 Last modified: 26/2 -2019 13:58:14 Server time: 29/04 -2024 05:00:42