| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229923 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2598 · P5196 |
![]() | This is the info page for Flash #126336 |
loaded 100% |
Imagine half the England team have suddenly gone down with muscular strains, sprained ligaments and various other aches and pains. The World Cup is just round the corner, and they need a pain relief treatment that will help stop the pain and so speed their recovery back into action. However, disaster has struck. The devious opposition (we all know who) have stolen all the stock of New Voltarol Emulgel P that could provide penetrating pain and inflammation relief for joint and muscular sprains, strains and bruises. In the meantime the physio has recommended that the players either rest, use ice packs, compress or elevate the injury. As a fan with nothing better to do in Japan (and with the best interests of the team at heart obviously), you have been given the task of finding the missing Voltarol Emulgel P pieces so that the players can get back on that road to recovery. However, due to medical restrictions this is a game for grown ups, so if you're under 16 years old you'd best not take part! Good luck! Voltarol Emulgel P contains Diclofenac diethylammonium, always read the label. |
Loading background... classic Japanese prints by Katsushika Hokusai 1827 "Mount Fuji Views" |
Level 1 Play!! |
0 |
x |
Use the cursor keys to move left or right and jump. Don't hit the enemy! |
When you have the yellow gel - press SPACE to fire and encase the enemy in a bubble for a short time. |
Collect all the droplets - of Voltarol to make one application, heal the foot and move on to the next level. |
Hit the switches- to trigger platforms that you might help you find all the drops. |
<P ALIGN="CENTER"><FONT FACE="Helvetica" SIZE="17" COLOR="#000099"><B>email </B><A HREF="mailto:blustick@evolver.co.uk"><B>blustick@evolver.co.uk </B></A></FONT></P><P ALIGN="CENTER"><FONT FACE="Helvetica" SIZE="17" COLOR="#000099"><B>for more levels</B></FONT></P> |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 12 MovieClip in Frame 1onClipEvent (enterFrame) { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent.play(); } else { this.bar.gotoAndStop(Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); this.text = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% loaded"; } }Frame 5stop(); _root.level = 1;Instance of Symbol 18 MovieClip in Frame 5onClipEvent (load) { this.text.text = "Play Game"; this.target = "game"; }Instance of Symbol 23 MovieClip in Frame 5onClipEvent (enterFrame) { if (-350 < this._y) { this._y = this._y - 0.5; } else { this._y = 266; } if (this._alpha < 100) { this._alpha = this._alpha + 10; } }Frame 6stop();Frame 7prevFrame();Symbol 11 MovieClip Frame 1stop();Symbol 17 Buttonon (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndStop (1); } on (release) { _root.gotoAndStop(target); }Symbol 18 MovieClip Frame 1stop();Symbol 18 MovieClip Frame 10gotoAndPlay (2);Symbol 33 MovieClip Frame 1stop();Instance of Symbol 33 MovieClip "foot" in Symbol 34 MovieClip Frame 1onClipEvent (enterFrame) { stop(); }Instance of Symbol 33 MovieClip "foot" in Symbol 36 MovieClip Frame 1onClipEvent (enterFrame) { stop(); }Symbol 42 MovieClip Frame 1stop();Symbol 43 MovieClip Frame 1stop();Symbol 45 MovieClip Frame 1stop();Symbol 46 MovieClip Frame 1stop();Symbol 51 MovieClip Frame 1stop();Instance of Symbol 43 MovieClip "platform2" in Symbol 51 MovieClip Frame 1onClipEvent (load) { counter = 0; Odirection = "bob"; } onClipEvent (enterFrame) { if (Odirection == "bob") { Odirection = direction; Odistance = distance; adjuster = Math.floor(20 / speed); } if ((direction != Odirection) && (distance != (Odistance + adjuster))) { distance = Odistance + adjuster; } if ((this._name != "platform2") && (this.active)) { if (direction == 1) { direct = 1; } else { direct = 3; } if (counter < distance) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * speed, "player"); } this._x = this._x + (direction * speed); counter++; } else if (0 < i) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * i, "player"); } this._x = this._x + (direction * i); i--; } else { direction = -direction; counter = 0; i = speed; } } }Instance of Symbol 46 MovieClip "platform4" in Symbol 51 MovieClip Frame 1onClipEvent (load) { counter = 0; } onClipEvent (enterFrame) { if ((this._name != "platform4") && (this.active)) { if (direction == 1) { direct = 2; } else { direct = 4; } if (counter < distance) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * speed, "player"); } this._y = this._y + (direction * speed); counter++; } else if (0 < i) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * i, "player"); } this._y = this._y + (direction * i); i--; } else { direction = -direction; counter = 0; i = speed; } } }Instance of Symbol 48 MovieClip "platform5" in Symbol 51 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitarea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } }Instance of Symbol 50 MovieClip "platform6" in Symbol 51 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitarea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } }Symbol 61 MovieClip Frame 21gotoAndPlay (5);Symbol 63 MovieClip Frame 1stop();Instance of Symbol 61 MovieClip in Symbol 63 MovieClip Frame 1/* no clip actions */Symbol 71 MovieClip Frame 1stop();Instance of Symbol 69 MovieClip in Symbol 71 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.game.level.platforms[_parent.platform].active != _parent.inState) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); } if (_parent.hitTest(_root.game.player)) { _root.game.level.platforms[_parent.platform].active = _parent.inState; _parent.gotoAndStop(2); } }Symbol 71 MovieClip Frame 2stop();Instance of Symbol 54 MovieClip "item1" in Symbol 72 MovieClip Frame 1onClipEvent (enterFrame) { if (this._visible && (this._name != "item1")) { if (this.hitTest(_root.game.player)) { _root.game.ammo = _root.game.ammo + 5; this._visible = 0; } } }Instance of Symbol 63 MovieClip "item2" in Symbol 72 MovieClip Frame 1onClipEvent (enterFrame) { if (this._visible && (this._name != "item2")) { if (this.hitTest(_root.game.player)) { _root.game.voltarol++; _root.game.foot.foot.nextFrame(); if (_root.game.voltarol == 5) { _root.game.gotoAndStop("level complete"); } this._visible = 0; } } }Symbol 78 MovieClip Frame 1stop();Symbol 78 MovieClip Frame 5gotoAndStop (1);Symbol 83 MovieClip Frame 21gotoAndPlay (5);Symbol 84 MovieClip Frame 1stop();Instance of Symbol 79 MovieClip "listener" in Symbol 84 MovieClip Frame 1onClipEvent (load) { bubbled = 0; oriented = 0; fishcounter = 1; hitBoundary = 0; } onClipEvent (enterFrame) { if (_parent.hitTest(_root.game.levelArea)) { _parent.active = 1; } else { _parent.active = 0; oriented = 0; } if (((!bubbled) && (_parent._name != "enemy1")) && (this._parent.active)) { if (!oriented) { if (_parent.direction == 1) { _parent.gotoAndStop(2); oriented = 1; } else { _parent.gotoAndStop(1); oriented = 1; } } if (_parent.hitArea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } i = 1; while (i < 6) { if (_parent.hitTest(_root.game.level.globmovie["glob" + i])) { _root.game.level.globmovie["glob" + i].removeMovieClip(); this.bubbled = 1; } i++; } if (fireCounter < _parent.speed) { fireCounter++; } else { fishlevel = (_parent.fishID * 10) + fishcounter; fishName = (("fishID" + _parent.fishID) + "No") + fishcounter; _root.game.level.fishmovie.fish.duplicateMovieClip(fishName, fishlevel); _root.game.level.fishmovie[fishName].firedBy = _parent._name; fishcounter++; if (fishcounter == 6) { fishcounter = 1; } _parent.sushiboy.play(); fireCounter = 0; } } else { _parent.gotoAndStop(3); oriented = 0; } }Symbol 84 MovieClip Frame 2stop();Symbol 84 MovieClip Frame 3stop();Instance of Symbol 83 MovieClip in Symbol 84 MovieClip Frame 3onClipEvent (load) { blink = 0; } onClipEvent (enterFrame) { bubbleTimer++; if ((65 < bubbleTimer) && (blink != 2)) { blink = 2; offOn = 0; } if (125 < bubbleTimer) { _parent.listener.bubbled = 0; } if ((offOn == blink) && (0 < blink)) { if (this._visible) { this._visible = 0; } else { this._visible = 1; } offOn = 0; } else if (0 < blink) { offOn++; } }Symbol 95 MovieClip Frame 1stop();Instance of Symbol 90 MovieClip "listener" in Symbol 95 MovieClip Frame 1onClipEvent (load) { bubbled = 0; } onClipEvent (enterFrame) { if (_parent.hitTest(_root.game.levelArea)) { _parent.active = 1; } else { _parent.active = 0; } if (((!bubbled) && (_parent._name != "enemy1")) && (this._parent.active)) { if (_parent.hitArea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } i = 1; while (i < 6) { if (_parent.hitTest(_root.game.level.globmovie["glob" + i])) { _root.game.level.globmovie["glob" + i].removeMovieClip(); this.bubbled = 1; } i++; } this.noseCo = _parent.zerjerman.nose.getBounds(_root); this.bumperCo = _parent.zerjerman.bumper.getBounds(_root); if (_root.game.level.platforms.hitTest(this.bumperCo.xMin, this.bumperCo.yMin, true) || (!_root.game.level.platforms.hitTest(this.noseCo.xMin, this.noseCo.yMin, true))) { _parent.direction = -_parent.direction; theFrame = "walk" + (_parent.direction + 1); _parent.gotoAndStop(theFrame); } _parent._x = _parent._x + (_parent.direction * _parent.speed); } else { _parent.gotoAndStop(3); } }Symbol 95 MovieClip Frame 2stop();Instance of Symbol 91 MovieClip "zerjerman" in Symbol 95 MovieClip Frame 2onClipEvent (enterFrame) { noseCo = this.nose.getBounds(_root); bumperCo = this.bumper.getBounds(_root); if (_root.game.level.platforms.hitTest(this.bumperCo.xMin, this.bumperCo.yMin, true) || (!_root.game.level.platforms.hitTest(this.noseCo.xMin, this.noseCo.yMin, true))) { direction = -direction; } this._x = this._x + direction; }Symbol 95 MovieClip Frame 3stop();Instance of Symbol 83 MovieClip in Symbol 95 MovieClip Frame 3onClipEvent (load) { blink = 0; } onClipEvent (enterFrame) { bubbleTimer++; if ((65 < bubbleTimer) && (blink != 2)) { blink = 2; offOn = 0; } if (125 < bubbleTimer) { _parent.listener.bubbled = 0; } if ((offOn == blink) && (0 < blink)) { if (this._visible) { this._visible = 0; } else { this._visible = 1; } offOn = 0; } else if (0 < blink) { offOn++; } }Symbol 96 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 2stop();Symbol 97 MovieClip Frame 3splat = 1; play();Symbol 97 MovieClip Frame 4this.removeMovieClip();Instance of Symbol 97 MovieClip "fish" in Symbol 98 MovieClip Frame 1onClipEvent (load) { if (this._name != "fish") { direction = _root.game.level.enemies[this.firedBy].direction; this.gotoAndStop("fish" + (direction + 1)); if (direction == 1) { xMod = 25; } else { xMod = -10; } yMod = -20; theseCos = new Object(); theseCos.x = _root.game.level.enemies[this.firedBy]._x; theseCos.y = _root.game.level.enemies[this.firedBy]._y; _root.game.level.enemies.localToGlobal(theseCos); _parent.globalToLocal(theseCos); this._x = theseCos.x + xMod; this._y = theseCos.y + yMod; splat = 0; movespeed = 9; } } onClipEvent (enterFrame) { if ((this._name != "fish") && (this.splat != 1)) { if (this._name != "glob") { this.fish.warheadCo = this.fish.warhead.getBounds(_root); if (_root.game.level.platforms.hitTest(this.fish.warheadCo.xmin, this.fish.warheadCo.ymin, true)) { this.gotoAndPlay(3); splat = 1; } else if (!splat) { this._x = this._x + (movespeed * direction); } if (_root.game.player.hitTest(this) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); splat = 1; this.gotoAndPlay(3); } } } }Symbol 101 MovieClip Frame 1movespeed = 15; stop();Symbol 101 MovieClip Frame 2movespeed = -15; stop();Symbol 101 MovieClip Frame 5this.removeMovieClip(); stop();Instance of Symbol 101 MovieClip "glob" in Symbol 102 MovieClip Frame 1onClipEvent (load) { if (this._name != "glob") { this.gotoAndStop(_root.game.player.direction); if (_root.game.player.direction == "right") { xMod = 20; } else { xMod = -20; } theseCos = new Object(); theseCos.x = _root.game.player._x; theseCos.y = _root.game.player._y; _root.game.localToGlobal(theseCos); _parent.globalToLocal(theseCos); this._x = theseCos.x + xMod; this._y = theseCos.y; splat = 0; } } onClipEvent (enterFrame) { if (this._name != "glob") { this.warheadCo = this.warhead.getBounds(_root); if (_root.game.level.platforms.hitTest(this.warheadCo.xmin, this.warheadCo.ymin, true)) { this.gotoAndPlay(3); splat = 1; } else if (!splat) { this._x = this._x + movespeed; } } }Symbol 103 MovieClip Frame 1stop();Instance of Symbol 98 MovieClip "fishmovie" in Symbol 103 MovieClip Frame 1/* no clip actions */Symbol 106 MovieClip Frame 10i++;Symbol 114 Buttonon (release) { _parent.stopped = 1; this.play(); }Symbol 116 Buttonon (release) { _parent.stopped = 0; this.play(); }Symbol 117 MovieClip Frame 1stop();Symbol 117 MovieClip Frame 2stop();Symbol 120 MovieClip Frame 1stop();Instance of Symbol 61 MovieClip in Symbol 120 MovieClip Frame 1/* no clip actions */Symbol 122 MovieClip Frame 1stop();Symbol 122 MovieClip Frame 2stop();Symbol 122 MovieClip Frame 3stop();Symbol 122 MovieClip Frame 4stop();Symbol 136 MovieClip Frame 1if (_parent.listener.calledFrom != 0) { this.gotoAndPlay(_parent.listener.calledFrom); } else { _root.game.moveThis(4, -8, "player"); }Symbol 136 MovieClip Frame 2_root.game.moveThis(4, -8, "player");Symbol 136 MovieClip Frame 3_root.game.moveThis(4, -8, "player");Symbol 136 MovieClip Frame 4_root.game.moveThis(4, -8, "player");Symbol 136 MovieClip Frame 5_root.game.moveThis(4, -7, "player");Symbol 136 MovieClip Frame 6_root.game.moveThis(4, -6, "player");Symbol 136 MovieClip Frame 7_root.game.moveThis(4, -5, "player");Symbol 136 MovieClip Frame 8_root.game.moveThis(4, -4, "player");Symbol 136 MovieClip Frame 9_root.game.moveThis(4, -3, "player");Symbol 136 MovieClip Frame 10_root.game.moveThis(4, -2, "player");Symbol 136 MovieClip Frame 11_root.game.moveThis(4, -2, "player");Symbol 136 MovieClip Frame 12_root.game.moveThis(4, -2, "player");Symbol 136 MovieClip Frame 13_parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);Symbol 136 MovieClip Frame 17_parent.listener.calledFrom = 0; _parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);Symbol 137 MovieClip Frame 1if (_parent.listener.calledFrom != 0) { this.gotoAndPlay(_parent.listener.calledFrom); } else { _root.game.moveThis(4, -8, "player"); }Symbol 137 MovieClip Frame 2_root.game.moveThis(4, -8, "player");Symbol 137 MovieClip Frame 3_root.game.moveThis(4, -8, "player");Symbol 137 MovieClip Frame 4_root.game.moveThis(4, -8, "player");Symbol 137 MovieClip Frame 5_root.game.moveThis(4, -7, "player");Symbol 137 MovieClip Frame 6_root.game.moveThis(4, -6, "player");Symbol 137 MovieClip Frame 7_root.game.moveThis(4, -5, "player");Symbol 137 MovieClip Frame 8_root.game.moveThis(4, -4, "player");Symbol 137 MovieClip Frame 9_root.game.moveThis(4, -3, "player");Symbol 137 MovieClip Frame 10_root.game.moveThis(4, -2, "player");Symbol 137 MovieClip Frame 11_root.game.moveThis(4, -2, "player");Symbol 137 MovieClip Frame 12_root.game.moveThis(4, -2, "player");Symbol 137 MovieClip Frame 13_parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);Symbol 137 MovieClip Frame 17_parent.listener.calledFrom = 0; _parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);Symbol 141 MovieClip Frame 1_parent.listener.calledFrom = 0; stop();Symbol 141 MovieClip Frame 7_parent.listener.inJump = 0; _parent.listener.onFloor = 1; _parent.gotoAndStop("static" + _parent.direction);Symbol 144 MovieClip Frame 3_root.game.level.globmovie.glob.duplicateMovieClip("glob" + _parent.ammoSprite, _parent.ammoSprite); _parent.ammoSprite++; if (_parent.ammoSprite == 6) { _parent.ammoSprite = 1; } _parent.listener.firing = 0;Symbol 147 MovieClip Frame 4_root.game.level.globmovie.glob.duplicateMovieClip("glob" + _parent.ammoSprite, _parent.ammoSprite); _parent.ammoSprite++; if (_parent.ammoSprite == 6) { _parent.ammoSprite = 1; } _parent.listener.firing = 0; if (_parent.listener.onAscent) { theAction = "jump" + _parent.direction; _parent.gotoAndStop(theAction); _parent.sprite.gotoAndPlay(_parent.listener.calledFrom); }Symbol 148 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 24_parent._x = 20; _parent._y = 80; _root.game.drawItems("life"); _root.game.level._X = _root.game.levelx; _root.game.level._y = _root.game.levely; _parent.listener.inJump = 0; _parent.listener.onLadder = 0; _parent.listener.firing = 0; _parent.listener.onFloor = 0; _parent.listener.onAscent = 0; _parent.gotoAndStop(1);Symbol 171 MovieClip Frame 1action = "staticright"; direction = "right"; stop(); function moveSideways(bumperpoint) { contact = 0; if ((_root.game.player.action == "crouchright") || (_root.game.player.action == "crouchleft")) { height = 14; } else { height = 32; } i = 0; while (i < height) { if (_root.game.level.platforms.hitTest(_root.game.player.listener["bumperCo" + bumperpoint].xmin, _root.game.player.listener["bumperCo" + bumperpoint].ymin + i, true)) { contact = 1; } i = i + 2; } if (!contact) { return(1); } return(0); }Instance of Symbol 125 MovieClip "listener" in Symbol 171 MovieClip Frame 1onClipEvent (load) { terminalVelocity = 10; currentVelocity = 0; movespeed = 7; onFloor = 0; onLadder = 0; inJump = 0; onAscent = 0; firing = 0; fireTimer = 0; jumpCounter = 0; _root.game.ammo = 0; _parent.ammoSprite = 1; } onClipEvent (enterFrame) { t = 1; while (t < 6) { this["bumperCo" + t] = _parent.sprite["bumper" + t].getBounds(_root); t++; } hitFloor = 0; if (_root.game.level.platforms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true)) { onFloor = 1; if (inJump) { _parent.sprite.play(); } } else if ((!onLadder) && (_root.game.level.platforms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin + currentVelocity, true))) { k = 1; while (k < currentVelocity) { if (_root.game.level.platforms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin + k, true)) { hitFloor = 1; break; } k++; } if (hitFloor) { currentVelocity = k; _parent.sprite.play(); } } else { onFloor = 0; } if ((Key.isDown(Key.SPACE) && (fireTimer == 0)) && (0 < _root.game.ammo)) { calledFrom = 0; if (inJump && (onFloor)) { inJump = 0; } if (onFloor && (!inJump)) { firing = 1; fireTimer = 10; _root.game.ammo--; fireAction = "fire" + _parent.direction; _parent.gotoAndStop(fireAction); } else if (inJump && (!onFloor)) { if (onAscent) { calledFrom = _parent.sprite._currentFrame; } firing = 1; fireTimer = 10; _root.game.ammo--; fireAction = "jumpfire" + _parent.direction; _parent.gotoAndStop(fireAction); } } else if (0 < fireTimer) { fireTimer--; } if (0 < _parent.headHit) { _parent.headHit--; } if ((((((_parent.direction == "right") && (!onLadder)) && (!onAscent)) && (!inJump)) && (_parent.headHit < 1)) && (jumpCounter < 1)) { if (!_parent.moveSideways(3)) { _root.game.moveThis(3, -movespeed, "player"); } else if (!_parent.moveSideways(4)) { _root.game.moveThis(1, movespeed, "player"); } } else if ((((((_parent.direction == "left") && (!onLadder)) && (!onAscent)) && (!inJump)) && (_parent.headHit < 1)) && (jumpCounter < 1)) { if (!_parent.moveSideways(3)) { _root.game.moveThis(1, movespeed, "player"); } else if (!_parent.moveSideways(4)) { _root.game.moveThis(3, -movespeed, "player"); } } if (((Key.isDown(Key.RIGHT) && (!firing)) && (!onLadder)) && (jumpCounter < 1)) { if (onFloor && (!inJump)) { theAction = "runright"; } else if (onAscent) { calledFrom = _parent.sprite._currentFrame; theAction = "jumpright"; } else if (inJump) { theAction = "fallright"; _parent.direction = "right"; } if (_parent.action != theAction) { _parent.gotoAndStop(theAction); } else if (_parent.moveSideways(3)) { _root.game.moveThis(1, movespeed, "player"); } } else if ((Key.isDown(Key.LEFT) && (!firing)) && (!onLadder)) { if (onFloor && (!inJump)) { theAction = "runleft"; } else if (onAscent) { calledFrom = _parent.sprite._currentFrame; theAction = "jumpleft"; } else if (inJump) { theAction = "fallleft"; _parent.direction = "left"; } if (_parent.action != theAction) { _parent.gotoAndStop(theAction); } else if (_parent.moveSideways(3)) { _root.game.moveThis(3, -movespeed, "player"); } } else if (((onFloor && (!inJump)) && (!firing)) && (!onLadder)) { _parent.gotoAndStop("static" + _parent.direction); } if (0 < ladderLoop) { ladderLoop--; } if (Key.isDown(Key.UP) && (!firing)) { if (onLadder) { if (_root.game.level.ladderTops.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true)) { onLadder = 0; _root.game.moveThis(4, -movespeed, "player"); ladderLoop = 5; } else { if (_root.game.level.ladderTops.hitTest(this.bumperCo3.xmin, this.bumperCo3.ymin, true) && (_parent.action != "climbUp")) { _parent.gotoAndStop("climbUp"); } _root.game.moveThis(4, -movespeed, "player"); _parent.sprite.play(); } } else if (_root.game.level.ladderBottoms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true) && (_root.game.level.ladderBottoms.hitTest(this.bumperCo2.xmin, this.bumperCo2.ymin, true))) { onLadder = 1; _parent.gotoAndStop("climb"); } else if (onFloor && (ladderLoop < 1)) { inJump = 1; onAscent = 1; onFloor = 0; _parent.gotoAndStop("jump" + _parent.direction); } } if ((Key.isDown(Key.DOWN) && (!firing)) && (!inJump)) { if (onLadder) { if (_root.game.level.ladderbottoms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true)) { onLadder = 0; ladderLoop = 10; _root.game.moveThis(4, -movespeed, "player"); } else { if (_root.game.level.ladderTops.hitTest(this.bumperCo3.xmin, this.bumperCo3.ymin, true) && (_parent.action != "climb")) { _parent.gotoAndStop("climb"); } _root.game.moveThis(2, movespeed, "player"); _root.game.moveThis(2, movespeed, "player"); _parent.sprite.play(); } } else if (_root.game.level.ladderTops.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true) && (_root.game.level.ladderTops.hitTest(this.bumperCo2.xmin, this.bumperCo2.ymin, true))) { onLadder = 1; _parent.gotoAndStop("climbDown"); } else if (onFloor && (ladderLoop < 1)) { _parent.gotoAndStop("crouch" + _parent.direction); } } if ((((!onFloor) && (!onLadder)) && (!onAscent)) && (!firing)) { if (currentVelocity < terminalVelocity) { currentVelocity++; } _parent.gotoAndStop("fall" + _parent.direction); inJump = 1; _root.game.moveThis(2, currentVelocity, "player"); } }Symbol 171 MovieClip Frame 2direction = "left"; action = "staticleft"; stop();Symbol 171 MovieClip Frame 3action = "runright"; direction = "right"; stop();Symbol 171 MovieClip Frame 4direction = "left"; action = "runleft"; stop();Symbol 171 MovieClip Frame 5action = "jumpleft"; direction = "left"; stop();Instance of Symbol 136 MovieClip "sprite" in Symbol 171 MovieClip Frame 5onClipEvent (load) { _parent.headHit = 0; } onClipEvent (enterFrame) { this.headBounds = this.bumper5.getBounds(_root); if (_root.game.level.platforms.hitTest(this.headBounds.xMin, this.headBounds.yMin, true)) { _parent.headHit = 4; this.gotoAndPlay(17); } if ((!Key.isDown(Key.UP)) && (3 < this._currentFrame)) { this.gotoAndPlay(17); } }Symbol 171 MovieClip Frame 6action = "jumpright"; direction = "right"; stop();Instance of Symbol 137 MovieClip "sprite" in Symbol 171 MovieClip Frame 6onClipEvent (load) { _parent.headHit = 0; } onClipEvent (enterFrame) { this.headBounds = this.bumper5.getBounds(_root); if (_root.game.level.platforms.hitTest(this.headBounds.xMin, this.headBounds.yMin, true)) { _parent.headHit = 4; this.gotoAndPlay(17); } if ((!Key.isDown(Key.UP)) && (3 < this._currentFrame)) { this.gotoAndPlay(17); } }Symbol 171 MovieClip Frame 7action = "fallleft"; direction = "left"; stop();Symbol 171 MovieClip Frame 8action = "fallright"; direction = "right"; stop();Symbol 171 MovieClip Frame 9action = "fireleft"; direction = "left"; stop();Symbol 171 MovieClip Frame 10action = "fireright"; direction = "right"; stop();Symbol 171 MovieClip Frame 11action = "jumpfireright"; direction = "right"; stop();Symbol 171 MovieClip Frame 12action = "jumpfireleft"; direction = "left"; stop();Symbol 171 MovieClip Frame 13action = "crouchleft"; direction = "left"; stop();Symbol 171 MovieClip Frame 14action = "crouchright"; direction = "right"; stop();Symbol 171 MovieClip Frame 15action = "climb"; direction = "right"; stop();Instance of Symbol 153 MovieClip "sprite" in Symbol 171 MovieClip Frame 15onClipEvent (enterFrame) { this.stop(); }Symbol 171 MovieClip Frame 16action = "climbUp"; direction = "right"; stop();Instance of Symbol 160 MovieClip "sprite" in Symbol 171 MovieClip Frame 16onClipEvent (enterFrame) { this.stop(); }Symbol 171 MovieClip Frame 17action = "climbDown"; direction = "right"; stop();Instance of Symbol 162 MovieClip "sprite" in Symbol 171 MovieClip Frame 17onClipEvent (enterFrame) { this.stop(); }Symbol 171 MovieClip Frame 18action = "struck"; direction = "right"; stop();Symbol 171 MovieClip Frame 19action = "struck"; direction = "right"; stop();Symbol 174 MovieClip Frame 51_root.gotoAndStop("text");Symbol 175 MovieClip Frame 10i++;Symbol 176 MovieClip Frame 10i++;Symbol 179 MovieClip Frame 14function moveThis(side, speed, item) { if ((side == 1) || (side == 3)) { axis = "x"; } else { axis = "y"; } if (_root.game.player.hitTest(_root.game["pushboundary" + side]) && (!_root.game["playboundary" + side].hitTest(_root.game.level.platforms["levelboundary" + side]))) { speed = -speed; _root.game.level["_" + axis] = _root.game.level["_" + axis] + speed; } else { _root.game.player["_" + axis] = _root.game.player["_" + axis] + speed; } } function drawItems(life) { switchNo = 0; if (life != "life") { OspriteNo = spriteNo; } else { spriteNo = OspriteNo; } itemLine = 0; while (levelHeight >= itemLine) { xPos = 0; while (xPos < this["itemLine" + itemLine].length) { if (this["itemLine" + itemLine][xPos] != 0) { if ((this["itemLine" + itemLine][xPos] == 2) && (life == "life")) { spriteNo++; } else { _root.game.level.items["item" + this["itemLine" + itemLine][xPos]].duplicateMovieClip("item" + spriteNo, spriteNo); if (this["itemLine" + itemLine][xPos] == 4) { _root.game.level.items["item" + spriteNo].platform = switchArray[switchNo][0]; _root.game.level.items["item" + spriteNo].inState = switchArray[switchNo][1]; switchNo++; } _root.game.level.items["item" + spriteNo]._y = -25 * itemLine; _root.game.level.items["item" + spriteNo]._x = 25 * xPos; spriteNo++; } } xPos++; } itemLine++; } } var platformLine29 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0]; var platformLine27 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 1, 1, 1, 1, 1, 0]; var platformLine26 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0]; var platformLine25 = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 6, 5, 1, 1, 0]; var platformLine24 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]; var platformLine23 = [0, 0, 0, 0, 0, 0, 0, 2, 2, 0]; var platformLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine18 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var platformLine17 = [0]; var platformLine15 = [0]; var platformLine13 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0]; var platformLine12 = [0]; var platformLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine10 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine9 = [0]; var platformLine8 = [0]; var platformLine7 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine6 = [0]; var platformLine5 = [0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0]; var platformLine4 = [0]; var platformLine3 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0]; var platformLine2 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 0, 0, 4, 4, 4, 0, 0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var flyingPlatformArray = [[4, 98, 1, 1], [3, 38, 0, -1], [4, 98, 1, 1], [2, 50, 0, 1], [3, 72, 1, -1], [4, 48, 0, -1], [3, 54, 1, 1], [2, 100, 1, -1], [3, 117, 0, -1]]; var ColumnLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 10, 0]; var ColumnLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0]; var enemyLine26 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemy1Array = [[2, -1, 1], [4, 1, 0], [4, -1, 0]]; var enemy2Array = [[50, 1, 0, 1], [50, -1, 0, 2], [75, -1, 0, 2]]; var itemLine30 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 2, 0]; var itemLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine19 = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine12 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine11 = [0, 1, 0]; var itemLine8 = [4, 0]; var itemLine4 = [4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var switchArray = [["flyingplatform3", 0], ["flyingplatform3", 1], ["flyingplatform1", 1], ["flyingplatform8", 1], ["flyingplatform8", 0], ["flyingplatform5", 1], ["flyingplatform8", 1]]; var ladderBottomsLine25 = [0, 0, 4, 0]; var ladderBottomsLine18 = [0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine10 = [0, 0, 0, 3, 0]; var ladderBottomsLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine3 = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine0 = [0, 0, 3, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; levelHeight = 30; levelWidth = 41; // unexpected jump if (_root.level == 4) { var platformLine23 = [1, 1, 0]; var platformLine22 = [0]; var platformLine21 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [1, 1, 1, 0, 0, 0]; var platformLine16 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine12 = [1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0]; var platformLine11 = [0]; var platformLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine9 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var platformLine8 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine6 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 0, 5, 6, 5, 6, 0]; var platformLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine3 = [1, 1, 1, 4, 4, 0]; var platformLine2 = [0]; var platformLine1 = [0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var flyingPlatformArray = [[5, 50, 1, -1], [3, 27, 1, 1], [3, 36, 1, 1]]; var ColumnLine19 = [0, 0, 0, 0, 0, 3, 0]; var ColumnLine6 = [0, 0, 0, 0, 0, 10, 0]; var ColumnLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30]; var enemyLine21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0]; var enemyLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0]; var enemy1Array = [[3, -1, 1], [3, -1, 1], [3, -1, 1]]; var enemy2Array = [[60, 1, 0, 1]]; var itemLine24 = [1, 0]; var itemLine20 = [0, 0, 2, 0]; var itemLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine13 = [2, 0]; var itemLine9 = [0, 1, 0]; var itemLine7 = [0, 0, 0, 0, 0, 0, 1, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var switchArray = [0]; var ladderBottomsLine19 = [0, 4, 0]; var ladderBottomsLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine12 = [0, 4, 0]; var ladderBottomsLine9 = [0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine6 = [0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine0 = [0, 0, 3, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0]; levelHeight = 29; levelWidth = 23; } else if (_root.level == 3) { var platformLine41 = [1, 1, 1, 0]; var platformLine40 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine39 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine38 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine37 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine36 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine35 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine34 = [0]; var platformLine33 = [0]; var platformLine32 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 4, 4, 0]; var platformLine31 = [0]; var platformLine30 = [0]; var platformLine29 = [0, 0, 0, 5, 6, 5]; var platformLine28 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var platformLine27 = [0]; var platformLine26 = [0]; var platformLine25 = [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine24 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine23 = [0]; var platformLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]; var platformLine21 = [1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0]; var platformLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine17 = [0]; var platformLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 0]; var platformLine15 = [1, 1, 0]; var platformLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0]; var platformLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1]; var platformLine12 = [1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1]; var platformLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0]; var platformLine8 = [1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine6 = [0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine4 = [0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]; var platformLine3 = [1, 1, 0]; var platformLine2 = [0]; var platformLine1 = [0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var flyingPlatformArray = [[5, 24, 1, 1], [2, 40, 0, -1], [2, 64, 0, 1], [2, 100, 0, -1], [3, 62, 0, -1], [3, 64, 0, -1], [5, 17, 1, 1]]; var ColumnLine32 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; var ColumnLine28 = [0, 0, 0, 0, 0, 0, 11, 0]; var ColumnLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var ColumnLine0 = [52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 0]; var enemyLine35 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0]; var enemyLine21 = [0, 2, 0]; var enemyLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine15 = [0, 2, 0]; var enemyLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemy1Array = [[3, -1, 1], [6, 1, 1], [6, 1, 1]]; var enemy2Array = [[50, 1, 1, 1], [50, -1, 1, 2], [45, 1, 0, 3], [45, -1, 0, 4], [45, 1, 0, 5]]; var itemLine36 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine29 = [0, 0, 2, 0]; var itemLine26 = [0, 0, 0, 1, 0]; var itemLine23 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine20 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine17 = [0]; var itemLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine8 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var switchArray = [["flyingplatform1", 1], ["flyingplatform2", 1], ["flyingplatform3", 1], ["flyingplatform4", 1], ["flyingplatform5", 1]]; var ladderBottomsLine32 = [0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine28 = [0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0]; var ladderBottomsLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine24 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; var ladderBottomsLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine12 = [0, 0, 0, 0, 0, 0, 13, 0]; var ladderBottomsLine9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine8 = [0, 4, 0]; var ladderBottomsLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 3]; var ladderBottomsLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine0 = [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0]; levelHeight = 42; levelWidth = 28; } else if (_root.level == 2) { var platformLine24 = [0]; var platformLine23 = [0]; var platformLine22 = [0]; var platformLine21 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [0]; var platformLine18 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0]; var platformLine17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine16 = [0]; var platformLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine14 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0]; var platformLine13 = [0]; var platformLine12 = [0]; var platformLine11 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine9 = [0]; var platformLine8 = [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine6 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; var platformLine3 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine2 = [0]; var platformLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var flyingPlatformArray = [[4, 56, 0, -1], [2, 37, 1, 1], [3, 37, 1, 1], [5, 15, 1, -1], [6, 25, 0, 1], [7, 31, 0, -1]]; var ColumnLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; var ColumnLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0]; var ColumnLine6 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; var ColumnLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var enemyLine7 = [0]; var enemyLine6 = [0]; var enemyLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; var enemyLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine11 = [2, 0, 0, 0, 0]; var enemyLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0]; var enemy1Array = [[2, -1, 0], [6, 1, 0], [4, -1, 0], [6, 1, 0], [5, -1, 0], [6, 1, 1], [3, 1, 0], [7, 1, 0]]; var enemy2Array = [[38, -1, 0, 1], [50, 1, 1, 2], [29, 1, 0, 3]]; var itemLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; var itemLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; var itemLine7 = [1, 0]; var itemLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var switchArray = [["flyingplatform5", 1], ["flyingplatform0", 1], ["flyingplatform4", 1]]; var ladderBottomsLine18 = [0, 0, 0, 0, 3, 0]; var ladderBottomsLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0]; var ladderBottomsLine14 = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3]; var ladderBottomsLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; var ladderBottomsLine11 = [0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine3 = [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0]; var ladderBottomsLine0 = [0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; levelHeight = 24; levelWidth = 43; } else if (_root.level == 1) { var platformLine24 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0]; var platformLine23 = [0]; var platformLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 0, 0]; var platformLine21 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]; var platformLine20 = [0]; var platformLine19 = [0]; var platformLine17 = [4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine13 = [0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0]; var platformLine12 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0]; var platformLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine10 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine9 = [0]; var platformLine8 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0]; var platformLine4 = [0]; var platformLine3 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine2 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0]; var platformLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var flyingPlatformArray = [[4, 25, 0, 1], [4, 25, 1, -1], [4, 25, 1, -1], [4, 25, 1, 1], [6, 50, 0, 1]]; var ColumnLine21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine10 = [0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0]; var ColumnLine0 = [30, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0]; var enemyLine21 = [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine13 = [0, 0, 0, 0, 0, 0, 2, 0]; var enemy1Array = [[2, -1, 0], [6, 1, 0], [4, -1, 0]]; var enemy2Array = [[50, 1, 0, 1]]; var itemLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var itemLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var itemLine11 = [0, 0, 0, 0, 4, 0]; var itemLine9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine8 = [0, 2, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var switchArray = [["flyingplatform0", 1], ["flyingplatform4", 1]]; var ladderBottomsLine21 = [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine12 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0]; var ladderBottomsLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0]; var ladderBottomsLine8 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine0 = [0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; levelHeight = 30; levelWidth = 45; } _root.game.level.platforms.levelBoundary3._x = -25; _root.game.level.platforms.levelBoundary3._y = (levelHeight + 4) * -25; _root.game.level.platforms.levelBoundary3._yscale = 100 * ((levelHeight + 4) * 25); _root.game.level.platforms.levelBoundary1._x = (levelwidth + 1) * 25; _root.game.level.platforms.levelBoundary1._y = (levelHeight + 4) * -25; _root.game.level.platforms.levelBoundary1._yscale = 100 * ((levelHeight + 4) * 25); _root.game.level.platforms.levelBoundary4._x = -25; _root.game.level.platforms.levelBoundary4._y = (levelHeight + 4) * -25; _root.game.level.platforms.levelBoundary4._xscale = 100 * ((levelwidth + 4) * 25); _root.game.level.platforms.levelBoundary2._x = -25; _root.game.level.platforms.levelBoundary2._y = 0; _root.game.level.platforms.levelBoundary2._xscale = 100 * ((levelwidth + 4) * 25); switchNo = 0; enemy1No = 0; enemy2No = 0; flyingspriteNo = 0; spriteNo = 3; writingsprite = 0; platformLength = 1; columnLine = 0; while (levelHeight >= columnLine) { xPos = 0; while (xPos < this["columnLine" + columnLine].length) { if (this["columnLine" + columnLine][xPos] != 0) { _root.game.level.platforms.platform3.duplicateMovieClip("column" + spriteNo, spriteNo); _root.game.level.platforms["column" + spriteNo]._yscale = 100 * this["columnLine" + columnLine][xPos]; _root.game.level.platforms["column" + spriteNo]._x = 25 * xPos; _root.game.level.platforms["column" + spriteNo]._y = -25 * columnLine; spriteNo++; } xPos++; } columnLine++; } platformLine = 0; while (levelHeight >= platformLine) { lastBlock = 0; xPos = 0; while (xPos < this["platformLine" + platformLine].length) { if ((this["platformLine" + platformLine][xPos] == lastBlock) && (lastBlock != 0)) { platformLength++; } else { if (writingsprite) { if ((lastblock == 2) || (lastBlock == 4)) { _root.game.level.platforms["flyingplatform" + flyingspriteNo]._xscale = 100 * platformLength; _root.game.level.platforms["flyingplatform" + flyingspriteNo]._yscale = 100; flyingspriteNo++; } else { _root.game.level.platforms["platform" + spriteNo]._xscale = 100 * platformLength; _root.game.level.platforms["platform" + spriteNo]._yscale = 100; } writingsprite = 0; platformLength = 1; spriteNo++; } if (this["platformLine" + platformLine][xPos] != 0) { if ((this["platformLine" + platformLine][xPos] == 2) || (this["platformLine" + platformLine][xPos] == 4)) { _root.game.level.platforms["platform" + this["platformLine" + platformLine][xPos]].duplicateMovieClip("flyingplatform" + flyingspriteNo, spriteNo); _root.game.level.platforms["flyingplatform" + flyingspriteNo]._y = -25 * platformLine; _root.game.level.platforms["flyingplatform" + flyingspriteNo]._x = 25 * xPos; _root.game.level.platforms["flyingplatform" + flyingspriteNo].speed = flyingPlatformArray[flyingspriteNo][0]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].i = flyingPlatformArray[flyingspriteNo][0]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].distance = flyingPlatformArray[flyingspriteNo][1]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].active = flyingPlatformArray[flyingspriteNo][2]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].direction = flyingPlatformArray[flyingspriteNo][3]; } else { _root.game.level.platforms["platform" + this["platformLine" + platformLine][xPos]].duplicateMovieClip("platform" + spriteNo, spriteNo); _root.game.level.platforms["platform" + spriteNo]._y = -25 * platformLine; _root.game.level.platforms["platform" + spriteNo]._x = 25 * xPos; } writingsprite = 1; } } lastBlock = this["platformLine" + platformLine][xPos]; xPos++; } platformLine++; } enemyLine = 0; while (levelHeight >= enemyLine) { xPos = 0; while (xPos < this["enemyLine" + enemyLine].length) { if (this["enemyLine" + enemyLine][xPos] == 0) { } if (this["enemyLine" + enemyLine][xPos] != 0) { _root.game.level.enemies["enemy" + this["enemyLine" + enemyLine][xPos]].duplicateMovieClip("enemy" + spriteNo, spriteNo); _root.game.level.enemies["enemy" + spriteNo]._y = -25 * enemyLine; _root.game.level.enemies["enemy" + spriteNo]._x = 25 * xPos; if (this["enemyLine" + enemyLine][xPos] == 1) { _root.game.level.enemies["enemy" + spriteNo].speed = enemy1Array[enemy1No][0]; _root.game.level.enemies["enemy" + spriteNo].direction = enemy1Array[enemy1No][1]; _root.game.level.enemies["enemy" + spriteNo].active = enemy1Array[enemy1No][2]; enemy1No++; } else if (this["enemyLine" + enemyLine][xPos] == 2) { _root.game.level.enemies["enemy" + spriteNo].speed = enemy2Array[enemy2No][0]; _root.game.level.enemies["enemy" + spriteNo].direction = enemy2Array[enemy2No][1]; _root.game.level.enemies["enemy" + spriteNo].active = enemy2Array[enemy2No][2]; _root.game.level.enemies["enemy" + spriteNo].fishID = enemy2No; enemy2No++; } spriteNo++; } xPos++; } enemyLine++; } this.drawItems(); ladderLine = 0; while (levelHeight >= ladderLine) { xPos = 0; while (xPos < this["ladderBottomsLine" + ladderLine].length) { if (this["ladderBottomsLine" + ladderLine][xPos] != 0) { _root.game.level.ladderBottoms.ladder.duplicateMovieClip("ladder" + spriteNo, spriteNo); _root.game.level.ladderBottoms["ladder" + spriteNo]._y = -25 * ladderLine; _root.game.level.ladderBottoms["ladder" + spriteNo]._x = 25 * xPos; _root.game.level.laddertops.ladder.duplicateMovieClip("ladder" + spriteNo, spriteNo); _root.game.level.laddertops["ladder" + spriteNo]._y = (-25 * ladderLine) - (25 * this["ladderBottomsLine" + ladderLine][xPos]); _root.game.level.laddertops["ladder" + spriteNo]._x = 25 * xPos; drawLadder = 0; while (drawladder < this["ladderBottomsLine" + ladderLine][xPos]) { _root.game.level.items.item3.duplicateMovieClip("item" + spriteNo, spriteNo); _root.game.level.items["item" + spriteNo]._y = (-25 * ladderLine) - (25 * drawLadder); _root.game.level.items["item" + spriteNo]._x = 25 * xPos; spriteNo++; drawLadder++; } spriteNo++; } xPos++; } ladderLine++; } bgMovie = ("bg" + _root.level) + ".swf"; loadMovie (bgMovie, this.bground);Instance of Symbol 37 MovieClip "bground" in Symbol 179 MovieClip Frame 14onClipEvent (data) { if (this.getBytesTotal == this.getBytesLoaded) { _parent.play(); } }Instance of Symbol 103 MovieClip "level" in Symbol 179 MovieClip Frame 14onClipEvent (load) { _root.game.levely = this._y; _root.game.levelx = this._x; }Instance of Symbol 106 MovieClip in Symbol 179 MovieClip Frame 17onClipEvent (load) { this.text = (("Level " + _root.level) + newline) + "Play!!"; }Instance of Symbol 111 MovieClip "life" in Symbol 179 MovieClip Frame 35onClipEvent (load) { if (this._name == "life") { _root.game.lives = 3; i = 1; while (_root.game.lives >= i) { this.duplicateMovieClip("life" + i, i + 100); _parent["life" + i]._x = -325 + (i * 15); _parent["life" + i]._y = -80; _parent["life" + i].life = i; i++; } } } onClipEvent (enterFrame) { if ((this._name != "life") && (this._visible)) { if (_root.game.lives < this.life) { this._visible = 0; } } else if (this._name == "life") { if (_root.game.lives == 0) { _root.game.gotoAndStop("dead"); _root.game.info = "Game Over."; } } }Instance of Symbol 122 MovieClip "instructions" in Symbol 179 MovieClip Frame 35onClipEvent (enterFrame) { if (!stopped) { if (95 < counter) { this.play(); counter = 0; } else { counter++; } } }Symbol 179 MovieClip Frame 42stop();Symbol 179 MovieClip Frame 43stop();Symbol 179 MovieClip Frame 44stop();Instance of Symbol 175 MovieClip "text" in Symbol 179 MovieClip Frame 44onClipEvent (load) { if (_root.level == 3) { thetext = "Game Completed!"; _parent.email._visible = 1; } else { thetext = (("Level " + _root.level) + newline) + " Complete!"; _parent.email._visible = 0; } this.text = theText; _parent.littletext.text = theText; _root.level++; } onClipEvent (enterFrame) { if ((6 < this.i) && (_root.level != 6)) { _root.gotoAndPlay("purge"); } else if ((9 < this.i) && (_root.level != 6)) { _root.level = 1; _root.gotoAndStop("text"); } }
Library Items
Symbol 1 Bitmap | Used by:3 35 | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:1 2 | Used by:Timeline |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:Timeline |
Symbol 6 Font | Used by:7 22 104 105 107 108 112 118 119 121 177 | |
Symbol 7 EditableText | Uses:6 | Used by:12 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:11 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:9 10 | Used by:12 |
Symbol 12 MovieClip | Uses:7 11 | Used by:Timeline |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:18 |
Symbol 15 Graphic | Used by:16 17 74 99 114 116 | |
Symbol 16 MovieClip | Uses:15 | Used by:17 114 116 |
Symbol 17 Button | Uses:16 15 | Used by:18 |
Symbol 18 MovieClip | Uses:14 17 | Used by:Timeline |
Symbol 19 Bitmap | Used by:20 35 | |
Symbol 20 Graphic | Uses:19 | Used by:Timeline |
Symbol 21 Graphic | Used by:25 123 179 Timeline | |
Symbol 22 Text | Uses:6 | Used by:23 |
Symbol 23 MovieClip | Uses:22 | Used by:Timeline |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 MovieClip | Uses:21 | Used by:38 48 50 51 84 95 179 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:179 |
Symbol 28 Graphic | Used by:34 36 | |
Symbol 29 ShapeTweening | Used by:33 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:33 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:29 31 32 | Used by:34 36 |
Symbol 34 MovieClip | Uses:28 33 | Used by:179 |
Symbol 35 Graphic | Uses:19 1 | Used by:179 |
Symbol 36 MovieClip | Uses:28 33 | Used by:179 |
Symbol 37 MovieClip | Used by:179 | |
Symbol 38 MovieClip | Uses:25 | Used by:39 40 |
Symbol 39 MovieClip | Uses:38 | Used by:103 |
Symbol 40 MovieClip | Uses:38 | Used by:103 |
Symbol 41 Graphic | Used by:42 43 46 | |
Symbol 42 MovieClip | Uses:41 | Used by:51 |
Symbol 43 MovieClip | Uses:41 | Used by:51 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:51 |
Symbol 46 MovieClip | Uses:41 | Used by:51 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 25 | Used by:51 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 25 | Used by:51 |
Symbol 51 MovieClip | Uses:42 43 25 45 46 48 50 | Used by:103 |
Symbol 52 Graphic | Used by:53 100 | |
Symbol 53 MovieClip | Uses:52 | Used by:54 97 101 122 179 |
Symbol 54 MovieClip | Uses:53 | Used by:72 |
Symbol 55 ShapeTweening | Used by:61 83 | |
Symbol 56 ShapeTweening | Used by:61 83 | |
Symbol 57 ShapeTweening | Used by:61 83 | |
Symbol 58 ShapeTweening | Used by:61 83 | |
Symbol 59 ShapeTweening | Used by:61 83 | |
Symbol 60 Graphic | Used by:61 83 | |
Symbol 61 MovieClip | Uses:55 56 57 58 59 60 | Used by:63 120 |
Symbol 62 Graphic | Used by:63 120 | |
Symbol 63 MovieClip | Uses:61 62 | Used by:72 |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:67 |
Symbol 67 MovieClip | Uses:64 66 | Used by:72 |
Symbol 68 Graphic | Used by:71 | |
Symbol 69 MovieClip | Used by:71 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:68 69 70 | Used by:72 122 |
Symbol 72 MovieClip | Uses:54 63 67 71 | Used by:103 |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 MovieClip | Uses:15 | Used by:75 78 89 91 111 124 131 136 137 141 144 147 148 153 160 162 |
Symbol 75 MovieClip | Uses:73 74 | Used by:78 97 |
Symbol 76 Graphic | Used by:78 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:75 76 74 77 | Used by:84 |
Symbol 79 MovieClip | Used by:84 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:82 |
Symbol 82 MovieClip | Uses:81 | Used by:84 |
Symbol 83 MovieClip | Uses:55 56 57 58 59 60 | Used by:84 95 |
Symbol 84 MovieClip | Uses:78 79 25 82 83 | Used by:96 |
Symbol 85 Graphic | Used by:89 91 | |
Symbol 86 Graphic | Used by:89 91 | |
Symbol 87 Graphic | Used by:89 91 | |
Symbol 88 Graphic | Used by:89 91 | |
Symbol 89 MovieClip | Uses:85 74 86 87 88 | Used by:95 |
Symbol 90 MovieClip | Used by:95 | |
Symbol 91 MovieClip | Uses:85 74 86 87 88 | Used by:95 |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:89 90 25 91 94 83 | Used by:96 |
Symbol 96 MovieClip | Uses:84 95 | Used by:103 |
Symbol 97 MovieClip | Uses:75 53 | Used by:98 |
Symbol 98 MovieClip | Uses:97 | Used by:103 |
Symbol 99 MovieClip | Uses:15 | Used by:101 |
Symbol 100 MovieClip | Uses:52 | Used by:101 |
Symbol 101 MovieClip | Uses:53 99 100 | Used by:102 |
Symbol 102 MovieClip | Uses:101 | Used by:103 |
Symbol 103 MovieClip | Uses:39 40 51 72 96 98 102 | Used by:179 |
Symbol 104 Text | Uses:6 | Used by:179 |
Symbol 105 EditableText | Uses:6 | Used by:106 175 176 |
Symbol 106 MovieClip | Uses:105 | Used by:179 |
Symbol 107 EditableText | Uses:6 | Used by:179 |
Symbol 108 Text | Uses:6 | Used by:179 |
Symbol 109 Graphic | Used by:111 124 | |
Symbol 110 Graphic | Used by:111 124 136 137 141 144 148 153 160 162 170 | |
Symbol 111 MovieClip | Uses:109 110 74 | Used by:179 |
Symbol 112 Text | Uses:6 | Used by:122 |
Symbol 113 Graphic | Used by:117 | |
Symbol 114 Button | Uses:16 15 | Used by:117 |
Symbol 115 Graphic | Used by:117 | |
Symbol 116 Button | Uses:16 15 | Used by:117 |
Symbol 117 MovieClip | Uses:113 114 115 116 | Used by:122 |
Symbol 118 Text | Uses:6 | Used by:122 |
Symbol 119 Text | Uses:6 | Used by:122 |
Symbol 120 MovieClip | Uses:61 62 | Used by:122 |
Symbol 121 Text | Uses:6 | Used by:122 |
Symbol 122 MovieClip | Uses:112 117 118 53 119 120 121 71 | Used by:179 |
Symbol 123 MovieClip | Uses:21 | Used by:179 |
Symbol 124 MovieClip | Uses:109 110 74 | Used by:171 |
Symbol 125 MovieClip | Used by:171 | |
Symbol 126 Graphic | Used by:131 | |
Symbol 127 Graphic | Used by:131 | |
Symbol 128 Graphic | Used by:131 | |
Symbol 129 Graphic | Used by:131 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:126 74 127 128 129 130 | Used by:171 |
Symbol 132 Graphic | Used by:136 137 141 | |
Symbol 133 Graphic | Used by:136 137 | |
Symbol 134 Graphic | Used by:136 137 | |
Symbol 135 Graphic | Used by:136 137 141 | |
Symbol 136 MovieClip | Uses:132 110 74 133 134 135 | Used by:171 |
Symbol 137 MovieClip | Uses:132 110 74 133 134 135 | Used by:171 |
Symbol 138 Graphic | Used by:141 148 | |
Symbol 139 Graphic | Used by:141 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:132 110 74 135 138 139 140 | Used by:171 |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:142 110 74 143 | Used by:171 |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:145 74 146 | Used by:171 |
Symbol 148 MovieClip | Uses:138 110 74 | Used by:171 |
Symbol 149 Graphic | Used by:153 | |
Symbol 150 Graphic | Used by:153 | |
Symbol 151 Graphic | Used by:153 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip | Uses:149 110 74 150 151 152 | Used by:171 |
Symbol 154 Graphic | Used by:160 162 | |
Symbol 155 Graphic | Used by:160 162 | |
Symbol 156 Graphic | Used by:160 162 | |
Symbol 157 Graphic | Used by:160 162 | |
Symbol 158 Graphic | Used by:160 162 | |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:154 110 74 155 156 157 158 159 | Used by:171 |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:161 74 158 110 157 156 155 154 | Used by:171 |
Symbol 163 Graphic | Used by:170 | |
Symbol 164 Graphic | Used by:170 | |
Symbol 165 Graphic | Used by:170 | |
Symbol 166 Graphic | Used by:170 | |
Symbol 167 Graphic | Used by:170 | |
Symbol 168 Graphic | Used by:170 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:163 110 164 165 166 167 168 169 | Used by:171 |
Symbol 171 MovieClip | Uses:124 125 131 136 137 141 144 147 148 153 160 162 170 | Used by:179 |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:172 | Used by:174 |
Symbol 174 MovieClip | Uses:173 | Used by:179 |
Symbol 175 MovieClip | Uses:105 | Used by:179 |
Symbol 176 MovieClip | Uses:105 | Used by:179 |
Symbol 177 EditableText | Uses:6 | Used by:178 |
Symbol 178 MovieClip | Uses:177 | Used by:179 |
Symbol 179 MovieClip | Uses:21 25 27 34 35 36 37 103 104 106 107 108 53 111 122 123 171 174 175 176 178 | Used by:Timeline |
Instance Names
"game" | Frame 6 | Symbol 179 MovieClip |
"bar" | Symbol 12 MovieClip Frame 1 | Symbol 11 MovieClip |
"text" | Symbol 18 MovieClip Frame 1 | Symbol 14 MovieClip |
"foot" | Symbol 34 MovieClip Frame 1 | Symbol 33 MovieClip |
"foot" | Symbol 36 MovieClip Frame 1 | Symbol 33 MovieClip |
"ladder" | Symbol 39 MovieClip Frame 1 | Symbol 38 MovieClip |
"ladder" | Symbol 40 MovieClip Frame 1 | Symbol 38 MovieClip |
"hitarea" | Symbol 48 MovieClip Frame 1 | Symbol 25 MovieClip |
"hitarea" | Symbol 50 MovieClip Frame 1 | Symbol 25 MovieClip |
"platform1" | Symbol 51 MovieClip Frame 1 | Symbol 42 MovieClip |
"platform2" | Symbol 51 MovieClip Frame 1 | Symbol 43 MovieClip |
"levelboundary2" | Symbol 51 MovieClip Frame 1 | Symbol 25 MovieClip |
"levelboundary4" | Symbol 51 MovieClip Frame 1 | Symbol 25 MovieClip |
"levelboundary3" | Symbol 51 MovieClip Frame 1 | Symbol 25 MovieClip |
"levelboundary1" | Symbol 51 MovieClip Frame 1 | Symbol 25 MovieClip |
"platform3" | Symbol 51 MovieClip Frame 1 | Symbol 45 MovieClip |
"platform4" | Symbol 51 MovieClip Frame 1 | Symbol 46 MovieClip |
"platform5" | Symbol 51 MovieClip Frame 1 | Symbol 48 MovieClip |
"platform6" | Symbol 51 MovieClip Frame 1 | Symbol 50 MovieClip |
"item1" | Symbol 72 MovieClip Frame 1 | Symbol 54 MovieClip |
"item2" | Symbol 72 MovieClip Frame 1 | Symbol 63 MovieClip |
"item3" | Symbol 72 MovieClip Frame 1 | Symbol 67 MovieClip |
"item4" | Symbol 72 MovieClip Frame 1 | Symbol 71 MovieClip |
"warhead" | Symbol 75 MovieClip Frame 1 | Symbol 74 MovieClip |
"nose" | Symbol 78 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper" | Symbol 78 MovieClip Frame 1 | Symbol 74 MovieClip |
"zerjerman" | Symbol 82 MovieClip Frame 1 | Symbol 81 MovieClip |
"sushiboy" | Symbol 84 MovieClip Frame 1 | Symbol 78 MovieClip |
"listener" | Symbol 84 MovieClip Frame 1 | Symbol 79 MovieClip |
"hitarea" | Symbol 84 MovieClip Frame 1 | Symbol 25 MovieClip |
"nose" | Symbol 89 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper" | Symbol 89 MovieClip Frame 1 | Symbol 74 MovieClip |
"nose" | Symbol 91 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper" | Symbol 91 MovieClip Frame 1 | Symbol 74 MovieClip |
"zerjerman" | Symbol 94 MovieClip Frame 1 | Symbol 93 MovieClip |
"zerjerman" | Symbol 95 MovieClip Frame 1 | Symbol 89 MovieClip |
"listener" | Symbol 95 MovieClip Frame 1 | Symbol 90 MovieClip |
"hitarea" | Symbol 95 MovieClip Frame 1 | Symbol 25 MovieClip |
"zerjerman" | Symbol 95 MovieClip Frame 2 | Symbol 91 MovieClip |
"enemy2" | Symbol 96 MovieClip Frame 1 | Symbol 84 MovieClip |
"enemy1" | Symbol 96 MovieClip Frame 1 | Symbol 95 MovieClip |
"fish" | Symbol 97 MovieClip Frame 1 | Symbol 75 MovieClip |
"fish" | Symbol 98 MovieClip Frame 1 | Symbol 97 MovieClip |
"warhead" | Symbol 101 MovieClip Frame 1 | Symbol 99 MovieClip |
"glob" | Symbol 102 MovieClip Frame 1 | Symbol 101 MovieClip |
"ladderbottoms" | Symbol 103 MovieClip Frame 1 | Symbol 39 MovieClip |
"laddertops" | Symbol 103 MovieClip Frame 1 | Symbol 40 MovieClip |
"platforms" | Symbol 103 MovieClip Frame 1 | Symbol 51 MovieClip |
"items" | Symbol 103 MovieClip Frame 1 | Symbol 72 MovieClip |
"enemies" | Symbol 103 MovieClip Frame 1 | Symbol 96 MovieClip |
"fishmovie" | Symbol 103 MovieClip Frame 1 | Symbol 98 MovieClip |
"globmovie" | Symbol 103 MovieClip Frame 1 | Symbol 102 MovieClip |
"bumper5" | Symbol 111 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 111 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 124 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 124 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 124 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 124 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 124 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper2" | Symbol 124 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 131 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 131 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 131 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 131 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper2" | Symbol 131 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 136 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 136 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 136 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 136 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 137 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 137 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 137 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 137 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 141 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 141 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 141 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 141 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 144 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 144 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 144 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 144 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 147 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 147 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 147 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 147 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 148 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 148 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 148 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 148 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 153 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 153 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 153 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 153 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 160 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 160 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 160 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 160 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper4" | Symbol 162 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper3" | Symbol 162 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper5" | Symbol 162 MovieClip Frame 1 | Symbol 74 MovieClip |
"bumper1" | Symbol 162 MovieClip Frame 1 | Symbol 74 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 1 | Symbol 124 MovieClip |
"listener" | Symbol 171 MovieClip Frame 1 | Symbol 125 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 3 | Symbol 131 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 5 | Symbol 136 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 6 | Symbol 137 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 7 | Symbol 141 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 9 | Symbol 144 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 11 | Symbol 147 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 13 | Symbol 148 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 15 | Symbol 153 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 16 | Symbol 160 MovieClip |
"sprite" | Symbol 171 MovieClip Frame 17 | Symbol 162 MovieClip |
"levelArea" | Symbol 179 MovieClip Frame 1 | Symbol 25 MovieClip |
"foot" | Symbol 179 MovieClip Frame 13 | Symbol 36 MovieClip |
"bground" | Symbol 179 MovieClip Frame 14 | Symbol 37 MovieClip |
"level" | Symbol 179 MovieClip Frame 14 | Symbol 103 MovieClip |
"life" | Symbol 179 MovieClip Frame 35 | Symbol 111 MovieClip |
"instructions" | Symbol 179 MovieClip Frame 35 | Symbol 122 MovieClip |
"pushboundary3" | Symbol 179 MovieClip Frame 42 | Symbol 25 MovieClip |
"pushboundary1" | Symbol 179 MovieClip Frame 42 | Symbol 25 MovieClip |
"pushboundary4" | Symbol 179 MovieClip Frame 42 | Symbol 25 MovieClip |
"pushboundary2" | Symbol 179 MovieClip Frame 42 | Symbol 25 MovieClip |
"playboundary2" | Symbol 179 MovieClip Frame 42 | Symbol 25 MovieClip |
"playboundary4" | Symbol 179 MovieClip Frame 42 | Symbol 25 MovieClip |
"playboundary1" | Symbol 179 MovieClip Frame 42 | Symbol 25 MovieClip |
"playboundary3" | Symbol 179 MovieClip Frame 42 | Symbol 123 MovieClip |
"player" | Symbol 179 MovieClip Frame 42 | Symbol 171 MovieClip |
"text" | Symbol 179 MovieClip Frame 44 | Symbol 175 MovieClip |
"littletext" | Symbol 179 MovieClip Frame 44 | Symbol 176 MovieClip |
"email" | Symbol 179 MovieClip Frame 44 | Symbol 178 MovieClip |
Special Tags
EnableDebugger (58) | Timeline Frame 1 | 31 bytes "..$1$PJ$5X7bffv1FRCG2UgkbQ.38.." |
Labels
"load" | Frame 1 |
"text" | Frame 5 |
"game" | Frame 6 |
"purge" | Frame 7 |
"walk0" | Symbol 84 MovieClip Frame 1 |
"walk2" | Symbol 84 MovieClip Frame 2 |
"bubbled" | Symbol 84 MovieClip Frame 3 |
"walk0" | Symbol 95 MovieClip Frame 1 |
"walk2" | Symbol 95 MovieClip Frame 2 |
"bubbled" | Symbol 95 MovieClip Frame 3 |
"fish0" | Symbol 97 MovieClip Frame 1 |
"fish2" | Symbol 97 MovieClip Frame 2 |
"fishsplat" | Symbol 97 MovieClip Frame 3 |
"right" | Symbol 101 MovieClip Frame 1 |
"left" | Symbol 101 MovieClip Frame 2 |
"staticright" | Symbol 171 MovieClip Frame 1 |
"staticleft" | Symbol 171 MovieClip Frame 2 |
"runright" | Symbol 171 MovieClip Frame 3 |
"runleft" | Symbol 171 MovieClip Frame 4 |
"jumpleft" | Symbol 171 MovieClip Frame 5 |
"jumpright" | Symbol 171 MovieClip Frame 6 |
"fallleft" | Symbol 171 MovieClip Frame 7 |
"fallright" | Symbol 171 MovieClip Frame 8 |
"fireleft" | Symbol 171 MovieClip Frame 9 |
"fireright" | Symbol 171 MovieClip Frame 10 |
"jumpfireright" | Symbol 171 MovieClip Frame 11 |
"jumpfireleft" | Symbol 171 MovieClip Frame 12 |
"crouchleft" | Symbol 171 MovieClip Frame 13 |
"crouchright" | Symbol 171 MovieClip Frame 14 |
"climb" | Symbol 171 MovieClip Frame 15 |
"climbUp" | Symbol 171 MovieClip Frame 16 |
"climbDown" | Symbol 171 MovieClip Frame 17 |
"struckleft" | Symbol 171 MovieClip Frame 18 |
"struckright" | Symbol 171 MovieClip Frame 19 |
"writelevel" | Symbol 179 MovieClip Frame 14 |
"dead" | Symbol 179 MovieClip Frame 43 |
"level complete" | Symbol 179 MovieClip Frame 44 |
Dynamic Text Variables
text | Symbol 7 EditableText | "loaded 100%" |
text | Symbol 105 EditableText | "Level 1 Play!!" |
ammo | Symbol 107 EditableText | "0" |
|