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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/46244969?noj=FRM46244969-11DC" width="1" height="1"></div>

Save the Foot.swf

This is the info page for
Flash #126336

(Click the ID number above for more basic data on this flash file.)


Text
loaded 100%

Imagine half the England team have suddenly gone down
with muscular strains, sprained ligaments and various other
aches and pains. The World Cup is just round the corner, and
they need a pain relief treatment that will help stop the pain
and so speed their recovery back into action.
However, disaster has struck. The devious opposition (we all
know who) have stolen all the stock of New Voltarol Emulgel
P that could provide penetrating pain and inflammation relief
for joint and muscular sprains, strains and bruises. In the
meantime the  physio has recommended that the players
either rest, use ice packs, compress or elevate the injury.
As a fan with nothing better to do in Japan (and with the best
interests of the team at heart obviously), you have been given
the task of finding the missing Voltarol Emulgel P pieces so
that the players can get back on that road to recovery.
However, due to medical restrictions this is a game for grown
ups, so if you're under 16 years old you'd best not take part!
Good luck!
Voltarol Emulgel P contains Diclofenac diethylammonium,
always read the label.

Loading background...
classic Japanese prints
by Katsushika Hokusai 1827
"Mount Fuji Views"

Level 1
Play!!

0

x

Use the cursor keys to
move left or right and
jump.
Don't hit the enemy!

When you have the yellow
gel -         press SPACE to
fire and encase the enemy
in a bubble for a short
time.

Collect all the droplets -
of Voltarol to make one
application, heal the foot
and move on to the next
level.

Hit the switches-       to
trigger platforms that you
might help you find all the
drops.

<P ALIGN="CENTER"><FONT FACE="Helvetica" SIZE="17" COLOR="#000099"><B>email </B><A HREF="mailto:blustick@evolver.co.uk"><B>blustick@evolver.co.uk </B></A></FONT></P><P ALIGN="CENTER"><FONT FACE="Helvetica" SIZE="17" COLOR="#000099"><B>for more levels</B></FONT></P>

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 12 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent.play(); } else { this.bar.gotoAndStop(Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); this.text = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "% loaded"; } }
Frame 5
stop(); _root.level = 1;
Instance of Symbol 18 MovieClip in Frame 5
onClipEvent (load) { this.text.text = "Play Game"; this.target = "game"; }
Instance of Symbol 23 MovieClip in Frame 5
onClipEvent (enterFrame) { if (-350 < this._y) { this._y = this._y - 0.5; } else { this._y = 266; } if (this._alpha < 100) { this._alpha = this._alpha + 10; } }
Frame 6
stop();
Frame 7
prevFrame();
Symbol 11 MovieClip Frame 1
stop();
Symbol 17 Button
on (rollOver) { gotoAndPlay (2); } on (rollOut) { gotoAndStop (1); } on (release) { _root.gotoAndStop(target); }
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 10
gotoAndPlay (2);
Symbol 33 MovieClip Frame 1
stop();
Instance of Symbol 33 MovieClip "foot" in Symbol 34 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); }
Instance of Symbol 33 MovieClip "foot" in Symbol 36 MovieClip Frame 1
onClipEvent (enterFrame) { stop(); }
Symbol 42 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 1
stop();
Instance of Symbol 43 MovieClip "platform2" in Symbol 51 MovieClip Frame 1
onClipEvent (load) { counter = 0; Odirection = "bob"; } onClipEvent (enterFrame) { if (Odirection == "bob") { Odirection = direction; Odistance = distance; adjuster = Math.floor(20 / speed); } if ((direction != Odirection) && (distance != (Odistance + adjuster))) { distance = Odistance + adjuster; } if ((this._name != "platform2") && (this.active)) { if (direction == 1) { direct = 1; } else { direct = 3; } if (counter < distance) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * speed, "player"); } this._x = this._x + (direction * speed); counter++; } else if (0 < i) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * i, "player"); } this._x = this._x + (direction * i); i--; } else { direction = -direction; counter = 0; i = speed; } } }
Instance of Symbol 46 MovieClip "platform4" in Symbol 51 MovieClip Frame 1
onClipEvent (load) { counter = 0; } onClipEvent (enterFrame) { if ((this._name != "platform4") && (this.active)) { if (direction == 1) { direct = 2; } else { direct = 4; } if (counter < distance) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * speed, "player"); } this._y = this._y + (direction * speed); counter++; } else if (0 < i) { if (this.hitTest(_root.game.player.sprite.bumper1)) { _root.game.moveThis(direct, direction * i, "player"); } this._y = this._y + (direction * i); i--; } else { direction = -direction; counter = 0; i = speed; } } }
Instance of Symbol 48 MovieClip "platform5" in Symbol 51 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitarea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } }
Instance of Symbol 50 MovieClip "platform6" in Symbol 51 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitarea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } }
Symbol 61 MovieClip Frame 21
gotoAndPlay (5);
Symbol 63 MovieClip Frame 1
stop();
Instance of Symbol 61 MovieClip in Symbol 63 MovieClip Frame 1
/* no clip actions */
Symbol 71 MovieClip Frame 1
stop();
Instance of Symbol 69 MovieClip in Symbol 71 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game.level.platforms[_parent.platform].active != _parent.inState) { _parent.gotoAndStop(1); } else { _parent.gotoAndStop(2); } if (_parent.hitTest(_root.game.player)) { _root.game.level.platforms[_parent.platform].active = _parent.inState; _parent.gotoAndStop(2); } }
Symbol 71 MovieClip Frame 2
stop();
Instance of Symbol 54 MovieClip "item1" in Symbol 72 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._visible && (this._name != "item1")) { if (this.hitTest(_root.game.player)) { _root.game.ammo = _root.game.ammo + 5; this._visible = 0; } } }
Instance of Symbol 63 MovieClip "item2" in Symbol 72 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._visible && (this._name != "item2")) { if (this.hitTest(_root.game.player)) { _root.game.voltarol++; _root.game.foot.foot.nextFrame(); if (_root.game.voltarol == 5) { _root.game.gotoAndStop("level complete"); } this._visible = 0; } } }
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 5
gotoAndStop (1);
Symbol 83 MovieClip Frame 21
gotoAndPlay (5);
Symbol 84 MovieClip Frame 1
stop();
Instance of Symbol 79 MovieClip "listener" in Symbol 84 MovieClip Frame 1
onClipEvent (load) { bubbled = 0; oriented = 0; fishcounter = 1; hitBoundary = 0; } onClipEvent (enterFrame) { if (_parent.hitTest(_root.game.levelArea)) { _parent.active = 1; } else { _parent.active = 0; oriented = 0; } if (((!bubbled) && (_parent._name != "enemy1")) && (this._parent.active)) { if (!oriented) { if (_parent.direction == 1) { _parent.gotoAndStop(2); oriented = 1; } else { _parent.gotoAndStop(1); oriented = 1; } } if (_parent.hitArea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } i = 1; while (i < 6) { if (_parent.hitTest(_root.game.level.globmovie["glob" + i])) { _root.game.level.globmovie["glob" + i].removeMovieClip(); this.bubbled = 1; } i++; } if (fireCounter < _parent.speed) { fireCounter++; } else { fishlevel = (_parent.fishID * 10) + fishcounter; fishName = (("fishID" + _parent.fishID) + "No") + fishcounter; _root.game.level.fishmovie.fish.duplicateMovieClip(fishName, fishlevel); _root.game.level.fishmovie[fishName].firedBy = _parent._name; fishcounter++; if (fishcounter == 6) { fishcounter = 1; } _parent.sushiboy.play(); fireCounter = 0; } } else { _parent.gotoAndStop(3); oriented = 0; } }
Symbol 84 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 3
stop();
Instance of Symbol 83 MovieClip in Symbol 84 MovieClip Frame 3
onClipEvent (load) { blink = 0; } onClipEvent (enterFrame) { bubbleTimer++; if ((65 < bubbleTimer) && (blink != 2)) { blink = 2; offOn = 0; } if (125 < bubbleTimer) { _parent.listener.bubbled = 0; } if ((offOn == blink) && (0 < blink)) { if (this._visible) { this._visible = 0; } else { this._visible = 1; } offOn = 0; } else if (0 < blink) { offOn++; } }
Symbol 95 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip "listener" in Symbol 95 MovieClip Frame 1
onClipEvent (load) { bubbled = 0; } onClipEvent (enterFrame) { if (_parent.hitTest(_root.game.levelArea)) { _parent.active = 1; } else { _parent.active = 0; } if (((!bubbled) && (_parent._name != "enemy1")) && (this._parent.active)) { if (_parent.hitArea.hitTest(_root.game.player) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); } i = 1; while (i < 6) { if (_parent.hitTest(_root.game.level.globmovie["glob" + i])) { _root.game.level.globmovie["glob" + i].removeMovieClip(); this.bubbled = 1; } i++; } this.noseCo = _parent.zerjerman.nose.getBounds(_root); this.bumperCo = _parent.zerjerman.bumper.getBounds(_root); if (_root.game.level.platforms.hitTest(this.bumperCo.xMin, this.bumperCo.yMin, true) || (!_root.game.level.platforms.hitTest(this.noseCo.xMin, this.noseCo.yMin, true))) { _parent.direction = -_parent.direction; theFrame = "walk" + (_parent.direction + 1); _parent.gotoAndStop(theFrame); } _parent._x = _parent._x + (_parent.direction * _parent.speed); } else { _parent.gotoAndStop(3); } }
Symbol 95 MovieClip Frame 2
stop();
Instance of Symbol 91 MovieClip "zerjerman" in Symbol 95 MovieClip Frame 2
onClipEvent (enterFrame) { noseCo = this.nose.getBounds(_root); bumperCo = this.bumper.getBounds(_root); if (_root.game.level.platforms.hitTest(this.bumperCo.xMin, this.bumperCo.yMin, true) || (!_root.game.level.platforms.hitTest(this.noseCo.xMin, this.noseCo.yMin, true))) { direction = -direction; } this._x = this._x + direction; }
Symbol 95 MovieClip Frame 3
stop();
Instance of Symbol 83 MovieClip in Symbol 95 MovieClip Frame 3
onClipEvent (load) { blink = 0; } onClipEvent (enterFrame) { bubbleTimer++; if ((65 < bubbleTimer) && (blink != 2)) { blink = 2; offOn = 0; } if (125 < bubbleTimer) { _parent.listener.bubbled = 0; } if ((offOn == blink) && (0 < blink)) { if (this._visible) { this._visible = 0; } else { this._visible = 1; } offOn = 0; } else if (0 < blink) { offOn++; } }
Symbol 96 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 3
splat = 1; play();
Symbol 97 MovieClip Frame 4
this.removeMovieClip();
Instance of Symbol 97 MovieClip "fish" in Symbol 98 MovieClip Frame 1
onClipEvent (load) { if (this._name != "fish") { direction = _root.game.level.enemies[this.firedBy].direction; this.gotoAndStop("fish" + (direction + 1)); if (direction == 1) { xMod = 25; } else { xMod = -10; } yMod = -20; theseCos = new Object(); theseCos.x = _root.game.level.enemies[this.firedBy]._x; theseCos.y = _root.game.level.enemies[this.firedBy]._y; _root.game.level.enemies.localToGlobal(theseCos); _parent.globalToLocal(theseCos); this._x = theseCos.x + xMod; this._y = theseCos.y + yMod; splat = 0; movespeed = 9; } } onClipEvent (enterFrame) { if ((this._name != "fish") && (this.splat != 1)) { if (this._name != "glob") { this.fish.warheadCo = this.fish.warhead.getBounds(_root); if (_root.game.level.platforms.hitTest(this.fish.warheadCo.xmin, this.fish.warheadCo.ymin, true)) { this.gotoAndPlay(3); splat = 1; } else if (!splat) { this._x = this._x + (movespeed * direction); } if (_root.game.player.hitTest(this) && (_root.game.player.action != "struck")) { _root.game.lives--; theAction = "struck" + _root.game.player.direction; _root.game.player.gotoAndStop(theAction); splat = 1; this.gotoAndPlay(3); } } } }
Symbol 101 MovieClip Frame 1
movespeed = 15; stop();
Symbol 101 MovieClip Frame 2
movespeed = -15; stop();
Symbol 101 MovieClip Frame 5
this.removeMovieClip(); stop();
Instance of Symbol 101 MovieClip "glob" in Symbol 102 MovieClip Frame 1
onClipEvent (load) { if (this._name != "glob") { this.gotoAndStop(_root.game.player.direction); if (_root.game.player.direction == "right") { xMod = 20; } else { xMod = -20; } theseCos = new Object(); theseCos.x = _root.game.player._x; theseCos.y = _root.game.player._y; _root.game.localToGlobal(theseCos); _parent.globalToLocal(theseCos); this._x = theseCos.x + xMod; this._y = theseCos.y; splat = 0; } } onClipEvent (enterFrame) { if (this._name != "glob") { this.warheadCo = this.warhead.getBounds(_root); if (_root.game.level.platforms.hitTest(this.warheadCo.xmin, this.warheadCo.ymin, true)) { this.gotoAndPlay(3); splat = 1; } else if (!splat) { this._x = this._x + movespeed; } } }
Symbol 103 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip "fishmovie" in Symbol 103 MovieClip Frame 1
/* no clip actions */
Symbol 106 MovieClip Frame 10
i++;
Symbol 114 Button
on (release) { _parent.stopped = 1; this.play(); }
Symbol 116 Button
on (release) { _parent.stopped = 0; this.play(); }
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 2
stop();
Symbol 120 MovieClip Frame 1
stop();
Instance of Symbol 61 MovieClip in Symbol 120 MovieClip Frame 1
/* no clip actions */
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 2
stop();
Symbol 122 MovieClip Frame 3
stop();
Symbol 122 MovieClip Frame 4
stop();
Symbol 136 MovieClip Frame 1
if (_parent.listener.calledFrom != 0) { this.gotoAndPlay(_parent.listener.calledFrom); } else { _root.game.moveThis(4, -8, "player"); }
Symbol 136 MovieClip Frame 2
_root.game.moveThis(4, -8, "player");
Symbol 136 MovieClip Frame 3
_root.game.moveThis(4, -8, "player");
Symbol 136 MovieClip Frame 4
_root.game.moveThis(4, -8, "player");
Symbol 136 MovieClip Frame 5
_root.game.moveThis(4, -7, "player");
Symbol 136 MovieClip Frame 6
_root.game.moveThis(4, -6, "player");
Symbol 136 MovieClip Frame 7
_root.game.moveThis(4, -5, "player");
Symbol 136 MovieClip Frame 8
_root.game.moveThis(4, -4, "player");
Symbol 136 MovieClip Frame 9
_root.game.moveThis(4, -3, "player");
Symbol 136 MovieClip Frame 10
_root.game.moveThis(4, -2, "player");
Symbol 136 MovieClip Frame 11
_root.game.moveThis(4, -2, "player");
Symbol 136 MovieClip Frame 12
_root.game.moveThis(4, -2, "player");
Symbol 136 MovieClip Frame 13
_parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);
Symbol 136 MovieClip Frame 17
_parent.listener.calledFrom = 0; _parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);
Symbol 137 MovieClip Frame 1
if (_parent.listener.calledFrom != 0) { this.gotoAndPlay(_parent.listener.calledFrom); } else { _root.game.moveThis(4, -8, "player"); }
Symbol 137 MovieClip Frame 2
_root.game.moveThis(4, -8, "player");
Symbol 137 MovieClip Frame 3
_root.game.moveThis(4, -8, "player");
Symbol 137 MovieClip Frame 4
_root.game.moveThis(4, -8, "player");
Symbol 137 MovieClip Frame 5
_root.game.moveThis(4, -7, "player");
Symbol 137 MovieClip Frame 6
_root.game.moveThis(4, -6, "player");
Symbol 137 MovieClip Frame 7
_root.game.moveThis(4, -5, "player");
Symbol 137 MovieClip Frame 8
_root.game.moveThis(4, -4, "player");
Symbol 137 MovieClip Frame 9
_root.game.moveThis(4, -3, "player");
Symbol 137 MovieClip Frame 10
_root.game.moveThis(4, -2, "player");
Symbol 137 MovieClip Frame 11
_root.game.moveThis(4, -2, "player");
Symbol 137 MovieClip Frame 12
_root.game.moveThis(4, -2, "player");
Symbol 137 MovieClip Frame 13
_parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);
Symbol 137 MovieClip Frame 17
_parent.listener.calledFrom = 0; _parent.listener.onAscent = 0; _parent.listener.onFloor = 0; _parent.gotoAndStop("fall" + _parent.direction);
Symbol 141 MovieClip Frame 1
_parent.listener.calledFrom = 0; stop();
Symbol 141 MovieClip Frame 7
_parent.listener.inJump = 0; _parent.listener.onFloor = 1; _parent.gotoAndStop("static" + _parent.direction);
Symbol 144 MovieClip Frame 3
_root.game.level.globmovie.glob.duplicateMovieClip("glob" + _parent.ammoSprite, _parent.ammoSprite); _parent.ammoSprite++; if (_parent.ammoSprite == 6) { _parent.ammoSprite = 1; } _parent.listener.firing = 0;
Symbol 147 MovieClip Frame 4
_root.game.level.globmovie.glob.duplicateMovieClip("glob" + _parent.ammoSprite, _parent.ammoSprite); _parent.ammoSprite++; if (_parent.ammoSprite == 6) { _parent.ammoSprite = 1; } _parent.listener.firing = 0; if (_parent.listener.onAscent) { theAction = "jump" + _parent.direction; _parent.gotoAndStop(theAction); _parent.sprite.gotoAndPlay(_parent.listener.calledFrom); }
Symbol 148 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 24
_parent._x = 20; _parent._y = 80; _root.game.drawItems("life"); _root.game.level._X = _root.game.levelx; _root.game.level._y = _root.game.levely; _parent.listener.inJump = 0; _parent.listener.onLadder = 0; _parent.listener.firing = 0; _parent.listener.onFloor = 0; _parent.listener.onAscent = 0; _parent.gotoAndStop(1);
Symbol 171 MovieClip Frame 1
action = "staticright"; direction = "right"; stop(); function moveSideways(bumperpoint) { contact = 0; if ((_root.game.player.action == "crouchright") || (_root.game.player.action == "crouchleft")) { height = 14; } else { height = 32; } i = 0; while (i < height) { if (_root.game.level.platforms.hitTest(_root.game.player.listener["bumperCo" + bumperpoint].xmin, _root.game.player.listener["bumperCo" + bumperpoint].ymin + i, true)) { contact = 1; } i = i + 2; } if (!contact) { return(1); } return(0); }
Instance of Symbol 125 MovieClip "listener" in Symbol 171 MovieClip Frame 1
onClipEvent (load) { terminalVelocity = 10; currentVelocity = 0; movespeed = 7; onFloor = 0; onLadder = 0; inJump = 0; onAscent = 0; firing = 0; fireTimer = 0; jumpCounter = 0; _root.game.ammo = 0; _parent.ammoSprite = 1; } onClipEvent (enterFrame) { t = 1; while (t < 6) { this["bumperCo" + t] = _parent.sprite["bumper" + t].getBounds(_root); t++; } hitFloor = 0; if (_root.game.level.platforms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true)) { onFloor = 1; if (inJump) { _parent.sprite.play(); } } else if ((!onLadder) && (_root.game.level.platforms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin + currentVelocity, true))) { k = 1; while (k < currentVelocity) { if (_root.game.level.platforms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin + k, true)) { hitFloor = 1; break; } k++; } if (hitFloor) { currentVelocity = k; _parent.sprite.play(); } } else { onFloor = 0; } if ((Key.isDown(Key.SPACE) && (fireTimer == 0)) && (0 < _root.game.ammo)) { calledFrom = 0; if (inJump && (onFloor)) { inJump = 0; } if (onFloor && (!inJump)) { firing = 1; fireTimer = 10; _root.game.ammo--; fireAction = "fire" + _parent.direction; _parent.gotoAndStop(fireAction); } else if (inJump && (!onFloor)) { if (onAscent) { calledFrom = _parent.sprite._currentFrame; } firing = 1; fireTimer = 10; _root.game.ammo--; fireAction = "jumpfire" + _parent.direction; _parent.gotoAndStop(fireAction); } } else if (0 < fireTimer) { fireTimer--; } if (0 < _parent.headHit) { _parent.headHit--; } if ((((((_parent.direction == "right") && (!onLadder)) && (!onAscent)) && (!inJump)) && (_parent.headHit < 1)) && (jumpCounter < 1)) { if (!_parent.moveSideways(3)) { _root.game.moveThis(3, -movespeed, "player"); } else if (!_parent.moveSideways(4)) { _root.game.moveThis(1, movespeed, "player"); } } else if ((((((_parent.direction == "left") && (!onLadder)) && (!onAscent)) && (!inJump)) && (_parent.headHit < 1)) && (jumpCounter < 1)) { if (!_parent.moveSideways(3)) { _root.game.moveThis(1, movespeed, "player"); } else if (!_parent.moveSideways(4)) { _root.game.moveThis(3, -movespeed, "player"); } } if (((Key.isDown(Key.RIGHT) && (!firing)) && (!onLadder)) && (jumpCounter < 1)) { if (onFloor && (!inJump)) { theAction = "runright"; } else if (onAscent) { calledFrom = _parent.sprite._currentFrame; theAction = "jumpright"; } else if (inJump) { theAction = "fallright"; _parent.direction = "right"; } if (_parent.action != theAction) { _parent.gotoAndStop(theAction); } else if (_parent.moveSideways(3)) { _root.game.moveThis(1, movespeed, "player"); } } else if ((Key.isDown(Key.LEFT) && (!firing)) && (!onLadder)) { if (onFloor && (!inJump)) { theAction = "runleft"; } else if (onAscent) { calledFrom = _parent.sprite._currentFrame; theAction = "jumpleft"; } else if (inJump) { theAction = "fallleft"; _parent.direction = "left"; } if (_parent.action != theAction) { _parent.gotoAndStop(theAction); } else if (_parent.moveSideways(3)) { _root.game.moveThis(3, -movespeed, "player"); } } else if (((onFloor && (!inJump)) && (!firing)) && (!onLadder)) { _parent.gotoAndStop("static" + _parent.direction); } if (0 < ladderLoop) { ladderLoop--; } if (Key.isDown(Key.UP) && (!firing)) { if (onLadder) { if (_root.game.level.ladderTops.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true)) { onLadder = 0; _root.game.moveThis(4, -movespeed, "player"); ladderLoop = 5; } else { if (_root.game.level.ladderTops.hitTest(this.bumperCo3.xmin, this.bumperCo3.ymin, true) && (_parent.action != "climbUp")) { _parent.gotoAndStop("climbUp"); } _root.game.moveThis(4, -movespeed, "player"); _parent.sprite.play(); } } else if (_root.game.level.ladderBottoms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true) && (_root.game.level.ladderBottoms.hitTest(this.bumperCo2.xmin, this.bumperCo2.ymin, true))) { onLadder = 1; _parent.gotoAndStop("climb"); } else if (onFloor && (ladderLoop < 1)) { inJump = 1; onAscent = 1; onFloor = 0; _parent.gotoAndStop("jump" + _parent.direction); } } if ((Key.isDown(Key.DOWN) && (!firing)) && (!inJump)) { if (onLadder) { if (_root.game.level.ladderbottoms.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true)) { onLadder = 0; ladderLoop = 10; _root.game.moveThis(4, -movespeed, "player"); } else { if (_root.game.level.ladderTops.hitTest(this.bumperCo3.xmin, this.bumperCo3.ymin, true) && (_parent.action != "climb")) { _parent.gotoAndStop("climb"); } _root.game.moveThis(2, movespeed, "player"); _root.game.moveThis(2, movespeed, "player"); _parent.sprite.play(); } } else if (_root.game.level.ladderTops.hitTest(this.bumperCo1.xmin, this.bumperCo1.ymin, true) && (_root.game.level.ladderTops.hitTest(this.bumperCo2.xmin, this.bumperCo2.ymin, true))) { onLadder = 1; _parent.gotoAndStop("climbDown"); } else if (onFloor && (ladderLoop < 1)) { _parent.gotoAndStop("crouch" + _parent.direction); } } if ((((!onFloor) && (!onLadder)) && (!onAscent)) && (!firing)) { if (currentVelocity < terminalVelocity) { currentVelocity++; } _parent.gotoAndStop("fall" + _parent.direction); inJump = 1; _root.game.moveThis(2, currentVelocity, "player"); } }
Symbol 171 MovieClip Frame 2
direction = "left"; action = "staticleft"; stop();
Symbol 171 MovieClip Frame 3
action = "runright"; direction = "right"; stop();
Symbol 171 MovieClip Frame 4
direction = "left"; action = "runleft"; stop();
Symbol 171 MovieClip Frame 5
action = "jumpleft"; direction = "left"; stop();
Instance of Symbol 136 MovieClip "sprite" in Symbol 171 MovieClip Frame 5
onClipEvent (load) { _parent.headHit = 0; } onClipEvent (enterFrame) { this.headBounds = this.bumper5.getBounds(_root); if (_root.game.level.platforms.hitTest(this.headBounds.xMin, this.headBounds.yMin, true)) { _parent.headHit = 4; this.gotoAndPlay(17); } if ((!Key.isDown(Key.UP)) && (3 < this._currentFrame)) { this.gotoAndPlay(17); } }
Symbol 171 MovieClip Frame 6
action = "jumpright"; direction = "right"; stop();
Instance of Symbol 137 MovieClip "sprite" in Symbol 171 MovieClip Frame 6
onClipEvent (load) { _parent.headHit = 0; } onClipEvent (enterFrame) { this.headBounds = this.bumper5.getBounds(_root); if (_root.game.level.platforms.hitTest(this.headBounds.xMin, this.headBounds.yMin, true)) { _parent.headHit = 4; this.gotoAndPlay(17); } if ((!Key.isDown(Key.UP)) && (3 < this._currentFrame)) { this.gotoAndPlay(17); } }
Symbol 171 MovieClip Frame 7
action = "fallleft"; direction = "left"; stop();
Symbol 171 MovieClip Frame 8
action = "fallright"; direction = "right"; stop();
Symbol 171 MovieClip Frame 9
action = "fireleft"; direction = "left"; stop();
Symbol 171 MovieClip Frame 10
action = "fireright"; direction = "right"; stop();
Symbol 171 MovieClip Frame 11
action = "jumpfireright"; direction = "right"; stop();
Symbol 171 MovieClip Frame 12
action = "jumpfireleft"; direction = "left"; stop();
Symbol 171 MovieClip Frame 13
action = "crouchleft"; direction = "left"; stop();
Symbol 171 MovieClip Frame 14
action = "crouchright"; direction = "right"; stop();
Symbol 171 MovieClip Frame 15
action = "climb"; direction = "right"; stop();
Instance of Symbol 153 MovieClip "sprite" in Symbol 171 MovieClip Frame 15
onClipEvent (enterFrame) { this.stop(); }
Symbol 171 MovieClip Frame 16
action = "climbUp"; direction = "right"; stop();
Instance of Symbol 160 MovieClip "sprite" in Symbol 171 MovieClip Frame 16
onClipEvent (enterFrame) { this.stop(); }
Symbol 171 MovieClip Frame 17
action = "climbDown"; direction = "right"; stop();
Instance of Symbol 162 MovieClip "sprite" in Symbol 171 MovieClip Frame 17
onClipEvent (enterFrame) { this.stop(); }
Symbol 171 MovieClip Frame 18
action = "struck"; direction = "right"; stop();
Symbol 171 MovieClip Frame 19
action = "struck"; direction = "right"; stop();
Symbol 174 MovieClip Frame 51
_root.gotoAndStop("text");
Symbol 175 MovieClip Frame 10
i++;
Symbol 176 MovieClip Frame 10
i++;
Symbol 179 MovieClip Frame 14
function moveThis(side, speed, item) { if ((side == 1) || (side == 3)) { axis = "x"; } else { axis = "y"; } if (_root.game.player.hitTest(_root.game["pushboundary" + side]) && (!_root.game["playboundary" + side].hitTest(_root.game.level.platforms["levelboundary" + side]))) { speed = -speed; _root.game.level["_" + axis] = _root.game.level["_" + axis] + speed; } else { _root.game.player["_" + axis] = _root.game.player["_" + axis] + speed; } } function drawItems(life) { switchNo = 0; if (life != "life") { OspriteNo = spriteNo; } else { spriteNo = OspriteNo; } itemLine = 0; while (levelHeight >= itemLine) { xPos = 0; while (xPos < this["itemLine" + itemLine].length) { if (this["itemLine" + itemLine][xPos] != 0) { if ((this["itemLine" + itemLine][xPos] == 2) && (life == "life")) { spriteNo++; } else { _root.game.level.items["item" + this["itemLine" + itemLine][xPos]].duplicateMovieClip("item" + spriteNo, spriteNo); if (this["itemLine" + itemLine][xPos] == 4) { _root.game.level.items["item" + spriteNo].platform = switchArray[switchNo][0]; _root.game.level.items["item" + spriteNo].inState = switchArray[switchNo][1]; switchNo++; } _root.game.level.items["item" + spriteNo]._y = -25 * itemLine; _root.game.level.items["item" + spriteNo]._x = 25 * xPos; spriteNo++; } } xPos++; } itemLine++; } } var platformLine29 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0]; var platformLine27 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 1, 1, 1, 1, 1, 0]; var platformLine26 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 1, 1, 1, 0]; var platformLine25 = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 6, 5, 1, 1, 0]; var platformLine24 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]; var platformLine23 = [0, 0, 0, 0, 0, 0, 0, 2, 2, 0]; var platformLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine18 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var platformLine17 = [0]; var platformLine15 = [0]; var platformLine13 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0]; var platformLine12 = [0]; var platformLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine10 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine9 = [0]; var platformLine8 = [0]; var platformLine7 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine6 = [0]; var platformLine5 = [0, 0, 0, 0, 2, 2, 0, 0, 0, 1, 1, 0]; var platformLine4 = [0]; var platformLine3 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0]; var platformLine2 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 0, 0, 4, 4, 4, 0, 0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var flyingPlatformArray = [[4, 98, 1, 1], [3, 38, 0, -1], [4, 98, 1, 1], [2, 50, 0, 1], [3, 72, 1, -1], [4, 48, 0, -1], [3, 54, 1, 1], [2, 100, 1, -1], [3, 117, 0, -1]]; var ColumnLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 10, 0]; var ColumnLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0]; var enemyLine26 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemy1Array = [[2, -1, 1], [4, 1, 0], [4, -1, 0]]; var enemy2Array = [[50, 1, 0, 1], [50, -1, 0, 2], [75, -1, 0, 2]]; var itemLine30 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 2, 0]; var itemLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine19 = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine12 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine11 = [0, 1, 0]; var itemLine8 = [4, 0]; var itemLine4 = [4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var switchArray = [["flyingplatform3", 0], ["flyingplatform3", 1], ["flyingplatform1", 1], ["flyingplatform8", 1], ["flyingplatform8", 0], ["flyingplatform5", 1], ["flyingplatform8", 1]]; var ladderBottomsLine25 = [0, 0, 4, 0]; var ladderBottomsLine18 = [0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine10 = [0, 0, 0, 3, 0]; var ladderBottomsLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine3 = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine0 = [0, 0, 3, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; levelHeight = 30; levelWidth = 41; // unexpected jump if (_root.level == 4) { var platformLine23 = [1, 1, 0]; var platformLine22 = [0]; var platformLine21 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [1, 1, 1, 0, 0, 0]; var platformLine16 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine12 = [1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0]; var platformLine11 = [0]; var platformLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine9 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var platformLine8 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine6 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 0, 5, 6, 5, 6, 0]; var platformLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine3 = [1, 1, 1, 4, 4, 0]; var platformLine2 = [0]; var platformLine1 = [0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var flyingPlatformArray = [[5, 50, 1, -1], [3, 27, 1, 1], [3, 36, 1, 1]]; var ColumnLine19 = [0, 0, 0, 0, 0, 3, 0]; var ColumnLine6 = [0, 0, 0, 0, 0, 10, 0]; var ColumnLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30]; var enemyLine21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0]; var enemyLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0]; var enemy1Array = [[3, -1, 1], [3, -1, 1], [3, -1, 1]]; var enemy2Array = [[60, 1, 0, 1]]; var itemLine24 = [1, 0]; var itemLine20 = [0, 0, 2, 0]; var itemLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine13 = [2, 0]; var itemLine9 = [0, 1, 0]; var itemLine7 = [0, 0, 0, 0, 0, 0, 1, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var switchArray = [0]; var ladderBottomsLine19 = [0, 4, 0]; var ladderBottomsLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine12 = [0, 4, 0]; var ladderBottomsLine9 = [0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine6 = [0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine0 = [0, 0, 3, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0]; levelHeight = 29; levelWidth = 23; } else if (_root.level == 3) { var platformLine41 = [1, 1, 1, 0]; var platformLine40 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine39 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine38 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine37 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine36 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine35 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine34 = [0]; var platformLine33 = [0]; var platformLine32 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 4, 4, 0]; var platformLine31 = [0]; var platformLine30 = [0]; var platformLine29 = [0, 0, 0, 5, 6, 5]; var platformLine28 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var platformLine27 = [0]; var platformLine26 = [0]; var platformLine25 = [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine24 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine23 = [0]; var platformLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]; var platformLine21 = [1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 1, 1, 1, 0]; var platformLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine17 = [0]; var platformLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 0]; var platformLine15 = [1, 1, 0]; var platformLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0]; var platformLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 5, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1]; var platformLine12 = [1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1]; var platformLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var platformLine9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0]; var platformLine8 = [1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine6 = [0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine4 = [0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]; var platformLine3 = [1, 1, 0]; var platformLine2 = [0]; var platformLine1 = [0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var flyingPlatformArray = [[5, 24, 1, 1], [2, 40, 0, -1], [2, 64, 0, 1], [2, 100, 0, -1], [3, 62, 0, -1], [3, 64, 0, -1], [5, 17, 1, 1]]; var ColumnLine32 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; var ColumnLine28 = [0, 0, 0, 0, 0, 0, 11, 0]; var ColumnLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var ColumnLine0 = [52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 0]; var enemyLine35 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0]; var enemyLine21 = [0, 2, 0]; var enemyLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine15 = [0, 2, 0]; var enemyLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemy1Array = [[3, -1, 1], [6, 1, 1], [6, 1, 1]]; var enemy2Array = [[50, 1, 1, 1], [50, -1, 1, 2], [45, 1, 0, 3], [45, -1, 0, 4], [45, 1, 0, 5]]; var itemLine36 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine29 = [0, 0, 2, 0]; var itemLine26 = [0, 0, 0, 1, 0]; var itemLine23 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine20 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine17 = [0]; var itemLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine8 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var switchArray = [["flyingplatform1", 1], ["flyingplatform2", 1], ["flyingplatform3", 1], ["flyingplatform4", 1], ["flyingplatform5", 1]]; var ladderBottomsLine32 = [0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine28 = [0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0]; var ladderBottomsLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine24 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; var ladderBottomsLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine12 = [0, 0, 0, 0, 0, 0, 13, 0]; var ladderBottomsLine9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine8 = [0, 4, 0]; var ladderBottomsLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 3]; var ladderBottomsLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine0 = [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0]; levelHeight = 42; levelWidth = 28; } else if (_root.level == 2) { var platformLine24 = [0]; var platformLine23 = [0]; var platformLine22 = [0]; var platformLine21 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine20 = [0]; var platformLine19 = [0]; var platformLine18 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0]; var platformLine17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0]; var platformLine16 = [0]; var platformLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine14 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0]; var platformLine13 = [0]; var platformLine12 = [0]; var platformLine11 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine9 = [0]; var platformLine8 = [0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine6 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var platformLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; var platformLine3 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine2 = [0]; var platformLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var flyingPlatformArray = [[4, 56, 0, -1], [2, 37, 1, 1], [3, 37, 1, 1], [5, 15, 1, -1], [6, 25, 0, 1], [7, 31, 0, -1]]; var ColumnLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; var ColumnLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0]; var ColumnLine6 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; var ColumnLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var enemyLine7 = [0]; var enemyLine6 = [0]; var enemyLine18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; var enemyLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine11 = [2, 0, 0, 0, 0]; var enemyLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var enemyLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0]; var enemy1Array = [[2, -1, 0], [6, 1, 0], [4, -1, 0], [6, 1, 0], [5, -1, 0], [6, 1, 1], [3, 1, 0], [7, 1, 0]]; var enemy2Array = [[38, -1, 0, 1], [50, 1, 1, 2], [29, 1, 0, 3]]; var itemLine19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; var itemLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; var itemLine7 = [1, 0]; var itemLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine4 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var switchArray = [["flyingplatform5", 1], ["flyingplatform0", 1], ["flyingplatform4", 1]]; var ladderBottomsLine18 = [0, 0, 0, 0, 3, 0]; var ladderBottomsLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0]; var ladderBottomsLine14 = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3]; var ladderBottomsLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; var ladderBottomsLine11 = [0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine3 = [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0]; var ladderBottomsLine0 = [0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; levelHeight = 24; levelWidth = 43; } else if (_root.level == 1) { var platformLine24 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0]; var platformLine23 = [0]; var platformLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6, 0, 0]; var platformLine21 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]; var platformLine20 = [0]; var platformLine19 = [0]; var platformLine17 = [4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine13 = [0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0]; var platformLine12 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0]; var platformLine11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine10 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine9 = [0]; var platformLine8 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0]; var platformLine7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; var platformLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0]; var platformLine4 = [0]; var platformLine3 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var platformLine2 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0]; var platformLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 5, 6, 0]; var platformLine0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; var flyingPlatformArray = [[4, 25, 0, 1], [4, 25, 1, -1], [4, 25, 1, -1], [4, 25, 1, 1], [6, 50, 0, 1]]; var ColumnLine21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine10 = [0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ColumnLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0]; var ColumnLine0 = [30, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0]; var enemyLine21 = [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var enemyLine13 = [0, 0, 0, 0, 0, 0, 2, 0]; var enemy1Array = [[2, -1, 0], [6, 1, 0], [4, -1, 0]]; var enemy2Array = [[50, 1, 0, 1]]; var itemLine25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var itemLine22 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; var itemLine15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var itemLine11 = [0, 0, 0, 0, 4, 0]; var itemLine9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var itemLine8 = [0, 2, 0]; var itemLine1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; var switchArray = [["flyingplatform0", 1], ["flyingplatform4", 1]]; var ladderBottomsLine21 = [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; var ladderBottomsLine13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine12 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0]; var ladderBottomsLine10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0]; var ladderBottomsLine8 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; var ladderBottomsLine5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; var ladderBottomsLine0 = [0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; levelHeight = 30; levelWidth = 45; } _root.game.level.platforms.levelBoundary3._x = -25; _root.game.level.platforms.levelBoundary3._y = (levelHeight + 4) * -25; _root.game.level.platforms.levelBoundary3._yscale = 100 * ((levelHeight + 4) * 25); _root.game.level.platforms.levelBoundary1._x = (levelwidth + 1) * 25; _root.game.level.platforms.levelBoundary1._y = (levelHeight + 4) * -25; _root.game.level.platforms.levelBoundary1._yscale = 100 * ((levelHeight + 4) * 25); _root.game.level.platforms.levelBoundary4._x = -25; _root.game.level.platforms.levelBoundary4._y = (levelHeight + 4) * -25; _root.game.level.platforms.levelBoundary4._xscale = 100 * ((levelwidth + 4) * 25); _root.game.level.platforms.levelBoundary2._x = -25; _root.game.level.platforms.levelBoundary2._y = 0; _root.game.level.platforms.levelBoundary2._xscale = 100 * ((levelwidth + 4) * 25); switchNo = 0; enemy1No = 0; enemy2No = 0; flyingspriteNo = 0; spriteNo = 3; writingsprite = 0; platformLength = 1; columnLine = 0; while (levelHeight >= columnLine) { xPos = 0; while (xPos < this["columnLine" + columnLine].length) { if (this["columnLine" + columnLine][xPos] != 0) { _root.game.level.platforms.platform3.duplicateMovieClip("column" + spriteNo, spriteNo); _root.game.level.platforms["column" + spriteNo]._yscale = 100 * this["columnLine" + columnLine][xPos]; _root.game.level.platforms["column" + spriteNo]._x = 25 * xPos; _root.game.level.platforms["column" + spriteNo]._y = -25 * columnLine; spriteNo++; } xPos++; } columnLine++; } platformLine = 0; while (levelHeight >= platformLine) { lastBlock = 0; xPos = 0; while (xPos < this["platformLine" + platformLine].length) { if ((this["platformLine" + platformLine][xPos] == lastBlock) && (lastBlock != 0)) { platformLength++; } else { if (writingsprite) { if ((lastblock == 2) || (lastBlock == 4)) { _root.game.level.platforms["flyingplatform" + flyingspriteNo]._xscale = 100 * platformLength; _root.game.level.platforms["flyingplatform" + flyingspriteNo]._yscale = 100; flyingspriteNo++; } else { _root.game.level.platforms["platform" + spriteNo]._xscale = 100 * platformLength; _root.game.level.platforms["platform" + spriteNo]._yscale = 100; } writingsprite = 0; platformLength = 1; spriteNo++; } if (this["platformLine" + platformLine][xPos] != 0) { if ((this["platformLine" + platformLine][xPos] == 2) || (this["platformLine" + platformLine][xPos] == 4)) { _root.game.level.platforms["platform" + this["platformLine" + platformLine][xPos]].duplicateMovieClip("flyingplatform" + flyingspriteNo, spriteNo); _root.game.level.platforms["flyingplatform" + flyingspriteNo]._y = -25 * platformLine; _root.game.level.platforms["flyingplatform" + flyingspriteNo]._x = 25 * xPos; _root.game.level.platforms["flyingplatform" + flyingspriteNo].speed = flyingPlatformArray[flyingspriteNo][0]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].i = flyingPlatformArray[flyingspriteNo][0]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].distance = flyingPlatformArray[flyingspriteNo][1]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].active = flyingPlatformArray[flyingspriteNo][2]; _root.game.level.platforms["flyingplatform" + flyingspriteNo].direction = flyingPlatformArray[flyingspriteNo][3]; } else { _root.game.level.platforms["platform" + this["platformLine" + platformLine][xPos]].duplicateMovieClip("platform" + spriteNo, spriteNo); _root.game.level.platforms["platform" + spriteNo]._y = -25 * platformLine; _root.game.level.platforms["platform" + spriteNo]._x = 25 * xPos; } writingsprite = 1; } } lastBlock = this["platformLine" + platformLine][xPos]; xPos++; } platformLine++; } enemyLine = 0; while (levelHeight >= enemyLine) { xPos = 0; while (xPos < this["enemyLine" + enemyLine].length) { if (this["enemyLine" + enemyLine][xPos] == 0) { } if (this["enemyLine" + enemyLine][xPos] != 0) { _root.game.level.enemies["enemy" + this["enemyLine" + enemyLine][xPos]].duplicateMovieClip("enemy" + spriteNo, spriteNo); _root.game.level.enemies["enemy" + spriteNo]._y = -25 * enemyLine; _root.game.level.enemies["enemy" + spriteNo]._x = 25 * xPos; if (this["enemyLine" + enemyLine][xPos] == 1) { _root.game.level.enemies["enemy" + spriteNo].speed = enemy1Array[enemy1No][0]; _root.game.level.enemies["enemy" + spriteNo].direction = enemy1Array[enemy1No][1]; _root.game.level.enemies["enemy" + spriteNo].active = enemy1Array[enemy1No][2]; enemy1No++; } else if (this["enemyLine" + enemyLine][xPos] == 2) { _root.game.level.enemies["enemy" + spriteNo].speed = enemy2Array[enemy2No][0]; _root.game.level.enemies["enemy" + spriteNo].direction = enemy2Array[enemy2No][1]; _root.game.level.enemies["enemy" + spriteNo].active = enemy2Array[enemy2No][2]; _root.game.level.enemies["enemy" + spriteNo].fishID = enemy2No; enemy2No++; } spriteNo++; } xPos++; } enemyLine++; } this.drawItems(); ladderLine = 0; while (levelHeight >= ladderLine) { xPos = 0; while (xPos < this["ladderBottomsLine" + ladderLine].length) { if (this["ladderBottomsLine" + ladderLine][xPos] != 0) { _root.game.level.ladderBottoms.ladder.duplicateMovieClip("ladder" + spriteNo, spriteNo); _root.game.level.ladderBottoms["ladder" + spriteNo]._y = -25 * ladderLine; _root.game.level.ladderBottoms["ladder" + spriteNo]._x = 25 * xPos; _root.game.level.laddertops.ladder.duplicateMovieClip("ladder" + spriteNo, spriteNo); _root.game.level.laddertops["ladder" + spriteNo]._y = (-25 * ladderLine) - (25 * this["ladderBottomsLine" + ladderLine][xPos]); _root.game.level.laddertops["ladder" + spriteNo]._x = 25 * xPos; drawLadder = 0; while (drawladder < this["ladderBottomsLine" + ladderLine][xPos]) { _root.game.level.items.item3.duplicateMovieClip("item" + spriteNo, spriteNo); _root.game.level.items["item" + spriteNo]._y = (-25 * ladderLine) - (25 * drawLadder); _root.game.level.items["item" + spriteNo]._x = 25 * xPos; spriteNo++; drawLadder++; } spriteNo++; } xPos++; } ladderLine++; } bgMovie = ("bg" + _root.level) + ".swf"; loadMovie (bgMovie, this.bground);
Instance of Symbol 37 MovieClip "bground" in Symbol 179 MovieClip Frame 14
onClipEvent (data) { if (this.getBytesTotal == this.getBytesLoaded) { _parent.play(); } }
Instance of Symbol 103 MovieClip "level" in Symbol 179 MovieClip Frame 14
onClipEvent (load) { _root.game.levely = this._y; _root.game.levelx = this._x; }
Instance of Symbol 106 MovieClip in Symbol 179 MovieClip Frame 17
onClipEvent (load) { this.text = (("Level " + _root.level) + newline) + "Play!!"; }
Instance of Symbol 111 MovieClip "life" in Symbol 179 MovieClip Frame 35
onClipEvent (load) { if (this._name == "life") { _root.game.lives = 3; i = 1; while (_root.game.lives >= i) { this.duplicateMovieClip("life" + i, i + 100); _parent["life" + i]._x = -325 + (i * 15); _parent["life" + i]._y = -80; _parent["life" + i].life = i; i++; } } } onClipEvent (enterFrame) { if ((this._name != "life") && (this._visible)) { if (_root.game.lives < this.life) { this._visible = 0; } } else if (this._name == "life") { if (_root.game.lives == 0) { _root.game.gotoAndStop("dead"); _root.game.info = "Game Over."; } } }
Instance of Symbol 122 MovieClip "instructions" in Symbol 179 MovieClip Frame 35
onClipEvent (enterFrame) { if (!stopped) { if (95 < counter) { this.play(); counter = 0; } else { counter++; } } }
Symbol 179 MovieClip Frame 42
stop();
Symbol 179 MovieClip Frame 43
stop();
Symbol 179 MovieClip Frame 44
stop();
Instance of Symbol 175 MovieClip "text" in Symbol 179 MovieClip Frame 44
onClipEvent (load) { if (_root.level == 3) { thetext = "Game Completed!"; _parent.email._visible = 1; } else { thetext = (("Level " + _root.level) + newline) + " Complete!"; _parent.email._visible = 0; } this.text = theText; _parent.littletext.text = theText; _root.level++; } onClipEvent (enterFrame) { if ((6 < this.i) && (_root.level != 6)) { _root.gotoAndPlay("purge"); } else if ((9 < this.i) && (_root.level != 6)) { _root.level = 1; _root.gotoAndStop("text"); } }

Library Items

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Instance Names

"game"Frame 6Symbol 179 MovieClip
"bar"Symbol 12 MovieClip Frame 1Symbol 11 MovieClip
"text"Symbol 18 MovieClip Frame 1Symbol 14 MovieClip
"foot"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"foot"Symbol 36 MovieClip Frame 1Symbol 33 MovieClip
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"platform6"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
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"listener"Symbol 95 MovieClip Frame 1Symbol 90 MovieClip
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"zerjerman"Symbol 95 MovieClip Frame 2Symbol 91 MovieClip
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"enemy1"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"fish"Symbol 97 MovieClip Frame 1Symbol 75 MovieClip
"fish"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip
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"glob"Symbol 102 MovieClip Frame 1Symbol 101 MovieClip
"ladderbottoms"Symbol 103 MovieClip Frame 1Symbol 39 MovieClip
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"enemies"Symbol 103 MovieClip Frame 1Symbol 96 MovieClip
"fishmovie"Symbol 103 MovieClip Frame 1Symbol 98 MovieClip
"globmovie"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
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Special Tags

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Labels

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"text"Frame 5
"game"Frame 6
"purge"Frame 7
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Dynamic Text Variables

textSymbol 7 EditableText"loaded 100%"
textSymbol 105 EditableText"Level 1 Play!!"
ammoSymbol 107 EditableText"0"




http://swfchan.com/26/126336/info.shtml
Created: 26/2 -2019 05:20:00 Last modified: 26/2 -2019 05:20:00 Server time: 11/05 -2024 08:30:07