STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #126372 |
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<p align="center"><font face="Arial Black" size="19" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.devilishgames.com/nutsandscrap"><b>Get the full game of "Nuts & Scrap" in www.devilishgames.com/nutsandscrap</b></a></font></p> |
Let's go Scrap! We've got to cross the desert in this car and reach the city so we can deal with Doctor Setag. But we should be careful with the obstacles on the road. I think we can control the car by using the cursors. |
PLAY! |
Code: Bas Lambinon Graphics: David Ferriz & Fran Ferriz DevilishGames 2006 |
Let's go, Nuts! |
We're almost there! |
This is taking long! |
Are we driving in circles? |
Are you sure the city exists? |
Ok, this game is a fraud... |
We're just driving to set a high score. |
Don't you believe me? |
You can stop now. Joke's over! |
Remember the "Neverending story"? |
You're wasting your time! |
You're just plain stubborn, aren't you? |
Go and buy the full game! |
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DOWNLOAD! |
PLAY AGAIN! |
ActionScript [AS1/AS2]
Frame 1stop(); scrap_mc.startPos = 470; this.onEnterFrame = function () { bl = _root.getBytesLoaded(); bt = _root.getBytesTotal(); scrap_mc._x = scrap_mc.startPos - (200 / (bt / bl)); if ((bt == bl) && (bt != 0)) { delete this.onEnterFrame; gotoAndStop (2); } };Frame 3function moveScenery() { if (cloud1_mc._x == 0) { cloud2_mc._x = 640; } if (cloud2_mc._x == 0) { cloud1_mc._x = 640; } cloud2_mc._x = cloud2_mc._x - 2; cloud1_mc._x = cloud1_mc._x - 2; if (mountainFar1_mc._x == 0) { mountainFar3_mc._x = 960; } if (mountainFar2_mc._x == 0) { mountainFar1_mc._x = 960; } if (mountainFar3_mc._x == 0) { mountainFar2_mc._x = 960; } mountainFar2_mc._x = mountainFar2_mc._x - 5; mountainFar1_mc._x = mountainFar1_mc._x - 5; mountainFar3_mc._x = mountainFar3_mc._x - 5; if (mountainClose1_mc._x == 0) { mountainClose3_mc._x = 960; } if (mountainClose2_mc._x == 0) { mountainClose1_mc._x = 960; } if (mountainClose3_mc._x == 0) { mountainClose2_mc._x = 960; } mountainClose2_mc._x = mountainClose2_mc._x - 10; mountainClose1_mc._x = mountainClose1_mc._x - 10; mountainClose3_mc._x = mountainClose3_mc._x - 10; if (sand1_mc._x == 0) { sand4_mc._x = 720; } if (sand2_mc._x == 0) { sand1_mc._x = 720; } if (sand3_mc._x == 0) { sand2_mc._x = 720; } if (sand4_mc._x == 0) { sand3_mc._x = 720; } sand1_mc._x = sand1_mc._x - 20; sand2_mc._x = sand2_mc._x - 20; sand3_mc._x = sand3_mc._x - 20; sand4_mc._x = sand4_mc._x - 20; } function moveObstacle() { if (((obstacle_mc._x < -390) && (intro == false)) && (death == false)) { obstacle_mc._x = 645; var _local1 = (carBottom - carTop) / 4; halfStepper = _local1 / 2; var _local2 = carTop + halfStepper; obstacle_mc._y = (Math.round(Math.random() * 2) * _local1) + _local2; obstacle_mc.gotoAndStop(Math.round(Math.random() * 3) + 1); obstacle_mc._xscale = (obstacle_mc._yscale = getScale(obstacle_mc._y)); } obstacle_mc._x = obstacle_mc._x - 20; } function getScale(yValue) { return(100 - ((480 - yValue) / 1.8)); } function setDistanceMeter() { var _local2; var _local1; var _local3 = 1; _local2 = 1; while (_local2 < 5) { _local1 = _root["dist" + _local2]; _local1.pos = _local1.pos + _local3; if (_local1.pos >= 101) { _local1.pos = _local1.pos - 100; } if (_local1.pos < 91) { _local3 = 0; } _local1.gotoAndStop(Math.floor(_local1.pos)); _local2++; } } function resetDistanceMeter() { dist1.gotoAndStop(1); dist2.gotoAndStop(1); dist3.gotoAndStop(1); dist4.gotoAndStop(1); } function init() { if (initRan) { return(undefined); } initRan = true; cheatListener.onKeyDown = function () { cheatInput = cheatInput + chr(Key.getCode()); if (cheatInput != cheatCode.substr(0, cheatInput.length)) { cheatInput = ""; } if (cheatInput == cheatCode) { cheatInput = ""; if (car_mc._alpha == cheatAlpha) { car_mc._alpha = 100; } else { car_mc._alpha = cheatAlpha; } } }; Key.addListener(cheatListener); } stop(); var intro = true; var death = false; var lives = 3; var distance = 0; var carTop = 391; var carBottom = 480; var speed = 3; var left_border = 150; var right_border = 500; var halfStepper; var cheatCode = "GHOST"; var cheatInput = ""; var cheatAlpha = 50; var dialogInterval = 100; var cheatListener = new Object(); var initRan; init(); resetDistanceMeter(); car_mc._y = 429; car_mc._xscale = (car_mc._yscale = getScale(car_mc._y)); obstacle_mc._xscale = (obstacle_mc._yscale = 100); obstacle_mc._y = 480; dialogInterval = dialogInterval * 10; this.onEnterFrame = function () { moveScenery(); moveObstacle(); var _local1 = false; if ((intro == true) || (death == true)) { if (intro == true) { if (lives == 0) { gotoAndStop (4); } car_mc._x = car_mc._x + (speed * 2); if (car_mc._x > left_border) { intro = false; } } else { car_mc._x = car_mc._x - 18; if ((car_mc._x + car_mc._width) < -10) { intro = true; death = false; obstacle_mc._y = 0; car_mc._x = -10; car_mc.gotoAndStop(3); } } } else { if ((distance % dialogInterval) == 0) { dialog_mc.showDialog(distance); } distance++; setDistanceMeter(); if (Key.isDown(38) && (car_mc._y > carTop)) { _local1 = true; car_mc._y = car_mc._y - speed; if (car_mc._currentframe != 5) { car_mc.gotoAndStop(car_mc._currentframe + 1); } } if (Key.isDown(40) && (car_mc._y < (carBottom - 30))) { _local1 = true; car_mc._y = car_mc._y + speed; if (car_mc._currentframe != 1) { car_mc.gotoAndStop(car_mc._currentframe - 1); } } car_mc._xscale = (car_mc._yscale = getScale(car_mc._y)); if (Key.isDown(39) && (car_mc._x < right_border)) { car_mc._x = car_mc._x + (speed * 2); } else if (Key.isDown(37) && (car_mc._x > left_border)) { car_mc._x = car_mc._x - (speed * 2); } if (_local1 == false) { if (car_mc._currentframe > 3) { car_mc.gotoAndStop(car_mc._currentframe - 1); } if (car_mc._currentframe < 3) { car_mc.gotoAndStop(car_mc._currentframe + 1); } } if ((car_mc._y > obstacle_mc._y) && (car_mc.getDepth() < obstacle_mc.getDepth())) { car_mc.swapDepths(obstacle_mc); } if ((car_mc._y < obstacle_mc._y) && (car_mc.getDepth() > obstacle_mc.getDepth())) { car_mc.swapDepths(obstacle_mc); } if (car_mc._alpha != cheatAlpha) { if ((car_mc._x > obstacle_mc._x) && ((car_mc._x - 50) < (obstacle_mc._x + obstacle_mc._width))) { if ((car_mc._y < ((obstacle_mc._y + halfStepper) + 1)) && (car_mc._y > ((obstacle_mc._y - halfStepper) - 1))) { death = true; car_mc.gotoAndPlay(6); music_mc.gotoAndStop(2); _root[("life" + lives) + "_mc"].play(); lives--; } } } } };Frame 4var my_sound = new Sound(); my_sound.stop(); play_mc.onRelease = function () { gotoAndPlay (3); };Symbol 37 MovieClip Frame 1stop();Symbol 37 MovieClip Frame 2stop();Symbol 42 MovieClip Frame 61stop();Symbol 46 MovieClip Frame 1this.onRollOver = function () { this.gotoAndPlay("2"); }; this.onRollOut = function () { this.gotoAndPlay("1"); }; stop();Symbol 46 MovieClip Frame 2stop();Symbol 52 MovieClip Frame 1stop();Symbol 52 MovieClip Frame 2stop();Instance of Symbol 46 MovieClip "play_mc" in Symbol 53 MovieClip Frame 1on (release) { _root.gotoAndPlay(3); }Instance of Symbol 52 MovieClip in Symbol 53 MovieClip Frame 1on (rollOver) { this.gotoAndPlay("2"); } on (rollOut) { this.gotoAndPlay("1"); }Symbol 53 MovieClip Frame 30stop();Symbol 75 MovieClip Frame 1stop();Symbol 195 MovieClip Frame 1stop();Symbol 210 MovieClip Frame 1function showDialog(travelledDistance) { var _local1 = this; travelledDistance = travelledDistance / _root.dialogInterval; _local1.gotoAndStop(travelledDistance + 1); _local1._visible = true; setTimeout(_local1, hideDialog, 4000); } function hideDialog() { this._visible = false; } stop(); this._visible = false; _global.setTimeout = function (o, func, ms) { var _local2 = arguments; var a = new Array(); var _local1 = 3; while (_local1 < _local2.length) { a.push(_local2[_local1]); _local1++; } var n = setInterval(function () { func.apply(o, a); clearInterval(n); }, ms); return(n); };Symbol 212 MovieClip Frame 1stop();Symbol 212 MovieClip Frame 14stop();Symbol 227 MovieClip Frame 1stop(); var pos = 1;Symbol 235 MovieClip Frame 1stop();Symbol 235 MovieClip Frame 2stop();Instance of Symbol 235 MovieClip in Symbol 236 MovieClip Frame 1on (rollOver) { this.gotoAndPlay("2"); } on (rollOut) { this.gotoAndPlay("1"); } on (release) { getURL ("http://www.devilishgames.com/nutsandscrap", "_self"); }Symbol 240 MovieClip Frame 1this.onRollOver = function () { this.gotoAndPlay("2"); }; this.onRollOut = function () { this.gotoAndPlay("1"); }; stop();Symbol 240 MovieClip Frame 2stop();
Library Items
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Symbol 195 MovieClip | Uses:78 80 85 87 89 91 93 95 172 194 | Used by:Timeline |
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Symbol 228 Sound [cancion6.mp3] | Used by:Timeline | |
Symbol 229 Bitmap | Used by:230 | |
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Symbol 231 MovieClip | Uses:230 | Used by:236 |
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Symbol 238 Text | Uses:34 | Used by:239 |
Symbol 239 MovieClip | Uses:237 238 | Used by:240 |
Symbol 240 MovieClip | Uses:239 | Used by:Timeline |
Instance Names
"scrap_mc" | Frame 1 | Symbol 29 MovieClip |
"cloud1_mc" | Frame 3 | Symbol 57 MovieClip |
"cloud2_mc" | Frame 3 | Symbol 57 MovieClip |
"mountainFar1_mc" | Frame 3 | Symbol 60 MovieClip |
"mountainFar2_mc" | Frame 3 | Symbol 60 MovieClip |
"mountainFar3_mc" | Frame 3 | Symbol 60 MovieClip |
"mountainClose2_mc" | Frame 3 | Symbol 63 MovieClip |
"mountainClose3_mc" | Frame 3 | Symbol 63 MovieClip |
"mountainClose1_mc" | Frame 3 | Symbol 63 MovieClip |
"sand1_mc" | Frame 3 | Symbol 66 MovieClip |
"sand2_mc" | Frame 3 | Symbol 66 MovieClip |
"sand3_mc" | Frame 3 | Symbol 66 MovieClip |
"sand4_mc" | Frame 3 | Symbol 66 MovieClip |
"obstacle_mc" | Frame 3 | Symbol 75 MovieClip |
"car_mc" | Frame 3 | Symbol 195 MovieClip |
"dialog_mc" | Frame 3 | Symbol 210 MovieClip |
"life3_mc" | Frame 3 | Symbol 212 MovieClip |
"life2_mc" | Frame 3 | Symbol 212 MovieClip |
"life1_mc" | Frame 3 | Symbol 212 MovieClip |
"dist1" | Frame 3 | Symbol 227 MovieClip |
"dist2" | Frame 3 | Symbol 227 MovieClip |
"dist3" | Frame 3 | Symbol 227 MovieClip |
"dist4" | Frame 3 | Symbol 227 MovieClip |
"play_mc" | Frame 4 | Symbol 240 MovieClip |
"play_mc" | Symbol 53 MovieClip Frame 1 | Symbol 46 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 3 | Symbol 228 as "cancion6.mp3" |
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