Combined Code
// unknown tag 88 length 144
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 47 {
}
movieClip 48 popup_obj {
}
movieClip 54 {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 60 phrase_area {
}
// unknown tag 88 length 63
movieClip 65 button_play {
}
// unknown tag 88 length 68
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 76 btn_more {
}
movieClip 78 btn_enter_room_3 {
}
movieClip 79 btn_enter_room_2 {
}
movieClip 81 btn_enter_room_1 {
}
movieClip 83 btn_again {
}
movieClip 85 {
}
movieClip 87 {
}
movieClip 88 {
}
movieClip 91 counter {
}
movieClip 95 btn_next {
}
movieClip 98 btn_logo {
}
movieClip 101 {
}
movieClip 105 {
frame 1 {
stop();
}
}
movieClip 108 {
}
movieClip 111 {
}
movieClip 112 {
}
movieClip 114 {
}
movieClip 116 {
}
// unknown tag 88 length 65
movieClip 121 {
}
movieClip 122 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 466 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 467 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¡Hola!, querida. ¿Ha terminado usted su trabajo? ';
this.es_strList.scene_1_2 = 'No, todavÃa no. Espéreme en la calle, por favor. ';
this.es_strList.scene_1_3 = 'Hola, mi amor. ¡Usted es tan atractiva hoy!';
this.es_strList.scene_1_4 = 'Estoy siempre atractiva. ¡Y ahora trabajo, aÃre! ';
this.es_strList.scene_1_5 = '¡Buenas noches, mi amor! ¡Vine para llevarle a casa! ';
this.es_strList.scene_1_6 = '¡Bien, solamente espere un segundo, tengo que terminar algo! ';
this.es_strList.scene_1_7 = '¡Vayamos, ! Termine todo mañana! ';
this.es_strList.scene_1_8 = 'No, debo preparar documentos para mi jefe. ';
this.es_strList.scene_1_9 = 'Ah, ñiña, usted es tan bonita que le quiero ahora aquÃ...';
this.es_strList.scene_1_10 = 'Travieso... me da solamente 5 minutos...';
this.es_strList.scene_1_11 = '¿Por qué usted hace esto? ¡Usted siempre me rechaza!';
this.es_strList.scene_1_12 = 'No, no le rechazo. ¡Yo solamente ocupada ahora! ';
this.es_strList.scene_1_13 = 'No puedo esperar 5 minutos.... ';
this.es_strList.scene_1_14 = '¡Tengo una idea! ¡Vaymos a joder en la oficina de su jefe! Desde luego si él está ausente... ';
this.es_strList.scene_1_15 = 'SÃ, él no está aquà ahora....';
this.es_strList.scene_1_16 = 'Es demasiado mucho tiempo... Yo esperándole a casa. ¡Usted es como una tortuga!';
this.es_strList.scene_1_17 = 'Si usted dirá conmigo este camino, no vendré a casa en absoluto.';
this.es_strList.scene_1_18 = 'Si usted no está lista a ir ahora... Le dejaré.';
this.es_strList.scene_1_19 = '¿Dónde usted quiere joder?';
this.es_strList.scene_1_20 = '¡DecÃdase! Quien está el hombre aquÃ: ¿yo o usted?';
this.es_strList.scene_1_21 = 'Quiero joderle sobre un escritorio... ';
this.es_strList.scene_1_22 = '¡Vale!. ¡Sólo tengo una condición! ¡Usted se parará en cuanto oÃmos cualquier sonido de la puerta!';
this.es_strList.scene_1_23 = 'Esta oficina es pequeña para nosotros...';
this.es_strList.scene_1_24 = 'Pues, adivino que usted no me quiere...';
this.es_strList.scene_1_25 = '¿Qué si el jefe venirá y despedirá a usted';
this.es_strList.scene_1_26 = 'Bien... nadie me despedirá... ¡Soy el jefe aquÃ!';
this.es_strList.scene_1_27 = '¡Vaya, monte mi pene, hembra!';
this.es_strList.scene_1_28 = '¡No me gusta el estilo de BDSM!';
this.es_strList.scene_1_29 = 'Pare hablar. ¡Vayamos a comenzar nuestra velada de sexo!';
this.es_strList.scene_1_30 = 'Al primero, hágame cachonda.';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Hello, sweety. Have you finished your work? ';
this.en_strList.scene_1_2 = 'Not yet. Wait me outside, please. ';
this.en_strList.scene_1_3 = ' Hi, darling. You are so sexy today!';
this.en_strList.scene_1_4 = 'I am always sexy. And I am at work, go away! ';
this.en_strList.scene_1_5 = 'Good evening, my sweetheart! I came to take you home!';
this.en_strList.scene_1_6 = 'Okay, just wait a second, I need to finish something!';
this.en_strList.scene_1_7 = 'C\'mon, let\'s go! Finish everything tomorrow! ';
this.en_strList.scene_1_8 = 'No, I must prepare documents for my boss. ';
this.en_strList.scene_1_9 = ' Oh, baby, you are so sexy that I want you right here...';
this.en_strList.scene_1_10 = ' naughty boy... give me just 5 minutes...';
this.en_strList.scene_1_11 = ' Why you do this? You are always pushing me away! ';
this.en_strList.scene_1_12 = 'No, I am not pushing you away. I just busy now! ';
this.en_strList.scene_1_13 = ' I can not wait 5 minutes.... ';
this.en_strList.scene_1_14 = 'I have an idea! Let\'s fuck in the office of your boss! Of course if he absent ... ';
this.en_strList.scene_1_15 = ' Yeah, he is out now....';
this.en_strList.scene_1_16 = 'It is too long... I waiting you at home. You are so slowcoach!';
this.en_strList.scene_1_17 = 'If you will talk to we this way, I won\'t come home at all.';
this.en_strList.scene_1_18 = 'If you are not ready to go right now... I\'ll give you up.';
this.en_strList.scene_1_19 = 'Where you want to fuck?';
this.en_strList.scene_1_20 = 'Decide yourself! Who is the man here: me or you? ';
this.en_strList.scene_1_21 = 'I want to fuck you on a writing-table... ';
this.en_strList.scene_1_22 = 'OK. I just have one condition! You will stop as soon as we hear any sound out of the door!';
this.en_strList.scene_1_23 = 'It is small office for us... ';
this.en_strList.scene_1_24 = 'So, I guess you just don\'t want me...';
this.en_strList.scene_1_25 = 'What if the boss come and fire you?';
this.en_strList.scene_1_26 = 'Well...nobody will fire me... I am the boss here!';
this.en_strList.scene_1_27 = 'C\'mon, ride my cock, bitch!';
this.en_strList.scene_1_28 = 'I don\'t like BDSM style!';
this.en_strList.scene_1_29 = 'Stop talking. Let\'s start our sex party!';
this.en_strList.scene_1_30 = 'Make me horny, at first!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Привет, конфетка. Ты закончила? ';
this.ru_strList.scene_1_2 = 'Еще нет. Подожди Ð¼ÐµÐ½Ñ Ñнаружи. ';
this.ru_strList.scene_1_3 = 'Привет, дорогаÑ. Ты ÑÐµÐ³Ð¾Ð´Ð½Ñ Ñ‚Ð°ÐºÐ°Ñ ÑекÑуальнаÑ!';
this.ru_strList.scene_1_4 = 'Я вÑегда ÑекÑуальнаÑ, и Ñ Ð½Ð° работе. Уходи ';
this.ru_strList.scene_1_5 = 'Добрый вечер, краÑавица! Я за тобой!';
this.ru_strList.scene_1_6 = 'Хорошо, только подожди Ñекундочку. Мне нужно кое-что закончить!';
this.ru_strList.scene_1_7 = 'Давай, ÑобирайÑÑ! Доделаешь завтра! ';
this.ru_strList.scene_1_8 = 'Ðет, мне нужно подготовить документы Ð´Ð»Ñ Ð±Ð¾ÑÑа. ';
this.ru_strList.scene_1_9 = 'О, детка, Ñ‚Ñ‹ Ñ‚Ð°ÐºÐ°Ñ ÑекÑи, Ñ Ñ…Ð¾Ñ‡Ñƒ Ñ‚ÐµÐ±Ñ Ð¿Ñ€Ñмо здеÑÑŒ...';
this.ru_strList.scene_1_10 = 'ÐÑ…, Ñ‚Ñ‹ шалун… дай мне еще 5 минут...';
this.ru_strList.scene_1_11 = 'Почему Ñ‚Ñ‹ так поÑтупаешь? Ты вÑегда отталкиваешь Ð¼ÐµÐ½Ñ ! ';
this.ru_strList.scene_1_12 = 'Я Ñ‚ÐµÐ±Ñ Ð½Ðµ отталкиваю. Я проÑто занÑта ! ';
this.ru_strList.scene_1_13 = 'Я не могу ждать 5 минут.... ';
this.ru_strList.scene_1_14 = 'У Ð¼ÐµÐ½Ñ Ð¸Ð´ÐµÑ! Давай перепихнемÑÑ Ð² кабинете твоего боÑÑа! Конечно же еÑли его нет ... ';
this.ru_strList.scene_1_15 = 'Его ÑÐµÐ¹Ñ‡Ð°Ñ Ð½ÐµÑ‚....';
this.ru_strList.scene_1_16 = 'Ðто Ñлишком долго... Я жду Ñ‚ÐµÐ±Ñ Ð´Ð¾Ð¼Ð°. Ты Ñ‚Ð°ÐºÐ°Ñ Ð¼ÐµÐ´Ð»Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ!';
this.ru_strList.scene_1_17 = 'ЕÑли Ñ‚Ñ‹ так будешь Ñо мной разговаривать, Ñ Ð´Ð¾Ð¼Ð¾Ð¹ вообще не вернуÑÑŒ.';
this.ru_strList.scene_1_18 = 'ЕÑли Ñ‚Ñ‹ не хочешь ÑейчаÑ... Я тоже раÑхочу.';
this.ru_strList.scene_1_19 = 'Где Ñ‚Ñ‹ хочешь трахнутьÑÑ?';
this.ru_strList.scene_1_20 = 'Тебе решать! Кто здеÑÑŒ мужик, Ñ‚Ñ‹ или Ñ? ';
this.ru_strList.scene_1_21 = 'Я хочу Ñ‚ÐµÐ±Ñ Ð½Ð° пиÑьменном Ñтоле боÑÑа... ';
this.ru_strList.scene_1_22 = 'Ладно. Только Ñ Ð¾Ð´Ð½Ð¸Ð¼ уÑловием! Ты оÑтановишьÑÑ, как только уÑлышишь шум за дверью!';
this.ru_strList.scene_1_23 = 'ЗдеÑÑŒ нам мало меÑта... ';
this.ru_strList.scene_1_24 = 'Я ÑомневаюÑÑŒ, что Ñ‚Ñ‹ вообще Ð¼ÐµÐ½Ñ Ñ…Ð¾Ñ‡ÐµÑˆÑŒ...';
this.ru_strList.scene_1_25 = 'Что еÑли твой боÑÑ Ð¿Ñ€Ð¸Ð´ÐµÑ‚ и уволит тебÑ?';
this.ru_strList.scene_1_26 = 'Ðу...Ð¼ÐµÐ½Ñ Ð½Ð¸ÐºÑ‚Ð¾ не уволит... Я здеÑÑŒ боÑÑ!';
this.ru_strList.scene_1_27 = 'Давай, уÑаживайÑÑ Ð½Ð° мой член!';
this.ru_strList.scene_1_28 = 'Мне не нравитÑÑ Ð‘Ð”Ð¡Ðœ!';
this.ru_strList.scene_1_29 = 'Хватит разговоров. Давай начнем!';
this.ru_strList.scene_1_30 = 'Сначала, возбуди менÑ!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut, la douce. T’as fini ton travail ? ';
this.fr_strList.scene_1_2 = 'Pas encore, attends-moi dehors, s’il te plait. ';
this.fr_strList.scene_1_3 = 'Salut, chérie. Tu es tellement sexy aujourd’hui !';
this.fr_strList.scene_1_4 = 'Je suis toujours sexy. Et je suis au travail, va-t’en ! ';
this.fr_strList.scene_1_5 = 'Bonsoir, ma douce ! Je viens pour te recupérer !';
this.fr_strList.scene_1_6 = 'Ok, Mais attend une seconde, Je dois fnir une chose !';
this.fr_strList.scene_1_7 = 'Allez, on y va ! Tu finiras tout demain ! ';
this.fr_strList.scene_1_8 = 'Non, je dois preparer les document pour mon chef. ';
this.fr_strList.scene_1_9 = 'Oh, bébé, t’es tellement sexy que je te veux maintenant...';
this.fr_strList.scene_1_10 = 'Mon garçon coquin... donne-moi 5 minutes...';
this.fr_strList.scene_1_11 = 'Pourquoi tu fais ça ? Tu me pousses toujours ! ';
this.fr_strList.scene_1_12 = 'Non ,je ne te pousse pas. Je suis juste occupée ! ';
this.fr_strList.scene_1_13 = 'Je ne peux pas attendre 5 minutes.... ';
this.fr_strList.scene_1_14 = 'J’ai une idée ! Et si on baise dans le bureau de chef ? Bien sûr s’il est pas là ... ';
this.fr_strList.scene_1_15 = 'Oui, i lest pas là maintenant....';
this.fr_strList.scene_1_16 = 'C’est trop long... Je t’attend à la maison. Tu es une tortue !';
this.fr_strList.scene_1_17 = 'Si tu me parle comme ça, Je ne reviendrai pas du tout.';
this.fr_strList.scene_1_18 = 'Si tu ne veux pas maintenant... Je refuserai.';
this.fr_strList.scene_1_19 = 'Où tu veux qu’on baise ?';
this.fr_strList.scene_1_20 = 'Décide toi-même ! Qui est un homme ici, toi ou moi ? ';
this.fr_strList.scene_1_21 = 'Je veux t’avoir sur le bureau... ';
this.fr_strList.scene_1_22 = 'OK. J’ai juste une condition ! Tu arrêteras dès qu’on endend un bruit derrière la porte !';
this.fr_strList.scene_1_23 = 'C’est très étroit pour nous... ';
this.fr_strList.scene_1_24 = 'Je doute que tu me veux...';
this.fr_strList.scene_1_25 = 'Qu’est-ce qu’on aura si ton chef vient et te vire ?';
this.fr_strList.scene_1_26 = 'Alors...personne me vira... Je suis le chef ici !';
this.fr_strList.scene_1_27 = 'Allez, mets-toi sur ma bite !';
this.fr_strList.scene_1_28 = 'J’aime pas le style BDSM !';
this.fr_strList.scene_1_29 = 'Arrête de parler. On commence notre sexe séance !';
this.fr_strList.scene_1_30 = 'Excite-moi d’abord !';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Helló, édes. Végeztél a munkáával? ';
this.hu_strList.scene_1_2 = 'Még nem. Várj meg kint, kérlek. ';
this.hu_strList.scene_1_3 = ' Szia, kedves. Nagyon szexi vagy ma!';
this.hu_strList.scene_1_4 = 'Mindig szexi vagyok. De most dolgozom, menj el! ';
this.hu_strList.scene_1_5 = 'Jó estét, drágám! Azért jöttem, hogy hazavigyelek!';
this.hu_strList.scene_1_6 = 'Rendben, várj egy percet, még be kell fejeznem valamit!';
this.hu_strList.scene_1_7 = 'Gyere, menjünk! Majd holnap befejezed! ';
this.hu_strList.scene_1_8 = 'Nem, elÅ‘ kell készÃtenem néhány iratot a fÅ‘nökömnek. ';
this.hu_strList.scene_1_9 = ' Ó, bébi, olyan szexi vagy, most rögtön akarlak...';
this.hu_strList.scene_1_10 = ' Rosszfiú... csak 5 percet adj...';
this.hu_strList.scene_1_11 = ' Miért csinálod ezt? Mindig ellöksz magadtól! ';
this.hu_strList.scene_1_12 = 'Nem löklek el. Csak ezt még be kell fejeznem! ';
this.hu_strList.scene_1_13 = ' Nem tudok 5 percet várni.... ';
this.hu_strList.scene_1_14 = 'Van egy ötletem! Dugjunk a főnököd irodájában! Persze, csak akkor, ha nincs bent ... ';
this.hu_strList.scene_1_15 = ' Nem, most nincs....';
this.hu_strList.scene_1_16 = 'Túl sokáig tart... Otthon megvárlak. Olyan lassú vagy, mint egy csiga!';
this.hu_strList.scene_1_17 = 'Ha Ãgy beszélsz velem, haza sem megyek.';
this.hu_strList.scene_1_18 = 'Ha most nem jössz... akkor hagyjuk is az egészet.';
this.hu_strList.scene_1_19 = 'Hol akarsz dugni?';
this.hu_strList.scene_1_20 = 'Döntsd el te! Ki itt a férfi: én vagy te? ';
this.hu_strList.scene_1_21 = 'Egy Ãróasztalon akarom... ';
this.hu_strList.scene_1_22 = 'Rendben. Csak egy feltételem van! Azonnal abbahagyod, ha valami zajt hallunk kintről!';
this.hu_strList.scene_1_23 = 'Elég kicsi ez az iroda... ';
this.hu_strList.scene_1_24 = 'Azt hiszem, egyszerűen csak nem akarod...';
this.hu_strList.scene_1_25 = 'Mi van, ha bejön a főnök, és kirúg téged?';
this.hu_strList.scene_1_26 = 'Hát...senki sem rúghat ki innen... itt én vagyok a főnök!';
this.hu_strList.scene_1_27 = 'Gyere, ülj bele a farkamba, te kis ribanc!';
this.hu_strList.scene_1_28 = 'Nem szeretem a szado-mazót!';
this.hu_strList.scene_1_29 = 'Fogd be. Indulhat a buli!';
this.hu_strList.scene_1_30 = 'Először izgass fel!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Ciao, tesoro. Hai finito il lavoro?';
this.it_strList.scene_1_2 = 'Non ancora. Aspettami fuori, per favore.';
this.it_strList.scene_1_3 = 'Ciao bella. Oggi sei veramente sexy!';
this.it_strList.scene_1_4 = 'Sempre sono sexy. Sto lavorando, vattene!';
this.it_strList.scene_1_5 = 'Buona sera, tesoro mio! Sono arrivato per prenderti a casa!';
this.it_strList.scene_1_6 = 'Bene, aspetta per un secondo, devo finire qualcosa!';
this.it_strList.scene_1_7 = 'Vieni, andiamo! Potrai finire tutto domani!';
this.it_strList.scene_1_8 = 'No, devo preparare i documenti per il mio boss.';
this.it_strList.scene_1_9 = 'Oh, tesoro, sei tanto sexy, ti voglio subito, qui...';
this.it_strList.scene_1_10 = 'cattivo ragazzo... dammi cinque minuti...';
this.it_strList.scene_1_11 = 'Perché stai facendo questo? Mi mandi sempre!';
this.it_strList.scene_1_12 = 'No, non ti mando. Sono solo occupata!';
this.it_strList.scene_1_13 = 'Non posso aspettare per 5 minuti....';
this.it_strList.scene_1_14 = 'Ho un’idea! Facciamo sesso nell’ufficio del tuo boss! Lui non è qui adesso, vero...';
this.it_strList.scene_1_15 = 'Sì, non è qui....';
this.it_strList.scene_1_16 = 'Quest’è troppo lungo... Ti aspetterà a casa. Sei tanto lenta!';
this.it_strList.scene_1_17 = 'Se mi parli così, non vado nemmeno a casa.';
this.it_strList.scene_1_18 = 'Se non sarai pronta per andare subito... Ti lascerò qui.';
this.it_strList.scene_1_19 = 'Dove vuoi fare sesso?';
this.it_strList.scene_1_20 = 'Deciditene! Chi è l’uomo qui, tu o io?';
this.it_strList.scene_1_21 = 'Voglio scoprati sul tavolo...';
this.it_strList.scene_1_22 = 'Bene. Ho una condizione! Ti fermerai se sentiamo qualche rumore dalla direzione della porta!';
this.it_strList.scene_1_23 = 'Quest’è un piccolo ufficio per noi... ';
this.it_strList.scene_1_24 = 'Allora, credo che non mi voglia...';
this.it_strList.scene_1_25 = 'Che c’è se il boss ci entra e ti licenzia?';
this.it_strList.scene_1_26 = 'Allora...nessuno mi licenzierà ...qui io sono la boss!';
this.it_strList.scene_1_27 = 'Vieni, cavalca sul mio cazzo, puttana!';
this.it_strList.scene_1_28 = 'Non mi piace lo stile BDSM!';
this.it_strList.scene_1_29 = 'Non parlare. Iniziamo il nostro party di sesso!';
this.it_strList.scene_1_30 = 'Rendimi eccitata prima!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Cześć, słudziutka. Skończyłaś już pracę? ';
this.pl_strList.scene_1_2 = 'Jeszcze nie. Możesz poczekać na mnie na zewnątrz. ';
this.pl_strList.scene_1_3 = ' Hej kochanie. WyglÄ…dasz dzisiaj bardzo seksownie!';
this.pl_strList.scene_1_4 = 'Zawsze jestem seksowna. A teraz jestem w pracy, więc precz mi stąd! ';
this.pl_strList.scene_1_5 = 'Dobry wieczór, moje słoneczko! Przyszedłem po Ciebie, żeby zabrać Cię do domu!';
this.pl_strList.scene_1_6 = 'Ok, poczekaj chwileczkę, muszę tylko coś dokończyć!';
this.pl_strList.scene_1_7 = 'No chodź, już idziemy! Możesz wszystko skończyć jutro! ';
this.pl_strList.scene_1_8 = 'Nie, muszę przygotować kilka dokumentów dla mojego szefa. ';
this.pl_strList.scene_1_9 = ' Och, kochanie, jestes taka seksowna, że mam ochotę na Ciebie już tu i teraz...';
this.pl_strList.scene_1_10 = 'Niegrzeczny z Ciebie chłopczyk... daj mi proszę 5 minut...';
this.pl_strList.scene_1_11 = 'Dlaczego taka jesteÅ›? Zawsze mnie odtrÄ…casz! ';
this.pl_strList.scene_1_12 = 'Nie, wcale Cię nie odtrącam. Po prostu jestem teraz zajęta! ';
this.pl_strList.scene_1_13 = 'Nie mogę czekać 5 minut.... ';
this.pl_strList.scene_1_14 = 'Mam pomysł! Przeruchajmy się w biurze Twojego szefa! Oczywiście jeżeli go tam nie ma ... ';
this.pl_strList.scene_1_15 = ' Tak, teraz go akurat nie ma....';
this.pl_strList.scene_1_16 = 'To czekanie na Ciebie w domu jest zdecydowanie za długie.... jesteś taką ślamazarą!';
this.pl_strList.scene_1_17 = 'Jeżeli będziesz dalej odzywał się do mnie w ten sposób, to w ogóle nie przyjdę do domu.';
this.pl_strList.scene_1_18 = 'Jeżeli nie jesteś teraz gotowa do wyjścia już teraz... To Cię zostawiam.';
this.pl_strList.scene_1_19 = 'To gdzie chcesz się ruchać?';
this.pl_strList.scene_1_20 = 'Sam zdecyduj! Kto jest tutaj mężczyzną: ja czy Ty? ';
this.pl_strList.scene_1_21 = 'Mam ochotę przeruchać Cię na biurku.... ';
this.pl_strList.scene_1_22 = 'OK. Pod jednym warunkiem! Przestajemy, jak tylko usłyszymy jakikolwiek hałas za drzwiami!';
this.pl_strList.scene_1_23 = 'To jest takie małe biuro na oboje z nas... ';
this.pl_strList.scene_1_24 = 'Czyli co, rozumiem , że mnie nie chcesz...';
this.pl_strList.scene_1_25 = 'A co jeżeli przyjdzie Twój szef i Cię zwolni?';
this.pl_strList.scene_1_26 = 'Jakby Ci to powiedzieć...nikt mnie może zwolnić... bo to ja jestem tutaj szefem!';
this.pl_strList.scene_1_27 = 'Wskakuj na mojego fiuta suko i go ujeźdź!';
this.pl_strList.scene_1_28 = 'Nie lubiÄ™ stylu BDSM!';
this.pl_strList.scene_1_29 = 'Skończ już gadać. Zacznijmy całą seks imprezę!';
this.pl_strList.scene_1_30 = 'Najpierw mnie podnieć!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Hallo, Süße! Bist du mit deiner Arbeit fertig?';
this.de_strList.scene_1_2 = 'Noch nicht. Warte auf mich draußen, bitte.';
this.de_strList.scene_1_3 = 'Hallo, Liebling. Du bist so sexy heute!';
this.de_strList.scene_1_4 = 'Ich bin immer sexy. Und ich habe viel zu tun, gehe weg!';
this.de_strList.scene_1_5 = 'Guten Abend, mein Schatz! Ich bin gekommen, um du nach Hause zu nehmen!';
this.de_strList.scene_1_6 = 'OK, Moment mal, ich soll etwas fertig haben!';
this.de_strList.scene_1_7 = 'Los, gehen wir! Beende alles morgen!';
this.de_strList.scene_1_8 = 'Nein, ich soll Papiere für meinen Chef vorbereiten.';
this.de_strList.scene_1_9 = 'Ah, Baby, du bist so sexy, dass ich dich gerade hier will…';
this.de_strList.scene_1_10 = 'Unartiger Junge… gib mir nur 5 Minuten…';
this.de_strList.scene_1_11 = 'Warum machst du es? Du stößt mich immer ab!';
this.de_strList.scene_1_12 = 'Nein, ich stoße dich nicht ab. Ich bin nur jetzt beschäftigt!';
this.de_strList.scene_1_13 = 'Ich kann 5 Minuten nicht warten…';
this.de_strList.scene_1_14 = 'Ich habe eine Idee! Lassen uns im Büro deines Chefs bumsen! Natürlich, wenn er fehlt…';
this.de_strList.scene_1_15 = 'Na ja, er ist nicht da jetzt…';
this.de_strList.scene_1_16 = 'Es ist zu lang… Ich warte auf dich zu Hause. Du bist so ein Langweiler!';
this.de_strList.scene_1_17 = 'Wenn du mit mir auf solche Weise sprechen willst, werde ich nach Hause überhaupt nicht gehen!';
this.de_strList.scene_1_18 = 'Wenn du nicht bereit ist, schon jetzt zu gehen… ich werde dich verlassen.';
this.de_strList.scene_1_19 = 'Wo willst du bumsen?';
this.de_strList.scene_1_20 = 'Entscheide selbst! Wo ist der Mann hier: ich oder du?';
this.de_strList.scene_1_21 = 'Ich will dich auf dem Arbeitstisch bumsen…';
this.de_strList.scene_1_22 = 'OK. Ich habe eine Voraussetzung! Du wirst aufhören, sobald wir irgendwelchen Lärm an der Tür hören!';
this.de_strList.scene_1_23 = 'Es ist ein kleines Büro für uns…';
this.de_strList.scene_1_24 = 'Also glaube ich , willst du mich bloß nicht…';
this.de_strList.scene_1_25 = 'Was wäre, wenn dein Chef kommen und dich entlassen würde?';
this.de_strList.scene_1_26 = 'Gut… Niemand wird mich entlassen… Ich bin der Chef hier!';
this.de_strList.scene_1_27 = 'Los, springe auf meinen Hengst, Schlampe!';
this.de_strList.scene_1_28 = 'Ich habe den BDSM-Stil nicht gern!';
this.de_strList.scene_1_29 = 'Hör mit Sprechen auf! Lassen uns unsere Sexparty starten!';
this.de_strList.scene_1_30 = 'Mach mich rallig zuert!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Salut,scumpo. Ai terminat munca? ';
this.ro_strList.scene_1_2 = 'Nu încă. Aşteaptă-mă afară te rog. ';
this.ro_strList.scene_1_3 = ' Salut, dragă. Eşti atât de sexy astăzi!';
this.ro_strList.scene_1_4 = 'Eu sut întotdeauna sexy. Şi sunt la muncă, pleacă! ';
this.ro_strList.scene_1_5 = 'Bună seara, iubito! Am venit să te iau acasă!';
this.ro_strList.scene_1_6 = 'Ok,aşteaptă o secundă, trebuie să termin ceva!';
this.ro_strList.scene_1_7 = 'Hai să mergem! Vei termina totul mâine! ';
this.ro_strList.scene_1_8 = 'Nu, trebuie să pregătesc documentele pentru şeful meu. ';
this.ro_strList.scene_1_9 = ' Oh, iubito, eşti atât de sexy încât te vreau aici...';
this.ro_strList.scene_1_10 = 'Nebunaticule...aşteaptă 5 minute...';
this.ro_strList.scene_1_11 = ' De ce faci asta? Întotdeauna mă îndepărtezi! ';
this.ro_strList.scene_1_12 = 'Nu,nu te îndepărtez. Doar că sunt ocupată acum! ';
this.ro_strList.scene_1_13 = ' Nu pot să aştep 5 minute.... ';
this.ro_strList.scene_1_14 = 'Am o idee! Hai să ne-o tragem în biroul şefului tău! Desigur, dacă nu e aici ... ';
this.ro_strList.scene_1_15 = ' Da, nu e aici....';
this.ro_strList.scene_1_16 = 'Trebuie să aştept prea mult... Te aştept acasă. Eşti aşa de adormită!';
this.ro_strList.scene_1_17 = 'Dacă mai vorbeşti cu mine aşa, nu mai vin acasă deloc.';
this.ro_strList.scene_1_18 = 'Dacă nu eşti pregătită să vii acum... Renunţ la tine.';
this.ro_strList.scene_1_19 = 'Unde vrei să ne-ao tragem?';
this.ro_strList.scene_1_20 = 'Decide-te! Cine e bărbatul aici: eu sau tu? ';
this.ro_strList.scene_1_21 = 'Vreau să ţi-o trag pe masa de scris... ';
this.ro_strList.scene_1_22 = 'OK. Cu o singură condiţie! Te vei opri în momentul în care vei auzi vreun sunet la uşă!';
this.ro_strList.scene_1_23 = 'Este mic pentru noi biroul acesta... ';
this.ro_strList.scene_1_24 = 'Deci, presupun că tu nu mă vrei...';
this.ro_strList.scene_1_25 = 'Şi dacă vine şeful şi te concediază?';
this.ro_strList.scene_1_26 = 'Ei bine...nimeni nu mă va concedia...eu sunt şefa aici';
this.ro_strList.scene_1_27 = 'Haide, călăreşte-mi penisul, târfo!';
this.ro_strList.scene_1_28 = 'Nu-mi place stilul BDSM!';
this.ro_strList.scene_1_29 = 'Taci. Să începem petrecerea sexuală!';
this.ro_strList.scene_1_30 = 'Excită-mă, mai întâi!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Здравей, миличка! Приключи ли работа? ';
this.bg_strList.scene_1_2 = 'Ðе още. Изчакай ме отвън, Ð¼Ð¾Ð»Ñ Ñ‚Ðµ.';
this.bg_strList.scene_1_3 = 'Здравей, Ñкъпа. Толкова Ñи ÑекÑи днеÑ! ';
this.bg_strList.scene_1_4 = 'Ðз винаги Ñъм ÑекÑи. И Ñъм на работа, така че Ñи тръгвай!I ';
this.bg_strList.scene_1_5 = 'Добър вечер, мила моÑ! Дойдох за да взема! ';
this.bg_strList.scene_1_6 = 'Добре, изчакай ме една Ñекунда. Имам да приключа нещо! ';
this.bg_strList.scene_1_7 = 'Хайде, да тръгваме! Ще довършиш вÑичко утре! ';
this.bg_strList.scene_1_8 = 'Ðе, Ñ‚Ñ€Ñбва да Ð¿Ñ€Ð¸Ð³Ð¾Ñ‚Ð²Ñ ÐµÐ´Ð½Ð¸ документи за шефа ми. ';
this.bg_strList.scene_1_9 = 'О, Ñкъпа, толкова Ñи ÑекÑи, че те иÑкам точно тук и Ñега...';
this.bg_strList.scene_1_10 = 'Палаво момче...дай ми Ñамо 5 минути... ';
this.bg_strList.scene_1_11 = 'Защо го правиш? Винаги ме отблъÑкваш! ';
this.bg_strList.scene_1_12 = 'Ðе, не те отблъÑквам. ПроÑто Ñега Ñъм заета! ';
this.bg_strList.scene_1_13 = 'Ðе мога да чакам 5 минути... ';
this.bg_strList.scene_1_14 = 'Имам идеÑ! Ðека да Ñе чукаме в офиÑа на шефа ти! Разбира Ñе, ако го нÑма там... ';
this.bg_strList.scene_1_15 = 'Да, в момента го нÑма...';
this.bg_strList.scene_1_16 = 'Твърде дълго е...Ще те чакам вкъщи. Толкова Ñи мудна!It ';
this.bg_strList.scene_1_17 = 'Ðко ще ми говориш по този начин, въобще нÑма и да Ñе прибера! ';
this.bg_strList.scene_1_18 = 'Ðко не Ñи готова да тръгнеш веднага...ще те оÑтавÑ. ';
this.bg_strList.scene_1_19 = 'Къде иÑкаш да Ñе чукаме? ';
this.bg_strList.scene_1_20 = 'Реши Ñам! Кой е мъжът тук: аз или ти? ';
this.bg_strList.scene_1_21 = 'ИÑкам да те чукам на бюрото... ';
this.bg_strList.scene_1_22 = 'Ок. Ðо имам едно уÑловие! Ще Ñпреш в мига, в който чуеш нÑкакъв шум пред вратата! ';
this.bg_strList.scene_1_23 = 'Това е малък Ð¾Ñ„Ð¸Ñ Ð·Ð° наÑ... ';
this.bg_strList.scene_1_24 = 'И така, предполагам, че не ме иÑкаш...';
this.bg_strList.scene_1_25 = 'Ркакво ще Ñтане, ако дойде шефът ти и те уволни? ';
this.bg_strList.scene_1_26 = 'Е...никой нÑма да ме уволни...Ðз Ñъм шефът тук! ';
this.bg_strList.scene_1_27 = 'Хайде, Ñхни Ñ…ÑƒÑ Ð¼Ð¸, кучко! ';
this.bg_strList.scene_1_28 = 'Ðе Ñи падам по БДСМ!';
this.bg_strList.scene_1_29 = 'Спри да говорош. Ðека да започнем ÑÐµÐºÑ Ð¿Ð°Ñ€Ñ‚Ð¸Ñ‚Ð¾! ';
this.bg_strList.scene_1_30 = 'Първо ме възбуди! ';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Olá amor. Já terminaste o trabalho? ';
this.pt_strList.scene_1_2 = 'Ainda não. Espera por mim lá fora. ';
this.pt_strList.scene_1_3 = 'Olá querida. Estás tão gostosa hoje!';
this.pt_strList.scene_1_4 = 'Estou sempre gostosa. E estou no trabalho, vai embora! ';
this.pt_strList.scene_1_5 = 'Boa noite meu amor! Vim para te levar para casa!';
this.pt_strList.scene_1_6 = 'Ok, espera só um segundo, preciso de terminar uns pormenores!';
this.pt_strList.scene_1_7 = 'Vá, vamos embora! Terminas tudo amanhã! ';
this.pt_strList.scene_1_8 = 'Não, tenho de terminar uns documentos para amanhã. ';
this.pt_strList.scene_1_9 = 'Oh, amor, estás tão gostosa que te quero já aqui...';
this.pt_strList.scene_1_10 = 'maroto... dá-me só 5 minutos...';
this.pt_strList.scene_1_11 = 'Porque fazes isto? Estás sempre a por-me de lado! ';
this.pt_strList.scene_1_12 = 'Não, não te estou a por de lado. Só estou ocupada agora! ';
this.pt_strList.scene_1_13 = 'Não consigo esperar 5 minutos.... ';
this.pt_strList.scene_1_14 = 'Não faço ideia! Vamos foder no escritório do teu patrão! Se ele não estiver lá, claro ... ';
this.pt_strList.scene_1_15 = 'Pois, ele saiu agora....';
this.pt_strList.scene_1_16 = 'Falta muito... Espero por ti em casa. Estás muito lenta hoje!';
this.pt_strList.scene_1_17 = 'Se continuas a falar assim comigo, não vou ter contigo a casa.';
this.pt_strList.scene_1_18 = 'Se não fores comigo agora... Desisto.';
this.pt_strList.scene_1_19 = 'Onde queres foder?';
this.pt_strList.scene_1_20 = 'Decide tu! Quem é o homem aqui: eu ou tu? ';
this.pt_strList.scene_1_21 = 'Quero foder-te na escrivaninha... ';
this.pt_strList.scene_1_22 = 'OK. Só tenho uma condição! Tu tens de parar se ouvirmos algum barulho perto da porta!';
this.pt_strList.scene_1_23 = 'É um escritório pequeno para nós... ';
this.pt_strList.scene_1_24 = 'Portanto, penso que não me queres...';
this.pt_strList.scene_1_25 = 'E se o patrão entrar e me despedir?';
this.pt_strList.scene_1_26 = 'Bem...ninguém me despede... sou o patrão aqui!';
this.pt_strList.scene_1_27 = 'Vá lá, mete-te em cima do meu caralho sua puta!';
this.pt_strList.scene_1_28 = 'Não gosto do estilo BDSM!';
this.pt_strList.scene_1_29 = 'Para de falar. Vamos começar a nossa festa sexual!';
this.pt_strList.scene_1_30 = 'Deixa-me cheia de tesão primeiro!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Zdravo, draga. Da li si završila sa poslom? ';
this.sr_strList.scene_1_2 = 'Ne još. Čekaj me napolju, molim te. ';
this.sr_strList.scene_1_3 = 'Zdravo, dušo. Izgledaš mnogo seksi danas!';
this.sr_strList.scene_1_4 = 'Ja sam uvek seksi. A sada radim, gubi se! ';
this.sr_strList.scene_1_5 = 'Dobro veÄe, najdraža moja! DoÅ¡ao sam da te vozim kući!';
this.sr_strList.scene_1_6 = 'Okej, samo saÄekaj sekund, moram neÅ¡to da zavrÅ¡im!';
this.sr_strList.scene_1_7 = 'Ajde idemo! Završi to sutra! ';
this.sr_strList.scene_1_8 = 'Ne, moram da spremim dokumenta za mog Å¡efa. ';
this.sr_strList.scene_1_9 = 'Oh, dušo, tako si seksi da bih te kresnuo ovde...';
this.sr_strList.scene_1_10 = 'nevaljalko... daj mi samo 5 minuta...';
this.sr_strList.scene_1_11 = 'Zašto to radiš? Uvek me guraš od sebe! ';
this.sr_strList.scene_1_12 = 'Ne, ne guram te od sebe. Samo sam sada zauzeta! ';
this.sr_strList.scene_1_13 = 'Ne mogu da Äekam 5 minuta.... ';
this.sr_strList.scene_1_14 = 'Imam ideju! Hajde da se kresnemo u kancelariji tvog Å¡efa! Naravno ako je otsutan ... ';
this.sr_strList.scene_1_15 = 'Da, napolju je sada....';
this.sr_strList.scene_1_16 = 'Predugo mi je to ... Äekaću te kod kuće. Tako si spora!';
this.sr_strList.scene_1_17 = 'Ako poÄneÅ¡ sa tim, neću da doÄ‘em kući uopÅ¡te.';
this.sr_strList.scene_1_18 = 'Ako nisi spremna da kreneš odmah ... Odustajem od tebe.';
this.sr_strList.scene_1_19 = 'Gde hoćeš da se kresnemo?';
this.sr_strList.scene_1_20 = 'Ti odluÄi! Ko je ovde muÅ¡karac ja ili ti? ';
this.sr_strList.scene_1_21 = 'Hoću da te kresnem na pisaćem stolu... ';
this.sr_strList.scene_1_22 = 'OK. Imam samo jedan uslov! PrestaćeÅ¡ Äim Äujemo zvuk da se neko približava!';
this.sr_strList.scene_1_23 = 'Mala je kancelarija za nas... ';
this.sr_strList.scene_1_24 = 'Pa, onda pretpostavljam da me ne želiš...';
this.sr_strList.scene_1_25 = 'Å ta ako Å¡ef upadne i otpusti te?';
this.sr_strList.scene_1_26 = 'Pa...niko me neće otpustiti... Ja sam šef ovde!';
this.sr_strList.scene_1_27 = 'Ajde, jaši me, droljo!';
this.sr_strList.scene_1_28 = 'Ne volim grub seks!';
this.sr_strList.scene_1_29 = 'Ućuti. PoÄnimo naÅ¡u seks žurku!';
this.sr_strList.scene_1_30 = 'Napali me prvo!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Привіт, Ñолоденька. Закінчила Ñвою роботу? ';
this.ua_strList.scene_1_2 = 'Ще ні. Почекай мене ззовні, будь лаÑка. ';
this.ua_strList.scene_1_3 = ' Привіт, дорогенька. Ти така ÑекÑуальна Ñьогодні! ';
this.ua_strList.scene_1_4 = 'Я завжди ÑекÑуальна, та зараз Ñ Ð·Ð°Ð¹Ð½Ñта Ñ– мені не до тебе! ';
this.ua_strList.scene_1_5 = 'Доброго вечора, Ð¼Ð¾Ñ Ð»ÑŽÐ±Ð°! Я прийшов, щоб забрати тебе додому!';
this.ua_strList.scene_1_6 = 'Добре. Зачекай хвилиночку, мені треба закінчити деÑкі Ñправи!';
this.ua_strList.scene_1_7 = 'Та годі вже, ходімо! Закінчиш уÑе завтра! ';
this.ua_strList.scene_1_8 = 'ÐÑ–, Ñ Ð¼Ð°ÑŽ підготувати певні папери Ð´Ð»Ñ Ð¼Ð¾Ð³Ð¾ боÑа. ';
this.ua_strList.scene_1_9 = ' О, крихітко, ти така ÑпокуÑлива, Ñ Ñ…Ð¾Ñ‡Ñƒ тебе проÑто зараз… ';
this.ua_strList.scene_1_10 = ' Який ти розпуÑник... дай мені 5 хвилин...';
this.ua_strList.scene_1_11 = ' Чому ти це робиш? Ти завжди відштовхуєш мене! ';
this.ua_strList.scene_1_12 = 'ÐÑ–, Ñ Ð½Ðµ відштовхую тебе. Я наÑправді дуже зайнÑта! ';
this.ua_strList.scene_1_13 = ' Я не можу чекати.... ';
this.ua_strList.scene_1_14 = 'Ð’ мене з’ÑвилаÑÑŒ ідеÑ! Давай перепихнемоÑÑŒ в кабінеті твого боÑа! Звичайно, Ñкщо він вже пішов… ';
this.ua_strList.scene_1_15 = ' Так, він пішов...';
this.ua_strList.scene_1_16 = 'Занадто довго... Я чекатиму на тебе вдома, равлик.';
this.ua_strList.scene_1_17 = 'Якщо ти розмовлÑтимеш зі мною в такому тоні, Ñ Ð²Ð·Ð°Ð³Ð°Ð»Ñ– не прийду додому.';
this.ua_strList.scene_1_18 = 'Якщо ти не готова піти зі мною проÑто зараз… Я їду Ñам.';
this.ua_strList.scene_1_19 = 'Де ти хочеш перепихнутиÑÑ?';
this.ua_strList.scene_1_20 = 'Вирішуй Ñам! Хто з Ð½Ð°Ñ Ñ‡Ð¾Ð»Ð¾Ð²Ñ–Ðº: ти чи Ñ? ';
this.ua_strList.scene_1_21 = 'Я хочу відтрахати тебе на пиÑьмовому Ñтолі... ';
this.ua_strList.scene_1_22 = 'Згода. Ð’ мене лише одна умова: ти зупинишÑÑ, Ñкщо ми почуємо Ñкі-небудь звуки з коридору!';
this.ua_strList.scene_1_23 = 'Цей кабінет Ð´Ð»Ñ Ð½Ð°Ñ Ð·Ð°Ð¼Ð°Ð»Ð¸Ð¹... ';
this.ua_strList.scene_1_24 = 'Ðу звіÑно. Ти проÑто мене не хочеш...';
this.ua_strList.scene_1_25 = 'Рщо Ñк Ð±Ð¾Ñ Ð¿Ñ€Ð¸Ð¹Ð´Ðµ та звільнить тебе?';
this.ua_strList.scene_1_26 = 'Ðу… мене ніхто не звільнить… Я Ñ– Ñ” боÑ! ';
this.ua_strList.scene_1_27 = 'Давай, Ñідай на мене, Ñучко! ';
this.ua_strList.scene_1_28 = 'Я так не хочу!';
this.ua_strList.scene_1_29 = 'Годі теревенити. Почнемо нашу ÑекÑ-вечірку!';
this.ua_strList.scene_1_30 = 'Збуди мене Ñпочатку!';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'JeÅ¡tÄ› ne. PoÄkej na mÄ› venku, prosÃm.';
this.cz_strList.scene_1_2 = 'Ahoj miláÄku. Dneska jsi tak sexy!';
this.cz_strList.scene_1_3 = 'Já jsem vždycky sexy. A jsem v práci, jdi pryÄ!';
this.cz_strList.scene_1_5 = 'Dobrý veÄer, moje srdÃÄko! PÅ™ijel jsem abych tÄ› vzal domů!';
this.cz_strList.scene_1_6 = 'OK, chvÃli poÄkej, potÅ™ebuju nÄ›co dodÄ›lat!';
this.cz_strList.scene_1_7 = 'PojÄme! DokonÄÃÅ¡ to zÃtra!';
this.cz_strList.scene_1_8 = 'Ne, musÃm pÅ™ipravit dokumenty pro mého šéfa.';
this.cz_strList.scene_1_9 = 'Ou baby, jsi tak sexy že tě chci rovnou tady...';
this.cz_strList.scene_1_10 = 'NedoÄkavÄe....dej mi pÄ›t minut...';
this.cz_strList.scene_1_11 = 'ProÄ to dÄ›láš? Pokaždé mÄ› odstrkujeÅ¡!';
this.cz_strList.scene_1_12 = 'Ne, neodstrkuju tÄ›. Jsem teÄ zaneprázdnÄ›ná!';
this.cz_strList.scene_1_13 = 'Nemůžu Äekat 5 minut...';
this.cz_strList.scene_1_14 = 'Mám nápad! ZaÅ¡ukáme si v kanceláři tvého šéfa! SamozÅ™ejmÄ› že tam nenÃ...';
this.cz_strList.scene_1_15 = 'Ano, právě je mimo......';
this.cz_strList.scene_1_16 = 'To je moc dlouho.... PoÄkám na tebe doma. Ty se tak loudáš!';
this.cz_strList.scene_1_17 = 'Jestli se mnou budeš takhle mluvit, nepřijdu domů vůbec.';
this.cz_strList.scene_1_18 = 'Jestli nejsi pÅ™ipravená jÃt hned...rozejdeme se.';
this.cz_strList.scene_1_19 = 'Kde si to chceš rozdat?';
this.cz_strList.scene_1_20 = 'Rozhodni se sám! Kdo je tu chlap: já nebo ty?';
this.cz_strList.scene_1_21 = 'Chci tÄ› pÃchat na psacÃm stole...';
this.cz_strList.scene_1_22 = 'OK, mám jednu podmÃnku! PÅ™estaneÅ¡ jakmile uslyÅ¡ÃÅ¡ nÄ›jaké zvuky za dveÅ™mi!';
this.cz_strList.scene_1_23 = 'Je to pro nás malá kancelář...';
this.cz_strList.scene_1_24 = 'Já myslÃm, že mÄ› nechceÅ¡...';
this.cz_strList.scene_1_25 = 'Co když se šéf vrátà a vyhodà tě?';
this.cz_strList.scene_1_26 = 'Nikdo mÄ› nevyhodÃ, já jsem šéf!';
this.cz_strList.scene_1_27 = 'Dělej, zajezdi si na mém péru!';
this.cz_strList.scene_1_28 = 'Nemám ráda SM praktiky!';
this.cz_strList.scene_1_29 = 'MlÄ už, zaÄÃná naÅ¡e sexuálnà párty!';
this.cz_strList.scene_1_30 = 'NejdÅ™Ãv mÄ› vzruÅ¡!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.sr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.langList.cz = 'Hrát';
this.gameNameList = new Object();
this.gameNameList.en = 'Porn Game: Fucking Office';
this.gameNameList.ru = 'Порно Игра: ОфиÑÐ½Ð°Ñ Ð•Ð±Ð»Ñ';
this.gameNameList.de = 'Pornospiel: Bumsen im Büro';
this.gameNameList.es = 'Porno Juego: una Oficina para Follar';
this.gameNameList.fr = 'Jeu Porno : Baise dans le Bureau';
this.gameNameList.hu = 'Pornó játék: Dugás az irodában';
this.gameNameList.it = 'Gioco di Porno: Ufficio di Sesso';
this.gameNameList.pl = 'Gra Erotyczna: Pieprzone Biuro';
this.gameNameList.ro = 'Joc porno: Biroul Sexual';
this.gameNameList.bg = 'Порно игра: Чукане в офиÑа';
this.gameNameList.pt = 'Jogo Pornográfico: Queca no Escritório';
this.gameNameList.sr = 'Porno igrica: Kres u kancelariji';
this.gameNameList.ua = 'Порно-Гра: Ð¡ÐµÐºÑ Ð² ОфіÑÑ–';
this.gameNameList.cz = 'Erotická hra: Sex v kanceláři';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 468 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 469 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 470 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 471 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 472 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 473 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 474 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 125 {
}
movieClip 128 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Office-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
}
movieClip 134 {
}
movieClip 137 {
}
movieClip 140 {
}
movieClip 143 {
}
movieClip 146 {
}
movieClip 149 {
}
movieClip 152 {
}
movieClip 155 {
}
movieClip 158 {
}
movieClip 161 {
}
movieClip 164 {
}
movieClip 167 {
}
movieClip 170 {
}
movieClip 171 {
}
frame 10 {
_global.myWaiting = new Waiting(30, 11);
stop;
}
movieClip 176 {
frame 30 {
stop();
}
}
frame 11 {
_global.myWaiting = new Waiting(30, 15);
stop;
}
movieClip 179 {
frame 30 {
stop();
}
}
frame 15 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 19, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': false, 'frame': 19, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': true, 'frame': 19, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 20);
stop();
}
movieClip 181 {
}
movieClip 182 {
}
movieClip 184 {
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': true, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
frame 25 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': true, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': false, 'frame': 29, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30);
stop();
}
frame 30 {
_global.myWaiting = new Waiting(30, 35);
stop;
}
frame 35 {
_global.myWaiting = new Waiting(30, 40);
stop;
}
movieClip 187 {
}
movieClip 190 {
}
movieClip 193 {
}
movieClip 196 {
}
movieClip 199 {
}
movieClip 202 {
}
movieClip 205 {
}
movieClip 208 {
}
movieClip 211 {
}
movieClip 214 {
}
movieClip 217 {
}
movieClip 220 {
}
movieClip 223 {
}
movieClip 224 {
}
frame 40 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': true, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': false, 'frame': 44, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45);
stop();
}
frame 45 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': true, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': false, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 49, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50);
stop();
}
frame 50 {
_global.myWaiting = new Waiting(30, 55);
stop;
}
frame 55 {
_global.myWaiting = new Waiting(290, 60);
stop;
}
movieClip 227 {
}
movieClip 232 {
}
movieClip 234 {
frame 290 {
stop();
}
}
frame 60 {
_global.myWaiting = new Waiting(200, 65);
stop;
}
movieClip 237 {
}
movieClip 240 {
}
movieClip 243 {
}
movieClip 246 {
}
movieClip 249 {
}
movieClip 252 {
}
movieClip 255 {
}
movieClip 258 {
}
movieClip 261 {
}
movieClip 264 {
}
movieClip 267 {
}
movieClip 270 {
}
movieClip 273 {
}
movieClip 276 {
}
movieClip 279 {
}
movieClip 282 {
}
movieClip 285 {
}
movieClip 288 {
}
movieClip 291 {
}
movieClip 292 {
frame 200 {
stop();
}
}
frame 65 {
_global.sequenceList = new Array({'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 67, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 67, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 68, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 68, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 69, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 69, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 70, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 70, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 71, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 71, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 72, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 72, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 73, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 73, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 74, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 74, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 75, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 75, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_10', 'speed': 0.1, 'good': {'frame': 76, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 76, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [280, 20, 200, 60, false, false], 'btn_next', 77);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 295 {
}
movieClip 298 {
}
movieClip 301 {
}
movieClip 304 {
}
movieClip 307 {
}
movieClip 310 {
}
movieClip 311 {
}
movieClip 314 {
}
movieClip 317 {
}
movieClip 320 {
}
movieClip 323 {
}
movieClip 326 {
}
movieClip 329 {
}
movieClip 332 {
}
movieClip 333 {
}
movieClip 334 {
}
movieClip 335 {
frame 100 {
gotoAndPlay('sex_1');
}
frame 300 {
gotoAndPlay('sex_2');
}
frame 500 {
gotoAndPlay('sex_3');
}
frame 700 {
gotoAndPlay('sex_4');
}
frame 900 {
gotoAndPlay('sex_5');
}
frame 1100 {
gotoAndPlay('sex_6');
}
frame 1300 {
gotoAndPlay('sex_7');
}
frame 1500 {
gotoAndPlay('sex_8');
}
frame 1700 {
gotoAndPlay('sex_9');
}
frame 1900 {
gotoAndPlay('sex_10');
}
frame 2100 {
gotoAndPlay('sex_11');
}
}
movieClip 337 {
}
movieClip 340 {
}
frame 67 {
scl444.gotoAndPlay('sex_2');
}
frame 68 {
scl444.gotoAndPlay('sex_3');
}
frame 69 {
scl444.gotoAndPlay('sex_4');
}
frame 70 {
scl444.gotoAndPlay('sex_5');
}
frame 71 {
scl444.gotoAndPlay('sex_6');
}
frame 72 {
scl444.gotoAndPlay('sex_7');
}
frame 73 {
scl444.gotoAndPlay('sex_8');
}
frame 74 {
scl444.gotoAndPlay('sex_9');
}
frame 75 {
scl444.gotoAndPlay('sex_10');
}
frame 76 {
scl444.gotoAndPlay('sex_11');
}
frame 77 {
_global.myWaiting = new Waiting(10, 80);
stop;
}
frame 80 {
_global.myWaiting = new Waiting(100, 85);
stop;
}
movieClip 343 {
}
movieClip 346 {
}
movieClip 347 {
}
frame 85 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 90, 'popup': [280, 20, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 351 {
}
movieClip 354 {
frame 200 {
gotoAndPlay('sex_111');
}
}
frame 90 {
_global.myWaiting = new Waiting(30, 95);
stop;
}
frame 95 {
_global.myWaiting = new Waiting(30, 100);
stop;
}
movieClip 357 {
}
movieClip 360 {
}
movieClip 363 {
}
movieClip 366 {
}
movieClip 369 {
}
movieClip 372 {
}
movieClip 375 {
}
movieClip 378 {
}
movieClip 381 {
}
movieClip 384 {
}
movieClip 387 {
}
movieClip 390 {
}
movieClip 393 {
}
movieClip 396 {
}
movieClip 399 {
}
movieClip 402 {
}
movieClip 406 {
}
movieClip 407 {
}
frame 100 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 101, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 102, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 103, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 104, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 105);
stop();
}
movieClip 410 {
}
movieClip 412 {
}
movieClip 414 {
}
movieClip 416 {
}
movieClip 418 {
}
frame 102 {
scen_6.gotoAndPlay('sex_1');
}
movieClip 427 {
}
movieClip 443 {
frame 96 {
stop();
}
}
movieClip 449 {
frame 81 {
stop();
}
}
movieClip 455 {
frame 66 {
stop();
}
}
movieClip 456 {
frame 60 {
gotoAndPlay('sex_1');
}
frame 100 {
gotoAndPlay('sex_2');
}
frame 120 {
gotoAndPlay('sex_3');
}
frame 270 {
stop();
}
}
frame 103 {
scen_6.gotoAndPlay('sex_2');
}
frame 104 {
scen_6.gotoAndPlay('sex_3');
}
frame 105 {
scen_6.gotoAndPlay('finish');
_global.myWaiting = new Waiting(150, 110);
stop;
}
frame 110 {
_global.myWaiting = new Waiting(30, 115);
stop;
}
movieClip 457 {
}
frame 115 {
_global.myWaiting = new Waiting(200, 120);
stop;
}
movieClip 460 {
frame 400 {
gotoAndPlay('f1');
}
}
frame 120 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 148], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 199], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Office-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
// unknown tag 88 length 69
// unknown tag 88 length 74