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Porn Game - Fucking Office.swf

This is the info page for
Flash #126683

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ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 144 movieClip 17 gialog { } movieClip 19 { } movieClip 21 { } movieClip 23 { } movieClip 25 { } movieClip 27 { } movieClip 29 { } movieClip 31 { } movieClip 33 { } movieClip 35 { } movieClip 44 { } movieClip 47 { } movieClip 48 popup_obj { } movieClip 54 { } movieClip 55 { } movieClip 58 { } movieClip 59 { } movieClip 60 phrase_area { } // unknown tag 88 length 63 movieClip 65 button_play { } // unknown tag 88 length 68 movieClip 70 btn_yes { } movieClip 72 btn_no { } movieClip 76 btn_more { } movieClip 78 btn_enter_room_3 { } movieClip 79 btn_enter_room_2 { } movieClip 81 btn_enter_room_1 { } movieClip 83 btn_again { } movieClip 85 { } movieClip 87 { } movieClip 88 { } movieClip 91 counter { } movieClip 95 btn_next { } movieClip 98 btn_logo { } movieClip 101 { } movieClip 105 { frame 1 { stop(); } } movieClip 108 { } movieClip 111 { } movieClip 112 { } movieClip 114 { } movieClip 116 { } // unknown tag 88 length 65 movieClip 121 { } movieClip 122 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.play(); } } movieClip 466 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 467 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¡Hola!, querida. ¿Ha terminado usted su trabajo? '; this.es_strList.scene_1_2 = 'No, todavía no. Espéreme en la calle, por favor. '; this.es_strList.scene_1_3 = 'Hola, mi amor. ¡Usted es tan atractiva hoy!'; this.es_strList.scene_1_4 = 'Estoy siempre atractiva. ¡Y ahora trabajo, aíre! '; this.es_strList.scene_1_5 = '¡Buenas noches, mi amor! ¡Vine para llevarle a casa! '; this.es_strList.scene_1_6 = '¡Bien, solamente espere un segundo, tengo que terminar algo! '; this.es_strList.scene_1_7 = '¡Vayamos, ! Termine todo mañana! '; this.es_strList.scene_1_8 = 'No, debo preparar documentos para mi jefe. '; this.es_strList.scene_1_9 = 'Ah, ñiña, usted es tan bonita que le quiero ahora aquí...'; this.es_strList.scene_1_10 = 'Travieso... me da solamente 5 minutos...'; this.es_strList.scene_1_11 = '¿Por qué usted hace esto? ¡Usted siempre me rechaza!'; this.es_strList.scene_1_12 = 'No, no le rechazo. ¡Yo solamente ocupada ahora! '; this.es_strList.scene_1_13 = 'No puedo esperar 5 minutos.... '; this.es_strList.scene_1_14 = '¡Tengo una idea! ¡Vaymos a joder en la oficina de su jefe! Desde luego si él está ausente... '; this.es_strList.scene_1_15 = 'Sí, él no está aquí ahora....'; this.es_strList.scene_1_16 = 'Es demasiado mucho tiempo... Yo esperándole a casa. ¡Usted es como una tortuga!'; this.es_strList.scene_1_17 = 'Si usted dirá conmigo este camino, no vendré a casa en absoluto.'; this.es_strList.scene_1_18 = 'Si usted no está lista a ir ahora... Le dejaré.'; this.es_strList.scene_1_19 = '¿Dónde usted quiere joder?'; this.es_strList.scene_1_20 = '¡Decídase! Quien está el hombre aquí: ¿yo o usted?'; this.es_strList.scene_1_21 = 'Quiero joderle sobre un escritorio... '; this.es_strList.scene_1_22 = '¡Vale!. ¡Sólo tengo una condición! ¡Usted se parará en cuanto oímos cualquier sonido de la puerta!'; this.es_strList.scene_1_23 = 'Esta oficina es pequeña para nosotros...'; this.es_strList.scene_1_24 = 'Pues, adivino que usted no me quiere...'; this.es_strList.scene_1_25 = '¿Qué si el jefe venirá y despedirá a usted'; this.es_strList.scene_1_26 = 'Bien... nadie me despedirá... ¡Soy el jefe aquí!'; this.es_strList.scene_1_27 = '¡Vaya, monte mi pene, hembra!'; this.es_strList.scene_1_28 = '¡No me gusta el estilo de BDSM!'; this.es_strList.scene_1_29 = 'Pare hablar. ¡Vayamos a comenzar nuestra velada de sexo!'; this.es_strList.scene_1_30 = 'Al primero, hágame cachonda.'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Hello, sweety. Have you finished your work? '; this.en_strList.scene_1_2 = 'Not yet. Wait me outside, please. '; this.en_strList.scene_1_3 = ' Hi, darling. You are so sexy today!'; this.en_strList.scene_1_4 = 'I am always sexy. And I am at work, go away! '; this.en_strList.scene_1_5 = 'Good evening, my sweetheart! I came to take you home!'; this.en_strList.scene_1_6 = 'Okay, just wait a second, I need to finish something!'; this.en_strList.scene_1_7 = 'C\'mon, let\'s go! Finish everything tomorrow! '; this.en_strList.scene_1_8 = 'No, I must prepare documents for my boss. '; this.en_strList.scene_1_9 = ' Oh, baby, you are so sexy that I want you right here...'; this.en_strList.scene_1_10 = ' naughty boy... give me just 5 minutes...'; this.en_strList.scene_1_11 = ' Why you do this? You are always pushing me away! '; this.en_strList.scene_1_12 = 'No, I am not pushing you away. I just busy now! '; this.en_strList.scene_1_13 = ' I can not wait 5 minutes.... '; this.en_strList.scene_1_14 = 'I have an idea! Let\'s fuck in the office of your boss! Of course if he absent ... '; this.en_strList.scene_1_15 = ' Yeah, he is out now....'; this.en_strList.scene_1_16 = 'It is too long... I waiting you at home. You are so slowcoach!'; this.en_strList.scene_1_17 = 'If you will talk to we this way, I won\'t come home at all.'; this.en_strList.scene_1_18 = 'If you are not ready to go right now... I\'ll give you up.'; this.en_strList.scene_1_19 = 'Where you want to fuck?'; this.en_strList.scene_1_20 = 'Decide yourself! Who is the man here: me or you? '; this.en_strList.scene_1_21 = 'I want to fuck you on a writing-table... '; this.en_strList.scene_1_22 = 'OK. I just have one condition! You will stop as soon as we hear any sound out of the door!'; this.en_strList.scene_1_23 = 'It is small office for us... '; this.en_strList.scene_1_24 = 'So, I guess you just don\'t want me...'; this.en_strList.scene_1_25 = 'What if the boss come and fire you?'; this.en_strList.scene_1_26 = 'Well...nobody will fire me... I am the boss here!'; this.en_strList.scene_1_27 = 'C\'mon, ride my cock, bitch!'; this.en_strList.scene_1_28 = 'I don\'t like BDSM style!'; this.en_strList.scene_1_29 = 'Stop talking. Let\'s start our sex party!'; this.en_strList.scene_1_30 = 'Make me horny, at first!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Привет, конфетка. Ты закончила? '; this.ru_strList.scene_1_2 = 'Еще нет. Подожди меня снаружи. '; this.ru_strList.scene_1_3 = 'Привет, дорогая. Ты сегодня такая сексуальная!'; this.ru_strList.scene_1_4 = 'Я всегда сексуальная, и я на работе. Уходи '; this.ru_strList.scene_1_5 = 'Добрый вечер, красавица! Я за тобой!'; this.ru_strList.scene_1_6 = 'Хорошо, только подожди секундочку. Мне нужно кое-что закончить!'; this.ru_strList.scene_1_7 = 'Давай, собирайся! Доделаешь завтра! '; this.ru_strList.scene_1_8 = 'Нет, мне нужно подготовить документы для босса. '; this.ru_strList.scene_1_9 = 'О, детка, ты такая секси, я хочу тебя прямо здесь...'; this.ru_strList.scene_1_10 = 'Ах, ты шалун… дай мне еще 5 минут...'; this.ru_strList.scene_1_11 = 'Почему ты так поступаешь? Ты всегда отталкиваешь меня ! '; this.ru_strList.scene_1_12 = 'Я тебя не отталкиваю. Я просто занята ! '; this.ru_strList.scene_1_13 = 'Я не могу ждать 5 минут.... '; this.ru_strList.scene_1_14 = 'У меня идея! Давай перепихнемся в кабинете твоего босса! Конечно же если его нет ... '; this.ru_strList.scene_1_15 = 'Его сейчас нет....'; this.ru_strList.scene_1_16 = 'Это слишком долго... Я жду тебя дома. Ты такая медлительная!'; this.ru_strList.scene_1_17 = 'Если ты так будешь со мной разговаривать, я домой вообще не вернусь.'; this.ru_strList.scene_1_18 = 'Если ты не хочешь сейчас... Я тоже расхочу.'; this.ru_strList.scene_1_19 = 'Где ты хочешь трахнуться?'; this.ru_strList.scene_1_20 = 'Тебе решать! Кто здесь мужик, ты или я? '; this.ru_strList.scene_1_21 = 'Я хочу тебя на письменном столе босса... '; this.ru_strList.scene_1_22 = 'Ладно. Только с одним условием! Ты остановишься, как только услышишь шум за дверью!'; this.ru_strList.scene_1_23 = 'Здесь нам мало места... '; this.ru_strList.scene_1_24 = 'Я сомневаюсь, что ты вообще меня хочешь...'; this.ru_strList.scene_1_25 = 'Что если твой босс придет и уволит тебя?'; this.ru_strList.scene_1_26 = 'Ну...меня никто не уволит... Я здесь босс!'; this.ru_strList.scene_1_27 = 'Давай, усаживайся на мой член!'; this.ru_strList.scene_1_28 = 'Мне не нравится БДСМ!'; this.ru_strList.scene_1_29 = 'Хватит разговоров. Давай начнем!'; this.ru_strList.scene_1_30 = 'Сначала, возбуди меня!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Salut, la douce. T’as fini ton travail ? '; this.fr_strList.scene_1_2 = 'Pas encore, attends-moi dehors, s’il te plait. '; this.fr_strList.scene_1_3 = 'Salut, chérie. Tu es tellement sexy aujourd’hui !'; this.fr_strList.scene_1_4 = 'Je suis toujours sexy. Et je suis au travail, va-t’en ! '; this.fr_strList.scene_1_5 = 'Bonsoir, ma douce ! Je viens pour te recupérer !'; this.fr_strList.scene_1_6 = 'Ok, Mais attend une seconde, Je dois fnir une chose !'; this.fr_strList.scene_1_7 = 'Allez, on y va ! Tu finiras tout demain ! '; this.fr_strList.scene_1_8 = 'Non, je dois preparer les document pour mon chef. '; this.fr_strList.scene_1_9 = 'Oh, bébé, t’es tellement sexy que je te veux maintenant...'; this.fr_strList.scene_1_10 = 'Mon garçon coquin... donne-moi 5 minutes...'; this.fr_strList.scene_1_11 = 'Pourquoi tu fais ça ? Tu me pousses toujours ! '; this.fr_strList.scene_1_12 = 'Non ,je ne te pousse pas. Je suis juste occupée ! '; this.fr_strList.scene_1_13 = 'Je ne peux pas attendre 5 minutes.... '; this.fr_strList.scene_1_14 = 'J’ai une idée ! Et si on baise dans le bureau de chef ? Bien sûr s’il est pas là ... '; this.fr_strList.scene_1_15 = 'Oui, i lest pas là maintenant....'; this.fr_strList.scene_1_16 = 'C’est trop long... Je t’attend à la maison. Tu es une tortue !'; this.fr_strList.scene_1_17 = 'Si tu me parle comme ça, Je ne reviendrai pas du tout.'; this.fr_strList.scene_1_18 = 'Si tu ne veux pas maintenant... Je refuserai.'; this.fr_strList.scene_1_19 = 'Où tu veux qu’on baise ?'; this.fr_strList.scene_1_20 = 'Décide toi-même ! Qui est un homme ici, toi ou moi ? '; this.fr_strList.scene_1_21 = 'Je veux t’avoir sur le bureau... '; this.fr_strList.scene_1_22 = 'OK. J’ai juste une condition ! Tu arrêteras dès qu’on endend un bruit derrière la porte !'; this.fr_strList.scene_1_23 = 'C’est très étroit pour nous... '; this.fr_strList.scene_1_24 = 'Je doute que tu me veux...'; this.fr_strList.scene_1_25 = 'Qu’est-ce qu’on aura si ton chef vient et te vire ?'; this.fr_strList.scene_1_26 = 'Alors...personne me vira... Je suis le chef ici !'; this.fr_strList.scene_1_27 = 'Allez, mets-toi sur ma bite !'; this.fr_strList.scene_1_28 = 'J’aime pas le style BDSM !'; this.fr_strList.scene_1_29 = 'Arrête de parler. On commence notre sexe séance !'; this.fr_strList.scene_1_30 = 'Excite-moi d’abord !'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Helló, édes. Végeztél a munkáával? '; this.hu_strList.scene_1_2 = 'Még nem. Várj meg kint, kérlek. '; this.hu_strList.scene_1_3 = ' Szia, kedves. Nagyon szexi vagy ma!'; this.hu_strList.scene_1_4 = 'Mindig szexi vagyok. De most dolgozom, menj el! '; this.hu_strList.scene_1_5 = 'Jó estét, drágám! Azért jöttem, hogy hazavigyelek!'; this.hu_strList.scene_1_6 = 'Rendben, várj egy percet, még be kell fejeznem valamit!'; this.hu_strList.scene_1_7 = 'Gyere, menjünk! Majd holnap befejezed! '; this.hu_strList.scene_1_8 = 'Nem, elő kell készítenem néhány iratot a főnökömnek. '; this.hu_strList.scene_1_9 = ' Ó, bébi, olyan szexi vagy, most rögtön akarlak...'; this.hu_strList.scene_1_10 = ' Rosszfiú... csak 5 percet adj...'; this.hu_strList.scene_1_11 = ' Miért csinálod ezt? Mindig ellöksz magadtól! '; this.hu_strList.scene_1_12 = 'Nem löklek el. Csak ezt még be kell fejeznem! '; this.hu_strList.scene_1_13 = ' Nem tudok 5 percet várni.... '; this.hu_strList.scene_1_14 = 'Van egy ötletem! Dugjunk a főnököd irodájában! Persze, csak akkor, ha nincs bent ... '; this.hu_strList.scene_1_15 = ' Nem, most nincs....'; this.hu_strList.scene_1_16 = 'Túl sokáig tart... Otthon megvárlak. Olyan lassú vagy, mint egy csiga!'; this.hu_strList.scene_1_17 = 'Ha így beszélsz velem, haza sem megyek.'; this.hu_strList.scene_1_18 = 'Ha most nem jössz... akkor hagyjuk is az egészet.'; this.hu_strList.scene_1_19 = 'Hol akarsz dugni?'; this.hu_strList.scene_1_20 = 'Döntsd el te! Ki itt a férfi: én vagy te? '; this.hu_strList.scene_1_21 = 'Egy íróasztalon akarom... '; this.hu_strList.scene_1_22 = 'Rendben. Csak egy feltételem van! Azonnal abbahagyod, ha valami zajt hallunk kintről!'; this.hu_strList.scene_1_23 = 'Elég kicsi ez az iroda... '; this.hu_strList.scene_1_24 = 'Azt hiszem, egyszerűen csak nem akarod...'; this.hu_strList.scene_1_25 = 'Mi van, ha bejön a főnök, és kirúg téged?'; this.hu_strList.scene_1_26 = 'Hát...senki sem rúghat ki innen... itt én vagyok a főnök!'; this.hu_strList.scene_1_27 = 'Gyere, ülj bele a farkamba, te kis ribanc!'; this.hu_strList.scene_1_28 = 'Nem szeretem a szado-mazót!'; this.hu_strList.scene_1_29 = 'Fogd be. Indulhat a buli!'; this.hu_strList.scene_1_30 = 'Először izgass fel!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Ciao, tesoro. Hai finito il lavoro?'; this.it_strList.scene_1_2 = 'Non ancora. Aspettami fuori, per favore.'; this.it_strList.scene_1_3 = 'Ciao bella. Oggi sei veramente sexy!'; this.it_strList.scene_1_4 = 'Sempre sono sexy. Sto lavorando, vattene!'; this.it_strList.scene_1_5 = 'Buona sera, tesoro mio! Sono arrivato per prenderti a casa!'; this.it_strList.scene_1_6 = 'Bene, aspetta per un secondo, devo finire qualcosa!'; this.it_strList.scene_1_7 = 'Vieni, andiamo! Potrai finire tutto domani!'; this.it_strList.scene_1_8 = 'No, devo preparare i documenti per il mio boss.'; this.it_strList.scene_1_9 = 'Oh, tesoro, sei tanto sexy, ti voglio subito, qui...'; this.it_strList.scene_1_10 = 'cattivo ragazzo... dammi cinque minuti...'; this.it_strList.scene_1_11 = 'Perché stai facendo questo? Mi mandi sempre!'; this.it_strList.scene_1_12 = 'No, non ti mando. Sono solo occupata!'; this.it_strList.scene_1_13 = 'Non posso aspettare per 5 minuti....'; this.it_strList.scene_1_14 = 'Ho un’idea! Facciamo sesso nell’ufficio del tuo boss! Lui non è qui adesso, vero...'; this.it_strList.scene_1_15 = 'Sì, non è qui....'; this.it_strList.scene_1_16 = 'Quest’è troppo lungo... Ti aspetterà a casa. Sei tanto lenta!'; this.it_strList.scene_1_17 = 'Se mi parli così, non vado nemmeno a casa.'; this.it_strList.scene_1_18 = 'Se non sarai pronta per andare subito... Ti lascerò qui.'; this.it_strList.scene_1_19 = 'Dove vuoi fare sesso?'; this.it_strList.scene_1_20 = 'Deciditene! Chi è l’uomo qui, tu o io?'; this.it_strList.scene_1_21 = 'Voglio scoprati sul tavolo...'; this.it_strList.scene_1_22 = 'Bene. Ho una condizione! Ti fermerai se sentiamo qualche rumore dalla direzione della porta!'; this.it_strList.scene_1_23 = 'Quest’è un piccolo ufficio per noi... '; this.it_strList.scene_1_24 = 'Allora, credo che non mi voglia...'; this.it_strList.scene_1_25 = 'Che c’è se il boss ci entra e ti licenzia?'; this.it_strList.scene_1_26 = 'Allora...nessuno mi licenzierà...qui io sono la boss!'; this.it_strList.scene_1_27 = 'Vieni, cavalca sul mio cazzo, puttana!'; this.it_strList.scene_1_28 = 'Non mi piace lo stile BDSM!'; this.it_strList.scene_1_29 = 'Non parlare. Iniziamo il nostro party di sesso!'; this.it_strList.scene_1_30 = 'Rendimi eccitata prima!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Cześć, słudziutka. Skończyłaś już pracę? '; this.pl_strList.scene_1_2 = 'Jeszcze nie. Możesz poczekać na mnie na zewnątrz. '; this.pl_strList.scene_1_3 = ' Hej kochanie. Wyglądasz dzisiaj bardzo seksownie!'; this.pl_strList.scene_1_4 = 'Zawsze jestem seksowna. A teraz jestem w pracy, więc precz mi stąd! '; this.pl_strList.scene_1_5 = 'Dobry wieczór, moje słoneczko! Przyszedłem po Ciebie, żeby zabrać Cię do domu!'; this.pl_strList.scene_1_6 = 'Ok, poczekaj chwileczkę, muszę tylko coś dokończyć!'; this.pl_strList.scene_1_7 = 'No chodź, już idziemy! Możesz wszystko skończyć jutro! '; this.pl_strList.scene_1_8 = 'Nie, muszę przygotować kilka dokumentów dla mojego szefa. '; this.pl_strList.scene_1_9 = ' Och, kochanie, jestes taka seksowna, że mam ochotę na Ciebie już tu i teraz...'; this.pl_strList.scene_1_10 = 'Niegrzeczny z Ciebie chłopczyk... daj mi proszę 5 minut...'; this.pl_strList.scene_1_11 = 'Dlaczego taka jesteś? Zawsze mnie odtrącasz! '; this.pl_strList.scene_1_12 = 'Nie, wcale Cię nie odtrącam. Po prostu jestem teraz zajęta! '; this.pl_strList.scene_1_13 = 'Nie mogę czekać 5 minut.... '; this.pl_strList.scene_1_14 = 'Mam pomysł! Przeruchajmy się w biurze Twojego szefa! Oczywiście jeżeli go tam nie ma ... '; this.pl_strList.scene_1_15 = ' Tak, teraz go akurat nie ma....'; this.pl_strList.scene_1_16 = 'To czekanie na Ciebie w domu jest zdecydowanie za długie.... jesteś taką ślamazarą!'; this.pl_strList.scene_1_17 = 'Jeżeli będziesz dalej odzywał się do mnie w ten sposób, to w ogóle nie przyjdę do domu.'; this.pl_strList.scene_1_18 = 'Jeżeli nie jesteś teraz gotowa do wyjścia już teraz... To Cię zostawiam.'; this.pl_strList.scene_1_19 = 'To gdzie chcesz się ruchać?'; this.pl_strList.scene_1_20 = 'Sam zdecyduj! Kto jest tutaj mężczyzną: ja czy Ty? '; this.pl_strList.scene_1_21 = 'Mam ochotę przeruchać Cię na biurku.... '; this.pl_strList.scene_1_22 = 'OK. Pod jednym warunkiem! Przestajemy, jak tylko usłyszymy jakikolwiek hałas za drzwiami!'; this.pl_strList.scene_1_23 = 'To jest takie małe biuro na oboje z nas... '; this.pl_strList.scene_1_24 = 'Czyli co, rozumiem , że mnie nie chcesz...'; this.pl_strList.scene_1_25 = 'A co jeżeli przyjdzie Twój szef i Cię zwolni?'; this.pl_strList.scene_1_26 = 'Jakby Ci to powiedzieć...nikt mnie może zwolnić... bo to ja jestem tutaj szefem!'; this.pl_strList.scene_1_27 = 'Wskakuj na mojego fiuta suko i go ujeźdź!'; this.pl_strList.scene_1_28 = 'Nie lubię stylu BDSM!'; this.pl_strList.scene_1_29 = 'Skończ już gadać. Zacznijmy całą seks imprezę!'; this.pl_strList.scene_1_30 = 'Najpierw mnie podnieć!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Hallo, Süße! Bist du mit deiner Arbeit fertig?'; this.de_strList.scene_1_2 = 'Noch nicht. Warte auf mich draußen, bitte.'; this.de_strList.scene_1_3 = 'Hallo, Liebling. Du bist so sexy heute!'; this.de_strList.scene_1_4 = 'Ich bin immer sexy. Und ich habe viel zu tun, gehe weg!'; this.de_strList.scene_1_5 = 'Guten Abend, mein Schatz! Ich bin gekommen, um du nach Hause zu nehmen!'; this.de_strList.scene_1_6 = 'OK, Moment mal, ich soll etwas fertig haben!'; this.de_strList.scene_1_7 = 'Los, gehen wir! Beende alles morgen!'; this.de_strList.scene_1_8 = 'Nein, ich soll Papiere für meinen Chef vorbereiten.'; this.de_strList.scene_1_9 = 'Ah, Baby, du bist so sexy, dass ich dich gerade hier will…'; this.de_strList.scene_1_10 = 'Unartiger Junge… gib mir nur 5 Minuten…'; this.de_strList.scene_1_11 = 'Warum machst du es? Du stößt mich immer ab!'; this.de_strList.scene_1_12 = 'Nein, ich stoße dich nicht ab. Ich bin nur jetzt beschäftigt!'; this.de_strList.scene_1_13 = 'Ich kann 5 Minuten nicht warten…'; this.de_strList.scene_1_14 = 'Ich habe eine Idee! Lassen uns im Büro deines Chefs bumsen! Natürlich, wenn er fehlt…'; this.de_strList.scene_1_15 = 'Na ja, er ist nicht da jetzt…'; this.de_strList.scene_1_16 = 'Es ist zu lang… Ich warte auf dich zu Hause. Du bist so ein Langweiler!'; this.de_strList.scene_1_17 = 'Wenn du mit mir auf solche Weise sprechen willst, werde ich nach Hause überhaupt nicht gehen!'; this.de_strList.scene_1_18 = 'Wenn du nicht bereit ist, schon jetzt zu gehen… ich werde dich verlassen.'; this.de_strList.scene_1_19 = 'Wo willst du bumsen?'; this.de_strList.scene_1_20 = 'Entscheide selbst! Wo ist der Mann hier: ich oder du?'; this.de_strList.scene_1_21 = 'Ich will dich auf dem Arbeitstisch bumsen…'; this.de_strList.scene_1_22 = 'OK. Ich habe eine Voraussetzung! Du wirst aufhören, sobald wir irgendwelchen Lärm an der Tür hören!'; this.de_strList.scene_1_23 = 'Es ist ein kleines Büro für uns…'; this.de_strList.scene_1_24 = 'Also glaube ich , willst du mich bloß nicht…'; this.de_strList.scene_1_25 = 'Was wäre, wenn dein Chef kommen und dich entlassen würde?'; this.de_strList.scene_1_26 = 'Gut… Niemand wird mich entlassen… Ich bin der Chef hier!'; this.de_strList.scene_1_27 = 'Los, springe auf meinen Hengst, Schlampe!'; this.de_strList.scene_1_28 = 'Ich habe den BDSM-Stil nicht gern!'; this.de_strList.scene_1_29 = 'Hör mit Sprechen auf! Lassen uns unsere Sexparty starten!'; this.de_strList.scene_1_30 = 'Mach mich rallig zuert!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Salut,scumpo. Ai terminat munca? '; this.ro_strList.scene_1_2 = 'Nu încă. Aşteaptă-mă afară te rog. '; this.ro_strList.scene_1_3 = ' Salut, dragă. Eşti atât de sexy astăzi!'; this.ro_strList.scene_1_4 = 'Eu sut întotdeauna sexy. Şi sunt la muncă, pleacă! '; this.ro_strList.scene_1_5 = 'Bună seara, iubito! Am venit să te iau acasă!'; this.ro_strList.scene_1_6 = 'Ok,aşteaptă o secundă, trebuie să termin ceva!'; this.ro_strList.scene_1_7 = 'Hai să mergem! Vei termina totul mâine! '; this.ro_strList.scene_1_8 = 'Nu, trebuie să pregătesc documentele pentru şeful meu. '; this.ro_strList.scene_1_9 = ' Oh, iubito, eşti atât de sexy încât te vreau aici...'; this.ro_strList.scene_1_10 = 'Nebunaticule...aşteaptă 5 minute...'; this.ro_strList.scene_1_11 = ' De ce faci asta? Întotdeauna mă îndepărtezi! '; this.ro_strList.scene_1_12 = 'Nu,nu te îndepărtez. Doar că sunt ocupată acum! '; this.ro_strList.scene_1_13 = ' Nu pot să aştep 5 minute.... '; this.ro_strList.scene_1_14 = 'Am o idee! Hai să ne-o tragem în biroul şefului tău! Desigur, dacă nu e aici ... '; this.ro_strList.scene_1_15 = ' Da, nu e aici....'; this.ro_strList.scene_1_16 = 'Trebuie să aştept prea mult... Te aştept acasă. Eşti aşa de adormită!'; this.ro_strList.scene_1_17 = 'Dacă mai vorbeşti cu mine aşa, nu mai vin acasă deloc.'; this.ro_strList.scene_1_18 = 'Dacă nu eşti pregătită să vii acum... Renunţ la tine.'; this.ro_strList.scene_1_19 = 'Unde vrei să ne-ao tragem?'; this.ro_strList.scene_1_20 = 'Decide-te! Cine e bărbatul aici: eu sau tu? '; this.ro_strList.scene_1_21 = 'Vreau să ţi-o trag pe masa de scris... '; this.ro_strList.scene_1_22 = 'OK. Cu o singură condiţie! Te vei opri în momentul în care vei auzi vreun sunet la uşă!'; this.ro_strList.scene_1_23 = 'Este mic pentru noi biroul acesta... '; this.ro_strList.scene_1_24 = 'Deci, presupun că tu nu mă vrei...'; this.ro_strList.scene_1_25 = 'Şi dacă vine şeful şi te concediază?'; this.ro_strList.scene_1_26 = 'Ei bine...nimeni nu mă va concedia...eu sunt şefa aici'; this.ro_strList.scene_1_27 = 'Haide, călăreşte-mi penisul, târfo!'; this.ro_strList.scene_1_28 = 'Nu-mi place stilul BDSM!'; this.ro_strList.scene_1_29 = 'Taci. Să începem petrecerea sexuală!'; this.ro_strList.scene_1_30 = 'Excită-mă, mai întâi!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Здравей, миличка! Приключи ли работа? '; this.bg_strList.scene_1_2 = 'Не още. Изчакай ме отвън, моля те.'; this.bg_strList.scene_1_3 = 'Здравей, скъпа. Толкова си секси днес! '; this.bg_strList.scene_1_4 = 'Аз винаги съм секси. И съм на работа, така че си тръгвай!I '; this.bg_strList.scene_1_5 = 'Добър вечер, мила моя! Дойдох за да взема! '; this.bg_strList.scene_1_6 = 'Добре, изчакай ме една секунда. Имам да приключа нещо! '; this.bg_strList.scene_1_7 = 'Хайде, да тръгваме! Ще довършиш всичко утре! '; this.bg_strList.scene_1_8 = 'Не, трябва да приготвя едни документи за шефа ми. '; this.bg_strList.scene_1_9 = 'О, скъпа, толкова си секси, че те искам точно тук и сега...'; this.bg_strList.scene_1_10 = 'Палаво момче...дай ми само 5 минути... '; this.bg_strList.scene_1_11 = 'Защо го правиш? Винаги ме отблъскваш! '; this.bg_strList.scene_1_12 = 'Не, не те отблъсквам. Просто сега съм заета! '; this.bg_strList.scene_1_13 = 'Не мога да чакам 5 минути... '; this.bg_strList.scene_1_14 = 'Имам идея! Нека да се чукаме в офиса на шефа ти! Разбира се, ако го няма там... '; this.bg_strList.scene_1_15 = 'Да, в момента го няма...'; this.bg_strList.scene_1_16 = 'Твърде дълго е...Ще те чакам вкъщи. Толкова си мудна!It '; this.bg_strList.scene_1_17 = 'Ако ще ми говориш по този начин, въобще няма и да се прибера! '; this.bg_strList.scene_1_18 = 'Ако не си готова да тръгнеш веднага...ще те оставя. '; this.bg_strList.scene_1_19 = 'Къде искаш да се чукаме? '; this.bg_strList.scene_1_20 = 'Реши сам! Кой е мъжът тук: аз или ти? '; this.bg_strList.scene_1_21 = 'Искам да те чукам на бюрото... '; this.bg_strList.scene_1_22 = 'Ок. Но имам едно условие! Ще спреш в мига, в който чуеш някакъв шум пред вратата! '; this.bg_strList.scene_1_23 = 'Това е малък офис за нас... '; this.bg_strList.scene_1_24 = 'И така, предполагам, че не ме искаш...'; this.bg_strList.scene_1_25 = 'А какво ще стане, ако дойде шефът ти и те уволни? '; this.bg_strList.scene_1_26 = 'Е...никой няма да ме уволни...Аз съм шефът тук! '; this.bg_strList.scene_1_27 = 'Хайде, яхни хуя ми, кучко! '; this.bg_strList.scene_1_28 = 'Не си падам по БДСМ!'; this.bg_strList.scene_1_29 = 'Спри да говорош. Нека да започнем секс партито! '; this.bg_strList.scene_1_30 = 'Първо ме възбуди! '; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Olá amor. Já terminaste o trabalho? '; this.pt_strList.scene_1_2 = 'Ainda não. Espera por mim lá fora. '; this.pt_strList.scene_1_3 = 'Olá querida. Estás tão gostosa hoje!'; this.pt_strList.scene_1_4 = 'Estou sempre gostosa. E estou no trabalho, vai embora! '; this.pt_strList.scene_1_5 = 'Boa noite meu amor! Vim para te levar para casa!'; this.pt_strList.scene_1_6 = 'Ok, espera só um segundo, preciso de terminar uns pormenores!'; this.pt_strList.scene_1_7 = 'Vá, vamos embora! Terminas tudo amanhã! '; this.pt_strList.scene_1_8 = 'Não, tenho de terminar uns documentos para amanhã. '; this.pt_strList.scene_1_9 = 'Oh, amor, estás tão gostosa que te quero já aqui...'; this.pt_strList.scene_1_10 = 'maroto... dá-me só 5 minutos...'; this.pt_strList.scene_1_11 = 'Porque fazes isto? Estás sempre a por-me de lado! '; this.pt_strList.scene_1_12 = 'Não, não te estou a por de lado. Só estou ocupada agora! '; this.pt_strList.scene_1_13 = 'Não consigo esperar 5 minutos.... '; this.pt_strList.scene_1_14 = 'Não faço ideia! Vamos foder no escritório do teu patrão! Se ele não estiver lá, claro ... '; this.pt_strList.scene_1_15 = 'Pois, ele saiu agora....'; this.pt_strList.scene_1_16 = 'Falta muito... Espero por ti em casa. Estás muito lenta hoje!'; this.pt_strList.scene_1_17 = 'Se continuas a falar assim comigo, não vou ter contigo a casa.'; this.pt_strList.scene_1_18 = 'Se não fores comigo agora... Desisto.'; this.pt_strList.scene_1_19 = 'Onde queres foder?'; this.pt_strList.scene_1_20 = 'Decide tu! Quem é o homem aqui: eu ou tu? '; this.pt_strList.scene_1_21 = 'Quero foder-te na escrivaninha... '; this.pt_strList.scene_1_22 = 'OK. Só tenho uma condição! Tu tens de parar se ouvirmos algum barulho perto da porta!'; this.pt_strList.scene_1_23 = 'É um escritório pequeno para nós... '; this.pt_strList.scene_1_24 = 'Portanto, penso que não me queres...'; this.pt_strList.scene_1_25 = 'E se o patrão entrar e me despedir?'; this.pt_strList.scene_1_26 = 'Bem...ninguém me despede... sou o patrão aqui!'; this.pt_strList.scene_1_27 = 'Vá lá, mete-te em cima do meu caralho sua puta!'; this.pt_strList.scene_1_28 = 'Não gosto do estilo BDSM!'; this.pt_strList.scene_1_29 = 'Para de falar. Vamos começar a nossa festa sexual!'; this.pt_strList.scene_1_30 = 'Deixa-me cheia de tesão primeiro!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Zdravo, draga. Da li si završila sa poslom? '; this.sr_strList.scene_1_2 = 'Ne još. Čekaj me napolju, molim te. '; this.sr_strList.scene_1_3 = 'Zdravo, dušo. Izgledaš mnogo seksi danas!'; this.sr_strList.scene_1_4 = 'Ja sam uvek seksi. A sada radim, gubi se! '; this.sr_strList.scene_1_5 = 'Dobro veče, najdraža moja! Došao sam da te vozim kući!'; this.sr_strList.scene_1_6 = 'Okej, samo sačekaj sekund, moram nešto da završim!'; this.sr_strList.scene_1_7 = 'Ajde idemo! Završi to sutra! '; this.sr_strList.scene_1_8 = 'Ne, moram da spremim dokumenta za mog šefa. '; this.sr_strList.scene_1_9 = 'Oh, dušo, tako si seksi da bih te kresnuo ovde...'; this.sr_strList.scene_1_10 = 'nevaljalko... daj mi samo 5 minuta...'; this.sr_strList.scene_1_11 = 'Zašto to radiš? Uvek me guraš od sebe! '; this.sr_strList.scene_1_12 = 'Ne, ne guram te od sebe. Samo sam sada zauzeta! '; this.sr_strList.scene_1_13 = 'Ne mogu da čekam 5 minuta.... '; this.sr_strList.scene_1_14 = 'Imam ideju! Hajde da se kresnemo u kancelariji tvog šefa! Naravno ako je otsutan ... '; this.sr_strList.scene_1_15 = 'Da, napolju je sada....'; this.sr_strList.scene_1_16 = 'Predugo mi je to ... čekaću te kod kuće. Tako si spora!'; this.sr_strList.scene_1_17 = 'Ako počneš sa tim, neću da dođem kući uopšte.'; this.sr_strList.scene_1_18 = 'Ako nisi spremna da kreneš odmah ... Odustajem od tebe.'; this.sr_strList.scene_1_19 = 'Gde hoćeš da se kresnemo?'; this.sr_strList.scene_1_20 = 'Ti odluči! Ko je ovde muškarac ja ili ti? '; this.sr_strList.scene_1_21 = 'Hoću da te kresnem na pisaćem stolu... '; this.sr_strList.scene_1_22 = 'OK. Imam samo jedan uslov! Prestaćeš čim čujemo zvuk da se neko približava!'; this.sr_strList.scene_1_23 = 'Mala je kancelarija za nas... '; this.sr_strList.scene_1_24 = 'Pa, onda pretpostavljam da me ne želiš...'; this.sr_strList.scene_1_25 = 'Šta ako šef upadne i otpusti te?'; this.sr_strList.scene_1_26 = 'Pa...niko me neće otpustiti... Ja sam šef ovde!'; this.sr_strList.scene_1_27 = 'Ajde, jaši me, droljo!'; this.sr_strList.scene_1_28 = 'Ne volim grub seks!'; this.sr_strList.scene_1_29 = 'Ućuti. Počnimo našu seks žurku!'; this.sr_strList.scene_1_30 = 'Napali me prvo!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Привіт, солоденька. Закінчила свою роботу? '; this.ua_strList.scene_1_2 = 'Ще ні. Почекай мене ззовні, будь ласка. '; this.ua_strList.scene_1_3 = ' Привіт, дорогенька. Ти така сексуальна сьогодні! '; this.ua_strList.scene_1_4 = 'Я завжди сексуальна, та зараз я зайнята і мені не до тебе! '; this.ua_strList.scene_1_5 = 'Доброго вечора, моя люба! Я прийшов, щоб забрати тебе додому!'; this.ua_strList.scene_1_6 = 'Добре. Зачекай хвилиночку, мені треба закінчити деякі справи!'; this.ua_strList.scene_1_7 = 'Та годі вже, ходімо! Закінчиш усе завтра! '; this.ua_strList.scene_1_8 = 'Ні, я маю підготувати певні папери для мого боса. '; this.ua_strList.scene_1_9 = ' О, крихітко, ти така спокуслива, я хочу тебе просто зараз… '; this.ua_strList.scene_1_10 = ' Який ти розпусник... дай мені 5 хвилин...'; this.ua_strList.scene_1_11 = ' Чому ти це робиш? Ти завжди відштовхуєш мене! '; this.ua_strList.scene_1_12 = 'Ні, я не відштовхую тебе. Я насправді дуже зайнята! '; this.ua_strList.scene_1_13 = ' Я не можу чекати.... '; this.ua_strList.scene_1_14 = 'В мене з’явилась ідея! Давай перепихнемось в кабінеті твого боса! Звичайно, якщо він вже пішов… '; this.ua_strList.scene_1_15 = ' Так, він пішов...'; this.ua_strList.scene_1_16 = 'Занадто довго... Я чекатиму на тебе вдома, равлик.'; this.ua_strList.scene_1_17 = 'Якщо ти розмовлятимеш зі мною в такому тоні, я взагалі не прийду додому.'; this.ua_strList.scene_1_18 = 'Якщо ти не готова піти зі мною просто зараз… Я їду сам.'; this.ua_strList.scene_1_19 = 'Де ти хочеш перепихнутися?'; this.ua_strList.scene_1_20 = 'Вирішуй сам! Хто з нас чоловік: ти чи я? '; this.ua_strList.scene_1_21 = 'Я хочу відтрахати тебе на письмовому столі... '; this.ua_strList.scene_1_22 = 'Згода. В мене лише одна умова: ти зупинишся, якщо ми почуємо які-небудь звуки з коридору!'; this.ua_strList.scene_1_23 = 'Цей кабінет для нас замалий... '; this.ua_strList.scene_1_24 = 'Ну звісно. Ти просто мене не хочеш...'; this.ua_strList.scene_1_25 = 'А що як бос прийде та звільнить тебе?'; this.ua_strList.scene_1_26 = 'Ну… мене ніхто не звільнить… Я і є бос! '; this.ua_strList.scene_1_27 = 'Давай, сідай на мене, сучко! '; this.ua_strList.scene_1_28 = 'Я так не хочу!'; this.ua_strList.scene_1_29 = 'Годі теревенити. Почнемо нашу секс-вечірку!'; this.ua_strList.scene_1_30 = 'Збуди мене спочатку!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Ještě ne. Počkej na mě venku, prosím.'; this.cz_strList.scene_1_2 = 'Ahoj miláčku. Dneska jsi tak sexy!'; this.cz_strList.scene_1_3 = 'Já jsem vždycky sexy. A jsem v práci, jdi pryč!'; this.cz_strList.scene_1_5 = 'Dobrý večer, moje srdíčko! Přijel jsem abych tě vzal domů!'; this.cz_strList.scene_1_6 = 'OK, chvíli počkej, potřebuju něco dodělat!'; this.cz_strList.scene_1_7 = 'Pojďme! Dokončíš to zítra!'; this.cz_strList.scene_1_8 = 'Ne, musím připravit dokumenty pro mého šéfa.'; this.cz_strList.scene_1_9 = 'Ou baby, jsi tak sexy že tě chci rovnou tady...'; this.cz_strList.scene_1_10 = 'Nedočkavče....dej mi pět minut...'; this.cz_strList.scene_1_11 = 'Proč to děláš? Pokaždé mě odstrkuješ!'; this.cz_strList.scene_1_12 = 'Ne, neodstrkuju tě. Jsem teď zaneprázdněná!'; this.cz_strList.scene_1_13 = 'Nemůžu čekat 5 minut...'; this.cz_strList.scene_1_14 = 'Mám nápad! Zašukáme si v kanceláři tvého šéfa! Samozřejmě že tam není...'; this.cz_strList.scene_1_15 = 'Ano, právě je mimo......'; this.cz_strList.scene_1_16 = 'To je moc dlouho.... Počkám na tebe doma. Ty se tak loudáš!'; this.cz_strList.scene_1_17 = 'Jestli se mnou budeš takhle mluvit, nepřijdu domů vůbec.'; this.cz_strList.scene_1_18 = 'Jestli nejsi připravená jít hned...rozejdeme se.'; this.cz_strList.scene_1_19 = 'Kde si to chceš rozdat?'; this.cz_strList.scene_1_20 = 'Rozhodni se sám! Kdo je tu chlap: já nebo ty?'; this.cz_strList.scene_1_21 = 'Chci tě píchat na psacím stole...'; this.cz_strList.scene_1_22 = 'OK, mám jednu podmínku! Přestaneš jakmile uslyšíš nějaké zvuky za dveřmi!'; this.cz_strList.scene_1_23 = 'Je to pro nás malá kancelář...'; this.cz_strList.scene_1_24 = 'Já myslím, že mě nechceš...'; this.cz_strList.scene_1_25 = 'Co když se šéf vrátí a vyhodí tě?'; this.cz_strList.scene_1_26 = 'Nikdo mě nevyhodí, já jsem šéf!'; this.cz_strList.scene_1_27 = 'Dělej, zajezdi si na mém péru!'; this.cz_strList.scene_1_28 = 'Nemám ráda SM praktiky!'; this.cz_strList.scene_1_29 = 'Mlč už, začíná naše sexuální párty!'; this.cz_strList.scene_1_30 = 'Nejdřív mě vzruš!'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.langList.bg = 'Игра'; this.langList.sr = 'Plai'; this.langList.pt = 'Tocar'; this.langList.ua = 'Грати'; this.langList.cz = 'Hrát'; this.gameNameList = new Object(); this.gameNameList.en = 'Porn Game: Fucking Office'; this.gameNameList.ru = 'Порно Игра: Офисная Ебля'; this.gameNameList.de = 'Pornospiel: Bumsen im Büro'; this.gameNameList.es = 'Porno Juego: una Oficina para Follar'; this.gameNameList.fr = 'Jeu Porno : Baise dans le Bureau'; this.gameNameList.hu = 'Pornó játék: Dugás az irodában'; this.gameNameList.it = 'Gioco di Porno: Ufficio di Sesso'; this.gameNameList.pl = 'Gra Erotyczna: Pieprzone Biuro'; this.gameNameList.ro = 'Joc porno: Biroul Sexual'; this.gameNameList.bg = 'Порно игра: Чукане в офиса'; this.gameNameList.pt = 'Jogo Pornográfico: Queca no Escritório'; this.gameNameList.sr = 'Porno igrica: Kres u kancelariji'; this.gameNameList.ua = 'Порно-Гра: Секс в Офісі'; this.gameNameList.cz = 'Erotická hra: Sex v kanceláři'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 468 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay]; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 469 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 470 __Packages.Dialog { #initclip if (!_global.Dialog) { var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) { super(); this.dailogList = new Array(); var v5 = 0; while (v5 < myList.length) { this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5); this.dailogList[v5]._x = xPos; this.dailogList[v5]._y = yPos + v5 * 35; this.dailogList[v5].phrase = myList[v5].phrase; this.dailogList[v5].answer = myList[v5].answer; this.dailogList[v5].correct = myList[v5].correct; this.dailogList[v5].frame = myList[v5].frame; this.dailogList[v5].snd = myList[v5].snd; this.dailogList[v5].visited = false; this.dailogList[v5].numb = v5; this.dailogList[v5].gotoAndStop(1); _global.gameTexts['dialog_' + v5].setText(myList[v5].phrase); _global.gameTexts['dialog_' + v5].setAlign('left'); _global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7); _global.gameTexts['dialog_' + v5].setVisible(true); this.dailogList[v5].onRollOver = function () { if (this.visited eq false) { this.gotoAndStop(2); } }; this.dailogList[v5].onRollOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onDragOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onRelease = function () { if (this.visited eq false) { _global.myDialog.makePopup(this.numb, 1); } }; ++v5; } this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false}); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = popup_1[1]; this.popupObject.popup_1[3] = popup_1[2]; this.popupObject.popup_1[6] = popup_1[0]; this.popupObject.popup_2 = new Array(7); this.popupObject.popup_2[2] = popup_2[1]; this.popupObject.popup_2[3] = popup_2[2]; this.popupObject.popup_2[6] = popup_2[0]; this.popupObject.popup_button.gotoAndStop(1); _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } _root[this.popupObject.popup_2[6]]._visible = false; if (_root[this.popupObject.popup_2[6]].arrow._y > 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75; this.popupObject.popup_2[4] = true; this.popupObject.popup_2[5] = false; } else { if (_root[this.popupObject.popup_2[6]].arrow._y < 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33; this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = true; } else { if (_root[this.popupObject.popup_2[6]].arrow._y == 0) { this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = false; this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x; } } } _root.startFrame = _root._currentframe + 1; _root.finishFrame = myFrame; this.sound = new Sound(); }; _global.Dialog = v1; _global.Dialog extends MovieClip; var v2 = v1.prototype; v2.makePopup = function (choiceNumb, popupNumb) { this.hideDialog(); this.popupObject._visible = true; this.popupObject._x = this.popupObject['popup_' + popupNumb][0]; this.popupObject._y = this.popupObject['popup_' + popupNumb][1]; this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0; this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20; this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20; if (popupNumb == 1) { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase); } else { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer); this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false); } _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50; this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4]; this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _global.myDialog.kullPopup(popupNumb); if (popupNumb == 1) { _root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame); _global.myDialog.makePopup(choiceNumb, 2); } else { if (_global.myDialog.dailogList[choiceNumb].correct eq false) { _global.myDialog.dailogList[choiceNumb].visited = true; _global.myDialog.dailogList[choiceNumb].gotoAndStop(3); _root.gotoAndStop(_root.startFrame); _global.myDialog.showDialog(); } else { _root.gotoAndStop(_root.finishFrame); _global.myDialog.kill(); } } }; }; v2.showDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = true; _global.gameTexts['dialog_' + v3].setVisible(true); ++v3; } }; v2.hideDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = false; _global.gameTexts['dialog_' + v3].setVisible(false); ++v3; } }; v2.kullPopup = function (popupNumb) { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; this.popupObject._visible = false; _global.gameTexts.text_0.setVisible(false); }; v2.kill = function () { this.popupObject.removeMovieClip(); delete this.popupObject; var v3 = 0; while (v3 < this.dailogList.length) { delete this.dailogList[v3].onRollOver; delete this.dailogList[v3].onRollOut; delete this.dailogList[v3].onDragOut; delete this.dailogList[v3].onRelease; this.dailogList[v3].removeMovieClip(); ++v3; } delete this.dailogList; delete _global.myDialog; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Dialog.prototype, null, 1); } #endinitclip } movieClip 471 __Packages.Sequence { #initclip if (!_global.Sequence) { var v1 = function (myList, myArea, myBtn, myFrame) { super(); this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn}); this.sequenceData = myList; this.sequenceArea = myArea; this.sequenceList = new Array(); this.sequenceNumb = 0; this.persentsNumb = 0; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; this.sequenceList[v5].seq = v5; this.sequenceList[v5].id = v6; this.sequenceList[v5].onPress = function () { _global.mySequence.onPressAction(this); }; this.sequenceList[v5].onDragOut = function () { _global.mySequence.onReleseAction(this); }; this.sequenceList[v5].onRelease = function () { _global.mySequence.onReleseAction(this); }; ++v6; } ++v5; } _root.counter.gotoAndStop(1); _root[this.classVar.next_btn].gotoAndStop(1); _root[this.classVar.next_btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.classVar.next_btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onRelease = function () { _global.mySequence.kill(); _root.gotoAndStop(myFrame); }; _root[this.classVar.next_btn]._visible = false; }; _global.Sequence = v1; _global.Sequence extends MovieClip; var v2 = v1.prototype; v2.onFrameAction = function () { if (this.classVar.mouse_press eq true) { switch (this.sequenceData[this.classVar.cur_seq].type) { case 'click-n-hold': this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) { this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents)); this.sequenceNumb += 1; this.classVar.proc = 0; if (this.sequenceNumb == this.sequenceData.length) { _root[this.classVar.next_btn]._visible = true; } clearInterval(this.classVar.interv); } _root.counter.gotoAndStop(int(this.persentsNumb * 5)); break; case 'move': } } }; v2.onPressAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { break; case 'click': case 'click-n-hold': if (myObject.seq == this.sequenceNumb) { clearInterval(this.classVar.interv); this.classVar.mouse_press = true; this.classVar.cur_seq = myObject.seq; this.classVar.cur_id = myObject.id; this.classVar.interv = setInterval(this, 'onFrameAction', 30); _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq < this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq > this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd; this.playSound(this.soundName, false); } break; case 'move': } }; v2.onReleseAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { case 'click': if (myObject.seq == this.sequenceNumb) { this.persentsNumb += this.sequenceData[myObject.seq].add_percents; this.sequenceNumb += 1; _root.counter.gotoAndStop(this.persentsNumb); } if (myObject.seq > this.sequenceNumb) { } if (myObject.seq < this.sequenceNumb) { } break; case 'click-n-hold': clearInterval(this.classVar.interv); _root.gotoAndStop(this.classVar.start_frame); _global.gameTexts.text_0.setText(''); _root.sound.stop(this.soundName); this.popupObject.removeMovieClip(); break; case 'move': } }; v2.makePopup = function (myText) { this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject._x = this.sequenceArea[0]; this.popupObject._y = this.sequenceArea[1]; this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40; this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0; this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20; this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0; this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20; _global.gameTexts.text_0.setText(myText); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15); _global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90; this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0; this.popupObject.popup_arrow_up._visible = this.sequenceArea[4]; this.popupObject.popup_arrow_down._visible = this.sequenceArea[5]; this.popupObject.popup_button._visible = false; }; v2.kill = function () { delete _root[this.classVar.next_btn].onRollOver; delete _root[this.classVar.next_btn].onRollOut; delete _root[this.classVar.next_btn].onDragOut; delete _root[this.classVar.next_btn].onRelease; var v5 = 0; while (v5 < this.sequenceData.length) { var v4 = 0; while (v4 < this.sequenceData[v5].masks.length) { delete _root[this.sequenceData[v5].masks[v4].mask].onPress; delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut; delete _root[this.sequenceData[v5].masks[v4].mask].onRelease; ++v4; } ++v5; } delete this.sequenceList; delete this.popupObject; delete _global.mySequence; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Sequence.prototype, null, 1); } #endinitclip } movieClip 472 __Packages.HintTimer { #initclip if (!_global.HintTimer) { var v1 = function () { super(); trace('HintTest'); this.sequenceData = new Array(); this.sequenceList = new Array(); this.addPercents = new Array(); this.sequenceData = _global.sequenceList; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.addPercents[v5] = this.sequenceData[v5].add_percents; this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; ++v6; } ++v5; } this.startTimer(); }; _global.HintTimer = v1; _global.HintTimer extends MovieClip; var v2 = v1.prototype; v2.startTimer = function () { this.isTimerStarted = true; this.mcActionPoint = null; this.beginTime = getTimer(); this.progress_start = _root.counter._currentframe; _root.onEnterFrame = function () { trace(getTimer() - _global.newHintTimer.getBeginTime()); if (_root.counter._currentframe == _root.counter._totalframes) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } } else { if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } _global.newHintTimer.startTimer(); } else { if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) { if (_global.newHintTimer.getMcActionPoint() == null) { trace(' progress_start = ' + _global.newHintTimer.getProgressStart()); var v5 = 0; var v4 = 0; var v3 = 0; while (v3 < _global.newHintTimer.addPercents.length) { v4 += _global.newHintTimer.addPercents[v3]; trace('_root.counter._currentframe = ' + _root.counter._currentframe); trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )'); if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) { v5 = v3; break; } ++v3; } var v7 = _global.newHintTimer.sequenceList[v5]._x; var v6 = _global.newHintTimer.sequenceList[v5]._y; trace(' new_x = ' + v7 + ' new_y = ' + v6); _global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6})); } } } } }; }; v2.stopTimer = function () { var v3 = 0; while (_root.getInstanceAtDepth(v3) != undefined) { ++v3; } trace(' i = ' + v3); this.mcActionPoint.swapDepths(v3); this.mcActionPoint.removeMovieClip(); this.mcActionPoint = null; delete _root.onEnterFrame; this.isTimerStarted = false; }; v2.getBeginTime = function () { return this.beginTime; }; v2.getProgressStart = function () { return this.progress_start; }; v2.getMcActionPoint = function () { return this.mcActionPoint; }; v2.setMcActionPoint = function (_mc) { this.mcActionPoint = _mc; }; v2.isStarted = function () { return this.isTimerStarted; }; v1.MillisecWait = 30000; ASSetPropFlags(_global.HintTimer.prototype, null, 1); } #endinitclip } movieClip 473 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 474 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 2 { _global.LanguageGame = 'en'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; } movieClip 125 { } movieClip 128 { } frame 3 { _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Office-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music1'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 131 { } movieClip 134 { } movieClip 137 { } movieClip 140 { } movieClip 143 { } movieClip 146 { } movieClip 149 { } movieClip 152 { } movieClip 155 { } movieClip 158 { } movieClip 161 { } movieClip 164 { } movieClip 167 { } movieClip 170 { } movieClip 171 { } frame 10 { _global.myWaiting = new Waiting(30, 11); stop; } movieClip 176 { frame 30 { stop(); } } frame 11 { _global.myWaiting = new Waiting(30, 15); stop; } movieClip 179 { frame 30 { stop(); } } frame 15 { _global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 19, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': false, 'frame': 19, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': true, 'frame': 19, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 20); stop(); } movieClip 181 { } movieClip 182 { } movieClip 184 { } frame 20 { _global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': true, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': false, 'frame': 24, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25); stop(); } frame 25 { _global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': true, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': false, 'frame': 29, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30); stop(); } frame 30 { _global.myWaiting = new Waiting(30, 35); stop; } frame 35 { _global.myWaiting = new Waiting(30, 40); stop; } movieClip 187 { } movieClip 190 { } movieClip 193 { } movieClip 196 { } movieClip 199 { } movieClip 202 { } movieClip 205 { } movieClip 208 { } movieClip 211 { } movieClip 214 { } movieClip 217 { } movieClip 220 { } movieClip 223 { } movieClip 224 { } frame 40 { _global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': false, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': true, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': false, 'frame': 44, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45); stop(); } frame 45 { _global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': true, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': false, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 49, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50); stop(); } frame 50 { _global.myWaiting = new Waiting(30, 55); stop; } frame 55 { _global.myWaiting = new Waiting(290, 60); stop; } movieClip 227 { } movieClip 232 { } movieClip 234 { frame 290 { stop(); } } frame 60 { _global.myWaiting = new Waiting(200, 65); stop; } movieClip 237 { } movieClip 240 { } movieClip 243 { } movieClip 246 { } movieClip 249 { } movieClip 252 { } movieClip 255 { } movieClip 258 { } movieClip 261 { } movieClip 264 { } movieClip 267 { } movieClip 270 { } movieClip 273 { } movieClip 276 { } movieClip 279 { } movieClip 282 { } movieClip 285 { } movieClip 288 { } movieClip 291 { } movieClip 292 { frame 200 { stop(); } } frame 65 { _global.sequenceList = new Array({'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 67, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 67, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 68, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 68, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 69, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 69, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 70, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 70, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 71, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 71, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 72, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 72, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 73, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 73, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 74, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 74, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 75, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 75, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_10', 'speed': 0.1, 'good': {'frame': 76, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 76, 'text': 'Stop it!', 'snd': 'dontlike'}}]}); _global.mySequence = new Sequence(_global.sequenceList, [280, 20, 200, 60, false, false], 'btn_next', 77); _global.newHintTimer = new HintTimer(); stop(); } movieClip 295 { } movieClip 298 { } movieClip 301 { } movieClip 304 { } movieClip 307 { } movieClip 310 { } movieClip 311 { } movieClip 314 { } movieClip 317 { } movieClip 320 { } movieClip 323 { } movieClip 326 { } movieClip 329 { } movieClip 332 { } movieClip 333 { } movieClip 334 { } movieClip 335 { frame 100 { gotoAndPlay('sex_1'); } frame 300 { gotoAndPlay('sex_2'); } frame 500 { gotoAndPlay('sex_3'); } frame 700 { gotoAndPlay('sex_4'); } frame 900 { gotoAndPlay('sex_5'); } frame 1100 { gotoAndPlay('sex_6'); } frame 1300 { gotoAndPlay('sex_7'); } frame 1500 { gotoAndPlay('sex_8'); } frame 1700 { gotoAndPlay('sex_9'); } frame 1900 { gotoAndPlay('sex_10'); } frame 2100 { gotoAndPlay('sex_11'); } } movieClip 337 { } movieClip 340 { } frame 67 { scl444.gotoAndPlay('sex_2'); } frame 68 { scl444.gotoAndPlay('sex_3'); } frame 69 { scl444.gotoAndPlay('sex_4'); } frame 70 { scl444.gotoAndPlay('sex_5'); } frame 71 { scl444.gotoAndPlay('sex_6'); } frame 72 { scl444.gotoAndPlay('sex_7'); } frame 73 { scl444.gotoAndPlay('sex_8'); } frame 74 { scl444.gotoAndPlay('sex_9'); } frame 75 { scl444.gotoAndPlay('sex_10'); } frame 76 { scl444.gotoAndPlay('sex_11'); } frame 77 { _global.myWaiting = new Waiting(10, 80); stop; } frame 80 { _global.myWaiting = new Waiting(100, 85); stop; } movieClip 343 { } movieClip 346 { } movieClip 347 { } frame 85 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 90, 'popup': [280, 20, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 351 { } movieClip 354 { frame 200 { gotoAndPlay('sex_111'); } } frame 90 { _global.myWaiting = new Waiting(30, 95); stop; } frame 95 { _global.myWaiting = new Waiting(30, 100); stop; } movieClip 357 { } movieClip 360 { } movieClip 363 { } movieClip 366 { } movieClip 369 { } movieClip 372 { } movieClip 375 { } movieClip 378 { } movieClip 381 { } movieClip 384 { } movieClip 387 { } movieClip 390 { } movieClip 393 { } movieClip 396 { } movieClip 399 { } movieClip 402 { } movieClip 406 { } movieClip 407 { } frame 100 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 101, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 102, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 103, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 104, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', 105); stop(); } movieClip 410 { } movieClip 412 { } movieClip 414 { } movieClip 416 { } movieClip 418 { } frame 102 { scen_6.gotoAndPlay('sex_1'); } movieClip 427 { } movieClip 443 { frame 96 { stop(); } } movieClip 449 { frame 81 { stop(); } } movieClip 455 { frame 66 { stop(); } } movieClip 456 { frame 60 { gotoAndPlay('sex_1'); } frame 100 { gotoAndPlay('sex_2'); } frame 120 { gotoAndPlay('sex_3'); } frame 270 { stop(); } } frame 103 { scen_6.gotoAndPlay('sex_2'); } frame 104 { scen_6.gotoAndPlay('sex_3'); } frame 105 { scen_6.gotoAndPlay('finish'); _global.myWaiting = new Waiting(150, 110); stop; } frame 110 { _global.myWaiting = new Waiting(30, 115); stop; } movieClip 457 { } frame 115 { _global.myWaiting = new Waiting(200, 120); stop; } movieClip 460 { frame 400 { gotoAndPlay('f1'); } } frame 120 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 148], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 199], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Office-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } // unknown tag 88 length 69 // unknown tag 88 length 74




http://swfchan.com/26/126683/info.shtml
Created: 25/2 -2019 19:59:10 Last modified: 25/2 -2019 19:59:10 Server time: 28/04 -2024 09:11:24