Combined Code
// unknown tag 88 length 70
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 48 {
}
movieClip 49 {
}
movieClip 50 popup_obj {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 62 {
}
movieClip 63 {
}
movieClip 64 phrase_area {
}
movieClip 67 {
}
movieClip 68 {
}
movieClip 69 actionPoint {
}
// unknown tag 88 length 143
movieClip 74 btn_yes {
}
movieClip 76 btn_no {
}
movieClip 81 {
}
movieClip 82 {
}
movieClip 83 btn_next {
}
movieClip 87 btn_more {
}
movieClip 90 btn_logo {
}
movieClip 92 btn_enter_room_3 {
}
movieClip 93 btn_enter_room_2 {
}
movieClip 95 btn_enter_room_1 {
}
movieClip 97 btn_again {
}
movieClip 100 {
}
movieClip 101 {
}
movieClip 103 {
}
movieClip 105 {
}
movieClip 106 {
}
movieClip 108 {
}
movieClip 109 {
}
movieClip 113 {
}
movieClip 114 {
}
movieClip 193 {
}
movieClip 194 {
}
movieClip 196 {
}
movieClip 197 {
frame 38 {
stop();
}
}
movieClip 198 counter {
}
frame 1 {
var progress_arr = new Array(0, 41, 83, 125, 166, 208, 250, 291, 333, 374, 416, 458, 500, 542);
var total = _root.getBytesTotal();
var loaded = _root.getBytesLoaded();
if (total > loaded) {
preloader.gotoAndStop(Math.floor(541 * (loaded / total)));
preloader.progress_text.text = Math.floor((loaded / total) * 100) + ' %';
preloader.text01.qqww.text = Math.floor((loaded / total) * 100) + ' %';
preloader.text02.qqww.text = Math.floor((loaded / total) * 100) + ' %';
preloader.text03.qqww.text = Math.floor((loaded / total) * 100) + ' %';
_global.preload_comlete = false;
} else {
trace(this);
if (!_global.preload_comlete) {
_global.preload_comlete = true;
gotoAndPlay(8);
}
}
}
// unknown tag 88 length 134
movieClip 203 {
}
movieClip 207 {
}
movieClip 208 {
frame 38 {
stop();
}
}
movieClip 209 {
}
movieClip 210 {
frame 1 {
stop();
}
frame 570 {
stop();
}
}
movieClip 282 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 283 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¡Hola! ¡Usted es tan bonita! ¿Anda usted aquà sola?';
this.es_strList.scene_1_2 = '¡Hola!! SÃ. Espero a mi mamá.';
this.es_strList.scene_1_3 = 'Qué jovencita tan atractiva. ¡Me parece que nadie aún tiene cuidado de su cuerpo dulce!';
this.es_strList.scene_1_4 = '¿Que quiere, viejo? ¿De qué habla usted? ¡Yo gritaré!';
this.es_strList.scene_1_5 = '¡Hola! ¿Usted es perdido? ¿Quiere acompañar usted a casa?';
this.es_strList.scene_1_6 = 'No. Y yo no habla a los forasteros.';
this.es_strList.scene_1_7 = '¿En que clase es usted estudia?';
this.es_strList.scene_1_8 = 'Estudia en 4 clase. ¡Mi madre deberÃa encontrarme después de escuela!';
this.es_strList.scene_1_9 = '¿Tiene usted un novio? ¿Si él visitó sus bragas?';
this.es_strList.scene_1_10 = '¡No! ¿Qué cosas tan lascivas usted dicen?';
this.es_strList.scene_1_11 = '¿Qué piensa usted en el paseo conjuntos? Compraré a usted un helado ... ';
this.es_strList.scene_1_12 = 'Mi mamá me prohÃbe pasear con unas personas desconocidas...';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Hi, sweety! Do you like my hand invasion?';
this.en_strList.scene_1_2 = 'I can make you happy for the whole day!. What do you think? ';
this.en_strList.scene_1_3 = 'I really doubt.';
this.en_strList.scene_1_4 = 'I guess that you don\'t doubt any more... Let\'s start our bus party!...';
this.en_strList.scene_1_5 = 'Good morning, girls! Can I help you?';
this.en_strList.scene_1_6 = 'Good morning! Can you give us a chocolate cake? ';
this.en_strList.scene_1_7 = 'Our sister has a birthday party today...';
this.en_strList.scene_1_8 = '…and candies, please...';
this.en_strList.scene_1_9 = 'We guess guests will be happy.';
this.en_strList.scene_1_10 = 'Sure. 10$';
this.en_strList.scene_1_11 = 'Oh... Wait a minute, please.';
this.en_strList.scene_1_12 = 'I don\'t feel very well...';
this.en_strList.scene_1_13 = 'Sorry, girls, I can not serve you... Come later, please...';
this.en_strList.scene_1_14 = 'I\'ll prepare the cake for you!';
this.en_strList.scene_1_15 = '...and candies...';
this.en_strList.scene_1_16 = 'What, the hell, were you doing behind the bar?';
this.en_strList.scene_1_17 = 'Sorry, but you are so pretty that I can not but eat your juicy pussy!';
this.en_strList.scene_1_18 = 'I feel shame, but I like your tongue petting...';
this.en_strList.scene_1_19 = 'I have an idea... why don\'t we fuck here... nobody will see us here...';
this.en_strList.scene_1_20 = 'What\'s that?';
this.en_strList.scene_1_21 = 'Oh, Gosh.... I feel so horny!';
this.en_strList.scene_1_22 = 'I want you to fuck me... now!';
this.en_strList.scene_1_23 = 'Hah... Do you really like it?';
this.en_strList.scene_1_24 = 'Will you suck me first?';
this.en_strList.scene_1_25 = 'No.';
this.en_strList.scene_1_26 = 'Will you obey all my orders?';
this.en_strList.scene_1_27 = 'No.';
this.en_strList.scene_1_28 = 'I Like your boobs! Show them to me!';
this.en_strList.scene_1_29 = 'Okay!';
this.en_strList.scene_1_30 = 'Do you like them?';
this.en_strList.scene_1_31 = 'I can make you a titfuck...';
this.en_strList.scene_1_32 = 'Push it harder...';
this.en_strList.scene_1_33 = 'I want to tease you!';
this.en_strList.scene_1_34 = 'Do you like it?';
this.en_strList.scene_1_35 = 'Please, be gentle!...';
this.en_strList.scene_1_36 = 'I am a virgin.';
this.en_strList.scene_1_37 = 'It hurts!!!';
this.en_strList.scene_1_38 = 'We can change the position so that you can control the deep...';
this.en_strList.scene_1_39 = 'Let\'s change it, please';
this.en_strList.scene_1_40 = 'Sit on me!';
this.en_strList.scene_1_41 = 'Are you sure?';
this.en_strList.scene_1_42 = 'OMG!....I am cumming!';
this.en_strList.scene_1_43 = 'Tasting good!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Привет! Ты Ñ‚Ð°ÐºÐ°Ñ ÐºÑ€Ð°ÑиваÑ! ГулÑешь одна?';
this.ru_strList.scene_1_2 = 'Привет! Да. Я жду маму.';
this.ru_strList.scene_1_3 = 'ÐšÐ°ÐºÐ°Ñ ÑекÑÑƒÐ°Ð»ÑŒÐ½Ð°Ñ ÐºÐ¾Ð½Ñ„ÐµÑ‚ÐºÐ°. Думаю, что еще никто не лаÑкал твое Ñладкое тело! ';
this.ru_strList.scene_1_4 = 'ÐÑ… Ñ‚Ñ‹ Ñтарый извращенец! Ты что неÑешь? Я ÑÐµÐ¹Ñ‡Ð°Ñ Ð·Ð°ÐºÑ€Ð¸Ñ‡Ñƒ на помощь!';
this.ru_strList.scene_1_5 = 'Привет! Ты потерÑлаÑÑŒ? Хочешь провожу.';
this.ru_strList.scene_1_6 = 'Ðет, Ñ Ð½Ðµ потерÑлаÑÑŒ. Я проÑто гулÑÑŽ и не разговариваю Ñ Ð½ÐµÐ·Ð½Ð°ÐºÐ¾Ð¼Ñ†Ð°Ð¼Ð¸.';
this.ru_strList.scene_1_7 = 'Ты как учишьÑÑ?';
this.ru_strList.scene_1_8 = 'Я учуÑÑŒ во вторую Ñмену. Мама должна забирать Ð¼ÐµÐ½Ñ Ð¿Ð¾Ñле школы.';
this.ru_strList.scene_1_9 = 'У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ приÑтель? Он уже забиралÑÑ Ðº тебе в труÑики?';
this.ru_strList.scene_1_10 = 'Ðет! Что за мерзоÑти Ñ‚Ñ‹ неÑешь!?';
this.ru_strList.scene_1_11 = 'Хочешь погулÑем вмеÑте! Я куплю тебе мороженое…';
this.ru_strList.scene_1_12 = 'Вообще-то мама запрещает мне говорить Ñ Ð½ÐµÐ·Ð½Ð°ÐºÐ¾Ð¼Ñ‹Ð¼Ð¸ парнÑми…';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut! Tu es tellement belle ! Tu te promènes toute seule?';
this.fr_strList.scene_1_2 = 'Salut! Oui. J\'attend ma mère.';
this.fr_strList.scene_1_3 = 'Quelle choupette sexy. J\'imagine que personne n\'a pas encore pris soin de ton corps doux!';
this.fr_strList.scene_1_4 = 'T\'es un vieux connard ! De quoi tu parle ? Je vais crier au secours!';
this.fr_strList.scene_1_5 = 'Salut! Tu es perdue ? Je peux t\'aider à chercher la maison?';
this.fr_strList.scene_1_6 = 'Non, je ne suis pas perdue. Je me promène juste et je ne parle pas aux inconnus.';
this.fr_strList.scene_1_7 = 'Quel est ton emploi de temps ?';
this.fr_strList.scene_1_8 = 'Je fais mes études dans la section 4. Ma mère doit venir me chercher après l\'école.';
this.fr_strList.scene_1_9 = 'Tu as un copin ? Il a déjà été dans ta culotte?';
this.fr_strList.scene_1_10 = 'Non ! Quelles sales choses tu dis là !?';
this.fr_strList.scene_1_11 = 'Qu\'est-ce que tu pense si on se promène ensemble. Je t\'achèterai une glace...';
this.fr_strList.scene_1_12 = 'Ma mère m\'interdit de parler avec des garçon étrangers...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Szia! Gyönyörű vagy! Egyedül vagy?';
this.hu_strList.scene_1_2 = 'Helló! Igen. Anyukámra várok.';
this.hu_strList.scene_1_3 = 'Milyen szexi kis nyalóka.Szerintem még senki sem simogatta végig az édes kis testedet!';
this.hu_strList.scene_1_4 = 'Hülye perverz! MirÅ‘l beszél? SikÃtani fogok!';
this.hu_strList.scene_1_5 = 'Szia! Eltévedtél? HazakÃsérjelek?';
this.hu_strList.scene_1_6 = 'Nem tévedtem el. Csak sétálgatok, de nem akarok idegenekkel beszélgetni.';
this.hu_strList.scene_1_7 = 'Hányadikos vagy?';
this.hu_strList.scene_1_8 = 'Negyedikes. Anyukám jön értem iskola után!';
this.hu_strList.scene_1_9 = 'Van barátod? Beengedted már a bugyidba?';
this.hu_strList.scene_1_10 = 'Nem! Egyáltalán miről beszél?';
this.hu_strList.scene_1_11 = 'Mi lenne, ha együtt sétálgatnánk? Veszek neked fagyit...';
this.hu_strList.scene_1_12 = 'Anyukám megtiltotta, hogy idegen férfiakkal mászkáljak...';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Ciao! Sei tanto bellissima! Stai camminando da sola?';
this.it_strList.scene_1_2 = 'Ciao! Sì. Sto aspettando la mia mamma.';
this.it_strList.scene_1_3 = 'Che sexy ragazzina. Credo che nessuno abbia mai accarezzato il tuo dolcissimo corpo!';
this.it_strList.scene_1_4 = 'Maledetto vecchio mostro! Di che cosa stai parlando? Urlerò per aiuto!';
this.it_strList.scene_1_5 = 'Ciao! Ti sei persa? Forse dovrei accompagnarti?';
this.it_strList.scene_1_6 = 'No, non lo sono. Sto solo camminando e io non parlo a sconosciuti.';
this.it_strList.scene_1_7 = 'A che tipo di scuola studi?';
this.it_strList.scene_1_8 = 'Studio alla quarta classe. La mia mamma dovrebbe incontrarmi dopo scuola!';
this.it_strList.scene_1_9 = 'Hai un ragazzo? Ha già messo le sue mani nelle mutandine tue?';
this.it_strList.scene_1_10 = 'No! Di che terribili cose stai parlando?';
this.it_strList.scene_1_11 = 'Che ne dici di camminare insieme? Ti comprerò un gelato…';
this.it_strList.scene_1_12 = 'La mia mamma mi proibita di camminare con uomini strani…';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Cześć! Jesteś taka piękna! Jesteś tu sama?';
this.pl_strList.scene_1_2 = 'Witam! Tak. czekam na mojÄ… mamÄ™.';
this.pl_strList.scene_1_3 = 'Jaka seksowna z Ciebie lolitka. Założę się, że nikt jeszcze nie zaopiekował się Twoim słodkim ciałem!';
this.pl_strList.scene_1_4 = 'Pierdolony zboczony staruch! O czym Ty gadasz? Zaraz zacznę krzyczeć o pomoc!';
this.pl_strList.scene_1_5 = 'Cześć! Zgubiłaś się? Chcesz żebym Cię odprowadził do domu?';
this.pl_strList.scene_1_6 = 'Nie, wcale się nie zgubiłam. Po prostu sobię spaceruję i nie rozmawiam z nieznajomymi.';
this.pl_strList.scene_1_7 = 'W której klasie się uczysz?';
this.pl_strList.scene_1_8 = 'Jestem w czwartej klasie. Moja mama zaraz tu będzie odebrać mnie ze szkoły!';
this.pl_strList.scene_1_9 = 'Masz chłopaka? Czy on się już dobierał do Twoich majteczek?';
this.pl_strList.scene_1_10 = 'Nie! O jakich zboczonych rzeczach mi tu opowiadasz?';
this.pl_strList.scene_1_11 = 'Co byś powiedziała na to, że się przejdziemy razem? Mogę kupić Ci loda...';
this.pl_strList.scene_1_12 = 'Mama zabrania mi spacerować z nieznajomymi facetami...';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Hi! Du bist so nett! Schliffst Du hier allein?';
this.de_strList.scene_1_2 = 'Hallo! Nein! Ich warte auf meine Mutti!';
this.de_strList.scene_1_3 = 'Was für ein sexy Teens-Mädel! Deiner Körper braucht Liebkosen!';
this.de_strList.scene_1_4 = 'Du bist ein alter Arschloch! Worüber sprichst Du? Ich werde schreien!';
this.de_strList.scene_1_5 = 'Hi! Bist Du allein hier? Darf ich Dich nach Hause begleiten?';
this.de_strList.scene_1_6 = 'Nein, danke. Ich will allein hier spazieren. Außerdem ich spreche mit dem Unbekannten nicht!';
this.de_strList.scene_1_7 = 'Wie alt bist Du?';
this.de_strList.scene_1_8 = 'Ich besuche in die Schule noch. Ich warte auf meine Mutter. Sie holt mich nach der Schule nach Hause ab.';
this.de_strList.scene_1_9 = 'Hast Du einen Freund? Hat er schon in deine Höschen eingekrochen?';
this.de_strList.scene_1_10 = 'Nein! Wie können sie so sagen!';
this.de_strList.scene_1_11 = 'Gehen wir vielleicht zusammen spazieren? Ich kaufe Dich Ice-cream...';
this.de_strList.scene_1_12 = 'Meine Mutter verbietet mir mit unbekannten Männer spazierenzugehen!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Salut! Eşti atât de frumoasă! Mergi singură pe aici?';
this.ro_strList.scene_1_2 = 'Salut! Da. O aÅŸtept pe mama mea. ';
this.ro_strList.scene_1_3 = 'Ce fetiţă sexy! Cred că nimeni nu a avut grijă până acum de trupul tău dulce!';
this.ro_strList.scene_1_4 = 'Ciudat bătrân! Despre ce vorbeşti? Voi ţipa după ajutor!';
this.ro_strList.scene_1_5 = 'Salut! Te-ai rătăcit? Poate ar trebui să te conduc acasă?';
this.ro_strList.scene_1_6 = 'Nu, nu m-am piedut. Mă plimb doar şi nu vorbesc cu străinii.';
this.ro_strList.scene_1_7 = 'În ce clasă eşti?';
this.ro_strList.scene_1_8 = 'Sunt în clasa a 4 a. Trebuie să mă întâlnesc cu mama mea după ore!';
this.ro_strList.scene_1_9 = 'Ai un iubit? Te-a atins?';
this.ro_strList.scene_1_10 = 'Nu! Despre ce lucruri păcătoase vorbeşti?';
this.ro_strList.scene_1_11 = 'Ce ai zice să ne plimbăm împreună? Îţi voi cumpăra o îngheţată...';
this.ro_strList.scene_1_12 = 'Mama mea îmi interzice să mă plimb cu tipii ciudaţi...';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'Easy Going Sex Extreme';
this.gameNameList.ru = 'Трахни Конфетку';
this.gameNameList.de = 'Lollipop Fick Trip';
this.gameNameList.es = 'Jovencita Viaja por Pollas ';
this.gameNameList.fr = 'Grosse queue pour la Choupette';
this.gameNameList.hu = 'Nyalókás kislány';
this.gameNameList.it = 'Cazzo Lecca-Lecca';
this.gameNameList.pl = 'Chujowa Wycieczka Lolitki';
this.gameNameList.ro = 'Călătorie pe penis cu minora';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 284 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 285 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 286 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
frame 2 {
gotoAndPlay(1);
}
frame 8 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.mainUrl = 'http://www.adultgamecenter.com';
var def_url = '/direct-sales/';
trace('ПытаемÑÑ Ñчитать из flashvars переменную partner');
var var_url = _root.partner;
if (var_url == undefined || var_url == null) {
trace('Ð¿ÐµÑ€ÐµÐ¼ÐµÐ½Ð½Ð°Ñ flashvars.partner == ' + var_url);
_global.my_xml_data = new XML();
_global.my_xml_data.ignoreWhite = true;
trace('ПытаемÑÑ Ð·Ð°Ð³Ñ€ÑƒÐ·Ð¸Ñ‚ÑŒ файл partner.xml');
_global.my_xml_data.load('partner.xml');
_global.my_xml_data.onLoad = function (flag) {
trace('Загрузка завершилаÑÑŒ хорошо? = ' + flag);
if (flag) {
if (_global.my_xml_data.status == 0) {
_global.mainUrl += _global.my_xml_data.firstChild.firstChild.nodeValue;
trace('ÐÐ´Ñ€ÐµÑ = ' + _global.mainUrl);
} else {
trace('Ошибка обработки XML файла №' + _global.my_xml_data.status);
_global.mainUrl += def_url;
trace('ÐÐ´Ñ€ÐµÑ = ' + _global.mainUrl);
}
} else {
_global.mainUrl += def_url;
trace('ÐÐ´Ñ€ÐµÑ = ' + _global.mainUrl);
}
};
} else {
_global.mainUrl += var_url;
trace('ÐÐ´Ñ€ÐµÑ = ' + _global.mainUrl);
}
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL(_global.mainUrl, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
movieClip 213 {
}
movieClip 216 {
}
movieClip 218 {
}
movieClip 220 {
}
movieClip 221 {
}
frame 10 {
game_name.text = _global.gameName[_global.LanguageGame];
vv.onRelease = function () {
_root.gotoAndStop(13);
};
zx.onRelease = function () {
getURL(_global.mainUrl, 'blank');
};
stop();
}
movieClip 223 {
}
movieClip 225 {
}
// unknown tag 88 length 50
movieClip 228 {
}
movieClip 229 {
}
movieClip 230 {
}
// unknown tag 88 length 62
movieClip 235 {
}
movieClip 236 {
}
movieClip 237 {
}
frame 13 {
_global.myWaiting = new Waiting(274, 14);
stop;
}
movieClip 240 {
frame 274 {
stop();
}
}
movieClip 243 {
frame 30 {
stop();
}
}
frame 14 {
_global.myWaiting = new Waiting(253, 15);
stop;
}
movieClip 245 {
frame 352 {
gotoAndPlay(258);
}
}
frame 15 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 16, 'text': _global.str.scene_1_1});
stop();
}
movieClip 247 {
}
movieClip 248 {
}
frame 16 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 17, 'text': _global.str.scene_1_2});
stop();
}
movieClip 250 {
frame 70 {
gotoAndPlay(52);
}
}
frame 17 {
_global.myWaiting = new Waiting(167, 18);
stop();
}
movieClip 252 {
frame 256 {
stop();
}
}
frame 18 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 19, 'text': _global.str.scene_1_3});
stop();
}
movieClip 254 {
}
frame 19 {
_global.myWaiting = new Waiting(122, 20);
stop();
}
movieClip 256 {
frame 122 {
stop();
}
}
frame 20 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 23, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 258 {
}
frame 23 {
_global.myWaiting = new Waiting(50, 24);
stop();
}
movieClip 260 {
frame 129 {
stop();
}
}
frame 24 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': 25, 'text': _global.str.scene_1_4});
stop();
}
frame 25 {
_global.myWaiting = new Waiting(322, 26);
stop();
}
movieClip 262 {
frame 322 {
stop();
}
}
frame 26 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': 29, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 264 {
}
frame 29 {
_global.myWaiting = new Waiting(229, 235);
stop();
}
movieClip 266 {
frame 229 {
stop();
}
}
frame 235 {
_root.qweasd.onRelease = function () {
getURL(_global.mainUrl, 'blank');
};
_root.asd.onRelease = function () {
getURL(_global.mainUrl, 'blank');
};
stop();
}
movieClip 268 {
}
movieClip 270 {
}
movieClip 272 {
}
// unknown tag 88 length 138
movieClip 276 {
}
movieClip 277 {
}
movieClip 279 {
}
movieClip 281 {
}