STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229249
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2572 · P5144

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51078642?noj=FRM51078642-28DC" width="1" height="1"></div>

world-jigsaw.swf

This is the info page for
Flash #127441

(Click the ID number above for more basic data on this flash file.)


Text
ONE SITE - ALL GAMES

.COM

Start

Start

Credits

Credits

Options

Options

More Games

More Games

<p align="left"><font face="Times New Roman" size="20" color="#000000" letterSpacing="0.000000" kerning="1">4x4</font></p>

<p align="left"><font face="Arial" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1">1 <font face="MS PGothic"></font> <font face="SimSun"></font> <font face="SimSun"></font> <font face="MS PGothic"></font> <font face="MS PGothic"></font> <font face="SimSun"></font></font></p>

<p align="left"><font face="Arial" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1">1 <font face="MS PGothic"></font> <font face="SimSun"></font> <font face="SimSun"></font> <font face="MS PGothic"></font> <font face="MS PGothic"></font> <font face="SimSun"></font></font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">Map Infomation</font></p>

This is a piece of artwork on the wall of a mythical bird. Finish this level, and go to another place to find
food.

Taj Mahal is the finest architecture example combines elements from Persian, Islamic and Indian
architectural styles. Finish this in time can unlock level 4x4;

Panda has large, distinctive black patches around the eyes, over the ears, and across its round body.

Rice is the most important cereal grain for Asia. Yes! this is food. But we still need to know how to cook
them.

The Great Wall of China built originally to protect the northern borders of the Chinese Empire against
intrusions by various nomadic groups. It is about 6,259.6 km as long as the Amazon River.

Sushi is Japanese dish consisting of rice which is commonly topped with fish or other seafood,or put into
rolls. Great! We can cook Sushi for our trip.

Kangaroos are a special marsupial animal in Australia.

The koala is an arboreal herbivorous marsupial native to Australia. We may alse call it koala bear and tree-
bear, but it is not a bear.

It is one of the 20th century's most distinctive buildings and a symbol for not only a city, but a whole country
of Australia.

Penguins are a group of aquatic, flightless birds living almost in Antarctica.

Their cities were mostly built on highlands and on the steep slopes of the Andes Mountains using huge and
fit stones which still amazes and puzzles most scientists.

The llama, or Lama glama, is from South American.

The toucan is a South American bird with a huge beak.

The fifty stars on the flag represent the 50 states and the 13 stripes represent the original thirteen colonies
that rebelled against the British monarchy and became the first states in the Union.

The Golden Gate Bridge is a suspension bridge spanning the Golden Gate, the opening of the San Francisco
Bay into the Pacific Ocean.

Manhattan is a major commercial, financial, and cultural center of both the United States and the world.

The statue has become an iconic symbol of freedom and of the United States.

The universe is commonly defined as the totality of everything that exists, including all physical matter and
energy, the planets, stars, galaxies, and the contents of intergalactic space.

Elephants are the largest land animals now living with a long nose.

Giraffe is the tallest of all land-living animal species.Zebras are best known for their distinctive black and
white stripes.

The Sahara is the world's largest hot desert. It covers most of Northern Africa, making it almost as large as
Europe or the United States.

A pyramid is a structure where the outer surfaces are triangular and base can be any polygon shape, and its
size has many miracles. The Egyptian pyramids are among the world's largest constructions.

A sphinx is a mythological creature that is depicted as a recumbent feline with a human head.

A camel is well known as humps on its back which can provide energy for them.  That's why they can go
across the desert.

The Colosseum, or the Coliseum, is an elliptical amphitheatre in the centre of the city of Rome, Italy, the
largest ever built in the Roman Empire.

Louvre is one of the world's largest museums, the most visited art museum in the world and a historic
monument. It is a central landmark of Paris.

Notre Dame de Paris was one of the first Gothic cathedrals. It shows the heavy influence of naturalism,
unlike that of earlier Romanesque architecture.

It has become an iconic symbol of London.

It is a symbol biulding of Moscow erected on the Red Square.

The polar bear is the world's largest bear native largely within the Arctic circle encompassing the Arctic
Ocean.

Succeed!

Next

Next

Back

Back

Replay

Replay

Scores:

<p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">12345</font></p>

Go

Go!

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">Hi, I&apos;m Bob. I bought a new ship. Would you like to go with me to travel around the world?</font></p>

<p align="left"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">12345</font></p>

<p align="left"><font face="Arial" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">Credits</font></p>

Annie & Mark

Music

Pictures & Photographer

photoxpress.com

freedigitalphotos.net

Susie B,

Arvind Balaraman,

Hal Brindley,

Jon Whiles,

Matt Banks,

Michelle,

Simon Howden,

Tom Curtis, John O'Neill

www.SoundJay.com

Sponer

Game made by

Anniedududu@gmail.com

Next Level

Next Levell

<p align="left"><font face="Arial" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="left"><font face="Arial" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">Unlock Level:</font></p>

Time Left:

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>

Total Scores:

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

Music:

ON

OFF

Sound Effect:

Option

Congratulations!

Score:

<p align="left"><font face="Times New Roman" size="24" color="#000000" letterSpacing="0.000000" kerning="1">123456</font></p>

Submit

Submit

ActionScript [AS3]

Section 1
//completed_24 (jigsaw_fla.completed_24) package jigsaw_fla { import flash.display.*; public dynamic class completed_24 extends MovieClip { public function completed_24(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package jigsaw_fla
Section 2
//mcGameInfo_40 (jigsaw_fla.mcGameInfo_40) package jigsaw_fla { import flash.display.*; public dynamic class mcGameInfo_40 extends MovieClip { public function mcGameInfo_40(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package jigsaw_fla
Section 3
//On_20 (jigsaw_fla.On_20) package jigsaw_fla { import flash.display.*; public dynamic class On_20 extends MovieClip { public function On_20(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package jigsaw_fla
Section 4
//ship_31 (jigsaw_fla.ship_31) package jigsaw_fla { import flash.display.*; public dynamic class ship_31 extends MovieClip { public function ship_31(){ addFrameScript(0, frame1, 47, frame48, 95, frame96, 143, frame144, 191, frame192, 247, frame248, 295, frame296, 343, frame344); } function frame48(){ stop(); GameState.gameState = "inGame"; } function frame296(){ stop(); GameState.gameState = "inGame"; } function frame144(){ stop(); GameState.gameState = "inGame"; } function frame344(){ stop(); GameState.gameState = "inGame"; } function frame248(){ stop(); GameState.gameState = "inGame"; } function frame96(){ stop(); GameState.gameState = "inGame"; } function frame1(){ stop(); } function frame192(){ stop(); GameState.gameState = "inGame"; } } }//package jigsaw_fla
Section 5
//worldmap_28 (jigsaw_fla.worldmap_28) package jigsaw_fla { import flash.display.*; public dynamic class worldmap_28 extends MovieClip { public function worldmap_28(){ addFrameScript(0, frame1, 8, frame9); } function frame9(){ stop(); } function frame1(){ stop(); } } }//package jigsaw_fla
Section 6
//BackGroundMusic (BackGroundMusic) package { import flash.media.*; public dynamic class BackGroundMusic extends Sound { } }//package
Section 7
//bonus (bonus) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public class bonus extends MovieClip { public var timeLeft_txt:TextField; public var moregames_btn:SimpleButton; public var completed_mc:MovieClip; public var next_btn:SimpleButton; public var i:int;// = 1 public var scores_txt:TextField; public var unlockNumber_num:TextField; public var unlockNumber_txt:TextField; public function bonus(){ next_btn.addEventListener(MouseEvent.CLICK, next_btnHandler); addEventListener(Event.ENTER_FRAME, bonusHandler); moregames_btn.addEventListener(MouseEvent.CLICK, moregamesHandler); } public function bonusHandler(_arg1:Event):void{ if (i < 2){ if (completed_mc.currentFrame == 15){ completed_mc.gotoAndPlay(1); i++; }; }; if (i >= 2){ removeEventListener(Event.ENTER_FRAME, bonusHandler); }; } public function moregamesHandler(_arg1:MouseEvent):void{ var _local2 = "http://www.games1.com/?utm_medium=brandedgames_external&utm_campaign=world-jigsaw&utm_source=host&utm_content=ingame"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } private function next_btnHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; this.parent.removeChild(this); switch ((GameState.mapLocation - 1)){ case 6: GameState.gameState = "worldMapAgain"; break; case 9: GameState.gameState = "worldMapAgain"; break; case 10: GameState.gameState = "worldMapAgain"; break; case 13: GameState.gameState = "worldMapAgain"; break; case 17: GameState.gameState = "worldMapAgain"; break; case 18: GameState.gameState = "worldMapAgain"; break; case 24: GameState.gameState = "worldMapAgain"; break; case 30: GameState.gameState = "worldMapAgain"; break; default: GameState.gameState = "next"; break; }; } } }//package
Section 8
//creditsPage (creditsPage) package { import flash.events.*; import flash.display.*; public class creditsPage extends MovieClip { public var backToFirstPage_btn:SimpleButton; public function creditsPage(){ backToFirstPage_btn.addEventListener(MouseEvent.CLICK, backToFirstPageHandler); } public function backToFirstPageHandler(_arg1:Event):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; GameState.gameState = "BackToFirstPage"; } } }//package
Section 9
//dialogue (dialogue) package { import flash.display.*; import flash.text.*; public dynamic class dialogue extends MovieClip { public var dialogue_txt:TextField; } }//package
Section 10
//end (end) package { import flash.events.*; import flash.display.*; import flash.text.*; public class end extends MovieClip { public var score_txt:TextField; public var back_btn:SimpleButton; public function end(){ score_txt.text = String(GameState.scores); back_btn.addEventListener(MouseEvent.CLICK, backHandler); } public function backHandler(_arg1:MouseEvent):void{ GameState.mapLocation = 1; GameState.dialogueNumber = 1; GameState.scores = 0; GameState.unlockNumber = 3; GameState.gameState = "goBackToFirstPage"; } } }//package
Section 11
//firstPage (firstPage) package { import flash.events.*; import flash.display.*; import flash.net.*; public class firstPage extends MovieClip { public var moregames_btn:SimpleButton; public var optionPage_mc:Option; public var sponsor_btn:SimpleButton; public var option_btn:SimpleButton; public var goIntoGame:SimpleButton; public var credits_btn:SimpleButton; public function firstPage(){ goIntoGame.addEventListener(MouseEvent.CLICK, goIntoGameHandler); credits_btn.addEventListener(MouseEvent.CLICK, goIntoCreditesHandler); option_btn.addEventListener(MouseEvent.CLICK, goIntoOptionsHandler); moregames_btn.addEventListener(MouseEvent.CLICK, goIntoMoregamesHandler); sponsor_btn.addEventListener(MouseEvent.CLICK, goIntoSponsorHandler); } public function goIntoOptionsHandler(_arg1:Event):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; GameState.gameState = "options"; optionPage_mc = new Option(); addChild(optionPage_mc); } public function goIntoMoregamesHandler(_arg1:MouseEvent):void{ var _local2 = "http://www.games1.com/?utm_medium=brandedgames_external&utm_campaign=world-jigsaw&utm_source=host&utm_content=ingame"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function goIntoGameHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; GameState.gameState = "worldMap"; } public function goIntoSponsorHandler(_arg1:MouseEvent):void{ var _local2 = "http://www.games1.com/?utm_medium=brandedgames_external&utm_campaign=world-jigsaw&utm_source=host&utm_content=ingame"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function goIntoCreditesHandler(_arg1:Event):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; GameState.gameState = "credits"; } } }//package
Section 12
//Game (Game) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.geom.*; import flash.net.*; public class Game extends MovieClip { public var col:uint; public var back_btn:SimpleButton; public var txtTileNum:TextField; public var scene:Sprite; public var next_btn:SimpleButton; public var option_btn:SimpleButton; public var tempScores:Number; public var btnPlus:SimpleButton; public var bmpMap:Bitmap; public var mc:MovieClip; public var totalTiles:uint; public var optionPage_mc:Option; public var bonus_mc:bonus; public var sponsor_btn:SimpleButton; public var tileWidth:Number; public var aTiles:Array; public var timer:Timer; public var bmpData:BitmapData; public var scores_txt:TextField; public var rectTemp:Rectangle; public var lineSprite:Sprite; public var rectCanvas:Rectangle; public var btnReplay:SimpleButton; public var btnStart:SimpleButton; public var timeBar_mc:MovieClip; public var btnMinus:SimpleButton; public var tileHeight:Number; public var mcGameInfo:MovieClip; public var mapLocationArr:Array; public var timeLeft:Number; public var mapLocationInfo:TextField; public function Game(){ mapLocationArr = []; aTiles = []; scene = new Sprite(); lineSprite = new Sprite(); timer = new Timer(500); optionPage_mc = new Option(); super(); mapLocationArr = ["empty", "A phoenix mural", "Taj Mahal", "Giant Panda ", "Rice", "Great Wall of China", "Sushi", "Kangaroos", "The koala", "Sydney Opera House", "Penguins", "Inca civilization", "Llama", "Toucan", "Flags of the United States", "The Golden Gate Bridge", "Manhattan", "The Statue of Liberty ", "Space", "Elephant", "Zebra and Giraffe", "Sahara Desert", "Pyramid", "Sphinx", "Camel", "Colosseum", "Louvre Museum", "Notre Dame de Paris", "Tower Bridge", "Saint Basil's Cathedral", "Polar bear"]; col = GameState.unlockNumber; tempScores = 0; scores_txt.text = GameState.scores.toString(); rectCanvas = new Rectangle(15, 80, 500, 400); rectTemp = new Rectangle(525, 80, 160, 420); txtTileNum.text = ((col + "X") + col); switch (GameState.unlockNumber){ case 3: timeLeft = 60; break; case 4: timeLeft = 90; break; case 5: timeLeft = 120; break; case 6: timeLeft = 150; break; case 7: timeLeft = 180; break; case 8: timeLeft = 200; break; default: break; }; timer.addEventListener(TimerEvent.TIMER, timeBarHandler); mc.stop(); scene = new Sprite(); addChild(scene); swapChildren(mc, mcGameInfo); swapChildren(scene, mcGameInfo); bmpData = new BitmapData(mc.width, mc.height); mapLocationInfo.text = mapLocationArr[GameState.mapLocation]; mc.gotoAndStop(GameState.mapLocation); mcGameInfo.gotoAndStop(GameState.mapLocation); btnReplay.visible = false; next_btn.mouseEnabled = false; bmpData.draw(mc, new Matrix()); bmpMap = new Bitmap(bmpData); bmpMap.x = rectCanvas.x; bmpMap.y = rectCanvas.y; scene.addChild(bmpMap); this.btnStart.addEventListener(MouseEvent.CLICK, btnStart_ClickHandler); this.btnReplay.addEventListener(MouseEvent.CLICK, btnReplay_ClickHandler); this.btnPlus.addEventListener(MouseEvent.CLICK, btnPlus_ClickHandler); this.btnMinus.addEventListener(MouseEvent.CLICK, btnMinus_ClickHandler); this.back_btn.addEventListener(MouseEvent.CLICK, back_btnHandler); option_btn.addEventListener(MouseEvent.CLICK, optionHandler); sponsor_btn.addEventListener(MouseEvent.CLICK, sponsorHandler); if (GameState.unlockNumber > 3){ btnPlus.visible = true; btnMinus.visible = true; } else { btnPlus.visible = false; btnMinus.visible = false; }; } public function btnStart_ClickHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; tileWidth = (rectCanvas.width / col); tileHeight = (rectCanvas.height / col); totalTiles = (col * col); mc.visible = false; btnStart.visible = false; btnReplay.visible = true; if (GameState.unlockNumber > 3){ btnPlus.visible = true; btnMinus.visible = true; } else { btnPlus.visible = false; btnMinus.visible = false; }; initArea(); initTiles(); mcGameInfo.visible = true; timer.start(); } private function dragTile(_arg1:MouseEvent):void{ var _local2:Tile = Tile(_arg1.currentTarget); if (_local2.dragable){ scene.setChildIndex(_local2, (scene.numChildren - 1)); _local2.startDrag(); }; } public function optionHandler(_arg1:Event):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; GameState.gameState = "options"; optionPage_mc = new Option(); addChild(optionPage_mc); } private function btnReplay_ClickHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; timer.stop(); GameState.scores = (GameState.scores - tempScores); tempScores = 0; scores_txt.text = GameState.scores.toString(); mc.visible = true; mc.gotoAndStop(GameState.mapLocation); removeChild(lineSprite); bmpData = null; bmpData = new BitmapData(mc.width, mc.height); bmpData.draw(mc, new Matrix()); bmpMap.bitmapData.copyPixels(bmpData, new Rectangle(0, 0, rectCanvas.width, rectCanvas.height), new Point(0, 0)); bmpMap.visible = true; btnStart.visible = true; btnReplay.visible = false; if (GameState.unlockNumber > 3){ btnPlus.visible = true; btnMinus.visible = true; } else { btnPlus.visible = false; btnMinus.visible = false; }; clearTiles(); } private function back_btnHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; clearTiles(); GameState.gameState = "worldMapAgain"; } private function btnMinus_ClickHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.scorect.play(); }; if (col > 3){ col--; }; txtTileNum.text = ((col + "X") + col); } private function initArea():void{ lineSprite = new Sprite(); lineSprite.graphics.lineStyle(1, 9935770, 1); var _local1:uint; while (_local1 < (col - 1)) { lineSprite.graphics.moveTo(rectCanvas.x, (rectCanvas.y + (tileHeight * (_local1 + 1)))); lineSprite.graphics.lineTo((rectCanvas.x + rectCanvas.width), (rectCanvas.y + (tileHeight * (_local1 + 1)))); lineSprite.graphics.moveTo((rectCanvas.x + (tileWidth * (_local1 + 1))), rectCanvas.y); lineSprite.graphics.lineTo((rectCanvas.x + (tileWidth * (_local1 + 1))), (rectCanvas.y + rectCanvas.height)); _local1++; }; addChild(lineSprite); } private function clearTiles():void{ var _local1:uint; while (_local1 < aTiles.length) { scene.removeChild(aTiles[_local1]); _local1++; }; aTiles = []; } private function stopDragTile(_arg1:MouseEvent):void{ var _local2:Tile = Tile(_arg1.currentTarget); _local2.stopDrag(); var _local3:Number = ((((_local2.index % col) * tileWidth) + (tileWidth / 2)) + rectCanvas.x); var _local4:Number = (((Math.floor((_local2.index / col)) * tileHeight) + (tileHeight / 2)) + rectCanvas.y); var _local5:Point = new Point(_local3, _local4); var _local6:Point = new Point(_arg1.stageX, _arg1.stageY); if (Point.distance(_local6, _local5) < (tileWidth / 2)){ if (!_local2.dragable){ return; }; if (GameState.soundOnOff){ GameSound.scorect.play(); }; tempScores++; GameState.scores++; scores_txt.text = GameState.scores.toString(); _local2.dragable = false; scene.setChildIndex(_local2, 1); _local2.x = (_local3 - (tileWidth / 2)); _local2.y = (_local4 - (tileHeight / 2)); totalTiles--; if (totalTiles == 0){ if (GameState.soundOnOff){ GameSound.swin.play(); }; mcGameInfo.visible = true; mcGameInfo.gotoAndStop(31); btnStart.visible = false; btnReplay.visible = false; next_btn.mouseEnabled = true; unlockNumberHandler(); totalTiles = (col + col); }; }; } public function initTiles():void{ var _local2:uint; var _local3:Tile; bmpMap.visible = false; mcGameInfo.gotoAndStop(GameState.mapLocation); mapLocationInfo.text = mapLocationArr[GameState.mapLocation]; clearTiles(); var _local1:uint; while (_local1 < col) { _local2 = 0; while (_local2 < col) { _local3 = new Tile(tileWidth, tileHeight); _local3.bmpTile.bitmapData.copyPixels(bmpData, new Rectangle((_local2 * tileWidth), (_local1 * tileHeight), tileWidth, tileHeight), new Point(0, 0)); _local3.index = ((_local1 * col) + _local2); _local3.dragable = true; _local3.x = (rectTemp.x + ((rectTemp.width - tileWidth) * Math.random())); _local3.y = (rectTemp.y + ((rectTemp.height - tileHeight) * Math.random())); _local3.addEventListener(MouseEvent.MOUSE_DOWN, dragTile, false); _local3.addEventListener(MouseEvent.MOUSE_UP, stopDragTile, false); aTiles.push(_local3); scene.addChild(_local3); _local2++; }; _local1++; }; } private function sponsorHandler(_arg1:MouseEvent):void{ var _local2 = "http://www.games1.com/?utm_medium=brandedgames_external&utm_campaign=world-jigsaw&utm_source=host&utm_content=ingame"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } private function btnPlus_ClickHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.scorect.play(); }; if (col < GameState.unlockNumber){ col++; }; txtTileNum.text = ((col + "X") + col); } private function unlockNumberHandler():void{ mcGameInfo.visible = true; totalTiles = (col + col); mcGameInfo.gotoAndStop(31); GameState.mapLocation = (GameState.mapLocation + 1); if (timeLeft > 0){ GameState.scores = (GameState.scores + Math.floor((timeLeft / 5))); bonus_mc = new bonus(); addChild(bonus_mc); bonus_mc.timeLeft_txt.text = timeLeft.toString(); bonus_mc.scores_txt.text = GameState.scores.toString(); timeLeft = 0; bonus_mc.unlockNumber_txt.visible = false; bonus_mc.unlockNumber_num.visible = false; if (col == GameState.unlockNumber){ if ((((((((GameState.mapLocation == 3)) || ((GameState.mapLocation == 10)))) || ((GameState.mapLocation == 12)))) || ((GameState.mapLocation == 26)))){ GameState.unlockNumber++; col = GameState.unlockNumber; bonus_mc.unlockNumber_num.text = ((col.toString() + "x") + col.toString()); bonus_mc.unlockNumber_txt.visible = true; bonus_mc.unlockNumber_num.visible = true; }; }; } else { bonus_mc = new bonus(); addChild(bonus_mc); bonus_mc.timeLeft_txt.text = String(0); bonus_mc.scores_txt.text = GameState.scores.toString(); timeLeft = 0; bonus_mc.unlockNumber_txt.visible = false; bonus_mc.unlockNumber_num.visible = false; }; } private function timeBarHandler(_arg1:TimerEvent):void{ timeLeft--; switch (GameState.unlockNumber){ case 3: timeBar_mc.width = ((timeLeft / 60) * 404); break; case 4: timeBar_mc.width = ((timeLeft / 90) * 404); break; case 5: timeBar_mc.width = ((timeLeft / 120) * 404); break; case 6: timeBar_mc.width = ((timeLeft / 150) * 404); break; case 7: timeBar_mc.width = ((timeLeft / 180) * 404); break; case 8: timeBar_mc.width = ((timeLeft / 200) * 404); break; default: break; }; } } }//package
Section 13
//GameSound (GameSound) package { import flash.media.*; public class GameSound { public static const scorect:Sound = new Scorect(); public static const srocket:Sound = new Srocket(); public static const swin:Sound = new Swin(); public static const sbtn:Sound = new Sbtn(); public static const sseaWave:Sound = new SseaWave(); public static const backGroundMusic:Sound = new BackGroundMusic(); } }//package
Section 14
//GameState (GameState) package { import flash.events.*; import flash.media.*; import flash.display.*; public class GameState extends MovieClip { public var worldMap:WorldMap; public var creditsPage_mc:creditsPage; public var game:Game; public var firstPage_mc:firstPage; public var chanMusic:SoundChannel; public static var scores:Number; public static var dialogueNumber:Number; public static var musicOnOff:Boolean; public static var musicState:Boolean; public static var unlockNumber:Number; public static var soundOnOff:Boolean; public static var mapLocation:Number; public static var gameState:String; public function GameState(){ chanMusic = new SoundChannel(); super(); addEventListener(Event.ADDED_TO_STAGE, stageReady); gameState = new String("firstPage"); mapLocation = 1; dialogueNumber = 1; scores = 0; unlockNumber = 3; musicOnOff = true; soundOnOff = true; musicState = musicOnOff; } public function stageReady(_arg1:Event):void{ addEventListener(Event.ENTER_FRAME, gameStateHandler); chanMusic = GameSound.backGroundMusic.play(0, 1000); } public function gameStateHandler(_arg1:Event):void{ if (GameState.musicState){ if (GameState.musicOnOff){ } else { GameState.musicState = false; chanMusic.stop(); }; } else { if (GameState.musicOnOff){ GameState.musicState = true; chanMusic = GameSound.backGroundMusic.play(0, 1000); }; }; if (gameState == "firstPage"){ gameState = "empty"; firstPage_mc = new firstPage(); addChild(firstPage_mc); } else { if (gameState == "worldMap"){ gameState = "empty"; worldMap = new WorldMap(); removeChild(firstPage_mc); addChild(worldMap); } else { if (gameState == "worldMapAgain"){ gameState = "empty"; worldMap = new WorldMap(); removeChild(game); addChild(worldMap); } else { if (gameState == "inGame"){ gameState = "empty"; game = new Game(); removeChild(worldMap); addChild(game); } else { if (gameState == "goBackToFirstPage"){ gameState = "empty"; removeChild(worldMap); firstPage_mc = new firstPage(); addChild(firstPage_mc); } else { if (gameState == "next"){ gameState = "empty"; removeChild(game); game = new Game(); addChild(game); } else { if (gameState == "credits"){ gameState = "empty"; creditsPage_mc = new creditsPage(); addChild(creditsPage_mc); } else { if (gameState == "BackToFirstPage"){ gameState = "empty"; removeChild(creditsPage_mc); }; }; }; }; }; }; }; }; } } }//package
Section 15
//Loadertest (Loadertest) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; public class Loadertest extends MovieClip { public var preloader_mc:MovieClip; public var completed:Boolean;// = false public var shaketime2:int;// = 5 public var play_btn:SimpleButton; public var slogox:Number; public var slogoy:Number; public var shaketemp:int; public var logo_mc:MovieClip; public var shaketime1:int;// = 9 public var shaketimer:Timer; public function Loadertest(){ addFrameScript(5, frame6); stop(); preloader_mc.visible = false; preloader_mc.stop(); logo_mc.addEventListener(Event.ENTER_FRAME, animation); logo_mc.addEventListener(MouseEvent.CLICK, clicklogo); play_btn.visible = false; loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler); loaderInfo.addEventListener(Event.COMPLETE, completeHandler); } function animation(_arg1:Event):void{ if (logo_mc.currentFrame == 25){ shake1(); }; if (logo_mc.currentFrame == 196){ shake2(); }; if (logo_mc.currentFrame == 280){ logo_mc.gotoAndStop(281); logo_mc.removeEventListener(Event.ENTER_FRAME, animation); if (preloader_mc){ preloader_mc.visible = true; }; if (completed){ gotoAndPlay(2); play_btn.visible = true; play_btn.addEventListener(MouseEvent.CLICK, addgame); }; }; } function completeHandler(_arg1:Event):void{ completed = true; if (logo_mc.currentFrame == 281){ gotoAndPlay(2); play_btn.visible = true; play_btn.addEventListener(MouseEvent.CLICK, addgame); }; } function addgame(_arg1:MouseEvent):void{ var _local2:GameState; if ((((currentFrame == 6)) && ((logo_mc.currentFrame == 281)))){ gotoAndStop(7); _local2 = new GameState(); addChild(_local2); }; } public function startshake2(_arg1:TimerEvent):void{ shaketemp++; logo_mc.x = (slogox + (getMinusOrPlus() * (30 + Math.random()))); logo_mc.y = (slogoy + (getMinusOrPlus() * (30 + Math.random()))); if (shaketemp == shaketime2){ shaketemp = 0; logo_mc.x = slogox; logo_mc.y = slogoy; shaketimer.stop(); shaketimer.removeEventListener(TimerEvent.TIMER, startshake2); }; } public function startshake1(_arg1:TimerEvent):void{ shaketemp++; logo_mc.x = (slogox + ((getMinusOrPlus() * 40) * Math.random())); logo_mc.y = (slogoy + ((getMinusOrPlus() * 40) * Math.random())); if (shaketemp == shaketime1){ shaketemp = 0; logo_mc.x = slogox; logo_mc.y = slogoy; shaketimer.stop(); shaketimer.removeEventListener(TimerEvent.TIMER, startshake1); }; } function progressHandler(_arg1:ProgressEvent):void{ var _local2:Number = Math.floor(((100 * _arg1.bytesLoaded) / _arg1.bytesTotal)); preloader_mc.gotoAndStop(_local2); var _local3:Number = Math.floor(((this.loaderInfo.bytesLoaded * 100) / this.loaderInfo.bytesTotal)); preloader_mc.gotoAndStop(_local3); } function frame6(){ stop(); } public function shake1():void{ shaketemp = 0; shaketimer = new Timer(33, shaketime1); shaketimer.addEventListener(TimerEvent.TIMER, startshake1); shaketimer.start(); slogox = logo_mc.x; slogoy = logo_mc.y; } public function shake2():void{ shaketemp = 0; shaketimer = new Timer(33, shaketime2); shaketimer.addEventListener(TimerEvent.TIMER, startshake2); shaketimer.start(); slogox = logo_mc.x; slogoy = logo_mc.y; } function clicklogo(_arg1:MouseEvent):void{ var _local2 = "http://www.games1.com/?utm_medium=brandedgames_external&utm_campaign=world-jigsaw&utm_source=host&utm_content=ingame"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function getMinusOrPlus():int{ var _local1:Number = (Math.random() * 2); if (_local1 < 1){ return (-1); }; return (1); } } }//package
Section 16
//Option (Option) package { import flash.events.*; import flash.display.*; public class Option extends MovieClip { public var back_btn:SimpleButton; public var sound_mc:MovieClip; public var music_mc:MovieClip; public function Option(){ back_btn.addEventListener(MouseEvent.CLICK, backHandler); music_mc.addEventListener(MouseEvent.CLICK, musicHandler); music_mc.useHandCursor = true; sound_mc.addEventListener(MouseEvent.CLICK, soundHandler); sound_mc.useHandCursor = true; if (GameState.musicOnOff){ music_mc.gotoAndStop(1); } else { music_mc.gotoAndStop(2); }; if (GameState.soundOnOff){ sound_mc.gotoAndStop(1); } else { sound_mc.gotoAndStop(2); }; } public function musicHandler(_arg1:MouseEvent):void{ GameState.musicOnOff = !(GameState.musicOnOff); if (GameState.musicState){ music_mc.gotoAndStop(2); } else { music_mc.gotoAndStop(1); }; } public function backHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; this.parent.removeChild(this); } public function soundHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ sound_mc.gotoAndStop(2); GameState.soundOnOff = false; } else { sound_mc.gotoAndStop(1); GameState.soundOnOff = true; }; } } }//package
Section 17
//Sbtn (Sbtn) package { import flash.media.*; public dynamic class Sbtn extends Sound { } }//package
Section 18
//Scorect (Scorect) package { import flash.media.*; public dynamic class Scorect extends Sound { } }//package
Section 19
//Srocket (Srocket) package { import flash.media.*; public dynamic class Srocket extends Sound { } }//package
Section 20
//SseaWave (SseaWave) package { import flash.media.*; public dynamic class SseaWave extends Sound { } }//package
Section 21
//Swin (Swin) package { import flash.media.*; public dynamic class Swin extends Sound { } }//package
Section 22
//Tile (Tile) package { import flash.display.*; public class Tile extends Sprite { public var index:uint; public var bmpTile:Bitmap; public var dragable:Boolean; public function Tile(_arg1:Number, _arg2:Number):void{ bmpTile = new Bitmap(); bmpTile.bitmapData = new BitmapData(_arg1, _arg2); this.addChild(bmpTile); } } }//package
Section 23
//WorldMap (WorldMap) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.net.*; public class WorldMap extends MovieClip { public var dialogue12:Array; public var arrayNumber:uint; public var dialogue18:Array; public var dialogue19:Array; public var nextDialogue_btn:SimpleButton; public var end_mc:end; public var worldMap_mc:MovieClip; public var ship_mc:MovieClip; public var option_btn:SimpleButton; public var optionPage_mc:Option; public var dialogue20:Array; public var highLight_mc:MovieClip; public var Go_btn:SimpleButton; public var dialogueAll:Array; public var sponsor_btn:SimpleButton; public var timer:Timer; public var buttonLife:int; public var scores_txt:TextField; public var dialogue1:Array; public var dialogue2:Array; public var dialogue3:Array; public var dialogue4:Array; public var dialogue5:Array; public var dialogue6:Array; public var dialogue7:Array; public var dialogue8:Array; public var dialogue9:Array; public var dialogue_box:dialogue; public var backToFirstPage_btn:SimpleButton; public var dialogue10:Array; public var dialogue11:Array; public var dialogue13:Array; public var dialogue14:Array; public var dialogue15:Array; public var dialogue16:Array; public var dialogue17:Array; public function WorldMap(){ timer = new Timer(200); dialogue1 = ["Bob: ", "Hi, ", "I'm ", "Bob! ", "I have ", "bought ", "a new ship! ", "Would you ", "like to ", "travel around ", "the world ", "with me?"]; dialogue2 = ["Me: ", "Yes! ", "I'd ", "love to! "]; dialogue3 = ["Bob: ", "Ok! ", "First ", "We need find ", "some food ", "for the trip. ", "(Click Go button ", "to Start)"]; dialogue4 = ["Bob: ", "Great! ", "We'v got", " enough food ", "for our trip. ", "Let's ", "go to Oceania!"]; dialogue5 = ["Me: ", "Ok! ", "Go!", "(Click Go button ", "to Start)"]; dialogue6 = ["Bob: ", "I found ", "a icebreaking tool ", "in Australia ", "which can equip ", "on our ship. "]; dialogue7 = ["Me: ", "That's fantastic! ", "Now, we are able to ", "go to Antarctic! "]; dialogue8 = ["Bob: ", "What's next?"]; dialogue9 = ["Me: ", "South America. ", "I want to explore ", "that mystical continent."]; dialogue10 = ["Bob: ", "Great! ", "The next place ", "will be America."]; dialogue11 = ["Me: ", "Yes, Go!"]; dialogue12 = ["Bob :", "So lucky, ", "We got ", "a chance ", "to go into ", "the space!"]; dialogue13 = ["Me: ", "Great! "]; dialogue14 = ["Bob: ", "Guess, ", "where wil ", "we land?"]; dialogue15 = ["Me: ", "Amazing! ", "It will be Africa! "]; dialogue16 = ["Bob: ", "If we ", "want to ", "continue our trip,", "we need something ", "to help us ", "go across the desert."]; dialogue17 = ["Me: ", "Yes,it is camel! ", "It can help us ", "go across ", "desert."]; dialogue18 = ["Bob: ", "Great! ", "Go to Europe."]; dialogue19 = ["Bob: ", "Fantastic! ", "We have gone around the world!"]; dialogue20 = ["Me: ", "Thank you, Bob. ", "I have learnt ", "a lot in this trip."]; dialogueAll = [dialogue1, dialogue2, dialogue3, dialogue4, dialogue5, dialogue6, dialogue7, dialogue8, dialogue9, dialogue10, dialogue11, dialogue12, dialogue13, dialogue14, dialogue15, dialogue16, dialogue17, dialogue18, dialogue19, dialogue20]; optionPage_mc = new Option(); super(); timer.addEventListener(TimerEvent.TIMER, addTextHandler); addEventListener(Event.ADDED_TO_STAGE, worldMapReady); backToFirstPage_btn.addEventListener(MouseEvent.CLICK, backToFirstPageHandler); Go_btn.addEventListener(MouseEvent.CLICK, goHandler); nextDialogue_btn.addEventListener(MouseEvent.CLICK, nextDialogueHandler); option_btn.addEventListener(MouseEvent.CLICK, optionHandler); sponsor_btn.addEventListener(MouseEvent.CLICK, sponsorHandler); scores_txt.text = GameState.scores.toString(); nextDialogue_btn.visible = true; highLight_mc.visible = false; dialogue_box.dialogue_txt.text = ""; dialogue_box.dialogue_txt.mouseEnabled = false; arrayNumber = 0; trace(GameState.mapLocation); trace(GameState.dialogueNumber); switch (GameState.mapLocation){ case 1: case 2: case 3: case 4: case 5: case 6: worldMap_mc.gotoAndStop(1); ship_mc.gotoAndStop(1); GameState.dialogueNumber = 1; break; case 7: case 8: case 9: worldMap_mc.gotoAndStop(2); ship_mc.gotoAndStop(1); GameState.dialogueNumber = 4; break; case 10: worldMap_mc.gotoAndStop(3); ship_mc.gotoAndStop(49); GameState.dialogueNumber = 6; break; case 11: case 12: case 13: worldMap_mc.gotoAndStop(4); ship_mc.gotoAndStop(97); GameState.dialogueNumber = 8; break; case 14: case 15: case 16: case 17: worldMap_mc.gotoAndStop(5); ship_mc.gotoAndStop(145); GameState.dialogueNumber = 10; break; case 18: worldMap_mc.gotoAndStop(6); ship_mc.gotoAndStop(193); GameState.dialogueNumber = 12; break; case 19: case 20: case 21: case 22: case 23: case 24: worldMap_mc.gotoAndStop(6); ship_mc.gotoAndStop(249); GameState.dialogueNumber = 14; break; case 25: case 26: case 27: case 28: case 29: case 30: worldMap_mc.gotoAndStop(7); ship_mc.gotoAndStop(297); GameState.dialogueNumber = 17; break; case 31: worldMap_mc.gotoAndStop(8); GameState.dialogueNumber = 19; ship_mc.gotoAndStop(345); Go_btn.mouseEnabled = false; highLight_mc.visible = false; end_mc = new end(); addChild(end_mc); break; default: break; }; } private function addTextHandler(_arg1:TimerEvent):void{ highLight_mc.visible = false; if (buttonLife > 0){ if (arrayNumber < dialogueAll[(GameState.dialogueNumber - 1)].length){ dialogue_box.dialogue_txt.text = (dialogue_box.dialogue_txt.text + dialogueAll[(GameState.dialogueNumber - 1)][arrayNumber]); arrayNumber++; } else { arrayNumber = 0; timer.stop(); GameState.dialogueNumber++; buttonLife--; if (buttonLife == 0){ nextDialogue_btn.visible = false; highLight_mc.visible = true; highLight_mc.gotoAndPlay(1); }; }; } else { nextDialogue_btn.visible = false; }; } public function optionHandler(_arg1:Event):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; GameState.gameState = "options"; optionPage_mc = new Option(); addChild(optionPage_mc); } private function backToFirstPageHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; GameState.gameState = "goBackToFirstPage"; } private function sponsorHandler(_arg1:MouseEvent):void{ var _local2 = "http://www.games1.com/?utm_medium=brandedgames_external&utm_campaign=world-jigsaw&utm_source=host&utm_content=ingame"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } private function goHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; switch ((GameState.mapLocation - 1)){ case 6: if (GameState.soundOnOff){ GameSound.sseaWave.play(); }; ship_mc.gotoAndPlay(2); break; case 9: if (GameState.soundOnOff){ GameSound.sseaWave.play(); }; ship_mc.gotoAndPlay(49); break; case 10: if (GameState.soundOnOff){ GameSound.sseaWave.play(); }; ship_mc.gotoAndPlay(97); break; case 13: if (GameState.soundOnOff){ GameSound.sseaWave.play(); }; ship_mc.gotoAndPlay(145); break; case 17: if (GameState.soundOnOff){ GameSound.srocket.play(); }; ship_mc.gotoAndPlay(193); break; case 18: if (GameState.soundOnOff){ }; ship_mc.gotoAndPlay(249); break; case 24: if (GameState.soundOnOff){ }; ship_mc.gotoAndPlay(297); break; case 30: if (GameState.soundOnOff){ }; ship_mc.gotoAndPlay(345); break; default: GameState.gameState = "inGame"; break; }; } private function nextDialogueHandler(_arg1:MouseEvent):void{ if (GameState.soundOnOff){ GameSound.sbtn.play(); }; dialogue_box.dialogue_txt.text = ""; timer.start(); } public function worldMapReady(_arg1:Event):void{ if (GameState.dialogueNumber < 4){ buttonLife = 3; }; if ((((GameState.dialogueNumber > 3)) && ((GameState.dialogueNumber < 14)))){ buttonLife = 2; }; if ((((GameState.dialogueNumber > 13)) && ((GameState.dialogueNumber < 17)))){ buttonLife = 3; }; if ((((GameState.dialogueNumber > 16)) && ((GameState.dialogueNumber < 21)))){ buttonLife = 2; }; timer.start(); } } }//package

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 ShapeTweeningUsed by:4
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:1 2 3Used by:Timeline
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 ButtonUses:5 6 7Used by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:232
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:19
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:19
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:19
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:12 14 16 18Used by:232
Symbol 20 SoundUsed by:232
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:232
Symbol 23 SoundUsed by:232
Symbol 24 ShapeTweeningUsed by:43
Symbol 25 ShapeTweeningUsed by:43
Symbol 26 GraphicUsed by:43
Symbol 27 GraphicUsed by:43
Symbol 28 GraphicUsed by:43
Symbol 29 ShapeTweeningUsed by:43
Symbol 30 GraphicUsed by:43
Symbol 31 GraphicUsed by:43
Symbol 32 ShapeTweeningUsed by:43
Symbol 33 ShapeTweeningUsed by:43
Symbol 34 GraphicUsed by:43
Symbol 35 GraphicUsed by:43
Symbol 36 ShapeTweeningUsed by:43
Symbol 37 GraphicUsed by:43
Symbol 38 ShapeTweeningUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 ShapeTweeningUsed by:43
Symbol 41 ShapeTweeningUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42Used by:232
Symbol 44 SoundUsed by:232
Symbol 45 GraphicUsed by:232
Symbol 46 GraphicUsed by:232
Symbol 47 GraphicUsed by:232
Symbol 48 GraphicUsed by:232
Symbol 49 FontUsed by:50 51
Symbol 50 TextUses:49Used by:232
Symbol 51 TextUses:49Used by:232
Symbol 52 GraphicUsed by:232
Symbol 53 SoundUsed by:232
Symbol 54 GraphicUsed by:232
Symbol 55 GraphicUsed by:232
Symbol 56 GraphicUsed by:232
Symbol 57 GraphicUsed by:232
Symbol 58 GraphicUsed by:232
Symbol 59 GraphicUsed by:232
Symbol 60 GraphicUsed by:232
Symbol 61 GraphicUsed by:232
Symbol 62 GraphicUsed by:232
Symbol 63 GraphicUsed by:232
Symbol 64 GraphicUsed by:232
Symbol 65 GraphicUsed by:232
Symbol 66 GraphicUsed by:232
Symbol 67 GraphicUsed by:232
Symbol 68 GraphicUsed by:232
Symbol 69 GraphicUsed by:232
Symbol 70 GraphicUsed by:232
Symbol 71 GraphicUsed by:232
Symbol 72 GraphicUsed by:232
Symbol 73 GraphicUsed by:232
Symbol 74 GraphicUsed by:232
Symbol 75 GraphicUsed by:232
Symbol 76 GraphicUsed by:232
Symbol 77 GraphicUsed by:232
Symbol 78 GraphicUsed by:232
Symbol 79 GraphicUsed by:232
Symbol 80 GraphicUsed by:232
Symbol 81 GraphicUsed by:232
Symbol 82 GraphicUsed by:232
Symbol 83 GraphicUsed by:232
Symbol 84 GraphicUsed by:232
Symbol 85 GraphicUsed by:232
Symbol 86 GraphicUsed by:232
Symbol 87 GraphicUsed by:232
Symbol 88 GraphicUsed by:232
Symbol 89 GraphicUsed by:232
Symbol 90 GraphicUsed by:232
Symbol 91 GraphicUsed by:232
Symbol 92 GraphicUsed by:232
Symbol 93 GraphicUsed by:232
Symbol 94 GraphicUsed by:232
Symbol 95 GraphicUsed by:232
Symbol 96 GraphicUsed by:232
Symbol 97 GraphicUsed by:232
Symbol 98 GraphicUsed by:232
Symbol 99 GraphicUsed by:232
Symbol 100 GraphicUsed by:232
Symbol 101 GraphicUsed by:232
Symbol 102 GraphicUsed by:232
Symbol 103 GraphicUsed by:232
Symbol 104 GraphicUsed by:232
Symbol 105 GraphicUsed by:232
Symbol 106 GraphicUsed by:232
Symbol 107 GraphicUsed by:232
Symbol 108 GraphicUsed by:232
Symbol 109 GraphicUsed by:232
Symbol 110 GraphicUsed by:232
Symbol 111 GraphicUsed by:232
Symbol 112 GraphicUsed by:232
Symbol 113 GraphicUsed by:232
Symbol 114 GraphicUsed by:232
Symbol 115 GraphicUsed by:232
Symbol 116 GraphicUsed by:232
Symbol 117 GraphicUsed by:232
Symbol 118 GraphicUsed by:232
Symbol 119 GraphicUsed by:232
Symbol 120 GraphicUsed by:232
Symbol 121 GraphicUsed by:232
Symbol 122 GraphicUsed by:232
Symbol 123 GraphicUsed by:232
Symbol 124 GraphicUsed by:232
Symbol 125 GraphicUsed by:232
Symbol 126 GraphicUsed by:232
Symbol 127 GraphicUsed by:232
Symbol 128 GraphicUsed by:232
Symbol 129 GraphicUsed by:232
Symbol 130 GraphicUsed by:232
Symbol 131 GraphicUsed by:232
Symbol 132 GraphicUsed by:232
Symbol 133 GraphicUsed by:232
Symbol 134 GraphicUsed by:232
Symbol 135 GraphicUsed by:232
Symbol 136 GraphicUsed by:232
Symbol 137 GraphicUsed by:232
Symbol 138 GraphicUsed by:232
Symbol 139 GraphicUsed by:232
Symbol 140 GraphicUsed by:232
Symbol 141 GraphicUsed by:232
Symbol 142 GraphicUsed by:232
Symbol 143 GraphicUsed by:232
Symbol 144 GraphicUsed by:232
Symbol 145 GraphicUsed by:232
Symbol 146 GraphicUsed by:232
Symbol 147 GraphicUsed by:232
Symbol 148 GraphicUsed by:232
Symbol 149 GraphicUsed by:232
Symbol 150 GraphicUsed by:232
Symbol 151 GraphicUsed by:232
Symbol 152 GraphicUsed by:232
Symbol 153 GraphicUsed by:232
Symbol 154 GraphicUsed by:232
Symbol 155 GraphicUsed by:232
Symbol 156 GraphicUsed by:232
Symbol 157 GraphicUsed by:232
Symbol 158 GraphicUsed by:232
Symbol 159 GraphicUsed by:232
Symbol 160 GraphicUsed by:232
Symbol 161 GraphicUsed by:232
Symbol 162 GraphicUsed by:232
Symbol 163 GraphicUsed by:232
Symbol 164 GraphicUsed by:232
Symbol 165 GraphicUsed by:232
Symbol 166 GraphicUsed by:232
Symbol 167 GraphicUsed by:232
Symbol 168 GraphicUsed by:232
Symbol 169 GraphicUsed by:232
Symbol 170 GraphicUsed by:232
Symbol 171 GraphicUsed by:232
Symbol 172 GraphicUsed by:232
Symbol 173 GraphicUsed by:232
Symbol 174 GraphicUsed by:232
Symbol 175 GraphicUsed by:232
Symbol 176 GraphicUsed by:232
Symbol 177 ShapeTweeningUsed by:232
Symbol 178 ShapeTweeningUsed by:188
Symbol 179 ShapeTweeningUsed by:188
Symbol 180 ShapeTweeningUsed by:188
Symbol 181 ShapeTweeningUsed by:188
Symbol 182 GraphicUsed by:188
Symbol 183 ShapeTweeningUsed by:188
Symbol 184 ShapeTweeningUsed by:188
Symbol 185 ShapeTweeningUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:178 179 180 181 182 183 184 185 186 187Used by:232
Symbol 189 ShapeTweeningUsed by:232
Symbol 190 ShapeTweeningUsed by:232
Symbol 191 ShapeTweeningUsed by:232
Symbol 192 ShapeTweeningUsed by:232
Symbol 193 ShapeTweeningUsed by:232
Symbol 194 ShapeTweeningUsed by:232
Symbol 195 GraphicUsed by:232
Symbol 196 ShapeTweeningUsed by:232
Symbol 197 GraphicUsed by:232
Symbol 198 ShapeTweeningUsed by:232
Symbol 199 GraphicUsed by:232
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:232
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:232
Symbol 204 ShapeTweeningUsed by:232
Symbol 205 ShapeTweeningUsed by:232
Symbol 206 SoundUsed by:232
Symbol 207 ShapeTweeningUsed by:232
Symbol 208 ShapeTweeningUsed by:232
Symbol 209 ShapeTweeningUsed by:232
Symbol 210 ShapeTweeningUsed by:232
Symbol 211 ShapeTweeningUsed by:232
Symbol 212 ShapeTweeningUsed by:232
Symbol 213 ShapeTweeningUsed by:232
Symbol 214 ShapeTweeningUsed by:232
Symbol 215 ShapeTweeningUsed by:232
Symbol 216 ShapeTweeningUsed by:232
Symbol 217 ShapeTweeningUsed by:232
Symbol 218 ShapeTweeningUsed by:232
Symbol 219 ShapeTweeningUsed by:232
Symbol 220 ShapeTweeningUsed by:232
Symbol 221 GraphicUsed by:232
Symbol 222 ShapeTweeningUsed by:232
Symbol 223 ShapeTweeningUsed by:232
Symbol 224 GraphicUsed by:232
Symbol 225 GraphicUsed by:232
Symbol 226 ShapeTweeningUsed by:232
Symbol 227 ShapeTweeningUsed by:232
Symbol 228 ShapeTweeningUsed by:232
Symbol 229 ShapeTweeningUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:10 19 20 22 23 43 44 45 46 47 48 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 188 189 190 191 192 193 194 195 196 197 198 199 201 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231Used by:Timeline
Symbol 233 Sound {Swin}
Symbol 234 Sound {SseaWave}
Symbol 235 Sound {Srocket}
Symbol 236 Sound {BackGroundMusic}
Symbol 237 Sound {Scorect}
Symbol 238 Sound {Sbtn}
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:262
Symbol 241 GraphicUsed by:242 247 251 255 258 369 376 379 380 400 448 473
Symbol 242 MovieClipUses:241Used by:247 251 255 258 369 376 379 380 400 448 473
Symbol 243 FontUsed by:244 245 248 249 252 253 256 257 268 271 331 367 368 374 375 377 378 398 399 411 425 428 429 442 443 446 447 449 450 451 452 453 454 460 461 462 464 465 471 472
Symbol 244 TextUses:243Used by:247 380
Symbol 245 TextUses:243Used by:247 380
Symbol 246 GraphicUsed by:247
Symbol 247 ButtonUses:242 244 245 246 241Used by:262
Symbol 248 TextUses:243Used by:251
Symbol 249 TextUses:243Used by:251
Symbol 250 GraphicUsed by:251
Symbol 251 ButtonUses:242 248 249 250 241Used by:262
Symbol 252 TextUses:243Used by:255
Symbol 253 TextUses:243Used by:255
Symbol 254 GraphicUsed by:255 258 369 376 379 380 400 448 473
Symbol 255 ButtonUses:242 252 253 254 241Used by:262 386 423
Symbol 256 TextUses:243Used by:258
Symbol 257 TextUses:243Used by:258
Symbol 258 ButtonUses:242 256 257 254 241Used by:262 458
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:261
Symbol 261 ButtonUses:260Used by:262
Symbol 262 MovieClip {firstPage}Uses:240 247 251 255 258 261
Symbol 263 GraphicUsed by:386
Symbol 264 FontUsed by:265 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 381 382 413 468 469 470
Symbol 265 EditableTextUses:264Used by:386
Symbol 266 Font
Symbol 267 Font
Symbol 268 EditableTextUses:243Used by:330
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:330
Symbol 271 EditableTextUses:243Used by:330
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:330
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:330
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:330
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:330
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:330
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:330
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:330
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:330
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:330
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:330
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:330
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:330
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:330
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:330
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:330
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:330
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:330
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:330
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:330
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:330
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:330
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:330
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:330
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:330
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:330
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:330
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:330
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:330
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClipUses:268 270 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329Used by:386
Symbol 331 EditableTextUses:243Used by:386
Symbol 332 GraphicUsed by:386
Symbol 333 TextUses:264Used by:364
Symbol 334 TextUses:264Used by:364
Symbol 335 TextUses:264Used by:364
Symbol 336 TextUses:264Used by:364
Symbol 337 TextUses:264Used by:364
Symbol 338 TextUses:264Used by:364
Symbol 339 TextUses:264Used by:364
Symbol 340 TextUses:264Used by:364
Symbol 341 TextUses:264Used by:364
Symbol 342 TextUses:264Used by:364
Symbol 343 TextUses:264Used by:364
Symbol 344 TextUses:264Used by:364
Symbol 345 TextUses:264Used by:364
Symbol 346 TextUses:264Used by:364
Symbol 347 TextUses:264Used by:364
Symbol 348 TextUses:264Used by:364
Symbol 349 TextUses:264Used by:364
Symbol 350 TextUses:264Used by:364
Symbol 351 TextUses:264Used by:364
Symbol 352 TextUses:264Used by:364
Symbol 353 TextUses:264Used by:364
Symbol 354 TextUses:264Used by:364
Symbol 355 TextUses:264Used by:364
Symbol 356 TextUses:264Used by:364
Symbol 357 TextUses:264Used by:364
Symbol 358 TextUses:264Used by:364
Symbol 359 TextUses:264Used by:364
Symbol 360 TextUses:264Used by:364
Symbol 361 TextUses:264Used by:364
Symbol 362 TextUses:264Used by:364
Symbol 363 TextUses:264Used by:364
Symbol 364 MovieClip {jigsaw_fla.mcGameInfo_40}Uses:333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363Used by:386
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:365Used by:386
Symbol 367 TextUses:243Used by:369
Symbol 368 TextUses:243Used by:369
Symbol 369 ButtonUses:242 367 368 254 241Used by:386
Symbol 370 GraphicUsed by:371
Symbol 371 ButtonUses:370Used by:386
Symbol 372 GraphicUsed by:373
Symbol 373 ButtonUses:372Used by:386
Symbol 374 TextUses:243Used by:376
Symbol 375 TextUses:243Used by:376
Symbol 376 ButtonUses:242 374 375 254 241Used by:386 423 444 466 475
Symbol 377 TextUses:243Used by:379
Symbol 378 TextUses:243Used by:379
Symbol 379 ButtonUses:242 377 378 254 241Used by:386
Symbol 380 ButtonUses:242 244 245 254 241Used by:386
Symbol 381 TextUses:264Used by:386 423
Symbol 382 EditableTextUses:264Used by:386
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 ButtonUses:384Used by:386 423
Symbol 386 MovieClip {Game}Uses:263 265 330 331 332 364 366 369 371 373 376 255 379 380 381 382 385
Symbol 387 GraphicUsed by:423
Symbol 388 GraphicUsed by:397
Symbol 389 GraphicUsed by:397
Symbol 390 GraphicUsed by:397
Symbol 391 GraphicUsed by:397
Symbol 392 GraphicUsed by:397
Symbol 393 GraphicUsed by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClip {jigsaw_fla.worldmap_28}Uses:388 389 390 391 392 393 394 395 396Used by:423
Symbol 398 TextUses:243Used by:400
Symbol 399 TextUses:243Used by:400
Symbol 400 ButtonUses:242 398 399 254 241Used by:423
Symbol 401 GraphicUsed by:409
Symbol 402 GraphicUsed by:404
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:402 403Used by:409
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:409
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip {jigsaw_fla.ship_31}Uses:401 404 406 407 408Used by:423
Symbol 410 GraphicUsed by:412
Symbol 411 EditableTextUses:243Used by:412
Symbol 412 MovieClip {dialogue}Uses:410 411Used by:423
Symbol 413 EditableTextUses:264Used by:423
Symbol 414 GraphicUsed by:416
Symbol 415 GraphicUsed by:416
Symbol 416 ButtonUses:414 415Used by:423
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:417 418Used by:423
Symbol 420 GraphicUsed by:422
Symbol 421 GraphicUsed by:422
Symbol 422 ButtonUses:420 421Used by:423
Symbol 423 MovieClip {WorldMap}Uses:387 397 376 255 400 409 412 381 413 416 419 422 385
Symbol 424 GraphicUsed by:444
Symbol 425 EditableTextUses:243Used by:444
Symbol 426 FontUsed by:427 430 431 432 433 434 435 436 437 438 439 440 441
Symbol 427 TextUses:426Used by:444
Symbol 428 TextUses:243Used by:444
Symbol 429 TextUses:243Used by:444
Symbol 430 TextUses:426Used by:444
Symbol 431 TextUses:426Used by:444
Symbol 432 TextUses:426Used by:444
Symbol 433 TextUses:426Used by:444
Symbol 434 TextUses:426Used by:444
Symbol 435 TextUses:426Used by:444
Symbol 436 TextUses:426Used by:444
Symbol 437 TextUses:426Used by:444
Symbol 438 TextUses:426Used by:444
Symbol 439 TextUses:426Used by:444
Symbol 440 TextUses:426Used by:444
Symbol 441 TextUses:426Used by:444
Symbol 442 TextUses:243Used by:444
Symbol 443 TextUses:243Used by:444
Symbol 444 MovieClip {creditsPage}Uses:424 376 425 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443
Symbol 445 GraphicUsed by:458
Symbol 446 TextUses:243Used by:448
Symbol 447 TextUses:243Used by:448
Symbol 448 ButtonUses:242 446 447 254 241Used by:458
Symbol 449 EditableTextUses:243Used by:458
Symbol 450 EditableTextUses:243Used by:458
Symbol 451 TextUses:243Used by:458
Symbol 452 EditableTextUses:243Used by:458
Symbol 453 TextUses:243Used by:458
Symbol 454 EditableTextUses:243Used by:458
Symbol 455 ShapeTweeningUsed by:457
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClip {jigsaw_fla.completed_24}Uses:455 456Used by:458
Symbol 458 MovieClip {bonus}Uses:445 258 448 449 450 451 452 453 454 457
Symbol 459 GraphicUsed by:466
Symbol 460 TextUses:243Used by:466
Symbol 461 TextUses:243Used by:463
Symbol 462 TextUses:243Used by:463
Symbol 463 MovieClip {jigsaw_fla.On_20}Uses:461 462Used by:466
Symbol 464 TextUses:243Used by:466
Symbol 465 TextUses:243Used by:466
Symbol 466 MovieClip {Option}Uses:459 376 460 463 464 465
Symbol 467 GraphicUsed by:475
Symbol 468 TextUses:264Used by:475
Symbol 469 TextUses:264Used by:475
Symbol 470 EditableTextUses:264Used by:475
Symbol 471 TextUses:243Used by:473
Symbol 472 TextUses:243Used by:473
Symbol 473 ButtonUses:242 471 472 254 241Used by:475
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip {end}Uses:467 468 469 470 376 473 474

Instance Names

"preloader_mc"Frame 1Symbol 4 MovieClip
"play_btn"Frame 1Symbol 8 Button
"logo_mc"Frame 1Symbol 232 MovieClip
"goIntoGame"Symbol 262 MovieClip {firstPage} Frame 1Symbol 247 Button
"credits_btn"Symbol 262 MovieClip {firstPage} Frame 1Symbol 251 Button
"option_btn"Symbol 262 MovieClip {firstPage} Frame 1Symbol 255 Button
"moregames_btn"Symbol 262 MovieClip {firstPage} Frame 1Symbol 258 Button
"sponsor_btn"Symbol 262 MovieClip {firstPage} Frame 1Symbol 261 Button
"txtTileNum"Symbol 386 MovieClip {Game} Frame 1Symbol 265 EditableText
"mc"Symbol 386 MovieClip {Game} Frame 1Symbol 330 MovieClip
"mapLocationInfo"Symbol 386 MovieClip {Game} Frame 1Symbol 331 EditableText
"mcGameInfo"Symbol 386 MovieClip {Game} Frame 1Symbol 364 MovieClip {jigsaw_fla.mcGameInfo_40}
"timeBar_mc"Symbol 386 MovieClip {Game} Frame 1Symbol 366 MovieClip
"next_btn"Symbol 386 MovieClip {Game} Frame 1Symbol 369 Button
"btnMinus"Symbol 386 MovieClip {Game} Frame 1Symbol 371 Button
"btnPlus"Symbol 386 MovieClip {Game} Frame 1Symbol 373 Button
"back_btn"Symbol 386 MovieClip {Game} Frame 1Symbol 376 Button
"option_btn"Symbol 386 MovieClip {Game} Frame 1Symbol 255 Button
"btnReplay"Symbol 386 MovieClip {Game} Frame 1Symbol 379 Button
"btnStart"Symbol 386 MovieClip {Game} Frame 1Symbol 380 Button
"scores_txt"Symbol 386 MovieClip {Game} Frame 1Symbol 382 EditableText
"sponsor_btn"Symbol 386 MovieClip {Game} Frame 1Symbol 385 Button
"dialogue_txt"Symbol 412 MovieClip {dialogue} Frame 1Symbol 411 EditableText
"worldMap_mc"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 397 MovieClip {jigsaw_fla.worldmap_28}
"backToFirstPage_btn"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 376 Button
"option_btn"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 255 Button
"ship_mc"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 409 MovieClip {jigsaw_fla.ship_31}
"dialogue_box"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 412 MovieClip {dialogue}
"scores_txt"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 413 EditableText
"nextDialogue_btn"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 416 Button
"highLight_mc"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 419 MovieClip
"Go_btn"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 422 Button
"sponsor_btn"Symbol 423 MovieClip {WorldMap} Frame 1Symbol 385 Button
"backToFirstPage_btn"Symbol 444 MovieClip {creditsPage} Frame 1Symbol 376 Button
"moregames_btn"Symbol 458 MovieClip {bonus} Frame 1Symbol 258 Button
"next_btn"Symbol 458 MovieClip {bonus} Frame 1Symbol 448 Button
"unlockNumber_num"Symbol 458 MovieClip {bonus} Frame 1Symbol 449 EditableText
"unlockNumber_txt"Symbol 458 MovieClip {bonus} Frame 1Symbol 450 EditableText
"timeLeft_txt"Symbol 458 MovieClip {bonus} Frame 1Symbol 452 EditableText
"scores_txt"Symbol 458 MovieClip {bonus} Frame 1Symbol 454 EditableText
"completed_mc"Symbol 458 MovieClip {bonus} Frame 1Symbol 457 MovieClip {jigsaw_fla.completed_24}
"back_btn"Symbol 466 MovieClip {Option} Frame 1Symbol 376 Button
"music_mc"Symbol 466 MovieClip {Option} Frame 1Symbol 463 MovieClip {jigsaw_fla.On_20}
"sound_mc"Symbol 466 MovieClip {Option} Frame 1Symbol 463 MovieClip {jigsaw_fla.On_20}
"score_txt"Symbol 475 MovieClip {end} Frame 1Symbol 470 EditableText
"back_btn"Symbol 475 MovieClip {end} Frame 1Symbol 376 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
Protect (24)Timeline Frame 10 bytes ""




http://swfchan.com/26/127441/info.shtml
Created: 25/2 -2019 01:15:55 Last modified: 25/2 -2019 01:15:55 Server time: 28/09 -2024 15:03:00