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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Poker the Roman Architect - Play poker to acquire the items you need to build a beautiful city!.swf

This is the info page for
Flash #128331

(Click the ID number above for more basic data on this flash file.)


Text
Starting a NEW game will
reset all your saved data

Do you wish to Continue ?

YES

NO

Click anywhere to close this screen

<p align="center"></p>

Collected

<p align="center"></p>

Target

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Starting Coins

Not Constructed Yet

Abroy.com

Abroy.com

WILD

1

2

3

4

5

HOLD

DEAL

DRAW

DONE

PANTHEON

CURIA

DOMUS

TROPAEUM

LIBRARY

THERMAE

ODEON

BASILICA

ARCH

COLOSSEUM

Presented By

Abroy.com

Games for Smart People

HELP

<p align="center"><font face="Devinne Swash" size="45" color="#432608" letterSpacing="0.000000" kerning="1">LOAD</font></p>

NEW

AWARDS

HOW TO PLAY

The objective of the game is to collect
the four resources needed to construct
a building by playing four different
types of poker games.
You will be given starting funds which
you will bet to win the resources i.e.
Gold, Marble, Wood and Stone
You will lose the game if your balance
runs out

Step1: Select the resource that you wish to
play for. The relevant poker game will start
Step2: Click the DEAL button to get 5 cards
Step3: Click the cards you wish to keep. these
cards will be marked as HOLD
Step4: Click the DRAW button to draw new
cards in place of discarded ones
Step5: If you win, the winnings will be
displayed. Continue with Step1 or use the
MENU button to return to selection
screen

PAYOUTS

Payouts are based on standard poker
winning hands.
The paytables for each type of game
are different and are displayed above
the play area during the game
Understand the payoffs well before
making the HOLD and DRAW decisions

WINNING HANDS

Jacks or Better : A pair of cards above ten
2 Pair : 2 pairs of cards of same value
3/4/5 of a Kind : 3/4/5 cards of same value. 5
card combo is 4 of a kind and a wild card.
Straight : A sequence of 5 consecutive cards
Flush : All 5 cards of one suit
Full House : Combo of a pair and 3 of a kind
Straight Flush : 5 card sequence of same suit
Royal Flush : AKQJ10 sequence of same suit
Wild: 2 or deuce acts as a wild card
in the game 'Deuces Wild'

Gold

Marble

Stone

Wood

<p align="center"><font face="Devinne Swash" size="60" color="#432608" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="center"><font face="Devinne Swash" size="60" color="#432608" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="center"><font face="Devinne Swash" size="60" color="#432608" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="center"><font face="Devinne Swash" size="60" color="#432608" letterSpacing="0.000000" kerning="1">0000</font></p>

MAIN

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

MENU

Won

<p align="center"><font face="Devinne Swash" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">4000</font></p>

Target

<p align="center"><font face="Devinne Swash" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">4000</font></p>

<p align="center"><font face="Devinne Swash" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">4000</font></p>

Balance

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="30" color="#302318" letterSpacing="0.000000" kerning="1">40000</font></p>

<p align="left"><font face="Devinne Swash" size="25" color="#302318" letterSpacing="0.000000" kerning="1">Jacks or Better</font></p>

<p align="center"><font face="Devinne Swash" size="30" color="#000000" letterSpacing="0.000000" kerning="1">Click anywhere to close this screen </font></p>

Brought to you by

Developed by

ACHIEVEMENTS

BACK

<p align="center"><font face="Devinne Swash" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Page 1</font></p>

ActionScript [AS3]

Section 1
//hl_47 (Poker_Play_web_1_fla.hl_47) package Poker_Play_web_1_fla { import flash.display.*; public dynamic class hl_47 extends MovieClip { public function hl_47(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package Poker_Play_web_1_fla
Section 2
//logo_43 (Poker_Play_web_1_fla.logo_43) package Poker_Play_web_1_fla { import flash.display.*; public dynamic class logo_43 extends MovieClip { public function logo_43(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Poker_Play_web_1_fla
Section 3
//MainTimeline (Poker_Play_web_1_fla.MainTimeline) package Poker_Play_web_1_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var back_to_game_btn:GENERIC_RECTANGLE_BTN; public var score3:WREATH; public var next_achievement_btn:ARROW_BTN; public var hp_cityscape:HP_CITYSCAPE; public var library:LIBRARY; public var pantheon:PANTHEON; public var name12:TextField; public var bet_down_btn:ARROW_BTN; public var resource_icon:RESOURCE_ICON; public var pay3:TextField; public var stone_amount:TextField; public var marble_amount:TextField; public var stone_btn:GENERIC_ROUND_BTN; public var score4:WREATH; public var tropaeum:TROPAEUM; public var abroy_ingame_btn:ABROY_INGAME_BTN; public var name13:TextField; public var pay10:TextField; public var pay4:TextField; public var name1:TextField; public var gold_amount:TextField; public var gold_btn:GENERIC_ROUND_BTN; public var load_game_btn:GENERIC_RECTANGLE_BTN; public var basilica:BASILICA; public var name14:TextField; public var pay11:TextField; public var bet_amount:BET; public var menu_btn:GENERIC_ROUND_BTN; public var pay5:TextField; public var name2:TextField; public var marble_btn:GENERIC_ROUND_BTN; public var help_next_btn:ARROW_BTN; public var help_btn:GENERIC_RECTANGLE_BTN; public var curia:CURIA; public var pay12:TextField; public var resource_icon_small:RESOURCE_ICON; public var pay6:TextField; public var name3:TextField; public var hold1:HOLD; public var wood_amount:TextField; public var wood_btn:GENERIC_ROUND_BTN; public var website_link:WBSITE_LINK; public var pay13:TextField; public var pay7:TextField; public var name4:TextField; public var hold2:HOLD; public var wood_done:DONE; public var thermae:THERMAE; public var pay14:TextField; public var pay8:TextField; public var name5:TextField; public var hold3:HOLD; public var deal_btn:DEAL_BTN; public var pay9:TextField; public var name6:TextField; public var hold4:HOLD; public var gold_done:DONE; public var achievement_btn2:GENERIC_ROUND_BTN; public var arch:ARCH; public var name7:TextField; public var hold5:HOLD; public var c1:CARD; public var marble_done:DONE; public var name8:TextField; public var c2:CARD; public var odeon:ODEON; public var name9:TextField; public var c3:CARD; public var bg:BG; public var achievement_btn:GENERIC_RECTANGLE_LONG_BTN; public var score_bldg1:SCORE_BLDG; public var achievement_go_back:TextField; public var target:TextField; public var bet_up_btn:ARROW_BTN; public var c4:CARD; public var abroy_logo:MovieClip; public var score_bldg2:SCORE_BLDG; public var c5:CARD; public var score_bldg3:SCORE_BLDG; public var wc1:WILD_CARD; public var ach_page:TextField; public var score_bldg4:SCORE_BLDG; public var wc2:WILD_CARD; public var balance_display:TextField; public var colosseum:COLOSSEUM; public var wc3:WILD_CARD; public var back_to_main_btn:GENERIC_RECTANGLE_BTN; public var appstore_link:APP_STORE_LINK; public var new_game_btn:GENERIC_RECTANGLE_BTN; public var score1:WREATH; public var domus:DOMUS; public var wc4:WILD_CARD; public var name10:TextField; public var pay1:TextField; public var stone_done:DONE; public var score2:WREATH; public var wc5:WILD_CARD; public var name11:TextField; public var won:TextField; public var pay2:TextField; public var draw_btn:DRAW_BTN; public var building:BUILDING; public var lg_text:TextField; public var playtinum_splash_anim:PLAYTINUM_SPLASH_ANIM; public var abroy_splash_timer:Timer; public var level:int; public var level_array:Array; public var level_status:String; public var wreath_score:Array; public var resource:String; public var startDeck:Array; public var shuffledDeck:Array; public var card_mc_array:Array; public var results_value_array:Array; public var twos:String; public var twos_count:int; public var threes:String; public var fours:String; public var fives:String; public var flush_status:String; public var royal_status:String; public var seq_length:int; public var deuces:int; public var deuces_straight:int; public var spade_count:int; public var heart_count:int; public var diamond_count:int; public var club_count:int; public var number3k:int; public var number2k:int; public var card_anim_timer:Timer; public var c1_state:String; public var c2_state:String; public var c3_state:String; public var c4_state:String; public var c5_state:String; public var achievement_page_number:int; public var bet:int; public var balance:int; public var win_wood:int; public var win_gold:int; public var win_marble:int; public var win_stone:int; public var target_wood:int; public var target_gold:int; public var target_marble:int; public var target_stone:int; public var win_rank:int; public var win_rank_array:Array; public var building_resource_array:Array; public var paytable_array:Array; public var resource_message_array:Array; public var building_message_array:Array; public var text_glow:GlowFilter; public var white_text_glow:GlowFilter; public var resource_popup_screen:RESOURCE_POPUP_SCREEN; public var building_popup_screen:BUILDING_POPUP_SCREEN; public var intro_message:INTRO_MESSAGE; public var delete_data_screen:DELETE_DATA_SCREEN; public var game_state:String; public var so:SharedObject; public var deal_sound:DEAL; public var select_sound:SELECT; public var keep_sound:KEEP; public var loop_sound:LOOP; public var win_sound:WIN; public var gameloop_soundchannel:SoundChannel; public var where_from:String; public var name_array:Array; public var pays_array:Array; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14); } public function goto_title(_arg1:TimerEvent){ abroy_splash_timer.stop(); gotoAndStop("main_screen"); } public function navigate(_arg1:MouseEvent){ select_sound.play(); switch (_arg1.target){ case new_game_btn: if (load_game_btn.visible == false){ level = 0; gotoAndStop("cityscape"); show_intro(); } else { if ((load_game_btn.visible = true)){ addChild(delete_data_screen); delete_data_screen.yes_btn.addEventListener(MouseEvent.CLICK, remove_delete_data); delete_data_screen.no_btn.addEventListener(MouseEvent.CLICK, remove_delete_data); }; }; break; case load_game_btn: load_game_variables_populate(); gotoAndStop("selection_screen"); break; case help_btn: gotoAndStop("help1"); break; case menu_btn: set_variables(); gotoAndStop("selection_screen"); break; case achievement_btn: where_from = "main_screen"; gotoAndStop("achievements"); break; case achievement_btn2: where_from = "selection_screen"; gotoAndStop("achievements"); break; }; } public function save_game(){ game_state = "saved"; so = SharedObject.getLocal("PP_TRA"); so.data["save_game_state"] = game_state; so.data["save_balance"] = balance; so.data["save_level"] = level; so.data["save_level_status"] = level_status; so.data["save_win_wood"] = win_wood; so.data["save_win_gold"] = win_gold; so.data["save_win_marble"] = win_marble; so.data["save_win_stone"] = win_stone; so.data["save_wreath_score"] = wreath_score; so.flush(); } public function load_game_variables_populate(){ game_state = so.data["save_game_state"]; balance = so.data["save_balance"]; level = so.data["save_level"]; level_status = so.data["save_level_status"]; win_wood = so.data["save_win_wood"]; win_gold = so.data["save_win_gold"]; win_marble = so.data["save_win_marble"]; win_stone = so.data["save_win_stone"]; wreath_score = so.data["save_wreath_score"]; target_stone = building_resource_array[level_array[level]][2]; target_gold = building_resource_array[level_array[level]][4]; target_wood = building_resource_array[level_array[level]][1]; target_marble = building_resource_array[level_array[level]][3]; } public function new_game_variables_populate(){ level = 1; win_wood = 0; win_gold = 0; win_marble = 0; win_stone = 0; level_status = "off"; balance = building_resource_array[level_array[level]][0]; target_stone = building_resource_array[level_array[level]][2]; target_gold = building_resource_array[level_array[level]][4]; target_wood = building_resource_array[level_array[level]][1]; target_marble = building_resource_array[level_array[level]][3]; wreath_score = ["wreath_score", 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; trace(level, balance); } public function goto_abroy(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.abroy.com"); navigateToURL(_local2, "_blank"); } public function goto_appstore(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://itunes.apple.com/us/app/poker-play-4-in-1-the-roman/id467587550?mt=8"); navigateToURL(_local2, "_blank"); } public function back_to_main_menu(_arg1:MouseEvent){ select_sound.play(); switch (_arg1.currentTarget){ case back_to_game_btn: back_to_game_btn.removeEventListener(MouseEvent.CLICK, back_to_main_menu); gotoAndStop(where_from); break; case back_to_main_btn: back_to_main_btn.removeEventListener(MouseEvent.CLICK, back_to_main_menu); gotoAndStop("main_screen"); break; }; } public function remove_delete_data(_arg1:MouseEvent){ switch (_arg1.currentTarget){ case delete_data_screen.yes_btn: removeChild(delete_data_screen); level = 0; gotoAndStop("cityscape"); show_intro(); break; case delete_data_screen.no_btn: removeChild(delete_data_screen); break; }; delete_data_screen.yes_btn.removeEventListener(MouseEvent.CLICK, remove_delete_data); delete_data_screen.no_btn.removeEventListener(MouseEvent.CLICK, remove_delete_data); } public function help_navigate(_arg1:MouseEvent){ switch (currentLabel){ case "help1": gotoAndStop("help2"); break; case "help2": gotoAndStop("help3"); break; case "help3": gotoAndStop("help4"); break; case "help4": gotoAndStop("main_screen"); break; }; } public function initialise_selection_screen(){ if (win_stone < target_stone){ stone_btn.addEventListener(MouseEvent.CLICK, populate_data); target_stone = building_resource_array[level_array[level]][2]; stone_amount.text = target_stone.toString(); stone_amount.mouseEnabled = false; stone_done.visible = false; } else { stone_done.visible = true; }; if (win_gold < target_gold){ gold_btn.addEventListener(MouseEvent.CLICK, populate_data); target_gold = building_resource_array[level_array[level]][4]; gold_amount.text = target_gold.toString(); gold_amount.mouseEnabled = false; gold_done.visible = false; } else { gold_done.visible = true; }; if (win_wood < target_wood){ wood_btn.addEventListener(MouseEvent.CLICK, populate_data); target_wood = building_resource_array[level_array[level]][1]; wood_amount.text = target_wood.toString(); wood_amount.mouseEnabled = false; wood_done.visible = false; } else { wood_done.visible = true; }; if (win_marble < target_marble){ marble_btn.addEventListener(MouseEvent.CLICK, populate_data); target_marble = building_resource_array[level_array[level]][3]; marble_amount.text = target_marble.toString(); marble_amount.mouseEnabled = false; marble_done.visible = false; } else { marble_done.visible = true; }; } public function start_new_level(_arg1){ balance = building_resource_array[level_array[_arg1]][0]; win_stone = 0; win_gold = 0; win_wood = 0; win_marble = 0; save_game(); initialise_selection_screen(); } public function populate_data(_arg1:MouseEvent){ select_sound.play(); switch (_arg1.target){ case wood_btn: resource = "wood"; show_resource_popup_screen(win_wood, target_wood, "start"); break; case stone_btn: resource = "stone"; show_resource_popup_screen(win_stone, target_stone, "start"); break; case marble_btn: resource = "marble"; show_resource_popup_screen(win_marble, target_marble, "start"); break; case gold_btn: resource = "gold"; show_resource_popup_screen(win_gold, target_gold, "start"); break; }; gotoAndStop("game_play"); } public function show_resource_popup_screen(_arg1, _arg2, _arg3){ addChild(resource_popup_screen); resource_popup_screen.addEventListener(MouseEvent.CLICK, close_resource_popup_screen); resource_popup_screen.icon.gotoAndStop(resource); if (_arg3 == "start"){ resource_popup_screen.message.text = resource_message_array[resource][0].toString(); } else { if (_arg3 == "end"){ resource_popup_screen.message.text = resource_message_array[resource][1].toString(); }; }; resource_popup_screen.won.text = _arg1.toString(); resource_popup_screen.target.text = _arg2.toString(); } public function close_resource_popup_screen(_arg1:MouseEvent){ select_sound.play(); resource_popup_screen.removeEventListener(MouseEvent.CLICK, close_resource_popup_screen); removeChild(resource_popup_screen); if ((((((((win_stone >= target_stone)) && ((win_gold >= target_gold)))) && ((win_wood >= target_wood)))) && ((win_marble >= target_marble)))){ trace(balance); trace(building_resource_array[level_array[level]][0]); trace((balance / building_resource_array[level_array[level]][0])); level_status = "off"; if (((((balance / building_resource_array[level_array[level]][0]) <= 0.05)) && (((balance / building_resource_array[level_array[level]][0]) > 0)))){ trace("debug"); wreath_score[level] = 6; } else { if (((((balance / building_resource_array[level_array[level]][0]) <= 0.1)) && (((balance / building_resource_array[level_array[level]][0]) > 0.05)))){ trace("debug"); wreath_score[level] = 1; } else { if (((((balance / building_resource_array[level_array[level]][0]) <= 0.15)) && (((balance / building_resource_array[level_array[level]][0]) > 0.1)))){ trace("debug"); wreath_score[level] = 2; } else { if (((((balance / building_resource_array[level_array[level]][0]) <= 0.2)) && (((balance / building_resource_array[level_array[level]][0]) > 0.15)))){ trace("debug"); wreath_score[level] = 3; } else { if (((((balance / building_resource_array[level_array[level]][0]) <= 0.25)) && (((balance / building_resource_array[level_array[level]][0]) > 0.2)))){ trace("debug"); wreath_score[level] = 4; } else { if ((balance / building_resource_array[level_array[level]][0]) > 0.25){ trace("debug"); trace(level); trace(wreath_score[level]); wreath_score[level] = 5; }; }; }; }; }; }; level = (level + 1); save_game(); gotoAndStop("cityscape"); }; } public function show_building_popup_screen(_arg1){ addChild(building_popup_screen); building_popup_screen.addEventListener(MouseEvent.CLICK, close_building_popup_screen); if (_arg1 == "start"){ building_popup_screen.building_name.text = building_message_array[level][0].toString(); building_popup_screen.building_info.text = building_message_array[level][1].toString(); } else { if (_arg1 == "end"){ building_popup_screen.building_name.text = building_message_array[level][0].toString(); building_popup_screen.building_info.text = "YOU FAILED IN YOUR TASK\n TRY AGAIN"; }; }; building_popup_screen.building_funds.text = building_resource_array[level_array[level]][0].toString(); } public function close_building_popup_screen(_arg1:MouseEvent){ select_sound.play(); building_popup_screen.removeEventListener(MouseEvent.CLICK, close_building_popup_screen); removeChild(building_popup_screen); if (balance <= 0){ start_new_level(level); }; } public function initialise_deal_btn(){ draw_btn.visible = false; deal_btn.visible = true; deal_btn.addEventListener(MouseEvent.CLICK, deal_cards); bet_up_btn.addEventListener(MouseEvent.CLICK, adjust_bet); bet_down_btn.addEventListener(MouseEvent.CLICK, adjust_bet); menu_btn.addEventListener(MouseEvent.CLICK, navigate); update_score(resource); initialise_gui(); } public function adjust_bet(_arg1:MouseEvent){ select_sound.play(); switch (_arg1.target){ case bet_up_btn: if (bet < 5){ bet++; } else { if (bet == 5){ bet = 1; }; }; bet_amount.gotoAndStop(bet); update_paytable(resource); break; case bet_down_btn: if (bet > 1){ bet--; } else { if (bet == 1){ bet = 5; }; }; bet_amount.gotoAndStop(bet); update_paytable(resource); break; }; } public function initialise_gui(){ bet_amount.gotoAndStop(bet); bg.gotoAndStop(resource); resource_icon.gotoAndStop(resource); resource_icon_small.gotoAndStop(resource); c1.visible = false; c2.visible = false; c3.visible = false; c4.visible = false; c5.visible = false; hold1.visible = false; hold2.visible = false; hold3.visible = false; hold4.visible = false; hold5.visible = false; wc1.visible = false; wc2.visible = false; wc3.visible = false; wc4.visible = false; wc5.visible = false; update_paytable(resource); initialise_deck(); } public function initialise_deck(){ startDeck = []; shuffledDeck = []; var _local1 = 1; while (_local1 < 52) { startDeck.push(_local1); if (_local1 >= 51){ shuffle(); }; _local1++; }; set_variables(); } public function set_variables(){ twos = "none"; number2k = 0; twos_count = 0; threes = "none"; number3k = 0; seq_length = 0; flush_status = "off"; royal_status = "off"; spade_count = 0; heart_count = 0; diamond_count = 0; club_count = 0; results_value_array = ["results", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; win_rank_array = []; } public function shuffle(){ var _local1:int; card_mc_array = []; while (startDeck.length > 0) { _local1 = Math.floor((Math.random() * startDeck.length)); shuffledDeck.push(startDeck[_local1]); startDeck.splice(_local1, 1); }; card_mc_array = ["card_mcs", c1, c2, c3, c4, c5]; } public function deal_cards(_arg1:MouseEvent){ select_sound.play(); balance = (balance - bet); initialise_gui(); deal_btn.removeEventListener(MouseEvent.CLICK, deal_cards); bet_up_btn.removeEventListener(MouseEvent.CLICK, adjust_bet); bet_down_btn.removeEventListener(MouseEvent.CLICK, adjust_bet); menu_btn.removeEventListener(MouseEvent.CLICK, navigate); card_anim_timer.addEventListener(TimerEvent.TIMER, card_display_anim); card_anim_timer.start(); c1.addEventListener(MouseEvent.CLICK, hold_card); c2.addEventListener(MouseEvent.CLICK, hold_card); c3.addEventListener(MouseEvent.CLICK, hold_card); c4.addEventListener(MouseEvent.CLICK, hold_card); c5.addEventListener(MouseEvent.CLICK, hold_card); } public function card_display_anim(_arg1:TimerEvent){ if (c1.visible == false){ deal_sound.play(); c1.visible = true; c1.gotoAndStop(resource); c1_state = "closed"; } else { if (c2.visible == false){ deal_sound.play(); c2.visible = true; c2.gotoAndStop(resource); c2_state = "closed"; } else { if (c3.visible == false){ deal_sound.play(); c3.visible = true; c3.gotoAndStop(resource); c3_state = "closed"; } else { if (c4.visible == false){ deal_sound.play(); c4.visible = true; c4.gotoAndStop(resource); c4_state = "closed"; } else { if (c5.visible == false){ deal_sound.play(); c5.visible = true; c5.gotoAndStop(resource); c5_state = "closed"; } else { if (c1_state == "closed"){ deal_sound.play(); c1.gotoAndStop(shuffledDeck[0]); shuffledDeck.shift(); c1_state = "open"; } else { if (c2_state == "closed"){ deal_sound.play(); c2.gotoAndStop(shuffledDeck[0]); shuffledDeck.shift(); c2_state = "open"; } else { if (c3_state == "closed"){ deal_sound.play(); c3.gotoAndStop(shuffledDeck[0]); shuffledDeck.shift(); c3_state = "open"; } else { if (c4_state == "closed"){ deal_sound.play(); c4.gotoAndStop(shuffledDeck[0]); shuffledDeck.shift(); c4_state = "open"; } else { if (c5_state == "closed"){ deal_sound.play(); c5.gotoAndStop(shuffledDeck[0]); shuffledDeck.shift(); c5_state = "open"; } else { if ((((((((((((c1_state == "open")) || ((c1_state == "hold")))) && ((((c2_state == "open")) || ((c2_state == "hold")))))) && ((((c3_state == "open")) || ((c3_state == "hold")))))) && ((((c4_state == "open")) || ((c4_state == "hold")))))) && ((((c5_state == "open")) || ((c5_state == "hold")))))){ card_anim_timer.stop(); prepare_results_value_array(); if (resource == "gold"){ if ((((((((c1.currentFrame == 2)) || ((c1.currentFrame == 15)))) || ((c1.currentFrame == 28)))) || ((c1.currentFrame == 41)))){ wc1.visible = true; } else { wc1.visible = false; }; if ((((((((c2.currentFrame == 2)) || ((c2.currentFrame == 15)))) || ((c2.currentFrame == 28)))) || ((c2.currentFrame == 41)))){ wc2.visible = true; } else { wc2.visible = false; }; if ((((((((c3.currentFrame == 2)) || ((c3.currentFrame == 15)))) || ((c3.currentFrame == 28)))) || ((c3.currentFrame == 41)))){ wc3.visible = true; } else { wc3.visible = false; }; if ((((((((c4.currentFrame == 2)) || ((c4.currentFrame == 15)))) || ((c4.currentFrame == 28)))) || ((c4.currentFrame == 41)))){ wc4.visible = true; } else { wc4.visible = false; }; if ((((((((c5.currentFrame == 2)) || ((c5.currentFrame == 15)))) || ((c5.currentFrame == 28)))) || ((c5.currentFrame == 41)))){ wc5.visible = true; } else { wc5.visible = false; }; }; if (deal_btn.visible == true){ deal_btn.visible = false; draw_btn.visible = true; draw_btn.addEventListener(MouseEvent.CLICK, draw_cards); } else { if (draw_btn.visible == true){ draw_btn.visible = false; deal_btn.visible = true; card_anim_timer.removeEventListener(TimerEvent.TIMER, card_display_anim); deal_btn.addEventListener(MouseEvent.CLICK, deal_cards); bet_up_btn.addEventListener(MouseEvent.CLICK, adjust_bet); bet_down_btn.addEventListener(MouseEvent.CLICK, adjust_bet); menu_btn.addEventListener(MouseEvent.CLICK, navigate); update_score(resource); }; }; }; }; }; }; }; }; }; }; }; }; }; } public function hold_card(_arg1:MouseEvent){ keep_sound.play(); switch (_arg1.target){ case c1: if (c1_state == "open"){ c1_state = "hold"; hold1.visible = true; check_if_all_held(); } else { if (c1_state == "hold"){ c1_state = "open"; hold1.visible = false; }; }; break; case c2: if (c2_state == "open"){ c2_state = "hold"; hold2.visible = true; check_if_all_held(); } else { if (c2_state == "hold"){ c2_state = "open"; hold2.visible = false; }; }; break; case c3: if (c3_state == "open"){ c3_state = "hold"; hold3.visible = true; check_if_all_held(); } else { if (c3_state == "hold"){ c3_state = "open"; hold3.visible = false; }; }; break; case c4: if (c4_state == "open"){ c4_state = "hold"; hold4.visible = true; check_if_all_held(); } else { if (c4_state == "hold"){ c4_state = "open"; hold4.visible = false; }; }; break; case c5: if (c5_state == "open"){ c5_state = "hold"; hold5.visible = true; check_if_all_held(); } else { if (c5_state == "hold"){ c5_state = "open"; hold5.visible = false; }; }; break; }; } public function check_if_all_held(){ if ((((((((((c1_state == "hold")) && ((c2_state == "hold")))) && ((c3_state == "hold")))) && ((c4_state == "hold")))) && ((c5_state == "hold")))){ draw_btn.visible = false; deal_btn.visible = true; card_anim_timer.removeEventListener(TimerEvent.TIMER, card_display_anim); deal_btn.addEventListener(MouseEvent.CLICK, deal_cards); bet_up_btn.addEventListener(MouseEvent.CLICK, adjust_bet); bet_down_btn.addEventListener(MouseEvent.CLICK, adjust_bet); menu_btn.addEventListener(MouseEvent.CLICK, navigate); update_score(resource); }; } public function draw_cards(_arg1:MouseEvent){ select_sound.play(); c1.removeEventListener(MouseEvent.CLICK, hold_card); c2.removeEventListener(MouseEvent.CLICK, hold_card); c3.removeEventListener(MouseEvent.CLICK, hold_card); c4.removeEventListener(MouseEvent.CLICK, hold_card); c5.removeEventListener(MouseEvent.CLICK, hold_card); draw_btn.removeEventListener(MouseEvent.CLICK, draw_cards); set_variables(); if (c1_state == "open"){ c1.visible = false; }; if (c2_state == "open"){ c2.visible = false; }; if (c3_state == "open"){ c3.visible = false; }; if (c4_state == "open"){ c4.visible = false; }; if (c5_state == "open"){ c5.visible = false; }; card_anim_timer.start(); } public function prepare_results_value_array(){ var _local1 = 1; while (_local1 <= 5) { if ((((((((card_mc_array[_local1].currentFrame == 1)) || ((card_mc_array[_local1].currentFrame == 14)))) || ((card_mc_array[_local1].currentFrame == 27)))) || ((card_mc_array[_local1].currentFrame == 40)))){ results_value_array[1] = (results_value_array[1] + 1); results_value_array[14] = (results_value_array[14] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 2)) || ((card_mc_array[_local1].currentFrame == 15)))) || ((card_mc_array[_local1].currentFrame == 28)))) || ((card_mc_array[_local1].currentFrame == 41)))){ results_value_array[2] = (results_value_array[2] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 3)) || ((card_mc_array[_local1].currentFrame == 16)))) || ((card_mc_array[_local1].currentFrame == 29)))) || ((card_mc_array[_local1].currentFrame == 42)))){ results_value_array[3] = (results_value_array[3] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 4)) || ((card_mc_array[_local1].currentFrame == 17)))) || ((card_mc_array[_local1].currentFrame == 30)))) || ((card_mc_array[_local1].currentFrame == 43)))){ results_value_array[4] = (results_value_array[4] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 5)) || ((card_mc_array[_local1].currentFrame == 18)))) || ((card_mc_array[_local1].currentFrame == 31)))) || ((card_mc_array[_local1].currentFrame == 44)))){ results_value_array[5] = (results_value_array[5] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 6)) || ((card_mc_array[_local1].currentFrame == 19)))) || ((card_mc_array[_local1].currentFrame == 32)))) || ((card_mc_array[_local1].currentFrame == 45)))){ results_value_array[6] = (results_value_array[6] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 7)) || ((card_mc_array[_local1].currentFrame == 20)))) || ((card_mc_array[_local1].currentFrame == 33)))) || ((card_mc_array[_local1].currentFrame == 46)))){ results_value_array[7] = (results_value_array[7] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 8)) || ((card_mc_array[_local1].currentFrame == 21)))) || ((card_mc_array[_local1].currentFrame == 34)))) || ((card_mc_array[_local1].currentFrame == 47)))){ results_value_array[8] = (results_value_array[8] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 9)) || ((card_mc_array[_local1].currentFrame == 22)))) || ((card_mc_array[_local1].currentFrame == 35)))) || ((card_mc_array[_local1].currentFrame == 48)))){ results_value_array[9] = (results_value_array[9] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 10)) || ((card_mc_array[_local1].currentFrame == 23)))) || ((card_mc_array[_local1].currentFrame == 36)))) || ((card_mc_array[_local1].currentFrame == 49)))){ results_value_array[10] = (results_value_array[10] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 11)) || ((card_mc_array[_local1].currentFrame == 24)))) || ((card_mc_array[_local1].currentFrame == 37)))) || ((card_mc_array[_local1].currentFrame == 50)))){ results_value_array[11] = (results_value_array[11] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 12)) || ((card_mc_array[_local1].currentFrame == 25)))) || ((card_mc_array[_local1].currentFrame == 38)))) || ((card_mc_array[_local1].currentFrame == 51)))){ results_value_array[12] = (results_value_array[12] + 1); } else { if ((((((((card_mc_array[_local1].currentFrame == 13)) || ((card_mc_array[_local1].currentFrame == 26)))) || ((card_mc_array[_local1].currentFrame == 39)))) || ((card_mc_array[_local1].currentFrame == 52)))){ results_value_array[13] = (results_value_array[13] + 1); }; }; }; }; }; }; }; }; }; }; }; }; }; _local1++; }; suit_count(); } public function suit_count(){ var _local1 = 1; while (_local1 <= 5) { if (resource == "gold"){ if ((((card_mc_array[_local1].currentFrame <= 13)) && (!((card_mc_array[_local1].currentFrame == 2))))){ spade_count++; } else { if ((((((card_mc_array[_local1].currentFrame > 13)) && ((card_mc_array[_local1].currentFrame <= 26)))) && (!((card_mc_array[_local1].currentFrame == 15))))){ heart_count++; } else { if ((((((card_mc_array[_local1].currentFrame > 26)) && ((card_mc_array[_local1].currentFrame <= 39)))) && (!((card_mc_array[_local1].currentFrame == 28))))){ diamond_count++; } else { if ((((((card_mc_array[_local1].currentFrame > 39)) && ((card_mc_array[_local1].currentFrame <= 52)))) && (!((card_mc_array[_local1].currentFrame == 41))))){ club_count++; }; }; }; }; } else { if (card_mc_array[_local1].currentFrame <= 13){ spade_count++; } else { if ((((card_mc_array[_local1].currentFrame > 13)) && ((card_mc_array[_local1].currentFrame <= 26)))){ heart_count++; } else { if ((((card_mc_array[_local1].currentFrame > 26)) && ((card_mc_array[_local1].currentFrame <= 39)))){ diamond_count++; } else { if ((((card_mc_array[_local1].currentFrame > 39)) && ((card_mc_array[_local1].currentFrame <= 52)))){ club_count++; }; }; }; }; }; _local1++; }; check_result(); } public function check_result(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; switch (resource){ case "stone": if ((((((((spade_count == 5)) || ((heart_count == 5)))) || ((diamond_count == 5)))) || ((club_count == 5)))){ flush_status = "on"; }; if ((((((((((results_value_array[13] == 1)) && ((results_value_array[12] == 1)))) && ((results_value_array[11] == 1)))) && ((results_value_array[10] == 1)))) && (results_value_array[1])) == 1){ royal_status = "on"; }; if ((((flush_status == "on")) && ((royal_status == "on")))){ trace("royal flush"); win_rank_array.push(1); }; if (flush_status == "on"){ trace("flush"); win_rank_array.push(5); }; _local1 = 1; while (_local1 <= 14) { if (results_value_array[_local1] == 3){ trace("3 of a kind"); win_rank_array.push(7); threes = "yes"; }; if ((((twos == "yes")) && ((threes == "yes")))){ trace("fullhouse"); win_rank_array.push(4); }; if (results_value_array[_local1] == 4){ trace("4 of a kind"); win_rank_array.push(3); fours = "yes"; }; if (results_value_array[_local1] == 2){ twos_count++; twos = "yes"; if (_local1 >= 11){ trace("jacks or better"); win_rank_array.push(9); }; if ((((twos == "yes")) && ((threes == "yes")))){ trace("fullhouse"); win_rank_array.push(4); }; }; if (results_value_array[_local1] == 1){ seq_length = (seq_length + 1); if (seq_length == 5){ trace("straight"); win_rank_array.push(6); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(2); }; }; }; if ((((results_value_array[_local1] == 0)) && ((seq_length >= 1)))){ seq_length = (seq_length - 1); }; _local1++; }; if (results_value_array[1] == 2){ twos_count = (twos_count - 1); }; if (twos_count == 2){ trace("2 pairs"); win_rank_array.push(8); }; break; case "gold": deuces = results_value_array[2]; if (deuces == 4){ trace("4 deuces"); win_rank_array.push(2); }; if ((((((((spade_count == 5)) || ((heart_count == 5)))) || ((diamond_count == 5)))) || ((club_count == 5)))){ flush_status = "on"; } else { if ((((((((((spade_count >= 4)) || ((heart_count >= 4)))) || ((diamond_count >= 4)))) || ((club_count >= 4)))) && ((deuces == 1)))){ flush_status = "on"; } else { if ((((((((((spade_count >= 3)) || ((heart_count >= 3)))) || ((diamond_count >= 3)))) || ((club_count >= 3)))) && ((deuces == 2)))){ flush_status = "on"; } else { if ((((((((((spade_count >= 2)) || ((heart_count >= 2)))) || ((diamond_count >= 2)))) || ((club_count >= 2)))) && ((deuces == 3)))){ flush_status = "on"; }; }; }; }; if ((((((((((results_value_array[13] == 1)) && ((results_value_array[12] == 1)))) && ((results_value_array[11] == 1)))) && ((results_value_array[10] == 1)))) && (results_value_array[1])) == 1){ royal_status = "on"; }; if ((((flush_status == "on")) && ((royal_status == "on")))){ trace("natural royal flush"); win_rank_array.push(1); }; if (flush_status == "on"){ if ((((((((((((results_value_array[13] == 0)) || ((results_value_array[13] == 1)))) && ((((results_value_array[12] == 0)) || ((results_value_array[12] == 1)))))) && ((((results_value_array[11] == 0)) || ((results_value_array[11] == 1)))))) && ((((results_value_array[10] == 0)) || ((results_value_array[10] == 1)))))) && ((((results_value_array[1] == 0)) || ((results_value_array[1] == 1)))))){ if ((((((((results_value_array[1] + results_value_array[10]) + results_value_array[11]) + results_value_array[12]) + results_value_array[13]) == 4)) && ((deuces == 1)))){ trace("wild royal flush"); win_rank_array.push(3); } else { if ((((((((results_value_array[1] + results_value_array[10]) + results_value_array[11]) + results_value_array[12]) + results_value_array[13]) == 3)) && ((deuces == 2)))){ trace("wild royal flush"); win_rank_array.push(3); } else { if ((((((((results_value_array[1] + results_value_array[10]) + results_value_array[11]) + results_value_array[12]) + results_value_array[13]) == 2)) && ((deuces == 3)))){ trace("wild royal flush"); win_rank_array.push(3); }; }; }; }; }; if (flush_status == "on"){ trace("flush"); win_rank_array.push(8); }; _local2 = 1; while (_local2 <= 14) { if ((((results_value_array[_local2] == 3)) && (!((_local2 == 2))))){ trace("3 of a kind"); win_rank_array.push(10); threes = "yes"; number3k = _local2; if ((((twos == "yes")) || ((twos == "yes1w")))){ if (number3k != number2k){ trace("full house"); win_rank_array.push(7); }; }; } else { if ((((((results_value_array[_local2] == 2)) && ((deuces == 1)))) && (!((_local2 == 2))))){ trace("3 of a kind"); win_rank_array.push(10); threes = "yes1w"; number3k = _local2; if (twos == "yes"){ if (number3k != number2k){ trace("full house"); win_rank_array.push(7); }; }; } else { if ((((((results_value_array[_local2] == 1)) && ((deuces == 2)))) && (!((_local2 == 2))))){ trace("3 of a kind"); win_rank_array.push(10); threes = "yes2w"; number3k = _local2; if (twos == "yes"){ if (number3k != number2k){ trace("full house"); win_rank_array.push(7); }; }; }; }; }; if (results_value_array[_local2] == 4){ trace("4 of a kind"); win_rank_array.push(6); fours = "yes"; } else { if ((((results_value_array[_local2] == 3)) && ((deuces == 1)))){ trace("4 of a kind"); win_rank_array.push(6); fours = "yes"; } else { if ((((results_value_array[_local2] == 2)) && ((deuces == 2)))){ if (_local2 != 2){ trace("4 of a kind"); win_rank_array.push(6); fours = "yes"; }; } else { if ((((results_value_array[_local2] == 1)) && ((deuces == 3)))){ trace("4 of a kind"); win_rank_array.push(6); fours = "yes"; }; }; }; }; if ((((results_value_array[_local2] == 4)) && ((deuces == 1)))){ trace("5 of a kind"); win_rank_array.push(4); fives = "yes"; } else { if ((((results_value_array[_local2] == 3)) && ((deuces == 2)))){ trace("5 of a kind"); win_rank_array.push(4); fives = "yes"; } else { if ((((results_value_array[_local2] == 2)) && ((deuces == 3)))){ trace("5 of a kind"); win_rank_array.push(4); fives = "yes"; } else { if ((((results_value_array[_local2] == 1)) && ((deuces == 4)))){ trace("5 of a kind"); win_rank_array.push(4); fives = "yes"; }; }; }; }; if ((((results_value_array[_local2] == 2)) && (!((_local2 == 2))))){ trace("2 of a kind"); twos = "yes"; number2k = _local2; if ((((((threes == "yes")) || ((threes == "yes1w")))) || ((threes == "yes2w")))){ if (number3k != number2k){ trace("full house"); win_rank_array.push(7); }; }; } else { if ((((((results_value_array[_local2] == 1)) && ((deuces == 1)))) && (!((_local2 == 2))))){ trace("2 of a kind"); twos = "yes1w"; number2k = _local2; if (threes == "yes"){ if (number3k != number2k){ trace("full house"); win_rank_array.push(7); }; }; }; }; _local2++; }; if ((((((((((((((((((((((((((results_value_array[1] <= 1)) && ((results_value_array[3] <= 1)))) && ((results_value_array[4] <= 1)))) && ((results_value_array[5] <= 1)))) && ((results_value_array[6] <= 1)))) && ((results_value_array[7] <= 1)))) && ((results_value_array[8] <= 1)))) && ((results_value_array[9] <= 1)))) && ((results_value_array[10] <= 1)))) && ((results_value_array[11] <= 1)))) && ((results_value_array[12] <= 1)))) && ((results_value_array[13] <= 1)))) && ((results_value_array[14] <= 1)))){ if (((((((results_value_array[1] + results_value_array[3]) + results_value_array[4]) + results_value_array[5]) == 3)) && ((deuces == 2)))){ trace("straight"); win_rank_array.push(9); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(5); }; } else { if (((((((results_value_array[1] + results_value_array[3]) + results_value_array[4]) + results_value_array[5]) == 4)) && ((deuces == 1)))){ trace("straight"); win_rank_array.push(9); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(5); }; } else { if (((((((results_value_array[3] + results_value_array[4]) + results_value_array[5]) + results_value_array[6]) == 3)) && ((deuces == 2)))){ trace("straight"); win_rank_array.push(9); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(5); }; } else { if (((((((results_value_array[3] + results_value_array[4]) + results_value_array[5]) + results_value_array[6]) == 4)) && ((deuces == 1)))){ trace("straight"); win_rank_array.push(9); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(5); }; } else { _local3 = 3; while (_local3 <= 10) { if ((((((((results_value_array[_local3] + results_value_array[(_local3 + 1)]) + results_value_array[(_local3 + 2)]) + results_value_array[(_local3 + 3)]) + results_value_array[(_local3 + 4)]) == 3)) && ((deuces == 2)))){ trace("straight"); win_rank_array.push(9); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(5); }; } else { if ((((((((results_value_array[_local3] + results_value_array[(_local3 + 1)]) + results_value_array[(_local3 + 2)]) + results_value_array[(_local3 + 3)]) + results_value_array[(_local3 + 4)]) == 4)) && ((deuces == 1)))){ trace("straight"); win_rank_array.push(9); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(5); }; } else { if ((((((((results_value_array[_local3] + results_value_array[(_local3 + 1)]) + results_value_array[(_local3 + 2)]) + results_value_array[(_local3 + 3)]) + results_value_array[(_local3 + 4)]) == 5)) && ((deuces == 0)))){ trace("straight"); win_rank_array.push(9); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(5); }; }; }; }; _local3++; }; }; }; }; }; }; break; case "wood": if ((((((((spade_count == 5)) || ((heart_count == 5)))) || ((diamond_count == 5)))) || ((club_count == 5)))){ flush_status = "on"; }; if ((((((((((results_value_array[13] == 1)) && ((results_value_array[12] == 1)))) && ((results_value_array[11] == 1)))) && ((results_value_array[10] == 1)))) && (results_value_array[1])) == 1){ royal_status = "on"; }; if ((((flush_status == "on")) && ((royal_status == "on")))){ trace("royal flush"); win_rank_array.push(1); }; if (flush_status == "on"){ trace("flush"); win_rank_array.push(7); }; _local4 = 1; while (_local4 <= 14) { if (results_value_array[_local4] == 3){ trace("3 of a kind"); win_rank_array.push(9); threes = "yes"; }; if ((((twos == "yes")) && ((threes == "yes")))){ trace("fullhouse"); win_rank_array.push(6); }; if (results_value_array[_local4] == 4){ if ((((_local4 == 1)) || ((_local4 == 14)))){ trace("4 aces"); win_rank_array.push(3); } else { if ((((((_local4 == 2)) || ((_local4 == 3)))) || ((_local4 == 4)))){ trace("Four 2s, 3s, 4s"); win_rank_array.push(4); } else { trace("Four 5s to Kings"); win_rank_array.push(5); }; }; fours = "yes"; }; if (results_value_array[_local4] == 2){ twos_count++; twos = "yes"; if (_local4 >= 11){ trace("jacks or better"); win_rank_array.push(11); }; if ((((twos == "yes")) && ((threes == "yes")))){ trace("fullhouse"); win_rank_array.push(6); }; }; if (results_value_array[_local4] == 1){ seq_length = (seq_length + 1); if (seq_length == 5){ trace("straight"); win_rank_array.push(8); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(2); }; }; }; if ((((results_value_array[_local4] == 0)) && ((seq_length >= 1)))){ seq_length = (seq_length - 1); }; _local4++; }; if (results_value_array[1] == 2){ twos_count = (twos_count - 1); }; if (twos_count == 2){ trace("2 pairs"); win_rank_array.push(10); }; break; case "marble": if ((((((((spade_count == 5)) || ((heart_count == 5)))) || ((diamond_count == 5)))) || ((club_count == 5)))){ flush_status = "on"; }; if ((((((((((results_value_array[13] == 1)) && ((results_value_array[12] == 1)))) && ((results_value_array[11] == 1)))) && ((results_value_array[10] == 1)))) && (results_value_array[1])) == 1){ royal_status = "on"; }; if ((((flush_status == "on")) && ((royal_status == "on")))){ trace("royal flush"); win_rank_array.push(1); }; if (flush_status == "on"){ trace("flush"); win_rank_array.push(9); }; _local5 = 1; while (_local5 <= 14) { if (results_value_array[_local5] == 3){ trace("3 of a kind"); win_rank_array.push(11); threes = "yes"; if ((((twos == "yes")) && ((threes == "yes")))){ trace("fullhouse"); win_rank_array.push(8); }; }; if (results_value_array[_local5] == 4){ if ((((_local5 == 1)) || ((_local5 == 14)))){ trace("4 aces"); win_rank_array.push(4); if ((((((results_value_array[2] == 1)) || ((results_value_array[2] == 1)))) || ((results_value_array[2] == 1)))){ trace("4 aces with 2,3 or 4"); win_rank_array.push(2); }; } else { if (_local5 == 2){ trace("Four 2s, 3s, 4s"); win_rank_array.push(5); if ((((((results_value_array[1] == 1)) || ((results_value_array[3] == 1)))) || ((results_value_array[4] == 1)))){ trace("Four 2s, 3s, 4s with A-4"); win_rank_array.push(3); }; } else { if (_local5 == 3){ trace("Four 2s, 3s, 4s"); win_rank_array.push(5); if ((((((results_value_array[1] == 1)) || ((results_value_array[2] == 1)))) || ((results_value_array[4] == 1)))){ trace("Four 2s, 3s, 4s with A-4"); win_rank_array.push(3); }; } else { if (_local5 == 4){ trace("Four 2s, 3s, 4s"); win_rank_array.push(5); if ((((((results_value_array[1] == 1)) || ((results_value_array[2] == 1)))) || ((results_value_array[3] == 1)))){ trace("Four 2s, 3s, 4s with A-4"); win_rank_array.push(3); }; } else { trace("Four 5s to Kings"); win_rank_array.push(7); }; }; }; }; fours = "yes"; }; if (results_value_array[_local5] == 2){ twos_count++; twos = "yes"; if (_local5 >= 11){ trace("jacks or better"); win_rank_array.push(13); }; if ((((twos == "yes")) && ((threes == "yes")))){ trace("fullhouse"); win_rank_array.push(8); }; }; if (results_value_array[_local5] == 1){ seq_length = (seq_length + 1); if (seq_length == 5){ trace("straight"); win_rank_array.push(10); if (flush_status == "on"){ trace("straight flush"); win_rank_array.push(6); }; }; }; if ((((results_value_array[_local5] == 0)) && ((seq_length >= 1)))){ seq_length = (seq_length - 1); }; _local5++; }; if (results_value_array[1] == 2){ twos_count = (twos_count - 1); }; if (twos_count == 2){ trace("2 pairs"); win_rank_array.push(12); }; break; }; if ((((balance > 0)) && ((((((((win_marble < target_marble)) || ((win_stone < target_stone)))) || ((win_wood < target_wood)))) || ((win_gold < target_gold)))))){ update_paytable(resource); }; trace(shuffledDeck); trace(results_value_array); trace("spades:", spade_count); trace("hearts:", heart_count); trace("diamonds:", diamond_count); trace("clubs:", club_count); trace("deuces:", deuces); trace("flush:", flush_status); trace("royal flush:", royal_status); trace("win array", win_rank_array); } public function update_score(_arg1){ balance_display.text = balance.toString(); switch (_arg1){ case "stone": if (win_rank_array.length >= 1){ win_stone = (win_stone + paytable_array[_arg1][win_rank][bet]); win_rank_array = []; } else { win_stone = (win_stone + 0); }; won.text = win_stone.toString(); target.text = target_stone.toString(); if (win_stone >= target_stone){ card_anim_timer.stop(); show_resource_popup_screen(win_stone, target_stone, "end"); gotoAndStop("selection_screen"); }; break; case "gold": if (win_rank_array.length >= 1){ win_gold = (win_gold + paytable_array[_arg1][win_rank][bet]); win_rank_array = []; } else { win_gold = (win_gold + 0); }; won.text = win_gold.toString(); target.text = target_gold.toString(); if (win_gold >= target_gold){ card_anim_timer.stop(); show_resource_popup_screen(win_gold, target_gold, "end"); gotoAndStop("selection_screen"); }; break; case "wood": if (win_rank_array.length >= 1){ win_wood = (win_wood + paytable_array[_arg1][win_rank][bet]); win_rank_array = []; } else { win_wood = (win_wood + 0); }; won.text = win_wood.toString(); target.text = target_wood.toString(); if (win_wood >= target_wood){ card_anim_timer.stop(); show_resource_popup_screen(win_wood, target_wood, "end"); gotoAndStop("selection_screen"); }; break; case "marble": if (win_rank_array.length >= 1){ win_marble = (win_marble + paytable_array[_arg1][win_rank][bet]); win_rank_array = []; } else { win_marble = (win_marble + 0); }; won.text = win_marble.toString(); target.text = target_marble.toString(); if (win_marble >= target_marble){ card_anim_timer.stop(); show_resource_popup_screen(win_marble, target_marble, "end"); gotoAndStop("selection_screen"); }; break; }; if ((((balance <= 0)) && ((((((((win_marble < target_marble)) || ((win_stone < target_stone)))) || ((win_wood < target_wood)))) || ((win_gold < target_gold)))))){ card_anim_timer.stop(); show_building_popup_screen("end"); gotoAndStop("selection_screen"); }; save_game(); } public function update_paytable(_arg1){ var _local2:int; _local2 = 1; while (_local2 <= 14) { name_array[_local2].text = paytable_array[_arg1][_local2][0]; pays_array[_local2].text = paytable_array[_arg1][_local2][bet].toString(); name_array[_local2].filters = []; pays_array[_local2].filters = []; _local2++; }; if (win_rank_array.length >= 1){ win_sound.play(); win_rank_array.sort(Array.NUMERIC); win_rank = win_rank_array[0]; trace("win rank", win_rank); name_array[win_rank].filters = [text_glow]; pays_array[win_rank].filters = [text_glow]; }; } public function show_buildings(){ gameloop_soundchannel = loop_sound.play(0, int.MAX_VALUE); colosseum.visible = false; basilica.visible = false; curia.visible = false; arch.visible = false; library.visible = false; thermae.visible = false; odeon.visible = false; tropaeum.visible = false; pantheon.visible = false; domus.visible = false; if (level > 10){ colosseum.visible = true; if (level == 11){ appear(colosseum); }; }; if (level > 9){ basilica.visible = true; if (level == 10){ appear(basilica); }; }; if (level > 8){ curia.visible = true; if (level == 9){ appear(curia); }; }; if (level > 7){ arch.visible = true; if (level == 8){ appear(arch); }; }; if (level > 6){ library.visible = true; if (level == 7){ appear(library); }; }; if (level > 5){ thermae.visible = true; if (level == 6){ appear(thermae); }; }; if (level > 4){ odeon.visible = true; if (level == 5){ appear(odeon); }; }; if (level > 3){ tropaeum.visible = true; if (level == 4){ appear(tropaeum); }; }; if (level > 2){ pantheon.visible = true; if (level == 3){ appear(pantheon); }; }; if (level > 1){ domus.visible = true; if (level == 2){ appear(domus); }; achievement_go_back.visible = true; hp_cityscape.addEventListener(MouseEvent.CLICK, leave_cityscape); }; } public function show_intro(){ addChild(intro_message); intro_message.x = 15; intro_message.y = 410; intro_message.addEventListener(Event.ENTER_FRAME, move_intro); } public function move_intro(_arg1:Event){ if (intro_message.y <= 50){ intro_message.removeEventListener(Event.ENTER_FRAME, move_intro); hp_cityscape.addEventListener(MouseEvent.CLICK, leave_cityscape); achievement_go_back.visible = true; } else { intro_message.y = (intro_message.y - 5); }; } public function leave_cityscape(_arg1:MouseEvent){ gameloop_soundchannel.stop(); hp_cityscape.removeEventListener(MouseEvent.CLICK, leave_cityscape); if (level == 0){ removeChild(intro_message); new_game_variables_populate(); gotoAndStop("selection_screen"); } else { if (level <= 10){ gotoAndStop("selection_screen"); } else { if (level > 10){ gotoAndStop("end_game"); }; }; }; } public function appear(_arg1){ _arg1.alpha = 0; _arg1.addEventListener(Event.ENTER_FRAME, building_appear); } public function building_appear(_arg1:Event){ if (_arg1.currentTarget.alpha < 1){ _arg1.currentTarget.alpha = (_arg1.currentTarget.alpha + 0.05); } else { if (_arg1.currentTarget.alpha >= 1){ _arg1.currentTarget.removeEventListener(Event.ENTER_FRAME, building_appear); }; }; } public function goto_website(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.playtinum.co.in"); navigateToURL(_local2, "_blank"); var _local3:URLRequest = new URLRequest("http://itunes.com/apps/playtinum"); navigateToURL(_local3, "_blank"); } public function all_achievements_invisible(){ score1.visible = false; score2.visible = false; score3.visible = false; score4.visible = false; score_bldg1.gotoAndStop("empty"); score_bldg2.gotoAndStop("empty"); score_bldg3.gotoAndStop("empty"); score_bldg4.gotoAndStop("empty"); next_achievement_btn.addEventListener(MouseEvent.CLICK, next_achievement_page); } public function next_achievement_page(_arg1:MouseEvent){ next_achievement_btn.removeEventListener(MouseEvent.CLICK, next_achievement_page); switch (achievement_page_number){ case 1: achievement_page_number = 2; ach_page.text = ("Page " + achievement_page_number.toString()); all_achievements_invisible(); populate_achievements_page2(); break; case 2: achievement_page_number = 3; ach_page.text = ("Page " + achievement_page_number.toString()); all_achievements_invisible(); populate_achievements_page3(); break; case 3: achievement_page_number = 1; ach_page.text = ("Page " + achievement_page_number.toString()); all_achievements_invisible(); populate_achievements_page1(); break; }; } public function populate_achievements_page1(){ if (level > 4){ score4.visible = true; score_bldg4.gotoAndStop("odeon"); score4.gotoAndStop(wreath_score[4]); }; if (level > 3){ score3.visible = true; score_bldg3.gotoAndStop("tropaeum"); score3.gotoAndStop(wreath_score[3]); }; if (level > 2){ score2.visible = true; score_bldg2.gotoAndStop("pantheon"); score2.gotoAndStop(wreath_score[2]); }; if (level > 1){ score1.visible = true; score_bldg1.gotoAndStop("domus"); score1.gotoAndStop(wreath_score[1]); }; } public function populate_achievements_page2(){ if (level > 8){ score4.visible = true; score_bldg4.gotoAndStop("curia"); score4.gotoAndStop(wreath_score[8]); }; if (level > 7){ score3.visible = true; score_bldg3.gotoAndStop("arch"); score3.gotoAndStop(wreath_score[7]); }; if (level > 6){ score2.visible = true; score_bldg2.gotoAndStop("library"); score2.gotoAndStop(wreath_score[6]); }; if (level > 5){ score1.visible = true; score_bldg1.gotoAndStop("thermae"); score1.gotoAndStop(wreath_score[5]); }; } public function populate_achievements_page3(){ if (level > 10){ score2.visible = true; score_bldg2.gotoAndStop("colosseum"); score2.gotoAndStop(wreath_score[10]); }; if (level > 9){ score1.visible = true; score_bldg1.gotoAndStop("basilica"); score1.gotoAndStop(wreath_score[9]); }; } function frame1(){ stop(); playtinum_splash_anim = new PLAYTINUM_SPLASH_ANIM(); playtinum_splash_anim.scaleX = 0.625; playtinum_splash_anim.scaleY = 0.625; addChild(playtinum_splash_anim); abroy_splash_timer = new Timer(3000); abroy_splash_timer.addEventListener(TimerEvent.TIMER, goto_title); level_array = new Array("building_names", "domus", "pantheon", "tropaeum", "odeon", "thermae", "library", "arch", "curia", "basilica", "colosseum"); wreath_score = new Array(); startDeck = new Array(); shuffledDeck = new Array(); card_mc_array = new Array(); results_value_array = new Array(); card_anim_timer = new Timer(250); bet = 1; win_rank_array = new Array(); building_resource_array = new Array(); building_resource_array["domus"] = [600, 750, 710, 680, 650]; building_resource_array["pantheon"] = [1200, 1520, 1440, 1380, 1320]; building_resource_array["tropaeum"] = [1800, 2310, 2190, 2100, 2010]; building_resource_array["odeon"] = [2400, 3120, 2960, 2840, 2720]; building_resource_array["thermae"] = [3000, 3950, 3750, 3600, 3450]; building_resource_array["library"] = [2400, 4800, 4560, 4380, 4200]; building_resource_array["arch"] = [3600, 5670, 5390, 5180, 4970]; building_resource_array["curia"] = [4800, 6560, 6240, 6000, 5760]; building_resource_array["basilica"] = [5400, 7470, 7110, 6840, 6570]; building_resource_array["colosseum"] = [6000, 8400, 8000, 7700, 7400]; paytable_array = new Array(); paytable_array["stone"] = ["stone_paytable", ["Royal Flush", 2500, 5000, 7500, 10000, 40000], ["Straight Flush", 500, 1000, 1500, 2000, 2500], ["4 of a Kind", 250, 500, 750, 1000, 1250], ["Full House", 90, 180, 270, 360, 450], ["Flush", 60, 120, 180, 240, 300], ["Straight", 40, 80, 120, 160, 200], ["3 of a Kind", 30, 60, 90, 120, 150], ["2 Pairs", 20, 40, 60, 80, 100], ["Jacks or Better", 10, 20, 30, 40, 50], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""]]; paytable_array["gold"] = ["gold_paytable", ["Royal Flush", 3000, 6000, 9000, 12000, 40000], ["4 Deuces", 2000, 4000, 6000, 8000, 10000], ["Wild Royal Flush", 250, 500, 750, 1000, 1250], ["5 of a Kind", 150, 300, 450, 600, 750], ["Straight Flush", 90, 180, 270, 360, 450], ["4 of a Kind", 50, 100, 150, 200, 250], ["Full House", 30, 60, 90, 120, 150], ["Flush", 25, 50, 75, 100, 125], ["Straight", 20, 40, 60, 80, 100], ["3 of a Kind", 10, 20, 30, 40, 50], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""]]; paytable_array["wood"] = ["wood_paytable", ["Royal Flush", 2500, 5000, 7500, 10000, 40000], ["Straight Flush", 500, 1000, 1500, 2000, 2500], ["4 Aces", 1600, 3200, 4800, 0x1900, 8000], ["Four 2/3/4s", 800, 1600, 2400, 3200, 4000], ["Four 5 to K", 500, 1000, 1500, 2000, 2500], ["Full House", 100, 200, 300, 400, 500], ["Flush", 70, 140, 210, 280, 350], ["Straight", 50, 100, 150, 200, 250], ["3 of a Kind", 30, 60, 90, 120, 150], ["2 Pairs", 20, 40, 60, 80, 100], ["Jacks or Better", 10, 20, 30, 40, 50], ["", "", "", "", "", ""], ["", "", "", "", "", ""], ["", "", "", "", "", ""]]; paytable_array["marble"] = ["marble_paytable", ["Royal Flush", 2500, 5000, 7500, 10000, 40000], ["4 Aces & 2/3/4", 4000, 8000, 12000, 16000, 20000], ["4 2/3/4s & A-4", 1600, 3200, 4800, 0x1900, 8000], ["4 Aces", 1600, 3200, 4800, 0x1900, 8000], ["4 2/3/4s", 800, 1600, 2400, 3200, 4000], ["Straight Flush", 500, 1000, 1500, 2000, 2500], ["Four 5 to K", 500, 1000, 1500, 2000, 2500], ["Full House", 100, 200, 300, 400, 500], ["Flush", 60, 120, 180, 240, 300], ["Straight", 40, 80, 120, 160, 200], ["3 of a Kind", 30, 60, 90, 120, 150], ["2 Pairs", 20, 40, 60, 80, 100], ["Jacks or Better", 10, 20, 30, 40, 50], ["", "", "", "", "", ""]]; resource_message_array = new Array(); resource_message_array["wood"] = ["Poker Play is like\n'Double Bonus'\n Try to get 4 of a kind for best returns", "WELL DONE\nWood collection target achieved"]; resource_message_array["gold"] = ["Poker Play is like\n'Deuces Wild'\n Deuces are wild cards that can be used anywhere", "WELL DONE\nGold collection target achieved"]; resource_message_array["stone"] = ["Poker Play is like\n'Jacks or Better'\n Even a single pair above 10 can be useful", "WELL DONE\nStone collection target achieved"]; resource_message_array["marble"] = ["Poker Play is like\n'Double Double Bonus'\n A game with maximum options to win", "WELL DONE\nMarble collection target achieved"]; building_message_array = new Array(); building_message_array[1] = ["DOMUS", "Domus was the type of housing meant for the elite of the Roman society.\nYour initial task is to construct a Domus from the funds that are made available to you"]; building_message_array[2] = ["PANTHEON", "A Temple to all Gods, The Pantheon is an important building for all the Romans.\n It will mark the foundation of this great city"]; building_message_array[3] = ["TROPAEUM", "The Emperor had returned victorious from the battle with the Barbarians.\n Erect a Tropaeum to commemorate the victory"]; building_message_array[4] = ["ODEON", "Arts and Crafts play an important role in keeping the citizens happy.\n Construct an Odeon before the next festival"]; building_message_array[5] = ["THERMAE", "The citizens are happy wish to scialise more.\n They demand a splendid bath house with landscaped gardens"]; building_message_array[6] = ["LIBRARY", "All the city needs now is a Library.\n Your work has become the talk of Rome"]; building_message_array[7] = ["ARCH", "The Emperor is planning to visit the city.\n Construct a magnificient Arch to welcome the Emperor"]; building_message_array[8] = ["CURIA", "Soon this city could be the center of Roman politics\nWe need to get a Senate House ready"]; building_message_array[9] = ["BASILICA", "The Emperor has granted enough funds to construct a grand cathedral\n I hope you will not disappoint him"]; building_message_array[10] = ["COLOSSEUM", "The gladiatorial games are to be held in our city.\n We all await to see your work of gigantic proportions"]; text_glow = new GlowFilter(); text_glow.color = 0xCC00; text_glow.blurX = 5; text_glow.blurY = 5; text_glow.strength = 200; white_text_glow = new GlowFilter(); white_text_glow.color = 0xFFFFFF; white_text_glow.blurX = 3; white_text_glow.blurY = 3; white_text_glow.strength = 150; resource_popup_screen = new RESOURCE_POPUP_SCREEN(); resource_popup_screen.width = 600; resource_popup_screen.height = 400; building_popup_screen = new BUILDING_POPUP_SCREEN(); building_popup_screen.width = 600; building_popup_screen.height = 400; intro_message = new INTRO_MESSAGE(); intro_message.scaleX = 0.625; intro_message.scaleY = 0.625; intro_message.filters = [white_text_glow]; delete_data_screen = new DELETE_DATA_SCREEN(); delete_data_screen.width = 600; delete_data_screen.height = 400; deal_sound = new DEAL(); select_sound = new SELECT(); keep_sound = new KEEP(); loop_sound = new LOOP(); win_sound = new WIN(); gameloop_soundchannel = new SoundChannel(); } function frame2(){ stop(); so = SharedObject.getLocal("PP_TRA"); if (so.data.save_game_state == null){ lg_text.text = ""; lg_text.mouseEnabled = false; load_game_btn.visible = false; } else { lg_text.text = "LOAD"; lg_text.mouseEnabled = false; load_game_btn.visible = true; load_game_btn.addEventListener(MouseEvent.CLICK, navigate); load_game_variables_populate(); }; new_game_btn.addEventListener(MouseEvent.CLICK, navigate); help_btn.addEventListener(MouseEvent.CLICK, navigate); achievement_btn.addEventListener(MouseEvent.CLICK, navigate); abroy_logo.addEventListener(MouseEvent.CLICK, goto_abroy); appstore_link.addEventListener(MouseEvent.CLICK, goto_appstore); } function frame3(){ help_next_btn.addEventListener(MouseEvent.CLICK, help_navigate); } function frame10(){ building.gotoAndStop(level_array[level]); building.mouseEnabled = false; if (level_status == "off"){ start_new_level(level); level_status = "on"; show_building_popup_screen("start"); }; achievement_btn2.addEventListener(MouseEvent.CLICK, navigate); initialise_selection_screen(); back_to_main_btn.addEventListener(MouseEvent.CLICK, back_to_main_menu); } function frame11(){ name_array = new Array("win_names", name1, name2, name3, name4, name5, name6, name7, name8, name9, name10, name11, name12, name13, name14); pays_array = new Array("win_pays", pay1, pay2, pay3, pay4, pay5, pay6, pay7, pay8, pay9, pay10, pay11, pay12, pay13, pay14); initialise_deal_btn(); abroy_ingame_btn.addEventListener(MouseEvent.CLICK, goto_abroy); } function frame12(){ hp_cityscape.alpha = 0; achievement_go_back.visible = false; show_buildings(); } function frame13(){ stop(); website_link.addEventListener(MouseEvent.CLICK, goto_website); } function frame14(){ stop(); back_to_game_btn.addEventListener(MouseEvent.CLICK, back_to_main_menu); achievement_page_number = 1; all_achievements_invisible(); populate_achievements_page1(); } } }//package Poker_Play_web_1_fla
Section 4
//ABROY_ANIM_LOGO (ABROY_ANIM_LOGO) package { import flash.display.*; public dynamic class ABROY_ANIM_LOGO extends MovieClip { public function ABROY_ANIM_LOGO(){ addFrameScript(0, frame1, 89, frame90); } function frame1(){ stop(); } function frame90(){ stop(); MovieClip(this.parent).gotoAndStop("main_screen"); MovieClip(this.parent).removeChild(this); } } }//package
Section 5
//ABROY_INGAME_BTN (ABROY_INGAME_BTN) package { import flash.display.*; public dynamic class ABROY_INGAME_BTN extends SimpleButton { } }//package
Section 6
//ACHIEVEMENT_BTN (ACHIEVEMENT_BTN) package { import flash.display.*; public dynamic class ACHIEVEMENT_BTN extends SimpleButton { } }//package
Section 7
//APP_STORE_LINK (APP_STORE_LINK) package { import flash.display.*; public dynamic class APP_STORE_LINK extends SimpleButton { } }//package
Section 8
//ARCH (ARCH) package { import flash.display.*; public dynamic class ARCH extends MovieClip { } }//package
Section 9
//ARROW_BTN (ARROW_BTN) package { import flash.display.*; public dynamic class ARROW_BTN extends SimpleButton { } }//package
Section 10
//BASILICA (BASILICA) package { import flash.display.*; public dynamic class BASILICA extends MovieClip { } }//package
Section 11
//BET (BET) package { import flash.display.*; public dynamic class BET extends MovieClip { } }//package
Section 12
//BG (BG) package { import flash.display.*; public dynamic class BG extends MovieClip { } }//package
Section 13
//BUILDING (BUILDING) package { import flash.display.*; public dynamic class BUILDING extends MovieClip { } }//package
Section 14
//BUILDING_POPUP_SCREEN (BUILDING_POPUP_SCREEN) package { import flash.display.*; import flash.text.*; public dynamic class BUILDING_POPUP_SCREEN extends MovieClip { public var building_name:TextField; public var building_info:TextField; public var building_funds:TextField; } }//package
Section 15
//CARD (CARD) package { import flash.display.*; public dynamic class CARD extends MovieClip { } }//package
Section 16
//COLOSSEUM (COLOSSEUM) package { import flash.display.*; public dynamic class COLOSSEUM extends MovieClip { } }//package
Section 17
//CURIA (CURIA) package { import flash.display.*; public dynamic class CURIA extends MovieClip { } }//package
Section 18
//DEAL (DEAL) package { import flash.media.*; public dynamic class DEAL extends Sound { } }//package
Section 19
//DEAL_BTN (DEAL_BTN) package { import flash.display.*; public dynamic class DEAL_BTN extends SimpleButton { } }//package
Section 20
//DELETE_DATA_SCREEN (DELETE_DATA_SCREEN) package { import flash.display.*; public dynamic class DELETE_DATA_SCREEN extends MovieClip { public var yes_btn:GENERIC_RECTANGLE_BTN; public var no_btn:GENERIC_RECTANGLE_BTN; } }//package
Section 21
//DOMUS (DOMUS) package { import flash.display.*; public dynamic class DOMUS extends MovieClip { } }//package
Section 22
//DONE (DONE) package { import flash.display.*; public dynamic class DONE extends MovieClip { } }//package
Section 23
//DRAW_BTN (DRAW_BTN) package { import flash.display.*; public dynamic class DRAW_BTN extends SimpleButton { } }//package
Section 24
//GENERIC_POPUP_SCREEN (GENERIC_POPUP_SCREEN) package { import flash.display.*; public dynamic class GENERIC_POPUP_SCREEN extends MovieClip { } }//package
Section 25
//GENERIC_RECTANGLE_BTN (GENERIC_RECTANGLE_BTN) package { import flash.display.*; public dynamic class GENERIC_RECTANGLE_BTN extends SimpleButton { } }//package
Section 26
//GENERIC_RECTANGLE_LONG_BTN (GENERIC_RECTANGLE_LONG_BTN) package { import flash.display.*; public dynamic class GENERIC_RECTANGLE_LONG_BTN extends SimpleButton { } }//package
Section 27
//GENERIC_ROUND_BTN (GENERIC_ROUND_BTN) package { import flash.display.*; public dynamic class GENERIC_ROUND_BTN extends SimpleButton { } }//package
Section 28
//HOLD (HOLD) package { import flash.display.*; public dynamic class HOLD extends MovieClip { } }//package
Section 29
//HP_CITYSCAPE (HP_CITYSCAPE) package { import flash.display.*; public dynamic class HP_CITYSCAPE extends MovieClip { } }//package
Section 30
//INTRO_MESSAGE (INTRO_MESSAGE) package { import flash.display.*; public dynamic class INTRO_MESSAGE extends MovieClip { } }//package
Section 31
//KEEP (KEEP) package { import flash.media.*; public dynamic class KEEP extends Sound { } }//package
Section 32
//LIBRARY (LIBRARY) package { import flash.display.*; public dynamic class LIBRARY extends MovieClip { } }//package
Section 33
//LOOP (LOOP) package { import flash.media.*; public dynamic class LOOP extends Sound { } }//package
Section 34
//ODEON (ODEON) package { import flash.display.*; public dynamic class ODEON extends MovieClip { } }//package
Section 35
//PANTHEON (PANTHEON) package { import flash.display.*; public dynamic class PANTHEON extends MovieClip { } }//package
Section 36
//PLAYTINUM_SPLASH_ANIM (PLAYTINUM_SPLASH_ANIM) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class PLAYTINUM_SPLASH_ANIM extends MovieClip { public function PLAYTINUM_SPLASH_ANIM(){ addFrameScript(0, frame1, 119, frame120); } function frame1(){ stage.frameRate = 30; } function frame120(){ stop(); stage.frameRate = 12; MovieClip(this.parent).abroy_splash_timer.start(); MovieClip(this.parent).removeChild(this); } } }//package
Section 37
//RESOURCE_ICON (RESOURCE_ICON) package { import flash.display.*; public dynamic class RESOURCE_ICON extends MovieClip { public function RESOURCE_ICON(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } } }//package
Section 38
//RESOURCE_POPUP_SCREEN (RESOURCE_POPUP_SCREEN) package { import flash.display.*; import flash.text.*; public dynamic class RESOURCE_POPUP_SCREEN extends MovieClip { public var icon:RESOURCE_ICON; public var target:TextField; public var message:TextField; public var won:TextField; } }//package
Section 39
//SCORE_BLDG (SCORE_BLDG) package { import flash.display.*; public dynamic class SCORE_BLDG extends MovieClip { } }//package
Section 40
//SELECT (SELECT) package { import flash.media.*; public dynamic class SELECT extends Sound { } }//package
Section 41
//THERMAE (THERMAE) package { import flash.display.*; public dynamic class THERMAE extends MovieClip { } }//package
Section 42
//TROPAEUM (TROPAEUM) package { import flash.display.*; public dynamic class TROPAEUM extends MovieClip { } }//package
Section 43
//WBSITE_LINK (WBSITE_LINK) package { import flash.display.*; public dynamic class WBSITE_LINK extends MovieClip { } }//package
Section 44
//WILD_CARD (WILD_CARD) package { import flash.display.*; public dynamic class WILD_CARD extends MovieClip { } }//package
Section 45
//WIN (WIN) package { import flash.media.*; public dynamic class WIN extends Sound { } }//package
Section 46
//WREATH (WREATH) package { import flash.display.*; public dynamic class WREATH extends MovieClip { } }//package

Library Items

Symbol 1 Sound {WIN}
Symbol 2 Sound {SELECT}
Symbol 3 Sound {LOOP}
Symbol 4 Sound {KEEP}
Symbol 5 Sound {DEAL}
Symbol 6 BitmapUsed by:7 13 14 15 21 60 70 71 72 152 154 155 157 159 160 307 308 309 312 313 314 320 321 322 324 358 378 406
Symbol 7 GraphicUses:6Used by:20
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:20 35 61 69  Timeline
Symbol 10 FontUsed by:11 12 18 19 22 23 24 26 27 29 62 63 65 66 100 135 136 141 143 144 145 146 147 150 153 158 284 287 289 291 293 295 297 299 301 303 305 325 326 327 331 332 333 334 340 341 342 343 344 345 346 349 350 351 352 353 354 355 356 357 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 379 381 382 384 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 403 404 405 407 408 409
Symbol 11 TextUses:10Used by:20
Symbol 12 TextUses:10Used by:20
Symbol 13 GraphicUses:6Used by:17
Symbol 14 GraphicUses:6Used by:17
Symbol 15 GraphicUses:6Used by:17
Symbol 16 GraphicUsed by:17 156 161 323
Symbol 17 Button {GENERIC_RECTANGLE_BTN}Uses:13 14 15 16Used by:20  Timeline
Symbol 18 TextUses:10Used by:20
Symbol 19 TextUses:10Used by:20
Symbol 20 MovieClip {DELETE_DATA_SCREEN}Uses:7 9 11 12 17 18 19
Symbol 21 GraphicUses:6Used by:35 69
Symbol 22 TextUses:10Used by:35
Symbol 23 EditableTextUses:10Used by:35
Symbol 24 TextUses:10Used by:35
Symbol 25 GraphicUsed by:35
Symbol 26 EditableTextUses:10Used by:35
Symbol 27 TextUses:10Used by:35
Symbol 28 GraphicUsed by:35
Symbol 29 EditableTextUses:10Used by:35
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip {RESOURCE_ICON}Uses:30 31 32 33Used by:35  Timeline
Symbol 35 MovieClip {RESOURCE_POPUP_SCREEN}Uses:21 9 22 23 24 25 26 27 28 29 34
Symbol 36 GraphicUsed by:57
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:57
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:57
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:57
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:57
Symbol 45 SoundUsed by:57
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:57
Symbol 48 SoundUsed by:57
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:57
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:57
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:57
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClip {PLAYTINUM_SPLASH_ANIM}Uses:36 38 40 42 44 45 47 48 50 52 54 56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {INTRO_MESSAGE}Uses:58
Symbol 60 GraphicUses:6Used by:61
Symbol 61 MovieClip {GENERIC_POPUP_SCREEN}Uses:60 9
Symbol 62 EditableTextUses:10Used by:69
Symbol 63 EditableTextUses:10Used by:69
Symbol 64 GraphicUsed by:69
Symbol 65 EditableTextUses:10Used by:69
Symbol 66 TextUses:10Used by:69
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:69  Timeline
Symbol 69 MovieClip {BUILDING_POPUP_SCREEN}Uses:21 9 62 63 64 65 66 68
Symbol 70 GraphicUses:6Used by:74
Symbol 71 GraphicUses:6Used by:74
Symbol 72 GraphicUses:6Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 Button {ACHIEVEMENT_BTN}Uses:70 71 72 73
Symbol 75 GraphicUsed by:76 336
Symbol 76 MovieClipUses:75Used by:89
Symbol 77 GraphicUsed by:78 337
Symbol 78 MovieClipUses:77Used by:81
Symbol 79 GraphicUsed by:80 338
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip {Poker_Play_web_1_fla.logo_43}Uses:78 80Used by:89
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84 335
Symbol 84 MovieClipUses:83Used by:89
Symbol 85 SoundUsed by:89
Symbol 86 ShapeTweeningUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip {Poker_Play_web_1_fla.hl_47}Uses:86 87Used by:89
Symbol 89 MovieClip {ABROY_ANIM_LOGO}Uses:76 81 84 85 88
Symbol 90 GraphicUsed by:101
Symbol 91 GraphicUsed by:101
Symbol 92 GraphicUsed by:101
Symbol 93 GraphicUsed by:101
Symbol 94 GraphicUsed by:101
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 TextUses:10Used by:101
Symbol 101 MovieClip {SCORE_BLDG}Uses:90 91 92 93 94 95 96 97 98 99 100Used by:Timeline
Symbol 102 BitmapUsed by:103 104 105 106 107
Symbol 103 GraphicUses:102Used by:109
Symbol 104 GraphicUses:102Used by:109
Symbol 105 GraphicUses:102Used by:109
Symbol 106 GraphicUses:102Used by:109
Symbol 107 GraphicUses:102Used by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip {WREATH}Uses:103 104 105 106 107 108Used by:Timeline
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip {WBSITE_LINK}Uses:111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip {HP_CITYSCAPE}Uses:113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip {ARCH}Uses:115Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip {BASILICA}Uses:117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip {THERMAE}Uses:119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip {ODEON}Uses:121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip {LIBRARY}Uses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip {TROPAEUM}Uses:125Used by:Timeline
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip {PANTHEON}Uses:127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip {COLOSSEUM}Uses:129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip {DOMUS}Uses:131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip {CURIA}Uses:133Used by:Timeline
Symbol 135 TextUses:10Used by:138
Symbol 136 TextUses:10Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 Button {ABROY_INGAME_BTN}Uses:135 136 137Used by:Timeline
Symbol 139 BitmapUsed by:140 275
Symbol 140 GraphicUses:139Used by:142
Symbol 141 TextUses:10Used by:142
Symbol 142 MovieClip {WILD_CARD}Uses:140 141Used by:Timeline
Symbol 143 TextUses:10Used by:148
Symbol 144 TextUses:10Used by:148
Symbol 145 TextUses:10Used by:148
Symbol 146 TextUses:10Used by:148
Symbol 147 TextUses:10Used by:148
Symbol 148 MovieClip {BET}Uses:143 144 145 146 147Used by:Timeline
Symbol 149 GraphicUsed by:151
Symbol 150 TextUses:10Used by:151
Symbol 151 MovieClip {HOLD}Uses:149 150Used by:Timeline
Symbol 152 GraphicUses:6Used by:156
Symbol 153 TextUses:10Used by:156
Symbol 154 GraphicUses:6Used by:156
Symbol 155 GraphicUses:6Used by:156
Symbol 156 Button {DEAL_BTN}Uses:152 153 154 155 16Used by:Timeline
Symbol 157 GraphicUses:6Used by:161
Symbol 158 TextUses:10Used by:161
Symbol 159 GraphicUses:6Used by:161
Symbol 160 GraphicUses:6Used by:161
Symbol 161 Button {DRAW_BTN}Uses:157 158 159 160 16Used by:Timeline
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:274
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:274
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:274
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:274
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:274
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:274
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:274
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:274
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:274
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:274
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:274
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:274
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:274
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:274
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:274
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:274
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:274
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:274
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:274
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:274
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:274
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:274
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:274
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:274
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:274
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:274
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:274
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:274
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:274
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:274
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:274
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:274
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:274
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:274
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:274
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:274
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:274
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:274
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:274
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:274
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:274
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:274
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:274
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:274
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:274
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:274
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:274
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:274
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:274
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:274
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:274
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:274
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:274
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:274
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:274
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClip {CARD}Uses:163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273Used by:Timeline
Symbol 275 GraphicUses:139Used by:282
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:282
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:282
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClip {BG}Uses:275 277 279 281Used by:Timeline
Symbol 283 GraphicUsed by:285
Symbol 284 TextUses:10Used by:285
Symbol 285 MovieClip {DONE}Uses:283 284Used by:Timeline
Symbol 286 GraphicUsed by:306
Symbol 287 TextUses:10Used by:306
Symbol 288 GraphicUsed by:306
Symbol 289 TextUses:10Used by:306
Symbol 290 GraphicUsed by:306
Symbol 291 TextUses:10Used by:306
Symbol 292 GraphicUsed by:306
Symbol 293 TextUses:10Used by:306
Symbol 294 GraphicUsed by:306
Symbol 295 TextUses:10Used by:306
Symbol 296 GraphicUsed by:306
Symbol 297 TextUses:10Used by:306
Symbol 298 GraphicUsed by:306
Symbol 299 TextUses:10Used by:306
Symbol 300 GraphicUsed by:306
Symbol 301 TextUses:10Used by:306
Symbol 302 GraphicUsed by:306
Symbol 303 TextUses:10Used by:306
Symbol 304 GraphicUsed by:306
Symbol 305 TextUses:10Used by:306
Symbol 306 MovieClip {BUILDING}Uses:286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305Used by:Timeline
Symbol 307 GraphicUses:6Used by:311
Symbol 308 GraphicUses:6Used by:311
Symbol 309 GraphicUses:6Used by:311
Symbol 310 GraphicUsed by:311
Symbol 311 Button {GENERIC_ROUND_BTN}Uses:307 308 309 310Used by:Timeline
Symbol 312 GraphicUses:6Used by:316
Symbol 313 GraphicUses:6Used by:316
Symbol 314 GraphicUses:6Used by:316
Symbol 315 GraphicUsed by:316
Symbol 316 Button {ARROW_BTN}Uses:312 313 314 315Used by:Timeline
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 Button {APP_STORE_LINK}Uses:318Used by:Timeline
Symbol 320 GraphicUses:6Used by:323
Symbol 321 GraphicUses:6Used by:323
Symbol 322 GraphicUses:6Used by:323
Symbol 323 Button {GENERIC_RECTANGLE_LONG_BTN}Uses:320 321 322 16Used by:Timeline
Symbol 324 GraphicUses:6Used by:Timeline
Symbol 325 TextUses:10Used by:Timeline
Symbol 326 TextUses:10Used by:Timeline
Symbol 327 TextUses:10Used by:Timeline
Symbol 328 GraphicUsed by:Timeline
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:Timeline
Symbol 331 TextUses:10Used by:Timeline
Symbol 332 EditableTextUses:10Used by:Timeline
Symbol 333 TextUses:10Used by:Timeline
Symbol 334 TextUses:10Used by:Timeline
Symbol 335 MovieClipUses:83Used by:339
Symbol 336 MovieClipUses:75Used by:339
Symbol 337 MovieClipUses:77Used by:339
Symbol 338 MovieClipUses:79Used by:339
Symbol 339 MovieClipUses:335 336 337 338Used by:Timeline
Symbol 340 TextUses:10Used by:Timeline
Symbol 341 TextUses:10Used by:Timeline
Symbol 342 TextUses:10Used by:Timeline
Symbol 343 TextUses:10Used by:Timeline
Symbol 344 TextUses:10Used by:Timeline
Symbol 345 TextUses:10Used by:Timeline
Symbol 346 TextUses:10Used by:Timeline
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:Timeline
Symbol 349 TextUses:10Used by:Timeline
Symbol 350 TextUses:10Used by:Timeline
Symbol 351 TextUses:10Used by:Timeline
Symbol 352 TextUses:10Used by:Timeline
Symbol 353 EditableTextUses:10Used by:Timeline
Symbol 354 EditableTextUses:10Used by:Timeline
Symbol 355 EditableTextUses:10Used by:Timeline
Symbol 356 EditableTextUses:10Used by:Timeline
Symbol 357 TextUses:10Used by:Timeline
Symbol 358 GraphicUses:6Used by:Timeline
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:Timeline
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:Timeline
Symbol 363 EditableTextUses:10Used by:Timeline
Symbol 364 EditableTextUses:10Used by:Timeline
Symbol 365 EditableTextUses:10Used by:Timeline
Symbol 366 EditableTextUses:10Used by:Timeline
Symbol 367 EditableTextUses:10Used by:Timeline
Symbol 368 EditableTextUses:10Used by:Timeline
Symbol 369 EditableTextUses:10Used by:Timeline
Symbol 370 EditableTextUses:10Used by:Timeline
Symbol 371 EditableTextUses:10Used by:Timeline
Symbol 372 EditableTextUses:10Used by:Timeline
Symbol 373 EditableTextUses:10Used by:Timeline
Symbol 374 EditableTextUses:10Used by:Timeline
Symbol 375 EditableTextUses:10Used by:Timeline
Symbol 376 EditableTextUses:10Used by:Timeline
Symbol 377 TextUses:10Used by:Timeline
Symbol 378 GraphicUses:6Used by:Timeline
Symbol 379 TextUses:10Used by:Timeline
Symbol 380 GraphicUsed by:Timeline
Symbol 381 EditableTextUses:10Used by:Timeline
Symbol 382 TextUses:10Used by:Timeline
Symbol 383 GraphicUsed by:Timeline
Symbol 384 EditableTextUses:10Used by:Timeline
Symbol 385 GraphicUsed by:Timeline
Symbol 386 EditableTextUses:10Used by:Timeline
Symbol 387 TextUses:10Used by:Timeline
Symbol 388 EditableTextUses:10Used by:Timeline
Symbol 389 EditableTextUses:10Used by:Timeline
Symbol 390 EditableTextUses:10Used by:Timeline
Symbol 391 EditableTextUses:10Used by:Timeline
Symbol 392 EditableTextUses:10Used by:Timeline
Symbol 393 EditableTextUses:10Used by:Timeline
Symbol 394 EditableTextUses:10Used by:Timeline
Symbol 395 EditableTextUses:10Used by:Timeline
Symbol 396 EditableTextUses:10Used by:Timeline
Symbol 397 EditableTextUses:10Used by:Timeline
Symbol 398 EditableTextUses:10Used by:Timeline
Symbol 399 EditableTextUses:10Used by:Timeline
Symbol 400 EditableTextUses:10Used by:Timeline
Symbol 401 EditableTextUses:10Used by:Timeline
Symbol 402 GraphicUsed by:Timeline
Symbol 403 EditableTextUses:10Used by:Timeline
Symbol 404 TextUses:10Used by:Timeline
Symbol 405 TextUses:10Used by:Timeline
Symbol 406 GraphicUses:6Used by:Timeline
Symbol 407 TextUses:10Used by:Timeline
Symbol 408 TextUses:10Used by:Timeline
Symbol 409 EditableTextUses:10Used by:Timeline

Instance Names

"load_game_btn"Frame 2Symbol 17 Button {GENERIC_RECTANGLE_BTN}
"new_game_btn"Frame 2Symbol 17 Button {GENERIC_RECTANGLE_BTN}
"help_btn"Frame 2Symbol 17 Button {GENERIC_RECTANGLE_BTN}
"lg_text"Frame 2Symbol 332 EditableText
"achievement_btn"Frame 2Symbol 323 Button {GENERIC_RECTANGLE_LONG_BTN}
"abroy_logo"Frame 2Symbol 339 MovieClip
"appstore_link"Frame 2Symbol 319 Button {APP_STORE_LINK}
"help_next_btn"Frame 3Symbol 316 Button {ARROW_BTN}
"achievement_btn2"Frame 10Symbol 311 Button {GENERIC_ROUND_BTN}
"building"Frame 10Symbol 306 MovieClip {BUILDING}
"wood_btn"Frame 10Symbol 311 Button {GENERIC_ROUND_BTN}
"marble_btn"Frame 10Symbol 311 Button {GENERIC_ROUND_BTN}
"stone_btn"Frame 10Symbol 311 Button {GENERIC_ROUND_BTN}
"gold_btn"Frame 10Symbol 311 Button {GENERIC_ROUND_BTN}
"wood_amount"Frame 10Symbol 353 EditableText
"gold_amount"Frame 10Symbol 354 EditableText
"marble_amount"Frame 10Symbol 355 EditableText
"stone_amount"Frame 10Symbol 356 EditableText
"wood_done"Frame 10Symbol 285 MovieClip {DONE}
"marble_done"Frame 10Symbol 285 MovieClip {DONE}
"gold_done"Frame 10Symbol 285 MovieClip {DONE}
"stone_done"Frame 10Symbol 285 MovieClip {DONE}
"back_to_main_btn"Frame 10Symbol 17 Button {GENERIC_RECTANGLE_BTN}
"bg"Frame 11Symbol 282 MovieClip {BG}
"c1"Frame 11Symbol 274 MovieClip {CARD}
"c2"Frame 11Symbol 274 MovieClip {CARD}
"c3"Frame 11Symbol 274 MovieClip {CARD}
"c4"Frame 11Symbol 274 MovieClip {CARD}
"c5"Frame 11Symbol 274 MovieClip {CARD}
"draw_btn"Frame 11Symbol 161 Button {DRAW_BTN}
"deal_btn"Frame 11Symbol 156 Button {DEAL_BTN}
"hold1"Frame 11Symbol 151 MovieClip {HOLD}
"hold2"Frame 11Symbol 151 MovieClip {HOLD}
"hold3"Frame 11Symbol 151 MovieClip {HOLD}
"hold4"Frame 11Symbol 151 MovieClip {HOLD}
"hold5"Frame 11Symbol 151 MovieClip {HOLD}
"name1"Frame 11Symbol 363 EditableText
"pay1"Frame 11Symbol 364 EditableText
"name2"Frame 11Symbol 365 EditableText
"pay2"Frame 11Symbol 366 EditableText
"name3"Frame 11Symbol 367 EditableText
"pay3"Frame 11Symbol 368 EditableText
"name4"Frame 11Symbol 369 EditableText
"pay4"Frame 11Symbol 370 EditableText
"name5"Frame 11Symbol 371 EditableText
"pay5"Frame 11Symbol 372 EditableText
"name6"Frame 11Symbol 373 EditableText
"pay6"Frame 11Symbol 374 EditableText
"pay7"Frame 11Symbol 375 EditableText
"name7"Frame 11Symbol 376 EditableText
"menu_btn"Frame 11Symbol 311 Button {GENERIC_ROUND_BTN}
"resource_icon"Frame 11Symbol 34 MovieClip {RESOURCE_ICON}
"bet_up_btn"Frame 11Symbol 316 Button {ARROW_BTN}
"bet_down_btn"Frame 11Symbol 316 Button {ARROW_BTN}
"won"Frame 11Symbol 381 EditableText
"target"Frame 11Symbol 384 EditableText
"balance_display"Frame 11Symbol 386 EditableText
"bet_amount"Frame 11Symbol 148 MovieClip {BET}
"resource_icon_small"Frame 11Symbol 34 MovieClip {RESOURCE_ICON}
"name8"Frame 11Symbol 388 EditableText
"pay8"Frame 11Symbol 389 EditableText
"name9"Frame 11Symbol 390 EditableText
"pay9"Frame 11Symbol 391 EditableText
"name10"Frame 11Symbol 392 EditableText
"pay10"Frame 11Symbol 393 EditableText
"name11"Frame 11Symbol 394 EditableText
"pay11"Frame 11Symbol 395 EditableText
"name12"Frame 11Symbol 396 EditableText
"pay12"Frame 11Symbol 397 EditableText
"name13"Frame 11Symbol 398 EditableText
"pay13"Frame 11Symbol 399 EditableText
"pay14"Frame 11Symbol 400 EditableText
"name14"Frame 11Symbol 401 EditableText
"wc1"Frame 11Symbol 142 MovieClip {WILD_CARD}
"wc2"Frame 11Symbol 142 MovieClip {WILD_CARD}
"wc3"Frame 11Symbol 142 MovieClip {WILD_CARD}
"wc4"Frame 11Symbol 142 MovieClip {WILD_CARD}
"wc5"Frame 11Symbol 142 MovieClip {WILD_CARD}
"abroy_ingame_btn"Frame 11Symbol 138 Button {ABROY_INGAME_BTN}
"curia"Frame 12Symbol 134 MovieClip {CURIA}
"domus"Frame 12Symbol 132 MovieClip {DOMUS}
"colosseum"Frame 12Symbol 130 MovieClip {COLOSSEUM}
"pantheon"Frame 12Symbol 128 MovieClip {PANTHEON}
"tropaeum"Frame 12Symbol 126 MovieClip {TROPAEUM}
"library"Frame 12Symbol 124 MovieClip {LIBRARY}
"odeon"Frame 12Symbol 122 MovieClip {ODEON}
"thermae"Frame 12Symbol 120 MovieClip {THERMAE}
"basilica"Frame 12Symbol 118 MovieClip {BASILICA}
"arch"Frame 12Symbol 116 MovieClip {ARCH}
"achievement_go_back"Frame 12Symbol 403 EditableText
"hp_cityscape"Frame 12Symbol 114 MovieClip {HP_CITYSCAPE}
"website_link"Frame 13Symbol 112 MovieClip {WBSITE_LINK}
"abroy_logo"Frame 13Symbol 339 MovieClip
"score1"Frame 14Symbol 109 MovieClip {WREATH}
"score_bldg1"Frame 14Symbol 101 MovieClip {SCORE_BLDG}
"score_bldg2"Frame 14Symbol 101 MovieClip {SCORE_BLDG}
"score_bldg3"Frame 14Symbol 101 MovieClip {SCORE_BLDG}
"score_bldg4"Frame 14Symbol 101 MovieClip {SCORE_BLDG}
"next_achievement_btn"Frame 14Symbol 316 Button {ARROW_BTN}
"score2"Frame 14Symbol 109 MovieClip {WREATH}
"score3"Frame 14Symbol 109 MovieClip {WREATH}
"score4"Frame 14Symbol 109 MovieClip {WREATH}
"back_to_game_btn"Frame 14Symbol 17 Button {GENERIC_RECTANGLE_BTN}
"ach_page"Frame 14Symbol 409 EditableText
"yes_btn"Symbol 20 MovieClip {DELETE_DATA_SCREEN} Frame 1Symbol 17 Button {GENERIC_RECTANGLE_BTN}
"no_btn"Symbol 20 MovieClip {DELETE_DATA_SCREEN} Frame 1Symbol 17 Button {GENERIC_RECTANGLE_BTN}
"message"Symbol 35 MovieClip {RESOURCE_POPUP_SCREEN} Frame 1Symbol 23 EditableText
"won"Symbol 35 MovieClip {RESOURCE_POPUP_SCREEN} Frame 1Symbol 26 EditableText
"target"Symbol 35 MovieClip {RESOURCE_POPUP_SCREEN} Frame 1Symbol 29 EditableText
"icon"Symbol 35 MovieClip {RESOURCE_POPUP_SCREEN} Frame 1Symbol 34 MovieClip {RESOURCE_ICON}
"building_name"Symbol 69 MovieClip {BUILDING_POPUP_SCREEN} Frame 1Symbol 62 EditableText
"building_info"Symbol 69 MovieClip {BUILDING_POPUP_SCREEN} Frame 1Symbol 63 EditableText
"building_funds"Symbol 69 MovieClip {BUILDING_POPUP_SCREEN} Frame 1Symbol 65 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11292 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."

Labels

"variables"Frame 1
"main_screen"Frame 2
"help1"Frame 3
"help2"Frame 4
"help3"Frame 5
"help4"Frame 6
"selection_screen"Frame 10
"game_play"Frame 11
"cityscape"Frame 12
"end_game"Frame 13
"achievements"Frame 14
"wood"Symbol 34 MovieClip {RESOURCE_ICON} Frame 1
"marble"Symbol 34 MovieClip {RESOURCE_ICON} Frame 2
"gold"Symbol 34 MovieClip {RESOURCE_ICON} Frame 3
"stone"Symbol 34 MovieClip {RESOURCE_ICON} Frame 4
"pantheon"Symbol 101 MovieClip {SCORE_BLDG} Frame 1
"curia"Symbol 101 MovieClip {SCORE_BLDG} Frame 2
"domus"Symbol 101 MovieClip {SCORE_BLDG} Frame 3
"tropaeum"Symbol 101 MovieClip {SCORE_BLDG} Frame 4
"library"Symbol 101 MovieClip {SCORE_BLDG} Frame 5
"thermae"Symbol 101 MovieClip {SCORE_BLDG} Frame 6
"odeon"Symbol 101 MovieClip {SCORE_BLDG} Frame 7
"basilica"Symbol 101 MovieClip {SCORE_BLDG} Frame 8
"arch"Symbol 101 MovieClip {SCORE_BLDG} Frame 9
"colosseum"Symbol 101 MovieClip {SCORE_BLDG} Frame 10
"empty"Symbol 101 MovieClip {SCORE_BLDG} Frame 11
"gold"Symbol 274 MovieClip {CARD} Frame 53
"marble"Symbol 274 MovieClip {CARD} Frame 54
"stone"Symbol 274 MovieClip {CARD} Frame 55
"wood"Symbol 274 MovieClip {CARD} Frame 56
"gold"Symbol 282 MovieClip {BG} Frame 1
"wood"Symbol 282 MovieClip {BG} Frame 2
"stone"Symbol 282 MovieClip {BG} Frame 3
"marble"Symbol 282 MovieClip {BG} Frame 4
"pantheon"Symbol 306 MovieClip {BUILDING} Frame 1
"curia"Symbol 306 MovieClip {BUILDING} Frame 2
"domus"Symbol 306 MovieClip {BUILDING} Frame 3
"tropaeum"Symbol 306 MovieClip {BUILDING} Frame 4
"library"Symbol 306 MovieClip {BUILDING} Frame 5
"thermae"Symbol 306 MovieClip {BUILDING} Frame 6
"odeon"Symbol 306 MovieClip {BUILDING} Frame 7
"basilica"Symbol 306 MovieClip {BUILDING} Frame 8
"arch"Symbol 306 MovieClip {BUILDING} Frame 9
"colosseum"Symbol 306 MovieClip {BUILDING} Frame 10




http://swfchan.com/26/128331/info.shtml
Created: 24/2 -2019 06:15:56 Last modified: 24/2 -2019 06:15:56 Server time: 22/12 -2024 09:09:33