Combined Code
// unknown tag 88 length 70
movieClip 3 gialog {
}
movieClip 5 {
}
movieClip 7 {
}
movieClip 9 {
}
movieClip 11 {
}
movieClip 13 {
}
movieClip 15 {
}
movieClip 17 {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 27 {
}
movieClip 28 {
}
movieClip 29 popup_obj {
}
movieClip 33 phrase_area {
}
// unknown tag 88 length 69
movieClip 44 {
frame 30 {
stop();
}
}
movieClip 45 button_play {
}
// unknown tag 88 length 68
movieClip 50 btn_yes {
}
movieClip 52 btn_no {
}
movieClip 55 btn_next {
}
movieClip 57 btn_more {
}
movieClip 60 btn_logo {
}
movieClip 62 btn_enter_room_3 {
}
movieClip 63 btn_enter_room_2 {
}
movieClip 65 btn_enter_room_1 {
}
movieClip 67 btn_again {
}
movieClip 70 {
}
movieClip 180 counter {
}
frame 1 {
var progress_arr = new Array(0, 41, 83, 125, 166, 208, 250, 291, 333, 374, 416, 458, 500, 542);
var total = _root.getBytesTotal();
var loaded = _root.getBytesLoaded();
if (total > loaded) {
preloader.gotoAndStop(Math.floor(541 * (loaded / total)));
preloader.progress_text.text = Math.floor((loaded / total) * 100) + ' %';
preloader.text01.qqww.text = Math.floor((loaded / total) * 100) + ' %';
preloader.text02.qqww.text = Math.floor((loaded / total) * 100) + ' %';
preloader.text03.qqww.text = Math.floor((loaded / total) * 100) + ' %';
_global.preload_comlete = false;
} else {
trace(this);
if (!_global.preload_comlete) {
_global.preload_comlete = true;
gotoAndPlay(14);
}
}
}
movieClip 183 {
}
movieClip 185 {
}
movieClip 189 {
}
// unknown tag 88 length 97
movieClip 194 {
}
movieClip 199 {
}
movieClip 201 {
}
movieClip 203 {
}
movieClip 206 {
frame 100 {
stop();
}
}
movieClip 288 __Packages.SoundManager {
#initclip
if (!_global.SoundManager) {
var v1 = function () {
super();
this.sndMusic = new Sound(_root.music_switch);
this.sndSound = new Sound(_root.sound_switch);
this.sndMusic.setVolume(this.musicVolume);
this.sndSound.setVolume(this.soundVolume);
_root.music_switch.gotoAndStop('_on');
_root.sound_switch.gotoAndStop('_on');
_root.music_switch.onRelease = this.muteMusic;
_root.sound_switch.onRelease = this.muteSound;
this.sndMusic.onSoundComplete = this.repeatMusic;
this.sndSound.onSoundComplete = this.repeatSound;
};
_global.SoundManager = v1;
_global.SoundManager extends MovieClip;
var v2 = v1.prototype;
v2.addMusic = function (new_music, interval) {
if (interval != 0) {
_global.intID_music = setInterval(this.addingMusic, interval, new_music);
} else {
_global.music.addingMusic(new_music);
}
};
v2.addSound = function (new_sound, interval, toRepeat) {
if (interval != 0) {
_global.intID_sound = setInterval(this.addingSound, interval, new_sound, toRepeat);
} else {
_global.music.addingSound(new_sound, toRepeat);
}
};
v2.stopMusic = function () {
_global.music.sndMusic.stop();
};
v2.stopSound = function () {
_global.music.sndSound.stop();
};
v2.dontRepeatSound = function () {
_global.music.toRepeatSound = false;
};
v2.muteMusic = function () {
if (!_global.music.isMusicMute) {
_root.music_switch.gotoAndStop('_off');
_global.music.isMusicMute = true;
_global.music.sndMusic.setVolume(0);
} else {
_root.music_switch.gotoAndStop('_on');
_global.music.isMusicMute = false;
_global.music.sndMusic.setVolume(_global.music.musicVolume);
}
trace('Music ' + !_global.music.isMusicMute);
};
v2.muteSound = function () {
if (!_global.music.isSoundMute) {
_root.sound_switch.gotoAndStop('_off');
_global.music.isSoundMute = true;
_global.music.sndSound.setVolume(0);
} else {
_root.sound_switch.gotoAndStop('_on');
_global.music.isSoundMute = false;
_global.music.sndSound.setVolume(_global.music.soundVolume);
}
trace('Sound ' + !_global.music.isSoundMute);
};
v2.addingMusic = function (new_music) {
clearInterval(_global.intID_music);
_global.music.sndMusic.stop();
trace(_global.music.sndMusic);
_global.music.sndMusic.attachSound(new_music);
_global.music.sndMusic.start();
};
v2.repeatMusic = function () {
trace('repeat Music');
_global.music.sndMusic.start();
};
v2.addingSound = function (new_sound, toRepeat) {
clearInterval(_global.intID_sound);
_global.music.sndSound.stop();
trace('adding Sound = ' + new_sound);
_global.music.sndSound.attachSound(new_sound);
_global.music.toRepeatSound = toRepeat;
_global.music.sndSound.start();
};
v2.repeatSound = function () {
trace('repeat Sound ' + _global.music.toRepeatSound);
if (_global.music.toRepeatSound) {
_global.music.sndSound.start();
}
};
v2.musicVolume = 50;
v2.soundVolume = 100;
v2.isMusicMute = false;
v2.isSoundMute = false;
v2.toRepeatSound = false;
ASSetPropFlags(_global.SoundManager.prototype, null, 1);
}
#endinitclip
}
movieClip 289 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 290 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¿Qué hacen ustedes aquÃ, muchachas?';
this.es_strList.scene_1_2 = 'Solamente deseamos \'¡buenas noches!\' la una a la otra... ';
this.es_strList.scene_1_3 = '¿S� ¿Realmente?... ';
this.es_strList.scene_1_4 = 'Pienso en que me dicen la mentira...';
this.es_strList.scene_1_5 = 'Adivino que ustedes se besaban...';
this.es_strList.scene_1_6 = 'Quiero el sexo también...';
this.es_strList.scene_1_7 = '¡Válgame Dios! Nosotras aún no tenÃamos ningún pensamiento que usted es una de nosotras...';
this.es_strList.scene_1_8 = '¿Es Ud una lesbiana?';
this.es_strList.scene_1_9 = ' Estamos todas las lesbianas aquà .... ';
this.es_strList.scene_1_10 = ' ¡Ah, me siento tan cachonda!...';
this.es_strList.scene_1_11 = ' Yo estoy también... ¡Quiero sentir un strap-on dentro de mÃ!';
this.es_strList.scene_1_12 = 'Tengo casi alcancé un orgasmo...';
this.es_strList.scene_1_13 = ' ¿Le gustamos a mÃ, ñiña? ¡Tengo una strap-on!... Vayamos a intentarlo.';
this.es_strList.scene_1_14 = '¡Cómame más rápido! El punto culminante es pronto...';
this.es_strList.scene_1_15 = '¡Intento, querida!';
this.es_strList.scene_1_16 = '¿Está lista de joder, belleza?';
this.es_strList.scene_1_17 = 'SÃ...';
this.es_strList.scene_1_18 = 'Adoro estimular su clÃtoris y ver sus jugos de coño... mmm...';
this.es_strList.scene_1_19 = '¡¡Péguelo en mÃ, por favor!!!';
this.es_strList.scene_1_20 = '¡Más duro!';
this.es_strList.scene_1_21 = '¡Quiero lamer su coño... es tan sabroso!';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Will you agree or not, I\'ll get you, little bitch.';
this.en_strList.scene_1_2 = 'Untie me! Let me go!';
this.en_strList.scene_1_3 = 'Don\'t dare to touch me or I shall scream!';
this.en_strList.scene_1_4 = 'You\'re a sick maniac';
this.en_strList.scene_1_5 = 'I don\'t deny it. My dick is ready to enter your cunt';
this.en_strList.scene_1_6 = 'Help me somebody!';
this.en_strList.scene_1_7 = 'They are raping me!';
this.en_strList.scene_1_8 = 'No one will help you, silly girl.';
this.en_strList.scene_1_9 = 'I\'m not that silly as you think!';
this.en_strList.scene_1_10 = 'All women are the same';
this.en_strList.scene_1_11 = 'That\'s not true!';
this.en_strList.scene_1_12 = 'Obey me or I\'ll show tape to everyone.';
this.en_strList.scene_1_13 = 'You don\'t leave me a choice';
this.en_strList.scene_1_14 = 'Stop it! I\'m tearing apart.';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Что Ð’Ñ‹ здеÑÑŒ делаете, девушки? ';
this.ru_strList.scene_1_2 = 'Мы вÑего лишь пожелали друг другу Ñпокойной ночи…';
this.ru_strList.scene_1_3 = 'Даа? Ðеужели?... ';
this.ru_strList.scene_1_4 = 'Я думаю, что вы мне говорите неправду…';
this.ru_strList.scene_1_5 = 'Я уверена, что вы целовалиÑь…';
this.ru_strList.scene_1_6 = 'Я тоже хочу ÑекÑа…';
this.ru_strList.scene_1_7 = 'Ðичего Ñебе! Мы даже и не догадывалиÑÑŒ, что Ñ‚Ñ‹ – одна из наÑ…';
this.ru_strList.scene_1_8 = 'Ты – леÑбиÑнка? ';
this.ru_strList.scene_1_9 = 'Мы вÑе здеÑÑŒ леÑбиÑнки… и Ñ‚Ñ‹ тоже можешь попробовать любить и быть любимой Ñ Ð½Ð°Ð¼Ð¸â€¦';
this.ru_strList.scene_1_10 = 'Ммм, Ñ Ð²ÑÑ ÑƒÐ¶Ðµ горю!... ';
this.ru_strList.scene_1_11 = 'Я тоже… Я хочу почувÑтвовать внутри ÑÐµÐ±Ñ Ñ‡Ñ‚Ð¾-то побольше! ';
this.ru_strList.scene_1_12 = 'Я уже почти вÑе…';
this.ru_strList.scene_1_13 = 'Я тебе нравлюÑÑŒ, крошка? ПоÑмотри, что у Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ! Давай попробуем Ñто! ';
this.ru_strList.scene_1_14 = 'Двигай быÑтрее Ñзыком! Оргазм уже близок…';
this.ru_strList.scene_1_15 = 'Я ÑтараюÑÑŒ, ÑладкаÑ! ';
this.ru_strList.scene_1_16 = 'Хочешь поиграть Ñо мной, краÑотка? ';
this.ru_strList.scene_1_17 = 'Да…';
this.ru_strList.scene_1_18 = 'Я обожаю Ñтимулировать твой клитор и Ñмотреть, как увлажнÑетÑÑ Ñ‚Ð²Ð¾Ñ ÐºÐ¸Ñка…ммм';
this.ru_strList.scene_1_19 = 'Воткни его в менÑ, пожалуйÑта!!! ';
this.ru_strList.scene_1_20 = 'Сильнее! ';
this.ru_strList.scene_1_21 = 'Я хочу попробовать твою киÑку… она Ñ‚Ð°ÐºÐ°Ñ Ð²ÐºÑƒÑнаÑ! ';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Salut! Tu es tellement belle ! Tu te promènes toute seule?';
this.fr_strList.scene_1_2 = 'Salut! Oui. J\'attend ma mère.';
this.fr_strList.scene_1_3 = 'Quelle choupette sexy. J\'imagine que personne n\'a pas encore pris soin de ton corps doux!';
this.fr_strList.scene_1_4 = 'T\'es un vieux connard ! De quoi tu parle ? Je vais crier au secours!';
this.fr_strList.scene_1_5 = 'Salut! Tu es perdue ? Je peux t\'aider à chercher la maison?';
this.fr_strList.scene_1_6 = 'Non, je ne suis pas perdue. Je me promène juste et je ne parle pas aux inconnus.';
this.fr_strList.scene_1_7 = 'Quel est ton emploi de temps ?';
this.fr_strList.scene_1_8 = 'Je fais mes études dans la section 4. Ma mère doit venir me chercher après l\'école.';
this.fr_strList.scene_1_9 = 'Tu as un copin ? Il a déjà été dans ta culotte?';
this.fr_strList.scene_1_10 = 'Non ! Quelles sales choses tu dis là !?';
this.fr_strList.scene_1_11 = 'Qu\'est-ce que tu pense si on se promène ensemble. Je t\'achèterai une glace...';
this.fr_strList.scene_1_12 = 'Ma mère m\'interdit de parler avec des garçon étrangers...';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Mit csináltok itt, lányok?';
this.hu_strList.scene_1_2 = 'Épp jó éjszakát kÃvántunk egymásnak...';
this.hu_strList.scene_1_3 = 'Igen? Tényleg?... ';
this.hu_strList.scene_1_4 = 'Azt hiszem, nem mondasz nekem igazat...';
this.hu_strList.scene_1_5 = 'Szerintem csókolóztatok...';
this.hu_strList.scene_1_6 = 'Én is szexet akarok...';
this.hu_strList.scene_1_7 = 'Jesszus! Fogalmunk sem volt, hogy te is közénk tartozol...';
this.hu_strList.scene_1_8 = 'Leszbikus vagy?';
this.hu_strList.scene_1_9 = 'Mi itt mind leszbik vagyunk.... és ha gondolod, velünk tarthatsz, ha van kedved egy kis szexhez...';
this.hu_strList.scene_1_10 = 'Annyira kÃvánom a szexet!...';
this.hu_strList.scene_1_11 = 'Én is... Egy műfarkat akarok érezni magamban!';
this.hu_strList.scene_1_12 = 'Majdnem elélveztem...';
this.hu_strList.scene_1_13 = 'Tetszem neked, bébi? Van egy strap-onom!... Próbáljuk ki!';
this.hu_strList.scene_1_14 = 'Gyorsabban! Mindjárt elmegyek...';
this.hu_strList.scene_1_15 = 'Próbálom, édes!';
this.hu_strList.scene_1_16 = 'Készen állsz a dugásra, szépségem?';
this.hu_strList.scene_1_17 = 'Igen....';
this.hu_strList.scene_1_18 = 'Imádom izgatni a csiklódat, és érezni, milyen nedves vagy...mmm';
this.hu_strList.scene_1_19 = 'Dugd be, kérlek!!!';
this.hu_strList.scene_1_20 = 'Erősebben!';
this.hu_strList.scene_1_21 = 'Ki akarlak nyalni... olyan finom a puncid!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Cosa ci state facendo, ragazze?';
this.it_strList.scene_1_2 = 'Ci stiamo dicendo “buona notteâ€...';
this.it_strList.scene_1_3 = 'Sì? Veramente?... ';
this.it_strList.scene_1_4 = 'Penso che mi menta...';
this.it_strList.scene_1_5 = 'Secondo me stavate baciandovi...';
this.it_strList.scene_1_6 = 'Anch’io voglio fare sesso...';
this.it_strList.scene_1_7 = 'Dio! Non pensavamo che fossi come noi...';
this.it_strList.scene_1_8 = 'Sei una lesbica?';
this.it_strList.scene_1_9 = 'Tutti di noi siamo lesbiche qui.... e forse possiamo provare a fare amore...';
this.it_strList.scene_1_10 = 'Oh, sono tanto eccitata!...';
this.it_strList.scene_1_11 = 'Anch’io... voglio sentirmi un vibratore nella fichetta!';
this.it_strList.scene_1_12 = 'Sono quasi venuta...';
this.it_strList.scene_1_13 = 'Mi ami, tesoro? Ho un vibratore!... Proviamolo.';
this.it_strList.scene_1_14 = 'Leccami più forte! Sto per venire...';
this.it_strList.scene_1_15 = 'Sto provando, tesoro!';
this.it_strList.scene_1_16 = 'Sei pronta per scopare, bella?';
this.it_strList.scene_1_17 = 'Sì....';
this.it_strList.scene_1_18 = 'Amo stimolarti il clitoride e vedere l’umidità della tua fichetta...mmm';
this.it_strList.scene_1_19 = 'Penetra in me, per favore!!!';
this.it_strList.scene_1_20 = 'Più forte!';
this.it_strList.scene_1_21 = 'Voglio leccarti la fichetta... è tanto dolce!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Dziewczyny, co tu robicie?';
this.pl_strList.scene_1_2 = 'Życzymy sobie nawzajem dobrej nocy...';
this.pl_strList.scene_1_3 = 'Ta? Jasne?... ';
this.pl_strList.scene_1_4 = 'Wydaje mi się, że kłamiecie...';
this.pl_strList.scene_1_5 = 'Założę się, że się całowałyście...';
this.pl_strList.scene_1_6 = 'Ja też pragnę seksu..';
this.pl_strList.scene_1_7 = 'Ojej! Nie miałyśmy bladego pojęcia, że też jesteś jedną z nas...';
this.pl_strList.scene_1_8 = 'JesteÅ› lesbijkÄ…?';
this.pl_strList.scene_1_9 = 'Wszystkie tutaj jesteśmy lesbijkami.... możesz się z nami pokochać podczas gdy my zjamiemy się tobą...';
this.pl_strList.scene_1_10 = 'Och, jestem taka napalona!...';
this.pl_strList.scene_1_11 = 'Ja też... Mam ochotę poczuć twojego sztucznego penisa we mnie!';
this.pl_strList.scene_1_12 = 'Prawie doszłam...';
this.pl_strList.scene_1_13 = 'Podobam ci się, maleńka? Mam pasa z fiutem!... Wypróbujmy go.';
this.pl_strList.scene_1_14 = 'Liż mnie szybciej! Jestem tak blisko...';
this.pl_strList.scene_1_15 = 'RobiÄ™ co mogÄ™, kochaniutka!';
this.pl_strList.scene_1_16 = 'To jak piękna, ruchamy się?';
this.pl_strList.scene_1_17 = 'Tak....';
this.pl_strList.scene_1_18 = 'Uwielbiam bawić się twoją łechtaczką i patrzeć jak twoja cipka robi się mokra... mmm';
this.pl_strList.scene_1_19 = 'Proszę, wjedź we mnie!!!';
this.pl_strList.scene_1_20 = 'Mocniej!';
this.pl_strList.scene_1_21 = 'Mam ochotę wylizać twoją cipkę... ona jest taka pysznaI!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Was macht ihr hier, Mädchen?';
this.de_strList.scene_1_2 = 'Wir sagten bloß einander “Gute Nachtâ€â€¦';
this.de_strList.scene_1_3 = 'So? Wirklich?...';
this.de_strList.scene_1_4 = 'Ich nehme an, ihr lügt mir…';
this.de_strList.scene_1_5 = 'Ich vermute, ihr küsst euch…';
this.de_strList.scene_1_6 = 'Ich will Sex auch…';
this.de_strList.scene_1_7 = 'Mensch! Wir hatten sogar keine Ahnung, dass du eine von uns bist…';
this.de_strList.scene_1_8 = 'Bist du eine Lesbe?';
this.de_strList.scene_1_9 = 'Wir alle sind Lesben hier… und du kannst uns zu lieben versuchen, während wir dich lieben…';
this.de_strList.scene_1_10 = 'Ah, ich fühle mich so geil!...';
this.de_strList.scene_1_11 = 'Ich auch… Ich will einen Strapon drinnen fühlen!';
this.de_strList.scene_1_12 = 'Es ist fast gekommen…';
this.de_strList.scene_1_13 = 'Hast du mich gern, Baby? Ich habe einen Strapon!... Lass uns es versuchen.';
this.de_strList.scene_1_14 = 'Mach es schneller! Die Klimax ist bald…';
this.de_strList.scene_1_15 = 'Ich versuche es, Süße!';
this.de_strList.scene_1_16 = 'Bist du bereit, zu bumsen?';
this.de_strList.scene_1_17 = 'Ja…';
this.de_strList.scene_1_18 = 'Ich begehre es, deinen Kitzler zu stimulieren und anzusehen, wie es feuchter wird…mmm';
this.de_strList.scene_1_19 = 'Steck ihn in mich, bitte!!!';
this.de_strList.scene_1_20 = 'Harter!';
this.de_strList.scene_1_21 = 'Ich will deine Muschi schmecken… Sie ist so lecker!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Ce faceţi aici, fetelor?';
this.ro_strList.scene_1_2 = 'Tocmai ne spuneam “noapte bună†una alteia...';
this.ro_strList.scene_1_3 = 'Da? Serios?... ';
this.ro_strList.scene_1_4 = 'Cred că mă minţi...';
this.ro_strList.scene_1_5 = 'Cred că vă sărutaţi...';
this.ro_strList.scene_1_6 = 'ÅŸi eu vreau sex...';
this.ro_strList.scene_1_7 = 'Doamne! Habar n-am avut că şi tu eşti ca şi noi...';
this.ro_strList.scene_1_8 = 'Eşti lesbiană?';
this.ro_strList.scene_1_9 = 'Toate de aici suntem lesbiene....şi poţi să încerci să ne iubeşti în timp ce noi te iubim pe tine...';
this.ro_strList.scene_1_10 = 'Oh, mă simt atât de excitată!...';
this.ro_strList.scene_1_11 = 'Şi eu...vreau să simt un penis de plastic înăuntru!';
this.ro_strList.scene_1_12 = 'Aproape că mi-am dat drumul...';
this.ro_strList.scene_1_13 = 'Îţi place de mine, iubito? Am un penis cu hăţuri!...să-l încercăm.';
this.ro_strList.scene_1_14 = 'Mănâncă-mă mai repede! Voi ajunge la climax în curând...';
this.ro_strList.scene_1_15 = 'ÃŽncerc, scumpo!';
this.ro_strList.scene_1_16 = 'EÅŸti gata pentru sex, frumoaso?';
this.ro_strList.scene_1_17 = 'Da....';
this.ro_strList.scene_1_18 = 'Ador să-ţi stimulez clitorisul şi să-ţi văd lichidele din păsărică...mmm';
this.ro_strList.scene_1_19 = 'Introdu-l în mine, te rog!!!';
this.ro_strList.scene_1_20 = 'Mai tare!';
this.ro_strList.scene_1_21 = 'Îmi vine să-ţi mănânc păsărica...e atât de gustoasă!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Какво правите тук момичета?';
this.bg_strList.scene_1_2 = 'Пожелавахме Ñи „лека нощ†една на друга...';
this.bg_strList.scene_1_3 = 'Ðми? Сериозно?... ';
this.bg_strList.scene_1_4 = 'МиÑлÑ, че ме лъжеш...';
this.bg_strList.scene_1_5 = 'МиÑлÑ, че Ñе целувахте...';
this.bg_strList.scene_1_6 = 'И аз иÑкам ÑекÑ...';
this.bg_strList.scene_1_7 = 'Боже! Дори нÑмахме предÑтава, че Ñи една от наÑ...';
this.bg_strList.scene_1_8 = 'ЛеÑбийка ли Ñи?';
this.bg_strList.scene_1_9 = 'Ð’Ñички тук Ñме леÑбийки…и може да Ñе пробваш да ни галиш, докато ние галим теб…';
this.bg_strList.scene_1_10 = 'О, толкова Ñъм възбудена!...';
this.bg_strList.scene_1_11 = 'И аз…ИÑкам да уÑÐµÑ‚Ñ Ð¸Ð·ÐºÑƒÑтвен кур вътре в мен!';
this.bg_strList.scene_1_12 = 'Почти Ñвърших...';
this.bg_strList.scene_1_13 = 'ХареÑваш ли ме, Ñкъпа? Имам колан Ñ Ð¸Ð·ÐºÑƒÑтвен кур!...Ðека да го пробваме.';
this.bg_strList.scene_1_14 = 'Лижи ме по-бързо! Оргазмът наближава...';
this.bg_strList.scene_1_15 = 'Опитвам Ñе, Ñладурче!';
this.bg_strList.scene_1_16 = 'Готова ли Ñи да Ñе чукаме краÑавице?';
this.bg_strList.scene_1_17 = 'Да...';
this.bg_strList.scene_1_18 = 'Обожавам да Ñтимулирам клитора ти и да гледам Ñоковете на котенцето ти…ммм';
this.bg_strList.scene_1_19 = 'Вкарай ми го, Ð¼Ð¾Ð»Ñ Ñ‚Ðµ!!!';
this.bg_strList.scene_1_20 = 'По-Ñилно!';
this.bg_strList.scene_1_21 = 'ИÑкам да ти изÑм котенцето…толкова е вкуÑно!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'O que fazem aqui garotas?';
this.pt_strList.scene_1_2 = 'Estavamos só a dar as boas noites...';
this.pt_strList.scene_1_3 = 'Sim? A sério?... ';
this.pt_strList.scene_1_4 = 'Acho que me estão a dizer umas mentiras...';
this.pt_strList.scene_1_5 = 'Acho que se estavam a beijar...';
this.pt_strList.scene_1_6 = 'Também quero sexo...';
this.pt_strList.scene_1_7 = 'Credo! Nós nem sabiamos que tu eras uma das nossas...';
this.pt_strList.scene_1_8 = 'És lésbica?';
this.pt_strList.scene_1_9 = 'Aqui somos todas lésbicas.... e podem tentar dar-nos prazer enquanto te damos prazer a ti...';
this.pt_strList.scene_1_10 = 'Oh, estou cheia de tesão!...';
this.pt_strList.scene_1_11 = 'Eu também... Quero sentir uma pomba amarrada dentro de mim!';
this.pt_strList.scene_1_12 = 'Estou quase a vir...';
this.pt_strList.scene_1_13 = 'Gostas de mim gostosa? Tenho uma pomba amarrada!... Vamos experimentar.';
this.pt_strList.scene_1_14 = 'Come-me com mais força! Estou quase a vir-me...';
this.pt_strList.scene_1_15 = 'Estou a tentar gostosa!';
this.pt_strList.scene_1_16 = 'Estás pronta para foder gostosa?';
this.pt_strList.scene_1_17 = 'Sim....';
this.pt_strList.scene_1_18 = 'Adoro estimular o teu clitoris e ver os lÃquidos da tua cona...mmm';
this.pt_strList.scene_1_19 = 'Enfia-o dentro de mim, por favor!!!';
this.pt_strList.scene_1_20 = 'Com mais força!';
this.pt_strList.scene_1_21 = 'Quero comer a tua cona... é tão saborosa!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Å ta radite ovde, devojke?';
this.sr_strList.scene_1_2 = 'Samo smo htele da poželimo “laku noć†jedna drugoj...';
this.sr_strList.scene_1_3 = 'Stvarno?... ';
this.sr_strList.scene_1_4 = 'Ja mislim da vi mene lažete...';
this.sr_strList.scene_1_5 = 'Pretpostavljam da ste se ljubile...';
this.sr_strList.scene_1_6 = 'Ja takođe hoću da se kresnem...';
this.sr_strList.scene_1_7 = 'Brate! Nismo ni znale da si jedna od nas...';
this.sr_strList.scene_1_8 = 'Da li si ti lezbejka?';
this.sr_strList.scene_1_9 = 'Sve smo lezbejke ovde.... a ti možeš da probaš da nas voliš kako ćemo i mi voleti tebe...';
this.sr_strList.scene_1_10 = 'Oh, tako sam napaljena!...';
this.sr_strList.scene_1_11 = 'I ja... Želim da osetim strep u sebi!';
this.sr_strList.scene_1_12 = 'Skoro sam svršila...';
this.sr_strList.scene_1_13 = 'Da li ti se sviđam, draga? Imam strep!... Ajde da ga probamo.';
this.sr_strList.scene_1_14 = 'Liži me brže! Uskoro ću da svršim...';
this.sr_strList.scene_1_15 = 'Trudim se dušo!';
this.sr_strList.scene_1_16 = 'Da li spremna da se kresneš, lepotice?';
this.sr_strList.scene_1_17 = 'Da....';
this.sr_strList.scene_1_18 = 'Uživam da stimuÄiÅ¡em tvoj klitoris i da gledam tvoje sokove...mmm';
this.sr_strList.scene_1_19 = 'Gurni mi ga molim te!!!';
this.sr_strList.scene_1_20 = 'JaÄe!';
this.sr_strList.scene_1_21 = 'Želim da ti poližem picu... tako je ukusna!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Що це ви робите?';
this.ua_strList.scene_1_2 = 'ПроÑто балакаємо... Чи тобі щоÑÑŒ не подобаєтьÑÑ?';
this.ua_strList.scene_1_3 = 'Та ви що? ДійÑно?... ';
this.ua_strList.scene_1_4 = 'Мені здаєтьÑÑ, ви мені брешете...';
this.ua_strList.scene_1_5 = 'Я впевнена, ви щойно цілувалиÑÑŒ...';
this.ua_strList.scene_1_6 = 'Я також хочу ÑекÑу...';
this.ua_strList.scene_1_7 = 'ГоÑподи! Ми й не подумали, що ти можеш виÑвитиÑÑŒ однією з наÑ...';
this.ua_strList.scene_1_8 = 'Ти леÑбіÑнка?';
this.ua_strList.scene_1_9 = 'Ми вÑÑ– тут леÑбіÑнки.... Ñ– коли вже ти зацікавилаÑÑŒ нашим Ñправами, ми пропонуємо тобі відвідати невеличку приватну вечірку...';
this.ua_strList.scene_1_10 = 'О, Ñ Ð¿Ð¾Ñ‡ÑƒÐ²Ð°ÑŽÑ‚ÑŒ такою збудженою!...';
this.ua_strList.scene_1_11 = 'Я також... Хочу відчути твій Ñтрапон вÑередині Ñебе!';
this.ua_strList.scene_1_12 = 'Я вже на грані оргазму...';
this.ua_strList.scene_1_13 = 'Я подобаюÑÑŒ тобі, крихітко? Давай-но Ñпробуємо мій новий Ñтрапон у дії!';
this.ua_strList.scene_1_14 = 'Лижи мене, швидше! Я кінчаю!!';
this.ua_strList.scene_1_15 = 'ÐамагаюÑÑŒ, люба!';
this.ua_strList.scene_1_16 = 'Готова до ÑекÑу, краÑуне?';
this.ua_strList.scene_1_17 = 'Так....';
this.ua_strList.scene_1_18 = 'Мені шалено подобаєтьÑÑ Ñтимулювати твій клітор та ÑпоÑтерігати за тим, Ñк Ñік витікає з піхви… ммм';
this.ua_strList.scene_1_19 = 'Ð’Ñтроми його в мене, будь лаÑка!!!';
this.ua_strList.scene_1_20 = 'Дужче!';
this.ua_strList.scene_1_21 = 'Дозволь мені вилизати твою гарÑчу дірочку, вона виглÑдає такою Ñолодкою!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'College Sluts - Bondage Discipline';
this.gameNameList.bg = 'ЛеÑбийÑко ÑÐµÐºÑ Ð¿Ð°Ñ€Ñ‚Ð¸';
this.gameNameList.ru = 'ЛеÑбийÑкие игры Ñо Ñтрапоном';
this.gameNameList.de = 'Lesbische Straponfreude';
this.gameNameList.es = 'Strap-on Lesbiano para AlegrÃa';
this.gameNameList.fr = 'Grosse queue pour la Choupette';
this.gameNameList.hu = 'Leszbi strap-on örömök';
this.gameNameList.it = 'Gioia Sessuale Lesbica con un Vibratore';
this.gameNameList.pl = 'Radość Lesbijskiego Seksu';
this.gameNameList.pt = 'Lésbicas Amarradas Joy';
this.gameNameList.sr = 'Lezbejsko vezivanje Džoj';
this.gameNameList.ua = 'ЛеÑбійÑькі Розваги';
this.gameNameList.ro = 'Distracţia Sexuală a Lesbienelor';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 291 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 292 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 293 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 294 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
if (this.datasList.gameOverFrame > 0) {
this.datasList.status = 500;
} else {
this.datasList.status = 0;
}
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
if (this.datasList.gameOverFrame > 0) {
_root.counter.gotoAndStop(Math.floor(_root.counter._totalframes * 0.5));
} else {
_root.counter.gotoAndStop(1);
}
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v10 = _root._xmouse;
var v12 = _root._ymouse;
var v13 = Math.sqrt(Math.pow(v10 - obj.datasList.x, 2) + Math.pow(v12 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v13) {
obj.datasList.dist = v13;
} else {
var v15 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v14 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v16 = Math.sqrt(Math.pow(v15, 2) + Math.pow(v14, 2));
var v9 = v16 / obj.datasList.counter * obj.datasList.difficulty;
if (v9 > 7 * obj.datasList.counter) {
v9 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v9);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v10;
obj.datasList.y = v12;
}
trace('Status = ' + obj.datasList.status);
var v5 = 100 * obj.datasList.status / 1000;
if (v5 > 100) {
v5 = 100;
}
var v7 = obj.datasList.soundList.length;
if (v7 > 0) {
if (v5 == 0) {
_global.music.stopSound();
_global.myShakehand.sound_current = -1;
} else {
if (v5 < 100) {
var v11 = Math.floor(v5 / (100 / v7));
if (_global.myShakehand.sound_current != v11 && v11 < v7) {
_global.myShakehand.sound_current = v11;
_global.music.addSound(obj.datasList.soundList[_global.myShakehand.sound_current], 0, true);
}
} else {
if (v5 >= 100) {
_global.music.dontRepeatSound();
_global.music.stopSound();
}
}
}
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v5 / 100) + obj.datasList.minFrameJump;
var v6 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v6 > obj.datasList.m_frame) {
v6 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v6;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v10;
obj.datasList.last_y = v12;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v8 = obj.datasList.status * 0.005 + 1;
if (v8 > 5) {
v8 = 5;
}
obj.datasList.status -= v8;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (obj.datasList.status == 0 && obj.datasList.gameOverFrame > 0) {
this.gameOver(obj.datasList.gameOverFrame);
}
if (v5 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
v2.gameOver = function (frame) {
_root.gotoAndStop(frame);
_global.myShakehand.kill();
};
v2.sound_current = -1;
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 295 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('center');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
frame 2 {
gotoAndPlay(1);
}
frame 14 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://www.adultgamecity.com/?fr=' + _global.LanguageGame + '-College-Sluts-Bondage-Discipline-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_global.music = new SoundManager();
_root.music_vol = 70;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 70) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 70;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 70;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 70) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 70;
}
_root.sound.setVolume(_root.sound_vol);
};
Stage.scaleMode = 'showAll';
_root.myButton_lol.onRelease = function () {
Stage.displayState = (Stage.displayState == 'normal') ? 'fullScreen' : 'normal';
};
}
movieClip 225 {
}
movieClip 229 {
}
movieClip 231 {
}
frame 15 {
_root.game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [350, 210], 'obj': 'button_play', 'frame': 20, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 238 {
frame 208 {
stop();
}
}
movieClip 240 {
}
frame 20 {
_global.myWaiting = new Waiting(352, _currentframe + 1);
stop();
}
movieClip 243 {
frame 442 {
stop();
}
}
movieClip 246 {
frame 30 {
stop();
}
}
frame 21 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1});
stop();
}
movieClip 248 {
}
movieClip 249 {
}
frame 22 {
_global.myWaiting = new Waiting(25, _currentframe + 1);
stop();
}
movieClip 251 {
frame 100 {
gotoAndPlay(25);
}
}
frame 23 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2});
stop();
}
frame 24 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3});
stop();
}
frame 25 {
_global.myWaiting = new Waiting(96, _currentframe + 1);
stop();
}
movieClip 253 {
frame 96 {
stop();
}
}
frame 26 {
_global.soundList = new Array('solo');
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 255 {
}
frame 28 {
_global.myWaiting = new Waiting(5, _currentframe + 1);
stop();
}
movieClip 257 {
frame 71 {
stop();
}
}
frame 29 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4});
stop();
}
movieClip 259 {
}
frame 30 {
_global.myWaiting = new Waiting(17, _currentframe + 1);
stop();
}
movieClip 261 {
frame 94 {
gotoAndPlay(17);
}
}
frame 31 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5});
stop();
}
frame 32 {
_global.soundList = new Array('solo');
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 263 {
}
frame 34 {
_global.myWaiting = new Waiting(4, _currentframe + 1);
stop();
}
movieClip 265 {
}
frame 35 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6});
stop();
}
frame 36 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7});
stop();
}
frame 37 {
_global.soundList = new Array('solo');
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 267 {
}
frame 39 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_8, 'answer': _global.str.scene_1_9, 'correct': false, 'frame': _currentframe + 2, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_10, 'answer': _global.str.scene_1_11, 'correct': false, 'frame': _currentframe + 2, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_12, 'answer': _global.str.scene_1_13, 'correct': true, 'frame': _currentframe + 2, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 35, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], _currentframe + 3);
stop();
}
movieClip 269 {
}
movieClip 271 {
}
frame 42 {
_global.myWaiting = new Waiting(19, _currentframe + 1);
stop();
}
movieClip 273 {
frame 19 {
stop();
}
}
frame 43 {
_global.soundList = new Array('solo');
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 275 {
}
frame 45 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_14});
stop();
}
movieClip 277 {
frame 71 {
stop();
}
}
frame 46 {
_global.myWaiting = new Waiting(466, _currentframe + 1);
stop();
}
movieClip 279 {
frame 466 {
stop();
}
}
frame 47 {
_global.myWaiting = new Waiting(100, 165);
stop();
}
movieClip 282 {
}
movieClip 284 {
frame 30 {
stop();
}
}
frame 165 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-10, 302], 'obj': 'btn_again', 'frame': 20, 'url': ''}, {'area': [250, 302], 'obj': 'btn_more', 'frame': 0, 'url': 'http://www.adultgamecity.com/?fr=' + _global.LanguageGame + '-College-Sluts-Bondage-Discipline-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 286 {
}