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Steampunk Odyssey - Side scrolling point and click puzzle game.swf

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Flash #129328

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Text
HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

ActionScript [AS3]

Section 1
//01_platform_LR_w260_m200_31 (steampunk_armor_fla.01_platform_LR_w260_m200_31) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 01_platform_LR_w260_m200_31 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 01_platform_LR_w260_m200_31(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 200), vy, 200, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 2
//01_tutorial_30 (steampunk_armor_fla.01_tutorial_30) package steampunk_armor_fla { import flash.display.*; public dynamic class 01_tutorial_30 extends MovieClip { public function 01_tutorial_30(){ addFrameScript(249, frame250); } function frame250(){ stop(); } } }//package steampunk_armor_fla
Section 3
//02_meh1_49 (steampunk_armor_fla.02_meh1_49) package steampunk_armor_fla { import flash.display.*; public dynamic class 02_meh1_49 extends MovieClip { public function 02_meh1_49(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 98, frame99, 99, frame100); } function frame10(){ stop(); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame3(){ stop(); } function frame13(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame22(){ stop(); } function frame4(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame23(){ stop(); } function frame21(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame30(){ stop(); } function frame29(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } function frame20(){ stop(); } function frame38(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame34(){ stop(); } function frame33(){ stop(); } function frame40(){ stop(); } function frame39(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame41(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame42(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame54(){ stop(); } function frame55(){ stop(); } function frame56(){ stop(); } function frame50(){ stop(); } function frame58(){ stop(); } function frame59(){ stop(); } function frame57(){ stop(); } function frame60(){ stop(); } function frame61(){ stop(); } function frame62(){ stop(); } function frame63(){ stop(); } function frame64(){ stop(); } function frame65(){ stop(); } function frame66(){ stop(); } function frame67(){ stop(); } function frame68(){ stop(); } function frame69(){ stop(); } function frame70(){ stop(); } function frame72(){ stop(); } function frame73(){ stop(); } function frame75(){ stop(); } function frame77(){ stop(); } function frame71(){ stop(); } function frame76(){ stop(); } function frame78(){ stop(); } function frame74(){ stop(); } function frame79(){ stop(); } function frame80(){ stop(); } function frame81(){ stop(); } function frame84(){ stop(); } function frame85(){ stop(); } function frame86(){ stop(); } function frame87(){ stop(); } function frame88(){ stop(); } function frame82(){ stop(); } function frame83(){ stop(); } function frame89(){ stop(); } function frame90(){ stop(); } function frame91(){ stop(); } function frame93(){ stop(); } function frame94(){ stop(); } function frame95(){ stop(); } function frame98(){ stop(); } function frame92(){ stop(); } function frame97(){ stop(); } function frame99(){ stop(); } function frame96(){ stop(); } function frame100(){ stop(); } } }//package steampunk_armor_fla
Section 4
//02_meh2_57 (steampunk_armor_fla.02_meh2_57) package steampunk_armor_fla { import flash.display.*; public dynamic class 02_meh2_57 extends MovieClip { public function 02_meh2_57(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 98, frame99, 99, frame100); } function frame10(){ stop(); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame3(){ stop(); } function frame13(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame22(){ stop(); } function frame4(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame23(){ stop(); } function frame21(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame30(){ stop(); } function frame29(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } function frame20(){ stop(); } function frame38(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame34(){ stop(); } function frame33(){ stop(); } function frame40(){ stop(); } function frame39(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame41(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame42(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame54(){ stop(); } function frame55(){ stop(); } function frame56(){ stop(); } function frame50(){ stop(); } function frame58(){ stop(); } function frame59(){ stop(); } function frame57(){ stop(); } function frame60(){ stop(); } function frame61(){ stop(); } function frame62(){ stop(); } function frame63(){ stop(); } function frame64(){ stop(); } function frame65(){ stop(); } function frame66(){ stop(); } function frame67(){ stop(); } function frame68(){ stop(); } function frame69(){ stop(); } function frame70(){ stop(); } function frame72(){ stop(); } function frame73(){ stop(); } function frame75(){ stop(); } function frame77(){ stop(); } function frame71(){ stop(); } function frame76(){ stop(); } function frame78(){ stop(); } function frame74(){ stop(); } function frame79(){ stop(); } function frame80(){ stop(); } function frame81(){ stop(); } function frame84(){ stop(); } function frame85(){ stop(); } function frame86(){ stop(); } function frame87(){ stop(); } function frame88(){ stop(); } function frame82(){ stop(); } function frame83(){ stop(); } function frame89(){ stop(); } function frame90(){ stop(); } function frame91(){ stop(); } function frame93(){ stop(); } function frame94(){ stop(); } function frame95(){ stop(); } function frame98(){ stop(); } function frame92(){ stop(); } function frame97(){ stop(); } function frame99(){ stop(); } function frame96(){ stop(); } function frame100(){ stop(); } } }//package steampunk_armor_fla
Section 5
//02_meh2_born_56 (steampunk_armor_fla.02_meh2_born_56) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_meh2_born_56 extends MovieClip { public var channel:SoundChannel; public var drum:sound_platform; public function 02_meh2_born_56(){ addFrameScript(9, frame10, 99, frame100); } function frame10(){ drum = new sound_platform(); channel = drum.play(); } function frame100(){ stop(); (root as MovieClip).obj_level.play(); } } }//package steampunk_armor_fla
Section 6
//02_meh3_53 (steampunk_armor_fla.02_meh3_53) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_meh3_53 extends MovieClip { public var drum2:sound_switch; public var btn:SimpleButton; public var channel2:SoundChannel; public function 02_meh3_53(){ addFrameScript(0, frame1, 1, frame2, 25, frame26); } public function func_Button(_arg1:MouseEvent):void{ play(); } function frame1(){ stop(); btn.addEventListener(MouseEvent.CLICK, func_Button); } function frame26(){ stop(); (root as MovieClip).obj_level.play(); } function frame2(){ drum2 = new sound_switch(); channel2 = drum2.play(); } } }//package steampunk_armor_fla
Section 7
//02_platform1_UD_w160_m200_51 (steampunk_armor_fla.02_platform1_UD_w160_m200_51) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_platform1_UD_w160_m200_51 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 02_platform1_UD_w160_m200_51(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; var _local3:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; _local3 = (Math.floor((Math.abs((_local2 - vy)) / 2)) + 1); (parent as MovieClip).obj_back1.gotoAndStop(_local3); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 200); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 8
//02_platform2_UD_w160_m200_58 (steampunk_armor_fla.02_platform2_UD_w160_m200_58) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_platform2_UD_w160_m200_58 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 02_platform2_UD_w160_m200_58(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; var _local3:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; _local3 = (Math.floor((Math.abs((_local2 - vy)) / 2)) + 1); (parent as MovieClip).obj_back2.gotoAndStop(_local3); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 200); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 9
//03_tube1_LR_w50_m150_64 (steampunk_armor_fla.03_tube1_LR_w50_m150_64) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 03_tube1_LR_w50_m150_64 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var cy:Number; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 03_tube1_LR_w50_m150_64(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 150, 0); drum = new sound_platform(); cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 10
//03_tube2_RL_w50_m150_61 (steampunk_armor_fla.03_tube2_RL_w50_m150_61) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 03_tube2_RL_w50_m150_61 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var cy:Number; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 03_tube2_RL_w50_m150_61(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 150, 0); drum = new sound_platform(); cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 11
//03_wall_UD_m350_65 (steampunk_armor_fla.03_wall_UD_m350_65) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 03_wall_UD_m350_65 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public var obj_clsn2:MovieClip; public function 03_wall_UD_m350_65(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; } else { if (obj_clsn2.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = (this.y - 350); rec = new Rectangle(vx, vy, 0, 350); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 12
//04_platform_UD_w160_m350_72 (steampunk_armor_fla.04_platform_UD_w160_m350_72) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 04_platform_UD_w160_m350_72 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 04_platform_UD_w160_m350_72(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 350); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 13
//04_teleport1_70 (steampunk_armor_fla.04_teleport1_70) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 04_teleport1_70 extends MovieClip { public var obj_clsn:MovieClip; public function 04_teleport1_70(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).obj_level.obj_hero.x = -430; (root as MovieClip).obj_level.obj_hero.y = 0; }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 14
//04_teleport2_69 (steampunk_armor_fla.04_teleport2_69) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 04_teleport2_69 extends MovieClip { public var obj_clsn:MovieClip; public function 04_teleport2_69(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).obj_level.obj_hero.x = -430; (root as MovieClip).obj_level.obj_hero.y = 175; }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 15
//05_meh1_85 (steampunk_armor_fla.05_meh1_85) package steampunk_armor_fla { import flash.display.*; public dynamic class 05_meh1_85 extends MovieClip { public function 05_meh1_85(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 98, frame99, 99, frame100); } function frame10(){ stop(); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame3(){ stop(); } function frame13(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame22(){ stop(); } function frame4(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame23(){ stop(); } function frame21(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame30(){ stop(); } function frame29(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } function frame20(){ stop(); } function frame38(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame34(){ stop(); } function frame33(){ stop(); } function frame40(){ stop(); } function frame39(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame41(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame42(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame54(){ stop(); } function frame55(){ stop(); } function frame56(){ stop(); } function frame50(){ stop(); } function frame58(){ stop(); } function frame59(){ stop(); } function frame57(){ stop(); } function frame60(){ stop(); } function frame61(){ stop(); } function frame62(){ stop(); } function frame63(){ stop(); } function frame64(){ stop(); } function frame65(){ stop(); } function frame66(){ stop(); } function frame67(){ stop(); } function frame68(){ stop(); } function frame69(){ stop(); } function frame70(){ stop(); } function frame72(){ stop(); } function frame73(){ stop(); } function frame75(){ stop(); } function frame77(){ stop(); } function frame71(){ stop(); } function frame76(){ stop(); } function frame78(){ stop(); } function frame74(){ stop(); } function frame79(){ stop(); } function frame80(){ stop(); } function frame81(){ stop(); } function frame84(){ stop(); } function frame85(){ stop(); } function frame86(){ stop(); } function frame87(){ stop(); } function frame88(){ stop(); } function frame82(){ stop(); } function frame83(){ stop(); } function frame89(){ stop(); } function frame90(){ stop(); } function frame91(){ stop(); } function frame93(){ stop(); } function frame94(){ stop(); } function frame95(){ stop(); } function frame98(){ stop(); } function frame92(){ stop(); } function frame97(){ stop(); } function frame99(){ stop(); } function frame96(){ stop(); } function frame100(){ stop(); } } }//package steampunk_armor_fla
Section 16
//05_meh2_1_82 (steampunk_armor_fla.05_meh2_1_82) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh2_1_82 extends MovieClip { public var obj_hero:MovieClip; public var vP:Number; public var obj_clsn:MovieClip; public var obj_barrel:MovieClip; public function 05_meh2_1_82(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_barrel2; var _local3:SoundChannel; var _local4:sound_barrel1; var _local5:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_hero.hitTestObject((parent as MovieClip).obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; if (vP == 1){ this.x = (parent as MovieClip).obj_platform.x; this.y = (parent as MovieClip).obj_platform.y; if (obj_barrel.hitTestObject((parent as MovieClip).obj_b3.obj_barrel)){ this.y = ((parent as MovieClip).obj_b3.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (obj_barrel.hitTestObject((parent as MovieClip).obj_b2.obj_barrel)){ this.y = ((parent as MovieClip).obj_b2.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (((((parent as MovieClip).obj_platform.vB == 1)) && (((parent as MovieClip).obj_platform.y > ((parent as MovieClip).obj_platform.vy + 195))))){ vP = 0; (parent as MovieClip).obj_platform.vB = 0; (parent as MovieClip).obj_platform.y = (this.y - 30); this.y = 85; if ((((((this.x > -120)) && ((this.x < -80)))) && (((parent as MovieClip).vStep == 0)))){ this.x = 1000; (parent as MovieClip).play(); } else { _local2 = new sound_barrel2(); _local3 = _local2.play(); }; }; }; }; } else { if (obj_clsn.hitTestObject((parent as MovieClip).obj_platform.obj_clsn)){ if ((parent as MovieClip).obj_platform.vB == 0){ vP = 1; (parent as MovieClip).obj_platform.vB = 1; (parent as MovieClip).obj_platform.y = (this.y - 35); _local4 = new sound_barrel1(); _local5 = _local4.play(); }; }; }; }; } function frame1(){ vP = 0; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 17
//05_meh2_2_83 (steampunk_armor_fla.05_meh2_2_83) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh2_2_83 extends MovieClip { public var obj_hero:MovieClip; public var vP:Number; public var obj_clsn:MovieClip; public var obj_barrel:MovieClip; public function 05_meh2_2_83(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_barrel2; var _local3:SoundChannel; var _local4:sound_barrel1; var _local5:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_hero.hitTestObject((parent as MovieClip).obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; if (vP == 1){ this.x = (parent as MovieClip).obj_platform.x; this.y = (parent as MovieClip).obj_platform.y; if (obj_barrel.hitTestObject((parent as MovieClip).obj_b1.obj_barrel)){ this.y = ((parent as MovieClip).obj_b1.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (obj_barrel.hitTestObject((parent as MovieClip).obj_b3.obj_barrel)){ this.y = ((parent as MovieClip).obj_b3.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (((((parent as MovieClip).obj_platform.vB == 1)) && (((parent as MovieClip).obj_platform.y > ((parent as MovieClip).obj_platform.vy + 195))))){ vP = 0; (parent as MovieClip).obj_platform.vB = 0; (parent as MovieClip).obj_platform.y = (this.y - 30); this.y = 85; if ((((((this.x > -120)) && ((this.x < -80)))) && (((parent as MovieClip).vStep == 0)))){ this.x = 1000; (parent as MovieClip).play(); } else { _local2 = new sound_barrel2(); _local3 = _local2.play(); }; }; }; }; } else { if (obj_clsn.hitTestObject((parent as MovieClip).obj_platform.obj_clsn)){ if ((parent as MovieClip).obj_platform.vB == 0){ vP = 1; (parent as MovieClip).obj_platform.vB = 1; (parent as MovieClip).obj_platform.y = (this.y - 35); _local4 = new sound_barrel1(); _local5 = _local4.play(); }; }; }; }; } function frame1(){ vP = 0; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 18
//05_meh2_3_84 (steampunk_armor_fla.05_meh2_3_84) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh2_3_84 extends MovieClip { public var obj_hero:MovieClip; public var vP:Number; public var obj_clsn:MovieClip; public var obj_barrel:MovieClip; public function 05_meh2_3_84(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_barrel2; var _local3:SoundChannel; var _local4:sound_barrel1; var _local5:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_hero.hitTestObject((parent as MovieClip).obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; if (vP == 1){ this.x = (parent as MovieClip).obj_platform.x; this.y = (parent as MovieClip).obj_platform.y; if (obj_barrel.hitTestObject((parent as MovieClip).obj_b1.obj_barrel)){ this.y = ((parent as MovieClip).obj_b1.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (obj_barrel.hitTestObject((parent as MovieClip).obj_b2.obj_barrel)){ this.y = ((parent as MovieClip).obj_b2.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (((((parent as MovieClip).obj_platform.vB == 1)) && (((parent as MovieClip).obj_platform.y > ((parent as MovieClip).obj_platform.vy + 195))))){ vP = 0; (parent as MovieClip).obj_platform.vB = 0; (parent as MovieClip).obj_platform.y = (this.y - 30); this.y = 85; if ((((((this.x > -120)) && ((this.x < -80)))) && (((parent as MovieClip).vStep == 0)))){ this.x = 1000; (parent as MovieClip).play(); } else { _local2 = new sound_barrel2(); _local3 = _local2.play(); }; }; }; }; } else { if (obj_clsn.hitTestObject((parent as MovieClip).obj_platform.obj_clsn)){ if ((parent as MovieClip).obj_platform.vB == 0){ vP = 1; (parent as MovieClip).obj_platform.vB = 1; (parent as MovieClip).obj_platform.y = (this.y - 35); _local4 = new sound_barrel1(); _local5 = _local4.play(); }; }; }; }; } function frame1(){ vP = 0; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 19
//05_meh3_88 (steampunk_armor_fla.05_meh3_88) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh3_88 extends MovieClip { public var drum2:sound_barrel2; public var cy:Number; public var channel2:SoundChannel; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 05_meh3_88(){ addFrameScript(8, frame9, 9, frame10); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = ((cy - (h1 / 2)) - (h2 / 2)); (root as MovieClip).vHeroFall = 0; }; }; } function frame10(){ cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } function frame9(){ drum2 = new sound_barrel2(); channel2 = drum2.play(); } } }//package steampunk_armor_fla
Section 20
//05_platform_LR_m200_86 (steampunk_armor_fla.05_platform_LR_m200_86) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_platform_LR_m200_86 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public function 05_platform_LR_m200_86(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.x; (parent as MovieClip).obj_platform.x = _local2; (parent as MovieClip).obj_back.x = _local2; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 500), vy, 500, 0); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 21
//05_platform_UD_m200_87 (steampunk_armor_fla.05_platform_UD_m200_87) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_platform_UD_m200_87 extends MovieClip { public var channel:SoundChannel; public var drum:sound_platform; public var vB:Number; public var obj_platform:SimpleButton; public var vy:Number; public var obj_clsn:MovieClip; public function 05_platform_UD_m200_87(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; var _local3:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; _local3 = (Math.floor((Math.abs((_local2 - vy)) / 2)) + 1); (parent as MovieClip).obj_back.gotoAndStop(_local3); }; } function frame1(){ vB = 0; vy = this.y; drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Rectangle; _local2 = this.x; _local3 = new Rectangle(_local2, vy, 0, 200); this.startDrag(false, _local3); channel = drum.play(); } } }//package steampunk_armor_fla
Section 22
//06_gear_UD_m400_78 (steampunk_armor_fla.06_gear_UD_m400_78) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 06_gear_UD_m400_78 extends MovieClip { public var vDownY:Number; public var i:Number; public var obj_clsn:MovieClip; public var vUpY:Number; public function 06_gear_UD_m400_78(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if ((((this.y > vDownY)) || ((this.y < vUpY)))){ i = (i * -1); }; this.y = (this.y + i); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; } function frame1(){ vDownY = (this.y + 350); vUpY = this.y; i = 8; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 23
//06_tube_w50_76 (steampunk_armor_fla.06_tube_w50_76) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 06_tube_w50_76 extends MovieClip { public var hy:Number; public var cy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 06_tube_w50_76(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 24
//07_wall_98 (steampunk_armor_fla.07_wall_98) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall_98 extends MovieClip { public var obj_clsn:MovieClip; public function 07_wall_98(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 25
//07_wall1_UD_m150_97 (steampunk_armor_fla.07_wall1_UD_m150_97) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall1_UD_m150_97 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public function 07_wall1_UD_m150_97(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { (parent as MovieClip).obj_back1.y = (150 - this.y); (parent as MovieClip).obj_back2.y = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = (this.y - 150); rec = new Rectangle(vx, vy, 0, 150); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 26
//07_wall2_UD_m150_99 (steampunk_armor_fla.07_wall2_UD_m150_99) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall2_UD_m150_99 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public function 07_wall2_UD_m150_99(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = (this.y - 150); rec = new Rectangle(vx, vy, 0, 150); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 27
//07_wall3_UD_m150_100 (steampunk_armor_fla.07_wall3_UD_m150_100) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall3_UD_m150_100 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public function 07_wall3_UD_m150_100(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { (parent as MovieClip).obj_back3.y = (150 - this.y); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 150); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 28
//08_platform_UD_w160_m100_94 (steampunk_armor_fla.08_platform_UD_w160_m100_94) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 08_platform_UD_w160_m100_94 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 08_platform_UD_w160_m100_94(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, (vy - 150), 0, 150); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 29
//08_platform1_LR_w260_m200_92 (steampunk_armor_fla.08_platform1_LR_w260_m200_92) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 08_platform1_LR_w260_m200_92 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 08_platform1_LR_w260_m200_92(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 200), vy, 250, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 30
//08_platform2_LR_m100_93 (steampunk_armor_fla.08_platform2_LR_m100_93) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 08_platform2_LR_m100_93 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 08_platform2_LR_m100_93(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 100), vy, 100, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 31
//09_meh_107 (steampunk_armor_fla.09_meh_107) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class 09_meh_107 extends MovieClip { public var channel:SoundChannel; public var drum2:sound_switch; public var btn:SimpleButton; public var drum:sound_platform; public var channel2:SoundChannel; public var vb:Number; public function 09_meh_107(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 11, frame12, 44, frame45); } public function func_Button(_arg1:MouseEvent):void{ if (vb == 0){ vb = 1; } else { vb = 0; }; play(); } function frame12(){ drum = new sound_platform(); channel = drum.play(); } function frame3(){ drum2 = new sound_switch(); channel2 = drum2.play(); } function frame1(){ vb = 0; } function frame2(){ stop(); btn.addEventListener(MouseEvent.CLICK, func_Button); } function frame45(){ gotoAndStop("l_start"); } } }//package steampunk_armor_fla
Section 32
//09_platform1_UDm200_106 (steampunk_armor_fla.09_platform1_UDm200_106) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 09_platform1_UDm200_106 extends MovieClip { public var hy:Number; public var i:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 09_platform1_UDm200_106(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; if (((((parent as MovieClip).obj_btn.vb == 1)) && (!((_local2 == -100))))){ this.y = (this.y - i); if (this.y < -100){ this.y = -100; }; }; if (((((parent as MovieClip).obj_btn.vb == 0)) && (!((_local2 == 100))))){ this.y = (this.y + i); if (this.y > 100){ this.y = 100; }; }; }; } function frame1(){ h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); i = 5; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 33
//09_platform2_UDm200copy_105 (steampunk_armor_fla.09_platform2_UDm200copy_105) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 09_platform2_UDm200copy_105 extends MovieClip { public var hy:Number; public var i:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 09_platform2_UDm200copy_105(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; if (((((parent as MovieClip).obj_btn.vb == 1)) && (!((_local2 == 100))))){ this.y = (this.y + i); if (this.y > 100){ this.y = 100; }; }; if (((((parent as MovieClip).obj_btn.vb == 0)) && (!((_local2 == -100))))){ this.y = (this.y - i); if (this.y < -100){ this.y = -100; }; }; }; } function frame1(){ h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); i = 5; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 34
//11_tube_LR_w50_m300_110 (steampunk_armor_fla.11_tube_LR_w50_m300_110) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 11_tube_LR_w50_m300_110 extends MovieClip { public var hy:Number; public var vDownY:Number; public var i:Number; public var cy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public var vUpY:Number; public function 11_tube_LR_w50_m300_110(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if ((((this.x > vDownY)) || ((this.x < vUpY)))){ i = (i * -1); }; this.x = (this.x + i); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ vDownY = this.x; vUpY = (this.x - 300); i = 5; cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 35
//12_platform_LR_w260_m200_127 (steampunk_armor_fla.12_platform_LR_w260_m200_127) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 12_platform_LR_w260_m200_127 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 12_platform_LR_w260_m200_127(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 200, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 36
//b_moregames_38 (steampunk_armor_fla.b_moregames_38) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class b_moregames_38 extends MovieClip { public var obj_button:SimpleButton; public function b_moregames_38(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://armor.ag/MoreGames"), "_blank"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 37
//b_replay_129 (steampunk_armor_fla.b_replay_129) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class b_replay_129 extends MovieClip { public var obj_button:SimpleButton; public function b_replay_129(){ addFrameScript(74, frame75); } function frame75(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } public function func_Button(_arg1:MouseEvent):void{ (root as MovieClip).vLevelEnd = 1; (root as MovieClip).gotoAndStop("l_restartmenu"); } } }//package steampunk_armor_fla
Section 38
//b_select_36 (steampunk_armor_fla.b_select_36) package steampunk_armor_fla { import flash.events.*; import flash.display.*; public dynamic class b_select_36 extends MovieClip { public var obj_button:SimpleButton; public function b_select_36(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ (root as MovieClip).gotoAndStop("l_lvl01"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 39
//backtomenu_45 (steampunk_armor_fla.backtomenu_45) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class backtomenu_45 extends MovieClip { public var obj_button:SimpleButton; public function backtomenu_45(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ (root as MovieClip).vLevelEnd = 1; (root as MovieClip).gotoAndStop("l_restartmenu"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 40
//Block_Dead_25 (steampunk_armor_fla.Block_Dead_25) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Block_Dead_25 extends MovieClip { public var obj_clsn:MovieClip; public function Block_Dead_25(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vLevelEnd = 1; (root as MovieClip).obj_level.gotoAndStop("l_restart"); }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 41
//Block_Down_27 (steampunk_armor_fla.Block_Down_27) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Block_Down_27 extends MovieClip { public var cy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function Block_Down_27(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = ((cy - (h1 / 2)) - (h2 / 2)); (root as MovieClip).vHeroFall = 0; }; }; } function frame1(){ cy = this.y; h1 = this.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 42
//Clip_Preloader_3 (steampunk_armor_fla.Clip_Preloader_3) package steampunk_armor_fla { import flash.display.*; public dynamic class Clip_Preloader_3 extends MovieClip { public var obj_progressbar:MovieClip; } }//package steampunk_armor_fla
Section 43
//Clip_SoundOnOff_11 (steampunk_armor_fla.Clip_SoundOnOff_11) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Clip_SoundOnOff_11 extends MovieClip { public var obj_btn_play:SimpleButton; public var obj_btn_stop:SimpleButton; public function Clip_SoundOnOff_11(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); obj_btn_stop.addEventListener(MouseEvent.CLICK, func_AllSoundStop); } function frame2(){ stop(); obj_btn_play.addEventListener(MouseEvent.CLICK, func_AllSoundPlay); } public function func_AllSoundStop(_arg1:MouseEvent):void{ SoundMixer.soundTransform = new SoundTransform(0, 0); gotoAndStop("l_stopsound"); } public function func_AllSoundPlay(_arg1:MouseEvent):void{ SoundMixer.soundTransform = new SoundTransform(1, 0); gotoAndStop("l_playsound"); } } }//package steampunk_armor_fla
Section 44
//clip_sp_link_40 (steampunk_armor_fla.clip_sp_link_40) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class clip_sp_link_40 extends MovieClip { public var btn_like:SimpleButton; public var btn_link:SimpleButton; public function clip_sp_link_40(){ addFrameScript(0, frame1); } public function URL_sp_like(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://plus.google.com/u/0/104425856972539712808/posts"), "_blank"); } function frame1(){ stop(); btn_link.addEventListener(MouseEvent.CLICK, URL_sp_link); btn_like.addEventListener(MouseEvent.CLICK, URL_sp_like); } public function URL_sp_link(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://armor.ag/MoreGames"), "_blank"); } } }//package steampunk_armor_fla
Section 45
//clip_sp_logo_5 (steampunk_armor_fla.clip_sp_logo_5) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class clip_sp_logo_5 extends MovieClip { public var btn_sp_logo:SimpleButton; public function clip_sp_logo_5(){ addFrameScript(0, frame1, 224, frame225); } function frame1(){ btn_sp_logo.addEventListener(MouseEvent.CLICK, URL_sp_splash); } function frame225(){ (root as MovieClip).play(); } public function URL_sp_splash(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://armor.ag/MoreGames"), "_blank"); } } }//package steampunk_armor_fla
Section 46
//Exit_29 (steampunk_armor_fla.Exit_29) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Exit_29 extends MovieClip { public var cx:Number; public var obj_clsn:MovieClip; public function Exit_29(){ addFrameScript(0, frame1, 4, frame5); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); (root as MovieClip).obj_level.obj_hero.x = cx; (root as MovieClip).vHeroLeft = 0; (root as MovieClip).vHeroRight = 0; play(); }; }; } function frame1(){ cx = this.x; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } function frame5(){ stop(); (root as MovieClip).vLevelEnd = 1; (root as MovieClip).play(); } } }//package steampunk_armor_fla
Section 47
//Exit_final_114 (steampunk_armor_fla.Exit_final_114) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Exit_final_114 extends MovieClip { public var cx:Number; public var obj_clsn:MovieClip; public function Exit_final_114(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); (root as MovieClip).vLevelEnd = 1; (root as MovieClip).obj_level.obj_hero.gotoAndPlay("l_stand"); (root as MovieClip).obj_level.play(); }; }; } function frame1(){ cx = this.x; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 48
//Hero_17 (steampunk_armor_fla.Hero_17) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Hero_17 extends MovieClip { public var channel:SoundChannel; public var obj_clsn_leg:MovieClip; public var obj_clsn_body:MovieClip; public var drum:sound_step; public function Hero_17(){ addFrameScript(0, frame1, 22, frame23, 27, frame28, 37, frame38, 43, frame44, 62, frame63, 76, frame77, 95, frame96, 121, frame122); } function frame77(){ stop(); } function frame1(){ drum = new sound_step(); } function frame23(){ gotoAndPlay("l_stand"); } function frame96(){ (root as MovieClip).HeroAnimPlay = 4; } function frame28(){ channel = drum.play(); } function frame38(){ channel = drum.play(); } function frame44(){ gotoAndPlay("l_r"); } function frame122(){ stop(); } function frame63(){ } } }//package steampunk_armor_fla
Section 49
//hero_zont_24 (steampunk_armor_fla.hero_zont_24) package steampunk_armor_fla { import flash.media.*; import flash.display.*; public dynamic class hero_zont_24 extends MovieClip { public var channel:SoundChannel; public var drum:sound_umbrella; public function hero_zont_24(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ drum = new sound_umbrella(); channel = drum.play(); } function frame8(){ stop(); } } }//package steampunk_armor_fla
Section 50
//level01_14 (steampunk_armor_fla.level01_14) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level01_14 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level01_14(){ addFrameScript(0, frame1, 1, frame2, 3, frame4, 4, frame5); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame1(){ stop(); } function frame4(){ play(); } function frame5(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame2(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 51
//level02_47 (steampunk_armor_fla.level02_47) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level02_47 extends MovieClip { public var obj_back2:MovieClip; public var obj_p1:MovieClip; public var obj_p2:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level02_47(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 4, frame5, 5, frame6); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ stop(); } function frame6(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame5(){ play(); } function frame2(){ stop(); } } }//package steampunk_armor_fla
Section 52
//level03_59 (steampunk_armor_fla.level03_59) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level03_59 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level03_59(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 53
//level04_68 (steampunk_armor_fla.level04_68) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level04_68 extends MovieClip { public var obj_p2:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level04_68(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 54
//level05_80 (steampunk_armor_fla.level05_80) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level05_80 extends MovieClip { public var obj_back:MovieClip; public var obj_b1:MovieClip; public var obj_b2:MovieClip; public var vStep:Number; public var obj_b3:MovieClip; public var obj_hero:MovieClip; public var obj_platform:MovieClip; public var btn_start:SimpleButton; public var obj_platform2:MovieClip; public function level05_80(){ addFrameScript(0, frame1, 1, frame2, 3, frame4, 4, frame5); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame1(){ vStep = 0; stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame5(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame4(){ play(); } function frame2(){ stop(); vStep = 1; } } }//package steampunk_armor_fla
Section 55
//level06_74 (steampunk_armor_fla.level06_74) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level06_74 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level06_74(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 56
//level07_95 (steampunk_armor_fla.level07_95) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level07_95 extends MovieClip { public var obj_back2:MovieClip; public var obj_back3:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level07_95(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 57
//level08_90 (steampunk_armor_fla.level08_90) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level08_90 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level08_90(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 58
//level09_103 (steampunk_armor_fla.level09_103) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level09_103 extends MovieClip { public var obj_back2:MovieClip; public var obj_btn:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level09_103(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 59
//level10_111 (steampunk_armor_fla.level10_111) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level10_111 extends MovieClip { public var obj_back2:MovieClip; public var obj_back3:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level10_111(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 60
//level11_108 (steampunk_armor_fla.level11_108) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level11_108 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level11_108(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 61
//level12_113 (steampunk_armor_fla.level12_113) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level12_113 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level12_113(){ addFrameScript(0, frame1, 1, frame2, 3, frame4, 4, frame5); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ play(); } function frame5(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame2(){ stop(); } } }//package steampunk_armor_fla
Section 62
//logo_mif2000_9 (steampunk_armor_fla.logo_mif2000_9) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class logo_mif2000_9 extends MovieClip { public var btn_mif2000:SimpleButton; public function logo_mif2000_9(){ addFrameScript(0, frame1, 44, frame45); } public function URL_mif2000(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://mif2000.blogspot.com/"), "_blank"); } function frame1(){ btn_mif2000.addEventListener(MouseEvent.CLICK, URL_mif2000); } function frame45(){ (root as MovieClip).play(); } } }//package steampunk_armor_fla
Section 63
//MainTimeline (steampunk_armor_fla.MainTimeline) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var XRotNow:Number; public var vHeroJumpSpeed:Number; public var my_menu:ContextMenu; public var vGravitation:Number; public var obj_preloader:MovieClip; public var vHeroFall:Number; public var vCurrentGravitation:Number; public var obj_level:MovieClip; public var HeroAnimPlay:Number; public var vHeroRight:Number; public var XRotLast:Number; public var vHeroCurrentJump:Number; public var vHeroSpeed:Number; public var vLevelEnd:Number; public var vHeroLeft:Number; public var vHeroY:Number; public var vHeroX:Number; public var vGravitationMax:Number; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19); } function frame14(){ stop(); } function frame10(){ stop(); } function frame6(){ stop(); } function frame16(){ stop(); } function frame1(){ stage.tabChildren = false; my_menu = new ContextMenu(); my_menu.hideBuiltInItems(); my_menu.builtInItems.quality = true; contextMenu = my_menu; stop(); loaderInfo.addEventListener(ProgressEvent.PROGRESS, func_Loading); loaderInfo.addEventListener(Event.COMPLETE, func_CompleteLoading); } function frame3(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame4(){ vLevelEnd = 0; vHeroLeft = 0; vHeroRight = 0; vHeroFall = 0; XRotNow = 1; XRotLast = 1; HeroAnimPlay = 0; vHeroCurrentJump = 0; vHeroX = 0; vHeroY = 0; vGravitation = 5; vGravitationMax = 15; vCurrentGravitation = vGravitation; vHeroSpeed = 5; vHeroJumpSpeed = 30; } function frame5(){ play(); } public function func_CompleteLoading(_arg1:Event):void{ play(); } function frame8(){ stop(); obj_level.play(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame15(){ stop(); } public function func_DragStop(_arg1:MouseEvent):void{ if (vLevelEnd == 1){ stopDrag(); stage.removeEventListener(MouseEvent.MOUSE_UP, func_DragStop); } else { stopDrag(); }; } public function func_Loading(_arg1:ProgressEvent):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = _arg1.bytesLoaded; _local3 = _arg1.bytesTotal; _local4 = int(((_local2 / _local3) * 100)); obj_preloader.obj_progressbar.gotoAndStop((_local4 + 1)); } function frame18(){ stop(); } function frame19(){ stop(); } public function func_LevelLive(_arg1:Event){ if (vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_LevelLive); } else { vHeroX = 0; if (vHeroLeft == 1){ vHeroX = (-1 * vHeroSpeed); }; if (vHeroRight == 1){ vHeroX = vHeroSpeed; }; if (vHeroFall == 0){ vHeroCurrentJump = 0; vCurrentGravitation = vGravitation; }; if (vHeroCurrentJump > 0){ vHeroCurrentJump = (vHeroCurrentJump - 1); }; vHeroY = vHeroCurrentJump; if (HeroAnimPlay == 4){ vCurrentGravitation = (vCurrentGravitation - 1); } else { vCurrentGravitation = (vCurrentGravitation + 1); }; if (vCurrentGravitation < vGravitation){ vCurrentGravitation = vGravitation; }; if (vCurrentGravitation > vGravitationMax){ vCurrentGravitation = vGravitationMax; }; if ((((vHeroCurrentJump > 0)) || ((vCurrentGravitation > (vGravitation + 3))))){ if (HeroAnimPlay == 3){ vHeroX = (vHeroX / 2); }; }; obj_level.obj_hero.x = (obj_level.obj_hero.x + vHeroX); if (vHeroFall == 1){ obj_level.obj_hero.y = (obj_level.obj_hero.y + (vCurrentGravitation - vHeroY)); }; if (vHeroLeft == 1){ XRotNow = 0; }; if (vHeroRight == 1){ XRotNow = 1; }; if (XRotNow != XRotLast){ obj_level.obj_hero.scaleX = (obj_level.obj_hero.scaleX * -1); XRotLast = XRotNow; }; if (vHeroFall == 1){ if (vHeroCurrentJump > 0){ if (((!((HeroAnimPlay == 2))) && (!((HeroAnimPlay == 4))))){ HeroAnimPlay = 2; obj_level.obj_hero.gotoAndPlay("l_jump2"); }; } else { if (vCurrentGravitation > (vGravitation + 3)){ if (((!((HeroAnimPlay == 3))) && (!((HeroAnimPlay == 4))))){ HeroAnimPlay = 3; obj_level.obj_hero.gotoAndPlay("l_fall"); }; }; }; } else { if ((((((vHeroLeft == 1)) || ((vHeroRight == 1)))) && ((vHeroFall == 0)))){ if (HeroAnimPlay != 1){ HeroAnimPlay = 1; obj_level.obj_hero.gotoAndPlay("l_run"); }; } else { if (HeroAnimPlay != 0){ HeroAnimPlay = 0; obj_level.obj_hero.gotoAndPlay("l_stand"); }; }; }; vHeroFall = 1; }; } public function func_StartLevel():void{ vHeroRight = 1; } public function func_DragStop2(_arg1:Event):void{ if (vLevelEnd == 1){ stopDrag(); stage.removeEventListener(Event.MOUSE_LEAVE, func_DragStop2); } else { stopDrag(); }; } function frame11(){ stop(); } function frame17(){ stop(); } public function func_NewLevel():void{ vLevelEnd = 0; vHeroX = 0; vHeroY = 0; vHeroCurrentJump = 0; vHeroLeft = 0; vHeroRight = 0; vHeroFall = 0; XRotNow = 1; XRotLast = 1; HeroAnimPlay = 0; stage.addEventListener(MouseEvent.MOUSE_UP, func_DragStop); stage.addEventListener(Event.MOUSE_LEAVE, func_DragStop2); addEventListener(Event.ENTER_FRAME, func_LevelLive); } } }//package steampunk_armor_fla
Section 64
//menu_main_35 (steampunk_armor_fla.menu_main_35) package steampunk_armor_fla { import flash.display.*; public dynamic class menu_main_35 extends MovieClip { public function menu_main_35(){ addFrameScript(44, frame45); } function frame45(){ stop(); } } }//package steampunk_armor_fla
Section 65
//platform2_32 (steampunk_armor_fla.platform2_32) package steampunk_armor_fla { import flash.display.*; public dynamic class platform2_32 extends MovieClip { public function platform2_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 66
//platform3_52 (steampunk_armor_fla.platform3_52) package steampunk_armor_fla { import flash.display.*; public dynamic class platform3_52 extends MovieClip { public function platform3_52(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 67
//platform4_73 (steampunk_armor_fla.platform4_73) package steampunk_armor_fla { import flash.display.*; public dynamic class platform4_73 extends MovieClip { public function platform4_73(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 68
//platform5_66 (steampunk_armor_fla.platform5_66) package steampunk_armor_fla { import flash.display.*; public dynamic class platform5_66 extends MovieClip { public function platform5_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 69
//waklt_43 (steampunk_armor_fla.waklt_43) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class waklt_43 extends MovieClip { public var obj_button:SimpleButton; public function waklt_43(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://armorgames.com/guide/Steampunk-Odyssey-Walkthrough"), "_blank"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 70
//sound_barrel1 (sound_barrel1) package { import flash.media.*; public dynamic class sound_barrel1 extends Sound { } }//package
Section 71
//sound_barrel2 (sound_barrel2) package { import flash.media.*; public dynamic class sound_barrel2 extends Sound { } }//package
Section 72
//sound_platform (sound_platform) package { import flash.media.*; public dynamic class sound_platform extends Sound { } }//package
Section 73
//sound_steam (sound_steam) package { import flash.media.*; public dynamic class sound_steam extends Sound { } }//package
Section 74
//sound_step (sound_step) package { import flash.media.*; public dynamic class sound_step extends Sound { } }//package
Section 75
//sound_switch (sound_switch) package { import flash.media.*; public dynamic class sound_switch extends Sound { } }//package
Section 76
//sound_umbrella (sound_umbrella) package { import flash.media.*; public dynamic class sound_umbrella extends Sound { } }//package

Library Items

Symbol 1 Sound {sound_umbrella}
Symbol 2 Sound {sound_switch}
Symbol 3 Sound {sound_step}
Symbol 4 Sound {sound_steam}
Symbol 5 Sound {sound_platform}
Symbol 6 Sound {sound_barrel2}
Symbol 7 Sound {sound_barrel1}
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:67 283 305 345 355 373 384 401 418  Timeline
Symbol 12 GraphicUsed by:16
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Instance Names

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Created: 23/2 -2019 07:52:31 Last modified: 23/2 -2019 07:52:31 Server time: 22/12 -2024 12:34:48