STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228091
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/36196207?noj=FRM36196207-4DC" width="1" height="1"></div>

Steampunk Odyssey - Side scrolling point and click puzzle game.swf

This is the info page for
Flash #129328

(Click the ID number above for more basic data on this flash file.)


Text
HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

HELP ABE TO FIND A WAY OUT OF THE DARK MECHANICAL CITY

ActionScript [AS3]

Section 1
//01_platform_LR_w260_m200_31 (steampunk_armor_fla.01_platform_LR_w260_m200_31) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 01_platform_LR_w260_m200_31 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 01_platform_LR_w260_m200_31(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 200), vy, 200, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 2
//01_tutorial_30 (steampunk_armor_fla.01_tutorial_30) package steampunk_armor_fla { import flash.display.*; public dynamic class 01_tutorial_30 extends MovieClip { public function 01_tutorial_30(){ addFrameScript(249, frame250); } function frame250(){ stop(); } } }//package steampunk_armor_fla
Section 3
//02_meh1_49 (steampunk_armor_fla.02_meh1_49) package steampunk_armor_fla { import flash.display.*; public dynamic class 02_meh1_49 extends MovieClip { public function 02_meh1_49(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 98, frame99, 99, frame100); } function frame10(){ stop(); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame3(){ stop(); } function frame13(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame22(){ stop(); } function frame4(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame23(){ stop(); } function frame21(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame30(){ stop(); } function frame29(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } function frame20(){ stop(); } function frame38(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame34(){ stop(); } function frame33(){ stop(); } function frame40(){ stop(); } function frame39(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame41(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame42(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame54(){ stop(); } function frame55(){ stop(); } function frame56(){ stop(); } function frame50(){ stop(); } function frame58(){ stop(); } function frame59(){ stop(); } function frame57(){ stop(); } function frame60(){ stop(); } function frame61(){ stop(); } function frame62(){ stop(); } function frame63(){ stop(); } function frame64(){ stop(); } function frame65(){ stop(); } function frame66(){ stop(); } function frame67(){ stop(); } function frame68(){ stop(); } function frame69(){ stop(); } function frame70(){ stop(); } function frame72(){ stop(); } function frame73(){ stop(); } function frame75(){ stop(); } function frame77(){ stop(); } function frame71(){ stop(); } function frame76(){ stop(); } function frame78(){ stop(); } function frame74(){ stop(); } function frame79(){ stop(); } function frame80(){ stop(); } function frame81(){ stop(); } function frame84(){ stop(); } function frame85(){ stop(); } function frame86(){ stop(); } function frame87(){ stop(); } function frame88(){ stop(); } function frame82(){ stop(); } function frame83(){ stop(); } function frame89(){ stop(); } function frame90(){ stop(); } function frame91(){ stop(); } function frame93(){ stop(); } function frame94(){ stop(); } function frame95(){ stop(); } function frame98(){ stop(); } function frame92(){ stop(); } function frame97(){ stop(); } function frame99(){ stop(); } function frame96(){ stop(); } function frame100(){ stop(); } } }//package steampunk_armor_fla
Section 4
//02_meh2_57 (steampunk_armor_fla.02_meh2_57) package steampunk_armor_fla { import flash.display.*; public dynamic class 02_meh2_57 extends MovieClip { public function 02_meh2_57(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 98, frame99, 99, frame100); } function frame10(){ stop(); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame3(){ stop(); } function frame13(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame22(){ stop(); } function frame4(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame23(){ stop(); } function frame21(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame30(){ stop(); } function frame29(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } function frame20(){ stop(); } function frame38(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame34(){ stop(); } function frame33(){ stop(); } function frame40(){ stop(); } function frame39(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame41(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame42(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame54(){ stop(); } function frame55(){ stop(); } function frame56(){ stop(); } function frame50(){ stop(); } function frame58(){ stop(); } function frame59(){ stop(); } function frame57(){ stop(); } function frame60(){ stop(); } function frame61(){ stop(); } function frame62(){ stop(); } function frame63(){ stop(); } function frame64(){ stop(); } function frame65(){ stop(); } function frame66(){ stop(); } function frame67(){ stop(); } function frame68(){ stop(); } function frame69(){ stop(); } function frame70(){ stop(); } function frame72(){ stop(); } function frame73(){ stop(); } function frame75(){ stop(); } function frame77(){ stop(); } function frame71(){ stop(); } function frame76(){ stop(); } function frame78(){ stop(); } function frame74(){ stop(); } function frame79(){ stop(); } function frame80(){ stop(); } function frame81(){ stop(); } function frame84(){ stop(); } function frame85(){ stop(); } function frame86(){ stop(); } function frame87(){ stop(); } function frame88(){ stop(); } function frame82(){ stop(); } function frame83(){ stop(); } function frame89(){ stop(); } function frame90(){ stop(); } function frame91(){ stop(); } function frame93(){ stop(); } function frame94(){ stop(); } function frame95(){ stop(); } function frame98(){ stop(); } function frame92(){ stop(); } function frame97(){ stop(); } function frame99(){ stop(); } function frame96(){ stop(); } function frame100(){ stop(); } } }//package steampunk_armor_fla
Section 5
//02_meh2_born_56 (steampunk_armor_fla.02_meh2_born_56) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_meh2_born_56 extends MovieClip { public var channel:SoundChannel; public var drum:sound_platform; public function 02_meh2_born_56(){ addFrameScript(9, frame10, 99, frame100); } function frame10(){ drum = new sound_platform(); channel = drum.play(); } function frame100(){ stop(); (root as MovieClip).obj_level.play(); } } }//package steampunk_armor_fla
Section 6
//02_meh3_53 (steampunk_armor_fla.02_meh3_53) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_meh3_53 extends MovieClip { public var drum2:sound_switch; public var btn:SimpleButton; public var channel2:SoundChannel; public function 02_meh3_53(){ addFrameScript(0, frame1, 1, frame2, 25, frame26); } public function func_Button(_arg1:MouseEvent):void{ play(); } function frame1(){ stop(); btn.addEventListener(MouseEvent.CLICK, func_Button); } function frame26(){ stop(); (root as MovieClip).obj_level.play(); } function frame2(){ drum2 = new sound_switch(); channel2 = drum2.play(); } } }//package steampunk_armor_fla
Section 7
//02_platform1_UD_w160_m200_51 (steampunk_armor_fla.02_platform1_UD_w160_m200_51) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_platform1_UD_w160_m200_51 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 02_platform1_UD_w160_m200_51(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; var _local3:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; _local3 = (Math.floor((Math.abs((_local2 - vy)) / 2)) + 1); (parent as MovieClip).obj_back1.gotoAndStop(_local3); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 200); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 8
//02_platform2_UD_w160_m200_58 (steampunk_armor_fla.02_platform2_UD_w160_m200_58) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 02_platform2_UD_w160_m200_58 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 02_platform2_UD_w160_m200_58(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; var _local3:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; _local3 = (Math.floor((Math.abs((_local2 - vy)) / 2)) + 1); (parent as MovieClip).obj_back2.gotoAndStop(_local3); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 200); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 9
//03_tube1_LR_w50_m150_64 (steampunk_armor_fla.03_tube1_LR_w50_m150_64) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 03_tube1_LR_w50_m150_64 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var cy:Number; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 03_tube1_LR_w50_m150_64(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 150, 0); drum = new sound_platform(); cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 10
//03_tube2_RL_w50_m150_61 (steampunk_armor_fla.03_tube2_RL_w50_m150_61) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 03_tube2_RL_w50_m150_61 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var cy:Number; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 03_tube2_RL_w50_m150_61(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 150, 0); drum = new sound_platform(); cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 11
//03_wall_UD_m350_65 (steampunk_armor_fla.03_wall_UD_m350_65) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 03_wall_UD_m350_65 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public var obj_clsn2:MovieClip; public function 03_wall_UD_m350_65(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; } else { if (obj_clsn2.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = (this.y - 350); rec = new Rectangle(vx, vy, 0, 350); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 12
//04_platform_UD_w160_m350_72 (steampunk_armor_fla.04_platform_UD_w160_m350_72) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 04_platform_UD_w160_m350_72 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 04_platform_UD_w160_m350_72(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 350); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 13
//04_teleport1_70 (steampunk_armor_fla.04_teleport1_70) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 04_teleport1_70 extends MovieClip { public var obj_clsn:MovieClip; public function 04_teleport1_70(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).obj_level.obj_hero.x = -430; (root as MovieClip).obj_level.obj_hero.y = 0; }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 14
//04_teleport2_69 (steampunk_armor_fla.04_teleport2_69) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 04_teleport2_69 extends MovieClip { public var obj_clsn:MovieClip; public function 04_teleport2_69(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).obj_level.obj_hero.x = -430; (root as MovieClip).obj_level.obj_hero.y = 175; }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 15
//05_meh1_85 (steampunk_armor_fla.05_meh1_85) package steampunk_armor_fla { import flash.display.*; public dynamic class 05_meh1_85 extends MovieClip { public function 05_meh1_85(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 98, frame99, 99, frame100); } function frame10(){ stop(); } function frame14(){ stop(); } function frame16(){ stop(); } function frame15(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame12(){ stop(); } function frame17(){ stop(); } function frame3(){ stop(); } function frame13(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame22(){ stop(); } function frame4(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame23(){ stop(); } function frame21(){ stop(); } function frame8(){ stop(); } function frame11(){ stop(); } function frame30(){ stop(); } function frame29(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } function frame20(){ stop(); } function frame38(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame34(){ stop(); } function frame33(){ stop(); } function frame40(){ stop(); } function frame39(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame41(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame42(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame54(){ stop(); } function frame55(){ stop(); } function frame56(){ stop(); } function frame50(){ stop(); } function frame58(){ stop(); } function frame59(){ stop(); } function frame57(){ stop(); } function frame60(){ stop(); } function frame61(){ stop(); } function frame62(){ stop(); } function frame63(){ stop(); } function frame64(){ stop(); } function frame65(){ stop(); } function frame66(){ stop(); } function frame67(){ stop(); } function frame68(){ stop(); } function frame69(){ stop(); } function frame70(){ stop(); } function frame72(){ stop(); } function frame73(){ stop(); } function frame75(){ stop(); } function frame77(){ stop(); } function frame71(){ stop(); } function frame76(){ stop(); } function frame78(){ stop(); } function frame74(){ stop(); } function frame79(){ stop(); } function frame80(){ stop(); } function frame81(){ stop(); } function frame84(){ stop(); } function frame85(){ stop(); } function frame86(){ stop(); } function frame87(){ stop(); } function frame88(){ stop(); } function frame82(){ stop(); } function frame83(){ stop(); } function frame89(){ stop(); } function frame90(){ stop(); } function frame91(){ stop(); } function frame93(){ stop(); } function frame94(){ stop(); } function frame95(){ stop(); } function frame98(){ stop(); } function frame92(){ stop(); } function frame97(){ stop(); } function frame99(){ stop(); } function frame96(){ stop(); } function frame100(){ stop(); } } }//package steampunk_armor_fla
Section 16
//05_meh2_1_82 (steampunk_armor_fla.05_meh2_1_82) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh2_1_82 extends MovieClip { public var obj_hero:MovieClip; public var vP:Number; public var obj_clsn:MovieClip; public var obj_barrel:MovieClip; public function 05_meh2_1_82(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_barrel2; var _local3:SoundChannel; var _local4:sound_barrel1; var _local5:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_hero.hitTestObject((parent as MovieClip).obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; if (vP == 1){ this.x = (parent as MovieClip).obj_platform.x; this.y = (parent as MovieClip).obj_platform.y; if (obj_barrel.hitTestObject((parent as MovieClip).obj_b3.obj_barrel)){ this.y = ((parent as MovieClip).obj_b3.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (obj_barrel.hitTestObject((parent as MovieClip).obj_b2.obj_barrel)){ this.y = ((parent as MovieClip).obj_b2.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (((((parent as MovieClip).obj_platform.vB == 1)) && (((parent as MovieClip).obj_platform.y > ((parent as MovieClip).obj_platform.vy + 195))))){ vP = 0; (parent as MovieClip).obj_platform.vB = 0; (parent as MovieClip).obj_platform.y = (this.y - 30); this.y = 85; if ((((((this.x > -120)) && ((this.x < -80)))) && (((parent as MovieClip).vStep == 0)))){ this.x = 1000; (parent as MovieClip).play(); } else { _local2 = new sound_barrel2(); _local3 = _local2.play(); }; }; }; }; } else { if (obj_clsn.hitTestObject((parent as MovieClip).obj_platform.obj_clsn)){ if ((parent as MovieClip).obj_platform.vB == 0){ vP = 1; (parent as MovieClip).obj_platform.vB = 1; (parent as MovieClip).obj_platform.y = (this.y - 35); _local4 = new sound_barrel1(); _local5 = _local4.play(); }; }; }; }; } function frame1(){ vP = 0; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 17
//05_meh2_2_83 (steampunk_armor_fla.05_meh2_2_83) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh2_2_83 extends MovieClip { public var obj_hero:MovieClip; public var vP:Number; public var obj_clsn:MovieClip; public var obj_barrel:MovieClip; public function 05_meh2_2_83(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_barrel2; var _local3:SoundChannel; var _local4:sound_barrel1; var _local5:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_hero.hitTestObject((parent as MovieClip).obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; if (vP == 1){ this.x = (parent as MovieClip).obj_platform.x; this.y = (parent as MovieClip).obj_platform.y; if (obj_barrel.hitTestObject((parent as MovieClip).obj_b1.obj_barrel)){ this.y = ((parent as MovieClip).obj_b1.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (obj_barrel.hitTestObject((parent as MovieClip).obj_b3.obj_barrel)){ this.y = ((parent as MovieClip).obj_b3.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (((((parent as MovieClip).obj_platform.vB == 1)) && (((parent as MovieClip).obj_platform.y > ((parent as MovieClip).obj_platform.vy + 195))))){ vP = 0; (parent as MovieClip).obj_platform.vB = 0; (parent as MovieClip).obj_platform.y = (this.y - 30); this.y = 85; if ((((((this.x > -120)) && ((this.x < -80)))) && (((parent as MovieClip).vStep == 0)))){ this.x = 1000; (parent as MovieClip).play(); } else { _local2 = new sound_barrel2(); _local3 = _local2.play(); }; }; }; }; } else { if (obj_clsn.hitTestObject((parent as MovieClip).obj_platform.obj_clsn)){ if ((parent as MovieClip).obj_platform.vB == 0){ vP = 1; (parent as MovieClip).obj_platform.vB = 1; (parent as MovieClip).obj_platform.y = (this.y - 35); _local4 = new sound_barrel1(); _local5 = _local4.play(); }; }; }; }; } function frame1(){ vP = 0; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 18
//05_meh2_3_84 (steampunk_armor_fla.05_meh2_3_84) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh2_3_84 extends MovieClip { public var obj_hero:MovieClip; public var vP:Number; public var obj_clsn:MovieClip; public var obj_barrel:MovieClip; public function 05_meh2_3_84(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_barrel2; var _local3:SoundChannel; var _local4:sound_barrel1; var _local5:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_hero.hitTestObject((parent as MovieClip).obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; if (vP == 1){ this.x = (parent as MovieClip).obj_platform.x; this.y = (parent as MovieClip).obj_platform.y; if (obj_barrel.hitTestObject((parent as MovieClip).obj_b1.obj_barrel)){ this.y = ((parent as MovieClip).obj_b1.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (obj_barrel.hitTestObject((parent as MovieClip).obj_b2.obj_barrel)){ this.y = ((parent as MovieClip).obj_b2.y - 155); (parent as MovieClip).obj_platform.y = this.y; } else { if (((((parent as MovieClip).obj_platform.vB == 1)) && (((parent as MovieClip).obj_platform.y > ((parent as MovieClip).obj_platform.vy + 195))))){ vP = 0; (parent as MovieClip).obj_platform.vB = 0; (parent as MovieClip).obj_platform.y = (this.y - 30); this.y = 85; if ((((((this.x > -120)) && ((this.x < -80)))) && (((parent as MovieClip).vStep == 0)))){ this.x = 1000; (parent as MovieClip).play(); } else { _local2 = new sound_barrel2(); _local3 = _local2.play(); }; }; }; }; } else { if (obj_clsn.hitTestObject((parent as MovieClip).obj_platform.obj_clsn)){ if ((parent as MovieClip).obj_platform.vB == 0){ vP = 1; (parent as MovieClip).obj_platform.vB = 1; (parent as MovieClip).obj_platform.y = (this.y - 35); _local4 = new sound_barrel1(); _local5 = _local4.play(); }; }; }; }; } function frame1(){ vP = 0; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 19
//05_meh3_88 (steampunk_armor_fla.05_meh3_88) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_meh3_88 extends MovieClip { public var drum2:sound_barrel2; public var cy:Number; public var channel2:SoundChannel; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 05_meh3_88(){ addFrameScript(8, frame9, 9, frame10); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = ((cy - (h1 / 2)) - (h2 / 2)); (root as MovieClip).vHeroFall = 0; }; }; } function frame10(){ cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } function frame9(){ drum2 = new sound_barrel2(); channel2 = drum2.play(); } } }//package steampunk_armor_fla
Section 20
//05_platform_LR_m200_86 (steampunk_armor_fla.05_platform_LR_m200_86) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_platform_LR_m200_86 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public function 05_platform_LR_m200_86(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.x; (parent as MovieClip).obj_platform.x = _local2; (parent as MovieClip).obj_back.x = _local2; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 500), vy, 500, 0); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 21
//05_platform_UD_m200_87 (steampunk_armor_fla.05_platform_UD_m200_87) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 05_platform_UD_m200_87 extends MovieClip { public var channel:SoundChannel; public var drum:sound_platform; public var vB:Number; public var obj_platform:SimpleButton; public var vy:Number; public var obj_clsn:MovieClip; public function 05_platform_UD_m200_87(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; var _local3:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; _local3 = (Math.floor((Math.abs((_local2 - vy)) / 2)) + 1); (parent as MovieClip).obj_back.gotoAndStop(_local3); }; } function frame1(){ vB = 0; vy = this.y; drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Rectangle; _local2 = this.x; _local3 = new Rectangle(_local2, vy, 0, 200); this.startDrag(false, _local3); channel = drum.play(); } } }//package steampunk_armor_fla
Section 22
//06_gear_UD_m400_78 (steampunk_armor_fla.06_gear_UD_m400_78) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 06_gear_UD_m400_78 extends MovieClip { public var vDownY:Number; public var i:Number; public var obj_clsn:MovieClip; public var vUpY:Number; public function 06_gear_UD_m400_78(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if ((((this.y > vDownY)) || ((this.y < vUpY)))){ i = (i * -1); }; this.y = (this.y + i); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; } function frame1(){ vDownY = (this.y + 350); vUpY = this.y; i = 8; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 23
//06_tube_w50_76 (steampunk_armor_fla.06_tube_w50_76) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 06_tube_w50_76 extends MovieClip { public var hy:Number; public var cy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 06_tube_w50_76(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 24
//07_wall_98 (steampunk_armor_fla.07_wall_98) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall_98 extends MovieClip { public var obj_clsn:MovieClip; public function 07_wall_98(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 25
//07_wall1_UD_m150_97 (steampunk_armor_fla.07_wall1_UD_m150_97) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall1_UD_m150_97 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public function 07_wall1_UD_m150_97(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { (parent as MovieClip).obj_back1.y = (150 - this.y); (parent as MovieClip).obj_back2.y = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = (this.y - 150); rec = new Rectangle(vx, vy, 0, 150); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 26
//07_wall2_UD_m150_99 (steampunk_armor_fla.07_wall2_UD_m150_99) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall2_UD_m150_99 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public function 07_wall2_UD_m150_99(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = (this.y - 150); rec = new Rectangle(vx, vy, 0, 150); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 27
//07_wall3_UD_m150_100 (steampunk_armor_fla.07_wall3_UD_m150_100) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 07_wall3_UD_m150_100 extends MovieClip { public var channel:SoundChannel; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var obj_clsn:MovieClip; public function 07_wall3_UD_m150_100(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { (parent as MovieClip).obj_back3.y = (150 - this.y); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ if ((parent as MovieClip).obj_hero.x > this.x){ (root as MovieClip).vHeroRight = 1; (root as MovieClip).vHeroLeft = 0; } else { (root as MovieClip).vHeroRight = 0; (root as MovieClip).vHeroLeft = 1; }; }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 0, 150); drum = new sound_platform(); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 28
//08_platform_UD_w160_m100_94 (steampunk_armor_fla.08_platform_UD_w160_m100_94) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 08_platform_UD_w160_m100_94 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 08_platform_UD_w160_m100_94(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, (vy - 150), 0, 150); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 29
//08_platform1_LR_w260_m200_92 (steampunk_armor_fla.08_platform1_LR_w260_m200_92) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 08_platform1_LR_w260_m200_92 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 08_platform1_LR_w260_m200_92(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 200), vy, 250, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 30
//08_platform2_LR_m100_93 (steampunk_armor_fla.08_platform2_LR_m100_93) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 08_platform2_LR_m100_93 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 08_platform2_LR_m100_93(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle((vx - 100), vy, 100, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 31
//09_meh_107 (steampunk_armor_fla.09_meh_107) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class 09_meh_107 extends MovieClip { public var channel:SoundChannel; public var drum2:sound_switch; public var btn:SimpleButton; public var drum:sound_platform; public var channel2:SoundChannel; public var vb:Number; public function 09_meh_107(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 11, frame12, 44, frame45); } public function func_Button(_arg1:MouseEvent):void{ if (vb == 0){ vb = 1; } else { vb = 0; }; play(); } function frame12(){ drum = new sound_platform(); channel = drum.play(); } function frame3(){ drum2 = new sound_switch(); channel2 = drum2.play(); } function frame1(){ vb = 0; } function frame2(){ stop(); btn.addEventListener(MouseEvent.CLICK, func_Button); } function frame45(){ gotoAndStop("l_start"); } } }//package steampunk_armor_fla
Section 32
//09_platform1_UDm200_106 (steampunk_armor_fla.09_platform1_UDm200_106) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 09_platform1_UDm200_106 extends MovieClip { public var hy:Number; public var i:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 09_platform1_UDm200_106(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; if (((((parent as MovieClip).obj_btn.vb == 1)) && (!((_local2 == -100))))){ this.y = (this.y - i); if (this.y < -100){ this.y = -100; }; }; if (((((parent as MovieClip).obj_btn.vb == 0)) && (!((_local2 == 100))))){ this.y = (this.y + i); if (this.y > 100){ this.y = 100; }; }; }; } function frame1(){ h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); i = 5; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 33
//09_platform2_UDm200copy_105 (steampunk_armor_fla.09_platform2_UDm200copy_105) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 09_platform2_UDm200copy_105 extends MovieClip { public var hy:Number; public var i:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 09_platform2_UDm200copy_105(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:Number; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { _local2 = this.y; if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((_local2 - (h1 / 2)) - (h2 / 2)) - hy); }; if (((((parent as MovieClip).obj_btn.vb == 1)) && (!((_local2 == 100))))){ this.y = (this.y + i); if (this.y > 100){ this.y = 100; }; }; if (((((parent as MovieClip).obj_btn.vb == 0)) && (!((_local2 == -100))))){ this.y = (this.y - i); if (this.y < -100){ this.y = -100; }; }; }; } function frame1(){ h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); i = 5; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 34
//11_tube_LR_w50_m300_110 (steampunk_armor_fla.11_tube_LR_w50_m300_110) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 11_tube_LR_w50_m300_110 extends MovieClip { public var hy:Number; public var vDownY:Number; public var i:Number; public var cy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public var vUpY:Number; public function 11_tube_LR_w50_m300_110(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ var _local2:sound_steam; var _local3:SoundChannel; if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if ((((this.x > vDownY)) || ((this.x < vUpY)))){ i = (i * -1); }; this.x = (this.x + i); if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = (((cy - (h1 / 2)) - (h2 / 2)) - hy); (root as MovieClip).vJumpSide = 0; (root as MovieClip).HeroAnimPlay = 0; (root as MovieClip).vHeroFall = 1; (root as MovieClip).vHeroCurrentJump = (root as MovieClip).vHeroJumpSpeed; (root as MovieClip).vCurrentGravitation = (root as MovieClip).vGravitation; _local2 = new sound_steam(); _local3 = _local2.play(); }; }; } function frame1(){ vDownY = this.x; vUpY = (this.x - 300); i = 5; cy = this.y; h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 35
//12_platform_LR_w260_m200_127 (steampunk_armor_fla.12_platform_LR_w260_m200_127) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class 12_platform_LR_w260_m200_127 extends MovieClip { public var channel:SoundChannel; public var hy:Number; public var rec:Rectangle; public var drum:sound_platform; public var obj_platform:SimpleButton; public var vx:Number; public var vy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function 12_platform_LR_w260_m200_127(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vHeroFall = 0; (root as MovieClip).obj_level.obj_hero.y = (((vy - (h1 / 2)) - (h2 / 2)) - hy); }; }; } function frame1(){ vx = this.x; vy = this.y; rec = new Rectangle(vx, vy, 200, 0); drum = new sound_platform(); h1 = obj_clsn.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; hy = Math.abs(obj_clsn.y); stop(); obj_platform.addEventListener(MouseEvent.MOUSE_DOWN, func_DragStart); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } public function func_DragStart(_arg1:MouseEvent):void{ this.startDrag(false, rec); channel = drum.play(); } } }//package steampunk_armor_fla
Section 36
//b_moregames_38 (steampunk_armor_fla.b_moregames_38) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class b_moregames_38 extends MovieClip { public var obj_button:SimpleButton; public function b_moregames_38(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://armor.ag/MoreGames"), "_blank"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 37
//b_replay_129 (steampunk_armor_fla.b_replay_129) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class b_replay_129 extends MovieClip { public var obj_button:SimpleButton; public function b_replay_129(){ addFrameScript(74, frame75); } function frame75(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } public function func_Button(_arg1:MouseEvent):void{ (root as MovieClip).vLevelEnd = 1; (root as MovieClip).gotoAndStop("l_restartmenu"); } } }//package steampunk_armor_fla
Section 38
//b_select_36 (steampunk_armor_fla.b_select_36) package steampunk_armor_fla { import flash.events.*; import flash.display.*; public dynamic class b_select_36 extends MovieClip { public var obj_button:SimpleButton; public function b_select_36(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ (root as MovieClip).gotoAndStop("l_lvl01"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 39
//backtomenu_45 (steampunk_armor_fla.backtomenu_45) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class backtomenu_45 extends MovieClip { public var obj_button:SimpleButton; public function backtomenu_45(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ (root as MovieClip).vLevelEnd = 1; (root as MovieClip).gotoAndStop("l_restartmenu"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 40
//Block_Dead_25 (steampunk_armor_fla.Block_Dead_25) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Block_Dead_25 extends MovieClip { public var obj_clsn:MovieClip; public function Block_Dead_25(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).vLevelEnd = 1; (root as MovieClip).obj_level.gotoAndStop("l_restart"); }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 41
//Block_Down_27 (steampunk_armor_fla.Block_Down_27) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Block_Down_27 extends MovieClip { public var cy:Number; public var h1:Number; public var h2:Number; public var obj_clsn:MovieClip; public function Block_Down_27(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_leg)){ (root as MovieClip).obj_level.obj_hero.y = ((cy - (h1 / 2)) - (h2 / 2)); (root as MovieClip).vHeroFall = 0; }; }; } function frame1(){ cy = this.y; h1 = this.height; h2 = (root as MovieClip).obj_level.obj_hero.obj_clsn_leg.height; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 42
//Clip_Preloader_3 (steampunk_armor_fla.Clip_Preloader_3) package steampunk_armor_fla { import flash.display.*; public dynamic class Clip_Preloader_3 extends MovieClip { public var obj_progressbar:MovieClip; } }//package steampunk_armor_fla
Section 43
//Clip_SoundOnOff_11 (steampunk_armor_fla.Clip_SoundOnOff_11) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Clip_SoundOnOff_11 extends MovieClip { public var obj_btn_play:SimpleButton; public var obj_btn_stop:SimpleButton; public function Clip_SoundOnOff_11(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); obj_btn_stop.addEventListener(MouseEvent.CLICK, func_AllSoundStop); } function frame2(){ stop(); obj_btn_play.addEventListener(MouseEvent.CLICK, func_AllSoundPlay); } public function func_AllSoundStop(_arg1:MouseEvent):void{ SoundMixer.soundTransform = new SoundTransform(0, 0); gotoAndStop("l_stopsound"); } public function func_AllSoundPlay(_arg1:MouseEvent):void{ SoundMixer.soundTransform = new SoundTransform(1, 0); gotoAndStop("l_playsound"); } } }//package steampunk_armor_fla
Section 44
//clip_sp_link_40 (steampunk_armor_fla.clip_sp_link_40) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class clip_sp_link_40 extends MovieClip { public var btn_like:SimpleButton; public var btn_link:SimpleButton; public function clip_sp_link_40(){ addFrameScript(0, frame1); } public function URL_sp_like(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://plus.google.com/u/0/104425856972539712808/posts"), "_blank"); } function frame1(){ stop(); btn_link.addEventListener(MouseEvent.CLICK, URL_sp_link); btn_like.addEventListener(MouseEvent.CLICK, URL_sp_like); } public function URL_sp_link(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://armor.ag/MoreGames"), "_blank"); } } }//package steampunk_armor_fla
Section 45
//clip_sp_logo_5 (steampunk_armor_fla.clip_sp_logo_5) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class clip_sp_logo_5 extends MovieClip { public var btn_sp_logo:SimpleButton; public function clip_sp_logo_5(){ addFrameScript(0, frame1, 224, frame225); } function frame1(){ btn_sp_logo.addEventListener(MouseEvent.CLICK, URL_sp_splash); } function frame225(){ (root as MovieClip).play(); } public function URL_sp_splash(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://armor.ag/MoreGames"), "_blank"); } } }//package steampunk_armor_fla
Section 46
//Exit_29 (steampunk_armor_fla.Exit_29) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Exit_29 extends MovieClip { public var cx:Number; public var obj_clsn:MovieClip; public function Exit_29(){ addFrameScript(0, frame1, 4, frame5); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); (root as MovieClip).obj_level.obj_hero.x = cx; (root as MovieClip).vHeroLeft = 0; (root as MovieClip).vHeroRight = 0; play(); }; }; } function frame1(){ cx = this.x; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } function frame5(){ stop(); (root as MovieClip).vLevelEnd = 1; (root as MovieClip).play(); } } }//package steampunk_armor_fla
Section 47
//Exit_final_114 (steampunk_armor_fla.Exit_final_114) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Exit_final_114 extends MovieClip { public var cx:Number; public var obj_clsn:MovieClip; public function Exit_final_114(){ addFrameScript(0, frame1); } public function func_CollisionLive(_arg1:Event){ if ((root as MovieClip).vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); } else { if (obj_clsn.hitTestObject((root as MovieClip).obj_level.obj_hero.obj_clsn_body)){ removeEventListener(Event.ENTER_FRAME, func_CollisionLive); (root as MovieClip).vLevelEnd = 1; (root as MovieClip).obj_level.obj_hero.gotoAndPlay("l_stand"); (root as MovieClip).obj_level.play(); }; }; } function frame1(){ cx = this.x; stop(); addEventListener(Event.ENTER_FRAME, func_CollisionLive); } } }//package steampunk_armor_fla
Section 48
//Hero_17 (steampunk_armor_fla.Hero_17) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Hero_17 extends MovieClip { public var channel:SoundChannel; public var obj_clsn_leg:MovieClip; public var obj_clsn_body:MovieClip; public var drum:sound_step; public function Hero_17(){ addFrameScript(0, frame1, 22, frame23, 27, frame28, 37, frame38, 43, frame44, 62, frame63, 76, frame77, 95, frame96, 121, frame122); } function frame77(){ stop(); } function frame1(){ drum = new sound_step(); } function frame23(){ gotoAndPlay("l_stand"); } function frame96(){ (root as MovieClip).HeroAnimPlay = 4; } function frame28(){ channel = drum.play(); } function frame38(){ channel = drum.play(); } function frame44(){ gotoAndPlay("l_r"); } function frame122(){ stop(); } function frame63(){ } } }//package steampunk_armor_fla
Section 49
//hero_zont_24 (steampunk_armor_fla.hero_zont_24) package steampunk_armor_fla { import flash.media.*; import flash.display.*; public dynamic class hero_zont_24 extends MovieClip { public var channel:SoundChannel; public var drum:sound_umbrella; public function hero_zont_24(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ drum = new sound_umbrella(); channel = drum.play(); } function frame8(){ stop(); } } }//package steampunk_armor_fla
Section 50
//level01_14 (steampunk_armor_fla.level01_14) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level01_14 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level01_14(){ addFrameScript(0, frame1, 1, frame2, 3, frame4, 4, frame5); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame1(){ stop(); } function frame4(){ play(); } function frame5(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame2(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 51
//level02_47 (steampunk_armor_fla.level02_47) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level02_47 extends MovieClip { public var obj_back2:MovieClip; public var obj_p1:MovieClip; public var obj_p2:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level02_47(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 4, frame5, 5, frame6); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ stop(); } function frame6(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame5(){ play(); } function frame2(){ stop(); } } }//package steampunk_armor_fla
Section 52
//level03_59 (steampunk_armor_fla.level03_59) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level03_59 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level03_59(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 53
//level04_68 (steampunk_armor_fla.level04_68) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level04_68 extends MovieClip { public var obj_p2:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level04_68(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 54
//level05_80 (steampunk_armor_fla.level05_80) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level05_80 extends MovieClip { public var obj_back:MovieClip; public var obj_b1:MovieClip; public var obj_b2:MovieClip; public var vStep:Number; public var obj_b3:MovieClip; public var obj_hero:MovieClip; public var obj_platform:MovieClip; public var btn_start:SimpleButton; public var obj_platform2:MovieClip; public function level05_80(){ addFrameScript(0, frame1, 1, frame2, 3, frame4, 4, frame5); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame1(){ vStep = 0; stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame5(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame4(){ play(); } function frame2(){ stop(); vStep = 1; } } }//package steampunk_armor_fla
Section 55
//level06_74 (steampunk_armor_fla.level06_74) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level06_74 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level06_74(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 56
//level07_95 (steampunk_armor_fla.level07_95) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level07_95 extends MovieClip { public var obj_back2:MovieClip; public var obj_back3:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level07_95(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 57
//level08_90 (steampunk_armor_fla.level08_90) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level08_90 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level08_90(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 58
//level09_103 (steampunk_armor_fla.level09_103) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level09_103 extends MovieClip { public var obj_back2:MovieClip; public var obj_btn:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level09_103(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 59
//level10_111 (steampunk_armor_fla.level10_111) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level10_111 extends MovieClip { public var obj_back2:MovieClip; public var obj_back3:MovieClip; public var obj_hero:MovieClip; public var btn_start:SimpleButton; public var obj_back1:MovieClip; public function level10_111(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 60
//level11_108 (steampunk_armor_fla.level11_108) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level11_108 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level11_108(){ addFrameScript(0, frame1, 2, frame3, 3, frame4); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame3(){ play(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } } }//package steampunk_armor_fla
Section 61
//level12_113 (steampunk_armor_fla.level12_113) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class level12_113 extends MovieClip { public var obj_hero:MovieClip; public var btn_start:SimpleButton; public function level12_113(){ addFrameScript(0, frame1, 1, frame2, 3, frame4, 4, frame5); } public function func_Button(_arg1:MouseEvent):void{ btn_start.visible = false; (root as MovieClip).func_StartLevel(); } function frame1(){ stop(); (root as MovieClip).func_NewLevel(); btn_start.addEventListener(MouseEvent.CLICK, func_Button); } function frame4(){ play(); } function frame5(){ stop(); (root as MovieClip).obj_level.gotoAndStop("l_level"); } function frame2(){ stop(); } } }//package steampunk_armor_fla
Section 62
//logo_mif2000_9 (steampunk_armor_fla.logo_mif2000_9) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class logo_mif2000_9 extends MovieClip { public var btn_mif2000:SimpleButton; public function logo_mif2000_9(){ addFrameScript(0, frame1, 44, frame45); } public function URL_mif2000(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://mif2000.blogspot.com/"), "_blank"); } function frame1(){ btn_mif2000.addEventListener(MouseEvent.CLICK, URL_mif2000); } function frame45(){ (root as MovieClip).play(); } } }//package steampunk_armor_fla
Section 63
//MainTimeline (steampunk_armor_fla.MainTimeline) package steampunk_armor_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var XRotNow:Number; public var vHeroJumpSpeed:Number; public var my_menu:ContextMenu; public var vGravitation:Number; public var obj_preloader:MovieClip; public var vHeroFall:Number; public var vCurrentGravitation:Number; public var obj_level:MovieClip; public var HeroAnimPlay:Number; public var vHeroRight:Number; public var XRotLast:Number; public var vHeroCurrentJump:Number; public var vHeroSpeed:Number; public var vLevelEnd:Number; public var vHeroLeft:Number; public var vHeroY:Number; public var vHeroX:Number; public var vGravitationMax:Number; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19); } function frame14(){ stop(); } function frame10(){ stop(); } function frame6(){ stop(); } function frame16(){ stop(); } function frame1(){ stage.tabChildren = false; my_menu = new ContextMenu(); my_menu.hideBuiltInItems(); my_menu.builtInItems.quality = true; contextMenu = my_menu; stop(); loaderInfo.addEventListener(ProgressEvent.PROGRESS, func_Loading); loaderInfo.addEventListener(Event.COMPLETE, func_CompleteLoading); } function frame3(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame4(){ vLevelEnd = 0; vHeroLeft = 0; vHeroRight = 0; vHeroFall = 0; XRotNow = 1; XRotLast = 1; HeroAnimPlay = 0; vHeroCurrentJump = 0; vHeroX = 0; vHeroY = 0; vGravitation = 5; vGravitationMax = 15; vCurrentGravitation = vGravitation; vHeroSpeed = 5; vHeroJumpSpeed = 30; } function frame5(){ play(); } public function func_CompleteLoading(_arg1:Event):void{ play(); } function frame8(){ stop(); obj_level.play(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame15(){ stop(); } public function func_DragStop(_arg1:MouseEvent):void{ if (vLevelEnd == 1){ stopDrag(); stage.removeEventListener(MouseEvent.MOUSE_UP, func_DragStop); } else { stopDrag(); }; } public function func_Loading(_arg1:ProgressEvent):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = _arg1.bytesLoaded; _local3 = _arg1.bytesTotal; _local4 = int(((_local2 / _local3) * 100)); obj_preloader.obj_progressbar.gotoAndStop((_local4 + 1)); } function frame18(){ stop(); } function frame19(){ stop(); } public function func_LevelLive(_arg1:Event){ if (vLevelEnd == 1){ removeEventListener(Event.ENTER_FRAME, func_LevelLive); } else { vHeroX = 0; if (vHeroLeft == 1){ vHeroX = (-1 * vHeroSpeed); }; if (vHeroRight == 1){ vHeroX = vHeroSpeed; }; if (vHeroFall == 0){ vHeroCurrentJump = 0; vCurrentGravitation = vGravitation; }; if (vHeroCurrentJump > 0){ vHeroCurrentJump = (vHeroCurrentJump - 1); }; vHeroY = vHeroCurrentJump; if (HeroAnimPlay == 4){ vCurrentGravitation = (vCurrentGravitation - 1); } else { vCurrentGravitation = (vCurrentGravitation + 1); }; if (vCurrentGravitation < vGravitation){ vCurrentGravitation = vGravitation; }; if (vCurrentGravitation > vGravitationMax){ vCurrentGravitation = vGravitationMax; }; if ((((vHeroCurrentJump > 0)) || ((vCurrentGravitation > (vGravitation + 3))))){ if (HeroAnimPlay == 3){ vHeroX = (vHeroX / 2); }; }; obj_level.obj_hero.x = (obj_level.obj_hero.x + vHeroX); if (vHeroFall == 1){ obj_level.obj_hero.y = (obj_level.obj_hero.y + (vCurrentGravitation - vHeroY)); }; if (vHeroLeft == 1){ XRotNow = 0; }; if (vHeroRight == 1){ XRotNow = 1; }; if (XRotNow != XRotLast){ obj_level.obj_hero.scaleX = (obj_level.obj_hero.scaleX * -1); XRotLast = XRotNow; }; if (vHeroFall == 1){ if (vHeroCurrentJump > 0){ if (((!((HeroAnimPlay == 2))) && (!((HeroAnimPlay == 4))))){ HeroAnimPlay = 2; obj_level.obj_hero.gotoAndPlay("l_jump2"); }; } else { if (vCurrentGravitation > (vGravitation + 3)){ if (((!((HeroAnimPlay == 3))) && (!((HeroAnimPlay == 4))))){ HeroAnimPlay = 3; obj_level.obj_hero.gotoAndPlay("l_fall"); }; }; }; } else { if ((((((vHeroLeft == 1)) || ((vHeroRight == 1)))) && ((vHeroFall == 0)))){ if (HeroAnimPlay != 1){ HeroAnimPlay = 1; obj_level.obj_hero.gotoAndPlay("l_run"); }; } else { if (HeroAnimPlay != 0){ HeroAnimPlay = 0; obj_level.obj_hero.gotoAndPlay("l_stand"); }; }; }; vHeroFall = 1; }; } public function func_StartLevel():void{ vHeroRight = 1; } public function func_DragStop2(_arg1:Event):void{ if (vLevelEnd == 1){ stopDrag(); stage.removeEventListener(Event.MOUSE_LEAVE, func_DragStop2); } else { stopDrag(); }; } function frame11(){ stop(); } function frame17(){ stop(); } public function func_NewLevel():void{ vLevelEnd = 0; vHeroX = 0; vHeroY = 0; vHeroCurrentJump = 0; vHeroLeft = 0; vHeroRight = 0; vHeroFall = 0; XRotNow = 1; XRotLast = 1; HeroAnimPlay = 0; stage.addEventListener(MouseEvent.MOUSE_UP, func_DragStop); stage.addEventListener(Event.MOUSE_LEAVE, func_DragStop2); addEventListener(Event.ENTER_FRAME, func_LevelLive); } } }//package steampunk_armor_fla
Section 64
//menu_main_35 (steampunk_armor_fla.menu_main_35) package steampunk_armor_fla { import flash.display.*; public dynamic class menu_main_35 extends MovieClip { public function menu_main_35(){ addFrameScript(44, frame45); } function frame45(){ stop(); } } }//package steampunk_armor_fla
Section 65
//platform2_32 (steampunk_armor_fla.platform2_32) package steampunk_armor_fla { import flash.display.*; public dynamic class platform2_32 extends MovieClip { public function platform2_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 66
//platform3_52 (steampunk_armor_fla.platform3_52) package steampunk_armor_fla { import flash.display.*; public dynamic class platform3_52 extends MovieClip { public function platform3_52(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 67
//platform4_73 (steampunk_armor_fla.platform4_73) package steampunk_armor_fla { import flash.display.*; public dynamic class platform4_73 extends MovieClip { public function platform4_73(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 68
//platform5_66 (steampunk_armor_fla.platform5_66) package steampunk_armor_fla { import flash.display.*; public dynamic class platform5_66 extends MovieClip { public function platform5_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package steampunk_armor_fla
Section 69
//waklt_43 (steampunk_armor_fla.waklt_43) package steampunk_armor_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class waklt_43 extends MovieClip { public var obj_button:SimpleButton; public function waklt_43(){ addFrameScript(0, frame1); } public function func_Button(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://armorgames.com/guide/Steampunk-Odyssey-Walkthrough"), "_blank"); } function frame1(){ stop(); obj_button.addEventListener(MouseEvent.CLICK, func_Button); } } }//package steampunk_armor_fla
Section 70
//sound_barrel1 (sound_barrel1) package { import flash.media.*; public dynamic class sound_barrel1 extends Sound { } }//package
Section 71
//sound_barrel2 (sound_barrel2) package { import flash.media.*; public dynamic class sound_barrel2 extends Sound { } }//package
Section 72
//sound_platform (sound_platform) package { import flash.media.*; public dynamic class sound_platform extends Sound { } }//package
Section 73
//sound_steam (sound_steam) package { import flash.media.*; public dynamic class sound_steam extends Sound { } }//package
Section 74
//sound_step (sound_step) package { import flash.media.*; public dynamic class sound_step extends Sound { } }//package
Section 75
//sound_switch (sound_switch) package { import flash.media.*; public dynamic class sound_switch extends Sound { } }//package
Section 76
//sound_umbrella (sound_umbrella) package { import flash.media.*; public dynamic class sound_umbrella extends Sound { } }//package

Library Items

Symbol 1 Sound {sound_umbrella}
Symbol 2 Sound {sound_switch}
Symbol 3 Sound {sound_step}
Symbol 4 Sound {sound_steam}
Symbol 5 Sound {sound_platform}
Symbol 6 Sound {sound_barrel2}
Symbol 7 Sound {sound_barrel1}
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:67 283 305 345 355 373 384 401 418  Timeline
Symbol 12 GraphicUsed by:16
Symbol 13 ShapeTweeningUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:12 13 14 15Used by:17
Symbol 17 MovieClip {steampunk_armor_fla.Clip_Preloader_3}Uses:16Used by:Timeline
Symbol 18 GraphicUsed by:19 247 249 269 276 279 373 376 413
Symbol 19 ButtonUses:18Used by:36
Symbol 20 GraphicUsed by:36
Symbol 21 SoundUsed by:36
Symbol 22 SoundUsed by:36
Symbol 23 GraphicUsed by:36
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:36
Symbol 26 SoundUsed by:36
Symbol 27 SoundUsed by:36
Symbol 28 SoundUsed by:36
Symbol 29 GraphicUsed by:36
Symbol 30 SoundUsed by:36
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:36
Symbol 33 GraphicUsed by:36
Symbol 34 SoundUsed by:36
Symbol 35 SoundUsed by:36
Symbol 36 MovieClip {steampunk_armor_fla.clip_sp_logo_5}Uses:19 20 21 22 23 25 26 27 28 29 30 32 33 34 35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip {steampunk_armor_fla.logo_mif2000_9}Uses:38 39Used by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44 46
Symbol 44 ButtonUses:42 43Used by:47
Symbol 45 GraphicUsed by:46
Symbol 46 ButtonUses:45 43Used by:47
Symbol 47 MovieClip {steampunk_armor_fla.Clip_SoundOnOff_11}Uses:44 46Used by:Timeline
Symbol 48 SoundUsed by:Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:67
Symbol 51 GraphicUsed by:67
Symbol 52 GraphicUsed by:66
Symbol 53 GraphicUsed by:66
Symbol 54 GraphicUsed by:66
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:66
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:52 53 54 55 56 57 58 59 60 61 62 63 64 65Used by:67 283 302 305 332 337 342 345 352 355 370 373 380 401 412 415 436
Symbol 67 MovieClipUses:50 51 66 11Used by:250
Symbol 68 BitmapUsed by:69 375
Symbol 69 GraphicUses:68Used by:246 250 376 377
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:250
Symbol 72 GraphicUsed by:200
Symbol 73 GraphicUsed by:200
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:200
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:200
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:200
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:200
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:200
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:200 248 292 301 324 325 331 340 347 351 358 359 360 367 369 376 377 379 388 391 392 393 404 405 413 438
Symbol 86 GraphicUsed by:200
Symbol 87 GraphicUsed by:200
Symbol 88 GraphicUsed by:200
Symbol 89 GraphicUsed by:200
Symbol 90 GraphicUsed by:200
Symbol 91 GraphicUsed by:200
Symbol 92 GraphicUsed by:200
Symbol 93 GraphicUsed by:200
Symbol 94 GraphicUsed by:200
Symbol 95 GraphicUsed by:200
Symbol 96 GraphicUsed by:200
Symbol 97 GraphicUsed by:200
Symbol 98 GraphicUsed by:200
Symbol 99 GraphicUsed by:200
Symbol 100 GraphicUsed by:200
Symbol 101 GraphicUsed by:200
Symbol 102 GraphicUsed by:200
Symbol 103 GraphicUsed by:200
Symbol 104 GraphicUsed by:200
Symbol 105 GraphicUsed by:200
Symbol 106 GraphicUsed by:200
Symbol 107 GraphicUsed by:200
Symbol 108 GraphicUsed by:200
Symbol 109 GraphicUsed by:200
Symbol 110 GraphicUsed by:200
Symbol 111 GraphicUsed by:200
Symbol 112 GraphicUsed by:200
Symbol 113 GraphicUsed by:200
Symbol 114 GraphicUsed by:200
Symbol 115 GraphicUsed by:200
Symbol 116 GraphicUsed by:200
Symbol 117 GraphicUsed by:200
Symbol 118 GraphicUsed by:200
Symbol 119 GraphicUsed by:200
Symbol 120 GraphicUsed by:200
Symbol 121 GraphicUsed by:200
Symbol 122 GraphicUsed by:200
Symbol 123 GraphicUsed by:200
Symbol 124 GraphicUsed by:200
Symbol 125 GraphicUsed by:200
Symbol 126 GraphicUsed by:200
Symbol 127 GraphicUsed by:200
Symbol 128 GraphicUsed by:200
Symbol 129 GraphicUsed by:200
Symbol 130 GraphicUsed by:200
Symbol 131 GraphicUsed by:200
Symbol 132 GraphicUsed by:200
Symbol 133 GraphicUsed by:200
Symbol 134 GraphicUsed by:200
Symbol 135 GraphicUsed by:200
Symbol 136 GraphicUsed by:200
Symbol 137 GraphicUsed by:200
Symbol 138 GraphicUsed by:200
Symbol 139 GraphicUsed by:200
Symbol 140 GraphicUsed by:200
Symbol 141 GraphicUsed by:200
Symbol 142 GraphicUsed by:200
Symbol 143 GraphicUsed by:200
Symbol 144 GraphicUsed by:200
Symbol 145 GraphicUsed by:200
Symbol 146 GraphicUsed by:200
Symbol 147 GraphicUsed by:200
Symbol 148 GraphicUsed by:200
Symbol 149 GraphicUsed by:200
Symbol 150 GraphicUsed by:200
Symbol 151 GraphicUsed by:200
Symbol 152 GraphicUsed by:155
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip {steampunk_armor_fla.hero_zont_24}Uses:152 153 154Used by:200
Symbol 156 GraphicUsed by:200
Symbol 157 GraphicUsed by:200
Symbol 158 GraphicUsed by:200
Symbol 159 GraphicUsed by:200
Symbol 160 GraphicUsed by:200
Symbol 161 GraphicUsed by:200
Symbol 162 GraphicUsed by:200
Symbol 163 GraphicUsed by:200
Symbol 164 GraphicUsed by:200
Symbol 165 GraphicUsed by:200
Symbol 166 GraphicUsed by:200
Symbol 167 GraphicUsed by:200
Symbol 168 GraphicUsed by:200
Symbol 169 GraphicUsed by:200
Symbol 170 GraphicUsed by:200
Symbol 171 GraphicUsed by:200
Symbol 172 GraphicUsed by:200
Symbol 173 GraphicUsed by:200
Symbol 174 GraphicUsed by:200
Symbol 175 GraphicUsed by:200
Symbol 176 GraphicUsed by:200
Symbol 177 GraphicUsed by:200
Symbol 178 GraphicUsed by:200
Symbol 179 GraphicUsed by:200
Symbol 180 GraphicUsed by:200
Symbol 181 GraphicUsed by:200
Symbol 182 GraphicUsed by:200
Symbol 183 GraphicUsed by:200
Symbol 184 GraphicUsed by:200
Symbol 185 GraphicUsed by:200
Symbol 186 GraphicUsed by:200
Symbol 187 GraphicUsed by:200
Symbol 188 GraphicUsed by:200
Symbol 189 GraphicUsed by:200
Symbol 190 GraphicUsed by:200
Symbol 191 GraphicUsed by:200
Symbol 192 GraphicUsed by:200
Symbol 193 GraphicUsed by:200
Symbol 194 GraphicUsed by:200
Symbol 195 GraphicUsed by:200
Symbol 196 GraphicUsed by:200
Symbol 197 GraphicUsed by:200
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}Uses:72 73 75 77 79 81 83 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199Used by:250 302 332 342 352 370 380 398 409 415 420 447
Symbol 201 BitmapUsed by:202 341 414 419 441
Symbol 202 GraphicUses:201Used by:250
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205 209 333 334 421
Symbol 205 MovieClip {steampunk_armor_fla.Block_Dead_25}Uses:204Used by:250 302 332 342 352 370 380 398 409 415 420 447
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip {steampunk_armor_fla.Block_Down_27}Uses:207Used by:250 302 332 342 352 370 380 398 409 415 420 447
Symbol 209 MovieClip {steampunk_armor_fla.Exit_29}Uses:204Used by:250 302 332 342 352 370 380 398 409 415 420
Symbol 210 GraphicUsed by:245
Symbol 211 GraphicUsed by:245
Symbol 212 GraphicUsed by:245
Symbol 213 GraphicUsed by:245
Symbol 214 GraphicUsed by:245
Symbol 215 GraphicUsed by:245
Symbol 216 GraphicUsed by:245
Symbol 217 GraphicUsed by:245
Symbol 218 GraphicUsed by:245
Symbol 219 GraphicUsed by:245
Symbol 220 GraphicUsed by:245
Symbol 221 GraphicUsed by:245
Symbol 222 GraphicUsed by:245
Symbol 223 GraphicUsed by:245
Symbol 224 GraphicUsed by:245
Symbol 225 GraphicUsed by:245
Symbol 226 GraphicUsed by:245
Symbol 227 GraphicUsed by:245
Symbol 228 GraphicUsed by:245
Symbol 229 GraphicUsed by:245
Symbol 230 GraphicUsed by:245
Symbol 231 GraphicUsed by:245
Symbol 232 GraphicUsed by:245
Symbol 233 GraphicUsed by:245
Symbol 234 GraphicUsed by:245
Symbol 235 GraphicUsed by:245
Symbol 236 GraphicUsed by:245
Symbol 237 GraphicUsed by:245
Symbol 238 GraphicUsed by:245
Symbol 239 FontUsed by:240 241 242 243 244
Symbol 240 TextUses:239Used by:245
Symbol 241 TextUses:239Used by:245
Symbol 242 TextUses:239Used by:245
Symbol 243 TextUses:239Used by:245
Symbol 244 TextUses:239Used by:245
Symbol 245 MovieClip {steampunk_armor_fla.01_tutorial_30}Uses:210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 240 241 242 243 244Used by:250
Symbol 246 MovieClip {steampunk_armor_fla.platform2_32}Uses:69Used by:248
Symbol 247 ButtonUses:18Used by:248 292 301 324 325 340 367 377 379 388 392 393 438
Symbol 248 MovieClip {steampunk_armor_fla.01_platform_LR_w260_m200_31}Uses:246 85 247Used by:250
Symbol 249 ButtonUses:18Used by:250 302 332 342 352 370 380 398 409 415 420 447
Symbol 250 MovieClip {steampunk_armor_fla.level01_14}Uses:67 69 71 200 202 205 208 209 245 248 249Used by:Timeline
Symbol 251 GraphicUsed by:262
Symbol 252 GraphicUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:252 253 254Used by:256
Symbol 256 MovieClip {steampunk_armor_fla.b_select_36}Uses:255Used by:262
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 ButtonUses:257 258 259Used by:261
Symbol 261 MovieClip {steampunk_armor_fla.b_moregames_38}Uses:260Used by:262
Symbol 262 MovieClip {steampunk_armor_fla.menu_main_35}Uses:251 256 261Used by:Timeline
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:266
Symbol 265 GraphicUsed by:266
Symbol 266 ButtonUses:264 265Used by:270
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 ButtonUses:268 18Used by:270
Symbol 270 MovieClip {steampunk_armor_fla.clip_sp_link_40}Uses:266 269Used by:Timeline
Symbol 271 SoundUsed by:Timeline
Symbol 272 SoundUsed by:Timeline
Symbol 273 SoundUsed by:Timeline
Symbol 274 SoundUsed by:Timeline
Symbol 275 GraphicUsed by:276
Symbol 276 ButtonUses:275 18Used by:277
Symbol 277 MovieClip {steampunk_armor_fla.waklt_43}Uses:276Used by:Timeline
Symbol 278 GraphicUsed by:279
Symbol 279 ButtonUses:278 18Used by:280
Symbol 280 MovieClip {steampunk_armor_fla.backtomenu_45}Uses:279Used by:Timeline
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:283
Symbol 283 MovieClipUses:282 11 66Used by:302
Symbol 284 BitmapUsed by:286 290 363
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:284 285Used by:287
Symbol 287 MovieClipUses:286Used by:288 299 300 361 379 404 405
Symbol 288 MovieClip {steampunk_armor_fla.02_meh1_49}Uses:287Used by:302
Symbol 289 BitmapUsed by:290 338 378
Symbol 290 GraphicUses:289 284Used by:291
Symbol 291 MovieClip {steampunk_armor_fla.platform3_52}Uses:290Used by:292 299 301
Symbol 292 MovieClip {steampunk_armor_fla.02_platform1_UD_w160_m200_51}Uses:291 85 247Used by:302
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClipUses:294Used by:298 406
Symbol 296 GraphicUsed by:297
Symbol 297 ButtonUses:296Used by:298 364 406
Symbol 298 MovieClip {steampunk_armor_fla.02_meh3_53}Uses:295 297Used by:302
Symbol 299 MovieClip {steampunk_armor_fla.02_meh2_born_56}Uses:287 291Used by:302
Symbol 300 MovieClip {steampunk_armor_fla.02_meh2_57}Uses:287Used by:302
Symbol 301 MovieClip {steampunk_armor_fla.02_platform2_UD_w160_m200_58}Uses:291 85 247Used by:302
Symbol 302 MovieClip {steampunk_armor_fla.level02_47}Uses:205 208 209 283 288 292 200 66 249 298 299 300 301Used by:Timeline
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClipUses:304 11 66Used by:332
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:323
Symbol 308 GraphicUsed by:322
Symbol 309 GraphicUsed by:322
Symbol 310 GraphicUsed by:322
Symbol 311 GraphicUsed by:322
Symbol 312 GraphicUsed by:322
Symbol 313 GraphicUsed by:322
Symbol 314 GraphicUsed by:322
Symbol 315 GraphicUsed by:322
Symbol 316 GraphicUsed by:322
Symbol 317 GraphicUsed by:322
Symbol 318 GraphicUsed by:322
Symbol 319 GraphicUsed by:322
Symbol 320 GraphicUsed by:322
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:308 309 310 311 312 313 314 315 316 317 318 319 320 321Used by:323 346
Symbol 323 MovieClipUses:307 322Used by:324 325 413
Symbol 324 MovieClip {steampunk_armor_fla.03_tube2_RL_w50_m150_61}Uses:323 85 247Used by:332
Symbol 325 MovieClip {steampunk_armor_fla.03_tube1_LR_w50_m150_64}Uses:323 85 247Used by:332
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClip {steampunk_armor_fla.platform5_66}Uses:327Used by:331
Symbol 329 GraphicUsed by:330
Symbol 330 ButtonUses:329Used by:331 376
Symbol 331 MovieClip {steampunk_armor_fla.03_wall_UD_m350_65}Uses:328 85 330Used by:332
Symbol 332 MovieClip {steampunk_armor_fla.level03_59}Uses:205 208 209 305 324 325 331 200 66 249Used by:Timeline
Symbol 333 MovieClip {steampunk_armor_fla.04_teleport2_69}Uses:204Used by:342
Symbol 334 MovieClip {steampunk_armor_fla.04_teleport1_70}Uses:204Used by:342
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:337
Symbol 337 MovieClipUses:336 66Used by:342
Symbol 338 GraphicUses:289Used by:339
Symbol 339 MovieClip {steampunk_armor_fla.platform4_73}Uses:338Used by:340
Symbol 340 MovieClip {steampunk_armor_fla.04_platform_UD_w160_m350_72}Uses:339 85 247Used by:342
Symbol 341 GraphicUses:201Used by:342
Symbol 342 MovieClip {steampunk_armor_fla.level04_68}Uses:205 208 209 333 334 337 340 200 66 341 249Used by:Timeline
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345 413
Symbol 345 MovieClipUses:344 11 66Used by:352
Symbol 346 MovieClipUses:322Used by:347
Symbol 347 MovieClip {steampunk_armor_fla.06_tube_w50_76}Uses:346 85Used by:352
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClip {steampunk_armor_fla.06_gear_UD_m400_78}Uses:350 85Used by:352
Symbol 352 MovieClip {steampunk_armor_fla.level06_74}Uses:205 208 209 345 347 351 200 66 249Used by:Timeline
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:355
Symbol 355 MovieClipUses:354 11 66Used by:370
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:358 359 360 368
Symbol 358 MovieClip {steampunk_armor_fla.05_meh2_1_82}Uses:357 85Used by:370
Symbol 359 MovieClip {steampunk_armor_fla.05_meh2_2_83}Uses:357 85Used by:370
Symbol 360 MovieClip {steampunk_armor_fla.05_meh2_3_84}Uses:357 85Used by:370
Symbol 361 MovieClip {steampunk_armor_fla.05_meh1_85}Uses:287Used by:370
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362 284Used by:364
Symbol 364 MovieClip {steampunk_armor_fla.05_platform_LR_m200_86}Uses:363 297Used by:370
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:367
Symbol 367 MovieClip {steampunk_armor_fla.05_platform_UD_m200_87}Uses:366 85 247Used by:370
Symbol 368 MovieClipUses:357Used by:369
Symbol 369 MovieClip {steampunk_armor_fla.05_meh3_88}Uses:368 85Used by:370
Symbol 370 MovieClip {steampunk_armor_fla.level05_80}Uses:205 208 209 355 358 359 360 361 364 367 200 66 249 369Used by:Timeline
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClipUses:372 11 66 18Used by:380
Symbol 374 GraphicUsed by:380
Symbol 375 GraphicUses:68Used by:376 438 447
Symbol 376 MovieClip {steampunk_armor_fla.08_platform1_LR_w260_m200_92}Uses:18 69 375 85 330Used by:380
Symbol 377 MovieClip {steampunk_armor_fla.08_platform2_LR_m100_93}Uses:69 85 247Used by:380
Symbol 378 GraphicUses:289Used by:379
Symbol 379 MovieClip {steampunk_armor_fla.08_platform_UD_w160_m100_94}Uses:287 378 85 247Used by:380
Symbol 380 MovieClip {steampunk_armor_fla.level08_90}Uses:205 208 209 373 374 376 377 379 200 66 249Used by:Timeline
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:384
Symbol 383 GraphicUsed by:384 418
Symbol 384 MovieClipUses:382 383 11Used by:398
Symbol 385 GraphicUsed by:398 420
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388 392 393
Symbol 388 MovieClip {steampunk_armor_fla.07_wall1_UD_m150_97}Uses:387 85 247Used by:398 420
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:391
Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98}Uses:390 85Used by:398 420
Symbol 392 MovieClip {steampunk_armor_fla.07_wall2_UD_m150_99}Uses:387 85 247Used by:398 420
Symbol 393 MovieClip {steampunk_armor_fla.07_wall3_UD_m150_100}Uses:387 85 247Used by:398 420
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:396
Symbol 396 MovieClipUses:395Used by:397
Symbol 397 MovieClipUses:396Used by:398
Symbol 398 MovieClip {steampunk_armor_fla.level07_95}Uses:205 209 208 384 385 388 391 392 393 200 397 249Used by:Timeline
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:401
Symbol 401 MovieClipUses:400 66 11Used by:409
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:404 405
Symbol 404 MovieClip {steampunk_armor_fla.09_platform2_UDm200copy_105}Uses:287 403 85Used by:409
Symbol 405 MovieClip {steampunk_armor_fla.09_platform1_UDm200_106}Uses:287 403 85Used by:409
Symbol 406 MovieClip {steampunk_armor_fla.09_meh_107}Uses:295 297Used by:409
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:409
Symbol 409 MovieClip {steampunk_armor_fla.level09_103}Uses:205 208 209 401 404 405 406 200 408 249Used by:Timeline
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClipUses:411 66Used by:415
Symbol 413 MovieClip {steampunk_armor_fla.11_tube_LR_w50_m300_110}Uses:323 18 344 85Used by:415
Symbol 414 GraphicUses:201Used by:415
Symbol 415 MovieClip {steampunk_armor_fla.level11_108}Uses:205 208 209 412 413 200 66 414 249Used by:Timeline
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:418
Symbol 418 MovieClipUses:417 383 11Used by:420
Symbol 419 GraphicUses:201Used by:420
Symbol 420 MovieClip {steampunk_armor_fla.level10_111}Uses:205 209 208 418 385 388 391 392 393 200 419 249Used by:Timeline
Symbol 421 MovieClip {steampunk_armor_fla.Exit_final_114}Uses:204Used by:447
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:436 440
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424Used by:426 427 428 429 430 431 432 433 434
Symbol 426 MovieClipUses:425Used by:435
Symbol 427 MovieClipUses:425Used by:435
Symbol 428 MovieClipUses:425Used by:435
Symbol 429 MovieClipUses:425Used by:435
Symbol 430 MovieClipUses:425Used by:435
Symbol 431 MovieClipUses:425Used by:435
Symbol 432 MovieClipUses:425Used by:435
Symbol 433 MovieClipUses:425Used by:435
Symbol 434 MovieClipUses:425Used by:435
Symbol 435 MovieClipUses:426 427 428 429 430 431 432 433 434Used by:436
Symbol 436 MovieClipUses:423 435 66Used by:447
Symbol 437 GraphicUsed by:447
Symbol 438 MovieClip {steampunk_armor_fla.12_platform_LR_w260_m200_127}Uses:375 85 247Used by:447
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439 423Used by:447
Symbol 441 GraphicUses:201Used by:447
Symbol 442 GraphicUsed by:445
Symbol 443 GraphicUsed by:445
Symbol 444 GraphicUsed by:445
Symbol 445 ButtonUses:442 443 444Used by:446
Symbol 446 MovieClip {steampunk_armor_fla.b_replay_129}Uses:445Used by:447
Symbol 447 MovieClip {steampunk_armor_fla.level12_113}Uses:205 208 421 436 437 438 200 440 441 249 375 446Used by:Timeline

Instance Names

"obj_preloader"Frame 1Symbol 17 MovieClip {steampunk_armor_fla.Clip_Preloader_3}
"obj_level"Frame 6Symbol 250 MovieClip {steampunk_armor_fla.level01_14}
"obj_level"Frame 9Symbol 302 MovieClip {steampunk_armor_fla.level02_47}
"obj_level"Frame 10Symbol 332 MovieClip {steampunk_armor_fla.level03_59}
"obj_level"Frame 11Symbol 342 MovieClip {steampunk_armor_fla.level04_68}
"obj_level"Frame 12Symbol 352 MovieClip {steampunk_armor_fla.level06_74}
"obj_level"Frame 13Symbol 370 MovieClip {steampunk_armor_fla.level05_80}
"obj_level"Frame 14Symbol 380 MovieClip {steampunk_armor_fla.level08_90}
"obj_level"Frame 15Symbol 398 MovieClip {steampunk_armor_fla.level07_95}
"obj_level"Frame 16Symbol 409 MovieClip {steampunk_armor_fla.level09_103}
"obj_level"Frame 17Symbol 415 MovieClip {steampunk_armor_fla.level11_108}
"obj_level"Frame 18Symbol 420 MovieClip {steampunk_armor_fla.level10_111}
"obj_level"Frame 19Symbol 447 MovieClip {steampunk_armor_fla.level12_113}
"obj_progressbar"Symbol 17 MovieClip {steampunk_armor_fla.Clip_Preloader_3} Frame 1Symbol 16 MovieClip
"btn_sp_logo"Symbol 36 MovieClip {steampunk_armor_fla.clip_sp_logo_5} Frame 1Symbol 19 Button
"btn_mif2000"Symbol 40 MovieClip {steampunk_armor_fla.logo_mif2000_9} Frame 1Symbol 38 Button
"obj_btn_stop"Symbol 47 MovieClip {steampunk_armor_fla.Clip_SoundOnOff_11} Frame 1Symbol 44 Button
"obj_btn_play"Symbol 47 MovieClip {steampunk_armor_fla.Clip_SoundOnOff_11} Frame 2Symbol 46 Button
"obj_clsn_body"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 1Symbol 85 MovieClip
"obj_clsn_leg"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 1Symbol 85 MovieClip
"obj_clsn"Symbol 205 MovieClip {steampunk_armor_fla.Block_Dead_25} Frame 1Symbol 204 MovieClip
"obj_clsn"Symbol 208 MovieClip {steampunk_armor_fla.Block_Down_27} Frame 1Symbol 207 MovieClip
"obj_clsn"Symbol 209 MovieClip {steampunk_armor_fla.Exit_29} Frame 1Symbol 204 MovieClip
"obj_clsn"Symbol 248 MovieClip {steampunk_armor_fla.01_platform_LR_w260_m200_31} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 248 MovieClip {steampunk_armor_fla.01_platform_LR_w260_m200_31} Frame 1Symbol 247 Button
"obj_hero"Symbol 250 MovieClip {steampunk_armor_fla.level01_14} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 250 MovieClip {steampunk_armor_fla.level01_14} Frame 2Symbol 249 Button
"obj_button"Symbol 256 MovieClip {steampunk_armor_fla.b_select_36} Frame 1Symbol 255 Button
"obj_button"Symbol 261 MovieClip {steampunk_armor_fla.b_moregames_38} Frame 1Symbol 260 Button
"btn_link"Symbol 270 MovieClip {steampunk_armor_fla.clip_sp_link_40} Frame 1Symbol 266 Button
"btn_like"Symbol 270 MovieClip {steampunk_armor_fla.clip_sp_link_40} Frame 1Symbol 269 Button
"obj_button"Symbol 277 MovieClip {steampunk_armor_fla.waklt_43} Frame 1Symbol 276 Button
"obj_button"Symbol 280 MovieClip {steampunk_armor_fla.backtomenu_45} Frame 1Symbol 279 Button
"obj_clsn"Symbol 292 MovieClip {steampunk_armor_fla.02_platform1_UD_w160_m200_51} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 292 MovieClip {steampunk_armor_fla.02_platform1_UD_w160_m200_51} Frame 1Symbol 247 Button
"btn"Symbol 298 MovieClip {steampunk_armor_fla.02_meh3_53} Frame 1Symbol 297 Button
"obj_clsn"Symbol 301 MovieClip {steampunk_armor_fla.02_platform2_UD_w160_m200_58} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 301 MovieClip {steampunk_armor_fla.02_platform2_UD_w160_m200_58} Frame 1Symbol 247 Button
"obj_back1"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 1Symbol 288 MovieClip {steampunk_armor_fla.02_meh1_49}
"obj_p2"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 1Symbol 292 MovieClip {steampunk_armor_fla.02_platform1_UD_w160_m200_51}
"obj_hero"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 1Symbol 249 Button
"obj_back2"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 3Symbol 300 MovieClip {steampunk_armor_fla.02_meh2_57}
"obj_p1"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 3Symbol 301 MovieClip {steampunk_armor_fla.02_platform2_UD_w160_m200_58}
"obj_clsn"Symbol 324 MovieClip {steampunk_armor_fla.03_tube2_RL_w50_m150_61} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 324 MovieClip {steampunk_armor_fla.03_tube2_RL_w50_m150_61} Frame 1Symbol 247 Button
"obj_clsn"Symbol 325 MovieClip {steampunk_armor_fla.03_tube1_LR_w50_m150_64} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 325 MovieClip {steampunk_armor_fla.03_tube1_LR_w50_m150_64} Frame 1Symbol 247 Button
"obj_clsn"Symbol 331 MovieClip {steampunk_armor_fla.03_wall_UD_m350_65} Frame 1Symbol 85 MovieClip
"obj_clsn2"Symbol 331 MovieClip {steampunk_armor_fla.03_wall_UD_m350_65} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 331 MovieClip {steampunk_armor_fla.03_wall_UD_m350_65} Frame 1Symbol 330 Button
"obj_hero"Symbol 332 MovieClip {steampunk_armor_fla.level03_59} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 332 MovieClip {steampunk_armor_fla.level03_59} Frame 1Symbol 249 Button
"obj_clsn"Symbol 333 MovieClip {steampunk_armor_fla.04_teleport2_69} Frame 1Symbol 204 MovieClip
"obj_clsn"Symbol 334 MovieClip {steampunk_armor_fla.04_teleport1_70} Frame 1Symbol 204 MovieClip
"obj_clsn"Symbol 340 MovieClip {steampunk_armor_fla.04_platform_UD_w160_m350_72} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 340 MovieClip {steampunk_armor_fla.04_platform_UD_w160_m350_72} Frame 1Symbol 247 Button
"obj_p2"Symbol 342 MovieClip {steampunk_armor_fla.level04_68} Frame 1Symbol 340 MovieClip {steampunk_armor_fla.04_platform_UD_w160_m350_72}
"obj_p2"Symbol 342 MovieClip {steampunk_armor_fla.level04_68} Frame 1Symbol 340 MovieClip {steampunk_armor_fla.04_platform_UD_w160_m350_72}
"obj_p2"Symbol 342 MovieClip {steampunk_armor_fla.level04_68} Frame 1Symbol 340 MovieClip {steampunk_armor_fla.04_platform_UD_w160_m350_72}
"obj_hero"Symbol 342 MovieClip {steampunk_armor_fla.level04_68} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 342 MovieClip {steampunk_armor_fla.level04_68} Frame 1Symbol 249 Button
"obj_clsn"Symbol 347 MovieClip {steampunk_armor_fla.06_tube_w50_76} Frame 1Symbol 85 MovieClip
"obj_clsn"Symbol 351 MovieClip {steampunk_armor_fla.06_gear_UD_m400_78} Frame 1Symbol 85 MovieClip
"obj_hero"Symbol 352 MovieClip {steampunk_armor_fla.level06_74} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 352 MovieClip {steampunk_armor_fla.level06_74} Frame 1Symbol 249 Button
"obj_barrel"Symbol 358 MovieClip {steampunk_armor_fla.05_meh2_1_82} Frame 1Symbol 85 MovieClip
"obj_hero"Symbol 358 MovieClip {steampunk_armor_fla.05_meh2_1_82} Frame 1Symbol 85 MovieClip
"obj_clsn"Symbol 358 MovieClip {steampunk_armor_fla.05_meh2_1_82} Frame 1Symbol 85 MovieClip
"obj_barrel"Symbol 359 MovieClip {steampunk_armor_fla.05_meh2_2_83} Frame 1Symbol 85 MovieClip
"obj_hero"Symbol 359 MovieClip {steampunk_armor_fla.05_meh2_2_83} Frame 1Symbol 85 MovieClip
"obj_clsn"Symbol 359 MovieClip {steampunk_armor_fla.05_meh2_2_83} Frame 1Symbol 85 MovieClip
"obj_barrel"Symbol 360 MovieClip {steampunk_armor_fla.05_meh2_3_84} Frame 1Symbol 85 MovieClip
"obj_hero"Symbol 360 MovieClip {steampunk_armor_fla.05_meh2_3_84} Frame 1Symbol 85 MovieClip
"obj_clsn"Symbol 360 MovieClip {steampunk_armor_fla.05_meh2_3_84} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 364 MovieClip {steampunk_armor_fla.05_platform_LR_m200_86} Frame 1Symbol 297 Button
"obj_clsn"Symbol 367 MovieClip {steampunk_armor_fla.05_platform_UD_m200_87} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 367 MovieClip {steampunk_armor_fla.05_platform_UD_m200_87} Frame 1Symbol 247 Button
"obj_clsn"Symbol 369 MovieClip {steampunk_armor_fla.05_meh3_88} Frame 10Symbol 85 MovieClip
"obj_b1"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 358 MovieClip {steampunk_armor_fla.05_meh2_1_82}
"obj_b2"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 359 MovieClip {steampunk_armor_fla.05_meh2_2_83}
"obj_b3"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 360 MovieClip {steampunk_armor_fla.05_meh2_3_84}
"obj_back"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 361 MovieClip {steampunk_armor_fla.05_meh1_85}
"obj_platform2"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 364 MovieClip {steampunk_armor_fla.05_platform_LR_m200_86}
"obj_platform"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 367 MovieClip {steampunk_armor_fla.05_platform_UD_m200_87}
"obj_hero"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1Symbol 249 Button
"obj_clsn"Symbol 376 MovieClip {steampunk_armor_fla.08_platform1_LR_w260_m200_92} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 376 MovieClip {steampunk_armor_fla.08_platform1_LR_w260_m200_92} Frame 1Symbol 330 Button
"obj_clsn"Symbol 377 MovieClip {steampunk_armor_fla.08_platform2_LR_m100_93} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 377 MovieClip {steampunk_armor_fla.08_platform2_LR_m100_93} Frame 1Symbol 247 Button
"obj_clsn"Symbol 379 MovieClip {steampunk_armor_fla.08_platform_UD_w160_m100_94} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 379 MovieClip {steampunk_armor_fla.08_platform_UD_w160_m100_94} Frame 1Symbol 247 Button
"obj_hero"Symbol 380 MovieClip {steampunk_armor_fla.level08_90} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 380 MovieClip {steampunk_armor_fla.level08_90} Frame 1Symbol 249 Button
"obj_clsn"Symbol 388 MovieClip {steampunk_armor_fla.07_wall1_UD_m150_97} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 388 MovieClip {steampunk_armor_fla.07_wall1_UD_m150_97} Frame 1Symbol 247 Button
"obj_clsn"Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98} Frame 1Symbol 85 MovieClip
"obj_clsn"Symbol 392 MovieClip {steampunk_armor_fla.07_wall2_UD_m150_99} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 392 MovieClip {steampunk_armor_fla.07_wall2_UD_m150_99} Frame 1Symbol 247 Button
"obj_clsn"Symbol 393 MovieClip {steampunk_armor_fla.07_wall3_UD_m150_100} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 393 MovieClip {steampunk_armor_fla.07_wall3_UD_m150_100} Frame 1Symbol 247 Button
"obj_back3"Symbol 398 MovieClip {steampunk_armor_fla.level07_95} Frame 1Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98}
"obj_back1"Symbol 398 MovieClip {steampunk_armor_fla.level07_95} Frame 1Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98}
"obj_back2"Symbol 398 MovieClip {steampunk_armor_fla.level07_95} Frame 1Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98}
"obj_hero"Symbol 398 MovieClip {steampunk_armor_fla.level07_95} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 398 MovieClip {steampunk_armor_fla.level07_95} Frame 1Symbol 249 Button
"obj_clsn"Symbol 404 MovieClip {steampunk_armor_fla.09_platform2_UDm200copy_105} Frame 1Symbol 85 MovieClip
"obj_clsn"Symbol 405 MovieClip {steampunk_armor_fla.09_platform1_UDm200_106} Frame 1Symbol 85 MovieClip
"btn"Symbol 406 MovieClip {steampunk_armor_fla.09_meh_107} Frame 2Symbol 297 Button
"obj_back2"Symbol 409 MovieClip {steampunk_armor_fla.level09_103} Frame 1Symbol 404 MovieClip {steampunk_armor_fla.09_platform2_UDm200copy_105}
"obj_back1"Symbol 409 MovieClip {steampunk_armor_fla.level09_103} Frame 1Symbol 405 MovieClip {steampunk_armor_fla.09_platform1_UDm200_106}
"obj_btn"Symbol 409 MovieClip {steampunk_armor_fla.level09_103} Frame 1Symbol 406 MovieClip {steampunk_armor_fla.09_meh_107}
"obj_hero"Symbol 409 MovieClip {steampunk_armor_fla.level09_103} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 409 MovieClip {steampunk_armor_fla.level09_103} Frame 1Symbol 249 Button
"obj_clsn"Symbol 413 MovieClip {steampunk_armor_fla.11_tube_LR_w50_m300_110} Frame 1Symbol 85 MovieClip
"obj_hero"Symbol 415 MovieClip {steampunk_armor_fla.level11_108} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 415 MovieClip {steampunk_armor_fla.level11_108} Frame 1Symbol 249 Button
"obj_back3"Symbol 420 MovieClip {steampunk_armor_fla.level10_111} Frame 1Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98}
"obj_back1"Symbol 420 MovieClip {steampunk_armor_fla.level10_111} Frame 1Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98}
"obj_back2"Symbol 420 MovieClip {steampunk_armor_fla.level10_111} Frame 1Symbol 391 MovieClip {steampunk_armor_fla.07_wall_98}
"obj_hero"Symbol 420 MovieClip {steampunk_armor_fla.level10_111} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 420 MovieClip {steampunk_armor_fla.level10_111} Frame 1Symbol 249 Button
"obj_clsn"Symbol 421 MovieClip {steampunk_armor_fla.Exit_final_114} Frame 1Symbol 204 MovieClip
"obj_clsn"Symbol 438 MovieClip {steampunk_armor_fla.12_platform_LR_w260_m200_127} Frame 1Symbol 85 MovieClip
"obj_platform"Symbol 438 MovieClip {steampunk_armor_fla.12_platform_LR_w260_m200_127} Frame 1Symbol 247 Button
"obj_button"Symbol 446 MovieClip {steampunk_armor_fla.b_replay_129} Frame 51Symbol 445 Button
"obj_hero"Symbol 447 MovieClip {steampunk_armor_fla.level12_113} Frame 1Symbol 200 MovieClip {steampunk_armor_fla.Hero_17}
"btn_start"Symbol 447 MovieClip {steampunk_armor_fla.level12_113} Frame 1Symbol 249 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"l_restartmenu"Frame 5
"l_menu"Frame 6
"l_lvl01"Frame 8
"l_lvl02"Frame 9
"l_lvl03"Frame 10
"l_lvl04"Frame 11
"l_lvl05"Frame 12
"l_lvl06"Frame 13
"l_lvl07"Frame 14
"l_lvl08"Frame 15
"l_lvl09"Frame 16
"l_lvl10"Frame 17
"l_lvl11"Frame 18
"l_lvl12"Frame 19
"l_playsound"Symbol 47 MovieClip {steampunk_armor_fla.Clip_SoundOnOff_11} Frame 1
"l_stopsound"Symbol 47 MovieClip {steampunk_armor_fla.Clip_SoundOnOff_11} Frame 2
"l_stand"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 1
"l_r"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 24
"l_run"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 43
"l_jump"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 45
"l_fall"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 63
"l_jump2"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 78
"l_fall2"Symbol 200 MovieClip {steampunk_armor_fla.Hero_17} Frame 96
"l_level"Symbol 250 MovieClip {steampunk_armor_fla.level01_14} Frame 2
"l_restart"Symbol 250 MovieClip {steampunk_armor_fla.level01_14} Frame 4
"l_level"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 1
"l_restart"Symbol 302 MovieClip {steampunk_armor_fla.level02_47} Frame 5
"l_level"Symbol 332 MovieClip {steampunk_armor_fla.level03_59} Frame 1
"l_restart"Symbol 332 MovieClip {steampunk_armor_fla.level03_59} Frame 3
"l_level"Symbol 342 MovieClip {steampunk_armor_fla.level04_68} Frame 1
"l_restart"Symbol 342 MovieClip {steampunk_armor_fla.level04_68} Frame 3
"l_level"Symbol 352 MovieClip {steampunk_armor_fla.level06_74} Frame 1
"l_restart"Symbol 352 MovieClip {steampunk_armor_fla.level06_74} Frame 3
"l_level"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 1
"l_restart"Symbol 370 MovieClip {steampunk_armor_fla.level05_80} Frame 4
"l_level"Symbol 380 MovieClip {steampunk_armor_fla.level08_90} Frame 1
"l_restart"Symbol 380 MovieClip {steampunk_armor_fla.level08_90} Frame 3
"l_level"Symbol 398 MovieClip {steampunk_armor_fla.level07_95} Frame 1
"l_restart"Symbol 398 MovieClip {steampunk_armor_fla.level07_95} Frame 3
"l_start"Symbol 406 MovieClip {steampunk_armor_fla.09_meh_107} Frame 2
"l_level"Symbol 409 MovieClip {steampunk_armor_fla.level09_103} Frame 1
"l_restart"Symbol 409 MovieClip {steampunk_armor_fla.level09_103} Frame 3
"l_level"Symbol 415 MovieClip {steampunk_armor_fla.level11_108} Frame 1
"l_restart"Symbol 415 MovieClip {steampunk_armor_fla.level11_108} Frame 3
"l_level"Symbol 420 MovieClip {steampunk_armor_fla.level10_111} Frame 1
"l_restart"Symbol 420 MovieClip {steampunk_armor_fla.level10_111} Frame 3
"l_level"Symbol 447 MovieClip {steampunk_armor_fla.level12_113} Frame 1
"l_restart"Symbol 447 MovieClip {steampunk_armor_fla.level12_113} Frame 4




http://swfchan.com/26/129328/info.shtml
Created: 23/2 -2019 07:52:31 Last modified: 23/2 -2019 07:52:31 Server time: 04/05 -2024 07:57:59