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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11976927?noj=FRM11976927-5DC" width="1" height="1"></div>

Mushroom Madness 3 - Defend the mushrooms fighting animals game.swf

This is the info page for
Flash #130311

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial Black" size="12" color="#b0b6fb" letterSpacing="1.000000" kerning="1">99</font></p>

+1

-1

Glade is
Lost

Combo

x

<p align="left"><font face="Magical Mystery Tour" size="22" color="#ffc300" letterSpacing="0.000000" kerning="1">9</font></p>

<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffff00" letterSpacing="0.000000" kerning="1">+9999 $</font></p>

<p align="center"><font face="Arial Black" size="12" color="#bdffbd" letterSpacing="1.000000" kerning="1">99</font></p>

!

<p align="center"><font face="Arial Black" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com">This game has been URL Locked!</a></font></p><p align="center"></p><p align="center"><font face="Arial Black" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com">If you have put this game on your website</a></font></p><p align="center"><font face="Arial Black" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com">without permission, contact</a></font></p><p align="center"><font face="Arial Black" size="18" color="#ff0000" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com">contact@silengames.com</a></font></p><p align="center"><font face="Arial Black" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com">for licencing information</a></font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">LOADING</font></p>

<p align="center"><font face="Magical Mystery Tour" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">SPONSORED BY</font></p>

<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">START GAME</font></p>

www.kongregate.com

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>

x

<p align="left"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12</font></p>

x

<p align="center"><font face="Magical Mystery Tour" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">/999</font></p>

<p align="center"><font face="Magical Mystery Tour" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

LEVEL PROGRESS

LEVEL PROGRESS

<p align="right"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">REPLAY</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">x99</font></p>

DROP GUN

DROP GUN

<p align="left"><font face="Arial Black" size="16" color="#fff420" letterSpacing="1.000000" kerning="1">999</font></p>

x

<p align="center"><font face="Magical Mystery Tour" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">NEXT WAVE!</font></p>

<p align="center"><font face="Magical Mystery Tour" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">NEXT WAVE!</font></p>

<p align="center"><font face="Magical Mystery Tour" size="12" color="#e6e6ff" letterSpacing="0.000000" kerning="1">New Adventure - Level 15</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffe600" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="left"><font face="Magical Mystery Tour" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="left"><font face="Magical Mystery Tour" size="13" color="#dcdcdc" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#dcdcdc" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="right"><font face="Magical Mystery Tour" size="14" color="#dbdbdb" letterSpacing="0.000000" kerning="1">Need 120</font></p>

<p align="left"><font face="Magical Mystery Tour" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

Upgrades

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffe600" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">FRYING PAN</font></p>

Change Weapon

<p align="center"><font face="Magical Mystery Tour" size="14" color="#dddddd" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="12" color="#e2e2e2" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

<p align="center"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

SELECT

SELECT

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffe600" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">45000$</font></p>

<p align="center"><font face="Magical Mystery Tour" size="11" color="#cccccc" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

<p align="center"><font face="Magical Mystery Tour" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">HUMMER</font></p>

ON/OFF

ON/OFF

Special Accessories

<p align="left"><font face="Arial Black" size="11" color="#f2f5ff" letterSpacing="0.000000" kerning="1">Increases the amount of pellets in each shotgun shot.</font></p>

<p align="right"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">80</font></p>

/90

Upgrades:

<p align="right"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">80</font></p>

/10

Primary weapon:

Current Weapon:

<p align="center"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">FRYING PAN</font></p>

<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1">Share on Facebook</font></p>

GAME MENU

OPTIONS

SELECT DIFFICULTY

CONTINUE SAVED GAME?

Your progress will be lost!

CHOOSE A LEVEL

<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>

<p align="center"><font face="Magical Mystery Tour" size="13" color="#ececff" letterSpacing="0.000000" kerning="1">100% completed</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Crystal Breaker</font></p>

<p align="center"><font face="Magical Mystery Tour" size="12" color="#e3ebff" letterSpacing="0.000000" kerning="1">Defend the glades as long as possible. High score table!</font></p><p align="center"></p>

<p align="right"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Need 20</font></p>

<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Advenure Levels</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

/210

<p align="right"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">30</font></p>

<p align="left"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">/99</font></p>

<p align="right"><font face="Magical Mystery Tour" size="12" color="#e3ebff" letterSpacing="0.000000" kerning="1">Advenure Levels</font></p>

LEVEL

<p align="center"><font face="Magical Mystery Tour" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

LEVEL

<p align="center"><font face="Magical Mystery Tour" size="31" color="#ffff00" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>

BONUS

<p align="center"><font face="Magical Mystery Tour" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

BONUS

<p align="center"><font face="Magical Mystery Tour" size="31" color="#ffff00" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">9000</font></p>

<p align="center"><font face="Magical Mystery Tour" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">9000</font></p>

<p align="center"><font face="Magical Mystery Tour" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

wave

<p align="center"><font face="Magical Mystery Tour" size="34" color="#ffff00" letterSpacing="0.000000" kerning="1">20</font></p>

wave

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">LEVEL 1 QUEST</font></p>

<p align="left"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSHROOMS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="11" color="#ffff00" letterSpacing="0.000000" kerning="1">+9999$</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">99</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">PLAY</font></p><p align="center"><font face="Magical Mystery Tour" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">Prizma Puzzle Challenges</font></p><p align="center"></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">LEVEL 1 QUEST</font></p>

Esc

<p align="center"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Rocket Launcher</font></p>

<p align="center"><font face="Arial Black" size="12" color="#f2f5ff" letterSpacing="0.000000" kerning="1">Armadillos are quick and can roll up into a ball, this increases their armor drastically. In this case hit them hard!</font></p>

Your Result:

Level Record:

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">YOU HAVE BEAT LEVEL RECORD!</font></p>

SURVIVAL SCORES

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">TUTORIAL</font></p>

GAME OVER

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">Safe Breaker 1 Bonus</font></p>

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="left"><font face="Magical Mystery Tour" size="15" color="#ff9595" letterSpacing="0.000000" kerning="1">-2500</font></p>

<p align="left"><font face="Magical Mystery Tour" size="15" color="#7bff7b" letterSpacing="0.000000" kerning="1">99000</font></p>

OUTGO:

INCOME:

PROFIT:

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ff9595" letterSpacing="0.000000" kerning="1">NO PROFIT</font></p>

MINI-GAMES

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Defend the glades as long as possible. You may save your score in the high score table.</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#e8e8ff" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>

Score Record:

<p align="left"><font face="Magical Mystery Tour" size="16" color="#eaeaff" letterSpacing="0.000000" kerning="1">9999999</font></p>

Max Level:

<p align="left"><font face="Magical Mystery Tour" size="16" color="#eaeaff" letterSpacing="0.000000" kerning="1">9999999</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com" target = "_blank">Developed by</a></font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffdffc" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com" target = "_blank">Vitaliy &quot;Silen&quot; Sidorov</a></font></p>

CREDITS

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">You have completed Adventure mode of the game!</font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Try to get all achievements and the top score in Survival Mode!</font></p>

CONGRATULATIONS!

ACHIEVEMENTS

Achievements Unlocked:

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">27</font></p>

/40

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">15250</font></p>

<p align="left"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">100000</font></p>

Bonus Money Gained:

<p align="left"><font face="Arial Black" size="10" color="#f2f2f2" letterSpacing="0.000000" kerning="1">Kill 200 Kill 200 Kill 200</font></p>

<p align="left"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">999</font></p>

$

<p align="left"><font face="Arial Black" size="10" color="#f2f2f2" letterSpacing="0.000000" kerning="1">Kill 200 Kill 200 Kill 200</font></p>

<p align="right"><font face="Magical Mystery Tour" size="13" color="#dcdcdc" letterSpacing="0.000000" kerning="1">999</font></p>

$

<p align="center"><font face="Magical Mystery Tour" size="13" color="#dcdcdc" letterSpacing="0.000000" kerning="1">99%</font></p>

<p align="left"><font face="Magical Mystery Tour" size="12" color="#e6e6e6" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

/

<p align="left"><font face="Arial Black" size="10" color="#f2f2f2" letterSpacing="0.000000" kerning="1">Kill 200 Kill 200 Kill 200</font></p>

<p align="left"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">999</font></p>

ActionScript [AS1/AS2]

Frame 1
function myMenu1() { visitSite("spon"); } function myMenu2() { visitSite("walk"); } function myMenu3() { visitSite("add"); } function myMenu4() { visitSite("dev"); } function myMenu5() { visitSite("MM1"); } function myMenu6() { visitSite("MM2"); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } Playtomic.Log.View(4863, "293fa53f631242b5", _root._url); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "kongregate.com") { kongapi = true; var kongregate = _global.kongregate; kongregate.services.connect(); } _global.kongsend = function (kng1, kng2) { trace((kng1 + "=") + kng2); if (kongapi == true) { kongregate.stats.submit(kng1, kng2); } }; surv_allow = true; levelpack = false; lowprice = false; unlockall = false; _global.visitSite = function (lnk) { switch (lnk) { case "spon" : Playtomic.Link.Open("http://www.kongregate.com/?gamereferral=mushroom-madness-3", "PlayMoreGames", "Sponsor"); setStat(10, 1); break; case "walk" : Playtomic.Link.Open("http://www.kongregate.com/pages/mushroom-madness-3-walkthrough?gamereferral=mushroom-madness-3", "Walkthrough", "Sponsor"); break; case "add" : Playtomic.Link.Open("http://www.kongregate.com/games_for_your_site?gamereferral=mushroom-madness-3", "HostThisGame", "Sponsor"); setStat(10, 1); break; case "dev" : Playtomic.Link.Open("http://www.silengames.com", "DeveloperLogo", "Developer"); break; case "MM1" : Playtomic.Link.Open("http://www.kongregate.com/games/SilenGames/mushroom-madness?gamereferral=mushroom-madness-3", "Mushroom1", "Banners"); setStat(10, 1); break; case "MM2" : Playtomic.Link.Open("http://www.kongregate.com/games/KingDotCom/mushroom-madness-2?gamereferral=mushroom-madness-3", "Mushroom2", "Banners"); setStat(10, 1); break; case "PPC" : Playtomic.Link.Open("http://www.kongregate.com/games/SilenGames/prizma-puzzle-challenges?gamereferral=mushroom-madness-3", "PrizmaPuzzle", "Banners"); setStat(10, 1); break; case "GSB" : Playtomic.Link.Open("http://www.kongregate.com/games/SilenGames/granny-strikes-back?gamereferral=mushroom-madness-3", "Granny", "Banners"); setStat(10, 1); break; case "FC" : Playtomic.Link.Open("http://www.kongregate.com/games/SilenGames/flying-candy?gamereferral=mushroom-madness-3", "FlyingCandy", "Banners"); setStat(10, 1); break; case "IG" : Playtomic.Link.Open("http://www.kongregate.com/games/SilenGames/icy-gifts?gamereferral=mushroom-madness-3", "IcyGifts", "Banners"); setStat(10, 1); break; case "TBW" : Playtomic.Link.Open("http://www.kongregate.com/games/SilenGames/the-bee-way?gamereferral=mushroom-madness-3", "TheBeeWay", "Banners"); setStat(10, 1); break; case "NP" : Playtomic.Link.Open("http://www.kongregate.com/games/SilenGames/ninja-painter?gamereferral=mushroom-madness-3", "NinjaPainter", "Banners"); setStat(10, 1); } }; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Play More Games", myMenu1)); myMenu.customItems.push(new ContextMenuItem("Video Walkthrough", myMenu2)); myMenu.customItems.push(new ContextMenuItem("Host This Game", myMenu3)); myMenu.customItems.push(new ContextMenuItem("Developer Site", myMenu4, true)); myMenu.customItems.push(new ContextMenuItem("Mushroom Madness 1", myMenu5, true)); myMenu.customItems.push(new ContextMenuItem("Mushroom Madness 2", myMenu6)); _root.menu = myMenu; __com_mochibot__("0e11e751", this, 10301, true);
Frame 2
stop(); back.gotoAndStop(11); percentDone = 0; loadingbut.title = "PLAY GAME"; loadingbut._visible = false; loadingbut.but.onRelease = function () { Playtomic.Log.Play(); onEnterFrame = null; gotoAndStop (3); }; onEnterFrame = function () { totalBytes = Math.round(_root.getBytesTotal() / 1024); loadedBytes = Math.round(_root.getBytesLoaded() / 1024); sizeTxt.text = ((loadedBytes + "kb/") + totalBytes) + "kb"; if (percentDone < Math.round((loadedBytes / totalBytes) * 100)) { percentDone++; percentTxt.text = percentDone + "%"; } preloaderBar.img._xscale = 10 + (percentDone * 3); if (percentDone >= 100) { loadingbut._visible = true; sizeTxt._visible = false; percentTxt._visible = false; loadingTxt._visible = false; preloaderBar._visible = false; } };
Frame 3
stop();
Frame 4
stop();
Instance of Symbol 2479 MovieClip in Frame 4
on (release) { visitSite("dev"); }
Frame 5
str_but_menu = "MENU"; str_menu_game = "Game Menu"; str_but_resume = "RESUME GAME"; str_but_quit = "SAVE & EXIT"; str_but_restart = "RESTART"; str_but_lvlsel = "LEVEL SELECT"; str_menu_diff = "Select Difficulty"; str_but_easy = "EASY"; str_but_normal = "NORMAL"; str_but_hard = "HARD"; str_menu_cont = "Continue Saved Game?"; str_but_cont = "CONTINUE"; str_but_new = "NEW GAME"; str_menu_stage = "Choose a Level"; str_but_unlim = "UPGRADE"; str_menu_mini = "Credits"; str_menu_score = "Send Score"; str_menu_option = "Game Options"; str_but_sound_off = "SOUND: OFF"; str_but_sound_on = "SOUND: ON"; str_but_music_off = "MUSIC: OFF"; str_but_music_on = "MUSIC: ON"; str_but_effect_off = "VFX: OFF"; str_but_effect_on = "VFX: ON"; str_but_hint_off = "HINTS: OFF"; str_but_hint_on = "HINTS: ON"; str_but_back = "CANCEL"; str_menu_main = "Main Menu"; str_but_start = "ADVENTURE"; str_but_mini = "MINI-GAMES"; str_but_score = "SCORES"; str_but_help = "HOW TO PLAY"; str_but_option = "OPTIONS"; str_but_credit = "CREDITS"; str_but_more = "MORE GAMES"; str_but_host = "HOST THIS GAME"; str_menu_upgr = "Upgrade Menu"; str_menu_achi = "Achievements"; str_but_next = "NEXT LEVEL"; str_menu_comp = "Level Complete!"; str_menu_victory = "Congratulations! You Have Won!"; str_score_1 = "ENEMIES"; str_score_2 = "COINS"; str_score_3 = "MUSHROOMS"; str_menu_over = "Game Over"; str_but_try = "TRY AGAIN"; str_menu_hint = "Tutorial"; str_menu_cong = "Congratulations!"; str_menu_bonus = "Bonus Level"; str_menu_bonusd = "Try to find a safe with diamonds."; str_menu_unlock = "Mini-Game Unlocked!"; str_menu_mini = "Mini-Games"; str_upgr_1 = "FIREARMS DAMAGE"; str_upgr_2 = "BLAST RADIUS"; str_upgr_3 = "TESLA POWER"; str_upgr_4 = "TRAPS POWER"; str_upgr_5 = "RATE OF FIRE"; str_upgr_6 = "AMMO CAPACITY"; str_upgr_7 = "STUN DURATION"; str_upgr_8 = "ITEM MAGNET"; str_upgr_9 = "MONEY RATE"; str_upgr_101 = "SHOE"; str_upgr_102 = "RACKET"; str_upgr_103 = "FRYING PAN"; str_upgr_104 = "BRASSIE"; str_upgr_105 = "CLUB"; str_upgr_106 = "SPADE"; str_upgr_107 = "MALLET"; str_upgr_108 = "MACE"; str_upgr_109 = "SHOCKER"; str_upgr_1010 = "HAMMER"; str_upgr_11 = "AUTO CLICK"; str_upgr_12 = "AUTO MAGNET"; str_upgr_13 = "RANDOM GUN"; str_upgr_14 = "UNLIM AMMO"; str_desc_1 = "Increases firearms damage"; str_desc_2 = "Increases blast radius for rockets and bombs"; str_desc_3 = "Increases lightning bolts\u2019 attack range and damage"; str_desc_4 = "Traps and Tesla Mines catch more enemies"; str_desc_5 = "Increases rate of fire"; str_desc_6 = "Increases ammo capacity"; str_desc_7 = "Increases stun duration after a strong hit"; str_desc_8 = "Increases item pickup range"; str_desc_9 = "Increases value of coins and diamonds"; str_desc_10 = "Change primary weapon"; str_desc_11 = "Primary weapon attacks automatically!"; str_desc_12 = "Items pickups automatically!"; str_desc_13 = "Get a random weapon in the beginning of every level!"; str_desc_14 = "Unlimited weapon ammo! Doesn't work in Survival mode."; str_achi_0 = "HEDGEHOGS"; str_achi_1 = "BIRDIES"; str_achi_2 = "SPIDERS"; str_achi_3 = "RABBITS"; str_achi_4 = "OWLS"; str_achi_5 = "MOLES"; str_achi_6 = "SILVER COINS"; str_achi_7 = "GOLD COINS"; str_achi_8 = "BIG DIAMONDS"; str_achi_9 = "DESTROY TREES"; str_achi_10 = "MAX COMBO"; str_achi_11 = "OPEN CARTON"; str_achi_12 = "OPEN BOX"; str_achi_13 = "SILVER SAFE"; str_achi_14 = "GOLD SAFE"; str_achi_15 = "LAUNCH NUKE"; str_achi_16 = "ANIMALS TRAPPED"; str_achi_17 = "GLADES"; str_achi_18 = "MUSHROOMS"; str_achi_19 = "BOMBS/TRAPS LEFT"; str_achi_20 = "HEARTS LEFT"; str_achi_21 = "ARMADILLOS"; str_achi_22 = "SNAKES"; str_achi_23 = "BATS"; str_achi_24 = "HEDGEHOG KINGS"; str_achi_25 = "CRYSTALS"; str_achi_26 = "BLACK SAFE"; str_hint_11 = ["Primary Attack", "Use left button to attack. Hold left button to hit stronger."]; str_hint_12 = ["Drop Weapon", "Press space bar or click the icon in the lower right corner of the screen to drop your weapon."]; str_hint_13 = ["Bombs and Traps", "To use a trap or a bomb, click its icon in the lower part of the screen and deploy it in the desired location."]; str_hint_14 = ["Hot Keys", "1,2,3,4,5,6 \u2013 select bomb or mine; ESC or P \u2013 pause and game menu; M \u2013 mute sound and music"]; str_hint_21 = ["Mushrooms", "Defend mushroom glades from hungry animals."]; str_hint_22 = ["Coins", "Collect all coins! You can use them in the shop. Silver coin - $10. Gold coin - $20. Use the cursor to pick up coins."]; str_hint_23 = ["Diamond", "Diamonds are much more expensive than coins. Small diamond - $50. Large diamond - $250."]; str_hint_24 = ["Crystals", "Destroy crystals to get small diamonds."]; str_hint_25 = ["Cardboard Box", "These boxes can be destroyed with any weapons, they contain guns."]; str_hint_26 = ["Wooden Box", "These boxes can be destroyed by bombs or guns, they contain bombs or traps."]; str_hint_27 = ["Black Safe", "These safes can be opened with a key, they contain a single weapon, bombs and traps."]; str_hint_28 = ["Silver Safe", "These safes can be opened with a key, they contain many coins and small diamonds."]; str_hint_29 = ["Gold Safe", "These vaults can be opened with three keys. Vast riches await inside!"]; str_hint_31 = ["Hedgehog", "Thrifty hedgehogs steal mushrooms and take them into their burrows. Stop them before they are too far away!"]; str_hint_32 = ["Bear", "Bears eat a lot. They will quickly eat all mushrooms if you don\u2019t hurry!"]; str_hint_33 = ["Bird", "Birds are dangerous because they can steal mushrooms quickly, but sometimes they bring useful weapons."]; str_hint_34 = ["Spider", "Spiders are very quick. If you catch one, it will start raining and new mushrooms will grow."]; str_hint_35 = ["Hare", "Hares don\u2019t like to eat mushrooms, but they like to dig them out. Recover these mushrooms quickly!"]; str_hint_36 = ["Owl", "Owls like mushrooms too. If you don\u2019t believe it, check it yourself."]; str_hint_37 = ["Mole", "Beware of the moles! They can burrow close to the glade and easily steal the mushrooms."]; str_hint_38 = ["Snake", "If a snake eats a mushroom, it will... fly away. Don\u2019t ask why, just catch it quickly!"]; str_hint_39 = ["Bat", "Bats bring keys, bombs and other useful items. On the other hand, they can steal mushrooms!"]; str_hint_310 = ["Armadillo", "Armadillos are quick and can roll up into a ball, this increases their armor drastically. In this case hit them hard!"]; str_hint_311 = ["Hedgehog King", "This hedgehog can steal all mushrooms at once! It is very difficult to stop, use traps and bombs!"]; str_hint_41 = ["Pistol", "Fires a rubber ball that can bounce and hit another enemy. Hold mouse button for automatic fire."]; str_hint_42 = ["Assault Rifle", "Fires simple bullets, has decent rate of fire."]; str_hint_43 = ["Shotgun", "Fires several bullets at once. Great against tough enemies."]; str_hint_44 = ["Gattling Gun", "A dangerous weapon! Continuous shooting will increase its rate of fire."]; str_hint_45 = ["Tesla Gun", "Fires bolts of electricity. The bolt can arc through several enemies."]; str_hint_46 = ["Rocket Launcher", "A deadly weapon! Destroys everything in its path, but the ammunition is scarce!"]; str_hint_47 = ["Flash Grenade", "Blinds and immobilizes the enemies. Destroys a moles, spiders, bats and flying snakes."]; str_hint_48 = ["Bomb", "Inflicts massive damage within a large blast radius."]; str_hint_49 = ["Nuke", "Do not use this weapon under any circumstances! You were warned."]; str_hint_410 = ["Trap", "Set up a trap to catch animals. One trap can catch several enemies."]; str_hint_411 = ["Mine", "Set up a mine that will explode if an animal steps on it."]; str_hint_412 = ["Tesla Mine", "Electrocutes all enemies around itself for several seconds."]; gotoAndStop ("Functions");
Frame 15
modes = new Array(); modes[1] = ["Animal Rush", 1, 10, 5, 15, "Repel the invasion with unlimited ammo"]; modes[2] = ["Adventure", 0, 15, 0, 14, "Defend the mushrooms from hungry animals. Tutorial levels."]; modes[3] = ["Survival", 6, 15, 0, 0, "Defend the glades as long as possible!"]; modes[4] = ["New Adventure", 0, 15, 30, 26, "Defend more mushrooms from hungry animals. A lot of fun!"]; modes[5] = ["Animal Lair", 4, 10, 15, 27, "Endless waves of animals attack from lairs. Destroy all lairs."]; modes[6] = ["Vault Defense", 2, 10, 50, 16, "Don't let the animal get into the vault"]; modes[7] = ["Swarm Assault", 5, 10, 100, 17, "Protect a large mushroom field from reckless animals"]; modes[8] = ["Safe Breaker", 3, 5, 10, 0, "Try to unlock as many safes as possible. Paid game!"]; modes[9] = ["Bat Catcher", 7, 5, 40, 0, "Catch bats and collect as many diamonds as you can. Paid game!"]; tgachi = new Array(); tgachi[0] = [1, 100, 1000, 5000]; tgachi[1] = [10, 100]; tgachi[2] = [10000, 100000]; tgachi[3] = [30, 100]; tgachi[4] = [50]; tgachi[5] = [10]; tgachi[6] = [15, 90]; tgachi[7] = [30, 100, 210]; tgachi[8] = [10, 40]; tgachi[9] = [10, 60]; tgachi[10] = [1]; tgachi[11] = [1]; tgachi[12] = [1]; tgachi[13] = [1]; tgachi[14] = [15]; tgachi[15] = [10]; tgachi[16] = [10]; tgachi[17] = [10]; tgachi[18] = [100]; tgachi[19] = [100]; tgachi[20] = [100]; tgachi[21] = [50]; tgachi[22] = [30]; tgachi[23] = [1000]; tgachi[24] = [30]; tgachi[25] = [30]; tgachi[26] = [15]; tgachi[27] = [10]; tgachi[28] = [50]; but00cost = 100; but01cost = 1000; but02cost = 5000; but03cost = 10000; but10cost = 500; but11cost = 2000; but20cost = 1000; but21cost = 10000; but30cost = 750; but31cost = 3000; but40cost = 1000; but50cost = 10000; but60cost = 1000; but61cost = 5000; but70cost = 2000; but71cost = 10000; but72cost = 20000; but80cost = 5000; but81cost = 20000; but90cost = 500; but91cost = 3000; but100cost = 1000; but110cost = 1000; but120cost = 1000; but130cost = 150; but140cost = 10000; but150cost = 10000; but160cost = 10000; but170cost = 10000; but180cost = 9000; but190cost = 1000; but200cost = 5000; but210cost = 1000; but220cost = 3000; but230cost = 1000; but240cost = 3000; but250cost = 1000; but260cost = 10000; but270cost = 10000; but280cost = 2000; but00title = "First Step"; but00desc = "Send your first enemy away"; but01title = "Novice"; but01desc = ("Send " + tgachi[0][1]) + " enemies away"; but02title = "Hunter"; but02desc = ("Send " + tgachi[0][2]) + " enemies away!"; but03title = "Animals' Bane"; but03desc = ("Send " + tgachi[0][3]) + " enemies away!"; but10title = "Mushroomer"; but10desc = ("Save " + tgachi[1][0]) + " glades"; but11title = "Mushroom Guardian"; but11desc = ("Save " + tgachi[1][1]) + " glades!"; but20title = "Rich Man"; but20desc = ("Earn " + tgachi[2][0]) + "$"; but21title = "Oligarch"; but21desc = ("Earn " + tgachi[2][1]) + "$!"; but30title = "Breaker"; but30desc = ("Open " + tgachi[3][0]) + " crates"; but31title = "Crusher"; but31desc = ("Open " + tgachi[3][1]) + " crates!"; but40title = "Locked and Loaded"; but40desc = ("Use " + tgachi[4][0]) + " guns"; but50title = "VIP Customer"; but50desc = "Upgrade primary weapon"; but60title = "Researcher"; but60desc = ("Get " + tgachi[6][0]) + " upgrades"; but61title = "Genius"; but61desc = "Get all upgrades!"; but70title = "Veteran"; but70desc = ("Complete " + tgachi[7][0]) + " quests"; but71title = "Hero"; but71desc = ("Complete " + tgachi[7][1]) + " quests"; but72title = "Superhero"; but72desc = "Complete all quests!"; but80title = "Tough One"; but80desc = ("Achieve Level " + tgachi[8][0]) + " in Survival"; but81title = "Immortal"; but81desc = ("Achieve Level " + tgachi[8][1]) + " in Survival"; but90title = "Newbie"; but90desc = "Play 10 minutes"; but91title = "Experienced"; but91desc = "Play 1 hour"; but100title = "Thank you!"; but100desc = "Click 'More Games' button"; but110title = "I am clever!"; but110desc = "Read the tutorial"; but120title = "Welcome Back!"; but120desc = "Launch the game once more"; but130title = "Pioneer"; but130desc = "Complete the first level"; but140title = "Glade Defender"; but140desc = "Complete Adventure levels"; but150title = "Frontier Guard"; but150desc = "Complete Animal Rush levels"; but160title = "Vault Keeper"; but160desc = "Complete Vault Defense levels"; but170title = "Swarm' Nightmare"; but170desc = "Complete Swarm Assault levels"; but180title = "Again and Again"; but180desc = ("Begin any " + tgachi[18][0]) + " levels"; but190title = "Woodcutter"; but190desc = ("Cut " + tgachi[19][0]) + " trees"; but200title = "Miner"; but200desc = ("Destroy " + tgachi[20][0]) + " crystals"; but210title = "Trapper"; but210desc = ("Set up " + tgachi[21][0]) + " mines and traps"; but220title = "Combo Master"; but220desc = ("Get " + tgachi[22][0]) + " combo"; but230title = "Shooter"; but230desc = ("Hit and shoot " + tgachi[23][0]) + " times"; but240title = "Nike It"; but240desc = ("Launch " + tgachi[24][0]) + " nukes"; but250title = "Stonemason"; but250desc = ("Destroy " + tgachi[25][0]) + " animal lairs"; but260title = "Ultimate Defender"; but260desc = "Complete New Adventure levels"; but270title = "Lair Destroyer"; but270desc = "Complete Animal Lair levels"; but280title = "Key Master"; but280desc = ("Open " + tgachi[28][0]) + " safes"; selectMine = function (x) { if (mines[x + 7] > 0) { if (_root.curr_mine == x) { _root["mine" + x].img.select._visible = false; _root.curr_mine = 0; _root.cursor.gotoAndStop(_root.pre_weap); } else { _root["mine" + x].img.select._visible = true; _root["mine" + _root.curr_mine].img.select._visible = false; if (_root.curr_mine == 0) { _root.pre_weap = _root.cursor._currentframe; _root.pre_ammo = _root.cursor.ammo; } _root.curr_mine = x; _root.cursor.gotoAndStop(_root.curr_mine + 7); } _root.cursor._xscale = (_root.cursor._yscale = 140); } }; _global.saveGame = function () { my_so.data.savedone = true; my_so.data.surscore = surscore; my_so.data.money = money; my_so.data.sound = sound; my_so.data.music = music; my_so.data.hint = hint; my_so.data.modeselect = modeselect; i = 1; while (i < 10) { j = 1; while (j <= modes[i][2]) { my_so.data[("sav" + i) + j] = sav[i][j]; j++; } i++; } i = 1; while (i < 15) { my_so.data["upgr" + i] = upgr[i]; i++; } trace("SAVE STAT..."); i = 0; while (i < tgachi.length) { j = 0; while (j < tgachi[i].length) { my_so.data[("gachi" + i) + j] = gachi[i][j]; j++; } my_so.data["stat" + i] = stat[i]; i++; } trace("SAVE END..."); my_so.flush(); }; _global.loadGame = function () { if (my_so.data.savedone == undefined) { savedone = true; sound = true; music = true; hint = true; upgr = new Array(); gachi = new Array(); stat = new Array(); sav = new Array(); i = 1; while (i < 10) { sav[i] = new Array(); i++; } resetGame(); } else { savedone = my_so.data.savedone; surscore = my_so.data.surscore; money = my_so.data.money; sound = my_so.data.sound; music = my_so.data.music; hint = my_so.data.hint; modeselect = my_so.data.modeselect; upgr = new Array(); gachi = new Array(); stat = new Array(); sav = new Array(); i = 1; while (i < 10) { sav[i] = new Array(); j = 1; while (j <= modes[i][2]) { sav[i][j] = my_so.data[("sav" + i) + j]; j++; } i++; } i = 1; while (i < 15) { upgr[i] = my_so.data["upgr" + i]; i++; } handnum = upgr[10]; trace("LOAD STAT..."); i = 0; while (i < tgachi.length) { gachi[i] = new Array(); j = 0; while (j < tgachi[i].length) { if (my_so.data[("gachi" + i) + j] != undefined) { gachi[i][j] = my_so.data[("gachi" + i) + j]; } else { break; } j++; } stat[i] = my_so.data["stat" + i]; i++; } setStat(12, 1); } vipChange(); setUpgr(); }; _global.resetGame = function () { surscore = 0; money = 0; handnum = 1; modeselect = 2; i = 1; while (i < 10) { j = 1; while (j <= modes[i][2]) { if (j == 1) { sav[i][j] = [-1, 0, 0]; } else { sav[i][j] = [-2, 0, 0]; } j++; } i++; } i = 1; while (i < 15) { upgr[i] = 1; i++; } i = 0; while (i < tgachi.length) { stat[i] = 0; gachi[i] = new Array(); j = 0; while (j < tgachi[i].length) { gachi[i][j] = tgachi[i][j]; j++; } i++; } vipChange(); }; _global.getStarDone = function (z) { xx = 0; if (z == 0) { x = 1; y = 9; } else { x = z; y = z; } i = x; while (i <= y) { j = 1; while (j <= modes[i][2]) { if (_root.sav[i][j][0] > -1) { xx = xx + ((_root.sav[i][j][0] + _root.sav[i][j][1]) + _root.sav[i][j][2]); } j++; } i++; } return(xx); }; _global.getLevelDone = function (z) { xx = 0; if (z == 0) { x = 1; y = 9; } else { x = z; y = z; } i = x; while (i <= y) { j = 1; while (j <= modes[i][2]) { if (_root.sav[i][j][0] > -1) { xx++; } j++; } i++; } return(xx); }; _global.setUpgr = function () { shellShot = 6; damGun = 1 + (0.15 * (upgr[1] - 1)); radRocket = 100 + (5 * (upgr[2] - 1)); radBomb = 140 + (7 * (upgr[2] - 1)); damTesla = 1 + (0.1 * (upgr[3] - 1)); hitTesla = 3 + Math.round(0.4 * (upgr[3] - 1)); radTesla = 140 + (7 * (upgr[3] - 1)); bonusKap = 4 + (1 * (upgr[4] - 1)); bonusTesla = 15 + (3 * (upgr[4] - 1)); bonusReload = 1 + (0.05 * (upgr[5] - 1)); clipPistol = 16 + (2 * (upgr[6] - 1)); clipGun = 26 + (3 * (upgr[6] - 1)); clipShot = 12 + (1 * (upgr[6] - 1)); clipTesla = 16 + (2 * (upgr[6] - 1)); clipGauss = 50 + (4 * (upgr[6] - 1)); clipRocket = 5 + Math.round(0.5 * (upgr[6] - 1)); stupor = 90 + (10 * (upgr[7] - 1)); bonusMagnet = 1 + (0.2 * (upgr[8] - 1)); bonusDeposit = 1 + (0.1 * (upgr[9] - 1)); handnum = upgr[10]; }; _global.addStat = function (type, amount) { stat[type] = stat[type] + amount; testGachi(type); }; _global.setStat = function (type, amount) { if (amount > stat[type]) { stat[type] = amount; } testGachi(type); }; _global.testGachi = function (type) { j = 0; while (j < gachi[type].length) { if (gachi[type][j] != -1) { if (stat[type] >= gachi[type][j]) { gachi[type][j] = -1; gachilogo.play(); gachilogo.title = _root[(("but" + type) + j) + "title"]; gachilogo.desc = _root[(("but" + type) + j) + "desc"]; gachilogo.cost = _root[(("but" + type) + j) + "cost"]; money = money + gachilogo.cost; addStat(2, gachilogo.cost); warachi.gotoAndPlay(2); } } j++; } }; _global.mineHere = function (ob) { if (colmap[ob.ytile][ob.xtile] == 4) { jm = 0; while (jm < bankMine.length) { if ((bankMine[jm].xtile == ob.xtile) and (bankMine[jm].ytile == ob.ytile)) { achi[16]++; x1 = bankMine[jm]._x + 24; y1 = bankMine[jm]._y + 16; colmap[ob.ytile][ob.xtile] = 1; bankMine[jm].removeMovieClip(); bankMine.splice(jm, 1); playSound("explo"); quake = 6; if (ob.cargo > 0) { if (ob.cargonum > 0) { ii = 1; while (ii <= ob.cargonum) { createPrize(ob._x + 24, ob._y + 18, 2 + ob.food.type, 1, ob.food); ii++; } } else { createPrize(ob._x + 24, ob._y + 18, 2 + ob.food.type, 1, ob.food); } } dieEnemy(ob); castExplo(x1, y1, radBomb); break; } jm++; } } }; _global.castTesla = function (xx, yy) { pre_att = _root.cursor; k = 0; while (k < hitTesla) { att_num = 0; att_dist = radTesla; jt = 0; while (jt < bankEnemy.length) { zz = bankEnemy[jt]; if (zz != pre_att) { tx = bankEnemy[jt]._x; ty = bankEnemy[jt]._y; if (zz.type == 3) { ty = ty + zz.bird._y; } else if (((zz.type != 6) and (zz.type != 7)) and (zz.type != 9)) { tx = tx + 24; } dist = point_distance(xx, yy, tx, ty); if (dist > 10) { if (dist < att_dist) { att_num = jt; att_dist = dist; xxx = tx; yyy = ty; } } } jt++; } if (att_dist < radTesla) { obj = levelmap.attachMovie("teslahit", "part", levelmap.getNextHighestDepth()); obj._x = xx; obj._y = yy; obj._xscale = att_dist; obj._rotation = point_direction(xx, yy, xxx, yyy); pre_att = bankEnemy[att_num]; xx = xxx; yy = yyy; switch (pre_att.type) { case 0 : case 1 : case 5 : case 8 : attackEnemy(pre_att, 10 * damTesla, 1); break; case 2 : attackEnemy(pre_att, 5 * damTesla, 4); break; case 3 : case 6 : attackEnemy(pre_att, 15 * damTesla, 5); break; case 4 : case 9 : attackSpider(pre_att); break; case 7 : attackEnemy(pre_att, 15 * damTesla, 7); break; case 10 : attackEnemy(pre_att, 3 * damTesla, 9); } } else { break; } k++; } }; _global.castStun = function () { js = 0; while (js < bankEnemy.length) { switch (bankEnemy[js].type) { case 0 : case 1 : case 5 : attackEnemy(bankEnemy[js], 0, 1); break; case 2 : attackEnemy(bankEnemy[js], 0, 4); break; case 3 : case 6 : attackEnemy(bankEnemy[js], 0, 5); break; case 4 : case 9 : attackSpider(bankEnemy[js]); js--; break; case 7 : attackEnemy(bankEnemy[js], 100, 0); js--; break; case 8 : if (bankEnemy[js].flying == false) { attackEnemy(bankEnemy[js], 0, 1); } else { attackEnemy(bankEnemy[js], 500, 0); js--; } break; case 10 : attackEnemy(bankEnemy[js], 0, 8); } js++; } flashobj.gotoAndPlay(2); }; _global.castExplo = function (xx, yy, type) { if (type < 150) { num = 1; } else { num = 2; } i = 0; while (i < bankTree.length) { zz = bankTree[i]; if (point_distance(xx, yy, zz._x, zz._y) < type) { attackTree(zz, 40, 1); if (zz.img._currentframe < 5) { if (effect == true) { dam = 15; while (dam--) { createPart((zz._x - 75) + random(150), (zz._y - 30) - random(130), "list", levelmap.getNextHighestDepth(), 1, zz._currentframe); } } } } i++; } i = 0; while (i < bankChest.length) { zz = bankChest[i]; if (point_distance(xx - 24, yy, zz._x, zz._y) < type) { if (zz._currentframe < 4) { attackChest(zz, 200); } } i++; } i = 0; while (i < bankEnemy.length) { zz = bankEnemy[i]; if (zz.type == 3) { if (point_distance(xx, yy - zz.bird._y, zz._x, zz._y) < type) { attackEnemy(zz, 100, 0); } } else if (zz.type == 6) { if (point_distance(xx, yy, zz._x, zz._y) < type) { attackEnemy(zz, 100, 0); } } else if (point_distance(xx - 24, yy, zz._x, zz._y) < type) { switch (zz.type) { case 0 : case 1 : case 5 : case 7 : case 8 : attackEnemy(zz, 100, 1); break; case 2 : attackEnemy(zz, 70, 4); break; case 4 : case 9 : attackSpider(zz); break; case 10 : attackEnemy(zz, 50, 8); } } i++; } createGroundPart(xx, yy, "crack"); createPart(xx, yy, "explo" + num, levelmap.getNextHighestDepth(), 1); }; _global.castHitEnemy = function (zz) { switch (zz.z.type) { case 0 : case 1 : if (random(10) > 3) { attackEnemy(zz.z, 20 * zz.damx, 2); } else { attackEnemy(zz.z, 20 * zz.damx, 1); } break; case 5 : case 8 : if (random(10) > 3) { attackEnemy(zz.z, 30 * zz.damx, 2); } else { attackEnemy(zz.z, 30 * zz.damx, 1); } break; case 2 : if (_root.cursor._currentframe == 4) { attackEnemy(zz.z, 10 * zz.damx, 4); } else { attackEnemy(zz.z, 10 * zz.damx, 3); } break; case 3 : attackEnemy(zz.z, 30 * zz.damx, 6); break; case 4 : case 9 : attackSpider(zz.z); break; case 6 : attackEnemy(zz.z, 20 * zz.damx, 6); break; case 7 : attackEnemy(zz.z, 30 * zz.damx, 7); break; case 10 : attackEnemy(zz.z, 5 * zz.damx, 9); } }; _global.castHitChest = function (zz) { switch (zz.z._currentframe) { case 2 : attackChest(zz.z, 35 * zz.damx); playSoundLim("box1d1", "box1d2"); break; case 3 : attackChest(zz.z, 25 * zz.damx); playSoundLim("box2d1", "box2d2"); } }; sound_delay = 0; _global.playSoundLim = function () { if (sound_delay == 0) { if (sound == true) { soundmap.gotoAndStop(arguments[random(arguments.length)]); sound_delay = 2; } } }; _global.playSound = function () { if (sound == true) { soundmap.gotoAndStop(arguments[random(arguments.length)]); } }; _global.playVocal = function () { if (sound == true) { do { x = 1 + random(12); } while (vocal_pre == x); vocal_pre = x; soundmap.gotoAndStop("vocal_" + x); } }; _global.playMusic = function (z) { if (muzcur != z) { musicmap.gotoAndStop("stop"); } if (z != "stop") { if (z != "pre") { muzcur = z; } if (music == true) { if (muzcur == "muz") { muznum = (lvl % 4) + 1; musicmap.gotoAndStop("muz_" + muznum); } else { musicmap.gotoAndStop(muzcur); } } } }; _global.hitPoint = function (x, y, ob) { if (x > (ob._x + ob.w1)) { if (x < (ob._x + ob.w2)) { if (y > (ob._y + ob.h1)) { if (y < (ob._y + ob.h2)) { return(true); } } } } }; _global.openScreen = function (ob, type) { trans_delay = true; trans.tar = ob; if (type == true) { trans.gotoAndPlay(17); } else { trans.gotoAndPlay(2); } if (_root.sound) { menubut2.ib1.gotoAndStop(1); } else { menubut2.ib1.gotoAndStop(2); } if (_root.music) { menubut2.ib2.gotoAndStop(1); } else { menubut2.ib2.gotoAndStop(2); } }; _global.openMenu = function (ob, type) { reload = 4; if (ob == "exit") { _root.paused = false; Mouse.hide(); _root.cursor._visible = true; } else { if (ob == "back") { ob = gamemenu.backmenu; } _root.paused = true; Mouse.show(); _root.cursor._visible = false; _root.menubut._visible = false; } gamemenu.backmenu = gamemenu.tar; gamemenu.tar = ob; if (type == true) { gamemenu.gotoAndStop(ob); _root.paused = true; Mouse.show(); _root.cursor._visible = false; } else { gamemenu.close = true; gamemenu._xscale = (gamemenu._yscale = 120); } if (_root.sound) { menubut2.ib1.gotoAndStop(1); } else { menubut2.ib1.gotoAndStop(2); } if (_root.music) { menubut2.ib2.gotoAndStop(1); } else { menubut2.ib2.gotoAndStop(2); } }; _global.showLogo = function (ob) { if (ob == 0) { logo.gotoAndPlay(16); } else { paused = true; logo.gotoAndPlay(2); logo.img.gotoAndPlay(ob); } }; _global.huntKrot = function (ob) { buftemp.length = 0; i = 0; while (i < bankFood.length) { z = bankFood[i]; if (z.count > 0) { j = 0; while (j < 8) { if (z.krot[j] == false) { buftemp.push(z); break; } j++; } } i++; } if (buftemp.length == 0) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } ob.removeMovieClip(); } else { z = buftemp[random(buftemp.length)]; ob.food = z; do { ob.place = random(8); } while (z.krot[ob.place] == true); ob._x = z._x + krotxy[ob.place][0]; ob._y = z._y + krotxy[ob.place][1]; ob.gotoAndStop(ob.place + 2); } }; _global.huntEnemy = function (ob) { if (ob.cargo == false) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food != undefined) { tarx = ob.food.xtile; tary = ob.food.ytile; } else { do { tarx = 1 + random(14); tary = 1 + random(14); } while (colmap[tarx][tary] == 0); } } else { tarx = ob.xstart; tary = ob.ystart; } ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); }; _global.huntVor = function (ob) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food == undefined) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } ob.removeMovieClip(); } else { ob._y = ob.food._y + 18; } }; _global.huntSova = function (ob) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food == undefined) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } ob.removeMovieClip(); } else { ob._x = ob.food._x + 24; } }; _global.huntSpider = function (ob) { if (ob.act < 2) { do { tarx = 2 + random(12); tary = 2 + random(12); } while (colmap[tarx][tary] == 0); } else { tarx = ob.xstart; tary = ob.ystart; } ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); }; _global.huntBat = function (ob) { if (ob.step > 0) { ob.flyx = 120 + random(580); ob.flyy = 90 + random(400); } else if ((ob.info > 0) || (minigame == 1)) { ob.flyx = ob.xstart * tileW; ob.flyy = ob.ystart * tileH; ob.step--; } else if (ob.cargo == false) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food != undefined) { ob.flyx = ob.food._x + 24; ob.flyy = ob.food._y; } else { ob.step++; } } else { ob.flyx = ob.xstart * tileW; ob.flyy = ob.ystart * tileH; } ob.dir = -1 * point_direction(ob._x, ob._y, ob.flyx, ob.flyy); }; _global.huntKrolik = function (ob) { if (ob.step > 0) { do { tarx = 2 + random(12); tary = 2 + random(12); } while (colmap[tarx][tary] == 0); ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); } else { huntEnemy(ob); } }; _global.moveSet = function (ob) { targetx = ob.path[z][1]; targety = ob.path[z][0]; ob.path.length = z; ob.dirx = 0; ob.diry = 0; imin = ob.imin._currentframe; if (targetx > ob.xtile) { ob.dirx = 4; ob.gotoAndStop(2); } if (targetx < ob.xtile) { ob.dirx = -4; ob.gotoAndStop(6); } if (targety > ob.ytile) { ob.diry = 3; if (ob.dirx == 0) { ob.gotoAndStop(8); } else if (ob.dirx > 0) { ob.gotoAndStop(9); } else { ob.gotoAndStop(7); } } if (targety < ob.ytile) { ob.diry = -3; if (ob.dirx == 0) { ob.gotoAndStop(4); } else if (ob.dirx > 0) { ob.gotoAndStop(3); } else { ob.gotoAndStop(5); } } if (ob.armor == true) { ob.gotoAndStop(ob._currentframe + 24); } if (ob.type == 100) { ob.imin._yscale = 100; } ob.imin.gotoAndPlay(imin); }; _global.moveEnemy = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; mineHere(ob); if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { achi[16]++; bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 2) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life--; } if (ob.cargo > 0) { createPrize(ob._x + 24, ob._y + 18, 2 + ob.food.type, 1, ob.food); } dieEnemy(ob); break; } } j++; } } if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } if (ob.cargo == false) { if (ob.food.count > 0) { ob.cargo = (ob.grib._visible = true); ob.grib.gotoAndStop(ob.food.type); ob.grib._xscale = (ob.grib._yscale = 10); ob.grib.grib.gotoAndStop(1); ob.food["grib" + ob.food.count]._visible = false; ob.food.count--; if (ob.armor == true) { ob.armor = false; ob.speed = 0.5; } if (ob.type == 8) { ob.flying = true; ob.act = 3; ob.moving = -999; ob.gotoAndStop("eat"); playSound("beareat"); } else { huntEnemy(ob); } } else { ob.food = undefined; huntEnemy(ob); } } else { if ((ob.xtile == ob.xstart) or (ob.ytile == ob.ystart)) { dieFood(ob); } huntEnemy(ob); } return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveBig = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; mineHere(ob); if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { achi[16]++; bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 6) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life = bankKap[j].life - 5; } if (ob.cargo > 0) { if (ob.cargonum > 0) { ii = 1; while (ii <= ob.cargonum) { createPrize(ob._x + 24, ob._y + 18, 2 + ob.food.type, 1, ob.food); ii++; } } } dieEnemy(ob); break; } } j++; } } if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } if (ob.cargo == false) { if (ob.food.count > 0) { ob.cargo = true; ob.cargonum = ob.food.count; ii = 1; while (ii <= ob.food.count) { ob["grib" + ii]._visible = true; ob["grib" + ii].gotoAndStop(ob.food.type); ob["grib" + ii]._xscale = (ob["grib" + ii]._yscale = 10); ob["grib" + ii].grib.gotoAndStop(1); ii++; } ob.food.grib1._visible = false; ob.food.grib2._visible = false; ob.food.grib3._visible = false; ob.food.grib4._visible = false; ob.food.grib5._visible = false; ob.food.count = 0; huntEnemy(ob); } else { ob.food = undefined; huntEnemy(ob); } } else { if ((ob.xtile == ob.xstart) or (ob.ytile == ob.ystart)) { dieFood(ob); } huntEnemy(ob); } return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveMedved = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; mineHere(ob); if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { achi[16]++; bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 4) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life = bankKap[j].life - 3; } dieEnemy(ob); return(undefined); } } j++; } } if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } ob.eating = 43; ob.gotoAndStop(10); return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveSpider = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } if (ob.act == 3) { delEnemy(ob); } else { ob.moving = -15 - random(15); ob.act++; ob.spid.stop(); } return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveKrolik = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; mineHere(ob); ob.img.play(); if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { achi[16]++; bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 2) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life--; } dieEnemy(ob); break; } } j++; } } if (z > -1) { moveSet(ob); } else { if (minigame == 2) { delEnemy(ob); } if (ob.step < 1) { ob.moving = -30; ob.gotoAndStop("att"); ob.img.play(); if (ob.food.count > 0) { playSound("dig1", "dig2"); ob.food["grib" + ob.food.count]._visible = false; ob.food.count--; createPrize(ob._x + 24, ob._y + 18, 2 + ob.food.type, 1, ob.food); } ob.food = undefined; ob.step = random(3); } else { ob.moving = -25 - random(25); ob.step--; ob.img.gotoAndStop(1); } huntKrolik(ob); return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.diePrize = function (ob) { i = 0; while (i < bankPrize.length) { if (bankPrize[i] == ob) { bankPrize.splice(i, 1); break; } i++; } ob.removeMovieClip(); }; _global.dieFood = function (ob) { if (ob.cargonum == undefined) { achi[18]--; } else { achi[18] = achi[18] - ob.cargonum; } if (ob.food.count == 0) { die = 0; i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] != ob) { if (bankEnemy[i].cargo == true) { if (bankEnemy[i].food == ob.food) { die = 1; break; } } } i++; } if (die == 0) { i = 0; while (i < bankPrize.length) { if (bankPrize[i].info == ob.info) { if (bankPrize[i] != ob) { die = 1; break; } } i++; } } if (die == 0) { ob.food.kill = true; createScore(ob.food._x, ob.food._y, 3); playSound("vocal_13"); i = 0; while (i < bankFood.length) { if (bankFood[i] == ob.food) { achi[17]--; bankFood.splice(i, 1); break; } i++; } if (bankFood.length == 0) { playMusic("stop"); if (minigame != 6) { showLogo(4); } else { openMenu("send"); } } } } else { createScore(ob.food._x, ob.food._y, 2); } if (ob.isEnemy == true) { if (ob.type != 2) { if (ob.lair != undefined) { ob.lair.count--; } i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] == ob) { bankEnemy.splice(i, 1); break; } i++; } ob.removeMovieClip(); } } }; _global.dieBird = function (ob) { i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] == ob) { bankEnemy.splice(i, 1); break; } i++; } ob.removeMovieClip(); }; _global.delEnemy = function (ob) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } if ((minigame == 1) or ((minigame == 2) and (ob.type != 9))) { life--; achi[20]--; quake = 3; if (minigame == 2) { createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (lostlifesnd == false) { playSound("vocal_13"); lostlifesnd = true; } } else { playSound("vocal_13"); } } ob.removeMovieClip(); }; _global.dieEnemy = function (ob) { i--; combo++; if (ob.lair != undefined) { ob.lair.count--; } addStat(0, 1); j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } switch (ob.type) { case 0 : playSound("snkdie1", "snkdie2"); achi[21]++; createPrize(ob._x + 24, ob._y + 18, 9, 1); createPart(ob._x + 24, ob._y + 10, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 18, "hulk6", levelmap.getNextHighestDepth(), 6); } ob.removeMovieClip(); break; case 1 : playSound("heddie1", "heddie2"); achi[0]++; createPrize(ob._x + 24, ob._y + 18, 2, 1); createPart(ob._x + 24, ob._y + 10, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 18, "hulk3", levelmap.getNextHighestDepth(), 6); } ob.removeMovieClip(); break; case 2 : playSound("beard1", "beard2"); ob.moving = -500; ob.eating = 0; ob.gotoAndPlay(13); createPrize(ob._x + 24, ob._y + 18, 2, 2); break; case 4 : playSound("spiddie"); achi[2]++; ob.moving = -500; ob.gotoAndPlay(10); createPart(ob._x + 24, ob._y, "damage1", levelmap.getNextHighestDepth(), 1); if ((minigame == 1) or (minigame == 2)) { createPrize(ob._x + 24, ob._y + 18, 1, 1); } break; case 3 : playSound("bird1", "bird2"); achi[1]++; createPrize(ob._x, ob._y + ob.bird._y, 2, 1, 0); createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); if (ob.info > 0) { if (ob.info < 7) { createWeap(ob._x, ob._y + ob.bird._y, 1 + ob.info, 0); } else { createPrize(ob._x, ob._y + ob.bird._y, ob.info, 1, 0); } } if (effect == true) { createPart(ob._x, ob._y + ob.bird._y, "pero", levelmap.getNextHighestDepth(), 8); } createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 6 : playSound("owl1", "owl2"); achi[4]++; createPrize(ob._x, ob._y + ob.bird._y, 2, 1, 0); createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); if (ob.info > 0) { createPrize(ob._x, ob._y + ob.bird._y, 2 + ob.info, 1, 0); } if (effect == true) { createPart(ob._x, ob._y + ob.bird._y, "pero2", levelmap.getNextHighestDepth(), 8); } createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 5 : playSound("krold1", "krold2"); achi[3]++; createPrize(ob._x + 24, ob._y + 18, 1, 1); createPart(ob._x + 24, ob._y + 10, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 7 : ob.food.krot[ob.place] = false; playSound("heddie1", "heddie2"); achi[5]++; createPrize(ob._x, ob._y, 2, 2); createPart(ob._x, ob._y, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 8 : playSound("snkdie1", "snkdie2"); achi[22]++; createPrize(ob._x + 24, ob._y + 18, 2, 1); createPart(ob._x + 24, ob._y + 14, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 9 : playSound("batdie1", "batdie2"); achi[23]++; if ((minigame != 2) and (minigame != 7)) { createPrize(ob._x, ob._y, 2, 1, 0); } if (ob.info > 0) { createPrize(ob._x, ob._y, ob.info + 6, 1, 0); } createPart(ob._x, ob._y, "batdie", levelmap.getNextHighestDepth(), 1); createPart(ob._x, ob._y, "damage1", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); break; case 10 : playSound("hegbigdie"); achi[24]++; createPrize(ob._x + 24, ob._y + 18, 8, 1); createPart(ob._x + 4, ob._y, "boom", levelmap.getNextHighestDepth(), 1); createPart(ob._x + 54, ob._y, "boom", levelmap.getNextHighestDepth(), 1); createPart(ob._x + 24, ob._y + 20, "boom", levelmap.getNextHighestDepth(), 1); createPart(ob._x + 24, ob._y - 20, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 18, "hulk5", levelmap.getNextHighestDepth(), 12); } ob.removeMovieClip(); } }; _global.dieChest = function (ob) { i--; j = 0; while (j < bankChest.length) { if (bankChest[j] == ob) { bankChest.splice(j, 1); break; } j++; } switch (ob._currentframe) { case 2 : addStat(3, 1); achi[11]++; playSound("box1"); createPrize(ob._x + 24, ob._y + 10, 1, 3); createPrize(ob._x + 24, ob._y + 10, 2, 2); createWeap(ob._x + 24, ob._y + 10, 0); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 10, "hulk1", levelmap.getNextHighestDepth(), 8); } break; case 3 : addStat(3, 1); achi[12]++; playSound("box2"); createPrize(ob._x + 24, ob._y + 10, 1, 2); createPrize(ob._x + 24, ob._y + 10, 2, 4); createMineWeap(ob._x + 24, ob._y + 10, 0); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 10, "hulk2", levelmap.getNextHighestDepth(), 8); } break; case 4 : addStat(28, 1); achi[13]++; if (minigame != 3) { createPrize(ob._x + 24, ob._y + 10, 1, 8); createPrize(ob._x + 24, ob._y + 10, 9, 4); } else { switch (ob.info) { case 0 : createPrize(ob._x + 24, ob._y + 10, 7, 3); break; case 1 : createEnemy(ob.xtile, ob.ytile, 4); break; case 2 : createPrize(ob._x + 24, ob._y + 10, 1, 10); break; case 3 : createPrize(ob._x + 24, ob._y + 10, 2, 10); } } createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); break; case 5 : addStat(28, 1); achi[26]++; createMineWeap(ob._x + 24, ob._y + 10, 0); createMineWeap(ob._x + 24, ob._y + 10, 0); createMineWeap(ob._x + 24, ob._y + 10, 0); createWeap(ob._x + 24, ob._y + 10, 0); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); break; case 6 : addStat(28, 1); achi[14]++; if (minigame != 3) { createPrize(ob._x + 24, ob._y + 10, 2, 8); createPrize(ob._x + 24, ob._y + 10, 9, 5); createPrize(ob._x + 24, ob._y + 10, 8, 3); } else { switch (ob.info) { case 0 : case 1 : createPrize(ob._x + 24, ob._y + 10, 9, 10); break; case 2 : case 3 : createPrize(ob._x + 24, ob._y + 10, 8, 6); } } createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); } colmap[ob.ytile][ob.xtile] = 1; ob.removeMovieClip(); }; _global.objCount = 0; _global.createEnemy = function (x, y, type, info, lair) { objCount++; obj = levelmap.attachMovie("enemy" + type, "enemy" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.type = type; obj.info = info; obj.lair = lair; lair = undefined; obj.id = objCount; obj.isEnemy = true; bankEnemy.push(obj); }; _global.createLair = function (x, y, type, info) { objCount++; obj = levelmap.attachMovie("lairobj", "lair" + objCount, ((y * tileH) * 10000) + objCount); obj._x = (x * tileW) + 24; obj._y = (y * tileH) + 18; obj.xtile = x; obj.ytile = y; if (type > 1) { if (random(10) < 5) { obj._xscale = -100; } } obj.cry = 2; obj.info = info; obj.gotoAndStop(type); obj.img.gotoAndStop(1); bankTree.push(obj); bankLair++; }; _global.createChest = function (x, y, type, info) { objCount++; obj = levelmap.attachMovie("chest", "chest" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; obj.info = info; obj.gotoAndStop(type); bankChest.push(obj); }; _global.createWall = function (x, y, type) { objCount++; obj = levelmap.attachMovie("wall", "wall" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.gotoAndStop(type); bankWall.push(obj); }; _global.createLake = function (x, y) { objCount++; obj = back.img.attachMovie("lakeobj", "lake" + objCount, objCount); obj._x = (x * tileW) - 390; obj._y = (y * tileH) - 282; bankFlow.push(obj); }; _global.createTree = function (x, y, type) { objCount++; obj = levelmap.attachMovie("tree", "tree" + objCount, (((y * tileH) + 1) * 10000) + objCount); obj._x = (x * tileW) + 24; obj._y = (y * tileH) + 18; if (weather < 6) { obj.gotoAndStop(weather + random(6)); } else { obj.gotoAndStop(weather + 5); } obj.img.gotoAndStop(type); if (random(10) < 5) { obj._xscale = -100; } obj.cry = 0; obj.normtree = true; bankTree.push(obj); createShad(x, y); obj.info = z; }; _global.createBush = function (x, y, type) { objCount++; obj = levelmap.attachMovie("bushobj", "bush" + objCount, (((y * tileH) + 1) * 10000) + objCount); obj._x = (x * tileW) + 24; obj._y = (y * tileH) + 18; if (weather < 6) { obj.gotoAndStop(weather + random(6)); } else { obj.gotoAndStop(weather + 5); } obj.img.gotoAndStop(type); if (random(10) < 5) { obj._xscale = -100; } obj.cry = 0; bankTree.push(obj); createShad(x, y); obj.info = z; }; _global.createCrystal = function (x, y, type) { objCount++; obj = levelmap.attachMovie("crystal", "crystal" + objCount, (((y * tileH) + 1) * 10000) + objCount); obj._x = (x * tileW) + 24; obj._y = (y * tileH) + 18; obj.gotoAndStop(random(4) + 1); obj.img.gotoAndStop(type); if (random(10) < 5) { obj._xscale = -100; } obj.cry = 1; bankTree.push(obj); obj.info = z; }; _global.prizeCount = 0; _global.createPrize = function (x, y, type, count, info) { jj = 1; while (jj <= count) { prizeCount++; obj = levelmap.attachMovie("prize", "prize" + prizeCount, 10000000 + prizeCount); obj._x = x; obj._y = y; obj.type = type; obj.gotoAndStop(type); obj.info = info; bankPrize.push(obj); jj++; } }; _global.createMineWeap = function (x, y, type, info) { prizeCount++; obj = levelmap.attachMovie("prize", "prize" + prizeCount, 10000000 + prizeCount); obj._x = x; obj._y = y; if (type == 0) { do { type = 8 + random(6); } while ((lvl < weapin[type]) & (lvlmode == 2)); } obj.gotoAndStop(type + 2); obj.info = info; bankPrize.push(obj); }; _global.createWeap = function (x, y, type, info) { prizeCount++; obj = levelmap.attachMovie("weap", "weap" + prizeCount, 10000000 + prizeCount); obj._x = x; obj._y = y; if (type == 0) { do { type = 2 + random(6); } while ((lvl < weapin[type]) & (lvlmode == 2)); } obj.gotoAndStop(type); obj.info = info; bankWeap.push(obj); }; _global.createFlow = function (x, y) { objCount++; obj = back.img.attachMovie("flow", "flow" + objCount, objCount); obj._x = ((x * tileW) + random(28)) - 404; obj._y = ((y * tileH) + random(16)) - 290; obj.gotoAndStop(1 + random(5)); bankFlow.push(obj); }; _global.createRoad = function (x, y, type) { objCount++; obj = back.img.attachMovie("road", "road" + objCount, objCount); obj._x = (x * tileW) - 390; obj._y = (y * tileH) - 272; obj.gotoAndStop(type); bankFlow.push(obj); }; _global.createShad = function (x, y) { objCount++; z = back.img.attachMovie("tree_s", "tree_s" + objCount, objCount); z._x = (x * tileW) - 390; z._y = (y * tileH) - 282; if (random(10) < 5) { z._xscale = -100; } bankFlow.push(z); }; _global.createFood = function (x, y, count) { objCount++; obj = levelmap.attachMovie("food", "food" + objCount, objCount); colmap[y][x] = 2; obj._x = x * tileW; obj._y = y * tileH; obj.type = 1 + random(4); obj.count = count; bankFood.push(obj); }; _global.createKap = function (x, y) { objCount++; obj = levelmap.attachMovie("kap", "kap" + objCount, objCount); colmap[y][x] = 3; obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; obj.life = bonusKap; bankKap.push(obj); }; _global.createMine = function (x, y) { objCount++; obj = levelmap.attachMovie("mineobj", "mineobj" + objCount, objCount); colmap[y][x] = 4; obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; bankMine.push(obj); }; _global.createTesla = function (x, y) { objCount++; obj = levelmap.attachMovie("teslaobj", "teslaobj" + objCount, objCount); colmap[y][x] = 4; obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; bankTesla.push(obj); }; _global.createPart = function (x, y, type, depth, count, info) { j = 1; while (j <= count) { obj = levelmap.attachMovie(type, "part", depth + j); obj._x = x; obj._y = y; if ((type == "list") || (type == "bushflow")) { obj.gotoAndStop(info); } j++; } }; _global.createGroundPart = function (x, y, type) { obj = partmap.attachMovie(type, "part", partmap.getNextHighestDepth()); obj._x = x; obj._y = y; }; _global.createInterPart = function (x, y, type) { obj = _root.attachMovie(type, "part", _root.getNextHighestDepth()); obj._x = x; obj._y = y; }; _global.createScore = function (x, y, type) { obj = levelmap.attachMovie("scoreobj", "score", levelmap.getNextHighestDepth()); obj._x = x + 24; obj._y = y + 18; obj.gotoAndStop(type); }; _global.showMines = function (type) { j = 1; while (j < 7) { z = _root["mine" + j]; if (_root.mines[7 + j] > 0) { z.title = "x" + _root.mines[7 + j]; z._alpha = 100; z.but._visible = true; } else { z.title = "x0"; z._alpha = 30; z.but._visible = false; } z.gotoAndStop(1); z.img.gotoAndStop(j); if (type == true) { z._visible = true; } else { z._visible = false; } j++; } }; _global.addMine = function (type) { achi[19]++; mines[type]++; z = _root["mine" + (type - 7)]; z.title = "x" + mines[type]; z._alpha = 100; z.but._visible = true; }; _global.useMine = function () { achi[19]--; curr_mine = 0; mines[cursor._currentframe]--; z = _root["mine" + (cursor._currentframe - 7)]; z.title = "x" + mines[cursor._currentframe]; z.img.select._visible = false; if (_root.mines[cursor._currentframe] == 0) { z.gotoAndStop(1); z._alpha = 30; z.but._visible = false; } cursor.gotoAndStop(pre_weap); cursor.ammopip.gotoAndStop(3); cursor.ammo = pre_ammo; reload = 3; }; _global.clearLevel = function () { curr_money = 0; power = 0; magnit = (win = false); alarmEnemy = 0; key = 0; pre_weap = 1; pre_ammo = 0; cursor.gotoAndStop(1); logo.gotoAndStop(1); ammopip.gotoAndStop(1); butdrop._visible = false; inter._visible = false; menubut._visible = false; prog._visible = false; inter_level._visible = false; inter_lvlmode._visible = false; prog.img._xscale = 0; mini_inter._visible = false; back.img.lin._visible = false; colmap = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; showMines(false); curr_mine = 0; j = 1; while (j < 7) { z = _root["mine" + j].img.select; z._visible = false; j++; } j = 8; while (j < 14) { _root.mines[j] = 0; j++; } j = 0; while (j < 27) { achi[j] = 0; j++; } j = 0; while (j < bankEnemy.length) { bankEnemy[j].removeMovieClip(); j++; } j = 0; while (j < bankChest.length) { bankChest[j].removeMovieClip(); j++; } j = 0; while (j < bankWall.length) { bankWall[j].removeMovieClip(); j++; } j = 0; while (j < bankTree.length) { bankTree[j].removeMovieClip(); j++; } j = 0; while (j < bankPrize.length) { bankPrize[j].removeMovieClip(); j++; } j = 0; while (j < bankWeap.length) { bankWeap[j].removeMovieClip(); j++; } j = 0; while (j < bankFlow.length) { bankFlow[j].removeMovieClip(); j++; } j = 0; while (j < bankFood.length) { bankFood[j].removeMovieClip(); j++; } j = 0; while (j < bankKap.length) { bankKap[j].removeMovieClip(); j++; } j = 0; while (j < bankMine.length) { bankMine[j].removeMovieClip(); j++; } j = 0; while (j < bankTesla.length) { bankTesla[j].removeMovieClip(); j++; } objCount = 0; wallCount = 0; prizeCount = 0; bankEnemy.length = 0; bankPrize.length = 0; bankWeap.length = 0; bankWall.length = 0; bankTree.length = 0; bankFood.length = 0; bankKap.length = 0; bankMine.length = 0; bankChest.length = 0; bankFlow.length = 0; wavexy.length = 0; while (levelmap.prize != undefined) { levelmap.prize.removeMovieClip(); } while (levelmap.part != undefined) { levelmap.part.removeMovieClip(); } }; _global.lengthdir_x = function (len, dir) { return(Math.cos((dir * Math.PI) / 180) * len); }; _global.lengthdir_y = function (len, dir) { return((-Math.sin((dir * Math.PI) / 180)) * len); }; _global.point_distance = function (x1, y1, x2, y2) { return(Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2))); }; _global.point_direction = function (x1, y1, x2, y2) { return((Math.atan2(y2 - y1, x2 - x1) / Math.PI) * 180); }; _global.choose = function () { return(arguments[random(arguments.length)]); }; _global.findPath = function (map, startX, startY, endX, endY) { var _local18 = 10; var _local12 = 14; var _local16 = true; var _local15 = false; isOpen = function (y, x) { return(mapStatus[y][x].open); }; isClosed = function (y, x) { return(mapStatus[y][x].closed); }; nearerSquare = function () { var _local4 = 999999 /* 0x0F423F */; var _local5 = 0; var _local2; var _local3; var _local1 = openList.length; while ((_local1--) > 0) { _local3 = mapStatus[openList[_local1][0]][openList[_local1][1]]; _local2 = _local3.heuristic + _local3.movementCost; if (_local2 <= _local4) { _local4 = _local2; _local5 = _local1; } } return(_local5); }; closeSquare = function (y, x) { var _local2 = openList.length; var _local1 = 0; while (_local1 < _local2) { if (openList[_local1][0] == y) { if (openList[_local1][1] == x) { openList.splice(_local1, 1); break; } } _local1++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; }; openSquare = function (y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; }; var _local10 = map.length; var _local17 = map[0].length; var mapStatus = new Array(); var _local11 = 0; while (_local11 < _local10) { mapStatus[_local11] = new Array(); _local11++; } if ((startY == undefined) || (startX == undefined)) { return(null); } if ((endY == undefined) || (endX == undefined)) { return(null); } var openList = new Array(); openSquare(startY, startX, undefined, 0); while ((openList.length > 0) && (!isClosed(endY, endX))) { _local11 = nearerSquare(); var _local6 = openList[_local11][0]; var _local7 = openList[_local11][1]; closeSquare(_local6, _local7); var _local2 = _local6 - 1; while (_local2 < (_local6 + 2)) { var _local1 = _local7 - 1; while (_local1 < (_local7 + 2)) { if (((((((_local2 >= 0) && (_local2 < _local10)) && (_local1 >= 0)) && (_local1 < _local17)) && (!((_local2 == _local6) && (_local1 == _local7)))) && ((_local16 || (_local2 == _local6)) || (_local1 == _local7))) && (((_local15 || (_local2 == _local6)) || (_local1 == _local7)) || ((map[_local2][_local7] != 0) && (map[_local6][_local1])))) { if (map[_local2][_local1] != 0) { if (!isClosed(_local2, _local1)) { var _local3 = mapStatus[_local6][_local7].movementCost + (((_local2 == _local6) || (_local1 == _local7)) ? (_local18) : (_local12)); if (isOpen(_local2, _local1)) { if (_local3 < mapStatus[_local2][_local1].movementCost) { openSquare(_local2, _local1, [_local6, _local7], _local3, undefined, true); } } else { var _local5 = (Math.abs(_local2 - endY) + Math.abs(_local1 - endX)) * 10; openSquare(_local2, _local1, [_local6, _local7], _local3, _local5, false); } } } } _local1++; } _local2++; } } var _local27 = isClosed(endY, endX); delete isOpen; delete isClosed; delete nearerSquare; delete closeSquare; delete openSquare; if (_local27) { var _local22 = new Array(); var _local6 = endY; var _local7 = endX; while ((_local6 != startY) || (_local7 != startX)) { _local22.push([_local6, _local7]); var _local19 = mapStatus[_local6][_local7].parent[0]; var _local20 = mapStatus[_local6][_local7].parent[1]; _local6 = _local19; _local7 = _local20; } _local22.push([startY, startX]); return(_local22); } return(null); }; ASSetPropFlags(_global, "findPath", 1, 0); gotoAndStop ("Controller");
Frame 25
var musicVol = new Sound(musicmap); musicVol.setVolume(0); var my_so = SharedObject.getLocal("mushroom-madness-3za", "/"); var keyListener = new Object(); Key.addListener(keyListener); paused = true; cursor._visible = false; cursor.ammopip.stop(); mousePressed = false; magnit = false; hintnum = 1; quake = 0; total_ms = 0; total_sec = 0; alarmEnemy = 0; spawnTimer = 0; power = 0; reload = 0; combo = 0; key = 0; minigame = 0; lvl = 0; lvl_temp = 1; mini_diff = 0; muznum = 1; muzcur = "muz_0"; effect = true; achi = new Array(); _global.bankEnemy = new Array(); _global.bankFood = new Array(); _global.bankWall = new Array(); _global.bankTree = new Array(); _global.bankKap = new Array(); _global.bankMine = new Array(); _global.bankTesla = new Array(); _global.bankChest = new Array(); _global.bankPrize = new Array(); _global.bankWeap = new Array(); _global.bankFlow = new Array(); _global.tileW = 48; _global.tileH = 36; buftemp = new Array(); krotxy = new Array(); krotxy[0] = [75, 17]; krotxy[1] = [59, -10]; krotxy[2] = [24, -20]; krotxy[3] = [-10, -10]; krotxy[4] = [-24, 17]; krotxy[5] = [-10, 45]; krotxy[6] = [24, 56]; krotxy[7] = [59, 45]; mines = new Array(); mines[8] = 0; mines[9] = 0; mines[10] = 0; mines[11] = 0; mines[12] = 0; mines[13] = 0; weapin = new Array(); weapin[2] = 1; weapin[3] = 4; weapin[4] = 8; weapin[5] = 6; weapin[6] = 10; weapin[7] = 12; weapin[8] = 1; weapin[9] = 7; weapin[10] = 14; weapin[11] = 5; weapin[12] = 9; weapin[13] = 11; hintin = new Array(); hintin[1] = [[3, 5], [2, 1], [1, 1], [2, 2]]; hintin[2] = [[3, 1], [4, 1], [2, 5], [1, 2]]; hintin[3] = [[3, 8], [4, 7], [2, 6], [1, 3]]; hintin[4] = [[3, 4], [2, 4], [4, 2], [2, 3]]; hintin[5] = [[3, 2], [2, 7], [4, 10], [1, 4]]; hintin[6] = [[3, 9], [2, 8], [4, 5]]; hintin[7] = [[3, 6], [4, 8]]; hintin[8] = [[3, 7], [2, 9], [4, 3]]; hintin[9] = [[3, 10], [4, 11]]; hintin[10] = [[4, 4]]; hintin[11] = [[3, 3], [4, 12]]; hintin[12] = [[4, 6]]; hintin[13] = [[3, 11]]; hintin[14] = [[4, 9]]; wavew = new Array(); wavew[0] = 20; wavew[1] = 20; wavew[2] = 30; wavew[4] = 10; wavew[5] = 12; wavew[8] = 30; wavew[10] = 40; wavel = new Array(); wavel[0] = 80; wavel[1] = 0; wavel[2] = 20; wavel[4] = 100; wavel[5] = 50; wavel[8] = 0; wavel[10] = 80; wavexy = new Array(); wavexy[0] = [0, 0]; wavexy[1] = [0, 0]; wavexy[2] = [0, 0]; wavexy[3] = [0, 0]; wavep = new Array(); handpow = 1; handtype = new Array(); handatt = new Array(); handtype[1] = [0, 1]; handtype[2] = [0, 1]; handtype[3] = [0, 1]; handtype[4] = [0, 1]; handtype[5] = [0, 1]; handtype[6] = [0, 1]; handtype[7] = [0, 3]; handtype[8] = [0, 5]; handtype[9] = [0, 2]; handtype[10] = [0, 4]; handatt[1] = 0.7; handatt[2] = 0.9; handatt[3] = 1.1; handatt[4] = 1.3; handatt[5] = 1.5; handatt[6] = 1.7; handatt[7] = 1.9; handatt[8] = 2.2; handatt[9] = 2.3; handatt[10] = 2.6; _global.loadLevel = function () { if (_root.sound) { menubut.ib1.gotoAndStop(1); } else { menubut.ib1.gotoAndStop(2); } if (_root.music) { menubut.ib2.gotoAndStop(1); } else { menubut.ib2.gotoAndStop(2); } maxlvl = getLevelDone(2); setUpgr(); cursor.ammopip._visible = true; cursor.ammopip.gotoAndStop(1); handnum = upgr[10]; cursor.lopata.gotoAndStop(handnum); cursor.lopata.rad._visible = false; if (randweap == true) { cursor.gotoAndStop(2 + random(6)); } bankLair = 0; diff = 1; key = 0; inter._visible = true; lostlifesnd = false; alarmEnemy = 0; spawnTimer = 0; reload = 10; life = 10; mini_inter._visible = true; back.img.lin._visible = false; inter_lvlmode._visible = true; inter_lvlmode.text = modes[lvlmode][0]; switch (minigame) { case 0 : inter_lvlmode.text = inter_lvlmode.text + (" - Level " + lvl); mini_inter.gotoAndStop(1); break; case 1 : inter_lvlmode.text = inter_lvlmode.text + (" - Level " + lvl); mini_inter.gotoAndStop(2); mini_diff = lvl; back.img.lin._visible = true; z = _root[(("mode" + lvlmode) + "spw") + lvl]; i = 0; while (i < z.length) { wavexy[i] = [z[i][0], z[i][1]]; i++; } switch (mini_diff) { case 1 : cursor.gotoAndStop(5); break; case 2 : cursor.gotoAndStop(6); break; case 3 : cursor.gotoAndStop(4); break; case 4 : cursor.gotoAndStop(7); break; case 5 : cursor.gotoAndStop(3); break; case 6 : cursor.gotoAndStop(5); break; case 7 : cursor.gotoAndStop(2); break; case 8 : cursor.gotoAndStop(1); break; case 9 : cursor.gotoAndStop(7); break; case 10 : cursor.gotoAndStop(5); } cursor.ammopip._visible = false; break; case 2 : inter_lvlmode.text = inter_lvlmode.text + (" - Level " + lvl); mini_inter.gotoAndStop(2); inter_level._visible = true; inter_level.text = "Wave 1/5"; alarmEnemy = 0; mini_diff = -1; break; case 3 : inter_lvlmode.text = inter_lvlmode.text + (" - Bonus " + lvl); mini_inter._visible = false; magnit = true; key = lvl; handnum = 1; cursor.gotoAndStop(1); cursor.lopata.gotoAndStop(handnum); break; case 4 : inter_lvlmode.text = inter_lvlmode.text + (" - Level " + lvl); mini_inter.gotoAndStop(1); break; case 5 : inter_lvlmode.text = inter_lvlmode.text + (" - Level " + lvl); mini_inter.gotoAndStop(1); mini_diff = lvl; z = _root[(("mode" + lvlmode) + "spw") + lvl]; i = 0; while (i < z.length) { wavexy[i] = [z[i][0], z[i][1]]; i++; } break; case 6 : unlimammo = false; mini_inter._visible = false; mini_diff = lvl; inter_level.text = "Wave " + mini_diff; mini_prize = Math.ceil(1 + (mini_diff / 8)); alarmEnemy = 30; spawnTimer = 2 + (mini_diff * 3); inter_level._visible = true; break; case 7 : inter_lvlmode.text = inter_lvlmode.text + (" - Bonus " + lvl); mini_bat = 5 * lvl; mini_inter._visible = false; magnit = true; handnum = 1; cursor.gotoAndStop(1); cursor.lopata.gotoAndStop(handnum); } if (mini_inter._visible == true) { i = 0; while (i < 3) { z = mini_inter["but" + i]; z.gotoAndStop(1); z.type = _root[(("mode" + lvlmode) + "achi") + lvl][i][0]; z.need = _root[(("mode" + lvlmode) + "achi") + lvl][i][1]; z.quest.gotoAndStop(z.type + 1); z.txt1.text = 0; z.txt2.text = "/" + z.need; i++; } } if ((minigame < 2) || (minigame == 5)) { if (minigame == 0) { spawnLength = _root[(("mode" + lvlmode) + "spw") + lvl].length / 2; } else { spawnLength = 50; } progStep = 3.33 / spawnLength; } k = 0; ww = 0; if (((lvlmode == 3) || (lvlmode == 7)) || (lvlmode == 9)) { m = _root[("mode" + lvlmode) + "lvl"]; } else { m = _root[(("mode" + lvlmode) + "lvl") + lvl]; } i = 0; while (i < 17) { j = 0; while (j < 17) { z = Number(m.substr(k, 2)); mode = Math.floor(z / 10); k = k + 2; if (minigame == 2) { colmap[j][i] = 0; } else { colmap[j][i] = 1; } switch (mode) { case 0 : switch (z) { case 1 : createFlow(i, j); break; case 2 : createTree(i, j, 1); colmap[j][i] = 0; break; case 3 : createTree(i, j, 4); colmap[j][i] = 0; break; case 4 : createBush(i, j, 1); colmap[j][i] = 0; break; case 5 : createBush(i, j, 4); colmap[j][i] = 0; break; case 6 : createCrystal(i, j, 1); colmap[j][i] = 0; break; case 7 : createCrystal(i, j, 3); colmap[j][i] = 0; break; case 8 : createLake(i, j); colmap[j][i] = 0; break; case 9 : createPit(i, j); } break; case 1 : colmap[j][i] = 0; createWall(i, j, z - 9); break; case 2 : colmap[j][i] = 0; createChest(i, j, z - 18); break; case 3 : colmap[j][i] = 1; createFood(i, j, z - 29); break; case 4 : createWeap((i * tileW) + 24, (j * tileH) + 18, z - 38); break; case 5 : createPrize((i * tileW) + 24, (j * tileH) + 18, z - 43, 1, 1); break; case 6 : if (z != 67) { colmap[j][i] = 1; } createRoad(i, j, z - 59); break; case 7 : createLair(i, j, z - 69); } j++; } i++; } if (minigame == 2) { i = 0; while (i < 4) { z = _root[(("lvl" + lvl) + "p") + i]; wavexy[i] = [z[0][0], z[0][1]]; j = 0; while (j < 2) { switch (wavexy[i][j]) { case 1 : wavexy[i][j] = 0; break; case 15 : wavexy[i][j] = 16; } j++; } i++; } } if (minigame == 3) { x = bankChest.length; while (x > 0) { i = 0; while (i < 4) { if (x > 0) { do { y = random(bankChest.length); } while (bankChest[y].info != undefined); bankChest[y].info = i; x--; } i++; } } } achi[17] = bankFood.length; achi[19] = bankWeap.length; achi[20] = life; j = 0; while (j < bankFood.length) { achi[18] = achi[18] + bankFood[j].count; j++; } }; onEnterFrame = function () { if (sound_delay > 0) { sound_delay--; } if (total_ms == 30) { total_ms = 0; if (total_sec == 60) { total_sec = 0; addStat(9, 1); trace("GAME MINUTE " + stat[9]); trace(bankEnemy.toString()); } else { total_sec++; } } else { total_ms++; } if (quake > 0) { if ((quake % 1) == 0) { _root._y = quake; } else { _root._y = -quake; } quake = quake - 0.5; } if (paused == false) { if (cursor.speed > 0.1) { cursor.speed = cursor.speed - 0.1; } switch (minigame) { case 0 : prog.img._xscale = prog.img._xscale + progStep; if (alarmEnemy == 0) { if (spawnTimer == spawnLength) { if (bankEnemy.length == 0) { magnit = true; if (bankPrize.length == 0) { win = true; } } } else { xx = _root[(("mode" + lvlmode) + "spw") + lvl].substr(spawnTimer * 2, 2); if (xx) { x = Number(xx); y = x % 10; z = (x - y) / 10; if (z == 0) { if (y > 4) { z = 10; y = y - 5; } } switch (y) { case 0 : if (random(2) > 1) { createEnemy(choose(0, 16), random(17), z, y); } else { createEnemy(random(17), choose(0, 16), z, y); } break; case 1 : createEnemy(16, random(17), z, y); break; case 2 : createEnemy(random(17), 0, z, y); break; case 3 : createEnemy(0, random(17), z, y); break; case 4 : createEnemy(random(17), 16, z, y); break; case 5 : case 6 : case 7 : case 8 : case 9 : createEnemy(0, 0, z, y); } } spawnTimer++; } alarmEnemy = 30; } else { alarmEnemy--; } break; case 1 : prog.img._xscale = prog.img._xscale + progStep; if (life < 1) { playMusic("stop"); showLogo(4); } else if (alarmEnemy < 1500) { alarmEnemy++; if ((alarmEnemy % 90) == 0) { i = 0; while (i < wavexy.length) { wavexy[i][1]--; i++; } } i = 0; while (i < wavexy.length) { if ((alarmEnemy % wavexy[i][1]) == 0) { switch (wavexy[i][0]) { case 0 : createEnemy(16, random(12) + 2, 0); break; case 1 : createEnemy(16, random(12) + 2, 1); break; case 2 : createEnemy(16, random(11) + 3, 2); break; case 3 : createEnemy(16, random(10) + 5, 3, 0); break; case 4 : createEnemy(16, random(12) + 2, 4); break; case 5 : createEnemy(16, random(12) + 2, 5); break; case 6 : createEnemy(random(11) + 3, 16, 6); break; case 7 : createEnemy(random(7) + 5, random(7) + 5, 7); break; case 8 : createEnemy(16, random(12) + 2, 8); break; case 9 : createEnemy(16, random(12) + 2, 9); break; case 10 : createEnemy(16, random(11) + 3, 10); } } i++; } } else if (bankEnemy.length == 0) { magnit = true; if (bankPrize.length == 0) { win = true; } } break; case 2 : if (life < 1) { playMusic("stop"); showLogo(4); } else if (spawnTimer == 0) { z = _root[(("mode" + lvlmode) + "spw") + lvl]; if (alarmEnemy > 0) { alarmEnemy--; i = 0; while (i < z[mini_diff].length) { y = z[mini_diff][i]; if ((alarmEnemy % wavew[y]) == 0) { if (alarmEnemy > (wavel[y] * ((mini_diff / 4) + 1))) { createEnemy(wavexy[i][0], wavexy[i][1], y, i); } } i++; } } else if (mini_diff < 4) { if (bankEnemy.length == 0) { lostlifesnd = false; mini_diff++; inter_level.text = ("Wave " + (mini_diff + 1)) + "/5"; alarmEnemy = 200 + (50 * mini_diff); spawnTimer = 180; if (mini_diff > 0) { waveup.gotoAndPlay(2); playSound("win"); } createEnemy(0, 0, 9, 7 + Math.min(2, random(lvl))); if ((mini_diff % 2) == 0) { createEnemy(0, 0, 9, 4 + Math.min(2, random(lvl))); } if (lvl > 5) { createEnemy(0, 0, 9, 7 + Math.min(2, random(lvl))); } } } else if (bankEnemy.length == 0) { magnit = true; if (bankPrize.length == 0) { win = true; } } } else { spawnTimer--; } break; case 3 : if (key < 1) { if (alarmEnemy > 50) { if (bankPrize.length == 0) { win = true; } } else { alarmEnemy++; } } else { alarmEnemy = 0; } break; case 4 : if (bankLair == 0) { if (bankEnemy.length == 0) { magnit = true; if (bankPrize.length == 0) { win = true; } } } break; case 5 : prog.img._xscale = prog.img._xscale + progStep; if (alarmEnemy < 1500) { alarmEnemy++; if ((alarmEnemy % 90) == 0) { i = 0; while (i < wavexy.length) { wavexy[i][1]--; i++; } } i = 0; while (i < wavexy.length) { if ((alarmEnemy % wavexy[i][1]) == 0) { if (random(2) > 1) { createEnemy(choose(0, 16), random(17), wavexy[i][0], 0); } else { createEnemy(random(17), choose(0, 16), wavexy[i][0], 0); } } i++; } } else if (bankEnemy.length == 0) { magnit = true; if (bankPrize.length == 0) { win = true; } } break; case 6 : if (alarmEnemy < 1) { if (spawnTimer < 1) { if (bankEnemy.length == 0) { mini_diff++; mini_prize = Math.ceil(1 + (mini_diff / 8)); inter_level.text = "Wave " + mini_diff; spawnTimer = 2 + (mini_diff * 3); alarmEnemy = 100; setStat(8, mini_diff); kongsend("survival_score", curr_money); kongsend("survival_level", mini_diff); playSound("win"); waveup.gotoAndPlay(2); } else { alarmEnemy = 10; } } else { alarmEnemy = Math.max(15, 40 - mini_diff); x = 1 + random(Math.min(10, Math.round(2 + (mini_diff / 3)))); if (random(10) < 2) { if (mini_prize > 0) { mini_prize--; x = 0; } } if (x != 0) { switch (x) { case 1 : xx = 5; spawnTimer--; break; case 2 : xx = 1; spawnTimer--; break; case 3 : xx = 8; spawnTimer = spawnTimer - 2; break; case 4 : xx = 9; spawnTimer = spawnTimer - 2; break; case 5 : xx = 0; spawnTimer = spawnTimer - 3; break; case 6 : xx = 2; spawnTimer = spawnTimer - 3; break; case 7 : xx = 6; spawnTimer = spawnTimer - 3; break; case 8 : xx = 7; spawnTimer = spawnTimer - 4; break; case 9 : xx = 3; spawnTimer = spawnTimer - 4; break; case 10 : xx = 10; spawnTimer = spawnTimer - 8; } if (random(2) > 1) { createEnemy(choose(0, 16), random(17), xx, 0); } else { createEnemy(random(17), choose(0, 16), xx, 0); } } else { survbonus = random(10); if (survbonus < 2) { if (random(2) > 1) { createEnemy(choose(0, 16), random(17), 4); } else { createEnemy(random(17), choose(0, 16), 4); } } else { if (survbonus < 6) { createEnemy(16, random(10) + 5, 3, 1 + random(Math.min(5, Math.round(2 + (mini_diff / 3))))); } else { createEnemy(choose(0, 16), random(17), 9, 4 + random(Math.min(5, Math.round(2 + (mini_diff / 3))))); } spawnTimer = spawnTimer + 10; } } } } else { alarmEnemy--; } break; case 7 : if (mini_bat > 0) { while (mini_bat--) { if (random(2) > 1) { createEnemy(choose(0, 16), random(17), 9, 3); } else { createEnemy(random(17), choose(0, 16), 9, 3); } if ((mini_bat % 2) == 1) { if (random(2) > 1) { createEnemy(choose(0, 16), random(17), 9, 2); } else { createEnemy(random(17), choose(0, 16), 9, 2); } } } } if (bankEnemy.length != 0) { break; } if (bankPrize.length != 0) { break; } win = true; } if (combo != 0) { if (combo > 1) { if (combo > achi[10]) { achi[10] = combo; setStat(22, combo); } createPrize(_xmouse + 64, _ymouse + 30, 2, Math.min(3, Math.ceil(combo / 3))); obj = levelmap.attachMovie("scoreobj", "score", levelmap.getNextHighestDepth()); obj._x = _xmouse + 64; obj._y = _ymouse + 30; obj.gotoAndStop(4); obj.combo.combo.count.text = combo; } combo = 0; } if (win == true) { logo.gotoAndStop(1); showLogo(3); paused = true; } if (mousePressed == true) { if (reload < 0) { addStat(23, 1); if (cursor._currentframe == 1) { power = power + 1; if (power > 12) { if (handpow != 1) { if (handpow == 0) { cursor.lopata.ready.gotoAndPlay(2); } handpow = 1; if (handtype[handnum][1] > 2) { hitrad = 40 * handatt[handnum]; cursor.lopata.rad._visible = true; cursor.lopata.rad._xscale = (cursor.lopata.rad._yscale = 20); } } if (cursor.lopata.rad._xscale < (hitrad * 2)) { cursor.lopata.rad._xscale = (cursor.lopata.rad._yscale = cursor.lopata.rad._yscale + 20); } if (power > 15) { power = 13; } } else { handpow = 0; } cursor.lopata.img.gotoAndStop(Math.round(power)); } else { cursor.fx.play(); if (cursor._currentframe == 7) { playSound("rocket1", "rocket2"); reload = 24 / bonusReload; quake = 4; castExplo(levelmap._xmouse, levelmap._ymouse, radRocket); createPart(levelmap._xmouse, levelmap._ymouse, "explo", levelmap.getNextHighestDepth(), 1); } else if (cursor._currentframe < 7) { switch (cursor._currentframe) { case 2 : playSound("gun1", "gun2", "gun3"); reload = 9 / bonusReload; damx = damGun; x = 5; y = 1; createPart(levelmap._xmouse, levelmap._ymouse, "bullet", levelmap.getNextHighestDepth(), 1); break; case 3 : playSound("gun1", "gun2", "gun3"); reload = 6 / bonusReload; damx = damGun; x = 5; y = 1; break; case 4 : playSound("shot1", "shot2"); reload = 18 / bonusReload; damx = damGun; x = 20; y = shellShot; break; case 5 : playSound("tesla1", "tesla2"); reload = 9 / bonusReload; damx = damTesla; x = 1; y = 1; castTesla(levelmap._xmouse, levelmap._ymouse); break; case 6 : playSound("gauss1", "gauss2", "gauss3"); if (cursor.speed < 5) { cursor.speed = cursor.speed + 1; } reload = 7 - cursor.speed; damx = damGun; x = 5; y = 1; } glob_hit = false; while (y--) { hit = false; k = (-x) + random(x * 2); n = (-x) + random(x * 2); i = 0; while (i < bankTree.length) { z = bankTree[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; attackTree(z, 2, 0); } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; castHitChest(this); } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; castHitEnemy(this); } i++; } if (hit == false) { if (effect == true) { createPart((_root._xmouse + k) + 64, (_root._ymouse + n) + 30, "dirt", levelmap.getNextHighestDepth(), 1); } } else { glob_hit = true; } if (glob_hit == true) { playSoundLim("hit11", "hit12"); } } } cursor.ammo--; if (cursor.ammo == 0) { cursor.gotoAndStop(1); cursor._xscale = (cursor._yscale = 140); cursor.ammopip.gotoAndStop(1); butdrop.visible = false; } else { cursor._xscale = (cursor._yscale = 120); if (cursor.ammo < cursor.ammoend) { cursor.ammopip.play(); } } } } } if (reload >= 0) { reload--; } else if (autoclick == true) { if (cursor._currentframe == 1) { if (mousePressed == false) { handpow = 0; lopataHit(); } } } cursor.key._visible = false; if (key > 0) { i = 0; while (i < bankChest.length) { z = bankChest[i]; if (z._currentframe > 3) { if (z.chest.keys > 0) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { cursor.key._visible = true; cursor.key.info = z; break; } } } i++; } } if (cursor.key._xscale < 100) { if (cursor.key._visible == true) { cursor.key._xscale = (cursor.key._yscale = cursor.key._yscale + 10); } else { cursor.key._xscale = (cursor.key._yscale = 0); } } i = 0; while (i < bankPrize.length) { z = bankPrize[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { if (z.speed < 3) { if (z.kill == false) { j = 0; while (j < bankPrize.length) { if (bankPrize[j] == z) { bankPrize.splice(j, 1); break; } j++; } if (z._currentframe < 7) { playSoundLim("coin1", "coin2", "coin3", "coin4"); } else if (z._currentframe < 10) { playSoundLim("almaz1", "almaz2"); } else { playSoundLim("pickup"); } z.kill = true; z._name = "prize"; z._xscale = (z._yscale = 100); z.dir = -1 * point_direction(z._x, z._y, z.x, z.y); } } } i++; } } else if (lvl == 0) { } }; onMouseDown = function () { mousePressed = true; if (paused == false) { if (cursor._currentframe == 1) { i = 0; while (i < bankWeap.length) { z = bankWeap[i]; if (z.wait == 0) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { addStat(4, 1); playSound("pickup"); j = 0; while (j < bankWeap.length) { if (bankWeap[j] == z) { bankWeap.splice(j, 1); break; } j++; } if (z._currentframe < 4) { mousePressed = false; } cursor.gotoAndStop(z._currentframe); cursor._xscale = (cursor._yscale = 140); reload = 5; cursor.ammopip.gotoAndStop(3); butdrop._visible = true; z.removeMovieClip(); break; } } i++; } } if (cursor.key._visible == true) { if (key > 0) { z = cursor.key.info.chest; if (z.keys > 0) { playSound("unlock"); key--; z["key" + z.keys]._visible = true; z.keys--; reload = 4; cursor.key._visible = false; cursor.key._xscale = (cursor.key._yscale = 0); } } } } }; lopataHit = function () { power = 0; cursor.lopata.rad._visible = false; hitrad = 0; reload = 5; if (handpow == 1) { playSound("hit3"); cursor.lopata.img.gotoAndPlay(15); quake = handtype[handnum][handpow]; switch (handtype[handnum][handpow]) { case 1 : createPart(levelmap._xmouse, levelmap._ymouse, "dirt", levelmap.getNextHighestDepth(), 1); break; case 2 : cursor.lopata.img.fx.gotoAndPlay(2); playSound("tesla1", "tesla2"); castTesla(levelmap._xmouse, levelmap._ymouse); createPart(levelmap._xmouse, levelmap._ymouse, "dirt", levelmap.getNextHighestDepth(), 1); break; case 3 : hitrad = 40 * handatt[handnum]; createGroundPart(partmap._xmouse, partmap._ymouse, "crack"); createPart(levelmap._xmouse, levelmap._ymouse, "dirt", levelmap.getNextHighestDepth(), 1); break; case 4 : hitrad = 40 * handatt[handnum]; castExplo(levelmap._xmouse, levelmap._ymouse, hitrad); createPart(levelmap._xmouse, levelmap._ymouse, "explo", levelmap.getNextHighestDepth(), 1); break; case 5 : hitrad = 40 * handatt[handnum]; createGroundPart(partmap._xmouse, partmap._ymouse, "crack"); createPart(levelmap._xmouse, levelmap._ymouse, "dirt", levelmap.getNextHighestDepth(), 1); createPart(levelmap._xmouse, levelmap._ymouse, "bullet", levelmap.getNextHighestDepth(), 3); } } else { cursor.lopata.img.gotoAndPlay(16); } i = 0; while (i < bankTree.length) { z = bankTree[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { attackTree(z, (handpow * 6) + 2, 0); if (z.cry == 0) { if (z.img._currentframe < 4) { playSound("tree1", "tree2"); } else if (z.img._currentframe == 4) { playSound("treed1", "treed2"); } } } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (z._currentframe == 2) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { if (handpow == 0) { attackChest(z, 30 * handatt[handnum]); } else { attackChest(z, 80 * handatt[handnum]); } playSound("box1d1", "box1d2"); } } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { switch (z.type) { case 0 : case 1 : if (handpow == 0) { attackEnemy(z, 20 * handatt[handnum], 2); playSound("hit11", "hit12"); } else { attackEnemy(z, 60 * handatt[handnum], 1); playSound("hit2"); } break; case 2 : if (handpow == 0) { attackEnemy(z, 10 * handatt[handnum], 3); playSound("hit11", "hit12"); } else { attackEnemy(z, 30 * handatt[handnum], 4); playSound("hit2"); } break; case 3 : if (handpow == 0) { attackEnemy(z, 30 * handatt[handnum], 6); playSound("hit11", "hit12"); } else { attackEnemy(z, 70 * handatt[handnum], 5); playSound("hit2"); } break; case 4 : case 9 : attackSpider(z); break; case 5 : case 8 : if (handpow == 0) { attackEnemy(z, 30 * handatt[handnum], 2); playSound("hit11", "hit12"); } else { attackEnemy(z, 70 * handatt[handnum], 1); playSound("hit2"); } break; case 6 : if (handpow == 0) { attackEnemy(z, 20 * handatt[handnum], 6); playSound("hit11", "hit12"); } else { attackEnemy(z, 45 * handatt[handnum], 5); playSound("hit2"); } break; case 7 : if (handpow == 0) { attackEnemy(z, 30 * handatt[handnum], 7); playSound("hit11", "hit12"); } else { attackEnemy(z, 100, 7); playSound("hit2"); } break; case 10 : if (handpow == 0) { attackEnemy(z, 5 * handatt[handnum], 9); playSound("hit11", "hit12"); } else { attackEnemy(z, 15 * handatt[handnum], 8); playSound("hit2"); } } } i++; } if (hitrad != 0) { i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (point_distance(levelmap._xmouse - 24, levelmap._ymouse - 8, z._x, z._y) < hitrad) { switch (z.type) { case 0 : case 1 : case 5 : case 8 : attackEnemy(z, 20, 1); break; case 2 : if (random(10) > 3) { attackEnemy(z, 10, 0); } else { attackEnemy(z, 10, 3); } break; case 4 : attackSpider(z); break; case 7 : attackEnemy(z, 20, 7); break; case 10 : attackEnemy(z, 5, 9); } } i++; } } }; onMouseUp = function () { mousePressed = false; if (paused == false) { if (reload < 0) { if (cursor._currentframe == 1) { lopataHit(); } else { switch (cursor._currentframe) { case 8 : useMine(); playSound("flash"); castStun(); break; case 9 : useMine(); playSound("explo"); quake = 6; castExplo(levelmap._xmouse, levelmap._ymouse, radBomb); break; case 10 : achi[15]++; addStat(24, 1); useMine(); createInterPart(_root._xmouse, _root._ymouse, "nuke1"); playSound("nuke"); break; case 11 : case 12 : case 13 : x = Math.floor((levelmap._xmouse + 8) / tileW); y = Math.floor((levelmap._ymouse - 12) / tileH); if (colmap[y][x] == 1) { playSound("trapcr"); if (cursor._currentframe == 11) { createKap(x, y); } else if (cursor._currentframe == 12) { createMine(x, y); } else { createTesla(x, y); } addStat(21, 1); useMine(); } else { cursor.ammo++; } } } } } }; if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("back"); } } keyListener.onKeyDown = function () { if (Key.isDown(80) || (Key.isDown(27))) { if ((((gamemenu._currentframe == 181) & (win != true)) & (paused == false)) & (logo._currentframe == 1)) { if (gamemenu._xscale == 100) { showLogo(5); openMenu("game"); _root.musicVol.setVolume(0); } } if (gamemenu._currentframe == 11) { if (gamemenu._xscale == 100) { _root.musicVol.setVolume(100); showLogo(0); _root.menubut._visible = true; openMenu("exit"); } } } if (Key.isDown(32)) { if (paused == false) { _root["mine" + _root.curr_mine].img.select._visible = false; if (curr_mine == 0) { cursor.gotoAndStop(1); } else { cursor.gotoAndStop(_root.pre_weap); cursor.ammopip.gotoAndStop(3); curr_mine = 0; } reload = 2; } else if (gamemenu._currentframe == 71) { if (gamemenu._xscale == 100) { if (_root.trans_delay == false) { if ((_root.lvl % 10) == 0) { openScreen("vict"); } else { openScreen("upgr"); } } } } } if (paused == false) { if (Key.isDown(49)) { selectMine(1); } if (Key.isDown(50)) { selectMine(2); } if (Key.isDown(51)) { selectMine(3); } if (Key.isDown(52)) { selectMine(4); } if (Key.isDown(53)) { selectMine(5); } if (Key.isDown(54)) { selectMine(6); } } if (Key.isDown(77)) { if ((_root.sound == true) || (_root.music == true)) { _root.sound = false; _root.music = false; playMusic("stop"); menubut.ib1.gotoAndStop(2); menubut.ib2.gotoAndStop(2); menubut2.ib1.gotoAndStop(2); menubut2.ib2.gotoAndStop(2); } else { _root.sound = true; _root.music = true; playMusic("pre"); menubut.ib1.gotoAndStop(1); menubut.ib2.gotoAndStop(1); menubut2.ib1.gotoAndStop(1); menubut2.ib2.gotoAndStop(1); } } }; gotoAndStop ("Weapons");
Frame 35
_global.attackChest = function (z, dam) { z.hp = z.hp - dam; if (z.hp < 1) { dieChest(z); } else { z.chest.gotoAndStop(1 + Math.floor((100 - z.hp) / 25)); } }; _global.attackEnemy = function (z, dam, type) { if (z.nodam != true) { if (z.armor == true) { z.hp = z.hp - ((dam / diff) / 5); } else { z.hp = z.hp - (dam / diff); } if (type > 0) { switch (type) { case 1 : createPart(z._x + 24, z._y, "damage1", levelmap.getNextHighestDepth(), 1); z.moving = -stupor; if (z.cargo > 0) { if (z.type != 8) { if (z.type == 3) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); } else { createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } z.grib._visible = false; z.cargo = false; z.food = undefined; z.path.shift(); } } z.vspeed = 6 + random(2); if (z.act == 0) { z.y = z._y; z.act = 1; if (z.sleep == false) { if (z.armor == true) { z.armor = false; z.speed = 0.5; z.gotoAndStop(z._currentframe - 8); } else { z.gotoAndStop(z._currentframe + 16); } z.sleep = true; } } else if (z.act == 4) { z._xscale = (z._yscale = 130); } break; case 2 : createPart(z._x + 24, z._y, "damage1", levelmap.getNextHighestDepth(), 1); z.moving = z.moving - 24; z.vspeed = 4 + random(4); if (z.act == 0) { z.y = z._y; z.act = 1; if (z.sleep == false) { if (z.armor != true) { z.gotoAndStop(z._currentframe + 8); } } } else if (z.act == 4) { z._xscale = (z._yscale = 130); } break; case 3 : createPart(z._x + 24, z._y - 10, "damage1", levelmap.getNextHighestDepth(), 1); if (z.moving > -1) { if (z.moving == 1) { if (z._currentframe < 10) { z.last = z._currentframe; } } z.gotoAndStop(11 + random(2)); z.dam.gotoAndPlay(1); z.moving = -8; } break; case 4 : createPart(z._x + 24, z._y - 10, "damage1", levelmap.getNextHighestDepth(), 1); if (z.moving == 1) { playSoundLim("bearstay"); if (z._currentframe < 10) { z.last = z._currentframe; } } z.gotoAndStop(11 + random(2)); z.dam.gotoAndPlay(1); z.moving = -stupor; break; case 5 : z.moving = -stupor; if (z.sleep == false) { z.bird.gotoAndStop(23); z.shad.gotoAndStop(23); z.sleep = true; } case 6 : if (z.type == 3) { playSoundLim("bird1", "bird2"); createPart(z._x, z._y + z.bird._y, "damage1", levelmap.getNextHighestDepth(), 1); } else { playSoundLim("owl1", "owl2"); createPart(z._x, z._y, "damage1", levelmap.getNextHighestDepth(), 1); } if (effect == true) { if (z.type == 3) { createPart(z._x, z._y + z.bird._y, "pero", levelmap.getNextHighestDepth(), 3); } else { createPart(z._x, z._y + z.bird._y, "pero2", levelmap.getNextHighestDepth(), 3); } } if (z.cargo > 0) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); z.cargo = (z.bird.grib._visible = false); z.food = undefined; } if (z.info > 0) { trace("info=" + info); if (z.info < 7) { createWeap(z._x, z._y + z.bird._y, 1 + z.info, 0); } else { createPrize(z._x, z._y + z.bird._y, z.info, 1, 0); } z.bird.weap._visible = false; z.info = undefined; } if (z.sleep == false) { z.moving = -6; z.bird.gotoAndPlay(15); z.shad.gotoAndPlay(15); z.speed = z.speed * 1.2; } break; case 7 : createPart(z._x, z._y - 5, "damage1", levelmap.getNextHighestDepth(), 1); z.act = 2; z.image_index = 18; if (z.cargo > 0) { z.cargo = false; createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } break; case 8 : createPart(z._x + 24, z._y - 5, "damage1", levelmap.getNextHighestDepth(), 1); z.moving = -10; z._yscale = 100; if (z.act == 0) { z.act = 1; } if (z.cargo > 0) { if (z.cargonum > 0) { ii = 1; while (ii <= z.cargonum) { trace("grib" + ii); createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); z["grib" + ii]._visible = false; ii++; } } z.cargo = false; z.food = undefined; z.path.shift(); } break; case 9 : createPart(z._x + 24, z._y - 5, "damage1", levelmap.getNextHighestDepth(), 1); z.scale = 14; z.scaleon = true; } } if (z.hp < 1) { if (z.cargo > 0) { if (z.type == 10) { createPrize(z._x + 24, z._y + 18, 2 + z.food.type, z.cargonum, z.food); } else if ((z.type == 3) or (z.type == 6)) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); } else { createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } } dieEnemy(z); } else { z.hpbar._visible = true; z.hplowbar._visible = true; z.hpbor._visible = true; z.hpbar._xscale = z.hp; } } }; _global.attackSpider = function (z) { if (z.die == false) { z.die = true; if (z.cargo > 0) { createPrize(z._x, z._y, 2 + z.food.type, 1, z.food); z.cargo = (z.bird.grib._visible = false); z.food = undefined; } dieEnemy(z); } }; _global.attackTree = function (z, dam, type) { if (z.img._currentframe != 5) { z.hp = z.hp - dam; z.act = 1; z.scale = z.scale + (dam * 6); if (z.scale > 10) { z.scale = 10; } if (z.cry == 1) { if (z.hp < 1) { achi[25]++; addStat(20, 1); } playSoundLim("cryd1", "cryd2"); dam = z.img._currentframe; z.img.gotoAndStop(1 + Math.floor((80 - z.hp) / 20)); if (dam < z.img._currentframe) { createPrize(z._x, z._y - 30, 9, (z.img._currentframe - dam) * 5, z._currentframe - 1, 0); playSound("crydie"); } } else { if (z.cry == 0) { if (z.normtree == true) { parttype = "list"; } else { parttype = choose("bushflow", "list"); } } else { parttype = "hulk4"; playSoundLim("laird1", "laird2"); } if (z.img._currentframe != 4) { if (effect == true) { if (type != 1) { createPart(levelmap._xmouse, levelmap._ymouse, parttype, levelmap.getNextHighestDepth(), dam, z._currentframe); } else { dam = (6 - z.img._currentframe) * 5; while (dam--) { createPart((z._x - 75) + random(150), (z._y - 30) - random(130), parttype, levelmap.getNextHighestDepth(), 1, z._currentframe); } } } } if (z.hp < 1) { if (z.cry == 0) { achi[9]++; addStat(19, 1); playSound("box2"); dam = 10; while (dam--) { createPart((z._x - 75) + random(150), (z._y - 30) - random(130), "chip", levelmap.getNextHighestDepth(), 1, z._currentframe); } createPrize(z._x, z._y - 40, 1, 2 + random(2), 0); } else { bankLair--; addStat(25, 1); ii = bankEnemy.length; while (ii >= 0) { if (z == bankEnemy[ii].lair) { if (bankEnemy[ii].type == 9) { attackSpider(bankEnemy[ii]); } else { attackEnemy(bankEnemy[ii], 500, 0); } } ii--; } playSound("lairdie"); dam = 10; while (dam--) { createPart((z._x - 70) + random(140), (z._y + 50) - random(100), "hulk4", levelmap.getNextHighestDepth(), 1, z._currentframe); } createPrize(z._x, z._y, 2, 8, 0); createPart(z._x, z._y, "explo1", levelmap.getNextHighestDepth(), 1); } z.img.gotoAndStop(6); z.info.removeMovieClip(); } else if (z.cry == 2) { z.img.gotoAndStop(1 + Math.floor((80 - z.hp) / 20)); } else { z.img.gotoAndStop(1 + Math.floor((40 - z.hp) / 10)); } } } }; gotoAndStop ("Upgrades");
Frame 45
_global.autoUpgr = function (ob) { x = 0; i = 1; while (i < 10) { x = x + (6 - upgr[i]); i++; } trace("upgrade_left=" + x); if (x > 0) { do { y = 1 + random(9); } while (((upgr[y] == 6) or (y == 4)) or (y == 5)); doUpgr(y); trace((("upgr" + y) + "=") + upgr[y]); inter_upgr.info = y; inter_upgr.gotoAndPlay(2); } }; _global.initUpgr = function (ob) { trace("FUNCTION CUUUUUUUUUUUT!!!!!!"); }; _global.reUpgr = function (ob) { ob.but1.title = str_upgr_1; ob.but2.title = str_upgr_2; ob.but3.title = str_upgr_3; ob.but4.title = str_upgr_4; ob.but5.title = str_upgr_5; ob.but6.title = str_upgr_6; ob.but7.title = str_upgr_7; ob.but8.title = str_upgr_8; ob.but9.title = str_upgr_9; ob.curweap.text = _root["str_upgr_10" + upgr[10]]; ob.but10.title = _root["str_upgr_10" + (upgr[10] + 1)]; ob.but11.title = str_upgr_11; ob.but12.title = str_upgr_12; ob.but13.title = str_upgr_13; ob.but14.title = str_upgr_14; ob.but1.cost = Math.round((400 * upgr[1]) * (upgr[1] / 2)); ob.but2.cost = Math.round((300 * upgr[2]) * (upgr[2] / 2)); ob.but3.cost = Math.round((300 * upgr[3]) * (upgr[3] / 2)); ob.but4.cost = Math.round((250 * upgr[4]) * (upgr[4] / 2)); ob.but5.cost = Math.round((300 * upgr[5]) * (upgr[5] / 2)); ob.but6.cost = Math.round((350 * upgr[6]) * (upgr[6] / 2)); ob.but7.cost = Math.round((150 * upgr[7]) * (upgr[7] / 2)); ob.but8.cost = Math.round((100 * upgr[8]) * (upgr[8] / 2)); ob.but9.cost = Math.round((500 * upgr[9]) * (upgr[9] / 2)); switch (upgr[10]) { case 1 : ob.but10.cost = 300; break; case 2 : ob.but10.cost = 1000; break; case 3 : ob.but10.cost = 3000; break; case 4 : ob.but10.cost = 7000; break; case 5 : ob.but10.cost = 12000; break; case 6 : ob.but10.cost = 20000; break; case 7 : ob.but10.cost = 35000; break; case 8 : ob.but10.cost = 60000; break; case 9 : ob.but10.cost = 99000 /* 0x0182B8 */; } ob.but11.cost = 1990; ob.but12.cost = 19990; ob.but13.cost = 49990; ob.but14.cost = 99990 /* 0x018696 */; i = 1; while (i < 15) { z = ob["but" + i]; if (lowprice == true) { z.cost = Math.round(z.cost / 2); } if (z._currentframe < 3) { z.id = i; if (upgr[i] > 10) { z.gotoAndStop(4); } else if (z.cost > _root.money) { z.gotoAndStop(2); } else { z.gotoAndStop(1); } z.lv.gotoAndStop(upgr[i]); z.cost_txt = z.cost + "$"; } z.icon.gotoAndStop(i); i++; } ob.warweap.gotoAndStop(upgr[10]); if (upgr[10] < 10) { ob.but10._visible = true; ob.but10.icon.weap.gotoAndStop(upgr[10]); } else { ob.but10._visible = false; } }; _root.vipChange = function () { autoclick = false; automagnet = false; randweap = false; unlimammo = false; if (upgr[11] == 11) { autoclick = true; } if (upgr[12] == 11) { automagnet = true; } if (upgr[13] == 11) { randweap = true; } if (upgr[14] == 11) { unlimammo = true; } }; _global.doUpgr = function (z) { if (z < 11) { upgr[z]++; setUpgr(); } else { upgr[z] = 11; gamemenu["but" + z].selback._visible = true; vipChange(); } getUpgrDone(); setStat(6, upgr_done); weap_done = _root.upgr[10]; setStat(5, upgr[10]); }; _global.getUpgrDone = function () { upgr_done = 0; i = 1; while (i < 10) { upgr_done = upgr_done + (upgr[i] - 1); i++; } weap_done = upgr[10]; }; _global.reHint = function (ob, x) { if (x == 0) { y = 12; } else if (hintin[x].length == undefined) { y = 0; } else { y = hintin[x].length; } i = 1; while (i <= y) { z = ob["t" + i]; if (z != undefined) { if (x == 0) { z.newimg._visible = false; x1 = ob._currentframe; x2 = i; } else { z._visible = true; z.newimg._visible = true; x1 = hintin[x][i - 1][0]; x2 = hintin[x][i - 1][1]; } z.img.gotoAndStop(x1); z.img.img.gotoAndStop(x2); z.title = _root[(("str_hint_" + x1) + "") + x2][0]; z.desc = _root[(("str_hint_" + x1) + "") + x2][1]; } i++; } }; showHint = function () { i = 1; while (i < 13) { z = ob.hints["t" + i]; if (z != undefined) { z.newimg._visible = false; z.img.gotoAndStop(ob.hints._currentframe); z.img.img.gotoAndStop(i); z.title = _root[(("str_hint_" + ob.hints._currentframe) + "") + i][0]; z.desc = _root[(("str_hint_" + ob.hints._currentframe) + "") + i][1]; } i++; } }; gotoAndStop ("Game");
Frame 55
mode1lvl1 = "00000000000000000000000000000000000000000500000000000000000000000500000000000000000000000000000000000000000000000004000000000004000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000004000000000000000000000000000000000000000000000000000000000002000000000000000002000000000000000000000000000000000000000000000000000000000400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000400000000000000000000000000000000000000000000000005000000000000000000000005000000000000000000000000000000000000"; mode1lvl2 = "00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000200000000000000000000020000000000000000020000000200000000000000000000000000000000000000000000"; mode1lvl3 = "00000000000000000000000000000000000000000000000002000000020000000000000000000200000000000000000000020000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000000000000040000000000000004000004000004000000000000000000000000000000000000000000"; mode1lvl4 = "00000000000000000000000000000000000000000000000000020000000000000000000000000200000000000000020000040000000000000004000000000000000000000000000000000000000400000004000000000000000004000000000000000000020000000002000000000200000400000000000000000000000000000000000000000000000000000004000000020000000200040000000002000000000000000400000000000000000000000400000000000000000200000000020000000000020000000000000000000000000004000000000004000000000000000000000000000000000000000400000000020000040000000200000000000000000000000000000000000000000200000000000000000000000000000000000000"; mode1lvl5 = "00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000040000000000000000000000040000000000000004000004000004000000000000000000000000000000000000000000"; mode1lvl6 = "00000000000000000000000000000000000000000000000400000400000400000000000000040000000000000000000000040000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000200000000000000000000020000000000000000020000000200000000000000000000000000000000000000000000"; mode1lvl7 = "00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005000000000000000000000005000000000000000000000000000000000000000000000300000000000000000000030000000000000000030000030000030000000000000000000000000000000000000000"; mode1lvl8 = "00000000000000000000000000000000000000000200000000000400000000000200000000000000040000000000040000000000000000040000000000000000000400000000000000000000000000000000000000000000040000000000000000000000040000000000000000000000000000000000000000000000000000000000000000000000000000040000000000000000000000040000000000000000000000000000000000000000000000000000000000000000000000000000040000000000000000000000040000000000000000000000000000000000000000000004000000000000000000040000000000020000040000000000040000000000000000000000000004000000000002000000000000000000000000000000000000"; 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mode6lvl9 = "00000000000000000000000000000000000000000004000000020000000200000000000100000000000000000000000000040000010060616161616161616400000000000000006000000000000000600000000100006161666161616400636166616400010000000060000000600060006000600001000061616661640060006000626165000100000000600060006000600000006700000000616165006000626166616161000000000000000000600000006000000060000100006161616166616161650063616500010000000000006000000000006000000001000001000000606161616161650000000100000000000400000000000000000000040000000000000000000200000002000000000000000000000000000000000000000000"; mode6lvl10 = "00000000000000000000000000000000000000000400000000000000006000000400000000006361616161616400600000000000000000600000000000600060000000000061616165006361616165006261640000000000000006600000010006000060000000006361640062616400636164006000000000600060010000600060006000600000000060006000636167006500600060000000006000600060000000000160006000000000600062616500626164006261650000000060000006000100006006000000000000006261640063616161650063616161000000000060006000000000006000000000000000006000626161616161650000000000000004600000000000000000000004000000000000000000000000000000000000"; mode6achi1 = [[20, 3], [20, 5], [20, 10]]; mode6achi2 = [[20, 3], [20, 5], [20, 10]]; mode6achi3 = [[20, 3], [20, 5], [20, 10]]; mode6achi4 = [[20, 3], [20, 5], [20, 10]]; mode6achi5 = [[20, 3], [20, 5], [20, 10]]; mode6achi6 = [[20, 3], [20, 5], [20, 10]]; mode6achi7 = [[20, 3], [20, 5], [20, 10]]; mode6achi8 = [[20, 3], [20, 5], [20, 10]]; mode6achi9 = [[20, 3], [20, 5], [20, 10]]; mode6achi10 = [[20, 3], [20, 5], [20, 10]]; mode6spw1 = [[5], [8], [5], [8], [1]]; mode6spw2 = [[5, 5], [8, 8], [1, 1], [4, 4], [0, 0]]; mode6spw3 = [[5, 8], [1, 2], [8, 5], [2, 1], [0, 4]]; mode6spw4 = [[1, 0], [5, 4], [0, 1], [4, 5], [2, 10]]; mode6spw5 = [[5, 5, 5], [1, 1, 1], [0, 0, 0], [2, 2, 2], [10, 10, 10]]; mode6spw6 = [[10, 1], [10, 1], [10, 1], [10, 1], [10, 1]]; mode6spw7 = [[1, 8, 5, 2], [0, 2, 1, 5], [2, 1, 0, 8], [1, 8, 10, 2], [10, 4, 0, 1]]; mode6spw8 = [[10, 4], [2, 0], [4, 10], [0, 2], [10, 0]]; mode6spw9 = [[8, 8, 8, 8], [4, 4, 4, 4], [2, 2, 2, 2], [0, 0, 0, 0], [10, 10, 10, 10]]; mode6spw10 = [[2, 4, 0, 10], [2, 4, 0, 10], [2, 4, 0, 10], [2, 4, 0, 10], [2, 4, 0, 10]]; lvl1p0 = [[8, 1], [8, 2], [8, 3], [8, 4], [8, 4], [9, 4], [10, 4], [11, 4], [12, 4], [13, 4], [13, 5], [13, 6], [13, 7], [13, 8], [12, 8], [11, 8], [10, 8], [9, 8], [8, 8], [7, 8], [6, 8], [5, 8], [4, 8], [3, 8], [3, 9], [3, 10], [3, 11], [3, 12], [4, 12], [5, 12], [6, 12], [7, 12], [8, 12], [9, 12]]; lvl2p0 = [[1, 5], [2, 5], [3, 5], [4, 5], [5, 5], [6, 5], [7, 5], [8, 5], [9, 5], [9, 5], [9, 6], [9, 7], [9, 8], [9, 9], [9, 10], [9, 11], [9, 12], [9, 13], [10, 13], [11, 13], [12, 13]]; lvl2p1 = [[5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6], [5, 7], [5, 8], [5, 9], [5, 9], [6, 9], [7, 9], [8, 9], [9, 9], [10, 9], [11, 9], [12, 9], [13, 9], [13, 10], [13, 11], [13, 12]]; lvl3p0 = [[12, 1], [12, 2], [12, 3], [12, 4], [12, 5], [12, 6], [12, 7], [12, 8], [12, 9], [12, 10], [12, 11], [12, 12], [12, 12], [11, 12], [10, 12], [9, 12], [8, 12], [8, 11], [8, 10], [8, 9], [8, 8], [8, 7], [8, 6], [8, 5], [8, 4], [7, 4], [6, 4], [5, 4], [4, 4], [4, 5], [4, 6], [4, 7], [4, 8], [4, 9], [4, 10], [4, 11], [4, 12]]; lvl3p1 = [[15, 4], [14, 4], [13, 4], [12, 4], [11, 4], [10, 4], [9, 4], [8, 4], [7, 4], [6, 4], [5, 4], [4, 4], [4, 4], [4, 5], [4, 6], [4, 7], [4, 8], [5, 8], [6, 8], [7, 8], [8, 8], [9, 8], [10, 8], [11, 8], [12, 8], [12, 9], [12, 10], [12, 11], [12, 12], [11, 12], [10, 12], [9, 12], [8, 12], [7, 12], [6, 12], [5, 12], [4, 12]]; lvl4p0 = [[1, 7], [2, 7], [3, 7], [3, 7], [3, 6], [4, 6], [4, 5], [5, 5], [5, 4], [6, 4], [6, 3], [7, 3], [7, 2], [8, 2], [9, 2], [9, 3], [10, 3], [10, 4], [11, 4], [11, 5], [12, 5], [12, 6], [13, 6], [13, 7], [14, 7], [14, 8]]; lvl4p1 = [[1, 9], [2, 9], [3, 9], [3, 9], [3, 10], [4, 10], [4, 11], [5, 11], [5, 12], [6, 12], [6, 13], [7, 13], [7, 14], [8, 14], [9, 14], [9, 13], [10, 13], [10, 12], [11, 12], [11, 11], [12, 11], [12, 10], [13, 10], [13, 9], [14, 9]]; lvl5p0 = [[4, 15], [4, 14], [4, 13], [4, 13], [5, 13], [6, 13], [7, 13], [8, 13], [9, 13], [10, 13], [10, 12], [10, 11], [9, 11], [8, 11], [7, 11], [6, 11], [5, 11], [4, 11], [4, 10], [4, 9], [4, 8], [4, 7], [4, 6], [4, 5], [5, 5], [5, 4], [6, 4], [6, 3], [7, 3], [8, 3]]; lvl5p1 = [[8, 15], [8, 14], [8, 13], [8, 12], [8, 11], [8, 10], [8, 9], [8, 8], [8, 7], [8, 6], [8, 5], [8, 4], [8, 3]]; lvl5p2 = [[12, 15], [12, 14], [12, 13], [12, 12], [12, 11], [12, 10], [12, 9], [12, 9], [11, 9], [10, 9], [9, 9], [8, 9], [7, 9], [6, 9], [6, 8], [6, 7], [7, 7], [8, 7], [9, 7], [10, 7], [11, 7], [12, 7], [12, 6], [12, 5], [11, 5], [11, 4], [10, 4], [10, 3], [9, 3]]; lvl6p0 = [[1, 3], [2, 3], [3, 3], [4, 3], [5, 3], [6, 3], [7, 3], [8, 3], [9, 3], [10, 3], [11, 3], [12, 3], [13, 3], [14, 3], [14, 4], [14, 5], [14, 6], [14, 7], [14, 8], [14, 9], [14, 10], [14, 11], [14, 12], [14, 13], [14, 14], [13, 14], [12, 14], [11, 14], [10, 14], [9, 14], [8, 14], [7, 14], [6, 14], [5, 14], [4, 14], [3, 14], [3, 13], [3, 12], [3, 11], [3, 10], [3, 9], [4, 9], [5, 9], [6, 9], [7, 9], [8, 9]]; lvl6p1 = [[1, 6], [2, 6], [3, 6], [4, 6], [5, 6], [6, 6], [7, 6], [8, 6], [9, 6], [10, 6], [11, 6], [11, 7], [11, 8], [11, 9], [11, 10], [11, 11], [10, 11], [9, 11], [8, 11], [8, 10], [8, 9]]; lvl7p0 = [[1, 4], [2, 4], [3, 4], [4, 4], [5, 4], [6, 4], [7, 4], [8, 4], [9, 4], [10, 4], [11, 4], [12, 4], [12, 4], [12, 5], [12, 6], [11, 6], [10, 6], [9, 6], [8, 6], [7, 6], [6, 6], [5, 6], [4, 6], [4, 7], [4, 8], [5, 8], [6, 8], [7, 8], [8, 8], [9, 8], [10, 8], [11, 8], [12, 8], [12, 9], [12, 10], [11, 10], [10, 10], [9, 10], [8, 10], [7, 10], [6, 10], [5, 10], [4, 10], [4, 11], [4, 12], [5, 12], [6, 12], [7, 12], [8, 12], [8, 13]]; lvl7p1 = [[4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [4, 7], [4, 8], [4, 9], [4, 10], [4, 11], [4, 12], [4, 12], [5, 12], [6, 12], [6, 11], [6, 10], [6, 9], [6, 8], [6, 7], [6, 6], [6, 5], [6, 4], [7, 4], [8, 4], [8, 5], [8, 6], [8, 7], [8, 8], [8, 9], [8, 10], [8, 11], [8, 12], [8, 13]]; lvl7p2 = [[12, 1], [12, 2], [12, 3], [12, 4], [12, 5], [12, 6], [12, 7], [12, 8], [12, 9], [12, 10], [12, 11], [12, 12], [12, 12], [11, 12], [10, 12], [10, 11], [10, 10], [10, 9], [10, 8], [10, 7], [10, 6], [10, 5], [10, 4], [9, 4], [8, 4], [8, 5], [8, 6], [8, 7], [8, 8], [8, 9], [8, 10], [8, 11], [8, 12], [8, 13]]; lvl7p3 = [[15, 4], [14, 4], [13, 4], [12, 4], [11, 4], [10, 4], [9, 4], [8, 4], [7, 4], [6, 4], [5, 4], [4, 4], [4, 4], [4, 5], [4, 6], [5, 6], [6, 6], [7, 6], [8, 6], [9, 6], [10, 6], [11, 6], [12, 6], [12, 7], [12, 8], [11, 8], [10, 8], [9, 8], [8, 8], [7, 8], [6, 8], [5, 8], [4, 8], [4, 9], [4, 10], [5, 10], [6, 10], [7, 10], [8, 10], [9, 10], [10, 10], [11, 10], [12, 10], [12, 11], [12, 12], [11, 12], [10, 12], [9, 12], [8, 12], [8, 13]]; lvl8p0 = [[1, 2], [2, 2], [3, 2], [4, 2], [5, 2], [6, 2], [7, 2], [8, 2], [9, 2], [10, 2], [11, 2], [12, 2], [13, 2], [14, 2], [14, 2], [14, 3], [14, 4], [13, 4], [12, 4], [11, 4], [10, 4], [9, 4], [8, 4], [7, 4], [6, 4], [5, 4], [4, 4], [3, 4], [2, 4], [2, 5], [2, 6], [3, 6], [4, 6], [5, 6], [6, 6], [7, 6], [8, 6], [9, 6], [10, 6], [11, 6], [12, 6], [13, 6], [14, 6], [14, 7], [14, 8], [13, 8], [12, 8], [11, 8], [10, 8], [9, 8]]; lvl8p1 = [[15, 14], [14, 14], [13, 14], [12, 14], [11, 14], [10, 14], [9, 14], [8, 14], [7, 14], [6, 14], [5, 14], [4, 14], [3, 14], [2, 14], [2, 14], [2, 13], [2, 12], [3, 12], [4, 12], [5, 12], [6, 12], [7, 12], [8, 12], [9, 12], [10, 12], [11, 12], [12, 12], [13, 12], [14, 12], [14, 11], [14, 10], [13, 10], [12, 10], [11, 10], [10, 10], [9, 10], [8, 10], [7, 10], [6, 10], [5, 10], [4, 10], [3, 10], [2, 10], [2, 9], [2, 8], [3, 8], [4, 8], [5, 8], [6, 8], [7, 8], [8, 8]]; lvl9p0 = [[5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6], [5, 7], [5, 7], [6, 7], [7, 7], [8, 7], [9, 7], [9, 8], [9, 9], [9, 10], [9, 11], [9, 12], [9, 13]]; lvl9p1 = [[7, 1], [7, 2], [7, 3], [7, 4], [7, 5], [7, 5], [8, 5], [9, 5], [10, 5], [11, 5], [12, 5], [13, 5], [13, 6], [13, 7], [13, 8], [13, 9], [13, 10], [13, 11], [12, 11], [11, 11], [11, 12], [11, 13], [10, 13], [9, 13]]; lvl9p2 = [[9, 1], [9, 2], [9, 3], [9, 3], [8, 3], [7, 3], [6, 3], [5, 3], [4, 3], [3, 3], [3, 4], [3, 5], [3, 6], [3, 7], [3, 8], [3, 9], [3, 10], [3, 11], [4, 11], [5, 11], [6, 11], [7, 11], [7, 12], [7, 13], [8, 13]]; lvl9p3 = [[11, 1], [11, 2], [11, 3], [11, 4], [11, 5], [11, 6], [11, 7], [11, 8], [11, 9], [11, 9], [10, 9], [9, 9], [8, 9], [7, 9], [6, 9], [5, 9], [5, 10], [5, 11], [5, 12], [5, 13], [6, 13], [7, 13], [8, 13]]; lvl10p0 = [[1, 12], [2, 12], [3, 12], [4, 12], [4, 12], [4, 13], [4, 14], [5, 14], [6, 14], [7, 14], [8, 14], [9, 14], [10, 14], [10, 13], [10, 12], [9, 12], [8, 12], [7, 12], [6, 12], [6, 11], [6, 10], [7, 10], [8, 10], [8, 9]]; lvl10p1 = [[4, 1], [4, 2], [4, 3], [4, 4], [4, 4], [3, 4], [2, 4], [2, 5], [2, 6], [2, 7], [2, 8], [2, 9], [2, 10], [3, 10], [4, 10], [4, 9], [4, 8], [4, 7], [4, 6], [5, 6], [6, 6], [6, 7], [6, 8], [7, 8], [8, 8]]; lvl10p2 = [[12, 15], [12, 14], [12, 13], [12, 12], [12, 12], [13, 12], [14, 12], [14, 11], [14, 10], [14, 9], [14, 8], [14, 7], [14, 6], [13, 6], [12, 6], [12, 7], [12, 8], [12, 9], [12, 10], [11, 10], [10, 10], [10, 9], [10, 8], [9, 8]]; lvl10p3 = [[15, 4], [14, 4], [13, 4], [12, 4], [12, 4], [12, 3], [12, 2], [11, 2], [10, 2], [9, 2], [8, 2], [7, 2], [6, 2], [6, 3], [6, 4], [7, 4], [8, 4], [9, 4], [10, 4], [10, 5], [10, 6], [9, 6], [8, 6], [8, 7], [8, 8]]; mode7lvl = "00000000000000000000000000000000000000000000000000000000000000000000000000040001000100010001000000040000000000000000000000000000000000000000000001003000300030000100000000000000000000000000000000000000000000000001003000325532003000010000000000000000000000000000000000000000000001003000325534003200300001000000000000000000000000000000000000000000000100300032553200300001000000000000000000000000000000000000000000000000010030003000300001000000000000000000000000000000000000000000000000040001000100010001000000040000000000000000000000000000000000000000000000000000000000000000000000"; mode7spw1 = [[5, 30]]; mode7spw2 = [[1, 30]]; mode7spw3 = [[8, 30]]; mode7spw4 = [[0, 30]]; mode7spw5 = [[9, 25]]; mode7spw6 = [[2, 45]]; mode7spw7 = [[6, 30]]; mode7spw8 = [[7, 30]]; mode7spw9 = [[3, 30]]; mode7spw10 = [[10, 40]]; mode7achi1 = [[18, 5], [18, 20], [18, 35]]; mode7achi2 = [[18, 5], [18, 20], [18, 35]]; mode7achi3 = [[18, 5], [18, 20], [18, 35]]; mode7achi4 = [[18, 5], [18, 20], [18, 35]]; mode7achi5 = [[18, 5], [18, 20], [18, 35]]; mode7achi6 = [[18, 5], [18, 20], [18, 35]]; mode7achi7 = [[18, 5], [18, 20], [18, 35]]; mode7achi8 = [[18, 5], [18, 20], [18, 35]]; mode7achi9 = [[18, 5], [18, 20], [18, 35]]; mode7achi10 = [[18, 5], [18, 20], [18, 35]]; mode8lvl1 = "00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000001000000000000000000000000000001000000000000000000000000010022000000220001000000000000000000000000000000000000000000000000000001000024000001000000000000000000000000000000000000000000000000000001002200000022000000000000000000000000000001000000010000000000000000000001000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"; mode8lvl2 = "00000000000000000000000000000000000000000000000000000000000000000000000000000000000100000001000000000000000000000000000000000000000000000000000000010022000100220001000000000000000000000000000000000000000000000001002200010022000100000000000000000000000000000000000000000000000000000001002400010024000100000000000000000000000000000000000000000000000100220001002200000000000000000000000000000000000000000000000000000000000100220001002200010000000000000000000000000000000000000000000000000000000100000001000000000000000000000000000000000000000000000000000000000000000000000000000000"; mode8lvl3 = "00000000000000000000000000000000000000000000000000000000000000000000000000000001000000010000000100000000000000000000000000000000000000000000000100220001002200010022000100000000000000000000000000000000000000010022000100220001002200010000000000000000000000000000000000000000000000010024000100240001002400010000000000000000000000000000000000000001002200010022000100220001000000000000000000000000000000000000000000000001002200010022000100220001000000000000000000000000000000000000000000000001000000010000000100000000000000000000000000000000000000000000000000000000000000000000000000"; mode8lvl4 = "00000000000000000000000000000000000000000000000000000000000000000000000000000100000100000100000100000000000000002200002200002200002200000000000100000100000100000100000100000000002200002200002200002200000000000000000100000100000100000100000000000000000000000000000000000000000001002401002401002401002400010000000000000000000000000000000000000000000000010000010000010000010000000000002200002200002200002200000000000001000001000001000001000001000000000000220000220000220000220000000000000100000100000100000100000000000000000000000000000000000000000000000000000000000000000000000000"; mode8lvl5 = "00000000000000000000000000000000000000000000000000000000000000000000000000002200002200002200002200000000000001000001000001000001000000000000010000220000220000220001000000000000010000010000010000010000000000000000220000220000240000220000000000000100000100000100000100000000000001000024000024000024000100000000000001000001000001000001000000000000000022000022000024000022000000000000010000010000010000010000000000000100002200002200002200010000000000000100000100000100000100000000000000002200002200002200002200000000000000000000000000000000000000000000000000000000000000000000000000"; mode9lvl = "00000000000000000000000000000000000000000000000001000000000000010000000000010000000000000100000000000000000000000000000000000000000000000000010000000100000000000100000000000000000000000000010000000000000000000000010000000000000000000100000000000000000000000000000000000000000000000000000000000100000000000000000001000000010000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000100000100000000000000000000000000000000000000010000000000000001000000000000000000000000000000000000000000010000000000000100000000000000000000000000000000000000"; loadGame(); openScreen("main", true); stop();
Symbol 5 MovieClip [teslahit] Frame 6
this.removeMovieClip();
Symbol 8 MovieClip [star2] Frame 1
stop(); vspeed = 1 + random(3); rot = 7 + random(5); _alpha = 0; timer = 20 + random(10); onEnterFrame = function () { _rotation = (_rotation + rot); _y = (_y - vspeed); if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } else if (_alpha < 100) { _alpha = (_alpha + 10); } } else { this.removeMovieClip(); } };
Symbol 9 MovieClip [star1] Frame 1
stop(); rot = 7 + random(5); _alpha = 0; timer = 20 + random(10); onEnterFrame = function () { _rotation = (_rotation + rot); if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } else if (_alpha < 100) { _alpha = (_alpha + 10); } } else { this.removeMovieClip(); } };
Symbol 12 MovieClip [pero2] Frame 1
dir = random(360); speed = (3 + random(4)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 20 + random(20); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 15 MovieClip [pero] Frame 1
dir = random(360); speed = (3 + random(4)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 20 + random(20); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 22 MovieClip [nuke1] Frame 10
playSound("explo"); _root.quake = 10;
Symbol 22 MovieClip [nuke1] Frame 14
_root.flashobj.gotoAndPlay(2); castExplo(_root.levelmap._xmouse, _root.levelmap._ymouse, 640);
Symbol 22 MovieClip [nuke1] Frame 15
this.removeMovieClip();
Symbol 29 MovieClip Frame 1
gotoAndStop(1 + random(3));
Symbol 30 MovieClip [list] Frame 1
dir = random(360); speed = (4 + random(5)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 10 + random(15); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 35 MovieClip [lakefx] Frame 49
this.removeMovieClip();
Symbol 38 MovieClip [hulk6] Frame 1
stop(); vspeed = 0; speed = 4 + random(6); if (random(10) < 5) { dir = 90 + random(30); } else { dir = 60 + random(30); } timer = 15 + random(15); onEnterFrame = function () { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 41 MovieClip [hulk5] Frame 1
stop(); vspeed = 0; speed = 4 + random(6); if (random(10) < 5) { dir = 90 + random(30); rot = -5 - random(5); } else { dir = 60 + random(30); rot = 5 + random(5); } timer = 15 + random(15); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 48 MovieClip [hulk4] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 40 - random(80); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 51 MovieClip [hulk3] Frame 1
stop(); vspeed = 0; speed = 4 + random(6); if (random(10) < 5) { dir = 90 + random(30); rot = -5 - random(5); } else { dir = 60 + random(30); rot = 5 + random(5); } timer = 15 + random(15); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 58 MovieClip [hulk2] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 40 - random(80); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 65 MovieClip [hulk1] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 20 - random(40); vrot = random(10); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (_yscale > 90) { _yscale = -100; } else { _yscale = (_yscale + vrot); } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 86 MovieClip [explo2] Frame 19
this.removeMovieClip();
Symbol 87 MovieClip [explo1] Frame 19
this.removeMovieClip();
Symbol 110 MovieClip [dirt] Frame 1
gotoAndPlay(1 + random(3));
Symbol 110 MovieClip [dirt] Frame 28
this.removeMovieClip();
Symbol 115 MovieClip [damage1] Frame 1
stop(); _rotation = random(360); onEnterFrame = function () { if (_alpha < 10) { this.removeMovieClip(); } else { _alpha = (_alpha - 10); } };
Symbol 119 MovieClip [crack] Frame 1
if (random(2) == 0) { _xscale = -100; } if (random(2) == 0) { _yscale = -100; }
Symbol 119 MovieClip [crack] Frame 33
this.removeMovieClip();
Symbol 122 MovieClip [clip2] Frame 1
dir = 60 + random(10); vspeed = 0; speed = 7 + random(3); rot = 20 + random(10); timer = speed * 4; _rotation = -30; onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 125 MovieClip [clip1] Frame 1
dir = 60 + random(10); vspeed = 0; speed = 6 + random(2); rot = 20 + random(10); timer = speed * 4; _rotation = -30; onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 132 MovieClip [chip] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 20 - random(40); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 135 MovieClip Frame 1
gotoAndStop(1 + random(3));
Symbol 136 MovieClip [bushflow] Frame 1
dir = random(360); speed = (4 + random(5)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 10 + random(15); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 143 MovieClip [bullet] Frame 1
dir = random(360); speed = 10; damx = _root.damGun; timer = 5; onEnterFrame = function () { if (_root.paused == false) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); if (timer > 0) { timer--; } else { i = 0; while (i < bankTree.length) { z = bankTree[i]; if (hitPoint(_x, _y, z)) { if (z.hp > 0) { attackTree(z, 1, 0); this.removeMovieClip(); } } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (hitPoint(_x, _y, z)) { if (z._currentframe < 4) { castHitChest(this); this.removeMovieClip(); } } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (hitPoint(_x, _y, z)) { trace(bankEnemy[i]); castHitEnemy(this); this.removeMovieClip(); } i++; } } if ((((_x < 0) || (_x > 800)) || (_y < 0)) || (_y > 600)) { this.removeMovieClip(); } } };
Symbol 166 MovieClip [boom] Frame 12
this.removeMovieClip();
Symbol 182 MovieClip [batdie] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 3 + random(2); rot = 10 - random(20); timer = 30 + random(10); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 182 MovieClip [batdie] Frame 17
stop();
Symbol 202 MovieClip [tree_s] Frame 1
stop();
Symbol 214 MovieClip [tree] Frame 1
if (img._currentframe == 1) { hp = 40; } else { hp = 10; } w1 = -75; w2 = 75; h1 = -160; h2 = -30; act = 0; scale = 20; onEnterFrame = function () { if (img._currentframe < 5) { if (act > 0) { if (_yscale < 100) { _yscale = (_yscale + scale); } else { _yscale = (_yscale - scale); } if (scale < 1) { act = 0; _yscale = 100; } scale--; } } };
Symbol 226 MovieClip Frame 1
stop();
Symbol 227 MovieClip [teslaobj] Frame 1
lifes = _root.bonusTesla; timer = 5; onEnterFrame = function () { if (_root.paused == false) { if (timer > 0) { timer--; } else { fx.play(); playSound("tesla1", "tesla2"); castTesla(_x + 24, _y - 10); timer = 15; lifes--; if (lifes == 0) { createPart(_x + 24, _y + 18, "boom", levelmap.getNextHighestDepth(), 1); _root.colmap[ytile][xtile] = 1; bankTesla.splice(j, 1); this.removeMovieClip(); } } } };
Symbol 227 MovieClip [teslaobj] Frame 5
stop();
Symbol 230 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 232 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 234 MovieClip Frame 35
_parent.removeMovieClip();
Symbol 240 MovieClip Frame 26
_parent.removeMovieClip();
Symbol 243 MovieClip Frame 26
_parent.removeMovieClip();
Symbol 412 MovieClip [weap] Frame 1
act = 1; vspeed = 8 + random(4); limit = vspeed; w1 = -25; w2 = 25; h1 = -30; h2 = 30; if (info == 0) { limit = limit + 10; } wait = 5; onEnterFrame = function () { if (wait > 0) { wait--; } if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } return; case 2 : if (limit > (-1 * vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else if (limit == (-1 * vspeed)) { vspeed = -1 * (vspeed + 4); limit = vspeed; } else { act = 0; } } } };
Symbol 605 MovieClip Frame 1
if (_parent.blue == undefined) { gotoAndStop(1 + random(4)); } else { gotoAndStop(_parent.blue + 1); } img.gotoAndPlay(1 + random(30)); timer = 40; onEnterFrame = function () { if (_root.effect == true) { if (timer > 0) { timer--; } else { createPart((_parent._x - 7) + random(14), (_parent._y - 7) + random(14), "star1", _root.levelmap.getNextHighestDepth(), 1); timer = 40; } } };
Symbol 605 MovieClip Frame 2
img.gotoAndPlay(1 + random(30));
Symbol 605 MovieClip Frame 3
img.gotoAndPlay(1 + random(30));
Symbol 605 MovieClip Frame 4
img.gotoAndPlay(1 + random(30));
Symbol 639 MovieClip Frame 1
if (_parent.blue == undefined) { gotoAndStop(1 + random(4)); } else { gotoAndStop(_parent.blue + 1); } img.gotoAndPlay(1 + random(30)); timer = 40; onEnterFrame = function () { if (_root.effect == true) { if (timer > 0) { timer--; } else { createPart((_parent._x - 7) + random(14), (_parent._y - 7) + random(14), "star1", _root.levelmap.getNextHighestDepth(), 1); timer = 40; } } };
Symbol 639 MovieClip Frame 2
img.gotoAndPlay(1 + random(30));
Symbol 639 MovieClip Frame 3
img.gotoAndPlay(1 + random(30));
Symbol 639 MovieClip Frame 4
img.gotoAndPlay(1 + random(30));
Symbol 790 MovieClip [prize] Frame 1
kill = false; timer = 250 + random(50); act = 1; vspeed = 8 + random(4); limit = vspeed; speed = vspeed / 2; w1 = -50 * _root.bonusMagnet; w2 = 50 * _root.bonusMagnet; h1 = -50 * _root.bonusMagnet; h2 = 50 * _root.bonusMagnet; if (info == 0) { limit = limit + 10; speed = speed + 2; } if (info == 1) { limit = 0; speed = 0; act = 2; } dir = (dir2 = random(360)); if (_x < 64) { _x = 64; } if (_x > 704) { _x = 704; } if (_y < 30) { _y = 30; } if (_y > 500) { _y = 500; } switch (_currentframe) { case 1 : img.gotoAndPlay(1 + random(12)); x = 90; y = 68; info = undefined; break; case 2 : x = 90; y = 68; info = undefined; break; case 3 : case 4 : case 5 : case 6 : x = info._x + 24; y = info._y + 18; break; case 7 : x = 94; y = 98; info = undefined; break; case 8 : case 9 : x = 94; y = 78; blue = info; info = undefined; break; case 10 : case 11 : case 12 : case 13 : case 14 : case 15 : x = 260 + ((_currentframe - 10) * 60); y = 510; info = undefined; } onEnterFrame = function () { if ((_root.paused == false) or (_root.win == true)) { if (kill == false) { if (timer == 0) { if (_xscale == 0) { if (info != undefined) { food = info; dieFood(this); } diePrize(this); } else { _yscale = (_yscale - 5); _xscale = (_yscale - 5); } } else { timer--; } if (act > 0) { if ((((_x < 90) or (_x > 730)) or (_y < 60)) or (_y > 520)) { speed = 0; } if (speed > 0) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y - lengthdir_y(speed, dir)); speed = speed - 0.2; } switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (limit > (-1 * vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else if (limit == (-1 * vspeed)) { vspeed = -1 * (vspeed + 4); limit = vspeed; } else { act = 0; speed = 2; dir = -1 * point_direction(_x, _y, x, y); if (!((_root.magnit == true) or (_root.automagnet == true))) { break; } kill = true; } } } else if (_root.magnit == true) { kill = true; _yscale = 100; _xscale = 100; } } else { dist = point_distance(_x, _y, x, y); if (dist > speed) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = Math.max(dist / 10, 20); } else { switch (_currentframe) { case 1 : _root.curr_money = _root.curr_money + (10 * _root.bonusDeposit); _root.achi[6]++; addStat(2, 10 * _root.bonusDeposit); diePrize(this); break; case 2 : _root.curr_money = _root.curr_money + (20 * _root.bonusDeposit); _root.achi[7]++; addStat(2, 30 * _root.bonusDeposit); diePrize(this); break; case 3 : case 4 : case 5 : case 6 : if (info.count < 5) { info.count++; z = info["grib" + info.count]; z._visible = true; z._xscale = (z._yscale = 10); } createScore(info._x, info._y, 1); diePrize(this); break; case 7 : _root.key++; diePrize(this); break; case 8 : _root.curr_money = _root.curr_money + (250 * _root.bonusDeposit); _root.achi[8]++; addStat(2, 150 * _root.bonusDeposit); diePrize(this); break; case 9 : _root.curr_money = _root.curr_money + (50 * _root.bonusDeposit); addStat(2, 50 * _root.bonusDeposit); diePrize(this); break; case 10 : case 11 : case 12 : case 13 : case 14 : case 15 : addMine(_currentframe - 2); diePrize(this); } } } } };
Symbol 790 MovieClip [prize] Frame 2
img.gotoAndPlay(1 + random(12));
Symbol 794 MovieClip [mineobj] Frame 5
stop();
Symbol 797 MovieClip [lakeobj] Frame 1
timer = 30 + random(60); onEnterFrame = function () { if (timer == 0) { timer = 30 + random(60); createGroundPart((_x + 64) + 350, (_y + 30) + 260, "lakefx"); } else { timer--; } };
Symbol 827 MovieClip [lairobj] Frame 1
timer = 30; count = 0; hp = 80; w1 = -55; w2 = 55; h1 = -4; h2 = 76; act = 0; scale = 10; animal = 0; limit = 3; onEnterFrame = function () { if (_root.paused == false) { if (img._currentframe < 5) { if (timer == 0) { if (count < limit) { count++; if (_currentframe == 1) { animal = 1 + random(7); } else { animal = _currentframe - 1; } switch (animal) { case 1 : createEnemy(xtile, ytile + 1, 1, 0, this); timer = 45; break; case 2 : createEnemy(xtile, ytile + 1, 2, 0, this); timer = 80; break; case 3 : createEnemy(xtile, ytile + 1, 5, 0, this); timer = 30; break; case 4 : createEnemy(xtile, ytile + 1, 8, 0, this); timer = 50; break; case 5 : createEnemy(xtile, ytile + 1, 9, 0, this); timer = 60; break; case 6 : createEnemy(xtile, ytile + 1, 0, 0, this); timer = 70; break; case 7 : createEnemy(xtile, ytile + 1, 10, 0, this); timer = 120; } } } else { timer--; } if (act > 0) { if (img._x < 0) { img._x = img._x + scale; } else { img._x = img._x - scale; } if (scale < 1) { act = 0; img._x = 0; } scale--; } } else if (img._alpha > 0) { img._alpha = img._alpha - 4; } } };
Symbol 853 MovieClip [kap] Frame 23
stop();
Symbol 896 MovieClip Frame 1
gotoAndStop(((5 * (_parent.type - 1)) + 2) + random(5)); onEnterFrame = function () { if (_xscale != 100) { if (_xscale < 100) { _yscale = (_yscale + 20); _xscale = (_yscale + 20); } else { _yscale = (_yscale - 30); _xscale = (_yscale - 30); } } };
Symbol 897 MovieClip [food] Frame 1
kill = false; xtile = _x / 48; ytile = _y / 36; krot = new Array(); krot[0] = false; krot[1] = false; krot[2] = false; krot[3] = false; krot[4] = false; krot[5] = false; krot[6] = false; krot[7] = false; i = 1; while (i <= 5) { x = this["grib" + i]; y = this["grib" + (1 + random(5))]; z = x._name; x._name = y._name; y._name = z; i++; } i = count + 1; while (i <= 5) { this["grib" + i]._visible = false; i++; } onEnterFrame = function () { if (kill == true) { _alpha = (_alpha - 5); if (_alpha < 1) { this.removeMovieClip(); } } };
Symbol 909 MovieClip Frame 1
stop();
Symbol 1003 MovieClip [enemy10] Frame 1
stop(); hp = 100; w1 = -20; w2 = 70; h1 = -35; h2 = 40; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; act = 0; vspeed = 0; sleep = false; cargo = false; cargonum = 0; grib1._visible = false; grib2._visible = false; grib3._visible = false; grib4._visible = false; grib5._visible = false; grib1.grib.gotoAndStop(1); grib2.grib.gotoAndStop(1); grib3.grib.gotoAndStop(1); grib4.grib.gotoAndStop(1); grib5.grib.gotoAndStop(1); fade = true; _alpha = 10; scale = 10; scaleon = false; path = new Array(); if (_root.minigame != 1) { speed = 0.5; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntEnemy(this); } } else { speed = Math.round(((15 + (_root.mini_diff * 3)) + random(15)) / 10); gotoAndStop (6); } onEnterFrame = function () { if (_root.paused == false) { if (fade == true) { if (_alpha < 90) { _alpha = (_alpha + 10); } else { _alpha = 100; fade = false; } } if (scaleon == true) { if (imin._yscale < 100) { imin._yscale = imin._yscale + scale; } else { imin._yscale = imin._yscale - scale; } if (scale < 1) { scaleon = false; imin._yscale = 100; } scale--; } warn._visible = cargo; if (moving == 1) { if (_root.minigame != 1) { moveBig(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } } else { moving++; } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } if (grib1._xscale != 100) { if (grib1._xscale < 100) { grib1._xscale = (grib1._yscale = grib1._yscale + 20); grib2._xscale = (grib2._yscale = grib2._yscale + 20); grib3._xscale = (grib3._yscale = grib3._yscale + 20); grib4._xscale = (grib4._yscale = grib4._yscale + 20); grib5._xscale = (grib5._yscale = grib5._yscale + 20); } else { grib1._xscale = (grib1._yscale = grib1._yscale - 30); grib2._xscale = (grib2._yscale = grib2._yscale - 30); grib3._xscale = (grib3._yscale = grib3._yscale - 30); grib4._xscale = (grib4._yscale = grib4._yscale - 30); grib5._xscale = (grib5._yscale = grib5._yscale - 30); } } } };
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1034 MovieClip [enemy9] Frame 1
stop(); speed = 2; w1 = -40; w2 = 40; h1 = -30; h2 = 40; if (_root.minigame != 1) { xstart = (xtile = _x / 48); } else { xstart = 0; } ystart = (ytile = _y / 36); if (random(10) < 5) { bird._xscale = bird._xscale * -1; } moving = 1; step = 2 + random(2); die = false; cargo = false; bird.grib._visible = false; bird.weap._visible = false; if (info > 0) { bird.weap._visible = true; bird.weap.gotoAndStop(info + 6); } huntBat(this); onEnterFrame = function () { if (_root.paused == false) { warn._visible = cargo; if (moving == 1) { dist = point_distance(_x, _y, flyx, flyy); if (dist > 5) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = Math.min(dist / 10, 10); } else { if (step > 0) { moving = -25 - random(15); } else { moving = -30; if (step == 0) { if (food.count > 0) { cargo = (bird.grib._visible = true); bird.grib.gotoAndStop(food.type); bird.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } else if (cargo == true) { dieFood(this); } else { delEnemy(this); } } step--; } if (_y != ypre) { this.swapDepths(6400000 + id); } ypre = _y; } else { if (moving == 0) { huntBat(this); } moving++; } if (_x < 20) { if (_root.minigame == 1) { delEnemy(this); } } } };
Symbol 1184 MovieClip Frame 16
_parent.act = 4; _parent.gotoAndStop("fly");
Symbol 1201 MovieClip Frame 26
gotoAndPlay (16);
Symbol 1202 MovieClip [enemy8] Frame 1
stop(); hp = 100; w1 = -6; w2 = 54; h1 = -10; h2 = 46; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; flying = false; moving = 1; act = 0; vspeed = 0; sleep = false; cargo = (grib._visible = false); fade = true; _alpha = 10; path = new Array(); if (_root.minigame != 1) { speed = 0.5; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntEnemy(this); } } else { speed = Math.round(((15 + (_root.mini_diff * 3)) + random(15)) / 10); gotoAndStop (6); } _root[(("lvl" + lvl) + "p") + ww]; onEnterFrame = function () { if (_root.paused == false) { if (fade == true) { if (_alpha < 90) { _alpha = (_alpha + 10); } else { _alpha = 100; fade = false; } } warn._visible = cargo; if (flying == false) { if (moving == 1) { if (_root.minigame != 1) { moveEnemy(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } if (sleep == true) { gotoAndStop(_currentframe - 16); sleep = false; } } else { moving++; if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (_y < (y + vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 0; _y = y; if (sleep != false) { break; } gotoAndStop(_currentframe - 8); moving = 1; } } z = (y - _y) / 2; shad._alpha = 30 - z; shad._xscale = (shad._yscale = 100 - z); shad._y = (32 + y) - _y; } } } else { switch (act) { case 3 : y = _y; break; case 4 : _y = (_y - 3); if (_xscale > 100) { _yscale = (_yscale - 10); _xscale = (_yscale - 10); } if (_y >= -30) { break; } if (cargo != true) { break; } dieFood(this); } z = (y - _y) / 2; shad._alpha = 30 - z; shad._xscale = (shad._yscale = 100 - z); shad._y = (32 + y) - _y; } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } if (grib._xscale != 100) { if (grib._xscale < 100) { grib._xscale = (grib._yscale = grib._yscale + 20); } else { grib._xscale = (grib._yscale = grib._yscale - 30); } } } };
Symbol 1383 MovieClip [enemy7] Frame 1
hp = 100; w1 = -25; w2 = 25; h1 = -35; h2 = 15; hplow = hp; hpgui = 0; hpbar._visible = false; hplowbar._visible = false; hpbor._visible = false; act = 0; timer = 0; nodam = false; cargo = false; image_index = 1; if (_root.minigame != 1) { huntKrot(this); food.krot[place] == true; nodam = false; } else { gotoAndStop (4); nodam = true; warn._visible = false; } this.swapDepths((_y * 10000) + id); onEnterFrame = function () { if (_root.paused == false) { img.gotoAndStop(image_index); switch (act) { case 0 : image_index++; if (image_index > 9) { act = 1; if (_root.minigame != 1) { timer = 20 + random(20); } else { timer = 20 + random(120); } } break; case 1 : if (timer > 0) { timer--; } else { nodam = false; act = 2; } break; case 2 : image_index++; if (image_index > 29) { act = 3; timer = 60 + random(40); } break; case 3 : if (timer > 0) { timer--; } else if (_root.minigame != 1) { act = 4; } else { act = 7; } break; case 4 : image_index++; if (image_index > 35) { act = 5; if (food.count > 0) { cargo = true; img.grib.gotoAndStop(food.type); img.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } break; case 5 : image_index++; if (image_index > 44) { act = 6; timer = 9; nodam = true; } break; case 6 : if (timer > 0) { timer--; _alpha = (_alpha - 10); } else { dieFood(this); } break; case 7 : image_index--; if (image_index >= 11) { break; } _root.life--; _root.achi[20]--; act = 6; timer = 9; nodam = true; } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1406 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1407 MovieClip [enemy6] Frame 1
stop(); hp = 100; if (_root.minigame != 1) { _y = -30; } else { _y = 600; } shad._alpha = 25; shad._xscale = (shad._yscale = 75); w1 = -30; w2 = 30; h1 = bird._y - 40; h2 = bird._y + 30; hplow = hp; hpgui = 0; sleep = false; moving = 1; if (random(10) < 5) { bird._xscale = bird._xscale * -1; shad._xscale = shad._xscale * -1; } if (((_root.minigame == 0) || (_root.minigame == 5)) || (_root.minigame == 6)) { ishunt = true; } else { ishunt = false; } if (ishunt) { huntSova(this); } cargo = false; goback = false; bird.weap._visible = false; shad.weap._visible = false; bird.grib._visible = false; shad.grib._visible = false; if (ishunt) { speed = 3 + random(3); this.swapDepths((food._y * 10000) + id); } else if (_root.minigame == 1) { speed = (3 + (_root.mini_diff / 10)) + random(3); this.swapDepths((_y * 10000) + id); } onEnterFrame = function () { if (_root.paused == false) { warn._visible = cargo; if (moving == 1) { if (ishunt) { dist = Math.abs(_y - food._y); if (dist < 100) { if (speed > 0) { _y = (_y + Math.ceil(((speed * dist) / 100) + 0.1)); } else { _y = (_y + Math.floor(((speed * dist) / 100) - 0.1)); } shad._visible = true; shad._y = dist; shad._alpha = 50 - (dist / 2); shad._xscale = 100 - (dist / 4); shad._yscale = shad._xscale; if (dist < 5) { if (goback == false) { speed = speed * -1; goback = true; if (food.count > 0) { cargo = (bird.grib._visible = true); bird.grib.gotoAndStop(food.type); bird.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } } } else { _y = (_y + speed); shad._visible = false; } } if (sleep == true) { bird.gotoAndPlay(1); shad.gotoAndPlay(1); sleep = false; } } else { moving++; } if (ishunt) { if (_y < -30) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } } else if (_root.minigame == 1) { _y = (_y - speed); if (_y < 0) { delEnemy(this); } } hpbar._y = bird._y - 40; hplowbar._y = bird._y - 40; hpbor._y = bird._y - 40; if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1575 MovieClip [enemy5] Frame 1
stop(); step = 0; hp = 100; w1 = -5; w2 = 53; h1 = -15; h2 = 40; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; eating = 0; act = 0; vspeed = 0; sleep = false; cargo = (grib._visible = false); fade = true; _alpha = 10; path = new Array(); if (_root.minigame != 1) { speed = 1; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntKrolik(this); } } else { speed = Math.round(((25 + (_root.mini_diff * 4)) + random(25)) / 10); gotoAndStop (6); } onEnterFrame = function () { if (_root.paused == false) { if (fade == true) { if (_alpha < 90) { _alpha = (_alpha + 10); } else { _alpha = 100; fade = false; } } if (moving == 1) { if (_root.minigame != 1) { moveKrolik(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } if (sleep == true) { gotoAndStop(_currentframe - 16); sleep = false; } } else { moving++; if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (_y < (y + vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 0; _y = y; if (sleep != false) { break; } gotoAndStop(_currentframe - 8); moving = 1; } } z = y - _y; shad._xscale = (shad._yscale = 100 - z); shad._y = z + 20; } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1647 MovieClip [enemy4] Frame 1
gotoAndStop (8); speed = 2; w1 = 0; w2 = 50; h1 = -15; h2 = 35; if ((_root.minigame == 1) || (_root.minigame == 3)) { xstart = 0; } else { xstart = (xtile = _x / 48); } ystart = (ytile = _y / 36); moving = 1; act = 0; die = false; path = new Array(); if (_root.minigame == 2) { speed = 1; pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntSpider(this); } onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { moveSpider(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else { if (moving == 0) { huntSpider(this); spid.play(); } moving++; } if (_x < 20) { if (_root.minigame == 1) { delEnemy(this); } } } };
Symbol 1647 MovieClip [enemy4] Frame 20
if ((_root.minigame == 0) or (_root.minigame == 6)) { _root.rain.gotoAndPlay(2); }
Symbol 1647 MovieClip [enemy4] Frame 36
stop(); onEnterFrame = function () { _alpha = (_alpha - 2); if (_alpha < 2) { this.removeMovieClip(); } };
Symbol 1672 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1673 MovieClip [enemy3] Frame 1
stop(); hp = 100; shad._alpha = 25; shad._xscale = (shad._yscale = 75); hplow = hp; hpgui = 0; moving = 1; w1 = -30; w2 = 30; h1 = bird._y - 30; h2 = bird._y + 30; if (_x < 300) { _x = 24; path = -1; bird._xscale = bird._xscale * -1; shad._xscale = shad._xscale * -1; } else { _x = 808; path = 1; } if (((_root.minigame == 0) || (_root.minigame == 5)) || (_root.minigame == 6)) { ishunt = true; } else { ishunt = false; } if (info == 0) { bird.weap._visible = false; shad.weap._visible = false; if (ishunt) { huntVor(this); } } else { bird.weap.gotoAndStop(info); shad.weap.gotoAndStop(info); _y = (200 + random(260)); } sleep = false; cargo = false; bird.grib._visible = false; shad.grib._visible = false; if (ishunt) { speed = (-4 - random(4)) * path; } else if (_root.minigame == 2) { speed = 3 + (random(41) / 10); } else { speed = (4 + (_root.mini_diff / 10)) + random(4); } this.swapDepths((_y * 10000) + id); onEnterFrame = function () { if (_root.paused == false) { warn._visible = cargo; if (moving == 1) { if (ishunt) { _x = (_x + speed); if (info == 0) { h1 = bird._y - 30; h2 = bird._y + 30; dist = Math.abs((_x - food._x) - 24); if (dist < 100) { shad._alpha = 50 - (dist / 4); shad._xscale = (100 - (dist / 4)) * path; shad._yscale = shad._xscale * path; bird._y = -dist; if (dist < 5) { if (cargo == false) { if (food.count > 0) { cargo = (bird.grib._visible = true); bird.grib.gotoAndStop(food.type); bird.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } } } } } if (sleep == true) { bird.gotoAndPlay(1); shad.gotoAndPlay(1); sleep = false; } } else { moving++; } if (ishunt) { if (_x < 24) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } if (_x > 808) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } } else if (_root.minigame == 2) { _x = (_x + speed); if (_x > 828) { dieBird(this); } } else { _x = (_x - speed); if (_x < 0) { delEnemy(this); } } hpbar._y = bird._y - 30; hplowbar._y = bird._y - 30; hpbor._y = bird._y - 30; if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1895 MovieClip Frame 39
gotoAndPlay (15);
Symbol 1906 MovieClip [enemy2] Frame 1
stop(); hp = 100; w1 = -6; w2 = 56; h1 = -46; h2 = 43; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; eating = 0; act = 0; vspeed = 0; killgrib = false; cargo = false; fade = true; _alpha = 10; path = new Array(); if (_root.minigame != 1) { speed = 0.5; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntEnemy(this); } } else { speed = Math.round(((12 + (_root.mini_diff * 3)) + random(12)) / 10); gotoAndStop (6); } onEnterFrame = function () { if (_root.paused == false) { if (fade == true) { if (_alpha < 90) { _alpha = (_alpha + 10); } else { _alpha = 100; fade = false; } } if ((moving == 1) and (eating == 0)) { if (_root.minigame != 1) { moveMedved(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } } else if (moving < 1) { moving++; if (moving == 1) { if (eating > 5) { eating = 43; gotoAndStop (10); } else { trace(last); gotoAndStop(last); } } } else if (eating > 0) { eating--; if (eating == 5) { if (food.count > 1) { playSound("beareat"); food["grib" + food.count]._visible = false; food.count--; _root.achi[18]--; createScore(_x, _y, 2); } else if (food.count == 1) { playSound("beareat"); food.grib1._visible = false; food.count = 0; dieFood(this); } food = undefined; huntEnemy(this); } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1906 MovieClip [enemy2] Frame 13
onEnterFrame = function () { _alpha = (_alpha - 2); if (_alpha < 2) { this.removeMovieClip(); } };
Symbol 1906 MovieClip [enemy2] Frame 21
stop();
Symbol 2087 MovieClip [enemy1] Frame 1
stop(); hp = 100; w1 = -6; w2 = 54; h1 = -10; h2 = 46; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; act = 0; vspeed = 0; sleep = false; cargo = (grib._visible = false); grib.grib.gotoAndStop(1); fade = true; _alpha = 10; path = new Array(); if (_root.minigame != 1) { speed = 0.5; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntEnemy(this); } } else { speed = Math.round(((15 + (_root.mini_diff * 3)) + random(15)) / 10); gotoAndStop (6); } onEnterFrame = function () { if (_root.paused == false) { if (fade == true) { if (_alpha < 90) { _alpha = (_alpha + 10); } else { _alpha = 100; fade = false; } } warn._visible = cargo; if (moving == 1) { if (_root.minigame != 1) { moveEnemy(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { delEnemy(this); } if (sleep == true) { gotoAndStop(_currentframe - 16); sleep = false; } } else { moving++; if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (_y < (y + vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 0; _y = y; if (sleep != false) { break; } gotoAndStop(_currentframe - 8); moving = 1; } } z = (y - _y) / 2; shad._alpha = 30 - z; shad._xscale = (shad._yscale = 100 - z); shad._y = (32 + y) - _y; } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } if (grib._xscale != 100) { if (grib._xscale < 100) { grib._xscale = (grib._yscale = grib._yscale + 20); } else { grib._xscale = (grib._yscale = grib._yscale - 30); } } } };
Symbol 2330 MovieClip [enemy0] Frame 1
stop(); hp = 100; w1 = -6; w2 = 54; h1 = -10; h2 = 46; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; armor = true; act = 0; vspeed = 0; sleep = false; cargo = (grib._visible = false); grib.grib.gotoAndStop(1); fade = true; _alpha = 10; path = new Array(); if (_root.minigame != 1) { speed = 1; if (_root.minigame == 2) { pp = _root[(("lvl" + _root.lvl) + "p") + info]; i = 0; while (i < pp.length) { path.push([pp[pp.length - i][1], pp[pp.length - i][0]]); i++; } } else { huntEnemy(this); } } else { speed = Math.round(((15 + (_root.mini_diff * 3)) + random(15)) / 30); gotoAndStop (30); } onEnterFrame = function () { if (_root.paused == false) { if (fade == true) { if (_alpha < 90) { _alpha = (_alpha + 10); } else { _alpha = 100; fade = false; } } warn._visible = cargo; shad._alpha = 30; shad._xscale = (shad._yscale = 100); shad._y = 29; if (moving == 1) { if (_root.minigame != 1) { moveEnemy(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - (speed * 5)); } else { delEnemy(this); } if (sleep == true) { if (armor == true) { gotoAndStop(_currentframe + 8); } else { gotoAndStop(_currentframe - 16); } sleep = false; } } else { moving++; if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (_y < (y + vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 0; _y = y; if (sleep != false) { break; } if (armor != true) { gotoAndStop(_currentframe - 8); } moving = 1; } } z = (y - _y) / 2; shad._alpha = 30 - z; shad._xscale = (shad._yscale = 100 - z); shad._y = (32 + y) - _y; } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } if (grib._xscale != 100) { if (grib._xscale < 100) { grib._xscale = (grib._yscale = grib._yscale + 20); } else { grib._xscale = (grib._yscale = grib._yscale - 30); } } } };
Symbol 2344 MovieClip [crystal] Frame 1
hp = 100 - (img._currentframe * 20); w1 = -35; w2 = 35; h1 = -70; h2 = 10; act = 0; scale = 20; timer = random(40); onEnterFrame = function () { if (img._currentframe < 5) { if (act > 0) { if (_rotation < 0) { _rotation = (_rotation + scale); } else { _rotation = (_rotation - scale); } if (scale < 1) { act = 0; _rotation = 0; } scale--; } if (_root.effect == true) { if (timer > 0) { timer--; } else { createPart((_x - 20) + random(40), (_y - 70) + random(80), "star1", _root.levelmap.getNextHighestDepth(), 1); timer = 40; } } } };
Symbol 2353 MovieClip Frame 1
stop();
Symbol 2362 MovieClip Frame 1
stop();
Symbol 2390 MovieClip Frame 1
stop(); timer = 5; key1._visible = false; keys = 1; onEnterFrame = function () { if (keys == 0) { timer--; if (timer == 0) { dieChest(_parent); } } };
Symbol 2393 MovieClip Frame 1
stop(); timer = 5; key1._visible = false; keys = 1; onEnterFrame = function () { if (keys == 0) { timer--; if (timer == 0) { dieChest(_parent); } } };
Symbol 2397 MovieClip Frame 1
stop(); timer = 5; key1._visible = false; key2._visible = false; key3._visible = false; keys = 3; onEnterFrame = function () { if (keys == 0) { timer--; if (timer == 0) { dieChest(_parent); } } };
Symbol 2398 MovieClip [chest] Frame 1
hp = 100; w1 = -12; w2 = 58; h1 = -35; h2 = 40;
Symbol 2406 MovieClip [bushobj] Frame 1
if (img._currentframe == 1) { hp = 20; } else { hp = 10; } w1 = -70; w2 = 70; h1 = -110; h2 = -15; act = 0; scale = 20; onEnterFrame = function () { if (img._currentframe < 5) { if (act > 0) { if (_yscale < 100) { _yscale = (_yscale + scale); } else { _yscale = (_yscale - scale); } if (scale < 1) { act = 0; _yscale = 100; } scale--; } } };
Symbol 3755 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local3 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local2 = new LoadVars(); _local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST"); } var Data = ""; var Ready = false; }
Symbol 3756 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (defaulturl.indexOf("http://") != 0) { Enabled = false; return(undefined); } SourceUrl = defaulturl; if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local5 = GetCookie("views"); Send("v/" + _local5, true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { if (Request == null) { return(undefined); } Request.Send(); Request = new Playtomic.LogRequest(); } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Contains(Customs, name)) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { var _local1 = (name + ".") + level.toString(); if (Contains(LevelCounters, _local1)) { return(undefined); } LevelCounters.push(_local1); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { var _local1 = (name + ".") + level.toString(); if (Contains(LevelRangeds, _local1)) { return(undefined); } LevelRangeds.push(_local1); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { var _local1 = (name + ".") + level.toString(); if (Contains(LevelAverages, _local1)) { return(undefined); } LevelAverages.push(_local1); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function Contains(arr, key) { var _local1 = arr.length - 1; while (_local1 > -1) { if (arr[_local1] == key) { return(true); } _local1--; } return(false); } static function Heatmap(metric, heatmap, x, y) { if (!Enabled) { return(undefined); } Send((((((("h/" + Clean(metric)) + "/") + Clean(heatmap)) + "/") + x) + "/") + y); } static function Funnel(name, step, stepnum) { if (!Enabled) { return(undefined); } Send((((("f/" + Clean(name)) + "/") + Clean(step)) + "/") + stepnum); } static function PlayerLevelStart(levelid) { if (!Enabled) { return(undefined); } Send("pls/" + levelid); } static function PlayerLevelWin(levelid) { if (!Enabled) { return(undefined); } Send("plw/" + levelid); } static function PlayerLevelQuit(levelid) { if (!Enabled) { return(undefined); } Send("plq/" + levelid); } static function PlayerLevelRetry(levelid) { if (!Enabled) { return(undefined); } Send("plr/" + levelid); } static function PlayerLevelFlag(levelid) { if (!Enabled) { return(undefined); } Send("plf/" + levelid); } static function PingServer() { if (!Enabled) { return(undefined); } Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { Cookie.data[n] = v.toString(); Cookie.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = Replace(s, "/", "\\"); } while (s.indexOf("~") > -1) { s = Replace(s, "~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays++; } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 3757 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local9 = 0; var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local8 = 0; var _local11 = 0; var _local6 = (url + ".") + name; var _local7; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local6) > -1) { _local3 = 1; } else { _local3 = 1; _local9 = 1; Clicks.push(_local6); } if (Clicks.indexOf(_local2) > -1) { _local4 = 1; } else { _local4 = 1; _local5 = 1; Clicks.push(_local2); } _local7 = true; } catch(err) { _local8 = 1; _local11 = 1; _local7 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11); Playtomic.Log.Link(url, name, group, _local9, _local3, _local8); Playtomic.Log.ForceSend(); return(_local7); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 2430 Button
on (rollOver) { playSound("over"); gotoAndPlay ("on"); } on (rollOut) { gotoAndPlay ("off"); } on (press) { playSound("click"); gotoAndStop (1); }
Symbol 2436 MovieClip Frame 1
stop();
Symbol 2436 MovieClip Frame 7
stop();
Symbol 2440 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); visitSite("spon"); }
Symbol 2443 Button
on (release) { visitSite("spon"); }
Symbol 2469 MovieClip Frame 86
_root.gotoAndStop(4);
Symbol 2479 MovieClip Frame 86
_root.gotoAndStop("Language");
Symbol 2487 MovieClip Frame 1
stop();
Symbol 2580 MovieClip Frame 1
stop();
Symbol 2580 MovieClip Frame 2
gotoAndStop (1);
Symbol 2580 MovieClip Frame 7
gotoAndStop (1);
Symbol 2580 MovieClip Frame 13
gotoAndStop (1);
Symbol 2580 MovieClip Frame 19
gotoAndStop (1);
Symbol 2580 MovieClip Frame 25
gotoAndStop (1);
Symbol 2580 MovieClip Frame 31
gotoAndStop (1);
Symbol 2580 MovieClip Frame 37
gotoAndStop (1);
Symbol 2580 MovieClip Frame 43
gotoAndStop (1);
Symbol 2580 MovieClip Frame 49
gotoAndStop (1);
Symbol 2580 MovieClip Frame 55
gotoAndStop (1);
Symbol 2580 MovieClip Frame 61
gotoAndStop (1);
Symbol 2580 MovieClip Frame 67
gotoAndStop (1);
Symbol 2580 MovieClip Frame 73
gotoAndStop (1);
Symbol 2580 MovieClip Frame 79
gotoAndStop (1);
Symbol 2580 MovieClip Frame 85
gotoAndStop (1);
Symbol 2580 MovieClip Frame 91
gotoAndStop (1);
Symbol 2580 MovieClip Frame 97
gotoAndStop (1);
Symbol 2580 MovieClip Frame 103
gotoAndStop (1);
Symbol 2580 MovieClip Frame 109
gotoAndStop (1);
Symbol 2580 MovieClip Frame 115
gotoAndStop (1);
Symbol 2580 MovieClip Frame 121
gotoAndStop (1);
Symbol 2580 MovieClip Frame 127
gotoAndStop (1);
Symbol 2580 MovieClip Frame 133
gotoAndStop (1);
Symbol 2580 MovieClip Frame 139
gotoAndStop (1);
Symbol 2580 MovieClip Frame 145
gotoAndStop (1);
Symbol 2580 MovieClip Frame 151
gotoAndStop (1);
Symbol 2580 MovieClip Frame 157
gotoAndStop (1);
Symbol 2580 MovieClip Frame 163
gotoAndStop (1);
Symbol 2580 MovieClip Frame 169
gotoAndStop (1);
Symbol 2580 MovieClip Frame 175
gotoAndStop (1);
Symbol 2580 MovieClip Frame 181
gotoAndStop (1);
Symbol 2580 MovieClip Frame 187
gotoAndStop (1);
Symbol 2580 MovieClip Frame 193
gotoAndStop (1);
Symbol 2580 MovieClip Frame 199
gotoAndStop (1);
Symbol 2580 MovieClip Frame 205
gotoAndStop (1);
Symbol 2580 MovieClip Frame 211
gotoAndStop (1);
Symbol 2580 MovieClip Frame 217
gotoAndStop (1);
Symbol 2580 MovieClip Frame 223
gotoAndStop (1);
Symbol 2580 MovieClip Frame 229
gotoAndStop (1);
Symbol 2580 MovieClip Frame 235
gotoAndStop (1);
Symbol 2580 MovieClip Frame 241
gotoAndStop (1);
Symbol 2580 MovieClip Frame 247
gotoAndStop (1);
Symbol 2580 MovieClip Frame 253
gotoAndStop (1);
Symbol 2580 MovieClip Frame 259
gotoAndStop (1);
Symbol 2580 MovieClip Frame 265
gotoAndStop (1);
Symbol 2580 MovieClip Frame 271
gotoAndStop (1);
Symbol 2580 MovieClip Frame 277
gotoAndStop (1);
Symbol 2580 MovieClip Frame 283
gotoAndStop (1);
Symbol 2580 MovieClip Frame 289
gotoAndStop (1);
Symbol 2580 MovieClip Frame 295
gotoAndStop (1);
Symbol 2580 MovieClip Frame 301
gotoAndStop (1);
Symbol 2580 MovieClip Frame 307
gotoAndStop (1);
Symbol 2580 MovieClip Frame 313
gotoAndStop (1);
Symbol 2580 MovieClip Frame 319
gotoAndStop (1);
Symbol 2580 MovieClip Frame 325
gotoAndStop (1);
Symbol 2580 MovieClip Frame 331
gotoAndStop (1);
Symbol 2580 MovieClip Frame 337
gotoAndStop (1);
Symbol 2580 MovieClip Frame 343
gotoAndStop (1);
Symbol 2580 MovieClip Frame 349
gotoAndStop (1);
Symbol 2580 MovieClip Frame 355
gotoAndStop (1);
Symbol 2580 MovieClip Frame 361
gotoAndStop (1);
Symbol 2580 MovieClip Frame 367
gotoAndStop (1);
Symbol 2580 MovieClip Frame 373
gotoAndStop (1);
Symbol 2580 MovieClip Frame 379
gotoAndStop (1);
Symbol 2580 MovieClip Frame 385
gotoAndStop (1);
Symbol 2580 MovieClip Frame 391
gotoAndStop (1);
Symbol 2580 MovieClip Frame 397
gotoAndStop (1);
Symbol 2580 MovieClip Frame 403
gotoAndStop (1);
Symbol 2580 MovieClip Frame 409
gotoAndStop (1);
Symbol 2580 MovieClip Frame 415
gotoAndStop (1);
Symbol 2580 MovieClip Frame 421
gotoAndStop (1);
Symbol 2580 MovieClip Frame 427
gotoAndStop (1);
Symbol 2580 MovieClip Frame 433
gotoAndStop (1);
Symbol 2580 MovieClip Frame 439
gotoAndStop (1);
Symbol 2580 MovieClip Frame 445
gotoAndStop (1);
Symbol 2580 MovieClip Frame 451
gotoAndStop (1);
Symbol 2580 MovieClip Frame 457
gotoAndStop (1);
Symbol 2580 MovieClip Frame 463
gotoAndStop (1);
Symbol 2580 MovieClip Frame 469
gotoAndStop (1);
Symbol 2580 MovieClip Frame 475
gotoAndStop (1);
Symbol 2580 MovieClip Frame 481
gotoAndStop (1);
Symbol 2580 MovieClip Frame 487
gotoAndStop (1);
Symbol 2580 MovieClip Frame 493
gotoAndStop (1);
Symbol 2580 MovieClip Frame 499
gotoAndStop (1);
Symbol 2580 MovieClip Frame 505
gotoAndStop (1);
Symbol 2580 MovieClip Frame 511
gotoAndStop (1);
Symbol 2580 MovieClip Frame 517
gotoAndStop (1);
Symbol 2580 MovieClip Frame 523
gotoAndStop (1);
Symbol 2580 MovieClip Frame 529
gotoAndStop (1);
Symbol 2580 MovieClip Frame 535
gotoAndStop (1);
Symbol 2580 MovieClip Frame 541
gotoAndStop (1);
Symbol 2580 MovieClip Frame 547
gotoAndStop (1);
Symbol 2580 MovieClip Frame 553
gotoAndStop (1);
Symbol 2580 MovieClip Frame 559
gotoAndStop (1);
Symbol 2580 MovieClip Frame 565
gotoAndStop (1);
Symbol 2622 MovieClip Frame 1
stop();
Symbol 2627 MovieClip Frame 1
stop();
Symbol 2627 MovieClip Frame 9
weap.gotoAndStop(10);
Symbol 2627 MovieClip Frame 10
weap.gotoAndStop(10);
Symbol 2650 MovieClip Frame 1
_visible = false; stop();
Symbol 2650 MovieClip Frame 2
_visible = true; y = 0; i = 0; while (i < bankFood.length) { z = bankFood[i]; if (z.count < 5) { _root.achi[18]++; y = 1; z.count++; x = z["grib" + z.count]; x._visible = true; x._xscale = (x._yscale = 10); createScore(z._x, z._y, 1); if (_root.effect == true) { j = 5; while (j--) { createPart(z._x + random(48), z._y + random(36), "star2", _root.levelmap.getNextHighestDepth(), 1); } } } i++; } playSound("lightning"); if (y == 1) { playSound("holy"); }
Symbol 2650 MovieClip Frame 103
gotoAndStop (1);
Symbol 2661 MovieClip Frame 1
stop();
Symbol 2722 MovieClip Frame 1
onEnterFrame = function () { txt1.text = _root.achi[type]; if (_currentframe == 1) { if (_root.achi[type] >= need) { gotoAndStop (2); } } else if (_root.achi[type] < need) { gotoAndStop (1); } };
Symbol 2733 MovieClip Frame 1
onEnterFrame = function () { if (_root.win == false) { if (img._xscale > 0) { if (_visible == false) { _visible = true; _alpha = 0; } else if (_alpha != 100) { if (_alpha < 100) { _alpha = (_alpha + 5); } else { _alpha = 100; } } } } else if (_alpha != 0) { if (_alpha > 0) { _alpha = (_alpha - 10); } else { _alpha = 0; } } };
Symbol 2736 Button
on (rollOver) { playSound("mouseon"); }
Symbol 2743 MovieClip Frame 1
stop();
Symbol 2744 MovieClip Frame 1
ib1.ico.gotoAndStop(1); ib2.ico.gotoAndStop(2); ib3.ico.gotoAndStop(3); ib1.desc.text = "SOUND"; ib2.desc.text = "MUSIC"; ib3.desc.text = "PAUSE"; ib1.desc._visible = false; ib2.desc._visible = false; ib3.desc._visible = false; ib1.but.onRollOver = function () { ib1.desc._visible = true; }; ib1.but.onRollOut = function () { ib1.desc._visible = false; }; ib2.but.onRollOver = function () { ib2.desc._visible = true; }; ib2.but.onRollOut = function () { ib2.desc._visible = false; }; ib3.but.onRollOver = function () { ib3.desc._visible = true; }; ib3.but.onRollOut = function () { ib3.desc._visible = false; }; ib1.but.onPress = function () { playSound("click"); if (_root.sound == true) { _root.sound = false; ib1.gotoAndStop(2); } else { _root.sound = true; ib1.gotoAndStop(1); } }; ib2.but.onPress = function () { playSound("click"); if (_root.music == true) { _root.music = false; playMusic("stop"); ib2.gotoAndStop(2); } else { _root.music = true; playMusic("pre"); ib2.gotoAndStop(1); } }; ib3.but.onPress = function () { ib3.desc._visible = false; playSound("click"); if (_root.paused == false) { showLogo(5); openMenu("game"); _root.musicVol.setVolume(0); } };
Symbol 2747 Button
on (rollOver) { playSound("over"); gotoAndPlay ("on"); } on (rollOut) { gotoAndPlay ("off"); } on (press) { mousePressed = false; playSound("click"); gotoAndPlay ("on"); _root.reload = 5; _root.selectMine(img._currentframe); }
Symbol 2752 MovieClip Frame 1
stop();
Symbol 2753 MovieClip Frame 1
stop();
Symbol 2753 MovieClip Frame 7
stop();
Symbol 2759 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); _root.reload = 2; _root.cursor.gotoAndStop(1); _root["mine" + _root.curr_mine].img.select._visible = false; }
Symbol 2809 MovieClip Frame 1
stop();
Symbol 2814 MovieClip Frame 1
stop();
Symbol 2861 MovieClip Frame 1
stop();
Symbol 2906 MovieClip Frame 1
stop();
Symbol 2953 MovieClip Frame 1
stop();
Symbol 3000 MovieClip Frame 1
stop();
Symbol 3047 MovieClip Frame 1
stop();
Symbol 3094 MovieClip Frame 1
stop();
Symbol 3141 MovieClip Frame 1
stop();
Symbol 3186 MovieClip Frame 1
stop();
Symbol 3233 MovieClip Frame 1
stop();
Symbol 3234 MovieClip Frame 1
gotoAndStop(_root.handnum);
Symbol 3238 MovieClip Frame 1
stop();
Symbol 3238 MovieClip Frame 2
createInterPart(_parent._x + 24, _parent._y + 20, "clip1");
Symbol 3247 MovieClip Frame 1
stop();
Symbol 3247 MovieClip Frame 2
createInterPart(_parent._x + 32, _parent._y + 26, "clip1");
Symbol 3254 MovieClip Frame 1
stop();
Symbol 3254 MovieClip Frame 2
createInterPart(_parent._x + 24, _parent._y + 20, "clip2");
Symbol 3285 MovieClip Frame 1
stop();
Symbol 3285 MovieClip Frame 2
Symbol 3292 MovieClip Frame 1
onEnterFrame = function () { _x = ((Math.round(_root._xmouse / tileW) * tileW) - _root._xmouse); _y = (((Math.round(_root._ymouse / tileH) * tileH) - _root._ymouse) - 18); };
Symbol 3295 MovieClip Frame 1
ammo = 0; speed = 0; _root.pre_weap = 1; lopata.rad._visible = false; _root.butdrop._visible = false; stop(); onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; if (_xscale != 100) { if (_xscale > 100) { _yscale = (_yscale - 5); _xscale = (_yscale - 5); } else { _yscale = 100; _xscale = 100; } } };
Symbol 3295 MovieClip Frame 2
if ((_root.minigame == 1) or (_root.unlimammo == true)) { ammo = 999999 /* 0x0F423F */; } else if (_root.pre_weap == 1) { ammo = _root.clipPistol; } else { ammo = _root.pre_ammo; } ammoend = Math.ceil(ammo / 3);
Symbol 3295 MovieClip Frame 3
if ((_root.minigame == 1) or (_root.unlimammo == true)) { ammo = 999999 /* 0x0F423F */; } else if (_root.pre_weap == 1) { ammo = _root.clipGun; } else { ammo = _root.pre_ammo; } ammoend = Math.ceil(ammo / 4);
Symbol 3295 MovieClip Frame 4
if ((_root.minigame == 1) or (_root.unlimammo == true)) { ammo = 999999 /* 0x0F423F */; } else if (_root.pre_weap == 1) { ammo = _root.clipShot; } else { ammo = _root.pre_ammo; } ammoend = Math.ceil(ammo / 3);
Symbol 3295 MovieClip Frame 5
if ((_root.minigame == 1) or (_root.unlimammo == true)) { ammo = 999999 /* 0x0F423F */; } else if (_root.pre_weap == 1) { ammo = _root.clipTesla; } else { ammo = _root.pre_ammo; } ammoend = Math.ceil(ammo / 4);
Symbol 3295 MovieClip Frame 6
if ((_root.minigame == 1) or (_root.unlimammo == true)) { ammo = 999999 /* 0x0F423F */; } else if (_root.pre_weap == 1) { ammo = _root.clipGauss; } else { ammo = _root.pre_ammo; } ammoend = Math.ceil(ammo / 5);
Symbol 3295 MovieClip Frame 7
if ((_root.minigame == 1) or (_root.unlimammo == true)) { ammo = 999999 /* 0x0F423F */; } else if (_root.pre_weap == 1) { ammo = _root.clipRocket; } else { ammo = _root.pre_ammo; } rad._xscale = (rad._yscale = _root.radRocket * 2); ammoend = Math.ceil(ammo / 3) + 1;
Symbol 3295 MovieClip Frame 8
ammo = -1;
Symbol 3295 MovieClip Frame 9
ammo = -1; rad._xscale = (rad._yscale = _root.radBomb * 2);
Symbol 3295 MovieClip Frame 10
ammo = -1;
Symbol 3295 MovieClip Frame 11
ammo = -1;
Symbol 3295 MovieClip Frame 12
ammo = -1; rad._xscale = (rad._yscale = _root.radBomb * 2);
Symbol 3295 MovieClip Frame 13
ammo = -1; rad._xscale = (rad._yscale = _root.radTesla * 2);
Symbol 3303 MovieClip Frame 1
stop();
Symbol 3321 Button
on (rollOver) { _parent.mess.text = _root["str_desc_" + id]; playSound("over"); } on (rollOut) { _parent.mess.text = ""; } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent.mess.text = ""; _root.money = Math.round(_root.money - cost); doUpgr(id); reUpgr(_parent); eff.gotoAndPlay(2); x = _parent._x + _x; y = _parent._y + _y; z = 13; while (z--) { createInterPart(x + (20 * z), y + random(43), "star2"); } playSound("buy"); } } }
Symbol 3383 MovieClip Frame 1
stop();
Symbol 3404 Button
on (rollOver) { _parent.mess.text = _root["str_desc_" + id]; playSound("over"); } on (rollOut) { _parent.mess.text = ""; } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent.mess.text = ""; _root.money = Math.round(_root.money - cost); doUpgr(id); reUpgr(_parent); eff.gotoAndPlay(2); x = (_parent._x + _x) - 44; y = (_parent._y + _y) - 30; z = 9; while (z--) { createInterPart(x + (10 * z), y + random(70), "star2"); } playSound("buy"); } } }
Symbol 3408 MovieClip Frame 1
stop();
Symbol 3422 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent["but" + (_root.handnum + 9)].selback._visible = false; _root.handnum = id - 9; _parent["but" + (_root.handnum + 9)].selback._visible = true; } } }
Symbol 3423 MovieClip Frame 4
if (_root.handnum == (id - 9)) { selback._visible = true; } else { selback._visible = false; }
Symbol 3434 Button
on (rollOver) { _parent.mess.text = _root["str_desc_" + id]; playSound("over"); } on (rollOut) { _parent.mess.text = ""; } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent.mess.text = ""; _root.money = Math.round(_root.money - cost); doUpgr(id); reUpgr(_parent); eff.gotoAndPlay(2); x = (_parent._x + _x) - 44; y = (_parent._y + _y) - 30; z = 9; while (z--) { createInterPart(x + (10 * z), y + random(70), "star2"); } playSound("buy"); } } }
Symbol 3437 MovieClip Frame 1
stop();
Symbol 3444 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.upgr[id] == 11) { selback._visible = false; _root.upgr[id] = 12; } else { selback._visible = true; _root.upgr[id] = 11; } _root.vipChange(); } } }
Symbol 3445 MovieClip Frame 4
if (_root.upgr[id] == 11) { selback._visible = true; } else { selback._visible = false; }
Symbol 3459 Button
on (rollOver) { playSound("over"); gotoAndPlay ("on"); } on (rollOut) { gotoAndPlay ("off"); } on (press) { playSound("click"); gotoAndPlay ("on"); }
Symbol 3463 MovieClip Frame 1
stop();
Symbol 3463 MovieClip Frame 7
stop();
Symbol 3468 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); visitSite("spon"); }
Symbol 3472 Button
on (rollOver) { _root.play_on.start(); } on (release) { getURL ("http://www.silengames.com", "_blank"); _root.play_pre.start(); }
Symbol 3481 MovieClip Frame 1
stop();
Symbol 3490 Button
on (rollOver) { playSound("over"); gotoAndPlay ("on"); } on (rollOut) { gotoAndPlay ("off"); } on (press) { playSound("click"); gotoAndPlay ("on"); }
Symbol 3512 MovieClip Frame 1
stop();
Symbol 3512 MovieClip Frame 7
stop();
Symbol 3512 MovieClip Frame 13
gotoAndStop (1);
Symbol 3527 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = this.id; _root.lvlmode = this.mode; _root.minigame = this.minigame; openScreen("game"); } } }
Symbol 3544 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = this.id; _root.lvlmode = this.mode; _root.minigame = this.minigame; _root.money = _root.money - need; _root.bonus_cost = need; openScreen("game"); } } }
Symbol 3551 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvlmode = this.mode; _root.minigame = this.minigame; _root.lvl = this.title; openScreen("game"); } } }
Symbol 3552 MovieClip Frame 1
onEnterFrame = function () { if (timer > 0) { timer--; } else if (_xscale < 100) { _xscale = (_xscale + 20); _yscale = _xscale; _alpha = _xscale; } };
Symbol 3564 MovieClip Frame 1
stop(); onEnterFrame = function () { if (timer > 0) { timer--; if (timer == 1) { gotoAndPlay (2); _parent.icon.gotoAndStop(2); _parent.txtcost._visible = false; playSound("star"); if (award == true) { obj = _root.attachMovie("scoreobj", "score", _root.getNextHighestDepth()); obj._x = (_parent._x + _parent._parent._x) + 100; obj._y = _parent._y + _parent._parent._y; obj.gotoAndStop(5); obj.combo.combo.count.text = ("+" + _parent.cost) + " $"; } } } }; stop();
Symbol 3564 MovieClip Frame 13
stop();
Symbol 3577 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); visitSite(lnk); }
Symbol 3592 MovieClip Frame 1
stop(); title = "PLAY\nMushroom Madness"; lnk = "MM1";
Symbol 3592 MovieClip Frame 2
title = "PLAY\nMushroom Madness 2"; lnk = "MM2";
Symbol 3592 MovieClip Frame 3
title = "PLAY\nPrizma Puzzle Challenges"; lnk = "PPC";
Symbol 3592 MovieClip Frame 4
title = "PLAY\nGranny Strikes Back"; lnk = "GSB";
Symbol 3592 MovieClip Frame 5
title = "PLAY\nFlying Candy"; lnk = "FC";
Symbol 3592 MovieClip Frame 6
title = "PLAY\nIcy Gifts"; lnk = "IG";
Symbol 3592 MovieClip Frame 7
title = "PLAY\nThe Bee Way"; lnk = "TBW";
Symbol 3592 MovieClip Frame 8
title = "PLAY\nNinja Painter"; lnk = "NP";
Symbol 3619 MovieClip Frame 1
stop();
Symbol 3624 MovieClip Frame 1
stop();
Symbol 3627 MovieClip Frame 1
stop();
Symbol 3628 MovieClip Frame 1
stop();
Symbol 3629 MovieClip Frame 1
stop();
Symbol 3648 MovieClip Frame 1
stop();
Symbol 3697 MovieClip Frame 1
stop();
Symbol 3699 MovieClip Frame 1
close = true; _yscale = 0; _xscale = 0; tar = ""; backmenu = ""; gotoAndStop ("exit"); onEnterFrame = function () { if (close == false) { if (_xscale != 100) { if (_xscale < 100) { _yscale = (_yscale + 30); _xscale = (_yscale + 30); } else { _yscale = (_yscale - 10); _xscale = (_yscale - 10); } } } else if (_xscale > 30) { _yscale = (_yscale - 40); _xscale = (_yscale - 40); } else if (_currentframe != tar) { close = false; gotoAndStop(tar); } };
Symbol 3699 MovieClip Frame 2
_root.menubut2._visible = true; mess.text = ""; reUpgr(this); getUpgrDone(); xbut1.title = "CONTINUE"; xbut1.but.onPress = function () { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); openScreen("stage"); } } };
Symbol 3699 MovieClip Frame 11
_root.menubut2._visible = true; but1.title = "RESUME GAME"; but2.title = "Tutorial"; but3.title = "Walkthrough"; but4.title = "Restart Level"; but5.title = "More Games"; but6.title = "Save & Quit"; if ((_root.minigame == 3) || (_root.minigame == 7)) { but4._visible = false; } else { but4._visible = true; } but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.musicVol.setVolume(100); showLogo(0); _root.menubut._visible = true; openMenu("exit"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("hint"); } } }; but3.but.onRelease = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("walk"); } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("game"); } } }; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("spon"); } } }; but6.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.minigame == 6) { if (_root.surscore < _root.curr_money) { _root.surscore = _root.curr_money; } _root.money = _root.money + _root.curr_money; } saveGame(); _root.lvl = 0; _root.bonus = 0; _root.minigame = 0; openScreen("stage"); } } };
Symbol 3699 MovieClip Frame 21
_root.menubut2._visible = true; but1.title = "START GAME"; but2.title = "Walkthrough"; but3.title = "Tutorial"; but4.title = "Credits"; but5.title = "More Games"; but6.title = "Host This Game"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.sav[2][1][0] != -1) { openMenu("cont"); } else { createInterPart(350, 300, "nuke1"); playSound("nuke"); openScreen("stage"); } } } }; but2.but.onRelease = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("walk"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("hint"); } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("cred"); } } }; but5.but.onRelease = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("spon"); } } }; but6.but.onRelease = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("add"); } } };
Symbol 3699 MovieClip Frame 31
_root.menubut2._visible = true; but5.title = "CONTINUE"; if (_root.sound == true) { but1.title = "Sound: ON"; } else { but1.title = "Sound: OFF"; } if (_root.music == true) { but2.title = "Music: ON"; } else { but2.title = "Music: OFF"; } if (_root.effect == true) { but3.title = "Visual FX: ON"; } else { but3.title = "Visual FX: OFF"; } if (_root.hint == true) { but4.title = "Hints: ON"; } else { but4.title = "Hints: OFF"; } but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.sound == true) { _root.sound = false; but1.title = "Sound: OFF"; } else { _root.sound = true; but1.title = "Sound: ON"; } } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.music == true) { _root.music = false; but2.title = "Music: OFF"; playMusic("stop"); } else { _root.music = true; but2.title = "Music: ON"; playMusic("pre"); } } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.effect == true) { _root.effect = false; but3.title = "Visual FX: OFF"; } else { _root.effect = true; but3.title = "Visual FX: ON"; } } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.hint == true) { _root.hint = false; but4.title = "Hint: OFF"; } else { _root.hint = true; but4.title = "Hint: ON"; } } } }; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); openMenu("back"); } } };
Symbol 3699 MovieClip Frame 41
_root.menubut2._visible = true; i = 1; while (i < 4) { this["star" + i].gotoAndPlay(_root.sav[0][i - 1] + 1); i++; } but1.title = "EASY"; but2.title = "NORMAL"; but3.title = "HARD"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 0.5; } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 1; } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 1.5; } } };
Symbol 3699 MovieClip Frame 51
_root.menubut2._visible = true; but1.title = "CONTINUE"; but2.title = "New Game"; but3.title = "Back"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { createInterPart(350, 300, "nuke1"); playSound("nuke"); openScreen("stage"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { resetGame(); saveGame(); createInterPart(350, 300, "nuke1"); playSound("launch"); openScreen("stage"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("back"); } } };
Symbol 3699 MovieClip Frame 61
_root.menubut2._visible = true; i = 1; while (i < 10) { z = this["mode" + i]; z.id = i; z.newimg._visible = false; if (_root.modes[i][3] <= _root.stat[7]) { z.gotoAndStop(1); if ((((_root.sav[i][1][0] == -1) & (i != 3)) & (i != 8)) & (i != 9)) { z.newimg._visible = true; } } else { z.gotoAndStop("lock"); z.need.text = "Need " + _root.modes[i][3]; } z.title = _root.modes[i][0]; z.desc = _root.modes[i][5]; z.img.gotoAndStop(i); z.img.comp._visible = false; z.img.perc._visible = false; if ((i < 8) & (_root.modes[i][3] <= _root.stat[7])) { z.img.perc._visible = true; if (i == 3) { z.img.perc.text = "Wave record: " + _root.stat[8]; } else { z.perc = Math.round((getStarDone(i) * 100) / (_root.modes[i][2] * 3)); z.img.perc.text = z.perc + "% completed"; if (z.perc > 99) { z.img.comp._visible = true; } } } i++; } stars.text = _root.stat[7]; showLevels = function (type) { _root.modeselect = type; i = 1; while (i < 10) { this["mode" + i].img.select._visible = false; i++; } this["mode" + type].img.select._visible = true; modename.text = _root.modes[type][0] + " Levels"; modedesc.text = _root.modes[type][5]; if (_root.modes[type][4] > 0) { modestars._visible = true; modestars.stars.text = getStarDone(type); modestars.maxstars.text = "/" + (_root.modes[type][2] * 3); } else { modestars._visible = false; } i = 1; while (i < 16) { z = this["l" + i]; z._xscale = 0; z.timer = i; z.mode = type; if (i > _root.modes[type][2]) { z._visible = false; } else { z._visible = true; z.id = i; z.title = i; z.minigame = _root.modes[type][1]; switch (type) { case 3 : if (i == 1) { z.title = 1; } else { z.title = (i - 1) * 5; } if ((z.title != 1) & (_root.stat[8] < z.title)) { z.gotoAndStop(2); } else { z.gotoAndStop(5); } break; case 8 : z.need = (z.id * 250) * _root.bonusDeposit; if (_root.money < z.need) { z.gotoAndStop(4); } else { z.gotoAndStop(3); } break; case 9 : z.need = (z.id * 500) * _root.bonusDeposit; if (_root.money < z.need) { z.gotoAndStop(4); } else { z.gotoAndStop(3); } break; default : if (_root.sav[type][i][0] == -2) { z.gotoAndStop(2); } else { z.gotoAndStop(1); z.star.gotoAndStop(((2 + _root.sav[type][i][0]) + _root.sav[type][i][1]) + _root.sav[type][i][2]); } } } i++; } }; showLevels(_root.modeselect); mode1.but.onPress = function () { showLevels(1); }; mode2.but.onPress = function () { showLevels(2); }; mode3.but.onPress = function () { showLevels(3); }; mode4.but.onPress = function () { showLevels(4); }; mode5.but.onPress = function () { showLevels(5); }; mode6.but.onPress = function () { showLevels(6); }; mode7.but.onPress = function () { showLevels(7); }; mode8.but.onPress = function () { showLevels(8); }; mode9.but.onPress = function () { showLevels(9); }; gachis = 0; i = 0; while (i < _root.gachi.length) { j = 0; while (j < _root.gachi[i].length) { if (_root.gachi[i][j] == -1) { gachis++; } j++; } i++; } kongsend("achievements", gachis); kongsend("enemies", _root.stat[0]); kongsend("money", _root.stat[2]); kongsend("quests", _root.stat[7]); kongsend("upgrades", _root.stat[6]); trace("achi=" + gachis); xbut1.title = "Armored Shop"; achibut.title = ("Achievements " + gachis) + "/40"; xbut3.title = "Save & Quit"; xbut1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("upgr"); } } }; achibut.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("achi"); } } }; xbut3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); openScreen("main"); } } };
Symbol 3699 MovieClip Frame 71
_root.menubut2._visible = true; if ((_root.stat[7] > 5) & ((_root.lvl % 2) == 0)) { ads1._visible = true; ads2._visible = true; ads1.img.gotoAndStop(1 + random(8)); do { ads2.img.gotoAndStop(1 + random(8)); } while (ads1.img._currentframe == ads2.img._currentframe); } else { ads1._visible = false; ads2._visible = false; } title = ((_root.modes[_root.lvlmode][0] + " ") + _root.lvl) + " Quests"; starscnt = 0; i = 0; while (i < 3) { z = this["but" + i]; z.type = _root[(("mode" + _root.lvlmode) + "achi") + _root.lvl][i][0]; z.need = _root[(("mode" + _root.lvlmode) + "achi") + _root.lvl][i][1]; z.cost = _root.lvl * 100; z.quest.gotoAndStop(z.type + 1); z.icon.gotoAndStop(_root.sav[_root.lvlmode][_root.lvl][i] + 1); z.txt1.text = z.need; z.txt2.text = _root["str_achi_" + z.type]; if (_root.sav[_root.lvlmode][_root.lvl][i] == 1) { z.back.gotoAndStop("on"); z.txtcost._visible = false; } else { z.back.gotoAndStop("off"); z.txtcost._visible = true; z.txtcost.text = ("+" + z.cost) + " $"; } z.back.timer = 0; z.back.award = false; if (z.need <= _root.achi[z.type]) { starscnt++; z.back.timer = (10 * i) + 20; if (_root.sav[_root.lvlmode][_root.lvl][i] < 1) { _root.sav[_root.lvlmode][_root.lvl][i] = 1; _root.curr_money = _root.curr_money + z.cost; addStat(2, z.cost); z.back.award = true; } } i++; } if (starscnt == 3) { playSound("holy"); _root.warachi.gotoAndPlay(2); } _root.money = _root.money + _root.curr_money; if (_root.sav[_root.lvlmode][_root.lvl][0] == -1) { _root.sav[_root.lvlmode][_root.lvl][0] = 0; } if (_root.sav[_root.lvlmode][_root.lvl + 1][0] == -2) { _root.sav[_root.lvlmode][_root.lvl + 1][0] = -1; } addStat(1, _root.achi[17]); setStat(13, 1); setStat(7, getStarDone(0)); setStat(_root.modes[1][4], getLevelDone(1)); setStat(_root.modes[2][4], getLevelDone(2)); setStat(_root.modes[4][4], getLevelDone(4)); setStat(_root.modes[5][4], getLevelDone(5)); setStat(_root.modes[6][4], getLevelDone(6)); setStat(_root.modes[7][4], getLevelDone(7)); saveGame(); kongsend("enemies", _root.stat[0]); kongsend("money", _root.stat[2]); if (_root.stat[14] == 16) { kongsend("adventure_complete", 1); } if (_root.stat[15] == 8) { kongsend("rush_complete", 1); } if (_root.stat[16] == 8) { kongsend("defence_complete", 1); } xbut1.title = "CONTINUE"; xbut2.title = "Restart Level"; xbut3.title = "More Games"; xbut4.title = "Save & Quit"; xbut1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if ((_root.lvlmode == 4) & (_root.lvl == 15)) { openScreen("vict"); } else { openScreen("upgr"); } } } }; xbut2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("game"); } } }; xbut3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("spon"); } } }; xbut4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = 0; openScreen("main"); } } };
Symbol 3699 MovieClip Frame 81
_root.menubut2._visible = true; t1._visible = false; t2._visible = false; t3._visible = false; t4._visible = false; if (_root.lvlmode == 2) { reHint(this, _root.lvl); } title = ((_root.modes[_root.lvlmode][0] + " ") + _root.lvl) + " Quests"; i = 0; while (i < 3) { z = this["but" + i]; trace((_root.lvlmode + " achi ") + _root.lvl); z.type = _root[(("mode" + _root.lvlmode) + "achi") + _root.lvl][i][0]; z.need = _root[(("mode" + _root.lvlmode) + "achi") + _root.lvl][i][1]; z.cost = _root.lvl * 100; z.quest.gotoAndStop(z.type + 1); z.icon.gotoAndStop(_root.sav[_root.lvlmode][_root.lvl][i] + 1); z.txt1.text = z.need; z.txt2.text = _root["str_achi_" + z.type]; if (_root.sav[_root.lvlmode][_root.lvl][i] == 1) { z.back.gotoAndStop("on"); z.txtcost._visible = false; } else { z.back.gotoAndStop("off"); z.txtcost._visible = true; z.txtcost.text = ("+" + z.cost) + " $"; } i++; } xbut1.title = "CONTINUE"; xbut1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { showLogo(0); playMusic("muz"); _root.menubut._visible = true; if (_root.randweap == true) { _root.butdrop._visible = true; } playVocal(); openMenu("exit"); } } }; Playtomic.Log.LevelCounterMetric("Plays", (_root.lvlmode * 100) + _root.lvl);
Symbol 3699 MovieClip Frame 91
_root.menubut2._visible = true; playSound("gameover"); record = _root.surscore; if (_root.surscore < _root.curr_money) { _root.surscore = _root.curr_money; beat_txt._visible = true; } else { beat_txt._visible = false; } setStat(8, _root.mini_diff); _root.money = _root.money + _root.curr_money; saveGame(); kongsend("survival_score", _root.surscore); kongsend("survival_level", _root.stat[8]); but1.title = "CONTINUE"; but2.title = "More Games"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("upgr"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("spon"); } } };
Symbol 3699 MovieClip Frame 101
_root.menubut2._visible = true; setStat(11, 1); hints.gotoAndStop(3); reHint(hints, 0); but1.title = "CONTROLS"; but2.title = "ITEMS"; but3.title = "ENEMIES"; but4.title = "WEAPONS"; but5.title = "Back to menu"; title = "Tutorial - Enemies"; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("back"); } } }; but1.but.onPress = function () { hints.gotoAndStop(1); reHint(hints, 0); title = "Tutorial - Controls"; }; but2.but.onPress = function () { hints.gotoAndStop(2); reHint(hints, 0); title = "Tutorial - Items"; }; but3.but.onPress = function () { hints.gotoAndStop(3); reHint(hints, 0); title = "Tutorial - Enemies"; }; but4.but.onPress = function () { hints.gotoAndStop(4); reHint(hints, 0); title = "Tutorial - Weapons"; };
Symbol 3699 MovieClip Frame 111
_root.menubut2._visible = true; playSound("vocal_14"); ads1._visible = true; ads2._visible = true; ads1.img.gotoAndStop(1 + random(8)); do { ads2.img.gotoAndStop(1 + random(8)); } while (ads1.img._currentframe == ads2.img._currentframe); but1.title = "TRY AGAIN"; but2.title = "Walkthrought"; but3.title = "More Games"; but4.title = "Save & Quit"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("game"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("walk"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("spon"); } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); } } }; Playtomic.Log.LevelCounterMetric("GameOver", (_root.lvlmode * 100) + _root.lvl);
Symbol 3699 MovieClip Frame 121
_root.menubut2._visible = true; title = ((_root.modes[_root.lvlmode][0] + " ") + _root.lvl) + " Bonus"; profit = _root.curr_money - _root.bonus_cost; outgo_txt.text = "-" + _root.bonus_cost; income_txt.text = _root.curr_money; profit_txt.text = profit + ""; trace(profit); if (profit < 0) { playSound("vocal_14"); noprofit._visible = true; profit_txt._visible = (profit_icon._visible = false); } else { playSound("win"); noprofit._visible = false; profit_txt._visible = (profit_icon._visible = true); _root.warachi.gotoAndPlay(2); } _root.money = _root.money + _root.curr_money; saveGame(); but1.title = "CONTINUE"; but2.title = "More Games"; but3.title = "Save & Quit"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.lvl == 24) { openScreen("vict"); } else { openScreen("upgr"); } } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("spon"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = 0; openScreen("main"); } } };
Symbol 3699 MovieClip Frame 131
_root.menubut2._visible = true; but1.title = _root.str_but_mini1; but2.title = _root.str_but_mini2; but3.title = _root.str_but_mini3; but4.title = _root.str_but_mini4; but5.title = _root.str_but_mini5; i = 1; while (i < 6) { z = this["but" + i]; z.id = i; if (_root.sav[24 + i] != undefined) { z.gotoAndStop(1); } else { z.gotoAndStop(2); } i++; } but1.title = "Crazy Assault"; but2.title = "Trap Defence"; but3.title = "Night Watch"; but4.title = "Duck Hunt"; but5.title = "Safe Breaker"; but6.title = "Back"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 1; openScreen("game"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 2; openScreen("game"); } } }; but3.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 3; openScreen("game"); } } }; but4.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 4; openScreen("game"); } } }; but5.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 5; openScreen("game"); } } }; but6.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("back"); } } };
Symbol 3699 MovieClip Frame 141
_root.menubut2._visible = true; if (_root.minigame == 6) { title = ((_root.modes[_root.lvlmode][0] + " ") + _root.mini_diff) + " Wave"; survstat._visible = true; survstat.maxwave.text = _root.stat[8]; survstat.maxscore.text = _root.surscore; } else { title = ((_root.modes[_root.lvlmode][0] + " ") + _root.lvl) + " Bonus"; survstat._visible = false; } desc = _root.modes[_root.lvlmode][5]; if (_root.minigame == 3) { if (_root.key == 1) { desc = desc + (("\nYou have " + _root.key) + " key."); } else { desc = desc + (("\nYou have " + _root.key) + " keys."); } } but1.title = "CONTINUE"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { _root.menubut._visible = true; showLogo(0); openMenu("exit"); playMusic("muz_0"); } } };
Symbol 3699 MovieClip Frame 151
_root.menubut2._visible = true; but1.title = "Back"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("main"); } } };
Instance of Symbol 3669 MovieClip in Symbol 3699 MovieClip Frame 151
on (release) { visitSite("dev"); }
Symbol 3699 MovieClip Frame 161
_root.menubut2._visible = true; desc = "You have completed Adventure mode of the game!\nTry to get all achievements and the top score in Survival mode!"; but1.title = "CONTINUE"; but2.title = "More Games"; but1.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); } } }; but2.but.onPress = function () { if (_xscale == 100) { if (_root.trans_delay == false) { visitSite("spon"); } } };
Symbol 3699 MovieClip Frame 171
_root.menubut2._visible = false; gachis = 0; bonushave = 0; bonusall = 0; i = 0; while (i < _root.gachi.length) { j = 0; while (j < _root.gachi[i].length) { z = this[("but" + i) + j]; z.cost = _root[(("but" + i) + j) + "cost"]; z.title = _root[(("but" + i) + j) + "title"]; z.desc = _root[(("but" + i) + j) + "desc"]; z.have = _root.stat[i]; if (_root.gachi[i][j] == -1) { z.gotoAndStop(1); bonushave = bonushave + z.cost; gachis++; } else { z.perc = Math.floor((_root.stat[i] / _root.gachi[i][j]) * 100) + "%"; z.gotoAndStop(2); } if (z.cost > 0) { bonusall = bonusall + z.cost; if (z.cost < 1000) { z.costtxt.text = z.cost; } else { z.costtxt.text = (z.cost / 1000) + "K"; } } j++; } i++; } if (_root.surv_allow == true) { achitxt._visible = false; } else { achitxt._visible = true; } xbut1.title = "BACK"; xbut1.but.onPress = function () { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); if (backmenu == "stage") { openScreen("stage"); } else { openScreen("main"); } } } };
Symbol 3699 MovieClip Frame 181
_root.menubut2._visible = false;
Symbol 3700 MovieClip Frame 1
ib1.ico.gotoAndStop(1); ib2.ico.gotoAndStop(2); ib1.desc.text = "SOUND"; ib2.desc.text = "MUSIC"; ib1.desc._visible = false; ib2.desc._visible = false; ib1.but.onRollOver = function () { ib1.desc._visible = true; }; ib1.but.onRollOut = function () { ib1.desc._visible = false; }; ib2.but.onRollOver = function () { ib2.desc._visible = true; }; ib2.but.onRollOut = function () { ib2.desc._visible = false; }; ib1.but.onPress = function () { playSound("click"); if (_root.sound == true) { _root.sound = false; ib1.gotoAndStop(2); _root.menubut.ib1.gotoAndStop(2); } else { _root.sound = true; ib1.gotoAndStop(1); _root.menubut.ib1.gotoAndStop(1); } }; ib2.but.onPress = function () { playSound("click"); if (_root.music == true) { _root.music = false; playMusic("stop"); ib2.gotoAndStop(2); _root.menubut.ib2.gotoAndStop(2); } else { _root.music = true; playMusic("pre"); ib2.gotoAndStop(1); _root.menubut.ib2.gotoAndStop(1); } };
Symbol 3711 MovieClip Frame 1
stop();
Symbol 3712 MovieClip Frame 1
stop();
Symbol 3712 MovieClip Frame 2
play();
Symbol 3712 MovieClip Frame 15
stop(); switch (img._currentframe) { case 1 : openMenu("main"); break; case 2 : if (((_root.minigame == 3) || (_root.minigame == 6)) || (_root.minigame == 7)) { openMenu("minirdy"); } else { openMenu("ready"); } break; case 3 : if ((_root.minigame == 3) || (_root.minigame == 7)) { openMenu("bonusscore"); } else { playSound("win"); openMenu("score"); } break; case 4 : openMenu("over"); playSound("gameover"); break; case 6 : openMenu("vict"); playSound("win"); }
Symbol 3743 MovieClip Frame 1
stop();
Symbol 3743 MovieClip Frame 8
_root.musicVol.setVolume(90);
Symbol 3743 MovieClip Frame 9
_root.musicVol.setVolume(80);
Symbol 3743 MovieClip Frame 10
_root.musicVol.setVolume(70);
Symbol 3743 MovieClip Frame 11
_root.musicVol.setVolume(60);
Symbol 3743 MovieClip Frame 12
_root.musicVol.setVolume(50);
Symbol 3743 MovieClip Frame 13
_root.musicVol.setVolume(40);
Symbol 3743 MovieClip Frame 14
_root.musicVol.setVolume(30);
Symbol 3743 MovieClip Frame 15
_root.musicVol.setVolume(20);
Symbol 3743 MovieClip Frame 16
_root.musicVol.setVolume(10);
Symbol 3743 MovieClip Frame 17
_root.musicVol.setVolume(0);
Symbol 3743 MovieClip Frame 18
clearLevel(); switch (tar) { case "achi" : _root.back.gotoAndStop(11); _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); _root.silenlogo._visible = false; _root.kinglogo._visible = false; break; case "main" : _root.back.gotoAndStop(9); openMenu("exit", true); playMusic("muz_0"); _root.silenlogo._visible = true; _root.lvl = 0; _root.kinglogo._visible = true; break; case "vict" : _root.back.gotoAndStop(10); openMenu("exit", true); playMusic("muz_0"); break; case "game" : switch (_root.lvlmode) { case 1 : if (_root.lvl == 1) { _root.weather = 6; } else { _root.weather = 7; } break; case 5 : _root.weather = 8; break; case 3 : _root.weather = 1 + random(5); break; case 9 : _root.weather = 6; break; default : _root.weather = ((_root.lvl - 1) % 5) + 1; } _root.back.gotoAndStop(_root.weather); loadLevel(); showMines(true); addStat(18, 1); openMenu("exit", true); playMusic("amb_day"); _root.silenlogo._visible = false; _root.kinglogo._visible = true; if (_root.cursor._currentframe > 1) { _root.butdrop._visible = true; } break; case "upgr" : _root.back.gotoAndStop(11); _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); _root.kinglogo._visible = false; _root.silenlogo._visible = false; break; case "stage" : _root.back.gotoAndStop(11); _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); _root.silenlogo._visible = false; _root.kinglogo._visible = false; break; case "send" : _root.back.gotoAndStop(1); openMenu(tar, true); }
Symbol 3743 MovieClip Frame 21
_root.musicVol.setVolume(0);
Symbol 3743 MovieClip Frame 22
_root.musicVol.setVolume(10);
Symbol 3743 MovieClip Frame 23
_root.musicVol.setVolume(20);
Symbol 3743 MovieClip Frame 24
_root.musicVol.setVolume(30);
Symbol 3743 MovieClip Frame 25
_root.musicVol.setVolume(40);
Symbol 3743 MovieClip Frame 26
_root.musicVol.setVolume(50);
Symbol 3743 MovieClip Frame 27
_root.musicVol.setVolume(60);
Symbol 3743 MovieClip Frame 28
_root.musicVol.setVolume(70);
Symbol 3743 MovieClip Frame 29
_root.musicVol.setVolume(80);
Symbol 3743 MovieClip Frame 30
_root.musicVol.setVolume(90);
Symbol 3743 MovieClip Frame 31
_root.musicVol.setVolume(100);
Symbol 3743 MovieClip Frame 36
_root.trans_delay = false; switch (tar) { case "main" : showLogo(1); playSound("vocal_3", "vocal_4", "vocal_5"); break; case "vict" : showLogo(6); break; case "game" : showLogo(2); }
Symbol 3747 MovieClip Frame 1
stop();
Symbol 3748 MovieClip Frame 1
stop();
Symbol 3748 MovieClip Frame 2
if (cost < 1000) { img.costtxt.text = cost; } else { img.costtxt.text = (cost / 1000) + "K"; }
Symbol 3748 MovieClip Frame 11
x = _x - 70; y = _y - 20; z = 11; while (z--) { createInterPart(x + (20 * z), y + random(40), "star2"); } playSound("holy");
Symbol 3750 MovieClip Frame 1
stop();
Symbol 3754 MovieClip Frame 1
stop();
Symbol 3754 MovieClip Frame 9
playSound(choose("vocal_10", "vocal_15", "vocal_16"));

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Symbol 3677 EditableTextUses:228Used by:3699
Symbol 3678 EditableTextUses:228Used by:3699
Symbol 3679 TextUses:228Used by:3699
Symbol 3680 GraphicUsed by:3681
Symbol 3681 MovieClipUses:3680Used by:3697 3747
Symbol 3682 EditableTextUses:217Used by:3697
Symbol 3683 EditableTextUses:228Used by:3697
Symbol 3684 EditableTextUses:228Used by:3697
Symbol 3685 TextUses:228Used by:3697 3747
Symbol 3686 BitmapUsed by:3687
Symbol 3687 GraphicUses:3686Used by:3688
Symbol 3688 MovieClipUses:3687Used by:3697 3747
Symbol 3689 GraphicUsed by:3697
Symbol 3690 EditableTextUses:217Used by:3697
Symbol 3691 GraphicUsed by:3692
Symbol 3692 MovieClipUses:3691Used by:3697
Symbol 3693 EditableTextUses:228Used by:3697
Symbol 3694 TextUses:228Used by:3697
Symbol 3695 EditableTextUses:228Used by:3697
Symbol 3696 EditableTextUses:228Used by:3697
Symbol 3697 MovieClipUses:3681 3682 3683 3684 3685 3688 3689 3690 3692 3693 3694 3695 3696Used by:3699
Symbol 3698 TextUses:228Used by:3699
Symbol 3699 MovieClipUses:3307 3308 3398 3399 3423 3424 3426 2436 3427 3445 2622 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3458 3463 3464 3468 3472 3474 3475 3477 3481 3482 3483 3484 3485 3486 3487 3489 3512 3513 3393 3514 3515 3518 3519 3552 3554 3555 3568 3601 3602 3604 3605 3635 3637 3638 3639 3640 3641 3642 3643 3644 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3665 3666 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3697 3698Used by:Timeline
Symbol 3700 MovieClipUses:2743Used by:Timeline
Symbol 3701 BitmapUsed by:3702
Symbol 3702 GraphicUses:3701Used by:3711
Symbol 3703 BitmapUsed by:3704
Symbol 3704 GraphicUses:3703Used by:3711
Symbol 3705 BitmapUsed by:3706
Symbol 3706 GraphicUses:3705Used by:3711
Symbol 3707 BitmapUsed by:3708
Symbol 3708 GraphicUses:3707Used by:3711
Symbol 3709 BitmapUsed by:3710
Symbol 3710 GraphicUses:3709Used by:3711
Symbol 3711 MovieClipUses:2424 3702 3704 3706 3708 3710Used by:3712
Symbol 3712 MovieClipUses:3711Used by:Timeline
Symbol 3713 GraphicUsed by:3743
Symbol 3714 GraphicUsed by:3743
Symbol 3715 GraphicUsed by:3743
Symbol 3716 GraphicUsed by:3743
Symbol 3717 GraphicUsed by:3743
Symbol 3718 GraphicUsed by:3743
Symbol 3719 GraphicUsed by:3743
Symbol 3720 GraphicUsed by:3743
Symbol 3721 GraphicUsed by:3743
Symbol 3722 GraphicUsed by:3743
Symbol 3723 GraphicUsed by:3743
Symbol 3724 GraphicUsed by:3743
Symbol 3725 GraphicUsed by:3743
Symbol 3726 GraphicUsed by:3743
Symbol 3727 GraphicUsed by:3743
Symbol 3728 GraphicUsed by:3743
Symbol 3729 GraphicUsed by:3743
Symbol 3730 GraphicUsed by:3743
Symbol 3731 GraphicUsed by:3743
Symbol 3732 GraphicUsed by:3743
Symbol 3733 GraphicUsed by:3743
Symbol 3734 GraphicUsed by:3743
Symbol 3735 GraphicUsed by:3743
Symbol 3736 GraphicUsed by:3743
Symbol 3737 GraphicUsed by:3743
Symbol 3738 GraphicUsed by:3743
Symbol 3739 GraphicUsed by:3743
Symbol 3740 GraphicUsed by:3743
Symbol 3741 GraphicUsed by:3743
Symbol 3742 GraphicUsed by:3743
Symbol 3743 MovieClipUses:3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 2419 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742Used by:Timeline
Symbol 3744 EditableTextUses:217Used by:3747
Symbol 3745 EditableTextUses:228Used by:3747
Symbol 3746 EditableTextUses:228Used by:3747
Symbol 3747 MovieClipUses:3681 3744 3745 3746 3685 3688Used by:3748
Symbol 3748 MovieClipUses:3747Used by:Timeline
Symbol 3749 ButtonUses:3526Used by:3750
Symbol 3750 MovieClipUses:3749Used by:Timeline
Symbol 3751 BitmapUsed by:3752
Symbol 3752 GraphicUses:3751Used by:3753
Symbol 3753 MovieClipUses:3752Used by:3754
Symbol 3754 MovieClipUses:3753Used by:Timeline

Instance Names

"preloaderBar"Frame 2Symbol 2422 MovieClip
"loadingTxt"Frame 2Symbol 2425 EditableText
"percentTxt"Frame 2Symbol 2426 EditableText
"sizeTxt"Frame 2Symbol 2427 EditableText
"loadingTxt"Frame 2Symbol 2428 EditableText
"loadingbut"Frame 2Symbol 2436 MovieClip
"musicmap"Frame 5Symbol 2487 MovieClip
"soundmap"Frame 5Symbol 2580 MovieClip
"back"Frame 5Symbol 2627 MovieClip
"partmap"Frame 5Symbol 2628 MovieClip
"levelmap"Frame 5Symbol 2628 MovieClip
"rain"Frame 5Symbol 2650 MovieClip
"inter"Frame 5Symbol 2658 MovieClip
"mini_inter"Frame 5Symbol 2727 MovieClip
"prog"Frame 5Symbol 2733 MovieClip
"menubut"Frame 5Symbol 2744 MovieClip
"inter_level"Frame 5Symbol 2745 EditableText
"mine1"Frame 5Symbol 2753 MovieClip
"mine2"Frame 5Symbol 2753 MovieClip
"mine3"Frame 5Symbol 2753 MovieClip
"mine4"Frame 5Symbol 2753 MovieClip
"mine5"Frame 5Symbol 2753 MovieClip
"mine6"Frame 5Symbol 2753 MovieClip
"butdrop"Frame 5Symbol 2759 Button
"cursor"Frame 5Symbol 3295 MovieClip
"waveup"Frame 5Symbol 3303 MovieClip
"inter_lvlmode"Frame 5Symbol 3304 EditableText
"gamemenu"Frame 5Symbol 3699 MovieClip
"menubut2"Frame 5Symbol 3700 MovieClip
"logo"Frame 5Symbol 3712 MovieClip
"trans"Frame 5Symbol 3743 MovieClip
"gachilogo"Frame 5Symbol 3748 MovieClip
"flashobj"Frame 5Symbol 3750 MovieClip
"warachi"Frame 5Symbol 3754 MovieClip
"point"Symbol 110 MovieClip [dirt] Frame 1Symbol 89 MovieClip
"img"Symbol 214 MovieClip [tree] Frame 1Symbol 213 MovieClip
"fx"Symbol 227 MovieClip [teslaobj] Frame 5Symbol 226 MovieClip
"count"Symbol 238 MovieClip Frame 1Symbol 237 EditableText
"combo"Symbol 240 MovieClip Frame 1Symbol 238 MovieClip
"count"Symbol 242 MovieClip Frame 1Symbol 241 EditableText
"combo"Symbol 243 MovieClip Frame 1Symbol 242 MovieClip
"combo"Symbol 244 MovieClip [scoreobj] Frame 4Symbol 240 MovieClip
"combo"Symbol 244 MovieClip [scoreobj] Frame 5Symbol 243 MovieClip
"img"Symbol 605 MovieClip Frame 1Symbol 604 MovieClip
"img"Symbol 639 MovieClip Frame 1Symbol 638 MovieClip
"img"Symbol 790 MovieClip [prize] Frame 1Symbol 429 MovieClip
"img"Symbol 790 MovieClip [prize] Frame 2Symbol 446 MovieClip
"img"Symbol 827 MovieClip [lairobj] Frame 1Symbol 810 MovieClip
"grib3"Symbol 897 MovieClip [food] Frame 1Symbol 896 MovieClip
"grib2"Symbol 897 MovieClip [food] Frame 1Symbol 896 MovieClip
"grib1"Symbol 897 MovieClip [food] Frame 1Symbol 896 MovieClip
"grib4"Symbol 897 MovieClip [food] Frame 1Symbol 896 MovieClip
"grib5"Symbol 897 MovieClip [food] Frame 1Symbol 896 MovieClip
"grib"Symbol 909 MovieClip Frame 1Symbol 471 MovieClip
"grib"Symbol 909 MovieClip Frame 2Symbol 496 MovieClip
"grib"Symbol 909 MovieClip Frame 3Symbol 521 MovieClip
"grib"Symbol 909 MovieClip Frame 4Symbol 546 MovieClip
"grib1"Symbol 1003 MovieClip [enemy10] Frame 1Symbol 909 MovieClip
"grib2"Symbol 1003 MovieClip [enemy10] Frame 1Symbol 909 MovieClip
"grib3"Symbol 1003 MovieClip [enemy10] Frame 1Symbol 909 MovieClip
"grib4"Symbol 1003 MovieClip [enemy10] Frame 1Symbol 909 MovieClip
"grib5"Symbol 1003 MovieClip [enemy10] Frame 1Symbol 909 MovieClip
"warn"Symbol 1003 MovieClip [enemy10] Frame 1Symbol 911 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 2Symbol 928 MovieClip
"hplowbar"Symbol 1003 MovieClip [enemy10] Frame 2Symbol 930 MovieClip
"hpbar"Symbol 1003 MovieClip [enemy10] Frame 2Symbol 932 MovieClip
"hpbor"Symbol 1003 MovieClip [enemy10] Frame 2Symbol 934 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 3Symbol 951 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 4Symbol 968 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 5Symbol 951 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 6Symbol 928 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 7Symbol 985 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 8Symbol 1002 MovieClip
"imin"Symbol 1003 MovieClip [enemy10] Frame 9Symbol 985 MovieClip
"weap"Symbol 1033 MovieClip Frame 1Symbol 1016 MovieClip
"grib"Symbol 1033 MovieClip Frame 1Symbol 909 MovieClip
"bird"Symbol 1034 MovieClip [enemy9] Frame 1Symbol 1033 MovieClip
"warn"Symbol 1034 MovieClip [enemy9] Frame 1Symbol 911 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 2Symbol 1051 MovieClip
"hplowbar"Symbol 1202 MovieClip [enemy8] Frame 2Symbol 930 MovieClip
"hpbar"Symbol 1202 MovieClip [enemy8] Frame 2Symbol 932 MovieClip
"hpbor"Symbol 1202 MovieClip [enemy8] Frame 2Symbol 934 MovieClip
"warn"Symbol 1202 MovieClip [enemy8] Frame 2Symbol 911 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 3Symbol 1068 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 4Symbol 1085 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 5Symbol 1094 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 6Symbol 1103 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 7Symbol 1120 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 8Symbol 1137 MovieClip
"imin"Symbol 1202 MovieClip [enemy8] Frame 9Symbol 1146 MovieClip
"shad"Symbol 1202 MovieClip [enemy8] Frame 10Symbol 1148 MovieClip
"grib"Symbol 1238 MovieClip Frame 35Symbol 909 MovieClip
"grib"Symbol 1274 MovieClip Frame 35Symbol 909 MovieClip
"grib"Symbol 1310 MovieClip Frame 35Symbol 909 MovieClip
"grib"Symbol 1346 MovieClip Frame 35Symbol 909 MovieClip
"grib"Symbol 1382 MovieClip Frame 35Symbol 909 MovieClip
"hplowbar"Symbol 1383 MovieClip [enemy7] Frame 1Symbol 930 MovieClip
"hpbar"Symbol 1383 MovieClip [enemy7] Frame 1Symbol 932 MovieClip
"hpbor"Symbol 1383 MovieClip [enemy7] Frame 1Symbol 934 MovieClip
"warn"Symbol 1383 MovieClip [enemy7] Frame 1Symbol 911 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 2Symbol 1238 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 3Symbol 1274 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 4Symbol 1310 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 5Symbol 1274 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 6Symbol 1238 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 7Symbol 1346 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 8Symbol 1382 MovieClip
"img"Symbol 1383 MovieClip [enemy7] Frame 9Symbol 1346 MovieClip
"grib"Symbol 1406 MovieClip Frame 1Symbol 909 MovieClip
"shad"Symbol 1407 MovieClip [enemy6] Frame 1Symbol 1406 MovieClip
"hplowbar"Symbol 1407 MovieClip [enemy6] Frame 1Symbol 930 MovieClip
"hpbar"Symbol 1407 MovieClip [enemy6] Frame 1Symbol 932 MovieClip
"hpbor"Symbol 1407 MovieClip [enemy6] Frame 1Symbol 934 MovieClip
"bird"Symbol 1407 MovieClip [enemy6] Frame 1Symbol 1406 MovieClip
"warn"Symbol 1407 MovieClip [enemy6] Frame 1Symbol 911 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 2Symbol 1428 MovieClip
"hplowbar"Symbol 1575 MovieClip [enemy5] Frame 2Symbol 930 MovieClip
"hpbar"Symbol 1575 MovieClip [enemy5] Frame 2Symbol 932 MovieClip
"hpbor"Symbol 1575 MovieClip [enemy5] Frame 2Symbol 934 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 3Symbol 1449 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 4Symbol 1470 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 5Symbol 1481 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 6Symbol 1492 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 7Symbol 1513 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 8Symbol 1534 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 9Symbol 1545 MovieClip
"shad"Symbol 1575 MovieClip [enemy5] Frame 10Symbol 1548 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 10Symbol 1555 MovieClip
"shad"Symbol 1575 MovieClip [enemy5] Frame 18Symbol 1558 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 18Symbol 1565 MovieClip
"img"Symbol 1575 MovieClip [enemy5] Frame 26Symbol 1574 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 2Symbol 1584 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 3Symbol 1593 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 4Symbol 1602 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 5Symbol 1607 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 6Symbol 1612 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 7Symbol 1621 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 8Symbol 1630 MovieClip
"spid"Symbol 1647 MovieClip [enemy4] Frame 9Symbol 1635 MovieClip
"weap"Symbol 1672 MovieClip Frame 1Symbol 1016 MovieClip
"grib"Symbol 1672 MovieClip Frame 1Symbol 909 MovieClip
"shad"Symbol 1673 MovieClip [enemy3] Frame 1Symbol 1672 MovieClip
"hplowbar"Symbol 1673 MovieClip [enemy3] Frame 1Symbol 930 MovieClip
"hpbar"Symbol 1673 MovieClip [enemy3] Frame 1Symbol 932 MovieClip
"hpbor"Symbol 1673 MovieClip [enemy3] Frame 1Symbol 934 MovieClip
"bird"Symbol 1673 MovieClip [enemy3] Frame 1Symbol 1672 MovieClip
"warn"Symbol 1673 MovieClip [enemy3] Frame 1Symbol 911 MovieClip
"hplowbar"Symbol 1906 MovieClip [enemy2] Frame 2Symbol 930 MovieClip
"hpbar"Symbol 1906 MovieClip [enemy2] Frame 2Symbol 932 MovieClip
"hpbor"Symbol 1906 MovieClip [enemy2] Frame 2Symbol 934 MovieClip
"warn"Symbol 1906 MovieClip [enemy2] Frame 10Symbol 911 MovieClip
"dam"Symbol 1906 MovieClip [enemy2] Frame 11Symbol 1895 MovieClip
"grib"Symbol 2087 MovieClip [enemy1] Frame 1Symbol 909 MovieClip
"warn"Symbol 2087 MovieClip [enemy1] Frame 1Symbol 911 MovieClip
"hplowbar"Symbol 2087 MovieClip [enemy1] Frame 2Symbol 930 MovieClip
"hpbar"Symbol 2087 MovieClip [enemy1] Frame 2Symbol 932 MovieClip
"hpbor"Symbol 2087 MovieClip [enemy1] Frame 2Symbol 934 MovieClip
"shad"Symbol 2087 MovieClip [enemy1] Frame 10Symbol 1148 MovieClip
"grib"Symbol 2330 MovieClip [enemy0] Frame 1Symbol 909 MovieClip
"warn"Symbol 2330 MovieClip [enemy0] Frame 1Symbol 911 MovieClip
"hplowbar"Symbol 2330 MovieClip [enemy0] Frame 2Symbol 930 MovieClip
"hpbar"Symbol 2330 MovieClip [enemy0] Frame 2Symbol 932 MovieClip
"hpbor"Symbol 2330 MovieClip [enemy0] Frame 2Symbol 934 MovieClip
"shad"Symbol 2330 MovieClip [enemy0] Frame 10Symbol 1148 MovieClip
"img"Symbol 2344 MovieClip [crystal] Frame 1Symbol 2343 MovieClip
"key1"Symbol 2390 MovieClip Frame 1Symbol 2389 MovieClip
"key1"Symbol 2393 MovieClip Frame 1Symbol 2389 MovieClip
"key3"Symbol 2397 MovieClip Frame 1Symbol 2389 MovieClip
"key2"Symbol 2397 MovieClip Frame 1Symbol 2389 MovieClip
"key1"Symbol 2397 MovieClip Frame 1Symbol 2389 MovieClip
"chest"Symbol 2398 MovieClip [chest] Frame 2Symbol 2353 MovieClip
"chest"Symbol 2398 MovieClip [chest] Frame 3Symbol 2362 MovieClip
"chest"Symbol 2398 MovieClip [chest] Frame 4Symbol 2390 MovieClip
"chest"Symbol 2398 MovieClip [chest] Frame 5Symbol 2393 MovieClip
"chest"Symbol 2398 MovieClip [chest] Frame 6Symbol 2397 MovieClip
"img"Symbol 2406 MovieClip [bushobj] Frame 1Symbol 2405 MovieClip
"img"Symbol 2422 MovieClip Frame 1Symbol 2420 MovieClip
"but"Symbol 2436 MovieClip Frame 1Symbol 2430 Button
"lin"Symbol 2585 MovieClip Frame 1Symbol 2584 MovieClip
"lin"Symbol 2590 MovieClip Frame 1Symbol 2589 MovieClip
"img"Symbol 2622 MovieClip Frame 1Symbol 2603 MovieClip
"img"Symbol 2627 MovieClip Frame 1Symbol 2585 MovieClip
"img"Symbol 2627 MovieClip Frame 7Symbol 2590 MovieClip
"img"Symbol 2627 MovieClip Frame 8Symbol 2593 MovieClip
"weap"Symbol 2627 MovieClip Frame 9Symbol 2622 MovieClip
"back"Symbol 2722 MovieClip Frame 1Symbol 2661 MovieClip
"txt2"Symbol 2722 MovieClip Frame 1Symbol 2662 EditableText
"quest"Symbol 2722 MovieClip Frame 1Symbol 2717 MovieClip
"txt1"Symbol 2722 MovieClip Frame 1Symbol 2718 EditableText
"back"Symbol 2722 MovieClip Frame 2Symbol 2720 MovieClip
"but2"Symbol 2727 MovieClip Frame 1Symbol 2722 MovieClip
"but1"Symbol 2727 MovieClip Frame 1Symbol 2722 MovieClip
"but0"Symbol 2727 MovieClip Frame 1Symbol 2722 MovieClip
"img"Symbol 2733 MovieClip Frame 1Symbol 2420 MovieClip
"but"Symbol 2743 MovieClip Frame 1Symbol 2736 Button
"ico"Symbol 2743 MovieClip Frame 1Symbol 2740 MovieClip
"desc"Symbol 2743 MovieClip Frame 1Symbol 2741 EditableText
"ib3"Symbol 2744 MovieClip Frame 1Symbol 2743 MovieClip
"ib2"Symbol 2744 MovieClip Frame 1Symbol 2743 MovieClip
"ib1"Symbol 2744 MovieClip Frame 1Symbol 2743 MovieClip
"select"Symbol 2752 MovieClip Frame 1Symbol 2750 MovieClip
"but"Symbol 2753 MovieClip Frame 1Symbol 2747 Button
"img"Symbol 2753 MovieClip Frame 1Symbol 2752 MovieClip
"fx"Symbol 3186 MovieClip Frame 1Symbol 226 MovieClip
"rad"Symbol 3234 MovieClip Frame 1Symbol 2762 MovieClip
"img"Symbol 3234 MovieClip Frame 1Symbol 2809 MovieClip
"ready"Symbol 3234 MovieClip Frame 1Symbol 2814 MovieClip
"img"Symbol 3234 MovieClip Frame 2Symbol 2861 MovieClip
"img"Symbol 3234 MovieClip Frame 3Symbol 2906 MovieClip
"img"Symbol 3234 MovieClip Frame 4Symbol 2953 MovieClip
"img"Symbol 3234 MovieClip Frame 5Symbol 3000 MovieClip
"img"Symbol 3234 MovieClip Frame 6Symbol 3047 MovieClip
"img"Symbol 3234 MovieClip Frame 7Symbol 3094 MovieClip
"img"Symbol 3234 MovieClip Frame 8Symbol 3141 MovieClip
"img"Symbol 3234 MovieClip Frame 9Symbol 3186 MovieClip
"img"Symbol 3234 MovieClip Frame 10Symbol 3233 MovieClip
"lopata"Symbol 3295 MovieClip Frame 1Symbol 3234 MovieClip
"key"Symbol 3295 MovieClip Frame 1Symbol 2389 MovieClip
"fx"Symbol 3295 MovieClip Frame 2Symbol 3238 MovieClip
"ammopip"Symbol 3295 MovieClip Frame 2Symbol 3243 MovieClip
"fx"Symbol 3295 MovieClip Frame 3Symbol 3247 MovieClip
"fx"Symbol 3295 MovieClip Frame 4Symbol 3254 MovieClip
"fx"Symbol 3295 MovieClip Frame 5Symbol 226 MovieClip
"img"Symbol 3295 MovieClip Frame 5Symbol 3273 MovieClip
"fx"Symbol 3295 MovieClip Frame 6Symbol 3247 MovieClip
"img"Symbol 3295 MovieClip Frame 6Symbol 3284 MovieClip
"fx"Symbol 3295 MovieClip Frame 7Symbol 3285 MovieClip
"rad"Symbol 3295 MovieClip Frame 7Symbol 3287 MovieClip
"rad"Symbol 3295 MovieClip Frame 9Symbol 3287 MovieClip
"rad"Symbol 3295 MovieClip Frame 12Symbol 3287 MovieClip
"inter_level"Symbol 3302 MovieClip Frame 1Symbol 3301 EditableText
"inter_level"Symbol 3303 MovieClip Frame 2Symbol 3300 EditableText
"weap"Symbol 3366 MovieClip Frame 10Symbol 3349 MovieClip
"icon"Symbol 3398 MovieClip Frame 1Symbol 3366 MovieClip
"lv"Symbol 3398 MovieClip Frame 1Symbol 3380 MovieClip
"eff"Symbol 3398 MovieClip Frame 1Symbol 3383 MovieClip
"need"Symbol 3398 MovieClip Frame 3Symbol 3394 EditableText
"icon"Symbol 3398 MovieClip Frame 4Symbol 3366 MovieClip
"lv"Symbol 3398 MovieClip Frame 4Symbol 3380 MovieClip
"icon"Symbol 3423 MovieClip Frame 1Symbol 3366 MovieClip
"eff"Symbol 3423 MovieClip Frame 1Symbol 3408 MovieClip
"selback"Symbol 3423 MovieClip Frame 4Symbol 3416 MovieClip
"icon"Symbol 3423 MovieClip Frame 4Symbol 3366 MovieClip
"icon"Symbol 3445 MovieClip Frame 1Symbol 3366 MovieClip
"eff"Symbol 3445 MovieClip Frame 1Symbol 3437 MovieClip
"selback"Symbol 3445 MovieClip Frame 3Symbol 3416 MovieClip
"but"Symbol 3463 MovieClip Frame 1Symbol 3459 Button
"select"Symbol 3506 MovieClip Frame 1Symbol 3493 MovieClip
"perc"Symbol 3506 MovieClip Frame 1Symbol 3496 EditableText
"comp"Symbol 3506 MovieClip Frame 1Symbol 3498 MovieClip
"but"Symbol 3512 MovieClip Frame 1Symbol 3490 Button
"img"Symbol 3512 MovieClip Frame 1Symbol 3506 MovieClip
"newimg"Symbol 3512 MovieClip Frame 1Symbol 3509 MovieClip
"desc"Symbol 3512 MovieClip Frame 7Symbol 3510 EditableText
"need"Symbol 3512 MovieClip Frame 14Symbol 3511 EditableText
"stars"Symbol 3518 MovieClip Frame 1Symbol 3516 EditableText
"maxstars"Symbol 3518 MovieClip Frame 1Symbol 3517 EditableText
"star"Symbol 3552 MovieClip Frame 1Symbol 3536 MovieClip
"back"Symbol 3568 MovieClip Frame 1Symbol 3564 MovieClip
"txt2"Symbol 3568 MovieClip Frame 1Symbol 3565 EditableText
"icon"Symbol 3568 MovieClip Frame 1Symbol 3481 MovieClip
"txtcost"Symbol 3568 MovieClip Frame 1Symbol 3566 EditableText
"quest"Symbol 3568 MovieClip Frame 1Symbol 2717 MovieClip
"txt1"Symbol 3568 MovieClip Frame 1Symbol 3567 EditableText
"img"Symbol 3601 MovieClip Frame 1Symbol 3592 MovieClip
"img"Symbol 3602 MovieClip Frame 1Symbol 3592 MovieClip
"img"Symbol 3629 MovieClip Frame 1Symbol 3619 MovieClip
"img"Symbol 3629 MovieClip Frame 2Symbol 3624 MovieClip
"img"Symbol 3629 MovieClip Frame 3Symbol 3627 MovieClip
"img"Symbol 3629 MovieClip Frame 4Symbol 3628 MovieClip
"img"Symbol 3635 MovieClip Frame 1Symbol 3629 MovieClip
"newimg"Symbol 3635 MovieClip Frame 1Symbol 3509 MovieClip
"t4"Symbol 3648 MovieClip Frame 1Symbol 3635 MovieClip
"t3"Symbol 3648 MovieClip Frame 1Symbol 3635 MovieClip
"t2"Symbol 3648 MovieClip Frame 1Symbol 3635 MovieClip
"t1"Symbol 3648 MovieClip Frame 1Symbol 3635 MovieClip
"t9"Symbol 3648 MovieClip Frame 2Symbol 3635 MovieClip
"t7"Symbol 3648 MovieClip Frame 2Symbol 3635 MovieClip
"t8"Symbol 3648 MovieClip Frame 2Symbol 3635 MovieClip
"t6"Symbol 3648 MovieClip Frame 2Symbol 3635 MovieClip
"t5"Symbol 3648 MovieClip Frame 2Symbol 3635 MovieClip
"t2"Symbol 3648 MovieClip Frame 2Symbol 3635 MovieClip
"t11"Symbol 3648 MovieClip Frame 3Symbol 3635 MovieClip
"t10"Symbol 3648 MovieClip Frame 3Symbol 3635 MovieClip
"t8"Symbol 3648 MovieClip Frame 3Symbol 3635 MovieClip
"t12"Symbol 3648 MovieClip Frame 4Symbol 3635 MovieClip
"t5"Symbol 3648 MovieClip Frame 4Symbol 3635 MovieClip
"t4"Symbol 3648 MovieClip Frame 4Symbol 3635 MovieClip
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"maxwave"Symbol 3665 MovieClip Frame 1Symbol 3664 EditableText
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"costtxt"Symbol 3697 MovieClip Frame 2Symbol 3693 EditableText
"but6"Symbol 3699 MovieClip Frame 2Symbol 3398 MovieClip
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"but3"Symbol 3699 MovieClip Frame 2Symbol 3398 MovieClip
"but8"Symbol 3699 MovieClip Frame 2Symbol 3398 MovieClip
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"but9"Symbol 3699 MovieClip Frame 2Symbol 3398 MovieClip
"but2"Symbol 3699 MovieClip Frame 2Symbol 3398 MovieClip
"but5"Symbol 3699 MovieClip Frame 2Symbol 3398 MovieClip
"but10"Symbol 3699 MovieClip Frame 2Symbol 3423 MovieClip
"xbut1"Symbol 3699 MovieClip Frame 2Symbol 2436 MovieClip
"but11"Symbol 3699 MovieClip Frame 2Symbol 3445 MovieClip
"but13"Symbol 3699 MovieClip Frame 2Symbol 3445 MovieClip
"but12"Symbol 3699 MovieClip Frame 2Symbol 3445 MovieClip
"but14"Symbol 3699 MovieClip Frame 2Symbol 3445 MovieClip
"warweap"Symbol 3699 MovieClip Frame 2Symbol 2622 MovieClip
"mess"Symbol 3699 MovieClip Frame 2Symbol 3448 EditableText
"curweap"Symbol 3699 MovieClip Frame 2Symbol 3456 EditableText
"but4"Symbol 3699 MovieClip Frame 11Symbol 3463 MovieClip
"but1"Symbol 3699 MovieClip Frame 11Symbol 2436 MovieClip
"but2"Symbol 3699 MovieClip Frame 11Symbol 3463 MovieClip
"but3"Symbol 3699 MovieClip Frame 11Symbol 3463 MovieClip
"but5"Symbol 3699 MovieClip Frame 11Symbol 3463 MovieClip
"but6"Symbol 3699 MovieClip Frame 11Symbol 3463 MovieClip
"but2"Symbol 3699 MovieClip Frame 21Symbol 3463 MovieClip
"but1"Symbol 3699 MovieClip Frame 21Symbol 2436 MovieClip
"but5"Symbol 3699 MovieClip Frame 31Symbol 2436 MovieClip
"but1"Symbol 3699 MovieClip Frame 31Symbol 3463 MovieClip
"but1"Symbol 3699 MovieClip Frame 41Symbol 2436 MovieClip
"but2"Symbol 3699 MovieClip Frame 41Symbol 2436 MovieClip
"star1"Symbol 3699 MovieClip Frame 41Symbol 3481 MovieClip
"but3"Symbol 3699 MovieClip Frame 41Symbol 2436 MovieClip
"star2"Symbol 3699 MovieClip Frame 41Symbol 3481 MovieClip
"star3"Symbol 3699 MovieClip Frame 41Symbol 3481 MovieClip
"but2"Symbol 3699 MovieClip Frame 51Symbol 3463 MovieClip
"but3"Symbol 3699 MovieClip Frame 51Symbol 3463 MovieClip
"xbut1"Symbol 3699 MovieClip Frame 61Symbol 3463 MovieClip
"xbut3"Symbol 3699 MovieClip Frame 61Symbol 3463 MovieClip
"mode2"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"modename"Symbol 3699 MovieClip Frame 61Symbol 3513 EditableText
"stars"Symbol 3699 MovieClip Frame 61Symbol 3514 EditableText
"mode3"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"mode4"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"mode6"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"mode7"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"mode8"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"mode9"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"mode1"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"mode5"Symbol 3699 MovieClip Frame 61Symbol 3512 MovieClip
"achibut"Symbol 3699 MovieClip Frame 61Symbol 3463 MovieClip
"modestars"Symbol 3699 MovieClip Frame 61Symbol 3518 MovieClip
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descSymbol 3682 EditableText"<p align="left"><font face="Arial Black" size="10" color="#f2f2f2" letterSpacing="0.000000" kerning="1">Kill 200 Kill 200 Kill 200</font></p>"
titleSymbol 3683 EditableText"<p align="left"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>"
descSymbol 3690 EditableText"<p align="left"><font face="Arial Black" size="10" color="#f2f2f2" letterSpacing="0.000000" kerning="1">Kill 200 Kill 200 Kill 200</font></p>"
percSymbol 3695 EditableText"<p align="center"><font face="Magical Mystery Tour" size="13" color="#dcdcdc" letterSpacing="0.000000" kerning="1">99%</font></p>"
titleSymbol 3696 EditableText"<p align="left"><font face="Magical Mystery Tour" size="12" color="#e6e6e6" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>"
_parent.descSymbol 3744 EditableText"<p align="left"><font face="Arial Black" size="10" color="#f2f2f2" letterSpacing="0.000000" kerning="1">Kill 200 Kill 200 Kill 200</font></p>"
_parent.titleSymbol 3745 EditableText"<p align="left"><font face="Magical Mystery Tour" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>"




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Created: 22/2 -2019 09:01:19 Last modified: 22/2 -2019 09:01:19 Server time: 05/11 -2024 23:46:57