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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23059536?noj=FRM23059536-5DC" width="1" height="1"></div>

Null G - Get the orb to the warp hole in this puzzler!.swf

This is the info page for
Flash #130354

(Click the ID number above for more basic data on this flash file.)


Text
Submit Score

Retry

<p align="center"><font face="Comic Sans MS" size="26" color="#000000" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="center"><font face="Comic Sans MS" size="31" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>Go Back to Start-Menu?</b></font></p>

Yes

Yes

No

No

Null G

Start

Start

Level Select

Level Select

Clear Screen

Clear Screen

Episode I

Credits

Credits

<p align="center"><font face="Times New Roman" size="30" color="#00ffcc" letterSpacing="0.000000" kerning="1"><b>Play More Games </b></font></p>

Hint: press anywhere on the screen to create a Black-Hole

Mute

Mute

Next Level

Next Level

Main Menu

Main Menu

Level Complete

Retry

Retry

You're Dead

Credits:

Everything except music:

Hagai Weinfeld

The music:

<p align="center"><font face="Times New Roman" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://kalapsia.newgrounds.com/audio/"><b>Space Loop! by Kalapsia</b></a></font></p>

To move, point anywhere on the
screen and click [SPACE].

Your goal is the purple vortex.

Menu

Menu

Going off screen will end your life.

Blue walls will bounce you back.

Anything            will end your life.

RED

The gravity field will change your
movement direction.

The black-hole will pull you towards it.

A reversed Black-Hole!

Use the [Left Mouse Button] to shoot.

Shooting will propel you in the opposite direction.

Hold the left mouse button to charge your shot.

Shooting will drain your energy.
Touch a Green-Wall to restore it.

Shoot!

Congratulations!
You win!
Episode II will hopefuly come
soon...

ActionScript [AS1/AS2]

Frame 1
function bgMusic(playMusic) { if (playMusic) { bgSound = new Sound(bg); bgSound.attachSound("bgTrack"); bgSound.start(0, 99); } else { bgSound.stop(); } } function sitelock(url_to_lock) { domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain.text = real_domain[0]; if (real_domain[0] != url_to_lock) { _root._alpha = 0; } } bg._alpha = 30; bgMusic(true); myLocalSO = SharedObject.getLocal("nullG"); if (myLocalSO.data.levelProgress != undefined) { levelProgress = myLocalSO.data.levelProgress; } else { levelProgress = 1; } var _mochiads_game_id = "2749971006ec07c0"; var NoMenu = new ContextMenu(); NoMenu.hideBuiltInItems(); this.menu = NoMenu; Stage.showMenu = false; function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("eb397620", this, 10301, true);
Frame 2
function startGame() { i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } removeMovieClip(player); removeMovieClip(antiGround); dead = false; starting = true; gotoAndPlay(10 + level); bg.onPress = function () { }; } function menuBlackHoles(holeNumber) { blackList = []; i = 0; while (i < holeNumber) { blackList[i] = attachMovie("blackHole", "blackHole" + i, 10 + i); blackList[i]._x = 200 + random(100); blackList[i]._y = 200 + random(100); i++; } } function menuLoop() { movePlayer(); makeTrail(); antiGroundHit(); if (((((player._x > (Stage.width + 50)) or (player._x < -50)) or (player._y > (Stage.height + 50))) or (player._y < -50)) or enemyHit) { player._x = Stage.width / 2; player._y = Stage.height / 2; ySpeed = random(30) - 15; xSpeed = random(30) - 15; } } function hitXY() { upX = player._x; upY = player._y - (player._height / 2); leftX = player._x - (player._width / 2); leftY = player._y; downX = player._x; downY = player._y + (player._height / 2); rightX = player._x + (player._width / 2); rightY = player._y; } function playSound(soundEffect) { if (!mute) { soundE.stop(); soundE = new Sound(this); soundE.attachSound(soundEffect); soundE.start(0, 1); } } function playJumpSound(playJumpingSound) { if (playJumpingSound and (!mute)) { jumpingSound.stop(); jumpingSound = new Sound(player); jumpingSound.attachSound("jumpSound"); jumpingSound.start(0, 99); } else { jumpingSound.stop(); } } function bgMusic(playMusic) { if (playMusic) { playBGMusic = true; bgSound = new Sound(bg); bgSound.attachSound("bgTrack"); bgSound.start(0, 99); } else { playBGMusic = false; bgSound.stop(); } } function setJump() { if (!playerJumping) { radAngle = Math.atan2(player._x - _xmouse, player._y - _ymouse); rotate = ((-radAngle) * 180) / Math.PI; playerJumping = true; nearGround = false; starting = false; xSpeed = (-Math.sin(radAngle)) * playerSpeed; ySpeed = (-Math.cos(radAngle)) * playerSpeed; playJumpSound(true); } } function movePlayer() { if (!starting) { moveCounter = 0; if (Math.abs(xSpeed) > 8) { while (moveCounter < 3) { player._x = player._x + (xSpeed / 3); playerHit(); antiGroundHit(); moveCounter++; } } else { player._x = player._x + xSpeed; } moveCounter = 0; if (Math.abs(ySpeed) > 8) { while (moveCounter < 3) { player._y = player._y + (ySpeed / 3); playerHit(); antiGroundHit(); moveCounter++; } } else { player._y = player._y + ySpeed; } } } function playerHit() { hitXY(); touch = false; if (!dead) { if (ground.hitTest(upX, upY, true)) { playerJumping = false; touch = true; while (ground.hitTest(upX, upY, true)) { hitXY(); player._y = player._y + 0.1; } } if (ground.hitTest(rightX, rightY, true)) { playerJumping = false; touch = true; while (ground.hitTest(rightX, rightY, true)) { hitXY(); player._x = player._x - 0.1; } } if (ground.hitTest(downX, downY, true)) { playerJumping = false; touch = true; while (ground.hitTest(downX, downY, true)) { hitXY(); player._y = player._y - 0.1; } } if (ground.hitTest(leftX, leftY, true)) { playerJumping = false; touch = true; while (ground.hitTest(leftX, leftY, true)) { hitXY(); player._x = player._x + 0.1; } } } if (playerJumping == false) { xSpeed = 0; ySpeed = 0; } if (touch) { nearGround = true; playJumpSound(false); xSpeed = 0; ySpeed = 0; } } function antiGroundHit() { hitXY(); antiHit = false; if (antiGround.hitTest(upX, upY, true)) { while (antiGround.hitTest(upX, upY, true)) { hitXY(); player._y = player._y + 1; } ySpeed = Math.abs(ySpeed); createMiniBlast(upX, upY); antiHit = true; } if (antiGround.hitTest(rightX, rightY, true)) { while (antiGround.hitTest(rightX, rightY, true)) { hitXY(); player._x = player._x - 1; } xSpeed = -1 * Math.abs(xSpeed); createMiniBlast(rightX, rightY); antiHit = true; } if (antiGround.hitTest(downX, downY, true)) { while (antiGround.hitTest(downX, downY, true)) { hitXY(); player._y = player._y - 1; } ySpeed = -1 * Math.abs(ySpeed); createMiniBlast(downX, downY); antiHit = true; } if (antiGround.hitTest(leftX, leftY, true)) { while (antiGround.hitTest(leftX, leftY, true)) { hitXY(); player._x = player._x + 1; } xSpeed = Math.abs(xSpeed); createMiniBlast(leftX, leftY); antiHit = true; } if (antiHit) { playSound("hitAntiGround"); } } function enemyHitCheck() { hitXY(); hitEnemy = false; if (enemy.hitTest(upX, upY, true)) { hitEnemy = true; } if (enemy.hitTest(rightX, rightY, true)) { hitEnemy = true; } if (enemy.hitTest(downX, downY, true)) { hitEnemy = true; } if (enemy.hitTest(leftX, leftY, true)) { hitEnemy = true; } if (hitEnemy) { enemyHit = true; } } function checkLose() { if (enemyHit) { playJumpSound(false); dead = true; xSpeed = 0; ySpeed = 0; player.play(); } if ((((player._x > (Stage.width + 50)) or (player._x < -50)) or (player._y > (Stage.height + 50))) or (player._y < -50)) { lose(); } } function lose() { playJumpSound(false); enemyHit = false; currentLevel = currentLevel - 1; clearScreen(); gotoAndStop (4); } function clickCheck() { if (Key.isDown(32)) { setJump(); } if (Key.isDown(82)) { enemyHit = false; currentLevel = currentLevel - 1; lose(); } } function checkWin() { if (player.hitTest(target)) { clearScreen(); level = _currentframe - 10; gotoAndStop (3); } } function clearScreen() { removeMovieClip(player); } function makeTrail() { if ((xSpeed or ySpeed) and (!dead)) { if (hitGravField) { trail = attachMovie("gravTrail", "trail" + trailCounter, 200 + trailCounter); } else { trail = attachMovie("trail", "trail" + trailCounter, 200 + trailCounter); } trailRandom = -4; trail._height = trail._height - trailRandom; trail._width = trail._width - trailRandom; trail._x = player._x; trail._y = player._y; trailCounter++; if (trailCounter > maxTrailCounter) { trailCounter = 0; removeMovieClip("trail" + trailCounter); } } } function createMiniBlast(miniBlastX, miniBlastY) { miniBlast = attachMovie("miniBlast", "miniBlast" + miniBlastCounter, 250 + miniBlastCounter); miniBlast._x = miniBlastX; miniBlast._y = miniBlastY; miniBlastCounter++; if (miniBlastCounter == 20) { miniBlastCounter = 0; } } function shoot() { bulletTime++; if (bulletTime == 2) { bulletTime = 0; bulletReady = true; } if ((clicked and (player._alpha > 10)) and (bulletHold < 10)) { bulletHold = bulletHold + 0.5; player._alpha = player._alpha - (0.5 * bulletHold); player._alpha = player._alpha - (0.5 * bulletHold); } if (nearGround and (player._alpha < 100)) { player._alpha = player._alpha + 5; player._alpha = player._alpha + 5; } if (released and bulletReady) { playSound("laser"); playerJumping = true; starting = false; bullet = attachMovie("bullet", "bullet" + bulletCounter, 150 + bulletCounter); bulletArray[bulletCounter] = bullet; bullet._x = player._x; bullet._y = player._y; angle = Math.atan2(bullet._x - _xmouse, bullet._y - _ymouse); bulletXSpeed = (-Math.sin(angle)) * bulletSpeed; bulletYSpeed = (-Math.cos(angle)) * bulletSpeed; bullet._width = bullet._width + bulletHold; xSpeed = xSpeed - (bulletXSpeed * (0.1 * bulletHold)); ySpeed = ySpeed - (bulletYSpeed * (0.1 * bulletHold)); rotate = ((-angle) * 180) / Math.PI; bullet._rotation = rotate; bulletCounter++; if (bulletCounter > maxBullets) { bulletCounter = 0; } bulletReady = false; released = false; bulletHold = 0; bulletTime = 0; } } function gravField() { hitGravField = false; if (((hitGravDown or hitGravUp) or hitGravRight) or hitGravLeft) { hitGravField = true; } } function gravitationDown() { hitXY(); hitGravDown = false; if (gravDown.hitTest(upX, upY, true)) { hitGravDown = true; } if (gravDown.hitTest(rightX, rightY, true)) { hitGravDown = true; } if (gravDown.hitTest(downX, downY, true)) { hitGravDown = true; } if (gravDown.hitTest(leftX, leftY, true)) { hitGravDown = true; } if (hitGravDown) { ySpeed = ySpeed + gravG; } } function gravitationUp() { hitXY(); hitGravUp = false; if (gravUp.hitTest(upX, upY, true)) { hitGravUp = true; } if (gravUp.hitTest(rightX, rightY, true)) { hitGravUp = true; } if (gravUp.hitTest(downX, downY, true)) { hitGravUp = true; } if (gravUp.hitTest(leftX, leftY, true)) { hitGravUp = true; } if (hitGravUp) { ySpeed = ySpeed - gravG; } } function gravitationLeft() { hitXY(); hitGravLeft = false; if (gravLeft.hitTest(upX, upY, true)) { hitGravLeft = true; } if (gravLeft.hitTest(rightX, rightY, true)) { hitGravLeft = true; } if (gravLeft.hitTest(downX, downY, true)) { hitGravLeft = true; } if (gravLeft.hitTest(leftX, leftY, true)) { hitGravLeft = true; } if (hitGravLeft) { xSpeed = xSpeed - gravG; } } function gravitationRight() { hitXY(); hitGravRight = false; if (gravRight.hitTest(upX, upY, true)) { hitGravRight = true; } if (gravRight.hitTest(rightX, rightY, true)) { hitGravRight = true; } if (gravRight.hitTest(downX, downY, true)) { hitGravRight = true; } if (gravRight.hitTest(leftX, leftY, true)) { hitGravRight = true; } if (hitGravRight) { xSpeed = xSpeed + gravG; } } function gravitaion() { gravitationDown(); gravitationUp(); gravitationLeft(); gravitationRight(); gravField(); } function moveBG() { bg._x = -50 * (player._x / 500); bg._y = -50 * (player._y / 500); } function mainLoop() { moveBG(); clickCheck(); playerHit(); enemyHitCheck(); antiGroundHit(); movePlayer(); playerHit(); enemyHitCheck(); antiGroundHit(); gravitaion(); if ((xSpeed or ySpeed) and inLevel) { makeTrail(); } if (enableShoot and inLevel) { shoot(); } checkLose(); } function reset() { stop(); showE = attachMovie("showEffect", "showEffect", 2999); showE._height = showE._height / 4; showE._width = showE._width / 4; showE._X = player._x; showE._y = player._y; dead = false; player.swapDepths(999); ingameReset.swapDepths(1222); inLevel = true; enableShoot = false; bulletHold = 0; bg.onPress = function () { clicked = true; }; bg.onRelease = function () { clicked = false; released = true; }; ingameReset.onPress = function () { inGameMenu = attachMovie("inGameMenu", "inGameMenu", 5000); inGameMenu._x = 0; inGameMenu._y = 0; inGameMenu.yes.onPress = function () { inLevel = false; starting = false; playJumpSound(false); clearScreen(); removeMovieClip(inGameMenu); _root.gotoAndStop(2); }; inGameMenu.no.onPress = function () { removeMovieClip(inGameMenu); }; }; ingameMute.onPress = function () { if (playBGMusic) { bgMusic(false); mute = true; } else { bgMusic(true); mute = false; } }; starting = true; level = _currentframe - 10; trailCounter = 0; miniBlastCounter = 0; bulletCounter = 0; bulletArray = []; bulletReady = true; bulletTime = 10; maxBullets = 10; bulletSpeed = 20; playerSpeed = 8; xSpeed = 0; ySpeed = 0; playerJumping = false; gravG = 0.4; killTrail = true; this.onEnterFrame = function () { mainLoop(); }; } stop(); level = 1; maxLevels = 24; playBGMusic = true; ySpeed = random(20) - 10; xSpeed = random(20) - 10; dead = false; trailCounter = 0; maxTrailCounter = 100; killTrail = false; bg._alpha = 30; menuBlackHoles(1); player.swapDepths(50); antiGround.swapDepths(60); playerJumping = true; ingameMute.onPress = function () { if (playBGMusic) { bgMusic(false); mute = true; } else { bgMusic(true); mute = false; } }; this.onEnterFrame = function () { menuLoop(); }; bg.onPress = function () { blackList[i] = attachMovie("blackHole", "blackHole" + i, 10 + i); blackList[i]._x = _xmouse; blackList[i]._y = _ymouse; i++; }; antiGround.startButton.onPress = function () { startGame(); }; antiGround.selectLevel.onPress = function () { i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } removeMovieClip(antiGround); gotoAndStop (5); }; antiGround.credits.onPress = function () { i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } removeMovieClip(antiGround); gotoAndStop (6); }; antiGround.clearScreen.onPress = function () { i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } }; clicker.onPress = function () { clicked = true; }; clicker.onRelease = function () { clicked = false; }; antiGround.moreGames.onPress = function () { getURL ("http://www.bored.com/?utm_source=tpvisit&utm_medium=flashgames&utm_campaign=nullg", "_blank"); }; boredLogo.onRelease = function () { getURL ("http://www.bored.com/?utm_source=tpvisit&utm_medium=flashgames&utm_campaign=nullg", "_blank"); };
Frame 3
stop(); inLevel = false; myLocalSO.data.levelProgress = levelProgress; retry.onPress = function () { startGame(); }; nextLevel.onPress = function () { gotoAndStop(11 + level); }; menuButton.onPress = function () { gotoAndPlay (2); }; moreGames.onPress = function () { getURL ("http://www.bored.com/?utm_source=tpvisit&utm_medium=flashgames&utm_campaign=nullg", "_blank"); };
Frame 4
stop(); inLevel = false; gotoAndStop(10 + level); menuButton.onPress = function () { gotoAndStop (2); };
Frame 5
player.swapDepths(50); antiGround.swapDepths(60); this.onEnterFrame = function () { menuLoop(); }; menuButton.onPress = function () { removeMovieClip(antiGround); removeMovieClip(player); gotoAndStop (2); i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } }; clearScreen2.onPress = function () { i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } }; startX = 20; startY = 100; levelCounter = 1; i = 0; while (i < 4) { q = 0; while (q < 7) { if ((levelCounter <= maxLevels) and (levelCounter <= levelProgress)) { select = antiGround.attachMovie("levelSelector", "levelSelector" + levelCounter, 1000 + levelCounter); select.level.text = levelCounter; select.levelNumber = levelCounter; select._x = startX; startX = startX + 70; select._y = startY; levelCounter++; } q++; } startY = startY + 70; startX = 20; i++; }
Frame 6
player.swapDepths(50); antiGround.swapDepths(60); this.onEnterFrame = function () { movePlayer(); makeTrail(); antiGroundHit(); if (((((player._x > (Stage.width + 50)) or (player._x < -50)) or (player._y > (Stage.height + 50))) or (player._y < -50)) or enemyHit) { player._x = Stage.width / 2; player._y = Stage.height / 2; ySpeed = random(30) - 15; xSpeed = random(30) - 15; } }; menuButton.onPress = function () { removeMovieClip(antiGround); removeMovieClip(player); gotoAndStop (2); i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } }; clearScreen2.onPress = function () { i = 0; while (i < blackList.length) { removeMovieClip(blackList[i]); i++; } }; levelCounter = 1;
Frame 11
reset();
Frame 12
reset();
Frame 13
reset();
Frame 14
reset();
Frame 15
reset();
Frame 16
reset();
Frame 17
reset();
Frame 18
reset();
Frame 19
reset();
Frame 20
reset();
Frame 21
reset();
Frame 22
reset();
Frame 23
reset();
Frame 24
reset();
Frame 25
reset();
Frame 26
reset();
Frame 27
reset(); field._alpha = 80;
Frame 28
reset(); setJump(); ySpeed = 0; xSpeed = 10; enableShoot = true;
Frame 29
reset(); enableShoot = true;
Frame 30
reset(); enableShoot = true;
Frame 31
reset(); enableShoot = true;
Frame 32
reset(); enableShoot = true;
Frame 33
reset(); enableShoot = true;
Frame 34
reset(); enableShoot = true;
Frame 35
stop(); inLevel = false; retry.onPress = function () { gotoAndStop(10 + level); }; menuButton.onPress = function () { gotoAndStop (2); };
Symbol 9 MovieClip [clicker] Frame 1
this._width = Stage.width; this.height = Stage.height;
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 2
stop();
Symbol 20 MovieClip [gravLeft] Frame 1
xG = -_root.gravG; this.onEnterFrame = function () { if (_root.player.hitTest(arrows.hit)) { _root.xSpeed = _root.xSpeed + xG; } };
Symbol 29 MovieClip [target] Frame 1
function distance() { xD = this._x - _root.player._x; yD = this._y - _root.player._y; d = Math.sqrt((xD * xD) + (yD * yD)); if ((d < 30) and (!_root.dead)) { playerSpeed = d / 3; if (playerSpeed > 25) { playerSpeed = 25; } radAngle = Math.atan2(_root.player._x - this._x, _root.player._y - this._y); xSpeed = (-Math.sin(radAngle)) * playerSpeed; ySpeed = (-Math.cos(radAngle)) * playerSpeed; _root.xSpeed = (_root.xSpeed * 0.1) + xSpeed; _root.ySpeed = (_root.ySpeed * 0.5) + ySpeed; winCounter--; } if (winCounter == 0) { _root.playJumpSound(false); _root.clearScreen(); _root.level = _root._currentframe - 10; if (_root.levelProgress < (_root.level + 1)) { _root.levelProgress = _root.level + 1; _root.myLocal_so.data.levelMap = _root.levelProgress; _root.myLocal_so.flush(); } _root.gotoAndStop(3); } } g = 2; m = 100; mP = 1; winCounter = 30; rotate = 0; rotateSpeed = -5; rotateCounter = 0; maxRotate = 3; this.onEnterFrame = function () { distance(); vortex._rotation = vortex._rotation - 3; };
Symbol 37 MovieClip [player] Frame 1
stop();
Symbol 37 MovieClip [player] Frame 2
_root.playSound("explosion");
Symbol 37 MovieClip [player] Frame 38
_root.lose();
Symbol 49 MovieClip [gravTrail] Frame 10
if (_root.killTrail) { removeMovieClip(this); }
Symbol 52 MovieClip [trail] Frame 10
if (_root.killTrail) { removeMovieClip(this); }
Symbol 57 MovieClip [miniBlast] Frame 4
removeMovieClip(this);
Symbol 61 MovieClip [bullet] Frame 1
ySpeed = _root.bulletYSpeed; xSpeed = _root.bulletXSpeed; hitList = _root.hitList; this.onEnterFrame = function () { this._x = this._x + xSpeed; this._y = this._y + ySpeed; i = 0; while (i < hitList.length) { if (this.hitTest(hitList[i])) { hitList[i].play(); } i++; } };
Symbol 68 MovieClip [enemy] Frame 1
stop(); this.onEnterFrame = function () { this._y = this._y + 5; };
Symbol 68 MovieClip [enemy] Frame 5
removeMovieClip(this);
Symbol 70 MovieClip [vertical-pedal] Frame 1
player = _root.player; lastY = this._y; speed = 1; first = true; this.onEnterFrame = function () { this._y = this._y + speed; if (this.hitTest(player._x - 10, player._y, true)) { player._y = player._y + speed; } };
Symbol 72 MovieClip [rotatingCircle] Frame 1
a = 10; this._height = this._height - random(10); this._width = this._width - random(10); this.onEnterFrame = function () { this._alpha = this._alpha - a; };
Symbol 74 MovieClip [rotatingCircle2] Frame 1
a = 10; this._height = this._height - random(15); this._width = this._width - random(15); this.onEnterFrame = function () { this._alpha = this._alpha - a; };
Symbol 81 MovieClip [trapRight] Frame 1
stop(); bullets = _root.bulletArray; this.onEnterFrame = function () { this._x = this._x + speed; i = 0; while (i < bullets.length) { if (this.hitTest(bullets[i])) { play(); } i++; } };
Symbol 81 MovieClip [trapRight] Frame 5
stop(); removeMovieClip(this);
Symbol 87 MovieClip [levelSelector] Frame 1
this.onPress = function () { if (levelNumber) { _root.level = levelNumber; _root.startGame(); } };
Symbol 95 MovieClip [showEffect] Frame 8
stop();
Symbol 107 MovieClip [trapDown] Frame 1
stop(); bullets = _root.bulletArray; this.onEnterFrame = function () { this._y = this._y + speed; i = 0; while (i < bullets.length) { if (this.hitTest(bullets[i])) { play(); } i++; } };
Symbol 107 MovieClip [trapDown] Frame 5
stop(); removeMovieClip(this);
Symbol 109 MovieClip [blackHole] Frame 1
function distance() { xD = this._x - _root.player._x; yD = this._y - _root.player._y; d = Math.sqrt((xD * xD) + (yD * yD)); if (d < 500) { playerSpeed = 60 / d; if (playerSpeed > 25) { playerSpeed = 25; } radAngle = Math.atan2(_root.player._x - this._x, _root.player._y - this._y); xSpeed = (-Math.sin(radAngle)) * playerSpeed; ySpeed = (-Math.cos(radAngle)) * playerSpeed; _root.xSpeed = _root.xSpeed + xSpeed; _root.ySpeed = _root.ySpeed + ySpeed; } } g = 2; m = 100; mP = 1; this.onEnterFrame = function () { distance(); };
Symbol 222 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 1
rotate = 0; i = 0; rotating = []; maxRotating = 10; rotateSpeed = 1; rotate2 = 0; q = 0; rot = []; maxRot = 10; rotSpeed = -0.5; this.onEnterFrame = function () { rotating[i] = attachMovie("rotatingCircle", "rotatingCircle" + i, 100 + i); rotating[i]._x = 250; rotating[i]._y = 250; rotating[i]._rotation = rotate; rotate = rotate + rotateSpeed; i++; if (i > maxRotating) { i = 0; } removeMovieClip(rot[q]); rot[q] = attachMovie("rotatingCircle2", "rotatingCircle2" + q, 150 + q); rot[q]._x = 250; rot[q]._y = 250; rot[q]._rotation = rotate2; rotate2 = rotate2 + rotSpeed; q++; if (q > maxRot) { q = 0; } };
Symbol 236 MovieClip Frame 1
enemySpeed = 10; frame = 15; frame2 = 8; enemyDown = []; maxEnemyDown = 3; enemyDownCounter = 2; enemyUp = []; maxEnemyUp = 3; enemyUpCounter = 2; enemyUp[0] = attachMovie("level11DownEnemy", "enemyUp0", 200); enemyUp[0]._x = 280; enemyUp[0]._y = 600; enemyUp[1] = attachMovie("level11DownEnemy", "enemyUp1", 201); enemyUp[1]._x = 280; enemyUp[1]._y = 300; enemyDown[0] = attachMovie("level11downEnemy", "enemyDown0", 100); enemyDown[0]._x = 190; enemyDown[0]._y = 0; enemyDown[1] = attachMovie("level11downEnemy", "enemyDown1", 101); enemyDown[1]._x = 190; enemyDown[1]._y = 300; this.onEnterFrame = function () { if (frame == 30) { enemyDown[enemyDownCounter] = attachMovie("level11downEnemy", "enemyDown" + enemyDownCounter, 100 + enemyDownCounter); enemyDown[enemyDownCounter]._x = 190; enemyDown[enemyDownCounter]._y = -150; enemyDownCounter++; if (enemyDownCounter > maxEnemyDown) { enemyDownCounter = 0; } frame = 0; } if (frame2 == 30) { enemyUp[enemyUpCounter] = attachMovie("level11DownEnemy", "enemyUp" + enemyUpCounter, 200 + enemyUpCounter); enemyUp[enemyUpCounter]._x = 280; enemyUp[enemyUpCounter]._y = 650; enemyUpCounter++; if (enemyUpCounter > maxEnemyUp) { enemyUpCounter = 0; } frame2 = 0; } i = 0; while (i < enemyDown.length) { enemyDown[i]._y = enemyDown[i]._y + enemySpeed; i++; } i = 0; while (i < enemyUp.length) { enemyUp[i]._y = enemyUp[i]._y - enemySpeed; i++; } frame++; frame2++; };
Symbol 239 MovieClip Frame 1
function distance() { xD = this._x - _root.player._x; yD = this._y - _root.player._y; d = Math.sqrt((xD * xD) + (yD * yD)); if (d < 500) { playerSpeed = 60 / d; if (playerSpeed > 25) { playerSpeed = 25; } radAngle = Math.atan2(_root.player._x - this._x, _root.player._y - this._y); xSpeed = (-Math.sin(radAngle)) * playerSpeed; ySpeed = (-Math.cos(radAngle)) * playerSpeed; _root.xSpeed = _root.xSpeed - xSpeed; _root.ySpeed = _root.ySpeed - ySpeed; } } g = 2; m = 100; mP = 1; this.onEnterFrame = function () { distance(); };
Symbol 244 MovieClip Frame 1
stop(); frame = 0; delay = 30; this.onEnterFrame = function () { if (frame == delay) { play(); } frame++; }; this._name = "gravDown";
Symbol 244 MovieClip Frame 2
stop(); frame = 0; this._name = "gravUp";
Symbol 268 MovieClip Frame 1
currentTrap = 0; maxTraps = 150; delay = 2; frame = 0; this.onEnterFrame = function () { frame++; if (frame >= delay) { trap = attachMovie("trapDown", "trap" + currentTrap, 100 + currentTrap); trap._x = 100 + random(300); trap._y = -20; trap.speed = 5 - (random(300) / 100); currentTrap++; if (currentTrap >= maxTraps) { currentTrap = 0; } frame = 0; } };
Symbol 274 MovieClip Frame 1
currentTrap = 0; maxTraps = 150; delay = 3; frame = 0; i = 0; while (i < 30) { trap = attachMovie("trapRight", "trap" + currentTrap, 100 + currentTrap); trap._x = 2 + (8 * i); trap._y = 120 + random(80); trap.speed = 3 + (random(50) / 100); currentTrap++; if (currentTrap >= maxTraps) { currentTrap = 0; } i++; } i = 0; while (i < 30) { trap = attachMovie("trapRight", "trap" + currentTrap, 100 + currentTrap); trap._x = 500 - (2 + (8 * i)); trap._y = 320 + random(80); trap.speed = -(3 + (random(50) / 100)); currentTrap++; if (currentTrap >= maxTraps) { currentTrap = 0; } i++; } this.onEnterFrame = function () { frame++; if (frame >= delay) { trap = attachMovie("trapRight", "trap" + currentTrap, 100 + currentTrap); trap._x = -20; trap._y = 120 + random(80); trap.speed = 3 + (random(50) / 100); currentTrap++; trap = attachMovie("trapRight", "trap" + currentTrap, 100 + currentTrap); trap._x = 520; trap._y = 320 + random(80); trap.speed = -(3 + (random(50) / 100)); currentTrap++; frame = 0; } if (currentTrap >= maxTraps) { currentTrap = 0; } };

Library Items

Symbol 1 Sound [laser]
Symbol 2 Sound [jumpSound]
Symbol 3 Sound [hitWall]
Symbol 4 Sound [hitAntiGround2]
Symbol 5 Sound [hitAntiGround]
Symbol 6 Sound [explosion]
Symbol 7 Sound [bgTrack]
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [clicker]Uses:8
Symbol 10 GraphicUsed by:13
Symbol 11 FontUsed by:12 43 121 122 123 125 126 128 129 131 132 133 135 138 139 140 142 143 145 146 148 149 150 152 154 155 156 157 158 163 164 168 237 253 254 257 258 266 275
Symbol 12 TextUses:11Used by:13
Symbol 13 MovieClip [submitScore]Uses:10 12
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:15 16 17Used by:19
Symbol 19 MovieClip [gravTile]Uses:14 18Used by:20
Symbol 20 MovieClip [gravLeft]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [antiGroundTile]Uses:21Used by:40
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:41  Timeline
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [targetVortex]Uses:27Used by:29
Symbol 29 MovieClip [target]Uses:26 28Used by:41  Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [player]Uses:31 32 33 34 35 36Used by:41  Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:41
Symbol 40 MovieClipUses:22Used by:41
Symbol 41 MovieClip [level10]Uses:25 29 37 39 40
Symbol 42 GraphicUsed by:44
Symbol 43 TextUses:11Used by:44
Symbol 44 MovieClip [retry]Uses:42 43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [groundTile]Uses:45
Symbol 47 ShapeTweeningUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [gravTrail]Uses:47 48
Symbol 50 ShapeTweeningUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [trail]Uses:50 51
Symbol 53 ShapeTweeningUsed by:57
Symbol 54 ShapeTweeningUsed by:57
Symbol 55 ShapeTweeningUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [miniBlast]Uses:53 54 55 56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [hit]Uses:58
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [bullet]Uses:60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [enemy]Uses:63 64 65 66 67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [vertical-pedal]Uses:69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [rotatingCircle]Uses:71
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [rotatingCircle2]Uses:73
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [level11downEnemy]Uses:75
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81 107
Symbol 79 GraphicUsed by:81 107
Symbol 80 GraphicUsed by:81 107
Symbol 81 MovieClip [trapRight]Uses:77 78 79 80
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:82 83Used by:87
Symbol 85 FontUsed by:86 98 99 100 102 103
Symbol 86 EditableTextUses:85Used by:87
Symbol 87 MovieClip [levelSelector]Uses:84 86
Symbol 88 GraphicUsed by:95
Symbol 89 GraphicUsed by:95
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [showEffect]Uses:88 89 90 91 92 93 94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:105
Symbol 98 EditableTextUses:85Used by:105
Symbol 99 TextUses:85Used by:101
Symbol 100 TextUses:85Used by:101
Symbol 101 ButtonUses:99 100Used by:105
Symbol 102 TextUses:85Used by:104
Symbol 103 TextUses:85Used by:104
Symbol 104 ButtonUses:102 103Used by:105
Symbol 105 MovieClip [ingameMenu]Uses:97 98 101 104
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [trapDown]Uses:106 78 79 80Used by:267
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [blackHole]Uses:108Used by:259  Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [level2antiGround]Uses:110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [level1ground]Uses:112Used by:Timeline
Symbol 114 GraphicUsed by:115 120
Symbol 115 MovieClipUses:114Used by:118
Symbol 116 GraphicUsed by:117 120
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:115 117Used by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 ButtonUses:119 114 116Used by:Timeline
Symbol 121 TextUses:11Used by:137
Symbol 122 TextUses:11Used by:124
Symbol 123 TextUses:11Used by:124
Symbol 124 ButtonUses:122 123Used by:137
Symbol 125 TextUses:11Used by:127
Symbol 126 TextUses:11Used by:127
Symbol 127 ButtonUses:125 126Used by:137
Symbol 128 TextUses:11Used by:130
Symbol 129 TextUses:11Used by:130
Symbol 130 ButtonUses:128 129Used by:137  Timeline
Symbol 131 TextUses:11Used by:137
Symbol 132 TextUses:11Used by:134
Symbol 133 TextUses:11Used by:134
Symbol 134 ButtonUses:132 133Used by:137
Symbol 135 EditableTextUses:11Used by:136
Symbol 136 ButtonUses:135Used by:137  Timeline
Symbol 137 MovieClipUses:121 124 127 130 131 134 136Used by:Timeline
Symbol 138 TextUses:11Used by:Timeline
Symbol 139 TextUses:11Used by:141
Symbol 140 TextUses:11Used by:141
Symbol 141 ButtonUses:139 140Used by:Timeline
Symbol 142 TextUses:11Used by:144
Symbol 143 TextUses:11Used by:144
Symbol 144 ButtonUses:142 143Used by:Timeline
Symbol 145 TextUses:11Used by:147
Symbol 146 TextUses:11Used by:147
Symbol 147 ButtonUses:145 146Used by:Timeline
Symbol 148 TextUses:11Used by:Timeline
Symbol 149 TextUses:11Used by:151
Symbol 150 TextUses:11Used by:151
Symbol 151 ButtonUses:149 150Used by:Timeline
Symbol 152 TextUses:11Used by:Timeline
Symbol 153 MovieClipUsed by:Timeline
Symbol 154 TextUses:11Used by:159
Symbol 155 TextUses:11Used by:159
Symbol 156 TextUses:11Used by:159
Symbol 157 TextUses:11Used by:159
Symbol 158 EditableTextUses:11Used by:159
Symbol 159 MovieClipUses:154 155 156 157 158Used by:Timeline
Symbol 160 FontUsed by:161 162 171 186 187 195 215
Symbol 161 TextUses:160Used by:Timeline
Symbol 162 TextUses:160Used by:Timeline
Symbol 163 TextUses:11Used by:165
Symbol 164 TextUses:11Used by:165
Symbol 165 ButtonUses:163 164Used by:Timeline
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:Timeline
Symbol 168 TextUses:11Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:Timeline
Symbol 171 TextUses:160Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 TextUses:160Used by:Timeline
Symbol 187 TextUses:160Used by:Timeline
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:Timeline
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192 198 199 206 226
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:Timeline
Symbol 195 TextUses:160Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:Timeline
Symbol 198 MovieClipUses:191Used by:Timeline
Symbol 199 MovieClipUses:191Used by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:Timeline
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:Timeline
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:204 205 191Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 TextUses:160Used by:Timeline
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:Timeline
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:220 221Used by:Timeline
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225 191Used by:244  Timeline
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:Timeline
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:Timeline
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:Timeline
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:Timeline
Symbol 237 TextUses:11Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:Timeline
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:Timeline
Symbol 244 MovieClipUses:226Used by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:Timeline
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:Timeline
Symbol 253 TextUses:11Used by:Timeline
Symbol 254 TextUses:11Used by:Timeline
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:Timeline
Symbol 257 TextUses:11Used by:Timeline
Symbol 258 TextUses:11Used by:Timeline
Symbol 259 MovieClipUses:109Used by:Timeline
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:Timeline
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:Timeline
Symbol 266 TextUses:11Used by:Timeline
Symbol 267 MovieClipUses:107Used by:Timeline
Symbol 268 MovieClipUsed by:Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:Timeline
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:Timeline
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:Timeline
Symbol 275 TextUses:11Used by:Timeline

Instance Names

"bg"Frame 1Symbol 25 MovieClip
"boredLogo"Frame 1Symbol 120 Button
"player"Frame 2Symbol 37 MovieClip [player]
"antiGround"Frame 2Symbol 137 MovieClip
"ingameMute"Frame 2Symbol 141 Button
"nextLevel"Frame 3Symbol 144 Button
"menuButton"Frame 3Symbol 147 Button
"retry"Frame 3Symbol 151 Button
"moreGames"Frame 3Symbol 136 Button
"antiGround"Frame 5Symbol 153 MovieClip
"clearScreen2"Frame 5Symbol 130 Button
"antiGround"Frame 6Symbol 159 MovieClip
"target"Frame 11Symbol 29 MovieClip [target]
"ground"Frame 11Symbol 113 MovieClip [level1ground]
"player"Frame 11Symbol 37 MovieClip [player]
"ingameReset"Frame 11Symbol 165 Button
"ground"Frame 12Symbol 167 MovieClip
"ground"Frame 13Symbol 170 MovieClip
"antiGround"Frame 13Symbol 111 MovieClip [level2antiGround]
"ground"Frame 14Symbol 173 MovieClip
"antiGround"Frame 14Symbol 175 MovieClip
"antiGround"Frame 15Symbol 177 MovieClip
"ground"Frame 15Symbol 179 MovieClip
"ground"Frame 16Symbol 181 MovieClip
"antiGround"Frame 16Symbol 183 MovieClip
"enemy"Frame 16Symbol 185 MovieClip
"ground"Frame 17Symbol 189 MovieClip
"gravDown"Frame 17Symbol 192 MovieClip
"antiGround"Frame 17Symbol 194 MovieClip
"enemy"Frame 17Symbol 197 MovieClip
"gravRight"Frame 18Symbol 198 MovieClip
"gravLeft"Frame 18Symbol 199 MovieClip
"enemy"Frame 18Symbol 201 MovieClip
"ground"Frame 18Symbol 203 MovieClip
"gravUp"Frame 19Symbol 206 MovieClip
"gravRight"Frame 19Symbol 206 MovieClip
"gravDown"Frame 19Symbol 206 MovieClip
"gravLeft"Frame 19Symbol 206 MovieClip
"ground"Frame 19Symbol 208 MovieClip
"antiGround"Frame 19Symbol 210 MovieClip
"enemy"Frame 19Symbol 212 MovieClip
"enemy"Frame 20Symbol 214 MovieClip
"ground"Frame 21Symbol 217 MovieClip
"target"Frame 22Symbol 29 MovieClip [target]
"antiGround"Frame 22Symbol 219 MovieClip
"ground"Frame 23Symbol 222 MovieClip
"enemy"Frame 23Symbol 224 MovieClip
"gravUp"Frame 24Symbol 226 MovieClip
"antiGround"Frame 24Symbol 228 MovieClip
"enemy"Frame 24Symbol 230 MovieClip
"ground"Frame 24Symbol 232 MovieClip
"gravDown"Frame 25Symbol 226 MovieClip
"ground"Frame 25Symbol 234 MovieClip
"enemy"Frame 25Symbol 236 MovieClip
"antiGround"Frame 26Symbol 241 MovieClip
"ground"Frame 26Symbol 243 MovieClip
"field"Frame 27Symbol 244 MovieClip
"antiGround"Frame 27Symbol 246 MovieClip
"ground"Frame 27Symbol 248 MovieClip
"enemy"Frame 27Symbol 250 MovieClip
"antiGround"Frame 28Symbol 252 MovieClip
"gravLeft"Frame 29Symbol 226 MovieClip
"ground"Frame 29Symbol 256 MovieClip
"antiGround"Frame 30Symbol 261 MovieClip
"enemy"Frame 31Symbol 263 MovieClip
"ground"Frame 32Symbol 265 MovieClip
"enemy"Frame 32Symbol 267 MovieClip
"enemy"Frame 33Symbol 268 MovieClip
"ground"Frame 33Symbol 270 MovieClip
"ground"Frame 34Symbol 272 MovieClip
"enemy"Frame 34Symbol 274 MovieClip
"menuButton"Frame 35Symbol 147 Button
"arrows"Symbol 20 MovieClip [gravLeft] Frame 1Symbol 19 MovieClip [gravTile]
"vortex"Symbol 29 MovieClip [target] Frame 1Symbol 28 MovieClip [targetVortex]
"target"Symbol 41 MovieClip [level10] Frame 1Symbol 29 MovieClip [target]
"player"Symbol 41 MovieClip [level10] Frame 1Symbol 37 MovieClip [player]
"ground"Symbol 41 MovieClip [level10] Frame 1Symbol 39 MovieClip
"antiGround"Symbol 41 MovieClip [level10] Frame 1Symbol 40 MovieClip
"level"Symbol 87 MovieClip [levelSelector] Frame 1Symbol 86 EditableText
"yes"Symbol 105 MovieClip [ingameMenu] Frame 1Symbol 101 Button
"no"Symbol 105 MovieClip [ingameMenu] Frame 1Symbol 104 Button
"startButton"Symbol 137 MovieClip Frame 1Symbol 124 Button
"selectLevel"Symbol 137 MovieClip Frame 1Symbol 127 Button
"clearScreen"Symbol 137 MovieClip Frame 1Symbol 130 Button
"credits"Symbol 137 MovieClip Frame 1Symbol 134 Button
"moreGames"Symbol 137 MovieClip Frame 1Symbol 136 Button
"b1"Symbol 259 MovieClip Frame 1Symbol 109 MovieClip [blackHole]
"b1"Symbol 259 MovieClip Frame 1Symbol 109 MovieClip [blackHole]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 2 as "jumpSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hitWall"
ExportAssets (56)Timeline Frame 1Symbol 4 as "hitAntiGround2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hitAntiGround"
ExportAssets (56)Timeline Frame 1Symbol 6 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bgTrack"
ExportAssets (56)Timeline Frame 1Symbol 9 as "clicker"
ExportAssets (56)Timeline Frame 1Symbol 13 as "submitScore"
ExportAssets (56)Timeline Frame 1Symbol 19 as "gravTile"
ExportAssets (56)Timeline Frame 1Symbol 20 as "gravLeft"
ExportAssets (56)Timeline Frame 1Symbol 22 as "antiGroundTile"
ExportAssets (56)Timeline Frame 1Symbol 28 as "targetVortex"
ExportAssets (56)Timeline Frame 1Symbol 29 as "target"
ExportAssets (56)Timeline Frame 1Symbol 37 as "player"
ExportAssets (56)Timeline Frame 1Symbol 41 as "level10"
ExportAssets (56)Timeline Frame 1Symbol 44 as "retry"
ExportAssets (56)Timeline Frame 1Symbol 46 as "groundTile"
ExportAssets (56)Timeline Frame 1Symbol 49 as "gravTrail"
ExportAssets (56)Timeline Frame 1Symbol 52 as "trail"
ExportAssets (56)Timeline Frame 1Symbol 57 as "miniBlast"
ExportAssets (56)Timeline Frame 1Symbol 59 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 61 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 68 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 70 as "vertical-pedal"
ExportAssets (56)Timeline Frame 1Symbol 72 as "rotatingCircle"
ExportAssets (56)Timeline Frame 1Symbol 74 as "rotatingCircle2"
ExportAssets (56)Timeline Frame 1Symbol 76 as "level11downEnemy"
ExportAssets (56)Timeline Frame 1Symbol 81 as "trapRight"
ExportAssets (56)Timeline Frame 1Symbol 87 as "levelSelector"
ExportAssets (56)Timeline Frame 1Symbol 95 as "showEffect"
ExportAssets (56)Timeline Frame 1Symbol 105 as "ingameMenu"
ExportAssets (56)Timeline Frame 1Symbol 107 as "trapDown"
ExportAssets (56)Timeline Frame 1Symbol 109 as "blackHole"
ExportAssets (56)Timeline Frame 1Symbol 111 as "level2antiGround"
ExportAssets (56)Timeline Frame 1Symbol 113 as "level1ground"




http://swfchan.com/27/130354/info.shtml
Created: 22/2 -2019 08:26:23 Last modified: 22/2 -2019 08:26:23 Server time: 05/11 -2024 19:31:19