Section 1
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
b2internal var m_p:b2Vec2;
public function b2CircleShape(_arg1:Number=0){
m_p = new b2Vec2();
super();
m_type = e_circleShape;
m_radius = _arg1;
}
override public function Copy():b2Shape{
var _local1:b2Shape = new b2CircleShape();
_local1.Set(this);
return (_local1);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
super.Set(_arg1);
if ((_arg1 is b2CircleShape)){
_local2 = (_arg1 as b2CircleShape);
m_p.SetV(_local2.m_p);
};
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local8:Number;
var _local4:b2Mat22 = _arg3.R;
var _local5:Number = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y)));
var _local6:Number = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y)));
var _local7:Number = (_arg2.p1.x - _local5);
_local8 = (_arg2.p1.y - _local6);
var _local9:Number = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius));
var _local10:Number = (_arg2.p2.x - _arg2.p1.x);
var _local11:Number = (_arg2.p2.y - _arg2.p1.y);
var _local12:Number = ((_local7 * _local10) + (_local8 * _local11));
var _local13:Number = ((_local10 * _local10) + (_local11 * _local11));
var _local14:Number = ((_local12 * _local12) - (_local13 * _local9));
if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){
return (false);
};
var _local15:Number = -((_local12 + Math.sqrt(_local14)));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){
_local15 = (_local15 / _local13);
_arg1.fraction = _local15;
_arg1.normal.x = (_local7 + (_local15 * _local10));
_arg1.normal.y = (_local8 + (_local15 * _local11));
_arg1.normal.Normalize();
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_p);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y))));
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local9:Number;
var _local5:b2Vec2 = b2Math.MulX(_arg3, m_p);
var _local6:Number = -((b2Math.Dot(_arg1, _local5) - _arg2));
if (_local6 < (-(m_radius) + Number.MIN_VALUE)){
return (0);
};
if (_local6 > m_radius){
_arg4.SetV(_local5);
return (((Math.PI * m_radius) * m_radius));
};
var _local7:Number = (m_radius * m_radius);
var _local8:Number = (_local6 * _local6);
_local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8))));
var _local10:Number = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9);
_arg4.x = (_local5.x + (_arg1.x * _local10));
_arg4.y = (_local5.y + (_arg1.y * _local10));
return (_local9);
}
public function GetLocalPosition():b2Vec2{
return (m_p);
}
public function SetLocalPosition(_arg1:b2Vec2):void{
m_p.SetV(_arg1);
}
public function GetRadius():Number{
return (m_radius);
}
public function SetRadius(_arg1:Number):void{
m_radius = _arg1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeShape extends b2Shape {
private var s_supportVec:b2Vec2;
b2internal var m_v1:b2Vec2;
b2internal var m_v2:b2Vec2;
b2internal var m_coreV1:b2Vec2;
b2internal var m_coreV2:b2Vec2;
b2internal var m_length:Number;
b2internal var m_normal:b2Vec2;
b2internal var m_direction:b2Vec2;
b2internal var m_cornerDir1:b2Vec2;
b2internal var m_cornerDir2:b2Vec2;
b2internal var m_cornerConvex1:Boolean;
b2internal var m_cornerConvex2:Boolean;
b2internal var m_nextEdge:b2EdgeShape;
b2internal var m_prevEdge:b2EdgeShape;
public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){
s_supportVec = new b2Vec2();
m_v1 = new b2Vec2();
m_v2 = new b2Vec2();
m_coreV1 = new b2Vec2();
m_coreV2 = new b2Vec2();
m_normal = new b2Vec2();
m_direction = new b2Vec2();
m_cornerDir1 = new b2Vec2();
m_cornerDir2 = new b2Vec2();
super();
m_type = e_edgeShape;
m_prevEdge = null;
m_nextEdge = null;
m_v1 = _arg1;
m_v2 = _arg2;
m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y));
m_length = m_direction.Normalize();
m_normal.Set(m_direction.y, -(m_direction.x));
m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y));
m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y));
m_cornerDir1 = m_normal;
m_cornerDir2.Set(-(m_normal.x), -(m_normal.y));
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local5:Number = (_arg2.p2.x - _arg2.p1.x);
var _local6:Number = (_arg2.p2.y - _arg2.p1.y);
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y)));
var _local9:Number = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8);
var _local10:Number = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7));
var _local11:Number = (100 * Number.MIN_VALUE);
var _local12:Number = -(((_local5 * _local9) + (_local6 * _local10)));
if (_local12 > _local11){
_local13 = (_arg2.p1.x - _local7);
_local14 = (_arg2.p1.y - _local8);
_local15 = ((_local13 * _local9) + (_local14 * _local10));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){
_local16 = ((-(_local5) * _local14) + (_local6 * _local13));
if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){
_local15 = (_local15 / _local12);
_arg1.fraction = _local15;
_local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_arg1.normal.x = (_local9 / _local17);
_arg1.normal.y = (_local10 / _local17);
return (true);
};
};
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local3:b2Mat22 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y)));
_local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y)));
_local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y)));
if (_local4 < _local6){
_arg1.lowerBound.x = _local4;
_arg1.upperBound.x = _local6;
} else {
_arg1.lowerBound.x = _local6;
_arg1.upperBound.x = _local4;
};
if (_local5 < _local7){
_arg1.lowerBound.y = _local5;
_arg1.upperBound.y = _local7;
} else {
_arg1.lowerBound.y = _local7;
_arg1.upperBound.y = _local5;
};
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = 0;
_arg1.center.SetV(m_v1);
_arg1.I = 0;
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2));
var _local6:b2Vec2 = b2Math.MulX(_arg3, m_v1);
var _local7:b2Vec2 = b2Math.MulX(_arg3, m_v2);
var _local8:Number = (b2Math.Dot(_arg1, _local6) - _arg2);
var _local9:Number = (b2Math.Dot(_arg1, _local7) - _arg2);
if (_local8 > 0){
if (_local9 > 0){
return (0);
};
_local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
} else {
if (_local9 > 0){
_local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
};
};
_arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3);
_arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3);
return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x)))));
}
public function GetLength():Number{
return (m_length);
}
public function GetVertex1():b2Vec2{
return (m_v1);
}
public function GetVertex2():b2Vec2{
return (m_v2);
}
public function GetCoreVertex1():b2Vec2{
return (m_coreV1);
}
public function GetCoreVertex2():b2Vec2{
return (m_coreV2);
}
public function GetNormalVector():b2Vec2{
return (m_normal);
}
public function GetDirectionVector():b2Vec2{
return (m_direction);
}
public function GetCorner1Vector():b2Vec2{
return (m_cornerDir1);
}
public function GetCorner2Vector():b2Vec2{
return (m_cornerDir2);
}
public function Corner1IsConvex():Boolean{
return (m_cornerConvex1);
}
public function Corner2IsConvex():Boolean{
return (m_cornerConvex2);
}
public function GetFirstVertex(_arg1:b2Transform):b2Vec2{
var _local2:b2Mat22 = _arg1.R;
return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y)))));
}
public function GetNextEdge():b2EdgeShape{
return (m_nextEdge);
}
public function GetPrevEdge():b2EdgeShape{
return (m_prevEdge);
}
public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y)));
var _local6:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y)));
var _local7:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y)));
var _local8:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y)));
if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){
s_supportVec.x = _local5;
s_supportVec.y = _local6;
} else {
s_supportVec.x = _local7;
s_supportVec.y = _local8;
};
return (s_supportVec);
}
b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_prevEdge = _arg1;
m_coreV1 = _arg2;
m_cornerDir1 = _arg3;
m_cornerConvex1 = _arg4;
}
b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_nextEdge = _arg1;
m_coreV2 = _arg2;
m_cornerDir2 = _arg3;
m_cornerConvex2 = _arg4;
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
b2internal var m_centroid:b2Vec2;
b2internal var m_vertices:Array;
b2internal var m_normals:Array;
b2internal var m_vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonShape(){
m_type = e_polygonShape;
m_centroid = new b2Vec2();
m_vertices = new Array();
m_normals = new Array();
}
override public function Copy():b2Shape{
var _local1:b2PolygonShape = new b2PolygonShape();
_local1.Set(this);
return (_local1);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2PolygonShape;
var _local3:int;
super.Set(_arg1);
if ((_arg1 is b2PolygonShape)){
_local2 = (_arg1 as b2PolygonShape);
m_centroid.SetV(_local2.m_centroid);
m_vertexCount = _local2.m_vertexCount;
Reserve(m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_local2.m_vertices[_local3]);
m_normals[_local3].SetV(_local2.m_normals[_local3]);
_local3++;
};
};
}
public function SetAsArray(_arg1:Array, _arg2:Number=0):void{
var _local4:b2Vec2;
var _local3:Array = new Array();
for each (_local4 in _arg1) {
_local3.push(_local4);
};
SetAsVector(_local3, _arg2);
}
public function SetAsVector(_arg1:Array, _arg2:Number=0):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:b2Vec2;
if (_arg2 == 0){
_arg2 = _arg1.length;
};
b2Settings.b2Assert((2 <= _arg2), "2 <= vertexCount");
m_vertexCount = _arg2;
Reserve(_arg2);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_arg1[_local3]);
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]);
b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE), "edge.LengthSquared() > Number.MIN_VALUE");
m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1));
m_normals[_local3].Normalize();
_local3++;
};
m_centroid = ComputeCentroid(m_vertices, m_vertexCount);
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid.SetZero();
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid = _arg3;
var _local5:b2Transform = new b2Transform();
_local5.position = _arg3;
_local5.R.Set(_arg4);
var _local6:int;
while (_local6 < m_vertexCount) {
m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]);
m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]);
_local6++;
};
}
public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{
m_vertexCount = 2;
Reserve(2);
m_vertices[0].SetV(_arg1);
m_vertices[1].SetV(_arg2);
m_centroid.x = (0.5 * (_arg1.x + _arg2.x));
m_centroid.y = (0.5 * (_arg1.y + _arg2.y));
m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1);
m_normals[0].Normalize();
m_normals[1].x = -(m_normals[0].x);
m_normals[1].y = -(m_normals[0].y);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:b2Mat22;
var _local9:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local4:Number = 0;
var _local5:Number = _arg2.maxFraction;
_local6 = (_arg2.p1.x - _arg3.position.x);
_local7 = (_arg2.p1.y - _arg3.position.y);
_local8 = _arg3.R;
var _local10:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local11:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local6 = (_arg2.p2.x - _arg3.position.x);
_local7 = (_arg2.p2.y - _arg3.position.y);
_local8 = _arg3.R;
var _local12:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local13:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
var _local14:Number = (_local12 - _local10);
var _local15:Number = (_local13 - _local11);
var _local16 = -1;
var _local17:int;
while (_local17 < m_vertexCount) {
_local9 = m_vertices[_local17];
_local6 = (_local9.x - _local10);
_local7 = (_local9.y - _local11);
_local9 = m_normals[_local17];
_local18 = ((_local9.x * _local6) + (_local9.y * _local7));
_local19 = ((_local9.x * _local14) + (_local9.y * _local15));
if (_local19 == 0){
if (_local18 < 0){
return (false);
};
} else {
if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){
_local4 = (_local18 / _local19);
_local16 = _local17;
} else {
if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){
_local5 = (_local18 / _local19);
};
};
};
if (_local5 < (_local4 - Number.MIN_VALUE)){
return (false);
};
_local17++;
};
if (_local16 >= 0){
_arg1.fraction = _local4;
_local8 = _arg3.R;
_local9 = m_normals[_local16];
_arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y));
_arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y));
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local10:Number;
var _local11:Number;
var _local3:b2Mat22 = _arg2.R;
var _local4:b2Vec2 = m_vertices[0];
var _local5:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local6:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
var _local7:Number = _local5;
var _local8:Number = _local6;
var _local9 = 1;
while (_local9 < m_vertexCount) {
_local4 = m_vertices[_local9];
_local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local5 = ((_local5 < _local10)) ? _local5 : _local10;
_local6 = ((_local6 < _local11)) ? _local6 : _local11;
_local7 = ((_local7 > _local10)) ? _local7 : _local10;
_local8 = ((_local8 > _local11)) ? _local8 : _local11;
_local9++;
};
_arg1.lowerBound.x = (_local5 - m_radius);
_arg1.lowerBound.y = (_local6 - m_radius);
_arg1.upperBound.x = (_local7 + m_radius);
_arg1.upperBound.y = (_local8 + m_radius);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (m_vertexCount == 2){
_arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x));
_arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y));
_arg1.mass = 0;
_arg1.I = 0;
return;
};
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = 0;
var _local9:Number = (1 / 3);
var _local10:int;
while (_local10 < m_vertexCount) {
_local11 = m_vertices[_local10];
_local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0];
_local13 = (_local11.x - _local7);
_local14 = (_local11.y - _local8);
_local15 = (_local12.x - _local7);
_local16 = (_local12.y - _local8);
_local17 = ((_local13 * _local16) - (_local14 * _local15));
_local18 = (0.5 * _local17);
_local5 = (_local5 + _local18);
_local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x)));
_local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y)));
_local19 = _local7;
_local20 = _local8;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = _local16;
_local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20));
_local6 = (_local6 + (_local17 * (_local25 + _local26)));
_local10++;
};
_arg1.mass = (_arg2 * _local5);
_local3 = (_local3 * (1 / _local5));
_local4 = (_local4 * (1 / _local5));
_arg1.center.Set(_local3, _local4);
_arg1.I = (_arg2 * _local6);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local12:int;
var _local22:b2Vec2;
var _local23:Boolean;
var _local24:b2MassData;
var _local25:Number;
var _local5:b2Vec2 = b2Math.MulTMV(_arg3.R, _arg1);
var _local6:Number = (_arg2 - b2Math.Dot(_arg1, _arg3.position));
var _local7:Array = new Array();
var _local8:int;
var _local9 = -1;
var _local10 = -1;
var _local11:Boolean;
_local12 = 0;
while (_local12 < m_vertexCount) {
_local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6);
_local23 = (_local7[_local12] < -(Number.MIN_VALUE));
if (_local12 > 0){
if (_local23){
if (!_local11){
_local9 = (_local12 - 1);
_local8++;
};
} else {
if (_local11){
_local10 = (_local12 - 1);
_local8++;
};
};
};
_local11 = _local23;
_local12++;
};
switch (_local8){
case 0:
if (_local11){
_local24 = new b2MassData();
ComputeMass(_local24, 1);
_arg4.SetV(b2Math.MulX(_arg3, _local24.center));
return (_local24.mass);
};
return (0);
case 1:
if (_local9 == -1){
_local9 = (m_vertexCount - 1);
} else {
_local10 = (m_vertexCount - 1);
};
break;
};
var _local13:int = ((_local9 + 1) % m_vertexCount);
var _local14:int = ((_local10 + 1) % m_vertexCount);
var _local15:Number = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9]));
var _local16:Number = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10]));
var _local17:b2Vec2 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15)));
var _local18:b2Vec2 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16)));
var _local19:Number = 0;
var _local20:b2Vec2 = new b2Vec2();
var _local21:b2Vec2 = m_vertices[_local13];
_local12 = _local13;
while (_local12 != _local14) {
_local12 = ((_local12 + 1) % m_vertexCount);
if (_local12 == _local14){
_local22 = _local18;
} else {
_local22 = m_vertices[_local12];
};
_local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x))));
_local19 = (_local19 + _local25);
_local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3));
_local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3));
_local21 = _local22;
};
_local20.Multiply((1 / _local19));
_arg4.SetV(b2Math.MulX(_arg3, _local20));
return (_local19);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetSupport(_arg1:b2Vec2):int{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
private function Validate():Boolean{
return (false);
}
private function Reserve(_arg1:int):void{
var _local2:int = m_vertices.length;
while (_local2 < _arg1) {
m_vertices[_local2] = new b2Vec2();
m_normals[_local2] = new b2Vec2();
_local2++;
};
}
public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsArray(_arg1, _arg2);
return (_local3);
}
public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsVector(_arg1, _arg2);
return (_local3);
}
public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsBox(_arg1, _arg2);
return (_local3);
}
public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{
var _local5:b2PolygonShape = new (b2PolygonShape);
_local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4);
return (_local5);
}
public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsEdge(_arg1, _arg2);
return (_local3);
}
public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((_arg3 + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Shape {
b2internal var m_type:int;
b2internal var m_radius:Number;
b2internal static const e_unknownShape:int = -1;
b2internal static const e_circleShape:int = 0;
b2internal static const e_polygonShape:int = 1;
b2internal static const e_edgeShape:int = 2;
b2internal static const e_shapeTypeCount:int = 3;
public static const e_hitCollide:int = 1;
public static const e_missCollide:int = 0;
public static const e_startsInsideCollide:int = -1;
public function b2Shape(){
m_type = e_unknownShape;
m_radius = b2Settings.b2_linearSlop;
}
public function Copy():b2Shape{
return (null);
}
public function Set(_arg1:b2Shape):void{
m_radius = _arg1.m_radius;
}
public function GetType():int{
return (m_type);
}
public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
return (false);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
}
public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
}
public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
return (0);
}
public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{
var _local5:b2DistanceInput = new b2DistanceInput();
_local5.proxyA = new b2DistanceProxy();
_local5.proxyA.Set(_arg1);
_local5.proxyB = new b2DistanceProxy();
_local5.proxyB.Set(_arg3);
_local5.transformA = _arg2;
_local5.transformB = _arg4;
_local5.useRadii = true;
var _local6:b2SimplexCache = new b2SimplexCache();
_local6.count = 0;
var _local7:b2DistanceOutput = new b2DistanceOutput();
b2Distance.Distance(_local7, _local6, _local5);
return ((_local7.distance < (10 * Number.MIN_VALUE)));
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var lowerBound:b2Vec2;
public var upperBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
public function GetCenter():b2Vec2{
return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2)));
}
public function GetExtents():b2Vec2{
return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2)));
}
public function Contains(_arg1:b2AABB):Boolean{
var _local2:Boolean;
_local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x)));
_local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y)));
_local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x)));
_local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y)));
return (_local2);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local3:Number = -(Number.MAX_VALUE);
var _local4:Number = Number.MAX_VALUE;
var _local5:Number = _arg2.p1.x;
var _local6:Number = _arg2.p1.y;
var _local7:Number = (_arg2.p2.x - _arg2.p1.x);
var _local8:Number = (_arg2.p2.y - _arg2.p1.y);
var _local9:Number = Math.abs(_local7);
var _local10:Number = Math.abs(_local8);
_local11 = _arg1.normal;
if (_local9 < Number.MIN_VALUE){
if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){
return (false);
};
} else {
_local12 = (1 / _local7);
_local13 = ((lowerBound.x - _local5) * _local12);
_local14 = ((upperBound.x - _local5) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.x = _local16;
_local11.y = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
if (_local10 < Number.MIN_VALUE){
if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){
return (false);
};
} else {
_local12 = (1 / _local8);
_local13 = ((lowerBound.y - _local6) * _local12);
_local14 = ((upperBound.y - _local6) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.y = _local16;
_local11.x = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
_arg1.fraction = _local3;
return (true);
}
public function TestOverlap(_arg1:b2AABB):Boolean{
var _local2:Number = (_arg1.lowerBound.x - upperBound.x);
var _local3:Number = (_arg1.lowerBound.y - upperBound.y);
var _local4:Number = (lowerBound.x - _arg1.upperBound.x);
var _local5:Number = (lowerBound.y - _arg1.upperBound.y);
if ((((_local2 > 0)) || ((_local3 > 0)))){
return (false);
};
if ((((_local4 > 0)) || ((_local5 > 0)))){
return (false);
};
return (true);
}
public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{
lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x);
lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y);
upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x);
upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y);
}
public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{
var _local3:b2AABB = new (b2AABB);
_local3.Combine(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision
Section 7
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var s_incidentEdge:Array = MakeClipPointVector();
private static var s_clipPoints1:Array = MakeClipPointVector();
private static var s_clipPoints2:Array = MakeClipPointVector();
private static var s_edgeAO:Array = new Array(1);
private static var s_edgeBO:Array = new Array(1);
private static var s_localTangent:b2Vec2 = new b2Vec2();
private static var s_localNormal:b2Vec2 = new b2Vec2();
private static var s_planePoint:b2Vec2 = new b2Vec2();
private static var s_normal:b2Vec2 = new b2Vec2();
private static var s_tangent:b2Vec2 = new b2Vec2();
private static var s_tangent2:b2Vec2 = new b2Vec2();
private static var s_v11:b2Vec2 = new b2Vec2();
private static var s_v12:b2Vec2 = new b2Vec2();
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
var _local8:b2Vec2 = _local5.v;
_local9 = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4);
var _local10:Number = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp1].Set(_arg2[0]);
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp2].Set(_arg2[1]);
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
private static function MakeClipPointVector():Array{
var _local1:Array = new Array(2);
_local1[0] = new ClipVertex();
_local1[1] = new ClipVertex();
return (_local1);
}
public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{
var _local6:ClipVertex;
var _local12:b2PolygonShape;
var _local13:b2PolygonShape;
var _local14:b2Transform;
var _local15:b2Transform;
var _local16:int;
var _local17:uint;
var _local20:b2Mat22;
var _local25:b2Vec2;
var _local39:int;
var _local42:Number;
var _local43:b2ManifoldPoint;
var _local44:Number;
var _local45:Number;
_arg1.m_pointCount = 0;
var _local7:Number = (_arg2.m_radius + _arg4.m_radius);
var _local8:int;
s_edgeAO[0] = _local8;
var _local9:Number = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5);
_local8 = s_edgeAO[0];
if (_local9 > _local7){
return;
};
var _local10:int;
s_edgeBO[0] = _local10;
var _local11:Number = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3);
_local10 = s_edgeBO[0];
if (_local11 > _local7){
return;
};
var _local18:Number = 0.98;
var _local19:Number = 0.001;
if (_local11 > ((_local18 * _local9) + _local19)){
_local12 = _arg4;
_local13 = _arg2;
_local14 = _arg5;
_local15 = _arg3;
_local16 = _local10;
_arg1.m_type = b2Manifold.e_faceB;
_local17 = 1;
} else {
_local12 = _arg2;
_local13 = _arg4;
_local14 = _arg3;
_local15 = _arg5;
_local16 = _local8;
_arg1.m_type = b2Manifold.e_faceA;
_local17 = 0;
};
var _local21:Array = s_incidentEdge;
FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15);
var _local22:int = _local12.m_vertexCount;
var _local23:Array = _local12.m_vertices;
var _local24:b2Vec2 = _local23[_local16];
if ((_local16 + 1) < _local22){
_local25 = _local23[int((_local16 + 1))];
} else {
_local25 = _local23[0];
};
var _local26:b2Vec2 = s_localTangent;
_local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y));
_local26.Normalize();
var _local27:b2Vec2 = s_localNormal;
_local27.x = _local26.y;
_local27.y = -(_local26.x);
var _local28:b2Vec2 = s_planePoint;
_local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y)));
var _local29:b2Vec2 = s_tangent;
_local20 = _local14.R;
_local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y));
_local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y));
var _local30:b2Vec2 = s_tangent2;
_local30.x = -(_local29.x);
_local30.y = -(_local29.y);
var _local31:b2Vec2 = s_normal;
_local31.x = _local29.y;
_local31.y = -(_local29.x);
var _local32:b2Vec2 = s_v11;
var _local33:b2Vec2 = s_v12;
_local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y)));
_local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y)));
_local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y)));
_local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y)));
var _local34:Number = ((_local31.x * _local32.x) + (_local31.y * _local32.y));
var _local35:Number = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7);
var _local36:Number = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7);
var _local37:Array = s_clipPoints1;
var _local38:Array = s_clipPoints2;
_local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35);
if (_local39 < 2){
return;
};
_local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36);
if (_local39 < 2){
return;
};
_arg1.m_localPlaneNormal.SetV(_local27);
_arg1.m_localPoint.SetV(_local28);
var _local40:int;
var _local41:int;
while (_local41 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local38[_local41];
_local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34);
if (_local42 <= _local7){
_local43 = _arg1.m_points[_local40];
_local20 = _local15.R;
_local44 = (_local6.v.x - _local15.position.x);
_local45 = (_local6.v.y - _local15.position.y);
_local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y));
_local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y));
_local43.m_id.Set(_local6.id);
_local43.m_id.features.flip = _local17;
_local40++;
};
_local41++;
};
_arg1.m_pointCount = _local40;
}
public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
_arg1.m_pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_p;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_p;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = (_arg2.m_radius + _arg4.m_radius);
if (_local14 > (_local15 * _local15)){
return;
};
_arg1.m_type = b2Manifold.e_circles;
_arg1.m_localPoint.SetV(_arg2.m_p);
_arg1.m_localPlaneNormal.SetZero();
_arg1.m_pointCount = 1;
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
}
public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
_arg1.m_pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_p;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = (_arg2.m_radius + _arg4.m_radius);
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local31 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local31 > _local20){
return;
};
if (_local31 > _local19){
_local19 = _local31;
_local18 = _local24;
};
_local24++;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
var _local27:b2Vec2 = _local22[_local25];
var _local28:b2Vec2 = _local22[_local26];
if (_local19 < Number.MIN_VALUE){
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.SetV(_local23[_local18]);
_arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x));
_arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y));
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
return;
};
var _local29:Number = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y)));
var _local30:Number = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y)));
if (_local29 <= 0){
if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local27.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local27.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local27);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
if (_local30 <= 0){
if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local28.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local28.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local28);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
_local32 = (0.5 * (_local27.x + _local28.x));
_local33 = (0.5 * (_local27.y + _local28.y));
_local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y));
if (_local19 > _local20){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = _local23[_local25].x;
_arg1.m_localPlaneNormal.y = _local23[_local25].y;
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.Set(_local32, _local33);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
};
};
}
public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 8
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
import Box2D.Common.*;
public class b2ContactID {
public var features:Features;
b2internal var _key:uint;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 9
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var shape1:b2Shape;
public var shape2:b2Shape;
public var position:b2Vec2;
public var velocity:b2Vec2;
public var normal:b2Vec2;
public var separation:Number;
public var friction:Number;
public var restitution:Number;
public var id:b2ContactID;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 10
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var b2_gjkCalls:int;
private static var b2_gjkIters:int;
private static var b2_gjkMaxIters:int;
private static var s_simplex:b2Simplex = new b2Simplex();
private static var s_saveA:Array = new Array(3);
private static var s_saveB:Array = new Array(3);
public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{
var _local17:int;
var _local18:b2Vec2;
var _local20:b2Vec2;
var _local21:b2SimplexVertex;
var _local22:Boolean;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
b2_gjkCalls++;
var _local4:b2DistanceProxy = _arg3.proxyA;
var _local5:b2DistanceProxy = _arg3.proxyB;
var _local6:b2Transform = _arg3.transformA;
var _local7:b2Transform = _arg3.transformB;
var _local8:b2Simplex = s_simplex;
_local8.ReadCache(_arg2, _local4, _local6, _local5, _local7);
var _local9:Array = _local8.m_vertices;
var _local10 = 20;
var _local11:Array = s_saveA;
var _local12:Array = s_saveB;
var _local13:int;
var _local14:b2Vec2 = _local8.GetClosestPoint();
var _local15:Number = _local14.LengthSquared();
var _local16:Number = _local15;
var _local19:int;
while (_local19 < _local10) {
_local13 = _local8.m_count;
_local17 = 0;
while (_local17 < _local13) {
_local11[_local17] = _local9[_local17].indexA;
_local12[_local17] = _local9[_local17].indexB;
_local17++;
};
switch (_local8.m_count){
case 1:
break;
case 2:
_local8.Solve2();
break;
case 3:
_local8.Solve3();
break;
default:
b2Settings.b2Assert(false);
};
if (_local8.m_count == 3){
break;
};
_local18 = _local8.GetClosestPoint();
_local16 = _local18.LengthSquared();
if (_local16 > _local15){
};
_local15 = _local16;
_local20 = _local8.GetSearchDirection();
if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){
break;
};
_local21 = _local9[_local8.m_count];
_local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative()));
_local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA));
_local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20));
_local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB));
_local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA);
_local19++;
b2_gjkIters++;
_local22 = false;
_local17 = 0;
while (_local17 < _local13) {
if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){
_local22 = true;
break;
};
_local17++;
};
if (_local22){
break;
};
_local8.m_count++;
};
b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19);
_local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB);
_arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length();
_arg1.iterations = _local19;
_local8.WriteCache(_arg2);
if (_arg3.useRadii){
_local23 = _local4.m_radius;
_local24 = _local5.m_radius;
if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){
_arg1.distance = (_arg1.distance - (_local23 + _local24));
_local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA);
_local25.Normalize();
_arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x));
_arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y));
_arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x));
_arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y));
} else {
_local18 = new b2Vec2();
_local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x));
_local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y));
_arg1.pointA.x = (_arg1.pointB.x = _local18.x);
_arg1.pointA.y = (_arg1.pointB.y = _local18.y);
_arg1.distance = 0;
};
};
}
}
}//package Box2D.Collision
Section 11
//b2DistanceInput (Box2D.Collision.b2DistanceInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var transformA:b2Transform;
public var transformB:b2Transform;
public var useRadii:Boolean;
}
}//package Box2D.Collision
Section 12
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceOutput {
public var pointA:b2Vec2;
public var pointB:b2Vec2;
public var distance:Number;
public var iterations:int;
public function b2DistanceOutput(){
pointA = new b2Vec2();
pointB = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 13
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2DistanceProxy {
public var m_vertices:Array;
public var m_count:int;
public var m_radius:Number;
public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
var _local3:b2PolygonShape;
switch (_arg1.GetType()){
case b2Shape.e_circleShape:
_local2 = (_arg1 as b2CircleShape);
m_vertices = new Array(1, true);
m_vertices[0] = _local2.m_p;
m_count = 1;
m_radius = _local2.m_radius;
break;
case b2Shape.e_polygonShape:
_local3 = (_arg1 as b2PolygonShape);
m_vertices = _local3.m_vertices;
m_count = _local3.m_vertexCount;
m_radius = _local3.m_radius;
break;
default:
b2Settings.b2Assert(false);
};
}
public function GetSupport(_arg1:b2Vec2):Number{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
public function GetVertexCount():int{
return (m_count);
}
public function GetVertex(_arg1:int):b2Vec2{
b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count))));
return (m_vertices[_arg1]);
}
}
}//package Box2D.Collision
Section 14
//b2DynamicTree (Box2D.Collision.b2DynamicTree)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DynamicTree {
private var m_root:b2DynamicTreeNode;
private var m_freeList:b2DynamicTreeNode;
private var m_path:uint;
private var m_insertionCount:int;
public function b2DynamicTree(){
m_root = null;
m_freeList = null;
m_path = 0;
m_insertionCount = 0;
}
public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{
var _local3:b2DynamicTreeNode;
var _local4:Number;
var _local5:Number;
_local3 = AllocateNode();
_local4 = b2Settings.b2_aabbExtension;
_local5 = b2Settings.b2_aabbExtension;
_local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4);
_local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5);
_local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4);
_local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5);
_local3.userData = _arg2;
InsertLeaf(_local3);
return (_local3);
}
public function DestroyProxy(_arg1:b2DynamicTreeNode):void{
RemoveLeaf(_arg1);
FreeNode(_arg1);
}
public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{
var _local4:Number;
var _local5:Number;
b2Settings.b2Assert(_arg1.IsLeaf());
if (_arg1.aabb.Contains(_arg2)){
return (false);
};
RemoveLeaf(_arg1);
_local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x)));
_local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y)));
_arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4);
_arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5);
_arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4);
_arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5);
InsertLeaf(_arg1);
return (true);
}
public function Rebalance(_arg1:int):void{
var _local3:b2DynamicTreeNode;
var _local4:uint;
if (m_root == null){
return;
};
var _local2:int;
while (_local2 < _arg1) {
_local3 = m_root;
_local4 = 0;
while (_local3.IsLeaf() == false) {
_local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1;
_local4 = ((_local4 + 1) & 31);
};
m_path++;
RemoveLeaf(_local3);
InsertLeaf(_local3);
_local2++;
};
}
public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{
return (_arg1.aabb);
}
public function GetUserData(_arg1:b2DynamicTreeNode){
return (_arg1.userData);
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
var _local5:b2DynamicTreeNode;
var _local6:Boolean;
if (m_root == null){
return;
};
var _local3:Array = new Array();
var _local4:int;
var _temp1 = _local4;
_local4 = (_local4 + 1);
var _local7 = _temp1;
_local3[_local7] = m_root;
while (_local4 > 0) {
--_local4;
_local5 = _local3[_local4];
if (_local5.aabb.TestOverlap(_arg2)){
if (_local5.IsLeaf()){
_local6 = _arg1(_local5);
if (!_local6){
return;
};
} else {
var _temp2 = _local4;
_local4 = (_local4 + 1);
var _local8 = _temp2;
_local3[_local8] = _local5.child1;
var _temp3 = _local4;
_local4 = (_local4 + 1);
var _local9 = _temp3;
_local3[_local9] = _local5.child2;
};
};
};
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
var _local3:b2Vec2;
var _local9:b2AABB;
var _local10:Number;
var _local11:Number;
var _local14:b2DynamicTreeNode;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:Number;
var _local18:b2RayCastInput;
if (m_root == null){
return;
};
_local3 = _arg2.p1;
var _local4:b2Vec2 = _arg2.p2;
var _local5:b2Vec2 = b2Math.SubtractVV(_local3, _local4);
_local5.Normalize();
var _local6:b2Vec2 = b2Math.CrossFV(1, _local5);
var _local7:b2Vec2 = b2Math.AbsV(_local6);
var _local8:Number = _arg2.maxFraction;
_local9 = new b2AABB();
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
var _local12:Array = new Array();
var _local13:int;
var _temp1 = _local13;
_local13 = (_local13 + 1);
var _local19 = _temp1;
_local12[_local19] = m_root;
while (_local13 > 0) {
--_local13;
_local14 = _local12[_local13];
if (_local14.aabb.TestOverlap(_local9) == false){
} else {
_local15 = _local14.aabb.GetCenter();
_local16 = _local14.aabb.GetExtents();
_local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y));
if (_local17 > 0){
} else {
if (_local14.IsLeaf()){
_local18 = new b2RayCastInput();
_local18.p1 = _arg2.p1;
_local18.p2 = _arg2.p2;
_local18.maxFraction = _arg2.maxFraction;
_local8 = _arg1(_local18, _local14);
if (_local8 == 0){
return;
};
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
} else {
var _temp2 = _local13;
_local13 = (_local13 + 1);
var _local20 = _temp2;
_local12[_local20] = _local14.child1;
var _temp3 = _local13;
_local13 = (_local13 + 1);
var _local21 = _temp3;
_local12[_local21] = _local14.child2;
};
};
};
};
}
private function AllocateNode():b2DynamicTreeNode{
var _local1:b2DynamicTreeNode;
if (m_freeList){
_local1 = m_freeList;
m_freeList = _local1.parent;
_local1.parent = null;
_local1.child1 = null;
_local1.child2 = null;
return (_local1);
};
return (new b2DynamicTreeNode());
}
private function FreeNode(_arg1:b2DynamicTreeNode):void{
_arg1.parent = m_freeList;
m_freeList = _arg1;
}
private function InsertLeaf(_arg1:b2DynamicTreeNode):void{
var _local6:b2DynamicTreeNode;
var _local7:b2DynamicTreeNode;
var _local8:Number;
var _local9:Number;
m_insertionCount++;
if (m_root == null){
m_root = _arg1;
m_root.parent = null;
return;
};
var _local2:b2Vec2 = _arg1.aabb.GetCenter();
var _local3:b2DynamicTreeNode = m_root;
if (_local3.IsLeaf() == false){
do {
_local6 = _local3.child1;
_local7 = _local3.child2;
_local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y)));
_local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y)));
if (_local8 < _local9){
_local3 = _local6;
} else {
_local3 = _local7;
};
} while (_local3.IsLeaf() == false);
};
var _local4:b2DynamicTreeNode = _local3.parent;
var _local5:b2DynamicTreeNode = AllocateNode();
_local5.parent = _local4;
_local5.userData = null;
_local5.aabb.Combine(_arg1.aabb, _local3.aabb);
if (_local4){
if (_local3.parent.child1 == _local3){
_local4.child1 = _local5;
} else {
_local4.child2 = _local5;
};
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
do {
} while (!(_local4.aabb.Contains(_local5.aabb)));
} else {
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
m_root = _local5;
};
}
private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{
var _local4:b2DynamicTreeNode;
var _local5:b2AABB;
if (_arg1 == m_root){
m_root = null;
return;
};
var _local2:b2DynamicTreeNode = _arg1.parent;
var _local3:b2DynamicTreeNode = _local2.parent;
if (_local2.child1 == _arg1){
_local4 = _local2.child2;
} else {
_local4 = _local2.child1;
};
if (_local3){
if (_local3.child1 == _local2){
_local3.child1 = _local4;
} else {
_local3.child2 = _local4;
};
_local4.parent = _local3;
FreeNode(_local2);
while (_local3) {
_local5 = _local3.aabb;
_local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb);
if (_local5.Contains(_local3.aabb)){
break;
};
_local3 = _local3.parent;
};
} else {
m_root = _local4;
_local4.parent = null;
FreeNode(_local2);
};
}
}
}//package Box2D.Collision
Section 15
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DynamicTreeBroadPhase implements IBroadPhase {
private var m_tree:b2DynamicTree;
private var m_proxyCount:int;
private var m_moveBuffer:Array;
private var m_pairBuffer:Array;
private var m_pairCount:int;// = 0
public function b2DynamicTreeBroadPhase(){
m_tree = new b2DynamicTree();
m_moveBuffer = new Array();
m_pairBuffer = new Array();
super();
}
public function CreateProxy(_arg1:b2AABB, _arg2){
var _local3:b2DynamicTreeNode = m_tree.CreateProxy(_arg1, _arg2);
m_proxyCount++;
BufferMove(_local3);
return (_local3);
}
public function DestroyProxy(_arg1):void{
UnBufferMove(_arg1);
m_proxyCount--;
m_tree.DestroyProxy(_arg1);
}
public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{
var _local4:Boolean = m_tree.MoveProxy(_arg1, _arg2, _arg3);
if (_local4){
BufferMove(_arg1);
};
}
public function TestOverlap(_arg1, _arg2):Boolean{
var _local3:b2AABB = m_tree.GetFatAABB(_arg1);
var _local4:b2AABB = m_tree.GetFatAABB(_arg2);
return (_local3.TestOverlap(_local4));
}
public function GetUserData(_arg1){
return (m_tree.GetUserData(_arg1));
}
public function GetFatAABB(_arg1):b2AABB{
return (m_tree.GetFatAABB(_arg1));
}
public function GetProxyCount():int{
return (m_proxyCount);
}
public function UpdatePairs(_arg1:Function):void{
var queryProxy:b2DynamicTreeNode;
var i:int;
var fatAABB:b2AABB;
var primaryPair:b2DynamicTreePair;
var userDataA:*;
var userDataB:*;
var pair:b2DynamicTreePair;
var callback = _arg1;
m_pairCount = 0;
for each (queryProxy in m_moveBuffer) {
var QueryCallback:Function = function (_arg1:b2DynamicTreeNode):Boolean{
if (_arg1 == queryProxy){
return (true);
};
if (m_pairCount == m_pairBuffer.length){
m_pairBuffer[m_pairCount] = new b2DynamicTreePair();
};
var _local2:b2DynamicTreePair = m_pairBuffer[m_pairCount];
_local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy;
_local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy;
m_pairCount++;
return (true);
};
fatAABB = m_tree.GetFatAABB(queryProxy);
m_tree.Query(QueryCallback, fatAABB);
};
m_moveBuffer.length = 0;
i = 0;
while (i < m_pairCount) {
primaryPair = m_pairBuffer[i];
userDataA = m_tree.GetUserData(primaryPair.proxyA);
userDataB = m_tree.GetUserData(primaryPair.proxyB);
callback(userDataA, userDataB);
i = (i + 1);
while (i < m_pairCount) {
pair = m_pairBuffer[i];
if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){
break;
};
i = (i + 1);
};
};
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
m_tree.Query(_arg1, _arg2);
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
m_tree.RayCast(_arg1, _arg2);
}
public function Validate():void{
}
public function Rebalance(_arg1:int):void{
m_tree.Rebalance(_arg1);
}
private function BufferMove(_arg1:b2DynamicTreeNode):void{
m_moveBuffer[m_moveBuffer.length] = _arg1;
}
private function UnBufferMove(_arg1:b2DynamicTreeNode):void{
var _local2:int = m_moveBuffer.indexOf(_arg1);
m_moveBuffer.splice(_local2, 1);
}
private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{
return (0);
}
}
}//package Box2D.Collision
Section 16
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode)
package Box2D.Collision {
public class b2DynamicTreeNode {
public var userData;
public var aabb:b2AABB;
public var parent:b2DynamicTreeNode;
public var child1:b2DynamicTreeNode;
public var child2:b2DynamicTreeNode;
public function b2DynamicTreeNode(){
aabb = new b2AABB();
super();
}
public function IsLeaf():Boolean{
return ((child1 == null));
}
}
}//package Box2D.Collision
Section 17
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair)
package Box2D.Collision {
public class b2DynamicTreePair {
public var proxyA:b2DynamicTreeNode;
public var proxyB:b2DynamicTreeNode;
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var m_points:Array;
public var m_localPlaneNormal:b2Vec2;
public var m_localPoint:b2Vec2;
public var m_type:int;
public var m_pointCount:int;// = 0
public static const e_circles:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public function b2Manifold(){
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2ManifoldPoint();
_local1++;
};
m_localPlaneNormal = new b2Vec2();
m_localPoint = new b2Vec2();
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
m_localPlaneNormal.SetZero();
m_localPoint.SetZero();
m_type = 0;
m_pointCount = 0;
}
public function Set(_arg1:b2Manifold):void{
m_pointCount = _arg1.m_pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]);
_local2++;
};
m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal);
m_localPoint.SetV(_arg1.m_localPoint);
m_type = _arg1.m_type;
}
public function Copy():b2Manifold{
var _local1:b2Manifold = new b2Manifold();
_local1.Set(this);
return (_local1);
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var m_localPoint:b2Vec2;
public var m_normalImpulse:Number;
public var m_tangentImpulse:Number;
public var m_id:b2ContactID;
public function b2ManifoldPoint(){
m_localPoint = new b2Vec2();
m_id = new b2ContactID();
super();
Reset();
}
public function Reset():void{
m_localPoint.SetZero();
m_normalImpulse = 0;
m_tangentImpulse = 0;
m_id.key = 0;
}
public function Set(_arg1:b2ManifoldPoint):void{
m_localPoint.SetV(_arg1.m_localPoint);
m_normalImpulse = _arg1.m_normalImpulse;
m_tangentImpulse = _arg1.m_tangentImpulse;
m_id.Set(_arg1.m_id);
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2RayCastInput (Box2D.Collision.b2RayCastInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastInput {
public var p1:b2Vec2;
public var p2:b2Vec2;
public var maxFraction:Number;
public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
if (_arg1){
this.p1.SetV(_arg1);
};
if (_arg2){
this.p2.SetV(_arg2);
};
this.maxFraction = _arg3;
}
}
}//package Box2D.Collision
Section 22
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastOutput {
public var normal:b2Vec2;
public var fraction:Number;
public function b2RayCastOutput(){
normal = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 23
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2SeparationFunction {
public var m_proxyA:b2DistanceProxy;
public var m_proxyB:b2DistanceProxy;
public var m_type:int;
public var m_localPoint:b2Vec2;
public var m_axis:b2Vec2;
public static const e_points:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
function b2SeparationFunction(){
m_localPoint = new b2Vec2();
m_axis = new b2Vec2();
super();
}
public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Mat22;
var _local20:b2Vec2;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:b2Vec2;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
m_proxyA = _arg2;
m_proxyB = _arg4;
var _local6:int = _arg1.count;
b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3))));
if (_local6 == 1){
m_type = e_points;
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
m_axis.x = (_local15 - _local13);
m_axis.y = (_local16 - _local14);
m_axis.Normalize();
} else {
if (_arg1.indexB[0] == _arg1.indexB[1]){
m_type = e_faceA;
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
m_localPoint.x = (0.5 * (_local8.x + _local9.x));
m_localPoint.y = (0.5 * (_local8.y + _local9.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
if (_arg1.indexA[0] == _arg1.indexA[0]){
m_type = e_faceB;
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
m_localPoint.x = (0.5 * (_local11.x + _local12.x));
m_localPoint.y = (0.5 * (_local11.y + _local12.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local23 = b2Math.MulX(_arg3, _local7);
_local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8));
_local25 = b2Math.MulX(_arg5, _local10);
_local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11));
_local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y));
_local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y));
_local29 = b2Math.SubtractVV(_local26, _local24);
_local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y));
_local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y));
_local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y));
_local33 = ((_local27 * _local28) - (_local32 * _local32));
_local21 = 0;
if (_local33 != 0){
_local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1);
};
_local34 = (((_local32 * _local21) + _local31) / _local28);
if (_local34 < 0){
_local34 = 0;
_local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1);
};
_local7 = new b2Vec2();
_local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x)));
_local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y)));
_local10 = new b2Vec2();
_local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x)));
_local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y)));
if ((((_local21 == 0)) || ((_local21 == 1)))){
m_type = e_faceB;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_localPoint = _local10;
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
m_type = e_faceA;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_localPoint = _local7;
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
};
};
};
};
}
public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Vec2;
switch (m_type){
case e_points:
_local3 = b2Math.MulTMV(_arg1.R, m_axis);
_local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local6 = m_proxyB.GetSupportVertex(_local4);
_local7 = b2Math.MulX(_arg1, _local5);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y));
return (_local9);
case e_faceA:
_local10 = b2Math.MulMV(_arg1.R, m_axis);
_local7 = b2Math.MulX(_arg1, m_localPoint);
_local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative());
_local6 = m_proxyB.GetSupportVertex(_local4);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y));
return (_local9);
case e_faceB:
_local10 = b2Math.MulMV(_arg2.R, m_axis);
_local8 = b2Math.MulX(_arg2, m_localPoint);
_local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local7 = b2Math.MulX(_arg1, _local5);
_local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y));
return (_local9);
default:
b2Settings.b2Assert(false);
return (0);
};
}
}
}//package Box2D.Collision
Section 24
//b2Simplex (Box2D.Collision.b2Simplex)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2Simplex {
public var m_v1:b2SimplexVertex;
public var m_v2:b2SimplexVertex;
public var m_v3:b2SimplexVertex;
public var m_vertices:Array;
public var m_count:int;
function b2Simplex(){
m_v1 = new b2SimplexVertex();
m_v2 = new b2SimplexVertex();
m_v3 = new b2SimplexVertex();
m_vertices = new Array(3);
super();
m_vertices[0] = m_v1;
m_vertices[1] = m_v2;
m_vertices[2] = m_v3;
}
public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local10:b2SimplexVertex;
var _local11:Number;
var _local12:Number;
b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3))));
m_count = _arg1.count;
var _local8:Array = m_vertices;
var _local9:int;
while (_local9 < m_count) {
_local10 = _local8[_local9];
_local10.indexA = _arg1.indexA[_local9];
_local10.indexB = _arg1.indexB[_local9];
_local6 = _arg2.GetVertex(_local10.indexA);
_local7 = _arg4.GetVertex(_local10.indexB);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local6);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
_local10.a = 0;
_local9++;
};
if (m_count > 1){
_local11 = _arg1.metric;
_local12 = GetMetric();
if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){
m_count = 0;
};
};
if (m_count == 0){
_local10 = _local8[0];
_local10.indexA = 0;
_local10.indexB = 0;
_local6 = _arg2.GetVertex(0);
_local7 = _arg4.GetVertex(0);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
m_count = 1;
};
}
public function WriteCache(_arg1:b2SimplexCache):void{
_arg1.metric = GetMetric();
_arg1.count = uint(m_count);
var _local2:Array = m_vertices;
var _local3:int;
while (_local3 < m_count) {
_arg1.indexA[_local3] = uint(_local2[_local3].indexA);
_arg1.indexB[_local3] = uint(_local2[_local3].indexB);
_local3++;
};
}
public function GetSearchDirection():b2Vec2{
var _local1:b2Vec2;
var _local2:Number;
switch (m_count){
case 1:
return (m_v1.w.GetNegative());
case 2:
_local1 = b2Math.SubtractVV(m_v2.w, m_v1.w);
_local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative());
if (_local2 > 0){
return (b2Math.CrossFV(1, _local1));
};
return (b2Math.CrossVF(_local1, 1));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function GetClosestPoint():b2Vec2{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (new b2Vec2());
case 1:
return (m_v1.w);
case 2:
return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y))));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
break;
case 1:
_arg1.SetV(m_v1.wA);
_arg2.SetV(m_v1.wB);
break;
case 2:
_arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x));
_arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y));
_arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x));
_arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y));
break;
case 3:
_arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x)));
_arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y)));
break;
default:
b2Settings.b2Assert(false);
break;
};
}
public function GetMetric():Number{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (0);
case 1:
return (0);
case 2:
return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length());
case 3:
return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w)));
default:
b2Settings.b2Assert(false);
return (0);
};
}
public function Solve2():void{
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local4:Number = -(((_local1.x * _local3.x) + (_local1.y * _local3.y)));
if (_local4 <= 0){
m_v1.a = 1;
m_count = 1;
return;
};
var _local5:Number = ((_local2.x * _local3.x) + (_local2.y * _local3.y));
if (_local5 <= 0){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
var _local6:Number = (1 / (_local5 + _local4));
m_v1.a = (_local5 * _local6);
m_v2.a = (_local4 * _local6);
m_count = 2;
}
public function Solve3():void{
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = m_v3.w;
var _local4:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local5:Number = b2Math.Dot(_local1, _local4);
var _local6:Number = b2Math.Dot(_local2, _local4);
var _local7:Number = _local6;
var _local8:Number = -(_local5);
var _local9:b2Vec2 = b2Math.SubtractVV(_local3, _local1);
var _local10:Number = b2Math.Dot(_local1, _local9);
var _local11:Number = b2Math.Dot(_local3, _local9);
var _local12:Number = _local11;
var _local13:Number = -(_local10);
var _local14:b2Vec2 = b2Math.SubtractVV(_local3, _local2);
var _local15:Number = b2Math.Dot(_local2, _local14);
var _local16:Number = b2Math.Dot(_local3, _local14);
var _local17:Number = _local16;
var _local18:Number = -(_local15);
var _local19:Number = b2Math.CrossVV(_local4, _local9);
var _local20:Number = (_local19 * b2Math.CrossVV(_local2, _local3));
var _local21:Number = (_local19 * b2Math.CrossVV(_local3, _local1));
var _local22:Number = (_local19 * b2Math.CrossVV(_local1, _local2));
if ((((_local8 <= 0)) && ((_local13 <= 0)))){
m_v1.a = 1;
m_count = 1;
return;
};
if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){
_local24 = (1 / (_local7 + _local8));
m_v1.a = (_local7 * _local24);
m_v2.a = (_local8 * _local24);
m_count = 2;
return;
};
if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){
_local25 = (1 / (_local12 + _local13));
m_v1.a = (_local12 * _local25);
m_v3.a = (_local13 * _local25);
m_count = 2;
m_v2.Set(m_v3);
return;
};
if ((((_local7 <= 0)) && ((_local18 <= 0)))){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
if ((((_local12 <= 0)) && ((_local17 <= 0)))){
m_v3.a = 1;
m_count = 1;
m_v1.Set(m_v3);
return;
};
if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){
_local26 = (1 / (_local17 + _local18));
m_v2.a = (_local17 * _local26);
m_v3.a = (_local18 * _local26);
m_count = 2;
m_v1.Set(m_v3);
return;
};
var _local23:Number = (1 / ((_local20 + _local21) + _local22));
m_v1.a = (_local20 * _local23);
m_v2.a = (_local21 * _local23);
m_v3.a = (_local22 * _local23);
m_count = 3;
}
}
}//package Box2D.Collision
Section 25
//b2SimplexCache (Box2D.Collision.b2SimplexCache)
package Box2D.Collision {
public class b2SimplexCache {
public var metric:Number;
public var count:uint;
public var indexA:Array;
public var indexB:Array;
public function b2SimplexCache(){
indexA = new Array(3);
indexB = new Array(3);
super();
}
}
}//package Box2D.Collision
Section 26
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
class b2SimplexVertex {
public var wA:b2Vec2;
public var wB:b2Vec2;
public var w:b2Vec2;
public var a:Number;
public var indexA:int;
public var indexB:int;
public function Set(_arg1:b2SimplexVertex):void{
wA.SetV(_arg1.wA);
wB.SetV(_arg1.wB);
w.SetV(_arg1.w);
a = _arg1.a;
indexA = _arg1.indexA;
indexB = _arg1.indexB;
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
private static var b2_toiCalls:int = 0;
private static var b2_toiIters:int = 0;
private static var b2_toiMaxIters:int = 0;
private static var b2_toiRootIters:int = 0;
private static var b2_toiMaxRootIters:int = 0;
private static var s_cache:b2SimplexCache = new b2SimplexCache();
private static var s_distanceInput:b2DistanceInput = new b2DistanceInput();
private static var s_xfA:b2Transform = new b2Transform();
private static var s_xfB:b2Transform = new b2Transform();
private static var s_fcn:b2SeparationFunction = new b2SeparationFunction();
private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput();
public static function TimeOfImpact(_arg1:b2TOIInput):Number{
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
b2_toiCalls++;
var _local2:b2DistanceProxy = _arg1.proxyA;
var _local3:b2DistanceProxy = _arg1.proxyB;
var _local4:b2Sweep = _arg1.sweepA;
var _local5:b2Sweep = _arg1.sweepB;
b2Settings.b2Assert((_local4.t0 == _local5.t0));
b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE));
var _local6:Number = (_local2.m_radius + _local3.m_radius);
var _local7:Number = _arg1.tolerance;
var _local8:Number = 0;
var _local9 = 1000;
var _local10:int;
var _local11:Number = 0;
s_cache.count = 0;
s_distanceInput.useRadii = false;
while (true) {
_local4.GetTransform(s_xfA, _local8);
_local5.GetTransform(s_xfB, _local8);
s_distanceInput.proxyA = _local2;
s_distanceInput.proxyB = _local3;
s_distanceInput.transformA = s_xfA;
s_distanceInput.transformB = s_xfB;
b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput);
if (s_distanceOutput.distance <= 0){
_local8 = 1;
break;
};
s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB);
_local12 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local12 <= 0){
_local8 = 1;
break;
};
if (_local10 == 0){
if (_local12 > _local6){
_local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6));
} else {
_local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6));
};
};
if ((_local12 - _local11) < (0.5 * _local7)){
if (_local10 == 0){
_local8 = 1;
break;
};
break;
};
_local13 = _local8;
_local14 = _local8;
_local15 = 1;
_local16 = _local12;
_local4.GetTransform(s_xfA, _local15);
_local5.GetTransform(s_xfB, _local15);
_local17 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local17 >= _local11){
_local8 = 1;
break;
};
_local18 = 0;
while (true) {
if ((_local18 & 1)){
_local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16)));
} else {
_local19 = (0.5 * (_local14 + _local15));
};
_local4.GetTransform(s_xfA, _local19);
_local5.GetTransform(s_xfB, _local19);
_local20 = s_fcn.Evaluate(s_xfA, s_xfB);
if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){
_local13 = _local19;
break;
};
if (_local20 > _local11){
_local14 = _local19;
_local16 = _local20;
} else {
_local15 = _local19;
_local17 = _local20;
};
_local18++;
b2_toiRootIters++;
if (_local18 == 50){
break;
};
};
b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18);
if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){
break;
};
_local8 = _local13;
_local10++;
b2_toiIters++;
if (_local10 == _local9){
break;
};
};
b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10);
return (_local8);
}
}
}//package Box2D.Collision
Section 28
//b2TOIInput (Box2D.Collision.b2TOIInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2TOIInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var sweepA:b2Sweep;
public var sweepB:b2Sweep;
public var tolerance:Number;
public function b2TOIInput(){
proxyA = new b2DistanceProxy();
proxyB = new b2DistanceProxy();
sweepA = new b2Sweep();
sweepB = new b2Sweep();
super();
}
}
}//package Box2D.Collision
Section 29
//b2WorldManifold (Box2D.Collision.b2WorldManifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WorldManifold {
public var m_normal:b2Vec2;
public var m_points:Array;
public function b2WorldManifold(){
m_normal = new b2Vec2();
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (_arg1.m_pointCount == 0){
return;
};
switch (_arg1.m_type){
case b2Manifold.e_circles:
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_points[0].m_localPoint;
_local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local21 = ((_local19 * _local19) + (_local20 * _local20));
if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local26 = Math.sqrt(_local21);
m_normal.x = (_local19 / _local26);
m_normal.y = (_local20 / _local26);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
_local22 = (_local15 + (_arg3 * m_normal.x));
_local23 = (_local16 + (_arg3 * m_normal.y));
_local24 = (_local17 - (_arg5 * m_normal.x));
_local25 = (_local18 - (_arg5 * m_normal.y));
m_points[0].x = (0.5 * (_local22 + _local24));
m_points[0].y = (0.5 * (_local23 + _local25));
break;
case b2Manifold.e_faceA:
_local8 = _arg2.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = _local9;
m_normal.y = _local10;
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg4.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10));
_local6++;
};
break;
case b2Manifold.e_faceB:
_local8 = _arg4.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = -(_local9);
m_normal.y = -(_local10);
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg2.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10));
_local6++;
};
break;
};
}
}
}//package Box2D.Collision
Section 30
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:ClipVertex):void{
v.SetV(_arg1.v);
id.Set(_arg1.id);
}
}
}//package Box2D.Collision
Section 31
//Features (Box2D.Collision.Features)
package Box2D.Collision {
import Box2D.Common.*;
public class Features {
b2internal var _referenceEdge:int;
b2internal var _incidentEdge:int;
b2internal var _incidentVertex:int;
b2internal var _flip:int;
b2internal var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
}
}//package Box2D.Collision
Section 32
//IBroadPhase (Box2D.Collision.IBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public interface IBroadPhase {
function CreateProxy(_arg1:b2AABB, _arg2);
function DestroyProxy(_arg1):void;
function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void;
function TestOverlap(_arg1, _arg2):Boolean;
function GetUserData(_arg1);
function GetFatAABB(_arg1):b2AABB;
function GetProxyCount():int;
function UpdatePairs(_arg1:Function):void;
function Query(_arg1:Function, _arg2:b2AABB):void;
function RayCast(_arg1:Function, _arg2:b2RayCastInput):void;
function Validate():void;
function Rebalance(_arg1:int):void;
}
}//package Box2D.Collision
Section 33
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(){
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
col1.x = (col2.y = 1);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Copy():b2Mat22{
var _local1:b2Mat22 = new b2Mat22();
_local1.SetM(this);
return (_local1);
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function GetInverse(_arg1:b2Mat22):b2Mat22{
var _local3:Number;
var _local6:Number;
var _local2:Number = col1.x;
_local3 = col2.x;
var _local4:Number = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
if (_local6 != 0){
_local6 = (1 / _local6);
};
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public static function FromAngle(_arg1:Number):b2Mat22{
var _local2:b2Mat22 = new (b2Mat22);
_local2.Set(_arg1);
return (_local2);
}
public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{
var _local3:b2Mat22 = new (b2Mat22);
_local3.SetVV(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Common.Math
Section 34
//b2Mat33 (Box2D.Common.Math.b2Mat33)
package Box2D.Common.Math {
public class b2Mat33 {
public var col1:b2Vec3;
public var col2:b2Vec3;
public var col3:b2Vec3;
public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){
col1 = new b2Vec3();
col2 = new b2Vec3();
col3 = new b2Vec3();
super();
if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){
col1.SetZero();
col2.SetZero();
col3.SetZero();
} else {
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
};
}
public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
}
public function Copy():b2Mat33{
return (new b2Mat33(col1, col2, col3));
}
public function SetM(_arg1:b2Mat33):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
col3.SetV(_arg1.col3);
}
public function AddM(_arg1:b2Mat33):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col1.z = (col1.z + _arg1.col1.z);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
col2.z = (col2.z + _arg1.col2.z);
col3.x = (col3.x + _arg1.col3.x);
col3.y = (col3.y + _arg1.col3.y);
col3.z = (col3.z + _arg1.col3.z);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 1;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 0;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 0;
}
public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local6:Number;
_local4 = col1.x;
var _local5:Number = col2.x;
_local6 = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{
var _local5:Number = col1.x;
var _local6:Number = col1.y;
var _local7:Number = col1.z;
var _local8:Number = col2.x;
var _local9:Number = col2.y;
var _local10:Number = col2.z;
var _local11:Number = col3.x;
var _local12:Number = col3.y;
var _local13:Number = col3.z;
var _local14:Number = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11))));
if (_local14 != 0){
_local14 = (1 / _local14);
};
_arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11)))));
_arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11)))));
_arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2)))));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 35
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity);
public static function IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = b2Mat22.FromVV(_local3, _local4);
return (_local5);
}
public static function Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y));
return (_local2);
}
public static function AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2));
return (_local2);
}
public static function Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1);
}
public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (MaxV(_arg2, MinV(_arg1, _arg3)));
}
public static function Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function Random():Number{
return (((Math.random() * 2) - 1));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
}
}//package Box2D.Common.Math
Section 36
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c0:b2Vec2;
public var c:b2Vec2;
public var a0:Number;
public var a:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Set(_arg1:b2Sweep):void{
localCenter.SetV(_arg1.localCenter);
c0.SetV(_arg1.c0);
c.SetV(_arg1.c);
a0 = _arg1.a0;
a = _arg1.a;
t0 = _arg1.t0;
}
public function Copy():b2Sweep{
var _local1:b2Sweep = new b2Sweep();
_local1.localCenter.SetV(localCenter);
_local1.c0.SetV(c0);
_local1.c.SetV(c);
_local1.a0 = a0;
_local1.a = a;
_local1.t0 = t0;
return (_local1);
}
public function GetTransform(_arg1:b2Transform, _arg2:Number):void{
_arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x));
_arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y));
var _local3:Number = (((1 - _arg2) * a0) + (_arg2 * a));
_arg1.R.Set(_local3);
var _local4:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y)));
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
}
}//package Box2D.Common.Math
Section 37
//b2Transform (Box2D.Common.Math.b2Transform)
package Box2D.Common.Math {
public class b2Transform {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function Set(_arg1:b2Transform):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function GetAngle():Number{
return (Math.atan2(R.col1.y, R.col1.x));
}
}
}//package Box2D.Common.Math
Section 38
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
import Utils.*;
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function GetNegative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
}
public function toString():String{
return (((("b2Vec2 x=" + x) + " y=") + y));
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function SubstractedCopy(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((x - _arg1.x), (y - _arg1.y)));
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.Dot(this, _arg1.col1);
y = b2Math.Dot(this, _arg1.col2);
x = _local2;
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function IsValid():Boolean{
return (((b2Math.IsValid(x)) && (b2Math.IsValid(y))));
}
public function toVector3():Vector3{
return (new Vector3(x, y, 0));
}
public function rotatedCopy(_arg1:Number):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(x, y);
var _local3:b2Mat22 = new b2Mat22();
_local3.Set(_arg1);
_local2.MulTM(_local3);
return (_local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 39
//b2Vec3 (Box2D.Common.Math.b2Vec3)
package Box2D.Common.Math {
public class b2Vec3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function SetZero():void{
x = (y = (z = 0));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function SetV(_arg1:b2Vec3):void{
x = _arg1.x;
y = _arg1.y;
z = _arg1.z;
}
public function GetNegative():b2Vec3{
return (new b2Vec3(-(x), -(y), -(z)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
z = -(z);
}
public function Copy():b2Vec3{
return (new b2Vec3(x, y, z));
}
public function Add(_arg1:b2Vec3):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
z = (z + _arg1.z);
}
public function Subtract(_arg1:b2Vec3):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
z = (z - _arg1.z);
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
z = (z * _arg1);
}
}
}//package Box2D.Common.Math
Section 40
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return ((((_r << 16) | (_g << 8)) | _b));
}
}
}//package Box2D.Common
Section 41
//b2internal (Box2D.Common.b2internal)
package Box2D.Common {
public namespace b2internal = "http://www.box2d.org/ns/b2internal";
}//package Box2D.Common
Section 42
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
public class b2Settings {
public static const VERSION:String = "2.1alpha";
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_aabbExtension:Number = 0.1;
public static const b2_aabbMultiplier:Number = 2;
public static const b2_polygonRadius:Number = (2 * b2_linearSlop);
public static const b2_linearSlop:Number = 0.005;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_maxTOIJointsPerIsland:int = 32;
public static const b2_velocityThreshold:Number = 1;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_maxTranslation:Number = 2;
public static const b2_maxTranslationSquared:Number = 4;
public static const b2_maxRotation:Number = 1.5707963267949;
public static const b2_maxRotationSquared:Number = 2.46740110027234;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_timeToSleep:Number = 0.2;
public static const b2_linearSleepTolerance:Number = 0.03;
public static const b2_angularSleepTolerance:Number = 0.0872664625997165;
public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{
return (Math.sqrt((_arg1 * _arg2)));
}
public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2Assert(_arg1:Boolean, _arg2:String=""):void{
if (!_arg1){
throw (("Assertion Failed " + _arg2));
};
}
}
}//package Box2D.Common
Section 43
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2CircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
b2internal var m_flags:uint;
b2internal var m_prev:b2Contact;
b2internal var m_next:b2Contact;
b2internal var m_nodeA:b2ContactEdge;
b2internal var m_nodeB:b2ContactEdge;
b2internal var m_fixtureA:b2Fixture;
b2internal var m_fixtureB:b2Fixture;
b2internal var m_manifold:b2Manifold;
b2internal var m_oldManifold:b2Manifold;
b2internal var m_toi:Number;
b2internal static var e_sensorFlag:uint = 1;
b2internal static var e_continuousFlag:uint = 2;
b2internal static var e_islandFlag:uint = 4;
b2internal static var e_toiFlag:uint = 8;
b2internal static var e_touchingFlag:uint = 16;
b2internal static var e_enabledFlag:uint = 32;
b2internal static var e_filterFlag:uint = 64;
private static var s_input:b2TOIInput = new b2TOIInput();
public function b2Contact(){
m_nodeA = new b2ContactEdge();
m_nodeB = new b2ContactEdge();
m_manifold = new b2Manifold();
m_oldManifold = new b2Manifold();
super();
}
public function GetManifold():b2Manifold{
return (m_manifold);
}
public function GetWorldManifold(_arg1:b2WorldManifold):void{
var _local2:b2Body = m_fixtureA.GetBody();
var _local3:b2Body = m_fixtureB.GetBody();
var _local4:b2Shape = m_fixtureA.GetShape();
var _local5:b2Shape = m_fixtureB.GetShape();
_arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius);
}
public function IsTouching():Boolean{
return (((m_flags & e_touchingFlag) == e_touchingFlag));
}
public function IsContinuous():Boolean{
return (((m_flags & e_continuousFlag) == e_continuousFlag));
}
public function SetSensor(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_sensorFlag);
} else {
m_flags = (m_flags & ~(e_sensorFlag));
};
}
public function IsSensor():Boolean{
return (((m_flags & e_sensorFlag) == e_sensorFlag));
}
public function SetEnabled(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_enabledFlag);
} else {
m_flags = (m_flags & ~(e_enabledFlag));
};
}
public function IsEnabled():Boolean{
return (((m_flags & e_enabledFlag) == e_enabledFlag));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetFixtureA():b2Fixture{
return (m_fixtureA);
}
public function GetFixtureB():b2Fixture{
return (m_fixtureB);
}
public function FlagForFiltering():void{
m_flags = (m_flags | e_filterFlag);
}
b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{
m_flags = e_enabledFlag;
if (((!(_arg1)) || (!(_arg2)))){
m_fixtureA = null;
m_fixtureB = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_sensorFlag);
};
var _local3:b2Body = _arg1.GetBody();
var _local4:b2Body = _arg2.GetBody();
if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
};
m_fixtureA = _arg1;
m_fixtureB = _arg2;
m_manifold.m_pointCount = 0;
m_prev = null;
m_next = null;
m_nodeA.contact = null;
m_nodeA.prev = null;
m_nodeA.next = null;
m_nodeA.other = null;
m_nodeB.contact = null;
m_nodeB.prev = null;
m_nodeB.next = null;
m_nodeB.other = null;
}
b2internal function Update(_arg1:b2ContactListener):void{
var _local8:b2Shape;
var _local9:b2Shape;
var _local10:b2Transform;
var _local11:b2Transform;
var _local12:int;
var _local13:b2ManifoldPoint;
var _local14:b2ContactID;
var _local15:int;
var _local16:b2ManifoldPoint;
var _local2:b2Manifold = m_oldManifold;
m_oldManifold = m_manifold;
m_manifold = _local2;
m_flags = (m_flags | e_enabledFlag);
var _local3:Boolean;
var _local4 = ((m_flags & e_touchingFlag) == e_touchingFlag);
var _local5:b2Body = m_fixtureA.m_body;
var _local6:b2Body = m_fixtureB.m_body;
var _local7:Boolean = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb);
if ((m_flags & e_sensorFlag)){
if (_local7){
_local8 = m_fixtureA.GetShape();
_local9 = m_fixtureB.GetShape();
_local10 = _local5.GetTransform();
_local11 = _local6.GetTransform();
_local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11);
};
m_manifold.m_pointCount = 0;
} else {
if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
} else {
m_flags = (m_flags & ~(e_continuousFlag));
};
if (_local7){
Evaluate();
_local3 = (m_manifold.m_pointCount > 0);
_local12 = 0;
while (_local12 < m_manifold.m_pointCount) {
_local13 = m_manifold.m_points[_local12];
_local13.m_normalImpulse = 0;
_local13.m_tangentImpulse = 0;
_local14 = _local13.m_id;
_local15 = 0;
while (_local15 < m_oldManifold.m_pointCount) {
_local16 = m_oldManifold.m_points[_local15];
if (_local16.m_id.key == _local14.key){
_local13.m_normalImpulse = _local16.m_normalImpulse;
_local13.m_tangentImpulse = _local16.m_tangentImpulse;
break;
};
_local15++;
};
_local12++;
};
} else {
m_manifold.m_pointCount = 0;
};
if (_local3 != _local4){
_local5.SetAwake(true);
_local6.SetAwake(true);
};
};
if (_local3){
m_flags = (m_flags | e_touchingFlag);
} else {
m_flags = (m_flags & ~(e_touchingFlag));
};
if ((((_local4 == false)) && ((_local3 == true)))){
_arg1.BeginContact(this);
};
if ((((_local4 == true)) && ((_local3 == false)))){
_arg1.EndContact(this);
};
if ((m_flags & e_sensorFlag) == 0){
_arg1.PreSolve(this, m_oldManifold);
};
}
b2internal function Evaluate():void{
}
b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{
s_input.proxyA.Set(m_fixtureA.GetShape());
s_input.proxyB.Set(m_fixtureB.GetShape());
s_input.sweepA = _arg1;
s_input.sweepB = _arg2;
s_input.tolerance = b2Settings.b2_linearSlop;
return (b2TimeOfImpact.TimeOfImpact(s_input));
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var localPlaneNormal:b2Vec2;
public var localPoint:b2Vec2;
public var normal:b2Vec2;
public var normalMass:b2Mat22;
public var K:b2Mat22;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var type:int;
public var radius:Number;
public var friction:Number;
public var restitution:Number;
public var pointCount:int;
public var manifold:b2Manifold;
public function b2ContactConstraint(){
localPlaneNormal = new b2Vec2();
localPoint = new b2Vec2();
normal = new b2Vec2();
normalMass = new b2Mat22();
K = new b2Mat22();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var localPoint:b2Vec2;
public var rA:b2Vec2;
public var rB:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var normalMass:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var velocityBias:Number;
public function b2ContactConstraintPoint(){
localPoint = new b2Vec2();
rA = new b2Vec2();
rB = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactFactory {
private var m_registers:Array;
private var m_allocator;
public function b2ContactFactory(_arg1){
m_allocator = _arg1;
InitializeRegisters();
}
b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
m_registers[_arg3][_arg4].createFcn = _arg1;
m_registers[_arg3][_arg4].destroyFcn = _arg2;
m_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
m_registers[_arg4][_arg3].createFcn = _arg1;
m_registers[_arg4][_arg3].destroyFcn = _arg2;
m_registers[_arg4][_arg3].primary = false;
};
}
b2internal function InitializeRegisters():void{
var _local2:int;
m_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
m_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape);
AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
}
public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{
var _local6:b2Contact;
var _local3:int = _arg1.GetType();
var _local4:int = _arg2.GetType();
var _local5:b2ContactRegister = m_registers[_local3][_local4];
if (_local5.pool){
_local6 = _local5.pool;
_local5.pool = _local6.m_next;
_local5.poolCount--;
_local6.Reset(_arg1, _arg2);
return (_local6);
};
var _local7:Function = _local5.createFcn;
if (_local7 != null){
if (_local5.primary){
_local6 = _local7(m_allocator);
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local6 = _local7(m_allocator);
_local6.Reset(_arg2, _arg1);
return (_local6);
//unresolved jump
};
return (null);
}
public function Destroy(_arg1:b2Contact):void{
if (_arg1.m_manifold.m_pointCount > 0){
_arg1.m_fixtureA.m_body.SetAwake(true);
_arg1.m_fixtureB.m_body.SetAwake(true);
};
var _local2:int = _arg1.m_fixtureA.GetType();
var _local3:int = _arg1.m_fixtureB.GetType();
var _local4:b2ContactRegister = m_registers[_local2][_local3];
_local4.poolCount++;
_arg1.m_next = _local4.pool;
_local4.pool = _arg1;
var _local5:Function = _local4.destroyFcn;
_local5(_arg1, m_allocator);
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var createFcn:Function;
public var destroyFcn:Function;
public var primary:Boolean;
public var pool:b2Contact;
public var poolCount:int;
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
private var m_step:b2TimeStep;
private var m_allocator;
b2internal var m_constraints:Array;
private var m_constraintCount:int;
private static var s_worldManifold:b2WorldManifold = new b2WorldManifold();
private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold();
public function b2ContactSolver(){
m_step = new b2TimeStep();
m_constraints = new Array();
super();
}
public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local11:b2Shape;
var _local12:b2Shape;
var _local13:Number;
var _local14:Number;
var _local15:b2Body;
var _local16:b2Body;
var _local17:b2Manifold;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2ContactConstraint;
var _local29:uint;
var _local30:b2ManifoldPoint;
var _local31:b2ContactConstraintPoint;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:b2ContactConstraintPoint;
var _local49:b2ContactConstraintPoint;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local58:Number;
var _local59:Number;
var _local60:Number;
var _local61:Number;
m_step.Set(_arg1);
m_allocator = _arg4;
m_constraintCount = _arg3;
while (m_constraints.length < m_constraintCount) {
m_constraints[m_constraints.length] = new b2ContactConstraint();
};
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local9 = _local5.m_fixtureA;
_local10 = _local5.m_fixtureB;
_local11 = _local9.m_shape;
_local12 = _local10.m_shape;
_local13 = _local11.m_radius;
_local14 = _local12.m_radius;
_local15 = _local9.m_body;
_local16 = _local10.m_body;
_local17 = _local5.GetManifold();
_local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction());
_local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution());
_local20 = _local15.m_linearVelocity.x;
_local21 = _local15.m_linearVelocity.y;
_local22 = _local16.m_linearVelocity.x;
_local23 = _local16.m_linearVelocity.y;
_local24 = _local15.m_angularVelocity;
_local25 = _local16.m_angularVelocity;
b2Settings.b2Assert((_local17.m_pointCount > 0));
s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14);
_local26 = s_worldManifold.m_normal.x;
_local27 = s_worldManifold.m_normal.y;
_local28 = m_constraints[_local6];
_local28.bodyA = _local15;
_local28.bodyB = _local16;
_local28.manifold = _local17;
_local28.normal.x = _local26;
_local28.normal.y = _local27;
_local28.pointCount = _local17.m_pointCount;
_local28.friction = _local18;
_local28.restitution = _local19;
_local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x;
_local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y;
_local28.localPoint.x = _local17.m_localPoint.x;
_local28.localPoint.y = _local17.m_localPoint.y;
_local28.radius = (_local13 + _local14);
_local28.type = _local17.m_type;
_local29 = 0;
while (_local29 < _local28.pointCount) {
_local30 = _local17.m_points[_local29];
_local31 = _local28.points[_local29];
_local31.normalImpulse = _local30.m_normalImpulse;
_local31.tangentImpulse = _local30.m_tangentImpulse;
_local31.localPoint.SetV(_local30.m_localPoint);
_local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x));
_local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y));
_local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x));
_local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y));
_local36 = ((_local32 * _local27) - (_local33 * _local26));
_local37 = ((_local34 * _local27) - (_local35 * _local26));
_local36 = (_local36 * _local36);
_local37 = (_local37 * _local37);
_local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37));
_local31.normalMass = (1 / _local38);
_local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass));
_local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37)));
_local31.equalizedMass = (1 / _local39);
_local40 = _local27;
_local41 = -(_local26);
_local42 = ((_local32 * _local41) - (_local33 * _local40));
_local43 = ((_local34 * _local41) - (_local35 * _local40));
_local42 = (_local42 * _local42);
_local43 = (_local43 * _local43);
_local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43));
_local31.tangentMass = (1 / _local44);
_local31.velocityBias = 0;
_local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33));
_local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32));
_local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47));
};
_local29++;
};
if (_local28.pointCount == 2){
_local48 = _local28.points[0];
_local49 = _local28.points[1];
_local50 = _local15.m_invMass;
_local51 = _local15.m_invI;
_local52 = _local16.m_invMass;
_local53 = _local16.m_invI;
_local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26));
_local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26));
_local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26));
_local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26));
_local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55));
_local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57));
_local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57));
_local61 = 100;
if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){
_local28.K.col1.Set(_local58, _local60);
_local28.K.col2.Set(_local60, _local59);
_local28.K.GetInverse(_local28.normalMass);
} else {
_local28.pointCount = 1;
};
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.bodyA;
_local8 = _local6.bodyB;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:b2Mat22;
var _local23:b2Vec2;
var _local25:b2ContactConstraint;
var _local26:b2Body;
var _local27:b2Body;
var _local28:Number;
var _local29:Number;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:int;
var _local43:b2ContactConstraintPoint;
var _local44:b2ContactConstraintPoint;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:Number;
var _local49:Number;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local24:int;
while (_local24 < m_constraintCount) {
_local25 = m_constraints[_local24];
_local26 = _local25.bodyA;
_local27 = _local25.bodyB;
_local28 = _local26.m_angularVelocity;
_local29 = _local27.m_angularVelocity;
_local30 = _local26.m_linearVelocity;
_local31 = _local27.m_linearVelocity;
_local32 = _local26.m_invMass;
_local33 = _local26.m_invI;
_local34 = _local27.m_invMass;
_local35 = _local27.m_invI;
_local36 = _local25.normal.x;
_local37 = _local25.normal.y;
_local38 = _local37;
_local39 = -(_local36);
_local40 = _local25.friction;
_local1 = 0;
while (_local1 < _local25.pointCount) {
_local2 = _local25.points[_local1];
_local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local10 = ((_local7 * _local38) + (_local8 * _local39));
_local11 = (_local2.tangentMass * -(_local10));
_local12 = (_local40 * _local2.normalImpulse);
_local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12);
_local11 = (_local13 - _local2.tangentImpulse);
_local14 = (_local11 * _local38);
_local15 = (_local11 * _local39);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.tangentImpulse = _local13;
_local1++;
};
_local42 = _local25.pointCount;
if (_local25.pointCount == 1){
_local2 = _local25.points[0];
_local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local9 = ((_local7 * _local36) + (_local8 * _local37));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local13 = (_local2.normalImpulse + _local11);
_local13 = ((_local13 > 0)) ? _local13 : 0;
_local11 = (_local13 - _local2.normalImpulse);
_local14 = (_local11 * _local36);
_local15 = (_local11 * _local37);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.normalImpulse = _local13;
} else {
_local43 = _local25.points[0];
_local44 = _local25.points[1];
_local45 = _local43.normalImpulse;
_local46 = _local44.normalImpulse;
_local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y));
_local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x));
_local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y));
_local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x));
_local51 = ((_local47 * _local36) + (_local48 * _local37));
_local52 = ((_local49 * _local36) + (_local50 * _local37));
_local53 = (_local51 - _local43.velocityBias);
_local54 = (_local52 - _local44.velocityBias);
_local22 = _local25.K;
_local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46)));
_local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46)));
_local55 = 0.001;
while (true) {
_local22 = _local25.normalMass;
_local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54)));
_local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54)));
if ((((_local56 >= 0)) && ((_local57 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = (-(_local43.normalMass) * _local53);
_local57 = 0;
_local51 = 0;
_local52 = ((_local25.K.col1.y * _local56) + _local54);
if ((((_local56 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = (-(_local44.normalMass) * _local54);
_local51 = ((_local25.K.col2.x * _local57) + _local53);
_local52 = 0;
if ((((_local57 >= 0)) && ((_local51 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = 0;
_local51 = _local53;
_local52 = _local54;
if ((((_local51 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
break;
};
};
_local26.m_angularVelocity = _local28;
_local27.m_angularVelocity = _local29;
_local24++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.m_points[_local4];
_local6 = _local2.points[_local4];
_local5.m_normalImpulse = _local6.normalImpulse;
_local5.m_tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2ContactConstraint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:int;
var _local13:b2ContactConstraintPoint;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:Number = 0;
var _local3:int;
while (_local3 < m_constraintCount) {
_local4 = m_constraints[_local3];
_local5 = _local4.bodyA;
_local6 = _local4.bodyB;
_local7 = (_local5.m_mass * _local5.m_invMass);
_local8 = (_local5.m_mass * _local5.m_invI);
_local9 = (_local6.m_mass * _local6.m_invMass);
_local10 = (_local6.m_mass * _local6.m_invI);
s_psm.Initialize(_local4);
_local11 = s_psm.m_normal;
_local12 = 0;
while (_local12 < _local4.pointCount) {
_local13 = _local4.points[_local12];
_local14 = s_psm.m_points[_local12];
_local15 = s_psm.m_separations[_local12];
_local16 = (_local14.x - _local5.m_sweep.c.x);
_local17 = (_local14.y - _local5.m_sweep.c.y);
_local18 = (_local14.x - _local6.m_sweep.c.x);
_local19 = (_local14.y - _local6.m_sweep.c.y);
_local2 = ((_local2 < _local15)) ? _local2 : _local15;
_local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0);
_local21 = (-(_local13.equalizedMass) * _local20);
_local22 = (_local21 * _local11.x);
_local23 = (_local21 * _local11.y);
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22))));
_local5.SynchronizeTransform();
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22))));
_local6.SynchronizeTransform();
_local12++;
};
_local3++;
};
return ((_local2 > (-1.5 * b2Settings.b2_linearSlop)));
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeAndCircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2EdgeAndCircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape));
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.m_body;
var _local2:b2Body = m_fixtureB.m_body;
b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndCircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndEdgeContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape));
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf);
}
private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndEdgeContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2PolygonContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 55
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2PositionSolverManifold {
public var m_normal:b2Vec2;
public var m_points:Array;
public var m_separations:Array;
private static var circlePointA:b2Vec2 = new b2Vec2();
private static var circlePointB:b2Vec2 = new b2Vec2();
function b2PositionSolverManifold(){
m_normal = new b2Vec2();
m_separations = new Array(b2Settings.b2_maxManifoldPoints);
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2ContactConstraint):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
b2Settings.b2Assert((_arg1.pointCount > 0));
switch (_arg1.type){
case b2Manifold.e_circles:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.points[0].localPoint;
_local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local16 = Math.sqrt(_local15);
m_normal.x = (_local13 / _local16);
m_normal.y = (_local14 / _local16);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
m_points[0].x = (0.5 * (_local9 + _local11));
m_points[0].y = (0.5 * (_local10 + _local12));
m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius);
break;
case b2Manifold.e_faceA:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].x = _local3;
m_points[_local2].y = _local4;
_local2++;
};
break;
case b2Manifold.e_faceB:
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyA.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].Set(_local3, _local4);
_local2++;
};
m_normal.x = (m_normal.x * -1);
m_normal.y = (m_normal.y * -1);
break;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 56
//b2Controller (Box2D.Dynamics.Controllers.b2Controller)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Controller {
b2internal var m_next:b2Controller;
b2internal var m_prev:b2Controller;
protected var m_bodyList:b2ControllerEdge;
protected var m_bodyCount:int;
b2internal var m_world:b2World;
public function Step(_arg1:b2TimeStep):void{
}
public function Draw(_arg1:b2DebugDraw):void{
}
public function AddBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = new b2ControllerEdge();
_local2.controller = this;
_local2.body = _arg1;
_local2.nextBody = m_bodyList;
_local2.prevBody = null;
m_bodyList = _local2;
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2;
};
m_bodyCount++;
_local2.nextController = _arg1.m_controllerList;
_local2.prevController = null;
_arg1.m_controllerList = _local2;
if (_local2.nextController){
_local2.nextController.prevController = _local2;
};
_arg1.m_controllerCount++;
}
public function RemoveBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = _arg1.m_controllerList;
while (((_local2) && (!((_local2.controller == this))))) {
_local2 = _local2.nextController;
};
if (_local2.prevBody){
_local2.prevBody.nextBody = _local2.nextBody;
};
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2.prevBody;
};
if (_local2.nextController){
_local2.nextController.prevController = _local2.prevController;
};
if (_local2.prevController){
_local2.prevController.nextController = _local2.nextController;
};
if (m_bodyList == _local2){
m_bodyList = _local2.nextBody;
};
if (_arg1.m_controllerList == _local2){
_arg1.m_controllerList = _local2.nextController;
};
_arg1.m_controllerCount--;
m_bodyCount--;
}
public function Clear():void{
while (m_bodyList) {
RemoveBody(m_bodyList.body);
};
}
public function GetNext():b2Controller{
return (m_next);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetBodyList():b2ControllerEdge{
return (m_bodyList);
}
}
}//package Box2D.Dynamics.Controllers
Section 57
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
public class b2ControllerEdge {
public var controller:b2Controller;
public var body:b2Body;
public var prevBody:b2ControllerEdge;
public var nextBody:b2ControllerEdge;
public var prevController:b2ControllerEdge;
public var nextController:b2ControllerEdge;
}
}//package Box2D.Dynamics.Controllers
Section 58
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_u:b2Vec2;
private var m_frequencyHz:Number;
private var m_dampingRatio:Number;
private var m_gamma:Number;
private var m_bias:Number;
private var m_impulse:Number;
private var m_mass:Number;
private var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetLength():Number{
return (m_length);
}
public function SetLength(_arg1:Number):void{
m_length = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local7:Number;
var _local9:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = ((_local13)!=0) ? (1 / _local13) : 0;
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (_local13 + m_gamma);
m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0;
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5);
var _local11:Number = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6);
var _local12:Number = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local12);
_local11 = (_local11 / _local12);
var _local13:Number = (_local12 - m_length);
_local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local14:Number = (-(m_mass) * _local13);
m_u.Set(_local10, _local11);
var _local15:Number = (_local14 * m_u.x);
var _local16:Number = (_local14 * m_u.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var length:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2DistanceJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2FrictionJoint extends b2Joint {
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
public var m_linearMass:b2Mat22;
public var m_angularMass:Number;
private var m_linearImpulse:b2Vec2;
private var m_angularImpulse:Number;
private var m_maxForce:Number;
private var m_maxTorque:Number;
public function b2FrictionJoint(_arg1:b2FrictionJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_linearMass = new b2Mat22();
m_linearImpulse = new b2Vec2();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_linearMass.SetZero();
m_angularMass = 0;
m_linearImpulse.SetZero();
m_angularImpulse = 0;
m_maxForce = _arg1.maxForce;
m_maxTorque = _arg1.maxTorque;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_angularImpulse));
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetMaxTorque(_arg1:Number):void{
m_maxTorque = _arg1;
}
public function GetMaxTorque():Number{
return (m_maxTorque);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local10:Number;
var _local12:Number;
var _local13:Number;
var _local14:b2Mat22;
var _local15:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = new b2Mat22();
_local14.col1.x = (_local10 + _local11);
_local14.col2.x = 0;
_local14.col1.y = 0;
_local14.col2.y = (_local10 + _local11);
_local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7));
_local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7));
_local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7));
_local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6));
_local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9));
_local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9));
_local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9));
_local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8));
_local14.GetInverse(m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > 0){
m_angularMass = (1 / m_angularMass);
};
if (_arg1.warmStarting){
m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio);
m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio);
m_angularImpulse = (m_angularImpulse * _arg1.dtRatio);
_local15 = m_linearImpulse;
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse)));
} else {
m_linearImpulse.SetZero();
m_angularImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local18:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local19:Number = (_local9 - _local7);
var _local20:Number = (-(m_angularMass) * _local19);
var _local21:Number = m_angularImpulse;
_local18 = (_arg1.dt * m_maxTorque);
m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18);
_local20 = (m_angularImpulse - _local21);
_local7 = (_local7 - (_local12 * _local20));
_local9 = (_local9 + (_local13 * _local20));
var _local22:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local23:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local24:b2Vec2 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23)));
var _local25:b2Vec2 = m_linearImpulse.Copy();
m_linearImpulse.Add(_local24);
_local18 = (_arg1.dt * m_maxForce);
if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){
m_linearImpulse.Normalize();
m_linearImpulse.Multiply(_local18);
};
_local24 = b2Math.SubtractVV(m_linearImpulse, _local25);
_local6.x = (_local6.x - (_local10 * _local24.x));
_local6.y = (_local6.y - (_local10 * _local24.y));
_local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x))));
_local8.x = (_local8.x + (_local11 * _local24.x));
_local8.y = (_local8.y + (_local11 * _local24.y));
_local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x))));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2FrictionJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxForce:Number;
public var maxTorque:Number;
public function b2FrictionJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_frictionJoint;
maxForce = 0;
maxTorque = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
private var m_ground1:b2Body;
private var m_ground2:b2Body;
private var m_revolute1:b2RevoluteJoint;
private var m_prismatic1:b2PrismaticJoint;
private var m_revolute2:b2RevoluteJoint;
private var m_prismatic2:b2PrismaticJoint;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_J:b2Jacobian;
private var m_constant:Number;
private var m_ratio:Number;
private var m_mass:Number;
private var m_impulse:Number;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.GetBodyA();
m_bodyA = _arg1.joint1.GetBodyB();
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.GetBodyA();
m_bodyB = _arg1.joint2.GetBodyB();
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_impulse = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
var _local2:b2Mat22 = m_bodyB.m_xf.R;
var _local3:Number = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x);
var _local4:Number = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y);
var _local5:Number = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4));
_local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4));
_local3 = _local5;
var _local6:Number = (m_impulse * m_J.linearB.x);
var _local7:Number = (m_impulse * m_J.linearB.y);
return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6))));
}
public function GetRatio():Number{
return (m_ratio);
}
public function SetRatio(_arg1:Number):void{
m_ratio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
_local4 = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angularA = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearA.Set(-(_local6), -(_local7));
m_J.angularA = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angularB = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angularB = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = ((_local14 > 0)) ? (1 / _local14) : 0;
if (_arg1.warmStarting){
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB));
} else {
m_impulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = (-(m_mass) * _local4);
m_impulse = (m_impulse + _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local5:Number;
var _local6:Number;
var _local2:Number = 0;
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
if (m_revolute1){
_local5 = m_revolute1.GetJointAngle();
} else {
_local5 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local6 = m_revolute2.GetJointAngle();
} else {
_local6 = m_prismatic2.GetJointTranslation();
};
var _local7:Number = (m_constant - (_local5 + (m_ratio * _local6)));
var _local8:Number = (-(m_mass) * _local7);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((_local2 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linearA:b2Vec2;
public var angularA:Number;
public var linearB:b2Vec2;
public var angularB:Number;
public function b2Jacobian(){
linearA = new b2Vec2();
linearB = new b2Vec2();
super();
}
public function SetZero():void{
linearA.SetZero();
angularA = 0;
linearB.SetZero();
angularB = 0;
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linearA.SetV(_arg1);
angularA = _arg2;
linearB.SetV(_arg3);
angularB = _arg4;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Joint {
b2internal var m_type:int;
b2internal var m_prev:b2Joint;
b2internal var m_next:b2Joint;
b2internal var m_edgeA:b2JointEdge;
b2internal var m_edgeB:b2JointEdge;
b2internal var m_bodyA:b2Body;
b2internal var m_bodyB:b2Body;
b2internal var m_islandFlag:Boolean;
b2internal var m_collideConnected:Boolean;
private var m_userData;
b2internal var m_localCenterA:b2Vec2;
b2internal var m_localCenterB:b2Vec2;
b2internal var m_invMassA:Number;
b2internal var m_invMassB:Number;
b2internal var m_invIA:Number;
b2internal var m_invIB:Number;
b2internal static const e_unknownJoint:int = 0;
b2internal static const e_revoluteJoint:int = 1;
b2internal static const e_prismaticJoint:int = 2;
b2internal static const e_distanceJoint:int = 3;
b2internal static const e_pulleyJoint:int = 4;
b2internal static const e_mouseJoint:int = 5;
b2internal static const e_gearJoint:int = 6;
b2internal static const e_lineJoint:int = 7;
b2internal static const e_weldJoint:int = 8;
b2internal static const e_frictionJoint:int = 9;
b2internal static const e_inactiveLimit:int = 0;
b2internal static const e_atLowerLimit:int = 1;
b2internal static const e_atUpperLimit:int = 2;
b2internal static const e_equalLimits:int = 3;
public function b2Joint(_arg1:b2JointDef){
m_edgeA = new b2JointEdge();
m_edgeB = new b2JointEdge();
m_localCenterA = new b2Vec2();
m_localCenterB = new b2Vec2();
super();
b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB)));
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_bodyA = _arg1.bodyA;
m_bodyB = _arg1.bodyB;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetType():int{
return (m_type);
}
public function GetAnchorA():b2Vec2{
return (null);
}
public function GetAnchorB():b2Vec2{
return (null);
}
public function GetReactionForce(_arg1:Number):b2Vec2{
return (null);
}
public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetBodyA():b2Body{
return (m_bodyA);
}
public function GetBodyB():b2Body{
return (m_bodyB);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function IsActive():Boolean{
return (((m_bodyA.IsActive()) && (m_bodyB.IsActive())));
}
b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function FinalizeVelocityConstraints():void{
}
b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (false);
}
b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
case e_lineJoint:
_local3 = new b2LineJoint((_arg1 as b2LineJointDef));
break;
case e_weldJoint:
_local3 = new b2WeldJoint((_arg1 as b2WeldJointDef));
break;
case e_frictionJoint:
_local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef));
break;
default:
break;
};
return (_local3);
}
b2internal static function Destroy(_arg1:b2Joint, _arg2):void{
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var type:int;
public var userData;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var collideConnected:Boolean;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
bodyA = null;
bodyB = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var joint:b2Joint;
public var prev:b2JointEdge;
public var next:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 68
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2LineJoint extends b2Joint {
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_localYAxis1:b2Vec2;
private var m_axis:b2Vec2;
private var m_perp:b2Vec2;
private var m_s1:Number;
private var m_s2:Number;
private var m_a1:Number;
private var m_a2:Number;
private var m_K:b2Mat22;
private var m_impulse:b2Vec2;
private var m_motorMass:Number;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_upperTranslation:Number;
private var m_maxMotorForce:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_enableMotor:Boolean;
private var m_limitState:int;
public function b2LineJoint(_arg1:b2LineJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat22();
m_impulse = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)))));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function GetMaxMotorForce():Number{
return (m_maxMotorForce);
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0;
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.y = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.y = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.y = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y));
_local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1));
_local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:b2Vec2;
var _local19:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local14 = (m_motorMass * (m_motorSpeed - _local13));
_local15 = m_motorImpulse;
_local16 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16);
_local14 = (m_motorImpulse - _local15);
_local8 = (_local14 * m_axis.x);
_local9 = (_local14 * m_axis.y);
_local10 = (_local14 * m_a1);
_local11 = (_local14 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local18 = m_impulse.Copy();
_local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17));
m_impulse.Add(_local19);
if (m_limitState == e_atLowerLimit){
m_impulse.y = b2Math.Max(m_impulse.y, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.y = b2Math.Min(m_impulse.y, 0);
};
};
_local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x));
if (m_K.col1.x != 0){
_local21 = ((_local20 / m_K.col1.x) + _local18.x);
} else {
_local21 = _local18.x;
};
m_impulse.x = _local21;
_local19.x = (m_impulse.x - _local18.x);
_local19.y = (m_impulse.y - _local18.y);
_local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x));
_local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y));
_local10 = ((_local19.x * m_s1) + (_local19.y * m_a1));
_local11 = ((_local19.x * m_s2) + (_local19.y * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
if (m_K.col1.x != 0){
_local22 = (-(_local12) / m_K.col1.x);
} else {
_local22 = 0;
};
m_impulse.x = (m_impulse.x + _local22);
_local8 = (_local22 * m_perp.x);
_local9 = (_local22 * m_perp.y);
_local10 = (_local22 * m_s1);
_local11 = (_local22 * m_s2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local34 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local34);
_local18 = true;
} else {
if (_local34 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local34);
_local18 = true;
} else {
if (_local34 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local34 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec2 = new b2Vec2();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = 0;
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve(_local28, -(_local29), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
if (_local35 != 0){
_local36 = (-(_local29) / _local35);
} else {
_local36 = 0;
};
_local28.x = _local36;
_local28.y = 0;
};
var _local30:Number = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x));
var _local31:Number = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y));
var _local32:Number = ((_local28.x * m_s1) + (_local28.y * m_a1));
var _local33:Number = ((_local28.x * m_s2) + (_local28.y * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local30));
_local6.y = (_local6.y - (m_invMassA * _local31));
_local7 = (_local7 - (m_invIA * _local32));
_local8.x = (_local8.x + (m_invMassB * _local30));
_local8.y = (_local8.y + (m_invMassB * _local31));
_local9 = (_local9 + (m_invIB * _local33));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 69
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2LineJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var localAxisA:b2Vec2;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2LineJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_lineJoint;
localAxisA.Set(1, 0);
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
}
}
}//package Box2D.Dynamics.Joints
Section 70
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var m_localAnchor:b2Vec2;
private var m_target:b2Vec2;
private var m_impulse:b2Vec2;
private var m_mass:b2Mat22;
private var m_C:b2Vec2;
private var m_maxForce:Number;
private var m_frequencyHz:Number;
private var m_dampingRatio:Number;
private var m_beta:Number;
private var m_gamma:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local4:b2Mat22;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_bodyB.m_xf.position.x);
var _local3:Number = (m_target.y - m_bodyB.m_xf.position.y);
_local4 = m_bodyB.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_beta = 0;
m_gamma = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_target);
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetTarget():b2Vec2{
return (m_target);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_bodyB.IsAwake() == false){
m_bodyB.SetAwake(true);
};
m_target = _arg1;
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local7:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local2:b2Body = m_bodyB;
var _local3:Number = _local2.GetMass();
var _local4:Number = ((2 * Math.PI) * m_frequencyHz);
var _local5:Number = (((2 * _local3) * m_dampingRatio) * _local4);
var _local6:Number = ((_local3 * _local4) * _local4);
m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_beta = ((_arg1.dt * _local6) * m_gamma);
_local7 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local10:Number = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9));
_local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9));
_local8 = _local10;
_local11 = _local2.m_invMass;
_local12 = _local2.m_invI;
K1.col1.x = _local11;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local11;
K2.col1.x = ((_local12 * _local9) * _local9);
K2.col2.x = ((-(_local12) * _local8) * _local9);
K2.col1.y = ((-(_local12) * _local8) * _local9);
K2.col2.y = ((_local12 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.GetInverse(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x))));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_bodyB;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x));
_local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y));
var _local10:Number = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = (_arg1.dt * m_maxForce);
if (m_impulse.LengthSquared() > (_local14 * _local14)){
m_impulse.Multiply((_local14 / m_impulse.Length()));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 71
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var target:b2Vec2;
public var maxForce:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
}
}
}//package Box2D.Dynamics.Joints
Section 72
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_localYAxis1:b2Vec2;
private var m_refAngle:Number;
private var m_axis:b2Vec2;
private var m_perp:b2Vec2;
private var m_s1:Number;
private var m_s2:Number;
private var m_a1:Number;
private var m_a2:Number;
private var m_K:b2Mat33;
private var m_impulse:b2Vec3;
private var m_motorMass:Number;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_upperTranslation:Number;
private var m_maxMotorForce:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_enableMotor:Boolean;
private var m_limitState:int;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat33();
m_impulse = new b2Vec3();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)))));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
if (m_motorMass > Number.MIN_VALUE){
m_motorMass = (1 / m_motorMass);
};
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2));
m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local16 + _local17);
m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.z = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.z = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y));
_local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1));
_local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Vec3;
var _local20:b2Vec3;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local15 = (m_motorMass * (m_motorSpeed - _local14));
_local16 = m_motorImpulse;
_local17 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17);
_local15 = (m_motorImpulse - _local16);
_local8 = (_local15 * m_axis.x);
_local9 = (_local15 * m_axis.y);
_local10 = (_local15 * m_a1);
_local11 = (_local15 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
var _local13:Number = (_local7 - _local5);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local19 = m_impulse.Copy();
_local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18));
m_impulse.Add(_local20);
if (m_limitState == e_atLowerLimit){
m_impulse.z = b2Math.Max(m_impulse.z, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.z = b2Math.Min(m_impulse.z, 0);
};
};
_local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x));
_local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y));
_local23 = m_K.Solve22(new b2Vec2(), _local21, _local22);
m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x);
_local23.y = (_local23.y + _local19.y);
m_impulse.x = _local23.x;
m_impulse.y = _local23.y;
_local20.x = (m_impulse.x - _local19.x);
_local20.y = (m_impulse.y - _local19.y);
_local20.z = (m_impulse.z - _local19.z);
_local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x));
_local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y));
_local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1));
_local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
_local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13));
m_impulse.x = (m_impulse.x + _local24.x);
m_impulse.y = (m_impulse.y + _local24.y);
_local8 = (_local24.x * m_perp.x);
_local9 = (_local24.x * m_perp.y);
_local10 = ((_local24.x * m_s1) + _local24.y);
_local11 = ((_local24.x * m_s2) + _local24.y);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:b2Vec2;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local35 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local35);
_local18 = true;
} else {
if (_local35 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local35);
_local18 = true;
} else {
if (_local35 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local35 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec3 = new b2Vec3();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
var _local30:Number = ((_local9 - _local7) - m_refAngle);
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = b2Math.Abs(_local30);
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2));
m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local14 + _local15);
m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
_local37 = ((_local14 * m_s1) + (_local15 * m_s2));
_local38 = (_local14 + _local15);
m_K.col1.Set(_local36, _local37, 0);
m_K.col2.Set(_local37, _local38, 0);
_local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30));
_local28.x = _local39.x;
_local28.y = _local39.y;
_local28.z = 0;
};
var _local31:Number = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x));
var _local32:Number = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y));
var _local33:Number = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1));
var _local34:Number = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local31));
_local6.y = (_local6.y - (m_invMassA * _local32));
_local7 = (_local7 - (m_invIA * _local33));
_local8.x = (_local8.x + (m_invMassB * _local31));
_local8.y = (_local8.y + (m_invMassB * _local32));
_local9 = (_local9 + (m_invIB * _local34));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 73
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var localAxisA:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2PrismaticJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxisA.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 74
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
private var m_ground:b2Body;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_u1:b2Vec2;
private var m_u2:b2Vec2;
private var m_constant:Number;
private var m_ratio:Number;
private var m_maxLength1:Number;
private var m_maxLength2:Number;
private var m_pulleyMass:Number;
private var m_limitMass1:Number;
private var m_limitMass2:Number;
private var m_impulse:Number;
private var m_limitImpulse1:Number;
private var m_limitImpulse2:Number;
private var m_state:int;
private var m_limitState1:int;
private var m_limitState2:int;
b2internal static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_bodyA.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_ratio = _arg1.ratio;
m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB));
m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio));
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetGroundAnchorA():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
public function GetGroundAnchorB():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_bodyA.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_bodyB.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetRatio():Number{
return (m_ratio);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local6:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_impulse = 0;
} else {
m_state = e_atUpperLimit;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitImpulse1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitImpulse2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio);
m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio);
_local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x);
_local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y);
_local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x);
_local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = (m_pulleyMass * -(_local18));
_local20 = m_impulse;
m_impulse = b2Math.Max(0, (m_impulse + _local19));
_local19 = (m_impulse - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local16 = ((-(m_ratio) * _local19) * m_u2.x);
_local17 = ((-(m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = (-(m_limitMass1) * _local18);
_local20 = m_limitImpulse1;
m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19));
_local19 = (m_limitImpulse1 - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = (-(m_limitMass2) * _local18);
_local20 = m_limitImpulse2;
m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19));
_local19 = (m_limitImpulse2 - _local20);
_local16 = (-(_local19) * m_u2.x);
_local17 = (-(_local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local5:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local6:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local7:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local8:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local24:Number = 0;
if (m_state == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local17 = m_u1.Length();
_local18 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local17));
} else {
m_u1.SetZero();
};
if (_local18 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = ((m_constant - _local17) - (m_ratio * _local18));
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_pulleyMass) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local15 = ((-(m_ratio) * _local20) * m_u2.x);
_local16 = ((-(m_ratio) * _local20) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
_local17 = m_u1.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local17));
m_u1.y = (m_u1.y * (1 / _local17));
} else {
m_u1.SetZero();
};
_local19 = (m_maxLength1 - _local17);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass1) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local2.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local18 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local18));
m_u2.y = (m_u2.y * (1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = (m_maxLength2 - _local18);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass2) * _local19);
_local15 = (-(_local20) * m_u2.x);
_local16 = (-(_local20) * m_u2.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local3.SynchronizeTransform();
};
return ((_local24 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 75
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var groundAnchorA:b2Vec2;
public var groundAnchorB:b2Vec2;
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var lengthA:Number;
public var maxLengthA:Number;
public var lengthB:Number;
public var maxLengthB:Number;
public var ratio:Number;
public function b2PulleyJointDef(){
groundAnchorA = new b2Vec2();
groundAnchorB = new b2Vec2();
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchorA.Set(-1, 1);
groundAnchorB.Set(1, 1);
localAnchorA.Set(-1, 0);
localAnchorB.Set(1, 0);
lengthA = 0;
maxLengthA = 0;
lengthB = 0;
maxLengthB = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
bodyA = _arg1;
bodyB = _arg2;
groundAnchorA.SetV(_arg3);
groundAnchorB.SetV(_arg4);
localAnchorA = bodyA.GetLocalPoint(_arg5);
localAnchorB = bodyB.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (lengthA + (ratio * lengthB));
maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 76
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var impulse3:b2Vec3;
private var impulse2:b2Vec2;
private var reduced:b2Vec2;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_impulse:b2Vec3;
private var m_motorImpulse:Number;
private var m_mass:b2Mat33;
private var m_motorMass:Number;
private var m_enableMotor:Boolean;
private var m_maxMotorTorque:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_referenceAngle:Number;
private var m_lowerAngle:Number;
private var m_upperAngle:Number;
private var m_limitState:int;
private static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
impulse3 = new b2Vec3();
impulse2 = new b2Vec2();
reduced = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
public function GetJointAngle():Number{
return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle));
}
public function GetJointSpeed():Number{
return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function IsMotorEnabled():Boolean{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetMotorTorque():Number{
return (m_maxMotorTorque);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
if (((m_enableMotor) || (m_enableLimit))){
};
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_impulse.z = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_impulse.z = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local15 = m_impulse.x;
_local16 = m_impulse.y;
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z)));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local11:b2Vec2 = _local2.m_linearVelocity;
var _local12:Number = _local2.m_angularVelocity;
var _local13:b2Vec2 = _local3.m_linearVelocity;
var _local14:Number = _local3.m_angularVelocity;
var _local15:Number = _local2.m_invMass;
var _local16:Number = _local3.m_invMass;
var _local17:Number = _local2.m_invI;
var _local18:Number = _local3.m_invI;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local19 = ((_local14 - _local12) - m_motorSpeed);
_local20 = (m_motorMass * -(_local19));
_local21 = m_motorImpulse;
_local22 = (_arg1.dt * m_maxMotorTorque);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22);
_local20 = (m_motorImpulse - _local21);
_local12 = (_local12 - (_local17 * _local20));
_local14 = (_local14 + (_local18 * _local20));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
_local25 = (_local14 - _local12);
m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25));
if (m_limitState == e_equalLimits){
m_impulse.Add(impulse3);
} else {
if (m_limitState == e_atLowerLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 < 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
} else {
if (m_limitState == e_atUpperLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 > 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
};
};
};
_local11.x = (_local11.x - (_local15 * impulse3.x));
_local11.y = (_local11.y - (_local15 * impulse3.y));
_local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z)));
_local13.x = (_local13.x + (_local16 * impulse3.x));
_local13.y = (_local13.y + (_local16 * impulse3.y));
_local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z)));
} else {
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
m_mass.Solve22(impulse2, -(_local26), -(_local27));
m_impulse.x = (m_impulse.x + impulse2.x);
m_impulse.y = (m_impulse.y + impulse2.y);
_local11.x = (_local11.x - (_local15 * impulse2.x));
_local11.y = (_local11.y - (_local15 * impulse2.y));
_local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x))));
_local13.x = (_local13.x + (_local16 * impulse2.x));
_local13.y = (_local13.y + (_local16 * impulse2.y));
_local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x))));
};
_local2.m_linearVelocity.SetV(_local11);
_local2.m_angularVelocity = _local12;
_local3.m_linearVelocity.SetV(_local13);
_local3.m_angularVelocity = _local14;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local5:b2Body = m_bodyA;
var _local6:b2Body = m_bodyB;
var _local7:Number = 0;
var _local8:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
_local7 = b2Math.Abs(_local3);
} else {
if (m_limitState == e_atLowerLimit){
_local3 = (_local25 - m_lowerAngle);
_local7 = -(_local3);
_local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local3);
} else {
if (m_limitState == e_atUpperLimit){
_local3 = (_local25 - m_upperAngle);
_local7 = _local3;
_local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
};
};
};
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
};
_local4 = _local5.m_xf.R;
var _local12:Number = (m_localAnchor1.x - _local5.m_sweep.localCenter.x);
var _local13:Number = (m_localAnchor1.y - _local5.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13));
_local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13));
_local12 = _local9;
_local4 = _local6.m_xf.R;
var _local14:Number = (m_localAnchor2.x - _local6.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchor2.y - _local6.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15));
_local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15));
_local14 = _local9;
var _local16:Number = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
var _local17:Number = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
var _local18:Number = ((_local16 * _local16) + (_local17 * _local17));
var _local19:Number = Math.sqrt(_local18);
_local8 = _local19;
var _local20:Number = _local5.m_invMass;
var _local21:Number = _local6.m_invMass;
var _local22:Number = _local5.m_invI;
var _local23:Number = _local6.m_invI;
var _local24:Number = (10 * b2Settings.b2_linearSlop);
if (_local18 > (_local24 * _local24)){
_local27 = (_local16 / _local19);
_local28 = (_local17 / _local19);
_local29 = (_local20 + _local21);
_local30 = (1 / _local29);
_local10 = (_local30 * -(_local16));
_local11 = (_local30 * -(_local17));
_local31 = 0.5;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11));
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
};
K1.col1.x = (_local20 + _local21);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local20 + _local21);
K2.col1.x = ((_local22 * _local13) * _local13);
K2.col2.x = ((-(_local22) * _local12) * _local13);
K2.col1.y = ((-(_local22) * _local12) * _local13);
K2.col2.y = ((_local22 * _local12) * _local12);
K3.col1.x = ((_local23 * _local15) * _local15);
K3.col2.x = ((-(_local23) * _local14) * _local15);
K3.col1.y = ((-(_local23) * _local14) * _local15);
K3.col2.y = ((_local23 * _local14) * _local14);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local10 = tImpulse.x;
_local11 = tImpulse.y;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10))));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10))));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 77
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var upperAngle:Number;
public var enableMotor:Boolean;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchorA.Set(0, 0);
localAnchorB.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 78
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2WeldJoint extends b2Joint {
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
private var m_referenceAngle:Number;
private var m_impulse:b2Vec3;
private var m_mass:b2Mat33;
public function b2WeldJoint(_arg1:b2WeldJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_mass = new b2Mat33();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_impulse.z = (m_impulse.z * _arg1.dtRatio);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z)));
} else {
m_impulse.SetZero();
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local18:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local19:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local20:Number = (_local9 - _local7);
var _local21:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20));
m_impulse.Add(_local21);
_local6.x = (_local6.x - (_local10 * _local21.x));
_local6.y = (_local6.y - (_local10 * _local21.y));
_local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z)));
_local8.x = (_local8.x + (_local11 * _local21.x));
_local8.y = (_local8.y + (_local11 * _local21.y));
_local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z)));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
_local2 = _local4.m_xf.R;
var _local6:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
var _local14:Number = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
var _local15:Number = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local16:Number = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle);
var _local17:Number = (10 * b2Settings.b2_linearSlop);
var _local18:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
var _local19:Number = b2Math.Abs(_local16);
if (_local18 > _local17){
_local12 = (_local12 * 1);
_local13 = (_local13 * 1);
};
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
var _local20:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y));
_local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z)));
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z)));
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 79
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2WeldJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public function b2WeldJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_weldJoint;
referenceAngle = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 80
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Body {
b2internal var m_flags:uint;
b2internal var m_type:int;
b2internal var m_islandIndex:int;
b2internal var m_xf:b2Transform;
b2internal var m_sweep:b2Sweep;
b2internal var m_linearVelocity:b2Vec2;
b2internal var m_angularVelocity:Number;
b2internal var m_force:b2Vec2;
b2internal var m_torque:Number;
b2internal var m_world:b2World;
b2internal var m_prev:b2Body;
b2internal var m_next:b2Body;
b2internal var m_fixtureList:b2Fixture;
b2internal var m_fixtureCount:int;
b2internal var m_controllerList:b2ControllerEdge;
b2internal var m_controllerCount:int;
b2internal var m_jointList:b2JointEdge;
b2internal var m_contactList:b2ContactEdge;
b2internal var m_mass:Number;
b2internal var m_invMass:Number;
b2internal var m_I:Number;
b2internal var m_invI:Number;
b2internal var m_inertiaScale:Number;
b2internal var m_linearDamping:Number;
b2internal var m_angularDamping:Number;
b2internal var m_sleepTime:Number;
private var m_userData;
private static var s_xf1:b2Transform = new b2Transform();
b2internal static var e_islandFlag:uint = 1;
b2internal static var e_awakeFlag:uint = 2;
b2internal static var e_allowSleepFlag:uint = 4;
b2internal static var e_bulletFlag:uint = 8;
b2internal static var e_fixedRotationFlag:uint = 16;
b2internal static var e_activeFlag:uint = 32;
public static var b2_staticBody:uint = 0;
public static var b2_kinematicBody:uint = 1;
public static var b2_dynamicBody:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2Transform();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.bullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.awake){
m_flags = (m_flags | e_awakeFlag);
};
if (_arg1.active){
m_flags = (m_flags | e_activeFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetZero();
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_controllerList = null;
m_contactList = null;
m_controllerCount = 0;
m_prev = null;
m_next = null;
m_linearVelocity.SetV(_arg1.linearVelocity);
m_angularVelocity = _arg1.angularVelocity;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_sleepTime = 0;
m_type = _arg1.type;
if (m_type == b2_dynamicBody){
m_mass = 1;
m_invMass = 1;
} else {
m_mass = 0;
m_invMass = 0;
};
m_I = 0;
m_invI = 0;
m_inertiaScale = _arg1.inertiaScale;
m_userData = _arg1.userData;
m_fixtureList = null;
m_fixtureCount = 0;
}
private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{
var _local4:Number = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x);
var _local5:Number = Math.tan(((_local4 - _arg3) * 0.5));
var _local6:b2Vec2 = b2Math.MulFV(_local5, _arg2.GetDirectionVector());
_local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector());
_local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6);
_local6 = b2Math.AddVV(_local6, _arg2.GetVertex1());
var _local7:b2Vec2 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector());
_local7.Normalize();
var _local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0);
_arg1.SetNextEdge(_arg2, _local6, _local7, _local8);
_arg2.SetPrevEdge(_arg1, _local6, _local7, _local8);
return (_local4);
}
public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{
var _local3:IBroadPhase;
if (m_world.IsLocked() == true){
return (null);
};
var _local2:b2Fixture = new b2Fixture();
_local2.Create(this, m_xf, _arg1);
if ((m_flags & e_activeFlag)){
_local3 = m_world.m_contactManager.m_broadPhase;
_local2.CreateProxy(_local3, m_xf);
};
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = this;
if (_local2.m_density > 0){
ResetMassData();
};
m_world.m_flags = (m_world.m_flags | b2World.e_newFixture);
return (_local2);
}
public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{
var _local3:b2FixtureDef = new b2FixtureDef();
_local3.shape = _arg1;
_local3.density = _arg2;
return (CreateFixture(_local3));
}
public function DestroyFixture(_arg1:b2Fixture):void{
var _local6:b2Contact;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
var _local2:b2Fixture = m_fixtureList;
var _local3:b2Fixture;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_fixtureList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
var _local5:b2ContactEdge = m_contactList;
while (_local5) {
_local6 = _local5.contact;
_local5 = _local5.next;
_local7 = _local6.GetFixtureA();
_local8 = _local6.GetFixtureB();
if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){
m_world.m_contactManager.Destroy(_local6);
};
};
if ((m_flags & e_activeFlag)){
_local9 = m_world.m_contactManager.m_broadPhase;
_arg1.DestroyProxy(_local9);
};
_arg1.Destroy();
_arg1.m_body = null;
_arg1.m_next = null;
m_fixtureCount--;
ResetMassData();
}
public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{
var _local3:b2Fixture;
if (m_world.IsLocked() == true){
return;
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.Synchronize(_local6, m_xf, m_xf);
_local3 = _local3.m_next;
};
m_world.m_contactManager.FindNewContacts();
}
public function SetTransform(_arg1:b2Transform):void{
SetPositionAndAngle(_arg1.position, _arg1.GetAngle());
}
public function GetTransform():b2Transform{
return (m_xf);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function SetPosition(_arg1:b2Vec2):void{
SetPositionAndAngle(_arg1, GetAngle());
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function SetAngle(_arg1:Number):void{
SetPositionAndAngle(GetPosition(), _arg1);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
if (m_type == b2_staticBody){
return;
};
m_linearVelocity.SetV(_arg1);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
if (m_type == b2_staticBody){
return;
};
m_angularVelocity = _arg1;
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function GetDefinition():b2BodyDef{
var _local1:b2BodyDef = new b2BodyDef();
_local1.type = GetType();
_local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag);
_local1.angle = GetAngle();
_local1.angularDamping = m_angularDamping;
_local1.angularVelocity = m_angularVelocity;
_local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag);
_local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag);
_local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag);
_local1.linearDamping = m_linearDamping;
_local1.linearVelocity.SetV(GetLinearVelocity());
_local1.position = GetPosition();
_local1.userData = GetUserData();
return (_local1);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function ApplyTorque(_arg1:Number):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_torque = (m_torque + _arg1);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function Split(_arg1:Function):b2Body{
var _local7:b2Fixture;
var _local13:b2Fixture;
var _local2:b2Vec2 = GetLinearVelocity().Copy();
var _local3:Number = GetAngularVelocity();
var _local4:b2Vec2 = GetWorldCenter();
var _local5:b2Body = this;
var _local6:b2Body = m_world.CreateBody(GetDefinition());
var _local8:b2Fixture = _local5.m_fixtureList;
while (_local8) {
if (_arg1(_local8)){
_local13 = _local8.m_next;
if (_local7){
_local7.m_next = _local13;
} else {
_local5.m_fixtureList = _local13;
};
_local5.m_fixtureCount--;
_local8.m_next = _local6.m_fixtureList;
_local6.m_fixtureList = _local8;
_local6.m_fixtureCount++;
_local8.m_body = _local6;
_local8 = _local13;
} else {
_local7 = _local8;
_local8 = _local8.m_next;
};
};
_local5.ResetMassData();
_local6.ResetMassData();
var _local9:b2Vec2 = _local5.GetWorldCenter();
var _local10:b2Vec2 = _local6.GetWorldCenter();
var _local11:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4)));
var _local12:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4)));
_local5.SetLinearVelocity(_local11);
_local6.SetLinearVelocity(_local12);
_local5.SetAngularVelocity(_local3);
_local6.SetAngularVelocity(_local3);
_local5.SynchronizeFixtures();
_local6.SynchronizeFixtures();
return (_local6);
}
public function Merge(_arg1:b2Body):void{
var _local2:b2Fixture;
var _local3:b2Body;
var _local4:b2Body;
var _local11:b2Fixture;
_local2 = _arg1.m_fixtureList;
while (_local2) {
_local11 = _local2.m_next;
_arg1.m_fixtureCount--;
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = _local4;
_local2 = _local11;
};
_local3.m_fixtureCount = 0;
_local3 = this;
_local4 = _arg1;
var _local5:b2Vec2 = _local3.GetWorldCenter();
var _local6:b2Vec2 = _local4.GetWorldCenter();
var _local7:b2Vec2 = _local3.GetLinearVelocity().Copy();
var _local8:b2Vec2 = _local4.GetLinearVelocity().Copy();
var _local9:Number = _local3.GetAngularVelocity();
var _local10:Number = _local4.GetAngularVelocity();
_local3.ResetMassData();
SynchronizeFixtures();
}
public function GetMass():Number{
return (m_mass);
}
public function GetInertia():Number{
return (m_I);
}
public function GetMassData(_arg1:b2MassData):void{
_arg1.mass = m_mass;
_arg1.I = m_I;
_arg1.center.SetV(m_sweep.localCenter);
}
public function SetMassData(_arg1:b2MassData):void{
b2Settings.b2Assert((m_world.IsLocked() == false));
if (m_world.IsLocked() == true){
return;
};
if (m_type != b2_dynamicBody){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass <= 0){
m_mass = 1;
};
m_invMass = (1 / m_mass);
if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y))));
m_invI = (1 / m_I);
};
var _local2:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_arg1.center);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x)));
}
public function ResetMassData():void{
var _local4:b2MassData;
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_sweep.localCenter.SetZero();
if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){
return;
};
var _local1:b2Vec2 = b2Vec2.Make(0, 0);
var _local2:b2Fixture = m_fixtureList;
while (_local2) {
if (_local2.m_density == 0){
} else {
_local4 = _local2.GetMassData();
m_mass = (m_mass + _local4.mass);
_local1.x = (_local1.x + (_local4.center.x * _local4.mass));
_local1.y = (_local1.y + (_local4.center.y * _local4.mass));
m_I = (m_I + _local4.I);
};
_local2 = _local2.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local1.x = (_local1.x * m_invMass);
_local1.y = (_local1.y * m_invMass);
} else {
m_mass = 1;
m_invMass = 1;
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y))));
m_I = (m_I * m_inertiaScale);
b2Settings.b2Assert((m_I > 0));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
var _local3:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_local1);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x)));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulMV(m_xf.R, _arg1));
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulXT(m_xf, _arg1));
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulTMV(m_xf.R, _arg1));
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetLinearDamping():Number{
return (m_linearDamping);
}
public function SetLinearDamping(_arg1:Number):void{
m_linearDamping = _arg1;
}
public function GetAngularDamping():Number{
return (m_angularDamping);
}
public function SetAngularDamping(_arg1:Number):void{
m_angularDamping = _arg1;
}
public function SetType(_arg1:uint):void{
if (m_type == _arg1){
return;
};
m_type = _arg1;
ResetMassData();
if (m_type == b2_staticBody){
m_linearVelocity.SetZero();
m_angularVelocity = 0;
};
SetAwake(true);
m_force.SetZero();
m_torque = 0;
var _local2:b2ContactEdge = m_contactList;
while (_local2) {
_local2.contact.FlagForFiltering();
_local2 = _local2.next;
};
}
public function GetType():uint{
return (m_type);
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function SetSleepingAllowed(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
SetAwake(true);
};
}
public function SetAwake(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_awakeFlag);
m_sleepTime = 0;
} else {
m_flags = (m_flags & ~(e_awakeFlag));
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
};
}
public function IsAwake():Boolean{
return (((m_flags & e_awakeFlag) == e_awakeFlag));
}
public function SetFixedRotation(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_fixedRotationFlag);
} else {
m_flags = (m_flags & ~(e_fixedRotationFlag));
};
ResetMassData();
}
public function IsFixedRotation():Boolean{
return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag));
}
public function SetActive(_arg1:Boolean):void{
var _local2:IBroadPhase;
var _local3:b2Fixture;
var _local4:b2ContactEdge;
var _local5:b2ContactEdge;
if (_arg1 == IsActive()){
return;
};
if (_arg1){
m_flags = (m_flags | e_activeFlag);
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.CreateProxy(_local2, m_xf);
_local3 = _local3.m_next;
};
} else {
m_flags = (m_flags & ~(e_activeFlag));
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.DestroyProxy(_local2);
_local3 = _local3.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local5 = _local4;
_local4 = _local4.next;
m_world.m_contactManager.Destroy(_local5.contact);
};
m_contactList = null;
};
}
public function IsActive():Boolean{
return (((m_flags & e_activeFlag) == e_activeFlag));
}
public function IsSleepingAllowed():Boolean{
return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag));
}
public function GetFixtureList():b2Fixture{
return (m_fixtureList);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetControllerList():b2ControllerEdge{
return (m_controllerList);
}
public function GetContactList():b2ContactEdge{
return (m_contactList);
}
public function GetNext():b2Body{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
b2internal function SynchronizeFixtures():void{
var _local4:b2Fixture;
var _local1:b2Transform = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local4 = m_fixtureList;
while (_local4) {
_local4.Synchronize(_local5, _local1, m_xf);
_local4 = _local4.m_next;
};
}
b2internal function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
b2internal function ShouldCollide(_arg1:b2Body):Boolean{
if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){
return (false);
};
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
if (_local2.joint.m_collideConnected == false){
return (false);
};
};
_local2 = _local2.next;
};
return (true);
}
b2internal function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
}
}//package Box2D.Dynamics
Section 81
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
public class b2BodyDef {
public var type:uint;
public var position:b2Vec2;
public var angle:Number;
public var linearVelocity:b2Vec2;
public var angularVelocity:Number;
public var linearDamping:Number;
public var angularDamping:Number;
public var allowSleep:Boolean;
public var awake:Boolean;
public var fixedRotation:Boolean;
public var bullet:Boolean;
public var active:Boolean;
public var userData;
public var inertiaScale:Number;
public function b2BodyDef(){
position = new b2Vec2();
linearVelocity = new b2Vec2();
super();
userData = null;
position.Set(0, 0);
angle = 0;
linearVelocity.Set(0, 0);
angularVelocity = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
awake = true;
fixedRotation = false;
bullet = false;
type = b2Body.b2_staticBody;
active = true;
inertiaScale = 1;
}
}
}//package Box2D.Dynamics
Section 82
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactFilter {
b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{
if (!_arg1){
return (true);
};
return (ShouldCollide((_arg1 as b2Fixture), _arg2));
}
}
}//package Box2D.Dynamics
Section 83
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactImpulse {
public var normalImpulses:Array;
public var tangentImpulses:Array;
public function b2ContactImpulse(){
normalImpulses = new Array(b2Settings.b2_maxManifoldPoints);
tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints);
super();
}
}
}//package Box2D.Dynamics
Section 84
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactListener {
b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener);
;
public function BeginContact(_arg1:b2Contact):void{
}
public function EndContact(_arg1:b2Contact):void{
}
public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{
}
public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
}
}
}//package Box2D.Dynamics
Section 85
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactManager {
b2internal var m_world:b2World;
b2internal var m_broadPhase:IBroadPhase;
b2internal var m_contactList:b2Contact;
b2internal var m_contactCount:int;
b2internal var m_contactFilter:b2ContactFilter;
b2internal var m_contactListener:b2ContactListener;
b2internal var m_contactFactory:b2ContactFactory;
b2internal var m_allocator;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_world = null;
m_contactCount = 0;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = b2ContactListener.b2_defaultListener;
m_contactFactory = new b2ContactFactory(m_allocator);
m_broadPhase = new b2DynamicTreeBroadPhase();
}
public function AddPair(_arg1, _arg2):void{
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local3:b2Fixture = (_arg1 as b2Fixture);
var _local4:b2Fixture = (_arg2 as b2Fixture);
var _local5:b2Body = _local3.GetBody();
var _local6:b2Body = _local4.GetBody();
if (_local5 == _local6){
return;
};
var _local7:b2ContactEdge = _local6.GetContactList();
while (_local7) {
if (_local7.other == _local5){
_local9 = _local7.contact.GetFixtureA();
_local10 = _local7.contact.GetFixtureB();
if ((((_local9 == _local3)) && ((_local10 == _local4)))){
return;
};
if ((((_local9 == _local4)) && ((_local10 == _local3)))){
return;
};
};
_local7 = _local7.next;
};
if (_local6.ShouldCollide(_local5) == false){
return;
};
if (m_contactFilter.ShouldCollide(_local3, _local4) == false){
return;
};
var _local8:b2Contact = m_contactFactory.Create(_local3, _local4);
_local3 = _local8.GetFixtureA();
_local4 = _local8.GetFixtureB();
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local8.m_prev = null;
_local8.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local8;
};
m_world.m_contactList = _local8;
_local8.m_nodeA.contact = _local8;
_local8.m_nodeA.other = _local6;
_local8.m_nodeA.prev = null;
_local8.m_nodeA.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local8.m_nodeA;
};
_local5.m_contactList = _local8.m_nodeA;
_local8.m_nodeB.contact = _local8;
_local8.m_nodeB.other = _local5;
_local8.m_nodeB.prev = null;
_local8.m_nodeB.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local8.m_nodeB;
};
_local6.m_contactList = _local8.m_nodeB;
m_world.m_contactCount++;
}
public function FindNewContacts():void{
m_broadPhase.UpdatePairs(AddPair);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Fixture = _arg1.GetFixtureA();
var _local3:b2Fixture = _arg1.GetFixtureB();
var _local4:b2Body = _local2.GetBody();
var _local5:b2Body = _local3.GetBody();
if (_arg1.m_manifold.m_pointCount > 0){
m_contactListener.EndContact(_arg1);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
if (_arg1.m_nodeA.prev){
_arg1.m_nodeA.prev.next = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeA.next){
_arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev;
};
if (_arg1.m_nodeA == _local4.m_contactList){
_local4.m_contactList = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeB.prev){
_arg1.m_nodeB.prev.next = _arg1.m_nodeB.next;
};
if (_arg1.m_nodeB.next){
_arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev;
};
if (_arg1.m_nodeB == _local5.m_contactList){
_local5.m_contactList = _arg1.m_nodeB.next;
};
m_contactFactory.Destroy(_arg1);
m_contactCount--;
}
public function Collide():void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
var _local6:*;
var _local7:*;
var _local8:Boolean;
var _local9:b2Contact;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.GetFixtureA();
_local3 = _local1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){
_local1 = _local1.GetNext();
} else {
if ((_local1.m_flags & b2Contact.e_filterFlag)){
if (_local5.ShouldCollide(_local4) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
if (m_contactFilter.ShouldCollide(_local2, _local3) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
_local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag));
};
_local6 = _local2.m_proxy;
_local7 = _local3.m_proxy;
_local8 = m_broadPhase.TestOverlap(_local6, _local7);
if (_local8 == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
} else {
_local1.Update(m_contactListener);
_local1 = _local1.GetNext();
};
};
};
}
}
}//package Box2D.Dynamics
Section 86
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
public class b2DebugDraw {
private var m_drawFlags:uint;
b2internal var m_sprite:Sprite;
private var m_drawScale:Number;// = 1
private var m_lineThickness:Number;// = 1
private var m_alpha:Number;// = 1
private var m_fillAlpha:Number;// = 1
private var m_xformScale:Number;// = 1
public static var e_shapeBit:uint = 1;
public static var e_jointBit:uint = 2;
public static var e_aabbBit:uint = 4;
public static var e_pairBit:uint = 8;
public static var e_centerOfMassBit:uint = 16;
public static var e_controllerBit:uint = 32;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetSprite(_arg1:Sprite):void{
m_sprite = _arg1;
}
public function GetSprite():Sprite{
return (m_sprite);
}
public function SetDrawScale(_arg1:Number):void{
m_drawScale = _arg1;
}
public function GetDrawScale():Number{
return (m_drawScale);
}
public function SetLineThickness(_arg1:Number):void{
m_lineThickness = _arg1;
}
public function GetLineThickness():Number{
return (m_lineThickness);
}
public function SetAlpha(_arg1:Number):void{
m_alpha = _arg1;
}
public function GetAlpha():Number{
return (m_alpha);
}
public function SetFillAlpha(_arg1:Number):void{
m_fillAlpha = _arg1;
}
public function GetFillAlpha():Number{
return (m_fillAlpha);
}
public function SetXFormScale(_arg1:Number):void{
m_xformScale = _arg1;
}
public function GetXFormScale():Number{
return (m_xformScale);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawTransform(_arg1:b2Transform):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 87
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeFixture(_arg1:b2Fixture):void{
}
}
}//package Box2D.Dynamics
Section 88
//b2FilterData (Box2D.Dynamics.b2FilterData)
package Box2D.Dynamics {
public class b2FilterData {
public var categoryBits:uint;// = 1
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Dynamics
Section 89
//b2Fixture (Box2D.Dynamics.b2Fixture)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Fixture {
private var m_massData:b2MassData;
b2internal var m_aabb:b2AABB;
b2internal var m_density:Number;
b2internal var m_next:b2Fixture;
b2internal var m_body:b2Body;
b2internal var m_shape:b2Shape;
b2internal var m_friction:Number;
b2internal var m_restitution:Number;
b2internal var m_proxy;
b2internal var m_filter:b2FilterData;
b2internal var m_isSensor:Boolean;
b2internal var m_userData;
public function b2Fixture(){
m_filter = new b2FilterData();
super();
m_aabb = new b2AABB();
m_userData = null;
m_body = null;
m_next = null;
m_shape = null;
m_density = 0;
m_friction = 0;
m_restitution = 0;
}
public function GetType():int{
return (m_shape.GetType());
}
public function GetShape():b2Shape{
return (m_shape);
}
public function SetSensor(_arg1:Boolean):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
if (m_isSensor == _arg1){
return;
};
m_isSensor = _arg1;
if (m_body == null){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor())));
};
_local2 = _local2.next;
};
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function SetFilterData(_arg1:b2FilterData):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
m_filter = _arg1.Copy();
if (m_body){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.FlagForFiltering();
};
_local2 = _local2.next;
};
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function GetBody():b2Body{
return (m_body);
}
public function GetNext():b2Fixture{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function TestPoint(_arg1:b2Vec2):Boolean{
return (m_shape.TestPoint(m_body.GetTransform(), _arg1));
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform()));
}
public function GetMassData(_arg1:b2MassData=null):b2MassData{
if (_arg1 == null){
_arg1 = new b2MassData();
};
m_shape.ComputeMass(_arg1, m_density);
return (_arg1);
}
public function SetDensity(_arg1:Number):void{
m_density = _arg1;
}
public function GetDensity():Number{
return (m_density);
}
public function GetFriction():Number{
return (m_friction);
}
public function SetFriction(_arg1:Number):void{
m_friction = _arg1;
}
public function GetRestitution():Number{
return (m_restitution);
}
public function SetRestitution(_arg1:Number):void{
m_restitution = _arg1;
}
public function GetAABB():b2AABB{
return (m_aabb);
}
b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{
m_userData = _arg3.userData;
m_friction = _arg3.friction;
m_restitution = _arg3.restitution;
m_body = _arg1;
m_next = null;
m_filter = _arg3.filter.Copy();
m_isSensor = _arg3.isSensor;
m_shape = _arg3.shape.Copy();
m_density = _arg3.density;
}
b2internal function Destroy():void{
m_shape = null;
}
b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{
m_shape.ComputeAABB(m_aabb, _arg2);
m_proxy = _arg1.CreateProxy(m_aabb, this);
}
b2internal function DestroyProxy(_arg1:IBroadPhase):void{
if (m_proxy == null){
return;
};
_arg1.DestroyProxy(m_proxy);
m_proxy = null;
}
b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{
if (!m_proxy){
return;
};
var _local4:b2AABB = new b2AABB();
var _local5:b2AABB = new b2AABB();
m_shape.ComputeAABB(_local4, _arg2);
m_shape.ComputeAABB(_local5, _arg3);
m_aabb.Combine(_local4, _local5);
var _local6:b2Vec2 = b2Math.SubtractVV(_arg3.position, _arg2.position);
_arg1.MoveProxy(m_proxy, m_aabb, _local6);
}
}
}//package Box2D.Dynamics
Section 90
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2FixtureDef {
public var shape:b2Shape;
public var userData;
public var friction:Number;
public var restitution:Number;
public var density:Number;
public var isSensor:Boolean;
public var filter:b2FilterData;
public function b2FixtureDef(){
filter = new b2FilterData();
super();
shape = null;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
filter.categoryBits = 1;
filter.maskBits = 0xFFFF;
filter.groupIndex = 0;
isSensor = false;
}
}
}//package Box2D.Dynamics
Section 91
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Island {
private var m_allocator;
private var m_listener:b2ContactListener;
private var m_contactSolver:b2ContactSolver;
b2internal var m_bodies:Array;
b2internal var m_contacts:Array;
b2internal var m_joints:Array;
b2internal var m_bodyCount:int;
b2internal var m_jointCount:int;
b2internal var m_contactCount:int;
private var m_bodyCapacity:int;
b2internal var m_contactCapacity:int;
b2internal var m_jointCapacity:int;
private static var s_impulse:b2ContactImpulse = new b2ContactImpulse();
public function b2Island(){
m_bodies = new Array();
m_contacts = new Array();
m_joints = new Array();
}
public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{
var _local7:int;
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_contactSolver = _arg6;
_local7 = m_bodies.length;
while (_local7 < _arg1) {
m_bodies[_local7] = null;
_local7++;
};
_local7 = m_contacts.length;
while (_local7 < _arg2) {
m_contacts[_local7] = null;
_local7++;
};
_local7 = m_joints.length;
while (_local7 < _arg3) {
m_joints[_local7] = null;
_local7++;
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{
var _local4:int;
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Boolean;
var _local13:Boolean;
var _local14:Boolean;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() != b2Body.b2_dynamicBody){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
};
_local4++;
};
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local8:b2ContactSolver = m_contactSolver;
_local8.InitVelocityConstraints(_arg1);
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.InitVelocityConstraints(_arg1);
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.velocityIterations) {
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.SolveVelocityConstraints(_arg1);
_local5++;
};
_local8.SolveVelocityConstraints();
_local4++;
};
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.FinalizeVelocityConstraints();
_local4++;
};
_local8.FinalizeVelocityConstraints();
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local9 = (_arg1.dt * _local6.m_linearVelocity.x);
_local10 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local11 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.positionIterations) {
_local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = ((_local13) && (_local14));
_local5++;
};
if (((_local12) && (_local13))){
break;
};
_local4++;
};
Report(_local8.m_constraints);
if (_arg3){
_local15 = Number.MAX_VALUE;
_local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local15 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){
_local6.m_sleepTime = 0;
_local15 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local15 = b2Math.Min(_local15, _local6.m_sleepTime);
};
};
_local4++;
};
if (_local15 >= b2Settings.b2_timeToSleep){
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
_local6.SetAwake(false);
_local4++;
};
};
};
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:int;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local4:b2ContactSolver = m_contactSolver;
_local2 = 0;
while (_local2 < m_jointCount) {
m_joints[_local2].InitVelocityConstraints(_arg1);
_local2++;
};
_local2 = 0;
while (_local2 < _arg1.velocityIterations) {
_local4.SolveVelocityConstraints();
_local3 = 0;
while (_local3 < m_jointCount) {
m_joints[_local3].SolveVelocityConstraints(_arg1);
_local3++;
};
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local6 = m_bodies[_local2];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local7 = (_arg1.dt * _local6.m_linearVelocity.x);
_local8 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local9 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local2++;
};
var _local5:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.positionIterations) {
_local10 = _local4.SolvePositionConstraints(_local5);
_local11 = true;
_local3 = 0;
while (_local3 < m_jointCount) {
_local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = ((_local11) && (_local12));
_local3++;
};
if (((_local10) && (_local11))){
break;
};
_local2++;
};
Report(_local4.m_constraints);
}
public function Report(_arg1:Array):void{
var _local3:b2Contact;
var _local4:b2ContactConstraint;
var _local5:int;
if (m_listener == null){
return;
};
var _local2:int;
while (_local2 < m_contactCount) {
_local3 = m_contacts[_local2];
_local4 = _arg1[_local2];
_local5 = 0;
while (_local5 < _local4.pointCount) {
s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse;
s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse;
_local5++;
};
m_listener.PostSolve(_local3, s_impulse);
_local2++;
};
}
public function AddBody(_arg1:b2Body):void{
_arg1.m_islandIndex = m_bodyCount;
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
}
}//package Box2D.Dynamics
Section 92
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var dt:Number;
public var inv_dt:Number;
public var dtRatio:Number;
public var velocityIterations:int;
public var positionIterations:int;
public var warmStarting:Boolean;
public function Set(_arg1:b2TimeStep):void{
dt = _arg1.dt;
inv_dt = _arg1.inv_dt;
positionIterations = _arg1.positionIterations;
velocityIterations = _arg1.velocityIterations;
warmStarting = _arg1.warmStarting;
}
}
}//package Box2D.Dynamics
Section 93
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2World {
private var s_stack:Array;
b2internal var m_flags:int;
b2internal var m_contactManager:b2ContactManager;
private var m_contactSolver:b2ContactSolver;
private var m_island:b2Island;
b2internal var m_bodyList:b2Body;
private var m_jointList:b2Joint;
b2internal var m_contactList:b2Contact;
private var m_bodyCount:int;
b2internal var m_contactCount:int;
private var m_jointCount:int;
private var m_controllerList:b2Controller;
private var m_controllerCount:int;
private var m_gravity:b2Vec2;
private var m_allowSleep:Boolean;
b2internal var m_groundBody:b2Body;
private var m_destructionListener:b2DestructionListener;
private var m_debugDraw:b2DebugDraw;
private var m_inv_dt0:Number;
public static const e_newFixture:int = 1;
public static const e_locked:int = 2;
private static var s_timestep2:b2TimeStep = new b2TimeStep();
private static var s_xf:b2Transform = new b2Transform();
private static var s_backupA:b2Sweep = new b2Sweep();
private static var s_backupB:b2Sweep = new b2Sweep();
private static var s_timestep:b2TimeStep = new b2TimeStep();
private static var s_queue:Array = new Array();
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
private static var m_warmStarting:Boolean;
private static var m_continuousPhysics:Boolean;
public function b2World(_arg1:b2Vec2, _arg2:Boolean){
s_stack = new Array();
m_contactManager = new b2ContactManager();
m_contactSolver = new b2ContactSolver();
m_island = new b2Island();
super();
m_destructionListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_controllerList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_controllerCount = 0;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg2;
m_gravity = _arg1;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
var _local3:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local3);
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactManager.m_contactFilter = _arg1;
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactManager.m_contactListener = _arg1;
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetBroadPhase(_arg1:IBroadPhase):void{
var _local4:b2Fixture;
var _local2:IBroadPhase = m_contactManager.m_broadPhase;
m_contactManager.m_broadPhase = _arg1;
var _local3:b2Body = m_bodyList;
while (_local3) {
_local4 = _local3.m_fixtureList;
while (_local4) {
_local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4);
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
}
public function Validate():void{
m_contactManager.m_broadPhase.Validate();
}
public function GetProxyCount():int{
return (m_contactManager.m_broadPhase.GetProxyCount());
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (IsLocked() == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function DestroyBody(_arg1:b2Body):void{
var _local6:b2JointEdge;
var _local7:b2ControllerEdge;
var _local8:b2ContactEdge;
var _local9:b2Fixture;
if (IsLocked() == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local6 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local6.joint);
};
DestroyJoint(_local6.joint);
};
var _local3:b2ControllerEdge = _arg1.m_controllerList;
while (_local3) {
_local7 = _local3;
_local3 = _local3.nextController;
_local7.controller.RemoveBody(_arg1);
};
var _local4:b2ContactEdge = _arg1.m_contactList;
while (_local4) {
_local8 = _local4;
_local4 = _local4.next;
m_contactManager.Destroy(_local8.contact);
};
_arg1.m_contactList = null;
var _local5:b2Fixture = _arg1.m_fixtureList;
while (_local5) {
_local9 = _local5;
_local5 = _local5.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeFixture(_local9);
};
_local9.DestroyProxy(m_contactManager.m_broadPhase);
_local9.Destroy();
};
_arg1.m_fixtureList = null;
_arg1.m_fixtureCount = 0;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local5:b2ContactEdge;
var _local2:b2Joint = b2Joint.Create(_arg1, null);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_edgeA.joint = _local2;
_local2.m_edgeA.other = _local2.m_bodyB;
_local2.m_edgeA.prev = null;
_local2.m_edgeA.next = _local2.m_bodyA.m_jointList;
if (_local2.m_bodyA.m_jointList){
_local2.m_bodyA.m_jointList.prev = _local2.m_edgeA;
};
_local2.m_bodyA.m_jointList = _local2.m_edgeA;
_local2.m_edgeB.joint = _local2;
_local2.m_edgeB.other = _local2.m_bodyA;
_local2.m_edgeB.prev = null;
_local2.m_edgeB.next = _local2.m_bodyB.m_jointList;
if (_local2.m_bodyB.m_jointList){
_local2.m_bodyB.m_jointList.prev = _local2.m_edgeB;
};
_local2.m_bodyB.m_jointList = _local2.m_edgeB;
var _local3:b2Body = _arg1.bodyA;
var _local4:b2Body = _arg1.bodyB;
if (_arg1.collideConnected == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2ContactEdge;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_bodyA;
var _local4:b2Body = _arg1.m_bodyB;
_local3.SetAwake(true);
_local4.SetAwake(true);
if (_arg1.m_edgeA.prev){
_arg1.m_edgeA.prev.next = _arg1.m_edgeA.next;
};
if (_arg1.m_edgeA.next){
_arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev;
};
if (_arg1.m_edgeA == _local3.m_jointList){
_local3.m_jointList = _arg1.m_edgeA.next;
};
_arg1.m_edgeA.prev = null;
_arg1.m_edgeA.next = null;
if (_arg1.m_edgeB.prev){
_arg1.m_edgeB.prev.next = _arg1.m_edgeB.next;
};
if (_arg1.m_edgeB.next){
_arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev;
};
if (_arg1.m_edgeB == _local4.m_jointList){
_local4.m_jointList = _arg1.m_edgeB.next;
};
_arg1.m_edgeB.prev = null;
_arg1.m_edgeB.next = null;
b2Joint.Destroy(_arg1, null);
m_jointCount--;
if (_local2 == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
}
public function AddController(_arg1:b2Controller):b2Controller{
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
m_controllerList = _arg1;
_arg1.m_world = this;
m_controllerCount++;
return (_arg1);
}
public function RemoveController(_arg1:b2Controller):void{
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (m_controllerList == _arg1){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function CreateController(_arg1:b2Controller):b2Controller{
if (_arg1.m_world != this){
throw (new Error("Controller can only be a member of one world"));
};
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
if (m_controllerList){
m_controllerList.m_prev = _arg1;
};
m_controllerList = _arg1;
m_controllerCount++;
_arg1.m_world = this;
return (_arg1);
}
public function DestroyController(_arg1:b2Controller):void{
_arg1.Clear();
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1 == m_controllerList){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function Step(_arg1:Number, _arg2:int, _arg3:int):void{
if ((m_flags & e_newFixture)){
m_contactManager.FindNewContacts();
m_flags = (m_flags & ~(e_newFixture));
};
m_flags = (m_flags | e_locked);
var _local4:b2TimeStep = s_timestep2;
_local4.dt = _arg1;
_local4.velocityIterations = _arg2;
_local4.positionIterations = _arg3;
if (_arg1 > 0){
_local4.inv_dt = (1 / _arg1);
} else {
_local4.inv_dt = 0;
};
_local4.dtRatio = (m_inv_dt0 * _arg1);
_local4.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local4.dt > 0){
Solve(_local4);
};
if (((m_continuousPhysics) && ((_local4.dt > 0)))){
SolveTOI(_local4);
};
if (_local4.dt > 0){
m_inv_dt0 = _local4.inv_dt;
};
m_flags = (m_flags & ~(e_locked));
}
public function ClearForces():void{
var _local1:b2Body = m_bodyList;
while (_local1) {
_local1.m_force.SetZero();
_local1.m_torque = 0;
_local1 = _local1.m_next;
};
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Fixture;
var _local5:b2Shape;
var _local6:b2Joint;
var _local7:IBroadPhase;
var _local11:b2Transform;
var _local16:b2Controller;
var _local17:b2Contact;
var _local18:b2Fixture;
var _local19:b2Fixture;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2AABB;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Vec2 = new b2Vec2();
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
var _local15:b2Color = new b2Color(0, 0, 0);
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetFixtureList();
while (_local4) {
_local5 = _local4.GetShape();
if (_local3.IsActive() == false){
_local15.Set(0.5, 0.5, 0.3);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_staticBody){
_local15.Set(0.5, 0.9, 0.5);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_kinematicBody){
_local15.Set(0.5, 0.5, 0.9);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.IsAwake() == false){
_local15.Set(0.6, 0.6, 0.6);
DrawShape(_local5, _local11, _local15);
} else {
_local15.Set(0.9, 0.7, 0.7);
DrawShape(_local5, _local11, _local15);
};
};
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local6 = m_jointList;
while (_local6) {
DrawJoint(_local6);
_local6 = _local6.m_next;
};
};
if ((_local1 & b2DebugDraw.e_controllerBit)){
_local16 = m_controllerList;
while (_local16) {
_local16.Draw(m_debugDraw);
_local16 = _local16.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local15.Set(0.3, 0.9, 0.9);
_local17 = m_contactManager.m_contactList;
while (_local17) {
_local18 = _local17.GetFixtureA();
_local19 = _local17.GetFixtureB();
_local20 = _local18.GetAABB().GetCenter();
_local21 = _local19.GetAABB().GetCenter();
m_debugDraw.DrawSegment(_local20, _local21, _local15);
_local17 = _local17.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local7 = m_contactManager.m_broadPhase;
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local3 = m_bodyList;
while (_local3) {
if (_local3.IsActive() == false){
} else {
_local4 = _local3.GetFixtureList();
while (_local4) {
_local22 = _local7.GetFatAABB(_local4.m_proxy);
_local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y);
_local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y);
_local14[2].Set(_local22.upperBound.x, _local22.upperBound.y);
_local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local15);
_local4 = _local4.GetNext();
};
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawTransform(_local11);
_local3 = _local3.m_next;
};
};
}
public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var aabb = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
return (callback(broadPhase.GetUserData(_arg1)));
};
broadPhase = m_contactManager.m_broadPhase;
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var shape = _arg2;
var transform = _arg3;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){
return (callback(_local2));
};
return (true);
};
if (transform == null){
transform = new b2Transform();
transform.SetIdentity();
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
shape.ComputeAABB(aabb, transform);
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var p = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (_local2.TestPoint(p)){
return (callback(_local2));
};
return (true);
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop));
aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop));
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{
var broadPhase:IBroadPhase;
var output:b2RayCastOutput;
var RayCastWrapper:Function;
var callback = _arg1;
var point1 = _arg2;
var point2 = _arg3;
RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{
var _local6:Number;
var _local7:b2Vec2;
var _local3:* = broadPhase.GetUserData(_arg2);
var _local4:b2Fixture = (_local3 as b2Fixture);
var _local5:Boolean = _local4.RayCast(output, _arg1);
if (_local5){
_local6 = output.fraction;
_local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y)));
return (callback(_local4, _local7, output.normal, _local6));
};
return (_arg1.maxFraction);
};
broadPhase = m_contactManager.m_broadPhase;
output = new b2RayCastOutput();
var input:b2RayCastInput = new b2RayCastInput(point1, point2);
broadPhase.RayCast(RayCastWrapper, input);
}
public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{
var result:b2Fixture;
var RayCastOneWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result = _arg1;
return (_arg4);
};
RayCast(RayCastOneWrapper, point1, point2);
return (result);
}
public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{
var result:Array;
var RayCastAllWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result[result.length] = _arg1;
return (1);
};
result = new Array();
RayCast(RayCastAllWrapper, point1, point2);
return (result);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetContactList():b2Contact{
return (m_contactList);
}
public function IsLocked():Boolean{
return (((m_flags & e_locked) > 0));
}
b2internal function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local10:int;
var _local11:int;
var _local12:b2Body;
var _local13:b2ContactEdge;
var _local14:b2JointEdge;
var _local3:b2Controller = m_controllerList;
while (_local3) {
_local3.Step(_arg1);
_local3 = _local3.m_next;
};
var _local4:b2Island = m_island;
_local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local5:b2Contact = m_contactList;
while (_local5) {
_local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag));
_local5 = _local5.m_next;
};
var _local6:b2Joint = m_jointList;
while (_local6) {
_local6.m_islandFlag = false;
_local6 = _local6.m_next;
};
var _local7:int = m_bodyCount;
var _local8:Array = s_stack;
var _local9:b2Body = m_bodyList;
while (_local9) {
if ((_local9.m_flags & b2Body.e_islandFlag)){
} else {
if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){
} else {
if (_local9.GetType() == b2Body.b2_staticBody){
} else {
_local4.Clear();
_local10 = 0;
var _temp1 = _local10;
_local10 = (_local10 + 1);
var _local15 = _temp1;
_local8[_local15] = _local9;
_local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag);
while (_local10 > 0) {
--_local10;
_local2 = _local8[_local10];
_local4.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local13 = _local2.m_contactList;
while (_local13) {
if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){
} else {
_local4.AddContact(_local13.contact);
_local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag);
_local12 = _local13.other;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local10;
_local10 = (_local10 + 1);
var _local16 = _temp2;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local13 = _local13.next;
};
_local14 = _local2.m_jointList;
while (_local14) {
if (_local14.joint.m_islandFlag == true){
} else {
_local12 = _local14.other;
if (_local12.IsActive() == false){
} else {
_local4.AddJoint(_local14.joint);
_local14.joint.m_islandFlag = true;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local10;
_local10 = (_local10 + 1);
_local16 = _temp3;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local14 = _local14.next;
};
};
};
_local4.Solve(_arg1, m_gravity, m_allowSleep);
_local11 = 0;
while (_local11 < _local4.m_bodyCount) {
_local2 = _local4.m_bodies[_local11];
if (_local2.GetType() == b2Body.b2_staticBody){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local11++;
};
};
};
};
_local9 = _local9.m_next;
};
_local11 = 0;
while (_local11 < _local8.length) {
if (!_local8[_local11]){
break;
};
_local8[_local11] = null;
_local11++;
};
_local2 = m_bodyList;
while (_local2) {
if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){
} else {
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local2.SynchronizeFixtures();
};
};
_local2 = _local2.m_next;
};
m_contactManager.FindNewContacts();
}
b2internal function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Joint;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:int;
var _local17:b2JointEdge;
var _local18:b2TimeStep;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:b2Body;
var _local9:b2Island = m_island;
_local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver);
var _local10:Array = s_queue;
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
_local8 = m_jointList;
while (_local8) {
_local8.m_islandFlag = false;
_local8 = _local8.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){
} else {
_local20 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local20 = _local11.m_toi;
} else {
_local3 = _local11.m_fixtureA;
_local4 = _local11.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){
continue;
};
_local21 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local21 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local21);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local21 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local21);
};
};
_local20 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep);
b2Settings.b2Assert((((0 <= _local20)) && ((_local20 <= 1))));
if ((((_local20 > 0)) && ((_local20 < 1)))){
_local20 = (((1 - _local20) * _local21) + _local20);
if (_local20 > 1){
_local20 = 1;
};
};
_local11.m_toi = _local20;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local20)) && ((_local20 < _local13)))){
_local12 = _local11;
_local13 = _local20;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_fixtureA;
_local4 = _local12.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
s_backupA.Set(_local5.m_sweep);
s_backupB.Set(_local6.m_sweep);
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactManager.m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){
_local5.m_sweep.Set(s_backupA);
_local6.m_sweep.Set(s_backupB);
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
} else {
if (_local12.IsTouching() == false){
} else {
_local14 = _local5;
if (_local14.GetType() != b2Body.b2_dynamicBody){
_local14 = _local6;
};
_local9.Clear();
_local15 = 0;
_local16 = 0;
var _temp1 = _local16;
_local16 = (_local16 + 1);
_local10[(_local15 + _temp1)] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local16 > 0) {
var _temp2 = _local15;
_local15 = (_local15 + 1);
_local2 = _local10[_temp2];
_local16--;
_local9.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local9.m_contactCount == _local9.m_contactCapacity){
break;
};
if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){
} else {
_local9.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local22 = _local7.other;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
_local7 = _local7.next;
};
};
};
_local17 = _local2.m_jointList;
while (_local17) {
if (_local9.m_jointCount == _local9.m_jointCapacity){
} else {
if (_local17.joint.m_islandFlag == true){
} else {
_local22 = _local17.other;
if (_local22.IsActive() == false){
} else {
_local9.AddJoint(_local17.joint);
_local17.joint.m_islandFlag = true;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local17 = _local17.next;
};
_local18 = s_timestep;
_local18.warmStarting = false;
_local18.dt = ((1 - _local13) * _arg1.dt);
_local18.inv_dt = (1 / _local18.dt);
_local18.dtRatio = 0;
_local18.velocityIterations = _arg1.velocityIterations;
_local18.positionIterations = _arg1.positionIterations;
_local9.SolveTOI(_local18);
_local19 = 0;
while (_local19 < _local9.m_bodyCount) {
_local2 = _local9.m_bodies[_local19];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if (_local2.IsAwake() == false){
} else {
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local2.SynchronizeFixtures();
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_contactCount) {
_local11 = _local9.m_contacts[_local19];
_local9.m_contacts[_local19].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_jointCount) {
_local8 = _local9.m_joints[_local19];
_local8.m_islandFlag = false;
_local19++;
};
m_contactManager.FindNewContacts();
};
};
};
}
b2internal function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.GetBodyA();
var _local3:b2Body = _arg1.GetBodyB();
var _local4:b2Transform = _local2.m_xf;
var _local5:b2Transform = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchorA();
var _local9:b2Vec2 = _arg1.GetAnchorB();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchorA();
_local13 = _local11.GetGroundAnchorB();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{
var _local4:b2CircleShape;
var _local5:b2Vec2;
var _local6:Number;
var _local7:b2Vec2;
var _local8:int;
var _local9:b2PolygonShape;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:b2EdgeShape;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local4 = (_arg1 as b2CircleShape);
_local5 = b2Math.MulX(_arg2, _local4.m_p);
_local6 = _local4.m_radius;
_local7 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3);
break;
case b2Shape.e_polygonShape:
_local9 = (_arg1 as b2PolygonShape);
_local10 = _local9.GetVertexCount();
_local11 = _local9.GetVertices();
_local12 = new Array(_local10);
_local8 = 0;
while (_local8 < _local10) {
_local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]);
_local8++;
};
m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3);
break;
case b2Shape.e_edgeShape:
_local13 = (_arg1 as b2EdgeShape);
m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3);
break;
};
}
}
}//package Box2D.Dynamics
Section 94
//AuxFunctions (caurina.transitions.AuxFunctions)
package caurina.transitions {
public class AuxFunctions {
public static function numberToR(_arg1:Number):Number{
return (((_arg1 & 0xFF0000) >> 16));
}
public static function numberToG(_arg1:Number):Number{
return (((_arg1 & 0xFF00) >> 8));
}
public static function numberToB(_arg1:Number):Number{
return ((_arg1 & 0xFF));
}
public static function getObjectLength(_arg1:Object):uint{
var _local3:String;
var _local2:uint;
for (_local3 in _arg1) {
_local2++;
};
return (_local2);
}
public static function concatObjects(... _args):Object{
var _local3:Object;
var _local5:String;
var _local2:Object = {};
var _local4:int;
while (_local4 < _args.length) {
_local3 = _args[_local4];
for (_local5 in _local3) {
if (_local3[_local5] == null){
delete _local2[_local5];
} else {
_local2[_local5] = _local3[_local5];
};
};
_local4++;
};
return (_local2);
}
}
}//package caurina.transitions
Section 95
//Equations (caurina.transitions.Equations)
package caurina.transitions {
public class Equations {
public function Equations(){
trace("Equations is a static class and should not be instantiated.");
}
public static function init():void{
Tweener.registerTransition("easenone", easeNone);
Tweener.registerTransition("linear", easeNone);
Tweener.registerTransition("easeinquad", easeInQuad);
Tweener.registerTransition("easeoutquad", easeOutQuad);
Tweener.registerTransition("easeinoutquad", easeInOutQuad);
Tweener.registerTransition("easeoutinquad", easeOutInQuad);
Tweener.registerTransition("easeincubic", easeInCubic);
Tweener.registerTransition("easeoutcubic", easeOutCubic);
Tweener.registerTransition("easeinoutcubic", easeInOutCubic);
Tweener.registerTransition("easeoutincubic", easeOutInCubic);
Tweener.registerTransition("easeinquart", easeInQuart);
Tweener.registerTransition("easeoutquart", easeOutQuart);
Tweener.registerTransition("easeinoutquart", easeInOutQuart);
Tweener.registerTransition("easeoutinquart", easeOutInQuart);
Tweener.registerTransition("easeinquint", easeInQuint);
Tweener.registerTransition("easeoutquint", easeOutQuint);
Tweener.registerTransition("easeinoutquint", easeInOutQuint);
Tweener.registerTransition("easeoutinquint", easeOutInQuint);
Tweener.registerTransition("easeinsine", easeInSine);
Tweener.registerTransition("easeoutsine", easeOutSine);
Tweener.registerTransition("easeinoutsine", easeInOutSine);
Tweener.registerTransition("easeoutinsine", easeOutInSine);
Tweener.registerTransition("easeincirc", easeInCirc);
Tweener.registerTransition("easeoutcirc", easeOutCirc);
Tweener.registerTransition("easeinoutcirc", easeInOutCirc);
Tweener.registerTransition("easeoutincirc", easeOutInCirc);
Tweener.registerTransition("easeinexpo", easeInExpo);
Tweener.registerTransition("easeoutexpo", easeOutExpo);
Tweener.registerTransition("easeinoutexpo", easeInOutExpo);
Tweener.registerTransition("easeoutinexpo", easeOutInExpo);
Tweener.registerTransition("easeinelastic", easeInElastic);
Tweener.registerTransition("easeoutelastic", easeOutElastic);
Tweener.registerTransition("easeinoutelastic", easeInOutElastic);
Tweener.registerTransition("easeoutinelastic", easeOutInElastic);
Tweener.registerTransition("easeinback", easeInBack);
Tweener.registerTransition("easeoutback", easeOutBack);
Tweener.registerTransition("easeinoutback", easeInOutBack);
Tweener.registerTransition("easeoutinback", easeOutInBack);
Tweener.registerTransition("easeinbounce", easeInBounce);
Tweener.registerTransition("easeoutbounce", easeOutBounce);
Tweener.registerTransition("easeinoutbounce", easeInOutBounce);
Tweener.registerTransition("easeoutinbounce", easeOutInBounce);
}
public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((_arg3 * _arg1) * _arg1) + _arg2));
}
public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2));
}
public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2));
};
--_arg1;
return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2));
}
public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2));
}
public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2));
}
public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2));
}
public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2));
}
public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2));
}
public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2));
}
public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2));
}
public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001)));
}
public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2));
}
public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 == 0){
return (_arg2);
};
if (_arg1 == _arg4){
return ((_arg2 + _arg3));
};
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005)));
};
--_arg1;
return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2));
}
public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2));
}
public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2));
}
public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2));
}
public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / _arg4);
if (_arg1 == 1){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
--_arg1;
return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2));
}
public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / _arg4);
if (_arg1 == 1){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2));
}
public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 == 2){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
if (_arg1 < 1){
--_arg1;
return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2));
};
--_arg1;
return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2));
}
public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = (_arg1 / _arg4);
return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2));
}
public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2));
}
public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
_local6 = (_local6 * 1.525);
return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2));
};
_arg1 = (_arg1 - 2);
_local6 = (_local6 * 1.525);
return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2));
}
public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2));
}
public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
if (_arg1 < (1 / 2.75)){
return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2));
};
if (_arg1 < (2 / 2.75)){
_arg1 = (_arg1 - (1.5 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2));
};
if (_arg1 < (2.5 / 2.75)){
_arg1 = (_arg1 - (2.25 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2));
};
_arg1 = (_arg1 - (2.625 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2));
}
public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2));
};
return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2));
}
public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
}
}//package caurina.transitions
Section 96
//PropertyInfoObj (caurina.transitions.PropertyInfoObj)
package caurina.transitions {
public class PropertyInfoObj {
public var valueStart:Number;
public var valueComplete:Number;
public var originalValueComplete:Object;
public var arrayIndex:Number;
public var extra:Object;
public var isSpecialProperty:Boolean;
public var hasModifier:Boolean;
public var modifierFunction:Function;
public var modifierParameters:Array;
public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){
valueStart = _arg1;
valueComplete = _arg2;
originalValueComplete = _arg3;
arrayIndex = _arg4;
extra = _arg5;
isSpecialProperty = _arg6;
hasModifier = Boolean(_arg7);
modifierFunction = _arg7;
modifierParameters = _arg8;
}
public function clone():PropertyInfoObj{
var _local1:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters);
return (_local1);
}
public function toString():String{
var _local1 = "\n[PropertyInfoObj ";
_local1 = (_local1 + ("valueStart:" + String(valueStart)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("valueComplete:" + String(valueComplete)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("arrayIndex:" + String(arrayIndex)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("extra:" + String(extra)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("hasModifier:" + String(hasModifier)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("modifierFunction:" + String(modifierFunction)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("modifierParameters:" + String(modifierParameters)));
_local1 = (_local1 + "]\n");
return (_local1);
}
}
}//package caurina.transitions
Section 97
//SpecialProperty (caurina.transitions.SpecialProperty)
package caurina.transitions {
public class SpecialProperty {
public var getValue:Function;
public var setValue:Function;
public var parameters:Array;
public var preProcess:Function;
public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){
getValue = _arg1;
setValue = _arg2;
parameters = _arg3;
preProcess = _arg4;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialProperty ");
_local1 = (_local1 + ("getValue:" + String(getValue)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("setValue:" + String(setValue)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("parameters:" + String(parameters)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("preProcess:" + String(preProcess)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package caurina.transitions
Section 98
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier)
package caurina.transitions {
public class SpecialPropertyModifier {
public var modifyValues:Function;
public var getValue:Function;
public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){
modifyValues = _arg1;
getValue = _arg2;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialPropertyModifier ");
_local1 = (_local1 + ("modifyValues:" + String(modifyValues)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("getValue:" + String(getValue)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package caurina.transitions
Section 99
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter)
package caurina.transitions {
public class SpecialPropertySplitter {
public var parameters:Array;
public var splitValues:Function;
public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){
splitValues = _arg1;
parameters = _arg2;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialPropertySplitter ");
_local1 = (_local1 + ("splitValues:" + String(splitValues)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("parameters:" + String(parameters)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package caurina.transitions
Section 100
//Tweener (caurina.transitions.Tweener)
package caurina.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tweener {
private static var __tweener_controller__:MovieClip;
private static var _engineExists:Boolean = false;
private static var _inited:Boolean = false;
private static var _currentTime:Number;
private static var _currentTimeFrame:Number;
private static var _tweenList:Array;
private static var _timeScale:Number = 1;
private static var _transitionList:Object;
private static var _specialPropertyList:Object;
private static var _specialPropertyModifierList:Object;
private static var _specialPropertySplitterList:Object;
public static var autoOverwrite:Boolean = true;
public function Tweener(){
trace("Tweener is a static class and should not be instantiated.");
}
public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{
var _local3:Number;
var _local4:Number;
var _local5:String;
var _local6:Array;
var _local13:Function;
var _local14:Object;
var _local15:TweenListObj;
var _local16:Number;
var _local17:Array;
var _local18:Array;
var _local19:Array;
var _local20:String;
if (!Boolean(_arg1)){
return (false);
};
if ((_arg1 is Array)){
_local6 = _arg1.concat();
} else {
_local6 = [_arg1];
};
var _local7:Object = TweenListObj.makePropertiesChain(_arg2);
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var _local8:Number = (isNaN(_local7.time)) ? 0 : _local7.time;
var _local9:Number = (isNaN(_local7.delay)) ? 0 : _local7.delay;
var _local10:Array = new Array();
var _local11:Object = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true};
var _local12:Object = new Object();
for (_local5 in _local7) {
if (!_local11[_local5]){
if (_specialPropertySplitterList[_local5]){
_local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters);
_local3 = 0;
while (_local3 < _local17.length) {
if (_specialPropertySplitterList[_local17[_local3].name]){
_local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters);
_local4 = 0;
while (_local4 < _local18.length) {
_local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false};
_local4++;
};
} else {
_local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false};
};
_local3++;
};
} else {
if (_specialPropertyModifierList[_local5] != undefined){
_local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]);
_local3 = 0;
while (_local3 < _local19.length) {
_local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue};
_local3++;
};
} else {
_local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]};
};
};
};
};
for (_local5 in _local10) {
if (_specialPropertyList[_local5] != undefined){
_local10[_local5].isSpecialProperty = true;
} else {
if (_local6[0][_local5] == undefined){
printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property."));
};
};
};
for (_local5 in _local12) {
if (_local10[_local5] != undefined){
_local10[_local5].modifierParameters = _local12[_local5].modifierParameters;
_local10[_local5].modifierFunction = _local12[_local5].modifierFunction;
};
};
if (typeof(_local7.transition) == "string"){
_local20 = _local7.transition.toLowerCase();
_local13 = _transitionList[_local20];
} else {
_local13 = _local7.transition;
};
if (!Boolean(_local13)){
_local13 = _transitionList["easeoutexpo"];
};
_local3 = 0;
while (_local3 < _local6.length) {
_local14 = new Object();
for (_local5 in _local10) {
_local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters);
};
if (_local7.useFrames == true){
_local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams);
} else {
_local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams);
};
_local15.properties = _local14;
_local15.onStart = _local7.onStart;
_local15.onUpdate = _local7.onUpdate;
_local15.onComplete = _local7.onComplete;
_local15.onOverwrite = _local7.onOverwrite;
_local15.onError = _local7.onError;
_local15.onStartParams = _local7.onStartParams;
_local15.onUpdateParams = _local7.onUpdateParams;
_local15.onCompleteParams = _local7.onCompleteParams;
_local15.onOverwriteParams = _local7.onOverwriteParams;
_local15.onStartScope = _local7.onStartScope;
_local15.onUpdateScope = _local7.onUpdateScope;
_local15.onCompleteScope = _local7.onCompleteScope;
_local15.onOverwriteScope = _local7.onOverwriteScope;
_local15.onErrorScope = _local7.onErrorScope;
_local15.rounded = _local7.rounded;
_local15.skipUpdates = _local7.skipUpdates;
if (((_local7.overwrite == undefined)) ? autoOverwrite : _local7.overwrite){
removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete);
};
_tweenList.push(_local15);
if ((((_local8 == 0)) && ((_local9 == 0)))){
_local16 = (_tweenList.length - 1);
updateTweenByIndex(_local16);
removeTweenByIndex(_local16);
};
_local3++;
};
return (true);
}
public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{
var _local3:Number;
var _local4:Array;
var _local8:Function;
var _local9:TweenListObj;
var _local10:Number;
var _local11:String;
if (!Boolean(_arg1)){
return (false);
};
if ((_arg1 is Array)){
_local4 = _arg1.concat();
} else {
_local4 = [_arg1];
};
var _local5:Object = _arg2;
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var _local6:Number = (isNaN(_local5.time)) ? 0 : _local5.time;
var _local7:Number = (isNaN(_local5.delay)) ? 0 : _local5.delay;
if (typeof(_local5.transition) == "string"){
_local11 = _local5.transition.toLowerCase();
_local8 = _transitionList[_local11];
} else {
_local8 = _local5.transition;
};
if (!Boolean(_local8)){
_local8 = _transitionList["easeoutexpo"];
};
_local3 = 0;
while (_local3 < _local4.length) {
if (_local5.useFrames == true){
_local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams);
} else {
_local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams);
};
_local9.properties = null;
_local9.onStart = _local5.onStart;
_local9.onUpdate = _local5.onUpdate;
_local9.onComplete = _local5.onComplete;
_local9.onOverwrite = _local5.onOverwrite;
_local9.onStartParams = _local5.onStartParams;
_local9.onUpdateParams = _local5.onUpdateParams;
_local9.onCompleteParams = _local5.onCompleteParams;
_local9.onOverwriteParams = _local5.onOverwriteParams;
_local9.onStartScope = _local5.onStartScope;
_local9.onUpdateScope = _local5.onUpdateScope;
_local9.onCompleteScope = _local5.onCompleteScope;
_local9.onOverwriteScope = _local5.onOverwriteScope;
_local9.onErrorScope = _local5.onErrorScope;
_local9.isCaller = true;
_local9.count = _local5.count;
_local9.waitFrames = _local5.waitFrames;
_tweenList.push(_local9);
if ((((_local6 == 0)) && ((_local7 == 0)))){
_local10 = (_tweenList.length - 1);
updateTweenByIndex(_local10);
removeTweenByIndex(_local10);
};
_local3++;
};
return (true);
}
public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{
var removedLocally:Boolean;
var i:uint;
var pName:String;
var eventScope:Object;
var p_scope = _arg1;
var p_properties = _arg2;
var p_timeStart = _arg3;
var p_timeComplete = _arg4;
var removed:Boolean;
var tl:uint = _tweenList.length;
i = 0;
while (i < tl) {
if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){
if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){
removedLocally = false;
for (pName in _tweenList[i].properties) {
if (Boolean(p_properties[pName])){
if (Boolean(_tweenList[i].onOverwrite)){
eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope;
try {
_tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams);
} catch(e:Error) {
handleError(_tweenList[i], e, "onOverwrite");
};
};
_tweenList[i].properties[pName] = undefined;
delete _tweenList[i].properties[pName];
removedLocally = true;
removed = true;
};
};
if (removedLocally){
if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){
removeTweenByIndex(i);
};
};
};
};
i = (i + 1);
};
return (removed);
}
public static function removeTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local5:SpecialPropertySplitter;
var _local6:Array;
var _local7:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
if (_specialPropertySplitterList[_args[_local4]]){
_local5 = _specialPropertySplitterList[_args[_local4]];
_local6 = _local5.splitValues(_arg1, null);
_local7 = 0;
while (_local7 < _local6.length) {
_local3.push(_local6[_local7].name);
_local7++;
};
} else {
_local3.push(_args[_local4]);
};
};
_local4++;
};
return (affectTweens(removeTweenByIndex, _arg1, _local3));
}
public static function removeAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
removeTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
public static function pauseTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
_local3.push(_args[_local4]);
};
_local4++;
};
return (affectTweens(pauseTweenByIndex, _arg1, _local3));
}
public static function pauseAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
pauseTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
public static function resumeTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
_local3.push(_args[_local4]);
};
_local4++;
};
return (affectTweens(resumeTweenByIndex, _arg1, _local3));
}
public static function resumeAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
resumeTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{
var _local5:uint;
var _local6:Array;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local4:Boolean;
if (!Boolean(_tweenList)){
return (false);
};
_local5 = 0;
while (_local5 < _tweenList.length) {
if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){
if (_arg3.length == 0){
_arg1(_local5);
_local4 = true;
} else {
_local6 = new Array();
_local7 = 0;
while (_local7 < _arg3.length) {
if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){
_local6.push(_arg3[_local7]);
};
_local7++;
};
if (_local6.length > 0){
_local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties);
if (_local8 == _local6.length){
_arg1(_local5);
_local4 = true;
} else {
_local9 = splitTweens(_local5, _local6);
_arg1(_local9);
_local4 = true;
};
};
};
};
_local5++;
};
return (_local4);
}
public static function splitTweens(_arg1:Number, _arg2:Array):uint{
var _local5:uint;
var _local6:String;
var _local7:Boolean;
var _local3:TweenListObj = _tweenList[_arg1];
var _local4:TweenListObj = _local3.clone(false);
_local5 = 0;
while (_local5 < _arg2.length) {
_local6 = _arg2[_local5];
if (Boolean(_local3.properties[_local6])){
_local3.properties[_local6] = undefined;
delete _local3.properties[_local6];
};
_local5++;
};
for (_local6 in _local4.properties) {
_local7 = false;
_local5 = 0;
while (_local5 < _arg2.length) {
if (_arg2[_local5] == _local6){
_local7 = true;
break;
};
_local5++;
};
if (!_local7){
_local4.properties[_local6] = undefined;
delete _local4.properties[_local6];
};
};
_tweenList.push(_local4);
return ((_tweenList.length - 1));
}
private static function updateTweens():Boolean{
var _local1:int;
if (_tweenList.length == 0){
return (false);
};
_local1 = 0;
while (_local1 < _tweenList.length) {
if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){
if (!updateTweenByIndex(_local1)){
removeTweenByIndex(_local1);
};
if (_tweenList[_local1] == null){
removeTweenByIndex(_local1, true);
_local1--;
};
};
_local1++;
};
return (true);
}
public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{
_tweenList[_arg1] = null;
if (_arg2){
_tweenList.splice(_arg1, 1);
};
return (true);
}
public static function pauseTweenByIndex(_arg1:Number):Boolean{
var _local2:TweenListObj = _tweenList[_arg1];
if ((((_local2 == null)) || (_local2.isPaused))){
return (false);
};
_local2.timePaused = getCurrentTweeningTime(_local2);
_local2.isPaused = true;
return (true);
}
public static function resumeTweenByIndex(_arg1:Number):Boolean{
var _local2:TweenListObj = _tweenList[_arg1];
if ((((_local2 == null)) || (!(_local2.isPaused)))){
return (false);
};
var _local3:Number = getCurrentTweeningTime(_local2);
_local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused));
_local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused));
_local2.timePaused = undefined;
_local2.isPaused = false;
return (true);
}
private static function updateTweenByIndex(_arg1:Number):Boolean{
var tTweening:TweenListObj;
var mustUpdate:Boolean;
var nv:Number;
var t:Number;
var b:Number;
var c:Number;
var d:Number;
var pName:String;
var eventScope:Object;
var tScope:Object;
var tProperty:Object;
var pv:Number;
var i = _arg1;
tTweening = _tweenList[i];
if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){
return (false);
};
var isOver:Boolean;
var cTime:Number = getCurrentTweeningTime(tTweening);
if (cTime >= tTweening.timeStart){
tScope = tTweening.scope;
if (tTweening.isCaller){
do {
t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1));
b = tTweening.timeStart;
c = (tTweening.timeComplete - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d);
} while (!(cTime >= nv));
} else {
mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates)));
if (cTime >= tTweening.timeComplete){
isOver = true;
mustUpdate = true;
};
if (!tTweening.hasStarted){
if (Boolean(tTweening.onStart)){
eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope;
try {
tTweening.onStart.apply(eventScope, tTweening.onStartParams);
} catch(e2:Error) {
handleError(tTweening, e2, "onStart");
};
};
for (pName in tTweening.properties) {
if (tTweening.properties[pName].isSpecialProperty){
if (Boolean(_specialPropertyList[pName].preProcess)){
tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra);
};
pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
pv = tScope[pName];
};
tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv;
};
mustUpdate = true;
tTweening.hasStarted = true;
};
if (mustUpdate){
for (pName in tTweening.properties) {
tProperty = tTweening.properties[pName];
if (isOver){
nv = tProperty.valueComplete;
} else {
if (tProperty.hasModifier){
t = (cTime - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams);
nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters);
} else {
t = (cTime - tTweening.timeStart);
b = tProperty.valueStart;
c = (tProperty.valueComplete - tProperty.valueStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d, tTweening.transitionParams);
};
};
if (tTweening.rounded){
nv = Math.round(nv);
};
if (tProperty.isSpecialProperty){
_specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
tScope[pName] = nv;
};
};
tTweening.updatesSkipped = 0;
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
try {
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
} catch(e3:Error) {
handleError(tTweening, e3, "onUpdate");
};
};
} else {
tTweening.updatesSkipped++;
};
};
if (((isOver) && (Boolean(tTweening.onComplete)))){
eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope;
try {
tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams);
} catch(e4:Error) {
handleError(tTweening, e4, "onComplete");
};
};
return (!(isOver));
};
return (true);
}
public static function init(... _args):void{
_inited = true;
_transitionList = new Object();
Equations.init();
_specialPropertyList = new Object();
_specialPropertyModifierList = new Object();
_specialPropertySplitterList = new Object();
}
public static function registerTransition(_arg1:String, _arg2:Function):void{
if (!_inited){
init();
};
_transitionList[_arg1] = _arg2;
}
public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{
if (!_inited){
init();
};
var _local6:SpecialProperty = new SpecialProperty(_arg2, _arg3, _arg4, _arg5);
_specialPropertyList[_arg1] = _local6;
}
public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{
if (!_inited){
init();
};
var _local4:SpecialPropertyModifier = new SpecialPropertyModifier(_arg2, _arg3);
_specialPropertyModifierList[_arg1] = _local4;
}
public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{
if (!_inited){
init();
};
var _local4:SpecialPropertySplitter = new SpecialPropertySplitter(_arg2, _arg3);
_specialPropertySplitterList[_arg1] = _local4;
}
private static function startEngine():void{
_engineExists = true;
_tweenList = new Array();
__tweener_controller__ = new MovieClip();
__tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
_currentTimeFrame = 0;
updateTime();
}
private static function stopEngine():void{
_engineExists = false;
_tweenList = null;
_currentTime = 0;
_currentTimeFrame = 0;
__tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
__tweener_controller__ = null;
}
public static function updateTime():void{
_currentTime = getTimer();
}
public static function updateFrame():void{
_currentTimeFrame++;
}
public static function onEnterFrame(_arg1:Event):void{
updateTime();
updateFrame();
var _local2:Boolean;
_local2 = updateTweens();
if (!_local2){
stopEngine();
};
}
public static function setTimeScale(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
if (isNaN(_arg1)){
_arg1 = 1;
};
if (_arg1 < 1E-5){
_arg1 = 1E-5;
};
if (_arg1 != _timeScale){
if (_tweenList != null){
_local2 = 0;
while (_local2 < _tweenList.length) {
_local3 = getCurrentTweeningTime(_tweenList[_local2]);
_tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1));
_tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1));
if (_tweenList[_local2].timePaused != undefined){
_tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1));
};
_local2++;
};
};
_timeScale = _arg1;
};
}
public static function isTweening(_arg1:Object):Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
return (true);
};
_local2++;
};
return (false);
}
public static function getTweens(_arg1:Object):Array{
var _local2:uint;
var _local3:String;
if (!Boolean(_tweenList)){
return ([]);
};
var _local4:Array = new Array();
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
for (_local3 in _tweenList[_local2].properties) {
_local4.push(_local3);
};
};
_local2++;
};
return (_local4);
}
public static function getTweenCount(_arg1:Object):Number{
var _local2:uint;
if (!Boolean(_tweenList)){
return (0);
};
var _local3:Number = 0;
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
_local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties));
};
_local2++;
};
return (_local3);
}
private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{
var eventScope:Object;
var pTweening = _arg1;
var pError = _arg2;
var pCallBackName = _arg3;
if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){
eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope;
try {
pTweening.onError.apply(eventScope, [pTweening.scope, pError]);
} catch(metaError:Error) {
printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace()));
};
} else {
if (!Boolean(pTweening.onError)){
printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace()));
};
};
}
public static function getCurrentTweeningTime(_arg1:Object):Number{
return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime);
}
public static function getVersion():String{
return ("AS3 1.33.74");
}
public static function printError(_arg1:String):void{
trace(("## [Tweener] Error: " + _arg1));
}
}
}//package caurina.transitions
Section 101
//TweenListObj (caurina.transitions.TweenListObj)
package caurina.transitions {
public class TweenListObj {
public var scope:Object;
public var properties:Object;
public var timeStart:Number;
public var timeComplete:Number;
public var useFrames:Boolean;
public var transition:Function;
public var transitionParams:Object;
public var onStart:Function;
public var onUpdate:Function;
public var onComplete:Function;
public var onOverwrite:Function;
public var onError:Function;
public var onStartParams:Array;
public var onUpdateParams:Array;
public var onCompleteParams:Array;
public var onOverwriteParams:Array;
public var onStartScope:Object;
public var onUpdateScope:Object;
public var onCompleteScope:Object;
public var onOverwriteScope:Object;
public var onErrorScope:Object;
public var rounded:Boolean;
public var isPaused:Boolean;
public var timePaused:Number;
public var isCaller:Boolean;
public var count:Number;
public var timesCalled:Number;
public var waitFrames:Boolean;
public var skipUpdates:Number;
public var updatesSkipped:Number;
public var hasStarted:Boolean;
public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){
scope = _arg1;
timeStart = _arg2;
timeComplete = _arg3;
useFrames = _arg4;
transition = _arg5;
transitionParams = _arg6;
properties = new Object();
isPaused = false;
timePaused = undefined;
isCaller = false;
updatesSkipped = 0;
timesCalled = 0;
skipUpdates = 0;
hasStarted = false;
}
public function clone(_arg1:Boolean):TweenListObj{
var _local3:String;
var _local2:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams);
_local2.properties = new Array();
for (_local3 in properties) {
_local2.properties[_local3] = properties[_local3].clone();
};
_local2.skipUpdates = skipUpdates;
_local2.updatesSkipped = updatesSkipped;
if (!_arg1){
_local2.onStart = onStart;
_local2.onUpdate = onUpdate;
_local2.onComplete = onComplete;
_local2.onOverwrite = onOverwrite;
_local2.onError = onError;
_local2.onStartParams = onStartParams;
_local2.onUpdateParams = onUpdateParams;
_local2.onCompleteParams = onCompleteParams;
_local2.onOverwriteParams = onOverwriteParams;
_local2.onStartScope = onStartScope;
_local2.onUpdateScope = onUpdateScope;
_local2.onCompleteScope = onCompleteScope;
_local2.onOverwriteScope = onOverwriteScope;
_local2.onErrorScope = onErrorScope;
};
_local2.rounded = rounded;
_local2.isPaused = isPaused;
_local2.timePaused = timePaused;
_local2.isCaller = isCaller;
_local2.count = count;
_local2.timesCalled = timesCalled;
_local2.waitFrames = waitFrames;
_local2.hasStarted = hasStarted;
return (_local2);
}
public function toString():String{
var _local3:String;
var _local1 = "\n[TweenListObj ";
_local1 = (_local1 + ("scope:" + String(scope)));
_local1 = (_local1 + ", properties:");
var _local2:Boolean;
for (_local3 in properties) {
if (!_local2){
_local1 = (_local1 + ",");
};
_local1 = (_local1 + ("[name:" + properties[_local3].name));
_local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart));
_local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete));
_local1 = (_local1 + "]");
_local2 = false;
};
_local1 = (_local1 + (", timeStart:" + String(timeStart)));
_local1 = (_local1 + (", timeComplete:" + String(timeComplete)));
_local1 = (_local1 + (", useFrames:" + String(useFrames)));
_local1 = (_local1 + (", transition:" + String(transition)));
_local1 = (_local1 + (", transitionParams:" + String(transitionParams)));
if (skipUpdates){
_local1 = (_local1 + (", skipUpdates:" + String(skipUpdates)));
};
if (updatesSkipped){
_local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped)));
};
if (Boolean(onStart)){
_local1 = (_local1 + (", onStart:" + String(onStart)));
};
if (Boolean(onUpdate)){
_local1 = (_local1 + (", onUpdate:" + String(onUpdate)));
};
if (Boolean(onComplete)){
_local1 = (_local1 + (", onComplete:" + String(onComplete)));
};
if (Boolean(onOverwrite)){
_local1 = (_local1 + (", onOverwrite:" + String(onOverwrite)));
};
if (Boolean(onError)){
_local1 = (_local1 + (", onError:" + String(onError)));
};
if (onStartParams){
_local1 = (_local1 + (", onStartParams:" + String(onStartParams)));
};
if (onUpdateParams){
_local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams)));
};
if (onCompleteParams){
_local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams)));
};
if (onOverwriteParams){
_local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams)));
};
if (onStartScope){
_local1 = (_local1 + (", onStartScope:" + String(onStartScope)));
};
if (onUpdateScope){
_local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope)));
};
if (onCompleteScope){
_local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope)));
};
if (onOverwriteScope){
_local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope)));
};
if (onErrorScope){
_local1 = (_local1 + (", onErrorScope:" + String(onErrorScope)));
};
if (rounded){
_local1 = (_local1 + (", rounded:" + String(rounded)));
};
if (isPaused){
_local1 = (_local1 + (", isPaused:" + String(isPaused)));
};
if (timePaused){
_local1 = (_local1 + (", timePaused:" + String(timePaused)));
};
if (isCaller){
_local1 = (_local1 + (", isCaller:" + String(isCaller)));
};
if (count){
_local1 = (_local1 + (", count:" + String(count)));
};
if (timesCalled){
_local1 = (_local1 + (", timesCalled:" + String(timesCalled)));
};
if (waitFrames){
_local1 = (_local1 + (", waitFrames:" + String(waitFrames)));
};
if (hasStarted){
_local1 = (_local1 + (", hasStarted:" + String(hasStarted)));
};
_local1 = (_local1 + "]\n");
return (_local1);
}
public static function makePropertiesChain(_arg1:Object):Object{
var _local3:Object;
var _local4:Object;
var _local5:Object;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local2:Object = _arg1.base;
if (_local2){
_local3 = {};
if ((_local2 is Array)){
_local4 = [];
_local8 = 0;
while (_local8 < _local2.length) {
_local4.push(_local2[_local8]);
_local8++;
};
} else {
_local4 = [_local2];
};
_local4.push(_arg1);
_local6 = _local4.length;
_local7 = 0;
while (_local7 < _local6) {
if (_local4[_local7]["base"]){
_local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]);
} else {
_local5 = _local4[_local7];
};
_local3 = AuxFunctions.concatObjects(_local3, _local5);
_local7++;
};
if (_local3["base"]){
delete _local3["base"];
};
return (_local3);
//unresolved jump
};
return (_arg1);
}
}
}//package caurina.transitions
Section 102
//CurrentStateManager (Main.CurrentStateManager)
package Main {
import flash.events.*;
import States.*;
import flash.ui.*;
public class CurrentStateManager extends StateManager {
public var m_preloaderClip:CurrentPreloaderState;
private static var m_instance:CurrentStateManager = null;
public function CurrentStateManager(){
m_instance = this;
customizeContextMenu();
pushState(m_preloaderClip);
new Mask1(this, Constant.WINDOW_WIDTH, Constant.WINDOW_HEIGHT, 0);
}
private function customizeContextMenu():void{
var _local1:ContextMenu = new ContextMenu();
_local1.hideBuiltInItems();
var _local2:ContextMenuBuiltInItems = _local1.builtInItems;
_local2.print = true;
_local2.quality = true;
_local1.builtInItems = _local2;
var _local3:ContextMenuItem = new ContextMenuItem("More games", true);
_local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goKongregate);
var _local4:ContextMenuItem = new ContextMenuItem("www.kongregate.com", false);
_local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goKongregate);
var _local5:ContextMenuItem = new ContextMenuItem("Add Shotfirer to your site", true);
_local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goContentPage);
var _local6:ContextMenuItem = new ContextMenuItem("Video Walkthrough", true);
_local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goWalkthrough);
_local1.customItems = [_local5, _local3, _local4, _local6];
contextMenu = _local1;
}
private function goKongregate(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
}
private function goContentPage(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.GAMES_FOR_YOUR_SITE_URL);
}
private function goWalkthrough(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.WALKROUTGH_URL);
}
override protected function onTimerFunc(_arg1:int):void{
if (getSeconds() >= (60 * 30)){
GameData.giveAchievement(Achievements.TNT);
};
}
public function coolChangeState(_arg1:GameState):void{
var _local2:ShadeInState = new ShadeInState();
pushState(_local2);
_local2.setNextState(_arg1);
}
public static function getInstance():CurrentStateManager{
return (m_instance);
}
}
}//package Main
Section 103
//FPSCounter (Main.FPSCounter)
package Main {
import flash.events.*;
import flash.utils.*;
public class FPSCounter {
private var m_fps:int;// = 0
private var m_framesFromLastSecond:int;// = 0
private var m_timer:Timer;
public function FPSCounter(){
m_timer = new Timer(1000);
super();
m_timer.addEventListener(TimerEvent.TIMER, onTick);
m_timer.start();
}
public function addFrame():void{
m_framesFromLastSecond++;
}
public function onTick(_arg1:TimerEvent):void{
m_fps = m_framesFromLastSecond;
m_framesFromLastSecond = 0;
}
public function getFPS():int{
return (m_fps);
}
}
}//package Main
Section 104
//GameState (Main.GameState)
package Main {
import flash.events.*;
import flash.display.*;
public class GameState extends MovieClip {
private var m_isInitiliazed:Boolean;// = false
protected var m_liveTime:Number;// = 0
protected var m_forsedLiveTime:Number;// = 0
protected var m_view:MovieClip;
private var m_isMouseDown:Boolean;// = false
public function isMouseDown():Boolean{
return (m_isMouseDown);
}
public function handleKeyDown(_arg1:KeyboardEvent):void{
}
public function handleKeyUp(_arg1:KeyboardEvent):void{
}
public function handleMouseClick(_arg1:MouseEvent):void{
}
public function handleMouseDown(_arg1:MouseEvent):void{
m_isMouseDown = true;
}
public function handleMouseUp(_arg1:MouseEvent):void{
m_isMouseDown = false;
}
public function handleMouseMove(_arg1:MouseEvent):void{
}
public function getViewClip():MovieClip{
return (null);
}
public function InternalInit():void{
m_liveTime = 0;
onInit();
}
final public function internalUpdate(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
update(_arg1);
}
public function update(_arg1:Number):void{
}
final public function internalForsedUpdate(_arg1:Number):void{
m_forsedLiveTime = (m_forsedLiveTime + _arg1);
forsedUpdate(_arg1);
}
public function forsedUpdate(_arg1:Number):void{
}
public function onResume():void{
}
public function onInit():void{
}
public function onCleanup():void{
if (m_view){
while (m_view.numChildren != 0) {
m_view.removeChildAt(0);
};
m_view = null;
};
while (numChildren) {
removeChildAt(0);
};
}
public function onStop():void{
}
public function onPreInit():void{
}
}
}//package Main
Section 105
//Mask1 (Main.Mask1)
package Main {
import flash.display.*;
public class Mask1 extends Sprite {
private const RECT_SIZE:int = 200;
public function Mask1(_arg1:Sprite, _arg2:Number=0, _arg3:Number=0, _arg4:uint=0xFFFFFF, _arg5:Number=0, _arg6:Number=0){
addRectanglesOutStage(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
}
private function addRectanglesOutStage(_arg1:Sprite, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:Number, _arg6:Number):void{
graphics.beginFill(_arg4, 1);
graphics.drawRect((_arg5 - RECT_SIZE), (_arg6 - RECT_SIZE), ((2 * RECT_SIZE) + _arg2), RECT_SIZE);
graphics.drawRect((_arg5 - RECT_SIZE), _arg6, RECT_SIZE, _arg3);
graphics.drawRect((_arg5 + _arg2), _arg6, RECT_SIZE, _arg3);
graphics.drawRect((_arg5 - RECT_SIZE), (_arg6 + _arg3), ((2 * RECT_SIZE) + _arg2), RECT_SIZE);
graphics.endFill();
cacheAsBitmap = true;
_arg1.parent.addChild(this);
}
}
}//package Main
Section 106
//PhysGameState (Main.PhysGameState)
package Main {
import flash.events.*;
import Box2D.Common.Math.*;
import Utils.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import flash.display.*;
import States.PlayState.*;
import flash.ui.*;
public class PhysGameState extends GameState {
protected var m_mapObjects:Array;
protected var m_debugSprite:Sprite;
protected var m_world:b2World;
protected var m_physScale:Number;// = 30
protected var m_gravity:b2Vec2;
private var m_mouseJoint:b2MouseJoint;
protected var m_mouseDragEnabled:Boolean;// = false
private var m_accumulateTime:Number;// = 0
public function PhysGameState(){
m_mapObjects = new Array();
m_debugSprite = new Sprite();
m_gravity = new b2Vec2(0, 10);
super();
}
public function getMousePhysPos():b2Vec2{
return (new b2Vec2(((stage.mouseX / m_physScale) / scaleX), ((stage.mouseY / m_physScale) / scaleY)));
}
override public function onInit():void{
super.onInit();
if (!Fixtures.inited()){
Fixtures.init();
};
m_world = new b2World(m_gravity, true);
m_world.SetWarmStarting(true);
if (Constant.PHYSICS_POSITIONS_ITERATION_COUNT != 1){
m_world.SetContinuousPhysics(false);
} else {
m_world.SetContinuousPhysics(true);
};
}
public function initDebugDraw():void{
var _local1:b2DebugDraw;
if (Constant.m_debugMode){
_local1 = new b2DebugDraw();
_local1.SetSprite(m_debugSprite);
_local1.SetDrawScale(m_physScale);
_local1.SetFillAlpha(0.8);
_local1.SetLineThickness(1);
_local1.SetFlags((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit));
m_world.SetDebugDraw(_local1);
addChild(m_debugSprite);
m_debugSprite.visible = false;
};
}
override public function onCleanup():void{
var _local2:b2Body;
var _local1:Array = new Array();
_local2 = m_world.GetBodyList();
while (_local2) {
_local1.push(_local2);
_local2 = _local2.GetNext();
};
for each (_local2 in _local1) {
m_world.DestroyBody(_local2);
};
m_world = null;
m_debugSprite = null;
m_gravity = null;
m_mouseJoint = null;
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local3:DisplayObject;
m_accumulateTime = (m_accumulateTime + _arg1);
while (m_accumulateTime > Constant.TIME_STEP) {
m_accumulateTime = (m_accumulateTime - Constant.TIME_STEP);
m_world.Step(Constant.TIME_STEP, Constant.PHYSICS_VELOCITY_ITERATION_COUNT, Constant.PHYSICS_POSITIONS_ITERATION_COUNT);
};
m_world.ClearForces();
var _local2:b2Body = m_world.GetBodyList();
while (_local2) {
if ((_local2.GetUserData() is DisplayObject)){
_local3 = (_local2.GetUserData() as DisplayObject);
_local3.x = (_local2.GetPosition().x * m_physScale);
_local3.y = (_local2.GetPosition().y * m_physScale);
_local3.rotation = MathUtils.RadToGrad(_local2.GetAngle());
};
_local2 = _local2.GetNext();
};
if (Constant.m_debugMode){
m_world.DrawDebugData();
};
updateMapObjects(_arg1);
}
override public function handleKeyDown(_arg1:KeyboardEvent):void{
super.handleKeyDown(_arg1);
if (Constant.m_debugMode){
if (_arg1.keyCode == Keyboard.UP){
m_debugSprite.visible = !(m_debugSprite.visible);
};
};
}
private function updateMapObjects(_arg1:Number):void{
var _local3:MapObject;
var _local2:Array = new Array();
for each (_local3 in m_mapObjects) {
_local3.update(_arg1);
if (!_local3.isDead()){
_local2.push(_local3);
} else {
_local3.onDead(m_world);
};
};
m_mapObjects = _local2;
}
public function addMapObject(_arg1:MapObject, _arg2:DisplayObjectContainer):void{
if (_arg1 == null){
trace(new Error().getStackTrace());
};
if (_arg2 != null){
_arg2.addChild(_arg1);
};
m_mapObjects.push(_arg1);
}
protected function addMapObjectAt(_arg1:MapObject, _arg2:DisplayObjectContainer, _arg3:Number, _arg4:Number):void{
_arg2.addChild(_arg1);
m_mapObjects.push(_arg1);
_arg1.x = _arg3;
_arg1.y = _arg4;
}
public function getBodyAtMouse():b2Body{
var mouse_pos:b2Vec2;
var fixture:b2Fixture;
var GetBodyCallback:Function;
GetBodyCallback = function (_arg1:b2Fixture):Boolean{
var _local3:Boolean;
var _local2:b2Shape = _arg1.GetShape();
if (_arg1.GetBody().GetType() != b2Body.b2_staticBody){
_local3 = _local2.TestPoint(_arg1.GetBody().GetTransform(), mouse_pos);
if (_local3){
body = _arg1.GetBody();
return (false);
};
};
return (true);
};
mouse_pos = getMousePhysPos();
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((mouse_pos.x - 0.001), (mouse_pos.y - 0.001));
aabb.upperBound.Set((mouse_pos.x + 0.001), (mouse_pos.y + 0.001));
var body:b2Body;
m_world.QueryAABB(GetBodyCallback, aabb);
return (body);
}
public function getNotSensoredBodyAt(_arg1:b2Vec2):b2Body{
var body:b2Body;
var fixture:b2Fixture;
var GetBodyCallback:Function;
var pos = _arg1;
GetBodyCallback = function (_arg1:b2Fixture):Boolean{
var _local3:Boolean;
var _local2:b2Shape = _arg1.GetShape();
if (_arg1.GetBody().GetType() != b2Body.b2_staticBody){
_local3 = _local2.TestPoint(_arg1.GetBody().GetTransform(), pos);
if (((_local3) && (!(_arg1.IsSensor())))){
body = _arg1.GetBody();
return (false);
};
};
return (true);
};
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((pos.x - 0.001), (pos.y - 0.001));
aabb.upperBound.Set((pos.x + 0.001), (pos.y + 0.001));
m_world.QueryAABB(GetBodyCallback, aabb);
return (body);
}
public function getBodyAt(_arg1:b2Vec2):b2Body{
var fixture:b2Fixture;
var GetBodyCallback:Function;
var pos = _arg1;
GetBodyCallback = function (_arg1:b2Fixture):Boolean{
var _local3:Boolean;
var _local2:b2Shape = _arg1.GetShape();
if (_arg1.GetBody().GetType() != b2Body.b2_staticBody){
_local3 = _local2.TestPoint(_arg1.GetBody().GetTransform(), pos);
if (_local3){
body = _arg1.GetBody();
return (false);
};
};
return (true);
};
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((pos.x - 0.001), (pos.y - 0.001));
aabb.upperBound.Set((pos.x + 0.001), (pos.y + 0.001));
var body:b2Body;
m_world.QueryAABB(GetBodyCallback, aabb);
return (body);
}
public function getFixtureAt(_arg1:b2Vec2):b2Fixture{
var fixture_to_return:b2Fixture;
var QueryPointCallback:Function;
var pos = _arg1;
QueryPointCallback = function (_arg1:b2Fixture):Boolean{
var _local2:b2Shape = _arg1.GetShape();
var _local3:Boolean = _local2.TestPoint(_arg1.GetBody().GetTransform(), pos);
if (_local3){
fixture_to_return = _arg1;
return (false);
};
return (true);
};
m_world.QueryPoint(QueryPointCallback, pos);
return (fixture_to_return);
}
public function createDynamicBoxFromClip(_arg1:DisplayObject, _arg2:Sprite, _arg3:b2FixtureDef):b2Body{
if (_arg1.parent != _arg2){
_arg2.addChild(_arg1);
};
var _local4:Number = _arg1.rotation;
_arg1.rotation = 0;
var _local5:b2BodyDef = new b2BodyDef();
_local5.type = b2Body.b2_dynamicBody;
_local5.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local5.angle = MathUtils.GradToRad(_local4);
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsBox(((_arg1.width / m_physScale) / 2), ((_arg1.height / m_physScale) / 2));
_arg3.shape = _local7;
_local6.CreateFixture(_arg3);
_local6.SetUserData(_arg1);
_arg1.rotation = _local4;
return (_local6);
}
public function createStaticBoxFromClip(_arg1:DisplayObject, _arg2:Sprite, _arg3:b2FixtureDef):b2Fixture{
if (_arg1.parent != _arg2){
_arg2.addChild(_arg1);
};
var _local4:Number = _arg1.rotation;
_arg1.rotation = 0;
var _local5:b2BodyDef = new b2BodyDef();
_local5.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local5.angle = MathUtils.GradToRad(_local4);
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsBox(((_arg1.width / m_physScale) / 2), ((_arg1.height / m_physScale) / 2));
_arg3.shape = _local7;
var _local8:b2Fixture = _local6.CreateFixture(_arg3);
_local6.SetUserData(_arg1);
_arg1.rotation = _local4;
return (_local8);
}
public function createDynamicCircleFromClip(_arg1:DisplayObject, _arg2:Sprite, _arg3:b2FixtureDef):b2Body{
if (_arg1.parent != _arg2){
_arg2.addChild(_arg1);
};
var _local4:Number = _arg1.rotation;
_arg1.rotation = 0;
var _local5:b2BodyDef = new b2BodyDef();
_local5.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local5.type = b2Body.b2_dynamicBody;
_local5.angle = MathUtils.GradToRad(_local4);
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2CircleShape = new b2CircleShape(((_arg1.width / 2) / m_physScale));
_arg3.shape = _local7;
var _local8:b2Fixture = _local6.CreateFixture(_arg3);
_local6.SetUserData(_arg1);
_arg1.rotation = _local4;
return (_local6);
}
public function createStaticBox(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Number):b2Body{
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = _arg2.Copy();
_local4.angle = MathUtils.GradToRad(_arg3);
var _local5:b2Body = m_world.CreateBody(_local4);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((_arg1.x / 2), (_arg1.y / 2));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local5.CreateFixture(_local7);
return (_local5);
}
override public function handleMouseMove(_arg1:MouseEvent):void{
if (m_mouseDragEnabled){
if (m_mouseJoint){
m_mouseJoint.SetTarget(getMousePhysPos());
};
};
}
override public function handleMouseDown(_arg1:MouseEvent):void{
var _local2:b2Body;
var _local3:b2MouseJointDef;
super.handleMouseDown(_arg1);
if (m_mouseDragEnabled){
if (!m_mouseJoint){
_local2 = getBodyAtMouse();
if (_local2){
_local3 = new b2MouseJointDef();
_local3.bodyA = m_world.GetGroundBody();
_local3.bodyB = _local2;
_local3.target.SetV(getMousePhysPos());
_local3.collideConnected = true;
_local3.maxForce = (300 * _local2.GetMass());
m_mouseJoint = (m_world.CreateJoint(_local3) as b2MouseJoint);
};
};
};
}
override public function handleMouseUp(_arg1:MouseEvent):void{
super.handleMouseUp(_arg1);
if (m_mouseDragEnabled){
if (m_mouseJoint){
m_world.DestroyJoint(m_mouseJoint);
m_mouseJoint = null;
};
};
}
public function parseShapeVectorFromClip(_arg1:Sprite, _arg2:String):Array{
var _local3:Array = new Array();
var _local4:DisplayObject = new MovieClip();
var _local5:int;
while (_local4) {
_local4 = _arg1.getChildByName((_arg2 + _local5));
if (_local4){
_local3.push(new b2Vec2((_local4.x / m_physScale), (_local4.y / m_physScale)));
};
_local5++;
};
return (_local3);
}
protected function createStaticShapeFromClip(_arg1:Sprite, _arg2:Sprite):b2Body{
if (!_arg1){
trace(new Error().getStackTrace());
return (null);
};
var _local3:Array = parseShapeVectorFromClip(_arg1, "vertex");
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local4.angle = MathUtils.GradToRad(rotation);
var _local5:b2Body = m_world.CreateBody(_local4);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsArray(_local3, _local3.length);
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local5.CreateFixture(_local7);
_arg2.addChild(_arg1);
return (_local5);
}
protected function createDynamicShapeFromClip(_arg1:Sprite, _arg2:Sprite, _arg3:b2FixtureDef):b2Body{
if (!_arg1){
trace(new Error().getStackTrace());
return (null);
};
var _local4:Array = parseShapeVectorFromClip(_arg1, "vertex");
var _local5:b2BodyDef = new b2BodyDef();
_local5.type = b2Body.b2_dynamicBody;
_local5.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local5.angle = MathUtils.GradToRad(_arg1.rotation);
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsArray(_local4, _local4.length);
_arg3.shape = _local7;
_local6.CreateFixture(_arg3);
_local6.SetUserData(_arg1);
_arg2.addChild(_arg1);
return (_local6);
}
protected function createKinematicShapeFromClip(_arg1:Sprite, _arg2:Sprite, _arg3:b2FixtureDef):b2Body{
if (!_arg1){
trace(new Error().getStackTrace());
return (null);
};
var _local4:Array = parseShapeVectorFromClip(_arg1, "vertex");
var _local5:b2BodyDef = new b2BodyDef();
_local5.type = b2Body.b2_kinematicBody;
_local5.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local5.angle = MathUtils.GradToRad(_arg1.rotation);
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsArray(_local4, _local4.length);
_arg3.shape = _local7;
_local6.CreateFixture(_arg3);
_local6.SetUserData(_arg1);
_arg2.addChild(_arg1);
return (_local6);
}
}
}//package Main
Section 107
//PreloaderState (Main.PreloaderState)
package Main {
import flash.events.*;
import flash.display.*;
public class PreloaderState extends GameState {
protected var m_loaderInfo:LoaderInfo;// = null
private var m_isLoadingFinished:Boolean;// = false
private var m_minimalLoadTime:Number;// = 50
protected var m_bytesTotal:Number;// = 100
protected var m_bytesLoaded:Number;// = 100
private var m_percent:Number;// = 0
private var m_isEnded:Boolean;// = false
protected var m_scene:MovieClip;
public function getPercent():Number{
return (m_percent);
}
public function setMinimalLoadTime(_arg1:Number):void{
m_minimalLoadTime = _arg1;
}
override public function onInit():void{
m_scene = CurrentStateManager.getInstance();
m_loaderInfo = CurrentStateManager.getInstance().loaderInfo;
if (m_loaderInfo.bytesLoaded >= m_loaderInfo.bytesTotal){
m_isLoadingFinished = true;
} else {
m_loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadProgress);
m_loaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
};
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
if (!m_isEnded){
m_percent = Math.min((m_bytesLoaded / m_bytesTotal), (m_liveTime / m_minimalLoadTime));
if (((m_isLoadingFinished) && ((m_liveTime >= m_minimalLoadTime)))){
CurrentStateManager.getInstance().gotoAndStop(2);
onFinishLoading();
m_isEnded = true;
};
};
}
public function onFinishLoading():void{
}
private function onLoadProgress(_arg1:ProgressEvent):void{
m_bytesTotal = _arg1.bytesTotal;
m_bytesLoaded = _arg1.bytesLoaded;
}
private function onLoadComplete(_arg1:Event):void{
m_loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoadProgress);
m_loaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete);
m_isLoadingFinished = true;
}
}
}//package Main
Section 108
//StateManager (Main.StateManager)
package Main {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import States.*;
public class StateManager extends MovieClip {
private var m_states:Array;
private var m_lastState:GameState;// = null
private var m_overlay:DisplayObject;// = null
private var m_fpsCounter:FPSCounter;
private var m_timer:Timer;
private var m_seconds:int;// = 0
public function StateManager(){
m_states = new Array();
m_fpsCounter = new FPSCounter();
m_timer = new Timer(1000);
super();
stop();
addEventListener(Event.ENTER_FRAME, update);
stage.addEventListener(MouseEvent.CLICK, handleMouseClick);
stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
stage.addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);
stage.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp);
m_timer.addEventListener(TimerEvent.TIMER, onTimer);
m_timer.start();
stage.focus = stage;
stage.tabChildren = false;
}
protected function onTimer(_arg1:TimerEvent):void{
m_seconds++;
onTimerFunc(m_seconds);
}
protected function onTimerFunc(_arg1:int):void{
}
public function getSeconds():int{
return (m_seconds);
}
public function getFPS():Number{
return (m_fpsCounter.getFPS());
}
private function onKey(_arg1:KeyboardEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleKeyDown(_arg1);
};
}
private function handleMouseMove(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseMove(_arg1);
};
}
private function handleKeyUp(_arg1:KeyboardEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleKeyUp(_arg1);
};
}
private function handleMouseClick(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseClick(_arg1);
};
}
private function handleMouseUp(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseUp(_arg1);
};
}
private function handleMouseDown(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseDown(_arg1);
};
}
private function update(_arg1:Event):void{
var _local3:GameState;
var _local2:Number = (1 / stage.frameRate);
if (m_states.length != 0){
m_states[(m_states.length - 1)].internalUpdate(_local2);
};
for each (_local3 in m_states) {
_local3.internalForsedUpdate(_local2);
};
if (Constant.m_debugMode){
m_fpsCounter.addFrame();
};
SoundManager.update(_local2);
}
private function onStateChanging():void{
if (m_overlay != null){
addChild(m_overlay);
};
}
public function haveOverlay():Boolean{
return (!((m_overlay == null)));
}
public function setOverlay(_arg1:DisplayObject):void{
if (_arg1){
m_overlay = _arg1;
addChild(m_overlay);
} else {
trace(new Error().getStackTrace());
};
}
public function hitTestOverlays(_arg1:Number, _arg2:Number):Boolean{
return (((m_overlay) && (m_overlay.hitTestPoint(_arg1, _arg2, true))));
}
public function pushState(_arg1:GameState):void{
if (m_states.length != 0){
m_lastState = m_states[(m_states.length - 1)];
m_lastState.onStop();
} else {
m_lastState = _arg1;
};
m_states.push(_arg1);
addChild(_arg1);
_arg1.InternalInit();
onStateChanging();
}
public function popState():void{
if (m_states.length != 0){
m_lastState = m_states[(m_states.length - 1)];
m_lastState.onCleanup();
m_states.pop();
removeChild(m_lastState);
if (m_states.length != 0){
m_states[(m_states.length - 1)].onResume();
};
};
onStateChanging();
}
public function getLastState():GameState{
return (m_lastState);
}
public function changeState(_arg1:GameState):void{
if (m_states.length != 0){
m_lastState = m_states[(m_states.length - 1)];
};
while (m_states.length != 0) {
popState();
};
pushState(_arg1);
}
public function getTopState():GameState{
return (m_states[(m_states.length - 1)]);
}
}
}//package Main
Section 109
//Encode (Playtomic.Encode)
package Playtomic {
import flash.display.*;
import flash.utils.*;
public class Encode {
private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
private static var crcTable:Array;
private static var crcTableComputed:Boolean = false;
private static var hex_chr:String = "0123456789abcdef";
public static function Base64(_arg1:ByteArray):String{
var _local3:Array;
var _local5:uint;
var _local6:uint;
var _local7:uint;
var _local2 = "";
var _local4:Array = new Array(4);
_arg1.position = 0;
while (_arg1.bytesAvailable > 0) {
_local3 = new Array();
_local5 = 0;
while ((((_local5 < 3)) && ((_arg1.bytesAvailable > 0)))) {
_local3[_local5] = _arg1.readUnsignedByte();
_local5++;
};
_local4[0] = ((_local3[0] & 252) >> 2);
_local4[1] = (((_local3[0] & 3) << 4) | (_local3[1] >> 4));
_local4[2] = (((_local3[1] & 15) << 2) | (_local3[2] >> 6));
_local4[3] = (_local3[2] & 63);
_local6 = _local3.length;
while (_local6 < 3) {
_local4[(_local6 + 1)] = 64;
_local6++;
};
_local7 = 0;
while (_local7 < _local4.length) {
_local2 = (_local2 + BASE64_CHARS.charAt(_local4[_local7]));
_local7++;
};
};
return (_local2);
}
public static function PNG(_arg1:BitmapData):ByteArray{
var _local5:uint;
var _local6:int;
var _local2:ByteArray = new ByteArray();
_local2.writeUnsignedInt(2303741511);
_local2.writeUnsignedInt(218765834);
var _local3:ByteArray = new ByteArray();
_local3.writeInt(_arg1.width);
_local3.writeInt(_arg1.height);
_local3.writeUnsignedInt(134610944);
_local3.writeByte(0);
writeChunk(_local2, 1229472850, _local3);
var _local4:ByteArray = new ByteArray();
var _local7:int;
while (_local7 < _arg1.height) {
_local4.writeByte(0);
if (!_arg1.transparent){
_local6 = 0;
while (_local6 < _arg1.width) {
_local5 = _arg1.getPixel(_local6, _local7);
_local4.writeUnsignedInt(uint((((_local5 & 0xFFFFFF) << 8) | 0xFF)));
_local6++;
};
} else {
_local6 = 0;
while (_local6 < _arg1.width) {
_local5 = _arg1.getPixel32(_local6, _local7);
_local4.writeUnsignedInt(uint((((_local5 & 0xFFFFFF) << 8) | (_local5 >>> 24))));
_local6++;
};
};
_local7++;
};
_local4.compress();
writeChunk(_local2, 1229209940, _local4);
writeChunk(_local2, 1229278788, null);
return (_local2);
}
private static function writeChunk(_arg1:ByteArray, _arg2:uint, _arg3:ByteArray):void{
var _local8:uint;
var _local9:uint;
var _local10:uint;
if (!crcTableComputed){
crcTableComputed = true;
crcTable = [];
_local9 = 0;
while (_local9 < 0x0100) {
_local8 = _local9;
_local10 = 0;
while (_local10 < 8) {
if ((_local8 & 1)){
_local8 = uint((uint(3988292384) ^ uint((_local8 >>> 1))));
} else {
_local8 = uint((_local8 >>> 1));
};
_local10++;
};
crcTable[_local9] = _local8;
_local9++;
};
};
var _local4:uint;
if (_arg3 != null){
_local4 = _arg3.length;
};
_arg1.writeUnsignedInt(_local4);
var _local5:uint = _arg1.position;
_arg1.writeUnsignedInt(_arg2);
if (_arg3 != null){
_arg1.writeBytes(_arg3);
};
var _local6:uint = _arg1.position;
_arg1.position = _local5;
_local8 = 4294967295;
var _local7:int;
while (_local7 < (_local6 - _local5)) {
_local8 = uint((crcTable[((_local8 ^ _arg1.readUnsignedByte()) & uint(0xFF))] ^ uint((_local8 >>> 8))));
_local7++;
};
_local8 = uint((_local8 ^ uint(4294967295)));
_arg1.position = _local6;
_arg1.writeUnsignedInt(_local8);
}
private static function bitOR(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((_arg1 & 1) | (_arg2 & 1));
var _local4:Number = ((_arg1 >>> 1) | (_arg2 >>> 1));
return (((_local4 << 1) | _local3));
}
private static function bitXOR(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((_arg1 & 1) ^ (_arg2 & 1));
var _local4:Number = ((_arg1 >>> 1) ^ (_arg2 >>> 1));
return (((_local4 << 1) | _local3));
}
private static function bitAND(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((_arg1 & 1) & (_arg2 & 1));
var _local4:Number = ((_arg1 >>> 1) & (_arg2 >>> 1));
return (((_local4 << 1) | _local3));
}
private static function addme(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF));
var _local4:Number = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16));
return (((_local4 << 16) | (_local3 & 0xFFFF)));
}
private static function rhex(_arg1:Number):String{
var _local3:int;
var _local2 = "";
_local3 = 0;
while (_local3 <= 3) {
_local2 = (_local2 + (hex_chr.charAt(((_arg1 >> ((_local3 * 8) + 4)) & 15)) + hex_chr.charAt(((_arg1 >> (_local3 * 8)) & 15))));
_local3++;
};
return (_local2);
}
private static function str2blks_MD5(_arg1:String):Array{
var _local4:int;
var _local2:Number = (((_arg1.length + 8) >> 6) + 1);
var _local3:Array = new Array((_local2 * 16));
_local4 = 0;
while (_local4 < (_local2 * 16)) {
_local3[_local4] = 0;
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.length) {
_local3[(_local4 >> 2)] = (_local3[(_local4 >> 2)] | (_arg1.charCodeAt(_local4) << ((((_arg1.length * 8) + _local4) % 4) * 8)));
_local4++;
};
_local3[(_local4 >> 2)] = (_local3[(_local4 >> 2)] | (128 << ((((_arg1.length * 8) + _local4) % 4) * 8)));
var _local5:int = (_arg1.length * 8);
_local3[((_local2 * 16) - 2)] = (_local5 & 0xFF);
_local3[((_local2 * 16) - 2)] = (_local3[((_local2 * 16) - 2)] | (((_local5 >>> 8) & 0xFF) << 8));
_local3[((_local2 * 16) - 2)] = (_local3[((_local2 * 16) - 2)] | (((_local5 >>> 16) & 0xFF) << 16));
_local3[((_local2 * 16) - 2)] = (_local3[((_local2 * 16) - 2)] | (((_local5 >>> 24) & 0xFF) << 24));
return (_local3);
}
private static function rol(_arg1:Number, _arg2:Number):Number{
return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2))));
}
private static function cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{
return (addme(rol(addme(addme(_arg2, _arg1), addme(_arg4, _arg6)), _arg5), _arg3));
}
private static function ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (cmn(bitOR(bitAND(_arg2, _arg3), bitAND(~(_arg2), _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7));
}
private static function gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (cmn(bitOR(bitAND(_arg2, _arg4), bitAND(_arg3, ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
private static function hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (cmn(bitXOR(bitXOR(_arg2, _arg3), _arg4), _arg1, _arg2, _arg5, _arg6, _arg7));
}
private static function ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (cmn(bitXOR(_arg3, bitOR(_arg2, ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function MD5(_arg1:String):String{
var _local7:int;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local2:Array = str2blks_MD5(_arg1);
var _local3:Number = 1732584193;
var _local4:Number = -271733879;
var _local5:Number = -1732584194;
var _local6:Number = 271733878;
_local7 = 0;
while (_local7 < _local2.length) {
_local8 = _local3;
_local9 = _local4;
_local10 = _local5;
_local11 = _local6;
_local3 = ff(_local3, _local4, _local5, _local6, _local2[(_local7 + 0)], 7, -680876936);
_local6 = ff(_local6, _local3, _local4, _local5, _local2[(_local7 + 1)], 12, -389564586);
_local5 = ff(_local5, _local6, _local3, _local4, _local2[(_local7 + 2)], 17, 606105819);
_local4 = ff(_local4, _local5, _local6, _local3, _local2[(_local7 + 3)], 22, -1044525330);
_local3 = ff(_local3, _local4, _local5, _local6, _local2[(_local7 + 4)], 7, -176418897);
_local6 = ff(_local6, _local3, _local4, _local5, _local2[(_local7 + 5)], 12, 1200080426);
_local5 = ff(_local5, _local6, _local3, _local4, _local2[(_local7 + 6)], 17, -1473231341);
_local4 = ff(_local4, _local5, _local6, _local3, _local2[(_local7 + 7)], 22, -45705983);
_local3 = ff(_local3, _local4, _local5, _local6, _local2[(_local7 + 8)], 7, 1770035416);
_local6 = ff(_local6, _local3, _local4, _local5, _local2[(_local7 + 9)], 12, -1958414417);
_local5 = ff(_local5, _local6, _local3, _local4, _local2[(_local7 + 10)], 17, -42063);
_local4 = ff(_local4, _local5, _local6, _local3, _local2[(_local7 + 11)], 22, -1990404162);
_local3 = ff(_local3, _local4, _local5, _local6, _local2[(_local7 + 12)], 7, 1804603682);
_local6 = ff(_local6, _local3, _local4, _local5, _local2[(_local7 + 13)], 12, -40341101);
_local5 = ff(_local5, _local6, _local3, _local4, _local2[(_local7 + 14)], 17, -1502002290);
_local4 = ff(_local4, _local5, _local6, _local3, _local2[(_local7 + 15)], 22, 1236535329);
_local3 = gg(_local3, _local4, _local5, _local6, _local2[(_local7 + 1)], 5, -165796510);
_local6 = gg(_local6, _local3, _local4, _local5, _local2[(_local7 + 6)], 9, -1069501632);
_local5 = gg(_local5, _local6, _local3, _local4, _local2[(_local7 + 11)], 14, 643717713);
_local4 = gg(_local4, _local5, _local6, _local3, _local2[(_local7 + 0)], 20, -373897302);
_local3 = gg(_local3, _local4, _local5, _local6, _local2[(_local7 + 5)], 5, -701558691);
_local6 = gg(_local6, _local3, _local4, _local5, _local2[(_local7 + 10)], 9, 38016083);
_local5 = gg(_local5, _local6, _local3, _local4, _local2[(_local7 + 15)], 14, -660478335);
_local4 = gg(_local4, _local5, _local6, _local3, _local2[(_local7 + 4)], 20, -405537848);
_local3 = gg(_local3, _local4, _local5, _local6, _local2[(_local7 + 9)], 5, 568446438);
_local6 = gg(_local6, _local3, _local4, _local5, _local2[(_local7 + 14)], 9, -1019803690);
_local5 = gg(_local5, _local6, _local3, _local4, _local2[(_local7 + 3)], 14, -187363961);
_local4 = gg(_local4, _local5, _local6, _local3, _local2[(_local7 + 8)], 20, 1163531501);
_local3 = gg(_local3, _local4, _local5, _local6, _local2[(_local7 + 13)], 5, -1444681467);
_local6 = gg(_local6, _local3, _local4, _local5, _local2[(_local7 + 2)], 9, -51403784);
_local5 = gg(_local5, _local6, _local3, _local4, _local2[(_local7 + 7)], 14, 1735328473);
_local4 = gg(_local4, _local5, _local6, _local3, _local2[(_local7 + 12)], 20, -1926607734);
_local3 = hh(_local3, _local4, _local5, _local6, _local2[(_local7 + 5)], 4, -378558);
_local6 = hh(_local6, _local3, _local4, _local5, _local2[(_local7 + 8)], 11, -2022574463);
_local5 = hh(_local5, _local6, _local3, _local4, _local2[(_local7 + 11)], 16, 1839030562);
_local4 = hh(_local4, _local5, _local6, _local3, _local2[(_local7 + 14)], 23, -35309556);
_local3 = hh(_local3, _local4, _local5, _local6, _local2[(_local7 + 1)], 4, -1530992060);
_local6 = hh(_local6, _local3, _local4, _local5, _local2[(_local7 + 4)], 11, 1272893353);
_local5 = hh(_local5, _local6, _local3, _local4, _local2[(_local7 + 7)], 16, -155497632);
_local4 = hh(_local4, _local5, _local6, _local3, _local2[(_local7 + 10)], 23, -1094730640);
_local3 = hh(_local3, _local4, _local5, _local6, _local2[(_local7 + 13)], 4, 681279174);
_local6 = hh(_local6, _local3, _local4, _local5, _local2[(_local7 + 0)], 11, -358537222);
_local5 = hh(_local5, _local6, _local3, _local4, _local2[(_local7 + 3)], 16, -722521979);
_local4 = hh(_local4, _local5, _local6, _local3, _local2[(_local7 + 6)], 23, 76029189);
_local3 = hh(_local3, _local4, _local5, _local6, _local2[(_local7 + 9)], 4, -640364487);
_local6 = hh(_local6, _local3, _local4, _local5, _local2[(_local7 + 12)], 11, -421815835);
_local5 = hh(_local5, _local6, _local3, _local4, _local2[(_local7 + 15)], 16, 530742520);
_local4 = hh(_local4, _local5, _local6, _local3, _local2[(_local7 + 2)], 23, -995338651);
_local3 = ii(_local3, _local4, _local5, _local6, _local2[(_local7 + 0)], 6, -198630844);
_local6 = ii(_local6, _local3, _local4, _local5, _local2[(_local7 + 7)], 10, 1126891415);
_local5 = ii(_local5, _local6, _local3, _local4, _local2[(_local7 + 14)], 15, -1416354905);
_local4 = ii(_local4, _local5, _local6, _local3, _local2[(_local7 + 5)], 21, -57434055);
_local3 = ii(_local3, _local4, _local5, _local6, _local2[(_local7 + 12)], 6, 1700485571);
_local6 = ii(_local6, _local3, _local4, _local5, _local2[(_local7 + 3)], 10, -1894986606);
_local5 = ii(_local5, _local6, _local3, _local4, _local2[(_local7 + 10)], 15, -1051523);
_local4 = ii(_local4, _local5, _local6, _local3, _local2[(_local7 + 1)], 21, -2054922799);
_local3 = ii(_local3, _local4, _local5, _local6, _local2[(_local7 + 8)], 6, 1873313359);
_local6 = ii(_local6, _local3, _local4, _local5, _local2[(_local7 + 15)], 10, -30611744);
_local5 = ii(_local5, _local6, _local3, _local4, _local2[(_local7 + 6)], 15, -1560198380);
_local4 = ii(_local4, _local5, _local6, _local3, _local2[(_local7 + 13)], 21, 1309151649);
_local3 = ii(_local3, _local4, _local5, _local6, _local2[(_local7 + 4)], 6, -145523070);
_local6 = ii(_local6, _local3, _local4, _local5, _local2[(_local7 + 11)], 10, -1120210379);
_local5 = ii(_local5, _local6, _local3, _local4, _local2[(_local7 + 2)], 15, 718787259);
_local4 = ii(_local4, _local5, _local6, _local3, _local2[(_local7 + 9)], 21, -343485551);
_local3 = addme(_local3, _local8);
_local4 = addme(_local4, _local9);
_local5 = addme(_local5, _local10);
_local6 = addme(_local6, _local11);
_local7 = (_local7 + 16);
};
return ((((rhex(_local3) + rhex(_local4)) + rhex(_local5)) + rhex(_local6)));
}
}
}//package Playtomic
Section 110
//Leaderboards (Playtomic.Leaderboards)
package Playtomic {
import flash.events.*;
import flash.net.*;
public class Leaderboards {
public static function List(_arg1:String, _arg2:Function, _arg3:Object=null):void{
var sendaction:URLLoader;
var handled:Boolean;
var bridge:Function;
var key:String;
var table = _arg1;
var callback = _arg2;
var options = _arg3;
if (options == null){
options = new Object();
};
var global:Boolean = (options.hasOwnProperty("global")) ? options["global"] : true;
var highest:Boolean = (options.hasOwnProperty("highest")) ? options["highest"] : true;
var mode:String = (options.hasOwnProperty("mode")) ? options["mode"] : "alltime";
var customfilters:Object = (options.hasOwnProperty("customfilters")) ? options["customfilters"] : {};
trace(("Custom filters are " + customfilters));
var page:int = (options.hasOwnProperty("page")) ? options["page"] : 1;
var perpage:int = (options.hasOwnProperty("perpage")) ? options["perpage"] : 20;
sendaction = new URLLoader();
handled = false;
if (callback != null){
bridge = function ():void{
if ((((callback == null)) || (handled))){
return;
};
handled = true;
ProcessScores(sendaction, callback);
};
sendaction.addEventListener(Event.COMPLETE, bridge);
};
var fail:Function = function ():void{
if ((((callback == null)) || (handled))){
return;
};
handled = true;
callback([], 0, {Success:false, ErrorCode:1});
};
var httpstatusignore:Function = function ():void{
};
var postdata:URLVariables = new URLVariables();
var numcustomfilters:int;
if (customfilters != null){
for (key in customfilters) {
postdata[("ckey" + numcustomfilters)] = key;
postdata[("cdata" + numcustomfilters)] = escape(customfilters[key]);
numcustomfilters = (numcustomfilters + 1);
};
};
var request:URLRequest = new URLRequest(((((((((((((((((((("http://g" + Log.GUID) + ".api.playtomic.com/leaderboards/list.aspx?swfid=") + Log.SWFID) + "&table=") + table) + "&mode=") + mode) + "&filters=") + numcustomfilters) + "&url=") + (((global) || ((Log.SourceUrl == null)))) ? "global" : Log.SourceUrl) + "&highest=") + (highest) ? "y" : "n") + "&page=") + page) + "&perpage=") + perpage) + "&") + Math.random()));
request.data = postdata;
request.method = URLRequestMethod.POST;
sendaction.addEventListener(IOErrorEvent.IO_ERROR, fail, false, 0, true);
sendaction.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatusignore, false, 0, true);
sendaction.addEventListener(SecurityErrorEvent.SECURITY_ERROR, fail, false, 0, true);
sendaction.load(request);
}
public static function ListFB(_arg1:String, _arg2:Function, _arg3:Object=null):void{
var sendaction:URLLoader;
var handled:Boolean;
var bridge:Function;
var key:String;
var table = _arg1;
var callback = _arg2;
var options = _arg3;
if (options == null){
options = new Object();
};
var global:Boolean = (options.hasOwnProperty("global")) ? options["global"] : true;
var highest:Boolean = (options.hasOwnProperty("highest")) ? options["highest"] : true;
var friendslist:Array = (options.hasOwnProperty("friendslist")) ? options["friendslist"] : new Array();
var mode:String = (options.hasOwnProperty("mode")) ? options["mode"] : "alltime";
var customfilters:Object = (options.hasOwnProperty("customfilters")) ? options["customfilters"] : {};
var page:int = (options.hasOwnProperty("page")) ? options["page"] : 1;
var perpage:int = (options.hasOwnProperty("perpage")) ? options["perpage"] : 20;
sendaction = new URLLoader();
handled = false;
if (callback != null){
bridge = function ():void{
if ((((callback == null)) || (handled))){
return;
};
handled = true;
ProcessScores(sendaction, callback);
};
sendaction.addEventListener(Event.COMPLETE, bridge);
};
var fail:Function = function ():void{
if ((((callback == null)) || (handled))){
return;
};
handled = true;
callback([], 0, {Success:false, ErrorCode:1});
};
var httpstatusignore:Function = function ():void{
};
var postdata:URLVariables = new URLVariables();
postdata["friendslist"] = friendslist.join(",");
var numcustomfilters:int;
if (customfilters != null){
for (key in customfilters) {
postdata[("ckey" + numcustomfilters)] = key;
postdata[("cdata" + numcustomfilters)] = escape(customfilters[key]);
numcustomfilters = (numcustomfilters + 1);
};
};
var request:URLRequest = new URLRequest(((((((((((((((((((("http://g" + Log.GUID) + ".api.playtomic.com/leaderboards/listfb.aspx?swfid=") + Log.SWFID) + "&table=") + table) + "&mode=") + mode) + "&filters=") + numcustomfilters) + "&url=") + (((global) || ((Log.SourceUrl == null)))) ? "global" : Log.SourceUrl) + "&highest=") + (highest) ? "y" : "n") + "&page=") + page) + "&perpage=") + perpage) + "&") + Math.random()));
request.data = postdata;
request.method = URLRequestMethod.POST;
sendaction.addEventListener(IOErrorEvent.IO_ERROR, fail, false, 0, true);
sendaction.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatusignore, false, 0, true);
sendaction.addEventListener(SecurityErrorEvent.SECURITY_ERROR, fail, false, 0, true);
sendaction.load(request);
}
public static function Save(_arg1:PlayerScore, _arg2:String, _arg3:Function=null, _arg4:Object=null):void{
var sendaction:URLLoader;
var handled:Boolean;
var bridge:Function;
var key:String;
var score = _arg1;
var table = _arg2;
var callback = _arg3;
var options = _arg4;
if (options == null){
options = new Object();
};
var facebook:Boolean = (options.hasOwnProperty("facebook")) ? options["facebook"] : false;
var allowduplicates:Boolean = (options.hasOwnProperty("allowduplicates")) ? options["allowduplicates"] : false;
var highest:Boolean = (options.hasOwnProperty("highest")) ? options["highest"] : true;
sendaction = new URLLoader();
handled = false;
if (callback != null){
bridge = function ():void{
if ((((callback == null)) || (handled))){
return;
};
handled = true;
var _local1:XML = XML(sendaction["data"]);
var _local2:int = parseInt(_local1["status"]);
if (_local2 == 1){
score.SDate = new Date();
score.RDate = "Just now";
};
callback(score, {Success:(_local2 == 1), ErrorCode:parseInt(_local1["errorcode"])});
};
sendaction.addEventListener(Event.COMPLETE, bridge);
};
var fail:Function = function ():void{
if ((((callback == null)) || (handled))){
return;
};
handled = true;
callback(score, {Success:false, ErrorCode:1});
};
var httpstatusignore:Function = function ():void{
};
var s:String = score.Points.toString();
if (s.indexOf(".") > -1){
s = s.substring(0, s.indexOf("."));
};
var postdata:URLVariables = new URLVariables();
postdata["table"] = escape(table);
postdata["highest"] = highest;
postdata["name"] = escape(score.Name);
postdata["points"] = s;
postdata["allowduplicates"] = (allowduplicates) ? "y" : "n";
postdata["auth"] = Encode.MD5((Log.SourceUrl + s));
postdata["fb"] = (facebook) ? "y" : "n";
postdata["fbuserid"] = score.FBUserId;
var customfields:int;
if (score.CustomData != null){
for (key in score.CustomData) {
postdata[("ckey" + customfields)] = key;
postdata[("cdata" + customfields)] = escape(score.CustomData[key]);
customfields = (customfields + 1);
};
};
postdata["customfields"] = customfields;
var request:URLRequest = new URLRequest(((((((("http://g" + Log.GUID) + ".api.playtomic.com/leaderboards/save.aspx?swfid=") + Log.SWFID) + "&url=") + Log.SourceUrl) + "&r=") + Math.random()));
request.data = postdata;
request.method = URLRequestMethod.POST;
sendaction.addEventListener(IOErrorEvent.IO_ERROR, fail, false, 0, true);
sendaction.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatusignore, false, 0, true);
sendaction.addEventListener(SecurityErrorEvent.SECURITY_ERROR, fail, false, 0, true);
sendaction.load(request);
}
private static function ProcessScores(_arg1:URLLoader, _arg2:Function):void{
var _local8:XMLList;
var _local9:String;
var _local10:int;
var _local11:int;
var _local12:int;
var _local13:XML;
var _local14:PlayerScore;
var _local15:XMLList;
var _local16:XML;
var _local3:XML = XML(_arg1["data"]);
var _local4:int = parseInt(_local3["status"]);
var _local5:int = parseInt(_local3["errorcode"]);
var _local6:int = parseInt(_local3["numscores"]);
var _local7:Array = new Array();
if (_local4 == 1){
_local8 = _local3["score"];
for each (_local13 in _local8) {
_local9 = _local13["sdate"];
_local10 = int(_local9.substring((_local9.lastIndexOf("/") + 1)));
_local11 = int(_local9.substring(0, _local9.indexOf("/")));
_local12 = int(_local9.substring((_local9.indexOf("/") + 1)).substring(0, 2));
_local14 = new PlayerScore();
_local14.SDate = new Date(_local10, (_local11 - 1), _local12);
_local14.RDate = _local13["rdate"];
_local14.Name = _local13["name"];
_local14.Points = _local13["points"];
_local14.Website = _local13["website"];
if (_local13["custom"]){
_local15 = _local13["custom"];
for each (_local16 in _local15.children()) {
_local14.CustomData[_local16.name()] = _local16.text();
};
};
_local7.push(_local14);
};
};
_arg2(_local7, _local6, {Success:(_local4 == 1), ErrorCode:_local5});
}
}
}//package Playtomic
Section 111
//Link (Playtomic.Link)
package Playtomic {
import flash.net.*;
public final class Link {
private static var Clicks:Array = new Array();
public static function Open(_arg1:String, _arg2:String, _arg3:String):Boolean{
var result:Boolean;
var url = _arg1;
var name = _arg2;
var group = _arg3;
var unique:int;
var bunique:int;
var total:int;
var btotal:int;
var fail:int;
var bfail:int;
var key:String = ((url + ".") + name);
var baseurl:String = url;
baseurl = baseurl.replace("http://", "");
if (baseurl.indexOf("/") > -1){
baseurl = baseurl.substring(0, baseurl.indexOf("/"));
};
if (baseurl.indexOf("?") > -1){
baseurl = baseurl.substring(0, baseurl.indexOf("?"));
};
baseurl = (("http://" + baseurl) + "/");
var baseurlname:String = baseurl;
if (baseurlname.indexOf("//") > -1){
baseurlname = baseurlname.substring((baseurlname.indexOf("//") + 2));
};
baseurlname = baseurlname.replace("www.", "");
if (baseurlname.indexOf("/") > -1){
baseurlname = baseurlname.substring(0, baseurlname.indexOf("/"));
};
try {
navigateToURL(new URLRequest(url));
if (Clicks.indexOf(key) > -1){
total = 1;
} else {
total = 1;
unique = 1;
Clicks.push(key);
};
if (Clicks.indexOf(baseurlname) > -1){
btotal = 1;
} else {
btotal = 1;
bunique = 1;
Clicks.push(baseurlname);
};
result = true;
} catch(err) {
fail = 1;
bfail = 1;
result = false;
};
Log.Link(baseurl, baseurlname.toLowerCase(), "DomainTotals", bunique, btotal, bfail);
Log.Link(url, name, group, unique, total, fail);
Log.ForceSend();
return (result);
}
}
}//package Playtomic
Section 112
//Log (Playtomic.Log)
package Playtomic {
import flash.events.*;
import flash.net.*;
import flash.utils.*;
import flash.system.*;
import flash.external.*;
public final class Log {
private static const PingF:Timer = new Timer(60000);
private static const PingR:Timer = new Timer(30000);
public static var Enabled:Boolean = false;
public static var Queue:Boolean = true;
public static var SWFID:int = 0;
public static var GUID:String = "";
public static var SourceUrl:String;
public static var BaseUrl:String;
public static var Cookie:SharedObject;
public static var Request:LogRequest;
private static var FirstPing:Boolean = true;
private static var Pings:int = 0;
private static var Plays:int = 0;
private static var HighestGoal:int = 0;
private static var Frozen:Boolean = false;
private static var FrozenQueue:Array = new Array();
private static var Customs:Array = new Array();
private static var LevelCounters:Array = new Array();
private static var LevelAverages:Array = new Array();
private static var LevelRangeds:Array = new Array();
public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{
if (SWFID > 0){
return;
};
SWFID = _arg1;
GUID = _arg2;
Enabled = true;
if ((((SWFID == 0)) || ((GUID == "")))){
Enabled = false;
return;
};
if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){
Enabled = false;
return;
};
SourceUrl = GetUrl(_arg3);
if ((((((SourceUrl == null)) || ((SourceUrl == "")))) || ((SourceUrl.indexOf("https://") == 0)))){
Enabled = false;
return;
};
Security.allowDomain((("http://g" + Log.GUID) + ".api.playtomic.com/"));
Security.allowInsecureDomain((("http://g" + Log.GUID) + ".api.playtomic.com/"));
Security.loadPolicyFile((("http://g" + Log.GUID) + ".api.playtomic.com/crossdomain.xml"));
Request = LogRequest.Create();
Cookie = SharedObject.getLocal("playtomic");
var _local4:int = GetCookie("views");
Send(("v/" + (_local4 + 1)), true);
PingF.addEventListener(TimerEvent.TIMER, PingServer);
PingF.start();
}
public static function IncreaseViews():void{
var _local1:int = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
public static function IncreasePlays():void{
Plays++;
}
public static function Play():void{
if (!Enabled){
return;
};
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send(("p/" + (Plays + 1)), true);
}
private static function PingServer(... _args):void{
if (!Enabled){
return;
};
Pings++;
Send(((("t/" + (FirstPing) ? "y" : "n") + "/") + Pings), true);
if (FirstPing){
PingF.stop();
PingR.addEventListener(TimerEvent.TIMER, PingServer);
PingR.start();
FirstPing = false;
};
}
public static function CustomMetric(_arg1:String, _arg2:String=null, _arg3:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg2 == null){
_arg2 = "";
};
if (_arg3){
if (Customs.indexOf(_arg1) > -1){
return;
};
Customs.push(_arg1);
};
Send(((("c/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
public static function LevelCounterMetric(_arg1:String, _arg2, _arg3:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg3){
if (LevelCounters.indexOf(_arg1) > -1){
return;
};
LevelCounters.push(_arg1);
};
Send(((("lc/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg4){
if (LevelRangeds.indexOf(_arg1) > -1){
return;
};
LevelRangeds.push(_arg1);
};
Send(((((("lr/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{
if (!Enabled){
return;
};
if (_arg4){
if (LevelAverages.indexOf(_arg1) > -1){
return;
};
LevelAverages.push(_arg1);
};
Send(((((("la/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
public static function Link(_arg1:String, _arg2:String, _arg3:String, _arg4:int, _arg5:int, _arg6:int):void{
if (!Enabled){
return;
};
Send(((((((((((("l/" + Clean(_arg2)) + "/") + Clean(_arg3)) + "/") + Clean(_arg1)) + "/") + _arg4) + "/") + _arg5) + "/") + _arg6));
}
public static function Freeze():void{
Frozen = true;
}
public static function UnFreeze():void{
Frozen = false;
Request.MassQueue(FrozenQueue);
}
public static function ForceSend():void{
if (!Enabled){
return;
};
Request.Send();
Request = LogRequest.Create();
if (FrozenQueue.length > 0){
Request.MassQueue(FrozenQueue);
};
}
private static function Send(_arg1:String, _arg2:Boolean=false):void{
if (Frozen){
FrozenQueue.push(_arg1);
return;
};
Request.Queue(_arg1);
if (((((Request.Ready) || (_arg2))) || (!(Queue)))){
Request.Send();
Request = LogRequest.Create();
};
}
private static function Clean(_arg1:String):String{
while (_arg1.indexOf("/") > -1) {
_arg1 = _arg1.replace("/", "\\");
};
while (_arg1.indexOf("~") > -1) {
_arg1 = _arg1.replace("~", "-");
};
return (escape(_arg1));
}
private static function GetCookie(_arg1:String):int{
if (Cookie.data[_arg1] == undefined){
return (0);
};
return (int(Cookie.data[_arg1]));
}
private static function SaveCookie(_arg1:String, _arg2:int):void{
var _local3:SharedObject = SharedObject.getLocal("swfstats");
_local3.data[_arg1] = _arg2.toString();
_local3.flush();
}
private static function GetUrl(_arg1:String):String{
var url:String;
var defaulturl = _arg1;
if (ExternalInterface.available){
try {
url = String(ExternalInterface.call("window.location.href.toString"));
} catch(s:Error) {
url = defaulturl;
};
} else {
if ((((defaulturl.indexOf("http://") == 0)) || ((defaulturl.indexOf("https://") == 0)))){
url = defaulturl;
};
};
if ((((((url == null)) || ((url == "")))) || ((url == "null")))){
if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){
url = "http://local-testing/";
} else {
url = null;
};
};
return (escape(url));
}
}
}//package Playtomic
Section 113
//LogRequest (Playtomic.LogRequest)
package Playtomic {
import flash.events.*;
import flash.net.*;
public final class LogRequest {
private var Sender:URLLoader;
private var Target:URLRequest;
private var Data:String;// = ""
private var BaseUrl:String;
public var Ready:Boolean;// = false
private static var Failed:int = 0;
private static var Pool:Array = new Array();
public function LogRequest(){
this.Sender = new URLLoader();
this.Sender.addEventListener(Event.COMPLETE, this.Complete, false, 1, false);
this.Sender.addEventListener(IOErrorEvent.IO_ERROR, this.IOErrorHandler, false, 0, true);
this.Sender.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.StatusChange, false, 0, true);
this.Sender.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.SecurityErrorHandler, false, 0, true);
this.Target = new URLRequest();
this.BaseUrl = ((("http://g" + Log.GUID) + ".api.playtomic.com/tracker/q.aspx?swfid=") + Log.SWFID);
}
public function MassQueue(_arg1:Array):void{
var _local3:LogRequest;
if (Failed > 3){
return;
};
var _local2:int = (_arg1.length - 1);
while (_local2 > -1) {
this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1[_local2]));
_arg1.splice(_local2, 1);
if (this.Data.length > 300){
_local3 = Create();
_local3.MassQueue(_arg1);
this.Ready = true;
this.Send();
return;
};
_local2--;
};
Log.Request = this;
}
public function Queue(_arg1:String):void{
if (Failed > 3){
return;
};
this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1));
if (this.Data.length > 300){
this.Ready = true;
};
}
public function Send():void{
this.Target.url = (((((((this.BaseUrl + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z");
this.Sender.load(this.Target);
}
private function Complete(_arg1:Event=null):void{
if ((((this.Data.indexOf("v/") == 0)) || ((this.Data.indexOf("~v/") > -1)))){
Log.IncreaseViews();
};
if ((((this.Data.indexOf("p/") == 0)) || ((this.Data.indexOf("~p/") > -1)))){
Log.IncreasePlays();
};
Pool.push(this);
}
private function IOErrorHandler(_arg1:IOErrorEvent):void{
Failed++;
}
private function SecurityErrorHandler(_arg1:SecurityErrorEvent):void{
}
private function StatusChange(_arg1:HTTPStatusEvent):void{
}
public static function Create():LogRequest{
var _local1:LogRequest = ((Pool.length > 0)) ? (Pool.pop() as LogRequest) : new (LogRequest);
_local1.Data = "";
_local1.Ready = false;
return (_local1);
}
}
}//package Playtomic
Section 114
//PlayerScore (Playtomic.PlayerScore)
package Playtomic {
public final class PlayerScore {
public var Name:String;
public var FBUserId:String;
public var Points:Number;
public var Website:String;
public var SDate:Date;
public var RDate:String;
public var CustomData:Object;
public function PlayerScore(){
CustomData = {};
super();
}
}
}//package Playtomic
Section 115
//HumanRagdoll (Ragdoll.HumanRagdoll)
package Ragdoll {
import Box2D.Common.Math.*;
import Utils.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import flash.utils.*;
import States.PlayState.*;
public class HumanRagdoll extends MapObject {
private var m_leftHandJoint:b2Joint;
private var m_rightHandJoint:b2Joint;
private var m_leftLegJoint:b2Joint;
private var m_rightLegJoint:b2Joint;
private var m_headJoint:b2Joint;
private var m_openWounds:Array;
protected var m_nameBodyPath:Dictionary;
private var m_allPaths:Array;
private var m_persID:int;// = -1
private var m_world:b2World;
private var m_isKilled:Boolean;// = false
var m_leftHandWound:MovieClip;
var m_leftLegWound:MovieClip;
var m_rightHandWound:MovieClip;
var m_rightLegWound:MovieClip;
var m_headWound:MovieClip;
var m_destroyedPaths:Array;
private var m_contactFixtures:Array;
public static const HEAD:String = "HEAD";
public static const TORSO:String = "TORSO";
public static const LEFT_UPPER_HAND:String = "LEFT_UPPER_HAND";
public static const RIGHT_UPPER_HAND:String = "RIGHT_UPPER_HAND";
public static const LEFT_UPPER_LEG:String = "LEFT_UPPER_LEG";
public static const RIGHT_UPPER_LEG:String = "RIGHT_UPPER_LEG";
public static const ALL_PATHS:Array = [HEAD, TORSO, LEFT_UPPER_HAND, RIGHT_UPPER_HAND, LEFT_UPPER_LEG, RIGHT_UPPER_LEG];
public function HumanRagdoll(_arg1:b2Vec2, _arg2:b2World, _arg3:int){
var _local19:b2Body;
var _local20:b2Body;
var _local21:MovieClip;
m_openWounds = new Array();
m_nameBodyPath = new Dictionary();
m_allPaths = new Array();
m_destroyedPaths = new Array();
m_contactFixtures = new Array();
super();
m_world = _arg2;
m_persID = _arg3;
var _local4:HumanTemplate = new HumanTemplate();
var _local5:Number = (new Torso_0().width / Constant.PHYS_SCALE);
var _local6:Number = (new Torso_0().height / Constant.PHYS_SCALE);
var _local7:Number = (new LeftHand_0().width / Constant.PHYS_SCALE);
var _local8:Number = (new LeftHand_0().height / Constant.PHYS_SCALE);
var _local9:Number = (new Leg_0().width / Constant.PHYS_SCALE);
var _local10:Number = (new Leg_0().height / Constant.PHYS_SCALE);
var _local11:Number = ((new Face_0().height / Constant.PHYS_SCALE) / 2);
var _local12:b2Body = createCircleBody(new b2Vec2((_arg1.x + (_local4.m_head.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_head.y / Constant.PHYS_SCALE))), _local11, "Face");
var _local13:b2Body = createBoxBody(new b2Vec2((_arg1.x + (_local4.m_torso.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_torso.y / Constant.PHYS_SCALE))), _local5, _local6, "Torso");
var _local14:b2Body = createBoxBody(new b2Vec2((_arg1.x + (_local4.m_leftHand.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_leftHand.y / Constant.PHYS_SCALE))), _local7, _local8, "LeftHand", _local4.m_leftHand.rotation);
var _local15:b2Body = createBoxBody(new b2Vec2((_arg1.x + (_local4.m_rightHand.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_rightHand.y / Constant.PHYS_SCALE))), _local7, _local8, "RightHand", _local4.m_rightHand.rotation);
var _local16:b2Body = createBoxBody(new b2Vec2((_arg1.x + (_local4.m_leftLeg.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_leftLeg.y / Constant.PHYS_SCALE))), _local9, _local10, "Leg");
var _local17:b2Body = createBoxBody(new b2Vec2((_arg1.x + (_local4.m_rightLeg.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_rightLeg.y / Constant.PHYS_SCALE))), _local9, _local10, "Leg");
m_headJoint = createJoint(_local13, _local12, new b2Vec2((_arg1.x + (_local4.m_headToTorso.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_headToTorso.y / Constant.PHYS_SCALE))), -3, 3);
m_leftHandJoint = createJoint(_local13, _local14, new b2Vec2((_arg1.x + (_local4.m_leftHandToTorso.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_leftHandToTorso.y / Constant.PHYS_SCALE))), -85, 130);
m_rightHandJoint = createJoint(_local13, _local15, new b2Vec2((_arg1.x + (_local4.m_rightHandToTorso.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_rightHandToTorso.y / Constant.PHYS_SCALE))), -130, 85);
m_leftLegJoint = createJoint(_local13, _local16, new b2Vec2((_arg1.x + (_local4.m_leftLegToTorso.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_leftLegToTorso.y / Constant.PHYS_SCALE))), -35, 60);
m_rightLegJoint = createJoint(_local13, _local17, new b2Vec2((_arg1.x + (_local4.m_rightLegToTorso.x / Constant.PHYS_SCALE)), (_arg1.y + (_local4.m_rightLegToTorso.y / Constant.PHYS_SCALE))), -60, 35);
m_allPaths = new Array();
var _local18:Array = [_local16, _local17, _local13, _local14, _local15, _local12];
for each (_local19 in _local18) {
m_allPaths.push(_local19);
};
m_nameBodyPath[HEAD] = _local12;
m_nameBodyPath[TORSO] = _local13;
m_nameBodyPath[LEFT_UPPER_HAND] = _local14;
m_nameBodyPath[RIGHT_UPPER_HAND] = _local15;
m_nameBodyPath[LEFT_UPPER_LEG] = _local16;
m_nameBodyPath[RIGHT_UPPER_LEG] = _local17;
for each (_local20 in m_allPaths) {
_local21 = (_local20.GetUserData() as MovieClip);
addChild(_local21);
};
}
public function isWoman():Boolean{
return ((((m_persID == 3)) || ((m_persID == 6))));
}
public function getBodyByName(_arg1:String):b2Body{
return (m_nameBodyPath[_arg1]);
}
private function createBoxBody(_arg1:b2Vec2, _arg2:Number, _arg3:Number, _arg4:String, _arg5:Number=0):b2Body{
var _local6:MovieClip = (new ((getDefinitionByName(((_arg4 + "_") + m_persID)) as Class)) as MovieClip);
if (_arg4 == "Torso"){
m_leftHandWound = _local6.m_leftHandWound;
m_leftLegWound = _local6.m_leftLegWound;
m_rightHandWound = _local6.m_rightHandWound;
m_rightLegWound = _local6.m_rightLegWound;
m_headWound = _local6.m_headWound;
};
_arg5 = MathUtils.GradToRad(_arg5);
_local6.stop();
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsBox((_arg2 / 2), (_arg3 / 2));
var _local8:b2FixtureDef = Fixtures.HUMAN_FIXTURE;
_local8.shape = _local7;
var _local9:b2BodyDef = new b2BodyDef();
_local9.position = _arg1;
_local9.type = b2Body.b2_dynamicBody;
var _local10:b2Body = m_world.CreateBody(_local9);
_local10.CreateFixture(_local8);
_local10.SetUserData(_local6);
_local10.SetAngle(_arg5);
return (_local10);
}
private function createCircleBody(_arg1:b2Vec2, _arg2:Number, _arg3:String):b2Body{
var _local4:MovieClip = (new ((getDefinitionByName(((_arg3 + "_") + m_persID)) as Class)) as MovieClip);
_local4.stop();
var _local5:b2CircleShape = new b2CircleShape(_arg2);
var _local6:b2FixtureDef = Fixtures.HUMAN_HEAD_FIXTURE;
_local6.shape = _local5;
var _local7:b2BodyDef = new b2BodyDef();
_local7.type = b2Body.b2_dynamicBody;
_local7.position = _arg1;
var _local8:b2Body = m_world.CreateBody(_local7);
_local8.CreateFixture(_local6);
_local8.SetUserData(_local4);
return (_local8);
}
private function createJoint(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:Number, _arg5:Number):b2Joint{
var _local6:b2RevoluteJointDef = new b2RevoluteJointDef();
_local6.enableLimit = true;
_local6.lowerAngle = (_arg4 / (180 / Math.PI));
_local6.upperAngle = (_arg5 / (180 / Math.PI));
_local6.Initialize(_arg1, _arg2, _arg3);
return (m_world.CreateJoint(_local6));
}
override public function update(_arg1:Number):void{
var _local3:b2Fixture;
var _local4:String;
var _local5:b2Body;
var _local6:OpenWound;
super.update(_arg1);
if (m_contactFixtures.length != 0){
for each (_local3 in m_contactFixtures) {
for each (_local4 in ALL_PATHS) {
_local5 = getBodyByName(_local4);
if (((_local5) && ((_local5 == _local3.GetBody())))){
onDestruct(_local5, _local4);
break;
};
};
};
m_contactFixtures.length = 0;
};
if (getBodyByName(TORSO)){
for each (_local6 in m_openWounds) {
_local6.update(_arg1);
};
};
var _local2:b2Body = getBodyByName(HEAD);
if (((_local2) && ((_local2.GetPosition().y > (480 / Constant.PHYS_SCALE))))){
if (!m_isKilled){
m_isKilled = true;
PlayState.getInstance().onHumanKill(this, 300);
};
};
}
public function setLinearVelocity(_arg1:b2Vec2):void{
var _local2:String;
for each (_local2 in ALL_PATHS) {
getBodyByName(_local2).SetLinearVelocity(_arg1);
};
}
public function getAllPaths():Array{
return (m_allPaths);
}
override public function isItYourFixture(_arg1:b2Fixture):Boolean{
if (_arg1 == null){
return (false);
};
return (!((m_allPaths.indexOf(_arg1.GetBody()) == -1)));
}
private function setHeavy():void{
var _local1:String;
var _local2:b2Body;
var _local3:b2Vec2;
var _local4:b2MassData;
for each (_local1 in ALL_PATHS) {
_local2 = getBodyByName(_local1);
_local3 = _local2.GetPosition();
if (_local2){
_local4 = new b2MassData();
_local2.GetMassData(_local4);
_local4.mass = (_local4.mass * 20);
_local2.SetMassData(_local4);
_local2.GetFixtureList().SetRestitution(0.1);
};
};
}
public function onDestruct(_arg1:b2Body, _arg2:String):void{
var _local4:MovieClip;
var _local5:int;
var _local6:b2Body;
var _local7:MovieClip;
var _local8:MovieClip;
var _local9:MovieClip;
if (m_destroyedPaths.indexOf(_arg2) != -1){
PlayState.getInstance().createBlood(_arg1.GetPosition(), (Constant.BLOOD_FOUNTAIN_COUNT * 4), ((-(Math.PI) / 2) + MathUtils.RandomRange((-(Math.PI) / 2), (Math.PI / 2))), Constant.BLOOD_FOUNTAIN_SCATTER, (Constant.BLOOD_SPEED * MathUtils.RandomRange(0.5, 1.5)), true);
m_nameBodyPath[_arg2] = null;
_local4 = (_arg1.GetUserData() as MovieClip);
m_world.DestroyBody(_arg1);
PlayState.getInstance().addMapObject(new ConcealingClip(_local4), PlayState.getInstance().m_dynamicLayer);
SoundManager.play(MathUtils.anyOfString(SoundConst.BODY_DIE_1, SoundConst.BODY_DIE_2));
return;
};
m_destroyedPaths.push(_arg2);
var _local3:MovieClip = (_arg1.GetUserData() as MovieClip);
_local3.gotoAndStop(MathUtils.anyOfNumber(2, 3));
PlayState.getInstance().createBlood(_arg1.GetPosition(), Constant.BLOOD_FOUNTAIN_COUNT, ((-(Math.PI) / 2) + MathUtils.RandomRange((-(Math.PI) / 2), (Math.PI / 2))), MathUtils.GradToRad(170), (Constant.BLOOD_SPEED * MathUtils.RandomRange(0.5, 1.5)), true);
if (Math.random() < 0.2){
switch (_arg2){
case LEFT_UPPER_HAND:
if (m_leftHandJoint){
m_world.DestroyJoint(m_leftHandJoint);
m_leftHandJoint = null;
m_openWounds.push(new OpenWound(m_leftHandWound));
};
break;
case LEFT_UPPER_LEG:
if (m_leftLegJoint){
m_world.DestroyJoint(m_leftLegJoint);
m_leftLegJoint = null;
m_openWounds.push(new OpenWound(m_leftLegWound));
};
break;
case RIGHT_UPPER_HAND:
if (m_rightHandJoint){
m_world.DestroyJoint(m_rightHandJoint);
m_rightHandJoint = null;
m_openWounds.push(new OpenWound(m_rightHandWound));
};
break;
case RIGHT_UPPER_LEG:
if (m_rightLegJoint){
m_world.DestroyJoint(m_rightLegJoint);
m_rightLegJoint = null;
m_openWounds.push(new OpenWound(m_rightLegWound));
};
break;
case HEAD:
if (m_headJoint){
m_world.DestroyJoint(m_headJoint);
m_headJoint = null;
m_openWounds.push(new OpenWound(m_headWound));
};
break;
};
};
if (!m_isKilled){
if (!isWoman()){
SoundManager.play(MathUtils.anyOfString(SoundConst.MAN_CRY_1, SoundConst.MAN_CRY_2, SoundConst.MAN_CRY_3, SoundConst.MAN_CRY_4));
} else {
SoundManager.play(MathUtils.anyOfString(SoundConst.WOMAN_CRY_1, SoundConst.WOMAN_CRY_2, SoundConst.WOMAN_CRY_3, SoundConst.WOMAN_CRY_4));
};
_local5 = 0;
switch (_arg2){
case HEAD:
_local5 = 1000;
break;
case TORSO:
_local5 = 500;
break;
case LEFT_UPPER_HAND:
case RIGHT_UPPER_HAND:
_local5 = 200;
break;
case LEFT_UPPER_LEG:
case RIGHT_UPPER_LEG:
_local5 = 300;
break;
};
_local6 = getBodyByName(HEAD);
if (_local6){
_local7 = (_local6.GetUserData() as MovieClip);
_local8 = (_local7.getChildByName("m_leftEye") as MovieClip);
if (_local8){
_local8.gotoAndStop(2);
};
_local9 = (_local7.getChildByName("m_rightEye") as MovieClip);
if (_local9){
_local9.gotoAndStop(2);
};
};
m_isKilled = true;
PlayState.getInstance().onHumanKill(this, _local5);
setHeavy();
};
}
public function onContact(_arg1:b2Fixture, _arg2:b2Vec2):void{
m_contactFixtures.push(_arg1);
}
override public function testDestruct(_arg1:Exploisonable):void{
var _local4:String;
var _local5:b2Body;
var _local6:b2Vec2;
var _local2:Number = (_arg1.getDistance() * _arg1.getDistance());
var _local3:b2Vec2 = _arg1.body.GetPosition();
for each (_local4 in ALL_PATHS) {
_local5 = getBodyByName(_local4);
if (_local5){
_local6 = _local5.GetPosition();
if (_local6.SubstractedCopy(_local3).LengthSquared() < _local2){
onDestruct(_local5, _local4);
};
};
};
}
}
}//package Ragdoll
Section 116
//allAchiev_288 (Shotfirer_fla.allAchiev_288)
package Shotfirer_fla {
import flash.display.*;
public dynamic class allAchiev_288 extends MovieClip {
public var BRONSE_CUP:BronseCup;
public var DYNAMITE:Dynamite;
public var SILVER_CUP:SilverCup;
public function allAchiev_288(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Shotfirer_fla
Section 117
//BombButton_434 (Shotfirer_fla.BombButton_434)
package Shotfirer_fla {
import flash.display.*;
public dynamic class BombButton_434 extends MovieClip {
public function BombButton_434(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Shotfirer_fla
Section 118
//EyeLeft_107 (Shotfirer_fla.EyeLeft_107)
package Shotfirer_fla {
import flash.display.*;
public dynamic class EyeLeft_107 extends MovieClip {
public function EyeLeft_107(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Shotfirer_fla
Section 119
//EyeRight_106 (Shotfirer_fla.EyeRight_106)
package Shotfirer_fla {
import flash.display.*;
public dynamic class EyeRight_106 extends MovieClip {
public function EyeRight_106(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Shotfirer_fla
Section 120
//figures_119 (Shotfirer_fla.figures_119)
package Shotfirer_fla {
import flash.display.*;
public dynamic class figures_119 extends MovieClip {
public function figures_119(){
addFrameScript(27, frame28);
}
function frame28(){
stop();
}
}
}//package Shotfirer_fla
Section 121
//fitil_389 (Shotfirer_fla.fitil_389)
package Shotfirer_fla {
import flash.display.*;
public dynamic class fitil_389 extends MovieClip {
public var m_wickEnd:MovieClip;
public function fitil_389(){
addFrameScript(298, frame299);
}
function frame299(){
stop();
}
}
}//package Shotfirer_fla
Section 122
//GoAchivOver_357 (Shotfirer_fla.GoAchivOver_357)
package Shotfirer_fla {
import flash.display.*;
public dynamic class GoAchivOver_357 extends MovieClip {
public function GoAchivOver_357(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package Shotfirer_fla
Section 123
//HrenMain_404 (Shotfirer_fla.HrenMain_404)
package Shotfirer_fla {
import flash.display.*;
public dynamic class HrenMain_404 extends MovieClip {
public function HrenMain_404(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package Shotfirer_fla
Section 124
//MainMenuButtonAnim_413 (Shotfirer_fla.MainMenuButtonAnim_413)
package Shotfirer_fla {
import flash.display.*;
public dynamic class MainMenuButtonAnim_413 extends MovieClip {
public var m_buttonPlay:SimpleButton;
public var m_buttonHighScore:SimpleButton;
public var m_buttonOptions:SimpleButton;
public var m_buttonMoreGames:SimpleButton;
public function MainMenuButtonAnim_413(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package Shotfirer_fla
Section 125
//MMPanelAnim_409 (Shotfirer_fla.MMPanelAnim_409)
package Shotfirer_fla {
import flash.display.*;
public dynamic class MMPanelAnim_409 extends MovieClip {
public function MMPanelAnim_409(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package Shotfirer_fla
Section 126
//PreloaderPlayButton_41 (Shotfirer_fla.PreloaderPlayButton_41)
package Shotfirer_fla {
import flash.display.*;
public dynamic class PreloaderPlayButton_41 extends MovieClip {
public function PreloaderPlayButton_41(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package Shotfirer_fla
Section 127
//SunEmotion_73 (Shotfirer_fla.SunEmotion_73)
package Shotfirer_fla {
import flash.display.*;
public dynamic class SunEmotion_73 extends MovieClip {
public function SunEmotion_73(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package Shotfirer_fla
Section 128
//Symbol35_444 (Shotfirer_fla.Symbol35_444)
package Shotfirer_fla {
import flash.display.*;
public dynamic class Symbol35_444 extends MovieClip {
public function Symbol35_444(){
addFrameScript(249, frame250);
}
function frame250(){
stop();
}
}
}//package Shotfirer_fla
Section 129
//AddPointsEffect (States.PlayState.AddPointsEffect)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.text.*;
public class AddPointsEffect extends MapObject {
public var m_label:TextField;
private var m_startX:Number;
public function AddPointsEffect(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number, _arg5=""){
m_label.text = (("+" + _arg1.toString()) + _arg5);
this.x = _arg3;
this.y = _arg4;
m_startX = _arg3;
}
override public function update(_arg1:Number):void{
var _local3:Number;
var _local4:Number;
m_liveTime = (m_liveTime + _arg1);
y = (y - (_arg1 * 65));
x = (m_startX + (Math.sin((m_liveTime * 4)) * (10 + (m_liveTime * 4))));
var _local2:Number = 0.5;
_local3 = 1.6;
if ((((m_liveTime > _local2)) && ((m_liveTime < _local3)))){
alpha = (1 - ((m_liveTime - _local2) / (_local3 - _local2)));
_local4 = (1 + ((0.4 * (m_liveTime - _local2)) / (_local3 - _local2)));
scaleX = _local4;
scaleY = _local4;
};
}
override public function isDead():Boolean{
return ((m_liveTime > 1.7));
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 130
//Bird (States.PlayState.Bird)
package States.PlayState {
import Utils.*;
public class Bird extends MapObject {
private var m_speed:Number;
private var m_ySpeed:Number;
private var m_x:int;// = 0
private var m_iSpeed:Number;
public function Bird(){
m_speed = -((50 + (Math.random() * 15)));
m_ySpeed = MathUtils.RandomRange(-2, 2);
gotoAndPlay(MathUtils.RandomRangeInt(1, this.totalFrames));
}
override public function update(_arg1:Number):void{
x = (x + (m_speed * _arg1));
y = (y + (m_ySpeed * _arg1));
if (x < -20){
x = (Constant.WINDOW_WIDTH + MathUtils.RandomRange(20, Constant.WINDOW_WIDTH));
y = MathUtils.RandomRange(50, 250);
m_speed = -((50 + (Math.random() * 15)));
m_ySpeed = MathUtils.RandomRange(-2, 2);
};
}
override public function onPause():void{
stop();
}
override public function onResume():void{
play();
}
}
}//package States.PlayState
Section 131
//BloodPoint (States.PlayState.BloodPoint)
package States.PlayState {
import Utils.*;
import Box2D.Dynamics.*;
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
public class BloodPoint extends MapObject {
private const m_acc:Point;
private var m_speed:Point;
private var m_isBlob:Boolean;
public function BloodPoint(_arg1:Point, _arg2:Boolean){
var base:String;
var types_count:int;
var particle:MovieClip;
var speed = _arg1;
var is_blob = _arg2;
m_acc = new Point(0, 300);
super();
scaleX = MathUtils.RandomRange((1 - Constant.BLOOD_SIZE_DEVIATION), (1 + Constant.BLOOD_SIZE_DEVIATION));
scaleY = MathUtils.RandomRange((1 - Constant.BLOOD_SIZE_DEVIATION), (1 + Constant.BLOOD_SIZE_DEVIATION));
m_isBlob = is_blob;
cacheAsBitmap = true;
m_speed = speed;
try {
if (is_blob){
types_count = 1;
base = "BloodBlob";
} else {
types_count = 1;
rotation = MathUtils.RandomRange(0, 360);
base = "BloodPoint";
};
particle = (new ((getDefinitionByName((base + MathUtils.RandomRangeInt(0, (types_count - 1)))) as Class)) as MovieClip);
addChild(particle);
} catch(e:Error) {
trace(e);
};
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
x = (x + (m_speed.x * _arg1));
y = (y + (m_speed.y * _arg1));
m_speed.x = (m_speed.x + (m_acc.x * _arg1));
m_speed.y = (m_speed.y + (m_acc.y * _arg1));
if (m_liveTime > Constant.BLOOD_LIVE_TIME){
alpha = (alpha - (Constant.BLOOD_ALPHA_SPEED * _arg1));
};
if (m_isBlob){
rotation = new Vector3(m_speed.x, m_speed.y, 0).get2DRotation();
};
}
override public function isDead():Boolean{
return ((alpha <= 0));
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 132
//Bomb (States.PlayState.Bomb)
package States.PlayState {
import Box2D.Dynamics.Joints.*;
import flash.display.*;
public class Bomb extends Exploisonable {
public var vertex0:MovieClip;
public var vertex1:MovieClip;
public var vertex2:MovieClip;
public var vertex3:MovieClip;
public var vertex4:MovieClip;
public var vertex5:MovieClip;
private var m_wall:DestroyableWall;
public var m_trajectory:MovieClip;
public var m_redCrossClip:MovieClip;
public var m_greenCrossClip:MovieClip;
public var m_bombClip:MovieClip;
public var m_bombCounter:MovieClip;
private var m_id:int;
protected var m_joint:b2Joint;
public function Bomb(){
buttonMode = true;
m_redCrossClip.mouseChildren = false;
m_redCrossClip.mouseEnabled = false;
m_greenCrossClip.mouseChildren = false;
m_greenCrossClip.mouseEnabled = false;
m_bombCounter.stop();
}
public function blink():void{
m_bombCounter.gotoAndPlay(11);
}
public function setCounter(_arg1:int):void{
m_bombCounter.gotoAndStop((_arg1 + 1));
}
public function isFalling():Boolean{
return (false);
}
public function setId(_arg1:int):void{
m_id = _arg1;
}
public function getId():int{
return (m_id);
}
public function goRemoveState():void{
m_redCrossClip.visible = true;
m_greenCrossClip.visible = false;
m_bombClip.visible = false;
m_bombCounter.visible = false;
if (m_trajectory){
m_trajectory.visible = false;
};
}
public function goSetState():void{
m_redCrossClip.visible = false;
m_greenCrossClip.visible = true;
m_bombClip.visible = true;
m_bombCounter.visible = true;
if (m_trajectory){
m_trajectory.visible = true;
};
}
public function goMoveState():void{
m_redCrossClip.visible = false;
m_greenCrossClip.visible = false;
m_bombClip.visible = true;
m_bombCounter.visible = true;
if (m_trajectory){
m_trajectory.visible = false;
};
}
public function goHideState():void{
m_redCrossClip.visible = false;
m_greenCrossClip.visible = false;
m_bombClip.visible = false;
m_bombCounter.visible = false;
if (m_trajectory){
m_trajectory.visible = false;
};
}
public function goOnWallState():void{
m_redCrossClip.visible = false;
m_greenCrossClip.visible = false;
m_bombClip.visible = true;
m_bombCounter.visible = false;
if (m_trajectory){
m_trajectory.visible = true;
};
}
public function setWall(_arg1:DestroyableWall, _arg2:b2Joint):void{
if (m_joint){
PlayState.getInstance().getWorld().DestroyJoint(m_joint);
};
m_wall = _arg1;
m_joint = _arg2;
}
public function getWall():DestroyableWall{
return (m_wall);
}
}
}//package States.PlayState
Section 133
//Bomb1 (States.PlayState.Bomb1)
package States.PlayState {
import Utils.*;
public class Bomb1 extends Bomb {
override public function getBoomAnim():Smoke{
return (new LittleBoom());
}
override public function getImpulse():Number{
return (0.5);
}
override public function getDistance():Number{
return ((Constant.DESTRUCTION_DISTANCE / 5));
}
override public function detonate():void{
super.detonate();
SoundManager.play(SoundConst.BOOM_1);
}
}
}//package States.PlayState
Section 134
//Bomb2 (States.PlayState.Bomb2)
package States.PlayState {
public class Bomb2 extends Bomb {
override public function getImpulse():Number{
return (5);
}
override public function getDistance():Number{
return ((Constant.DESTRUCTION_DISTANCE * 1.35));
}
override public function detonate():void{
super.detonate();
SoundManager.play(SoundConst.BOOM_2);
}
}
}//package States.PlayState
Section 135
//Bomb3 (States.PlayState.Bomb3)
package States.PlayState {
public class Bomb3 extends Bomb {
override public function getImpulse():Number{
return (10);
}
override public function getDistance():Number{
return ((Constant.DESTRUCTION_DISTANCE * 1.6));
}
override public function detonate():void{
super.detonate();
SoundManager.play(SoundConst.BOOM_3);
}
}
}//package States.PlayState
Section 136
//Bomb4 (States.PlayState.Bomb4)
package States.PlayState {
import Utils.*;
public class Bomb4 extends Bomb {
override public function getBoomAnim():Smoke{
return (new BigBoom());
}
override public function getImpulse():Number{
return (15);
}
override public function getDistance():Number{
return ((Constant.DESTRUCTION_DISTANCE * 1.5));
}
override public function detonate():void{
super.detonate();
SoundManager.play(SoundConst.BOOM_4);
}
}
}//package States.PlayState
Section 137
//Bomb5 (States.PlayState.Bomb5)
package States.PlayState {
public class Bomb5 extends FallingBomb {
override public function getImpulse():Number{
return (6);
}
override public function detonate():void{
if (!m_joint){
SoundManager.play(SoundConst.BOOM_2);
};
super.detonate();
}
}
}//package States.PlayState
Section 138
//Bomb6 (States.PlayState.Bomb6)
package States.PlayState {
public class Bomb6 extends FallingBomb {
override public function getImpulse():Number{
return (15);
}
override public function getDistance():Number{
return ((Constant.DESTRUCTION_DISTANCE * 1.4));
}
override public function detonate():void{
if (!m_joint){
SoundManager.play(SoundConst.BOOM_4);
};
super.detonate();
}
}
}//package States.PlayState
Section 139
//BombDetonator (States.PlayState.BombDetonator)
package States.PlayState {
import Box2D.Dynamics.*;
public class BombDetonator extends MapObject {
private var m_delay:Number;
private var m_bomb:Exploisonable;
public function BombDetonator(_arg1:Exploisonable, _arg2:Number){
m_delay = _arg2;
m_bomb = _arg1;
}
override public function update(_arg1:Number):void{
if ((m_delay = (m_delay - _arg1)) <= 0){
m_bomb.detonate();
kill();
};
}
override public function onDead(_arg1:b2World):void{
m_bomb = null;
}
}
}//package States.PlayState
Section 140
//BombsPanel (States.PlayState.BombsPanel)
package States.PlayState {
import flash.events.*;
import Utils.*;
import flash.display.*;
public class BombsPanel extends MapObject {
public var m_bomb1:SimpleButton;
public var m_bomb2:SimpleButton;
public var m_bomb3:SimpleButton;
public var m_bomb4:SimpleButton;
public var m_bomb5:SimpleButton;
public var m_bomb6:SimpleButton;
public var m_bomb1Counter:MovieClip;
public var m_bomb2Counter:MovieClip;
public var m_bomb3Counter:MovieClip;
public var m_bomb4Counter:MovieClip;
public var m_bomb5Counter:MovieClip;
public var m_bomb6Counter:MovieClip;
public var m_allCounters:Array;
public var m_bombIcon:MovieClip;
public function BombsPanel(){
m_allCounters = ["m_bomb1Counter", "m_bomb2Counter", "m_bomb3Counter", "m_bomb4Counter", "m_bomb5Counter", "m_bomb6Counter"];
super();
addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver);
addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut);
addEventListener(MouseEvent.CLICK, handleMouseClick);
addEventListener(Event.REMOVED_FROM_STAGE, onRemoveFromStage);
stop();
}
public function setBombIcon(_arg1:int):void{
m_bombIcon.gotoAndStop(_arg1);
}
public function recalcBombCount(_arg1:Array):void{
var _local2:int;
while (_local2 < m_allCounters.length) {
(CommonUtils.findChildByName(this, m_allCounters[_local2]) as MovieClip).gotoAndStop((_arg1[_local2] + 1));
_local2++;
};
}
public function setAviableBombs(_arg1:Array):void{
var _local2:int;
while (_local2 < _arg1.length) {
if (_arg1[_local2] == 0){
CommonUtils.findChildByName(this, ("m_bomb" + (_local2 + 1))).visible = false;
(CommonUtils.findChildByName(this, m_allCounters[_local2]) as MovieClip).visible = false;
};
_local2++;
};
}
public function handleMouseOver(_arg1:MouseEvent):void{
if (PlayState.getInstance().isStateSetBombs()){
if (currentFrame == 1){
play();
};
};
}
public function handleMouseOut(_arg1:MouseEvent):void{
}
public function handleMouseClick(_arg1:MouseEvent):void{
if ((_arg1.target is DisplayObject)){
switch ((_arg1.target as DisplayObject).name){
case "m_bomb1":
PlayState.getInstance().createBombInHand(1);
m_bombIcon.gotoAndStop(1);
gotoAndStop(1);
break;
case "m_bomb2":
PlayState.getInstance().createBombInHand(2);
m_bombIcon.gotoAndStop(2);
gotoAndStop(1);
break;
case "m_bomb3":
PlayState.getInstance().createBombInHand(3);
m_bombIcon.gotoAndStop(3);
gotoAndStop(1);
break;
case "m_bomb4":
PlayState.getInstance().createBombInHand(4);
m_bombIcon.gotoAndStop(4);
gotoAndStop(1);
break;
case "m_bomb5":
PlayState.getInstance().createBombInHand(5);
m_bombIcon.gotoAndStop(5);
gotoAndStop(1);
break;
case "m_bomb6":
PlayState.getInstance().createBombInHand(6);
m_bombIcon.gotoAndStop(6);
gotoAndStop(1);
break;
};
};
}
override public function update(_arg1:Number):void{
if (currentFrame == totalFrames){
stop();
};
if (PlayState.getInstance()){
if (((!((currentFrame == 1))) || (!(PlayState.getInstance().isStateSetBombs())))){
if ((((stage.mouseY < 335)) || ((stage.mouseX > 174)))){
gotoAndStop(1);
};
};
};
}
private function onRemoveFromStage(_arg1:Event):void{
removeEventListener(MouseEvent.MOUSE_OVER, handleMouseOver);
removeEventListener(MouseEvent.MOUSE_OUT, handleMouseOut);
removeEventListener(MouseEvent.CLICK, handleMouseClick);
removeEventListener(Event.REMOVED_FROM_STAGE, onRemoveFromStage);
}
}
}//package States.PlayState
Section 141
//BrickParticle (States.PlayState.BrickParticle)
package States.PlayState {
import Utils.*;
import Box2D.Dynamics.*;
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
public class BrickParticle extends MapObject {
private const m_acc:Point;
private var m_speed:Point;
private var m_angularSpeed:Number;
public function BrickParticle(_arg1:Point){
var base:String;
var types_count:int;
var particle:MovieClip;
var speed = _arg1;
m_acc = new Point(0, 300);
m_angularSpeed = MathUtils.RandomRange(-360, 360);
super();
var sz:Number = MathUtils.RandomRange(0.9, 1.1);
scaleX = sz;
scaleY = sz;
cacheAsBitmap = true;
m_speed = speed;
try {
particle = (new ((getDefinitionByName(("SingleBrick" + CommonUtils.AnyOf([0, 1]))) as Class)) as MovieClip);
addChild(particle);
} catch(e:Error) {
trace(e);
};
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
x = (x + (m_speed.x * _arg1));
y = (y + (m_speed.y * _arg1));
m_speed.x = (m_speed.x + (m_acc.x * _arg1));
m_speed.y = (m_speed.y + (m_acc.y * _arg1));
rotation = (rotation + (m_angularSpeed * _arg1));
if (m_liveTime > 1.2){
alpha = (alpha - (Constant.BLOOD_ALPHA_SPEED * _arg1));
};
}
override public function isDead():Boolean{
return ((alpha <= 0));
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 142
//BrickWall (States.PlayState.BrickWall)
package States.PlayState {
public class BrickWall extends DestroyableWall {
}
}//package States.PlayState
Section 143
//Car (States.PlayState.Car)
package States.PlayState {
import flash.geom.*;
import flash.display.*;
import Utils.*;
import Box2D.Common.Math.*;
public class Car extends DestroyableBackground {
override public function testDestruct(_arg1:Exploisonable):void{
var _local2:Number;
var _local3:int;
var _local4:DisplayObject;
var _local5:Point;
var _local6:*;
var _local7:GlassPartice;
if (!m_isDestroyed){
_local2 = (Constant.MAX_BOOM_DISTANCE * 1.3);
if (_arg1.getPhysPos().SubstractedCopy(new b2Vec2((x / Constant.PHYS_SCALE), (y / Constant.PHYS_SCALE))).LengthSquared() < (_local2 * _local2)){
_local3 = 0;
while (_local3 < numChildren) {
_local4 = getChildAt(_local3);
if ((_local4 is VertexMarker)){
_local5 = _local4.localToGlobal(new Point());
_local6 = 0;
while (_local6 < 3) {
_local7 = new GlassPartice(new Point(MathUtils.RandomRange(-150, 150), MathUtils.RandomRange(-150, 0)));
_local7.x = _local5.x;
_local7.y = _local5.y;
PlayState.getInstance().addMapObject(_local7, PlayState.getInstance().m_dynamicLayer);
_local6++;
};
};
_local3++;
};
gotoAndStop(2);
m_isDestroyed = true;
};
};
}
}
}//package States.PlayState
Section 144
//Cloud (States.PlayState.Cloud)
package States.PlayState {
public class Cloud extends MapObject {
private var m_speed:Number;
private var m_x:int;// = 0
public function Cloud(){
mouseEnabled = false;
mouseChildren = false;
this.cacheAsBitmap = true;
m_speed = Math.round((15 + (Math.random() * 15)));
m_speed = (m_speed * (width / 80));
scaleX = 1.001;
}
override public function update(_arg1:Number):void{
x = (x + (m_speed * _arg1));
if ((x - width) > 640){
x = -(width);
m_speed = (15 + (Math.random() * 15));
m_speed = (m_speed * (width / 80));
};
}
}
}//package States.PlayState
Section 145
//ConcealingClip (States.PlayState.ConcealingClip)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.display.*;
public class ConcealingClip extends MapObject {
public function ConcealingClip(_arg1:MovieClip){
addChild(_arg1);
}
override public function update(_arg1:Number):void{
alpha = (alpha - (3 * _arg1));
if (alpha <= 0){
alpha = 0;
kill();
};
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
override public function onPause():void{
}
override public function onResume():void{
}
}
}//package States.PlayState
Section 146
//DangerBarrel (States.PlayState.DangerBarrel)
package States.PlayState {
import Utils.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class DangerBarrel extends Exploisonable {
public var vertex0:MovieClip;
public var vertex1:MovieClip;
public var vertex2:MovieClip;
public var vertex3:MovieClip;
override public function testDestruct(_arg1:Exploisonable):void{
var _local2:Number;
if (!m_isDead){
_local2 = _arg1.getDistance();
if (_arg1.getPhysPos().SubstractedCopy(body.GetPosition()).LengthSquared() < (_local2 * _local2)){
PlayState.getInstance().addMapObject(new BombDetonator(this, 0), null);
};
};
}
override public function getImpulse():Number{
return (13);
}
override public function onDead(_arg1:b2World):void{
_arg1.DestroyBody(m_body);
parent.removeChild(this);
}
override public function getBoomAnim():Smoke{
return (new BigBoom());
}
override public function getDistance():Number{
return ((Constant.DESTRUCTION_DISTANCE * 2));
}
}
}//package States.PlayState
Section 147
//DestroyableBackground (States.PlayState.DestroyableBackground)
package States.PlayState {
import Box2D.Common.Math.*;
public class DestroyableBackground extends MapObject {
protected var m_isDestroyed:Boolean;// = false
public function DestroyableBackground(){
stop();
}
override public function testDestruct(_arg1:Exploisonable):void{
var _local2:Number;
if (!m_isDestroyed){
_local2 = (Constant.MAX_BOOM_DISTANCE * 1.6);
if (_arg1.getPhysPos().SubstractedCopy(new b2Vec2((x / Constant.PHYS_SCALE), (y / Constant.PHYS_SCALE))).LengthSquared() < (_local2 * _local2)){
gotoAndStop(2);
m_isDestroyed = true;
};
};
}
}
}//package States.PlayState
Section 148
//DestroyableWall (States.PlayState.DestroyableWall)
package States.PlayState {
import Box2D.Dynamics.*;
public class DestroyableWall extends Wall {
private var m_power:int;// = 1
public function killNow(_arg1:b2World):void{
kill();
if (m_body){
_arg1.DestroyBody(m_body);
};
}
public function getPower():int{
return (m_power);
}
public function setPower(_arg1:int):void{
m_power = _arg1;
}
override public function onDead(_arg1:b2World):void{
if (m_body){
_arg1.DestroyBody(m_body);
};
parent.removeChild(this);
}
}
}//package States.PlayState
Section 149
//DevidableWall (States.PlayState.DevidableWall)
package States.PlayState {
public class DevidableWall extends DestroyableWall {
private var m_clipName:String;
public function setClipName(_arg1:String):void{
m_clipName = _arg1;
}
public function getClipName():String{
return (m_clipName);
}
override public function update(_arg1:Number):void{
super.update(_arg1);
if (y > 500){
kill();
};
}
}
}//package States.PlayState
Section 150
//Exploisonable (States.PlayState.Exploisonable)
package States.PlayState {
import Utils.*;
import Box2D.Dynamics.*;
public class Exploisonable extends MapObject {
public function getDistance():Number{
return (Constant.DESTRUCTION_DISTANCE);
}
public function getImpulse():Number{
return (0.3);
}
public function detonate():void{
PlayState.getInstance().boom(this);
}
override public function onDead(_arg1:b2World):void{
_arg1.DestroyBody(m_body);
parent.removeChild(this);
}
public function getBoomAnim():Smoke{
var _local1:Smoke;
switch (MathUtils.RandomRangeInt(0, 2)){
case 0:
_local1 = new Boom1();
break;
case 1:
_local1 = new Boom2();
break;
case 2:
_local1 = new Boom3();
break;
};
_local1.rotation = MathUtils.RandomRange(0, 360);
return (_local1);
}
}
}//package States.PlayState
Section 151
//FallingBomb (States.PlayState.FallingBomb)
package States.PlayState {
import Utils.*;
import Box2D.Dynamics.*;
public class FallingBomb extends Bomb {
public function FallingBomb(){
m_trajectory.mouseEnabled = false;
m_trajectory.mouseChildren = false;
}
override public function getBoomAnim():Smoke{
return (new FountainBoom());
}
override public function onDead(_arg1:b2World):void{
_arg1.DestroyBody(m_body);
parent.removeChild(this);
}
override public function isFalling():Boolean{
return (true);
}
override public function isItYourFixture(_arg1:b2Fixture):Boolean{
return ((body.GetFixtureList() == _arg1));
}
override public function detonate():void{
if (m_joint){
SoundManager.play(SoundConst.BOMB_FALL);
m_trajectory.visible = false;
PlayState.getInstance().getWorld().DestroyJoint(m_joint);
m_joint = null;
body.GetFixtureList().SetSensor(false);
} else {
PlayState.getInstance().boom(this);
};
}
}
}//package States.PlayState
Section 152
//Fixtures (States.PlayState.Fixtures)
package States.PlayState {
import Box2D.Dynamics.*;
public class Fixtures {
public static var STANDART_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var HUMAN_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var HUMAN_HEAD_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var BOMB_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var LETTERS_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var STEEL_BLOCK_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var CONCRETE_BLOCK_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var BRICK_BLOCK_FIXTURE:b2FixtureDef = new b2FixtureDef();
public static var BARREL_FIXTURE:b2FixtureDef = new b2FixtureDef();
private static var m_isInited:Boolean = false;
public static function init():void{
BARREL_FIXTURE.density = 1;
BARREL_FIXTURE.friction = 0.4;
BARREL_FIXTURE.restitution = 0.25;
STANDART_FIXTURE.density = 1;
STANDART_FIXTURE.friction = 0.4;
STANDART_FIXTURE.restitution = 0.25;
HUMAN_FIXTURE.density = 1.2;
HUMAN_FIXTURE.friction = 1;
HUMAN_FIXTURE.restitution = 0.2;
HUMAN_HEAD_FIXTURE.density = 1.2;
HUMAN_HEAD_FIXTURE.friction = 1;
HUMAN_HEAD_FIXTURE.restitution = 0.7;
BOMB_FIXTURE.density = 0.01;
BOMB_FIXTURE.friction = 0;
BOMB_FIXTURE.restitution = 0;
LETTERS_FIXTURE.density = 0.2;
LETTERS_FIXTURE.friction = 0.8;
LETTERS_FIXTURE.restitution = 0.1;
STEEL_BLOCK_FIXTURE.density = 2;
STEEL_BLOCK_FIXTURE.friction = 0.3;
STEEL_BLOCK_FIXTURE.restitution = 0.1;
CONCRETE_BLOCK_FIXTURE.density = 1.3;
CONCRETE_BLOCK_FIXTURE.friction = 0.3;
CONCRETE_BLOCK_FIXTURE.restitution = 0.1;
BRICK_BLOCK_FIXTURE.density = 1.3;
BRICK_BLOCK_FIXTURE.friction = 0.3;
BRICK_BLOCK_FIXTURE.restitution = 0.1;
m_isInited = true;
}
public static function inited():Boolean{
return (m_isInited);
}
}
}//package States.PlayState
Section 153
//GlassPartice (States.PlayState.GlassPartice)
package States.PlayState {
import flash.geom.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Utils.*;
public class GlassPartice extends MapObject {
private const m_acc:Point;
private var m_speed:Point;
private var m_angularSpeed:Number;
public function GlassPartice(_arg1:Point){
m_acc = new Point(0, 300);
m_angularSpeed = MathUtils.RandomRange(-360, 360);
super();
var _local2:Number = MathUtils.RandomRange(0.9, 1.1);
scaleX = _local2;
scaleY = _local2;
cacheAsBitmap = true;
m_speed = _arg1;
var _local3:MovieClip = new GlassParticleClip();
addChild(_local3);
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
x = (x + (m_speed.x * _arg1));
y = (y + (m_speed.y * _arg1));
m_speed.x = (m_speed.x + (m_acc.x * _arg1));
m_speed.y = (m_speed.y + (m_acc.y * _arg1));
rotation = (rotation + (m_angularSpeed * _arg1));
if (m_liveTime > 1){
alpha = (alpha - ((Constant.BLOOD_ALPHA_SPEED * _arg1) * 1.5));
};
}
override public function isDead():Boolean{
return ((alpha <= 0));
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 154
//HumanTemplate (States.PlayState.HumanTemplate)
package States.PlayState {
import flash.display.*;
public class HumanTemplate extends MovieClip {
public var m_head:MovieClip;
public var m_leftHand:MovieClip;
public var m_rightHand:MovieClip;
public var m_torso:MovieClip;
public var m_leftLeg:MovieClip;
public var m_rightLeg:MovieClip;
public var m_headToTorso:VertexMarker;
public var m_leftHandToTorso:VertexMarker;
public var m_rightHandToTorso:VertexMarker;
public var m_leftLegToTorso:VertexMarker;
public var m_rightLegToTorso:VertexMarker;
}
}//package States.PlayState
Section 155
//InteractiveBomj (States.PlayState.InteractiveBomj)
package States.PlayState {
import Box2D.Common.Math.*;
import flash.display.*;
public class InteractiveBomj extends DestroyableBackground {
private var m_anim:MovieClip;
public function InteractiveBomj(){
m_anim = new BomjMarker();
super();
addChild(m_anim);
}
override public function testDestruct(_arg1:Exploisonable):void{
var _local2:Number;
if (!m_isDestroyed){
_local2 = Math.max((_arg1.getDistance() * 15), Constant.MAX_BOOM_DISTANCE);
if (_arg1.getPhysPos().SubstractedCopy(new b2Vec2((x / Constant.PHYS_SCALE), (y / Constant.PHYS_SCALE))).LengthSquared() < (_local2 * _local2)){
removeChild(m_anim);
m_anim = new BomjSurprise();
addChild(m_anim);
m_isDestroyed = true;
};
};
}
override public function onPause():void{
m_anim.stop();
}
override public function onResume():void{
m_anim.play();
}
}
}//package States.PlayState
Section 156
//MapObject (States.PlayState.MapObject)
package States.PlayState {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class MapObject extends MovieClip {
protected var m_body:b2Body;// = null
protected var m_liveTime:Number;// = 0
protected var m_isDead:Boolean;// = false
public function goTop(_arg1:Sprite, _arg2:Sprite, _arg3:Sprite, _arg4:Sprite, _arg5:Sprite):void{
}
public function get body():b2Body{
return (m_body);
}
public function set body(_arg1:b2Body):void{
m_body = _arg1;
}
public function onClick():void{
}
public function isItYourFixture(_arg1:b2Fixture):Boolean{
if (!_arg1){
return (false);
};
return ((_arg1.GetBody() == m_body));
}
public function update(_arg1:Number):void{
}
public function connectWithBody(_arg1:b2Body):void{
this.body = _arg1;
m_body.SetUserData(this);
}
public function isDead():Boolean{
return (m_isDead);
}
public function onDead(_arg1:b2World):void{
}
public function onExplosion():void{
}
public function kill():void{
m_isDead = true;
}
final public function getPhysPos():b2Vec2{
return (new b2Vec2((x / Constant.PHYS_SCALE), (y / Constant.PHYS_SCALE)));
}
public function testDestruct(_arg1:Exploisonable):void{
}
public function onPause():void{
}
public function onResume():void{
}
}
}//package States.PlayState
Section 157
//OpenWound (States.PlayState.OpenWound)
package States.PlayState {
import Box2D.Common.Math.*;
import Utils.*;
import flash.display.*;
import flash.geom.*;
public class OpenWound extends MapObject {
var m_dir:MovieClip;
var m_power:Number;// = 40
var m_counter:int;
public function OpenWound(_arg1:MovieClip){
m_dir = _arg1;
}
override public function update(_arg1:Number):void{
var _local2:Point = m_dir.localToGlobal(new Point());
var _local3:* = MathUtils.GradToRad(m_dir.rotation);
m_counter++;
if (m_power > 0){
m_power = (m_power - Constant.BLOOD_WOUND_DIE_SPEED);
PlayState.getInstance().createBlood(new b2Vec2((_local2.x / Constant.PHYS_SCALE), (_local2.y / Constant.PHYS_SCALE)), 1, _local3, MathUtils.GradToRad(Constant.BLOOD_WOUND_ANGLE_DEVIATION), m_power, false);
};
}
}
}//package States.PlayState
Section 158
//PlayState (States.PlayState.PlayState)
package States.PlayState {
import flash.events.*;
import Box2D.Common.Math.*;
import Utils.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import Main.*;
import flash.geom.*;
import caurina.transitions.*;
import Playtomic.*;
import flash.utils.*;
import Ragdoll.*;
import States.*;
import flash.ui.*;
import flash.filters.*;
public class PlayState extends PhysGameState {
private const STATE_SET_BOMBS:int = 2;
private const STATE_BOOM:int = 3;
private var m_tmpScores:int;// = 0
private var m_turtorialFrames:Array;
private var m_guiLayer:Sprite;
private var m_layersContainer:Sprite;
private var m_skyLayer:Sprite;
private var m_backgroundLayer:Sprite;
private var m_cloudsLayer:Sprite;
private var m_staticLayer:Sprite;
public var m_dynamicLayer:Sprite;
private var m_frontLayer:Sprite;
private var m_bombInHand:Bomb;
private var m_state:int;// = 2
private var m_killsLeft:int;
private var m_totalKillsNeed:int;
private var m_contactListener:b2ContactListener;
private var m_nextState:GameState;// = null
private var m_nextStateTimer:Timer;
private var m_ragdolls:Array;
private var m_bombs:Array;
private var m_bombsCounts:Array;
private var m_bombsLeftForCup:Array;
private var m_bombsOnField:int;// = 0
private var m_wasCup:Boolean;// = false
private var m_boomCounter:int;// = 0
public static var m_currentScores:int = 0;
public static var m_curLevel:int = 0;
public static var m_bombsUsed:int = 0;
public static var m_deadID:int;
public static var m_bombsLeft:int;
private static var m_instance:PlayState = null;
public function PlayState(_arg1:int){
m_turtorialFrames = new Array();
m_guiLayer = new Sprite();
m_layersContainer = new Sprite();
m_skyLayer = new Sprite();
m_backgroundLayer = new Sprite();
m_cloudsLayer = new Sprite();
m_staticLayer = new Sprite();
m_dynamicLayer = new Sprite();
m_frontLayer = new Sprite();
m_contactListener = new MyContactListener();
m_nextStateTimer = new Timer(2500, 1);
m_ragdolls = new Array();
m_bombs = new Array();
m_bombsCounts = [0, 0, 0, 0, 0, 0];
m_bombsLeftForCup = [0, 1, 1, 1, 0, 2, 2, 0, 1, 1, 2, 1, 2, 0, 0, 2, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 3, 0, 0, 0];
super();
m_curLevel = _arg1;
m_instance = this;
}
public function isStateSetBombs():Boolean{
return ((m_state == STATE_SET_BOMBS));
}
private function setState(_arg1:int):void{
m_state = _arg1;
}
override public function handleKeyDown(_arg1:KeyboardEvent):void{
super.handleKeyDown(_arg1);
if (((Constant.m_debugMode) && ((_arg1.keyCode == Keyboard.DOWN)))){
m_debugSprite.visible = !(m_debugSprite.visible);
};
if (_arg1.keyCode == 32){
onBoomClick(null);
};
if (_arg1.keyCode == 82){
onRestartClick(null);
};
if (((Constant.m_debugMode) && ((_arg1.keyCode == Keyboard.LEFT)))){
CurrentStateManager.getInstance().pushState(new WinState(true));
};
if (((Constant.m_debugMode) && ((_arg1.keyCode == Keyboard.RIGHT)))){
CurrentStateManager.getInstance().pushState(new LoseState());
};
}
public function onBeginContact(_arg1:b2Contact):void{
var _local5:HumanRagdoll;
var _local6:Bomb;
var _local7:Boolean;
var _local8:Boolean;
var _local2:b2Fixture = _arg1.GetFixtureA();
var _local3:b2Fixture = _arg1.GetFixtureB();
var _local4:b2Vec2 = new b2Vec2();
_local4.Add(_local2.GetBody().GetLinearVelocity());
_local4.Add(_local3.GetBody().GetLinearVelocity());
if (_local4.LengthSquared() < (Constant.MIN_DAMAGE_SPEED * Constant.MIN_DAMAGE_SPEED)){
return;
};
for each (_local5 in m_ragdolls) {
_local7 = _local5.isItYourFixture(_local2);
_local8 = _local5.isItYourFixture(_local3);
if (((_local7) && (!(_local8)))){
_local5.onContact(_local2, _local4);
} else {
if (((_local8) && (!(_local7)))){
_local5.onContact(_local3, _local4);
};
};
};
for each (_local6 in m_bombs) {
if (((!(_local6.isDead())) && (_local6.isFalling()))){
if (_local6.isItYourFixture(_local2)){
if ((_local3.GetBody().GetUserData() is BrickWall)){
_local6.setWall((_local3.GetBody().GetUserData() as BrickWall), null);
};
m_mapObjects.push(new BombDetonator(_local6, 0));
} else {
if (_local6.isItYourFixture(_local3)){
if ((_local2.GetBody().GetUserData() is BrickWall)){
_local6.setWall((_local2.GetBody().GetUserData() as BrickWall), null);
};
m_mapObjects.push(new BombDetonator(_local6, 0));
};
};
};
};
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
}
private function onMoreGamesClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
}
private function onWalkthroughClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.WALKROUTGH_URL);
}
override public function getViewClip():MovieClip{
return (m_view);
}
override public function onCleanup():void{
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonRestart.removeEventListener(MouseEvent.CLICK, onRestartClick);
m_view.m_buttonBoom.removeEventListener(MouseEvent.CLICK, onBoomClick);
m_view.m_buttonMoreGames.removeEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_view.m_buttonWalkthrough.removeEventListener(MouseEvent.CLICK, onWalkthroughClick);
m_view.m_logo.removeEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_nextStateTimer.stop();
m_nextStateTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, onNextStateTimer);
m_nextStateTimer = null;
m_turtorialFrames = null;
m_guiLayer = null;
m_layersContainer = null;
m_skyLayer = null;
m_backgroundLayer = null;
m_cloudsLayer = null;
m_staticLayer = null;
m_dynamicLayer = null;
m_frontLayer = null;
m_bombInHand = null;
m_contactListener = null;
m_nextState = null;
m_ragdolls = null;
m_bombs = null;
m_bombsCounts = null;
m_bombsLeftForCup = null;
m_instance = null;
super.onCleanup();
}
override public function onInit():void{
m_instance = this;
if ((int((m_curLevel / 2)) % 2) == 0){
SoundManager.playLoop(SoundConst.HAPPY_SONG_1);
} else {
SoundManager.playLoop(SoundConst.HAPPY_SONG_2);
};
if (Constant.m_debugMode){
m_mouseDragEnabled = true;
};
super.onInit();
m_view = new PlayStateView();
m_view.m_timer.visible = false;
m_view.m_timer.stop();
if (!Constant.m_debugMode){
m_view.m_fps.visible = false;
};
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonRestart.addEventListener(MouseEvent.CLICK, onRestartClick);
m_view.m_buttonBoom.addEventListener(MouseEvent.CLICK, onBoomClick);
m_view.m_buttonMoreGames.addEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_view.m_buttonWalkthrough.addEventListener(MouseEvent.CLICK, onWalkthroughClick);
m_view.m_logo.addEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_nextStateTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onNextStateTimer);
m_currentScores = 0;
m_bombsUsed = 0;
addChild(m_layersContainer);
m_layersContainer.addChild(m_skyLayer);
m_layersContainer.addChild(m_cloudsLayer);
m_layersContainer.addChild(m_backgroundLayer);
m_layersContainer.addChild(m_staticLayer);
m_layersContainer.addChild(m_dynamicLayer);
m_layersContainer.addChild(m_frontLayer);
addChild(m_debugSprite);
addChild(m_guiLayer);
m_world.SetContactListener(m_contactListener);
if (m_curLevel < 10){
parseLevel(new ((getDefinitionByName(("Level0" + m_curLevel)) as Class)));
} else {
parseLevel(new ((getDefinitionByName(("Level" + m_curLevel)) as Class)));
};
recalcGui();
m_guiLayer.addChild(m_view);
if (Constant.m_debugMode){
super.initDebugDraw();
};
m_mapObjects.push(m_view.m_bombsPanel);
m_view.m_bombsPanel.recalcBombCount(m_bombsCounts);
if (((!(GameData.isAlreadyPlayed(m_curLevel))) && (GameData.isHintsOn()))){
switch (m_curLevel){
case 0:
m_turtorialFrames.push({clip:new TurtorialBoom(), position:new Point(600, 465)});
m_turtorialFrames.push({clip:new Turtorial2(), position:new Point(313, 383)});
m_turtorialFrames.push({clip:new Turtorial1(), position:new Point(273, 298)});
m_turtorialFrames.push({clip:new Turtorial0(), position:new Point(313, 240)});
break;
case 2:
m_turtorialFrames.push({clip:new TurtorialCup(), position:new Point(45, 470)});
break;
case 3:
m_turtorialFrames.push({clip:new Turtorial4(), position:new Point(45, 470)});
break;
case 5:
m_turtorialFrames.push({clip:new Turtorial5(), position:new Point(225, 334)});
break;
};
};
GameData.onStartLevel(m_curLevel);
m_view.m_lockedBomb.visible = false;
m_view.m_lockedBoomButton.visible = false;
if (m_curLevel == 0){
CommonUtils.findChildByName(m_layersContainer, "m_firstStep").visible = false;
CommonUtils.findChildByName(m_layersContainer, "m_secondStep").visible = false;
if (((((GameData.isHintsOn()) && (GameData.isAlreadyPlayed(0)))) && ((m_turtorialFrames.length == 0)))){
CommonUtils.findChildByName(m_layersContainer, "m_firstStep").visible = true;
};
};
var _local1:int;
while (_local1 < 100) {
update(Constant.TIME_STEP);
_local1++;
};
checkTurtorialFrames();
setFirstWeapon();
m_view.m_bombsPanel.setAviableBombs(m_bombsCounts);
m_bombsLeft = totalBombsCount();
Log.LevelCounterMetric("start_level", (m_curLevel + 1));
}
private function setFirstWeapon():void{
var _local1:int;
while (_local1 < m_bombsCounts.length) {
if (m_bombsCounts[_local1] != 0){
createBombInHand((_local1 + 1));
m_view.m_bombsPanel.setBombIcon((_local1 + 1));
return;
};
_local1++;
};
m_bombsCounts = [8, 8, 8, 8, 8, 8];
setFirstWeapon();
}
private function parseLevel(_arg1:MovieClip):void{
var _local3:DisplayObject;
var _local2:int = (_arg1.numChildren - 1);
while (_local2 >= 0) {
_local3 = _arg1.getChildAt(_local2);
if ((_local3 is StaticShape)){
createStaticShapeFromClip((_local3 as Sprite), m_staticLayer);
} else {
if ((_local3 is Cloud)){
createCloud(_local3);
} else {
if ((_local3 is Bird)){
createBird(_local3);
} else {
if ((_local3 is DevidableWall)){
createDevidableWall(_local3);
} else {
if ((_local3 is BrickWall)){
createBrickWall(_local3);
} else {
if ((_local3 is SteelCircle)){
createUnDestroyableCircle(_local3);
} else {
if ((_local3 is UndestroyableWall)){
createUnDestroyableWall(_local3);
} else {
if ((_local3 is BrickWall)){
createBrickWall(_local3);
} else {
if ((_local3 is Pers0Marker)){
createHuman(_local3, 0);
} else {
if ((_local3 is Pers1Marker)){
createHuman(_local3, 1);
} else {
if ((_local3 is Pers2Marker)){
createHuman(_local3, 2);
} else {
if ((_local3 is Pers3Marker)){
createHuman(_local3, 3);
} else {
if ((_local3 is Pers4Marker)){
createHuman(_local3, 4);
} else {
if ((_local3 is Pers5Marker)){
createHuman(_local3, 5);
} else {
if ((_local3 is Pers6Marker)){
createHuman(_local3, 6);
} else {
if ((_local3 is DangerBarrel)){
createDangerBarrel(_local3);
} else {
if ((_local3 is DestroyableBackground)){
addMapObject((_local3 as DestroyableBackground), m_backgroundLayer);
} else {
if ((_local3 is SkyLayerObject)){
m_skyLayer.addChildAt(_local3, 0);
} else {
if ((_local3 is Bomb1)){
var _local4 = m_bombsCounts;
var _local5:int;
var _local6 = (_local4[_local5] + 1);
_local4[_local5] = _local6;
} else {
if ((_local3 is Bomb2)){
_local4 = m_bombsCounts;
_local5 = 1;
_local6 = (_local4[_local5] + 1);
_local4[_local5] = _local6;
} else {
if ((_local3 is Bomb3)){
_local4 = m_bombsCounts;
_local5 = 2;
_local6 = (_local4[_local5] + 1);
_local4[_local5] = _local6;
} else {
if ((_local3 is Bomb4)){
_local4 = m_bombsCounts;
_local5 = 3;
_local6 = (_local4[_local5] + 1);
_local4[_local5] = _local6;
} else {
if ((_local3 is Bomb5)){
_local4 = m_bombsCounts;
_local5 = 4;
_local6 = (_local4[_local5] + 1);
_local4[_local5] = _local6;
} else {
if ((_local3 is Bomb6)){
_local4 = m_bombsCounts;
_local5 = 5;
_local6 = (_local4[_local5] + 1);
_local4[_local5] = _local6;
} else {
if ((((_local3 is Bomj)) || ((_local3 is BomjMarker)))){
createBomj(_local3);
} else {
if ((_local3 is Sun)){
createSun((_local3 as Sun));
} else {
m_backgroundLayer.addChildAt(_local3, 0);
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
_local2--;
};
}
private function createSun(_arg1:Sun):void{
addMapObject(_arg1, m_backgroundLayer);
}
private function createBomj(_arg1:DisplayObject):void{
var _local2:InteractiveBomj = new InteractiveBomj();
_local2.x = _arg1.x;
_local2.y = _arg1.y;
addMapObject(_local2, m_staticLayer);
}
private function createBombAt(_arg1:Bomb, _arg2:b2Body):void{
var _local3:b2Body;
var _local5 = m_bombsCounts;
var _local6 = (_arg1.getId() - 1);
var _local7 = (_local5[_local6] - 1);
_local5[_local6] = _local7;
m_view.m_bombsPanel.recalcBombCount(m_bombsCounts);
_arg1.goOnWallState();
if (_arg1.isFalling()){
_local3 = createDynamicShapeFromClip(_arg1, m_frontLayer, Fixtures.BOMB_FIXTURE);
} else {
_local3 = createKinematicShapeFromClip(_arg1, m_frontLayer, Fixtures.BOMB_FIXTURE);
};
_arg1.connectWithBody(_local3);
_local3.ApplyTorque(MathUtils.RandomRange(-0.003, 0.003));
m_mapObjects.push(_arg1);
m_frontLayer.addChild(_arg1);
var _local4:b2RevoluteJointDef = new b2RevoluteJointDef();
_local4.enableLimit = true;
_local3.GetFixtureList().SetSensor(true);
if (!_arg1.isFalling()){
_local4.lowerAngle = (-5 / (180 / Math.PI));
_local4.upperAngle = (5 / (180 / Math.PI));
_local4.Initialize(_arg2, _local3, _local3.GetPosition());
_arg1.setWall((_arg2.GetUserData() as DestroyableWall), m_world.CreateJoint(_local4));
} else {
_local4.lowerAngle = 0;
_local4.upperAngle = 0;
_local4.Initialize(_arg2, _local3, _local3.GetPosition());
_arg1.setWall(null, m_world.CreateJoint(_local4));
};
m_bombs.push(_arg1);
if ((((m_curLevel == 0)) && (GameData.isHintsOn()))){
CommonUtils.findChildByName(m_layersContainer, "m_firstStep").visible = false;
CommonUtils.findChildByName(m_layersContainer, "m_secondStep").visible = true;
};
}
private function createDevidableWall(_arg1:DisplayObject):void{
var _local2:b2Body;
if ((_arg1 as MovieClip).getChildByName("vertex0") == null){
_local2 = createDynamicBoxFromClip(_arg1, m_dynamicLayer, Fixtures.CONCRETE_BLOCK_FIXTURE);
} else {
_local2 = createDynamicShapeFromClip((_arg1 as Sprite), m_dynamicLayer, Fixtures.CONCRETE_BLOCK_FIXTURE);
};
var _local3:DevidableWall = (_arg1 as DevidableWall);
_local3.connectWithBody(_local2);
_local3.setClipName(getQualifiedClassName(_arg1));
_local3.filters = getGlow();
m_mapObjects.push(_local3);
}
private function createDangerBarrel(_arg1:DisplayObject):void{
var _local2:b2Body = createDynamicShapeFromClip((_arg1 as Sprite), m_dynamicLayer, Fixtures.BARREL_FIXTURE);
var _local3:DangerBarrel = (_arg1 as DangerBarrel);
_local3.connectWithBody(_local2);
m_mapObjects.push(_local3);
}
private function createUnDestroyableWall(_arg1:DisplayObject):void{
var _local2:b2Body = createDynamicBoxFromClip(_arg1, m_dynamicLayer, Fixtures.STEEL_BLOCK_FIXTURE);
var _local3:UndestroyableWall = (_arg1 as UndestroyableWall);
_local3.connectWithBody(_local2);
m_mapObjects.push(_local3);
}
private function createUnDestroyableCircle(_arg1:DisplayObject):void{
var _local2:b2Body = createDynamicCircleFromClip(_arg1, m_dynamicLayer, Fixtures.STEEL_BLOCK_FIXTURE);
var _local3:UndestroyableWall = (_arg1 as UndestroyableWall);
_local3.connectWithBody(_local2);
m_mapObjects.push(_local3);
}
private function createBrickWall(_arg1:DisplayObject):void{
var _local2:b2Body = createDynamicBoxFromClip(_arg1, m_dynamicLayer, Fixtures.STEEL_BLOCK_FIXTURE);
var _local3:BrickWall = (_arg1 as BrickWall);
_local3.connectWithBody(_local2);
_local3.filters = getGlow();
m_mapObjects.push(_local3);
}
private function onRestartClick(_arg1:MouseEvent):void{
m_nextStateTimer.stop();
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(GameData.getNextState(PlayState.m_curLevel));
GameData.onRestart();
}
private function onBoomClick(_arg1:MouseEvent):void{
var _local2:MapObject;
var _local3:Number;
var _local4:MapObject;
var _local5:Bomb;
if (m_bombs.length == 0){
return;
};
if ((((m_curLevel == 0)) && (GameData.isHintsOn()))){
CommonUtils.findChildByName(m_layersContainer, "m_firstStep").visible = false;
CommonUtils.findChildByName(m_layersContainer, "m_secondStep").visible = false;
};
if (m_bombInHand){
m_bombInHand.goHideState();
};
for each (_local2 in m_mapObjects) {
if ((((_local2 is Bomb)) && (!(_local2.isDead())))){
m_bombsOnField++;
};
};
m_view.m_lockedBomb.visible = true;
m_view.m_lockedBomb.alpha = 0;
Tweener.addTween(m_view.m_lockedBomb, {alpha:1, time:0.5, transition:"linear"});
m_view.m_lockedBoomButton.visible = true;
m_view.m_lockedBoomButton.alpha = 0;
Tweener.addTween(m_view.m_lockedBoomButton, {alpha:1, time:0.5, transition:"linear"});
m_liveTime = 0;
_local3 = 0.8;
if (m_state == STATE_SET_BOMBS){
for each (_local5 in m_bombs) {
if (!_local5.isDead()){
m_mapObjects.push(new BombDetonator(_local5, _local3));
_local3 = (_local3 + 0.25);
};
};
m_state = STATE_BOOM;
};
}
private function recalcGui():void{
var _local1:String = m_currentScores.toString();
switch (m_tmpScores.toString().length){
case 4:
_local1 = ("0" + m_tmpScores.toString());
break;
case 3:
_local1 = ("00" + m_tmpScores.toString());
break;
case 2:
_local1 = ("000" + m_tmpScores.toString());
break;
case 1:
_local1 = ("0000" + m_tmpScores.toString());
break;
};
m_view.m_score.text = ("SCORE: " + _local1);
m_view.m_level.text = ("LEVEL: " + (m_curLevel + 1).toString());
m_view.m_killsLeft.text = ("KILLS LEFT: " + m_killsLeft);
}
override public function handleMouseUp(_arg1:MouseEvent):void{
super.handleMouseUp(_arg1);
}
public function findBombFixtureAt(_arg1:b2Vec2):b2Fixture{
var fixture_to_return:b2Fixture;
var QueryPointCallback:Function;
var pos = _arg1;
QueryPointCallback = function (_arg1:b2Fixture):Boolean{
var _local2:b2Shape = _arg1.GetShape();
var _local3:Boolean = _local2.TestPoint(_arg1.GetBody().GetTransform(), pos);
if (((((_local3) && (_arg1.GetBody()))) && ((_arg1.GetBody().GetUserData() is Bomb)))){
fixture_to_return = _arg1;
return (false);
};
return (true);
};
m_world.QueryPoint(QueryPointCallback, pos);
return (fixture_to_return);
}
override public function handleMouseMove(_arg1:MouseEvent):void{
var _local2:b2Fixture;
var _local3:b2Fixture;
super.handleMouseMove(_arg1);
if (!m_bombInHand){
return;
};
switch (m_state){
case STATE_SET_BOMBS:
_local2 = getFixtureAt(new b2Vec2((_arg1.stageX / m_physScale), (_arg1.stageY / m_physScale)));
_local3 = findBombFixtureAt(new b2Vec2((_arg1.stageX / m_physScale), (_arg1.stageY / m_physScale)));
if (hitTestGui(_arg1.stageX, _arg1.stageY)){
m_bombInHand.goHideState();
} else {
if (!m_bombInHand.isFalling()){
m_bombInHand.x = _arg1.stageX;
m_bombInHand.y = (_arg1.stageY - 7);
if (_local3){
m_bombInHand.goRemoveState();
} else {
if (((((_local2) && (_local2.GetBody()))) && ((_local2.GetBody().GetUserData() is DestroyableWall)))){
m_bombInHand.goSetState();
} else {
m_bombInHand.goMoveState();
};
};
} else {
m_bombInHand.x = _arg1.stageX;
if (_local3){
m_bombInHand.y = _arg1.stageY;
m_bombInHand.goRemoveState();
} else {
m_bombInHand.y = 50;
m_bombInHand.goSetState();
};
};
};
break;
};
}
private function showAwesome(_arg1:Number, _arg2:Number):void{
var clip:MovieClip;
var x = _arg1;
var y = _arg2;
addScores(2000);
clip = new Awesome();
clip.x = x;
clip.y = y;
addChild(clip);
var complete_func:* = function ():void{
if (clip.parent){
removeChild(clip);
};
};
Tweener.addTween(clip, {y:(clip.y - 50), time:1, transition:"easeInOutBack"});
Tweener.addTween(clip, {alpha:0, delay:0.5, time:1, transition:"easeInQuint", onComplete:complete_func});
}
private function showPoints(_arg1:Number, _arg2:Number, _arg3:int):void{
var clip:MovieClip;
var x = _arg1;
var y = _arg2;
var points = _arg3;
clip = new PointsClip();
clip.m_label.text = ("+" + points);
clip.x = x;
clip.y = y;
addChild(clip);
var complete_func:* = function ():void{
if (clip.parent){
removeChild(clip);
};
};
Tweener.addTween(clip, {y:(clip.y - 70), time:MathUtils.RandomRange(1, 1.2), transition:"easeInCubic"});
Tweener.addTween(clip, {x:(clip.x + MathUtils.RandomRange(-30, 30)), time:1, transition:"easeInOutBack"});
Tweener.addTween(clip, {alpha:0, delay:0.5, time:0.5, transition:"linear", onComplete:complete_func});
}
public function onHumanKill(_arg1:HumanRagdoll, _arg2:int):void{
showPoints((_arg1.getBodyByName(HumanRagdoll.HEAD).GetPosition().x * m_physScale), (_arg1.getBodyByName(HumanRagdoll.HEAD).GetPosition().y * m_physScale), _arg2);
addScores(_arg2);
if (--m_killsLeft == 0){
win();
};
}
private function totalBombsCount():int{
var _local2:int;
var _local1:int;
for each (_local2 in m_bombsCounts) {
_local1 = (_local1 + _local2);
};
return (_local1);
}
override public function handleMouseDown(_arg1:MouseEvent):void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:Bomb;
var _local5:int;
super.handleMouseDown(_arg1);
if (!m_bombInHand){
return;
};
switch (m_state){
case STATE_SET_BOMBS:
if (hitTestGui(_arg1.stageX, _arg1.stageY)){
break;
};
_local2 = findBombFixtureAt(new b2Vec2((_arg1.stageX / m_physScale), (_arg1.stageY / m_physScale)));
_local3 = getFixtureAt(new b2Vec2((_arg1.stageX / m_physScale), (_arg1.stageY / m_physScale)));
if (_local2){
_local4 = (_local2.GetBody().GetUserData() as Bomb);
_local4.kill();
var _local6 = m_bombsCounts;
var _local7 = (_local4.getId() - 1);
var _local8 = (_local6[_local7] + 1);
_local6[_local7] = _local8;
m_view.m_bombsPanel.recalcBombCount(m_bombsCounts);
m_bombInHand.setCounter(m_bombsCounts[(m_bombInHand.getId() - 1)]);
m_bombInHand.goHideState();
if ((((m_curLevel == 0)) && (GameData.isHintsOn()))){
CommonUtils.findChildByName(m_layersContainer, "m_firstStep").visible = true;
CommonUtils.findChildByName(m_layersContainer, "m_secondStep").visible = false;
};
} else {
if (m_bombsCounts[(m_bombInHand.getId() - 1)] == 0){
m_bombInHand.blink();
SoundManager.play(SoundConst.NO_BOMBS);
break;
};
_local5 = m_bombInHand.getId();
if (!m_bombInHand.isFalling()){
if (((((_local3) && (_local3.GetBody()))) && ((((_local3.GetBody().GetUserData() is DestroyableWall)) || ((_local3.GetBody().GetUserData() is BrickWall)))))){
createBombAt(m_bombInHand, _local3.GetBody());
if ((((m_bombsCounts[(m_bombInHand.getId() - 1)] == 0)) && (!((totalBombsCount() == 0))))){
m_bombInHand = null;
setFirstWeapon();
} else {
m_bombInHand = null;
createBombInHand(_local5);
};
m_bombInHand.goRemoveState();
};
} else {
if (!hitTestGui(_arg1.stageX, _arg1.stageY)){
createBombAt(m_bombInHand, m_world.GetGroundBody());
if ((((m_bombsCounts[(m_bombInHand.getId() - 1)] == 0)) && (!((totalBombsCount() == 0))))){
m_bombInHand = null;
setFirstWeapon();
} else {
m_bombInHand = null;
createBombInHand(_local5);
};
m_bombInHand.goRemoveState();
};
};
};
break;
};
}
private function hitTestGui(_arg1:Number, _arg2:Number):Boolean{
if (m_view.m_bombsPanel.hitTestPoint(_arg1, _arg2)){
return (true);
};
if (m_view.m_topPanel.hitTestPoint(_arg1, _arg2, true)){
return (true);
};
if (m_view.m_bottomPanel.hitTestPoint(_arg1, _arg2, true)){
return (true);
};
if (m_view.m_buttonBoom.hitTestPoint(_arg1, _arg2)){
return (true);
};
if (m_view.m_logo.hitTestPoint(_arg1, _arg2)){
return (true);
};
return (false);
}
private function createNewBombFromID(_arg1:int):Bomb{
switch (_arg1){
case 1:
return (new Bomb1());
case 2:
return (new Bomb2());
case 3:
return (new Bomb3());
case 4:
return (new Bomb4());
case 5:
return (new Bomb5());
case 6:
return (new Bomb6());
};
return (null);
}
public function createBombInHand(_arg1:int):void{
if (((m_bombInHand) && (m_bombInHand.parent))){
m_frontLayer.removeChild(m_bombInHand);
};
m_bombInHand = createNewBombFromID(_arg1);
m_bombInHand.setId(_arg1);
if (_arg1 > 4){
m_bombInHand.x = stage.mouseX;
m_bombInHand.y = 50;
m_bombInHand.goSetState();
};
m_frontLayer.addChild(m_bombInHand);
m_bombInHand.setCounter(m_bombsCounts[(_arg1 - 1)]);
}
private function updateBombs():void{
var _local2:Bomb;
var _local1:Array = new Array();
for each (_local2 in m_bombs) {
if (!_local2.isDead()){
_local1.push(_local2);
};
};
m_bombs = _local1;
}
override public function update(_arg1:Number):void{
super.update(_arg1);
updateBombs();
updateScores();
recalcGui();
checkLose();
if (Constant.m_debugMode){
m_view.m_fps.text = CurrentStateManager.getInstance().getFPS().toString();
};
}
private function updateScores():void{
if (m_tmpScores < m_currentScores){
m_tmpScores = (m_tmpScores + 31);
if (m_tmpScores > m_currentScores){
m_tmpScores = m_currentScores;
};
};
}
private function addScores(_arg1:int):void{
m_currentScores = (m_currentScores + _arg1);
}
private function lose():void{
if (m_nextState == null){
GameData.onLoseLevel(m_curLevel);
m_nextStateTimer.delay = 10;
m_nextState = new LoseState();
m_nextStateTimer.start();
Tweener.addTween(m_view.m_timer, {alpha:0, time:0.3, transition:"linear"});
};
}
private function checkLose():void{
var _local1:Bomb;
var _local2:b2Body;
if (m_state != STATE_BOOM){
return;
};
if ((((m_state == STATE_BOOM)) && ((m_liveTime > 8)))){
lose();
return;
};
for each (_local1 in m_bombs) {
if (!_local1.isDead()){
return;
};
};
_local2 = m_world.GetBodyList();
while (_local2) {
if (((_local2.IsAwake()) && ((_local2.GetType() == b2Body.b2_dynamicBody)))){
return;
};
_local2 = _local2.GetNext();
};
if (m_killsLeft == 0){
return;
};
lose();
}
public function win():void{
if (m_nextState == null){
m_bombsLeft = totalBombsCount();
if (totalBombsCount() >= m_bombsLeftForCup[m_curLevel]){
m_wasCup = true;
};
GameData.onWinLevel(m_curLevel, m_currentScores, m_wasCup, m_totalKillsNeed);
m_nextState = new WinState(m_wasCup);
m_nextStateTimer.start();
Tweener.addTween(m_view.m_timer, {alpha:0, time:0.3, transition:"linear"});
};
}
private function onNextStateTimer(_arg1:TimerEvent):void{
m_tmpScores = m_currentScores;
recalcGui();
CurrentStateManager.getInstance().pushState(m_nextState);
}
private function checkTurtorialFrames():void{
var _local1:Object;
if (m_turtorialFrames.length != 0){
_local1 = m_turtorialFrames.pop();
CurrentStateManager.getInstance().pushState(new TurtorialState(_local1.clip, _local1.position));
};
}
public function resetTurtorialFrames():void{
m_turtorialFrames.length = 0;
}
public function addPointsAt(_arg1:b2Vec2, _arg2:int):void{
addScores(_arg2);
var _local3:AddPointsEffect = new AddPointsEffect(_arg2, 1, (_arg1.x * m_physScale), (_arg1.y * m_physScale));
addMapObject(_local3, this);
}
public function createCloud(_arg1:DisplayObject):void{
addMapObject((_arg1 as Cloud), m_cloudsLayer);
}
public function createBird(_arg1:DisplayObject):void{
addMapObject((_arg1 as Bird), m_cloudsLayer);
}
public function createHuman(_arg1:DisplayObject, _arg2:int):void{
var ragdoll:HumanRagdoll;
var clip = _arg1;
var pers_id = _arg2;
m_totalKillsNeed++;
m_killsLeft++;
try {
ragdoll = new HumanRagdoll(new b2Vec2((clip.x / m_physScale), (clip.y / m_physScale)), m_world, pers_id);
} catch(e:Error) {
trace(e);
};
addMapObject(ragdoll, m_dynamicLayer);
m_ragdolls.push(ragdoll);
}
public function createBlood(_arg1:b2Vec2, _arg2:int, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Boolean):void{
var _local7:int;
var _local8:*;
var _local9:Number;
var _local10:BloodPoint;
if (GameData.m_isBloodDisabled){
return;
};
while (_local7 < _arg2) {
_local8 = (_arg3 + MathUtils.RandomRange(-(_arg4), _arg4));
_local9 = (_arg5 * MathUtils.RandomRange(0.8, 1.2));
_local10 = new BloodPoint(new Point((Math.cos(_local8) * _local9), (Math.sin(_local8) * _local9)), _arg6);
_local10.x = (_arg1.x * m_physScale);
_local10.y = (_arg1.y * m_physScale);
addMapObject(_local10, m_dynamicLayer);
_local7++;
};
}
public function boom(_arg1:Exploisonable):void{
var _local3:MapObject;
var _local7:Array;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
if (_arg1.isDead()){
return;
};
m_boomCounter++;
if (m_boomCounter == m_bombsOnField){
m_view.m_timer.visible = true;
m_view.m_timer.alpha = 0;
m_view.m_timer.play();
Tweener.addTween(m_view.m_timer, {alpha:1, time:0.3, transition:"linear"});
};
m_liveTime = 0;
m_bombsUsed++;
if ((_arg1 is Bomb)){
if (((((_arg1 as Bomb).getId() == 6)) || (((_arg1 as Bomb).getId() == 4)))){
m_mapObjects.push(new Shaker(m_layersContainer));
};
if (_arg1){
destroyBlock((_arg1 as Bomb));
};
};
if ((_arg1 is DangerBarrel)){
m_mapObjects.push(new Shaker(m_layersContainer));
};
var _local2:int = m_killsLeft;
for each (_local3 in m_mapObjects) {
if (_local3 != _arg1){
_local3.testDestruct(_arg1);
};
};
if ((_local2 - m_killsLeft) > 1){
showAwesome(_arg1.x, _arg1.y);
};
var _local4:b2Body = _arg1.body;
var _local5:b2SimplexCache = new b2SimplexCache();
var _local6:b2Body = m_world.GetBodyList();
while (_local6) {
if ((((_local4 == _local6)) || ((_local6.GetUserData() is Bomb)))){
} else {
if (((_local6.GetFixtureList()) && ((_local6.GetFixtureList().GetShape() is b2PolygonShape)))){
_local7 = (_local6.GetFixtureList().GetShape() as b2PolygonShape).GetVertices();
_local8 = 0;
while (_local8 < _local7.length) {
_local9 = _local7[_local8];
_local10 = _local4.GetPosition();
_local11 = new b2Vec2((_local6.GetPosition().x + _local9.x), (_local6.GetPosition().y + _local9.y));
_local12 = _local11.SubstractedCopy(_local10);
_local13 = _local12.Length();
if (_local13 > Constant.MAX_BOOM_DISTANCE){
} else {
if (_local13 < Constant.MIN_BOOM_DISTANCE){
_local13 = Constant.MIN_BOOM_DISTANCE;
};
_local12.Multiply(((_arg1.getImpulse() / _local7.length) / (_local13 * _local13)));
_local6.ApplyImpulse(_local12, _local11);
};
_local8++;
};
} else {
if (((_local6.GetFixtureList()) && ((_local6.GetFixtureList().GetShape() is b2CircleShape)))){
_local10 = _local4.GetPosition();
_local11 = _local6.GetPosition();
_local12 = _local11.SubstractedCopy(_local10);
_local13 = _local12.Length();
if (_local13 > Constant.MAX_BOOM_DISTANCE){
} else {
if (_local13 < Constant.MIN_BOOM_DISTANCE){
_local13 = Constant.MIN_BOOM_DISTANCE;
};
_local12.Multiply((_arg1.getImpulse() / (_local13 * _local13)));
_local6.ApplyImpulse(_local12, _local11);
};
};
};
};
_local6 = _local6.GetNext();
};
addMapObjectAt(_arg1.getBoomAnim(), m_frontLayer, _arg1.x, _arg1.y);
_arg1.kill();
}
private function devideVertices(_arg1:Array, _arg2:b2Vec2, _arg3:Array):Array{
var _local8:int;
var _local9:Array;
var _local10:int;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:int;
var _local14:Array;
var _local4:Array = new Array();
var _local5:Array = new Array();
var _local6:int;
while (_local6 < _arg1.length) {
_local8 = MathUtils.RandomRangeInt(2, 5);
_arg3.push((_local6 + _local8));
_local9 = new Array();
_local10 = 1;
while (_local10 < (_local8 + 1)) {
_local9.push((_local10 / (_local8 + 1)));
_local10++;
};
_local11 = _arg1[_local6];
_local12 = _arg1[((_local6 + 1) % _arg1.length)];
if ((((_local11.x - _local12.x) * (_local11.x - _local12.x)) + ((_local11.y - _local12.y) * (_local11.y - _local12.y))) > (((15 / m_physScale) * 15) / m_physScale)){
_local13 = 0;
while (_local13 < _local8) {
_local5.push(new b2Vec2((_local11.x + ((_local12.x - _local11.x) * _local9[_local13])), (_local11.y + ((_local12.y - _local11.y) * _local9[_local13]))));
_local13++;
};
};
_local5.push(_local12);
_local6++;
};
var _local7:int;
while (_local7 < _local5.length) {
_local14 = [_arg2, _local5[_local7], _local5[((_local7 + 1) % _local5.length)]];
_local4.push(_local14);
_local7++;
};
return (_local4);
}
public function destroyBlock(_arg1:Bomb):void{
var bomb = _arg1;
var wall:DestroyableWall = bomb.getWall();
if (!wall){
return;
};
if (wall.body.GetFixtureList() == null){
trace("zalupa");
return;
};
if ((wall is DevidableWall)){
try {
devideBlock((wall as DevidableWall), bomb);
} catch(e:Error) {
trace(e);
};
};
if ((wall is BrickWall)){
ruinBlock((wall as BrickWall));
};
}
private function ruinBlock(_arg1:BrickWall):void{
var _local4:DisplayObject;
var _local5:Point;
var _local6:BrickParticle;
var _local2:DisplayObject = new MovieClip();
SoundManager.play(MathUtils.anyOfString(SoundConst.BRICKS_FALL_1, SoundConst.BRICKS_FALL_3));
var _local3:int;
while (_local3 < _arg1.numChildren) {
_local4 = _arg1.getChildAt(_local3);
if ((_local4 is VertexMarker)){
_local5 = _local4.localToGlobal(new Point());
_local6 = new BrickParticle(new Point(MathUtils.RandomRange(-80, 80), MathUtils.RandomRange(-120, 50)));
_local6.x = _local5.x;
_local6.y = _local5.y;
addMapObject(_local6, m_dynamicLayer);
};
_local3++;
};
_arg1.kill();
}
private function applyVerticesRotation(_arg1:Array, _arg2:Number):Array{
var _local3:Array = new Array();
var _local4:int;
while (_local4 < _arg1.length) {
_local3.push(_arg1[_local4].rotatedCopy(_arg2));
_local4++;
};
return (_local3);
}
private function devideBlock(_arg1:DevidableWall, _arg2:Bomb):void{
var _local8:*;
var _local9:int;
var _local10:b2BodyDef;
var _local11:b2Body;
var _local12:Shape;
var _local13:Array;
var _local14:DevidableWall;
var _local15:MovieClip;
var _local16:b2PolygonShape;
var _local17:b2FixtureDef;
var _local18:int;
var _local19:Array;
var _local20:b2PolygonShape;
var _local21:b2FixtureDef;
var _local3:Array = new Array();
var _local4:Array = devideVertices(applyVerticesRotation((_arg1.body.GetFixtureList().GetShape() as b2PolygonShape).GetVertices(), MathUtils.GradToRad(_arg1.rotation)), new b2Vec2((_arg2.body.GetPosition().x - _arg1.body.GetPosition().x), (_arg2.body.GetPosition().y - _arg1.body.GetPosition().y)), _local3);
var _local5:Number = (_arg1.body.GetPosition().x * m_physScale);
var _local6:Number = (_arg1.body.GetPosition().y * m_physScale);
var _local7:int;
while (_local7 < _local4.length) {
_local8 = Math.min((_local4.length - _local7), MathUtils.RandomRangeInt(1, 4));
_local9 = (_local7 + _local8);
if (_local3.indexOf(_local9) != -1){
_local8 = Math.min((_local4.length - _local7), MathUtils.RandomRangeInt(1, 4));
};
_local10 = new b2BodyDef();
_local10.position = _arg1.body.GetPosition();
_local10.type = b2Body.b2_dynamicBody;
_local11 = m_world.CreateBody(_local10);
_local12 = new Shape();
_local12.x = -(_arg1.x);
_local12.y = -(_arg1.y);
_local13 = tryMerge(_local4, _local7, _local8);
_local14 = new DevidableWall();
if (_local13){
_local16 = new b2PolygonShape();
_local16.SetAsArray(_local13, _local13.length);
_local17 = Fixtures.CONCRETE_BLOCK_FIXTURE;
_local17.shape = _local16;
_local11.CreateFixture(_local17);
drawShape(_local12, _local13, _local5, _local6, MathUtils.GradToRad(_arg1.rotation));
} else {
_local18 = 0;
while (_local18 < _local8) {
_local19 = _local4[(_local7 + _local18)];
_local20 = new b2PolygonShape();
_local20.SetAsArray(_local19, _local19.length);
_local21 = Fixtures.CONCRETE_BLOCK_FIXTURE;
_local21.shape = _local20;
_local11.CreateFixture(_local21);
drawShape(_local12, _local19, _local5, _local6, MathUtils.GradToRad(_arg1.rotation));
_local18++;
};
_local14.setPower(_local8);
};
_local15 = (new ((getDefinitionByName(_arg1.getClipName()) as Class)) as MovieClip);
_local14.addChild(_local15);
_local14.setClipName(_arg1.getClipName());
_local15.rotation = _arg1.rotation;
_local15.mask = _local12;
_local15.addChild(_local12);
_local14.connectWithBody(_local11);
_local14.x = (_local11.GetPosition().x * m_physScale);
_local14.y = (_local11.GetPosition().y * m_physScale);
_local14.rotation = MathUtils.RadToGrad(_local11.GetAngle());
addMapObject(_local14, m_dynamicLayer);
_local15.filters = getGlow();
_local7 = (_local7 + _local8);
};
_arg1.killNow(m_world);
recalcBombsJoints(_arg1, _arg2);
}
private function drawShape(_arg1:Shape, _arg2:Array, _arg3:Number, _arg4:Number, _arg5:Number):void{
var _local7:b2Vec2;
var _local8:b2Vec2;
_arg1.graphics.beginFill(0, 1);
var _local6:b2Vec2 = _arg2[0].rotatedCopy(_arg5);
_arg1.graphics.moveTo(((_local6.x * m_physScale) + _arg3), ((_local6.y * m_physScale) + _arg4));
for each (_local7 in _arg2) {
_local8 = _local7.rotatedCopy(_arg5);
_arg1.graphics.lineTo(((_local8.x * m_physScale) + _arg3), ((_local8.y * m_physScale) + _arg4));
};
_arg1.graphics.lineTo(((_local6.x * m_physScale) + _arg3), ((_local6.y * m_physScale) + _arg4));
_arg1.graphics.endFill();
}
private function tryMerge(_arg1:Array, _arg2:int, _arg3:int):Array{
var _local8:Array;
var _local9:int;
var _local4:Array = [_arg1[_arg2][0]];
var _local5:int;
while (_local5 < _arg3) {
_local4.push(_arg1[(_arg2 + _local5)][1]);
_local5++;
};
_local4.push(_arg1[((_arg2 + _arg3) - 1)][2]);
var _local6:Array = new Array();
var _local7:int;
while (_local7 < _local4.length) {
_local6.push(false);
_local7++;
};
if (isConvex(_local4, _local6)){
_local8 = new Array();
_local9 = 0;
while (_local9 < _local4.length) {
if (!_local6[_local9]){
_local8.push(_local4[_local9]);
};
_local9++;
};
return (_local8);
};
return (null);
}
private function isConvex(_arg1:Array, _arg2:Array):Boolean{
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:Number;
var _local3:int;
while (_local3 < _arg1.length) {
_local4 = _arg1[_local3];
_local5 = _arg1[((_local3 + 1) % _arg1.length)];
_local6 = _arg1[((_local3 + 2) % _arg1.length)];
_local7 = new Vector3((_local4.x - _local5.x), (_local4.y - _local5.y), 0).crossProduct(new Vector3((_local5.x - _local6.x), (_local5.y - _local6.y), 0)).z;
if (_local7 < 0){
return (false);
};
if (_local7 == 0){
_arg2[((_local3 + 1) % _arg1.length)] = true;
};
_local3++;
};
return (true);
}
private function recalcBombsJoints(_arg1:Wall, _arg2:Bomb):void{
var _local3:Bomb;
var _local4:b2Body;
var _local5:b2RevoluteJointDef;
var _local6:b2Joint;
for each (_local3 in m_bombs) {
if (((((!((_local3 == _arg2))) && ((_local3.getWall() == _arg1)))) && (!(_local3.isFalling())))){
_local4 = getNotSensoredBodyAt(_local3.body.GetPosition());
if (_local4){
if ((((((_local4.GetUserData() is DevidableWall)) && (!((_local4.GetUserData() as DevidableWall).isDead())))) && (((_local4.GetUserData() as DevidableWall).getPower() == 1)))){
_local5 = new b2RevoluteJointDef();
_local5.enableLimit = true;
_local5.lowerAngle = (-5 / (180 / Math.PI));
_local5.upperAngle = (5 / (180 / Math.PI));
_local5.Initialize(_local4, _local3.body, _local3.body.GetPosition());
_local6 = m_world.CreateJoint(_local5);
_local3.setWall((_local4.GetUserData() as DestroyableWall), _local6);
} else {
trace("strange", _local4.GetUserData());
_local3.setWall(null, null);
_local3.body.GetFixtureList().SetSensor(false);
};
} else {
trace("nothing find at");
};
};
};
}
private function getGlow():Array{
return ([new GlowFilter(0, 1, 3, 3, 2)]);
}
public function getWorld():b2World{
return (m_world);
}
override public function onStop():void{
var _local1:MapObject;
for each (_local1 in m_mapObjects) {
_local1.onPause();
};
}
override public function onResume():void{
var _local1:MapObject;
for each (_local1 in m_mapObjects) {
_local1.onResume();
};
checkTurtorialFrames();
if ((((((((m_curLevel == 0)) && ((m_turtorialFrames.length == 0)))) && ((CurrentStateManager.getInstance().getLastState() is TurtorialState)))) && (GameData.isHintsOn()))){
CommonUtils.findChildByName(m_layersContainer, "m_firstStep").visible = true;
};
}
public static function getInstance():PlayState{
return (m_instance);
}
}
}//package States.PlayState
import Box2D.Dynamics.*;
import Box2D.Dynamics.Contacts.*;
class MyContactListener extends b2ContactListener {
private function MyContactListener(){
}
override public function BeginContact(_arg1:b2Contact):void{
PlayState.getInstance().onBeginContact(_arg1);
}
}
Section 159
//Shaker (States.PlayState.Shaker)
package States.PlayState {
import Utils.*;
import Box2D.Dynamics.*;
import flash.display.*;
public class Shaker extends MapObject {
private var m_layer:DisplayObject;
private var m_counter:int;
public function Shaker(_arg1:DisplayObject):void{
m_layer = _arg1;
}
override public function update(_arg1:Number):void{
m_layer.x = MathUtils.RandomRangeInt(-4, 4);
m_layer.y = MathUtils.RandomRangeInt(-4, 4);
if (++m_counter == 11){
kill();
};
}
override public function onDead(_arg1:b2World):void{
m_layer.x = 0;
m_layer.y = 0;
m_layer = null;
}
}
}//package States.PlayState
Section 160
//SkyLayerObject (States.PlayState.SkyLayerObject)
package States.PlayState {
import flash.display.*;
public class SkyLayerObject extends MovieClip {
}
}//package States.PlayState
Section 161
//StaticShape (States.PlayState.StaticShape)
package States.PlayState {
import flash.display.*;
public class StaticShape extends MovieClip {
}
}//package States.PlayState
Section 162
//Sun (States.PlayState.Sun)
package States.PlayState {
import flash.display.*;
public class Sun extends MapObject {
private var m_isActivated:Boolean;// = false
public var m_rays:MovieClip;
public function Sun(){
addFrameScript(0, frame1);
}
override public function onPause():void{
m_rays.stop();
}
override public function onResume():void{
m_rays.play();
}
override public function testDestruct(_arg1:Exploisonable):void{
var _local2:Bomb;
if (m_isActivated){
return;
};
if ((_arg1 is Bomb)){
_local2 = (_arg1 as Bomb);
if ((((_local2.getId() == 6)) || ((((_local2.getId() == 4)) && ((Math.random() < 0.4)))))){
m_isActivated = true;
gotoAndStop(2);
return;
};
};
if (Math.random() < 0.04){
gotoAndStop(3);
m_isActivated = true;
};
}
function frame1(){
stop();
}
}
}//package States.PlayState
Section 163
//UndestroyableWall (States.PlayState.UndestroyableWall)
package States.PlayState {
public class UndestroyableWall extends Wall {
}
}//package States.PlayState
Section 164
//Wall (States.PlayState.Wall)
package States.PlayState {
public class Wall extends MapObject {
}
}//package States.PlayState
Section 165
//AchievementsState (States.AchievementsState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import flash.utils.*;
import States.PlayState.*;
public class AchievementsState extends PhysGameState {
public var m_buttonMenu:MovieClip;
public var CROWN:MovieClip;
public var BRONSE_BOMB_WITH_WINGS:MovieClip;
public var SILVER_BOMB_WITH_WINGS:MovieClip;
public var GOLD_BOMB_WITH_WINGS:MovieClip;
public var BRONSE_CUP:MovieClip;
public var SILVER_CUP:MovieClip;
public var GOLD_CUP:MovieClip;
public var DYNAMITE:MovieClip;
public var TNT:MovieClip;
public var GOLD_GRENADE:MovieClip;
public var TWENTY:MovieClip;
public var FIFTY:MovieClip;
public var HUNDRED:MovieClip;
override public function onInit():void{
var _local2:String;
var _local3:int;
var _local4:Achievement;
var _local5:Hint;
var _local6:DisplayObject;
super.onInit();
var _local1:Dictionary = new Dictionary();
_local1[Achievements.CROWN] = new CrownHint();
_local1[Achievements.BRONSE_BOMB_WITH_WINGS] = new BronsebombWithWingsHint();
_local1[Achievements.SILVER_BOMB_WITH_WINGS] = new SilverBombWithWingsHint();
_local1[Achievements.GOLD_BOMB_WITH_WINGS] = new GoldBombWithWingsHint();
_local1[Achievements.BRONSE_CUP] = new BronseCupHint();
_local1[Achievements.SILVER_CUP] = new SilverCupHint();
_local1[Achievements.GOLD_CUP] = new GoldCupHint();
_local1[Achievements.DYNAMITE] = new DynamiteHint();
_local1[Achievements.TNT] = new TNTHint();
_local1[Achievements.GOLD_GRENADE] = new GoldGrenadeHint();
_local1[Achievements.TWENTY] = new TwentyHint();
_local1[Achievements.FIFTY] = new FiftyHint();
_local1[Achievements.HUNDRED] = new HundredHint();
for each (_local2 in Achievements.ALL) {
_local4 = (getChildByName(_local2) as Achievement);
if (_local4){
if (!GameData.haveAchievement(_local2)){
_local4.alpha = 0;
} else {
_local4.alpha = 1;
};
_local5 = _local1[_local2];
_local4.setHint(_local5);
addChild(_local5);
};
};
m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
_local3 = 0;
while (_local3 < numChildren) {
_local6 = getChildAt(_local3);
if ((_local6 is Cloud)){
m_mapObjects.push((_local6 as Cloud));
};
_local3++;
};
}
override public function onCleanup():void{
m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
super.onCleanup();
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
}
}
}//package States
Section 166
//CreditsState (States.CreditsState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import flash.net.*;
import States.PlayState.*;
public class CreditsState extends GameState {
public var m_buttonMenu:MovieClip;
public var m_programmerMail:SimpleButton;
public var m_artMail:SimpleButton;
public var m_musicMail:SimpleButton;
public var m_logo:SimpleButton;
private var m_mapObjects:Array;
public function CreditsState(){
m_mapObjects = new Array();
super();
}
override public function onInit():void{
var _local2:DisplayObject;
super.onInit();
var _local1:int;
while (_local1 < numChildren) {
_local2 = getChildAt(_local1);
if ((_local2 is Cloud)){
m_mapObjects.push((_local2 as Cloud));
};
if ((_local2 is Bird)){
m_mapObjects.push((_local2 as Bird));
};
_local1++;
};
}
override public function handleMouseClick(_arg1:MouseEvent):void{
if ((_arg1.target is DisplayObject)){
switch (_arg1.target.name){
case "m_buttonMenu":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new MainMenuState());
break;
case "m_programmerMail":
SoundManager.play(SoundConst.CLICK);
navigateToURL(new URLRequest("mailto:shotfirerfeedback@gmail.com"), "_blank");
break;
case "m_artMail":
SoundManager.play(SoundConst.CLICK);
navigateToURL(new URLRequest("mailto:shotfirer.art@gmail.com"), "_blank");
break;
case "m_musicMail":
SoundManager.play(SoundConst.CLICK);
navigateToURL(new URLRequest("mailto:gogodilla@gmail.com"), "_blank");
break;
case "m_logo":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
};
};
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
super.update(_arg1);
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
}
}//package States
Section 167
//CurrentPreloaderState (States.CurrentPreloaderState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import Playtomic.*;
import flash.net.*;
import States.PlayState.*;
import flash.text.*;
import flash.system.*;
public class CurrentPreloaderState extends PreloaderState {
private var m_mapObjects:Array;
public var m_scrollBar:ScrollBar;
public var m_bombPicture:MovieClip;
public var m_loadingLabel:TextField;
public var m_loadingBar:MovieClip;
public var m_playButton:MovieClip;
public var m_logo:SimpleButton;
public var m_baloon1:MovieClip;
public var m_baloon2:MovieClip;
private var m_banner1:SimpleButton;
private var m_banner2:SimpleButton;
private var m_mochibotCalled:Boolean;// = false
public function CurrentPreloaderState(){
m_mapObjects = new Array();
m_banner1 = new Banner1();
m_banner2 = new Banner2();
super();
}
private function showAds():void{
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
super.update(_arg1);
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
m_loadingLabel.text = (("LOADING: " + int(((getPercent() * 100) + 0.5))) + "%");
m_loadingBar.gotoAndStop(Math.round((m_loadingBar.totalFrames * getPercent())));
m_baloon1.y = (m_baloon1.y - (32 * _arg1));
m_baloon2.y = (m_baloon2.y - (27 * _arg1));
if (m_baloon1.y < -(m_baloon1.height)){
m_baloon1.y = (Constant.WINDOW_HEIGHT + m_baloon1.height);
};
if (m_baloon2.y < -(m_baloon2.height)){
m_baloon2.y = (Constant.WINDOW_HEIGHT + m_baloon2.height);
};
if ((((m_liveTime > 1)) && (!(m_mochibotCalled)))){
MochiBot.track(this, "f694a865");
m_mochibotCalled = true;
};
}
override public function onInit():void{
var _local2:DisplayObject;
GameData.hideAds();
super.onInit();
setMinimalLoadTime(5.1);
m_playButton.visible = false;
if (((((((((((((((!((m_loaderInfo.url.indexOf("addictinggames.com") == -1))) || (!((m_loaderInfo.url.indexOf("andkon.com") == -1))))) || (!((m_loaderInfo.url.indexOf("armorgames.com") == -1))))) || (!((m_loaderInfo.url.indexOf("agame.com") == -1))))) || (!((m_loaderInfo.url.indexOf("kongregate.com") == -1))))) || (!((m_loaderInfo.url.indexOf("maxgames.com") == -1))))) || (!((m_loaderInfo.url.indexOf("mofunzone.com") == -1))))) || (!((m_loaderInfo.url.indexOf("freeonlinegames.com") == -1))))){
GameData.hideAds();
};
if (m_loaderInfo.url.indexOf("kongregate.com") != -1){
GameData.m_isKongregate = true;
};
m_playButton.addEventListener(MouseEvent.CLICK, onPlayClick);
if (GameData.haveAds()){
showAds();
};
m_banner1 = new Banner1();
m_baloon1.m_placeholder.addChild(m_banner1);
m_banner1.addEventListener(MouseEvent.CLICK, onBanner1Click);
m_banner2 = new Banner2();
m_baloon2.m_placeholder.addChild(m_banner2);
m_banner2.addEventListener(MouseEvent.CLICK, onBanner2Click);
m_logo.addEventListener(MouseEvent.CLICK, onLogoClick);
if (GameData.hasKongregateAPI()){
initKongregateAPI();
};
var _local1:int;
while (_local1 < numChildren) {
_local2 = getChildAt(_local1);
if ((_local2 is PreloaderClouds)){
m_mapObjects.push((_local2 as PreloaderClouds));
};
_local1++;
};
initPlaytomicAPI();
}
private function onBanner1Click(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_I_URL);
}
private function onBanner2Click(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_II_URL);
}
private function onLogoClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
}
override public function onCleanup():void{
m_logo.removeEventListener(MouseEvent.CLICK, onLogoClick);
m_playButton.removeEventListener(MouseEvent.CLICK, onPlayClick);
m_banner1.removeEventListener(MouseEvent.CLICK, onBanner1Click);
m_banner2.removeEventListener(MouseEvent.CLICK, onBanner2Click);
super.onCleanup();
}
override public function onFinishLoading():void{
m_playButton.visible = true;
m_playButton.gotoAndPlay(1);
m_loadingBar.visible = false;
m_loadingLabel.visible = false;
}
private function onPlayClick(_arg1:MouseEvent):void{
CurrentStateManager.getInstance().gotoAndStop(2);
GameData.init();
GameData.load();
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().changeState(new SponsorIntroState());
}
public function initKongregateAPI():void{
var paramObj:Object;
var apiPath:String;
var request:URLRequest;
var loader:Loader;
try {
paramObj = LoaderInfo(root.loaderInfo).parameters;
apiPath = ((paramObj.kongregate_api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf"));
trace("api path:", apiPath);
Security.allowDomain(apiPath);
request = new URLRequest(apiPath);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.load(request);
CurrentStateManager.getInstance().addChild(loader);
} catch(e:Error) {
trace(e, e.getStackTrace());
};
}
private function loadComplete(_arg1:Event):void{
var event = _arg1;
try {
GameData.kongregate = event.target.content;
GameData.kongregate.services.connect();
} catch(e:Error) {
trace(e, e.getStackTrace());
};
}
private function initPlaytomicAPI():void{
Log.View(1846, "fdd4c5316602461c", m_loaderInfo.loaderURL);
}
}
}//package States
Section 168
//GameCompleteState (States.GameCompleteState)
package States {
import flash.events.*;
import Utils.*;
import flash.display.*;
import Main.*;
import States.PlayState.*;
public class GameCompleteState extends PhysGameState {
public var m_buttonAchiemvements:SimpleButton;
public var m_logo:SimpleButton;
override public function onInit():void{
var _local2:DisplayObject;
super.onInit();
var _local1:int;
while (_local1 < numChildren) {
_local2 = getChildAt(_local1);
if ((_local2 is Cloud)){
m_mapObjects.push((_local2 as Cloud));
};
_local1++;
};
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
if (!GameData.canSubmitScore()){
CommonUtils.findChildByName(this, "m_buttonSubmit").visible = false;
};
}
override public function handleMouseClick(_arg1:MouseEvent):void{
if ((_arg1.target is DisplayObject)){
switch ((_arg1.target as DisplayObject).name){
case "m_buttonMenu":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new MainMenuState());
break;
case "m_buttonSubmit":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().pushState(new SubmitScoreState());
break;
case "m_buttonMoreGames":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
case "m_logo":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
case "m_buttonAchiemvements":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new AchievementsState());
break;
};
};
}
override public function onCleanup():void{
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
super.update(_arg1);
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
}
}//package States
Section 169
//HighScoreState (States.HighScoreState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import Playtomic.*;
import States.PlayState.*;
import flash.text.*;
public class HighScoreState extends PhysGameState {
public var m_logo:SimpleButton;
public var m_buttonMenu:MovieClip;
public var m_scores:Array;
public var m_score0:TextField;
public var m_score1:TextField;
public var m_score2:TextField;
public var m_score3:TextField;
public var m_score4:TextField;
public var m_score5:TextField;
public var m_score6:TextField;
public var m_score7:TextField;
public var m_score8:TextField;
public var m_score9:TextField;
public var m_score10:TextField;
public var m_score11:TextField;
public var m_score12:TextField;
public var m_score13:TextField;
public var m_score14:TextField;
public var m_score15:TextField;
public var m_score16:TextField;
public var m_score17:TextField;
public var m_score18:TextField;
public var m_score19:TextField;
public var m_points0:TextField;
public var m_points1:TextField;
public var m_points2:TextField;
public var m_points3:TextField;
public var m_points4:TextField;
public var m_points5:TextField;
public var m_points6:TextField;
public var m_points7:TextField;
public var m_points8:TextField;
public var m_points9:TextField;
public var m_points10:TextField;
public var m_points11:TextField;
public var m_points12:TextField;
public var m_points13:TextField;
public var m_points14:TextField;
public var m_points15:TextField;
public var m_points16:TextField;
public var m_points17:TextField;
public var m_points18:TextField;
public var m_points19:TextField;
public var m_totalScore:TextField;
public var m_youAreNotInTop:TextField;
public function HighScoreState(_arg1:Array){
m_scores = _arg1;
}
override public function onInit():void{
var _local7:DisplayObject;
var _local8:PlayerScore;
super.onInit();
var _local1:int;
while (_local1 < numChildren) {
_local7 = getChildAt(_local1);
if ((_local7 is Cloud)){
m_mapObjects.push((_local7 as Cloud));
};
_local1++;
};
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
m_totalScore.text = GameData.totalScore.toString();
var _local2:Array = [m_score0, m_score1, m_score2, m_score3, m_score4, m_score5, m_score6, m_score7, m_score8, m_score9, m_score10, m_score11, m_score12, m_score13, m_score14, m_score15, m_score16, m_score17, m_score18, m_score19];
var _local3:Array = [m_points0, m_points1, m_points2, m_points3, m_points4, m_points5, m_points6, m_points7, m_points8, m_points9, m_points10, m_points11, m_points12, m_points13, m_points14, m_points15, m_points16, m_points17, m_points18, m_points19];
var _local4:int = Math.min(20, m_scores.length);
var _local5:Boolean;
var _local6:int;
while (_local6 < 20) {
if (_local6 < _local4){
_local8 = m_scores[_local6];
if (GameData.m_playerScore){
if ((((_local8.Name == GameData.m_playerScore.Name)) && ((_local8.Points == GameData.m_playerScore.Points)))){
_local2[_local6].textColor = 0xFF0000;
_local3[_local6].textColor = 0xFF0000;
_local5 = true;
};
};
_local2[_local6].text = (((_local6 + 1) + ". ") + _local8.Name);
_local3[_local6].text = _local8.Points.toString();
} else {
_local2[_local6].visible = false;
_local3[_local6].visible = false;
};
_local6++;
};
if (!GameData.m_playerScore){
m_youAreNotInTop.visible = false;
return;
};
if (_local5){
m_youAreNotInTop.visible = true;
return;
};
}
override public function handleMouseClick(_arg1:MouseEvent):void{
if ((_arg1.target is DisplayObject)){
switch ((_arg1.target as DisplayObject).name){
case "m_buttonMenu":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new MainMenuState());
break;
case "m_logo":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
};
};
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
super.update(_arg1);
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
}
}//package States
Section 170
//LoseState (States.LoseState)
package States {
import Main.*;
import States.PlayState.*;
public class LoseState extends PopupState {
override public function onInit():void{
m_panel = new LoseStateView();
super.onInit();
SoundManager.playFadeOut(SoundConst.LOSE);
addChild(PlayState.getInstance().getViewClip().m_buttonWalkthrough);
addChild(PlayState.getInstance().getViewClip().m_buttonMoreGames);
addChild(PlayState.getInstance().getViewClip().m_logo);
}
override protected function processClick(_arg1:String):void{
switch (_arg1){
case "m_buttonMenu":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new SelectLevelState());
break;
case "m_buttonMoreGames":
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
SoundManager.play(SoundConst.CLICK);
break;
case "m_buttonRestart":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(GameData.getNextState(PlayState.m_curLevel));
break;
};
}
}
}//package States
Section 171
//MainMenuLetter (States.MainMenuLetter)
package States {
import flash.display.*;
public class MainMenuLetter extends MovieClip {
}
}//package States
Section 172
//MainMenuState (States.MainMenuState)
package States {
import flash.events.*;
import Box2D.Common.Math.*;
import Utils.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import flash.display.*;
import Main.*;
import caurina.transitions.*;
import Playtomic.*;
import flash.utils.*;
import States.PlayState.*;
import Box2D.*;
public class MainMenuState extends PhysGameState {
public var m_wall:MovieClip;
public var m_shelf:MovieClip;
public var m_bomb:MovieClip;
public var m_lettersTimer:Timer;
public var m_lettersClip:MovieClip;
public var m_cloudsPanel:MovieClip;
public var m_mainMenuButtonsPanel:MovieClip;
public var m_banner1:SimpleButton;
public var m_banner2:SimpleButton;
public var m_logo:SimpleButton;
public var m_hostThisGame:SimpleButton;
public function MainMenuState(){
m_lettersTimer = new Timer(1200, 1);
super();
addFrameScript(80, frame81);
}
public function createBombBodyFromClip(_arg1:DisplayObject, _arg2:Sprite, _arg3:b2FixtureDef):b2Body{
var _local4:Number;
var _local5:b2BodyDef;
if (_arg1.parent != _arg2){
_arg2.addChild(_arg1);
};
_local4 = _arg1.rotation;
_arg1.rotation = 0;
_local5 = new b2BodyDef();
_local5.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local5.type = b2Body.b2_dynamicBody;
_local5.angle = MathUtils.GradToRad(_local4);
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2CircleShape = new b2CircleShape(((77 / 2) / m_physScale));
_arg3.shape = _local7;
var _local8:b2Fixture = _local6.CreateFixture(_arg3);
_local6.SetUserData(_arg1);
_arg1.rotation = _local4;
return (_local6);
}
override public function handleMouseClick(_arg1:MouseEvent):void{
if (_arg1.target == m_bomb){
boom();
return;
};
if ((_arg1.target is DisplayObject)){
switch ((_arg1.target as DisplayObject).name){
case "m_buttonPlay":
Log.Play();
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new SelectLevelState());
break;
case "m_buttonMoreGames":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
case "m_buttonHighScore":
SoundManager.play(SoundConst.CLICK);
Leaderboards.List("highscores", onShowHighScoreCompleted);
break;
case "m_buttonOptions":
CurrentStateManager.getInstance().pushState(new OptionsState());
SoundManager.play(SoundConst.CLICK);
break;
case "m_banner1":
LinksManager.goURL(LinksManager.GIBBETS_I_URL);
SoundManager.play(SoundConst.CLICK);
break;
case "m_banner2":
LinksManager.goURL(LinksManager.GIBBETS_II_URL);
SoundManager.play(SoundConst.CLICK);
break;
case "m_buttonCredits":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new CreditsState());
break;
case "m_logo":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
case "m_hostThisGame":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GAMES_FOR_YOUR_SITE_URL);
break;
};
};
}
private function onShowHighScoreCompleted(_arg1:Array, _arg2:int, _arg3:Object):void{
if (_arg3.Success){
CurrentStateManager.getInstance().coolChangeState(new HighScoreState(_arg1));
} else {
trace(_arg3.ErrorCode);
};
}
private function clearDynamicsBodies():void{
var _local3:b2Body;
var _local1:Array = new Array();
var _local2:b2Body = m_world.GetBodyList();
while (_local2) {
if (_local2.GetType() == b2Body.b2_dynamicBody){
_local1.push(_local2);
};
_local2 = _local2.GetNext();
};
for each (_local3 in _local1) {
removeChild(_local3.GetUserData());
m_world.DestroyBody(_local3);
};
}
private function boom():void{
var _local3:Object;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
SoundManager.play(SoundConst.BOOM_4);
var _local1:Smoke = new Boom1();
_local1.rotation = MathUtils.RandomRange(0, 360);
addMapObjectAt(_local1, this, m_bomb.x, m_bomb.y);
m_bomb.visible = false;
m_bomb.y = 200;
var _local2:b2Body = m_world.GetBodyList();
while (_local2) {
_local3 = _local2.GetUserData();
_local4 = new b2Vec2((m_bomb.x / m_physScale), (m_bomb.y / m_physScale));
_local5 = _local2.GetPosition();
_local6 = _local5.SubstractedCopy(_local4);
_local7 = _local6.Length();
_local8 = _local7;
if (_local8 < Constant.MIN_BOOM_DISTANCE){
_local8 = Constant.MIN_BOOM_DISTANCE;
};
_local6.Multiply((130 / ((_local7 * _local8) * _local8)));
_local2.ApplyImpulse(_local6, _local2.GetPosition());
_local2 = _local2.GetNext();
};
m_lettersTimer.delay = 3000;
m_lettersTimer.start();
}
override public function onInit():void{
if (!CurrentStateManager.getInstance().haveOverlay()){
CurrentStateManager.getInstance().setOverlay(new SoundButton());
};
m_physScale = 40;
super.onInit();
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
m_shelf.visible = false;
initDebugDraw();
m_lettersTimer.addEventListener(TimerEvent.TIMER, onLettersTimerTick);
m_lettersTimer.start();
createStaticBoxFromClip(m_shelf, this, Fixtures.LETTERS_FIXTURE);
var _local1:b2Fixture = createStaticBoxFromClip(m_wall, this, Fixtures.LETTERS_FIXTURE);
m_wall.visible = false;
var _local2:b2FilterData = new b2FilterData();
_local2.categoryBits = 4;
_local2.maskBits = 1;
_local1.SetFilterData(_local2);
var _local3:Number = m_banner1.y;
m_banner1.y = 560;
Tweener.addTween(m_banner1, {y:_local3, delay:1.7, time:1, transition:"easeInOutBack"});
var _local4:Number = m_banner2.x;
m_banner2.x = 750;
Tweener.addTween(m_banner2, {x:_local4, delay:2.2, time:1, transition:"easeInOutBack"});
var _local5:Number = m_hostThisGame.x;
m_hostThisGame.x = -((m_hostThisGame.width + 12));
Tweener.addTween(m_hostThisGame, {x:_local5, delay:2.2, time:0.5, transition:"easeInOutBack"});
}
private function onLettersTimerTick(_arg1:TimerEvent):void{
createLetters();
}
private function createLetters():void{
var _local3:DisplayObject;
var _local4:DisplayObject;
var _local5:b2Body;
var _local6:b2FilterData;
clearDynamicsBodies();
var _local1:MovieClip = new MainMenuLettersClip();
while (_local1.numChildren != 0) {
_local3 = _local1.getChildAt(0);
addChild(_local3);
if ((_local3 is MainMenuBomb)){
m_bomb = (_local3 as MainMenuBomb);
};
_local3.y = (_local3.y + m_lettersClip.x);
_local3.y = (_local3.y + m_lettersClip.y);
};
m_bomb.rotation = 115;
createBombBodyFromClip(m_bomb, this, Fixtures.LETTERS_FIXTURE).ApplyTorque(-100);
m_bomb.buttonMode = true;
var _local2:int;
while (_local2 < numChildren) {
_local4 = getChildAt(_local2);
if ((_local4 is MainMenuLetter)){
_local5 = createDynamicBoxFromClip2(_local4, this, Fixtures.LETTERS_FIXTURE);
_local6 = new b2FilterData();
if ((_local4 is MainMenuBomb)){
_local6.categoryBits = 1;
} else {
_local6.categoryBits = 2;
};
_local5.GetFixtureList().SetFilterData(_local6);
};
_local2++;
};
}
public function createDynamicBoxFromClip2(_arg1:DisplayObject, _arg2:Sprite, _arg3:b2FixtureDef):b2Body{
if (_arg1.parent != _arg2){
_arg2.addChild(_arg1);
};
var _local4:Number = _arg1.rotation;
_arg1.rotation = 0;
var _local5:b2BodyDef = new b2BodyDef();
_local5.type = b2Body.b2_dynamicBody;
_local5.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local5.angle = MathUtils.GradToRad(_local4);
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsBox((((_arg1.width + 5) / m_physScale) / 2), (((_arg1.height + 5) / m_physScale) / 2));
_arg3.shape = _local7;
_local6.CreateFixture(_arg3);
_local6.SetUserData(_arg1);
_arg1.rotation = _local4;
return (_local6);
}
override public function update(_arg1:Number):void{
var _local2:*;
var _local3:int;
var _local4:DisplayObject;
super.update(_arg1);
if (currentFrame == (totalFrames - 1)){
_local2 = (getChildByName("m_cloudsPanel") as MovieClip);
_local3 = 0;
while (_local3 < _local2.numChildren) {
_local4 = _local2.getChildAt(_local3);
if ((_local4 is Cloud)){
m_mapObjects.push((_local4 as Cloud));
};
_local3++;
};
};
if (((m_bomb) && ((m_bomb.m_wick.currentFrame == m_bomb.m_wick.totalFrames)))){
boom();
m_bomb = null;
};
}
override public function onCleanup():void{
m_mapObjects = null;
m_lettersTimer.removeEventListener(TimerEvent.TIMER, onLettersTimerTick);
super.onCleanup();
}
function frame81(){
stop();
}
}
}//package States
Section 173
//OptionsState (States.OptionsState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
public class OptionsState extends PopupState {
override public function onInit():void{
m_panel = new OptionsStateView();
m_panel.m_panel.m_panel.m_musicVolume.setProgress(SoundManager.getMusicVolume());
m_panel.m_panel.m_panel.m_soundVolume.setProgress(SoundManager.getSoundVolume());
m_panel.m_panel.m_panel.m_musicVolume.addEventListener(ScrollBar.EVENT_CHANGE, onMusicVolumeChange);
m_panel.m_panel.m_panel.m_soundVolume.addEventListener(ScrollBar.EVENT_CHANGE, onSoundVolumeChange);
m_panel.m_panel.m_panel.m_checkBox.setChecked(!(GameData.isHintsOn()));
m_panel.m_panel.m_panel.m_checkBox.addEventListener(CheckBox.EVENT_CHANGE, onCheckBoxChange);
super.onInit();
}
private function onCheckBoxChange(_arg1:Event):void{
SoundManager.play(SoundConst.CLICK);
GameData.setHideTips((_arg1.target as CheckBox).isChecked());
}
override public function handleMouseDown(_arg1:MouseEvent):void{
if ((_arg1.target is DisplayObject)){
switch ((_arg1.target as DisplayObject).name){
case "m_buttonOk":
GameData.save();
SoundManager.play(SoundConst.CLICK);
hide();
break;
case "m_buttonResetGame":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().pushState(new YesNoState());
break;
};
};
}
private function onMusicVolumeChange(_arg1:Event):void{
SoundManager.setMusicVolume((_arg1.target as ScrollBar).getProgress());
}
private function onSoundVolumeChange(_arg1:Event):void{
SoundManager.play(SoundConst.CLICK);
SoundManager.setSoundVolume((_arg1.target as ScrollBar).getProgress());
}
private function onHideTipsChange(_arg1:Event):void{
var _local2:CheckBox = (_arg1.target as CheckBox);
GameData.setHideTips(_local2.isChecked());
SoundManager.play(SoundConst.CLICK);
}
override public function onCleanup():void{
m_panel.m_panel.m_panel.m_musicVolume.removeEventListener(ScrollBar.EVENT_CHANGE, onMusicVolumeChange);
m_panel.m_panel.m_panel.m_soundVolume.removeEventListener(ScrollBar.EVENT_CHANGE, onSoundVolumeChange);
m_panel.m_panel.m_panel.m_checkBox.removeEventListener(CheckBox.EVENT_CHANGE, onCheckBoxChange);
super.onCleanup();
}
}
}//package States
Section 174
//PopupState (States.PopupState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import caurina.transitions.*;
public class PopupState extends GameState {
protected var m_panel:MovieClip;
private var m_shader:MovieClip;
public function PopupState(){
m_shader = new black_square();
super();
}
override public function onInit():void{
addChildAt(m_shader, 0);
m_shader.alpha = 0;
Tweener.addTween(m_shader, {alpha:0.45, delay:0.4, time:0.6, transition:"linear"});
addChild(m_panel);
m_panel.y = (-(m_panel.height) / 2);
m_panel.x = (Constant.WINDOW_WIDTH / 2);
Tweener.addTween(m_panel, {y:210, time:0.75, transition:"easeOutBack"});
}
private function onHideComplete():void{
CurrentStateManager.getInstance().popState();
}
protected function hide():void{
Tweener.addTween(m_shader, {alpha:0, time:0.45, transition:"linear", onComplete:onHideComplete});
Tweener.addTween(m_panel, {y:(-(m_panel.height) / 2), time:0.45, transition:"easeInBack"});
Tweener.addTween(m_panel, {alpha:0.5, delay:0.1, time:0.3, transition:"linear"});
}
override public function handleMouseClick(_arg1:MouseEvent):void{
if ((_arg1.target is DisplayObject)){
processClick((_arg1.target as DisplayObject).name);
};
}
protected function processClick(_arg1:String):void{
}
override public function onCleanup():void{
m_panel = null;
m_shader = null;
super.onCleanup();
}
}
}//package States
Section 175
//PreloaderClouds (States.PreloaderClouds)
package States {
import Utils.*;
import States.PlayState.*;
public class PreloaderClouds extends MapObject {
private var m_speed:Number;
private var m_y:int;// = 0
private var m_iSpeed:Number;
public function PreloaderClouds(){
this.cacheAsBitmap = true;
m_speed = MathUtils.RandomRange(150, 300);
m_speed = (m_speed * (width / 80));
mouseEnabled = false;
mouseChildren = false;
}
override public function update(_arg1:Number):void{
y = (y - (m_speed * _arg1));
if (y < -100){
y = 550;
m_speed = MathUtils.RandomRange(150, 300);
m_speed = (m_speed * (width / 80));
};
}
}
}//package States
Section 176
//SelectLevelButton (States.SelectLevelButton)
package States {
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class SelectLevelButton extends MovieClip {
private var m_state:String;// = "up"
private var m_isShowStar:Boolean;// = false
private var m_cupUp:MovieClip;
private var m_frontUp:MovieClip;
private var m_textUp:TextField;
private var m_backUp:MovieClip;
private var m_cupOver:MovieClip;
private var m_frontOver:MovieClip;
private var m_textOver:TextField;
private var m_backOver:MovieClip;
private var m_cupDown:MovieClip;
private var m_frontDown:MovieClip;
private var m_textDown:TextField;
private var m_backDown:MovieClip;
private var m_unenable:MovieClip;
public static const UP:String = "up";
public static const OVER:String = "over";
public static const DOWN:String = "down";
public static const UNENABLE:String = "unenable";
public function SelectLevelButton(){
m_cupUp = (getChildByName("m_cupUp") as MovieClip);
m_frontUp = (getChildByName("m_frontUp") as MovieClip);
m_textUp = (getChildByName("m_textUp") as TextField);
m_backUp = (getChildByName("m_backUp") as MovieClip);
m_cupOver = (getChildByName("m_cupOver") as MovieClip);
m_frontOver = (getChildByName("m_frontOver") as MovieClip);
m_textOver = (getChildByName("m_textOver") as TextField);
m_backOver = (getChildByName("m_backOver") as MovieClip);
m_cupDown = (getChildByName("m_cupDown") as MovieClip);
m_frontDown = (getChildByName("m_frontDown") as MovieClip);
m_textDown = (getChildByName("m_textDown") as TextField);
m_backDown = (getChildByName("m_backDown") as MovieClip);
m_unenable = (getChildByName("m_unenable") as MovieClip);
buttonMode = true;
this.mouseChildren = false;
addEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver);
addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut);
addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
setState(UP);
}
private function setVisible(_arg1:DisplayObject, _arg2:Boolean):void{
if (_arg1){
_arg1.visible = _arg2;
};
}
private function hide():void{
setVisible(m_cupUp, false);
setVisible(m_frontUp, false);
setVisible(m_textUp, false);
setVisible(m_backUp, false);
setVisible(m_cupOver, false);
setVisible(m_frontOver, false);
setVisible(m_textOver, false);
setVisible(m_backOver, false);
setVisible(m_cupDown, false);
setVisible(m_frontDown, false);
setVisible(m_textDown, false);
setVisible(m_backDown, false);
setVisible(m_unenable, false);
}
public function setText(_arg1:String):void{
if (m_textUp){
m_textUp.text = _arg1;
};
if (m_textOver){
m_textOver.text = _arg1;
};
if (m_textDown){
m_textDown.text = _arg1;
};
setState(UP);
}
public function showStar():void{
m_isShowStar = true;
setState(m_state);
}
public function hideStar():void{
m_isShowStar = false;
setState(m_state);
}
private function handleRemoveFromStage(_arg1:Event):void{
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
removeEventListener(MouseEvent.MOUSE_OVER, handleMouseOver);
removeEventListener(MouseEvent.MOUSE_OUT, handleMouseOut);
removeEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
removeEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
m_cupUp = null;
m_frontUp = null;
m_textUp = null;
m_backUp = null;
m_cupOver = null;
m_frontOver = null;
m_textOver = null;
m_backOver = null;
m_cupDown = null;
m_frontDown = null;
m_textDown = null;
m_backDown = null;
m_unenable = null;
}
private function handleMouseOver(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(OVER);
};
}
private function handleMouseOut(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(UP);
};
}
private function handleMouseDown(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(DOWN);
};
}
private function handleMouseUp(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(OVER);
};
}
public function unenable():void{
setState(UNENABLE);
}
public function setState(_arg1:String):void{
hide();
buttonMode = true;
switch (_arg1){
case UNENABLE:
buttonMode = false;
setVisible(m_unenable, true);
break;
case UP:
setVisible(m_frontUp, true);
setVisible(m_textUp, true);
setVisible(m_backUp, true);
if (m_isShowStar){
setVisible(m_cupUp, true);
};
break;
case DOWN:
setVisible(m_frontDown, true);
setVisible(m_textDown, true);
setVisible(m_backDown, true);
if (m_isShowStar){
setVisible(m_cupDown, true);
};
break;
case OVER:
setVisible(m_frontOver, true);
setVisible(m_textOver, true);
setVisible(m_backOver, true);
if (m_isShowStar){
setVisible(m_cupOver, true);
};
break;
};
m_state = _arg1;
}
}
}//package States
Section 177
//SelectLevelState (States.SelectLevelState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import States.PlayState.*;
import flash.text.*;
public class SelectLevelState extends GameState {
public var m_level0:LevelButton;
public var m_level1:LevelButton;
public var m_level2:LevelButton;
public var m_level3:LevelButton;
public var m_level4:LevelButton;
public var m_level5:LevelButton;
public var m_level6:LevelButton;
public var m_level7:LevelButton;
public var m_level8:LevelButton;
public var m_level9:LevelButton;
public var m_level10:LevelButton;
public var m_level11:LevelButton;
public var m_level12:LevelButton;
public var m_level13:LevelButton;
public var m_level14:LevelButton;
public var m_level15:LevelButton;
public var m_level16:LevelButton;
public var m_level17:LevelButton;
public var m_level18:LevelButton;
public var m_level19:LevelButton;
public var m_level20:LevelButton;
public var m_level21:LevelButton;
public var m_level22:LevelButton;
public var m_level23:LevelButton;
public var m_level24:LevelButton;
public var m_level25:LevelButton;
public var m_level26:LevelButton;
public var m_level27:LevelButton;
public var m_level28:LevelButton;
public var m_level29:LevelButton;
public var m_level30:LevelButton;
public var m_level31:LevelButton;
public var m_level32:LevelButton;
public var m_level33:LevelButton;
public var m_totalScore:TextField;
public var m_buttonMenu:MovieClip;
public var m_buttonSubmit:MovieClip;
public var m_buttonAchiemvements:SimpleButton;
public var m_buttonWalkthrough:SimpleButton;
public var m_buttonMoreGames:SimpleButton;
public var m_logo:SimpleButton;
private var m_mapObjects:Array;
public function SelectLevelState(){
m_mapObjects = new Array();
super();
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new MainMenuState());
}
override public function onInit():void{
var _local2:SelectLevelButton;
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
m_totalScore.text = GameData.totalScore.toString();
m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_buttonSubmit.addEventListener(MouseEvent.CLICK, onSubmitClick);
m_buttonAchiemvements.addEventListener(MouseEvent.CLICK, onAchievementsClick);
var _local1:int;
while (_local1 < GameData.totalLevelsCount) {
_local2 = (getChildByName(("m_level" + _local1)) as SelectLevelButton);
if (_local1 <= GameData.levelsCompleted){
_local2.setText((_local1 + 1).toString());
if (GameData.isLevelWithStar(_local1)){
_local2.showStar();
} else {
_local2.hideStar();
};
} else {
_local2.unenable();
};
_local1++;
};
parseClouds();
}
private function parseClouds():void{
var _local2:DisplayObject;
var _local1:int;
while (_local1 < numChildren) {
_local2 = getChildAt(_local1);
if ((_local2 is Cloud)){
m_mapObjects.push((_local2 as Cloud));
};
_local1++;
};
}
private function onSubmitClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().pushState(new SubmitScoreState());
}
private function prepareLevelsList(_arg1:MovieClip):void{
var _local3:SelectLevelButton;
var _local4:int;
var _local2:int;
while (_local2 < GameData.totalLevelsCount) {
_local3 = (_arg1.getChildByName(("m_level" + _local2)) as SelectLevelButton);
_local4 = _local2;
if (_local4 <= GameData.levelsCompleted){
_local3.setText((_local4 + 1).toString());
} else {
_local3.unenable();
};
if (GameData.isLevelWithStar(_local4)){
_local3.showStar();
} else {
_local3.hideStar();
};
_local2++;
};
}
override public function handleMouseClick(_arg1:MouseEvent):void{
var _local2:int = GameData.levelsCompleted;
var _local3:int;
while (_local3 < GameData.totalLevelsCount) {
if (getChildByName(("m_level" + _local3)).hitTestPoint(_arg1.stageX, _arg1.stageY)){
if (_local3 <= _local2){
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(GameData.getNextState(_local3));
return;
};
};
_local3++;
};
if ((_arg1.target is DisplayObject)){
switch ((_arg1.target as DisplayObject).name){
case "m_buttonWalkthrough":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.WALKROUTGH_URL);
break;
case "m_buttonMoreGames":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
case "m_logo":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
};
};
}
private function onAchievementsClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new AchievementsState());
}
override public function onCleanup():void{
m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_buttonSubmit.removeEventListener(MouseEvent.CLICK, onSubmitClick);
m_buttonAchiemvements.removeEventListener(MouseEvent.CLICK, onAchievementsClick);
m_mapObjects = null;
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
}
}//package States
Section 178
//ShadeInState (States.ShadeInState)
package States {
import flash.display.*;
import Main.*;
import caurina.transitions.*;
public class ShadeInState extends GameState {
private var m_blackClip:MovieClip;
private var m_nextState:GameState;// = null
public function ShadeInState(){
m_blackClip = new black_square();
super();
}
public function setNextState(_arg1:GameState):void{
m_nextState = _arg1;
}
override public function onInit():void{
addChild(m_blackClip);
m_blackClip.alpha = 0;
Tweener.addTween(m_blackClip, {alpha:1, time:0.3, transition:"linear", onComplete:onComplete});
}
private function onComplete():void{
if (m_nextState != null){
CurrentStateManager.getInstance().changeState(m_nextState);
CurrentStateManager.getInstance().pushState(new ShadeOutState());
};
}
override public function onCleanup():void{
m_nextState = null;
m_blackClip = null;
super.onCleanup();
}
}
}//package States
Section 179
//ShadeOutState (States.ShadeOutState)
package States {
import flash.display.*;
import Main.*;
import caurina.transitions.*;
public class ShadeOutState extends GameState {
private var m_blackClip:MovieClip;
public function ShadeOutState(){
m_blackClip = new black_square();
super();
}
override public function onInit():void{
addChild(m_blackClip);
Tweener.addTween(m_blackClip, {alpha:0, time:0.3, transition:"linear", onComplete:onComplete});
}
private function onComplete():void{
CurrentStateManager.getInstance().popState();
}
override public function onCleanup():void{
m_blackClip = null;
super.onCleanup();
}
}
}//package States
Section 180
//SponsorIntroState (States.SponsorIntroState)
package States {
import flash.events.*;
import Main.*;
public class SponsorIntroState extends GameState {
override public function onInit():void{
super.onInit();
width = Constant.WINDOW_WIDTH;
height = Constant.WINDOW_HEIGHT;
x = (width / 2);
y = (height / 2);
}
override public function handleMouseDown(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
}
override public function update(_arg1:Number):void{
if (currentFrame == totalFrames){
stop();
CurrentStateManager.getInstance().changeState(new MainMenuState());
};
}
}
}//package States
Section 181
//SubmitScoreState (States.SubmitScoreState)
package States {
import Main.*;
import Playtomic.*;
import flash.text.*;
public class SubmitScoreState extends PopupState {
override public function onInit():void{
m_panel = new SubmitScoreStateView();
m_panel.m_succes.visible = false;
m_panel.m_failed.visible = false;
var _local1:TextField = m_panel.m_name;
_local1.alwaysShowSelection = true;
_local1.maxChars = 15;
_local1.setSelection(0, _local1.text.length);
stage.focus = _local1;
super.onInit();
}
override protected function processClick(_arg1:String):void{
switch (_arg1){
case "m_buttonMenu":
SoundManager.play(SoundConst.CLICK);
hide();
break;
case "m_buttonHighScore":
SoundManager.play(SoundConst.CLICK);
Leaderboards.List("highscores", onShowHighScoreCompleted);
break;
case "m_buttonSubmitScore":
SoundManager.play(SoundConst.CLICK);
submitScore();
break;
};
}
private function submitScore():void{
var _local1:PlayerScore = new PlayerScore();
_local1.Name = m_panel.m_name.text;
_local1.Points = GameData.totalScore;
Leaderboards.Save(_local1, "highscores", onSubmitComplete);
}
private function onSubmitComplete(_arg1:PlayerScore, _arg2:Object):void{
if (_arg2.Success){
GameData.m_playerScore = _arg1;
m_panel.m_succes.visible = true;
m_panel.m_failed.visible = false;
} else {
m_panel.m_failed.visible = true;
m_panel.m_succes.visible = false;
trace(_arg2.ErrorCode);
};
}
private function onShowHighScoreCompleted(_arg1:Array, _arg2:int, _arg3:Object):void{
if (_arg3.Success){
CurrentStateManager.getInstance().coolChangeState(new HighScoreState(_arg1));
};
}
}
}//package States
Section 182
//TurtorialState (States.TurtorialState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import flash.geom.*;
import States.PlayState.*;
public class TurtorialState extends GameState {
private const STATE_SHOW:int = 0;
private const STATE_NORMAL:int = 1;
private const STATE_HIDE:int = 2;
private const m_endScale:Number = 2;
private const m_startScale:Number = 9;
private const m_maxShowTime:Number = 0.5;
private const m_maxHideTime:Number = 0.2;
private var m_state:int;// = 0
private var m_clip:MovieClip;
private var m_highlightPoint:Point;
private var m_clickToContinue:MovieClip;
private var m_checkBox:CheckBox;
private var m_checkSigh:MovieClip;
private var m_frame:MovieClip;
public function TurtorialState(_arg1:MovieClip, _arg2:Point){
m_clickToContinue = new ClickToContinue();
m_checkBox = new LightCheckBox();
m_checkSigh = new HideTips();
m_frame = new TurtorialFrame();
super();
addChild(m_frame);
m_frame.x = _arg2.x;
m_frame.y = _arg2.y;
m_frame.buttonMode = true;
m_clip = _arg1;
m_highlightPoint = _arg2;
m_clip.buttonMode = true;
addChild(m_clip);
addChild(m_checkBox);
m_checkBox.x = 150;
m_checkBox.y = 447;
m_checkBox.setChecked(!(GameData.isHintsOn()));
m_checkBox.addEventListener(CheckBox.EVENT_CHANGE, onCheckBoxChange);
m_checkSigh.buttonMode = true;
m_checkSigh.x = 185;
m_checkSigh.y = 444;
addChild(m_checkSigh);
m_clickToContinue.buttonMode = true;
m_clickToContinue.x = 400;
m_clickToContinue.y = 460;
addChild(m_clickToContinue);
update(0);
}
override public function handleMouseDown(_arg1:MouseEvent):void{
if (m_state == STATE_NORMAL){
if (!(_arg1.target is black_square)){
m_state = STATE_HIDE;
m_liveTime = 0;
};
};
}
override public function update(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
m_clickToContinue.scaleX = ((Math.sin((m_liveTime * 6)) * 0.03) + 1);
m_clickToContinue.scaleY = ((Math.sin((m_liveTime * 6)) * 0.03) + 1);
switch (m_state){
case STATE_SHOW:
_local2 = (m_liveTime / m_maxShowTime);
if (_local2 > 1){
_local2 = 1;
m_state = STATE_NORMAL;
};
m_frame.alpha = (0.6 * _local2);
m_clickToContinue.scaleX = _local2;
m_clickToContinue.scaleY = _local2;
m_clip.alpha = _local2;
m_checkBox.alpha = _local2;
m_checkSigh.alpha = _local2;
_local3 = (m_startScale + ((m_endScale - m_startScale) * _local2));
m_frame.scaleX = _local3;
m_frame.scaleY = _local3;
break;
case STATE_HIDE:
_local2 = (m_liveTime / m_maxHideTime);
if (_local2 > 1){
CurrentStateManager.getInstance().popState();
return;
};
m_frame.alpha = (0.6 * (1 - _local2));
_local3 = (m_endScale + (2 * _local2));
m_frame.scaleX = _local3;
m_frame.scaleY = _local3;
m_clickToContinue.alpha = (1 - _local2);
m_clip.alpha = (1 - _local2);
m_checkBox.alpha = (1 - _local2);
m_checkSigh.alpha = (1 - _local2);
break;
};
}
private function onCheckBoxChange(_arg1:Event):void{
SoundManager.play(SoundConst.CLICK);
GameData.setHideTips((_arg1.target as CheckBox).isChecked());
}
override public function onCleanup():void{
m_checkBox.removeEventListener(CheckBox.EVENT_CHANGE, onCheckBoxChange);
if (!GameData.isHintsOn()){
PlayState.getInstance().resetTurtorialFrames();
};
super.onCleanup();
}
}
}//package States
Section 183
//UrlLockedState (States.UrlLockedState)
package States {
import Main.*;
public class UrlLockedState extends GameState {
}
}//package States
Section 184
//WinState (States.WinState)
package States {
import flash.events.*;
import flash.display.*;
import Main.*;
import caurina.transitions.*;
import flash.utils.*;
import States.PlayState.*;
public class WinState extends PopupState {
private var m_newAchievementTimer:Timer;
private var m_cup:MovieClip;
private var m_wasCup:Boolean;
public function WinState(_arg1:Boolean){
m_newAchievementTimer = new Timer(1100, 1);
super();
m_wasCup = _arg1;
}
override public function onInit():void{
m_panel = new WinStateView();
m_newAchievementTimer.addEventListener(TimerEvent.TIMER_COMPLETE, showNewAchievement);
if (GameData.wasNewAchievements()){
m_newAchievementTimer.start();
};
super.onInit();
m_panel.m_panel.m_panel.m_level.text = (PlayState.m_curLevel + 1).toString();
m_panel.m_panel.m_panel.m_bombsUsed.text = PlayState.m_bombsUsed.toString();
m_panel.m_panel.m_panel.m_currentScore.text = PlayState.m_currentScores;
m_panel.m_panel.m_panel.m_bestScore.text = GameData.getBestScore(PlayState.m_curLevel).toString();
m_panel.m_panel.m_panel.m_bombsLeft.text = PlayState.m_bombsLeft.toString();
m_cup = m_panel.m_panel.m_panel.m_cup;
if (m_wasCup){
m_cup.alpha = 0;
Tweener.addTween(m_cup, {alpha:1, delay:0.7, time:0.6, transition:"linear"});
m_cup.scaleX = 0.4;
m_cup.scaleY = 0.4;
Tweener.addTween(m_cup, {scaleX:1, delay:0.4, time:0.9, transition:"linear"});
Tweener.addTween(m_cup, {scaleY:1, delay:0.4, time:0.9, transition:"linear"});
} else {
m_cup.visible = false;
};
SoundManager.playFadeOut(SoundConst.WIN);
addChild(PlayState.getInstance().getViewClip().m_buttonWalkthrough);
addChild(PlayState.getInstance().getViewClip().m_buttonMoreGames);
addChild(PlayState.getInstance().getViewClip().m_logo);
}
override public function update(_arg1:Number):void{
super.update(_arg1);
m_cup.rotation = (Math.sin((m_liveTime * 6)) * 6);
}
private function showNewAchievement(_arg1:TimerEvent):void{
var _local2:NewAchievementStateView = new NewAchievementStateView();
_local2.m_panel.m_icon.gotoAndStop(GameData.getNewAchievement());
_local2.m_panel.m_name.text = Achievements.AchievementToDescription(GameData.getNewAchievement());
addChild(_local2);
_local2.m_panel.m_icon.stop();
}
override protected function processClick(_arg1:String):void{
switch (_arg1){
case "m_buttonMenu":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new SelectLevelState());
break;
case "m_buttonNext":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(GameData.getNextState((PlayState.m_curLevel + 1)));
break;
case "m_buttonMoreGames":
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL);
break;
case "m_buttonShow":
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new AchievementsState());
break;
};
}
private function onAchievementsClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
CurrentStateManager.getInstance().coolChangeState(new AchievementsState());
}
override public function onCleanup():void{
m_newAchievementTimer.stop();
m_newAchievementTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, showNewAchievement);
m_newAchievementTimer = null;
m_cup = null;
super.onCleanup();
}
}
}//package States
Section 185
//YesNoState (States.YesNoState)
package States {
public class YesNoState extends PopupState {
override public function onInit():void{
m_panel = new YesNoStateView();
super.onInit();
}
override protected function processClick(_arg1:String):void{
switch (_arg1){
case "m_buttonNo":
SoundManager.play(SoundConst.CLICK);
hide();
break;
case "m_buttonYes":
SoundManager.play(SoundConst.CLICK);
GameData.resetGame();
hide();
break;
};
}
}
}//package States
Section 186
//AutoreleaseClip (Utils.AutoreleaseClip)
package Utils {
import Box2D.Dynamics.*;
import States.PlayState.*;
public class AutoreleaseClip extends MapObject {
override public function update(_arg1:Number):void{
if (currentFrame == totalFrames){
kill();
};
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
override public function onPause():void{
stop();
}
override public function onResume():void{
play();
}
}
}//package Utils
Section 187
//CommonUtils (Utils.CommonUtils)
package Utils {
import flash.display.*;
import flash.geom.*;
public class CommonUtils {
public static function AnyOf(_arg1:Array){
return (_arg1[int((Math.random() * _arg1.length))]);
}
public static function Sign(_arg1:Number):Number{
if (_arg1 == 0){
return (0);
};
return (((_arg1 < 0)) ? -1 : 1);
}
public static function SetPosition(_arg1:DisplayObject, _arg2:Point):void{
_arg1.x = _arg2.x;
_arg1.y = _arg2.y;
}
public static function InRange(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
return ((((_arg1 >= _arg2)) && ((_arg1 <= _arg3))));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
return ((_arg1 + (Math.random() * (_arg2 - _arg1))));
}
public static function RandomRangeInt(_arg1:int, _arg2:int):int{
return (Math.round((_arg1 + (Math.random() * (_arg2 - _arg1)))));
}
public static function IntToTimeString(_arg1:int):String{
var _local3:String;
var _local5:String;
var _local2:int = (_arg1 / 60);
if (_local2 < 10){
_local3 = ("0" + _local2);
} else {
_local3 = _local2.toString();
};
var _local4:int = (_arg1 % 60);
if (_local4 < 10){
_local5 = ("0" + _local4);
} else {
_local5 = _local4.toString();
};
return (((_local3 + ":") + _local5));
}
public static function findChildByName(_arg1:DisplayObjectContainer, _arg2:String):DisplayObject{
var _local5:DisplayObject;
var _local3:DisplayObject = _arg1.getChildByName(_arg2);
if (_local3){
return (_local3);
};
var _local4:int;
while (_local4 < _arg1.numChildren) {
_local3 = _arg1.getChildAt(_local4);
if ((_local3 is DisplayObjectContainer)){
_local5 = findChildByName((_local3 as DisplayObjectContainer), _arg2);
if (_local5){
return (_local5);
};
};
_local4++;
};
return (null);
}
}
}//package Utils
Section 188
//MathUtils (Utils.MathUtils)
package Utils {
import Box2D.Common.Math.*;
public class MathUtils {
private static const m_radToGradKoef:Number = (180 / Math.PI);
private static const m_gradToRadKoef:Number = (Math.PI / 180);
public static function RandomRangeInt(_arg1:int, _arg2:Number):int{
return (Round((_arg1 + ((_arg2 - _arg1) * Math.random()))));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
return ((_arg1 + ((_arg2 - _arg1) * Math.random())));
}
public static function RadToGrad(_arg1:Number):Number{
return ((_arg1 * m_radToGradKoef));
}
public static function GradToRad(_arg1:Number):Number{
return ((_arg1 * m_gradToRadKoef));
}
public static function Sign(_arg1:Number):Number{
if (_arg1 > 0){
return (1);
};
if (_arg1 < 0){
return (-1);
};
return (0);
}
public static function Round(_arg1:Number):int{
return (int((_arg1 + 0.5)));
}
public static function anyOfString(... _args):String{
return ((_args[int((_args.length * Math.random()))] as String));
}
public static function anyOfNumber(... _args):Number{
return ((_args[int((_args.length * Math.random()))] as Number));
}
public static function triangleArea(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):Number{
return ((Math.abs((((_arg2.x - _arg1.x) * (_arg3.y - _arg1.y)) - ((_arg3.x - _arg1.x) * (_arg2.y - _arg1.y)))) / 2));
}
public static function rangeToInt(... _args):int{
var _local2:* = _args[0];
var _local3:int = _args.length;
while (_local3 > 0) {
trace(_local2, _args[_local3]);
if (_local2 > _args[_local3]){
return ((_local3 - 1));
};
_local3--;
};
return (-2);
}
}
}//package Utils
Section 189
//Smoke (Utils.Smoke)
package Utils {
public class Smoke extends AutoreleaseClip {
private var m_isSecondPart:Number;
override public function update(_arg1:Number):void{
if (currentFrame == totalFrames){
stop();
alpha = (alpha - (_arg1 * 2.5));
if (alpha <= 0){
kill();
};
};
}
override public function onPause():void{
stop();
}
override public function onResume():void{
play();
}
}
}//package Utils
Section 190
//Vector3 (Utils.Vector3)
package Utils {
import Box2D.Common.Math.*;
import flash.geom.*;
public final class Vector3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function Vector3(_arg1:Number, _arg2:Number, _arg3:Number){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
final public function killNaN():void{
if (isNaN(x)){
x = 0;
};
if (isNaN(y)){
y = 0;
};
if (isNaN(z)){
z = 0;
};
}
final public function isEqual(_arg1:Vector3):Boolean{
return ((((((x == _arg1.x)) && ((y == _arg1.y)))) && ((z == _arg1.z))));
}
final public function haveNaN():Boolean{
return (((((isNaN(z)) || (isNaN(y)))) || (isNaN(z))));
}
final public function clone():Vector3{
return (new Vector3(x, y, z));
}
final public function normalizedCopy():Vector3{
var _local1:Number = (1 / length());
if (_local1 != 0){
return (new Vector3((x * _local1), (y * _local1), (z * _local1)));
};
return (zero());
}
public function toPoint():Point{
return (new Point(x, y));
}
final public function dotProduct(_arg1:Vector3):Number{
return ((((x * _arg1.x) + (y * _arg1.y)) + (z * _arg1.z)));
}
final public function crossProduct(_arg1:Vector3):Vector3{
return (new Vector3(((y * _arg1.z) - (z * _arg1.y)), ((z * _arg1.x) - (x * _arg1.z)), ((x * _arg1.y) - (y * _arg1.x))));
}
final public function normalize():Vector3{
var _local1:Number = (1 / length());
x = (x * _local1);
y = (y * _local1);
z = (z * _local1);
return (this);
}
final public function get2DRotation():Number{
var _local1:Number = ((180 * getAngleWith(new Vector3(0, -1, 0))) / Math.PI);
if (this.x < 0){
_local1 = (_local1 * -1);
};
return (_local1);
}
final public function getAngleWith(_arg1:Vector3):Number{
var _local2:Number = (((x * _arg1.x) + (y * _arg1.y)) / (length() * _arg1.length()));
if (_local2 > 1){
_local2 = 1;
};
if (_local2 < -1){
_local2 = -1;
};
return (Math.acos(_local2));
}
final public function length():Number{
return (Math.sqrt(squaredLength()));
}
final public function squaredLength():Number{
return ((((x * x) + (y * y)) + (z * z)));
}
final public function sub(_arg1:Vector3):Vector3{
return (new Vector3((x - _arg1.x), (y - _arg1.y), (z - _arg1.z)));
}
final public function add(_arg1:Vector3):Vector3{
return (new Vector3((x + _arg1.x), (y + _arg1.y), (z + _arg1.z)));
}
final public function mul(_arg1:Number):Vector3{
return (new Vector3((x * _arg1), (y * _arg1), (z * _arg1)));
}
final public function negate():Vector3{
return (new Vector3(-(x), -(y), -(z)));
}
final public function isLengthLess(_arg1:Number):Boolean{
return ((squaredLength() < (_arg1 * _arg1)));
}
final public function toString():String{
return ((((((((("v: " + "x=") + x.toFixed(3)) + ", ") + "y=") + y.toFixed(3)) + ", ") + "z=") + z.toFixed(3)));
}
public static function fromPoint(_arg1:Point):Vector3{
return (new Vector3(_arg1.x, _arg1.y, 0));
}
public static function fromb2Vec2(_arg1:b2Vec2):Vector3{
return (new Vector3(_arg1.x, _arg1.y, 0));
}
public static function getProjection(_arg1:Vector3, _arg2:Vector3):Vector3{
return (_arg1.mul((_arg1.dotProduct(_arg2) / _arg1.squaredLength())));
}
public static function zero():Vector3{
return (new Vector3(0, 0, 0));
}
}
}//package Utils
Section 191
//A (A)
package {
import States.*;
public dynamic class A extends MainMenuLetter {
}
}//package
Section 192
//Achievement (Achievement)
package {
import flash.events.*;
import flash.display.*;
public class Achievement extends MovieClip {
private var m_hint:Hint;// = null
public function Achievement(){
buttonMode = true;
addEventListener(Event.REMOVED_FROM_STAGE, onRemoveFromStage);
addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
addEventListener(Event.ENTER_FRAME, update);
addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
private function update(_arg1:Event):void{
if (m_hint){
m_hint.update();
};
}
private function onMouseMove(_arg1:MouseEvent):void{
if (m_hint){
m_hint.x = _arg1.stageX;
m_hint.y = _arg1.stageY;
};
}
private function onRemoveFromStage(_arg1:Event):void{
removeEventListener(Event.ADDED_TO_STAGE, onRemoveFromStage);
removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
removeEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
removeEventListener(Event.ENTER_FRAME, update);
removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
public function setHint(_arg1:Hint):void{
m_hint = _arg1;
m_hint.x = x;
m_hint.y = y;
}
private function onMouseOver(_arg1:MouseEvent):void{
if (m_hint){
m_hint.show();
};
}
private function onMouseOut(_arg1:MouseEvent):void{
if (m_hint){
m_hint.hide();
};
}
}
}//package
Section 193
//Achievements (Achievements)
package {
public class Achievements {
public static const CROWN:String = "CROWN";
public static const BRONSE_BOMB_WITH_WINGS:String = "BRONSE_BOMB_WITH_WINGS";
public static const SILVER_BOMB_WITH_WINGS:String = "SILVER_BOMB_WITH_WINGS";
public static const GOLD_BOMB_WITH_WINGS:String = "GOLD_BOMB_WITH_WINGS";
public static const BRONSE_CUP:String = "BRONSE_CUP";
public static const SILVER_CUP:String = "SILVER_CUP";
public static const GOLD_CUP:String = "GOLD_CUP";
public static const DYNAMITE:String = "DYNAMITE";
public static const TNT:String = "TNT";
public static const GOLD_GRENADE:String = "GOLD_GRENADE";
public static const TWENTY:String = "TWENTY";
public static const FIFTY:String = "FIFTY";
public static const HUNDRED:String = "HUNDRED";
public static const LEVEL_FOR_GOLD_GRENADE:int = 15;
public static const ALL:Array = [CROWN, BRONSE_BOMB_WITH_WINGS, SILVER_BOMB_WITH_WINGS, GOLD_BOMB_WITH_WINGS, BRONSE_CUP, SILVER_CUP, GOLD_CUP, DYNAMITE, TNT, GOLD_GRENADE, TWENTY, FIFTY, HUNDRED];
public static function AchievementToDescription(_arg1:String):String{
switch (_arg1){
case DYNAMITE:
return ("First blood");
case GOLD_GRENADE:
return ("Grenade");
case TWENTY:
return ("Twenty kills");
case FIFTY:
return ("Fifty kills");
case HUNDRED:
return ("Hundred kills");
case CROWN:
return ("Crown");
case BRONSE_BOMB_WITH_WINGS:
return ("Bronse bomb");
case SILVER_BOMB_WITH_WINGS:
return ("Silver bomb");
case GOLD_BOMB_WITH_WINGS:
return ("Golden bomb");
case BRONSE_CUP:
return ("Bronse cup");
case SILVER_CUP:
return ("Silver cup");
case GOLD_CUP:
return ("Golden cup");
case TNT:
return ("TNT");
};
return (_arg1);
}
}
}//package
Section 194
//Awesome (Awesome)
package {
import flash.display.*;
public dynamic class Awesome extends MovieClip {
}
}//package
Section 195
//Banner1 (Banner1)
package {
import flash.display.*;
public dynamic class Banner1 extends SimpleButton {
}
}//package
Section 196
//Banner2 (Banner2)
package {
import flash.display.*;
public dynamic class Banner2 extends SimpleButton {
}
}//package
Section 197
//BigBoom (BigBoom)
package {
import Utils.*;
public dynamic class BigBoom extends Smoke {
}
}//package
Section 198
//Bird (Bird)
package {
import States.PlayState.*;
public dynamic class Bird extends Bird {
}
}//package
Section 199
//black_square (black_square)
package {
import flash.display.*;
public dynamic class black_square extends MovieClip {
}
}//package
Section 200
//BloodBlob0 (BloodBlob0)
package {
import flash.display.*;
public dynamic class BloodBlob0 extends MovieClip {
}
}//package
Section 201
//BloodPoint0 (BloodPoint0)
package {
import flash.display.*;
public dynamic class BloodPoint0 extends MovieClip {
}
}//package
Section 202
//body_die_1 (body_die_1)
package {
import flash.media.*;
public dynamic class body_die_1 extends Sound {
}
}//package
Section 203
//body_die_2 (body_die_2)
package {
import flash.media.*;
public dynamic class body_die_2 extends Sound {
}
}//package
Section 204
//bomb_fall (bomb_fall)
package {
import flash.media.*;
public dynamic class bomb_fall extends Sound {
}
}//package
Section 205
//Bomb1Shape (Bomb1Shape)
package {
import flash.display.*;
public dynamic class Bomb1Shape extends MovieClip {
public var vertex0:VertexMarker;
public var vertex1:VertexMarker;
public var vertex2:VertexMarker;
public var vertex3:VertexMarker;
public var m_bombClip:MovieClip;
}
}//package
Section 206
//BombTrajectory (BombTrajectory)
package {
import flash.display.*;
public dynamic class BombTrajectory extends MovieClip {
}
}//package
Section 207
//Bomj (Bomj)
package {
import flash.display.*;
public dynamic class Bomj extends MovieClip {
}
}//package
Section 208
//BomjMarker (BomjMarker)
package {
import flash.display.*;
public dynamic class BomjMarker extends MovieClip {
}
}//package
Section 209
//BomjSurprise (BomjSurprise)
package {
import flash.display.*;
public dynamic class BomjSurprise extends MovieClip {
}
}//package
Section 210
//boom_1 (boom_1)
package {
import flash.media.*;
public dynamic class boom_1 extends Sound {
}
}//package
Section 211
//boom_2 (boom_2)
package {
import flash.media.*;
public dynamic class boom_2 extends Sound {
}
}//package
Section 212
//boom_3 (boom_3)
package {
import flash.media.*;
public dynamic class boom_3 extends Sound {
}
}//package
Section 213
//boom_4 (boom_4)
package {
import flash.media.*;
public dynamic class boom_4 extends Sound {
}
}//package
Section 214
//Boom1 (Boom1)
package {
import Utils.*;
public dynamic class Boom1 extends Smoke {
}
}//package
Section 215
//Boom2 (Boom2)
package {
import Utils.*;
public dynamic class Boom2 extends Smoke {
}
}//package
Section 216
//Boom3 (Boom3)
package {
import Utils.*;
public dynamic class Boom3 extends Smoke {
}
}//package
Section 217
//BrickBlock1 (BrickBlock1)
package {
import States.PlayState.*;
public dynamic class BrickBlock1 extends BrickWall {
}
}//package
Section 218
//BrickBlock10 (BrickBlock10)
package {
import States.PlayState.*;
public dynamic class BrickBlock10 extends BrickWall {
}
}//package
Section 219
//BrickBlock2 (BrickBlock2)
package {
import States.PlayState.*;
public dynamic class BrickBlock2 extends BrickWall {
}
}//package
Section 220
//BrickBlock3 (BrickBlock3)
package {
import States.PlayState.*;
public dynamic class BrickBlock3 extends BrickWall {
}
}//package
Section 221
//BrickBlock4 (BrickBlock4)
package {
import States.PlayState.*;
public dynamic class BrickBlock4 extends BrickWall {
}
}//package
Section 222
//BrickBlock5 (BrickBlock5)
package {
import States.PlayState.*;
public dynamic class BrickBlock5 extends BrickWall {
}
}//package
Section 223
//BrickBlock6 (BrickBlock6)
package {
import States.PlayState.*;
public dynamic class BrickBlock6 extends BrickWall {
}
}//package
Section 224
//BrickBlock7 (BrickBlock7)
package {
import States.PlayState.*;
public dynamic class BrickBlock7 extends BrickWall {
}
}//package
Section 225
//BrickBlock8 (BrickBlock8)
package {
import States.PlayState.*;
public dynamic class BrickBlock8 extends BrickWall {
}
}//package
Section 226
//BrickBlock9 (BrickBlock9)
package {
import States.PlayState.*;
public dynamic class BrickBlock9 extends BrickWall {
}
}//package
Section 227
//bricks_fall_1 (bricks_fall_1)
package {
import flash.media.*;
public dynamic class bricks_fall_1 extends Sound {
}
}//package
Section 228
//bricks_fall_2 (bricks_fall_2)
package {
import flash.media.*;
public dynamic class bricks_fall_2 extends Sound {
}
}//package
Section 229
//bricks_fall_3 (bricks_fall_3)
package {
import flash.media.*;
public dynamic class bricks_fall_3 extends Sound {
}
}//package
Section 230
//BronseBombWithWings (BronseBombWithWings)
package {
public dynamic class BronseBombWithWings extends Achievement {
}
}//package
Section 231
//BronsebombWithWingsHint (BronsebombWithWingsHint)
package {
public dynamic class BronsebombWithWingsHint extends Hint {
}
}//package
Section 232
//BronseCup (BronseCup)
package {
public dynamic class BronseCup extends Achievement {
}
}//package
Section 233
//BronseCupHint (BronseCupHint)
package {
public dynamic class BronseCupHint extends Hint {
}
}//package
Section 234
//C (C)
package {
import States.*;
public dynamic class C extends MainMenuLetter {
}
}//package
Section 235
//Car2 (Car2)
package {
import States.PlayState.*;
public dynamic class Car2 extends Car {
}
}//package
Section 236
//Car3 (Car3)
package {
import States.PlayState.*;
public dynamic class Car3 extends Car {
}
}//package
Section 237
//Car4 (Car4)
package {
import States.PlayState.*;
public dynamic class Car4 extends Car {
}
}//package
Section 238
//Car5 (Car5)
package {
import States.PlayState.*;
public dynamic class Car5 extends Car {
}
}//package
Section 239
//CheckBox (CheckBox)
package {
import flash.events.*;
import flash.display.*;
public class CheckBox extends MovieClip {
private var m_isChecked:Boolean;// = false
public static const EVENT_CHANGE:String = "checkChange";
public function CheckBox(){
buttonMode = true;
stop();
addEventListener(MouseEvent.CLICK, onClick);
addEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
}
public function handleRemoveFromStage(_arg1:Event):void{
removeEventListener(MouseEvent.CLICK, onClick);
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
}
public function isChecked():Boolean{
return (m_isChecked);
}
public function setChecked(_arg1:Boolean):void{
m_isChecked = _arg1;
if (m_isChecked){
gotoAndStop(2);
} else {
gotoAndStop(1);
};
}
private function onClick(_arg1:MouseEvent):void{
setChecked(!(m_isChecked));
dispatchEvent(new Event(EVENT_CHANGE));
}
}
}//package
Section 240
//CheckBoxBack (CheckBoxBack)
package {
import flash.display.*;
public dynamic class CheckBoxBack extends MovieClip {
}
}//package
Section 241
//click (click)
package {
import flash.media.*;
public dynamic class click extends Sound {
}
}//package
Section 242
//ClickToContinue (ClickToContinue)
package {
import flash.display.*;
public dynamic class ClickToContinue extends MovieClip {
}
}//package
Section 243
//Cloud1 (Cloud1)
package {
import States.PlayState.*;
public dynamic class Cloud1 extends Cloud {
}
}//package
Section 244
//Cloud2 (Cloud2)
package {
import States.PlayState.*;
public dynamic class Cloud2 extends Cloud {
}
}//package
Section 245
//Cloud3 (Cloud3)
package {
import States.PlayState.*;
public dynamic class Cloud3 extends Cloud {
}
}//package
Section 246
//Cloud4 (Cloud4)
package {
import States.PlayState.*;
public dynamic class Cloud4 extends Cloud {
}
}//package
Section 247
//Cloud5 (Cloud5)
package {
import States.PlayState.*;
public dynamic class Cloud5 extends Cloud {
}
}//package
Section 248
//Cloud6 (Cloud6)
package {
import States.PlayState.*;
public dynamic class Cloud6 extends Cloud {
}
}//package
Section 249
//ConcreteBlock1 (ConcreteBlock1)
package {
import States.PlayState.*;
public dynamic class ConcreteBlock1 extends DevidableWall {
}
}//package
Section 250
//ConcreteBlock2 (ConcreteBlock2)
package {
import States.PlayState.*;
public dynamic class ConcreteBlock2 extends DevidableWall {
}
}//package
Section 251
//ConcreteBlock3 (ConcreteBlock3)
package {
import States.PlayState.*;
public dynamic class ConcreteBlock3 extends DevidableWall {
}
}//package
Section 252
//ConcreteBlock4 (ConcreteBlock4)
package {
import States.PlayState.*;
public dynamic class ConcreteBlock4 extends DevidableWall {
}
}//package
Section 253
//ConcreteBlockBig (ConcreteBlockBig)
package {
import States.PlayState.*;
public dynamic class ConcreteBlockBig extends DevidableWall {
}
}//package
Section 254
//ConcreteBlockBigHalf (ConcreteBlockBigHalf)
package {
import States.PlayState.*;
public dynamic class ConcreteBlockBigHalf extends DevidableWall {
}
}//package
Section 255
//ConcreteBlockBigHalfLong (ConcreteBlockBigHalfLong)
package {
import States.PlayState.*;
public dynamic class ConcreteBlockBigHalfLong extends DevidableWall {
}
}//package
Section 256
//ConcreteBlockBigLong (ConcreteBlockBigLong)
package {
import States.PlayState.*;
public dynamic class ConcreteBlockBigLong extends DevidableWall {
}
}//package
Section 257
//ConcreteBlockBigTriangle (ConcreteBlockBigTriangle)
package {
import States.PlayState.*;
public dynamic class ConcreteBlockBigTriangle extends DevidableWall {
}
}//package
Section 258
//ConcreteTriangle (ConcreteTriangle)
package {
import States.PlayState.*;
public dynamic class ConcreteTriangle extends DevidableWall {
}
}//package
Section 259
//Constant (Constant)
package {
import Utils.*;
public class Constant {
public static const WINDOW_WIDTH:Number = 640;
public static const WINDOW_HEIGHT:Number = 480;
public static const DESTRUCTION_WAVE_SPEED:Number = (300 / PHYS_SCALE);
public static const DESTRUCTION_WAVE_MAX_RADIUS:Number = (200 / PHYS_SCALE);
public static const BOMB_IMPULSE:Number = 3;
public static const DESTRUCTION_DISTANCE:Number = (50 / PHYS_SCALE);
public static const SQR_DESTRUCTION_DISTANCE:Number = (DESTRUCTION_DISTANCE * DESTRUCTION_DISTANCE);
public static const PHYSICS_POSITIONS_ITERATION_COUNT:int = 1;
public static const PHYSICS_VELOCITY_ITERATION_COUNT:int = 8;
public static const TIME_STEP:Number = 0.025;
public static const PHYS_SCALE:Number = 30;
public static const SHARED_OBJECT_NAME:String = "collapse_it_so_name";
public static const MIN_BOOM_DISTANCE:Number = 0.35;
public static const MAX_BOOM_DISTANCE:Number = 3;
public static const MIN_DAMAGE_SPEED:Number = 3.33333333333333;
public static const BLOOD_SIZE_DEVIATION:Number = 0.4;
public static const BLOOD_LIVE_TIME:Number = 0.6;
public static const BLOOD_ALPHA_SPEED:Number = 2.5;
public static const BLOOD_WOUND_ANGLE_DEVIATION:Number = 20;
public static const BLOOD_WOUND_SPEED:Number = 40;
public static const BLOOD_WOUND_DIE_SPEED:Number = 0.45;
public static const BLOOD_FOUNTAIN_COUNT:Number = 4;
public static const BLOOD_SPEED:Number = 100;
public static const BLOOD_FOUNTAIN_SCATTER:Number = MathUtils.GradToRad(20);
public static var m_debugMode:Boolean = false;
}
}//package
Section 260
//Crown (Crown)
package {
public dynamic class Crown extends Achievement {
}
}//package
Section 261
//CrownHint (CrownHint)
package {
public dynamic class CrownHint extends Hint {
}
}//package
Section 262
//DirectionMarker (DirectionMarker)
package {
public dynamic class DirectionMarker extends InvisibleClip {
}
}//package
Section 263
//Dynamite (Dynamite)
package {
public dynamic class Dynamite extends Achievement {
}
}//package
Section 264
//DynamiteHint (DynamiteHint)
package {
public dynamic class DynamiteHint extends Hint {
}
}//package
Section 265
//E (E)
package {
import States.*;
public dynamic class E extends MainMenuLetter {
}
}//package
Section 266
//Face_0 (Face_0)
package {
import flash.display.*;
public dynamic class Face_0 extends MovieClip {
public function Face_0(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 267
//Face_1 (Face_1)
package {
import flash.display.*;
public dynamic class Face_1 extends MovieClip {
public function Face_1(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 268
//Face_2 (Face_2)
package {
import flash.display.*;
public dynamic class Face_2 extends MovieClip {
public function Face_2(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 269
//Face_3 (Face_3)
package {
import flash.display.*;
public dynamic class Face_3 extends MovieClip {
public function Face_3(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 270
//Face_4 (Face_4)
package {
import flash.display.*;
public dynamic class Face_4 extends MovieClip {
public function Face_4(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 271
//Face_5 (Face_5)
package {
import flash.display.*;
public dynamic class Face_5 extends MovieClip {
public function Face_5(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 272
//Face_6 (Face_6)
package {
import flash.display.*;
public dynamic class Face_6 extends MovieClip {
public function Face_6(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 273
//Fifty (Fifty)
package {
public dynamic class Fifty extends Achievement {
}
}//package
Section 274
//FiftyHint (FiftyHint)
package {
public dynamic class FiftyHint extends Hint {
}
}//package
Section 275
//FirstStepArrow (FirstStepArrow)
package {
import flash.display.*;
public dynamic class FirstStepArrow extends MovieClip {
}
}//package
Section 276
//Flower (Flower)
package {
import States.PlayState.*;
public dynamic class Flower extends DestroyableBackground {
}
}//package
Section 277
//FountainBoom (FountainBoom)
package {
import Utils.*;
public dynamic class FountainBoom extends Smoke {
}
}//package
Section 278
//GameCompleteState (GameCompleteState)
package {
import States.*;
public dynamic class GameCompleteState extends GameCompleteState {
}
}//package
Section 279
//GameData (GameData)
package {
import Main.*;
import Playtomic.*;
import flash.net.*;
import States.PlayState.*;
import States.*;
public class GameData {
public static const totalLevelsCount:int = 34;
public static var m_invertedControl:Boolean = false;
public static var m_isBloodDisabled:Boolean = false;
private static var m_scorePerLevel:Array = new Array();
private static var m_levelsWithStar:Array = new Array();
private static var m_levelsCompleted:int = 0;
private static var m_alreadyPlayed:Array = new Array();
private static var m_achievements:Array = new Array();
private static var m_killedCount:int = 0;
private static var m_levelsInRaw:int = 0;
public static var m_isHintsOn:Boolean = true;
private static var m_haveAds:Boolean = false;
private static var m_newAchievement:String = "";
private static var m_lastPlayedLevelNum:int = -1;
private static var m_oldAchiemeventCount:int;
public static var m_isKongregate:Boolean = false;
public static var kongregate;
public static var m_playerScore:PlayerScore;
public static function isHintsOn():Boolean{
return (m_isHintsOn);
}
public static function setHideTips(_arg1:Boolean):void{
if (_arg1){
hideTips();
} else {
showTips();
};
}
public static function get levelsCompleted():int{
return (m_levelsCompleted);
}
public static function get totalScore():int{
var _local2:int;
var _local1:int;
for each (_local2 in m_scorePerLevel) {
_local1 = (_local1 + _local2);
};
return (_local1);
}
public static function getBestScore(_arg1:int):int{
return (m_scorePerLevel[_arg1]);
}
public static function getBestScoreOnLevel(_arg1:int):int{
return (m_scorePerLevel[_arg1]);
}
public static function onLoseLevel(_arg1:int):void{
m_levelsInRaw = 0;
save();
}
public static function onRestart():void{
m_levelsInRaw = 0;
}
public static function onWinLevel(_arg1:int, _arg2:int, _arg3:Boolean, _arg4:int):void{
m_killedCount = (m_killedCount + _arg4);
if ((((_arg1 == Achievements.LEVEL_FOR_GOLD_GRENADE)) && ((PlayState.m_bombsUsed <= 4)))){
giveAchievement(Achievements.GOLD_GRENADE);
};
if (_arg1 == 0){
giveAchievement(Achievements.DYNAMITE);
};
if (m_killedCount >= 20){
giveAchievement(Achievements.TWENTY);
};
if (m_killedCount >= 50){
giveAchievement(Achievements.FIFTY);
};
if (m_killedCount >= 100){
giveAchievement(Achievements.HUNDRED);
};
if (_arg1 == m_levelsCompleted){
m_levelsCompleted++;
if (m_levelsCompleted == 10){
giveAchievement(Achievements.BRONSE_CUP);
};
if (m_levelsCompleted == 20){
giveAchievement(Achievements.SILVER_CUP);
};
if (m_levelsCompleted == 30){
giveAchievement(Achievements.GOLD_CUP);
};
};
if (_arg3){
m_levelsWithStar[_arg1] = true;
};
var _local5:int;
var _local6:int;
while (_local6 < totalLevelsCount) {
if (isLevelWithStar(_local6)){
_local5++;
};
_local6++;
};
if (_local5 >= 10){
giveAchievement(Achievements.BRONSE_BOMB_WITH_WINGS);
};
if (_local5 >= 20){
giveAchievement(Achievements.SILVER_BOMB_WITH_WINGS);
};
if (_local5 >= 30){
giveAchievement(Achievements.GOLD_BOMB_WITH_WINGS);
};
m_scorePerLevel[_arg1] = Math.max(m_scorePerLevel[_arg1], _arg2);
save();
m_lastPlayedLevelNum = _arg1;
submitKongregateLevel();
submitKongregateScore();
}
public static function save():void{
var _local1:SharedObject = SharedObject.getLocal(Constant.SHARED_OBJECT_NAME, "/");
_local1.data.m_levelsCompleted = m_levelsCompleted;
_local1.data.m_scorePerLevel = m_scorePerLevel;
_local1.data.m_levelsWithStar = m_levelsWithStar;
_local1.data.m_achievements = m_achievements;
_local1.data.m_soundVolume = SoundManager.getSoundVolume();
_local1.data.m_musicVolume = SoundManager.getMusicVolume();
_local1.data.m_killedCount = m_killedCount;
_local1.data.m_isHintsOn = m_isHintsOn;
_local1.data.m_invertedControl = m_invertedControl;
_local1.flush();
_local1.close();
}
public static function init():void{
var _local1:int;
while (_local1 < totalLevelsCount) {
m_alreadyPlayed.push(false);
_local1++;
};
}
public static function isAlreadyPlayed(_arg1):Boolean{
return (m_alreadyPlayed[_arg1]);
}
public static function load():void{
var _local1:int;
var _local2:SharedObject = SharedObject.getLocal(Constant.SHARED_OBJECT_NAME, "/", false);
if (_local2.size != 0){
m_levelsCompleted = _local2.data.m_levelsCompleted;
m_scorePerLevel = _local2.data.m_scorePerLevel;
m_levelsWithStar = _local2.data.m_levelsWithStar;
m_achievements = _local2.data.m_achievements;
m_killedCount = _local2.data.m_killedCount;
m_isHintsOn = _local2.data.m_isHintsOn;
m_invertedControl = _local2.data.m_invertedControl;
SoundManager.setSoundVolume(_local2.data.m_soundVolume);
SoundManager.setMusicVolume(_local2.data.m_musicVolume);
} else {
m_scorePerLevel = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_scorePerLevel.push(0);
_local1++;
};
m_levelsWithStar = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_levelsWithStar.push(false);
_local1++;
};
};
if (m_achievements == null){
m_achievements = new Array();
};
}
public static function isLevelWithStar(_arg1):Boolean{
return (m_levelsWithStar[_arg1]);
}
public static function resetGame():void{
var _local1:int;
m_killedCount = 0;
m_levelsInRaw = 0;
m_scorePerLevel = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_scorePerLevel.push(0);
_local1++;
};
m_levelsWithStar = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_levelsWithStar.push(false);
_local1++;
};
m_levelsCompleted = 0;
m_achievements = new Array();
save();
}
public static function onStartLevel(_arg1:int):void{
m_alreadyPlayed[_arg1] = true;
m_oldAchiemeventCount = m_achievements.length;
}
public static function wasNewAchievements():Boolean{
return (!((m_oldAchiemeventCount == m_achievements.length)));
}
public static function getSelectLevelScreen():GameState{
return (new SelectLevelState());
}
public static function getNextState(_arg1:int):GameState{
if (_arg1 >= totalLevelsCount){
return (new GameCompleteState());
};
return (new PlayState(_arg1));
}
public static function haveAchievement(_arg1:String):Boolean{
return (!((m_achievements.indexOf(_arg1) == -1)));
}
public static function giveAchievement(_arg1:String):void{
if (Constant.m_debugMode){
trace("try to give", _arg1);
};
if (!haveAchievement(_arg1)){
if (Constant.m_debugMode){
trace("give", _arg1);
};
m_achievements.push(_arg1);
m_newAchievement = _arg1;
submitKongregateAchievements(_arg1);
};
if (m_achievements.length == (Achievements.ALL.length - 1)){
if (!haveAchievement(Achievements.CROWN)){
giveAchievement(Achievements.CROWN);
};
};
}
public static function hideTips():void{
m_isHintsOn = false;
save();
}
public static function showTips():void{
var _local1:int;
while (_local1 < m_alreadyPlayed.length) {
m_alreadyPlayed[_local1] = false;
_local1++;
};
m_isHintsOn = true;
save();
}
public static function haveAds():Boolean{
return (m_haveAds);
}
public static function hideAds():void{
m_haveAds = false;
}
public static function canSubmitScore():Boolean{
return (true);
}
public static function hasKongregateAPI():Boolean{
return (m_isKongregate);
}
private static function submitKongregateAchievements(_arg1:String):void{
var achiv_name = _arg1;
if (hasKongregateAPI()){
try {
kongregate.stats.submit(achiv_name, 1);
} catch(e:Error) {
trace(e, e.getStackTrace());
};
};
}
private static function submitKongregateScore():void{
if (hasKongregateAPI()){
try {
kongregate.stats.submit("Score", totalScore);
} catch(e:Error) {
trace(e, e.getStackTrace());
};
};
}
private static function submitKongregateLevel():void{
if (hasKongregateAPI()){
try {
kongregate.stats.submit("LevelsCompleted", levelsCompleted);
} catch(e:Error) {
trace(e, e.getStackTrace());
};
};
}
public static function getNewAchievement():String{
return (m_newAchievement);
}
}
}//package
Section 280
//GlassParticleClip (GlassParticleClip)
package {
import flash.display.*;
public dynamic class GlassParticleClip extends MovieClip {
}
}//package
Section 281
//GoldBombWithWings (GoldBombWithWings)
package {
public dynamic class GoldBombWithWings extends Achievement {
}
}//package
Section 282
//GoldBombWithWingsHint (GoldBombWithWingsHint)
package {
public dynamic class GoldBombWithWingsHint extends Hint {
}
}//package
Section 283
//GoldCup (GoldCup)
package {
public dynamic class GoldCup extends Achievement {
}
}//package
Section 284
//GoldCupHint (GoldCupHint)
package {
public dynamic class GoldCupHint extends Hint {
}
}//package
Section 285
//GoldGrenade (GoldGrenade)
package {
public dynamic class GoldGrenade extends Achievement {
}
}//package
Section 286
//GoldGrenadeHint (GoldGrenadeHint)
package {
public dynamic class GoldGrenadeHint extends Hint {
}
}//package
Section 287
//Ground (Ground)
package {
import States.PlayState.*;
public dynamic class Ground extends StaticShape {
}
}//package
Section 288
//happy_song_1 (happy_song_1)
package {
import flash.media.*;
public dynamic class happy_song_1 extends Sound {
}
}//package
Section 289
//happy_song_2 (happy_song_2)
package {
import flash.media.*;
public dynamic class happy_song_2 extends Sound {
}
}//package
Section 290
//HideTips (HideTips)
package {
import flash.display.*;
public dynamic class HideTips extends MovieClip {
}
}//package
Section 291
//Hint (Hint)
package {
import flash.display.*;
import flash.text.*;
public class Hint extends MovieClip {
private const m_hideSpeed:Number = 0.3;
private const m_showSpeed:Number = 0.2;
public var m_text:TextField;
private var m_isShow:Boolean;// = false
public function Hint(){
mouseEnabled = false;
mouseChildren = false;
alpha = 0;
}
public function setText(_arg1:String):void{
m_text.autoSize = TextFieldAutoSize.CENTER;
m_text.htmlText = _arg1;
m_text.y = ((height / 2) - (m_text.height / 2));
}
override public function set x(_arg1:Number):void{
super.x = _arg1;
if (super.x < 0){
super.x = 0;
};
if ((super.x + (width / 2)) > 640){
super.x = (640 - (width / 2));
};
}
override public function set y(_arg1:Number):void{
super.y = _arg1;
if (super.y < 0){
super.y = 0;
};
if ((super.y + height) > 480){
super.y = (480 - height);
};
}
public function update():void{
if (m_isShow){
if ((alpha = (alpha + m_showSpeed)) > 1){
alpha = 1;
};
} else {
if ((alpha = (alpha - m_hideSpeed)) < 0){
alpha = 0;
};
};
}
public function isShow():Boolean{
return (m_isShow);
}
public function hide():void{
m_isShow = false;
}
public function show():void{
m_isShow = true;
}
}
}//package
Section 292
//Hundred (Hundred)
package {
public dynamic class Hundred extends Achievement {
}
}//package
Section 293
//HundredHint (HundredHint)
package {
public dynamic class HundredHint extends Hint {
}
}//package
Section 294
//Hydrant (Hydrant)
package {
import States.PlayState.*;
public dynamic class Hydrant extends DestroyableBackground {
}
}//package
Section 295
//I (I)
package {
import States.*;
public dynamic class I extends MainMenuLetter {
}
}//package
Section 296
//InvisibleClip (InvisibleClip)
package {
import flash.display.*;
public class InvisibleClip extends MovieClip {
public function InvisibleClip(){
visible = false;
}
}
}//package
Section 297
//L (L)
package {
import States.*;
public dynamic class L extends MainMenuLetter {
}
}//package
Section 298
//Lamp (Lamp)
package {
import States.PlayState.*;
public dynamic class Lamp extends DestroyableBackground {
}
}//package
Section 299
//LeftHand_0 (LeftHand_0)
package {
import flash.display.*;
public dynamic class LeftHand_0 extends MovieClip {
}
}//package
Section 300
//LeftHand_1 (LeftHand_1)
package {
import flash.display.*;
public dynamic class LeftHand_1 extends MovieClip {
}
}//package
Section 301
//LeftHand_2 (LeftHand_2)
package {
import flash.display.*;
public dynamic class LeftHand_2 extends MovieClip {
}
}//package
Section 302
//LeftHand_3 (LeftHand_3)
package {
import flash.display.*;
public dynamic class LeftHand_3 extends MovieClip {
}
}//package
Section 303
//LeftHand_4 (LeftHand_4)
package {
import flash.display.*;
public dynamic class LeftHand_4 extends MovieClip {
}
}//package
Section 304
//LeftHand_5 (LeftHand_5)
package {
import flash.display.*;
public dynamic class LeftHand_5 extends MovieClip {
}
}//package
Section 305
//LeftHand_6 (LeftHand_6)
package {
import flash.display.*;
public dynamic class LeftHand_6 extends MovieClip {
}
}//package
Section 306
//Leg_0 (Leg_0)
package {
import flash.display.*;
public dynamic class Leg_0 extends MovieClip {
}
}//package
Section 307
//Leg_1 (Leg_1)
package {
import flash.display.*;
public dynamic class Leg_1 extends MovieClip {
}
}//package
Section 308
//Leg_2 (Leg_2)
package {
import flash.display.*;
public dynamic class Leg_2 extends MovieClip {
}
}//package
Section 309
//Leg_3 (Leg_3)
package {
import flash.display.*;
public dynamic class Leg_3 extends MovieClip {
}
}//package
Section 310
//Leg_4 (Leg_4)
package {
import flash.display.*;
public dynamic class Leg_4 extends MovieClip {
}
}//package
Section 311
//Leg_5 (Leg_5)
package {
import flash.display.*;
public dynamic class Leg_5 extends MovieClip {
}
}//package
Section 312
//Leg_6 (Leg_6)
package {
import flash.display.*;
public dynamic class Leg_6 extends MovieClip {
}
}//package
Section 313
//Level00 (Level00)
package {
import flash.display.*;
public dynamic class Level00 extends MovieClip {
public var m_secondStep:MovieClip;
public var m_firstStep:FirstStepArrow;
}
}//package
Section 314
//Level01 (Level01)
package {
import flash.display.*;
public dynamic class Level01 extends MovieClip {
}
}//package
Section 315
//Level02 (Level02)
package {
import flash.display.*;
public dynamic class Level02 extends MovieClip {
}
}//package
Section 316
//Level03 (Level03)
package {
import flash.display.*;
public dynamic class Level03 extends MovieClip {
}
}//package
Section 317
//Level04 (Level04)
package {
import flash.display.*;
public dynamic class Level04 extends MovieClip {
}
}//package
Section 318
//Level05 (Level05)
package {
import flash.display.*;
public dynamic class Level05 extends MovieClip {
}
}//package
Section 319
//Level06 (Level06)
package {
import flash.display.*;
public dynamic class Level06 extends MovieClip {
}
}//package
Section 320
//Level07 (Level07)
package {
import flash.display.*;
public dynamic class Level07 extends MovieClip {
}
}//package
Section 321
//Level08 (Level08)
package {
import flash.display.*;
public dynamic class Level08 extends MovieClip {
}
}//package
Section 322
//Level09 (Level09)
package {
import flash.display.*;
public dynamic class Level09 extends MovieClip {
}
}//package
Section 323
//Level10 (Level10)
package {
import flash.display.*;
public dynamic class Level10 extends MovieClip {
}
}//package
Section 324
//Level11 (Level11)
package {
import flash.display.*;
public dynamic class Level11 extends MovieClip {
}
}//package
Section 325
//Level12 (Level12)
package {
import flash.display.*;
public dynamic class Level12 extends MovieClip {
}
}//package
Section 326
//Level13 (Level13)
package {
import flash.display.*;
public dynamic class Level13 extends MovieClip {
}
}//package
Section 327
//Level14 (Level14)
package {
import flash.display.*;
public dynamic class Level14 extends MovieClip {
}
}//package
Section 328
//Level15 (Level15)
package {
import flash.display.*;
public dynamic class Level15 extends MovieClip {
}
}//package
Section 329
//Level16 (Level16)
package {
import flash.display.*;
public dynamic class Level16 extends MovieClip {
}
}//package
Section 330
//Level17 (Level17)
package {
import flash.display.*;
public dynamic class Level17 extends MovieClip {
}
}//package
Section 331
//Level18 (Level18)
package {
import flash.display.*;
public dynamic class Level18 extends MovieClip {
}
}//package
Section 332
//Level19 (Level19)
package {
import flash.display.*;
public dynamic class Level19 extends MovieClip {
}
}//package
Section 333
//Level20 (Level20)
package {
import flash.display.*;
public dynamic class Level20 extends MovieClip {
}
}//package
Section 334
//Level21 (Level21)
package {
import flash.display.*;
public dynamic class Level21 extends MovieClip {
}
}//package
Section 335
//Level22 (Level22)
package {
import flash.display.*;
public dynamic class Level22 extends MovieClip {
}
}//package
Section 336
//Level23 (Level23)
package {
import flash.display.*;
public dynamic class Level23 extends MovieClip {
}
}//package
Section 337
//Level24 (Level24)
package {
import flash.display.*;
public dynamic class Level24 extends MovieClip {
}
}//package
Section 338
//Level25 (Level25)
package {
import flash.display.*;
public dynamic class Level25 extends MovieClip {
}
}//package
Section 339
//Level26 (Level26)
package {
import flash.display.*;
public dynamic class Level26 extends MovieClip {
}
}//package
Section 340
//Level27 (Level27)
package {
import flash.display.*;
public dynamic class Level27 extends MovieClip {
}
}//package
Section 341
//Level28 (Level28)
package {
import flash.display.*;
public dynamic class Level28 extends MovieClip {
}
}//package
Section 342
//Level29 (Level29)
package {
import flash.display.*;
public dynamic class Level29 extends MovieClip {
}
}//package
Section 343
//Level30 (Level30)
package {
import flash.display.*;
public dynamic class Level30 extends MovieClip {
}
}//package
Section 344
//Level31 (Level31)
package {
import flash.display.*;
public dynamic class Level31 extends MovieClip {
}
}//package
Section 345
//Level32 (Level32)
package {
import flash.display.*;
public dynamic class Level32 extends MovieClip {
}
}//package
Section 346
//Level33 (Level33)
package {
import flash.display.*;
public dynamic class Level33 extends MovieClip {
}
}//package
Section 347
//LevelButton (LevelButton)
package {
import States.*;
public dynamic class LevelButton extends SelectLevelButton {
}
}//package
Section 348
//LevelPerfectButton (LevelPerfectButton)
package {
import flash.display.*;
public dynamic class LevelPerfectButton extends SimpleButton {
}
}//package
Section 349
//LightCheckBox (LightCheckBox)
package {
public dynamic class LightCheckBox extends CheckBox {
}
}//package
Section 350
//LinksManager (LinksManager)
package {
import Playtomic.*;
import flash.net.*;
public class LinksManager {
public static const GIBBETS_I_URL:String = "http://www.kongregate.com/games/Smrdis/gibbets/?gamereferral=collapse-it";
public static const GIBBETS_II_URL:String = "http://www.kongregate.com/games/Smrdis/gibbets-2/?gamereferral=collapse-it";
public static const MAIN_PAGE_URL:String = "http://www.kongregate.com/?gamereferral=collapse-it";
public static const WALKROUTGH_URL:String = "http://www.kongregate.com/pages/collapse-it-walkthrough";
public static const GAMES_FOR_YOUR_SITE_URL:String = "http://www.kongregate.com/games_for_your_site";
public static function goURL(_arg1:String, _arg2:String=""):void{
Link.Open(_arg1, _arg2, "Sponsor");
navigateToURL(new URLRequest(_arg1), "_blank");
}
}
}//package
Section 351
//LittleBoom (LittleBoom)
package {
import Utils.*;
public dynamic class LittleBoom extends Smoke {
}
}//package
Section 352
//lose_sound (lose_sound)
package {
import flash.media.*;
public dynamic class lose_sound extends Sound {
}
}//package
Section 353
//LoseStateView (LoseStateView)
package {
import flash.display.*;
public dynamic class LoseStateView extends MovieClip {
public var m_panel:MovieClip;
}
}//package
Section 354
//main_menu_song (main_menu_song)
package {
import flash.media.*;
public dynamic class main_menu_song extends Sound {
}
}//package
Section 355
//MainMenuBomb (MainMenuBomb)
package {
import flash.display.*;
public dynamic class MainMenuBomb extends MovieClip {
public var m_wick:MovieClip;
}
}//package
Section 356
//MainMenuLettersClip (MainMenuLettersClip)
package {
import flash.display.*;
public dynamic class MainMenuLettersClip extends MovieClip {
public var m_bomb:MainMenuBomb;
}
}//package
Section 357
//man_cry_1 (man_cry_1)
package {
import flash.media.*;
public dynamic class man_cry_1 extends Sound {
}
}//package
Section 358
//man_cry_2 (man_cry_2)
package {
import flash.media.*;
public dynamic class man_cry_2 extends Sound {
}
}//package
Section 359
//man_cry_3 (man_cry_3)
package {
import flash.media.*;
public dynamic class man_cry_3 extends Sound {
}
}//package
Section 360
//man_cry_4 (man_cry_4)
package {
import flash.media.*;
public dynamic class man_cry_4 extends Sound {
}
}//package
Section 361
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 362
//NewAchievementStateView (NewAchievementStateView)
package {
import flash.display.*;
public dynamic class NewAchievementStateView extends MovieClip {
public var m_panel:MovieClip;
public function NewAchievementStateView(){
addFrameScript(29, frame30);
}
function frame30(){
stop();
}
}
}//package
Section 363
//OptionsStateView (OptionsStateView)
package {
import flash.display.*;
public dynamic class OptionsStateView extends MovieClip {
public var m_panel:MovieClip;
}
}//package
Section 364
//P (P)
package {
import States.*;
public dynamic class P extends MainMenuLetter {
}
}//package
Section 365
//Pers0Marker (Pers0Marker)
package {
import flash.display.*;
public dynamic class Pers0Marker extends MovieClip {
public var m_rightLegToTorso:VertexMarker;
public var m_leftHandToTorso:VertexMarker;
public var m_headToTorso:VertexMarker;
public var m_torso:Torso_0;
public var m_rightLeg:Leg_0;
public var m_leftLegToTorso:VertexMarker;
public var m_leftHand:LeftHand_0;
public var m_rightHandToTorso:VertexMarker;
public var m_head:Face_0;
public var m_rightHand:RightHand_0;
public var m_leftLeg:Leg_0;
}
}//package
Section 366
//Pers1Marker (Pers1Marker)
package {
import flash.display.*;
public dynamic class Pers1Marker extends MovieClip {
}
}//package
Section 367
//Pers2Marker (Pers2Marker)
package {
import flash.display.*;
public dynamic class Pers2Marker extends MovieClip {
}
}//package
Section 368
//Pers3Marker (Pers3Marker)
package {
import flash.display.*;
public dynamic class Pers3Marker extends MovieClip {
}
}//package
Section 369
//Pers4Marker (Pers4Marker)
package {
import flash.display.*;
public dynamic class Pers4Marker extends MovieClip {
}
}//package
Section 370
//Pers5Marker (Pers5Marker)
package {
import flash.display.*;
public dynamic class Pers5Marker extends MovieClip {
}
}//package
Section 371
//Pers6Marker (Pers6Marker)
package {
import flash.display.*;
public dynamic class Pers6Marker extends MovieClip {
}
}//package
Section 372
//PlayStateView (PlayStateView)
package {
import flash.display.*;
import States.PlayState.*;
import flash.text.*;
public dynamic class PlayStateView extends MovieClip {
public var m_logo:SimpleButton;
public var m_score:TextField;
public var m_topPanel:MovieClip;
public var m_buttonMenu:MovieClip;
public var m_buttonWalkthrough:SimpleButton;
public var m_fps:TextField;
public var m_buttonRestart:MovieClip;
public var m_timer:MovieClip;
public var m_lockedBoomButton:MovieClip;
public var m_bombsPanel:BombsPanel;
public var m_level:TextField;
public var m_buttonBoom:SimpleButton;
public var m_buttonMoreGames:SimpleButton;
public var m_bottomPanel:SimpleButton;
public var m_lockedBomb:MovieClip;
public var m_killsLeft:TextField;
}
}//package
Section 373
//PointsClip (PointsClip)
package {
import flash.display.*;
import flash.text.*;
public dynamic class PointsClip extends MovieClip {
public var m_label:TextField;
}
}//package
Section 374
//PreloaderCloud1 (PreloaderCloud1)
package {
import States.*;
public dynamic class PreloaderCloud1 extends PreloaderClouds {
}
}//package
Section 375
//PreloaderCloud2 (PreloaderCloud2)
package {
import States.*;
public dynamic class PreloaderCloud2 extends PreloaderClouds {
}
}//package
Section 376
//PreloaderCloud3 (PreloaderCloud3)
package {
import States.*;
public dynamic class PreloaderCloud3 extends PreloaderClouds {
}
}//package
Section 377
//PreloaderCloud4 (PreloaderCloud4)
package {
import States.*;
public dynamic class PreloaderCloud4 extends PreloaderClouds {
}
}//package
Section 378
//PreloaderCloud5 (PreloaderCloud5)
package {
import States.*;
public dynamic class PreloaderCloud5 extends PreloaderClouds {
}
}//package
Section 379
//RightHand_0 (RightHand_0)
package {
import flash.display.*;
public dynamic class RightHand_0 extends MovieClip {
}
}//package
Section 380
//RightHand_1 (RightHand_1)
package {
import flash.display.*;
public dynamic class RightHand_1 extends MovieClip {
}
}//package
Section 381
//RightHand_2 (RightHand_2)
package {
import flash.display.*;
public dynamic class RightHand_2 extends MovieClip {
}
}//package
Section 382
//RightHand_3 (RightHand_3)
package {
import flash.display.*;
public dynamic class RightHand_3 extends MovieClip {
}
}//package
Section 383
//RightHand_4 (RightHand_4)
package {
import flash.display.*;
public dynamic class RightHand_4 extends MovieClip {
}
}//package
Section 384
//RightHand_5 (RightHand_5)
package {
import flash.display.*;
public dynamic class RightHand_5 extends MovieClip {
}
}//package
Section 385
//RightHand_6 (RightHand_6)
package {
import flash.display.*;
public dynamic class RightHand_6 extends MovieClip {
}
}//package
Section 386
//Roof (Roof)
package {
import States.PlayState.*;
public dynamic class Roof extends DevidableWall {
}
}//package
Section 387
//S (S)
package {
import States.*;
public dynamic class S extends MainMenuLetter {
}
}//package
Section 388
//ScrollBar (ScrollBar)
package {
import flash.events.*;
import flash.display.*;
public class ScrollBar extends MovieClip {
private var m_isMouseDown:Boolean;// = false
public var m_slider:MovieClip;
private var m_progress:Number;
private var m_maxWidth:Number;
public static const EVENT_CHANGE:String = "eventChange";
public function ScrollBar(){
buttonMode = true;
mouseChildren = false;
addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
addEventListener(Event.ADDED_TO_STAGE, handleAddToStage);
addEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
m_maxWidth = width;
}
public function getProgress():Number{
return (m_progress);
}
private function handleRemoveFromStage(_arg1:Event):void{
removeEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
removeEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
removeEventListener(Event.ADDED_TO_STAGE, handleAddToStage);
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
stage.removeEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
}
private function handleAddToStage(_arg1:Event):void{
stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
}
private function handleMouseDown(_arg1:MouseEvent):void{
m_isMouseDown = true;
handleMouseMove(_arg1);
}
public function setProgress(_arg1:Number):void{
if (_arg1 < 0){
_arg1 = 0;
};
if (_arg1 > 1){
_arg1 = 1;
};
m_progress = _arg1;
m_slider.x = (m_maxWidth * m_progress);
}
private function handleMouseMove(_arg1:MouseEvent):void{
if (m_isMouseDown){
setProgress((_arg1.localX / m_maxWidth));
dispatchEvent(new Event(EVENT_CHANGE));
};
}
private function handleMouseUp(_arg1:MouseEvent):void{
m_isMouseDown = false;
}
}
}//package
Section 389
//SilverBombWithWings (SilverBombWithWings)
package {
public dynamic class SilverBombWithWings extends Achievement {
}
}//package
Section 390
//SilverBombWithWingsHint (SilverBombWithWingsHint)
package {
public dynamic class SilverBombWithWingsHint extends Hint {
}
}//package
Section 391
//SilverCup (SilverCup)
package {
public dynamic class SilverCup extends Achievement {
}
}//package
Section 392
//SilverCupHint (SilverCupHint)
package {
public dynamic class SilverCupHint extends Hint {
}
}//package
Section 393
//SingleBrick0 (SingleBrick0)
package {
import flash.display.*;
public dynamic class SingleBrick0 extends MovieClip {
}
}//package
Section 394
//SingleBrick1 (SingleBrick1)
package {
import flash.display.*;
public dynamic class SingleBrick1 extends MovieClip {
}
}//package
Section 395
//Sky1 (Sky1)
package {
import States.PlayState.*;
public dynamic class Sky1 extends SkyLayerObject {
}
}//package
Section 396
//SoundButton (SoundButton)
package {
import flash.events.*;
import flash.display.*;
public class SoundButton extends MovieClip {
private var m_sound:DisplayObject;// = null
private var m_isSoundOn:Boolean;// = false
public function SoundButton(){
onSoundClick(null);
}
private function onSoundClick(_arg1:MouseEvent):void{
m_isSoundOn = !(m_isSoundOn);
if (m_sound){
m_sound.removeEventListener(MouseEvent.CLICK, onSoundClick);
removeChild(m_sound);
};
if (m_isSoundOn){
m_sound = new SoundOn();
} else {
m_sound = new SoundOff();
};
m_sound.x = 602;
m_sound.y = 4;
addChild(m_sound);
m_sound.addEventListener(MouseEvent.CLICK, onSoundClick);
SoundManager.setSoundEnable(m_isSoundOn);
}
}
}//package
Section 397
//SoundConst (SoundConst)
package {
public class SoundConst {
public static const NO_BOMBS:String = "no_bombs";
public static const BODY_DIE_1:String = "body_die_1";
public static const BODY_DIE_2:String = "body_die_2";
public static const BRICKS_FALL_1:String = "bricks_fall_1";
public static const BRICKS_FALL_3:String = "bricks_fall_3";
public static const MAN_CRY_1:String = "man_cry_1";
public static const MAN_CRY_2:String = "man_cry_2";
public static const MAN_CRY_3:String = "man_cry_3";
public static const MAN_CRY_4:String = "man_cry_4";
public static const WOMAN_CRY_1:String = "woman_cry_1";
public static const WOMAN_CRY_2:String = "woman_cry_2";
public static const WOMAN_CRY_3:String = "woman_cry_3";
public static const WOMAN_CRY_4:String = "woman_cry_4";
public static const CLICK:String = "click";
public static const HAPPY_SONG_1:String = "happy_song_1";
public static const HAPPY_SONG_2:String = "happy_song_2";
public static const MAIN_MENU_MUSIC:String = "main_menu_song";
public static const PERFECT_STAR:String = "perfect_star";
public static const WIN:String = "win_sound";
public static const LOSE:String = "lose_sound";
public static const BOOM_1:String = "boom_1";
public static const BOOM_2:String = "boom_2";
public static const BOOM_3:String = "boom_3";
public static const BOOM_4:String = "boom_4";
public static const BOMB_FALL:String = "bomb_fall";
public static const POINTS:String = "points";
}
}//package
Section 398
//SoundManager (SoundManager)
package {
import flash.media.*;
import flash.system.*;
public class SoundManager {
private static const vtFadeOut:int = 0;
private static const vtFadeIn:int = 1;
private static const vtNormal:int = 2;
private static var m_isSoundEnable:Boolean = true;
private static var m_currentLoop:SoundChannel;
private static var m_currentLoopName:String;
private static var m_soundVolume:Number = 1;
private static var m_musicVolume:Number = 0.55;
private static var m_liveTime:Number;
private static var m_volumeType:int = 2;
private static var m_soundAfterFade:String;
private static var m_musicVolumeBackup:Number;
public static function setSoundVolume(_arg1:Number):void{
m_soundVolume = _arg1;
}
public static function getMusicVolume():Number{
return (m_musicVolume);
}
public static function getSoundVolume():Number{
return (m_soundVolume);
}
public static function setMusicVolume(_arg1:Number):void{
var _local2:SoundTransform;
if (_arg1 < 0.01){
_arg1 = 0;
};
if (_arg1 > 1){
_arg1 = 1;
};
m_musicVolume = _arg1;
if (m_currentLoop){
_local2 = m_currentLoop.soundTransform;
_local2.volume = _arg1;
m_currentLoop.soundTransform = _local2;
};
}
public static function setSoundEnable(_arg1:Boolean):void{
var _local2:String;
m_volumeType = vtNormal;
m_isSoundEnable = _arg1;
if (m_isSoundEnable){
_local2 = m_currentLoopName;
m_currentLoopName = "";
playLoop(_local2);
} else {
if (m_currentLoop){
m_currentLoop.stop();
};
};
}
public static function play(_arg1:String):SoundChannel{
var sound_class:Class;
var sound:Sound;
var channel:SoundChannel;
var transform:SoundTransform;
var name = _arg1;
if (m_isSoundEnable){
try {
sound_class = (ApplicationDomain.currentDomain.getDefinition(name) as Class);
sound = new (sound_class);
channel = sound.play();
transform = channel.soundTransform;
transform.volume = m_soundVolume;
channel.soundTransform = transform;
return (channel);
} catch(e:Error) {
if (Constant.m_debugMode){
trace(e);
};
};
};
return (null);
}
public static function forcedPlay(_arg1:String):void{
var sound_class:Class;
var sound:Sound;
var channel:SoundChannel;
var transform:SoundTransform;
var name = _arg1;
try {
sound_class = (ApplicationDomain.currentDomain.getDefinition(name) as Class);
sound = new (sound_class);
channel = sound.play();
transform = channel.soundTransform;
transform.volume = m_soundVolume;
channel.soundTransform = transform;
} catch(e:Error) {
if (Constant.m_debugMode){
trace(e);
};
};
}
public static function playLoop(_arg1:String):void{
var sound_class:Class;
var sound:Sound;
var transform:SoundTransform;
var name = _arg1;
try {
if (m_isSoundEnable){
if (m_currentLoopName != name){
if (m_currentLoop != null){
m_currentLoop.stop();
};
sound_class = (ApplicationDomain.currentDomain.getDefinition(name) as Class);
sound = new (sound_class);
m_currentLoop = sound.play(0, int.MAX_VALUE);
transform = m_currentLoop.soundTransform;
transform.volume = m_musicVolume;
m_currentLoop.soundTransform = transform;
};
};
m_currentLoopName = name;
} catch(e:Error) {
if (Constant.m_debugMode){
trace("SoundManager::playLoop", e);
};
};
}
public static function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
if (m_isSoundEnable){
switch (m_volumeType){
case vtFadeOut:
setMusicVolume((m_musicVolume - (0.8 * _arg1)));
if (m_musicVolume <= 0.15){
play(m_soundAfterFade);
m_volumeType = vtNormal;
m_liveTime = 0;
};
break;
case vtNormal:
if ((((m_liveTime > 2.3)) && (m_soundAfterFade))){
m_soundAfterFade = null;
m_volumeType = vtFadeIn;
};
break;
case vtFadeIn:
setMusicVolume((m_musicVolume + (1.5 * _arg1)));
if (m_musicVolume >= m_musicVolumeBackup){
setMusicVolume(m_musicVolumeBackup);
m_volumeType = vtNormal;
};
break;
};
};
}
public static function playFadeOut(_arg1:String):void{
m_musicVolumeBackup = m_musicVolume;
m_volumeType = vtFadeOut;
m_soundAfterFade = _arg1;
}
}
}//package
Section 399
//SoundOff (SoundOff)
package {
import flash.display.*;
public dynamic class SoundOff extends SimpleButton {
}
}//package
Section 400
//SoundOn (SoundOn)
package {
import flash.display.*;
public dynamic class SoundOn extends SimpleButton {
}
}//package
Section 401
//SteelBlock1 (SteelBlock1)
package {
import States.PlayState.*;
public dynamic class SteelBlock1 extends UndestroyableWall {
}
}//package
Section 402
//SteelBlock10 (SteelBlock10)
package {
import States.PlayState.*;
public dynamic class SteelBlock10 extends UndestroyableWall {
}
}//package
Section 403
//SteelBlock2 (SteelBlock2)
package {
import States.PlayState.*;
public dynamic class SteelBlock2 extends UndestroyableWall {
}
}//package
Section 404
//SteelBlock3 (SteelBlock3)
package {
import States.PlayState.*;
public dynamic class SteelBlock3 extends UndestroyableWall {
}
}//package
Section 405
//SteelBlock4 (SteelBlock4)
package {
import States.PlayState.*;
public dynamic class SteelBlock4 extends UndestroyableWall {
}
}//package
Section 406
//SteelBlock5 (SteelBlock5)
package {
import States.PlayState.*;
public dynamic class SteelBlock5 extends UndestroyableWall {
}
}//package
Section 407
//SteelBlock6 (SteelBlock6)
package {
import States.PlayState.*;
public dynamic class SteelBlock6 extends UndestroyableWall {
}
}//package
Section 408
//SteelBlock7 (SteelBlock7)
package {
import States.PlayState.*;
public dynamic class SteelBlock7 extends UndestroyableWall {
}
}//package
Section 409
//SteelBlock8 (SteelBlock8)
package {
import States.PlayState.*;
public dynamic class SteelBlock8 extends UndestroyableWall {
}
}//package
Section 410
//SteelBlock9 (SteelBlock9)
package {
import States.PlayState.*;
public dynamic class SteelBlock9 extends UndestroyableWall {
}
}//package
Section 411
//SteelCircle (SteelCircle)
package {
import States.PlayState.*;
public dynamic class SteelCircle extends UndestroyableWall {
}
}//package
Section 412
//SubmitScoreStateView (SubmitScoreStateView)
package {
import flash.display.*;
import flash.text.*;
public dynamic class SubmitScoreStateView extends MovieClip {
public var m_name:TextField;
public var m_failed:MovieClip;
public var m_succes:MovieClip;
}
}//package
Section 413
//T (T)
package {
import States.*;
public dynamic class T extends MainMenuLetter {
}
}//package
Section 414
//Telephone (Telephone)
package {
import States.PlayState.*;
public dynamic class Telephone extends DestroyableBackground {
}
}//package
Section 415
//TNT (TNT)
package {
public dynamic class TNT extends Achievement {
}
}//package
Section 416
//TNTHint (TNTHint)
package {
public dynamic class TNTHint extends Hint {
}
}//package
Section 417
//Torso_0 (Torso_0)
package {
import flash.display.*;
public dynamic class Torso_0 extends MovieClip {
public var m_rightLegWound:DirectionMarker;
public var m_leftHandWound:DirectionMarker;
public var m_leftLegWound:DirectionMarker;
public var m_headWound:DirectionMarker;
public var m_rightHandWound:DirectionMarker;
}
}//package
Section 418
//Torso_1 (Torso_1)
package {
import flash.display.*;
public dynamic class Torso_1 extends MovieClip {
public var m_rightLegWound:DirectionMarker;
public var m_leftHandWound:DirectionMarker;
public var m_leftLegWound:DirectionMarker;
public var m_headWound:DirectionMarker;
public var m_rightHandWound:DirectionMarker;
}
}//package
Section 419
//Torso_2 (Torso_2)
package {
import flash.display.*;
public dynamic class Torso_2 extends MovieClip {
public var m_rightLegWound:DirectionMarker;
public var m_leftHandWound:DirectionMarker;
public var m_leftLegWound:DirectionMarker;
public var m_headWound:DirectionMarker;
public var m_rightHandWound:DirectionMarker;
}
}//package
Section 420
//Torso_3 (Torso_3)
package {
import flash.display.*;
public dynamic class Torso_3 extends MovieClip {
public var m_rightLegWound:DirectionMarker;
public var m_leftHandWound:DirectionMarker;
public var m_leftLegWound:DirectionMarker;
public var m_headWound:DirectionMarker;
public var m_rightHandWound:DirectionMarker;
}
}//package
Section 421
//Torso_4 (Torso_4)
package {
import flash.display.*;
public dynamic class Torso_4 extends MovieClip {
public var m_rightLegWound:DirectionMarker;
public var m_leftHandWound:DirectionMarker;
public var m_leftLegWound:DirectionMarker;
public var m_headWound:DirectionMarker;
public var m_rightHandWound:DirectionMarker;
}
}//package
Section 422
//Torso_5 (Torso_5)
package {
import flash.display.*;
public dynamic class Torso_5 extends MovieClip {
public var m_rightLegWound:DirectionMarker;
public var m_leftHandWound:DirectionMarker;
public var m_leftLegWound:DirectionMarker;
public var m_headWound:DirectionMarker;
public var m_rightHandWound:DirectionMarker;
}
}//package
Section 423
//Torso_6 (Torso_6)
package {
import flash.display.*;
public dynamic class Torso_6 extends MovieClip {
public var m_rightLegWound:DirectionMarker;
public var m_leftHandWound:DirectionMarker;
public var m_leftLegWound:DirectionMarker;
public var m_headWound:DirectionMarker;
public var m_rightHandWound:DirectionMarker;
}
}//package
Section 424
//Turtorial0 (Turtorial0)
package {
import flash.display.*;
public dynamic class Turtorial0 extends MovieClip {
}
}//package
Section 425
//Turtorial1 (Turtorial1)
package {
import flash.display.*;
public dynamic class Turtorial1 extends MovieClip {
}
}//package
Section 426
//Turtorial2 (Turtorial2)
package {
import flash.display.*;
public dynamic class Turtorial2 extends MovieClip {
}
}//package
Section 427
//Turtorial4 (Turtorial4)
package {
import flash.display.*;
public dynamic class Turtorial4 extends MovieClip {
}
}//package
Section 428
//Turtorial5 (Turtorial5)
package {
import flash.display.*;
public dynamic class Turtorial5 extends MovieClip {
}
}//package
Section 429
//TurtorialBoom (TurtorialBoom)
package {
import flash.display.*;
public dynamic class TurtorialBoom extends MovieClip {
}
}//package
Section 430
//TurtorialCup (TurtorialCup)
package {
import flash.display.*;
public dynamic class TurtorialCup extends MovieClip {
}
}//package
Section 431
//TurtorialFrame (TurtorialFrame)
package {
import flash.display.*;
public dynamic class TurtorialFrame extends MovieClip {
}
}//package
Section 432
//Twenty (Twenty)
package {
public dynamic class Twenty extends Achievement {
}
}//package
Section 433
//TwentyHint (TwentyHint)
package {
public dynamic class TwentyHint extends Hint {
}
}//package
Section 434
//UrlLockedState (UrlLockedState)
package {
import States.*;
public dynamic class UrlLockedState extends UrlLockedState {
}
}//package
Section 435
//VertexMarker (VertexMarker)
package {
public dynamic class VertexMarker extends InvisibleClip {
}
}//package
Section 436
//win_sound (win_sound)
package {
import flash.media.*;
public dynamic class win_sound extends Sound {
}
}//package
Section 437
//WinStateView (WinStateView)
package {
import flash.display.*;
public dynamic class WinStateView extends MovieClip {
public var m_panel:MovieClip;
}
}//package
Section 438
//woman_cry_1 (woman_cry_1)
package {
import flash.media.*;
public dynamic class woman_cry_1 extends Sound {
}
}//package
Section 439
//woman_cry_2 (woman_cry_2)
package {
import flash.media.*;
public dynamic class woman_cry_2 extends Sound {
}
}//package
Section 440
//woman_cry_3 (woman_cry_3)
package {
import flash.media.*;
public dynamic class woman_cry_3 extends Sound {
}
}//package
Section 441
//woman_cry_4 (woman_cry_4)
package {
import flash.media.*;
public dynamic class woman_cry_4 extends Sound {
}
}//package
Section 442
//YesNoStateView (YesNoStateView)
package {
import flash.display.*;
public dynamic class YesNoStateView extends MovieClip {
public var m_panel:MovieClip;
}
}//package