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Wizards Puzzle War - Fun addicting puzzle role playing upgrade game.swf

This is the info page for
Flash #130420

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Sylfaen" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Loading...</font></p>

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Play

Follow us

Follow us

Like us

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<p align="center"><font face="Helvetica Condensed" size="15" color="#ff9900" letterSpacing="0.000000" kerning="1"><a href="http://onlinegamer.cc/?utm_source=WizWar&utm_medium=FreeGamesSEOLnk" target = "_blank"><b>Free Flash Games</b></a></font></p>

<p align="center"><font face="Helvetica Condensed" size="15" color="#ff9900" letterSpacing="0.000000" kerning="1"><a href="http://onlinegamer.cc/cat/6/Puzzle/newest-1.html?utm_source=WizWar&utm_medium=PuzzleGamesSEOLnk" target = "_blank"><b>Puzzle Games</b></a></font></p>

<p align="center"><font face="Helvetica Condensed" size="15" color="#ff9900" letterSpacing="0.000000" kerning="1"><a href="http://onlinegamer.cc/cat/2/Action/newest-1.html?utm_source=WizWar&utm_medium=ActionGamesSEOLnk" target = "_blank"><b>Action Games</b></a></font></p>

<p align="center"><font face="Helvetica Condensed" size="15" color="#ff9900" letterSpacing="0.000000" kerning="1"><a href="http://onlinegamer.cc/cat/4/Strategy/newest-1.html?utm_source=WizWar&utm_medium=StrategyGamesSEOLnk" target = "_blank"><b>Strategy Games</b></a></font></p>

<p align="center"><font face="Helvetica Condensed" size="15" color="#ff9900" letterSpacing="0.000000" kerning="1"><a href="http://onlinegamer.cc/cat/3/Shooter/newest-1.html?utm_source=WizWar&utm_medium=ShooterGamesSEOLnk" target = "_blank"><b>Shooter Games</b></a></font></p>

First step

Complete all 12 level and get all abilites gfhfghfg dtry

X

ACHIEVEMENT UNLOCKED!

ACHIEVEMENTS

Close

Close

unlocked 0\14

o|

on|

onl|

onli|

onlin|

online|

onlineg|

onlinega|

onlinegam|

onlinegame|

onlinegamer|

onlinegamer.|

onlinegamer.c|

onlinegamer.cc|

onlinegamer.cc

V

15

15

opponent turn...

320

320

+

+

0$

Help!

Help!

Help!

Exit

15

YOU USE SPELL:

DOUBLE TURN

+

OPPONENT USE SPELL:

DOUBLE TURN

MENU

Music

Music

Sound

Sound

Sound

Quality

Quality

Quality

Exit

Exit

Exit

ON

ON

BEST

Replay

Replay

Next

Next

YOU WIN!

max path:

8

average path:

8

collected cash:

8

prize cash:

8

total cash:

8

total moves:

8

Exit

Exit

Tip: You can return to the
previous levels and collect some
more cash for upgrades.

UPGRADE

Bomb ability

15$

Not available

your cash: 16$

Welcome to
"Wizards: Puzzle War"

In this game, you are fighting with enemies.
The main goal of each battle - reduce to zero
enemy’s lives and keep your lives bigger, than
zero.

You

Enemy

Your lives

Enemy's lives

Each turn you should try to find the longest
path of same blocks on the board.

To make a path you should
1) Hold down the left mouse
button.
2) Move cursor over the
same blocks.
3) Release the left mouse
button.

The shortest path should be minimum three
blocks length.

If you want to cancel your selection -
simply move mouse cursor outside the
board.

When you released a path, the length is
subtracted from the enemy’s lives.

In the game you have also a Mana, which you
can spend on the using of special spells.
Mana is accumulated when you released a
path longer than three blocks.

Spells can be purchased for cash in the
Upgrade Menu or in the Level Menu after
each battle.

Mana

Spells

Cash

Bomb - Adds additional damage to enemy.
Health - Restores your lives .
Double Move - You can make a move twice.

In the game are six types of spells:

Drop Board - Generates new blocks on the board.
Shield - Protects once from any enemy's damage.
View - Shows the longest path.

On some blocks you can see extra bonuses:

- Give some extra Mana.
- Restores your lives a little.
- Give some extra cash.

1

2

3

2

3

5

V

Extra bonuses

Prev

Prev

Prev

Next

Next

Next

1\3

Don't show help

V

New Game

New Game

New Game

Credits

Credits

Puzzle Games

Puzzle Games

Continue

Continue

Continue

Copyright (C) 2011 Anegmetex Software

Wizards:
Puzzle War

<p align="left"><font face="Arial Narrow" size="14" color="#00ffff" letterSpacing="-0.300000" kerning="0">Level 99</font></p>

CHOOSE LEVEL:

Back

Back

Life:
Luck:
View:
Shield:
Drop:
Double:
Health:
Bomb:

1\1

1\1

1\1

1\1

1\1

1\1

1\1

1\1

22222$

CASH:

easy

Upgrade

Upgrade

Achievements

Achievements

Game complete 15%

Rilcina

Rynbanlor

CHOOSE YOUR CHARACTER:

Warning!  All saved progress will be lost!

CHOOSE DIFFICULT:

Easy

Easy

Normal

Normal

Hard

Hard

Back

Back

Sydney

Terry

CONGRATULATIONS!

Now you are a

Wizard
LORD

bomb

In this game you are competing with your opponents.
The main goal of each round - reduce to zero opponent’s lives

----------------

CREDITS

game developed by:

Oleg Antipov

Anegmetex.com

Luck!

ActionScript [AS3]

Section 1
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class AdLoader extends Sprite { private var cpmstarLoader:Loader; private var contentspotid:String; public function AdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } private function addedHandler(_arg1:Event):void{ removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); var _local2 = "http://server.cpmstar.com/adviewas3.swf"; var _local3:DisplayObjectContainer = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } } }//package CPMStar
Section 2
//abBombButt (main.abBombButt) package main { import flash.display.*; public dynamic class abBombButt extends SimpleButton { } }//package main
Section 3
//abFreshButt (main.abFreshButt) package main { import flash.display.*; public dynamic class abFreshButt extends SimpleButton { } }//package main
Section 4
//abHealthButt (main.abHealthButt) package main { import flash.display.*; public dynamic class abHealthButt extends SimpleButton { } }//package main
Section 5
//abMessageEnemy (main.abMessageEnemy) package main { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public dynamic class abMessageEnemy extends alphaFader { var timerDelay:Timer; public var zoomedIn;// = true public var abPic:MovieClip; public var abName:TextField; public function abMessageEnemy(){ timerDelay = new Timer(1000, 1); timerDelay.stop(); timerDelay.addEventListener(TimerEvent.TIMER, timerDelay_Timer); addEventListener(Event.ENTER_FRAME, Update); } public function Update(_arg1:Event):void{ if (zoomedIn){ scaleX = ageMath.RemapVal(alpha, 0, 1, 3, 1); scaleY = ageMath.RemapVal(alpha, 0, 1, 3, 1); if ((((Math.abs((scaleX - 1)) < 0.0001)) && (!(timerDelay.running)))){ timerDelay.start(); }; } else { scaleX = ageMath.RemapVal(alpha, 0, 1, 1, 3); scaleY = ageMath.RemapVal(alpha, 0, 1, 1, 3); }; } function timerDelay_Timer(_arg1:TimerEvent):void{ stop(); startFadeOut(); } } }//package main
Section 6
//abMessagePlayer (main.abMessagePlayer) package main { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public dynamic class abMessagePlayer extends alphaFader { var timerDelay:Timer; public var zoomedIn;// = true public var abPic:MovieClip; public var abName:TextField; public function abMessagePlayer(){ timerDelay = new Timer(1000, 1); timerDelay.stop(); timerDelay.addEventListener(TimerEvent.TIMER, timerDelay_Timer); addEventListener(Event.ENTER_FRAME, Update); } public function Update(_arg1:Event):void{ if (zoomedIn){ scaleX = ageMath.RemapVal(alpha, 0, 1, 3, 1); scaleY = ageMath.RemapVal(alpha, 0, 1, 3, 1); if ((((Math.abs((scaleX - 1)) < 0.0001)) && (!(timerDelay.running)))){ timerDelay.start(); }; } else { scaleX = ageMath.RemapVal(alpha, 0, 1, 1, 3); scaleY = ageMath.RemapVal(alpha, 0, 1, 1, 3); }; } function timerDelay_Timer(_arg1:TimerEvent):void{ stop(); startFadeOut(); } } }//package main
Section 7
//abRevButt (main.abRevButt) package main { import flash.display.*; public dynamic class abRevButt extends SimpleButton { } }//package main
Section 8
//abShieldButt (main.abShieldButt) package main { import flash.display.*; public dynamic class abShieldButt extends SimpleButton { } }//package main
Section 9
//abStat (main.abStat) package main { public dynamic class abStat { var upg_level:int;// = 0 var cost:int;// = 15 public function abStat(_arg1:int=0, _arg2:int=0){ upg_level = _arg1; cost = _arg2; } public function clone():abStat{ var _local1:abStat = new abStat(upg_level, cost); return (_local1); } } }//package main
Section 10
//abViewButt (main.abViewButt) package main { import flash.display.*; public dynamic class abViewButt extends SimpleButton { } }//package main
Section 11
//ach (main.ach) package main { public class ach { public static var arr:Array = new Array(); public static var achInfoMC:achInfo; public static var db:Object = new Object(); public static function init(_arg1:achInfo){ achInfoMC = _arg1; db["Damage"] = new achItem("Huge damage", "Find a path 8 blocks length."); arr.push(db["Damage"]); db["money1"] = new achItem("Thrifty", "Earn 100cr."); arr.push(db["money1"]); db["money2"] = new achItem("Parsimonious", "Earn 300cr."); arr.push(db["money2"]); db["sponsor"] = new achItem("Promotion", "Visit sponsor site."); arr.push(db["sponsor"]); db["upgrade1"] = new achItem("Prepared", "Get all spells."); arr.push(db["upgrade1"]); db["upgrade2"] = new achItem("Fully equipped", "Get all upgrades."); arr.push(db["upgrade2"]); db["fullHealth"] = new achItem("Survivable", "Upgrade your health to the maximum."); arr.push(db["fullHealth"]); db["shieldAb"] = new achItem("Cautious", "Use 'Shield' spell four times during the battle."); arr.push(db["shieldAb"]); db["healthAb"] = new achItem("Healer", "Use 'Health' spell four times during the battle."); arr.push(db["healthAb"]); db["dropAb"] = new achItem("Mad drop", "Use 'Drop' spell four times during the battle."); arr.push(db["dropAb"]); db["lev1"] = new achItem("Beginner", "Complete the first level."); arr.push(db["lev1"]); db["lev7"] = new achItem("Halfway", "Complete the seventh level."); arr.push(db["lev7"]); db["lev15"] = new achItem("Wizard Lord", "Complete the game."); arr.push(db["lev15"]); db["flawVic"] = new achItem("Great victory", "Complete the last level less than 40 moves."); arr.push(db["flawVic"]); } public static function initAch(){ var _local1:Cookie = new Cookie("wizPuzzleGame_Save"); _local1.putNoFlush("Damage", 0); _local1.putNoFlush("money1", 0); _local1.putNoFlush("money2", 0); _local1.putNoFlush("sponsor", 0); _local1.putNoFlush("upgrade1", 0); _local1.putNoFlush("upgrade2", 0); _local1.putNoFlush("fullHealth", 0); _local1.putNoFlush("shieldAb", 0); _local1.putNoFlush("healthAb", 0); _local1.putNoFlush("dropAb", 0); _local1.putNoFlush("lev1", 0); _local1.putNoFlush("lev7", 0); _local1.putNoFlush("lev15", 0); _local1.putNoFlush("flawVic", 0); _local1.flushData(); loadAch(); } public static function loadAch(){ var _local1:Cookie = new Cookie("wizPuzzleGame_Save"); db["Damage"].active = Boolean(_local1.get("Damage")); db["money1"].active = Boolean(_local1.get("money1")); db["money2"].active = Boolean(_local1.get("money2")); db["sponsor"].active = Boolean(_local1.get("sponsor")); db["upgrade1"].active = Boolean(_local1.get("upgrade1")); db["upgrade2"].active = Boolean(_local1.get("upgrade2")); db["fullHealth"].active = Boolean(_local1.get("fullHealth")); db["shieldAb"].active = Boolean(_local1.get("shieldAb")); db["healthAb"].active = Boolean(_local1.get("healthAb")); db["dropAb"].active = Boolean(_local1.get("dropAb")); db["lev1"].active = Boolean(_local1.get("lev1")); db["lev7"].active = Boolean(_local1.get("lev7")); db["lev15"].active = Boolean(_local1.get("lev115")); db["flawVic"].active = Boolean(_local1.get("flawVic")); } public static function getAch(_arg1:String){ var _local2:Cookie; if (!db[_arg1].active){ db[_arg1].active = true; achInfoMC.showAch(ach.db[_arg1]); mainClass(achInfoMC.root).allmc.inGame.sndmap.PlaySnd("snd_ach"); _local2 = new Cookie("wizPuzzleGame_Save"); _local2.put(_arg1, 1); return (true); }; return (false); } } }//package main
Section 12
//achInfo (main.achInfo) package main { import flash.events.*; import flash.display.*; import flash.utils.*; public class achInfo extends alphaFader { public var removeTimer:Timer; public var achObj:MovieClip; public function achInfo(){ removeTimer = new Timer(4000, 1); removeTimer.stop(); removeTimer.addEventListener(TimerEvent.TIMER, removeTimer_Timer); } function showAch(_arg1:achItem):void{ achObj.achYes.visible = true; achObj.achNo.visible = false; achObj.titleTxt.text = _arg1.title; achObj.descTxt.text = _arg1.desc; removeTimer.start(); startFadeIn(); } function removeTimer_Timer(_arg1:TimerEvent):void{ startFadeOut(); } } }//package main
Section 13
//achItem (main.achItem) package main { public class achItem { public var desc:String; public var active:Boolean; public var title:String; public function achItem(_arg1:String, _arg2:String){ title = _arg1; desc = _arg2; active = false; } } }//package main
Section 14
//achPanel (main.achPanel) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.geom.*; import fl.motion.*; public dynamic class achPanel extends MovieClip { public var moveToScr:Boolean; public var buttClose:SimpleButton; public var ach12:MovieClip; public var ach13:MovieClip; public var ach0:MovieClip; public var ach1:MovieClip; public var ach2:MovieClip; public var ach11:MovieClip; public var ach4:MovieClip; public var ach5:MovieClip; public var ach6:MovieClip; public var ach7:MovieClip; public var ach8:MovieClip; public var ach9:MovieClip; public var ach10:MovieClip; public var ach3:MovieClip; public var cashTxt:TextField; public function achPanel(){ y = (240 - (height * 0.5)); addEventListener(Event.ENTER_FRAME, Update); } public function init():void{ var _local1:int; var _local2:Array; var _local3:ColorMatrix = new ColorMatrix(); var _local4:ColorMatrix = new ColorMatrix(); _local3.reset(); _local3.adjustSaturation(0); _local4.reset(); var _local5:int; _local1 = 0; while (_local1 < 14) { _local2 = this[("ach" + _local1)].filters; this[("ach" + _local1)].titleTxt.text = ach.arr[_local1].title; this[("ach" + _local1)].descTxt.text = ach.arr[_local1].desc; if (ach.arr[_local1].active){ this[("ach" + _local1)].achYes.visible = true; this[("ach" + _local1)].achNo.visible = false; this[("ach" + _local1)].alpha = 1; _local2[1] = new ColorMatrixFilter(_local4.matrix); _local5++; } else { this[("ach" + _local1)].achYes.visible = false; this[("ach" + _local1)].achNo.visible = true; this[("ach" + _local1)].alpha = 0.7; _local2[1] = new ColorMatrixFilter(_local3.matrix); }; cashTxt.text = (("Unlocked " + _local5) + "/14"); this[("ach" + _local1)].filters = _local2; _local1++; }; } public function Update(_arg1:Event):void{ if (moveToScr){ x = ageMath.Lerp(x, (320 - (width * 0.5)), 0.2); } else { x = ageMath.Lerp(x, 650, 0.2); }; } } }//package main
Section 15
//ageMath (main.ageMath) package main { public dynamic class ageMath { public static function RemapVal(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Number{ return ((_arg4 + (((_arg5 - _arg4) * (_arg1 - _arg2)) / (_arg3 - _arg2)))); } public static function Random(_arg1:Number=NaN, _arg2:Number=NaN):Number{ var _local3:Number = _arg1; var _local4:Number = _arg2; if (isNaN(_local3)){ throw (new Error("low must be defined")); }; if (isNaN(_local4)){ throw (new Error("high must be defined")); }; return ((Math.round((Math.random() * (_local4 - _local3))) + _local3)); } public static function RandomInt(_arg1:int, _arg2:int):int{ return (Math.round(Random(_arg1, _arg2))); } public static function IsLinesCross(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number):Boolean{ var _local9:Number = (((_arg3 - _arg1) * (_arg6 - _arg8)) - ((_arg5 - _arg7) * (_arg4 - _arg2))); if (_local9 == 0){ return (false); }; var _local10:Number = (((_arg5 - _arg1) * (_arg6 - _arg8)) - ((_arg5 - _arg7) * (_arg6 - _arg2))); var _local11:Number = (((_arg3 - _arg1) * (_arg6 - _arg2)) - ((_arg5 - _arg1) * (_arg4 - _arg2))); var _local12:Number = (_local10 / _local9); var _local13:Number = (_local11 / _local9); if ((((((((_local12 >= 0)) && ((_local12 <= 1)))) && ((_local13 >= 0)))) && ((_local13 <= 1)))){ return (true); }; return (false); } public static function Lerp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return ((_arg1 + (_arg3 * (_arg2 - _arg1)))); } } }//package main
Section 16
//AIPoint (main.AIPoint) package main { public dynamic class AIPoint { var picID:int;// = 0 var lx; var cost:int;// = 0 var ly:int;// = 0 var x; var y:int;// = 0 public function clone():AIPoint{ var _local1:AIPoint = new AIPoint(); _local1.x = x; _local1.y = y; _local1.lx = lx; _local1.ly = ly; _local1.cost = cost; _local1.picID = picID; return (_local1); } } }//package main
Section 17
//alphaFader (main.alphaFader) package main { import flash.events.*; import flash.display.*; import flash.text.*; public dynamic class alphaFader extends MovieClip { public var hlpNext:SimpleButton; public var buttCredBack:SimpleButton; public var fadeMaxLimit:Number;// = 1 public var plw1:MovieClip; public var plw2:MovieClip; public var txtPage:TextField; public var inf:MovieClip; public var myLogoCred:MovieClip; public var buttWinBack:SimpleButton; public var fadeSpeed:Number;// = 0.1 public var myLogoCred2:MovieClip; public var dontShow:MovieClip; public var hlpClose:SimpleButton; public var fadeMinLimit:Number;// = 0 var fadingout:Boolean;// = false public var hlpPrev:SimpleButton; public function alphaFader(){ fadingout = false; addEventListener(Event.ENTER_FRAME, update); } public function startFadeIn():void{ alpha = 0; visible = true; fadingout = false; } public function update(_arg1:Event):void{ if (visible){ if (fadingout){ if (alpha <= fadeMinLimit){ alpha = fadeMinLimit; visible = false; fadingout = false; } else { alpha = (alpha - fadeSpeed); }; } else { if (alpha >= fadeMaxLimit){ alpha = fadeMaxLimit; } else { alpha = (alpha + fadeSpeed); }; }; }; } public function startFadeOut():void{ alpha = 1; visible = true; fadingout = true; } } }//package main
Section 18
//block (main.block) package main { import flash.display.*; public dynamic class block extends alphaFader { public var blockPic:MovieClip; public var extraBonus:MovieClip; } }//package main
Section 19
//bloodFX (main.bloodFX) package main { import flash.display.*; public dynamic class bloodFX extends MovieClip { public function bloodFX(){ addFrameScript(17, frame18); } function frame18(){ stop(); visible = false; } } }//package main
Section 20
//ColorMatrix (main.ColorMatrix) package main { import flash.filters.*; public class ColorMatrix { public var matrix:Array; private var preHue:ColorMatrix; private var postHue:ColorMatrix; private var hueInitialized:Boolean; private static const ONETHIRD:Number = 0.333333333333333; private static const LUMA_G:Number = 0.71516; private static const LUMA_B:Number = 0.072169; private static const LUMA_R2:Number = 0.3086; private static const LUMA_G2:Number = 0.6094; private static const LUMA_R:Number = 0.212671; private static const LUMA_B2:Number = 0.082; private static const RAD:Number = (Math.PI / 180); private static const IDENTITY:Array = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; public static const COLOR_DEFICIENCY_TYPES:Array = ["Protanopia", "Protanomaly", "Deuteranopia", "Deuteranomaly", "Tritanopia", "Tritanomaly", "Achromatopsia", "Achromatomaly"]; public function ColorMatrix(_arg1:Object=null){ if ((_arg1 is ColorMatrix)){ matrix = _arg1.matrix.concat(); } else { if ((_arg1 is Array)){ matrix = _arg1.concat(); } else { reset(); }; }; } public function adjustBrightness(_arg1:Number, _arg2:Number=NaN, _arg3:Number=NaN):void{ if (isNaN(_arg2)){ _arg2 = _arg1; }; if (isNaN(_arg3)){ _arg3 = _arg1; }; concat([1, 0, 0, 0, _arg1, 0, 1, 0, 0, _arg2, 0, 0, 1, 0, _arg3, 0, 0, 0, 1, 0]); } public function averageRGB2Alpha():void{ concat([0, 0, 0, 0, 0xFF, 0, 0, 0, 0, 0xFF, 0, 0, 0, 0, 0xFF, ONETHIRD, ONETHIRD, ONETHIRD, 0, 0]); } public function luminance2Alpha():void{ concat([0, 0, 0, 0, 0xFF, 0, 0, 0, 0, 0xFF, 0, 0, 0, 0, 0xFF, LUMA_R, LUMA_G, LUMA_B, 0, 0]); } public function rotateRed(_arg1:Number):void{ rotateColor(_arg1, 2, 1); } public function get filter():ColorMatrixFilter{ return (new ColorMatrixFilter(matrix)); } public function adjustSaturation(_arg1:Number):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (1 - _arg1); _local3 = (_local2 * LUMA_R); _local4 = (_local2 * LUMA_G); _local5 = (_local2 * LUMA_B); concat([(_local3 + _arg1), _local4, _local5, 0, 0, _local3, (_local4 + _arg1), _local5, 0, 0, _local3, _local4, (_local5 + _arg1), 0, 0, 0, 0, 0, 1, 0]); } public function adjustAlphaContrast(_arg1:Number):void{ _arg1 = (_arg1 + 1); concat([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, _arg1, (128 * (1 - _arg1))]); } public function reset():void{ matrix = IDENTITY.concat(); } public function blend(_arg1:ColorMatrix, _arg2:Number):void{ var _local3:Number = (1 - _arg2); var _local4:int; while (_local4 < 20) { matrix[_local4] = ((_local3 * Number(matrix[_local4])) + (_arg2 * Number(_arg1.matrix[_local4]))); _local4++; }; } public function setChannels(_arg1:int=1, _arg2:int=2, _arg3:int=4, _arg4:int=8):void{ var _local5:Number = (((((((_arg1 & 1) == 1)) ? 1 : ((0 + ((_arg1 & 2) == 2))) ? 1 : 0 + ((_arg1 & 4) == 4))) ? 1 : 0 + ((_arg1 & 8) == 8))) ? 1 : 0; if (_local5 > 0){ _local5 = (1 / _local5); }; var _local6:Number = (((((((_arg2 & 1) == 1)) ? 1 : ((0 + ((_arg2 & 2) == 2))) ? 1 : 0 + ((_arg2 & 4) == 4))) ? 1 : 0 + ((_arg2 & 8) == 8))) ? 1 : 0; if (_local6 > 0){ _local6 = (1 / _local6); }; var _local7:Number = (((((((_arg3 & 1) == 1)) ? 1 : ((0 + ((_arg3 & 2) == 2))) ? 1 : 0 + ((_arg3 & 4) == 4))) ? 1 : 0 + ((_arg3 & 8) == 8))) ? 1 : 0; if (_local7 > 0){ _local7 = (1 / _local7); }; var _local8:Number = (((((((_arg4 & 1) == 1)) ? 1 : ((0 + ((_arg4 & 2) == 2))) ? 1 : 0 + ((_arg4 & 4) == 4))) ? 1 : 0 + ((_arg4 & 8) == 8))) ? 1 : 0; if (_local8 > 0){ _local8 = (1 / _local8); }; concat([(((_arg1 & 1) == 1)) ? _local5 : 0, (((_arg1 & 2) == 2)) ? _local5 : 0, (((_arg1 & 4) == 4)) ? _local5 : 0, (((_arg1 & 8) == 8)) ? _local5 : 0, 0, (((_arg2 & 1) == 1)) ? _local6 : 0, (((_arg2 & 2) == 2)) ? _local6 : 0, (((_arg2 & 4) == 4)) ? _local6 : 0, (((_arg2 & 8) == 8)) ? _local6 : 0, 0, (((_arg3 & 1) == 1)) ? _local7 : 0, (((_arg3 & 2) == 2)) ? _local7 : 0, (((_arg3 & 4) == 4)) ? _local7 : 0, (((_arg3 & 8) == 8)) ? _local7 : 0, 0, (((_arg4 & 1) == 1)) ? _local8 : 0, (((_arg4 & 2) == 2)) ? _local8 : 0, (((_arg4 & 4) == 4)) ? _local8 : 0, (((_arg4 & 8) == 8)) ? _local8 : 0, 0]); } public function randomize(_arg1:Number=1):void{ var _local2:Number = (1 - _arg1); var _local3:Number = (_local2 + (_arg1 * (Math.random() - Math.random()))); var _local4:Number = (_arg1 * (Math.random() - Math.random())); var _local5:Number = (_arg1 * (Math.random() - Math.random())); var _local6:Number = ((_arg1 * 0xFF) * (Math.random() - Math.random())); var _local7:Number = (_arg1 * (Math.random() - Math.random())); var _local8:Number = (_local2 + (_arg1 * (Math.random() - Math.random()))); var _local9:Number = (_arg1 * (Math.random() - Math.random())); var _local10:Number = ((_arg1 * 0xFF) * (Math.random() - Math.random())); var _local11:Number = (_arg1 * (Math.random() - Math.random())); var _local12:Number = (_arg1 * (Math.random() - Math.random())); var _local13:Number = (_local2 + (_arg1 * (Math.random() - Math.random()))); var _local14:Number = ((_arg1 * 0xFF) * (Math.random() - Math.random())); concat([_local3, _local4, _local5, 0, _local6, _local7, _local8, _local9, 0, _local10, _local11, _local12, _local13, 0, _local14, 0, 0, 0, 1, 0]); } public function concat(_arg1:Array):void{ var _local4:int; var _local5:int; var _local2:Array = []; var _local3:int; _local5 = 0; while (_local5 < 4) { _local4 = 0; while (_local4 < 5) { _local2[int((_local3 + _local4))] = (((((Number(_arg1[_local3]) * Number(matrix[_local4])) + (Number(_arg1[int((_local3 + 1))]) * Number(matrix[int((_local4 + 5))]))) + (Number(_arg1[int((_local3 + 2))]) * Number(matrix[int((_local4 + 10))]))) + (Number(_arg1[int((_local3 + 3))]) * Number(matrix[int((_local4 + 15))]))) + ((_local4 == 4)) ? Number(_arg1[int((_local3 + 4))]) : 0); _local4++; }; _local3 = (_local3 + 5); _local5++; }; matrix = _local2; } public function invert():void{ concat([-1, 0, 0, 0, 0xFF, 0, -1, 0, 0, 0xFF, 0, 0, -1, 0, 0xFF, 0, 0, 0, 1, 0]); } private function rotateColor(_arg1:Number, _arg2:int, _arg3:int):void{ _arg1 = (_arg1 * RAD); var _local4:Array = IDENTITY.concat(); _local4[(_arg2 + (_arg2 * 5))] = (_local4[(_arg3 + (_arg3 * 5))] = Math.cos(_arg1)); _local4[(_arg3 + (_arg2 * 5))] = Math.sin(_arg1); _local4[(_arg2 + (_arg3 * 5))] = -(Math.sin(_arg1)); concat(_local4); } public function colorize(_arg1:int, _arg2:Number=1):void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (((_arg1 >> 16) & 0xFF) / 0xFF); _local4 = (((_arg1 >> 8) & 0xFF) / 0xFF); _local5 = ((_arg1 & 0xFF) / 0xFF); _local6 = (1 - _arg2); concat([(_local6 + ((_arg2 * _local3) * LUMA_R)), ((_arg2 * _local3) * LUMA_G), ((_arg2 * _local3) * LUMA_B), 0, 0, ((_arg2 * _local4) * LUMA_R), (_local6 + ((_arg2 * _local4) * LUMA_G)), ((_arg2 * _local4) * LUMA_B), 0, 0, ((_arg2 * _local5) * LUMA_R), ((_arg2 * _local5) * LUMA_G), (_local6 + ((_arg2 * _local5) * LUMA_B)), 0, 0, 0, 0, 0, 1, 0]); } public function rgb2Alpha(_arg1:Number, _arg2:Number, _arg3:Number):void{ concat([0, 0, 0, 0, 0xFF, 0, 0, 0, 0, 0xFF, 0, 0, 0, 0, 0xFF, _arg1, _arg2, _arg3, 0, 0]); } private function shearColor(_arg1:int, _arg2:int, _arg3:Number, _arg4:int, _arg5:Number):void{ var _local6:Array = IDENTITY.concat(); _local6[(_arg2 + (_arg1 * 5))] = _arg3; _local6[(_arg4 + (_arg1 * 5))] = _arg5; concat(_local6); } public function shearBlue(_arg1:Number, _arg2:Number):void{ shearColor(2, 0, _arg1, 1, _arg2); } public function setAlpha(_arg1:Number):void{ concat([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, _arg1, 0]); } public function rotateHue(_arg1:Number):void{ initHue(); concat(preHue.matrix); rotateBlue(_arg1); concat(postHue.matrix); } public function applyMatrix(_arg1:uint):uint{ var _local2:Number = ((_arg1 >>> 24) & 0xFF); var _local3:Number = ((_arg1 >>> 16) & 0xFF); var _local4:Number = ((_arg1 >>> 8) & 0xFF); var _local5:Number = (_arg1 & 0xFF); var _local6:int = (((((0.5 + (_local3 * matrix[0])) + (_local4 * matrix[1])) + (_local5 * matrix[2])) + (_local2 * matrix[3])) + matrix[4]); var _local7:int = (((((0.5 + (_local3 * matrix[5])) + (_local4 * matrix[6])) + (_local5 * matrix[7])) + (_local2 * matrix[8])) + matrix[9]); var _local8:int = (((((0.5 + (_local3 * matrix[10])) + (_local4 * matrix[11])) + (_local5 * matrix[12])) + (_local2 * matrix[13])) + matrix[14]); var _local9:int = (((((0.5 + (_local3 * matrix[15])) + (_local4 * matrix[16])) + (_local5 * matrix[17])) + (_local2 * matrix[18])) + matrix[19]); if (_local9 < 0){ _local9 = 0; }; if (_local9 > 0xFF){ _local9 = 0xFF; }; if (_local6 < 0){ _local6 = 0; }; if (_local6 > 0xFF){ _local6 = 0xFF; }; if (_local7 < 0){ _local7 = 0; }; if (_local7 > 0xFF){ _local7 = 0xFF; }; if (_local8 < 0){ _local8 = 0; }; if (_local8 > 0xFF){ _local8 = 0xFF; }; return (((((_local9 << 24) | (_local6 << 16)) | (_local7 << 8)) | _local8)); } private function initHue():void{ var _local2:Array; var _local3:Number; var _local4:Number; var _local1:Number = 39.182655; if (!hueInitialized){ hueInitialized = true; preHue = new ColorMatrix(); preHue.rotateRed(45); preHue.rotateGreen(-(_local1)); _local2 = [LUMA_R2, LUMA_G2, LUMA_B2, 1]; preHue.transformVector(_local2); _local3 = (_local2[0] / _local2[2]); _local4 = (_local2[1] / _local2[2]); preHue.shearBlue(_local3, _local4); postHue = new ColorMatrix(); postHue.shearBlue(-(_local3), -(_local4)); postHue.rotateGreen(_local1); postHue.rotateRed(-45); }; } public function shearGreen(_arg1:Number, _arg2:Number):void{ shearColor(1, 0, _arg1, 2, _arg2); } public function shearRed(_arg1:Number, _arg2:Number):void{ shearColor(0, 1, _arg1, 2, _arg2); } public function average(_arg1:Number=0.333333333333333, _arg2:Number=0.333333333333333, _arg3:Number=0.333333333333333):void{ concat([_arg1, _arg2, _arg3, 0, 0, _arg1, _arg2, _arg3, 0, 0, _arg1, _arg2, _arg3, 0, 0, 0, 0, 0, 1, 0]); } public function transformVector(_arg1:Array):void{ if (_arg1.length != 4){ return; }; var _local2:Number = (((((_arg1[0] * matrix[0]) + (_arg1[1] * matrix[1])) + (_arg1[2] * matrix[2])) + (_arg1[3] * matrix[3])) + matrix[4]); var _local3:Number = (((((_arg1[0] * matrix[5]) + (_arg1[1] * matrix[6])) + (_arg1[2] * matrix[7])) + (_arg1[3] * matrix[8])) + matrix[9]); var _local4:Number = (((((_arg1[0] * matrix[10]) + (_arg1[1] * matrix[11])) + (_arg1[2] * matrix[12])) + (_arg1[3] * matrix[13])) + matrix[14]); var _local5:Number = (((((_arg1[0] * matrix[15]) + (_arg1[1] * matrix[16])) + (_arg1[2] * matrix[17])) + (_arg1[3] * matrix[18])) + matrix[19]); _arg1[0] = _local2; _arg1[1] = _local3; _arg1[2] = _local4; _arg1[3] = _local5; } public function invertAlpha():void{ concat([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0xFF]); } public function adjustHue(_arg1:Number):void{ _arg1 = (_arg1 * RAD); var _local2:Number = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); concat([((LUMA_R + (_local2 * (1 - LUMA_R))) + (_local3 * -(LUMA_R))), ((LUMA_G + (_local2 * -(LUMA_G))) + (_local3 * -(LUMA_G))), ((LUMA_B + (_local2 * -(LUMA_B))) + (_local3 * (1 - LUMA_B))), 0, 0, ((LUMA_R + (_local2 * -(LUMA_R))) + (_local3 * 0.143)), ((LUMA_G + (_local2 * (1 - LUMA_G))) + (_local3 * 0.14)), ((LUMA_B + (_local2 * -(LUMA_B))) + (_local3 * -0.283)), 0, 0, ((LUMA_R + (_local2 * -(LUMA_R))) + (_local3 * -((1 - LUMA_R)))), ((LUMA_G + (_local2 * -(LUMA_G))) + (_local3 * LUMA_G)), ((LUMA_B + (_local2 * (1 - LUMA_B))) + (_local3 * LUMA_B)), 0, 0, 0, 0, 0, 1, 0]); } public function threshold(_arg1:Number, _arg2:Number=0x0100):void{ concat([(LUMA_R * _arg2), (LUMA_G * _arg2), (LUMA_B * _arg2), 0, (-(_arg2) * _arg1), (LUMA_R * _arg2), (LUMA_G * _arg2), (LUMA_B * _arg2), 0, (-(_arg2) * _arg1), (LUMA_R * _arg2), (LUMA_G * _arg2), (LUMA_B * _arg2), 0, (-(_arg2) * _arg1), 0, 0, 0, 1, 0]); } public function clone():ColorMatrix{ return (new ColorMatrix(matrix)); } public function rotateBlue(_arg1:Number):void{ rotateColor(_arg1, 1, 0); } public function rotateGreen(_arg1:Number):void{ rotateColor(_arg1, 0, 2); } public function desaturate():void{ concat([LUMA_R, LUMA_G, LUMA_B, 0, 0, LUMA_R, LUMA_G, LUMA_B, 0, 0, LUMA_R, LUMA_G, LUMA_B, 0, 0, 0, 0, 0, 1, 0]); } public function adjustContrast(_arg1:Number, _arg2:Number=NaN, _arg3:Number=NaN):void{ if (isNaN(_arg2)){ _arg2 = _arg1; }; if (isNaN(_arg3)){ _arg3 = _arg1; }; _arg1 = (_arg1 + 1); _arg2 = (_arg2 + 1); _arg3 = (_arg3 + 1); concat([_arg1, 0, 0, 0, (128 * (1 - _arg1)), 0, _arg2, 0, 0, (128 * (1 - _arg2)), 0, 0, _arg3, 0, (128 * (1 - _arg3)), 0, 0, 0, 1, 0]); } public function setMultiplicators(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1):void{ var _local5:Array = new Array(_arg1, 0, 0, 0, 0, 0, _arg2, 0, 0, 0, 0, 0, _arg3, 0, 0, 0, 0, 0, _arg4, 0); concat(_local5); } public function thresholdAlpha(_arg1:Number, _arg2:Number=0x0100):void{ concat([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, _arg2, (-(_arg2) * _arg1)]); } public function clearChannels(_arg1:Boolean=false, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:Boolean=false):void{ if (_arg1){ matrix[0] = (matrix[1] = (matrix[2] = (matrix[3] = (matrix[4] = 0)))); }; if (_arg2){ matrix[5] = (matrix[6] = (matrix[7] = (matrix[8] = (matrix[9] = 0)))); }; if (_arg3){ matrix[10] = (matrix[11] = (matrix[12] = (matrix[13] = (matrix[14] = 0)))); }; if (_arg4){ matrix[15] = (matrix[16] = (matrix[17] = (matrix[18] = (matrix[19] = 0)))); }; } public function applyColorDeficiency(_arg1:String):void{ switch (_arg1){ case "Protanopia": concat([0.567, 0.433, 0, 0, 0, 0.558, 0.442, 0, 0, 0, 0, 0.242, 0.758, 0, 0, 0, 0, 0, 1, 0]); break; case "Protanomaly": concat([0.817, 0.183, 0, 0, 0, 0.333, 0.667, 0, 0, 0, 0, 0.125, 0.875, 0, 0, 0, 0, 0, 1, 0]); break; case "Deuteranopia": concat([0.625, 0.375, 0, 0, 0, 0.7, 0.3, 0, 0, 0, 0, 0.3, 0.7, 0, 0, 0, 0, 0, 1, 0]); break; case "Deuteranomaly": concat([0.8, 0.2, 0, 0, 0, 0.258, 0.742, 0, 0, 0, 0, 0.142, 0.858, 0, 0, 0, 0, 0, 1, 0]); break; case "Tritanopia": concat([0.95, 0.05, 0, 0, 0, 0, 0.433, 0.567, 0, 0, 0, 0.475, 0.525, 0, 0, 0, 0, 0, 1, 0]); break; case "Tritanomaly": concat([0.967, 0.033, 0, 0, 0, 0, 0.733, 0.267, 0, 0, 0, 0.183, 0.817, 0, 0, 0, 0, 0, 1, 0]); break; case "Achromatopsia": concat([0.299, 0.587, 0.114, 0, 0, 0.299, 0.587, 0.114, 0, 0, 0.299, 0.587, 0.114, 0, 0, 0, 0, 0, 1, 0]); break; case "Achromatomaly": concat([0.618, 0.32, 0.062, 0, 0, 0.163, 0.775, 0.062, 0, 0, 0.163, 0.32, 0.516, 0, 0, 0, 0, 0, 1, 0]); break; }; } } }//package main
Section 21
//Cookie (main.Cookie) package main { import flash.net.*; public class Cookie { private var _name:String; private var _so:SharedObject; public function Cookie(_arg1:String="tempCookie"){ _name = _arg1; _so = SharedObject.getLocal(_arg1, "/"); } public function getName():String{ return (_name); } public function isKeyExist(_arg1:String):Boolean{ _arg1 = ("key_" + _arg1); return (((!((_so.data.cookie == undefined))) && (!((_so.data.cookie[_arg1] == undefined))))); } public function putNoFlush(_arg1:String, _arg2):void{ var _local3:Object; _arg1 = ("key_" + _arg1); if (_so.data.cookie == undefined){ _local3 = {}; _local3[_arg1] = _arg2; _so.data.cookie = _local3; } else { _so.data.cookie[_arg1] = _arg2; }; } public function remove(_arg1:String):void{ if (isKeyExist(_arg1)){ delete _so.data.cookie[("key_" + _arg1)]; _so.flush(); }; } public function clear():void{ _so.clear(); } public function flushData():void{ _so.flush(); } public function put(_arg1:String, _arg2):void{ var _local3:Object; _arg1 = ("key_" + _arg1); if (_so.data.cookie == undefined){ _local3 = {}; _local3[_arg1] = _arg2; _so.data.cookie = _local3; } else { _so.data.cookie[_arg1] = _arg2; }; _so.flush(); } public function get(_arg1:String):Object{ return ((isKeyExist(_arg1)) ? _so.data.cookie[("key_" + _arg1)] : null); } public function getSize():uint{ return (_so.size); } public function isExist():Boolean{ return (!((getSize() == 0))); } } }//package main
Section 22
//fader50perc (main.fader50perc) package main { public dynamic class fader50perc extends alphaFader { } }//package main
Section 23
//fxBloodSpatters (main.fxBloodSpatters) package main { import flash.display.*; public dynamic class fxBloodSpatters extends MovieClip { public function fxBloodSpatters(){ addFrameScript(19, frame20); } function frame20(){ visible = false; } } }//package main
Section 24
//fxExplode (main.fxExplode) package main { public dynamic class fxExplode extends alphaFader { public function fxExplode(){ addFrameScript(16, frame17); } function frame17(){ visible = false; } } }//package main
Section 25
//fxHealth (main.fxHealth) package main { public dynamic class fxHealth extends alphaFader { public function fxHealth(){ addFrameScript(24, frame25); } function frame25(){ stop(); visible = false; } } }//package main
Section 26
//game (main.game) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; import CPMStar.*; import flash.text.*; import flash.utils.*; import flash.ui.*; import flash.geom.*; import fl.motion.*; public class game extends alphaFader { public var en_star_1_1:MovieClip; public var en_star_1_2:MovieClip; public var en_star_5_1:MovieClip; public var en_star_5_2:MovieClip; var arrButtPlayer:Array; public var abBombButt:abBombButt; public var pl_star_1_1:MovieClip; public var pl_star_5_1:MovieClip; var winLosePanelOnScr:Boolean;// = false public var pl_star_1_2:MovieClip; public var abShieldButt:abShieldButt; public var abMessagePlayer:abMessagePlayer; public var statAbDrop:int;// = 0 public var pl_star_5_2:MovieClip; public var infoMoveScore:TextField; public var uiShield:uiShield; public var expBarPlayer:MovieClip; var lifePerOne:Number;// = 1 var adBoxMC:MovieClip; public var abFreshButt:abFreshButt; public var bg:MovieClip; public var thisGamefield:gamefield; public var en_star_0_1:MovieClip; public var en_star_0_2:MovieClip; public var en_star_4_1:MovieClip; public var statAbHealth:int;// = 0 public var sndmap:sounds; public var en_star_4_2:MovieClip; public var pl_star_0_2:MovieClip; public var pl_star_4_1:MovieClip; public var pl_star_4_2:MovieClip; public var statAbShield:int;// = 0 public var pl_star_0_1:MovieClip; public var upgradePanel:upgradePanel; var timerAttackEnRunning:Boolean;// = false public var uiRev:uiRev; public var winLosePanel:MovieClip; var timerAttackEn:Timer; public var gameMenu:gameMenu; public var expBarEnemy:MovieClip; public var playerLife:TextField; public var abMessageEnemy:abMessageEnemy; public var enemy:playerStat; public var FightBar1:MovieClip; public var en_star_3_2:MovieClip; public var abHealthButt:abHealthButt; public var en_star_3_1:MovieClip; public var abViewButt:abViewButt; public var pl_star_3_1:MovieClip; public var FightBar2:MovieClip; var gameActive:Boolean;// = false public var abHealthButt2:abHealthButt; public var uiRev2:uiRev; public var enemyLife:TextField; var fxArray:Array; public var spLogo:MovieClip; public var pl_star_3_2:MovieClip; public var helpFrame:helpFrame; public var abShieldButt2:abShieldButt; public var abViewButt2:abViewButt; public var uiShield2:uiShield; var timerAttackPlRunning:Boolean;// = false public var txtCash:TextField; var timerAttackPl:Timer; public var en_star_2_1:MovieClip; public var en_star_2_2:MovieClip; var arrButtEnemy:Array; public var pl_star_2_1:MovieClip; public var pl_star_2_2:MovieClip; public var abBombButt2:abBombButt; public var abRevButt2:abRevButt; public var player:playerStat; public var enemyPic:MovieClip; public var playerPic:MovieClip; public var abFreshButt2:abFreshButt; public var buttHelp:SimpleButton; public var abRevButt:abRevButt; public var fader50perc:fader50perc; public var infoText:TextField; var timerOpponentDelayTurn:Timer; static var mX:Number = 0; static var mY:Number = 0; public function game(){ arrButtPlayer = new Array(); arrButtEnemy = new Array(); super(); addFrameScript(0, frame1); thisGamefield.thisGame = this; gameMenu.thisGame = this; addEventListener(Event.ENTER_FRAME, Update); player = new playerStat(); enemy = new playerStat(); infoText.text = "your turn"; sndmap = new sounds(); sndmap.init(); uiShield.startFadeOut(); uiShield.zoomedIn = false; uiRev.startFadeOut(); uiRev.zoomedIn = false; uiShield2.startFadeOut(); uiShield2.zoomedIn = false; uiRev2.startFadeOut(); uiRev2.zoomedIn = false; fader50perc.visible = false; fxArray = new Array(); arrButtPlayer.push(abBombButt); arrButtPlayer.push(abHealthButt); arrButtPlayer.push(abRevButt); arrButtPlayer.push(abShieldButt); arrButtPlayer.push(abFreshButt); arrButtPlayer.push(abViewButt); arrButtEnemy.push(abBombButt2); arrButtEnemy.push(abHealthButt2); arrButtEnemy.push(abRevButt2); arrButtEnemy.push(abShieldButt2); arrButtEnemy.push(abFreshButt2); arrButtEnemy.push(abViewButt2); timerOpponentDelayTurn = new Timer(3000, 1); timerOpponentDelayTurn.stop(); timerOpponentDelayTurn.addEventListener(TimerEvent.TIMER, timerOpponentDelayTurn_Timer); timerAttackPl = new Timer(200); timerAttackPl.stop(); timerAttackPl.addEventListener(TimerEvent.TIMER, timerAttackPl_Timer); timerAttackEn = new Timer(200); timerAttackEn.stop(); timerAttackEn.addEventListener(TimerEvent.TIMER, timerAttackEn_Timer); winLosePanel.repButt.addEventListener(MouseEvent.CLICK, nextRep_Click); winLosePanel.nextButt.addEventListener(MouseEvent.CLICK, nextButt_Click); winLosePanel.buttExit.addEventListener(MouseEvent.CLICK, buttExit_Click); upgradePanel.buttUpgNext.addEventListener(MouseEvent.CLICK, upgNextButt_Click); addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); addEventListener(MouseEvent.CLICK, this_Click); } public function initGUI():void{ uiShield.visible = false; uiShield2.visible = false; uiRev.visible = false; uiRev2.visible = false; gameMenu.y = 458; gameMenu.mousePosX = 0; gameMenu.mousePosY = 0; thisGamefield.numBlocksTypes = 6; thisGamefield.Player1Turn = true; thisGamefield.iCurPicID = -1; thisGamefield.startDragged = false; thisGamefield.PlayerApplyAbility = false; thisGamefield.skipTurn = false; thisGamefield.blocks_moved = false; thisGamefield.turn_tested = false; thisGamefield.applyAITurn.stop(); thisGamefield.helpTimer.stop(); } public function addFxExplode(_arg1:Number, _arg2:Number):void{ var _local3:fxExplode; _local3 = new fxExplode(); _local3.x = _arg1; _local3.y = _arg2; _local3.blendMode = "screen"; var _local4:Array = new Array(); _local3.scaleX = 1.5; _local3.scaleY = 1.5; _local3.rotate = ageMath.RandomInt(0, 360); addChild(_local3); fxArray.push(_local3); } public function click_spLogo(_arg1:MouseEvent){ ach.getAch("sponsor"); mainGlobal.toUrl("inGameLogo"); } public function abViewButt_Click(_arg1:MouseEvent):void{ if (((abViewButt.enabled) && ((player.expa >= player.abArray[5].cost)))){ player.expa = (player.expa - player.abArray[5].cost); abMessagePlayer.startFadeIn(); abMessagePlayer.abName.text = "View best path"; abMessagePlayer.abPic.gotoAndStop(4); abMessagePlayer.startFadeIn(); thisGamefield.releaseAllPathElem(); thisGamefield.showBestMove(); sndmap.PlaySnd("abView"); thisGamefield.PlayerApplyAbility = true; }; } function timerAttackPl_Timer(_arg1:TimerEvent=null):void{ if (enemy.lifeShow > enemy.life){ enemy.lifeShow = (enemy.lifeShow - lifePerOne); if (enemy.lifeShow < enemy.life){ enemy.lifeShow = enemy.life; timerAttackPlRunning = false; timerAttackPl.stop(); }; sndmap.PlaySnd(("goodAttack" + ageMath.RandomInt(1, 2))); fxcache_createFX(this, "shootFX", (FightBar1.x + ageMath.RemapVal(enemy.lifeShow, 0, enemy.lifeMax, 186, 0)), FightBar1.y); } else { enemy.lifeShow = enemy.life; timerAttackPlRunning = false; timerAttackPl.stop(); }; } public function removeFX(_arg1):void{ var _local2:Number; _local2 = 0; while (_local2 < fxArray.length) { if (fxArray[_local2] == _arg1){ fxArray.splice(_local2, 1); break; }; _local2++; }; removeChild(_arg1); } public function startLevel(_arg1:int):void{ statAbShield = 0; statAbHealth = 0; statAbDrop = 0; timerOpponentDelayTurn.stop(); player.lev_cash = 0; player.max_chain = 0; player.av_chain = 0; player.player_turns = 0; player.total_turns = 0; playerPic.picRow.gotoAndStop(player.picID); enemyPic.picRow.gotoAndStop((_arg1 + 1)); thisGamefield.releaseAllPathElem(); enemy = GameFrame(parent).menuChoose.plstatArr[_arg1].clone(); player.lifeMax = player.upgParamLife[player.upg_level_life]; enemy.curCompLevel = (_arg1 + 1); if (enemy.curCompLevel == 15){ enemy.lifeMax = 95; } else { enemy.lifeMax = enemy.upgParamLife[enemy.upg_level_life]; }; player.life = player.lifeMax; player.lifeShow = player.lifeMax; enemy.life = enemy.lifeMax; enemy.lifeShow = enemy.lifeMax; if ((((((((((enemy.curCompLevel == 1)) || ((enemy.curCompLevel == 4)))) || ((enemy.curCompLevel == 7)))) || ((enemy.curCompLevel == 10)))) || ((enemy.curCompLevel == 13)))){ musicEnv.fadeTo("musGame1"); }; if ((((((((((enemy.curCompLevel == 2)) || ((enemy.curCompLevel == 5)))) || ((enemy.curCompLevel == 8)))) || ((enemy.curCompLevel == 11)))) || ((enemy.curCompLevel == 14)))){ musicEnv.fadeTo("musGame3"); }; if ((((((((((enemy.curCompLevel == 3)) || ((enemy.curCompLevel == 6)))) || ((enemy.curCompLevel == 9)))) || ((enemy.curCompLevel == 12)))) || ((enemy.curCompLevel == 15)))){ musicEnv.fadeTo("musGame2"); }; player.expa = 0; gameActive = true; thisGamefield.helpTimer.start(); thisGamefield.moveScore = 0; if (player.isCookieDontShowHelp()){ helpFrame.visible = false; } else { helpFrame.visible = false; if ((_arg1 + 1) == 1){ helpFrame.visible = true; helpFrame.minInfoLimit = 1; helpFrame.maxInfoLimit = 3; helpFrame.inf.gotoAndStop(1); } else { if ((_arg1 + 1) == 2){ helpFrame.visible = true; helpFrame.minInfoLimit = 1; helpFrame.maxInfoLimit = 6; helpFrame.inf.gotoAndStop(4); }; }; }; if ((((_arg1 >= 0)) && ((_arg1 <= 2)))){ thisGamefield.init(6, 5); } else { if ((((_arg1 >= 3)) && ((_arg1 <= 5)))){ thisGamefield.init(7, 5); } else { if (_arg1 >= 6){ thisGamefield.init(8, 5); }; }; }; trace(("AI:" + enemy.AI)); enemy.isShield = false; player.isShield = false; bg.gotoAndStop((_arg1 + 2)); initGUI(); if (stage.frameRate < 30){ stage.frameRate = 30; }; } public function buttHelp_Click(_arg1:MouseEvent):void{ helpFrame.startFadeIn(); helpFrame.minInfoLimit = 1; helpFrame.maxInfoLimit = 6; helpFrame.inf.gotoAndStop(1); } function frame1(){ abBombButt.addEventListener(MouseEvent.CLICK, abBombButt_Click); abHealthButt.addEventListener(MouseEvent.CLICK, abHealthButt_Click); abRevButt.addEventListener(MouseEvent.CLICK, abRevButt_Click); abShieldButt.addEventListener(MouseEvent.CLICK, abShieldButt_Click); abFreshButt.addEventListener(MouseEvent.CLICK, abFreshButt_Click); abViewButt.addEventListener(MouseEvent.CLICK, abViewButt_Click); buttHelp.addEventListener(MouseEvent.CLICK, buttHelp_Click); spLogo.buttonMode = true; spLogo.addEventListener(MouseEvent.CLICK, click_spLogo); } function timerAttackEn_Timer(_arg1:TimerEvent=null):void{ if (player.lifeShow > player.life){ player.lifeShow = (player.lifeShow - lifePerOne); if (player.lifeShow < player.life){ player.lifeShow = player.life; timerAttackEnRunning = false; timerAttackEn.stop(); }; sndmap.PlaySnd(("badAttack" + ageMath.RandomInt(1, 2))); fxcache_createFX(this, "bloodFX", (FightBar2.x + ageMath.RemapVal(player.lifeShow, 0, player.lifeMax, 0, 184)), FightBar2.y); fxcache_createFX(this, "bloodSplaters", (FightBar2.x + ageMath.RemapVal(player.lifeShow, 0, player.lifeMax, 0, 184)), FightBar2.y); } else { player.lifeShow = player.life; timerAttackEnRunning = false; timerAttackEn.stop(); }; } function buttExit_Click(_arg1:MouseEvent):void{ winLosePanelOnScr = false; fader50perc.startFadeOut(); player.createCookie(); removeAds(); if (winLosePanel.repButt.visible){ musicEnv.fadeTo("musMenu"); }; startFadeOut(); GameFrame(parent).menuChoose.startFadeIn(); gameActive = false; sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } function fxcache_createFX(_arg1:MovieClip, _arg2:String, _arg3:Number, _arg4:Number){ var _local5:*; if (_arg2 == "bloodFX"){ _local5 = new bloodFX(); _local5.blendMode = "overlay"; _local5.width = 50; _local5.height = 50; _local5.rotation = ageMath.RandomInt(-30, 30); } else { if (_arg2 == "shootFX"){ _local5 = new shootFX(); _local5.blendMode = "screen"; _local5.x = -64; _local5.y = -45; _local5.width = 84; _local5.height = 84; } else { if (_arg2 == "bloodSplaters"){ _local5 = new fxBloodSpatters(); _local5.blendMode = "overlay"; _local5.width = 45; _local5.height = 45; }; }; }; _local5.x = (_local5.x + _arg3); _local5.y = (_local5.y + _arg4); addChild(_local5); fxArray.push(_local5); } function removeAds():void{ winLosePanel.removeChild(adBoxMC); } public function adjustButtonsColor(_arg1:Boolean=true):void{ var _local9:Array; var _local2:int; var _local3:ColorMatrix = new ColorMatrix(); var _local4:ColorMatrix = new ColorMatrix(); var _local5:ColorMatrix = new ColorMatrix(); _local5.adjustBrightness(0); _local3.adjustBrightness(-100); _local4.adjustBrightness(-50); var _local6:Array = [player.upg_level_life, player.upg_level_luck, player.abArray[5].upg_level, player.abArray[3].upg_level, player.abArray[4].upg_level, player.abArray[2].upg_level, player.abArray[1].upg_level, player.abArray[0].upg_level]; var _local7:Array = [7, 6, 5, 3, 4, 2]; var _local8:Boolean; _local2 = 0; while (_local2 < arrButtPlayer.length) { _local9 = arrButtPlayer[_local2].filters; if ((((((((((((mX >= arrButtPlayer[_local2].x)) && ((mX <= (arrButtPlayer[_local2].x + arrButtPlayer[_local2].width))))) && ((mY >= arrButtPlayer[_local2].y)))) && ((mY <= (arrButtPlayer[_local2].y + arrButtPlayer[_local2].height))))) && (!(helpFrame.visible)))) && ((gameMenu.y >= 457)))){ GameFrame(parent).tip.showTip(); GameFrame(parent).tip.setTxtToAbility(_local7[_local2], _local6[_local7[_local2]], Boolean((player.expa >= player.abArray[_local2].cost)), Boolean((player.abArray[_local2].upg_level > 0))); _local8 = true; }; if (player.abArray[_local2].upg_level == 0){ getChildByName((("pl_star_" + _local2) + "_1")).visible = false; getChildByName((("pl_star_" + _local2) + "_2")).visible = false; } else { if (player.abArray[_local2].upg_level == 1){ getChildByName((("pl_star_" + _local2) + "_1")).visible = false; getChildByName((("pl_star_" + _local2) + "_2")).visible = false; } else { if (player.abArray[_local2].upg_level == 2){ getChildByName((("pl_star_" + _local2) + "_1")).visible = true; getChildByName((("pl_star_" + _local2) + "_2")).visible = false; }; }; }; if (player.abArray[_local2].upg_level == 3){ getChildByName((("pl_star_" + _local2) + "_1")).visible = true; getChildByName((("pl_star_" + _local2) + "_2")).visible = true; }; if (player.abArray[_local2].upg_level > 0){ if (((thisGamefield.Player1Turn) && (!(thisGamefield.PlayerApplyAbility)))){ _local9[0].strength = 0; _local9[1] = new ColorMatrixFilter(_local5.matrix); if (player.expa < player.abArray[_local2].cost){ _local9[0].strength = 1; arrButtPlayer[_local2].enabled = false; } else { arrButtPlayer[_local2].enabled = true; }; } else { arrButtPlayer[_local2].enabled = false; _local9[0].strength = 0; _local9[1] = new ColorMatrixFilter(_local4.matrix); }; arrButtPlayer[_local2].alpha = 1; } else { arrButtPlayer[_local2].alpha = 0.3; arrButtPlayer[_local2].enabled = false; _local9[0].strength = 0; _local9[1] = new ColorMatrixFilter(_local3.matrix); }; arrButtPlayer[_local2].filters = _local9; _local2++; }; if (!_local8){ GameFrame(parent).tip.hideTip(); }; _local2 = 0; while (_local2 < arrButtEnemy.length) { _local9 = arrButtEnemy[_local2].filters; if (enemy.abArray[_local2].upg_level == 0){ getChildByName((("en_star_" + _local2) + "_1")).visible = false; getChildByName((("en_star_" + _local2) + "_2")).visible = false; } else { if (enemy.abArray[_local2].upg_level == 1){ getChildByName((("en_star_" + _local2) + "_1")).visible = false; getChildByName((("en_star_" + _local2) + "_2")).visible = false; } else { if (enemy.abArray[_local2].upg_level == 2){ getChildByName((("en_star_" + _local2) + "_1")).visible = true; getChildByName((("en_star_" + _local2) + "_2")).visible = false; }; }; }; if (enemy.abArray[_local2].upg_level == 3){ getChildByName((("en_star_" + _local2) + "_1")).visible = true; getChildByName((("en_star_" + _local2) + "_2")).visible = true; }; if (enemy.abArray[_local2].upg_level > 0){ _local9[0].strength = 0; _local9[1] = new ColorMatrixFilter(_local5.matrix); if (enemy.expa < enemy.abArray[_local2].cost){ _local9[0].strength = 1; arrButtEnemy[_local2].enabled = false; } else { arrButtEnemy[_local2].enabled = false; }; arrButtEnemy[_local2].alpha = 1; } else { arrButtEnemy[_local2].alpha = 0.3; arrButtEnemy[_local2].enabled = false; _local9[0].strength = 0; _local9[1] = new ColorMatrixFilter(_local3.matrix); }; arrButtEnemy[_local2].filters = _local9; _local2++; }; } function nextRep_Click(_arg1:MouseEvent):void{ winLosePanelOnScr = false; fader50perc.startFadeOut(); startLevel((enemy.curCompLevel - 1)); sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); removeAds(); } public function abFreshButt_Click(_arg1:MouseEvent):void{ if (((abFreshButt.enabled) && ((player.expa >= player.abArray[4].cost)))){ player.expa = (player.expa - player.abArray[4].cost); abMessagePlayer.startFadeIn(); abMessagePlayer.abName.text = "Drop board"; abMessagePlayer.abPic.gotoAndStop(5); abMessagePlayer.startFadeIn(); thisGamefield.releaseAllPathElem(); thisGamefield.drop(); statAbDrop++; if (statAbDrop == 4){ ach.getAch("dropAb"); }; thisGamefield.numBlocksTypes = (6 - player.upgParamDrop[player.abArray[4].upg_level]); sndmap.PlaySnd("abDrop"); thisGamefield.PlayerApplyAbility = true; }; } public function abRevButt_Click(_arg1:MouseEvent):void{ if (((abRevButt.enabled) && ((player.expa >= player.abArray[2].cost)))){ player.expa = (player.expa - player.abArray[2].cost); uiRev.startFadeIn(); uiRev.fadeSpeed = 0.07; abMessagePlayer.startFadeIn(); abMessagePlayer.abName.text = "Double Move"; abMessagePlayer.abPic.gotoAndStop(7); sndmap.PlaySnd("abRev"); thisGamefield.skipTurn = true; thisGamefield.PlayerApplyAbility = true; }; } public function addFxLuck(_arg1:Boolean):void{ var _local2:LuckFX; _local2 = new LuckFX(); if (_arg1){ _local2.x = ageMath.RandomInt(FightBar2.x, (FightBar2.x + FightBar2.width)); _local2.y = (FightBar2.y + (FightBar2.height / 4)); } else { _local2.x = ageMath.RandomInt(FightBar1.x, (FightBar1.x + FightBar1.width)); _local2.y = (FightBar1.y + (FightBar1.height / 4)); }; addChild(_local2); fxArray.push(_local2); } function this_Click(_arg1:MouseEvent):void{ } public function abShieldButt_Click(_arg1:MouseEvent):void{ if (((abShieldButt.enabled) && ((player.expa >= player.abArray[3].cost)))){ player.expa = (player.expa - player.abArray[3].cost); uiShield.startFadeIn(); uiShield.fadeSpeed = 0.07; abMessagePlayer.startFadeIn(); abMessagePlayer.abName.text = "Shield"; abMessagePlayer.abPic.gotoAndStop(6); player.isShield = true; abMessagePlayer.startFadeIn(); statAbShield++; if (statAbShield == 4){ ach.getAch("shieldAb"); }; sndmap.PlaySnd("abShield"); thisGamefield.PlayerApplyAbility = true; }; } function nextButt_Click(_arg1:MouseEvent):void{ winLosePanelOnScr = false; upgradePanel.moveToScr = true; upgradePanel.buttUpgNext.visible = true; upgradePanel.buttClose.visible = false; if (enemy.curCompLevel == player.curCompLevel){ player.curCompLevel++; }; upgradePanel.init(player); sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); removeAds(); } function timerOpponentDelayTurn_Timer(_arg1:TimerEvent):void{ thisGamefield.calcBestAIMove(); infoText.text = "your turn"; } public function addFxHealth(_arg1:Number, _arg2:Number):void{ var _local3:fxHealth; _local3 = new fxHealth(); _local3.x = _arg1; _local3.y = _arg2; _local3.blendMode = "screen"; var _local4:Array = new Array(); _local4.push(new GlowFilter(0xFF0000, 1, 15, 15, 1, 3)); _local3.filters = _local4; addChild(_local3); fxArray.push(_local3); } public function Update(_arg1:Event):void{ var _local2:*; var _local3:Number; var _local4:int; var _local5:String; var _local6:DisplayObject; if (!visible){ return; }; txtCash.text = (player.lev_cash.toString() + "cr"); if (enemy.lifeShow < enemy.life){ enemy.lifeShow = enemy.life; }; if ((((enemy.lifeShow > enemy.life)) && (!(timerAttackPlRunning)))){ timerAttackPl.start(); timerAttackPlRunning = true; }; if (player.lifeShow < player.life){ player.lifeShow = player.life; }; if ((((player.lifeShow > player.life)) && (!(timerAttackEnRunning)))){ timerAttackEn.start(); timerAttackEnRunning = true; }; FightBar2.gotoAndStop(int(ageMath.RemapVal(player.lifeShow, 0, player.lifeMax, 200, 1))); playerLife.text = player.life.toString(); FightBar1.gotoAndStop(int(ageMath.RemapVal(enemy.lifeShow, 0, enemy.lifeMax, 200, 1))); enemyLife.text = enemy.life.toString(); expBarPlayer.expbar.gotoAndStop(int(ageMath.RemapVal(player.expa, 1, 25, 1, 100))); expBarPlayer.txt.text = player.expa; expBarEnemy.expbar.gotoAndStop(int(ageMath.RemapVal(enemy.expa, 1, 25, 1, 100))); expBarEnemy.txt.text = enemy.expa; adjustButtonsColor(); for each (_local2 in fxArray) { if (_local2.visible == false){ removeFX(_local2); }; }; if (!(((player.life <= 0)) || ((enemy.life <= 0)))){ if (((((thisGamefield.Player1Turn) && (!(thisGamefield.turn_tested)))) && (!(thisGamefield.blocks_moved)))){ if (!thisGamefield.calcCanMakeTurn()){ thisGamefield.releaseAllPathElem(); thisGamefield.drop(); return; }; thisGamefield.turn_tested = true; }; }; if (((((((!(thisGamefield.Player1Turn)) && (!(timerOpponentDelayTurn.running)))) && (!(thisGamefield.applyAITurn.running)))) && ((enemy.life > 0)))){ timerOpponentDelayTurn.delay = ageMath.RandomInt(500, 2000); timerOpponentDelayTurn.start(); infoText.text = "opponent's turn..."; }; if (((!(thisGamefield.Player1Turn)) && (timerOpponentDelayTurn.running))){ if (thisGamefield.blocks_moved){ timerOpponentDelayTurn.stop(); } else { timerOpponentDelayTurn.start(); }; }; if (((!(thisGamefield.Player1Turn)) && (thisGamefield.applyAITurn.running))){ if (thisGamefield.blocks_moved){ thisGamefield.applyAITurn.stop(); } else { thisGamefield.applyAITurn.start(); }; }; if ((((((player.life <= 0)) || ((enemy.life <= 0)))) && (gameActive))){ if (!fader50perc.visible){ fader50perc.startFadeIn(); winLosePanelOnScr = true; winLosePanel.txtMaxChain.text = player.max_chain.toString(); winLosePanel.txtAvrChain.text = (Math.round(((player.av_chain / player.player_turns) * 10)) / 10).toString(); winLosePanel.txtTotalTurns.text = player.total_turns.toString(); winLosePanel.txtColCash.text = (player.lev_cash.toString() + "cr"); _local3 = 0; if (enemy.life <= 0){ _local4 = 0; if (player.diffLevel == 0){ _local4 = 5; }; if ((((enemy.curCompLevel >= 1)) && ((enemy.curCompLevel <= 4)))){ _local3 = (35 + _local4); } else { if ((((enemy.curCompLevel >= 5)) && ((enemy.curCompLevel <= 8)))){ _local3 = (45 + _local4); } else { if ((((enemy.curCompLevel >= 9)) && ((enemy.curCompLevel <= 12)))){ _local3 = (55 + _local4); } else { if ((((enemy.curCompLevel >= 13)) && ((enemy.curCompLevel <= 15)))){ _local3 = (65 + _local4); }; }; }; }; player.cash = (player.cash + (_local3 + player.lev_cash)); if (player.cash >= 100){ ach.getAch("money1"); }; if (player.cash >= 300){ ach.getAch("money2"); }; if (enemy.curCompLevel == 1){ ach.getAch("lev1"); }; if (enemy.curCompLevel == 7){ ach.getAch("lev7"); }; if ((((enemy.curCompLevel == 15)) && ((player.total_turns <= 40)))){ ach.getAch("flawVic"); }; musicEnv.fadeTo("musMenu"); } else { player.cash = (player.cash + player.lev_cash); musicEnv.fadeTo("musLost"); player.createCookie(); }; winLosePanel.txtPrizeCash.text = (_local3.toString() + "cr"); winLosePanel.txtTotalCash.text = (player.cash.toString() + "cr"); adBoxMC = new adBoxClass(); adBoxMC.x = -94; adBoxMC.y = 53; if (!mainGlobal.noAds){ _local5 = "5970Q617074E6"; _local6 = new AdLoader(_local5); adBoxMC.addChild(_local6); }; winLosePanel.addChild(adBoxMC); }; if (player.life <= 0){ winLosePanel.panelTitle.text = "You Lose..."; winLosePanel.nextButt.visible = false; winLosePanel.repButt.visible = true; winLosePanel.tipLose.visible = true; } else { winLosePanel.panelTitle.text = "You Win!"; winLosePanel.nextButt.visible = true; winLosePanel.repButt.visible = false; winLosePanel.tipLose.visible = false; }; }; if (thisGamefield.moveScore){ infoMoveScore.text = ("blocks: " + thisGamefield.moveScore); } else { infoMoveScore.text = ""; }; if (winLosePanelOnScr){ winLosePanel.y = ageMath.Lerp(winLosePanel.y, (240 - (360 * 0.5)), 0.2); } else { winLosePanel.y = ageMath.Lerp(winLosePanel.y, 480, 0.2); }; } function upgNextButt_Click(_arg1:MouseEvent):void{ upgradePanel.moveToScr = false; fader50perc.startFadeOut(); startFadeOut(); gameActive = false; sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); var _local2:Boolean; if ((((enemy.curCompLevel == 15)) && ((player.curCompLevel == 16)))){ player.curCompLevel++; _local2 = true; }; player.createCookie(); if (_local2){ GameFrame(parent).menuWinner.startFadeIn(); ach.getAch("lev15"); if (player.picID == 16){ GameFrame(parent).menuWinner.plw1.visible = true; GameFrame(parent).menuWinner.plw2.visible = false; } else { GameFrame(parent).menuWinner.plw1.visible = false; GameFrame(parent).menuWinner.plw2.visible = true; }; } else { GameFrame(parent).menuChoose.startFadeIn(); }; } public function abHealthButt_Click(_arg1:MouseEvent):void{ if (((abHealthButt.enabled) && ((player.expa >= player.abArray[1].cost)))){ abMessagePlayer.startFadeIn(); abMessagePlayer.abName.text = "Health"; abMessagePlayer.abPic.gotoAndStop(2); addFxHealth(ageMath.Random((playerPic.x + 25), ((playerPic.x + playerPic.width) - 25)), ageMath.Random((playerPic.y + 25), ((playerPic.y + playerPic.width) - 25))); addFxHealth(ageMath.Random((playerPic.x + 25), ((playerPic.x + playerPic.width) - 25)), ageMath.Random((playerPic.y + 25), ((playerPic.y + playerPic.width) - 25))); addFxHealth(ageMath.Random((playerPic.x + 25), ((playerPic.x + playerPic.width) - 25)), ageMath.Random((playerPic.y + 25), ((playerPic.y + playerPic.width) - 25))); addFxHealth(ageMath.Random((playerPic.x + 25), ((playerPic.x + playerPic.width) - 25)), ageMath.Random((playerPic.y + 25), ((playerPic.y + playerPic.width) - 25))); addFxHealth(ageMath.Random((playerPic.x + 25), ((playerPic.x + playerPic.width) - 25)), ageMath.Random((playerPic.y + 25), ((playerPic.y + playerPic.width) - 25))); addFxHealth(ageMath.Random((playerPic.x + 25), ((playerPic.x + playerPic.width) - 25)), ageMath.Random((playerPic.y + 25), ((playerPic.y + playerPic.width) - 25))); addFxHealth(ageMath.Random((playerPic.x + 25), ((playerPic.x + playerPic.width) - 25)), ageMath.Random((playerPic.y + 25), ((playerPic.y + playerPic.width) - 25))); thisGamefield.PlayerApplyAbility = true; player.expa = (player.expa - player.abArray[1].cost); statAbHealth++; if (statAbHealth == 4){ ach.getAch("healthAb"); }; sndmap.PlaySnd("abHealth"); player.life = (player.life + player.upgParamHealth[player.abArray[1].upg_level]); }; } public function MouseMove(_arg1:MouseEvent):void{ gameMenu.mousePosX = _arg1.stageX; gameMenu.mousePosY = _arg1.stageY; mX = _arg1.stageX; mY = _arg1.stageY; } public function abBombButt_Click(_arg1:MouseEvent):void{ if (((abBombButt.enabled) && ((player.expa >= player.abArray[0].cost)))){ abMessagePlayer.startFadeIn(); abMessagePlayer.abName.text = "Bomb"; abMessagePlayer.abPic.gotoAndStop(1); addFxExplode((enemyPic.x + (enemyPic.width * 0.5)), (enemyPic.y + (enemyPic.width * 0.5))); thisGamefield.PlayerApplyAbility = true; player.expa = (player.expa - player.abArray[0].cost); sndmap.PlaySnd("abBomb"); if (enemy.isShield){ enemy.isShield = false; uiShield2.startFadeOut(); sndmap.PlaySnd("shieldBlocked"); return; }; enemy.life = (enemy.life - player.upgParamBomb[player.abArray[0].upg_level]); enemy.lifeShow = enemy.life; }; } } }//package main
Section 27
//gamefield (main.gamefield) package main { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.geom.*; public dynamic class gamefield extends MovieClip { var helpTimer:Timer; var curwidth:int;// = 0 var blocks:Array; var PlayerApplyAbility:Boolean;// = false var skipTurn:Boolean;// = false var bestList:Array; var maxList:Array; var numBlocksTypes:int;// = 6 var thisGame:game; var applyAITurn:Timer; var blocks_moved:Boolean;// = false var moveScore:Number;// = 0 var showBestPath:Array; var turn_tested:Boolean;// = false var startDragged:Boolean;// = false var blockPath:Array; var pathElem:Array; var iCurPicID:int;// = -1 var curPathID:int;// = 0 public var gfBG:MovieClip; var curheight:int;// = 0 var Player1Turn:Boolean;// = true var ismouseDown:Boolean;// = false public function gamefield(){ blocks = new Array(); super(); blockPath = new Array(); pathElem = new Array(); addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); addEventListener(MouseEvent.MOUSE_UP, MouseUp); addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); addEventListener(MouseEvent.ROLL_OUT, UndoPath); addEventListener(Event.ENTER_FRAME, Update); parent.stage.addEventListener(KeyboardEvent.KEY_DOWN, key_down); applyAITurn = new Timer(3500, 1); applyAITurn.stop(); applyAITurn.addEventListener(TimerEvent.TIMER, applyAITurn_Timer); helpTimer = new Timer(8000, 1); helpTimer.stop(); helpTimer.addEventListener(TimerEvent.TIMER, helpTimer_Timer); } public function MouseUp(_arg1:MouseEvent):void{ if (((blocks_moved) || (!(startDragged)))){ return; }; moveScore = 0; ismouseDown = false; releaseBlocks(false); } function applyDoubleTurn():void{ thisGame.abMessageEnemy.startFadeIn(); thisGame.abMessageEnemy.abName.text = "Double Move"; thisGame.abMessageEnemy.abPic.gotoAndStop(3); thisGame.enemy.expa = (thisGame.enemy.expa - thisGame.enemy.abArray[2].cost); PlayerApplyAbility = true; thisGame.sndmap.PlaySnd("abRev"); thisGame.uiRev2.startFadeIn(); thisGame.uiRev2.fadeSpeed = 0.07; skipTurn = true; } public function MouseMove(_arg1:MouseEvent):void{ var _local2:*; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:block; var _local8:AIPoint; if (((!(Player1Turn)) || (blocks_moved))){ return; }; if (startDragged){ _local3 = -1; _local4 = 0; while (_local4 < curwidth) { _local5 = 0; while (_local5 < curheight) { if (blocks[_local4][_local5] != null){ if (((((_arg1.stageX - x) > blocks[_local4][_local5].x)) && (((_arg1.stageX - x) < (blocks[_local4][_local5].x + blocks[_local4][_local5].width))))){ if (((((_arg1.stageY - y) > blocks[_local4][_local5].y)) && (((_arg1.stageY - y) < (blocks[_local4][_local5].y + blocks[_local4][_local5].height))))){ _local2 = _local4; _local3 = _local5; }; }; }; _local5++; }; _local4++; }; if ((((_local2 == -1)) || ((_local3 == -1)))){ return; }; _local6 = new Array(); for each (_local7 in blockPath) { _local8 = new AIPoint(); _local8.x = Math.round((_local7.x / (_local7.width + 5))); _local8.y = Math.round((_local7.y / (_local7.height + 5))); _local6.push(_local8.clone()); }; if ((((((blocks[_local2][_local3].blockPic.currentFrame == iCurPicID)) && (!(InPath(blocks[_local2][_local3]))))) && (BlockAllowed(_local2, _local3, _local6)))){ blockPath.push(blocks[_local2][_local3]); addPathLine((blockPath[(blockPath.length - 2)].x + 30), (blockPath[(blockPath.length - 2)].y + 30), (blocks[_local2][_local3].x + 30), (blocks[_local2][_local3].y + 30)); addPathPoint((blocks[_local2][_local3].x + 30), (blocks[_local2][_local3].y + 30)); }; }; } public function addPathLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local6:pathLine; var _local5:* = Math.sqrt((((_arg1 - _arg3) * (_arg1 - _arg3)) + ((_arg2 - _arg4) * (_arg2 - _arg4)))); _local6 = new pathLine(); _local6.x = _arg1; _local6.y = _arg2; _local6.width = _local5; _local6.rotation = ((Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)) / Math.PI) * 180); _local6.startFadeIn(); addChild(_local6); pathElem.push(_local6); } public function InPath(_arg1:block):Boolean{ var _local2:block; for each (_local2 in blockPath) { if (_local2 == _arg1){ return (true); }; }; return (false); } public function releaseAllPathElem():void{ var _local1:alphaFader; for each (_local1 in pathElem) { if (_local1.visible){ _local1.startFadeOut(); _local1.fadeSpeed = 0.1; _local1.fadeMaxLimit = 1; }; }; } public function init(_arg1:int, _arg2:int){ var _local3:int; var _local4:int; clearBoard(); curwidth = _arg1; curheight = _arg2; gfBG.x = -5; gfBG.y = -5; gfBG.width = ((_arg1 * (60 + 5)) + 5); gfBG.height = ((_arg2 * (60 + 5)) + 5); x = ((640 * 0.5) - (0.5 * ((_arg1 * (60 + 5)) + 5))); _local3 = 0; while (_local3 < _arg1) { _local4 = 0; while (_local4 < _arg2) { if (blocks[_local3] == null){ blocks[_local3] = new Array(_arg2); }; generateBlock(_local3, _local4); _local4++; }; _local3++; }; } public function key_down(_arg1:KeyboardEvent){ } function orderBestList(_arg1:Array, _arg2:Array):int{ if (_arg1.length < _arg2.length){ return (1); }; if (_arg1.length > _arg2.length){ return (-1); }; return (0); } public function generateBlock(_arg1:int, _arg2:int, _arg3:Boolean=false){ var _local4:block; var _local6:*; _local4 = new block(); _local4.x = ((_arg1 * (_local4.width + 5)) + 4); if (_arg3){ _local4.y = ((-1 * (_local4.height + 5)) - 5); } else { _local4.y = ((_arg2 * (_local4.height + 5)) - 5); }; var _local5:int = ageMath.RandomInt(1, numBlocksTypes); _local4.blockPic.gotoAndStop(_local5); _local4.extraBonus.gotoAndStop(1); if (!ageMath.RandomInt(0, ((thisGame.enemy.curCompLevel < 5)) ? 10 : 5)){ _local6 = ageMath.RandomInt(0, 1); if (_local6 == 0){ if ((((thisGame.enemy.curCompLevel >= 2)) && ((thisGame.enemy.curCompLevel <= 4)))){ _local4.extraBonus.gotoAndStop(2); } else { if ((((thisGame.enemy.curCompLevel >= 5)) && ((thisGame.enemy.curCompLevel <= 8)))){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(2, 3)); } else { if (thisGame.enemy.curCompLevel >= 9){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(2, 3)); }; }; }; } else { if (_local6 == 1){ if ((((thisGame.enemy.curCompLevel >= 2)) && ((thisGame.enemy.curCompLevel <= 4)))){ _local4.extraBonus.gotoAndStop(4); } else { if ((((thisGame.enemy.curCompLevel >= 5)) && ((thisGame.enemy.curCompLevel <= 8)))){ _local4.extraBonus.gotoAndStop(4); } else { if (thisGame.enemy.curCompLevel >= 9){ _local4.extraBonus.gotoAndStop(4); }; }; }; } else { if (_local6 == 2){ if ((((thisGame.enemy.curCompLevel >= 2)) && ((thisGame.enemy.curCompLevel <= 4)))){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(5, 5)); } else { if ((((thisGame.enemy.curCompLevel >= 5)) && ((thisGame.enemy.curCompLevel <= 6)))){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(5, 6)); } else { if (thisGame.enemy.curCompLevel >= 7){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(5, 7)); }; }; }; }; }; }; }; if (!ageMath.RandomInt(0, ((thisGame.enemy.curCompLevel < 5)) ? 10 : 7)){ _local6 = 2; if (_local6 == 2){ if ((((thisGame.enemy.curCompLevel >= 2)) && ((thisGame.enemy.curCompLevel <= 4)))){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(5, 5)); } else { if ((((thisGame.enemy.curCompLevel >= 5)) && ((thisGame.enemy.curCompLevel <= 6)))){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(5, 6)); } else { if (thisGame.enemy.curCompLevel >= 7){ _local4.extraBonus.gotoAndStop(ageMath.RandomInt(5, 7)); }; }; }; }; }; if (_arg3){ _local4.startFadeIn(); }; addChild(_local4); blocks[_arg1][_arg2] = _local4; } public function clearBoard(){ var _local1:Array; var _local2:Array; while (blocks.length) { for each (_local2 in blocks) { while (_local2.length) { removeChild(_local2.pop()); }; }; blocks.pop(); }; } public function notInLists(_arg1:int, _arg2:int, _arg3:Array):Boolean{ var _local4:AIPoint; for each (_local4 in _arg3) { if ((((_local4.x == _arg1)) && ((_local4.y == _arg2)))){ return (false); }; }; return (true); } function applyDrop():void{ thisGame.abMessageEnemy.startFadeIn(); thisGame.abMessageEnemy.abName.text = "Drop board"; thisGame.abMessageEnemy.abPic.gotoAndStop(5); thisGame.enemy.expa = (thisGame.enemy.expa - thisGame.enemy.abArray[4].cost); PlayerApplyAbility = true; thisGame.sndmap.PlaySnd("abDrop"); releaseAllPathElem(); drop(); numBlocksTypes = (6 - thisGame.enemy.upgParamDrop[thisGame.enemy.abArray[4].upg_level]); } function helpTimer_Timer(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; var _local4:AIPoint; var _local5:Array; if ((((thisGame.player.life <= 0)) || ((thisGame.enemy.life <= 0)))){ return; }; if (bestList == null){ bestList = new Array(); }; while (bestList.length) { bestList.pop(); }; _local2 = 0; while (_local2 < curwidth) { _local3 = 0; while (_local3 < curheight) { if (blocks[_local2][_local3] != null){ _local5 = calcBestPathFrom(_local2, _local3, 15); trace((_local5.length + " ")); if (_local5.length >= 3){ bestList.push(cloneArrayPoints(_local5)); }; }; _local3++; }; _local2++; }; bestList.sort(orderBestList); showBestPath = bestList[(bestList.length - 1)]; for each (_local4 in showBestPath) { if (_local4 != null){ if ((((_local4.x == -1)) && ((_local4.y == -1)))){ break; }; if (((!((_local4.lx == -1))) && (!((_local4.ly == -1))))){ addPathLineHelp((blocks[_local4.lx][_local4.ly].x + 30), (blocks[_local4.lx][_local4.ly].y + 30), (blocks[_local4.x][_local4.y].x + 30), (blocks[_local4.x][_local4.y].y + 30)); }; addPathPointHelp((blocks[_local4.x][_local4.y].x + 30), (blocks[_local4.x][_local4.y].y + 30)); }; }; } public function addPathPointHelp(_arg1:Number, _arg2:Number):void{ var _local3:pathPoint; _local3 = new pathPoint(); _local3.x = _arg1; _local3.y = _arg2; _local3.startFadeIn(); _local3.fadeSpeed = 0.04; _local3.fadeMaxLimit = 0.5; addChild(_local3); pathElem.push(_local3); } public function lengthExist(_arg1:int):Boolean{ var _local2:int; _local2 = 0; while (_local2 < bestList.length) { trace(((("---> " + bestList[_local2].length) + "==") + _arg1)); if (bestList[_local2].length == _arg1){ return (true); }; _local2++; }; return (false); } function applyAbilites():Boolean{ var _local1:Boolean; _local1 = !(ageMath.RandomInt(0, 1)); if (thisGame.enemy.expa >= 20){ _local1 = true; }; if (thisGame.enemy.abArray[0].upg_level > 0){ if (((_local1) || ((thisGame.player.life <= 10)))){ if (thisGame.enemy.expa >= thisGame.enemy.abArray[0].cost){ applyBomb(); curPathID = 0; return (true); }; }; }; _local1 = !(ageMath.RandomInt(0, 1)); if (thisGame.enemy.expa >= 20){ _local1 = true; }; if (thisGame.enemy.abArray[1].upg_level > 0){ if (thisGame.enemy.life <= (thisGame.enemy.lifeMax - 5)){ if ((((thisGame.enemy.life <= (thisGame.enemy.lifeMax * 0.5))) || (_local1))){ if (thisGame.enemy.expa >= thisGame.enemy.abArray[1].cost){ applyHealth(); return (true); }; }; }; }; _local1 = !(ageMath.RandomInt(0, 1)); if (thisGame.enemy.expa >= 20){ _local1 = true; }; if (thisGame.enemy.abArray[2].upg_level > 0){ if (((_local1) && ((((bestList[0].length > 5)) || ((bestList[1].length > 4)))))){ if (thisGame.enemy.expa >= thisGame.enemy.abArray[2].cost){ applyDoubleTurn(); curPathID = 0; return (true); }; }; }; _local1 = !(ageMath.RandomInt(0, 1)); if (thisGame.enemy.expa >= 20){ _local1 = true; }; if (thisGame.enemy.abArray[3].upg_level > 0){ if (!thisGame.enemy.isShield){ if (((_local1) && ((((bestList[0].length > 5)) || ((bestList[1].length > 4)))))){ if (thisGame.enemy.expa >= thisGame.enemy.abArray[3].cost){ applyShield(); return (true); }; }; }; }; _local1 = !(ageMath.RandomInt(0, 1)); if (thisGame.enemy.expa >= 20){ _local1 = true; }; if (thisGame.enemy.abArray[4].upg_level > 0){ if (((_local1) && ((bestList[0].length <= 3)))){ if (thisGame.enemy.expa >= thisGame.enemy.abArray[4].cost){ applyDrop(); return (true); }; }; }; _local1 = !(ageMath.RandomInt(0, 1)); if (thisGame.enemy.expa >= 20){ _local1 = true; }; if ((((thisGame.enemy.abArray[5].upg_level > 0)) && ((thisGame.enemy.curCompLevel < 9)))){ if (((_local1) && ((bestList[0].length > bestList[curPathID].length)))){ if (thisGame.enemy.expa >= thisGame.enemy.abArray[5].cost){ applyView(); curPathID = 0; return (true); }; }; }; return (false); } public function nextNode(_arg1:AIPoint, _arg2:Array, _arg3:int, _arg4:int){ var _local6:AIPoint; var _local7:Array; var _local8:AIPoint; _arg2.push(_arg1); var _local5:Array = getChilds(_arg1, _arg2); for each (_local6 in _local5) { _local7 = new Array(); if (!BlockAllowed(_local6.x, _local6.y, _arg2)){ } else { for each (_local8 in _arg2) { _local7.push(_local8); }; nextNode(_local6, _local7, _arg3, _arg4); }; }; if (maxList.length < _arg2.length){ while (maxList.length) { maxList.pop(); }; for each (_local8 in _arg2) { maxList.push(_local8); }; }; } public function calcBestAIMove():void{ var _local1:int; var _local2:int; var _local5:Array; var _local6:int; var _local7:Array; var _local8:int; var _local9:Array; if (bestList == null){ bestList = new Array(); }; while (bestList.length) { bestList.pop(); }; _local1 = 0; while (_local1 < curwidth) { _local2 = 0; while (_local2 < curheight) { if (blocks[_local1][_local2] != null){ _local5 = calcBestPathFrom(_local1, _local2, 15); trace((_local5.length + " ")); if (_local5.length >= 3){ bestList.push(cloneArrayPoints(_local5)); }; }; _local2++; }; _local1++; }; if (bestList.length == 0){ drop(); thisGame.timerOpponentDelayTurn.delay = ageMath.RandomInt(500, 2000); thisGame.timerOpponentDelayTurn.start(); return; }; bestList.sort(orderBestList); var _local3:int = (bestList[0].length - thisGame.enemy.AI); if (_local3 < 3){ _local3 = 3; }; var _local4:int = ageMath.RandomInt(_local3, bestList[0].length); if ((((((thisGame.player.curCompLevel == 1)) && ((_local4 > 4)))) || (thisGame.player.isShield))){ _local4 = 3; }; if ((((thisGame.player.curCompLevel == 2)) && ((_local4 > 5)))){ _local4 = 3; }; curPathID = 0; trace(((((("AI choose: curLowWant=" + _local3) + " curCntWant=") + _local4) + " curMax=") + bestList[0].length)); if (!lengthExist(_local4)){ trace("not lengthExist"); while (true) { _local6 = ageMath.RandomInt(0, (bestList.length - 1)); if (bestList[_local6].length >= _local4){ curPathID = _local6; _local7 = new Array(_local4); _local8 = 0; _local9 = bestList[_local6]; _local8 = 0; while (_local8 < _local4) { _local7[_local8] = _local9[_local8]; _local8++; }; bestList[_local6] = _local7; break; }; }; trace("not lengthExist end"); } else { trace("yes lengthExist"); while (true) { _local6 = ageMath.RandomInt(0, (bestList.length - 1)); if (bestList[_local6].length == _local4){ curPathID = _local6; break; }; }; trace("yes lengthExist end"); }; if (thisGame.player.diffLevel == 0){ if (!ageMath.RandomInt(0, 2)){ curPathID = 0; }; } else { if ((((thisGame.player.diffLevel == 1)) && ((thisGame.player.curCompLevel > 2)))){ if (!ageMath.RandomInt(0, 1)){ curPathID = 0; }; } else { if (thisGame.player.diffLevel == 2){ if (!ageMath.RandomInt(0, 0)){ curPathID = 0; }; }; }; }; if (applyAbilites()){ applyAITurn.delay = 3000; } else { applyAITurn.delay = 1; }; applyAITurn.start(); } function applyAITurn_Timer(_arg1:TimerEvent):void{ var _local2:AIPoint; var _local3:AIPoint; applyAITurn.stop(); for each (_local2 in bestList[curPathID]) { if (_local2 != null){ if ((((_local2.x == -1)) && ((_local2.y == -1)))){ break; }; if (((!((_local2.lx == -1))) && (!((_local2.ly == -1))))){ addPathLine((blocks[_local2.lx][_local2.ly].x + 30), (blocks[_local2.lx][_local2.ly].y + 30), (blocks[_local2.x][_local2.y].x + 30), (blocks[_local2.x][_local2.y].y + 30)); }; addPathPoint((blocks[_local2.x][_local2.y].x + 30), (blocks[_local2.x][_local2.y].y + 30)); }; }; while (blockPath.length > 0) { blockPath.pop(); }; for each (_local3 in bestList[curPathID]) { blockPath.push(blocks[_local3.x][_local3.y]); }; releaseBlocks(true); } public function pointInBlock(_arg1:block, _arg2:Number, _arg3:Number):Boolean{ if ((((_arg2 >= _arg1.x)) && ((_arg2 <= (_arg1.x + _arg1.width))))){ if ((((_arg3 >= _arg1.y)) && ((_arg3 <= (_arg1.y + _arg1.height))))){ return (true); }; }; return (false); } public function MouseDown(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (((((ismouseDown) || (!(Player1Turn)))) || (blocks_moved))){ return; }; ismouseDown = true; var _local4:Boolean; _local2 = 0; while (_local2 < curwidth) { _local3 = 0; while (_local3 < curheight) { if (blocks[_local2][_local3] != null){ if (((((_arg1.stageX - x) > blocks[_local2][_local3].x)) && (((_arg1.stageX - x) < (blocks[_local2][_local3].x + blocks[_local2][_local3].width))))){ if (((((_arg1.stageY - y) > blocks[_local2][_local3].y)) && (((_arg1.stageY - y) < (blocks[_local2][_local3].y + blocks[_local2][_local3].height))))){ blockPath.push(blocks[_local2][_local3]); iCurPicID = blocks[_local2][_local3].blockPic.currentFrame; addPathPoint((blocks[_local2][_local3].x + 30), (blocks[_local2][_local3].y + 30)); startDragged = true; _local4 = true; }; }; }; _local3++; }; _local2++; }; if (!_local4){ ismouseDown = false; }; } public function UndoPath(_arg1:MouseEvent):void{ var _local2:alphaFader; if (((blocks_moved) || (!(startDragged)))){ return; }; moveScore = 0; ismouseDown = false; startDragged = false; for each (_local2 in pathElem) { if (((_local2.visible) && ((_local2.fadeSpeed > 0.099)))){ _local2.startFadeOut(); }; }; while (blockPath.length > 0) { blockPath.pop(); }; } public function addPathPoint(_arg1:Number, _arg2:Number):void{ var _local3:pathPointPlayer; var _local4:pathPointEnemy; if (Player1Turn){ _local3 = new pathPointPlayer(); _local3.x = _arg1; _local3.y = _arg2; _local3.startFadeIn(); addChild(_local3); pathElem.push(_local3); moveScore++; } else { _local4 = new pathPointEnemy(); _local4.x = _arg1; _local4.y = _arg2; _local4.startFadeIn(); addChild(_local4); pathElem.push(_local4); }; } public function getChilds(_arg1:AIPoint, _arg2:Array):Array{ var _local3:Array; var _local4:*; var _local5:int; var _local6:*; _local3 = new Array(); _local4 = _arg1.x; _local5 = _arg1.y; if ((((((((_local4 > 0)) && ((_local5 > 0)))) && (!((blocks[(_local4 - 1)][(_local5 - 1)] == null))))) && ((blocks[(_local4 - 1)][(_local5 - 1)].blockPic.currentFrame == _arg1.picID)))){ if (notInLists((_local4 - 1), (_local5 - 1), _arg2)){ _local6 = new AIPoint(); _local6.x = (_local4 - 1); _local6.y = (_local5 - 1); _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; if ((((((_local5 > 0)) && (!((blocks[_local4][(_local5 - 1)] == null))))) && ((blocks[_local4][(_local5 - 1)].blockPic.currentFrame == _arg1.picID)))){ if (notInLists(_local4, (_local5 - 1), _arg2)){ _local6 = new AIPoint(); _local6.x = _local4; _local6.y = (_local5 - 1); _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; if ((((((((_local4 < (curwidth - 1))) && ((_local5 > 0)))) && (!((blocks[(_local4 + 1)][(_local5 - 1)] == null))))) && ((blocks[(_local4 + 1)][(_local5 - 1)].blockPic.currentFrame == _arg1.picID)))){ if (notInLists((_local4 + 1), (_local5 - 1), _arg2)){ _local6 = new AIPoint(); _local6.x = (_local4 + 1); _local6.y = (_local5 - 1); _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; if ((((((_local4 > 0)) && (!((blocks[(_local4 - 1)][_local5] == null))))) && ((blocks[(_local4 - 1)][_local5].blockPic.currentFrame == _arg1.picID)))){ if (notInLists((_local4 - 1), _local5, _arg2)){ _local6 = new AIPoint(); _local6.x = (_local4 - 1); _local6.y = _local5; _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; if ((((((_local4 < (curwidth - 1))) && (!((blocks[(_local4 + 1)][_local5] == null))))) && ((blocks[(_local4 + 1)][_local5].blockPic.currentFrame == _arg1.picID)))){ if (notInLists((_local4 + 1), _local5, _arg2)){ _local6 = new AIPoint(); _local6.x = (_local4 + 1); _local6.y = _local5; _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; if ((((((((_local4 > 0)) && ((_local5 < (curheight - 1))))) && (!((blocks[(_local4 - 1)][(_local5 + 1)] == null))))) && ((blocks[(_local4 - 1)][(_local5 + 1)].blockPic.currentFrame == _arg1.picID)))){ if (notInLists((_local4 - 1), (_local5 + 1), _arg2)){ _local6 = new AIPoint(); _local6.x = (_local4 - 1); _local6.y = (_local5 + 1); _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; if ((((((_local5 < (curheight - 1))) && (!((blocks[_local4][(_local5 + 1)] == null))))) && ((blocks[_local4][(_local5 + 1)].blockPic.currentFrame == _arg1.picID)))){ if (notInLists(_local4, (_local5 + 1), _arg2)){ _local6 = new AIPoint(); _local6.x = _local4; _local6.y = (_local5 + 1); _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; if ((((((((_local4 < (curwidth - 1))) && ((_local5 < (curheight - 1))))) && (!((blocks[(_local4 + 1)][(_local5 + 1)] == null))))) && ((blocks[(_local4 + 1)][(_local5 + 1)].blockPic.currentFrame == _arg1.picID)))){ if (notInLists((_local4 + 1), (_local5 + 1), _arg2)){ _local6 = new AIPoint(); _local6.x = (_local4 + 1); _local6.y = (_local5 + 1); _local6.lx = _local4; _local6.ly = _local5; _local6.cost = (_arg1.cost + 1); _local6.picID = _arg1.picID; _local3.push(_local6); }; }; return (_local3); } public function addPathLineHelp(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local6:pathLine; var _local5:* = Math.sqrt((((_arg1 - _arg3) * (_arg1 - _arg3)) + ((_arg2 - _arg4) * (_arg2 - _arg4)))); _local6 = new pathLine(); _local6.x = _arg1; _local6.y = _arg2; _local6.width = _local5; _local6.rotation = ((Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)) / Math.PI) * 180); _local6.startFadeIn(); _local6.fadeSpeed = 0.04; _local6.fadeMaxLimit = 0.5; addChild(_local6); pathElem.push(_local6); } function applyBomb():void{ thisGame.abMessageEnemy.startFadeIn(); thisGame.abMessageEnemy.abName.text = "Bomb"; thisGame.abMessageEnemy.abPic.gotoAndStop(1); thisGame.enemy.expa = (thisGame.enemy.expa - thisGame.enemy.abArray[0].cost); PlayerApplyAbility = true; thisGame.addFxExplode((thisGame.playerPic.x + (thisGame.playerPic.width * 0.5)), (thisGame.playerPic.y + (thisGame.playerPic.width * 0.5))); thisGame.sndmap.PlaySnd("abBomb"); if (thisGame.player.isShield){ thisGame.sndmap.PlaySnd("shieldBlocked"); thisGame.player.isShield = false; thisGame.uiShield.startFadeOut(); return; }; thisGame.player.life = (thisGame.player.life - thisGame.enemy.upgParamBomb[thisGame.enemy.abArray[0].upg_level]); thisGame.player.lifeShow = thisGame.player.life; } public function calcBestPathFrom(_arg1:int, _arg2:int, _arg3:int):Array{ var _local6:Array; var _local4:* = blocks[_arg1][_arg2].blockPic.currentFrame; var _local5:* = new AIPoint(); _local5.x = _arg1; _local5.y = _arg2; _local5.lx = -1; _local5.ly = -1; _local5.cost = 1; _local5.picID = _local4; _local6 = new Array(); if (maxList == null){ maxList = new Array(); }; while (maxList.length) { maxList.pop(); }; nextNode(_local5, _local6, 0, 0); return (maxList); } public function removeBlock(_arg1:block):void{ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < curwidth) { _local3 = 0; while (_local3 < curheight) { if (blocks[_local2][_local3] != null){ if (blocks[_local2][_local3] == _arg1){ blocks[_local2].splice(_local3, 1, null); removeChild(_arg1); return; }; }; _local3++; }; _local2++; }; } function applyHealth():void{ thisGame.abMessageEnemy.startFadeIn(); thisGame.abMessageEnemy.abName.text = "Health"; thisGame.abMessageEnemy.abPic.gotoAndStop(2); thisGame.enemy.expa = (thisGame.enemy.expa - thisGame.enemy.abArray[1].cost); PlayerApplyAbility = true; thisGame.sndmap.PlaySnd("abHealth"); thisGame.addFxHealth(ageMath.Random((thisGame.enemyPic.x + 25), ((thisGame.enemyPic.x + thisGame.enemyPic.width) - 25)), ageMath.Random((thisGame.enemyPic.y + 25), ((thisGame.enemyPic.y + thisGame.enemyPic.width) - 25))); thisGame.addFxHealth(ageMath.Random((thisGame.enemyPic.x + 25), ((thisGame.enemyPic.x + thisGame.enemyPic.width) - 25)), ageMath.Random((thisGame.enemyPic.y + 25), ((thisGame.enemyPic.y + thisGame.enemyPic.width) - 25))); thisGame.addFxHealth(ageMath.Random((thisGame.enemyPic.x + 25), ((thisGame.enemyPic.x + thisGame.enemyPic.width) - 25)), ageMath.Random((thisGame.enemyPic.y + 25), ((thisGame.enemyPic.y + thisGame.enemyPic.width) - 25))); thisGame.addFxHealth(ageMath.Random((thisGame.enemyPic.x + 25), ((thisGame.enemyPic.x + thisGame.enemyPic.width) - 25)), ageMath.Random((thisGame.enemyPic.y + 25), ((thisGame.enemyPic.y + thisGame.enemyPic.width) - 25))); thisGame.addFxHealth(ageMath.Random((thisGame.enemyPic.x + 25), ((thisGame.enemyPic.x + thisGame.enemyPic.width) - 25)), ageMath.Random((thisGame.enemyPic.y + 25), ((thisGame.enemyPic.y + thisGame.enemyPic.width) - 25))); thisGame.addFxHealth(ageMath.Random((thisGame.enemyPic.x + 25), ((thisGame.enemyPic.x + thisGame.enemyPic.width) - 25)), ageMath.Random((thisGame.enemyPic.y + 25), ((thisGame.enemyPic.y + thisGame.enemyPic.width) - 25))); thisGame.addFxHealth(ageMath.Random((thisGame.enemyPic.x + 25), ((thisGame.enemyPic.x + thisGame.enemyPic.width) - 25)), ageMath.Random((thisGame.enemyPic.y + 25), ((thisGame.enemyPic.y + thisGame.enemyPic.width) - 25))); thisGame.enemy.life = (thisGame.enemy.life + thisGame.enemy.upgParamHealth[thisGame.enemy.abArray[1].upg_level]); } public function canCreate(_arg1:int, _arg2:int):Boolean{ var _local3:int; var _local4:int; var _local5:Number = (_arg1 * (60 + 5)); var _local6:Number = (_arg2 * (60 + 5)); _local3 = 0; while (_local3 < curwidth) { _local4 = 0; while (_local4 < curheight) { if (blocks[_local3][_local4] != null){ if (((((((pointInBlock(blocks[_local3][_local4], _local5, _local6)) || (pointInBlock(blocks[_local3][_local4], (_local5 + 60), _local6)))) || (pointInBlock(blocks[_local3][_local4], _local5, (_local6 + 60))))) || (pointInBlock(blocks[_local3][_local4], (_local5 + 60), (_local6 + 60))))){ return (false); }; }; _local4++; }; _local3++; }; return (true); } public function Update(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:alphaFader; _local2 = 0; while (_local2 < curwidth) { _local3 = 0; while (_local3 < curheight) { if (blocks[_local2][_local3] != null){ if (blocks[_local2][_local3].visible == false){ removeBlock(blocks[_local2][_local3]); }; }; _local3++; }; _local2++; }; for each (_local4 in pathElem) { if (_local4.visible == false){ removePathElem(_local4); }; }; _local2 = 0; while (_local2 < curwidth) { _local3 = (curheight - 2); while (_local3 >= 0) { if (blocks[_local2][_local3] != null){ if (blocks[_local2][(_local3 + 1)] == null){ blocks[_local2][(_local3 + 1)] = blocks[_local2][_local3]; blocks[_local2][_local3] = null; }; }; _local3--; }; _local2++; }; blocks_moved = false; _local2 = 0; while (_local2 < curwidth) { _local3 = 0; while (_local3 < curheight) { if (blocks[_local2][_local3] != null){ if ((((blocks[_local2][_local3].alpha < 1)) || (blocks[_local2][_local3].fadingout))){ blocks_moved = true; }; if (blocks[_local2][_local3].y < (_local3 * (60 + 5))){ blocks[_local2][_local3].y = (blocks[_local2][_local3].y + 10); blocks_moved = true; if (blocks[_local2][_local3].y >= (_local3 * (60 + 5))){ thisGame.sndmap.PlaySnd(("toyBlock0" + ageMath.RandomInt(1, 5))); }; } else { blocks[_local2][_local3].y = (_local3 * (60 + 5)); }; }; _local3++; }; _local2++; }; _local2 = 0; while (_local2 < curwidth) { if (blocks[_local2][0] == null){ blocks_moved = true; if (canCreate(_local2, -1)){ generateBlock(_local2, 0, true); }; }; _local2++; }; if (!blocks_moved){ numBlocksTypes = 6; }; } public function showBestMove():void{ var _local1:int; var _local2:int; var _local3:AIPoint; var _local4:Array; if (bestList == null){ bestList = new Array(); }; while (bestList.length) { bestList.pop(); }; _local1 = 0; while (_local1 < curwidth) { _local2 = 0; while (_local2 < curheight) { if (blocks[_local1][_local2] != null){ _local4 = calcBestPathFrom(_local1, _local2, 15); trace((_local4.length + " ")); if (_local4.length >= 3){ bestList.push(cloneArrayPoints(_local4)); }; }; _local2++; }; _local1++; }; bestList.sort(orderBestList); showBestPath = bestList[0]; for each (_local3 in showBestPath) { if (_local3 != null){ if ((((_local3.x == -1)) && ((_local3.y == -1)))){ break; }; if (((!((_local3.lx == -1))) && (!((_local3.ly == -1))))){ addPathLineHelp((blocks[_local3.lx][_local3.ly].x + 30), (blocks[_local3.lx][_local3.ly].y + 30), (blocks[_local3.x][_local3.y].x + 30), (blocks[_local3.x][_local3.y].y + 30)); }; addPathPointHelp((blocks[_local3.x][_local3.y].x + 30), (blocks[_local3.x][_local3.y].y + 30)); }; }; } public function drop():void{ var _local1:int; var _local2:int; releaseAllPathElem(); if (Player1Turn){ helpTimer.start(); }; _local1 = 0; while (_local1 < curwidth) { _local2 = 0; while (_local2 < curheight) { if (blocks[_local1][_local2] != null){ blocks[_local1][_local2].startFadeOut(); }; _local2++; }; _local1++; }; } function applyShield():void{ thisGame.abMessageEnemy.startFadeIn(); thisGame.abMessageEnemy.abName.text = "Shield"; thisGame.abMessageEnemy.abPic.gotoAndStop(6); thisGame.enemy.expa = (thisGame.enemy.expa - thisGame.enemy.abArray[3].cost); PlayerApplyAbility = true; thisGame.sndmap.PlaySnd("abShield"); thisGame.uiShield2.startFadeIn(); thisGame.uiShield2.fadeSpeed = 0.07; thisGame.enemy.isShield = true; } public function removePathElem(_arg1:alphaFader):void{ var _local2:Number; _local2 = 0; while (_local2 < pathElem.length) { if (pathElem[_local2] == _arg1){ pathElem.splice(_local2, 1); break; }; _local2++; }; removeChild(_arg1); } function applyView():void{ thisGame.abMessageEnemy.startFadeIn(); thisGame.abMessageEnemy.abName.text = "View"; thisGame.abMessageEnemy.abPic.gotoAndStop(4); thisGame.enemy.expa = (thisGame.enemy.expa - thisGame.enemy.abArray[5].cost); PlayerApplyAbility = true; thisGame.sndmap.PlaySnd("abView"); releaseAllPathElem(); showBestMove(); } public function BlockAllowed(_arg1:int, _arg2:int, _arg3:Array):Boolean{ var _local4:AIPoint; if (!(((Math.abs((_arg3[(_arg3.length - 1)].x - _arg1)) < 1.01)) && ((Math.abs((_arg3[(_arg3.length - 1)].y - _arg2)) < 1.01)))){ return (false); }; var _local5:int; _local5 = (_arg3.length - 2); while (_local5 > 0) { if (ageMath.IsLinesCross(_arg1, _arg2, _arg3[(_arg3.length - 1)].x, _arg3[(_arg3.length - 1)].y, _arg3[_local5].x, _arg3[_local5].y, _arg3[(_local5 - 1)].x, _arg3[(_local5 - 1)].y)){ return (false); }; _local5--; }; return (true); } public function releaseBlocks(_arg1:Boolean):void{ var _local2:alphaFader; var _local3:MouseEvent; var _local4:int; var _local5:Boolean; if (((!(Player1Turn)) && (!(_arg1)))){ return; }; if (blockPath.length < 3){ UndoPath(_local3); return; }; blocks_moved = true; startDragged = false; iCurPicID = -1; releaseAllPathElem(); if (Player1Turn){ if (blockPath.length >= 8){ ach.getAch("Damage"); }; if (thisGame.enemy.isShield){ thisGame.enemy.isShield = false; thisGame.uiShield2.startFadeOut(); thisGame.sndmap.PlaySnd("shieldBlocked"); thisGame.player.life = (thisGame.player.life - Math.round((blockPath.length * thisGame.enemy.upgParamShield[thisGame.enemy.abArray[3].upg_level]))); } else { _local5 = false; _local4 = 0; while (_local4 < blockPath.length) { if (!Math.round(ageMath.Random(0, thisGame.enemy.upgParamLuck[thisGame.enemy.upg_level_luck]))){ _local5 = true; thisGame.addFxLuck(false); } else { thisGame.enemy.life--; }; _local4++; }; if (_local5){ thisGame.sndmap.PlaySnd("Lucked"); }; if (blockPath.length > 3){ thisGame.player.expa = (thisGame.player.expa + blockPath.length); }; }; if ((((blockPath.length >= 6)) || ((thisGame.enemy.life <= 0)))){ thisGame.sndmap.PlaySnd(((thisGame.enemy.picID + "_bad_") + ageMath.RandomInt(1, 2))); }; } else { if (thisGame.player.isShield){ thisGame.player.isShield = false; thisGame.uiShield.startFadeOut(); thisGame.sndmap.PlaySnd("shieldBlocked"); trace(("damage=" + thisGame.player.abArray[3].upg_level)); thisGame.enemy.life = (thisGame.enemy.life - Math.round((blockPath.length * thisGame.player.upgParamShield[thisGame.player.abArray[3].upg_level]))); } else { _local5 = false; _local4 = 0; while (_local4 < blockPath.length) { if (!Math.round(ageMath.Random(0, thisGame.player.upgParamLuck[thisGame.player.upg_level_luck]))){ thisGame.addFxLuck(true); _local5 = true; } else { thisGame.player.life--; }; _local4++; }; if (_local5){ thisGame.sndmap.PlaySnd("Lucked"); }; if (blockPath.length > 3){ thisGame.enemy.expa = (thisGame.enemy.expa + blockPath.length); }; }; if (blockPath.length >= 6){ thisGame.sndmap.PlaySnd(((thisGame.enemy.picID + "_good_") + ageMath.RandomInt(1, 2))); }; }; for each (_local2 in blockPath) { if (_local2.visible){ _local2.startFadeOut(); if (_local2.extraBonus.currentFrame > 1){ if (_local2.extraBonus.currentFrame == 2){ if (Player1Turn){ thisGame.player.expa = (thisGame.player.expa + 1); } else { thisGame.enemy.expa = (thisGame.enemy.expa + 1); }; }; if (_local2.extraBonus.currentFrame == 3){ if (Player1Turn){ thisGame.player.expa = (thisGame.player.expa + 2); } else { thisGame.enemy.expa = (thisGame.enemy.expa + 2); }; }; if (_local2.extraBonus.currentFrame == 4){ if (Player1Turn){ if (thisGame.player.life < thisGame.player.lifeMax){ thisGame.player.life = (thisGame.player.life + 3); }; } else { if (thisGame.enemy.life < thisGame.enemy.lifeMax){ thisGame.enemy.life = (thisGame.enemy.life + 3); }; }; }; if (_local2.extraBonus.currentFrame == 5){ if (Player1Turn){ thisGame.player.lev_cash = (thisGame.player.lev_cash + 2); }; }; if (_local2.extraBonus.currentFrame == 6){ if (Player1Turn){ thisGame.player.lev_cash = (thisGame.player.lev_cash + 3); }; }; if (_local2.extraBonus.currentFrame == 7){ if (Player1Turn){ thisGame.player.lev_cash = (thisGame.player.lev_cash + 5); }; }; }; }; }; PlayerApplyAbility = false; thisGame.player.total_turns++; if (skipTurn){ if (Player1Turn){ thisGame.uiRev.startFadeOut(); thisGame.uiRev.zoomedIn = false; thisGame.player.player_turns++; thisGame.enemy.expa = (thisGame.enemy.expa - Math.round((thisGame.enemy.expa * thisGame.player.upgParamDoubleTurn[thisGame.player.abArray[2].upg_level]))); if (thisGame.enemy.expa < 0){ thisGame.enemy.expa = 0; }; } else { thisGame.uiRev2.startFadeOut(); thisGame.uiRev2.zoomedIn = false; thisGame.player.expa = (thisGame.player.expa - Math.round((thisGame.player.expa * thisGame.enemy.upgParamDoubleTurn[thisGame.enemy.abArray[2].upg_level]))); if (thisGame.player.expa < 0){ thisGame.player.expa = 0; }; }; skipTurn = false; } else { if (Player1Turn){ thisGame.player.player_turns++; }; Player1Turn = !(Player1Turn); }; if (Player1Turn){ if (thisGame.player.max_chain < blockPath.length){ thisGame.player.max_chain = blockPath.length; }; thisGame.player.av_chain = (thisGame.player.av_chain + blockPath.length); }; while (blockPath.length > 0) { blockPath.pop(); }; if (Player1Turn){ helpTimer.start(); } else { helpTimer.stop(); }; turn_tested = false; } function calcCanMakeTurn():Boolean{ var _local1:int; var _local2:int; var _local3:Array; _local1 = 0; while (_local1 < curwidth) { _local2 = 0; while (_local2 < curheight) { if (blocks[_local1][_local2] != null){ _local3 = calcBestPathFrom(_local1, _local2, 15); if (_local3.length >= 3){ return (true); }; }; _local2++; }; _local1++; }; return (false); } function cloneArrayPoints(_arg1:Array):Array{ var _local2:AIPoint; var _local3:Array = new Array(); for each (_local2 in _arg1) { _local3.push(_local2.clone()); }; return (_local3); } } }//package main
Section 28
//GameFrame (main.GameFrame) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.xml.*; public dynamic class GameFrame extends MovieClip { public var menuChooseChar:menuChooseChar; public var menuWinner:menuWinner; public var menuChoose:menuChoose; public var tip:hlpTip; public var menuMain:menuMain; public var menuCredits:menuMainCredits; public var inGame:game; public function GameFrame(){ addFrameScript(0, frame1); } public function buttWinBack_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuChoose.startFadeIn(); menuMain.updateContButt(); menuWinner.startFadeOut(); } public function buttExit_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuChoose.startFadeIn(); musicEnv.fadeTo("musMenu"); } public function buttMoreGames_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); ach.getAch("sponsor"); mainGlobal.toUrl("moreGames", "http://onlinegamer.cc/cat/6/Puzzle/newest-1.html"); } public function click_myLogoCred2(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.anegmetex.com"), "_blank"); } public function buttHard_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuChoose.startFadeIn(); menuChooseChar.startFadeOut(); menuChooseChar.moveDiffToScr = false; menuChooseChar.fader50perc.startFadeOut(); inGame.player.init(); inGame.player.createCookie((14 + menuChooseChar.moveID), 2, 0, 0); inGame.player.loadCookie(); } public function buttNewGame_Click(_arg1:MouseEvent):void{ menuMain.startFadeOut(); menuChooseChar.startFadeIn(); inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } public function buttBack_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuMain.startFadeIn(); menuMain.updateContButt(); menuChoose.startFadeOut(); } public function buttContinue_Click(_arg1:MouseEvent):void{ if (!menuMain.buttContinue.enabled){ return; }; inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); inGame.player.loadCookie(); menuChoose.startFadeIn(); menuMain.startFadeOut(); } public function buttNorm_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuChoose.startFadeIn(); menuChooseChar.startFadeOut(); menuChooseChar.moveDiffToScr = false; menuChooseChar.fader50perc.startFadeOut(); inGame.player.init(); inGame.player.createCookie((14 + menuChooseChar.moveID), 1, 0, 0); inGame.player.loadCookie(); } public function buttAch_Click(_arg1:MouseEvent):void{ menuChoose.achPanel.moveToScr = true; menuChoose.fader50perc.startFadeIn(); menuChoose.achPanel.init(); inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } public function buttCredits_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuCredits.startFadeIn(); } public function buttEasy_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuChoose.startFadeIn(); menuChooseChar.startFadeOut(); menuChooseChar.moveDiffToScr = false; menuChooseChar.fader50perc.startFadeOut(); inGame.player.init(); inGame.player.createCookie((14 + menuChooseChar.moveID), 0, 0, 0); inGame.player.loadCookie(); } public function click_buttCredBack(_arg1:MouseEvent){ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuCredits.startFadeOut(); } function frame1(){ menuChoose.visible = false; menuChooseChar.visible = false; inGame.visible = false; menuWinner.visible = false; menuCredits.visible = false; menuChoose.thisgame = inGame; menuChooseChar.thisgame = inGame; menuChoose.upgradePanel.thisgame = inGame; inGame.upgradePanel.thisgame = inGame; menuMain.thisgame = inGame; addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); menuMain.myCR.buttonMode = true; menuMain.myCR.mouseChildren = false; menuMain.myCR.addEventListener(MouseEvent.CLICK, clickCR); menuMain.spLogo.buttonMode = true; menuMain.spLogo.addEventListener(MouseEvent.CLICK, click_spLogo); menuCredits.myLogoCred.buttonMode = true; menuCredits.myLogoCred.addEventListener(MouseEvent.CLICK, click_myLogoCred); menuCredits.myLogoCred2.buttonMode = true; menuCredits.myLogoCred2.addEventListener(MouseEvent.CLICK, click_myLogoCred2); menuCredits.buttCredBack.addEventListener(MouseEvent.CLICK, click_buttCredBack); menuWinner.buttWinBack.addEventListener(MouseEvent.CLICK, buttWinBack_Click); menuChooseChar.buttBack.addEventListener(MouseEvent.CLICK, buttCharBack_Click); menuChooseChar.menuDiff.diffEasy.addEventListener(MouseEvent.CLICK, buttEasy_Click); menuChooseChar.menuDiff.diffNorm.addEventListener(MouseEvent.CLICK, buttNorm_Click); menuChooseChar.menuDiff.diffHard.addEventListener(MouseEvent.CLICK, buttHard_Click); menuChoose.buttBack.addEventListener(MouseEvent.CLICK, buttBack_Click); menuChoose.buttUpgrade.addEventListener(MouseEvent.CLICK, buttUpgrade_Click); menuChoose.upgradePanel.buttClose.addEventListener(MouseEvent.CLICK, buttUpgradeClose_Click); menuChoose.buttAch.addEventListener(MouseEvent.CLICK, buttAch_Click); menuChoose.achPanel.buttClose.addEventListener(MouseEvent.CLICK, buttAchClose_Click); menuMain.buttNewGame.addEventListener(MouseEvent.CLICK, buttNewGame_Click); menuMain.buttContinue.addEventListener(MouseEvent.CLICK, buttContinue_Click); menuMain.buttCredits.addEventListener(MouseEvent.CLICK, buttCredits_Click); menuMain.buttMoreGames.addEventListener(MouseEvent.CLICK, buttMoreGames_Click); inGame.gameMenu.buttExit.addEventListener(MouseEvent.CLICK, buttExit_Click); } public function buttUpgrade_Click(_arg1:MouseEvent):void{ menuChoose.upgradePanel.moveToScr = true; menuChoose.fader50perc.startFadeIn(); menuChoose.upgradePanel.init(inGame.player); inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } public function buttAchClose_Click(_arg1:MouseEvent):void{ menuChoose.achPanel.moveToScr = false; menuChoose.fader50perc.startFadeOut(); inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } public function MouseMove(_arg1:MouseEvent):void{ tip.mousePosX = _arg1.stageX; tip.mousePosY = _arg1.stageY; } public function clickCR(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.anegmetex.com"), "_blank"); } public function buttCharBack_Click(_arg1:MouseEvent):void{ inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); menuMain.startFadeIn(); menuMain.updateContButt(); menuChooseChar.startFadeOut(); } public function buttUpgradeClose_Click(_arg1:MouseEvent):void{ menuChoose.upgradePanel.moveToScr = false; menuChoose.fader50perc.startFadeOut(); inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); inGame.player.createCookie(); } public function click_myLogoCred(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.anegmetex.com"), "_blank"); } public function click_spLogo(_arg1:MouseEvent){ ach.getAch("sponsor"); mainGlobal.toUrl("inMenuLogo"); } } }//package main
Section 29
//gameMenu (main.gameMenu) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.geom.*; import fl.motion.*; public class gameMenu extends MovieClip { public var musOnOff:TextField; var mousePosX:int; public var buttExit:SimpleButton; public var buttMusic:SimpleButton; var mousePosY:int; public var sndOnOff:TextField; public var buttQuality:SimpleButton; public var thisGame:game; public var quaTxt:TextField; public var buttSound:SimpleButton; public function gameMenu(){ addFrameScript(0, frame1); addEventListener(Event.ENTER_FRAME, Update); } public function buttQuality_Click(_arg1:MouseEvent):void{ if (quaTxt.text == "LOW"){ stage.quality = "medium"; quaTxt.text = "GOOD"; } else { if (quaTxt.text == "GOOD"){ stage.quality = "high"; quaTxt.text = "BEST"; } else { stage.quality = "low"; quaTxt.text = "LOW"; }; }; thisGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } public function buttSound_Click(_arg1:MouseEvent):void{ if (sndOnOff.text == "OFF"){ sndOnOff.text = "ON"; thisGame.sndmap.vol = 0.9; } else { sndOnOff.text = "OFF"; thisGame.sndmap.vol = 0; }; thisGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } public function Update(_arg1:Event):void{ if ((((((((((((MovieClip(parent).fader50perc.visible == false)) && ((MovieClip(parent).helpFrame.visible == false)))) && ((mousePosX >= 0)))) && ((mousePosX <= 149)))) && ((mousePosY >= (y - 20))))) && ((mousePosY <= (y + height))))){ if (y >= 457){ thisGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); }; y = ageMath.Lerp(y, 327, 0.2); } else { y = ageMath.Lerp(y, 458, 0.2); }; } function frame1(){ buttMusic.addEventListener(MouseEvent.CLICK, buttMusic_Click); buttSound.addEventListener(MouseEvent.CLICK, buttSound_Click); buttQuality.addEventListener(MouseEvent.CLICK, buttQuality_Click); } public function buttMusic_Click(_arg1:MouseEvent):void{ if (musOnOff.text == "OFF"){ musOnOff.text = "ON"; mainGlobal.PlayMusic(); } else { musOnOff.text = "OFF"; mainGlobal.PauseMusic(); }; thisGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); } } }//package main
Section 30
//helpFrame (main.helpFrame) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.xml.*; public dynamic class helpFrame extends alphaFader { public function helpFrame(){ addFrameScript(0, frame1); } function frame1(){ this.minInfoLimit = 1; this.maxInfoLimit = 6; hlpNext.addEventListener(MouseEvent.CLICK, hlpNext_Click); hlpPrev.addEventListener(MouseEvent.CLICK, hlpPrev_Click); hlpClose.addEventListener(MouseEvent.CLICK, hlpClose_Click); dontShow.buttonMode = true; dontShow.addEventListener(MouseEvent.CLICK, dontShow_Click); addEventListener(Event.ENTER_FRAME, Update); } public function hlpClose_Click(_arg1:MouseEvent):void{ game(parent).sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); startFadeOut(); } public function dontShow_Click(_arg1:MouseEvent):void{ if (dontShow.currentFrame == 1){ dontShow.gotoAndStop(2); game(parent).player.saveCookieDontShowHelp(true); } else { dontShow.gotoAndStop(1); game(parent).player.saveCookieDontShowHelp(false); }; } public function hlpNext_Click(_arg1:MouseEvent):void{ if (!hlpNext.enabled){ return; }; game(parent).sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); inf.gotoAndStop((inf.currentFrame + 1)); } public function Update(_arg1:Event):void{ txtPage.text = ((inf.currentFrame.toString() + "/") + this.maxInfoLimit); var _local2:ColorMatrix = new ColorMatrix(); var _local3:ColorMatrix = new ColorMatrix(); _local3.adjustBrightness(0); _local2.adjustBrightness(-100); var _local4:Array = hlpPrev.filters; if (inf.currentFrame == this.minInfoLimit){ _local4[0] = new ColorMatrixFilter(_local2.matrix); hlpPrev.enabled = false; } else { _local4[0] = new ColorMatrixFilter(_local3.matrix); hlpPrev.enabled = true; }; hlpPrev.filters = _local4; _local4 = hlpNext.filters; if (inf.currentFrame == this.maxInfoLimit){ _local4[0] = new ColorMatrixFilter(_local2.matrix); hlpNext.enabled = false; } else { _local4[0] = new ColorMatrixFilter(_local3.matrix); hlpNext.enabled = true; }; hlpNext.filters = _local4; } public function hlpPrev_Click(_arg1:MouseEvent):void{ if (!hlpPrev.enabled){ return; }; game(parent).sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); inf.gotoAndStop((inf.currentFrame - 1)); } } }//package main
Section 31
//hlpTip (main.hlpTip) package main { import flash.events.*; import flash.display.*; import flash.text.*; public class hlpTip extends alphaFader { var isStartFadeIn:Boolean;// = false public var bg:MovieClip; var mousePosX:int; var mousePosY:int; public var tipInfo:TextField; public var manaInfo:TextField; var isStartFadeOut:Boolean;// = false public var tipTitle:TextField; public function hlpTip(){ addFrameScript(0, frame1); mouseEnabled = false; mouseChildren = false; addEventListener(Event.ENTER_FRAME, Update); fadeSpeed = 0.2; } public function setTxtToAbility(_arg1:int, _arg2:int, _arg3:Boolean=true, _arg4:Boolean=true){ var _local5:TextFormat = new TextFormat(); var _local6:TextFormat = new TextFormat(); var _local7:TextFormat = new TextFormat(); _local5.color = 0xFF0000; _local6.color = 0xFFFFFF; _local7.color = 0xFF00; if (_arg1 == 0){ tipTitle.text = "Life"; manaInfo.text = "----------------"; if (_arg2 == 0){ tipInfo.text = "Increases the maximum number of lives to 30"; } else { if (_arg2 == 1){ tipInfo.text = "Increases the maximum number of lives to 35"; } else { if (_arg2 == 2){ tipInfo.text = "Increases the maximum number of lives to 44"; } else { if (_arg2 == 3){ tipInfo.text = "Increases the maximum number of lives to 55"; } else { if (_arg2 == 4){ tipInfo.text = "Increases the maximum number of lives to 60"; } else { if (_arg2 == 5){ tipInfo.text = "Increases the maximum number of lives to 65"; } else { tipInfo.text = "Maximum reached"; }; }; }; }; }; }; } else { if (_arg1 == 1){ tipTitle.text = "Luck"; manaInfo.text = "----------------"; if (_arg2 == 0){ tipInfo.text = "Increases luck to 1 out of 1000.\nLuck makes it possible to receive less damage from the opponent."; } else { if (_arg2 == 1){ tipInfo.text = "Increases luck to 1 out of 12.\nLuck makes it possible to receive less damage from the opponent."; } else { if (_arg2 == 2){ tipInfo.text = "Increases luck to 1 out of 10.\nLuck makes it possible to receive less damage from the opponent."; } else { if (_arg2 == 3){ tipInfo.text = "Increases luck to 1 out of 8.\nLuck makes it possible to receive less damage from the opponent."; } else { if (_arg2 == 4){ tipInfo.text = "Increases luck to 1 out of 6.\nLuck makes it possible to receive less damage from the opponent."; } else { if (_arg2 == 5){ tipInfo.text = "Increases luck to 1 out of 3.\nLuck makes it possible to receive less damage from the opponent."; } else { tipInfo.text = "Maximum reached"; }; }; }; }; }; }; } else { if (_arg1 == 2){ tipTitle.text = "Spell 'View'"; manaInfo.text = "Mana cost: 5"; if (_arg2 == 0){ tipInfo.text = "This spell isn't avalible."; } else { if (_arg2 == 1){ tipInfo.text = "Shows the best path on the board"; } else { tipInfo.text = "Maximum reached"; }; }; } else { if (_arg1 == 3){ tipTitle.text = "Spell 'Shield'"; manaInfo.text = "Mana cost: 10"; if (_arg2 == 0){ tipInfo.text = "This spell isn't avalible."; } else { if (_arg2 == 1){ tipInfo.text = "Protects from any opponent's damage on the current move.\nAlso opponent don't recieve mana on this move."; } else { if (_arg2 == 2){ tipInfo.text = "Protects from any opponent's damage on the current move.\nAlso opponent don't recieve mana on this move.\nUpgrade 1: Opponent receives himself 25% of his damage."; } else { if (_arg2 == 3){ tipInfo.text = "Protects from any opponent's damage on the current move.\nAlso opponent don't recieve mana on this move.\nUpgrade 2: Opponent receives himself 50% of his damage."; } else { tipInfo.text = "Maximum reached"; }; }; }; }; }; }; }; }; if (_arg1 == 4){ tipTitle.text = "Spell 'Drop Board'"; manaInfo.text = "Mana cost: 10"; if (_arg2 == 0){ tipInfo.text = "This spell isn't avalible."; } else { if (_arg2 == 1){ tipInfo.text = "Generates new blocks on the board."; } else { if (_arg2 == 2){ tipInfo.text = "Generates new blocks on the board\nUpgrade 1: Generates only 5 types of blocks of 6."; } else { if (_arg2 == 3){ tipInfo.text = "Generates new blocks on the board\nUpgrade 2: Generates only 4 types of blocks of 6."; } else { tipInfo.text = "Maximum reached"; }; }; }; }; }; if (_arg1 == 5){ tipTitle.text = "Spell 'Double Move'"; manaInfo.text = "Mana cost: 15"; if (_arg2 == 0){ tipInfo.text = "This spell isn't avalible."; } else { if (_arg2 == 1){ tipInfo.text = "You can make a move twice."; } else { if (_arg2 == 2){ tipInfo.text = "You can make a move twice.\nUpgrade 1: At the first of yours turn, your opponent loses 25% of mana."; } else { if (_arg2 == 3){ tipInfo.text = "You can make a move twice.\nUpgrade 2: At the first of yours turn, your opponent loses 50% of mana."; } else { tipInfo.text = "Maximum reached"; }; }; }; }; }; if (_arg1 == 6){ tipTitle.text = "Spell 'Health'"; manaInfo.text = "Mana cost: 15"; if (_arg2 == 0){ tipInfo.text = "This spell isn't avalible."; } else { if (_arg2 == 1){ tipInfo.text = "Restores your lives.\nAdd 5 points to your lives."; } else { if (_arg2 == 2){ tipInfo.text = "Restores your lives.\nUpgrade 1: Add 10 points to your lives."; } else { if (_arg2 == 3){ tipInfo.text = "Restores your lives.\nUpgrade 2: Add 15 points to your lives."; } else { tipInfo.text = "Maximum reached"; }; }; }; }; }; if (_arg1 == 7){ tipTitle.text = "Spell 'Bomb'"; manaInfo.text = "Mana cost: 15"; if (_arg2 == 0){ tipInfo.text = "This spell isn't avalible."; } else { if (_arg2 == 1){ tipInfo.text = "Adds additional damage to your opponent.\nAdd 5 points of damage to your opponent."; } else { if (_arg2 == 2){ tipInfo.text = "Adds additional damage to your opponent.\nUpgrade 1: Add 8 points of damage to your opponent."; } else { if (_arg2 == 3){ tipInfo.text = "Adds additional damage to your opponent.\nUpgrade 2: Add 12 points of damage to your opponent."; } else { tipInfo.text = "Maximum reached"; }; }; }; }; }; bg.height = (((Math.abs(bg.y) + Math.abs(tipInfo.y)) + tipInfo.textHeight) + 12); if (_arg3){ manaInfo.setTextFormat(_local6); } else { manaInfo.setTextFormat(_local5); }; if (_arg4){ tipTitle.setTextFormat(_local7); } else { tipTitle.setTextFormat(_local5); manaInfo.text = "This spell isn't available yet."; tipInfo.text = "Spells can be purchased for cash in the upgrade menu."; bg.height = (((Math.abs(bg.y) + Math.abs(tipInfo.y)) + tipInfo.textHeight) + 12); manaInfo.setTextFormat(_local6); }; } function frame1(){ visible = false; cacheAsBitmap = true; } public function hideTip(){ visible = false; alpha = 1; isStartFadeOut = true; isStartFadeIn = false; } public function Update(_arg1:Event):void{ if (!visible){ return; }; x = ageMath.Lerp(x, (mousePosX + 16), 0.8); y = ageMath.Lerp(y, (mousePosY + 16), 0.8); if (x < 0){ x = 0; }; if (y < 0){ y = 0; }; if ((x + width) > 640){ x = (640 - width); }; if ((y + bg.height) > 480){ y = (480 - bg.height); }; } public function showTip(){ visible = true; alpha = 1; isStartFadeIn = true; isStartFadeOut = false; } } }//package main
Section 32
//LuckFX (main.LuckFX) package main { public dynamic class LuckFX extends alphaFader { public function LuckFX(){ addFrameScript(19, frame20); } function frame20(){ stop(); visible = false; } } }//package main
Section 33
//mainGlobal (main.mainGlobal) package main { import flash.net.*; public dynamic class mainGlobal { public static var _url:String; public static var isCookieExist:Boolean = false; public static var noAds:Boolean = false; public static function checkLocal(_arg1:Boolean=false):void{ if (_url.indexOf("http://") != -1){ } else { if (_arg1){ navigateToURL(new URLRequest("http://onlinegamer.cc/Puzzle/698/Wizards-Puzzle-War.html?utm_source=WizWar&utm_medium=checkLocalToGame"), "_blank"); } else { navigateToURL(new URLRequest("http://onlinegamer.cc?utm_source=WizWar&utm_medium=checkLocal"), "_blank"); }; }; } public static function toUrl(_arg1:String, _arg2:String="http://onlinegamer.cc"):void{ navigateToURL(new URLRequest(((_arg2 + "?utm_source=WizWar&utm_medium=") + _arg1)), "_blank"); } public static function PauseMusic():void{ musicEnv.musEnable = false; musicEnv.played(false); } public static function PlayMusic():void{ musicEnv.musEnable = true; musicEnv.played(true); } } }//package main
Section 34
//menuChoose (main.menuChoose) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.geom.*; import fl.motion.*; public class menuChoose extends alphaFader { public var buttUpgrade:SimpleButton; public var pic01:MovieClip; public var pic02:MovieClip; public var pic03:MovieClip; public var pic04:MovieClip; public var pic05:MovieClip; public var pic06:MovieClip; public var pic07:MovieClip; public var pic09:MovieClip; public var pic08:MovieClip; public var thisgame:game; public var buttBack:SimpleButton; public var achPanel:achPanel; public var spLogo:MovieClip; public var pic10:MovieClip; public var pic11:MovieClip; public var pic12:MovieClip; public var pic13:MovieClip; public var pic15:MovieClip; var moveID:int; public var pic14:MovieClip; public var pInfo:MovieClip; public var upgradePanel:upgradePanel; public var txtComplete:TextField; var tArr:Array; public var diffInfo:TextField; public var fxLen:MovieClip; public var playerPic:MovieClip; var plstatArr:Array; public var buttAch:SimpleButton; public var fader50perc:fader50perc; var picArr:Array; public function menuChoose(){ var _local1:int; var _local2:*; var _local3:int; tArr = new Array(); super(); addFrameScript(0, frame1); picArr = new Array(); plstatArr = new Array(); tArr.push("Easy"); tArr.push("Normal"); tArr.push("Hard"); picArr.push(pic01); picArr.push(pic02); picArr.push(pic03); picArr.push(pic04); picArr.push(pic05); picArr.push(pic06); picArr.push(pic07); picArr.push(pic08); picArr.push(pic09); picArr.push(pic10); picArr.push(pic11); picArr.push(pic12); picArr.push(pic13); picArr.push(pic14); picArr.push(pic15); upgradePanel.buttUpgNext.visible = false; fader50perc.visible = false; _local1 = 0; while (_local1 < picArr.length) { picArr[_local1].txt.text = ("Level " + (_local1 + 1)); _local2 = new playerStat(); if ((((_local1 >= 0)) && ((_local1 <= 1)))){ _local2.upg_level_life = 0; } else { if ((((_local1 >= 2)) && ((_local1 <= 3)))){ _local2.upg_level_life = 1; } else { if ((((_local1 >= 4)) && ((_local1 <= 5)))){ _local2.upg_level_life = 2; } else { if ((((_local1 >= 6)) && ((_local1 <= 8)))){ _local2.upg_level_life = 3; } else { if ((((_local1 >= 9)) && ((_local1 <= 11)))){ _local2.upg_level_life = 4; } else { if (_local1 >= 12){ _local2.upg_level_life = 5; }; }; }; }; }; }; _local2.lifeMax = _local2.life; _local2.expa = 0; _local2.picID = (_local1 + 1); if ((((_local1 >= 0)) && ((_local1 <= 2)))){ _local2.AI = (8 - _local1); } else { if ((((_local1 >= 3)) && ((_local1 <= 5)))){ _local2.AI = 3; } else { if (_local1 >= 6){ _local2.AI = 0; }; }; }; _local2.upg_level_luck = int(ageMath.RemapVal(_local1, 0, 14, 0, 5)); _local3 = (_local1 + 1); if (_local3 < 8){ _local2.abArray[0].upg_level = 0; } else { if ((((_local3 >= 8)) && ((_local3 <= 10)))){ _local2.abArray[0].upg_level = 1; } else { if ((((_local3 == 11)) || ((_local3 == 12)))){ _local2.abArray[0].upg_level = 2; } else { if (_local3 >= 13){ _local2.abArray[0].upg_level = 3; }; }; }; }; if (_local3 < 8){ _local2.abArray[1].upg_level = 0; } else { if ((((_local3 >= 8)) && ((_local3 <= 10)))){ _local2.abArray[1].upg_level = 1; } else { if (_local3 == 11){ _local2.abArray[1].upg_level = 2; } else { if (_local3 >= 12){ _local2.abArray[1].upg_level = 3; }; }; }; }; if (_local3 < 5){ _local2.abArray[2].upg_level = 0; } else { if ((((_local3 >= 5)) && ((_local3 <= 8)))){ _local2.abArray[2].upg_level = 1; } else { if ((((_local3 >= 9)) && ((_local3 <= 10)))){ _local2.abArray[2].upg_level = 2; } else { if (_local3 >= 11){ _local2.abArray[2].upg_level = 3; }; }; }; }; if (_local3 < 3){ _local2.abArray[3].upg_level = 0; } else { if ((((_local3 >= 3)) && ((_local3 <= 6)))){ _local2.abArray[3].upg_level = 1; } else { if ((((_local3 >= 6)) && ((_local3 <= 9)))){ _local2.abArray[3].upg_level = 2; } else { if (_local3 >= 10){ _local2.abArray[3].upg_level = 3; }; }; }; }; if (_local3 < 4){ _local2.abArray[4].upg_level = 0; } else { if ((((_local3 >= 4)) && ((_local3 <= 7)))){ _local2.abArray[4].upg_level = 1; } else { if ((((_local3 >= 7)) && ((_local3 <= 10)))){ _local2.abArray[4].upg_level = 2; } else { if (_local3 >= 11){ _local2.abArray[4].upg_level = 3; }; }; }; }; if (_local3 < 2){ _local2.abArray[5].upg_level = 0; } else { if (_local3 >= 2){ _local2.abArray[5].upg_level = 1; }; }; plstatArr.push(_local2); _local1++; }; fxLen.addEventListener(MouseEvent.MOUSE_UP, picClick); fxLen.buttonMode = true; addEventListener(Event.ENTER_FRAME, Update); addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); } function picClick(_arg1:MouseEvent):void{ if (((fader50perc.visible) || ((moveID > (thisgame.player.curCompLevel - 1))))){ return; }; startFadeOut(); thisgame.startFadeIn(); thisgame.startLevel(moveID); fxLen.x = -999999; mainGlobal.checkLocal(true); } public function click_spLogo(_arg1:MouseEvent){ ach.getAch("sponsor"); mainGlobal.toUrl("inChooseMenuLogo"); } function frame1(){ spLogo.buttonMode = true; spLogo.addEventListener(MouseEvent.CLICK, click_spLogo); } public function Update(_arg1:Event):void{ var _local4:int; var _local7:int; var _local8:Array; if (!visible){ return; }; var _local2:ColorMatrix = new ColorMatrix(); var _local3:ColorMatrix = new ColorMatrix(); _local2.reset(); _local3.reset(); _local3.adjustSaturation(0); _local3.adjustBrightness(-1); _local3.adjustContrast(-0.2); diffInfo.text = tArr[thisgame.player.diffLevel]; playerPic.picRow.gotoAndStop(thisgame.player.picID); pInfo.iCash.text = (thisgame.player.cash.toString() + "cr"); pInfo.iLife.text = ((thisgame.player.upgParamLife[thisgame.player.upg_level_life] + "/") + thisgame.player.upgParamLife[(thisgame.player.upgParamLife.length - 2)]); pInfo.iLuck.text = ((thisgame.player.upg_level_luck + "/") + (thisgame.player.upgParamLuck.length - 2)); pInfo.iView.text = ((thisgame.player.abArray[5].upg_level + "/") + (thisgame.player.upgParamView.length - 1)); pInfo.iShield.text = ((thisgame.player.abArray[3].upg_level + "/") + (thisgame.player.upgParamShield.length - 1)); pInfo.iDrop.text = ((thisgame.player.abArray[4].upg_level + "/") + (thisgame.player.upgParamDrop.length - 1)); pInfo.iDMove.text = ((thisgame.player.abArray[2].upg_level + "/") + (thisgame.player.upgParamDoubleTurn.length - 1)); pInfo.iHealth.text = ((thisgame.player.abArray[1].upg_level + "/") + (thisgame.player.upgParamHealth.length - 1)); pInfo.iBomb.text = ((thisgame.player.abArray[0].upg_level + "/") + (thisgame.player.upgParamBomb.length - 1)); _local4 = 0; while (_local4 < picArr.length) { _local8 = picArr[_local4].filters; if (_local4 <= (thisgame.player.curCompLevel - 1)){ _local8[0] = new ColorMatrixFilter(_local2.matrix); if (_local4 < (thisgame.player.curCompLevel - 1)){ picArr[_local4].mark.visible = true; } else { picArr[_local4].mark.visible = false; }; } else { _local8[0] = new ColorMatrixFilter(_local3.matrix); picArr[_local4].mark.visible = false; }; picArr[_local4].filters = _local8; _local4++; }; var _local5:int; _local5 = (_local5 + Math.round(ageMath.RemapVal(thisgame.player.curCompLevel, 1, 13, 0, 70))); var _local6:int; _local7 = 0; while (_local7 < 14) { if (ach.arr[_local7].active){ _local6++; }; _local7++; }; _local5 = (_local5 + Math.round(ageMath.RemapVal(_local6, 0, 14, 0, 30))); if (_local5 > 100){ _local5 = 100; }; txtComplete.text = (("Game complete " + _local5) + "%"); } public function MouseMove(_arg1:MouseEvent):void{ var _local2:int; var _local3:Boolean; if (fader50perc.visible){ return; }; _local2 = 0; while (_local2 < picArr.length) { if (_local2 <= (thisgame.player.curCompLevel - 1)){ if (picArr[_local2].hitTestPoint(_arg1.stageX, _arg1.stageY)){ moveID = _local2; _local3 = true; }; }; _local2++; }; if (!_local3){ fxLen.x = -999999; } else { fxLen.x = picArr[moveID].x; fxLen.y = picArr[moveID].y; }; } } }//package main
Section 35
//menuChooseChar (main.menuChooseChar) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.geom.*; import fl.motion.*; public class menuChooseChar extends alphaFader { public var menuDiff:MovieClip; public var warn:MovieClip; public var thisgame:game; public var moveDiffToScr:Boolean;// = false public var buttBack:SimpleButton; public var fxLen:MovieClip; public var pl1:MovieClip; public var pl2:MovieClip; public var fader50perc:fader50perc; var moveID:int; var picArr:Array; public function menuChooseChar(){ picArr = new Array(); super(); addFrameScript(0, frame1); picArr.push(pl1); picArr.push(pl2); fxLen.addEventListener(MouseEvent.MOUSE_UP, picClick); fxLen.buttonMode = true; fader50perc.visible = false; addEventListener(Event.ENTER_FRAME, Update); addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); menuDiff.buttBack.addEventListener(MouseEvent.CLICK, buttDiffBack_Click); } public function MouseMove(_arg1:MouseEvent):void{ var _local2:int; var _local3:Boolean; if (fader50perc.visible){ return; }; _local2 = 0; while (_local2 < picArr.length) { if ((((((((_arg1.stageX >= picArr[_local2].x)) && ((_arg1.stageX <= (picArr[_local2].x + 128))))) && ((_arg1.stageY >= picArr[_local2].y)))) && ((_arg1.stageY <= (picArr[_local2].y + 365))))){ moveID = _local2; _local3 = true; }; _local2++; }; pl1.gotoAndStop(1); pl2.gotoAndStop(1); if (!_local3){ fxLen.x = -999999; } else { picArr[moveID].gotoAndStop(2); if (moveID == 0){ fxLen.x = 198; fxLen.y = 215; } else { fxLen.x = 446; fxLen.y = 228; }; }; } function picClick(_arg1:MouseEvent):void{ fxLen.x = -999999; thisgame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); mainClass(root).allmc.inGame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); mainClass(root).allmc.menuChoose.startFadeIn(); startFadeOut(); mainClass(root).allmc.inGame.player.init(); mainClass(root).allmc.inGame.player.createCookie((16 + moveID), 1, 0, 0); mainClass(root).allmc.inGame.player.loadCookie(); ach.initAch(); } function frame1(){ } function buttDiffBack_Click(_arg1:MouseEvent):void{ thisgame.sndmap.PlaySnd(("paper0" + ageMath.RandomInt(1, 4))); moveDiffToScr = false; fader50perc.startFadeOut(); } public function Update(_arg1:Event):void{ if (mainGlobal.isCookieExist){ warn.visible = true; } else { warn.visible = false; }; if (moveDiffToScr){ menuDiff.y = ageMath.Lerp(menuDiff.y, ((480 - menuDiff.height) * 0.5), 0.2); } else { menuDiff.y = ageMath.Lerp(menuDiff.y, 500, 0.2); }; } } }//package main
Section 36
//menuMain (main.menuMain) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.geom.*; import fl.motion.*; public class menuMain extends alphaFader { public var buttCredits:SimpleButton; public var spLogo:MovieClip; public var fbButt:SimpleButton; public var twButt:SimpleButton; public var thisgame:game; public var buttMoreGames:SimpleButton; public var buttContinue:SimpleButton; public var myCR:MovieClip; public var buttNewGame:SimpleButton; public function menuMain(){ addFrameScript(0, frame1); thisgame = GameFrame(parent).inGame; updateContButt(); addEventListener(Event.ENTER_FRAME, Update); } function frame1(){ twButt.addEventListener(MouseEvent.CLICK, click_twButt); fbButt.addEventListener(MouseEvent.CLICK, click_fbButt); } public function click_fbButt(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.facebook.com/OnlineGamer.cc"), "_blank"); } public function Update(_arg1:Event):void{ } public function click_twButt(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://twitter.com/#!/OnlineGamer_cc"), "_blank"); } public function updateContButt(){ var _local1:ColorMatrix; var _local2:Array; var _local3:ColorMatrix; if (!thisgame.player.isCookieExist()){ _local1 = new ColorMatrix(); _local1.adjustBrightness(-100); _local2 = buttContinue.filters; buttContinue.enabled = false; _local2[0] = new ColorMatrixFilter(_local1.matrix); buttContinue.filters = _local2; mainGlobal.isCookieExist = false; } else { _local3 = new ColorMatrix(); _local3.adjustBrightness(0); _local2 = buttContinue.filters; buttContinue.enabled = true; _local2[0] = new ColorMatrixFilter(_local3.matrix); buttContinue.filters = _local2; mainGlobal.isCookieExist = true; }; } } }//package main
Section 37
//menuMainCredits (main.menuMainCredits) package main { public dynamic class menuMainCredits extends alphaFader { } }//package main
Section 38
//menuWinner (main.menuWinner) package main { public dynamic class menuWinner extends alphaFader { public function menuWinner(){ addFrameScript(0, frame1); } function frame1(){ } } }//package main
Section 39
//MochiBot (main.MochiBot) package main { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package main
Section 40
//musicEnv (main.musicEnv) package main { import flash.events.*; import flash.display.*; import flash.media.*; import flash.utils.*; import flash.geom.*; public dynamic class musicEnv { static var t1:SoundTransform = new SoundTransform(); public static var curCh:SoundChannel; public static var timerVolFader:Timer = new Timer(10); static var mus:Object; public static var vol:Number = 0.8; public static var volFadeSpeed:Number = 0.04; public static var curMusName:String = ""; public static var offVol:Number = 0; public static var musEnable:Boolean = true; public static var curVol:Number = 0; public static var offCh:SoundChannel; public static var curPos:Number = 0; public static var isplayed:Boolean = false; static var t2:SoundTransform = new SoundTransform(); public static function init(){ timerVolFader.stop(); mus = new Object(); mus["musMenu"] = new musMenu(); mus["musLost"] = new musLost(); mus["musGame1"] = new musGame1(); mus["musGame2"] = new musGame2(); mus["musGame3"] = new musGame3(); } public static function played(_arg1:Boolean):void{ if (_arg1 == isplayed){ return; }; if (_arg1){ if (curMusName != ""){ fadeTo(curMusName); }; } else { isplayed = false; if (curCh){ curCh.stop(); curPos = curCh.position; }; if (offCh){ offCh.stop(); }; offVol = 0; curVol = vol; if (timerVolFader.running){ timerVolFader.stop(); timerVolFader.removeEventListener(TimerEvent.TIMER, timerVolFader_Timer); }; }; } public static function fadeTo(_arg1:String){ var _local2:SoundTransform; curMusName = _arg1; if (!musEnable){ return; }; isplayed = true; _local2 = new SoundTransform(); _local2.volume = 0; if (offCh){ offCh.stop(); }; offCh = curCh; if ((((curMusName == "musLose")) || ((curMusName == "musWin")))){ curCh = mus[_arg1].play(0, 1, _local2); } else { curCh = mus[_arg1].play(0, int.MAX_VALUE, _local2); }; curVol = 0; offVol = vol; if (!timerVolFader.running){ timerVolFader.addEventListener(TimerEvent.TIMER, timerVolFader_Timer, false, 0, true); timerVolFader.start(); }; } public static function timerVolFader_Timer(_arg1:TimerEvent):void{ if (offCh != null){ if (offVol > 0){ offVol = (offVol - volFadeSpeed); } else { offVol = 0; }; t1.volume = offVol; offCh.soundTransform = t1; }; if (((!((curCh == null))) && ((((offVol < (vol / 2))) || ((offCh == null)))))){ if (curVol < vol){ curVol = (curVol + volFadeSpeed); } else { curVol = vol; }; t2.volume = curVol; curCh.soundTransform = t2; }; if (curVol > (vol - 0.0001)){ if (offCh != null){ offCh.stop(); }; timerVolFader.stop(); timerVolFader.removeEventListener(TimerEvent.TIMER, timerVolFader_Timer); }; } } }//package main
Section 41
//pathLine (main.pathLine) package main { public dynamic class pathLine extends alphaFader { } }//package main
Section 42
//pathPoint (main.pathPoint) package main { public dynamic class pathPoint extends alphaFader { } }//package main
Section 43
//pathPointEnemy (main.pathPointEnemy) package main { public dynamic class pathPointEnemy extends alphaFader { } }//package main
Section 44
//pathPointPlayer (main.pathPointPlayer) package main { public dynamic class pathPointPlayer extends alphaFader { } }//package main
Section 45
//playerStat (main.playerStat) package main { import flash.geom.*; public dynamic class playerStat { var upgParamBomb:Array; var upgParamView:Array; var upgAvLevLife:Array; var upgParamShield:Array; var diffLevel:int;// = 0 var upgParamDoubleTurn:Array; var upgParamLuck:Array; var lev_cash:int;// = 0 var lifeShow:Number;// = 30 var upgAvLevView:Array; var picID:int;// = 1 var max_chain:int;// = 0 var AI:int;// = 5 var upgAvLevLuck:Array; var upgCostDrop:Array; var isShield:Boolean;// = false var upgCostLife:Array; var av_chain:Number;// = 0 var abArray:Array; var player_turns:int;// = 0 var upgAvLevBomb:Array; var cash:int;// = 0 var lifeMax:Number;// = 30 var upg_level_life:int;// = 1 var curCompLevel:int;// = 1 var upgParamDrop:Array; var upgAvLevHealth:Array; var total_turns:int;// = 0 var upgCostHealth:Array; var upgParamLife:Array; var upgCostView:Array; var upgCostShield:Array; var expa:Number;// = 0 var upgAvLevShield:Array; var upgCostDoubleTurn:Array; var upgAvLevDrop:Array; var upgCostLuck:Array; var upgCostBomb:Array; var upgAvLevDoubleTurn:Array; var life:Number;// = 30 var upgParamHealth:Array; var upg_level_luck:int;// = 1 public function playerStat(){ upgParamLife = [30, 40, 50, 60, 75, 90, -1]; upgParamLuck = [200, 12, 10, 8, 6, 3, -1]; upgParamView = [1, -1]; upgParamShield = [0, 0, 0.25, 0.5]; upgParamDrop = [0, 0, 1, 2]; upgParamDoubleTurn = [0, 0, 0.25, 0.5]; upgParamHealth = [0, 5, 10, 15]; upgParamBomb = [0, 5, 10, 15]; upgCostLife = [35, 45, 55, 65, 75, -1]; upgCostLuck = [35, 45, 55, 60, 65, -1]; upgCostView = [15, -1]; upgCostShield = [30, 45, 55, -1]; upgCostDrop = [30, 45, 55, -1]; upgCostDoubleTurn = [30, 45, 55, -1]; upgCostHealth = [45, 55, 65, -1]; upgCostBomb = [45, 55, 65, -1]; upgAvLevLife = [1, 1, 1, 1, 1, -1]; upgAvLevLuck = [1, 1, 1, 1, 1, -1]; upgAvLevView = [1, -1]; upgAvLevShield = [3, 3, 3, -1]; upgAvLevDrop = [4, 4, 4, -1]; upgAvLevDoubleTurn = [5, 5, 5, -1]; upgAvLevHealth = [7, 7, 7, -1]; upgAvLevBomb = [9, 9, 9, -1]; super(); abArray = new Array(); abArray.push(new abStat(0, 15)); abArray.push(new abStat(0, 15)); abArray.push(new abStat(0, 15)); abArray.push(new abStat(0, 10)); abArray.push(new abStat(0, 10)); abArray.push(new abStat(0, 5)); } public function createCookie(_arg1:int=-1, _arg2:int=-1, _arg3:int=-1, _arg4:int=-1){ if (_arg1 < 0){ _arg1 = picID; }; if (_arg2 < 0){ _arg2 = diffLevel; }; if (_arg3 < 0){ _arg3 = upg_level_life; }; if (_arg4 < 0){ _arg4 = upg_level_luck; }; var _local5:Cookie = new Cookie("wizPuzzleGame_Save"); _local5.putNoFlush("lifeMax", upgParamLife[_arg3]); _local5.putNoFlush("picID", _arg1); _local5.putNoFlush("upg_level_life", _arg3); _local5.putNoFlush("upg_level_luck", _arg4); _local5.putNoFlush("cash", cash); _local5.putNoFlush("diffLevel", _arg2); _local5.putNoFlush("curCompLevel", curCompLevel); var _local6:int; _local6 = 0; while (_local6 < abArray.length) { _local5.putNoFlush(("upg_level" + _local6), abArray[_local6].upg_level); _local6++; }; _local5.flushData(); } public function loadCookie(){ ach.loadAch(); var _local1:Cookie = new Cookie("wizPuzzleGame_Save"); if (_local1.getSize() == 0){ trace("no saved found..."); return; }; lifeMax = int(_local1.get("lifeMax")); picID = int(_local1.get("picID")); upg_level_life = int(_local1.get("upg_level_life")); upg_level_luck = int(_local1.get("upg_level_luck")); cash = int(_local1.get("cash")); diffLevel = int(_local1.get("diffLevel")); curCompLevel = int(_local1.get("curCompLevel")); var _local2:int; _local2 = 0; while (_local2 < abArray.length) { abArray[_local2].upg_level = int(_local1.get(("upg_level" + _local2))); _local2++; }; } public function init():void{ curCompLevel = 1; cash = 0; var _local1:int; _local1 = 0; while (_local1 < abArray.length) { abArray[_local1].upg_level = 0; _local1++; }; } public function saveCookieDontShowHelp(_arg1:Boolean):void{ var _local2:Cookie = new Cookie("wizPuzzleGame_Save"); _local2.put("Dont_Show_Help", int(_arg1)); } public function isCookieExist():Boolean{ var _local1:Cookie = new Cookie("wizPuzzleGame_Save"); return (!((_local1.getSize() == 0))); } public function isCookieDontShowHelp():Boolean{ var _local1:Cookie = new Cookie("wizPuzzleGame_Save"); return (Boolean(_local1.get("Dont_Show_Help"))); } public function clone():playerStat{ var _local1:playerStat = new playerStat(); _local1.life = life; _local1.lifeShow = lifeShow; _local1.lifeMax = lifeMax; _local1.expa = expa; _local1.picID = picID; _local1.AI = AI; _local1.isShield = isShield; _local1.cash = cash; _local1.upg_level_life = upg_level_life; _local1.upg_level_luck = upg_level_luck; _local1.abArray = cloneArrayAb(abArray); return (_local1); } function cloneArrayAb(_arg1:Array):Array{ var _local2:abStat; var _local3:Array = new Array(); for each (_local2 in _arg1) { _local3.push(_local2.clone()); }; return (_local3); } } }//package main
Section 46
//preloader (main.preloader) package main { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public dynamic class preloader extends MovieClip { public var progressBar:MovieClip; public var playButt:SimpleButton; var timerLoadAds:Timer; public var txt:TextField; public function preloader(){ timerLoadAds = new Timer(4000, 1); super(); addFrameScript(0, frame1, 1, frame2); if (0){ this.txt.text = "BAD URL!"; } else { addEventListener(Event.ENTER_FRAME, Update); timerLoadAds.start(); }; } function frame1(){ stop(); } public function isUrl(_arg1:Array):Boolean{ var _local2:String = stage.loaderInfo.loaderURL; var _local3:Number = (_local2.indexOf("://") + 3); var _local4:Number = _local2.indexOf("/", _local3); var _local5:String = _local2.substring(_local3, _local4); var _local6:Number = (_local5.lastIndexOf(".") - 1); var _local7:Number = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); var _local8:int; while (_local8 < _arg1.length) { if (_local5 == _arg1[_local8]){ return (true); }; _local8++; }; return (false); } public function Update(_arg1:Event):void{ var _local2:Number = stage.loaderInfo.bytesLoaded; var _local3:Number = stage.loaderInfo.bytesTotal; var _local4 = ""; var _local5:Number = 0; if (_local3 > 0){ _local5 = Math.floor(((_local2 / _local3) * 100)); _local4 = (((((_local5 + "% (") + Math.round((_local2 / 0x0400))) + "kb / ") + Math.round((_local3 / 0x0400))) + "kb)"); }; if (_local5 == 100){ this.txt.text = "One moment, please..."; } else { this.txt.text = ("Loading... " + _local4); }; this.progressBar.gotoAndStop(Math.round(ageMath.RemapVal((_local5 + 1), 1, 100, 1, 100))); if ((((_local2 == _local3)) || ((_local3 == 0)))){ if (!timerLoadAds.running){ removeEventListener(Event.ENTER_FRAME, Update); gotoAndStop(2); }; }; } function frame2(){ playButt.addEventListener(MouseEvent.CLICK, playButt_Click); } public function playButt_Click(_arg1:MouseEvent):void{ if ((parent is MovieClip)){ parent.removeChild(parent["adBox"]); (parent as MovieClip).play(); mainGlobal.checkLocal(); }; } } }//package main
Section 47
//shootFX (main.shootFX) package main { import flash.display.*; public dynamic class shootFX extends MovieClip { public function shootFX(){ addFrameScript(17, frame18); } function frame18(){ stop(); visible = false; } } }//package main
Section 48
//sounds (main.sounds) package main { import flash.media.*; public dynamic class sounds { var stageRadius:Number; public var vol:Number;// = 0.9 var snd:Object; public function PlaySnd(_arg1:String):void{ var _local2:SoundTransform; _local2 = new SoundTransform(); _local2.volume = vol; snd[_arg1].play(0, 0, _local2); } public function init(){ snd = new Object(); snd["snd_ach"] = new snd_ach(); snd["buysnd"] = new buysnd(); snd["buyno"] = new buyno(); snd["abBomb"] = new snd_abBomb(); snd["abHealth"] = new snd_abHealth(); snd["abRev"] = new snd_abRev(); snd["abDrop"] = new snd_abDrop(); snd["abView"] = new snd_abView(); snd["abShield"] = new snd_abShield(); snd["shieldBlocked"] = new snd_shieldBlocked(); snd["Lucked"] = new snd_Lucked(); snd["goodAttack1"] = new pistolShoot1(); snd["goodAttack2"] = new pistolShoot2(); snd["badAttack1"] = new badAttack1(); snd["badAttack2"] = new badAttack2(); snd["paper01"] = new paper01(); snd["paper02"] = new paper02(); snd["paper03"] = new paper03(); snd["paper04"] = new paper04(); snd["toyBlock01"] = new snd_toyBlock01(); snd["toyBlock02"] = new snd_toyBlock02(); snd["toyBlock03"] = new snd_toyBlock03(); snd["toyBlock04"] = new snd_toyBlock04(); snd["toyBlock05"] = new snd_toyBlock05(); snd["1_bad_1"] = new bads_man_sad_1(); snd["1_bad_2"] = new bads_man_sad_2(); snd["1_good_1"] = new bads_man_happy_1(); snd["1_good_2"] = new bads_man_happy_2(); snd["2_bad_1"] = new bads_woman_sad_1(); snd["2_bad_2"] = new bads_woman_sad_2(); snd["2_good_1"] = new bads_woman_happy_1(); snd["2_good_2"] = new bads_woman_happy_2(); snd["3_bad_1"] = new bads_mandead_sad_1(); snd["3_bad_2"] = new bads_mandead_sad_2(); snd["3_good_1"] = new bads_mandead_happy_1(); snd["3_good_2"] = new bads_mandead_happy_2(); snd["4_bad_1"] = new bads_skel_sad_1(); snd["4_bad_2"] = new bads_skel_sad_2(); snd["4_good_1"] = new bads_skel_happy_1(); snd["4_good_2"] = new bads_skel_happy_2(); snd["5_bad_1"] = new bads_womanlight_sad_1(); snd["5_bad_2"] = new bads_womanlight_sad_2(); snd["5_good_1"] = new bads_womanlight_happy_1(); snd["5_good_2"] = new bads_womanlight_happy_2(); snd["6_bad_1"] = new bad_1(); snd["6_bad_2"] = new bad_2(); snd["6_good_1"] = new good_1(); snd["6_good_2"] = new good_2(); snd["7_bad_1"] = new bads_mandead_sad_1(); snd["7_bad_2"] = new bads_mandead_sad_2(); snd["7_good_1"] = new bads_mandead_happy_1(); snd["7_good_2"] = new bads_mandead_happy_2(); snd["8_bad_1"] = new bads_man_sad_1(); snd["8_bad_2"] = new bads_man_sad_2(); snd["8_good_1"] = new bads_man_happy_1(); snd["8_good_2"] = new bads_man_happy_2(); snd["9_bad_1"] = new bads_woman_sad_1(); snd["9_bad_2"] = new bads_woman_sad_2(); snd["9_good_1"] = new bads_woman_happy_1(); snd["9_good_2"] = new bads_woman_happy_2(); snd["10_bad_1"] = new bad_1(); snd["10_bad_2"] = new bad_2(); snd["10_good_1"] = new good_1(); snd["10_good_2"] = new good_2(); snd["11_bad_1"] = new bads_grund_sad_1(); snd["11_bad_2"] = new bads_grund_sad_1(); snd["11_good_1"] = new bads_grund_happy_1(); snd["11_good_2"] = new bads_grund_happy_2(); snd["12_bad_1"] = new bad_1(); snd["12_bad_2"] = new bad_2(); snd["12_good_1"] = new good_1(); snd["12_good_2"] = new good_2(); snd["13_bad_1"] = new bads_demon_sad_1(); snd["13_bad_2"] = new bads_demon_sad_2(); snd["13_good_1"] = new bads_demon_happy_1(); snd["13_good_2"] = new bads_grund_happy_1(); snd["14_bad_1"] = new bad_1(); snd["14_bad_2"] = new bad_2(); snd["14_good_1"] = new good_1(); snd["14_good_2"] = new good_2(); snd["15_bad_1"] = new bads_skel_sad_1(); snd["15_bad_2"] = new bads_skel_sad_2(); snd["15_good_1"] = new bads_angel_happy_1(); snd["15_good_2"] = new bads_angel_happy_2(); } } }//package main
Section 49
//uiRev (main.uiRev) package main { public dynamic class uiRev extends uiShield { public function uiRev(){ addFrameScript(0, frame1); } function frame1(){ visible = false; } } }//package main
Section 50
//uiShield (main.uiShield) package main { import flash.events.*; import flash.text.*; import flash.utils.*; import flash.geom.*; public dynamic class uiShield extends alphaFader { public var zoomedIn;// = true public function uiShield(){ addEventListener(Event.ENTER_FRAME, Update); } public function Update(_arg1:Event):void{ var _local2:Array = filters; if (zoomedIn){ _local2[1].blurX = ageMath.RemapVal(alpha, 0, 1, 50, 0); _local2[1].blurY = ageMath.RemapVal(alpha, 0, 1, 50, 0); } else { _local2[1].blurX = ageMath.RemapVal(alpha, 1, 0, 0, 50); _local2[1].blurY = ageMath.RemapVal(alpha, 1, 0, 0, 50); }; filters = _local2; } function timerDelay_Timer(_arg1:TimerEvent):void{ stop(); startFadeOut(); } } }//package main
Section 51
//upgradePanel (main.upgradePanel) package main { import flash.filters.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import flash.geom.*; import fl.motion.*; public dynamic class upgradePanel extends MovieClip { public var thisgame:game; public var upgrade1:MovieClip; public var moveToScr:Boolean; public var upgrade3:MovieClip; public var upgrade4:MovieClip; public var upgrade5:MovieClip; public var upgrade6:MovieClip; public var upgrade7:MovieClip; public var upgrade8:MovieClip; public var upgrade2:MovieClip; public var buttClose:SimpleButton; public var buttUpgNext:SimpleButton; var picArr:Array; public var cashTxt:TextField; static var mX:Number = 0; static var mY:Number = 0; public function upgradePanel(){ picArr = new Array(); picArr.push(upgrade1); picArr.push(upgrade2); picArr.push(upgrade3); picArr.push(upgrade4); picArr.push(upgrade5); picArr.push(upgrade6); picArr.push(upgrade7); picArr.push(upgrade8); moveToScr = false; y = (240 - (height * 0.5)); upgrade1.pic.gotoAndStop(8); upgrade1.titleTxt.text = "Life"; upgrade1.costTxt.text = "15cr"; setPointsTo(0, upgrade1); upgrade1.bg.gotoAndStop(1); upgrade1.infoTxt.visible = false; upgrade2.pic.gotoAndStop(9); upgrade2.titleTxt.text = "Luck"; upgrade2.costTxt.text = "25cr"; setPointsTo(0, upgrade2); upgrade2.bg.gotoAndStop(1); upgrade2.infoTxt.visible = false; upgrade3.pic.gotoAndStop(4); upgrade3.titleTxt.text = "Spell 'View'"; upgrade3.costTxt.text = "15cr"; setPointsTo(0, upgrade3); upgrade3.bg.gotoAndStop(1); upgrade3.infoTxt.visible = false; upgrade4.pic.gotoAndStop(6); upgrade4.titleTxt.text = "Spell 'Shield'"; upgrade4.costTxt.text = "30cr"; setPointsTo(0, upgrade4); upgrade4.bg.gotoAndStop(1); upgrade4.infoTxt.visible = false; upgrade5.pic.gotoAndStop(5); upgrade5.titleTxt.text = "Spell 'Drop'"; upgrade5.costTxt.text = "35cr"; setPointsTo(0, upgrade5); upgrade5.bg.gotoAndStop(1); upgrade5.infoTxt.visible = false; upgrade6.pic.gotoAndStop(7); upgrade6.titleTxt.text = "Spell 'Double Move'"; upgrade6.costTxt.text = "40cr"; setPointsTo(0, upgrade6); upgrade6.bg.gotoAndStop(1); upgrade6.infoTxt.visible = false; upgrade7.pic.gotoAndStop(2); upgrade7.titleTxt.text = "Spell 'Health'"; upgrade7.costTxt.text = "50cr"; setPointsTo(0, upgrade7); upgrade7.bg.gotoAndStop(1); upgrade7.infoTxt.visible = false; upgrade8.pic.gotoAndStop(1); upgrade8.titleTxt.text = "Spell 'Bomb'"; upgrade8.costTxt.text = "55cr"; setPointsTo(0, upgrade8); upgrade8.bg.gotoAndStop(1); upgrade8.infoTxt.visible = false; addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); upgrade1.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); upgrade2.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); upgrade3.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); upgrade4.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); upgrade5.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); upgrade6.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); upgrade7.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); upgrade8.addEventListener(MouseEvent.MOUSE_DOWN, Mouse_down); addEventListener(Event.ENTER_FRAME, Update); } public function setPointsTo(_arg1:int, _arg2:MovieClip):void{ if (_arg1 == 0){ _arg2.p1.gotoAndStop(2); _arg2.p2.gotoAndStop(2); _arg2.p3.gotoAndStop(2); _arg2.p4.gotoAndStop(2); _arg2.p5.gotoAndStop(2); } else { if (_arg1 == 1){ _arg2.p1.gotoAndStop(1); _arg2.p2.gotoAndStop(2); _arg2.p3.gotoAndStop(2); _arg2.p4.gotoAndStop(2); _arg2.p5.gotoAndStop(2); } else { if (_arg1 == 2){ _arg2.p1.gotoAndStop(1); _arg2.p2.gotoAndStop(1); _arg2.p3.gotoAndStop(2); _arg2.p4.gotoAndStop(2); _arg2.p5.gotoAndStop(2); } else { if (_arg1 == 3){ _arg2.p1.gotoAndStop(1); _arg2.p2.gotoAndStop(1); _arg2.p3.gotoAndStop(1); _arg2.p4.gotoAndStop(2); _arg2.p5.gotoAndStop(2); } else { if (_arg1 == 4){ _arg2.p1.gotoAndStop(1); _arg2.p2.gotoAndStop(1); _arg2.p3.gotoAndStop(1); _arg2.p4.gotoAndStop(1); _arg2.p5.gotoAndStop(2); } else { if (_arg1 == 5){ _arg2.p1.gotoAndStop(1); _arg2.p2.gotoAndStop(1); _arg2.p3.gotoAndStop(1); _arg2.p4.gotoAndStop(1); _arg2.p5.gotoAndStop(1); }; }; }; }; }; }; } public function MouseMove(_arg1:MouseEvent):void{ mX = (_arg1.stageX - x); mY = (_arg1.stageY - y); } public function setPointsVisible(_arg1:MovieClip):void{ _arg1.p1.visible = true; _arg1.p2.visible = true; _arg1.p3.visible = true; _arg1.p4.visible = true; _arg1.p5.visible = true; _arg1.costTxt.visible = true; } public function Mouse_down(_arg1:MouseEvent):void{ var _local2:int; var _local3:Array = [thisgame.player.upg_level_life, thisgame.player.upg_level_luck, thisgame.player.abArray[5].upg_level, thisgame.player.abArray[3].upg_level, thisgame.player.abArray[4].upg_level, thisgame.player.abArray[2].upg_level, thisgame.player.abArray[1].upg_level, thisgame.player.abArray[0].upg_level]; var _local4:Array = [thisgame.player.upgCostLife[_local3[0]], thisgame.player.upgCostLuck[_local3[1]], thisgame.player.upgCostView[_local3[2]], thisgame.player.upgCostShield[_local3[3]], thisgame.player.upgCostDrop[_local3[4]], thisgame.player.upgCostDoubleTurn[_local3[5]], thisgame.player.upgCostHealth[_local3[6]], thisgame.player.upgCostBomb[_local3[7]]]; var _local5:Array = [thisgame.player.upgAvLevLife[_local3[0]], thisgame.player.upgAvLevLuck[_local3[1]], thisgame.player.upgAvLevView[_local3[2]], thisgame.player.upgAvLevShield[_local3[3]], thisgame.player.upgAvLevDrop[_local3[4]], thisgame.player.upgAvLevDoubleTurn[_local3[5]], thisgame.player.upgAvLevHealth[_local3[6]], thisgame.player.upgAvLevBomb[_local3[7]]]; _local2 = 0; while (_local2 < picArr.length) { if ((((_local5[_local2] > thisgame.player.curCompLevel)) || ((_local4[_local2] < 0)))){ } else { if ((((((((mX >= picArr[_local2].x)) && ((mX <= (picArr[_local2].x + picArr[_local2].width))))) && ((mY >= (picArr[_local2].y + 19))))) && ((mY <= (picArr[_local2].y + picArr[_local2].height))))){ if (_local4[_local2] > thisgame.player.cash){ mainClass(root).allmc.inGame.sndmap.PlaySnd("buyno"); } else { mainClass(root).allmc.inGame.sndmap.PlaySnd("buysnd"); thisgame.player.cash = (thisgame.player.cash - _local4[_local2]); if (_local2 == 0){ thisgame.player.upg_level_life++; } else { if (_local2 == 1){ thisgame.player.upg_level_luck++; } else { if (_local2 == 2){ thisgame.player.abArray[5].upg_level++; } else { if (_local2 == 3){ thisgame.player.abArray[3].upg_level++; } else { if (_local2 == 4){ thisgame.player.abArray[4].upg_level++; } else { if (_local2 == 5){ thisgame.player.abArray[2].upg_level++; } else { if (_local2 == 6){ thisgame.player.abArray[1].upg_level++; } else { if (_local2 == 7){ thisgame.player.abArray[0].upg_level++; }; }; }; }; }; }; }; }; init(thisgame.player); if (thisgame.player.upg_level_life == 5){ ach.getAch("fullHealth"); }; if ((((((((((((thisgame.player.abArray[5].upg_level >= 1)) && ((thisgame.player.abArray[3].upg_level >= 1)))) && ((thisgame.player.abArray[4].upg_level >= 1)))) && ((thisgame.player.abArray[2].upg_level >= 1)))) && ((thisgame.player.abArray[1].upg_level >= 1)))) && ((thisgame.player.abArray[0].upg_level >= 1)))){ ach.getAch("upgrade1"); }; if ((((((((((((thisgame.player.abArray[5].upg_level >= 1)) && ((thisgame.player.abArray[3].upg_level >= 3)))) && ((thisgame.player.abArray[4].upg_level >= 3)))) && ((thisgame.player.abArray[2].upg_level >= 3)))) && ((thisgame.player.abArray[1].upg_level >= 3)))) && ((thisgame.player.abArray[0].upg_level >= 3)))){ ach.getAch("upgrade2"); }; }; }; }; _local2++; }; } public function setPointsNotVisible(_arg1:MovieClip):void{ _arg1.p1.visible = false; _arg1.p2.visible = false; _arg1.p3.visible = false; _arg1.p4.visible = false; _arg1.p5.visible = false; _arg1.costTxt.visible = false; } public function init(_arg1:playerStat):void{ var _local2:Array; var _local8:int; var _local3:ColorMatrix = new ColorMatrix(); var _local4:ColorMatrix = new ColorMatrix(); _local3.reset(); _local3.adjustSaturation(0); _local4.reset(); var _local5:Array = [_arg1.upg_level_life, _arg1.upg_level_luck, _arg1.abArray[5].upg_level, _arg1.abArray[3].upg_level, _arg1.abArray[4].upg_level, _arg1.abArray[2].upg_level, _arg1.abArray[1].upg_level, _arg1.abArray[0].upg_level]; var _local6:Array = [_arg1.upgCostLife[_local5[0]], _arg1.upgCostLuck[_local5[1]], _arg1.upgCostView[_local5[2]], _arg1.upgCostShield[_local5[3]], _arg1.upgCostDrop[_local5[4]], _arg1.upgCostDoubleTurn[_local5[5]], _arg1.upgCostHealth[_local5[6]], _arg1.upgCostBomb[_local5[7]]]; var _local7:Array = [_arg1.upgAvLevLife[_local5[0]], _arg1.upgAvLevLuck[_local5[1]], _arg1.upgAvLevView[_local5[2]], _arg1.upgAvLevShield[_local5[3]], _arg1.upgAvLevDrop[_local5[4]], _arg1.upgAvLevDoubleTurn[_local5[5]], _arg1.upgAvLevHealth[_local5[6]], _arg1.upgAvLevBomb[_local5[7]]]; _local8 = 0; while (_local8 < picArr.length) { _local2 = picArr[_local8].filters; if (_local7[_local8] <= _arg1.curCompLevel){ _local2[1] = new ColorMatrixFilter(_local4.matrix); picArr[_local8].infoTxt.visible = false; if (_local6[_local8] > 0){ picArr[_local8].costTxt.text = (_local6[_local8].toString() + "cr"); picArr[_local8].buttonMode = true; } else { picArr[_local8].costTxt.text = "FULL"; picArr[_local8].buttonMode = false; }; setPointsTo(_local5[_local8], picArr[_local8]); setPointsVisible(picArr[_local8]); } else { picArr[_local8].buttonMode = false; _local2[1] = new ColorMatrixFilter(_local3.matrix); picArr[_local8].infoTxt.visible = true; picArr[_local8].costTxt.text = ""; setPointsNotVisible(picArr[_local8]); }; picArr[_local8].filters = _local2; _local8++; }; } public function Update(_arg1:Event):void{ var _local2:int; upgrade3.p2.visible = (upgrade3.p3.visible = (upgrade3.p4.visible = (upgrade3.p5.visible = false))); upgrade4.p4.visible = (upgrade4.p5.visible = false); upgrade5.p4.visible = (upgrade5.p5.visible = false); upgrade6.p4.visible = (upgrade6.p5.visible = false); upgrade7.p4.visible = (upgrade7.p5.visible = false); upgrade8.p4.visible = (upgrade8.p5.visible = false); if (moveToScr){ x = ageMath.Lerp(x, (320 - (width * 0.5)), 0.2); } else { x = ageMath.Lerp(x, 650, 0.2); }; var _local3:TextFormat = new TextFormat(); var _local4:TextFormat = new TextFormat(); _local3.color = 0xFF0000; _local4.color = 0xFFFFFF; var _local5:Array = [thisgame.player.upg_level_life, thisgame.player.upg_level_luck, thisgame.player.abArray[5].upg_level, thisgame.player.abArray[3].upg_level, thisgame.player.abArray[4].upg_level, thisgame.player.abArray[2].upg_level, thisgame.player.abArray[1].upg_level, thisgame.player.abArray[0].upg_level]; var _local6:Array = [thisgame.player.upgCostLife[_local5[0]], thisgame.player.upgCostLuck[_local5[1]], thisgame.player.upgCostView[_local5[2]], thisgame.player.upgCostShield[_local5[3]], thisgame.player.upgCostDrop[_local5[4]], thisgame.player.upgCostDoubleTurn[_local5[5]], thisgame.player.upgCostHealth[_local5[6]], thisgame.player.upgCostBomb[_local5[7]]]; var _local7:Array = [thisgame.player.upgAvLevLife[_local5[0]], thisgame.player.upgAvLevLuck[_local5[1]], thisgame.player.upgAvLevView[_local5[2]], thisgame.player.upgAvLevShield[_local5[3]], thisgame.player.upgAvLevDrop[_local5[4]], thisgame.player.upgAvLevDoubleTurn[_local5[5]], thisgame.player.upgAvLevHealth[_local5[6]], thisgame.player.upgAvLevBomb[_local5[7]]]; cashTxt.text = (("your cash: " + thisgame.player.cash) + "cr"); var _local8:Boolean; _local2 = 0; while (_local2 < picArr.length) { if (_local7[_local2] > thisgame.player.curCompLevel){ } else { if (_local6[_local2] > thisgame.player.cash){ picArr[_local2].costTxt.setTextFormat(_local3); } else { picArr[_local2].costTxt.setTextFormat(_local4); }; if ((((((((mX >= picArr[_local2].x)) && ((mX <= (picArr[_local2].x + picArr[_local2].width))))) && ((mY >= (picArr[_local2].y + 19))))) && ((mY <= (picArr[_local2].y + picArr[_local2].height))))){ GameFrame(parent.parent).tip.showTip(); GameFrame(parent.parent).tip.setTxtToAbility(_local2, (_local5[_local2] + 1)); _local8 = true; if (_local6[_local2] > thisgame.player.cash){ picArr[_local2].bg.gotoAndStop(3); } else { picArr[_local2].bg.gotoAndStop(2); }; } else { picArr[_local2].bg.gotoAndStop(1); }; }; _local2++; }; if (((!(_local8)) && ((x < 642)))){ GameFrame(parent.parent).tip.hideTip(); }; } } }//package main
Section 52
//whiteFader (main.whiteFader) package main { public dynamic class whiteFader extends alphaFader { } }//package main
Section 53
//playbtn (road.playbtn) package road { import flash.display.*; public dynamic class playbtn extends MovieClip { public var plbtn:SimpleButton; } }//package road
Section 54
//_tlpscr_68 (WizPuzzleWar_fla._tlpscr_68) package WizPuzzleWar_fla { import flash.display.*; public dynamic class _tlpscr_68 extends MovieClip { public function _tlpscr_68(){ addFrameScript(0, frame1); } function frame1(){ visible = false; } } }//package WizPuzzleWar_fla
Section 55
//abPics_45 (WizPuzzleWar_fla.abPics_45) package WizPuzzleWar_fla { import flash.display.*; public dynamic class abPics_45 extends MovieClip { public function abPics_45(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 56
//bgWallpaper_17 (WizPuzzleWar_fla.bgWallpaper_17) package WizPuzzleWar_fla { import flash.display.*; public dynamic class bgWallpaper_17 extends MovieClip { public function bgWallpaper_17(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 57
//bigPl1_112 (WizPuzzleWar_fla.bigPl1_112) package WizPuzzleWar_fla { import flash.display.*; public dynamic class bigPl1_112 extends MovieClip { public function bigPl1_112(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 58
//bigPl1s_122 (WizPuzzleWar_fla.bigPl1s_122) package WizPuzzleWar_fla { import flash.display.*; public dynamic class bigPl1s_122 extends MovieClip { public function bigPl1s_122(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 59
//bigPl2_111 (WizPuzzleWar_fla.bigPl2_111) package WizPuzzleWar_fla { import flash.display.*; public dynamic class bigPl2_111 extends MovieClip { public function bigPl2_111(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 60
//bigPl2s_121 (WizPuzzleWar_fla.bigPl2s_121) package WizPuzzleWar_fla { import flash.display.*; public dynamic class bigPl2s_121 extends MovieClip { public function bigPl2s_121(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 61
//blockPic_76 (WizPuzzleWar_fla.blockPic_76) package WizPuzzleWar_fla { import flash.display.*; public dynamic class blockPic_76 extends MovieClip { public function blockPic_76(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 62
//dontShowHelp_88 (WizPuzzleWar_fla.dontShowHelp_88) package WizPuzzleWar_fla { import flash.display.*; public dynamic class dontShowHelp_88 extends MovieClip { public function dontShowHelp_88(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 63
//extraBonus_77 (WizPuzzleWar_fla.extraBonus_77) package WizPuzzleWar_fla { import flash.display.*; public dynamic class extraBonus_77 extends MovieClip { public function extraBonus_77(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 64
//FightBar1_25 (WizPuzzleWar_fla.FightBar1_25) package WizPuzzleWar_fla { import flash.display.*; public dynamic class FightBar1_25 extends MovieClip { public function FightBar1_25(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 65
//FightBar2_27 (WizPuzzleWar_fla.FightBar2_27) package WizPuzzleWar_fla { import flash.display.*; public dynamic class FightBar2_27 extends MovieClip { public function FightBar2_27(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 66
//fxLen_99 (WizPuzzleWar_fla.fxLen_99) package WizPuzzleWar_fla { import flash.display.*; public dynamic class fxLen_99 extends MovieClip { public function fxLen_99(){ addFrameScript(0, frame1); } function frame1(){ } } }//package WizPuzzleWar_fla
Section 67
//helpFrameInfo_67 (WizPuzzleWar_fla.helpFrameInfo_67) package WizPuzzleWar_fla { import flash.display.*; import main.*; public dynamic class helpFrameInfo_67 extends MovieClip { public var b3:block; public var e1:MovieClip; public var e2:MovieClip; public var e3:MovieClip; public var e4:MovieClip; public var e5:MovieClip; public var e6:MovieClip; public var b4:block; public var b1:block; public var b2:block; public function helpFrameInfo_67(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ this.b1.blockPic.gotoAndStop(1); this.b2.blockPic.gotoAndStop(2); this.b3.blockPic.gotoAndStop(3); this.b4.blockPic.gotoAndStop(4); this.b1.extraBonus.gotoAndStop(2); this.b2.extraBonus.gotoAndStop(3); this.b3.extraBonus.gotoAndStop(4); this.b4.extraBonus.gotoAndStop(5); this.e1.gotoAndStop(2); this.e2.gotoAndStop(3); this.e3.gotoAndStop(4); this.e4.gotoAndStop(5); this.e5.gotoAndStop(6); this.e6.gotoAndStop(7); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 68
//notShow_78 (WizPuzzleWar_fla.notShow_78) package WizPuzzleWar_fla { import flash.display.*; public dynamic class notShow_78 extends MovieClip { public function notShow_78(){ addFrameScript(0, frame1); } function frame1(){ visible = false; } } }//package WizPuzzleWar_fla
Section 69
//og_logo_13 (WizPuzzleWar_fla.og_logo_13) package WizPuzzleWar_fla { import flash.display.*; public dynamic class og_logo_13 extends MovieClip { public function og_logo_13(){ addFrameScript(84, frame85); } function frame85(){ stop(); } } }//package WizPuzzleWar_fla
Section 70
//og_logo_text_14 (WizPuzzleWar_fla.og_logo_text_14) package WizPuzzleWar_fla { import flash.display.*; public dynamic class og_logo_text_14 extends MovieClip { public function og_logo_text_14(){ addFrameScript(42, frame43); } function frame43(){ stop(); } } }//package WizPuzzleWar_fla
Section 71
//onlinegamercc_logo_12 (WizPuzzleWar_fla.onlinegamercc_logo_12) package WizPuzzleWar_fla { import flash.display.*; public dynamic class onlinegamercc_logo_12 extends MovieClip { public function onlinegamercc_logo_12(){ addFrameScript(237, frame238); } function frame238(){ stop(); } } }//package WizPuzzleWar_fla
Section 72
//picMark_20 (WizPuzzleWar_fla.picMark_20) package WizPuzzleWar_fla { import flash.display.*; public dynamic class picMark_20 extends MovieClip { public function picMark_20(){ addFrameScript(0, frame1); } function frame1(){ visible = false; } } }//package WizPuzzleWar_fla
Section 73
//toysPicRow_19 (WizPuzzleWar_fla.toysPicRow_19) package WizPuzzleWar_fla { import flash.display.*; public dynamic class toysPicRow_19 extends MovieClip { public function toysPicRow_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 74
//upgradeBarBG_63 (WizPuzzleWar_fla.upgradeBarBG_63) package WizPuzzleWar_fla { import flash.display.*; public dynamic class upgradeBarBG_63 extends MovieClip { public function upgradeBarBG_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 75
//upgradeBarPoint_64 (WizPuzzleWar_fla.upgradeBarPoint_64) package WizPuzzleWar_fla { import flash.display.*; public dynamic class upgradeBarPoint_64 extends MovieClip { public function upgradeBarPoint_64(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package WizPuzzleWar_fla
Section 76
//adBoxClass (adBoxClass) package { import main.*; import flash.events.*; import flash.display.*; public dynamic class adBoxClass extends MovieClip { public var myAds:MovieClip; public function adBoxClass(){ addFrameScript(0, frame1); } public function click_Logo(_arg1:MouseEvent){ mainGlobal.toUrl("LogoAds"); } function frame1(){ myAds.buttonMode = true; myAds.addEventListener(MouseEvent.CLICK, click_Logo); } } }//package
Section 77
//adMY (adMY) package { import flash.events.*; import flash.media.*; import flash.display.*; import main.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.text.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class adMY extends MovieClip { public function adMY(){ addFrameScript(0, frame1); } public function clickHandler(_arg1:Event):void{ ach.getAch("sponsor"); navigateToURL(new URLRequest("http://www.onlinegamer.cc?utm_source=Escaped&utm_medium=inWinLoseMenu"), "_blank"); } function frame1(){ addEventListener(MouseEvent.CLICK, clickHandler); this.ButtonMode = true; } } }//package
Section 78
//bad_1 (bad_1) package { import flash.media.*; public dynamic class bad_1 extends Sound { } }//package
Section 79
//bad_2 (bad_2) package { import flash.media.*; public dynamic class bad_2 extends Sound { } }//package
Section 80
//badAttack1 (badAttack1) package { import flash.media.*; public dynamic class badAttack1 extends Sound { } }//package
Section 81
//badAttack2 (badAttack2) package { import flash.media.*; public dynamic class badAttack2 extends Sound { } }//package
Section 82
//bads_angel_happy_1 (bads_angel_happy_1) package { import flash.media.*; public dynamic class bads_angel_happy_1 extends Sound { } }//package
Section 83
//bads_angel_happy_2 (bads_angel_happy_2) package { import flash.media.*; public dynamic class bads_angel_happy_2 extends Sound { } }//package
Section 84
//bads_demon_happy_1 (bads_demon_happy_1) package { import flash.media.*; public dynamic class bads_demon_happy_1 extends Sound { } }//package
Section 85
//bads_demon_sad_1 (bads_demon_sad_1) package { import flash.media.*; public dynamic class bads_demon_sad_1 extends Sound { } }//package
Section 86
//bads_demon_sad_2 (bads_demon_sad_2) package { import flash.media.*; public dynamic class bads_demon_sad_2 extends Sound { } }//package
Section 87
//bads_grund_happy_1 (bads_grund_happy_1) package { import flash.media.*; public dynamic class bads_grund_happy_1 extends Sound { } }//package
Section 88
//bads_grund_happy_2 (bads_grund_happy_2) package { import flash.media.*; public dynamic class bads_grund_happy_2 extends Sound { } }//package
Section 89
//bads_grund_sad_1 (bads_grund_sad_1) package { import flash.media.*; public dynamic class bads_grund_sad_1 extends Sound { } }//package
Section 90
//bads_man_happy_1 (bads_man_happy_1) package { import flash.media.*; public dynamic class bads_man_happy_1 extends Sound { } }//package
Section 91
//bads_man_happy_2 (bads_man_happy_2) package { import flash.media.*; public dynamic class bads_man_happy_2 extends Sound { } }//package
Section 92
//bads_man_sad_1 (bads_man_sad_1) package { import flash.media.*; public dynamic class bads_man_sad_1 extends Sound { } }//package
Section 93
//bads_man_sad_2 (bads_man_sad_2) package { import flash.media.*; public dynamic class bads_man_sad_2 extends Sound { } }//package
Section 94
//bads_mandead_happy_1 (bads_mandead_happy_1) package { import flash.media.*; public dynamic class bads_mandead_happy_1 extends Sound { } }//package
Section 95
//bads_mandead_happy_2 (bads_mandead_happy_2) package { import flash.media.*; public dynamic class bads_mandead_happy_2 extends Sound { } }//package
Section 96
//bads_mandead_sad_1 (bads_mandead_sad_1) package { import flash.media.*; public dynamic class bads_mandead_sad_1 extends Sound { } }//package
Section 97
//bads_mandead_sad_2 (bads_mandead_sad_2) package { import flash.media.*; public dynamic class bads_mandead_sad_2 extends Sound { } }//package
Section 98
//bads_skel_happy_1 (bads_skel_happy_1) package { import flash.media.*; public dynamic class bads_skel_happy_1 extends Sound { } }//package
Section 99
//bads_skel_happy_2 (bads_skel_happy_2) package { import flash.media.*; public dynamic class bads_skel_happy_2 extends Sound { } }//package
Section 100
//bads_skel_sad_1 (bads_skel_sad_1) package { import flash.media.*; public dynamic class bads_skel_sad_1 extends Sound { } }//package
Section 101
//bads_skel_sad_2 (bads_skel_sad_2) package { import flash.media.*; public dynamic class bads_skel_sad_2 extends Sound { } }//package
Section 102
//bads_woman_happy_1 (bads_woman_happy_1) package { import flash.media.*; public dynamic class bads_woman_happy_1 extends Sound { } }//package
Section 103
//bads_woman_happy_2 (bads_woman_happy_2) package { import flash.media.*; public dynamic class bads_woman_happy_2 extends Sound { } }//package
Section 104
//bads_woman_sad_1 (bads_woman_sad_1) package { import flash.media.*; public dynamic class bads_woman_sad_1 extends Sound { } }//package
Section 105
//bads_woman_sad_2 (bads_woman_sad_2) package { import flash.media.*; public dynamic class bads_woman_sad_2 extends Sound { } }//package
Section 106
//bads_womanlight_happy_1 (bads_womanlight_happy_1) package { import flash.media.*; public dynamic class bads_womanlight_happy_1 extends Sound { } }//package
Section 107
//bads_womanlight_happy_2 (bads_womanlight_happy_2) package { import flash.media.*; public dynamic class bads_womanlight_happy_2 extends Sound { } }//package
Section 108
//bads_womanlight_sad_1 (bads_womanlight_sad_1) package { import flash.media.*; public dynamic class bads_womanlight_sad_1 extends Sound { } }//package
Section 109
//bads_womanlight_sad_2 (bads_womanlight_sad_2) package { import flash.media.*; public dynamic class bads_womanlight_sad_2 extends Sound { } }//package
Section 110
//buyno (buyno) package { import flash.media.*; public dynamic class buyno extends Sound { } }//package
Section 111
//buysnd (buysnd) package { import flash.media.*; public dynamic class buysnd extends Sound { } }//package
Section 112
//good_1 (good_1) package { import flash.media.*; public dynamic class good_1 extends Sound { } }//package
Section 113
//good_2 (good_2) package { import flash.media.*; public dynamic class good_2 extends Sound { } }//package
Section 114
//keyv (keyv) package { import flash.media.*; public dynamic class keyv extends Sound { } }//package
Section 115
//mainClass (mainClass) package { import main.*; import flash.filters.*; import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; import CPMStar.*; import flash.text.*; import flash.utils.*; import flash.ui.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.xml.*; public dynamic class mainClass extends MovieClip { public var my_cMenu:ContextMenu; public var myLogoPreload:MovieClip; public var timerLogo2:Timer; public var ad:DisplayObject; public var my_link2; public var my_link3; public var my_link4; public var my_link5; public var my_link6; public var my_link7; public var my_link1; public var adBox:adBoxClass; public var CPMStarContentSpotID:String; public var twButt:SimpleButton; public var wFader:whiteFader; public var achInfoClip:achInfo; public var sponsorLogo:MovieClip; public var fbButt:SimpleButton; public var preloader:preloader; public var myLogo:MovieClip; public var allmc:GameFrame; public function mainClass(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function click_fbButt(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.facebook.com/OnlineGamer.cc"), "_blank"); } public function clickMyLogo(_arg1:MouseEvent){ mainGlobal.toUrl("splash"); } public function clickMyGamPreload(_arg1:MouseEvent){ mainGlobal.toUrl("preloaderLogo"); } public function openLink1(_arg1:ContextMenuEvent):void{ mainGlobal.toUrl("contextMenuOG"); } public function openLink2(_arg1:ContextMenuEvent):void{ mainGlobal.toUrl("contextMenuShooter", "http://onlinegamer.cc/cat/3/Shooter/newest-1.html"); } public function openLink3(_arg1:ContextMenuEvent):void{ mainGlobal.toUrl("contextMenuAction", "http://onlinegamer.cc/cat/2/Action/newest-1.html"); } public function openLink7(_arg1:ContextMenuEvent):void{ mainGlobal.toUrl("contextMenuAdventure", "http://onlinegamer.cc/cat/8/Adventure/newest-1.html"); } public function openLink4(_arg1:ContextMenuEvent):void{ mainGlobal.toUrl("contextMenuPuzzle", "http://onlinegamer.cc/cat/6/Puzzle/newest-1.html"); } public function openLink5(_arg1:ContextMenuEvent):void{ mainGlobal.toUrl("contextMenuDriving", "http://onlinegamer.cc/cat/10/Driving/newest-1.html"); } public function openLink6(_arg1:ContextMenuEvent):void{ mainGlobal.toUrl("contextMenuStrategy", "http://onlinegamer.cc/cat/4/Strategy/newest-1.html"); } public function click_twButt(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://twitter.com/#!/OnlineGamer_cc"), "_blank"); } function frame1(){ stop(); my_cMenu = new ContextMenu(); my_cMenu.hideBuiltInItems(); my_link1 = new ContextMenuItem("OnlineGamer.cc"); my_link1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink1); my_cMenu.customItems.push(my_link1); my_link2 = new ContextMenuItem("Shooter Games"); my_link2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink2); my_cMenu.customItems.push(my_link2); my_link3 = new ContextMenuItem("Action Games"); my_link3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink3); my_cMenu.customItems.push(my_link3); my_link4 = new ContextMenuItem("Puzzle Games"); my_link4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink4); my_cMenu.customItems.push(my_link4); my_link5 = new ContextMenuItem("Driving Games"); my_link5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink5); my_cMenu.customItems.push(my_link5); my_link6 = new ContextMenuItem("Strategy Games"); my_link6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink6); my_cMenu.customItems.push(my_link6); my_link7 = new ContextMenuItem("Adventure Games"); my_link7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink7); my_cMenu.customItems.push(my_link7); contextMenu = my_cMenu; myLogoPreload.buttonMode = true; myLogoPreload.useHandCursor = false; myLogoPreload.addEventListener(MouseEvent.CLICK, clickMyGamPreload); mainGlobal._url = stage.loaderInfo.loaderURL; mainGlobal.noAds = ((preloader.isUrl(["kongregate.com", "www.kongregate.com"])) || (preloader.isUrl(["flashgamelicense.com", "www.flashgamelicense.com"]))); if (!mainGlobal.noAds){ CPMStarContentSpotID = "5969QC6D3E53E"; ad = new AdLoader(CPMStarContentSpotID); adBox.addChild(ad); }; MochiBot.track(this, "dcea0604"); twButt.addEventListener(MouseEvent.CLICK, click_twButt); fbButt.addEventListener(MouseEvent.CLICK, click_fbButt); } function frame3(){ stop(); timerLogo2 = new Timer(8000, 1); timerLogo2.start(); timerLogo2.addEventListener(TimerEvent.TIMER, timerLogo2_Timer); myLogo.buttonMode = true; myLogo.addEventListener(MouseEvent.CLICK, clickMyLogo); musicEnv.init(); musicEnv.fadeTo("musMenu"); } function frame4(){ wFader.fadeSpeed = 0.02; wFader.startFadeOut(); stop(); achInfoClip.fadeSpeed = 0.05; achInfoClip.visible = false; ach.init(achInfoClip); } public function timerLogo2_Timer(_arg1:TimerEvent):void{ play(); } function frame2(){ } } }//package
Section 116
//musGame1 (musGame1) package { import flash.media.*; public dynamic class musGame1 extends Sound { } }//package
Section 117
//musGame2 (musGame2) package { import flash.media.*; public dynamic class musGame2 extends Sound { } }//package
Section 118
//musGame3 (musGame3) package { import flash.media.*; public dynamic class musGame3 extends Sound { } }//package
Section 119
//musLost (musLost) package { import flash.media.*; public dynamic class musLost extends Sound { } }//package
Section 120
//musMenu (musMenu) package { import flash.media.*; public dynamic class musMenu extends Sound { } }//package
Section 121
//paper01 (paper01) package { import flash.media.*; public dynamic class paper01 extends Sound { } }//package
Section 122
//paper02 (paper02) package { import flash.media.*; public dynamic class paper02 extends Sound { } }//package
Section 123
//paper03 (paper03) package { import flash.media.*; public dynamic class paper03 extends Sound { } }//package
Section 124
//paper04 (paper04) package { import flash.media.*; public dynamic class paper04 extends Sound { } }//package
Section 125
//pistolShoot1 (pistolShoot1) package { import flash.media.*; public dynamic class pistolShoot1 extends Sound { } }//package
Section 126
//pistolShoot2 (pistolShoot2) package { import flash.media.*; public dynamic class pistolShoot2 extends Sound { } }//package
Section 127
//snd_abBomb (snd_abBomb) package { import flash.media.*; public dynamic class snd_abBomb extends Sound { } }//package
Section 128
//snd_abDrop (snd_abDrop) package { import flash.media.*; public dynamic class snd_abDrop extends Sound { } }//package
Section 129
//snd_abHealth (snd_abHealth) package { import flash.media.*; public dynamic class snd_abHealth extends Sound { } }//package
Section 130
//snd_abRev (snd_abRev) package { import flash.media.*; public dynamic class snd_abRev extends Sound { } }//package
Section 131
//snd_abShield (snd_abShield) package { import flash.media.*; public dynamic class snd_abShield extends Sound { } }//package
Section 132
//snd_abView (snd_abView) package { import flash.media.*; public dynamic class snd_abView extends Sound { } }//package
Section 133
//snd_ach (snd_ach) package { import flash.media.*; public dynamic class snd_ach extends Sound { } }//package
Section 134
//snd_Lucked (snd_Lucked) package { import flash.media.*; public dynamic class snd_Lucked extends Sound { } }//package
Section 135
//snd_shieldBlocked (snd_shieldBlocked) package { import flash.media.*; public dynamic class snd_shieldBlocked extends Sound { } }//package
Section 136
//snd_toyBlock01 (snd_toyBlock01) package { import flash.media.*; public dynamic class snd_toyBlock01 extends Sound { } }//package
Section 137
//snd_toyBlock02 (snd_toyBlock02) package { import flash.media.*; public dynamic class snd_toyBlock02 extends Sound { } }//package
Section 138
//snd_toyBlock03 (snd_toyBlock03) package { import flash.media.*; public dynamic class snd_toyBlock03 extends Sound { } }//package
Section 139
//snd_toyBlock04 (snd_toyBlock04) package { import flash.media.*; public dynamic class snd_toyBlock04 extends Sound { } }//package
Section 140
//snd_toyBlock05 (snd_toyBlock05) package { import flash.media.*; public dynamic class snd_toyBlock05 extends Sound { } }//package

Library Items

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Symbol 2 GraphicUses:1Used by:6 251
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:6 599 619 659
Symbol 6 MovieClipUses:2 5Used by:Timeline
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Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:24
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Symbol 25 BitmapUsed by:26 30
Symbol 26 GraphicUses:25Used by:31
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Symbol 32 BitmapUsed by:33 36
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Symbol 38 GraphicUsed by:Timeline
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Symbol 45 Sound {snd_toyBlock05}
Symbol 46 Sound {snd_toyBlock04}
Symbol 47 Sound {snd_toyBlock03}
Symbol 48 Sound {snd_toyBlock02}
Symbol 49 Sound {snd_toyBlock01}
Symbol 50 Sound {snd_shieldBlocked}
Symbol 51 Sound {pistolShoot2}
Symbol 52 Sound {pistolShoot1}
Symbol 53 Sound {paper04}
Symbol 54 Sound {paper03}
Symbol 55 Sound {paper02}
Symbol 56 Sound {paper01}
Symbol 57 Sound {musMenu}
Symbol 58 Sound {musLost}
Symbol 59 Sound {musGame3}
Symbol 60 Sound {musGame2}
Symbol 61 Sound {musGame1}
Symbol 62 Sound {snd_Lucked}
Symbol 63 Sound {good_2}
Symbol 64 Sound {good_1}
Symbol 65 Sound {buyno}
Symbol 66 Sound {buysnd}
Symbol 67 Sound {bads_womanlight_sad_2}
Symbol 68 Sound {bads_womanlight_sad_1}
Symbol 69 Sound {bads_womanlight_happy_2}
Symbol 70 Sound {bads_womanlight_happy_1}
Symbol 71 Sound {bads_woman_sad_2}
Symbol 72 Sound {bads_woman_sad_1}
Symbol 73 Sound {bads_woman_happy_2}
Symbol 74 Sound {bads_woman_happy_1}
Symbol 75 Sound {bads_skel_sad_2}
Symbol 76 Sound {bads_skel_sad_1}
Symbol 77 Sound {bads_skel_happy_2}
Symbol 78 Sound {bads_skel_happy_1}
Symbol 79 Sound {bads_mandead_sad_2}
Symbol 80 Sound {bads_mandead_sad_1}
Symbol 81 Sound {bads_mandead_happy_2}
Symbol 82 Sound {bads_mandead_happy_1}
Symbol 83 Sound {bads_man_sad_2}
Symbol 84 Sound {bads_man_sad_1}
Symbol 85 Sound {bads_man_happy_2}
Symbol 86 Sound {bads_man_happy_1}
Symbol 87 Sound {bads_grund_sad_1}
Symbol 88 Sound {bads_grund_happy_2}
Symbol 89 Sound {bads_grund_happy_1}
Symbol 90 Sound {bads_demon_sad_2}
Symbol 91 Sound {bads_demon_sad_1}
Symbol 92 Sound {bads_demon_happy_1}
Symbol 93 Sound {bads_angel_happy_2}
Symbol 94 Sound {bads_angel_happy_1}
Symbol 95 Sound {badAttack2}
Symbol 96 Sound {badAttack1}
Symbol 97 Sound {bad_2}
Symbol 98 Sound {bad_1}
Symbol 99 Sound {snd_ach}
Symbol 100 Sound {snd_abView}
Symbol 101 Sound {snd_abShield}
Symbol 102 Sound {snd_abRev}
Symbol 103 Sound {snd_abHealth}
Symbol 104 Sound {snd_abDrop}
Symbol 105 Sound {snd_abBomb}
Symbol 106 Sound {keyv}Used by:216
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClip {main.fxBloodSpatters}Uses:109
Symbol 111 BitmapUsed by:112
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Symbol 162 BitmapUsed by:163
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Symbol 164 MovieClip {adMY}Uses:163
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Symbol 714 MovieClip {main.GameFrame}Uses:599 619 659 683 698 704 713Used by:Timeline
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClip {main.pathPoint}Uses:715Used by:Timeline
Symbol 717 GraphicUsed by:718
Symbol 718 MovieClip {main.pathLine}Uses:717Used by:Timeline
Symbol 719 GraphicUsed by:720
Symbol 720 MovieClip {main.pathPointEnemy}Uses:719Used by:Timeline
Symbol 721 GraphicUsed by:722
Symbol 722 MovieClip {main.pathPointPlayer}Uses:721Used by:Timeline
Symbol 723 TextUses:567Used by:724
Symbol 724 MovieClipUses:723Used by:725
Symbol 725 MovieClip {main.LuckFX}Uses:724Used by:Timeline

Instance Names

"myLogoPreload"Frame 1Symbol 6 MovieClip
"preloader"Frame 1Symbol 20 MovieClip {main.preloader}
"adBox"Frame 1Symbol 24 MovieClip {adBoxClass}
"twButt"Frame 1Symbol 31 Button
"fbButt"Frame 1Symbol 37 Button
"sponsorLogo"Frame 2Symbol 197 MovieClip
"myLogo"Frame 3Symbol 219 MovieClip
"allmc"Frame 4Symbol 714 MovieClip {main.GameFrame}
"achInfoClip"Frame 4Symbol 188 MovieClip {main.achInfo}
"wFader"Frame 4Symbol 166 MovieClip {main.whiteFader}
"myLogoPreload"Symbol 6 MovieClip Frame 1Symbol 5 MovieClip
"txt"Symbol 20 MovieClip {main.preloader} Frame 1Symbol 8 EditableText
"progressBar"Symbol 20 MovieClip {main.preloader} Frame 1Symbol 12 MovieClip
"playButt"Symbol 20 MovieClip {main.preloader} Frame 2Symbol 19 Button
"myAds"Symbol 24 MovieClip {adBoxClass} Frame 1Symbol 23 MovieClip
"plbtn"Symbol 161 MovieClip {road.playbtn} Frame 1Symbol 160 Button
"bg"Symbol 185 MovieClip Frame 1Symbol 173 MovieClip {WizPuzzleWar_fla.upgradeBarBG_63}
"titleTxt"Symbol 185 MovieClip Frame 1Symbol 176 EditableText
"descTxt"Symbol 185 MovieClip Frame 1Symbol 178 EditableText
"achNo"Symbol 185 MovieClip Frame 1Symbol 181 MovieClip
"achYes"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"achObj"Symbol 188 MovieClip {main.achInfo} Frame 1Symbol 185 MovieClip
"buttClose"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 194 Button
"cashTxt"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 195 EditableText
"ach0"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach1"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach2"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach3"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach4"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach5"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach7"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach8"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach9"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach10"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach11"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach12"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach6"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"ach13"Symbol 196 MovieClip {main.achPanel} Frame 1Symbol 185 MovieClip
"picRow"Symbol 290 MovieClip Frame 1Symbol 286 MovieClip {WizPuzzleWar_fla.toysPicRow_19}
"mark"Symbol 290 MovieClip Frame 1Symbol 289 MovieClip {WizPuzzleWar_fla.picMark_20}
"expbar"Symbol 296 MovieClip Frame 1Symbol 294 MovieClip
"txt"Symbol 296 MovieClip Frame 1Symbol 295 EditableText
"expbar"Symbol 302 MovieClip Frame 1Symbol 300 MovieClip
"txt"Symbol 302 MovieClip Frame 1Symbol 301 EditableText
"gfBG"Symbol 312 MovieClip {main.gamefield} Frame 1Symbol 311 MovieClip
"abName"Symbol 392 MovieClip {main.abMessagePlayer} Frame 1Symbol 382 EditableText
"abPic"Symbol 392 MovieClip {main.abMessagePlayer} Frame 1Symbol 391 MovieClip {WizPuzzleWar_fla.abPics_45}
"abName"Symbol 396 MovieClip {main.abMessageEnemy} Frame 1Symbol 395 EditableText
"abPic"Symbol 396 MovieClip {main.abMessageEnemy} Frame 1Symbol 391 MovieClip {WizPuzzleWar_fla.abPics_45}
"buttMusic"Symbol 419 MovieClip {main.gameMenu} Frame 1Symbol 403 Button
"buttSound"Symbol 419 MovieClip {main.gameMenu} Frame 1Symbol 407 Button
"buttQuality"Symbol 419 MovieClip {main.gameMenu} Frame 1Symbol 411 Button
"buttExit"Symbol 419 MovieClip {main.gameMenu} Frame 1Symbol 415 Button
"musOnOff"Symbol 419 MovieClip {main.gameMenu} Frame 1Symbol 416 EditableText
"sndOnOff"Symbol 419 MovieClip {main.gameMenu} Frame 1Symbol 417 EditableText
"quaTxt"Symbol 419 MovieClip {main.gameMenu} Frame 1Symbol 418 EditableText
"repButt"Symbol 447 MovieClip Frame 1Symbol 424 Button
"nextButt"Symbol 447 MovieClip Frame 1Symbol 427 Button
"panelTitle"Symbol 447 MovieClip Frame 1Symbol 428 EditableText
"txtMaxChain"Symbol 447 MovieClip Frame 1Symbol 430 EditableText
"txtAvrChain"Symbol 447 MovieClip Frame 1Symbol 432 EditableText
"txtColCash"Symbol 447 MovieClip Frame 1Symbol 434 EditableText
"txtPrizeCash"Symbol 447 MovieClip Frame 1Symbol 436 EditableText
"txtTotalCash"Symbol 447 MovieClip Frame 1Symbol 438 EditableText
"txtTotalTurns"Symbol 447 MovieClip Frame 1Symbol 440 EditableText
"buttExit"Symbol 447 MovieClip Frame 1Symbol 444 Button
"tipLose"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"bg"Symbol 457 MovieClip Frame 1Symbol 173 MovieClip {WizPuzzleWar_fla.upgradeBarBG_63}
"titleTxt"Symbol 457 MovieClip Frame 1Symbol 451 EditableText
"costTxt"Symbol 457 MovieClip Frame 1Symbol 452 EditableText
"p1"Symbol 457 MovieClip Frame 1Symbol 455 MovieClip {WizPuzzleWar_fla.upgradeBarPoint_64}
"p2"Symbol 457 MovieClip Frame 1Symbol 455 MovieClip {WizPuzzleWar_fla.upgradeBarPoint_64}
"p3"Symbol 457 MovieClip Frame 1Symbol 455 MovieClip {WizPuzzleWar_fla.upgradeBarPoint_64}
"p4"Symbol 457 MovieClip Frame 1Symbol 455 MovieClip {WizPuzzleWar_fla.upgradeBarPoint_64}
"p5"Symbol 457 MovieClip Frame 1Symbol 455 MovieClip {WizPuzzleWar_fla.upgradeBarPoint_64}
"pic"Symbol 457 MovieClip Frame 1Symbol 391 MovieClip {WizPuzzleWar_fla.abPics_45}
"infoTxt"Symbol 457 MovieClip Frame 1Symbol 456 EditableText
"upgrade1"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"upgrade2"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"upgrade3"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"upgrade4"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"upgrade5"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"upgrade6"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"upgrade7"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"upgrade8"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 457 MovieClip
"buttUpgNext"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 427 Button
"cashTxt"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 458 EditableText
"buttClose"Symbol 459 MovieClip {main.upgradePanel} Frame 1Symbol 194 Button
"blockPic"Symbol 581 MovieClip {main.block} Frame 1Symbol 552 MovieClip {WizPuzzleWar_fla.blockPic_76}
"extraBonus"Symbol 581 MovieClip {main.block} Frame 1Symbol 580 MovieClip {WizPuzzleWar_fla.extraBonus_77}
"b1"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 581 MovieClip {main.block}
"b2"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 581 MovieClip {main.block}
"b3"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 581 MovieClip {main.block}
"b4"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 581 MovieClip {main.block}
"e1"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 580 MovieClip {WizPuzzleWar_fla.extraBonus_77}
"e2"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 580 MovieClip {WizPuzzleWar_fla.extraBonus_77}
"e3"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 580 MovieClip {WizPuzzleWar_fla.extraBonus_77}
"e4"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 580 MovieClip {WizPuzzleWar_fla.extraBonus_77}
"e5"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 580 MovieClip {WizPuzzleWar_fla.extraBonus_77}
"e6"Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67} Frame 6Symbol 580 MovieClip {WizPuzzleWar_fla.extraBonus_77}
"inf"Symbol 598 MovieClip {main.helpFrame} Frame 1Symbol 583 MovieClip {WizPuzzleWar_fla.helpFrameInfo_67}
"hlpPrev"Symbol 598 MovieClip {main.helpFrame} Frame 1Symbol 587 Button
"hlpNext"Symbol 598 MovieClip {main.helpFrame} Frame 1Symbol 591 Button
"hlpClose"Symbol 598 MovieClip {main.helpFrame} Frame 1Symbol 194 Button
"txtPage"Symbol 598 MovieClip {main.helpFrame} Frame 1Symbol 592 EditableText
"dontShow"Symbol 598 MovieClip {main.helpFrame} Frame 1Symbol 597 MovieClip {WizPuzzleWar_fla.dontShowHelp_88}
"bg"Symbol 599 MovieClip {main.game} Frame 1Symbol 251 MovieClip {WizPuzzleWar_fla.bgWallpaper_17}
"enemyPic"Symbol 599 MovieClip {main.game} Frame 1Symbol 290 MovieClip
"playerPic"Symbol 599 MovieClip {main.game} Frame 1Symbol 290 MovieClip
"expBarPlayer"Symbol 599 MovieClip {main.game} Frame 1Symbol 296 MovieClip
"expBarEnemy"Symbol 599 MovieClip {main.game} Frame 1Symbol 302 MovieClip
"FightBar1"Symbol 599 MovieClip {main.game} Frame 1Symbol 305 MovieClip {WizPuzzleWar_fla.FightBar1_25}
"FightBar2"Symbol 599 MovieClip {main.game} Frame 1Symbol 308 MovieClip {WizPuzzleWar_fla.FightBar2_27}
"infoText"Symbol 599 MovieClip {main.game} Frame 1Symbol 309 EditableText
"thisGamefield"Symbol 599 MovieClip {main.game} Frame 1Symbol 312 MovieClip {main.gamefield}
"playerLife"Symbol 599 MovieClip {main.game} Frame 1Symbol 314 EditableText
"enemyLife"Symbol 599 MovieClip {main.game} Frame 1Symbol 315 EditableText
"abBombButt2"Symbol 599 MovieClip {main.game} Frame 1Symbol 346 Button {main.abBombButt}
"abHealthButt2"Symbol 599 MovieClip {main.game} Frame 1Symbol 351 Button {main.abHealthButt}
"abRevButt2"Symbol 599 MovieClip {main.game} Frame 1Symbol 356 Button {main.abRevButt}
"abViewButt2"Symbol 599 MovieClip {main.game} Frame 1Symbol 361 Button {main.abViewButt}
"abShieldButt2"Symbol 599 MovieClip {main.game} Frame 1Symbol 365 Button {main.abShieldButt}
"abFreshButt2"Symbol 599 MovieClip {main.game} Frame 1Symbol 369 Button {main.abFreshButt}
"txtCash"Symbol 599 MovieClip {main.game} Frame 1Symbol 370 EditableText
"en_star_0_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_0_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_1_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_1_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_2_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_2_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_4_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_4_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_3_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_3_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_5_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"en_star_5_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"buttHelp"Symbol 599 MovieClip {main.game} Frame 1Symbol 378 Button
"infoMoveScore"Symbol 599 MovieClip {main.game} Frame 1Symbol 379 EditableText
"spLogo"Symbol 599 MovieClip {main.game} Frame 1Symbol 5 MovieClip
"abBombButt"Symbol 599 MovieClip {main.game} Frame 1Symbol 346 Button {main.abBombButt}
"abHealthButt"Symbol 599 MovieClip {main.game} Frame 1Symbol 351 Button {main.abHealthButt}
"abRevButt"Symbol 599 MovieClip {main.game} Frame 1Symbol 356 Button {main.abRevButt}
"abViewButt"Symbol 599 MovieClip {main.game} Frame 1Symbol 361 Button {main.abViewButt}
"abShieldButt"Symbol 599 MovieClip {main.game} Frame 1Symbol 365 Button {main.abShieldButt}
"abFreshButt"Symbol 599 MovieClip {main.game} Frame 1Symbol 369 Button {main.abFreshButt}
"pl_star_0_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_0_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_1_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_1_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_2_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_2_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_4_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_4_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_3_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_3_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_5_1"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"pl_star_5_2"Symbol 599 MovieClip {main.game} Frame 1Symbol 372 MovieClip
"abMessagePlayer"Symbol 599 MovieClip {main.game} Frame 1Symbol 392 MovieClip {main.abMessagePlayer}
"abMessageEnemy"Symbol 599 MovieClip {main.game} Frame 1Symbol 396 MovieClip {main.abMessageEnemy}
"uiShield"Symbol 599 MovieClip {main.game} Frame 1Symbol 397 MovieClip {main.uiShield}
"uiRev"Symbol 599 MovieClip {main.game} Frame 1Symbol 398 MovieClip {main.uiRev}
"uiShield2"Symbol 599 MovieClip {main.game} Frame 1Symbol 397 MovieClip {main.uiShield}
"uiRev2"Symbol 599 MovieClip {main.game} Frame 1Symbol 398 MovieClip {main.uiRev}
"gameMenu"Symbol 599 MovieClip {main.game} Frame 1Symbol 419 MovieClip {main.gameMenu}
"fader50perc"Symbol 599 MovieClip {main.game} Frame 1Symbol 421 MovieClip {main.fader50perc}
"winLosePanel"Symbol 599 MovieClip {main.game} Frame 1Symbol 447 MovieClip
"upgradePanel"Symbol 599 MovieClip {main.game} Frame 1Symbol 459 MovieClip {main.upgradePanel}
"helpFrame"Symbol 599 MovieClip {main.game} Frame 1Symbol 598 MovieClip {main.helpFrame}
"buttNewGame"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 603 Button
"buttCredits"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 606 Button
"buttMoreGames"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 609 Button
"buttContinue"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 613 Button
"myCR"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 615 MovieClip
"spLogo"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 5 MovieClip
"twButt"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 31 Button
"fbButt"Symbol 619 MovieClip {main.menuMain} Frame 1Symbol 37 Button
"txt"Symbol 626 MovieClip Frame 1Symbol 623 EditableText
"mark"Symbol 626 MovieClip Frame 1Symbol 289 MovieClip {WizPuzzleWar_fla.picMark_20}
"iLife"Symbol 650 MovieClip Frame 1Symbol 640 EditableText
"iLuck"Symbol 650 MovieClip Frame 1Symbol 641 EditableText
"iView"Symbol 650 MovieClip Frame 1Symbol 642 EditableText
"iShield"Symbol 650 MovieClip Frame 1Symbol 643 EditableText
"iDrop"Symbol 650 MovieClip Frame 1Symbol 644 EditableText
"iDMove"Symbol 650 MovieClip Frame 1Symbol 645 EditableText
"iHealth"Symbol 650 MovieClip Frame 1Symbol 646 EditableText
"iBomb"Symbol 650 MovieClip Frame 1Symbol 647 EditableText
"iCash"Symbol 650 MovieClip Frame 1Symbol 648 EditableText
"pic03"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic06"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic05"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic09"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic11"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic02"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic01"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic04"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic08"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic10"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic07"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic12"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"playerPic"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 290 MovieClip
"pic13"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic14"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"pic15"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 626 MovieClip
"fxLen"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 635 MovieClip {WizPuzzleWar_fla.fxLen_99}
"buttBack"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 638 Button
"pInfo"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 650 MovieClip
"diffInfo"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 651 EditableText
"buttUpgrade"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 654 Button
"buttAch"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 657 Button
"txtComplete"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 658 EditableText
"spLogo"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 5 MovieClip
"fader50perc"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 421 MovieClip {main.fader50perc}
"achPanel"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 196 MovieClip {main.achPanel}
"upgradePanel"Symbol 659 MovieClip {main.menuChoose} Frame 1Symbol 459 MovieClip {main.upgradePanel}
"diffEasy"Symbol 682 MovieClip Frame 1Symbol 672 Button
"diffNorm"Symbol 682 MovieClip Frame 1Symbol 675 Button
"diffHard"Symbol 682 MovieClip Frame 1Symbol 678 Button
"buttBack"Symbol 682 MovieClip Frame 1Symbol 681 Button
"pl2"Symbol 683 MovieClip {main.menuChooseChar} Frame 1Symbol 662 MovieClip {WizPuzzleWar_fla.bigPl2_111}
"pl1"Symbol 683 MovieClip {main.menuChooseChar} Frame 1Symbol 665 MovieClip {WizPuzzleWar_fla.bigPl1_112}
"buttBack"Symbol 683 MovieClip {main.menuChooseChar} Frame 1Symbol 638 Button
"fxLen"Symbol 683 MovieClip {main.menuChooseChar} Frame 1Symbol 635 MovieClip {WizPuzzleWar_fla.fxLen_99}
"warn"Symbol 683 MovieClip {main.menuChooseChar} Frame 1Symbol 668 MovieClip
"fader50perc"Symbol 683 MovieClip {main.menuChooseChar} Frame 1Symbol 421 MovieClip {main.fader50perc}
"menuDiff"Symbol 683 MovieClip {main.menuChooseChar} Frame 1Symbol 682 MovieClip
"plw2"Symbol 698 MovieClip {main.menuWinner} Frame 1Symbol 688 MovieClip {WizPuzzleWar_fla.bigPl2s_121}
"plw1"Symbol 698 MovieClip {main.menuWinner} Frame 1Symbol 693 MovieClip {WizPuzzleWar_fla.bigPl1s_122}
"buttWinBack"Symbol 698 MovieClip {main.menuWinner} Frame 1Symbol 638 Button
"bg"Symbol 704 MovieClip {main.hlpTip} Frame 1Symbol 700 MovieClip
"tipTitle"Symbol 704 MovieClip {main.hlpTip} Frame 1Symbol 701 EditableText
"tipInfo"Symbol 704 MovieClip {main.hlpTip} Frame 1Symbol 702 EditableText
"manaInfo"Symbol 704 MovieClip {main.hlpTip} Frame 1Symbol 703 EditableText
"buttCredBack"Symbol 713 MovieClip {main.menuMainCredits} Frame 1Symbol 638 Button
"myLogoCred"Symbol 713 MovieClip {main.menuMainCredits} Frame 1Symbol 710 MovieClip
"myLogoCred2"Symbol 713 MovieClip {main.menuMainCredits} Frame 1Symbol 712 MovieClip
"inGame"Symbol 714 MovieClip {main.GameFrame} Frame 1Symbol 599 MovieClip {main.game}
"menuMain"Symbol 714 MovieClip {main.GameFrame} Frame 1Symbol 619 MovieClip {main.menuMain}
"menuChoose"Symbol 714 MovieClip {main.GameFrame} Frame 1Symbol 659 MovieClip {main.menuChoose}
"menuChooseChar"Symbol 714 MovieClip {main.GameFrame} Frame 1Symbol 683 MovieClip {main.menuChooseChar}
"menuWinner"Symbol 714 MovieClip {main.GameFrame} Frame 1Symbol 698 MovieClip {main.menuWinner}
"tip"Symbol 714 MovieClip {main.GameFrame} Frame 1Symbol 704 MovieClip {main.hlpTip}
"menuCredits"Symbol 714 MovieClip {main.GameFrame} Frame 1Symbol 713 MovieClip {main.menuMainCredits}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 65000 seconds




http://swfchan.com/27/130420/info.shtml
Created: 22/2 -2019 06:45:06 Last modified: 22/2 -2019 06:45:06 Server time: 05/11 -2024 23:43:41