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Bullet Maze - Challenging skills based bullets avoider game.swf

This is the info page for
Flash #130480

(Click the ID number above for more basic data on this flash file.)


Text
Sorry!  This copy of the game
is not for distribution.

New Version Available!

Click Here for the newest version!

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Quality: Auto

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ActionScript [AS1/AS2]

Frame 1
_root.NewgroundsAPI_id = 11678; Stage.scaleMode = "noScale"; _quality = "HIGH"; stopDrag(); Mouse.hide();
Instance of Symbol 4 MovieClip in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); }
Frame 2
startDrag ("/Mouse", true, 0, 0, 800, 600); stopAllSounds(); var savefile = SharedObject.getLocal("BulletMaze"); _root.MaxCheckpoint = savefile.data.normal; _root.MaxCheckpointH = savefile.data.hard; if (Number(MaxCheckpoint) < 1) { MaxCheckpoint = 1; } if (Number(MaxCheckpointH) < 1) { MaxCheckpointH = 1; } savefile.data.normal = _root.MaxCheckpoint; savefile.data.hard = _root.MaxCheckpointH; savefile.flush(); Debug = 1; MouseStyle = 1; Quality = 1; Music = 1; FrameLoad = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; tellTarget ("/Bar") { gotoAndStop(int(/:FrameLoad)); }; ifFrameLoaded (552) { gotoAndStop (4); } play();
Frame 3
prevFrame();
Frame 4
stop();
Frame 22
if (Number(Locked) != 1000) { tellTarget ("/Sound") { gotoAndPlay (50); }; }
Frame 139
gotoAndPlay (226);
Frame 146
Choose = 0;
Frame 169
play();
Frame 170
if (Number(Choose) != 1) { prevFrame(); }
Frame 200
gotoAndPlay (228);
Frame 215
Q = 1; while (Number(Q) <= 50) { Set("Name" add Q, ""); Set("Score" add Q, ""); Q = Number(Q) + 1; } _quality = "HIGH"; if (Number(Locked) == 1000) { tellTarget ("/Fades") { gotoAndPlay (3); }; }
Frame 228
Choose = 0;
Frame 248
stop();
Frame 275
if (Number(Choose) == 1) { gotoAndPlay (284); } else if (Number(Choose) == 2) { gotoAndPlay (341); } else { gotoAndPlay (146); }
Frame 284
Choose = 0; if (Number(MouseStyle) == 1) { tellTarget ("/Options/M1") { gotoAndStop (3); }; } if (Number(MouseStyle) == 2) { tellTarget ("/Options/M2") { gotoAndStop (3); }; } if (Number(MouseStyle) == 3) { tellTarget ("/Options/M3") { gotoAndStop (3); }; } if (Number(MouseStyle) == 4) { tellTarget ("/Options/M4") { gotoAndStop (3); }; } if (Number(MouseStyle) == 5) { tellTarget ("/Options/M5") { gotoAndStop (3); }; } if (Number(Quality) == 1) { tellTarget ("/Options/Quality1") { gotoAndStop (3); }; } if (Number(Quality) == 2) { tellTarget ("/Options/Quality2") { gotoAndStop (3); }; } if (Number(Quality) == 3) { tellTarget ("/Options/Quality3") { gotoAndStop (3); }; } if (Number(Quality) == 4) { tellTarget ("/Options/Quality4") { gotoAndStop (3); }; } if (Number(Music) == 1) { tellTarget ("/Options/Music1") { gotoAndStop (3); }; } if (Number(Music) == 2) { tellTarget ("/Options/Music2") { gotoAndStop (3); }; } if (Number(Music) == 3) { tellTarget ("/Options/Music3") { gotoAndStop (3); }; }
Frame 307
if (Number(MouseStyle) == 1) { tellTarget ("/Options/M1") { gotoAndStop (3); }; } if (Number(MouseStyle) == 2) { tellTarget ("/Options/M2") { gotoAndStop (3); }; } if (Number(MouseStyle) == 3) { tellTarget ("/Options/M3") { gotoAndStop (3); }; } if (Number(MouseStyle) == 4) { tellTarget ("/Options/M4") { gotoAndStop (3); }; } if (Number(MouseStyle) == 5) { tellTarget ("/Options/M5") { gotoAndStop (3); }; } if (Number(Quality) == 1) { tellTarget ("/Options/Quality1") { gotoAndStop (3); }; } if (Number(Quality) == 2) { tellTarget ("/Options/Quality2") { gotoAndStop (3); }; } if (Number(Quality) == 3) { tellTarget ("/Options/Quality3") { gotoAndStop (3); }; } if (Number(Quality) == 4) { tellTarget ("/Options/Quality4") { gotoAndStop (3); }; } if (Number(Music) == 1) { tellTarget ("/Options/Music1") { gotoAndStop (3); }; } if (Number(Music) == 2) { tellTarget ("/Options/Music2") { gotoAndStop (3); }; } if (Number(Music) == 3) { tellTarget ("/Options/Music3") { gotoAndStop (3); }; } play();
Frame 308
if (Number(Choose) != 1) { prevFrame(); }
Frame 338
gotoAndPlay (228);
Frame 341
tellTarget ("/Levels") { gotoAndStop(int(/:MaxCheckpoint)); }; Diff = 1; Choose = 0; RealLevel = 0;
Frame 350
if (Number(MaxCheckpoint) <= 4) { tellTarget ("/Expert") { gotoAndStop (1); }; } else { tellTarget ("/Expert") { gotoAndStop (2); }; }
Frame 364
play();
Frame 365
if ((Number(RealLevel) == 0) and (Number(Choose) == 0)) { prevFrame(); }
Frame 395
if (Number(Choose) == 1) { gotoAndPlay (228); } else if (Number(Choose) == 2) { gotoAndPlay (406); } else { gotoAndPlay (500); }
Frame 406
tellTarget ("/Levels") { gotoAndStop(int(/:MaxCheckpointH)); }; Diff = 2; Choose = 0; RealLevel = 0;
Frame 429
play();
Frame 430
if ((Number(RealLevel) == 0) and (Number(Choose) == 0)) { prevFrame(); }
Frame 460
if (Number(Choose) == 1) { gotoAndPlay (341); } else { gotoAndPlay (500); }
Frame 500
RealLevel = RealLevel - 1; if (Number(Choose) == 1) { gotoAndPlay (228); }
Frame 509
tellTarget ("/Fades") { gotoAndPlay (1); }; _quality = "LOW"; if (Number(Debug) == 0) { RealLevel = 0; Diff = 1; MouseStyle = 1; Debug = 1; N = 1; } RealLevel = Number(RealLevel) + 1; if (Number(Diff) == 1) { if (Number(RealLevel) == 1) { Level = "A"; Tier = "Easy"; } if (Number(RealLevel) == 2) { Level = "M"; Tier = "Easy"; } if (Number(RealLevel) == 3) { Level = "L"; Tier = "Easy"; } if (Number(RealLevel) == 4) { Level = "P"; Tier = "Easy"; } if (Number(RealLevel) == 5) { Level = "ZY"; Tier = "Normal - Group 1"; } if (Number(RealLevel) == 6) { Level = "ZW"; Tier = "Easy"; } if (Number(RealLevel) == 7) { Level = "N"; Tier = "Easy"; } if (Number(RealLevel) == 8) { Level = "ZL"; Tier = "Normal - Group 1"; } if (Number(RealLevel) == 9) { Level = "ZG"; Tier = "Normal - Group 1"; } if (Number(RealLevel) == 10) { Level = "ZJ"; Tier = "Normal - Group 1"; } if (Number(RealLevel) == 11) { Level = "W"; Tier = "Normal - Group 1"; } if (Number(RealLevel) == 12) { Level = "H"; Tier = "Normal - Group 1"; } if (Number(RealLevel) == 13) { Level = "C"; Tier = "Normal - Group 1"; } if (Number(RealLevel) == 14) { Level = "G"; Tier = "Normal - Group 2"; } if (Number(RealLevel) == 15) { Level = "Z"; Tier = "Normal - Group 2"; } if (Number(RealLevel) == 16) { Level = "D"; Tier = "Normal - Group 2"; } if (Number(RealLevel) == 17) { Level = "ZB"; LevelName = "Candy"; Tier = "Normal - Group 2"; } if (Number(RealLevel) == 18) { Level = "K"; Tier = "Normal - Group 2"; } if (Number(RealLevel) == 19) { Level = "B"; Tier = "Normal - Group 2"; } if (Number(RealLevel) == 20) { Level = "Y"; Tier = "Normal - Group 3"; } if (Number(RealLevel) == 21) { Level = "ZK"; LevelName = "Factory"; Tier = "Normal - Group 3"; } if (Number(RealLevel) == 22) { Level = "ZH"; Tier = "Hard - Group 1"; } if (Number(RealLevel) == 23) { Level = "ZO"; Tier = "Normal - Group 3"; } if (Number(RealLevel) == 24) { Level = "ZA"; LevelName = "Corset"; Tier = "Normal - Group 3"; } if (Number(RealLevel) == 25) { Level = "J"; Tier = "Hard - Group 1"; } if (Number(RealLevel) == 26) { Level = "ZP"; Tier = "Normal - Group 3"; } if (Number(RealLevel) == 27) { Level = "ZM"; LevelName = "Ikaruga"; Tier = "Hard - Group 1"; } if (Number(RealLevel) == 28) { Level = "F"; Tier = "Hard - Group 1"; } if (Number(RealLevel) == 29) { Level = "ZU"; Tier = "Hard - Group 1"; } if (Number(RealLevel) == 30) { Level = "I"; Tier = "Hard - Group 2"; } if (Number(RealLevel) == 31) { Level = "E"; Tier = "Hard - Group 2"; } if (Number(RealLevel) == 32) { Level = "ZX"; Tier = "Hard - Group 2"; } if (Number(RealLevel) == 33) { Level = "ZF"; Tier = "Hard - Group 2"; } if (Number(RealLevel) == 34) { Level = "ZI"; LevelName = "Border of Wave and Particle"; Tier = "Hard - Group 2"; } if (Number(RealLevel) == 35) { Level = "ZT"; Tier = "Hard - Group 2"; } if (Number(RealLevel) == 36) { Level = "O"; Tier = "Very Hard - Group 1"; } if (Number(RealLevel) == 37) { Level = "Q"; Tier = "Very Hard - Group 1"; } if (Number(RealLevel) == 38) { Level = "ZD"; Tier = "Very Hard - Group 1"; } if (Number(RealLevel) == 39) { Level = "U"; Tier = "Very Hard - Group 1"; } if (Number(RealLevel) == 40) { Level = "ZQ"; Tier = "Very Hard - Group 1"; } if (Number(RealLevel) == 41) { Level = "R"; Tier = "Very Hard - Group 2"; } if (Number(RealLevel) == 42) { Level = "S"; Tier = "Very Hard - Group 2"; } if (Number(RealLevel) == 43) { Level = "ZC"; LevelName = "Heavy Rain"; Tier = "Very Hard - Group 2"; } if (Number(RealLevel) == 44) { Level = "V"; Tier = "Very Hard - Group 2"; } if (Number(RealLevel) == 45) { Level = "ZS"; Tier = "Very Hard - Group 2"; } if (Number(RealLevel) == 46) { Level = "ZN"; LevelName = "Snake Maze"; Tier = "Very Hard - Group 2"; } if (Number(RealLevel) == 47) { Level = "T"; Tier = "Finale"; } if (Number(RealLevel) == 48) { Level = "ZR"; Tier = "Finale"; } if (Number(RealLevel) == 49) { Level = "ZE"; LevelName = "Hell"; Tier = "Finale"; } if (Number(RealLevel) == 50) { Level = "ZV"; LevelName = "Heaven"; Tier = "Finale"; } if (Number(RealLevel) == 51) { Level = "ZZ"; } } else { if (Number(RealLevel) == 1) { Level = "L"; } if (Number(RealLevel) == 2) { Level = "P"; } if (Number(RealLevel) == 3) { Level = "ZY"; } if (Number(RealLevel) == 4) { Level = "ZL"; } if (Number(RealLevel) == 5) { Level = "X"; } if (Number(RealLevel) == 6) { Level = "H"; } if (Number(RealLevel) == 7) { Level = "ZH"; } if (Number(RealLevel) == 8) { Level = "ZG"; } if (Number(RealLevel) == 9) { Level = "K"; } if (Number(RealLevel) == 10) { Level = "ZB"; } if (Number(RealLevel) == 11) { Level = "D"; } if (Number(RealLevel) == 12) { Level = "B"; } if (Number(RealLevel) == 13) { Level = "ZM"; } if (Number(RealLevel) == 14) { Level = "ZJ"; } if (Number(RealLevel) == 15) { Level = "ZI"; } if (Number(RealLevel) == 16) { Level = "U"; } if (Number(RealLevel) == 17) { Level = "Q"; } if (Number(RealLevel) == 18) { Level = "ZD"; } if (Number(RealLevel) == 19) { Level = "Y"; } if (Number(RealLevel) == 20) { Level = "E"; } if (Number(RealLevel) == 21) { Level = "ZX"; } if (Number(RealLevel) == 22) { Level = "ZN"; } if (Number(RealLevel) == 23) { Level = "ZT"; } if (Number(RealLevel) == 24) { Level = "ZC"; } if (Number(RealLevel) == 25) { Level = "T"; } if (Number(RealLevel) == 26) { Level = "V"; } if (Number(RealLevel) == 27) { Level = "ZK"; } if (Number(RealLevel) == 28) { Level = "ZU"; } if (Number(RealLevel) == 29) { Level = "ZQ"; } if (Number(RealLevel) == 30) { Level = "ZV"; } if (Number(RealLevel) == 31) { Level = "ZZ"; } if (Number(RealLevel) > 31) { gotoAndPlay (215); Locked = 1000; } } Set("Name" add RealLevel, Level); VLoop = 0; HLoop = 0; Switcher = 1; DirectionNewWoW = 0; EnemyColor = 2; Width = 10; Width2 = 18; Width3 = 16; Color = 1; Up = 0; Down = 0; Left = 0; Right = 0; Locked = 1; Default = 1; SpecialWall = 0; Key = 0; ExitLock = 0; EKey1 = 0; EKey2 = 0; EKey3 = 0; EKey4 = 0; EKey5 = 0; EKey6 = 0; if ((Number(RealLevel) > 51) or ((Number(RealLevel) > 31) and (Number(Diff) == 2))) { gotoAndPlay (215); Locked = 1000; } if ((Number(Diff) == 1) and (Number(MaxCheckpoint) < Number(RealLevel))) { MaxCheckpoint = RealLevel; savefile.data.normal = _root.MaxCheckpoint; savefile.flush(); } if ((Number(Diff) == 2) and (Number(MaxCheckpointH) < Number(RealLevel))) { MaxCheckpointH = RealLevel; savefile.data.hard = _root.MaxCheckpointH; savefile.flush(); }
Frame 510
tellTarget (("/S" add Level) add "") { gotoAndPlay (3); };
Frame 511
Set("Score" add RealLevel, 0); AliveTime = 0; Test = 0; MWall = 0; N = 1; while (Number(N) < 99) { Test = eval (((("_level0/S" add Level) add "/W") add N) add ":X"); if (Number(Test) != 0) { MWall = N; } else { N = 99; } N = Number(N) + 1; } N = 1; while (Number(N) <= Number(MWall)) { Set("WX" add N, eval (((("_level0/S" add Level) add "/W") add N) add ":X")); Set("WT" add N, eval (((("_level0/S" add Level) add "/W") add N) add ":Y")); Set("WB" add N, eval (((("_level0/S" add Level) add "/WB") add N) add ":Y")); Set("WF" add N, eval (((("_level0/S" add Level) add "/W") add N) add ":F")); N = Number(N) + 1; } Test = 0; MPlat = 0; N = 1; while (Number(N) < 99) { Test = eval (((("_level0/S" add Level) add "/P") add N) add ":X"); if (Number(Test) != 0) { MPlat = N; } else { N = 99; } N = Number(N) + 1; } N = 1; while (Number(N) <= Number(MPlat)) { Set("PL" add N, eval (((("_level0/S" add Level) add "/P") add N) add ":X") + 1); Set("PY" add N, eval (((("_level0/S" add Level) add "/P") add N) add ":Y")); Set("PF" add N, eval (((("_level0/S" add Level) add "/P") add N) add ":F")); Set("PR" add N, eval (((("_level0/S" add Level) add "/PR") add N) add ":X") - 1); N = Number(N) + 1; } N = 0; while (Number(N) <= Number(Key)) { Set("EX" add N, eval (((("_level0/S" add Level) add "/Key") add N) add ":X")); Set("EY" add N, eval (((("_level0/S" add Level) add "/Key") add N) add ":Y")); if (Number(N) == 0) { setProperty("Key" add N, _x , eval ("EX" add N)); setProperty("Key" add N, _y , eval ("EY" add N)); } Set("EKey" add N, 1); tellTarget ("/Key" add N) { gotoAndPlay (2); }; N = Number(N) + 1; } if (Number(Key) >= 1) { ExitLock = 1; tellTarget ("/Key0") { gotoAndStop (2); }; } else { tellTarget ("/Key0") { gotoAndStop (1); }; } StartX = eval (("_level0/S" add Level) add "/Start:X"); StartY = eval (("_level0/S" add Level) add "/Start:Y"); MX = StartX; MY = StartY; EndX = eval (("_level0/S" add Level) add "/End:X"); EndY = eval (("_level0/S" add Level) add "/End:Y"); N = 1; BulletMax = 200; while (Number(N) <= Number(BulletMax)) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); Set("IC" add n, 2); N = Number(N) + 1; } MaxShot = 1;
Frame 512
TX = getProperty("/Mouse", _x); TY = getProperty("/Mouse", _y); if (Number(Locked) == 0) { AliveTime = Number(AliveTime) + 1; if (Number(Number(TY) + Number(Movement)) < Number(MY)) { if (Number(Number(TX) + Number(Movement)) < Number(MX)) { MX = MX - Diagonal; MY = MY - Diagonal; } else if (Number(TX - Movement) > Number(MX)) { MX = Number(MX) + Number(Diagonal); MY = MY - Diagonal; } else { MY = MY - Movement; MX = TX; } } else if (Number(TY - Movement) > Number(MY)) { if (Number(Number(TX) + Number(Movement)) < Number(MX)) { MX = MX - Diagonal; MY = Number(MY) + Number(Diagonal); } else if (Number(TX - Movement) > Number(MX)) { MX = Number(MX) + Number(Diagonal); MY = Number(MY) + Number(Diagonal); } else { MY = Number(MY) + Number(Movement); MX = TX; } } else if (Number(Number(TX) + Number(Movement)) < Number(MX)) { MX = MX - Movement; MY = TY; } else if (Number(TX - Movement) > Number(MX)) { MX = Number(MX) + Number(Movement); MY = TY; } else { MX = TX; MY = TY; } } N = 1; while (Number(N) <= Number(EnemyMax)) { Set("KX" add N, eval (((("_level0/S" add Level) add "/K") add N) add ":X")); Set("KY" add N, eval (((("_level0/S" add Level) add "/K") add N) add ":Y")); N = Number(N) + 1; } N = 1; while (Number(N) <= Number(MaxShot)) { if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { if ((Number(N) == Number(MaxShot)) and (Number(N) != Number(BulletMax))) { MaxShot = Number(MaxShot) + 1; } EnemyAttack = 0; Set("IX" add N, eval ("KX" add Q)); Set("IY" add N, eval ("KY" add Q)); if ((Number(AttackType) >= 4) and (Number(AttackType) < 5)) { tellTarget ("" add N) { gotoAndStop (2); }; Set("IC" add N, 1); } if (((Number(AttackType) == 1) or ((Number(AttackType) >= 100) and (Number(AttackType) < 106))) or ((Number(AttackType) >= 112) and (Number(AttackType) <= 113))) { tellTarget ("" add N) { gotoAndStop (2); }; AimedAttack = 1; Set("IC" add N, 1); } if ((Number(AttackType) >= 3) and (Number(AttackType) < 4)) { tellTarget ("" add N) { gotoAndStop (3); }; Set("IC" add N, 0); } if ((Number(AttackType) == 2) or ((Number(AttackType) >= 106) and (Number(AttackType) <= 111))) { tellTarget ("" add N) { gotoAndStop (3); }; AimedAttack = 1; Set("IC" add N, 0); } if ((Number(AttackType) == 1) or (Number(AttackType) == 2)) { if (Number(Locked) == 0) { SDX = eval ("KX" add Q) - MX; SDY = eval ("KY" add Q) - MY; } else { Set("IY" add N, -1000); } } if (Number(AttackType) == 3.11) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); } if (Number(AttackType) == 3.12) { Set("IX" add N, eval ("IX" add N) + 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.11; } if (Number(AttackType) == 3.13) { Set("IX" add N, eval ("IX" add N) - 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.12; } if (Number(AttackType) == 3.14) { Set("IX" add N, eval ("IX" add N) + 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.13; } if (Number(AttackType) == 3.15) { Set("IX" add N, eval ("IX" add N) - 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.14; } if (Number(AttackType) == 3.16) { Set("IX" add N, eval ("IX" add N) + 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.15; } if (Number(AttackType) == 3.17) { Set("IX" add N, eval ("IX" add N) - 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.16; } if (Number(AttackType) == 3.18) { Set("IX" add N, eval ("IX" add N) + 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.17; } if (Number(AttackType) == 3.19) { Set("IX" add N, eval ("IX" add N) - 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.18; } if (Number(AttackType) == 3.21) { Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); } if (Number(AttackType) == 3.22) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.21; } if (Number(AttackType) == 3.23) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.22; } if (Number(AttackType) == 3.24) { Set("IY" add N, eval ("IY" add N) + 40); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.23; } if (Number(AttackType) == 3.25) { Set("IY" add N, eval ("IY" add N) - 40); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.24; } if (Number(AttackType) == 3.26) { Set("IY" add N, eval ("IY" add N) + 60); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.25; } if (Number(AttackType) == 3.27) { Set("IY" add N, eval ("IY" add N) - 60); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.26; } if (Number(AttackType) == 3.28) { Set("IY" add N, eval ("IY" add N) + 80); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.27; } if (Number(AttackType) == 3.29) { Set("IY" add N, eval ("IY" add N) - 80); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.28; } if (Number(AttackType) == 3.31) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); } if (Number(AttackType) == 3.32) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.31; } if (Number(AttackType) == 3.33) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.32; } if (Number(AttackType) == 3.34) { Set("IY" add N, eval ("IY" add N) + 40); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.33; } if (Number(AttackType) == 3.35) { Set("IY" add N, eval ("IY" add N) - 40); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.34; } if (Number(AttackType) == 3.36) { Set("IY" add N, eval ("IY" add N) + 60); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.35; } if (Number(AttackType) == 3.37) { Set("IY" add N, eval ("IY" add N) - 60); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.36; } if (Number(AttackType) == 3.38) { Set("IY" add N, eval ("IY" add N) + 80); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.37; } if (Number(AttackType) == 3.39) { Set("IY" add N, eval ("IY" add N) - 80); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.38; } if (Number(AttackType) == 3.41) { Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); } if (Number(AttackType) == 3.42) { Set("IX" add N, eval ("IX" add N) + 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.41; } if (Number(AttackType) == 3.43) { Set("IX" add N, eval ("IX" add N) - 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.42; } if (Number(AttackType) == 3.44) { Set("IX" add N, eval ("IX" add N) + 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.43; } if (Number(AttackType) == 3.45) { Set("IX" add N, eval ("IX" add N) - 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.44; } if (Number(AttackType) == 3.46) { Set("IX" add N, eval ("IX" add N) + 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.45; } if (Number(AttackType) == 3.47) { Set("IX" add N, eval ("IX" add N) - 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.46; } if (Number(AttackType) == 3.48) { Set("IX" add N, eval ("IX" add N) + 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.47; } if (Number(AttackType) == 3.49) { Set("IX" add N, eval ("IX" add N) - 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.48; } if (Number(AttackType) == 3.5) { Set("ISX" add N, Diag); Set("ISY" add N, Diag); } if (Number(AttackType) == 3.52) { Set("ISX" add N, Diag); Set("ISY" add N, Diag * -1); } if (Number(AttackType) == 3.53) { Set("ISX" add N, Diag); Set("ISY" add N, Diag * -1); EnemyAttack = 1; AttackType = 3.52; Q = 4; } if (Number(AttackType) == 3.54) { Set("ISX" add N, Diag); Set("ISY" add N, Diag * -1); EnemyAttack = 1; AttackType = 3.53; Q = 3; } if (Number(AttackType) == 3.55) { Set("ISX" add N, Diag); Set("ISY" add N, Diag * -1); EnemyAttack = 1; AttackType = 3.54; Q = 2; } if (Number(AttackType) == 3.56) { Set("ISX" add N, Constant); Set("ISY" add N, 0); } if (Number(AttackType) == 3.57) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.56; Q = 4; } if (Number(AttackType) == 3.58) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.57; Q = 3; } if (Number(AttackType) == 3.59) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.58; Q = 2; } if (Number(AttackType) == 3.561) { Set("ISX" add N, 0); Set("ISY" add N, Constant); } if (Number(AttackType) == 3.571) { Set("ISX" add N, 0); Set("ISY" add N, Constant); EnemyAttack = 1; AttackType = 3.561; Q = 4; } if (Number(AttackType) == 3.581) { Set("ISX" add N, 0); Set("ISY" add N, Constant); EnemyAttack = 1; AttackType = 3.571; Q = 3; } if (Number(AttackType) == 3.591) { Set("ISX" add N, 0); Set("ISY" add N, Constant); EnemyAttack = 1; AttackType = 3.581; Q = 2; } if (Number(AttackType) == 3.6) { Set("ISX" add N, Diag); Set("ISY" add N, Diag * -1); EnemyAttack = 1; AttackType = 3.5; } if (Number(AttackType) == 3.7) { Set("ISX" add N, Diag * -1); Set("ISY" add N, Diag); EnemyAttack = 1; AttackType = 3.6; } if (Number(AttackType) == 3.8) { Set("ISX" add N, Diag * -1); Set("ISY" add N, Diag * -1); EnemyAttack = 1; AttackType = 3.7; } if (Number(AttackType) == 3.81) { Set("ISX" add N, 0); Set("ISY" add N, Constant); EnemyAttack = 1; AttackType = 3.8; } if (Number(AttackType) == 3.82) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.81; } if (Number(AttackType) == 3.83) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.82; } if (Number(AttackType) == 3.84) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.83; } if (Number(AttackType) == 3.95) { Set("ISX" add N, 3); if (Number(Diff) == 2) { Set("ISX" add N, 3.5); } Set("ISY" add N, -1 * Constant); } if (Number(AttackType) == 4.95) { Set("ISX" add N, 3); if (Number(Diff) == 2) { Set("ISX" add N, 3.5); } Set("ISY" add N, -1 * Constant); } if (Number(AttackType) == 3.96) { Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 3.11; Q = 1; } if (Number(AttackType) == 3.97) { Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.31; Q = 1; } if (Number(AttackType) == 3.98) { Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.11; Q = 5; } if (Number(AttackType) == 3.99) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.98; Q = 6; } if (Number(AttackType) == 4.119) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 3.11; Q = 1; } if (Number(AttackType) == 4.11) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); } if (Number(AttackType) == 3.119) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.11; Q = 1; } if (Number(AttackType) == 4.12) { Set("IX" add N, eval ("IX" add N) + 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.11; } if (Number(AttackType) == 4.13) { Set("IX" add N, eval ("IX" add N) - 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.12; } if (Number(AttackType) == 4.14) { Set("IX" add N, eval ("IX" add N) + 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.13; } if (Number(AttackType) == 4.15) { Set("IX" add N, eval ("IX" add N) - 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.14; } if (Number(AttackType) == 4.16) { Set("IX" add N, eval ("IX" add N) + 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.15; } if (Number(AttackType) == 4.17) { Set("IX" add N, eval ("IX" add N) - 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.16; } if (Number(AttackType) == 4.18) { Set("IX" add N, eval ("IX" add N) + 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.17; } if (Number(AttackType) == 4.19) { Set("IX" add N, eval ("IX" add N) - 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.18; } if (Number(AttackType) == 4.21) { Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); } if (Number(AttackType) == 4.22) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.21; } if (Number(AttackType) == 4.23) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.22; } if (Number(AttackType) == 4.24) { Set("IY" add N, eval ("IY" add N) + 40); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.23; } if (Number(AttackType) == 4.25) { Set("IY" add N, eval ("IY" add N) - 40); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.24; } if (Number(AttackType) == 4.26) { Set("IY" add N, eval ("IY" add N) + 60); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.25; } if (Number(AttackType) == 4.27) { Set("IY" add N, eval ("IY" add N) - 60); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.26; } if (Number(AttackType) == 4.28) { Set("IY" add N, eval ("IY" add N) + 80); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.27; } if (Number(AttackType) == 4.29) { Set("IY" add N, eval ("IY" add N) - 80); Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.28; } if (Number(AttackType) == 4.31) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); } if (Number(AttackType) == 4.32) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.31; } if (Number(AttackType) == 4.33) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.32; } if (Number(AttackType) == 4.34) { Set("IY" add N, eval ("IY" add N) + 40); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.33; } if (Number(AttackType) == 4.35) { Set("IY" add N, eval ("IY" add N) - 40); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.34; } if (Number(AttackType) == 4.36) { Set("IY" add N, eval ("IY" add N) + 60); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.35; } if (Number(AttackType) == 4.37) { Set("IY" add N, eval ("IY" add N) - 60); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.36; } if (Number(AttackType) == 4.38) { Set("IY" add N, eval ("IY" add N) + 80); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.37; } if (Number(AttackType) == 4.39) { Set("IY" add N, eval ("IY" add N) - 80); Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.38; } if (Number(AttackType) == 4.41) { Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); } if (Number(AttackType) == 4.42) { Set("IX" add N, eval ("IX" add N) + 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.41; } if (Number(AttackType) == 4.43) { Set("IX" add N, eval ("IX" add N) - 20); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.42; } if (Number(AttackType) == 4.44) { Set("IX" add N, eval ("IX" add N) + 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.43; } if (Number(AttackType) == 4.45) { Set("IX" add N, eval ("IX" add N) - 40); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.44; } if (Number(AttackType) == 4.46) { Set("IX" add N, eval ("IX" add N) + 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.45; } if (Number(AttackType) == 4.47) { Set("IX" add N, eval ("IX" add N) - 60); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.46; } if (Number(AttackType) == 4.48) { Set("IX" add N, eval ("IX" add N) + 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.47; } if (Number(AttackType) == 4.49) { Set("IX" add N, eval ("IX" add N) - 80); Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.48; } if (Number(AttackType) == 4.5) { Set("ISX" add N, Diag); Set("ISY" add N, Diag); } if (Number(AttackType) == 4.51) { Set("ISX" add N, Diag); Set("ISY" add N, Diag); EnemyAttack = 1; AttackType = 4.5; Q = 8; } if (Number(AttackType) == 4.52) { Set("ISX" add N, Diag); Set("ISY" add N, Diag); EnemyAttack = 1; AttackType = 4.51; Q = 7; } if (Number(AttackType) == 4.53) { Set("ISX" add N, Diag); Set("ISY" add N, Diag); EnemyAttack = 1; AttackType = 4.52; Q = 6; } if (Number(AttackType) == 4.592) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); } if (Number(AttackType) == 4.593) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.592; Q = 8; } if (Number(AttackType) == 4.594) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.593; Q = 7; } if (Number(AttackType) == 4.595) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.594; Q = 6; } if (Number(AttackType) == 4.6) { Set("ISX" add N, Diag); Set("ISY" add N, Diag * -1); EnemyAttack = 1; AttackType = 4.5; } if (Number(AttackType) == 4.7) { Set("ISX" add N, Diag * -1); Set("ISY" add N, Diag); EnemyAttack = 1; AttackType = 4.6; } if (Number(AttackType) == 4.8) { Set("ISX" add N, Diag * -1); Set("ISY" add N, Diag * -1); EnemyAttack = 1; AttackType = 4.7; } if (Number(AttackType) == 4.81) { Set("ISX" add N, 0); Set("ISY" add N, Constant); EnemyAttack = 1; AttackType = 4.8; } if (Number(AttackType) == 4.82) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 4.81; } if (Number(AttackType) == 4.83) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.82; } if (Number(AttackType) == 4.84) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.83; } if (Number(AttackType) == 4.96) { Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.31; Q = 2; } if (Number(AttackType) == 4.97) { Set("ISX" add N, 0); Set("ISY" add N, Constant * 1); EnemyAttack = 1; AttackType = 4.11; Q = 1; } if (Number(AttackType) == 4.98) { Set("ISX" add N, Constant * 1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.11; Q = 2; } if (Number(AttackType) == 4.99) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 4.98; Q = 3; } if (Number(AttackType) == 4.999) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyAttack = 1; AttackType = 3.21; Q = 2; } if (Number(AttackType) == 50.1) { Set("IY" add N, SpecialHeight); Set("IX" add N, 810); SpecialHeight = Number(SpecialHeight) + 20.6666666666667; if (Number(SpecialHeight) < 620) { EnemyAttack = 1; AttackType = 50.1; } Set("ISX" add N, Constant * 1); if (Number(Diff) == 2) { if (Number(DirectionNewWow) == 0) { Set("ISY" add N, -10); } else { Set("ISY" add N, 10); } } else { Set("ISY" add N, -5); } if ((Number(Switcher) == 0) or (Number(Switcher) == 11)) { Switcher = 1; } if (Number(Switcher) <= 5) { tellTarget ("" add N) { gotoAndStop (2); }; Set("IC" add N, 1); } if (Number(Switcher) >= 6) { tellTarget ("" add N) { gotoAndStop (3); }; Set("IC" add N, 0); } Switcher = Number(Switcher) + 1; if ((Number(Switcher) == 0) or (Number(Switcher) == 11)) { Switcher = 1; } } if (Number(AttackType) == 50.2) { Set("IX" add N, 810); Set("IY" add N, SpecialHeight); SpecialHeight = Number(SpecialHeight) + 20; if (Number(SpecialHeight) < 620) { EnemyAttack = 1; AttackType = 50.2; } Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 1; } if (Number(AttackType) == 50.3) { Set("IY" add N, 610); Set("IX" add N, SpecialHeight); SpecialHeight = Number(SpecialHeight) + 20; if (Number(SpecialHeight) < 820) { EnemyAttack = 1; AttackType = 50.3; } Set("ISX" add N, 0); Set("ISY" add N, Constant); EnemyColor = 0; } if (Number(AttackType) == 50.4) { Set("IX" add N, -10); Set("IY" add N, SpecialHeight); SpecialHeight = SpecialHeight - 20; if (Number(SpecialHeight) > Number(-20)) { EnemyAttack = 1; AttackType = 50.4; } Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 1; } if (Number(AttackType) == 50.5) { Set("IY" add N, -10); Set("IX" add N, SpecialHeight); SpecialHeight = SpecialHeight - 20; if (Number(SpecialHeight) > Number(-20)) { EnemyAttack = 1; AttackType = 50.5; } Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyColor = 0; } if (Number(AttackType) == 100.1) { SDX = eval ("KX" add Q) - KX1; SDY = eval ("KY" add Q) - KY1; } if (Number(AttackType) == 100.2) { SDX = eval ("KX" add Q) - KX1; SDY = eval ("KY" add Q) - KY1; EnemyAttack = 1; AttackType = 100.1; Q = 2; } if (Number(AttackType) == 100.3) { SDX = eval ("KX" add Q) - KX2; SDY = eval ("KY" add Q) - KY2; } if (Number(AttackType) == 100.4) { SDX = eval ("KX" add Q) - KX3; SDY = eval ("KY" add Q) - KY3; EnemyAttack = 1; AttackType = 100.3; Q = 6; } if (Number(AttackType) == 102) { SDX = eval ("KX" add Q) - KX2; SDY = eval ("KY" add Q) - KY2; } if (Number(AttackType) == 103) { SDX = eval ("KX" add Q) - KX3; SDY = eval ("KY" add Q) - KY3; EnemyAttack = 1; AttackType = 102; } if (Number(AttackType) == 104) { SDX = eval ("KX" add Q) - KX4; SDY = eval ("KY" add Q) - KY4; EnemyAttack = 1; AttackType = 103; } if (Number(AttackType) == 105) { SDX = eval ("KX" add Q) - KX5; SDY = eval ("KY" add Q) - KY5; EnemyAttack = 1; AttackType = 104; } if (Number(AttackType) == 105.6) { SDX = eval ("KX" add Q) - KX6; SDY = eval ("KY" add Q) - KY6; EnemyAttack = 1; AttackType = 105; } if (Number(AttackType) == 105.7) { SDX = eval ("KX" add Q) - KX7; SDY = eval ("KY" add Q) - KY7; EnemyAttack = 1; AttackType = 105.6; } if (Number(AttackType) == 105.8) { SDX = eval ("KX" add Q) - KX8; SDY = eval ("KY" add Q) - KY8; EnemyAttack = 1; AttackType = 105.7; } if (Number(AttackType) == 105.9) { SDX = eval ("KX" add Q) - KX9; SDY = eval ("KY" add Q) - KY9; EnemyAttack = 1; AttackType = 105.8; } if ((Number(AttackType) == 104.9) or (Number(AttackType) == 108.9)) { SDX = eval ("KX" add Q) - eval ("KX" add Zoop); SDY = eval ("KY" add Q) - eval ("KY" add Zoop); Zoop = Number(Zoop) + 1; if (Number(Zoop) < 22) { EnemyAttack = 1; } } if (Number(AttackType) == 106.2) { SDX = eval ("KX" add Q) - KX6; SDY = eval ("KY" add Q) - KY6; } if (Number(AttackType) == 106) { SDX = eval ("KX" add Q) - KX6; SDY = eval ("KY" add Q) - KY6; } if (Number(AttackType) == 107) { SDX = eval ("KX" add Q) - KX7; SDY = eval ("KY" add Q) - KY7; EnemyAttack = 1; AttackType = 106; } if (Number(AttackType) == 108) { SDX = eval ("KX" add Q) - KX8; SDY = eval ("KY" add Q) - KY8; EnemyAttack = 1; AttackType = 107; } if (Number(AttackType) == 109) { SDX = eval ("KX" add Q) - KX9; SDY = eval ("KY" add Q) - KY9; EnemyAttack = 1; AttackType = 108; } if (Number(AttackType) == 109.2) { SDX = eval ("KX" add Q) - KX2; SDY = eval ("KY" add Q) - KY2; EnemyAttack = 1; AttackType = 109; } if (Number(AttackType) == 109.3) { SDX = eval ("KX" add Q) - KX3; SDY = eval ("KY" add Q) - KY3; EnemyAttack = 1; AttackType = 109.2; } if (Number(AttackType) == 109.4) { SDX = eval ("KX" add Q) - KX4; SDY = eval ("KY" add Q) - KY4; EnemyAttack = 1; AttackType = 109.3; } if (Number(AttackType) == 109.5) { SDX = eval ("KX" add Q) - KX5; SDY = eval ("KY" add Q) - KY5; EnemyAttack = 1; AttackType = 109.4; } if (Number(AttackType) == 110.1) { SDX = eval ("KX" add Q) - KX1; SDY = eval ("KY" add Q) - KY1; } if (Number(AttackType) == 110.2) { SDX = eval ("KX" add Q) - KX1; SDY = eval ("KY" add Q) - KY1; EnemyAttack = 1; AttackType = 110.1; Q = 4; } if (Number(AttackType) == 110.3) { SDX = eval ("KX" add Q) - KX4; SDY = eval ("KY" add Q) - KY4; EnemyAttack = 1; AttackType = 100.4; Q = 7; } if (Number(AttackType) == 110.4) { SDX = eval ("KX" add Q) - KX5; SDY = eval ("KY" add Q) - KY5; EnemyAttack = 1; AttackType = 110.3; Q = 8; } if (Number(AttackType) == 110.5) { SDX = eval ("KX" add Q) - KX2; SDY = eval ("KY" add Q) - KY2; } if (Number(AttackType) == 110) { SDX = eval ("KX" add Q) - KX4; SDY = eval ("KY" add Q) - KY4; EnemyAttack = 1; AttackType = 103; } if (Number(AttackType) == 111) { SDX = eval ("KX" add Q) - KX5; SDY = eval ("KY" add Q) - KY5; EnemyAttack = 1; AttackType = 110; } if (Number(AttackType) == 112) { SDX = eval ("KX" add Q) - KX8; SDY = eval ("KY" add Q) - KY8; EnemyAttack = 1; AttackType = 107; } if (Number(AttackType) == 113) { SDX = eval ("KX" add Q) - KX9; SDY = eval ("KY" add Q) - KY9; EnemyAttack = 1; AttackType = 112; } if (Number(AttackType) == 200.72) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 4.31; Q = 1; } if (Number(AttackType) == 200.73) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.72; Q = 3; } if (Number(AttackType) == 200.74) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.73; Q = 2; } if (Number(AttackType) == 200.7) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.74; Q = 4; } if (Number(AttackType) == 200.8) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.74; Q = 4; } if (Number(AttackType) == 200.53) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.72; Q = 3; } if (Number(AttackType) == 200.54) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.53; Q = 2; } if (Number(AttackType) == 200.5) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.54; Q = 4; } if (Number(AttackType) == 200.6) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.54; Q = 4; } if (Number(AttackType) == 200.32) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 3.31; Q = 1; } if (Number(AttackType) == 200.33) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.32; Q = 3; } if (Number(AttackType) == 200.34) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.33; Q = 2; } if (Number(AttackType) == 200.3) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.34; Q = 4; } if (Number(AttackType) == 200.4) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.34; Q = 4; } if (Number(AttackType) == 200.13) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.32; Q = 3; } if (Number(AttackType) == 200.14) { Set("ISX" add N, Constant); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.13; Q = 2; } if (Number(AttackType) == 200.1) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 0; EnemyAttack = 1; AttackType = 200.14; Q = 4; } if (Number(AttackType) == 200.2) { Set("ISX" add N, Constant * -1); Set("ISY" add N, 0); EnemyColor = 1; EnemyAttack = 1; AttackType = 200.14; Q = 4; } if (Number(AttackType) == 211.1) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyColor = 0; } if (Number(AttackType) == 211.2) { Set("ISX" add N, 0); EnemyAttack = 1; Set("ISY" add N, Constant * -1); EnemyColor = 1; AttackType = 211.1; Q = 4; } if (Number(AttackType) == 211.3) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyColor = 0; EnemyAttack = 1; AttackType = 211.2; Q = 3; } if (Number(AttackType) == 211.4) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; EnemyColor = 1; AttackType = 211.3; Q = 2; } if (Number(AttackType) == 211.5) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyColor = 1; } if (Number(AttackType) == 211.6) { EnemyColor = 0; EnemyAttack = 1; Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); AttackType = 211.5; Q = 4; } if (Number(AttackType) == 211.7) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 211.6; Q = 3; EnemyColor = 1; } if (Number(AttackType) == 211.8) { Set("ISX" add N, 0); Set("ISY" add N, Constant * -1); EnemyAttack = 1; AttackType = 211.7; Q = 2; EnemyColor = 0; } if (Number(EnemyColor) == 0) { tellTarget ("" add N) { gotoAndStop (3); }; Set("IC" add N, 0); EnemyColor = 2; } if (Number(EnemyColor) == 1) { tellTarget ("" add N) { gotoAndStop (2); }; Set("IC" add N, 1); EnemyColor = 2; } if (Number(AimedAttack) == 1) { AimedAttack = 0; Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 106.2) { Set("ISX" add N, (ConstantX * SDX) / N2); Set("ISY" add N, (ConstantX * SDY) / N2); } } } N = Number(N) + 1; } N = 1; while (Number(N) <= Number(MaxShot)) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((eval ("IY" add N) > 610) or (eval ("IY" add N) < -10)) { if (Number(VLoop) == 1) { if (eval ("IY" add N) > 610) { Set("IY" add N, eval ("IY" add N) - 620); } if (eval ("IY" add N) < -10) { Set("IY" add N, eval ("IY" add N) + 620); } } else { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IC" add N, 2); tellTarget ("" add N) { gotoAndStop (1); }; } } if ((eval ("IX" add N) > 810) or (eval ("IX" add N) < -10)) { if (Number(HLoop) == 1) { if (eval ("IX" add N) > 810) { Set("IX" add N, eval ("IX" add N) - 820); } if (eval ("IX" add N) < -10) { Set("IX" add N, eval ("IX" add N) + 820); } } else { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IC" add N, 2); tellTarget ("" add N) { gotoAndStop (1); }; } } setProperty("" add N, _x , eval ("IX" add N)); setProperty("" add N, _y , eval ("IY" add N)); if ((eval ("IC" add N) != Color) and (Locked == 0)) { if ((eval ("IY" add N) - Width3) <= MY) { if (MY <= (eval ("IY" add N) + Width3)) { if ((eval ("IX" add N) - Width3) <= MX) { if (MX <= (eval ("IX" add N) + Width3)) { Locked = 2; tellTarget ("/Player") { gotoAndPlay (10); }; if (Number(Music) < 3) { tellTarget ("/Sound") { gotoAndPlay (20); }; } } } } } } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; L = 1; while (Number(L) <= Number(MWall)) { if ((eval ("WX" add L) - Width) <= MX) { if (MX <= (eval ("WX" add L) + Width)) { if ((eval ("WT" add L) - Width) <= MY) { if (MY <= (eval ("WB" add L) + Width)) { if (eval ("WF" add L) == 1) { if (Number(MX) > Number(LastX)) { MX = eval ("WX" add L) - Width; } } else if (Number(MX) < Number(LastX)) { MX = eval ("WX" add L) + Width; } } } } } L = Number(L) + 1; } L = 1; while (Number(L) <= Number(MPlat)) { if ((eval ("PY" add L) - Width) <= MY) { if (MY <= (eval ("PY" add L) + Width)) { if ((eval ("PL" add L) - Width) <= MX) { if (MX <= (eval ("PR" add L) + Width)) { if (eval ("PF" add L) == 1) { if (Number(MY) > Number(LastY)) { MY = eval ("PY" add L) - Width; } } else if (Number(MY) < Number(LastY)) { MY = eval ("PY" add L) + Width; } } } } } L = Number(L) + 1; } if (Number(MX) < Number(35 + Number(SpecialWall))) { MX = 35 + Number(SpecialWall); } if (Number(MY) < Number(35 + Number(SpecialWall))) { MY = 35 + Number(SpecialWall); } if (Number(MX) > Number(765 - SpecialWall)) { MX = 765 - SpecialWall; } if (Number(MY) > Number(565 - SpecialWall)) { MY = 565 - SpecialWall; } setProperty("/Player", _x , MX); setProperty("/Player", _y , MY); L = 0; while (Number(L) <= Number(Key)) { if (Number(L) >= 1) { setProperty("Key" add L, _x , eval ("EX" add L)); setProperty("Key" add L, _y , eval ("EY" add L)); } if (((eval ("EY" add L) - 30) <= MY) and (MY <= (eval ("EY" add L) + 30))) { if (((eval ("EX" add L) - 30) <= MX) and (MX <= (eval ("EX" add L) + 30))) { if (Number(L) > 0) { Set("EKey" add L, 0); Set("EY" add L, eval ("EY" add L) + 1000); if (Number(Music) < 3) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if ((((((Number(EKey1) == 0) and (Number(EKey2) == 0)) and (Number(EKey3) == 0)) and (Number(EKey4) == 0)) and (Number(EKey5) == 0)) and (Number(EKey6) == 0)) { ExitLock = 0; tellTarget ("/Key0") { gotoAndStop (1); }; } } if (((Number(L) == 0) and (Number(ExitLock) == 0)) and (Number(EKey0) != 0)) { EKey0 = 0; Locked = 100; tellTarget ("/Player") { gotoAndPlay (50); }; if (Number(Music) < 3) { tellTarget ("/Sound") { gotoAndPlay (30); }; } if (Number(Color) == 1) { tellTarget ("/Fades") { gotoAndPlay (15); }; } else { tellTarget ("/Fades") { gotoAndPlay (65); }; } } } } L = Number(L) + 1; } Switch = 0; LastY = MY; LastX = MX; if (Number(Locked) == 3) { tellTarget ("/Player") { gotoAndPlay (2); }; Locked = 1; StartX = eval (("_level0/S" add Level) add "/Start:X"); StartY = eval (("_level0/S" add Level) add "/Start:Y"); MX = StartX; MY = StartY; EndX = eval (("_level0/S" add Level) add "/End:X"); EndY = eval (("_level0/S" add Level) add "/End:Y"); if (Number(AliveTime) > 30) { Set("Score" add RealLevel, eval ("Score" add RealLevel) + 1); } AliveTime = 0; if (Number(Key) > 0) { L = 1; ExitLock = 1; tellTarget ("/Key0") { gotoAndStop (2); }; while (Number(L) <= Number(Key)) { if (eval ("EKey" add L) == 0) { Set("EKey" add L, 1); Set("EY" add L, eval ("EY" add L) - 1000); } L = Number(L) + 1; } } } if (Number(Locked) == 101) { gotoAndPlay (509); } if (Number(Locked) == 1000) { gotoAndPlay (215); } play();
Instance of Symbol 4 MovieClip in Frame 512
onClipEvent (keyDown) { if (Key.isDown(27)) { if (Number(Locked) < 999) { Locked = 999; tellTarget ("/Fades") { gotoAndPlay (150); }; } } }
Frame 513
prevFrame();
Symbol 12 MovieClip Frame 1
stop();
Symbol 12 MovieClip Frame 2
stop();
Symbol 19 Button
on (release) { _root.NewgroundsAPI_loadMyMovie(); }
Symbol 22 Button
on (release) { this._visible = false; }
Symbol 24 MovieClip Frame 1
_visible = false; _root.NewgroundsAPI = this; STAT_MOVIE_VIEWS = 1; STAT_AUTHOR_SITE = 2; STAT_NEWGROUNDS = 3; STAT_NEW_VERSION = 4; STAT_CUSTOM_STATS = 50;
Symbol 24 MovieClip Frame 2
_root.NewgroundsAPI.POPUP_ERROR._visible = false; _root.NewgroundsAPI.POPUP_VERSION._visible = false; customStats = new Object(); i = 1; while (i < _root.NewgroundsAPI_customLinks.length) { customStats[_root.NewgroundsAPI_customLinks[i]] = i + STAT_CUSTOM_STATS; i++; } i = 1; while (i < _root.NewgroundsAPI_customEvents.length) { customStats[_root.NewgroundsAPI_customEvents[i]] = i + STAT_CUSTOM_STATS; i++; } _x = 0; _y = 0; configureMovie = function () { if (_root.NewgroundsAPI_params.error != undefined) { sendError(_root.NewgroundsAPI_params.error); } if (_root.NewgroundsAPI_params.settings_loaded == 1) { sendMessage("You have successfully connected to the Newgrounds API gateway!"); sendMessage(("Movie Identified as '" + _root.NewgroundsAPI_params.movie_name) + "'"); } if (_root.NewgroundsAPI_params.deny_host == 1) { sendMessage(host + " is not approved to use this movie"); _root.NewgroundsAPI_onDenyHost(host, _root.NewgroundsAPI_params.movie_url, (script_url + "&stat=") + STAT_NEW_VERSION); } if (_root.NewgroundsAPI_params.movie_version == 1) { sendMessage(("Version " + _root.NewgroundsAPI_params.movie_version) + " is now available!"); _root.NewgroundsAPI_onNewVersionAvailable(_root.NewgroundsAPI_params.movie_version, _root.NewgroundsAPI_params.movie_url, (script_url + "&stat=") + STAT_NEW_VERSION); } if (_root.NewgroundsAPI_params.ad_url != undefined) { sendMessage("This movie has been approved to use Flash Ads"); _root.NewgroundsAPI_onAdsApproved(_root.NewgroundsAPI_params.ad_url); } }; sendError = function (error) { }; sendMessage = function (message) { }; sendStats = function (stat, new_window) { if (script_url != undefined) { query = "&stat=" + stat; if (new_window == true) { getURL (script_url + query, "_blank"); } else { initInfo = new XML(); initInfo.onLoad = function () { i = 0; while (i < this.childNodes.length) { if (this.childNodes[i].nodeName != null) { j = 0; while (j < this.childNodes[i].childNodes.length) { if (this.childNodes[i].childNodes[j].nodeName != null) { param_name = this.childNodes[i].childNodes[j].nodeName; param_value = unescape(this.childNodes[i].childNodes[j].attributes.value); _root.NewgroundsAPI_params[param_name] = param_value; } j++; } } i++; } _root.NewgroundsAPI.configureMovie(); }; initInfo.load(script_url + query); } } }; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } if (!_root.NewgroundsAPI_id) { sendError("Missing required '_root.NewgroundsAPI_id' variable"); } else if (!tracker_id) { tracker_id = _root.NewgroundsAPI_id; script_url = (("http://www.ngads.com/gateway.php?id=" + tracker_id) + "&host=") + escape(host); _root.NewgroundsAPI_params = new Object(); sendMessage("Connecting to API gateway..."); sendStats(STAT_MOVIE_VIEWS, false); } _root.NewgroundsAPI_loadMyMovie = function () { _root.NewgroundsAPI.sendStats(_root.NewgroundsAPI.STAT_NEW_VERSION, true); }; _root.NewgroundsAPI_loadNewgrounds = function () { _root.NewgroundsAPI.sendStats(_root.NewgroundsAPI.STAT_NEWGROUNDS, true); }; _root.NewgroundsAPI_loadMySite = function () { _root.NewgroundsAPI.sendStats(_root.NewgroundsAPI.STAT_AUTHOR_SITE, true); }; _root.NewgroundsAPI_loadCustomLink = function (link) { if (_root.NewgroundsAPI.customStats[link]) { _root.NewgroundsAPI.sendStats(_root.NewgroundsAPI.customStats[link], true); } else { _root.NewgroundsAPI.sendError(("The custom link '" + link) + "' has not beed defined."); } }; _root.NewgroundsAPI_logCustomEvent = function (event) { if (_root.NewgroundsAPI.customStats[event]) { _root.NewgroundsAPI.sendStats(_root.NewgroundsAPI.customStats[event], false); } else { _root.NewgroundsAPI.sendError(("The custom event '" + event) + "' has not beed defined."); } }; if (typeof(_root.NewgroundsAPI_onDenyHost) != "function") { _root.NewgroundsAPI_onDenyHost = function (ad_url) { _root.NewgroundsAPI.swapDepths(99999); _root.NewgroundsAPI._visible = true; _root.NewgroundsAPI.POPUP_ERROR._visible = true; }; } if (typeof(_root.NewgroundsAPI_onNewVersionAvailable) != "function") { _root.NewgroundsAPI_onNewVersionAvailable = function (ad_url) { _root.NewgroundsAPI.swapDepths(99999); _root.NewgroundsAPI._visible = true; _root.NewgroundsAPI.POPUP_VERSION._visible = true; }; } stop();
Symbol 28 MovieClip Frame 1
stop();
Symbol 50 Button
on (release) { _root.NewgroundsAPI_loadNewgrounds(); }
Symbol 53 Button
on (release) { _root.NewgroundsAPI_loadNewgrounds(); }
Symbol 55 MovieClip Frame 1
function load_ad() { url = new XML(); url.onLoad = function (s) { if (s) { _root.NewgroundsAPI_Ad_Unit.start_ad(this.toString()); } }; url.load(_root.NewgroundsAPI_params.ad_url); } function start_ad(url) { ng_ad.loadMovie(url); } _root.NewgroundsAPI_Ad_Unit = this; if (_root.NewgroundsAPI_params.ad_url != undefined) { _root.NewgroundsAPI_Ad_Unit.load_ad(); } _root.NewgroundsAPI_onAdsApproved = function () { _root.NewgroundsAPI_Ad_Unit.load_ad(); };
Symbol 74 MovieClip Frame 9
gotoAndPlay (1);
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 79 MovieClip Frame 3
stop();
Symbol 79 MovieClip Frame 4
stop();
Symbol 79 MovieClip Frame 5
stop();
Symbol 79 MovieClip Frame 6
stop();
Symbol 82 Button
on (release) { play(); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 11
stop();
Symbol 88 MovieClip Frame 21
stop();
Symbol 88 MovieClip Frame 31
stop();
Symbol 88 MovieClip Frame 51
stop();
Symbol 91 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/", "_blank"); }
Symbol 94 Button
on (release) { getURL ("http://cycerin.newgrounds.com", "_blank"); }
Symbol 101 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/inthri.php", "_blank"); }
Symbol 106 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view/566055", "_blank"); }
Symbol 111 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/pstw.php", "_blank"); }
Symbol 116 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/xalaxer.php", "_blank"); }
Symbol 120 Button
on (release) { Choose = 1; play(); }
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 3
play();
Symbol 123 MovieClip Frame 4
play();
Symbol 123 MovieClip Frame 16
stop();
Symbol 129 Button
on (release) { Choose = 1; play(); }
Symbol 131 Button
on (release) { Choose = 2; play(); }
Symbol 133 Button
on (release) { Choose = 3; play(); }
Symbol 138 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 161 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/", "_blank"); }
Symbol 165 Button
on (release) { getURL ("http://cycerin.newgrounds.com", "_blank"); }
Symbol 167 Button
on (release) { if (Number(MouseStyle) != 1) { tellTarget (("/Options/M" add MouseStyle) add "") { gotoAndStop (1); }; MouseStyle = 1; tellTarget ("/Mouse") { gotoAndStop (1); }; } } on (rollOver, dragOver) { if (Number(MouseStyle) != 1) { tellTarget ("/Options/M1") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(MouseStyle) != 1) { tellTarget ("/Options/M1") { gotoAndStop (1); }; } }
Symbol 168 Button
on (release) { if (Number(MouseStyle) != 2) { tellTarget (("/Options/M" add MouseStyle) add "") { gotoAndStop (1); }; MouseStyle = 2; tellTarget ("/Mouse") { gotoAndStop (2); }; } } on (rollOver, dragOver) { if (Number(MouseStyle) != 2) { tellTarget ("/Options/M2") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(MouseStyle) != 2) { tellTarget ("/Options/M2") { gotoAndStop (1); }; } }
Symbol 169 Button
on (release) { if (Number(MouseStyle) != 3) { tellTarget (("/Options/M" add MouseStyle) add "") { gotoAndStop (1); }; MouseStyle = 3; tellTarget ("/Mouse") { gotoAndStop (3); }; } } on (rollOver, dragOver) { if (Number(MouseStyle) != 3) { tellTarget ("/Options/M3") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(MouseStyle) != 3) { tellTarget ("/Options/M3") { gotoAndStop (1); }; } }
Symbol 170 Button
on (release) { if (Number(MouseStyle) != 4) { tellTarget (("/Options/M" add MouseStyle) add "") { gotoAndStop (1); }; MouseStyle = 4; tellTarget ("/Mouse") { gotoAndStop (4); }; } } on (rollOver, dragOver) { if (Number(MouseStyle) != 4) { tellTarget ("/Options/M4") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(MouseStyle) != 4) { tellTarget ("/Options/M4") { gotoAndStop (1); }; } }
Symbol 171 Button
on (release) { if (Number(MouseStyle) != 5) { tellTarget (("/Options/M" add MouseStyle) add "") { gotoAndStop (1); }; MouseStyle = 5; tellTarget ("/Mouse") { gotoAndStop (5); }; } } on (rollOver, dragOver) { if (Number(MouseStyle) != 5) { tellTarget ("/Options/M5") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(MouseStyle) != 5) { tellTarget ("/Options/M5") { gotoAndStop (1); }; } }
Symbol 173 Button
on (release) { if (Number(Music) != 1) { tellTarget (("/Options/Music" add Music) add "") { gotoAndStop (1); }; tellTarget ("/Sound") { gotoAndPlay (50); }; Music = 1; } } on (rollOver, dragOver) { if (Number(Music) != 1) { tellTarget ("/Options/Music1") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(Music) != 1) { tellTarget ("/Options/Music1") { gotoAndStop (1); }; } }
Symbol 175 Button
on (release) { if (Number(Music) != 2) { tellTarget (("/Options/Music" add Music) add "") { gotoAndStop (1); }; stopAllSounds(); Music = 2; } } on (rollOver, dragOver) { if (Number(Music) != 2) { tellTarget ("/Options/Music2") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(Music) != 2) { tellTarget ("/Options/Music2") { gotoAndStop (1); }; } }
Symbol 177 Button
on (release) { if (Number(Music) != 3) { tellTarget (("/Options/Music" add Music) add "") { gotoAndStop (1); }; stopAllSounds(); Music = 3; } } on (rollOver, dragOver) { if (Number(Music) != 3) { tellTarget ("/Options/Music3") { gotoAndStop (2); }; } } on (rollOut, dragOut) { if (Number(Music) != 3) { tellTarget ("/Options/Music3") { gotoAndStop (1); }; } }
Symbol 182 Button
on (release) { Set("_level0:RealLevel", 1); }
Symbol 234 Button
on (release) { Set("_level0:RealLevel", 2); }
Symbol 236 Button
on (release) { Set("_level0:RealLevel", 3); }
Symbol 238 Button
on (release) { Set("_level0:RealLevel", 4); }
Symbol 240 Button
on (release) { Set("_level0:RealLevel", 5); }
Symbol 242 Button
on (release) { Set("_level0:RealLevel", 6); }
Symbol 244 Button
on (release) { Set("_level0:RealLevel", 7); }
Symbol 246 Button
on (release) { Set("_level0:RealLevel", 8); }
Symbol 248 Button
on (release) { Set("_level0:RealLevel", 9); }
Symbol 250 Button
on (release) { Set("_level0:RealLevel", 10); }
Symbol 252 Button
on (release) { Set("_level0:RealLevel", 11); }
Symbol 254 Button
on (release) { Set("_level0:RealLevel", 12); }
Symbol 256 Button
on (release) { Set("_level0:RealLevel", 13); }
Symbol 258 Button
on (release) { Set("_level0:RealLevel", 14); }
Symbol 260 Button
on (release) { Set("_level0:RealLevel", 15); }
Symbol 262 Button
on (release) { Set("_level0:RealLevel", 16); }
Symbol 264 Button
on (release) { Set("_level0:RealLevel", 17); }
Symbol 266 Button
on (release) { Set("_level0:RealLevel", 18); }
Symbol 268 Button
on (release) { Set("_level0:RealLevel", 19); }
Symbol 270 Button
on (release) { Set("_level0:RealLevel", 20); }
Symbol 272 Button
on (release) { Set("_level0:RealLevel", 21); }
Symbol 274 Button
on (release) { Set("_level0:RealLevel", 22); }
Symbol 276 Button
on (release) { Set("_level0:RealLevel", 23); }
Symbol 278 Button
on (release) { Set("_level0:RealLevel", 24); }
Symbol 280 Button
on (release) { Set("_level0:RealLevel", 25); }
Symbol 282 Button
on (release) { Set("_level0:RealLevel", 26); }
Symbol 284 Button
on (release) { Set("_level0:RealLevel", 27); }
Symbol 286 Button
on (release) { Set("_level0:RealLevel", 28); }
Symbol 288 Button
on (release) { Set("_level0:RealLevel", 29); }
Symbol 290 Button
on (release) { Set("_level0:RealLevel", 30); }
Symbol 292 Button
on (release) { Set("_level0:RealLevel", 31); }
Symbol 294 Button
on (release) { Set("_level0:RealLevel", 32); }
Symbol 296 Button
on (release) { Set("_level0:RealLevel", 33); }
Symbol 298 Button
on (release) { Set("_level0:RealLevel", 34); }
Symbol 300 Button
on (release) { Set("_level0:RealLevel", 35); }
Symbol 302 Button
on (release) { Set("_level0:RealLevel", 36); }
Symbol 304 Button
on (release) { Set("_level0:RealLevel", 37); }
Symbol 306 Button
on (release) { Set("_level0:RealLevel", 38); }
Symbol 308 Button
on (release) { Set("_level0:RealLevel", 39); }
Symbol 310 Button
on (release) { Set("_level0:RealLevel", 40); }
Symbol 312 Button
on (release) { Set("_level0:RealLevel", 41); }
Symbol 314 Button
on (release) { Set("_level0:RealLevel", 42); }
Symbol 316 Button
on (release) { Set("_level0:RealLevel", 43); }
Symbol 318 Button
on (release) { Set("_level0:RealLevel", 44); }
Symbol 320 Button
on (release) { Set("_level0:RealLevel", 45); }
Symbol 322 Button
on (release) { Set("_level0:RealLevel", 46); }
Symbol 324 Button
on (release) { Set("_level0:RealLevel", 47); }
Symbol 326 Button
on (release) { Set("_level0:RealLevel", 48); }
Symbol 328 Button
on (release) { Set("_level0:RealLevel", 49); }
Symbol 330 Button
on (release) { Set("_level0:RealLevel", 50); }
Symbol 338 Button
on (release) { Choose = 1; }
Symbol 339 Button
on (release) { if (Number(MaxCheckpoint) > 4) { Choose = 2; } } on (rollOver, dragOver) { if (Number(MaxCheckpoint) > 4) { tellTarget ("/Expert") { gotoAndStop (3); }; } } on (rollOut, dragOut, releaseOutside) { if (Number(MaxCheckpoint) > 4) { tellTarget ("/Expert") { gotoAndStop (2); }; } }
Symbol 347 MovieClip Frame 9
stop();
Symbol 347 MovieClip Frame 63
stop(); Set("_level0:Locked", 101);
Symbol 347 MovieClip Frame 113
stop(); Set("_level0:Locked", 101);
Symbol 347 MovieClip Frame 158
stop(); Set("_level0:Locked", 1000);
Symbol 353 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.35); Set("_level0:Q", 1);
Symbol 353 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 2);
Symbol 353 MovieClip Frame 11
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.35); Set("_level0:Q", 3);
Symbol 353 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 353 MovieClip Frame 21
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.35); Set("_level0:Q", 5);
Symbol 353 MovieClip Frame 26
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 6);
Symbol 355 MovieClip Frame 1
X = _x; Y = _y;
Symbol 355 MovieClip Frame 2
stop();
Symbol 356 MovieClip Frame 1
X = _x; Y = _y;
Symbol 356 MovieClip Frame 2
stop();
Symbol 358 MovieClip Frame 1
X = _x; Y = _y;
Symbol 358 MovieClip Frame 2
stop();
Symbol 359 MovieClip Frame 1
X = _x; Y = _y;
Symbol 359 MovieClip Frame 2
gotoAndPlay (1);
Symbol 361 MovieClip Frame 1
Y = _y;
Symbol 361 MovieClip Frame 2
stop();
Symbol 363 MovieClip Frame 1
X = _x; Y = _y; E = true; F = 2;
Symbol 363 MovieClip Frame 2
stop();
Symbol 365 MovieClip Frame 1
X = _x; Y = _y; F = 1;
Symbol 365 MovieClip Frame 2
stop();
Symbol 367 MovieClip Frame 1
X = _x;
Symbol 367 MovieClip Frame 2
stop();
Symbol 369 MovieClip Frame 1
X = _x; Y = _y; F = 0;
Symbol 369 MovieClip Frame 2
stop();
Symbol 371 MovieClip Frame 1
X = _x; Y = _y; F = 1;
Symbol 371 MovieClip Frame 2
stop();
Symbol 372 MovieClip Frame 2
stop();
Symbol 372 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10); Set("_level0:Key", 2); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 20); }
Symbol 372 MovieClip Frame 57
gotoAndPlay (7);
Symbol 376 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 1);
Symbol 376 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 378 MovieClip Frame 2
stop();
Symbol 378 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11);
Symbol 378 MovieClip Frame 56
gotoAndPlay (3);
Symbol 382 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 1);
Symbol 382 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 382 MovieClip Frame 7
gotoAndPlay (5);
Symbol 383 MovieClip Frame 2
stop();
Symbol 383 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 12); if (Number(_level0:Diff) == 2) { gotoAndPlay (1); }
Symbol 383 MovieClip Frame 91
gotoAndPlay (3);
Symbol 387 MovieClip Frame 1
if (Number(_level0:Locked) == 0) { Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 1); Set("_level0:Q", 1); }
Symbol 387 MovieClip Frame 2
if (Number(_level0:Locked) == 0) { Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 2); Set("_level0:Q", 2); }
Symbol 390 MovieClip Frame 2
stop();
Symbol 390 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 2); Set("_level0:Constant", 30); Set("_level0:Key", 1); if (Number(_level0:Diff) == 2) { Set("_level0:Key", 2); Set("_level0:Constant", 20); gotoAndStop (4); } stop();
Symbol 396 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.11); Set("_level0:Q", 1);
Symbol 396 MovieClip Frame 7
gotoAndPlay (5);
Symbol 397 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 2);
Symbol 397 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 3);
Symbol 397 MovieClip Frame 42
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 397 MovieClip Frame 56
gotoAndPlay (14);
Symbol 398 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 2);
Symbol 398 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.35); Set("_level0:Q", 3);
Symbol 398 MovieClip Frame 36
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 398 MovieClip Frame 50
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 2);
Symbol 398 MovieClip Frame 62
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 3);
Symbol 398 MovieClip Frame 74
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 398 MovieClip Frame 88
gotoAndPlay (12);
Symbol 399 MovieClip Frame 2
stop();
Symbol 399 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); if (Number(_level0:Diff) == 2) { gotoAndPlay (64); Set("_level0:Constant", 3); }
Symbol 399 MovieClip Frame 57
gotoAndPlay (7);
Symbol 399 MovieClip Frame 106
gotoAndPlay (64);
Symbol 403 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 111); Set("_level0:Q", 1);
Symbol 403 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 113); Set("_level0:Q", 1);
Symbol 403 MovieClip Frame 7
gotoAndPlay (5);
Symbol 404 MovieClip Frame 2
stop();
Symbol 404 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); Set("_level0:Key", 2); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 15); gotoAndPlay (99); }
Symbol 404 MovieClip Frame 92
gotoAndPlay (3);
Symbol 404 MovieClip Frame 187
gotoAndPlay (99);
Symbol 409 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.13); Set("_level0:Q", 1);
Symbol 409 MovieClip Frame 7
gotoAndPlay (5);
Symbol 410 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 2);
Symbol 410 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 3);
Symbol 410 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 410 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 5);
Symbol 410 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 3);
Symbol 410 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 410 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 5);
Symbol 410 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 410 MovieClip Frame 30
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 5);
Symbol 410 MovieClip Frame 38
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 411 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 2);
Symbol 411 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 3);
Symbol 411 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 411 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 5);
Symbol 411 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 3);
Symbol 411 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 411 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 5);
Symbol 411 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 411 MovieClip Frame 30
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.35); Set("_level0:Q", 5);
Symbol 411 MovieClip Frame 38
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.25); Set("_level0:Q", 4);
Symbol 412 MovieClip Frame 2
stop();
Symbol 412 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Constant", 10); Set("_level0:Default", 0); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 12); gotoAndPlay (4); } stop();
Symbol 412 MovieClip Frame 4
stop();
Symbol 416 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 1);
Symbol 416 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 417 MovieClip Frame 2
stop();
Symbol 417 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); if (Number(_level0:Diff) == 2) { gotoAndPlay (101); }
Symbol 417 MovieClip Frame 77
gotoAndPlay (3);
Symbol 417 MovieClip Frame 101
Set("_level0:Movement", 9); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10);
Symbol 417 MovieClip Frame 134
gotoAndPlay (101);
Symbol 421 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 111); Set("_level0:Q", 1);
Symbol 421 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 113); Set("_level0:Q", 10);
Symbol 421 MovieClip Frame 7
gotoAndPlay (5);
Symbol 422 MovieClip Frame 2
stop();
Symbol 422 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 10); Set("_level0:Constant", 11); if (Number(_level0:Diff) == 2) { gotoAndPlay (100); }
Symbol 422 MovieClip Frame 91
gotoAndPlay (3);
Symbol 422 MovieClip Frame 168
gotoAndPlay (100);
Symbol 427 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.11); Set("_level0:Q", 1);
Symbol 427 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.11); Set("_level0:Q", 2);
Symbol 427 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.11); Set("_level0:Q", 3);
Symbol 427 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.11); Set("_level0:Q", 4);
Symbol 427 MovieClip Frame 6
gotoAndPlay (2);
Symbol 428 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 211.4); Set("_level0:Q", 1);
Symbol 428 MovieClip Frame 3
gotoAndPlay (1);
Symbol 429 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 211.8); Set("_level0:Q", 1);
Symbol 429 MovieClip Frame 3
gotoAndPlay (1);
Symbol 430 MovieClip Frame 2
stop();
Symbol 430 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 3); Set("_level0:Key", 2); if (Number(_level0:Diff) == 2) { gotoAndPlay (136); Set("_level0:Constant", 5); }
Symbol 430 MovieClip Frame 123
gotoAndPlay (3);
Symbol 430 MovieClip Frame 168
gotoAndPlay (136);
Symbol 434 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.11); Set("_level0:Q", 1);
Symbol 434 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.11); Set("_level0:Q", 2);
Symbol 434 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.11); Set("_level0:Q", 3);
Symbol 446 MovieClip Frame 19
play();
Symbol 446 MovieClip Frame 20
if (Number(_level0:Locked) == 1) { prevFrame(); }
Symbol 446 MovieClip Frame 40
play();
Symbol 446 MovieClip Frame 41
if (Number(_level0:MY) < 300) { prevFrame(); } if (Number(_level0:Locked) == 2) { gotoAndPlay (120); }
Symbol 446 MovieClip Frame 61
play();
Symbol 446 MovieClip Frame 62
if (Number(_level0:MY) < 450) { prevFrame(); } if (Number(_level0:Locked) == 2) { gotoAndPlay (131); }
Symbol 446 MovieClip Frame 82
play();
Symbol 446 MovieClip Frame 83
if (Number(_level0:MX) < 500) { prevFrame(); } if (Number(_level0:Locked) == 2) { gotoAndPlay (142); }
Symbol 446 MovieClip Frame 103
play();
Symbol 446 MovieClip Frame 104
if (Number(_level0:Locked) != 2) { prevFrame(); }
Symbol 446 MovieClip Frame 130
gotoAndPlay (10);
Symbol 446 MovieClip Frame 141
gotoAndPlay (10);
Symbol 446 MovieClip Frame 152
gotoAndPlay (10);
Symbol 447 MovieClip Frame 2
stop();
Symbol 447 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 5); stop();
Symbol 451 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 111); Set("_level0:Q", 1);
Symbol 451 MovieClip Frame 7
gotoAndPlay (5);
Symbol 455 MovieClip Frame 19
stop();
Symbol 458 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 111); Set("_level0:Q", 1);
Symbol 458 MovieClip Frame 7
gotoAndPlay (6);
Symbol 459 MovieClip Frame 2
stop();
Symbol 459 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Constant", 7); Set("_level0:Key", 2); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 15); gotoAndPlay (168); }
Symbol 459 MovieClip Frame 162
gotoAndPlay (3);
Symbol 459 MovieClip Frame 247
gotoAndPlay (168);
Symbol 464 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.99); Set("_level0:Q", 1);
Symbol 464 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.99); Set("_level0:Q", 4);
Symbol 464 MovieClip Frame 6
gotoAndPlay (4);
Symbol 468 MovieClip Frame 19
stop();
Symbol 468 MovieClip Frame 20
if (Number(_level0:MX) < 500) { prevFrame(); }
Symbol 468 MovieClip Frame 40
stop();
Symbol 469 MovieClip Frame 2
stop();
Symbol 469 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 6); Set("_level0:Constant", 7); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 15); gotoAndPlay (117); }
Symbol 469 MovieClip Frame 103
gotoAndPlay (3);
Symbol 469 MovieClip Frame 167
gotoAndPlay (117);
Symbol 474 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 474 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.8); Set("_level0:Q", 1);
Symbol 474 MovieClip Frame 6
gotoAndPlay (4);
Symbol 475 MovieClip Frame 2
stop();
Symbol 475 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Constant", 10); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:EnemyMax", 9); gotoAndPlay (122); }
Symbol 475 MovieClip Frame 111
gotoAndPlay (3);
Symbol 475 MovieClip Frame 190
gotoAndPlay (122);
Symbol 479 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.97); Set("_level0:Q", 2);
Symbol 479 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.97); Set("_level0:Q", 2);
Symbol 479 MovieClip Frame 7
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.39); Set("_level0:Q", 3);
Symbol 479 MovieClip Frame 8
gotoAndPlay (4);
Symbol 480 MovieClip Frame 2
stop();
Symbol 480 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Key", 5); Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106);
Symbol 480 MovieClip Frame 54
gotoAndPlay (3);
Symbol 484 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.999); Set("_level0:Q", 1);
Symbol 484 MovieClip Frame 6
gotoAndPlay (4);
Symbol 488 MovieClip Frame 19
stop();
Symbol 489 MovieClip Frame 2
stop();
Symbol 489 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 2); Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (115); }
Symbol 489 MovieClip Frame 109
gotoAndPlay (3);
Symbol 489 MovieClip Frame 115
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 2); Set("_level0:Constant", 5); Set("_level0:Diag", _level0:Constant * 0.7077106);
Symbol 489 MovieClip Frame 191
Set("_level0:Constant", 5); gotoAndPlay (115);
Symbol 493 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 1);
Symbol 493 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 496 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 10);
Symbol 496 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 497 MovieClip Frame 2
stop();
Symbol 497 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (213); Set("_level0:EnemyMax", 10); }
Symbol 497 MovieClip Frame 201
gotoAndPlay (3);
Symbol 497 MovieClip Frame 411
gotoAndPlay (213);
Symbol 501 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.97); Set("_level0:Q", 3);
Symbol 501 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.96); Set("_level0:Q", 4);
Symbol 502 MovieClip Frame 2
stop();
Symbol 502 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10); Set("_level0:Diag", _level0:Constant * 0.7077106);
Symbol 502 MovieClip Frame 67
gotoAndPlay (3);
Symbol 506 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.97); Set("_level0:Q", 3);
Symbol 506 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.96); Set("_level0:Q", 4);
Symbol 507 MovieClip Frame 2
stop();
Symbol 507 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (1); }
Symbol 507 MovieClip Frame 67
gotoAndPlay (3);
Symbol 511 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.2); Set("_level0:Q", 3);
Symbol 511 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.2); Set("_level0:Q", 5);
Symbol 511 MovieClip Frame 6
gotoAndPlay (4);
Symbol 514 MovieClip Frame 2
stop();
Symbol 514 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Constant", 8); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 9); gotoAndPlay (80); }
Symbol 514 MovieClip Frame 73
gotoAndPlay (3);
Symbol 514 MovieClip Frame 150
gotoAndPlay (80);
Symbol 519 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.96); Set("_level0:Q", 4);
Symbol 519 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.96); Set("_level0:Q", 3);
Symbol 519 MovieClip Frame 6
gotoAndPlay (4);
Symbol 522 MovieClip Frame 2
stop();
Symbol 522 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Constant", 9); Set("_level0:Key", 2); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 13); Set("_level0:Constant", 7.5); Set("_level0:Key", 2); gotoAndPlay (85); }
Symbol 522 MovieClip Frame 77
gotoAndPlay (3);
Symbol 522 MovieClip Frame 147
gotoAndPlay (85);
Symbol 527 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.96); Set("_level0:Q", 4);
Symbol 527 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.97); Set("_level0:Q", 3);
Symbol 527 MovieClip Frame 6
gotoAndPlay (4);
Symbol 528 MovieClip Frame 2
stop();
Symbol 528 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Constant", 11); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 9); gotoAndPlay (83); }
Symbol 528 MovieClip Frame 75
gotoAndPlay (3);
Symbol 528 MovieClip Frame 139
gotoAndPlay (83);
Symbol 532 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.4); Set("_level0:Q", 9);
Symbol 532 MovieClip Frame 6
gotoAndPlay (4);
Symbol 534 MovieClip Frame 2
stop();
Symbol 534 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); Set("_level0:Diag", _level0:Constant * 0.7077106);
Symbol 534 MovieClip Frame 175
gotoAndPlay (3);
Symbol 538 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.4); Set("_level0:Q", 9);
Symbol 538 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 111); Set("_level0:Q", 1);
Symbol 538 MovieClip Frame 6
gotoAndPlay (4);
Symbol 539 MovieClip Frame 2
stop();
Symbol 539 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106);
Symbol 539 MovieClip Frame 255
gotoAndPlay (3);
Symbol 544 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.4); Set("_level0:Q", 9);
Symbol 544 MovieClip Frame 6
gotoAndPlay (4);
Symbol 547 MovieClip Frame 2
stop();
Symbol 547 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (259); }
Symbol 547 MovieClip Frame 255
gotoAndPlay (3);
Symbol 547 MovieClip Frame 511
gotoAndPlay (259);
Symbol 551 MovieClip Frame 2
stop();
Symbol 551 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (1); }
Symbol 551 MovieClip Frame 255
gotoAndPlay (3);
Symbol 555 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.4); Set("_level0:Q", 9);
Symbol 555 MovieClip Frame 6
gotoAndPlay (4);
Symbol 556 MovieClip Frame 2
stop();
Symbol 556 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (1); }
Symbol 556 MovieClip Frame 255
gotoAndPlay (3);
Symbol 560 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 22
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 26
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 30
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 32
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 34
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.95); Set("_level0:Q", 1);
Symbol 560 MovieClip Frame 36
gotoAndPlay (4);
Symbol 561 MovieClip Frame 2
stop();
Symbol 561 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:VLoop", 1); Set("_level0:Diag", _level0:Constant * 0.7077106); Set("_level0:Constant", 11); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 20); }
Symbol 561 MovieClip Frame 31
gotoAndPlay (3);
Symbol 566 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 22
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 26
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 30
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 32
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 34
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 2);
Symbol 566 MovieClip Frame 36
gotoAndPlay (4);
Symbol 570 MovieClip Frame 2
stop();
Symbol 570 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 2); Set("_level0:VLoop", 1); Set("_level0:Diag", _level0:Constant * 0.7077106); Set("_level0:Constant", 20); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 25); Set("_level0:Key", 3); gotoAndPlay (254); }
Symbol 570 MovieClip Frame 248
gotoAndPlay (3);
Symbol 570 MovieClip Frame 499
gotoAndPlay (254);
Symbol 574 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 50.1); Set("_level0:SpecialHeight", 0); Set("_level0:Q", 1); if (Number(_level0:DirectionNewWow) == 0) { Set("_level0:DirectionNewWow", 1); } else { Set("_level0:DirectionNewWow", 0); }
Symbol 574 MovieClip Frame 32
if (Number(_level0:Diff) == 2) { gotoAndPlay (4); }
Symbol 574 MovieClip Frame 36
gotoAndPlay (4);
Symbol 575 MovieClip Frame 2
stop();
Symbol 575 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 2); Set("_level0:VLoop", 1); Set("_level0:Diag", _level0:Constant * 0.7077106); Set("_level0:Constant", 5);
Symbol 575 MovieClip Frame 7
stop();
Symbol 579 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 7
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 9
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 11
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 13
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 15
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 17
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 19
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 102); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 21
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 22
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 23
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 25
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 26
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 27
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 29
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 30
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 31
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 32
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 33
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 34
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 100.1); Set("_level0:Q", 3);
Symbol 579 MovieClip Frame 35
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 110.5); Set("_level0:Q", 4);
Symbol 579 MovieClip Frame 36
gotoAndPlay (4);
Symbol 580 MovieClip Frame 2
stop();
Symbol 580 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 4); Set("_level0:HLoop", 1); Set("_level0:Diag", _level0:Constant * 0.7077106); Set("_level0:Constant", 18); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 16); }
Symbol 580 MovieClip Frame 248
gotoAndPlay (3);
Symbol 584 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 584 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 10);
Symbol 584 MovieClip Frame 7
gotoAndPlay (5);
Symbol 585 MovieClip Frame 2
stop();
Symbol 585 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 10); Set("_level0:Constant", 16); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 10); }
Symbol 585 MovieClip Frame 173
gotoAndPlay (3);
Symbol 589 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.119); Set("_level0:Q", 2);
Symbol 589 MovieClip Frame 5
gotoAndPlay (4);
Symbol 590 MovieClip Frame 2
stop();
Symbol 590 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 2); Set("_level0:Diag", _level0:Constant * 0.7077106); Set("_level0:Constant", 15); Set("_level0:Key", 6); if (Number(_level0:Diff) == 2) { gotoAndPlay (111); Set("_level0:Constant", 7); }
Symbol 590 MovieClip Frame 99
gotoAndPlay (3);
Symbol 590 MovieClip Frame 179
gotoAndPlay (111);
Symbol 594 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 22
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.84); Set("_level0:Q", 1);
Symbol 594 MovieClip Frame 24
gotoAndPlay (4);
Symbol 597 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 22
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 597 MovieClip Frame 24
gotoAndPlay (4);
Symbol 598 MovieClip Frame 2
stop();
Symbol 598 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 1); Set("_level0:Constant", 9); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:EnemyMax", 9); gotoAndPlay (28); }
Symbol 598 MovieClip Frame 8
stop();
Symbol 598 MovieClip Frame 504
gotoAndPlay (28);
Symbol 602 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 1);
Symbol 602 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 603 MovieClip Frame 2
stop();
Symbol 603 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10); Set("_level0:Key", 1); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (354); }
Symbol 603 MovieClip Frame 347
gotoAndPlay (3);
Symbol 603 MovieClip Frame 354
Set("_level0:Constant", 9);
Symbol 603 MovieClip Frame 618
gotoAndPlay (354);
Symbol 607 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 1);
Symbol 607 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 608 MovieClip Frame 2
stop();
Symbol 608 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 11); if (Number(_level0:Diff) == 2) { gotoAndPlay (87); }
Symbol 608 MovieClip Frame 77
gotoAndPlay (3);
Symbol 608 MovieClip Frame 120
gotoAndPlay (87);
Symbol 613 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.33); Set("_level0:Q", 2);
Symbol 613 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.23); Set("_level0:Q", 1);
Symbol 613 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.13); Set("_level0:Q", 3);
Symbol 613 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.43); Set("_level0:Q", 6);
Symbol 613 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.23); Set("_level0:Q", 4);
Symbol 613 MovieClip Frame 21
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.33); Set("_level0:Q", 5);
Symbol 613 MovieClip Frame 23
gotoAndPlay (1);
Symbol 614 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.33); Set("_level0:Q", 2);
Symbol 614 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.23); Set("_level0:Q", 1);
Symbol 614 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.13); Set("_level0:Q", 3);
Symbol 614 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.43); Set("_level0:Q", 6);
Symbol 614 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.23); Set("_level0:Q", 4);
Symbol 614 MovieClip Frame 21
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.33); Set("_level0:Q", 5);
Symbol 614 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.33); Set("_level0:Q", 2);
Symbol 614 MovieClip Frame 25
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.23); Set("_level0:Q", 1);
Symbol 614 MovieClip Frame 27
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.13); Set("_level0:Q", 3);
Symbol 614 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.43); Set("_level0:Q", 6);
Symbol 614 MovieClip Frame 42
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.23); Set("_level0:Q", 4);
Symbol 614 MovieClip Frame 43
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.33); Set("_level0:Q", 5);
Symbol 614 MovieClip Frame 45
gotoAndPlay (1);
Symbol 615 MovieClip Frame 2
stop();
Symbol 615 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 6); Set("_level0:Constant", 10); Set("_level0:Default", 0); stop(); if (Number(_level0:Diff) == 2) { gotoAndStop (7); }
Symbol 619 MovieClip Frame 2
stop();
Symbol 619 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10); Set("_level0:Key", 6); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (89); }
Symbol 619 MovieClip Frame 80
gotoAndPlay (3);
Symbol 619 MovieClip Frame 125
gotoAndPlay (89);
Symbol 623 MovieClip Frame 2
stop();
Symbol 623 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 10); Set("_level0:Constant", 20); if (Number(_level0:Diff) == 2) { gotoAndPlay (244); }
Symbol 623 MovieClip Frame 227
gotoAndPlay (3);
Symbol 623 MovieClip Frame 408
gotoAndPlay (244);
Symbol 628 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 22
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.8); Set("_level0:Q", 1);
Symbol 628 MovieClip Frame 24
gotoAndPlay (4);
Symbol 629 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 22
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 26
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 30
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 32
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 34
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 36
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 38
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 40
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 42
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105.9); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 44
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 46
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 48
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 50
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109.5); Set("_level0:Q", 1);
Symbol 629 MovieClip Frame 96
stop();
Symbol 630 MovieClip Frame 2
stop();
Symbol 630 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 1); Set("_level0:Constant", 10); Set("_level0:Key", 6); Set("_level0:VLoop", 1); Set("_level0:HLoop", 1); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndStop (10); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 12); }
Symbol 630 MovieClip Frame 9
stop();
Symbol 630 MovieClip Frame 17
stop();
Symbol 634 MovieClip Frame 2
stop();
Symbol 634 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 9); Set("_level0:Constant", 10); Set("_level0:Key", 3); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (1); }
Symbol 634 MovieClip Frame 63
gotoAndPlay (3);
Symbol 638 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 638 MovieClip Frame 9
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 639 MovieClip Frame 2
stop();
Symbol 639 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 21); Set("_level0:Constant", 9); Set("_level0:Key", 3); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (1); }
Symbol 639 MovieClip Frame 50
gotoAndPlay (3);
Symbol 643 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.55); Set("_level0:Q", 1);
Symbol 643 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.53); Set("_level0:Q", 5);
Symbol 644 MovieClip Frame 2
stop();
Symbol 644 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 8); Set("_level0:Constant", 20); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106); gotoAndPlay (71); }
Symbol 644 MovieClip Frame 55
gotoAndPlay (3);
Symbol 644 MovieClip Frame 123
gotoAndPlay (71);
Symbol 648 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.59); Set("_level0:Q", 1);
Symbol 648 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.595); Set("_level0:Q", 5);
Symbol 649 MovieClip Frame 2
stop();
Symbol 649 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 8); Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Key", 1); gotoAndPlay (1); }
Symbol 649 MovieClip Frame 55
gotoAndPlay (3);
Symbol 653 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.591); Set("_level0:Q", 1);
Symbol 653 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.595); Set("_level0:Q", 5);
Symbol 654 MovieClip Frame 2
stop();
Symbol 654 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 8); Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Key", 1); gotoAndPlay (1); }
Symbol 654 MovieClip Frame 55
gotoAndPlay (3);
Symbol 659 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 659 MovieClip Frame 9
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 660 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 660 MovieClip Frame 7
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 661 MovieClip Frame 2
stop();
Symbol 661 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 21); Set("_level0:Constant", 8); Set("_level0:Key", 1); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 12); gotoAndPlay (80); }
Symbol 661 MovieClip Frame 76
gotoAndPlay (3);
Symbol 661 MovieClip Frame 126
gotoAndPlay (80);
Symbol 665 MovieClip Frame 2
stop();
Symbol 665 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 21); Set("_level0:Constant", 11); Set("_level0:SpecialWall", 25); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 15); gotoAndPlay (27); }
Symbol 665 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 20
gotoAndPlay (4);
Symbol 665 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 31
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 34
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 37
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 665 MovieClip Frame 39
gotoAndPlay (27);
Symbol 672 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 672 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 673 MovieClip Frame 2
stop();
Symbol 673 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 21); Set("_level0:Constant", 8); Set("_level0:SpecialWall", 25); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 9); gotoAndPlay (25); }
Symbol 673 MovieClip Frame 9
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 104.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 673 MovieClip Frame 15
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 108.9); Set("_level0:Q", 1); Set("_level0:Zoop", 2);
Symbol 673 MovieClip Frame 16
gotoAndPlay (4);
Symbol 673 MovieClip Frame 393
gotoAndPlay (25);
Symbol 677 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 5
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 7
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 9
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 10
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 11
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 13
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 14
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 15
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 17
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.31); Set("_level0:Q", 1);
Symbol 677 MovieClip Frame 19
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 4.21); Set("_level0:Q", 2);
Symbol 677 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 3.31); Set("_level0:Q", 1);
Symbol 678 MovieClip Frame 2
stop();
Symbol 678 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 2); Set("_level0:Constant", 12); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 12); gotoAndPlay (1); } stop();
Symbol 683 MovieClip Frame 4
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 8
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 16
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 20
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 28
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 32
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 36
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 40
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 44
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 48
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 52
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 56
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 60
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 64
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 68
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 72
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 76
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 80
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 84
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 88
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 92
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 96
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 100
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 104
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 108
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 112
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 116
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 120
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 124
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 683 MovieClip Frame 128
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 3
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 6
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 9
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 12
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 15
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 18
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 21
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 24
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.8); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 27
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 30
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 33
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 36
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 39
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 42
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 45
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 48
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.6); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 51
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 54
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 57
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 60
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 63
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 66
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 69
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 72
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.4); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 75
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 78
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 81
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 84
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 87
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 90
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 93
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 96
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.2); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 99
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 102
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 105
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 108
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 111
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 114
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 117
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 120
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.7); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 123
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 126
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 129
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 132
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 135
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 138
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 141
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 144
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.5); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 147
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 150
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 153
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 156
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 159
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 162
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 165
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 168
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.3); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 171
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 174
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 177
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 180
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 183
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 186
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 189
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 684 MovieClip Frame 192
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 200.1); Set("_level0:Q", 5);
Symbol 685 MovieClip Frame 2
stop();
Symbol 685 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 5); Set("_level0:Constant", 5); Set("_level0:Diag", _level0:Constant * 0.7077106); Set("_level0:SpecialWall", 25); if (Number(_level0:Diff) == 2) { Set("_level0:Constant", 8); Set("_level0:Key", 1); gotoAndStop (8); } stop();
Symbol 689 MovieClip Frame 1
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 109); Set("_level0:Q", 10);
Symbol 689 MovieClip Frame 2
Set("_level0:EnemyAttack", 1); Set("_level0:AttackType", 105); Set("_level0:Q", 1);
Symbol 690 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 10); Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106); if (Number(_level0:Diff) == 2) { gotoAndPlay (116); }
Symbol 690 MovieClip Frame 111
gotoAndPlay (3);
Symbol 690 MovieClip Frame 204
gotoAndPlay (116);
Symbol 696 MovieClip Frame 2
stop();
Symbol 696 MovieClip Frame 3
Set("_level0:Movement", 10); Set("_level0:Diagonal", _level0:Movement * 0.7077106); Set("_level0:EnemyMax", 10); Set("_level0:Constant", 15); Set("_level0:Diag", _level0:Constant * 0.7077106); _quality = "HIGH"; stop();
Symbol 727 MovieClip Frame 1
stop();
Symbol 727 MovieClip Frame 2
play();
Symbol 727 MovieClip Frame 30
gotoAndPlay (2);
Symbol 732 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 2
stop();
Symbol 733 Button
on (press) { if (Number(Locked) == 1) { Locked = 0; } else if (Number(Locked) == 0) { if (Number(Color) == 0) { Color = 1; tellTarget ("/Player/LD") { gotoAndStop (1); }; } else { Color = 0; tellTarget ("/Player/LD") { gotoAndStop (2); }; } } } on (keyPress "S") { if (Number(Music) == 1) { Music = 2; stopAllSounds(); tellTarget ("/HUD") { gotoAndPlay (52); }; } else if (Number(Music) == 2) { Music = 3; tellTarget ("/HUD") { gotoAndPlay (94); }; } else { Music = 1; tellTarget ("/Sound") { gotoAndPlay (50); }; tellTarget ("/HUD") { gotoAndPlay (10); }; } } on (keyPress "s") { if (Number(Music) == 1) { Music = 2; stopAllSounds(); tellTarget ("/HUD") { gotoAndPlay (52); }; } else if (Number(Music) == 2) { Music = 3; tellTarget ("/HUD") { gotoAndPlay (94); }; } else { Music = 1; tellTarget ("/Sound") { gotoAndPlay (50); }; tellTarget ("/HUD") { gotoAndPlay (10); }; } } on (keyPress "C") { MouseStyle = Number(MouseStyle) + 1; if (Number(MouseStyle) == 6) { MouseStyle = 1; } tellTarget ("/Mouse") { gotoAndStop(int(/:MouseStyle)); }; } on (keyPress "c") { MouseStyle = Number(MouseStyle) + 1; if (Number(MouseStyle) == 6) { MouseStyle = 1; } tellTarget ("/Mouse") { gotoAndStop(int(/:MouseStyle)); }; }
Symbol 736 MovieClip Frame 1
stop();
Symbol 736 MovieClip Frame 2
stop();
Symbol 737 MovieClip Frame 1
stop();
Symbol 737 MovieClip Frame 9
stop();
Symbol 737 MovieClip Frame 22
Set("_level0:Locked", 3);
Symbol 737 MovieClip Frame 56
stop();
Symbol 742 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 2
stop();
Symbol 742 MovieClip Frame 3
stop();
Symbol 753 MovieClip Frame 1
stop();
Symbol 753 MovieClip Frame 51
stop();
Symbol 753 MovieClip Frame 93
stop();
Symbol 753 MovieClip Frame 135
stop();
Symbol 753 MovieClip Frame 177
stop();
Symbol 753 MovieClip Frame 219
stop();
Symbol 753 MovieClip Frame 261
stop();
Symbol 753 MovieClip Frame 303
stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:12  Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:Timeline
Symbol 5 GraphicUsed by:24
Symbol 6 GraphicUsed by:7
Symbol 7 ButtonUses:6Used by:12 23
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 FontUsed by:11
Symbol 11 TextUses:10Used by:12
Symbol 12 MovieClipUses:7 8 9 11 2Used by:24
Symbol 13 GraphicUsed by:23
Symbol 14 FontUsed by:15
Symbol 15 TextUses:14Used by:23
Symbol 16 FontUsed by:17
Symbol 17 TextUses:16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 ButtonUses:17 18Used by:23
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:20 21Used by:23
Symbol 23 MovieClipUses:7 13 15 19 22Used by:24
Symbol 24 MovieClipUses:5 12 23Used by:Timeline
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:25 26 27Used by:Timeline
Symbol 29 GraphicUsed by:43
Symbol 30 GraphicUsed by:43
Symbol 31 GraphicUsed by:43
Symbol 32 GraphicUsed by:43
Symbol 33 GraphicUsed by:43
Symbol 34 GraphicUsed by:43
Symbol 35 GraphicUsed by:43
Symbol 36 GraphicUsed by:43
Symbol 37 GraphicUsed by:43
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:29 30 31 32 33 34 35 36 37 38 39 40 41 42Used by:Timeline
Symbol 44 FontUsed by:45 342 749 750 751 752
Symbol 45 TextUses:44Used by:Timeline
Symbol 46 GraphicUsed by:55
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 ButtonUses:47 48 49Used by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:46 50 51 54Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:79 150
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:74
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:74
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:74
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:74
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:74
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:74
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:74
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:59 61 63 65 67 69 71 73Used by:79 151 153
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79 152
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79 154
Symbol 79 MovieClipUses:57 74 76 78Used by:Timeline
Symbol 80 GraphicUsed by:82  Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:80 81Used by:Timeline
Symbol 83 GraphicUsed by:88
Symbol 84 SoundUsed by:88
Symbol 85 SoundUsed by:88
Symbol 86 SoundUsed by:88
Symbol 87 SoundUsed by:88
Symbol 88 MovieClipUses:83 84 85 86 87Used by:Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:89 90Used by:Timeline
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 ButtonUses:92 93Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:101
Symbol 97 GraphicUsed by:101 106 111 116
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101 106 111 116
Symbol 100 GraphicUsed by:101
Symbol 101 ButtonUses:96 97 98 99 100Used by:117
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:103 97 104 99 105Used by:117
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:108 97 109 99 110Used by:117
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:113 97 114 99 115Used by:117
Symbol 117 MovieClipUses:101 106 111 116Used by:Timeline
Symbol 118 GraphicUsed by:120 338  Timeline
Symbol 119 GraphicUsed by:120 338
Symbol 120 ButtonUses:118 119Used by:Timeline
Symbol 121 GraphicUsed by:123 383 399 417 422 447 469 556 561 570 575 580 585 590 598 603 608 615 619 623 630 634 639 644 649 654 661 665 673 678 685 690 696 733
Symbol 122 GraphicUsed by:123 347
Symbol 123 MovieClipUses:121 122Used by:Timeline
Symbol 124 GraphicUsed by:129  Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 GraphicUsed by:131  Timeline
Symbol 127 GraphicUsed by:133  Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 ButtonUses:124 128Used by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 ButtonUses:126 130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 ButtonUses:127 132Used by:Timeline
Symbol 134 GraphicUsed by:156
Symbol 135 GraphicUsed by:138
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:135 136 137Used by:156
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:139 140 141Used by:156
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:143 144 145Used by:156
Symbol 147 GraphicUsed by:150 151 152 153 154
Symbol 148 GraphicUsed by:150 151 152 153 154
Symbol 149 GraphicUsed by:150 151 152 153 154
Symbol 150 MovieClipUses:147 57 148 149Used by:156
Symbol 151 MovieClipUses:147 74 148 149Used by:156
Symbol 152 MovieClipUses:147 76 148 149Used by:156
Symbol 153 MovieClipUses:147 74 148 149Used by:156
Symbol 154 MovieClipUses:147 78 148 149Used by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:134 138 142 146 150 151 152 153 154 155Used by:Timeline
Symbol 157 GraphicUsed by:696  Timeline
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 ButtonUses:158 159 160Used by:696  Timeline
Symbol 162 GraphicUsed by:165
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 ButtonUses:162 163 164Used by:696  Timeline
Symbol 166 GraphicUsed by:167 168 169 170 171
Symbol 167 ButtonUses:166Used by:Timeline
Symbol 168 ButtonUses:166Used by:Timeline
Symbol 169 ButtonUses:166Used by:Timeline
Symbol 170 ButtonUses:166Used by:Timeline
Symbol 171 ButtonUses:166Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 ButtonUses:172Used by:Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 ButtonUses:174Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 ButtonUses:176Used by:Timeline
Symbol 178 GraphicUsed by:182 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280 282 284 286 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 328 330 331 340
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182 234 331 334 340
Symbol 182 ButtonUses:178 179 180 181Used by:331 340
Symbol 183 GraphicUsed by:234 331 340
Symbol 184 GraphicUsed by:236 331 340
Symbol 185 GraphicUsed by:238 331 340
Symbol 186 GraphicUsed by:240 331 340
Symbol 187 GraphicUsed by:242 331 340
Symbol 188 GraphicUsed by:244 331 340
Symbol 189 GraphicUsed by:246 331 340
Symbol 190 GraphicUsed by:248 331 340
Symbol 191 GraphicUsed by:250 331 340
Symbol 192 GraphicUsed by:252 331 340
Symbol 193 GraphicUsed by:254 331 340
Symbol 194 GraphicUsed by:256 331 340
Symbol 195 GraphicUsed by:258 331 340
Symbol 196 GraphicUsed by:260 331 340
Symbol 197 GraphicUsed by:262 331 340
Symbol 198 GraphicUsed by:264 331 340
Symbol 199 GraphicUsed by:266 331 340
Symbol 200 GraphicUsed by:268 331 340
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http://swfchan.com/27/130480/info.shtml
Created: 22/2 -2019 05:24:38 Last modified: 22/2 -2019 05:24:38 Server time: 22/12 -2024 05:17:26