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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Infinite Tower Defense - simple tower defence game with endless waves.swf

This is the info page for
Flash #130995

(Click the ID number above for more basic data on this flash file.)


Text
now loading

100 %

<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">cost 200</font></p>

<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">life 5</font></p>

<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">damage 10</font></p>

<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">range 200</font></p>

<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">delay 10</font></p>

Gold:

Wave:

Live:

enemy:

START

START

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10000</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100/100</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

options

MAP:

SCORE:

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1000000</b></font></p>

SPEED:

1

2

3

4

OPTIONS

CLOSE

CLOSE

1

music

sound fx

graphic
quality

quit game

quit game

<p align="center"><font face="Space Age" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 1</b></font></p>

cost

power

range

delay

speed

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>

CLICK TO BUY

CLICK TO ACTION

Upgrades!

Range

SPEED

POWER

LEVEL 100

LEVEL 100

LEVEL 100

BUY

UPGRADE COST

SELL

continue

RUN OUT LIVE
GO TO
NEXT MAP

RUN OUT LIVE
GAME OVER

game loaded

ENTER

100 %

Play Games All Time

ARCADE MODE

credits

high scores

more games

INFINITE TOWER DEFENSE by belugerin games 2011.
art by awaken dreams studio.

INFINITE
TOWER DEFENSE

LIKE US ON FACEBOOK

SINGLE MODE

WARNING!
START NEW GAME
WILL RESET ALL
SAVED DATA, are
you sure?

YES

NO

exit

CREDITS

game by
belugerin games

<p align="center"><font face="Space Age" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">music by</font></p><p align="center"><font face="Space Age" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">ShinRok</font></p><p align="center"><font face="Space Age" size="20" color="#00ffff" letterSpacing="0.000000" kerning="1"><a href="http://shinrok.newgrounds.com/" target = "_blank">http://shinrok.newgrounds.com</a></font></p>

Art by
awaken dreams studio

design and code by
arief raditya purwanto

instructions

basic control
THIS IS classic TOWER DEFENSE GAME, THE
GAMEPLAY IS SO SIMPLE, JUST place THE TOWER
ON THE ANY     BLOCKS. CLICK TOWER TO
UPGRADE OR SELL IT. when you happy, then
click start BUTTON to start the waves.

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10000</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100/100</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1000000</b></font></p>

next

YOUR MAIN OBJECTIVE IS TO SURVIVE AS LONG AS
POSSIBLE IN THIS ENDLESS WAVES, YOU HAVE ALSO
INFINITE UPGRADES OF TOWER, SURVIVE 6 MAPS
AND SUBMIT YOUR BEST SCORE!

gLOW
TOWER

GAME
STATISTIC

START
BUTTON

POWER UPS TOWER
The location of tower is very important, if
you have two or more different colored
towers in adjacent positions, the power of
those towers will be increasing, see the
sample below:

PREV

START

bad

good

VERY
GOOD

GREAT

PERFECT

YOU CAN ROLL OVER ANY TOWERS TO SEE HOW
MANY TOWER'S DAMAGE AND EXPERIMENT OF
PLACING THE TOWERS. GOOD LUCK!

SELECT MAP

play

your score:

<p align="center"><font face="Space Age" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">1234567890</font></p>

submit score

quit

quit

Mission
failed

INPUT NAME:

<p align="center"><font face="Space Age" size="25" color="#000000" letterSpacing="0.000000" kerning="1">player name</font></p>

<p align="center"><font face="Space Age" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">your score:</font></p>

<p align="center"><font face="Space Age" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">1234567890</font></p>

Mission
Accomplished

<p align="center"><font face="Space Age" size="25" color="#000000" letterSpacing="0.000000" kerning="1">player name</font></p>

ActionScript [AS1/AS2]

Frame 1
var CPMStarContentSpotID = "4391Q6C2021BA"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); function yangDiSave() { pilihMap = 1; score = 0; } function simpanData() { Cookies = SharedObject.getLocal("InfiniteTD"); i = 1; while (i <= simpanSemua.length) { Cookies.data["xInfiniteData" + i] = eval (simpanSemua[i]); i++; } } function loadData() { Cookies = SharedObject.getLocal("InfiniteTD"); i = 1; while (i <= simpanSemua.length) { _root[simpanSemua[i]] = Cookies.data["xInfiniteData" + i]; i++; } } function backMusic() { myMusic.stop(); myMusic = new Sound(zmusik); myMusic.attachSound("backMusic"); myMusic.start(0, 1); myMusic.setVolume(volume1); myMusic.onSoundComplete = function () { backMusic(); }; } function backMusic2() { myMusic.stop(); myMusic = new Sound(zmusik); myMusic.attachSound("backMusic2"); myMusic.start(0, 1); myMusic.setVolume(volume1); myMusic.onSoundComplete = function () { backMusic2(); }; } function backGun() { mySound = new Sound(zsound); mySound.attachSound("backGun"); mySound.start(0, 1); mySound.setVolume(volume2); } function backGun2() { mySound = new Sound(zsound); mySound.attachSound("backGun2"); mySound.start(0, 1); mySound.setVolume(volume2); } function backDestroy() { mySound = new Sound(zsound); mySound.attachSound("backDestroy"); mySound.start(0, 1); mySound.setVolume(volume2); } function backDestroy2() { mySound = new Sound(zsound); mySound.attachSound("backDestroy2"); mySound.start(0, 1); mySound.setVolume(volume2); } function backMisil() { mySound = new Sound(zsound); mySound.attachSound("backMisil"); mySound.start(0, 1); mySound.setVolume(volume2); } function backKena() { mySound = new Sound(zsound); mySound.attachSound("backKena"); mySound.start(0, 1); mySound.setVolume(volume2); } function backKena2() { mySound = new Sound(zsound); mySound.attachSound("backKena2"); mySound.start(0, 1); mySound.setVolume(volume2); } function backKena3() { mySound = new Sound(zsound); mySound.attachSound("backKena3"); mySound.start(0, 1); mySound.setVolume(volume2); } function backBonus1() { mySound = new Sound(zsound); mySound.attachSound("backBonus1"); mySound.start(0, 1); mySound.setVolume(volume2); } function backBonus2() { mySound = new Sound(zsound); mySound.attachSound("backBonus2"); mySound.start(0, 1); mySound.setVolume(volume2); } function backBonus3() { mySound = new Sound(zsound); mySound.attachSound("backBonus3"); mySound.start(0, 1); mySound.setVolume(volume2); } function backBomb() { randX = random(2); if (randX == 0) { mySound = new Sound(zsound); mySound.attachSound("backBomb"); mySound.start(0, 1); mySound.setVolume(volume2); } } stop(); fscommand ("showmenu", false); fscommand ("fullscreen", false); fscommand ("allowscale", false); fscommand ("trapallkeys", true); Stage.showMenu = false; this.onEnterFrame = function () { persen = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); xpersen = persen + " %"; bar_mc.gotoAndStop(persen); if (persen >= 100) { delete this.onEnterFrame; gotoAndStop ("completed"); } }; musik = attachMovie("xsound", "zmusik", 290000); sound = attachMovie("xsound", "zsound", 390000); volume1 = 75; volume2 = 100; _root.qualityGame = 1; _quality = "HIGH"; simpanSemua = new Array("", "dataKe", "pilihMap", "score"); loadData(); if (pilihMap == undefined) { yangDiSave(); simpanData(); }
Frame 15
stop(); enter_btn.onRelease = function () { this.enabled = false; _urlStart = _url.indexOf("://") + 3; _urlEnd = _url.indexOf("/", _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain == "belugerinstudios.com") { gotoAndPlay (21); } else { gotoAndPlay (21); } };
Frame 21
play();
Frame 204
stop(); backMusic2(); gotoAndStop (205);
Frame 205
stop(); warning_mc._visible = false; single_btn.onRelease = function () { jenisMain = "single"; gotoAndStop (210); }; arcade_btn.onRelease = function () { jenisMain = "arcade"; if (pilihMap != 1) { warning_mc._visible = true; warning_mc.yes_btn.onRelease = function () { yangDiSave(); gotoAndStop (208); }; warning_mc.no_btn.onRelease = function () { warning_mc._visible = false; }; } else { yangDiSave(); gotoAndStop (208); } }; continue_btn.onRelease = function () { loadData(); jenisMain = "arcade"; gotoAndStop (211); }; options_btn.onRelease = function () { gotoAndStop (206); }; credit_btn.onRelease = function () { gotoAndStop (207); }; high_btn.onRelease = function () { getURL ("http://www.belugerinstudios.com/index.php?act=highscore&val=FL11041587", "_blank"); }; more_btn.onRelease = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); }; facebook_btn.onRelease = function () { getURL ("http://www.facebook.com/pages/Belugerin-Studios/145908438809435", "_blank"); };
Frame 206
function cekSpeedQuality() { i = 1; while (i <= 3) { this["speed" + i].angka = i; this["quality" + i].angka = i; this["speed" + i].gotoAndStop(1); this["quality" + i].gotoAndStop(1); this["speed" + i].onRelease = klikSpeed; this["quality" + i].onRelease = klikQuality; this["speed" + i].onRollOver = function () { over(); }; this["quality" + i].onRollOver = function () { over(); }; i++; } this["speed" + _root.speedGame].gotoAndStop(2); this["quality" + _root.qualityGame].gotoAndStop(2); } function klikSpeed() { klik(); indi = new String(this); _root.speedGame = Number(indi.substr(indi.length - 1, 1)); cekSpeedQuality(); } function klikQuality() { klik(); indi = new String(this); _root.qualityGame = Number(indi.substr(indi.length - 1, 1)); if (_root.qualityGame == 1) { _quality = "HIGH"; } else if (_root.qualityGame == 2) { _quality = "MEDIUM"; } else if (_root.qualityGame == 3) { _quality = "LOW"; } cekSpeedQuality(); } stop(); reset_mc._visible = false; quit_btn.onRelease = function () { removeMovieClip(infoBox); gotoAndStop (205); }; reset_btn.onRelease = function () { reset_mc._visible = true; reset_mc.yes_btn.onRelease = function () { initAwal(); initData(); simpanData(); reset_mc._visible = false; }; reset_mc.no_btn.onRelease = function () { reset_mc._visible = false; }; }; bar1_mc.bar_mc._x = Math.ceil((_root.volume1 / 0.434782608695652) - 115); bar1_mc.bar_mc.onEnterFrame = function () { _root.volume1 = int(0.434782608695652 * (this._x + 115)); _root.myMusic.setVolume(_root.volume1); bar1_mc.persen1 = _root.volume1 + " %"; }; bar1_mc.indi_mc.onPress = function () { klik(); startDrag (bar1_mc.bar_mc, true, -115, 0, 115, 0); }; bar1_mc.indi_mc.onRelease = (bar1_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); bar2_mc.bar_mc._x = Math.ceil((_root.volume2 / 0.434782608695652) - 115); bar2_mc.bar_mc.onEnterFrame = function () { _root.volume2 = int(0.434782608695652 * (this._x + 115)); _root.volum3 = int(0.434782608695652 * (this._x + 115)); _root.mySound.setVolume(_root.volume2); _root.mySound2.setVolume(_root.volum3); bar2_mc.persen2 = _root.volume2 + " %"; }; bar2_mc.indi_mc.onPress = function () { klik(); startDrag (bar2_mc.bar_mc, true, -115, 0, 115, 0); }; bar2_mc.indi_mc.onRelease = (bar2_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); cekSpeedQuality();
Frame 207
stop(); quit_btn.onRelease = function () { gotoAndStop (205); };
Frame 208
stop(); quit_btn.onRelease = function () { gotoAndStop (205); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; };
Frame 209
stop(); start_btn.onRelease = function () { gotoAndStop (211); }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 210
function cekBack() { i = 1; while (i <= 6) { _root["back" + i].gotoAndStop(1); _root["back" + i].onRelease = klikBack; i++; } _root["back" + pilihMap].gotoAndStop(2); } function klikBack() { myStr = new String(this); indi = myStr.substr(myStr.length - 1, 1); pilihMap = indi; cekBack(); } stop(); pilihMap = 1; cekBack(); play_btn.onRelease = function () { gotoAndStop (208); };
Frame 211
function pilihMapping() { if (pilihMap == 1) { mapping = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1], [1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1], [2, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1], [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1], [1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1], [1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1], [1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1], [1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1], [1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; } else if (pilihMap == 2) { mapping = [[1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2], [1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1], [1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1], [1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1], [1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1], [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; } else if (pilihMap == 3) { mapping = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1], [1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1], [1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 3], [1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1], [1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1], [1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1], [1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1], [1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1], [2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; } else if (pilihMap == 4) { mapping = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1], [1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1]]; } else if (pilihMap == 5) { mapping = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1], [1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 1], [1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1], [1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1], [1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1], [1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1], [1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1], [1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1], [2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; } else if (pilihMap == 6) { mapping = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1], [1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; } } function init() { dalamKotak = 100; bykMusuh = 1000; bykPeluru = 1500; bykEfek = 1800; posMuncul = 0; ambilTower = 0; bykGold = 500 + (pilihMap * 100); bykWave = 1; bykTanda = 800; liveKini = 40 + (pilihMap * 10); liveMax = liveKini; sedangUpgrade = false; cekPause = false; basicHarga = new Array("", 100, 125, 150, 175, 200); basicDamage = new Array("", 1.25, 1.5, 1.75, 2, 2.25); basicRange = new Array("", 50, 50, 50, 50, 50); basicTembak = new Array("", 10, 10, 10, 10, 10); basicPeluru = new Array("", 10, 10, 10, 10, 10); nilaiMusuh = new Array("", 10, 11, 12, 13, 14, 15, 16); sedangDrag = false; sudahSelesai = false; arrayMusuh = new Array(); awalMunculI = new Array(); awalMunculJ = new Array(); ui_mc.start_btn.enabled = true; cekKeluarMusuh(); cekSpeed(); } function cekSpeed() { i = 1; while (i <= 4) { ui_mc["speed" + i].gotoAndStop(1); ui_mc["speed" + i].onRelease = klikSpeed; i++; } ui_mc["speed" + gameSpeed].gotoAndStop(2); } function klikSpeed() { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); gameSpeed = indi; cekSpeed(); } function cekKeluarMusuh() { if (pilihMap <= 4) { jumlahMusuh = bykWave * 2; } else if (pilihMap <= 5) { jumlahMusuh = bykWave * 3; } else if (pilihMap <= 6) { jumlahMusuh = bykWave * 4; } musuhKini = jumlahMusuh; speedMusuh = 3 + (0.1 * bykWave); if (bykWave <= 10) { nyawaMusuh = 2.5 + (10 * bykWave); } else if (bykWave <= 15) { nyawaMusuh = 2.5 + (15 * bykWave); } else if (bykWave <= 20) { nyawaMusuh = 2.5 + (20 * bykWave); } else { nyawaMusuh = 2.5 + (25 * bykWave); } delayMusuh = 1200 - (bykWave * 5); delayMusuh = delayMusuh - (gameSpeed * 200); if (speedMusuh >= 10) { speedMusuh = 10; } if (delayMusuh <= 200) { delayMusuh = 200; } } function lanjutKe() { i = 1; while (i <= 5) { ui_mc["tower" + i].onRelease = klikTower; ui_mc["tower" + i].onRollOver = overTower; ui_mc["tower" + i].onRollOut = outTower; i++; } frame = attachMovie("frame_mc", "frame_mc", 5000); frame._visible = false; frame._x = -500; frame._y = -500; } function klikTower() { if (cekPause == false) { if (sudahSelesai == false) { if (sedangDrag == true) { sedangDrag = false; removeMovieClip(towerAmbil); stopDrag(); } else { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if (bykGold >= basicHarga[indi]) { towerAmbil = attachMovie("tower_mc" + indi, "towerAmbil", 3000); ambilTower = indi; towerAmbil._x = -500; towerAmbil._y = -500; startDrag (towerAmbil, true); sedangDrag = true; } } } } } function overTower() { if (sudahSelesai == false) { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); frame._visible = true; frame.xCost = basicHarga[indi]; indiString = basicDamage[indi]; bykKarakter = new String(indiString); if (bykKarakter.length >= 10) { frame.xPower = bykKarakter.substr(0, 9); } else { frame.xPower = indiString; } frame.gotoAndStop(1); frame.xRange = basicRange[indi]; frame.xDelay = basicTembak[indi]; frame.xSpeed = basicPeluru[indi]; } } function outTower() { frame._visible = false; frame._x = -500; frame._y = -500; } function buatMap() { i = 0; while (i <= 20) { j = 0; while (j <= 13) { if (i <= 9) { xi = "0" + i; } else { xi = i; } if (j <= 9) { xj = "0" + j; } else { xj = j; } if (mapping[j][i] == 1) { kotak = attachMovie("tembok_mc", ("kotak_mc" + xi) + xj, dalamKotak); kotak._x = (i * 30) + 35; kotak._y = (j * 30) + 80; kotak.bisa = true; kotak.level1 = 1; kotak.level2 = 1; kotak.level3 = 1; kotak.onRelease = klikKotak; kotak.onRollOver = overKotak; kotak.onRollOut = outKotak; dalamKotak++; } else if (((mapping[j][i] == 0) || (mapping[j][i] == 2)) || (mapping[j][i] == 3)) { kotak = attachMovie("tembok_mc", ("kotak_mc" + xi) + xj, dalamKotak); if (mapping[j][i] == 2) { tanda = attachMovie("tanda_mc", "tanda_mc" + bykTanda, bykTanda); tanda._x = (i * 30) + 35; tanda._y = (j * 30) + 80; tanda.gotoAndStop(1); bykTanda++; } else if (mapping[j][i] == 3) { tanda = attachMovie("tanda_mc", "tanda_mc" + bykTanda, bykTanda); tanda._x = (i * 30) + 35; tanda._y = (j * 30) + 80; tanda.gotoAndStop(2); bykTanda++; } kotak._x = (i * 30) + 35; kotak._y = (j * 30) + 80; kotak.bisa = false; kotak._visible = false; dalamKotak++; if (mapping[j][i] == 2) { awalMunculI[posMuncul] = xi; awalMunculJ[posMuncul] = xj; posMuncul++; } } j++; } i++; } } function cekAtributeTower(indi, indi2, indi3) { indi.delayTembak = basicTembak[indi2]; indi.delayMax = indi.delayTembak; indi.range = basicRange[indi2] + ((10 * indi.level1) - 1); if (indi3 == "awal") { indi.bykDamage = 1; } } function overKotak() { if (sudahSelesai == false) { if (this._currentframe >= 2) { if (sedangUpgrade == false) { frame.gotoAndStop(2); frame._visible = true; frame.xCost = basicHarga[this._currentframe - 1]; indiString = (basicDamage[this._currentframe - 1] + "*") + (this.bykDamage + this.level3); bykKarakter = new String(indiString); if (bykKarakter.length >= 10) { frame.xPower = bykKarakter.substr(0, 9); } else { frame.xPower = indiString; } frame.xRange = basicRange[this._currentframe - 1] + (10 * (this.level1 - 1)); frame.xDelay = basicTembak[this._currentframe - 1]; frame.xSpeed = (basicPeluru[this._currentframe - 1] + (this.level2 / 4)) + gameSpeed; if (this.level1 >= this.level2) { if (this.level1 >= this.level3) { frame.xlevel = "Level " + this.level1; } } if (this.level2 >= this.level1) { if (this.level2 >= this.level3) { frame.xlevel = "Level " + this.level2; } } if (this.level3 >= this.level1) { if (this.level3 >= this.level1) { frame.xlevel = "Level " + this.level3; } } } } } } function outKotak() { frame._visible = false; frame._x = -500; frame._y = -500; } function klikKotak() { if (cekPause == false) { if (sudahSelesai == false) { if (sedangDrag == true) { if (this._currentframe == 1) { bykGold = bykGold - basicHarga[ambilTower]; this.gotoAndStop(ambilTower + 1); this.tipeTembak = 1; this.jenisPeluru = ambilTower; this.jenisTower = 1; cekAtributeTower(this, ambilTower, "awal"); this.xtarget = undefined; cekDamage(this); this.onEnterFrame = enterTower; sedangDrag = false; stopDrag(); removeMovieClip(towerAmbil); } } else if (this._currentframe >= 2) { sedangUpgrade = true; towerAmbil = this; upgrade = attachMovie("upgrade_mc", "upgrade_mc", 65000); upgrade._x = 320; upgrade._y = 240; upgrade.xlevel1 = "Level " + towerAmbil.level1; upgrade.xlevel2 = "Level " + towerAmbil.level2; upgrade.xlevel3 = "Level " + towerAmbil.level3; upgrade.costUpgrade = Math.ceil(basicHarga[towerAmbil.jenisPeluru] / 4); upgrade.upgradeCost = ("All Upgrade Cost " + upgrade.costUpgrade) + " Gold"; upgrade.up1_btn.onRelease = function () { if (bykGold >= upgrade.costUpgrade) { bykGold = bykGold - upgrade.costUpgrade; towerAmbil.level1++; cekAtributeTower(towerAmbil, towerAmbil.jenisPeluru); upgrade.xlevel1 = "Level " + towerAmbil.level1; } }; upgrade.up2_btn.onRelease = function () { if (bykGold >= upgrade.costUpgrade) { bykGold = bykGold - upgrade.costUpgrade; towerAmbil.level2++; cekAtributeTower(towerAmbil, towerAmbil.jenisPeluru); upgrade.xlevel2 = "Level " + towerAmbil.level2; } }; upgrade.up3_btn.onRelease = function () { if (bykGold >= upgrade.costUpgrade) { bykGold = bykGold - upgrade.costUpgrade; towerAmbil.level3++; cekAtributeTower(towerAmbil, towerAmbil.jenisPeluru); upgrade.xlevel3 = "Level " + towerAmbil.level3; } }; upgrade.quit_btn.onRelease = function () { sedangUpgrade = false; removeMovieClip(upgrade_mc); }; upgrade.sell_btn.onRelease = function () { bykGold = bykGold + Math.ceil(basicHarga[towerAmbil.jenisPeluru] / 1.5); sedangUpgrade = false; towerAmbil.gotoAndStop(1); delete towerAmbil.onEnterFrame; removeMovieClip(upgrade_mc); }; } } } } function enterTower() { if (cekPause == false) { this.xtarget = undefined; i = 0; while (i <= (arrayMusuh.length - 1)) { if (_root["musuh_mc" + arrayMusuh[i]] != undefined) { this.jarak = Math.sqrt(Math.pow(_root["musuh_mc" + arrayMusuh[i]]._x - this._x, 2) + Math.pow(_root["musuh_mc" + arrayMusuh[i]]._y - this._y, 2)); if (this.jarak <= this.range) { this.xtarget = _root["musuh_mc" + arrayMusuh[i]]; this.delayTembak = this.delayTembak + gameSpeed; i = arrayMusuh.length - 1; } } i++; } if (this.xtarget != undefined) { if (this.delayTembak >= this.delayMax) { this.jarak = Math.sqrt(Math.pow(this.xtarget._x - this._x, 2) + Math.pow(this.xtarget._y - this._y, 2)); if (this.jarak <= this.range) { this.delayTembak = 0; peluru = attachMovie("peluru_mc" + this.jenisPeluru, "peluru_mc" + bykPeluru, bykPeluru); peluru._x = this._x; peluru._y = this._y; peluru.speed = (basicPeluru[this.jenisPeluru] + (this.level2 / 4)) + gameSpeed; peluru.aimX = this.xtarget._x; peluru.aimY = this.xtarget._y; peluru.xtarget = this.xtarget; peluru.jenisPeluru = this.jenisPeluru; peluru.damage = basicDamage[this.jenisPeluru] * (this.bykDamage + this.level3); peluru.deltaX = peluru._x - peluru.aimX; peluru.deltaY = peluru._y - peluru.aimY; peluru.xangle = (-Math.atan2(peluru.deltaX, peluru.deltaY)) / (Math.PI/180); peluru.onEnterFrame = enterPeluru; bykPeluru++; if (bykPeluru >= 1600) { bykPeluru = 1500; } } } } } } function cekDamage(indi) { if (cekPause == false) { if (indi._currentframe >= 2) { myStr = new String(indi); indiI = Number(myStr.substr(myStr.length - 4, 2)); indiJ = Number(myStr.substr(myStr.length - 2, 2)); xindiI = myStr.substr(myStr.length - 4, 2); xindiJ = myStr.substr(myStr.length - 2, 2); arahKanan = Number(indiI) + 1; arahKiri = Number(indiI) - 1; arahAtas = Number(indiJ) - 1; arahBawah = Number(indiJ) + 1; cekWarnaKini = indi._currentframe - 1; warna1 = false; warna2 = false; warna3 = false; warna4 = false; warna5 = false; cekPengalian = basicDamage[cekWarnaKini]; if (arahKanan <= 9) { xarahKanan = "0" + arahKanan; } else { xarahKanan = arahKanan; } if (arahKiri <= 9) { xarahKiri = "0" + arahKiri; } else { xarahKiri = arahKiri; } if (arahAtas <= 9) { xarahAtas = "0" + arahAtas; } else { xarahAtas = arahAtas; } if (arahBawah <= 9) { xarahBawah = "0" + arahBawah; } else { xarahBawah = arahBawah; } i = 1; while (i <= 5) { if (_root[("kotak_mc" + xarahKanan) + xindiJ]._currentframe == (i + 1)) { unitKanan = _root[("kotak_mc" + xarahKanan) + xindiJ]; if ((_root[("kotak_mc" + xarahKanan) + xindiJ]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } if (_root[("kotak_mc" + xarahKiri) + xindiJ]._currentframe == (i + 1)) { unitKiri = _root[("kotak_mc" + xarahKiri) + xindiJ]; if ((_root[("kotak_mc" + xarahKiri) + xindiJ]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } if (_root[("kotak_mc" + xindiI) + xarahAtas]._currentframe == (i + 1)) { unitAtas = _root[("kotak_mc" + xindiI) + xarahAtas]; if ((_root[("kotak_mc" + xindiI) + xarahAtas]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } if (_root[("kotak_mc" + xindiI) + xarahBawah]._currentframe == (i + 1)) { unitBawah = _root[("kotak_mc" + xindiI) + xarahBawah]; if ((_root[("kotak_mc" + xindiI) + xarahBawah]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } i++; } adaPengalian = false; i = 1; while (i <= 5) { if (_root["warna" + i] == true) { cekPengalian = cekPengalian * basicDamage[i]; adaPengalian = true; } i++; } if (adaPengalian == false) { cekPengalian = 1; } indi.bykDamage = cekPengalian; cekDamage2(unitKanan); cekDamage2(unitKiri); cekDamage2(unitAtas); cekDamage2(unitBawah); } } } function cekDamage2(indi) { if (cekPause == false) { if (indi._currentframe >= 2) { myStr = new String(indi); indiI = Number(myStr.substr(myStr.length - 4, 2)); indiJ = Number(myStr.substr(myStr.length - 2, 2)); xindiI = myStr.substr(myStr.length - 4, 2); xindiJ = myStr.substr(myStr.length - 2, 2); arahKanan = Number(indiI) + 1; arahKiri = Number(indiI) - 1; arahAtas = Number(indiJ) - 1; arahBawah = Number(indiJ) + 1; cekWarnaKini = indi._currentframe - 1; warna1 = false; warna2 = false; warna3 = false; warna4 = false; warna5 = false; cekPengalian = basicDamage[cekWarnaKini]; if (arahKanan <= 9) { xarahKanan = "0" + arahKanan; } else { xarahKanan = arahKanan; } if (arahKiri <= 9) { xarahKiri = "0" + arahKiri; } else { xarahKiri = arahKiri; } if (arahAtas <= 9) { xarahAtas = "0" + arahAtas; } else { xarahAtas = arahAtas; } if (arahBawah <= 9) { xarahBawah = "0" + arahBawah; } else { xarahBawah = arahBawah; } i = 1; while (i <= 5) { if (_root[("kotak_mc" + xarahKanan) + xindiJ]._currentframe == (i + 1)) { if ((_root[("kotak_mc" + xarahKanan) + xindiJ]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } if (_root[("kotak_mc" + xarahKiri) + xindiJ]._currentframe == (i + 1)) { if ((_root[("kotak_mc" + xarahKiri) + xindiJ]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } if (_root[("kotak_mc" + xindiI) + xarahAtas]._currentframe == (i + 1)) { if ((_root[("kotak_mc" + xindiI) + xarahAtas]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } if (_root[("kotak_mc" + xindiI) + xarahBawah]._currentframe == (i + 1)) { if ((_root[("kotak_mc" + xindiI) + xarahBawah]._currentframe - 1) != cekWarnaKini) { _root["warna" + i] = true; } } i++; } adaPengalian = false; i = 1; while (i <= 5) { if (_root["warna" + i] == true) { cekPengalian = cekPengalian * basicDamage[i]; adaPengalian = true; } i++; } if (adaPengalian == false) { cekPengalian = 1; } indi.bykDamage = cekPengalian; } } } function enterPeluru() { if (cekPause == false) { this.deltaX = this._x - this.aimX; this.deltaY = this._y - this.aimY; this.angle = (-Math.atan2(this.deltaX, this.deltaY)) / (Math.PI/180); if (Math.sqrt((this.deltaX * this.deltaX) + (this.deltaY * this.deltaY)) > this.speed) { this._y = this._y - (this.speed * Math.cos(this.xangle * (Math.PI/180))); this._x = this._x + (this.speed * Math.sin(this.xangle * (Math.PI/180))); } else { if (this.xtarget != undefined) { this.gotoAndStop(2); if (this.hitTest(this.xtarget)) { this.xtarget.nyawa = this.xtarget.nyawa - this.damage; cekEfek(this.xtarget, this.jenisPeluru); if (this.xtarget.nyawa <= 0) { if (this.xtarget._currentframe != 2) { score++; cekTambahGold(this.xtarget); cekMatiMusuh(); } this.xtarget.gotoAndStop(2); arrayMusuh.splice(this.xtarget.keMusuh, 1); } } } removeMovieClip(this); } if ((((this._x <= 0) || (this._y <= 0)) || (this._x >= 640)) || (this._y >= 480)) { removeMovieClip(this); } } } function cekTambahGold(indi) { if (pilihMap <= 4) { if (indi.tipeMusuh == 7) { bykGold = bykGold + int(((1 + (pilihMap / 6)) * indi.jenisMusuh) * 2); } else { bykGold = bykGold + int((1 + (pilihMap / 6)) * indi.jenisMusuh); } } else if (pilihMap <= 5) { if (indi.tipeMusuh == 7) { bykGold = bykGold + int(((1 + (pilihMap / 4.5)) * indi.jenisMusuh) * 2); } else { bykGold = bykGold + int((1 + (pilihMap / 4.5)) * indi.jenisMusuh); } } else if (pilihMap <= 6) { if (indi.tipeMusuh == 7) { bykGold = bykGold + int(((1 + (pilihMap / 3)) * indi.jenisMusuh) * 2); } else { bykGold = bykGold + int((1 + (pilihMap / 3)) * indi.jenisMusuh); } } } function cekMatiMusuh() { if (cekPause == false) { musuhKini--; if (musuhKini <= 0) { clearInterval(idMusuh); bykWave++; cekKeluarMusuh(); ui_mc.start_btn.enabled = true; } } } function cekEfek(indi, indi2) { jenisEfek = indi2; efek = attachMovie("efek" + jenisEfek, "efek_mc" + bykEfek, bykEfek); efek._x = indi._x; efek._y = indi._y; efek._xscale = (efek._yscale = 75); bykEfek++; if (bykEfek >= 1900) { bykEfek = 1800; } } function munculMusuh() { if (cekPause == false) { if (jumlahMusuh > 0) { if (bykWave >= 20) { randSulit = random(10); } else { randSulit = 0; } if (randSulit == 1) { jenisMusuh = 7; } else { jenisMusuh = random(pilihMap) + 1; } i = 0; while (i <= (posMuncul - 1)) { musuh = attachMovie("musuh_mc" + jenisMusuh, "musuh_mc" + bykMusuh, bykMusuh); musuh._x = _root[("kotak_mc" + awalMunculI[i]) + awalMunculJ[i]]._x; musuh._y = _root[("kotak_mc" + awalMunculI[i]) + awalMunculJ[i]]._y; if (jenisMusuh == 7) { musuh.speed = speedMusuh - 0.4; } else { musuh.speed = speedMusuh - (jenisMusuh / 2.5); } if (musuh.speed <= 0.5) { musuh.speed = 0.5; } if (jenisMusuh == 7) { musuh.nyawa = nyawaMusuh * 2; } else { musuh.nyawa = nyawaMusuh + jenisMusuh; } musuh.jenisMusuh = nilaiMusuh[jenisMusuh]; musuh.tipeMusuh = jenisMusuh; musuh.keMusuh = bykMusuh; musuh.arah = ""; musuh.posKiniI = awalMunculI[i]; musuh.posKiniJ = awalMunculJ[i]; cekArah2(musuh.posKiniI, musuh.posKiniJ, musuh); musuh.onEnterFrame = enterMusuh; arrayMusuh.push(bykMusuh); bykMusuh++; if (bykMusuh >= 1400) { bykMusuh = 1000; } jumlahMusuh--; i++; } } else { clearInterval(idMusuh); } } } function enterMusuh() { if (cekPause == false) { if (this.arah == "kanan") { this._x = this._x + (this.speed * gameSpeed); if (this.posLanjutJ <= 9) { this.xposLanjutJ = "0" + this.posLanjutJ; } else { this.xposLanjutJ = this.posLanjutJ; } if (this.posLanjutI <= 9) { this.xposLanjutI = "0" + this.posLanjutI; } else { this.xposLanjutI = this.posLanjutI; } if (this._x >= _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._x) { this._x = _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._x; this.posKiniI = this.xposLanjutI; this.posKiniJ = this.xposLanjutJ; cekArah(this.posKiniI, this.posKiniJ, this); } } else if (this.arah == "kiri") { this._x = this._x - (this.speed * gameSpeed); if (this.posLanjutJ <= 9) { this.xposLanjutJ = "0" + this.posLanjutJ; } else { this.xposLanjutJ = this.posLanjutJ; } if (this.posLanjutI <= 9) { this.xposLanjutI = "0" + this.posLanjutI; } else { this.xposLanjutI = this.posLanjutI; } if (this._x <= _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._x) { this._x = _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._x; this.posKiniI = this.xposLanjutI; this.posKiniJ = this.xposLanjutJ; cekArah(this.posKiniI, this.posKiniJ, this); } } else if (this.arah == "bawah") { this._y = this._y + (this.speed * gameSpeed); if (this.posLanjutJ <= 9) { this.xposLanjutJ = "0" + this.posLanjutJ; } else { this.xposLanjutJ = this.posLanjutJ; } if (this.posLanjutI <= 9) { this.xposLanjutI = "0" + this.posLanjutI; } else { this.xposLanjutI = this.posLanjutI; } if (this._y >= _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._y) { this._y = _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._y; this.posKiniI = this.xposLanjutI; this.posKiniJ = this.xposLanjutJ; cekArah(this.posKiniI, this.posKiniJ, this); } } else if (this.arah == "atas") { this._y = this._y - (this.speed * gameSpeed); if (this.posLanjutJ <= 9) { this.xposLanjutJ = "0" + this.posLanjutJ; } else { this.xposLanjutJ = this.posLanjutJ; } if (this.posLanjutI <= 9) { this.xposLanjutI = "0" + this.posLanjutI; } else { this.xposLanjutI = this.posLanjutI; } if (this._y <= _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._y) { this._y = _root[("kotak_mc" + this.xposLanjutI) + this.xposLanjutJ]._y; this.posKiniI = this.xposLanjutI; this.posKiniJ = this.xposLanjutJ; cekArah(this.posKiniI, this.posKiniJ, this); } } } } function cekArah2(indiI, indiJ, indi) { arahKanan = Number(indiI) + 1; arahKiri = Number(indiI) - 1; arahAtas = Number(indiJ) - 1; arahBawah = Number(indiJ) + 1; indiI = Number(indiI); indiJ = Number(indiJ); if ((mapping[indiJ][arahKanan] == 0) && (indi.arah != "kiri")) { indi.arah = "kanan"; indi.posLanjutJ = indiJ; indi.posLanjutI = arahKanan; indi._rotation = 0; sudahLanjut = 1; } else if ((mapping[indiJ][arahKiri] == 0) && (indi.arah != "kanan")) { indi.arah = "kiri"; indi.posLanjutJ = indiJ; indi.posLanjutI = arahKiri; indi._rotation = 180; sudahLanjut = 1; } else if ((mapping[arahBawah][indiI] == 0) && (indi.arah != "atas")) { indi.arah = "bawah"; indi.posLanjutJ = arahBawah; indi.posLanjutI = indiI; indi._rotation = 90; sudahLanjut = 1; } else if ((mapping[arahAtas][indiI] == 0) && (indi.arah != "bawah")) { indi.arah = "atas"; indi.posLanjutJ = arahAtas; indi.posLanjutI = indiI; indi._rotation = 270; sudahLanjut = 1; } } function cekArah(indiI, indiJ, indi) { arahKanan = Number(indiI) + 1; arahKiri = Number(indiI) - 1; arahAtas = Number(indiJ) - 1; arahBawah = Number(indiJ) + 1; indiI = Number(indiI); indiJ = Number(indiJ); sudahLanjut = 0; if (sudahLanjut == 0) { if ((mapping[indiJ][arahKanan] != 1) && (indi.arah != "kiri")) { if ((mapping[arahBawah][indiI] == 1) || (mapping[arahAtas][indiI] == 1)) { indi.arah = "kanan"; indi.posLanjutJ = indiJ; indi.posLanjutI = arahKanan; indi._rotation = 0; sudahLanjut = 1; } } } if (sudahLanjut == 0) { if ((mapping[indiJ][arahKiri] != 1) && (indi.arah != "kanan")) { if ((mapping[arahBawah][indiI] == 1) || (mapping[arahAtas][indiI] == 1)) { indi.arah = "kiri"; indi.posLanjutJ = indiJ; indi.posLanjutI = arahKiri; indi._rotation = 180; sudahLanjut = 1; } } } if (sudahLanjut == 0) { if ((mapping[arahBawah][indiI] != 1) && (indi.arah != "atas")) { if ((mapping[indiJ][arahKanan] == 1) || (mapping[indiJ][arahKiri] == 1)) { indi.arah = "bawah"; indi.posLanjutJ = arahBawah; indi.posLanjutI = indiI; indi._rotation = 90; sudahLanjut = 1; } } } if (sudahLanjut == 0) { if ((mapping[arahAtas][indiI] != 1) && (indi.arah != "bawah")) { if ((mapping[indiJ][arahKanan] == 1) || (mapping[indiJ][arahKiri] == 1)) { indi.arah = "atas"; indi.posLanjutJ = arahAtas; indi.posLanjutI = indiI; indi._rotation = 270; sudahLanjut = 1; } } } if (sudahLanjut == 0) { if (indi.arah == "kanan") { indi.posLanjutJ = indiJ; indi.posLanjutI = arahKanan; indi._rotation = 0; sudahLanjut = 1; } else if (indi.arah == "kiri") { indi.posLanjutJ = indiJ; indi.posLanjutI = arahKiri; indi._rotation = 180; sudahLanjut = 1; } else if (indi.arah == "bawah") { indi.posLanjutJ = arahBawah; indi.posLanjutI = indiI; indi._rotation = 90; sudahLanjut = 1; } else if (indi.arah == "atas") { indi.posLanjutJ = arahAtas; indi.posLanjutI = indiI; indi._rotation = 270; sudahLanjut = 1; } } if ((mapping[indiJ][indiI] == 2) || (mapping[indiJ][indiI] == 3)) { cekTambahGold(indi); cekMatiMusuh(); liveKini--; if (liveKini <= 0) { if (sudahSelesai == false) { sudahSelesai = true; idSelesai = setInterval(cekSelesai, 1000); } } arrayMusuh.splice(indi.keMusuh, 1); removeMovieClip(indi); } } function clearSemua() { removeMovieClip(frame); removeMovieClip(towerAmbil); i = 0; while (i <= 20) { j = 0; while (j <= 13) { if (i <= 9) { xi = "0" + i; } else { xi = i; } if (j <= 9) { xj = "0" + j; } else { xj = j; } removeMovieClip(_root[("kotak_mc" + xi) + xj]); j++; } i++; } removeMovieClip(upgrade_mc); i = 1500; while (i <= 1600) { removeMovieClip(_root["peluru_mc" + i]); i++; } i = 1800; while (i <= 1900) { removeMovieClip(_root["efek_mc" + i]); i++; } i = 1000; while (i <= 1400) { removeMovieClip(_root["musuh_mc" + i]); i++; } i = 800; while (i <= 810) { removeMovieClip(_root["tanda_mc" + i]); i++; } removeMovieClip(selesai_mc); removeMovieClip(option_mc); clearInterval(idSelesai); clearInterval(idMusuh); } function cekSelesai() { clearInterval(idSelesai); clearInterval(idMusuh); if (jenisMain == "arcade") { selesai = attachMovie("selesai_mc", "selesai_mc", 65001); selesai._x = 320; selesai._y = 240; selesai.continue_btn.onRelease = function () { clearSemua(); pilihMap++; if (pilihMap >= 7) { gotoAndStop (214); } else { init(); pilihMapping(); buatMap(); lanjutKe(); simpanData(); } }; } else { selesai = attachMovie("selesai_mc", "selesai_mc", 65001); selesai.gotoAndStop(2); selesai._x = 320; selesai._y = 240; selesai.continue_btn.onRelease = function () { clearSemua(); gotoAndStop (205); }; } } stop(); gameSpeed = 1; backMusic(); _quality = "LOW"; init(); pilihMapping(); buatMap(); ui_mc.start_btn.onRelease = function () { if (sudahSelesai == false) { this.enabled = false; arrayMusuh = new Array(); cekKeluarMusuh(); idMusuh = setInterval(munculMusuh, delayMusuh); } }; ui_mc.options_btn.onRelease = function () { cekPause = true; option = attachMovie("option_mc", "option_mc", 5009); option._x = 320; option._y = 240; option.keluar_btn.onRelease = function () { clearSemua(); gotoAndStop (205); }; option.quit_btn.onRelease = function () { cekPause = false; removeMovieClip(option); }; }; lanjutKe(); _root.onEnterFrame = function () { if (frame._visible == true) { if (_root._xmouse <= 200) { frame._x = _root._xmouse + 100; } else if (_root._xmouse >= 440) { frame._x = _root._xmouse - 100; } else { frame._x = _root._xmouse; } if (_root._ymouse <= 240) { frame._y = _root._ymouse + 100; } else { frame._y = _root._ymouse - 100; } } ui_mc.xLive = (liveKini + "/") + liveMax; ui_mc.xGold = bykGold; ui_mc.xWave = bykWave; ui_mc.xEnemy = musuhKini; ui_mc.xScore = score; ui_mc.xMap = pilihMap; };
Frame 213
stop(); backMusic2(); quit_btn.onRelease = function () { gotoAndStop (205); }; if (xscore <= 0) { xscore = 0; } playerScore = xscore; nama_txt.text = "Glow Player"; submit_btn.onRelease = function () { this.enabled = false; playerName = nama_txt.text; getURL (((("http://www.belugerinstudios.com/action.php?act=submitscore&game=FL102202021&name=" + playerName) + "&score=") + playerScore) + "&key=", "_blank"); this.enabled = false; };
Frame 214
stop(); backMusic2(); quit_btn.onRelease = function () { yangDiSave(); simpanData(); gotoAndStop (205); }; playerScore = score; nama_txt.text = "Glow Player"; submit_btn.onRelease = function () { this.enabled = false; playerName = nama_txt.text; playerScore = score; getURL (((("http://www.belugerinstudios.com/action.php?act=submitscore&game=FL11041587&name=" + playerName) + "&score=") + playerScore) + "&key=", "_blank"); this.enabled = false; };
Symbol 13 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 1
this.onPress = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); };
Symbol 130 MovieClip [ledakan] Frame 10
removeMovieClip(this._parent);
Symbol 144 MovieClip [musuh_mc1] Frame 1
stop();
Symbol 144 MovieClip [musuh_mc1] Frame 2
_root.backDestroy();
Symbol 147 MovieClip [musuh_mc2] Frame 1
stop();
Symbol 147 MovieClip [musuh_mc2] Frame 2
_root.backDestroy();
Symbol 150 MovieClip [musuh_mc3] Frame 1
stop();
Symbol 150 MovieClip [musuh_mc3] Frame 2
_root.backDestroy(); _root.backDestroy();
Symbol 153 MovieClip [musuh_mc4] Frame 1
stop();
Symbol 153 MovieClip [musuh_mc4] Frame 2
_root.backDestroy2();
Symbol 156 MovieClip [musuh_mc5] Frame 1
stop();
Symbol 156 MovieClip [musuh_mc5] Frame 2
_root.backDestroy2();
Symbol 159 MovieClip [musuh_mc6] Frame 1
stop();
Symbol 159 MovieClip [musuh_mc6] Frame 2
_root.backDestroy2(); _root.backDestroy2();
Symbol 162 MovieClip [musuh_mc7] Frame 1
stop();
Symbol 162 MovieClip [musuh_mc7] Frame 2
_root.backDestroy2();
Symbol 165 MovieClip [peluru_mc1] Frame 1
stop();
Symbol 166 MovieClip [peluru_mc2] Frame 1
stop();
Symbol 167 MovieClip [peluru_mc3] Frame 1
stop();
Symbol 168 MovieClip [peluru_mc4] Frame 1
stop();
Symbol 170 MovieClip [tower_mc1] Frame 1
stop();
Symbol 170 MovieClip [tower_mc1] Frame 3
_root.backDestroy();
Symbol 174 MovieClip [tower_mc2] Frame 1
stop();
Symbol 174 MovieClip [tower_mc2] Frame 3
_root.backDestroy();
Symbol 178 MovieClip [tower_mc3] Frame 1
stop();
Symbol 178 MovieClip [tower_mc3] Frame 3
_root.backDestroy2();
Symbol 182 MovieClip [tower_mc4] Frame 1
stop();
Symbol 182 MovieClip [tower_mc4] Frame 3
_root.backDestroy2();
Symbol 192 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
this.onPress = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); };
Symbol 207 MovieClip [tower_mc5] Frame 1
stop();
Symbol 207 MovieClip [tower_mc5] Frame 3
_root.backDestroy2();
Symbol 214 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 246 MovieClip [option_mc] Frame 1
function cekSpeedQuality() { i = 1; while (i <= 3) { this["speed" + i].angka = i; this["quality" + i].angka = i; this["speed" + i].gotoAndStop(1); this["quality" + i].gotoAndStop(1); this["speed" + i].onRelease = klikSpeed; this["quality" + i].onRelease = klikQuality; this["speed" + i].onRollOver = function () { over(); }; this["quality" + i].onRollOver = function () { over(); }; i++; } this["speed" + _root.speedGame].gotoAndStop(2); this["quality" + _root.qualityGame].gotoAndStop(2); } function klikSpeed() { klik(); indi = new String(this); _root.speedGame = Number(indi.substr(indi.length - 1, 1)); cekSpeedQuality(); } function klikQuality() { klik(); indi = new String(this); _root.qualityGame = Number(indi.substr(indi.length - 1, 1)); if (_root.qualityGame == 1) { _quality = "HIGH"; } else if (_root.qualityGame == 2) { _quality = "MEDIUM"; } else if (_root.qualityGame == 3) { _quality = "LOW"; } cekSpeedQuality(); } stop(); bar1_mc.bar_mc._x = Math.ceil((_root.volume1 / 0.434782608695652) - 115); bar1_mc.bar_mc.onEnterFrame = function () { _root.volume1 = int(0.434782608695652 * (this._x + 115)); _root.myMusic.setVolume(_root.volume1); bar1_mc.persen1 = _root.volume1 + " %"; }; bar1_mc.indi_mc.onPress = function () { klik(); startDrag (bar1_mc.bar_mc, true, -115, 0, 115, 0); }; bar1_mc.indi_mc.onRelease = (bar1_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); bar2_mc.bar_mc._x = Math.ceil((_root.volume2 / 0.434782608695652) - 115); bar2_mc.bar_mc.onEnterFrame = function () { _root.volume2 = int(0.434782608695652 * (this._x + 115)); _root.volum3 = int(0.434782608695652 * (this._x + 115)); _root.mySound.setVolume(_root.volume2); _root.mySound2.setVolume(_root.volum3); bar2_mc.persen2 = _root.volume2 + " %"; }; bar2_mc.indi_mc.onPress = function () { klik(); startDrag (bar2_mc.bar_mc, true, -115, 0, 115, 0); }; bar2_mc.indi_mc.onRelease = (bar2_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); cekSpeedQuality();
Symbol 247 MovieClip [tembok_mc] Frame 1
stop();
Symbol 248 MovieClip Frame 10
removeMovieClip(this);
Symbol 249 MovieClip [peluru_mc5] Frame 1
stop();
Symbol 250 MovieClip [efek1] Frame 10
removeMovieClip(this);
Symbol 251 MovieClip [efek2] Frame 10
removeMovieClip(this);
Symbol 252 MovieClip [efek3] Frame 10
removeMovieClip(this);
Symbol 253 MovieClip [efek4] Frame 10
removeMovieClip(this);
Symbol 254 MovieClip [efek5] Frame 10
removeMovieClip(this);
Symbol 270 MovieClip [frame_mc] Frame 1
stop();
Symbol 286 MovieClip [upgrade_mc] Frame 1
stop();
Symbol 293 MovieClip [selesai_mc] Frame 1
stop();
Symbol 293 MovieClip [selesai_mc] Frame 2
stop();
Symbol 298 MovieClip [tanda_mc] Frame 1
stop();
Symbol 312 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 175
stop();
Symbol 442 MovieClip Frame 175
stop();
Symbol 451 MovieClip Frame 1
this.onPress = function () { getURL ("http://www.belugerinstudios.com", "_blank"); };
Symbol 451 MovieClip Frame 185
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 1
stop();
Symbol 540 MovieClip Frame 1
stop();
Symbol 543 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 1
stop();

Library Items

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Symbol 20 GraphicUsed by:24
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Symbol 177 MovieClipUses:176Used by:178
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Symbol 179 BitmapUsed by:180
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Symbol 181 MovieClipUses:180Used by:182
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Symbol 205 GraphicUsed by:206
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Symbol 248 MovieClipUses:113 115 117 119 121 123 125 127 129Used by:250 251 252 253 254  Timeline
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Symbol 251 MovieClip [efek2]Uses:248Used by:Timeline
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Symbol 273 TextUses:5Used by:286
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Symbol 288 TextUses:5Used by:289
Symbol 289 MovieClipUses:288Used by:290
Symbol 290 ButtonUses:289 199Used by:293  Timeline
Symbol 291 TextUses:5Used by:293
Symbol 292 TextUses:5Used by:293
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Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:298
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:298
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Symbol 299 Sound [backMusic]Used by:Timeline
Symbol 300 Sound [backMisil]Used by:Timeline
Symbol 301 Sound [backKena3]Used by:Timeline
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Symbol 303 Sound [backKena]Used by:Timeline
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Symbol 501 TextUses:5Used by:Timeline
Symbol 502 GraphicUses:106Used by:Timeline
Symbol 503 TextUses:185Used by:Timeline
Symbol 504 TextUses:185Used by:Timeline
Symbol 505 TextUses:185Used by:Timeline
Symbol 506 TextUses:185 5Used by:Timeline
Symbol 507 TextUses:5Used by:508
Symbol 508 MovieClipUses:507Used by:509
Symbol 509 ButtonUses:508 199Used by:Timeline
Symbol 510 TextUses:185Used by:511
Symbol 511 ButtonUses:510Used by:Timeline
Symbol 512 TextUses:185Used by:Timeline
Symbol 513 TextUses:185Used by:Timeline
Symbol 514 TextUses:185Used by:Timeline
Symbol 515 TextUses:185Used by:Timeline
Symbol 516 TextUses:185Used by:Timeline
Symbol 517 TextUses:5Used by:Timeline
Symbol 518 TextUses:5Used by:Timeline
Symbol 519 TextUses:5Used by:520
Symbol 520 MovieClipUses:519Used by:521
Symbol 521 ButtonUses:520 199Used by:Timeline
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:524
Symbol 524 MovieClipUses:523Used by:Timeline
Symbol 525 BitmapUsed by:527
Symbol 526 BitmapUsed by:527 546
Symbol 527 GraphicUses:525 526Used by:528
Symbol 528 MovieClipUses:527Used by:Timeline
Symbol 529 BitmapUsed by:531
Symbol 530 BitmapUsed by:531 547
Symbol 531 GraphicUses:529 530Used by:532
Symbol 532 MovieClipUses:531Used by:Timeline
Symbol 533 BitmapUsed by:535
Symbol 534 BitmapUsed by:535 548
Symbol 535 GraphicUses:533 534Used by:536
Symbol 536 MovieClipUses:535Used by:Timeline
Symbol 537 BitmapUsed by:539
Symbol 538 BitmapUsed by:539 542 549
Symbol 539 GraphicUses:537 538Used by:540
Symbol 540 MovieClipUses:539Used by:Timeline
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541 538Used by:543
Symbol 543 MovieClipUses:542Used by:Timeline
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:550
Symbol 546 GraphicUses:526Used by:550
Symbol 547 GraphicUses:530Used by:550
Symbol 548 GraphicUses:534Used by:550
Symbol 549 GraphicUses:538Used by:550
Symbol 550 MovieClipUses:545 546 547 548 549Used by:Timeline
Symbol 551 TextUses:5Used by:Timeline
Symbol 552 EditableTextUses:5 185Used by:Timeline
Symbol 553 TextUses:5Used by:554 562
Symbol 554 MovieClipUses:553Used by:Timeline
Symbol 555 TextUses:5Used by:558
Symbol 556 TextUses:5Used by:557
Symbol 557 MovieClipUses:556Used by:558
Symbol 558 ButtonUses:555 557 199Used by:Timeline
Symbol 559 TextUses:5Used by:Timeline
Symbol 560 TextUses:5Used by:Timeline
Symbol 561 EditableTextUses:5 185Used by:Timeline
Symbol 562 ButtonUses:553Used by:Timeline
Symbol 563 EditableTextUses:5 185Used by:Timeline
Symbol 564 EditableTextUses:5 185Used by:Timeline
Symbol 565 TextUses:5Used by:Timeline
Symbol 566 EditableTextUses:5 185Used by:Timeline

Instance Names

"bar_mc"Frame 1Symbol 13 MovieClip
"adBox"Frame 1Symbol 95 MovieClip
"bar_mc"Frame 15Symbol 312 MovieClip
"enter_btn"Frame 15Symbol 318 Button
"adBox"Frame 21Symbol 95 MovieClip
"arcade_btn"Frame 205Symbol 454 Button
"credit_btn"Frame 205Symbol 457 Button
"options_btn"Frame 205Symbol 200 Button
"high_btn"Frame 205Symbol 460 Button
"more_btn"Frame 205Symbol 463 Button
"facebook_btn"Frame 205Symbol 468 Button
"continue_btn"Frame 205Symbol 290 Button
"single_btn"Frame 205Symbol 471 Button
"adBox"Frame 205Symbol 95 MovieClip
"warning_mc"Frame 205Symbol 479 MovieClip
"quit_btn"Frame 206Symbol 482 Button
"quality1"Frame 206Symbol 232 MovieClip
"quality2"Frame 206Symbol 232 MovieClip
"quality3"Frame 206Symbol 232 MovieClip
"bar1_mc"Frame 206Symbol 238 MovieClip
"bar2_mc"Frame 206Symbol 238 MovieClip
"adBox"Frame 206Symbol 95 MovieClip
"quit_btn"Frame 207Symbol 482 Button
"adBox"Frame 207Symbol 95 MovieClip
"tower1"Frame 208Symbol 170 MovieClip [tower_mc1]
"tower2"Frame 208Symbol 174 MovieClip [tower_mc2]
"tower3"Frame 208Symbol 178 MovieClip [tower_mc3]
"tower4"Frame 208Symbol 182 MovieClip [tower_mc4]
"start_btn"Frame 208Symbol 192 MovieClip
"options_btn"Frame 208Symbol 200 Button
"tower5"Frame 208Symbol 207 MovieClip [tower_mc5]
"quit_btn"Frame 208Symbol 482 Button
"next_btn"Frame 208Symbol 500 Button
"adBox"Frame 208Symbol 95 MovieClip
"prev_btn"Frame 209Symbol 509 Button
"start_btn"Frame 209Symbol 511 Button
"tower1"Frame 209Symbol 170 MovieClip [tower_mc1]
"tower1"Frame 209Symbol 170 MovieClip [tower_mc1]
"tower2"Frame 209Symbol 174 MovieClip [tower_mc2]
"tower1"Frame 209Symbol 170 MovieClip [tower_mc1]
"tower3"Frame 209Symbol 178 MovieClip [tower_mc3]
"tower2"Frame 209Symbol 174 MovieClip [tower_mc2]
"tower1"Frame 209Symbol 170 MovieClip [tower_mc1]
"tower4"Frame 209Symbol 182 MovieClip [tower_mc4]
"tower3"Frame 209Symbol 178 MovieClip [tower_mc3]
"tower2"Frame 209Symbol 174 MovieClip [tower_mc2]
"tower1"Frame 209Symbol 170 MovieClip [tower_mc1]
"play_btn"Frame 210Symbol 521 Button
"back1"Frame 210Symbol 524 MovieClip
"back2"Frame 210Symbol 528 MovieClip
"back3"Frame 210Symbol 532 MovieClip
"back4"Frame 210Symbol 536 MovieClip
"back5"Frame 210Symbol 540 MovieClip
"back6"Frame 210Symbol 543 MovieClip
"adBox"Frame 210Symbol 95 MovieClip
"back_mc"Frame 211Symbol 550 MovieClip
"ui_mc"Frame 211Symbol 219 MovieClip [ui_mc]
"quit_btn"Frame 213Symbol 558 Button
"nama_txt"Frame 213Symbol 561 EditableText
"submit_btn"Frame 213Symbol 562 Button
"adBox"Frame 213Symbol 95 MovieClip
"adBox"Frame 214Symbol 95 MovieClip
"quit_btn"Frame 214Symbol 558 Button
"nama_txt"Frame 214Symbol 566 EditableText
"submit_btn"Frame 214Symbol 562 Button
"tower1"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 170 MovieClip [tower_mc1]
"tower2"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 174 MovieClip [tower_mc2]
"tower3"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 178 MovieClip [tower_mc3]
"tower4"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 182 MovieClip [tower_mc4]
"start_btn"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 192 MovieClip
"options_btn"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 200 Button
"tower5"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 207 MovieClip [tower_mc5]
"speed1"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 214 MovieClip
"speed2"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 214 MovieClip
"speed3"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 214 MovieClip
"speed4"Symbol 219 MovieClip [ui_mc] Frame 1Symbol 214 MovieClip
"bar_mc"Symbol 232 MovieClip Frame 1Symbol 228 MovieClip
"bar_mc"Symbol 232 MovieClip Frame 2Symbol 231 MovieClip
"indi_mc"Symbol 238 MovieClip Frame 1Symbol 237 MovieClip
"bar_mc"Symbol 238 MovieClip Frame 1Symbol 228 MovieClip
"quit_btn"Symbol 246 MovieClip [option_mc] Frame 1Symbol 227 Button
"quality1"Symbol 246 MovieClip [option_mc] Frame 1Symbol 232 MovieClip
"quality2"Symbol 246 MovieClip [option_mc] Frame 1Symbol 232 MovieClip
"quality3"Symbol 246 MovieClip [option_mc] Frame 1Symbol 232 MovieClip
"bar1_mc"Symbol 246 MovieClip [option_mc] Frame 1Symbol 238 MovieClip
"bar2_mc"Symbol 246 MovieClip [option_mc] Frame 1Symbol 238 MovieClip
"keluar_btn"Symbol 246 MovieClip [option_mc] Frame 1Symbol 245 Button
"up1_btn"Symbol 286 MovieClip [upgrade_mc] Frame 1Symbol 281 Button
"up2_btn"Symbol 286 MovieClip [upgrade_mc] Frame 1Symbol 281 Button
"up3_btn"Symbol 286 MovieClip [upgrade_mc] Frame 1Symbol 281 Button
"sell_btn"Symbol 286 MovieClip [upgrade_mc] Frame 1Symbol 285 Button
"quit_btn"Symbol 286 MovieClip [upgrade_mc] Frame 1Symbol 227 Button
"continue_btn"Symbol 293 MovieClip [selesai_mc] Frame 1Symbol 290 Button
"yes_btn"Symbol 479 MovieClip Frame 1Symbol 475 Button
"no_btn"Symbol 479 MovieClip Frame 1Symbol 478 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "xsound"
ExportAssets (56)Timeline Frame 8Symbol 99 as "bola_mc"
ExportAssets (56)Timeline Frame 8Symbol 102 as "bonus_mc"
ExportAssets (56)Timeline Frame 8Symbol 105 as "bonus_mc2"
ExportAssets (56)Timeline Frame 8Symbol 108 as "bonus_mc3"
ExportAssets (56)Timeline Frame 8Symbol 111 as "gun_mc2"
ExportAssets (56)Timeline Frame 8Symbol 130 as "ledakan"
ExportAssets (56)Timeline Frame 8Symbol 138 as "msgBox_mc"
ExportAssets (56)Timeline Frame 8Symbol 141 as "musuh_mc"
ExportAssets (56)Timeline Frame 8Symbol 144 as "musuh_mc1"
ExportAssets (56)Timeline Frame 8Symbol 147 as "musuh_mc2"
ExportAssets (56)Timeline Frame 8Symbol 150 as "musuh_mc3"
ExportAssets (56)Timeline Frame 8Symbol 153 as "musuh_mc4"
ExportAssets (56)Timeline Frame 8Symbol 156 as "musuh_mc5"
ExportAssets (56)Timeline Frame 8Symbol 159 as "musuh_mc6"
ExportAssets (56)Timeline Frame 8Symbol 162 as "musuh_mc7"
ExportAssets (56)Timeline Frame 8Symbol 165 as "peluru_mc1"
ExportAssets (56)Timeline Frame 8Symbol 166 as "peluru_mc2"
ExportAssets (56)Timeline Frame 8Symbol 167 as "peluru_mc3"
ExportAssets (56)Timeline Frame 8Symbol 168 as "peluru_mc4"
ExportAssets (56)Timeline Frame 8Symbol 170 as "tower_mc1"
ExportAssets (56)Timeline Frame 8Symbol 174 as "tower_mc2"
ExportAssets (56)Timeline Frame 8Symbol 178 as "tower_mc3"
ExportAssets (56)Timeline Frame 8Symbol 182 as "tower_mc4"
ExportAssets (56)Timeline Frame 8Symbol 207 as "tower_mc5"
ExportAssets (56)Timeline Frame 8Symbol 219 as "ui_mc"
ExportAssets (56)Timeline Frame 8Symbol 246 as "option_mc"
ExportAssets (56)Timeline Frame 8Symbol 247 as "tembok_mc"
ExportAssets (56)Timeline Frame 8Symbol 249 as "peluru_mc5"
ExportAssets (56)Timeline Frame 8Symbol 250 as "efek1"
ExportAssets (56)Timeline Frame 8Symbol 251 as "efek2"
ExportAssets (56)Timeline Frame 8Symbol 252 as "efek3"
ExportAssets (56)Timeline Frame 8Symbol 253 as "efek4"
ExportAssets (56)Timeline Frame 8Symbol 254 as "efek5"
ExportAssets (56)Timeline Frame 8Symbol 270 as "frame_mc"
ExportAssets (56)Timeline Frame 8Symbol 286 as "upgrade_mc"
ExportAssets (56)Timeline Frame 8Symbol 293 as "selesai_mc"
ExportAssets (56)Timeline Frame 8Symbol 298 as "tanda_mc"
ExportAssets (56)Timeline Frame 8Symbol 299 as "backMusic"
ExportAssets (56)Timeline Frame 8Symbol 300 as "backMisil"
ExportAssets (56)Timeline Frame 8Symbol 301 as "backKena3"
ExportAssets (56)Timeline Frame 8Symbol 302 as "backKena2"
ExportAssets (56)Timeline Frame 8Symbol 303 as "backKena"
ExportAssets (56)Timeline Frame 8Symbol 304 as "backGun2"
ExportAssets (56)Timeline Frame 8Symbol 305 as "backGun"
ExportAssets (56)Timeline Frame 8Symbol 306 as "backDestroy2"
ExportAssets (56)Timeline Frame 8Symbol 307 as "backDestroy"
ExportAssets (56)Timeline Frame 8Symbol 308 as "backBonus3"
ExportAssets (56)Timeline Frame 8Symbol 309 as "backBonus2"
ExportAssets (56)Timeline Frame 8Symbol 310 as "backBonus1"
ExportAssets (56)Timeline Frame 8Symbol 311 as "backBomb"

Labels

"completed"Frame 15

Dynamic Text Variables

xpersenSymbol 14 EditableText"100 %"
xcostSymbol 133 EditableText"<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">cost 200</font></p>"
xlifeSymbol 134 EditableText"<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">life 5</font></p>"
xdamageSymbol 135 EditableText"<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">damage 10</font></p>"
xrangeSymbol 136 EditableText"<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">range 200</font></p>"
xdelaySymbol 137 EditableText"<p align="center"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">delay 10</font></p>"
xGoldSymbol 193 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10000</b></font></p>"
xWaveSymbol 194 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>"
xLiveSymbol 195 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100/100</b></font></p>"
xEnemySymbol 196 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
xMapSymbol 210 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>"
xScoreSymbol 211 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1000000</b></font></p>"
angkaSymbol 229 EditableText"1"
xlevelSymbol 256 EditableText"<p align="center"><font face="Space Age" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 1</b></font></p>"
xCostSymbol 263 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>"
xPowerSymbol 264 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>"
xRangeSymbol 265 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>"
xDelaySymbol 266 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>"
xSpeedSymbol 267 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100000</b></font></p>"
xlevel1Symbol 276 EditableText"LEVEL 100"
xlevel2Symbol 277 EditableText"LEVEL 100"
xlevel3Symbol 278 EditableText"LEVEL 100"
upgradeCostSymbol 282 EditableText"UPGRADE COST"
xGoldSymbol 492 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10000</b></font></p>"
xWaveSymbol 493 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>"
xLiveSymbol 494 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100/100</b></font></p>"
xEnemySymbol 495 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
xMapSymbol 496 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>"
xScoreSymbol 497 EditableText"<p align="left"><font face="Space Age" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1000000</b></font></p>"
xscoreSymbol 552 EditableText"<p align="center"><font face="Space Age" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">1234567890</font></p>"
infoSymbol 563 EditableText"<p align="center"><font face="Space Age" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">your score:</font></p>"
scoreSymbol 564 EditableText"<p align="center"><font face="Space Age" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">1234567890</font></p>"




http://swfchan.com/27/130995/info.shtml
Created: 21/2 -2019 18:32:10 Last modified: 21/2 -2019 18:32:10 Server time: 22/12 -2024 09:13:02