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Cavern Hunters.swf

This is the info page for
Flash #131324

(Click the ID number above for more basic data on this flash file.)


Text
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<p align="center"><font face="Courier New" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">casdeturterueu</font></p>

<p align="center"><font face="Courier New" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">casdeturterueu</font></p>

<p align="center"><font face="Courier New" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">casdeturterueu</font></p>

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<p align="center"><font face="Courier New" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">casdeturterueu</font></p>

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ActionScript [AS1/AS2]

Frame 1
stop(); _global.loopc = new Sound(this._parent); _global.loopc.attachSound("loopc"); _global.loopm = new Sound(this._parent); _global.loopm.attachSound("loopm"); _global.loop1 = new Sound(this._parent); _global.loop1.attachSound("loop1"); _global.loop2 = new Sound(this._parent); _global.loop2.attachSound("loop2"); _global.loop3 = new Sound(this._parent); _global.loop3.attachSound("loop3"); _global.listening = "loop1"; if (_global.level == undefined) { _global.level = 1; } if (_global.extra1 == undefined) { _global.extra1 = false; } if (_global.extra2 == undefined) { _global.extra2 = false; } if (_global.extra3 == undefined) { _global.extra3 = false; } if (_global.extra4 == undefined) { _global.extra4 = false; } if (_global.extra5 == undefined) { _global.extra5 = false; } if (_global.extra6 == undefined) { _global.extra6 = false; } if (_global.extra7 == undefined) { _global.extra7 = false; } if (_global.extra8 == undefined) { _global.extra8 = false; } if (_global.extra9 == undefined) { _global.extra9 = false; } if (_global.extra10 == undefined) { _global.extra10 = false; }
Frame 2
_global.loop1.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loopm.stop(); _global.loopc.stop();
Frame 246
stop(); _global.loop1.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loopc.stop(); _global.loopm.start(0, 99);
Instance of Symbol 53 MovieClip in Frame 246
onClipEvent (load) { _root.eschold = true; _root.uphold = false; _root.downhold = false; _root.spacehold = true; _root.enterhold = false; _root.select = 1; _root.passcode = "wait ... working it out"; _root.enterpasscode = ""; _root.passoutputtext = ""; _root.levelcode_array = new Array("sd", "ju", "hi", "vf", "ze", "lk", "ca", "qw", "on", "xm"); } onClipEvent (enterFrame) { _root.levelstring = String(_global.level); _root.ex1string = String(_global.extra1); _root.ex2string = String(_global.extra2); _root.ex3string = String(_global.extra3); _root.ex4string = String(_global.extra4); _root.ex5string = String(_global.extra5); _root.ex6string = String(_global.extra6); _root.ex7string = String(_global.extra7); _root.ex8string = String(_global.extra8); _root.ex9string = String(_global.extra9); _root.ex10string = String(_global.extra10); if (_root.levelstring.length < 2) { _root.levelstring = "0" + _root.levelstring; } _root.passcode = ((((((((((_root.levelcode_array[Number(_root.levelstring.charAt(0))] + _root.levelcode_array[Number(_root.levelstring.charAt(1))]) + _root.ex1string.charAt(3)) + _root.ex2string.charAt(0)) + _root.ex3string.charAt(2)) + _root.ex4string.charAt(1)) + _root.ex5string.charAt(0)) + _root.ex6string.charAt(3)) + _root.ex7string.charAt(1)) + _root.ex8string.charAt(2)) + _root.ex9string.charAt(3)) + _root.ex10string.charAt(2); if (_root.passcode == "casdeturteruel") { _global.extra10 = true; _root.casdeturterueu._visible = true; _root.casdeturterueu.play(); } if (Key.isDown(13)) { if (!_root.enterhold) { if (((((((((((((((((((!((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) === "sd")) && (!((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) === "ju"))) && (!((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) === "hi"))) && (!((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) === "vf"))) && (!((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) === "ze"))) && (!((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) === "lk"))) && (!((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) === "ca"))) | ((((((((((!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "sd")) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "ju"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "hi"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "vf"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "ze"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "lk"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "ca"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "qw"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "on"))) && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "xm")))) | ((!(_root.enterpasscode.charAt(4) === "e")) && (!(_root.enterpasscode.charAt(4) === "s")))) | ((!(_root.enterpasscode.charAt(5) === "t")) && (!(_root.enterpasscode.charAt(5) === "f")))) | ((!(_root.enterpasscode.charAt(6) === "u")) && (!(_root.enterpasscode.charAt(6) === "l")))) | ((!(_root.enterpasscode.charAt(7) === "r")) && (!(_root.enterpasscode.charAt(7) === "a")))) | ((!(_root.enterpasscode.charAt(8) === "t")) && (!(_root.enterpasscode.charAt(8) === "f")))) | ((!(_root.enterpasscode.charAt(9) === "e")) && (!(_root.enterpasscode.charAt(9) === "s")))) | ((!(_root.enterpasscode.charAt(10) === "r")) && (!(_root.enterpasscode.charAt(10) === "a")))) | ((!(_root.enterpasscode.charAt(11) === "u")) && (!(_root.enterpasscode.charAt(11) === "l")))) | ((!(_root.enterpasscode.charAt(12) === "e")) && (!(_root.enterpasscode.charAt(12) === "s")))) | ((!(_root.enterpasscode.charAt(13) === "u")) && (!(_root.enterpasscode.charAt(13) === "l")))) | (((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "ca") && (!((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) === "sd")))) { _root.passoutputtext = "Incorrect Password"; } else { _root.passoutputtext = "Correct Password"; } if (_root.passoutputtext == "Correct Password") { if ((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "sd") { _global.level = 0; } else if ((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "ju") { _global.level = 10; } else if ((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "hi") { _global.level = 20; } else if ((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "vf") { _global.level = 30; } else if ((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "ze") { _global.level = 40; } else if ((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "lk") { _global.level = 50; } else if ((_root.enterpasscode.charAt(0) + _root.enterpasscode.charAt(1)) == "ca") { _global.level = 60; } if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "sd") { _global.level = _global.level + 0; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "ju") { _global.level = _global.level + 1; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "hi") { _global.level = _global.level + 2; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "vf") { _global.level = _global.level + 3; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "ze") { _global.level = _global.level + 4; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "lk") { _global.level = _global.level + 5; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "ca") { _global.level = _global.level + 6; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "qw") { _global.level = _global.level + 7; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "on") { _global.level = _global.level + 8; } else if ((_root.enterpasscode.charAt(2) + _root.enterpasscode.charAt(3)) == "xm") { _global.level = _global.level + 9; } if (_root.enterpasscode.charAt(4) == "e") { _global.extra1 = true; } else { _global.extra1 = false; } if (_root.enterpasscode.charAt(5) == "t") { _global.extra2 = true; } else { _global.extra2 = false; } if (_root.enterpasscode.charAt(6) == "u") { _global.extra3 = true; } else { _global.extra3 = false; } if (_root.enterpasscode.charAt(7) == "r") { _global.extra4 = true; } else { _global.extra4 = false; } if (_root.enterpasscode.charAt(8) == "t") { _global.extra5 = true; } else { _global.extra5 = false; } if (_root.enterpasscode.charAt(9) == "e") { _global.extra6 = true; } else { _global.extra6 = false; } if (_root.enterpasscode.charAt(10) == "r") { _global.extra7 = true; } else { _global.extra7 = false; } if (_root.enterpasscode.charAt(11) == "u") { _global.extra8 = true; } else { _global.extra8 = false; } if (_root.enterpasscode.charAt(12) == "e") { _global.extra9 = true; } else { _global.extra9 = false; } if (_root.enterpasscode.charAt(13) == "u") { _global.extra10 = true; } else { _global.extra10 = false; } } } _root.enterhold = true; } else { _root.enterhold = false; } if (Key.isDown(27)) { if (!_root.eschold) { _root.gotoAndPlay(2); } _root.eschold = true; } else { _root.eschold = false; } if (Key.isDown(38)) { if (!_root.uphold) { if (!(_root.select === 1)) { _root.select--; } else { _root.select = 4; } } _root.uphold = true; } else { _root.uphold = false; } if (Key.isDown(40)) { if (!_root.downhold) { if (!(_root.select === 4)) { _root.select++; } else { _root.select = 1; } } _root.downhold = true; } else { _root.downhold = false; } if (_root.select == 1) { _root.playbutton.gotoAndStop(2); _root.instructionsbutton.gotoAndStop(1); _root.extrasbutton.gotoAndStop(1); _root.creditsbutton.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _root.gotoAndStop(247); } _root.spacehold = true; } else { _root.spacehold = false; } } if (_root.select == 2) { _root.instructionsbutton.gotoAndStop(2); _root.playbutton.gotoAndStop(1); _root.extrasbutton.gotoAndStop(1); _root.creditsbutton.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _root.gotoAndStop(248); } _root.spacehold = true; } else { _root.spacehold = false; } } if (_root.select == 3) { _root.extrasbutton.gotoAndStop(2); _root.instructionsbutton.gotoAndStop(1); _root.playbutton.gotoAndStop(1); _root.creditsbutton.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _root.gotoAndStop(249); } _root.spacehold = true; } else { _root.spacehold = false; } } if (_root.select == 4) { _root.creditsbutton.gotoAndStop(2); _root.instructionsbutton.gotoAndStop(1); _root.extrasbutton.gotoAndStop(1); _root.playbutton.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _root.gotoAndStop(310); } _root.spacehold = true; } else { _root.spacehold = false; } } }
Instance of Symbol 131 MovieClip "casdeturterueu" in Frame 246
onClipEvent (load) { this._visible = false; }
Frame 247
stop(); _global.loop1.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loopc.stop(); _global.loopm.start(0, 99);
Instance of Symbol 258 MovieClip in Frame 247
onClipEvent (load) { _root.uphold = true; _root.downhold = true; _root.lefthold = true; _root.righthold = true; _root.spacehold = true; _root.eschold = true; this.gotoAndStop(_global.level); } onClipEvent (enterFrame) { if (Key.isDown(27)) { if (!_root.eschold) { _root.gotoAndStop(246); } _root.eschold = true; } else { _root.eschold = false; } if (Key.isDown(38)) { if (!_root.uphold) { this.gotoAndStop((Math.floor(this._currentframe / 10) * 10) + 10); } _root.uphold = true; } else { _root.uphold = false; } if (Key.isDown(40)) { if (!_root.downhold) { if (this._currentframe > 10) { if (!(this._currentframe === (Math.floor(this._currentframe / 10) * 10))) { this.gotoAndStop(Math.floor(this._currentframe / 10) * 10); } else { this.gotoAndStop(this._currentframe - 10); } } else { this.gotoAndStop(1); } } _root.downhold = true; } else { _root.downhold = false; } if (Key.isDown(37)) { if (!_root.lefthold) { this.gotoAndStop(this._currentframe - 1); } _root.lefthold = true; } else { _root.lefthold = false; } if (Key.isDown(39)) { if (!_root.righthold) { this.gotoAndStop(this._currentframe + 1); } _root.righthold = true; } else { _root.righthold = false; } if (Key.isDown(32)) { if ((!_root.spacehold) && (_global.level >= this._currentframe)) { _root.gotoAndStop(249 + this._currentframe); } _root.spacehold = true; } else { _root.spacehold = false; } this.description1 = "Stage 1 : Here is where you test if you've learned properly in the tutorial level (if you haven't done it yet, I suggest you go back to the menu (Esc) and select INSTRUCTIONS)."; if (_global.level >= 2) { this.description2 = "Stage 2 : Learn that two switches can do the same thing."; } else { this.description2 = "locked"; } if (_global.level >= 3) { this.description3 = "Stage 3 : Beware, switches don't always do what we predict them to do. Also, you might want to come back here later, *wink*."; } else { this.description3 = "locked"; } if (_global.level >= 4) { this.description4 = "Stage 4 : In which we discover how useful gray switches can be."; } else { this.description4 = "locked"; } if (_global.level >= 5) { this.description5 = "Stage 5 : Remember, you can stay on anything solid."; } else { this.description5 = "locked"; } if (_global.level >= 6) { this.description6 = "Stage 6 : Note, underground caves might give nice rewards."; } else { this.description6 = "locked"; } if (_global.level >= 7) { this.description7 = "Stage 7 : Sometimes, as deadly as it is, gaps can be crossed by jumping over. Sometimes, they can't be. Unless... *wink*"; } else { this.description7 = "locked"; } if (_global.level >= 8) { this.description8 = "Stage 8 : Don't be afraid to loose your time. It might take HOURS to finish this one."; } else { this.description8 = "locked"; } if (_global.level >= 9) { this.description9 = "Stage 9 : Remember, the pause menu contains a restart button. Thrust me, you're going to need it on this one."; } else { this.description9 = "locked"; } if (_global.level >= 10) { this.description10 = "Stage 10 : Inside these caves and caverns, you may find many pits. They will be filled with different substances. In this one, it's water. Guess which monster won't die in it."; } else { this.description10 = "locked"; } if (_global.level >= 11) { this.description11 = "Stage 11 : Don't be afraid to dive into the hot RED burning lava. Also, a few boxes are blocking you from something. Later, those won't even be a challenge... *wink*"; } else { this.description11 = "locked"; } if (_global.level >= 12) { this.description12 = "Stage 12 : The only resistance left to unveil is the electricity. Now, if you're even slightly brilliant, you will understand that it is the only monster with no resistance so far that can survive passed it."; } else { this.description12 = "locked"; } if (_global.level >= 13) { this.description13 = "Stage 13 : Here, we mix things up a bit."; } else { this.description13 = "locked"; } if (_global.level >= 14) { this.description14 = "Stage 14 : You might want to know that, even dead, monsters can be useful. Don't worry they're will be no hard feelings whatsoever."; } else { this.description14 = "locked"; } if (_global.level >= 15) { this.description15 = "Stage 15 : Hint - You might want to take the time to find the way to finish a level using the A Key before starting. That way, you won't waste too much time waiting."; } else { this.description15 = "locked"; } if (_global.level >= 16) { this.description16 = "Stage 16 : The A Key is also useful for gameplay. It can be quicker than moving all monsters seperatly or it may simply be a must to finish levels."; } else { this.description16 = "locked"; } if (_global.level >= 17) { this.description17 = "Stage 17 : Remember a single switch, can activate/desactivate multiple things at once."; } else { this.description17 = "locked"; } if (_global.level >= 18) { this.description18 = "Stage 18 : Think FAST !!!"; } else { this.description18 = "locked"; } if (_global.level >= 19) { this.description19 = "Stage 19 : Drowning is often useful."; } else { this.description19 = "locked"; } if (_global.level >= 20) { this.description20 = "Stage 20 : Here, you will get your first special. To use a special, press the S Key."; } else { this.description20 = "locked"; } if (_global.level >= 21) { this.description21 = "Stage 21 : Once again, a pretty easy stage to ease you with your new special."; } else { this.description21 = "locked"; } if (_global.level >= 22) { this.description22 = "Stage 22 : Getting more and more complicated..."; } else { this.description22 = "locked"; } if (_global.level >= 23) { this.description23 = "Stage 23 : Not only the yellow monster's special can make you jump higher, some substances can too."; } else { this.description23 = "locked"; } if (_global.level >= 24) { this.description24 = "Stage 24 : Two seperate paths, one goal."; } else { this.description24 = "locked"; } if (_global.level >= 25) { this.description25 = "Stage 25 : An answer so far for a question so near (how poetical)."; } else { this.description25 = "locked"; } if (_global.level >= 26) { this.description26 = "Stage 26 : Goin' up, and up, and up, and up, and up, and up, and up, and up, and up, and up, and up, and up, and up, and up, and up, and up..."; } else { this.description26 = "locked"; } if (_global.level >= 27) { this.description27 = "Stage 27 : A looooooooooooooong level solely made for the yellow monster."; } else { this.description27 = "locked"; } if (_global.level >= 28) { this.description28 = "Stage 28 : HURRY !!! We're getting BOMBED. Also, after many hours in the gym, one of the monster might be able to move that huge rock... *wink*"; } else { this.description28 = "locked"; } if (_global.level >= 29) { this.description29 = "Stage 29 : WOW, a platformer game with actual platforms, how ingenious..."; } else { this.description29 = "locked"; } if (_global.level >= 30) { this.description30 = "Stage 30 : YEAH !!! a second special."; } else { this.description30 = "locked"; } if (_global.level >= 31) { this.description31 = "Stage 31 : Be wise and use the A key. It will prevent foolish errors."; } else { this.description31 = "locked"; } if (_global.level >= 32) { this.description32 = "Stage 32 : CAUTION - Explosives are dangerous and can be deadly."; } else { this.description32 = "locked"; } if (_global.level >= 33) { this.description33 = "Stage 33 : Why use the monsters so near when you can use the monster so far ?"; } else { this.description33 = "locked"; } if (_global.level >= 34) { this.description34 = "Stage 34 : Remember, any object can activate a switch."; } else { this.description34 = "locked"; } if (_global.level >= 35) { this.description35 = "Stage 35 : Some levels might use more than one special."; } else { this.description35 = "locked"; } if (_global.level >= 36) { this.description36 = "Stage 36 : Bomb your way to your blocked monsters so they can lend you a hand."; } else { this.description36 = "locked"; } if (_global.level >= 37) { this.description37 = "Stage 37 : Timing. It's all about timing (and not getting pissed off)."; } else { this.description37 = "locked"; } if (_global.level >= 38) { this.description38 = "Stage 38 : FREEFALL !"; } else { this.description38 = "locked"; } if (_global.level >= 39) { this.description39 = "Stage 39 : Fun but useless fact - You're going to need at least 6 bombs to get that diamond. Interesting isn't it ?"; } else { this.description39 = "locked"; } if (_global.level >= 40) { this.description40 = "Stage 40 : The last special to unveil awaits within this level."; } else { this.description40 = "locked"; } if (_global.level >= 41) { this.description41 = "Stage 41 : Those rocks can activate switches as well as everything else."; } else { this.description41 = "locked"; } if (_global.level >= 42) { this.description42 = "Stage 42 : Use it as a platform to reach other platforms."; } else { this.description42 = "locked"; } if (_global.level >= 43) { this.description43 = "Stage 43 : There can be as much as two moveable rocks per level."; } else { this.description43 = "locked"; } if (_global.level >= 44) { this.description44 = "Stage 44 : Remember, water won't block rocks from being moved."; } else { this.description44 = "locked"; } if (_global.level >= 45) { this.description45 = "Stage 45 : You can thank this game's clumsy engine for it's unrealists physics. Only a pixel is needed to be on a platform to STAY on that platform."; } else { this.description45 = "locked"; } if (_global.level >= 46) { this.description46 = "Stage 46 : Always keep in mind that those rocks can pratically go EVERYWHERE... ... MOUAHAHAHAHA !!!"; } else { this.description46 = "locked"; } if (_global.level >= 47) { this.description47 = "Stage 47 : Move that rock and you will access underground caves filled with magnificient wonders (and switches)."; } else { this.description47 = "locked"; } if (_global.level >= 48) { this.description48 = "Stage 48 : A lot of switches await in this tight tunnel."; } else { this.description48 = "locked"; } if (_global.level >= 49) { this.description49 = "Stage 49 : Even in mid-air, moving rocks is easy AND A MUST."; } else { this.description49 = "locked"; } if (_global.level >= 50) { this.description50 = "Stage 50 : WOW! You made it to level 50! Only 10 more and you can forget everything about this game !!! :D"; } else { this.description50 = "locked"; } if (_global.level >= 51) { this.description51 = "Stage 51 : Don't forget not to blow up your monsters even though I must admit it's quite funny. Think wisely before you use a bomb in tight spaces."; } else { this.description51 = "locked"; } if (_global.level >= 52) { this.description52 = "Stage 52 : Can't think of anything to say about this one."; } else { this.description52 = "locked"; } if (_global.level >= 53) { this.description53 = "Stage 53 : In fact, I can't even think of good level designs!"; } else { this.description53 = "locked"; } if (_global.level >= 54) { this.description54 = "Stage 54 : Look! I made a toilet!"; } else { this.description54 = "locked"; } if (_global.level >= 55) { this.description55 = "Stage 55 : This one's a castle!"; } else { this.description55 = "locked"; } if (_global.level >= 56) { this.description56 = "Stage 56 : Five more to go!"; } else { this.description56 = "locked"; } if (_global.level >= 57) { this.description57 = "Stage 57 : You'll need a wild guess for this one."; } else { this.description57 = "locked"; } if (_global.level >= 58) { this.description58 = "Stage 58 : Think before you act. Prepare your route. Quick Reminder : using the A key will allow you to see the whole stage."; } else { this.description58 = "locked"; } if (_global.level >= 59) { this.description59 = "Stage 59 : Before-last level. You know, it's kind of sad you sat in front of your computer and played your way throughout this awfully long game for absolutely no reasons excepted the fact you will be able to tell your friends (if you have any) that you completed a game they're not even aware of. Even more pathetic than you is I who made it."; } else { this.description59 = "locked"; } if (_global.level >= 60) { this.description60 = "Stage 60 : YOU CANNOT END THIS GAME !!! MOUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA !!!!!"; } else { this.description60 = "locked"; } }
Frame 248
_global.loop1.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loopc.stop(); _global.loopm.start(0, 99);
Instance of Symbol 388 MovieClip in Frame 248
onClipEvent (load) { this._visible = false; }
Instance of Symbol 72 MovieClip in Frame 248
onClipEvent (load) { _root.done = false; _global.pausedd = false; _root.special = 1000; _root.sHold = false; _root.totalalive = 3; _root.spacehold = false; _root.looking = "blue"; } onClipEvent (enterFrame) { if ((!_root.done) && (((((((_root.blue._x + (_root.blue.tile._width / 2)) > (_root.diamond._x - (_root.diamond.tile._width / 2))) && ((_root.blue._x - (_root.blue.tile._width / 2)) < (_root.diamond._x + (_root.diamond.tile._width / 2)))) && ((_root.blue._y + (_root.blue.tile._height / 2)) > (_root.diamond._y - (_root.diamond.tile._height / 2)))) && ((_root.blue._y - (_root.blue.tile._height / 2)) < (_root.diamond._y + (_root.diamond.tile._height / 2)))) | (((((_root.red._x + (_root.red.tile._width / 2)) > (_root.diamond._x - (_root.diamond.tile._width / 2))) && ((_root.red._x - (_root.red.tile._width / 2)) < (_root.diamond._x + (_root.diamond.tile._width / 2)))) && ((_root.red._y + (_root.red.tile._height / 2)) > (_root.diamond._y - (_root.diamond.tile._height / 2)))) && ((_root.red._y - (_root.red.tile._height / 2)) < (_root.diamond._y + (_root.diamond.tile._height / 2))))) | (((((_root.yellow._x + (_root.yellow.tile._width / 2)) > (_root.diamond._x - (_root.diamond.tile._width / 2))) && ((_root.yellow._x - (_root.yellow.tile._width / 2)) < (_root.diamond._x + (_root.diamond.tile._width / 2)))) && ((_root.yellow._y + (_root.yellow.tile._height / 2)) > (_root.diamond._y - (_root.diamond.tile._height / 2)))) && ((_root.yellow._y - (_root.yellow.tile._height / 2)) < (_root.diamond._y + (_root.diamond.tile._height / 2)))))) { if (((_root._currentframe - 249) == _global.level) && ((_root._currentframe - 249) > 0)) { _global.level++; } _root.diamond.gotoAndPlay(15); _root.done = true; } if (_root.done && (_root.diamond._currentframe == 45)) { _root.gotoAndStop(247); } if (!_global.pausedd) { if (_root.totalalive == 0) { _root.gotoAndStop(247); } if (Key.isDown(68)) { if ((!_root.spacehold) && (_root.looking == "blue")) { this._parent.blue.inSpecial = false; if (_root.red.dead) { if (_root.yellow.dead) { } else { _root.looking = "yellow"; } } else { _root.looking = "red"; } _root.spacehold = true; } if ((!_root.spacehold) && (_root.looking == "red")) { if (_root.yellow.dead) { if (_root.blue.dead) { } else { _root.looking = "blue"; } } else { _root.looking = "yellow"; } _root.spacehold = true; } if ((!_root.spacehold) && (_root.looking == "yellow")) { this._parent.yellow.inSpecial = false; if (_root.blue.dead) { if (_root.red.dead) { } else { _root.looking = "red"; } } else { _root.looking = "blue"; } _root.spacehold = true; } } else { _root.spacehold = false; } if (Key.isDown(65)) { if ((_root.cadremin._width / 16) <= (_root.cadremin._height / 9)) { this._height = _root.cadremin._height; this._width = (16 * _root.cadremin._height) / 9; this._x = _root.cadremin._x; this._y = _root.cadremin._y; } else { this._width = _root.cadremin._width; this._height = (9 * _root.cadremin._width) / 16; this._x = _root.cadremin._x; this._y = _root.cadremin._y; } } else { this._xscale = 100; this._yscale = 100; this._x = _root[_root.looking]._x; this._y = _root[_root.looking]._y; } _root.scoreboard._xscale = this._xscale; _root.scoreboard._yscale = this._yscale; _root.scoreboard._x = this._x - (this._width / 2); _root.scoreboard._y = this._y - (this._height / 2); _root.pausemenu._x = this._x; _root.pausemenu._y = this._y; } }
Instance of Symbol 396 MovieClip "scoreboard" in Frame 248
onClipEvent (enterFrame) { this.level = _root._currentframe - 249; }
Instance of Symbol 411 MovieClip "pausemenu" in Frame 248
onClipEvent (load) { _root.uphold = false; _root.downhold = false; _root.spacehold = false; _root.eschold = false; _root.select = 1; } onClipEvent (enterFrame) { if (_global.pausedd) { this._visible = true; if (Key.isDown(27)) { if (!_root.eschold) { _global.pausedd = false; } _root.eschold = true; } else { _root.eschold = false; } if (Key.isDown(38)) { if (!_root.uphold) { if (!(_root.select === 1)) { _root.select--; } else { _root.select = 4; } } _root.uphold = true; } else { _root.uphold = false; } if (Key.isDown(40)) { if (!_root.downhold) { if (!(_root.select === 4)) { _root.select++; } else { _root.select = 1; } } _root.downhold = true; } else { _root.downhold = false; } if (_root.select == 1) { this.resume.gotoAndStop(2); this.restart.gotoAndStop(1); this.levelselection.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _global.pausedd = false; } _root.spacehold = true; } else { _root.spacehold = false; } } if (_root.select == 2) { this.restart.gotoAndStop(2); this.resume.gotoAndStop(1); this.levelselection.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _global.pausedd = false; _root.Switch1.switched = false; _root.Switch11.switched = false; _root.Switch12.switched = false; _root.Switch13.switched = false; _root.Switch14.switched = false; _root.Switch15.switched = false; _root.Switch2.switched = false; _root.Switch21.switched = false; _root.Switch22.switched = false; _root.Switch23.switched = false; _root.Switch24.switched = false; _root.Switch25.switched = false; _root.Switch3.switched = false; _root.Switch31.switched = false; _root.Switch32.switched = false; _root.Switch33.switched = false; _root.Switch34.switched = false; _root.Switch35.switched = false; _root.Switch4.switched = false; _root.Switch41.switched = false; _root.Switch42.switched = false; _root.Switch43.switched = false; _root.Switch44.switched = false; _root.Switch45.switched = false; _root.Switch5.switched = false; _root.Switch51.switched = false; _root.Switch52.switched = false; _root.Switch53.switched = false; _root.Switch54.switched = false; _root.Switch55.switched = false; _root.yellow._x = _root.yellow.originalx; _root.yellow._y = _root.yellow.originaly; _root.yellow.boomingrange = 100; _root.yellow.inSpecial = false; _root.yellow.lava = false; _root.yellow.water = false; _root.yellow.dead = false; _root.yellow.Dhit = false; _root.yellow.Lhit = false; _root.yellow.Rhit = false; _root.yellow.Lspeed = 0; _root.yellow.Rspeed = 0; _root.yellow.yspeed = 0; _root.yellow.xmaxspeed = 3; _root.yellow.yminspeed = 10; _root.red._x = _root.red.originalx; _root.red._y = _root.red.originaly; _root.red.inSpecial = false; _root.red.electricity = false; _root.red.water = false; _root.red.lava = false; _root.red.dead = false; _root.red.Dhit = false; _root.red.Lhit = false; _root.red.Rhit = false; _root.red.Lspeed = 0; _root.red.Rspeed = 0; _root.red.yspeed = 0; _root.red.xmaxspeed = 3; _root.red.yminspeed = 10; _root.blue._x = _root.blue.originalx; _root.blue._y = _root.blue.originaly; _root.blue.boomingrange = 100; _root.blue.inSpecial = false; _root.blue.electricity = false; _root.blue.lava = false; _root.blue.water = false; _root.blue.dead = false; _root.blue.Dhit = false; _root.blue.Lhit = false; _root.blue.Rhit = false; _root.blue.Lspeed = 0; _root.blue.Rspeed = 0; _root.blue.yspeed = 0; _root.blue.xmaxspeed = 3; _root.blue.yminspeed = 10; _root.object1._x = _root.object1.originalx; _root.object1._y = _root.object1.originaly; _root.object2._x = _root.object2.originalx; _root.object2._y = _root.object2.originaly; _root.pow1.gotoAndStop(1); _root.pow2.gotoAndStop(1); _root.pow3.gotoAndStop(1); _root.pow4.gotoAndStop(1); _root.pow5.gotoAndStop(1); _root.pow6.gotoAndStop(1); _root.pow7.gotoAndStop(1); _root.pow8.gotoAndStop(1); _root.pow9.gotoAndStop(1); _root.pow10.gotoAndStop(1); _root.special = 1000; } _root.spacehold = true; } else { _root.spacehold = false; } } if (_root.select == 3) { this.levelselection.gotoAndStop(2); this.restart.gotoAndStop(1); this.resume.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _root.gotoAndStop(247); } _root.spacehold = true; } else { _root.spacehold = false; } } } else { this._visible = false; if (Key.isDown(27)) { if (!_root.eschold) { _global.pausedd = true; _root.select = 1; } _root.eschold = true; } else { _root.eschold = false; } } }
Frame 249
stop(); _global.loop1.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loopc.stop(); _global.loopm.start(0, 99);
Instance of Symbol 478 MovieClip in Frame 249
onClipEvent (load) { _root.lefthold = true; _root.righthold = true; _root.eschold = true; } onClipEvent (enterFrame) { if (Key.isDown(27)) { if (!_root.eschold) { _root.gotoAndPlay(245); } _root.eschold = true; } else { _root.eschold = false; } if (Key.isDown(37)) { if (!_root.lefthold) { if (!(this._currentframe === 1)) { this.gotoAndStop(this._currentframe - 1); } else { this.gotoAndStop(10); } } _root.lefthold = true; } else { _root.lefthold = false; } if (Key.isDown(39)) { if (!_root.righthold) { if (!(this._currentframe === 10)) { this.gotoAndStop(this._currentframe + 1); } else { this.gotoAndStop(1); } } _root.righthold = true; } else { _root.righthold = false; } if (_global.extra1) { this.locked1._visible = false; this.description1 = "ORIGINAL ENGINE : The engine the game is based on was made a few days before I created the project. I had already made an engine for a future puzzle/platformer I had planned to make alone. It was a game where you controled this character armed with a bow and arrows, a whip and a long sword who traveled through the jungle to find crystals (the same that are in this game)."; } else { this.locked1._visible = true; this.description1 = "locked"; } if (_global.extra2) { this.locked2._visible = false; this.description2 = "NEWGROUNDS.COM : If you're playing this game other than on newgrounds.com, than the game you're playing is stolen. It is the largest flash artists community on the web and it is awesome. Check it out."; } else { this.locked2._visible = true; this.description2 = "locked"; } if (_global.extra3) { this.locked3._visible = false; this.description3 = "QUEBEC : This game was proudly made in Quebec (Canada). Hell yeah, you got it, I'm french bastards. Mouahahaha, vous pouvez tous allez mourir en enfer. No seriously, we're proud to say that this game was made in Joliette (shown on the map as a red star on this trophy), a relatively small town in Quebec (Canada)."; } else { this.locked3._visible = true; this.description3 = "locked"; } if (_global.extra4) { this.locked4._visible = false; this.description4 = "PO3 (POWER OF THREE) : This game was originally intended for Newgrounds.com's Power of Three. In the end, we never really entered the contests since we were doubting really strongly we had any chance. Anyways, I thought it was about time I finished something good and I strongly believed it was good so I kept on working on it. Hopefully it is good."; } else { this.locked4._visible = true; this.description4 = "locked"; } if (_global.extra5) { this.locked5._visible = false; this.description5 = "STUDIES : 'Studies' is a game I made while I took a break from this game. It's an overhead survival horror game where you fight books, pencils and failed exams in order to regain a social life. It actually was for a school project where you had to create something, whatever you wanted. I made a game, that game ('Studies') which basically impressed everyone and I ended up having one of the best grades in my class. Being a bilangual game (french and english) it may end up here on NG and sooner than you might think!"; } else { this.locked5._visible = true; this.description5 = "locked"; } if (_global.extra6) { this.locked6._visible = false; this.description6 = "REJECTED ICON : The current game's icon is the title/logo of the game, the one you see on the pre-loader, the intro, the menu, etc., while this icon was the original one. I had made this icon before I had made the title/logo and once it was made, I decided to scrap the original icon for the logo as it came out more professional (even though the game itself is far from being or even looking professional xD)."; } else { this.locked6._visible = true; this.description6 = "locked"; } if (_global.extra7) { this.locked7._visible = false; this.description7 = "YELLOW MONSTER'S SPECIAL : This is the yellow monster's special. When in special (S Key), he can move WAY quicker and jump WAY higher."; } else { this.locked7._visible = true; this.description7 = "locked"; } if (_global.extra8) { this.locked8._visible = false; this.description8 = "RED MONSTER'S SPECIAL : This is the red monster's special. When the special key (S Key) is pressed, he drops a bomb that can destroy blocks and be used on switches. BEWARE, it can also kill your two other monsters."; } else { this.locked8._visible = true; this.description8 = "locked"; } if (_global.extra9) { this.locked9._visible = false; this.description9 = "BLUE MONSTER'S SPECIAL : This is the blue monster's special. When in special (S Key), he can move certain rocks that the monsters can stand on and that can be used on switches."; } else { this.locked9._visible = true; this.description9 = "locked"; } if (_global.extra10) { this.locked10._visible = false; this.description10 = "CASDETURTERUEU : When the final engine was completed, I tried to implement a save/load feature. For some reason I can't quite figure out, it never worked. I tried every possible way, but in the end, it really would not want to work. So I created for the purpose an intelligent password system which creates a password based on how far you are and on what you discovered at the moment. Casdeturterueu is the final password which unlocks everything. If you ever have an enormus amount of time to waste, you can try to figure out how the passwords are created by checking it regularly on the main menu, but really, it's WAY not worth the waste."; } else { this.locked10._visible = true; this.description10 = "locked"; } }
Instance of Symbol 480 MovieClip "bkg" in Frame 250
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 480 MovieClip "bkg" in Frame 250
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 388 MovieClip in Frame 250
onClipEvent (load) { this._visible = false; }
Instance of Symbol 72 MovieClip in Frame 250
onClipEvent (load) { _root.done = false; _global.pausedd = false; _root.special = 1000; _root.sHold = false; _root.totalalive = 3; _root.spacehold = false; _root.mhold = false; _root.looking = "blue"; if (_global.listening == "loop1") { _global.loopc.stop(); _global.loopm.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loop1.start(0, 99); } if (_global.listening == "loop2") { _global.loopc.stop(); _global.loopm.stop(); _global.loop1.stop(); _global.loop3.stop(); _global.loop2.start(0, 99); } if (_global.listening == "loop3") { _global.loopc.stop(); _global.loopm.stop(); _global.loop1.stop(); _global.loop2.stop(); _global.loop3.start(0, 99); } } onClipEvent (enterFrame) { if (Key.isDown(77)) { if (!_root.mhold) { if (_global.listening == "loop1") { _global.listening = "loop2"; _global.loopm.stop(); _global.loop1.stop(); _global.loop3.stop(); _global.loop2.start(0, 99); } else if (_global.listening == "loop2") { _global.listening = "loop3"; _global.loopm.stop(); _global.loop1.stop(); _global.loop2.stop(); _global.loop3.start(0, 99); } else if (_global.listening == "loop3") { _global.listening = "loop1"; _global.loopm.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loop1.start(0, 99); } } _root.mhold = true; } else { _root.mhold = false; } if ((!_root.done) && (((((((_root.blue._x + (_root.blue.tile._width / 2)) > (_root.diamond._x - (_root.diamond.tile._width / 2))) && ((_root.blue._x - (_root.blue.tile._width / 2)) < (_root.diamond._x + (_root.diamond.tile._width / 2)))) && ((_root.blue._y + (_root.blue.tile._height / 2)) > (_root.diamond._y - (_root.diamond.tile._height / 2)))) && ((_root.blue._y - (_root.blue.tile._height / 2)) < (_root.diamond._y + (_root.diamond.tile._height / 2)))) | (((((_root.red._x + (_root.red.tile._width / 2)) > (_root.diamond._x - (_root.diamond.tile._width / 2))) && ((_root.red._x - (_root.red.tile._width / 2)) < (_root.diamond._x + (_root.diamond.tile._width / 2)))) && ((_root.red._y + (_root.red.tile._height / 2)) > (_root.diamond._y - (_root.diamond.tile._height / 2)))) && ((_root.red._y - (_root.red.tile._height / 2)) < (_root.diamond._y + (_root.diamond.tile._height / 2))))) | (((((_root.yellow._x + (_root.yellow.tile._width / 2)) > (_root.diamond._x - (_root.diamond.tile._width / 2))) && ((_root.yellow._x - (_root.yellow.tile._width / 2)) < (_root.diamond._x + (_root.diamond.tile._width / 2)))) && ((_root.yellow._y + (_root.yellow.tile._height / 2)) > (_root.diamond._y - (_root.diamond.tile._height / 2)))) && ((_root.yellow._y - (_root.yellow.tile._height / 2)) < (_root.diamond._y + (_root.diamond.tile._height / 2)))))) { if (((_root._currentframe - 249) == _global.level) && ((_root._currentframe - 249) > 0)) { _global.level++; } _root.diamond.gotoAndPlay(15); _root.done = true; } if (_root.done && (_root.diamond._currentframe == 45)) { _root.gotoAndStop(247); } if (!_global.pausedd) { if (_root.totalalive == 0) { _root.gotoAndStop(247); } if (Key.isDown(68)) { if ((!_root.spacehold) && (_root.looking == "blue")) { this._parent.blue.inSpecial = false; if (_root.red.dead) { if (_root.yellow.dead) { } else { _root.looking = "yellow"; } } else { _root.looking = "red"; } _root.spacehold = true; } if ((!_root.spacehold) && (_root.looking == "red")) { if (_root.yellow.dead) { if (_root.blue.dead) { } else { _root.looking = "blue"; } } else { _root.looking = "yellow"; } _root.spacehold = true; } if ((!_root.spacehold) && (_root.looking == "yellow")) { this._parent.yellow.inSpecial = false; if (_root.blue.dead) { if (_root.red.dead) { } else { _root.looking = "red"; } } else { _root.looking = "blue"; } _root.spacehold = true; } } else { _root.spacehold = false; } if (Key.isDown(65)) { if ((_root.cadremin._width / 16) <= (_root.cadremin._height / 9)) { this._height = _root.cadremin._height; this._width = (16 * _root.cadremin._height) / 9; this._x = _root.cadremin._x; this._y = _root.cadremin._y; } else { this._width = _root.cadremin._width; this._height = (9 * _root.cadremin._width) / 16; this._x = _root.cadremin._x; this._y = _root.cadremin._y; } } else { this._xscale = 100; this._yscale = 100; this._x = _root[_root.looking]._x; this._y = _root[_root.looking]._y; } _root.scoreboard._xscale = this._xscale; _root.scoreboard._yscale = this._yscale; _root.scoreboard._x = this._x - (this._width / 2); _root.scoreboard._y = this._y - (this._height / 2); _root.pausemenu._x = this._x; _root.pausemenu._y = this._y; } }
Instance of Symbol 396 MovieClip "scoreboard" in Frame 250
onClipEvent (enterFrame) { this.level = _root._currentframe - 249; }
Instance of Symbol 411 MovieClip "pausemenu" in Frame 250
onClipEvent (load) { _root.uphold = false; _root.downhold = false; _root.spacehold = false; _root.eschold = false; _root.select = 1; } onClipEvent (enterFrame) { if (_global.pausedd) { this._visible = true; if (Key.isDown(27)) { if (!_root.eschold) { _global.pausedd = false; } _root.eschold = true; } else { _root.eschold = false; } if (Key.isDown(38)) { if (!_root.uphold) { if (!(_root.select === 1)) { _root.select--; } else { _root.select = 4; } } _root.uphold = true; } else { _root.uphold = false; } if (Key.isDown(40)) { if (!_root.downhold) { if (!(_root.select === 4)) { _root.select++; } else { _root.select = 1; } } _root.downhold = true; } else { _root.downhold = false; } if (_root.select == 1) { this.resume.gotoAndStop(2); this.restart.gotoAndStop(1); this.levelselection.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _global.pausedd = false; } _root.spacehold = true; } else { _root.spacehold = false; } } if (_root.select == 2) { this.restart.gotoAndStop(2); this.resume.gotoAndStop(1); this.levelselection.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _global.pausedd = false; _root.Switch1.switched = false; _root.Switch11.switched = false; _root.Switch12.switched = false; _root.Switch13.switched = false; _root.Switch14.switched = false; _root.Switch15.switched = false; _root.Switch2.switched = false; _root.Switch21.switched = false; _root.Switch22.switched = false; _root.Switch23.switched = false; _root.Switch24.switched = false; _root.Switch25.switched = false; _root.Switch3.switched = false; _root.Switch31.switched = false; _root.Switch32.switched = false; _root.Switch33.switched = false; _root.Switch34.switched = false; _root.Switch35.switched = false; _root.Switch4.switched = false; _root.Switch41.switched = false; _root.Switch42.switched = false; _root.Switch43.switched = false; _root.Switch44.switched = false; _root.Switch45.switched = false; _root.Switch5.switched = false; _root.Switch51.switched = false; _root.Switch52.switched = false; _root.Switch53.switched = false; _root.Switch54.switched = false; _root.Switch55.switched = false; _root.Switch6.switched = false; _root.Switch61.switched = false; _root.Switch62.switched = false; _root.Switch63.switched = false; _root.Switch64.switched = false; _root.Switch65.switched = false; _root.Switch7.switched = false; _root.Switch71.switched = false; _root.Switch72.switched = false; _root.Switch73.switched = false; _root.Switch74.switched = false; _root.Switch75.switched = false; _root.Switch8.switched = false; _root.Switch81.switched = false; _root.Switch82.switched = false; _root.Switch83.switched = false; _root.Switch84.switched = false; _root.Switch85.switched = false; _root.Switch9.switched = false; _root.Switch91.switched = false; _root.Switch92.switched = false; _root.Switch93.switched = false; _root.Switch94.switched = false; _root.Switch95.switched = false; _root.yellow._x = _root.yellow.originalx; _root.yellow._y = _root.yellow.originaly; _root.yellow.boomingrange = 100; _root.yellow.inSpecial = false; _root.yellow.lava = false; _root.yellow.water = false; _root.yellow.dead = false; _root.yellow.Dhit = false; _root.yellow.Lhit = false; _root.yellow.Rhit = false; _root.yellow.Lspeed = 0; _root.yellow.Rspeed = 0; _root.yellow.yspeed = 0; _root.yellow.xmaxspeed = 3; _root.yellow.yminspeed = 10; _root.yellow._visible = true; _root.red._x = _root.red.originalx; _root.red._y = _root.red.originaly; _root.red.inSpecial = false; _root.red.electricity = false; _root.red.water = false; _root.red.lava = false; _root.red.dead = false; _root.red.Dhit = false; _root.red.Lhit = false; _root.red.Rhit = false; _root.red.Lspeed = 0; _root.red.Rspeed = 0; _root.red.yspeed = 0; _root.red.xmaxspeed = 3; _root.red.yminspeed = 10; _root.red._visible = true; _root.blue._x = _root.blue.originalx; _root.blue._y = _root.blue.originaly; _root.blue.boomingrange = 100; _root.blue.inSpecial = false; _root.blue.electricity = false; _root.blue.lava = false; _root.blue.water = false; _root.blue.dead = false; _root.blue.Dhit = false; _root.blue.Lhit = false; _root.blue.Rhit = false; _root.blue.Lspeed = 0; _root.blue.Rspeed = 0; _root.blue.yspeed = 0; _root.blue.xmaxspeed = 3; _root.blue.yminspeed = 10; _root.blue._visible = true; _root.object1._x = _root.object1.originalx; _root.object1._y = _root.object1.originaly; _root.object2._x = _root.object2.originalx; _root.object2._y = _root.object2.originaly; _root.pow1.gotoAndStop(1); _root.pow2.gotoAndStop(1); _root.pow3.gotoAndStop(1); _root.pow4.gotoAndStop(1); _root.pow5.gotoAndStop(1); _root.pow6.gotoAndStop(1); _root.pow7.gotoAndStop(1); _root.pow8.gotoAndStop(1); _root.pow9.gotoAndStop(1); _root.pow10.gotoAndStop(1); _root.special = 1000; _root.looking = "blue"; _root.totalalive = 3; } _root.spacehold = true; } else { _root.spacehold = false; } } if (_root.select == 3) { this.levelselection.gotoAndStop(2); this.restart.gotoAndStop(1); this.resume.gotoAndStop(1); if (Key.isDown(32)) { if (!_root.spacehold) { _global.loop1.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loopm.start(0, 99); _root.gotoAndStop(247); } _root.spacehold = true; } else { _root.spacehold = false; } } } else { this._visible = false; if (Key.isDown(27)) { if (!_root.eschold) { _global.pausedd = true; _root.select = 1; } _root.eschold = true; } else { _root.eschold = false; } } }
Instance of Symbol 425 MovieClip in Frame 252
onClipEvent (load) { if (_global.extra1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra1 = true; } }
Instance of Symbol 433 MovieClip in Frame 256
onClipEvent (load) { if (_global.extra2) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra2 = true; } }
Instance of Symbol 371 MovieClip "Switch1" in Frame 260
onClipEvent (enterFrame) { if (this.switched) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 371 MovieClip "Switch2" in Frame 260
onClipEvent (enterFrame) { if (this.switched) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 438 MovieClip in Frame 260
onClipEvent (load) { if (_global.extra3) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra3 = true; } }
Instance of Symbol 457 MovieClip in Frame 269
onClipEvent (load) { if (_global.extra7) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra7 = true; } }
Instance of Symbol 441 MovieClip in Frame 272
onClipEvent (load) { if (_global.extra4) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra4 = true; } }
Instance of Symbol 448 MovieClip in Frame 277
onClipEvent (load) { if (_global.extra5) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra5 = true; } }
Instance of Symbol 465 MovieClip in Frame 279
onClipEvent (load) { if (_global.extra8) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra8 = true; } }
Instance of Symbol 453 MovieClip in Frame 287
onClipEvent (load) { if (_global.extra6) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra6 = true; } }
Instance of Symbol 473 MovieClip in Frame 289
onClipEvent (load) { if (_global.extra9) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if ((_root.blue.hitTest(this) | _root.red.hitTest(this)) | _root.yellow.hitTest(this)) { this.play(); _global.extra9 = true; } }
Instance of Symbol 519 MovieClip in Frame 310
onClipEvent (load) { _global.loop1.stop(); _global.loop2.stop(); _global.loop3.stop(); _global.loopm.stop(); _global.loopc.start(0, 0); } onClipEvent (enterFrame) { if (this._currentframe == 690) { _global.loopc.stop(); _root.gotoAndPlay(245); } }
Instance of Symbol 7 MovieClip "tile" in Symbol 51 MovieClip [bomb] Frame 1
onClipEvent (load) { this._parent.boom = false; this._parent.Dhit = true; this._parent.yspeed = 0; this._parent.xmaxspeed = 3; this._parent.yminspeed = 10; } onClipEvent (enterFrame) { this._parent._y = this._parent._y + this._parent.yspeed; if (!this._parent.Dhit) { if (this._parent.yspeed < this._parent.yminspeed) { this._parent.yspeed++; } } else { this._parent.yspeed = 0; } this._parent.Dhit = false; }
Symbol 51 MovieClip [bomb] Frame 31
_root.bomb.boom = true;
Symbol 51 MovieClip [bomb] Frame 35
_root.red.inSpecial = false; removeMovieClip(_root.bomb);
Symbol 63 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 69 Button
on (release) { _root.play(); }
Symbol 70 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 70 MovieClip Frame 2
gotoAndPlay (1);
Symbol 72 MovieClip Frame 1
var copyrightNotice = "Copyright (c) 2006-2007 Sockpuppet Pty Ltd. All Rights Reserved. http://www.reanimator.net"; var reanimator = (new flash.geom.Transform(this)); var camera = (new flash.geom.Transform(this._parent)); var w = Stage.width; var h = Stage.height; this._visible = false; this.onEnterFrame = function () { this._parent.filters = this.filters; var _local2 = reanimator.matrix; camera.colorTransform = reanimator.colorTransform; _local2.invert(); _local2.translate(w * 0.5, h * 0.5); camera.matrix = _local2; };
Symbol 79 Button
on (release) { gotoAndPlay (245); }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 2
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 2
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 30
stop();
Symbol 258 MovieClip Frame 1
stop();
Instance of Symbol 7 MovieClip "tile" in Symbol 291 MovieClip Frame 1
onClipEvent (load) { this._parent.originalx = this._parent._x; this._parent.originaly = this._parent._y; this._parent.boomingrange = 100; this._parent.inSpecial = false; this._parent.lava = false; this._parent.water = false; this._parent.dead = false; this._parent.Dhit = false; this._parent.Lhit = false; this._parent.Rhit = false; this._parent.Lspeed = 0; this._parent.Rspeed = 0; this._parent.yspeed = 0; this._parent.xmaxspeed = 3; this._parent.yminspeed = 10; } onClipEvent (enterFrame) { if (!_global.pausedd) { if (((Math.sqrt(((this._parent._parent.bomb._x - this._parent._x) * (this._parent._parent.bomb._x - this._parent._x)) + ((this._parent._parent.bomb._y - this._parent._y) * (this._parent._parent.bomb._y - this._parent._y))) < this._parent.boomingrange) && (this._parent._parent.bomb.boom)) && (!this._parent.dead)) { this._parent.gotoAndStop(6); if (this._parent._parent.blue.dead) { if (this._parent._parent.red.dead) { } else { this._parent._parent.looking = "red"; } } else { this._parent._parent.looking = "blue"; } this._parent._parent.totalalive--; this._parent.dead = true; this._parent.inSpecial = false; } if (this._parent.inSpecial) { this._parent._parent.special--; this._parent.xmaxspeed = 5; } else { this._parent.xmaxspeed = 3; } if (this._parent._parent.special <= 0) { this._parent.inSpecial = false; } if (this._parent.water) { this._parent.gotoAndStop(4); if (!this._parent.dead) { this._parent._parent.totalalive--; if (this._parent._parent.blue.dead) { if (this._parent._parent.red.dead) { } else { this._parent._parent.looking = "red"; } } else { this._parent._parent.looking = "blue"; } } this._parent.dead = true; this._parent.inSpecial = false; } if (this._parent.lava) { this._parent.gotoAndStop(5); if (!this._parent.dead) { this._parent._parent.totalalive--; if (this._parent._parent.blue.dead) { if (this._parent._parent.red.dead) { } else { this._parent._parent.looking = "red"; } } else { this._parent._parent.looking = "blue"; } } this._parent.dead = true; this._parent.inSpecial = false; } this._parent._x = (this._parent._x + this._parent.Rspeed) - this._parent.Lspeed; this._parent._y = this._parent._y + this._parent.yspeed; if ((this._parent._x - (this._parent.tile._width / 2)) <= (this._parent._parent.cadremin._x - (this._parent._parent.cadremin._width / 2))) { this._parent.Lhit = true; this._parent._x = (this._parent._parent.cadremin._x - (this._parent._parent.cadremin._width / 2)) + (this._parent.tile._width / 2); } if ((this._parent._x + (this._parent.tile._width / 2)) >= (this._parent._parent.cadremin._x + (this._parent._parent.cadremin._width / 2))) { this._parent.Rhit = true; this._parent._x = (this._parent._parent.cadremin._x + (this._parent._parent.cadremin._width / 2)) - (this._parent.tile._width / 2); } if (!this._parent.Dhit) { if ((!this._parent.dead) | this._parent.water) { this._parent.gotoAndStop(3); if (this._parent.yspeed < this._parent.yminspeed) { this._parent.yspeed++; } } } else { this._parent.yspeed = 0; } if ((!this._parent.dead) & ((this._parent._parent.looking == this._parent._name) | Key.isDown(65))) { if (Key.isDown(83) && (this._parent._parent.special > 0)) { if (!this._parent._parent.sHold) { if ((!this._parent.inSpecial) && (_global.extra7)) { this._parent.inSpecial = true; } else { this._parent.inSpecial = false; } } this._parent._parent.sHold = true; } else { this._parent._parent.sHold = false; } if (this._parent.Dhit && (Key.isDown(32))) { if (this._parent.inSpecial) { this._parent.yspeed = this._parent.yspeed - ((6 * this._parent.yminspeed) / 5); } else { this._parent.yspeed = this._parent.yspeed - ((4 * this._parent.yminspeed) / 5); } } if (Key.isDown(37) && (!this._parent.Lhit)) { this._parent.gotoAndStop(2); this._parent._xscale = -100; if (this._parent.Lspeed < this._parent.xmaxspeed) { this._parent.Lspeed++; } } else { this._parent.Lspeed = 0; } if (Key.isDown(39) && (!this._parent.Rhit)) { this._parent.gotoAndStop(2); this._parent._xscale = 100; if (this._parent.Rspeed < this._parent.xmaxspeed) { this._parent.Rspeed++; } } else { this._parent.Rspeed = 0; } if (((((!Key.isDown(37)) && (!Key.isDown(39))) | this._parent.Rhit) | this._parent.Lhit) && (this._parent.Dhit)) { this._parent.gotoAndStop(1); } if ((this._parent._y - (this._parent._height / 2)) > (this._parent._parent.cadremin._y + (this._parent._parent.cadremin._height / 2))) { if (!this._parent.dead) { if (this._parent._parent.blue.dead) { if (this._parent._parent.red.dead) { } else { this._parent._parent.looking = "red"; } } else { this._parent._parent.looking = "blue"; } this._parent._parent.totalalive--; } this._parent.dead = true; this._parent.inSpecial = false; this._parent._visible = false; } } else { this._parent.Lspeed = 0; this._parent.Rspeed = 0; if (!this._parent.dead) { this._parent.gotoAndStop(1); } } if ((this._parent._y - (this._parent._height / 2)) > (this._parent._parent.cadremin._y + (this._parent._parent.cadremin._height / 2))) { this._parent.dead = true; this._parent.inSpecial = false; } if ((!this._parent.dead) & (!this._parent.Dhit)) { this._parent.gotoAndStop(3); } this._parent.Dhit = false; this._parent.Lhit = false; this._parent.Rhit = false; } }
Instance of Symbol 13 MovieClip "high" in Symbol 291 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((this._parent._parent.looking == this._parent._name) | Key.isDown(65)) && (this._parent.inSpecial)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 99 MovieClip "high" in Symbol 291 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((this._parent._parent.looking == this._parent._name) | Key.isDown(65)) && (!this._parent.inSpecial)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 7 MovieClip "tile" in Symbol 322 MovieClip Frame 1
onClipEvent (load) { this._parent.originalx = this._parent._x; this._parent.originaly = this._parent._y; this._parent.inSpecial = false; this._parent.electricity = false; this._parent.water = false; this._parent.lava = false; this._parent.dead = false; this._parent.Dhit = false; this._parent.Lhit = false; this._parent.Rhit = false; this._parent.Lspeed = 0; this._parent.Rspeed = 0; this._parent.yspeed = 0; this._parent.xmaxspeed = 3; this._parent.yminspeed = 10; } onClipEvent (enterFrame) { if (!_global.pausedd) { if (this._parent.electricity) { this._parent.yspeed = 0; this._parent.gotoAndStop(5); if (!this._parent.dead) { if (this._parent._parent.yellow.dead) { if (this._parent._parent.blue.dead) { } else { this._parent._parent.looking = "blue"; } } else { this._parent._parent.looking = "yellow"; } this._parent._parent.totalalive--; } this._parent.dead = true; } if (this._parent.water) { this._parent.gotoAndStop(4); if (!this._parent.dead) { if (this._parent._parent.yellow.dead) { if (this._parent._parent.blue.dead) { } else { this._parent._parent.looking = "blue"; } } else { this._parent._parent.looking = "yellow"; } this._parent._parent.totalalive--; } this._parent.dead = true; } this._parent._x = (this._parent._x + this._parent.Rspeed) - this._parent.Lspeed; this._parent._y = this._parent._y + this._parent.yspeed; if ((this._parent._x - (this._parent.tile._width / 2)) <= (this._parent._parent.cadremin._x - (this._parent._parent.cadremin._width / 2))) { this._parent.Lhit = true; this._parent._x = (this._parent._parent.cadremin._x - (this._parent._parent.cadremin._width / 2)) + (this._parent.tile._width / 2); } if ((this._parent._x + (this._parent.tile._width / 2)) >= (this._parent._parent.cadremin._x + (this._parent._parent.cadremin._width / 2))) { this._parent.Rhit = true; this._parent._x = (this._parent._parent.cadremin._x + (this._parent._parent.cadremin._width / 2)) - (this._parent.tile._width / 2); } if (!this._parent.Dhit) { if ((!this._parent.dead) | this._parent.water) { this._parent.gotoAndStop(3); if (this._parent.yspeed < this._parent.yminspeed) { this._parent.yspeed++; } } } else { this._parent.yspeed = 0; } if (this._parent.lava) { this._parent.yspeed = this._parent.yspeed - 0.25; } if ((!this._parent.dead) & ((this._parent._parent.looking == this._parent._name) | Key.isDown(65))) { if ((Key.isDown(83) && (this._parent._parent.special >= 20)) && (!this._parent.inSpecial)) { if ((!this._parent._parent.sHold) && (_global.extra8)) { this._parent._parent.special = this._parent._parent.special - 20; this._parent._parent.attachMovie("bomb", "bomb", this._parent._parent.getNextHighestDepth(), {_x:this._parent._x, _y:this._parent._y}); this._parent.inSpecial = true; } this._parent._parent.sHold = true; } else { this._parent._parent.sHold = false; } if (this._parent.Dhit && (Key.isDown(32))) { this._parent.yspeed = this._parent.yspeed - ((4 * this._parent.yminspeed) / 5); } if (Key.isDown(37) && (!this._parent.Lhit)) { this._parent.gotoAndStop(2); this._parent._xscale = -100; if (this._parent.Lspeed < this._parent.xmaxspeed) { this._parent.Lspeed++; } } else { this._parent.Lspeed = 0; } if (Key.isDown(39) && (!this._parent.Rhit)) { this._parent.gotoAndStop(2); this._parent._xscale = 100; if (this._parent.Rspeed < this._parent.xmaxspeed) { this._parent.Rspeed++; } } else { this._parent.Rspeed = 0; } if (((((!Key.isDown(37)) && (!Key.isDown(39))) | this._parent.Rhit) | this._parent.Lhit) && (this._parent.Dhit)) { this._parent.gotoAndStop(1); } if ((this._parent._y - (this._parent._height / 2)) > (this._parent._parent.cadremin._y + (this._parent._parent.cadremin._height / 2))) { if (!this._parent.dead) { this._parent._parent.totalalive--; if (this._parent._parent.yellow.dead) { if (this._parent._parent.blue.dead) { } else { this._parent._parent.looking = "blue"; } } else { this._parent._parent.looking = "yellow"; } } this._parent.dead = true; this._parent._visible = false; } } else { this._parent.Lspeed = 0; this._parent.Rspeed = 0; if (!this._parent.dead) { this._parent.gotoAndStop(1); } } if ((this._parent._y - (this._parent._height / 2)) > (this._parent._parent.cadremin._y + (this._parent._parent.cadremin._height / 2))) { this._parent.dead = true; } if ((!this._parent.dead) & (!this._parent.Dhit)) { this._parent.gotoAndStop(3); } this._parent.Dhit = false; this._parent.Lhit = false; this._parent.Rhit = false; this._parent.lava = false; } }
Instance of Symbol 99 MovieClip "high" in Symbol 322 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if ((this._parent._parent.looking == this._parent._name) | Key.isDown(65)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 324 MovieClip in Symbol 326 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; this._parent.bombtouching = false; this._parent.object1touching = false; this._parent.object2touching = false; this._parent.object3touching = false; } onClipEvent (enterFrame) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) >= (this._parent._y - (this._parent._parent.bomb.yminspeed / 3)))) { if (!this._parent.bombtouching) { this._parent._parent.bomb._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.yspeed = 0; } this._parent.bombtouching = true; } else { this._parent.bombtouching = false; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object1.yminspeed / 3)))) { if (!this._parent.object1touching) { this._parent._parent.object1._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.yspeed = 0; } this._parent.object1touching = true; } else { this._parent.object1touching = false; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object2.yminspeed / 3)))) { if (!this._parent.object2touching) { this._parent._parent.object2._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.yspeed = 0; } this._parent.object2touching = true; } else { this._parent.object2touching = false; } }
Symbol 330 MovieClip Frame 1
stop();
Instance of Symbol 328 MovieClip in Symbol 330 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; } onClipEvent (enterFrame) { if (((((this._parent._parent["Switch" + this._parent._name].switched | this._parent._parent[("Switch" + this._parent._name) + "1"].switched) | this._parent._parent[("Switch" + this._parent._name) + "2"].switched) | this._parent._parent[("Switch" + this._parent._name) + "3"].switched) | this._parent._parent[("Switch" + this._parent._name) + "4"].switched) | this._parent._parent[("Switch" + this._parent._name) + "5"].switched) { this._parent.gotoAndStop(2); } else { this._parent.gotoAndStop(1); } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } }
Instance of Symbol 328 MovieClip in Symbol 330 MovieClip Frame 2
onClipEvent (load) { } onClipEvent (enterFrame) { if (((((this._parent._parent["Switch" + this._parent._name].switched | this._parent._parent[("Switch" + this._parent._name) + "1"].switched) | this._parent._parent[("Switch" + this._parent._name) + "2"].switched) | this._parent._parent[("Switch" + this._parent._name) + "3"].switched) | this._parent._parent[("Switch" + this._parent._name) + "4"].switched) | this._parent._parent[("Switch" + this._parent._name) + "5"].switched) { this._parent.gotoAndStop(2); } else { this._parent.gotoAndStop(1); } }
Instance of Symbol 7 MovieClip "tile" in Symbol 360 MovieClip Frame 1
onClipEvent (load) { this._parent.originalx = this._parent._x; this._parent.originaly = this._parent._y; this._parent.boomingrange = 100; this._parent.inSpecial = false; this._parent.electricity = false; this._parent.lava = false; this._parent.water = false; this._parent.dead = false; this._parent.Dhit = false; this._parent.Lhit = false; this._parent.Rhit = false; this._parent.Lspeed = 0; this._parent.Rspeed = 0; this._parent.yspeed = 0; this._parent.xmaxspeed = 3; this._parent.yminspeed = 10; } onClipEvent (enterFrame) { if (!_global.pausedd) { if (((Math.sqrt(((this._parent._parent.bomb._x - this._parent._x) * (this._parent._parent.bomb._x - this._parent._x)) + ((this._parent._parent.bomb._y - this._parent._y) * (this._parent._parent.bomb._y - this._parent._y))) < this._parent.boomingrange) && (this._parent._parent.bomb.boom)) && (!this._parent.dead)) { this._parent.gotoAndStop(6); this._parent._parent.totalalive--; if (this._parent._parent.red.dead) { if (this._parent._parent.yellow.dead) { } else { this._parent._parent.looking = "yellow"; } } else { this._parent._parent.looking = "red"; } this._parent.dead = true; this._parent.inSpecial = false; } if (this._parent.inSpecial) { this._parent._parent.special--; } if (this._parent._parent.special <= 0) { this._parent.inSpecial = false; } if (this._parent.electricity) { this._parent.gotoAndStop(4); if (!this._parent.dead) { this._parent._parent.totalalive--; if (this._parent._parent.red.dead) { if (this._parent._parent.yellow.dead) { } else { this._parent._parent.looking = "yellow"; } } else { this._parent._parent.looking = "red"; } } this._parent.dead = true; this._parent.inSpecial = false; } if (this._parent.lava) { this._parent.gotoAndStop(4); if (!this._parent.dead) { this._parent._parent.totalalive--; if (this._parent._parent.red.dead) { if (this._parent._parent.yellow.dead) { } else { this._parent._parent.looking = "yellow"; } } else { this._parent._parent.looking = "red"; } } this._parent.dead = true; this._parent.inSpecial = false; } this._parent._x = (this._parent._x + this._parent.Rspeed) - this._parent.Lspeed; this._parent._y = this._parent._y + this._parent.yspeed; if ((this._parent._x - (this._parent.tile._width / 2)) <= (this._parent._parent.cadremin._x - (this._parent._parent.cadremin._width / 2))) { this._parent.Lhit = true; this._parent._x = (this._parent._parent.cadremin._x - (this._parent._parent.cadremin._width / 2)) + (this._parent.tile._width / 2); } if ((this._parent._x + (this._parent.tile._width / 2)) >= (this._parent._parent.cadremin._x + (this._parent._parent.cadremin._width / 2))) { this._parent.Rhit = true; this._parent._x = (this._parent._parent.cadremin._x + (this._parent._parent.cadremin._width / 2)) - (this._parent.tile._width / 2); } if ((!this._parent.dead) & (!this._parent.Dhit)) { this._parent.gotoAndStop(3); if (this._parent.yspeed < this._parent.yminspeed) { this._parent.yspeed++; } } else { this._parent.yspeed = 0; } if (this._parent.water) { this._parent.yspeed = this._parent.yspeed - 0.5; } if ((!this._parent.dead) & ((this._parent._parent.looking == this._parent._name) | Key.isDown(65))) { if (Key.isDown(83) && (this._parent._parent.special > 0)) { if (!this._parent._parent.sHold) { if ((!this._parent.inSpecial) && (_global.extra9)) { this._parent.inSpecial = true; } else { this._parent.inSpecial = false; } } this._parent._parent.sHold = true; } else { this._parent._parent.sHold = false; } if (this._parent.Dhit && (Key.isDown(32))) { this._parent.yspeed = this._parent.yspeed - ((4 * this._parent.yminspeed) / 5); } if (Key.isDown(37) && (!this._parent.Lhit)) { this._parent.gotoAndStop(2); this._parent._xscale = -100; if (this._parent.Lspeed < this._parent.xmaxspeed) { this._parent.Lspeed++; } } else { this._parent.Lspeed = 0; } if (Key.isDown(39) && (!this._parent.Rhit)) { this._parent.gotoAndStop(2); this._parent._xscale = 100; if (this._parent.Rspeed < this._parent.xmaxspeed) { this._parent.Rspeed++; } } else { this._parent.Rspeed = 0; } if (((((!Key.isDown(37)) && (!Key.isDown(39))) | this._parent.Rhit) | this._parent.Lhit) && (this._parent.Dhit)) { this._parent.gotoAndStop(1); } if ((this._parent._y - (this._parent._height / 2)) > (this._parent._parent.cadremin._y + (this._parent._parent.cadremin._height / 2))) { if (!this._parent.dead) { this._parent._parent.totalalive--; } this._parent.dead = true; this._parent.inSpecial = false; this._parent._visible = false; if (this._parent._parent.red.dead) { if (this._parent._parent.yellow.dead) { } else { this._parent._parent.looking = "yellow"; } } else { this._parent._parent.looking = "red"; } } } else { this._parent.Lspeed = 0; this._parent.Rspeed = 0; if (!this._parent.dead) { this._parent.gotoAndStop(1); } } if ((!this._parent.dead) & (!this._parent.Dhit)) { this._parent.gotoAndStop(3); } this._parent.Dhit = false; this._parent.Lhit = false; this._parent.Rhit = false; this._parent.water = false; } }
Instance of Symbol 13 MovieClip "high" in Symbol 360 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((this._parent._parent.looking == this._parent._name) | Key.isDown(65)) && (this._parent.inSpecial)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 99 MovieClip "high" in Symbol 360 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (((this._parent._parent.looking == this._parent._name) | Key.isDown(65)) && (!this._parent.inSpecial)) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 362 MovieClip in Symbol 364 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; this._parent.bombtouching = false; this._parent.object1touching = false; this._parent.object2touching = false; this._parent.object3touching = false; } onClipEvent (enterFrame) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) >= (this._parent._y - (this._parent._parent.bomb.yminspeed / 3)))) { if (!this._parent.bombtouching) { this._parent._parent.bomb._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.yspeed = 0; } this._parent.bombtouching = true; } else { this._parent.bombtouching = false; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object1.yminspeed / 3)))) { if (!this._parent.object1touching) { this._parent._parent.object1._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.yspeed = 0; } this._parent.object1touching = true; } else { this._parent.object1touching = false; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object2.yminspeed / 3)))) { if (!this._parent.object2touching) { this._parent._parent.object2._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.yspeed = 0; } this._parent.object2touching = true; } else { this._parent.object2touching = false; } }
Instance of Symbol 366 MovieClip in Symbol 368 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; this._parent.bombtouching = false; this._parent.object1touching = false; this._parent.object2touching = false; this._parent.object3touching = false; } onClipEvent (enterFrame) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) >= (this._parent._y - (this._parent._parent.bomb.yminspeed / 3)))) { if (!this._parent.bombtouching) { this._parent._parent.bomb._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.yspeed = 0; } this._parent.bombtouching = true; } else { this._parent.bombtouching = false; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object1.yminspeed / 3)))) { if (!this._parent.object1touching) { this._parent._parent.object1._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.yspeed = 0; } this._parent.object1touching = true; } else { this._parent.object1touching = false; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object2.yminspeed / 3)))) { if (!this._parent.object2touching) { this._parent._parent.object2._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.yspeed = 0; } this._parent.object2touching = true; } else { this._parent.object2touching = false; } }
Symbol 371 MovieClip Frame 1
stop();
Instance of Symbol 7 MovieClip in Symbol 371 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.switched = false; } onClipEvent (enterFrame) { if (!_global.pausedd) { if (this._parent.switched) { this._parent.gotoAndStop(2); } else { this._parent.gotoAndStop(1); } if ((!this._parent.switched) && ((((((((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) < (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) | (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) < (this._parent._y + (this._parent._parent.red.yminspeed / 3))))) | (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) < (this._parent._y + (this._parent._parent.yellow.yminspeed / 3))))) | (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) < (this._parent._y + (this._parent._parent.bomb.yminspeed / 3))))) | (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) < (this._parent._y + (this._parent._parent.object1.yminspeed / 3))))) | (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) < (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))))) { this._parent.switched = true; } } }
Symbol 371 MovieClip Frame 2
stop();
Symbol 374 MovieClip Frame 1
stop();
Instance of Symbol 7 MovieClip in Symbol 374 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.switched = false; } onClipEvent (enterFrame) { if (!_global.pausedd) { if (this._parent.switched) { this._parent.gotoAndStop(2); } else { this._parent.gotoAndStop(1); } if ((((((((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) < (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) | (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) < (this._parent._y + (this._parent._parent.red.yminspeed / 3))))) | (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) < (this._parent._y + (this._parent._parent.yellow.yminspeed / 3))))) | (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) < (this._parent._y + (this._parent._parent.bomb.yminspeed / 3))))) | (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) < (this._parent._y + (this._parent._parent.object1.yminspeed / 3))))) | (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) > (this._parent._y - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) < (this._parent._y + (this._parent._parent.object2.yminspeed / 3))))) { this._parent.switched = true; } else { this._parent.switched = false; } } }
Symbol 374 MovieClip Frame 2
stop();
Instance of Symbol 7 MovieClip "tile" in Symbol 385 MovieClip Frame 1
onClipEvent (enterFrame) { }
Symbol 385 MovieClip Frame 9
gotoAndPlay (1);
Instance of Symbol 7 MovieClip "tile" in Symbol 385 MovieClip Frame 15
onClipEvent (enterFrame) { }
Instance of Symbol 7 MovieClip "tile" in Symbol 385 MovieClip Frame 45
onClipEvent (enterFrame) { this._parent._parent.gotoAndStop(247); }
Instance of Symbol 395 MovieClip in Symbol 396 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent.special); }
Instance of Symbol 410 MovieClip in Symbol 411 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._parent._parent._currentframe > 249) { if (_global.listening == "loop1") { this.gotoAndStop(2); } if (_global.listening == "loop2") { this.gotoAndStop(3); } if (_global.listening == "loop3") { this.gotoAndStop(4); } } else { this.gotoAndStop(1); } }
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 30
stop();
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 30
stop();
Symbol 438 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 11
stop();
Symbol 438 MovieClip Frame 19
stop();
Symbol 438 MovieClip Frame 27
stop();
Symbol 438 MovieClip Frame 33
stop();
Symbol 438 MovieClip Frame 37
stop();
Symbol 438 MovieClip Frame 38
stop();
Symbol 441 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 30
stop();
Symbol 448 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 30
stop();
Symbol 453 MovieClip Frame 1
stop();
Symbol 453 MovieClip Frame 30
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 137
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 169
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 154
stop();
Symbol 478 MovieClip Frame 1
stop();
Instance of Symbol 425 MovieClip "char" in Symbol 478 MovieClip Frame 1
/* no clip actions */
Symbol 478 MovieClip Frame 2
stop();
Instance of Symbol 433 MovieClip "char" in Symbol 478 MovieClip Frame 2
/* no clip actions */
Symbol 478 MovieClip Frame 3
stop();
Instance of Symbol 438 MovieClip "char" in Symbol 478 MovieClip Frame 3
/* no clip actions */
Symbol 478 MovieClip Frame 4
stop();
Instance of Symbol 441 MovieClip "char" in Symbol 478 MovieClip Frame 4
/* no clip actions */
Symbol 478 MovieClip Frame 5
stop();
Instance of Symbol 448 MovieClip "char" in Symbol 478 MovieClip Frame 5
/* no clip actions */
Symbol 478 MovieClip Frame 6
stop();
Instance of Symbol 453 MovieClip "char" in Symbol 478 MovieClip Frame 6
/* no clip actions */
Symbol 478 MovieClip Frame 7
stop();
Instance of Symbol 457 MovieClip "char" in Symbol 478 MovieClip Frame 7
/* no clip actions */
Symbol 478 MovieClip Frame 8
stop();
Instance of Symbol 465 MovieClip "char" in Symbol 478 MovieClip Frame 8
/* no clip actions */
Symbol 478 MovieClip Frame 9
stop();
Instance of Symbol 473 MovieClip "char" in Symbol 478 MovieClip Frame 9
/* no clip actions */
Symbol 478 MovieClip Frame 10
stop();
Instance of Symbol 131 MovieClip "char" in Symbol 478 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 366 MovieClip in Symbol 482 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; this._parent.bombtouching = false; this._parent.object1touching = false; this._parent.object2touching = false; this._parent.object3touching = false; } onClipEvent (enterFrame) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) >= (this._parent._y - (this._parent._parent.bomb.yminspeed / 3)))) { if (!this._parent.bombtouching) { this._parent._parent.bomb._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.yspeed = 0; } this._parent.bombtouching = true; } else { this._parent.bombtouching = false; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object1.yminspeed / 3)))) { if (!this._parent.object1touching) { this._parent._parent.object1._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.yspeed = 0; } this._parent.object1touching = true; } else { this._parent.object1touching = false; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object2.yminspeed / 3)))) { if (!this._parent.object2touching) { this._parent._parent.object2._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.yspeed = 0; } this._parent.object2touching = true; } else { this._parent.object2touching = false; } }
Instance of Symbol 366 MovieClip in Symbol 484 MovieClip Frame 1
onClipEvent (enterFrame) { if (((((this._parent._parent["Switch" + this._parent._name].switched | this._parent._parent[("Switch" + this._parent._name) + "1"].switched) | this._parent._parent[("Switch" + this._parent._name) + "2"].switched) | this._parent._parent[("Switch" + this._parent._name) + "3"].switched) | this._parent._parent[("Switch" + this._parent._name) + "4"].switched) | this._parent._parent[("Switch" + this._parent._name) + "5"].switched) { this._parent._visible = false; } else { this._parent._visible = true; } if (this._parent._visible) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue.water = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red.water = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow.water = true; } } }
Symbol 486 MovieClip Frame 1
stop();
Instance of Symbol 366 MovieClip in Symbol 486 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.boomingrange = 100; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; this._parent.bombtouching = false; this._parent.object1touching = false; this._parent.object2touching = false; this._parent.object3touching = false; } onClipEvent (enterFrame) { if ((Math.sqrt(((this._parent._parent.bomb._x - this._parent._x) * (this._parent._parent.bomb._x - this._parent._x)) + ((this._parent._parent.bomb._y - this._parent._y) * (this._parent._parent.bomb._y - this._parent._y))) < this._parent.boomingrange) && (this._parent._parent.bomb.boom)) { this._parent.gotoAndStop(2); } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) >= (this._parent._y - (this._parent._parent.bomb.yminspeed / 3)))) { if (!this._parent.bombtouching) { this._parent._parent.bomb._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.yspeed = 0; } this._parent.bombtouching = true; } else { this._parent.bombtouching = false; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object1.yminspeed / 3)))) { if (!this._parent.object1touching) { this._parent._parent.object1._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.yspeed = 0; } this._parent.object1touching = true; } else { this._parent.object1touching = false; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object2.yminspeed / 3)))) { if (!this._parent.object2touching) { this._parent._parent.object2._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.yspeed = 0; } this._parent.object2touching = true; } else { this._parent.object2touching = false; } }
Symbol 486 MovieClip Frame 2
stop();
Instance of Symbol 366 MovieClip in Symbol 488 MovieClip Frame 1
onClipEvent (enterFrame) { if (((((this._parent._parent["Switch" + this._parent._name].switched | this._parent._parent[("Switch" + this._parent._name) + "1"].switched) | this._parent._parent[("Switch" + this._parent._name) + "2"].switched) | this._parent._parent[("Switch" + this._parent._name) + "3"].switched) | this._parent._parent[("Switch" + this._parent._name) + "4"].switched) | this._parent._parent[("Switch" + this._parent._name) + "5"].switched) { this._parent._visible = false; } else { this._parent._visible = true; } if (this._parent._visible) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue.lava = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red.lava = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow.lava = true; } } }
Instance of Symbol 490 MovieClip in Symbol 492 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; this._parent.bombtouching = false; this._parent.object1touching = false; this._parent.object2touching = false; this._parent.object3touching = false; } onClipEvent (enterFrame) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) >= (this._parent._y - (this._parent._parent.bomb.yminspeed / 3)))) { if (!this._parent.bombtouching) { this._parent._parent.bomb._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.yspeed = 0; } this._parent.bombtouching = true; } else { this._parent.bombtouching = false; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object1.yminspeed / 3)))) { if (!this._parent.object1touching) { this._parent._parent.object1._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.yspeed = 0; } this._parent.object1touching = true; } else { this._parent.object1touching = false; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object2.yminspeed / 3)))) { if (!this._parent.object2touching) { this._parent._parent.object2._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.yspeed = 0; } this._parent.object2touching = true; } else { this._parent.object2touching = false; } }
Instance of Symbol 366 MovieClip in Symbol 496 MovieClip Frame 1
onClipEvent (enterFrame) { if (((((this._parent._parent["Switch" + this._parent._name].switched | this._parent._parent[("Switch" + this._parent._name) + "1"].switched) | this._parent._parent[("Switch" + this._parent._name) + "2"].switched) | this._parent._parent[("Switch" + this._parent._name) + "3"].switched) | this._parent._parent[("Switch" + this._parent._name) + "4"].switched) | this._parent._parent[("Switch" + this._parent._name) + "5"].switched) { this._parent._visible = false; } else { this._parent._visible = true; } if (this._parent._visible) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue.electricity = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._parent._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._parent._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) > (this._parent._y - (this._height / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red.electricity = true; } } }
Instance of Symbol 366 MovieClip in Symbol 498 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.bluetouching = false; this._parent.redtouching = false; this._parent.yellowtouching = false; this._parent.bombtouching = false; this._parent.object1touching = false; this._parent.object2touching = false; this._parent.object3touching = false; } onClipEvent (enterFrame) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) >= (this._parent._y - (this._parent._parent.blue.yminspeed / 3)))) { if (!this._parent.bluetouching) { this._parent._parent.blue._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.yspeed = 0; } this._parent.bluetouching = true; } else { this._parent.bluetouching = false; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) >= (this._parent._y - (this._parent._parent.red.yminspeed / 3)))) { if (!this._parent.redtouching) { this._parent._parent.red._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.red.tile._height / 2); this._parent._parent.red.yspeed = 0; } this._parent.redtouching = true; } else { this._parent.redtouching = false; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) >= (this._parent._y - (this._parent._parent.yellow.yminspeed / 3)))) { if (!this._parent.yellowtouching) { this._parent._parent.yellow._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.yspeed = 0; } this._parent.yellowtouching = true; } else { this._parent.yellowtouching = false; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) >= (this._parent._y - (this._parent._parent.bomb.yminspeed / 3)))) { if (!this._parent.bombtouching) { this._parent._parent.bomb._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.yspeed = 0; } this._parent.bombtouching = true; } else { this._parent.bombtouching = false; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object1.yminspeed / 3)))) { if (!this._parent.object1touching) { this._parent._parent.object1._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.yspeed = 0; } this._parent.object1touching = true; } else { this._parent.object1touching = false; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= ((this._parent._y + (this._height / 2)) + ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) >= (this._parent._y - (this._parent._parent.object2.yminspeed / 3)))) { if (!this._parent.object2touching) { this._parent._parent.object2._y = (this._parent._y + (this._height / 2)) + (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.yspeed = 0; } this._parent.object2touching = true; } else { this._parent.object2touching = false; } }
Symbol 500 MovieClip Frame 1
stop();
Instance of Symbol 366 MovieClip "tile" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { this._parent.cacheAsBitmap = true; this._parent.originalx = this._parent._x; this._parent.originaly = this._parent._y; this._parent.Dhit = true; this._parent.Lhit = false; this._parent.Rhit = false; this._parent.yspeed = 0; this._parent.xmaxspeed = 3; this._parent.yminspeed = 10; } onClipEvent (enterFrame) { if (!_global.pausedd) { if (this._parent._parent.blue.inSpecial) { this._parent.gotoAndStop(2); } else { this._parent.gotoAndStop(1); } this._parent._y = this._parent._y + this._parent.yspeed; if (!this._parent.Dhit) { if (this._parent.yspeed < this._parent.yminspeed) { this._parent.yspeed++; } } else { this._parent.yspeed = 0; } if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.blue.yminspeed) / 3)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._parent._parent.blue.yminspeed / 3)))) { this._parent._parent.blue._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.blue.tile._height / 2); this._parent._parent.blue.Dhit = true; } if ((!this._parent._parent.blue.inSpecial) | this._parent.Rhit) { if (((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Rhit = true; this._parent._parent.blue.Rspeed = 0; } } else if ((((((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x + (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) && (this._parent._parent.blue.Rspeed > this._parent._parent.blue.Lspeed)) { this._parent._x = (this._parent._x + this._parent._parent.blue.Rspeed) - this._parent._parent.blue.Lspeed; } if ((!this._parent._parent.blue.inSpecial) | this._parent.Lhit) { if (((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.blue._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.blue.tile._width / 2); this._parent._parent.blue.Lhit = true; this._parent._parent.blue.Lspeed = 0; } } else if ((((((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.blue.xmaxspeed / 2))) && ((this._parent._parent.blue._x - (this._parent._parent.blue.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.blue.xmaxspeed / 2)))) && ((this._parent._parent.blue._y + (this._parent._parent.blue.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.blue._y - (this._parent._parent.blue.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) && (this._parent._parent.blue.Rspeed < this._parent._parent.blue.Lspeed)) { this._parent._x = (this._parent._x + this._parent._parent.blue.Rspeed) - this._parent._parent.blue.Lspeed; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.red.yminspeed) / 3)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._parent._parent.red.yminspeed / 3)))) { this._parent._parent.red._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.red.tile._height / 2); this._parent._parent.red.Dhit = true; } if (((((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x + (this._parent._parent.red.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Rhit = true; this._parent._parent.red.Rspeed = 0; } if (((((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.red.xmaxspeed / 2))) && ((this._parent._parent.red._x - (this._parent._parent.red.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.red.xmaxspeed / 2)))) && ((this._parent._parent.red._y + (this._parent._parent.red.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.red._y - (this._parent._parent.red.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.red._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.red.tile._width / 2); this._parent._parent.red.Lhit = true; this._parent._parent.red.Lspeed = 0; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.yellow.yminspeed) / 3)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._parent._parent.yellow.yminspeed / 3)))) { this._parent._parent.yellow._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.yellow.tile._height / 2); this._parent._parent.yellow.Dhit = true; } if (((((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x + (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Rhit = true; this._parent._parent.yellow.Rspeed = 0; } if (((((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.yellow.xmaxspeed / 2))) && ((this._parent._parent.yellow._x - (this._parent._parent.yellow.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.xmaxspeed / 2)))) && ((this._parent._parent.yellow._y + (this._parent._parent.yellow.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.yellow._y - (this._parent._parent.yellow.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.yellow._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.yellow.tile._width / 2); this._parent._parent.yellow.Lhit = true; this._parent._parent.yellow.Lspeed = 0; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.bomb.yminspeed) / 3)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._parent._parent.bomb.yminspeed / 3)))) { this._parent._parent.bomb._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.bomb.tile._height / 2); this._parent._parent.bomb.Dhit = true; } if (((((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x + (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Rhit = true; this._parent._parent.bomb.Rspeed = 0; } if (((((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.bomb.xmaxspeed / 2))) && ((this._parent._parent.bomb._x - (this._parent._parent.bomb.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.xmaxspeed / 2)))) && ((this._parent._parent.bomb._y + (this._parent._parent.bomb.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.bomb._y - (this._parent._parent.bomb.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.bomb._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.bomb.tile._width / 2); this._parent._parent.bomb.Lhit = true; this._parent._parent.bomb.Lspeed = 0; } if (this._parent._name == "object2") { if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object1.yminspeed) / 3)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object1.yminspeed / 3)))) { this._parent._parent.object1._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object1.tile._height / 2); this._parent._parent.object1.Dhit = true; } if (((((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x + (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Rhit = true; this._parent._parent.object1.Rspeed = 0; } if (((((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object1.xmaxspeed / 2))) && ((this._parent._parent.object1._x - (this._parent._parent.object1.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object1.xmaxspeed / 2)))) && ((this._parent._parent.object1._y + (this._parent._parent.object1.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object1._y - (this._parent._parent.object1.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object1._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object1.tile._width / 2); this._parent._parent.object1.Lhit = true; this._parent._parent.object1.Lspeed = 0; } } if (this._parent._name == "object2") { if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > (this._parent._x - (this._width / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < (this._parent._x + (this._width / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) - ((2 * this._parent._parent.object2.yminspeed) / 3)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._parent._parent.object2.yminspeed / 3)))) { this._parent._parent.object2._y = (this._parent._y - (this._height / 2)) - (this._parent._parent.object2.tile._height / 2); this._parent._parent.object2.Dhit = true; } if (((((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x - (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x + (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x - (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x - (this._width / 2)) - (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Rhit = true; this._parent._parent.object2.Rspeed = 0; } if (((((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) > ((this._parent._x + (this._width / 2)) - (this._parent._parent.object2.xmaxspeed / 2))) && ((this._parent._parent.object2._x - (this._parent._parent.object2.tile._width / 2)) < ((this._parent._x + (this._width / 2)) + (this._parent._parent.object2.xmaxspeed / 2)))) && ((this._parent._parent.object2._y + (this._parent._parent.object2.tile._height / 2)) >= ((this._parent._y - (this._height / 2)) + 1))) && ((this._parent._parent.object2._y - (this._parent._parent.object2.tile._height / 2)) <= (this._parent._y + (this._height / 2)))) { this._parent._parent.object2._x = (this._parent._x + (this._width / 2)) + (this._parent._parent.object2.tile._width / 2); this._parent._parent.object2.Lhit = true; this._parent._parent.object2.Lspeed = 0; } } this._parent.Dhit = false; this._parent.Lhit = false; this._parent.Rhit = false; } }
Symbol 500 MovieClip Frame 2
stop();
Symbol 524 Button
on (release) { _root.gotoAndPlay(245); }

Library Items

Symbol 1 Sound [loopm]
Symbol 2 Sound [loop1]
Symbol 3 Sound [loop3]
Symbol 4 Sound [loop2]
Symbol 5 Sound [loopc]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:51 287 291 318 322 357 360 371 374 385
Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:8 9 10 11 12Used by:51 116 291 360 500
Symbol 14 GraphicUsed by:51
Symbol 15 ShapeTweeningUsed by:51
Symbol 16 GraphicUsed by:51
Symbol 17 GraphicUsed by:51
Symbol 18 GraphicUsed by:51
Symbol 19 GraphicUsed by:51
Symbol 20 GraphicUsed by:51
Symbol 21 GraphicUsed by:51
Symbol 22 GraphicUsed by:51
Symbol 23 GraphicUsed by:51
Symbol 24 GraphicUsed by:51
Symbol 25 GraphicUsed by:51
Symbol 26 GraphicUsed by:51
Symbol 27 GraphicUsed by:51
Symbol 28 GraphicUsed by:51
Symbol 29 GraphicUsed by:51
Symbol 30 GraphicUsed by:51
Symbol 31 GraphicUsed by:51
Symbol 32 GraphicUsed by:51
Symbol 33 GraphicUsed by:51
Symbol 34 GraphicUsed by:51
Symbol 35 GraphicUsed by:51
Symbol 36 GraphicUsed by:51
Symbol 37 GraphicUsed by:51
Symbol 38 GraphicUsed by:51
Symbol 39 GraphicUsed by:51
Symbol 40 GraphicUsed by:51
Symbol 41 GraphicUsed by:51
Symbol 42 GraphicUsed by:51
Symbol 43 GraphicUsed by:51
Symbol 44 GraphicUsed by:51
Symbol 45 GraphicUsed by:51
Symbol 46 GraphicUsed by:51
Symbol 47 GraphicUsed by:51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [bomb]Uses:7 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:70
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:70
Symbol 58 GraphicUsed by:70
Symbol 59 GraphicUsed by:62 63
Symbol 60 GraphicUsed by:62 63
Symbol 61 GraphicUsed by:62 63
Symbol 62 MovieClipUses:59 60 61Used by:63
Symbol 63 ButtonUses:62 59 60 61Used by:70
Symbol 64 GraphicUsed by:69
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 ButtonUses:64 65 66 67 68Used by:70
Symbol 70 MovieClipUses:55 57 58 63 69Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79 394 395
Symbol 79 ButtonUses:75 76 77 78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:Timeline
Symbol 82 GraphicUsed by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:101
Symbol 90 GraphicUsed by:101
Symbol 91 GraphicUsed by:101
Symbol 92 GraphicUsed by:99
Symbol 93 GraphicUsed by:99
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:92 93 94 95 96 97 98Used by:101 106 111 291 322 360  Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:89 90 91 99 100Used by:Timeline
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:102 103 104 99 105Used by:Timeline
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111 478
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:107 108 109 99 110Used by:Timeline
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116 504
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:112 113 114 13 115Used by:Timeline
Symbol 117 FontUsed by:118 119 126 127 128 129 130 133 137 140 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 390 428 434 439 442 449 454 458 466 474 477
Symbol 118 EditableTextUses:117Used by:Timeline
Symbol 119 EditableTextUses:117Used by:Timeline
Symbol 120 FontUsed by:121 126 127 128 129 130
Symbol 121 EditableTextUses:120Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:131 425 433 438 441 448 453 457 465 473
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:131 425 433 438 441 448 453 457 465 473
Symbol 126 EditableTextUses:117 120Used by:131
Symbol 127 EditableTextUses:117 120Used by:131
Symbol 128 EditableTextUses:117 120Used by:131
Symbol 129 EditableTextUses:117 120Used by:131
Symbol 130 EditableTextUses:117 120Used by:131
Symbol 131 MovieClipUses:123 125 126 127 128 129 130Used by:478  Timeline
Symbol 132 GraphicUsed by:258
Symbol 133 EditableTextUses:117Used by:258
Symbol 134 GraphicUsed by:258
Symbol 135 GraphicUsed by:258
Symbol 136 GraphicUsed by:258
Symbol 137 EditableTextUses:117Used by:258
Symbol 138 GraphicUsed by:258
Symbol 139 GraphicUsed by:258
Symbol 140 EditableTextUses:117Used by:258
Symbol 141 GraphicUsed by:258
Symbol 142 GraphicUsed by:258
Symbol 143 EditableTextUses:117Used by:258
Symbol 144 GraphicUsed by:258
Symbol 145 EditableTextUses:117Used by:258
Symbol 146 GraphicUsed by:258
Symbol 147 EditableTextUses:117Used by:258
Symbol 148 GraphicUsed by:258
Symbol 149 EditableTextUses:117Used by:258
Symbol 150 GraphicUsed by:258
Symbol 151 EditableTextUses:117Used by:258
Symbol 152 GraphicUsed by:258
Symbol 153 EditableTextUses:117Used by:258
Symbol 154 GraphicUsed by:258
Symbol 155 EditableTextUses:117Used by:258
Symbol 156 GraphicUsed by:258
Symbol 157 EditableTextUses:117Used by:258
Symbol 158 GraphicUsed by:258
Symbol 159 EditableTextUses:117Used by:258
Symbol 160 GraphicUsed by:258
Symbol 161 EditableTextUses:117Used by:258
Symbol 162 GraphicUsed by:258
Symbol 163 EditableTextUses:117Used by:258
Symbol 164 GraphicUsed by:258
Symbol 165 EditableTextUses:117Used by:258
Symbol 166 GraphicUsed by:258
Symbol 167 EditableTextUses:117Used by:258
Symbol 168 GraphicUsed by:258
Symbol 169 EditableTextUses:117Used by:258
Symbol 170 GraphicUsed by:258
Symbol 171 EditableTextUses:117Used by:258
Symbol 172 GraphicUsed by:258
Symbol 173 EditableTextUses:117Used by:258
Symbol 174 GraphicUsed by:258
Symbol 175 EditableTextUses:117Used by:258
Symbol 176 GraphicUsed by:258
Symbol 177 EditableTextUses:117Used by:258
Symbol 178 GraphicUsed by:258
Symbol 179 EditableTextUses:117Used by:258
Symbol 180 GraphicUsed by:258
Symbol 181 EditableTextUses:117Used by:258
Symbol 182 GraphicUsed by:258
Symbol 183 EditableTextUses:117Used by:258
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Instance Names

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http://swfchan.com/27/131324/info.shtml
Created: 21/2 -2019 10:46:21 Last modified: 21/2 -2019 10:46:21 Server time: 22/12 -2024 19:06:15