STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
231350
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2623 · P5245

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM18838039-7DC&rnd=18838039" width="1" height="1"></div>

bladeless.swf

This is the info page for
Flash #131334

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { y_pos = _root.bar._y; if (_root.getBytesLoaded() / _root.getBytesTotal() > 90) { gotoAndPlay(4); } else { play(); } } movieClip 3 { } frame 2 { _root.percent = int(Number(_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.bar._y = y_pos - _root.percent * 2.3; } // unknown tag 88 length 65 frame 3 { if (_root.percent < 90) { gotoAndPlay(2); } else { play(); } } movieClip 8 { } button 10 { on (release) { getURL('http://www.kidevil.com', '_blank'); } } movieClip 13 { } movieClip 17 { } movieClip 19 { } movieClip 21 { frame 1 { gotoAndStop(_root.body + int(_root.jet)); stop(); } } movieClip 23 { } movieClip 38 { frame 1 { gotoAndStop(_root.gun); stop(); } frame 2 { _root.shoot = 47; _root.gundmg = 10; } frame 3 { _root.shoot = 47; _root.gundmg = 12; } frame 4 { _root.shoot = 47; _root.gundmg = 14; } frame 5 { _root.shoot = 47; _root.gundmg = 10; } frame 6 { _root.shoot = 49; _root.gundmg = 12; } frame 7 { _root.shoot = 25; } frame 8 { _root.shoot = 30; } frame 9 { _root.shoot = 35; } frame 10 { _root.shoot = 40; _root.gundmg = 10; } frame 11 { _root.shoot = 40; _root.gundmg = 10; } frame 12 { _root.shoot = 40; _root.gundmg = 10; } frame 13 { _root.shoot = 40; _root.gundmg = 10; } } movieClip 39 { } movieClip 41 { frame 1 { if (_root.shottimer > 7) { _root.pic.bullets.duplicateMovieClip('bullet' + _root.shotcount, _root.shotcount); if (_root.shotcount <= 10) { ++_root.shotcount; } else { _root.shotcount = 1; } _root.shottimer = 0; } } frame 9 { if (Key.isDown(65)) { play(); } else { if (_root.pic.turner.hero._currentframe == 5) { _parent.gotoAndStop(2); } else { if (_root.pic.turner.hero._currentframe == 15) { _parent.gotoAndStop(4); } else { _parent.gotoAndStop(1); } } } } } movieClip 42 { } movieClip 43 { frame 1 { stop(); } } movieClip 47 { frame 1 { stop(); } } movieClip 50 { } movieClip 52 { } // unknown tag 88 length 73 movieClip 58 { } movieClip 66 { } // unknown tag 88 length 75 movieClip 82 { frame 1 { stop(); } } movieClip 83 { } movieClip 85 { } movieClip 87 { } movieClip 91 { frame 1 { stop(); } } movieClip 93 { } movieClip 95 { } movieClip 97 { } movieClip 110 { frame 1 { gotoAndStop(_parent._parent.pants); stop(); } } movieClip 117 { frame 1 { gotoAndStop(_parent._parent.pants); stop(); } } movieClip 120 { frame 1 { stop(); } } movieClip 122 { frame 1 { stop(); } } movieClip 124 { } movieClip 128 { frame 1 { stop(); } } movieClip 149 { frame 1 { gotoAndStop(_parent._parent.armor); stop(); } } movieClip 152 { frame 1 { stop(); } } movieClip 154 { frame 1 { stop(); } } movieClip 195 { frame 1 { gotoAndStop(_parent._parent.helmet); stop(); } } movieClip 197 { frame 1 { gotoAndStop(_parent._parent.weapon); stop(); } } movieClip 199 { frame 1 { gotoAndStop(_parent._parent.weapon); stop(); } } movieClip 201 { frame 1 { gotoAndStop(_parent._parent.weapon); stop(); } } movieClip 203 { frame 1 { gotoAndStop(_parent._parent.weapon); stop(); } } movieClip 204 { } movieClip 206 { frame 1 { _root.walking = 0; } frame 20 { _root.walking = 20; } frame 39 { _root.walking = 0; } frame 43 { gotoAndPlay(11); } frame 90 { _parent.gotoAndStop(1); } frame 110 { _parent.gotoAndStop(1); } frame 130 { _parent.gotoAndStop(1); } frame 150 { _parent.gotoAndStop(10); } frame 170 { _parent.gotoAndStop(10); } frame 190 { _parent.gotoAndStop(10); } } movieClip 207 { frame 1 { _root.walking = 0; } frame 30 { _parent.gotoAndStop(11); } } movieClip 209 { frame 1 { _root.walking = 0; if (_root.dead == 1) { gotoAndPlay(41); } } frame 21 { if (_root.dead == 1) { gotoAndPlay(41); } } frame 41 { if (_root.dead == 1) { play(); } else { gotoAndPlay(1); } } frame 62 { _parent.gotoAndStop(1); } } movieClip 210 { frame 1 { _root.walking = 0; _root.attack = 30; _root.death = 41; _root.power = 10; hand2.gotoAndStop(2); } frame 11 { hand2.gotoAndStop(3); _root.power = 0; _root.attack = 31; } frame 34 { hand2.gotoAndStop(2); } frame 48 { _parent.gotoAndStop(11); } } movieClip 212 { } movieClip 214 { frame 1 { gotoAndStop(_parent._parent.weapon); stop(); } } movieClip 215 { frame 1 { _root.walking = 0; _root.attack = 32; _root.death = 40; _root.power = 10; hand2.gotoAndStop(2); } frame 2 { hand2.gotoAndStop(3); } frame 9 { hand1.gotoAndStop(2); } frame 11 { hand1.gotoAndStop(3); _root.attack = 33; _root.power = 0; } frame 39 { _parent.gotoAndStop(11); } } movieClip 216 { frame 1 { _root.walking = 0; _root.attack = 34; _root.death = 42; _root.power = 10; hand2.gotoAndStop(2); } frame 21 { _root.attack = 35; _root.power = 0; } frame 39 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 50 { _parent.gotoAndStop(11); } } movieClip 217 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); } frame 5 { stop(); } frame 18 { hand2.gotoAndStop(3); } frame 20 { if (_root.counterstrike == 1) { _root.parryme = 20; _root.parried = 25; play(); } else { if (_root.counterstrike == 2) { _root.parryme = 21; _root.parried = 26; gotoAndPlay(80); } else { if (_root.counterstrike == 3) { _root.parryme = 22; _root.parried = 27; gotoAndPlay(150); } else { play(); } } } } frame 27 { _root.attack = 31; _root.death = 43; _root.power = 10; } frame 41 { hand2.gotoAndStop(2); } frame 59 { _parent.gotoAndStop(11); } frame 88 { _root.walking = 0; _root.attack = 32; _root.death = 40; _root.power = 10; hand2.gotoAndStop(2); } frame 89 { hand2.gotoAndStop(3); } frame 96 { hand1.gotoAndStop(2); } frame 98 { hand1.gotoAndStop(3); _root.attack = 33; _root.power = 0; } frame 126 { _parent.gotoAndStop(11); } frame 157 { _root.walking = 0; _root.attack = 34; _root.death = 42; _root.power = 10; hand2.gotoAndStop(2); } frame 177 { _root.attack = 35; _root.power = 0; } frame 195 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 207 { _parent.gotoAndStop(11); } } movieClip 218 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 5 { stop(); } frame 24 { if (_root.counterstrike == 1) { _root.parryme = 20; _root.parried = 25; play(); } else { if (_root.counterstrike == 2) { _root.parryme = 21; _root.parried = 26; gotoAndPlay(80); } else { if (_root.counterstrike == 3) { _root.parryme = 22; _root.parried = 27; gotoAndPlay(150); } else { play(); } } } } frame 25 { _root.walking = 0; _root.attack = 30; _root.death = 41; _root.power = 10; hand2.gotoAndStop(2); } frame 34 { hand2.gotoAndStop(3); _root.attack = 31; _root.power = 0; } frame 57 { hand2.gotoAndStop(2); } frame 71 { _parent.gotoAndStop(11); } frame 80 { _root.walking = 0; _root.attack = 32; _root.death = 40; _root.power = 10; hand2.gotoAndStop(2); } frame 81 { hand2.gotoAndStop(3); } frame 88 { hand1.gotoAndStop(2); } frame 90 { hand1.gotoAndStop(3); _root.attack = 33; _root.power = 0; } frame 118 { _parent.gotoAndStop(11); } frame 150 { _root.walking = 0; _root.attack = 34; _root.death = 42; _root.power = 10; hand2.gotoAndStop(2); } frame 170 { _root.attack = 35; _root.power = 0; } frame 188 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 199 { _parent.gotoAndStop(11); } } movieClip 219 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 5 { stop(); } frame 24 { if (_root.counterstrike == 1) { _root.parryme = 20; _root.parried = 25; play(); } else { if (_root.counterstrike == 2) { _root.parryme = 21; _root.parried = 26; gotoAndPlay(80); } else { if (_root.counterstrike == 3) { _root.parryme = 22; _root.parried = 27; gotoAndPlay(150); } else { play(); } } } } frame 25 { _root.walking = 0; _root.attack = 30; _root.death = 41; _root.power = 10; hand2.gotoAndStop(2); } frame 34 { hand2.gotoAndStop(3); _root.attack = 31; _root.power = 0; } frame 57 { hand2.gotoAndStop(2); } frame 71 { _parent.gotoAndStop(11); } frame 80 { _root.walking = 0; _root.attack = 32; _root.death = 40; _root.power = 10; hand2.gotoAndStop(2); } frame 81 { hand2.gotoAndStop(3); } frame 88 { hand1.gotoAndStop(2); } frame 90 { hand1.gotoAndStop(3); _root.attack = 33; _root.power = 0; } frame 118 { _parent.gotoAndStop(11); } frame 150 { _root.walking = 0; _root.attack = 34; _root.death = 42; _root.power = 10; hand2.gotoAndStop(2); } frame 170 { _root.attack = 35; _root.power = 0; } frame 188 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 199 { _parent.gotoAndStop(11); } } movieClip 221 { } movieClip 223 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 17 { _parent.gotoAndStop(11); } } movieClip 225 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 17 { _parent.gotoAndStop(11); } } movieClip 227 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 17 { _parent.gotoAndStop(11); } } movieClip 231 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 15 { _parent.gotoAndStop(11); } } movieClip 233 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 15 { _parent.gotoAndStop(11); } } movieClip 235 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 15 { _parent.gotoAndStop(11); } } movieClip 236 { frame 1 { _root.walking = 0; } frame 15 { _parent.gotoAndStop(11); } } movieClip 237 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 15 { _parent.gotoAndStop(11); } } movieClip 238 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 15 { _parent.gotoAndStop(11); } } movieClip 240 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); neck.blood.gotoAndStop(2); } frame 67 { _root.play(); stop(); } } movieClip 241 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); chest.blood.gotoAndStop(2); } frame 63 { _root.play(); stop(); } } movieClip 242 { frame 1 { waist.blood.gotoAndStop(2); _root.dead = 1; } frame 20 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 50 { _root.play(); stop(); } } movieClip 243 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); _root.dead = 1; chest.blood.gotoAndStop(2); } frame 44 { _root.play(); stop(); } } movieClip 244 { frame 8 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 19 { _parent.gotoAndStop(11); } } movieClip 245 { frame 8 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 19 { _parent.gotoAndStop(11); } } movieClip 246 { frame 8 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 19 { _parent.gotoAndStop(11); } } movieClip 247 { frame 1 { stop(); } instance samurai of movieClip 206 { onClipEvent (enterFrame) { if (_root.bg1._x <= -816) { _root.bg1._x += 1559.45; _root.bg1.bladeless.gotoAndStop(2); } if (_root.bg2._x <= -2406.55) { _root.bg1._x += 2950; } if (_root.bg3._x <= -2016.4) { _root.bg1._x += 2259.85; } if (_root.enemies._x <= -100) { _root.enemies._x += 1000; _root.ground2._x += 1000; _root.dead = 0; _root.enemies.gotoAndPlay(50); } } } } instance hero of movieClip 247 { onClipEvent (load) { this.armor = int(Math.random() * 70); this.helmet = int(Math.random() * 70); this.pants = int(Math.random() * 70); _root.level = 1; _root.walking = 0; _root.power = 10; _root.health = 100; _root.parrycount = 0; _root.parry = 0; _root.miss = 1; _root.parryme = 20; } onClipEvent (enterFrame) { if (this.range.hitTest(_root.enemies.inrange) == true && samurai._currentframe < 140) { samurai.gotoAndPlay(140 + _root.walking); _root.enemies.gotoAndStop(10); } if (Key.isDown(65) && _currentframe < 12 && _currentframe > 9 && _root.enemies._currentframe < 40) { gotoAndStop(20); _root.parry = int(Math.random() * 100 + _root.level * 2 - _root.parrycount); _root.miss = _root.level - _root.parrycount; } else { if (Key.isDown(83) && _currentframe < 12 && _currentframe > 9 && _root.enemies._currentframe < 40) { gotoAndStop(21); _root.parry = int(Math.random() * 100 + _root.level * 2 - _root.parrycount); _root.miss = _root.level - _root.parrycount; } else { if (Key.isDown(68) && _currentframe < 12 && _currentframe > 9 && _root.enemies._currentframe < 40) { gotoAndStop(22); _root.parry = int(Math.random() * 100 + _root.level * 2 - _root.parrycount); _root.miss = _root.level - _root.parrycount; } } } if (Key.isDown(38) && _currentframe > 10) { _root.counterstrike = 1; } else { if (Key.isDown(39) && _currentframe > 10) { _root.counterstrike = 2; } else { if (Key.isDown(40) && _currentframe > 10) { _root.counterstrike = 3; } } } if (Key.isDown(39) && _currentframe < 10 && samurai._currentframe < 80) { gotoAndStop(5); _root.bg1._x -= 5; _root.enemies._x -= 5; _root.ground2._x -= 5; _root.bg2._x -= 0.5; _root.bg3._x -= 0.25; } else { if (_currentframe == 5 && samurai._currentframe < 80) { samurai.gotoAndPlay(80 + _root.walking); } } } } movieClip 248 { } movieClip 249 { frame 1 { _root.walking = 0; } frame 31 { _root.walking = 20; } frame 65 { _root.walking = 0; } frame 75 { gotoAndPlay(15); } frame 90 { _parent.gotoAndStop(1); } frame 110 { _parent.gotoAndStop(1); } frame 130 { _parent.gotoAndStop(1); } } movieClip 250 { frame 1 { _root.walking = 0; } frame 30 { _parent.gotoAndStop(11); } } movieClip 251 { frame 11 { if (Math.random() * 100 + _root.level > 50) { _parent.gotoAndStop(15 + int(Math.random() * 3)); } } frame 21 { if (Math.random() * 100 + _root.level > 50) { _parent.gotoAndStop(15 + int(Math.random() * 3)); } } frame 31 { if (Math.random() * 100 + _root.level > 50) { _parent.gotoAndStop(15 + int(Math.random() * 3)); } } frame 41 { if (Math.random() * 100 + _root.level > 50) { _parent.gotoAndStop(15 + int(Math.random() * 3)); } gotoAndPlay(1); } frame 62 { _parent.gotoAndStop(1); } } movieClip 252 { frame 1 { if (_root.level < 25) { gotoAndPlay(int(_root.level)); } else { gotoAndPlay(25); } } frame 40 { _root.enemyattack = 30; _root.herodeath = 41; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 49 { _root.enemyattack = 31; _root.enemypower = 0; hand2.gotoAndStop(3); } frame 72 { hand2.gotoAndStop(2); } frame 86 { _parent.gotoAndStop(11); } } movieClip 253 { frame 1 { if (_root.level < 25) { gotoAndPlay(int(_root.level)); } else { gotoAndPlay(25); } } frame 40 { _root.enemyattack = 32; _root.herodeath = 40; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 41 { hand2.gotoAndStop(3); } frame 48 { _root.enemyattack = 33; _root.enemypower = 0; hand1.gotoAndStop(2); } frame 50 { hand1.gotoAndStop(3); } frame 78 { _parent.gotoAndStop(11); } } movieClip 254 { frame 1 { if (_root.level < 25) { gotoAndPlay(int(_root.level)); } else { gotoAndPlay(25); } } frame 40 { _root.enemyattack = 34; _root.herodeath = 42; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 60 { _root.enemyattack = 35; _root.enemypower = 0; } frame 78 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 89 { _parent.gotoAndStop(11); } } movieClip 255 { frame 1 { hand2.gotoAndStop(2); } frame 15 { hand2.gotoAndStop(3); } frame 17 { _root.strike = int(Math.random() * 3); if (_root.strike == 0) { play(); } else { if (_root.strike == 1) { gotoAndPlay(100); } else { if (_root.strike == 2) { gotoAndPlay(200); } } } } frame 24 { if (_root.level < 9) { gotoAndPlay(24 + int(_root.level * 3)); } else { gotoAndPlay(51); } } frame 58 { _root.enemyattack = 31; _root.herodeath = 43; _root.enemypower = 20; } frame 68 { hand2.gotoAndStop(2); } frame 86 { _parent.gotoAndStop(11); } frame 108 { if (_root.level < 10) { gotoAndPlay(108 + int(_root.level * 3)); } else { gotoAndPlay(138); } } frame 147 { _root.enemyattack = 32; _root.herodeath = 41; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 148 { hand2.gotoAndStop(3); } frame 155 { _root.enemyattack = 33; _root.enemypower = 0; hand1.gotoAndStop(2); } frame 157 { hand1.gotoAndStop(3); } frame 185 { _parent.gotoAndStop(11); } frame 208 { if (_root.level < 10) { gotoAndPlay(208 + int(_root.level * 3)); } else { gotoAndPlay(238); } } frame 247 { _root.enemyattack = 34; _root.herodeath = 42; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 267 { _root.enemyattack = 35; _root.enemypower = 0; } frame 285 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 296 { _parent.gotoAndStop(11); } } movieClip 256 { frame 1 { hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 18 { _root.strike = int(Math.random() * 3); if (_root.strike == 0) { play(); } else { if (_root.strike == 1) { gotoAndPlay(120); } else { if (_root.strike == 2) { gotoAndPlay(220); } } } } frame 19 { if (_root.level < 10) { gotoAndPlay(19 + int(_root.level * 3)); } else { gotoAndPlay(49); } } frame 58 { _root.enemyattack = 30; _root.herodeath = 41; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 67 { hand2.gotoAndStop(3); } frame 77 { _root.enemyattack = 31; _root.enemypower = 0; } frame 90 { hand2.gotoAndStop(2); } frame 104 { _parent.gotoAndStop(11); } frame 121 { if (_root.level < 10) { gotoAndPlay(120 + int(_root.level * 3)); } else { gotoAndPlay(150); } } frame 159 { _root.enemyattack = 32; _root.herodeath = 40; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 160 { hand2.gotoAndStop(3); } frame 167 { _root.enemyattack = 33; _root.enemypower = 0; hand1.gotoAndStop(2); } frame 169 { hand1.gotoAndStop(3); } frame 197 { _parent.gotoAndStop(11); } frame 221 { if (_root.level < 10) { gotoAndPlay(220 + int(_root.level * 3)); } else { gotoAndPlay(250); } } frame 259 { _root.enemyattack = 34; _root.herodeath = 42; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 279 { _root.enemyattack = 35; _root.enemypower = 0; } frame 297 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 308 { _parent.gotoAndStop(11); } } movieClip 257 { frame 1 { hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 7 { hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 16 { _root.strike = int(Math.random() * 3); if (_root.strike == 0) { play(); } else { if (_root.strike == 1) { gotoAndPlay(120); } else { if (_root.strike == 2) { gotoAndPlay(220); } } } } frame 17 { if (_root.level < 10) { gotoAndPlay(17 + int(_root.level * 3)); } else { gotoAndPlay(47); } } frame 56 { _root.enemyattack = 30; _root.herodeath = 41; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 65 { hand2.gotoAndStop(3); } frame 75 { _root.enemyattack = 31; _root.enemypower = 0; } frame 88 { hand2.gotoAndStop(2); } frame 102 { _parent.gotoAndStop(11); } frame 121 { if (_root.level < 10) { gotoAndPlay(120 + int(_root.level * 3)); } else { gotoAndPlay(150); } } frame 159 { _root.enemyattack = 32; _root.herodeath = 40; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 160 { hand2.gotoAndStop(3); } frame 167 { _root.enemyattack = 33; _root.enemypower = 0; hand1.gotoAndStop(2); } frame 169 { hand1.gotoAndStop(3); } frame 197 { _parent.gotoAndStop(11); } frame 221 { if (_root.level < 10) { gotoAndPlay(220 + int(_root.level * 3)); } else { gotoAndPlay(250); } } frame 260 { _root.enemyattack = 34; _root.herodeath = 42; _root.enemypower = 20; hand2.gotoAndStop(2); } frame 279 { _root.enemyattack = 35; _root.enemypower = 0; } frame 298 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 308 { _parent.gotoAndStop(11); } } movieClip 259 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 17 { _parent.gotoAndStop(11); } } movieClip 260 { frame 1 { hand2.gotoAndStop(2); hand1.gotoAndStop(2); _root.parrycount = 0; _root.miss = _root.level; _parent.health -= _root.power; } frame 15 { _root.parrycount = 0; _root.miss = _root.level; _parent.gotoAndStop(11); } } movieClip 261 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); _root.parrycount = 0; _root.miss = _root.level; _parent.health -= _root.power; } frame 15 { _root.parrycount = 0; _root.miss = _root.level; _parent.gotoAndStop(11); } } movieClip 262 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); _root.parrycount = 0; _root.miss = _root.level; _parent.health -= _root.power; } frame 15 { _root.parrycount = 0; _root.miss = _root.level; _parent.gotoAndStop(11); } } movieClip 263 { frame 1 { _root.parrycount = 0; _root.miss = _root.level; } frame 15 { _root.parrycount = 0; _root.miss = _root.level; _parent.gotoAndStop(11); } } movieClip 264 { frame 1 { _root.parrycount = 0; _root.miss = _root.level; hand2.gotoAndStop(2); hand1.gotoAndStop(2); _parent.health -= _root.power; } frame 15 { _root.parrycount = 0; _root.miss = _root.level; _parent.gotoAndStop(11); } } movieClip 265 { frame 1 { _root.parrycount = 0; _root.miss = _root.level; hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 15 { _root.parrycount = 0; _root.miss = _root.level; _parent.gotoAndStop(11); } } movieClip 266 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); _root.dead = 1; neck.blood.gotoAndStop(2); } frame 67 { ++_root.level; _root.skulls.gotoAndStop(_root.skulls._currentframe + 1); _root.parrycount = 0; _root.miss = _root.level; stop(); } } movieClip 267 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); _root.dead = 1; chest.blood.gotoAndStop(2); } frame 63 { ++_root.level; _root.skulls.gotoAndStop(_root.skulls._currentframe + 1); _root.parrycount = 0; _root.miss = _root.level; stop(); } } movieClip 268 { frame 1 { waist.blood.gotoAndStop(2); _root.dead = 1; } frame 20 { hand2.gotoAndStop(2); hand1.gotoAndStop(2); } frame 50 { ++_root.level; _root.skulls.gotoAndStop(_root.skulls._currentframe + 1); _root.parrycount = 0; _root.miss = _root.level; stop(); } } movieClip 269 { frame 1 { _root.walking = 0; hand2.gotoAndStop(2); hand1.gotoAndStop(2); _root.dead = 1; chest.blood.gotoAndStop(2); } frame 44 { ++_root.level; _root.skulls.gotoAndStop(_root.skulls._currentframe + 1); _root.parrycount = 0; _root.miss = _root.level; stop(); } } movieClip 270 { frame 8 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 15 { if (_root.parry > 40) { _parent.gotoAndStop(_root.parryme); ++_root.parrycount; } else { _parent.gotoAndStop(11); } } } movieClip 271 { frame 8 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 15 { if (_root.parry > 40) { _parent.gotoAndStop(_root.parryme); ++_root.parrycount; } else { _parent.gotoAndStop(11); } } } movieClip 272 { frame 8 { hand1.gotoAndStop(2); hand2.gotoAndStop(2); } frame 15 { if (_root.parry > 40) { _parent.gotoAndStop(_root.parryme); ++_root.parrycount; } else { _parent.gotoAndStop(11); } } } movieClip 273 { frame 1 { armor = int(Math.random() * 70); helmet = int(Math.random() * 70); pants = int(Math.random() * 70); health = 5 * _root.level; weapon = int(Math.random() * 20); _root.dead = 0; stop(); } } instance enemies of movieClip 273 { onClipEvent (enterFrame) { if (this.samurai.parried.hitTest(_root.hero.samurai.counterhit) == true && _root.parry > 60 && _root.miss > 0) { gotoAndStop(_root.parryme); samurai.gotoAndPlay(1); _root.hero.gotoAndStop(25); ++_root.parrycount; } else { if (this.samurai.countered.hitTest(_root.hero.samurai.parried) == true) { gotoAndStop(28); _root.hero.samurai.gotoAndPlay(6); } else { if (this.samurai.hitter.hitTest(_root.hero.hitme) == true && _root.enemypower > 0 && _root.health <= 0) { _root.hero.gotoAndStop(_root.herodeath); } else { if (this.samurai.hitter.hitTest(_root.hero.hitme) == true) { _root.hero.gotoAndStop(_root.enemyattack); _root.health -= _root.enemypower; } else { if (this.samurai.hitme.hitTest(_root.hero.samurai.hitter) == true && _root.power > 0 && health <= 0) { gotoAndStop(_root.death); } else { if (this.samurai.hitme.hitTest(_root.hero.samurai.hitter) == true) { gotoAndStop(_root.attack); } } } } } } } } movieClip 275 { frame 10 { stop(); } } movieClip 276 { frame 1 { stop(); } frame 181 { gotoAndStop(110); } } frame 109 { stop(); } frame 118 { _root.walking = 0; _root.power = 10; _root.health = 100; _root.parrycount = 0; _root.parry = 0; gotoAndPlay(100); }




http://swfchan.com/27/131334/info.shtml
Created: 21/2 -2019 10:30:03 Last modified: 21/2 -2019 10:30:03 Server time: 07/12 -2025 11:18:44