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Flapjack - Adventure Bound.swf

This is the info page for
Flash #131377

(Click the ID number above for more basic data on this flash file.)


Text
Reset Speed

<p align="right"><font face="Shag-Lounge" size="60" color="#000000" letterSpacing="-0.300000" kerning="0">98%</font></p>

100%

<p align="center"><font face="CCPassThePort" size="34" color="#000000" letterSpacing="0.000000" kerning="1">000000000000000</font></p>

CONTINUE

START
OVER

100

LEVEL 1

Bonus:

00

Number of Tries:

00

x

CHAiN

CHAiN BROKEN

00000

x

25

MAX BONUS

<p align="left"><font face="CCPassThePort" size="34" color="#d41f28" letterSpacing="0.000000" kerning="1">0000000</font></p>

<p align="left"><font face="CCPassThePort" size="55" color="#d02126" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="CCPassThePort" size="34" color="#d02126" letterSpacing="0.000000" kerning="1">0000000</font></p>

<p align="left"><font face="CCPassThePort" size="34" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

ActionScript [AS3]

Section 1
//AbstractFactory (Base.AbstractFactory) package Base { import flash.utils.*; public class AbstractFactory { var initFunction:String; var _objectsIdle:Array; var _objectsAll:Array; var ClassReference:Class; var _gameContext:GameEntry; var _objectsActive:Array; var initParams:Array; public function AbstractFactory(_arg1:GameEntry, _arg2:String, _arg3:String="", _arg4:Array=null, _arg5:int=1){ var _local6:*; var _local7:int; var _local8:Object; var _local9:Function; var _local10:*; super(); _gameContext = _arg1; _objectsAll = new Array(); _objectsIdle = new Array(); _objectsActive = new Array(); ClassReference = (getDefinitionByName(_arg2) as Class); initFunction = _arg3; initParams = new Array(this); _local6 = 0; while (_local6 < _arg4.length) { initParams.push(_arg4[_local6]); _local6++; }; _local7 = _arg5; while (_local7--) { _local8 = new ClassReference(_gameContext); _local9 = _local8[initFunction]; _local10 = _local9.apply(_local8, initParams); _objectsAll.push(_local8); _objectsIdle.push(_local8); }; } public function getInstance(){ var _local1:Object; var _local2:Function; var _local3:*; if (_objectsIdle.length > 0){ _local1 = _objectsIdle.pop(); } else { _local1 = new ClassReference(_gameContext); _local2 = _local1[initFunction]; _local3 = _local2.apply(_local1, initParams); _objectsAll.push(_local1); }; _objectsActive.push(_local1); return ((_local1 as ClassReference)); } public function get objectsIdle():Array{ return (_objectsIdle); } public function deleteInstance(_arg1:Object):void{ var _local2:int; _local2 = -1; _local2 = _objectsAll.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsAll.splice(_local2, 1); _local2 = _objectsIdle.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsIdle.splice(_local2, 1); _local2 = _objectsActive.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsActive.splice(_local2, 1); } public function returnInstance(_arg1:Object):void{ var _local2:int; _local2 = _objectsActive.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsActive.splice(_local2, 1); _objectsIdle.push(_arg1); } public function get objectsAll():Array{ return (_objectsAll); } public function get objectsActive():Array{ return (_objectsActive); } public function applyFunctionToGroup(_arg1:Array, _arg2:String, _arg3:Array):void{ var _local4:int; var _local5:Object; var _local6:Function; var _local7:*; _local4 = _arg1.length; while (_local4--) { _local5 = _arg1[_local4]; _local6 = _local5[_arg2]; _local7 = _local6.apply(_local5, _arg3); }; } } }//package Base
Section 2
//AnimationEvent (Base.AnimationEvent) package Base { import flash.events.*; import flash.display.*; public class AnimationEvent extends Event { private var _mc:MovieClip; public static const COMPLETE:String = "complete"; public function AnimationEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:MovieClip=null){ super(_arg1, _arg2, _arg3); _mc = _arg4; } public function getMovieClip():MovieClip{ return (_mc); } } }//package Base
Section 3
//FuncProxy (Base.FuncProxy) package Base { public dynamic class FuncProxy { public static function create(_arg1:Object, _arg2:Function, ... _args):Function{ var aParameters:Array; var i:Number; var fProxy:Function; var oTarget = _arg1; var fFunction = _arg2; var rest = _args; aParameters = new Array(); i = 2; while (i < rest.length) { aParameters[(i - 2)] = rest[i]; i = (i + 1); }; fProxy = function ():void{ var _local1:Array; _local1 = rest.concat(aParameters); fFunction.apply(oTarget, _local1); }; return (fProxy); } } }//package Base
Section 4
//GameEntry (Base.GameEntry) package Base { import flash.events.*; import flash.display.*; import UI.*; import Game.*; import Pad.*; public class GameEntry extends Sprite { private var _gameData:GameData; private var _profiler:Profile; private var _gameMgr:GameManager; private var _padMgr:PadManager; private var _timeMgr:Time; private var _uiMgr:UIManager; private var _spriteAnimator:SpriteEntityAnimator; public var _stage:Stage; public function GameEntry(){ trace("|----@ GAME ENTRY @----|"); _stage = this.stage; this.addEventListener(Event.ENTER_FRAME, Update, false, 1, true); _timeMgr = new Time(); _padMgr = new PadManager(this); _uiMgr = new UIManager(this); _gameData = new GameData(this); _gameMgr = new GameManager(this); _spriteAnimator = new SpriteEntityAnimator(this); } public function getUIManager():UIManager{ return (_uiMgr); } public function getGameManager():GameManager{ return (_gameMgr); } public function getStageSprite(){ return (_stage); } public function getGameData():GameData{ return (_gameData); } public function getProfiler():Profile{ return (_profiler); } public function getDT(){ return (_timeMgr.getElapsedTime()); } public function getPadManager():PadManager{ return (_padMgr); } public function getParent(){ return (_stage); } public function getSpriteAnimator():SpriteEntityAnimator{ return (_spriteAnimator); } function Update(_arg1:Event):void{ _timeMgr.markTimeThisTick(); _uiMgr.Update(); _padMgr.Update(); _gameMgr.Update(); _spriteAnimator.Update(); } public function getTimeManager(){ return (_timeMgr); } } }//package Base
Section 5
//GameState (Base.GameState) package Base { public class GameState extends State { private var _isTransitioning:Boolean; private static var _isFading:Boolean; private static var _lastTransitionFrame:Number; private static var _screenFade:SpriteEntity; private static var _fadeSpeed:Number; private static var _levelToReach:Number; private static var _transition:SpriteEntity; private static var _currentAlphaVal:Number; public function getTransitionFrame():Number{ if (_transition){ return (_transition.getCurrentFrame()); }; return (_lastTransitionFrame); } public function startScreenTransition(_arg1:GameEntry, _arg2:String, _arg3:int, _arg4:int):void{ _transition = new SpriteEntity(_arg1, _arg2, _arg1._stage); _transition.startAnimating(_arg3, _arg4, false); } override public function CPUDecision(_arg1:GameEntry):void{ } public function startFadeIn(_arg1:Number):void{ _isFading = true; _levelToReach = 0; _fadeSpeed = _arg1; } override public function Update(_arg1:GameEntry):void{ } override public function NetworkDecision(_arg1:GameEntry):void{ } public function startFadeOut(_arg1:GameEntry, _arg2:String, _arg3:Number, _arg4:Number=1):void{ trace(("spriteName " + _arg2)); _screenFade = new SpriteEntity(_arg1, _arg2, _arg1._stage); _fadeSpeed = _arg3; _levelToReach = _arg4; _currentAlphaVal = 0; _isFading = true; _screenFade.getMovieClip().alpha = _currentAlphaVal; } public function handleFadeOut():void{ if (_isFading){ _currentAlphaVal = (_currentAlphaVal + _fadeSpeed); if (_currentAlphaVal >= _levelToReach){ _currentAlphaVal = _levelToReach; _isFading = false; }; _screenFade.getMovieClip().alpha = _currentAlphaVal; }; } override public function Entry(_arg1:GameEntry):void{ } override public function PadInput(_arg1:GameEntry):void{ } public function handleFadeIn():void{ _currentAlphaVal = (_currentAlphaVal - _fadeSpeed); if (_currentAlphaVal <= _levelToReach){ _currentAlphaVal = _levelToReach; _isFading = false; _screenFade.removeSprite(); _screenFade = null; }; _screenFade.getMovieClip().alpha = _currentAlphaVal; } public function continueFadeOut(_arg1:Number, _arg2:Number):void{ _isFading = true; _levelToReach = _arg2; } public function isTransitioning():Boolean{ if (_transition){ if (_transition.isAnimating()){ _transition.animateSprite(); return (true); }; _lastTransitionFrame = _transition.getCurrentFrame(); _transition.removeSprite(); _transition = null; }; return (false); } public function isFading():Boolean{ return (_isFading); } override public function Exit(_arg1:GameEntry):void{ } } }//package Base
Section 6
//PM_PRNG (Base.PM_PRNG) package Base { public class PM_PRNG { public static var seed:uint = 1; public static function nextDoubleRange(_arg1:Number, _arg2:Number):Number{ return ((_arg1 + ((_arg2 - _arg1) * nextDouble()))); } public static function nextIntRange(_arg1:Number, _arg2:Number):uint{ _arg1 = (_arg1 - 0.4999); _arg2 = (_arg2 + 0.4999); return (Math.round((_arg1 + ((_arg2 - _arg1) * nextDouble())))); } public static function nextDouble():Number{ return ((gen() / 2147483647)); } public static function gen():uint{ return ((seed = ((seed * 16807) % 2147483647))); } public static function nextInt():uint{ return (gen()); } } }//package Base
Section 7
//Profile (Base.Profile) package Base { import flash.utils.*; public class Profile { private var _profiles:Array; private var _gameContext:GameEntry; public function Profile(_arg1:GameEntry){ _gameContext = _arg1; _profiles = []; } public function StartProfile(_arg1:String):void{ var _local2:int; var _local3:int; _local2 = getTimer(); _local3 = 0; while (_local3 < _profiles.length) { if (_profiles[_local3].name == _arg1){ _profiles[_local3].startTime = _local2; _profiles[_local3].endTime = 0; }; _local3++; }; } public function EndProfile(_arg1:String):void{ var _local2:int; var _local3:int; _local2 = getTimer(); _local3 = 0; while (_local3 < _profiles.length) { if (_profiles[_local3].name == _arg1){ _profiles[_local3].endTime = _local2; }; _local3++; }; } public function RegisterProfile(_arg1:String):void{ var _local2:Number; trace(("**** registering profile ****" + _arg1)); _profiles.push(new Object()); _local2 = (_profiles.length - 1); _profiles[_local2].name = _arg1; _profiles[_local2].startTime = 0; _profiles[_local2].endTime = 0; } public function ReportProfile():void{ var _local1:int; var _local2:int; trace("*********************************"); trace(("Reporting Profile " + _profiles.length)); trace(("frameRate: " + (1 / _gameContext.getTimeManager().getAverageTime()))); _local1 = 0; while (_local1 < _profiles.length) { _local2 = (_profiles[_local1].endTime - _profiles[_local1].startTime); trace(((("Profile " + _profiles[_local1].name) + ": ") + _local2)); _local1++; }; trace("*********************************"); } } }//package Base
Section 8
//SoundModule (Base.SoundModule) package Base { import flash.events.*; import flash.media.*; import flash.utils.*; public class SoundModule { private const soundVolDefault:Number = 1; private const musicVolDefault:Number = 1; private var fadeInChannel:SoundChannel; private var hash:Object; private var currMusic:String;// = null private var fadeOutStep:Number; private var fadeOutStr:String; private var musicVolTarget:Number;// = 1 private var fadeInStr:String; private var fadeInSoundInterval:uint; private var fadeInStep:Number; private var fadeInMusicInterval:uint; private var musicMute:Boolean; private var mutedVolume:Number;// = 1 private var fadeOutSoundInterval:uint; private var activeSounds:Array; private var currMusicChannel:SoundChannel; private var fadeOutChannel:SoundChannel; private var fadeOutMusicInterval:uint; private static var MAX_SOUNDS:Number = 30; public function SoundModule(){ musicVolTarget = 1; currMusic = null; mutedVolume = 1; super(); hash = new Object(); activeSounds = new Array(); } public function getCurrentMusicChannel():SoundChannel{ return (currMusicChannel); } public function updateFadeOutChannel(_arg1:Timer, _arg2:SoundChannel, _arg3:Number, ... _args):void{ var _local5:Number; var _local6:SoundTransform; _local5 = (_arg2.soundTransform.volume - _arg3); _local6 = new SoundTransform(_local5, 0); if (_local5 <= 0){ _arg1.stop(); _arg1.removeEventListener(TimerEvent.TIMER, this.updateFadeOutChannel); _arg1 = null; _arg2.stop(); deactivateChannel(_arg2); _arg2 = null; } else { _arg2.soundTransform = _local6; }; } public function setMusicMute(_arg1:Boolean):void{ var _local2:SoundTransform; if (currMusicChannel == null){ musicMute = _arg1; return; }; if (fadeInSoundInterval > 0){ clearInterval(fadeInSoundInterval); fadeInSoundInterval = 0; }; switch (_arg1){ case true: _local2 = new SoundTransform(0, 0); currMusicChannel.soundTransform = _local2; musicMute = true; break; case false: _local2 = new SoundTransform(mutedVolume, 0); currMusicChannel.soundTransform = _local2; musicMute = false; break; }; } public function getMusicMute():Boolean{ return (musicMute); } public function crossFadeMusic(_arg1:SoundChannel, _arg2:SoundChannel, _arg3:Number):void{ if (_arg1 != null){ addChannelToFadeOut(_arg1, _arg3); }; if (_arg2 != null){ addChannelToFadeIn(_arg2, _arg3); }; } public function stopSound(_arg1:SoundChannel):void{ var _local2:Number; _local2 = activeSounds.length; while (_local2--) { if (activeSounds[_local2][1] == _arg1){ _arg1.stop(); _arg1 = null; activeSounds.splice(_local2, 1); break; }; }; } public function addChannelToFadeOut(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Timer; _local3 = _arg1.soundTransform; _local4 = (_local3.volume * 100); _local5 = (_local4 / _arg2); _local6 = (_arg2 / _local4); _local7 = (_arg2 / _local6); if (_local5 < 0.02){ _local5 = 0.02; }; _local8 = new Timer(_local7, _local6); _local8.addEventListener(TimerEvent.TIMER, FuncProxy.create(this, updateFadeOutChannel, _local8, _arg1, _local5)); _local8.start(); } public function updateFadeInChannel(_arg1:Timer, _arg2:SoundChannel, _arg3:Number, ... _args):void{ var _local5:Number; var _local6:SoundTransform; _local5 = (_arg2.soundTransform.volume + _arg3); _local6 = new SoundTransform(_local5, 0); if (_local5 >= musicVolTarget){ _arg1.stop(); _arg1.removeEventListener(TimerEvent.TIMER, this.updateFadeOutChannel); _arg1 = null; } else { _arg2.soundTransform = _local6; }; } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:Number=0, _arg5:int=0, _arg6:Boolean=false):SoundChannel{ var _local7:Number; var _local8:Sound; var _local9:SoundTransform; var _local10:SoundChannel; if (_arg2 > 1){ _arg2 = 1; }; if ((((_arg3 < -1)) || ((_arg3 > 1)))){ _arg3 = 0; }; if (!_arg6){ _local7 = activeSounds.length; if (_local7 > 0){ while (_local7--) { if (activeSounds[_local7][0] == _arg1){ return (null); }; }; }; }; if (activeSounds.length < MAX_SOUNDS){ _local8 = hash[_arg1]; _local9 = new SoundTransform(_arg2, _arg3); _local10 = _local8.play(_arg4, _arg5, _local9); if (_local10 == null){ trace("Sound Failed to Play"); return (null); }; activeSounds.push([_arg1, _local10]); _local10.addEventListener(Event.SOUND_COMPLETE, FuncProxy.create(this, soundCompleteHandler, _arg1, _local10)); return (_local10); } else { trace("Active Sounds exceeds Maximum Allowed"); }; return (null); } public function startLoopFade(_arg1:String, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:int=9999, _arg7:Boolean=false):SoundChannel{ var _local8:Number; var _local9:Sound; var _local10:SoundTransform; var _local11:SoundChannel; if (!_arg7){ _local8 = activeSounds.length; if (_local8 > 0){ while (_local8--) { if (activeSounds[_local8][0] == _arg1){ trace(("Sound Already Playing:" + _arg1), _local8); return (null); }; }; }; }; if (activeSounds.length < MAX_SOUNDS){ _local9 = hash[_arg1]; _local10 = new SoundTransform(0, _arg4); _local11 = _local9.play(_arg5, _arg6, _local10); if (_local11 == null){ trace("Loop Sound Failed to Play"); return (null); }; activeSounds.push([_arg1, _local11]); addChannelToFadeIn(_local11, _arg2); return (_local11); } else { trace("Active Sounds exceeds Maximum Allowed"); }; return (null); } public function traceActiveSounds():void{ var _local1:Number; trace(""); _local1 = activeSounds.length; while (_local1--) { trace((("[" + activeSounds[_local1][0]) + "]")); }; trace(""); } public function loadSound(_arg1:String):void{ var _local2:Class; var _local3:Sound; _local2 = (getDefinitionByName(_arg1) as Class); _local3 = (new (_local2) as Sound); hash[_arg1] = _local3; } public function soundCompleteHandler(_arg1:String, _arg2:SoundChannel):void{ deactivateChannel(_arg2); _arg2.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler); _arg2 = null; } public function stopMusic():void{ if (currMusicChannel == null){ return; }; addChannelToFadeOut(currMusicChannel, 2000); currMusicChannel = null; } public function playMusic(_arg1:String, _arg2:Number=1, _arg3:Number=1):SoundChannel{ var _local4:SoundChannel; var _local5:Sound; var _local6:SoundTransform; _local4 = currMusicChannel; currMusicChannel = null; _local5 = hash[_arg1]; if (musicMute){ musicVolTarget = 0; } else { musicVolTarget = _arg3; }; mutedVolume = _arg3; _local6 = new SoundTransform(_arg2, 0); currMusicChannel = _local5.play(0, 9999, _local6); if (currMusicChannel == null){ return (null); }; currMusicChannel.addEventListener(Event.SOUND_COMPLETE, FuncProxy.create(this, soundCompleteHandler, _arg1)); if (_arg2 != _arg3){ crossFadeMusic(_local4, currMusicChannel, 2000); } else { if (_local4 != null){ addChannelToFadeOut(_local4, 2000); }; }; return (currMusicChannel); } public function stopAllSounds():void{ var _local1:Number; var _local2:SoundChannel; _local1 = activeSounds.length; while (_local1--) { _local2 = activeSounds[_local1][1]; _local2.stop(); _local2 = null; }; activeSounds = new Array(); } public function unMuteSound(_arg1:SoundChannel, _arg2:Number=1):void{ var _local3:SoundTransform; _local3 = new SoundTransform(_arg2, 0); _arg1.soundTransform = _local3; } public function deactivateChannel(_arg1:SoundChannel):void{ var _local2:int; _local2 = activeSounds.length; while (_local2--) { if (activeSounds[_local2][1] == _arg1){ activeSounds.splice(_local2, 1); _arg1 = null; return; }; }; } public function addChannelToFadeIn(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Timer; _local3 = _arg1.soundTransform; _local4 = (musicVolTarget * 100); _local5 = (_local4 / _arg2); _local6 = (_arg2 / _local4); _local7 = (_arg2 / _local6); if (_local5 < 0.02){ _local5 = 0.02; }; _local8 = new Timer(_local7, _local6); _local8.addEventListener(TimerEvent.TIMER, FuncProxy.create(this, updateFadeInChannel, _local8, _arg1, _local5)); _local8.start(); } public function muteSound(_arg1:SoundChannel):void{ var _local2:SoundTransform; _local2 = new SoundTransform(0, 0); _arg1.soundTransform = _local2; } } }//package Base
Section 9
//SpriteAnimator (Base.SpriteAnimator) package Base { import flash.events.*; import flash.display.*; public class SpriteAnimator extends EventDispatcher { public var _loopAnim:Boolean; public var _startFrame:int; public var _isPlayingBackwards:Boolean; public var _animateTimer:Number; public var _framerate:Number; var _gameContext:GameEntry; public var _c:int; public var _animate:Boolean; public var _endFrame:int; var _mc:MovieClip; public var _lastFrame:int; public function SpriteAnimator(_arg1:GameEntry, _arg2:MovieClip){ _gameContext = _arg1; _mc = _arg2; _animateTimer = 0; } public function reverseAnimation():void{ var _local1:*; var _local2:*; _local1 = _endFrame; _local2 = _startFrame; _startFrame = _local1; _endFrame = _local2; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getCurrentFrame():int{ return (_mc.currentFrame); } public function doneAnimating():void{ if (_animate == false){ return; }; _animate = false; if (hasEventListener(AnimationEvent.COMPLETE)){ dispatchEvent(new AnimationEvent(AnimationEvent.COMPLETE, false, false, _mc)); }; } public function getEndFrame():Number{ return (_endFrame); } public function setFramerate(_arg1:int):void{ _framerate = (1 / _arg1); } public function isAnimating():Boolean{ return (_animate); } public function moveToFrame(_arg1:int):void{ _mc.gotoAndStop(_arg1); _lastFrame = _arg1; } public function getFramerate():Number{ return (_framerate); } public function startAnimating(_arg1:int, _arg2:int, _arg3:Boolean=false, _arg4:Number=32){ _c = _arg1; _startFrame = _arg1; _endFrame = _arg2; moveToFrame(_arg1); _framerate = (1 / _arg4); _loopAnim = _arg3; _animate = true; _animateTimer = _framerate; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function isLooping():Boolean{ return (_loopAnim); } public function getStartFrame():Number{ return (_startFrame); } public function animateSprite():int{ _animateTimer = (_animateTimer - _gameContext.getDT()); if (_animateTimer <= 0){ _animateTimer = _framerate; if (_startFrame <= _endFrame){ _c++; if (_c > _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; } else { _c--; if (_c < _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; }; moveToFrame(_c); }; return (0); } } }//package Base
Section 10
//SpriteEntity (Base.SpriteEntity) package Base { import flash.display.*; import flash.utils.*; import flash.geom.*; public class SpriteEntity { private var _selectableChildren:Array; public var _lastFrame:int; private var _mouseRollOff:Boolean; public var _loopAnim:Boolean; public var _mc:MovieClip; public var _clipHeight:Number; private var _isSelectable:Boolean; public var _flipped:Boolean; public var _isPlayingBackwards:Boolean; private var _returnVal:int; public var _framerate:Number; private var _children:Array; var mouseWasOverLastFrame:Boolean;// = false private var _mouseIsOver:Boolean; private var _startingPositionX:Number; private var _startingPositionY:Number; private var _moveSpeed:Number; public var _centerPoint:Number; private var _mouseRollOn:Boolean; private var _gameContext:GameEntry; public var _animate:Boolean; private var _destPosX:Number; private var _destPosY:Number; public var _spName:String; public var _faceDir:Number; public var _endFrame:int; public var _animateTimer:Number; public var _startFrame:int; public var _clipWidth:Number; public var _c:int; public function SpriteEntity(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Number=0, _arg5:Number=0, _arg6:Boolean=false, _arg7:int=-1, _arg8:int=-1){ var _local9:*; var _local10:Class; mouseWasOverLastFrame = false; super(); _gameContext = _arg1; _local9 = _arg3.getChildByName(_arg2); if (_arg6){ _local9 = null; }; if (_local9){ _mc = _local9; } else { _local10 = (getDefinitionByName(_arg2) as Class); _mc = new (_local10); _mc.name = _arg2; _mc.x = _arg4; _mc.y = _arg5; if (_arg7 < 0){ _arg3.addChild(_mc); } else { _arg3.addChildAt(_mc, _arg7); }; }; _spName = _arg2; _mc.visible = true; _mc.gotoAndStop(1); _flipped = false; _c = 1; _startFrame = 0; _endFrame = 0; _lastFrame = 0; _framerate = 32; _animateTimer = 0; _animate = false; _loopAnim = false; _isPlayingBackwards = false; _returnVal = _arg8; _mc.mouseEnabled = false; _isSelectable = false; if (_returnVal > -1){ setSelectable(_arg8); }; _mouseIsOver = false; _mouseRollOn = false; _mouseRollOff = false; _children = []; _selectableChildren = []; } public function setRotation(_arg1:Number){ _mc.rotation = _arg1; } public function setDestPosX(_arg1:Number){ _destPosX = _arg1; } public function getArea():Number{ return ((_mc.width * _mc.height)); } public function animateSprite():int{ _animateTimer = (_animateTimer - _gameContext.getDT()); if (_animateTimer <= 0){ _animateTimer = _framerate; if (_startFrame <= _endFrame){ _c++; if (_c > _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; } else { _c--; if (_c < _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; }; moveToFrame(_c); }; return (0); } public function getVisibility():Boolean{ return (_mc.visible); } public function addNestedChild(_arg1:String, _arg2:int=-1):SpriteEntity{ var _local3:SpriteEntity; _local3 = new SpriteEntity(_gameContext, _arg1, _mc); if (_arg2 > -1){ _local3.setSelectable(_arg2); _selectableChildren.push(_local3); } else { _children.push(_local3); }; return (_local3); } public function setPositionX(_arg1:Number){ _mc.x = _arg1; } public function setPositionY(_arg1:Number){ _mc.y = _arg1; } public function getWidth():Number{ return (_mc.width); } public function isMouseOver():Boolean{ var _local1:Rectangle; if (_mc.visible == false){ return (false); }; _mouseRollOn = false; _mouseRollOff = false; _local1 = _mc.getBounds(_gameContext._stage); if ((((((((_gameContext.getPadManager().getMousePosX() < _local1.left)) || ((_gameContext.getPadManager().getMousePosX() > _local1.right)))) || ((_gameContext.getPadManager().getMousePosY() < _local1.top)))) || ((_gameContext.getPadManager().getMousePosY() > _local1.bottom)))){ if (mouseWasOverLastFrame){ _mouseRollOff = true; }; mouseWasOverLastFrame = false; _mouseIsOver = false; return (false); }; if (_mouseIsOver){ mouseWasOverLastFrame = true; } else { _mouseRollOn = true; mouseWasOverLastFrame = true; }; _mouseIsOver = true; return (true); } public function getFramerate():Number{ return (_framerate); } public function setVisibility(_arg1:Boolean){ _mc.visible = _arg1; } public function startAnimating(_arg1:int, _arg2:int, _arg3:Boolean=false, _arg4:Number=32){ _c = _arg1; _startFrame = _arg1; _endFrame = _arg2; moveToFrame(_arg1); _framerate = (1 / _arg4); _loopAnim = _arg3; _animate = true; _animateTimer = _framerate; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getHeight():Number{ return (_mc.height); } public function getStartFrame():Number{ return (_startFrame); } public function getReturnVal():int{ return (_returnVal); } public function addNewChild(_arg1:String, _arg2:int, _arg3:int, _arg4:Boolean=false, _arg5:int=-1):SpriteEntity{ var _local6:SpriteEntity; _local6 = new SpriteEntity(_gameContext, _arg1, _mc, _arg2, _arg3, _arg4); if (_arg5 > -1){ _local6.setSelectable(_arg5); _selectableChildren.push(_local6); } else { _children.push(_local6); }; return (_local6); } public function setFaceDir(_arg1:Number):void{ _faceDir = _arg1; } public function setStartingPositionToPosition():void{ _startingPositionX = getPositionX(); _startingPositionY = getPositionY(); } public function getSelectableChild(_arg1:int):SpriteEntity{ return (_selectableChildren[_arg1]); } public function getStartingPositionX():Number{ return (_startingPositionX); } public function getStartingPositionY():Number{ return (_startingPositionY); } public function isLooping():Boolean{ return (_loopAnim); } public function getMoveSpeed():Number{ return (_moveSpeed); } public function getScaleY():Number{ return (_mc.scaleY); } public function setScaleX(_arg1:Number):void{ _mc.scaleX = _arg1; } public function setScaleY(_arg1:Number):void{ _mc.scaleY = _arg1; } public function getScaleX():Number{ return (_mc.scaleX); } public function isAnimating():Boolean{ return (_animate); } public function getSelectable():Boolean{ return (_isSelectable); } public function getChild(_arg1:int):SpriteEntity{ return (_selectableChildren[_arg1]); } public function setSelectable(_arg1:int):void{ _isSelectable = true; _returnVal = _arg1; _mc.mouseEnabled = true; _mc.buttonMode = true; _mc.useHandCursor = true; } public function removeSprite():void{ var _local1:int; _local1 = 0; _local1 = _children.length; if (_local1 > 0){ while (_local1--) { _children[_local1] = null; }; _children = []; }; _local1 = _selectableChildren.length; if (_local1 > 0){ while (_local1--) { _selectableChildren[_local1] = null; }; _selectableChildren = []; }; _mc.parent.removeChild(_mc); _mc = null; } public function getSelectableChildren():Array{ return (_selectableChildren); } public function getNumChildren():Number{ return (_children.length); } public function getChildren():Array{ return (_children); } public function setFramerate(_arg1:int):void{ _framerate = (1 / _arg1); } public function isMouseRollOff():Boolean{ return (_mouseRollOff); } public function getPositionX():Number{ return (_mc.x); } public function getPositionY():Number{ return (_mc.y); } public function moveToFrame(_arg1:int):void{ _mc.gotoAndStop(_arg1); _lastFrame = _arg1; } public function setPosition(_arg1:Number, _arg2:Number){ _mc.x = _arg1; _mc.y = _arg2; } public function scaleSprite(_arg1:Number):void{ _mc.scaleX = (_mc.scaleX * _arg1); _mc.scaleY = (_mc.scaleY * _arg1); } public function setMoveSpeed(_arg1:Number){ _moveSpeed = _arg1; } public function playFlipped(){ if (_flipped){ return; }; _flipped = true; _mc.scaleX = (_mc.scaleX * -1); } public function isMouseRollOn():Boolean{ return (_mouseRollOn); } public function getFaceDir():Number{ return (_faceDir); } public function getDestPosY():Number{ return (_destPosY); } public function setFlipped():void{ _flipped = (_flipped) ? false : true; _mc.scaleX = (_mc.scaleX * -1); } public function reverseAnimation():void{ var _local1:*; var _local2:*; _local1 = _endFrame; _local2 = _startFrame; _startFrame = _local1; _endFrame = _local2; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getEndFrame():Number{ return (_endFrame); } public function setDestPosY(_arg1:Number){ _destPosY = _arg1; } public function getDestPosX():Number{ return (_destPosX); } public function isAtDestination():Boolean{ return (((((_mc.x == _destPosX)) && ((_mc.y == _destPosY)))) ? true : false); } public function getSelectableChildMouseIsOver():SpriteEntity{ var _local1:int; _local1 = _selectableChildren.length; while (_local1--) { if (_selectableChildren[_local1].isMouseOver()){ return (_selectableChildren[_local1]); }; }; return (null); } public function getNumSelectableChildren():Number{ return (_selectableChildren.length); } public function isVisible():Boolean{ return (_mc.visible); } public function getCurrentFrame():int{ return (_mc.currentFrame); } public function getMovieClip():MovieClip{ return (_mc); } public function playUnflipped(){ if (_flipped){ _mc.scaleX = (_mc.scaleX * -1); }; _flipped = false; } public function doneAnimating():void{ _animate = false; } public function isFlipped():Boolean{ return (_flipped); } } }//package Base
Section 11
//SpriteEntityAnimator (Base.SpriteEntityAnimator) package Base { public class SpriteEntityAnimator { var _animateTimer:int; var _gameContext:GameEntry; var toAnimate:Array; var toRemove:Array; public function SpriteEntityAnimator(_arg1:GameEntry){ _gameContext = _arg1; toAnimate = new Array(); toRemove = new Array(); _animateTimer = 0; } public function addSpriteToAnimate(_arg1:SpriteEntity, _arg2:Object, _arg3:Function, _arg4:Array):void{ toAnimate.push(new Array(_arg1, _arg2, _arg3, _arg4)); } public function Update():void{ var _local1:int; var _local2:SpriteEntity; var _local3:int; var _local4:int; var _local5:Object; var _local6:Function; var _local7:Array; _local1 = toAnimate.length; if (_local1 < 1){ return; }; _local2 = null; toRemove = []; while (_local1--) { _local2 = toAnimate[_local1][0]; _local3 = _local2.animateSprite(); if (_local3 == 1){ toRemove.push(_local1); }; }; _local1 = toRemove.length; if (_local1 > 0){ _local4 = toRemove[_local1]; _local2 = toAnimate[_local4][0]; _local5 = toAnimate[_local4][1]; _local6 = toAnimate[_local4][2]; _local7 = toAnimate[_local4][3]; _local6.apply(_local5, _local7); toAnimate.splice(_local4, 1); }; } } }//package Base
Section 12
//State (Base.State) package Base { public class State { public function Entry(_arg1:GameEntry):void{ } public function CPUDecision(_arg1:GameEntry):void{ } public function Exit(_arg1:GameEntry):void{ } public function Update(_arg1:GameEntry):void{ } public function NetworkDecision(_arg1:GameEntry):void{ } public function PadInput(_arg1:GameEntry):void{ } } }//package Base
Section 13
//Time (Base.Time) package Base { import flash.utils.*; class Time { private var _timer:Timer; private var _averageTime:Array; private var _startTime; private var _timeLastTick; private var _currentTime; private var _gameSpeed; private var _currentPlaceInAvgArray; static var MAX_GAME_SPEED = 100; static var MIN_GAME_SPEED = 0.001; static var INITIAL_GAME_SPEED = 1; function Time(){ _timer = new Timer(0, 0); _timer.start(); _currentTime = 0; _timeLastTick = 0.001; _gameSpeed = INITIAL_GAME_SPEED; _startTime = ((getTimer() * INITIAL_GAME_SPEED) / 1000); _averageTime = new Array(0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666); _currentPlaceInAvgArray = 0; _currentTime = getTimer(); } public function resetStartTime():void{ _startTime = ((getTimer() * INITIAL_GAME_SPEED) / 1000); } public function setGameSpeed(_arg1:Number){ _gameSpeed = _arg1; if (_gameSpeed < MIN_GAME_SPEED){ _gameSpeed = MIN_GAME_SPEED; } else { if (_gameSpeed > MAX_GAME_SPEED){ _gameSpeed = MIN_GAME_SPEED; }; }; } public function getTotalTimeElapsed():Number{ return ((_currentTime - _startTime)); } public function getAverageTime():Number{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < 10) { _local1 = (_local1 + _averageTime[_local2]); _local2++; }; _local1 = (_local1 / 10); return (_local1); } public function getFramerate():Number{ return (Math.floor((1 / getAverageTime()))); } public function getElapsedTime():Number{ return (_timeLastTick); } public function markTimeThisTick(){ var _local1:*; _local1 = (((getTimer() * _gameSpeed) / 1000) - _startTime); _timeLastTick = (_local1 - _currentTime); _currentTime = _local1; var _local2 = _currentPlaceInAvgArray++; _averageTime[_local2] = _timeLastTick; if (_currentPlaceInAvgArray >= 10){ _currentPlaceInAvgArray = 0; }; if (_timeLastTick <= 0){ _timeLastTick = 0.001; }; } public function getCurTime():Number{ return (_currentTime); } public function getGameSpeed():Number{ return (_gameSpeed); } } }//package Base
Section 14
//CN_Game (code.CN_Game) package code { import flash.events.*; import flash.display.*; public class CN_Game extends MovieClip { public var loadDisplay:MovieClip; var displayProgress:Boolean;// = true var displayAnim:Boolean;// = true var state:int;// = 0 public function CN_Game(){ state = 0; displayProgress = true; displayAnim = true; super(); addFrameScript(119, frame120); addEventListener("enterFrame", UpdateLoader, false, 0, true); } public function UpdateLoader(_arg1:Event):void{ var _local2:*; var _local3:int; switch (state){ case 0: if (this.framesLoaded >= 5){ _local3 = (displayProgress) ? 5 : 2; gotoAndStop(_local3); state++; }; break; case 1: trace(("this.loadDisplay:" + this.loadDisplay)); if (displayProgress){ if (this.loadDisplay != null){ this.loadDisplay.gotoAndStop(2); state++; }; return; }; state++; break; case 2: _local2 = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); if (displayProgress){ this.loadDisplay.done_txt.text = (_local2 + "%"); }; if (_local2 >= 100){ state++; }; break; case 3: if (((displayProgress) && (displayAnim))){ this.loadDisplay.gotoAndPlay(3); state++; return; }; state = (state + 2); break; case 4: if (this.loadDisplay.currentFrame < 39){ return; }; state++; break; case 5: gotoAndPlay(99); removeEventListener("enterFrame", UpdateLoader); break; }; } function frame120(){ stop(); } } }//package code
Section 15
//Spark (Effects.Spark) package Effects { import Base.*; import flash.display.*; public class Spark extends SpriteEntity { public function Spark(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int){ var _local9:Function; var _local10:Array; super(_arg1, _arg2, _arg3, _arg4, _arg5, true); startAnimating(_arg6, _arg7); _local9 = new Function(); _local9 = remove; _local10 = new Array(); _arg1.getSpriteAnimator().addSpriteToAnimate(this, this, _local9, _local10); } public function remove():void{ removeSprite(); delete ??getglobalscope [this]; } } }//package Effects
Section 16
//bonus_multiplier_43 (Flapjack_AdventureBound_fla.bonus_multiplier_43) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class bonus_multiplier_43 extends MovieClip { public var txtNumSuccess:TextField; public function bonus_multiplier_43(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 17
//bonus_parts_20 (Flapjack_AdventureBound_fla.bonus_parts_20) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class bonus_parts_20 extends MovieClip { public function bonus_parts_20(){ addFrameScript(37, frame38); } function frame38(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 18
//bouns_transition_19 (Flapjack_AdventureBound_fla.bouns_transition_19) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class bouns_transition_19 extends MovieClip { public var btnAnimation:MovieClip; public var btnPlay:MovieClip; } }//package Flapjack_AdventureBound_fla
Section 19
//coin_chain_counter_42 (Flapjack_AdventureBound_fla.coin_chain_counter_42) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class coin_chain_counter_42 extends MovieClip { public var numCombos:TextField; } }//package Flapjack_AdventureBound_fla
Section 20
//collectPositionIndicator_36 (Flapjack_AdventureBound_fla.collectPositionIndicator_36) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class collectPositionIndicator_36 extends MovieClip { public var _checkpointMarker:MovieClip; public var _heroMarker:MovieClip; } }//package Flapjack_AdventureBound_fla
Section 21
//compassBTN_17 (Flapjack_AdventureBound_fla.compassBTN_17) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class compassBTN_17 extends MovieClip { public function compassBTN_17(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 22
//endLevelComb_47 (Flapjack_AdventureBound_fla.endLevelComb_47) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class endLevelComb_47 extends MovieClip { public var _scoreTotal:TextField; public var _numPoints:TextField; public var _scoreSubTotal:TextField; public var _numBonus:TextField; } }//package Flapjack_AdventureBound_fla
Section 23
//game_over_comp_22 (Flapjack_AdventureBound_fla.game_over_comp_22) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class game_over_comp_22 extends MovieClip { public var btnContinue:MovieClip; public var btnReplay:MovieClip; public var _scoreTotal:TextField; } }//package Flapjack_AdventureBound_fla
Section 24
//getReadtTxtPng_32 (Flapjack_AdventureBound_fla.getReadtTxtPng_32) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class getReadtTxtPng_32 extends MovieClip { public var numLevels:TextField; } }//package Flapjack_AdventureBound_fla
Section 25
//HUD_CollectMode_35 (Flapjack_AdventureBound_fla.HUD_CollectMode_35) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class HUD_CollectMode_35 extends MovieClip { public var levelIndicator:MovieClip; public var headIcons:MovieClip; public var combo:MovieClip; } }//package Flapjack_AdventureBound_fla
Section 26
//hud_hero_icons_39 (Flapjack_AdventureBound_fla.hud_hero_icons_39) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class hud_hero_icons_39 extends MovieClip { public var knuck:MovieClip; public var flap:MovieClip; } }//package Flapjack_AdventureBound_fla
Section 27
//HUD_SpendMode_34 (Flapjack_AdventureBound_fla.HUD_SpendMode_34) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class HUD_SpendMode_34 extends MovieClip { public var txtTries:TextField; public var txtNumSuccess:TextField; } }//package Flapjack_AdventureBound_fla
Section 28
//instructions_transition_16 (Flapjack_AdventureBound_fla.instructions_transition_16) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class instructions_transition_16 extends MovieClip { public var btnPlay:MovieClip; } }//package Flapjack_AdventureBound_fla
Section 29
//life_preserver_mc_24 (Flapjack_AdventureBound_fla.life_preserver_mc_24) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class life_preserver_mc_24 extends MovieClip { public function life_preserver_mc_24(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 30
//loaderingbar2copy_2 (Flapjack_AdventureBound_fla.loaderingbar2copy_2) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class loaderingbar2copy_2 extends MovieClip { public var mainLoadingBar_mc:MovieClip; public function loaderingbar2copy_2(){ addFrameScript(11, frame12); } function frame12(){ gotoAndPlay(1); } } }//package Flapjack_AdventureBound_fla
Section 31
//loading_5 (Flapjack_AdventureBound_fla.loading_5) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class loading_5 extends MovieClip { public function loading_5(){ addFrameScript(29, frame30); } function frame30(){ gotoAndPlay(1); } } }//package Flapjack_AdventureBound_fla
Section 32
//music_btn_mc_44 (Flapjack_AdventureBound_fla.music_btn_mc_44) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class music_btn_mc_44 extends MovieClip { public function music_btn_mc_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 33
//nextBtn_13 (Flapjack_AdventureBound_fla.nextBtn_13) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class nextBtn_13 extends MovieClip { public function nextBtn_13(){ addFrameScript(37, frame38); } function frame38(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 34
//Number100_30 (Flapjack_AdventureBound_fla.Number100_30) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class Number100_30 extends MovieClip { public var tally:TextField; } }//package Flapjack_AdventureBound_fla
Section 35
//Play_btn_9 (Flapjack_AdventureBound_fla.Play_btn_9) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class Play_btn_9 extends MovieClip { public function Play_btn_9(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 36
//preloader_1 (Flapjack_AdventureBound_fla.preloader_1) package Flapjack_AdventureBound_fla { import flash.display.*; import flash.text.*; public dynamic class preloader_1 extends MovieClip { public var done_txt:TextField; public var parentLoader_mc:MovieClip; public function preloader_1(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package Flapjack_AdventureBound_fla
Section 37
//storyTransition_12 (Flapjack_AdventureBound_fla.storyTransition_12) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class storyTransition_12 extends MovieClip { public var btnAnimation:MovieClip; public var btnPlay:MovieClip; } }//package Flapjack_AdventureBound_fla
Section 38
//titleContainer_8 (Flapjack_AdventureBound_fla.titleContainer_8) package Flapjack_AdventureBound_fla { import flash.display.*; public dynamic class titleContainer_8 extends MovieClip { public var btnPlay:MovieClip; } }//package Flapjack_AdventureBound_fla
Section 39
//G_GameOver (Game.GameStates.G_GameOver) package Game.GameStates { import Base.*; import flash.display.*; import UI.*; import Game.*; public class G_GameOver extends GameState { var ui:UIManager; var sMod:SoundModule; var startOver:Boolean; var _gameContext:GameEntry; var screen:SpriteEntity; var gameData:GameData; override public function Entry(_arg1:GameEntry):void{ var _local2:MovieClip; var _local3:UIButton; var _local4:UIButton; trace("@ --> ENTER G_GAME_OVER"); _gameContext = _arg1; gameData = _gameContext.getGameData(); ui = _gameContext.getUIManager(); sMod = gameData.getSoundModule(); startOver = false; sMod.playMusic(SoundData.getSoundName(SoundData.BONUS_WHARF_LOOP), 0); screen = ui.getScreen(); _local2 = (screen.getMovieClip().getChildByName("container") as MovieClip); _local3 = ui.addButton(_local2, "btnReplay", 1); _local3.addButtonAnimation(UIButton.STATE_OUT, 1, 1); _local3.addButtonAnimation(UIButton.STATE_OVER, 2, 15); _local3.addButtonAnimation(UIButton.STATE_DOWN, 1, 1); _local3.addButtonSounds(UIButton.STATE_OVER, SoundData.BTN_PRESERVER_OVER); _local4 = ui.addButton(_local2, "btnContinue", 2); _local4.addButtonAnimation(UIButton.STATE_OUT, 1, 1); _local4.addButtonAnimation(UIButton.STATE_OVER, 2, 15); _local4.addButtonAnimation(UIButton.STATE_DOWN, 1, 1); _local4.addButtonSounds(UIButton.STATE_OVER, SoundData.BTN_PRESERVER_OVER); if (gameData._currLevel > 20){ gameData._tracker.sendEventCustom("GameOver_Level_20_Plus"); } else { if (gameData._currLevel >= 15){ gameData._tracker.sendEventCustom("GameOver_Level_16_to_20"); } else { if (gameData._currLevel >= 10){ gameData._tracker.sendEventCustom("GameOver_Level_11_to_15"); } else { if (gameData._currLevel >= 5){ gameData._tracker.sendEventCustom("GameOver_Level_6_to_10"); } else { gameData._tracker.sendEventCustom("GameOver_Level_1_to_5"); }; }; }; }; } override public function Update(_arg1:GameEntry):void{ if (startOver){ if (screen.animateSprite() == 1){ _gameContext.getGameManager().setNextState(G_TitleCard); }; return; }; switch (ui.getUIReturnVal()){ case 1: gameData.Init(); gameData.resetLevelNum(); screen.startAnimating(20, 40, false); startOver = true; gameData._tracker.sendEventCustom("Restart"); trace("Start Over"); break; case 2: gameData.Init(); screen.startAnimating(20, 1, false); gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); _gameContext.getGameManager().setNextState(G_LevelPlay); gameData._tracker.sendEventCustom("Continue"); trace("Continue"); break; }; } public function handleReplay():void{ gameData._gameReplay = true; } override public function Exit(_arg1:GameEntry):void{ trace("@ <-- EXIT G_GAME_OVER"); } } }//package Game.GameStates
Section 40
//G_Instructions (Game.GameStates.G_Instructions) package Game.GameStates { import Base.*; import flash.events.*; import flash.display.*; import UI.*; import Game.*; public class G_Instructions extends GameState { var step:Function; var transEnd:Boolean; var _gameContext:GameEntry; var uiMgr:UIManager; var screen:SpriteEntity; var goExit:Boolean;// = false var gameData:GameData; public function G_Instructions(){ goExit = false; super(); } public function handleTransitionEnd(_arg1:Event):void{ } public function waitForTransition():void{ if (transEnd){ }; } override public function Entry(_arg1:GameEntry):void{ var _local2:MovieClip; var _local3:UIButton; trace("@ --> ENTER G_INSTRUCTIONS"); _gameContext = _arg1; uiMgr = _arg1.getUIManager(); gameData = _arg1.getGameData(); transEnd = false; screen = uiMgr.showScreen("scrn_Instruct", gameData.getGameLayer(GameData.STAGE)); _local2 = (screen.getMovieClip().getChildByName("container") as MovieClip); _local3 = uiMgr.addButton(_local2, "btnPlay", 1); _local3.addButtonAnimation(UIButton.STATE_OUT, 1, 1); _local3.addButtonAnimation(UIButton.STATE_OVER, 20, 25); _local3.addButtonSounds(UIButton.STATE_OVER, SoundData.BTN_PLAY_OVER); step = new Function(); step = waitForUserInput; } public function waitForUserInput():void{ var _local1:int; _local1 = uiMgr.getUIReturnVal(); switch (_local1){ case 1: screen.startAnimating(20, 27, false); gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); _gameContext.getGameManager().setNextState(G_LevelPlay); break; }; } public function addScreenBelowCurrentScreen():void{ } override public function Update(_arg1:GameEntry):void{ step(); } public function startTransition():void{ step = waitForTransition; } override public function Exit(_arg1:GameEntry):void{ trace("@ <-- EXIT G_INSTRUCTIONS"); } } }//package Game.GameStates
Section 41
//G_LevelPlay (Game.GameStates.G_LevelPlay) package Game.GameStates { import Base.*; import flash.events.*; import flash.display.*; import UI.*; import flash.media.*; import flash.utils.*; import org.cove.ape.*; import Game.*; import Pad.*; import flash.text.*; import flash.geom.*; import Effects.*; import Game.AIStates.*; public class G_LevelPlay extends GameState { var tokenGroup:Group; var endCollectMode:Boolean;// = false var isContraptionActive:Boolean;// = false var patternBuckets:Array; var offsetX:Number;// = 0 var heroToLaunch:HeroCollect_SP; var frTik:int; var isCatchingHero:Boolean;// = false var paddleX:Number;// = 300 var dock:SpriteEntity; var collectTimer:Timer; var bubbleDuration:Number;// = 222 var boundry:Group; var meterConstraint:Group; var MusicLoop:SoundChannel; var instructScreen:SpriteEntity; var wave1:Wave; var wave2:Wave; var wave3:Wave; var paddleCenter:Number;// = 0 var curProgression:Array; var velMult:Number;// = 0.15 var isSpawningPaused:Boolean;// = true var isSuperShootArmed:Boolean;// = false var meterGroup:Group; var meterTarget:MeterTarget; var crateGroup:Group; var spoutHeight:Number;// = 100 var paddleSpout:Confinement; var WharfLoop:SoundChannel; var state:int; var pad:PadManager; var ui:UIManager; var tik:Timer; var checkpointTimer:Timer; var idleTiks:int;// = 0 var OceanLoop:SoundChannel; var tokenDuration:Number;// = 222 var gullLoop:SoundChannel; var gameData:GameData; var step:Function; var tokenFactory:AbstractFactory; var sndMod:SoundModule; var paddleTail:CircleParticle; var isSuperShootActive:Boolean;// = false var dockScroll:Rectangle; var patterns:Array; var btnAnimate:MovieClip; var board:Sprite; var paddleConstraint:Group; var instructionType:int; var numActiveTokens:int;// = 0 var spawnerOff:Boolean;// = true var mNe:Number; var mNf:Number; var mNm:Number; var levelEndSign:SpriteEntity; var frCnt:int; var progressions:Array; var rollOver:Boolean;// = false var getReadyToSpend:Boolean;// = false var curPatternY:Number; var numPattern:int;// = 0 var tConfine:Confinement; var obstacleGroup:Group; var curPattern:Array; var curPatternX:Number; var useContraption:Boolean;// = false var isLaunching:Boolean;// = false var isBirdsActive:Boolean;// = false var chekpointHasHero:Boolean;// = false var oContraption:Contraption; var hero_a:HeroCollect_SP; var hero_b:HeroCollect_SP; var hero_c:HeroSpend; var dockFull:Sprite; var startSuperShoot:Boolean;// = false var paddle:Paddle; var curPatternPool:Array; var dockScrollAmount:Number;// = 8 var paddleCatch:PaddleCatch; var scrBonusInstruct:SpriteEntity; var obstacleFactory:AbstractFactory; var isSprinting:Boolean;// = false var meterNeedle:MeterNeedle; var isPlayingSuperLoop:Boolean;// = false var checkpoint:Checkpoint; var superShootState:int;// = 1 var world:Group; var numSpent:Number;// = 0 var spawnCountThisLevel:int;// = 1 var _gameContext:GameEntry; var heroInWater:HeroCollect_SP; var paddleForce:VectorForce; var scrEndLevel:SpriteEntity; var paddleVX:Number;// = 0 var playButton:MovieClip; var spawnNewPattern:Boolean;// = true var crateFactory:AbstractFactory; var isInPlay:Boolean;// = false var obstacleSpawns:Array; public var tokenSpeed:Number;// = 1.5 var gameOverScreen:SpriteEntity; var totalScoreText:TextField; var useGulls:Boolean;// = false public function G_LevelPlay(){ paddleX = 300; paddleCenter = 0; paddleVX = 0; obstacleSpawns = [[[-50, 160], [-100, 180]], [[-60, 130], [-100, 180], [-140, 120]], [[-50, 70], [-100, 100], [-250, 90]], [[-25, 60], [-100, 60], [-170, 85]], [[-25, 60], [-100, 60], [-170, 85], [-300, 80]]]; chekpointHasHero = false; endCollectMode = false; isInPlay = false; getReadyToSpend = false; velMult = 0.15; isCatchingHero = false; isPlayingSuperLoop = false; isSprinting = false; startSuperShoot = false; isSuperShootActive = false; isSuperShootArmed = false; superShootState = 1; isLaunching = false; spoutHeight = 100; spawnerOff = true; spawnNewPattern = true; spawnCountThisLevel = 1; isSpawningPaused = true; curPattern = []; numPattern = 0; offsetX = 0; useGulls = false; useContraption = false; progressions = [["collect_1", "collect_2", "collect_3", "collect_4", "super_1", "super_2", "crate_1", "crate_2", "gulls", "pilot"], [80, 20, 0, 0, 0, 0, 0, 0, false, false], [75, 25, 0, 0, 0, 0, 0, 0, true, false], [55, 20, 15, 0, 10, 0, 0, 0, false, true], [45, 10, 10, 0, 5, 0, 20, 10, true, true], [30, 20, 15, 0, 25, 10, 0, 0, true, false], [30, 15, 10, 25, 5, 5, 5, 5, true, true], [30, 20, 15, 10, 5, 15, 5, 0, true, true], [25, 15, 10, 25, 5, 5, 10, 5, true, true], [25, 15, 10, 5, 0, 10, 20, 15, true, true], [25, 20, 20, 10, 5, 10, 5, 5, true, true], [20, 10, 20, 20, 5, 10, 5, 10, true, true], [20, 10, 20, 10, 0, 0, 20, 20, true, true], [20, 20, 20, 5, 15, 15, 0, 5, true, true], [5, 20, 15, 30, 5, 10, 5, 10, true, true], [35, 20, 10, 10, 5, 10, 5, 5, true, true], [15, 10, 20, 25, 10, 5, 10, 5, true, true], [10, 10, 20, 10, 20, 20, 5, 5, true, true], [10, 20, 20, 5, 5, 5, 20, 15, true, true], [35, 20, 20, 5, 5, 5, 5, 5, true, true], [5, 10, 25, 30, 5, 10, 5, 10, true, true], [15, 20, 25, 15, 5, 10, 5, 5, true, true]]; patternBuckets = [[0, 10], [11, 23], [24, 68], [69, 80], [81, 83], [84, 87], [88, 95], [96, 114]]; patterns = [[[288, 192, 1], [360, 192, 1]], [[288, 144, 1], [360, 144, 1]], [[288, 120, 1], [360, 120, 1]], [[432, 192, 1], [504, 192, 1]], [[432, 144, 1], [504, 144, 1]], [[432, 120, 1], [504, 120, 1]], [[384, 216, 1], [456, 216, 1], [421, 24, 1]], [[480, 216, 1], [552, 216, 1], [517, 24, 1]], [[312, 168, 1], [312, 120, 1], [312, 72, 1]], [[504, 168, 1], [504, 120, 1], [504, 72, 1]], [[504, 216, 1], [504, 96, 1], [504, 48, 1], [504, 168, 1]], [[216, 168, 1], [288, 168, 1], [384, 168, 1], [456, 168, 1]], [[216, 120, 1], [288, 120, 1], [480, 120, 1], [552, 120, 1]], [[240, 168, 1], [312, 168, 1], [264, 24, 1], [432, 168, 1], [504, 168, 1], [456, 24, 1]], [[216, 216, 1], [240, 96, 1], [288, 168, 1], [432, 192, 1], [456, 24, 1], [504, 192, 1], [264, 24, 1], [504, 144, 1]], [[264, 168, 1], [264, 120, 1], [264, 72, 1], [456, 168, 1], [456, 120, 1], [456, 72, 1]], [[288, 216, 1], [360, 216, 1], [480, 24, 1], [504, 24, 1]], [[229, 192, 1], [264, 24, 1], [288, 120, 1], [456, 24, 1], [408, 120, 1], [480, 192, 1]], [[312, 24, 1], [264, 168, 1], [480, 24, 1], [288, 24, 1], [336, 168, 1], [480, 72, 1], [480, 144, 1]], [[480, 72, 1], [528, 72, 1], [528, 120, 1], [480, 120, 1], [288, 72, 1], [336, 72, 1], [336, 120, 1], [288, 120, 1]], [[408, 24, 1], [312, 24, 1], [264, 24, 1], [456, 24, 1]], [[480, 168, 1], [408, 168, 1], [312, 24, 1], [264, 168, 1], [456, 24, 1]], [[312, 216, 1], [312, 96, 1], [312, 48, 1], [312, 168, 1], [528, 216, 1], [528, 96, 1], [528, 48, 1], [528, 168, 1]], [[211, 120, 1], [432, 120, 1]], [[240, 120, 1], [504, 120, 1], [432, 24, 1], [312, 24, 1], [264, 24, 1], [480, 24, 1], [384, 120, -1], [384, 72, -1]], [[480, 72, 1], [528, 72, 1], [528, 120, 1], [480, 120, 1], [288, 72, 1], [336, 72, 1], [336, 120, 1], [288, 120, 1], [408, 120, -1], [408, 72, -1]], [[216, 120, 1], [288, 120, 1], [480, 120, 1], [552, 120, 1], [384, 144, -1], [384, 96, -1]], [[312, 216, 1], [312, 96, 1], [312, 48, 1], [312, 168, 1], [528, 216, 1], [528, 96, 1], [528, 48, 1], [528, 168, 1], [432, 96, -1], [432, 168, -1]], [[211, 120, 1], [384, 120, -1], [480, 120, 1]], [[288, 216, 1], [336, 216, -1], [384, 216, 1]], [[456, 216, 1], [504, 216, -1], [552, 216, 1]], [[288, 144, 1], [336, 168, -1], [384, 144, 1], [336, 24, 1]], [[432, 144, 1], [480, 168, -1], [528, 144, 1], [480, 24, 1]], [[336, 96, 1], [360, 168, -1], [384, 96, 1], [360, 24, 1]], [[480, 96, 1], [504, 168, -1], [528, 96, 1], [504, 24, 1]], [[336, 216, 1], [384, 216, -1], [432, 216, 1], [384, 24, 1], [384, 168, -1]], [[456, 216, 1], [504, 216, -1], [552, 216, 1], [504, 24, 1], [504, 168, -1]], [[336, 192, -1], [504, 24, 1], [504, 192, -1], [336, 24, 1]], [[240, 168, 1], [264, 216, -1], [240, 72, 1], [240, 120, 1], [312, 168, 1], [456, 168, 1], [480, 216, -1], [456, 72, 1], [456, 120, 1], [528, 168, 1]], [[240, 24, -1], [336, 24, 1], [432, 24, -1]], [[240, 24, -1], [312, 24, 1], [384, 24, -1], [456, 24, 1], [528, 24, -1]], [[240, 144, -1], [336, 144, 1], [504, 144, -1], [408, 144, 1]], [[288, 96, -1], [360, 96, 1], [504, 96, -1], [432, 96, 1]], [[288, 96, -1], [360, 96, 1], [504, 96, -1], [432, 96, 1], [264, 168, -1], [360, 168, 1], [528, 168, -1], [432, 168, 1]], [[264, 24, -1], [336, 24, 1], [408, 24, -1]], [[384, 24, -1], [456, 24, 1], [528, 24, -1]], [[264, 144, -1], [312, 144, 1], [432, 144, -1], [384, 144, 1]], [[384, 144, -1], [432, 144, 1], [552, 144, -1], [504, 144, 1]], [[264, 96, -1], [312, 96, 1], [432, 96, -1], [384, 96, 1]], [[384, 96, -1], [432, 96, 1], [552, 96, -1], [504, 96, 1]], [[336, 96, -1], [384, 96, 1], [504, 96, -1], [456, 96, 1], [336, 168, -1], [384, 168, 1], [504, 168, -1], [456, 168, 1]], [[192, 96, -1], [240, 96, 1], [360, 96, -1], [312, 96, 1], [192, 168, -1], [240, 168, 1], [360, 168, -1], [312, 168, 1]], [[336, 48, -1], [384, 48, 1], [456, 48, -1], [408, 48, 1], [312, 168, -1], [360, 168, 1], [480, 168, -1], [432, 168, 1]], [[216, 48, -1], [264, 48, 1], [336, 48, -1], [288, 48, 1], [192, 168, -1], [240, 168, 1], [360, 168, -1], [312, 168, 1]], [[211, 120, 1], [336, 120, -1], [480, 120, 1], [408, 120, -1]], [[240, 120, 1], [384, 120, -1], [528, 120, 1], [456, 120, -1], [240, 72, 1], [528, 72, 1], [312, 120, -1]], [[504, 96, 1], [504, 192, 1], [504, 48, -1], [360, 144, 1], [504, 144, 1], [360, 72, 1]], [[504, 96, 1], [504, 192, 1], [504, 48, -1], [360, 144, 1], [504, 144, 1], [360, 72, 1]], [[480, 24, -1], [480, 168, 1], [480, 120, 1], [312, 72, 1], [312, 168, 1], [312, 120, 1], [336, 216, -1], [480, 72, 1]], [[480, 24, -1], [336, 168, 1], [336, 120, 1], [456, 72, 1], [456, 168, 1], [456, 120, 1], [480, 216, -1], [336, 72, 1]], [[384, 168, 1], [408, 216, -1], [384, 72, 1], [384, 120, 1], [432, 96, 1], [456, 168, -1]], [[264, 168, 1], [288, 216, -1], [264, 72, 1], [264, 120, 1], [312, 96, 1], [336, 168, -1]], [[432, 168, 1], [456, 216, -1], [432, 72, 1], [432, 120, 1], [480, 96, 1], [456, 24, -1]], [[288, 168, 1], [312, 216, -1], [288, 72, 1], [288, 120, 1], [336, 96, 1], [312, 24, -1]], [[384, 168, 1], [384, 120, 1], [432, 120, 1], [408, 72, -1], [432, 168, 1]], [[240, 168, 1], [240, 120, 1], [288, 120, 1], [264, 72, -1], [288, 168, 1]], [[384, 168, 1], [384, 120, 1], [480, 120, 1], [384, 48, -1], [480, 168, 1], [480, 72, 1]], [[384, 168, 1], [384, 120, 1], [432, 120, 1], [408, 24, -1], [432, 168, 1], [384, 72, 1], [408, 216, -1]], [[240, 168, 1], [240, 120, 1], [288, 120, 1], [264, 24, -1], [288, 168, 1], [240, 72, 1], [264, 216, -1]], [[312, 24, 1], [480, 192, -1], [312, 168, -1], [480, 24, 1], [264, 216, 1], [312, 216, -1], [360, 216, 1], [456, 96, 1], [504, 96, 1]], [[288, 96, -1], [336, 96, 1], [432, 96, -1], [384, 96, 1], [480, 96, 1], [576, 96, -1], [528, 96, 1]], [[264, 96, -1], [312, 96, 1], [408, 96, -1], [360, 96, 1], [264, 168, -1], [312, 168, 1], [408, 168, -1], [360, 168, 1], [456, 96, 1], [552, 96, -1], [504, 96, 1], [456, 168, 1], [552, 168, -1], [504, 168, 1]], [[264, 96, -1], [312, 96, 1], [408, 96, -1], [360, 96, 1], [264, 168, -1], [312, 168, 1], [408, 168, -1], [360, 168, 1], [312, 24, 1], [264, 24, -1], [336, 24, 1], [384, 24, -1]], [[384, 96, -1], [432, 96, 1], [528, 96, -1], [480, 96, 1], [384, 168, -1], [432, 168, 1], [528, 168, -1], [480, 168, 1], [432, 24, 1], [384, 24, -1], [456, 24, 1], [504, 24, -1]], [[264, 24, -1], [336, 24, 1], [408, 24, -1], [480, 24, 1], [552, 24, -1], [120, 24, -1], [192, 24, 1]], [[312, 24, 1], [312, 168, -1], [264, 216, 1], [360, 216, 1], [432, 24, -1], [504, 24, 1], [552, 24, -1], [480, 24, 1]], [[312, 24, 1], [312, 216, -1], [288, 168, 1], [360, 168, 1], [264, 24, -1], [384, 24, -1], [336, 24, 1]], [[480, 24, 1], [480, 216, -1], [456, 168, 1], [528, 168, 1], [432, 24, -1], [552, 24, -1], [504, 24, 1]], [[288, 96, 1], [312, 216, -1], [288, 168, 1], [360, 168, 1], [432, 96, -1], [480, 96, -1], [312, 24, 1], [552, 96, 1], [552, 144, 1], [552, 48, 1]], [[240, 24, -1], [360, 24, -1], [288, 24, 1], [312, 24, 1], [432, 96, -1], [432, 144, -1], [480, 96, 1], [480, 144, 1], [480, 48, 1], [528, 96, 1], [528, 144, 1], [528, 48, 1], [576, 96, -1], [576, 144, -1]], [[216, 120, -1], [360, 120, -1], [288, 24, 1], [312, 24, 1], [288, 216, -1], [432, 120, -1], [504, 96, 1], [504, 144, 1], [504, 48, 1], [264, 120, 1], [264, 168, 1]], [[456, 144, 1], [408, 144, 1], [360, 144, 1], [312, 144, 1], [264, 144, 1], [216, 144, 1]], [[408, 144, 1], [384, 144, 1], [336, 144, 1], [312, 144, 1], [264, 144, 1], [240, 144, 1], [480, 144, 1], [456, 144, 1]], [[432, 144, 1], [384, 144, 1], [336, 144, 1], [288, 144, 1], [240, 144, 1], [192, 144, 1], [480, 144, 1], [528, 144, 1], [576, 144, 1]], [[456, 144, 1], [408, 144, 1], [360, 144, 1], [312, 144, 1], [264, 144, 1], [216, 144, 1], [264, 216, -1], [312, 216, -1], [360, 216, -1], [408, 216, -1]], [[456, 144, 1], [408, 144, 1], [360, 144, 1], [312, 144, 1], [264, 144, 1], [216, 144, 1], [264, 216, -1], [312, 216, -1], [360, 216, -1], [408, 216, -1], [264, 72, -1], [312, 72, -1], [360, 72, -1], [408, 72, -1]], [[576, 144, 1], [528, 144, 1], [480, 144, 1], [432, 144, 1], [384, 144, 1], [336, 144, 1], [384, 216, -1], [432, 216, -1], [480, 216, -1], [528, 216, -1], [240, 144, -1], [240, 168, -1], [240, 192, -1], [240, 216, -1], [288, 144, 1]], [[384, 168, 1], [336, 168, 1], [288, 168, 1], [432, 144, 1], [384, 144, 1], [336, 144, 1], [384, 216, -1], [432, 216, -1], [480, 216, -1], [336, 216, -1], [240, 144, -1], [240, 168, -1], [240, 192, -1], [240, 216, -1], [288, 144, 1], [432, 168, 1], [576, 144, -1], [576, 168, -1], [576, 192, -1], [576, 216, -1], [480, 168, 1], [528, 144, 1], [480, 144, 1], [528, 168, 1]], [[360, 72, 4]], [[504, 72, 4]], [[360, 72, 4], [528, 72, 4]], [[288, 120, 4], [528, 120, 4]], [[360, 96, 4], [528, 144, 1], [528, 72, 1], [528, 24, 1]], [[528, 48, 4], [336, 168, 1], [408, 168, 1], [360, 24, 1], [384, 24, 1]], [[480, 48, 4], [288, 144, 1], [480, 144, 1], [480, 96, 1], [288, 96, 1], [288, 48, 1]], [[312, 96, 4], [504, 120, 4], [264, 168, 1], [288, 24, 1], [264, 96, 1]], [[336, 72, 4], [528, 72, 4], [432, 72, -1]], [[216, 72, 4], [408, 72, 4], [312, 72, -1]], [[360, 72, 4], [504, 72, 4], [432, 72, -1]], [[216, 72, 4], [360, 72, 4], [288, 72, -1]], [[408, 48, 4], [408, 216, -1]], [[312, 72, 4], [456, 72, 4], [384, 72, -1], [528, 72, -1]], [[360, 120, 4], [504, 48, 4], [432, 72, -1], [576, 72, -1]], [[336, 72, 4], [576, 72, 4], [456, 72, -1], [504, 72, -1], [408, 72, -1]], [[336, 48, 4], [504, 72, 4], [240, 24, -1], [432, 24, -1], [432, 72, -1]], [[336, 72, 4], [528, 72, 4], [432, 72, -1]], [[504, 48, 4], [312, 48, 1], [312, 96, 1], [312, 144, 1], [408, 48, -1], [240, 48, -1], [504, 216, -1], [408, 96, -1], [480, 168, 1], [480, 120, 1]], [[216, 120, 1], [288, 120, 1], [384, 144, -1], [384, 96, -1], [504, 48, 4]], [[480, 144, 1], [504, 216, -1], [504, 48, 4]], [[288, 144, 1], [312, 216, -1], [312, 48, 4]], [[384, 144, 1], [384, 24, -1], [384, 96, 4], [384, 192, 1]], [[264, 144, 1], [264, 24, -1], [264, 96, 4], [264, 192, 1]], [[528, 144, 1], [528, 24, -1], [528, 96, 4], [528, 192, 1]], [[360, 72, 1], [480, 24, -1], [480, 96, 4], [360, 120, 1]], [[504, 72, 1], [504, 24, -1], [360, 96, 4], [504, 120, 1], [504, 168, 1]]]; tokenSpeed = 1.5; tokenDuration = 222; bubbleDuration = 222; numActiveTokens = 0; isBirdsActive = false; isContraptionActive = false; rollOver = false; idleTiks = 0; numSpent = 0; dockScrollAmount = 8; super(); } function initGameEngine():void{ var _local1:RectangleParticle; var _local2:RectangleParticle; var _local3:*; var _local4:*; sndMod = gameData.getSoundModule(); gameData.configGameLayers(); gameData.addOverlayContainer(); board = (gameData.getGameLayer(GameData.BOARD) as Sprite); APEngine.init(1); APEngine.container = gameData._board; APEngine.addForce(new VectorForce(false, 0, 1)); APEngine.damping = 1; boundry = new Group(); APEngine.addGroup(boundry); _local1 = new RectangleParticle(-35, 200, 50, 600, 0, true, 1, 1E-6, 0); _local2 = new RectangleParticle(635, 200, 50, 600, 0, true, 1, 1E-6, 0); _local3 = new Ground(_gameContext, 300, 475, 900, 50, 0, true, 1, 1E-6, 0); _local4 = new RectangleParticle(300, -100, 900, 50, 0, true, 1, 1E-6, 0); boundry.addParticle(_local1); boundry.addParticle(_local2); boundry.addParticle(_local3); boundry.addParticle(_local4); gameData.showHUD(); gameData.configureHUD(); initCollectMode(); initSpendMode(); instructionType = 0; step = enterGameStart; } function playCollectMode():void{ if (gameData.getGameMode() == GameData.GAME_PAUSED){ trace("Paused"); return; }; if (gameData._showInstructions){ gameData.setGameMode(GameData.GAME_PAUSED); instructionType = 1; step = startInstructions; return; }; gameData.updateCamera(); updateTokenSpawner(); updateTokens(); gameData.updateHUD(); paddleMove(_gameContext.mouseX); hero_a.updateState(); hero_b.updateState(); checkpoint.updateState(); if (isBirdsActive){ updateAirObstacles(); }; if (isContraptionActive){ updateContraption(); }; if (isSuperShootActive){ updateSuperShoot(); }; if (getReadyToSpend){ levelEndSign.setPositionX((levelEndSign.getPositionX() - 3)); if (levelEndSign.getPositionX() <= -50){ levelEndSign.setPositionX(700); step = enterCollectModeToSpend; return; }; if (levelEndSign.getPositionX() <= 300){ if (((isSuperShootActive) || (isPlayingSuperLoop))){ killSuperShoot(); spawnerOff = true; }; if (hero_a.isConfined){ hero_a.breakOut(); }; if (hero_b.isConfined){ hero_b.breakOut(); }; return; }; }; if (((hero_a.isInWater) && (hero_b.isInWater))){ frTik = 0; frCnt = 45; step = enterCollectModeToGameOver; return; }; if ((((hero_a.state == HeroCollect_SP.SPLASH_DOWN)) || ((hero_b.state == HeroCollect_SP.SPLASH_DOWN)))){ if (heroInWater != null){ trace("Already Hero In Water"); return; }; heroInWater = ((hero_a.state)==HeroCollect_SP.SPLASH_DOWN) ? hero_a : hero_b; checkpoint.addRescue(heroInWater); } else { if (heroInWater != null){ heroInWater = null; }; }; if (((pad.getMouseStillPressed()) && ((pad.getMousePosY() < 360)))){ if (((((((((((hero_a.isHome) && (!(hero_a.isDisabled)))) && (hero_b.isHome))) && (!(hero_b.isDisabled)))) && ((pad.getMouseTimePressed() > 0.6)))) && (!(isSuperShootArmed)))){ paddle.animator.startAnimating(60, 62, false); startSuperShoot = true; isSuperShootArmed = true; }; }; if (((pad.getMouseReleased()) && ((pad.getMousePosY() < 360)))){ if (isSuperShootArmed){ paddle.playAnimation(Paddle.ANIM_SUPERSHOOT); hero_a.launch(paddleCenter, (paddleCatch.py - 10), 0, -18); hero_b.launch(paddleCenter, paddleCatch.py, 0, -18); paddleSpout.setPosition(paddleCenter, (paddleCatch.py - 20)); frTik = 0; frCnt = 100; velMult = 0.05; isLaunching = true; superShootState = 1; isSuperShootActive = true; isSuperShootArmed = false; gameData.playSoundByEvent(SoundData.MAIN_BUBBIE_PWR_SHOT); return; }; if (heroToLaunch.isDisabled){ heroToLaunch = ((heroToLaunch)==hero_a) ? hero_b : hero_a; }; if (heroToLaunch.isHome){ paddle.playAnimation(Paddle.ANIM_SHOOT); isLaunching = true; heroToLaunch.launch(paddleCenter, paddleCatch.py, 0, -32); gameData.playSoundByEvent(SoundData.MAIN_BUBBIE_SHOT); heroToLaunch = ((heroToLaunch)==hero_a) ? hero_b : hero_a; }; }; } function startBonusStory():void{ var _local1:MovieClip; scrBonusInstruct = new SpriteEntity(_gameContext, "scrn_BonusInstructions", gameData.getGameLayer(GameData.WORLD)); _local1 = (scrBonusInstruct.getMovieClip().getChildByName("container") as MovieClip); playButton = (_local1.getChildByName("btnPlay") as MovieClip); playButton.buttonMode = true; playButton.useHandCursor = true; btnAnimate = (_local1.getChildByName("btnAnimation") as MovieClip); btnAnimate.gotoAndStop(1); scrBonusInstruct.startAnimating(1, 20, false); step = playBonusStory; } function logTime(_arg1:TimerEvent=null):void{ if (gameData.getGameMode() == GameData.GAME_PAUSED){ return; }; if (isInPlay){ gameData._time++; }; if ((((gameData._time == 95)) && ((endCollectMode == false)))){ startCollectModeToSpend(); }; } function destroyTokens(){ var _local1:int; var _local2:*; _local1 = tokenGroup.particles.length; while (_local1--) { _local2 = tokenGroup.particles[_local1]; _local2.selfDestruct(); tokenGroup.removeParticle(_local2); }; } function enterCollectModeToReady():void{ isInPlay = false; gameData.updateCamera(); hero_a.reset(); hero_b.reset(); frTik = 0; paddle.playAnimation(Paddle.ANIM_DIVE_DOWN); destroyTokens(); updateTokens(); checkpoint.reset(); checkpoint.updateState(); if (isBirdsActive){ updateAirObstacles(); }; if (isContraptionActive){ updateContraption(); }; gameData.updateHUD(); step = playCollectModeToReady; } override public function Entry(_arg1:GameEntry):void{ trace(("@ --> ENTER " + this)); _gameContext = _arg1; gameData = _arg1.getGameData(); gameData.setGameState(this); pad = _arg1.getPadManager(); ui = _arg1.getUIManager(); step = new Function(); step = initGameEngine; } function paddleMove(_arg1:Number):void{ var _local2:int; paddleCenter = paddle.px; paddleVX = (_arg1 - paddleCenter); if (Math.abs(paddleVX) >= 5){ paddleVX = (paddleVX * velMult); paddleForce.vx = paddleVX; paddle.addForce(paddleForce); } else { paddleVX = 0; paddle.velocity.setTo(0, 0); }; paddleCatch.px = (paddleCenter + (paddleVX * 0.4)); paddleTail.px = ((paddleCenter + (paddleVX * 0.4)) - 70); _local2 = paddle.animator.animateSprite(); if (isSuperShootArmed){ return; }; if (isSuperShootActive){ if (isPlayingSuperLoop){ return; }; if (_local2 == 1){ paddle.playAnimation(Paddle.ANIM_SUPERLOOP); isPlayingSuperLoop = true; }; return; }; if (isCatchingHero){ if (_local2 == 1){ isCatchingHero = false; }; return; }; if (isLaunching){ if (_local2 == 1){ isLaunching = false; }; return; }; if (paddleVX > 25){ paddle.animator.moveToFrame(100); if (isSprinting){ return; }; isSprinting = true; gameData.playSoundByEvent(SoundData.MAIN_BUBBIE_SPRINT); } else { if (paddleVX > 10){ paddle.animator.moveToFrame(80); } else { isSprinting = false; paddle.animator.moveToFrame(5); }; }; } function playBonusStory():void{ var _local1:*; var _local2:*; scrBonusInstruct.animateSprite(); if (((pad.getMouseJustPressed()) && (rollOver))){ resetDockMove(); dockFull.visible = true; scrBonusInstruct.startAnimating(40, 47, false); step = exitBonusStory; return; }; _local1 = pad.getMousePosX(); _local2 = pad.getMousePosY(); if ((((((((((_local1 >= 378)) && ((_local1 <= 520)))) && ((_local2 >= 328)))) && ((_local2 <= 375)))) && ((rollOver == false)))){ rollOver = true; gameData.playSoundByEvent(SoundData.BTN_SCRIBBLE_OVER); btnAnimate.gotoAndPlay(20); } else { if ((((((((_local1 <= 378)) || ((_local1 >= 520)))) || ((_local2 <= 328)))) || ((((_local2 >= 375)) && ((rollOver == true)))))){ rollOver = false; btnAnimate.gotoAndStop(1); }; }; } public function toString():String{ return ("G_LevelPlay()"); } function spawnAirborneObstacles(_arg1:TimerEvent=null):void{ var _local2:int; var _local3:Number; var _local4:int; var _local5:Number; var _local6:Number; var _local7:AirObstacle; var _local8:int; _local2 = (obstacleSpawns.length - 1); _local3 = PM_PRNG.nextIntRange(0, _local2); _local4 = obstacleSpawns[_local3].length; while (_local4--) { _local5 = obstacleSpawns[_local3][_local4][0]; _local6 = obstacleSpawns[_local3][_local4][1]; _local7 = obstacleFactory.getInstance(); _local8 = 10; _local7.spawn(_local5, _local6, _local8); obstacleGroup.addParticle(_local7); }; gullLoop = sndMod.startLoopFade(SoundData.getSoundName(SoundData.MAIN_GULLS_LOOP), 2000); isBirdsActive = true; } function enterEndLevel():void{ if (scrEndLevel.animateSprite() == 1){ hero_c.setVisibility(false); meterTarget.visible = false; meterNeedle.visible = false; dockFull.visible = false; gameData.setHudMode(0); gameData.resetHUD(); gameData.updateHUD(); gameData.playSoundByEvent(SoundData.BONUS_SCORE_CALC); step = playEndLevel; }; } function updateDockMove():void{ var _local1:Number; _local1 = (dockScroll.x + dockScrollAmount); dockScroll.x = ((_local1)>=2717) ? 0 : _local1; dockFull.scrollRect = dockScroll; } function updateTokenSpawner():void{ var _local1:int; var _local2:int; if (((getReadyToSpend) || (endCollectMode))){ return; }; if (((!(spawnNewPattern)) && ((numActiveTokens == 0)))){ destroyTokens(); spawnNewPattern = true; }; if (spawnNewPattern){ spawnNewPattern = false; curPattern = getNewPattern(); spawnPattern(); if (getReadyToSpend){ return; }; if (useGulls){ if (isBirdsActive){ return; }; _local1 = PM_PRNG.nextDoubleRange(0, 100); if (_local1 < 25){ spawnAirborneObstacles(); }; }; if (useContraption){ if (isContraptionActive){ return; }; _local2 = PM_PRNG.nextDoubleRange(0, 100); if (_local2 < 25){ spawnContraption(); }; }; }; } public function setIsCatching():void{ isCatchingHero = true; } function exitSpendMode():void{ showEndLevelScore(); gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); scrEndLevel.startAnimating(1, 20, false); step = enterEndLevel; } function exitEndLevel():void{ if (scrEndLevel.animateSprite() == 1){ step = enterCollectModeFromSpend; }; } function showEndLevelScore():void{ var _local1:MovieClip; var _local2:Number; _local1 = scrEndLevel.getMovieClip()._comp; _local1._numPoints.text = String(gameData._scoreLevel); _local1._numBonus.text = String(gameData._clkSuccess); if (gameData._clkSuccess > 0){ _local2 = (gameData._scoreLevel * gameData._clkSuccess); } else { _local2 = gameData._scoreLevel; }; _local1._scoreSubTotal.text = String(_local2); gameData._score = (gameData._score + _local2); _local1._scoreTotal.text = String(gameData._score); } function exitCollectModeToSpend():void{ hero_a.reset(); hero_b.reset(); checkpoint.reset(); checkpoint.updateState(); if (gameData._currLevel > 1){ step = enterPlaySpendMode; return; }; step = startBonusStory; } function initCollectMode():void{ var _local1:Group; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:Array; var _local16:Group; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Confinement; var _local22:CircleParticle; var _local23:CircleParticle; var _local24:Confinement; var _local25:CircleParticle; var _local26:CircleParticle; gameData.configBackground(); world = new Group(); APEngine.addGroup(world); levelEndSign = new SpriteEntity(_gameContext, "endLevelSign", board, 700, 275); wave3 = new Wave(_gameContext, 3, 250, 360, 700, 150); world.addParticle(wave3); _local1 = new Group(); checkpoint = new Checkpoint(_gameContext, 700, 370); APEngine.addGroup(_local1); _local1.addParticle(checkpoint); _local1.addCollidable(world); wave2 = new Wave(_gameContext, 2, 300, 420, 700, 150); world.addParticle(wave2); dock = new SpriteEntity(_gameContext, "spr_dock", board, 600, 234); _local2 = 300; _local3 = 340; _local4 = 60; _local5 = 200; _local6 = 0.5; _local7 = 0; paddleForce = new VectorForce(false, 0, 0); paddle = new Paddle(_gameContext, _local2, _local3, _local4, false, _local5, _local6, _local7); world.addParticle(paddle); paddleCatch = new PaddleCatch(_gameContext, _local2, (_local3 - _local4), 35, true, 1, 1E-5, 1); paddleCatch.setStyle(0, 0, 0, 0xFFFFFF, 0); world.addParticle(paddleCatch); paddleTail = new CircleParticle((_local2 - 70), (_local3 + 10), 20, true, 1, 0.4, _local7); paddleTail.setStyle(0, 0, 0, 0xFFFFFF, 0); world.addParticle(paddleTail); paddleSpout = new Confinement(_gameContext, -200, 0, 80, 150, 60); world.addComposite(paddleSpout); _local8 = 10; _local9 = 100; _local10 = 800; paddleConstraint = new Group(); APEngine.addGroup(paddleConstraint); _local11 = new RectangleParticle((-20 + (-(_local8) / 2)), _local3, _local8, _local9, 0, true, 100, 1E-8, 1); _local11.setStyle(0, 0, 0, 0xFFFFFF, 0); paddleConstraint.addParticle(_local11); _local12 = new RectangleParticle((620 + (_local8 / 2)), _local3, _local8, _local9, 0, true, 100, 1E-8, 1); _local12.setStyle(0, 0, 0, 0xFFFFFF, 0); paddleConstraint.addParticle(_local12); _local13 = new RectangleParticle(_local2, (_local3 - ((_local8 / 2) + _local4)), _local10, _local8, 0, true, 100, 1E-8, 0); _local13.setStyle(0, 0, 0, 0xFFFFFF, 0); paddleConstraint.addParticle(_local13); _local14 = new RectangleParticle(_local2, (_local3 + ((_local8 / 2) + _local4)), _local10, _local8, 0, true, 100, 1E-8, 1); _local14.setStyle(0, 0, 0, 0xFFFFFF, 0); paddleConstraint.addParticle(_local14); world.addCollidableList(new Array(paddleConstraint)); tokenGroup = new Group(); APEngine.addGroup(tokenGroup); crateGroup = new Group(); APEngine.addGroup(crateGroup); _local15 = new Array(tokenGroup); tokenFactory = new AbstractFactory(_gameContext, "Game::Token", "initFactoryObject", _local15, 10); crateFactory = new AbstractFactory(_gameContext, "Game::Crate", "initFactoryObject", _local15, 4); obstacleGroup = new Group(); APEngine.addGroup(obstacleGroup); _local15 = new Array(obstacleGroup); obstacleFactory = new AbstractFactory(_gameContext, "Game::AirObstacle", "initFactoryObject", _local15, 5); oContraption = new Contraption(_gameContext, -200, -100, 50, 100); world.addParticle(oContraption); spawnerOff = false; _local16 = new Group(); APEngine.addGroup(_local16); _local17 = 7; _local18 = 0.2; _local19 = 0; _local20 = 0; _local21 = new Confinement(_gameContext, -200, 0, 50, 50, 10); world.addComposite(_local21); _local22 = new CircleParticle(275, 430, 15, false, _local17, _local18, _local19); _local23 = new CircleParticle(275, 450, 10, false, 2, _local18, _local19); hero_a = new HeroCollect_SP(_gameContext, 1, _local21, _local22, _local23); _local24 = new Confinement(_gameContext, -200, 0, 50, 50, 10); world.addComposite(_local24); _local25 = new CircleParticle(275, 430, 15, false, _local17, _local18, _local19); _local26 = new CircleParticle(275, 450, 10, false, 2, _local18, _local19); hero_b = new HeroCollect_SP(_gameContext, 2, _local24, _local25, _local26); _local16.addParticle(_local22); _local16.addParticle(_local23); _local16.addParticle(_local25); _local16.addParticle(_local26); _local16.addConstraint(hero_a); _local16.addConstraint(hero_b); _local16.addCollidableList(new Array(world, boundry, tokenGroup, crateGroup, obstacleGroup)); heroToLaunch = hero_a; wave1 = new Wave(_gameContext, 1, 300, 415, 900, 150); world.addParticle(wave1); collectTimer = new Timer(1000, 0); collectTimer.addEventListener(TimerEvent.TIMER, logTime, false, 1, true); } function updateContraption():void{ oContraption.updateMove(); if (oContraption.isActive == false){ isContraptionActive = false; }; } public function spawnCrateTokens(_arg1:Number, _arg2:Number, _arg3:Number=6):void{ var _local4:Number; var _local5:Number; var _local6:int; var _local7:int; var _local8:Number; while (_arg3--) { _local4 = PM_PRNG.nextDoubleRange((_arg1 - 5), (_arg1 + 5)); _local5 = PM_PRNG.nextDoubleRange((_arg2 - 50), _arg2); _local6 = SoundData.MAIN_HERO_COLLECT_TOKEN; _local7 = (((spawnCountThisLevel++ % 10))==0) ? 2 : 1; _local8 = (_arg3 * 10); spawnToken(_local8, _local7, _local4, _local5, _local6); }; } function spawnContraption(_arg1:TimerEvent=null):void{ var _local2:Number; _local2 = PM_PRNG.nextDoubleRange(100, 200); oContraption.spawn(-100, _local2); isContraptionActive = true; } function playGameStart():void{ var _local1:int; _local1 = ui.getScreen().animateSprite(); if (_local1 == 1){ scrEndLevel = ui.showScreen("scrn_End_Level", gameData.getGameLayer(GameData.WORLD)); step = enterCollectReady; }; } function playEndLevel():void{ if (pad.getMouseJustPressed()){ gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); scrEndLevel.startAnimating(20, 1, false); step = exitEndLevel; }; } function exitCollectReady():void{ gameData.updateCamera(); if (isBirdsActive){ updateAirObstacles(); }; if (paddle.animator.animateSprite() == 1){ endCollectMode = false; spawnerOff = false; isInPlay = true; paddle.playAnimation(Paddle.ANIM_IDLE); step = playCollectMode; }; } override public function Update(_arg1:GameEntry):void{ step(); APEngine.step(); APEngine.paint(); } function setProgression():void{ var _local1:*; var _local2:int; var _local3:int; if (gameData._currLevel < (progressions.length - 1)){ curProgression = progressions[gameData._currLevel]; } else { _local2 = PM_PRNG.nextIntRange((progressions.length - 6), (progressions.length - 1)); curProgression = progressions[_local2]; }; curPatternPool = new Array(); _local1 = 0; while (_local1 < (curProgression.length - 2)) { _local3 = curProgression[_local1]; while (_local3--) { curPatternPool.push(_local1); }; _local1++; }; useGulls = curProgression[8]; useContraption = curProgression[9]; } function tracePatternNum(_arg1:int):void{ switch (_arg1){ case 0: trace("Collect 1"); break; case 1: trace("Collect 2"); break; case 2: trace("Collect 3"); break; case 3: trace("Collect 4"); break; case 4: trace("Super 1"); break; case 5: trace("Super 2"); break; case 6: trace("Crate 1"); break; case 7: trace("Crate 2"); break; }; } function exitCollectModeToReady():void{ gameData.updateCamera(); step = enterCollectReady; } function updateAirObstacles():void{ var _local1:int; _local1 = obstacleGroup.particles.length; if (_local1 < 1){ if (gullLoop != null){ sndMod.addChannelToFadeOut(gullLoop, 2000); gullLoop = null; }; isBirdsActive = false; return; }; while (_local1--) { obstacleGroup.particles[_local1].updateMove(); }; } function spawnCrate(_arg1:Number, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int):void{ var _local6:Crate; _local6 = crateFactory.getInstance(); _local6.initSpawn(_arg1, _arg2, _arg3, _arg4, _arg5); tokenGroup.addParticle(_local6); } function updateSuperShoot():void{ var _local1:Number; _local1 = 0; if (getFramesDelay(frTik++)){ killSuperShoot(); return; }; switch (superShootState){ case 1: if (paddleSpout.getY() >= spoutHeight){ _local1 = (paddleSpout.getY() + -10); } else { _local1 = spoutHeight; superShootState++; }; break; case 2: _local1 = (paddleSpout.getY() + 20); superShootState++; break; case 3: if (paddleSpout.getY() >= spoutHeight){ _local1 = (paddleSpout.getY() + -4); } else { _local1 = spoutHeight; superShootState--; }; break; }; paddleSpout.setPosition(paddleCenter, _local1); } function playInstructions():void{ var _local1:*; var _local2:*; instructScreen.animateSprite(); _local1 = pad.getMousePosX(); _local2 = pad.getMousePosY(); switch (instructionType){ case 1: if (((pad.getMouseJustPressed()) && (rollOver))){ instructScreen.startAnimating(20, 26, false); step = exitInstructions; return; }; if ((((((((((_local1 >= 440)) && ((_local1 <= 580)))) && ((_local2 >= 240)))) && ((_local2 <= 370)))) && ((rollOver == false)))){ rollOver = true; gameData.playSoundByEvent(SoundData.BTN_PLAY_OVER); playButton.gotoAndPlay(20); } else { if ((((((((_local1 <= 440)) || ((_local1 >= 580)))) || ((_local2 <= 240)))) || ((((_local2 >= 370)) && ((rollOver == true)))))){ rollOver = false; playButton.gotoAndStop(1); }; }; break; case 2: if (((pad.getMouseJustPressed()) && (rollOver))){ instructScreen.startAnimating(40, 47, false); step = exitInstructions; return; }; if ((((((((((_local1 >= 378)) && ((_local1 <= 520)))) && ((_local2 >= 328)))) && ((_local2 <= 375)))) && ((rollOver == false)))){ rollOver = true; gameData.playSoundByEvent(SoundData.BTN_SCRIBBLE_OVER); btnAnimate.gotoAndPlay(20); } else { if ((((((((_local1 <= 378)) || ((_local1 >= 520)))) || ((_local2 <= 328)))) || ((((_local2 >= 375)) && ((rollOver == true)))))){ rollOver = false; btnAnimate.gotoAndStop(1); }; }; break; }; } function spendExitDelayFail():void{ hero_c.update(); dockScrollAmount = (dockScrollAmount * 0.95); if (dockScrollAmount < 1){ dockScrollAmount = 0; updateDockMove(); step = exitSpendMode; return; }; updateDockMove(); } function startCollectModeToSpend(_arg1:Event=null):void{ getReadyToSpend = true; } function startInstructions():void{ var _local1:MovieClip; var _local2:MovieClip; switch (instructionType){ case 1: instructScreen = new SpriteEntity(_gameContext, "scrn_Instruct", gameData.getGameLayer(GameData.STAGE)); _local1 = (instructScreen.getMovieClip().getChildByName("container") as MovieClip); playButton = (_local1.getChildByName("btnPlay") as MovieClip); playButton.buttonMode = true; playButton.useHandCursor = true; instructScreen.startAnimating(26, 20, false); step = playInstructions; break; case 2: instructScreen = new SpriteEntity(_gameContext, "scrn_BonusInstructions", gameData.getGameLayer(GameData.STAGE)); _local2 = (instructScreen.getMovieClip().getChildByName("container") as MovieClip); playButton = (_local2.getChildByName("btnPlay") as MovieClip); playButton.buttonMode = true; playButton.useHandCursor = true; btnAnimate = (_local2.getChildByName("btnAnimation") as MovieClip); btnAnimate.gotoAndStop(1); instructScreen.startAnimating(1, 20, false); step = playInstructions; break; }; gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); } public function getHeroByNumber(_arg1:int):HeroCollect_SP{ return (((_arg1)==1) ? hero_a : hero_b); } function resetDockMove():void{ dockScroll.x = 0; dockFull.scrollRect = dockScroll; } override public function Exit(_arg1:GameEntry):void{ trace(("@ <-- EXIT " + this)); trace(""); } function playGameOver():void{ totalScoreText.text = String(gameData._score); if (gameOverScreen.animateSprite() == 1){ APEngine.removeAllForce(); APEngine.removeGroup(world); APEngine.removeGroup(boundry); APEngine.removeGroup(tokenGroup); APEngine.removeGroup(crateGroup); APEngine.removeGroup(obstacleGroup); APEngine.removeGroup(paddleConstraint); APEngine.removeGroup(meterGroup); APEngine.removeGroup(meterConstraint); gameData.clearGameContainers(); step = exitToGameOver; }; } function exitToGameOver():void{ _gameContext.getGameManager().setNextState(G_GameOver); } function spendExitDelay():void{ hero_c.update(); dockScrollAmount = (dockScrollAmount * 0.95); if (dockScrollAmount < 1){ dockScrollAmount = 0; updateDockMove(); step = exitSpendMode; return; }; updateDockMove(); } function spawnToken(_arg1:Number, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int):void{ var _local6:Token; _local6 = tokenFactory.getInstance(); _local6.initSpawn(_arg1, _arg2, _arg3, _arg4, _arg5); tokenGroup.addParticle(_local6); } function getFramesDelay(_arg1:int):Boolean{ return (((_arg1)>=frCnt) ? true : false); } function playCollectModeToSpend():void{ var _local1:int; paddleMove(300); updateTokens(); if (isBirdsActive){ updateAirObstacles(); }; if (isContraptionActive){ updateContraption(); }; checkpoint.updateState(); gameData.updateHUD(); _local1 = dock.animateSprite(); if (_local1 == 1){ paddle.visible = false; paddle.animator.moveToFrame(133); dock.startAnimating(20, 47, false, 16); step = waitForDock; }; } public function enterPlaySpendMode():void{ resetDockMove(); dock.moveToFrame(1); dockFull.visible = true; gameData.setHudMode(1); gameData._numBonusTrys = 10; gameData._clkSuccess = 0; numSpent = 0; idleTiks = 0; dockScrollAmount = 8; hero_c.start(); hero_c.setVisibility(true); meterTarget.reset(); meterTarget.visible = true; meterNeedle.visible = true; meterNeedle.start(); sndMod.playMusic(SoundData.getSoundName(SoundData.BONUS_WHARF_LOOP), 0); if (gameData._showInstructions){ gameData._showInstructions = false; }; step = playSpendMode; } function enterCollectModeFromSpend():void{ gameData._currLevel++; gameData._scoreLevel = 0; gameData._time = 0; gameData._tokens = 0; setProgression(); collectTimer.start(); paddle.visible = true; spawnerOff = false; getReadyToSpend = false; sndMod.playMusic(SoundData.getSoundName(SoundData.MAIN_MUSIC_LOOP), 0); if (OceanLoop == null){ OceanLoop = sndMod.startLoopFade(SoundData.getSoundName(SoundData.MAIN_OCEAN_LOOP), 5000); }; step = enterCollectReady; } function waitForDock():void{ var _local1:int; checkpoint.updateState(); if (isBirdsActive){ updateAirObstacles(); }; if (isContraptionActive){ updateContraption(); }; if (dock.getCurrentFrame() == 33){ gameData.playSoundByEvent(SoundData.MAIN_BUBBIE_SHOT); gameData.playSoundByEvent(SoundData.HERO_LAUNCH_TO_DOCK); }; _local1 = dock.animateSprite(); if (_local1 == 1){ step = exitCollectModeToSpend; }; } function killSuperShoot():void{ paddle.playAnimation(Paddle.ANIM_SWIMN_SLOW); isSuperShootActive = false; isPlayingSuperLoop = false; superShootState = 0; velMult = 0.15; paddleSpout.setPosition(-200, 0); } function enterCollectModeToGameOver():void{ var _local1:MovieClip; gameData.updateCamera(); updateTokenSpawner(); updateTokens(); gameData.updateHUD(); paddleMove(_gameContext.mouseX); hero_a.updateState(); hero_b.updateState(); checkpoint.updateState(); if (isBirdsActive){ updateAirObstacles(); }; if (isContraptionActive){ updateContraption(); }; if (isSuperShootActive){ updateSuperShoot(); }; if (getFramesDelay(frTik++)){ if (OceanLoop != null){ sndMod.addChannelToFadeOut(OceanLoop, 1000); OceanLoop = null; }; if (gullLoop != null){ sndMod.addChannelToFadeOut(gullLoop, 1000); gullLoop = null; }; isBirdsActive = false; if (isContraptionActive){ oContraption.killSound(); }; gameOverScreen = ui.showScreen("scrn_Over", gameData.getGameLayer(GameData.STAGE)); _local1 = (gameOverScreen.getMovieClip().getChildByName("container") as MovieClip); totalScoreText = (_local1.getChildByName("_scoreTotal") as TextField); trace(("totalScoreText: " + totalScoreText)); gameData._score = (gameData._score + gameData._scoreLevel); gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); gameOverScreen.startAnimating(1, 20, false); step = playGameOver; }; } function playSpendMode():void{ var _local1:Boolean; if (gameData.getGameMode() == GameData.GAME_PAUSED){ return; }; if (gameData._showInstructions){ gameData.setGameMode(GameData.GAME_PAUSED); instructionType = 2; step = startInstructions; return; }; hero_c.update(); updateDockMove(); if (gameData._numBonusTrys <= 0){ gameData.setMaxBonus(); gameData.updateHUD(); meterNeedle.stop(); step = spendExitDelay; return; }; if (((((pad.getMouseJustPressed()) && (meterNeedle.canClick))) && ((pad.getMousePosY() < 360)))){ idleTiks = 0; numSpent++; _local1 = meterNeedle.registerClick(); if (_local1){ hero_c.playSuccess(); meterNeedle.addSpeed(); gameData._numBonusTrys--; gameData._clkSuccess++; if (gameData._clkSuccess == 1){ gameData.setBonusVisible(); }; dockScrollAmount = (dockScrollAmount + 2); gameData.playSoundByEvent(SoundData.BONUS_TIMER_GOOD_CLICK); } else { gameData.playSoundByEvent(SoundData.BONUS_TIMER_BAD_CLICK); hero_c.playFail(); frCnt = 90; frTik = 0; meterNeedle.stop(); step = spendExitDelayFail; return; }; } else { idleTiks++; }; if ((idleTiks % 120) == 0){ meterTarget.reduceTargetArea(); meterNeedle.reduceClickZone(); }; gameData.updateHUD(); } function initSpendMode():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:*; var _local9:*; var _local10:*; var _local11:*; dockFull = (new spr_dockFull() as Sprite); dockFull.visible = false; board.addChild(dockFull); dockScroll = new Rectangle(0, 0, 600, 400); dockFull.scrollRect = dockScroll; meterConstraint = new Group(); APEngine.addGroup(meterConstraint); _local1 = 300; _local2 = 350; _local3 = 20; _local4 = 20; _local5 = 30; _local6 = 30; _local7 = 230; _local8 = new RectangleParticle((_local1 - (_local7 / 2)), _local2, _local5, (_local3 + (_local6 * 2)), 0, true, 100, 0.5, 0); _local8.setStyle(0, 0, 0, 0xFFFFFF, 0); _local8.name = "LeftWall"; meterConstraint.addParticle(_local8); _local9 = new RectangleParticle((_local1 + (_local7 / 2)), _local2, _local5, (_local3 + (_local6 * 2)), 0, true, 100, 0.5, 0); _local9.setStyle(0, 0, 0, 0xFFFFFF, 0); _local9.name = "RightWall"; meterConstraint.addParticle(_local9); _local10 = new RectangleParticle(_local1, (_local2 - ((_local3 / 2) + (_local6 / 2))), (_local7 + _local5), _local6, 0, true, 100, 0.0001, 0); _local10.setStyle(0, 0, 0, 0xFFFFFF, 0); meterConstraint.addParticle(_local10); _local11 = new RectangleParticle(_local1, (_local2 + ((_local3 / 2) + (_local6 / 2))), (_local7 + _local5), _local6, 0, true, 100, 0.0001, 0); _local11.setStyle(0, 0, 0, 0xFFFFFF, 0); meterConstraint.addParticle(_local11); meterGroup = new Group(true); meterGroup.addCollidable(meterConstraint); APEngine.addGroup(meterGroup); meterTarget = new MeterTarget(_gameContext, _local1, _local2, 160, _local3, 0, true, 10, 1E-5, 0); meterTarget.visible = false; meterGroup.addParticle(meterTarget); meterNeedle = new MeterNeedle(_gameContext, _local1, _local2, _local3, _local4, 0, false, 10, 0.5, 0); meterNeedle.visible = false; meterGroup.addParticle(meterNeedle); hero_c = new HeroSpend(_gameContext, "flapjack_sprite2", gameData.getGameLayer(GameData.BOARD)); hero_c.setVisibility(false); } function playCollectModeToReady():void{ gameData.updateCamera(); if (isBirdsActive){ updateAirObstacles(); }; if (isContraptionActive){ updateContraption(); }; gameData.updateHUD(); if (paddle.animator.animateSprite() == 1){ step = exitCollectModeToReady; }; } function enterCollectReady():void{ var _local1:SpriteEntity; var _local2:MovieClip; var _local3:TextField; gameData.updateCamera(); if (isBirdsActive){ updateAirObstacles(); }; gameData.resetCheckpointMarker(); gameData._tokenCombo = -1; _local1 = new Spark(_gameContext, "userMessage", gameData.getGameLayer(GameData.BOARD), 300, 150, 1, 60, 0); _local2 = _local1.getMovieClip(); _local3 = _local2._ready.numLevels; _local3.text = String(("Level " + gameData._currLevel)); frTik = 0; frCnt = 60; gameData.playSoundByEvent(SoundData.MAIN_LEVEL_START); step = playCollectReady; } function spawnPattern():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:Number; var _local5:int; _local1 = curPattern.length; _local2 = 0; while (_local2 < _local1) { _local3 = curPattern[_local2][2]; _local4 = (_local2 * 10); switch (_local3){ case -1: spawnBubble(_local4, curPattern[_local2][0], curPattern[_local2][1], SoundData.MAIN_HERO_CAPTURE); break; case 1: _local3 = (((spawnCountThisLevel++ % 10))==0) ? 2 : 1; _local5 = ((_local3)==2) ? SoundData.MAIN_HERO_COLLECT_BIG_TOKEN : SoundData.MAIN_HERO_COLLECT_TOKEN; spawnToken(_local4, _local3, curPattern[_local2][0], curPattern[_local2][1], _local5); break; case 4: spawnCrate(_local4, _local3, curPattern[_local2][0], curPattern[_local2][1], SoundData.MAIN_HERO_COLLIDE_CRATE); break; }; _local2++; }; } function enterGameStart():void{ gameData.setHudMode(0); paddle.visible = true; spawnerOff = false; setProgression(); gameData._time = 0; collectTimer.start(); sndMod.playMusic(SoundData.getSoundName(SoundData.MAIN_MUSIC_LOOP), 0); OceanLoop = sndMod.startLoopFade(SoundData.getSoundName(SoundData.MAIN_OCEAN_LOOP), 5000); step = playGameStart; } function testCrateSpawn():void{ spawnCrate(0, 4, 300, 150, SoundData.MAIN_TOKEN_SPAWN); } function getNewPattern():Array{ var _local1:int; var _local2:int; var _local3:Array; var _local4:int; _local1 = PM_PRNG.nextIntRange(0, 99); _local2 = curPatternPool[_local1]; _local3 = patternBuckets[_local2]; _local4 = PM_PRNG.nextIntRange(_local3[0], _local3[1]); return (patterns[_local4]); } function updateTokens():void{ var _local1:int; var _local2:*; var _local3:Number; var _local4:Number; numActiveTokens = 0; _local1 = tokenGroup.particles.length; while (_local1--) { _local2 = tokenGroup.particles[_local1]; if (_local2.isActive){ _local2.animator.animateSprite(); _local3 = (_local2.px - tokenSpeed); _local4 = (_local2.startX - tokenDuration); if ((((_local3 <= -25)) || ((_local3 <= _local4)))){ tokenGroup.removeParticle(_local2); _local2.selfDestruct(); gameData._tokenCombo = -1; if (gameData.getChainBroken() == false){ gameData.setChainBroken(); }; } else { _local2.px = _local3; }; if (_local2._type != 3){ numActiveTokens++; }; }; }; } function exitBonusStory():void{ if (scrBonusInstruct.animateSprite() == 1){ scrBonusInstruct.removeSprite(); scrBonusInstruct = null; step = enterPlaySpendMode; }; } function exitInstructions():void{ if (instructScreen.animateSprite() == 1){ instructScreen.removeSprite(); playButton = null; btnAnimate = null; instructScreen = null; gameData._showInstructions = false; gameData.setGameMode(GameData.GAME_PLAY); step = ((instructionType)==1) ? playCollectMode : playSpendMode; }; } function spawnBubble(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int):void{ var _local5:Token; _local5 = tokenFactory.getInstance(); _local5.initSpawn(_arg1, 3, _arg2, _arg3, _arg4); tokenGroup.addParticle(_local5); } function playCollectReady():void{ gameData.updateCamera(); if (isBirdsActive){ updateAirObstacles(); }; if (getFramesDelay(frTik++)){ frTik = 0; paddle.playAnimation(Paddle.ANIM_DIVE_UP); step = exitCollectReady; }; } function enterCollectModeToSpend():void{ collectTimer.stop(); collectTimer.reset(); isInPlay = false; endCollectMode = true; destroyTokens(); updateTokens(); dock.startAnimating(1, 19, false, 16); if (OceanLoop != null){ sndMod.addChannelToFadeOut(OceanLoop, 1000); OceanLoop = null; }; if (isBirdsActive){ updateAirObstacles(); }; if (isContraptionActive){ updateContraption(); }; checkpoint.updateState(); gameData.updateHUD(); gameData.playSoundByEvent(SoundData.MAIN_LEVEL_END); step = playCollectModeToSpend; } } }//package Game.GameStates
Section 42
//G_StoryMain (Game.GameStates.G_StoryMain) package Game.GameStates { import Base.*; import flash.events.*; import flash.display.*; import UI.*; import Game.*; public class G_StoryMain extends GameState { var playButton:UIButton; var step:Function; var state:int; var transEnd:Boolean; var _gameContext:GameEntry; var uiMgr:UIManager; var btnAnimate:MovieClip; var screen:SpriteEntity; var goExit:Boolean;// = false var gameData:GameData; public function G_StoryMain(){ goExit = false; super(); } public function handleTransitionEnd(_arg1:Event):void{ } public function waitForTransition():void{ if (transEnd){ }; } override public function Entry(_arg1:GameEntry):void{ var _local2:MovieClip; trace(("@ --> ENTER " + this)); _gameContext = _arg1; uiMgr = _arg1.getUIManager(); gameData = _arg1.getGameData(); screen = uiMgr.showScreen("scrn_MainStory", gameData.getGameLayer(GameData.STAGE)); _local2 = (screen.getMovieClip().getChildByName("container") as MovieClip); playButton = uiMgr.addButton(_local2, "btnPlay", 1); btnAnimate = (_local2.getChildByName("btnAnimation") as MovieClip); state = 1; step = new Function(); step = waitForUserInput; } public function waitForUserInput():void{ var _local1:int; if (goExit){ if (screen.animateSprite() == 1){ _gameContext.getGameManager().setNextState(G_Instructions); return; }; return; }; _local1 = uiMgr.getUIReturnVal(); switch (_local1){ case 1: goExit = true; gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); screen.startAnimating(20, 38, false); break; }; switch (state){ case 1: if (playButton.rollOn){ gameData.playSoundByEvent(SoundData.BTN_SCRIBBLE_OVER); btnAnimate.gotoAndPlay(20); state++; }; break; case 2: if (playButton.rollOff){ btnAnimate.gotoAndStop(1); state--; }; break; }; } public function addScreenBelowCurrentScreen():void{ } override public function Update(_arg1:GameEntry):void{ step(); } public function startTransition():void{ step = waitForTransition; } override public function Exit(_arg1:GameEntry):void{ trace("@ <-- EXIT G_STORYMAIN"); } } }//package Game.GameStates
Section 43
//G_TitleCard (Game.GameStates.G_TitleCard) package Game.GameStates { import Base.*; import flash.display.*; import UI.*; import Game.*; public class G_TitleCard extends GameState { var testButton:UIButton; var goExit:Boolean;// = false var uiMgr:UIManager; var screen:SpriteEntity; var gameData:GameData; public function G_TitleCard(){ goExit = false; super(); } override public function Entry(_arg1:GameEntry):void{ var _local2:MovieClip; var _local3:UIButton; trace("@ --> ENTER G_TITLECARD"); uiMgr = _arg1.getUIManager(); gameData = _arg1.getGameData(); screen = uiMgr.showScreen("scrn_TitleCard", gameData.getGameLayer(GameData.STAGE)); _local2 = (screen.getMovieClip().getChildByName("titleContainer") as MovieClip); _local3 = uiMgr.addButton(_local2, "btnPlay", 1); _local3.addButtonAnimation(UIButton.STATE_OUT, 1, 1); _local3.addButtonAnimation(UIButton.STATE_OVER, 20, 34); _local3.addButtonAnimation(UIButton.STATE_DOWN, 34, 36); _local3.addButtonSounds(UIButton.STATE_OVER, SoundData.BTN_PLAY_OVER); gameData.getSoundModule().playMusic(SoundData.getSoundName(SoundData.BONUS_WHARF_LOOP), 0); } override public function Update(_arg1:GameEntry):void{ var _local2:int; if (goExit){ if (screen.animateSprite() == 1){ _arg1.getGameManager().setNextState(G_StoryMain); return; }; return; }; _local2 = uiMgr.getUIReturnVal(); switch (_local2){ case 1: goExit = true; _arg1.getGameData()._tracker.loadTracker(); gameData.playSoundByEvent(SoundData.SCREEN_TRANSITION); screen.startAnimating(20, 27, false); break; }; } override public function Exit(_arg1:GameEntry):void{ trace("@ <-- EXIT G_TITLECARD"); } } }//package Game.GameStates
Section 44
//AirObstacle (Game.AirObstacle) package Game { import Base.*; import flash.display.*; import org.cove.ape.*; public class AirObstacle extends RectangleParticle { var isHit:Boolean;// = false var isNewPoint:Boolean;// = true var myGroup:Group; var coastTimer:int;// = 0 var soundID:int; var coastCounter:int;// = 0 var mc:MovieClip; private var _gameContext:GameEntry; var moveMult:Number;// = 0.06 var startHitAnimation:Boolean;// = false private var gameData:GameData; var myFactory:AbstractFactory; var isAcquiredY:Boolean;// = true var isActive:Boolean; var isCoasting:Boolean;// = false private var sndMod:SoundModule; var targetY:Number;// = 0 public function AirObstacle(_arg1:GameEntry, _arg2:Number=-50, _arg3:Number=0, _arg4:Number=25, _arg5:Number=20, _arg6:Number=0, _arg7:Boolean=true, _arg8:Number=1, _arg9:Number=0.3, _arg10:Number=0){ isAcquiredY = true; isNewPoint = true; targetY = 0; coastTimer = 0; coastCounter = 0; isCoasting = false; moveMult = 0.06; isHit = false; startHitAnimation = false; super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); solid = true; alwaysRepaint = true; mc = new sprite_seagul(); mc.gotoAndStop(1); setDisplay(mc); isActive = false; } public function recycleFactoryObject():void{ myFactory.returnInstance(this); myGroup.removeParticle(this); } public function updateMove():void{ var _local1:Number; var _local2:Number; var _local3:*; if (isHit){ if (mc.currentFrame == 32){ isHit = false; mc.gotoAndPlay(1); }; }; if (mc.currentFrame == 18){ coastCounter++; if (coastCounter >= coastTimer){ if (isCoasting){ mc.gotoAndPlay(1); isCoasting = false; coastCounter = 0; coastTimer = PM_PRNG.nextIntRange(2, 8); } else { isCoasting = true; mc.gotoAndStop(17); coastCounter = 0; coastTimer = PM_PRNG.nextIntRange(30, 60); }; } else { mc.gotoAndPlay(1); }; }; if (isNewPoint){ _local2 = (targetY - py); _local3 = Math.abs(_local2); _local2 = (_local2 * moveMult); py = (py + _local2); if (_local3 <= 2){ isNewPoint = false; }; } else { targetY = PM_PRNG.nextDoubleRange((targetY - 25), (targetY + 25)); isNewPoint = true; }; _local1 = (px + 4); if (_local1 >= 700){ recycleFactoryObject(); } else { px = _local1; }; } override public function toString():String{ return ("AirObstacle()"); } public function spawn(_arg1:Number, _arg2:Number, _arg3:int):void{ var _local4:Number; soundID = _arg3; px = _arg1; py = _arg2; targetY = _arg2; coastTimer = PM_PRNG.nextIntRange(2, 5); _local4 = (((Math.random() * 17) >> 0) + 1); mc.gotoAndPlay(_local4); } public function playHit():void{ if (isHit){ return; }; isHit = true; targetY = (targetY - 50); isNewPoint = true; mc.gotoAndPlay(19); gameData.playSoundByEvent(SoundData.MAIN_HERO_COLLIDE_GULL); } public function initFactoryObject(_arg1:AbstractFactory, _arg2:Group):void{ myGroup = _arg2; myFactory = _arg1; } } }//package Game
Section 45
//Checkpoint (Game.Checkpoint) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.utils.*; import org.cove.ape.*; public class Checkpoint extends RectangleParticle { var isNewPoint:Boolean;// = true var heroToRescue; var rescueQue:Array; var isRescueStarted:Boolean;// = false var mc:MovieClip; public var state:int;// = 0 var rescueTimer:Timer; var isRecoveryStarted:Boolean;// = false var _gameContext:GameEntry; var moveMult:Number;// = 0.03 var isRescueComplete:Boolean;// = false var gameData:GameData; var isAcquiredY:Boolean;// = true var sndMod:SoundModule; var animator:SpriteAnimator; var negSwitch:int;// = 1 var bouyLoop:SoundChannel; var targetY:Number;// = 370 public static const START_RESCUE:int = 1; public static const WAIT_FOR_RESCUE:int = 5; public static const IDLE:int = 0; public static const END_RESCUE:int = 4; public static const ENTER_RECOVERY:int = 3; public static const PLAY_RESCUE:int = 2; public function Checkpoint(_arg1:GameEntry, _arg2:Number=0, _arg3:Number=0, _arg4:Number=10, _arg5:Number=10, _arg6:Number=0, _arg7:Boolean=true, _arg8:Number=1, _arg9:Number=0.3, _arg10:Number=0){ isRescueStarted = false; isRescueComplete = false; isRecoveryStarted = false; isAcquiredY = true; isNewPoint = true; targetY = 370; moveMult = 0.03; negSwitch = 1; rescueQue = []; state = 0; super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); solid = false; alwaysRepaint = true; mc = new sprite_bouy(); mc.gotoAndStop(1); setDisplay(mc); animator = new SpriteAnimator(_gameContext, mc); addEventListener(CollisionEvent.COLLIDE, handleCollision, false, 1, true); rescueTimer = new Timer(10000, 1); rescueTimer.addEventListener(TimerEvent.TIMER, startRescue, false, 1, true); } public function updateState():void{ var _local1:int; switch (state){ case IDLE: if (px != 750){ px = 750; }; if (py != 370){ py = 370; }; if (rescueQue.length > 0){ startRescueTimer(); state = WAIT_FOR_RESCUE; }; break; case WAIT_FOR_RESCUE: if (isRescueStarted){ state = START_RESCUE; }; break; case START_RESCUE: _local1 = ((heroToRescue.type)==1) ? 37 : 73; bouyLoop = sndMod.startLoopFade(SoundData.getSoundName(SoundData.MAIN_BOUY_LOOP), 2000); animator.startAnimating(_local1, (_local1 + 35), true); heroToRescue.setIsRescued(); state = PLAY_RESCUE; break; case PLAY_RESCUE: animator.animateSprite(); move(); if (isRecoveryStarted){ state = ENTER_RECOVERY; }; break; case ENTER_RECOVERY: gameData.playSoundByEvent(SoundData.HERO_RECOVERED); animator.startAnimating(1, 36, true); heroToRescue.setIsRecovered(); gameData.setOnboardIndicator(heroToRescue.type, true); gameData.hideHudCheckpoint(); heroToRescue = null; state = END_RESCUE; break; case END_RESCUE: animator.animateSprite(); move(); if (px <= -100){ isRescueComplete = true; isRescueStarted = false; isRecoveryStarted = false; if (bouyLoop != null){ sndMod.addChannelToFadeOut(bouyLoop, 3000); bouyLoop = null; }; state = IDLE; }; break; }; } public function reset():void{ rescueTimer.stop(); heroToRescue = null; rescueQue = []; mc.gotoAndPlay(1); isRescueComplete = true; isRescueStarted = false; isRecoveryStarted = false; if (bouyLoop != null){ sndMod.addChannelToFadeOut(bouyLoop, 1000); bouyLoop = null; }; state = IDLE; } override public function toString():String{ return ("Checkpoint()"); } public function startRescue(_arg1:TimerEvent):void{ if (isRescueStarted){ return; }; isRescueStarted = true; } public function addRescue(_arg1):void{ rescueQue.push(_arg1); } public function startRescueTimer():void{ var _local1:Number; heroToRescue = rescueQue.pop(); rescueTimer.reset(); rescueTimer.start(); _local1 = ((gameData._time * 1.25) + 20); if (_local1 > 135){ _local1 = 135; }; gameData.setCheckpoint(_local1, heroToRescue.type); gameData.playSoundByEvent(SoundData.MAIN_HERO_LOST_AT_SEA); } function move():void{ var _local1:Number; var _local2:*; px = (px - 2); } public function handleCollision(_arg1:CollisionEvent):void{ switch (getQualifiedClassName(_arg1.collidingItem)){ case "Game::Paddle": if (isRecoveryStarted){ return; }; isRecoveryStarted = true; break; }; } } }//package Game
Section 46
//Confinement (Game.Confinement) package Game { import Base.*; import org.cove.ape.*; public class Confinement extends Composite { var t:ConfineWall; var pHW:Number; var yWid:Number; var yPos:Number; private var _gameContext:GameEntry; public var _type:int; var c1:CircleParticle; var c2:CircleParticle; var xWid:Number; private var gameData:GameData; var xhWid:Number; var yhWid:Number; var xPos:Number; private var sndMod:SoundModule; var b:ConfineWall; var pW:Number; var l:ConfineWall; var r:ConfineWall; public function Confinement(_arg1:GameEntry, _arg2:Number=200, _arg3:Number=50, _arg4:Number=100, _arg5:Number=150, _arg6:Number=10){ _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); xPos = _arg2; yPos = _arg3; xWid = _arg4; yWid = _arg5; xhWid = (xWid / 2); yhWid = (yWid / 2); pW = _arg6; pHW = (pW / 2); createBox(); } public function setPosition(_arg1:Number, _arg2:Number):void{ xPos = _arg1; yPos = _arg2; t.px = xPos; t.py = (yPos - (yhWid + pHW)); b.px = xPos; b.py = (yPos + (yhWid + pHW)); l.px = (xPos - (xhWid + pHW)); l.py = yPos; r.px = (xPos + (xhWid + pHW)); r.py = yPos; } function createBox():void{ t = new ConfineWall(xPos, (yPos - (yhWid + pHW)), (xWid + (pW * 2)), pW); t.elasticity = 1E-5; addParticle(t); b = new ConfineWall(xPos, (yPos + (yhWid + pHW)), (xWid + (pW * 2)), pW); b.elasticity = 0.7; addParticle(b); l = new ConfineWall((xPos - (xhWid + pHW)), yPos, pW, (yWid + (pW * 2))); l.elasticity = 1E-5; addParticle(l); r = new ConfineWall((xPos + (xhWid + pHW)), yPos, pW, (yWid + (pW * 2))); r.elasticity = 1E-5; addParticle(r); fixed = true; } public function getX():Number{ return (xPos); } public function getY():Number{ return (yPos); } public function move(_arg1:Number, _arg2:Number):void{ xPos = (xPos + _arg1); yPos = (yPos + _arg2); t.px = xPos; t.py = (yPos - (yhWid + pHW)); b.px = xPos; b.py = (yPos + (yhWid + pHW)); l.px = (xPos - (xhWid + pHW)); l.py = yPos; r.px = (xPos + (xhWid + pHW)); r.py = yPos; } public function toString():String{ return ("Confinement()"); } } }//package Game
Section 47
//ConfineWall (Game.ConfineWall) package Game { import org.cove.ape.*; public class ConfineWall extends RectangleParticle { public function ConfineWall(_arg1:Number=0, _arg2:Number=0, _arg3:Number=45, _arg4:Number=30, _arg5:Number=0, _arg6:Boolean=true, _arg7:Number=1, _arg8:Number=0.3, _arg9:Number=0){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9); } override public function toString():String{ return ("ConfineWall()"); } } }//package Game
Section 48
//Contraption (Game.Contraption) package Game { import Base.*; import flash.display.*; import flash.media.*; import org.cove.ape.*; public class Contraption extends RectangleParticle { var blimpLoop:SoundChannel; var isHit:Boolean;// = false var isNewPoint:Boolean;// = true var soundID:int; var mc:MovieClip; private var _gameContext:GameEntry; var moveMult:Number;// = 0.06 var startHitAnimation:Boolean;// = false private var gameData:GameData; var isAcquiredY:Boolean;// = true public var isActive:Boolean; private var sndMod:SoundModule; var targetY:Number;// = 0 public function Contraption(_arg1:GameEntry, _arg2:Number=-50, _arg3:Number=0, _arg4:Number=25, _arg5:Number=20, _arg6:Number=0, _arg7:Boolean=true, _arg8:Number=1, _arg9:Number=0.3, _arg10:Number=0){ isAcquiredY = true; isNewPoint = true; targetY = 0; moveMult = 0.06; isHit = false; startHitAnimation = false; super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); solid = true; alwaysRepaint = true; mc = new flyingShip(); mc.gotoAndStop(1); setDisplay(mc); isActive = false; } public function updateMove():void{ var _local1:Number; var _local2:Number; var _local3:*; if (isHit){ if (mc.currentFrame == 27){ isHit = false; mc.gotoAndPlay(1); }; }; if (mc.currentFrame == 15){ mc.gotoAndPlay(1); }; if (isNewPoint){ _local2 = (targetY - py); _local3 = Math.abs(_local2); _local2 = (_local2 * moveMult); py = (py + _local2); if (_local3 <= 2){ isNewPoint = false; }; } else { targetY = PM_PRNG.nextDoubleRange((targetY - 25), (targetY + 25)); isNewPoint = true; }; _local1 = (px + 4); if (_local1 >= 700){ if (blimpLoop != null){ sndMod.addChannelToFadeOut(blimpLoop, 3000); blimpLoop = null; }; px = -200; isActive = false; } else { px = _local1; }; } public function killSound():void{ if (blimpLoop != null){ sndMod.addChannelToFadeOut(blimpLoop, 3000); blimpLoop = null; }; } override public function toString():String{ return ("AirObstacle()"); } public function spawn(_arg1:Number, _arg2:Number):void{ if (isActive){ return; }; isActive = true; px = _arg1; py = (targetY = _arg2); blimpLoop = sndMod.startLoopFade(SoundData.getSoundName(SoundData.MAIN_BLIMP_LOOP), 2000); mc.gotoAndPlay(1); } public function playHit():void{ if (isHit){ return; }; isHit = true; targetY = (targetY - 50); isNewPoint = true; mc.gotoAndPlay(19); gameData.playSoundByEvent(SoundData.MAIN_HERO_COLLIDE_BLIMP); } } }//package Game
Section 49
//Crate (Game.Crate) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.utils.*; import org.cove.ape.*; import Effects.*; import Game.AIStates.*; public class Crate extends CircleParticle { public var _isHit:Boolean;// = false public var _type:int; var myGroup:Group; public var startX:Number;// = 0 var spawnY:Number; var spawnX:Number; var soundID:int; var mc:MovieClip; var spawnTimer:Timer; var _gameContext:GameEntry; var gameData:GameData; var myFactory:AbstractFactory; public var isActive:Boolean;// = false var sndMod:SoundModule; public var animator:SpriteAnimator; public function Crate(_arg1:GameEntry, _arg2:Number=-100, _arg3:Number=-100, _arg4:Number=15, _arg5:Boolean=true, _arg6:Number=1, _arg7:Number=0.1, _arg8:Number=0){ isActive = false; _isHit = false; startX = 0; super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); alwaysRepaint = true; mc = new coin_container(); mc.gotoAndStop(1); setDisplay(mc); animator = new SpriteAnimator(_gameContext, mc); } public function selfDestruct():void{ gameData.playSoundByEvent(SoundData.MAIN_TOKEN_DESPAWN); new Spark(_gameContext, "coin_container", gameData.getGameLayer(GameData.BOARD), px, py, 60, 72, 0); recycleFactoryObject(); } public function isHit():void{ if (_isHit){ return; }; gameData.playSoundByEvent(soundID); gameData.getGameState().spawnCrateTokens(px, py); _isHit = true; new Spark(_gameContext, "coin_container", gameData.getGameLayer(GameData.BOARD), px, py, 20, 24, 0); recycleFactoryObject(); } public function recycleFactoryObject():void{ isActive = false; px = -200; py = -200; myFactory.returnInstance(this); } public function startLoop(_arg1:AnimationEvent):void{ animator.startAnimating(1, 1, true); animator.removeEventListener(AnimationEvent.COMPLETE, this.startLoop); } public function initSpawn(_arg1:Number, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int):void{ _type = _arg2; spawnX = _arg3; spawnY = _arg4; soundID = _arg5; if (_arg1 > 0){ spawnTimer = new Timer(_arg1, 1); spawnTimer.addEventListener(TimerEvent.TIMER_COMPLETE, spawn, false, 0, true); spawnTimer.start(); } else { spawn(); }; } override public function toString():String{ return ("Crate()"); } public function spawn(_arg1:TimerEvent=null):void{ isActive = true; _isHit = false; px = spawnX; py = spawnY; startX = spawnX; gameData.playSoundByEvent(SoundData.MAIN_TOKEN_SPAWN); if (_arg1 != null){ spawnTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, spawn); spawnTimer = null; }; animator.startAnimating(40, 50, false); animator.addEventListener(AnimationEvent.COMPLETE, this.startLoop, false, 0, true); } public function initFactoryObject(_arg1:AbstractFactory, _arg2:Group):void{ myGroup = _arg2; myFactory = _arg1; } } }//package Game
Section 50
//GameData (Game.GameData) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; import Tracker.*; import flash.net.*; import Game.AIStates.*; public class GameData { var txtScore:TextField; var chainBroken:Boolean;// = false public var _lives:Number; public var _tokensTotal:Number; public var _overlay:Sprite; public var _gameMode:Number; private var _controls; public var _gameReplay:Boolean; private var shakeCounter:Number;// = 4 public var _isLevelLoaded:Boolean; var spendMode:MovieClip; public var _clkSuccess:int;// = 0 var txtNumTrys:TextField; var progress:MovieClip; var txtTokenCount:TextField; public var _hud:SpriteEntity; public var _clkFail:int;// = 0 public var _isShaking:Boolean; public var _reset:Boolean;// = false var onBoardKnuck:MovieClip; var _btnMute:MovieClip; public var _numCombos:Number;// = 0 var onBoardFlap:MovieClip; public var _health:Number; var txtLife:MovieClip; public var _score:Number; public var _isLevelComplete:Boolean; private var cameraShakeX; public var _soundModule:SoundModule; private var _gameContext:GameEntry; private var cameraShakeY; public var _showInstructions:Boolean;// = false public var _world:Sprite; var combos:TextField; private var shakeDir:Number;// = -1 public var _scoreLevel:Number; public var _time:Number;// = 0 public var _tokenCombo:Number; public var _tokens:Number; public var gameState:GameState; var chain:MovieClip; var progressMarker:MovieClip; public var _background:Sprite; public var _numBonusTrys:Number; private var shakeIntensity:Number; var txtNumBonus:TextField; public var _meterSpeed:Number;// = 1 public var _maxLevel:Number; var checkpointMarker:MovieClip; public var _board:Sprite; var collectMode:MovieClip; public var _scrollRect:Rectangle; public var _currLevel:Number; var _btnInstruct:MovieClip; public var _tracker:GameTrack_AS3; private var shakeTime:Number;// = 4 public var _hudMode:int;// = 0 var txtLevelScore:TextField; public static var WORLD:int = 1; public static var MARG_RIGHT:Number = 3300; public static var YMAX = 400; public static var BOARD:int = 2; public static var XMIN = 0; public static var GAME_PAUSED:Number = 0; public static var STAGE:int = 0; public static var GAME_PLAY:Number = 1; public static var XMAX = 600; public static var OVERLAY:int = 3; public static var MARG_BOT:Number = 490; public static var BACKGROUND:int = 4; public static var GAME_EDIT:Number = 2; public static var YMIN = 0; public static var MARG_LEFT:Number = 300; public static var MARG_TOP:Number = 420; public function GameData(_arg1:GameEntry){ var _local2:int; _controls = [{keyAction:"MoveUp", keyID:38}, {keyAction:"MoveDown", keyID:40}, {keyAction:"MoveLeft", keyID:37}, {keyAction:"MoveRight", keyID:39}, {keyAction:"X", keyID:88}, {keyAction:"Z", keyID:90}, {keyAction:"Jump", keyID:32}, {keyAction:"SkipLevel", keyID:76}, {keyAction:"one", keyID:49}, {keyAction:"two", keyID:50}, {keyAction:"three", keyID:51}, {keyAction:"four", keyID:52}]; _meterSpeed = 1; _clkSuccess = 0; _clkFail = 0; _hudMode = 0; _reset = false; _numCombos = 0; _time = 0; chainBroken = false; _showInstructions = false; shakeTime = 4; shakeCounter = 4; shakeDir = -1; super(); _gameContext = _arg1; _gameContext.getPadManager().setKeyControls(_controls); _tracker = new GameTrack_AS3(_gameContext); _soundModule = new SoundModule(); _local2 = 0; while (_local2 < SoundData.soundEventList.length) { _soundModule.loadSound(SoundData.soundEventList[_local2].linkageName); _local2++; }; _currLevel = 1; Init(); } public function getGameState(){ return (gameState); } public function configBackground():void{ _background = new sky(); _background.x = (_background.y = 0); _world.addChildAt(_background, 0); _scrollRect = new Rectangle(0, 0, 600, 400); _background.scrollRect = _scrollRect; } function toggleInstructions(_arg1:Event):void{ _showInstructions = true; } public function setChainStarted():void{ chainBroken = false; combos.text = ""; chain.gotoAndStop(1); } public function setZeroBonus():void{ spendMode.visible = false; } public function getSoundModule():SoundModule{ return (_soundModule); } public function getGameMode():Number{ return (_gameMode); } public function configureHUD():void{ var _local1:MovieClip; _btnMute = (_hud.getMovieClip().getChildByName("btnMute") as MovieClip); _btnMute.buttonMode = true; _btnMute.useHandCursor = true; _btnMute.gotoAndStop(1); _btnMute.addEventListener(MouseEvent.CLICK, toggleMusicMute, false, 0, true); _btnInstruct = (_hud.getMovieClip().getChildByName("btnInstruct") as MovieClip); _btnInstruct.buttonMode = true; _btnInstruct.useHandCursor = true; _btnInstruct.addEventListener(MouseEvent.CLICK, toggleInstructions, false, 0, true); txtScore = (_hud.getMovieClip().getChildByName("txtScore") as TextField); txtScore.text = String(_score); spendMode = (_hud.getMovieClip().getChildByName("_spendModemc") as MovieClip); spendMode.gotoAndStop(1); spendMode.visible = false; txtNumBonus = (spendMode.getChildByName("txtNumSuccess") as TextField); txtNumBonus.text = "0"; collectMode = (_hud.getMovieClip().getChildByName("_collectMode") as MovieClip); collectMode.visible = false; _local1 = (collectMode.getChildByName("headIcons") as MovieClip); onBoardFlap = (_local1.getChildByName("flap") as MovieClip); onBoardFlap.gotoAndStop(1); onBoardKnuck = (_local1.getChildByName("knuck") as MovieClip); onBoardKnuck.gotoAndStop(1); progress = (collectMode.getChildByName("levelIndicator") as MovieClip); progressMarker = (progress.getChildByName("_heroMarker") as MovieClip); checkpointMarker = (progress.getChildByName("_checkpointMarker") as MovieClip); checkpointMarker.visible = false; chain = (collectMode.getChildByName("combo") as MovieClip); combos = (chain.getChildByName("numCombos") as TextField); combos.text = ""; chain.gotoAndStop(1); } public function Init():void{ PM_PRNG.seed = Math.floor(((Math.random() * 20) + 1)); _gameMode = 1; setGamePaused(0); _gameReplay = false; _health = 0; _lives = 1; _score = 0; _scoreLevel = 0; _tokens = 0; _tokensTotal = 0; _tokenCombo = -1; _numBonusTrys = 0; _maxLevel = 0; _isLevelLoaded = false; _isLevelComplete = false; } public function playSound(_arg1:Number):void{ var _local2:Number; var _local3:*; _local3 = 0; while (_local3 < SoundData.soundEventList.length) { if (SoundData.soundEventList[_local3].eventName == _arg1){ _local2 = ((SoundData.soundEventList[_local3].loop)==true) ? 9999 : 0; _soundModule.playSound(SoundData.soundEventList[_local3].linkageName, SoundData.soundEventList[_local3].volume, SoundData.soundEventList[_local3].pan, SoundData.soundEventList[_local3].offset, _local2, SoundData.soundEventList[_local3].force); return; }; _local3++; }; } public function setGameMode(_arg1:Number):void{ _gameMode = _arg1; } public function setChainBroken():void{ chainBroken = true; combos.text = ""; chain.gotoAndStop(2); } public function updateCamera():void{ var _local1:Number; _local1 = (_scrollRect.x + 0.25); _scrollRect.x = ((_local1)>=0x0707) ? 0 : _local1; _background.scrollRect = _scrollRect; } public function clearGameContainers():void{ if (((!((_board == null))) && ((_board.numChildren > 0)))){ clearBoard(); }; if (_background != null){ removeBackground(); }; if (_world != null){ _gameContext._stage.removeChild(_world); }; } public function getHealth():Number{ return (_health); } public function resetHUD():void{ _scoreLevel = 0; txtScore.text = String(0); _tokenCombo = 0; combos.text = ""; chain.gotoAndStop(1); progressMarker.x = 0; checkpointMarker.visible = false; onBoardFlap.gotoAndStop(1); onBoardKnuck.gotoAndStop(1); spendMode.gotoAndStop(1); txtNumBonus.text = ""; } public function getLives():Number{ return (_lives); } public function setHealth(_arg1:Number){ _health = _arg1; } public function resetCheckpointMarker():void{ checkpointMarker.x = 240; checkpointMarker.visible = false; onBoardFlap.gotoAndStop(1); onBoardKnuck.gotoAndStop(1); } public function aShuffle(_arg1:Array, _arg2:Number=0, _arg3:Number=0):Array{ var _local4:Number; var _local5:Number; var _local6:*; if (_arg3 == 0){ _arg3 = (_arg1.length - 1); }; _local4 = _arg3; while (_local4 > _arg2) { _local5 = (Math.floor((Math.random() * _arg3)) + _arg2); _local6 = _arg1[_local4]; _arg1[_local4] = _arg1[_local5]; _arg1[_local5] = _local6; _local4--; }; return (_arg1); } public function toString():String{ return ("GameData()"); } public function updateHUD():void{ var _local1:Number; txtScore.text = String(_scoreLevel); if (_tokenCombo > 0){ combos.text = String(_tokenCombo); } else { combos.text = ""; }; _local1 = (_time * 1.25); progressMarker.x = _local1; if (_local1 > checkpointMarker.x){ hideHudCheckpoint(); }; if (spendMode.currentFrame == 1){ txtNumBonus.text = String(_clkSuccess); }; } public function setHudMode(_arg1:int):void{ _hudMode = _arg1; switch (_hudMode){ case 0: collectMode.visible = true; spendMode.visible = false; spendMode.y = 420; break; case 1: _clkFail = 0; _clkSuccess = 0; collectMode.visible = false; spendMode.gotoAndStop(1); spendMode.y = 275; break; }; } public function setGameState(_arg1:GameState):void{ gameState = _arg1; } public function setCheckpoint(_arg1:Number, _arg2):void{ checkpointMarker.x = _arg1; checkpointMarker.gotoAndStop(_arg2); checkpointMarker.visible = true; } public function resetHealth():void{ _health = 1; } public function clearBoard():void{ var _local1:int; _local1 = _board.numChildren; while (_local1--) { _board.removeChildAt(_local1); }; } public function setMaxBonus():void{ spendMode.gotoAndStop(2); } public function handleCameraShake():void{ var _local1:*; var _local2:Number; var _local3:Matrix; if (_isShaking == false){ return; }; _local1 = _world; shakeCounter++; _local2 = 0; if (shakeCounter < shakeTime){ _local2 = ((Math.random() * 2) + 2); shakeDir = (shakeDir * -1); cameraShakeY = (_local2 * shakeDir); _local3 = _local1.transform.matrix; _local3.translate(0, cameraShakeY); _local1.transform.matrix = _local3; } else { cameraShakeY = 0; cameraShakeX = 0; _isShaking = false; _local3 = _local1.transform.matrix; _local3.identity(); _local1.transform.matrix = _local3; }; } function clearSpendCounts(_arg1:Event=null):void{ _tokens = 0; _clkSuccess = 0; _clkFail = 0; _reset = true; } public function configGameLayers():void{ var _local1:*; _local1 = new Rectangle(0, 0, 600, 400); _world = new Sprite(); _world.x = 0; _world.y = 0; _gameContext._stage.addChildAt(_world, 0); _board = new Sprite(); _board.x = 0; _board.y = 0; _world.scrollRect = _local1; _world.addChild(_board); } public function adjustLives(_arg1:Number){ _lives = (_lives + _arg1); } public function getGamePaused():Number{ return (GAME_PAUSED); } public function getChainBroken():Boolean{ return (chainBroken); } public function setGamePaused(_arg1:Number):void{ GAME_PAUSED = _arg1; } function clearTokenCount(_arg1:Event=null):void{ _tokens = 0; _reset = true; } public function setLives(_arg1:Number){ _lives = _arg1; } public function playSoundByEvent(_arg1:Number):void{ playSound(_arg1); } public function getGameLayer(_arg1:Number):DisplayObjectContainer{ switch (_arg1){ case STAGE: return (_gameContext._stage); case WORLD: return (_world); case BOARD: return ((_board as Sprite)); case OVERLAY: return (_overlay); case BACKGROUND: return (_background); default: return (_gameContext._stage); }; } public function adjustHealth(_arg1:Number){ _health = (_health + _arg1); } public function hideHudCheckpoint():void{ checkpointMarker.visible = false; } public function resetLevelNum():void{ _currLevel = 1; } public function addOverlayContainer():void{ _overlay = new Sprite(); _world.addChild(_overlay); } public function removeHUD():void{ _btnMute.removeEventListener(MouseEvent.CLICK, toggleMusicMute); _btnInstruct.removeEventListener(MouseEvent.CLICK, toggleInstructions); _hud.removeSprite(); _hud = null; } public function setBonusVisible():void{ spendMode.visible = true; } public function removeBackground():void{ _world.removeChild(_background); _background = null; } public function showHUD():void{ _hud = new SpriteEntity(_gameContext, "gameHud", getGameLayer(GameData.WORLD)); } public function getBgrndPosX():Number{ return (_scrollRect.x); } public function shakeCamera(_arg1:Number):void{ shakeIntensity = _arg1; _isShaking = true; if (_arg1 == 1){ shakeTime = 10; }; if (_arg1 == 2){ shakeTime = 20; }; shakeCounter = 0; } public function setOnboardIndicator(_arg1:Number, _arg2:Boolean):void{ var _local3:int; var _local4:MovieClip; _local3 = ((_arg2)==true) ? 1 : 2; _local4 = ((_arg1)==1) ? onBoardFlap : onBoardKnuck; _local4.gotoAndStop(_local3); } function toggleMusicMute(_arg1:Event=null):void{ var _local2:Boolean; var _local3:int; _local2 = ((_soundModule.getMusicMute())==true) ? false : true; _soundModule.setMusicMute(_local2); _local3 = ((_soundModule.getMusicMute())==true) ? 2 : 1; _btnMute.gotoAndStop(_local3); } } }//package Game
Section 51
//GameManager (Game.GameManager) package Game { import Base.*; import Game.GameStates.*; public class GameManager { private var _currentGameState; private var _followingGameState; private var _nextGameState; private var _gameContext:GameEntry; public function GameManager(_arg1:GameEntry){ trace("|----@ GAME MANAGER @----|"); _gameContext = _arg1; _currentGameState = null; setNextState(G_TitleCard); } public function setNextState(_arg1){ _nextGameState = new (_arg1); } public function getFollowingGameState(){ return (_followingGameState); } public function setFollowingGameState(_arg1){ _followingGameState = _arg1; } public function Update(){ if (_nextGameState.isTransitioning()){ return; }; if (_currentGameState != _nextGameState){ _currentGameState = _nextGameState; _currentGameState.Entry(_gameContext); } else { if (_currentGameState == _nextGameState){ _currentGameState.Update(_gameContext); if (_currentGameState != _nextGameState){ _currentGameState.Exit(_gameContext); _currentGameState = null; }; }; }; } } }//package Game
Section 52
//Ground (Game.Ground) package Game { import Base.*; import org.cove.ape.*; public class Ground extends RectangleParticle { private var gameData:GameData; private var _gameContext:GameEntry; public function Ground(_arg1:GameEntry, _arg2:Number=0, _arg3:Number=0, _arg4:Number=10, _arg5:Number=10, _arg6:Number=0, _arg7:Boolean=true, _arg8:Number=1, _arg9:Number=0.3, _arg10:Number=0){ super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); _gameContext = _arg1; gameData = _gameContext.getGameData(); } override public function toString():String{ return ("Ground()"); } } }//package Game
Section 53
//HeroCollect_SP (Game.HeroCollect_SP) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.utils.*; import org.cove.ape.*; import Effects.*; import Game.AIStates.*; public class HeroCollect_SP extends SpringConstraint { public var isRecovered:Boolean; var tokenConfine:Confinement; var torsPart:AbstractParticle; public var isHome:Boolean; public var type:int; public var isInZone:Boolean; var xDist;// = 0 public var isOnWave:Boolean; public var isInWater:Boolean; var paddle:PaddleCatch; var scrollSpeed:Number; public var isOnGround:Boolean; public var state:int;// = 0 var confineStart:Number; var mc:MovieClip; private var _gameContext:GameEntry; private var gameData:GameData; public var isDisabled:Boolean; private var sndMod:SoundModule; public var animator:SpriteAnimator; var confineDuration:Number;// = 150 public var isConfined:Boolean; var headPart:AbstractParticle; public var isOnBouy:Boolean; var catchY:Number;// = 0 public static const PLAY_RECOVERY:int = 14; public static const ENTER_RECOVERY:int = 13; public static const RIDING_ON_BOUY:int = 12; public static const ENTER_RESCUE:int = 9; public static const IN_AIR:int = 2; public static const COLLECTING_TOKEN:int = 3; public static const IDLE:int = 0; public static const WAITING_FOR_BOUY:int = 11; public static const IS_HOME:int = 15; public static const IS_CONFINED:int = 4; public static const IS_LANDING:int = 5; public static const ENTER_WAIT_FOR_RESCUE:int = 7; public static const PLAY_WAIT_FOR_RESCUE:int = 8; public static const LAUNCH:int = 1; public static const SPLASH_DOWN:int = 6; public static const PLAY_RESCUE:int = 10; public function HeroCollect_SP(_arg1:GameEntry, _arg2:int, _arg3:Confinement, _arg4:AbstractParticle, _arg5:AbstractParticle, _arg6:Number=1, _arg7:Boolean=false, _arg8:Number=20, _arg9:Number=1, _arg10:Boolean=true){ catchY = 0; confineDuration = 150; xDist = 0; state = 0; super(_arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); tokenConfine = _arg3; headPart = _arg4; headPart.setStyle(0, 0, 0, 0xFFFFFF, 0); torsPart = _arg5; torsPart.setStyle(0, 0, 0, 0xFFFFFF, 0); type = _arg2; mc = ((_arg2)==1) ? (new sprite_flapjack() as MovieClip) : (new sprite_knuckels() as MovieClip); mc.gotoAndStop(1); setDisplay(mc); animator = new SpriteAnimator(_gameContext, mc); isHome = true; isDisabled = false; isOnBouy = false; isRecovered = false; isConfined = false; isInZone = false; isOnWave = false; isInWater = false; isOnGround = false; scrollSpeed = gameData.getGameState().tokenSpeed; headPart.addEventListener(CollisionEvent.COLLIDE, handleCollision, false, 1, true); } public function startRagLoop(_arg1:Event):void{ animator.startAnimating(6, 13, true, 16); animator.removeEventListener(AnimationEvent.COMPLETE, this.startRagLoop); } function setPartsCollidable(_arg1:Boolean):void{ headPart.collidable = _arg1; torsPart.collidable = _arg1; } function setFixed(_arg1:Boolean):void{ headPart.fixed = _arg1; torsPart.fixed = _arg1; } public function setIsRecovered():void{ isRecovered = true; } public function startCaptureLoop(_arg1:Event):void{ animator.removeEventListener(AnimationEvent.COMPLETE, this.startCaptureLoop); if (isConfined){ animator.startAnimating(160, 179, true); }; } public function updateState():int{ var _local1:Number; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; switch (state){ case IDLE: if (((!((headPart.px == 300))) && (!((headPart.py == 500))))){ headPart.position = new Vector(300, 500); torsPart.position = new Vector(300, 515); }; break; case LAUNCH: if (isOnWave){ state = SPLASH_DOWN; }; if (isInZone){ state = IS_LANDING; }; if (isConfined){ state = IS_CONFINED; }; if (animator.animateSprite() == 1){ animator.startAnimating(6, 13, true, 16); state = IN_AIR; }; xDist = (xDist + 1.5); break; case IN_AIR: animator.animateSprite(); if (isOnWave){ state = SPLASH_DOWN; }; if (isInZone){ state = IS_LANDING; }; if (isConfined){ state = IS_CONFINED; }; xDist = (xDist + 1.5); break; case IS_CONFINED: if (!isConfined){ state = IN_AIR; }; animator.animateSprite(); _local1 = (confineStart - confineDuration); if (_local1 <= tokenConfine.getX()){ tokenConfine.move(-(scrollSpeed), 0); } else { animator.startAnimating(180, 186, false); animator.addEventListener(AnimationEvent.COMPLETE, this.startRagLoop, false, 0, true); gameData.playSoundByEvent(SoundData.MAIN_HERO_CAPTURE_RELEASE); breakOut(); }; break; case IS_LANDING: _local2 = (paddle.px - headPart.px); _local3 = (paddle.py - headPart.py); _local4 = Math.atan2(_local3, _local2); _local5 = (10 * Math.cos(_local4)); _local6 = (10 * Math.sin(_local4)); headPart.velocity = new Vector(_local5, _local6); if (isHome){ state = IS_HOME; }; break; case IS_HOME: headPart.px = paddle.px; headPart.py = paddle.py; isOnGround = false; isConfined = false; isDisabled = false; headPart.velocity = new Vector(0, 0); mc.visible = false; state = IDLE; break; case SPLASH_DOWN: isInWater = true; isDisabled = true; isRecovered = false; new Spark(_gameContext, "spr_splash", gameData.getGameLayer(GameData.BOARD), headPart.px, headPart.py, 1, 10, 0); gameData.playSoundByEvent(SoundData.MAIN_HERO_COLLIDE_WATER); gameData.setOnboardIndicator(type, false); state = WAITING_FOR_BOUY; break; case WAITING_FOR_BOUY: if (isOnBouy){ isInWater = false; state = RIDING_ON_BOUY; }; break; case RIDING_ON_BOUY: if (isRecovered){ state = ENTER_RECOVERY; }; break; case ENTER_RECOVERY: state = PLAY_RECOVERY; break; case PLAY_RECOVERY: isOnBouy = false; isDisabled = false; isHome = true; state = IDLE; break; }; return (state); } public function setIsRescued():void{ isOnBouy = true; } public function reset():void{ isHome = true; isDisabled = false; isOnBouy = false; isRecovered = false; isInZone = false; isOnWave = false; isInWater = false; isOnGround = false; isConfined = false; headPart.velocity = new Vector(0, 0); state = IDLE; updateState(); } override public function toString():String{ return ((("Hero(" + type) + ")")); } public function launch(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ _arg2 = (_arg2 - 10); xDist = 0; headPart.position = new Vector(_arg1, _arg2); torsPart.position = new Vector((_arg1 + 1), (_arg2 + 15)); headPart.velocity = new Vector(_arg3, _arg4); isHome = false; isInZone = false; isOnWave = false; isOnGround = false; animator.startAnimating(1, 5, false, 16); mc.visible = true; state = LAUNCH; } public function getY():Number{ return (headPart.py); } public function breakOut():void{ tokenConfine.setPosition(-200, 0); isConfined = false; } public function handleCollision(_arg1:CollisionEvent):void{ var _local2:Token; var _local3:Contraption; var _local4:int; var _local5:HeroCollect_SP; var _local6:Wave; var _local7:int; var _local8:AirObstacle; var _local9:Crate; var _local10:RectangleParticle; var _local11:Paddle; switch (getQualifiedClassName(_arg1.collidingItem)){ case "Game::Paddle": if (((isInZone) && (!(isHome)))){ _local11 = (_arg1.collidingItem as Paddle); _local11.playAnimation(Paddle.ANIM_CATCH); gameData.getGameState().setIsCatching(); gameData.playSoundByEvent(SoundData.MAIN_BUBBIE_CATCH); isHome = true; return; }; if (isHome){ return; }; gameData.playSoundByEvent(SoundData.MAIN_HERO_COLLIDE_BUBBIE); break; case "Game::PaddleCatch": if ((((((headPart.velocity.y < 0)) || (isInZone))) || (isHome))){ return; }; paddle = (_arg1.collidingItem as PaddleCatch); isInZone = true; break; case "Game::Token": _local2 = (_arg1.collidingItem as Token); if (_local2._type < 3){ _local2.collect(); } else { if (isConfined){ return; }; tokenConfine.setPosition(_local2.px, _local2.py); confineStart = _local2.px; _local2.contain(); gameData.playSoundByEvent(SoundData.MAIN_HERO_CAPTURE); animator.startAnimating(140, 144, false); animator.addEventListener(AnimationEvent.COMPLETE, this.startCaptureLoop, false, 0, true); isDisabled = true; isConfined = true; }; break; case "Game::Contraption": _local3 = (_arg1.collidingItem as Contraption); if (isConfined){ breakOut(); }; _local3.playHit(); break; case "Game::ConfineWall": if (isConfined){ return; }; _local4 = ((type)==2) ? 1 : 2; _local5 = gameData.getGameState().getHeroByNumber(_local4); _local5.breakOut(); break; case "Game::Wave": if (((isOnWave) || (isHome))){ return; }; _local6 = (_arg1.collidingItem as Wave); _local7 = _local6._waveType; if (_local7 == 1){ isOnWave = true; }; break; case "Game::AirObstacle": _local8 = (_arg1.collidingItem as AirObstacle); if (isConfined){ breakOut(); }; _local8.playHit(); break; case "Game::Crate": _local9 = (_arg1.collidingItem as Crate); _local9.isHit(); break; case "Game::Ground": if (isOnGround == true){ return; }; isOnGround = true; break; case "org.cove.ape::RectangleParticle": _local10 = (_arg1.collidingItem as RectangleParticle); if (_local10.px <= -35){ if (isConfined){ breakOut(); } else { gameData.playSoundByEvent(SoundData.MAIN_HERO_COLLIDE_SCREEN); }; }; if (_local10.px >= 635){ gameData.playSoundByEvent(SoundData.MAIN_HERO_COLLIDE_SCREEN); }; break; }; } } }//package Game
Section 54
//HeroSpend (Game.HeroSpend) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.media.*; public class HeroSpend extends SpriteEntity { var HIT_UPDATE:int;// = 7 var slideLoop:SoundChannel; var SLIDE_UPDATE:int;// = 3 var bf:int;// = 1 var JUMP_ENTER:int;// = 4 var START_UPDATE:int;// = 1 var START_ENTER:int;// = 0 var anims:Array; var SLIDE_ENTER:int;// = 2 var state:int;// = 0 private var _gameContext:GameEntry; var sbrush:MovieClip; private var gameData:GameData; private var sndMod:SoundModule; var HIT_ENTER:int;// = 6 var JUMP_UPDATE:int;// = 5 public function HeroSpend(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer){ state = 0; START_ENTER = 0; START_UPDATE = 1; SLIDE_ENTER = 2; SLIDE_UPDATE = 3; JUMP_ENTER = 4; JUMP_UPDATE = 5; HIT_ENTER = 6; HIT_UPDATE = 7; anims = [[1, 26, false], [1, 1, true], [27, 40, true], [1, 1, true], [53, 77, false], [1, 1, true], [90, 110, false]]; bf = 1; super(_arg1, _arg2, _arg3); setPosition(225, 300); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); sbrush = getMovieClip().brush; sbrush.gotoAndStop(1); } public function playSuccess():void{ gameData.playSoundByEvent(23); state = JUMP_ENTER; } public function playFail():void{ gameData.playSoundByEvent(8); state = HIT_ENTER; } public function toString():String{ return ("HeroSpend()"); } public function start():void{ bf = 1; state = START_ENTER; } public function update():void{ var _local1:int; _local1 = animateSprite(); switch (state){ case START_ENTER: startAnimating(anims[state][0], anims[state][1], anims[state][2]); state = START_UPDATE; break; case START_UPDATE: if (getCurrentFrame() == 14){ gameData.playSoundByEvent(SoundData.HERO_LAND_ON_BRUSH); }; if (_local1 == 1){ slideLoop = sndMod.playSound(SoundData.getSoundName(SoundData.BONUS_HERO_SLIDE_LOOP), 1, 0, 0, 9999); state = SLIDE_ENTER; }; break; case SLIDE_ENTER: startAnimating(anims[state][0], anims[state][1], anims[state][2]); state = SLIDE_UPDATE; break; case SLIDE_UPDATE: break; case JUMP_ENTER: startAnimating(anims[state][0], anims[state][1], anims[state][2]); gameData.playSoundByEvent(SoundData.BONUS_HERO_JUMP); state = JUMP_UPDATE; break; case JUMP_UPDATE: if (_local1 == 1){ state = SLIDE_ENTER; }; break; case HIT_ENTER: startAnimating(anims[state][0], anims[state][1], anims[state][2]); sndMod.stopSound(slideLoop); slideLoop = null; sbrush.gotoAndStop(25); gameData.playSoundByEvent(SoundData.BONUS_HERO_FALL_DOWN); state = HIT_UPDATE; return; case HIT_UPDATE: return; }; bf++; if (bf == 16){ bf = 1; }; sbrush.gotoAndStop(bf); } } }//package Game
Section 55
//MeterNeedle (Game.MeterNeedle) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.utils.*; import org.cove.ape.*; public class MeterNeedle extends RectangleParticle { var clickDisplay:MovieClip; var clickZone:Number;// = 40 var inZone:Boolean; var mc:MovieClip; public var canClick:Boolean; private var _gameContext:GameEntry; private var gameData:GameData; var board:Sprite; public function MeterNeedle(_arg1:GameEntry, _arg2:Number=0, _arg3:Number=0, _arg4:Number=10, _arg5:Number=10, _arg6:Number=0, _arg7:Boolean=true, _arg8:Number=1, _arg9:Number=0.3, _arg10:Number=0){ clickZone = 40; super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); _gameContext = _arg1; gameData = _gameContext.getGameData(); inZone = false; addEventListener(CollisionEvent.COLLIDE, handleCollision, false, 1, true); velocity = new Vector(0, 0); mc = (new needle() as MovieClip); setDisplay(mc); alwaysRepaint = true; canClick = true; clickDisplay = new beat(); clickDisplay.gotoAndStop(1); clickDisplay.y = (py + 10); clickDisplay.x = 300; board = (gameData.getGameLayer(GameData.BOARD) as Sprite); } public function stop():void{ removeClick(); velocity = new Vector(0, 0); } function handleReset(_arg1:MouseEvent):void{ var _local2:int; canClick = true; gameData._reset = true; _local2 = ((velocity.x)<0) ? -1 : 1; gameData._meterSpeed = 3; velocity = new Vector((3 * _local2), 0); } public function addSpeed():void{ var _local1:Number; var _local2:int; var _local3:Number; _local1 = Math.abs(velocity.x); _local2 = ((velocity.x)<0) ? -1 : 1; if (_local1 < 30){ _local3 = (_local1 + 2); gameData._meterSpeed = _local3; velocity = new Vector((_local3 * _local2), 0); }; } public function start():void{ velocity = new Vector(3, 0); clickZone = 40; removeClick(); canClick = true; inZone = false; } function removeClick():void{ if (board.contains(clickDisplay)){ board.removeChild(clickDisplay); }; } override public function toString():String{ return ("MeterNeedle()"); } public function reduceClickZone():void{ if (clickZone <= 20){ return; }; clickZone = (clickZone - 2); } public function registerClick():Boolean{ trace(("inZone: " + inZone)); if (inZone){ clickDisplay.gotoAndStop(1); clickDisplay.x = px; board.addChild(clickDisplay); canClick = false; return (true); }; clickDisplay.gotoAndStop(3); clickDisplay.x = px; board.addChild(clickDisplay); return (false); } public function handleCollision(_arg1:CollisionEvent):void{ var _local2:int; var _local3:*; var _local4:Number; var _local5:Number; if (_arg1.collidingItem.name == "LeftWall"){ removeClick(); gameData.playSoundByEvent(SoundData.BONUS_TIMER_TICK); return; }; if (_arg1.collidingItem.name == "RightWall"){ removeClick(); gameData.playSoundByEvent(SoundData.BONUS_TIMER_TICK); return; }; if ((getQualifiedClassName(_arg1.collidingItem) == "Game::MeterTarget")){ _local2 = ((velocity.x)<1) ? -1 : 1; _local3 = (_arg1.collidingItem as MeterTarget); _local4 = (_local3.px - (clickZone / 2)); _local5 = (_local3.px + (clickZone / 2)); if ((((px >= _local4)) && ((px <= _local5)))){ inZone = true; trace("inZone = true"); } else { inZone = false; canClick = true; trace("inZone = false"); }; }; } } }//package Game
Section 56
//MeterTarget (Game.MeterTarget) package Game { import Base.*; import flash.display.*; import org.cove.ape.*; public class MeterTarget extends RectangleParticle { var defaultWidth:Number; public var mc:MovieClip; private var _gameContext:GameEntry; private var gameData:GameData; public function MeterTarget(_arg1:GameEntry, _arg2:Number=0, _arg3:Number=0, _arg4:Number=10, _arg5:Number=10, _arg6:Number=0, _arg7:Boolean=true, _arg8:Number=1, _arg9:Number=0.3, _arg10:Number=0){ super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); _gameContext = _arg1; gameData = _gameContext.getGameData(); solid = false; defaultWidth = 40; alwaysRepaint = true; mc = (new spr_meterTarget() as MovieClip); setDisplay(mc); } public function reset():void{ width = defaultWidth; mc._targetArea.width = defaultWidth; } override public function toString():String{ return ("MeterTarget()"); } public function reduceTargetArea():void{ if (mc.width <= 20){ return; }; mc._targetArea.width = (mc._targetArea.width - 2); } } }//package Game
Section 57
//Paddle (Game.Paddle) package Game { import Base.*; import flash.display.*; import org.cove.ape.*; public class Paddle extends CircleParticle { public var animations:Array; var mc:MovieClip; private var _gameContext:GameEntry; private var gameData:GameData; private var sndMod:SoundModule; public var animator:SpriteAnimator; public static const ANIM_IDLE:int = 0; public static const ANIM_SWIM_FAST:int = 6; public static const ANIM_DIVE_UP:int = 8; public static const ANIM_SWIMN_SLOW:int = 5; public static const ANIM_CATCH:int = 2; public static const ANIM_SHOOT:int = 1; public static const ANIM_SUPERSHOOT:int = 3; public static const ANIM_SUPERLOOP:int = 4; public static const ANIM_DIVE_DOWN:int = 7; public function Paddle(_arg1:GameEntry, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean=false, _arg6:Number=1, _arg7:Number=0.3, _arg8:Number=0){ animations = [[1, 1, false], [20, 32, false], [39, 43, false], [60, 68, false], [68, 72, true], [80, 80, false], [100, 100, false], [120, 133, false], [140, 143, false]]; super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); mc = new sprite_bubbie(); mc.gotoAndStop(133); setDisplay(mc); animator = new SpriteAnimator(_gameContext, mc); } override public function toString():String{ return ("Paddle()"); } public function playAnimation(_arg1:int):void{ animator.startAnimating(animations[_arg1][0], animations[_arg1][1], animations[_arg1][2]); } } }//package Game
Section 58
//PaddleCatch (Game.PaddleCatch) package Game { import Base.*; import org.cove.ape.*; public class PaddleCatch extends CircleParticle { private var sndMod:SoundModule; private var _gameContext:GameEntry; private var gameData:GameData; public function PaddleCatch(_arg1:GameEntry, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean=false, _arg6:Number=1, _arg7:Number=0.3, _arg8:Number=0){ super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); solid = false; } override public function toString():String{ return ("PaddleCatch()"); } } }//package Game
Section 59
//SoundData (Game.SoundData) package Game { public class SoundData { public static var BONUS_TIMER_GOOD_CLICK:Number = 27; public static var MAIN_HERO_COLLIDE_BLIMP:Number = 9; public static var MAIN_HERO_COLLIDE_CRATE:Number = 10; public static var MAIN_BUBBIE_SHOT:Number = 3; public static var HERO_LAND_ON_BRUSH:Number = 37; public static var MAIN_HERO_COLLIDE_SCREEN:Number = 8; public static var MAIN_HERO_COLLECT_BIG_TOKEN:Number = 18; public static var MAIN_HERO_COLLIDE_GULL:Number = 14; public static var MAIN_TOKEN_DESPAWN:Number = 22; public static var SCREEN_TRANSITION:Number = 24; public static var MAIN_BUBBIE_PWR_SHOT:Number = 4; public static var BONUS_HERO_JUMP:Number = 30; public static var MAIN_LEVEL_START:Number = 0; public static var MAIN_BUBBIE_SPRINT:Number = 5; public static var MAIN_HERO_COLLECT_TOKEN:Number = 17; public static var MAIN_HERO_LOST_AT_SEA:Number = 16; public static var MAIN_HERO_CAPTURE:Number = 19; public static var BONUS_HERO_FALL_DOWN:Number = 31; public static var MAIN_OCEAN_LOOP:Number = 2; public static var soundEventList:Array = [{eventName:MAIN_LEVEL_START, linkageName:"mainLevelStart", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_MUSIC_LOOP, linkageName:"mainMusicLoop", volume:80, pan:0, offset:0, loop:true, force:false}, {eventName:MAIN_OCEAN_LOOP, linkageName:"mainOceanLoop", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_BUBBIE_SHOT, linkageName:"mainBubbieShot", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:MAIN_BUBBIE_PWR_SHOT, linkageName:"mainBubbiePwrShot", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_BUBBIE_SPRINT, linkageName:"mainBubbieSprint", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_BUBBIE_CATCH, linkageName:"mainBubbieCatch", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:MAIN_HERO_COLLIDE_BUBBIE, linkageName:"mainHeroCollideBubbie", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_HERO_COLLIDE_SCREEN, linkageName:"mainHeroCollideScreen", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_HERO_COLLIDE_BLIMP, linkageName:"mainHeroCollideBlimp", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_HERO_COLLIDE_CRATE, linkageName:"mainHeroCollideBarrel", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:MAIN_BLIMP_LOOP, linkageName:"mainBlimpLoop", volume:100, pan:0, offset:0, loop:true, force:false}, {eventName:MAIN_BOUY_LOOP, linkageName:"mainBouyLoop", volume:100, pan:0, offset:0, loop:true, force:false}, {eventName:MAIN_GULLS_LOOP, linkageName:"mainGullsLoop", volume:100, pan:0, offset:0, loop:true, force:false}, {eventName:MAIN_HERO_COLLIDE_GULL, linkageName:"mainHeroCollideGull", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_HERO_COLLIDE_WATER, linkageName:"mainHeroCollideWater", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_HERO_LOST_AT_SEA, linkageName:"mainHeroLostAtSea", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_HERO_COLLECT_TOKEN, linkageName:"mainHeroCollectToken", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:MAIN_HERO_COLLECT_BIG_TOKEN, linkageName:"mainHeroCollectBigToken", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:MAIN_HERO_CAPTURE, linkageName:"mainHeroCapture", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_HERO_CAPTURE_RELEASE, linkageName:"mainHeroCaptureRelease", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:MAIN_TOKEN_SPAWN, linkageName:"mainTokenSpawn", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:MAIN_TOKEN_DESPAWN, linkageName:"mainTokenDespawn", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:MAIN_LEVEL_END, linkageName:"mainLevelEnd", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:SCREEN_TRANSITION, linkageName:"screenTransition", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:BONUS_WHARF_LOOP, linkageName:"bonusWharfLoop", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:BONUS_TIMER_TICK, linkageName:"bonusTimerTick", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:BONUS_TIMER_GOOD_CLICK, linkageName:"bonusTimerGoodClick", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:BONUS_TIMER_BAD_CLICK, linkageName:"bonusTimerBadClick", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:BONUS_HERO_SLIDE_LOOP, linkageName:"bonusHeroSlideLoop", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:BONUS_HERO_JUMP, linkageName:"bonusHeroJump", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:BONUS_HERO_FALL_DOWN, linkageName:"bonusHeroFallDown", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:BTN_SCRIBBLE_OVER, linkageName:"buttonScribbleOver", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:BONUS_SCORE_CALC, linkageName:"bonusScoreCalc", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:BTN_PLAY_OVER, linkageName:"btnPlayOver", volume:100, pan:0, offset:0, loop:false, force:true}, {eventName:HERO_RECOVERED, linkageName:"heroRecovered", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:HERO_LAUNCH_TO_DOCK, linkageName:"heroLaunchToDock", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:HERO_LAND_ON_BRUSH, linkageName:"heroLandOnBrush", volume:100, pan:0, offset:0, loop:false, force:false}, {eventName:BTN_PRESERVER_OVER, linkageName:"btnLifePreserver", volume:100, pan:0, offset:0, loop:false, force:true}]; public static var BONUS_TIMER_TICK:Number = 26; public static var BONUS_TIMER_BAD_CLICK:Number = 28; public static var BTN_PLAY_OVER:Number = 34; public static var BTN_SCRIBBLE_OVER:Number = 32; public static var MAIN_GULLS_LOOP:Number = 13; public static var BONUS_HERO_SLIDE_LOOP:Number = 29; public static var HERO_LAUNCH_TO_DOCK:Number = 36; public static var MAIN_BUBBIE_CATCH:Number = 6; public static var MAIN_HERO_COLLIDE_WATER:Number = 15; public static var MAIN_LEVEL_END:Number = 23; public static var BTN_PRESERVER_OVER:Number = 38; public static var MAIN_MUSIC_LOOP:Number = 1; public static var HERO_RECOVERED:Number = 35; public static var MAIN_BLIMP_LOOP:Number = 11; public static var MAIN_BOUY_LOOP:Number = 12; public static var MAIN_TOKEN_SPAWN:Number = 21; public static var MAIN_HERO_COLLIDE_BUBBIE:Number = 7; public static var BONUS_SCORE_CALC:Number = 33; public static var MAIN_HERO_CAPTURE_RELEASE:Number = 20; public static var BONUS_WHARF_LOOP:Number = 25; public static function getSoundName(_arg1:Number):String{ var _local2:Number; _local2 = soundEventList.length; while (_local2--) { if (soundEventList[_local2].eventName == _arg1){ return (soundEventList[_local2].linkageName); }; }; return (null); } public static function setSoundStartPosition(_arg1:Number, _arg2:Number):void{ var _local3:Number; _local3 = soundEventList.length; while (_local3--) { if (soundEventList[_local3].eventName == _arg1){ soundEventList[_local3].offset = _arg2; return; }; }; } } }//package Game
Section 60
//Token (Game.Token) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.utils.*; import org.cove.ape.*; import flash.text.*; import Effects.*; import Game.AIStates.*; public class Token extends CircleParticle { public var _type:int; var myGroup:Group; public var startX:Number;// = 0 var spawnY:Number; var spawnX:Number; var soundID:int; var mc:MovieClip; var spawnTimer:Timer; var _gameContext:GameEntry; var gameData:GameData; var myFactory:AbstractFactory; public var isActive:Boolean; var sndMod:SoundModule; public var animator:SpriteAnimator; var tokenValue:Number; public function Token(_arg1:GameEntry, _arg2:Number=-100, _arg3:Number=-100, _arg4:Number=10, _arg5:Boolean=true, _arg6:Number=1, _arg7:Number=0.3, _arg8:Number=0){ startX = 0; super(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); _gameContext = _arg1; gameData = _gameContext.getGameData(); sndMod = gameData.getSoundModule(); solid = false; alwaysRepaint = true; mc = new spr_coin(); mc.gotoAndStop(1); setDisplay(mc); animator = new SpriteAnimator(_gameContext, mc); isActive = false; } public function selfDestruct():void{ new Spark(_gameContext, "spr_coin", gameData.getGameLayer(GameData.BOARD), px, py, 13, 1, 0); gameData.playSoundByEvent(SoundData.MAIN_TOKEN_DESPAWN); recycleFactoryObject(); } public function recycleFactoryObject():void{ isActive = false; mc.gotoAndStop(5); px = -100; py = -100; myFactory.returnInstance(this); } public function startLoop(_arg1:AnimationEvent):void{ if (_type == 1){ animator.startAnimating(20, 37, true); }; if (_type == 2){ animator.startAnimating(100, 117, true); }; if (_type == 3){ animator.startAnimating(75, 75, true); }; animator.removeEventListener(AnimationEvent.COMPLETE, this.startLoop); } public function collect():void{ var _local1:Number; var _local2:*; var _local3:*; var _local4:SpriteEntity; var _local5:TextField; myGroup.removeParticle(this); gameData.playSoundByEvent(soundID); if (gameData.getChainBroken()){ gameData.setChainStarted(); }; gameData._tokens++; gameData._tokenCombo++; _local1 = (tokenValue + (tokenValue * (gameData._tokenCombo * 0.05))); _local1 = Math.round(_local1); if (_type == 1){ _local2 = 40; _local3 = 55; }; if (_type == 2){ _local2 = 120; _local3 = 134; }; new Spark(_gameContext, "spr_coin", gameData.getGameLayer(GameData.BOARD), px, py, _local2, _local3, 0); _local4 = new Spark(_gameContext, "ScoreBox", gameData.getGameLayer(GameData.BOARD), px, py, 1, 30, 0); _local5 = (_local4.getMovieClip().box.tally as TextField); _local5.text = ("+" + String(_local1)); gameData._scoreLevel = (gameData._scoreLevel + _local1); recycleFactoryObject(); } public function initSpawn(_arg1:Number, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int):void{ _type = _arg2; spawnX = _arg3; spawnY = _arg4; soundID = _arg5; tokenValue = ((_type)==1) ? 100 : 500; if (_arg1 > 0){ spawnTimer = new Timer(_arg1, 1); spawnTimer.addEventListener(TimerEvent.TIMER_COMPLETE, spawn, false, 0, true); spawnTimer.start(); } else { spawn(); }; } override public function toString():String{ return ("Token()"); } public function spawn(_arg1:TimerEvent=null):void{ isActive = true; px = spawnX; py = spawnY; startX = spawnX; gameData.playSoundByEvent(SoundData.MAIN_TOKEN_SPAWN); if (((!((_arg1 == null))) && (!((spawnTimer == null))))){ spawnTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, spawn); spawnTimer = null; }; if (_type == 1){ animator.startAnimating(1, 12, false); }; if (_type == 2){ animator.startAnimating(80, 91, false); }; if (_type == 3){ animator.startAnimating(60, 75, false); }; animator.addEventListener(AnimationEvent.COMPLETE, this.startLoop, false, 0, true); } public function initFactoryObject(_arg1:AbstractFactory, _arg2:Group):void{ myGroup = _arg2; myFactory = _arg1; } public function contain():void{ myGroup.removeParticle(this); recycleFactoryObject(); } } }//package Game
Section 61
//Wave (Game.Wave) package Game { import Base.*; import flash.display.*; import org.cove.ape.*; public class Wave extends RectangleParticle { public var _waveType:int; var mc:MovieClip; private var _gameContext:GameEntry; private var gameData:GameData; public function Wave(_arg1:GameEntry, _arg2:int, _arg3:Number=0, _arg4:Number=0, _arg5:Number=45, _arg6:Number=30, _arg7:Number=0, _arg8:Boolean=true, _arg9:Number=1, _arg10:Number=0.3, _arg11:Number=0){ super(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11); _gameContext = _arg1; gameData = _gameContext.getGameData(); solid = false; alwaysRepaint = true; _waveType = _arg2; switch (_arg2){ case 1: mc = new wave_1(); break; case 2: mc = new wave_2(); break; case 3: mc = new wave_3(); break; }; mc.gotoAndPlay(1); setDisplay(mc); } override public function toString():String{ return ("Wave()"); } } }//package Game
Section 62
//AbstractCollection (org.cove.ape.AbstractCollection) package org.cove.ape { import flash.display.*; import flash.utils.*; public class AbstractCollection { private var _sprite:Sprite; private var _isParented:Boolean; private var _particles:Array; private var _constraints:Array; public function AbstractCollection(){ if (getQualifiedClassName(this) == "org.cove.ape::AbstractCollection"){ throw (new ArgumentError("AbstractCollection can't be instantiated directly")); }; _isParented = false; _particles = new Array(); _constraints = new Array(); } public function getAll():Array{ return (particles.concat(constraints)); } function checkCollisionsVsCollection(_arg1:AbstractCollection):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:AbstractParticle; var _local6:int; var _local7:int; var _local8:int; var _local9:AbstractParticle; var _local10:SpringConstraint; var _local11:SpringConstraint; var _local12:int; _local2 = _particles.length; _local3 = 0; while (_local3 < _local2) { _local5 = _particles[_local3]; if ((((_local5 == null)) || (!(_local5.collidable)))){ } else { _local6 = _arg1.particles.length; _local7 = 0; while (_local7 < _local6) { _local9 = _arg1.particles[_local7]; if (((!((_local9 == null))) && (_local9.collidable))){ CollisionDetector.test(_local5, _local9); }; _local7++; }; _local8 = _arg1.constraints.length; _local7 = 0; while (_local7 < _local8) { _local10 = _arg1.constraints[_local7]; if (((((!((_local10 == null))) && (_local10.collidable))) && (!(_local10.isConnectedTo(_local5))))){ _local10.scp.updatePosition(); CollisionDetector.test(_local5, _local10.scp); }; _local7++; }; }; _local3++; }; _local4 = _constraints.length; _local3 = 0; while (_local3 < _local4) { _local11 = _constraints[_local3]; if ((((_local11 == null)) || (!(_local11.collidable)))){ } else { _local6 = _arg1.particles.length; _local12 = 0; while (_local12 < _local6) { _local9 = _arg1.particles[_local12]; if (((((!((_local9 == null))) && (_local9.collidable))) && (!(_local11.isConnectedTo(_local9))))){ _local11.scp.updatePosition(); CollisionDetector.test(_local9, _local11.scp); }; _local12++; }; }; _local3++; }; } public function get sprite():Sprite{ if (_sprite != null){ return (_sprite); }; if (APEngine.container == null){ throw (new Error("The container property of the APEngine class has not been set")); }; _sprite = new Sprite(); APEngine.container.addChild(_sprite); return (_sprite); } function checkInternalCollisions():void{ var _local1:int; var _local2:int; var _local3:AbstractParticle; var _local4:int; var _local5:int; var _local6:int; var _local7:AbstractParticle; var _local8:SpringConstraint; _local1 = _particles.length; _local2 = 0; while (_local2 < _local1) { _local3 = _particles[_local2]; if ((((_local3 == null)) || (!(_local3.collidable)))){ } else { _local4 = (_local2 + 1); while (_local4 < _local1) { _local7 = _particles[_local4]; if (((!((_local7 == null))) && (_local7.collidable))){ CollisionDetector.test(_local3, _local7); }; _local4++; }; _local5 = _constraints.length; _local6 = 0; while (_local6 < _local5) { _local8 = _constraints[_local6]; if (((((!((_local8 == null))) && (_local8.collidable))) && (!(_local8.isConnectedTo(_local3))))){ _local8.scp.updatePosition(); CollisionDetector.test(_local3, _local8.scp); }; _local6++; }; }; _local2++; }; } public function addParticle(_arg1:AbstractParticle):void{ particles.push(_arg1); if (isParented){ _arg1.init(); }; } public function removeConstraint(_arg1:AbstractConstraint):void{ var _local2:int; _local2 = constraints.indexOf(_arg1); if (_local2 == -1){ return; }; constraints.splice(_local2, 1); _arg1.cleanup(); } function get isParented():Boolean{ return (_isParented); } public function init():void{ var _local1:int; _local1 = 0; while (_local1 < particles.length) { particles[_local1].init(); _local1++; }; _local1 = 0; while (_local1 < constraints.length) { constraints[_local1].init(); _local1++; }; } function satisfyConstraints():void{ var _local1:int; var _local2:int; var _local3:AbstractConstraint; _local1 = _constraints.length; _local2 = 0; while (_local2 < _local1) { _local3 = _constraints[_local2]; _local3.resolve(); _local2++; }; } public function paint():void{ var _local1:AbstractParticle; var _local2:int; var _local3:int; var _local4:SpringConstraint; _local2 = _particles.length; _local3 = 0; while (_local3 < _local2) { _local1 = _particles[_local3]; if (((!(_local1.fixed)) || (_local1.alwaysRepaint))){ _local1.paint(); }; _local3++; }; _local2 = _constraints.length; _local3 = 0; while (_local3 < _local2) { _local4 = _constraints[_local3]; if (((!(_local4.fixed)) || (_local4.alwaysRepaint))){ _local4.paint(); }; _local3++; }; } public function addConstraint(_arg1:AbstractConstraint):void{ constraints.push(_arg1); if (isParented){ _arg1.init(); }; } function set isParented(_arg1:Boolean):void{ _isParented = _arg1; } public function removeParticle(_arg1:AbstractParticle):void{ var _local2:int; _local2 = particles.indexOf(_arg1); if (_local2 == -1){ return; }; particles.splice(_local2, 1); _arg1.cleanup(); } public function cleanup():void{ var _local1:int; _local1 = 0; while (_local1 < particles.length) { particles[_local1].cleanup(); _local1++; }; _local1 = 0; while (_local1 < constraints.length) { constraints[_local1].cleanup(); _local1++; }; } public function get particles():Array{ return (_particles); } function integrate(_arg1:Number):void{ var _local2:int; var _local3:int; var _local4:AbstractParticle; _local2 = _particles.length; _local3 = 0; while (_local3 < _local2) { _local4 = _particles[_local3]; _local4.update(_arg1); _local3++; }; } public function get constraints():Array{ return (_constraints); } } }//package org.cove.ape
Section 63
//AbstractConstraint (org.cove.ape.AbstractConstraint) package org.cove.ape { import flash.utils.*; public class AbstractConstraint extends AbstractItem { private var _stiffness:Number; public function AbstractConstraint(_arg1:Number){ if (getQualifiedClassName(this) == "org.cove.ape::AbstractConstraint"){ throw (new ArgumentError("AbstractConstraint can't be instantiated directly")); }; this.stiffness = _arg1; setStyle(); } public function get stiffness():Number{ return (_stiffness); } public function resolve():void{ } public function set stiffness(_arg1:Number):void{ _stiffness = _arg1; } } }//package org.cove.ape
Section 64
//AbstractItem (org.cove.ape.AbstractItem) package org.cove.ape { import flash.events.*; import flash.display.*; public class AbstractItem extends EventDispatcher { public var name:String;// = "" var displayObjectOffset:Vector; var fillColor:uint; var displayObject:DisplayObject; var fillAlpha:Number; private var _solid:Boolean; private var _visible:Boolean; var displayObjectRotation:Number; var lineColor:uint; var lineAlpha:Number; var lineThickness:Number; private var _sprite:Sprite; private var _alwaysRepaint:Boolean; public function AbstractItem(){ name = ""; super(); _solid = true; _visible = true; _alwaysRepaint = false; } public function setFill(_arg1:uint=0xFFFFFF, _arg2:Number=1):void{ fillColor = _arg1; fillAlpha = _arg2; } public function init():void{ } public function cleanup():void{ var _local1:int; sprite.graphics.clear(); _local1 = 0; while (_local1 < sprite.numChildren) { sprite.removeChildAt(_local1); _local1++; }; } public function get solid():Boolean{ return (_solid); } public function get sprite():Sprite{ if (_sprite != null){ return (_sprite); }; if (APEngine.container == null){ throw (new Error("The container property of the APEngine class has not been set")); }; _sprite = new Sprite(); APEngine.container.addChild(_sprite); return (_sprite); } public function set solid(_arg1:Boolean):void{ _solid = _arg1; } public function paint():void{ } public function set visible(_arg1:Boolean):void{ _visible = _arg1; sprite.visible = _arg1; } public function setStyle(_arg1:Number=0, _arg2:uint=0, _arg3:Number=1, _arg4:uint=0xFFFFFF, _arg5:Number=1):void{ setLine(_arg1, _arg2, _arg3); setFill(_arg4, _arg5); } public function get visible():Boolean{ return (_visible); } public function setLine(_arg1:Number=0, _arg2:uint=0, _arg3:Number=1):void{ lineThickness = _arg1; lineColor = _arg2; lineAlpha = _arg3; } final public function set alwaysRepaint(_arg1:Boolean):void{ _alwaysRepaint = _arg1; } final public function get alwaysRepaint():Boolean{ return (_alwaysRepaint); } } }//package org.cove.ape
Section 65
//AbstractParticle (org.cove.ape.AbstractParticle) package org.cove.ape { import flash.display.*; import flash.utils.*; public class AbstractParticle extends AbstractItem { private var forceList:Array; var curr:Vector; var prev:Vector; private var collision:Collision; private var _invMass:Number; private var _friction:Number; private var firstCollision:Boolean; private var _multisample:int; var samp:Vector; private var _center:Vector; private var _fixed:Boolean; private var _collidable:Boolean; private var _kfr:Number; var interval:Interval; private var _mass:Number; private var temp:Vector; private var forces:Vector; public function AbstractParticle(_arg1:Number, _arg2:Number, _arg3:Boolean, _arg4:Number, _arg5:Number, _arg6:Number){ if (getQualifiedClassName(this) == "org.cove.ape::AbstractParticle"){ throw (new ArgumentError("AbstractParticle can't be instantiated directly")); }; interval = new Interval(0, 0); curr = new Vector(_arg1, _arg2); prev = new Vector(_arg1, _arg2); samp = new Vector(); temp = new Vector(); fixed = _arg3; forces = new Vector(); forceList = new Array(); collision = new Collision(new Vector(), new Vector()); collidable = true; firstCollision = false; this.mass = _arg4; this.elasticity = _arg5; this.friction = _arg6; setStyle(); _center = new Vector(); _multisample = 0; } public function get px():Number{ return (curr.x); } public function get py():Number{ return (curr.y); } public function set py(_arg1:Number):void{ curr.y = _arg1; prev.y = _arg1; } function getComponents(_arg1:Vector):Collision{ var _local2:Vector; var _local3:Number; _local2 = velocity; _local3 = _arg1.dot(_local2); collision.vn = _arg1.mult(_local3); collision.vt = _local2.minus(collision.vn); return (collision); } public function set px(_arg1:Number):void{ curr.x = _arg1; prev.x = _arg1; } public function setDisplay(_arg1:DisplayObject, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):void{ displayObject = _arg1; displayObjectRotation = _arg4; displayObjectOffset = new Vector(_arg2, _arg3); } public function get multisample():int{ return (_multisample); } public function get position():Vector{ return (new Vector(curr.x, curr.y)); } public function set multisample(_arg1:int):void{ _multisample = _arg1; } public function get center():Vector{ _center.setTo(px, py); return (_center); } public function set position(_arg1:Vector):void{ curr.copy(_arg1); prev.copy(_arg1); } function testParticleEvents(_arg1:AbstractParticle):void{ if (hasEventListener(CollisionEvent.COLLIDE)){ dispatchEvent(new CollisionEvent(CollisionEvent.COLLIDE, false, false, _arg1)); }; if (((hasEventListener(CollisionEvent.FIRST_COLLIDE)) && (!(firstCollision)))){ firstCollision = true; dispatchEvent(new CollisionEvent(CollisionEvent.FIRST_COLLIDE, false, false, _arg1)); }; } public function set elasticity(_arg1:Number):void{ _kfr = _arg1; } public function get fixed():Boolean{ return (_fixed); } function get invMass():Number{ return ((fixed) ? 0 : _invMass); } public function resetFirstCollision():void{ firstCollision = false; } function initDisplay():void{ displayObject.x = displayObjectOffset.x; displayObject.y = displayObjectOffset.y; displayObject.rotation = displayObjectRotation; sprite.addChild(displayObject); } private function clearForces():void{ forceList.length = 0; forces.setTo(0, 0); } function resolveCollision(_arg1:Vector, _arg2:Vector, _arg3:Vector, _arg4:Number, _arg5:int, _arg6:AbstractParticle):void{ testParticleEvents(_arg6); if (((((fixed) || (!(solid)))) || (!(_arg6.solid)))){ return; }; curr.copy(samp); curr.plusEquals(_arg1); velocity = _arg2; } public function get elasticity():Number{ return (_kfr); } public function set velocity(_arg1:Vector):void{ prev = curr.minus(_arg1); } public function set collidable(_arg1:Boolean):void{ _collidable = _arg1; } public function update(_arg1:Number):void{ var _local2:Vector; if (fixed){ return; }; accumulateForces(); temp.copy(curr); _local2 = velocity.plus(forces.multEquals(_arg1)); curr.plusEquals(_local2.multEquals(APEngine.damping)); prev.copy(temp); clearForces(); } public function addForce(_arg1:IForce):void{ forceList.push(_arg1); } public function get velocity():Vector{ return (curr.minus(prev)); } public function get collidable():Boolean{ return (_collidable); } public function set mass(_arg1:Number):void{ if (_arg1 <= 0){ throw (new ArgumentError("mass may not be set <= 0")); }; _mass = _arg1; _invMass = (1 / _mass); } public function set fixed(_arg1:Boolean):void{ _fixed = _arg1; } private function accumulateForces():void{ var _local1:IForce; var _local2:int; var _local3:int; var _local4:Array; _local2 = forceList.length; _local3 = 0; while (_local3 < _local2) { _local1 = forceList[_local3]; forces.plusEquals(_local1.getValue(_invMass)); _local3++; }; _local4 = APEngine.forces; _local2 = _local4.length; _local3 = 0; while (_local3 < _local2) { _local1 = _local4[_local3]; forces.plusEquals(_local1.getValue(_invMass)); _local3++; }; } public function get mass():Number{ return (_mass); } public function get friction():Number{ return (_friction); } public function set friction(_arg1:Number):void{ if ((((_arg1 < 0)) || ((_arg1 > 1)))){ throw (new ArgumentError("Legal friction must be >= 0 and <=1")); }; _friction = _arg1; } } }//package org.cove.ape
Section 66
//APEngine (org.cove.ape.APEngine) package org.cove.ape { import flash.display.*; public final class APEngine { private static var _damping:Number; private static var _container:DisplayObjectContainer; private static var _constraintCollisionCycles:int; private static var groups:Array; static var forces:Array; private static var _constraintCycles:int; private static var timeStep:Number; private static var numGroups:int; public static function get container():DisplayObjectContainer{ return (_container); } public static function get constraintCollisionCycles():int{ return (_constraintCollisionCycles); } public static function removeForce(_arg1:IForce):void{ var _local2:int; _local2 = forces.indexOf(_arg1); if (_local2 == -1){ return; }; forces.splice(_local2, 1); } public static function set damping(_arg1:Number):void{ _damping = _arg1; } public static function step():void{ var _local1:int; var _local2:int; integrate(); _local1 = 0; while (_local1 < _constraintCycles) { satisfyConstraints(); _local1++; }; _local2 = 0; while (_local2 < _constraintCollisionCycles) { satisfyConstraints(); checkCollisions(); _local2++; }; } public static function get constraintCycles():int{ return (_constraintCycles); } public static function set constraintCollisionCycles(_arg1:int):void{ _constraintCollisionCycles = _arg1; } public static function init(_arg1:Number=0.25):void{ timeStep = (_arg1 * _arg1); numGroups = 0; groups = new Array(); forces = new Array(); _damping = 1; _constraintCycles = 1; _constraintCollisionCycles = 1; } public static function addForce(_arg1:IForce):void{ forces.push(_arg1); } public static function get damping():Number{ return (_damping); } public static function set constraintCycles(_arg1:int):void{ _constraintCycles = _arg1; } public static function addGroup(_arg1:Group):void{ groups.push(_arg1); _arg1.isParented = true; numGroups++; _arg1.init(); } public static function set container(_arg1:DisplayObjectContainer):void{ _container = _arg1; } public static function paint():void{ var _local1:int; var _local2:Group; _local1 = 0; while (_local1 < numGroups) { _local2 = groups[_local1]; _local2.paint(); _local1++; }; } public static function removeGroup(_arg1:Group):void{ var _local2:int; _local2 = groups.indexOf(_arg1); if (_local2 == -1){ return; }; groups.splice(_local2, 1); _arg1.isParented = false; numGroups--; _arg1.cleanup(); } private static function satisfyConstraints():void{ var _local1:int; var _local2:Group; _local1 = 0; while (_local1 < numGroups) { _local2 = groups[_local1]; _local2.satisfyConstraints(); _local1++; }; } public static function removeAllForce():void{ forces = new Array(); } private static function checkCollisions():void{ var _local1:int; var _local2:Group; _local1 = 0; while (_local1 < numGroups) { _local2 = groups[_local1]; _local2.checkCollisions(); _local1++; }; } private static function integrate():void{ var _local1:int; var _local2:Group; _local1 = 0; while (_local1 < numGroups) { _local2 = groups[_local1]; _local2.integrate(timeStep); _local1++; }; } } }//package org.cove.ape
Section 67
//CircleParticle (org.cove.ape.CircleParticle) package org.cove.ape { public class CircleParticle extends AbstractParticle { private var _radius:Number; public function CircleParticle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=0.3, _arg7:Number=0){ super(_arg1, _arg2, _arg4, _arg5, _arg6, _arg7); _radius = _arg3; } override public function init():void{ cleanup(); if (displayObject != null){ initDisplay(); } else { sprite.graphics.clear(); sprite.graphics.lineStyle(lineThickness, lineColor, lineAlpha); sprite.graphics.beginFill(fillColor, fillAlpha); sprite.graphics.drawCircle(0, 0, radius); sprite.graphics.endFill(); }; paint(); } public function get radius():Number{ return (_radius); } function getIntervalY():Interval{ interval.min = (samp.y - _radius); interval.max = (samp.y + _radius); return (interval); } function getProjection(_arg1:Vector):Interval{ var _local2:Number; _local2 = samp.dot(_arg1); interval.min = (_local2 - _radius); interval.max = (_local2 + _radius); return (interval); } public function set radius(_arg1:Number):void{ _radius = _arg1; } override public function paint():void{ sprite.x = curr.x; sprite.y = curr.y; } function getIntervalX():Interval{ interval.min = (samp.x - _radius); interval.max = (samp.x + _radius); return (interval); } } }//package org.cove.ape
Section 68
//Collision (org.cove.ape.Collision) package org.cove.ape { import org.cove.ape.*; final class Collision { var vn:Vector; var vt:Vector; function Collision(_arg1:Vector, _arg2:Vector){ this.vn = _arg1; this.vt = _arg2; } } }//package org.cove.ape
Section 69
//CollisionDetector (org.cove.ape.CollisionDetector) package org.cove.ape { import org.cove.ape.*; final class CollisionDetector { private static var collNormal:Vector; private static var cpa:AbstractParticle; private static var cpb:AbstractParticle; private static var collDepth:Number; private static function testIntervals(_arg1:Interval, _arg2:Interval):Number{ var _local3:Number; var _local4:Number; if (_arg1.max < _arg2.min){ return (0); }; if (_arg2.max < _arg1.min){ return (0); }; _local3 = (_arg2.max - _arg1.min); _local4 = (_arg2.min - _arg1.max); return (((Math.abs(_local3))<Math.abs(_local4)) ? _local3 : _local4); } private static function testOBBvsOBB(_arg1:RectangleParticle, _arg2:RectangleParticle):Boolean{ var _local3:int; var _local4:Vector; var _local5:Number; var _local6:Vector; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Boolean; collDepth = Number.POSITIVE_INFINITY; _local3 = 0; while (_local3 < 2) { _local4 = _arg1.axes[_local3]; _local5 = testIntervals(_arg1.getProjection(_local4), _arg2.getProjection(_local4)); if (_local5 == 0){ return (false); }; _local6 = _arg2.axes[_local3]; _local7 = testIntervals(_arg1.getProjection(_local6), _arg2.getProjection(_local6)); if (_local7 == 0){ return (false); }; _local8 = Math.abs(_local5); _local9 = Math.abs(_local7); if ((((_local8 < Math.abs(collDepth))) || ((_local9 < Math.abs(collDepth))))){ _local10 = (_local8 < _local9); collNormal = (_local10) ? _local4 : _local6; collDepth = (_local10) ? _local5 : _local7; }; _local3++; }; cpa = _arg1; cpb = _arg2; return (true); } private static function testTypes(_arg1:AbstractParticle, _arg2:AbstractParticle):Boolean{ if ((((_arg1 is RectangleParticle)) && ((_arg2 is RectangleParticle)))){ return (testOBBvsOBB((_arg1 as RectangleParticle), (_arg2 as RectangleParticle))); }; if ((((_arg1 is CircleParticle)) && ((_arg2 is CircleParticle)))){ return (testCirclevsCircle((_arg1 as CircleParticle), (_arg2 as CircleParticle))); }; if ((((_arg1 is RectangleParticle)) && ((_arg2 is CircleParticle)))){ return (testOBBvsCircle((_arg1 as RectangleParticle), (_arg2 as CircleParticle))); }; if ((((_arg1 is CircleParticle)) && ((_arg2 is RectangleParticle)))){ return (testOBBvsCircle((_arg2 as RectangleParticle), (_arg1 as CircleParticle))); }; return (false); } private static function sampVsNorm(_arg1:AbstractParticle, _arg2:AbstractParticle):void{ var _local3:Number; var _local4:Number; var _local5:int; if (normVsNorm(_arg1, _arg2)){ return; }; _local3 = (1 / (_arg1.multisample + 1)); _local4 = _local3; _local5 = 0; while (_local5 <= _arg1.multisample) { _arg1.samp.setTo((_arg1.prev.x + (_local4 * (_arg1.curr.x - _arg1.prev.x))), (_arg1.prev.y + (_local4 * (_arg1.curr.y - _arg1.prev.y)))); if (testTypes(_arg1, _arg2)){ CollisionResolver.resolve(cpa, cpb, collNormal, collDepth); return; }; _local4 = (_local4 + _local3); _local5++; }; } private static function testCirclevsCircle(_arg1:CircleParticle, _arg2:CircleParticle):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = testIntervals(_arg1.getIntervalX(), _arg2.getIntervalX()); if (_local3 == 0){ return (false); }; _local4 = testIntervals(_arg1.getIntervalY(), _arg2.getIntervalY()); if (_local4 == 0){ return (false); }; collNormal = _arg1.samp.minus(_arg2.samp); _local5 = collNormal.magnitude(); collDepth = ((_arg1.radius + _arg2.radius) - _local5); if (collDepth > 0){ collNormal.divEquals(_local5); cpa = _arg1; cpb = _arg2; return (true); }; return (false); } static function test(_arg1:AbstractParticle, _arg2:AbstractParticle):void{ if (((_arg1.fixed) && (_arg2.fixed))){ return; }; if ((((_arg1.multisample == 0)) && ((_arg2.multisample == 0)))){ normVsNorm(_arg1, _arg2); } else { if ((((_arg1.multisample > 0)) && ((_arg2.multisample == 0)))){ sampVsNorm(_arg1, _arg2); } else { if ((((_arg2.multisample > 0)) && ((_arg1.multisample == 0)))){ sampVsNorm(_arg2, _arg1); } else { if (_arg1.multisample == _arg2.multisample){ sampVsSamp(_arg1, _arg2); } else { normVsNorm(_arg1, _arg2); }; }; }; }; } private static function testOBBvsCircle(_arg1:RectangleParticle, _arg2:CircleParticle):Boolean{ var _local3:Array; var _local4:int; var _local5:Number; var _local6:Vector; var _local7:Number; var _local8:Vector; var _local9:Number; collDepth = Number.POSITIVE_INFINITY; _local3 = new Array(2); _local4 = 0; while (_local4 < 2) { _local6 = _arg1.axes[_local4]; _local7 = testIntervals(_arg1.getProjection(_local6), _arg2.getProjection(_local6)); if (_local7 == 0){ return (false); }; if (Math.abs(_local7) < Math.abs(collDepth)){ collNormal = _local6; collDepth = _local7; }; _local3[_local4] = _local7; _local4++; }; _local5 = _arg2.radius; if ((((Math.abs(_local3[0]) < _local5)) && ((Math.abs(_local3[1]) < _local5)))){ _local8 = closestVertexOnOBB(_arg2.samp, _arg1); collNormal = _local8.minus(_arg2.samp); _local9 = collNormal.magnitude(); collDepth = (_local5 - _local9); if (collDepth > 0){ collNormal.divEquals(_local9); } else { return (false); }; }; cpa = _arg1; cpb = _arg2; return (true); } private static function closestVertexOnOBB(_arg1:Vector, _arg2:RectangleParticle):Vector{ var _local3:Vector; var _local4:Vector; var _local5:int; var _local6:Number; _local3 = _arg1.minus(_arg2.samp); _local4 = new Vector(_arg2.samp.x, _arg2.samp.y); _local5 = 0; while (_local5 < 2) { _local6 = _local3.dot(_arg2.axes[_local5]); if (_local6 >= 0){ _local6 = _arg2.extents[_local5]; } else { if (_local6 < 0){ _local6 = -(_arg2.extents[_local5]); }; }; _local4.plusEquals(_arg2.axes[_local5].mult(_local6)); _local5++; }; return (_local4); } private static function normVsNorm(_arg1:AbstractParticle, _arg2:AbstractParticle):Boolean{ _arg1.samp.copy(_arg1.curr); _arg2.samp.copy(_arg2.curr); if (testTypes(_arg1, _arg2)){ CollisionResolver.resolve(cpa, cpb, collNormal, collDepth); return (true); }; return (false); } private static function sampVsSamp(_arg1:AbstractParticle, _arg2:AbstractParticle):void{ var _local3:Number; var _local4:Number; var _local5:int; if (normVsNorm(_arg1, _arg2)){ return; }; _local3 = (1 / (_arg1.multisample + 1)); _local4 = _local3; _local5 = 0; while (_local5 <= _arg1.multisample) { _arg1.samp.setTo((_arg1.prev.x + (_local4 * (_arg1.curr.x - _arg1.prev.x))), (_arg1.prev.y + (_local4 * (_arg1.curr.y - _arg1.prev.y)))); _arg2.samp.setTo((_arg2.prev.x + (_local4 * (_arg2.curr.x - _arg2.prev.x))), (_arg2.prev.y + (_local4 * (_arg2.curr.y - _arg2.prev.y)))); if (testTypes(_arg1, _arg2)){ CollisionResolver.resolve(cpa, cpb, collNormal, collDepth); return; }; _local4 = (_local4 + _local3); _local5++; }; } } }//package org.cove.ape
Section 70
//CollisionEvent (org.cove.ape.CollisionEvent) package org.cove.ape { import flash.events.*; public class CollisionEvent extends Event { private var _collidingItem:AbstractItem; public static const COLLIDE:String = "collide"; public static const FIRST_COLLIDE:String = "firstCollide"; public function CollisionEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:AbstractItem=null){ super(_arg1, _arg2, _arg3); _collidingItem = _arg4; } public function get collidingItem():AbstractItem{ var _local1:SpringConstraintParticle; if ((_collidingItem is SpringConstraintParticle)){ _local1 = (_collidingItem as SpringConstraintParticle); return (_local1.parent); }; return (_collidingItem); } } }//package org.cove.ape
Section 71
//CollisionResolver (org.cove.ape.CollisionResolver) package org.cove.ape { import org.cove.ape.*; final class CollisionResolver { static function resolve(_arg1:AbstractParticle, _arg2:AbstractParticle, _arg3:Vector, _arg4:Number):void{ var _local5:Vector; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Collision; var _local10:Collision; var _local11:Vector; var _local12:Vector; var _local13:Vector; var _local14:Vector; _local5 = _arg3.mult(_arg4); _local6 = (_arg1.elasticity + _arg2.elasticity); _local7 = (_arg1.invMass + _arg2.invMass); _local8 = MathUtil.clamp((1 - (_arg1.friction + _arg2.friction)), 0, 1); _local9 = _arg1.getComponents(_arg3); _local10 = _arg2.getComponents(_arg3); _local11 = _local10.vn.mult(((_local6 + 1) * _arg1.invMass)).plus(_local9.vn.mult((_arg2.invMass - (_local6 * _arg1.invMass)))).divEquals(_local7); _local12 = _local9.vn.mult(((_local6 + 1) * _arg2.invMass)).plus(_local10.vn.mult((_arg1.invMass - (_local6 * _arg2.invMass)))).divEquals(_local7); _local9.vt.multEquals(_local8); _local10.vt.multEquals(_local8); _local13 = _local5.mult((_arg1.invMass / _local7)); _local14 = _local5.mult((-(_arg2.invMass) / _local7)); _local11.plusEquals(_local9.vt); _local12.plusEquals(_local10.vt); _arg1.resolveCollision(_local13, _local11, _arg3, _arg4, -1, _arg2); _arg2.resolveCollision(_local14, _local12, _arg3, _arg4, 1, _arg1); } } }//package org.cove.ape
Section 72
//Composite (org.cove.ape.Composite) package org.cove.ape { public class Composite extends AbstractCollection { private var delta:Vector; public function Composite(){ delta = new Vector(); } private function getRelativeAngle(_arg1:Vector, _arg2:Vector):Number{ delta.setTo((_arg2.x - _arg1.x), (_arg2.y - _arg1.y)); return (Math.atan2(delta.y, delta.x)); } public function rotateByRadian(_arg1:Number, _arg2:Vector):void{ var _local3:AbstractParticle; var _local4:Array; var _local5:int; var _local6:int; var _local7:Number; var _local8:Number; _local4 = particles; _local5 = _local4.length; _local6 = 0; while (_local6 < _local5) { _local3 = _local4[_local6]; _local7 = _local3.center.distance(_arg2); _local8 = (getRelativeAngle(_arg2, _local3.center) + _arg1); _local3.px = ((Math.cos(_local8) * _local7) + _arg2.x); _local3.py = ((Math.sin(_local8) * _local7) + _arg2.y); _local6++; }; } public function rotateByAngle(_arg1:Number, _arg2:Vector):void{ var _local3:Number; _local3 = (_arg1 * MathUtil.PI_OVER_ONE_EIGHTY); rotateByRadian(_local3, _arg2); } public function set fixed(_arg1:Boolean):void{ var _local2:int; _local2 = 0; while (_local2 < particles.length) { particles[_local2].fixed = _arg1; _local2++; }; } public function get fixed():Boolean{ var _local1:int; _local1 = 0; while (_local1 < particles.length) { if (!particles[_local1].fixed){ return (false); }; _local1++; }; return (true); } } }//package org.cove.ape
Section 73
//Group (org.cove.ape.Group) package org.cove.ape { public class Group extends AbstractCollection { private var _collideInternal:Boolean; private var _composites:Array; private var _collisionList:Array; public function Group(_arg1:Boolean=false){ _composites = new Array(); _collisionList = new Array(); this.collideInternal = _arg1; } function checkCollisions():void{ var _local1:int; var _local2:int; var _local3:Group; if (collideInternal){ checkCollisionGroupInternal(); }; _local1 = collisionList.length; _local2 = 0; while (_local2 < _local1) { _local3 = collisionList[_local2]; if (_local3 == null){ } else { checkCollisionVsGroup(_local3); }; _local2++; }; } public function get composites():Array{ return (_composites); } override public function init():void{ var _local1:int; super.init(); _local1 = 0; while (_local1 < composites.length) { composites[_local1].init(); _local1++; }; } public function removeCollidable(_arg1:Group):void{ var _local2:int; _local2 = collisionList.indexOf(_arg1); if (_local2 == -1){ return; }; collisionList.splice(_local2, 1); } private function checkCollisionVsGroup(_arg1:Group):void{ var _local2:Composite; var _local3:int; var _local4:int; var _local5:int; var _local6:Composite; var _local7:int; checkCollisionsVsCollection(_arg1); _local3 = _composites.length; _local4 = _arg1.composites.length; _local5 = 0; while (_local5 < _local3) { _local6 = _composites[_local5]; if (_local6 == null){ } else { _local6.checkCollisionsVsCollection(_arg1); _local7 = 0; while (_local7 < _local4) { _local2 = _arg1.composites[_local7]; if (_local2 == null){ } else { _local6.checkCollisionsVsCollection(_local2); }; _local7++; }; }; _local5++; }; _local7 = 0; while (_local7 < _local4) { _local2 = _arg1.composites[_local7]; if (_local2 == null){ } else { checkCollisionsVsCollection(_local2); }; _local7++; }; } override function satisfyConstraints():void{ var _local1:int; var _local2:int; var _local3:Composite; super.satisfyConstraints(); _local1 = _composites.length; _local2 = 0; while (_local2 < _local1) { _local3 = _composites[_local2]; _local3.satisfyConstraints(); _local2++; }; } public function get collideInternal():Boolean{ return (_collideInternal); } public function addCollidableList(_arg1:Array):void{ var _local2:int; var _local3:Group; _local2 = 0; while (_local2 < _arg1.length) { _local3 = _arg1[_local2]; collisionList.push(_local3); _local2++; }; } public function removeComposite(_arg1:Composite):void{ var _local2:int; _local2 = composites.indexOf(_arg1); if (_local2 == -1){ return; }; composites.splice(_local2, 1); _arg1.isParented = false; _arg1.cleanup(); } override public function cleanup():void{ var _local1:int; super.cleanup(); _local1 = 0; while (_local1 < composites.length) { composites[_local1].cleanup(); _local1++; }; } override public function paint():void{ var _local1:int; var _local2:int; var _local3:Composite; super.paint(); _local1 = _composites.length; _local2 = 0; while (_local2 < _local1) { _local3 = _composites[_local2]; _local3.paint(); _local2++; }; } public function addCollidable(_arg1:Group):void{ collisionList.push(_arg1); } override public function getAll():Array{ return (particles.concat(constraints).concat(composites)); } public function get collisionList():Array{ return (_collisionList); } override function integrate(_arg1:Number):void{ var _local2:int; var _local3:int; var _local4:Composite; super.integrate(_arg1); _local2 = _composites.length; _local3 = 0; while (_local3 < _local2) { _local4 = _composites[_local3]; _local4.integrate(_arg1); _local3++; }; } public function addComposite(_arg1:Composite):void{ composites.push(_arg1); _arg1.isParented = true; if (isParented){ _arg1.init(); }; } private function checkCollisionGroupInternal():void{ var _local1:int; var _local2:int; var _local3:Composite; var _local4:int; var _local5:Composite; checkInternalCollisions(); _local1 = _composites.length; _local2 = 0; while (_local2 < _local1) { _local3 = _composites[_local2]; if (_local3 == null){ } else { _local3.checkCollisionsVsCollection(this); _local4 = (_local2 + 1); while (_local4 < _local1) { _local5 = _composites[_local4]; if (_local5 != null){ _local3.checkCollisionsVsCollection(_local5); }; _local4++; }; }; _local2++; }; } public function set collideInternal(_arg1:Boolean):void{ _collideInternal = _arg1; } } }//package org.cove.ape
Section 74
//IForce (org.cove.ape.IForce) package org.cove.ape { public interface IForce { function getValue(_arg1:Number):Vector; } }//package org.cove.ape
Section 75
//Interval (org.cove.ape.Interval) package org.cove.ape { final class Interval { var min:Number; var max:Number; function Interval(_arg1:Number, _arg2:Number){ this.min = _arg1; this.max = _arg2; } function toString():String{ return (((min + " : ") + max)); } } }//package org.cove.ape
Section 76
//MathUtil (org.cove.ape.MathUtil) package org.cove.ape { final class MathUtil { static var ONE_EIGHTY_OVER_PI:Number = 57.2957795130823; static var PI_OVER_ONE_EIGHTY:Number = 0.0174532925199433; static function clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg1 < _arg2){ return (_arg2); }; if (_arg1 > _arg3){ return (_arg3); }; return (_arg1); } static function sign(_arg1:Number):int{ if (_arg1 < 0){ return (-1); }; return (1); } } }//package org.cove.ape
Section 77
//RectangleParticle (org.cove.ape.RectangleParticle) package org.cove.ape { public class RectangleParticle extends AbstractParticle { private var _axes:Array; private var _extents:Array; private var _radian:Number; public function RectangleParticle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Boolean=false, _arg7:Number=1, _arg8:Number=0.3, _arg9:Number=0){ super(_arg1, _arg2, _arg6, _arg7, _arg8, _arg9); _extents = new Array((_arg3 / 2), (_arg4 / 2)); _axes = new Array(new Vector(0, 0), new Vector(0, 0)); radian = _arg5; } override public function init():void{ var _local1:Number; var _local2:Number; cleanup(); if (displayObject != null){ initDisplay(); } else { _local1 = (extents[0] * 2); _local2 = (extents[1] * 2); sprite.graphics.clear(); sprite.graphics.lineStyle(lineThickness, lineColor, lineAlpha); sprite.graphics.beginFill(fillColor, fillAlpha); sprite.graphics.drawRect((-(_local1) / 2), (-(_local2) / 2), _local1, _local2); sprite.graphics.endFill(); }; paint(); } public function set width(_arg1:Number):void{ _extents[0] = (_arg1 / 2); } function get extents():Array{ return (_extents); } function get axes():Array{ return (_axes); } public function get height():Number{ return ((_extents[1] * 2)); } private function setAxes(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.sin(_arg1); _local3 = Math.cos(_arg1); axes[0].x = _local3; axes[0].y = _local2; axes[1].x = -(_local2); axes[1].y = _local3; } public function get radian():Number{ return (_radian); } public function set angle(_arg1:Number):void{ radian = (_arg1 * MathUtil.PI_OVER_ONE_EIGHTY); } function getProjection(_arg1:Vector):Interval{ var _local2:Number; var _local3:Number; _local2 = ((extents[0] * Math.abs(_arg1.dot(axes[0]))) + (extents[1] * Math.abs(_arg1.dot(axes[1])))); _local3 = samp.dot(_arg1); interval.min = (_local3 - _local2); interval.max = (_local3 + _local2); return (interval); } public function set height(_arg1:Number):void{ _extents[1] = (_arg1 / 2); } public function get angle():Number{ return ((radian * MathUtil.ONE_EIGHTY_OVER_PI)); } public function set radian(_arg1:Number):void{ _radian = _arg1; setAxes(_arg1); } override public function paint():void{ sprite.x = curr.x; sprite.y = curr.y; sprite.rotation = angle; } public function get width():Number{ return ((_extents[0] * 2)); } } }//package org.cove.ape
Section 78
//SpringConstraint (org.cove.ape.SpringConstraint) package org.cove.ape { import flash.display.*; public class SpringConstraint extends AbstractConstraint { private var _collidable:Boolean; private var p1:AbstractParticle; private var p2:AbstractParticle; private var _scp:SpringConstraintParticle; private var _restLength:Number; public function SpringConstraint(_arg1:AbstractParticle, _arg2:AbstractParticle, _arg3:Number=0.5, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=1, _arg7:Boolean=false){ super(_arg3); this.p1 = _arg1; this.p2 = _arg2; checkParticlesLocation(); _restLength = currLength; setCollidable(_arg4, _arg5, _arg6, _arg7); } public function get fixed():Boolean{ return (((p1.fixed) && (p2.fixed))); } public function set rectScale(_arg1:Number):void{ if (scp == null){ return; }; scp.rectScale = _arg1; } override public function init():void{ cleanup(); if (collidable){ scp.init(); } else { if (displayObject != null){ initDisplay(); }; }; paint(); } function initDisplay():void{ if (collidable){ scp.initDisplay(); } else { displayObject.x = displayObjectOffset.x; displayObject.y = displayObjectOffset.y; displayObject.rotation = displayObjectRotation; sprite.addChild(displayObject); }; } public function isConnectedTo(_arg1:AbstractParticle):Boolean{ return ((((_arg1 == p1)) || ((_arg1 == p2)))); } public function setDisplay(_arg1:DisplayObject, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):void{ if (collidable){ scp.setDisplay(_arg1, _arg2, _arg3, _arg4); } else { displayObject = _arg1; displayObjectRotation = _arg4; displayObjectOffset = new Vector(_arg2, _arg3); }; } function get scp():SpringConstraintParticle{ return (_scp); } private function checkParticlesLocation():void{ if ((((p1.curr.x == p2.curr.x)) && ((p1.curr.y == p2.curr.y)))){ p2.curr.x = (p2.curr.x + 0.0001); }; } public function get radian():Number{ var _local1:Vector; _local1 = delta; return (Math.atan2(_local1.y, _local1.x)); } public function get rectHeight():Number{ return (scp.rectHeight); } public function set restLength(_arg1:Number):void{ if (_arg1 <= 0){ throw (new ArgumentError("restLength must be greater than 0")); }; _restLength = _arg1; } public function get currLength():Number{ return (p1.curr.distance(p2.curr)); } public function get fixedEndLimit():Number{ return (scp.fixedEndLimit); } function get delta():Vector{ return (p1.curr.minus(p2.curr)); } public function get angle():Number{ return ((radian * MathUtil.ONE_EIGHTY_OVER_PI)); } public function get center():Vector{ return (p1.curr.plus(p2.curr).divEquals(2)); } public function set rectHeight(_arg1:Number):void{ if (scp == null){ return; }; scp.rectHeight = _arg1; } public function setCollidable(_arg1:Boolean, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ _collidable = _arg1; _scp = null; if (_collidable){ _scp = new SpringConstraintParticle(p1, p2, this, _arg2, _arg3, _arg4); }; } override public function paint():void{ var _local1:Vector; if (collidable){ scp.paint(); } else { if (displayObject != null){ _local1 = center; sprite.x = _local1.x; sprite.y = _local1.y; sprite.rotation = angle; } else { sprite.graphics.clear(); sprite.graphics.lineStyle(lineThickness, lineColor, lineAlpha); sprite.graphics.moveTo(p1.px, p1.py); sprite.graphics.lineTo(p2.px, p2.py); }; }; } public function get rectScale():Number{ return (scp.rectScale); } public function get restLength():Number{ return (_restLength); } override public function resolve():void{ var _local1:Number; var _local2:Number; var _local3:Vector; if (((p1.fixed) && (p2.fixed))){ return; }; _local1 = currLength; _local2 = ((_local1 - restLength) / (_local1 * (p1.invMass + p2.invMass))); _local3 = delta.mult((_local2 * stiffness)); p1.curr.minusEquals(_local3.mult(p1.invMass)); p2.curr.plusEquals(_local3.mult(p2.invMass)); } public function get collidable():Boolean{ return (_collidable); } public function set fixedEndLimit(_arg1:Number):void{ if (scp == null){ return; }; scp.fixedEndLimit = _arg1; } } }//package org.cove.ape
Section 79
//SpringConstraintParticle (org.cove.ape.SpringConstraintParticle) package org.cove.ape { import flash.display.*; import org.cove.ape.*; class SpringConstraintParticle extends RectangleParticle { private var _fixedEndLimit:Number; private var rca:Vector; private var rcb:Vector; private var _rectScale:Number; private var s:Number; var parent:SpringConstraint; private var scaleToLength:Boolean; private var p1:AbstractParticle; private var p2:AbstractParticle; private var lambda:Vector; private var avgVelocity:Vector; private var _rectHeight:Number; function SpringConstraintParticle(_arg1:AbstractParticle, _arg2:AbstractParticle, _arg3:SpringConstraint, _arg4:Number, _arg5:Number, _arg6:Boolean){ super(0, 0, 0, 0, 0, false); this.p1 = _arg1; this.p2 = _arg2; lambda = new Vector(0, 0); avgVelocity = new Vector(0, 0); parent = _arg3; this.rectScale = _arg5; this.rectHeight = _arg4; this.scaleToLength = _arg6; fixedEndLimit = 0; rca = new Vector(); rcb = new Vector(); } private function setCorners(_arg1:RectangleParticle, _arg2:int):void{ var _local3:Number; var _local4:Number; var _local5:Array; var _local6:Array; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local3 = _arg1.curr.x; _local4 = _arg1.curr.y; _local5 = _arg1.axes; _local6 = _arg1.extents; _local7 = (_local5[0].x * _local6[0]); _local8 = (_local5[0].y * _local6[0]); _local9 = (_local5[1].x * _local6[1]); _local10 = (_local5[1].y * _local6[1]); _local11 = (_local7 - _local9); _local12 = (_local8 - _local10); _local13 = (_local7 + _local9); _local14 = (_local8 + _local10); if (_arg2 == 0){ rca.x = (_local3 - _local13); rca.y = (_local4 - _local14); rcb.x = (_local3 + _local11); rcb.y = (_local4 + _local12); } else { if (_arg2 == 1){ rca.x = (_local3 + _local11); rca.y = (_local4 + _local12); rcb.x = (_local3 + _local13); rcb.y = (_local4 + _local14); } else { if (_arg2 == 2){ rca.x = (_local3 + _local13); rca.y = (_local4 + _local14); rcb.x = (_local3 - _local11); rcb.y = (_local4 - _local12); } else { if (_arg2 == 3){ rca.x = (_local3 - _local11); rca.y = (_local4 - _local12); rcb.x = (_local3 - _local13); rcb.y = (_local4 - _local14); }; }; }; }; } override public function init():void{ var _local1:Sprite; var _local2:Number; var _local3:Number; if (displayObject != null){ initDisplay(); } else { _local1 = new Sprite(); parent.sprite.addChild(_local1); _local1.name = "inner"; _local2 = (parent.currLength * rectScale); _local3 = rectHeight; _local1.graphics.clear(); _local1.graphics.lineStyle(parent.lineThickness, parent.lineColor, parent.lineAlpha); _local1.graphics.beginFill(parent.fillColor, parent.fillAlpha); _local1.graphics.drawRect((-(_local2) / 2), (-(_local3) / 2), _local2, _local3); _local1.graphics.endFill(); }; paint(); } function updatePosition():void{ var _local1:Vector; _local1 = parent.center; curr.setTo(_local1.x, _local1.y); width = (scaleToLength) ? (parent.currLength * rectScale) : (parent.restLength * rectScale); height = rectHeight; radian = parent.radian; } private function closestPtSegmentSegment():Number{ var _local1:Vector; var _local2:Vector; var _local3:Vector; var _local4:Vector; var _local5:Vector; var _local6:Vector; var _local7:Vector; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Vector; var _local16:Vector; var _local17:Vector; _local1 = p1.curr; _local2 = p2.curr; _local3 = rca; _local4 = rcb; _local5 = _local2.minus(_local1); _local6 = _local4.minus(_local3); _local7 = _local1.minus(_local3); _local9 = _local5.dot(_local5); _local10 = _local6.dot(_local6); _local11 = _local6.dot(_local7); _local12 = _local5.dot(_local7); _local13 = _local5.dot(_local6); _local14 = ((_local9 * _local10) - (_local13 * _local13)); if (_local14 != 0){ s = MathUtil.clamp((((_local13 * _local11) - (_local12 * _local10)) / _local14), 0, 1); } else { s = 0.5; }; _local8 = (((_local13 * s) + _local11) / _local10); if (_local8 < 0){ _local8 = 0; s = MathUtil.clamp((-(_local12) / _local9), 0, 1); } else { if (_local8 > 0){ _local8 = 1; s = MathUtil.clamp(((_local13 - _local12) / _local9), 0, 1); }; }; _local15 = _local1.plus(_local5.mult(s)); _local16 = _local3.plus(_local6.mult(_local8)); _local17 = _local15.minus(_local16); return (_local15.minus(_local16).dot(_local17)); } function get rectHeight():Number{ return (_rectHeight); } override public function get mass():Number{ return (((p1.mass + p2.mass) / 2)); } function get fixedEndLimit():Number{ return (_fixedEndLimit); } private function closestParamPoint(_arg1:Vector):Number{ var _local2:Vector; var _local3:Number; _local2 = p2.curr.minus(p1.curr); _local3 = (_local2.dot(_arg1.minus(p1.curr)) / _local2.dot(_local2)); return (MathUtil.clamp(_local3, 0, 1)); } override public function paint():void{ var _local1:Vector; var _local2:Sprite; _local1 = parent.center; _local2 = parent.sprite; if (scaleToLength){ _local2.getChildByName("inner").width = (parent.currLength * rectScale); } else { if (displayObject != null){ _local2.getChildByName("inner").width = (parent.restLength * rectScale); }; }; _local2.x = _local1.x; _local2.y = _local1.y; _local2.rotation = parent.angle; } function set rectHeight(_arg1:Number):void{ _rectHeight = _arg1; } private function getContactPointParam(_arg1:AbstractParticle):Number{ var _local2:Number; var _local3:Number; var _local4:Array; var _local5:Number; var _local6:int; var _local7:Number; if ((_arg1 is CircleParticle)){ _local2 = closestParamPoint(_arg1.curr); } else { if ((_arg1 is RectangleParticle)){ _local4 = new Array(4); _local5 = Number.POSITIVE_INFINITY; _local6 = 0; while (_local6 < 4) { setCorners((_arg1 as RectangleParticle), _local6); _local7 = closestPtSegmentSegment(); if (_local7 < _local5){ _local5 = _local7; _local3 = _local6; _local4[_local6] = s; }; _local6++; }; _local2 = _local4[_local3]; }; }; return (_local2); } function set fixedEndLimit(_arg1:Number):void{ _fixedEndLimit = _arg1; } override public function get fixed():Boolean{ return (parent.fixed); } override function get invMass():Number{ if (((p1.fixed) && (p2.fixed))){ return (0); }; return ((1 / ((p1.mass + p2.mass) / 2))); } override function initDisplay():void{ var _local1:Sprite; displayObject.x = displayObjectOffset.x; displayObject.y = displayObjectOffset.y; displayObject.rotation = displayObjectRotation; _local1 = new Sprite(); _local1.name = "inner"; _local1.addChild(displayObject); parent.sprite.addChild(_local1); } function set rectScale(_arg1:Number):void{ _rectScale = _arg1; } override function resolveCollision(_arg1:Vector, _arg2:Vector, _arg3:Vector, _arg4:Number, _arg5:int, _arg6:AbstractParticle):void{ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:AbstractParticle; testParticleEvents(_arg6); if (((fixed) || (!(_arg6.solid)))){ return; }; _local7 = getContactPointParam(_arg6); _local8 = (1 - _local7); _local9 = _local7; if (p1.fixed){ if (_local9 <= fixedEndLimit){ return; }; lambda.setTo((_arg1.x / _local9), (_arg1.y / _local9)); p2.curr.plusEquals(lambda); p2.velocity = _arg2; } else { if (p2.fixed){ if (_local8 <= fixedEndLimit){ return; }; lambda.setTo((_arg1.x / _local8), (_arg1.y / _local8)); p1.curr.plusEquals(lambda); p1.velocity = _arg2; } else { _local10 = ((_local8 * _local8) + (_local9 * _local9)); if (_local10 == 0){ return; }; lambda.setTo((_arg1.x / _local10), (_arg1.y / _local10)); p1.curr.plusEquals(lambda.mult(_local8)); p2.curr.plusEquals(lambda.mult(_local9)); if (_local7 == 0.5){ p1.velocity = _arg2; p2.velocity = _arg2; } else { _local11 = ((_local7)<0.5) ? p1 : p2; _local11.velocity = _arg2; }; }; }; } override public function get elasticity():Number{ return (((p1.elasticity + p2.elasticity) / 2)); } function get rectScale():Number{ return (_rectScale); } override public function get velocity():Vector{ var _local1:Vector; var _local2:Vector; _local1 = p1.velocity; _local2 = p2.velocity; avgVelocity.setTo(((_local1.x + _local2.x) / 2), ((_local1.y + _local2.y) / 2)); return (avgVelocity); } override public function get friction():Number{ return (((p1.friction + p2.friction) / 2)); } } }//package org.cove.ape
Section 80
//Vector (org.cove.ape.Vector) package org.cove.ape { public class Vector { public var x:Number; public var y:Number; public function Vector(_arg1:Number=0, _arg2:Number=0){ x = _arg1; y = _arg2; } public function cross(_arg1:Vector):Number{ return (((x * _arg1.y) - (y * _arg1.x))); } public function magnitude():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function divEquals(_arg1:Number):Vector{ if (_arg1 == 0){ _arg1 = 0.0001; }; x = (x / _arg1); y = (y / _arg1); return (this); } public function times(_arg1:Vector):Vector{ return (new Vector((x * _arg1.x), (y * _arg1.y))); } public function plusEquals(_arg1:Vector):Vector{ x = (x + _arg1.x); y = (y + _arg1.y); return (this); } public function dot(_arg1:Vector):Number{ return (((x * _arg1.x) + (y * _arg1.y))); } public function normalizeEquals():Vector{ var _local1:Number; _local1 = magnitude(); if (_local1 == 0){ _local1 = 0.0001; }; return (multEquals((1 / _local1))); } public function normalize():Vector{ var _local1:Number; _local1 = magnitude(); if (_local1 == 0){ _local1 = 0.0001; }; return (mult((1 / _local1))); } public function copy(_arg1:Vector):void{ x = _arg1.x; y = _arg1.y; } public function minusEquals(_arg1:Vector):Vector{ x = (x - _arg1.x); y = (y - _arg1.y); return (this); } public function minus(_arg1:Vector):Vector{ return (new Vector((x - _arg1.x), (y - _arg1.y))); } public function plus(_arg1:Vector):Vector{ return (new Vector((x + _arg1.x), (y + _arg1.y))); } public function toString():String{ return (((x + " : ") + y)); } public function distance(_arg1:Vector):Number{ var _local2:Vector; _local2 = this.minus(_arg1); return (_local2.magnitude()); } public function setTo(_arg1:Number, _arg2:Number):void{ x = _arg1; y = _arg2; } public function multEquals(_arg1:Number):Vector{ x = (x * _arg1); y = (y * _arg1); return (this); } public function mult(_arg1:Number):Vector{ return (new Vector((x * _arg1), (y * _arg1))); } } }//package org.cove.ape
Section 81
//VectorForce (org.cove.ape.VectorForce) package org.cove.ape { public class VectorForce implements IForce { private var fvx:Number; private var fvy:Number; private var value:Vector; private var scaleMass:Boolean; public function VectorForce(_arg1:Boolean, _arg2:Number, _arg3:Number){ fvx = _arg2; fvy = _arg3; scaleMass = _arg1; value = new Vector(_arg2, _arg3); } public function set vx(_arg1:Number):void{ fvx = _arg1; value.x = _arg1; } public function set vy(_arg1:Number):void{ fvy = _arg1; value.y = _arg1; } public function set useMass(_arg1:Boolean):void{ scaleMass = _arg1; } public function getValue(_arg1:Number):Vector{ if (scaleMass){ value.setTo((fvx * _arg1), (fvy * _arg1)); }; return (value); } } }//package org.cove.ape
Section 82
//PadManager (Pad.PadManager) package Pad { import Base.*; import flash.events.*; public class PadManager { private var _tapBufferMax:Number; private var _handleMouseRelease:Boolean; private var _keysDown:Object; private var _lastKeyPressed:Number; private var _padData:Array; private var _gameContext:GameEntry; private var _handleMousePress:Boolean; private var _keyTarget:Object; private var keyStage; private var _lastKeyReleaseTime:Number; private var _tapBufferMin:Number; private var _mouseData:Object; private var _keyTargeting:Boolean; public function PadManager(_arg1:GameEntry){ trace("|----@ PAD MANAGER @----|"); _gameContext = _arg1; keyStage = _gameContext._stage; _keysDown = new Object(); _padData = new Array(); _lastKeyPressed = 0; _lastKeyReleaseTime = 0; _keyTargeting = false; _mouseData = new Object(); _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseTimePressed = 0; _mouseData.mousePressedPosX = 0; _mouseData.mousePressedPosY = 0; _mouseData.mousePosX = 0; _mouseData.mousePosY = 0; _handleMousePress = false; _handleMouseRelease = false; Init(); } public function getKeyDoubleTapped(_arg1):Boolean{ var _local2:*; _local2 = 0; while (_local2 < _padData.length) { if ((((_padData[_local2].keyAction == _arg1)) && (_padData[_local2].doubleTapped))){ return (true); }; _local2++; }; return (false); } public function Update():void{ var _local1:int; if (_mouseData.mouseReleased){ _mouseData.mouseReleased = false; }; if (_handleMouseRelease){ _handleMouseRelease = false; _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = true; } else { if (_mouseData.mouseJustPressed){ _mouseData.mouseJustPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = true; }; if (_mouseData.mouseStillPressed){ _mouseData.mouseTimePressed = (_mouseData.mouseTimePressed + _gameContext.getDT()); }; }; if (_handleMousePress){ _handleMousePress = false; _mouseData.mouseJustPressed = true; _mouseData.mousePressedPosX = keyStage.mouseX; _mouseData.mousePressedPosY = keyStage.mouseY; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = false; _mouseData.mouseTimePressed = 0; }; _mouseData.mousePosX = keyStage.mouseX; _mouseData.mousePosY = keyStage.mouseY; _local1 = 0; while (_local1 < _padData.length) { if (isDown(_padData[_local1].keyID)){ if (((!(_padData[_local1].keyPressed)) && (!(_padData[_local1].keyStillPressed)))){ if (_padData[_local1].keyID == _lastKeyPressed){ if ((_gameContext.getTimeManager().getCurTime() - _lastKeyReleaseTime) < 0.18){ _padData[_local1].doubleTapped = true; }; }; _padData[_local1].keyPressed = true; _padData[_local1].keyStillPressed = false; _padData[_local1].keyReleased = false; _padData[_local1].timePressed = 0; } else { if (((_padData[_local1].keyPressed) || (_padData[_local1].keyStillPressed))){ _padData[_local1].keyPressed = false; _padData[_local1].keyStillPressed = true; _padData[_local1].keyReleased = false; _padData[_local1].timePressed = (_padData[_local1].timePressed + _gameContext.getDT()); }; }; } else { if (((_padData[_local1].keyStillPressed) || (_padData[_local1].keyPressed))){ _padData[_local1].keyPressed = false; _padData[_local1].keyStillPressed = false; _padData[_local1].keyReleased = true; _padData[_local1].doubleTapped = false; _lastKeyPressed = _padData[_local1].keyID; _lastKeyReleaseTime = _gameContext.getTimeManager().getCurTime(); }; }; _local1++; }; } private function mouseUpHandler(_arg1:MouseEvent):void{ _handleMouseRelease = true; } private function doubleClickHandler(_arg1:MouseEvent):void{ } public function getKeyActionHeld(_arg1):Boolean{ var _local2:*; _local2 = 0; while (_local2 < _padData.length) { if ((((_padData[_local2].keyAction == _arg1)) && (_padData[_local2].keyStillPressed))){ return (true); }; _local2++; }; return (false); } public function getMousePosX():Number{ return (_mouseData.mousePosX); } public function getMousePosY():Number{ return (_mouseData.mousePosY); } private function mouseOutHandler(_arg1:MouseEvent):void{ } private function clickHandler(_arg1:MouseEvent):void{ } public function resetListener():void{ keyStage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keyStage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } public function getMouseTimePressed():Number{ return (_mouseData.mouseTimePressed); } public function getPadData():Array{ return (_padData); } public function getKeyJustPressed(_arg1:Number){ return (_padData[_arg1].keyPressed); } public function getMouseJustPressed():Boolean{ return (_mouseData.mouseJustPressed); } public function getKeyStillPressed(_arg1:Number){ return (_padData[_arg1].keyStillPressed); } public function getCurrentKeyActionUp():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyReleased){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } public function Init():void{ keyStage.addEventListener(MouseEvent.CLICK, clickHandler); keyStage.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); keyStage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); keyStage.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); keyStage.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); keyStage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); keyStage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); keyStage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } private function mouseWheelHandler(_arg1:MouseEvent):void{ } private function keyReleased(_arg1:KeyboardEvent):void{ delete _keysDown[_arg1.keyCode]; } public function getCurrentKeyActionHeld():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyStillPressed){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } private function keyPressed(_arg1:KeyboardEvent):void{ _keysDown[_arg1.keyCode] = true; } public function getMouseReleased():Boolean{ return (_mouseData.mouseReleased); } public function getTimeKeyActionHeld():Number{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyStillPressed){ return (_padData[_local1].timePressed); }; _local1++; }; return (0); } public function getMousePressedPosX():Number{ return (_mouseData.mousePressedPosX); } public function getMousePressedPosY():Number{ return (_mouseData.mousePressedPosY); } private function mouseMoveHandler(_arg1:MouseEvent):void{ } private function mouseDownHandler(_arg1:MouseEvent):void{ _handleMousePress = true; } public function getMouseStillPressed():Boolean{ return (_mouseData.mouseStillPressed); } private function isDown(_arg1:uint):Boolean{ return (Boolean(_keysDown[_arg1])); } public function getPadDataLength():Number{ return (_padData.length); } public function getCurrentKeyAction():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyPressed){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } public function setKeyControls(_arg1:Array):void{ var _local2:Number; _local2 = 0; while (_local2 < _arg1.length) { _padData.push({keyID:_arg1[_local2].keyID, keyAction:_arg1[_local2].keyAction, keyPressed:false, keyReleased:false, keyStillPressed:false, timePressed:0, doubleTapped:false}); _local2++; }; } public function deconstruct():void{ _keysDown = new Object(); _mouseData = new Object(); keyStage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keyStage.removeEventListener(MouseEvent.CLICK, clickHandler); keyStage.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); keyStage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); keyStage.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); keyStage.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); keyStage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); keyStage.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); } private function mouseOverHandler(_arg1:MouseEvent):void{ } public function toString():String{ return ("PadManager()"); } } }//package Pad
Section 83
//GameTrack_AS3 (Tracker.GameTrack_AS3) package Tracker { import flash.events.*; import flash.display.*; import flash.net.*; public class GameTrack_AS3 { private var container:DisplayObjectContainer; private var trkConnection:LocalConnection; public function GameTrack_AS3(_arg1:DisplayObjectContainer){ container = _arg1; trkConnection = new LocalConnection(); } public function sendEventReplay(){ trackNewEvent("replay"); } public function sendEventCustom(_arg1:String){ trackNewEvent(("cust_" + _arg1)); } private function trackNewEvent(_arg1:String){ trkConnection.send("trkConnection", "sendTracking", _arg1); } public function sendEventWin(){ trackNewEvent("win"); } private function trkLoadComplete(_arg1:Event):void{ trace(("completeHandler: " + _arg1)); } public function sendEventLose(){ trackNewEvent("lose"); } public function loadTracker():void{ var _local1:URLRequest; var _local2:Loader; _local1 = new URLRequest("tracker.swf"); _local2 = new Loader(); configureListeners(_local2.contentLoaderInfo); trace(("loading tracker..." + _local1)); _local2.load(_local1); container.addChild(_local2); } private function configureListeners(_arg1:IEventDispatcher):void{ _arg1.addEventListener(Event.COMPLETE, trkLoadComplete); } } }//package Tracker
Section 84
//UIButton (UI.UIButton) package UI { import Base.*; import flash.display.*; public class UIButton extends SpriteEntity { public var normFrame:int;// = 1 public var sfxUp:int;// = -1 public var animOutEnd:int;// = 1 public var animOverEnd:int;// = 2 public var sfxOver:int;// = -1 public var animGreyEnd:int;// = 1 public var animUpStart:int;// = 3 public var rollOn:Boolean; public var animDownEnd:int;// = 3 public var sfxOut:int;// = -1 public var hasSound:Boolean;// = false public var iName:String;// = "" public var animGreyStart:int;// = 1 public var animUpEnd:int;// = 3 public var rollOff:Boolean; public var sfxDown:int;// = -1 public var greyFrame:int;// = 4 public var animOverStart:int;// = 2 public var animDownStart:int;// = 3 public var downFrame:int;// = 3 public var animOutStart:int;// = 1 public var isAnimated:Boolean;// = false public var overFrame:int;// = 2 public static const STATE_OUT:int = 1; public static const STATE_UP:int = 4; public static const STATE_OVER:int = 2; public static const STATE_DOWN:int = 3; public function UIButton(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer, _arg4:int){ iName = ""; isAnimated = false; hasSound = false; normFrame = 1; overFrame = 2; downFrame = 3; greyFrame = 4; animOutStart = 1; animOutEnd = 1; animOverStart = 2; animOverEnd = 2; animDownStart = 3; animDownEnd = 3; animUpStart = 3; animUpEnd = 3; animGreyStart = 1; animGreyEnd = 1; sfxOut = -1; sfxOver = -1; sfxDown = -1; sfxUp = -1; super(_arg1, _arg2, _arg3); iName = _arg2; setSelectable(_arg4); } public function mouseRollOn():void{ rollOn = true; rollOff = false; } public function mouseRollOff():void{ rollOn = false; rollOff = true; } public function addButtonSounds(_arg1:int, _arg2:int):void{ hasSound = true; switch (_arg1){ case STATE_OUT: sfxOut = _arg2; break; case STATE_OVER: sfxOver = _arg2; break; case STATE_DOWN: sfxDown = _arg2; break; case STATE_UP: sfxUp = _arg2; break; }; } public function toString():String{ return (iName); } public function addButtonAnimation(_arg1:int, _arg2:int, _arg3:int):void{ isAnimated = true; switch (_arg1){ case STATE_OUT: animOutStart = _arg2; animOutEnd = _arg3; break; case STATE_OVER: animOverStart = _arg2; animOverEnd = _arg3; break; case STATE_DOWN: animDownStart = _arg2; animDownEnd = _arg3; break; case STATE_UP: animUpStart = _arg2; animUpEnd = _arg3; break; }; } } }//package UI
Section 85
//UIManager (UI.UIManager) package UI { import Base.*; import flash.display.*; import Pad.*; public class UIManager { private var _screens:Array; private var _screen:SpriteEntity; private var bArray:Array; private var _gameContext:GameEntry; private var b:UIButton; private var _padMgr:PadManager; private var _uiReturnVal:int; private var n:int; public function UIManager(_arg1:GameEntry){ trace("|----@ UI MANAGER @----|"); _gameContext = _arg1; _padMgr = _arg1.getPadManager(); _screen = null; _screens = new Array(); n = 0; b = null; bArray = []; } public function addButton(_arg1:DisplayObjectContainer, _arg2:String, _arg3:int):UIButton{ var _local4:UIButton; _local4 = new UIButton(_gameContext, _arg2, _arg1, _arg3); bArray.push(_local4); return (_local4); } public function showScreen(_arg1:String, _arg2:DisplayObjectContainer, _arg3:int=0, _arg4:int=0, _arg5:int=-1, _arg6:Boolean=true):SpriteEntity{ var _local7:SpriteEntity; if (_arg6){ removeScreen(); _screen = new SpriteEntity(_gameContext, _arg1, _arg2, _arg3, _arg4, true, _arg5); return (_screen); }; _local7 = new SpriteEntity(_gameContext, _arg1, _arg2, _arg3, _arg4, true, _arg5); _screens.push(_local7); return (_local7); } public function getUIReturnVal():int{ return (_uiReturnVal); } public function getScreens():Array{ return (_screens); } public function removeScreen():void{ n = bArray.length; while (n--) { b = bArray[n]; b.removeSprite(); b = null; }; bArray = []; if (_screen != null){ _screen.removeSprite(); _screen = null; }; } public function Update():void{ _uiReturnVal = -1; if (_screen != null){ n = bArray.length; while (n--) { b = bArray[n]; if (b == null){ } else { if (b.isMouseOver()){ if (_padMgr.getMouseJustPressed()){ _uiReturnVal = b.getReturnVal(); }; }; if (b.isMouseRollOff()){ b.mouseRollOff(); b.startAnimating(b.animOutStart, b.animOutEnd); if (b.sfxOut != -1){ _gameContext.getGameData().playSoundByEvent(b.sfxOut); }; }; if (b.isMouseRollOn()){ b.mouseRollOn(); b.startAnimating(b.animOverStart, b.animOverEnd); if (b.sfxOver != -1){ _gameContext.getGameData().playSoundByEvent(b.sfxOver); }; }; if (b.isAnimating()){ b.animateSprite(); }; }; }; }; } public function addScreen(_arg1:String, _arg2:DisplayObjectContainer, _arg3:int=0, _arg4:int=0, _arg5:int=-1, _arg6:Boolean=true):void{ } public function promoteScreenToFocus():void{ } public function getScreen():SpriteEntity{ return (_screen); } public function setUIReturnVal(_arg1:int):void{ _uiReturnVal = _arg1; } } }//package UI
Section 86
//beat (beat) package { import flash.display.*; public dynamic class beat extends MovieClip { public function beat(){ addFrameScript(1, frame2, 3, frame4); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package
Section 87
//bonusHeroFallDown (bonusHeroFallDown) package { import flash.media.*; public dynamic class bonusHeroFallDown extends Sound { } }//package
Section 88
//bonusHeroJump (bonusHeroJump) package { import flash.media.*; public dynamic class bonusHeroJump extends Sound { } }//package
Section 89
//bonusHeroSlideLoop (bonusHeroSlideLoop) package { import flash.media.*; public dynamic class bonusHeroSlideLoop extends Sound { } }//package
Section 90
//bonusScoreCalc (bonusScoreCalc) package { import flash.media.*; public dynamic class bonusScoreCalc extends Sound { } }//package
Section 91
//bonusTimerBadClick (bonusTimerBadClick) package { import flash.media.*; public dynamic class bonusTimerBadClick extends Sound { } }//package
Section 92
//bonusTimerGoodClick (bonusTimerGoodClick) package { import flash.media.*; public dynamic class bonusTimerGoodClick extends Sound { } }//package
Section 93
//bonusTimerTick (bonusTimerTick) package { import flash.media.*; public dynamic class bonusTimerTick extends Sound { } }//package
Section 94
//bonusWharfLoop (bonusWharfLoop) package { import flash.media.*; public dynamic class bonusWharfLoop extends Sound { } }//package
Section 95
//btn_Reset (btn_Reset) package { import flash.display.*; public dynamic class btn_Reset extends MovieClip { } }//package
Section 96
//btnLifePreserver (btnLifePreserver) package { import flash.media.*; public dynamic class btnLifePreserver extends Sound { } }//package
Section 97
//btnPlayOver (btnPlayOver) package { import flash.media.*; public dynamic class btnPlayOver extends Sound { } }//package
Section 98
//buttonScribbleOver (buttonScribbleOver) package { import flash.media.*; public dynamic class buttonScribbleOver extends Sound { } }//package
Section 99
//coin_container (coin_container) package { import flash.display.*; public dynamic class coin_container extends MovieClip { } }//package
Section 100
//endLevelSign (endLevelSign) package { import flash.display.*; public dynamic class endLevelSign extends MovieClip { } }//package
Section 101
//flapjack_sprite2 (flapjack_sprite2) package { import flash.display.*; public dynamic class flapjack_sprite2 extends MovieClip { public var brush:MovieClip; } }//package
Section 102
//flyingShip (flyingShip) package { import flash.display.*; public dynamic class flyingShip extends MovieClip { } }//package
Section 103
//gameHud (gameHud) package { import flash.display.*; import flash.text.*; public dynamic class gameHud extends MovieClip { public var txtScore:TextField; public var _collectMode:MovieClip; public var btnMute:MovieClip; public var _spendMode:MovieClip; public var btnInstruct:MovieClip; public var _spendModemc:MovieClip; } }//package
Section 104
//heroLandOnBrush (heroLandOnBrush) package { import flash.media.*; public dynamic class heroLandOnBrush extends Sound { } }//package
Section 105
//heroLaunchToDock (heroLaunchToDock) package { import flash.media.*; public dynamic class heroLaunchToDock extends Sound { } }//package
Section 106
//heroRecovered (heroRecovered) package { import flash.media.*; public dynamic class heroRecovered extends Sound { } }//package
Section 107
//mainBlimpLoop (mainBlimpLoop) package { import flash.media.*; public dynamic class mainBlimpLoop extends Sound { } }//package
Section 108
//mainBouyLoop (mainBouyLoop) package { import flash.media.*; public dynamic class mainBouyLoop extends Sound { } }//package
Section 109
//mainBubbieCatch (mainBubbieCatch) package { import flash.media.*; public dynamic class mainBubbieCatch extends Sound { } }//package
Section 110
//mainBubbiePwrShot (mainBubbiePwrShot) package { import flash.media.*; public dynamic class mainBubbiePwrShot extends Sound { } }//package
Section 111
//mainBubbieShot (mainBubbieShot) package { import flash.media.*; public dynamic class mainBubbieShot extends Sound { } }//package
Section 112
//mainBubbieSprint (mainBubbieSprint) package { import flash.media.*; public dynamic class mainBubbieSprint extends Sound { } }//package
Section 113
//mainGullsLoop (mainGullsLoop) package { import flash.media.*; public dynamic class mainGullsLoop extends Sound { } }//package
Section 114
//mainHeroCapture (mainHeroCapture) package { import flash.media.*; public dynamic class mainHeroCapture extends Sound { } }//package
Section 115
//mainHeroCaptureRelease (mainHeroCaptureRelease) package { import flash.media.*; public dynamic class mainHeroCaptureRelease extends Sound { } }//package
Section 116
//mainHeroCollectBigToken (mainHeroCollectBigToken) package { import flash.media.*; public dynamic class mainHeroCollectBigToken extends Sound { } }//package
Section 117
//mainHeroCollectToken (mainHeroCollectToken) package { import flash.media.*; public dynamic class mainHeroCollectToken extends Sound { } }//package
Section 118
//mainHeroCollideBarrel (mainHeroCollideBarrel) package { import flash.media.*; public dynamic class mainHeroCollideBarrel extends Sound { } }//package
Section 119
//mainHeroCollideBlimp (mainHeroCollideBlimp) package { import flash.media.*; public dynamic class mainHeroCollideBlimp extends Sound { } }//package
Section 120
//mainHeroCollideBubbie (mainHeroCollideBubbie) package { import flash.media.*; public dynamic class mainHeroCollideBubbie extends Sound { } }//package
Section 121
//mainHeroCollideGull (mainHeroCollideGull) package { import flash.media.*; public dynamic class mainHeroCollideGull extends Sound { } }//package
Section 122
//mainHeroCollideScreen (mainHeroCollideScreen) package { import flash.media.*; public dynamic class mainHeroCollideScreen extends Sound { } }//package
Section 123
//mainHeroCollideWater (mainHeroCollideWater) package { import flash.media.*; public dynamic class mainHeroCollideWater extends Sound { } }//package
Section 124
//mainHeroLostAtSea (mainHeroLostAtSea) package { import flash.media.*; public dynamic class mainHeroLostAtSea extends Sound { } }//package
Section 125
//mainLevelEnd (mainLevelEnd) package { import flash.media.*; public dynamic class mainLevelEnd extends Sound { } }//package
Section 126
//mainLevelStart (mainLevelStart) package { import flash.media.*; public dynamic class mainLevelStart extends Sound { } }//package
Section 127
//mainMusicLoop (mainMusicLoop) package { import flash.media.*; public dynamic class mainMusicLoop extends Sound { } }//package
Section 128
//mainOceanLoop (mainOceanLoop) package { import flash.media.*; public dynamic class mainOceanLoop extends Sound { } }//package
Section 129
//mainTokenDespawn (mainTokenDespawn) package { import flash.media.*; public dynamic class mainTokenDespawn extends Sound { } }//package
Section 130
//mainTokenSpawn (mainTokenSpawn) package { import flash.media.*; public dynamic class mainTokenSpawn extends Sound { } }//package
Section 131
//needle (needle) package { import flash.display.*; public dynamic class needle extends MovieClip { } }//package
Section 132
//pickupStar (pickupStar) package { import flash.display.*; public dynamic class pickupStar extends MovieClip { } }//package
Section 133
//ScoreBox (ScoreBox) package { import flash.display.*; public dynamic class ScoreBox extends MovieClip { public var box:MovieClip; public function ScoreBox(){ addFrameScript(30, frame31); } function frame31(){ gotoAndStop(1); } } }//package
Section 134
//screenTransition (screenTransition) package { import flash.media.*; public dynamic class screenTransition extends Sound { } }//package
Section 135
//scrn_BonusInstructions (scrn_BonusInstructions) package { import flash.display.*; public dynamic class scrn_BonusInstructions extends MovieClip { public var container:MovieClip; } }//package
Section 136
//scrn_End_Level (scrn_End_Level) package { import flash.display.*; public dynamic class scrn_End_Level extends MovieClip { public var _comp:MovieClip; } }//package
Section 137
//scrn_Instruct (scrn_Instruct) package { import flash.display.*; public dynamic class scrn_Instruct extends MovieClip { public var container:MovieClip; public function scrn_Instruct(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 138
//scrn_MainStory (scrn_MainStory) package { import flash.display.*; public dynamic class scrn_MainStory extends MovieClip { public var container:MovieClip; public function scrn_MainStory(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 139
//scrn_Over (scrn_Over) package { import flash.display.*; public dynamic class scrn_Over extends MovieClip { public var container:MovieClip; } }//package
Section 140
//scrn_TitleCard (scrn_TitleCard) package { import flash.display.*; public dynamic class scrn_TitleCard extends MovieClip { public var titleContainer:MovieClip; } }//package
Section 141
//sky (sky) package { import flash.display.*; public dynamic class sky extends MovieClip { } }//package
Section 142
//spr_coin (spr_coin) package { import flash.display.*; public dynamic class spr_coin extends MovieClip { public function spr_coin(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 143
//spr_dock (spr_dock) package { import flash.display.*; public dynamic class spr_dock extends MovieClip { } }//package
Section 144
//spr_dockFull (spr_dockFull) package { import flash.display.*; public dynamic class spr_dockFull extends MovieClip { } }//package
Section 145
//spr_meterTarget (spr_meterTarget) package { import flash.display.*; public dynamic class spr_meterTarget extends MovieClip { public var _targetArea:MovieClip; } }//package
Section 146
//spr_splash (spr_splash) package { import flash.display.*; public dynamic class spr_splash extends MovieClip { } }//package
Section 147
//sprite_bouy (sprite_bouy) package { import flash.display.*; public dynamic class sprite_bouy extends MovieClip { } }//package
Section 148
//sprite_bubbie (sprite_bubbie) package { import flash.display.*; public dynamic class sprite_bubbie extends MovieClip { } }//package
Section 149
//sprite_flapjack (sprite_flapjack) package { import flash.display.*; public dynamic class sprite_flapjack extends MovieClip { public function sprite_flapjack(){ addFrameScript(38, frame39); } function frame39(){ stop(); } } }//package
Section 150
//sprite_knuckels (sprite_knuckels) package { import flash.display.*; public dynamic class sprite_knuckels extends MovieClip { public function sprite_knuckels(){ addFrameScript(38, frame39); } function frame39(){ stop(); } } }//package
Section 151
//sprite_seagul (sprite_seagul) package { import flash.display.*; public dynamic class sprite_seagul extends MovieClip { } }//package
Section 152
//userMessage (userMessage) package { import flash.display.*; public dynamic class userMessage extends MovieClip { public var _ready:MovieClip; } }//package
Section 153
//wave_1 (wave_1) package { import flash.display.*; public dynamic class wave_1 extends MovieClip { } }//package
Section 154
//wave_2 (wave_2) package { import flash.display.*; public dynamic class wave_2 extends MovieClip { } }//package
Section 155
//wave_3 (wave_3) package { import flash.display.*; public dynamic class wave_3 extends MovieClip { } }//package

Library Items

Symbol 1 Sound {mainMusicLoop}Used by:Timeline
Symbol 2 GraphicUsed by:7
Symbol 3 FontUsed by:4 280
Symbol 4 TextUses:3Used by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip {btn_Reset}Uses:2 4 5 6
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {pickupStar}Uses:8 9
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:15
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip {beat}Uses:12 14Used by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:106 445
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:106
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:106
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:106
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:106
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:106
Symbol 28 BitmapUsed by:29
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Symbol 660 GraphicUses:591 647Used by:664
Symbol 661 GraphicUses:577 649Used by:664
Symbol 662 GraphicUses:579 651Used by:664
Symbol 663 GraphicUses:583 653Used by:664
Symbol 664 MovieClip {spr_coin}Uses:578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 655 656 657 658 659 660 661 662 663Used by:Timeline
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:667
Symbol 667 MovieClip {endLevelSign}Uses:666Used by:Timeline
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:700
Symbol 670 BitmapUsed by:671
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Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:700
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:700
Symbol 700 MovieClip {flyingShip}Uses:669 671 673 675 677 679 681 683 685 687 689 691 693 695 697 699Used by:Timeline
Symbol 701 BitmapUsed by:702
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Symbol 706 GraphicUses:705Used by:711
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:711
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:711
Symbol 711 MovieClip {coin_container}Uses:702 704 706 708 710 578 580 584 586 590 592Used by:Timeline
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:714
Symbol 714 MovieClipUses:713Used by:724
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:717
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Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:720
Symbol 720 MovieClipUses:719Used by:724
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:723
Symbol 723 MovieClipUses:722Used by:724
Symbol 724 MovieClip {wave_3}Uses:714 717 720 723Used by:Timeline
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:727
Symbol 727 MovieClipUses:726Used by:728
Symbol 728 MovieClip {wave_2}Uses:727Used by:Timeline
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:731
Symbol 731 MovieClipUses:730Used by:732
Symbol 732 MovieClip {wave_1}Uses:731Used by:Timeline
Symbol 733 Sound {bonusWharfLoop}Used by:Timeline
Symbol 734 Sound {bonusHeroFallDown}Used by:Timeline
Symbol 735 Sound {bonusHeroJump}Used by:Timeline
Symbol 736 Sound {bonusHeroSlideLoop}Used by:Timeline
Symbol 737 Sound {bonusScoreCalc}Used by:Timeline
Symbol 738 Sound {bonusTimerBadClick}Used by:Timeline
Symbol 739 Sound {bonusTimerGoodClick}Used by:Timeline
Symbol 740 Sound {bonusTimerTick}Used by:Timeline
Symbol 741 Sound {btnLifePreserver}Used by:Timeline
Symbol 742 Sound {btnPlayOver}Used by:Timeline
Symbol 743 Sound {buttonScribbleOver}Used by:Timeline
Symbol 744 Sound {heroLandOnBrush}Used by:Timeline
Symbol 745 Sound {heroLaunchToDock}Used by:Timeline
Symbol 746 Sound {heroRecovered}Used by:Timeline
Symbol 747 Sound {mainBlimpLoop}Used by:Timeline
Symbol 748 Sound {mainBouyLoop}Used by:Timeline
Symbol 749 Sound {mainBubbieCatch}Used by:Timeline
Symbol 750 Sound {mainBubbiePwrShot}Used by:Timeline
Symbol 751 Sound {mainBubbieShot}Used by:Timeline
Symbol 752 Sound {mainBubbieSprint}Used by:Timeline
Symbol 753 Sound {mainGullsLoop}Used by:Timeline
Symbol 754 Sound {mainHeroCapture}Used by:Timeline
Symbol 755 Sound {mainHeroCaptureRelease}Used by:Timeline
Symbol 756 Sound {mainHeroCollectBigToken}Used by:Timeline
Symbol 757 Sound {mainHeroCollectToken}Used by:Timeline
Symbol 758 Sound {mainHeroCollideBarrel}Used by:Timeline
Symbol 759 Sound {mainHeroCollideBlimp}Used by:Timeline
Symbol 760 Sound {mainHeroCollideBubbie}Used by:Timeline
Symbol 761 Sound {mainHeroCollideGull}Used by:Timeline
Symbol 762 Sound {mainHeroCollideScreen}Used by:Timeline
Symbol 763 Sound {mainHeroCollideWater}Used by:Timeline
Symbol 764 Sound {mainHeroLostAtSea}Used by:Timeline
Symbol 765 Sound {mainLevelEnd}Used by:Timeline
Symbol 766 Sound {mainLevelStart}Used by:Timeline
Symbol 767 Sound {mainOceanLoop}Used by:Timeline
Symbol 768 Sound {mainTokenDespawn}Used by:Timeline
Symbol 769 Sound {mainTokenSpawn}Used by:Timeline
Symbol 770 Sound {screenTransition}Used by:Timeline
Symbol 771 GraphicUsed by:Timeline
Symbol 772 MovieClip {Base.GameEntry}Uses:282Used by:Timeline

Instance Names

"loadDisplay"Frame 3Symbol 291 MovieClip {Flapjack_AdventureBound_fla.preloader_1}
"mainLoadingBar_mc"Symbol 276 MovieClip {Flapjack_AdventureBound_fla.loaderingbar2copy_2} Frame 1Symbol 271 MovieClip
"parentLoader_mc"Symbol 291 MovieClip {Flapjack_AdventureBound_fla.preloader_1} Frame 1Symbol 276 MovieClip {Flapjack_AdventureBound_fla.loaderingbar2copy_2}
"done_txt"Symbol 291 MovieClip {Flapjack_AdventureBound_fla.preloader_1} Frame 1Symbol 280 EditableText
"btnPlay"Symbol 319 MovieClip {Flapjack_AdventureBound_fla.titleContainer_8} Frame 1Symbol 318 MovieClip {Flapjack_AdventureBound_fla.Play_btn_9}
"btnAnimation"Symbol 329 MovieClip {Flapjack_AdventureBound_fla.storyTransition_12} Frame 1Symbol 328 MovieClip {Flapjack_AdventureBound_fla.nextBtn_13}
"btnPlay"Symbol 329 MovieClip {Flapjack_AdventureBound_fla.storyTransition_12} Frame 1Symbol 295 MovieClip
"btnPlay"Symbol 343 MovieClip {Flapjack_AdventureBound_fla.instructions_transition_16} Frame 1Symbol 342 MovieClip {Flapjack_AdventureBound_fla.compassBTN_17}
"container"Symbol 344 MovieClip {scrn_Instruct} Frame 1Symbol 343 MovieClip {Flapjack_AdventureBound_fla.instructions_transition_16}
"container"Symbol 345 MovieClip {scrn_MainStory} Frame 1Symbol 329 MovieClip {Flapjack_AdventureBound_fla.storyTransition_12}
"titleContainer"Symbol 346 MovieClip {scrn_TitleCard} Frame 1Symbol 319 MovieClip {Flapjack_AdventureBound_fla.titleContainer_8}
"btnAnimation"Symbol 352 MovieClip {Flapjack_AdventureBound_fla.bouns_transition_19} Frame 1Symbol 351 MovieClip {Flapjack_AdventureBound_fla.bonus_parts_20}
"btnPlay"Symbol 352 MovieClip {Flapjack_AdventureBound_fla.bouns_transition_19} Frame 1Symbol 295 MovieClip
"container"Symbol 353 MovieClip {scrn_BonusInstructions} Frame 1Symbol 352 MovieClip {Flapjack_AdventureBound_fla.bouns_transition_19}
"_scoreTotal"Symbol 367 MovieClip {Flapjack_AdventureBound_fla.game_over_comp_22} Frame 1Symbol 357 EditableText
"btnContinue"Symbol 367 MovieClip {Flapjack_AdventureBound_fla.game_over_comp_22} Frame 1Symbol 363 MovieClip {Flapjack_AdventureBound_fla.life_preserver_mc_24}
"btnReplay"Symbol 367 MovieClip {Flapjack_AdventureBound_fla.game_over_comp_22} Frame 1Symbol 363 MovieClip {Flapjack_AdventureBound_fla.life_preserver_mc_24}
"container"Symbol 368 MovieClip {scrn_Over} Frame 1Symbol 367 MovieClip {Flapjack_AdventureBound_fla.game_over_comp_22}
"_targetArea"Symbol 377 MovieClip {spr_meterTarget} Frame 1Symbol 376 MovieClip
"tally"Symbol 380 MovieClip {Flapjack_AdventureBound_fla.Number100_30} Frame 1Symbol 379 EditableText
"box"Symbol 381 MovieClip {ScoreBox} Frame 1Symbol 380 MovieClip {Flapjack_AdventureBound_fla.Number100_30}
"numLevels"Symbol 386 MovieClip {Flapjack_AdventureBound_fla.getReadtTxtPng_32} Frame 1Symbol 385 EditableText
"_ready"Symbol 387 MovieClip {userMessage} Frame 1Symbol 386 MovieClip {Flapjack_AdventureBound_fla.getReadtTxtPng_32}
"txtNumSuccess"Symbol 396 MovieClip {Flapjack_AdventureBound_fla.HUD_SpendMode_34} Frame 1Symbol 393 EditableText
"txtTries"Symbol 396 MovieClip {Flapjack_AdventureBound_fla.HUD_SpendMode_34} Frame 1Symbol 395 EditableText
"_checkpointMarker"Symbol 407 MovieClip {Flapjack_AdventureBound_fla.collectPositionIndicator_36} Frame 1Symbol 403 MovieClip
"_heroMarker"Symbol 407 MovieClip {Flapjack_AdventureBound_fla.collectPositionIndicator_36} Frame 1Symbol 406 MovieClip
"knuck"Symbol 414 MovieClip {Flapjack_AdventureBound_fla.hud_hero_icons_39} Frame 1Symbol 410 MovieClip
"flap"Symbol 414 MovieClip {Flapjack_AdventureBound_fla.hud_hero_icons_39} Frame 1Symbol 413 MovieClip
"numCombos"Symbol 419 MovieClip {Flapjack_AdventureBound_fla.coin_chain_counter_42} Frame 1Symbol 417 EditableText
"levelIndicator"Symbol 420 MovieClip {Flapjack_AdventureBound_fla.HUD_CollectMode_35} Frame 1Symbol 407 MovieClip {Flapjack_AdventureBound_fla.collectPositionIndicator_36}
"headIcons"Symbol 420 MovieClip {Flapjack_AdventureBound_fla.HUD_CollectMode_35} Frame 1Symbol 414 MovieClip {Flapjack_AdventureBound_fla.hud_hero_icons_39}
"combo"Symbol 420 MovieClip {Flapjack_AdventureBound_fla.HUD_CollectMode_35} Frame 1Symbol 419 MovieClip {Flapjack_AdventureBound_fla.coin_chain_counter_42}
"txtNumSuccess"Symbol 425 MovieClip {Flapjack_AdventureBound_fla.bonus_multiplier_43} Frame 1Symbol 423 EditableText
"_spendMode"Symbol 434 MovieClip {gameHud} Frame 1Symbol 396 MovieClip {Flapjack_AdventureBound_fla.HUD_SpendMode_34}
"_collectMode"Symbol 434 MovieClip {gameHud} Frame 1Symbol 420 MovieClip {Flapjack_AdventureBound_fla.HUD_CollectMode_35}
"txtScore"Symbol 434 MovieClip {gameHud} Frame 1Symbol 421 EditableText
"_spendModemc"Symbol 434 MovieClip {gameHud} Frame 1Symbol 425 MovieClip {Flapjack_AdventureBound_fla.bonus_multiplier_43}
"btnMute"Symbol 434 MovieClip {gameHud} Frame 1Symbol 430 MovieClip {Flapjack_AdventureBound_fla.music_btn_mc_44}
"btnInstruct"Symbol 434 MovieClip {gameHud} Frame 1Symbol 433 MovieClip
"_numPoints"Symbol 441 MovieClip {Flapjack_AdventureBound_fla.endLevelComb_47} Frame 1Symbol 437 EditableText
"_numBonus"Symbol 441 MovieClip {Flapjack_AdventureBound_fla.endLevelComb_47} Frame 1Symbol 438 EditableText
"_scoreSubTotal"Symbol 441 MovieClip {Flapjack_AdventureBound_fla.endLevelComb_47} Frame 1Symbol 439 EditableText
"_scoreTotal"Symbol 441 MovieClip {Flapjack_AdventureBound_fla.endLevelComb_47} Frame 1Symbol 440 EditableText
"_comp"Symbol 442 MovieClip {scrn_End_Level} Frame 1Symbol 441 MovieClip {Flapjack_AdventureBound_fla.endLevelComb_47}
"brush"Symbol 526 MovieClip {flapjack_sprite2} Frame 1Symbol 467 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Load"Frame 3
"GameEntry"Frame 105
"shoot"Symbol 106 MovieClip {sprite_flapjack} Frame 1
"ragdoll"Symbol 106 MovieClip {sprite_flapjack} Frame 6
"return"Symbol 106 MovieClip {sprite_flapjack} Frame 40
"hitfall"Symbol 106 MovieClip {sprite_flapjack} Frame 60
"collect"Symbol 106 MovieClip {sprite_flapjack} Frame 80
"waiting"Symbol 106 MovieClip {sprite_flapjack} Frame 100
"hit"Symbol 106 MovieClip {sprite_flapjack} Frame 120
"bubbleexpand"Symbol 106 MovieClip {sprite_flapjack} Frame 140
"floatcycle"Symbol 106 MovieClip {sprite_flapjack} Frame 160
"bubblePop"Symbol 106 MovieClip {sprite_flapjack} Frame 180
"shoot"Symbol 160 MovieClip {sprite_knuckels} Frame 1
"ragdoll"Symbol 160 MovieClip {sprite_knuckels} Frame 6
"return"Symbol 160 MovieClip {sprite_knuckels} Frame 40
"collect"Symbol 160 MovieClip {sprite_knuckels} Frame 60
"hitfall"Symbol 160 MovieClip {sprite_knuckels} Frame 80
"hit"Symbol 160 MovieClip {sprite_knuckels} Frame 100
"bubbleexpand"Symbol 160 MovieClip {sprite_knuckels} Frame 140
"floatcycle"Symbol 160 MovieClip {sprite_knuckels} Frame 160
"bubblePop"Symbol 160 MovieClip {sprite_knuckels} Frame 180
"fly"Symbol 193 MovieClip {sprite_seagul} Frame 1
"hit"Symbol 193 MovieClip {sprite_seagul} Frame 19
"idle"Symbol 263 MovieClip {sprite_bubbie} Frame 1
"shoot"Symbol 263 MovieClip {sprite_bubbie} Frame 20
"catch"Symbol 263 MovieClip {sprite_bubbie} Frame 40
"supershoot"Symbol 263 MovieClip {sprite_bubbie} Frame 60
"slow"Symbol 263 MovieClip {sprite_bubbie} Frame 80
"fast"Symbol 263 MovieClip {sprite_bubbie} Frame 100
"dive"Symbol 263 MovieClip {sprite_bubbie} Frame 120
"under"Symbol 263 MovieClip {sprite_bubbie} Frame 133
"up"Symbol 263 MovieClip {sprite_bubbie} Frame 140
"fullyloaded"Symbol 291 MovieClip {Flapjack_AdventureBound_fla.preloader_1} Frame 3
"idle"Symbol 318 MovieClip {Flapjack_AdventureBound_fla.Play_btn_9} Frame 1
"over_once"Symbol 318 MovieClip {Flapjack_AdventureBound_fla.Play_btn_9} Frame 20
"click_loop"Symbol 318 MovieClip {Flapjack_AdventureBound_fla.Play_btn_9} Frame 40
"idle"Symbol 328 MovieClip {Flapjack_AdventureBound_fla.nextBtn_13} Frame 1
"rolleover"Symbol 328 MovieClip {Flapjack_AdventureBound_fla.nextBtn_13} Frame 20
"idle"Symbol 342 MovieClip {Flapjack_AdventureBound_fla.compassBTN_17} Frame 1
"roll over"Symbol 342 MovieClip {Flapjack_AdventureBound_fla.compassBTN_17} Frame 20
"idle"Symbol 344 MovieClip {scrn_Instruct} Frame 1
"out"Symbol 344 MovieClip {scrn_Instruct} Frame 20
"page out"Symbol 345 MovieClip {scrn_MainStory} Frame 21
"idle"Symbol 346 MovieClip {scrn_TitleCard} Frame 1
"out"Symbol 346 MovieClip {scrn_TitleCard} Frame 20
"idle"Symbol 351 MovieClip {Flapjack_AdventureBound_fla.bonus_parts_20} Frame 1
"rolleover"Symbol 351 MovieClip {Flapjack_AdventureBound_fla.bonus_parts_20} Frame 20
"drop in"Symbol 353 MovieClip {scrn_BonusInstructions} Frame 1
"hold"Symbol 353 MovieClip {scrn_BonusInstructions} Frame 20
"page out"Symbol 353 MovieClip {scrn_BonusInstructions} Frame 40
"out"Symbol 363 MovieClip {Flapjack_AdventureBound_fla.life_preserver_mc_24} Frame 1
"over_loop"Symbol 363 MovieClip {Flapjack_AdventureBound_fla.life_preserver_mc_24} Frame 2
"scrub brush slide"Symbol 467 MovieClip Frame 1
"pause"Symbol 467 MovieClip Frame 25
"slide"Symbol 526 MovieClip {flapjack_sprite2} Frame 27
"jump"Symbol 526 MovieClip {flapjack_sprite2} Frame 53
"fall"Symbol 526 MovieClip {flapjack_sprite2} Frame 90
"spin"Symbol 664 MovieClip {spr_coin} Frame 20
"collect"Symbol 664 MovieClip {spr_coin} Frame 40
"bubbleStart"Symbol 664 MovieClip {spr_coin} Frame 60
"spr_App"Symbol 664 MovieClip {spr_coin} Frame 80
"spr_idle"Symbol 664 MovieClip {spr_coin} Frame 100
"spr_collect"Symbol 664 MovieClip {spr_coin} Frame 120
"idle"Symbol 700 MovieClip {flyingShip} Frame 1
"hit"Symbol 700 MovieClip {flyingShip} Frame 20
"idle"Symbol 711 MovieClip {coin_container} Frame 1
"break"Symbol 711 MovieClip {coin_container} Frame 20
"container in"Symbol 711 MovieClip {coin_container} Frame 40
"container out"Symbol 711 MovieClip {coin_container} Frame 60




http://swfchan.com/27/131377/info.shtml
Created: 21/2 -2019 09:38:46 Last modified: 21/2 -2019 09:38:46 Server time: 22/12 -2024 04:06:56