STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #131958 |
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Are You Sure ? |
YES |
YES |
while waiting for the game to load, why don't you try our other cool games: |
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<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">click on the blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">qweqweqwe</font></p> |
<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">handgun (00 gold)</font></p> |
Sell(5000) |
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Instructions |
Instructions |
Instructions : Undead are preparing to attack your city. Your objective is to defend the city at all costs by arming the citizens to attack the undead. Place the armed citizens and traps strategically to inflict maximum damage to your foes. There are several types of defender: Melee: Very good damage against ground units. Range: Can attack both air and ground units. Trap: Cheap and powerfull tools, but it doesn't last long. Ultimate tower can be purchased if you have all the maximum upgrade for their type. Example you need to have all range tower with full upgrade to allow you build its ultimate. |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="2.350000" kerning="0">In this circular road. The game will be in different mode, you need to kill the undead before its number reach 100.</font></p> |
Sandbox |
Easy |
Hard |
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p> |
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p> |
gunner |
melee |
trap |
LOCKED |
123 |
123 |
123 |
<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">click on the blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">qweqweqwe</font></p> |
<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">handgun (00 gold)</font></p> |
<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p> |
fps: |
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TRY AGAIN? |
YES |
NO |
Your Score: 8979879 |
ActionScript [AS1/AS2]
Frame 1fscommand ("trapallkeys", "true"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); var NoMenu = new ContextMenu(); NoMenu.hideBuiltInItems(); this.menu = NoMenu;Frame 2gotoAndPlay ("InitOnce");Frame 4function soundGun(ID) { if (((((ID == 39) or (ID == 40)) or (ID < 33)) or (GunPack[ID].position == 0)) or (GunPack[ID].position == GunPack[ID].duration)) { GunPack[ID].start(); } } function Muzic(ID) { i = 0; while (i < MusicPack.length) { MusicPack[i].stop(); i++; } MusicPack[ID].start(0.05, 9999); } function Zound(ID) { i = 0; while (i < SoundPack.length) { SoundPack[i].stop(); i++; } SoundPack[ID].start(0.05, 9999); } var choosenMap = 1; var choosenMode = 1; var GunPack = new Array(); var i = 0; while (i < 39) { var j = i; if (j < 10) { j = "0" + j; } Music0 = new Sound(); if ((j >= 20) and (j <= 25)) { j = "04"; } if ((j >= 29) and (j <= 31)) { j = "05"; } if ((j > 26) and (j <= 28)) { j = "26"; } Music0.attachSound("gun" + j); GunPack.push(Music0); i++; } Music0 = new Sound(); Music0.attachSound("gun32"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun32"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun33"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun33"); GunPack.push(Music0); var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("Sound0"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound2"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound3"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound4"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound5"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("Music0"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music2"); MusicPack.push(Music0);Frame 5Muzic(0); stop();Frame 6stop();Frame 7stop(); Map1.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 1; _root.gotoAndStop("MainGame"); }; Map2.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 2; _root.gotoAndStop("MainGame"); }; Map3.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 3; _root.gotoAndStop("MainGame"); }; Map4.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 4; _root.gotoAndStop("MainGame"); }; myComboBox.cb1.onRollOver = function () { Detail.text = "You can test your tower Ability and effectiveness by this mode."; }; myComboBox.cb2.onRollOver = function () { Detail.text = "Easy mode is normal play mode but the enemy has a lower health."; }; myComboBox.cb3.onRollOver = function () { Detail.text = "Hard mode is normal play mode but the enemy has more health than easy mode."; }; Map1.onRollOver = function () { Detail.text = "In this straight line road the undead will walk along the path."; }; Map2.onRollOver = function () { Detail.text = "In this road the undead will split if they found an intersections. You need to carefully place your armed citizens"; }; Map3.onRollOver = function () { Detail.text = "This snake road is the longest path from the other maps."; }; Map4.onRollOver = function () { Detail.text = "In this circular road. The game will be in different mode, you need to kill the undead before its number reach 100."; };Frame 8Path = function () { this.init.apply(this, arguments); }; Path.prototype.init = function (start_x, start_y) { this._segments = []; this._length = 0; if (arguments.length) { this.moveTo(start_x, start_y); } else { this.moveTo(0, 0); } }; Path.prototype.curveToAccuracy = 10; Path.prototype.clear = function () { this.init(0, 0); }; Path.prototype.moveTo = function (start_x, start_y) { this._position = {_x:start_x, _y:start_y}; return(this); }; Path.prototype.lineTo = function (end_x, end_y) { var _local3 = end_x - this._position._x; var _local2 = end_y - this._position._y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); this._segments[this._segments.length] = {d:_local4, start:this._position, end:{_x:end_x, _y:end_y}, type:"L"}; this._length = this._length + _local4; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.circleTo = (Path.prototype.circleCWTo = function (end_x, end_y, arc, dir) { if (dir == undefined) { dir = "CW"; } if (arc == undefined) { arc = 0.5; } if (arc > 1) { arc = 1; } else if (arc <= 0) { return(this.lineTo(end_x, end_y)); } if (dir == "CCW") { arc = 1 - arc; } var _local3 = {_x:(this._position._x + end_x) / 2, _y:(this._position._y + end_y) / 2}; var _local5 = end_x - this._position._x; var _local4 = end_y - this._position._y; var _local12 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); var _local8 = _local12 / 2; var _local9 = _local8 / Math.tan(arc * Math.PI); var _local11 = _local8 / Math.sin(arc * Math.PI); var _local10 = Math.atan2(_local4, _local5) + (Math.PI/2); _local3._x = _local3._x + (Math.cos(_local10) * _local9); _local3._y = _local3._y + (Math.sin(_local10) * _local9); var _local18 = Math.atan2(this._position._y - _local3._y, this._position._x - _local3._x); var _local16 = Math.atan2(end_y - _local3._y, end_x - _local3._x); if (dir == "CW") { if (_local16 < _local18) { _local16 = _local16 + (Math.PI*2); } } else if (_local18 < _local16) { _local18 = _local18 + (Math.PI*2); } _local12 = _local11 * Math.abs(_local16 - _local18); this._segments[this._segments.length] = {d:_local12, r:_local11, a1:_local18, a2:_local16, o:_local3, dir:dir, type:"C"}; this._length = this._length + _local12; this._position = {_x:end_x, _y:end_y}; return(this); }); Path.prototype.circleCCWTo = function (end_x, end_y, arc) { return(this.circleTo.call(this, end_x, end_y, arc, "CCW")); }; Path.prototype.curveTo = function (con_x, con_y, end_x, end_y) { var _local3 = this.divideBezier(this._position._x, this._position._y, con_x, con_y, end_x, end_y); this._segments[this._segments.length] = {d:_local3.d, start:this._position, con:{_x:con_x, _y:con_y}, end:{_x:end_x, _y:end_y}, segs:_local3, type:"B"}; this._length = this._length + _local3.d; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.divideBezier = function (x1, y1, x2, y2, x3, y3) { var _local2; var _local15; var _local14; var _local12; var _local11; var _local9; var _local8; var _local7; var _local6; var _local29; var _local13 = []; var _local5 = {_x:x1, _y:y1}; var _local22 = x2 - x1; var _local20 = y2 - y1; var _local21 = x3 - x2; var _local19 = y3 - y2; var _local16 = Math.atan2; var _local18 = Math.sqrt; var _local17 = 0; var _local36; var _local3; var _local10; var _local30 = _local16(_local20, _local22); var _local4 = 1; while (_local4 < this.curveToAccuracy) { _local2 = _local4 / this.curveToAccuracy; _local15 = x1 + (_local22 * _local2); _local12 = (x2 + (_local21 * _local2)) - _local15; _local14 = y1 + (_local20 * _local2); _local11 = (y2 + (_local19 * _local2)) - _local14; _local7 = _local15 + (_local12 * _local2); _local6 = _local14 + (_local11 * _local2); _local9 = _local7 - _local5._x; _local8 = _local6 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local11, _local12); _local3 = _local10 - _local30; if (_local3 > Math.PI) { _local3 = _local3 - (Math.PI*2); } else if (_local3 < -3.14159265358979) { _local3 = _local3 + (Math.PI*2); } _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:_local7, _y:_local6}, a:{base:_local30, d:_local3}}; _local30 = _local10; _local5 = {_x:_local7, _y:_local6}; _local4++; } _local9 = x3 - _local5._x; _local8 = y3 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local19, _local21); _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:x3, _y:y3}, a:{base:_local30, d:_local10 - _local30}}; _local13.d = _local17; return(_local13); }; Path.prototype.setInBezier = function (obj, t, s, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local6 = s.d * t; var _local2; var _local3 = 0; var _local4 = s.length + 1; var _local1 = 1; while (_local1 < _local4) { _local2 = s[_local1 - 1]; if ((_local1 == _local4) || ((_local3 + _local2.d) >= _local6)) { break; } _local3 = _local3 + _local2.d; _local1++; } t = (_local6 - _local3) / _local2.d; var _local9 = _local2.end._x - _local2.start._x; var _local8 = _local2.end._y - _local2.start._y; obj._x = _local2.start._x + (_local9 * t); obj._y = _local2.start._y + (_local8 * t); if (orient) { obj._rotation = ((_local2.a.base + (_local2.a.d * t)) * 180) / Math.PI; } }; Path.prototype.traverse = function (obj, t, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local7 = this._length * t; var _local3; var _local4 = 0; var _local5 = this._segments.length + 1; var _local2 = 1; while (_local2 < _local5) { _local3 = this._segments[_local2 - 1]; if ((_local2 == _local5) || ((_local4 + _local3.d) >= _local7)) { break; } _local4 = _local4 + _local3.d; _local2++; } t = (_local7 - _local4) / _local3.d; switch (_local3.type) { case "L" : var _local11 = _local3.end._x - _local3.start._x; var _local10 = _local3.end._y - _local3.start._y; obj._x = _local3.start._x + (_local11 * t); obj._y = _local3.start._y + (_local10 * t); if (orient) { obj._rotation = (Math.atan2(_local10, _local11) * 180) / Math.PI; } break; case "C" : var _local12 = _local3.a1; var _local13 = _local3.a2; var _local9 = _local12 + ((_local13 - _local12) * t); obj._x = _local3.o._x + (Math.cos(_local9) * _local3.r); obj._y = _local3.o._y + (Math.sin(_local9) * _local3.r); if (orient) { obj._rotation = ((_local3.dir == "CW") ? (((_local9 * 180) / Math.PI) + 90) : (((_local9 * 180) / Math.PI) - 90)); } break; case "B" : this.setInBezier(obj, t, _local3.segs, orient); } return(this); }; Path.prototype.mcCircleTo = function (cen_x, cen_y, a1, a2, r) { var _local5 = Math.cos; var _local6 = Math.sin; var _local14 = Math.abs(a2 - a1); var _local13 = Math.floor(_local14 / (Math.PI/4)) + 1; var _local11 = _local14 / _local13; var _local12 = _local11 / 2; var _local8 = r / _local5(_local12); this.moveTo(cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); var _local3 = 0; while (_local3 < _local13) { a2 = a1 + _local12; a1 = a1 + _local11; this.curveTo(cen_x + (_local5(a2) * _local8), cen_y + (_local6(a2) * _local8), cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); _local3++; } return(this); }; Path.prototype.draw = function (mc) { var _local3 = this._segments; var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { switch (_local3[_local2].type) { case "L" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.lineTo(_local3[_local2].end._x, _local3[_local2].end._y); break; case "C" : if (_local3[_local2].dir == "CW") { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a1, _local3[_local2].a2, _local3[_local2].r); } else { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a2, _local3[_local2].a1, _local3[_local2].r); } break; case "B" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.curveTo(_local3[_local2].con._x, _local3[_local2].con._y, _local3[_local2].end._x, _local3[_local2].end._y); } _local2++; } return(this); }; function mouseMoveHandler() { } function createMap(ID) { road.gotoAndStop(ID); roadTrap.gotoAndStop(ID); TreeImg.gotoAndStop(ID); RoadPNG.gotoAndStop(ID); game.ID = ID; if (ID == 1) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:154, y:2}; _local1[1] = {x:154, y:166}; _local1[2] = {x:61, y:166}; _local1[3] = {x:61, y:404}; _local1[4] = {x:159, y:404}; _local1[5] = {x:159, y:280}; _local1[6] = {x:245, y:280}; _local1[7] = {x:245, y:128}; _local1[8] = {x:382, y:128}; _local1[9] = {x:382, y:362}; _local1[10] = {x:248, y:362}; _local1[11] = {x:248, y:471}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 2; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 2) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:255}; _local1[2] = {x:240, y:255}; _local1[3] = {x:240, y:347}; _local1[4] = {x:285, y:347}; _local1[5] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:120}; _local1[2] = {x:240, y:120}; _local1[3] = {x:240, y:346}; _local1[4] = {x:285, y:346}; _local1[5] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:120}; _local1[2] = {x:240, y:120}; _local1[3] = {x:240, y:165}; _local1[4] = {x:105, y:165}; _local1[5] = {x:105, y:348}; _local1[6] = {x:285, y:348}; _local1[7] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 3) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:-23, y:354}; _local1[1] = {x:100, y:354}; _local1[2] = {x:100, y:127}; _local1[3] = {x:195, y:127}; _local1[4] = {x:195, y:354}; _local1[5] = {x:288, y:354}; _local1[6] = {x:288, y:128}; _local1[7] = {x:377, y:128}; _local1[8] = {x:377, y:355}; _local1[9] = {x:466, y:355}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + 0; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 4) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:-20, y:367}; _local1[1] = {x:57, y:367}; _local1[2] = {x:57, y:227}; _local1[3] = {x:145, y:227}; _local1[4] = {x:145, y:185}; _local1[5] = {x:285, y:185}; _local1[6] = {x:285, y:320}; _local1[7] = {x:145, y:320}; _local1[8] = {x:145, y:227}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + -6; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } _local1 = new Array(); _local1[0] = {x:235, y:5}; _local1[1] = {x:235, y:92}; _local1[2] = {x:57, y:92}; _local1[3] = {x:57, y:412}; _local1[4] = {x:377, y:412}; _local1[5] = {x:377, y:92}; _local1[6] = {x:235, y:92}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + -6; i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } } function init() { Muzic(-1); _quality = "Medium"; Level = -1; rangeUnlocked = false; meleeUnlocked = false; maxLevel = 100; prepareLevel = 2; enemyCount = 0; if (!game._loop) { prepareLevel = 0; } enemyStackDelay = 0; Money = 100; Health = 100; _root.NavigationBar.upgrade.upgradeEffect._visible = false; _root.UpgradePanel._visible = false; PanelRUSure._visible = false; PanelRUSure.BtnYes.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.uninit(); }; PanelRUSure.BtnNo.onRelease = function () { this._parent._visible = false; }; _root.DialogGun._visible = false; delete timeOut; if (choosenMode == 1) { _root.rangeUnlocked = true; _root.meleeUnlocked = true; timeOut = 1800; Money = 8000; var _local3 = 0; while (_local3 < 500) { enemyStack.push((_local3 % 13) + 1); enemyStackHealth.push(999999); _local3++; } } firstNext = false; if (choosenMode == 3) { game.difficult = 3; } GradienBGDetail.setMask(Detail); if (game._loop) { DisplayNextWave.GradienBGnextWave.setMask(DisplayNextWave.nextWave); DisplayNextWave.nextWave.text = "Next: -"; } else { DisplayNextWave._visible = false; } guns.gotoAndStop(guns._totalframes); } function uninit() { } function moveEnemy(enemy) { var _local5 = enemyPath3._length / this["enemyPath" + enemy._path]._length; enemy.t = enemy.t + (((enemy.dt * enemy.tMod) * enemy.tPoi) * _local5); if (enemy.tModDelay > 0) { enemy.tModDelay--; } else { enemy.tMod = 1; } if (enemy.tPoiDelay > 0) { enemy.tPoiDelay--; } else { enemy.tPoi = 1; } if (enemy._path == 1) { enemyPath1.traverse(enemy, enemy.t / 100, true); } else if (enemy._path == 2) { enemyPath2.traverse(enemy, enemy.t / 100, true); } else { enemyPath3.traverse(enemy, enemy.t / 100, true); } if (enemy.t > 100) { if (game._loop) { if (choosenMode != 1) { game.score = game.score - int(enemy._maxHealth / 2); if (game.score < 0) { game.score = 0; } } enemy.t = 0; if (game.ID == 4) { if (enemy._path == 1) { enemy.t = 35.7; } else { enemy.t = 6.375; } } } else { enemy.t = 0; } if ((choosenMap != 4) and (choosenMode != 1)) { _root.Health = _root.Health - 5; } } else if (enemy.health <= 0) { game.kill = game.kill + 1; game.score = game.score + enemy._maxHealth; if (enemyProperty[enemy._currentframe][__ENEXTFORM] <= 0) { _root.Money = _root.Money + calcMoney(enemy.level); } if (enemyProperty[enemy._currentframe][__ENEXTFORM] > 0) { createEnemy(enemyProperty[enemy._currentframe][__ENEXTFORM], enemy.t, int(enemy._maxHealth / 2), enemy._path); } enemy.removeMovieClip(); } enemy.enemyHealth.gotoAndStop(int((enemy.health * 100) / enemy._maxHealth)); enemy.enemyHealth._rotation = -enemy._rotation; var _local4 = new Object({x:enemy._x - 5, y:enemy._y - 10}); container.localToGlobal(_local4); enemy.globalToLocal(_local4); enemy.enemyHealth._x = _local4.x; enemy.enemyHealth._y = _local4.y; } function createEnemy(_Level, _start, _health, pos) { var _local2 = container.attachMovie("enemies", "enemies" + _root.inc, container.getNextHighestDepth()); _local2.attachMovie("enemyHealth", "enemyHealth", 1); _local2.enemyHealth.gotoAndStop(100); _root.inc++; _local2._y = -100; if (pos == undefined) { if (firstsecond == 3) { _local2._path = 3; firstsecond = 1; } else if (firstsecond == 2) { _local2._path = 2; firstsecond = 3; if (game.ID == 4) { _local2._path = 3; firstsecond = 1; } } else { _local2._path = 1; firstsecond = 2; } } else { _local2._path = pos; } _local2.health = _health; _local2._maxHealth = _local2.health; _local2.level = Level; _local2.gotoAndStop(_Level); if (_start == undefined) { _local2.t = 0; } else { _local2.t = _start; } _local2.dt = 0.075; if (Math.floor((_local2._currentframe - 1) / 4) == 4) { _local2.dt = 0.15; } if (Math.floor((_local2._currentframe - 1) / 4) == 3) { _local2.dt = 0.0375; } _local2.dt = enemyProperty[_local2._currentframe][__ESPEED]; _local2.tMod = 1; _local2.tModDelay = 0; _local2.tPoi = 1; _local2.tPoiDelay = 0; _local2._xscale = 50; _local2._yscale = 50; } function orderByName(a, b) { var _local2 = a._name; var _local1 = b._name; if (_local2 < _local1) { return(-1); } if (_local2 > _local1) { return(1); } return(0); } function main() { if ((timeOut != undefined) and firstNext) { if ((timeOut--) < 0) { _root.gotoAndStop("GameOver"); _root.uninit(); } } if (_root.DialogEnemy.title.text != enemyProperty[levelProperty[(Level + 1) % 10][0]][0]) { _root.DialogEnemy.title.text = enemyProperty[levelProperty[(Level + 1) % 10][0]][0]; var _local5 = ""; _local5 = _local5 + (("Health: " + generateHealth(Level + 1)) + newline); _local5 = _local5 + (("Speed: " + enemyProperty[levelProperty[(Level + 1) % 10][0]][2]) + newline); if (enemyProperty[levelProperty[(Level + 1) % 10][0]][3] == 1) { _local5 = _local5 + "Ground Units\n"; } else { _local5 = _local5 + "Air Units\n"; } if (enemyProperty[levelProperty[(Level + 1) % 10][0]][5] == 1) { _local5 = _local5 + "Immune\n"; } _root.DialogEnemy.content.text = _local5; _root.DialogEnemy.pic.gotoAndStop(levelProperty[(Level + 1) % 10][0]); _root.DialogEnemy.pic.enemy.stop(); _root.DialogEnemy.BtnSell.SellText.text = "Next"; } _root.enemyText.text = enemyProperty[levelProperty[(Level + 1) % 10][0]][0]; if (Key.isDown(80)) { enemyStack.push(2); enemyStackHealth.push(2); } if ((((!isCheat) and Key.isDown(81)) and Key.isDown(87)) and Key.isDown(69)) { _root.Money = _root.Money + 1000; isCheat = true; } else if (((!Key.isDown(81)) and (!Key.isDown(87))) and (!Key.isDown(69))) { isCheat = false; } if (NavigationBar.BtnPause._currentframe <= 2) { var _local2 = []; enemyCount = 0; var _local3 = 2; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 5) == "tower") { if ((!_root.selectedTower.isDragging) and (!_root.selectedTower.area._visible)) { _local2.push(mc); } } } _local2.sort(orderByName); i = 0; while (i < _local2.length) { _local2[i].swapDepths(_local3++); i++; } _local2 = []; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { moveEnemy(mc); enemyCount++; } if ((!_root.selectedTower.isDragging) and (!_root.selectedTower.area._visible)) { if (mc._name.substr(0, 7) == "enemies") { _local2.push(mc); } } } _local2.sort(orderByName); i = 0; while (i < _local2.length) { _local2[i].swapDepths(_local3++); i++; } if (game._loop and (enemyCount >= game._limitLoop)) { _root.Health = 0; } if (firstStop == undefined) { firstStop = true; } if (((true and (enemyCount <= 0)) and (enemyStack.length <= 0)) and (prepareLevel <= 0)) { if (firstStop) { firstStop = false; for (i in _root.container) { mc = _root.container[i]; if (((mc._name.substr(0, 6) == "towers") and (mc._currentframe > 33)) and (mc._currentframe < 39)) { delete mc.onEnterFrame; delete mc.onRelease; mc.removeMovieClip(); } } } } else { firstStop = true; } if (((enemyCount <= 0) and (enemyStack.length <= 0)) and (Level >= maxLevel)) { _root.gotoAndStop("GameEnd"); } if (choosenMode != 1) { if ((enemyCount <= 0) and (enemyStack.length <= 0)) { NavigationBar.BtnSkip._visible = true; } else { NavigationBar.BtnSkip._visible = false; } } if (game._loop and firstNext) { var _local6 = Math.floor(prepareLevel / 30); if (_local6 < 0) { _local6 = "-"; } DisplayNextWave.nextWave.text = "Next: " + _local6; if ((prepareLevel < 1) and (enemyStack.length <= 0)) { if (Level > 50) { prepareLevel = 600; } else { prepareLevel = 750; } NavigationBar.BtnSkip._visible = true; } if ((prepareLevel--) == 1) { Level++; if (Level >= maxLevel) { _root.gotoAndStop("GameEnd"); } i = 1; while (i <= 20) { enemyStack.push(levelProperty[Level % 10][0]); enemyStackHealth.push(generateHealth(Level)); i++; } _root.Money = _root.Money + ((Math.floor(Level / 6) + 1) * 10); } } enemyStackDelay--; if ((firstNext and (enemyStack.length > 0)) and (enemyStackDelay <= 0)) { if (choosenMode == 1) { enemyStackDelay = 72; } else { enemyStackDelay = 36; } createEnemy(enemyStack.shift(), 0, enemyStackHealth.shift()); } qwe = false; i = 2; while (i <= 5) { if ((_root.selectedTower._currentframe + 1) == i) { } else { if (i <= _root.selectedTower._currentframe) { if (_root.NavigationBar.upgrade["Lv" + i]._currentframe != 3) { _root.NavigationBar.upgrade["Lv" + i].gotoAndStop(3); } } else if (_root.NavigationBar.upgrade["Lv" + i]._currentframe != 1) { _root.NavigationBar.upgrade["Lv" + i].gotoAndStop(1); } if (((_root.selectedTower._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]) <= _root.Money) and (_root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)]._currentframe != 2)) { _root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)].gotoAndStop(2); } if (_root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)]._currentframe == 2) { qwe = true; } } i++; } if ((qwe and (!_root.tutup._visible)) and (!_root.selectedTower.isDragging)) { _root.NavigationBar.upgrade.upgradeEffect._visible = true; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect1.text = _root.selectedTower._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect2.text = Math.floor((_root.selectedTower._width * _root.TowerAreaUpgrade[_root.selectedTower._currentframe]) / 100); _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect3.text = _root.selectedTower._TowerDelay * _root.TowerDelayUpgrade[_root.selectedTower._currentframe]; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect4.text = _root.selectedTower._TowerDamage * _root.TowerDamageUpgrade[_root.selectedTower._currentframe]; } else { _root.NavigationBar.upgrade.upgradeEffect._visible = false; } if (Key.isDown(78)) { _root.firstNext = true; var _local4 = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { _local4++; } } if (_root.game._loop) { _local4 = 1; } if (((_root.Level < _root.maxLevel) and (_root.enemyStack.length < 1)) and (_local4 < 1)) { _root.Level++; for (i in _root.container) { mc = _root.container[i]; if (((mc._name.substr(0, 6) == "towers") and (mc._currentframe > 33)) and (mc._currentframe < 39)) { delete mc.onEnterFrame; delete mc.onRelease; mc.removeMovieClip(); } } i = 1; while (i <= 20) { _root.enemyStack.push(_root.levelProperty[_root.Level % 10][0]); _root.enemyStackHealth.push(_root.generateHealth(_root.Level)); i++; } _root.Money = _root.Money + ((Math.floor(_root.Level / 6) + 1) * 10); } } } i = 1; while (i <= 38) { if (i == 6) { i = 32; } if (_root.TowerProperty[i][__PRICE] <= _root.Money) { if ((((i < 32) or (i > 33)) or ((i == 32) and _root.rangeUnlocked)) or ((i == 33) and _root.meleeUnlocked)) { NavigationBar["btn" + i]._visible = false; } if (_root.rangeUnlocked) { NavigationBar.lockrange._visible = false; } else { NavigationBar.lockrange._visible = true; } if (_root.meleeUnlocked) { NavigationBar.lockmelee._visible = false; } else { NavigationBar.lockmelee._visible = true; } } else { NavigationBar["btn" + i]._visible = true; } i++; } var _local8 = "Enemy: " + enemyCount; if (timeOut != undefined) { var _local7 = "Time: " + int(timeOut / 30); } else if (Level < 0) { var _local7 = "Level: -"; } else { var _local7 = "Level: " + Level; } _root.Timer.text = _local7; _root.EnemyCount.text = _local8; _root.Detail.text = (((("Health: " + _root.Health) + " ") + _local7) + " ") + _local8; _root.NavigationBar.Money.text = Money; _root.NavigationBar.Score.text = game.score; _root.NavigationBar.Kill.text = game.kill; _root.HealthBar.Bar._xscale = _root.Health; if (_root.HealthBar.Bar._xscale < 0) { _root.HealthBar.Bar._xscale = 0; } if (_root.Health <= 0) { _root.gotoAndStop("GameOver"); _root.uninit(); } } function addtower(mode) { if (!isPause) { _root.DialogGun._visible = true; _root.DialogGun.BtnSell._visible = false; _root.DialogGun.title.text = TowerProperty[mode][__NAME]; var _local6 = (("Damage: " + _root.TowerProperty[mode][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[mode][__DELAY]; if (_root.TowerProperty[mode][__SPLASH] == 1) { _local6 = _local6 + "\nSplash"; } else if (_root.TowerProperty[mode][__SPLASH] == 2) { _local6 = _local6 + "\nLine Attack"; } else if (_root.TowerProperty[mode][__SPLASH] == 3) { _local6 = _local6 + "\nAttack surrounding"; } if (_root.TowerProperty[mode][__GNDAIR] == 1) { _local6 = _local6 + "\nGround units Only"; } else if (_root.TowerProperty[mode][__GNDAIR] == 3) { _local6 = _local6 + "\nAir and Ground"; } if ((mode >= 20) and (mode <= 22)) { _local6 = _local6 + (("\nSteal " + (15 * (mode - 19))) + "%"); } _root.DialogGun.content.text = _local6; _root.DialogGun.gun.gotoAndStop(mode); for (var i in _root.UpgradePanel) { _root.UpgradePanel[i].removeMovieClip(); } var _local13 = _root.UpgradePanel.createEmptyMovieClip("upgradeTowerTitle", 0); var _local10 = _local13.createTextField("newText", 1, 0, 0, 300, 20); _local10.text = TowerProperty[mode][__NAME]; var _local12 = new TextFormat(); _local12.font = "VerdanaLocal"; _local10.setTextFormat(_local12); _local10.embedFonts = true; var allow = true; if ((mode == 32) and (!_root.rangeUnlocked)) { allow = false; } if ((mode == 33) and (!_root.meleeUnlocked)) { allow = false; } if ((_root.TowerProperty[mode][__PRICE] <= _root.Money) and allow) { if (_root.selectedTower.isDragging) { delete _root.selectedTower.onEnterFrame; delete _root.selectedTower.onRelease; _root.selectedTower.removeMovieClip(); } for (var i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } setTutup(true); _root.NavigationBar.TitleTower.gotoAndStop(mode); _root.NavigationBar.upgrade._visible = false; _root.NavigationBar.upgrade.upgradeEffect._visible = false; var _local3 = container.attachMovie("TowerType", "towers" + _root.inc, container.getNextHighestDepth()); _root.inc++; _local3._price = _root.TowerProperty[mode][__PRICE]; _local3.isDragging = true; _local3._x = _root._xmouse; _local3._y = _root._ymouse; _local3.gotoAndStop(mode); _local3._updateDelay = 30; if (mode == 37) { _local3._charges = 10; } _local3._TowerDamage = _root.TowerProperty[mode][__DAMAGE]; _local3._TowerDelay = _root.TowerProperty[mode][__DELAY]; _local3.turret._xscale = __towerSize; _local3.turret._yscale = __towerSize; _local3.area._xscale = _root.TowerProperty[mode][__AREA]; _local3.area._yscale = _root.TowerProperty[mode][__AREA]; _local3.Effect._xscale = (_local3.Effect._yscale = _root.TowerProperty[mode][__AREA]); _local3.speed = _root.TowerProperty[mode][__SPEED]; Nav(_local3); _root.selectedTower = _local3; _local3.onRelease = function () { if (!isPause) { _root.DialogGun._visible = false; if (this.isDragging and (this._alpha == 100)) { stopDrag(); this.area._visible = false; this.isDragging = false; setTutup(true); _root.Money = _root.Money - _root.TowerProperty[mode][__PRICE]; if ((game._loop and (this._currentframe > 33)) and (this._currentframe < 39)) { this._remainingTime = 1800; } } else if (this.isDragging and (this._alpha != 100)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); this.isDragging = false; setTutup(true); } else if ((!this.isDragging) and (!this.area._visible)) { for (var _local3 in _root.container) { mc = _root.container[_local3]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } this.swapDepths(1); this.area._visible = true; _root.NavigationBar.TitleTower.gotoAndStop(this._currentframe); _root.NavigationBar.upgrade._visible = true; _root.NavigationBar.upgrade.upgradeEffect._visible = false; _root.selectedTower = this; _root.updateUpgradePanel(this._currentframe); setTutup(false); var _local3 = 2; while (_local3 <= 5) { if (_local3 <= _root.selectedTower._currentframe) { _root.NavigationBar.upgrade["Lv" + _local3].gotoAndStop(3); } else { _root.NavigationBar.upgrade["Lv" + _local3].gotoAndStop(1); } if ((this._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]) < _root.Money) { _root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)].gotoAndStop(2); } _local3++; } Nav(this); } else if (!this.isDragging) { this.area._visible = false; setTutup(true); _root.NavigationBar.upgrade.upgradeEffect._visible = false; } } }; _local3.onEnterFrame = function () { if (this.isDragging) { this._x = Math.floor((_xmouse + (skipScale / 2)) / skipScale) * skipScale; this._y = Math.floor((_ymouse + (skipScale / 2)) / skipScale) * skipScale; hit = false; sudut = 0; while (sudut <= 360) { dx = Math.sin((sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } _xx = this._x - (((10 * __towerSize) / 100) * dx); _yy = this._y - (((10 * __towerSize) / 100) * dx); if (this._currentframe > 33) { if (!_root.roadTrap.hitTest(_xx, _yy, true)) { hit = true; break; } } else if (_root.road.hitTest(_xx, _yy, true)) { hit = true; break; } sudut = sudut + 45; } if (!hit) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { if (mc == this) { continue; } var dx = (mc._x - this._x); var dy = (mc._y - this._y); var _local4 = Math.sqrt((dx * dx) + (dy * dy)); if (_local4 < ((32 * __towerSize) / 100)) { hit = true; break; } } } } if ((((this._y < 48) or (this._y > 422)) or (this._x < 18)) or (this._x > 380)) { hit = true; } if (hit) { this._alpha = 50; } else { this._alpha = 100; } } else if (!isPause) { if (TowerProperty[this._currentframe][__SPLASH] == 3) { this._delay--; if (this._delay <= 0) { this._delay = this._TowerDelay; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (this.area.hitTest(mc._x, mc._y, true)) { if (choosenMode != 1) { mc.health = mc.health - this._TowerDamage; } if (this.Effect._currentframe == 1) { this.Effect.gotoAndPlay(2); } soundShot(this._currentframe); hitEnemy(mc._x, mc._y, mc.health); if (timeOut != undefined) { game.score = game.score + this._TowerDamage; } } } } soundShot(0); } } else if (((this.ttarget._x == undefined) or (this.ttarget._y == undefined)) or (!this.area.hitTest(this.ttarget._x, this.ttarget._y, true))) { this._delay--; if (this._delay <= 0) { this._delay = this._TowerDelay; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (this.area.hitTest(mc._x, mc._y, true)) { allow = true; if ((TowerProperty[this._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { this.ttarget = mc; this._delay = 0; } } } } } } else { this._delay--; if (this._delay <= 0) { var dx = (this.ttarget._x - this._x); var dy = (this.ttarget._y - this._y); var distance = Math.sqrt((dx * dx) + (dy * dy)); var angle = Math.acos(dy / distance); if (dx < 0) { var _local6 = (180 + ((angle * 180) / Math.PI)) + 0; } else { var _local6 = 180 - ((angle * 180) / Math.PI); } var _local5 = ((this.turret._rotation < 0) ? (360 - Math.abs(this.turret._rotation)) : this.turret._rotation); angle = _local6 - _local5; var _local7 = false; if (_local5 != _local6) { if (angle > 0) { angle = ((angle > 180) ? (((_local5 + 360) - _local6) * -1) : angle); } else { angle = ((angle < -180) ? ((_local6 + 360) - _local5) : angle); } if (angle < -10) { angle = -10; } else if (angle > 10) { angle = 10; } else { _local7 = true; } if (!((this._currentframe >= 34) and (this._currentframe <= 38))) { this.turret._rotation = this.turret._rotation + angle; this.Melee._rotation = this.turret._rotation; this.Magic._rotation = this.turret._rotation; } else { _local7 = true; } } if (_local7) { soundShot(this._currentframe); this._delay = this._TowerDelay; var _local3 = container.attachMovie("bullet", "bullet" + _root.inc, container.getNextHighestDepth()); _root.inc++; _local3.swapDepths(0); if ((this._currentframe == 5) or ((this._currentframe >= 26) and (this._currentframe <= 31))) { _local3.gotoAndStop(8); } else if ((this._currentframe >= 17) and (this._currentframe <= 19)) { _local3.gotoAndStop(9); } else { _local3.gotoAndStop(7); } if ((this._currentframe >= 20) and (this._currentframe <= 22)) { _local3._visible = false; } if ((TowerProperty[this._currentframe][__GNDAIR] == 1) and (this.Melee._currentframe == 1)) { this.Melee.gotoAndPlay(2); } if (((this._currentframe == 5) or ((this._currentframe >= 29) and (this._currentframe <= 31))) and (this.Magic._currentframe == 1)) { this.Magic.gotoAndPlay(2); } _local3.ttarget = this.ttarget; _local3.tturret = this; _local3._xscale = 30; _local3._yscale = 30; dx = this.ttarget._x - this._x; dy = this.ttarget._y - this._y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local3.sudut = ((angle * 180) / Math.PI) + 0; } else { _local3.sudut = ((-angle) * 180) / Math.PI; } _local3._rotation = _local3.sudut; _local3._x = this._x; _local3._y = this._y; _local3.speed = this.speed; _local3.power = this._TowerDamage; _local3._delaySplashPierce = 0; _local3.onEnterFrame = function () { if (TowerProperty[this.tturret._currentframe][__SPLASH] != 2) { if (this.ttarget.health <= 0) { } else { dx = this.ttarget._x - this._x; dy = this.ttarget._y - this._y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { this.sudut = ((angle * 180) / Math.PI) + 0; } else { this.sudut = ((-angle) * 180) / Math.PI; } } } dx = Math.sin((this.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((this.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } this._x = this._x - (this.speed * dx); this._y = this._y + (this.speed * dy); if ((this_x < 0) or (this._x > 640)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if ((this_y < 0) or (this._y > 440)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if (!this.tturret.hitTest(this)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if (TowerProperty[this.tturret._currentframe][__SPLASH] == 2) { if ((this._delaySplashPierce--) <= -3) { this._delaySplashPierce = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { if (choosenMode != 1) { mc.health = mc.health - this.power; } hitEnemy(mc._x, mc._y, mc.health); if (timeOut != undefined) { game.score = game.score + this.power; } var _local3 = container.attachMovie("AnimatedBlood", "AnimatedBlood" + (count++), container.getNextHighestDepth()); _local3._x = mc._x; _local3._y = mc._y; } } } } } else if (this.ttarget.hitTest(this)) { if (choosenMode != 1) { if ((this.tturret._currentframe >= 20) and (this.tturret._currentframe <= 22)) { if (Math.random() < (0.15 * (this.tturret._currentframe - 19))) { _root.Money = _root.Money + ((1 * (this.tturret._currentframe - 19)) * 5); var _local3 = container.attachMovie("StealMoney", "StealMoney" + (count++), container.getNextHighestDepth()); _local3._x = this.ttarget._x; _local3._y = this.ttarget._y; } } } if (this.ttarget._currentframe <= 4) { qwe = this.ttarget._currentframe; } else { qwe = Math.floor((this.ttarget._currentframe - 1) / 4) + 4; } if (choosenMode != 1) { this.ttarget.health = this.ttarget.health - (this.power * TowerEffective[this.tturret._currentframe][qwe]); } hitEnemy(this.ttarget._x, this.ttarget._y, this.ttarget.health); if (timeOut != undefined) { game.score = game.score + (this.power * TowerEffective[this.tturret._currentframe][qwe]); } if ((enemyProperty[this.ttarget._currentframe][__ENOFREEZE] == 0) and (TowerProperty[this.tturret._currentframe][__FREEZE] > 0)) { this.ttarget.tModDelay = TowerProperty[this.tturret._currentframe][__FREEZE]; this.ttarget.tMod = 0.5; } if (TowerProperty[this.tturret._currentframe][__SPLASH] > 0) { var splash = container.attachMovie("Splash", "Splash" + _root.inc, container.getNextHighestDepth()); _root.inc++; splash._visible = false; splash._x = this.ttarget._x; splash._y = this.ttarget._y; splash._xscale = this.tturret._currentframe * 20; splash._yscale = this.tturret._currentframe * 20; if (this.tturret._currentframe == 3) { splash.gotoAndStop(1); } if (this.tturret._currentframe == 4) { splash.gotoAndStop(2); } if (this.tturret._currentframe == 5) { splash.gotoAndStop(3); } if (this.tturret._currentframe == 6) { splash.gotoAndStop(4); } splash.tturret = this.tturret; splash.power = Math.floor(this.power / 2); if ((this.tturret._currentframe >= 29) and (this.tturret._currentframe <= 31)) { splash._visible = true; splash.power = Math.floor(this.power); splash.gotoAndStop(4); splash._xscale = 100; splash._yscale = 100; } splash.onEnterFrame = function () { if (this._currentframe == 4) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { allow = true; if (int(mc._inked._name.substr(6, 99)) < int(this._name.substr(6, 99))) { allow = true; mc._inked = this; } else { allow = false; } if ((TowerProperty[this.tturret._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this.tturret._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { if (choosenMode != 1) { mc.health = mc.health - this.power; } if (timeOut != undefined) { game.score = game.score + this.power; } } } } } } else if (this.splash._currentframe == 3) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { allow = true; if ((TowerProperty[this.tturret._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this.tturret._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { if (choosenMode != 1) { mc.health = mc.health - this.power; } if (timeOut != undefined) { game.score = game.score + this.power; } } if ((enemyProperty[mc._currentframe][__ENOFREEZE] == 0) and (TowerProperty[this.tturret._currentframe][__FREEZE] > 0)) { mc.tModDelay = TowerProperty[this.tturret._currentframe][__FREEZE]; mc.tMod = 0.5; } } } } } }; } delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } }; if (this._charges != undefined) { if ((this._charges--) <= 0) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } } } } } if ((this._remainingTime != undefined) and firstNext) { if ((this._remainingTime--) <= 0) { this.removeMovieClip(); } } } }; } } } function Nav(tower) { if (tower.isDragging) { _root.NavigationBar.upgradeEffect1.text = _root.TowerProperty[tower._currentframe][__PRICE]; } else { _root.NavigationBar.upgradeEffect1.text = _root.TowerProperty[tower._currentframe][__PRICE]; } _root.NavigationBar.upgradeEffect2.text = Math.floor(tower._width); _root.NavigationBar.upgradeEffect3.text = tower._TowerDelay; _root.NavigationBar.upgradeEffect4.text = tower._TowerDamage; _root.NavigationBar.upgradeEffect5.text = ""; if (tower._currentframe == 2) { _root.NavigationBar.upgradeEffect5.text = "Poison"; } if (tower._currentframe == 3) { _root.NavigationBar.upgradeEffect5.text = "Air Only"; } if (tower._currentframe == 4) { _root.NavigationBar.upgradeEffect5.text = "Freeze"; } if (tower._currentframe == 5) { _root.NavigationBar.upgradeEffect5.text = "Splash"; } _root.NavigationBar.upgrade.SellPrice.text = Math.floor(tower._price / 2); _root.NavigationBar.SellPrice.text = Math.floor(tower._price / 2); } function updateUpgradePanel(ID) { for (var _local6 in _root.UpgradePanel) { _root.UpgradePanel[_local6].removeMovieClip(); } var _local3 = _root.UpgradePanel.attachMovie("DialogUpgrade", "DialogUpgrade", 0); _local3.title.text = TowerProperty[ID][__NAME]; _local3.ID = ID; var _local5 = (("Damage: " + _root.TowerProperty[_local3.ID][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[_local3.ID][__DELAY]; if (_root.TowerProperty[_local3.ID][__SPLASH] == 1) { _local5 = _local5 + "\nSplash"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 2) { _local5 = _local5 + "\nLine Attack"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 3) { _local5 = _local5 + "\nAttack surrounding"; } if (_root.TowerProperty[_local3.ID][__GNDAIR] == 1) { _local5 = _local5 + "\nGround units Only"; } else if (_root.TowerProperty[_local3.ID][__GNDAIR] == 3) { _local5 = _local5 + "\nAir and Ground"; } if ((_local3.ID >= 20) and (_local3.ID <= 22)) { _local5 = _local5 + (("\nSteal " + (15 * (_local3.ID - 19))) + "%"); } _local3.content.text = _local5; _local3.gun.gotoAndStop(_local3.ID); _local3.temp.onRelease = function () { }; if (!((_root.selectedTower._currentframe >= 34) and (_root.selectedTower._currentframe <= 38))) { _local3.BtnSell.SellText.text = ("Sell(" + Math.floor(_root.selectedTower._price / 2)) + ")"; _local3.BtnSell.onRelease = function () { if (!isPause) { if (((_root.selectedTower._currentframe < 34) or (_root.selectedTower._currentframe > 38)) and (!_root.tutup._visible)) { var _local3 = _root.attachMovie("PanelRUSureSell", "PanelRUSureSell", 1); _local3._x = Stage.width / 2; _local3._y = Stage.height / 2; _local3.sellPrice = Math.floor(_root.selectedTower._price / 2); _local3.sellTower = _root.selectedTower; _local3.BtnYes.onRelease = function () { _root.Money = _root.Money + this._parent.sellPrice; this._parent.sellTower.removeMovieClip(); _root.setTutup(true); this._parent.removeMovieClip(); }; _local3.BtnNo.onRelease = function () { this._parent.removeMovieClip(); }; } } }; _local3.BtnSell.onRollOver = function () { this.gotoAndStop(2); }; _local3.BtnSell.onRollOut = function () { this.gotoAndStop(1); }; } else { _local3.BtnSell._visible = false; } var _local6 = 0; while (_local6 < TowerUpgradesType[ID].length) { _local3 = _root.UpgradePanel.attachMovie("DialogUpgrade", "DialogUpgrade" + _local6, _local6 + 1); _local3.ID = TowerUpgradesType[ID][_local6] + 1; _local3.title.text = ((TowerProperty[_local3.ID][__NAME] + " (") + TowerProperty[_local3.ID][__PRICE]) + ")"; _local5 = (("Damage: " + _root.TowerProperty[_local3.ID][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[_local3.ID][__DELAY]; if (_root.TowerProperty[_local3.ID][__SPLASH] == 1) { _local5 = _local5 + "\nSplash"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 2) { _local5 = _local5 + "\nLine Attack"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 3) { _local5 = _local5 + "\nAttack surrounding"; } if (_root.TowerProperty[_local3.ID][__GNDAIR] == 1) { _local5 = _local5 + "\nGround units Only"; } else if (_root.TowerProperty[_local3.ID][__GNDAIR] == 3) { _local5 = _local5 + "\nAir and Ground"; } if ((_local3.ID >= 20) and (_local3.ID <= 22)) { _local5 = _local5 + (("\nSteal " + (15 * (_local3.ID - 19))) + "%"); } _local3.content.text = _local5; _local3.gun.gotoAndStop(_local3.ID); _local3._y = (_local6 + 1) * _local3._height; _local3.BtnSell.SellText.text = "Upgrade"; _local3.BtnSell.onRollOver = function () { this.gotoAndStop(2); }; _local3.BtnSell.onRollOut = function () { this.gotoAndStop(1); }; _local3.temp.onRelease = function () { }; _local3.BtnSell.ID = _local3.ID; _local3.BtnSell.onRelease = function () { if (!isPause) { if (!_root.tutup._visible) { if ((_root.Money >= _root.TowerProperty[this.ID][__PRICE]) and (typeof(_root.selectedTower.upgradeBar) != "movieclip")) { _root.Money = _root.Money - _root.TowerProperty[this.ID][__PRICE]; var _local3 = _root.selectedTower.attachMovie("upgradeBar", "upgradeBar", 1); if (firstNext) { _local3._delay = (_local3._maxDelay = _root.selectedTower._updateDelay); } else { _local3._delay = (_local3._maxDelay = 0); } _root.selectedTower._updateDelay = _root.selectedTower._updateDelay * 3; _local3.ID = this.ID; _local3._parent._delay = 3; _local3.onEnterFrame = function () { if (!isPause) { this._parent._delay = 3; this.gotoAndStop(101 - int((100 * this._delay) / this._maxDelay)); if ((this._delay--) <= 0) { this._parent.gotoAndStop(this.ID); this._parent.turret._xscale = (this._parent.turret._yscale = __towerSize); _root.Nav(this._parent); this.removeMovieClip(); _root.getMaxTower(); } } }; _root.selectedTower._TowerDamage = _root.TowerProperty[this.ID][__DAMAGE]; _root.selectedTower._TowerDelay = _root.TowerProperty[this.ID][__DELAY]; _root.selectedTower.area._xscale = _root.TowerProperty[this.ID][__AREA]; _root.selectedTower.area._yscale = _root.TowerProperty[this.ID][__AREA]; _root.selectedTower.speed = _root.TowerProperty[this.ID][__SPEED]; _root.selectedTower._price = _root.selectedTower._price + _root.TowerProperty[this.ID][__PRICE]; updateUpgradePanel(this.ID); } } } }; _local3._alpha = 30; _local3.onEnterFrame = function () { if (_root.Money >= _root.TowerProperty[this.ID][__PRICE]) { this._alpha = 100; } else { this._alpha = 30; } }; _local6++; } } function getMaxTower() { var _local3 = false; var _local2 = false; var _local10 = false; var _local9 = false; var _local8 = false; var _local7 = false; var _local6 = false; var _local5 = false; var _local4 = false; var _local12 = false; var _local11 = false; for (i in _root.container) { mc = _root.container[i]; if ((mc._name.substr(0, 6) == "towers") and true) { if (mc._currentframe == 8) { _local3 = true; } if (mc._currentframe == 11) { _local2 = true; } if (mc._currentframe == 13) { _local10 = true; } if (mc._currentframe == 16) { _local9 = true; } if (mc._currentframe == 19) { _local8 = true; } if (mc._currentframe == 22) { _local7 = true; } if (mc._currentframe == 25) { _local6 = true; } if (mc._currentframe == 28) { _local5 = true; } if (mc._currentframe == 31) { _local4 = true; } } } if ((((((((_local3 and _local2) and _local10) and _local9) and _local8) and _local7) and _local6) and _local5) and _local4) { _root.meleeUnlocked = true; _root.rangeUnlocked = true; return(3); } if (((_local7 and _local6) and _local5) and _local4) { _root.meleeUnlocked = true; return(2); } if ((((_local3 and _local2) and _local10) and _local9) and _local8) { _root.rangeUnlocked = true; return(1); } return(0); } function generateHealth(i) { var _local3 = 0.7; var _local2; if (choosenMode == 3) { _local2 = int(((((1.5 * (i + 1)) * (i + 1)) * 10) * _local3) * enemyProperty[levelProperty[i % 10][0]][__EHEALTH]); } else { _local2 = int(((((i + 1) * (i + 1)) * 10) * _local3) * enemyProperty[levelProperty[i % 10][0]][__EHEALTH]); } return(_local2); } function calcMoney(i) { var _local1 = Math.floor((i / 5) + 1) * 5; return(_local1); } function setTutup(_set) { _root.tutup._visible = _set; _root.UpgradePanel._visible = !_set; } function setEnemyDialog(_set) { _root.DialogEnemy._visible = _set; if (true and _root.tutup._visible) { _root.tutup._visible = false; } if (_set) { for (var _local3 in _root.UpgradePanel) { _root.UpgradePanel[_local3].removeMovieClip(); } for (var _local3 in _root.container) { var _local2 = _root.container[_local3]; if (_local2._name.substr(0, 6) == "towers") { _local2.area._visible = false; } } } } function hitEnemy(x, y, _health) { if (_health <= 0) { var _local2 = container.attachMovie("hitWithCoin", "hitWithCoin" + _root.inc, container.getNextHighestDepth()); } else { var _local2 = container.attachMovie("hitWithoutCoin", "hitWithoutCoin" + _root.inc, container.getNextHighestDepth()); } _root.inc++; _local2._x = x; _local2._y = y; } function soundShot(ID) { soundGun(ID); } function outTower(mode) { if (!_root.selectedTower.isDragging) { _root.DialogGun._visible = false; } else { inTower(_root.selectedTower._currentframe); } } function inTower(mode) { if (tutup._visible) { _root.DialogGun._visible = true; _root.DialogGun.BtnSell._visible = true; _root.DialogGun.BtnSell.SellText.text = "Cost:" + TowerProperty[mode][__PRICE]; _root.DialogGun.title.text = TowerProperty[mode][__NAME]; var _local3 = (("Damage: " + _root.TowerProperty[mode][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[mode][__DELAY]; if (_root.TowerProperty[mode][__SPLASH] == 1) { _local3 = _local3 + "\nSplash"; } else if (_root.TowerProperty[mode][__SPLASH] == 2) { _local3 = _local3 + "\nLine Attack"; } else if (_root.TowerProperty[mode][__SPLASH] == 3) { _local3 = _local3 + "\nAttack surrounding"; } if (_root.TowerProperty[mode][__GNDAIR] == 1) { _local3 = _local3 + "\nGround units Only"; } else if (_root.TowerProperty[mode][__GNDAIR] == 3) { _local3 = _local3 + "\nAir and Ground"; } if ((mode >= 20) and (mode <= 22)) { _local3 = _local3 + (("\nSteal " + (15 * (mode - 19))) + "%"); } _root.DialogGun.content.text = _local3; _root.DialogGun.gun.gotoAndStop(mode); } } var TowerUpgradesType = [[], [5], [8, 11], [13, 16], [19, 22], [25, 28], [6], [7], [], [10], [10], [], [12], [], [14], [15], [], [17], [18], [], [20], [21], [], [23], [24], [], [26], [27], [], [30], [], [], [38], [40], [], [], [], [], [], [39], [], [41], []]; var skipScale = 2; var __towerSize = 70; var __NAME = 0; var __SPEED = 1; var __AREA = 2; var __DAMAGE = 3; var __DELAY = 4; var __GNDAIR = 5; var __SPLASH = 6; var __PRICE = 7; var __FREEZE = 8; TowerProperty = [[], ["Handgun", 10, 80, 5, 11, 3, 0, 15, 0], ["Schmidt Scout", 8, 120, 3, 9, 3, 0, 30, 0], ["Ingram Mac-10", 12, 80, 5, 6, 3, 0, 30, 0], ["Thugs", 8, 50, 3, 9, 1, 0, 100, 0], ["Monk", 8, 70, 5, 9, 3, 0, 50, 0], ["228 Compact", 10, 85, 9, 11, 3, 0, 25, 0], ["Night Hawk .50C", 10, 90, 20, 11, 3, 0, 50, 0], ["Magnum", 10, 95, 40, 11, 3, 0, 75, 0], ["Krieg 552", 8, 120, 16, 12, 3, 0, 75, 0], ["D3/AU-1", 8, 120, 50, 12, 3, 0, 150, 0], ["Krieg 550 Commando", 8, 120, 120, 12, 3, 0, 400, 0], ["Heavy Rifle", 8, 150, 60, 20, 3, 0, 200, 0], ["Magnum Sniper Rifle", 8, 180, 160, 18, 3, 0, 500, 0], ["KM Ump45", 12, 90, 8, 6, 3, 0, 50, 0], ["Clarion 5.56", 12, 90, 20, 6, 3, 0, 120, 0], ["Maverick M4A1 Carbine", 12, 90, 60, 6, 3, 0, 300, 0], ["Tactical Shotgun", 12, 75, 25, 40, 3, 1, 125, 0], ["M1897 Riot TEXAS Shotgun", 12, 75, 60, 40, 3, 1, 250, 0], ["Leone 12 Guage Super", 12, 75, 200, 40, 3, 1, 500, 0], ["Pick Pocket", 8, 60, 5, 9, 1, 0, 100, 0], ["Thieft", 8, 60, 10, 9, 1, 0, 200, 0], ["Robber", 8, 60, 20, 9, 1, 0, 300, 0], ["Knife", 8, 80, 10, 9, 1, 2, 75, 0], ["Sword", 8, 80, 30, 9, 1, 2, 180, 0], ["Qatar", 8, 80, 80, 9, 1, 2, 400, 0], ["Priest", 8, 70, 10, 40, 3, 3, 75, 0], ["Cardinal", 8, 70, 30, 40, 3, 3, 180, 0], ["Pope", 8, 70, 80, 40, 3, 3, 400, 0], ["Mage", 8, 100, 25, 80, 3, 1, 75, 0], ["Sorcerrer", 8, 100, 70, 80, 3, 1, 180, 0], ["Wizard", 8, 100, 200, 80, 3, 1, 400, 0], ["M-2 Machine Gun", 8, 120, 100, 6, 3, 0, 2500, 0], ["Bloody Chain Saw", 8, 50, 500, 10, 1, 0, 2500, 0], ["Spike Road", 8, 20, 80, 9, 1, 0, 20, 0], ["Flaming Road", 8, 20, 80, 9, 3, 0, 20, 0], ["Mud Road", 8, 20, 1, 9, 1, 1, 20, 96], ["Mine Road", 8, 20, 200, 9, 3, 0, 20, 0], ["Holy Symbol", 8, 20, 10, 9, 3, 0, 20, 48], ["M-2 Machine Gun 2", 8, 120, 250, 6, 3, 0, 5000, 0], ["M-2 Machine Gun 3", 8, 120, 600, 6, 3, 0, 10000, 0], ["Bloody Chain Saw 2", 8, 50, 1250, 10, 1, 0, 5000, 0], ["Bloody Chain Saw 3", 8, 50, 3000, 10, 1, 0, 10000, 0]]; var i = 0; while (i < TowerProperty.length) { TowerProperty[i][__DAMAGE] = TowerProperty[i][__DAMAGE] * 2; i++; } fscommand ("allowscale", false); fscommand ("allowscale", false); var inc = 100; var isDragging = false; var isPause = false; var game = new Object({_loop:true, _limitLoop:100, difficult:2, ID:1, score:0, kill:0}); var myObj = new Object(); Mouse.addListener(myObj); myObj.onMouseDown = function () { }; myObj.onMouseMove = mouseMoveHandler; var __ENAME = 0; var __EHEALTH = 1; var __ESPEED = 2; var __EGNDAIR = 3; var __ENEXTFORM = 4; var __ENOFREEZE = 5; enemyProperty = [["Poring", 1, 1, 1, 0, 0], ["Zombie", 1, 0.0875, 1, 0, 0], ["Bat", 1, 0.0875, 2, 0, 0], ["Skeleton", 1, 0.0875, 1, 0, 1], ["Crow", 1, 0.0875, 2, 0, 0], ["Vampire", 0.66, 0.0875, 1, 3, 0], ["Banshee", 0.8, 0.1875, 2, 0, 0], ["Human", 0.66, 0.0875, 1, 8, 0], ["Werewolf", 1, 0.35, 1, 0, 0], ["Ghost", 1, 0.0875, 2, 0, 0], ["Mumi", 1, 0.05, 1, 2, 0], ["Cursed Man", 0.66, 0.0875, 1, 12, 0], ["Lesser Demon", 1, 0.0875, 1, 13, 0], ["Devil", 1, 0.0875, 1, 0, 0]]; var levelProperty = [[1, 10, 20], [2, 40, 20], [3, 70, 20], [4, 100, 20], [5, 150, 20], [6, 100, 20], [7, 250, 20], [9, 450, 20], [10, 500, 20], [11, 500, 20], [1, 10, 20], [2, 40, 20], [3, 70, 20], [4, 100, 20], [5, 150, 20], [6, 100, 20], [7, 250, 20], [9, 450, 20], [10, 500, 20], [11, 500, 20]]; var EnemyWaves = [1, 5, 9, 13, 17, 21, 2, 6, 10, 14, 18, 22, 3, 7, 11, 15, 19, 23, 4, 8, 12, 16, 20, 24, 4, 8, 12, 16, 20, 24]; var EnemyHealth = [3, 11, 27, 100, 50, 1000, 150, 170, 200, 300, 180, 3000, 400, 470, 500, 999, 480, 10000, 1200, 2000, 4000, 8000, 5000, 100000, 6000, 9000, 12000, 18000, 10000, 100000]; var TowerSpeed = [0, 8, 12, 12, 3, 8, 12]; var TowerArea = [0, 80, 100, 100, 70, 70, 200]; var TowerAreaUpgrade = [0, 110, 120, 120, 105, 110, 105]; var TowerDamage = [0, 5, 2, 7, 1, 7, 125]; var TowerDamageUpgrade = [0, 2, 2, 2, 2, 2, 2]; var TowerDelay = [0, 9, 7, 5, 12, 12, 48]; var TowerDelayUpgrade = [0, 0.9, 0.8, 0.9, 0.9, 0.9, 0.9]; var TowerPrice = [0, 25, 25, 25, 5, 25, 125]; var TowerFirstPrice = [0, 20, 20, 20, 50, 20, 500]; var TowerPriceUpgrade = [0, 2, 2, 2, 2, 2, 2]; var TowerFreezeDelay = [0, 48, 58, 68, 78, 88]; var TowerEffective = new Array(); var i = 0; while (i <= 42) { TowerEffective[i] = new Array(); var j = 0; while (j <= 14) { TowerEffective[i][j] = 1; j++; } i++; } TowerEffective[26][9] = 3; TowerEffective[27][9] = 3; TowerEffective[28][9] = 3; TowerEffective[29][10] = 3; TowerEffective[30][10] = 3; TowerEffective[31][10] = 3; var enemyPath1; var enemyPath2; var enemyStack = new Array(); var enemyStackHealth = new Array(); createMap(choosenMap); init(); stop();Instance of Symbol 1010 MovieClip "controler" in Frame 8onClipEvent (enterFrame) { _root.main(); }Instance of Symbol 1012 MovieClip in Frame 8on (release) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } _root.setTutup(true); }Frame 9stop();Frame 10fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); Muzic(2); stop();Symbol 29 MovieClip Frame 35stop();Symbol 36 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/arcade-games/burger-queen.html", "_blank"); }Symbol 37 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/action-games/mad-spaceship.html", "_blank"); }Symbol 38 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/dress-up-games/angelina-jolie-dress-up.html", "_blank"); }Symbol 39 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/dress-up-games/dragon-ball-dress-up.html", "_blank"); }Symbol 40 Buttonon (release) { getURL ("http://www.dailyfreegames.com/games/adventure-games/prince-of-thomond.html", "_blank"); }Symbol 42 Buttonon (release) { getURL ("http://dailyfreegames.com", "_blank"); }Symbol 43 MovieClip Frame 1stop(); MochiAd.showPreloaderAd({id:"1289a31796da8bc5", res:"640x480"});Symbol 67 MovieClip Frame 5this._parent.removeMovieClip();Symbol 69 MovieClip Frame 5this._parent.removeMovieClip();Symbol 71 MovieClip Frame 5this._parent.removeMovieClip();Symbol 83 MovieClip Frame 31this._parent.removeMovieClip();Symbol 83 MovieClip Frame 129this._parent.removeMovieClip();Symbol 84 MovieClip [Splash] Frame 1stop();Symbol 717 MovieClip Frame 1stop();Symbol 730 MovieClip [hitWithCoin] Frame 17this.removeMovieClip();Symbol 731 MovieClip [hitWithoutCoin] Frame 17this.removeMovieClip();Symbol 735 MovieClip [AnimatedBlood] Frame 7this.removeMovieClip();Symbol 750 MovieClip Frame 1stop();Symbol 751 MovieClip Frame 1stop();Symbol 758 MovieClip Frame 1stop();Symbol 762 MovieClip Frame 1stop();Symbol 762 MovieClip Frame 25stop();Symbol 915 MovieClip [StealMoney] Frame 5this.removeMovieClip();Symbol 942 MovieClip Frame 1stop();Symbol 963 Buttonon (release) { _root.gotoAndPlay("MapMenu"); }Symbol 967 Buttonon (release) { getURL ("http://dailyfreegames.com", "_blank"); }Symbol 970 Buttonon (release) { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }Symbol 973 Buttonon (release) { _root.gotoAndPlay("Instruction"); }Symbol 977 MovieClip Frame 60gotoAndStop (71);Symbol 977 MovieClip Frame 71stop(); var _delay = 48; this.onEnterFrame = function () { if ((Math.random() < 0.03) and ((_delay--) < 0)) { _delay = 48; gotoAndPlay ("loop"); } };Symbol 1008 MovieClip Frame 1stop();Symbol 1009 MovieClip Frame 1function getChoosen() { if (cb1._currentframe == 2) { return(1); } if (cb2._currentframe == 2) { return(2); } if (cb3._currentframe == 2) { return(3); } } cb2.gotoAndStop(2); cb1.onRelease = function () { cb1.gotoAndStop(2); cb2.gotoAndStop(1); cb3.gotoAndStop(1); }; cb2.onRelease = function () { cb1.gotoAndStop(1); cb2.gotoAndStop(2); cb3.gotoAndStop(1); }; cb3.onRelease = function () { cb1.gotoAndStop(1); cb2.gotoAndStop(1); cb3.gotoAndStop(2); };Symbol 1017 MovieClip Frame 1stop();Symbol 1022 MovieClip Frame 1stop();Symbol 1041 MovieClip Frame 1stop();Symbol 1047 MovieClip Frame 1stop();Symbol 1047 MovieClip Frame 3stop();Symbol 1052 MovieClip Frame 1stop();Symbol 1054 Buttonon (release) { _root.PanelRUSure._visible = true; }Symbol 1057 Buttonon (release) { if (_root.choosenMode == 1) { this.BtnSkip._visible = false; } _root.firstNext = true; var enemyCount = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { enemyCount++; } } if (_root.game._loop) { if (((enemyCount <= 0) and (_root.enemyStack.length <= 0)) and (_root.prepareLevel > 0)) { _root.prepareLevel = 2; this.BtnSkip._visible = false; } enemyCount = 1; } if (((_root.Level < _root.maxLevel) and (_root.enemyStack.length < 1)) and (enemyCount < 1)) { _root.Level++; i = 1; while (i <= 20) { _root.enemyStack.push(_root.levelProperty[_root.Level % 10][0]); _root.enemyStackHealth.push(_root.generateHealth(_root.Level)); i++; } _root.Money = _root.Money + ((Math.floor(_root.Level / 6) + 1) * 10); } }Symbol 1065 Buttonon (release) { _root.addtower(1); } on (rollOut) { _root.outTower(1); } on (dragOut) { _root.outTower(1); } on (rollOver) { _root.inTower(1); }Symbol 1068 Buttonon (release) { _root.addtower(2); } on (rollOut) { _root.outTower(2); } on (dragOut) { _root.outTower(2); } on (rollOver) { _root.inTower(2); }Symbol 1071 Buttonon (release) { _root.addtower(3); } on (rollOut) { _root.outTower(3); } on (dragOut) { _root.outTower(3); } on (rollOver) { _root.inTower(3); }Symbol 1074 Buttonon (release) { _root.addtower(4); } on (rollOut) { _root.outTower(4); } on (dragOut) { _root.outTower(4); } on (rollOver) { _root.inTower(4); }Symbol 1076 Buttonon (release) { _root.addtower(5); } on (rollOut) { _root.outTower(5); } on (dragOut) { _root.outTower(5); } on (rollOver) { _root.inTower(5); }Symbol 1099 Buttonon (release) { _root.addtower(32); } on (rollOut) { _root.outTower(32); } on (dragOut) { _root.outTower(32); } on (rollOver) { _root.inTower(32); }Symbol 1101 Buttonon (release) { _root.addtower(34); } on (rollOut) { _root.outTower(34); } on (dragOut) { _root.outTower(34); } on (rollOver) { _root.inTower(34); }Symbol 1103 Buttonon (release) { _root.addtower(35); } on (rollOut) { _root.outTower(35); } on (dragOut) { _root.outTower(35); } on (rollOver) { _root.inTower(35); }Symbol 1105 Buttonon (release) { _root.addtower(36); } on (rollOut) { _root.outTower(36); } on (dragOut) { _root.outTower(36); } on (rollOver) { _root.inTower(36); }Symbol 1107 Buttonon (release) { _root.addtower(37); } on (rollOut) { _root.outTower(37); } on (dragOut) { _root.outTower(37); } on (rollOver) { _root.inTower(37); }Symbol 1109 Buttonon (release) { _root.addtower(38); } on (rollOut) { _root.outTower(38); } on (dragOut) { _root.outTower(38); } on (rollOver) { _root.inTower(38); }Symbol 1111 Buttonon (release) { _root.addtower(33); } on (rollOut) { _root.outTower(33); } on (dragOut) { _root.outTower(33); } on (rollOver) { _root.inTower(33); }Instance of Symbol 1041 MovieClip "BtnPause" in Symbol 1125 MovieClip Frame 1on (rollOver) { this.nextFrame(); } on (rollOut) { this.prevFrame(); } on (release) { if (this._currentframe <= 2) { this.gotoAndStop(this._currentframe + 2); _root.isPause = true; } else { this.gotoAndStop(this._currentframe - 2); _root.isPause = false; } }Instance of Symbol 1047 MovieClip in Symbol 1125 MovieClip Frame 1on (rollOver) { this.nextFrame(); } on (rollOut) { this.prevFrame(); } on (release) { if (this._currentframe <= 2) { this.gotoAndStop(this._currentframe + 2); _root.MusicPack[0].setVolume(0); } else { this.gotoAndStop(this._currentframe - 2); _root.MusicPack[0].setVolume(100); } }Symbol 1145 MovieClip [fps] Frame 1function calcFPS() { numFrames++; var _local1 = getTimer(); var _local2 = (_local1 - startTime) / 1000; var _local4 = Math.round(numFrames / _local2); var _local3 = int(1000 / (_local1 - oldTimer)); fpsField.text = _local3; oldTimer = _local1; } var startTime = getTimer(); var numFrames = 0; var oldTimer = 0; this.onEnterFrame = calcFPS;Symbol 1146 Buttonon (release) { _root.gotoAndStop("MainGame"); }Symbol 1267 Buttonon (release) { _root.gotoAndPlay("MainMenu"); }Symbol 1268 MovieClip Frame 235_root.Muzic(1);Symbol 1268 MovieClip Frame 530stop();Symbol 1273 Buttonon (release) { _root.gotoAndStop("MainGame"); }Symbol 1275 Buttonon (release) { _root.gotoAndStop("MainMenu"); }Symbol 1277 MovieClip Frame 1score.text = "Your Score:\n" + _root.game.score;
Library Items
Symbol 1 Font [VerdanaLocal] | Used by:984 | |
Symbol 2 Graphic | Used by:5 913 | |
Symbol 3 Graphic | Used by:5 36 37 38 39 40 42 913 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip [enemyHealth] | Uses:2 3 4 | |
Symbol 6 Graphic | Used by:19 1141 | |
Symbol 7 Graphic | Used by:19 1141 | |
Symbol 8 Graphic | Used by:19 1141 | |
Symbol 9 Graphic | Used by:19 1141 | |
Symbol 10 Graphic | Used by:14 18 | |
Symbol 11 Font | Used by:12 13 15 16 17 41 45 160 161 988 1113 1114 1115 1118 1119 1120 1135 1136 1265 1271 1272 1274 | |
Symbol 12 Text | Uses:11 | Used by:14 |
Symbol 13 Text | Uses:11 | Used by:14 |
Symbol 14 Button | Uses:10 12 13 | Used by:19 1141 |
Symbol 15 Text | Uses:11 | Used by:19 1141 |
Symbol 16 Text | Uses:11 | Used by:18 |
Symbol 17 Text | Uses:11 | Used by:18 |
Symbol 18 Button | Uses:10 16 17 | Used by:19 1141 |
Symbol 19 MovieClip [PanelRUSureSell] | Uses:6 7 8 9 14 15 18 | |
Symbol 20 Graphic | Used by:43 | |
Symbol 21 Graphic | Used by:29 | |
Symbol 22 Graphic | Used by:29 | |
Symbol 23 Graphic | Used by:29 | |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:21 22 23 24 25 26 28 | Used by:43 |
Symbol 30 Bitmap | Used by:35 | |
Symbol 31 Bitmap | Used by:35 | |
Symbol 32 Bitmap | Used by:35 | |
Symbol 33 Bitmap | Used by:35 | |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:30 31 32 33 34 | Used by:43 |
Symbol 36 Button | Uses:3 | Used by:43 |
Symbol 37 Button | Uses:3 | Used by:43 |
Symbol 38 Button | Uses:3 | Used by:43 |
Symbol 39 Button | Uses:3 | Used by:43 |
Symbol 40 Button | Uses:3 | Used by:43 |
Symbol 41 Text | Uses:11 | Used by:43 |
Symbol 42 Button | Uses:3 | Used by:43 |
Symbol 43 MovieClip | Uses:20 29 35 36 37 38 39 40 41 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 Text | Uses:11 | Used by:942 |
Symbol 46 Graphic | Used by:65 | |
Symbol 47 Graphic | Used by:65 | |
Symbol 48 Graphic | Used by:65 | |
Symbol 49 Graphic | Used by:65 | |
Symbol 50 Graphic | Used by:65 | |
Symbol 51 Graphic | Used by:65 | |
Symbol 52 Graphic | Used by:65 | |
Symbol 53 Graphic | Used by:65 | |
Symbol 54 Graphic | Used by:65 | |
Symbol 55 Graphic | Used by:65 | |
Symbol 56 Graphic | Used by:65 | |
Symbol 57 Graphic | Used by:65 | |
Symbol 58 Graphic | Used by:65 | |
Symbol 59 Graphic | Used by:65 | |
Symbol 60 Graphic | Used by:65 | |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:65 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:65 |
Symbol 65 MovieClip [bullet] | Uses:46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 62 64 | Used by:942 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:84 |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:84 |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:84 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:83 751 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:83 751 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:83 751 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:83 751 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:83 751 |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:73 75 77 79 81 82 | Used by:84 |
Symbol 84 MovieClip [Splash] | Uses:67 69 71 83 | Used by:942 |
Symbol 85 Bitmap | Used by:86 87 88 89 90 91 92 93 95 96 97 98 99 100 101 102 104 105 106 108 109 110 112 113 115 116 117 118 120 121 122 124 125 126 128 129 130 131 133 134 135 137 138 139 140 142 143 144 146 147 148 149 150 151 152 153 772 774 818 820 822 829 831 833 835 838 | |
Symbol 86 Graphic | Uses:85 | Used by:94 |
Symbol 87 Graphic | Uses:85 | Used by:94 |
Symbol 88 Graphic | Uses:85 | Used by:94 |
Symbol 89 Graphic | Uses:85 | Used by:94 |
Symbol 90 Graphic | Uses:85 | Used by:94 |
Symbol 91 Graphic | Uses:85 | Used by:94 |
Symbol 92 Graphic | Uses:85 | Used by:94 |
Symbol 93 Graphic | Uses:85 | Used by:94 |
Symbol 94 MovieClip | Uses:86 87 88 89 90 91 92 93 | Used by:154 |
Symbol 95 Graphic | Uses:85 | Used by:103 |
Symbol 96 Graphic | Uses:85 | Used by:103 |
Symbol 97 Graphic | Uses:85 | Used by:103 |
Symbol 98 Graphic | Uses:85 | Used by:103 |
Symbol 99 Graphic | Uses:85 | Used by:103 |
Symbol 100 Graphic | Uses:85 | Used by:103 |
Symbol 101 Graphic | Uses:85 | Used by:103 |
Symbol 102 Graphic | Uses:85 | Used by:103 |
Symbol 103 MovieClip | Uses:95 96 97 98 99 100 101 102 | Used by:154 |
Symbol 104 Graphic | Uses:85 | Used by:107 |
Symbol 105 Graphic | Uses:85 | Used by:107 |
Symbol 106 Graphic | Uses:85 | Used by:107 |
Symbol 107 MovieClip | Uses:104 105 106 | Used by:154 |
Symbol 108 Graphic | Uses:85 | Used by:111 |
Symbol 109 Graphic | Uses:85 | Used by:111 |
Symbol 110 Graphic | Uses:85 | Used by:111 |
Symbol 111 MovieClip | Uses:108 109 110 | Used by:154 |
Symbol 112 Graphic | Uses:85 | Used by:114 |
Symbol 113 Graphic | Uses:85 | Used by:114 |
Symbol 114 MovieClip | Uses:112 113 | Used by:154 |
Symbol 115 Graphic | Uses:85 | Used by:119 |
Symbol 116 Graphic | Uses:85 | Used by:119 |
Symbol 117 Graphic | Uses:85 | Used by:119 |
Symbol 118 Graphic | Uses:85 | Used by:119 |
Symbol 119 MovieClip | Uses:115 116 117 118 | Used by:154 |
Symbol 120 Graphic | Uses:85 | Used by:123 |
Symbol 121 Graphic | Uses:85 | Used by:123 |
Symbol 122 Graphic | Uses:85 | Used by:123 |
Symbol 123 MovieClip | Uses:120 121 122 | Used by:154 |
Symbol 124 Graphic | Uses:85 | Used by:127 |
Symbol 125 Graphic | Uses:85 | Used by:127 |
Symbol 126 Graphic | Uses:85 | Used by:127 |
Symbol 127 MovieClip | Uses:124 125 126 | Used by:154 |
Symbol 128 Graphic | Uses:85 | Used by:132 |
Symbol 129 Graphic | Uses:85 | Used by:132 |
Symbol 130 Graphic | Uses:85 | Used by:132 |
Symbol 131 Graphic | Uses:85 | Used by:132 |
Symbol 132 MovieClip | Uses:128 129 130 131 | Used by:154 |
Symbol 133 Graphic | Uses:85 | Used by:136 |
Symbol 134 Graphic | Uses:85 | Used by:136 |
Symbol 135 Graphic | Uses:85 | Used by:136 |
Symbol 136 MovieClip | Uses:133 134 135 | Used by:154 |
Symbol 137 Graphic | Uses:85 | Used by:141 |
Symbol 138 Graphic | Uses:85 | Used by:141 |
Symbol 139 Graphic | Uses:85 | Used by:141 |
Symbol 140 Graphic | Uses:85 | Used by:141 |
Symbol 141 MovieClip | Uses:137 138 139 140 | Used by:154 |
Symbol 142 Graphic | Uses:85 | Used by:145 |
Symbol 143 Graphic | Uses:85 | Used by:145 |
Symbol 144 Graphic | Uses:85 | Used by:145 |
Symbol 145 MovieClip | Uses:142 143 144 | Used by:154 |
Symbol 146 Graphic | Uses:85 | Used by:154 |
Symbol 147 Graphic | Uses:85 | Used by:154 |
Symbol 148 Graphic | Uses:85 | Used by:154 |
Symbol 149 Graphic | Uses:85 | Used by:154 |
Symbol 150 Graphic | Uses:85 | Used by:154 |
Symbol 151 Graphic | Uses:85 | Used by:154 |
Symbol 152 Graphic | Uses:85 | Used by:154 |
Symbol 153 Graphic | Uses:85 | Used by:154 |
Symbol 154 MovieClip [enemies] | Uses:94 103 107 111 114 119 123 127 132 136 141 145 146 147 148 149 150 151 152 153 | Used by:942 1137 |
Symbol 155 Graphic | Used by:718 1137 | |
Symbol 156 Graphic | Used by:159 | |
Symbol 157 Graphic | Used by:159 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:156 157 158 | Used by:718 1137 |
Symbol 160 EditableText | Uses:11 714 1002 | Used by:718 |
Symbol 161 EditableText | Uses:11 714 1002 | Used by:718 |
Symbol 162 Graphic | Used by:712 1061 1065 | |
Symbol 163 Graphic | Used by:712 1061 1065 | |
Symbol 164 Graphic | Used by:712 1061 1065 | |
Symbol 165 Graphic | Used by:712 1061 1065 | |
Symbol 166 Graphic | Used by:712 1061 1065 | |
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Symbol 170 Graphic | Used by:712 1066 1068 | |
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Symbol 176 Graphic | Used by:712 1066 1068 | |
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Symbol 178 Graphic | Used by:712 1069 1071 | |
Symbol 179 Graphic | Used by:712 1069 1071 | |
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Symbol 192 Graphic | Used by:712 1072 1074 | |
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Symbol 210 Graphic | Used by:712 1072 1074 | |
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Symbol 219 Graphic | Used by:712 1075 1076 | |
Symbol 220 Graphic | Used by:712 1075 1076 | |
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Symbol 225 Graphic | Used by:712 1075 1076 | |
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Symbol 622 Graphic | Used by:712 1110 1111 | |
Symbol 623 Graphic | Used by:712 1110 1111 | |
Symbol 624 Graphic | Used by:712 1110 1111 | |
Symbol 625 Graphic | Used by:712 1110 1111 | |
Symbol 626 Graphic | Used by:712 1110 1111 | |
Symbol 627 Graphic | Used by:712 1110 1111 | |
Symbol 628 Graphic | Used by:712 1110 1111 | |
Symbol 629 Graphic | Used by:712 1110 1111 | |
Symbol 630 Graphic | Used by:712 1110 1111 | |
Symbol 631 Graphic | Used by:712 1110 1111 | |
Symbol 632 Graphic | Used by:712 1110 1111 | |
Symbol 633 Graphic | Used by:712 1110 1111 | |
Symbol 634 Graphic | Used by:712 1110 1111 | |
Symbol 635 Graphic | Used by:712 1110 1111 | |
Symbol 636 Graphic | Used by:712 1110 1111 | |
Symbol 637 Graphic | Used by:712 1110 1111 | |
Symbol 638 Graphic | Used by:712 1110 1111 | |
Symbol 639 Graphic | Used by:712 1110 1111 | |
Symbol 640 Graphic | Used by:712 1110 1111 | |
Symbol 641 Graphic | Used by:712 1110 1111 | |
Symbol 642 Graphic | Used by:712 1110 1111 | |
Symbol 643 Graphic | Used by:712 1110 1111 | |
Symbol 644 Graphic | Used by:712 1110 1111 | |
Symbol 645 Graphic | Used by:712 1110 1111 | |
Symbol 646 Graphic | Used by:712 1110 1111 | |
Symbol 647 Graphic | Used by:712 1110 1111 | |
Symbol 648 Graphic | Used by:712 1110 1111 | |
Symbol 649 Graphic | Used by:712 1110 1111 | |
Symbol 650 Graphic | Used by:712 1110 1111 | |
Symbol 651 Graphic | Used by:712 1100 1101 | |
Symbol 652 Graphic | Used by:712 1100 1101 | |
Symbol 653 Graphic | Used by:712 1100 1101 | |
Symbol 654 Graphic | Used by:712 1100 1101 | |
Symbol 655 Graphic | Used by:712 1100 1101 | |
Symbol 656 Graphic | Used by:712 1100 1101 | |
Symbol 657 Graphic | Used by:712 1100 1101 | |
Symbol 658 Graphic | Used by:712 1100 1101 | |
Symbol 659 Graphic | Used by:712 1100 1101 | |
Symbol 660 Graphic | Used by:712 1100 1101 | |
Symbol 661 Graphic | Used by:712 1102 1103 | |
Symbol 662 Graphic | Used by:712 1102 1103 | |
Symbol 663 Graphic | Used by:712 1102 1103 | |
Symbol 664 Graphic | Used by:712 1102 1103 | |
Symbol 665 Graphic | Used by:712 1102 1103 | |
Symbol 666 Graphic | Used by:712 1102 1103 | |
Symbol 667 Graphic | Used by:712 1102 1103 | |
Symbol 668 Graphic | Used by:712 1102 1103 | |
Symbol 669 Graphic | Used by:712 1102 1103 | |
Symbol 670 Graphic | Used by:712 1102 1103 | |
Symbol 671 Graphic | Used by:712 1102 1103 | |
Symbol 672 Graphic | Used by:712 1102 1103 | |
Symbol 673 Graphic | Used by:712 1102 1103 | |
Symbol 674 Graphic | Used by:712 1102 1103 | |
Symbol 675 Graphic | Used by:712 1102 1103 | |
Symbol 676 Graphic | Used by:712 1102 1103 | |
Symbol 677 Graphic | Used by:712 1104 1105 | |
Symbol 678 Graphic | Used by:712 1104 1105 | |
Symbol 679 Graphic | Used by:712 1104 1105 | |
Symbol 680 Graphic | Used by:712 1104 1105 | |
Symbol 681 Graphic | Used by:712 1104 1105 | |
Symbol 682 Graphic | Used by:712 1104 1105 | |
Symbol 683 Graphic | Used by:712 1104 1105 | |
Symbol 684 Graphic | Used by:712 1106 1107 | |
Symbol 685 Graphic | Used by:712 1106 1107 | |
Symbol 686 Graphic | Used by:712 1106 1107 | |
Symbol 687 Graphic | Used by:712 1106 1107 | |
Symbol 688 Graphic | Used by:712 1106 1107 | |
Symbol 689 Graphic | Used by:712 1106 1107 | |
Symbol 690 Graphic | Used by:712 1106 1107 | |
Symbol 691 Graphic | Used by:712 1106 1107 | |
Symbol 692 Graphic | Used by:712 1106 1107 | |
Symbol 693 Graphic | Used by:712 1106 1107 | |
Symbol 694 Graphic | Used by:712 1106 1107 | |
Symbol 695 Graphic | Used by:712 1106 1107 | |
Symbol 696 Graphic | Used by:712 1106 1107 | |
Symbol 697 Graphic | Used by:712 1106 1107 | |
Symbol 698 Graphic | Used by:712 1106 1107 | |
Symbol 699 Graphic | Used by:712 1106 1107 | |
Symbol 700 Graphic | Used by:712 1106 1107 | |
Symbol 701 Graphic | Used by:712 1106 1107 | |
Symbol 702 Graphic | Used by:712 1106 1107 | |
Symbol 703 Graphic | Used by:712 1106 1107 | |
Symbol 704 Graphic | Used by:712 1106 1107 | |
Symbol 705 Graphic | Used by:712 1106 1107 | |
Symbol 706 Graphic | Used by:712 1106 1107 | |
Symbol 707 Graphic | Used by:712 1106 1107 | |
Symbol 708 Graphic | Used by:712 1108 1109 | |
Symbol 709 Graphic | Used by:712 1108 1109 | |
Symbol 710 Graphic | Used by:712 1108 1109 | |
Symbol 711 Graphic | Used by:712 1108 1109 | |
Symbol 712 MovieClip | Uses:162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 | Used by:718 |
Symbol 713 Graphic | Used by:717 | |
Symbol 714 Font | Used by:160 161 715 988 1113 1114 1115 1123 1129 1135 1136 1276 | |
Symbol 715 EditableText | Uses:714 | Used by:717 |
Symbol 716 Graphic | Used by:717 | |
Symbol 717 MovieClip | Uses:713 715 716 | Used by:718 1137 |
Symbol 718 MovieClip [DialogUpgrade] | Uses:155 159 160 161 712 717 | Used by:942 Timeline |
Symbol 719 Graphic | Used by:720 | |
Symbol 720 MovieClip | Uses:719 | Used by:730 731 |
Symbol 721 Graphic | Used by:727 | |
Symbol 722 Graphic | Used by:727 | |
Symbol 723 Graphic | Used by:727 | |
Symbol 724 Graphic | Used by:727 | |
Symbol 725 Graphic | Used by:727 | |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 MovieClip | Uses:721 722 723 724 725 726 | Used by:728 |
Symbol 728 MovieClip | Uses:727 | Used by:729 |
Symbol 729 MovieClip | Uses:728 | Used by:730 |
Symbol 730 MovieClip [hitWithCoin] | Uses:720 729 | Used by:942 |
Symbol 731 MovieClip [hitWithoutCoin] | Uses:720 | Used by:942 |
Symbol 732 Graphic | Used by:735 | |
Symbol 733 Graphic | Used by:735 | |
Symbol 734 Graphic | Used by:735 | |
Symbol 735 MovieClip [AnimatedBlood] | Uses:732 733 734 | Used by:942 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:750 |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:750 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:750 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:750 |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:750 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:750 |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:750 |
Symbol 750 MovieClip | Uses:737 739 741 743 745 747 749 | Used by:911 |
Symbol 751 MovieClip | Uses:73 75 77 79 81 | Used by:911 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:758 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:758 |
Symbol 756 Bitmap | Used by:757 | |
Symbol 757 Graphic | Uses:756 | Used by:758 |
Symbol 758 MovieClip | Uses:753 755 757 | Used by:911 |
Symbol 759 Graphic | Used by:762 | |
Symbol 760 ShapeTweening | Used by:762 | |
Symbol 761 Graphic | Used by:762 | |
Symbol 762 MovieClip | Uses:759 760 761 | Used by:911 |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:765 |
Symbol 765 MovieClip | Uses:764 | Used by:911 |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:768 |
Symbol 768 MovieClip | Uses:767 | Used by:911 |
Symbol 769 Bitmap | Used by:770 | |
Symbol 770 Graphic | Uses:769 | Used by:771 |
Symbol 771 MovieClip | Uses:770 | Used by:911 |
Symbol 772 Graphic | Uses:85 | Used by:773 |
Symbol 773 MovieClip | Uses:772 | Used by:911 |
Symbol 774 Graphic | Uses:85 | Used by:775 |
Symbol 775 MovieClip | Uses:774 | Used by:911 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:778 |
Symbol 778 MovieClip | Uses:777 | Used by:911 |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:781 |
Symbol 781 MovieClip | Uses:780 | Used by:911 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:784 |
Symbol 784 MovieClip | Uses:783 | Used by:911 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:787 |
Symbol 787 MovieClip | Uses:786 | Used by:911 |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:790 |
Symbol 790 MovieClip | Uses:789 | Used by:911 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:793 |
Symbol 793 MovieClip | Uses:792 | Used by:911 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:796 |
Symbol 796 MovieClip | Uses:795 | Used by:911 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:799 |
Symbol 799 MovieClip | Uses:798 | Used by:911 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:802 |
Symbol 802 MovieClip | Uses:801 | Used by:911 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:805 |
Symbol 805 MovieClip | Uses:804 | Used by:911 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:808 |
Symbol 808 MovieClip | Uses:807 | Used by:911 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:811 |
Symbol 811 MovieClip | Uses:810 | Used by:911 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:814 |
Symbol 814 MovieClip | Uses:813 | Used by:911 |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:817 |
Symbol 817 MovieClip | Uses:816 | Used by:911 |
Symbol 818 Graphic | Uses:85 | Used by:819 |
Symbol 819 MovieClip | Uses:818 | Used by:911 |
Symbol 820 Graphic | Uses:85 | Used by:821 |
Symbol 821 MovieClip | Uses:820 | Used by:911 |
Symbol 822 Graphic | Uses:85 | Used by:823 |
Symbol 823 MovieClip | Uses:822 | Used by:911 |
Symbol 824 Bitmap | Used by:825 827 | |
Symbol 825 Graphic | Uses:824 | Used by:826 |
Symbol 826 MovieClip | Uses:825 | Used by:911 |
Symbol 827 Graphic | Uses:824 | Used by:828 |
Symbol 828 MovieClip | Uses:827 | Used by:911 |
Symbol 829 Graphic | Uses:85 | Used by:830 |
Symbol 830 MovieClip | Uses:829 | Used by:911 |
Symbol 831 Graphic | Uses:85 | Used by:832 |
Symbol 832 MovieClip | Uses:831 | Used by:911 |
Symbol 833 Graphic | Uses:85 | Used by:834 |
Symbol 834 MovieClip | Uses:833 | Used by:911 |
Symbol 835 Graphic | Uses:85 | Used by:836 837 |
Symbol 836 MovieClip | Uses:835 | Used by:911 |
Symbol 837 MovieClip | Uses:835 | Used by:911 |
Symbol 838 Graphic | Uses:85 | Used by:839 |
Symbol 839 MovieClip | Uses:838 | Used by:911 |
Symbol 840 Bitmap | Used by:841 843 | |
Symbol 841 Graphic | Uses:840 | Used by:842 |
Symbol 842 MovieClip | Uses:841 | Used by:911 |
Symbol 843 Graphic | Uses:840 | Used by:844 |
Symbol 844 MovieClip | Uses:843 | Used by:911 |
Symbol 845 Graphic | Used by:858 | |
Symbol 846 Graphic | Used by:858 | |
Symbol 847 Graphic | Used by:858 | |
Symbol 848 Graphic | Used by:858 | |
Symbol 849 Graphic | Used by:858 | |
Symbol 850 Graphic | Used by:858 | |
Symbol 851 Graphic | Used by:858 | |
Symbol 852 Graphic | Used by:858 | |
Symbol 853 Graphic | Used by:858 | |
Symbol 854 Graphic | Used by:858 | |
Symbol 855 Graphic | Used by:858 | |
Symbol 856 Graphic | Used by:858 | |
Symbol 857 Graphic | Used by:858 | |
Symbol 858 MovieClip | Uses:845 846 847 848 849 850 851 852 853 854 855 856 857 | Used by:911 |
Symbol 859 Graphic | Used by:895 | |
Symbol 860 Graphic | Used by:895 | |
Symbol 861 Graphic | Used by:895 | |
Symbol 862 Graphic | Used by:895 | |
Symbol 863 Graphic | Used by:895 | |
Symbol 864 Graphic | Used by:895 | |
Symbol 865 Graphic | Used by:895 | |
Symbol 866 Graphic | Used by:895 | |
Symbol 867 Graphic | Used by:895 | |
Symbol 868 Graphic | Used by:895 | |
Symbol 869 Graphic | Used by:895 | |
Symbol 870 Graphic | Used by:895 | |
Symbol 871 Graphic | Used by:895 | |
Symbol 872 Graphic | Used by:895 | |
Symbol 873 Graphic | Used by:895 | |
Symbol 874 Graphic | Used by:895 | |
Symbol 875 Graphic | Used by:895 | |
Symbol 876 Graphic | Used by:895 | |
Symbol 877 Graphic | Used by:895 | |
Symbol 878 Graphic | Used by:895 | |
Symbol 879 Graphic | Used by:895 | |
Symbol 880 Graphic | Used by:895 | |
Symbol 881 Graphic | Used by:895 | |
Symbol 882 Graphic | Used by:895 | |
Symbol 883 Graphic | Used by:895 | |
Symbol 884 Graphic | Used by:895 | |
Symbol 885 Graphic | Used by:895 | |
Symbol 886 Graphic | Used by:895 | |
Symbol 887 Graphic | Used by:895 | |
Symbol 888 Graphic | Used by:895 | |
Symbol 889 Graphic | Used by:895 | |
Symbol 890 Graphic | Used by:895 | |
Symbol 891 Graphic | Used by:895 | |
Symbol 892 Graphic | Used by:895 | |
Symbol 893 Graphic | Used by:895 | |
Symbol 894 Graphic | Used by:895 | |
Symbol 895 MovieClip | Uses:859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 | Used by:896 |
Symbol 896 MovieClip | Uses:895 | Used by:911 |
Symbol 897 Graphic | Used by:900 | |
Symbol 898 Graphic | Used by:900 | |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:897 898 899 | Used by:911 |
Symbol 901 Graphic | Used by:907 | |
Symbol 902 Graphic | Used by:907 | |
Symbol 903 Graphic | Used by:907 | |
Symbol 904 Graphic | Used by:907 | |
Symbol 905 Graphic | Used by:907 | |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:901 902 903 904 905 906 | Used by:911 |
Symbol 908 Graphic | Used by:909 | |
Symbol 909 MovieClip | Uses:908 | Used by:910 |
Symbol 910 MovieClip | Uses:909 | Used by:911 |
Symbol 911 MovieClip [TowerType] | Uses:750 751 758 762 765 768 771 773 775 778 781 784 787 790 793 796 799 802 805 808 811 814 817 819 821 823 826 828 830 832 834 836 837 839 842 844 858 896 900 907 910 | Used by:942 |
Symbol 912 Graphic | Used by:913 | |
Symbol 913 MovieClip [upgradeBar] | Uses:2 3 912 | Used by:942 |
Symbol 914 Graphic | Used by:915 | |
Symbol 915 MovieClip [StealMoney] | Uses:914 | Used by:942 |
Symbol 916 Graphic | Used by:917 | |
Symbol 917 MovieClip [tes1] | Uses:916 | Used by:942 |
Symbol 918 Sound [gun05] | Used by:942 | |
Symbol 919 Sound [gun32] | Used by:942 | |
Symbol 920 Sound [gun13] | Used by:942 | |
Symbol 921 Sound [gun33] | Used by:942 | |
Symbol 922 Sound [gun07] | Used by:942 | |
Symbol 923 Sound [gun08] | Used by:942 | |
Symbol 924 Sound [gun15] | Used by:942 | |
Symbol 925 Sound [gun12] | Used by:942 | |
Symbol 926 Sound [gun17] | Used by:942 | |
Symbol 927 Sound [gun18] | Used by:942 | |
Symbol 928 Sound [gun16] | Used by:942 | |
Symbol 929 Sound [gun03] | Used by:942 | |
Symbol 930 Sound [gun06] | Used by:942 | |
Symbol 931 Sound [gun02] | Used by:942 | |
Symbol 932 Sound [gun11] | Used by:942 | |
Symbol 933 Sound [gun09] | Used by:942 | |
Symbol 934 Sound [gun14] | Used by:942 | |
Symbol 935 Sound [gun01] | Used by:942 | |
Symbol 936 Sound [gun19] | Used by:942 | |
Symbol 937 Sound [Music0] | Used by:942 | |
Symbol 938 Sound [Music1] | Used by:942 | |
Symbol 939 Sound [Music2] | Used by:942 | |
Symbol 940 Sound [gun04] | Used by:942 | |
Symbol 941 Sound [gun26] | Used by:942 | |
Symbol 942 MovieClip | Uses:45 65 84 154 718 730 731 735 911 913 915 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 | Used by:Timeline |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:979 981 |
Symbol 945 Graphic | Used by:948 | |
Symbol 946 Bitmap | Used by:947 | |
Symbol 947 Graphic | Uses:946 | Used by:948 |
Symbol 948 MovieClip | Uses:945 947 | Used by:979 981 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:957 |
Symbol 951 Graphic | Used by:952 1268 | |
Symbol 952 MovieClip | Uses:951 | Used by:957 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:957 |
Symbol 955 Bitmap | Used by:956 | |
Symbol 956 Graphic | Uses:955 | Used by:957 |
Symbol 957 MovieClip | Uses:950 952 954 956 | Used by:979 981 |
Symbol 958 Graphic | Used by:979 | |
Symbol 959 Graphic | Used by:963 | |
Symbol 960 Font | Used by:961 965 966 968 969 971 972 | |
Symbol 961 Text | Uses:960 | Used by:963 |
Symbol 962 Graphic | Used by:963 | |
Symbol 963 Button | Uses:959 961 962 | Used by:979 981 |
Symbol 964 Graphic | Used by:967 970 973 1273 1275 | |
Symbol 965 Text | Uses:960 | Used by:967 |
Symbol 966 Text | Uses:960 | Used by:967 |
Symbol 967 Button | Uses:964 965 966 | Used by:979 |
Symbol 968 Text | Uses:960 | Used by:970 |
Symbol 969 Text | Uses:960 | Used by:970 |
Symbol 970 Button | Uses:964 968 969 | Used by:979 |
Symbol 971 Text | Uses:960 | Used by:973 |
Symbol 972 Text | Uses:960 | Used by:973 |
Symbol 973 Button | Uses:964 971 972 | Used by:979 |
Symbol 974 Bitmap | Used by:975 978 980 | |
Symbol 975 Graphic | Uses:974 | Used by:976 |
Symbol 976 MovieClip | Uses:975 | Used by:977 |
Symbol 977 MovieClip | Uses:976 | Used by:979 |
Symbol 978 Graphic | Uses:974 | Used by:979 |
Symbol 979 MovieClip | Uses:944 948 957 958 963 967 970 973 977 978 | Used by:Timeline |
Symbol 980 Graphic | Uses:974 | Used by:981 |
Symbol 981 MovieClip | Uses:944 948 957 980 963 | Used by:985 |
Symbol 982 Graphic | Used by:985 | |
Symbol 983 Font | Used by:984 1133 | |
Symbol 984 Text | Uses:1 983 | Used by:985 |
Symbol 985 MovieClip | Uses:981 982 984 | Used by:Timeline |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:Timeline |
Symbol 988 EditableText | Uses:11 714 1002 | Used by:Timeline |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:991 |
Symbol 991 MovieClip | Uses:990 | Used by:Timeline |
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:994 |
Symbol 994 MovieClip | Uses:993 | Used by:Timeline |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:997 |
Symbol 997 MovieClip | Uses:996 | Used by:Timeline |
Symbol 998 Bitmap | Used by:999 | |
Symbol 999 Graphic | Uses:998 | Used by:1000 |
Symbol 1000 MovieClip | Uses:999 | Used by:Timeline |
Symbol 1001 Graphic | Used by:1009 | |
Symbol 1002 Font | Used by:160 161 988 1003 1004 1005 1113 1114 1115 1128 1135 1136 | |
Symbol 1003 Text | Uses:1002 | Used by:1009 |
Symbol 1004 Text | Uses:1002 | Used by:1009 |
Symbol 1005 Text | Uses:1002 | Used by:1009 |
Symbol 1006 Graphic | Used by:1008 | |
Symbol 1007 Graphic | Used by:1008 | |
Symbol 1008 MovieClip | Uses:1006 1007 | Used by:1009 |
Symbol 1009 MovieClip | Uses:1001 1003 1004 1005 1008 | Used by:Timeline |
Symbol 1010 MovieClip | Used by:Timeline | |
Symbol 1011 Graphic | Used by:1012 | |
Symbol 1012 MovieClip | Uses:1011 | Used by:Timeline |
Symbol 1013 Graphic | Used by:1017 | |
Symbol 1014 Graphic | Used by:1017 | |
Symbol 1015 Graphic | Used by:1017 | |
Symbol 1016 Graphic | Used by:1017 | |
Symbol 1017 MovieClip | Uses:1013 1014 1015 1016 | Used by:Timeline |
Symbol 1018 Graphic | Used by:1022 | |
Symbol 1019 Graphic | Used by:1022 | |
Symbol 1020 Graphic | Used by:1022 | |
Symbol 1021 Graphic | Used by:1022 | |
Symbol 1022 MovieClip | Uses:1018 1019 1020 1021 | Used by:Timeline |
Symbol 1023 Bitmap | Used by:1024 | |
Symbol 1024 Graphic | Uses:1023 | Used by:1033 |
Symbol 1025 Bitmap | Used by:1027 | |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1025 1026 | Used by:1033 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1033 |
Symbol 1030 Bitmap | Used by:1032 | |
Symbol 1031 Bitmap | Used by:1032 | |
Symbol 1032 Graphic | Uses:1030 1031 | Used by:1033 |
Symbol 1033 MovieClip | Uses:1024 1027 1029 1032 | Used by:Timeline |
Symbol 1034 Bitmap | Used by:1035 1130 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1125 |
Symbol 1036 Graphic | Used by:1041 1047 1057 | |
Symbol 1037 Graphic | Used by:1041 | |
Symbol 1038 Graphic | Used by:1041 | |
Symbol 1039 Graphic | Used by:1041 | |
Symbol 1040 Graphic | Used by:1041 | |
Symbol 1041 MovieClip | Uses:1036 1037 1038 1039 1040 | Used by:1125 |
Symbol 1042 Graphic | Used by:1047 | |
Symbol 1043 Graphic | Used by:1047 | |
Symbol 1044 Graphic | Used by:1047 | |
Symbol 1045 Graphic | Used by:1047 | |
Symbol 1046 Graphic | Used by:1047 | |
Symbol 1047 MovieClip | Uses:1036 1042 1043 1044 1045 1046 | Used by:1125 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1052 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1052 1053 1054 1146 |
Symbol 1052 MovieClip | Uses:1049 1051 | Used by:1054 1146 |
Symbol 1053 MovieClip | Uses:1051 | Used by:1054 1146 |
Symbol 1054 Button | Uses:1052 1053 1051 | Used by:1125 |
Symbol 1055 Graphic | Used by:1057 | |
Symbol 1056 Graphic | Used by:1057 | |
Symbol 1057 Button | Uses:1036 1055 1056 | Used by:1125 |
Symbol 1058 Graphic | Used by:1059 | |
Symbol 1059 MovieClip | Uses:1058 | Used by:1065 1068 1071 |
Symbol 1060 Graphic | Used by:1062 1065 1067 1068 1070 1071 | |
Symbol 1061 MovieClip | Uses:162 163 164 165 166 167 168 169 | Used by:1062 |
Symbol 1062 MovieClip | Uses:1060 1061 | Used by:1065 |
Symbol 1063 Graphic | Used by:1064 1065 1068 1071 | |
Symbol 1064 MovieClip | Uses:1063 | Used by:1065 1068 1071 |
Symbol 1065 Button | Uses:1059 1062 1064 1063 1060 162 163 164 165 166 167 168 169 | Used by:1125 |
Symbol 1066 MovieClip | Uses:170 171 172 173 174 175 176 177 | Used by:1067 |
Symbol 1067 MovieClip | Uses:1060 1066 | Used by:1068 |
Symbol 1068 Button | Uses:1059 1067 1064 1063 1060 170 171 172 173 174 175 176 177 | Used by:1125 |
Symbol 1069 MovieClip | Uses:178 179 180 181 182 183 184 185 186 187 188 189 190 191 | Used by:1070 |
Symbol 1070 MovieClip | Uses:1060 1069 | Used by:1071 |
Symbol 1071 Button | Uses:1059 1070 1064 1063 1060 178 179 180 181 182 183 184 185 186 187 188 189 190 191 | Used by:1125 |
Symbol 1072 MovieClip | Uses:192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 | Used by:1074 |
Symbol 1073 Graphic | Used by:1074 1076 1101 1103 1105 1107 1109 | |
Symbol 1074 Button | Uses:1072 1073 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 | Used by:1125 |
Symbol 1075 MovieClip | Uses:219 220 221 222 223 224 225 226 | Used by:1076 |
Symbol 1076 Button | Uses:1075 1073 219 220 221 222 223 224 225 226 | Used by:1125 |
Symbol 1077 Graphic | Used by:1097 1099 | |
Symbol 1078 Graphic | Used by:1097 1099 | |
Symbol 1079 Graphic | Used by:1097 1099 | |
Symbol 1080 Graphic | Used by:1095 1099 | |
Symbol 1081 Graphic | Used by:1095 1099 | |
Symbol 1082 Graphic | Used by:1095 1099 | |
Symbol 1083 Graphic | Used by:1095 1099 | |
Symbol 1084 Graphic | Used by:1095 1099 | |
Symbol 1085 Graphic | Used by:1095 1099 | |
Symbol 1086 Graphic | Used by:1095 1099 | |
Symbol 1087 Graphic | Used by:1095 1099 | |
Symbol 1088 Graphic | Used by:1095 1099 | |
Symbol 1089 Graphic | Used by:1095 1099 | |
Symbol 1090 Graphic | Used by:1095 1099 | |
Symbol 1091 Graphic | Used by:1095 1099 | |
Symbol 1092 Graphic | Used by:1095 1099 | |
Symbol 1093 Graphic | Used by:1095 1099 | |
Symbol 1094 Graphic | Used by:1095 1099 | |
Symbol 1095 MovieClip | Uses:1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 | Used by:1097 |
Symbol 1096 Graphic | Used by:1097 1099 | |
Symbol 1097 MovieClip | Uses:1077 1078 1079 1095 1096 | Used by:1099 |
Symbol 1098 Graphic | Used by:1099 1111 | |
Symbol 1099 Button | Uses:1097 1098 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1096 | Used by:1125 |
Symbol 1100 MovieClip | Uses:651 652 653 654 655 656 657 658 659 660 | Used by:1101 |
Symbol 1101 Button | Uses:1100 1073 651 652 653 654 655 656 657 658 659 660 | Used by:1125 |
Symbol 1102 MovieClip | Uses:661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 | Used by:1103 |
Symbol 1103 Button | Uses:1102 1073 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 | Used by:1125 |
Symbol 1104 MovieClip | Uses:677 678 679 680 681 682 683 | Used by:1105 |
Symbol 1105 Button | Uses:1104 1073 677 678 679 680 681 682 683 | Used by:1125 |
Symbol 1106 MovieClip | Uses:684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 | Used by:1107 |
Symbol 1107 Button | Uses:1106 1073 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 | Used by:1125 |
Symbol 1108 MovieClip | Uses:708 709 710 711 | Used by:1109 |
Symbol 1109 Button | Uses:1108 1073 708 709 710 711 | Used by:1125 |
Symbol 1110 MovieClip | Uses:622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 | Used by:1111 |
Symbol 1111 Button | Uses:1110 1098 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 | Used by:1125 |
Symbol 1112 Graphic | Used by:1125 | |
Symbol 1113 EditableText | Uses:11 714 1002 | Used by:1125 |
Symbol 1114 EditableText | Uses:11 714 1002 | Used by:1125 |
Symbol 1115 EditableText | Uses:11 714 1002 | Used by:1125 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1125 |
Symbol 1118 Text | Uses:11 | Used by:1125 |
Symbol 1119 Text | Uses:11 | Used by:1125 |
Symbol 1120 Text | Uses:11 | Used by:1125 |
Symbol 1121 Graphic | Used by:1122 | |
Symbol 1122 MovieClip | Uses:1121 | Used by:1125 |
Symbol 1123 Text | Uses:714 | Used by:1124 |
Symbol 1124 MovieClip | Uses:1123 | Used by:1125 |
Symbol 1125 MovieClip | Uses:1035 1041 1047 1054 1057 1065 1068 1071 1074 1076 1099 1101 1103 1105 1107 1109 1111 1112 1113 1114 1115 1117 1118 1119 1120 1122 1124 | Used by:Timeline |
Symbol 1126 Graphic | Used by:1127 | |
Symbol 1127 MovieClip | Uses:1126 | Used by:Timeline |
Symbol 1128 EditableText | Uses:1002 | Used by:Timeline |
Symbol 1129 EditableText | Uses:714 | Used by:Timeline |
Symbol 1130 Graphic | Uses:1034 | Used by:1134 |
Symbol 1131 Graphic | Used by:1132 | |
Symbol 1132 MovieClip | Uses:1131 | Used by:1134 |
Symbol 1133 EditableText | Uses:983 | Used by:1134 |
Symbol 1134 MovieClip | Uses:1130 1132 1133 | Used by:Timeline |
Symbol 1135 EditableText | Uses:11 714 1002 | Used by:1137 |
Symbol 1136 EditableText | Uses:11 714 1002 | Used by:1137 |
Symbol 1137 MovieClip | Uses:155 159 1135 1136 154 717 | Used by:Timeline |
Symbol 1138 Graphic | Used by:1139 1140 | |
Symbol 1139 MovieClip | Uses:1138 | Used by:Timeline |
Symbol 1140 MovieClip | Uses:1138 | Used by:Timeline |
Symbol 1141 MovieClip | Uses:6 7 8 9 15 18 14 | Used by:Timeline |
Symbol 1142 Font | Used by:1143 1144 | |
Symbol 1143 EditableText | Uses:1142 | Used by:1145 |
Symbol 1144 Text | Uses:1142 | Used by:1145 |
Symbol 1145 MovieClip [fps] | Uses:1143 1144 | Used by:Timeline |
Symbol 1146 Button | Uses:1052 1053 1051 | Used by:Timeline |
Symbol 1147 Bitmap | Used by:1148 | |
Symbol 1148 Graphic | Uses:1147 | Used by:1268 |
Symbol 1149 Bitmap | Used by:1150 | |
Symbol 1150 Graphic | Uses:1149 | Used by:1268 |
Symbol 1151 Graphic | Used by:1268 | |
Symbol 1152 Graphic | Used by:1268 | |
Symbol 1153 Bitmap | Used by:1154 | |
Symbol 1154 Graphic | Uses:1153 | Used by:1155 1156 1157 |
Symbol 1155 MovieClip | Uses:1154 | Used by:1268 |
Symbol 1156 MovieClip | Uses:1154 | Used by:1268 |
Symbol 1157 MovieClip | Uses:1154 | Used by:1268 |
Symbol 1158 Bitmap | Used by:1159 | |
Symbol 1159 Graphic | Uses:1158 | Used by:1268 |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1268 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1268 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1268 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1170 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1170 |
Symbol 1170 MovieClip | Uses:1167 1169 | Used by:1268 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1268 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1268 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1268 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1268 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1268 |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1268 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1268 |
Symbol 1185 Bitmap | Used by:1186 | |
Symbol 1186 Graphic | Uses:1185 | Used by:1268 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1268 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1268 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1268 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1268 |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:1268 |
Symbol 1197 Bitmap | Used by:1198 | |
Symbol 1198 Graphic | Uses:1197 | Used by:1268 |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1268 |
Symbol 1201 Bitmap | Used by:1202 | |
Symbol 1202 Graphic | Uses:1201 | Used by:1268 |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1203 | Used by:1268 |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1268 |
Symbol 1207 Bitmap | Used by:1208 | |
Symbol 1208 Graphic | Uses:1207 | Used by:1268 |
Symbol 1209 Bitmap | Used by:1210 | |
Symbol 1210 Graphic | Uses:1209 | Used by:1268 |
Symbol 1211 Bitmap | Used by:1212 | |
Symbol 1212 Graphic | Uses:1211 | Used by:1268 |
Symbol 1213 Bitmap | Used by:1214 | |
Symbol 1214 Graphic | Uses:1213 | Used by:1268 |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:1268 |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:1268 |
Symbol 1219 Bitmap | Used by:1220 | |
Symbol 1220 Graphic | Uses:1219 | Used by:1268 |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:1268 |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1268 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1268 |
Symbol 1227 Bitmap | Used by:1228 | |
Symbol 1228 Graphic | Uses:1227 | Used by:1268 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1268 |
Symbol 1231 ShapeTweening | Used by:1268 | |
Symbol 1232 Bitmap | Used by:1233 | |
Symbol 1233 Graphic | Uses:1232 | Used by:1268 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1268 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1268 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1268 |
Symbol 1240 ShapeTweening | Used by:1268 | |
Symbol 1241 Bitmap | Used by:1242 | |
Symbol 1242 Graphic | Uses:1241 | Used by:1268 |
Symbol 1243 Bitmap | Used by:1244 | |
Symbol 1244 Graphic | Uses:1243 | Used by:1268 |
Symbol 1245 ShapeTweening | Used by:1268 | |
Symbol 1246 Graphic | Used by:1268 | |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1268 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1268 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1268 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1259 1268 |
Symbol 1255 Bitmap | Used by:1256 | |
Symbol 1256 Graphic | Uses:1255 | Used by:1268 |
Symbol 1257 Bitmap | Used by:1258 | |
Symbol 1258 Graphic | Uses:1257 | Used by:1259 |
Symbol 1259 MovieClip | Uses:1258 1254 | Used by:1268 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1268 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1268 |
Symbol 1264 Graphic | Used by:1267 | |
Symbol 1265 Text | Uses:11 | Used by:1267 |
Symbol 1266 Graphic | Used by:1267 | |
Symbol 1267 Button | Uses:1264 1265 1266 | Used by:1268 |
Symbol 1268 MovieClip | Uses:1148 1150 1151 1152 1155 1156 1157 1159 1161 1163 1165 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1231 1233 1235 1237 1239 1240 1242 951 1244 1245 1246 1248 1250 1252 1254 1256 1259 1261 1263 1267 SS1 | Used by:Timeline |
Symbol 1269 Bitmap | Used by:1270 | |
Symbol 1270 Graphic | Uses:1269 | Used by:1277 |
Symbol 1271 Text | Uses:11 | Used by:1277 |
Symbol 1272 Text | Uses:11 | Used by:1273 |
Symbol 1273 Button | Uses:964 1272 | Used by:1277 |
Symbol 1274 Text | Uses:11 | Used by:1275 |
Symbol 1275 Button | Uses:964 1274 | Used by:1277 |
Symbol 1276 EditableText | Uses:714 | Used by:1277 |
Symbol 1277 MovieClip | Uses:1270 1271 1273 1275 1276 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 1268 MovieClip |
Instance Names
"Detail" | Frame 7 | Symbol 988 EditableText |
"Map1" | Frame 7 | Symbol 991 MovieClip |
"Map2" | Frame 7 | Symbol 994 MovieClip |
"Map3" | Frame 7 | Symbol 997 MovieClip |
"Map4" | Frame 7 | Symbol 1000 MovieClip |
"myComboBox" | Frame 7 | Symbol 1009 MovieClip |
"controler" | Frame 8 | Symbol 1010 MovieClip |
"road" | Frame 8 | Symbol 1017 MovieClip |
"roadTrap" | Frame 8 | Symbol 1022 MovieClip |
"RoadPNG" | Frame 8 | Symbol 1033 MovieClip |
"container" | Frame 8 | Symbol 1010 MovieClip |
"NavigationBar" | Frame 8 | Symbol 1125 MovieClip |
"GradienBGDetail" | Frame 8 | Symbol 1127 MovieClip |
"enemyText" | Frame 8 | Symbol 1128 EditableText |
"Detail" | Frame 8 | Symbol 1129 EditableText |
"DisplayNextWave" | Frame 8 | Symbol 1134 MovieClip |
"DialogEnemy" | Frame 8 | Symbol 1137 MovieClip |
"UpgradePanel" | Frame 8 | Symbol 1139 MovieClip |
"DialogGun" | Frame 8 | Symbol 718 MovieClip [DialogUpgrade] |
"tutup" | Frame 8 | Symbol 1140 MovieClip |
"PanelRUSure" | Frame 8 | Symbol 1141 MovieClip |
"BtnYes" | Symbol 19 MovieClip [PanelRUSureSell] Frame 1 | Symbol 18 Button |
"BtnNo" | Symbol 19 MovieClip [PanelRUSureSell] Frame 1 | Symbol 14 Button |
"splash" | Symbol 84 MovieClip [Splash] Frame 1 | Symbol 67 MovieClip |
"splash" | Symbol 84 MovieClip [Splash] Frame 2 | Symbol 69 MovieClip |
"splash" | Symbol 84 MovieClip [Splash] Frame 3 | Symbol 71 MovieClip |
"splash" | Symbol 84 MovieClip [Splash] Frame 4 | Symbol 83 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 1 | Symbol 94 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 2 | Symbol 103 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 3 | Symbol 107 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 4 | Symbol 111 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 5 | Symbol 94 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 6 | Symbol 114 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 7 | Symbol 119 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 8 | Symbol 123 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 9 | Symbol 127 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 10 | Symbol 132 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 11 | Symbol 136 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 12 | Symbol 141 MovieClip |
"enemy" | Symbol 154 MovieClip [enemies] Frame 13 | Symbol 145 MovieClip |
"SellText" | Symbol 717 MovieClip Frame 1 | Symbol 715 EditableText |
"temp" | Symbol 718 MovieClip [DialogUpgrade] Frame 1 | Symbol 159 MovieClip |
"content" | Symbol 718 MovieClip [DialogUpgrade] Frame 1 | Symbol 160 EditableText |
"title" | Symbol 718 MovieClip [DialogUpgrade] Frame 1 | Symbol 161 EditableText |
"gun" | Symbol 718 MovieClip [DialogUpgrade] Frame 1 | Symbol 712 MovieClip |
"BtnSell" | Symbol 718 MovieClip [DialogUpgrade] Frame 1 | Symbol 717 MovieClip |
"Effect" | Symbol 911 MovieClip [TowerType] Frame 1 | Symbol 750 MovieClip |
"Melee" | Symbol 911 MovieClip [TowerType] Frame 1 | Symbol 751 MovieClip |
"Magic" | Symbol 911 MovieClip [TowerType] Frame 1 | Symbol 758 MovieClip |
"area" | Symbol 911 MovieClip [TowerType] Frame 1 | Symbol 762 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 1 | Symbol 765 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 2 | Symbol 768 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 3 | Symbol 771 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 4 | Symbol 773 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 5 | Symbol 775 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 6 | Symbol 778 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 7 | Symbol 781 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 8 | Symbol 784 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 9 | Symbol 787 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 10 | Symbol 790 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 11 | Symbol 793 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 12 | Symbol 796 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 13 | Symbol 799 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 14 | Symbol 802 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 15 | Symbol 805 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 16 | Symbol 808 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 17 | Symbol 811 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 18 | Symbol 814 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 19 | Symbol 817 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 20 | Symbol 819 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 21 | Symbol 821 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 22 | Symbol 823 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 23 | Symbol 826 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 25 | Symbol 828 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 26 | Symbol 830 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 27 | Symbol 832 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 28 | Symbol 834 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 29 | Symbol 836 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 30 | Symbol 837 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 31 | Symbol 839 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 32 | Symbol 842 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 33 | Symbol 844 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 34 | Symbol 858 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 35 | Symbol 896 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 36 | Symbol 900 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 37 | Symbol 907 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 38 | Symbol 910 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 39 | Symbol 842 MovieClip |
"turret" | Symbol 911 MovieClip [TowerType] Frame 41 | Symbol 844 MovieClip |
"cb1" | Symbol 1009 MovieClip Frame 1 | Symbol 1008 MovieClip |
"cb2" | Symbol 1009 MovieClip Frame 1 | Symbol 1008 MovieClip |
"cb3" | Symbol 1009 MovieClip Frame 1 | Symbol 1008 MovieClip |
"BtnPause" | Symbol 1125 MovieClip Frame 1 | Symbol 1041 MovieClip |
"BtnSkip" | Symbol 1125 MovieClip Frame 1 | Symbol 1057 Button |
"Kill" | Symbol 1125 MovieClip Frame 1 | Symbol 1113 EditableText |
"Money" | Symbol 1125 MovieClip Frame 1 | Symbol 1114 EditableText |
"Score" | Symbol 1125 MovieClip Frame 1 | Symbol 1115 EditableText |
"btn1" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn2" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn3" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn32" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn4" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn5" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn33" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn34" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn35" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn36" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn37" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"btn38" | Symbol 1125 MovieClip Frame 1 | Symbol 1122 MovieClip |
"lockrange" | Symbol 1125 MovieClip Frame 1 | Symbol 1124 MovieClip |
"lockmelee" | Symbol 1125 MovieClip Frame 1 | Symbol 1124 MovieClip |
"GradienBGnextWave" | Symbol 1134 MovieClip Frame 1 | Symbol 1132 MovieClip |
"nextWave" | Symbol 1134 MovieClip Frame 1 | Symbol 1133 EditableText |
"temp" | Symbol 1137 MovieClip Frame 1 | Symbol 159 MovieClip |
"content" | Symbol 1137 MovieClip Frame 1 | Symbol 1135 EditableText |
"title" | Symbol 1137 MovieClip Frame 1 | Symbol 1136 EditableText |
"pic" | Symbol 1137 MovieClip Frame 1 | Symbol 154 MovieClip [enemies] |
"BtnSell" | Symbol 1137 MovieClip Frame 1 | Symbol 717 MovieClip |
"BtnYes" | Symbol 1141 MovieClip Frame 1 | Symbol 18 Button |
"BtnNo" | Symbol 1141 MovieClip Frame 1 | Symbol 14 Button |
"fpsField" | Symbol 1145 MovieClip [fps] Frame 1 | Symbol 1143 EditableText |
"score" | Symbol 1277 MovieClip Frame 1 | Symbol 1276 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "VerdanaLocal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "enemyHealth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "PanelRUSureSell" |
ExportAssets (56) | Timeline Frame 2 | Symbol 65 as "bullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 84 as "Splash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 154 as "enemies" |
ExportAssets (56) | Timeline Frame 2 | Symbol 718 as "DialogUpgrade" |
ExportAssets (56) | Timeline Frame 2 | Symbol 730 as "hitWithCoin" |
ExportAssets (56) | Timeline Frame 2 | Symbol 731 as "hitWithoutCoin" |
ExportAssets (56) | Timeline Frame 2 | Symbol 735 as "AnimatedBlood" |
ExportAssets (56) | Timeline Frame 2 | Symbol 911 as "TowerType" |
ExportAssets (56) | Timeline Frame 2 | Symbol 913 as "upgradeBar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 915 as "StealMoney" |
ExportAssets (56) | Timeline Frame 2 | Symbol 917 as "tes1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 918 as "gun05" |
ExportAssets (56) | Timeline Frame 2 | Symbol 919 as "gun32" |
ExportAssets (56) | Timeline Frame 2 | Symbol 920 as "gun13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 921 as "gun33" |
ExportAssets (56) | Timeline Frame 2 | Symbol 922 as "gun07" |
ExportAssets (56) | Timeline Frame 2 | Symbol 923 as "gun08" |
ExportAssets (56) | Timeline Frame 2 | Symbol 924 as "gun15" |
ExportAssets (56) | Timeline Frame 2 | Symbol 925 as "gun12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 926 as "gun17" |
ExportAssets (56) | Timeline Frame 2 | Symbol 927 as "gun18" |
ExportAssets (56) | Timeline Frame 2 | Symbol 928 as "gun16" |
ExportAssets (56) | Timeline Frame 2 | Symbol 929 as "gun03" |
ExportAssets (56) | Timeline Frame 2 | Symbol 930 as "gun06" |
ExportAssets (56) | Timeline Frame 2 | Symbol 931 as "gun02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 932 as "gun11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 933 as "gun09" |
ExportAssets (56) | Timeline Frame 2 | Symbol 934 as "gun14" |
ExportAssets (56) | Timeline Frame 2 | Symbol 935 as "gun01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 936 as "gun19" |
ExportAssets (56) | Timeline Frame 2 | Symbol 937 as "Music0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 938 as "Music1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 939 as "Music2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 940 as "gun04" |
ExportAssets (56) | Timeline Frame 2 | Symbol 941 as "gun26" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1145 as "fps" |
Labels
"InitOnce" | Frame 4 |
"MainMenu" | Frame 5 |
"Instruction" | Frame 6 |
"MapMenu" | Frame 7 |
"MainGame" | Frame 8 |
"GameEnd" | Frame 9 |
"GameOver" | Frame 10 |
"loop" | Symbol 977 MovieClip Frame 61 |
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