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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Village Defense.swf

This is the info page for
Flash #131958

(Click the ID number above for more basic data on this flash file.)


Text
NO

NO

Are You Sure ?

YES

YES

while waiting for the game to load, why don't you try our other cool games:

Loaded

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">click on the blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">qweqweqwe</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">handgun (00 gold)</font></p>

Sell(5000)

PLAY

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Instructions

Instructions

Instructions :
Undead are preparing to attack your city.  Your objective is to defend
the city at all costs by arming the citizens to attack the undead.
Place the armed citizens and traps strategically to inflict maximum
damage to your foes.

There are several types of defender:

Melee: Very good damage against ground units.
Range: Can attack both air and ground units.
Trap:  Cheap and powerfull tools, but it doesn't last long.
Ultimate tower can be purchased if you have all the maximum
upgrade for their type. Example you need to have all range tower
with full upgrade to allow you build its ultimate.

<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="2.350000" kerning="0">In this circular road. The game will be in different mode, you need to kill the undead before its number reach 100.</font></p>

Sandbox

Easy

Hard

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p>

gunner

melee

trap

LOCKED

123

123

123

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">click on the blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">blablablablablabla</font></p><p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">qweqweqwe</font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">handgun (00 gold)</font></p>

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

fps:

BACK

TRY AGAIN?

YES

NO

Your Score:
8979879

ActionScript [AS1/AS2]

Frame 1
fscommand ("trapallkeys", "true"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); var NoMenu = new ContextMenu(); NoMenu.hideBuiltInItems(); this.menu = NoMenu;
Frame 2
gotoAndPlay ("InitOnce");
Frame 4
function soundGun(ID) { if (((((ID == 39) or (ID == 40)) or (ID < 33)) or (GunPack[ID].position == 0)) or (GunPack[ID].position == GunPack[ID].duration)) { GunPack[ID].start(); } } function Muzic(ID) { i = 0; while (i < MusicPack.length) { MusicPack[i].stop(); i++; } MusicPack[ID].start(0.05, 9999); } function Zound(ID) { i = 0; while (i < SoundPack.length) { SoundPack[i].stop(); i++; } SoundPack[ID].start(0.05, 9999); } var choosenMap = 1; var choosenMode = 1; var GunPack = new Array(); var i = 0; while (i < 39) { var j = i; if (j < 10) { j = "0" + j; } Music0 = new Sound(); if ((j >= 20) and (j <= 25)) { j = "04"; } if ((j >= 29) and (j <= 31)) { j = "05"; } if ((j > 26) and (j <= 28)) { j = "26"; } Music0.attachSound("gun" + j); GunPack.push(Music0); i++; } Music0 = new Sound(); Music0.attachSound("gun32"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun32"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun33"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun33"); GunPack.push(Music0); var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("Sound0"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound2"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound3"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound4"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound5"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("Music0"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music2"); MusicPack.push(Music0);
Frame 5
Muzic(0); stop();
Frame 6
stop();
Frame 7
stop(); Map1.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 1; _root.gotoAndStop("MainGame"); }; Map2.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 2; _root.gotoAndStop("MainGame"); }; Map3.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 3; _root.gotoAndStop("MainGame"); }; Map4.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 4; _root.gotoAndStop("MainGame"); }; myComboBox.cb1.onRollOver = function () { Detail.text = "You can test your tower Ability and effectiveness by this mode."; }; myComboBox.cb2.onRollOver = function () { Detail.text = "Easy mode is normal play mode but the enemy has a lower health."; }; myComboBox.cb3.onRollOver = function () { Detail.text = "Hard mode is normal play mode but the enemy has more health than easy mode."; }; Map1.onRollOver = function () { Detail.text = "In this straight line road the undead will walk along the path."; }; Map2.onRollOver = function () { Detail.text = "In this road the undead will split if they found an intersections. You need to carefully place your armed citizens"; }; Map3.onRollOver = function () { Detail.text = "This snake road is the longest path from the other maps."; }; Map4.onRollOver = function () { Detail.text = "In this circular road. The game will be in different mode, you need to kill the undead before its number reach 100."; };
Frame 8
Path = function () { this.init.apply(this, arguments); }; Path.prototype.init = function (start_x, start_y) { this._segments = []; this._length = 0; if (arguments.length) { this.moveTo(start_x, start_y); } else { this.moveTo(0, 0); } }; Path.prototype.curveToAccuracy = 10; Path.prototype.clear = function () { this.init(0, 0); }; Path.prototype.moveTo = function (start_x, start_y) { this._position = {_x:start_x, _y:start_y}; return(this); }; Path.prototype.lineTo = function (end_x, end_y) { var _local3 = end_x - this._position._x; var _local2 = end_y - this._position._y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); this._segments[this._segments.length] = {d:_local4, start:this._position, end:{_x:end_x, _y:end_y}, type:"L"}; this._length = this._length + _local4; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.circleTo = (Path.prototype.circleCWTo = function (end_x, end_y, arc, dir) { if (dir == undefined) { dir = "CW"; } if (arc == undefined) { arc = 0.5; } if (arc > 1) { arc = 1; } else if (arc <= 0) { return(this.lineTo(end_x, end_y)); } if (dir == "CCW") { arc = 1 - arc; } var _local3 = {_x:(this._position._x + end_x) / 2, _y:(this._position._y + end_y) / 2}; var _local5 = end_x - this._position._x; var _local4 = end_y - this._position._y; var _local12 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); var _local8 = _local12 / 2; var _local9 = _local8 / Math.tan(arc * Math.PI); var _local11 = _local8 / Math.sin(arc * Math.PI); var _local10 = Math.atan2(_local4, _local5) + (Math.PI/2); _local3._x = _local3._x + (Math.cos(_local10) * _local9); _local3._y = _local3._y + (Math.sin(_local10) * _local9); var _local18 = Math.atan2(this._position._y - _local3._y, this._position._x - _local3._x); var _local16 = Math.atan2(end_y - _local3._y, end_x - _local3._x); if (dir == "CW") { if (_local16 < _local18) { _local16 = _local16 + (Math.PI*2); } } else if (_local18 < _local16) { _local18 = _local18 + (Math.PI*2); } _local12 = _local11 * Math.abs(_local16 - _local18); this._segments[this._segments.length] = {d:_local12, r:_local11, a1:_local18, a2:_local16, o:_local3, dir:dir, type:"C"}; this._length = this._length + _local12; this._position = {_x:end_x, _y:end_y}; return(this); }); Path.prototype.circleCCWTo = function (end_x, end_y, arc) { return(this.circleTo.call(this, end_x, end_y, arc, "CCW")); }; Path.prototype.curveTo = function (con_x, con_y, end_x, end_y) { var _local3 = this.divideBezier(this._position._x, this._position._y, con_x, con_y, end_x, end_y); this._segments[this._segments.length] = {d:_local3.d, start:this._position, con:{_x:con_x, _y:con_y}, end:{_x:end_x, _y:end_y}, segs:_local3, type:"B"}; this._length = this._length + _local3.d; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.divideBezier = function (x1, y1, x2, y2, x3, y3) { var _local2; var _local15; var _local14; var _local12; var _local11; var _local9; var _local8; var _local7; var _local6; var _local29; var _local13 = []; var _local5 = {_x:x1, _y:y1}; var _local22 = x2 - x1; var _local20 = y2 - y1; var _local21 = x3 - x2; var _local19 = y3 - y2; var _local16 = Math.atan2; var _local18 = Math.sqrt; var _local17 = 0; var _local36; var _local3; var _local10; var _local30 = _local16(_local20, _local22); var _local4 = 1; while (_local4 < this.curveToAccuracy) { _local2 = _local4 / this.curveToAccuracy; _local15 = x1 + (_local22 * _local2); _local12 = (x2 + (_local21 * _local2)) - _local15; _local14 = y1 + (_local20 * _local2); _local11 = (y2 + (_local19 * _local2)) - _local14; _local7 = _local15 + (_local12 * _local2); _local6 = _local14 + (_local11 * _local2); _local9 = _local7 - _local5._x; _local8 = _local6 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local11, _local12); _local3 = _local10 - _local30; if (_local3 > Math.PI) { _local3 = _local3 - (Math.PI*2); } else if (_local3 < -3.14159265358979) { _local3 = _local3 + (Math.PI*2); } _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:_local7, _y:_local6}, a:{base:_local30, d:_local3}}; _local30 = _local10; _local5 = {_x:_local7, _y:_local6}; _local4++; } _local9 = x3 - _local5._x; _local8 = y3 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local19, _local21); _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:x3, _y:y3}, a:{base:_local30, d:_local10 - _local30}}; _local13.d = _local17; return(_local13); }; Path.prototype.setInBezier = function (obj, t, s, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local6 = s.d * t; var _local2; var _local3 = 0; var _local4 = s.length + 1; var _local1 = 1; while (_local1 < _local4) { _local2 = s[_local1 - 1]; if ((_local1 == _local4) || ((_local3 + _local2.d) >= _local6)) { break; } _local3 = _local3 + _local2.d; _local1++; } t = (_local6 - _local3) / _local2.d; var _local9 = _local2.end._x - _local2.start._x; var _local8 = _local2.end._y - _local2.start._y; obj._x = _local2.start._x + (_local9 * t); obj._y = _local2.start._y + (_local8 * t); if (orient) { obj._rotation = ((_local2.a.base + (_local2.a.d * t)) * 180) / Math.PI; } }; Path.prototype.traverse = function (obj, t, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local7 = this._length * t; var _local3; var _local4 = 0; var _local5 = this._segments.length + 1; var _local2 = 1; while (_local2 < _local5) { _local3 = this._segments[_local2 - 1]; if ((_local2 == _local5) || ((_local4 + _local3.d) >= _local7)) { break; } _local4 = _local4 + _local3.d; _local2++; } t = (_local7 - _local4) / _local3.d; switch (_local3.type) { case "L" : var _local11 = _local3.end._x - _local3.start._x; var _local10 = _local3.end._y - _local3.start._y; obj._x = _local3.start._x + (_local11 * t); obj._y = _local3.start._y + (_local10 * t); if (orient) { obj._rotation = (Math.atan2(_local10, _local11) * 180) / Math.PI; } break; case "C" : var _local12 = _local3.a1; var _local13 = _local3.a2; var _local9 = _local12 + ((_local13 - _local12) * t); obj._x = _local3.o._x + (Math.cos(_local9) * _local3.r); obj._y = _local3.o._y + (Math.sin(_local9) * _local3.r); if (orient) { obj._rotation = ((_local3.dir == "CW") ? (((_local9 * 180) / Math.PI) + 90) : (((_local9 * 180) / Math.PI) - 90)); } break; case "B" : this.setInBezier(obj, t, _local3.segs, orient); } return(this); }; Path.prototype.mcCircleTo = function (cen_x, cen_y, a1, a2, r) { var _local5 = Math.cos; var _local6 = Math.sin; var _local14 = Math.abs(a2 - a1); var _local13 = Math.floor(_local14 / (Math.PI/4)) + 1; var _local11 = _local14 / _local13; var _local12 = _local11 / 2; var _local8 = r / _local5(_local12); this.moveTo(cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); var _local3 = 0; while (_local3 < _local13) { a2 = a1 + _local12; a1 = a1 + _local11; this.curveTo(cen_x + (_local5(a2) * _local8), cen_y + (_local6(a2) * _local8), cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); _local3++; } return(this); }; Path.prototype.draw = function (mc) { var _local3 = this._segments; var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { switch (_local3[_local2].type) { case "L" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.lineTo(_local3[_local2].end._x, _local3[_local2].end._y); break; case "C" : if (_local3[_local2].dir == "CW") { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a1, _local3[_local2].a2, _local3[_local2].r); } else { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a2, _local3[_local2].a1, _local3[_local2].r); } break; case "B" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.curveTo(_local3[_local2].con._x, _local3[_local2].con._y, _local3[_local2].end._x, _local3[_local2].end._y); } _local2++; } return(this); }; function mouseMoveHandler() { } function createMap(ID) { road.gotoAndStop(ID); roadTrap.gotoAndStop(ID); TreeImg.gotoAndStop(ID); RoadPNG.gotoAndStop(ID); game.ID = ID; if (ID == 1) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:154, y:2}; _local1[1] = {x:154, y:166}; _local1[2] = {x:61, y:166}; _local1[3] = {x:61, y:404}; _local1[4] = {x:159, y:404}; _local1[5] = {x:159, y:280}; _local1[6] = {x:245, y:280}; _local1[7] = {x:245, y:128}; _local1[8] = {x:382, y:128}; _local1[9] = {x:382, y:362}; _local1[10] = {x:248, y:362}; _local1[11] = {x:248, y:471}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 2; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 2) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:255}; _local1[2] = {x:240, y:255}; _local1[3] = {x:240, y:347}; _local1[4] = {x:285, y:347}; _local1[5] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:120}; _local1[2] = {x:240, y:120}; _local1[3] = {x:240, y:346}; _local1[4] = {x:285, y:346}; _local1[5] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:120}; _local1[2] = {x:240, y:120}; _local1[3] = {x:240, y:165}; _local1[4] = {x:105, y:165}; _local1[5] = {x:105, y:348}; _local1[6] = {x:285, y:348}; _local1[7] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 3) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:-23, y:354}; _local1[1] = {x:100, y:354}; _local1[2] = {x:100, y:127}; _local1[3] = {x:195, y:127}; _local1[4] = {x:195, y:354}; _local1[5] = {x:288, y:354}; _local1[6] = {x:288, y:128}; _local1[7] = {x:377, y:128}; _local1[8] = {x:377, y:355}; _local1[9] = {x:466, y:355}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + 0; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 4) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:-20, y:367}; _local1[1] = {x:57, y:367}; _local1[2] = {x:57, y:227}; _local1[3] = {x:145, y:227}; _local1[4] = {x:145, y:185}; _local1[5] = {x:285, y:185}; _local1[6] = {x:285, y:320}; _local1[7] = {x:145, y:320}; _local1[8] = {x:145, y:227}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + -6; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } _local1 = new Array(); _local1[0] = {x:235, y:5}; _local1[1] = {x:235, y:92}; _local1[2] = {x:57, y:92}; _local1[3] = {x:57, y:412}; _local1[4] = {x:377, y:412}; _local1[5] = {x:377, y:92}; _local1[6] = {x:235, y:92}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + -6; i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } } function init() { Muzic(-1); _quality = "Medium"; Level = -1; rangeUnlocked = false; meleeUnlocked = false; maxLevel = 100; prepareLevel = 2; enemyCount = 0; if (!game._loop) { prepareLevel = 0; } enemyStackDelay = 0; Money = 100; Health = 100; _root.NavigationBar.upgrade.upgradeEffect._visible = false; _root.UpgradePanel._visible = false; PanelRUSure._visible = false; PanelRUSure.BtnYes.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.uninit(); }; PanelRUSure.BtnNo.onRelease = function () { this._parent._visible = false; }; _root.DialogGun._visible = false; delete timeOut; if (choosenMode == 1) { _root.rangeUnlocked = true; _root.meleeUnlocked = true; timeOut = 1800; Money = 8000; var _local3 = 0; while (_local3 < 500) { enemyStack.push((_local3 % 13) + 1); enemyStackHealth.push(999999); _local3++; } } firstNext = false; if (choosenMode == 3) { game.difficult = 3; } GradienBGDetail.setMask(Detail); if (game._loop) { DisplayNextWave.GradienBGnextWave.setMask(DisplayNextWave.nextWave); DisplayNextWave.nextWave.text = "Next: -"; } else { DisplayNextWave._visible = false; } guns.gotoAndStop(guns._totalframes); } function uninit() { } function moveEnemy(enemy) { var _local5 = enemyPath3._length / this["enemyPath" + enemy._path]._length; enemy.t = enemy.t + (((enemy.dt * enemy.tMod) * enemy.tPoi) * _local5); if (enemy.tModDelay > 0) { enemy.tModDelay--; } else { enemy.tMod = 1; } if (enemy.tPoiDelay > 0) { enemy.tPoiDelay--; } else { enemy.tPoi = 1; } if (enemy._path == 1) { enemyPath1.traverse(enemy, enemy.t / 100, true); } else if (enemy._path == 2) { enemyPath2.traverse(enemy, enemy.t / 100, true); } else { enemyPath3.traverse(enemy, enemy.t / 100, true); } if (enemy.t > 100) { if (game._loop) { if (choosenMode != 1) { game.score = game.score - int(enemy._maxHealth / 2); if (game.score < 0) { game.score = 0; } } enemy.t = 0; if (game.ID == 4) { if (enemy._path == 1) { enemy.t = 35.7; } else { enemy.t = 6.375; } } } else { enemy.t = 0; } if ((choosenMap != 4) and (choosenMode != 1)) { _root.Health = _root.Health - 5; } } else if (enemy.health <= 0) { game.kill = game.kill + 1; game.score = game.score + enemy._maxHealth; if (enemyProperty[enemy._currentframe][__ENEXTFORM] <= 0) { _root.Money = _root.Money + calcMoney(enemy.level); } if (enemyProperty[enemy._currentframe][__ENEXTFORM] > 0) { createEnemy(enemyProperty[enemy._currentframe][__ENEXTFORM], enemy.t, int(enemy._maxHealth / 2), enemy._path); } enemy.removeMovieClip(); } enemy.enemyHealth.gotoAndStop(int((enemy.health * 100) / enemy._maxHealth)); enemy.enemyHealth._rotation = -enemy._rotation; var _local4 = new Object({x:enemy._x - 5, y:enemy._y - 10}); container.localToGlobal(_local4); enemy.globalToLocal(_local4); enemy.enemyHealth._x = _local4.x; enemy.enemyHealth._y = _local4.y; } function createEnemy(_Level, _start, _health, pos) { var _local2 = container.attachMovie("enemies", "enemies" + _root.inc, container.getNextHighestDepth()); _local2.attachMovie("enemyHealth", "enemyHealth", 1); _local2.enemyHealth.gotoAndStop(100); _root.inc++; _local2._y = -100; if (pos == undefined) { if (firstsecond == 3) { _local2._path = 3; firstsecond = 1; } else if (firstsecond == 2) { _local2._path = 2; firstsecond = 3; if (game.ID == 4) { _local2._path = 3; firstsecond = 1; } } else { _local2._path = 1; firstsecond = 2; } } else { _local2._path = pos; } _local2.health = _health; _local2._maxHealth = _local2.health; _local2.level = Level; _local2.gotoAndStop(_Level); if (_start == undefined) { _local2.t = 0; } else { _local2.t = _start; } _local2.dt = 0.075; if (Math.floor((_local2._currentframe - 1) / 4) == 4) { _local2.dt = 0.15; } if (Math.floor((_local2._currentframe - 1) / 4) == 3) { _local2.dt = 0.0375; } _local2.dt = enemyProperty[_local2._currentframe][__ESPEED]; _local2.tMod = 1; _local2.tModDelay = 0; _local2.tPoi = 1; _local2.tPoiDelay = 0; _local2._xscale = 50; _local2._yscale = 50; } function orderByName(a, b) { var _local2 = a._name; var _local1 = b._name; if (_local2 < _local1) { return(-1); } if (_local2 > _local1) { return(1); } return(0); } function main() { if ((timeOut != undefined) and firstNext) { if ((timeOut--) < 0) { _root.gotoAndStop("GameOver"); _root.uninit(); } } if (_root.DialogEnemy.title.text != enemyProperty[levelProperty[(Level + 1) % 10][0]][0]) { _root.DialogEnemy.title.text = enemyProperty[levelProperty[(Level + 1) % 10][0]][0]; var _local5 = ""; _local5 = _local5 + (("Health: " + generateHealth(Level + 1)) + newline); _local5 = _local5 + (("Speed: " + enemyProperty[levelProperty[(Level + 1) % 10][0]][2]) + newline); if (enemyProperty[levelProperty[(Level + 1) % 10][0]][3] == 1) { _local5 = _local5 + "Ground Units\n"; } else { _local5 = _local5 + "Air Units\n"; } if (enemyProperty[levelProperty[(Level + 1) % 10][0]][5] == 1) { _local5 = _local5 + "Immune\n"; } _root.DialogEnemy.content.text = _local5; _root.DialogEnemy.pic.gotoAndStop(levelProperty[(Level + 1) % 10][0]); _root.DialogEnemy.pic.enemy.stop(); _root.DialogEnemy.BtnSell.SellText.text = "Next"; } _root.enemyText.text = enemyProperty[levelProperty[(Level + 1) % 10][0]][0]; if (Key.isDown(80)) { enemyStack.push(2); enemyStackHealth.push(2); } if ((((!isCheat) and Key.isDown(81)) and Key.isDown(87)) and Key.isDown(69)) { _root.Money = _root.Money + 1000; isCheat = true; } else if (((!Key.isDown(81)) and (!Key.isDown(87))) and (!Key.isDown(69))) { isCheat = false; } if (NavigationBar.BtnPause._currentframe <= 2) { var _local2 = []; enemyCount = 0; var _local3 = 2; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 5) == "tower") { if ((!_root.selectedTower.isDragging) and (!_root.selectedTower.area._visible)) { _local2.push(mc); } } } _local2.sort(orderByName); i = 0; while (i < _local2.length) { _local2[i].swapDepths(_local3++); i++; } _local2 = []; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { moveEnemy(mc); enemyCount++; } if ((!_root.selectedTower.isDragging) and (!_root.selectedTower.area._visible)) { if (mc._name.substr(0, 7) == "enemies") { _local2.push(mc); } } } _local2.sort(orderByName); i = 0; while (i < _local2.length) { _local2[i].swapDepths(_local3++); i++; } if (game._loop and (enemyCount >= game._limitLoop)) { _root.Health = 0; } if (firstStop == undefined) { firstStop = true; } if (((true and (enemyCount <= 0)) and (enemyStack.length <= 0)) and (prepareLevel <= 0)) { if (firstStop) { firstStop = false; for (i in _root.container) { mc = _root.container[i]; if (((mc._name.substr(0, 6) == "towers") and (mc._currentframe > 33)) and (mc._currentframe < 39)) { delete mc.onEnterFrame; delete mc.onRelease; mc.removeMovieClip(); } } } } else { firstStop = true; } if (((enemyCount <= 0) and (enemyStack.length <= 0)) and (Level >= maxLevel)) { _root.gotoAndStop("GameEnd"); } if (choosenMode != 1) { if ((enemyCount <= 0) and (enemyStack.length <= 0)) { NavigationBar.BtnSkip._visible = true; } else { NavigationBar.BtnSkip._visible = false; } } if (game._loop and firstNext) { var _local6 = Math.floor(prepareLevel / 30); if (_local6 < 0) { _local6 = "-"; } DisplayNextWave.nextWave.text = "Next: " + _local6; if ((prepareLevel < 1) and (enemyStack.length <= 0)) { if (Level > 50) { prepareLevel = 600; } else { prepareLevel = 750; } NavigationBar.BtnSkip._visible = true; } if ((prepareLevel--) == 1) { Level++; if (Level >= maxLevel) { _root.gotoAndStop("GameEnd"); } i = 1; while (i <= 20) { enemyStack.push(levelProperty[Level % 10][0]); enemyStackHealth.push(generateHealth(Level)); i++; } _root.Money = _root.Money + ((Math.floor(Level / 6) + 1) * 10); } } enemyStackDelay--; if ((firstNext and (enemyStack.length > 0)) and (enemyStackDelay <= 0)) { if (choosenMode == 1) { enemyStackDelay = 72; } else { enemyStackDelay = 36; } createEnemy(enemyStack.shift(), 0, enemyStackHealth.shift()); } qwe = false; i = 2; while (i <= 5) { if ((_root.selectedTower._currentframe + 1) == i) { } else { if (i <= _root.selectedTower._currentframe) { if (_root.NavigationBar.upgrade["Lv" + i]._currentframe != 3) { _root.NavigationBar.upgrade["Lv" + i].gotoAndStop(3); } } else if (_root.NavigationBar.upgrade["Lv" + i]._currentframe != 1) { _root.NavigationBar.upgrade["Lv" + i].gotoAndStop(1); } if (((_root.selectedTower._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]) <= _root.Money) and (_root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)]._currentframe != 2)) { _root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)].gotoAndStop(2); } if (_root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)]._currentframe == 2) { qwe = true; } } i++; } if ((qwe and (!_root.tutup._visible)) and (!_root.selectedTower.isDragging)) { _root.NavigationBar.upgrade.upgradeEffect._visible = true; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect1.text = _root.selectedTower._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect2.text = Math.floor((_root.selectedTower._width * _root.TowerAreaUpgrade[_root.selectedTower._currentframe]) / 100); _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect3.text = _root.selectedTower._TowerDelay * _root.TowerDelayUpgrade[_root.selectedTower._currentframe]; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect4.text = _root.selectedTower._TowerDamage * _root.TowerDamageUpgrade[_root.selectedTower._currentframe]; } else { _root.NavigationBar.upgrade.upgradeEffect._visible = false; } if (Key.isDown(78)) { _root.firstNext = true; var _local4 = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { _local4++; } } if (_root.game._loop) { _local4 = 1; } if (((_root.Level < _root.maxLevel) and (_root.enemyStack.length < 1)) and (_local4 < 1)) { _root.Level++; for (i in _root.container) { mc = _root.container[i]; if (((mc._name.substr(0, 6) == "towers") and (mc._currentframe > 33)) and (mc._currentframe < 39)) { delete mc.onEnterFrame; delete mc.onRelease; mc.removeMovieClip(); } } i = 1; while (i <= 20) { _root.enemyStack.push(_root.levelProperty[_root.Level % 10][0]); _root.enemyStackHealth.push(_root.generateHealth(_root.Level)); i++; } _root.Money = _root.Money + ((Math.floor(_root.Level / 6) + 1) * 10); } } } i = 1; while (i <= 38) { if (i == 6) { i = 32; } if (_root.TowerProperty[i][__PRICE] <= _root.Money) { if ((((i < 32) or (i > 33)) or ((i == 32) and _root.rangeUnlocked)) or ((i == 33) and _root.meleeUnlocked)) { NavigationBar["btn" + i]._visible = false; } if (_root.rangeUnlocked) { NavigationBar.lockrange._visible = false; } else { NavigationBar.lockrange._visible = true; } if (_root.meleeUnlocked) { NavigationBar.lockmelee._visible = false; } else { NavigationBar.lockmelee._visible = true; } } else { NavigationBar["btn" + i]._visible = true; } i++; } var _local8 = "Enemy: " + enemyCount; if (timeOut != undefined) { var _local7 = "Time: " + int(timeOut / 30); } else if (Level < 0) { var _local7 = "Level: -"; } else { var _local7 = "Level: " + Level; } _root.Timer.text = _local7; _root.EnemyCount.text = _local8; _root.Detail.text = (((("Health: " + _root.Health) + " ") + _local7) + " ") + _local8; _root.NavigationBar.Money.text = Money; _root.NavigationBar.Score.text = game.score; _root.NavigationBar.Kill.text = game.kill; _root.HealthBar.Bar._xscale = _root.Health; if (_root.HealthBar.Bar._xscale < 0) { _root.HealthBar.Bar._xscale = 0; } if (_root.Health <= 0) { _root.gotoAndStop("GameOver"); _root.uninit(); } } function addtower(mode) { if (!isPause) { _root.DialogGun._visible = true; _root.DialogGun.BtnSell._visible = false; _root.DialogGun.title.text = TowerProperty[mode][__NAME]; var _local6 = (("Damage: " + _root.TowerProperty[mode][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[mode][__DELAY]; if (_root.TowerProperty[mode][__SPLASH] == 1) { _local6 = _local6 + "\nSplash"; } else if (_root.TowerProperty[mode][__SPLASH] == 2) { _local6 = _local6 + "\nLine Attack"; } else if (_root.TowerProperty[mode][__SPLASH] == 3) { _local6 = _local6 + "\nAttack surrounding"; } if (_root.TowerProperty[mode][__GNDAIR] == 1) { _local6 = _local6 + "\nGround units Only"; } else if (_root.TowerProperty[mode][__GNDAIR] == 3) { _local6 = _local6 + "\nAir and Ground"; } if ((mode >= 20) and (mode <= 22)) { _local6 = _local6 + (("\nSteal " + (15 * (mode - 19))) + "%"); } _root.DialogGun.content.text = _local6; _root.DialogGun.gun.gotoAndStop(mode); for (var i in _root.UpgradePanel) { _root.UpgradePanel[i].removeMovieClip(); } var _local13 = _root.UpgradePanel.createEmptyMovieClip("upgradeTowerTitle", 0); var _local10 = _local13.createTextField("newText", 1, 0, 0, 300, 20); _local10.text = TowerProperty[mode][__NAME]; var _local12 = new TextFormat(); _local12.font = "VerdanaLocal"; _local10.setTextFormat(_local12); _local10.embedFonts = true; var allow = true; if ((mode == 32) and (!_root.rangeUnlocked)) { allow = false; } if ((mode == 33) and (!_root.meleeUnlocked)) { allow = false; } if ((_root.TowerProperty[mode][__PRICE] <= _root.Money) and allow) { if (_root.selectedTower.isDragging) { delete _root.selectedTower.onEnterFrame; delete _root.selectedTower.onRelease; _root.selectedTower.removeMovieClip(); } for (var i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } setTutup(true); _root.NavigationBar.TitleTower.gotoAndStop(mode); _root.NavigationBar.upgrade._visible = false; _root.NavigationBar.upgrade.upgradeEffect._visible = false; var _local3 = container.attachMovie("TowerType", "towers" + _root.inc, container.getNextHighestDepth()); _root.inc++; _local3._price = _root.TowerProperty[mode][__PRICE]; _local3.isDragging = true; _local3._x = _root._xmouse; _local3._y = _root._ymouse; _local3.gotoAndStop(mode); _local3._updateDelay = 30; if (mode == 37) { _local3._charges = 10; } _local3._TowerDamage = _root.TowerProperty[mode][__DAMAGE]; _local3._TowerDelay = _root.TowerProperty[mode][__DELAY]; _local3.turret._xscale = __towerSize; _local3.turret._yscale = __towerSize; _local3.area._xscale = _root.TowerProperty[mode][__AREA]; _local3.area._yscale = _root.TowerProperty[mode][__AREA]; _local3.Effect._xscale = (_local3.Effect._yscale = _root.TowerProperty[mode][__AREA]); _local3.speed = _root.TowerProperty[mode][__SPEED]; Nav(_local3); _root.selectedTower = _local3; _local3.onRelease = function () { if (!isPause) { _root.DialogGun._visible = false; if (this.isDragging and (this._alpha == 100)) { stopDrag(); this.area._visible = false; this.isDragging = false; setTutup(true); _root.Money = _root.Money - _root.TowerProperty[mode][__PRICE]; if ((game._loop and (this._currentframe > 33)) and (this._currentframe < 39)) { this._remainingTime = 1800; } } else if (this.isDragging and (this._alpha != 100)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); this.isDragging = false; setTutup(true); } else if ((!this.isDragging) and (!this.area._visible)) { for (var _local3 in _root.container) { mc = _root.container[_local3]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } this.swapDepths(1); this.area._visible = true; _root.NavigationBar.TitleTower.gotoAndStop(this._currentframe); _root.NavigationBar.upgrade._visible = true; _root.NavigationBar.upgrade.upgradeEffect._visible = false; _root.selectedTower = this; _root.updateUpgradePanel(this._currentframe); setTutup(false); var _local3 = 2; while (_local3 <= 5) { if (_local3 <= _root.selectedTower._currentframe) { _root.NavigationBar.upgrade["Lv" + _local3].gotoAndStop(3); } else { _root.NavigationBar.upgrade["Lv" + _local3].gotoAndStop(1); } if ((this._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]) < _root.Money) { _root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)].gotoAndStop(2); } _local3++; } Nav(this); } else if (!this.isDragging) { this.area._visible = false; setTutup(true); _root.NavigationBar.upgrade.upgradeEffect._visible = false; } } }; _local3.onEnterFrame = function () { if (this.isDragging) { this._x = Math.floor((_xmouse + (skipScale / 2)) / skipScale) * skipScale; this._y = Math.floor((_ymouse + (skipScale / 2)) / skipScale) * skipScale; hit = false; sudut = 0; while (sudut <= 360) { dx = Math.sin((sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } _xx = this._x - (((10 * __towerSize) / 100) * dx); _yy = this._y - (((10 * __towerSize) / 100) * dx); if (this._currentframe > 33) { if (!_root.roadTrap.hitTest(_xx, _yy, true)) { hit = true; break; } } else if (_root.road.hitTest(_xx, _yy, true)) { hit = true; break; } sudut = sudut + 45; } if (!hit) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { if (mc == this) { continue; } var dx = (mc._x - this._x); var dy = (mc._y - this._y); var _local4 = Math.sqrt((dx * dx) + (dy * dy)); if (_local4 < ((32 * __towerSize) / 100)) { hit = true; break; } } } } if ((((this._y < 48) or (this._y > 422)) or (this._x < 18)) or (this._x > 380)) { hit = true; } if (hit) { this._alpha = 50; } else { this._alpha = 100; } } else if (!isPause) { if (TowerProperty[this._currentframe][__SPLASH] == 3) { this._delay--; if (this._delay <= 0) { this._delay = this._TowerDelay; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (this.area.hitTest(mc._x, mc._y, true)) { if (choosenMode != 1) { mc.health = mc.health - this._TowerDamage; } if (this.Effect._currentframe == 1) { this.Effect.gotoAndPlay(2); } soundShot(this._currentframe); hitEnemy(mc._x, mc._y, mc.health); if (timeOut != undefined) { game.score = game.score + this._TowerDamage; } } } } soundShot(0); } } else if (((this.ttarget._x == undefined) or (this.ttarget._y == undefined)) or (!this.area.hitTest(this.ttarget._x, this.ttarget._y, true))) { this._delay--; if (this._delay <= 0) { this._delay = this._TowerDelay; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (this.area.hitTest(mc._x, mc._y, true)) { allow = true; if ((TowerProperty[this._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { this.ttarget = mc; this._delay = 0; } } } } } } else { this._delay--; if (this._delay <= 0) { var dx = (this.ttarget._x - this._x); var dy = (this.ttarget._y - this._y); var distance = Math.sqrt((dx * dx) + (dy * dy)); var angle = Math.acos(dy / distance); if (dx < 0) { var _local6 = (180 + ((angle * 180) / Math.PI)) + 0; } else { var _local6 = 180 - ((angle * 180) / Math.PI); } var _local5 = ((this.turret._rotation < 0) ? (360 - Math.abs(this.turret._rotation)) : this.turret._rotation); angle = _local6 - _local5; var _local7 = false; if (_local5 != _local6) { if (angle > 0) { angle = ((angle > 180) ? (((_local5 + 360) - _local6) * -1) : angle); } else { angle = ((angle < -180) ? ((_local6 + 360) - _local5) : angle); } if (angle < -10) { angle = -10; } else if (angle > 10) { angle = 10; } else { _local7 = true; } if (!((this._currentframe >= 34) and (this._currentframe <= 38))) { this.turret._rotation = this.turret._rotation + angle; this.Melee._rotation = this.turret._rotation; this.Magic._rotation = this.turret._rotation; } else { _local7 = true; } } if (_local7) { soundShot(this._currentframe); this._delay = this._TowerDelay; var _local3 = container.attachMovie("bullet", "bullet" + _root.inc, container.getNextHighestDepth()); _root.inc++; _local3.swapDepths(0); if ((this._currentframe == 5) or ((this._currentframe >= 26) and (this._currentframe <= 31))) { _local3.gotoAndStop(8); } else if ((this._currentframe >= 17) and (this._currentframe <= 19)) { _local3.gotoAndStop(9); } else { _local3.gotoAndStop(7); } if ((this._currentframe >= 20) and (this._currentframe <= 22)) { _local3._visible = false; } if ((TowerProperty[this._currentframe][__GNDAIR] == 1) and (this.Melee._currentframe == 1)) { this.Melee.gotoAndPlay(2); } if (((this._currentframe == 5) or ((this._currentframe >= 29) and (this._currentframe <= 31))) and (this.Magic._currentframe == 1)) { this.Magic.gotoAndPlay(2); } _local3.ttarget = this.ttarget; _local3.tturret = this; _local3._xscale = 30; _local3._yscale = 30; dx = this.ttarget._x - this._x; dy = this.ttarget._y - this._y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local3.sudut = ((angle * 180) / Math.PI) + 0; } else { _local3.sudut = ((-angle) * 180) / Math.PI; } _local3._rotation = _local3.sudut; _local3._x = this._x; _local3._y = this._y; _local3.speed = this.speed; _local3.power = this._TowerDamage; _local3._delaySplashPierce = 0; _local3.onEnterFrame = function () { if (TowerProperty[this.tturret._currentframe][__SPLASH] != 2) { if (this.ttarget.health <= 0) { } else { dx = this.ttarget._x - this._x; dy = this.ttarget._y - this._y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { this.sudut = ((angle * 180) / Math.PI) + 0; } else { this.sudut = ((-angle) * 180) / Math.PI; } } } dx = Math.sin((this.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((this.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } this._x = this._x - (this.speed * dx); this._y = this._y + (this.speed * dy); if ((this_x < 0) or (this._x > 640)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if ((this_y < 0) or (this._y > 440)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if (!this.tturret.hitTest(this)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if (TowerProperty[this.tturret._currentframe][__SPLASH] == 2) { if ((this._delaySplashPierce--) <= -3) { this._delaySplashPierce = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { if (choosenMode != 1) { mc.health = mc.health - this.power; } hitEnemy(mc._x, mc._y, mc.health); if (timeOut != undefined) { game.score = game.score + this.power; } var _local3 = container.attachMovie("AnimatedBlood", "AnimatedBlood" + (count++), container.getNextHighestDepth()); _local3._x = mc._x; _local3._y = mc._y; } } } } } else if (this.ttarget.hitTest(this)) { if (choosenMode != 1) { if ((this.tturret._currentframe >= 20) and (this.tturret._currentframe <= 22)) { if (Math.random() < (0.15 * (this.tturret._currentframe - 19))) { _root.Money = _root.Money + ((1 * (this.tturret._currentframe - 19)) * 5); var _local3 = container.attachMovie("StealMoney", "StealMoney" + (count++), container.getNextHighestDepth()); _local3._x = this.ttarget._x; _local3._y = this.ttarget._y; } } } if (this.ttarget._currentframe <= 4) { qwe = this.ttarget._currentframe; } else { qwe = Math.floor((this.ttarget._currentframe - 1) / 4) + 4; } if (choosenMode != 1) { this.ttarget.health = this.ttarget.health - (this.power * TowerEffective[this.tturret._currentframe][qwe]); } hitEnemy(this.ttarget._x, this.ttarget._y, this.ttarget.health); if (timeOut != undefined) { game.score = game.score + (this.power * TowerEffective[this.tturret._currentframe][qwe]); } if ((enemyProperty[this.ttarget._currentframe][__ENOFREEZE] == 0) and (TowerProperty[this.tturret._currentframe][__FREEZE] > 0)) { this.ttarget.tModDelay = TowerProperty[this.tturret._currentframe][__FREEZE]; this.ttarget.tMod = 0.5; } if (TowerProperty[this.tturret._currentframe][__SPLASH] > 0) { var splash = container.attachMovie("Splash", "Splash" + _root.inc, container.getNextHighestDepth()); _root.inc++; splash._visible = false; splash._x = this.ttarget._x; splash._y = this.ttarget._y; splash._xscale = this.tturret._currentframe * 20; splash._yscale = this.tturret._currentframe * 20; if (this.tturret._currentframe == 3) { splash.gotoAndStop(1); } if (this.tturret._currentframe == 4) { splash.gotoAndStop(2); } if (this.tturret._currentframe == 5) { splash.gotoAndStop(3); } if (this.tturret._currentframe == 6) { splash.gotoAndStop(4); } splash.tturret = this.tturret; splash.power = Math.floor(this.power / 2); if ((this.tturret._currentframe >= 29) and (this.tturret._currentframe <= 31)) { splash._visible = true; splash.power = Math.floor(this.power); splash.gotoAndStop(4); splash._xscale = 100; splash._yscale = 100; } splash.onEnterFrame = function () { if (this._currentframe == 4) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { allow = true; if (int(mc._inked._name.substr(6, 99)) < int(this._name.substr(6, 99))) { allow = true; mc._inked = this; } else { allow = false; } if ((TowerProperty[this.tturret._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this.tturret._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { if (choosenMode != 1) { mc.health = mc.health - this.power; } if (timeOut != undefined) { game.score = game.score + this.power; } } } } } } else if (this.splash._currentframe == 3) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { allow = true; if ((TowerProperty[this.tturret._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this.tturret._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { if (choosenMode != 1) { mc.health = mc.health - this.power; } if (timeOut != undefined) { game.score = game.score + this.power; } } if ((enemyProperty[mc._currentframe][__ENOFREEZE] == 0) and (TowerProperty[this.tturret._currentframe][__FREEZE] > 0)) { mc.tModDelay = TowerProperty[this.tturret._currentframe][__FREEZE]; mc.tMod = 0.5; } } } } } }; } delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } }; if (this._charges != undefined) { if ((this._charges--) <= 0) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } } } } } if ((this._remainingTime != undefined) and firstNext) { if ((this._remainingTime--) <= 0) { this.removeMovieClip(); } } } }; } } } function Nav(tower) { if (tower.isDragging) { _root.NavigationBar.upgradeEffect1.text = _root.TowerProperty[tower._currentframe][__PRICE]; } else { _root.NavigationBar.upgradeEffect1.text = _root.TowerProperty[tower._currentframe][__PRICE]; } _root.NavigationBar.upgradeEffect2.text = Math.floor(tower._width); _root.NavigationBar.upgradeEffect3.text = tower._TowerDelay; _root.NavigationBar.upgradeEffect4.text = tower._TowerDamage; _root.NavigationBar.upgradeEffect5.text = ""; if (tower._currentframe == 2) { _root.NavigationBar.upgradeEffect5.text = "Poison"; } if (tower._currentframe == 3) { _root.NavigationBar.upgradeEffect5.text = "Air Only"; } if (tower._currentframe == 4) { _root.NavigationBar.upgradeEffect5.text = "Freeze"; } if (tower._currentframe == 5) { _root.NavigationBar.upgradeEffect5.text = "Splash"; } _root.NavigationBar.upgrade.SellPrice.text = Math.floor(tower._price / 2); _root.NavigationBar.SellPrice.text = Math.floor(tower._price / 2); } function updateUpgradePanel(ID) { for (var _local6 in _root.UpgradePanel) { _root.UpgradePanel[_local6].removeMovieClip(); } var _local3 = _root.UpgradePanel.attachMovie("DialogUpgrade", "DialogUpgrade", 0); _local3.title.text = TowerProperty[ID][__NAME]; _local3.ID = ID; var _local5 = (("Damage: " + _root.TowerProperty[_local3.ID][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[_local3.ID][__DELAY]; if (_root.TowerProperty[_local3.ID][__SPLASH] == 1) { _local5 = _local5 + "\nSplash"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 2) { _local5 = _local5 + "\nLine Attack"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 3) { _local5 = _local5 + "\nAttack surrounding"; } if (_root.TowerProperty[_local3.ID][__GNDAIR] == 1) { _local5 = _local5 + "\nGround units Only"; } else if (_root.TowerProperty[_local3.ID][__GNDAIR] == 3) { _local5 = _local5 + "\nAir and Ground"; } if ((_local3.ID >= 20) and (_local3.ID <= 22)) { _local5 = _local5 + (("\nSteal " + (15 * (_local3.ID - 19))) + "%"); } _local3.content.text = _local5; _local3.gun.gotoAndStop(_local3.ID); _local3.temp.onRelease = function () { }; if (!((_root.selectedTower._currentframe >= 34) and (_root.selectedTower._currentframe <= 38))) { _local3.BtnSell.SellText.text = ("Sell(" + Math.floor(_root.selectedTower._price / 2)) + ")"; _local3.BtnSell.onRelease = function () { if (!isPause) { if (((_root.selectedTower._currentframe < 34) or (_root.selectedTower._currentframe > 38)) and (!_root.tutup._visible)) { var _local3 = _root.attachMovie("PanelRUSureSell", "PanelRUSureSell", 1); _local3._x = Stage.width / 2; _local3._y = Stage.height / 2; _local3.sellPrice = Math.floor(_root.selectedTower._price / 2); _local3.sellTower = _root.selectedTower; _local3.BtnYes.onRelease = function () { _root.Money = _root.Money + this._parent.sellPrice; this._parent.sellTower.removeMovieClip(); _root.setTutup(true); this._parent.removeMovieClip(); }; _local3.BtnNo.onRelease = function () { this._parent.removeMovieClip(); }; } } }; _local3.BtnSell.onRollOver = function () { this.gotoAndStop(2); }; _local3.BtnSell.onRollOut = function () { this.gotoAndStop(1); }; } else { _local3.BtnSell._visible = false; } var _local6 = 0; while (_local6 < TowerUpgradesType[ID].length) { _local3 = _root.UpgradePanel.attachMovie("DialogUpgrade", "DialogUpgrade" + _local6, _local6 + 1); _local3.ID = TowerUpgradesType[ID][_local6] + 1; _local3.title.text = ((TowerProperty[_local3.ID][__NAME] + " (") + TowerProperty[_local3.ID][__PRICE]) + ")"; _local5 = (("Damage: " + _root.TowerProperty[_local3.ID][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[_local3.ID][__DELAY]; if (_root.TowerProperty[_local3.ID][__SPLASH] == 1) { _local5 = _local5 + "\nSplash"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 2) { _local5 = _local5 + "\nLine Attack"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 3) { _local5 = _local5 + "\nAttack surrounding"; } if (_root.TowerProperty[_local3.ID][__GNDAIR] == 1) { _local5 = _local5 + "\nGround units Only"; } else if (_root.TowerProperty[_local3.ID][__GNDAIR] == 3) { _local5 = _local5 + "\nAir and Ground"; } if ((_local3.ID >= 20) and (_local3.ID <= 22)) { _local5 = _local5 + (("\nSteal " + (15 * (_local3.ID - 19))) + "%"); } _local3.content.text = _local5; _local3.gun.gotoAndStop(_local3.ID); _local3._y = (_local6 + 1) * _local3._height; _local3.BtnSell.SellText.text = "Upgrade"; _local3.BtnSell.onRollOver = function () { this.gotoAndStop(2); }; _local3.BtnSell.onRollOut = function () { this.gotoAndStop(1); }; _local3.temp.onRelease = function () { }; _local3.BtnSell.ID = _local3.ID; _local3.BtnSell.onRelease = function () { if (!isPause) { if (!_root.tutup._visible) { if ((_root.Money >= _root.TowerProperty[this.ID][__PRICE]) and (typeof(_root.selectedTower.upgradeBar) != "movieclip")) { _root.Money = _root.Money - _root.TowerProperty[this.ID][__PRICE]; var _local3 = _root.selectedTower.attachMovie("upgradeBar", "upgradeBar", 1); if (firstNext) { _local3._delay = (_local3._maxDelay = _root.selectedTower._updateDelay); } else { _local3._delay = (_local3._maxDelay = 0); } _root.selectedTower._updateDelay = _root.selectedTower._updateDelay * 3; _local3.ID = this.ID; _local3._parent._delay = 3; _local3.onEnterFrame = function () { if (!isPause) { this._parent._delay = 3; this.gotoAndStop(101 - int((100 * this._delay) / this._maxDelay)); if ((this._delay--) <= 0) { this._parent.gotoAndStop(this.ID); this._parent.turret._xscale = (this._parent.turret._yscale = __towerSize); _root.Nav(this._parent); this.removeMovieClip(); _root.getMaxTower(); } } }; _root.selectedTower._TowerDamage = _root.TowerProperty[this.ID][__DAMAGE]; _root.selectedTower._TowerDelay = _root.TowerProperty[this.ID][__DELAY]; _root.selectedTower.area._xscale = _root.TowerProperty[this.ID][__AREA]; _root.selectedTower.area._yscale = _root.TowerProperty[this.ID][__AREA]; _root.selectedTower.speed = _root.TowerProperty[this.ID][__SPEED]; _root.selectedTower._price = _root.selectedTower._price + _root.TowerProperty[this.ID][__PRICE]; updateUpgradePanel(this.ID); } } } }; _local3._alpha = 30; _local3.onEnterFrame = function () { if (_root.Money >= _root.TowerProperty[this.ID][__PRICE]) { this._alpha = 100; } else { this._alpha = 30; } }; _local6++; } } function getMaxTower() { var _local3 = false; var _local2 = false; var _local10 = false; var _local9 = false; var _local8 = false; var _local7 = false; var _local6 = false; var _local5 = false; var _local4 = false; var _local12 = false; var _local11 = false; for (i in _root.container) { mc = _root.container[i]; if ((mc._name.substr(0, 6) == "towers") and true) { if (mc._currentframe == 8) { _local3 = true; } if (mc._currentframe == 11) { _local2 = true; } if (mc._currentframe == 13) { _local10 = true; } if (mc._currentframe == 16) { _local9 = true; } if (mc._currentframe == 19) { _local8 = true; } if (mc._currentframe == 22) { _local7 = true; } if (mc._currentframe == 25) { _local6 = true; } if (mc._currentframe == 28) { _local5 = true; } if (mc._currentframe == 31) { _local4 = true; } } } if ((((((((_local3 and _local2) and _local10) and _local9) and _local8) and _local7) and _local6) and _local5) and _local4) { _root.meleeUnlocked = true; _root.rangeUnlocked = true; return(3); } if (((_local7 and _local6) and _local5) and _local4) { _root.meleeUnlocked = true; return(2); } if ((((_local3 and _local2) and _local10) and _local9) and _local8) { _root.rangeUnlocked = true; return(1); } return(0); } function generateHealth(i) { var _local3 = 0.7; var _local2; if (choosenMode == 3) { _local2 = int(((((1.5 * (i + 1)) * (i + 1)) * 10) * _local3) * enemyProperty[levelProperty[i % 10][0]][__EHEALTH]); } else { _local2 = int(((((i + 1) * (i + 1)) * 10) * _local3) * enemyProperty[levelProperty[i % 10][0]][__EHEALTH]); } return(_local2); } function calcMoney(i) { var _local1 = Math.floor((i / 5) + 1) * 5; return(_local1); } function setTutup(_set) { _root.tutup._visible = _set; _root.UpgradePanel._visible = !_set; } function setEnemyDialog(_set) { _root.DialogEnemy._visible = _set; if (true and _root.tutup._visible) { _root.tutup._visible = false; } if (_set) { for (var _local3 in _root.UpgradePanel) { _root.UpgradePanel[_local3].removeMovieClip(); } for (var _local3 in _root.container) { var _local2 = _root.container[_local3]; if (_local2._name.substr(0, 6) == "towers") { _local2.area._visible = false; } } } } function hitEnemy(x, y, _health) { if (_health <= 0) { var _local2 = container.attachMovie("hitWithCoin", "hitWithCoin" + _root.inc, container.getNextHighestDepth()); } else { var _local2 = container.attachMovie("hitWithoutCoin", "hitWithoutCoin" + _root.inc, container.getNextHighestDepth()); } _root.inc++; _local2._x = x; _local2._y = y; } function soundShot(ID) { soundGun(ID); } function outTower(mode) { if (!_root.selectedTower.isDragging) { _root.DialogGun._visible = false; } else { inTower(_root.selectedTower._currentframe); } } function inTower(mode) { if (tutup._visible) { _root.DialogGun._visible = true; _root.DialogGun.BtnSell._visible = true; _root.DialogGun.BtnSell.SellText.text = "Cost:" + TowerProperty[mode][__PRICE]; _root.DialogGun.title.text = TowerProperty[mode][__NAME]; var _local3 = (("Damage: " + _root.TowerProperty[mode][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[mode][__DELAY]; if (_root.TowerProperty[mode][__SPLASH] == 1) { _local3 = _local3 + "\nSplash"; } else if (_root.TowerProperty[mode][__SPLASH] == 2) { _local3 = _local3 + "\nLine Attack"; } else if (_root.TowerProperty[mode][__SPLASH] == 3) { _local3 = _local3 + "\nAttack surrounding"; } if (_root.TowerProperty[mode][__GNDAIR] == 1) { _local3 = _local3 + "\nGround units Only"; } else if (_root.TowerProperty[mode][__GNDAIR] == 3) { _local3 = _local3 + "\nAir and Ground"; } if ((mode >= 20) and (mode <= 22)) { _local3 = _local3 + (("\nSteal " + (15 * (mode - 19))) + "%"); } _root.DialogGun.content.text = _local3; _root.DialogGun.gun.gotoAndStop(mode); } } var TowerUpgradesType = [[], [5], [8, 11], [13, 16], [19, 22], [25, 28], [6], [7], [], [10], [10], [], [12], [], [14], [15], [], [17], [18], [], [20], [21], [], [23], [24], [], [26], [27], [], [30], [], [], [38], [40], [], [], [], [], [], [39], [], [41], []]; var skipScale = 2; var __towerSize = 70; var __NAME = 0; var __SPEED = 1; var __AREA = 2; var __DAMAGE = 3; var __DELAY = 4; var __GNDAIR = 5; var __SPLASH = 6; var __PRICE = 7; var __FREEZE = 8; TowerProperty = [[], ["Handgun", 10, 80, 5, 11, 3, 0, 15, 0], ["Schmidt Scout", 8, 120, 3, 9, 3, 0, 30, 0], ["Ingram Mac-10", 12, 80, 5, 6, 3, 0, 30, 0], ["Thugs", 8, 50, 3, 9, 1, 0, 100, 0], ["Monk", 8, 70, 5, 9, 3, 0, 50, 0], ["228 Compact", 10, 85, 9, 11, 3, 0, 25, 0], ["Night Hawk .50C", 10, 90, 20, 11, 3, 0, 50, 0], ["Magnum", 10, 95, 40, 11, 3, 0, 75, 0], ["Krieg 552", 8, 120, 16, 12, 3, 0, 75, 0], ["D3/AU-1", 8, 120, 50, 12, 3, 0, 150, 0], ["Krieg 550 Commando", 8, 120, 120, 12, 3, 0, 400, 0], ["Heavy Rifle", 8, 150, 60, 20, 3, 0, 200, 0], ["Magnum Sniper Rifle", 8, 180, 160, 18, 3, 0, 500, 0], ["KM Ump45", 12, 90, 8, 6, 3, 0, 50, 0], ["Clarion 5.56", 12, 90, 20, 6, 3, 0, 120, 0], ["Maverick M4A1 Carbine", 12, 90, 60, 6, 3, 0, 300, 0], ["Tactical Shotgun", 12, 75, 25, 40, 3, 1, 125, 0], ["M1897 Riot TEXAS Shotgun", 12, 75, 60, 40, 3, 1, 250, 0], ["Leone 12 Guage Super", 12, 75, 200, 40, 3, 1, 500, 0], ["Pick Pocket", 8, 60, 5, 9, 1, 0, 100, 0], ["Thieft", 8, 60, 10, 9, 1, 0, 200, 0], ["Robber", 8, 60, 20, 9, 1, 0, 300, 0], ["Knife", 8, 80, 10, 9, 1, 2, 75, 0], ["Sword", 8, 80, 30, 9, 1, 2, 180, 0], ["Qatar", 8, 80, 80, 9, 1, 2, 400, 0], ["Priest", 8, 70, 10, 40, 3, 3, 75, 0], ["Cardinal", 8, 70, 30, 40, 3, 3, 180, 0], ["Pope", 8, 70, 80, 40, 3, 3, 400, 0], ["Mage", 8, 100, 25, 80, 3, 1, 75, 0], ["Sorcerrer", 8, 100, 70, 80, 3, 1, 180, 0], ["Wizard", 8, 100, 200, 80, 3, 1, 400, 0], ["M-2 Machine Gun", 8, 120, 100, 6, 3, 0, 2500, 0], ["Bloody Chain Saw", 8, 50, 500, 10, 1, 0, 2500, 0], ["Spike Road", 8, 20, 80, 9, 1, 0, 20, 0], ["Flaming Road", 8, 20, 80, 9, 3, 0, 20, 0], ["Mud Road", 8, 20, 1, 9, 1, 1, 20, 96], ["Mine Road", 8, 20, 200, 9, 3, 0, 20, 0], ["Holy Symbol", 8, 20, 10, 9, 3, 0, 20, 48], ["M-2 Machine Gun 2", 8, 120, 250, 6, 3, 0, 5000, 0], ["M-2 Machine Gun 3", 8, 120, 600, 6, 3, 0, 10000, 0], ["Bloody Chain Saw 2", 8, 50, 1250, 10, 1, 0, 5000, 0], ["Bloody Chain Saw 3", 8, 50, 3000, 10, 1, 0, 10000, 0]]; var i = 0; while (i < TowerProperty.length) { TowerProperty[i][__DAMAGE] = TowerProperty[i][__DAMAGE] * 2; i++; } fscommand ("allowscale", false); fscommand ("allowscale", false); var inc = 100; var isDragging = false; var isPause = false; var game = new Object({_loop:true, _limitLoop:100, difficult:2, ID:1, score:0, kill:0}); var myObj = new Object(); Mouse.addListener(myObj); myObj.onMouseDown = function () { }; myObj.onMouseMove = mouseMoveHandler; var __ENAME = 0; var __EHEALTH = 1; var __ESPEED = 2; var __EGNDAIR = 3; var __ENEXTFORM = 4; var __ENOFREEZE = 5; enemyProperty = [["Poring", 1, 1, 1, 0, 0], ["Zombie", 1, 0.0875, 1, 0, 0], ["Bat", 1, 0.0875, 2, 0, 0], ["Skeleton", 1, 0.0875, 1, 0, 1], ["Crow", 1, 0.0875, 2, 0, 0], ["Vampire", 0.66, 0.0875, 1, 3, 0], ["Banshee", 0.8, 0.1875, 2, 0, 0], ["Human", 0.66, 0.0875, 1, 8, 0], ["Werewolf", 1, 0.35, 1, 0, 0], ["Ghost", 1, 0.0875, 2, 0, 0], ["Mumi", 1, 0.05, 1, 2, 0], ["Cursed Man", 0.66, 0.0875, 1, 12, 0], ["Lesser Demon", 1, 0.0875, 1, 13, 0], ["Devil", 1, 0.0875, 1, 0, 0]]; var levelProperty = [[1, 10, 20], [2, 40, 20], [3, 70, 20], [4, 100, 20], [5, 150, 20], [6, 100, 20], [7, 250, 20], [9, 450, 20], [10, 500, 20], [11, 500, 20], [1, 10, 20], [2, 40, 20], [3, 70, 20], [4, 100, 20], [5, 150, 20], [6, 100, 20], [7, 250, 20], [9, 450, 20], [10, 500, 20], [11, 500, 20]]; var EnemyWaves = [1, 5, 9, 13, 17, 21, 2, 6, 10, 14, 18, 22, 3, 7, 11, 15, 19, 23, 4, 8, 12, 16, 20, 24, 4, 8, 12, 16, 20, 24]; var EnemyHealth = [3, 11, 27, 100, 50, 1000, 150, 170, 200, 300, 180, 3000, 400, 470, 500, 999, 480, 10000, 1200, 2000, 4000, 8000, 5000, 100000, 6000, 9000, 12000, 18000, 10000, 100000]; var TowerSpeed = [0, 8, 12, 12, 3, 8, 12]; var TowerArea = [0, 80, 100, 100, 70, 70, 200]; var TowerAreaUpgrade = [0, 110, 120, 120, 105, 110, 105]; var TowerDamage = [0, 5, 2, 7, 1, 7, 125]; var TowerDamageUpgrade = [0, 2, 2, 2, 2, 2, 2]; var TowerDelay = [0, 9, 7, 5, 12, 12, 48]; var TowerDelayUpgrade = [0, 0.9, 0.8, 0.9, 0.9, 0.9, 0.9]; var TowerPrice = [0, 25, 25, 25, 5, 25, 125]; var TowerFirstPrice = [0, 20, 20, 20, 50, 20, 500]; var TowerPriceUpgrade = [0, 2, 2, 2, 2, 2, 2]; var TowerFreezeDelay = [0, 48, 58, 68, 78, 88]; var TowerEffective = new Array(); var i = 0; while (i <= 42) { TowerEffective[i] = new Array(); var j = 0; while (j <= 14) { TowerEffective[i][j] = 1; j++; } i++; } TowerEffective[26][9] = 3; TowerEffective[27][9] = 3; TowerEffective[28][9] = 3; TowerEffective[29][10] = 3; TowerEffective[30][10] = 3; TowerEffective[31][10] = 3; var enemyPath1; var enemyPath2; var enemyStack = new Array(); var enemyStackHealth = new Array(); createMap(choosenMap); init(); stop();
Instance of Symbol 1010 MovieClip "controler" in Frame 8
onClipEvent (enterFrame) { _root.main(); }
Instance of Symbol 1012 MovieClip in Frame 8
on (release) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } _root.setTutup(true); }
Frame 9
stop();
Frame 10
fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); Muzic(2); stop();
Symbol 29 MovieClip Frame 35
stop();
Symbol 36 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/arcade-games/burger-queen.html", "_blank"); }
Symbol 37 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/action-games/mad-spaceship.html", "_blank"); }
Symbol 38 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/dress-up-games/angelina-jolie-dress-up.html", "_blank"); }
Symbol 39 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/dress-up-games/dragon-ball-dress-up.html", "_blank"); }
Symbol 40 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/adventure-games/prince-of-thomond.html", "_blank"); }
Symbol 42 Button
on (release) { getURL ("http://dailyfreegames.com", "_blank"); }
Symbol 43 MovieClip Frame 1
stop(); MochiAd.showPreloaderAd({id:"1289a31796da8bc5", res:"640x480"});
Symbol 67 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 69 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 71 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 83 MovieClip Frame 31
this._parent.removeMovieClip();
Symbol 83 MovieClip Frame 129
this._parent.removeMovieClip();
Symbol 84 MovieClip [Splash] Frame 1
stop();
Symbol 717 MovieClip Frame 1
stop();
Symbol 730 MovieClip [hitWithCoin] Frame 17
this.removeMovieClip();
Symbol 731 MovieClip [hitWithoutCoin] Frame 17
this.removeMovieClip();
Symbol 735 MovieClip [AnimatedBlood] Frame 7
this.removeMovieClip();
Symbol 750 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 758 MovieClip Frame 1
stop();
Symbol 762 MovieClip Frame 1
stop();
Symbol 762 MovieClip Frame 25
stop();
Symbol 915 MovieClip [StealMoney] Frame 5
this.removeMovieClip();
Symbol 942 MovieClip Frame 1
stop();
Symbol 963 Button
on (release) { _root.gotoAndPlay("MapMenu"); }
Symbol 967 Button
on (release) { getURL ("http://dailyfreegames.com", "_blank"); }
Symbol 970 Button
on (release) { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }
Symbol 973 Button
on (release) { _root.gotoAndPlay("Instruction"); }
Symbol 977 MovieClip Frame 60
gotoAndStop (71);
Symbol 977 MovieClip Frame 71
stop(); var _delay = 48; this.onEnterFrame = function () { if ((Math.random() < 0.03) and ((_delay--) < 0)) { _delay = 48; gotoAndPlay ("loop"); } };
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1009 MovieClip Frame 1
function getChoosen() { if (cb1._currentframe == 2) { return(1); } if (cb2._currentframe == 2) { return(2); } if (cb3._currentframe == 2) { return(3); } } cb2.gotoAndStop(2); cb1.onRelease = function () { cb1.gotoAndStop(2); cb2.gotoAndStop(1); cb3.gotoAndStop(1); }; cb2.onRelease = function () { cb1.gotoAndStop(1); cb2.gotoAndStop(2); cb3.gotoAndStop(1); }; cb3.onRelease = function () { cb1.gotoAndStop(1); cb2.gotoAndStop(1); cb3.gotoAndStop(2); };
Symbol 1017 MovieClip Frame 1
stop();
Symbol 1022 MovieClip Frame 1
stop();
Symbol 1041 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 3
stop();
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1054 Button
on (release) { _root.PanelRUSure._visible = true; }
Symbol 1057 Button
on (release) { if (_root.choosenMode == 1) { this.BtnSkip._visible = false; } _root.firstNext = true; var enemyCount = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { enemyCount++; } } if (_root.game._loop) { if (((enemyCount <= 0) and (_root.enemyStack.length <= 0)) and (_root.prepareLevel > 0)) { _root.prepareLevel = 2; this.BtnSkip._visible = false; } enemyCount = 1; } if (((_root.Level < _root.maxLevel) and (_root.enemyStack.length < 1)) and (enemyCount < 1)) { _root.Level++; i = 1; while (i <= 20) { _root.enemyStack.push(_root.levelProperty[_root.Level % 10][0]); _root.enemyStackHealth.push(_root.generateHealth(_root.Level)); i++; } _root.Money = _root.Money + ((Math.floor(_root.Level / 6) + 1) * 10); } }
Symbol 1065 Button
on (release) { _root.addtower(1); } on (rollOut) { _root.outTower(1); } on (dragOut) { _root.outTower(1); } on (rollOver) { _root.inTower(1); }
Symbol 1068 Button
on (release) { _root.addtower(2); } on (rollOut) { _root.outTower(2); } on (dragOut) { _root.outTower(2); } on (rollOver) { _root.inTower(2); }
Symbol 1071 Button
on (release) { _root.addtower(3); } on (rollOut) { _root.outTower(3); } on (dragOut) { _root.outTower(3); } on (rollOver) { _root.inTower(3); }
Symbol 1074 Button
on (release) { _root.addtower(4); } on (rollOut) { _root.outTower(4); } on (dragOut) { _root.outTower(4); } on (rollOver) { _root.inTower(4); }
Symbol 1076 Button
on (release) { _root.addtower(5); } on (rollOut) { _root.outTower(5); } on (dragOut) { _root.outTower(5); } on (rollOver) { _root.inTower(5); }
Symbol 1099 Button
on (release) { _root.addtower(32); } on (rollOut) { _root.outTower(32); } on (dragOut) { _root.outTower(32); } on (rollOver) { _root.inTower(32); }
Symbol 1101 Button
on (release) { _root.addtower(34); } on (rollOut) { _root.outTower(34); } on (dragOut) { _root.outTower(34); } on (rollOver) { _root.inTower(34); }
Symbol 1103 Button
on (release) { _root.addtower(35); } on (rollOut) { _root.outTower(35); } on (dragOut) { _root.outTower(35); } on (rollOver) { _root.inTower(35); }
Symbol 1105 Button
on (release) { _root.addtower(36); } on (rollOut) { _root.outTower(36); } on (dragOut) { _root.outTower(36); } on (rollOver) { _root.inTower(36); }
Symbol 1107 Button
on (release) { _root.addtower(37); } on (rollOut) { _root.outTower(37); } on (dragOut) { _root.outTower(37); } on (rollOver) { _root.inTower(37); }
Symbol 1109 Button
on (release) { _root.addtower(38); } on (rollOut) { _root.outTower(38); } on (dragOut) { _root.outTower(38); } on (rollOver) { _root.inTower(38); }
Symbol 1111 Button
on (release) { _root.addtower(33); } on (rollOut) { _root.outTower(33); } on (dragOut) { _root.outTower(33); } on (rollOver) { _root.inTower(33); }
Instance of Symbol 1041 MovieClip "BtnPause" in Symbol 1125 MovieClip Frame 1
on (rollOver) { this.nextFrame(); } on (rollOut) { this.prevFrame(); } on (release) { if (this._currentframe <= 2) { this.gotoAndStop(this._currentframe + 2); _root.isPause = true; } else { this.gotoAndStop(this._currentframe - 2); _root.isPause = false; } }
Instance of Symbol 1047 MovieClip in Symbol 1125 MovieClip Frame 1
on (rollOver) { this.nextFrame(); } on (rollOut) { this.prevFrame(); } on (release) { if (this._currentframe <= 2) { this.gotoAndStop(this._currentframe + 2); _root.MusicPack[0].setVolume(0); } else { this.gotoAndStop(this._currentframe - 2); _root.MusicPack[0].setVolume(100); } }
Symbol 1145 MovieClip [fps] Frame 1
function calcFPS() { numFrames++; var _local1 = getTimer(); var _local2 = (_local1 - startTime) / 1000; var _local4 = Math.round(numFrames / _local2); var _local3 = int(1000 / (_local1 - oldTimer)); fpsField.text = _local3; oldTimer = _local1; } var startTime = getTimer(); var numFrames = 0; var oldTimer = 0; this.onEnterFrame = calcFPS;
Symbol 1146 Button
on (release) { _root.gotoAndStop("MainGame"); }
Symbol 1267 Button
on (release) { _root.gotoAndPlay("MainMenu"); }
Symbol 1268 MovieClip Frame 235
_root.Muzic(1);
Symbol 1268 MovieClip Frame 530
stop();
Symbol 1273 Button
on (release) { _root.gotoAndStop("MainGame"); }
Symbol 1275 Button
on (release) { _root.gotoAndStop("MainMenu"); }
Symbol 1277 MovieClip Frame 1
score.text = "Your Score:\n" + _root.game.score;

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Symbol 929 Sound [gun03]Used by:942
Symbol 930 Sound [gun06]Used by:942
Symbol 931 Sound [gun02]Used by:942
Symbol 932 Sound [gun11]Used by:942
Symbol 933 Sound [gun09]Used by:942
Symbol 934 Sound [gun14]Used by:942
Symbol 935 Sound [gun01]Used by:942
Symbol 936 Sound [gun19]Used by:942
Symbol 937 Sound [Music0]Used by:942
Symbol 938 Sound [Music1]Used by:942
Symbol 939 Sound [Music2]Used by:942
Symbol 940 Sound [gun04]Used by:942
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Streaming Sound 1Used by:Symbol 1268 MovieClip

Instance Names

"Detail"Frame 7Symbol 988 EditableText
"Map1"Frame 7Symbol 991 MovieClip
"Map2"Frame 7Symbol 994 MovieClip
"Map3"Frame 7Symbol 997 MovieClip
"Map4"Frame 7Symbol 1000 MovieClip
"myComboBox"Frame 7Symbol 1009 MovieClip
"controler"Frame 8Symbol 1010 MovieClip
"road"Frame 8Symbol 1017 MovieClip
"roadTrap"Frame 8Symbol 1022 MovieClip
"RoadPNG"Frame 8Symbol 1033 MovieClip
"container"Frame 8Symbol 1010 MovieClip
"NavigationBar"Frame 8Symbol 1125 MovieClip
"GradienBGDetail"Frame 8Symbol 1127 MovieClip
"enemyText"Frame 8Symbol 1128 EditableText
"Detail"Frame 8Symbol 1129 EditableText
"DisplayNextWave"Frame 8Symbol 1134 MovieClip
"DialogEnemy"Frame 8Symbol 1137 MovieClip
"UpgradePanel"Frame 8Symbol 1139 MovieClip
"DialogGun"Frame 8Symbol 718 MovieClip [DialogUpgrade]
"tutup"Frame 8Symbol 1140 MovieClip
"PanelRUSure"Frame 8Symbol 1141 MovieClip
"BtnYes"Symbol 19 MovieClip [PanelRUSureSell] Frame 1Symbol 18 Button
"BtnNo"Symbol 19 MovieClip [PanelRUSureSell] Frame 1Symbol 14 Button
"splash"Symbol 84 MovieClip [Splash] Frame 1Symbol 67 MovieClip
"splash"Symbol 84 MovieClip [Splash] Frame 2Symbol 69 MovieClip
"splash"Symbol 84 MovieClip [Splash] Frame 3Symbol 71 MovieClip
"splash"Symbol 84 MovieClip [Splash] Frame 4Symbol 83 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 1Symbol 94 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 2Symbol 103 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 3Symbol 107 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 4Symbol 111 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 5Symbol 94 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 6Symbol 114 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 7Symbol 119 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 8Symbol 123 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 9Symbol 127 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 10Symbol 132 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 11Symbol 136 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 12Symbol 141 MovieClip
"enemy"Symbol 154 MovieClip [enemies] Frame 13Symbol 145 MovieClip
"SellText"Symbol 717 MovieClip Frame 1Symbol 715 EditableText
"temp"Symbol 718 MovieClip [DialogUpgrade] Frame 1Symbol 159 MovieClip
"content"Symbol 718 MovieClip [DialogUpgrade] Frame 1Symbol 160 EditableText
"title"Symbol 718 MovieClip [DialogUpgrade] Frame 1Symbol 161 EditableText
"gun"Symbol 718 MovieClip [DialogUpgrade] Frame 1Symbol 712 MovieClip
"BtnSell"Symbol 718 MovieClip [DialogUpgrade] Frame 1Symbol 717 MovieClip
"Effect"Symbol 911 MovieClip [TowerType] Frame 1Symbol 750 MovieClip
"Melee"Symbol 911 MovieClip [TowerType] Frame 1Symbol 751 MovieClip
"Magic"Symbol 911 MovieClip [TowerType] Frame 1Symbol 758 MovieClip
"area"Symbol 911 MovieClip [TowerType] Frame 1Symbol 762 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 1Symbol 765 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 2Symbol 768 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 3Symbol 771 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 4Symbol 773 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 5Symbol 775 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 6Symbol 778 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 7Symbol 781 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 8Symbol 784 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 9Symbol 787 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 10Symbol 790 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 11Symbol 793 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 12Symbol 796 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 13Symbol 799 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 14Symbol 802 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 15Symbol 805 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 16Symbol 808 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 17Symbol 811 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 18Symbol 814 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 19Symbol 817 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 20Symbol 819 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 21Symbol 821 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 22Symbol 823 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 23Symbol 826 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 25Symbol 828 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 26Symbol 830 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 27Symbol 832 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 28Symbol 834 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 29Symbol 836 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 30Symbol 837 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 31Symbol 839 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 32Symbol 842 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 33Symbol 844 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 34Symbol 858 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 35Symbol 896 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 36Symbol 900 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 37Symbol 907 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 38Symbol 910 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 39Symbol 842 MovieClip
"turret"Symbol 911 MovieClip [TowerType] Frame 41Symbol 844 MovieClip
"cb1"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"cb2"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"cb3"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"BtnPause"Symbol 1125 MovieClip Frame 1Symbol 1041 MovieClip
"BtnSkip"Symbol 1125 MovieClip Frame 1Symbol 1057 Button
"Kill"Symbol 1125 MovieClip Frame 1Symbol 1113 EditableText
"Money"Symbol 1125 MovieClip Frame 1Symbol 1114 EditableText
"Score"Symbol 1125 MovieClip Frame 1Symbol 1115 EditableText
"btn1"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn2"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn3"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn32"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn4"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn5"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn33"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn34"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn35"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn36"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn37"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"btn38"Symbol 1125 MovieClip Frame 1Symbol 1122 MovieClip
"lockrange"Symbol 1125 MovieClip Frame 1Symbol 1124 MovieClip
"lockmelee"Symbol 1125 MovieClip Frame 1Symbol 1124 MovieClip
"GradienBGnextWave"Symbol 1134 MovieClip Frame 1Symbol 1132 MovieClip
"nextWave"Symbol 1134 MovieClip Frame 1Symbol 1133 EditableText
"temp"Symbol 1137 MovieClip Frame 1Symbol 159 MovieClip
"content"Symbol 1137 MovieClip Frame 1Symbol 1135 EditableText
"title"Symbol 1137 MovieClip Frame 1Symbol 1136 EditableText
"pic"Symbol 1137 MovieClip Frame 1Symbol 154 MovieClip [enemies]
"BtnSell"Symbol 1137 MovieClip Frame 1Symbol 717 MovieClip
"BtnYes"Symbol 1141 MovieClip Frame 1Symbol 18 Button
"BtnNo"Symbol 1141 MovieClip Frame 1Symbol 14 Button
"fpsField"Symbol 1145 MovieClip [fps] Frame 1Symbol 1143 EditableText
"score"Symbol 1277 MovieClip Frame 1Symbol 1276 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "VerdanaLocal"
ExportAssets (56)Timeline Frame 1Symbol 5 as "enemyHealth"
ExportAssets (56)Timeline Frame 1Symbol 19 as "PanelRUSureSell"
ExportAssets (56)Timeline Frame 2Symbol 65 as "bullet"
ExportAssets (56)Timeline Frame 2Symbol 84 as "Splash"
ExportAssets (56)Timeline Frame 2Symbol 154 as "enemies"
ExportAssets (56)Timeline Frame 2Symbol 718 as "DialogUpgrade"
ExportAssets (56)Timeline Frame 2Symbol 730 as "hitWithCoin"
ExportAssets (56)Timeline Frame 2Symbol 731 as "hitWithoutCoin"
ExportAssets (56)Timeline Frame 2Symbol 735 as "AnimatedBlood"
ExportAssets (56)Timeline Frame 2Symbol 911 as "TowerType"
ExportAssets (56)Timeline Frame 2Symbol 913 as "upgradeBar"
ExportAssets (56)Timeline Frame 2Symbol 915 as "StealMoney"
ExportAssets (56)Timeline Frame 2Symbol 917 as "tes1"
ExportAssets (56)Timeline Frame 2Symbol 918 as "gun05"
ExportAssets (56)Timeline Frame 2Symbol 919 as "gun32"
ExportAssets (56)Timeline Frame 2Symbol 920 as "gun13"
ExportAssets (56)Timeline Frame 2Symbol 921 as "gun33"
ExportAssets (56)Timeline Frame 2Symbol 922 as "gun07"
ExportAssets (56)Timeline Frame 2Symbol 923 as "gun08"
ExportAssets (56)Timeline Frame 2Symbol 924 as "gun15"
ExportAssets (56)Timeline Frame 2Symbol 925 as "gun12"
ExportAssets (56)Timeline Frame 2Symbol 926 as "gun17"
ExportAssets (56)Timeline Frame 2Symbol 927 as "gun18"
ExportAssets (56)Timeline Frame 2Symbol 928 as "gun16"
ExportAssets (56)Timeline Frame 2Symbol 929 as "gun03"
ExportAssets (56)Timeline Frame 2Symbol 930 as "gun06"
ExportAssets (56)Timeline Frame 2Symbol 931 as "gun02"
ExportAssets (56)Timeline Frame 2Symbol 932 as "gun11"
ExportAssets (56)Timeline Frame 2Symbol 933 as "gun09"
ExportAssets (56)Timeline Frame 2Symbol 934 as "gun14"
ExportAssets (56)Timeline Frame 2Symbol 935 as "gun01"
ExportAssets (56)Timeline Frame 2Symbol 936 as "gun19"
ExportAssets (56)Timeline Frame 2Symbol 937 as "Music0"
ExportAssets (56)Timeline Frame 2Symbol 938 as "Music1"
ExportAssets (56)Timeline Frame 2Symbol 939 as "Music2"
ExportAssets (56)Timeline Frame 2Symbol 940 as "gun04"
ExportAssets (56)Timeline Frame 2Symbol 941 as "gun26"
ExportAssets (56)Timeline Frame 8Symbol 1145 as "fps"

Labels

"InitOnce"Frame 4
"MainMenu"Frame 5
"Instruction"Frame 6
"MapMenu"Frame 7
"MainGame"Frame 8
"GameEnd"Frame 9
"GameOver"Frame 10
"loop"Symbol 977 MovieClip Frame 61




http://swfchan.com/27/131958/info.shtml
Created: 20/2 -2019 18:15:58 Last modified: 20/2 -2019 18:15:58 Server time: 22/12 -2024 11:57:48