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Khan Kluay The Last Battle.swf

This is the info page for
Flash #131961

(Click the ID number above for more basic data on this flash file.)


Text
W

A

S

D

T

Y

U

G

H

J

4

5

6

1

2

3

Jump

Sit

Walk

Combo
Lv1

Combo
Lv2

Combo
Lv3

Soft
Attack

Medium
Attack

Hard
Attack

NumPad

W

A

S

D

R

T

Y

F

G

H

O

P

[

L

;

'

KhanKluay : The Last Battle

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KhanKluay : The Last Battle

Copyright © Kantana Animation All Right Reserved

1  PLAYER

2  PLAYERS

KEY SETTING

CREDITS

v4701b

Press SPACEBAR to select

W, S, UP, DOWN  -  To Select
SPACEBAR  -  Next
F, G or Backspace  -  Back

Select Character

Character Selection

RANDOM
STAGE

KHANKLUAY

NGUANGDAENG

P1

Select P1

KHANKLUAY

NGUANGDAENG

EASY

NORMAL

Select COM

KHANKLUAY

NGUANGDAENG

Select Level

KHANKLUAY

NGUANGDAENG

Select Stage

KHANKLUAY

NGUANGDAENG

0

LV.

PERFECT

1

HIT

NEW GAME

NEW GAME

FIGHT !!!

movement

How To Play

Jump
Guard
Guard Down
Dash
Attack Up
Attack
Forward
Attack Down
Combo Lv.1
Combo Lv.2
Combo Lv.3

Programmer

Krerkkrai Khwankaew

Producer

Mori Hideo

Credits

Animator

Phuchid Assawamahasakda
Weerapan Nancharoenwanakit
Chalit Kriledmongkon
Piriya Kunacheewa
Chirawut Sangwaree
Jiraporn Rojanapanich

Special Effect

Mori Hideo

Graphic Design

Mori Hideo
Krerkkrai Khwankaew

Special Thanks

M, Ake, Karn
and
Everyone in Kantana Animation

Thank you for playing !!!

Press SPACEBAR to select

Notebook Style

PC Style

Key Setting

PLAYER 1

PLAYER 2

ActionScript [AS1/AS2]

Frame 1
function goStart() { trace("GO"); gotoAndPlay (5); }
Frame 2
var pctLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.text_loading = pctLoaded + "%"; _root.loading_bar._xscale = pctLoaded; if (pctLoaded >= 100) { _root.goStart(); }
Frame 3
gotoAndPlay (2);
Frame 5
function goStartReady() { gotoAndStop ("start_ready"); } function goKeySetting() { gotoAndStop (905); } function goPlay() { gotoAndPlay (67); } function goCredits() { gotoAndPlay (125); } function pcKeySet() { UP1 = 87; DOWN1 = 83; LEFT1 = 65; RIGHT1 = 68; SOFT1 = 71; NORMAL1 = 72; HARD1 = 74; CB1_1 = 84; CB2_1 = 89; CB3_1 = 85; UP2 = 38; DOWN2 = 40; LEFT2 = 37; RIGHT2 = 39; SOFT2 = 97; NORMAL2 = 98; HARD2 = 99; CB1_2 = 100; CB2_2 = 101; CB3_2 = 102; } function notebookKeySet() { UP1 = 87; DOWN1 = 83; LEFT1 = 65; RIGHT1 = 68; SOFT1 = 70; NORMAL1 = 71; HARD1 = 72; CB1_1 = 82; CB2_1 = 84; CB3_1 = 89; UP2 = 38; DOWN2 = 40; LEFT2 = 37; RIGHT2 = 39; SOFT2 = 76; NORMAL2 = 186; HARD2 = 222; CB1_2 = 79; CB2_2 = 80; CB3_2 = 219; } playMode = 1; keyMode = 1; spacebarKey = false; keyable = false; var rootkeyListener = new Object(); rootkeyListener.onKeyUp = function () { switch (Key.getCode()) { case 32 : spacebarKey = false; return; case UP1 : keyable = false; return; case DOWN1 : keyable = false; return; case UP2 : keyable = false; return; case DOWN2 : keyable = false; } }; Key.addListener(rootkeyListener); pcKeySet();
Frame 47
function goCharSelect() { gotoAndPlay (48); } stop();
Instance of Symbol 1215 MovieClip in Frame 47
onClipEvent (keyDown) { if (Key.isDown(_root.UP1) || (Key.isDown(_root.UP2))) { if (this._currentframe == 1) { this.gotoAndStop(4); } else { this.prevFrame(); } } else if (Key.isDown(_root.DOWN1) || (Key.isDown(_root.DOWN2))) { if (this._currentframe == 4) { this.gotoAndStop(1); } else { this.nextFrame(); } } else if (Key.isDown(32)) { if (_root.playMode == 3) { _root.goKeySetting(); } else if (_root.playMode == 4) { _root.goCredits(); } else { _root.goCharSelect(); } } }
Frame 48
function characterSelect(B1, B2, char) { if (Key.isDown(B1)) { char.charID--; if (char.charID < 0) { char.charID = 1; } } else if (Key.isDown(B2)) { char.charID++; if (char.charID > 1) { char.charID = 0; } } switch (char.charID) { case 0 : char.charName = "kk"; char.nameShow = "KHANKLUAY"; break; case 1 : char.charName = "nd"; char.nameShow = "NGUANGDAENG"; } char.gotoAndStop(char.charName); } charName1 = "kk"; charName2 = "nd"; charID1 = 0; charID2 = 1; bgName = "bg1"; comLevel = "easy";
Instance of Symbol 1225 MovieClip in Frame 55
onClipEvent (load) { this.gotoAndStop("nd"); }
Frame 62
if (_root.playMode == 1) { this.nextFrame(); } stop(); _root.c2.gotoAndStop("nd"); _root.nameShow1 = "KHANKLUAY"; _root.nameShow2 = "NGUANGDAENG"; if (_root.charName1 == "kk") { _root.nameShow1 = "KHANKLUAY"; _root.charID1 = 0; _root.c1.gotoAndStop("kk"); } else { _root.nameShow1 = "NGUANGDAENG"; _root.charID1 = 1; _root.c1.gotoAndStop("nd"); } if (_root.charName2 == "kk") { _root.nameShow2 = "KHANKLUAY"; _root.charID2 = 0; _root.c2.gotoAndStop("kk"); } else { _root.nameShow2 = "NGUANGDAENG"; _root.charID1 = 2; _root.c2.gotoAndStop("nd"); }
Instance of Symbol 1225 MovieClip "c2" in Frame 62
onClipEvent (load) { this.charID = 1; this.charName = "nd"; this.nameShow = "NGUANGDAENG"; } onClipEvent (keyDown) { _root.characterSelect(_root.UP2, _root.DOWN2, this); _root.charName2 = this.charName; _root.nameShow2 = this.nameShow; }
Instance of Symbol 1225 MovieClip "c1" in Frame 62
onClipEvent (load) { this.charID = 0; this.charName = "kk"; this.nameShow = "KHANKLUAY"; } onClipEvent (keyDown) { _root.characterSelect(_root.UP1, _root.DOWN1, this); _root.charName1 = this.charName; _root.nameShow1 = this.nameShow; }
Instance of Symbol 1247 MovieClip in Frame 62
onClipEvent (keyDown) { if (Key.isDown(32) && (_root.spacebarKey == false)) { _root.spacebarKey = true; _root.gotoAndStop("selectStage"); } else if ((Key.getCode() == _root.SOFT1) || (Key.getCode() == 8)) { _root.goStartReady(); } }
Instance of Symbol 1247 MovieClip in Frame 62
onClipEvent (load) { if (_root.playMode == 1) { this.pname = "COM"; } else if (_root.playMode == 2) { this.pname = "P2"; } }
Frame 63
stop(); _root.c2.gotoAndStop("nd"); _root.nameShow1 = "KHANKLUAY"; _root.nameShow2 = "NGUANGDAENG"; if (_root.charName1 == "kk") { _root.nameShow1 = "KHANKLUAY"; _root.charID1 = 0; _root.c1.gotoAndStop("kk"); } else { _root.nameShow1 = "NGUANGDAENG"; _root.charID1 = 1; _root.c1.gotoAndStop("nd"); } if (_root.charName2 == "kk") { _root.nameShow2 = "KHANKLUAY"; _root.charID2 = 0; _root.c2.gotoAndStop("kk"); } else { _root.nameShow2 = "NGUANGDAENG"; _root.charID1 = 2; _root.c2.gotoAndStop("nd"); }
Instance of Symbol 1225 MovieClip "c2" in Frame 63
onClipEvent (load) { this.charID = 1; this.charName = "nd"; this.nameShow = "NGUANGDAENG"; }
Instance of Symbol 1254 MovieClip in Frame 63
onClipEvent (load) { if (_root.playMode == 1) { this._visible = true; this.gotoAndStop(_root.comLevel); } else { this._visible = false; } }
Instance of Symbol 1247 MovieClip in Frame 63
onClipEvent (keyDown) { if (Key.isDown(32) && (_root.spacebarKey == false)) { _root.spacebarKey = true; _root.nextFrame(); } else if ((Key.getCode() == _root.SOFT1) || (Key.getCode() == 8)) { _root.goStartReady(); } }
Frame 64
stop(); if (_root.charName1 == "kk") { _root.nameShow1 = "KHANKLUAY"; _root.charID1 = 0; _root.c1.gotoAndStop("kk"); } else { _root.nameShow1 = "NGUANGDAENG"; _root.charID1 = 1; _root.c1.gotoAndStop("nd"); } if (_root.charName2 == "kk") { _root.nameShow2 = "KHANKLUAY"; _root.charID2 = 0; _root.c2.gotoAndStop("kk"); } else { _root.nameShow2 = "NGUANGDAENG"; _root.charID1 = 2; _root.c2.gotoAndStop("nd"); }
Instance of Symbol 1225 MovieClip "c2" in Frame 64
onClipEvent (load) { this.charID = 1; this.charName = "nd"; this.nameShow = "NGUANGDAENG"; } onClipEvent (keyDown) { _root.characterSelect(_root.UP1, _root.DOWN1, this); _root.charName2 = this.charName; _root.nameShow2 = this.nameShow; }
Instance of Symbol 1225 MovieClip "c1" in Frame 64
onClipEvent (load) { this.gotoAndStop(_root.charName1); }
Instance of Symbol 1247 MovieClip in Frame 64
onClipEvent (keyDown) { if (Key.isDown(32) && (_root.spacebarKey == false)) { _root.spacebarKey = true; _root.nextFrame(); } else if ((Key.getCode() == _root.SOFT1) || (Key.getCode() == 8)) { _root.prevFrame(); } }
Frame 65
stop();
Instance of Symbol 1243 MovieClip in Frame 65
onClipEvent (load) { if (_root.playMode == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1225 MovieClip "c2" in Frame 65
onClipEvent (load) { this.gotoAndStop(_root.charName2); }
Instance of Symbol 1254 MovieClip "comlevel" in Frame 65
onClipEvent (load) { if (_root.playMode == 1) { this._visible = true; this.gotoAndStop(_root.comLevel); } else { this._visible = false; } } onClipEvent (keyDown) { if (Key.isDown(_root.UP1) || (Key.isDown(_root.UP2))) { if (this._currentframe == 2) { this.gotoAndStop(1); } else { this.nextFrame(); } } else if (Key.isDown(_root.DOWN1) || (Key.isDown(_root.DOWN2))) { if (this._currentframe == 1) { this.gotoAndStop(2); } else { this.prevFrame(); } } }
Instance of Symbol 1247 MovieClip in Frame 65
onClipEvent (keyDown) { if (Key.isDown(32) && (_root.spacebarKey == false)) { _root.spacebarKey = true; _root.nextFrame(); } else if ((Key.getCode() == _root.SOFT1) || (Key.getCode() == 8)) { if (_root.playMode == 1) { _root.prevFrame(); } else { _root.gotoAndStop("selectChar2"); } } }
Instance of Symbol 1263 MovieClip in Frame 66
onClipEvent (load) { if (_root.playMode == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1240 MovieClip "bg_select" in Frame 66
onClipEvent (keyDown) { if (Key.isDown(_root.UP1) || (Key.isDown(_root.UP2))) { if (this._currentframe == 4) { this.gotoAndStop(1); } else { this.nextFrame(); } } else if (Key.isDown(_root.DOWN1) || (Key.isDown(_root.DOWN2))) { if (this._currentframe == 1) { this.gotoAndStop(4); } else { this.prevFrame(); } } }
Instance of Symbol 1264 MovieClip in Frame 66
onClipEvent (load) { if (_root.playMode == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1254 MovieClip in Frame 66
onClipEvent (load) { if (_root.playMode == 1) { this._visible = true; this.gotoAndStop(_root.comLevel); } else { this._visible = false; } }
Instance of Symbol 1247 MovieClip in Frame 66
onClipEvent (keyDown) { if (Key.isDown(32) && (_root.spacebarKey == false)) { _root.spacebarKey = true; _root.goPlay(); } else if ((Key.getCode() == _root.SOFT1) || (Key.getCode() == 8)) { if (_root.playMode == 2) { _root.gotoAndStop("selectChar2"); } else { _root.prevFrame(); } } }
Frame 67
function removeDuplicate(array) { resultArray = new Array(); if (array.length == 0) { return(array); } ch = array[0]; resultArray.push(ch); i = 1; while (i < array.length) { if (ch != array[i]) { resultArray.push(array[i]); ch = array[i]; } i++; } return(resultArray); } function stopAllClips(clip) { clip.stop(); for (var _local2 in clip) { if (typeof(clip[_local2]) == "movieclip") { if (((clip[_local2] != clip) && (clip != _level0.p1)) && (clip != _level0.p2)) { stopAllClips(clip[_local2]); } } } } function playAllClips(clip) { clip.play(); for (var _local2 in clip) { if (typeof(clip[_local2]) == "movieclip") { if (((clip[_local2] != clip) && (clip != _level0.p1)) && (clip != _level0.p2)) { playAllClips(clip[_local2]); } } } } function getName(charname) { resultName = ""; switch (charname) { case "kk" : resultName = "KHANKLUAY"; break; case "nd" : resultName = "NGUANGDAENG"; } return(resultName); } function gameOver() { trace("GAME OVER"); _root.p1.controllable = false; _root.p2.controllable = false; if (_root.p2.HP == 0) { winnerResult = getName(charName1) + "\nWin"; } else if (_root.p1.HP == 0) { winnerResult = getName(charName2) + "\nWin"; } _root.speed = 0; } function playSound(sound) { _root.soundfx.attachSound(sound); _root.soundfx.start(); } function stopSound(sound) { _root.soundfx.stop(); } fscommand ("allowscale", true); fscommand ("fullscreen", false); playSound("bg_sound"); screenW = 650; screenH = 400; _root.p1._x = 90; _root.p1._y = screenH - 30; _root.p2._x = screenW - 90; _root.p2._y = screenH - 30; _root.shadow1._x = _root.p1._x; _root.shadow1._y = _root.p1._y; _root.shadow2._x = _root.p2._x; _root.shadow2._y = _root.p2._y; _root.cbar1.max_bar._visible = false; _root.cbar2.max_bar._visible = false; _root.hp1.bar._xscale = 100; _root.hp2.bar._xscale = 100; _root.cbar1.lvPoint = 0; _root.cbar2.lvPoint = 0; _root.flashblack._visible = false; speed = 10; xScale = 1.2; yScale = 1.2; name1 = getName(charName1); name2 = getName(charName2); winnerResult = ""; soundfx = new Sound(); kk_cut._visible = false; whocombo = "kk"; _root.stopTime = false; var keyListener = new Object(); keyListener.onKeyDown = function () { }; keyListener.onKeyUp = function () { if ((Key.getCode() == 65) || (Key.getCode() == 68)) { _root.p1.walking = false; _root.p1.guarding = false; _root.p1.guardKey = false; } if ((Key.getCode() == 37) || (Key.getCode() == 39)) { _root.p2.walking = false; _root.p2.guarding = false; _root.p2.guardKey = false; } switch (Key.getCode()) { case SOFT1 : _root.p1.softKey = false; break; case NORMAL1 : _root.p1.normalKey = false; break; case HARD1 : _root.p1.hardKey = false; break; case UP1 : _root.p1.upKey = false; break; case SOFT2 : _root.p2.softKey = false; break; case NORMAL2 : _root.p2.normalKey = false; break; case HARD2 : _root.p2.hardKey = false; break; case UP2 : _root.p2.upKey = false; } }; Key.addListener(keyListener); function doAction(PLAYER, action) { PLAYER.char.gotoAndStop(action); PLAYER.char.clip.gotoAndPlay(1); } function attachCombo(PLAYER, idname, xpos, ypos) { if (PLAYER == _level0.p1) { idname1 = idname + "1"; _root.attachMovie(idname, idname1, 1001); _root[idname1]._xscale = PLAYER.aimDirection * 100; _root[idname1]._x = xpos; _root[idname1]._y = ypos; } else { idname2 = idname + "2"; _root.attachMovie(idname, idname2, 1002); _root[idname2]._xscale = PLAYER.aimDirection * 100; _root[idname2]._x = xpos; _root[idname2]._y = ypos; } } function doJump(PLAYER) { PLAYER.walking = false; PLAYER.upKey = true; PLAYER.jumpState = true; _root.doAction(PLAYER, "jump_forward"); } function attack(PLAYER, type) { PLAYER.attacking = true; PLAYER.walking = false; _root.doAction(PLAYER, type); } function walk(PLAYER, type) { PLAYER.walking = true; _root.doAction(PLAYER, type); } function doWin(PLAYER) { if (PLAYER.win == true) { PLAYER.controllable = false; _root.doAction(PLAYER, "win"); } } function setControlDefault(PLAYER) { PLAYER.walking = false; PLAYER.attacking = false; PLAYER.controllable = true; PLAYER.dashing = false; PLAYER.jumpState = false; PLAYER.guardable = true; PLAYER.jumpable = true; PLAYER.dostunting = false; PLAYER.attackState = 0; PLAYER.hurting = false; PLAYER.doStunting = false; if (PLAYER.comboState == true) { PLAYER.comboState = false; _root.flashblack._visible = false; } if (PLAYER.stunting == true) { PLAYER.controllable = false; _root.doAction(PLAYER, "stunt"); } if (PLAYER.win == true) { PLAYER.controllable = false; _root.doAction(PLAYER, "win"); } } function charControl(PLAYER, OTHER, CBAR, UP, DOWN, LEFT, RIGHT, SOFT, NORMAL, HARD, CB1, CB2, CB3) { var _local5 = _root.speed; PLAYER.speed = 0; if (PLAYER._x < OTHER._x) { PLAYER.forward = RIGHT; PLAYER.backward = LEFT; if (PLAYER.attacking == false) { PLAYER.aimDirection = 1; } } else { PLAYER.forward = LEFT; PLAYER.backward = RIGHT; if (PLAYER.attacking == false) { PLAYER.aimDirection = -1; } } if ((((PLAYER.attacking == false) && (PLAYER.controllable == true)) && (PLAYER.dashing == false)) && (PLAYER.jumpState == false)) { if (((DOWN && (SOFT)) && (PLAYER.softKey == false)) && (PLAYER.jumping == false)) { attack(PLAYER, "atk_soft_down"); PLAYER.softKey = true; } else if (SOFT && (PLAYER.softKey == false)) { attack(PLAYER, "atk_soft_up"); PLAYER.softKey = true; } else if (((DOWN && (NORMAL)) && (PLAYER.normalKey == false)) && (PLAYER.jumping == false)) { attack(PLAYER, "atk_normal_down"); PLAYER.normalKey = true; } else if ((PLAYER.forward && (NORMAL)) && (PLAYER.normalKey == false)) { attack(PLAYER, "atk_normal"); PLAYER.normalKey = true; } else if (NORMAL && (PLAYER.normalKey == false)) { attack(PLAYER, "atk_normal_up"); PLAYER.normalKey = true; } else if (((DOWN && (HARD)) && (PLAYER.hardKey == false)) && (PLAYER.jumping == false)) { attack(PLAYER, "atk_hard_down"); PLAYER.hardKey = true; } else if ((PLAYER.forward && (HARD)) && (PLAYER.hardKey == false)) { attack(PLAYER, "atk_hard"); PLAYER.hardKey = true; } else if (HARD && (PLAYER.hardKey == false)) { attack(PLAYER, "atk_hard_up"); PLAYER.hardKey = true; } if (PLAYER.jumping == false) { if (CB1) { if (CBAR.lvPoint >= 100) { CBAR.lvPoint = CBAR.lvPoint - 100; attack(PLAYER, "combo_lv1"); } } else if (CB2) { if (CBAR.lvPoint >= 200) { CBAR.lvPoint = CBAR.lvPoint - 200; attack(PLAYER, "combo_lv2"); } } else if (CB3) { if (CBAR.lvPoint >= 300) { CBAR.lvPoint = CBAR.lvPoint - 300; attack(PLAYER, "combo_lv3"); whocombo = PLAYER.charName; PLAYER.comboState = true; _root.attachMovie("cb_charge_sfx", "charge_sfx", 1005); _root.charge_sfx._x = PLAYER._x; _root.charge_sfx._y = PLAYER._y; _root.charge_sfx._xscale = 40; _root.charge_sfx._yscale = 40; effectName = whocombo + "_effect"; _root.attachMovie(effectName, "char_effect", 1006); _root.char_effect._x = PLAYER._x; _root.char_effect._y = PLAYER._y; _root.char_effect._xscale = PLAYER.aimDirection * 100; _root.playSound("call_combo"); attack(PLAYER, "combo_lv3"); _root.stopAll(); _root.flashblack._visible = true; _root.charge_sfx.gotoAndPlay(1); if (PLAYER._x < OTHER._x) { _root.kk_cut._xscale = -100; } else { _root.kk_cut._xscale = 100; } } } } } if ((((PLAYER.attacking == false) && (PLAYER.controllable == true)) && (PLAYER.dashing == false)) && (PLAYER.jumpState == false)) { if ((((UP && (PLAYER.upKey == false)) && (PLAYER.forward)) && (PLAYER.jumping == false)) && (PLAYER.jumpable == true)) { PLAYER.jumpDirection = PLAYER.aimDirection; doJump(PLAYER); } else if ((((UP && (PLAYER.upKey == false)) && (PLAYER.backward)) && (PLAYER.jumping == false)) && (PLAYER.jumpable == true)) { PLAYER.jumpDirection = -PLAYER.aimDirection; doJump(PLAYER); } else if (((UP && (PLAYER.upKey == false)) && (PLAYER.jumping == false)) && (PLAYER.jumpable == true)) { PLAYER.jumpDirection = 0; doJump(PLAYER); } else if (DOWN && (PLAYER.jumping == false)) { if (((PLAYER.backward && (OTHER.attacking == true)) && (OTHER.hitPosition == 3)) && (Math.abs(PLAYER._x - OTHER._x) < (_root.screenW / 2))) { PLAYER.controllable = false; PLAYER.guarding = 2; _root.doAction(PLAYER, "guard_down"); } else { PLAYER.walking = false; PLAYER.char.gotoAndStop("sit"); } } else if (PLAYER.backward && (PLAYER.jumping == false)) { if ((OTHER.attacking == true) && (Math.abs(PLAYER._x - OTHER._x) < (_root.screenW / 2))) { PLAYER.controllable = false; PLAYER.guarding = 1; _root.doAction(PLAYER, "guard"); } else { if (PLAYER.walking == false) { bw_now = getTimer(); if ((bw_now - PLAYER.backwardTime) < 500) { PLAYER.dashing = true; walk(PLAYER, "dash_backward"); } else { PLAYER.backwardTime = bw_now; PLAYER.guarding = 1; walk(PLAYER, "walk_backward"); } } PLAYER.speed = -(PLAYER.aimDirection * (_local5 + 1)); } } else if (PLAYER.forward && (PLAYER.jumping == false)) { if (PLAYER.walking == false) { fw_now = getTimer(); if ((fw_now - PLAYER.forwardTime) < 500) { PLAYER.dashing = true; walk(PLAYER, "dash_forward"); } else { PLAYER.forwardTime = fw_now; walk(PLAYER, "walk_forward"); } } PLAYER.speed = PLAYER.aimDirection * _local5; } else if ((PLAYER.jumping == false) && (PLAYER.dead == false)) { if (PLAYER.win == true) { PLAYER.controllable = false; _root.doAction(PLAYER, "win"); } else { PLAYER.char.gotoAndStop("stand"); } } } } function checkBound(self, halfSize) { if ((self._x - halfSize) <= 0) { self._x = halfSize; self.collideL = true; } else if ((self._x + halfSize) >= _root.screenW) { self._x = _root.screenW - halfSize; self.collideR = true; } else { self.collideL = false; self.collideR = false; } } function jump(PLAYER) { PLAYER._x = PLAYER._x + ((PLAYER.jumpStart * PLAYER.jumpDirection) * PLAYER.jumpForwardSpeed); if (PLAYER.jumpSpeed >= 0.3) { PLAYER._y = PLAYER._y - PLAYER.jumpSpeed; PLAYER.jumpSpeed = PLAYER.jumpSpeed / 2; } else if (PLAYER.fallSpeed <= 3000) { PLAYER._y = PLAYER._y + PLAYER.fallSpeed; PLAYER.fallSpeed = PLAYER.fallSpeed * 2; } } function jumpToGround(PLAYER) { if (PLAYER.dead == false) { if (PLAYER.stunting == true) { PLAYER.controllable = false; _root.doAction(PLAYER, "stunt"); } _root.setControlDefault(PLAYER); } PLAYER.jumpStart = 0; } function onGround(PLAYER) { if (PLAYER._y >= (_root.screenH - 30)) { PLAYER._y = _root.screenH - 30; if (PLAYER.jumpForwardSpeed <= 0.8) { PLAYER.jumpForwardSpeed = 0; } else { PLAYER.jumpForwardSpeed = PLAYER.jumpForwardSpeed / 2; } if (PLAYER.jumping == true) { PLAYER.jumping = false; PLAYER.controllable = false; if (PLAYER.dead == false) { _root.doAction(PLAYER, "jump_to_ground"); } } } } function doHurtLevel(PLAYER, xspeed) { if (PLAYER.hurtLevel > 0) { PLAYER.jumping = true; PLAYER.jumpStart = 1; PLAYER.jumpDirection = -PLAYER.aimDirection; PLAYER.jumpForwardSpeed = xspeed * 2; PLAYER.jumpSpeed = PLAYER.hurtLevel * 10; PLAYER.fallSpeed = PLAYER.hurtLevel * 5; } } function doHurt(self, PLAYER, speedfactor, hurtspeedfactor) { direct = -PLAYER.aimDirection; PLAYER._x = PLAYER._x + (((direct * _root.speed) * speedfactor) * hurtspeedfactor); if (PLAYER.enemy.hitCount > 3) { enemyHitCount = 3; } else { enemyHitCount = PLAYER.enemy.hitCount; } if ((self._currentframe == (PLAYER.hurtDelay + enemyHitCount)) || (PLAYER.dead == true)) { _root.endHurt(PLAYER); } } function endHurt(PLAYER) { PLAYER.char.clip.stop(); if (PLAYER.dead == false) { if (PLAYER.stunting == true) { PLAYER.controllable = false; _root.doAction(PLAYER, "stunt"); } else if (PLAYER.jumping != true) { _root.setControlDefault(PLAYER); } } else { PLAYER.char.clip.stop(); } } function updateHitCount() { _root.hitCounter1.hitCounterDisplay.hitNum = _root.p1.hitCount; _root.hitCounter2.hitCounterDisplay.hitNum = _root.p2.hitCount; } function checkHitCount(PLAYER, hitCounter) { if (PLAYER.hitCount == 1) { hitCounter.gotoAndPlay(2); } else if (PLAYER.hitCount == 2) { hitCounter.gotoAndPlay("showHit"); } else if (PLAYER.hitCount > 2) { if (PLAYER.enemy.doStunting == false) { hitCounter.gotoAndPlay("showHitStill"); PLAYER.enemy.stunting = true; } } } function showHitCounterResult(PLAYER, count) { if (PLAYER.hitCount == count) { how = "PERFECT"; } else if (PLAYER.hitCount > (count / 2)) { how = "COOL"; } else if (PLAYER.hitCount > 2) { how = "BASIC"; } if (PLAYER == _root.p1) { _root.hitCounter1.hitCounterDisplay.hitshow_mc.hitshow.resulttext = how; _root.hitCounter1.hitCounterDisplay.hitshow_mc.gotoAndPlay(1); } else { _root.hitCounter2.hitCounterDisplay.hitshow_mc.hitshow.resulttext = how; _root.hitCounter2.hitCounterDisplay.hitshow_mc.gotoAndPlay(1); } } function checkEnemyHit(self, PLAYER) { if (PLAYER.enemy.char.clip.hitDetect.hitTest(self._parent.bBox)) { _root.flashblack._visible = false; } } function checkComboFirstHit(self, PLAYER, guardMode) { if (!(self.hitDetect.hitTest(PLAYER.enemy.char.bBox) && (PLAYER.enemy.guarding != guardMode))) { _root.flashblack._visible = false; } } function doComboAtk(self, sfxname, hitPoint) { if (self._parent == sfxname) { attacker = _root.p1; victim = _root.p2; } else { attacker = _root.p2; victim = _root.p1; } if (self.hitTest(victim.char.bBox) && (self._visible == true)) { attacker.hitPoint = hitPoint; if (victim.guarding != 1) { _root.getHurt(victim, attacker); } else if (victim.guarding == 1) { victim.controllable = false; victim.HP = victim.HP - 0.5; _root.checkDeath(victim, attacker); if (victim.HP > 0) { _root.doAction(victim, "guard_hit"); } } self._visible = false; } } function stopToDead(PLAYER) { if ((PLAYER.dead == true) && (PLAYER.deadAlready == false)) { PLAYER.deadAlready = true; _root.stopAll(); _root.play(); } } function createDust(PLAYER) { if (PLAYER.jumping == false) { dust_id = "dust" + _root.getNextHighestDepth(); _root.attachMovie("smoke_mc", dust_id, _root.getNextHighestDepth()); _root[dust_id]._xscale = PLAYER.aimDirection * -70; _root[dust_id]._yscale = 70; _root[dust_id]._x = PLAYER._x - (PLAYER.aimDirection * 110); _root[dust_id]._y = PLAYER._y - 10; } } function stopAll() { _root.stopTime = true; _root.speed = 0; stopAllClips(_root.p1.char.clip); stopAllClips(_root.p2.char.clip); stopAllClips(_root.cl_atk1); stopAllClips(_root.cl_atk2); stopAllClips(_root.nd_fire_atk1); stopAllClips(_root.nd_fire_atk2); stopAllClips(_root.charge_sfx); stopAllClips(_root.dust1); stopAllClips(_root.dust2); _root.p1.controllable = false; _root.p2.controllable = false; jumpSpeed1 = _root.p1.jumpSpeed; jumpSpeed2 = _root.p2.jumpSpeed; fallSpeed1 = _root.p1.fallSpeed; fallSpeed2 = _root.p2.fallSpeed; jumpForwardSpeed1 = _root.p1.jumpForwardSpeed; jumpForwardSpeed2 = _root.p2.jumpForwardSpeed; _root.p1.jumpSpeed = 0; _root.p2.jumpSpeed = 0; _root.p1.fallSpeed = 0; _root.p2.fallSpeed = 0; _root.p1.jumpForwardSpeed = 0; _root.p2.jumpForwardSpeed = 0; _root.cbar1.timestop = true; _root.cbar2.timestop = true; _root.cbar1.max_bar.stop(); _root.cbar2.max_bar.stop(); } function playAll() { _root.stopTime = false; _root.speed = 10; playAllClips(_root.p1.char.clip); playAllClips(_root.p2.char.clip); playAllClips(_root.cl_atk1); playAllClips(_root.cl_atk2); playAllClips(_root.nd_fire_atk1); playAllClips(_root.nd_fire_atk2); playAllClips(_root.charge_sfx); playAllClips(_root.dust1); playAllClips(_root.dust2); _root.p1.controllable = true; _root.p2.controllable = true; _root.p1.jumpSpeed = jumpSpeed1; _root.p2.jumpSpeed = jumpSpeed2; _root.p1.fallSpeed = fallSpeed1; _root.p2.fallSpeed = fallSpeed2; _root.p1.jumpForwardSpeed = jumpForwardSpeed1; _root.p2.jumpForwardSpeed = jumpForwardSpeed2; _root.cbar1.timestop = false; _root.cbar2.timestop = false; _root.cbar1.max_bar.play(); _root.cbar2.max_bar.play(); } function checkDeath(victim, attacker) { if (victim.HP <= 0) { victim.HP = 0; victim.dead = true; attacker.win = true; victim.hurtDelay = 80; _root.doAction(victim, "hurt"); } } function getHurt(victim, attacker) { if (victim.jumping == true) { victim.jumpDirection = attacker.aimDirection; victim.jumpSpeed = 30; victim.fallSpeed = 15; victim.jumpForwardSpeed = 8; } victim.controllable = false; victim.walking = false; victim.hurtPosition = attacker.hitPosition; victim.hurtDelay = attacker.hurtDelay; victim.hurtLevel = attacker.hurtLevel; victim.hurtBounceX = attacker.hurtBounceX; victim.hurtSpeedFactor = attacker.hurtSpeedFactor; if (((attacker.hitCount == 0) || (victim.hurting == true)) && (victim.doStunting == false)) { attacker.hitCount++; } if (attacker == _root.p1) { _root.checkHitCount(_root.p1, _root.hitCounter1); } else { _root.checkHitCount(_root.p2, _root.hitCounter2); } victim.HP = victim.HP - attacker.hitPoint; if (victim == _root.p1) { _root.cbar1.lvPoint = _root.cbar1.lvPoint + (attacker.hitPoint * 2); } else { _root.cbar2.lvPoint = _root.cbar2.lvPoint + (attacker.hitPoint * 2); } _root.checkDeath(victim, attacker); if (victim.HP > 0) { _root.doAction(victim, "hurt"); victim.char.clip.hurtFX.clip.gotoAndPlay(1); } } function checkAttack(victim, attacker) { if (attacker.getDepth() < victim.getDepth()) { attacker.swapDepths(victim.getDepth()); } if (attacker.char.clip.hitDetect._visible == true) { if (victim.guarding == 0) { if (victim.pose == "stand") { getHurt(victim, attacker); } else if (victim.pose == "sit") { if ((attacker.hitPosition == 2) || (attacker.hitPosition == 3)) { getHurt(victim, attacker); } } } else if (victim.guarding == 1) { if ((attacker.hitPosition == 1) || (attacker.hitPosition == 2)) { victim.controllable = false; victim.HP = victim.HP - 0.5; _root.checkDeath(victim, attacker); if (victim.HP > 0) { _root.doAction(victim, "guard_hit"); if ((victim.collideR == true) || (victim.collideL == true)) { attacker.controllable = false; attacker.walking = true; _root.doAction(attacker, "dash_backward"); } } } else { getHurt(victim, attacker); } } else if (victim.guarding == 2) { if (attacker.hitPosition == 3) { victim.controllable = false; victim.HP = victim.HP - 0.5; _root.checkDeath(victim, attacker); if (victim.HP > 0) { _root.doAction(victim, "guard_down_hit"); if ((victim.collideR == true) || (victim.collideL == true)) { attacker.controllable = false; attacker.walking = true; _root.doAction(attacker, "dash_backward"); } } } } } attacker.char.clip.hitDetect._visible = false; } function attackDetect(player1, player2) { if (player1.char.clip.hitDetect.hitTest(player2.char.bBox) && (_root.stopTime == false)) { checkAttack(player2, player1); } else if (player2.char.clip.hitDetect.hitTest(player1.char.bBox) && (_root.stopTime == false)) { checkAttack(player1, player2); } }
Instance of Symbol 1268 MovieClip "bg" in Frame 67
onClipEvent (load) { if (_root.bgName == "random") { num = random(3); switch (num) { case 0 : _root.bgName = "bg1"; break; case 1 : _root.bgName = "bg2"; break; case 2 : _root.bgName = "bg3"; } } this.gotoAndStop(_root.bgName); }
Instance of Symbol 1272 MovieClip in Frame 67
onClipEvent (enterFrame) { if (_root.bgName != "bg1") { this._visible = false; } else { num = random(10); if (num == 9) { this._alpha = 100; } else { this._alpha = 0; } } }
Instance of Symbol 1276 MovieClip in Frame 67
onClipEvent (enterFrame) { if (_root.bgName != "bg1") { this._visible = false; } else { num = random(10); if (num == 9) { this._alpha = 100; } else { this._alpha = 0; } } }
Instance of Symbol 1282 MovieClip in Frame 67
onClipEvent (enterFrame) { if (_root.bgName != "bg1") { this._visible = false; } else { this._x = this._x - 10; if (this._x <= -650) { this._x = 650; } } }
Instance of Symbol 1282 MovieClip in Frame 67
onClipEvent (enterFrame) { if (_root.bgName != "bg1") { this._visible = false; } else { this._x = this._x - 10; if (this._x <= -650) { this._x = 650; } } }
Instance of Symbol 1186 MovieClip [shadow] "shadow1" in Frame 67
onClipEvent (enterFrame) { this._x = _root.p1._x; }
Instance of Symbol 1186 MovieClip [shadow] "shadow2" in Frame 67
onClipEvent (enterFrame) { this._x = _root.p2._x; }
Instance of Symbol 1286 MovieClip "p2" in Frame 67
onClipEvent (load) { function pressForward(self) { if (self._x > self.enemy._x) { self.CLEFT = 1; } else { self.CRIGHT = 1; } } function pressBackward(self) { if (self._x < self.enemy._x) { self.CLEFT = 1; } else { self.CRIGHT = 1; } } function doEasyMode() { if ((Math.abs(this._x - P1._x) < 200) && (P1.jumping == false)) { number = random(20); switch (number) { case 0 : CDOWN = 1; CNORMAL = 1; break; case 1 : CNORMAL = 1; break; case 2 : pressForward(this); CNORMAL = 1; break; case 3 : CUP = 1; CNORMAL = 1; break; case 4 : CDOWN = 1; CSOFT = 1; break; case 5 : break; case 6 : CDOWN = 1; CHARD = 1; break; case 7 : CHARD = 1; break; case 8 : pressForward(this); CHARD = 1; break; case 9 : CDOWN = 1; CNORMAL = 1; break; case 10 : CNORMAL = 1; break; case 11 : pressForward(this); CNORMAL = 1; break; case 12 : CCB1 = 1; break; case 13 : CCB1 = 1; break; case 14 : CCB2 = 1; break; case 15 : CCB2 = 1; break; case 16 : CCB2 = 1; break; case 17 : CCB3 = 1; break; case 18 : CCB3 = 1; break; case 19 : CCB3 = 1; } } pressForward(this); } function doMediumMode() { if (this.enemy.attackState == 1) { number = random(4); switch (number) { case 0 : CUP = 1; pressBackward(this); break; case 1 : pressBackward(this); break; case 2 : pressBackward(this); break; case 3 : pressBackward(this); } if (this.enemy.hitPosition == 3) { CDOWN = 1; } } else if ((Math.abs(this._x - P1._x) < 220) && (P1.jumping == false)) { if (this.enemy.jumping == true) { number = random(2); switch (number) { case 0 : CUP = 1; CNORMAL = 1; break; case 1 : CUP = 1; CHARD = 1; } } else if (this.enemy.guarding == 1) { number = random(4); switch (number) { case 0 : CDOWN = 1; CNORMAL = 1; break; case 1 : CDOWN = 1; CHARD = 1; break; case 2 : CNORMAL = 1; break; case 3 : CDOWN = 1; CHARD = 1; } } else if (this.enemy.guarding == 2) { number = random(5); switch (number) { case 0 : pressForward(this); CNORMAL = 1; break; case 1 : pressForward(this); CHARD = 1; break; case 2 : pressForward(this); CNORMAL = 1; break; case 3 : pressForward(this); CHARD = 1; break; case 4 : CCB3 = 1; } } else { number = random(5); switch (number) { case 0 : CCB1 = 1; break; case 1 : CCB2 = 1; } number = random(16); switch (number) { case 0 : CDOWN = 1; CNORMAL = 1; break; case 1 : CNORMAL = 1; break; case 2 : pressForward(this); CNORMAL = 1; break; case 3 : CUP = 1; CNORMAL = 1; break; case 4 : CDOWN = 1; CSOFT = 1; break; case 5 : break; case 6 : CDOWN = 1; CHARD = 1; break; case 7 : CHARD = 1; break; case 8 : pressForward(this); CHARD = 1; break; case 9 : CDOWN = 1; CHARD = 1; break; case 10 : CHARD = 1; break; case 11 : pressForward(this); CNORMAL = 1; break; case 12 : CDOWN = 1; CSOFT = 1; break; case 13 : CSOFT = 1; break; case 14 : pressForward(this); CNORMAL = 1; break; case 15 : CCB3 = 1; } } } if ((this.enemy.attackState == 1) && (Math.abs(this._x - P1._x) < 220)) { pressBackward(this); } else { pressForward(this); } } function doHardMode() { if (this.enemy.attackState == 1) { if (this.enemy.jumping == true) { pressBackward(this); } else { number = random(3); switch (number) { case 0 : pressBackward(this); break; case 1 : pressBackward(this); break; case 3 : CUP = 1; pressBackward(this); } } if (this.enemy.hitPosition == 3) { CDOWN = 1; } } else if ((Math.abs(this._x - P1._x) < 215) && (P1.jumping == false)) { if (this.enemy.jumping == true) { CNORMAL = 1; } else if (this.enemy.guarding == 1) { CDOWN = 1; CNORMAL = 1; } else if (this.enemy.guarding == 2) { pressForward(this); } else if (this.enemy.attackState == 2) { number = random(10); switch (number) { case 0 : CCB1 = 1; break; case 1 : CCB1 = 1; break; case 2 : CCB2 = 1; break; case 3 : CCB2 = 1; break; case 4 : CCB3 = 1; break; case 5 : CCB3 = 1; break; case 6 : CCB3 = 1; break; case 7 : CCB3 = 1; break; case 8 : CCB3 = 1; break; case 9 : CCB3 = 1; } number = random(3); switch (number) { case 0 : CDOWN = 1; CNORMAL = 1; break; case 1 : CNORMAL = 1; break; case 2 : pressForward(this); CNORMAL = 1; } } } if ((this.enemy.attackState == 1) && (Math.abs(this._x - P1._x) < 220)) { pressBackward(this); number = random(20); if (!(number === 0)) { } else { CCB2 = 1; } } else { pressForward(this); } } function doHard1Mode() { if (this.enemy.attackState == 1) { number = random(5); switch (number) { case 0 : pressBackward(this); break; case 1 : CUP = 1; pressBackward(this); } if (this.enemy.hitPosition == 3) { CDOWN = 1; } } else if ((Math.abs(this._x - P1._x) < 200) && (P1.jumping == false)) { if (this.enemy.jumping == true) { number = random(3); switch (number) { case 0 : break; case 1 : CNORMAL = 1; break; case 2 : CHARD = 1; } } else if (this.enemy.guarding == 1) { number = random(3); switch (number) { case 0 : CDOWN = 1; break; case 0 : CDOWN = 1; CNORMAL = 1; break; case 1 : CDOWN = 1; CHARD = 1; } } else if (this.enemy.guarding == 2) { number = random(3); switch (number) { case 0 : break; case 1 : pressForward(this); CNORMAL = 1; break; case 2 : pressForward(this); CHARD = 1; } } else { number = random(3); switch (number) { case 0 : CCB3 = 1; break; case 1 : CCB3 = 1; } number = random(14); switch (number) { case 0 : CDOWN = 1; CNORMAL = 1; break; case 1 : CNORMAL = 1; break; case 2 : pressForward(this); CNORMAL = 1; } } } if ((this.enemy.attackState == 1) && (Math.abs(this._x - P1._x) < 220)) { pressBackward(this); number = random(20); if (!(number === 0)) { } else { CCB2 = 1; } } else { pressForward(this); } } checktime = 0; hp_old = 100; _root.p2.HP = 100; _root.p2.attachMovie(_root.charName2, "char", 50001); _root.p2.char._xscale = -100; if (_root.charName1 == _root.charName2) { if (_root.charName1 == "kk") { var myColorTransform = {ra:100, rb:50, ga:87, gb:0, ba:-100, bb:0, aa:100, ab:0}; } else if (_root.charName1 == "nd") { var myColorTransform = {ra:100, rb:0, ga:50, gb:0, ba:100, bb:50, aa:100, ab:0}; } var my_color = new Color(_root.p2); my_color.setTransform(myColorTransform); } } onClipEvent (enterFrame) { if (_root.playMode == 2) { UP = Key.isDown(_root.UP2); DOWN = Key.isDown(_root.DOWN2); LEFT = Key.isDown(_root.LEFT2); RIGHT = Key.isDown(_root.RIGHT2); SOFT = Key.isDown(_root.SOFT2); NORMAL = Key.isDown(_root.NORMAL2); HARD = Key.isDown(_root.HARD2); CB1 = Key.isDown(_root.CB1_2); CB2 = Key.isDown(_root.CB2_2); CB3 = Key.isDown(_root.CB3_2); _root.charControl(_root.p2, _root.p1, _root.cbar2, UP, DOWN, LEFT, RIGHT, SOFT, NORMAL, HARD, CB1, CB2, CB3); } else if ((_root.playMode == 1) && (this.win == false)) { P1 = _root.p1; CUP = 0; CDOWN = 0; CLEFT = 0; CRIGHT = 0; CSOFT = 0; CNORMAL = 0; CHARD = 0; CCB1 = 0; CCB2 = 0; CCB3 = 0; this.softKey = false; this.normalKey = false; this.hardKey = false; this.upKey = false; if (_root.comLevel == "easy") { doEasyMode(); } else if (_root.comLevel == "medium") { doMediumMode(); } else if (_root.comLevel == "hard") { doHardMode(); } if (_root.stopTime == true) { CUP = 0; CDOWN = 0; CLEFT = 0; CRIGHT = 0; CSOFT = 0; CNORMAL = 0; CHARD = 0; CCB1 = 0; CCB2 = 0; CCB3 = 0; } _root.charControl(_root.p2, _root.p1, _root.cbar2, CUP, CDOWN, CLEFT, CRIGHT, CSOFT, CNORMAL, CHARD, CCB1, CCB2, CCB3); } }
Instance of Symbol 1286 MovieClip "p1" in Frame 67
onClipEvent (load) { checktime = 0; hp_old = 100; _root.p1.HP = 100; _root.p1.attachMovie(_root.charName1, "char", 50001); } onClipEvent (enterFrame) { UP = Key.isDown(_root.UP1); DOWN = Key.isDown(_root.DOWN1); LEFT = Key.isDown(_root.LEFT1); RIGHT = Key.isDown(_root.RIGHT1); SOFT = Key.isDown(_root.SOFT1); NORMAL = Key.isDown(_root.NORMAL1); HARD = Key.isDown(_root.HARD1); CB1 = Key.isDown(_root.CB1_1); CB2 = Key.isDown(_root.CB2_1); CB3 = Key.isDown(_root.CB3_1); _root.charControl(_root.p1, _root.p2, _root.cbar1, UP, DOWN, LEFT, RIGHT, SOFT, NORMAL, HARD, CB1, CB2, CB3); _root.attackDetect(_root.p1, _root.p2); }
Instance of Symbol 1301 MovieClip "cbar1" in Frame 67
onClipEvent (enterFrame) { if (_root.p1.dead == false) { setBarPoint(_root.levelP1); } }
Instance of Symbol 1301 MovieClip "cbar2" in Frame 67
onClipEvent (enterFrame) { if (_root.p2.dead == false) { setBarPoint(_root.levelP2); } }
Instance of Symbol 1311 MovieClip in Frame 67
onClipEvent (load) { this.gotoAndStop(_root.charName1); }
Instance of Symbol 1311 MovieClip in Frame 67
onClipEvent (load) { this.gotoAndStop(_root.charName2); if (_root.charName1 == _root.charName2) { if (_root.charName1 == "kk") { var myColorTransform = {ra:100, rb:50, ga:87, gb:0, ba:-100, bb:0, aa:100, ab:0}; } else if (_root.charName1 == "nd") { var myColorTransform = {ra:100, rb:0, ga:50, gb:0, ba:100, bb:50, aa:100, ab:0}; } var my_color = new Color(this); my_color.setTransform(myColorTransform); } }
Instance of Symbol 1316 MovieClip in Frame 67
onClipEvent (load) { this.bar._xscale = 0; this.barT._xscale = 0; } onClipEvent (enterFrame) { this.bar._xscale = this.bar._xscale + 3.33333333333333; if (this.bar._xscale > 100) { this.bar._xscale = 100; } }
Instance of Symbol 1316 MovieClip in Frame 67
onClipEvent (load) { this.bar._xscale = 0; this.barT._xscale = 0; } onClipEvent (enterFrame) { this.bar._xscale = this.bar._xscale + 3.33333333333333; if (this.bar._xscale > 100) { this.bar._xscale = 100; } }
Instance of Symbol 1329 MovieClip "kk_cut" in Frame 67
onClipEvent (load) { this.swapDepths(50000); }
Instance of Symbol 1282 MovieClip in Frame 67
onClipEvent (enterFrame) { if (_root.bgName != "bg1") { this._visible = false; } else { this._x = this._x - 12.5; if (this._x <= -325) { this._x = 650; } } }
Instance of Symbol 1282 MovieClip in Frame 67
onClipEvent (enterFrame) { if (_root.bgName != "bg1") { this._visible = false; } else { this._x = this._x - 12.5; if (this._x <= -325) { this._x = 650; } } }
Instance of Symbol 1282 MovieClip in Frame 67
onClipEvent (enterFrame) { if (_root.bgName != "bg1") { this._visible = false; } else { this._x = this._x - 12.5; if (this._x <= -325) { this._x = 650; } } }
Instance of Symbol 1201 MovieClip in Frame 67
onClipEvent (enterFrame) { this.swapDepths(70000); }
Frame 68
if (_root.bgName == "bg1") { _root.playSound("thunder"); }
Frame 70
if (_root.bgName == "bg1") { this.attachMovie("lightning", "lightning", 10000); this.lightning._x = 325; this.lightning._y = 200; }
Frame 106
stop(); _root.p1.resetAttr(); _root.p2.resetAttr(); _root.p1.ID = 1; _root.p2.ID = 2; _root.p1.enemy = _root.p2; _root.p2.enemy = _root.p1; _root.p1.aimDirection = 1; _root.p2.aimDirection = -1; _root.p1.charName = _root.charName1; _root.p2.charName = _root.charName2; _root.hpbar1.barT._xscale = 100; _root.hpbar2.barT._xscale = 100; _root.hitCounter1.hitCounterDisplay.hitshow_mc.hitshow.resulttext = ""; _root.hitCounter2.hitCounterDisplay.hitshow_mc.hitshow.resulttext = "";
Instance of Symbol 1316 MovieClip in Frame 106
onClipEvent (enterFrame) { this.bar._xscale = _root.p2.HP; }
Instance of Symbol 1316 MovieClip in Frame 106
onClipEvent (enterFrame) { this.bar._xscale = _root.p1.HP; }
Instance of Symbol 1346 MovieClip in Frame 106
onClipEvent (enterFrame) { PLAYER1 = _root.p1; PLAYER2 = _root.p2; BG = _root.bg; _root.updateHitCount(); _root.jump(PLAYER1); _root.jump(PLAYER2); _root.onGround(PLAYER1); _root.onGround(PLAYER2); if (PLAYER1._x < PLAYER2._x) { PLAYER1._xscale = PLAYER1.aimDirection * 100; P1 = PLAYER1; PLAYER2._xscale = PLAYER2.aimDirection * -100; P2 = PLAYER2; } else { PLAYER1._xscale = PLAYER1.aimDirection * 100; P1 = PLAYER2; PLAYER2._xscale = PLAYER2.aimDirection * -100; P2 = PLAYER1; } var absSpeed = (P1.speed + P2.speed); if (((P1.speed < 0) && (P1.collideL == false)) && (P2.collideR == true)) { bgSpeed = 0; } else if (((P2.speed > 0) && (P2.collideR == false)) && (P1.collideL == true)) { bgSpeed = 0; } else if ((P1.collideL == true) && (P2.collideR == true)) { bgSpeed = 0; } else if (absSpeed > _root.speed) { bgSpeed = _root.speed / 2; } else if (absSpeed < (-1 * _root.speed)) { bgSpeed = (-1 * _root.speed) / 2; } else { bgSpeed = absSpeed / 2; } if ((BG.endL == false) && (BG.endR == false)) { P1._x = P1._x + (P1.speed - bgSpeed); P2._x = P2._x + (P2.speed - bgSpeed); } else { P1._x = P1._x + P1.speed; P2._x = P2._x + P2.speed; } bBox1W = P1.char.bBox._width; bBox2W = P2.char.bBox._width; bBox1HalfW = P1.char.bBox._width / 2; bBox2HalfW = P2.char.bBox._width / 2; if (P1.char.bBox.hitTest(P2.char.bBox)) { if ((P1._x + (bBox1HalfW + bBox2HalfW)) > P2._x) { var charDiff = (P2._x - P1._x); var charDiffOK = (bBox1HalfW + bBox2HalfW); var diff = (charDiffOK - charDiff); if ((P1.speed > 0) && (P2.speed == 0)) { P2._x = P2._x + diff; } else if ((P1.speed == 0) && (P2.speed < 0)) { P1._x = P1._x - diff; } else if ((P1.speed > 0) && (P2.speed < 0)) { P1._x = P1._x - (diff / 2); P2._x = P2._x + (diff / 2); } else { P1._x = P1._x - (diff / 2); P2._x = P2._x + (diff / 2); } } if ((P1._x + (bBox1HalfW + bBox2W)) > _root.screenW) { P1._x = _root.screenW - (bBox1HalfW + bBox2W); } if ((P2._x - (bBox2HalfW + bBox1W)) < 0) { P2._x = bBox2HalfW + bBox1W; } } _root.checkBound(P1, bBox1HalfW); _root.checkBound(P2, bBox2HalfW); BG._x = BG._x - bgSpeed; var screenHalfW = (_root.screenW / 2); var BGLimitL = (screenHalfW + 150); var BGLimitR = (screenHalfW - 150); if (BG._x >= BGLimitL) { BG._x = BGLimitL; BG.endL = true; } else if (BG._x <= BGLimitR) { BG._x = BGLimitR; BG.endR = true; } else { BG.endL = false; BG.endR = false; } }
Instance of Symbol 1349 MovieClip in Frame 107
onClipEvent (enterFrame) { _root.p1.controllable = false; _root.p2.controllable = false; }
Frame 110
_root.playAll();
Frame 123
stop(); _root.cl_atk1.removeMovieClip(); _root.cl_atk2.removeMovieClip(); _root.nd_fire_atk1.removeMovieClip(); _root.nd_fire_atk2.removeMovieClip();
Instance of Symbol 165 MovieClip in Frame 125
onClipEvent (keyDown) { if (Key.isDown(32)) { _root.goStartReady(); } }
Frame 904
stop();
Instance of Symbol 1243 MovieClip in Frame 905
onClipEvent (load) { if (_root.keyMode == 1) { this._y = 293; } else { this._y = 333; } } onClipEvent (keyDown) { if (Key.isDown(_root.UP1) || (Key.isDown(_root.UP2))) { this._y = 293; _parent.keySetting.gotoAndStop(1); _root.keyMode = 1; _root.pcKeySet(); } else if (Key.isDown(_root.DOWN1) || (Key.isDown(_root.DOWN2))) { this._y = 333; _parent.keySetting.gotoAndStop(2); _root.keyMode = 2; _root.notebookKetSet(); } else if (Key.isDown(32)) { _root.goStartReady(); } }
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 2
stop();
Symbol 114 MovieClip Frame 1
_parent._parent.hitPosition = 0; _parent._parent.guarding = 0; _parent._parent.pose = "stand";
Symbol 114 MovieClip Frame 25
_root.doWin(_parent._parent);
Symbol 117 MovieClip Frame 1
_parent._parent.pose = "sit"; _parent._parent.guarding = 0; _root.doWin(_parent._parent);
Symbol 152 MovieClip Frame 1
_parent._parent.guarding = 0; _parent._parent.pose = "stand";
Symbol 152 MovieClip Frame 17
_root.doWin(_parent._parent);
Symbol 153 MovieClip Frame 1
_parent._parent.guarding = 1; _parent._parent.pose = "stand";
Symbol 153 MovieClip Frame 17
_root.doWin(_parent._parent);
Symbol 170 MovieClip Frame 1
_parent._parent.hitPoint = 1; _parent._parent.hitPosition = 1; _parent._parent.hurtDelay = 5; _parent._parent.hurtLevel = 0;
Symbol 170 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 170 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 170 MovieClip Frame 10
stop(); _root.setControlDefault(_parent._parent); _parent._parent.hurtSpeedFactor = 1;
Symbol 181 MovieClip Frame 1
_parent._parent.hitPoint = 1; _parent._parent.hitPosition = 3; _parent._parent.hurtDelay = 7; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 181 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 181 MovieClip Frame 7
_parent._parent.attackState = 2;
Symbol 181 MovieClip Frame 10
stop(); _root.setControlDefault(_parent._parent);
Symbol 214 MovieClip Frame 1
_parent._parent.hitPoint = 3; _parent._parent.hitPosition = 1; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 2; _parent._parent.hurtBounceX = 2; _parent._parent.hurtSpeedFactor = 1;
Symbol 214 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 214 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 214 MovieClip Frame 19
stop(); _root.setControlDefault(_parent._parent);
Symbol 245 MovieClip Frame 1
_parent._parent.hitPoint = 3; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 2; _parent._parent.hurtBounceX = 2; _parent._parent.hurtSpeedFactor = 1;
Symbol 245 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 245 MovieClip Frame 10
_parent._parent.attackState = 2;
Symbol 245 MovieClip Frame 19
stop(); _root.setControlDefault(_parent._parent);
Symbol 280 MovieClip Frame 1
_parent._parent.hitPoint = 3; _parent._parent.hitPosition = 3; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 2; _parent._parent.hurtBounceX = 2; _parent._parent.hurtSpeedFactor = 1;
Symbol 280 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 280 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 280 MovieClip Frame 19
stop(); _root.setControlDefault(_parent._parent);
Symbol 304 MovieClip Frame 1
_parent._parent.hitPoint = 8; _parent._parent.hitPosition = 1; _parent._parent.hurtDelay = 6; _parent._parent.hurtLevel = 0; _parent._parent.hurtBounceX = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 304 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 304 MovieClip Frame 10
_parent._parent.attackState = 2;
Symbol 304 MovieClip Frame 12
stop(); _root.setControlDefault(_parent._parent);
Symbol 327 MovieClip Frame 1
_parent._parent.hitPoint = 6; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 6; _parent._parent.hurtLevel = 0; _parent._parent.hurtBounceX = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 327 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 327 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 327 MovieClip Frame 13
stop(); _root.setControlDefault(_parent._parent);
Symbol 344 MovieClip Frame 1
_parent._parent.hitPoint = 6; _parent._parent.hitPosition = 3; _parent._parent.hurtDelay = 6; _parent._parent.hurtLevel = 0; _parent._parent.hurtBounceX = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 344 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 344 MovieClip Frame 10
_parent._parent.attackState = 2;
Symbol 344 MovieClip Frame 13
stop(); _root.setControlDefault(_parent._parent);
Symbol 383 MovieClip Frame 1
_parent._parent.hitPoint = 5; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 7; _parent._parent.hurtLevel = 0; _parent._parent.hurtBounceX = 0; _parent._parent.attackState = 1;
Symbol 383 MovieClip Frame 3
this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + ((direct * _root.speed) / 2); };
Symbol 383 MovieClip Frame 14
_parent._parent.hitPoint = 5; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 3; _parent._parent.hurtBounceX = 6;
Symbol 383 MovieClip Frame 18
_parent._parent.attackState = 2;
Symbol 383 MovieClip Frame 19
this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + 0; };
Symbol 383 MovieClip Frame 24
stop(); _root.setControlDefault(_parent._parent);
Symbol 406 MovieClip Frame 1
_parent._parent.hitPoint = 5; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 2; _parent._parent.hurtBounceX = 8; _parent._parent.hurtSpeedFactor = 1;
Symbol 406 MovieClip Frame 4
_root.attachCombo(_parent._parent, "cl_atk", 325, 325); _parent._parent.attackState = 1;
Symbol 406 MovieClip Frame 11
stop(); _root.setControlDefault(_parent._parent);
Symbol 487 MovieClip Frame 55
stop();
Symbol 489 MovieClip Frame 1
this.onEnterFrame = function () { _root.checkEnemyHit(this, _parent._parent); }; _parent._parent.attackState = 1; this.comboCount = 0;
Symbol 489 MovieClip Frame 3
_parent._parent.hitPoint = 1; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 14; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 0; _root.checkComboFirstHit(this, _parent._parent, 1);
Symbol 489 MovieClip Frame 8
this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * (_root.speed * 3)); };
Symbol 489 MovieClip Frame 16
this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * (_root.speed * 0)); _parent._parent.enemy.char.clip.hurtFX._xscale = 110; _parent._parent.enemy.char.clip.hurtFX._yscale = 110; };
Instance of Symbol 165 MovieClip in Symbol 489 MovieClip Frame 18
/* no clip actions */
Symbol 489 MovieClip Frame 42
_parent._parent.hitPoint = 12; _parent._parent.hitPosition = 3; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 5; _parent._parent.hurtBounceX = 5; _parent._parent.enemy.char.clip.hurtFX._xscale = 110; _parent._parent.enemy.char.clip.hurtFX._yscale = 110; this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * (_root.speed * 8)); };
Symbol 489 MovieClip Frame 48
_parent._parent.attackState = 2;
Symbol 489 MovieClip Frame 51
_root.flashblack._visible = false; _root.showHitCounterResult(_parent._parent, 13);
Symbol 489 MovieClip Frame 55
stop(); _root.setControlDefault(_parent._parent);
Symbol 492 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 496 MovieClip Frame 1
this.onEnterFrame = function () { direct = -_parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * _root.speed); };
Symbol 496 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 499 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 500 MovieClip Frame 1
this.onEnterFrame = function () { direct = -_parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * _root.speed); };
Symbol 500 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 501 MovieClip Frame 1
this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * (_root.speed * 1.5)); };
Symbol 501 MovieClip Frame 5
stop(); _root.createDust(_parent._parent); _root.setControlDefault(_parent._parent);
Symbol 502 MovieClip Frame 1
this.onEnterFrame = function () { direct = -_parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * (_root.speed * 1.5)); };
Symbol 502 MovieClip Frame 3
_root.createDust(_parent._parent);
Symbol 502 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 515 MovieClip Frame 12
stop();
Symbol 544 MovieClip Frame 7
stop();
Instance of Symbol 165 MovieClip in Symbol 544 MovieClip Frame 7
onClipEvent (enterFrame) { if (_parent._parent._parent.jumpSpeed < 0.3) { _parent.gotoAndPlay("lose_fall"); } }
Symbol 544 MovieClip Frame 11
stop();
Instance of Symbol 165 MovieClip in Symbol 544 MovieClip Frame 11
onClipEvent (enterFrame) { if (_parent._parent._parent.jumping == false) { _parent.gotoAndPlay("lose_ground"); } }
Symbol 544 MovieClip Frame 28
stop();
Symbol 549 MovieClip Frame 10
stop();
Symbol 556 MovieClip Frame 1
_parent._parent.attacking = false; _parent._parent.hurting = true; if (_parent._parent.comboState == true) { _root.flashblack._visible = false; } _root.stopToDead(_parent._parent); if ((_parent._parent.dead == false) && (_parent._parent.jumping == false)) { _root.doHurtLevel(_parent._parent, _parent._parent.hurtBounceX); } this.onEnterFrame = function () { if ((_parent._parent.hurtLevel == 0) && (_parent._parent.jumping == false)) { _root.doHurt(this, _parent._parent, 1, _parent._parent.hurtSpeedFactor); } }; if (_parent._parent.hurtPosition == 1) { this.hurtFX._y = 100; } else if (_parent._parent.hurtPosition == 2) { this.hurtFX._y = 130; } else if (_parent._parent.hurtPosition == 3) { this.hurtFX._y = 160; }
Symbol 556 MovieClip Frame 2
_parent._parent.controllable = false; _parent._parent.walking = false; if (_parent._parent.dead == true) { _parent._parent.jumping = true; _parent._parent.jumpStart = 1; _parent._parent.jumpDirection = -_parent._parent.aimDirection; _parent._parent.jumpForwardSpeed = 10; _parent._parent.jumpSpeed = 38; _parent._parent.fallSpeed = 0.5; _root.doAction(_parent._parent, "lose"); }
Symbol 561 MovieClip Frame 4
_parent._parent.jumping = true; _parent._parent.jumpForwardSpeed = 22; _parent._parent.jumpSpeed = 80; _parent._parent.fallSpeed = 4; _parent._parent.jumpStart = 1;
Symbol 561 MovieClip Frame 6
_parent._parent.jumpState = false; _parent.gotoAndStop("jumping");
Symbol 567 MovieClip Frame 1
_parent._parent.doStunting = true; _parent._parent.stunting = false;
Symbol 567 MovieClip Frame 40
stop(); _parent._parent.doStunting = false; _root.setControlDefault(_parent._parent);
Symbol 580 MovieClip Frame 5
stop();
Instance of Symbol 165 MovieClip in Symbol 580 MovieClip Frame 5
onClipEvent (enterFrame) { if (_parent._parent._parent.jumpSpeed < 0.3) { _parent.gotoAndPlay("fall"); } }
Symbol 580 MovieClip Frame 6
stop();
Symbol 586 MovieClip Frame 4
stop(); _root.jumpToGround(_parent._parent);
Symbol 587 MovieClip [kk] Frame 1
stop();
Symbol 638 MovieClip Frame 1
_parent._parent.hitPosition = 0; _parent._parent.guarding = 0; _parent._parent.pose = "stand";
Symbol 638 MovieClip Frame 25
_root.doWin(_parent._parent);
Symbol 641 MovieClip Frame 1
_parent._parent.pose = "sit"; _parent._parent.guarding = 0; _root.doWin(_parent._parent);
Symbol 682 MovieClip Frame 1
_parent._parent.guarding = 0; _parent._parent.pose = "stand";
Symbol 682 MovieClip Frame 20
_root.doWin(_parent._parent);
Symbol 683 MovieClip Frame 1
_parent._parent.guarding = 1; _parent._parent.pose = "stand";
Symbol 683 MovieClip Frame 20
_root.doWin(_parent._parent);
Symbol 700 MovieClip Frame 1
_parent._parent.hitPoint = 2; _parent._parent.hitPosition = 1; _parent._parent.hurtDelay = 5; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 700 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 700 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 700 MovieClip Frame 13
stop(); _root.setControlDefault(_parent._parent);
Symbol 715 MovieClip Frame 1
_parent._parent.hitPoint = 1; _parent._parent.hitPosition = 3; _parent._parent.hurtDelay = 5; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 715 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 715 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 715 MovieClip Frame 13
stop(); _root.setControlDefault(_parent._parent);
Symbol 758 MovieClip Frame 1
_parent._parent.hitPoint = 4; _parent._parent.hitPosition = 1; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 3; _parent._parent.hurtBounceX = 3; _parent._parent.hurtSpeedFactor = 1;
Symbol 758 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 758 MovieClip Frame 17
_parent._parent.attackState = 2;
Symbol 758 MovieClip Frame 21
stop(); _root.setControlDefault(_parent._parent);
Symbol 795 MovieClip Frame 1
_parent._parent.hitPoint = 4; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 3; _parent._parent.hurtBounceX = 3; _parent._parent.hurtSpeedFactor = 1;
Symbol 795 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 795 MovieClip Frame 10
_parent._parent.attackState = 3;
Symbol 795 MovieClip Frame 19
stop(); _root.setControlDefault(_parent._parent);
Symbol 826 MovieClip Frame 1
_parent._parent.hitPoint = 4; _parent._parent.hitPosition = 3; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 3; _parent._parent.hurtBounceX = 3; _parent._parent.hurtSpeedFactor = 1;
Symbol 826 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 826 MovieClip Frame 11
_parent._parent.attackState = 2;
Symbol 826 MovieClip Frame 17
stop(); _root.setControlDefault(_parent._parent);
Symbol 849 MovieClip Frame 1
_parent._parent.hitPoint = 6; _parent._parent.hitPosition = 1; _parent._parent.hurtDelay = 7; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 849 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 849 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 849 MovieClip Frame 13
stop(); _root.setControlDefault(_parent._parent);
Symbol 878 MovieClip Frame 1
_parent._parent.hitPoint = 6; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 7; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 878 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 878 MovieClip Frame 9
_parent._parent.attackState = 2;
Symbol 878 MovieClip Frame 16
stop(); _root.setControlDefault(_parent._parent);
Symbol 903 MovieClip Frame 1
_parent._parent.hitPoint = 6; _parent._parent.hitPosition = 3; _parent._parent.hurtDelay = 7; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 903 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 903 MovieClip Frame 11
_parent._parent.attackState = 1;
Symbol 903 MovieClip Frame 17
stop(); _root.setControlDefault(_parent._parent);
Symbol 926 MovieClip Frame 1
_parent._parent.hitPoint = 4; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 5; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 926 MovieClip Frame 2
_parent._parent.attackState = 1;
Symbol 926 MovieClip Frame 15
_parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 2; _parent._parent.hurtBounceX = 4;
Symbol 926 MovieClip Frame 17
_parent._parent.attackState = 2;
Symbol 926 MovieClip Frame 21
stop(); _root.setControlDefault(_parent._parent);
Symbol 949 MovieClip Frame 1
_parent._parent.hitPoint = 5; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 0; _parent._parent.hurtLevel = 0.3; _parent._parent.hurtBounceX = 15; _parent._parent.hurtSpeedFactor = 1;
Symbol 949 MovieClip Frame 17
_root.attachCombo(_parent._parent, "nd_fire_atk", _parent._parent._x, _parent._parent._y - 15);
Symbol 949 MovieClip Frame 22
stop(); _root.setControlDefault(_parent._parent);
Symbol 1038 MovieClip Frame 54
stop();
Symbol 1040 MovieClip Frame 1
this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * _root.speed); _root.checkEnemyHit(this, _parent._parent); }; _parent._parent.attackState = 1;
Symbol 1040 MovieClip Frame 2
_parent._parent.hitPoint = 1; _parent._parent.hitPosition = 2; _parent._parent.hurtDelay = 14; _parent._parent.hurtLevel = 0; _parent._parent.hurtSpeedFactor = 1;
Symbol 1040 MovieClip Frame 4
_root.checkComboFirstHit(this, _parent._parent, 1);
Symbol 1040 MovieClip Frame 31
_parent._parent.enemy.char.clip.hurtFX._xscale = 105; _parent._parent.enemy.char.clip.hurtFX._yscale = 105; this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * (_root.speed * 10)); };
Symbol 1040 MovieClip Frame 47
_parent._parent.hitPoint = 12; _parent._parent.hurtLevel = 5; _parent._parent.hurtBounceX = 5; _parent._parent.enemy.char.clip.hurtFX._xscale = 120; _parent._parent.enemy.char.clip.hurtFX._yscale = 120;
Symbol 1040 MovieClip Frame 49
_root.flashblack._visible = false; _root.showHitCounterResult(_parent._parent, 13); _parent._parent.attackState = 2;
Symbol 1040 MovieClip Frame 54
stop(); _root.setControlDefault(_parent._parent);
Symbol 1043 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 1044 MovieClip Frame 1
this.onEnterFrame = function () { direct = -_parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * _root.speed); };
Symbol 1044 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 1049 MovieClip Frame 1
_parent._parent.attacking = false; _parent._parent.hurting = true; if (_parent._parent.comboState == true) { _root.flashblack._visible = false; } _root.stopToDead(_parent._parent); if ((_parent._parent.dead == false) && (_parent._parent.jumping == false)) { _root.doHurtLevel(_parent._parent, _parent._parent.hurtBounceX); } this.onEnterFrame = function () { if ((_parent._parent.hurtLevel == 0) && (_parent._parent.jumping == false)) { _root.doHurt(this, _parent._parent, 0.3, _parent._parent.hurtSpeedFactor); } }; if (_parent._parent.hurtPosition == 1) { this.hurtFX._y = 100; } else if (_parent._parent.hurtPosition == 2) { this.hurtFX._y = 140; } else if (_parent._parent.hurtPosition == 3) { this.hurtFX._y = 180; }
Symbol 1049 MovieClip Frame 2
_parent._parent.controllable = false; _parent._parent.walking = false; if (_parent._parent.dead == true) { _parent._parent.enemy.controllable = false; _parent._parent.jumping = true; _parent._parent.jumpStart = 1; _parent._parent.jumpDirection = -_parent._parent.aimDirection; _parent._parent.jumpForwardSpeed = 10; _parent._parent.jumpSpeed = 38; _parent._parent.fallSpeed = 0.5; _root.doAction(_parent._parent, "lose"); }
Symbol 1050 MovieClip Frame 1
this.onEnterFrame = function () { direct = _parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * (_root.speed * 1.5)); };
Symbol 1050 MovieClip Frame 5
stop(); _root.createDust(_parent._parent); _root.setControlDefault(_parent._parent);
Symbol 1051 MovieClip Frame 1
this.onEnterFrame = function () { direct = -_parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * 15); };
Symbol 1051 MovieClip Frame 3
_root.createDust(_parent._parent);
Symbol 1051 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 1068 MovieClip Frame 20
stop();
Symbol 1097 MovieClip Frame 7
stop();
Instance of Symbol 165 MovieClip in Symbol 1097 MovieClip Frame 7
onClipEvent (enterFrame) { if (_parent._parent._parent.jumpSpeed < 0.3) { _parent.gotoAndPlay("lose_fall"); } }
Symbol 1097 MovieClip Frame 11
stop();
Instance of Symbol 165 MovieClip in Symbol 1097 MovieClip Frame 11
onClipEvent (enterFrame) { if (_parent._parent._parent.jumping == false) { _parent.gotoAndPlay("lose_ground"); } }
Symbol 1097 MovieClip Frame 28
stop();
Symbol 1102 MovieClip Frame 4
_parent._parent.jumping = true; _parent._parent.jumpForwardSpeed = 18; _parent._parent.jumpSpeed = 80; _parent._parent.fallSpeed = 4; _parent._parent.jumpStart = 1;
Symbol 1102 MovieClip Frame 7
_parent._parent.jumpState = false; _parent.gotoAndStop("jumping");
Symbol 1115 MovieClip Frame 5
stop();
Instance of Symbol 165 MovieClip in Symbol 1115 MovieClip Frame 5
onClipEvent (enterFrame) { if (_parent._parent._parent.jumpSpeed < 0.3) { _parent.gotoAndPlay("fall"); } }
Symbol 1115 MovieClip Frame 6
stop();
Symbol 1118 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 1119 MovieClip Frame 1
this.onEnterFrame = function () { direct = -_parent._parent.aimDirection; _parent._parent._x = _parent._parent._x + (direct * _root.speed); };
Symbol 1119 MovieClip Frame 5
stop(); _root.setControlDefault(_parent._parent);
Symbol 1122 MovieClip Frame 1
_parent._parent.doStunting = true; _parent._parent.stunting = false;
Symbol 1122 MovieClip Frame 40
stop(); _parent._parent.doStunting = false; _root.setControlDefault(_parent._parent);
Symbol 1129 MovieClip Frame 4
stop(); _root.jumpToGround(_parent._parent);
Symbol 1130 MovieClip [nd] Frame 1
stop();
Symbol 1160 MovieClip [cl_atk] Frame 1
this.onEnterFrame = function () { _root.doComboAtk(this.hitDetect, _level0.cl_atk1, 10); if (this == _root.cl_atk1) { _root.p1.attackState = 1; } else { _root.p2.attackStaet = 1; } };
Symbol 1160 MovieClip [cl_atk] Frame 32
if (this == _root.cl_atk1) { _root.p1.attackState = 0; } else { _root.p2.attackStaet = 0; } this.removeMovieClip();
Symbol 1162 MovieClip [kk_effect] Frame 10
stop(); this.removeMovieClip();
Symbol 1174 MovieClip [nd_fire_atk] Frame 1
this.onEnterFrame = function () { _root.doComboAtk(this.hitDetect, _level0.nd_fire_atk1, 3); if (this == _root.nd_fire_atk1) { _root.p1.attackState = 1; } else { _root.p2.attackStaet = 1; } };
Instance of Symbol 165 MovieClip "hitDetect" in Symbol 1174 MovieClip [nd_fire_atk] Frame 1
/* no clip actions */
Instance of Symbol 165 MovieClip "hitDetect" in Symbol 1174 MovieClip [nd_fire_atk] Frame 11
/* no clip actions */
Instance of Symbol 165 MovieClip "hitDetect" in Symbol 1174 MovieClip [nd_fire_atk] Frame 15
/* no clip actions */
Symbol 1174 MovieClip [nd_fire_atk] Frame 19
stop(); if (this == _root.nd_fire_atk1) { _root.p1.attackState = 0; } else { _root.p2.attackStaet = 0; } this.removeMovieClip();
Symbol 1176 MovieClip [nd_effect] Frame 10
stop(); this.removeMovieClip();
Symbol 1179 MovieClip [cb_charge_sfx] Frame 10
_root.kk_cut._visible = true; _root.kk_cut.gotoAndPlay(2); this.removeMovieClip();
Symbol 1182 MovieClip [line_cb] Frame 1
linespeed = 100; this._xscale = random(100) + 150; this._yscale = (random(4) + 1) * 50; this.onEnterFrame = function () { this._x = this._x + linespeed; if (this._x >= 325) { this.removeMovieClip(); } };
Symbol 1184 MovieClip [lightning] Frame 3
this.removeMovieClip();
Symbol 1189 MovieClip [smoke_mc] Frame 15
stop(); this.removeMovieClip();
Symbol 1197 MovieClip Frame 1
stop();
Symbol 1215 MovieClip Frame 1
stop(); _root.playMode = 1;
Symbol 1215 MovieClip Frame 2
stop(); _root.playMode = 2;
Symbol 1215 MovieClip Frame 3
stop(); _root.playMode = 3;
Symbol 1215 MovieClip Frame 4
stop(); _root.playMode = 4;
Symbol 1225 MovieClip Frame 1
stop();
Symbol 1240 MovieClip Frame 1
stop(); _root.bgName = "random";
Symbol 1240 MovieClip Frame 2
stop(); _root.bgName = "bg1";
Symbol 1240 MovieClip Frame 3
_root.bgName = "bg2";
Symbol 1240 MovieClip Frame 4
_root.bgName = "bg3";
Symbol 1254 MovieClip Frame 1
stop(); _root.comLevel = "easy";
Symbol 1254 MovieClip Frame 2
_root.comLevel = "medium";
Symbol 1268 MovieClip Frame 1
stop(); endL = false; endR = false;
Symbol 1272 MovieClip Frame 1
Symbol 1272 MovieClip Frame 7
this._alpha = 0;
Symbol 1276 MovieClip Frame 10
this._alpha = 0;
Symbol 1279 MovieClip Frame 1
if (_root.bgName == "bg1") { trace("YES"); snowflakes = 50; k = 0; while (k != snowflakes) { duplicateMovieClip (snow, "snow" + k, k); k++; } } else { this._visible = false; trace("NO"); }
Instance of Symbol 1278 MovieClip "snow" in Symbol 1279 MovieClip Frame 1
onClipEvent (load) { width = 650; height = 400; this._xscale = (this._yscale = 50 + (Math.random() * 100)); this._alpha = 20 + (Math.random() * 50); this._x = random(width); this._y = random(height); i = 1 + (Math.random() * 2); k = -3.14159265358979 + (Math.random() * Math.PI); rad = 0; } onClipEvent (enterFrame) { rad = rad + ((k / 180) * Math.PI); xmovement = 500; this._x = this._x - (Math.cos(rad) + ((xmovement - (width / 2)) / 30)); this._y = this._y + i; if (this._x > (width + 50)) { this._x = -45; this._y = (Math.random() * height) * 2; } if (this._x < -50) { this._x = width + 45; this._y = (Math.random() * height) * 2; } if (this._y >= height) { this._y = -50; this._x = (-width) + (Math.random() * (3 * width)); } }
Symbol 1285 MovieClip Frame 1
_alpha = 0;
Symbol 1286 MovieClip Frame 1
function resetAttr() { charName = ""; HP = 100; win = false; dead = false; deadAlready = false; speed = 0; jumpForwardSpeed = 0; jumpSpeed = 0; fallSpeed = 0; collideL = false; collideR = false; hitPoint = 0; hitCount = 0; pose = "stand"; hitPosition = 0; hurtPosition = 0; hurtDelay = 5; hurtLevel = 0; hurtBounceX = 0; hurtSpeedFactor = 0; hurting = false; attacking = false; attackState = 0; walking = false; guarding = 0; guardable = true; jumping = false; jumpState = false; jumpDirection = 0; jumpStart = 0; jumpable = true; controllable = true; stunting = false; doStunting = false; dashing = false; comboState = false; softKey = false; normalKey = false; hardKey = false; guardKey = false; upKey = false; forward = 0; backward = 0; aimDirection = 0; forwardTime = 0; backwardTime = 0; }
Symbol 1301 MovieClip Frame 1
function setBarLevel(bar, offset) { bar._xscale = lvPoint - offset; if (bar._xscale <= 0) { bar._xscale = 0; } else if (bar._xscale >= 100) { bar._xscale = 100; } } function resizeLevelP(levelP, size) { levelP._xscale = size; levelP._yscale = size; } function setBarPoint(levelP) { if (lvPoint < 100) { speed = 1; levelP.lv = "0"; resizeLevelP(levelP, 100); max_bar._visible = false; } else if (lvPoint < 200) { speed = 1; levelP.lv = "1"; resizeLevelP(levelP, 110); max_bar._visible = false; } else if (lvPoint < 300) { speed = 0.5; levelP.lv = "2"; resizeLevelP(levelP, 120); max_bar._visible = false; } else { levelP.lv = "3"; resizeLevelP(levelP, 130); max_bar._visible = true; } if (timestop == false) { if (lvPoint <= 300) { lvPoint = lvPoint + speed; } else { lvPoint = 300; } } setBarLevel(barLV1, 0); setBarLevel(barLV2, 100); setBarLevel(barLV3, 200); } stop(); lvPoint = 0; speed = 0; timestop = false; barLV1._xscale = 0; barLV2._xscale = 0; barLV3._xscale = 0;
Symbol 1311 MovieClip Frame 1
stop();
Instance of Symbol 1312 MovieClip "barT" in Symbol 1316 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._xscale > _parent.bar._xscale) { this._xscale--; } }
Symbol 1320 MovieClip Frame 3
stop();
Symbol 1324 MovieClip Frame 1
stop(); this._visible = true; _root.p2.hitCount = 0; this.hitCounterDisplay.hitshow_mc.hitshow.resulttext = "";
Symbol 1324 MovieClip Frame 2
this.hitCounterDisplay.hitshow_mc.hitshow.resulttext = "";
Symbol 1324 MovieClip Frame 13
_root.p2.hitCount = 0; this.gotoAndStop("noHit");
Symbol 1324 MovieClip Frame 25
Symbol 1324 MovieClip Frame 35
_root.p2.hitCount = 0; this.hitCounterDisplay.hitshow_mc.hitshow.resulttext = "";
Symbol 1325 MovieClip Frame 1
stop(); this._visible = true; _root.p1.hitCount = 0; this.hitCounterDisplay.hitshow_mc.hitshow.resulttext = "";
Symbol 1325 MovieClip Frame 2
this.hitCounterDisplay.hitshow_mc.hitshow.resulttext = "";
Symbol 1325 MovieClip Frame 13
_root.p1.hitCount = 0; this.gotoAndStop("noHit");
Symbol 1325 MovieClip Frame 25
Symbol 1325 MovieClip Frame 35
_root.p1.hitCount = 0; this.hitCounterDisplay.hitshow_mc.hitshow.resulttext = "";
Symbol 1329 MovieClip Frame 1
stop(); removeMovieClip(bg1.line_bg1); removeMovieClip(bg2.line_bg2);
Instance of Symbol 1197 MovieClip in Symbol 1329 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.whocombo); }
Symbol 1329 MovieClip Frame 5
function putLine(ypos, self) { line_cb_no = "line_cb" + line_no; self.attachMovie("line_cb", line_cb_no, line_no); self[line_cb_no]._x = -345; self[line_cb_no]._y = random(4) * -15; self[line_cb_no]._alpha = random(70) + 30; line_no++; } line_no = 0; bg1.createEmptyMovieClip("line_bg1", 9998); bg2.createEmptyMovieClip("line_bg2", 9999); this.onEnterFrame = function () { putLine(0, bg1.line_bg1); putLine(0, bg2.line_bg2); };
Symbol 1329 MovieClip Frame 30
this._visible = false; _root.playAll();
Symbol 1333 Button
on (press) { _root.p1.resetAttr(); _root.p2.resetAttr(); _root.stopSound("bg_sound"); _root.goStartReady(); }
Symbol 1349 MovieClip Frame 15
stop();
Symbol 1351 Button
on (press) { _root.p1.resetAttr(); _root.p2.resetAttr(); _root.stopSound("bg_sound"); gotoAndPlay (5); } on (keyPress "<Space>") { _root.stopSound("bg_sound"); _root.goStartReady(); }
Symbol 1377 Button
on (press) { _root.keyMode = 2; _root.notebookKeySet(); _root.goStartReady(); }
Symbol 1378 Button
on (press) { _root.keyMode = 1; _root.pcKeySet(); _root.goStartReady(); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:50
Symbol 3 GraphicUsed by:50  Timeline
Symbol 4 GraphicUsed by:50
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Symbol 8 EditableTextUses:5Used by:50
Symbol 9 EditableTextUses:5Used by:50
Symbol 10 EditableTextUses:5Used by:50
Symbol 11 EditableTextUses:5Used by:50
Symbol 12 EditableTextUses:5Used by:50
Symbol 13 EditableTextUses:5Used by:50
Symbol 14 EditableTextUses:5Used by:50
Symbol 15 EditableTextUses:5Used by:50
Symbol 16 EditableTextUses:5Used by:50
Symbol 17 EditableTextUses:5Used by:50
Symbol 18 EditableTextUses:5Used by:50
Symbol 19 EditableTextUses:5Used by:50
Symbol 20 EditableTextUses:5Used by:50
Symbol 21 EditableTextUses:5Used by:50
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Symbol 23 TextUses:22Used by:50
Symbol 24 TextUses:22Used by:50
Symbol 25 TextUses:22Used by:50
Symbol 26 TextUses:22Used by:50
Symbol 27 TextUses:22Used by:50
Symbol 28 TextUses:22Used by:50
Symbol 29 TextUses:22Used by:50
Symbol 30 TextUses:22Used by:50
Symbol 31 TextUses:22Used by:50
Symbol 32 TextUses:22Used by:50
Symbol 33 GraphicUsed by:50
Symbol 34 EditableTextUses:5Used by:50
Symbol 35 EditableTextUses:5Used by:50
Symbol 36 EditableTextUses:5Used by:50
Symbol 37 EditableTextUses:5Used by:50
Symbol 38 EditableTextUses:5Used by:50
Symbol 39 EditableTextUses:5Used by:50
Symbol 40 EditableTextUses:5Used by:50
Symbol 41 EditableTextUses:5Used by:50
Symbol 42 EditableTextUses:5Used by:50
Symbol 43 EditableTextUses:5Used by:50
Symbol 44 EditableTextUses:5Used by:50
Symbol 45 EditableTextUses:5Used by:50
Symbol 46 EditableTextUses:5Used by:50
Symbol 47 EditableTextUses:5Used by:50
Symbol 48 EditableTextUses:5Used by:50
Symbol 49 EditableTextUses:5Used by:50
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Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 FontUsed by:54 59
Symbol 54 TextUses:53Used by:Timeline
Symbol 55 GraphicUsed by:Timeline
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Symbol 59 TextUses:53Used by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:63
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Symbol 64 BitmapUsed by:65
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Symbol 66 BitmapUsed by:67
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Symbol 90 BitmapUsed by:91
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Symbol 144 BitmapUsed by:145
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Symbol 146 BitmapUsed by:147
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Symbol 148 BitmapUsed by:149
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Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152 153
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Symbol 1326 GraphicUsed by:1327
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Symbol 1375 GraphicUsed by:1377 1378
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Instance Names

"keySetting"Frame 1Symbol 50 MovieClip
"loading_bar"Frame 1Symbol 52 MovieClip
"bg_select"Frame 62Symbol 1240 MovieClip
"c2"Frame 62Symbol 1225 MovieClip
"c1"Frame 62Symbol 1225 MovieClip
"c2"Frame 63Symbol 1225 MovieClip
"c2"Frame 64Symbol 1225 MovieClip
"c1"Frame 64Symbol 1225 MovieClip
"c2"Frame 65Symbol 1225 MovieClip
"comlevel"Frame 65Symbol 1254 MovieClip
"bg_select"Frame 66Symbol 1240 MovieClip
"bg"Frame 67Symbol 1268 MovieClip
"flashblack"Frame 67Symbol 1283 MovieClip
"shadow1"Frame 67Symbol 1186 MovieClip [shadow]
"shadow2"Frame 67Symbol 1186 MovieClip [shadow]
"p2"Frame 67Symbol 1286 MovieClip
"p1"Frame 67Symbol 1286 MovieClip
"cbar1"Frame 67Symbol 1301 MovieClip
"cbar2"Frame 67Symbol 1301 MovieClip
"levelP1"Frame 67Symbol 1304 MovieClip
"levelP2"Frame 67Symbol 1304 MovieClip
"hitCounter2"Frame 67Symbol 1324 MovieClip
"hitCounter1"Frame 67Symbol 1325 MovieClip
"kk_cut"Frame 67Symbol 1329 MovieClip
"keySetting"Frame 905Symbol 50 MovieClip
"hitDetectAlpha"Symbol 165 MovieClip Frame 1Symbol 164 MovieClip
"hitDetect"Symbol 170 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 181 MovieClip Frame 4Symbol 165 MovieClip
"hitDetect"Symbol 214 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 245 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 280 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 304 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 327 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 344 MovieClip Frame 7Symbol 165 MovieClip
"hitDetect"Symbol 383 MovieClip Frame 5Symbol 165 MovieClip
"hitDetect"Symbol 383 MovieClip Frame 15Symbol 165 MovieClip
"kk_ghost1"Symbol 489 MovieClip Frame 2Symbol 487 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 3Symbol 165 MovieClip
"kk_ghost2"Symbol 489 MovieClip Frame 3Symbol 487 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 9Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 16Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 18Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 20Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 22Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 24Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 26Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 28Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 30Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 32Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 34Symbol 165 MovieClip
"hitDetect"Symbol 489 MovieClip Frame 43Symbol 165 MovieClip
"guard_sfx"Symbol 496 MovieClip Frame 1Symbol 494 MovieClip
"guard_sfx"Symbol 500 MovieClip Frame 1Symbol 494 MovieClip
"clip"Symbol 550 MovieClip [hitFX] Frame 1Symbol 549 MovieClip
"hurtFX"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip [hitFX]
"star"Symbol 567 MovieClip Frame 1Symbol 566 MovieClip
"bBox"Symbol 587 MovieClip [kk] Frame 1Symbol 63 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 1Symbol 114 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 6Symbol 117 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 11Symbol 152 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 21Symbol 153 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 31Symbol 170 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 41Symbol 181 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 51Symbol 214 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 61Symbol 245 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 71Symbol 280 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 81Symbol 304 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 91Symbol 327 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 101Symbol 344 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 111Symbol 383 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 121Symbol 406 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 131Symbol 489 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 141Symbol 492 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 151Symbol 496 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 161Symbol 499 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 171Symbol 500 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 181Symbol 501 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 191Symbol 502 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 201Symbol 515 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 211Symbol 544 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 221Symbol 556 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 231Symbol 561 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 251Symbol 567 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 261Symbol 580 MovieClip
"clip"Symbol 587 MovieClip [kk] Frame 271Symbol 586 MovieClip
"hitDetect"Symbol 700 MovieClip Frame 7Symbol 165 MovieClip
"hitDetect"Symbol 715 MovieClip Frame 7Symbol 165 MovieClip
"hitDetect"Symbol 758 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 795 MovieClip Frame 5Symbol 165 MovieClip
"hitDetect"Symbol 826 MovieClip Frame 6Symbol 165 MovieClip
"hitDetect"Symbol 849 MovieClip Frame 5Symbol 165 MovieClip
"hitDetect"Symbol 878 MovieClip Frame 4Symbol 165 MovieClip
"hitDetect"Symbol 903 MovieClip Frame 5Symbol 165 MovieClip
"hitDetect"Symbol 926 MovieClip Frame 7Symbol 165 MovieClip
"hitDetect"Symbol 926 MovieClip Frame 16Symbol 165 MovieClip
"nd_ghost1"Symbol 1040 MovieClip Frame 2Symbol 1038 MovieClip
"nd_ghost2"Symbol 1040 MovieClip Frame 3Symbol 1038 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 4Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 11Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 16Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 25Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 32Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 34Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 36Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 38Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 40Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 42Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 44Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 46Symbol 165 MovieClip
"hitDetect"Symbol 1040 MovieClip Frame 48Symbol 165 MovieClip
"guard_sfx"Symbol 1044 MovieClip Frame 1Symbol 494 MovieClip
"hurtFX"Symbol 1049 MovieClip Frame 1Symbol 550 MovieClip [hitFX]
"guard_sfx"Symbol 1119 MovieClip Frame 1Symbol 494 MovieClip
"bBox"Symbol 1130 MovieClip [nd] Frame 1Symbol 63 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 1Symbol 638 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 6Symbol 641 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 11Symbol 682 MovieClip
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"clip"Symbol 1130 MovieClip [nd] Frame 31Symbol 700 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 41Symbol 715 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 51Symbol 758 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 61Symbol 795 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 71Symbol 826 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 81Symbol 849 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 91Symbol 878 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 101Symbol 903 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 111Symbol 926 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 121Symbol 949 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 131Symbol 1040 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 141Symbol 1043 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 151Symbol 1044 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 161Symbol 1049 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 171Symbol 1050 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 181Symbol 1051 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 191Symbol 1068 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 201Symbol 1097 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 211Symbol 1102 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 231Symbol 1115 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 241Symbol 1118 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 251Symbol 1119 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 261Symbol 1122 MovieClip
"clip"Symbol 1130 MovieClip [nd] Frame 271Symbol 1129 MovieClip
"cl"Symbol 1160 MovieClip [cl_atk] Frame 1Symbol 1135 MovieClip
"hitDetect"Symbol 1160 MovieClip [cl_atk] Frame 3Symbol 165 MovieClip
"hitDetect"Symbol 1174 MovieClip [nd_fire_atk] Frame 1Symbol 165 MovieClip
"fire01"Symbol 1174 MovieClip [nd_fire_atk] Frame 1Symbol 1173 MovieClip
"fire02"Symbol 1174 MovieClip [nd_fire_atk] Frame 5Symbol 1173 MovieClip
"hitDetect"Symbol 1174 MovieClip [nd_fire_atk] Frame 6Symbol 165 MovieClip
"fire03"Symbol 1174 MovieClip [nd_fire_atk] Frame 10Symbol 1173 MovieClip
"hitDetect"Symbol 1174 MovieClip [nd_fire_atk] Frame 11Symbol 165 MovieClip
"fire04"Symbol 1174 MovieClip [nd_fire_atk] Frame 14Symbol 1173 MovieClip
"hitDetect"Symbol 1174 MovieClip [nd_fire_atk] Frame 15Symbol 165 MovieClip
"snow"Symbol 1279 MovieClip Frame 1Symbol 1278 MovieClip
"barLV1"Symbol 1301 MovieClip Frame 1Symbol 1292 MovieClip
"barLV2"Symbol 1301 MovieClip Frame 1Symbol 1294 MovieClip
"barLV3"Symbol 1301 MovieClip Frame 1Symbol 1296 MovieClip
"max_bar"Symbol 1301 MovieClip Frame 1Symbol 1299 MovieClip
"barT"Symbol 1316 MovieClip Frame 1Symbol 1312 MovieClip
"bar"Symbol 1316 MovieClip Frame 1Symbol 1314 MovieClip
"hitshow"Symbol 1320 MovieClip Frame 1Symbol 1319 MovieClip
"hitshow_mc"Symbol 1323 MovieClip Frame 1Symbol 1320 MovieClip
"hitCounterDisplay"Symbol 1324 MovieClip Frame 1Symbol 1323 MovieClip
"hitCounterDisplay"Symbol 1325 MovieClip Frame 1Symbol 1323 MovieClip
"bg2"Symbol 1329 MovieClip Frame 1Symbol 1327 MovieClip
"bg1"Symbol 1329 MovieClip Frame 1Symbol 1327 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 587 as "kk"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 1130 as "nd"
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ExportAssets (56)Timeline Frame 4Symbol 550 as "hitFX"
ExportAssets (56)Timeline Frame 4Symbol 1184 as "lightning"
ExportAssets (56)Timeline Frame 4Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 4Symbol 1189 as "smoke_mc"
ExportAssets (56)Timeline Frame 40Symbol 1184 as "lightning"
ExportAssets (56)Timeline Frame 41Symbol 1184 as "lightning"
ExportAssets (56)Timeline Frame 42Symbol 1184 as "lightning"
ExportAssets (56)Timeline Frame 67Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 67Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 68Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 68Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 69Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 69Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 70Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 70Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 71Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 71Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 72Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 72Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 73Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 73Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 74Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 74Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 75Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 75Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 76Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 76Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 77Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 77Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 78Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 78Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 79Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 79Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 80Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 80Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 81Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 81Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 82Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 82Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 83Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 83Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 84Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 84Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 85Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 85Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 86Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 86Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 87Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 87Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 88Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 88Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 89Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 89Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 90Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 90Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 91Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 91Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 92Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 92Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 93Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 93Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 94Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 94Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 95Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 95Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 96Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 96Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 97Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 97Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 98Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 98Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 99Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 99Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 100Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 100Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 101Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 101Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 102Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 102Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 103Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 103Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 104Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 104Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 105Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 105Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 106Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 106Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 107Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 107Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 108Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 108Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 109Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 109Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 110Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 110Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 111Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 111Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 112Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 112Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 113Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 113Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 114Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 114Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 115Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 115Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 116Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 116Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 117Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 117Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 118Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 118Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 119Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 119Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 120Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 120Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 121Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 121Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 122Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 122Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 123Symbol 1186 as "shadow"
ExportAssets (56)Timeline Frame 123Symbol 1186 as "shadow"

Labels

"start_ready"Frame 47
"selectChar2"Frame 62
"selectChar1"Frame 63
"selectLevel"Frame 65
"selectStage"Frame 66
"lose_fall"Symbol 544 MovieClip Frame 9
"lose_ground"Symbol 544 MovieClip Frame 13
"fall"Symbol 580 MovieClip Frame 6
"stand"Symbol 587 MovieClip [kk] Frame 1
"sit"Symbol 587 MovieClip [kk] Frame 6
"walk_forward"Symbol 587 MovieClip [kk] Frame 11
"walk_backward"Symbol 587 MovieClip [kk] Frame 21
"atk_soft_up"Symbol 587 MovieClip [kk] Frame 31
"atk_soft_down"Symbol 587 MovieClip [kk] Frame 41
"atk_normal_up"Symbol 587 MovieClip [kk] Frame 51
"atk_normal"Symbol 587 MovieClip [kk] Frame 61
"atk_normal_down"Symbol 587 MovieClip [kk] Frame 71
"atk_hard_up"Symbol 587 MovieClip [kk] Frame 81
"atk_hard"Symbol 587 MovieClip [kk] Frame 91
"atk_hard_down"Symbol 587 MovieClip [kk] Frame 101
"combo_lv1"Symbol 587 MovieClip [kk] Frame 111
"combo_lv2"Symbol 587 MovieClip [kk] Frame 121
"combo_lv3"Symbol 587 MovieClip [kk] Frame 131
"guard"Symbol 587 MovieClip [kk] Frame 141
"guard_hit"Symbol 587 MovieClip [kk] Frame 151
"guard_down"Symbol 587 MovieClip [kk] Frame 161
"guard_down_hit"Symbol 587 MovieClip [kk] Frame 171
"dash_forward"Symbol 587 MovieClip [kk] Frame 181
"dash_backward"Symbol 587 MovieClip [kk] Frame 191
"win"Symbol 587 MovieClip [kk] Frame 201
"lose"Symbol 587 MovieClip [kk] Frame 211
"hurt"Symbol 587 MovieClip [kk] Frame 221
"jump_forward"Symbol 587 MovieClip [kk] Frame 231
"jump_backward"Symbol 587 MovieClip [kk] Frame 241
"stunt"Symbol 587 MovieClip [kk] Frame 251
"jumping"Symbol 587 MovieClip [kk] Frame 261
"jump_to_ground"Symbol 587 MovieClip [kk] Frame 271
"lose_fall"Symbol 1097 MovieClip Frame 9
"lose_ground"Symbol 1097 MovieClip Frame 13
"fall"Symbol 1115 MovieClip Frame 6
"stand"Symbol 1130 MovieClip [nd] Frame 1
"sit"Symbol 1130 MovieClip [nd] Frame 6
"walk_forward"Symbol 1130 MovieClip [nd] Frame 11
"walk_backward"Symbol 1130 MovieClip [nd] Frame 21
"atk_soft_up"Symbol 1130 MovieClip [nd] Frame 31
"atk_soft_down"Symbol 1130 MovieClip [nd] Frame 41
"atk_normal_up"Symbol 1130 MovieClip [nd] Frame 51
"atk_normal"Symbol 1130 MovieClip [nd] Frame 61
"atk_normal_down"Symbol 1130 MovieClip [nd] Frame 71
"atk_hard_up"Symbol 1130 MovieClip [nd] Frame 81
"atk_hard"Symbol 1130 MovieClip [nd] Frame 91
"atk_hard_down"Symbol 1130 MovieClip [nd] Frame 101
"combo_lv1"Symbol 1130 MovieClip [nd] Frame 111
"combo_lv2"Symbol 1130 MovieClip [nd] Frame 121
"combo_lv3"Symbol 1130 MovieClip [nd] Frame 131
"guard"Symbol 1130 MovieClip [nd] Frame 141
"guard_hit"Symbol 1130 MovieClip [nd] Frame 151
"hurt"Symbol 1130 MovieClip [nd] Frame 161
"dash_forward"Symbol 1130 MovieClip [nd] Frame 171
"dash_backward"Symbol 1130 MovieClip [nd] Frame 181
"win"Symbol 1130 MovieClip [nd] Frame 191
"lose"Symbol 1130 MovieClip [nd] Frame 201
"jump_forward"Symbol 1130 MovieClip [nd] Frame 211
"jump_backward"Symbol 1130 MovieClip [nd] Frame 221
"jumping"Symbol 1130 MovieClip [nd] Frame 231
"guard_down"Symbol 1130 MovieClip [nd] Frame 241
"guard_down_hit"Symbol 1130 MovieClip [nd] Frame 251
"stunt"Symbol 1130 MovieClip [nd] Frame 261
"jump_to_ground"Symbol 1130 MovieClip [nd] Frame 271
"kk"Symbol 1197 MovieClip Frame 1
"nd"Symbol 1197 MovieClip Frame 2
"kk"Symbol 1225 MovieClip Frame 1
"nd"Symbol 1225 MovieClip Frame 2
"easy"Symbol 1254 MovieClip Frame 1
"medium"Symbol 1254 MovieClip Frame 2
"bg1"Symbol 1268 MovieClip Frame 1
"bg2"Symbol 1268 MovieClip Frame 2
"bg3"Symbol 1268 MovieClip Frame 3
"kk"Symbol 1311 MovieClip Frame 1
"nd"Symbol 1311 MovieClip Frame 2
"noHit"Symbol 1324 MovieClip Frame 1
"showHit"Symbol 1324 MovieClip Frame 14
"showHitStill"Symbol 1324 MovieClip Frame 16
"finish"Symbol 1324 MovieClip Frame 31
"hideHit"Symbol 1324 MovieClip Frame 35
"noHit"Symbol 1325 MovieClip Frame 1
"showHit"Symbol 1325 MovieClip Frame 14
"showHitStill"Symbol 1325 MovieClip Frame 16
"finish"Symbol 1325 MovieClip Frame 31
"hideHit"Symbol 1325 MovieClip Frame 35

Dynamic Text Variables

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nameShow1Symbol 1244 EditableText"KHANKLUAY"
nameShow2Symbol 1245 EditableText"NGUANGDAENG"
pnameSymbol 1246 EditableText"P1"
nameShow1Symbol 1250 EditableText"KHANKLUAY"
nameShow2Symbol 1251 EditableText"NGUANGDAENG"
nameShow1Symbol 1257 EditableText"KHANKLUAY"
nameShow2Symbol 1258 EditableText"NGUANGDAENG"
nameShow1Symbol 1260 EditableText"KHANKLUAY"
nameShow2Symbol 1261 EditableText"NGUANGDAENG"
name1Symbol 1287 EditableText"KHANKLUAY"
name2Symbol 1288 EditableText"NGUANGDAENG"
lvSymbol 1303 EditableText"0"
resulttextSymbol 1318 EditableText"PERFECT"
hitNumSymbol 1321 EditableText"1"




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Created: 20/2 -2019 18:15:04 Last modified: 20/2 -2019 18:15:04 Server time: 22/12 -2024 12:43:18