Combined Code
movieClip 14 hint_button {
}
movieClip 19 pause_button {
}
button 22 {
on (release) {
getURL('http://www.8bitskull.com', '_blank');
}
}
movieClip 26 {
}
// unknown tag 88 length 69
movieClip 32 hint_graphic {
frame 1 {
stop();
_root.run_hint();
game_hint = _root.curr_hint;
var CPMStarPoolID = 32371;
var CPMStarSubPoolID = 14;
System.security.allowDomain('server.cpmstar.com');
adBox.loadMovie('http://server.cpmstar.com/adviewas2.swf?poolid=' + CPMStarPoolID + '&subpoolid=' + CPMStarSubPoolID);
}
}
button 34 {
on (release) {
nextFrame();
}
}
button 35 {
on (release) {
_root.gotoAndPlay(1);
stopAllSounds();
_root.clear_all();
delete onEnterFrame;
}
}
movieClip 37 pause_graphic {
frame 1 {
stop();
var CPMStarPoolID = 32371;
var CPMStarSubPoolID = 14;
System.security.allowDomain('server.cpmstar.com');
adBox.loadMovie('http://server.cpmstar.com/adviewas2.swf?poolid=' + CPMStarPoolID + '&subpoolid=' + CPMStarSubPoolID);
}
}
movieClip 42 mute_button {
}
movieClip 45 start_menu_fade {
frame 90 {
_root.gotoAndStop(_root.load_game_frame);
stopAllSounds();
_root.clear_all();
}
}
movieClip 56 leaf {
}
movieClip 59 {
}
movieClip 60 act6s18_bridge {
frame 1 {
stop();
}
frame 2 {
i = 0;
t = 5;
onEnterFrame = function () {
if (t == 5) {
_root.create_dust(_x - 48 - 32 * i, _y + 32);
_root.playexplosion();
t = 0;
++i;
}
++t;
};
}
frame 102 {
delete onEnterFrame;
}
frame 102 {
stop();
}
}
button 67 {
on (rollOver) {
gotoAndStop(2);
hitting = true;
}
on (release, rollOut) {
gotoAndStop(1);
hitting = false;
}
on (press) {
gotoAndStop(3);
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
}
movieClip 73 {
frame 1 {
stop();
}
frame 2 {
stop();
}
frame 3 {
stop();
}
}
// unknown tag 88 length 69
movieClip 79 act6s3_panelkeys {
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 1;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 2;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 3;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 4;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 5;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 6;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 7;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 8;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 9;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
instance of movieClip 73 {
onClipEvent (keyUp) {
gotoAndStop(1);
}
onClipEvent (load) {
num = 0;
keynum = num + 48;
keynum2 = num + 96;
hitting = false;
keyreleased = true;
}
onClipEvent (enterFrame) {
if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) {
gotoAndStop(1);
keyreleased = true;
}
if (Key.isDown(keynum) or Key.isDown(keynum2)) {
gotoAndStop(3);
if (keyreleased) {
arrlen = _root.panelcombo.length;
_root.panelcombo[arrlen] = num;
trace(_root.panelcombo);
_root.playsound('panelbutton1Sound');
}
keyreleased = false;
}
}
}
}
movieClip 83 act2s14_guide {
}
movieClip 88 act2s14boss_spike {
frame 1 {
stop();
}
}
movieClip 91 grenade {
}
movieClip 94 bullet {
}
movieClip 99 {
}
movieClip 116 {
}
movieClip 125 {
}
movieClip 134 {
}
movieClip 143 {
}
movieClip 152 {
}
movieClip 153 {
}
// unknown tag 88 length 69
movieClip 178 {
}
movieClip 185 {
}
movieClip 192 {
}
movieClip 199 {
}
// unknown tag 88 length 75
movieClip 212 {
frame 17 {
stop();
}
}
movieClip 213 player {
}
movieClip 222 {
frame 1 {
stop();
}
}
movieClip 226 levelshifter {
}
movieClip 238 {
}
movieClip 245 {
frame 14 {
_parent._parent.attacking = false;
}
}
movieClip 248 {
frame 1 {
stop();
}
}
movieClip 259 {
}
movieClip 266 {
frame 1 {
stop();
}
}
movieClip 269 {
frame 1 {
stop();
}
}
movieClip 276 {
}
movieClip 283 {
}
movieClip 286 {
frame 1 {
stop();
}
}
movieClip 294 {
}
movieClip 297 {
frame 1 {
stop();
}
}
movieClip 304 {
}
movieClip 305 {
}
movieClip 309 {
frame 60 {
gotoAndPlay(1);
}
}
movieClip 318 {
}
movieClip 325 {
frame 1 {
stop();
}
}
movieClip 336 masked {
}
movieClip 339 {
frame 1 {
stop();
}
}
movieClip 342 {
frame 1 {
stop();
}
}
movieClip 347 siren {
}
movieClip 349 hazmat_dead {
}
movieClip 354 {
}
movieClip 357 fan {
}
movieClip 359 mover {
}
movieClip 360 objects {
frame 1 {
function onscreen_check() {
if (!_root.game_paused and _x + _root.holder._x > -(tilesize * 2) and _x + _root.holder._x < _root.stagewidth + tilesize * 2 and _y + _root.holder._y > -(tilesize * 2) and _y + _root.holder._y < _root.stageheight + tilesize * 2) {
onscreen = true;
} else {
onscreen = false;
}
}
function ground_item(grounding) {
_x = int(_x);
_y = int(_y);
_y = Math.ceil(_y / tilesize) * tilesize;
}
function melee_range_check(mel_xtile, mel_ytile) {
in_melee_range = true;
if (_x > _root.holder.player._x and _root.holder.player._xscale < 0) {
in_melee_range = false;
}
if (_x < _root.holder.player._x and _root.holder.player._xscale > 0) {
in_melee_range = false;
}
xdist = Math.abs(_x - _root.holder.player._x);
ydist = Math.abs(_y - _root.holder.player._y);
if (ydist > mel_ytile * tilesize or xdist > mel_xtile * tilesize) {
in_melee_range = false;
}
}
function melee_attack_check(mel_xtile, mel_ytile) {
melee_attack = false;
xdist = Math.abs(_x - _root.holder.player._x);
ydist = Math.abs(_y - _root.holder.player._y);
if (ydist < mel_ytile * tilesize and xdist < mel_xtile * tilesize) {
melee_attack = true;
}
}
function det_grenade() {
if (alive and onscreen) {
i = 0;
while (i < _root.grenarr.length) {
target = _root.grenarr[i];
targetx = _root.holder.friendlygrenades[target]._x;
targety = _root.holder.friendlygrenades[target]._y;
if (this.hitTest(targetx + _root.holder._x, targety + _root.holder._y, true) and _root.holder.friendlygrenades[target].detcount > 15) {
_root.holder.friendlygrenades[target].detcount += 1000;
}
++i;
}
}
}
function give_knockback(pcnt) {
if (pcnt == null) {
pcnt = 100;
}
pcnt *= 0.01;
knockback_rnd = (random(15) / 10 + 1) * pcnt;
knockback = 5;
knockback_dir = _root.holder.player._xscale / 100;
this.setBrightness(100);
}
function run_knockback(movement) {
if (knockback > 0) {
--knockback;
knock_speed = knockback_dir * knockback * 4 * knockback_rnd;
if (movement != false and _root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * knockback_dir + knock_speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * knockback_dir + knock_speed, _y + _root.holder._y - hei / 2, true)) {
_x = _x + knock_speed;
}
} else {
this.setBrightness(0);
knockback = 0;
}
}
function attack_scripts() {
run_knockback();
if (_root.attacking) {
melee_range_check(1, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) {
life -= _root.bullet_damage;
if (alive) {
give_knockback();
}
}
}
function take_energy_damage() {
if (onscreen and _root.take_energy_damage) {
life -= _root.energy_damage;
give_knockback();
}
}
tilesize = _root.tilesize;
meleetime = _root.meleetime;
gotoAndStop(specarr[1]);
}
frame 2 {
ground_item(true);
onEnterFrame = function () {
if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
_root.health = _root.maxhealth;
_root.update_life();
_root.check_x = _x;
_root.check_y = _y;
_root.check_frame = _root._currentframe;
checkpoint.play();
if (!hitting) {
_root.playsound('checkpoint1Sound');
hitting = true;
}
} else {
hitting = false;
}
};
}
frame 3 {
ground_item(true);
onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
_root.excl_time = 5;
}
if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
if (Key.isDown(32) or Key.isDown(40)) {
if (_root.msgbox._visible == false and _root.msgbreather == 0) {
mesarr = new Array();
i = 5;
while (i < specarr.length) {
j = i - 5;
mesarr[j] = specarr[i];
++i;
}
_root.msgbox.initmessage(mesarr, _root.standardlettertime, specarr[4]);
}
}
}
};
}
frame 4 {
_width = tilesize * specarr[4];
_height = tilesize * specarr[5];
targframe = specarr[6];
targx = specarr[7];
targy = specarr[8];
onEnterFrame = function () {
if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true)) {
_root.shift_frame(targframe, targx, targy);
}
};
}
frame 5 {
ground_item(true);
alive = true;
onEnterFrame = function () {
onscreen_check();
if (onscreen) {
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true) or _root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - _height / 2, true) or this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
_root.create_explosion(_x, _y - _height / 2);
this.removeMovieClip();
}
if (_root.take_energy_damage) {
_root.create_explosion(_x, _y - _height / 2);
this.removeMovieClip();
}
}
det_grenade();
};
}
frame 6 {
life = parseInt(specarr[4]);
alive = true;
speed = 2;
wid = 20;
hei = _height;
attacking = false;
att_count = 0;
att_time = 11;
ground_item(true);
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (alive and _root.msgbox._visible == false and !_root.dying) {
melee_attack_check(1, 1);
if (attacking) {
++att_count;
}
if (melee_attack and !attacking) {
att_count = 1;
attacking = true;
en.gotoAndStop('attacking');
} else {
if (!attacking) {
if (_x < _root.holder.player._x - _root.tilesize / 2) {
if (_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y - hei / 2, true)) {
_x = _x + speed;
_xscale = 100;
en.gotoAndStop('walking');
} else {
en.gotoAndStop('standing');
}
} else {
if (_x > _root.holder.player._x + _root.tilesize / 2) {
if (_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y - hei / 2, true)) {
_x = _x - speed;
_xscale = -100;
en.gotoAndStop('walking');
} else {
en.gotoAndStop('standing');
}
}
}
}
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and attacking and att_count == att_time and (this.hitTest(_root.holder.player) or this.hitTest(_root.holder.player._x + _root.holder._x + tilesize * -_xscale / 100, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true))) {
_root.takedamage(1);
_root.give_knockback(_xscale / 100, 5);
}
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y - hei / 2);
_root.create_p_particle(10, _x, _y - hei / 2);
}
alive = false;
en.gotoAndStop('dying');
}
}
attack_scripts();
take_energy_damage();
}
det_grenade();
};
}
frame 7 {
life = parseInt(specarr[4]);
alive = true;
speed = 2;
wid = 20;
hei = 40;
attacking = false;
launch_bullet = false;
ducking = false;
att_count = 0;
att_rnd = random(30);
att_time = 11;
bullet_checking = false;
++_root.count;
feeler_count = _root.count;
_root.holder.attachMovie('army_guy_feeler', 'feeler' + feeler_count, feeler_count);
_root.holder['feeler' + feeler_count]._visible = false;
_root.holder['feeler' + feeler_count].onEnterFrame = function () {
if (!attacking) {
if (!bullet_checking) {
bullet_checking = true;
feeler_xspeed = (_root.holder.player._x - _x) / 10;
feeler_yspeed = (_root.holder.player._y - _y) / 10;
this._x = _x;
this._y = _y - hei / 2;
feeler_time = 0;
} else {
this._x += feeler_xspeed;
this._y += feeler_yspeed;
++feeler_time;
if (_root.holder.ground.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true) or feeler_time > 30) {
bullet_checking = false;
} else {
if (_root.holder.player.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true) and (_xscale < 0 and _x > _root.holder.player._x and _root.holder.player._xscale > 0 or _xscale > 0 and _x < _root.holder.player._x and _root.holder.player._xscale < 0)) {
bullet_checking = false;
attacking = true;
launch_bullet = true;
}
}
}
}
};
ground_item(true);
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (alive and _root.msgbox._visible == false) {
if (_root.bullets_active > 0 and (_xscale < 0 and _x > _root.holder.player._x and _root.holder.player._xscale > 0 or _xscale > 0 and _x < _root.holder.player._x and _root.holder.player._xscale < 0)) {
if (!ducking) {
++_root.count;
duck_count = _root.count;
_root.holder.background.attachMovie('army_ducking', 'army_ducking' + duck_count, duck_count);
_root.holder.background['army_ducking' + duck_count]._x = _x;
_root.holder.background['army_ducking' + duck_count]._xscale = _xscale;
_root.holder.background['army_ducking' + duck_count]._y = _y;
}
ducking = true;
} else {
ducking = false;
_root.holder.background['army_ducking' + duck_count].removeMovieClip();
}
if (attacking and !ducking) {
if (_x < _root.holder.player._x) {
_xscale = 100;
} else {
_xscale = -100;
}
if (!launch_bullet) {
att_count = 0;
att_rnd = random(30);
launch_bullet = true;
attacking = false;
ydist = _root.holder.player._y - _y;
xdist = _root.holder.player._x - _x;
pyth = Math.sqrt(ydist * ydist + xdist * xdist);
coeff = _root.stagewidth / pyth;
bul_xspeed = xdist * coeff / _root.bulletspeed / 2;
bul_yspeed = ydist * coeff / _root.bulletspeed / 2;
_root.playsound('shoot1Sound');
++_root.count;
count = _root.count;
_root.holder.enemybullets.attachMovie('bullet', 'bullet' + count, count);
_root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed;
_root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed;
_root.holder.enemybullets['bullet' + count]._y = _y + bul_y;
_root.holder.enemybullets['bullet' + count]._x = _x + bul_x * (_xscale / 100);
_root.holder.enemybullets['bullet' + count].del = false;
_root.holder.enemybullets['bullet' + count].delc = 1;
_root.holder.enemybullets['bullet' + count].life_count = 0;
_root.holder.enemybullets['bullet' + count].max_life_count = 30;
_root.holder.enemybullets['bullet' + count].onEnterFrame = function () {
if (_root.holder.ground.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) {
this.del = true;
this._alpha = 0;
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and _root.holder.player.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) {
this.del = true;
this._alpha = 0;
_root.takedamage(1);
_root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5);
}
this._x += this.xspeed;
this._y += this.yspeed;
++this.life_count;
if (this.del or this.life_count > this.max_life_count) {
++this.delc;
if (this.delc >= 2) {
this.removeMovieClip();
}
}
};
} else {
++att_count;
ydist = _root.holder.player._y - _y;
xdist = _root.holder.player._x - _x;
pyth = Math.sqrt(ydist * ydist + xdist * xdist);
coeff = _root.stagewidth / pyth;
bul_xspeed = xdist * coeff / _root.bulletspeed / 2;
bul_yspeed = ydist * coeff / _root.bulletspeed / 2;
if (bul_yspeed > 6) {
en.att.gotoAndStop('down');
bul_x = 14;
bul_y = -9;
} else {
if (bul_yspeed < -10) {
en.att.gotoAndStop('top');
bul_x = 5;
bul_y = -45;
} else {
if (bul_yspeed < -3) {
en.att.gotoAndStop('up');
bul_x = 19;
bul_y = -34;
} else {
en.att.gotoAndStop('forward');
bul_x = 20;
bul_y = -23;
}
}
}
if (att_count > 10 + att_rnd) {
launch_bullet = false;
att_count = 0;
}
}
}
if (ducking) {
en.gotoAndStop('ducking');
if (attacking) {
en.att.gotoAndStop(1);
}
} else {
if (attacking) {
en.gotoAndStop('attacking');
} else {
_x = _x + speed;
en.gotoAndStop('walking');
if (speed > 0) {
_xscale = 100;
} else {
_xscale = -100;
}
if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) {
_x = _x - speed;
speed *= -1;
}
}
}
}
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y - hei / 2);
_root.create_p_particle(10, _x, _y - hei / 2);
}
alive = false;
en.gotoAndStop('dying');
_root.holder.background['army_ducking' + duck_count].removeMovieClip();
}
run_knockback();
if (_root.attacking) {
melee_range_check(1, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0 and !ducking) {
life -= _root.bullet_damage;
if (alive) {
give_knockback();
}
}
} else {
if (!_root.game_paused) {
_x = _x + speed;
en.gotoAndStop('walking');
if (speed > 0) {
_xscale = 100;
} else {
_xscale = -100;
}
if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) {
_x = _x - speed;
speed *= -1;
}
}
}
take_energy_damage();
det_grenade();
};
}
frame 8 {
life = parseInt(specarr[4]);
alive = true;
wid = 20;
hei = _height;
attacking = false;
att_count = 0;
att_time = 15;
att_max = 21;
ground_item(true);
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y + hei / 2);
_root.create_p_particle(10, _x, _y + hei);
}
alive = false;
en.gotoAndStop('dying');
}
if (alive) {
if (_x < _root.holder.player._x + 10) {
_xscale = -100;
} else {
_xscale = 100;
}
melee_attack_check(10, 10);
if (melee_attack and !attacking) {
attacking = true;
att_count = 0;
en.gotoAndStop(2);
}
if (attacking) {
++att_count;
if (att_count == att_time and !_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0) {
ydist = _root.holder.player._y - _root.playheight / 2 - _y;
xdist = _root.holder.player._x - _x;
pyth = Math.sqrt(ydist * ydist + xdist * xdist);
coeff = _root.stagewidth / pyth;
bul_xspeed = xdist * coeff / _root.bulletspeed / 3;
bul_yspeed = ydist * coeff / _root.bulletspeed / 3;
++_root.count;
count = _root.count;
_root.holder.enemybullets.attachMovie('spit', 'bullet' + count, count);
_root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed;
_root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed;
_root.holder.enemybullets['bullet' + count]._y = _y + _height - 10;
_root.holder.enemybullets['bullet' + count]._x = _x - 15 * (_xscale / 100);
_root.holder.enemybullets['bullet' + count].del = false;
_root.holder.enemybullets['bullet' + count].delc = -2;
_root.holder.enemybullets['bullet' + count].life_count = 0;
_root.holder.enemybullets['bullet' + count].max_life_count = 30;
_root.holder.enemybullets['bullet' + count].onEnterFrame = function () {
if (_root.holder.ground.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) {
this.del = true;
this._alpha = 0;
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
this.del = true;
this._alpha = 0;
_root.takedamage(1);
_root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5);
}
this._x += this.xspeed;
this._y += this.yspeed;
++this.life_count;
if (this.del or this.life_count > this.max_life_count) {
++this.delc;
if (this.delc >= 2) {
this.removeMovieClip();
}
}
};
}
if (att_count >= 21) {
attacking = false;
}
} else {
en.gotoAndStop(1);
}
} else {
en.gotoAndStop(3);
}
}
run_knockback(false);
if (_root.attacking) {
melee_range_check(1, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y + hei / 2, true) and knockback <= 0) {
life -= _root.bullet_damage;
if (alive) {
give_knockback();
}
}
take_energy_damage();
det_grenade();
};
}
frame 9 {
_width = tilesize * specarr[4];
_height = tilesize * specarr[5];
targframe = specarr[6];
targx = specarr[7];
targy = specarr[8];
shifting = false;
onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
_root.excl_time = 5;
}
if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true) and (Key.isDown(32) or Key.isDown(40))) {
if (!shifting) {
_root.playsound('dooropen1Sound');
}
shifting = true;
}
if (shifting) {
_root.shift_frame(targframe, targx, targy);
}
};
}
frame 10 {
life = parseInt(specarr[4]);
alive = true;
speed = 2;
wid = 20;
hei = _height;
att_count = 0;
att_time = 11;
ground_item(true);
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (alive and _root.msgbox._visible == false and !_root.dying) {
if (_x < _root.holder.player._x - _root.tilesize / 2) {
if (_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y - hei / 2, true)) {
_x = _x + speed;
_xscale = 100;
en.gotoAndStop('walking');
} else {
en.gotoAndStop('standing');
}
} else {
if (_x > _root.holder.player._x + _root.tilesize / 2) {
if (_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y - hei / 2, true)) {
_x = _x - speed;
_xscale = -100;
en.gotoAndStop('walking');
} else {
en.gotoAndStop('standing');
}
}
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
_root.takedamage(1);
_root.give_knockback(_xscale / 100, 5);
}
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y - hei / 2);
_root.create_p_particle(10, _x, _y - hei / 2);
}
alive = false;
en.gotoAndStop('dying');
}
}
run_knockback();
if (_root.attacking) {
melee_range_check(2, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) {
life -= _root.bullet_damage;
if (alive) {
give_knockback();
}
}
}
take_energy_damage();
det_grenade();
};
}
frame 11 {
life = parseInt(specarr[4]);
alive = true;
xspeed = 0;
yspeed = 0;
maxspeed = 2;
acc = 0.1;
wid = 20;
hei = _height;
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (alive and _root.msgbox._visible == false and !_root.dying) {
if (_x < _root.holder.player._x - _root.tilesize / 2) {
if (xspeed < maxspeed) {
xspeed += acc;
_xscale = 100;
}
} else {
if (_x > _root.holder.player._x + _root.tilesize / 2) {
if (xspeed > -maxspeed) {
xspeed -= acc;
_xscale = -100;
}
}
}
if (_y < _root.holder.player._y - _root.tilesize / 2) {
if (yspeed < maxspeed) {
yspeed += acc;
}
} else {
if (_y > _root.holder.player._y + _root.tilesize / 2) {
if (yspeed > -maxspeed) {
yspeed -= acc;
}
}
}
if (!_root.holder.ground.hitTest(_x + _root.holder._x + xspeed * 10, _y + _root.holder._y - hei / 2, true)) {
_x = _x + xspeed;
}
if (!_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2 + yspeed * 10, true)) {
_y = _y + yspeed;
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
_root.takedamage(1);
_root.give_knockback(_xscale / 100, 5);
}
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y - hei / 2);
_root.create_p_particle(10, _x, _y - hei / 2);
this.removeMovieClip();
}
}
}
run_knockback();
if (_root.attacking) {
melee_range_check(1.5, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) {
life -= _root.bullet_damage;
give_knockback();
}
}
take_energy_damage();
det_grenade();
};
}
frame 12 {
id = parseInt(specarr[4]);
onEnterFrame = function () {
if (!_root.actions[id]) {
if (this.hitTest(_root.holder.player)) {
_root.actions[id] = true;
++_root.maxhealth;
++_root.health;
++_root.count;
_root.lives_bar.attachMovie('health_dot', 'health_dot' + (_root.maxhealth - 1), _root.count);
_root.lives_bar['health_dot' + (_root.maxhealth - 1)]._x = (_root.maxhealth - 1) * _root.tilesize;
_root.lives_bar['health_dot' + (_root.maxhealth - 1)].gotoAndStop(1);
_root.playsound('addlife1Sound');
_root.health = _root.maxhealth;
_root.update_life();
this.removeMovieClip();
}
} else {
this.removeMovieClip();
}
};
}
frame 13 {
life = parseInt(specarr[4]);
alive = true;
xspeed = 0;
yspeed = 0;
maxspeed = 2;
acc = 0.1;
wid = 20;
hei = _height;
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (alive and _root.msgbox._visible == false and !_root.dying) {
if (_x < _root.holder.player._x - _root.tilesize / 2) {
if (xspeed < maxspeed) {
xspeed += acc;
_xscale = 100;
}
} else {
if (_x > _root.holder.player._x + _root.tilesize / 2) {
if (xspeed > -maxspeed) {
xspeed -= acc;
_xscale = -100;
}
}
}
if (_y < _root.holder.player._y - _root.tilesize / 2) {
if (yspeed < maxspeed) {
yspeed += acc;
}
} else {
if (_y > _root.holder.player._y + _root.tilesize / 2) {
if (yspeed > -maxspeed) {
yspeed -= acc;
}
}
}
if (_root.holder.water.hitTest(_x + _root.holder._x + xspeed * 10, _y + _root.holder._y - hei / 2, true)) {
_x = _x + xspeed;
}
if (_root.holder.water.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2 + yspeed * 10, true)) {
_y = _y + yspeed;
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
_root.takedamage(1);
_root.give_knockback(_xscale / 100, 5);
}
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y - hei / 2);
_root.create_p_particle(10, _x, _y - hei / 2);
this.removeMovieClip();
}
}
}
run_knockback();
if (_root.attacking) {
melee_range_check(1.5, 1);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) {
life -= _root.bullet_damage;
give_knockback();
}
}
take_energy_damage();
det_grenade();
};
}
frame 14 {
life = parseInt(specarr[4]);
dir = parseInt(specarr[5]);
alive = true;
wid = 20;
hei = _height;
attacking = false;
att_count = 0;
att_time = 15;
att_max = 21;
_xscale = 100 * dir;
ground_item(true);
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (life <= 0) {
if (alive) {
_root.create_blood2(_x - (_width / 2) * _xscale / 100, _y - hei / 2);
_root.create_p_particle(10, _x - (_width / 2) * _xscale / 100, _y - hei);
}
alive = false;
en.gotoAndStop('dying');
}
if (alive) {
melee_attack_check(10, 2);
if (dir > 0) {
if (_x > _root.holder.player._x) {
inrange = true;
} else {
inrange = false;
}
}
if (dir < 0) {
if (_x < _root.holder.player._x) {
inrange = true;
} else {
inrange = false;
}
}
if (melee_attack and inrange and _root.knockback <= 0) {
en.gotoAndStop(2);
if (_root.swimming) {
_root.swimx += 0.3 * dir;
if (!_root.cutscene and _root.msgbox._visible == false and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
_root.takedamage(1);
_root.give_knockback(-_xscale / 100, 5);
}
}
} else {
en.gotoAndStop(1);
}
} else {
en.gotoAndStop(3);
}
}
run_knockback(false);
if (_root.attacking) {
melee_range_check(1, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) {
life -= _root.bullet_damage;
if (alive) {
give_knockback();
}
}
take_energy_damage();
det_grenade();
};
}
frame 15 {
_width = tilesize * specarr[4];
_height = tilesize * specarr[5];
del = 0;
onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
_root.excl_time = 5;
}
if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true) and (Key.isDown(32) or Key.isDown(40))) {
if (del == 0) {
_root.playsound('doorlocked1Sound');
del = 20;
}
}
if (del > 0) {
--del;
}
};
}
frame 16 {
life = parseInt(specarr[4]);
alive = true;
speed = 2;
wid = 20;
hei = 40;
attacking = false;
launch_bullet = false;
ducking = false;
att_count = 0;
att_rnd = random(30);
att_time = 11;
bullet_checking = false;
++_root.count;
feeler_count = _root.count;
_root.holder.attachMovie('army_guy_feeler', 'feeler' + feeler_count, feeler_count);
_root.holder['feeler' + feeler_count]._visible = false;
_root.holder['feeler' + feeler_count]._xscale = 300;
_root.holder['feeler' + feeler_count]._yscale = 300;
_root.holder['feeler' + feeler_count].onEnterFrame = function () {
if (!attacking) {
if (!bullet_checking) {
bullet_checking = true;
feeler_xspeed = (_root.holder.player._x - _x) / 10;
feeler_yspeed = (_root.holder.player._y - _y) / 10;
this._x = _x;
this._y = _y - hei / 2;
feeler_time = 0;
} else {
this._x += feeler_xspeed;
this._y += feeler_yspeed;
++feeler_time;
if (_root.holder.ground.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true) or feeler_time > 10) {
bullet_checking = false;
} else {
if (_root.holder.player.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true)) {
bullet_checking = false;
attacking = true;
launch_bullet = true;
}
}
}
}
};
ground_item(true);
onEnterFrame = function () {
onscreen_check();
if (onscreen and !_root.cutscene) {
if (alive and _root.msgbox._visible == false) {
if (attacking) {
if (_x < _root.holder.player._x) {
_xscale = 100;
} else {
_xscale = -100;
}
if (!launch_bullet) {
_root.playsound('laser1Sound');
att_count = 0;
att_rnd = random(30);
launch_bullet = true;
attacking = false;
ydist = _root.holder.player._y - _y;
xdist = _root.holder.player._x - _x;
pyth = Math.sqrt(ydist * ydist + xdist * xdist);
coeff = _root.stagewidth / pyth;
bul_xspeed = xdist * coeff / _root.bulletspeed / 2;
bul_yspeed = ydist * coeff / _root.bulletspeed / 2;
++_root.count;
count = _root.count;
_root.holder.enemybullets.attachMovie('hazmat_laser', 'bullet' + count, count);
_root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed;
_root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed;
_root.holder.enemybullets['bullet' + count]._y = _y + bul_y;
_root.holder.enemybullets['bullet' + count]._x = _x + bul_x * (_xscale / 100);
_root.holder.enemybullets['bullet' + count].del = false;
_root.holder.enemybullets['bullet' + count].delc = 1;
_root.holder.enemybullets['bullet' + count].life_count = 0;
_root.holder.enemybullets['bullet' + count].max_life_count = 30;
_root.holder.enemybullets['bullet' + count].onEnterFrame = function () {
if (_root.holder.ground.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) {
this.del = true;
this._alpha = 0;
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and _root.holder.player.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) {
this.del = true;
this._alpha = 0;
_root.takedamage(1);
_root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5);
}
this._x += this.xspeed;
this._y += this.yspeed;
++this.life_count;
if (this.del or this.life_count > this.max_life_count) {
++this.delc;
if (this.delc >= 2) {
this.removeMovieClip();
}
}
};
} else {
++att_count;
ydist = _root.holder.player._y - _y;
xdist = _root.holder.player._x - _x;
pyth = Math.sqrt(ydist * ydist + xdist * xdist);
coeff = _root.stagewidth / pyth;
bul_xspeed = xdist * coeff / _root.bulletspeed / 2;
bul_yspeed = ydist * coeff / _root.bulletspeed / 2;
if (bul_yspeed > 6) {
en.att.gotoAndStop('down');
bul_x = 14;
bul_y = -9;
} else {
if (bul_yspeed < -10) {
en.att.gotoAndStop('top');
bul_x = 5;
bul_y = -45;
} else {
if (bul_yspeed < -3) {
en.att.gotoAndStop('up');
bul_x = 19;
bul_y = -34;
} else {
en.att.gotoAndStop('forward');
bul_x = 20;
bul_y = -23;
}
}
}
if (att_count > 10 + att_rnd) {
launch_bullet = false;
att_count = 0;
}
}
}
if (ducking) {
en.gotoAndStop('ducking');
if (attacking) {
en.att.gotoAndStop(1);
}
} else {
if (attacking) {
en.gotoAndStop('attacking');
} else {
_x = _x + speed;
en.gotoAndStop('walking');
if (speed > 0) {
_xscale = 100;
} else {
_xscale = -100;
}
if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) {
_x = _x - speed;
speed *= -1;
}
}
}
}
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y - hei / 2);
_root.create_p_particle(10, _x, _y - hei / 2);
}
alive = false;
en.gotoAndStop('dying');
}
run_knockback();
if (_root.attacking) {
melee_range_check(1, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0 and !ducking) {
life -= _root.bullet_damage;
if (alive) {
give_knockback();
}
}
} else {
if (!_root.game_paused) {
_x = _x + speed;
en.gotoAndStop('walking');
if (speed > 0) {
_xscale = 100;
} else {
_xscale = -100;
}
if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) {
_x = _x - speed;
speed *= -1;
}
}
}
take_energy_damage();
det_grenade();
};
}
frame 17 {
ground_item(true);
}
frame 18 {
ground_item(true);
}
frame 19 {
life = parseInt(specarr[4]);
alive = true;
xspeed = 0;
yspeed = 0;
maxspeed = 3;
acc = 0.1;
wid = 20;
hei = _height;
onEnterFrame = function () {
if (!_root.cutscene) {
onscreen_check();
if (alive and _root.msgbox._visible == false and !_root.dying and !_root.game_paused) {
if (_x < _root.holder.player._x - _root.tilesize / 2) {
if (xspeed < maxspeed) {
xspeed += acc;
_xscale = 100;
}
} else {
if (_x > _root.holder.player._x + _root.tilesize / 2) {
if (xspeed > -maxspeed) {
xspeed -= acc;
_xscale = -100;
}
}
}
if (_y < _root.holder.player._y - _root.tilesize / 2) {
if (yspeed < maxspeed) {
yspeed += acc;
}
} else {
if (_y > _root.holder.player._y + _root.tilesize / 2) {
if (yspeed > -maxspeed) {
yspeed -= acc;
}
}
}
if (!_root.holder.ground.hitTest(_x + _root.holder._x + xspeed * 10, _y + _root.holder._y - hei / 2, true)) {
_x = _x + xspeed;
}
if (!_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2 + yspeed * 10, true)) {
_y = _y + yspeed;
}
if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
_root.takedamage(1);
_root.give_knockback(_xscale / 100, 5);
}
if (life <= 0) {
if (alive) {
_root.create_blood2(_x, _y - hei / 2);
_root.create_p_particle(10, _x, _y - hei / 2);
this.removeMovieClip();
}
}
}
run_knockback();
if (_root.attacking) {
melee_range_check(1.5, 1.5);
}
if (_root.attacking and in_melee_range and _root.attcount == meleetime) {
life -= _root.melee_damage;
_root.playhit();
give_knockback();
}
if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
life -= _root.explosion_damage;
}
if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) {
life -= _root.bullet_damage;
give_knockback();
}
}
take_energy_damage();
det_grenade();
};
}
frame 20 {
stop();
myframe = _currentframe;
ylim = 200;
onEnterFrame = function () {
if (!myframe == _currentframe) {
delete onEnterFrame;
}
if (_root.holder.player._x > _x - _width / 2 and _root.holder.player._x < _x + _width / 2 and _root.holder.player._y < _y + 5 and _root.holder.player._y > _y - ylim) {
ydiff = (_root.holder.player._y - (_y - ylim)) / ylim - 0.2;
_root.holder.player._y -= _root.fallspeed + 10 * ydiff;
if (!Key.isDown(38)) {
_root.groundplayer();
} else {
_root.jump();
}
}
};
}
frame 21 {
stop();
myframe = _currentframe;
speed = -4;
onEnterFrame = function () {
if (!myframe == _currentframe) {
delete onEnterFrame;
}
if (_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - mover._height / 2, true) or _root.holder.ground.hitTest(_x + _root.holder._x + mover._width, _y + _root.holder._y - mover._height / 2, true)) {
_x = _x - speed;
speed *= -1;
}
_x = _x + speed;
xcheck = _x + _root.holder._x;
ycheck = _y + _root.holder._y;
if (xcheck > -100 and xcheck < _root.stagewidth + 100 and ycheck > -100 and ycheck < _root.stageheight + 100) {
if (mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y + 1, true) or mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y + 1, true)) {
_root.holder.player._y = Math.floor(_root.holder.player._y / 40) * 40;
_root.holder.player._x += speed;
_root.groundplayer();
--standcount;
if (!Key.isDown(38)) {
allowjump = true;
}
if (Key.isDown(38) and (allowjump or standcount <= 0)) {
_root.jump();
allowjump = false;
}
} else {
allowjump = false;
standcount = 2;
}
while ((mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y - _root.holder.player._height, true) or mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y - _root.holder.player._height, true) or mover.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.holder.player._height, true)) and _root.jumping) {
++_root.holder.player._y;
_root.jumping = false;
_root.wasjumping = true;
}
while (mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2 - 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.75, true) or mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2 - 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.5, true)) {
++_root.holder.player._x;
_root.holder.xspeed = 0;
_root.lastwallhit = 10;
_root.lastwall = 'left';
_root.doublespeedadj = _root.walkspeed / 2;
_root.wallhit = true;
_root.doublejump = false;
}
while (mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2 + 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.75, true) or mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2 + 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.5, true)) {
--_root.holder.player._x;
_root.holder.xspeed = 0;
_root.lastwallhit = 10;
_root.lastwall = 'right';
_root.doublespeedadj = -_root.walkspeed / 2;
_root.wallhit = true;
_root.doublejump = false;
}
}
};
}
}
movieClip 373 watersplash {
frame 1 {
onEnterFrame = function () {
while (_root.holder.water.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
_y = _y - 1;
}
};
}
frame 20 {
this.removeMovieClip();
}
}
movieClip 507 groundtile {
}
movieClip 831 backgroundtile {
}
movieClip 834 foregroundtile {
}
movieClip 849 laddertile {
}
movieClip 871 watertile {
}
movieClip 874 playerloc {
}
button 878 {
on (release) {
if (_currentframe == 1) {
_currentframe = _totalframes;
gotoAndStop(_totalframes);
} else {
prevFrame();
}
}
}
button 880 {
on (release) {
if (_currentframe == _totalframes) {
gotoAndStop(1);
} else {
nextFrame();
}
}
}
button 883 {
on (release) {
_root.bgselect = 'bg_cave';
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
button 886 {
on (release) {
_root.bgselect = 'bg_overworld1';
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
button 889 {
on (release) {
_root.bgselect = 'bg_overworld2';
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
button 892 {
on (release) {
_root.bgselect = 'bg_house1';
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
button 895 {
on (release) {
_root.bgselect = 'bg_ship1';
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
button 898 {
on (release) {
_root.bgselect = 'bg_hospital1';
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
button 901 {
on (release) {
_root.bgselect = 'bg_factory1';
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
movieClip 903 editor_bgselect {
frame 1 {
stop();
}
}
button 906 {
on (release) {
if (_currentframe == _totalframes) {
gotoAndStop(1);
} else {
nextFrame();
}
}
}
button 911 {
on (release) {
pre_create();
create_item(2);
}
}
button 914 {
on (release) {
pre_create();
arr[4] = frm;
arr[5] = msg1;
if (msg2 != '') {
arr[6] = msg2;
if (msg3 != '') {
arr[7] = msg3;
if (msg4 != '') {
arr[8] = msg4;
}
}
}
create_item(3);
}
}
button 922 {
on (release) {
pre_create();
arr[4] = wid;
arr[5] = hei;
arr[6] = targframe;
arr[7] = targx;
arr[8] = targy;
create_item(4);
}
}
button 931 {
on (release) {
pre_create();
create_item(5);
}
}
button 935 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(6);
}
}
button 937 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(7);
}
}
button 940 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(8);
}
}
button 943 {
on (release) {
pre_create();
arr[4] = wid;
arr[5] = hei;
arr[6] = targframe;
arr[7] = targx;
arr[8] = targy;
create_item(9);
}
}
button 950 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(10);
}
}
button 953 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(11);
}
}
button 956 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(12);
}
}
button 960 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(13);
}
}
button 963 {
on (release) {
pre_create();
arr[4] = en_life;
arr[5] = en_dir;
create_item(14);
}
}
button 969 {
on (release) {
pre_create();
arr[4] = wid;
arr[5] = hei;
create_item(15);
}
}
button 974 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(16);
}
}
button 977 {
on (release) {
pre_create();
create_item(17);
}
}
button 979 {
on (release) {
pre_create();
create_item(18);
}
}
button 981 {
on (release) {
pre_create();
arr[4] = en_life;
create_item(19);
}
}
movieClip 983 editor_items {
frame 1 {
function pre_create() {
arr = new Array();
}
function create_item(item_id) {
itemid = item_id;
++_root.arrid;
arr[0] = _root.arrid;
arr[1] = itemid;
arr[2] = _root.stagewidth / 2 - _root.leveleditor.levelholder._x;
arr[3] = _root.stageheight / 2 - _root.leveleditor.levelholder._y;
_root.itemarr.push(arr);
trace(_root.itemarr);
++_root.count;
_root.leveleditor.levelholder.itemholder.attachMovie('itemgraphic', 'itemgraphic' + _root.count, _root.count);
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].gotoAndStop(item_id);
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].arrid = _root.arrid;
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].tst = 0;
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._x = _root.stagewidth / 2 - _root.leveleditor.levelholder._x;
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._y = _root.stageheight / 2 - _root.leveleditor.levelholder._y;
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].onEnterFrame = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and _root.leveleditor.mousedown) {
_root.leveleditor.tileselect = 0;
this.startDrag();
_root.leveleditor.dragging = true;
}
if (!_root.leveleditor.mousedown and this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.stopDrag();
i = 0;
while (i < _root.itemarr.length) {
if (_root.itemarr[i][0] == this.arrid) {
_root.itemarr[i][2] = this._x;
_root.itemarr[i][3] = this._y;
trace(_root.itemarr);
}
++i;
}
if (this.hitTest(_root.leveleditor.hud)) {
i = 0;
while (i < _root.itemarr.length) {
if (_root.itemarr[i][0] == this.arrid) {
_root.itemarr.splice(i, 1);
}
++i;
}
trace(_root.itemarr);
this.removeMovieClip();
}
}
};
_parent.editmode = 'ground';
_parent.groundmode();
this.removeMovieClip();
}
}
frame 1 {
stop();
}
frame 2 {
msg1 = '';
msg2 = '';
msg3 = '';
msg4 = '';
}
}
movieClip 990 itemgraphic {
}
movieClip 991 lives_bar {
}
movieClip 1000 landing_dust {
frame 13 {
stop();
this.removeMovieClip();
}
}
movieClip 1015 blood {
frame 22 {
stop();
this.removeMovieClip();
}
}
movieClip 1030 blood2 {
frame 22 {
stop();
this.removeMovieClip();
}
}
movieClip 1067 {
}
movieClip 1069 msgbox {
frame 1 {
function initmessage(txt, msglettertime, av) {
nummsgs = txt.length - 1;
arrholder = new Array();
i = 0;
while (i < txt.length) {
arrholder[i] = (txt[i].split('@')).join(',');
++i;
}
msg = arrholder[0];
arrcounter = 0;
msglength = msg.length + 1;
msgcounter = 0;
msgletter = 1;
msgbox = '';
lettertime = msglettertime;
_visible = true;
allowclose = false;
avatar.gotoAndStop(av);
}
function runmessage() {
if (msgletter < msglength) {
if (Key.isDown(32) or Key.isDown(40)) {
msgletter += 3;
msgbox = msg.substr(0, msgletter);
}
++msgcounter;
if (msgcounter >= lettertime) {
msgbox = msg.substr(0, msgletter);
msgcounter = 0;
_root.playsound('msg1Sound');
if (msg.substr(msgletter - 1, 1) == '.' or msg.substr(msgletter - 1, 1) == '!' or msg.substr(msgletter - 1, 1) == '?') {
msgcounter = -lettertime;
} else {
if (msg.substr(msgletter, 1) == ' ') {
msgcounter = lettertime;
}
}
++msgletter;
if (!Key.isDown(32) and !Key.isDown(40)) {
infomsg = 'Press SPACE to read faster.';
} else {
infomsg = '';
}
}
} else {
if (!allowclose and (Key.isDown(32) or Key.isDown(40))) {
infomsg = 'Release SPACE.';
}
if (!Key.isDown(32) and !Key.isDown(40)) {
allowclose = true;
infomsg = 'Press SPACE to continue.';
}
if ((Key.isDown(32) or Key.isDown(40)) and allowclose) {
allowclose = false;
if (arrcounter >= nummsgs) {
_visible = false;
_root.msgbreather = 15;
} else {
++arrcounter;
msg = arrholder[arrcounter];
msglength = msg.length + 1;
msgcounter = 0;
msgletter = 1;
msgbox = '';
_visible = true;
allowclose = false;
}
}
}
}
_visible = false;
msgbox = '';
standardlettertime = 3;
}
}
movieClip 1071 fadein {
frame 15 {
stop();
this.removeMovieClip();
}
}
movieClip 1086 grenade_bar {
}
movieClip 1103 swim_bar {
}
movieClip 1116 act2s2_obstacle {
frame 1 {
stop();
}
frame 17 {
this.removeMovieClip();
}
}
movieClip 1119 act1s5_backpack {
frame 1 {
onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
if (_root.msgbox._visible == false and _root.msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'A backpack. It has food in it! I should take this back to Lily.';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero');
}
_root.actions[0] = true;
this.removeMovieClip();
}
if (this.hitTest(_root.holder.player)) {
_root.excl_time = 5;
}
};
}
}
movieClip 1138 explosion {
frame 19 {
this.removeMovieClip();
}
}
movieClip 1141 army_ducking {
frame 1 {
stop();
}
}
movieClip 1143 army_guy_feeler {
}
movieClip 1146 act2s2_man {
frame 1 {
stop();
standing = true;
}
}
movieClip 1157 {
}
movieClip 1159 act4s3_man {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1170 {
}
movieClip 1172 act1s8_calamaistr {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1183 {
}
movieClip 1185 act1s8_karlo {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1196 {
}
movieClip 1198 genwoman {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1209 {
}
movieClip 1211 genman {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1222 {
}
movieClip 1224 act1s8_alex {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1235 {
}
movieClip 1237 act2s2_kid {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1248 {
}
movieClip 1250 act1s1_girl {
frame 1 {
stop();
standing = true;
}
frame 62 {
stop();
standing = true;
}
}
movieClip 1253 spit {
}
movieClip 1260 {
}
movieClip 1261 act1s2_airship_liftoff {
frame 1 {
_root.playsound('airship1Sound');
}
frame 108 {
_root.actions[9] = true;
this.removeMovieClip();
}
}
movieClip 1264 airship_plain {
}
movieClip 1274 act1s1_start {
frame 171 {
stop();
mesarr = new Array();
mesarr[0] = 'Life is a nightmare...';
mesarr[1] = 'The world is engulfed in darkness. A man made toxic sludge has devoured everything, leaving little life behind.';
mesarr[2] = 'I would lay down and die...';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 252 {
stop();
mesarr = new Array();
mesarr[0] = 'Daddy! I\'m hungry!';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'girl');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 272 {
stop();
mesarr = new Array();
mesarr[0] = 'If it wasn\'t for her...';
mesarr[1] = 'My daughter Lily. She is my everything, the light of my life. For some reason, she remains immune to the effects of the pollution. Yet I do not let her leave our cave, for fear that something else could hurt her...';
mesarr[2] = 'I have to get some food.';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 305 {
stop();
_root.actions[11] = true;
_root.cutscene = false;
_root.holder.player._visible = true;
this.removeMovieClip();
}
}
movieClip 1276 fadeout {
}
movieClip 1299 act1s1_kidnap {
frame 60 {
stop();
mesarr = new Array();
mesarr[0] = 'Who are you? What are you doing?!?';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 93 {
stop();
mesarr = new Array();
mesarr[0] = 'Daddy! Please help me, I\'m scared!';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'girl');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 126 {
stop();
mesarr = new Array();
mesarr[0] = 'We didn\'t think you would make it back...';
mesarr[1] = 'This girl is special. We need to study her tissue and find out why she isn’t affected by the pollution. It’s for the greater good, I’m sure you understand.';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hazmat');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 141 {
stop();
mesarr = new Array();
mesarr[0] = 'NO!!!';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 145 {
_root.playsound('step1Sound');
}
frame 149 {
_root.playsound('step2Sound');
}
frame 153 {
_root.playsound('step1Sound');
}
frame 157 {
_root.playsound('laser1Sound');
}
frame 172 {
_root.playsound('hit4Sound');
}
frame 277 {
stop();
_root.actions[8] = true;
onEnterFrame = function () {
_root.shift_frame('act1s1', 985, 352);
};
}
}
movieClip 1302 act1s2_airship_box {
}
movieClip 1324 {
}
movieClip 1328 act2s9_cage {
frame 1 {
stop();
}
frame 14 {
_root.playexplosion();
}
frame 55 {
stop();
mesarr = new Array();
mesarr[0] = 'Thank you so much. Follow me, I know a shortcut.';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'oldman1');
onEnterFrame = function () {
if (_root.msgbox._visible == false) {
play();
delete onEnterFrame;
}
};
}
frame 155 {
stop();
}
}
movieClip 1331 p_particle {
frame 1 {
taken = false;
grounded = false;
g_xspeed = random(80) / 10 - 4;
g_yspeed = -4 - random(20) / 10;
grav = 0.5;
breather = 10;
lifecount = 600;
onEnterFrame = function () {
if (!grounded) {
_x = _x + g_xspeed;
_y = _y + g_yspeed;
g_yspeed += grav;
if (_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) {
if (Math.abs(g_yspeed) < 2) {
grounded = true;
} else {
_y = _y - g_yspeed;
g_yspeed *= -0.4;
g_xspeed *= 0.6;
}
}
if (_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - Math.abs(g_yspeed), true)) {
_y = _y - g_yspeed;
g_yspeed *= -1;
}
if (_root.holder.ground.hitTest(_x + _root.holder._x + g_xspeed, _y + _root.holder._y, true)) {
_x = _x - g_xspeed;
g_xspeed *= -1;
}
}
if (!taken) {
--lifecount;
if (lifecount < 0) {
--_root.active_particles;
this.removeMovieClip();
}
--breather;
if (breather < 0 and this.hitTest(_root.holder.player)) {
_root.playenergy();
taken = true;
grounded = true;
t_xspeed = random(200) / 10 - 10;
t_yspeed = random(200) / 10 - 10;
t_max = 10;
acc = (Math.abs(t_xspeed) + Math.abs(t_yspeed)) / 2 / 15;
breather = 20;
_alpha = 50;
}
} else {
_x = _x + t_xspeed;
_y = _y + t_yspeed;
if (_x > _root.holder.player._x) {
t_xspeed -= acc;
} else {
t_xspeed += acc;
}
if (_y > _root.holder.player._y - _root.playheight / 2) {
t_yspeed -= acc;
} else {
t_yspeed += acc;
}
if (t_xspeed > t_max) {
t_xspeed = t_max;
} else {
if (t_xspeed < -tmax) {
t_xspeed = t_max;
}
}
if (t_yspeed > t_max) {
t_yspeed = t_max;
} else {
if (t_yspeed < -tmax) {
t_yspeed = t_max;
}
}
--breather;
if (breather < 0 and this.hitTest(_root.holder.player)) {
_root.playenergy();
++_root.energy;
_root.energy_bar.gotoAndStop(Math.floor((_root.energy / _root.max_energy) * _root.energy_bar._totalframes));
if (!_root.actions[18]) {
_root.actions[18] = true;
mesarr = new Array();
mesarr[0] = 'A surge of energy like I\'ve never felt before... I should keep collecting these particles and see what happens.';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero');
}
if (!_root.actions[19]) {
if (_root.energy >= _root.max_energy) {
_root.actions[19] = true;
mesarr = new Array();
mesarr[0] = 'The energy bar is full. Press F to unleash a powerful blast that will damage all enemies in sight.';
_root.msgbox.initmessage(mesarr, _root.standardlettertime, 'info');
}
}
--_root.active_particles;
this.removeMovieClip();
}
acc += 0.01;
if (breather < -200 or _root.fadecount == _root.fadeout._totalframes - 1) {
++_root.energy;
_root.energy_bar.gotoAndStop(Math.floor((_root.energy / _root.max_energy) * _root.energy_bar._totalframes));
--_root.active_particles;
this.removeMovieClip();
}
}
};
}
}
movieClip 1336 health_dot {
}
movieClip 1359 {
}
movieClip 1360 energy_bar {
}
movieClip 1361 purple_flash {
frame 1 {
t = _root.tilesize;
xloc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
yloc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
xchange = new Array(0, 0.5 * t, t, 0.5 * t, 0, -0.5 * t, -t, -0.5 * t);
ychange = new Array(-t, -0.5 * t, 0, 0.5 * t, t, 0.5 * t, 0, -0.5 * t);
delay_max = 12;
delay_c = 0;
onEnterFrame = function () {
i = 0;
while (i < 8) {
++_root.count;
attachMovie('energy_ball', 'energy_ball' + _root.count, _root.count);
this['energy_ball' + _root.count]._x = xloc[i] * 2;
this['energy_ball' + _root.count]._y = yloc[i] * 2;
xloc[i] += xchange[i];
yloc[i] += ychange[i];
++i;
}
++delay_c;
if (delay_c == delay_max) {
_root.take_energy_damage = true;
} else {
if (delay_c == delay_max + 1) {
_root.take_energy_damage = false;
}
}
};
}
frame 40 {
_root.holder_brightness(0);
this.removeMovieClip();
}
}
movieClip 1374 energy_ball {
frame 13 {
++_root.count;
this.swapDepths(_root.count);
this.removeMovieClip();
}
}
movieClip 1379 act2s14door {
frame 14 {
stop();
_root.playexplosion();
_root.create_dust(_x + _root.tilesize / 2, _y + _root.tilesize * 2);
_root.create_dust(_x, _y + _root.tilesize * 2);
_root.create_dust(_x + _root.tilesize, _y + _root.tilesize * 2);
}
frame 30 {
stop();
}
}
movieClip 1388 {
}
movieClip 1393 {
frame 11 {
stop();
}
}
movieClip 1398 {
}
movieClip 1403 {
}
movieClip 1406 {
}
movieClip 1409 act2s14boss {
}
movieClip 1420 boss_spit {
frame 21 {
this.removeMovieClip();
}
}
movieClip 1425 act3s1_statues {
}
movieClip 1446 boss_health {
}
movieClip 1451 act3s8_platform {
frame 1 {
stop();
}
frame 2 {
stop();
}
}
movieClip 1460 act3s8_door {
frame 1 {
stop();
}
}
movieClip 1463 act3s8_stone {
}
movieClip 1464 act3s8_stonepile {
}
movieClip 1468 act3s9_holder {
}
movieClip 1473 act3s9_box {
frame 1 {
stop();
}
frame 14 {
_root.create_dust(382, 530);
_root.create_dust(350, 530);
_root.create_dust(414, 530);
_root.playexplosion();
}
frame 15 {
stop();
}
}
movieClip 1490 act3s10_statue {
frame 1 {
stop();
if (_name == 'statue1') {
_root.actions[29] = 'one';
} else {
if (_name == 'statue2') {
_root.actions[30] = 'one';
} else {
_root.actions[31] = 'one';
}
}
}
frame 17 {
stop();
if (_name == 'statue1') {
_root.actions[29] = 'two';
} else {
if (_name == 'statue2') {
_root.actions[30] = 'two';
} else {
_root.actions[31] = 'two';
}
}
}
frame 33 {
stop();
if (_name == 'statue1') {
_root.actions[29] = 'three';
} else {
if (_name == 'statue2') {
_root.actions[30] = 'three';
} else {
_root.actions[31] = 'three';
}
}
}
}
movieClip 1499 {
}
movieClip 1504 {
}
movieClip 1509 act4s7_fish {
}
movieClip 1520 act4s7_spit {
frame 1 {
stop();
}
frame 14 {
stop();
this.removeMovieClip();
}
}
movieClip 1532 waterflow1 {
}
movieClip 1534 act4s8_pump {
frame 1 {
stop();
}
frame 37 {
stop();
}
}
movieClip 1535 act4s4_shifter {
frame 1 {
onEnterFrame = function () {
if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true)) {
if (!_root.actions[34]) {
_root.shift_frame('act4s3', 620, 210);
} else {
_root.shift_frame('act4s9', 620, 210);
}
}
};
}
}
movieClip 1536 act4s2_shifter {
frame 1 {
onEnterFrame = function () {
if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true)) {
if (!_root.actions[34]) {
_root.shift_frame('act4s3', 50, 210);
} else {
_root.shift_frame('act4s9', 50, 210);
}
}
};
}
}
movieClip 1551 grenade_obstacle {
frame 1 {
stop();
}
frame 20 {
this.removeMovieClip();
}
}
movieClip 1554 ship_part {
}
movieClip 1557 mechanic {
}
movieClip 1561 lights_out {
frame 50 {
stop();
}
}
movieClip 1563 over_shadow {
}
movieClip 1572 doggy {
}
movieClip 1575 bedman {
}
movieClip 1580 force_field {
}
movieClip 1583 hazmat_laser {
}
movieClip 1585 act6s3_panel {
}
movieClip 1588 act6s9_elevator1 {
}
movieClip 1590 act6s9_elevator2 {
}
movieClip 1593 hazmat_handsup {
}
movieClip 1596 act6s13_generator {
}
movieClip 1601 act6s18_button {
frame 1 {
stop();
}
}
movieClip 1610 lastboss_walk {
frame 10 {
_root.playsound('bosswalk1Sound');
}
frame 28 {
_root.playsound('bosswalk2Sound');
}
}
movieClip 1617 lastboss_spitting {
}
movieClip 1628 {
frame 1 {
stop();
}
}
movieClip 1629 {
frame 21 {
stop();
}
instance of movieClip 1628 {
onClipEvent (enterFrame) {
rnd2 = random(100);
if (rnd2 > 70) {
rnd = random(100);
if (rnd > 80) {
gotoAndStop(1);
} else {
if (rnd > 90) {
gotoAndStop(2);
} else {
gotoAndStop(3);
}
}
}
}
}
}
movieClip 1638 lastboss_run {
frame 5 {
_root.playsound('bosswalk1Sound');
}
frame 13 {
_root.playsound('bosswalk2Sound');
}
}
movieClip 1657 {
frame 47 {
stop();
}
}
movieClip 1658 lastboss {
}
movieClip 1659 lastboss_ball {
}
movieClip 1660 lastboss_ballfade {
frame 31 {
this.removeMovieClip();
}
}
movieClip 1663 lastboss_box {
frame 1 {
stop();
}
}
movieClip 1668 lastboss_gate2 {
frame 13 {
stop();
}
frame 28 {
this.removeMovieClip();
}
}
movieClip 1669 lastboss_gate1 {
frame 4 {
stop();
}
frame 10 {
this.removeMovieClip();
}
}
movieClip 1672 act6s23_table {
frame 1 {
stop();
}
}
movieClip 1675 act6s23_hero {
}
movieClip 1676 act6s23_lily {
}
movieClip 1684 {
}
button 1691 {
on (release) {
backtomain = true;
}
}
movieClip 1692 endclip {
frame 1201 {
stop();
end_c = 300;
onEnterFrame = function () {
--end_c;
if (end_c == 0) {
play();
}
};
}
frame 1291 {
stop();
onEnterFrame = function () {
if (backtomain) {
if (!_root.fadeout) {
++_root.count;
_root.attachMovie('fadeout', 'fadeout', _root.count);
_root.fadecount = 0;
} else {
++_root.fadecount;
if (_root.fadecount == _root.fadeout._totalframes) {
_root.holder.removeMovieClip();
_root.lives_bar.removeMovieClip();
_root.energy_bar.removeMovieClip();
_root.swim_bar.removeMovieClip();
_root.grenade_bar.removeMovieClip();
_root.msgbox.removeMovieClip();
_root.save_button.removeMovieClip();
_root.pause_button.removeMovieClip();
_root.mute_button.removeMovieClip();
_root.gotoAndPlay(1);
stopAllSounds();
for (i in _root) {
if (typeof _root[i] == 'movieclip') {
_root[i].removeMovieClip();
}
}
delete enterFrame;
}
}
}
};
}
}
// unknown tag 88 length 69
movieClip 1695 savemsg {
}
movieClip 1700 save_button {
}
movieClip 1702 player_excl {
}
movieClip 1703 {
frame 145 {
stop();
}
}
button 1705 {
on (release) {
getURL('http://www.8bitskull.com', '_blank');
}
}
movieClip 1708 {
}
movieClip 1733 {
frame 1 {
_root.stop();
}
frame 131 {
stop();
_parent.play();
}
}
button 1734 {
on (release) {
getURL('http://calamaistr.newgrounds.com/', '_blank');
}
}
movieClip 1738 {
}
movieClip 1759 {
frame 149 {
stop();
_parent.nextFrame();
}
}
movieClip 1761 {
}
movieClip 1763 {
}
movieClip 1764 splash_title {
frame 195 {
_parent.play();
stop();
}
}
movieClip 1765 splash_screens {
frame 18 {
stop();
}
frame 19 {
stop();
}
frame 20 {
stop();
_root.cutscene = false;
_root.holder.player._visible = true;
}
frame 21 {
_root.cutscene = false;
this.removeMovieClip();
}
}
movieClip 1770 {
frame 43 {
gotoAndPlay(_currentframe + random(100));
}
}
movieClip 1789 loading_bar {
}
frame 1 {
Stage.scaleMode = 'noscale';
var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem('8bitskull.com', itemHandler1));
_root.menu = myMenu;
count = 0;
tilesize = 32;
stagewidth = 672;
stageheight = 480;
has_melee = false;
has_gun = false;
has_doublejump = false;
has_walljump = false;
has_grenades = false;
has_swim = false;
maxhealth = 3;
health = maxhealth;
standardlettertime = 2;
lastxscale = 100;
energy = 0;
load_game_frame = 'act1s1';
max_energy = 100;
meleetime = 5;
melee_damage = 1;
bullet_damage = 1;
explosion_damage = 10;
energy_damage = 3;
damage_lim = -30;
particles_lim = 50;
allowsounds = true;
music_t = 0;
music_lim = 999999;
music_muted = false;
music_vol = 0;
music_playing = true;
music_last = '';
music_pos = 0;
music_id_array = new Array('wilt_overworldSound', 'wilt_caveSound', 'wilt_houseSound', 'wilt_hazmatSound', 'wilt_subbossSound', 'wilt_waterSound', 'wilt_lairSound', 'wilt_bossSound', 'wilt_endSound');
music_pos_array = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0);
oride_x = 0;
oride_y = 0;
existence = 0;
grenarr = new Array();
actions = new Array();
thunder = new Array(60, 70, 80, 90, 100, 80, 60, 80, 100, 70, 40, 10);
actions[20] = 0;
actions[21] = 0;
actions[29] = 'two';
actions[30] = 'one';
actions[31] = 'three';
actions[49] = 0;
dig1 = random(10);
dig2 = random(10);
dig3 = random(10);
dig4 = random(10);
actions[54] = new Array(dig1, dig2, dig3, dig4);
}
movieClip 1954 __Packages.com.robertpataki.heartcode.BitmapTiler {
#initclip
if (!_global.com) {
_global.com = new Object();
}
if (!_global.com.robertpataki) {
_global.com.robertpataki = new Object();
}
if (!_global.com.robertpataki.heartcode) {
_global.com.robertpataki.heartcode = new Object();
}
if (!_global.com.robertpataki.heartcode.BitmapTiler) {
var v1 = function (parent, name, linkageID, width, height) {
super();
this._parent = (MovieClip(parent) != undefined) ? MovieClip(parent) : com.robertpataki.heartcode.BitmapTiler.defaultParent;
this._name = (name != undefined && name != '') ? name : com.robertpataki.heartcode.BitmapTiler.defaultName;
this.imagePattern = (linkageID != undefined && linkageID != '') ? linkageID : com.robertpataki.heartcode.BitmapTiler.defaultLinkageID;
this.imageWidth = (width != undefined && width > 0) ? width : com.robertpataki.heartcode.BitmapTiler.defaultWidth;
this.imageHeight = (height != undefined && height > 0) ? height : com.robertpataki.heartcode.BitmapTiler.defaultHeight;
this.imageClip = this._parent.createEmptyMovieClip(this._name, this._parent.getNextHighestDepth());
this.draw();
};
com.robertpataki.heartcode.BitmapTiler = v1;
com.robertpataki.heartcode.BitmapTiler extends MovieClip;
var v2 = v1.prototype;
v2.draw = function () {
var v6;
if (this.imagePattern != com.robertpataki.heartcode.BitmapTiler.defaultLinkageID) {
v6 = flash.display.BitmapData.loadBitmap(this.imagePattern);
} else {
v6 = new flash.display.BitmapData(10, 10, false, 16711680);
v6.fillRect(new flash.geom.Rectangle(4, 4, 2, 2), 0);
}
var v4 = v6.width;
var v3 = v6.height;
var v9 = Math.ceil(this.imageWidth / v4);
var v8 = Math.ceil(this.imageHeight / v3);
var v7 = new flash.display.BitmapData(this.imageWidth, this.imageHeight, false, 4278190080.0);
var v5 = 0;
while (v5 < v9) {
var v2 = 0;
while (v2 < v8) {
v7.copyPixels(v6, new flash.geom.Rectangle(0, 0, v4, v3), new flash.geom.Point(v5 * v4, v2 * v3));
++v2;
}
++v5;
}
this.imageClip.attachBitmap(v7, this.imageClip.getNextHighestDepth());
if (this.imagePattern == com.robertpataki.heartcode.BitmapTiler.defaultLinkageID) {
this.imageClip._x = Math.round(Stage.width / 2 - this.imageClip._width / 2);
this.imageClip._y = Math.round(Stage.height / 2 - this.imageClip._height / 2);
trace('\n\tMessage from BitmapTiler :\n\t | Some of the parameters are missing!\n\t | An auto-generated pattern has been added to the _root object.\n\t | See the documentation for more details and examples.\n\tEnd of line.');
}
};
v1.defaultParent = _root;
v1.defaultName = 'patternImage_mc';
v1.defaultLinkageID = 'noID';
v1.defaultWidth = 200;
v1.defaultHeight = 200;
ASSetPropFlags(com.robertpataki.heartcode.BitmapTiler.prototype, null, 1);
}
#endinitclip
}
frame 2 {
function playercode() {
if (game_paused) {
if (Key.isDown(32)) {
unpause();
}
} else {
if (!game_paused) {
_currentframe = health;
lives_bar.gotoAndStop(health);
gen_thunder();
music_run();
runsave();
++existence;
if (!dying and !fadeout) {
die_count = 0;
prex = holder.player._x;
prey = holder.player._y;
begx = holder._x;
begy = holder._y;
if (msgbox._visible) {
msgbox.runmessage();
} else {
if (!cutscene) {
if (msgbreather > 0) {
--msgbreather;
}
if (holder.water.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.75, true)) {
if (!swimming) {
swimming = true;
allow_splash = true;
swimx = xspeed;
xspeed = 0;
breath = 100;
swim_bar._visible = true;
if (existence > 5) {
createwatersplash();
playsound('splash1Sound');
}
}
} else {
if (!holder.water.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.25, true)) {
if (swimming) {
swimming = false;
jump();
xspeed = swimx;
swimx = 0;
swimy = 0;
swim_bar._visible = false;
if (existence > 5 and allow_splash) {
createwatersplash();
playsound('splash1Sound');
}
}
}
}
if (holder.ladders.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.75, true)) {
if (!climbing) {
climbing = true;
xspeed = 0;
}
} else {
if (!holder.ladders.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.75, true)) {
if (climbing) {
climbing = false;
fallspeed = 0;
if (Key.isDown(39)) {
xspeed = climbspeed;
} else {
if (Key.isDown(37)) {
xspeed = -climbspeed;
}
}
if (Key.isDown(65)) {
jump();
}
}
}
}
if (Key.isDown(83)) {
sdown = true;
} else {
sdown = false;
allow_melee = true;
}
if (sdown) {
trace(holder.player._x);
trace(holder.player._y);
if (has_gun and !climbing and !swimming) {
gun_counting += 0.15;
if (gun_counting >= 1) {
gun_counting = 0;
if (grounded and dir == 'bottom') {
dir = 'down';
}
shoot_bullet();
}
} else {
if (has_melee and !attacking and allow_melee) {
attack();
}
}
} else {
gun_counting = 1;
}
lookdirection();
if (Key.isDown(68) and has_grenades) {
++gcounting;
if (gcounting > 0) {
if (!grenade_bar._visible) {
gren_dir = dir;
}
grenade_bar._x = holder.player._x + holder._x;
grenade_bar._y = holder.player._y + holder._y - playheight;
grenade_bar.gotoAndStop(int(gcounting / 5 + 1));
grenade_bar._visible = true;
dir = gren_dir;
}
} else {
if (gcounting > 0) {
shoot_grenade();
}
gcounting = -10;
}
if (attacking) {
--attcount;
if (attcount <= 0) {
attacking = false;
}
}
if (!swimming and !climbing) {
if (Key.isDown(39) and !ducking and !attacking and (!sdown and has_melee or has_gun or !has_melee)) {
if (xspeed < 0 and grounded) {
xspeed *= directionslide;
}
xspeed += walkspeed / walkacctime;
holder.player._xscale = 100;
} else {
if (Key.isDown(37) and !ducking and !attacking and (!sdown and has_melee or has_gun or !has_melee)) {
if (xspeed > 0 and grounded) {
xspeed *= directionslide;
}
xspeed -= walkspeed / walkacctime;
holder.player._xscale = -100;
} else {
if (grounded) {
xspeed *= slideamount;
} else {
xspeed *= airfriction;
}
}
}
if (xspeed > walkspeed) {
xspeed = walkspeed;
} else {
if (xspeed < -walkspeed) {
xspeed = -walkspeed;
}
}
holder.player._x += xspeed;
sideblock();
grounded = false;
if (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y + 1, true)) {
groundplayer();
}
if (Key.isDown(40) and (!Key.isDown(39) and !Key.isDown(37)) and grounded) {
ducking = true;
} else {
ducking = false;
}
if (Key.isDown(65) and (grounded and !jumping or !grounded and !jumping and !wasjumping)) {
jump();
playjump();
}
if (jumping) {
if (Key.isDown(65) or jumptime < minjumptime) {
holder.player._y -= fallspeed + jumprate * ((maxjumptime - jumptime) / maxjumptime);
}
if (!Key.isDown(65) and jumptime > minjumptime or jumptime >= maxjumptime) {
jumping = false;
wasjumping = true;
}
fallspeed = 0;
++jumptime;
}
if ((jumping or wasjumping) and jumptime > doublejumplim or wallhit) {
if (!Key.isDown(65) and !doublejump) {
allowdoublejump = true;
if (!wallhit) {
doublespeedadj = 0;
}
}
if (Key.isDown(65) and allowdoublejump) {
if (has_doublejump and doublejumpcount == 0 or has_walljump and wallhit and lastwall != lastdouble) {
create_dust(holder.player._x, holder.player._y + playheight / 2);
jumping = true;
if (!has_walljump or !wallhit or lastwall == lastdouble) {
doublejump = true;
} else {
doublejump = false;
}
allowdoublejump = false;
jumptime = doublejumpbeg;
playjump();
if (wallhit and has_walljump) {
if (lastwallhit > 0) {
xspeed = doublespeedadj;
}
doublespeedadj = 0;
lastdouble = lastwall;
}
if (!has_walljump or !wallhit or lastwall == lastdouble) {
++doublejumpcount;
}
}
}
}
if (holder.player._y + holder._y > stageheight + 100) {
++falldeath_count;
if (falldeath_count > 30) {
takedamage(1);
holder.player._x = startx;
holder.player._y = starty;
dying = false;
playsound('falldeath1Sound');
camerafollow(1, 1);
}
} else {
falldeath_count = 0;
xdiff = Math.abs(holder.player._x - prex);
if (xdiff > tilesize) {
holder.player._x = prex;
}
ydiff = Math.abs(holder.player._y - prey);
if (ydiff > tilesize) {
holder.player._y = prey;
}
}
} else {
if (swimming) {
swim();
} else {
if (climbing) {
climb();
}
}
}
explosion_damage();
run_knockback();
if (Key.isDown(70) and energy >= max_energy) {
energy = 0;
energy_bar.gotoAndStop(1);
++count;
holder.attachMovie('purple_flash', 'purple_flash', count);
holder.purple_flash._x = holder.player._x;
holder.purple_flash._y = holder.player._y;
playsound('energyblast1Sound');
}
}
}
fall();
while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2 + playheight * 0.25, holder.player._y + holder._y - 1, true) or holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2 - playheight * 0.25, holder.player._y + holder._y - 1, true)) {
holder.player._y = Math.floor(holder.player._y / tilesize) * tilesize;
sideblock();
}
while ((holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2, holder.player._y + holder._y - playheight, true) or holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2, holder.player._y + holder._y - playheight, true) or holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight, true)) and jumping) {
++holder.player._y;
jumping = false;
wasjumping = true;
}
if (holder.player._y < 10) {
holder.player._y = 10;
}
if (excl_time > 0 and msgbox._visible == false and !fadeout) {
--excl_time;
player_excl._visible = true;
player_excl._x = holder.player._x + holder._x - 5 * holder.player._xscale / 100;
player_excl._y = holder.player._y + holder._y - playheight * 1.5;
} else {
if (player_excl._visible == true) {
player_excl._visible = false;
excl_time = 0;
}
}
if (health < 0) {
playdie();
dying = true;
}
} else {
++die_count;
knockback = 0;
holder.player.setBrightness(0);
if (die_count > 90) {
if (health < 0) {
gotoAndStop('gameover');
clear_all();
delete onEnterFrame;
}
health = maxhealth;
update_life();
dying = false;
holder.player._x = startx;
holder.player._y = starty;
knockback = 0;
xspeed = 0;
camerafollow(1, 1);
excl_time = 0;
}
}
if (cutscene or msgbox._visible or game_paused) {
holder.player.gotoAndStop('standing');
} else {
if (dying) {
holder.player.gotoAndStop('dying');
} else {
if (climbing) {
arrowcheck();
if (arrowdown) {
holder.player.gotoAndStop('climbing');
} else {
holder.player.gotoAndStop('holding');
}
} else {
if (swimming) {
arrowcheck();
if (arrowdown) {
holder.player.gotoAndStop('swimming');
} else {
holder.player.gotoAndStop('floating');
}
} else {
if (attacking) {
if (lastmel == 'right') {
holder.player.gotoAndStop('attacking_right');
} else {
holder.player.gotoAndStop('attacking_left');
}
} else {
if (msgbox._visible) {
if (!has_gun) {
holder.player.gotoAndStop('standing');
} else {
if (dir == 'top') {
holder.player.gotoAndStop('standing_top');
} else {
if (dir == 'up') {
holder.player.gotoAndStop('standing_up');
} else {
if (dir == 'down') {
holder.player.gotoAndStop('standing_down');
} else {
if (dir == 'bottom') {
holder.player.gotoAndStop('standing_bottom');
} else {
holder.player.gotoAndStop('standing_forward');
}
}
}
}
}
} else {
if (jumping and doublejump and !allowdoublejump and !has_gun) {
if (wallhit) {
holder.player.gotoAndStop('walljumping');
} else {
holder.player.gotoAndStop('doublejumping');
}
} else {
if (jumping) {
if (!has_gun) {
holder.player.gotoAndStop('jumping');
} else {
if (dir == 'top') {
holder.player.gotoAndStop('jumping_top');
} else {
if (dir == 'up') {
holder.player.gotoAndStop('jumping_up');
} else {
if (dir == 'down') {
holder.player.gotoAndStop('jumping_down');
} else {
if (dir == 'bottom') {
holder.player.gotoAndStop('jumping_bottom');
} else {
holder.player.gotoAndStop('jumping_forward');
}
}
}
}
}
} else {
if (wasjumping or fallspeed > 0) {
if (!has_gun) {
holder.player.gotoAndStop('falling');
} else {
if (dir == 'top') {
holder.player.gotoAndStop('jumping_top');
} else {
if (dir == 'up') {
holder.player.gotoAndStop('jumping_up');
} else {
if (dir == 'down') {
holder.player.gotoAndStop('jumping_down');
} else {
if (dir == 'bottom') {
holder.player.gotoAndStop('jumping_bottom');
} else {
holder.player.gotoAndStop('jumping_forward');
}
}
}
}
}
} else {
if (ducking and (!has_gun or !sdown)) {
holder.player.gotoAndStop('ducking');
} else {
if (Math.abs(xspeed) > 2 or (Key.isDown(39) or Key.isDown(37)) and !sdown) {
++walk_sound;
if (walk_sound == 5) {
playsound('step1Sound');
} else {
if (walk_sound == 13) {
playsound('step2Sound');
} else {
if (walk_sound == 16) {
walk_sound = 0;
}
}
}
if (!has_gun) {
holder.player.gotoAndStop('walking');
} else {
if (dir == 'top') {
holder.player.gotoAndStop('walking_top');
} else {
if (dir == 'up') {
holder.player.gotoAndStop('walking_up');
} else {
if (dir == 'down') {
holder.player.gotoAndStop('walking_down');
} else {
if (dir == 'bottom') {
holder.player.gotoAndStop('walking_bottom');
} else {
holder.player.gotoAndStop('walking_forward');
}
}
}
}
}
} else {
if (!has_gun) {
holder.player.gotoAndStop('standing');
} else {
if (dir == 'top') {
holder.player.gotoAndStop('standing_top');
} else {
if (dir == 'up') {
holder.player.gotoAndStop('standing_up');
} else {
if (dir == 'down') {
holder.player.gotoAndStop('standing_down');
} else {
if (dir == 'bottom') {
holder.player.gotoAndStop('standing_bottom');
} else {
holder.player.gotoAndStop('standing_forward');
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
function lookdirection() {
if (Key.isDown(38) and (Key.isDown(37) or Key.isDown(39))) {
dir = 'up';
} else {
if (Key.isDown(40) and (Key.isDown(37) or Key.isDown(39))) {
dir = 'down';
} else {
if (Key.isDown(38)) {
dir = 'top';
} else {
if (Key.isDown(40)) {
dir = 'bottom';
} else {
if (Key.isDown(39) or Key.isDown(37)) {
dir = 'forward';
}
}
}
}
}
}
function sideblock() {
while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2 - 1, holder.player._y + holder._y - playheight * 0.25, true) or holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2 - 1, holder.player._y + holder._y - playheight * 0.5, true)) {
++holder.player._x;
xspeed = 0;
lastwallhit = 10;
lastwall = 'left';
doublespeedadj = walkspeed / 2;
wallhit = true;
doublejump = false;
}
while (holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2 + 1, holder.player._y + holder._y - playheight * 0.25, true) or holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2 + 1, holder.player._y + holder._y - playheight * 0.5, true)) {
--holder.player._x;
xspeed = 0;
lastwallhit = 10;
lastwall = 'right';
doublespeedadj = -walkspeed / 2;
wallhit = true;
doublejump = false;
}
if (lastwallhit > 0) {
--lastwallhit;
}
}
function jump() {
grounded = false;
jumping = true;
doublejump = false;
allowdoublejump = false;
jumptime = 0;
}
function groundplayer() {
if (!grounded and fallspeed > 0) {
playsound('land1Sound');
}
grounded = true;
doublejumpcount = 0;
fallspeed = 0;
jumping = false;
wasjumping = false;
wallhit = false;
groundtime = 2;
lastwall = '';
lastdouble = 'ground';
}
function create_dust(xx, yy) {
++count;
holder.attachMovie('landing_dust', 'landing_dust' + count, count);
holder['landing_dust' + count]._x = xx;
holder['landing_dust' + count]._y = yy;
}
function create_blood(xx, yy) {
++count;
holder.attachMovie('blood', 'blood' + count, count);
holder['blood' + count]._x = xx;
holder['blood' + count]._y = yy;
playdie();
}
function create_blood2(xx, yy) {
++count;
holder.attachMovie('blood2', 'blood2' + count, count);
holder['blood2' + count]._x = xx;
holder['blood2' + count]._y = yy;
playdie();
}
function create_p_particle(num, xx, yy) {
if (has_melee) {
i = 0;
while (i < num) {
if (active_particles < particles_lim) {
++active_particles;
++count;
holder.attachMovie('p_particle', 'p_particle' + count, count);
holder['p_particle' + count]._x = xx;
holder['p_particle' + count]._y = yy;
}
++i;
}
}
}
function camerafollow(xcam, ycam) {
if (holder.player._xscale > 0) {
playerxtarg = stagewidth * 0.4;
} else {
playerxtarg = stagewidth * 0.6;
}
playerytarg = stageheight * 0.6;
playerxtargdiff = playerxtarg - (holder.player._x + holder._x);
if (Math.abs(playerxtargdiff) > 5) {
holder._x += playerxtargdiff * (xcam + Math.abs(xcam * xspeed / walkspeed));
if (holder._x > 0) {
holder._x = 0;
}
if (holder._x < -levelwidth + stagewidth) {
holder._x = -levelwidth + stagewidth;
}
}
playerytargdiff = playerytarg - (holder.player._y + holder._y);
if (Math.abs(playerytargdiff) > 5) {
holder._y += playerytargdiff * ycam;
if (holder._y < -levelheight + stageheight) {
holder._y = -levelheight + stageheight;
}
if (holder._y > 0) {
holder._y = 0;
}
}
holder._x = int(holder._x);
holder._y = int(holder._y);
}
function bgmove(bgam) {
if (!game_paused) {
if (bgam == null) {
bgam = 0.15;
}
if (!dying and !fadeout) {
begxdiff = holder._x - begx;
begydiff = holder._y - begy;
holder.bg._x -= begxdiff * bgam;
holder.bg._y -= begydiff * bgam;
}
}
}
function fall() {
if (!climbing and !swimming) {
if (groundtime > 0) {
--groundtime;
}
if (groundtime == 0) {
holder.player._y += fallspeed;
fallspeed += maxfallspeed / falltime;
if (fallspeed > maxfallspeed) {
fallspeed = maxfallspeed;
}
}
}
}
function swim() {
if (Key.isDown(39)) {
swimx += swimspeed / swimacctime;
holder.player._xscale = 100;
} else {
if (Key.isDown(37)) {
swimx -= swimspeed / swimacctime;
holder.player._xscale = -100;
} else {
swimx *= swimslide;
}
}
if (Key.isDown(40)) {
swimy += swimspeed / swimacctime;
} else {
if (Key.isDown(38)) {
swimy -= swimspeed / swimacctime;
} else {
swimy *= swimslide;
if (swimy < 1) {
swimy += 0.2;
}
}
}
if (swimx > swimspeed) {
swimx = swimspeed;
} else {
if (swimx < -swimspeed) {
swimx = -swimspeed;
}
}
if (swimy > swimspeed) {
swimy = swimspeed;
} else {
if (swimy < -swimspeed) {
swimy = -swimspeed;
}
}
holder.player._x += swimx;
holder.player._y += swimy;
while (holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) {
--holder.player._x;
swimx = 0;
}
while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) {
++holder.player._x;
swimx = 0;
}
while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y, true)) {
--holder.player._y;
swimy = 0;
}
while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight, true)) {
++holder.player._y;
swimy = 0;
}
lastwall = '';
lastdouble = 'ground';
if (!has_swim and !cutscene and !msgbox._visible and !game_paused) {
breath -= 0.4;
if (breath <= 0) {
allow_splash = false;
takedamage(1);
holder.player._x = startx;
holder.player._y = starty;
}
}
swim_bar.gotoAndStop(Math.round((breath / 100) * 9));
}
function climb() {
if (Key.isDown(39)) {
holder.player._x += climbspeed;
holder.player._xscale = 100;
} else {
if (Key.isDown(37)) {
holder.player._x -= climbspeed;
holder.player._xscale = -100;
}
}
if (Key.isDown(40)) {
holder.player._y += climbspeed;
} else {
if (Key.isDown(38)) {
holder.player._y -= climbspeed;
}
}
while (holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) {
--holder.player._x;
}
while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) {
++holder.player._x;
}
while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y, true)) {
--holder.player._y;
}
while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight, true)) {
++holder.player._y;
}
lastwall = '';
lastdouble = 'ground';
}
function takedamage(dam) {
if (damage_count < damage_lim and !game_paused) {
health -= dam;
playhit();
update_life();
damage_count = 0;
}
}
function update_life() {
i = 0;
while (i < maxhealth) {
if (i >= health) {
lives_bar['health_dot' + i].gotoAndStop(2);
} else {
lives_bar['health_dot' + i].gotoAndStop(1);
}
++i;
}
}
function give_knockback(dir, t) {
knockback = t;
knockback_dir = dir;
}
function run_knockback() {
--damage_count;
if (knockback > 0) {
--knockback;
if (!swimming) {
xspeed += knockback * knockback_dir * 4;
} else {
swimx += knockback * knockback_dir;
}
holder.player.setBrightness(100);
playbrig = 1;
} else {
if (playbrig != 0) {
holder.player.setBrightness(0);
playbrig = 0;
}
}
}
function createwatersplash() {
++count;
holder.attachMovie('watersplash', 'watersplash' + count, count);
holder['watersplash' + count]._x = holder.player._x;
holder['watersplash' + count]._y = holder.player._y;
}
function create_explosion(xx, yy) {
++count;
holder.explosions.attachMovie('explosion', 'explosion' + count, count);
holder.explosions['explosion' + count]._x = xx;
holder.explosions['explosion' + count]._y = yy;
playexplosion();
}
function explosion_damage() {
if (holder.explosions.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight / 2, true)) {
takedamage(1);
give_knockback(-holder.player._xscale / Math.abs(holder.player._xscale), 5);
}
}
function attack() {
attcount = 8;
attacking = true;
if (lastmel == 'left') {
lastmel = 'right';
} else {
lastmel = 'left';
}
allow_melee = false;
}
function shoot_grenade() {
speed_mult = int(gcounting / 5 + 1);
if (speed_mult > grenade_maxmult) {
speed_mult = grenade_maxmult;
}
if (gren_dir == 'top') {
gren_xspeed = ((3 + grenadespeed) / 6) * holder.player._xscale / 100;
gren_yspeed = -grenadespeed;
} else {
if (gren_dir == 'up') {
gren_xspeed = (5 + grenadespeed) * holder.player._xscale / 100;
gren_yspeed = -grenadespeed / 1.5;
} else {
if (gren_dir == 'bottom') {
gren_xspeed = 0;
gren_yspeed = grenadespeed;
} else {
if (gren_dir == 'down') {
gren_xspeed = grenadespeed * holder.player._xscale / 100;
gren_yspeed = grenadespeed / 2;
} else {
gren_xspeed = (15 + grenadespeed) * holder.player._xscale / 100;
gren_yspeed = -grenadespeed / 4;
}
}
}
}
gren_xspeed *= speed_mult / 12;
gren_yspeed *= speed_mult / 6;
++count;
holder.friendlygrenades.attachMovie('grenade', 'grenade' + count, count);
holder.friendlygrenades['grenade' + count]._x = holder.player._x;
holder.friendlygrenades['grenade' + count]._y = holder.player._y - playheight * 0.5;
holder.friendlygrenades['grenade' + count].xspeed = gren_xspeed;
holder.friendlygrenades['grenade' + count].yspeed = gren_yspeed;
holder.friendlygrenades['grenade' + count].ground = false;
holder.friendlygrenades['grenade' + count].detcount = 0;
grenade_bar._visible = false;
grenlen = grenarr.length;
holder.friendlygrenades['grenade' + count].id = grenlen;
grenarr[grenlen] = 'grenade' + count;
holder.friendlygrenades['grenade' + count].onEnterFrame = function () {
++this.detcount;
if (this.detcount > 90) {
create_explosion(this._x, this._y);
grenarr.splice(this.id, 1);
this.removeMovieClip();
}
if (!this.ground) {
this._x += this.xspeed;
this._y += this.yspeed;
this._rotation += this.xspeed;
if (holder.ground.hitTest(this._x + holder._x, this._y + holder._y, true)) {
this._y -= this.yspeed;
this.yspeed *= -0.5;
this.xspeed *= 0.7;
++this.groundtime;
if (this.groundtime > 10) {
this.ground = true;
}
} else {
this.yspeed += grenadegrav;
this.groundtime = 0;
}
if (holder.ground.hitTest(this._x + holder._x + xspeed, this._y + holder._y, true)) {
this._x -= this.xspeed;
this.xspeed *= -0.8;
this.yspeed *= -1;
}
}
};
}
function shoot_bullet() {
++count;
holder.friendlybullets.attachMovie('bullet', 'bullet' + count, count);
++bullets_active;
if (dir == 'top') {
bul_xspeed = 0;
bul_yspeed = -bulletspeed;
bul_y = -37;
bul_x = -25;
} else {
if (dir == 'up') {
bul_xspeed = (bulletspeed / 2) * holder.player._xscale / 100;
bul_yspeed = -bulletspeed / 2;
bul_y = -24;
bul_x = 0;
} else {
if (dir == 'bottom') {
bul_xspeed = 0;
bul_yspeed = bulletspeed;
bul_y = 30;
bul_x = -15;
if (fallspeed >= 4) {
fallspeed -= 4;
}
} else {
if (dir == 'down') {
bul_xspeed = (bulletspeed / 2) * holder.player._xscale / 100;
bul_yspeed = bulletspeed / 2;
bul_y = 15;
bul_x = 0;
if (fallspeed >= 3) {
fallspeed -= 3;
}
} else {
bul_xspeed = bulletspeed * holder.player._xscale / 100;
bul_yspeed = 0;
bul_y = -4;
bul_x = 5;
}
}
}
}
playsound('shoot1Sound');
holder.friendlybullets['bullet' + count].yspeed = bul_yspeed;
holder.friendlybullets['bullet' + count].xspeed = bul_xspeed;
holder.friendlybullets['bullet' + count]._y = holder.player._y - playheight * 0.5 + bul_y;
holder.friendlybullets['bullet' + count]._x = holder.player._x + (tilesize * 0.75 + bul_x) * (holder.player._xscale / 100);
holder.friendlybullets['bullet' + count].delc = -2;
holder.friendlybullets['bullet' + count].life_count = 0;
holder.friendlybullets['bullet' + count].max_life_count = 30;
if (holder.ground.hitTest(holder.friendlybullets['bullet' + count]._x + holder._x, holder.friendlybullets['bullet' + count]._y + holder._y, true)) {
holder.friendlybullets['bullet' + count].del = true;
holder.friendlybullets['bullet' + count].delc = 1;
holder.friendlybullets['bullet' + count].alpha = 0;
} else {
holder.friendlybullets['bullet' + count].del = false;
}
holder.friendlybullets['bullet' + count].onEnterFrame = function () {
if (holder.ground.hitTest(this._x + holder._x + this.xspeed, this._y + holder._y + this.yspeed, true)) {
this.del = true;
this._alpha = 0;
}
this._x += this.xspeed;
this._y += this.yspeed;
++this.life_count;
if (this.del or this.life_count > this.max_life_count) {
++this.delc;
if (this.delc >= 1) {
--bullets_active;
this.removeMovieClip();
}
}
};
}
function arrowcheck() {
if (Key.isDown(40) or Key.isDown(38) or Key.isDown(39) or Key.isDown(37)) {
arrowdown = true;
} else {
arrowdown = false;
}
}
function gen_thunder() {
if (thund_check == 'bg_overworld1' and thunder_delay <= 0) {
thund_rnd = random(300);
if (thund_rnd == 100) {
thundering = true;
thundercount = 0;
thunder_delay = 300;
playthunder();
}
}
if (thundering) {
holder_brightness(thunder[thundercount]);
++thundercount;
over_shadow._visible = false;
if (thundercount == thunder.length) {
thundering = false;
holder_brightness(0);
over_shadow._visible = true;
}
}
if (thunder_delay > 0) {
--thunder_delay;
}
}
function run_hint() {
if (!actions[0]) {
curr_hint = 'Find food for Lily. Above the cave is a city. Go past it to the right and find a skeleton. Next to that is a backpack with food in it.';
} else {
if (!actions[8]) {
curr_hint = 'Bring the food back to Lily.';
} else {
if (!has_doublejump) {
curr_hint = 'Pick up the orange upgrade box outside the cave.';
} else {
if (!has_melee) {
curr_hint = 'Use double jump to cross the gap to the right of the cave. Go right from the cave until you find the child. Speak to him. Keep going right, past the city. When possible, go up past the mutants. Then go left, through the water and the house until you see the man in the cage.';
} else {
if (!actions[1] and !actions[13] and !actions[14]) {
curr_hint = 'Use your melee attack to destroy the obstacles next to the man and his son. Drop into the hole.';
} else {
if (!actions[16]) {
curr_hint = 'Explore the caves until you find the boss. Kill the boss by punching it when it is directly under a spike on the ceiling. Repeat until all spikes have been hit.';
} else {
if (!has_walljump) {
curr_hint = 'Pick up the upgrade box.';
} else {
if (!actions[22] and !actions[23] and !actions[24]) {
curr_hint = 'Use wall jump to exit the cave. Go left, past the man and his child. When you reach the checkpoint, use wall jump to climb upwards. When you reach the statues, note the symbols on them and their order. Continue to the right, then use wall jump to move up when you reach the spitting enemies. Find three heavy rocks and pick them up.';
} else {
if (actions[21] < 3) {
curr_hint = 'Place three rocks on the platform.';
} else {
if (!has_gun) {
curr_hint = 'Pick up the upgrade box.';
} else {
if (!actions[25]) {
curr_hint = 'Go right past the spitting enemies. Use the gun to shoot down the container.';
} else {
if (!actions[32]) {
curr_hint = 'Match the rotating statues to the ones seen earlier to open the gate. Continue right past the reservoir. Explore the caves until you find the boss. Shoot the boss to collect energy particles. Use the energy blast to kill the boss.';
} else {
if (!actions[34]) {
curr_hint = 'Empty the reservoir by activating the pump.';
} else {
if (!has_swim) {
curr_hint = 'Wall jump out of the caves. Return to the reservoir and jump into it. Pick up the upgrade box.';
} else {
if (!has_grenades) {
curr_hint = 'Swim downwards and search for the room with an upgrade box.';
} else {
if (!actions[35] and !actions[36] and !actions[37] and !actions[38]) {
curr_hint = 'Go down and swim left, then use the grenades to destroy the obstacles underwater.';
} else {
if (!actions[39]) {
curr_hint = 'Go to the left of the cave and destroy the obstacles with grenades. Pick up the ship mechanical part.';
} else {
if (!actions[46]) {
curr_hint = 'Go back to the water levels. Swim to the right until you reach the ship. Enter one of the doors, then speak to the mechanic and give him the mechanical part. Activate the machine.';
} else {
if (!actions[51]) {
curr_hint = 'Swim under the giant wall. Speak to the dying old man in the bed. Leave the caves, then go right through the city. Enter the hospital. Enter the door in the hospital. Pick up medicine from the second cabinet.';
} else {
if (!actions[52]) {
curr_hint = 'Deliver the medicine to the old man.';
} else {
if (!actions[53]) {
curr_hint = 'Go back to the hospital. Find the gate code on the license plate of the second car. Open the gate with the code.';
} else {
if (!actions[56]) {
curr_hint = 'Enter the hazmat factory.';
} else {
if (!actions[57]) {
curr_hint = 'When you reach the room with the generator, throw a grenade on it to destroy it.';
} else {
if (!actions[59]) {
curr_hint = 'Deploy the bridge by throwing a grenade on the emergency switch.';
} else {
if (!actions[62]) {
curr_hint = 'When battling the boss, use the computers. Activate the computer to the right to bring in a box onto the conveyor belt. Activate the left computer to drop the box. Aim with the box and try to hit the boss.';
} else {
if (!actions[63]) {
curr_hint = 'WATCH OUT!';
} else {
if (!actions[67]) {
curr_hint = 'Rescue Lily.';
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
trace(curr_hint);
}
function loadmap() {
mapholder = allmap.split(' BREAK ');
groundmap = new Array();
foregroundmap = new Array();
backgroundmap = new Array();
watermap = new Array();
laddermap = new Array();
startx = parseInt(mapholder[0].split(','));
starty = parseInt(mapholder[1].split(','));
rowtiles = parseInt(mapholder[2].split(','));
coltiles = parseInt(mapholder[3].split(','));
groundmap = mapholder[4].split(',');
foregroundmap = mapholder[5].split(',');
backgroundmap = mapholder[6].split(',');
laddermap = mapholder[7].split(',');
watermap = mapholder[8].split(',');
bgselect = mapholder[9].split(',');
levelwidth = rowtiles * _root.tilesize;
levelheight = coltiles * _root.tilesize;
objectarr = new Array();
i = 10;
while (i < mapholder.length) {
objectarr[i] = mapholder[i].split(',');
++count;
holder.objects.attachMovie('objects', 'object' + count, count);
holder.objects['object' + count]._x = objectarr[i][2];
holder.objects['object' + count]._y = objectarr[i][3];
holder.objects['object' + count].specarr = new Array();
holder.objects['object' + count].specarr = objectarr[i];
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < groundmap.length) {
if (groundmap[i] > 0) {
tileselect = groundmap[i];
tilenum = i;
++count;
holder.ground.attachMovie('groundtile', 'tile' + tilenum, count);
holder.ground['tile' + tilenum]._x = xtile;
holder.ground['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
holder.ground['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < backgroundmap.length) {
if (backgroundmap[i] > 0) {
tileselect = backgroundmap[i];
tilenum = i;
++count;
holder.background.attachMovie('backgroundtile', 'tile' + tilenum, count);
holder.background['tile' + tilenum]._x = xtile;
holder.background['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
holder.background['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < foregroundmap.length) {
if (foregroundmap[i] > 0) {
tileselect = foregroundmap[i];
tilenum = i;
++count;
holder.foreground.attachMovie('foregroundtile', 'tile' + tilenum, count);
holder.foreground['tile' + tilenum]._x = xtile;
holder.foreground['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
holder.foreground['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < watermap.length) {
if (watermap[i] > 0) {
tileselect = watermap[i];
tilenum = i;
++count;
holder.water.attachMovie('watertile', 'tile' + tilenum, count);
holder.water['tile' + tilenum]._x = xtile;
holder.water['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
holder.water['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < laddermap.length) {
if (laddermap[i] > 0) {
tileselect = laddermap[i];
tilenum = i;
++count;
holder.ladders.attachMovie('laddertile', 'tile' + tilenum, count);
holder.ladders['tile' + tilenum]._x = xtile;
holder.ladders['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
holder.ladders['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
}
function create_holders() {
++count;
_root.createEmptyMovieClip('holder', count);
++count;
bgdep = count;
++count;
holder.createEmptyMovieClip('ground', count);
holder.ground.cacheAsBitmap();
++count;
holder.createEmptyMovieClip('foreground', count);
++count;
holder.foreground.cacheAsBitmap();
holder.createEmptyMovieClip('background', count);
++count;
holder.background.cacheAsBitmap();
holder.createEmptyMovieClip('water', count);
++count;
holder.water.cacheAsBitmap();
holder.createEmptyMovieClip('ladders', count);
++count;
holder.ladders.cacheAsBitmap();
holder.createEmptyMovieClip('objects', count);
++count;
holder.createEmptyMovieClip('friendlybullets', count);
++count;
holder.createEmptyMovieClip('friendlygrenades', count);
++count;
holder.createEmptyMovieClip('explosions', count);
++count;
holder.createEmptyMovieClip('enemybullets', count);
}
function load_misc() {
holder.attachMovie('player', 'player', count);
if (!oride_x == 0 and !oride_y == 0) {
startx = oride_x;
starty = oride_y;
}
if (check_load) {
startx = check_x;
starty = check_y;
check_load = false;
}
holder.player._x = startx;
holder.player._y = starty;
holder.player._xscale = lastxscale;
playheight = 40;
playwidth = 22;
++count;
attachMovie('over_shadow', 'over_shadow', count);
++count;
attachMovie('lives_bar', 'lives_bar', count);
livesx = 0;
i = 0;
while (i < maxhealth) {
++count;
lives_bar.attachMovie('health_dot', 'health_dot' + i, count);
lives_bar['health_dot' + i]._x = livesx;
lives_bar['health_dot' + i].gotoAndStop(1);
livesx += lives_bar['health_dot' + i]._width;
++i;
}
update_life();
if (has_melee) {
++count;
attachMovie('energy_bar', 'energy_bar', count);
energy_bar.stop();
energy_bar.gotoAndStop(Math.round((energy / max_energy) * energy_bar._totalframes));
}
++count;
attachMovie('swim_bar', 'swim_bar', count);
swim_bar._visible = false;
++count;
attachMovie('grenade_bar', 'grenade_bar', count);
grenade_bar._visible = false;
++count;
attachMovie('msgbox', 'msgbox', count);
++count;
attachMovie('player_excl', 'player_excl', count);
new com.robertpataki.heartcode.BitmapTiler(holder, 'bg', bgselect, levelwidth * 1, levelheight * 1);
holder.bg._x = -levelwidth * 0;
holder.bg._y = -levelheight * 0;
holder.bg.swapDepths(bgdep);
thund_check = bgselect.toString();
++count;
_root.attachMovie('fadein', 'fadein', count);
++count;
holder.foreground.swapDepths(count);
++count;
attachMovie('pause_button', 'pause_button', count);
pause_button.gotoAndStop(1);
pause_delay = 0;
pause_button._x = 640;
pause_button._y = 448;
game_paused = false;
pause_button.onEnterFrame = function () {
if ((Key.isDown(80) or mousedown and this.hitTest(_xmouse, _ymouse, true)) and pause_delay == 0 and !cutscene) {
pause_delay = 10;
if (game_paused) {
unpause();
} else {
++count;
attachMovie('pause_graphic', 'pause_graphic', count);
game_paused = true;
holder.player._visible = false;
holder.objects._visible = false;
holder.friendlybullets._visible = false;
holder.explosions._visible = false;
_root[music_last].setVolume(0);
this.gotoAndStop(2);
}
}
if (pause_delay > 0) {
--pause_delay;
}
};
++count;
attachMovie('mute_button', 'mute_button', count);
if (allowsounds) {
mute_button.gotoAndStop(1);
} else {
mute_button.gotoAndStop(2);
}
mute_delay = 0;
mute_button._x = 608;
mute_button._y = 448;
mute_button.onEnterFrame = function () {
if ((Key.isDown(77) or mousedown and this.hitTest(_xmouse, _ymouse, true)) and mute_delay == 0) {
mute_delay = 10;
if (allowsounds) {
allowsounds = false;
this.gotoAndStop(2);
music_t = music_lim;
music_vol = 0;
_root[music_last].setVolume(music_vol);
music_muted = true;
music_playing = false;
} else {
allowsounds = true;
music_vol = 100;
_root[music_last].setVolume(music_vol);
this.gotoAndStop(1);
}
}
if (mute_delay > 0) {
--mute_delay;
}
};
++count;
attachMovie('save_button', 'save_button', count);
save_delay = 0;
save_button._x = 576;
save_button._y = 448;
save_button.onEnterFrame = function () {
if (mousedown and this.hitTest(_xmouse, _ymouse, true) and save_delay == 0) {
savegame();
save_delay = 20;
}
if (save_delay > 0) {
--save_delay;
}
if (this.hitTest(_xmouse, _ymouse, true)) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
};
++count;
attachMovie('hint_button', 'hint_button', count);
hint_delay = 0;
hint_button._x = 544;
hint_button._y = 448;
hint_button.onEnterFrame = function () {
if (mousedown and this.hitTest(_xmouse, _ymouse, true) and hint_delay == 0 and !cutscene) {
hint_delay = 20;
if (game_paused) {
unpause();
} else {
++count;
attachMovie('hint_graphic', 'hint_graphic', count);
game_paused = true;
holder.player._visible = false;
holder.objects._visible = false;
holder.friendlybullets._visible = false;
holder.explosions._visible = false;
_root[music_last].setVolume(0);
pause_button.gotoAndStop(2);
}
}
if (hint_delay > 0) {
--hint_delay;
}
if (this.hitTest(_xmouse, _ymouse, true)) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
};
}
function unpause() {
pause_graphic.removeMovieClip();
hint_graphic.removeMovieClip();
game_paused = false;
holder.player._visible = true;
holder.objects._visible = true;
holder.friendlybullets._visible = true;
holder.explosions._visible = true;
_root[music_last].setVolume(music_vol);
pause_button.gotoAndStop(1);
}
function player_properties(groundplayer) {
walkacctime = 8;
walkspeed = 8;
xspeed = 0;
slideamount = 0.4;
airfriction = 0.9;
directionslide = 0.5;
swimacctime = 15;
swimspeed = 6;
swimslide = 0.7;
swimx = 0;
swimy = 0;
climbspeed = 5;
groundtime = 0;
maxfallspeed = 10;
falltime = 10;
fallspeed = 0;
maxjumptime = 13;
jumprate = 10;
minjumptime = 2;
doublejumplim = 5;
doublejumpbeg = 0;
scounting = 0;
bulletspeed = 25;
grenadespeed = 15;
grenade_lim = 10;
grenadegrav = 0.5;
grenade_maxmult = 7;
shot_time = -10;
bullets_active = 0;
grenarr = new Array();
lastmel = 'right';
lookdirection();
dying = false;
damage_count = 0;
attacking = false;
msgbreather = 0;
thundering = false;
cutscene = false;
holder.player._visible = true;
thundercount = 0;
thunder_delay = 0;
walk_sound = 0;
knockback = 0;
active_particles = 0;
excl_time = 0;
if (groundplayer) {
holder.player._y = Math.ceil(holder.player._y / tilesize) * tilesize;
}
xcam = 0.03;
ycam = 0.2;
camerafollow(1, 1);
}
function clear_all() {
save_music_pos = _root[music_last].position / 1000;
music_pos_load = _root[music_last].position / 1000 + 0.1;
for (i in _root) {
if (typeof _root[i] == 'movieclip') {
_root[i].removeMovieClip();
}
}
delete enterFrame;
}
function shift_frame(targframe, targx, targy) {
if (!_root.fadeout) {
++count;
_root.attachMovie('fadeout', 'fadeout', count);
fadecount = 0;
player_excl.removeMovieClip();
} else {
++fadecount;
if (fadecount == fadeout._totalframes) {
lastxscale = holder.player._xscale;
punt_target = targframe;
clear_all();
oride_x = targx;
oride_y = targy;
existence = 0;
gotoAndStop('puntback');
}
}
}
function savegame() {
saving = true;
savecount = 0;
}
function runsave() {
if (saving) {
if (savecount == 0) {
++savecount;
++count;
attachMovie('savemsg', 'savemsg', count);
saveData.data.savecheck = true;
saveData.data.has_melee = has_melee;
saveData.data.has_gun = has_gun;
saveData.data.has_doublejump = has_doublejump;
saveData.data.has_walljump = has_walljump;
saveData.data.has_grenades = has_grenades;
saveData.data.has_swim = has_swim;
saveData.data.maxhealth = maxhealth;
saveData.data.health = health;
saveData.data.energy = energy;
saveData.data.check_x = check_x;
saveData.data.check_y = check_y;
saveData.data.frm = check_frame;
saveData.data.actions = new Array();
savei = 0;
savearr = true;
} else {
if (savearr) {
if (savei < actions_len) {
i = 0;
while (i < 10) {
saveData.data.actions[i + savei] = actions[i + savei];
++i;
}
savei += 10;
} else {
savearr = false;
}
} else {
savemsg.removeMovieClip();
saveData.flush();
saving = false;
}
}
}
}
function loadgame() {
savecheck = saveData.data.savecheck;
if (savecheck) {
has_melee = saveData.data.has_melee;
has_gun = saveData.data.has_gun;
has_doublejump = saveData.data.has_doublejump;
has_walljump = saveData.data.has_walljump;
has_grenades = saveData.data.has_grenades;
has_swim = saveData.data.has_swim;
maxhealth = saveData.data.maxhealth;
health = saveData.data.health;
energy = saveData.data.energy;
oride_x = saveData.data.check_x;
oride_y = saveData.data.check_y;
load_game_frame = saveData.data.frm;
i = 0;
while (i < actions_len) {
actions[i] = saveData.data.actions[i];
++i;
}
}
}
function music_load(id) {
++count;
createEmptyMovieClip('mus', count);
wilt_overworldSound = new Sound(mus);
wilt_overworldSound.attachSound('wilt_overworld');
wilt_caveSound = new Sound(mus);
wilt_caveSound.attachSound('wilt_cave');
wilt_houseSound = new Sound(mus);
wilt_houseSound.attachSound('wilt_house');
wilt_hazmatSound = new Sound(mus);
wilt_hazmatSound.attachSound('wilt_hazmat');
wilt_subbossSound = new Sound(mus);
wilt_subbossSound.attachSound('wilt_subboss');
wilt_waterSound = new Sound(mus);
wilt_waterSound.attachSound('wilt_water');
wilt_lairSound = new Sound(mus);
wilt_lairSound.attachSound('wilt_lair');
wilt_bossSound = new Sound(mus);
wilt_bossSound.attachSound('wilt_boss');
wilt_endSound = new Sound(mus);
wilt_endSound.attachSound('wilt_end');
stopAllSounds();
if (id != music_last) {
i = 0;
while (i < music_id_array.length) {
if (music_id_array[i] == music_last) {
music_pos_array[i] = save_music_pos;
}
if (music_id_array[i] == id) {
music_pos_load = music_pos_array[i];
}
++i;
}
music_last = id;
music_t = 0;
music_vol = 100;
}
if (music_playing and allowsounds) {
_root[music_last].start(music_pos_load, 0);
_root[music_last].setVolume(music_vol);
}
}
function music_run() {
if (allowsounds and !game_paused) {
++music_t;
music_pos = _root[music_last].position / 1000;
music_dur = _root[music_last].duration / 1000;
if (music_pos >= music_dur) {
_root[music_last].stop();
_root[music_last].start(0, 0);
}
if (music_t > music_lim) {
if (music_muted) {
if (!music_playing) {
_root[music_last].start(music_pos, 0);
music_playing = true;
}
music_vol += 0.5;
_root[music_last].setVolume(music_vol);
if (music_vol >= 100) {
music_t = 0;
music_muted = false;
}
} else {
if (!music_muted) {
music_vol -= 0.5;
_root[music_last].setVolume(music_vol);
if (music_vol <= 0 and music_playing) {
music_playing = false;
_root[music_last].stop();
music_t = music_lim / 2;
music_muted = true;
}
}
}
}
}
}
function playsound(soundname) {
if (allowsounds and !game_paused) {
_root[soundname].start();
}
}
Color.prototype.setBrightOffset = function (offset) {
var v2 = new Object();
v2.bb = offset;
v2.gb = v2.bb;
v2.rb = v2.bb;
this.setTransform(v2);
};
MovieClip.prototype.setBrightness = function (offset) {
var v2 = new Color(this);
offset = 2.55 * offset;
v2.setBrightOffset(offset);
};
holder_brightness = function (brig) {
holder.ground.setBrightness(brig);
holder.background.setBrightness(brig);
holder.foreground.setBrightness(brig);
holder.ladders.setBrightness(brig);
holder.waters.setBrightness(brig);
holder.objects.setBrightness(brig);
holder.player.setBrightness(brig);
holder.bg.setBrightness(brig * 0.5);
};
saveData = SharedObject.getLocal('wiltlastblossom');
actions_len = 69;
}
frame 3 {
}
frame 4 {
stop();
tot = getBytesTotal();
flash_t = 0;
flash_arr = new Array(20, 40, 60, 80, 100, 80, 60, 40, 20, 0, 20, 40, 60, 80, 100, 80, 60, 40, 20, 0);
prt = _url.split('://');
chop = prt[1].split('/');
if (prt[0] == 'file' or chop[0] == 'uploads.ungrounded.net' or chop[0] == 'www.fgl.com' or chop[0] == 'www.flashgamelicense.com') {
lck = false;
} else {
lck = true;
}
lck = false;
onEnterFrame = function () {
lod = getBytesLoaded();
perc = Math.round((lod / tot) * loading_bar._totalframes);
loading_bar.gotoAndStop(perc);
if (perc >= loading_bar._totalframes) {
++flash_t;
loading_bar.setBrightness(flash_arr[flash_t]);
loading_bar._alpha -= 100 / flash_arr.length;
if (flash_t > flash_arr.length) {
if (!lck) {
gotoAndStop('mainmenu');
} else {
gotoAndStop('sitelock');
}
delete onEnterFrame;
}
}
};
i = 0;
while (i < 20) {
++count;
attachMovie('leaf', 'leaf' + count, count);
_root['leaf' + count]._x = random(672);
_root['leaf' + count]._y = random(680) - 200;
_root['leaf' + count].yspeed = random(40) / 10 - 2;
_root['leaf' + count].ychange = 0.08 + random(40) / 1000;
_root['leaf' + count].xspeed = 0;
_root['leaf' + count].xdir = 0.1;
_root['leaf' + count].xlim = 1.5 + random(100) / 100;
_root['leaf' + count].rnd = random(100);
if (_root['leaf' + count].rnd > 50) {
_root['leaf' + count].downdir = 'down';
} else {
_root['leaf' + count].downdir = 'up';
}
_root['leaf' + count].gotoAndPlay(random(_root['leaf' + count]._totalframes));
_root['leaf' + count].onEnterFrame = function () {
if (this.downdir == 'down') {
this.yspeed += this.ychange;
} else {
this.yspeed -= this.ychange;
}
if (this.yspeed > 3) {
this.downdir = 'up';
} else {
if (this.yspeed < -1) {
this.downdir = 'down';
this.xdir *= -1;
}
}
if (this.xspeed > this.xlim) {
this.xspeed = this.xlim;
} else {
if (this.xspeed < -this.xlim) {
this.xspeed = -this.xlim;
}
}
this.xspeed += this.xdir;
this._y += this.yspeed;
this._x += this.xspeed;
if (this._y > 520) {
this._y -= 550;
this._x = random(672);
}
};
++i;
}
++count;
attachMovie('mute_button', 'mute_button', count);
if (allowsounds) {
mute_button.gotoAndStop(1);
} else {
mute_button.gotoAndStop(2);
}
mute_delay = 0;
mute_button._x = 640;
mute_button._y = 448;
mute_button.onEnterFrame = function () {
if ((Key.isDown(77) or mousedown and this.hitTest(_xmouse, _ymouse, true)) and mute_delay == 0) {
mute_delay = 10;
if (allowsounds) {
allowsounds = false;
this.gotoAndStop(2);
wilt_startSound.setVolume(0);
} else {
allowsounds = true;
this.gotoAndStop(1);
wilt_startSound.setVolume(mus_vol);
}
}
if (mute_delay > 0) {
--mute_delay;
}
};
onMouseDown = function () {
mousedown = true;
};
onMouseUp = function () {
mousedown = false;
};
}
frame 77 {
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = '__mochibot__';
mbc = 'mochibot.com';
g = _global ? _global : _level0._root;
if (g[mb + swfid]) {
return g[mb + swfid];
}
s = System.security;
x = mc._root.getSWFVersion;
fv = x ? mc.getSWFVersion() : (_global ? 6 : 5);
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == 'localWithFile') {
return null;
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = (fv == 5) ? /:$version : System.capabilities.version;
u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : '');
lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv);
g[mb + 'level'] = lv;
if (fv == 5) {
res = '_level' + lv;
if (!eval(res)) {
loadMovieNum(u, lv);
}
return res;
}
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
return res;
}
function playjump() {
rnd = random(100);
if (rnd > 66) {
playsound('jump1Sound');
} else {
if (rnd > 33) {
playsound('jump2Sound');
} else {
playsound('jump3Sound');
}
}
}
function playthunder() {
if (swimming) {
playsound('thunderwater1Sound');
} else {
rnd = random(100);
if (rnd > 66) {
playsound('thunder1Sound');
} else {
if (rnd > 33) {
playsound('thunder2Sound');
} else {
playsound('thunder3Sound');
}
}
}
}
function playexplosion() {
rnd = random(100);
if (rnd > 75) {
playsound('explosion1Sound');
} else {
if (rnd > 50) {
playsound('explosion2Sound');
} else {
if (rnd > 25) {
playsound('explosion3Sound');
} else {
playsound('explosion4Sound');
}
}
}
}
function playhit() {
rnd = random(100);
if (rnd > 80) {
playsound('hit1Sound');
} else {
if (rnd > 60) {
playsound('hit2Sound');
} else {
if (rnd > 40) {
playsound('hit3Sound');
} else {
if (rnd > 20) {
playsound('hit4Sound');
} else {
playsound('hit5Sound');
}
}
}
}
}
function playdie() {
rnd = random(100);
if (rnd > 80) {
playsound('die1Sound');
} else {
if (rnd > 60) {
playsound('die2Sound');
} else {
if (rnd > 40) {
playsound('die3Sound');
} else {
if (rnd > 20) {
playsound('die4Sound');
} else {
playsound('die5Sound');
}
}
}
}
}
function playenergy() {
rnd = random(100);
if (rnd > 80) {
playsound('energy1Sound');
} else {
if (rnd > 60) {
playsound('energy2Sound');
} else {
if (rnd > 40) {
playsound('energy3Sound');
} else {
if (rnd > 20) {
playsound('energy4Sound');
} else {
playsound('energy5Sound');
}
}
}
}
}
stop();
savecheck = saveData.data.savecheck;
mmload = true;
mmalpha = 0;
butt_dir = '';
main_menu_buttons.gotoAndStop(1);
main_menu_buttons._alpha = 0;
main_menu_buttons.onEnterFrame = function () {
if (!savecheck) {
this.loadgame._alpha = 25;
}
if (mmload) {
if (mmload and mmalpha < 100) {
++mmalpha;
this._alpha = mmalpha;
} else {
mmload = false;
topalpha = true;
}
}
if (!mmload) {
if (butt_dir != '' and topalpha) {
mmalpha -= 5;
this._alpha = mmalpha;
if (mmalpha <= 0) {
topalpha = false;
if (butt_dir == 'credits') {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
}
}
if (!topalpha) {
mmalpha += 5;
this._alpha = mmalpha;
if (mmalpha >= 100) {
topalpha = true;
butt_dir = '';
}
}
}
};
play_frame = false;
++count;
createEmptyMovieClip('mus', count);
wilt_startSound = new Sound(mus);
wilt_startSound.attachSound('wilt_start');
wilt_startSound.setVolume(0);
wilt_startSound.start(0, 99);
mus_vol = 0;
onEnterFrame = function () {
if (play_frame and allowsounds) {
--mus_vol;
wilt_startSound.setVolume(mus_vol);
if (mus_vol <= 0) {
wilt_startSound.stop();
}
} else {
if (mus_vol < 100) {
mus_vol += 0.5;
if (allowsounds) {
wilt_startSound.setVolume(mus_vol);
} else {
wilt_startSound.setVolume(0);
}
}
}
};
__com_mochibot__('0a16edb8', this, 10301, true);
msg1Sound = new Sound(this);
msg1Sound.attachSound('msg1');
msg1Sound = new Sound(this);
msg1Sound.attachSound('msg1');
jump1Sound = new Sound(this);
jump1Sound.attachSound('jump1');
jump2Sound = new Sound(this);
jump2Sound.attachSound('jump2');
jump3Sound = new Sound(this);
jump3Sound.attachSound('jump3');
shoot1Sound = new Sound(this);
shoot1Sound.attachSound('shoot1');
land1Sound = new Sound(this);
land1Sound.attachSound('land1');
land2Sound = new Sound(this);
land2Sound.attachSound('land2');
fall1Sound = new Sound(this);
fall1Sound.attachSound('fall1');
addlife1Sound = new Sound(this);
addlife1Sound.attachSound('addlife1');
laser1Sound = new Sound(this);
laser1Sound.attachSound('laser1');
splash1Sound = new Sound(this);
splash1Sound.attachSound('splash1');
airship1Sound = new Sound(this);
airship1Sound.attachSound('airship1');
powerup1Sound = new Sound(this);
powerup1Sound.attachSound('powerup1');
falldeath1Sound = new Sound(this);
falldeath1Sound.attachSound('falldeath1');
energyblast1Sound = new Sound(this);
energyblast1Sound.attachSound('energyblast1');
stone1Sound = new Sound(this);
stone1Sound.attachSound('stone1');
boat1Sound = new Sound(this);
boat1Sound.attachSound('boat1');
bosswalk1Sound = new Sound(this);
bosswalk1Sound.attachSound('bosswalk1');
bosswalk2Sound = new Sound(this);
bosswalk2Sound.attachSound('bosswalk2');
panelbutton1Sound = new Sound(this);
panelbutton1Sound.attachSound('panelbutton1');
dooropen1Sound = new Sound(this);
dooropen1Sound.attachSound('dooropen1');
doorlocked1Sound = new Sound(this);
doorlocked1Sound.attachSound('doorlocked1');
water1Sound = new Sound(this);
water1Sound.attachSound('water1');
comp1Sound = new Sound(this);
comp1Sound.attachSound('comp1');
step1Sound = new Sound(this);
step1Sound.attachSound('step1');
step2Sound = new Sound(this);
step2Sound.attachSound('step2');
boss1Sound = new Sound(this);
boss1Sound.attachSound('boss1');
boss2Sound = new Sound(this);
boss2Sound.attachSound('boss2');
boss3Sound = new Sound(this);
boss3Sound.attachSound('boss3');
boss4Sound = new Sound(this);
boss4Sound.attachSound('boss4');
boss5Sound = new Sound(this);
boss5Sound.attachSound('boss5');
checkpoint1Sound = new Sound(this);
checkpoint1Sound.attachSound('checkpoint1');
thunder1Sound = new Sound(this);
thunder1Sound.attachSound('thunder1');
thunder2Sound = new Sound(this);
thunder2Sound.attachSound('thunder2');
thunder3Sound = new Sound(this);
thunder3Sound.attachSound('thunder3');
thunderwater1Sound = new Sound(this);
thunderwater1Sound.attachSound('thunderwater1');
explosion1Sound = new Sound(this);
explosion1Sound.attachSound('explosion1');
explosion2Sound = new Sound(this);
explosion2Sound.attachSound('explosion2');
explosion3Sound = new Sound(this);
explosion3Sound.attachSound('explosion3');
explosion4Sound = new Sound(this);
explosion4Sound.attachSound('explosion4');
hit1Sound = new Sound(this);
hit1Sound.attachSound('hit1');
hit2Sound = new Sound(this);
hit2Sound.attachSound('hit2');
hit3Sound = new Sound(this);
hit3Sound.attachSound('hit3');
hit4Sound = new Sound(this);
hit4Sound.attachSound('hit4');
hit5Sound = new Sound(this);
hit5Sound.attachSound('hit5');
die1Sound = new Sound(this);
die1Sound.attachSound('die1');
die2Sound = new Sound(this);
die2Sound.attachSound('die2');
die3Sound = new Sound(this);
die3Sound.attachSound('die3');
die4Sound = new Sound(this);
die4Sound.attachSound('die4');
die5Sound = new Sound(this);
die5Sound.attachSound('die5');
energy1Sound = new Sound(this);
energy1Sound.attachSound('energy1');
energy2Sound = new Sound(this);
energy2Sound.attachSound('energy2');
energy3Sound = new Sound(this);
energy3Sound.attachSound('energy3');
energy4Sound = new Sound(this);
energy4Sound.attachSound('energy4');
energy5Sound = new Sound(this);
energy5Sound.attachSound('energy5');
}
button 1861 {
on (release) {
_root.play_frame = true;
++_root.count;
_root.attachMovie('start_menu_fade', 'start_menu_fade', _root.count);
}
on (rollOver) {
if (_root.savecheck) {
_root.infomsg = 'Previous progress will be overwritten if you save!';
} else {
_root.infomsg = 'Save game by clicking the S button on screen.';
}
}
on (rollOut) {
_root.infomsg = '';
}
}
button 1865 {
on (release) {
_root.butt_dir = 'credits';
}
}
button 1871 {
on (release) {
if (_root.savecheck) {
_root.loadgame();
_root.play_frame = true;
++_root.count;
_root.attachMovie('start_menu_fade', 'start_menu_fade', _root.count);
}
}
on (rollOver) {
if (_root.savecheck) {
_root.infomsg = 'Continue previously saved game.';
} else {
_root.infomsg = 'No save game available.';
}
}
on (rollOut) {
_root.infomsg = '';
}
}
movieClip 1872 {
}
button 1878 {
on (release) {
getURL('http://www.8bitskull.com', '_blank');
}
}
button 1879 {
on (release) {
_root.butt_dir = 'main';
}
}
button 1883 {
on (release) {
getURL('http://www.zabers.net', '_blank');
}
}
button 1884 {
on (release) {
getURL('http://www.mortargames.com', '_blank');
}
}
button 1885 {
on (release) {
getURL('http://calamaistr.newgrounds.com/', '_blank');
}
}
movieClip 1886 {
frame 1 {
stop();
}
}
frame 94 {
stop();
}
button 1891 {
on (release, keyPress '1') {
gotoAndStop('act5s4');
}
}
button 1892 {
on (release, keyPress '2') {
gotoAndPlay('leveleditorframe');
}
}
frame 101 {
create_holders();
loadmap();
load_misc();
player_properties(true);
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
onMouseMove = function () {
lookdirection();
};
}
frame 111 {
stop();
}
button 1898 {
on (release) {
nextFrame();
}
}
button 1899 {
on (release) {
gotoAndStop('loadframe');
}
}
button 1906 {
on (release, keyPress '<Space>') {
if (inp_wide < 21) {
inp_wide = 21;
}
if (inp_wide > 72) {
inp_wide = 72;
}
if (inp_high < 15) {
inp_high = 15;
}
if (inp_high > 72) {
inp_high = 72;
}
levelwidth = inp_wide * _root.tilesize;
levelheight = inp_high * _root.tilesize;
rowtiles = inp_wide;
coltiles = inp_high;
nextFrame();
}
}
button 1910 {
on (release) {
if (_parent.levelholder.grid._visible) {
_parent.levelholder.grid._visible = false;
} else {
_parent.levelholder.grid._visible = true;
}
}
}
button 1912 {
on (release) {
if (_parent.editmode != 'ground') {
_parent.editmode = 'ground';
_parent.groundmode();
}
}
}
button 1913 {
on (release) {
if (_parent.editmode != 'background') {
_parent.editmode = 'background';
_parent.backgroundmode();
}
}
}
button 1914 {
on (release) {
if (_parent.editmode != 'foreground') {
_parent.editmode = 'foreground';
_parent.foregroundmode();
}
}
}
button 1915 {
on (release) {
if (_parent.editmode != 'water') {
_parent.editmode = 'water';
_parent.watermode();
}
}
}
button 1916 {
on (release) {
if (_parent.editmode != 'ladder') {
_parent.editmode = 'ladder';
_parent.laddermode();
}
}
}
button 1918 {
on (release) {
_parent.gotoAndStop('exportframe');
}
}
button 1922 {
on (release) {
if (_parent.editmode != 'item') {
_parent.editmode = 'item';
_parent.itemmode();
}
}
}
button 1923 {
on (release) {
if (_parent.editmode != 'bgimg') {
_parent.editmode = 'bgimg';
_parent.bgimgmode();
}
}
}
movieClip 1928 {
}
button 1929 {
on (release) {
_root.gotoAndStop('testframe');
}
}
button 1942 {
on (release, keyPress '<Space>') {
gotoAndStop(1);
}
}
button 1949 {
on (release, keyPress '<Space>') {
gotoAndStop('editorframe');
}
}
movieClip 1950 {
frame 1 {
stop();
loadingmap = false;
}
frame 2 {
stop();
}
frame 3 {
function itemmode() {
hud.showtile.removeMovieClip();
hud.show_tiles.removeMovieClip();
editor_items.removeMovieClip();
editor_bgselect.removeMovieClip();
++_root.count;
attachMovie('editor_items', 'editor_items', _root.count);
}
function bgimgmode() {
hud.showtile.removeMovieClip();
hud.show_tiles.removeMovieClip();
editor_items.removeMovieClip();
editor_bgselect.removeMovieClip();
++_root.count;
attachMovie('editor_bgselect', 'editor_bgselect', _root.count);
}
function groundmode() {
editor_items.removeMovieClip();
editor_bgselect.removeMovieClip();
hud.showtile.removeMovieClip();
++_root.count;
hud.attachMovie('groundtile', 'showtile', _root.count);
hud.showtile.gotoAndStop(1);
hud.showtile._x = tilesize;
hud.showtile._y = tilesize;
tileselect = 1;
++_root.count;
levelholder.attachMovie('groundtile', 'tile', _root.count);
groundgraphics = levelholder.tile._totalframes + 1;
levelholder.tile.removeMovieClip();
hud.show_tiles.removeMovieClip();
++_root.count;
hud.createEmptyMovieClip('show_tiles', _root.count);
hud.show_tiles._x = 96;
show_tilesxloc = 0;
show_tilesyloc = 0;
show_rowlength = 28 * _root.tilesize * 0.5;
i = 0;
while (i < groundgraphics) {
++_root.count;
hud.show_tiles.attachMovie('groundtile', 'disp_tile' + i, _root.count);
hud.show_tiles['disp_tile' + i]._xscale = 50;
hud.show_tiles['disp_tile' + i]._yscale = 50;
hud.show_tiles['disp_tile' + i]._x = show_tilesxloc;
hud.show_tiles['disp_tile' + i]._y = show_tilesyloc;
if (i > 0) {
hud.show_tiles['disp_tile' + i].gotoAndStop(i);
} else {
hud.show_tiles['disp_tile' + i]._alpha = 0;
hud.show_tiles['disp_tile' + i].gotoAndStop(1);
}
hud.show_tiles['disp_tile' + i].onMouseDown = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this._alpha == 0) {
tileselect = 0;
} else {
tileselect = this._currentframe;
}
}
};
show_tilesxloc += tilesize * 0.5;
if (show_tilesxloc >= show_rowlength) {
show_tilesxloc -= show_rowlength;
show_tilesyloc += _root.tilesize * 0.5;
}
++i;
}
}
function foregroundmode() {
editor_items.removeMovieClip();
editor_bgselect.removeMovieClip();
hud.showtile.removeMovieClip();
++_root.count;
hud.attachMovie('foregroundtile', 'showtile', _root.count);
hud.showtile.gotoAndStop(1);
hud.showtile._x = tilesize;
hud.showtile._y = tilesize;
tileselect = 1;
++_root.count;
levelholder.attachMovie('foregroundtile', 'tile', _root.count);
groundgraphics = levelholder.tile._totalframes + 1;
levelholder.tile.removeMovieClip();
hud.show_tiles.removeMovieClip();
++_root.count;
hud.createEmptyMovieClip('show_tiles', _root.count);
hud.show_tiles._x = 96;
show_tilesxloc = 0;
show_tilesyloc = 0;
show_rowlength = 28 * _root.tilesize * 0.5;
i = 0;
while (i < groundgraphics) {
++_root.count;
hud.show_tiles.attachMovie('foregroundtile', 'disp_tile' + i, _root.count);
hud.show_tiles['disp_tile' + i]._xscale = 50;
hud.show_tiles['disp_tile' + i]._yscale = 50;
hud.show_tiles['disp_tile' + i]._x = show_tilesxloc;
hud.show_tiles['disp_tile' + i]._y = show_tilesyloc;
if (i > 0) {
hud.show_tiles['disp_tile' + i].gotoAndStop(i);
} else {
hud.show_tiles['disp_tile' + i]._alpha = 0;
hud.show_tiles['disp_tile' + i].gotoAndStop(1);
}
hud.show_tiles['disp_tile' + i].onMouseDown = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this._alpha == 0) {
tileselect = 0;
} else {
tileselect = this._currentframe;
}
}
};
show_tilesxloc += tilesize * 0.5;
if (show_tilesxloc >= show_rowlength) {
show_tilesxloc -= show_rowlength;
show_tilesyloc += _root.tilesize * 0.5;
}
++i;
}
}
function backgroundmode() {
editor_items.removeMovieClip();
editor_bgselect.removeMovieClip();
hud.showtile.removeMovieClip();
++_root.count;
hud.attachMovie('backgroundtile', 'showtile', _root.count);
hud.showtile.gotoAndStop(1);
hud.showtile._x = tilesize;
hud.showtile._y = tilesize;
tileselect = 1;
++_root.count;
levelholder.attachMovie('backgroundtile', 'tile', _root.count);
groundgraphics = levelholder.tile._totalframes + 1;
levelholder.tile.removeMovieClip();
hud.show_tiles.removeMovieClip();
++_root.count;
hud.createEmptyMovieClip('show_tiles', _root.count);
hud.show_tiles._x = 96;
show_tilesxloc = 0;
show_tilesyloc = 0;
show_rowlength = 28 * _root.tilesize * 0.5;
i = 0;
while (i < groundgraphics) {
++_root.count;
hud.show_tiles.attachMovie('backgroundtile', 'disp_tile' + i, _root.count);
hud.show_tiles['disp_tile' + i]._xscale = 50;
hud.show_tiles['disp_tile' + i]._yscale = 50;
hud.show_tiles['disp_tile' + i]._x = show_tilesxloc;
hud.show_tiles['disp_tile' + i]._y = show_tilesyloc;
if (i > 0) {
hud.show_tiles['disp_tile' + i].gotoAndStop(i);
} else {
hud.show_tiles['disp_tile' + i]._alpha = 0;
hud.show_tiles['disp_tile' + i].gotoAndStop(1);
}
hud.show_tiles['disp_tile' + i].onMouseDown = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this._alpha == 0) {
tileselect = 0;
} else {
tileselect = this._currentframe;
}
}
};
show_tilesxloc += tilesize * 0.5;
if (show_tilesxloc >= show_rowlength) {
show_tilesxloc -= show_rowlength;
show_tilesyloc += _root.tilesize * 0.5;
}
++i;
}
}
function watermode() {
editor_items.removeMovieClip();
editor_bgselect.removeMovieClip();
hud.showtile.removeMovieClip();
++_root.count;
hud.attachMovie('watertile', 'showtile', _root.count);
hud.showtile.gotoAndStop(1);
hud.showtile._x = tilesize;
hud.showtile._y = tilesize;
tileselect = 1;
++_root.count;
levelholder.attachMovie('watertile', 'tile', _root.count);
groundgraphics = levelholder.tile._totalframes + 1;
levelholder.tile.removeMovieClip();
hud.show_tiles.removeMovieClip();
++_root.count;
hud.createEmptyMovieClip('show_tiles', _root.count);
hud.show_tiles._x = 96;
show_tilesxloc = 0;
show_tilesyloc = 0;
show_rowlength = 28 * _root.tilesize * 0.5;
i = 0;
while (i < groundgraphics) {
++_root.count;
hud.show_tiles.attachMovie('watertile', 'disp_tile' + i, _root.count);
hud.show_tiles['disp_tile' + i]._xscale = 50;
hud.show_tiles['disp_tile' + i]._yscale = 50;
hud.show_tiles['disp_tile' + i]._x = show_tilesxloc;
hud.show_tiles['disp_tile' + i]._y = show_tilesyloc;
if (i > 0) {
hud.show_tiles['disp_tile' + i].gotoAndStop(i);
} else {
hud.show_tiles['disp_tile' + i]._alpha = 0;
hud.show_tiles['disp_tile' + i].gotoAndStop(1);
}
hud.show_tiles['disp_tile' + i].onMouseDown = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this._alpha == 0) {
tileselect = 0;
} else {
tileselect = this._currentframe;
}
}
};
show_tilesxloc += tilesize * 0.5;
if (show_tilesxloc >= show_rowlength) {
show_tilesxloc -= show_rowlength;
show_tilesyloc += _root.tilesize * 0.5;
}
++i;
}
}
function laddermode() {
editor_items.removeMovieClip();
editor_bgselect.removeMovieClip();
hud.showtile.removeMovieClip();
++_root.count;
hud.attachMovie('laddertile', 'showtile', _root.count);
hud.showtile.gotoAndStop(1);
hud.showtile._x = tilesize;
hud.showtile._y = tilesize;
tileselect = 1;
++_root.count;
levelholder.attachMovie('laddertile', 'tile', _root.count);
groundgraphics = levelholder.tile._totalframes + 1;
levelholder.tile.removeMovieClip();
hud.show_tiles.removeMovieClip();
++_root.count;
hud.createEmptyMovieClip('show_tiles', _root.count);
hud.show_tiles._x = 96;
show_tilesxloc = 0;
show_tilesyloc = 0;
show_rowlength = 28 * _root.tilesize * 0.5;
i = 0;
while (i < groundgraphics) {
++_root.count;
hud.show_tiles.attachMovie('laddertile', 'disp_tile' + i, _root.count);
hud.show_tiles['disp_tile' + i]._xscale = 50;
hud.show_tiles['disp_tile' + i]._yscale = 50;
hud.show_tiles['disp_tile' + i]._x = show_tilesxloc;
hud.show_tiles['disp_tile' + i]._y = show_tilesyloc;
if (i > 0) {
hud.show_tiles['disp_tile' + i].gotoAndStop(i);
} else {
hud.show_tiles['disp_tile' + i]._alpha = 0;
hud.show_tiles['disp_tile' + i].gotoAndStop(1);
}
hud.show_tiles['disp_tile' + i].onMouseDown = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this._alpha == 0) {
tileselect = 0;
} else {
tileselect = this._currentframe;
}
}
};
show_tilesxloc += tilesize * 0.5;
if (show_tilesxloc >= show_rowlength) {
show_tilesxloc -= show_rowlength;
show_tilesyloc += _root.tilesize * 0.5;
}
++i;
}
}
stop();
++_root.count;
this.createEmptyMovieClip('levelholder', _root.count);
++_root.count;
levelholder.createEmptyMovieClip('groundholder', _root.count);
++_root.count;
levelholder.createEmptyMovieClip('backgroundholder', _root.count);
++_root.count;
levelholder.createEmptyMovieClip('foregroundholder', _root.count);
++_root.count;
levelholder.createEmptyMovieClip('waterholder', _root.count);
++_root.count;
levelholder.createEmptyMovieClip('ladderholder', _root.count);
++_root.count;
levelholder.createEmptyMovieClip('itemholder', _root.count);
if (loadingmap) {
mapholder = levelpaste.split(' BREAK ');
_root.groundmap = new Array();
_root.foregroundmap = new Array();
_root.backgroundmap = new Array();
_root.watermap = new Array();
_root.laddermap = new Array();
startx = parseInt(mapholder[0].split(','));
starty = parseInt(mapholder[1].split(','));
rowtiles = parseInt(mapholder[2].split(','));
coltiles = parseInt(mapholder[3].split(','));
_root.groundmap = mapholder[4].split(',');
_root.foregroundmap = mapholder[5].split(',');
_root.backgroundmap = mapholder[6].split(',');
_root.laddermap = mapholder[7].split(',');
_root.watermap = mapholder[8].split(',');
_root.bgselect = mapholder[9];
stat_def = 10;
_root.itemarr = new Array();
i = 10;
while (i < mapholder.length) {
j = i - stat_def;
_root.itemarr[j] = mapholder[i].split(',');
++_root.count;
_root.leveleditor.levelholder.itemholder.attachMovie('itemgraphic', 'itemgraphic' + _root.count, _root.count);
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].gotoAndStop(_root.itemarr[j][1]);
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].arrid = parseInt(_root.itemarr[j][0]);
_root.arrid = parseInt(_root.itemarr[j][0]);
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._x = _root.itemarr[j][2];
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._y = _root.itemarr[j][3];
_root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].onEnterFrame = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and _root.leveleditor.mousedown) {
_root.leveleditor.tileselect = 0;
this.startDrag();
_root.leveleditor.dragging = true;
}
if (!_root.leveleditor.mousedown and this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.stopDrag();
i = 0;
while (i < _root.itemarr.length) {
if (_root.itemarr[i][0] == this.arrid) {
_root.itemarr[i][2] = this._x;
_root.itemarr[i][3] = this._y;
}
++i;
}
if (this.hitTest(_root.leveleditor.hud)) {
i = 0;
while (i < _root.itemarr.length) {
if (_root.itemarr[i][0] == this.arrid) {
_root.itemarr.splice(i, 1);
}
++i;
}
this.removeMovieClip();
}
}
};
++i;
}
if (mapholder.length == stat_def) {
_root.arrid = 0;
}
levelwidth = rowtiles * _root.tilesize;
levelheight = coltiles * _root.tilesize;
xtile = 0;
ytile = 0;
i = 0;
while (i < _root.groundmap.length) {
if (_root.groundmap[i] > 0) {
tileselect = _root.groundmap[i];
tilenum = i;
++_root.count;
levelholder.groundholder.attachMovie('groundtile', 'tile' + tilenum, _root.count);
levelholder.groundholder['tile' + tilenum]._x = xtile;
levelholder.groundholder['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
levelholder.groundholder['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < _root.foregroundmap.length) {
if (_root.foregroundmap[i] > 0) {
tileselect = _root.foregroundmap[i];
tilenum = i;
++_root.count;
levelholder.foregroundholder.attachMovie('foregroundtile', 'tile' + tilenum, _root.count);
levelholder.foregroundholder['tile' + tilenum]._x = xtile;
levelholder.foregroundholder['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
levelholder.foregroundholder['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < _root.backgroundmap.length) {
if (_root.backgroundmap[i] > 0) {
tileselect = _root.backgroundmap[i];
tilenum = i;
++_root.count;
levelholder.backgroundholder.attachMovie('backgroundtile', 'tile' + tilenum, _root.count);
levelholder.backgroundholder['tile' + tilenum]._x = xtile;
levelholder.backgroundholder['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
levelholder.backgroundholder['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < _root.watermap.length) {
if (_root.watermap[i] > 0) {
tileselect = _root.watermap[i];
tilenum = i;
++_root.count;
levelholder.waterholder.attachMovie('watertile', 'tile' + tilenum, _root.count);
levelholder.waterholder['tile' + tilenum]._x = xtile;
levelholder.waterholder['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
levelholder.waterholder['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
xtile = 0;
ytile = 0;
i = 0;
while (i < _root.laddermap.length) {
if (_root.laddermap[i] > 0) {
tileselect = _root.laddermap[i];
tilenum = i;
++_root.count;
levelholder.ladderholder.attachMovie('laddertile', 'tile' + tilenum, _root.count);
levelholder.ladderholder['tile' + tilenum]._x = xtile;
levelholder.ladderholder['tile' + tilenum]._y = ytile;
_currentframe = tileselect;
levelholder.ladderholder['tile' + tilenum].gotoAndStop(tileselect);
}
xtile += _root.tilesize;
if (xtile >= levelwidth) {
xtile -= levelwidth;
ytile += _root.tilesize;
}
++i;
}
} else {
_root.groundmap = new Array();
_root.foregroundmap = new Array();
_root.backgroundmap = new Array();
_root.watermap = new Array();
_root.laddermap = new Array();
_root.itemarr = new Array();
_root.arrid = 0;
_root.bgselect = 'bg_cave';
totaltiles = rowtiles * coltiles;
i = 0;
while (i < totaltiles) {
_root.groundmap[i] = 0;
_root.foregroundmap[i] = 0;
_root.backgroundmap[i] = 0;
_root.watermap[i] = 0;
_root.laddermap[i] = 0;
++i;
}
startx = _root.stagewidth / 2;
starty = _root.stageheight / 2;
}
loadingmap = false;
editmode = 'ground';
new com.robertpataki.heartcode.BitmapTiler(levelholder, 'grid', 'gridtile', levelwidth, levelheight);
levelholder.grid._alpha = 20;
++_root.count;
levelholder.grid.swapDepths(_root.count);
++_root.count;
levelholder.attachMovie('playerloc', 'playerloc', _root.count);
levelholder.playerloc._x = startx;
levelholder.playerloc._y = starty;
levelholder.playerloc.onEnterFrame = function () {
if (this.hitTest(_root._xmouse, _root._ymouse, true) and mousedown) {
tileselect = 0;
this.startDrag();
_root.leveleditor.dragging = true;
}
if (!mousedown) {
this.stopDrag();
startx = this._x;
starty = this._y;
}
};
tilesize = _root.tilesize;
++_root.count;
hud.swapDepths(_root.count);
groundmode();
bleed = tilesize;
minx = -levelwidth + (_root.stagewidth - bleed);
maxx = bleed;
miny = -levelheight + (_root.stageheight - bleed - hud._height);
maxy = bleed;
mousedown = false;
dragging = false;
myframe = _currentframe;
onEnterFrame = function () {
hud.mouse_xpos = int(_xmouse - levelholder._x);
hud.mouse_ypos = int(_ymouse - levelholder._y);
if (Key.isDown(39)) {
levelholder._x -= 10;
} else {
if (Key.isDown(37)) {
levelholder._x += 10;
}
}
if (Key.isDown(40)) {
levelholder._y -= 10;
} else {
if (Key.isDown(38)) {
levelholder._y += 10;
}
}
if (levelholder._x < minx) {
levelholder._x = minx;
} else {
if (levelholder._x > maxx) {
levelholder._x = maxx;
}
}
if (levelholder._y < miny) {
levelholder._y = miny;
} else {
if (levelholder._y > maxy) {
levelholder._y = maxy;
}
}
xtile = Math.floor((_root._xmouse - levelholder._x) / _root.tilesize);
ytile = Math.floor((_root._ymouse - levelholder._y) / _root.tilesize);
tilenum = ytile * rowtiles + xtile;
_currentframe = tileselect;
hud.showtile.gotoAndStop(tileselect);
if (tileselect == 0) {
hud.showtile._alpha = 0;
} else {
hud.showtile._alpha = 100;
}
if (mousedown) {
if (!hud.hitTest(_root._xmouse, _root._ymouse, true) and xtile >= 0 and xtile < rowtiles and ytile >= 0 and ytile < coltiles and dragging == false) {
levelholder.groundholder['tile' + tilenum].removeMovieClip();
levelholder.foregroundholder['tile' + tilenum].removeMovieClip();
levelholder.backgroundholder['tile' + tilenum].removeMovieClip();
levelholder.waterholder['tile' + tilenum].removeMovieClip();
levelholder.ladderholder['tile' + tilenum].removeMovieClip();
_root.groundmap[tilenum] = 0;
_root.foregroundmap[tilenum] = 0;
_root.backgroundmap[tilenum] = 0;
_root.watermap[tilenum] = 0;
_root.laddermap[tilenum] = 0;
if (tileselect > 0) {
++_root.count;
if (editmode == 'ground') {
_root.groundmap[tilenum] = tileselect;
levelholder.groundholder.attachMovie('groundtile', 'tile' + tilenum, _root.count);
levelholder.groundholder['tile' + tilenum]._x = xtile * _root.tilesize;
levelholder.groundholder['tile' + tilenum]._y = ytile * _root.tilesize;
_currentframe = tileselect;
levelholder.groundholder['tile' + tilenum].gotoAndStop(tileselect);
} else {
if (editmode == 'water') {
_root.watermap[tilenum] = tileselect;
levelholder.waterholder.attachMovie('watertile', 'tile' + tilenum, _root.count);
levelholder.waterholder['tile' + tilenum]._x = xtile * _root.tilesize;
levelholder.waterholder['tile' + tilenum]._y = ytile * _root.tilesize;
_currentframe = tileselect;
levelholder.waterholder['tile' + tilenum].gotoAndStop(tileselect);
} else {
if (editmode == 'ladder') {
_root.laddermap[tilenum] = tileselect;
levelholder.ladderholder.attachMovie('laddertile', 'tile' + tilenum, _root.count);
levelholder.ladderholder['tile' + tilenum]._x = xtile * _root.tilesize;
levelholder.ladderholder['tile' + tilenum]._y = ytile * _root.tilesize;
_currentframe = tileselect;
levelholder.ladderholder['tile' + tilenum].gotoAndStop(tileselect);
} else {
if (editmode == 'foreground') {
_root.foregroundmap[tilenum] = tileselect;
levelholder.foregroundholder.attachMovie('foregroundtile', 'tile' + tilenum, _root.count);
levelholder.foregroundholder['tile' + tilenum]._x = xtile * _root.tilesize;
levelholder.foregroundholder['tile' + tilenum]._y = ytile * _root.tilesize;
_currentframe = tileselect;
levelholder.foregroundholder['tile' + tilenum].gotoAndStop(tileselect);
} else {
if (editmode == 'background') {
_root.backgroundmap[tilenum] = tileselect;
levelholder.backgroundholder.attachMovie('backgroundtile', 'tile' + tilenum, _root.count);
levelholder.backgroundholder['tile' + tilenum]._x = xtile * _root.tilesize;
levelholder.backgroundholder['tile' + tilenum]._y = ytile * _root.tilesize;
_currentframe = tileselect;
levelholder.backgroundholder['tile' + tilenum].gotoAndStop(tileselect);
}
}
}
}
}
}
}
}
if (!_currentframe == myframe) {
delete onEnterFrame;
}
};
onMouseDown = function () {
mousedown = true;
};
onMouseUp = function () {
mousedown = false;
dragging = false;
};
}
frame 4 {
hud.removeMovieClip();
levelholder.removeMovieClip();
editmode = '';
groundmap = _root.groundmap;
foregroundmap = _root.foregroundmap;
backgroundmap = _root.backgroundmap;
laddermap = _root.laddermap;
watermap = _root.watermap;
bgselect = _root.bgselect;
allmap = startx + ' BREAK ' + starty + ' BREAK ' + rowtiles + ' BREAK ' + coltiles + ' BREAK ' + groundmap + ' BREAK ' + foregroundmap + ' BREAK ' + backgroundmap + ' BREAK ' + laddermap + ' BREAK ' + watermap + ' BREAK ' + bgselect;
if (_root.itemarr.length > 0) {
i = 0;
while (i < _root.itemarr.length) {
allmap = allmap + ' BREAK ' + _root.itemarr[i];
++i;
}
}
allmap = allmap.toString();
_root.allmap = allmap;
System.setClipboard(_root.allmap);
}
frame 5 {
stop();
loadingmap = true;
}
}
frame 123 {
stopAllSounds();
gotoAndStop(punt_target);
trace(punt_target);
}
frame 133 {
allmap = '240 BREAK 330 BREAK 42 BREAK 15 BREAK 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BREAK 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BREAK 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BREAK bg_cave BREAK 1,2,671,283 BREAK 5,4,1167,20,4,1,act1s2,1280,1360';
create_holders();
loadmap();
load_misc();
player_properties(true);
if (!actions[0]) {
++count;
holder.attachMovie('act1s1_girl', 'act1s1_girl', count);
holder.act1s1_girl._x = 350;
holder.act1s1_girl._y = 352;
holder.act1s1_girl.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'I\'m so hungry, daddy... Please help me...';
msgbox.initmessage(mesarr, standardlettertime, 'girl');
}
};
}
if (!actions[2]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 500;
holder['invimsg' + count]._y = 350;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'Press A to jump.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
actions[2] = true;
this.removeMovieClip();
}
};
}
if (actions[0] and !actions[8]) {
++count;
cutscene = true;
holder.player._visible = false;
++count;
holder.attachMovie('act1s1_kidnap', 'act1s1_kidnap', count);
music_load('wilt_hazmatSound');
} else {
music_load('wilt_caveSound');
}
if (!actions[11]) {
cutscene = true;
holder.player._visible = false;
++count;
holder.attachMovie('act1s1_start', 'act1s1_start', count);
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
onMouseMove = function () {
lookdirection();
};
}
frame 134 {
allmap = '1294 BREAK 1360 BREAK 72 BREAK 45 BREAK 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BREAK bg_overworld1 BREAK 3,4,-12,1182,1,4,act1s3,620,300 BREAK 4,4,128,17,5,1,act1s4,210,400 BREAK 5,4,2320,1231,1,7,act1s6,50,560 BREAK 6,4,1213,1455,4,1,act1s1,1170,50 BREAK 7,3,1682,1309,sign,Beware! You will need more than a leap of faith.';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (actions[68] != true) {
holder.player._visible = false;
holder.player._xscale = -100;
camerafollow(1, 1);
cutscene = true;
++count;
attachMovie('splash_screens', 'splash_screens', count);
actions[68] = true;
} else {}
if (actions[43] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle1', count);
holder.ground.gobstacle1._x = 0;
holder.ground.gobstacle1._y = 1152;
holder.ground.gobstacle1.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[43] = true;
}
};
}
if (actions[40] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle2', count);
holder.ground.gobstacle2._x = 0;
holder.ground.gobstacle2._y = 1184;
holder.ground.gobstacle2.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[40] = true;
}
};
}
if (actions[41] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle3', count);
holder.ground.gobstacle3._x = 32;
holder.ground.gobstacle3._y = 1152;
holder.ground.gobstacle3.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[41] = true;
}
};
}
if (actions[42] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle4', count);
holder.ground.gobstacle4._x = 32;
holder.ground.gobstacle4._y = 1184;
holder.ground.gobstacle4.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[42] = true;
}
};
}
if (!actions[3]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 1000;
holder['invimsg' + count]._y = 700;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'Hold down A to jump higher. Take a running start to jump further.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
actions[3] = true;
this.removeMovieClip();
}
};
}
if (!actions[5]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 2000;
holder['invimsg' + count]._y = 1470;
holder['invimsg' + count]._width = 14 * tilesize;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and has_doublejump) {
mesarr = new Array();
mesarr[0] = 'Use the plants as a guide to how to perform a long double jump. Take a running start and hold down A as long as possible.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
actions[5] = true;
startx = 1600;
starty = 1312;
this.removeMovieClip();
}
};
}
if (actions[0] and !actions[8]) {
++count;
holder.background.attachMovie('airship_plain', 'airship_plain', count);
holder.background.airship_plain._x = 1090;
holder.background.airship_plain._y = 1376;
holder.background.airship_plain.mustransfer = false;
holder.background.airship_plain.onEnterFrame = function () {
if (this.hitTest(over_shadow) and !mustransfer) {
music_load('wilt_hazmatSound');
mustransfer = true;
}
};
}
if (actions[8] and !actions[9]) {
holder.player._xscale = -100;
holder.player._x -= tilesize * 4;
camerafollow(1, 1);
++count;
holder.background.attachMovie('act1s2_airship_box', 'box', count);
holder.background.box._x = 1090;
holder.background.box._y = 1376;
holder.background.box.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'Jon learned DOUBLE JUMP!';
mesarr[1] = 'After a jump, release A and then press it again to perform a double jump.';
mesarr[2] = 'The man in the hazmat suit must have dropped it out of the airship.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
actions[10] = true;
has_doublejump = true;
playsound('powerup1Sound');
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
++count;
holder.background.attachMovie('act1s2_airship_liftoff', 'airship' + count, count);
holder.background['airship' + count]._x = 1090;
holder.background['airship' + count]._y = 1376;
music_load('wilt_hazmatSound');
}
if (actions[8] and actions[9] and !actions[10]) {
++count;
holder.background.attachMovie('act1s2_airship_box', 'box', count);
holder.background.box._x = 1090;
holder.background.box._y = 1376;
holder.background.box.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'Jon learned DOUBLE JUMP!';
mesarr[1] = 'After a jump, release A and then press it again to perform a double jump.';
mesarr[2] = 'The man in the hazmat suit must have dropped it out of the airship.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
actions[10] = true;
has_doublejump = true;
playsound('powerup1Sound');
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
onMouseMove = function () {
lookdirection();
};
}
frame 135 {
allmap = '620 BREAK 307 BREAK 21 BREAK 15 BREAK 26,27,25,26,26,31,32,26,26,26,26,27,25,26,26,26,26,26,26,26,26,26,27,25,26,26,33,34,26,26,35,26,27,25,35,26,26,26,26,26,35,26,35,27,25,26,35,26,26,26,26,26,26,27,25,26,26,26,26,26,26,26,26,26,27,28,29,29,29,29,29,29,29,29,30,25,26,31,32,26,26,26,26,26,26,27,0,0,0,0,0,0,0,0,0,0,25,26,33,34,26,26,35,26,26,26,27,0,0,0,0,0,0,0,0,0,0,25,26,26,26,26,26,26,26,26,26,27,0,0,0,0,0,0,0,0,0,0,28,29,29,29,29,29,29,29,29,26,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,27,22,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,35,27,25,26,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,27,25,35,27,22,23,24,0,0,0,0,0,0,22,23,23,23,23,23,24,26,27,25,26,27,25,35,27,0,0,0,0,0,0,25,26,35,26,26,26,26,26,27,25,26,27,25,26,27,23,23,23,23,23,24,25,26,26,26,35,26,26,26,27,25,26,27,25,35,27,35,26,26,26,26,27,25,35,26,26,26,26,26,26,27,25,26,27,25,26,27,26,26,26,35,26,27,25,26,26,26,26,26,26 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,4,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_cave BREAK 1,4,677,271,1,4,act1s2,120,1200';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
if (!actions[39]) {
++count;
holder.background.attachMovie('ship_part', 'stone', count);
holder.background.stone._x = 116;
holder.background.stone._y = 256;
holder.background.stone.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'This looks like some kind of a mechanical part.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
actions[39] = true;
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
onMouseMove = function () {
lookdirection();
};
}
frame 136 {
allmap = '209 BREAK 400 BREAK 72 BREAK 15 BREAK 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BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,128,495,8,1,act1s2,150,50 BREAK 2,4,2319,143,1,10,act1s5,50,750 BREAK 3,3,976,220,sign,PLEASE HELP! WE NEED FOOD@ CLEAN WATER AND MEDICINE URGENTLY! BREAK 4,9,781,271,1,3,act1h1,400,335 BREAK 5,9,1296,270,1,3,act1h2,340,370 BREAK 6,15,1839,264,1,2';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (!actions[4] and actions[0]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 2250;
holder['invimsg' + count]._y = 288;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'A mutant, corrupted by the pollution. He\'s not human anymore.';
mesarr[1] = 'I should avoid him.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
actions[4] = true;
this.removeMovieClip();
}
};
}
if (!actions[7]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 500;
holder['invimsg' + count]._y = 352;
holder['invimsg' + count]._height = tilesize * 4;
holder['invimsg' + count]._width = tilesize * 4;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'Nothing can survive on the outside for long. I do my best to find undamaged food wherever I can.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
actions[7] = true;
this.removeMovieClip();
}
};
}
if (actions[0] == true) {
++count;
holder.objects.attachMovie('objects', 'object' + count, count);
holder.objects['object' + count]._x = 1800;
holder.objects['object' + count]._y = 280;
specarr = new Array(0, 6, 0, 0, 3);
holder.objects['object' + count].specarr = new Array();
holder.objects['object' + count].specarr = specarr;
++count;
holder.objects.attachMovie('objects', 'object' + count, count);
holder.objects['object' + count]._x = 433;
holder.objects['object' + count]._y = 352;
specarr = new Array(0, 6, 0, 0, 3);
holder.objects['object' + count].specarr = new Array();
holder.objects['object' + count].specarr = specarr;
++count;
holder.objects.attachMovie('objects', 'object' + count, count);
holder.objects['object' + count]._x = 1485;
holder.objects['object' + count]._y = 288;
specarr = new Array(0, 6, 0, 0, 3);
holder.objects['object' + count].specarr = new Array();
holder.objects['object' + count].specarr = specarr;
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
onMouseMove = function () {
lookdirection();
};
}
frame 137 {
allmap = '46 BREAK 749 BREAK 72 BREAK 30 BREAK 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BREAK 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_overworld1 BREAK 1,4,-15,559,1,50,act1s4,2250,270 BREAK 2,12,895,210,26 BREAK 3,4,2305,864.05,1,10,act5s3,60,310 BREAK 4,4,560,15,10,1,act1s7,238,430';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (actions[0] != true) {
++count;
holder.background.attachMovie('act1s5_backpack', 'act1s5_backpack', count);
holder.background.act1s5_backpack._x = 2128;
holder.background.act1s5_backpack._y = 310;
}
if (actions[35] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle1', count);
holder.ground.gobstacle1._x = 1792;
holder.ground.gobstacle1._y = 832;
holder.ground.gobstacle1.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[35] = true;
}
};
}
if (actions[36] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle2', count);
holder.ground.gobstacle2._x = 1792;
holder.ground.gobstacle2._y = 864;
holder.ground.gobstacle2.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[36] = true;
}
};
}
if (actions[37] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle3', count);
holder.ground.gobstacle3._x = 1824;
holder.ground.gobstacle3._y = 832;
holder.ground.gobstacle3.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[37] = true;
}
};
}
if (actions[38] != true) {
++count;
holder.ground.attachMovie('grenade_obstacle', 'gobstacle4', count);
holder.ground.gobstacle4._x = 1824;
holder.ground.gobstacle4._y = 864;
holder.ground.gobstacle4.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.play();
playhit();
actions[38] = true;
}
};
}
if (has_grenades and !actions[44]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 1755;
holder['invimsg' + count]._y = 883;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'There was a similar set of brittle rocks to the left of the cave Lily and I were staying in.';
mesarr[1] = 'Maybe I should go there.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
actions[44] = true;
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 138 {
allmap = '48 BREAK 561 BREAK 72 BREAK 22 BREAK 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loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
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playercode();
camerafollow(xcam, ycam);
bgmove();
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onMouseDown = function () {
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lookdirection();
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onMouseUp = function () {
mousedown = false;
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
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onMouseDown = function () {
mousedown = true;
lookdirection();
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mousedown = false;
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
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onMouseDown = function () {
mousedown = true;
lookdirection();
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mousedown = false;
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BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,153,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,162,0,0,0,0,162,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,163,0,0,0,0,163,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,151,152,0,0,152,0,0,0,0,0,0,0,0,0,0,124,125,180,0,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,153,153,0,0,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,0,153,0,0,0,0,153,0,0,0,0,153,151,152,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,79,0,0,0,0,0,181,181,181,181,181,181,0,0,0,0,162,0,0,0,0,162,0,0,153,153,162,0,0,0,0,162,0,0,0,0,162,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,0,0,0,0,163,0,0,0,0,163,0,0,0,0,163,0,0,0,0,163,0,0,178,0,163,0,0,0,0,0,0,0,0,156,157,0,181,181,181,181,181,181,0,123,124,125,1,0,2,0,0,0,0,2,2,0,0,122,119,120,121,0,0,0,179,2,2,0,0,0,2,124,125,0,0,158,159,0,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_house1 BREAK 1,9,818,331.05,1,2,act1s7,970,352';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
++count;
holder.background.attachMovie('act1s8_alex', 'alex', count);
holder.background.alex._x = 1070;
holder.background.alex._y = 192;
holder.background.alex.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'If you can imagine it, I can make it happen.';
msgbox.initmessage(mesarr, standardlettertime, 'alex1');
}
};
++count;
holder.background.attachMovie('act1s8_karlo', 'karlo', count);
holder.background.karlo._x = 240;
holder.background.karlo._y = 352;
holder.background.karlo.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'I would have liked this game as a kid.';
msgbox.initmessage(mesarr, standardlettertime, 'karlo1');
}
};
++count;
holder.background.attachMovie('act1s8_calamaistr', 'cal', count);
holder.background.cal._x = 936;
holder.background.cal._y = 352;
holder.background.cal.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'Oh boy, you found our secret hideout! Could you look somewhere else for a moment so I can quickly compose an escape theme?';
msgbox.initmessage(mesarr, standardlettertime, 'cal1');
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 150 {
allmap = '50 BREAK 2158 BREAK 21 BREAK 72 BREAK 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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 151 {
allmap = '50 BREAK 338 BREAK 21 BREAK 15 BREAK 6,5,0,0,1,6,6,5,1,6,6,6,6,6,6,6,6,6,6,6,6,37,38,0,0,36,37,37,38,1,7,6,6,6,6,6,6,7,6,6,6,6,0,0,0,0,0,0,0,0,36,37,37,37,37,37,37,37,37,37,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,6,6,6,7,6,6,6,6,6,6,6,6,5,0,1,6,6,6,6,6,6,6,6,6,6,6,6,7,7,6,6,6,6,5,0,1,6,6,7,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,5,0,1,6,6,6,6,6,6 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,152,0,0,151,151,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,153,0,0,152,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_overworld1 BREAK 1,4,-10,208,1,20,act2s1,600,2160 BREAK 2,4,687,207,1,20,act2s3,50,810 BREAK 3,4,433,487,5,1,act2s10,335,-20';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (actions[1] != true) {
++count;
holder.ground.attachMovie('act2s2_obstacle', 'act2s2_obstacle', count);
holder.ground.act2s2_obstacle._x = 432;
holder.ground.act2s2_obstacle._y = 352;
holder.ground.act2s2_obstacle.onEnterFrame = function () {
if (this.hitTest(holder.player) and attacking and this._currentframe == 1) {
this.play();
playhit();
actions[1] = true;
}
};
}
if (actions[13] != true) {
++count;
holder.ground.attachMovie('act2s2_obstacle', 'act2s2_obstacle2', count);
holder.ground.act2s2_obstacle2._x = 400;
holder.ground.act2s2_obstacle2._y = 352;
holder.ground.act2s2_obstacle2.onEnterFrame = function () {
if (this.hitTest(holder.player) and attacking and this._currentframe == 1) {
this.play();
playhit();
actions[13] = true;
}
};
}
if (actions[14] != true) {
++count;
holder.ground.attachMovie('act2s2_obstacle', 'act2s2_obstacle3', count);
holder.ground.act2s2_obstacle3._x = 464;
holder.ground.act2s2_obstacle3._y = 352;
holder.ground.act2s2_obstacle3.onEnterFrame = function () {
if (this.hitTest(holder.player) and attacking and this._currentframe == 1) {
this.play();
playhit();
actions[14] = true;
}
};
}
++count;
holder.background.attachMovie('act2s2_kid', 'kid', count);
holder.background.kid._x = 270;
holder.background.kid._y = 352;
holder.background.kid.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'You lost your daugter? I lost my father... He went to look for food and never came back! Can you please find him for me?';
if (has_melee and !actions[12]) {
mesarr[0] = 'Where\'s my father? I\'m so cold and hungry...';
} else {
if (has_melee and actions[12]) {
mesarr[0] = 'Thanks mister!';
}
}
msgbox.initmessage(mesarr, standardlettertime, 'child1');
}
};
if (actions[12]) {
++count;
holder.background.attachMovie('act2s2_man', 'man', count);
holder.background.man._x = 220;
holder.background.man._y = 352;
holder.background.man.onEnterFrame = function () {
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'Thank you. I hope you find your daughter.';
msgbox.initmessage(mesarr, standardlettertime, 'oldman1');
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 152 {
allmap = '79 BREAK 809 BREAK 72 BREAK 30 BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,-13,688,1,100,act2s2,620,340 BREAK 2,4,2319,496,1,100,act2s4,50,620 BREAK 3,9,1809,624,1,3,act2h2,306,340 BREAK 4,9,2190,626,1,3,act2h3,403,340 BREAK 5,12,751,189,28 BREAK 6,15,1328,678.05,1,2';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 153 {
allmap = '68 BREAK 583 BREAK 72 BREAK 30 BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,-15,529,1,100,act2s3,2250,620 BREAK 3,9,241,626,1,3,act2h1,368,340 BREAK 4,9,2096,624,1,3,act2h4,300,560 BREAK 5,4,2316,380,1,20,act2s5,50,1295 BREAK 6,15,529,617,1,2 BREAK 8,15,1553,616.05,1,2';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (!actions[6]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 430;
holder['invimsg' + count]._y = 600;
holder['invimsg' + count]._width = tilesize * 3;
holder['invimsg' + count]._height = tilesize * 2;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'That dress... My wife, she used to wear one just like it.';
mesarr[1] = 'I can hardly remember her face...';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
actions[6] = true;
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 154 {
allmap = '46 BREAK 1295 BREAK 30 BREAK 45 BREAK 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I can run by them@ just as long as I don\'t let them hit me... If I remember this@ I\'ll be safe... BREAK 5,6,527,1311,3 BREAK 7,4,-11,1199,1,20,act2s4,2250,620 BREAK 8,4,-11,164,1,15,act2s6,2250,300 BREAK 9,2,129,314 BREAK 10,4,866,1449,10,1,act2s14,1250,70';
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loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
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playercode();
camerafollow(xcam, ycam);
bgmove();
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lookdirection();
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loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
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playercode();
camerafollow(xcam, ycam);
bgmove();
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onMouseDown = function () {
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lookdirection();
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onMouseUp = function () {
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BREAK bg_house1 BREAK 1,9,881,337,1,3,act2s7,1295,400 BREAK 2,9,208,338,1,3,act2s7,300,330';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 158 {
allmap = '642 BREAK 302 BREAK 21 BREAK 15 BREAK 6,5,1,6,6,6,6,5,1,6,6,6,6,6,6,6,6,6,5,0,0,6,5,1,6,7,6,6,5,1,39,40,6,6,6,6,6,6,6,5,0,0,6,5,36,37,37,37,37,38,1,41,42,7,7,6,6,6,6,6,5,0,0,6,5,0,0,0,0,0,0,36,37,37,37,37,37,37,37,37,37,38,0,0,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,5,0,0,0,0,0,0,2,3,3,3,3,3,3,3,3,3,3,3,3,6,5,0,0,0,0,0,0,1,6,6,6,6,6,6,6,6,6,7,6,6,6,5,0,0,0,0,0,0,1,6,6,7,6,6,6,7,39,40,39,40,6,6,5,0,0,2,3,3,4,1,6,6,6,7,6,6,6,41,42,41,42,6,6,5,0,0,1,6,6,5,1,6,6,6,6,6,6,6,6,6,6,6,6 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,151,0,0,151,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,152,0,0,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,148,0,146,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,149,150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_overworld1 BREAK 1,4,684,240,1,100,act2s7,40,352 BREAK 2,4,96,496,10,1,act2s2,100,-20';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
++count;
holder.background.attachMovie('act2s9_cage', 'cage', count);
holder.background.cage._x = 308;
holder.background.cage._y = 320;
if (actions[12]) {
holder.background.cage.gotoAndStop('endframe');
}
if (!actions[12] and !has_melee) {
upgrade_sound = false;
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 414;
holder['invimsg' + count]._y = 320;
holder['invimsg' + count]._width = tilesize * 2;
holder['invimsg' + count]._height = tilesize * 2;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'Hey! You there! Thank heavens you\'re here! Help me down, will you? I\'ll teach you to fight!';
mesarr[1] = 'Just stand like that... Yes... Now, swing your arm like this... Good... Now the other...';
mesarr[2] = 'Jon learned MELEE ATTACK! Press s to attack. Practice on the chain holding up the cage!';
_root.msgbox.initmessage(mesarr, standardlettertime, 'oldman1');
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
if (holder.background.cage._currentframe == 1 and (attacking and holder.background.cage.hitter.hitTest(holder.player) or holder.friendlybullets.hitTest(holder.background.cage._x, holder.background.cage._y, true))) {
holder.background.cage.play();
playhit();
actions[12] = true;
}
if (has_melee and holder.background.cage.hitter.hitTest(holder.player) and !actions[12]) {
excl_time = 5;
}
if (msgbox.arrcounter == 2 and !upgrade_sound) {
msgbox.avatar.gotoAndStop('info');
upgrade_sound = true;
has_melee = true;
playsound('powerup1Sound');
}
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 159 {
allmap = '335 BREAK -21 BREAK 21 BREAK 72 BREAK 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BREAK bg_cave BREAK 1,4,681,2110,1,10,act2s11,20,202';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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BREAK bg_cave BREAK 2,6,340,1278.05,3 BREAK 3,6,180,1211.05,3 BREAK 10,4,-10,176,1,10,act2s10,620,2160 BREAK 11,10,656,346,3 BREAK 12,10,775,893,3 BREAK 13,10,551,1400.05,3 BREAK 14,6,433,604.1,3 BREAK 15,10,158,638,3 BREAK 16,4,964,1213.05,1,10,act2s12,50,1162';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
if (!actions[15]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 40;
holder['invimsg' + count]._y = 225;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'That creature looks very toxic. I\'ll have to be careful not to let it touch me when I kill it, or just avoid it.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
actions[15] = true;
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 161 {
allmap = '51 BREAK 1160 BREAK 42 BREAK 40 BREAK 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BREAK 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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 162 {
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load_misc();
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BREAK 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BREAK 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BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_cave BREAK 1,4,-7,350,1,10,act2s13,1290,340 BREAK 2,4,1247,-1,10,1,act2s5,815,1360';
create_holders();
loadmap();
load_misc();
player_properties(true);
++count;
holder.background.attachMovie('act2s14_guide', 'wall_guide', count);
holder.background.wall_guide._x = 1248;
holder.background.wall_guide._y = 384;
if (actions[16]) {
music_load('wilt_caveSound');
} else {
music_load('wilt_subbossSound');
}
if (actions[16] != true) {
++count;
holder.ground.attachMovie('act2s14door', 'act2s14door', count);
holder.ground.act2s14door._x = 128;
holder.ground.act2s14door._y = 320;
++count;
holder.ground.attachMovie('act2s14door', 'act2s14door2', count);
holder.ground.act2s14door2._x = 1056;
holder.ground.act2s14door2._y = 320;
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike1', count);
holder.background.spike1._x = 320;
holder.background.spike1._y = 98;
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike2', count);
holder.background.spike2._x = 480;
holder.background.spike2._y = 98;
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike3', count);
holder.background.spike3._x = 640;
holder.background.spike3._y = 98;
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike4', count);
holder.background.spike4._x = 800;
holder.background.spike4._y = 98;
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike5', count);
holder.background.spike5._x = 960;
holder.background.spike5._y = 98;
++count;
attachMovie('boss_health', 'boss_health', count);
++count;
holder.attachMovie('act2s14boss', 'boss', count);
holder.boss._x = 700;
holder.boss._y = 384;
holder.boss.walk = true;
holder.boss.upfall = false;
holder.boss.downfall = false;
holder.boss.ceiling = false;
holder.boss.dying = false;
holder.boss.walkspeed = 0;
holder.boss.health = 5;
holder.boss.battling = true;
} else {
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike1', count);
holder.background.spike1._x = 320;
holder.background.spike1._y = 98;
holder.background.spike1.gotoAndStop(2);
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike2', count);
holder.background.spike2._x = 480;
holder.background.spike2._y = 98;
holder.background.spike2.gotoAndStop(2);
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike3', count);
holder.background.spike3._x = 640;
holder.background.spike3._y = 98;
holder.background.spike3.gotoAndStop(2);
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike4', count);
holder.background.spike4._x = 800;
holder.background.spike4._y = 98;
holder.background.spike4.gotoAndStop(2);
++count;
holder.background.attachMovie('act2s14boss_spike', 'spike5', count);
holder.background.spike5._x = 960;
holder.background.spike5._y = 98;
holder.background.spike5.gotoAndStop(2);
++count;
holder.attachMovie('act2s14boss', 'boss', count);
holder.boss._x = actions[17];
holder.boss._y = 160;
holder.boss.gotoAndStop('dead');
if (holder.boss.hitTest(holder.background.spike1)) {
holder.background.spike1._visible = false;
}
if (holder.boss.hitTest(holder.background.spike2)) {
holder.background.spike2._visible = false;
}
if (holder.boss.hitTest(holder.background.spike3)) {
holder.background.spike3._visible = false;
}
if (holder.boss.hitTest(holder.background.spike4)) {
holder.background.spike4._visible = false;
}
if (holder.boss.hitTest(holder.background.spike5)) {
holder.background.spike5._visible = false;
}
}
if (!has_walljump) {
++count;
holder.background.attachMovie('act1s2_airship_box', 'box', count);
holder.background.box._x = 1160;
holder.background.box._y = 384;
holder.background.box.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'Jon learned WALL JUMP!';
mesarr[1] = 'Jump against a wall and press A again to perform a wall jump. Try climbing the walls to the right, and use the vines as a guide.';
mesarr[2] = 'Jump from one side to the other to move upwards.';
mesarr[3] = 'Remember - hold down A longer to jump higher.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
has_walljump = true;
playsound('powerup1Sound');
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
}
onEnterFrame = function () {
boss_health.gotoAndStop(Math.round((holder.boss.health / 5) * boss_health._totalframes));
if (game_paused) {
holder.boss._visible = false;
} else {
holder.boss._visible = true;
}
if (holder.boss.battling and !game_paused) {
if (holder.boss.walk) {
holder.boss.gotoAndStop('walking');
if (holder.player._x + tilesize < holder.boss._x and holder.boss.walkspeed > -4) {
holder.boss.walkspeed -= 0.25;
holder.boss._xscale = 100;
} else {
if (holder.player._x - tilesize > holder.boss._x and holder.boss.walkspeed < 4) {
holder.boss.walkspeed += 0.25;
holder.boss._xscale = -100;
}
}
if (holder.boss._x + holder.boss.walkspeed > 200 and holder.boss._x + holder.boss.walkspeed < 1020) {
holder.boss._x += holder.boss.walkspeed;
}
if (knockback <= 0 and holder.boss.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
takedamage(1);
give_knockback(-holder.boss._xscale / 100, 15);
}
if (attacking) {
in_melee_range = true;
if (holder.boss._x > _root.holder.player._x and _root.holder.player._xscale < 0) {
in_melee_range = false;
}
if (holder.boss._x < _root.holder.player._x and _root.holder.player._xscale > 0) {
in_melee_range = false;
}
xdist = Math.abs(holder.boss._x - _root.holder.player._x);
ydist = Math.abs(holder.boss._y - _root.holder.player._y);
if (ydist > 2 * tilesize or xdist > 2 * tilesize) {
in_melee_range = false;
}
if (in_melee_range) {
holder.boss.walk = false;
holder.boss.upfall = true;
holder.boss.yspeed = 20;
holder.boss.brig = 100;
holder.boss.setBrightness(holder.boss.brig);
playhit();
playjump();
}
}
} else {
if (holder.boss.upfall and !game_paused) {
holder.boss.gotoAndStop('jumping');
holder.boss.yspeed -= 2;
if (holder.boss.yspeed < 0) {
holder.boss._y += holder.boss.yspeed;
}
if (holder.boss.brig > 0) {
holder.boss.brig -= 10;
}
holder.boss.setBrightness(holder.boss.brig);
if (holder.boss._y < 160) {
holder.boss.setBrightness(0);
holder.boss._y = 160;
holder.boss.upfall = false;
holder.boss.ceiling = true;
holder.boss.ceiling_time = 600 / holder.boss.health;
holder.boss.ceiling_attack = 30;
playsound('land2Sound');
if (holder.boss.hitTest(holder.background.spike1) and holder.background.spike1._currentframe == 1) {
holder.background.spike1.gotoAndStop(2);
--holder.boss.health;
holder.boss.brig = 100;
playhurt();
playsound('boss1Sound');
if (holder.boss.health <= 0) {
holder.background.spike1._visible = false;
}
}
if (holder.boss.hitTest(holder.background.spike2) and holder.background.spike2._currentframe == 1) {
holder.background.spike2.gotoAndStop(2);
--holder.boss.health;
holder.boss.brig = 100;
playhurt();
playsound('boss1Sound');
if (holder.boss.health <= 0) {
holder.background.spike2._visible = false;
}
}
if (holder.boss.hitTest(holder.background.spike3) and holder.background.spike3._currentframe == 1) {
holder.background.spike3.gotoAndStop(2);
--holder.boss.health;
holder.boss.brig = 100;
playhurt();
playsound('boss1Sound');
if (holder.boss.health <= 0) {
holder.background.spike3._visible = false;
}
}
if (holder.boss.hitTest(holder.background.spike4) and holder.background.spike4._currentframe == 1) {
holder.background.spike4.gotoAndStop(2);
--holder.boss.health;
holder.boss.brig = 100;
playhurt();
playsound('boss1Sound');
if (holder.boss.health <= 0) {
holder.background.spike4._visible = false;
}
}
if (holder.boss.hitTest(holder.background.spike5) and holder.background.spike5._currentframe == 1) {
holder.background.spike5.gotoAndStop(2);
--holder.boss.health;
holder.boss.brig = 100;
playhurt();
playsound('boss1Sound');
if (holder.boss.health <= 0) {
holder.background.spike5._visible = false;
}
}
if (holder.boss.health <= 0) {
music_load('wilt_caveSound');
holder.boss.ceiling = false;
holder.boss.dying = true;
playdie();
playsound('boss2Sound');
thundering = true;
thundercount = 0;
create_blood(holder.boss._x, holder.boss._y - tilesize);
holder.ground.act2s14door.play();
holder.ground.act2s14door2.play();
actions[16] = true;
actions[17] = holder.boss._x;
_root.create_p_particle(20, holder.boss._x, holder.boss._y);
boss_health.gotoAndStop(1);
}
}
} else {
if (holder.boss.ceiling and !game_paused) {
if (holder.boss.brig > 0) {
holder.boss.setBrightness(holder.boss.brig);
holder.boss.brig -= 10;
} else {
holder.boss.setBrightness(0);
}
--holder.boss.ceiling_time;
--holder.boss.ceiling_attack;
if (holder.boss.ceiling_time <= 0) {
holder.boss.ceiling = false;
holder.boss.downfall = true;
holder.boss.yspeed = 0;
playsound('fall1Sound');
}
if (holder.boss.ceiling_attack <= 0) {
holder.boss.gotoAndStop('attacking');
if (holder.boss.ceiling_attack == -6) {
playsound('boss3Sound');
ydist = _root.holder.player._y - _root.playheight / 2 - holder.boss._y;
xdist = _root.holder.player._x - holder.boss._x;
pyth = Math.sqrt(ydist * ydist + xdist * xdist);
coeff = _root.stagewidth / pyth;
bul_xspeed = xdist * coeff / _root.bulletspeed / holder.boss.health / 6 + (xdist / Math.abs(xdist)) * 3;
bul_yspeed = ydist * coeff / _root.bulletspeed / holder.boss.health / 6 + (ydist / Math.abs(ydist)) * 3;
++_root.count;
count = _root.count;
_root.holder.enemybullets.attachMovie('boss_spit', 'bullet' + count, count);
_root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed;
_root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed;
_root.holder.enemybullets['bullet' + count].maxspeed = _root.bulletspeed / holder.boss.health / 6 + (xdist / Math.abs(xdist)) * 3;
_root.holder.enemybullets['bullet' + count]._y = holder.boss._y - tilesize;
_root.holder.enemybullets['bullet' + count]._x = holder.boss._x - 15 * (holder.boss._xscale / 100);
_root.holder.enemybullets['bullet' + count].del = false;
_root.holder.enemybullets['bullet' + count].delc = -2;
_root.holder.enemybullets['bullet' + count].life_count = 0;
_root.holder.enemybullets['bullet' + count].max_life_count = 150;
_root.holder.enemybullets['bullet' + count].stop();
_root.holder.enemybullets['bullet' + count].onEnterFrame = function () {
if (_root.knockback == 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) {
this.del = true;
this._alpha = 0;
_root.takedamage(1);
_root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5);
}
if (holder.player._x < this._x and this.xspeed > -this.maxspeed) {
this.xspeed -= 0.2 + 0.3 / holder.boss.health;
} else {
if (holder.player._x > this._x and this.xspeed < this.maxspeed) {
this.xspeed += 0.2 + 0.3 / holder.boss.health;
}
}
if (holder.player._y < this._y and this.yspeed > -this.maxspeed) {
this.yspeed -= 0.2 + 0.3 / holder.boss.health;
} else {
if (holder.player._y > this._y and this.yspeed < this.maxspeed) {
this.yspeed += 0.2 + 0.3 / holder.boss.health;
}
}
this._x += this.xspeed;
this._y += this.yspeed;
++this.life_count;
if (this.del or this.life_count > this.max_life_count) {
++this.delc;
if (this.delc >= 2) {
this.removeMovieClip();
}
} else {
++count;
_root.holder.background.attachMovie('boss_spit', 'boss_spit' + count, count);
_root.holder.background['boss_spit' + count]._x = this._x;
_root.holder.background['boss_spit' + count]._y = this._y;
}
};
}
if (holder.boss.ceiling_attack == -12) {
holder.boss.walkspeed = 0;
holder.boss.ceiling_attack = 30;
}
} else {
holder.boss.gotoAndStop('ceilingwalk');
if (holder.player._x + tilesize < holder.boss._x and holder.boss.walkspeed > -6) {
holder.boss.walkspeed -= 0.5;
holder.boss._xscale = 100;
} else {
if (holder.player._x - tilesize > holder.boss._x and holder.boss.walkspeed < 6) {
holder.boss.walkspeed += 0.5;
holder.boss._xscale = -100;
}
}
if (holder.boss._x + holder.boss.walkspeed > 200 and holder.boss._x + holder.boss.walkspeed < 1020) {
holder.boss._x += holder.boss.walkspeed;
}
}
} else {
if (holder.boss.downfall and !game_paused) {
holder.boss.gotoAndStop('falling');
holder.boss.yspeed += 2;
holder.boss._y += holder.boss.yspeed;
if (holder.boss._y > 384) {
holder.boss._y = 384;
holder.boss.downfall = false;
holder.boss.walk = true;
playsound('land2Sound');
}
} else {
if (holder.boss.dying) {
holder.boss.gotoAndStop('dying');
if (holder.boss.brig > 0) {
holder.boss.setBrightness(holder.boss.brig);
holder.boss.brig -= 10;
} else {
holder.boss.setBrightness(0);
}
}
}
}
}
}
}
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 164 {
allmap = '368 BREAK 319 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,61,61,61,61,61,61,62,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,65,66,66,66,66,66,66,66,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,0,153,0,0,79,0,0,151,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,152,0,181,181,181,181,181,181,181,181,181,181,181,181,0,156,157,0,0,0,178,153,0,181,181,181,181,181,181,181,181,181,181,181,181,0,158,159,2,0,0,179,1,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_house1 BREAK 1,9,400,337.05,1,3,act2s4,274,640';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 165 {
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 167 {
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
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BREAK bg_overworld1 BREAK 1,4,176,492.1,12,1,act2s1,240,30 BREAK 2,4,1355,227,1,10,act3s2,50,500';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
++count;
holder.background.attachMovie('act3s1_statues', 'statues', count);
holder.background.statues._x = 664;
holder.background.statues._y = 320;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 176 {
allmap = '48 BREAK 492 BREAK 42 BREAK 20 BREAK 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player_properties(true);
music_load('wilt_overworldSound');
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loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
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BREAK bg_cave BREAK 3,7,208,346,3 BREAK 4,7,494,380,3 BREAK 5,4,1355,482.05,1,10,act3s4,48,370';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
if (!actions[22]) {
++count;
holder.background.attachMovie('act3s8_stone', 'stone', count);
holder.background.stone._x = 91;
holder.background.stone._y = 95;
holder.background.stone.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'This is heavy... Might be useful.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
++actions[20];
actions[22] = true;
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 180 {
allmap = '207 BREAK 429 BREAK 42 BREAK 15 BREAK 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BREAK 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BREAK 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BREAK 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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (!actions[23]) {
++count;
holder.background.attachMovie('act3s8_stone', 'stone', count);
holder.background.stone._x = 782;
holder.background.stone._y = 287;
holder.background.stone.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'This is heavy... Might be useful.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
++actions[20];
actions[23] = true;
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 181 {
allmap = '44 BREAK 367 BREAK 42 BREAK 15 BREAK 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BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,5,368,375 BREAK 3,5,272,376 BREAK 4,5,528,278 BREAK 5,5,657,180 BREAK 6,5,1007,181 BREAK 7,5,847,310 BREAK 8,11,417,244,3 BREAK 9,11,996,146,3 BREAK 10,5,720,179 BREAK 11,4,-11,352.05,1,10,act3s4,1550,845';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (!actions[24]) {
++count;
holder.background.attachMovie('act3s8_stone', 'stone', count);
holder.background.stone._x = 1168;
holder.background.stone._y = 128;
holder.background.stone.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'This is heavy... Might be useful.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hero');
++actions[20];
actions[24] = true;
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 182 {
allmap = '47 BREAK 491 BREAK 42 BREAK 20 BREAK 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BREAK 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BREAK 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BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,-11,463.05,1,10,act3s4,1550,334';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
stoneframe = new Array(1, 4, 7, 10);
++count;
holder.background.attachMovie('act3s8_platform', 'platform', count);
holder.background.platform._x = 768;
holder.background.platform._y = 512;
holder.background.platform.onEnterFrame = function () {
if (actions[20] > 0 and actions[21] < 3 and this.hitTest(holder.player)) {
excl_time = 5;
}
if (this.hitTest(_root.holder.player)) {
if (actions[20] > 0 and (Key.isDown(40) or Key.isDown(32))) {
++actions[21];
--actions[20];
holder.background.stonepile.gotoAndStop(actions[21] + 1);
}
this.gotoAndStop(2);
holder.ground.door.nextFrame();
} else {
this.gotoAndStop(1);
if (holder.ground.door._currentframe > stoneframe[actions[21]]) {
holder.ground.door.prevFrame();
if (holder.ground.door._currentframe == 2) {
create_dust(holder.ground.door._x, holder.ground.door._y);
playexplosion();
}
}
}
if (actions[21] > 0) {
this.gotoAndStop(2);
}
};
++count;
holder.background.attachMovie('act3s8_stonepile', 'stonepile', count);
holder.background.stonepile._x = 768;
holder.background.stonepile._y = 504;
holder.background.stonepile.stop();
holder.background.stonepile.gotoAndStop(actions[21] + 1);
++count;
holder.ground.attachMovie('act3s8_door', 'door', count);
holder.ground.door._x = 1006;
holder.ground.door._y = 512;
if (!has_gun) {
++count;
holder.background.attachMovie('act1s2_airship_box', 'box', count);
holder.background.box._x = 1265;
holder.background.box._y = 320;
holder.background.box.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'Jon picked up a GUN!';
mesarr[1] = 'Aim with the arrow keys and shoot by pressing s. Ammo is unlimited!';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
has_gun = true;
playsound('powerup1Sound');
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 183 {
allmap = '46 BREAK 495 BREAK 72 BREAK 20 BREAK 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_overworld1 BREAK 1,7,1773,503,3 BREAK 3,7,1165,440,3 BREAK 5,7,1868,437,3 BREAK 6,4,-10,488.05,1,20,act3s2,1300,500 BREAK 7,4,2314,300,1,20,act3s10,50,340';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
act3s9_holdfunc = function () {
++count;
holder.ground.attachMovie('act3s9_holder', 'hold', count);
holder.ground.hold._x = 352;
holder.ground.hold._y = 512;
holder.ground.hold._alpha = 0;
};
++count;
holder.background.attachMovie('act3s9_box', 'box', count);
holder.background.box._x = 352;
holder.background.box._y = 254;
if (actions[25]) {
act3s9_holdfunc();
holder.background.box.gotoAndStop(holder.background.box._totalframes);
}
holder.background.box.onEnterFrame = function () {
if (this._currentframe == 1 and holder.friendlybullets.hitTest(this._x + holder._x, this._y + holder._y, true)) {
this.play();
actions[25] = true;
act3s9_holdfunc();
}
};
if (actions[25]) {
act3s9_holdfunc();
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 184 {
allmap = '47 BREAK 335 BREAK 21 BREAK 20 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,7,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,7,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,7,6,6,6,3,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,1,13,13,6,6,6,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,36,37,37,37,37,6,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,5,2,10,10,3,3,3,3,3,3,3,3,3,10,3,3,3,3,3,6,7,5,1,9,11,6,13,6,7,7,13,13,6,6,11,6,6,6,6,6,6,6,5,1,11,6,6,6,7,6,6,7,6,6,6,6,6,6,7,6,6,6,6,5,1,6,6,6,6,6,6,6,6,6,7,6,6,6,6,6,6,6,6,6,5,1,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_overworld1 BREAK 1,4,-10,321,1,20,act3s9,2255,340 BREAK 2,4,683,450,1,10,act4s1,40,180';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
++count;
holder.background.attachMovie('act3s10_statue', 'statue1', count);
holder.background.statue1._x = 208;
holder.background.statue1._y = 480;
holder.background.statue1.gotoAndStop(actions[29]);
statues_delay = 0;
holder.background.statue1.onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (statues_delay == 0 and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) {
this.play();
statues_delay = 15;
}
if (statues_delay == 15) {
playsound('stone1Sound');
}
if (statues_delay > 0) {
--statues_delay;
cutscene = true;
} else {
cutscene = false;
}
if (actions[29] == 'one' and actions[30] == 'three' and actions[31] == 'two') {
holder.ground.door.nextFrame();
} else {
holder.ground.door.prevFrame();
if (holder.ground.door._currentframe == 2) {
create_dust(holder.ground.door._x, holder.ground.door._y);
playexplosion();
}
}
};
++count;
holder.background.attachMovie('act3s10_statue', 'statue2', count);
holder.background.statue2._x = 304;
holder.background.statue2._y = 480;
holder.background.statue2.gotoAndStop(actions[30]);
holder.background.statue2.onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (statues_delay == 0 and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) {
this.play();
holder.background.statue1.play();
statues_delay = 15;
}
};
++count;
holder.background.attachMovie('act3s10_statue', 'statue3', count);
holder.background.statue3._x = 400;
holder.background.statue3._y = 480;
holder.background.statue3.gotoAndStop(actions[31]);
holder.background.statue3.onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (statues_delay == 0 and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) {
this.play();
holder.background.statue1.play();
holder.background.statue2.play();
statues_delay = 15;
}
};
++count;
holder.ground.attachMovie('act3s8_door', 'door', count);
holder.ground.door._x = 596;
holder.ground.door._y = 480;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 185 {
allmap = '304 BREAK 333 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,61,61,61,61,61,61,62,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,65,66,66,66,66,66,66,66,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,79,0,0,0,153,152,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,162,0,153,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,178,0,0,163,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,179,0,0,0,0,121,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_house1 BREAK 1,9,271,333,1,2,act3s2,302,512';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 186 {
allmap = '304 BREAK 333 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,61,61,61,61,61,61,62,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,65,66,66,66,66,66,66,66,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,79,0,0,0,153,152,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,162,0,0,153,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,178,0,163,0,156,157,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,179,0,0,148,158,159,0,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_house1 BREAK 2,9,271,331.1,1,2,act3s6,1134,364 BREAK 3,12,411,302,47';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
holder.player._xscale = -100;
if (!actions[48]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 370;
holder['invimsg' + count]._y = 352;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'A note: "...I can hear them, outside the door. Strange creatures... Reeking of foetor and decay! I don\'t know how long I can survive in this forsaken place, only one pill left..."';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
actions[48] = true;
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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BREAK bg_overworld1 BREAK 1,13,994,444.05,3 BREAK 2,13,1265,211.05,3 BREAK 3,4,-10,118,1,10,act4s1,1300,560 BREAK 4,2,2207,443.05';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
++count;
holder.objects.attachMovie('act4s2_shifter', 'shifter', count);
holder.objects.shifter.gotoAndStop(4);
holder.objects.shifter._x = 2315;
holder.objects.shifter._y = 270;
holder.objects.shifter._height = tilesize * 30;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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BREAK bg_overworld1 BREAK 1,13,497,332,3 BREAK 2,13,267,457,3 BREAK 3,4,-11,113,1,10,act4s2,2260,430 BREAK 4,4,683,112,1,10,act4s4,50,460';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
++count;
holder.background.attachMovie('act4s3_man', 'man', count);
holder.background.man._x = 100;
holder.background.man._y = 224;
holder.background.man.onEnterFrame = function () {
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'I used to operate this reservoir. There\'s a pump down in the caves to the right which can drain it, but I can\'t access it anymore because of the monsters.';
mesarr[1] = 'It\'s too dangerous, you should turn back.';
msgbox.initmessage(mesarr, standardlettertime, 'reservoirman1');
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 197 {
allmap = '41 BREAK 462 BREAK 21 BREAK 72 BREAK 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BREAK bg_overworld1 BREAK 6,7,370,1592,3 BREAK 7,10,284,1274,3 BREAK 8,8,353,607,3 BREAK 11,13,542,2009.05,3 BREAK 12,13,154,1781.05,3 BREAK 13,4,683,2143.05,1,10,act4s5,50,340 BREAK 14,4,686,611,1,10,act4s8,1230,90 BREAK 15,2,288,218';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
++count;
holder.attachMovie('act4s4_shifter', 'shifter', count);
holder.shifter.gotoAndStop(4);
holder.shifter._x = -10;
holder.shifter._y = 235;
holder.shifter._height = tilesize * 30;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
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playercode();
camerafollow(xcam, ycam);
bgmove();
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onMouseDown = function () {
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lookdirection();
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onMouseUp = function () {
mousedown = false;
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BREAK 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BREAK 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BREAK 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BREAK bg_cave BREAK 1,4,970,543,1,10,act4s8,80,350';
create_holders();
loadmap();
load_misc();
player_properties(true);
if (actions[32]) {
++count;
holder.attachMovie('act4s7_fish', 'fish', count);
holder.fish.gotoAndStop('sunk');
holder.fish._y = 578;
holder.fish._x = actions[33];
music_load('wilt_caveSound');
} else {
music_load('wilt_subbossSound');
++count;
holder.ground.attachMovie('act2s14door', 'door', count);
holder.ground.door._x = 896;
holder.ground.door._y = 512;
++count;
attachMovie('boss_health', 'boss_health', count);
++count;
holder.attachMovie('act4s7_fish', 'fish', count);
holder.fish._x = 480;
holder.fish._y = 520;
holder.fish.alive = true;
holder.fish.midtarget = true;
holder.fish.xspeed = 0;
holder.fish.yspeed = 0;
holder.fish.maxspeed = 3;
holder.fish.brig = 0;
holder.fish.health = 3;
holder.fish.gotoAndStop('swimming');
holder.fish.fishbounds = function () {
while (holder.ground.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y - this._height, true) or holder.ground.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y - this._height, true)) {
++this._y;
}
while (holder.ground.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y, true) or holder.ground.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y, true)) {
--this._y;
}
while (holder.ground.hitTest(this._x + holder._x - this._width / 2 + this.xspeed, this._y + holder._y - this._height, true) or holder.ground.hitTest(this._x + holder._x - this._width / 2 + this.xspeed, this._y + holder._y, true)) {
++this._x;
}
while (holder.ground.hitTest(this._x + holder._x + this._width / 2 + this.xspeed, this._y + holder._y - this._height, true) or holder.ground.hitTest(this._x + holder._x + this._width / 2 + this.xspeed, this._y + holder._y, true)) {
--this._x;
}
if (this._x < 75) {
this._x = 80;
}
if (this._x > 885) {
this._x = 875;
}
if (this._y > 575) {
this._y = 565;
}
if (this._y < 384) {
this._y = 384;
}
};
holder.fish.onEnterFrame = function () {
if (game_paused) {
this._visible = false;
} else {
this._visible = true;
}
if (this.alive and !game_paused) {
boss_health.gotoAndStop(Math.round((this.health / 3) * boss_health._totalframes));
if (this.brig == 0 and holder.friendlybullets.hitTest(this._x + holder._x, this._y + holder._y - this._height / 2, true)) {
create_p_particle(random(10) + 5, this._x, this._y - this._height);
this.brig = 110;
playsound('boss3Sound');
}
if (take_energy_damage) {
--this.health;
this.brig = 110;
playsound('boss1Sound');
if (this.health <= 0) {
music_load('wilt_caveSound');
this.alive = false;
this.gotoAndStop('sinking');
holder.ground.door.play();
actions[32] = true;
actions[33] = this._x;
boss_health.gotoAndStop(1);
this.setBrightness(0);
this.playsound('boss2Sound');
}
}
if (this.brig > 0) {
this.brig -= 10;
this.setBrightness(this.brig);
}
if (!swimming) {
if (this.midtarget) {
this.fishbounds();
this.gotoAndStop('swimming');
if (this._y - 5 > 520) {
this._y -= this.maxspeed;
this.xmove = false;
} else {
if (this._y + 5 < 520) {
this._y += this.maxspeed;
this.xmove = false;
} else {
this.xmove = true;
}
}
if (this.xmove) {
if (this._x + 5 < 480) {
this._x += this.maxspeed * 2;
this._xscale = 100;
} else {
if (this._x - 5 > 480) {
this._x -= this.maxspeed * 2;
this._xscale = -100;
} else {
this.midtarget = false;
this.sidetarget = true;
rnd = random(100);
this.ytarg = 340;
this.ymove = false;
this.xflip = false;
if (rnd > 50) {
this.xspeed = this.maxspeed;
this._xscale = 100;
} else {
this.xspeed = -this.maxspeed;
this._xscale = -100;
}
}
}
}
} else {
if (this.sidetarget) {
if (this._x > 720 or this._x < 240) {
this.ymove = true;
if (!this.xflip) {
this.xflip = true;
this._xscale *= -1;
}
} else {
this._x += this.xspeed * 2;
this.ymove = false;
}
if (this.ymove) {
this._y -= this.maxspeed;
if (this._y < 350) {
this.sidetarget = false;
this.attcount = 0;
this.numattacks = 0;
this.gotoAndStop('attacking');
this.attacking = true;
}
}
} else {
if (this.attacking) {
++this.attcount;
if (this.attcount == 25) {
++this.numattacks;
++count;
holder.attachMovie('act4s7_spit', 'spit' + count, count);
holder['spit' + count]._x = this._x + (this._width / 2) * this._xscale / 120;
holder['spit' + count]._y = this._y - this._height / 2;
holder['spit' + count].xspeed = (this._xscale / 100) * (random(6) + 1) * 1.5;
holder['spit' + count].yspeed = -14;
holder['spit' + count].onEnterFrame = function () {
if (this._currentframe == 1) {
this._x += this.xspeed;
this._y += this.yspeed;
this.yspeed += 0.8;
if (knockback == 0 and this.hitTest(holder.player._x + holder._x, holder.player._y - playheight / 2 + holder._y, true)) {
this.play();
takedamage(1);
give_knockback(this.xspeed / Math.abs(this.xspeed), 5);
}
}
if (holder.ground.hitTest(this._x + holder._x, this._y + holder._y, true)) {
this.play();
}
};
}
if (this.attcount >= 28) {
this.attcount = 0;
}
if (this.numattacks == 6) {
this.attacking = false;
this.midtarget = true;
}
}
}
}
} else {
if (knockback == 0 and this.hitTest(holder.player._x + holder._x, holder.player._y - playheight / 2 + holder._y, true)) {
takedamage(1);
give_knockback(this._xscale / 100, 5);
}
this.gotoAndStop('swimming');
this.midtarget = true;
this.sidetarget = false;
this.attacking = false;
if (this._x < holder.player._x - 5) {
if (this.xspeed < this.maxspeed) {
this.xspeed += 0.5;
}
this._xscale = 100;
} else {
if (this._x > holder.player._x + 5) {
if (this.xspeed > -this.maxspeed) {
this.xspeed -= 0.5;
}
this._xscale = -100;
}
}
this._x += this.xspeed;
if (this._y < holder.player._y - 5) {
if (this.yspeed < this.maxspeed / 2) {
this.yspeed += 0.05;
this.ydir = 0;
}
} else {
if (this._y > holder.player._y + 5) {
if (this.yspeed > -this.maxspeed / 2) {
this.yspeed -= 0.05;
this.ydir = 1;
}
}
}
this._y += this.yspeed;
this.fishbounds();
}
} else {
if (!game_paused) {
this.setBrightness(0);
if (holder.ground.hitTest(this._x + holder._x, this._y + holder._y, true)) {
this.gotoAndStop('sunk');
} else {
++this._y;
this.gotoAndStop('sinking');
}
}
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 201 {
allmap = '81 BREAK 346 BREAK 42 BREAK 30 BREAK 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BREAK 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BREAK bg_cave BREAK 1,4,-9,351,1,10,act4s7,900,530 BREAK 2,4,1233,17,10,1,act4s4,650,620';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
++count;
holder.background.attachMovie('act4s8_pump', 'pump', count);
holder.background.pump._x = 285;
holder.background.pump._y = 768;
holder.background.pump.onEnterFrame = function () {
if (!actions[34] and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
actions[34] = true;
this.play();
mesarr = new Array();
mesarr[0] = 'This should empty the reservoir I saw before the caves.';
msgbox.initmessage(mesarr, standardlettertime, 'hero');
if (allowsounds and !game_paused) {
water1Sound.start(0, 999);
}
}
if (!actions[34] and this.hitTest(holder.player)) {
excl_time = 5;
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 202 {
allmap = '46 BREAK 209 BREAK 21 BREAK 72 BREAK 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BREAK bg_overworld1 BREAK 1,4,-12,122,1,10,act4s2,2260,430 BREAK 2,4,683,126,1,10,act4s4,50,460 BREAK 3,4,383,2315.05,10,1,act5s1,354,55';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
++count;
holder.background.attachMovie('act4s3_man', 'man', count);
holder.background.man._x = 100;
holder.background.man._y = 224;
holder.background.man.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'Did you do this?';
msgbox.initmessage(mesarr, standardlettertime, 'reservoirman1');
}
};
if (!has_swim) {
++count;
holder.background.attachMovie('act1s2_airship_box', 'box', count);
holder.background.box._x = 384;
holder.background.box._y = 2048;
holder.background.box.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'Jon picked up a WATER BREATHING device!';
mesarr[1] = 'You can now breathe underwater.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
has_swim = true;
playsound('powerup1Sound');
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 210 {
allmap = '354 BREAK 55 BREAK 30 BREAK 30 BREAK 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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_waterSound');
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playercode();
camerafollow(xcam, ycam);
bgmove();
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onMouseDown = function () {
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lookdirection();
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onMouseUp = function () {
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_waterSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
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frame 212 {
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_waterSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
if (holder.player._y > 984) {
holder.player._y = 984;
}
if (holder.player._x > 2300) {
holder.player._x = 2300;
if (xspeed > 0) {
xspeed = 0;
}
}
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 214 {
allmap = '368 BREAK 905 BREAK 21 BREAK 30 BREAK 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BREAK bg_overworld1 BREAK 1,13,513,821,3 BREAK 2,7,112,229,3 BREAK 3,4,369,961.05,10,1,act5s3,722,60';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (!has_grenades) {
++count;
holder.background.attachMovie('act1s2_airship_box', 'box', count);
holder.background.box._x = 112;
holder.background.box._y = 254;
holder.background.box.onEnterFrame = function () {
if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) {
mesarr = new Array();
mesarr[0] = 'Jon picked up GRENADES!';
mesarr[1] = 'Use the arrow keys to aim, then press and hold D to charge up a grenade.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'info');
has_grenades = true;
playsound('powerup1Sound');
this.removeMovieClip();
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 215 {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_ship1 BREAK 1,9,178,330,1,2,act5s4,1360,525 BREAK 2,9,688,328,1,2,act5s4,1650,525 BREAK 3,9,1168,334.1,1,2,act5s4,1870,525';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
++count;
holder.background.attachMovie('mechanic', 'man', count);
holder.background.man._x = 305;
holder.background.man._y = 352;
holder.background.man.onEnterFrame = function () {
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
if (!actions[39]) {
mesarr[0] = 'I used to be the mechanic of this ship. I\'d give ya a ride, but this piece of machinery right here is missing a pretty important part. They - ha ha - don\'t make it anymore!!!';
mesarr[1] = 'This ship ain\'t sailing without it.';
} else {
mesarr[0] = 'Yeah that part\'ll do it. Activate the machine when you\'re ready to go and I\'ll navigate.';
actions[46] = true;
}
msgbox.initmessage(mesarr, standardlettertime, 'mechanic1');
}
};
++count;
holder.background.attachMovie('levelshifter', 'machine', count);
holder.background.machine.gotoAndStop(4);
holder.background.machine._x = 379;
holder.background.machine._y = 330;
holder.background.machine.vib = false;
holder.background.machine.del = 0;
holder.background.machine.onEnterFrame = function () {
if (actions[46] and this.hitTest(holder.player)) {
excl_time = 5;
}
if (actions[46] and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
if (!this.vib) {
this.xloc = holder._x;
this.xpl = holder.player._x;
this.ypl = holder.player._y;
if (allowsounds and !game_paused) {
boat1Sound.start(0, 999);
}
}
this.vib = true;
}
if (this.vib) {
cutscene = true;
holder._x = this.xloc * (random(51) / 1000 + 0.975);
holder.player._x = this.xpl;
holder.player._y = this.ypl - 5;
++this.del;
if (this.del > 150) {
shift_frame('act6s1', 80, 432);
}
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 227 {
allmap = '80 BREAK 432 BREAK 50 BREAK 30 BREAK 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BREAK bg_overworld1 BREAK 1,4,1600,865,1,10,act6s2,50,760 BREAK 2,4,1609,276,1,20,act6s3,40,1040';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
if (holder.player._x < 25) {
holder.player._x = 25;
if (xspeed < 0) {
xspeed = 0;
}
}
if (holder.player._y > 980) {
holder.player._y = 980;
}
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_cave BREAK 1,2,223,190 BREAK 2,4,1489,20,10,1,act6s3,1552,1136 BREAK 3,4,-7,767.05,1,10,act6s1,1520,840';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_caveSound');
++count;
holder.background.attachMovie('bedman', 'bedman', count);
holder.background.bedman._x = 1215;
holder.background.bedman._y = 192;
holder.background.bedman.onEnterFrame = function () {
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
if (!actions[51]) {
mesarr[0] = 'I am so weak... I do not know how much longer I have. There is bound to be some medication in the abandoned hospital above, on the cliff next to the shore. We can not leave the cave because of the monsters.';
} else {
if (!actions[52]) {
mesarr[0] = 'Thank... you.... I fear it is too late...';
mesarr[1] = 'I used to work in the factory... I know the code... The gate... Forgot it... Used the registration number of my car... Might still be... In the City...';
actions[52] = true;
} else {
mesarr[0] = '...';
}
}
msgbox.initmessage(mesarr, standardlettertime, 'bedman1');
}
};
++count;
holder.background.attachMovie('genman', 'genman1', count);
holder.background.genman1._x = 624;
holder.background.genman1._y = 672;
holder.background.genman1.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'This is better than being dead....';
mesarr[1] = '...Right?';
msgbox.initmessage(mesarr, standardlettertime, 'genman1');
}
};
++count;
holder.background.attachMovie('genman', 'genman2', count);
holder.background.genman2._x = 318;
holder.background.genman2._y = 224;
holder.background.genman2.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'We need to stay strong.';
msgbox.initmessage(mesarr, standardlettertime, 'genman1');
}
};
++count;
holder.background.attachMovie('genman', 'genman3', count);
holder.background.genman3._x = 590;
holder.background.genman3._y = 192;
holder.background.genman3.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'I heard there are plants growing on another island.';
msgbox.initmessage(mesarr, standardlettertime, 'genman1');
}
};
++count;
holder.background.attachMovie('genman', 'genman4', count);
holder.background.genman4._x = 986;
holder.background.genman4._y = 704;
holder.background.genman4.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'I wonder if the people in the hazmat suits can make a drug to help us all.';
msgbox.initmessage(mesarr, standardlettertime, 'genman1');
}
};
++count;
holder.background.attachMovie('doggy', 'doggy', count);
holder.background.doggy._x = 932;
holder.background.doggy._y = 704;
holder.background.doggy.onEnterFrame = function () {
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
++actions[49];
mesarr = new Array();
if (actions[49] == 1 or actions[49] > 3) {
mesarr[0] = 'Woof!';
} else {
if (actions[49] == 2) {
mesarr[0] = 'Woof woof!';
} else {
if (actions[49] == 3) {
mesarr[0] = 'Awoooooooooo!';
if (!actions[50]) {
++_root.maxhealth;
++_root.health;
++_root.count;
_root.lives_bar.attachMovie('health_dot', 'health_dot' + (_root.maxhealth - 1), _root.count);
_root.lives_bar['health_dot' + (_root.maxhealth - 1)]._x = (_root.maxhealth - 1) * _root.tilesize;
_root.lives_bar['health_dot' + (_root.maxhealth - 1)].gotoAndStop(1);
_root.playsound('addlife1Sound');
_root.health = _root.maxhealth;
_root.update_life();
actions[50] = true;
}
}
}
}
msgbox.initmessage(mesarr, standardlettertime, 'doggy');
}
};
++count;
holder.background.attachMovie('genwoman', 'genwoman1', count);
holder.background.genwoman1._x = 1072;
holder.background.genwoman1._y = 192;
holder.background.genwoman1.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
if (!actions[52]) {
mesarr[0] = 'Please help him, I don\'t know how much longer he\'s got.';
} else {
mesarr[0] = 'Did he say that the gate code was the registration number of his car? I think it\'s still there, by the hospital.';
}
msgbox.initmessage(mesarr, standardlettertime, 'genwoman1');
}
};
++count;
holder.background.attachMovie('genwoman', 'genwoman2', count);
holder.background.genwoman2._x = 1105;
holder.background.genwoman2._y = 704;
holder.background.genwoman2.onEnterFrame = function () {
if (this.standing) {
this.rnd = random(100);
if (this.rnd == 50 and msgbox._visible == false) {
this.standing = false;
this.play();
}
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'We are safe here.';
msgbox.initmessage(mesarr, standardlettertime, 'genwoman1');
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 229 {
allmap = '1551 BREAK 1130 BREAK 72 BREAK 40 BREAK 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BREAK 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_overworld1 BREAK 1,11,1701,833.05,3 BREAK 2,11,2195,691.05,3 BREAK 5,4,1534,1264.05,10,1,act6s2,1480,80 BREAK 6,4,2307,962.05,1,100,act6s4,80,1000 BREAK 7,9,2062,999,1,2,act6s7,300,334 BREAK 9,16,1330,596,3 BREAK 10,16,754,465,3 BREAK 11,16,1168,346,3 BREAK 12,9,1106,329,1,2,act6s8,300,340 BREAK 13,9,592,1033,1,2,act6s9,1048,462 BREAK 14,4,-13,872,1,100,act6s1,1525,460';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (!actions[53]) {
++count;
holder.ground.attachMovie('force_field', 'force_field', count);
holder.ground.force_field._x = 1088;
holder.ground.force_field._y = 960;
}
++count;
holder.background.attachMovie('act6s3_panel', 'act6s3_panel', count);
holder.background.act6s3_panel._x = 1232;
holder.background.act6s3_panel._y = 960;
panelkeysdelay = 0;
holder.background.act6s3_panel.onEnterFrame = function () {
if (!actions[53] and this.hitTest(holder.player)) {
excl_time = 5;
}
if (panelkeysdelay > 30 and (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0)) {
panelkeysdelay = 0;
if (!actions[53] and !panelkeys) {
++count;
panelcombo = new Array(0, 0, 0, 0);
cutscene = true;
attachMovie('act6s3_panelkeys', 'panelkeys', count);
panelkeys._x = 208;
panelkeys._y = 96;
panelkeys.exist = 0;
}
}
if (panelkeys) {
panelkeys.arrlen = panelcombo.length;
p1 = panelcombo[panelkeys.arrlen - 4];
p2 = panelcombo[panelkeys.arrlen - 3];
p3 = panelcombo[panelkeys.arrlen - 2];
p4 = panelcombo[panelkeys.arrlen - 1];
panelkeys.p1 = p1;
panelkeys.p2 = p2;
panelkeys.p3 = p3;
panelkeys.p4 = p4;
if (p1 == actions[54][0] and p2 == actions[54][1] and p3 == actions[54][2] and p4 == actions[54][3] and !actions[53]) {
holder.ground.force_field.removeMovieClip();
_root.playsound('dooropen1Sound');
actions[53] = true;
cutscene = false;
panelkeys.removeMovieClip();
}
++panelkeys.exist;
if (panelkeys.exist > 30 and (Key.isDown(32) or Key.isDown(40))) {
panelkeys.removeMovieClip();
cutscene = false;
}
} else {
++panelkeysdelay;
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 230 {
allmap = '80 BREAK 1003 BREAK 72 BREAK 40 BREAK 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1 BREAK bg_overworld1 BREAK 1,4,0,943,1,100,act6s3,2255,1024 BREAK 2,15,465,1001,1,2 BREAK 3,15,305,1002,1,2 BREAK 4,9,1426,905.05,1,2,act6s5,460,384';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_overworldSound');
if (actions[52]) {
++count;
holder.background.attachMovie('levelshifter', 'car1', count);
holder.background.car1._x = 706;
holder.background.car1._y = 1024;
holder.background.car1._width = tilesize * 4;
holder.background.car1.onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'The license plate has been torn off.';
msgbox.initmessage(mesarr, standardlettertime, 'hero');
}
};
++count;
holder.background.attachMovie('levelshifter', 'car2', count);
holder.background.car2._x = 964;
holder.background.car2._y = 1024;
holder.background.car2._width = tilesize * 4;
holder.background.car2.onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'The license plate includes the numbers "' + actions[54] + '".';
msgbox.initmessage(mesarr, standardlettertime, 'hero');
}
};
}
onEnterFrame = function () {
if (holder.player._x > 2302) {
holder.player._x = 2302;
if (xspeed > 0) {
xspeed = 0;
}
}
if (holder.player._y > 1296) {
holder.player._y = 1296;
}
playercode();
camerafollow(xcam, ycam);
bgmove();
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 231 {
allmap = '464 BREAK 366 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,86,87,87,87,87,87,87,88,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,90,0,0,0,0,86,87,87,87,87,87,87,87,87,97,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,91,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,153,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,209,0,0,0,0,0,181,181,181,181,0,0,0,0,151,153,0,0,0,0,0,216,0,0,0,0,0,181,181,181,181,0,0,0,0,153,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,231,232,0,181,181,181,181,0,0,0,209,0,0,0,209,0,0,0,0,0,0,233,234,0,181,181,181,181,0,227,228,216,0,0,0,216,0,225,0,0,0,178,0,0,0,181,181,181,181,0,229,230,122,119,120,2,0,0,226,0,0,2,179,0,1,0,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_hospital1 BREAK 1,9,495,364.1,1,2,act6s4,1390,920 BREAK 2,9,368,364.1,1,2,act6s6,330,370';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
++count;
holder.background.attachMovie('levelshifter', 'medicine_cabinet', count);
holder.background.medicine_cabinet._x = 132;
holder.background.medicine_cabinet._y = 384;
holder.background.medicine_cabinet.onEnterFrame = function () {
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'Nothing noteworthy.';
msgbox.initmessage(mesarr, standardlettertime, 'hero');
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 232 {
allmap = '337 BREAK 369 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,86,87,87,87,87,87,87,88,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,89,0,0,0,0,0,0,90,0,0,0,0,86,87,87,87,87,87,87,87,87,97,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,0,0,91,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,209,0,0,209,0,0,181,181,181,181,0,153,0,0,0,0,0,0,152,0,0,216,0,0,216,0,0,181,181,181,181,0,0,0,0,0,0,0,0,153,0,0,0,0,0,231,232,0,181,181,181,181,0,0,209,0,0,0,0,0,0,0,0,0,0,0,233,234,0,181,181,181,181,0,0,216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,0,0,0,227,228,227,228,0,0,225,0,0,0,223,0,0,0,181,181,181,181,0,221,222,229,230,229,230,0,0,226,0,219,220,224,219,220,0,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_hospital1 BREAK 1,9,370,366,1,2,act6s5,400,384';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
++count;
holder.background.attachMovie('levelshifter', 'medicine_cabinet', count);
holder.background.medicine_cabinet._x = 256;
holder.background.medicine_cabinet._y = 384;
holder.background.medicine_cabinet.onEnterFrame = function () {
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'Nothing noteworthy.';
msgbox.initmessage(mesarr, standardlettertime, 'hero');
}
if (this.hitTest(holder.player)) {
excl_time = 5;
}
};
++count;
holder.background.attachMovie('levelshifter', 'medicine_cabinet2', count);
holder.background.medicine_cabinet2._x = 192;
holder.background.medicine_cabinet2._y = 384;
holder.background.medicine_cabinet2.onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
if (!actions[51]) {
mesarr[0] = 'This looks useful... I should take it with me.';
actions[51] = true;
} else {
mesarr[0] = 'Apart from what I already took, nothing looks interesting.';
}
msgbox.initmessage(mesarr, standardlettertime, 'hero');
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 233 {
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_houseSound');
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
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BREAK 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BREAK 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BREAK bg_factory1 BREAK 1,16,299,636,3 BREAK 2,9,1105,458.05,1,2,act6s3,622,1056 BREAK 3,2,1206,474.05 BREAK 4,9,145,624.05,3,2,act6s10,240,367';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
++count;
holder.foreground.attachMovie('act6s9_elevator1', 'elevator', count);
holder.foreground.elevator._x = 94;
holder.foreground.elevator._y = 576;
++count;
holder.ground.attachMovie('act6s9_elevator2', 'elevator', count);
holder.ground.elevator._x = 94;
holder.ground.elevator._y = 640;
++count;
holder.ground.attachMovie('act6s9_elevator2', 'elevator2', count);
holder.ground.elevator2._x = 94;
holder.ground.elevator2._y = 544;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 236 {
allmap = '239 BREAK 367 BREAK 50 BREAK 15 BREAK 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BREAK bg_factory1 BREAK 1,9,145,369.05,3,2,act6s9,240,620 BREAK 2,16,1200,375.05,3 BREAK 3,16,942,247.1,3 BREAK 4,17,946,89.1 BREAK 5,17,1392,89.1 BREAK 6,17,593,88.05 BREAK 7,4,1607,244.1,1,20,act6s11,50,380';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
if (!actions[56]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 352;
holder['invimsg' + count]._y = 384;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'INTRUDER ALERT! LOCATE AND DESTROY!';
_root.msgbox.initmessage(mesarr, standardlettertime, 'speaker');
actions[56] = true;
this.removeMovieClip();
}
};
}
++count;
holder.foreground.attachMovie('act6s9_elevator1', 'elevator', count);
holder.foreground.elevator._x = 96;
holder.foreground.elevator._y = 320;
++count;
holder.ground.attachMovie('act6s9_elevator2', 'elevator', count);
holder.ground.elevator._x = 96;
holder.ground.elevator._y = 384;
++count;
holder.ground.attachMovie('act6s9_elevator2', 'elevator2', count);
holder.ground.elevator2._x = 96;
holder.ground.elevator2._y = 288;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 237 {
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create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
++count;
holder.background.attachMovie('hazmat_handsup', 'genman2', count);
holder.background.genman2._x = 381;
holder.background.genman2._y = 384;
holder.background.genman2.onEnterFrame = function () {
if (this._x > holder.player._x) {
this._xscale = -100;
} else {
this._xscale = 100;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'Please don\'t kill me! We\'re only trying to help!';
mesarr[1] = 'My family died because of the pollution...';
mesarr[2] = 'Your daughter? I... I don\'t know anything, I swear!';
msgbox.initmessage(mesarr, standardlettertime, 'hazmat');
}
this.xdist = Math.abs(this._x - _root.holder.player._x);
if (this.xdist < 150) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 238 {
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BREAK 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BREAK bg_factory1 BREAK 3,4,-4,769.05,1,10,act6s12,2250,360 BREAK 4,4,1349,160,1,10,act6s14,50,360 BREAK 5,16,708,859.05,3 BREAK 6,16,438,500.05,3';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
++count;
holder.background.attachMovie('hazmat_handsup', 'genman2', count);
holder.background.genman2._x = 410;
holder.background.genman2._y = 224;
holder.background.genman2.onEnterFrame = function () {
if (this._x > holder.player._x) {
this._xscale = -100;
} else {
this._xscale = 100;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
if (actions[57]) {
mesarr[0] = 'WHAT HAVE YOU DONE?';
} else {
mesarr[0] = 'Who are you and what are you doing here?';
mesarr[1] = 'This is the main generator, we can\'t have any fighting here!';
}
msgbox.initmessage(mesarr, standardlettertime, 'hazmat');
}
this.xdist = Math.abs(this._x - _root.holder.player._x);
if (this.xdist < 150) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
};
++count;
holder.ground.attachMovie('act3s8_door', 'door', count);
holder.ground.door._x = 784;
holder.ground.door._y = 864;
++count;
holder.background.attachMovie('act6s13_generator', 'generator', count);
holder.background.generator._x = 190;
holder.background.generator._y = 224;
holder.background.generator.onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (actions[57]) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
if (this.hitTest(holder.explosions)) {
actions[57] = true;
holder.ground.door.gotoAndStop(holder.ground.door._totalframes);
++count;
holder.ground.attachMovie('act3s8_door', 'door2', count);
holder.ground.door2._x = 338;
holder.ground.door2._y = 736;
}
}
};
if (actions[57] and !actions[58]) {
++count;
attachMovie('lights_out', 'lights_out', count);
lights_out.gotoAndStop(lights_out._totalframes);
++count;
msgbox.swapDepths(count);
++count;
lives_bar.swapDepths(count);
++count;
grenade_bar.swapDepths(count);
++count;
energy_bar.swapDepths(count);
holder.ground.door.gotoAndStop(holder.ground.door._totalframes);
++count;
holder.ground.attachMovie('act3s8_door', 'door2', count);
holder.ground.door2._x = 338;
holder.ground.door2._y = 736;
}
onEnterFrame = function () {
if (!lights_out and actions[57] and !actions[58] and msgbox._visible == false) {
++count;
attachMovie('lights_out', 'lights_out', count);
++count;
msgbox.swapDepths(count);
++count;
lives_bar.swapDepths(count);
++count;
grenade_bar.swapDepths(count);
++count;
energy_bar.swapDepths(count);
}
if (lights_out.hitTest(holder.explosions)) {
if (lights_out._alpha > 0) {
lights_out._alpha -= 5;
}
} else {
if (lights_out._alpha < 100) {
lights_out._alpha += 5;
}
}
if (holder.player.hitTest(over_shadow) or grounded) {
lights_out._x = holder.player._x + holder._x;
lights_out._y = holder.player._y + holder._y;
}
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 240 {
allmap = '48 BREAK 364 BREAK 42 BREAK 30 BREAK 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BREAK 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BREAK bg_factory1 BREAK 1,2,228,795.05 BREAK 2,4,-10,294,1,10,act6s13,1280,210 BREAK 4,4,1233,81,1,10,act6s15,50,270';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
if (actions[57] and !actions[58]) {
++count;
attachMovie('lights_out', 'lights_out', count);
lights_out.gotoAndStop(lights_out._totalframes);
++count;
msgbox.swapDepths(count);
++count;
lives_bar.swapDepths(count);
++count;
grenade_bar.swapDepths(count);
++count;
energy_bar.swapDepths(count);
}
onEnterFrame = function () {
if (lights_out.hitTest(holder.explosions)) {
if (lights_out._alpha > 0) {
lights_out._alpha -= 5;
}
} else {
if (lights_out._alpha < 100) {
lights_out._alpha += 5;
}
}
if (holder.player.hitTest(over_shadow) or grounded) {
lights_out._x = holder.player._x + holder._x;
lights_out._y = holder.player._y + holder._y;
}
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 241 {
allmap = '79 BREAK 268 BREAK 72 BREAK 20 BREAK 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 5,6,308,537.05,3 BREAK 7,6,840,536.05,3 BREAK 8,6,669,538.05,3 BREAK 9,6,1195,531.05,3 BREAK 10,6,1020,535.05,3 BREAK 15,6,2063,281,3 BREAK 16,6,2192,410,3 BREAK 17,6,1706,281,3 BREAK 18,6,488,532.05,3 BREAK 19,6,1774,537.05,3 BREAK 20,6,2097,535.05,3 BREAK 21,6,1814,407.05,3 BREAK 22,4,2307,514.05,1,10,act6s16,50,370 BREAK 23,4,-9,211.2,1,10,act6s14,1100,140';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
if (actions[57] and !actions[58]) {
++count;
attachMovie('lights_out', 'lights_out', count);
lights_out.gotoAndStop(lights_out._totalframes);
++count;
msgbox.swapDepths(count);
++count;
lives_bar.swapDepths(count);
++count;
grenade_bar.swapDepths(count);
++count;
energy_bar.swapDepths(count);
}
++count;
holder.background.attachMovie('hazmat_handsup', 'genman2', count);
holder.background.genman2._x = 320;
holder.background.genman2._y = 288;
holder.background.genman2.onEnterFrame = function () {
if (this._x > holder.player._x) {
this._xscale = -100;
} else {
this._xscale = 100;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
mesarr[0] = 'Watch out! We are studying mutants here, they got out when the power went out! They will kill you!';
msgbox.initmessage(mesarr, standardlettertime, 'hazmat');
}
this.xdist = Math.abs(this._x - _root.holder.player._x);
if (this.xdist < 150) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
};
onEnterFrame = function () {
if (lights_out.hitTest(holder.explosions)) {
if (lights_out._alpha > 0) {
lights_out._alpha -= 5;
}
} else {
if (lights_out._alpha < 100) {
lights_out._alpha += 5;
}
}
if (holder.player.hitTest(over_shadow)) {
lights_out._x = holder.player._x + holder._x;
lights_out._y = holder.player._y + holder._y;
}
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 242 {
allmap = '49 BREAK 367 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,105,105,105,105,105,101,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,0,0,0,0,0,0,0,103,103,0,0,0,0,0,0,0,0,0,0,103,103,103,0,0,0,0,0,103,103,103,0,0,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 2,4,-10,353.05,1,10,act6s15,2250,520 BREAK 3,6,472,368.05,3 BREAK 4,4,681,295.1,1,20,act6s17,50,370';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
if (!actions[58]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 160;
holder['invimsg' + count]._y = 350;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'BACKUP GENERATOR ONLINE. MULTIPLE SECTOR BREACHES. RECAPTURE TEST SUBJECTS IMMEDIATELY.';
_root.msgbox.initmessage(mesarr, standardlettertime, 'speaker');
actions[58] = true;
this.removeMovieClip();
}
};
}
if (actions[57] and !actions[58]) {
++count;
attachMovie('lights_out', 'lights_out', count);
lights_out.gotoAndStop(lights_out._totalframes);
++count;
msgbox.swapDepths(count);
++count;
lives_bar.swapDepths(count);
++count;
grenade_bar.swapDepths(count);
++count;
energy_bar.swapDepths(count);
}
onEnterFrame = function () {
if (lights_out.hitTest(holder.explosions)) {
if (lights_out._alpha > 0) {
lights_out._alpha -= 5;
}
} else {
if (lights_out._alpha < 100) {
lights_out._alpha += 5;
}
}
if (holder.player.hitTest(over_shadow)) {
lights_out._x = holder.player._x + holder._x;
lights_out._y = holder.player._y + holder._y;
}
if (lights_out and actions[58]) {
lights_out._alpha -= 5;
if (lights_out._alpha <= 0) {
lights_out.removeMovieClip();
}
}
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 243 {
allmap = '48 BREAK 366 BREAK 60 BREAK 15 BREAK 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loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
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BREAK 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BREAK bg_factory1 BREAK 1,4,-7,252.05,1,20,act6s17,1850,370 BREAK 2,18,1535,312 BREAK 3,18,1946,313 BREAK 4,17,1775,87 BREAK 5,17,1456,86 BREAK 6,4,2313,262.1,1,20,act6s19,50,370';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
if (!actions[60]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 1720;
holder['invimsg' + count]._y = 320;
holder['invimsg' + count]._height = 640;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'Red alert! Recapture Subject X immedi-';
mesarr[1] = 'WHAT? YOU? NOOOOOOOOOOOO-';
mesarr[2] = '. . . . .';
_root.msgbox.initmessage(mesarr, standardlettertime, 'speaker');
actions[60] = true;
this.removeMovieClip();
}
};
}
++count;
holder.background.attachMovie('hazmat_handsup', 'genman2', count);
holder.background.genman2._x = 324;
holder.background.genman2._y = 320;
holder.background.genman2.onEnterFrame = function () {
if (this._x > holder.player._x) {
this._xscale = -100;
} else {
this._xscale = 100;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) {
mesarr = new Array();
if (actions[59]) {
mesarr[0] = 'You don\'t understand! It will kill you!';
} else {
mesarr[0] = 'Yes, I am the bridge operator... You don\'t understand, I heard on the comms system that subject X has escaped! You can\'t continue, you will be killed!';
mesarr[1] = 'I refuse to activate the bridge, for your own safety! There\'s no way to cross otherwise, unless the emergency trigger is destroyed.';
}
msgbox.initmessage(mesarr, standardlettertime, 'hazmat');
}
this.xdist = Math.abs(this._x - _root.holder.player._x);
if (this.xdist < 150) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
};
++count;
holder.ground.attachMovie('act6s18_bridge', 'bridge', count);
holder.ground.bridge._x = 1312;
holder.ground.bridge._y = 352;
++count;
holder.background.attachMovie('act6s18_button', 'butt', count);
holder.background.butt._x = 560;
holder.background.butt._y = 64;
if (actions[59]) {
holder.ground.bridge.gotoAndStop(holder.ground.bridge._totalframes);
holder.background.butt.gotoAndStop(2);
}
holder.background.butt.onEnterFrame = function () {
if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) {
this.gotoAndStop(2);
_root.holder.ground.bridge.play();
actions[59] = true;
}
};
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 245 {
allmap = '52 BREAK 359 BREAK 72 BREAK 15 BREAK 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BREAK bg_factory1 BREAK 1,18,276,374.05 BREAK 2,17,529,155.05 BREAK 3,17,1248,92 BREAK 4,2,1248,314.1 BREAK 5,18,866,372.05 BREAK 6,18,1637,376.05 BREAK 7,18,1954,374.05 BREAK 8,4,-7,249.1,1,20,act6s18,2250,370 BREAK 9,4,2312,261.1,1,20,act6s20,50,850';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
if (!actions[61]) {
++count;
holder.attachMovie('levelshifter', 'invimsg' + count, count);
holder['invimsg' + count]._x = 868;
holder['invimsg' + count]._y = 384;
holder['invimsg' + count]._height = 640;
holder['invimsg' + count].onEnterFrame = function () {
if (this.hitTest(_root.holder.player)) {
mesarr = new Array();
mesarr[0] = 'You... I remember you... I am the one who took your daughter...';
mesarr[1] = 'I am sorry... This, all of this... We shouldn\'t have... Ends don\'t justify the means...';
mesarr[2] = 'I... urgh... We\'re - haha - getting punished alright... She was alive... When I ran...';
mesarr[3] = 'She won\'t be alive now... Subject X... Turn back, you can still escape alive.......';
mesarr[4] = '. . . . .';
_root.msgbox.initmessage(mesarr, standardlettertime, 'hazmat');
actions[61] = true;
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 246 {
allmap = '62 BREAK 846 BREAK 42 BREAK 30 BREAK 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BREAK 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BREAK bg_factory1 BREAK 1,4,-10,746.05,1,20,act6s19,2250,370 BREAK 2,4,1354,793.05,1,10,act6s21,50,370';
create_holders();
loadmap();
load_misc();
player_properties(true);
lastboss_box = false;
++count;
holder.attachMovie('levelshifter', 'comp2' + count, count);
holder['comp2' + count]._x = 1088;
holder['comp2' + count]._y = 855;
holder['comp2' + count].breather = 0;
holder['comp2' + count].onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) {
if (!lastboss_box) {
this.breather = 30;
playsound('comp1Sound');
lastboss_box = true;
lastboss_released = false;
lastboss_releasable = false;
++count;
holder.background.attachMovie('lastboss_box', 'box' + count, count);
holder.background['box' + count]._x = 1370;
holder.background['box' + count]._y = 604;
holder.background['box' + count].pos = 0;
holder.background['box' + count].onEnterFrame = function () {
if (!game_paused) {
if (this.pos == 0) {
this._x -= 2;
if (this._x < 1200) {
this._x = 1200;
this.pos = 1;
}
} else {
if (this.pos == 1) {
this._y -= 2;
if (this._y < 412) {
this._y = 412;
this.pos = 2;
}
} else {
if (this.pos == 2) {
this._x -= 2;
if (this._x < 968) {
this.speed = -2;
this.pos = 3;
lastboss.releasable = true;
}
} else {
if (this.pos == 3) {
this._x += this.speed;
if (this._x < 630 or this._x > 968) {
this._x -= this.speed;
this.speed *= -1;
}
if (lastboss_released) {
this.yspeed = 0;
this.pos = 4;
}
} else {
if (this.pos == 4) {
++this.yspeed;
this._x += this.speed;
this._y += this.yspeed;
if (this._y > 832) {
this._y = 832;
this.gotoAndStop(2);
lastboss_box = false;
this.pos = 5;
playsound('boss3Sound');
}
if (this.hitTest(holder.objects.boss)) {
if (!holder.objects.boss.hitplay) {
holder.objects.boss.hitplay = true;
holder.objects.boss.hitcount = 110;
--holder.objects.boss.life;
playsound('boss2Sound');
create_blood2(holder.objects.boss._x, holder.objects.boss._y - tilesize * 5);
create_p_particle(20, holder.objects.boss._x, holder.objects.boss._y - tilesize * 5);
}
}
}
}
}
}
}
}
};
} else {
if (this.breather < 0) {
playsound('doorlocked1Sound');
this.breather = 30;
}
}
}
--this.breather;
};
++count;
holder.attachMovie('levelshifter', 'comp1' + count, count);
holder['comp1' + count]._x = 576;
holder['comp1' + count]._y = 528;
holder['comp1' + count].breather = 0;
holder['comp1' + count].onEnterFrame = function () {
if (this.hitTest(holder.player)) {
excl_time = 5;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) {
if (lastboss_box and !lastboss_released) {
lastboss_released = true;
playsound('comp1Sound');
this.breather = 30;
} else {
if (this.breather < 0) {
playsound('doorlocked1Sound');
this.breather = 30;
}
}
}
--this.breather;
};
++count;
attachMovie('boss_health', 'boss_health', count);
++count;
holder.objects.attachMovie('lastboss', 'boss', count);
holder.objects.boss._x = 1200;
holder.objects.boss._y = 864;
holder.objects.boss.speed = -3;
holder.objects.boss.attcount = 0;
holder.objects.boss.maxspeed = 3;
if (actions[63]) {
boss_health.removeMovieClip();
holder.objects.boss.removeMovieClip();
music_load('wilt_lairSound');
} else {
if (actions[62]) {
holder.objects.boss.life = -1;
holder.objects.boss._x = actions[64];
holder.objects.boss._xscale = actions[65];
holder.objects.boss.gotoAndStop('falling');
holder.objects.boss.anim.gotoAndStop(holder.objects.boss.anim._totalframes);
boss_health.removeMovieClip();
music_load('wilt_lairSound');
} else {
holder.objects.boss.life = 4;
music_load('wilt_bossSound');
}
}
holder.objects.boss.onEnterFrame = function () {
boss_health.gotoAndStop(Math.round((this.life / 4) * boss_health._totalframes));
if (game_paused) {
this._visible = false;
} else {
this._visible = true;
}
if (this.life <= 0) {
if (!actions[62]) {
music_load('wilt_lairSound');
holder.ground.gate2.play();
this.gotoAndStop('falling');
actions[62] = true;
actions[64] = this._x;
actions[65] = this._xscale;
}
} else {
if (!game_paused) {
if (this.hitplay) {
this.hitcount -= 10;
this.setBrightness(this.hitcount);
if (this.hitcount <= 0) {
this.hitplay = false;
}
} else {
if (knockback == 0 and holder.player.hitTest(this._x + holder._x, this._y - tilesize * 1.5 + holder._y, true)) {
takedamage(1);
give_knockback(this.speed / this.maxspeed, 5);
}
}
if (!this.attacking) {
this._x += this.speed;
if (this.speed < 0) {
this._xscale = 100;
} else {
this._xscale = -100;
}
if (holder.player._y > 800) {
if (this._x < holder.player._x - 20) {
this.speed = this.maxspeed;
} else {
if (this._x > holder.player._x + 20) {
this.speed = -this.maxspeed;
}
}
}
this.gotoAndStop('walking');
} else {
this.gotoAndStop('spitting');
++this.attdelay;
if (this._x < holder.player._x - 20) {
this._xscale = -100;
} else {
if (this._x > holder.player._x + 20) {
this._xscale = 100;
}
}
if (this.attdelay == 21) {
rnd = random(100);
if (rnd > 50) {
playsound('boss1Sound');
++count;
holder.objects.attachMovie('lastboss_ball', 'ball' + count, count);
holder.objects['ball' + count]._x = this._x - tilesize * this._xscale / 100;
holder.objects['ball' + count]._y = this._y - tilesize * 2;
holder.objects['ball' + count].xspeed = (holder.player._x - holder.objects['ball' + count]._x) / 50;
holder.objects['ball' + count].yspeed = (holder.player._y - holder.objects['ball' + count]._y) / 50;
holder.objects['ball' + count].dupec = 0;
holder.objects['ball' + count].ex = 0;
holder.objects['ball' + count].onEnterFrame = function () {
this._x += this.xspeed;
this._y += this.yspeed;
if (this.hitTest(holder.player._x + holder._x, holder.player._y - playheight / 2 + holder._y, true)) {
takedamage(1);
give_knockback(this.xspeed / Math.abs(this.xspeed), 5);
}
++this.ex;
if (this.ex > 300) {
this.removeMovieClip();
}
++this.dupec;
if (this.dupec >= 10) {
this.dupec = 0;
++count;
holder.background.attachMovie('lastboss_ballfade', 'fade' + count, count);
holder.background['fade' + count]._x = this._x;
holder.background['fade' + count]._y = this._y;
}
};
} else {
playsound('stone1Sound');
++count;
holder.objects.attachMovie('objects', 'fly' + count, count);
holder.objects['fly' + count]._x = this._x - tilesize * this._xscale / 100;
holder.objects['fly' + count]._y = this._y - tilesize * 2;
holder.objects['fly' + count].specarr = new Array(0, 0, 0, 0, 3);
holder.objects['fly' + count].gotoAndStop(19);
}
}
if (this.attdelay == 42) {
this.rnd = random(100);
if (this.rnd > 30 + this.life * 4) {
this.attdelay = 0;
} else {
this.attacking = false;
}
}
}
++this.attcount;
if (this.attcount > 500) {
this.attacking = true;
this.attdelay = 0;
this.attcount = random(250);
}
if (this._x < 402 or this._x > 1202) {
this._x -= this.speed;
this.speed *= -1;
this._xscale *= -1;
}
}
}
};
onEnterFrame = function () {
if (holder.player._x > 1320 and holder.player._y < 650) {
holder.player._x = 1320;
if (xspeed > 0) {
xspeed = 0;
}
}
if (holder.player._x > 400 and !holder.ground.gate1) {
++count;
holder.ground.attachMovie('lastboss_gate1', 'gate1', count);
holder.ground.gate1._x = 320;
holder.ground.gate1._y = 800;
if (!actions[62]) {
++count;
holder.ground.attachMovie('lastboss_gate2', 'gate2', count);
holder.ground.gate2._x = 1248;
holder.ground.gate2._y = 704;
}
}
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 247 {
allmap = '47 BREAK 363 BREAK 42 BREAK 15 BREAK 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BREAK 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BREAK 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BREAK 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BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 1,4,-10,300.05,1,10,act6s20,1300,850 BREAK 2,4,1352,351.05,1,10,act6s22,50,380';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_lairSound');
attachboss = false;
onEnterFrame = function () {
if (holder.player._x > 800 and !holder.ground.gate1 and !actions[63]) {
attachboss = true;
if (!actions[63]) {
++count;
holder.ground.attachMovie('lastboss_gate2', 'gate1', count);
holder.ground.gate1._x = 190;
holder.ground.gate1._y = 224;
++count;
holder.ground.attachMovie('lastboss_gate1', 'gate2', count);
holder.ground.gate2._x = 1152;
holder.ground.gate2._y = 318;
}
if (attachboss) {
music_load('wilt_bossSound');
attachboss = false;
++count;
attachMovie('boss_health', 'boss_health', count);
++count;
holder.objects.attachMovie('lastboss', 'boss', count);
holder.objects.boss._x = 272;
holder.objects.boss._y = 384;
holder.objects.boss.maxspeed = 7;
holder.objects.boss.speed = 7;
holder.objects.boss.gotoAndStop('running');
holder.objects.boss.life = 50;
holder.objects.boss.hitdelay = 90;
holder.objects.boss.onEnterFrame = function () {
if (game_paused) {
this._visible = false;
} else {
this._visible = true;
}
if (this.life > 0 and !game_paused) {
boss_health.gotoAndStop(Math.round((this.life / 50) * boss_health._totalframes));
this._x += this.speed;
this.maxspeed = 10 - this.life * 0.06;
if (this.hitdelay == 0 and knockback == 0 and (holder.player.hitTest(this._x - this._width * 0.4 + holder._x, this._y - tilesize + holder._y, true) or holder.player.hitTest(this._x + this._width * 0.4 + holder._x, this._y - tilesize + holder._y, true) or holder.player.hitTest(this._x - this._width * 0.4 + holder._x, this._y - tilesize * 3 + holder._y, true) or holder.player.hitTest(this._x + this._width * 0.4 + holder._x, this._y - tilesize * 3 + holder._y, true))) {
takedamage(1);
give_knockback(this.speed / this.maxspeed, 5);
this.hitdelay = 90;
}
if (this.hitdelay > 0) {
--this.hitdelay;
}
if (this.speed < 0) {
this._xscale = 100;
} else {
this._xscale = -100;
}
if (this._x < 260 or this._x > 1120) {
this._x -= this.speed;
this.speed = this.maxspeed * (-this.speed / Math.abs(this.speed));
}
if (!this.hitplay and (holder.friendlybullets.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y, true) or holder.friendlybullets.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y, true) or holder.friendlybullets.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y - tilesize * 4, true) or holder.friendlybullets.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y - tilesize * 4, true))) {
create_blood2(this._x, this._y - tilesize * 2.5);
create_p_particle(2, this._x, this._y - tilesize * 2.5);
this.hitplay = true;
this.hitcount = 110;
--this.life;
}
if (!this.hitplay and holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true)) {
create_blood2(this._x, this._y - tilesize * 2.5);
create_p_particle(2, this._x, this._y - tilesize * 2.5);
this.hitplay = true;
this.hitcount = 110;
this.life -= 5;
}
if (!this.hitplay and take_energy_damage) {
this.life -= 10;
create_blood2(this._x, this._y - tilesize * 2.5);
create_p_particle(2, this._x, this._y - tilesize * 2.5);
this.hitplay = true;
this.hitcount = 110;
}
if (this.hitplay) {
this.hitcount -= 10;
this.setBrightness(this.hitcount);
if (this.hitcount <= 0) {
this.hitplay = false;
}
}
i = 0;
while (i < grenarr.length) {
target = grenarr[i];
targetx = holder.friendlygrenades[target]._x;
targety = holder.friendlygrenades[target]._y;
if (this.hitTest(targetx + holder._x, targety + holder._y, true) and holder.friendlygrenades[target].detcount > 15) {
holder.friendlygrenades[target].detcount += 1000;
}
++i;
}
} else {
if (!game_paused) {
if (!actions[63]) {
stopAllSounds();
playsound('boss2Sound');
holder.ground.gate1.play();
holder.ground.gate2.play();
this.gotoAndStop('dying');
this.setBrightness(0);
}
actions[63] = true;
}
}
};
}
}
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 248 {
allmap = '51 BREAK 364 BREAK 72 BREAK 15 BREAK 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BREAK 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loadmap();
load_misc();
player_properties(true);
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
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onMouseDown = function () {
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lookdirection();
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onMouseUp = function () {
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}
frame 249 {
allmap = '48 BREAK 310 BREAK 25 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,106,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,108,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,108,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,108,0,0,0,0,105,105,105,105,101,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,105,105,105,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,231,232,0,181,181,181,181,181,181,181,181,0,0,0,218,0,0,0,0,0,0,0,0,0,0,233,234,0,181,181,181,181,0,0,0,0,0,0,0,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 1,4,-11,292.1,1,10,act6s22,2260,300';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_endSound');
++count;
holder.background.attachMovie('act6s23_table', 'table', count);
holder.background.table._x = 406;
holder.background.table._y = 320;
if (!actions[66]) {
++count;
holder.attachMovie('levelshifter', 'comp1' + count, count);
holder['comp1' + count]._x = 406;
holder['comp1' + count]._y = 320;
holder['comp1' + count].onEnterFrame = function () {
if (!actions[67] and this.hitTest(holder.player)) {
excl_time = 5;
}
if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) {
holder.background.table.gotoAndStop(2);
++count;
holder.background.attachMovie('act6s23_hero', 'hero', count);
holder.background.hero._x = holder.player._x;
holder.background.hero._y = holder.player._y;
holder.background.hero._xscale = holder.player._xscale;
holder.background.hero.t = 60;
holder.background.hero.onEnterFrame = function () {
--this.t;
if (this.t == 0) {
actions[67] = true;
mesarr = new Array();
mesarr[0] = 'Lily!';
mesarr[1] = 'Daddy!';
mesarr[2] = 'Are you ok? Did they hurt you?';
mesarr[3] = 'I\'m fine, they didn\'t do anything!';
mesarr[4] = 'Let\'s get out of this rotten place.';
msgbox.initmessage(mesarr, standardlettertime, 'hero');
}
if (msgbox.arrcounter == 1 or msgbox.arrcounter == 3) {
msgbox.avatar.gotoAndStop('girl');
}
if (msgbox.arrcounter == 2 or msgbox.arrcounter == 4) {
msgbox.avatar.gotoAndStop('hero');
}
if (actions[67] and msgbox._visible == false) {
cutscene = false;
holder.player._visible = true;
++count;
holder.background.attachMovie('act6s23_lily', 'lily', count);
holder.background.lily.onEnterFrame = function () {
if (Math.abs(xspeed) > 0.5) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
this._xscale = holder.player._xscale;
this._x = holder.player._x - 20 * (holder.player._xscale / 100);
this._y = holder.player._y;
};
this.removeMovieClip();
}
};
holder.player._visible = false;
cutscene = true;
actions[66] = true;
this.removeMovieClip();
}
};
}
onEnterFrame = function () {
if (holder.player._x < 60 and actions[66]) {
holder.player._x = 60;
if (xspeed < 0) {
xspeed = 0;
}
}
if (holder.player._x > 790) {
holder.player._x = 790;
if (xspeed > 0) {
xspeed = 0;
}
}
if (actions[66] and holder.player._x > 664) {
_root.shift_frame('act6s24', 50, 210);
}
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 250 {
allmap = '';
create_holders();
loadmap();
load_misc();
player_properties(true);
music_load('wilt_endSound');
++count;
attachMovie('endclip', 'endclip', count);
cutscene = true;
onEnterFrame = function () {
playercode();
camerafollow(xcam, ycam);
bgmove(0);
};
onMouseDown = function () {
mousedown = true;
lookdirection();
};
onMouseUp = function () {
mousedown = false;
};
}
frame 258 {
count = 0;
check_load = true;
_currentframe = check_frame;
gotoAndStop(check_frame);
}
button 1953 {
on (release) {
count = 0;
check_load = true;
_currentframe = check_frame;
gotoAndStop(check_frame);
}
}