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Wilt - Last Blossom - arcade platformer game.swf

This is the info page for
Flash #131964

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 14 hint_button { } movieClip 19 pause_button { } button 22 { on (release) { getURL('http://www.8bitskull.com', '_blank'); } } movieClip 26 { } // unknown tag 88 length 69 movieClip 32 hint_graphic { frame 1 { stop(); _root.run_hint(); game_hint = _root.curr_hint; var CPMStarPoolID = 32371; var CPMStarSubPoolID = 14; System.security.allowDomain('server.cpmstar.com'); adBox.loadMovie('http://server.cpmstar.com/adviewas2.swf?poolid=' + CPMStarPoolID + '&subpoolid=' + CPMStarSubPoolID); } } button 34 { on (release) { nextFrame(); } } button 35 { on (release) { _root.gotoAndPlay(1); stopAllSounds(); _root.clear_all(); delete onEnterFrame; } } movieClip 37 pause_graphic { frame 1 { stop(); var CPMStarPoolID = 32371; var CPMStarSubPoolID = 14; System.security.allowDomain('server.cpmstar.com'); adBox.loadMovie('http://server.cpmstar.com/adviewas2.swf?poolid=' + CPMStarPoolID + '&subpoolid=' + CPMStarSubPoolID); } } movieClip 42 mute_button { } movieClip 45 start_menu_fade { frame 90 { _root.gotoAndStop(_root.load_game_frame); stopAllSounds(); _root.clear_all(); } } movieClip 56 leaf { } movieClip 59 { } movieClip 60 act6s18_bridge { frame 1 { stop(); } frame 2 { i = 0; t = 5; onEnterFrame = function () { if (t == 5) { _root.create_dust(_x - 48 - 32 * i, _y + 32); _root.playexplosion(); t = 0; ++i; } ++t; }; } frame 102 { delete onEnterFrame; } frame 102 { stop(); } } button 67 { on (rollOver) { gotoAndStop(2); hitting = true; } on (release, rollOut) { gotoAndStop(1); hitting = false; } on (press) { gotoAndStop(3); arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } } movieClip 73 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } // unknown tag 88 length 69 movieClip 79 act6s3_panelkeys { instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 1; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 2; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 3; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 4; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 5; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 6; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 7; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 8; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 9; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } instance of movieClip 73 { onClipEvent (keyUp) { gotoAndStop(1); } onClipEvent (load) { num = 0; keynum = num + 48; keynum2 = num + 96; hitting = false; keyreleased = true; } onClipEvent (enterFrame) { if (!Key.isDown(keynum) and !Key.isDown(keynum2) and !hitting) { gotoAndStop(1); keyreleased = true; } if (Key.isDown(keynum) or Key.isDown(keynum2)) { gotoAndStop(3); if (keyreleased) { arrlen = _root.panelcombo.length; _root.panelcombo[arrlen] = num; trace(_root.panelcombo); _root.playsound('panelbutton1Sound'); } keyreleased = false; } } } } movieClip 83 act2s14_guide { } movieClip 88 act2s14boss_spike { frame 1 { stop(); } } movieClip 91 grenade { } movieClip 94 bullet { } movieClip 99 { } movieClip 116 { } movieClip 125 { } movieClip 134 { } movieClip 143 { } movieClip 152 { } movieClip 153 { } // unknown tag 88 length 69 movieClip 178 { } movieClip 185 { } movieClip 192 { } movieClip 199 { } // unknown tag 88 length 75 movieClip 212 { frame 17 { stop(); } } movieClip 213 player { } movieClip 222 { frame 1 { stop(); } } movieClip 226 levelshifter { } movieClip 238 { } movieClip 245 { frame 14 { _parent._parent.attacking = false; } } movieClip 248 { frame 1 { stop(); } } movieClip 259 { } movieClip 266 { frame 1 { stop(); } } movieClip 269 { frame 1 { stop(); } } movieClip 276 { } movieClip 283 { } movieClip 286 { frame 1 { stop(); } } movieClip 294 { } movieClip 297 { frame 1 { stop(); } } movieClip 304 { } movieClip 305 { } movieClip 309 { frame 60 { gotoAndPlay(1); } } movieClip 318 { } movieClip 325 { frame 1 { stop(); } } movieClip 336 masked { } movieClip 339 { frame 1 { stop(); } } movieClip 342 { frame 1 { stop(); } } movieClip 347 siren { } movieClip 349 hazmat_dead { } movieClip 354 { } movieClip 357 fan { } movieClip 359 mover { } movieClip 360 objects { frame 1 { function onscreen_check() { if (!_root.game_paused and _x + _root.holder._x > -(tilesize * 2) and _x + _root.holder._x < _root.stagewidth + tilesize * 2 and _y + _root.holder._y > -(tilesize * 2) and _y + _root.holder._y < _root.stageheight + tilesize * 2) { onscreen = true; } else { onscreen = false; } } function ground_item(grounding) { _x = int(_x); _y = int(_y); _y = Math.ceil(_y / tilesize) * tilesize; } function melee_range_check(mel_xtile, mel_ytile) { in_melee_range = true; if (_x > _root.holder.player._x and _root.holder.player._xscale < 0) { in_melee_range = false; } if (_x < _root.holder.player._x and _root.holder.player._xscale > 0) { in_melee_range = false; } xdist = Math.abs(_x - _root.holder.player._x); ydist = Math.abs(_y - _root.holder.player._y); if (ydist > mel_ytile * tilesize or xdist > mel_xtile * tilesize) { in_melee_range = false; } } function melee_attack_check(mel_xtile, mel_ytile) { melee_attack = false; xdist = Math.abs(_x - _root.holder.player._x); ydist = Math.abs(_y - _root.holder.player._y); if (ydist < mel_ytile * tilesize and xdist < mel_xtile * tilesize) { melee_attack = true; } } function det_grenade() { if (alive and onscreen) { i = 0; while (i < _root.grenarr.length) { target = _root.grenarr[i]; targetx = _root.holder.friendlygrenades[target]._x; targety = _root.holder.friendlygrenades[target]._y; if (this.hitTest(targetx + _root.holder._x, targety + _root.holder._y, true) and _root.holder.friendlygrenades[target].detcount > 15) { _root.holder.friendlygrenades[target].detcount += 1000; } ++i; } } } function give_knockback(pcnt) { if (pcnt == null) { pcnt = 100; } pcnt *= 0.01; knockback_rnd = (random(15) / 10 + 1) * pcnt; knockback = 5; knockback_dir = _root.holder.player._xscale / 100; this.setBrightness(100); } function run_knockback(movement) { if (knockback > 0) { --knockback; knock_speed = knockback_dir * knockback * 4 * knockback_rnd; if (movement != false and _root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * knockback_dir + knock_speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * knockback_dir + knock_speed, _y + _root.holder._y - hei / 2, true)) { _x = _x + knock_speed; } } else { this.setBrightness(0); knockback = 0; } } function attack_scripts() { run_knockback(); if (_root.attacking) { melee_range_check(1, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) { life -= _root.bullet_damage; if (alive) { give_knockback(); } } } function take_energy_damage() { if (onscreen and _root.take_energy_damage) { life -= _root.energy_damage; give_knockback(); } } tilesize = _root.tilesize; meleetime = _root.meleetime; gotoAndStop(specarr[1]); } frame 2 { ground_item(true); onEnterFrame = function () { if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { _root.health = _root.maxhealth; _root.update_life(); _root.check_x = _x; _root.check_y = _y; _root.check_frame = _root._currentframe; checkpoint.play(); if (!hitting) { _root.playsound('checkpoint1Sound'); hitting = true; } } else { hitting = false; } }; } frame 3 { ground_item(true); onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { _root.excl_time = 5; } if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { if (Key.isDown(32) or Key.isDown(40)) { if (_root.msgbox._visible == false and _root.msgbreather == 0) { mesarr = new Array(); i = 5; while (i < specarr.length) { j = i - 5; mesarr[j] = specarr[i]; ++i; } _root.msgbox.initmessage(mesarr, _root.standardlettertime, specarr[4]); } } } }; } frame 4 { _width = tilesize * specarr[4]; _height = tilesize * specarr[5]; targframe = specarr[6]; targx = specarr[7]; targy = specarr[8]; onEnterFrame = function () { if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true)) { _root.shift_frame(targframe, targx, targy); } }; } frame 5 { ground_item(true); alive = true; onEnterFrame = function () { onscreen_check(); if (onscreen) { if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true) or _root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - _height / 2, true) or this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { _root.create_explosion(_x, _y - _height / 2); this.removeMovieClip(); } if (_root.take_energy_damage) { _root.create_explosion(_x, _y - _height / 2); this.removeMovieClip(); } } det_grenade(); }; } frame 6 { life = parseInt(specarr[4]); alive = true; speed = 2; wid = 20; hei = _height; attacking = false; att_count = 0; att_time = 11; ground_item(true); onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (alive and _root.msgbox._visible == false and !_root.dying) { melee_attack_check(1, 1); if (attacking) { ++att_count; } if (melee_attack and !attacking) { att_count = 1; attacking = true; en.gotoAndStop('attacking'); } else { if (!attacking) { if (_x < _root.holder.player._x - _root.tilesize / 2) { if (_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y - hei / 2, true)) { _x = _x + speed; _xscale = 100; en.gotoAndStop('walking'); } else { en.gotoAndStop('standing'); } } else { if (_x > _root.holder.player._x + _root.tilesize / 2) { if (_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y - hei / 2, true)) { _x = _x - speed; _xscale = -100; en.gotoAndStop('walking'); } else { en.gotoAndStop('standing'); } } } } } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and attacking and att_count == att_time and (this.hitTest(_root.holder.player) or this.hitTest(_root.holder.player._x + _root.holder._x + tilesize * -_xscale / 100, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true))) { _root.takedamage(1); _root.give_knockback(_xscale / 100, 5); } if (life <= 0) { if (alive) { _root.create_blood2(_x, _y - hei / 2); _root.create_p_particle(10, _x, _y - hei / 2); } alive = false; en.gotoAndStop('dying'); } } attack_scripts(); take_energy_damage(); } det_grenade(); }; } frame 7 { life = parseInt(specarr[4]); alive = true; speed = 2; wid = 20; hei = 40; attacking = false; launch_bullet = false; ducking = false; att_count = 0; att_rnd = random(30); att_time = 11; bullet_checking = false; ++_root.count; feeler_count = _root.count; _root.holder.attachMovie('army_guy_feeler', 'feeler' + feeler_count, feeler_count); _root.holder['feeler' + feeler_count]._visible = false; _root.holder['feeler' + feeler_count].onEnterFrame = function () { if (!attacking) { if (!bullet_checking) { bullet_checking = true; feeler_xspeed = (_root.holder.player._x - _x) / 10; feeler_yspeed = (_root.holder.player._y - _y) / 10; this._x = _x; this._y = _y - hei / 2; feeler_time = 0; } else { this._x += feeler_xspeed; this._y += feeler_yspeed; ++feeler_time; if (_root.holder.ground.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true) or feeler_time > 30) { bullet_checking = false; } else { if (_root.holder.player.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true) and (_xscale < 0 and _x > _root.holder.player._x and _root.holder.player._xscale > 0 or _xscale > 0 and _x < _root.holder.player._x and _root.holder.player._xscale < 0)) { bullet_checking = false; attacking = true; launch_bullet = true; } } } } }; ground_item(true); onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (alive and _root.msgbox._visible == false) { if (_root.bullets_active > 0 and (_xscale < 0 and _x > _root.holder.player._x and _root.holder.player._xscale > 0 or _xscale > 0 and _x < _root.holder.player._x and _root.holder.player._xscale < 0)) { if (!ducking) { ++_root.count; duck_count = _root.count; _root.holder.background.attachMovie('army_ducking', 'army_ducking' + duck_count, duck_count); _root.holder.background['army_ducking' + duck_count]._x = _x; _root.holder.background['army_ducking' + duck_count]._xscale = _xscale; _root.holder.background['army_ducking' + duck_count]._y = _y; } ducking = true; } else { ducking = false; _root.holder.background['army_ducking' + duck_count].removeMovieClip(); } if (attacking and !ducking) { if (_x < _root.holder.player._x) { _xscale = 100; } else { _xscale = -100; } if (!launch_bullet) { att_count = 0; att_rnd = random(30); launch_bullet = true; attacking = false; ydist = _root.holder.player._y - _y; xdist = _root.holder.player._x - _x; pyth = Math.sqrt(ydist * ydist + xdist * xdist); coeff = _root.stagewidth / pyth; bul_xspeed = xdist * coeff / _root.bulletspeed / 2; bul_yspeed = ydist * coeff / _root.bulletspeed / 2; _root.playsound('shoot1Sound'); ++_root.count; count = _root.count; _root.holder.enemybullets.attachMovie('bullet', 'bullet' + count, count); _root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed; _root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed; _root.holder.enemybullets['bullet' + count]._y = _y + bul_y; _root.holder.enemybullets['bullet' + count]._x = _x + bul_x * (_xscale / 100); _root.holder.enemybullets['bullet' + count].del = false; _root.holder.enemybullets['bullet' + count].delc = 1; _root.holder.enemybullets['bullet' + count].life_count = 0; _root.holder.enemybullets['bullet' + count].max_life_count = 30; _root.holder.enemybullets['bullet' + count].onEnterFrame = function () { if (_root.holder.ground.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) { this.del = true; this._alpha = 0; } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and _root.holder.player.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) { this.del = true; this._alpha = 0; _root.takedamage(1); _root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5); } this._x += this.xspeed; this._y += this.yspeed; ++this.life_count; if (this.del or this.life_count > this.max_life_count) { ++this.delc; if (this.delc >= 2) { this.removeMovieClip(); } } }; } else { ++att_count; ydist = _root.holder.player._y - _y; xdist = _root.holder.player._x - _x; pyth = Math.sqrt(ydist * ydist + xdist * xdist); coeff = _root.stagewidth / pyth; bul_xspeed = xdist * coeff / _root.bulletspeed / 2; bul_yspeed = ydist * coeff / _root.bulletspeed / 2; if (bul_yspeed > 6) { en.att.gotoAndStop('down'); bul_x = 14; bul_y = -9; } else { if (bul_yspeed < -10) { en.att.gotoAndStop('top'); bul_x = 5; bul_y = -45; } else { if (bul_yspeed < -3) { en.att.gotoAndStop('up'); bul_x = 19; bul_y = -34; } else { en.att.gotoAndStop('forward'); bul_x = 20; bul_y = -23; } } } if (att_count > 10 + att_rnd) { launch_bullet = false; att_count = 0; } } } if (ducking) { en.gotoAndStop('ducking'); if (attacking) { en.att.gotoAndStop(1); } } else { if (attacking) { en.gotoAndStop('attacking'); } else { _x = _x + speed; en.gotoAndStop('walking'); if (speed > 0) { _xscale = 100; } else { _xscale = -100; } if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) { _x = _x - speed; speed *= -1; } } } } if (life <= 0) { if (alive) { _root.create_blood2(_x, _y - hei / 2); _root.create_p_particle(10, _x, _y - hei / 2); } alive = false; en.gotoAndStop('dying'); _root.holder.background['army_ducking' + duck_count].removeMovieClip(); } run_knockback(); if (_root.attacking) { melee_range_check(1, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0 and !ducking) { life -= _root.bullet_damage; if (alive) { give_knockback(); } } } else { if (!_root.game_paused) { _x = _x + speed; en.gotoAndStop('walking'); if (speed > 0) { _xscale = 100; } else { _xscale = -100; } if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) { _x = _x - speed; speed *= -1; } } } take_energy_damage(); det_grenade(); }; } frame 8 { life = parseInt(specarr[4]); alive = true; wid = 20; hei = _height; attacking = false; att_count = 0; att_time = 15; att_max = 21; ground_item(true); onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (life <= 0) { if (alive) { _root.create_blood2(_x, _y + hei / 2); _root.create_p_particle(10, _x, _y + hei); } alive = false; en.gotoAndStop('dying'); } if (alive) { if (_x < _root.holder.player._x + 10) { _xscale = -100; } else { _xscale = 100; } melee_attack_check(10, 10); if (melee_attack and !attacking) { attacking = true; att_count = 0; en.gotoAndStop(2); } if (attacking) { ++att_count; if (att_count == att_time and !_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0) { ydist = _root.holder.player._y - _root.playheight / 2 - _y; xdist = _root.holder.player._x - _x; pyth = Math.sqrt(ydist * ydist + xdist * xdist); coeff = _root.stagewidth / pyth; bul_xspeed = xdist * coeff / _root.bulletspeed / 3; bul_yspeed = ydist * coeff / _root.bulletspeed / 3; ++_root.count; count = _root.count; _root.holder.enemybullets.attachMovie('spit', 'bullet' + count, count); _root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed; _root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed; _root.holder.enemybullets['bullet' + count]._y = _y + _height - 10; _root.holder.enemybullets['bullet' + count]._x = _x - 15 * (_xscale / 100); _root.holder.enemybullets['bullet' + count].del = false; _root.holder.enemybullets['bullet' + count].delc = -2; _root.holder.enemybullets['bullet' + count].life_count = 0; _root.holder.enemybullets['bullet' + count].max_life_count = 30; _root.holder.enemybullets['bullet' + count].onEnterFrame = function () { if (_root.holder.ground.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) { this.del = true; this._alpha = 0; } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { this.del = true; this._alpha = 0; _root.takedamage(1); _root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5); } this._x += this.xspeed; this._y += this.yspeed; ++this.life_count; if (this.del or this.life_count > this.max_life_count) { ++this.delc; if (this.delc >= 2) { this.removeMovieClip(); } } }; } if (att_count >= 21) { attacking = false; } } else { en.gotoAndStop(1); } } else { en.gotoAndStop(3); } } run_knockback(false); if (_root.attacking) { melee_range_check(1, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y + hei / 2, true) and knockback <= 0) { life -= _root.bullet_damage; if (alive) { give_knockback(); } } take_energy_damage(); det_grenade(); }; } frame 9 { _width = tilesize * specarr[4]; _height = tilesize * specarr[5]; targframe = specarr[6]; targx = specarr[7]; targy = specarr[8]; shifting = false; onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { _root.excl_time = 5; } if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true) and (Key.isDown(32) or Key.isDown(40))) { if (!shifting) { _root.playsound('dooropen1Sound'); } shifting = true; } if (shifting) { _root.shift_frame(targframe, targx, targy); } }; } frame 10 { life = parseInt(specarr[4]); alive = true; speed = 2; wid = 20; hei = _height; att_count = 0; att_time = 11; ground_item(true); onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (alive and _root.msgbox._visible == false and !_root.dying) { if (_x < _root.holder.player._x - _root.tilesize / 2) { if (_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x + wid / 2 + speed, _y + _root.holder._y - hei / 2, true)) { _x = _x + speed; _xscale = 100; en.gotoAndStop('walking'); } else { en.gotoAndStop('standing'); } } else { if (_x > _root.holder.player._x + _root.tilesize / 2) { if (_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y, true) and !_root.holder.ground.hitTest(_x + _root.holder._x - wid / 2 - speed, _y + _root.holder._y - hei / 2, true)) { _x = _x - speed; _xscale = -100; en.gotoAndStop('walking'); } else { en.gotoAndStop('standing'); } } } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { _root.takedamage(1); _root.give_knockback(_xscale / 100, 5); } if (life <= 0) { if (alive) { _root.create_blood2(_x, _y - hei / 2); _root.create_p_particle(10, _x, _y - hei / 2); } alive = false; en.gotoAndStop('dying'); } } run_knockback(); if (_root.attacking) { melee_range_check(2, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) { life -= _root.bullet_damage; if (alive) { give_knockback(); } } } take_energy_damage(); det_grenade(); }; } frame 11 { life = parseInt(specarr[4]); alive = true; xspeed = 0; yspeed = 0; maxspeed = 2; acc = 0.1; wid = 20; hei = _height; onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (alive and _root.msgbox._visible == false and !_root.dying) { if (_x < _root.holder.player._x - _root.tilesize / 2) { if (xspeed < maxspeed) { xspeed += acc; _xscale = 100; } } else { if (_x > _root.holder.player._x + _root.tilesize / 2) { if (xspeed > -maxspeed) { xspeed -= acc; _xscale = -100; } } } if (_y < _root.holder.player._y - _root.tilesize / 2) { if (yspeed < maxspeed) { yspeed += acc; } } else { if (_y > _root.holder.player._y + _root.tilesize / 2) { if (yspeed > -maxspeed) { yspeed -= acc; } } } if (!_root.holder.ground.hitTest(_x + _root.holder._x + xspeed * 10, _y + _root.holder._y - hei / 2, true)) { _x = _x + xspeed; } if (!_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2 + yspeed * 10, true)) { _y = _y + yspeed; } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { _root.takedamage(1); _root.give_knockback(_xscale / 100, 5); } if (life <= 0) { if (alive) { _root.create_blood2(_x, _y - hei / 2); _root.create_p_particle(10, _x, _y - hei / 2); this.removeMovieClip(); } } } run_knockback(); if (_root.attacking) { melee_range_check(1.5, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) { life -= _root.bullet_damage; give_knockback(); } } take_energy_damage(); det_grenade(); }; } frame 12 { id = parseInt(specarr[4]); onEnterFrame = function () { if (!_root.actions[id]) { if (this.hitTest(_root.holder.player)) { _root.actions[id] = true; ++_root.maxhealth; ++_root.health; ++_root.count; _root.lives_bar.attachMovie('health_dot', 'health_dot' + (_root.maxhealth - 1), _root.count); _root.lives_bar['health_dot' + (_root.maxhealth - 1)]._x = (_root.maxhealth - 1) * _root.tilesize; _root.lives_bar['health_dot' + (_root.maxhealth - 1)].gotoAndStop(1); _root.playsound('addlife1Sound'); _root.health = _root.maxhealth; _root.update_life(); this.removeMovieClip(); } } else { this.removeMovieClip(); } }; } frame 13 { life = parseInt(specarr[4]); alive = true; xspeed = 0; yspeed = 0; maxspeed = 2; acc = 0.1; wid = 20; hei = _height; onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (alive and _root.msgbox._visible == false and !_root.dying) { if (_x < _root.holder.player._x - _root.tilesize / 2) { if (xspeed < maxspeed) { xspeed += acc; _xscale = 100; } } else { if (_x > _root.holder.player._x + _root.tilesize / 2) { if (xspeed > -maxspeed) { xspeed -= acc; _xscale = -100; } } } if (_y < _root.holder.player._y - _root.tilesize / 2) { if (yspeed < maxspeed) { yspeed += acc; } } else { if (_y > _root.holder.player._y + _root.tilesize / 2) { if (yspeed > -maxspeed) { yspeed -= acc; } } } if (_root.holder.water.hitTest(_x + _root.holder._x + xspeed * 10, _y + _root.holder._y - hei / 2, true)) { _x = _x + xspeed; } if (_root.holder.water.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2 + yspeed * 10, true)) { _y = _y + yspeed; } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { _root.takedamage(1); _root.give_knockback(_xscale / 100, 5); } if (life <= 0) { if (alive) { _root.create_blood2(_x, _y - hei / 2); _root.create_p_particle(10, _x, _y - hei / 2); this.removeMovieClip(); } } } run_knockback(); if (_root.attacking) { melee_range_check(1.5, 1); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) { life -= _root.bullet_damage; give_knockback(); } } take_energy_damage(); det_grenade(); }; } frame 14 { life = parseInt(specarr[4]); dir = parseInt(specarr[5]); alive = true; wid = 20; hei = _height; attacking = false; att_count = 0; att_time = 15; att_max = 21; _xscale = 100 * dir; ground_item(true); onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (life <= 0) { if (alive) { _root.create_blood2(_x - (_width / 2) * _xscale / 100, _y - hei / 2); _root.create_p_particle(10, _x - (_width / 2) * _xscale / 100, _y - hei); } alive = false; en.gotoAndStop('dying'); } if (alive) { melee_attack_check(10, 2); if (dir > 0) { if (_x > _root.holder.player._x) { inrange = true; } else { inrange = false; } } if (dir < 0) { if (_x < _root.holder.player._x) { inrange = true; } else { inrange = false; } } if (melee_attack and inrange and _root.knockback <= 0) { en.gotoAndStop(2); if (_root.swimming) { _root.swimx += 0.3 * dir; if (!_root.cutscene and _root.msgbox._visible == false and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { _root.takedamage(1); _root.give_knockback(-_xscale / 100, 5); } } } else { en.gotoAndStop(1); } } else { en.gotoAndStop(3); } } run_knockback(false); if (_root.attacking) { melee_range_check(1, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) { life -= _root.bullet_damage; if (alive) { give_knockback(); } } take_energy_damage(); det_grenade(); }; } frame 15 { _width = tilesize * specarr[4]; _height = tilesize * specarr[5]; del = 0; onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { _root.excl_time = 5; } if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true) and (Key.isDown(32) or Key.isDown(40))) { if (del == 0) { _root.playsound('doorlocked1Sound'); del = 20; } } if (del > 0) { --del; } }; } frame 16 { life = parseInt(specarr[4]); alive = true; speed = 2; wid = 20; hei = 40; attacking = false; launch_bullet = false; ducking = false; att_count = 0; att_rnd = random(30); att_time = 11; bullet_checking = false; ++_root.count; feeler_count = _root.count; _root.holder.attachMovie('army_guy_feeler', 'feeler' + feeler_count, feeler_count); _root.holder['feeler' + feeler_count]._visible = false; _root.holder['feeler' + feeler_count]._xscale = 300; _root.holder['feeler' + feeler_count]._yscale = 300; _root.holder['feeler' + feeler_count].onEnterFrame = function () { if (!attacking) { if (!bullet_checking) { bullet_checking = true; feeler_xspeed = (_root.holder.player._x - _x) / 10; feeler_yspeed = (_root.holder.player._y - _y) / 10; this._x = _x; this._y = _y - hei / 2; feeler_time = 0; } else { this._x += feeler_xspeed; this._y += feeler_yspeed; ++feeler_time; if (_root.holder.ground.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true) or feeler_time > 10) { bullet_checking = false; } else { if (_root.holder.player.hitTest(this._x + _root.holder._x, this._y + _root.holder._y, true)) { bullet_checking = false; attacking = true; launch_bullet = true; } } } } }; ground_item(true); onEnterFrame = function () { onscreen_check(); if (onscreen and !_root.cutscene) { if (alive and _root.msgbox._visible == false) { if (attacking) { if (_x < _root.holder.player._x) { _xscale = 100; } else { _xscale = -100; } if (!launch_bullet) { _root.playsound('laser1Sound'); att_count = 0; att_rnd = random(30); launch_bullet = true; attacking = false; ydist = _root.holder.player._y - _y; xdist = _root.holder.player._x - _x; pyth = Math.sqrt(ydist * ydist + xdist * xdist); coeff = _root.stagewidth / pyth; bul_xspeed = xdist * coeff / _root.bulletspeed / 2; bul_yspeed = ydist * coeff / _root.bulletspeed / 2; ++_root.count; count = _root.count; _root.holder.enemybullets.attachMovie('hazmat_laser', 'bullet' + count, count); _root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed; _root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed; _root.holder.enemybullets['bullet' + count]._y = _y + bul_y; _root.holder.enemybullets['bullet' + count]._x = _x + bul_x * (_xscale / 100); _root.holder.enemybullets['bullet' + count].del = false; _root.holder.enemybullets['bullet' + count].delc = 1; _root.holder.enemybullets['bullet' + count].life_count = 0; _root.holder.enemybullets['bullet' + count].max_life_count = 30; _root.holder.enemybullets['bullet' + count].onEnterFrame = function () { if (_root.holder.ground.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) { this.del = true; this._alpha = 0; } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback == 0 and _root.holder.player.hitTest(this._x + _root.holder._x + this.xspeed, this._y + _root.holder._y + this.yspeed, true)) { this.del = true; this._alpha = 0; _root.takedamage(1); _root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5); } this._x += this.xspeed; this._y += this.yspeed; ++this.life_count; if (this.del or this.life_count > this.max_life_count) { ++this.delc; if (this.delc >= 2) { this.removeMovieClip(); } } }; } else { ++att_count; ydist = _root.holder.player._y - _y; xdist = _root.holder.player._x - _x; pyth = Math.sqrt(ydist * ydist + xdist * xdist); coeff = _root.stagewidth / pyth; bul_xspeed = xdist * coeff / _root.bulletspeed / 2; bul_yspeed = ydist * coeff / _root.bulletspeed / 2; if (bul_yspeed > 6) { en.att.gotoAndStop('down'); bul_x = 14; bul_y = -9; } else { if (bul_yspeed < -10) { en.att.gotoAndStop('top'); bul_x = 5; bul_y = -45; } else { if (bul_yspeed < -3) { en.att.gotoAndStop('up'); bul_x = 19; bul_y = -34; } else { en.att.gotoAndStop('forward'); bul_x = 20; bul_y = -23; } } } if (att_count > 10 + att_rnd) { launch_bullet = false; att_count = 0; } } } if (ducking) { en.gotoAndStop('ducking'); if (attacking) { en.att.gotoAndStop(1); } } else { if (attacking) { en.gotoAndStop('attacking'); } else { _x = _x + speed; en.gotoAndStop('walking'); if (speed > 0) { _xscale = 100; } else { _xscale = -100; } if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) { _x = _x - speed; speed *= -1; } } } } if (life <= 0) { if (alive) { _root.create_blood2(_x, _y - hei / 2); _root.create_p_particle(10, _x, _y - hei / 2); } alive = false; en.gotoAndStop('dying'); } run_knockback(); if (_root.attacking) { melee_range_check(1, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0 and !ducking) { life -= _root.bullet_damage; if (alive) { give_knockback(); } } } else { if (!_root.game_paused) { _x = _x + speed; en.gotoAndStop('walking'); if (speed > 0) { _xscale = 100; } else { _xscale = -100; } if (_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y - hei / 2, true) or !_root.holder.ground.hitTest(_x + _root.holder._x + (wid / 2) * _xscale / 100 + speed, _y + _root.holder._y, true)) { _x = _x - speed; speed *= -1; } } } take_energy_damage(); det_grenade(); }; } frame 17 { ground_item(true); } frame 18 { ground_item(true); } frame 19 { life = parseInt(specarr[4]); alive = true; xspeed = 0; yspeed = 0; maxspeed = 3; acc = 0.1; wid = 20; hei = _height; onEnterFrame = function () { if (!_root.cutscene) { onscreen_check(); if (alive and _root.msgbox._visible == false and !_root.dying and !_root.game_paused) { if (_x < _root.holder.player._x - _root.tilesize / 2) { if (xspeed < maxspeed) { xspeed += acc; _xscale = 100; } } else { if (_x > _root.holder.player._x + _root.tilesize / 2) { if (xspeed > -maxspeed) { xspeed -= acc; _xscale = -100; } } } if (_y < _root.holder.player._y - _root.tilesize / 2) { if (yspeed < maxspeed) { yspeed += acc; } } else { if (_y > _root.holder.player._y + _root.tilesize / 2) { if (yspeed > -maxspeed) { yspeed -= acc; } } } if (!_root.holder.ground.hitTest(_x + _root.holder._x + xspeed * 10, _y + _root.holder._y - hei / 2, true)) { _x = _x + xspeed; } if (!_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2 + yspeed * 10, true)) { _y = _y + yspeed; } if (!_root.cutscene and _root.msgbox._visible == false and _root.knockback <= 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { _root.takedamage(1); _root.give_knockback(_xscale / 100, 5); } if (life <= 0) { if (alive) { _root.create_blood2(_x, _y - hei / 2); _root.create_p_particle(10, _x, _y - hei / 2); this.removeMovieClip(); } } } run_knockback(); if (_root.attacking) { melee_range_check(1.5, 1.5); } if (_root.attacking and in_melee_range and _root.attcount == meleetime) { life -= _root.melee_damage; _root.playhit(); give_knockback(); } if (_root.holder.explosions.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { life -= _root.explosion_damage; } if (_root.holder.friendlybullets.hitTest(_x + _root.holder._x, _y + _root.holder._y - hei / 2, true) and knockback <= 0) { life -= _root.bullet_damage; give_knockback(); } } take_energy_damage(); det_grenade(); }; } frame 20 { stop(); myframe = _currentframe; ylim = 200; onEnterFrame = function () { if (!myframe == _currentframe) { delete onEnterFrame; } if (_root.holder.player._x > _x - _width / 2 and _root.holder.player._x < _x + _width / 2 and _root.holder.player._y < _y + 5 and _root.holder.player._y > _y - ylim) { ydiff = (_root.holder.player._y - (_y - ylim)) / ylim - 0.2; _root.holder.player._y -= _root.fallspeed + 10 * ydiff; if (!Key.isDown(38)) { _root.groundplayer(); } else { _root.jump(); } } }; } frame 21 { stop(); myframe = _currentframe; speed = -4; onEnterFrame = function () { if (!myframe == _currentframe) { delete onEnterFrame; } if (_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - mover._height / 2, true) or _root.holder.ground.hitTest(_x + _root.holder._x + mover._width, _y + _root.holder._y - mover._height / 2, true)) { _x = _x - speed; speed *= -1; } _x = _x + speed; xcheck = _x + _root.holder._x; ycheck = _y + _root.holder._y; if (xcheck > -100 and xcheck < _root.stagewidth + 100 and ycheck > -100 and ycheck < _root.stageheight + 100) { if (mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y + 1, true) or mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y + 1, true)) { _root.holder.player._y = Math.floor(_root.holder.player._y / 40) * 40; _root.holder.player._x += speed; _root.groundplayer(); --standcount; if (!Key.isDown(38)) { allowjump = true; } if (Key.isDown(38) and (allowjump or standcount <= 0)) { _root.jump(); allowjump = false; } } else { allowjump = false; standcount = 2; } while ((mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y - _root.holder.player._height, true) or mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2, _root.holder.player._y + _root.holder._y - _root.holder.player._height, true) or mover.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.holder.player._height, true)) and _root.jumping) { ++_root.holder.player._y; _root.jumping = false; _root.wasjumping = true; } while (mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2 - 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.75, true) or mover.hitTest(_root.holder.player._x + _root.holder._x - _root.holder.player._width / 2 - 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.5, true)) { ++_root.holder.player._x; _root.holder.xspeed = 0; _root.lastwallhit = 10; _root.lastwall = 'left'; _root.doublespeedadj = _root.walkspeed / 2; _root.wallhit = true; _root.doublejump = false; } while (mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2 + 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.75, true) or mover.hitTest(_root.holder.player._x + _root.holder._x + _root.holder.player._width / 2 + 1, _root.holder.player._y + _root.holder._y - _root.holder.player._height * 0.5, true)) { --_root.holder.player._x; _root.holder.xspeed = 0; _root.lastwallhit = 10; _root.lastwall = 'right'; _root.doublespeedadj = -_root.walkspeed / 2; _root.wallhit = true; _root.doublejump = false; } } }; } } movieClip 373 watersplash { frame 1 { onEnterFrame = function () { while (_root.holder.water.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { _y = _y - 1; } }; } frame 20 { this.removeMovieClip(); } } movieClip 507 groundtile { } movieClip 831 backgroundtile { } movieClip 834 foregroundtile { } movieClip 849 laddertile { } movieClip 871 watertile { } movieClip 874 playerloc { } button 878 { on (release) { if (_currentframe == 1) { _currentframe = _totalframes; gotoAndStop(_totalframes); } else { prevFrame(); } } } button 880 { on (release) { if (_currentframe == _totalframes) { gotoAndStop(1); } else { nextFrame(); } } } button 883 { on (release) { _root.bgselect = 'bg_cave'; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } button 886 { on (release) { _root.bgselect = 'bg_overworld1'; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } button 889 { on (release) { _root.bgselect = 'bg_overworld2'; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } button 892 { on (release) { _root.bgselect = 'bg_house1'; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } button 895 { on (release) { _root.bgselect = 'bg_ship1'; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } button 898 { on (release) { _root.bgselect = 'bg_hospital1'; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } button 901 { on (release) { _root.bgselect = 'bg_factory1'; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } movieClip 903 editor_bgselect { frame 1 { stop(); } } button 906 { on (release) { if (_currentframe == _totalframes) { gotoAndStop(1); } else { nextFrame(); } } } button 911 { on (release) { pre_create(); create_item(2); } } button 914 { on (release) { pre_create(); arr[4] = frm; arr[5] = msg1; if (msg2 != '') { arr[6] = msg2; if (msg3 != '') { arr[7] = msg3; if (msg4 != '') { arr[8] = msg4; } } } create_item(3); } } button 922 { on (release) { pre_create(); arr[4] = wid; arr[5] = hei; arr[6] = targframe; arr[7] = targx; arr[8] = targy; create_item(4); } } button 931 { on (release) { pre_create(); create_item(5); } } button 935 { on (release) { pre_create(); arr[4] = en_life; create_item(6); } } button 937 { on (release) { pre_create(); arr[4] = en_life; create_item(7); } } button 940 { on (release) { pre_create(); arr[4] = en_life; create_item(8); } } button 943 { on (release) { pre_create(); arr[4] = wid; arr[5] = hei; arr[6] = targframe; arr[7] = targx; arr[8] = targy; create_item(9); } } button 950 { on (release) { pre_create(); arr[4] = en_life; create_item(10); } } button 953 { on (release) { pre_create(); arr[4] = en_life; create_item(11); } } button 956 { on (release) { pre_create(); arr[4] = en_life; create_item(12); } } button 960 { on (release) { pre_create(); arr[4] = en_life; create_item(13); } } button 963 { on (release) { pre_create(); arr[4] = en_life; arr[5] = en_dir; create_item(14); } } button 969 { on (release) { pre_create(); arr[4] = wid; arr[5] = hei; create_item(15); } } button 974 { on (release) { pre_create(); arr[4] = en_life; create_item(16); } } button 977 { on (release) { pre_create(); create_item(17); } } button 979 { on (release) { pre_create(); create_item(18); } } button 981 { on (release) { pre_create(); arr[4] = en_life; create_item(19); } } movieClip 983 editor_items { frame 1 { function pre_create() { arr = new Array(); } function create_item(item_id) { itemid = item_id; ++_root.arrid; arr[0] = _root.arrid; arr[1] = itemid; arr[2] = _root.stagewidth / 2 - _root.leveleditor.levelholder._x; arr[3] = _root.stageheight / 2 - _root.leveleditor.levelholder._y; _root.itemarr.push(arr); trace(_root.itemarr); ++_root.count; _root.leveleditor.levelholder.itemholder.attachMovie('itemgraphic', 'itemgraphic' + _root.count, _root.count); _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].gotoAndStop(item_id); _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].arrid = _root.arrid; _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].tst = 0; _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._x = _root.stagewidth / 2 - _root.leveleditor.levelholder._x; _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._y = _root.stageheight / 2 - _root.leveleditor.levelholder._y; _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true) and _root.leveleditor.mousedown) { _root.leveleditor.tileselect = 0; this.startDrag(); _root.leveleditor.dragging = true; } if (!_root.leveleditor.mousedown and this.hitTest(_root._xmouse, _root._ymouse, true)) { this.stopDrag(); i = 0; while (i < _root.itemarr.length) { if (_root.itemarr[i][0] == this.arrid) { _root.itemarr[i][2] = this._x; _root.itemarr[i][3] = this._y; trace(_root.itemarr); } ++i; } if (this.hitTest(_root.leveleditor.hud)) { i = 0; while (i < _root.itemarr.length) { if (_root.itemarr[i][0] == this.arrid) { _root.itemarr.splice(i, 1); } ++i; } trace(_root.itemarr); this.removeMovieClip(); } } }; _parent.editmode = 'ground'; _parent.groundmode(); this.removeMovieClip(); } } frame 1 { stop(); } frame 2 { msg1 = ''; msg2 = ''; msg3 = ''; msg4 = ''; } } movieClip 990 itemgraphic { } movieClip 991 lives_bar { } movieClip 1000 landing_dust { frame 13 { stop(); this.removeMovieClip(); } } movieClip 1015 blood { frame 22 { stop(); this.removeMovieClip(); } } movieClip 1030 blood2 { frame 22 { stop(); this.removeMovieClip(); } } movieClip 1067 { } movieClip 1069 msgbox { frame 1 { function initmessage(txt, msglettertime, av) { nummsgs = txt.length - 1; arrholder = new Array(); i = 0; while (i < txt.length) { arrholder[i] = (txt[i].split('@')).join(','); ++i; } msg = arrholder[0]; arrcounter = 0; msglength = msg.length + 1; msgcounter = 0; msgletter = 1; msgbox = ''; lettertime = msglettertime; _visible = true; allowclose = false; avatar.gotoAndStop(av); } function runmessage() { if (msgletter < msglength) { if (Key.isDown(32) or Key.isDown(40)) { msgletter += 3; msgbox = msg.substr(0, msgletter); } ++msgcounter; if (msgcounter >= lettertime) { msgbox = msg.substr(0, msgletter); msgcounter = 0; _root.playsound('msg1Sound'); if (msg.substr(msgletter - 1, 1) == '.' or msg.substr(msgletter - 1, 1) == '!' or msg.substr(msgletter - 1, 1) == '?') { msgcounter = -lettertime; } else { if (msg.substr(msgletter, 1) == ' ') { msgcounter = lettertime; } } ++msgletter; if (!Key.isDown(32) and !Key.isDown(40)) { infomsg = 'Press SPACE to read faster.'; } else { infomsg = ''; } } } else { if (!allowclose and (Key.isDown(32) or Key.isDown(40))) { infomsg = 'Release SPACE.'; } if (!Key.isDown(32) and !Key.isDown(40)) { allowclose = true; infomsg = 'Press SPACE to continue.'; } if ((Key.isDown(32) or Key.isDown(40)) and allowclose) { allowclose = false; if (arrcounter >= nummsgs) { _visible = false; _root.msgbreather = 15; } else { ++arrcounter; msg = arrholder[arrcounter]; msglength = msg.length + 1; msgcounter = 0; msgletter = 1; msgbox = ''; _visible = true; allowclose = false; } } } } _visible = false; msgbox = ''; standardlettertime = 3; } } movieClip 1071 fadein { frame 15 { stop(); this.removeMovieClip(); } } movieClip 1086 grenade_bar { } movieClip 1103 swim_bar { } movieClip 1116 act2s2_obstacle { frame 1 { stop(); } frame 17 { this.removeMovieClip(); } } movieClip 1119 act1s5_backpack { frame 1 { onEnterFrame = function () { if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) { if (_root.msgbox._visible == false and _root.msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'A backpack. It has food in it! I should take this back to Lily.'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero'); } _root.actions[0] = true; this.removeMovieClip(); } if (this.hitTest(_root.holder.player)) { _root.excl_time = 5; } }; } } movieClip 1138 explosion { frame 19 { this.removeMovieClip(); } } movieClip 1141 army_ducking { frame 1 { stop(); } } movieClip 1143 army_guy_feeler { } movieClip 1146 act2s2_man { frame 1 { stop(); standing = true; } } movieClip 1157 { } movieClip 1159 act4s3_man { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1170 { } movieClip 1172 act1s8_calamaistr { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1183 { } movieClip 1185 act1s8_karlo { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1196 { } movieClip 1198 genwoman { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1209 { } movieClip 1211 genman { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1222 { } movieClip 1224 act1s8_alex { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1235 { } movieClip 1237 act2s2_kid { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1248 { } movieClip 1250 act1s1_girl { frame 1 { stop(); standing = true; } frame 62 { stop(); standing = true; } } movieClip 1253 spit { } movieClip 1260 { } movieClip 1261 act1s2_airship_liftoff { frame 1 { _root.playsound('airship1Sound'); } frame 108 { _root.actions[9] = true; this.removeMovieClip(); } } movieClip 1264 airship_plain { } movieClip 1274 act1s1_start { frame 171 { stop(); mesarr = new Array(); mesarr[0] = 'Life is a nightmare...'; mesarr[1] = 'The world is engulfed in darkness. A man made toxic sludge has devoured everything, leaving little life behind.'; mesarr[2] = 'I would lay down and die...'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 252 { stop(); mesarr = new Array(); mesarr[0] = 'Daddy! I\'m hungry!'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'girl'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 272 { stop(); mesarr = new Array(); mesarr[0] = 'If it wasn\'t for her...'; mesarr[1] = 'My daughter Lily. She is my everything, the light of my life. For some reason, she remains immune to the effects of the pollution. Yet I do not let her leave our cave, for fear that something else could hurt her...'; mesarr[2] = 'I have to get some food.'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 305 { stop(); _root.actions[11] = true; _root.cutscene = false; _root.holder.player._visible = true; this.removeMovieClip(); } } movieClip 1276 fadeout { } movieClip 1299 act1s1_kidnap { frame 60 { stop(); mesarr = new Array(); mesarr[0] = 'Who are you? What are you doing?!?'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 93 { stop(); mesarr = new Array(); mesarr[0] = 'Daddy! Please help me, I\'m scared!'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'girl'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 126 { stop(); mesarr = new Array(); mesarr[0] = 'We didn\'t think you would make it back...'; mesarr[1] = 'This girl is special. We need to study her tissue and find out why she isn’t affected by the pollution. It’s for the greater good, I’m sure you understand.'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hazmat'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 141 { stop(); mesarr = new Array(); mesarr[0] = 'NO!!!'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 145 { _root.playsound('step1Sound'); } frame 149 { _root.playsound('step2Sound'); } frame 153 { _root.playsound('step1Sound'); } frame 157 { _root.playsound('laser1Sound'); } frame 172 { _root.playsound('hit4Sound'); } frame 277 { stop(); _root.actions[8] = true; onEnterFrame = function () { _root.shift_frame('act1s1', 985, 352); }; } } movieClip 1302 act1s2_airship_box { } movieClip 1324 { } movieClip 1328 act2s9_cage { frame 1 { stop(); } frame 14 { _root.playexplosion(); } frame 55 { stop(); mesarr = new Array(); mesarr[0] = 'Thank you so much. Follow me, I know a shortcut.'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'oldman1'); onEnterFrame = function () { if (_root.msgbox._visible == false) { play(); delete onEnterFrame; } }; } frame 155 { stop(); } } movieClip 1331 p_particle { frame 1 { taken = false; grounded = false; g_xspeed = random(80) / 10 - 4; g_yspeed = -4 - random(20) / 10; grav = 0.5; breather = 10; lifecount = 600; onEnterFrame = function () { if (!grounded) { _x = _x + g_xspeed; _y = _y + g_yspeed; g_yspeed += grav; if (_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y, true)) { if (Math.abs(g_yspeed) < 2) { grounded = true; } else { _y = _y - g_yspeed; g_yspeed *= -0.4; g_xspeed *= 0.6; } } if (_root.holder.ground.hitTest(_x + _root.holder._x, _y + _root.holder._y - Math.abs(g_yspeed), true)) { _y = _y - g_yspeed; g_yspeed *= -1; } if (_root.holder.ground.hitTest(_x + _root.holder._x + g_xspeed, _y + _root.holder._y, true)) { _x = _x - g_xspeed; g_xspeed *= -1; } } if (!taken) { --lifecount; if (lifecount < 0) { --_root.active_particles; this.removeMovieClip(); } --breather; if (breather < 0 and this.hitTest(_root.holder.player)) { _root.playenergy(); taken = true; grounded = true; t_xspeed = random(200) / 10 - 10; t_yspeed = random(200) / 10 - 10; t_max = 10; acc = (Math.abs(t_xspeed) + Math.abs(t_yspeed)) / 2 / 15; breather = 20; _alpha = 50; } } else { _x = _x + t_xspeed; _y = _y + t_yspeed; if (_x > _root.holder.player._x) { t_xspeed -= acc; } else { t_xspeed += acc; } if (_y > _root.holder.player._y - _root.playheight / 2) { t_yspeed -= acc; } else { t_yspeed += acc; } if (t_xspeed > t_max) { t_xspeed = t_max; } else { if (t_xspeed < -tmax) { t_xspeed = t_max; } } if (t_yspeed > t_max) { t_yspeed = t_max; } else { if (t_yspeed < -tmax) { t_yspeed = t_max; } } --breather; if (breather < 0 and this.hitTest(_root.holder.player)) { _root.playenergy(); ++_root.energy; _root.energy_bar.gotoAndStop(Math.floor((_root.energy / _root.max_energy) * _root.energy_bar._totalframes)); if (!_root.actions[18]) { _root.actions[18] = true; mesarr = new Array(); mesarr[0] = 'A surge of energy like I\'ve never felt before... I should keep collecting these particles and see what happens.'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'hero'); } if (!_root.actions[19]) { if (_root.energy >= _root.max_energy) { _root.actions[19] = true; mesarr = new Array(); mesarr[0] = 'The energy bar is full. Press F to unleash a powerful blast that will damage all enemies in sight.'; _root.msgbox.initmessage(mesarr, _root.standardlettertime, 'info'); } } --_root.active_particles; this.removeMovieClip(); } acc += 0.01; if (breather < -200 or _root.fadecount == _root.fadeout._totalframes - 1) { ++_root.energy; _root.energy_bar.gotoAndStop(Math.floor((_root.energy / _root.max_energy) * _root.energy_bar._totalframes)); --_root.active_particles; this.removeMovieClip(); } } }; } } movieClip 1336 health_dot { } movieClip 1359 { } movieClip 1360 energy_bar { } movieClip 1361 purple_flash { frame 1 { t = _root.tilesize; xloc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); yloc = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); xchange = new Array(0, 0.5 * t, t, 0.5 * t, 0, -0.5 * t, -t, -0.5 * t); ychange = new Array(-t, -0.5 * t, 0, 0.5 * t, t, 0.5 * t, 0, -0.5 * t); delay_max = 12; delay_c = 0; onEnterFrame = function () { i = 0; while (i < 8) { ++_root.count; attachMovie('energy_ball', 'energy_ball' + _root.count, _root.count); this['energy_ball' + _root.count]._x = xloc[i] * 2; this['energy_ball' + _root.count]._y = yloc[i] * 2; xloc[i] += xchange[i]; yloc[i] += ychange[i]; ++i; } ++delay_c; if (delay_c == delay_max) { _root.take_energy_damage = true; } else { if (delay_c == delay_max + 1) { _root.take_energy_damage = false; } } }; } frame 40 { _root.holder_brightness(0); this.removeMovieClip(); } } movieClip 1374 energy_ball { frame 13 { ++_root.count; this.swapDepths(_root.count); this.removeMovieClip(); } } movieClip 1379 act2s14door { frame 14 { stop(); _root.playexplosion(); _root.create_dust(_x + _root.tilesize / 2, _y + _root.tilesize * 2); _root.create_dust(_x, _y + _root.tilesize * 2); _root.create_dust(_x + _root.tilesize, _y + _root.tilesize * 2); } frame 30 { stop(); } } movieClip 1388 { } movieClip 1393 { frame 11 { stop(); } } movieClip 1398 { } movieClip 1403 { } movieClip 1406 { } movieClip 1409 act2s14boss { } movieClip 1420 boss_spit { frame 21 { this.removeMovieClip(); } } movieClip 1425 act3s1_statues { } movieClip 1446 boss_health { } movieClip 1451 act3s8_platform { frame 1 { stop(); } frame 2 { stop(); } } movieClip 1460 act3s8_door { frame 1 { stop(); } } movieClip 1463 act3s8_stone { } movieClip 1464 act3s8_stonepile { } movieClip 1468 act3s9_holder { } movieClip 1473 act3s9_box { frame 1 { stop(); } frame 14 { _root.create_dust(382, 530); _root.create_dust(350, 530); _root.create_dust(414, 530); _root.playexplosion(); } frame 15 { stop(); } } movieClip 1490 act3s10_statue { frame 1 { stop(); if (_name == 'statue1') { _root.actions[29] = 'one'; } else { if (_name == 'statue2') { _root.actions[30] = 'one'; } else { _root.actions[31] = 'one'; } } } frame 17 { stop(); if (_name == 'statue1') { _root.actions[29] = 'two'; } else { if (_name == 'statue2') { _root.actions[30] = 'two'; } else { _root.actions[31] = 'two'; } } } frame 33 { stop(); if (_name == 'statue1') { _root.actions[29] = 'three'; } else { if (_name == 'statue2') { _root.actions[30] = 'three'; } else { _root.actions[31] = 'three'; } } } } movieClip 1499 { } movieClip 1504 { } movieClip 1509 act4s7_fish { } movieClip 1520 act4s7_spit { frame 1 { stop(); } frame 14 { stop(); this.removeMovieClip(); } } movieClip 1532 waterflow1 { } movieClip 1534 act4s8_pump { frame 1 { stop(); } frame 37 { stop(); } } movieClip 1535 act4s4_shifter { frame 1 { onEnterFrame = function () { if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true)) { if (!_root.actions[34]) { _root.shift_frame('act4s3', 620, 210); } else { _root.shift_frame('act4s9', 620, 210); } } }; } } movieClip 1536 act4s2_shifter { frame 1 { onEnterFrame = function () { if (this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y, true)) { if (!_root.actions[34]) { _root.shift_frame('act4s3', 50, 210); } else { _root.shift_frame('act4s9', 50, 210); } } }; } } movieClip 1551 grenade_obstacle { frame 1 { stop(); } frame 20 { this.removeMovieClip(); } } movieClip 1554 ship_part { } movieClip 1557 mechanic { } movieClip 1561 lights_out { frame 50 { stop(); } } movieClip 1563 over_shadow { } movieClip 1572 doggy { } movieClip 1575 bedman { } movieClip 1580 force_field { } movieClip 1583 hazmat_laser { } movieClip 1585 act6s3_panel { } movieClip 1588 act6s9_elevator1 { } movieClip 1590 act6s9_elevator2 { } movieClip 1593 hazmat_handsup { } movieClip 1596 act6s13_generator { } movieClip 1601 act6s18_button { frame 1 { stop(); } } movieClip 1610 lastboss_walk { frame 10 { _root.playsound('bosswalk1Sound'); } frame 28 { _root.playsound('bosswalk2Sound'); } } movieClip 1617 lastboss_spitting { } movieClip 1628 { frame 1 { stop(); } } movieClip 1629 { frame 21 { stop(); } instance of movieClip 1628 { onClipEvent (enterFrame) { rnd2 = random(100); if (rnd2 > 70) { rnd = random(100); if (rnd > 80) { gotoAndStop(1); } else { if (rnd > 90) { gotoAndStop(2); } else { gotoAndStop(3); } } } } } } movieClip 1638 lastboss_run { frame 5 { _root.playsound('bosswalk1Sound'); } frame 13 { _root.playsound('bosswalk2Sound'); } } movieClip 1657 { frame 47 { stop(); } } movieClip 1658 lastboss { } movieClip 1659 lastboss_ball { } movieClip 1660 lastboss_ballfade { frame 31 { this.removeMovieClip(); } } movieClip 1663 lastboss_box { frame 1 { stop(); } } movieClip 1668 lastboss_gate2 { frame 13 { stop(); } frame 28 { this.removeMovieClip(); } } movieClip 1669 lastboss_gate1 { frame 4 { stop(); } frame 10 { this.removeMovieClip(); } } movieClip 1672 act6s23_table { frame 1 { stop(); } } movieClip 1675 act6s23_hero { } movieClip 1676 act6s23_lily { } movieClip 1684 { } button 1691 { on (release) { backtomain = true; } } movieClip 1692 endclip { frame 1201 { stop(); end_c = 300; onEnterFrame = function () { --end_c; if (end_c == 0) { play(); } }; } frame 1291 { stop(); onEnterFrame = function () { if (backtomain) { if (!_root.fadeout) { ++_root.count; _root.attachMovie('fadeout', 'fadeout', _root.count); _root.fadecount = 0; } else { ++_root.fadecount; if (_root.fadecount == _root.fadeout._totalframes) { _root.holder.removeMovieClip(); _root.lives_bar.removeMovieClip(); _root.energy_bar.removeMovieClip(); _root.swim_bar.removeMovieClip(); _root.grenade_bar.removeMovieClip(); _root.msgbox.removeMovieClip(); _root.save_button.removeMovieClip(); _root.pause_button.removeMovieClip(); _root.mute_button.removeMovieClip(); _root.gotoAndPlay(1); stopAllSounds(); for (i in _root) { if (typeof _root[i] == 'movieclip') { _root[i].removeMovieClip(); } } delete enterFrame; } } } }; } } // unknown tag 88 length 69 movieClip 1695 savemsg { } movieClip 1700 save_button { } movieClip 1702 player_excl { } movieClip 1703 { frame 145 { stop(); } } button 1705 { on (release) { getURL('http://www.8bitskull.com', '_blank'); } } movieClip 1708 { } movieClip 1733 { frame 1 { _root.stop(); } frame 131 { stop(); _parent.play(); } } button 1734 { on (release) { getURL('http://calamaistr.newgrounds.com/', '_blank'); } } movieClip 1738 { } movieClip 1759 { frame 149 { stop(); _parent.nextFrame(); } } movieClip 1761 { } movieClip 1763 { } movieClip 1764 splash_title { frame 195 { _parent.play(); stop(); } } movieClip 1765 splash_screens { frame 18 { stop(); } frame 19 { stop(); } frame 20 { stop(); _root.cutscene = false; _root.holder.player._visible = true; } frame 21 { _root.cutscene = false; this.removeMovieClip(); } } movieClip 1770 { frame 43 { gotoAndPlay(_currentframe + random(100)); } } movieClip 1789 loading_bar { } frame 1 { Stage.scaleMode = 'noscale'; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem('8bitskull.com', itemHandler1)); _root.menu = myMenu; count = 0; tilesize = 32; stagewidth = 672; stageheight = 480; has_melee = false; has_gun = false; has_doublejump = false; has_walljump = false; has_grenades = false; has_swim = false; maxhealth = 3; health = maxhealth; standardlettertime = 2; lastxscale = 100; energy = 0; load_game_frame = 'act1s1'; max_energy = 100; meleetime = 5; melee_damage = 1; bullet_damage = 1; explosion_damage = 10; energy_damage = 3; damage_lim = -30; particles_lim = 50; allowsounds = true; music_t = 0; music_lim = 999999; music_muted = false; music_vol = 0; music_playing = true; music_last = ''; music_pos = 0; music_id_array = new Array('wilt_overworldSound', 'wilt_caveSound', 'wilt_houseSound', 'wilt_hazmatSound', 'wilt_subbossSound', 'wilt_waterSound', 'wilt_lairSound', 'wilt_bossSound', 'wilt_endSound'); music_pos_array = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); oride_x = 0; oride_y = 0; existence = 0; grenarr = new Array(); actions = new Array(); thunder = new Array(60, 70, 80, 90, 100, 80, 60, 80, 100, 70, 40, 10); actions[20] = 0; actions[21] = 0; actions[29] = 'two'; actions[30] = 'one'; actions[31] = 'three'; actions[49] = 0; dig1 = random(10); dig2 = random(10); dig3 = random(10); dig4 = random(10); actions[54] = new Array(dig1, dig2, dig3, dig4); } movieClip 1954 __Packages.com.robertpataki.heartcode.BitmapTiler { #initclip if (!_global.com) { _global.com = new Object(); } if (!_global.com.robertpataki) { _global.com.robertpataki = new Object(); } if (!_global.com.robertpataki.heartcode) { _global.com.robertpataki.heartcode = new Object(); } if (!_global.com.robertpataki.heartcode.BitmapTiler) { var v1 = function (parent, name, linkageID, width, height) { super(); this._parent = (MovieClip(parent) != undefined) ? MovieClip(parent) : com.robertpataki.heartcode.BitmapTiler.defaultParent; this._name = (name != undefined && name != '') ? name : com.robertpataki.heartcode.BitmapTiler.defaultName; this.imagePattern = (linkageID != undefined && linkageID != '') ? linkageID : com.robertpataki.heartcode.BitmapTiler.defaultLinkageID; this.imageWidth = (width != undefined && width > 0) ? width : com.robertpataki.heartcode.BitmapTiler.defaultWidth; this.imageHeight = (height != undefined && height > 0) ? height : com.robertpataki.heartcode.BitmapTiler.defaultHeight; this.imageClip = this._parent.createEmptyMovieClip(this._name, this._parent.getNextHighestDepth()); this.draw(); }; com.robertpataki.heartcode.BitmapTiler = v1; com.robertpataki.heartcode.BitmapTiler extends MovieClip; var v2 = v1.prototype; v2.draw = function () { var v6; if (this.imagePattern != com.robertpataki.heartcode.BitmapTiler.defaultLinkageID) { v6 = flash.display.BitmapData.loadBitmap(this.imagePattern); } else { v6 = new flash.display.BitmapData(10, 10, false, 16711680); v6.fillRect(new flash.geom.Rectangle(4, 4, 2, 2), 0); } var v4 = v6.width; var v3 = v6.height; var v9 = Math.ceil(this.imageWidth / v4); var v8 = Math.ceil(this.imageHeight / v3); var v7 = new flash.display.BitmapData(this.imageWidth, this.imageHeight, false, 4278190080.0); var v5 = 0; while (v5 < v9) { var v2 = 0; while (v2 < v8) { v7.copyPixels(v6, new flash.geom.Rectangle(0, 0, v4, v3), new flash.geom.Point(v5 * v4, v2 * v3)); ++v2; } ++v5; } this.imageClip.attachBitmap(v7, this.imageClip.getNextHighestDepth()); if (this.imagePattern == com.robertpataki.heartcode.BitmapTiler.defaultLinkageID) { this.imageClip._x = Math.round(Stage.width / 2 - this.imageClip._width / 2); this.imageClip._y = Math.round(Stage.height / 2 - this.imageClip._height / 2); trace('\n\tMessage from BitmapTiler :\n\t | Some of the parameters are missing!\n\t | An auto-generated pattern has been added to the _root object.\n\t | See the documentation for more details and examples.\n\tEnd of line.'); } }; v1.defaultParent = _root; v1.defaultName = 'patternImage_mc'; v1.defaultLinkageID = 'noID'; v1.defaultWidth = 200; v1.defaultHeight = 200; ASSetPropFlags(com.robertpataki.heartcode.BitmapTiler.prototype, null, 1); } #endinitclip } frame 2 { function playercode() { if (game_paused) { if (Key.isDown(32)) { unpause(); } } else { if (!game_paused) { _currentframe = health; lives_bar.gotoAndStop(health); gen_thunder(); music_run(); runsave(); ++existence; if (!dying and !fadeout) { die_count = 0; prex = holder.player._x; prey = holder.player._y; begx = holder._x; begy = holder._y; if (msgbox._visible) { msgbox.runmessage(); } else { if (!cutscene) { if (msgbreather > 0) { --msgbreather; } if (holder.water.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.75, true)) { if (!swimming) { swimming = true; allow_splash = true; swimx = xspeed; xspeed = 0; breath = 100; swim_bar._visible = true; if (existence > 5) { createwatersplash(); playsound('splash1Sound'); } } } else { if (!holder.water.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.25, true)) { if (swimming) { swimming = false; jump(); xspeed = swimx; swimx = 0; swimy = 0; swim_bar._visible = false; if (existence > 5 and allow_splash) { createwatersplash(); playsound('splash1Sound'); } } } } if (holder.ladders.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.75, true)) { if (!climbing) { climbing = true; xspeed = 0; } } else { if (!holder.ladders.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight * 0.75, true)) { if (climbing) { climbing = false; fallspeed = 0; if (Key.isDown(39)) { xspeed = climbspeed; } else { if (Key.isDown(37)) { xspeed = -climbspeed; } } if (Key.isDown(65)) { jump(); } } } } if (Key.isDown(83)) { sdown = true; } else { sdown = false; allow_melee = true; } if (sdown) { trace(holder.player._x); trace(holder.player._y); if (has_gun and !climbing and !swimming) { gun_counting += 0.15; if (gun_counting >= 1) { gun_counting = 0; if (grounded and dir == 'bottom') { dir = 'down'; } shoot_bullet(); } } else { if (has_melee and !attacking and allow_melee) { attack(); } } } else { gun_counting = 1; } lookdirection(); if (Key.isDown(68) and has_grenades) { ++gcounting; if (gcounting > 0) { if (!grenade_bar._visible) { gren_dir = dir; } grenade_bar._x = holder.player._x + holder._x; grenade_bar._y = holder.player._y + holder._y - playheight; grenade_bar.gotoAndStop(int(gcounting / 5 + 1)); grenade_bar._visible = true; dir = gren_dir; } } else { if (gcounting > 0) { shoot_grenade(); } gcounting = -10; } if (attacking) { --attcount; if (attcount <= 0) { attacking = false; } } if (!swimming and !climbing) { if (Key.isDown(39) and !ducking and !attacking and (!sdown and has_melee or has_gun or !has_melee)) { if (xspeed < 0 and grounded) { xspeed *= directionslide; } xspeed += walkspeed / walkacctime; holder.player._xscale = 100; } else { if (Key.isDown(37) and !ducking and !attacking and (!sdown and has_melee or has_gun or !has_melee)) { if (xspeed > 0 and grounded) { xspeed *= directionslide; } xspeed -= walkspeed / walkacctime; holder.player._xscale = -100; } else { if (grounded) { xspeed *= slideamount; } else { xspeed *= airfriction; } } } if (xspeed > walkspeed) { xspeed = walkspeed; } else { if (xspeed < -walkspeed) { xspeed = -walkspeed; } } holder.player._x += xspeed; sideblock(); grounded = false; if (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y + 1, true)) { groundplayer(); } if (Key.isDown(40) and (!Key.isDown(39) and !Key.isDown(37)) and grounded) { ducking = true; } else { ducking = false; } if (Key.isDown(65) and (grounded and !jumping or !grounded and !jumping and !wasjumping)) { jump(); playjump(); } if (jumping) { if (Key.isDown(65) or jumptime < minjumptime) { holder.player._y -= fallspeed + jumprate * ((maxjumptime - jumptime) / maxjumptime); } if (!Key.isDown(65) and jumptime > minjumptime or jumptime >= maxjumptime) { jumping = false; wasjumping = true; } fallspeed = 0; ++jumptime; } if ((jumping or wasjumping) and jumptime > doublejumplim or wallhit) { if (!Key.isDown(65) and !doublejump) { allowdoublejump = true; if (!wallhit) { doublespeedadj = 0; } } if (Key.isDown(65) and allowdoublejump) { if (has_doublejump and doublejumpcount == 0 or has_walljump and wallhit and lastwall != lastdouble) { create_dust(holder.player._x, holder.player._y + playheight / 2); jumping = true; if (!has_walljump or !wallhit or lastwall == lastdouble) { doublejump = true; } else { doublejump = false; } allowdoublejump = false; jumptime = doublejumpbeg; playjump(); if (wallhit and has_walljump) { if (lastwallhit > 0) { xspeed = doublespeedadj; } doublespeedadj = 0; lastdouble = lastwall; } if (!has_walljump or !wallhit or lastwall == lastdouble) { ++doublejumpcount; } } } } if (holder.player._y + holder._y > stageheight + 100) { ++falldeath_count; if (falldeath_count > 30) { takedamage(1); holder.player._x = startx; holder.player._y = starty; dying = false; playsound('falldeath1Sound'); camerafollow(1, 1); } } else { falldeath_count = 0; xdiff = Math.abs(holder.player._x - prex); if (xdiff > tilesize) { holder.player._x = prex; } ydiff = Math.abs(holder.player._y - prey); if (ydiff > tilesize) { holder.player._y = prey; } } } else { if (swimming) { swim(); } else { if (climbing) { climb(); } } } explosion_damage(); run_knockback(); if (Key.isDown(70) and energy >= max_energy) { energy = 0; energy_bar.gotoAndStop(1); ++count; holder.attachMovie('purple_flash', 'purple_flash', count); holder.purple_flash._x = holder.player._x; holder.purple_flash._y = holder.player._y; playsound('energyblast1Sound'); } } } fall(); while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2 + playheight * 0.25, holder.player._y + holder._y - 1, true) or holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2 - playheight * 0.25, holder.player._y + holder._y - 1, true)) { holder.player._y = Math.floor(holder.player._y / tilesize) * tilesize; sideblock(); } while ((holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2, holder.player._y + holder._y - playheight, true) or holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2, holder.player._y + holder._y - playheight, true) or holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight, true)) and jumping) { ++holder.player._y; jumping = false; wasjumping = true; } if (holder.player._y < 10) { holder.player._y = 10; } if (excl_time > 0 and msgbox._visible == false and !fadeout) { --excl_time; player_excl._visible = true; player_excl._x = holder.player._x + holder._x - 5 * holder.player._xscale / 100; player_excl._y = holder.player._y + holder._y - playheight * 1.5; } else { if (player_excl._visible == true) { player_excl._visible = false; excl_time = 0; } } if (health < 0) { playdie(); dying = true; } } else { ++die_count; knockback = 0; holder.player.setBrightness(0); if (die_count > 90) { if (health < 0) { gotoAndStop('gameover'); clear_all(); delete onEnterFrame; } health = maxhealth; update_life(); dying = false; holder.player._x = startx; holder.player._y = starty; knockback = 0; xspeed = 0; camerafollow(1, 1); excl_time = 0; } } if (cutscene or msgbox._visible or game_paused) { holder.player.gotoAndStop('standing'); } else { if (dying) { holder.player.gotoAndStop('dying'); } else { if (climbing) { arrowcheck(); if (arrowdown) { holder.player.gotoAndStop('climbing'); } else { holder.player.gotoAndStop('holding'); } } else { if (swimming) { arrowcheck(); if (arrowdown) { holder.player.gotoAndStop('swimming'); } else { holder.player.gotoAndStop('floating'); } } else { if (attacking) { if (lastmel == 'right') { holder.player.gotoAndStop('attacking_right'); } else { holder.player.gotoAndStop('attacking_left'); } } else { if (msgbox._visible) { if (!has_gun) { holder.player.gotoAndStop('standing'); } else { if (dir == 'top') { holder.player.gotoAndStop('standing_top'); } else { if (dir == 'up') { holder.player.gotoAndStop('standing_up'); } else { if (dir == 'down') { holder.player.gotoAndStop('standing_down'); } else { if (dir == 'bottom') { holder.player.gotoAndStop('standing_bottom'); } else { holder.player.gotoAndStop('standing_forward'); } } } } } } else { if (jumping and doublejump and !allowdoublejump and !has_gun) { if (wallhit) { holder.player.gotoAndStop('walljumping'); } else { holder.player.gotoAndStop('doublejumping'); } } else { if (jumping) { if (!has_gun) { holder.player.gotoAndStop('jumping'); } else { if (dir == 'top') { holder.player.gotoAndStop('jumping_top'); } else { if (dir == 'up') { holder.player.gotoAndStop('jumping_up'); } else { if (dir == 'down') { holder.player.gotoAndStop('jumping_down'); } else { if (dir == 'bottom') { holder.player.gotoAndStop('jumping_bottom'); } else { holder.player.gotoAndStop('jumping_forward'); } } } } } } else { if (wasjumping or fallspeed > 0) { if (!has_gun) { holder.player.gotoAndStop('falling'); } else { if (dir == 'top') { holder.player.gotoAndStop('jumping_top'); } else { if (dir == 'up') { holder.player.gotoAndStop('jumping_up'); } else { if (dir == 'down') { holder.player.gotoAndStop('jumping_down'); } else { if (dir == 'bottom') { holder.player.gotoAndStop('jumping_bottom'); } else { holder.player.gotoAndStop('jumping_forward'); } } } } } } else { if (ducking and (!has_gun or !sdown)) { holder.player.gotoAndStop('ducking'); } else { if (Math.abs(xspeed) > 2 or (Key.isDown(39) or Key.isDown(37)) and !sdown) { ++walk_sound; if (walk_sound == 5) { playsound('step1Sound'); } else { if (walk_sound == 13) { playsound('step2Sound'); } else { if (walk_sound == 16) { walk_sound = 0; } } } if (!has_gun) { holder.player.gotoAndStop('walking'); } else { if (dir == 'top') { holder.player.gotoAndStop('walking_top'); } else { if (dir == 'up') { holder.player.gotoAndStop('walking_up'); } else { if (dir == 'down') { holder.player.gotoAndStop('walking_down'); } else { if (dir == 'bottom') { holder.player.gotoAndStop('walking_bottom'); } else { holder.player.gotoAndStop('walking_forward'); } } } } } } else { if (!has_gun) { holder.player.gotoAndStop('standing'); } else { if (dir == 'top') { holder.player.gotoAndStop('standing_top'); } else { if (dir == 'up') { holder.player.gotoAndStop('standing_up'); } else { if (dir == 'down') { holder.player.gotoAndStop('standing_down'); } else { if (dir == 'bottom') { holder.player.gotoAndStop('standing_bottom'); } else { holder.player.gotoAndStop('standing_forward'); } } } } } } } } } } } } } } } } } } } function lookdirection() { if (Key.isDown(38) and (Key.isDown(37) or Key.isDown(39))) { dir = 'up'; } else { if (Key.isDown(40) and (Key.isDown(37) or Key.isDown(39))) { dir = 'down'; } else { if (Key.isDown(38)) { dir = 'top'; } else { if (Key.isDown(40)) { dir = 'bottom'; } else { if (Key.isDown(39) or Key.isDown(37)) { dir = 'forward'; } } } } } } function sideblock() { while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2 - 1, holder.player._y + holder._y - playheight * 0.25, true) or holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2 - 1, holder.player._y + holder._y - playheight * 0.5, true)) { ++holder.player._x; xspeed = 0; lastwallhit = 10; lastwall = 'left'; doublespeedadj = walkspeed / 2; wallhit = true; doublejump = false; } while (holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2 + 1, holder.player._y + holder._y - playheight * 0.25, true) or holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2 + 1, holder.player._y + holder._y - playheight * 0.5, true)) { --holder.player._x; xspeed = 0; lastwallhit = 10; lastwall = 'right'; doublespeedadj = -walkspeed / 2; wallhit = true; doublejump = false; } if (lastwallhit > 0) { --lastwallhit; } } function jump() { grounded = false; jumping = true; doublejump = false; allowdoublejump = false; jumptime = 0; } function groundplayer() { if (!grounded and fallspeed > 0) { playsound('land1Sound'); } grounded = true; doublejumpcount = 0; fallspeed = 0; jumping = false; wasjumping = false; wallhit = false; groundtime = 2; lastwall = ''; lastdouble = 'ground'; } function create_dust(xx, yy) { ++count; holder.attachMovie('landing_dust', 'landing_dust' + count, count); holder['landing_dust' + count]._x = xx; holder['landing_dust' + count]._y = yy; } function create_blood(xx, yy) { ++count; holder.attachMovie('blood', 'blood' + count, count); holder['blood' + count]._x = xx; holder['blood' + count]._y = yy; playdie(); } function create_blood2(xx, yy) { ++count; holder.attachMovie('blood2', 'blood2' + count, count); holder['blood2' + count]._x = xx; holder['blood2' + count]._y = yy; playdie(); } function create_p_particle(num, xx, yy) { if (has_melee) { i = 0; while (i < num) { if (active_particles < particles_lim) { ++active_particles; ++count; holder.attachMovie('p_particle', 'p_particle' + count, count); holder['p_particle' + count]._x = xx; holder['p_particle' + count]._y = yy; } ++i; } } } function camerafollow(xcam, ycam) { if (holder.player._xscale > 0) { playerxtarg = stagewidth * 0.4; } else { playerxtarg = stagewidth * 0.6; } playerytarg = stageheight * 0.6; playerxtargdiff = playerxtarg - (holder.player._x + holder._x); if (Math.abs(playerxtargdiff) > 5) { holder._x += playerxtargdiff * (xcam + Math.abs(xcam * xspeed / walkspeed)); if (holder._x > 0) { holder._x = 0; } if (holder._x < -levelwidth + stagewidth) { holder._x = -levelwidth + stagewidth; } } playerytargdiff = playerytarg - (holder.player._y + holder._y); if (Math.abs(playerytargdiff) > 5) { holder._y += playerytargdiff * ycam; if (holder._y < -levelheight + stageheight) { holder._y = -levelheight + stageheight; } if (holder._y > 0) { holder._y = 0; } } holder._x = int(holder._x); holder._y = int(holder._y); } function bgmove(bgam) { if (!game_paused) { if (bgam == null) { bgam = 0.15; } if (!dying and !fadeout) { begxdiff = holder._x - begx; begydiff = holder._y - begy; holder.bg._x -= begxdiff * bgam; holder.bg._y -= begydiff * bgam; } } } function fall() { if (!climbing and !swimming) { if (groundtime > 0) { --groundtime; } if (groundtime == 0) { holder.player._y += fallspeed; fallspeed += maxfallspeed / falltime; if (fallspeed > maxfallspeed) { fallspeed = maxfallspeed; } } } } function swim() { if (Key.isDown(39)) { swimx += swimspeed / swimacctime; holder.player._xscale = 100; } else { if (Key.isDown(37)) { swimx -= swimspeed / swimacctime; holder.player._xscale = -100; } else { swimx *= swimslide; } } if (Key.isDown(40)) { swimy += swimspeed / swimacctime; } else { if (Key.isDown(38)) { swimy -= swimspeed / swimacctime; } else { swimy *= swimslide; if (swimy < 1) { swimy += 0.2; } } } if (swimx > swimspeed) { swimx = swimspeed; } else { if (swimx < -swimspeed) { swimx = -swimspeed; } } if (swimy > swimspeed) { swimy = swimspeed; } else { if (swimy < -swimspeed) { swimy = -swimspeed; } } holder.player._x += swimx; holder.player._y += swimy; while (holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) { --holder.player._x; swimx = 0; } while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) { ++holder.player._x; swimx = 0; } while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y, true)) { --holder.player._y; swimy = 0; } while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight, true)) { ++holder.player._y; swimy = 0; } lastwall = ''; lastdouble = 'ground'; if (!has_swim and !cutscene and !msgbox._visible and !game_paused) { breath -= 0.4; if (breath <= 0) { allow_splash = false; takedamage(1); holder.player._x = startx; holder.player._y = starty; } } swim_bar.gotoAndStop(Math.round((breath / 100) * 9)); } function climb() { if (Key.isDown(39)) { holder.player._x += climbspeed; holder.player._xscale = 100; } else { if (Key.isDown(37)) { holder.player._x -= climbspeed; holder.player._xscale = -100; } } if (Key.isDown(40)) { holder.player._y += climbspeed; } else { if (Key.isDown(38)) { holder.player._y -= climbspeed; } } while (holder.ground.hitTest(holder.player._x + holder._x + playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) { --holder.player._x; } while (holder.ground.hitTest(holder.player._x + holder._x - playwidth / 2, holder.player._y + holder._y - playheight / 2, true)) { ++holder.player._x; } while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y, true)) { --holder.player._y; } while (holder.ground.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight, true)) { ++holder.player._y; } lastwall = ''; lastdouble = 'ground'; } function takedamage(dam) { if (damage_count < damage_lim and !game_paused) { health -= dam; playhit(); update_life(); damage_count = 0; } } function update_life() { i = 0; while (i < maxhealth) { if (i >= health) { lives_bar['health_dot' + i].gotoAndStop(2); } else { lives_bar['health_dot' + i].gotoAndStop(1); } ++i; } } function give_knockback(dir, t) { knockback = t; knockback_dir = dir; } function run_knockback() { --damage_count; if (knockback > 0) { --knockback; if (!swimming) { xspeed += knockback * knockback_dir * 4; } else { swimx += knockback * knockback_dir; } holder.player.setBrightness(100); playbrig = 1; } else { if (playbrig != 0) { holder.player.setBrightness(0); playbrig = 0; } } } function createwatersplash() { ++count; holder.attachMovie('watersplash', 'watersplash' + count, count); holder['watersplash' + count]._x = holder.player._x; holder['watersplash' + count]._y = holder.player._y; } function create_explosion(xx, yy) { ++count; holder.explosions.attachMovie('explosion', 'explosion' + count, count); holder.explosions['explosion' + count]._x = xx; holder.explosions['explosion' + count]._y = yy; playexplosion(); } function explosion_damage() { if (holder.explosions.hitTest(holder.player._x + holder._x, holder.player._y + holder._y - playheight / 2, true)) { takedamage(1); give_knockback(-holder.player._xscale / Math.abs(holder.player._xscale), 5); } } function attack() { attcount = 8; attacking = true; if (lastmel == 'left') { lastmel = 'right'; } else { lastmel = 'left'; } allow_melee = false; } function shoot_grenade() { speed_mult = int(gcounting / 5 + 1); if (speed_mult > grenade_maxmult) { speed_mult = grenade_maxmult; } if (gren_dir == 'top') { gren_xspeed = ((3 + grenadespeed) / 6) * holder.player._xscale / 100; gren_yspeed = -grenadespeed; } else { if (gren_dir == 'up') { gren_xspeed = (5 + grenadespeed) * holder.player._xscale / 100; gren_yspeed = -grenadespeed / 1.5; } else { if (gren_dir == 'bottom') { gren_xspeed = 0; gren_yspeed = grenadespeed; } else { if (gren_dir == 'down') { gren_xspeed = grenadespeed * holder.player._xscale / 100; gren_yspeed = grenadespeed / 2; } else { gren_xspeed = (15 + grenadespeed) * holder.player._xscale / 100; gren_yspeed = -grenadespeed / 4; } } } } gren_xspeed *= speed_mult / 12; gren_yspeed *= speed_mult / 6; ++count; holder.friendlygrenades.attachMovie('grenade', 'grenade' + count, count); holder.friendlygrenades['grenade' + count]._x = holder.player._x; holder.friendlygrenades['grenade' + count]._y = holder.player._y - playheight * 0.5; holder.friendlygrenades['grenade' + count].xspeed = gren_xspeed; holder.friendlygrenades['grenade' + count].yspeed = gren_yspeed; holder.friendlygrenades['grenade' + count].ground = false; holder.friendlygrenades['grenade' + count].detcount = 0; grenade_bar._visible = false; grenlen = grenarr.length; holder.friendlygrenades['grenade' + count].id = grenlen; grenarr[grenlen] = 'grenade' + count; holder.friendlygrenades['grenade' + count].onEnterFrame = function () { ++this.detcount; if (this.detcount > 90) { create_explosion(this._x, this._y); grenarr.splice(this.id, 1); this.removeMovieClip(); } if (!this.ground) { this._x += this.xspeed; this._y += this.yspeed; this._rotation += this.xspeed; if (holder.ground.hitTest(this._x + holder._x, this._y + holder._y, true)) { this._y -= this.yspeed; this.yspeed *= -0.5; this.xspeed *= 0.7; ++this.groundtime; if (this.groundtime > 10) { this.ground = true; } } else { this.yspeed += grenadegrav; this.groundtime = 0; } if (holder.ground.hitTest(this._x + holder._x + xspeed, this._y + holder._y, true)) { this._x -= this.xspeed; this.xspeed *= -0.8; this.yspeed *= -1; } } }; } function shoot_bullet() { ++count; holder.friendlybullets.attachMovie('bullet', 'bullet' + count, count); ++bullets_active; if (dir == 'top') { bul_xspeed = 0; bul_yspeed = -bulletspeed; bul_y = -37; bul_x = -25; } else { if (dir == 'up') { bul_xspeed = (bulletspeed / 2) * holder.player._xscale / 100; bul_yspeed = -bulletspeed / 2; bul_y = -24; bul_x = 0; } else { if (dir == 'bottom') { bul_xspeed = 0; bul_yspeed = bulletspeed; bul_y = 30; bul_x = -15; if (fallspeed >= 4) { fallspeed -= 4; } } else { if (dir == 'down') { bul_xspeed = (bulletspeed / 2) * holder.player._xscale / 100; bul_yspeed = bulletspeed / 2; bul_y = 15; bul_x = 0; if (fallspeed >= 3) { fallspeed -= 3; } } else { bul_xspeed = bulletspeed * holder.player._xscale / 100; bul_yspeed = 0; bul_y = -4; bul_x = 5; } } } } playsound('shoot1Sound'); holder.friendlybullets['bullet' + count].yspeed = bul_yspeed; holder.friendlybullets['bullet' + count].xspeed = bul_xspeed; holder.friendlybullets['bullet' + count]._y = holder.player._y - playheight * 0.5 + bul_y; holder.friendlybullets['bullet' + count]._x = holder.player._x + (tilesize * 0.75 + bul_x) * (holder.player._xscale / 100); holder.friendlybullets['bullet' + count].delc = -2; holder.friendlybullets['bullet' + count].life_count = 0; holder.friendlybullets['bullet' + count].max_life_count = 30; if (holder.ground.hitTest(holder.friendlybullets['bullet' + count]._x + holder._x, holder.friendlybullets['bullet' + count]._y + holder._y, true)) { holder.friendlybullets['bullet' + count].del = true; holder.friendlybullets['bullet' + count].delc = 1; holder.friendlybullets['bullet' + count].alpha = 0; } else { holder.friendlybullets['bullet' + count].del = false; } holder.friendlybullets['bullet' + count].onEnterFrame = function () { if (holder.ground.hitTest(this._x + holder._x + this.xspeed, this._y + holder._y + this.yspeed, true)) { this.del = true; this._alpha = 0; } this._x += this.xspeed; this._y += this.yspeed; ++this.life_count; if (this.del or this.life_count > this.max_life_count) { ++this.delc; if (this.delc >= 1) { --bullets_active; this.removeMovieClip(); } } }; } function arrowcheck() { if (Key.isDown(40) or Key.isDown(38) or Key.isDown(39) or Key.isDown(37)) { arrowdown = true; } else { arrowdown = false; } } function gen_thunder() { if (thund_check == 'bg_overworld1' and thunder_delay <= 0) { thund_rnd = random(300); if (thund_rnd == 100) { thundering = true; thundercount = 0; thunder_delay = 300; playthunder(); } } if (thundering) { holder_brightness(thunder[thundercount]); ++thundercount; over_shadow._visible = false; if (thundercount == thunder.length) { thundering = false; holder_brightness(0); over_shadow._visible = true; } } if (thunder_delay > 0) { --thunder_delay; } } function run_hint() { if (!actions[0]) { curr_hint = 'Find food for Lily. Above the cave is a city. Go past it to the right and find a skeleton. Next to that is a backpack with food in it.'; } else { if (!actions[8]) { curr_hint = 'Bring the food back to Lily.'; } else { if (!has_doublejump) { curr_hint = 'Pick up the orange upgrade box outside the cave.'; } else { if (!has_melee) { curr_hint = 'Use double jump to cross the gap to the right of the cave. Go right from the cave until you find the child. Speak to him. Keep going right, past the city. When possible, go up past the mutants. Then go left, through the water and the house until you see the man in the cage.'; } else { if (!actions[1] and !actions[13] and !actions[14]) { curr_hint = 'Use your melee attack to destroy the obstacles next to the man and his son. Drop into the hole.'; } else { if (!actions[16]) { curr_hint = 'Explore the caves until you find the boss. Kill the boss by punching it when it is directly under a spike on the ceiling. Repeat until all spikes have been hit.'; } else { if (!has_walljump) { curr_hint = 'Pick up the upgrade box.'; } else { if (!actions[22] and !actions[23] and !actions[24]) { curr_hint = 'Use wall jump to exit the cave. Go left, past the man and his child. When you reach the checkpoint, use wall jump to climb upwards. When you reach the statues, note the symbols on them and their order. Continue to the right, then use wall jump to move up when you reach the spitting enemies. Find three heavy rocks and pick them up.'; } else { if (actions[21] < 3) { curr_hint = 'Place three rocks on the platform.'; } else { if (!has_gun) { curr_hint = 'Pick up the upgrade box.'; } else { if (!actions[25]) { curr_hint = 'Go right past the spitting enemies. Use the gun to shoot down the container.'; } else { if (!actions[32]) { curr_hint = 'Match the rotating statues to the ones seen earlier to open the gate. Continue right past the reservoir. Explore the caves until you find the boss. Shoot the boss to collect energy particles. Use the energy blast to kill the boss.'; } else { if (!actions[34]) { curr_hint = 'Empty the reservoir by activating the pump.'; } else { if (!has_swim) { curr_hint = 'Wall jump out of the caves. Return to the reservoir and jump into it. Pick up the upgrade box.'; } else { if (!has_grenades) { curr_hint = 'Swim downwards and search for the room with an upgrade box.'; } else { if (!actions[35] and !actions[36] and !actions[37] and !actions[38]) { curr_hint = 'Go down and swim left, then use the grenades to destroy the obstacles underwater.'; } else { if (!actions[39]) { curr_hint = 'Go to the left of the cave and destroy the obstacles with grenades. Pick up the ship mechanical part.'; } else { if (!actions[46]) { curr_hint = 'Go back to the water levels. Swim to the right until you reach the ship. Enter one of the doors, then speak to the mechanic and give him the mechanical part. Activate the machine.'; } else { if (!actions[51]) { curr_hint = 'Swim under the giant wall. Speak to the dying old man in the bed. Leave the caves, then go right through the city. Enter the hospital. Enter the door in the hospital. Pick up medicine from the second cabinet.'; } else { if (!actions[52]) { curr_hint = 'Deliver the medicine to the old man.'; } else { if (!actions[53]) { curr_hint = 'Go back to the hospital. Find the gate code on the license plate of the second car. Open the gate with the code.'; } else { if (!actions[56]) { curr_hint = 'Enter the hazmat factory.'; } else { if (!actions[57]) { curr_hint = 'When you reach the room with the generator, throw a grenade on it to destroy it.'; } else { if (!actions[59]) { curr_hint = 'Deploy the bridge by throwing a grenade on the emergency switch.'; } else { if (!actions[62]) { curr_hint = 'When battling the boss, use the computers. Activate the computer to the right to bring in a box onto the conveyor belt. Activate the left computer to drop the box. Aim with the box and try to hit the boss.'; } else { if (!actions[63]) { curr_hint = 'WATCH OUT!'; } else { if (!actions[67]) { curr_hint = 'Rescue Lily.'; } } } } } } } } } } } } } } } } } } } } } } } } } } } trace(curr_hint); } function loadmap() { mapholder = allmap.split(' BREAK '); groundmap = new Array(); foregroundmap = new Array(); backgroundmap = new Array(); watermap = new Array(); laddermap = new Array(); startx = parseInt(mapholder[0].split(',')); starty = parseInt(mapholder[1].split(',')); rowtiles = parseInt(mapholder[2].split(',')); coltiles = parseInt(mapholder[3].split(',')); groundmap = mapholder[4].split(','); foregroundmap = mapholder[5].split(','); backgroundmap = mapholder[6].split(','); laddermap = mapholder[7].split(','); watermap = mapholder[8].split(','); bgselect = mapholder[9].split(','); levelwidth = rowtiles * _root.tilesize; levelheight = coltiles * _root.tilesize; objectarr = new Array(); i = 10; while (i < mapholder.length) { objectarr[i] = mapholder[i].split(','); ++count; holder.objects.attachMovie('objects', 'object' + count, count); holder.objects['object' + count]._x = objectarr[i][2]; holder.objects['object' + count]._y = objectarr[i][3]; holder.objects['object' + count].specarr = new Array(); holder.objects['object' + count].specarr = objectarr[i]; ++i; } xtile = 0; ytile = 0; i = 0; while (i < groundmap.length) { if (groundmap[i] > 0) { tileselect = groundmap[i]; tilenum = i; ++count; holder.ground.attachMovie('groundtile', 'tile' + tilenum, count); holder.ground['tile' + tilenum]._x = xtile; holder.ground['tile' + tilenum]._y = ytile; _currentframe = tileselect; holder.ground['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < backgroundmap.length) { if (backgroundmap[i] > 0) { tileselect = backgroundmap[i]; tilenum = i; ++count; holder.background.attachMovie('backgroundtile', 'tile' + tilenum, count); holder.background['tile' + tilenum]._x = xtile; holder.background['tile' + tilenum]._y = ytile; _currentframe = tileselect; holder.background['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < foregroundmap.length) { if (foregroundmap[i] > 0) { tileselect = foregroundmap[i]; tilenum = i; ++count; holder.foreground.attachMovie('foregroundtile', 'tile' + tilenum, count); holder.foreground['tile' + tilenum]._x = xtile; holder.foreground['tile' + tilenum]._y = ytile; _currentframe = tileselect; holder.foreground['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < watermap.length) { if (watermap[i] > 0) { tileselect = watermap[i]; tilenum = i; ++count; holder.water.attachMovie('watertile', 'tile' + tilenum, count); holder.water['tile' + tilenum]._x = xtile; holder.water['tile' + tilenum]._y = ytile; _currentframe = tileselect; holder.water['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < laddermap.length) { if (laddermap[i] > 0) { tileselect = laddermap[i]; tilenum = i; ++count; holder.ladders.attachMovie('laddertile', 'tile' + tilenum, count); holder.ladders['tile' + tilenum]._x = xtile; holder.ladders['tile' + tilenum]._y = ytile; _currentframe = tileselect; holder.ladders['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } } function create_holders() { ++count; _root.createEmptyMovieClip('holder', count); ++count; bgdep = count; ++count; holder.createEmptyMovieClip('ground', count); holder.ground.cacheAsBitmap(); ++count; holder.createEmptyMovieClip('foreground', count); ++count; holder.foreground.cacheAsBitmap(); holder.createEmptyMovieClip('background', count); ++count; holder.background.cacheAsBitmap(); holder.createEmptyMovieClip('water', count); ++count; holder.water.cacheAsBitmap(); holder.createEmptyMovieClip('ladders', count); ++count; holder.ladders.cacheAsBitmap(); holder.createEmptyMovieClip('objects', count); ++count; holder.createEmptyMovieClip('friendlybullets', count); ++count; holder.createEmptyMovieClip('friendlygrenades', count); ++count; holder.createEmptyMovieClip('explosions', count); ++count; holder.createEmptyMovieClip('enemybullets', count); } function load_misc() { holder.attachMovie('player', 'player', count); if (!oride_x == 0 and !oride_y == 0) { startx = oride_x; starty = oride_y; } if (check_load) { startx = check_x; starty = check_y; check_load = false; } holder.player._x = startx; holder.player._y = starty; holder.player._xscale = lastxscale; playheight = 40; playwidth = 22; ++count; attachMovie('over_shadow', 'over_shadow', count); ++count; attachMovie('lives_bar', 'lives_bar', count); livesx = 0; i = 0; while (i < maxhealth) { ++count; lives_bar.attachMovie('health_dot', 'health_dot' + i, count); lives_bar['health_dot' + i]._x = livesx; lives_bar['health_dot' + i].gotoAndStop(1); livesx += lives_bar['health_dot' + i]._width; ++i; } update_life(); if (has_melee) { ++count; attachMovie('energy_bar', 'energy_bar', count); energy_bar.stop(); energy_bar.gotoAndStop(Math.round((energy / max_energy) * energy_bar._totalframes)); } ++count; attachMovie('swim_bar', 'swim_bar', count); swim_bar._visible = false; ++count; attachMovie('grenade_bar', 'grenade_bar', count); grenade_bar._visible = false; ++count; attachMovie('msgbox', 'msgbox', count); ++count; attachMovie('player_excl', 'player_excl', count); new com.robertpataki.heartcode.BitmapTiler(holder, 'bg', bgselect, levelwidth * 1, levelheight * 1); holder.bg._x = -levelwidth * 0; holder.bg._y = -levelheight * 0; holder.bg.swapDepths(bgdep); thund_check = bgselect.toString(); ++count; _root.attachMovie('fadein', 'fadein', count); ++count; holder.foreground.swapDepths(count); ++count; attachMovie('pause_button', 'pause_button', count); pause_button.gotoAndStop(1); pause_delay = 0; pause_button._x = 640; pause_button._y = 448; game_paused = false; pause_button.onEnterFrame = function () { if ((Key.isDown(80) or mousedown and this.hitTest(_xmouse, _ymouse, true)) and pause_delay == 0 and !cutscene) { pause_delay = 10; if (game_paused) { unpause(); } else { ++count; attachMovie('pause_graphic', 'pause_graphic', count); game_paused = true; holder.player._visible = false; holder.objects._visible = false; holder.friendlybullets._visible = false; holder.explosions._visible = false; _root[music_last].setVolume(0); this.gotoAndStop(2); } } if (pause_delay > 0) { --pause_delay; } }; ++count; attachMovie('mute_button', 'mute_button', count); if (allowsounds) { mute_button.gotoAndStop(1); } else { mute_button.gotoAndStop(2); } mute_delay = 0; mute_button._x = 608; mute_button._y = 448; mute_button.onEnterFrame = function () { if ((Key.isDown(77) or mousedown and this.hitTest(_xmouse, _ymouse, true)) and mute_delay == 0) { mute_delay = 10; if (allowsounds) { allowsounds = false; this.gotoAndStop(2); music_t = music_lim; music_vol = 0; _root[music_last].setVolume(music_vol); music_muted = true; music_playing = false; } else { allowsounds = true; music_vol = 100; _root[music_last].setVolume(music_vol); this.gotoAndStop(1); } } if (mute_delay > 0) { --mute_delay; } }; ++count; attachMovie('save_button', 'save_button', count); save_delay = 0; save_button._x = 576; save_button._y = 448; save_button.onEnterFrame = function () { if (mousedown and this.hitTest(_xmouse, _ymouse, true) and save_delay == 0) { savegame(); save_delay = 20; } if (save_delay > 0) { --save_delay; } if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }; ++count; attachMovie('hint_button', 'hint_button', count); hint_delay = 0; hint_button._x = 544; hint_button._y = 448; hint_button.onEnterFrame = function () { if (mousedown and this.hitTest(_xmouse, _ymouse, true) and hint_delay == 0 and !cutscene) { hint_delay = 20; if (game_paused) { unpause(); } else { ++count; attachMovie('hint_graphic', 'hint_graphic', count); game_paused = true; holder.player._visible = false; holder.objects._visible = false; holder.friendlybullets._visible = false; holder.explosions._visible = false; _root[music_last].setVolume(0); pause_button.gotoAndStop(2); } } if (hint_delay > 0) { --hint_delay; } if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }; } function unpause() { pause_graphic.removeMovieClip(); hint_graphic.removeMovieClip(); game_paused = false; holder.player._visible = true; holder.objects._visible = true; holder.friendlybullets._visible = true; holder.explosions._visible = true; _root[music_last].setVolume(music_vol); pause_button.gotoAndStop(1); } function player_properties(groundplayer) { walkacctime = 8; walkspeed = 8; xspeed = 0; slideamount = 0.4; airfriction = 0.9; directionslide = 0.5; swimacctime = 15; swimspeed = 6; swimslide = 0.7; swimx = 0; swimy = 0; climbspeed = 5; groundtime = 0; maxfallspeed = 10; falltime = 10; fallspeed = 0; maxjumptime = 13; jumprate = 10; minjumptime = 2; doublejumplim = 5; doublejumpbeg = 0; scounting = 0; bulletspeed = 25; grenadespeed = 15; grenade_lim = 10; grenadegrav = 0.5; grenade_maxmult = 7; shot_time = -10; bullets_active = 0; grenarr = new Array(); lastmel = 'right'; lookdirection(); dying = false; damage_count = 0; attacking = false; msgbreather = 0; thundering = false; cutscene = false; holder.player._visible = true; thundercount = 0; thunder_delay = 0; walk_sound = 0; knockback = 0; active_particles = 0; excl_time = 0; if (groundplayer) { holder.player._y = Math.ceil(holder.player._y / tilesize) * tilesize; } xcam = 0.03; ycam = 0.2; camerafollow(1, 1); } function clear_all() { save_music_pos = _root[music_last].position / 1000; music_pos_load = _root[music_last].position / 1000 + 0.1; for (i in _root) { if (typeof _root[i] == 'movieclip') { _root[i].removeMovieClip(); } } delete enterFrame; } function shift_frame(targframe, targx, targy) { if (!_root.fadeout) { ++count; _root.attachMovie('fadeout', 'fadeout', count); fadecount = 0; player_excl.removeMovieClip(); } else { ++fadecount; if (fadecount == fadeout._totalframes) { lastxscale = holder.player._xscale; punt_target = targframe; clear_all(); oride_x = targx; oride_y = targy; existence = 0; gotoAndStop('puntback'); } } } function savegame() { saving = true; savecount = 0; } function runsave() { if (saving) { if (savecount == 0) { ++savecount; ++count; attachMovie('savemsg', 'savemsg', count); saveData.data.savecheck = true; saveData.data.has_melee = has_melee; saveData.data.has_gun = has_gun; saveData.data.has_doublejump = has_doublejump; saveData.data.has_walljump = has_walljump; saveData.data.has_grenades = has_grenades; saveData.data.has_swim = has_swim; saveData.data.maxhealth = maxhealth; saveData.data.health = health; saveData.data.energy = energy; saveData.data.check_x = check_x; saveData.data.check_y = check_y; saveData.data.frm = check_frame; saveData.data.actions = new Array(); savei = 0; savearr = true; } else { if (savearr) { if (savei < actions_len) { i = 0; while (i < 10) { saveData.data.actions[i + savei] = actions[i + savei]; ++i; } savei += 10; } else { savearr = false; } } else { savemsg.removeMovieClip(); saveData.flush(); saving = false; } } } } function loadgame() { savecheck = saveData.data.savecheck; if (savecheck) { has_melee = saveData.data.has_melee; has_gun = saveData.data.has_gun; has_doublejump = saveData.data.has_doublejump; has_walljump = saveData.data.has_walljump; has_grenades = saveData.data.has_grenades; has_swim = saveData.data.has_swim; maxhealth = saveData.data.maxhealth; health = saveData.data.health; energy = saveData.data.energy; oride_x = saveData.data.check_x; oride_y = saveData.data.check_y; load_game_frame = saveData.data.frm; i = 0; while (i < actions_len) { actions[i] = saveData.data.actions[i]; ++i; } } } function music_load(id) { ++count; createEmptyMovieClip('mus', count); wilt_overworldSound = new Sound(mus); wilt_overworldSound.attachSound('wilt_overworld'); wilt_caveSound = new Sound(mus); wilt_caveSound.attachSound('wilt_cave'); wilt_houseSound = new Sound(mus); wilt_houseSound.attachSound('wilt_house'); wilt_hazmatSound = new Sound(mus); wilt_hazmatSound.attachSound('wilt_hazmat'); wilt_subbossSound = new Sound(mus); wilt_subbossSound.attachSound('wilt_subboss'); wilt_waterSound = new Sound(mus); wilt_waterSound.attachSound('wilt_water'); wilt_lairSound = new Sound(mus); wilt_lairSound.attachSound('wilt_lair'); wilt_bossSound = new Sound(mus); wilt_bossSound.attachSound('wilt_boss'); wilt_endSound = new Sound(mus); wilt_endSound.attachSound('wilt_end'); stopAllSounds(); if (id != music_last) { i = 0; while (i < music_id_array.length) { if (music_id_array[i] == music_last) { music_pos_array[i] = save_music_pos; } if (music_id_array[i] == id) { music_pos_load = music_pos_array[i]; } ++i; } music_last = id; music_t = 0; music_vol = 100; } if (music_playing and allowsounds) { _root[music_last].start(music_pos_load, 0); _root[music_last].setVolume(music_vol); } } function music_run() { if (allowsounds and !game_paused) { ++music_t; music_pos = _root[music_last].position / 1000; music_dur = _root[music_last].duration / 1000; if (music_pos >= music_dur) { _root[music_last].stop(); _root[music_last].start(0, 0); } if (music_t > music_lim) { if (music_muted) { if (!music_playing) { _root[music_last].start(music_pos, 0); music_playing = true; } music_vol += 0.5; _root[music_last].setVolume(music_vol); if (music_vol >= 100) { music_t = 0; music_muted = false; } } else { if (!music_muted) { music_vol -= 0.5; _root[music_last].setVolume(music_vol); if (music_vol <= 0 and music_playing) { music_playing = false; _root[music_last].stop(); music_t = music_lim / 2; music_muted = true; } } } } } } function playsound(soundname) { if (allowsounds and !game_paused) { _root[soundname].start(); } } Color.prototype.setBrightOffset = function (offset) { var v2 = new Object(); v2.bb = offset; v2.gb = v2.bb; v2.rb = v2.bb; this.setTransform(v2); }; MovieClip.prototype.setBrightness = function (offset) { var v2 = new Color(this); offset = 2.55 * offset; v2.setBrightOffset(offset); }; holder_brightness = function (brig) { holder.ground.setBrightness(brig); holder.background.setBrightness(brig); holder.foreground.setBrightness(brig); holder.ladders.setBrightness(brig); holder.waters.setBrightness(brig); holder.objects.setBrightness(brig); holder.player.setBrightness(brig); holder.bg.setBrightness(brig * 0.5); }; saveData = SharedObject.getLocal('wiltlastblossom'); actions_len = 69; } frame 3 { } frame 4 { stop(); tot = getBytesTotal(); flash_t = 0; flash_arr = new Array(20, 40, 60, 80, 100, 80, 60, 40, 20, 0, 20, 40, 60, 80, 100, 80, 60, 40, 20, 0); prt = _url.split('://'); chop = prt[1].split('/'); if (prt[0] == 'file' or chop[0] == 'uploads.ungrounded.net' or chop[0] == 'www.fgl.com' or chop[0] == 'www.flashgamelicense.com') { lck = false; } else { lck = true; } lck = false; onEnterFrame = function () { lod = getBytesLoaded(); perc = Math.round((lod / tot) * loading_bar._totalframes); loading_bar.gotoAndStop(perc); if (perc >= loading_bar._totalframes) { ++flash_t; loading_bar.setBrightness(flash_arr[flash_t]); loading_bar._alpha -= 100 / flash_arr.length; if (flash_t > flash_arr.length) { if (!lck) { gotoAndStop('mainmenu'); } else { gotoAndStop('sitelock'); } delete onEnterFrame; } } }; i = 0; while (i < 20) { ++count; attachMovie('leaf', 'leaf' + count, count); _root['leaf' + count]._x = random(672); _root['leaf' + count]._y = random(680) - 200; _root['leaf' + count].yspeed = random(40) / 10 - 2; _root['leaf' + count].ychange = 0.08 + random(40) / 1000; _root['leaf' + count].xspeed = 0; _root['leaf' + count].xdir = 0.1; _root['leaf' + count].xlim = 1.5 + random(100) / 100; _root['leaf' + count].rnd = random(100); if (_root['leaf' + count].rnd > 50) { _root['leaf' + count].downdir = 'down'; } else { _root['leaf' + count].downdir = 'up'; } _root['leaf' + count].gotoAndPlay(random(_root['leaf' + count]._totalframes)); _root['leaf' + count].onEnterFrame = function () { if (this.downdir == 'down') { this.yspeed += this.ychange; } else { this.yspeed -= this.ychange; } if (this.yspeed > 3) { this.downdir = 'up'; } else { if (this.yspeed < -1) { this.downdir = 'down'; this.xdir *= -1; } } if (this.xspeed > this.xlim) { this.xspeed = this.xlim; } else { if (this.xspeed < -this.xlim) { this.xspeed = -this.xlim; } } this.xspeed += this.xdir; this._y += this.yspeed; this._x += this.xspeed; if (this._y > 520) { this._y -= 550; this._x = random(672); } }; ++i; } ++count; attachMovie('mute_button', 'mute_button', count); if (allowsounds) { mute_button.gotoAndStop(1); } else { mute_button.gotoAndStop(2); } mute_delay = 0; mute_button._x = 640; mute_button._y = 448; mute_button.onEnterFrame = function () { if ((Key.isDown(77) or mousedown and this.hitTest(_xmouse, _ymouse, true)) and mute_delay == 0) { mute_delay = 10; if (allowsounds) { allowsounds = false; this.gotoAndStop(2); wilt_startSound.setVolume(0); } else { allowsounds = true; this.gotoAndStop(1); wilt_startSound.setVolume(mus_vol); } } if (mute_delay > 0) { --mute_delay; } }; onMouseDown = function () { mousedown = true; }; onMouseUp = function () { mousedown = false; }; } frame 77 { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = '__mochibot__'; mbc = 'mochibot.com'; g = _global ? _global : _level0._root; if (g[mb + swfid]) { return g[mb + swfid]; } s = System.security; x = mc._root.getSWFVersion; fv = x ? mc.getSWFVersion() : (_global ? 6 : 5); if (!s) { s = {}; } sb = s.sandboxType; if (sb == 'localWithFile') { return null; } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = (fv == 5) ? /:$version : System.capabilities.version; u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : ''); lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv); g[mb + 'level'] = lv; if (fv == 5) { res = '_level' + lv; if (!eval(res)) { loadMovieNum(u, lv); } return res; } res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); return res; } function playjump() { rnd = random(100); if (rnd > 66) { playsound('jump1Sound'); } else { if (rnd > 33) { playsound('jump2Sound'); } else { playsound('jump3Sound'); } } } function playthunder() { if (swimming) { playsound('thunderwater1Sound'); } else { rnd = random(100); if (rnd > 66) { playsound('thunder1Sound'); } else { if (rnd > 33) { playsound('thunder2Sound'); } else { playsound('thunder3Sound'); } } } } function playexplosion() { rnd = random(100); if (rnd > 75) { playsound('explosion1Sound'); } else { if (rnd > 50) { playsound('explosion2Sound'); } else { if (rnd > 25) { playsound('explosion3Sound'); } else { playsound('explosion4Sound'); } } } } function playhit() { rnd = random(100); if (rnd > 80) { playsound('hit1Sound'); } else { if (rnd > 60) { playsound('hit2Sound'); } else { if (rnd > 40) { playsound('hit3Sound'); } else { if (rnd > 20) { playsound('hit4Sound'); } else { playsound('hit5Sound'); } } } } } function playdie() { rnd = random(100); if (rnd > 80) { playsound('die1Sound'); } else { if (rnd > 60) { playsound('die2Sound'); } else { if (rnd > 40) { playsound('die3Sound'); } else { if (rnd > 20) { playsound('die4Sound'); } else { playsound('die5Sound'); } } } } } function playenergy() { rnd = random(100); if (rnd > 80) { playsound('energy1Sound'); } else { if (rnd > 60) { playsound('energy2Sound'); } else { if (rnd > 40) { playsound('energy3Sound'); } else { if (rnd > 20) { playsound('energy4Sound'); } else { playsound('energy5Sound'); } } } } } stop(); savecheck = saveData.data.savecheck; mmload = true; mmalpha = 0; butt_dir = ''; main_menu_buttons.gotoAndStop(1); main_menu_buttons._alpha = 0; main_menu_buttons.onEnterFrame = function () { if (!savecheck) { this.loadgame._alpha = 25; } if (mmload) { if (mmload and mmalpha < 100) { ++mmalpha; this._alpha = mmalpha; } else { mmload = false; topalpha = true; } } if (!mmload) { if (butt_dir != '' and topalpha) { mmalpha -= 5; this._alpha = mmalpha; if (mmalpha <= 0) { topalpha = false; if (butt_dir == 'credits') { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } if (!topalpha) { mmalpha += 5; this._alpha = mmalpha; if (mmalpha >= 100) { topalpha = true; butt_dir = ''; } } } }; play_frame = false; ++count; createEmptyMovieClip('mus', count); wilt_startSound = new Sound(mus); wilt_startSound.attachSound('wilt_start'); wilt_startSound.setVolume(0); wilt_startSound.start(0, 99); mus_vol = 0; onEnterFrame = function () { if (play_frame and allowsounds) { --mus_vol; wilt_startSound.setVolume(mus_vol); if (mus_vol <= 0) { wilt_startSound.stop(); } } else { if (mus_vol < 100) { mus_vol += 0.5; if (allowsounds) { wilt_startSound.setVolume(mus_vol); } else { wilt_startSound.setVolume(0); } } } }; __com_mochibot__('0a16edb8', this, 10301, true); msg1Sound = new Sound(this); msg1Sound.attachSound('msg1'); msg1Sound = new Sound(this); msg1Sound.attachSound('msg1'); jump1Sound = new Sound(this); jump1Sound.attachSound('jump1'); jump2Sound = new Sound(this); jump2Sound.attachSound('jump2'); jump3Sound = new Sound(this); jump3Sound.attachSound('jump3'); shoot1Sound = new Sound(this); shoot1Sound.attachSound('shoot1'); land1Sound = new Sound(this); land1Sound.attachSound('land1'); land2Sound = new Sound(this); land2Sound.attachSound('land2'); fall1Sound = new Sound(this); fall1Sound.attachSound('fall1'); addlife1Sound = new Sound(this); addlife1Sound.attachSound('addlife1'); laser1Sound = new Sound(this); laser1Sound.attachSound('laser1'); splash1Sound = new Sound(this); splash1Sound.attachSound('splash1'); airship1Sound = new Sound(this); airship1Sound.attachSound('airship1'); powerup1Sound = new Sound(this); powerup1Sound.attachSound('powerup1'); falldeath1Sound = new Sound(this); falldeath1Sound.attachSound('falldeath1'); energyblast1Sound = new Sound(this); energyblast1Sound.attachSound('energyblast1'); stone1Sound = new Sound(this); stone1Sound.attachSound('stone1'); boat1Sound = new Sound(this); boat1Sound.attachSound('boat1'); bosswalk1Sound = new Sound(this); bosswalk1Sound.attachSound('bosswalk1'); bosswalk2Sound = new Sound(this); bosswalk2Sound.attachSound('bosswalk2'); panelbutton1Sound = new Sound(this); panelbutton1Sound.attachSound('panelbutton1'); dooropen1Sound = new Sound(this); dooropen1Sound.attachSound('dooropen1'); doorlocked1Sound = new Sound(this); doorlocked1Sound.attachSound('doorlocked1'); water1Sound = new Sound(this); water1Sound.attachSound('water1'); comp1Sound = new Sound(this); comp1Sound.attachSound('comp1'); step1Sound = new Sound(this); step1Sound.attachSound('step1'); step2Sound = new Sound(this); step2Sound.attachSound('step2'); boss1Sound = new Sound(this); boss1Sound.attachSound('boss1'); boss2Sound = new Sound(this); boss2Sound.attachSound('boss2'); boss3Sound = new Sound(this); boss3Sound.attachSound('boss3'); boss4Sound = new Sound(this); boss4Sound.attachSound('boss4'); boss5Sound = new Sound(this); boss5Sound.attachSound('boss5'); checkpoint1Sound = new Sound(this); checkpoint1Sound.attachSound('checkpoint1'); thunder1Sound = new Sound(this); thunder1Sound.attachSound('thunder1'); thunder2Sound = new Sound(this); thunder2Sound.attachSound('thunder2'); thunder3Sound = new Sound(this); thunder3Sound.attachSound('thunder3'); thunderwater1Sound = new Sound(this); thunderwater1Sound.attachSound('thunderwater1'); explosion1Sound = new Sound(this); explosion1Sound.attachSound('explosion1'); explosion2Sound = new Sound(this); explosion2Sound.attachSound('explosion2'); explosion3Sound = new Sound(this); explosion3Sound.attachSound('explosion3'); explosion4Sound = new Sound(this); explosion4Sound.attachSound('explosion4'); hit1Sound = new Sound(this); hit1Sound.attachSound('hit1'); hit2Sound = new Sound(this); hit2Sound.attachSound('hit2'); hit3Sound = new Sound(this); hit3Sound.attachSound('hit3'); hit4Sound = new Sound(this); hit4Sound.attachSound('hit4'); hit5Sound = new Sound(this); hit5Sound.attachSound('hit5'); die1Sound = new Sound(this); die1Sound.attachSound('die1'); die2Sound = new Sound(this); die2Sound.attachSound('die2'); die3Sound = new Sound(this); die3Sound.attachSound('die3'); die4Sound = new Sound(this); die4Sound.attachSound('die4'); die5Sound = new Sound(this); die5Sound.attachSound('die5'); energy1Sound = new Sound(this); energy1Sound.attachSound('energy1'); energy2Sound = new Sound(this); energy2Sound.attachSound('energy2'); energy3Sound = new Sound(this); energy3Sound.attachSound('energy3'); energy4Sound = new Sound(this); energy4Sound.attachSound('energy4'); energy5Sound = new Sound(this); energy5Sound.attachSound('energy5'); } button 1861 { on (release) { _root.play_frame = true; ++_root.count; _root.attachMovie('start_menu_fade', 'start_menu_fade', _root.count); } on (rollOver) { if (_root.savecheck) { _root.infomsg = 'Previous progress will be overwritten if you save!'; } else { _root.infomsg = 'Save game by clicking the S button on screen.'; } } on (rollOut) { _root.infomsg = ''; } } button 1865 { on (release) { _root.butt_dir = 'credits'; } } button 1871 { on (release) { if (_root.savecheck) { _root.loadgame(); _root.play_frame = true; ++_root.count; _root.attachMovie('start_menu_fade', 'start_menu_fade', _root.count); } } on (rollOver) { if (_root.savecheck) { _root.infomsg = 'Continue previously saved game.'; } else { _root.infomsg = 'No save game available.'; } } on (rollOut) { _root.infomsg = ''; } } movieClip 1872 { } button 1878 { on (release) { getURL('http://www.8bitskull.com', '_blank'); } } button 1879 { on (release) { _root.butt_dir = 'main'; } } button 1883 { on (release) { getURL('http://www.zabers.net', '_blank'); } } button 1884 { on (release) { getURL('http://www.mortargames.com', '_blank'); } } button 1885 { on (release) { getURL('http://calamaistr.newgrounds.com/', '_blank'); } } movieClip 1886 { frame 1 { stop(); } } frame 94 { stop(); } button 1891 { on (release, keyPress '1') { gotoAndStop('act5s4'); } } button 1892 { on (release, keyPress '2') { gotoAndPlay('leveleditorframe'); } } frame 101 { create_holders(); loadmap(); load_misc(); player_properties(true); onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; onMouseMove = function () { lookdirection(); }; } frame 111 { stop(); } button 1898 { on (release) { nextFrame(); } } button 1899 { on (release) { gotoAndStop('loadframe'); } } button 1906 { on (release, keyPress '<Space>') { if (inp_wide < 21) { inp_wide = 21; } if (inp_wide > 72) { inp_wide = 72; } if (inp_high < 15) { inp_high = 15; } if (inp_high > 72) { inp_high = 72; } levelwidth = inp_wide * _root.tilesize; levelheight = inp_high * _root.tilesize; rowtiles = inp_wide; coltiles = inp_high; nextFrame(); } } button 1910 { on (release) { if (_parent.levelholder.grid._visible) { _parent.levelholder.grid._visible = false; } else { _parent.levelholder.grid._visible = true; } } } button 1912 { on (release) { if (_parent.editmode != 'ground') { _parent.editmode = 'ground'; _parent.groundmode(); } } } button 1913 { on (release) { if (_parent.editmode != 'background') { _parent.editmode = 'background'; _parent.backgroundmode(); } } } button 1914 { on (release) { if (_parent.editmode != 'foreground') { _parent.editmode = 'foreground'; _parent.foregroundmode(); } } } button 1915 { on (release) { if (_parent.editmode != 'water') { _parent.editmode = 'water'; _parent.watermode(); } } } button 1916 { on (release) { if (_parent.editmode != 'ladder') { _parent.editmode = 'ladder'; _parent.laddermode(); } } } button 1918 { on (release) { _parent.gotoAndStop('exportframe'); } } button 1922 { on (release) { if (_parent.editmode != 'item') { _parent.editmode = 'item'; _parent.itemmode(); } } } button 1923 { on (release) { if (_parent.editmode != 'bgimg') { _parent.editmode = 'bgimg'; _parent.bgimgmode(); } } } movieClip 1928 { } button 1929 { on (release) { _root.gotoAndStop('testframe'); } } button 1942 { on (release, keyPress '<Space>') { gotoAndStop(1); } } button 1949 { on (release, keyPress '<Space>') { gotoAndStop('editorframe'); } } movieClip 1950 { frame 1 { stop(); loadingmap = false; } frame 2 { stop(); } frame 3 { function itemmode() { hud.showtile.removeMovieClip(); hud.show_tiles.removeMovieClip(); editor_items.removeMovieClip(); editor_bgselect.removeMovieClip(); ++_root.count; attachMovie('editor_items', 'editor_items', _root.count); } function bgimgmode() { hud.showtile.removeMovieClip(); hud.show_tiles.removeMovieClip(); editor_items.removeMovieClip(); editor_bgselect.removeMovieClip(); ++_root.count; attachMovie('editor_bgselect', 'editor_bgselect', _root.count); } function groundmode() { editor_items.removeMovieClip(); editor_bgselect.removeMovieClip(); hud.showtile.removeMovieClip(); ++_root.count; hud.attachMovie('groundtile', 'showtile', _root.count); hud.showtile.gotoAndStop(1); hud.showtile._x = tilesize; hud.showtile._y = tilesize; tileselect = 1; ++_root.count; levelholder.attachMovie('groundtile', 'tile', _root.count); groundgraphics = levelholder.tile._totalframes + 1; levelholder.tile.removeMovieClip(); hud.show_tiles.removeMovieClip(); ++_root.count; hud.createEmptyMovieClip('show_tiles', _root.count); hud.show_tiles._x = 96; show_tilesxloc = 0; show_tilesyloc = 0; show_rowlength = 28 * _root.tilesize * 0.5; i = 0; while (i < groundgraphics) { ++_root.count; hud.show_tiles.attachMovie('groundtile', 'disp_tile' + i, _root.count); hud.show_tiles['disp_tile' + i]._xscale = 50; hud.show_tiles['disp_tile' + i]._yscale = 50; hud.show_tiles['disp_tile' + i]._x = show_tilesxloc; hud.show_tiles['disp_tile' + i]._y = show_tilesyloc; if (i > 0) { hud.show_tiles['disp_tile' + i].gotoAndStop(i); } else { hud.show_tiles['disp_tile' + i]._alpha = 0; hud.show_tiles['disp_tile' + i].gotoAndStop(1); } hud.show_tiles['disp_tile' + i].onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (this._alpha == 0) { tileselect = 0; } else { tileselect = this._currentframe; } } }; show_tilesxloc += tilesize * 0.5; if (show_tilesxloc >= show_rowlength) { show_tilesxloc -= show_rowlength; show_tilesyloc += _root.tilesize * 0.5; } ++i; } } function foregroundmode() { editor_items.removeMovieClip(); editor_bgselect.removeMovieClip(); hud.showtile.removeMovieClip(); ++_root.count; hud.attachMovie('foregroundtile', 'showtile', _root.count); hud.showtile.gotoAndStop(1); hud.showtile._x = tilesize; hud.showtile._y = tilesize; tileselect = 1; ++_root.count; levelholder.attachMovie('foregroundtile', 'tile', _root.count); groundgraphics = levelholder.tile._totalframes + 1; levelholder.tile.removeMovieClip(); hud.show_tiles.removeMovieClip(); ++_root.count; hud.createEmptyMovieClip('show_tiles', _root.count); hud.show_tiles._x = 96; show_tilesxloc = 0; show_tilesyloc = 0; show_rowlength = 28 * _root.tilesize * 0.5; i = 0; while (i < groundgraphics) { ++_root.count; hud.show_tiles.attachMovie('foregroundtile', 'disp_tile' + i, _root.count); hud.show_tiles['disp_tile' + i]._xscale = 50; hud.show_tiles['disp_tile' + i]._yscale = 50; hud.show_tiles['disp_tile' + i]._x = show_tilesxloc; hud.show_tiles['disp_tile' + i]._y = show_tilesyloc; if (i > 0) { hud.show_tiles['disp_tile' + i].gotoAndStop(i); } else { hud.show_tiles['disp_tile' + i]._alpha = 0; hud.show_tiles['disp_tile' + i].gotoAndStop(1); } hud.show_tiles['disp_tile' + i].onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (this._alpha == 0) { tileselect = 0; } else { tileselect = this._currentframe; } } }; show_tilesxloc += tilesize * 0.5; if (show_tilesxloc >= show_rowlength) { show_tilesxloc -= show_rowlength; show_tilesyloc += _root.tilesize * 0.5; } ++i; } } function backgroundmode() { editor_items.removeMovieClip(); editor_bgselect.removeMovieClip(); hud.showtile.removeMovieClip(); ++_root.count; hud.attachMovie('backgroundtile', 'showtile', _root.count); hud.showtile.gotoAndStop(1); hud.showtile._x = tilesize; hud.showtile._y = tilesize; tileselect = 1; ++_root.count; levelholder.attachMovie('backgroundtile', 'tile', _root.count); groundgraphics = levelholder.tile._totalframes + 1; levelholder.tile.removeMovieClip(); hud.show_tiles.removeMovieClip(); ++_root.count; hud.createEmptyMovieClip('show_tiles', _root.count); hud.show_tiles._x = 96; show_tilesxloc = 0; show_tilesyloc = 0; show_rowlength = 28 * _root.tilesize * 0.5; i = 0; while (i < groundgraphics) { ++_root.count; hud.show_tiles.attachMovie('backgroundtile', 'disp_tile' + i, _root.count); hud.show_tiles['disp_tile' + i]._xscale = 50; hud.show_tiles['disp_tile' + i]._yscale = 50; hud.show_tiles['disp_tile' + i]._x = show_tilesxloc; hud.show_tiles['disp_tile' + i]._y = show_tilesyloc; if (i > 0) { hud.show_tiles['disp_tile' + i].gotoAndStop(i); } else { hud.show_tiles['disp_tile' + i]._alpha = 0; hud.show_tiles['disp_tile' + i].gotoAndStop(1); } hud.show_tiles['disp_tile' + i].onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (this._alpha == 0) { tileselect = 0; } else { tileselect = this._currentframe; } } }; show_tilesxloc += tilesize * 0.5; if (show_tilesxloc >= show_rowlength) { show_tilesxloc -= show_rowlength; show_tilesyloc += _root.tilesize * 0.5; } ++i; } } function watermode() { editor_items.removeMovieClip(); editor_bgselect.removeMovieClip(); hud.showtile.removeMovieClip(); ++_root.count; hud.attachMovie('watertile', 'showtile', _root.count); hud.showtile.gotoAndStop(1); hud.showtile._x = tilesize; hud.showtile._y = tilesize; tileselect = 1; ++_root.count; levelholder.attachMovie('watertile', 'tile', _root.count); groundgraphics = levelholder.tile._totalframes + 1; levelholder.tile.removeMovieClip(); hud.show_tiles.removeMovieClip(); ++_root.count; hud.createEmptyMovieClip('show_tiles', _root.count); hud.show_tiles._x = 96; show_tilesxloc = 0; show_tilesyloc = 0; show_rowlength = 28 * _root.tilesize * 0.5; i = 0; while (i < groundgraphics) { ++_root.count; hud.show_tiles.attachMovie('watertile', 'disp_tile' + i, _root.count); hud.show_tiles['disp_tile' + i]._xscale = 50; hud.show_tiles['disp_tile' + i]._yscale = 50; hud.show_tiles['disp_tile' + i]._x = show_tilesxloc; hud.show_tiles['disp_tile' + i]._y = show_tilesyloc; if (i > 0) { hud.show_tiles['disp_tile' + i].gotoAndStop(i); } else { hud.show_tiles['disp_tile' + i]._alpha = 0; hud.show_tiles['disp_tile' + i].gotoAndStop(1); } hud.show_tiles['disp_tile' + i].onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (this._alpha == 0) { tileselect = 0; } else { tileselect = this._currentframe; } } }; show_tilesxloc += tilesize * 0.5; if (show_tilesxloc >= show_rowlength) { show_tilesxloc -= show_rowlength; show_tilesyloc += _root.tilesize * 0.5; } ++i; } } function laddermode() { editor_items.removeMovieClip(); editor_bgselect.removeMovieClip(); hud.showtile.removeMovieClip(); ++_root.count; hud.attachMovie('laddertile', 'showtile', _root.count); hud.showtile.gotoAndStop(1); hud.showtile._x = tilesize; hud.showtile._y = tilesize; tileselect = 1; ++_root.count; levelholder.attachMovie('laddertile', 'tile', _root.count); groundgraphics = levelholder.tile._totalframes + 1; levelholder.tile.removeMovieClip(); hud.show_tiles.removeMovieClip(); ++_root.count; hud.createEmptyMovieClip('show_tiles', _root.count); hud.show_tiles._x = 96; show_tilesxloc = 0; show_tilesyloc = 0; show_rowlength = 28 * _root.tilesize * 0.5; i = 0; while (i < groundgraphics) { ++_root.count; hud.show_tiles.attachMovie('laddertile', 'disp_tile' + i, _root.count); hud.show_tiles['disp_tile' + i]._xscale = 50; hud.show_tiles['disp_tile' + i]._yscale = 50; hud.show_tiles['disp_tile' + i]._x = show_tilesxloc; hud.show_tiles['disp_tile' + i]._y = show_tilesyloc; if (i > 0) { hud.show_tiles['disp_tile' + i].gotoAndStop(i); } else { hud.show_tiles['disp_tile' + i]._alpha = 0; hud.show_tiles['disp_tile' + i].gotoAndStop(1); } hud.show_tiles['disp_tile' + i].onMouseDown = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (this._alpha == 0) { tileselect = 0; } else { tileselect = this._currentframe; } } }; show_tilesxloc += tilesize * 0.5; if (show_tilesxloc >= show_rowlength) { show_tilesxloc -= show_rowlength; show_tilesyloc += _root.tilesize * 0.5; } ++i; } } stop(); ++_root.count; this.createEmptyMovieClip('levelholder', _root.count); ++_root.count; levelholder.createEmptyMovieClip('groundholder', _root.count); ++_root.count; levelholder.createEmptyMovieClip('backgroundholder', _root.count); ++_root.count; levelholder.createEmptyMovieClip('foregroundholder', _root.count); ++_root.count; levelholder.createEmptyMovieClip('waterholder', _root.count); ++_root.count; levelholder.createEmptyMovieClip('ladderholder', _root.count); ++_root.count; levelholder.createEmptyMovieClip('itemholder', _root.count); if (loadingmap) { mapholder = levelpaste.split(' BREAK '); _root.groundmap = new Array(); _root.foregroundmap = new Array(); _root.backgroundmap = new Array(); _root.watermap = new Array(); _root.laddermap = new Array(); startx = parseInt(mapholder[0].split(',')); starty = parseInt(mapholder[1].split(',')); rowtiles = parseInt(mapholder[2].split(',')); coltiles = parseInt(mapholder[3].split(',')); _root.groundmap = mapholder[4].split(','); _root.foregroundmap = mapholder[5].split(','); _root.backgroundmap = mapholder[6].split(','); _root.laddermap = mapholder[7].split(','); _root.watermap = mapholder[8].split(','); _root.bgselect = mapholder[9]; stat_def = 10; _root.itemarr = new Array(); i = 10; while (i < mapholder.length) { j = i - stat_def; _root.itemarr[j] = mapholder[i].split(','); ++_root.count; _root.leveleditor.levelholder.itemholder.attachMovie('itemgraphic', 'itemgraphic' + _root.count, _root.count); _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].gotoAndStop(_root.itemarr[j][1]); _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].arrid = parseInt(_root.itemarr[j][0]); _root.arrid = parseInt(_root.itemarr[j][0]); _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._x = _root.itemarr[j][2]; _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count]._y = _root.itemarr[j][3]; _root.leveleditor.levelholder.itemholder['itemgraphic' + _root.count].onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true) and _root.leveleditor.mousedown) { _root.leveleditor.tileselect = 0; this.startDrag(); _root.leveleditor.dragging = true; } if (!_root.leveleditor.mousedown and this.hitTest(_root._xmouse, _root._ymouse, true)) { this.stopDrag(); i = 0; while (i < _root.itemarr.length) { if (_root.itemarr[i][0] == this.arrid) { _root.itemarr[i][2] = this._x; _root.itemarr[i][3] = this._y; } ++i; } if (this.hitTest(_root.leveleditor.hud)) { i = 0; while (i < _root.itemarr.length) { if (_root.itemarr[i][0] == this.arrid) { _root.itemarr.splice(i, 1); } ++i; } this.removeMovieClip(); } } }; ++i; } if (mapholder.length == stat_def) { _root.arrid = 0; } levelwidth = rowtiles * _root.tilesize; levelheight = coltiles * _root.tilesize; xtile = 0; ytile = 0; i = 0; while (i < _root.groundmap.length) { if (_root.groundmap[i] > 0) { tileselect = _root.groundmap[i]; tilenum = i; ++_root.count; levelholder.groundholder.attachMovie('groundtile', 'tile' + tilenum, _root.count); levelholder.groundholder['tile' + tilenum]._x = xtile; levelholder.groundholder['tile' + tilenum]._y = ytile; _currentframe = tileselect; levelholder.groundholder['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < _root.foregroundmap.length) { if (_root.foregroundmap[i] > 0) { tileselect = _root.foregroundmap[i]; tilenum = i; ++_root.count; levelholder.foregroundholder.attachMovie('foregroundtile', 'tile' + tilenum, _root.count); levelholder.foregroundholder['tile' + tilenum]._x = xtile; levelholder.foregroundholder['tile' + tilenum]._y = ytile; _currentframe = tileselect; levelholder.foregroundholder['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < _root.backgroundmap.length) { if (_root.backgroundmap[i] > 0) { tileselect = _root.backgroundmap[i]; tilenum = i; ++_root.count; levelholder.backgroundholder.attachMovie('backgroundtile', 'tile' + tilenum, _root.count); levelholder.backgroundholder['tile' + tilenum]._x = xtile; levelholder.backgroundholder['tile' + tilenum]._y = ytile; _currentframe = tileselect; levelholder.backgroundholder['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < _root.watermap.length) { if (_root.watermap[i] > 0) { tileselect = _root.watermap[i]; tilenum = i; ++_root.count; levelholder.waterholder.attachMovie('watertile', 'tile' + tilenum, _root.count); levelholder.waterholder['tile' + tilenum]._x = xtile; levelholder.waterholder['tile' + tilenum]._y = ytile; _currentframe = tileselect; levelholder.waterholder['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } xtile = 0; ytile = 0; i = 0; while (i < _root.laddermap.length) { if (_root.laddermap[i] > 0) { tileselect = _root.laddermap[i]; tilenum = i; ++_root.count; levelholder.ladderholder.attachMovie('laddertile', 'tile' + tilenum, _root.count); levelholder.ladderholder['tile' + tilenum]._x = xtile; levelholder.ladderholder['tile' + tilenum]._y = ytile; _currentframe = tileselect; levelholder.ladderholder['tile' + tilenum].gotoAndStop(tileselect); } xtile += _root.tilesize; if (xtile >= levelwidth) { xtile -= levelwidth; ytile += _root.tilesize; } ++i; } } else { _root.groundmap = new Array(); _root.foregroundmap = new Array(); _root.backgroundmap = new Array(); _root.watermap = new Array(); _root.laddermap = new Array(); _root.itemarr = new Array(); _root.arrid = 0; _root.bgselect = 'bg_cave'; totaltiles = rowtiles * coltiles; i = 0; while (i < totaltiles) { _root.groundmap[i] = 0; _root.foregroundmap[i] = 0; _root.backgroundmap[i] = 0; _root.watermap[i] = 0; _root.laddermap[i] = 0; ++i; } startx = _root.stagewidth / 2; starty = _root.stageheight / 2; } loadingmap = false; editmode = 'ground'; new com.robertpataki.heartcode.BitmapTiler(levelholder, 'grid', 'gridtile', levelwidth, levelheight); levelholder.grid._alpha = 20; ++_root.count; levelholder.grid.swapDepths(_root.count); ++_root.count; levelholder.attachMovie('playerloc', 'playerloc', _root.count); levelholder.playerloc._x = startx; levelholder.playerloc._y = starty; levelholder.playerloc.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true) and mousedown) { tileselect = 0; this.startDrag(); _root.leveleditor.dragging = true; } if (!mousedown) { this.stopDrag(); startx = this._x; starty = this._y; } }; tilesize = _root.tilesize; ++_root.count; hud.swapDepths(_root.count); groundmode(); bleed = tilesize; minx = -levelwidth + (_root.stagewidth - bleed); maxx = bleed; miny = -levelheight + (_root.stageheight - bleed - hud._height); maxy = bleed; mousedown = false; dragging = false; myframe = _currentframe; onEnterFrame = function () { hud.mouse_xpos = int(_xmouse - levelholder._x); hud.mouse_ypos = int(_ymouse - levelholder._y); if (Key.isDown(39)) { levelholder._x -= 10; } else { if (Key.isDown(37)) { levelholder._x += 10; } } if (Key.isDown(40)) { levelholder._y -= 10; } else { if (Key.isDown(38)) { levelholder._y += 10; } } if (levelholder._x < minx) { levelholder._x = minx; } else { if (levelholder._x > maxx) { levelholder._x = maxx; } } if (levelholder._y < miny) { levelholder._y = miny; } else { if (levelholder._y > maxy) { levelholder._y = maxy; } } xtile = Math.floor((_root._xmouse - levelholder._x) / _root.tilesize); ytile = Math.floor((_root._ymouse - levelholder._y) / _root.tilesize); tilenum = ytile * rowtiles + xtile; _currentframe = tileselect; hud.showtile.gotoAndStop(tileselect); if (tileselect == 0) { hud.showtile._alpha = 0; } else { hud.showtile._alpha = 100; } if (mousedown) { if (!hud.hitTest(_root._xmouse, _root._ymouse, true) and xtile >= 0 and xtile < rowtiles and ytile >= 0 and ytile < coltiles and dragging == false) { levelholder.groundholder['tile' + tilenum].removeMovieClip(); levelholder.foregroundholder['tile' + tilenum].removeMovieClip(); levelholder.backgroundholder['tile' + tilenum].removeMovieClip(); levelholder.waterholder['tile' + tilenum].removeMovieClip(); levelholder.ladderholder['tile' + tilenum].removeMovieClip(); _root.groundmap[tilenum] = 0; _root.foregroundmap[tilenum] = 0; _root.backgroundmap[tilenum] = 0; _root.watermap[tilenum] = 0; _root.laddermap[tilenum] = 0; if (tileselect > 0) { ++_root.count; if (editmode == 'ground') { _root.groundmap[tilenum] = tileselect; levelholder.groundholder.attachMovie('groundtile', 'tile' + tilenum, _root.count); levelholder.groundholder['tile' + tilenum]._x = xtile * _root.tilesize; levelholder.groundholder['tile' + tilenum]._y = ytile * _root.tilesize; _currentframe = tileselect; levelholder.groundholder['tile' + tilenum].gotoAndStop(tileselect); } else { if (editmode == 'water') { _root.watermap[tilenum] = tileselect; levelholder.waterholder.attachMovie('watertile', 'tile' + tilenum, _root.count); levelholder.waterholder['tile' + tilenum]._x = xtile * _root.tilesize; levelholder.waterholder['tile' + tilenum]._y = ytile * _root.tilesize; _currentframe = tileselect; levelholder.waterholder['tile' + tilenum].gotoAndStop(tileselect); } else { if (editmode == 'ladder') { _root.laddermap[tilenum] = tileselect; levelholder.ladderholder.attachMovie('laddertile', 'tile' + tilenum, _root.count); levelholder.ladderholder['tile' + tilenum]._x = xtile * _root.tilesize; levelholder.ladderholder['tile' + tilenum]._y = ytile * _root.tilesize; _currentframe = tileselect; levelholder.ladderholder['tile' + tilenum].gotoAndStop(tileselect); } else { if (editmode == 'foreground') { _root.foregroundmap[tilenum] = tileselect; levelholder.foregroundholder.attachMovie('foregroundtile', 'tile' + tilenum, _root.count); levelholder.foregroundholder['tile' + tilenum]._x = xtile * _root.tilesize; levelholder.foregroundholder['tile' + tilenum]._y = ytile * _root.tilesize; _currentframe = tileselect; levelholder.foregroundholder['tile' + tilenum].gotoAndStop(tileselect); } else { if (editmode == 'background') { _root.backgroundmap[tilenum] = tileselect; levelholder.backgroundholder.attachMovie('backgroundtile', 'tile' + tilenum, _root.count); levelholder.backgroundholder['tile' + tilenum]._x = xtile * _root.tilesize; levelholder.backgroundholder['tile' + tilenum]._y = ytile * _root.tilesize; _currentframe = tileselect; levelholder.backgroundholder['tile' + tilenum].gotoAndStop(tileselect); } } } } } } } } if (!_currentframe == myframe) { delete onEnterFrame; } }; onMouseDown = function () { mousedown = true; }; onMouseUp = function () { mousedown = false; dragging = false; }; } frame 4 { hud.removeMovieClip(); levelholder.removeMovieClip(); editmode = ''; groundmap = _root.groundmap; foregroundmap = _root.foregroundmap; backgroundmap = _root.backgroundmap; laddermap = _root.laddermap; watermap = _root.watermap; bgselect = _root.bgselect; allmap = startx + ' BREAK ' + starty + ' BREAK ' + rowtiles + ' BREAK ' + coltiles + ' BREAK ' + groundmap + ' BREAK ' + foregroundmap + ' BREAK ' + backgroundmap + ' BREAK ' + laddermap + ' BREAK ' + watermap + ' BREAK ' + bgselect; if (_root.itemarr.length > 0) { i = 0; while (i < _root.itemarr.length) { allmap = allmap + ' BREAK ' + _root.itemarr[i]; ++i; } } allmap = allmap.toString(); _root.allmap = allmap; System.setClipboard(_root.allmap); } frame 5 { stop(); loadingmap = true; } } frame 123 { stopAllSounds(); gotoAndStop(punt_target); trace(punt_target); } frame 133 { allmap = '240 BREAK 330 BREAK 42 BREAK 15 BREAK 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BREAK bg_cave BREAK 1,2,671,283 BREAK 5,4,1167,20,4,1,act1s2,1280,1360'; create_holders(); loadmap(); load_misc(); player_properties(true); if (!actions[0]) { ++count; holder.attachMovie('act1s1_girl', 'act1s1_girl', count); holder.act1s1_girl._x = 350; holder.act1s1_girl._y = 352; holder.act1s1_girl.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'I\'m so hungry, daddy... Please help me...'; msgbox.initmessage(mesarr, standardlettertime, 'girl'); } }; } if (!actions[2]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 500; holder['invimsg' + count]._y = 350; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'Press A to jump.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); actions[2] = true; this.removeMovieClip(); } }; } if (actions[0] and !actions[8]) { ++count; cutscene = true; holder.player._visible = false; ++count; holder.attachMovie('act1s1_kidnap', 'act1s1_kidnap', count); music_load('wilt_hazmatSound'); } else { music_load('wilt_caveSound'); } if (!actions[11]) { cutscene = true; holder.player._visible = false; ++count; holder.attachMovie('act1s1_start', 'act1s1_start', count); } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; onMouseMove = function () { lookdirection(); }; } frame 134 { allmap = '1294 BREAK 1360 BREAK 72 BREAK 45 BREAK 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BREAK bg_overworld1 BREAK 3,4,-12,1182,1,4,act1s3,620,300 BREAK 4,4,128,17,5,1,act1s4,210,400 BREAK 5,4,2320,1231,1,7,act1s6,50,560 BREAK 6,4,1213,1455,4,1,act1s1,1170,50 BREAK 7,3,1682,1309,sign,Beware! You will need more than a leap of faith.'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); if (actions[68] != true) { holder.player._visible = false; holder.player._xscale = -100; camerafollow(1, 1); cutscene = true; ++count; attachMovie('splash_screens', 'splash_screens', count); actions[68] = true; } else {} if (actions[43] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle1', count); holder.ground.gobstacle1._x = 0; holder.ground.gobstacle1._y = 1152; holder.ground.gobstacle1.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[43] = true; } }; } if (actions[40] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle2', count); holder.ground.gobstacle2._x = 0; holder.ground.gobstacle2._y = 1184; holder.ground.gobstacle2.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[40] = true; } }; } if (actions[41] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle3', count); holder.ground.gobstacle3._x = 32; holder.ground.gobstacle3._y = 1152; holder.ground.gobstacle3.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[41] = true; } }; } if (actions[42] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle4', count); holder.ground.gobstacle4._x = 32; holder.ground.gobstacle4._y = 1184; holder.ground.gobstacle4.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[42] = true; } }; } if (!actions[3]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 1000; holder['invimsg' + count]._y = 700; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'Hold down A to jump higher. Take a running start to jump further.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); actions[3] = true; this.removeMovieClip(); } }; } if (!actions[5]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 2000; holder['invimsg' + count]._y = 1470; holder['invimsg' + count]._width = 14 * tilesize; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player) and has_doublejump) { mesarr = new Array(); mesarr[0] = 'Use the plants as a guide to how to perform a long double jump. Take a running start and hold down A as long as possible.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); actions[5] = true; startx = 1600; starty = 1312; this.removeMovieClip(); } }; } if (actions[0] and !actions[8]) { ++count; holder.background.attachMovie('airship_plain', 'airship_plain', count); holder.background.airship_plain._x = 1090; holder.background.airship_plain._y = 1376; holder.background.airship_plain.mustransfer = false; holder.background.airship_plain.onEnterFrame = function () { if (this.hitTest(over_shadow) and !mustransfer) { music_load('wilt_hazmatSound'); mustransfer = true; } }; } if (actions[8] and !actions[9]) { holder.player._xscale = -100; holder.player._x -= tilesize * 4; camerafollow(1, 1); ++count; holder.background.attachMovie('act1s2_airship_box', 'box', count); holder.background.box._x = 1090; holder.background.box._y = 1376; holder.background.box.onEnterFrame = function () { if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) { mesarr = new Array(); mesarr[0] = 'Jon learned DOUBLE JUMP!'; mesarr[1] = 'After a jump, release A and then press it again to perform a double jump.'; mesarr[2] = 'The man in the hazmat suit must have dropped it out of the airship.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); actions[10] = true; has_doublejump = true; playsound('powerup1Sound'); this.removeMovieClip(); } if (this.hitTest(holder.player)) { excl_time = 5; } }; ++count; holder.background.attachMovie('act1s2_airship_liftoff', 'airship' + count, count); holder.background['airship' + count]._x = 1090; holder.background['airship' + count]._y = 1376; music_load('wilt_hazmatSound'); } if (actions[8] and actions[9] and !actions[10]) { ++count; holder.background.attachMovie('act1s2_airship_box', 'box', count); holder.background.box._x = 1090; holder.background.box._y = 1376; holder.background.box.onEnterFrame = function () { if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) { mesarr = new Array(); mesarr[0] = 'Jon learned DOUBLE JUMP!'; mesarr[1] = 'After a jump, release A and then press it again to perform a double jump.'; mesarr[2] = 'The man in the hazmat suit must have dropped it out of the airship.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); actions[10] = true; has_doublejump = true; playsound('powerup1Sound'); this.removeMovieClip(); } if (this.hitTest(holder.player)) { excl_time = 5; } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; onMouseMove = function () { lookdirection(); }; } frame 135 { allmap = '620 BREAK 307 BREAK 21 BREAK 15 BREAK 26,27,25,26,26,31,32,26,26,26,26,27,25,26,26,26,26,26,26,26,26,26,27,25,26,26,33,34,26,26,35,26,27,25,35,26,26,26,26,26,35,26,35,27,25,26,35,26,26,26,26,26,26,27,25,26,26,26,26,26,26,26,26,26,27,28,29,29,29,29,29,29,29,29,30,25,26,31,32,26,26,26,26,26,26,27,0,0,0,0,0,0,0,0,0,0,25,26,33,34,26,26,35,26,26,26,27,0,0,0,0,0,0,0,0,0,0,25,26,26,26,26,26,26,26,26,26,27,0,0,0,0,0,0,0,0,0,0,28,29,29,29,29,29,29,29,29,26,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,27,22,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,35,27,25,26,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,27,25,35,27,22,23,24,0,0,0,0,0,0,22,23,23,23,23,23,24,26,27,25,26,27,25,35,27,0,0,0,0,0,0,25,26,35,26,26,26,26,26,27,25,26,27,25,26,27,23,23,23,23,23,24,25,26,26,26,35,26,26,26,27,25,26,27,25,35,27,35,26,26,26,26,27,25,35,26,26,26,26,26,26,27,25,26,27,25,26,27,26,26,26,35,26,27,25,26,26,26,26,26,26 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,4,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 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(this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) { mesarr = new Array(); mesarr[0] = 'This looks like some kind of a mechanical part.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hero'); actions[39] = true; this.removeMovieClip(); } if (this.hitTest(holder.player)) { excl_time = 5; } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; onMouseMove = function () { lookdirection(); }; } frame 136 { allmap = '209 BREAK 400 BREAK 72 BREAK 15 BREAK 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BREAK bg_overworld1 BREAK 1,4,128,495,8,1,act1s2,150,50 BREAK 2,4,2319,143,1,10,act1s5,50,750 BREAK 3,3,976,220,sign,PLEASE HELP! WE NEED FOOD@ CLEAN WATER AND MEDICINE URGENTLY! BREAK 4,9,781,271,1,3,act1h1,400,335 BREAK 5,9,1296,270,1,3,act1h2,340,370 BREAK 6,15,1839,264,1,2'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); if (!actions[4] and actions[0]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 2250; holder['invimsg' + count]._y = 288; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'A mutant, corrupted by the pollution. He\'s not human anymore.'; mesarr[1] = 'I should avoid him.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hero'); actions[4] = true; this.removeMovieClip(); } }; } if (!actions[7]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 500; holder['invimsg' + count]._y = 352; holder['invimsg' + count]._height = tilesize * 4; holder['invimsg' + count]._width = tilesize * 4; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'Nothing can survive on the outside for long. I do my best to find undamaged food wherever I can.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hero'); actions[7] = true; this.removeMovieClip(); } }; } if (actions[0] == true) { ++count; holder.objects.attachMovie('objects', 'object' + count, count); holder.objects['object' + count]._x = 1800; holder.objects['object' + count]._y = 280; specarr = new Array(0, 6, 0, 0, 3); holder.objects['object' + count].specarr = new Array(); holder.objects['object' + count].specarr = specarr; ++count; holder.objects.attachMovie('objects', 'object' + count, count); holder.objects['object' + count]._x = 433; holder.objects['object' + count]._y = 352; specarr = new Array(0, 6, 0, 0, 3); holder.objects['object' + count].specarr = new Array(); holder.objects['object' + count].specarr = specarr; ++count; holder.objects.attachMovie('objects', 'object' + count, count); holder.objects['object' + count]._x = 1485; holder.objects['object' + count]._y = 288; specarr = new Array(0, 6, 0, 0, 3); holder.objects['object' + count].specarr = new Array(); holder.objects['object' + count].specarr = specarr; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; onMouseMove = function () { lookdirection(); }; } frame 137 { allmap = '46 BREAK 749 BREAK 72 BREAK 30 BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,-15,559,1,50,act1s4,2250,270 BREAK 2,12,895,210,26 BREAK 3,4,2305,864.05,1,10,act5s3,60,310 BREAK 4,4,560,15,10,1,act1s7,238,430'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); if (actions[0] != true) { ++count; holder.background.attachMovie('act1s5_backpack', 'act1s5_backpack', count); holder.background.act1s5_backpack._x = 2128; holder.background.act1s5_backpack._y = 310; } if (actions[35] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle1', count); holder.ground.gobstacle1._x = 1792; holder.ground.gobstacle1._y = 832; holder.ground.gobstacle1.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[35] = true; } }; } if (actions[36] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle2', count); holder.ground.gobstacle2._x = 1792; holder.ground.gobstacle2._y = 864; holder.ground.gobstacle2.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[36] = true; } }; } if (actions[37] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle3', count); holder.ground.gobstacle3._x = 1824; holder.ground.gobstacle3._y = 832; holder.ground.gobstacle3.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[37] = true; } }; } if (actions[38] != true) { ++count; holder.ground.attachMovie('grenade_obstacle', 'gobstacle4', count); holder.ground.gobstacle4._x = 1824; holder.ground.gobstacle4._y = 864; holder.ground.gobstacle4.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.play(); playhit(); actions[38] = true; } }; } if (has_grenades and !actions[44]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 1755; holder['invimsg' + count]._y = 883; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'There was a similar set of brittle rocks to the left of the cave Lily and I were staying in.'; mesarr[1] = 'Maybe I should go there.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hero'); actions[44] = true; this.removeMovieClip(); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 138 { allmap = '48 BREAK 561 BREAK 72 BREAK 22 BREAK 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BREAK 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BREAK 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BREAK 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BREAK bg_house1 BREAK 1,9,818,331.05,1,2,act1s7,970,352'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_houseSound'); holder.player._xscale = -100; ++count; holder.background.attachMovie('act1s8_alex', 'alex', count); holder.background.alex._x = 1070; holder.background.alex._y = 192; holder.background.alex.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'If you can imagine it, I can make it happen.'; msgbox.initmessage(mesarr, standardlettertime, 'alex1'); } }; ++count; holder.background.attachMovie('act1s8_karlo', 'karlo', count); holder.background.karlo._x = 240; holder.background.karlo._y = 352; holder.background.karlo.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'I would have liked this game as a kid.'; msgbox.initmessage(mesarr, standardlettertime, 'karlo1'); } }; ++count; holder.background.attachMovie('act1s8_calamaistr', 'cal', count); holder.background.cal._x = 936; holder.background.cal._y = 352; holder.background.cal.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'Oh boy, you found our secret hideout! Could you look somewhere else for a moment so I can quickly compose an escape theme?'; msgbox.initmessage(mesarr, standardlettertime, 'cal1'); } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 150 { allmap = '50 BREAK 2158 BREAK 21 BREAK 72 BREAK 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holder.ground.act2s2_obstacle._x = 432; holder.ground.act2s2_obstacle._y = 352; holder.ground.act2s2_obstacle.onEnterFrame = function () { if (this.hitTest(holder.player) and attacking and this._currentframe == 1) { this.play(); playhit(); actions[1] = true; } }; } if (actions[13] != true) { ++count; holder.ground.attachMovie('act2s2_obstacle', 'act2s2_obstacle2', count); holder.ground.act2s2_obstacle2._x = 400; holder.ground.act2s2_obstacle2._y = 352; holder.ground.act2s2_obstacle2.onEnterFrame = function () { if (this.hitTest(holder.player) and attacking and this._currentframe == 1) { this.play(); playhit(); actions[13] = true; } }; } if (actions[14] != true) { ++count; holder.ground.attachMovie('act2s2_obstacle', 'act2s2_obstacle3', count); holder.ground.act2s2_obstacle3._x = 464; holder.ground.act2s2_obstacle3._y = 352; holder.ground.act2s2_obstacle3.onEnterFrame = function () { if (this.hitTest(holder.player) and attacking and this._currentframe == 1) { this.play(); playhit(); actions[14] = true; } }; } ++count; holder.background.attachMovie('act2s2_kid', 'kid', count); holder.background.kid._x = 270; holder.background.kid._y = 352; holder.background.kid.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'You lost your daugter? I lost my father... He went to look for food and never came back! Can you please find him for me?'; if (has_melee and !actions[12]) { mesarr[0] = 'Where\'s my father? I\'m so cold and hungry...'; } else { if (has_melee and actions[12]) { mesarr[0] = 'Thanks mister!'; } } msgbox.initmessage(mesarr, standardlettertime, 'child1'); } }; if (actions[12]) { ++count; holder.background.attachMovie('act2s2_man', 'man', count); holder.background.man._x = 220; holder.background.man._y = 352; holder.background.man.onEnterFrame = function () { if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'Thank you. I hope you find your daughter.'; msgbox.initmessage(mesarr, standardlettertime, 'oldman1'); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 152 { allmap = '79 BREAK 809 BREAK 72 BREAK 30 BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,-13,688,1,100,act2s2,620,340 BREAK 2,4,2319,496,1,100,act2s4,50,620 BREAK 3,9,1809,624,1,3,act2h2,306,340 BREAK 4,9,2190,626,1,3,act2h3,403,340 BREAK 5,12,751,189,28 BREAK 6,15,1328,678.05,1,2'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 153 { allmap = '68 BREAK 583 BREAK 72 BREAK 30 BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,-15,529,1,100,act2s3,2250,620 BREAK 3,9,241,626,1,3,act2h1,368,340 BREAK 4,9,2096,624,1,3,act2h4,300,560 BREAK 5,4,2316,380,1,20,act2s5,50,1295 BREAK 6,15,529,617,1,2 BREAK 8,15,1553,616.05,1,2'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); if (!actions[6]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 430; holder['invimsg' + count]._y = 600; holder['invimsg' + count]._width = tilesize * 3; holder['invimsg' + count]._height = tilesize * 2; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'That dress... My wife, she used to wear one just like it.'; mesarr[1] = 'I can hardly remember her face...'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hero'); actions[6] = true; this.removeMovieClip(); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 154 { allmap = '46 BREAK 1295 BREAK 30 BREAK 45 BREAK 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BREAK bg_overworld1 BREAK 1,6,304,382,3 BREAK 4,3,177,863,sign,Those damned mutants! I can run by them@ just as long as I don\'t let them hit me... If I remember this@ I\'ll be safe... 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BREAK bg_house1 BREAK 1,9,881,337,1,3,act2s7,1295,400 BREAK 2,9,208,338,1,3,act2s7,300,330'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_houseSound'); onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 158 { allmap = '642 BREAK 302 BREAK 21 BREAK 15 BREAK 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holder.background.cage.gotoAndStop('endframe'); } if (!actions[12] and !has_melee) { upgrade_sound = false; ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 414; holder['invimsg' + count]._y = 320; holder['invimsg' + count]._width = tilesize * 2; holder['invimsg' + count]._height = tilesize * 2; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'Hey! You there! Thank heavens you\'re here! Help me down, will you? I\'ll teach you to fight!'; mesarr[1] = 'Just stand like that... Yes... Now, swing your arm like this... Good... Now the other...'; mesarr[2] = 'Jon learned MELEE ATTACK! Press s to attack. Practice on the chain holding up the cage!'; _root.msgbox.initmessage(mesarr, standardlettertime, 'oldman1'); this.removeMovieClip(); } }; } onEnterFrame = function () { if (holder.background.cage._currentframe == 1 and (attacking and holder.background.cage.hitter.hitTest(holder.player) or holder.friendlybullets.hitTest(holder.background.cage._x, holder.background.cage._y, true))) { holder.background.cage.play(); playhit(); actions[12] = true; } if (has_melee and holder.background.cage.hitter.hitTest(holder.player) and !actions[12]) { excl_time = 5; } if (msgbox.arrcounter == 2 and !upgrade_sound) { msgbox.avatar.gotoAndStop('info'); upgrade_sound = true; has_melee = true; playsound('powerup1Sound'); } playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 159 { allmap = '335 BREAK -21 BREAK 21 BREAK 72 BREAK 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BREAK bg_cave BREAK 2,6,340,1278.05,3 BREAK 3,6,180,1211.05,3 BREAK 10,4,-10,176,1,10,act2s10,620,2160 BREAK 11,10,656,346,3 BREAK 12,10,775,893,3 BREAK 13,10,551,1400.05,3 BREAK 14,6,433,604.1,3 BREAK 15,10,158,638,3 BREAK 16,4,964,1213.05,1,10,act2s12,50,1162'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_caveSound'); if (!actions[15]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 40; holder['invimsg' + count]._y = 225; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'That creature looks very toxic. I\'ll have to be careful not to let it touch me when I kill it, or just avoid it.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hero'); actions[15] = true; this.removeMovieClip(); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 161 { allmap = '51 BREAK 1160 BREAK 42 BREAK 40 BREAK 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BREAK 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BREAK 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BREAK bg_cave BREAK 1,4,-7,350,1,10,act2s13,1290,340 BREAK 2,4,1247,-1,10,1,act2s5,815,1360'; create_holders(); loadmap(); load_misc(); player_properties(true); ++count; holder.background.attachMovie('act2s14_guide', 'wall_guide', count); holder.background.wall_guide._x = 1248; holder.background.wall_guide._y = 384; if (actions[16]) { music_load('wilt_caveSound'); } else { music_load('wilt_subbossSound'); } if (actions[16] != true) { ++count; holder.ground.attachMovie('act2s14door', 'act2s14door', count); holder.ground.act2s14door._x = 128; holder.ground.act2s14door._y = 320; ++count; holder.ground.attachMovie('act2s14door', 'act2s14door2', count); holder.ground.act2s14door2._x = 1056; holder.ground.act2s14door2._y = 320; ++count; holder.background.attachMovie('act2s14boss_spike', 'spike1', count); holder.background.spike1._x = 320; holder.background.spike1._y = 98; ++count; holder.background.attachMovie('act2s14boss_spike', 'spike2', count); holder.background.spike2._x = 480; holder.background.spike2._y = 98; ++count; holder.background.attachMovie('act2s14boss_spike', 'spike3', count); holder.background.spike3._x = 640; holder.background.spike3._y = 98; ++count; holder.background.attachMovie('act2s14boss_spike', 'spike4', count); holder.background.spike4._x = 800; holder.background.spike4._y = 98; ++count; holder.background.attachMovie('act2s14boss_spike', 'spike5', count); holder.background.spike5._x = 960; holder.background.spike5._y = 98; ++count; attachMovie('boss_health', 'boss_health', count); ++count; holder.attachMovie('act2s14boss', 'boss', count); holder.boss._x = 700; holder.boss._y = 384; holder.boss.walk = true; holder.boss.upfall = false; holder.boss.downfall = false; holder.boss.ceiling = false; holder.boss.dying = false; holder.boss.walkspeed = 0; holder.boss.health = 5; holder.boss.battling = true; } else { ++count; holder.background.attachMovie('act2s14boss_spike', 'spike1', count); holder.background.spike1._x = 320; holder.background.spike1._y = 98; holder.background.spike1.gotoAndStop(2); ++count; holder.background.attachMovie('act2s14boss_spike', 'spike2', count); holder.background.spike2._x = 480; holder.background.spike2._y = 98; holder.background.spike2.gotoAndStop(2); ++count; holder.background.attachMovie('act2s14boss_spike', 'spike3', count); holder.background.spike3._x = 640; holder.background.spike3._y = 98; holder.background.spike3.gotoAndStop(2); ++count; holder.background.attachMovie('act2s14boss_spike', 'spike4', count); holder.background.spike4._x = 800; holder.background.spike4._y = 98; holder.background.spike4.gotoAndStop(2); ++count; holder.background.attachMovie('act2s14boss_spike', 'spike5', count); holder.background.spike5._x = 960; holder.background.spike5._y = 98; holder.background.spike5.gotoAndStop(2); ++count; holder.attachMovie('act2s14boss', 'boss', count); holder.boss._x = actions[17]; holder.boss._y = 160; holder.boss.gotoAndStop('dead'); if (holder.boss.hitTest(holder.background.spike1)) { holder.background.spike1._visible = false; } if (holder.boss.hitTest(holder.background.spike2)) { holder.background.spike2._visible = false; } if (holder.boss.hitTest(holder.background.spike3)) { holder.background.spike3._visible = false; } if (holder.boss.hitTest(holder.background.spike4)) { holder.background.spike4._visible = false; } if (holder.boss.hitTest(holder.background.spike5)) { holder.background.spike5._visible = false; } } if (!has_walljump) { ++count; holder.background.attachMovie('act1s2_airship_box', 'box', count); holder.background.box._x = 1160; holder.background.box._y = 384; holder.background.box.onEnterFrame = function () { if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) { mesarr = new Array(); mesarr[0] = 'Jon learned WALL JUMP!'; mesarr[1] = 'Jump against a wall and press A again to perform a wall jump. Try climbing the walls to the right, and use the vines as a guide.'; mesarr[2] = 'Jump from one side to the other to move upwards.'; mesarr[3] = 'Remember - hold down A longer to jump higher.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); has_walljump = true; playsound('powerup1Sound'); this.removeMovieClip(); } if (this.hitTest(holder.player)) { excl_time = 5; } }; } onEnterFrame = function () { boss_health.gotoAndStop(Math.round((holder.boss.health / 5) * boss_health._totalframes)); if (game_paused) { holder.boss._visible = false; } else { holder.boss._visible = true; } if (holder.boss.battling and !game_paused) { if (holder.boss.walk) { holder.boss.gotoAndStop('walking'); if (holder.player._x + tilesize < holder.boss._x and holder.boss.walkspeed > -4) { holder.boss.walkspeed -= 0.25; holder.boss._xscale = 100; } else { if (holder.player._x - tilesize > holder.boss._x and holder.boss.walkspeed < 4) { holder.boss.walkspeed += 0.25; holder.boss._xscale = -100; } } if (holder.boss._x + holder.boss.walkspeed > 200 and holder.boss._x + holder.boss.walkspeed < 1020) { holder.boss._x += holder.boss.walkspeed; } if (knockback <= 0 and holder.boss.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { takedamage(1); give_knockback(-holder.boss._xscale / 100, 15); } if (attacking) { in_melee_range = true; if (holder.boss._x > _root.holder.player._x and _root.holder.player._xscale < 0) { in_melee_range = false; } if (holder.boss._x < _root.holder.player._x and _root.holder.player._xscale > 0) { in_melee_range = false; } xdist = Math.abs(holder.boss._x - _root.holder.player._x); ydist = Math.abs(holder.boss._y - _root.holder.player._y); if (ydist > 2 * tilesize or xdist > 2 * tilesize) { in_melee_range = false; } if (in_melee_range) { holder.boss.walk = false; holder.boss.upfall = true; holder.boss.yspeed = 20; holder.boss.brig = 100; holder.boss.setBrightness(holder.boss.brig); playhit(); playjump(); } } } else { if (holder.boss.upfall and !game_paused) { holder.boss.gotoAndStop('jumping'); holder.boss.yspeed -= 2; if (holder.boss.yspeed < 0) { holder.boss._y += holder.boss.yspeed; } if (holder.boss.brig > 0) { holder.boss.brig -= 10; } holder.boss.setBrightness(holder.boss.brig); if (holder.boss._y < 160) { holder.boss.setBrightness(0); holder.boss._y = 160; holder.boss.upfall = false; holder.boss.ceiling = true; holder.boss.ceiling_time = 600 / holder.boss.health; holder.boss.ceiling_attack = 30; playsound('land2Sound'); if (holder.boss.hitTest(holder.background.spike1) and holder.background.spike1._currentframe == 1) { holder.background.spike1.gotoAndStop(2); --holder.boss.health; holder.boss.brig = 100; playhurt(); playsound('boss1Sound'); if (holder.boss.health <= 0) { holder.background.spike1._visible = false; } } if (holder.boss.hitTest(holder.background.spike2) and holder.background.spike2._currentframe == 1) { holder.background.spike2.gotoAndStop(2); --holder.boss.health; holder.boss.brig = 100; playhurt(); playsound('boss1Sound'); if (holder.boss.health <= 0) { holder.background.spike2._visible = false; } } if (holder.boss.hitTest(holder.background.spike3) and holder.background.spike3._currentframe == 1) { holder.background.spike3.gotoAndStop(2); --holder.boss.health; holder.boss.brig = 100; playhurt(); playsound('boss1Sound'); if (holder.boss.health <= 0) { holder.background.spike3._visible = false; } } if (holder.boss.hitTest(holder.background.spike4) and holder.background.spike4._currentframe == 1) { holder.background.spike4.gotoAndStop(2); --holder.boss.health; holder.boss.brig = 100; playhurt(); playsound('boss1Sound'); if (holder.boss.health <= 0) { holder.background.spike4._visible = false; } } if (holder.boss.hitTest(holder.background.spike5) and holder.background.spike5._currentframe == 1) { holder.background.spike5.gotoAndStop(2); --holder.boss.health; holder.boss.brig = 100; playhurt(); playsound('boss1Sound'); if (holder.boss.health <= 0) { holder.background.spike5._visible = false; } } if (holder.boss.health <= 0) { music_load('wilt_caveSound'); holder.boss.ceiling = false; holder.boss.dying = true; playdie(); playsound('boss2Sound'); thundering = true; thundercount = 0; create_blood(holder.boss._x, holder.boss._y - tilesize); holder.ground.act2s14door.play(); holder.ground.act2s14door2.play(); actions[16] = true; actions[17] = holder.boss._x; _root.create_p_particle(20, holder.boss._x, holder.boss._y); boss_health.gotoAndStop(1); } } } else { if (holder.boss.ceiling and !game_paused) { if (holder.boss.brig > 0) { holder.boss.setBrightness(holder.boss.brig); holder.boss.brig -= 10; } else { holder.boss.setBrightness(0); } --holder.boss.ceiling_time; --holder.boss.ceiling_attack; if (holder.boss.ceiling_time <= 0) { holder.boss.ceiling = false; holder.boss.downfall = true; holder.boss.yspeed = 0; playsound('fall1Sound'); } if (holder.boss.ceiling_attack <= 0) { holder.boss.gotoAndStop('attacking'); if (holder.boss.ceiling_attack == -6) { playsound('boss3Sound'); ydist = _root.holder.player._y - _root.playheight / 2 - holder.boss._y; xdist = _root.holder.player._x - holder.boss._x; pyth = Math.sqrt(ydist * ydist + xdist * xdist); coeff = _root.stagewidth / pyth; bul_xspeed = xdist * coeff / _root.bulletspeed / holder.boss.health / 6 + (xdist / Math.abs(xdist)) * 3; bul_yspeed = ydist * coeff / _root.bulletspeed / holder.boss.health / 6 + (ydist / Math.abs(ydist)) * 3; ++_root.count; count = _root.count; _root.holder.enemybullets.attachMovie('boss_spit', 'bullet' + count, count); _root.holder.enemybullets['bullet' + count].yspeed = bul_yspeed; _root.holder.enemybullets['bullet' + count].xspeed = bul_xspeed; _root.holder.enemybullets['bullet' + count].maxspeed = _root.bulletspeed / holder.boss.health / 6 + (xdist / Math.abs(xdist)) * 3; _root.holder.enemybullets['bullet' + count]._y = holder.boss._y - tilesize; _root.holder.enemybullets['bullet' + count]._x = holder.boss._x - 15 * (holder.boss._xscale / 100); _root.holder.enemybullets['bullet' + count].del = false; _root.holder.enemybullets['bullet' + count].delc = -2; _root.holder.enemybullets['bullet' + count].life_count = 0; _root.holder.enemybullets['bullet' + count].max_life_count = 150; _root.holder.enemybullets['bullet' + count].stop(); _root.holder.enemybullets['bullet' + count].onEnterFrame = function () { if (_root.knockback == 0 and this.hitTest(_root.holder.player._x + _root.holder._x, _root.holder.player._y + _root.holder._y - _root.playheight / 2, true)) { this.del = true; this._alpha = 0; _root.takedamage(1); _root.give_knockback(this.xspeed / Math.abs(this.xspeed), 5); } if (holder.player._x < this._x and this.xspeed > -this.maxspeed) { this.xspeed -= 0.2 + 0.3 / holder.boss.health; } else { if (holder.player._x > this._x and this.xspeed < this.maxspeed) { this.xspeed += 0.2 + 0.3 / holder.boss.health; } } if (holder.player._y < this._y and this.yspeed > -this.maxspeed) { this.yspeed -= 0.2 + 0.3 / holder.boss.health; } else { if (holder.player._y > this._y and this.yspeed < this.maxspeed) { this.yspeed += 0.2 + 0.3 / holder.boss.health; } } this._x += this.xspeed; this._y += this.yspeed; ++this.life_count; if (this.del or this.life_count > this.max_life_count) { ++this.delc; if (this.delc >= 2) { this.removeMovieClip(); } } else { ++count; _root.holder.background.attachMovie('boss_spit', 'boss_spit' + count, count); _root.holder.background['boss_spit' + count]._x = this._x; _root.holder.background['boss_spit' + count]._y = this._y; } }; } if (holder.boss.ceiling_attack == -12) { holder.boss.walkspeed = 0; holder.boss.ceiling_attack = 30; } } else { holder.boss.gotoAndStop('ceilingwalk'); if (holder.player._x + tilesize < holder.boss._x and holder.boss.walkspeed > -6) { holder.boss.walkspeed -= 0.5; holder.boss._xscale = 100; } else { if (holder.player._x - tilesize > holder.boss._x and holder.boss.walkspeed < 6) { holder.boss.walkspeed += 0.5; holder.boss._xscale = -100; } } if (holder.boss._x + holder.boss.walkspeed > 200 and holder.boss._x + holder.boss.walkspeed < 1020) { holder.boss._x += holder.boss.walkspeed; } } } else { if (holder.boss.downfall and !game_paused) { holder.boss.gotoAndStop('falling'); holder.boss.yspeed += 2; holder.boss._y += holder.boss.yspeed; if (holder.boss._y > 384) { holder.boss._y = 384; holder.boss.downfall = false; holder.boss.walk = true; playsound('land2Sound'); } } else { if (holder.boss.dying) { holder.boss.gotoAndStop('dying'); if (holder.boss.brig > 0) { holder.boss.setBrightness(holder.boss.brig); holder.boss.brig -= 10; } else { holder.boss.setBrightness(0); } } } } } } } playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 164 { allmap = '368 BREAK 319 BREAK 21 BREAK 15 BREAK 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Might be useful.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hero'); ++actions[20]; actions[22] = true; this.removeMovieClip(); } if (this.hitTest(holder.player)) { excl_time = 5; } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 180 { allmap = '207 BREAK 429 BREAK 42 BREAK 15 BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,4,-11,463.05,1,10,act3s4,1550,334'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); stoneframe = new Array(1, 4, 7, 10); ++count; holder.background.attachMovie('act3s8_platform', 'platform', count); holder.background.platform._x = 768; holder.background.platform._y = 512; holder.background.platform.onEnterFrame = function () { if (actions[20] > 0 and actions[21] < 3 and this.hitTest(holder.player)) { excl_time = 5; } if (this.hitTest(_root.holder.player)) { if (actions[20] > 0 and (Key.isDown(40) or Key.isDown(32))) { ++actions[21]; --actions[20]; holder.background.stonepile.gotoAndStop(actions[21] + 1); } this.gotoAndStop(2); holder.ground.door.nextFrame(); } else { this.gotoAndStop(1); if (holder.ground.door._currentframe > stoneframe[actions[21]]) { holder.ground.door.prevFrame(); if (holder.ground.door._currentframe == 2) { create_dust(holder.ground.door._x, holder.ground.door._y); playexplosion(); } } } if (actions[21] > 0) { this.gotoAndStop(2); } }; ++count; holder.background.attachMovie('act3s8_stonepile', 'stonepile', count); holder.background.stonepile._x = 768; holder.background.stonepile._y = 504; holder.background.stonepile.stop(); holder.background.stonepile.gotoAndStop(actions[21] + 1); ++count; holder.ground.attachMovie('act3s8_door', 'door', count); holder.ground.door._x = 1006; holder.ground.door._y = 512; if (!has_gun) { ++count; holder.background.attachMovie('act1s2_airship_box', 'box', count); holder.background.box._x = 1265; holder.background.box._y = 320; holder.background.box.onEnterFrame = function () { if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) { mesarr = new Array(); mesarr[0] = 'Jon picked up a GUN!'; mesarr[1] = 'Aim with the arrow keys and shoot by pressing s. Ammo is unlimited!'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); has_gun = true; playsound('powerup1Sound'); this.removeMovieClip(); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 183 { allmap = '46 BREAK 495 BREAK 72 BREAK 20 BREAK 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playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 184 { allmap = '47 BREAK 335 BREAK 21 BREAK 20 BREAK 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player_properties(true); music_load('wilt_overworldSound'); ++count; holder.background.attachMovie('act3s10_statue', 'statue1', count); holder.background.statue1._x = 208; holder.background.statue1._y = 480; holder.background.statue1.gotoAndStop(actions[29]); statues_delay = 0; holder.background.statue1.onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (statues_delay == 0 and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) { this.play(); statues_delay = 15; } if (statues_delay == 15) { playsound('stone1Sound'); } if (statues_delay > 0) { --statues_delay; cutscene = true; } else { cutscene = false; } if (actions[29] == 'one' and actions[30] == 'three' and actions[31] == 'two') { holder.ground.door.nextFrame(); } else { holder.ground.door.prevFrame(); if (holder.ground.door._currentframe == 2) { create_dust(holder.ground.door._x, holder.ground.door._y); playexplosion(); } } }; ++count; holder.background.attachMovie('act3s10_statue', 'statue2', count); holder.background.statue2._x = 304; holder.background.statue2._y = 480; holder.background.statue2.gotoAndStop(actions[30]); holder.background.statue2.onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (statues_delay == 0 and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) { this.play(); holder.background.statue1.play(); statues_delay = 15; } }; ++count; holder.background.attachMovie('act3s10_statue', 'statue3', count); holder.background.statue3._x = 400; holder.background.statue3._y = 480; holder.background.statue3.gotoAndStop(actions[31]); holder.background.statue3.onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (statues_delay == 0 and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) { this.play(); holder.background.statue1.play(); holder.background.statue2.play(); statues_delay = 15; } }; ++count; holder.ground.attachMovie('act3s8_door', 'door', count); holder.ground.door._x = 596; holder.ground.door._y = 480; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 185 { allmap = '304 BREAK 333 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,61,61,61,61,61,61,61,62,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,65,66,66,66,66,66,66,66,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 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holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'A note: "...I can hear them, outside the door. Strange creatures... Reeking of foetor and decay! I don\'t know how long I can survive in this forsaken place, only one pill left..."'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); actions[48] = true; this.removeMovieClip(); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 194 { allmap = '16 BREAK 172 BREAK 42 BREAK 30 BREAK 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BREAK bg_overworld1 BREAK 1,13,994,444.05,3 BREAK 2,13,1265,211.05,3 BREAK 3,4,-10,118,1,10,act4s1,1300,560 BREAK 4,2,2207,443.05'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); ++count; holder.objects.attachMovie('act4s2_shifter', 'shifter', count); holder.objects.shifter.gotoAndStop(4); holder.objects.shifter._x = 2315; holder.objects.shifter._y = 270; holder.objects.shifter._height = tilesize * 30; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 196 { allmap = '46 BREAK 209 BREAK 21 BREAK 72 BREAK 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BREAK bg_overworld1 BREAK 1,13,497,332,3 BREAK 2,13,267,457,3 BREAK 3,4,-11,113,1,10,act4s2,2260,430 BREAK 4,4,683,112,1,10,act4s4,50,460'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); ++count; holder.background.attachMovie('act4s3_man', 'man', count); holder.background.man._x = 100; holder.background.man._y = 224; holder.background.man.onEnterFrame = function () { if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'I used to operate this reservoir. There\'s a pump down in the caves to the right which can drain it, but I can\'t access it anymore because of the monsters.'; mesarr[1] = 'It\'s too dangerous, you should turn back.'; msgbox.initmessage(mesarr, standardlettertime, 'reservoirman1'); } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 197 { allmap = '41 BREAK 462 BREAK 21 BREAK 72 BREAK 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BREAK 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BREAK bg_cave BREAK 1,4,970,543,1,10,act4s8,80,350'; create_holders(); loadmap(); load_misc(); player_properties(true); if (actions[32]) { ++count; holder.attachMovie('act4s7_fish', 'fish', count); holder.fish.gotoAndStop('sunk'); holder.fish._y = 578; holder.fish._x = actions[33]; music_load('wilt_caveSound'); } else { music_load('wilt_subbossSound'); ++count; holder.ground.attachMovie('act2s14door', 'door', count); holder.ground.door._x = 896; holder.ground.door._y = 512; ++count; attachMovie('boss_health', 'boss_health', count); ++count; holder.attachMovie('act4s7_fish', 'fish', count); holder.fish._x = 480; holder.fish._y = 520; holder.fish.alive = true; holder.fish.midtarget = true; holder.fish.xspeed = 0; holder.fish.yspeed = 0; holder.fish.maxspeed = 3; holder.fish.brig = 0; holder.fish.health = 3; holder.fish.gotoAndStop('swimming'); holder.fish.fishbounds = function () { while (holder.ground.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y - this._height, true) or holder.ground.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y - this._height, true)) { ++this._y; } while (holder.ground.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y, true) or holder.ground.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y, true)) { --this._y; } while (holder.ground.hitTest(this._x + holder._x - this._width / 2 + this.xspeed, this._y + holder._y - this._height, true) or holder.ground.hitTest(this._x + holder._x - this._width / 2 + this.xspeed, this._y + holder._y, true)) { ++this._x; } while (holder.ground.hitTest(this._x + holder._x + this._width / 2 + this.xspeed, this._y + holder._y - this._height, true) or holder.ground.hitTest(this._x + holder._x + this._width / 2 + this.xspeed, this._y + holder._y, true)) { --this._x; } if (this._x < 75) { this._x = 80; } if (this._x > 885) { this._x = 875; } if (this._y > 575) { this._y = 565; } if (this._y < 384) { this._y = 384; } }; holder.fish.onEnterFrame = function () { if (game_paused) { this._visible = false; } else { this._visible = true; } if (this.alive and !game_paused) { boss_health.gotoAndStop(Math.round((this.health / 3) * boss_health._totalframes)); if (this.brig == 0 and holder.friendlybullets.hitTest(this._x + holder._x, this._y + holder._y - this._height / 2, true)) { create_p_particle(random(10) + 5, this._x, this._y - this._height); this.brig = 110; playsound('boss3Sound'); } if (take_energy_damage) { --this.health; this.brig = 110; playsound('boss1Sound'); if (this.health <= 0) { music_load('wilt_caveSound'); this.alive = false; this.gotoAndStop('sinking'); holder.ground.door.play(); actions[32] = true; actions[33] = this._x; boss_health.gotoAndStop(1); this.setBrightness(0); this.playsound('boss2Sound'); } } if (this.brig > 0) { this.brig -= 10; this.setBrightness(this.brig); } if (!swimming) { if (this.midtarget) { this.fishbounds(); this.gotoAndStop('swimming'); if (this._y - 5 > 520) { this._y -= this.maxspeed; this.xmove = false; } else { if (this._y + 5 < 520) { this._y += this.maxspeed; this.xmove = false; } else { this.xmove = true; } } if (this.xmove) { if (this._x + 5 < 480) { this._x += this.maxspeed * 2; this._xscale = 100; } else { if (this._x - 5 > 480) { this._x -= this.maxspeed * 2; this._xscale = -100; } else { this.midtarget = false; this.sidetarget = true; rnd = random(100); this.ytarg = 340; this.ymove = false; this.xflip = false; if (rnd > 50) { this.xspeed = this.maxspeed; this._xscale = 100; } else { this.xspeed = -this.maxspeed; this._xscale = -100; } } } } } else { if (this.sidetarget) { if (this._x > 720 or this._x < 240) { this.ymove = true; if (!this.xflip) { this.xflip = true; this._xscale *= -1; } } else { this._x += this.xspeed * 2; this.ymove = false; } if (this.ymove) { this._y -= this.maxspeed; if (this._y < 350) { this.sidetarget = false; this.attcount = 0; this.numattacks = 0; this.gotoAndStop('attacking'); this.attacking = true; } } } else { if (this.attacking) { ++this.attcount; if (this.attcount == 25) { ++this.numattacks; ++count; holder.attachMovie('act4s7_spit', 'spit' + count, count); holder['spit' + count]._x = this._x + (this._width / 2) * this._xscale / 120; holder['spit' + count]._y = this._y - this._height / 2; holder['spit' + count].xspeed = (this._xscale / 100) * (random(6) + 1) * 1.5; holder['spit' + count].yspeed = -14; holder['spit' + count].onEnterFrame = function () { if (this._currentframe == 1) { this._x += this.xspeed; this._y += this.yspeed; this.yspeed += 0.8; if (knockback == 0 and this.hitTest(holder.player._x + holder._x, holder.player._y - playheight / 2 + holder._y, true)) { this.play(); takedamage(1); give_knockback(this.xspeed / Math.abs(this.xspeed), 5); } } if (holder.ground.hitTest(this._x + holder._x, this._y + holder._y, true)) { this.play(); } }; } if (this.attcount >= 28) { this.attcount = 0; } if (this.numattacks == 6) { this.attacking = false; this.midtarget = true; } } } } } else { if (knockback == 0 and this.hitTest(holder.player._x + holder._x, holder.player._y - playheight / 2 + holder._y, true)) { takedamage(1); give_knockback(this._xscale / 100, 5); } this.gotoAndStop('swimming'); this.midtarget = true; this.sidetarget = false; this.attacking = false; if (this._x < holder.player._x - 5) { if (this.xspeed < this.maxspeed) { this.xspeed += 0.5; } this._xscale = 100; } else { if (this._x > holder.player._x + 5) { if (this.xspeed > -this.maxspeed) { this.xspeed -= 0.5; } this._xscale = -100; } } this._x += this.xspeed; if (this._y < holder.player._y - 5) { if (this.yspeed < this.maxspeed / 2) { this.yspeed += 0.05; this.ydir = 0; } } else { if (this._y > holder.player._y + 5) { if (this.yspeed > -this.maxspeed / 2) { this.yspeed -= 0.05; this.ydir = 1; } } } this._y += this.yspeed; this.fishbounds(); } } else { if (!game_paused) { this.setBrightness(0); if (holder.ground.hitTest(this._x + holder._x, this._y + holder._y, true)) { this.gotoAndStop('sunk'); } else { ++this._y; this.gotoAndStop('sinking'); } } } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 201 { allmap = '81 BREAK 346 BREAK 42 BREAK 30 BREAK 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BREAK bg_cave BREAK 1,4,-9,351,1,10,act4s7,900,530 BREAK 2,4,1233,17,10,1,act4s4,650,620'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_caveSound'); ++count; holder.background.attachMovie('act4s8_pump', 'pump', count); holder.background.pump._x = 285; holder.background.pump._y = 768; holder.background.pump.onEnterFrame = function () { if (!actions[34] and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { actions[34] = true; this.play(); mesarr = new Array(); mesarr[0] = 'This should empty the reservoir I saw before the caves.'; msgbox.initmessage(mesarr, standardlettertime, 'hero'); if (allowsounds and !game_paused) { water1Sound.start(0, 999); } } if (!actions[34] and this.hitTest(holder.player)) { excl_time = 5; } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 202 { allmap = '46 BREAK 209 BREAK 21 BREAK 72 BREAK 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BREAK bg_overworld1 BREAK 1,4,-12,122,1,10,act4s2,2260,430 BREAK 2,4,683,126,1,10,act4s4,50,460 BREAK 3,4,383,2315.05,10,1,act5s1,354,55'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); ++count; holder.background.attachMovie('act4s3_man', 'man', count); holder.background.man._x = 100; holder.background.man._y = 224; holder.background.man.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'Did you do this?'; msgbox.initmessage(mesarr, standardlettertime, 'reservoirman1'); } }; if (!has_swim) { ++count; holder.background.attachMovie('act1s2_airship_box', 'box', count); holder.background.box._x = 384; holder.background.box._y = 2048; holder.background.box.onEnterFrame = function () { if (this.hitTest(_root.holder.player) and (Key.isDown(32) or Key.isDown(40))) { mesarr = new Array(); mesarr[0] = 'Jon picked up a WATER BREATHING device!'; mesarr[1] = 'You can now breathe underwater.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'info'); has_swim = true; playsound('powerup1Sound'); this.removeMovieClip(); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 210 { allmap = '354 BREAK 55 BREAK 30 BREAK 30 BREAK 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BREAK bg_ship1 BREAK 1,9,178,330,1,2,act5s4,1360,525 BREAK 2,9,688,328,1,2,act5s4,1650,525 BREAK 3,9,1168,334.1,1,2,act5s4,1870,525'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_houseSound'); ++count; holder.background.attachMovie('mechanic', 'man', count); holder.background.man._x = 305; holder.background.man._y = 352; holder.background.man.onEnterFrame = function () { if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); if (!actions[39]) { mesarr[0] = 'I used to be the mechanic of this ship. I\'d give ya a ride, but this piece of machinery right here is missing a pretty important part. They - ha ha - don\'t make it anymore!!!'; mesarr[1] = 'This ship ain\'t sailing without it.'; } else { mesarr[0] = 'Yeah that part\'ll do it. Activate the machine when you\'re ready to go and I\'ll navigate.'; actions[46] = true; } msgbox.initmessage(mesarr, standardlettertime, 'mechanic1'); } }; ++count; holder.background.attachMovie('levelshifter', 'machine', count); holder.background.machine.gotoAndStop(4); holder.background.machine._x = 379; holder.background.machine._y = 330; holder.background.machine.vib = false; holder.background.machine.del = 0; holder.background.machine.onEnterFrame = function () { if (actions[46] and this.hitTest(holder.player)) { excl_time = 5; } if (actions[46] and this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { if (!this.vib) { this.xloc = holder._x; this.xpl = holder.player._x; this.ypl = holder.player._y; if (allowsounds and !game_paused) { boat1Sound.start(0, 999); } } this.vib = true; } if (this.vib) { cutscene = true; holder._x = this.xloc * (random(51) / 1000 + 0.975); holder.player._x = this.xpl; holder.player._y = this.ypl - 5; ++this.del; if (this.del > 150) { shift_frame('act6s1', 80, 432); } } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 227 { allmap = '80 BREAK 432 BREAK 50 BREAK 30 BREAK 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BREAK bg_overworld1 BREAK 1,4,1600,865,1,10,act6s2,50,760 BREAK 2,4,1609,276,1,20,act6s3,40,1040'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); if (holder.player._x < 25) { holder.player._x = 25; if (xspeed < 0) { xspeed = 0; } } if (holder.player._y > 980) { holder.player._y = 980; } }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 228 { allmap = '46 BREAK 758 BREAK 50 BREAK 30 BREAK 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BREAK bg_cave BREAK 1,2,223,190 BREAK 2,4,1489,20,10,1,act6s3,1552,1136 BREAK 3,4,-7,767.05,1,10,act6s1,1520,840'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_caveSound'); ++count; holder.background.attachMovie('bedman', 'bedman', count); holder.background.bedman._x = 1215; holder.background.bedman._y = 192; holder.background.bedman.onEnterFrame = function () { if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); if (!actions[51]) { mesarr[0] = 'I am so weak... I do not know how much longer I have. There is bound to be some medication in the abandoned hospital above, on the cliff next to the shore. We can not leave the cave because of the monsters.'; } else { if (!actions[52]) { mesarr[0] = 'Thank... you.... I fear it is too late...'; mesarr[1] = 'I used to work in the factory... I know the code... The gate... Forgot it... Used the registration number of my car... Might still be... In the City...'; actions[52] = true; } else { mesarr[0] = '...'; } } msgbox.initmessage(mesarr, standardlettertime, 'bedman1'); } }; ++count; holder.background.attachMovie('genman', 'genman1', count); holder.background.genman1._x = 624; holder.background.genman1._y = 672; holder.background.genman1.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'This is better than being dead....'; mesarr[1] = '...Right?'; msgbox.initmessage(mesarr, standardlettertime, 'genman1'); } }; ++count; holder.background.attachMovie('genman', 'genman2', count); holder.background.genman2._x = 318; holder.background.genman2._y = 224; holder.background.genman2.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'We need to stay strong.'; msgbox.initmessage(mesarr, standardlettertime, 'genman1'); } }; ++count; holder.background.attachMovie('genman', 'genman3', count); holder.background.genman3._x = 590; holder.background.genman3._y = 192; holder.background.genman3.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'I heard there are plants growing on another island.'; msgbox.initmessage(mesarr, standardlettertime, 'genman1'); } }; ++count; holder.background.attachMovie('genman', 'genman4', count); holder.background.genman4._x = 986; holder.background.genman4._y = 704; holder.background.genman4.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'I wonder if the people in the hazmat suits can make a drug to help us all.'; msgbox.initmessage(mesarr, standardlettertime, 'genman1'); } }; ++count; holder.background.attachMovie('doggy', 'doggy', count); holder.background.doggy._x = 932; holder.background.doggy._y = 704; holder.background.doggy.onEnterFrame = function () { if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { ++actions[49]; mesarr = new Array(); if (actions[49] == 1 or actions[49] > 3) { mesarr[0] = 'Woof!'; } else { if (actions[49] == 2) { mesarr[0] = 'Woof woof!'; } else { if (actions[49] == 3) { mesarr[0] = 'Awoooooooooo!'; if (!actions[50]) { ++_root.maxhealth; ++_root.health; ++_root.count; _root.lives_bar.attachMovie('health_dot', 'health_dot' + (_root.maxhealth - 1), _root.count); _root.lives_bar['health_dot' + (_root.maxhealth - 1)]._x = (_root.maxhealth - 1) * _root.tilesize; _root.lives_bar['health_dot' + (_root.maxhealth - 1)].gotoAndStop(1); _root.playsound('addlife1Sound'); _root.health = _root.maxhealth; _root.update_life(); actions[50] = true; } } } } msgbox.initmessage(mesarr, standardlettertime, 'doggy'); } }; ++count; holder.background.attachMovie('genwoman', 'genwoman1', count); holder.background.genwoman1._x = 1072; holder.background.genwoman1._y = 192; holder.background.genwoman1.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); if (!actions[52]) { mesarr[0] = 'Please help him, I don\'t know how much longer he\'s got.'; } else { mesarr[0] = 'Did he say that the gate code was the registration number of his car? I think it\'s still there, by the hospital.'; } msgbox.initmessage(mesarr, standardlettertime, 'genwoman1'); } }; ++count; holder.background.attachMovie('genwoman', 'genwoman2', count); holder.background.genwoman2._x = 1105; holder.background.genwoman2._y = 704; holder.background.genwoman2.onEnterFrame = function () { if (this.standing) { this.rnd = random(100); if (this.rnd == 50 and msgbox._visible == false) { this.standing = false; this.play(); } } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'We are safe here.'; msgbox.initmessage(mesarr, standardlettertime, 'genwoman1'); } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 229 { allmap = '1551 BREAK 1130 BREAK 72 BREAK 40 BREAK 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BREAK 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BREAK bg_overworld1 BREAK 1,11,1701,833.05,3 BREAK 2,11,2195,691.05,3 BREAK 5,4,1534,1264.05,10,1,act6s2,1480,80 BREAK 6,4,2307,962.05,1,100,act6s4,80,1000 BREAK 7,9,2062,999,1,2,act6s7,300,334 BREAK 9,16,1330,596,3 BREAK 10,16,754,465,3 BREAK 11,16,1168,346,3 BREAK 12,9,1106,329,1,2,act6s8,300,340 BREAK 13,9,592,1033,1,2,act6s9,1048,462 BREAK 14,4,-13,872,1,100,act6s1,1525,460'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); if (!actions[53]) { ++count; holder.ground.attachMovie('force_field', 'force_field', count); holder.ground.force_field._x = 1088; holder.ground.force_field._y = 960; } ++count; holder.background.attachMovie('act6s3_panel', 'act6s3_panel', count); holder.background.act6s3_panel._x = 1232; holder.background.act6s3_panel._y = 960; panelkeysdelay = 0; holder.background.act6s3_panel.onEnterFrame = function () { if (!actions[53] and this.hitTest(holder.player)) { excl_time = 5; } if (panelkeysdelay > 30 and (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0)) { panelkeysdelay = 0; if (!actions[53] and !panelkeys) { ++count; panelcombo = new Array(0, 0, 0, 0); cutscene = true; attachMovie('act6s3_panelkeys', 'panelkeys', count); panelkeys._x = 208; panelkeys._y = 96; panelkeys.exist = 0; } } if (panelkeys) { panelkeys.arrlen = panelcombo.length; p1 = panelcombo[panelkeys.arrlen - 4]; p2 = panelcombo[panelkeys.arrlen - 3]; p3 = panelcombo[panelkeys.arrlen - 2]; p4 = panelcombo[panelkeys.arrlen - 1]; panelkeys.p1 = p1; panelkeys.p2 = p2; panelkeys.p3 = p3; panelkeys.p4 = p4; if (p1 == actions[54][0] and p2 == actions[54][1] and p3 == actions[54][2] and p4 == actions[54][3] and !actions[53]) { holder.ground.force_field.removeMovieClip(); _root.playsound('dooropen1Sound'); actions[53] = true; cutscene = false; panelkeys.removeMovieClip(); } ++panelkeys.exist; if (panelkeys.exist > 30 and (Key.isDown(32) or Key.isDown(40))) { panelkeys.removeMovieClip(); cutscene = false; } } else { ++panelkeysdelay; } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 230 { allmap = '80 BREAK 1003 BREAK 72 BREAK 40 BREAK 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BREAK bg_overworld1 BREAK 1,4,0,943,1,100,act6s3,2255,1024 BREAK 2,15,465,1001,1,2 BREAK 3,15,305,1002,1,2 BREAK 4,9,1426,905.05,1,2,act6s5,460,384'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_overworldSound'); if (actions[52]) { ++count; holder.background.attachMovie('levelshifter', 'car1', count); holder.background.car1._x = 706; holder.background.car1._y = 1024; holder.background.car1._width = tilesize * 4; holder.background.car1.onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'The license plate has been torn off.'; msgbox.initmessage(mesarr, standardlettertime, 'hero'); } }; ++count; holder.background.attachMovie('levelshifter', 'car2', count); holder.background.car2._x = 964; holder.background.car2._y = 1024; holder.background.car2._width = tilesize * 4; holder.background.car2.onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'The license plate includes the numbers "' + actions[54] + '".'; msgbox.initmessage(mesarr, standardlettertime, 'hero'); } }; } onEnterFrame = function () { if (holder.player._x > 2302) { holder.player._x = 2302; if (xspeed > 0) { xspeed = 0; } } if (holder.player._y > 1296) { holder.player._y = 1296; } playercode(); camerafollow(xcam, ycam); bgmove(); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 231 { allmap = '464 BREAK 366 BREAK 21 BREAK 15 BREAK 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holder.background.medicine_cabinet.onEnterFrame = function () { if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'Nothing noteworthy.'; msgbox.initmessage(mesarr, standardlettertime, 'hero'); } if (this.hitTest(holder.player)) { excl_time = 5; } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 232 { allmap = '337 BREAK 369 BREAK 21 BREAK 15 BREAK 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BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 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holder.background.medicine_cabinet.onEnterFrame = function () { if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'Nothing noteworthy.'; msgbox.initmessage(mesarr, standardlettertime, 'hero'); } if (this.hitTest(holder.player)) { excl_time = 5; } }; ++count; holder.background.attachMovie('levelshifter', 'medicine_cabinet2', count); holder.background.medicine_cabinet2._x = 192; holder.background.medicine_cabinet2._y = 384; holder.background.medicine_cabinet2.onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); if (!actions[51]) { mesarr[0] = 'This looks useful... I should take it with me.'; actions[51] = true; } else { mesarr[0] = 'Apart from what I already took, nothing looks interesting.'; } msgbox.initmessage(mesarr, standardlettertime, 'hero'); } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 233 { allmap = '300 BREAK 333 BREAK 21 BREAK 15 BREAK 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BREAK bg_factory1 BREAK 1,16,299,636,3 BREAK 2,9,1105,458.05,1,2,act6s3,622,1056 BREAK 3,2,1206,474.05 BREAK 4,9,145,624.05,3,2,act6s10,240,367'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); ++count; holder.foreground.attachMovie('act6s9_elevator1', 'elevator', count); holder.foreground.elevator._x = 94; holder.foreground.elevator._y = 576; ++count; holder.ground.attachMovie('act6s9_elevator2', 'elevator', count); holder.ground.elevator._x = 94; holder.ground.elevator._y = 640; ++count; holder.ground.attachMovie('act6s9_elevator2', 'elevator2', count); holder.ground.elevator2._x = 94; holder.ground.elevator2._y = 544; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 236 { allmap = '239 BREAK 367 BREAK 50 BREAK 15 BREAK 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BREAK bg_factory1 BREAK 1,9,145,369.05,3,2,act6s9,240,620 BREAK 2,16,1200,375.05,3 BREAK 3,16,942,247.1,3 BREAK 4,17,946,89.1 BREAK 5,17,1392,89.1 BREAK 6,17,593,88.05 BREAK 7,4,1607,244.1,1,20,act6s11,50,380'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); if (!actions[56]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 352; holder['invimsg' + count]._y = 384; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'INTRUDER ALERT! LOCATE AND DESTROY!'; _root.msgbox.initmessage(mesarr, standardlettertime, 'speaker'); actions[56] = true; this.removeMovieClip(); } }; } ++count; holder.foreground.attachMovie('act6s9_elevator1', 'elevator', count); holder.foreground.elevator._x = 96; holder.foreground.elevator._y = 320; ++count; holder.ground.attachMovie('act6s9_elevator2', 'elevator', count); holder.ground.elevator._x = 96; holder.ground.elevator._y = 384; ++count; holder.ground.attachMovie('act6s9_elevator2', 'elevator2', count); holder.ground.elevator2._x = 96; holder.ground.elevator2._y = 288; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 237 { allmap = '48 BREAK 365 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,0,0,0,0,0,0,0,0,103,103,0,0,0,0,0,0,0,0,0,103,103,0,0,0,0,0,0,0,0,103,103,103,0,0,0,0,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 1,17,321,88 BREAK 2,4,-9,252.05,1,20,act6s10,1550,370 BREAK 3,4,682,243.05,1,20,act6s12,50,380'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); ++count; holder.background.attachMovie('hazmat_handsup', 'genman2', count); holder.background.genman2._x = 381; holder.background.genman2._y = 384; holder.background.genman2.onEnterFrame = function () { if (this._x > holder.player._x) { this._xscale = -100; } else { this._xscale = 100; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'Please don\'t kill me! We\'re only trying to help!'; mesarr[1] = 'My family died because of the pollution...'; mesarr[2] = 'Your daughter? I... I don\'t know anything, I swear!'; msgbox.initmessage(mesarr, standardlettertime, 'hazmat'); } this.xdist = Math.abs(this._x - _root.holder.player._x); if (this.xdist < 150) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 238 { allmap = '84 BREAK 365 BREAK 72 BREAK 15 BREAK 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BREAK bg_factory1 BREAK 3,4,-4,769.05,1,10,act6s12,2250,360 BREAK 4,4,1349,160,1,10,act6s14,50,360 BREAK 5,16,708,859.05,3 BREAK 6,16,438,500.05,3'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); ++count; holder.background.attachMovie('hazmat_handsup', 'genman2', count); holder.background.genman2._x = 410; holder.background.genman2._y = 224; holder.background.genman2.onEnterFrame = function () { if (this._x > holder.player._x) { this._xscale = -100; } else { this._xscale = 100; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); if (actions[57]) { mesarr[0] = 'WHAT HAVE YOU DONE?'; } else { mesarr[0] = 'Who are you and what are you doing here?'; mesarr[1] = 'This is the main generator, we can\'t have any fighting here!'; } msgbox.initmessage(mesarr, standardlettertime, 'hazmat'); } this.xdist = Math.abs(this._x - _root.holder.player._x); if (this.xdist < 150) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }; ++count; holder.ground.attachMovie('act3s8_door', 'door', count); holder.ground.door._x = 784; holder.ground.door._y = 864; ++count; holder.background.attachMovie('act6s13_generator', 'generator', count); holder.background.generator._x = 190; holder.background.generator._y = 224; holder.background.generator.onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (actions[57]) { this.gotoAndStop(2); } else { this.gotoAndStop(1); if (this.hitTest(holder.explosions)) { actions[57] = true; holder.ground.door.gotoAndStop(holder.ground.door._totalframes); ++count; holder.ground.attachMovie('act3s8_door', 'door2', count); holder.ground.door2._x = 338; holder.ground.door2._y = 736; } } }; if (actions[57] and !actions[58]) { ++count; attachMovie('lights_out', 'lights_out', count); lights_out.gotoAndStop(lights_out._totalframes); ++count; msgbox.swapDepths(count); ++count; lives_bar.swapDepths(count); ++count; grenade_bar.swapDepths(count); ++count; energy_bar.swapDepths(count); holder.ground.door.gotoAndStop(holder.ground.door._totalframes); ++count; holder.ground.attachMovie('act3s8_door', 'door2', count); holder.ground.door2._x = 338; holder.ground.door2._y = 736; } onEnterFrame = function () { if (!lights_out and actions[57] and !actions[58] and msgbox._visible == false) { ++count; attachMovie('lights_out', 'lights_out', count); ++count; msgbox.swapDepths(count); ++count; lives_bar.swapDepths(count); ++count; grenade_bar.swapDepths(count); ++count; energy_bar.swapDepths(count); } if (lights_out.hitTest(holder.explosions)) { if (lights_out._alpha > 0) { lights_out._alpha -= 5; } } else { if (lights_out._alpha < 100) { lights_out._alpha += 5; } } if (holder.player.hitTest(over_shadow) or grounded) { lights_out._x = holder.player._x + holder._x; lights_out._y = holder.player._y + holder._y; } playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 240 { allmap = '48 BREAK 364 BREAK 42 BREAK 30 BREAK 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BREAK 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BREAK bg_factory1 BREAK 1,2,228,795.05 BREAK 2,4,-10,294,1,10,act6s13,1280,210 BREAK 4,4,1233,81,1,10,act6s15,50,270'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); if (actions[57] and !actions[58]) { ++count; attachMovie('lights_out', 'lights_out', count); lights_out.gotoAndStop(lights_out._totalframes); ++count; msgbox.swapDepths(count); ++count; lives_bar.swapDepths(count); ++count; grenade_bar.swapDepths(count); ++count; energy_bar.swapDepths(count); } onEnterFrame = function () { if (lights_out.hitTest(holder.explosions)) { if (lights_out._alpha > 0) { lights_out._alpha -= 5; } } else { if (lights_out._alpha < 100) { lights_out._alpha += 5; } } if (holder.player.hitTest(over_shadow) or grounded) { lights_out._x = holder.player._x + holder._x; lights_out._y = holder.player._y + holder._y; } playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 241 { allmap = '79 BREAK 268 BREAK 72 BREAK 20 BREAK 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BREAK bg_factory1 BREAK 5,6,308,537.05,3 BREAK 7,6,840,536.05,3 BREAK 8,6,669,538.05,3 BREAK 9,6,1195,531.05,3 BREAK 10,6,1020,535.05,3 BREAK 15,6,2063,281,3 BREAK 16,6,2192,410,3 BREAK 17,6,1706,281,3 BREAK 18,6,488,532.05,3 BREAK 19,6,1774,537.05,3 BREAK 20,6,2097,535.05,3 BREAK 21,6,1814,407.05,3 BREAK 22,4,2307,514.05,1,10,act6s16,50,370 BREAK 23,4,-9,211.2,1,10,act6s14,1100,140'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); if (actions[57] and !actions[58]) { ++count; attachMovie('lights_out', 'lights_out', count); lights_out.gotoAndStop(lights_out._totalframes); ++count; msgbox.swapDepths(count); ++count; lives_bar.swapDepths(count); ++count; grenade_bar.swapDepths(count); ++count; energy_bar.swapDepths(count); } ++count; holder.background.attachMovie('hazmat_handsup', 'genman2', count); holder.background.genman2._x = 320; holder.background.genman2._y = 288; holder.background.genman2.onEnterFrame = function () { if (this._x > holder.player._x) { this._xscale = -100; } else { this._xscale = 100; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); mesarr[0] = 'Watch out! We are studying mutants here, they got out when the power went out! They will kill you!'; msgbox.initmessage(mesarr, standardlettertime, 'hazmat'); } this.xdist = Math.abs(this._x - _root.holder.player._x); if (this.xdist < 150) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }; onEnterFrame = function () { if (lights_out.hitTest(holder.explosions)) { if (lights_out._alpha > 0) { lights_out._alpha -= 5; } } else { if (lights_out._alpha < 100) { lights_out._alpha += 5; } } if (holder.player.hitTest(over_shadow)) { lights_out._x = holder.player._x + holder._x; lights_out._y = holder.player._y + holder._y; } playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 242 { allmap = '49 BREAK 367 BREAK 21 BREAK 15 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,105,105,105,105,105,105,105,105,105,105,105,105,105,105,105,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,105,105,105,105,105,101,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,0,0,0,0,0,0,0,103,103,0,0,0,0,0,0,0,0,0,0,103,103,103,0,0,0,0,0,103,103,103,0,0,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 2,4,-10,353.05,1,10,act6s15,2250,520 BREAK 3,6,472,368.05,3 BREAK 4,4,681,295.1,1,20,act6s17,50,370'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); if (!actions[58]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 160; holder['invimsg' + count]._y = 350; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'BACKUP GENERATOR ONLINE. MULTIPLE SECTOR BREACHES. RECAPTURE TEST SUBJECTS IMMEDIATELY.'; _root.msgbox.initmessage(mesarr, standardlettertime, 'speaker'); actions[58] = true; this.removeMovieClip(); } }; } if (actions[57] and !actions[58]) { ++count; attachMovie('lights_out', 'lights_out', count); lights_out.gotoAndStop(lights_out._totalframes); ++count; msgbox.swapDepths(count); ++count; lives_bar.swapDepths(count); ++count; grenade_bar.swapDepths(count); ++count; energy_bar.swapDepths(count); } onEnterFrame = function () { if (lights_out.hitTest(holder.explosions)) { if (lights_out._alpha > 0) { lights_out._alpha -= 5; } } else { if (lights_out._alpha < 100) { lights_out._alpha += 5; } } if (holder.player.hitTest(over_shadow)) { lights_out._x = holder.player._x + holder._x; lights_out._y = holder.player._y + holder._y; } if (lights_out and actions[58]) { lights_out._alpha -= 5; if (lights_out._alpha <= 0) { lights_out.removeMovieClip(); } } playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = 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BREAK bg_factory1 BREAK 1,4,-7,252.05,1,20,act6s17,1850,370 BREAK 2,18,1535,312 BREAK 3,18,1946,313 BREAK 4,17,1775,87 BREAK 5,17,1456,86 BREAK 6,4,2313,262.1,1,20,act6s19,50,370'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); if (!actions[60]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 1720; holder['invimsg' + count]._y = 320; holder['invimsg' + count]._height = 640; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'Red alert! Recapture Subject X immedi-'; mesarr[1] = 'WHAT? YOU? NOOOOOOOOOOOO-'; mesarr[2] = '. . . . .'; _root.msgbox.initmessage(mesarr, standardlettertime, 'speaker'); actions[60] = true; this.removeMovieClip(); } }; } ++count; holder.background.attachMovie('hazmat_handsup', 'genman2', count); holder.background.genman2._x = 324; holder.background.genman2._y = 320; holder.background.genman2.onEnterFrame = function () { if (this._x > holder.player._x) { this._xscale = -100; } else { this._xscale = 100; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40)) and msgbox._visible == false and msgbreather == 0) { mesarr = new Array(); if (actions[59]) { mesarr[0] = 'You don\'t understand! It will kill you!'; } else { mesarr[0] = 'Yes, I am the bridge operator... You don\'t understand, I heard on the comms system that subject X has escaped! You can\'t continue, you will be killed!'; mesarr[1] = 'I refuse to activate the bridge, for your own safety! There\'s no way to cross otherwise, unless the emergency trigger is destroyed.'; } msgbox.initmessage(mesarr, standardlettertime, 'hazmat'); } this.xdist = Math.abs(this._x - _root.holder.player._x); if (this.xdist < 150) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }; ++count; holder.ground.attachMovie('act6s18_bridge', 'bridge', count); holder.ground.bridge._x = 1312; holder.ground.bridge._y = 352; ++count; holder.background.attachMovie('act6s18_button', 'butt', count); holder.background.butt._x = 560; holder.background.butt._y = 64; if (actions[59]) { holder.ground.bridge.gotoAndStop(holder.ground.bridge._totalframes); holder.background.butt.gotoAndStop(2); } holder.background.butt.onEnterFrame = function () { if (holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true) and this._currentframe == 1) { this.gotoAndStop(2); _root.holder.ground.bridge.play(); actions[59] = true; } }; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 245 { allmap = '52 BREAK 359 BREAK 72 BREAK 15 BREAK 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BREAK bg_factory1 BREAK 1,18,276,374.05 BREAK 2,17,529,155.05 BREAK 3,17,1248,92 BREAK 4,2,1248,314.1 BREAK 5,18,866,372.05 BREAK 6,18,1637,376.05 BREAK 7,18,1954,374.05 BREAK 8,4,-7,249.1,1,20,act6s18,2250,370 BREAK 9,4,2312,261.1,1,20,act6s20,50,850'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); if (!actions[61]) { ++count; holder.attachMovie('levelshifter', 'invimsg' + count, count); holder['invimsg' + count]._x = 868; holder['invimsg' + count]._y = 384; holder['invimsg' + count]._height = 640; holder['invimsg' + count].onEnterFrame = function () { if (this.hitTest(_root.holder.player)) { mesarr = new Array(); mesarr[0] = 'You... I remember you... I am the one who took your daughter...'; mesarr[1] = 'I am sorry... This, all of this... We shouldn\'t have... Ends don\'t justify the means...'; mesarr[2] = 'I... urgh... We\'re - haha - getting punished alright... She was alive... When I ran...'; mesarr[3] = 'She won\'t be alive now... Subject X... Turn back, you can still escape alive.......'; mesarr[4] = '. . . . .'; _root.msgbox.initmessage(mesarr, standardlettertime, 'hazmat'); actions[61] = true; this.removeMovieClip(); } }; } onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 246 { allmap = '62 BREAK 846 BREAK 42 BREAK 30 BREAK 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BREAK bg_factory1 BREAK 1,4,-10,746.05,1,20,act6s19,2250,370 BREAK 2,4,1354,793.05,1,10,act6s21,50,370'; create_holders(); loadmap(); load_misc(); player_properties(true); lastboss_box = false; ++count; holder.attachMovie('levelshifter', 'comp2' + count, count); holder['comp2' + count]._x = 1088; holder['comp2' + count]._y = 855; holder['comp2' + count].breather = 0; holder['comp2' + count].onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) { if (!lastboss_box) { this.breather = 30; playsound('comp1Sound'); lastboss_box = true; lastboss_released = false; lastboss_releasable = false; ++count; holder.background.attachMovie('lastboss_box', 'box' + count, count); holder.background['box' + count]._x = 1370; holder.background['box' + count]._y = 604; holder.background['box' + count].pos = 0; holder.background['box' + count].onEnterFrame = function () { if (!game_paused) { if (this.pos == 0) { this._x -= 2; if (this._x < 1200) { this._x = 1200; this.pos = 1; } } else { if (this.pos == 1) { this._y -= 2; if (this._y < 412) { this._y = 412; this.pos = 2; } } else { if (this.pos == 2) { this._x -= 2; if (this._x < 968) { this.speed = -2; this.pos = 3; lastboss.releasable = true; } } else { if (this.pos == 3) { this._x += this.speed; if (this._x < 630 or this._x > 968) { this._x -= this.speed; this.speed *= -1; } if (lastboss_released) { this.yspeed = 0; this.pos = 4; } } else { if (this.pos == 4) { ++this.yspeed; this._x += this.speed; this._y += this.yspeed; if (this._y > 832) { this._y = 832; this.gotoAndStop(2); lastboss_box = false; this.pos = 5; playsound('boss3Sound'); } if (this.hitTest(holder.objects.boss)) { if (!holder.objects.boss.hitplay) { holder.objects.boss.hitplay = true; holder.objects.boss.hitcount = 110; --holder.objects.boss.life; playsound('boss2Sound'); create_blood2(holder.objects.boss._x, holder.objects.boss._y - tilesize * 5); create_p_particle(20, holder.objects.boss._x, holder.objects.boss._y - tilesize * 5); } } } } } } } } }; } else { if (this.breather < 0) { playsound('doorlocked1Sound'); this.breather = 30; } } } --this.breather; }; ++count; holder.attachMovie('levelshifter', 'comp1' + count, count); holder['comp1' + count]._x = 576; holder['comp1' + count]._y = 528; holder['comp1' + count].breather = 0; holder['comp1' + count].onEnterFrame = function () { if (this.hitTest(holder.player)) { excl_time = 5; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) { if (lastboss_box and !lastboss_released) { lastboss_released = true; playsound('comp1Sound'); this.breather = 30; } else { if (this.breather < 0) { playsound('doorlocked1Sound'); this.breather = 30; } } } --this.breather; }; ++count; attachMovie('boss_health', 'boss_health', count); ++count; holder.objects.attachMovie('lastboss', 'boss', count); holder.objects.boss._x = 1200; holder.objects.boss._y = 864; holder.objects.boss.speed = -3; holder.objects.boss.attcount = 0; holder.objects.boss.maxspeed = 3; if (actions[63]) { boss_health.removeMovieClip(); holder.objects.boss.removeMovieClip(); music_load('wilt_lairSound'); } else { if (actions[62]) { holder.objects.boss.life = -1; holder.objects.boss._x = actions[64]; holder.objects.boss._xscale = actions[65]; holder.objects.boss.gotoAndStop('falling'); holder.objects.boss.anim.gotoAndStop(holder.objects.boss.anim._totalframes); boss_health.removeMovieClip(); music_load('wilt_lairSound'); } else { holder.objects.boss.life = 4; music_load('wilt_bossSound'); } } holder.objects.boss.onEnterFrame = function () { boss_health.gotoAndStop(Math.round((this.life / 4) * boss_health._totalframes)); if (game_paused) { this._visible = false; } else { this._visible = true; } if (this.life <= 0) { if (!actions[62]) { music_load('wilt_lairSound'); holder.ground.gate2.play(); this.gotoAndStop('falling'); actions[62] = true; actions[64] = this._x; actions[65] = this._xscale; } } else { if (!game_paused) { if (this.hitplay) { this.hitcount -= 10; this.setBrightness(this.hitcount); if (this.hitcount <= 0) { this.hitplay = false; } } else { if (knockback == 0 and holder.player.hitTest(this._x + holder._x, this._y - tilesize * 1.5 + holder._y, true)) { takedamage(1); give_knockback(this.speed / this.maxspeed, 5); } } if (!this.attacking) { this._x += this.speed; if (this.speed < 0) { this._xscale = 100; } else { this._xscale = -100; } if (holder.player._y > 800) { if (this._x < holder.player._x - 20) { this.speed = this.maxspeed; } else { if (this._x > holder.player._x + 20) { this.speed = -this.maxspeed; } } } this.gotoAndStop('walking'); } else { this.gotoAndStop('spitting'); ++this.attdelay; if (this._x < holder.player._x - 20) { this._xscale = -100; } else { if (this._x > holder.player._x + 20) { this._xscale = 100; } } if (this.attdelay == 21) { rnd = random(100); if (rnd > 50) { playsound('boss1Sound'); ++count; holder.objects.attachMovie('lastboss_ball', 'ball' + count, count); holder.objects['ball' + count]._x = this._x - tilesize * this._xscale / 100; holder.objects['ball' + count]._y = this._y - tilesize * 2; holder.objects['ball' + count].xspeed = (holder.player._x - holder.objects['ball' + count]._x) / 50; holder.objects['ball' + count].yspeed = (holder.player._y - holder.objects['ball' + count]._y) / 50; holder.objects['ball' + count].dupec = 0; holder.objects['ball' + count].ex = 0; holder.objects['ball' + count].onEnterFrame = function () { this._x += this.xspeed; this._y += this.yspeed; if (this.hitTest(holder.player._x + holder._x, holder.player._y - playheight / 2 + holder._y, true)) { takedamage(1); give_knockback(this.xspeed / Math.abs(this.xspeed), 5); } ++this.ex; if (this.ex > 300) { this.removeMovieClip(); } ++this.dupec; if (this.dupec >= 10) { this.dupec = 0; ++count; holder.background.attachMovie('lastboss_ballfade', 'fade' + count, count); holder.background['fade' + count]._x = this._x; holder.background['fade' + count]._y = this._y; } }; } else { playsound('stone1Sound'); ++count; holder.objects.attachMovie('objects', 'fly' + count, count); holder.objects['fly' + count]._x = this._x - tilesize * this._xscale / 100; holder.objects['fly' + count]._y = this._y - tilesize * 2; holder.objects['fly' + count].specarr = new Array(0, 0, 0, 0, 3); holder.objects['fly' + count].gotoAndStop(19); } } if (this.attdelay == 42) { this.rnd = random(100); if (this.rnd > 30 + this.life * 4) { this.attdelay = 0; } else { this.attacking = false; } } } ++this.attcount; if (this.attcount > 500) { this.attacking = true; this.attdelay = 0; this.attcount = random(250); } if (this._x < 402 or this._x > 1202) { this._x -= this.speed; this.speed *= -1; this._xscale *= -1; } } } }; onEnterFrame = function () { if (holder.player._x > 1320 and holder.player._y < 650) { holder.player._x = 1320; if (xspeed > 0) { xspeed = 0; } } if (holder.player._x > 400 and !holder.ground.gate1) { ++count; holder.ground.attachMovie('lastboss_gate1', 'gate1', count); holder.ground.gate1._x = 320; holder.ground.gate1._y = 800; if (!actions[62]) { ++count; holder.ground.attachMovie('lastboss_gate2', 'gate2', count); holder.ground.gate2._x = 1248; holder.ground.gate2._y = 704; } } playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 247 { allmap = '47 BREAK 363 BREAK 42 BREAK 15 BREAK 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BREAK 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BREAK 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BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 1,4,-10,300.05,1,10,act6s20,1300,850 BREAK 2,4,1352,351.05,1,10,act6s22,50,380'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_lairSound'); attachboss = false; onEnterFrame = function () { if (holder.player._x > 800 and !holder.ground.gate1 and !actions[63]) { attachboss = true; if (!actions[63]) { ++count; holder.ground.attachMovie('lastboss_gate2', 'gate1', count); holder.ground.gate1._x = 190; holder.ground.gate1._y = 224; ++count; holder.ground.attachMovie('lastboss_gate1', 'gate2', count); holder.ground.gate2._x = 1152; holder.ground.gate2._y = 318; } if (attachboss) { music_load('wilt_bossSound'); attachboss = false; ++count; attachMovie('boss_health', 'boss_health', count); ++count; holder.objects.attachMovie('lastboss', 'boss', count); holder.objects.boss._x = 272; holder.objects.boss._y = 384; holder.objects.boss.maxspeed = 7; holder.objects.boss.speed = 7; holder.objects.boss.gotoAndStop('running'); holder.objects.boss.life = 50; holder.objects.boss.hitdelay = 90; holder.objects.boss.onEnterFrame = function () { if (game_paused) { this._visible = false; } else { this._visible = true; } if (this.life > 0 and !game_paused) { boss_health.gotoAndStop(Math.round((this.life / 50) * boss_health._totalframes)); this._x += this.speed; this.maxspeed = 10 - this.life * 0.06; if (this.hitdelay == 0 and knockback == 0 and (holder.player.hitTest(this._x - this._width * 0.4 + holder._x, this._y - tilesize + holder._y, true) or holder.player.hitTest(this._x + this._width * 0.4 + holder._x, this._y - tilesize + holder._y, true) or holder.player.hitTest(this._x - this._width * 0.4 + holder._x, this._y - tilesize * 3 + holder._y, true) or holder.player.hitTest(this._x + this._width * 0.4 + holder._x, this._y - tilesize * 3 + holder._y, true))) { takedamage(1); give_knockback(this.speed / this.maxspeed, 5); this.hitdelay = 90; } if (this.hitdelay > 0) { --this.hitdelay; } if (this.speed < 0) { this._xscale = 100; } else { this._xscale = -100; } if (this._x < 260 or this._x > 1120) { this._x -= this.speed; this.speed = this.maxspeed * (-this.speed / Math.abs(this.speed)); } if (!this.hitplay and (holder.friendlybullets.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y, true) or holder.friendlybullets.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y, true) or holder.friendlybullets.hitTest(this._x + holder._x + this._width / 2, this._y + holder._y - tilesize * 4, true) or holder.friendlybullets.hitTest(this._x + holder._x - this._width / 2, this._y + holder._y - tilesize * 4, true))) { create_blood2(this._x, this._y - tilesize * 2.5); create_p_particle(2, this._x, this._y - tilesize * 2.5); this.hitplay = true; this.hitcount = 110; --this.life; } if (!this.hitplay and holder.explosions.hitTest(this._x + holder._x, this._y + holder._y, true)) { create_blood2(this._x, this._y - tilesize * 2.5); create_p_particle(2, this._x, this._y - tilesize * 2.5); this.hitplay = true; this.hitcount = 110; this.life -= 5; } if (!this.hitplay and take_energy_damage) { this.life -= 10; create_blood2(this._x, this._y - tilesize * 2.5); create_p_particle(2, this._x, this._y - tilesize * 2.5); this.hitplay = true; this.hitcount = 110; } if (this.hitplay) { this.hitcount -= 10; this.setBrightness(this.hitcount); if (this.hitcount <= 0) { this.hitplay = false; } } i = 0; while (i < grenarr.length) { target = grenarr[i]; targetx = holder.friendlygrenades[target]._x; targety = holder.friendlygrenades[target]._y; if (this.hitTest(targetx + holder._x, targety + holder._y, true) and holder.friendlygrenades[target].detcount > 15) { holder.friendlygrenades[target].detcount += 1000; } ++i; } } else { if (!game_paused) { if (!actions[63]) { stopAllSounds(); playsound('boss2Sound'); holder.ground.gate1.play(); holder.ground.gate2.play(); this.gotoAndStop('dying'); this.setBrightness(0); } actions[63] = true; } } }; } } playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 248 { allmap = '51 BREAK 364 BREAK 72 BREAK 15 BREAK 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181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,0,0,0,0,0,0,0,0,0,0,0,0,0,0,231,232,0,181,181,181,181,181,181,181,181,0,0,0,218,0,0,0,0,0,0,0,0,0,0,233,234,0,181,181,181,181,0,0,0,0,0,0,0,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 BREAK bg_factory1 BREAK 1,4,-11,292.1,1,10,act6s22,2260,300'; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_endSound'); ++count; holder.background.attachMovie('act6s23_table', 'table', count); holder.background.table._x = 406; holder.background.table._y = 320; if (!actions[66]) { ++count; holder.attachMovie('levelshifter', 'comp1' + count, count); holder['comp1' + count]._x = 406; holder['comp1' + count]._y = 320; holder['comp1' + count].onEnterFrame = function () { if (!actions[67] and this.hitTest(holder.player)) { excl_time = 5; } if (this.hitTest(holder.player) and (Key.isDown(32) or Key.isDown(40))) { holder.background.table.gotoAndStop(2); ++count; holder.background.attachMovie('act6s23_hero', 'hero', count); holder.background.hero._x = holder.player._x; holder.background.hero._y = holder.player._y; holder.background.hero._xscale = holder.player._xscale; holder.background.hero.t = 60; holder.background.hero.onEnterFrame = function () { --this.t; if (this.t == 0) { actions[67] = true; mesarr = new Array(); mesarr[0] = 'Lily!'; mesarr[1] = 'Daddy!'; mesarr[2] = 'Are you ok? Did they hurt you?'; mesarr[3] = 'I\'m fine, they didn\'t do anything!'; mesarr[4] = 'Let\'s get out of this rotten place.'; msgbox.initmessage(mesarr, standardlettertime, 'hero'); } if (msgbox.arrcounter == 1 or msgbox.arrcounter == 3) { msgbox.avatar.gotoAndStop('girl'); } if (msgbox.arrcounter == 2 or msgbox.arrcounter == 4) { msgbox.avatar.gotoAndStop('hero'); } if (actions[67] and msgbox._visible == false) { cutscene = false; holder.player._visible = true; ++count; holder.background.attachMovie('act6s23_lily', 'lily', count); holder.background.lily.onEnterFrame = function () { if (Math.abs(xspeed) > 0.5) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } this._xscale = holder.player._xscale; this._x = holder.player._x - 20 * (holder.player._xscale / 100); this._y = holder.player._y; }; this.removeMovieClip(); } }; holder.player._visible = false; cutscene = true; actions[66] = true; this.removeMovieClip(); } }; } onEnterFrame = function () { if (holder.player._x < 60 and actions[66]) { holder.player._x = 60; if (xspeed < 0) { xspeed = 0; } } if (holder.player._x > 790) { holder.player._x = 790; if (xspeed > 0) { xspeed = 0; } } if (actions[66] and holder.player._x > 664) { _root.shift_frame('act6s24', 50, 210); } playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 250 { allmap = ''; create_holders(); loadmap(); load_misc(); player_properties(true); music_load('wilt_endSound'); ++count; attachMovie('endclip', 'endclip', count); cutscene = true; onEnterFrame = function () { playercode(); camerafollow(xcam, ycam); bgmove(0); }; onMouseDown = function () { mousedown = true; lookdirection(); }; onMouseUp = function () { mousedown = false; }; } frame 258 { count = 0; check_load = true; _currentframe = check_frame; gotoAndStop(check_frame); } button 1953 { on (release) { count = 0; check_load = true; _currentframe = check_frame; gotoAndStop(check_frame); } }




http://swfchan.com/27/131964/info.shtml
Created: 20/2 -2019 18:12:44 Last modified: 20/2 -2019 18:12:44 Server time: 22/12 -2024 12:25:19