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This is the info page for Flash #132264 |
loading 9k ...please wait |
reaction time trainer |
(c) spikything.com 2001 |
(c) spikything.com 2001 |
play now |
play now |
this trainer is intended to show you how fast you react. the game is simple. you wait until the dot changes colour and click anywhere on the screen as quickly as possible. the computer will record your average reaction time over 5 attempts. when you're ready, click below to play... |
if you've ever trained in any martial art, you'll know that reacting quickly to situations is a vital part of your training. as your skill improves, you are able react without thinking about your actions. in this way, you become faster. because using conscious thought to plan your reaction to stimuli requires more neurons to be fired and thus takes longer than an unconscious 'startle' reflex action. training enables us to 'teach' the most primative (but fastest) part of our brain, the brain stem, to perform actions quickly for us. this is what normally invokes the involuntary 'startle' reflex action. |
NOT YET! |
times - seconds |
average |
back |
back |
TEST FINISHED some people will find that the last score, when the dot flashed up big, was their quickest reaction time. this generally means that the rest of the time, you were not using you 'startle' reflex to react quickly. |
ActionScript [AS1/AS2]
Frame 1play();Frame 2ifFrameLoaded (131) { gotoAndPlay (4); }Frame 3gotoAndPlay (2);Frame 7stop();Frame 8stop();Frame 15n = "0"; totaltime = "0";Frame 120if (n == "4") { gotoAndStop (122); }Frame 121starttime = getTimer(); stop();Frame 122starttime = getTimer(); stop();Frame 123if (average < "0.2") { result = ("your avarage reaction time was " add average) add " ...that's fast!"; } else if ("0.5" < average) { result = ("your avarage reaction time was " add average) add " ...that's slow. try again!"; } else if ("0.3" < average) { result = ("your avarage reaction time was " add average) add " ...that's a little slow. try playing again."; } else { result = ("your avarage reaction time was " add average) add " ...that's pretty good."; }Frame 131stop();Symbol 9 Buttonon (press) { getURL ("http://www.spikything.com"); }Symbol 12 Buttonon (press) { n = "0"; time1 = ""; time2 = ""; time3 = ""; time4 = ""; time5 = ""; average = ""; totaltime = "0"; gotoAndPlay(random("50") + "20"); }Symbol 17 Buttonon (press) { gotoAndPlay (9); }Symbol 28 Buttonon (press) { time = getTimer() - starttime; totaltime = totaltime + time; n = n + "1"; Set("time" add n, time / "1000"); average = int(totaltime / n) / "1000"; gotoAndPlay(random("50") + "20"); }Symbol 29 Buttonon (press) { time = getTimer() - starttime; totaltime = totaltime + time; n = n + "1"; Set("time" add n, time / "1000"); average = int(totaltime / n) / "1000"; nextFrame(); }Symbol 32 Buttonon (press) { gotoAndPlay (4); }
Library Items
Symbol 1 Font | Used by:2 6 7 13 14 18 19 20 21 22 23 33 34 | |
Symbol 2 EditableText | Uses:1 | Used by:3 |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Font | Used by:5 10 11 15 24 25 30 31 | |
Symbol 5 Text | Uses:4 | Used by:Timeline |
Symbol 6 Text | Uses:1 | Used by:9 |
Symbol 7 Text | Uses:1 | Used by:9 |
Symbol 8 Graphic | Used by:9 12 32 | |
Symbol 9 Button | Uses:6 7 8 | Used by:Timeline |
Symbol 10 Text | Uses:4 | Used by:12 |
Symbol 11 Text | Uses:4 | Used by:12 |
Symbol 12 Button | Uses:10 11 8 | Used by:Timeline |
Symbol 13 EditableText | Uses:1 | Used by:Timeline |
Symbol 14 Text | Uses:1 | Used by:Timeline |
Symbol 15 Text | Uses:4 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 28 29 | |
Symbol 17 Button | Uses:16 | Used by:Timeline |
Symbol 18 EditableText | Uses:1 | Used by:Timeline |
Symbol 19 EditableText | Uses:1 | Used by:Timeline |
Symbol 20 EditableText | Uses:1 | Used by:Timeline |
Symbol 21 EditableText | Uses:1 | Used by:Timeline |
Symbol 22 EditableText | Uses:1 | Used by:Timeline |
Symbol 23 EditableText | Uses:1 | Used by:Timeline |
Symbol 24 Text | Uses:4 | Used by:Timeline |
Symbol 25 Text | Uses:4 | Used by:Timeline |
Symbol 26 Graphic | Used by:Timeline | |
Symbol 27 Graphic | Used by:Timeline | |
Symbol 28 Button | Uses:16 | Used by:Timeline |
Symbol 29 Button | Uses:16 | Used by:Timeline |
Symbol 30 Text | Uses:4 | Used by:32 |
Symbol 31 Text | Uses:4 | Used by:32 |
Symbol 32 Button | Uses:30 31 8 | Used by:Timeline |
Symbol 33 EditableText | Uses:1 | Used by:Timeline |
Symbol 34 EditableText | Uses:1 | Used by:Timeline |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"go" | Frame 4 |
"info" | Frame 8 |
"notyet" | Frame 9 |
"play" | Frame 15 |
"big" | Frame 122 |
"done" | Frame 131 |
Dynamic Text Variables
text1 | Symbol 2 EditableText | "loading 9k ...please wait" |
text2 | Symbol 13 EditableText | "this trainer is intended to show you how fast you react. the game is simple. you wait until the dot changes colour and click anywhere on the screen as quickly as possible. the computer will record your average reaction time over 5 attempts. when you're ready, click below to play..." |
time1 | Symbol 18 EditableText | "" |
time2 | Symbol 19 EditableText | "" |
time3 | Symbol 20 EditableText | "" |
time4 | Symbol 21 EditableText | "" |
time5 | Symbol 22 EditableText | "" |
average | Symbol 23 EditableText | "" |
text3 | Symbol 33 EditableText | "TEST FINISHED some people will find that the last score, when the dot flashed up big, was their quickest reaction time. this generally means that the rest of the time, you were not using you 'startle' reflex to react quickly." |
result | Symbol 34 EditableText | "" |
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