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Age of Shurikens - Fun cool ninja warrior survival role playing game.swf

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Flash #132391

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Text
GAME SAVED

E X P

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+

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Loading Game:

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Drag the Icons over the Skills Shortcuts

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Equip

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Use

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Etc

Etc

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Statistics:

Modifier

Value

Bonus

Strength:

Dexterity:

Wisdom:

Luck:

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Attribute Points:

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?

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Quest Rewards:

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QUESTS

QUESTS

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Programmer & Project Manager: Royi Bernthal

Class

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For Tests Only

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Go and visit High Priest Tarreal

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O P E N   P R E M I U M   S H O P

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S

A

L

C

E

O

H

SKYBORN

EXECUTIONER

SAGE

SOUL HUNTER

S

A

L

C

E

O

H

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Hair

Eyebrows

Eyes

Mouth

Face

Body

Hands

Legs

Nose

Skin Color

Eyes Color

Hair Color

START GAME!

Name:

Class:

SOUL HUNTER

SAGE

EXECUTIONER

SKYBORN

PLAY NOW AND LOAD SOUNDS WHILE PLAYING!

FIELD

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Game Saved

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S K I P  T U T O R I A L

T U T O R I A L   P R O G R E S S

ActionScript [AS1/AS2]

Frame 1
do { // swfAction0x73 // Unknown action // swfAction0x74 // Unknown action while (_local1 < patches.length) { var _local2 = patches[_local1]; if (_local2[0] > _local3) { applyPatch(_local2[1]); } _local1++; } patchLog = (("[Patch] Version " + _local3) + " >> Version ") + gameVersion; function applyPatch(myArray) { var _local1 = 0; while (_local1 < myArray.length) { var _local2 = myArray[_local1]; activeStage[_local2] = gameStage[_local2]; _local1++; } } function setStatArray(myArray) { currentArray = myArray; } function addNewStat(stat) { currentArray.push(stat); } function getVarArray(myType, myGenre) { if (myType == "equip") { if (myGenre == 3) { return("var_weapon"); } return("var_equip"); } if (myType == "use") { if (myGenre == 0) { return("var_iPotion"); } if (myGenre == 1) { return("var_pPotion"); } if (myGenre == 2) { return("var_shuriken"); } } } function replaceStat(myStat) { switch (myStat) { case "maxHealth" : return("Max Health"); case "maxMana" : return("Max Mana"); case "defense" : return("Defense"); case "speedBonus" : return("Speed"); case "basicJumpPower" : return("Jump"); case "weapon_minDamage" : return("Minimum Damage"); case "weapon_maxDamage" : return("Maximum Damage"); case "element_minDamage" : return("Element Minimum Damage"); case "element_maxDamage" : return("Element Maximum Damage"); case "elementChance" : return("Side Effect Rate"); case "elementDuration" : return("Side Effect Duration"); case "accuracy" : return("Accuracy"); case "avoidability" : return("Avoidability"); case "critChance" : return("Critical Hit"); case "Fire_res" : return("Fire Resistance"); case "Ice_res" : return("Ice Resistance"); case "Lightning_res" : return("Lightning Resistance"); case "str" : return("Strength"); case "dex" : return("Dexterity"); case "wis" : return("Wisdom"); case "luk" : return("Luck"); case "damage" : return("Damage"); case "elementDamage" : return("Element Damage"); case "health" : return("Health"); case "mana" : return("Mana"); case "starSpeed" : return("Speed"); case "starDamage" : return("Damage"); case "level" : return("Level"); } } function moveFrame(frameNumber) { onEnterFrame = null; _root.gotoAndStop(frameNumber); } function loadData() { gameStage = new Array(); monsterData = new Array([], []); itemData = new Array([], []); objectData = new Array([], []); storeData = new Array([], []); skillData = new Array([], []); npcData = new Array([], []); } while (isWeb != true); soundString = "~Menu, Character Creation|explosion, swing1, swing2, swing3, punch1, punch2, punch3, punch4, hardpunch1, hardpunch2, hardpunch3, splitBlood, putEquip, shurikenHit, shurikenThrow1, shurikenThrow2, meteor, gold, pick_gold, scroll_success, jump, levelUp, portal, investPoint, quest_begin, quest_abort, quest_taskComplete, quest_complete, quest_end, pick_item, drop_item, heal~Forest, Courtyard, Village, Cave, Monastery"; soundSizeString = "2539189, 12818286"; stageString = "Objects Bin, 1, 1, 0, -1~~~|Forest, 1, 1, 0, 0~~51, 240, -174^15, 284, -156^15, -270, -52^35, 207, -158^35, -333, -198^37, 25, -27^37, 386, -210~8, 126, -204, 1, 0|Forest 2, 1, 2, 0, 0~7, 320, -153^0, 544, -153~8, -301, -24^9, -241, -215^12, 261, -28^11, -47, -87^6, -346, -169^32, 109, -203^32, -293, -166^32, -26, -74^13, 1213, -216^14, 585, -34^49, 559, -209^12, 908, -125^52, 728, -224^52, 1208, -166^50, 1070, -15~|Forest 3, 1, 1, 0, 0~1, 161, -173^1, 80, -173^1, 243, -174~51, -75, -213^51, 337, -203^51, 435, -43^49, -239, -199^49, 291, -219^49, 274, -14^52, 199, -222^50, -123, -12^50, 125, -226^13, -379, -223^15, -66, -198^15, 326, -189^15, -24, -18~|Forest 4, 1, 1, 0, 0~~0, -12, -138, 6, -274, -164, 0^12, -155, -66^12, 88, -194^10, 216, -134^10, -38, -207^10, -42, -50^10, 128, -78^11, 196, -97^11, -212, -129^12, -182, -169^9, -115, -196^9, 158, -170^9, 39, -202^9, -99, -50^9, -180, -99^9, -276, -171^9, 275, -116^32, -405, -125^32, 249, -219^32, 380, -51^32, 286, -22^35, -221, -24^35, -390, -216^35, -151, -176^35, 408, -193~|Training Zone, 8, 2, 0, 1~58, 614, -162~61, -180, -206^61, 257, -183^62, 561, -30^62, 1228, -232^33, 121, -153^9, 1174, -224^65, 227, -35^63, 857, -218~57, 841, -176, 1, 1|Ruined Village, 15, 2, 0, -1~~68, 99, -39^69, 894, -203^70, -58, -63^71, -207, -213^72, 1320, -48^70, 1249, -164^73, 624, -182~10, 535, -192, 0, 0|Village, 3, 4, 0, 2~~0, 1841, -59, 11, -449, -165, 0^0, 876, -164, 8, 1364.9, -165, 0^27, 453, -123^31, 345, -97^31, -435, -38^31, 1716, -217^31, 2049, -55^32, 2863, -18^52, -122, -231^51, 1958, -188^35, 1460, -52^35, 3290, -55^67, -282, -117^74, 3041, -123^77, 798, -163^78, 1747, -57^80, 563, -92^45, 127, -191^79, 41, -173^46, 2692, -209^27, 1554, -182^76, 1173, -64^46, 2350, -113^81, 2455, -88^0, 449, -89, 16, 407.2, -165, 0^0, 1171, -30, 20, 407.2, -165, 0^0, 2349, -79, 19, 407.2, -165, 0^0, 3041, -88, 18, -449, -165, 0^0, -285, -82, 15, -449, -165, 0^0, 2709, -46, 14, -449, -165, 0^82, 2816, -49^0, 1556, -145, 21, -449, -165, 0^0, 127, -154, 17, 407.2, -165, 0~13, 1479, -164, 1, 0^4, -156, -100, 0, 0|Woods 1, 1, 2, 0, 0~~0, -446, -126, 9, 1364.9, -165, 0^0, 1367.9, -126, 7, 873, -203, 0^17, 214, -33^3, 710, -218^6, 1043, -41^7, 1365, -228^66, -89, -125^65, 696, -166^8, -212, -209^4, 228, -226^40, 1150, -126^40, 483, -227^32, 854, -221^32, 253, -134^32, 111, -81^35, -2, 24~|Woods 2, 1, 2, 0, 0~~0, -446, -126, 10, -426, -56, 0^0, 1367.9, -126, 8, -449, -165, 0^49, -244, -207^49, 336, -65^49, 1010, -220^50, 879, -91^50, -159, -45^13, 249, -228^13, 1126, -20^15, 780, -224^15, 1051, -7^15, 155, -211^15, -257, -44^11, -130, -209^63, 456, -209~|Woods 3, 1, 1, 0, 0~~28, 0, -235^60, -196, -206^60, 188, -210^63, 355, -160^52, 282, -217^52, -350, -227^52, 439, -97^51, 289, -30^15, 366, -15^15, -292, -226^40, 241, -208^40, 450, -79^31, 329, -224^31, 260, -16^10, -217, -169^11, 114, -103^0, -423, -17, 9, -449, -165, 0^51, -430, -149^40, -357, -133^18, -102, -35^0, -3, -190, 12, -449, -165, 0~|Cemetery, 11, 2, 0, -1~~0, -446, -126, 7, 1838, -98, 0^29, -217, -218^29, 220, -219^29, 722, -205^30, 1212, -221^43, 393, -183^43, 912, -188^43, 1359, -229^44, -213, -38^44, 404, -45^29, 1041, -26^30, 70, -35^43, 632, -14^43, -95, -225~|Cave 1, 2, 2, 20:53, 3~14, 1079, -230^14, 732, -74^14, -136, -168^14, 233, -246~0, -446, -126, 10, -6, -229, 0^0, 1367.9, -126, 13, -449, -165, 0^53, 13, -226^56, 226, -28^56, 1251, -212^57, 688, -220^57, 1052, -33^57, -320, -211^58, 209, -143^58, 847, -162~|Cave 2, 2, 2, 22:05, 3~14, -139, -97^14, 127, -236^15, 380, -91^15, 1168, -239^14, 723, -231^14, 1000, -112~0, -446, -126, 12, 1364.9, -165, 0^54, -285, -216^54, 362, -210^54, 788, -18^57, 582, -154^57, 1172, -158^57, -54, -20^58, 67, -173^58, 1311, -227~62, 1321, -165, 1, 0|Swamp, 7, 3, 0, -1~4, -194, -196^4, 337, -69^4, 823, -233^4, 966, -118^4, 1706, -60^4, 1631, -248^4, 2163, -171~0, -446, -126, 7, 2706, -85, 0^16, 1233, -149^16, 258, -227^15, 1390, -84^15, 110, -169^15, -175, -32^23, -3, -125^23, 2289, -83^16, 2184, -228^15, 2196, -193^66, 2063, -43^66, 584, -101^5, -218, -212^5, 1532, -203^21, 747, -21^21, 1793, -225^23, 48, -235^24, 1749, -162^20, 2033, -19^20, -110, -221~|Prison, 13, 1, 04:34, -1~~0, -446, -126, 7, -288, -121, 0^75, -13, -216~34, 10, -235, 0, 0^51, -250, -235, 0, 0^58, 250, -235, 1, 0|Weapon Shop, 6, 1, 05:02, 2~~0, 410.2, -126, 7, 446, -128, 0^87, 299, -232^87, -193, -235^87, -275, -236^86, -380, -235^85, 18, -197^86, 209, -226^86, -175, -19~30, -292, -172, 0, 0^61, -372, -124, 0, 0|Potion Shop, 6, 1, 05:02, 2~~0, 410.2, -126, 7, 124, -193, 0^83, -325, -230^83, 313, -232^84, -130, -231^84, 105, -230~5, -291, -100, 0, 0^63, -200, -130, 0, 0|Temple, 14, 2, 05:02, -1~~0, -446, -126, 7, 3038, -127, 0~35, -330, -258, 0, 0^36, 764, -90, 1, 0^2, 1226, -198, 1, 0^37, 10, -171, 1, 0^31, 394, -244, 0, 0|General Store, 6, 1, 05:02, 2~~0, 410.2, -126, 7, 2346, -118, 0^83, -107, -234^88, 239, -234^88, -400, -232^85, -157, -73^87, 11, -232^84, 363, -236^86, -251, -235~6, -296, -168, 0, 0^9, 151, -233, 1, 0|Lord Qian's Hut, 13, 1, 05:02, 2~~0, 410.2, -126, 7, 1168, -69, 0^84, 193, -236^89, -335, -183^85, -434, -157^92, 272, -15^90, -386, -27^90, 52, -229^91, -258, -24^91, -115, -226^86, 328, -231~7, -297, -153, 0, 0^20, 62, -207, 0, 0^21, -29, -89, 0, 0|Damien's Hut, 13, 1, 05:02, 2~~0, -446, -126, 7, 1553, -184, 0^89, 323, -212^85, 411, -187^86, -361, -230^86, -45, -233^87, -286, -225^87, 196, -227^88, 18, -231^92, 215, -213^90, -253, -230^90, 56, -234^90, 271, -161^90, 416, -121^90, 289, -93^91, 360, -50^91, -36, -18~3, 153, -167, 1, 0|Assassins' Tunnels, 12, 2, 05:02, -1~41, 1397, -218~93, 1400, -193~28, 948, -222, 0, 1|Assassins' Tunnel, 12, 1, 05:02, -1~~~|Lord Qian's Empty Hut, 13, 1, 05:02, 2~~84, 193, -236^89, -335, -183^85, -434, -157^92, 272, -15^90, -386, -27^90, 52, -229^91, -258, -24^91, -115, -226^86, 328, -231~|Clearing, 8, 2, 0, -1~5, 1203, -155~~"; monsterString = "Block, Certain monsters have to be killed in order to remove this^ used in Quests., block, 1, 0, 0, 0, 1, None, 0, 1~0, 0, 0, 99999999, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|Box, A wooden box. Usually empty but may sometimes store food., box, 2, 0, 0, 0, 1, None, 0, 1~0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|Dark Wolf, A peaceful wolf that has shown the first signs of mutation.#n#It's opaque fur reflecting well^ what it may later become., Dark Wolf, 3, 0, 4, 0, 1, None, 1, 0~3-6, 20-30, 1, 30, 0, 3, 2, 4, 0, 0, 20, 0, 0, 0, 0, 0~~|Silver Wolf, A highly mutated wolf.#n#Can be found at dark places or wandering during the night.#n#Silver for it is found that its bite leaves a silver sliver., Silver Wolf, 4, 0, 4, 0, 1, Rage, 1, 0~10-20, 40-60, 2, 100, 0, 4, 5, 7, 0, 0, 20, 0, 0, 0, 0, 0~~|Toxic Armadillo, Equipped with natural toxic^ this mutated monster can cause very bad injuries.#n#Hunted by potion masters^ for it's toxin is very vaulable., Toxic Armadillo, 5, 0, 3, 0, 2-500, None, 0, 0~8-12, 30-45, 2, 80, 200, 2, 1, 3, 1, 1, 20, 0, 30, 0, 0, 0~10, 20, 0, 0, toxic, none, toxic, 100, 100, 100, 1, 20, 5, 0~111*a|Red Beast, A highly dangerous beast^ for the wolf's veins run deep with ice.#n#It's red fur shows well what atrocities it has gone through in order to become such a creature of horror., Red Beast, 6, 0, 4, 2-25-5, 0-500, Berserk, 1, 0~700-1000, 1000, 10, 600, 100, 4, 30, 50, 0, 0, 1000, 1, 50, 0, 0, 0~10, 20, 10, 20, energy, none, none, 100, 100, 100, 1, 10, 5, 0~|Merchant's Box, Contains the stock for a merchant's sales., box, 2, 0, 0, 0, 1, None, 1, 1~0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~75*a, 47*a, 94*a, 60*a|Weak Wolf, A very weak wolf.#n#Often found in woods^ these beasts can cause little damage., Dark Wolf, 3, 0, 1, 0, 1, None, 1, 0~0, 5, 1, 10, 0, 2, 1, 1, 0, 0, 30, 0, 0, 0, 0, 0~~|Wooden Target, Training Tool., Wooden Target, 7, 0, 0, 0, 1, None, 0, 1~0, 0, 0, 999999999999, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|Wooden Dummy, Training Tool^ able to endure any damage., Wooden Dummy, 8, 0, 0, 0, 1, None, 0, 1~0, 0, 0, 999999999999, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|Bullseye, Training Tool^ used by ranged warriors., Bullseye, 9, 0, 0, 0, 1, None, 0, 1~0, 0, 0, 999999999999, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|Scarecrow, Training Tool^ which has many uses., Scarecrow, 10, 0, 0, 0, 1, None, 0, 1~0, 0, 0, 999999999999, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|Night Beast, Only seen at night^ this beast can be highly dangerous.#n#Its fur acts as camouflage making it hard for its opponent to harm it., Silver Wolf, 4, 0, 0, 0, 1, None, 1, 0~0, 100-150, 5, 200, 100, 4, 10, 15, 0, 0, 200, 2, 50, 0, 0, 0~~|Rare Armadillo, More deadly than it's predecessors. this creature carries a toxin so rare that many die trying to collect it., Toxic Armadillo, 5, 0, 0, 0, 2-500, Defense Up, 1, 0~15-20, 60-120, 5, 200, 200, 3, 1, 3, 1, 1, 100, 1, 20, 0, 0, 0~10, 20, 0, 0, toxic, none, toxic, 100, 100, 100, 1, 20, 5, 10@10, 20, 0, 0, toxic, none, toxic, 100, 100, 100, 1, 20, 5, 0~|Cave Dark Wolf, A peaceful wolf that has shown the first signs of mutation.#n#These prefer the humid and dark places such as caves., Dark Wolf, 3, 0, 0, 0, 1, None, 0, 0~2-5, 5-9, 1, 20, 0, 3, 2, 4, 0, 0, 20, 0, 0, 5, 0, 0~~|Cave Silver Wolf, A highly mutated wolf.#n#Can be found at dark places or wandering during the night., Silver Wolf, 4, 0, 0, 0, 1, None, 0, 0~6-9, 15-20, 2, 50, 0, 4, 5, 7, 0, 0, 20, 0, 0, 0, 5, 0~~3*a|Weak Armadillo, Although not as deadly as his brothers.#n#The weak armadillo can still harm one if not prepared^ and his solid armor protects him from all sorts of damage., Toxic Armadillo, 5, 0, 3, 0, 2-500, None, 1, 0~2-5, 10-15, 2, 50, 40, 2, 1, 3, 1, 1, 20, 0, 10, 0, 0, 0~5, 10, 0, 0, toxic, none, toxic, 50, 50, 50, 1, 20, 5, 0~|12, Friend of Meru^ affected by a power stronger than him^ he died defending a cause he didn't know., , , 0, 4, 0, 1, Berserk, 0, 0~2-5, 200, 5, 200, 0, 5, 15, 20, 0, 0, 200, 0, 0, 0, 0, 0~~76*a, 48*a, 95*a, 61*a|17, Warden to the village prison.#n#This man is tough and can be quite a challenge when in a fight., , , 2, 0, 0, 1, None, 0, 0~0, 60-80, 5, 100, 0, 3, 7, 15, 0, 0, 100, 0, 10, 0, 0, 0~~24*a|18, Target on Tarreal's list^ he is a victim of higher decisions., , , 0, 0, 0, 1, None, 0, 0~1-2, 5, 1, 10, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0~~75*a, 47*a, 94*a, 60*a, 76*a, 48*a, 95*a, 61*a|19, Second target^ he is told to be a harmful soul to the village., , , 0, 0, 0, 1, None, 0, 0~1-3, 10, 1, 20, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0~~75*a, 47*a, 94*a, 60*a, 76*a, 48*a, 95*a, 61*a|65, Lord of the village. He has defended and protected it valiantly.#n#Although was manipulated^ like many by forces stronger than him., , , 0, 0, 0, 1, None, 0, 0~100, 80, 3, 250, 0, 2, 5, 10, 0, 0, 100, 1, 0, 0, 0, 0~~|20, Loyal knight to Qian^ he is a strong opponent., , , 0, 4, 0, 1, None, 0, 0~0, 100-200, 3, 300, 0, 2, 10, 15, 0, 0, 100, 0, 20, 0, 0, 0~~42*4, 89*4, 69*4, 55*4, 88*a, 41*a, 68*a, 54*a|21, Tyanallo has fought many battles^ but has taken up the task of protecting Qian with his life., , , 0, 4, 0, 1, None, 0, 0~0, 200-300, 4, 200, 0, 2, 15, 30, 0, 0, 100, 0, 50, 0, 0, 0~~42*4, 89*4, 69*4, 55*4, 88*a, 41*a, 68*a, 54*a|22, Robber of the village. They are often guided by the sight of money., , , 0, 4, 0, 1, None, 0, 0~8-15, 50-70, 2, 100, 0, 2, 5, 10, 0, 0, 20, 0, 0, 0, 0, 0~~76*3, 48*3, 95*3, 61*3|23, Like his friend^ they have been ruffians from a young age., , , 0, 4, 0, 1, None, 0, 0~8-15, 50-70, 2, 100, 0, 2, 5, 10, 0, 0, 20, 0, 0, 0, 0, 0~~76*3, 48*3, 95*3, 61*3|24, Assassins guided by their leader^ they act without question., , , 0, 0, 0, 1, None, 0, 0~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|25, Assassins guided by their leader^ they act without question., , , 0, 0, 0, 1, None, 0, 0~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|26, Assassins guided by their leader^ they act without question., , , 0, 0, 0, 1, None, 0, 0~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|27, Assassins guided by their leader^ they act without question., , , 0, 0, 0, 1, None, 0, 0~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|28, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~2-7, 80-100, 3, 120, 0, 3, 10, 15, 0, 0, 100, 2, 0, 0, 0, 0~~1*a, 0*a, 77*a, 66*a, 52*a, 39*a, 86*a, 2*a|29, Surrendered when the life of his son was threatened., , , 0, 0, 0, 1, None, 0, 0~50, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|32, Paid guard^ he defend his master's stock., , , 0, 4, 0, 1, None, 0, 0~10-13, 90-120, 3, 150, 0, 3, 12, 17, 0, 0, 100, 1, 30, 0, 0, 0~~24*a|Lord Qian's Box, It contained the lord's key., box, 2, 0, 0, 0, 1, None, 1, 1~0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~~|3, Rich of the village^ he has control through money and corruption.#n#Although was led astray by his own greed., , , 0, 4, 0, 1, Berserk, 0, 0~200, 400-475, 5, 500, 0, 5, 15, 30, 0, 0, 100, 1, 0, 0, 0, 0~~75*20, 47*20, 94*20, 60*20, 32*a|39, Caught up by his own proud^ he fought valiantly for his own code., , , 0, 4, 0, 1, None, 0, 0~80, 300-350, 5, 100, 0, 3, 20, 30, 0, 0, 100, 0, 80, 0, 0, 0~~42*7, 89*7, 69*7, 55*7|40, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~2-8, 75-150, 3, 120, 0, 3, 10, 15, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|41, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~2-8, 75-150, 3, 120, 0, 3, 10, 15, 0, 0, 100, 0, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|42, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~2-8, 75-150, 3, 120, 0, 3, 10, 15, 0, 0, 100, 0, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|43, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~2-8, 75-150, 3, 120, 0, 3, 10, 15, 0, 0, 100, 0, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|44, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~2-8, 75-150, 3, 120, 0, 3, 10, 15, 0, 0, 100, 0, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|Dam, , dam, 1, 0, 0, 0, 1, None, 1, 1~0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 90, 90, 90, 90~~|9, Victim of the beast of night^ and bearer of a missing piece.#n#He was destined to die., , , 0, 0, 0, 1, None, 0, 0~5-7, 80-100, 3, 130, 0, 4, 10, 15, 0, 0, 100, 0, 0, 0, 0, 0~~|64, Loyal servant to Damien^ he got caught up in his master's work., , , 0, 0, 0, 1, None, 0, 0~30, 120-150, 3, 250, 0, 2, 15, 20, 0, 0, 100, 0, 10, 0, 0, 0~~75*10, 47*10, 94*10, 60*10|47, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~5-12, 120-170, 3, 150, 0, 4, 15, 20, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|48, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~5-12, 120-170, 3, 150, 0, 4, 15, 20, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|49, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~5-12, 120-170, 3, 150, 0, 4, 15, 20, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|50, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~5-12, 120-170, 3, 150, 0, 4, 15, 20, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|63, Hunter Lomua has always lived apart from the village.#n#Relying upon his wits and knowledge of nature^ he has thrived and survived for a long time.#n#He spends his time collecting various objects around the woods^ but his true affinity lies with beasts^ and summons., , , 0, 4, 0, 1, None, 0, 0~20-30, 50-70, 2, 150, 0, 2, 5, 10, 0, 0, 50, 1, 0, 0, 0, 0~~|52, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~8-15, 150-200, 3, 200, 0, 4, 15, 25, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|53, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~8-15, 150-200, 3, 200, 0, 4, 15, 25, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|54, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~8-15, 150-200, 3, 200, 0, 4, 15, 25, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|55, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~8-15, 150-200, 3, 200, 0, 4, 15, 25, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|56, Assassins guided by their leader^ they act without question., , , 0, 4, 0, 1, None, 0, 0~8-15, 150-200, 3, 200, 0, 4, 15, 25, 0, 0, 100, 1, 0, 0, 0, 0~~1*a, 0*a, 2*a, 157*a, 154*a, 156*a, 155*a, 158*a|33, Leader of the dreaded assassins.#n#He has held the post for long years until he got defeated by a mortal stronger than him., , , 0, 4, 0, 1, Absolute Defense, 0, 0~120, 650-800, 6, 400, 0, 4, 20, 35, 0, 0, 100, 2, 60, 0, 0, 0~~42*10, 89*10, 69*10, 55*10, 36*a|59, A high ranked assassin in his cult^ he is the brother of Kushio of who tried to save him.#n#Kushio failed^ leaving Guard Zhao to persecute them both. Waiting for their execution^ the brothers were planning together their escape!, , , 0, 4, 0, 1, None, 0, 0~20-30, 200-300, 4, 300, 0, 4, 10, 15, 0, 0, 100, 2, 0, 0, 0, 0~~|60, Assassin and brother of Toyo^ he is the stronger one^ although his sibling will take every opportunity to prove him wrong., , , 0, 4, 0, 1, None, 0, 0~7-10, 200-300, 4, 400, 0, 2, 20, 35, 0, 0, 30, 0, 0, 0, 0, 0~~|57, Recently respected as the tamer. Zensa excels in the arts of magic and taming while being an adept assassin., , , 0, 4, 0, 1, None, 0, 0~60-70, 400-450, 5, 500, 0, 2, 15, 30, 0, 0, 100, 1, 0, 0, 0, 0~~31*a|Tamed Beast, Wolf tamed by it's master.#n#it has no more free will than a common pet and protects its owner with its life., Silver Wolf, 4, 0, 4, 0, 1, Rage, 1, 0~0, 150-250, 3, 150, 0, 5, 10, 15, 0, 0, 200, 3, 10, 0, 0, 0~~|4, , , , 0, 0, 0, 1, None, 0, 0~0, 0, 3, 300, 0, 4, 15, 25, 0, 0, 100, 0, 0, 0, 0, 0~~"; itemString = "Kunai, use, A heavy shuriken^ If used with accuracy can cause lethal damage.#n# Used from far^ it's elegant curves make often the preffered choice of the ninjas., 2~300, 3, 0~10, 3|Bo Shuriken, use, A very light shuriken.#n# Its main strength resting upon rapidity and the agility in which it is used., 2~1000, 3, 0~17, 0|Shuriken, use, Balanced between damage and speed^ it is the equilibrium of the ninja's way., 2~500, 5, 0~13, 1|Health Potion, use, Instantly increase your health.#n# These can be handy^ when times are desperate!, 0~50, 4, 10~10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0|Mana Potion, use, Instantly increase your mana.#n# A caster's best friend., 0~50, 15, 10~0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0|Defense Potion, use, Increases one's defence for a fixed period of time.#n# When times get tough^ never under estimate the power of this brew!, 1~20, 10, 30, 90~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 3, 0, 0|Attack Potion, use, Increases attack for a fixed period of time.#n# It's purple appearance reflecting well it's lurid purpose., 1~20, 10, 50, 30~0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0|Glove's attack enhancement, use, Enhances gloves with an attack bonus. #n#For those who desire more than just gardening., 3, 4~10, 10, 500, 30~0, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0|Shoe's speed enhancement, use, Enhances one's shoes with a speed bonus.#n# Preferable for quick escapes., 3, 5~10, 10, 200, 60~0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0|Shirt resistance enhancement, use, Enhances a shirt with a resistance bonus. #n#With this^ you will not tary from entering battle^ for your very armour will not submit to damage., 3, 1~10, 10, 200, 80~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0|Weapon attack enhancement, use, Increases the damage done by a weapon.#n# When your attack's simply bruise^ you might as well give this devilish scroll a go!, 3, 3~10, 10, 200, 70~0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0|Steel Katana, equip, A sword^ used for medium range combat. #n#Quicker than a broadsword yet^ less deadly., 3~25, 50, 7~0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 1, Sword, 2|Steel Spear, equip, A spear^ used for medium range combat. #n#Can do heavy damage in the right hands. Although speed is limited., 3~25, 50, 7~0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 2, Spear, 1|Steel Dagger, equip, A dagger^ used for close range combat. The soul mate of assassins.#n# This weapon is made for one purpose only. #n#Let your hatred and spite flow as this blade sings through the air., 3~25, 50, 7~0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Soul Hunter, None, 3, Dagger, 3|Wooden Staff, equip, A staff^ used for casting spells.#n# Needed by sages for any incantations., 3~25, 50, 7~0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Sage, None, 4, Staff, 2|Steel Claw, equip, A claw^ used for throwing shurikens. #n#A ingenious invention^ even the deadliest snakes are jealous of these fangs!, 3~25, 50, 7~0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Skyborn, None, 5, Claw, 2|Broadsword, equip, Slow^ yet powerful.#n# It's long handle enables for tight grips., 3~20, 80, 7~0, 0, 0, 0, 1-2, 3-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 6, Sword, 1|Swashbuckler, equip, A jewel among swords^ it is a balance between speed and damage.#n# It's clever and exquisite appearance makes up for it's price., 3~15, 150, 7~0, 0, 0, 0, 3-4, 5-7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0-10, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 7, Sword, 2|Shirasaya, equip, Faster than most sword. #n#This weapon should be chosen by accurate hands., 3~10, 250, 7~0, 0, 0, 0, 7-8, 9-10, 0, 0, 0, 0, 20-40, 0, 10-20, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 8, Sword, 3|Dark Flamberge, equip, Like an eclipse^ it's opaque pose will leave your enemies blind! #n#Does moderate damage^ and is easily used., 3~2, 500, 7~0, 0, 0, 0, 9-15, 15-20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 9, Sword, 2|Serrated Dagger, equip, A hunter is never fully in his element without this. #n#It's incredibly fast speed makes up for it's damage., 3~20, 80, 7~0, 0, 0, 0, 1-2, 2-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Soul Hunter, None, 10, Dagger, 4|Sai, equip, Usually used in pairs^ this weapon shines in both speed and damage., 3~15, 170, 7~0, 0, 0, 0, 2-3, 3-4, 0, 0, 0, 0, 0, 0, 5-10, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Soul Hunter, None, 11, Dagger, 3|Curved Dagger, equip, A dagger among others^ this weapon is used for speed., 3~10, 200, 7~0, 0, 0, 0, 3-4, 4-5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0-7, 0, 0, 0~0, 0, 0, 0, 0~Soul Hunter, None, 12, Dagger, 3|Wind Dagger, equip, A avatar among daggers.#n# This mistral is known for its furry in battle.#n# There is no faster dagger out there., 3~5, 375, 10~0, 0, 0, 0, 5-8, 8-12, 0, 0, 0, 0, 80-100, 0, 10-20, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Soul Hunter, None, 13, Dagger, 4|Three-pronged Spear, equip, A trinity of steel^ this weapon can do heavy damage.#n# Although speed is extremely limited., 3~20, 80, 7~0, 0, 0, 0, 4-5, 5-8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 14, Spear, 0|Straight Spear, equip, A favourite among many^ for its solid frame and unbroken physique work well together., 3~20, 150, 7~0, 0, 0, 0, 5-8, 10-12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 15, Spear, 1|Dark Steel Spear, equip, It's opaque appearance reflects well it's sinister secret.#n# Unlike other spears^ this one is as light as a sword., 3~10, 500, 7~0, 0, 0, 0, 10-13, 17-20, 0, 0, 0, 0, 30-50, 0, 0, 0, 0, 0, 0, 0, 10-15, 0, 0~0, 0, 0, 0, 0~Executioner, None, 16, Spear, 2|Harpoon Spear, equip, Accurate and precise.#n# This weapon can do heavy damage^ although there is faster., 3~5, 700, 10~0, 0, 0, 0, 18-20, 23-30, 0, 0, 0, 0, 0, 0, 10-20, 0, 0, 0, 0, 0-15, 0, 0, 0~0, 0, 0, 0, 0~Executioner, None, 17, Spear, 1|Jeweled Staff, equip, This rod bears incredible powers^ for those who have the wisdom to use it., 3~25, 80, 7~0, 0, 0, 0, 3-4, 6-8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Sage, None, 18, Staff, 2|Crystal Staff, equip, A favourite among magistrates. #n#This staff holds power beyond reckoning. Its solid frame is near unbreakable. , 3~20, 120, 7~0, 50-200, 0, 0, 4-6, 8-12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5-25, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Sage, None, 19, Staff, 2|Thorned Staff, equip, Less commonly used staff. #n#This one has a mind of it's own. , 3~15, 200, 7~0, 0, 0, 0, 6-7, 10-18, 0, 0, 0, 0, 0, 0, 5-10, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Sage, None, 20, Staff, 2|Witchdoctor's Staff, equip, This staff gives many attributes^ although wisdom is its first., 3~7, 300, 7~50-100, 50, 0, 0, 8-12, 20-25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5-20, 0~0, 0, 0, 0, 0~Sage, None, 21, Staff, 1|Snakecharmer, equip, A extrememly powerful staff. Death sings where it goes., 3~5, 600, 10~0, 0, 0, 0, 11-15, 22-30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20-50, 20-50~0, 0, 0, 0, 0~Sage, None, 22, Staff, 1|Armored Claw, equip, A useful apparatus. Throws blades at a limited speed., 3~10, 80, 7~0, 0, 0, 0, 1-2, 4-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Skyborn, None, 23, Claw, 1|Ruby Claw, equip, Worn my lead ninjas. This weapon is faster than its precessesor., 3~15, 130, 7~0, 0, 0, 0, 2-4, 5-8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Skyborn, None, 24, Claw, 2|Emerald Claw, equip, A fast ranged weapon., 3~5, 250, 7~10-50, 0, 0, 0, 3-5, 7-10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0-10~0, 0, 0, 0, 0~Skyborn, None, 25, Claw, 3|Typhoon Claw, equip, A genuis invention. This weapon is accurate and has deadly speed., 3~5, 600, 10~0, 0, 2, 1, 4-7, 12-15, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Skyborn, None, 26, Claw, 4|Civilian Shirt, equip, Worn by common villagers and farmers., 1~0, 5, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 1|Steel Breastplate, equip, A heavy clothing^ although recommended for it's protection., 1~0, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0~2, 5, 0, 0, 0~All, None, 2|Shinobi Shirt, equip, Worn by assassins^ this shirt guaranties a hit., 1~5, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 3|Dark Breastplate, equip, A master piece when it comes to armors. This jewel will block most weapons., 1~0, 40, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0~3, 10, 0, 0, 0~All, None, 4|Warrior's Breastplate, equip, Very heavy^ although it's strength is to be reckoned with., 1~10, 80, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0~5, 20, 0, 0, 0~Executioner, None, 5|Sapphire Plate Body Armor, equip, Made from jewels and the strongest metal. This armor is worth more than it's price., 1~0, 150, 7~0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0~9, 35, 5, 0, 0~Executioner, None, 6|Rogue Top, equip, Enables any kind of movement while worn. This top allows quick maneuvers., 1~0, 40, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 5~4, 0, 0, 0, 10~All, None, 7|Traditional Vest, equip, Stronger than a common shirt. This clothing fits well it's price., 1~0, 30, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0~5, 15, 0, 0, 0~All, None, 8|Buckled Top, equip, Fashionable and effective.#n# This top gives both armour and dexterity., 1~0, 40, 7~0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0~4, 5, 5, 0, 0~All, None, 9|Wrapped Top, equip, When worn^ one is a flux of agitation., 1~0, 80, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 5, 0, 0, 0, 0, 0, 0, 10~7, 0, 0, 0, 20~All, None, 10|Adventurer's Jacket, equip, Worn by most adventurers^ for it gives easy mobilty., 1~3, 80, 7~100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0~8, 0, 10, 0, 0~All, None, 11|Ruffian's Jacket, equip, A amazing piece of clothing. #n#Suits every possible occasion., 1~5, 30, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 5, 5, 5, 5~6, 0, 0, 0, 0~All, None, 12|Fighter's Top, equip, Gives a considerate amount of strength when worn. #n#This top is not to be dismissed easily., 1~0, 90, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0~6, 15, 0, 0, 0~Soul Hunter, None, 13|Civilian Shorts, equip, Worn by most citizens. This clothing suits well it's purpose., 2~0, 5, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 1|Steel Greaves, equip, Gives moderate armor while being limited in the other areas., 2~0, 10, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0~2, 7, 0, 0, 0~All, None, 2|Shinobi Pants, equip, Traditional pants. Camouflage when worn at night., 2~5, 10, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 3|Dark Greaves, equip, As dark as the night^ these greaves are made for defence., 2~0, 30, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0~3, 10, 0, 0, 0~All, None, 4|Warrior's Greaves, equip, Tougher than the dark greaves^ these are for real warriors., 2~10, 80, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0~5, 20, 0, 0, 0~Executioner, None, 5|Sapphire Plate Greaves, equip, Worn for serious battles. #n#These protect against almost any damage., 2~0, 150, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0~9, 35, 0, 0, 0~Executioner, None, 6|Rogue Shorts, equip, Although the resistance is limited.#n# These shorts guaranty dexterity., 2~0, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 5~4, 0, 0, 0, 10~All, None, 7|Traditional Pants, equip, Enhances one's strength while making them tougher., 2~0, 30, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0~5, 15, 0, 0, 0~All, None, 8|Buckled Shorts, equip, Although provides minor armor^ these shorts also have another odd addition., 2~0, 40, 7~0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0~4, 5, 5, 0, 0~All, None, 9|Wrapped Shorts, equip, Gives defence while allowing for stronger damage., 2~0, 80, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 5, 0, 0, 0, 0, 0, 0, 10~7, 0, 0, 0, 20~All, None, 10|Adventurer's Shorts, equip, Provides health and armor. These are a a good choice. , 2~3, 80, 7~50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0~8, 0, 10, 0, 0~All, None, 11|Ruffian's Shorts, equip, Gives the wearer a taste of all attributes. These shorts are commonly worn by robbers and law breaker., 2~5, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 5, 5, 5, 5~6, 0, 0, 0, 0~All, None, 12|Fighter's Shorts, equip, Although these don't provide protection^ they guaranty damage., 2~0, 80, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0~6, 15, 0, 0, 0~Soul Hunter, None, 13|Martial Arts Pants, equip, Useful pants when dealing quick damage., 2~0, 90, 7~0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~8, 20, 10, 0, 0~All, None, 14|Civilian Gloves, equip, Typical gloves worn by villagers., 4~0, 5, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 1|Steel Gauntlets, equip, tough defensive gloves. Useful when figthing, 4~0, 10, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0~2, 10, 0, 0, 0~All, None, 2|Shinobi Gloves, equip, Very supple gloves., 4~5, 10, 7~0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 3|Dark Gauntlets, equip, Tough pair of gloves., 4~0, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0~3, 10, 0, 0, 0~All, None, 4|Warrior's Gauntlets, equip, To be worn when using heavy weapons. #n#Also useful when taking damage., 4~10, 100, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0~4, 10, 0, 0, 0~Executioner, None, 5|Sapphire Plate Gauntlets, equip, Increase one's chakra^ while giving bonus defence., 4~0, 150, 7~0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0~9, 35, 0, 0, 0~Executioner, None, 6|Rogue Gauntlets, equip, Grants limited defence^ although enhances one's dexterity., 4~0, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 2~4, 0, 0, 0, 10~All, None, 7|Shinobi Sleeves, equip, A must when dealing with accuracy. These gloves are often worn by ninjas., 4~0, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~5, 15, 5, 0, 0~All, None, 8|Martial Arts Gauntlets, equip, Increases the damage emitted while worn.#n# Although it doesn't give any defense. #n#These are always seen on the ninjas fighting at close distances., 4~0, 40, 7~0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0~8, 20, 10, 0, 0~All, None, 9|Fighter's Gauntlets, equip, Enhances the wearers strength although not granting any defence what so ever., 4~0, 50, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0~6, 20, 0, 0, 0~Soul Hunter, None, 10|Wrapped Gloves, equip, A useful pair of gloves.#n# These consist of finally cut cloth wrapped around one's hands., 4~0, 30, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0~7, 0, 0, 0, 20~All, None, 11|Adventurer's Gloves, equip, Always seen on adventure's^ these grant health while also giving bonus defence., 4~3, 30, 7~20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0~8, 0, 10, 0, 0~All, None, 12|Ruffian's Gloves, equip, These gloves give a variation of different attributes. , 4~5, 30, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2~6, 0, 0, 0, 0~All, None, 13|Shinobi Facemask, equip, A favourite among ninjas. #n#This mask allows for easy camouflage., 0~5, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 1, 0|Surgical Mask, equip, Often used by doctors and other surgeons. This mask is a original piece of equipement^ although still granting health., 0~0, 20, 7~20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~2, 0, 0, 0, 0~All, None, 2, 0|Bandage Mask, equip, Giving both mana and health^ this item is useful in every single circumstance., 0~0, 20, 7~10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~2, 0, 0, 0, 0~All, None, 3, 0|Porcelain Mask, equip, Most commonly worn by casters. This jewel adds both mana and wisdom., 0~0, 130, 7~0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 10, 0~6, 0, 0, 0, 0~All, None, 4, 0|Shinobi Headband, equip, Always seen on leader ninjas^ this headband grants the wearer protection., 0~0, 40, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0~4, 0, 0, 0, 0~All, None, 5, 0|Shinobi Headband (Alt. Position), equip, Like the shinobi headband^ although it is worn in a different way.#n# Some find it fashionable although not everyone tolerates it., 0~0, 40, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0~4, 0, 0, 0, 0~All, None, 6, 0|Cloth Headband, equip, Although not granting any protection what so ever.#n# This headband consisting of a special cloth enhances the wearers mind and agility., 0~0, 50, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20~5, 0, 0, 0, 0~All, None, 7, 0|Civilian Shoes, equip, Like other low quality clothing^ these give minor if any bonus to the wearer., 5~0, 5, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 1|Steel Boots, equip, Unlike the civilian boots. These brant minor protection., 5~0, 10, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0~2, 10, 0, 0, 0~All, None, 2|Shinobi Tabi, equip, Often seen on ninjas. These allow for quick escapes or rapid interventions., 5~5, 10, 7~0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 3|Dark Boots, equip, Like the steel boots. These grant minor protection against damage., 5~0, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0~3, 10, 0, 0, 0~All, None, 4|Warrior's Boots, equip, Most commonly seen in battle. These are useful when taking damage., 5~10, 100, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0~4, 20, 0, 0, 0~Executioner, None, 5|Sapphire Plate Boots, equip, A strong pair of boots. These protect against strong damage., 5~0, 100, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0~9, 35, 0, 0, 0~Executioner, None, 6|Rogue Boots, equip, Granting both defence and agility. #n#This pair of boots is not to be dismissed easily, 5~0, 40, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 3, 0, 3~4, 0, 0, 0, 10~All, None, 7|Shinobi Geta, equip, These light pair of shoes allow for quicker mobilty. Often worn by ninjas., 5~0, 70, 7~0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~5, 15, 5, 0, 0~All, None, 8|Buckled Boots, equip, Like the Shinobi sandals^ these grant speed., 5~0, 70, 7~0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~4, 5, 5, 0, 0~All, None, 9|Wrapped Shoes, equip, A original pair of shoes. These enhance one's accuracy while fighting., 5~0, 70, 7~0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~7, 0, 0, 0, 20~All, None, 10|Adventurer's Sandals, equip, Useful for any type of activity. #n#These sandals give the wearer bonus health and armour., 5~3, 30, 7~20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0~8, 0, 10, 0, 0~All, None, 11|Ruffian's Shoes, equip, As all Ruffian clothing. These shoes are a advisable pair.#n# Granting all types of attributes^ these are not to be neglected., 5~5, 20, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3~6, 0, 0, 0, 0~All, None, 12|Fighter's Boots, equip, Although not granting speed of accuracy. #n#These are made finely and do give a strength bonus., 5~0, 60, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0~6, 20, 0, 0, 0~Soul Hunter, None, 13|Martial Arts Shoes, equip, Worn by most ninjas^ these always guaranty a quick escape., 5~0, 90, 7~0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~8, 20, 10, 0, 0~All, None, 14|Apple, etc, A delicious apple.~1, 0, 0|Fallen Star, etc, Said it brings luck.~50, 25, 0|Lost Scroll, etc, A lost scroll?~5, 10, 0|Iron Ore, etc, Used to craft weapons and armor.~50, 50, 0|The Cult's Plan, etc, That's terrible! I should hurry up and bring this to Master Tizu!~1, 100, 0|Shard of Night, etc, Extremely valuable and rare material.~3, 100, 0|Medical Supplies, etc, A pack of medical supplies.~1, 0, 20|New Weaponry, etc, A pack of new weaponry.~1, 0, 90|Priceless Scroll, etc, Some sort of unreadable words are written in this scroll.~8, 10, 0|Stolen Goods, etc, Goods stolen from Shop-Owner Saito.~2, 0, 0|Ice Resistance Potion, use, A frozen brew. Protects the wearer from serious cold.#n#To be used wisely for they are rare., 1~1, 0, 100, 180~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0|Martial Arts Top, equip, A elegant top.#n# Made from the finest cloth^ this shirt enhances the wearers accuracy and damage., 1~0, 0, 7~0, 0, 0, 0, 3, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~8, 20, 10, 0, 0~All, None, 14|Apples, etc, Delicious apples.~1, 0, 0|Amarillo toxin, etc, A key ingredient when it comes to making potions.#n# Although it's horrid smell and lucid colour are far more off putting.~20, 20, 2|Rare Armadillo toxin, etc, Used by potion masters. #n#This toxin can be extremely dangerous in the right hands.#n# Although its use is restricted in some areas.~1, 0, 0|Rare Artifact, etc, A old artifact bearing a number of unreadable sentences. ~1, 0, 0|Rare Artifact II, etc, An old artfifact^ which as already started to crumble...~1, 0, 0|Wolf\u2019s Head, etc, Not always advisable to carry around you.#n# For its smell will keep anyone at bay.~1, 0, 0|Key, etc, A key belonging to the warden. ~1, 0, 0|Message, etc, ~1, 0, 0|Lord\u2019s ring, etc, A ring which bears power in its own name. #n#Carried by the lords of most villages. #n#This ring decides who has control.~1, 0, 0|Boat Pass, etc, Needed to board a ship.#n# Although this one is for a special ship.~1, 0, 0|Wooden Sword, equip, Used often for entertainment or playing.#n#The wooden sword is light while causing minimal damage., 3~0, 0, 0~0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 27, Sword, 2|Cape Headwear, equip, Worn often by priests or mysterious travelers hiding their identity., 0~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 17, 1|s1, equip, , 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 16|s2, equip, , 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 17|s3, equip, , 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 18|s4, equip, , 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 19|Prisoner Shirt, equip, Shirt given to prisoners while they occupy a cell., 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 20|Guard's Shirt, equip, Shirt worn by Guard Zhao^ defender of the village., 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 21|Civillian Shirt 2, equip, Shirt commonly worn by civilians^ it gives no useful bonuses except against the cold., 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 22|Civillian Shirt 3, equip, Shirt commonly worn by civilians^ it gives no useful bonuses except against the cold., 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 23|Blood stained villager shirt, equip, Shirt containing the remnants horrors of battle., 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 24|s10, equip, , 1~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 25|p1, equip, , 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 16|p2, equip, , 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 17|p3, equip, , 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 18|p4, equip, , 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 19|Prisoner Pants, equip, Worn by prisoners., 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 20|Guard's Pants, equip, , 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 21|Civillian Pants 2, equip, Clothing giving minor if any defence., 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 22|Civillian Pants 3, equip, Clothing giving minor if any defence., 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 23|Blood stained villager pants, equip, Stained with blood^ they once belonged to a victim., 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 24|p10, equip, , 2~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 25|Ring, equip, A ring of power granting it's bearer minor enhancements., 4~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 18|Tough Gloves, equip, Strong gloves giving the wearer a nice grip^ increasing his accuracy., 4~0, 0, 2~0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0~0, 0, 0, 0, 0~All, None, 22|g3, equip, , 4~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 25|Villager Sandals, equip, Light sandals allowing the wearer to run faster and jump higher., 5~0, 0, 0~0, 0, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 16|Brown Shoes, equip, Leather shoes made of fine quality material., 5~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 18|Red White Shoes, equip, Elegant white shoes., 5~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 19|sh4, equip, , 5~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 20|Black Shoes, equip, Pure black shoes; giving both comfort and a slight advantage at night., 5~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 21|Priest Hat, equip, Worn by priests^ this hat grants wisdom and knowledge., 0~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0~4, 0, 0, 7, 0~Sage, None, 19, 0|Cop Hat, equip, , 0~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 21, 1|Rough Hat, equip, Seen often on villagers^ this hat is made from cheap tissu and other materials., 0~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 5~0, 0, 0, 0, 0~All, None, 22, 1|h4, equip, , 0~0, 0, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 25, 1|Traditional Ninja Mask, equip, Made from tissue as fine as silk^ this mask not only protects#n#but grants the wearer a chance to avoid attacks., 0~5, 50, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 26, 1|Traditional Ninja Shirt, equip, Made from tissue as fine as silk^ this shirt not only protects#n#but grants the wearer a chance to avoid attacks., 1~5, 50, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 26|Traditional Ninja Pants, equip, Made from tissue as fine as silk^ these pants not only protect#n#but grant the wearer a chance to avoid attacks., 2~5, 50, 7~0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 26|Traditional Ninja Gloves, equip, Made from tissue as fine as silk^ these gloves not only protect#n#but grant the wearer a chance to avoid attacks., 4~5, 50, 7~0, 0, 0, 0, 0, 0, 0, 0, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 26|Traditional Ninja Shoes, equip, Made from tissue as fine as silk^ these shoes not only protect#n#but grant the wearer a chance to avoid attacks., 5~5, 50, 7~0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, None, 26|Rare Artifact III, etc, Artifact belonging to Lord Qian^#n#an inscription is just about readable on the surface.#n#Vita Eyun Mortiferae~1, 0, 0|Interesting Object, etc, Stolen from Lord Qian^#n#these objects are of incredible value.~1, 0, 0|Village Artifact, etc, Owned by a village^#n#Tarreal wanted it and got it.~1, 0, 0|Sky Piercer, equip, Charged with lightning^ this spear is a discharge of electricity#n#accompanied by a vivid flash of light., 3~0, 0, 0~0, 0, 0, 0, 15, 20, 10, 20, 80, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, Lightning, 28, Spear, 1|Frost Edge, equip, This sword's blade is pure ice^#n#leaving a deathly chill on its victims., 3~0, 0, 0~0, 0, 0, 0, 10, 15, 7, 15, 70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Executioner, Ice, 29, Sword, 2|Swift Flame, equip, Lighting the air before you^ this weapon is an#n#unstoppable flame leaping from victim to victim., 3~0, 0, 0~0, 0, 0, 0, 4, 7, 2, 5, 50, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Soul Hunter, Fire, 30, Dagger, 4|Frozen Rod, equip, Used by master sages^ this staff calls forth#n#the spirit of winter to freeze its enemies., 3~0, 0, 0~0, 0, 0, 0, 10, 20, 10, 20, 50, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Sage, Ice, 31, Staff, 1|Hell Fangs, equip, Used to purge evil^ these flaming fangs send forth an infernal fire#n#to consume enemies in a single blaze., 3~0, 0, 0~0, 0, 0, 0, 5, 15, 5, 8, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~Skyborn, Fire, 32, Claw, 3|Winter Crown, equip, Worn by kings and warriors against the glacial beasts of old^#n#this crown is a living memory of power.#n#For even within the depths of a freezing blizzard#n#will the bearer feel but little cold., 0~0, 0, 0~0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 70, 0, 0, 0, 0, 0~0, 0, 0, 0, 0~All, Ice, 27, 0"; objectString = "teleport, Teleports the character from one place to another., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|message box, Passes a message to the players., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Grave, Appears when you die., 1, 0, 0, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Purple Berries, Berries often found in that region.#n#They are part of a big berry family^ in which they are many colours.#n#Although not all are eaten., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Light Purple Berries, Berries often found in that region.#n#They are part of a big berry family^ in which they are many colours.#n#Although not all are eaten., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Cyan Berries, Berries often found in that region.#n#They are part of a big berry family^ in which they are many colours.#n#Although not all are eaten., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Light Blue Berries, Berries often found in that region.#n#They are part of a big berry family^ in which they are many colours.#n#Although not all are eaten., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Pink Berries, Berries often found in that region.#n#They are part of a big berry family^ in which they are many colours.#n#Although not all are eaten., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Dark Pink Berries, Berries often found in that region.#n#They are part of a big berry family^ in which they are many colours.#n#Although not all are eaten., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Rock 1, Most often found in the woods^ or near mountains^ they can be useful offensive elements., 0, 0, -2, 0, 1, 1, 0, 0, None, 0, 0, 0, 0|Rock 2, Most often found in the woods^ or near mountains^ they can be useful offensive elements., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Rock 3, Most often found in the woods^ or near mountains^ they can be useful offensive elements., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Rock 4, Most often found in the woods^ or near mountains^ they can be useful offensive elements., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Wooden Log 1, Once a tree^ it can carry clues to what has caused its death., 0, 0, -2, 0, 0, 0, 0, 0, None, None, 0, 0, 0|Wooden Log 2, Once a tree^ it can carry clues to what has caused its death., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Forest Mushrooms, Collected as food^ these mushrooms may well take over a whole forest., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Enormous Tree, Older than many still living^ this tree carries memories of beasts and death., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Rock 5, Most often found in the woods^ or near mountains^ they can be useful offensive elements., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Rock 6, Most often found in the woods^ or near mountains^ they can be useful offensive elements., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Rock 7, Most often found in the woods^ or near mountains^ they can be useful offensive elements., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Swamp Tree 1, Unlike other trees^ this one thrives for water and humidity.#n#It is often found around swamps or even rivers., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Swamp Tree 2, Unlike other trees^ this one thrives for water and humidity.#n#It is often found around swamps or even rivers., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Broken Swamp Tree, Once a healthy tree^ giving shade in damp swamps., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Swamp Grass 1, Although rare^ some grass manages to grow in the humid swamp land., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Swamp Grass 2, Although rare^ some grass manages to grow in the humid swamp land., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Tree 1, Tree most often found among many in deep forests., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Tree 2, Tree most often found among many in deep forests., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Straw Hut 1, Hut belonged to a village^ used as shelter or store house., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Cave, A dark cave overrun by night beasts^ and other horrors.#n#Not to be entered by any common man. , 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Grave 1, A grave thriving to keep the memory of a man for ever.#n#Although rare are the people to remember the heroes of old., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Grave 2, A common man might lie in its depths^ although you are never sure if you might be the next one to take his place., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 1, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 2, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 3, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 4, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 5, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 6, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 7, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 8, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 9, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Plant 10, Plant growing in any land^ although rare they are to live in the harsh desert kingdom., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Column 1, A man made column used to support heavy objects^ Often found in tunnels., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Column 2, A man made column used to support heavy objects^ Often found in tunnels., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Grave 3, Graves are there to be remembered.,, 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Grave 4, Graves are there to be remembered., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Straw Hut 2, Hut belonged to a village^ used as shelter or store house., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Straw Hut 3, Hut belonged to a village^ used as shelter or store house., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Bamboo 1, A repeatable sight in those lands.#n#They have many uses for they are said to be both strong and flexible., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Bamboo 2, A repeatable sight in those lands.#n#They have many uses for they are said to be both strong and flexible., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Bush 1, A hiding place for rabbits and birds^ but even then they are easy preys for the dark wolves., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Bush 2, A hiding place for rabbits and birds^ but even then they are easy preys for the dark wolves., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Forest Tree 1, Tree most often found among many in deep forests., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Forest Tree 2, Tree most often found among many in deep forests., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Cave Rock 1, A rock only found in caves and other dark places., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Cave Rock 2, A rock only found in caves and other dark places., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Cave Rock 3, A rock only found in caves and other dark places., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Dripstone 1, Floor belonging to a cave.#n#They have a soft yet slippery surface making it dangerous when tread upon., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Dripstone 2, Floor belonging to a cave.#n#They have a soft yet slippery surface making it dangerous when tread upon., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Dripstone 3, Floor belonging to a cave.#n#They have a soft yet slippery surface making it dangerous when tread upon., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Anvil, Used by blacksmiths^ they are key to sword making., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Torch, Useful in dark places such as tunnels or caves., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Hay 1, , 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Hay 2, , 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Throw-able Rock 1, Solid rock., 1, 1, -1, 0, 3, 5, 7, 0, None, 0, 0, 0, 0|Throw-able Rock 2, Heavy rock used to stun or even kill enemies., 1, 1, -1, 0, 7, 10, 3, 0, None, 0, 0, 0, 0|Throw-able Rock 3, Heavy rock used to stun or even kill enemies., 1, 1, -1, 0, 2, 3, 10, 0, None, 0, 0, 0, 0|Throw-able Rock 4, Heavy rock used to stun or even kill enemies., 1, 1, -1, 0, 4, 5, 10, 0, None, 0, 0, 0, 0|Prison, Used as a cage for prisoners and ruffians.#n# Yet not all bars are able to restrain some monsters., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Village Ruin 1, Once the birth place and childhood memories.#n#The village was the hiding place for lost souls., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Village Ruin 2, A peaceful village who suffered a attack like many from beasts., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Village Ruin 3, Unable to defend itself the village fell^ leaving few survivors., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Village Ruin 4, The last memory of one's mother^ slowly burning and dying like many others., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Village Ruin 5, A village ruin^ leaving the map bear^ for it's neighbours also have fallen., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Village Ruin 6, Soon to be home for lost travellers or shelter for wolves., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Temple, A temple build in the name of the god of life^ and the trinity., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Prison Wall, A wall keeping prisoners contained., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Lord's Hut, Passed on by lord to lord.#n#This hut last belonged to Lord Qian,, 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Woods Sign, Sign giving directions., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Cemetery Sign, A sign leading to the dead., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Potion Sign, Potion master Qao painted it himself., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Weapon Sign, Sign leading to the trusted smith and tailor., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Cog Sign, Leading to the general store., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Swamp Sign, Sign leading to the treacherous swamps.#n#Beware for they are filled with armadillos., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Potion Shelf 1, Containing many of Potion master Qao's secret brews., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Potion Shelf 2, Containing many of Potion master Qao's secret brews., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Lantern, A beacon used to illuminate the night., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Weapon Shelf, A shelf to store various items., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Wall Weapon 1, A wall to display proudly weapons and trinkets., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Wall Weapon 2, A wall to display proudly weapons and trinkets., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Bed, Not all are the ones now to possess the luxury of a bed., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Opened Treasure Chest, Storing the treasure of the village., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Treasure Chest, Storing the treasure of the village., 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Golden Rack, , 1, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0|Dam, A dam keeping the tunnels from flooding.#n#How long it has stood is unknown^ but it has served its purpose well., 0, 0, -2, 0, 0, 0, 0, 0, None, 0, 0, 0, 0"; questString = "Mysterious encounter, 8, -1, Ah hello^ yes you there! I hear something up ahead. A beast of some sort^ quick! Kill it before it comes any closer! , Hmm do I know you? A yes the wolf of course... Yes well done., Odd to find wolves in this area..., That old man seems to want to speak to me., I'd better kill that thing fast.~Eliminate 1 7~5 EXP@@@@~Level 1 - 1~2^ -242^ -150, none, 1^ -242^ -150~I will try my best..., Why can't you take care of it?, Thanks., Hope this won't take too long...., , 1, 0, 0~~0*8*2*743*-152*1@@~~@@|On demand, 8, -1, Hello again... It seems I need your help once more. Well you see I have been travelling... Don't pull that face! Where was I...? Oh yes well I haven't eaten a thing and I'm starving! The people keep food in boxes around here somewhere... Could you retrieve something for me?, A finally^ took you long enough! I guess you want something for your troubles. Here have a weapon... By the way if I were you boy^ I would head home quick! there seems to be something up in the village. As for me I'm going south... Nice meeting you..., It seems the old man was right... Something is up in the village!, Looks like the old man wants something again..., I'd better find that food. ~Collect 1 98~@1 11@1 13@1 15, 500 2@1 14~Quest 0, Level 3 - 200, !Quest 2~3^ -150^ -150, none, 2^ 440^ -160~I'll fetch you something, Not right now..., You're right, , , 1, 0, 0~1-1-98-33~0*8*3*-242*-150*0@@~~@@|What once was, 10, -1, Wolves! They attacked the village^ we had no one to protect us... I hid! they didn't find me!#n#But everyone else...Dead^ my daughter...You better hide too^ there are many of them left..., I followed you boy!.. Your eyes were a burning fire that even death could not extinguish...#n#I saw you massacre those vile beast^ and for that I am grateful. Which way are you heading? You will need something to keep you going..., The village is gone.. And so has my mother, A villager is hiding in the village^ he might know what happened..., Need to find my mother! And kill every single one of those beasts!~Eliminate 10 7~100 Gold, 1 3@@@@~~none, 7^ -29^ -100, none~Hide!? My mother...I need to look for her., , South... I am going south., , , 1, 0, 0~~~7*6*-286*-200, 7*6*-129*-141, 7*6*232*-258, 7*6*294*-159, 7*6*630*-129, 7*6*989*-185, 7*6*1307*-262, 7*6*1059*-260, 7*6*0*-250, 7*6*651*-270@@~@@|Wolf hunting, 4, -1, We need your help again. Wolves have once more been seen roaming the woods and need to be dealt with quickly! You will be rewarded for your troubles of course., You have done us great service^ speak to me again if you wish to get rid of the wolves once and for all!, We won't be seeing those beasts no more!, The guard seems to have the need of help., Better finish off those wolves.~Eliminate 2 2~25 Gold, 25 EXP@@@@~Quest 2~none, none, none~Sure., Not now..., I will see., , , 0, 0, 0~~~2*8*783*-150, 2*8*265*-256@@~|Wolf hunting part II, 4, -1, It seems there are still wolves hiding in the woods. Get rid of them quick!, Ah! Well done^ as usual you will claim a reward., Four wolves down!, If you are looking for work^ the village guard seems to have some for you..., That should be the last of them! ~Eliminate 4 2~40 Gold, 25 EXP@@@@~Quest 3~none, none, none~I will deal with them quickly., Now Isn't the time., Thank you., , , 0, 0, 0~~~2*8*633*-264, 2*8*1166*-124, 2*8*-173*-133, 2*8*54*-188@@~|Down with the leader, 4, -1, It seems someone has spotted the leader of the pack. Get rid of it for us^ and you will be doing the village a great favour., By the Trinity! You are stronger than you look. , That beast was tougher than the others!, The village guard seems eager for help., Once their leader is down^ it will be their end!~Eliminate 1 3~50 Gold, 30 EXP@@@@~Quest 4~none, none, none~I will try my best., Not now., I did what I had to do., , , 0, 0, 0~~@1*11*7*2035*-181*1@~3*8*423*-184@@~|Wolf hunting part III, 4, -1, By the trinity! Those beasts are back again^ run into the forest and get rid of them!, Finally. We won't be seeing those around any time soon!, Six wolves down!, The village guard is looking for help once more, Those beast will never go!~Eliminate 6 2~50 Gold, 20 EXP@@@@~Quest 5, Quest 19~none, none, none~Of course., Later..., Hopefully., , , 0, 0, 0~~~2*8*781*-143, 2*8*643*-268, 2*8*-57*-290, 2*8*1260*-273, 2*8*347*-117, 2*8*63*-185@@~|Wolf hunting part IV, 4, -1, It seems wolves have once more gathered in the woods. Go in and finish them off!, That should be all of them..., Hopefully the last..., The guard might have a quest., Eight more wolves to kill!~Eliminate 8 2~60 Gold, 20 EXP@@@@~Quest 6~none, none, none~This time for good!, I'm busy, Yes..., , , 0, 0, 0~~~2*8*616*-174, 2*8*343*-168, 2*8*-126*-202, 2*8*939*-254, 2*9*768*-196, 2*9*314*-229, 2*9*1009*-113, 2*9*684*-234@@~|Down with the leader part II, 4, -1, A leader has once more appeared in the woods. You know the drill..., Thank you^ once again you have done this village great service., That should be the last of it., The village guard has need of help, Should kill that beast before it reaches the village.~Eliminate 1 3, Eliminate 5 2~80 Gold@@@@~Quest 7~none, none, none~I will be quick., Not right now., Any time., , , 0, 0, 0~~~2*8*172*-127, 2*8*690*-181, 2*9*529*-158, 2*9*98*-188, 2*9*674*-227, 3*9*344*-203@@~|More than ever, 4, -1, We have a curse upon us! Those woods are packed with wolves^ and we need you to get rid of them!, Those won't be the last^ but for now it will do. Come back to me when you can^ those wolves will keep on coming!, Not the last., The village guard is looking for help, Ten wolves to kill...~Eliminate 2 3, Eliminate 8 2~100 Gold@@@@~Quest 8~none, none, none~I will hurry., Later..., I sure will., , , 0, 1, 0~~~3*9*164*-220, 2*9*316*-192, 2*9*475*-120, 2*9*871*-179, 2*9*-162*-118, 3*8*540*-160, 2*8*918*-220, 2*8*673*-150, 2*8*545*-224, 2*8*179*-194@@~|Toxic encounter, 5, -1, Ah. Hello you there. It seems I am low on stock and would be very grateful if you could collect some Toxin for me?, Ah^ Thank you^ here is your reward., Strange ingredient., A merchant needs help., Four armadillo's toxin to gather.~Collect 4 111~50 Gold, 25 EXP@@@@~Quest 2~none, none, none~Yes of course., I'm busy., Thank you., , , 0, 0, 0~~~~|Toxic encounter part II, 5, -1, Hello once again! Could you collect some more toxin for me?, Ah yes^ the very right ingredients!, Six toxins collected., The merchant is looking for help once more., More toxin to gather...~Collect 6 111~100 Gold, 50 EXP@@@@~Quest 10~none, none, none~Easily done, Not right now, My reward?, , , 0, 0, 0~~~~|Rare and precious, 5, -1, It was only yesterday while I was in the woods that I spotted a rare beast. Would it be possible for you to gather some toxin from it?, Ah^ thank you once more., Toxin collected., The potion master has need of help., Only one toxin to get.~Collect 1 112~100 Gold, 50 EXP, 1 6@@@@~Quest 11~none, none, none~Of course., Not now..., Any time., , , 0, 0, 0~13-1-112-100~~13*14*2285*-91@@~|Toxic feast, 5, -1, My stock has gone so quickly! Could you gather more toxin?, Remarkable! You have done me great service once more. If you have need of money or potions^ come straight to me! I will always have the need of toxin to be collected., That shoud keep the potion master occupied., The potion master is out of stock., More toxin to gather.~Collect 10 111~150 Gold@1 17@1 21@1 34@1 29~Quest 12~none, none, none~Sure., Not right now..., I will see, , , 0, 0, 0~~@0*7*7*977*-72*1@~~|Eliminate the competition, 6, -1, Hello there! I am looking for someone to do some work for me. You see^ my sales have gone down. I want you to go and destroy my competition's stock. You do this and I'll reward you with money., Ah! Well done. Here is your reward., That merchant was desperate!, A merchant needs help., Only four boxes to destroy.~Eliminate 5 6~50 Gold@@@@~Quest 2~none, none, none~I will try my best., Not now., Any time., , , 0, 0, 0~~2*5, 2*63@1*5*17*-291*-100*0, 1*63*17*-200*-130*0@~6*17*-287*-90, 6*17*-434*-218, 6*17*-147*-247, 6*17*-29*-262, 6*17*213*-88@@~|Eliminate the competition part II, 6, -1, Ah^ I have need of you once more. It seems there are still merchants out there trying to bring me down! I need you to break everything they've got^ but beware this one has guards., Things should go well now. I thank you., That merchant should be happy now., The village merchant seems to be looking for help once more., Once more breaking boxes.~Eliminate 4 6~80 Gold@@@@~Quest 14~none, none, none~I'll do it., I'm busy., No problem., , , 0, 0, 0~~1*32*16*16*-167*0, 4*32, 2*30, 2*61@1*30*16*-272*-172*0, 1*61*16*-372*-124*0@~6*16*18*-76, 6*16*-350*-106, 6*16*-159*-273, 6*16*-370*-130@@~|Aim high, 6, -1, There is one last thing I want you to do. The lord of the city has a very interesting object he keeps in his house. I want you to retrieve it for me. Do this and I will pay you grandly!, Finally^ I hold it in my hands. Your reward will exceed any you will ever receive!, That merchant pays loads!, The Viallge merchant has need of one last thing, This will be harder than I thought.~Collect 1 160~50 Gold@@@@~Quest 15~none, none, none~I'll try., Not now..., Thank you., , , 0, 0, 0~33-1-160-100~~33*20*135*-91@@~|Beast in the night, 9, -1, Please I need your help. You see ^ I was out yesertay when I got attacked! Luckily I saw what did it. I t was a beast at night^ when the village is still and empty., Ah you have saved me. I will give you something for your troubles., That beast was tough^ I wonder how the villager survived., A villager is in need of help!, Need to kill that beast before it attacks again.~Eliminate 1 12~200 EXP, 20 Gold@@@@~Quest 15, Level 6 - 200~none, none, none~It won't live the night!, Not right now..., Any time., , , 0, 0, 0~~~12*7*1954*-175@@~0, 23:00@@|Infestation, 7, -1, There seems to be a terrible amadillo infestation in my house! I want you to get rid of every single one of them!, Well done^ of course you will be rewarded for your troubles., We won't be seeing those any time soon!, The village lord has a quest available., I should quickly get rid of those beasts!~Eliminate 7 16~200 Gold, 300 EXP@@@@~Quest 13~none, none, none~I will try my best., No sorry., Thank you., , , 0, 0, 0~~@0*7*20*-297*-153*0@~16*20*241*-228, 16*20*192*-130, 16*20*98*-211, 16*20*14*-141, 16*20*-167*-206, 16*20*-383*-150, 16*20*-330*-257@@~|Off into the night, 11, 12, Please help! I saw my friend run into the woods. The whole village knows how dangerous it is^ especially at night! Please find him and bring him back., I see now... I am free... You have come to take me back? You are wrong^ these beasts are driven by something stronger^ I see it and It tells me to kill you!, What happened to that man!?, A man is desperate for help!, Where is that man!~~50 EXP@@@@~Quest 5~none, none, none~I will save him., I'm busy sorry, So it will be..., , , 0, 0, 0~~1*12*9*-15*-175*0@@~2*9*163*-202, 2*9*90*-121, 2*9*-161*-125, 2*9*-152*-234, 2*9*15*-101, 2*9*-16*-245@@~0, 23:00@@|Driven to die, 12, 11, Are you ready to die? For now is the time!, I don't know what happened to him^ He's been acting strange for a while now... Thank you for your help anyway., He was completely mad!, , He needs to die!~Eliminate 1 17~100 EXP@@@@~Quest 19~none, none, none~We shall see., , I'm sorry for your friend..., , , 0, 0, 0~~4*12@2*11@~~|Action by fear, 4, 34, Hello there. You see we are short on staff^ and could do with a little help. Easy job^ we simply need you to look after a prisoner. Can you do that for me?, Hello^ my name is Xian. I need your help! You see this village^ it has suffered terribly... Wolves have been on the people's heels since the beginning. They blame me for the attacks and are ready to execute me to save them. But it won't... Please I need your help^ I have a friend in the village. His name is Talluis. Speak to him if you wish to save me!, Lucky I was there., The village guard has a quest available., Better see what this is about.~~50 EXP@@@@~Quest 3~none, none, none~Yes^ of course., Not now., I will try my best., , , 1, 0, 0~~@1*1*7*828*-151*1@~~|When times are desperate, 1, 34, I knew you would come. Xian will be executed soon^ and if you truly wish to save him do as I say. Tonight you will get the keys from the warden^ be careful not to bring to much attention to yourself. Then go quick to Xian's cell and free him. By then the town guard will be after you^ don't worry about Xian he will be fine by then. But remember^ get the keys by any means necessary..., Thank you so much! I'll go another way^ meet me in the village., Xian is safe now., Talluis is waiting for you in the village., I need to save Xian quick!~Collect 1 116~100 EXP, 10 Gold@@@@~Quest 21~none, none, none~I will try my best., Not right now..., It's ok, , , 1, 0, 0~18-1-116-100~1*17*15*97*-145*1, 4*17@2*34, 0*1*7*3223*-111*1, 1*0*7*2185*-100*1@~~0, 23:00@@|A beginning, 0, 1, Ah^ here you are. I will explain more clearly now... You see^ this village has been under constant threat of wolves for a long time. Soon the people were getting weak^ and they were ready to give in. When suddenly the attacks ended.. The village was still and the people thought it a miracle. But they didn't realize something more sinister was going on... People^ especially children started to disappear. But soon the attacks on the village once more began. That was when I arrived. The people thought me a warlock who cursed their village. But I know something more evil is going on. Speak to Talluis he has work for you. But I have work of my own! Also there are many quests available around the village. I would be very grateful if you were to help these people., Good day to you. We must move quickly! My suspicions lie with Damien. He is a rich of the city and controls nearly everything. He also was the one to first point out Xian. I need you to gain his trust. Fortunately^ he has recently wanted to do business with the temple. Go to his house^ you are now a messenger for the temple of life., I wonder what work Xian is doing..., Xian is waiting for you., Need to find Talluis.~~50 EXP@@@@~Quest 22~none, none, none~I see^ I will speak to him., , Lets see what he hides!, , , 1, 0, 0~~@2*0@~~|A message, 13, 2, Well hello^ I am Zhian^ servant of the household of Damien. Your first job is to deliver this message to High priest Tarreal. If this message is tempered with in any way^ you will be killed. Is That clear? Now go!, You're late! It better not happen again..., Those robbers were a nuisance!, Servant Zhian is waiting for you., Tarreal needs that letter.~~18 Gold@@@@~Quest 23~none, none, none~Yes^ of course., , it won't., , , 1, 0, 0~~1*22*7*2598*-186*1, 1*23*7*2567*-123*1, 4*22, 4*23@2*22, 2*23@~~|His artifact, 2, -1, I have a quest for you. You will be rewarded of course. I want you to get an important artifact for me. One that belongs to the village. I have talked to the merchant before^ I will give you enough money^ but if he doesn't accept the given price... Well^ do what you must to bring back that artifact., Well done^ Damien wishes to meet you. He is waiting at his house..., He has it now..., Talluis has an important quest., I need that artifact!~Collect 1 161~80 Gold@@@@~Quest 24, Quest 14~none, none, none~I will try my best., Not now., I will go quickly., , , 1, 0, 0~48-1-161-100~4*63@@~~|A ring to rule, 3, 7, Well you're even better than I thought you would be! I think it's a waste of your time^ sending you from door to door giving messages. I have work for you^ a more fulfilling work... You see the lord of the city has something I want^ A ring! Get it for me and you will be greatly rewarded..., Well am I pleasantly surprised. Here I was^ expecting Damien to send his gang of assassins to... Why the look of surprise on your face? Let me explain. You see this ring that Damien so dearly wants. It represents power... Me^ being lord of this village own it^ but what troubles me is this^ I have no more power than a mere peasant! He is the one that owns every house and shop in the streets. He is the one that has assassins and robbers at his mercy. Now^ why would someone who owns all and even has the people?s good will have the need of my ring? I am no threat ever since he took my daughter as a warning... Now you can have this ring if you wish it^ but let me say this. Only Damien will win^ but that is if he is the true puppeteer., Damien has high needs!, Damien has a quest for you., Damien wants that ring.~~@@@@~Quest 25~none, none, none~Easily done., , I see., , , 0, 0, 0~~~~|A ring to give, 7, 3, The ring is in the box. Quick take it and bring it to Damien... Before he gets impatient..., A well done^ I'm impressed. , That lord was desperate., Lord Qian has something to give to you., Damien wants that ring!~Collect 1 118~50 Gold, 70 EXP@@@@~Quest 26~none, none, none~Thank you., , Thank you., , , 0, 0, 0~33-1-118-100~~33*20*-156*-160@@~|Flood and burn, 3, 38, There is one last thing I need of you. You see my spies have located the entry to the assassin's layer. I want you to go there as one of them. You see there is a dam down there and behind it contains a large quantity of water. I want you to flood those tunnels! Those assassins have caused enough trouble for now^ and it will do the world a great favour if they simply disappeared... Make sure not to arouse any suspicion. I want you out of there once the dam has been damaged. Although if killing is needed^ don't think twice! One last thing^ before you enter those tunnels^ make sure you have completed everything before., Well^ what have we got here? You better come with me... You and I will be having some fun!, If only I knew..., Damien has a very important quest available., Those assassins have done enough damage already!~Eliminate 1 41~200 EXP@@@@~Quest 27, Level 8 - 200, Quest 52~22^ -414^ -141, 23^ 101^ -168, 8^ 101^ -168~You are right., Actually there is something I wish to finish., I don't see any other options..., , , 1, 0, 1~~@0*38*23*-122*-168*0@1*38*22*279*-155*0, 1*24*22*103*-221*0, 1*25*22*114*-108*0, 1*26*22*-3*-171*0, 1*27*22*190*-202*0, 3*28~@@~|The final escape, 38, -1, What the hell are you doing here? You could blow my cover; you do realize it's me Xian? Anyway ever since you freed me I've been working hard on infiltrating the assassins^ and there is a lot I have found out. Talluis was right; Damien is behind the disappearances of the children. He used the Assassins to kidnap them to what end I don't know but we need^ wait let me finish then I'll let you speak. What I'm saying is that we need to get to Damien^ I'm meeting Talluis tonight. Now you^ why the hell are you here?, Oh great... Damien sent you? Unfortunately we can't go out via the entrance^ it's blocked. Hmm meet Talluis for me tell him what's happened. I've got a few things I need to do here before I leave. Don't worry I'll be fine^ I'll meet you in the woods once you've dealt with Damien. Me and Talluis are leaving^ our work is done..., Thanks to Xian, Speak to Xian., Need to find Talluis quick!~~@@@@~Quest 28~none, 9^ -167^ -99, none~The dam..., , Ok^ be careful!, , , 1, 0, 0~~@0*1*8*-298*-168*1@~~@0, 02:00@|What makes sense, 1, 3, Damien is in his house^ I have arrange for his staff to be away so he is entirely yours. Once that is done^ me and Xian will have gone. Good luck..., Ah! I knew you would come... You have come to kill me for kidnapping the children^ for creating murder and thievery in this village. For accusing Xian of cursing us... I know^ I have done well^ but please do not give me all the credit. After all it was Talluis's brilliant idea to have Xian given the name of warlock and lock him up. This after all gave the people someone to throw their anger at^ leaving me their saver. The murders the thieves all his ideas^ I just put them in place. He doubled my money^ and for a what? Well kidnapping children wasn't my idea^ but who knows what he hides in the woods. Shame you came and mess things up though. Luckily he promised to double my money for your head. I accepted gladly..., if Only I knew..., Talluis is waiting for you., Damien needs to die!~~250 EXP@@@@~Quest 29~none, none, none~Farewell., , What!?, , , 1, 0, 0~~2*13@4*3, 2*1, 2*0, 1*66*9*-28*-133*0@~~|Truth hurts, 66, 4, It wasn't Damien! He was simply Talluis' puppet! And we were Talluis' chess pieces...He's left^ Talluis left and the village is doomed!... Talluis was keeping a beast in this cave... He was nurturing it too strength and the children... You can't stop Talluis now. Save the village while there is still time. As for me^ you will have to do something. There is a boat awaiting me^ not far from here. Take this pass and say I sent you instead^ that you must complete What I started. Farewell..., It seems we were attacked. Hundred of wolves stormed the village and My men weren't enough to prevent them... A giant red beast^ came stomping in soon after them^ I was lucky to be only stunned under a building. But the rest of the village... , Talluis will pay for this!, Find Xian in the woods!, Must save the village.~~@@@@~Quest 30~none, none, none~He will pay!, , What!?, , , 1, 0, 0~undefined~@2*66@~~|Bereft of life, 2, -1, The temple has need of you. You see there are... Certain individuals that threaten this village. As quick deaths seem your god given talent^ kill them for me. I want it to be quick and silent! Any problems and you might be the next one on the list!, Sufficient^ yes. Here is your reward. I Might have need of you later on., It needed to be done., Tarreal has need of you., For the good.~Eliminate 1 19~1 8@@@@~Quest 24, Class Soul Hunter, Level 7 - 200~none, none, none~Yes^ High priest Tarreal., Not now^ High priest Tarreal., Thank you High priest Tarreal., , , 0, 0, 0~~1*18*11*392*-184*1, 4*18@@~~|Expired, 2, -1, It seems the temple of life has need of you once more. Quick and silent., You prove useful. Here is your reward., I needed the gold..., Tarreal has need of you., Quick and silent...~Eliminate 1 20~1 22@@@@~Class Soul Hunter, Quest 32~none, none, none~Yes^ High Priest Tarreal, Later^ High Priest Tarreal, Thank you^ High Priest Tarreal., , , 0, 0, 0~~1*19*9*849*-254*0, 4*19@@~~|Death crown, 2, -1, A more difficult quest for you. It seems we have no need of our lord now. He has done his duties and needs to die. It shouldn't be too hmm complicated for you? I don't care either way! Do this and you will get an adequate reward., Well^ I'm nearly impressed. The lord was dying anyway... Here is your reward as promised., The lord had done what needed to be done..., Tarreal has an important quest for you., He has done his duty.~Eliminate 1 21~@@@@~Quest 27, Class Soul Hunter, Quest 33~none, none, none~Right^ yes of course..., No!, Thank you..., , , 0, 0, 0~~4*7, 2*20, 2*21@@~~|Duel, 7, -1, Well you see^ in my village there is a code. If you Wish to keep that sword^ you need to prove it! There will be a duel between you and one of my knights^ if you win you will get a large sum of gold. Also^ this fight ... Well there is no getting up if you lose. Do you accept?, Well impressed. You win a large sum of gold^ I lose a knight., That was a foolish knight!, Lord Qian has need of you., I will win!~Eliminate 1 22~1 10@@@@~Class Executioner, Level 7 - 200~none, none, none~Yes^ I do!, Maybe not..., Any time., , , 0, 0, 1~~4*20@@~~|Animus, 7, -1, Well you see the man you killed... A friend^ a good friend desires revenge. He challenges you to a duel^ and if you have any honour you would accept... Be warned this man is no mere knight! He is my best!, Well it seems you have once more defeated me. Here is your reward...., Shame he had to die..., Lord Qian is looking for you., If it must be...~Eliminate 1 23~1 41@@@@~Class Executioner, Quest 35~none, none, none~Then he too shall die!, Not now..., Thank you., , , 0, 0, 1~~4*21@@~~|Noble death, 7, 45, You have defeated every Knight I have sent at you! Your strength is one I have not seen in many many years... There is one more challenge you must do. One last duel. I lord Qian^ challenge you in a combat to the death. If you win^ you get my sword^ a very powerful sword. Do you accept?, I salute you! Sorry I haven't introduced myself... I am Lo'i^ Qian' son. I am here to give you your reward seeing that my father is no longer able to present it to you himself. But it seems now that what once was his job^ is mine... Thank you., He was old anyway., Lord Qian has one last quest to give to you., If it must be so.~Eliminate 1 35~1 18@@@@~Class Executioner, Quest 27, Quest 36~none, none, none~Yes I do!, I cannot!, I see., , , 0, 0, 1~~2*7, 1*39*20*-297*-153*0, 4*39@2*45, 1*46*20*-297*-153*0@1*45*7*1385*-85*1~~|Lurid task, 2, -1, Well hello once again. You see^ I knew there was something different about you... Like me^ you control forbidden powers. Now what harm can it do to help one another? I have this artifact here^ but there are pieces missing. I want you to retrieve these for me. And also^ the artifact will only work as long as the bearer of these pieces no longer lives... The man himself is in the general store^ it should be easy to find him., Ah well done. Yes two more to go! Here is your reward my friend., For the better., High Priest Tarreal has need of you., I need to do this...~Eliminate 1 42, Collect 1 113~@@@@~Class Sage, Quest 24, Level 7 - 200, Quest 17~none, none, none~Yes^ of course., No!, Any time., , , 0, 0, 0~42-1-113-100~4*9@@~~|Puzzle, 2, -1, We are missing still two pieces. Could you retrieve the next one please? It turns out that the next bearer is none other than servant Zhian. Damien has instructed me that he as fled into the woods. Find him and bring me back this artifact!, Ah yes! I thank you once more my friend., The artifact must be worth it., Tarreal is looking for you., Two more to go.~Eliminate 1 43, Collect 1 114~1 30@@@@~Class Sage, Quest 38~none, none, none~I shouldn't be long., No!, It was my pleasure., , , 0, 0, 0~43-1-114-100~2*13, 1*64*10*-36*-147*1, 4*64@@~~|Together, 2, -1, Now^ the last belongs to the snivelling coward of a lord. He is near his death anyway. You need not worry^ simply do as for the others and bring back this prize! Make sure he is dead! You will receive a great gift!, AH finally! Yes! Yes! You have been more than useful. A shame... Here is your reward anyway., It was worth it., Hight Priest Tarreal is looking for you., The last piece!~Eliminate 1 21, Collect 1 159~1 80@@@@~Class Sage, Quest 27, Quest 39~none, none, none~For power!, Not now..., Thank you., , , 0, 0, 0~21-1-159-100~2*7, 1*65*20*-297*-153*0, 4*65@@~@@~|Maintain, 7, -1, I need your help! Assassins are trying to kill me. Help me^ and keep them away from me. If you accept you are putting your life at risk and will not be permitted to leave my side until I am safe., Thank you so much., Qian is safe... For now., Lord Qian has an important and urgent quest for you!, Need to protect the lord.~Eliminate 1 36, Eliminate 1 37~1 7@@@@~Class Skyborn, Level 7 - 200~24^ -187^ -140, 20^ -187^ -140, 20^ -187^ -140~I accept., Not now., It was my duty., , , 0, 0, 0~~0*7*24*-297*-153*0, 1*40*24*338*-222*1, 1*41*24*186*-85*1, 4*40, 4*41@0*7*20*-297*-153*0@~~|Sustain, 7, -1, They are back for me! Help me once more I beg you!, Thank you^ thank you. I would be dead without your help., He is safe once more., Lord Qian is waiting for you., They really want Qian!~Eliminate 1 38, Eliminate 1 39, Eliminate 1 40~1000 1@@@@~Class Skyborn, Quest 41~24^ -187^ -140, 20^ -187^ -140, 20^ -187^ -140~I will!, Later..., I had to., , , 0, 0, 0~~0*7*24*-297*-153*0, 1*42*24*416*-228*1, 1*43*24*427*-173*1, 1*44*24*403*-101*1, 4*42, 4*43, 4*44@0*7*20*-297*-153*0@~~|Swords down, 7, 16, They have my son! They say if I want him to live^ I must give myself in. Worst of all they want you to bring my head as proof. Look you have to do it. They will kill us both otherwise. You have no choice^ I order you!, Well done. Unfortunately our leader wasn't able to be here. Here is your reward., He was going to die anyway..., Lord Qian is desperate for help!, What must be done.~Eliminate 1 31~1 35@@@@~Quest 27, Class Skyborn, Quest 42~none, none, none~I will hunt down their leader!, I can't!..., He shall pay!, , , 0, 0, 0~~2*7, 1*29*20*-297*-153*0, 4*29@2*20, 2*21, 2*16@1*16*7*1385*-85*1~~|Dead end, 31, 18, Well hello. You look like someone that could help me! You see^ I am a chronicler. I am deeply interested in the vaults under the temple. There is one vault especially^ that intrigues me greatly. There is one problem...When I came to ask politely Tarreal whether he could give me a free tour^ he over exaggerated completely! I mean^ chucking a simple chronicler like me outside is appalling! This is why I am dressed as a priest. As for the vault. You will need to talk to someone far older than Tarreal. There is an old man in the village by the name of Gian. He might know of this vault., The vault? Of course Tarreal wouldn't know! It was built before the temple^ before the village! Listen to me carefully. There are things in this world best left alone. But if you truly wish to enter that forsaken tomb! Only when the past has been completed and the future seen will it open!, What a waste of time!, , Need to find that old man.~~@@@@~Quest 49, !Quest 0~none, none, none~I will find him., I do not wish to waste my time!, I see..., , , 0, 0, 0~~~~|Sentinel's Sorrow, 17, 19, It's open! It's open! The vault! You must go in^ I can't too dangerous..., I am the sentinel...I never sleep I never move. My only purpose is yours^ but that is up to you to prove., I will one day find out about this sentinel., , What hides in that vault.~~@@@@~Quest 31, Quest 53, Quest 44~none, none, none~Stay here., I am not interested., What do you guard?, , , 0, 0, 0~~~~|Destiny, 19, 17, If asked I must not answer^ only kill for the better..., Did you find something?! What you mean none of my business!, What secrets has this orb?, , I want to know what he guards so dearly!~Eliminate 1 undefined~@@@@~Quest 45~none, none, none~So it must be, , Farewell friend!, , , 0, 0, 0~~~~|Apprehend, 4, -1, Ah you're here! I need your help... You see^ the cult of assassins have decided to attack the temple. For what reason I don't know^ but we need to act quick! I have sent two guards ahead but they won't be enough. Meet me there if you wish to help us., Good you've come. , Those assassins aim high attacking the temple., Guard Zhao has urgent need of you., Need to help the temple.~~50 EXP@@@@~Quest 24, Level 8 - 200~none, none, none~I will see you there., I can't..., Yes., , , 1, 0, 0~~0*4*7*2939*-114*1@@~~|Sacred violation, 4, -1, The assassins will arrive soon^ go into the temple and stop them from doing harm. As for me^ there are prisoners that still need guarding. Oh^ and don't worry about your friend Tarreal... The priests have been warned and are safe., Well done! Those assassins will think twice before showing their faces! God knows why they decided to move^ but these are mad days. And hopefully their last., I wonder how Zhao knew..., Guard Zhao is waiting for you at the temple., The temple needs protecting.~Eliminate 1 44, Eliminate 1 45, Eliminate 1 46, Eliminate 1 47~@@@@~Quest 47~none, none, none~I will try my best., Not now..., Yes^ hopefully..., , , 1, 0, 0~~2*35, 2*36, 2*37, 2*31, 2*2, 1*47*18*984*-215*1, 1*48*18*853*-83*1, 1*49*18*289*-181*1, 1*50*18*114*-225*1, 4*47, 4*48, 4*49, 4*50, 0*4*7*-156*-100*0@1*35*18*-330*-258*0, 1*36*18*764*-90*1, 1*2*18*1226*-198*1, 1*37*18*10*-171*1, 1*31*18*394*-244*0@~~|Lockup, 4, -1, I have need of your help once more. I have business to do in the woods^ and I need someone to guard those prisoners. Also^ be careful. They might try something knowing I'm away., I knew those criminals were up to something! Anyway I thank you once again friend., Those Assassins are acting quick!, Guard Zhao has a quest., Need to stop those prisoners escaping.~Eliminate 1 55, Eliminate 1 56~380 Gold, 1 9@@@@~Quest 48~none, none, none~Don't worry., Sorry I can't., Any time., , , 1, 0, 0~~2*51, 2*58, 1*59*15*-113*-173*1, 1*60*15*105*-173*1, 4*59, 4*60, 0*4*8*1031*-158*0@@~~|Compliant, 4, -1, I have found out where the assassins train. I want you to go there and find out any more clues., A beast you say? Those assassins will do anything for power. As for the clues let me have them. I might be able to find out something., Those assassins always have a trick up their sleeve., Guard Zhao has need of you., Need to find that clearing.~Eliminate 1 57, Eliminate 1 58~@@@@~Quest 49~5^ -381^ -148, 7^ -29^ -100, none~Of course., Not now..., Here., , , 1, 0, 0~~@0*4*7*-156*-100*0@0*4*5*-381*-148*0~~|Rendezvous, 4, -1, It seems there will be a large meeting of assassins in the cemetery. Come with me^ together we will finish off those criminals!, Well^ I'm impressed., The last of them hopefully., Guard Zhao, End the reign of those assassins.~Eliminate 1 49, Eliminate 1 50, Eliminate 1 51, Eliminate 1 52, Eliminate 1 53~@@@@~Quest 50~none, none, none~Let's end this!, Another day..., Your turn now!, , , 1, 0, 0~~1*52*11*933*-84*1, 1*53*11*813*-209*0, 1*54*11*782*-68*0, 1*55*11*1047*-226*1, 1*56*11*1199*-203*1, 4*52, 4*53, 4*54, 4*55, 4*56, 5*4@0*4*7*-156*-100*0, 1*33*11*1270*-173*1@2*4, 1*4*11*-308*-161*0~2*12*226*-116@@~|Vainglorious, 33, 4, Now let's see what you are truly capable of. I propose a fight between me and you only. Do you accept?, The death of the leader^ will be a severe blow to the assassins. It usually is a while before another leader strong enough is able to present himself. I thank you once again^ I hope our work will not go unheeded., That should be the end of those assassins., Leader Ukane is waiting., Ukane will die!~Eliminate 1 54~@@@@~Quest 51~none, none, none~Yes., , It will not., , , 1, 0, 1~~4*33@@~~|Final battle, 4, -1, The beast has left the village and its horrors behind him. It has left for the woods... Find it and revenge this village! Also there seems to be a boat waiting for someone., You are a stranger to us all^ and yet are still^ but you have saved the village from a terrible doom. We thank you., The work and troubles of the village ended with one mistake. The making of a beast and the trust of those who serve others..., Guard Zhao is waiting for you., Need to kill that beast!~Eliminate 1 5~@1 27@1 23@1 36@1 32~Quest 31~25^ -352^ -155, 7^ -29^ -100, 7^ -29^ -100~I will!, , Good bye^ friend., , , 1, 0, 1~~@0*4*7*-156*-100*0@0*4*25*1289*-161*1~~"; storeString = "62^19, 1000^23, 1000^27, 1000^32, 1250^36, 1000^154, 400^155, 400^156, 400^157, 400^158, 400|2^7, 300^8, 200^9, 150^10, 300^28, 200^29, 400^30, 600^31, 800^150, 350|5^3, 30^4, 30^5, 70^6, 100^108, 300|6^2, 1^1, 3^0, 5^11, 50^12, 50^13, 50^15, 50^14, 50|63^2:0, 500^5:1, 5000000|30^16, 200^17, 400^18, 600^20, 200^21, 400^22, 600^24, 200^25, 400^26, 600^33, 200^34, 400^35, 600|61^37, 20^38, 80^39, 80^40, 120^41, 200^43, 150^44, 130^45, 150^46, 200^47, 200^48, 100^49, 220^109, 280^50, 20^51, 70^52, 80^53, 100^54, 200^56, 100^57, 130^58, 150^59, 200^60, 200^61, 100^62, 220^63, 280^64, 20^65, 60^66, 80^67, 90^68, 200^70, 100^71, 130^72, 180^73, 200^74, 120^75, 100^76, 100^77, 80^78, 80^79, 80^80, 300^81, 120^82, 120^83, 150^84, 20^85, 60^86, 80^87, 90^88, 200^90, 100^91, 150^92, 150^93, 150^94, 120^95, 100^96, 160^97, 200^145, 110^143, 170^152, 90"; skillString = "Sharp Thrower, Enhancing the skyborn@ this ability#n#allows for a longer range when using shurikens., 1^^^starDistance^0, 0, 0, 200~0, 0, 0, 238~0, 0, 0, 275~0, 0, 0, 313~0, 0, 0, 350~0, 0, 0, 388~0, 0, 0, 425~0, 0, 0, 500|Twin Spin, Allows the skyborn to throw two shurikens while getting extended damage., 0^Claw^0-2^doubleDamage^0, 4, 0, 50~0, 10, 0, 75~0, 14, 0, 100~0, 20, 0, 110~0, 30, 0, 120~0, 24, 0, 150~0, 20, 0, 160~0, 16, 0, 180~0, 10, 0, 190~0, 6, 0, 200~0, 6, 0, 210~0, 8, 0, 220~0, 10, 0, 230~0, 12, 0, 240~0, 12, 0, 250~0, 14, 0, 260~0, 14, 0, 270~0, 14, 0, 280~0, 14, 0, 290~0, 16, 0, 300|Fiery Shuriken, The skyborn sends an inferno shuriken towards his enemies@ #n#making them explode and burn as this shuriken sings through the air., 0^Claw^0-5, 1-1^exploDamage, maxexplo^1, 2, 0, 50, 2~1, 5, 0, 60, 2~1, 7, 0, 70, 2~1, 10, 0, 75, 3~1, 12, 0, 80, 3~1, 15, 0, 85, 3~1, 17, 0, 90, 3~1, 20, 0, 100, 4~1, 22, 0, 105, 4~1, 25, 0, 110, 4~1, 27, 0, 115, 4~1, 28, 0, 120, 4~1, 30, 0, 130, 4~2, 30, 0, 140, 4~2, 30, 0, 150, 4~2, 35, 0, 160, 5~2, 40, 0, 170, 5~2, 40, 0, 180, 5~2, 45, 0, 190, 5~2, 50, 0, 200, 6|Attack, Attack with your current weapon., 0^^^^0, 0, 0, undefined|Multiple Strike, Concentrating himself@ the executioner lashes out#n#at his enemies crushing multiple targets in a single hit., 0^Spear, Sword^23-4^maxHit, multipleStrike_damage^0, 2, 0, 2, 50~0, 5, 0, 2, 60~0, 4, 0, 2, 70~0, 3, 0, 2, 80~0, 10, 0, 3, 85~0, 9, 0, 3, 90~0, 8, 0, 3, 100~0, 7, 0, 3, 105~0, 15, 0, 4, 110~0, 14, 0, 4, 120~0, 13, 0, 4, 125~0, 12, 0, 4, 130~0, 20, 0, 5, 132~0, 19, 0, 5, 134~0, 18, 0, 5, 136~0, 17, 0, 5, 140~0, 16, 0, 5, 145~0, 20, 0, 6, 150|Panic, The skyborn spreads fear across monsters and beasts alike@ causing them to flee hopelessly.#n#Although the stronger the beast the higher it will counter this spell., 0^^^panic_vision^1, 1, 0, 25~1, 1, 0, 50~1, 1, 0, 60~1, 1, 0, 80~2, 1, 0, 100~1, 1, 0, 120~2, 1, 0, 150~2, 2, 0, 170~3, 2, 0, 180~3, 2, 0, 200|Underground, Move under the ground at a high speed@ where monsters can't reach.#n#Mana consumed is per minute., 0^^^underground_strength^0, 1, 0, 1~0, 2, 0, 2~0, 3, 0, 3~0, 4, 0, 4~0, 5, 0, 5~0, 6, 0, 6~0, 7, 0, 7~0, 8, 0, 8~0, 9, 0, 9~0, 10, 0, 10~0, 11, 0, 11~0, 12, 0, 12~0, 13, 0, 13~0, 14, 0, 14~0, 15, 0, 15~0, 16, 0, 16~0, 17, 0, 17~0, 18, 0, 18~0, 19, 0, 19~0, 20, 0, 20|Dash, The skyborn dashes forward at such a speed@#n#allowing him to surprise his enemies., 0^^^dash^1, 2, 0, 4~1, 8, 0, 5~1, 5, 0, 5~1, 10, 0, 6~2, 8, 0, 6~2, 12, 0, 7~2, 10, 0, 7~2, 11, 0, 8~2, 12, 0, 9~3, 13, 0, 10~3, 14, 0, 11~3, 15, 0, 12~3, 16, 0, 13~3, 17, 0, 14~4, 18, 0, 15~4, 19, 0, 16~4, 20, 0, 17~5, 22, 0, 18~5, 23, 0, 19~5, 25, 0, 20|Summon Fire Ball, The sage reaches in himself@ finding his inner flame he causes the very sky to drop fire on his foes., 0^^^^10, 0, 0, undefined|Sacrifice Object, Sacrifice this object to the gods., 0^^^^0, 0, 0, undefined|Throw Object, Send this object thundering down upon your enemies., 0^^^^0, 0, 0, undefined|Summon Ice Ball, Summon an Ice Ball from the sky upon monsters.#n#Lands nearby in case there are no monsters within sight., 0^^^^0, 0, 0, undefined|Summon Lightning Ball, Summon a Lightning Ball from the sky upon monsters.#n#Summon an Ice Ball from the sky upon monsters.#n#Lands nearby in case there are no monsters within sight., 0^^^^0, 0, 0, undefined|Fire Ball, , 0^^^^0, 0, 0, undefined|Ice Ball, , 0^^^^0, 0, 0, undefined|Lightning Ball, , 0^^^^0, 0, 0, undefined|Feral Wakening, All humans have their inner animal.#n#The sage has the ability to summon it@ creating a wolf from his very spirit., 4^Staff^^nowSummoning, s_health, s_mana, s_damage, s_elementDamage, s_accuracy, s_avoidability, s_defense, s_fRes, s_iRes, s_lRes^0, 5, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 10, 0, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0~0, 15, 0, 2, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0~0, 20, 0, 2, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0~0, 25, 0, 2, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0~0, 30, 0, 2, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0~0, 35, 0, 2, 7, 0, 4, 0, 0, 0, 0, 0, 0, 0~0, 40, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~0, 45, 0, 3, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0~0, 50, 0, 3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0~0, 55, 0, 3, 3, 0, 2, 0, 0, 0, 0, 0, 0, 0~0, 60, 0, 3, 4, 0, 2, 0, 0, 0, 0, 0, 0, 0~0, 65, 0, 3, 5, 0, 2, 0, 0, 0, 0, 0, 0, 0~0, 70, 0, 3, 7, 0, 3, 0, 0, 0, 0, 0, 0, 0~0, 75, 0, 3, 10, 0, 4, 0, 0, 0, 0, 0, 0, 0|Worm Summon, Summon Worms., 4^Staff^undefined-5, 19-1^nowSummoning, s_health, s_mana, s_damage, s_elementDamage, s_accuracy, s_avoidability, s_defense, s_fRes, s_iRes, s_lRes^0, 0, 0, 4, 10, 0, 2, 0, 1, 0, 2, 5, 0, 0~0, 0, 0, 4, 20, 0, 5, 0, 2, 1, 10, 20, 0, 0|Chain Lightning, Feeling the thunder inside you@ flowing through your veins.#n#You are able to send it out scorching your enemies and sending those close enough damage.#n#This barrage of magic is hard to master@ and may cause often the death of those who try to control it., 0^Staff^^chainDamage, chainRange, maxChain^20, 5, 0, 70, 50, 2~19, 8, 0, 80, 60, 2~18, 20, 0, 90, 70, 3~17, 25, 0, 100, 80, 3~16, 28, 0, 110, 90, 3~15, 40, 0, 130, 100, 4~14, 45, 0, 140, 100, 4~13, 48, 0, 160, 110, 4~12, 55, 0, 170, 120, 5~11, 60, 0, 190, 130, 5~10, 62, 0, 200, 140, 5~9, 65, 0, 210, 140, 5~8, 69, 0, 220, 140, 6~7, 72, 0, 230, 150, 6~6, 74, 0, 240, 160, 6~5, 75, 0, 250, 170, 6~4, 76, 0, 260, 180, 6~4, 78, 0, 270, 180, 6~4, 79, 0, 280, 190, 6~3, 80, 0, 300, 200, 7|Summon Mastery, Mastering this ability allows you to split your spirit to form more than one beast., 1^^16-6, 34-5^maxSummons^0, 0, 0, 2~0, 0, 0, 3~0, 0, 0, 4|Heart Mastery, Gives the executioner his life back over time.#n#Allowing him to fight a greater battle@ and still feeling in full health., 1^^^health_reg_amount^0, 0, 0, 2~0, 0, 0, 5~0, 0, 0, 7~0, 0, 0, 10~0, 0, 0, 12~0, 0, 0, 15~0, 0, 0, 17~0, 0, 0, 20~0, 0, 0, 22~0, 0, 0, 25~0, 0, 0, 27~0, 0, 0, 30~0, 0, 0, 32~0, 0, 0, 35~0, 0, 0, 40|Breathing Mastery, Heal a greater amount of mana., 1^^^mana_reg_amount^0, 0, 0, 2~0, 0, 0, 3~0, 0, 0, 4~0, 0, 0, 5~0, 0, 0, 7~0, 0, 0, 8~0, 0, 0, 10~0, 0, 0, 11~0, 0, 0, 12~0, 0, 0, 13~0, 0, 0, 15~0, 0, 0, 16~0, 0, 0, 17~0, 0, 0, 19~0, 0, 0, 20|Disciplined Mind, Reaching inside the mind of his prey@ the sage knows all and controls all.#n#Making him the master and his victim his pet., 0^Staff^19-3^controlSuccess, controlTime^2, 5, 0, 10, 5~3, 10, 0, 14, 10~4, 20, 0, 17, 15~5, 25, 0, 21, 20~6, 30, 0, 24, 22~7, 35, 0, 28, 28~8, 40, 0, 31, 60~9, 45, 0, 35, 35~10, 50, 0, 38, 40~11, 55, 0, 42, 45~12, 60, 0, 45, 50~13, 65, 0, 49, 55~13, 70, 0, 52, 60~14, 75, 0, 56, 65~15, 80, 0, 59, 70~16, 85, 0, 63, 75~17, 87, 0, 66, 80~18, 90, 0, 70, 82~19, 95, 0, 73, 87~20, 100, 0, 80, 90|Power Blow, Conserving his energy@ the executioner sends#n#a powerful blow crushing on his enemy., 0^Sword, Spear, Dagger^^powerBlow_damage^0, 5, 0, 110~0, 5, 0, 120~0, 6, 0, 130~0, 7, 0, 140~0, 7, 0, 150~0, 7, 0, 160~0, 8, 0, 170~0, 8, 0, 180~0, 9, 0, 190~0, 10, 0, 200~0, 10, 0, 210~0, 11, 0, 220~0, 12, 0, 230~0, 13, 0, 240~0, 14, 0, 250~0, 15, 0, 260~0, 16, 0, 270~0, 18, 0, 280~0, 19, 0, 290~0, 20, 0, 300|Pressure Crush, Crush the monsters around you with an enourmous amount of pressure.#n#Drains your health. Can only perform when health is above 30%., 0^^^pressureCrush_damage, pressureCrush_multi, pressureCrush_health^10, 10, 0, 50, 1, 1~15, 20, 0, 60, 1, 2~20, 30, 0, 70, 2, 3~25, 40, 0, 80, 2, 4~30, 50, 0, 90, 3, 5~35, 55, 0, 100, 3, 6~40, 60, 0, 110, 4, 7~45, 65, 0, 120, 4, 8~50, 70, 0, 125, 5, 9~60, 80, 0, 130, 5, 10~65, 90, 0, 135, 6, 11~70, 95, 0, 140, 6, 12~75, 100, 0, 145, 7, 13~80, 105, 0, 150, 7, 14~85, 110, 0, 160, 8, 15~90, 115, 0, 170, 8, 16~95, 120, 0, 180, 9, 17~100, 130, 0, 185, 9, 18~110, 140, 0, 190, 9, 19~120, 150, 0, 200, 10, 20|Combat Dash, Being light@ the Soul Hunter dashes forward at an unbeatable speed., 0^^^combatDash^10, 1, 0, 25~9, 4, 0, 35~9, 5, 0, 40~8, 6, 0, 45~7, 8, 0, 55~6, 10, 0, 65~5, 12, 0, 75~5, 13, 0, 85~4, 14, 0, 90~4, 15, 0, 95~4, 16, 0, 100~3, 17, 0, 105~3, 18, 0, 110~2, 19, 0, 115~1, 20, 0, 125|Element Clash, Apply a side effect on the closest monster.#n#Side effect is depended on your element., 0^Staff^^elementClash_chance, elementClash_duration^30, 20, 0, 10, 1~29, 30, 0, 12, 1~28, 40, 0, 15, 2~27, 50, 0, 18, 2~26, 60, 0, 20, 2~25, 70, 0, 22, 3~24, 80, 0, 25, 3~23, 90, 0, 28, 3~22, 100, 0, 30, 3~21, 105, 0, 32, 4~20, 110, 0, 35, 4~20, 115, 0, 38, 4~19, 120, 0, 40, 4~19, 125, 0, 42, 4~18, 130, 0, 45, 5~18, 135, 0, 48, 5~17, 140, 0, 50, 5~17, 145, 0, 52, 5~16, 150, 0, 55, 6~16, 155, 0, 58, 6~15, 160, 0, 60, 6~15, 165, 0, 62, 7~14, 170, 0, 65, 7~14, 175, 0, 68, 7~13, 180, 0, 70, 8~13, 185, 0, 80, 8~12, 190, 0, 85, 8~12, 192, 0, 92, 9~11, 197, 0, 95, 9~10, 200, 0, 100, 10|Broken Mind, Reaching into its mind@ the sage sends the beast images of death and dread#n#sending it wild with fear and killing everything in its path., 0^Staff^22-3^captureChance, captureEnpower, captureTime^2, 5, 0, 5, 100, 2~4, 10, 0, 7, 105, 3~6, 15, 0, 10, 110, 4~8, 20, 0, 12, 115, 5~10, 25, 0, 15, 120, 5~12, 30, 0, 20, 125, 6~14, 35, 0, 23, 130, 6~16, 40, 0, 25, 135, 7~18, 45, 0, 27, 140, 8~20, 50, 0, 30, 145, 8~21, 55, 0, 32, 150, 9~22, 60, 0, 35, 155, 9~23, 65, 0, 37, 160, 10~24, 70, 0, 40, 165, 10~25, 75, 0, 45, 170, 11~27, 80, 0, 50, 175, 11~30, 85, 0, 52, 180, 11~32, 90, 0, 55, 185, 12~33, 95, 0, 57, 190, 12~36, 100, 0, 60, 195, 13~40, 105, 0, 62, 200, 14~42, 110, 0, 67, 210, 15~45, 115, 0, 70, 220, 15~47, 120, 0, 75, 230, 16~50, 125, 0, 80, 240, 17~52, 130, 0, 82, 250, 18~55, 135, 0, 85, 260, 18~56, 140, 0, 90, 270, 18~57, 145, 0, 92, 280, 19~60, 150, 0, 100, 300, 20|Hyper Body, Allows the executioner to become more than human@#n#enhancing his store of health and mana. , 2^^20-5^supportDuration, t_health, t_mana, t_speed, t_jump, t_damage, t_elementDamage, t_seRate, t_seDuration, t_accuracy, t_avoidability, t_crit, t_defense, t_fRes, t_iRes, t_lRes, t_str, t_dex, t_wis, t_luk^20, 5, 0, 10, 1%, 1%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~40, 10, 0, 20, 2%, 2%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~60, 15, 0, 30, 4%, 4%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~100, 20, 0, 40, 5%, 5%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~150, 25, 0, 45, 6%, 6%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~160, 30, 0, 50, 8%, 8%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~190, 35, 0, 55, 10%, 10%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~220, 40, 0, 60, 11%, 11%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~250, 45, 0, 70, 12%, 12%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~270, 50, 0, 80, 15%, 15%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~300, 55, 0, 90, 17%, 17%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~320, 60, 0, 100, 18%, 18%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~340, 65, 0, 110, 20%, 20%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~360, 70, 0, 130, 21%, 21%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~380, 75, 0, 150, 22%, 22%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~400, 80, 0, 160, 27%, 27%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~420, 85, 0, 170, 30%, 30%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~460, 90, 0, 175, 32%, 32%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~500, 95, 0, 180, 34%, 34%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~520, 100, 0, 190, 35%, 35%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~540, 105, 0, 200, 37%, 37%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~550, 110, 0, 220, 40%, 40%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~560, 115, 0, 240, 42%, 42%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~570, 120, 0, 260, 45%, 45%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0~600, 125, 0, 300, 50%, 50%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0|Wind Cut, Wind being the avatar of speed@#n#the soul hunter's blades cut through the air#n#striking his opponent with accuracy., 0^Dagger^^windCut_damage, maxQuickAttacks^0, 5, 0, 70, 2~0, 7, 0, 75, 2~0, 10, 0, 80, 2~0, 12, 0, 90, 2~0, 20, 0, 95, 3~0, 22, 0, 100, 3~0, 25, 0, 105, 3~0, 27, 0, 110, 3~0, 30, 0, 115, 3~0, 32, 0, 120, 3~0, 40, 0, 125, 4~0, 42, 0, 130, 4~0, 45, 0, 135, 4~0, 47, 0, 140, 4~0, 50, 0, 142, 4~0, 52, 0, 145, 4~0, 60, 0, 150, 5~0, 62, 0, 152, 5~0, 65, 0, 157, 5~0, 70, 0, 160, 5~0, 75, 0, 162, 5~0, 80, 0, 165, 5~0, 90, 0, 170, 6~0, 100, 0, 172, 6~0, 110, 0, 175, 6~0, 115, 0, 180, 6~0, 120, 0, 182, 6~0, 130, 0, 185, 7~0, 140, 0, 190, 7~0, 160, 0, 200, 8|Battle Bear, The executioner is granted strength that is beyond reckoning.#n#Defense that will disable any blade.#n#While in this form@ the executioner's speed is greatly lowered@#n#but giving his attacks a crushing damage., 3^^28-4^transformTo, bodySize, supportDuration, t_health, t_mana, t_speed, t_jump, t_damage, t_elementDamage, t_seRate, t_seDuration, t_accuracy, t_avoidability, t_crit, t_defense, t_fRes, t_iRes, t_lRes, t_str, t_dex, t_wis, t_luk^10, 30, 0, Battle Bear, 100, 5, 0, 0, -2%, -2%, 25%, 0, 0, 0, 0, 0, 0, 2%, 0, 0, 0, 0, 0, 0, 0~12, 42, 0, Battle Bear, 101, 7, 0, 0, -3%, -3%, 34%, 0, 0, 0, 0, 0, 0, 4%, 0, 0, 0, 0, 0, 0, 0~14, 54, 0, Battle Bear, 101, 9, 0, 0, -4%, -4%, 43%, 0, 0, 0, 0, 0, 0, 5%, 0, 0, 0, 0, 0, 0, 0~16, 66, 0, Battle Bear, 102, 11, 0, 0, -4%, -4%, 53%, 0, 0, 0, 0, 0, 0, 7%, 0, 0, 0, 0, 0, 0, 0~18, 78, 0, Battle Bear, 103, 12, 0, 0, -5%, -5%, 62%, 0, 0, 0, 0, 0, 0, 8%, 0, 0, 0, 0, 0, 0, 0~20, 90, 0, Battle Bear, 103, 14, 0, 0, -6%, -6%, 71%, 0, 0, 0, 0, 0, 0, 10%, 0, 0, 0, 0, 0, 0, 0~22, 102, 0, Battle Bear, 104, 16, 0, 0, -7%, -7%, 80%, 0, 0, 0, 0, 0, 0, 12%, 0, 0, 0, 0, 0, 0, 0~24, 114, 0, Battle Bear, 105, 18, 0, 0, -7%, -7%, 89%, 0, 0, 0, 0, 0, 0, 13%, 0, 0, 0, 0, 0, 0, 0~26, 126, 0, Battle Bear, 105, 20, 0, 0, -8%, -8%, 98%, 0, 0, 0, 0, 0, 0, 15%, 0, 0, 0, 0, 0, 0, 0~28, 138, 0, Battle Bear, 106, 22, 0, 0, -9%, -9%, 108%, 0, 0, 0, 0, 0, 0, 16%, 0, 0, 0, 0, 0, 0, 0~30, 150, 0, Battle Bear, 107, 23, 0, 0, -10%, -10%, 117%, 0, 0, 0, 0, 0, 0, 18%, 0, 0, 0, 0, 0, 0, 0~32, 162, 0, Battle Bear, 107, 25, 0, 0, -10%, -10%, 126%, 0, 0, 0, 0, 0, 0, 20%, 0, 0, 0, 0, 0, 0, 0~34, 174, 0, Battle Bear, 108, 27, 0, 0, -11%, -11%, 135%, 0, 0, 0, 0, 0, 0, 21%, 0, 0, 0, 0, 0, 0, 0~36, 186, 0, Battle Bear, 109, 29, 0, 0, -12%, -12%, 144%, 0, 0, 0, 0, 0, 0, 23%, 0, 0, 0, 0, 0, 0, 0~38, 198, 0, Battle Bear, 109, 31, 0, 0, -13%, -13%, 153%, 0, 0, 0, 0, 0, 0, 24%, 0, 0, 0, 0, 0, 0, 0~40, 210, 0, Battle Bear, 110, 33, 0, 0, -13%, -13%, 163%, 0, 0, 0, 0, 0, 0, 26%, 0, 0, 0, 0, 0, 0, 0~42, 222, 0, Battle Bear, 111, 34, 0, 0, -14%, -14%, 172%, 0, 0, 0, 0, 0, 0, 28%, 0, 0, 0, 0, 0, 0, 0~44, 234, 0, Battle Bear, 111, 36, 0, 0, -15%, -15%, 181%, 0, 0, 0, 0, 0, 0, 29%, 0, 0, 0, 0, 0, 0, 0~46, 246, 0, Battle Bear, 112, 38, 0, 0, -16%, -16%, 190%, 0, 0, 0, 0, 0, 0, 31%, 0, 0, 0, 0, 0, 0, 0~48, 258, 0, Battle Bear, 113, 40, 0, 0, -17%, -17%, 199%, 0, 0, 0, 0, 0, 0, 32%, 0, 0, 0, 0, 0, 0, 0~50, 270, 0, Battle Bear, 113, 42, 0, 0, -17%, -17%, 208%, 0, 0, 0, 0, 0, 0, 34%, 0, 0, 0, 0, 0, 0, 0~52, 282, 0, Battle Bear, 114, 44, 0, 0, -18%, -18%, 218%, 0, 0, 0, 0, 0, 0, 36%, 0, 0, 0, 0, 0, 0, 0~54, 294, 0, Battle Bear, 115, 45, 0, 0, -19%, -19%, 227%, 0, 0, 0, 0, 0, 0, 37%, 0, 0, 0, 0, 0, 0, 0~56, 306, 0, Battle Bear, 115, 47, 0, 0, -20%, -20%, 236%, 0, 0, 0, 0, 0, 0, 39%, 0, 0, 0, 0, 0, 0, 0~58, 318, 0, Battle Bear, 116, 49, 0, 0, -20%, -20%, 245%, 0, 0, 0, 0, 0, 0, 40%, 0, 0, 0, 0, 0, 0, 0~60, 330, 0, Battle Bear, 117, 51, 0, 0, -21%, -21%, 254%, 0, 0, 0, 0, 0, 0, 42%, 0, 0, 0, 0, 0, 0, 0~62, 342, 0, Battle Bear, 117, 53, 0, 0, -22%, -22%, 263%, 0, 0, 0, 0, 0, 0, 44%, 0, 0, 0, 0, 0, 0, 0~64, 354, 0, Battle Bear, 118, 55, 0, 0, -23%, -23%, 273%, 0, 0, 0, 0, 0, 0, 45%, 0, 0, 0, 0, 0, 0, 0~66, 366, 0, Battle Bear, 119, 56, 0, 0, -23%, -23%, 282%, 0, 0, 0, 0, 0, 0, 47%, 0, 0, 0, 0, 0, 0, 0~70, 400, 0, Battle Bear, 120, 60, 0, 0, -25%, -25%, 300%, 0, 0, 0, 0, 0, 0, 50%, 0, 0, 0, 0, 0, 0, 0|Backstab, Honour and loyalty is not part of the soul hunter's rules.#n#When the opportunity for him to attack arises he seizes it without a second thought., 1^^^backDamage^0, 0, 0, 120~0, 0, 0, 122~0, 0, 0, 125~0, 0, 0, 127~0, 0, 0, 130~0, 0, 0, 135~0, 0, 0, 140~0, 0, 0, 150~0, 0, 0, 160~0, 0, 0, 170~0, 0, 0, 175~0, 0, 0, 180~0, 0, 0, 185~0, 0, 0, 190~0, 0, 0, 200|Soul's Dance, Never understimate the soul hunter@#n#for when his enemies count many@ he is able to send his blade dancing around him#n#flowing swiftly through the air cutting and jabbing at his enemies., 0^Dagger, Sword^29-10, 31-3^bloodshed_damage, bloodshed_max, bloodshed_backChance^10, 70, 0, 50, 2, 5~12, 80, 0, 60, 2, 8~15, 100, 0, 70, 2, 12~17, 120, 0, 75, 2, 15~20, 140, 0, 80, 3, 18~22, 180, 0, 85, 3, 21~25, 200, 0, 90, 3, 25~27, 210, 0, 95, 3, 28~30, 220, 0, 100, 4, 31~32, 240, 0, 105, 4, 34~35, 260, 0, 110, 4, 38~37, 280, 0, 115, 5, 41~40, 300, 0, 120, 5, 44~42, 320, 0, 122, 5, 47~45, 340, 0, 125, 5, 51~47, 360, 0, 127, 6, 54~50, 370, 0, 130, 6, 57~52, 380, 0, 135, 7, 60~55, 390, 0, 140, 7, 64~60, 400, 0, 150, 8, 70|Sneak, Merging with the shadows@ the soul hunter becomes one with the environment.#n#Enhancing his movement and avoid-ability skills., 3^^32-2^transformTo, bodySize, supportDuration, t_health, t_mana, t_speed, t_jump, t_damage, t_elementDamage, t_seRate, t_seDuration, t_accuracy, t_avoidability, t_crit, t_defense, t_fRes, t_iRes, t_lRes, t_str, t_dex, t_wis, t_luk^10, 30, 0, Sneak, 100, 5, 0, 0, 5%, -5%, 0, 0, 0, 0, -5%, 10%, 0, 0, 0, 0, 0, 0, 0, 0, 0~11, 36, 0, Sneak, 100, 6, 0, 0, 6%, -10%, 0, 0, 0, 0, -10%, 20%, 0, 0, 0, 0, 0, 0, 0, 0, 0~12, 42, 0, Sneak, 100, 7, 0, 0, 7%, -14%, 0, 0, 0, 0, -14%, 29%, 0, 0, 0, 0, 0, 0, 0, 0, 0~13, 48, 0, Sneak, 100, 7, 0, 0, 8%, -19%, 0, 0, 0, 0, -19%, 39%, 0, 0, 0, 0, 0, 0, 0, 0, 0~14, 54, 0, Sneak, 100, 8, 0, 0, 9%, -24%, 0, 0, 0, 0, -24%, 48%, 0, 0, 0, 0, 0, 0, 0, 0, 0~15, 60, 0, Sneak, 100, 9, 0, 0, 10%, -29%, 0, 0, 0, 0, -29%, 58%, 0, 0, 0, 0, 0, 0, 0, 0, 0~16, 66, 0, Sneak, 100, 10, 0, 0, 11%, -33%, 0, 0, 0, 0, -33%, 67%, 0, 0, 0, 0, 0, 0, 0, 0, 0~17, 72, 0, Sneak, 100, 10, 0, 0, 12%, -38%, 0, 0, 0, 0, -38%, 77%, 0, 0, 0, 0, 0, 0, 0, 0, 0~18, 78, 0, Sneak, 100, 11, 0, 0, 13%, -43%, 0, 0, 0, 0, -43%, 86%, 0, 0, 0, 0, 0, 0, 0, 0, 0~19, 84, 0, Sneak, 100, 12, 0, 0, 14%, -48%, 0, 0, 0, 0, -48%, 96%, 0, 0, 0, 0, 0, 0, 0, 0, 0~20, 90, 0, Sneak, 100, 13, 0, 0, 15%, -52%, 0, 0, 0, 0, -52%, 105%, 0, 0, 0, 0, 0, 0, 0, 0, 0~21, 96, 0, Sneak, 100, 13, 0, 0, 16%, -57%, 0, 0, 0, 0, -57%, 115%, 0, 0, 0, 0, 0, 0, 0, 0, 0~22, 102, 0, Sneak, 100, 14, 0, 0, 17%, -62%, 0, 0, 0, 0, -62%, 124%, 0, 0, 0, 0, 0, 0, 0, 0, 0~23, 108, 0, Sneak, 100, 15, 0, 0, 18%, -67%, 0, 0, 0, 0, -67%, 134%, 0, 0, 0, 0, 0, 0, 0, 0, 0~24, 114, 0, Sneak, 100, 16, 0, 0, 19%, -71%, 0, 0, 0, 0, -71%, 143%, 0, 0, 0, 0, 0, 0, 0, 0, 0~25, 120, 0, Sneak, 100, 16, 0, 0, 20%, -76%, 0, 0, 0, 0, -76%, 153%, 0, 0, 0, 0, 0, 0, 0, 0, 0~26, 126, 0, Sneak, 100, 17, 0, 0, 21%, -81%, 0, 0, 0, 0, -81%, 162%, 0, 0, 0, 0, 0, 0, 0, 0, 0~27, 132, 0, Sneak, 100, 18, 0, 0, 22%, -86%, 0, 0, 0, 0, -86%, 172%, 0, 0, 0, 0, 0, 0, 0, 0, 0~28, 138, 0, Sneak, 100, 19, 0, 0, 23%, -90%, 0, 0, 0, 0, -90%, 181%, 0, 0, 0, 0, 0, 0, 0, 0, 0~30, 150, 0, Sneak, 100, 20, 0, 0, 25%, -100%, 0, 0, 0, 0, -100%, 200%, 0, 0, 0, 0, 0, 0, 0, 0, 0|Enthralment, The sage becomes deeply absorbed in his concentration increasing his spells range., 1^^^starDistance^0, 0, 0, 170~0, 0, 0, 196~0, 0, 0, 222~0, 0, 0, 248~0, 0, 0, 300"; npcString = "Xian, 100, 6, 4, 3, 1, 4, 1, 1, 1, 1, 333333, ECC893, C2F2FF^-1, 123, 133, -1, -1, 149|Talluis, 100, 9, 1, 7, 1, 4, 1, 1, 2, 1, FFCC66, ECC893, 66CCFF^121, 123, 133, 23, 142, 145|High Priest Tarreal, 100, 21, 2, 2, 1, 4, 1, 1, 1, 1, CCCCCC, ECC893, 00CC00^-1, 122, 132, -1, -1, 145|Damien, 100, 18, 1, 7, 1, 1, 1, 3, 2, 2, FFFF66, ECC893, 00CC00^-1, 45, 52, 11, -1, 92|Guard Zhao, 100, 4, 1, 3, 1, 12, 1, 1, 1, 1, 000000, ECC893, 000000^151, 127, 138, -1, 143, 149|Potion Master Qao, 100, 13, 17, 1, 1, 22, 1, 1, 1, 1, CCCCCC, ECC893, 0066FF^-1, 129, 139, -1, -1, -1|Master Of Trade Shao, 100, 8, 4, 5, 1, 21, 6, 1, 1, 1, 333333, ECC893, 000000^-1, 125, 135, -1, -1, 145|Lord Qian, 100, 20, 14, 3, 8, 3, 2, 1, 1, 1, 825300, ECC893, 00CC00^-1, 125, 135, -1, 142, 149|Old Man, 100, 8, 17, 3, 1, 4, 10, 1, 1, 1, CCCCCC, EFD1A7, FFFFFF^153, 131, 141, -1, 144, 146|Saro, 100, 9, 1, 1, 3, 1, 2, 1, 1, 1, FFFFCC, ECC893, 00CCFF^-1, 129, 139, -1, -1, -1|Roma, 100, 5, 4, 4, 4, 13, 1, 1, 1, 1, 333333, ECC893, 333333^-1, 130, 140, -1, -1, -1|Meru, 100, 5, 14, 3, 1, 6, 1, 1, 1, 1, 333333, ECC893, 000000^-1, 128, 138, -1, -1, -1|Mifu, 100, 5, 3, 2, 1, 6, 1, 3, 1, 1, 825300, ECC893, 009900^-1, -1, 139, -1, -1, -1|Servant Zhian, 100, 21, 2, 1, 2, 1, 3, 1, 1, 1, 825300, ECC893, 432100^-1, 128, 132, -1, -1, 91|Eterith, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 825300, ECC893, 00CC00^-1, -1, -1, -1, -1, -1|Luo, 100, 10, 1, 3, 2, 1, 1, 1, 1, 1, 825300, ECC893, 663333^-1, 38, 51, 17, 65, 85|Leiku'm, 100, 1, 1, 2, 1, 8, 1, 1, 1, 1, 000000, ECC893, 000000^83, 39, 52, 18, 66, 86|Warden, 100, 5, 14, 1, 1, 1, 1, 2, 1, 1, 333333, ECC893, 000000^-1, 127, 136, 12, -1, 145|Zhialiann, 100, 2, 1, 3, 1, 1, 1, 1, 1, 1, 4B3000, ECC893, 865E35^-1, 128, 138, -1, -1, -1|Xuo, 100, 11, 1, 4, 1, 1, 1, 1, 1, 1, 333333, ECC893, 835A31^-1, 129, 139, -1, -1, -1|Knight Taisur, 100, 18, 1, 2, 1, 1, 1, 1, 1, 1, 825300, ECC893, 000000^-1, 38, 51, 11, 65, 85|Knight Tyanallo, 100, 10, 2, 2, 1, 20, 1, 1, 1, 1, 666666, ECC893, 00CC00^-1, 40, 53, 16, 67, 87|Robber Haopian, 100, 12, 1, 2, 1, 1, 1, 1, 1, 1, 825300, ECC893, 00CC00^79, 48, 57, 13, -1, 90|Robber Wouqao, 100, 10, 1, 8, 1, 2, 1, 1, 1, 1, 663300, ECC893, 00CC00^152, 109, 63, 11, 76, -1|Assassin Shou, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CC00^77, 39, 52, 18, 66, 86|Assassin Shaobou, 100, 3, 1, 1, 1, 1, 1, 1, 1, 1, 333333, ECC893, 000000^77, 39, 52, 16, 66, 86|Assassin Hiamian, 100, 1, 3, 2, 1, 1, 1, 1, 1, 1, 825300, ECC893, 000000^77, 39, 52, 20, 66, 86|Assassin Hialuo, 100, 1, 4, 5, 1, 1, 1, 1, 1, 1, 825300, ECC893, 000000^77, 39, 52, 21, 66, 86|Assassin Quomaon, 100, 4, 6, 8, 1, 1, 1, 1, 1, 1, 666666, ECC893, 000000^77, 39, 52, 25, 66, 86|Humbled Lord Qian, 100, 20, 3, 4, 8, 13, 2, 1, 1, 1, 825300, ECC893, 00CC00^-1, 125, 135, -1, 142, 149|Blacksmith Huo, 100, 1, 2, 2, 1, 21, 1, 1, 1, 1, 333333, ECC893, 000000^-1, 128, 138, -1, -1, 149|Aerthemiss, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 825300, ECC893, 00CC00^121, 123, 133, 22, -1, 146|Shop Guard Okin, 100, 15, 4, 5, 5, 2, 1, 1, 1, 1, 999999, ECC893, 000000^-1, 41, 54, 18, 68, 88|Leader Ukane, 100, 19, 6, 2, 1, 5, 1, 1, 1, 1, FFFFCC, ECC893, 33CC99^-1, 42, 55, 19, 69, 89|Prisoner Xian, 100, 6, 4, 1, 1, 1, 1, 1, 1, 1, 333333, ECC893, C2F2FF^-1, 126, 136, -1, -1, 148|Priest Anguos, 100, 22, 2, 3, 1, 4, 2, 1, 1, 1, 825300, ECC893, 00CC00^-1, 124, 134, -1, -1, 147|Priest Entheos, 100, 22, 1, 1, 1, 5, 1, 1, 1, 1, 825300, ECC893, 000000^-1, 124, 134, -1, -1, 147|Priest Fianeos, 100, 22, 4, 3, 1, 8, 1, 1, 1, 1, 825300, ECC893, 0099FF^-1, 124, 134, -1, -1, 147|Assassins' Leader, 100, 6, 4, 1, 1, 4, 1, 1, 1, 1, 333333, ECC893, C2F2FF^154, 155, 156, 18, 157, 158|Knight Lord Qian, 100, 20, 15, 2, 8, 6, 2, 1, 1, 1, 825300, ECC893, 00CC00^-1, 42, 55, 18, 69, 149|Assassin Kai, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CC00^154, 155, 156, 18, 157, 158|Assassin Neu, 100, 4, 3, 3, 1, 1, 1, 1, 1, 1, 000000, ECC893, 000000^154, 155, 156, 18, 157, 158|Assassin Neik, 100, 4, 4, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 000000^154, 155, 156, 18, 157, 158|Assassin Hulkal, 100, 4, 6, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 0099FF^154, 155, 156, 18, 157, 158|Assassin Mauk, 100, 4, 11, 6, 1, 1, 1, 1, 1, 1, 000000, ECC893, 000000^154, 155, 156, 18, 157, 158|Lo'i, 100, 2, 15, 4, 8, 10, 2, 1, 1, 1, 825300, ECC893, 00CC00^-1, 125, 135, -1, 142, 149|Lord Lo'i, 100, 2, 2, 1, 8, 15, 2, 1, 1, 1, 825300, ECC893, 00CC00^-1, 125, 135, -1, 142, 149|Assassin Saki, 100, 4, 2, 3, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CCFF^154, 155, 156, 18, 157, 158|Assassin Noharu, 100, 4, 3, 7, 1, 1, 1, 1, 1, 1, 000000, ECC893, 442200^154, 155, 156, 18, 157, 158|Assassin Tawa, 100, 4, 5, 5, 1, 1, 1, 1, 1, 1, 000000, ECC893, 000000^154, 155, 156, 18, 157, 158|Assassin Kei, 100, 4, 1, 6, 1, 1, 1, 1, 1, 1, 000000, ECC893, 000000^154, 155, 156, 18, 157, 158|Prisoner Toyo, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 000000^154, 126, 136, -1, -1, 148|Assassin Kuro, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CC00^154, 155, 156, 18, 157, 158|Assassin Shiroka, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CC00^154, 155, 156, 18, 157, 158|Assassin Zawa, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CC00^154, 155, 156, 18, 157, 158|Assassin Matsu, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CC00^154, 155, 156, 18, 157, 158|Assassin Dao, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 00CC00^154, 155, 156, 18, 157, 158|Tamer Zensa, 100, 4, 4, 2, 1, 1, 1, 3, 3, 1, 000000, ECC893, 0099CC^154, -1, 156, 27, -1, 158|Prisoner Kushio, 100, 4, 4, 2, 1, 1, 1, 4, 4, 1, 000000, ECC893, 000000^154, -1, 136, -1, -1, 148|Assassin Toyo, 100, 4, 2, 2, 1, 1, 1, 1, 1, 1, 000000, ECC893, 000000^154, 126, 136, 20, -1, -1|Assassin Kushio, 100, 4, 4, 2, 1, 1, 1, 4, 4, 1, 000000, ECC893, 000000^154, -1, 136, -1, -1, -1|Tailor Eopi, 100, 22, 15, 3, 1, 7, 1, 1, 1, 1, 000000, ECC893, 000000^-1, 47, 60, -1, -1, -1|???, 100, 22, 9, 2, 1, 4, 1, 1, 1, 1, 593800, ECC893, 0066CC^153, 131, 141, -1, 144, -1|Hunter Lomua, 100, 22, 4, 1, 1, 1, 1, 4, 4, 1, 825300, ECC893, 00CCFF^-1, -1, 140, 21, -1, -1|Servant Zhian, 100, 21, 2, 1, 2, 1, 3, 1, 1, 1, 825300, ECC893, 432100^-1, 128, 138, -1, -1, 91|Lord Qian, 100, 20, 14, 3, 8, 3, 2, 1, 1, 1, 825300, ECC893, 00CC00^-1, 125, 52, -1, 142, 149|Injured Xian, 100, 6, 4, 4, 1, 6, 1, 1, 1, 1, 333333, ECC893, C2F2FF^-1, 130, 140, -1, -1, -1"; quest = new Array(); inProgress = new Array(); completed = new Array(); elimination = new Array(); collection = new Array(); questDrops = new Array(); tempData = monsterString.split("|"); tempData2 = itemString.split("|"); tempData3 = objectString.split("|"); tempData4 = questString.split("|"); tempData5 = skillString.split("|"); tempData6 = npcString.split("|"); storeData = storeString.split("|"); gameStage = stageString.split("|"); soundsList = soundString.split("|"); soundsSize = soundSizeString.split(", "); i = 0; while (i < tempData.length) { monsterData[i] = tempData[i].split("~"); i++; } i = 0; while (i < tempData2.length) { itemData[i] = insertAmount(tempData2[i].split("~")); i++; } i = 0; while (i < tempData3.length) { objectData[i] = tempData3[i].split(", "); i++; } i = 0; while (i < tempData4.length) { newQuest(tempData4[i].split("~")); i++; } _root.questCopy = copyArray(quest); i = 0; while (i < tempData5.length) { skillData[i] = tempData5[i].split("^"); cooldown[i] = 0; i++; } i = 0; while (i < tempData6.length) { npcData[i] = tempData6[i].split("^"); i++; } monsterStats = new Array(); var i = 0; while (i < monsterData.length) { monsterStats.push(-1); i++; } objectStats = new Array(); var i = 0; while (i < objectData.length) { objectStats.push(-1); i++; } itemStats = new Array(); var i = 0; while (i < itemData.length) { itemStats.push(-1); i++; } } function newQuest(questArray) { quest.push(quest.length); quest[quest.length - 1] = questArray; } function insertAmount(myArray) { var _local1 = myArray.concat(); _local1.push("1"); return(_local1); } function resetInventory() { equip_item = new Array(); use_item = new Array(); etc_item = new Array(); updateInventorySlots(); } function updateInventorySlots() { addSlotsToInventory(equip_item, equip_slots); addSlotsToInventory(use_item, use_slots); addSlotsToInventory(etc_item, etc_slots); } function addSlotsToInventory(inv, totalSlots) { var _local1 = 0; while (_local1 < totalSlots) { if (inv[_local1] == undefined) { inv[_local1] = ["Empty"]; } _local1++; } } function resetEquips() { equips = new Array(); var _local1 = 0; while (_local1 < 6) { equips[_local1] = ["Empty"]; _local1++; } } function bookToNumbers(myArray) { var _local3 = new Array(); _local3.push(myArray[0]); var _local1 = 1; while (_local1 < myArray.length) { _local3.push(getSkillNum(myArray[_local1])); _local1++; } return(_local3.join(", ")); } function getSkillNum(myName) { var _local1 = 0; while (_local1 < skillData.length) { if (skillData[_local1][0].split(", ")[0] == myName) { return(_local1); } _local1++; } } function getSkillArray(myName) { return(skillData[getSkillNum(myName)]); } function applySkillPoint(myNum, myLevel) { var _local6 = skillData[myNum]; var _local3 = _local6[3].split(", "); var _local7 = _local6[4].split("~"); var _local4 = _local7[myLevel - 1].split(", "); var _local2 = 0; while (_local2 < _local3.length) { if (myLevel == 0) { if (_root[_local3[_local2]] == undefined) { _root[_local3[_local2]] = 0; } } else { _root[_local3[_local2]] = _local4[_local2 + 3]; } _local2++; } } function getStageNum(stageName) { var _local1 = 0; while (_local1 < gameStage.length) { if (gameStage[_local1].split("~")[0].split(", ")[0] == stageName) { return(_local1); } _local1++; } } function addBook(myBook) { currentBook++; _root["book" + currentBook] = myBook.concat(); _root["sp" + currentBook] = 0; if (boosted == true) { _root["sp" + currentBook] = 100; } _root[("book" + currentBook) + "_skills"] = new Array(); var _local2 = 0; while (_local2 < (_root["book" + currentBook].length - 1)) { _root[("book" + currentBook) + "_skills"].push(0); _local2++; } } function resetBooks(amount) { currentBook = 0; var _local2 = 1; while (_local2 <= amount) { _root["book" + _local2] = undefined; _root["sp" + _local2] = undefined; _root[("book" + _local2) + "_skills"] = undefined; _local2++; } } function boostSkills() { var _local3 = 1; while (_local3 <= 3) { var _local4 = _root[("book" + _local3) + "_skills"]; var _local2 = 0; while (_local2 < _local4.length) { _local4[_local2] = skillData[_root["book" + _local3][_local2 + 1]][4].split("~").length; _local2++; } _local3++; } skill = [3, 18, 16, 33, 7, 6, -1, -1]; } function sitelock(urls_allowed) { var _local5 = _url.split("://"); var _local3 = _local5[1].split("/"); for (var _local4 in urls_allowed) { if ((urls_allowed[_local4] == _local3[0]) || (("www." + urls_allowed[_local4]) == _local3[0])) { _root.lockGame = false; } } if (_root.lockGame) { _root._visible = false; } } function appearInArray(myValue, myArray) { var _local1 = 0; while (_local1 < myArray.length) { if (myValue == myArray[_local1]) { return(true); } _local1++; } return(false); } function appearInCodeArray(myValue, myArray) { var _local1 = 0; while (_local1 < myArray.length) { if (myValue == myArray[_local1][0].split(", ")[0]) { return(true); } _local1++; } return(false); } function saveGame(saveAction, slotNumber, noPic) { saveObject = SharedObject.getLocal("saveData" + slotNumber, "/"); var _local3 = saveObject.data; var _local4 = 0; while (_local4 < saveVars.length) { var _local2 = saveVars[_local4]; var _local5 = (_local2 == "charX") || (_local2 == "charY"); if (_local5) { } else if (saveAction == 0) { _local3[_local2] = _root[_local2]; if (_root[_local2] instanceof Array) { _local3[_local2] = copyArray(_root[_local2]); } else { _local3[_local2] = _root[_local2]; } } else if (saveAction == 1) { if (_local3[_local2] != undefined) { if (_local3[_local2] instanceof Array) { _root[_local2] = copyArray(_local3[_local2]); } else { _root[_local2] = _local3[_local2]; } } } _local4++; } if (saveAction == 0) { _local3.charX = field.character._x; if (jumping) { _local3.charY = jY; } else { _local3.charY = field.character._y; } } else if (saveAction == 1) { tempLoadX = _local3.charX + 6; tempLoadY = _local3.charY + teleportGap; } if (saveAction == 0) { saveObject.onStatus = layout.fix_save.so.onStatus; var _local8 = saveObject.flush(10000000); if (_local8 == true) { layout.fix_save.isSaving = true; if (noPic != true) { duplicateSavePic(); } if (tutorialCounter == 25) { setTimeout(nextTutorial, 5); if (currentStage != 4) { moveMap(4, -242, -150); } } } else { layout.fix_save.isSaving = false; layout.fix_save.pauseOn = layout.options_menu._visible; removeUI("options_menu"); promptOptions(); addUI("options_bg"); layout.fix_save._visible = true; gamePause = true; layout.fix_save.saveAllow._visible = true; layout.fix_save.checkFixed(); layout.fix_save.saveError._visible = false; mochi.as2.MochiEvents.trackEvent("Save", "Space Issue"); } } if (saveAction == 1) { _root.isNewGame = false; patchLog = ""; var _local7 = _local3.gameVersion; if (_local7 == undefined) { _local7 = 1; } if (_local7 < _root.gameVersion) { patchGame(_local7); } mochi.as2.MochiEvents.trackEvent("Save", "Load"); } else { mochi.as2.MochiEvents.trackEvent("Save", "Save"); } } function copyArray(myArray) { var _local2 = new Array(); for (var _local3 in myArray) { if (myArray[_local3] instanceof Array) { _local2[_local3] = copyArray(myArray[_local3]); } else { _local2[_local3] = myArray[_local3]; } } return(_local2); } function saveConfig(saveAction, justMenu) { var _local5; if (justMenu == true) { _local5 = 1; } else { _local5 = configVars.length; } var _local6 = SharedObject.getLocal("configData", "/"); saveData = _local6.data; var _local3 = 0; while (_local3 < _local5) { var _local2 = configVars[_local3]; if (saveAction == 0) { saveData[_local2] = _root[_local2]; } else if (saveAction == 1) { if (saveData[_local2] != undefined) { _root[_local2] = saveData[_local2]; } } _local3++; } _local6.flush(); } function defaultConfig(saveAction, configType) { var _local4 = 0; while (_local4 < configVars.length) { var _local2 = configVars[_local4]; if ((saveAction == 0) && (_local2 != "firstPlay")) { configObject[_local2] = _root[_local2]; } else if (saveAction == 1) { if (configObject[_local2] != undefined) { var _local5 = (_local2 == "maxMusic") || (_local2 == "maxSoundFX"); var _local3 = _local2 == "command"; if (((_local5 && (configType == 0)) || (_local3 && (configType == 2))) || (((!_local5) && (!_local3)) && (configType == 1))) { if (_local3) { _root[_local2] = copyArray(configObject[_local2]); } else { _root[_local2] = configObject[_local2]; } } } } _local4++; } if (saveAction == 1) { updateConfiguration(); } } function copyObject(myObject) { var _local2 = new Object(); for (var _local3 in myObject) { _local2[_local3] = myObject[_local3]; } return(_local2); } function toBarArray(myNum) { return([myNum, myNum, false]); } stop(); var urls_allowed = ["coolroystudio.com"]; lockGame = false; isWeb = true; var gameVersion = 1; _root.createEmptyMovieClip("mochiMc", _root.getNextHighestDepth()); mochi.as2.MochiServices.connect("b2e21a0b11e13d3e", mochiMc, onConnectError); Security.allowDomain("www.mochiads.com"); mochi.as2.MochiSocial.addEventListener(mochi.as2.MochiSocial.LOGGED_IN, loggedIn); mochi.as2.MochiSocial.addEventListener(mochi.as2.MochiSocial.LOGGED_OUT, loggedOut); mochi.as2.MochiCoins.addEventListener(mochi.as2.MochiCoins.ITEM_OWNED, registerMochiItem); mochi.as2.MochiCoins.addEventListener(mochi.as2.MochiCoins.ITEM_NEW, newMochiItem); var mochi_login = false; var mochi_store = false; var mochi_items = new Array(); var mochi_user; var mochi_coins = false; Stage.showMenu = false; _root._focusrect = false; var step = 1; onEnterFrame = function () { if (lockGame == true) { onEnterFrame = null; } if (step == 1) { var _local1 = Math.round((getBytesLoaded() / getBytesTotal()) * 100); if (_local1 == 100) { step++; } else { gamePer.text = _local1 + "%"; bar.bar._xscale = _local1; } } else if (step == 2) { gamePer.text = ""; bar._visible = false; loadData(); if (lockGame != true) { moveFrame(7); } } }; currentStage = 1; var platformWidth = 957.7; var backWidth = 957.7; tempLoadX = undefined; command = [38, 39, 37, 40, 32, 90, 88, 67, 86, 16, 80, 73, 17, 81, 75, 69, 83, 49, 50, 51]; var skill = [3, -1, -1, -1, -1, -1, -1, -1]; var quickUse = [-1, -1, -1]; if (loadNext == undefined) { var soundLoadingTimes = 0; var soundsTotal = 0; } var firstPlay = true; var maxMusic = 100; var maxSoundFX = 100; var maxMenuMusic = toBarArray(100); var maxFX = 20; var maxFilter = 1; var screenShaking = 1; var screenBlurring = 0; var showBars = 1; _root._quality = "MEDIUM"; var basicCharacterScale = 130; var charData; var tranData; var tranSize = basicCharacterScale; var transformation = false; var monster_frames = ["idle", "cooldown", "move", "hit", "charge", "attack", "rangeattack"]; var npc_frames = ["idle", "walk", "jump", "hit", "atk_claw", "atk_sword", "atk_spear", "atk_dagger", "atk_staff"]; var i = 0; while (i < monster_frames.length) { _root["monster_" + monster_frames[i]] = i + 1; i++; } var i = 0; while (i < npc_frames.length) { _root["npc_" + npc_frames[i]] = i + 1; i++; } var monster_idle_duration = "1-3"; var monster_idle_timeout = "2-4"; var monsterSaveVars = ["gold", "exp", "level", "health", "startHealth", "mana", "startMana", "defense", "speed", "minDmg", "maxDmg", "eMinDmg", "eMaxDmg", "accuracy", "avoidability", "resistance_Fire", "resistance_Ice", "resistance_Lightning", "timeZone", "isBoss", "skill", "skillTimer", "controlTimer", "startControlTimer", "behavior", "myPosition", "realPet", "maxExp", "base_level", "base_startHealth", "startMana", "base_defense", "base_speed", "base_minDmg", "base_maxDmg", "base_eMinDmg", "base_eMaxDmg", "base_resistance_Fire", "base_resistance_Ice", "base_resistance_Lightning", "base_gold", "base_exp"]; var teleportGap = 62; var hiddenObjects = new Array(); var hiddenNpcs = new Array(); var hiddenPlatforms = new Array(); var objectDepths = new Array(); var objectWidth; var object = false; var builder_y_fix = 11; level = 1; exp = 0; expToNextLevel = 10; gold = 0; speedBonus = 0; critChance = 10; weapon_minDamage = 0; weapon_maxDamage = 0; element_minDamage = 0; element_maxDamage = 0; accuracy = 1; avoidability = 0; sideRight = true; backupObject = false; var winArrayString = new Array(); var layoutArray = [[309.4, 3.3], [-210.4, 16.6], [228.1, -71.6], [22.5, -21.5], [17.9, -20.1], [-213.5, 6], [200, -38.2], [50, -11.7]]; var optionsPlaceArray = [[0, 0], [-3.6, -29.3], [10.8, -22.3], [10.5, -23.3], [6.5, -18.6], [3.3, -80], [0, 0], [0, 0], [0, 0]]; str = 0; dex = 0; wis = 0; luk = 0; defense = 0; Fire_res = 0; Ice_res = 0; Lightning_res = 0; var timeString = "11:00"; var miliTimer = 0; var hour = Number(timeString.split(":")[0]); var minute = Number(timeString.split(":")[1]); var hourTxt; var minuteTxt; var tutorialCounter = -1; var holding = true; var cooldown = new Array(); var statSquare = new Array(); var announcments = new Array(); var npcChanges = new Array(); var exitNow; var exitTimer; var maskHair = false; var currentArray; var var_weapon = new Array(); setStatArray(var_weapon); addNewStat("maxHealth"); addNewStat("maxMana"); addNewStat("speedBonus"); addNewStat("basicJumpPower"); addNewStat("weapon_minDamage"); addNewStat("weapon_maxDamage"); addNewStat("element_minDamage"); addNewStat("element_maxDamage"); addNewStat("elementChance"); addNewStat("elementDuration"); addNewStat("accuracy"); addNewStat("avoidability"); addNewStat("critChance"); addNewStat("defense"); addNewStat("Fire_res"); addNewStat("Ice_res"); addNewStat("Lightning_res"); addNewStat("str"); addNewStat("dex"); addNewStat("wis"); addNewStat("luk"); var var_equip = new Array(); setStatArray(var_equip); addNewStat("maxHealth"); addNewStat("maxMana"); addNewStat("speedBonus"); addNewStat("basicJumpPower"); addNewStat("damage"); addNewStat("elementDamage"); addNewStat("elementChance"); addNewStat("elementDuration"); addNewStat("accuracy"); addNewStat("avoidability"); addNewStat("critChance"); addNewStat("defense"); addNewStat("Fire_res"); addNewStat("Ice_res"); addNewStat("Lightning_res"); addNewStat("str"); addNewStat("dex"); addNewStat("wis"); addNewStat("luk"); var var_req = new Array(); setStatArray(var_req); addNewStat("level"); addNewStat("str"); addNewStat("dex"); addNewStat("wis"); addNewStat("luk"); var var_iPotion = new Array(); setStatArray(var_iPotion); addNewStat("health"); addNewStat("mana"); addNewStat("speedBonus"); addNewStat("basicJumpPower"); addNewStat("damage"); addNewStat("elementDamage"); addNewStat("accuracy"); addNewStat("avoidability"); addNewStat("critChance"); addNewStat("defense"); addNewStat("Fire_res"); addNewStat("Ice_res"); addNewStat("Lightning_res"); addNewStat("str"); addNewStat("dex"); addNewStat("wis"); addNewStat("luk"); var var_pPotion = new Array(); setStatArray(var_pPotion); addNewStat("maxHealth"); addNewStat("maxMana"); addNewStat("speedBonus"); addNewStat("basicJumpPower"); addNewStat("damage"); addNewStat("elementDamage"); addNewStat("elementChance"); addNewStat("elementDuration"); addNewStat("accuracy"); addNewStat("avoidability"); addNewStat("critChance"); addNewStat("defense"); addNewStat("Fire_res"); addNewStat("Ice_res"); addNewStat("Lightning_res"); addNewStat("str"); addNewStat("dex"); addNewStat("wis"); addNewStat("luk"); var var_shuriken = new Array(); setStatArray(var_shuriken); addNewStat("starSpeed"); addNewStat("starDamage"); var equip_slots = 10; var use_slots = 10; var etc_slots = 15; var equip_item; var use_item; var etc_slots; var equip_scroll = 0; var use_scroll = 0; var etc_scroll = 0; var inventoryShowing = "etc"; var inventory_squareSize = 37; var inventory_perRow = 5; var inventory_spaceBetween = 10; resetInventory(); resetEquips(); doubleClick_timer = 5; slowMotion_level = 15; sacrifices = 200; sacrifice_power = 0; atkSpeedBoost = 2; damage = 1; elementDamage = 0; elementChance = 0; elementDuration = 0; health = 30; maxHealth = health; mana = 20; maxMana = mana; var health_reg_amount = 1; var mana_reg_amount = 1; var starDistance = 150; var maxSummons = 1; var maxQuickAttacks = 0; var backDamage = 110; var basicSpeed = 5; var basicHSpeed = 4; var basicJumpPower = 70; var jumpPower = basicJumpPower; var atkFrame = 4; var maxY = 60; var perspectiveSize = 6; var maxCloseY = 30; var enc_nowShowing = "monsters"; var element = "None"; var petPowerGrow = 25; var petNames = new Array(); var activeStage = new Array(); var maxElementAttach = 10; var elementAttachTimer = 60; var elementAttach = 0; var sparkCounter = 0; var sparkTimer = 30; var maxSpark = 3; var sparkDamage = 5; var sparkRange = 100; var spb = 0; var currentBook = 0; resetBooks(3); var book_test1 = ["Begginer", 3, 0, 25, 26, 28, 29, 30, 33, 31, 32]; var book_test2 = ["Ninja", 1, 2, 4, 19, 20, 21, 22, 27, 23, 24]; var book_test3 = ["Advanced", 5, 6, 7, 8, 11, 12, 13, 14, 15, 16, 17, 18]; var book_unknown = ["Unknown", 3, 26, 24, 18, 8, 11, 12, 13, 14, 15]; var book_executioner = ["Executioner", 3, 20, 28, 23, 4, 30]; var book_soulHunter = ["Soul Hunter", 3, 31, 25, 29, 32, 33]; var book_skyborn = ["Skyborn", 3, 0, 7, 1, 5]; var book_sage = ["Sage", 3, 34, 19, 16, 22, 27]; saveVars = ["gameVersion", "skill", "quickUse", "cooldown", "hour", "minute", "charData", "etc_item", "use_item", "equip_item", "etc_slots", "use_slots", "equip_slots", "etc_scroll", "use_scroll", "equip_scroll", "equips", "gold", "completed", "inProgress", "elimination", "collection", "questDrops", "level", "exp", "expToNextLevel", "health", "maxHealth", "mana", "maxMana", "currentStage", "book1", "book1_skills", "sp1", "book2", "book2_skills", "sp2", "book3", "book3_skills", "sp3", "book4", "book4_skills", "sp4", "spb", "statSquare", "str", "dex", "wis", "luk", "ninjaClass", "element", "speedBonus", "damage", "weapon_minDamage", "weapon_maxDamage", "element_minDamage", "element_minDamage", "element_maxDamage", "elementDamage", "elementChance", "elementDuration", "accuracy", "avoidability", "critChance", "defense", "Fire_res", "Ice_res", "Lightning_res", "basicJumpPower", "monsterStats", "objectStats", "itemStats", "atkFrame", "atkSpeedBoost", "charX", "charY", "sideRight", "petNames", "activeStage", "announcments", "npcChanges", "backupObject", "quest_section_showing", "lastIndexes", "inventoryShowing", "tranData", "transformation", "tranSize", "tutorialCounter", "layoutArray", "winArrayString", "maskHair", "enc_nowShowing", "enc_itemShowing_monsters", "enc_itemShowing_objects", "enc_itemShowing_items", "quest", "holding"]; configVars = ["firstPlay", "maxMenuMusic", "command", "_quality", "maxMusic", "maxSoundFX", "maxFX", "maxFilter", "screenShaking", "screenBlurring", "showBars"]; var saveObject; var configObject = new Object(); defaultConfig(0); _root._quality = "HIGH"; loadData(); if (loadNext != undefined) { moveFrame(3); }
Frame 3
function updateLoadButton(mySlot) { var _local3 = _root["slot" + mySlot]; var _local5 = SharedObject.getLocal("saveData" + mySlot, "/").data; var _local4 = _local3.character.walk; _local3.mySlot = mySlot; updateCharacterEquips(mySlot); if (_local5.level != undefined) { _local3.charName.text = restrictText(_local5.charData[0], 6); _local3.charLevel.text = "Level " + _local5.level; _local3.character._visible = true; _local3.newGame._visible = false; } else { _local3.charName.text = ""; _local3.charLevel.text = ""; _local3.character._visible = false; _local3.newGame._visible = true; } _local3.btn.onRollOver = function () { this._parent.isRolled = true; }; _local3.btn.onRollOut = (_local3.btn.onReleaseOutside = function () { this._parent.isRolled = false; }); if (_local3.isRolled) { _local3.character.gotoAndStop(2); updateCharacterEquips(mySlot); if (_local4._currentframe == _local4._totalframes) { _local4.gotoAndStop(6); } else { _local4.nextFrame(); } } else { _local3.character.gotoAndStop(1); updateCharacterEquips(mySlot); } _local3.deleteSave.onRelease = function () { var _local3 = SharedObject.getLocal("saveData" + this._parent.mySlot, "/").data; _root.deleteWarning.mySlot = this._parent.mySlot; _root.deleteWarning.warnText.text = ((((("Are you sure you want to delete this save?\n\n" + _local3.charData[0]) + " [ ") + _local3.ninjaClass) + " ] [ Level ") + _local3.level) + " ]"; _root.deleteWarning._visible = true; }; _local3.deleteSave._visible = !_local3.newGame._visible; _local3.btn.onRelease = function () { var _local3 = this._parent.mySlot; _root.savingSlot = _local3; if (this._parent.newGame._visible) { moveFrame(5); } else { loadSlot(_local3); } }; } function loadSlot(mySlot) { _root.saveGame(1, mySlot); if ((soundLoadingTimes == 2) || (loadNext != undefined)) { loadNext = undefined; moveFrame(8); } else { moveFrame(7); } } function stopSaveSlots(saveSlots) { var _local2 = 1; while (_local2 <= saveSlots) { _root["slot" + _local2].isRolled = false; _local2++; } } function toEquipsNames(namesArray) { var _local3 = new Array(); var _local1 = 0; while (_local1 < namesArray.length) { if (Number(namesArray[_local1]) == -1) { _local3.push("Empty"); } else { _local3.push(itemData[Number(namesArray[_local1])][0].split(", ")[0]); } _local1++; } return(_local3); } function toEquipsFrames(namesArray) { var _local3 = new Array(); var _local1 = 0; while (_local1 < namesArray.length) { if (Number(namesArray[_local1]) == -1) { _local3.push(1); } else { _local3.push(Number(itemData[Number(namesArray[_local1])][4].split(", ")[2]) + 1); } _local1++; } return(_local3); } function updateCharacterEquips(mySlot, npcMC, isDirectMC, noEquips) { var _local4 = SharedObject.getLocal("saveData" + mySlot, "/").data; var _local9 = _root["slot" + mySlot]; var _local2; var _local3; var _local12; if ((mySlot == undefined) || (mySlot == -1)) { _local2 = getCharMc(); _local3 = getEquipsFrames(); if (mySlot == -1) { _local4 = new Object(); _local4.charData = charData; } } else if (npcMC != undefined) { if (isDirectMC == true) { _local2 = npcMC; } else if (npcMC.isNPC == true) { _local2 = getCharMc(npcMC); } else { _local2 = npcMC.character; } var _local10 = npcData[mySlot]; _local4 = new Object(); _local4.charData = _local10[0].split(", "); _local3 = toEquipsFrames(_local10[1].split(", ")); _local12 = toEquipsNames(_local10[1].split(", ")); } else { if (_local9.isRolled) { _local2 = _local9.character.walk; } else { _local2 = _local9.character.idle; } _local3 = getEquipsFrames(_local4.equips); _local12 = getEquipsFrames(_local4.equips); } if (mySlot == -1) { if (isDirectMC == true) { _local2 = npcMC; } else { _local2 = npcMC.character; } } if (noEquips == true) { _local3 = [1, 1, 1, 1, 1, 1]; } var _local14 = _local2._parent._currentframe; var _local13 = 0; if (jumping) { _local13 = field.character._y; field.character._y = ground; jumping = false; } if (mySlot == undefined) { customCharacter(); colorCharacter(); setCharSize(); } else { var _local8 = _local4.charData; customCharacter(_local8, _local2, _local3); if (npcMC.isNPC == true) { setCharSize(npcMC); } colorHair(_local8[11], _local2); colorSkin(_local8[12], _local2); reColor(_local2.head.bodyPart_eyes.part, _local8[13]); } if (_local13 != 0) { field.character._y = _local13; jumping = true; } var _local7 = atkFrame; var _local11 = maskHair; if ((mySlot != undefined) && (mySlot != -1)) { if (npcMC != undefined) { _local7 = getAtkNum(itemData[findNum(_local12[3], itemData)][4].split(", ")[3]); _local11 = Number(itemData[findNum(_local12[0], itemData)][4].split(", ")[3]) == 1; } else { _local7 = _local4.atkFrame; _local11 = _local4.maskHair; } } _local2.head.headwear.gotoAndStop(_local3[0]); _local2.body.shirt.gotoAndStop(_local3[1]); _local2.rightArm_upper.shirt.gotoAndStop(_local3[1]); _local2.rightArm_lower.shirt.gotoAndStop(_local3[1]); _local2.leftArm_upper.shirt.gotoAndStop(_local3[1]); _local2.leftArm_lower.shirt.gotoAndStop(_local3[1]); _local2.body.pants.gotoAndStop(_local3[2]); _local2.rightLeg_upper.pants.gotoAndStop(_local3[2]); _local2.rightLeg_lower.pants.gotoAndStop(_local3[2]); _local2.leftLeg_upper.pants.gotoAndStop(_local3[2]); _local2.leftLeg_lower.pants.gotoAndStop(_local3[2]); _local2.rightArm_lower.glove.gotoAndStop(_local3[4]); _local2.leftArm_lower.glove.gotoAndStop(_local3[4]); _local2.rightLeg_lower.shoe.gotoAndStop(_local3[5]); _local2.leftLeg_lower.shoe.gotoAndStop(_local3[5]); _local2.rightArm_lower.weapon_claw.gotoAndStop(_local3[3]); _local2.rightArm_lower.weapon_claw._visible = _local7 == getAtkNum("Claw"); if (_local11) { _local2.head.bodyPart_hair.setMask(_local2.head.bodyPart_faceMask); } else { _local2.head.bodyPart_hair.setMask(null); _local2.head.bodyPart_faceMask._visible = false; } if (((object != false) && (object != undefined)) && (_local2._parent == field.character)) { _local2.rightArm_upper._x = -10; _local2.rightArm_upper._y = _local2.body._y + 25; _local2.rightArm_upper._rotation = -75; _local2.rightArm_lower._x = _local2.rightArm_upper._x + 19.7; _local2.rightArm_lower._y = _local2.rightArm_upper._y + 4.5; _local2.rightArm_lower._rotation = -90; } if (_local14 > 4) { _local2.weapon.gotoAndStop(_local3[3]); _local2.weapon._visible = _local7 != getAtkNum("Claw"); } else { _local2.weapon_sword.gotoAndStop(_local3[3]); _local2.weapon_spear.gotoAndStop(_local3[3]); _local2.weapon_dagger.gotoAndStop(_local3[3]); _local2.weapon_staff.gotoAndStop(_local3[3]); _local2.weapon_sword._visible = false; _local2.weapon_spear._visible = false; _local2.weapon_dagger._visible = false; _local2.weapon_staff._visible = false; switch (_local7) { case getAtkNum("Sword") : _local2.weapon_sword._visible = true; break; case getAtkNum("Spear") : _local2.weapon_spear._visible = true; break; case getAtkNum("Dagger") : _local2.weapon_dagger._visible = true; break; case getAtkNum("Staff") : _local2.weapon_staff._visible = true; } } } function getAtkNum(myAtk) { switch (myAtk) { case "Claw" : return(6); case "Sword" : return(7); case "Spear" : return(8); case "Dagger" : return(9); case "Staff" : return(10); } return(5); } function getAttackExtension(e) { switch (getNpcAtkName(e)) { case "Claw" : return(0); case "Sword" : return(50); case "Spear" : return(110); case "Dagger" : return(0); case "Staff" : return(0); } return(20); } function getEquipsFrames(myArray) { if (myArray == undefined) { myArray = equips; } var _local3 = new Array(); var _local1 = 0; while (_local1 < myArray.length) { if (myArray[_local1][4].split(", ")[2] == undefined) { _local3.push(1); } else { _local3.push(Number(myArray[_local1][4].split(", ")[2]) + 1); } _local1++; } return(_local3); } function setSlashColor(myMc) { if (myMc == undefined) { myMc = field.character; } var _local2 = NormalSlash; if ((myMc == field.character) && ((elementDamage + element_minDamage) > 0)) { _local2 = _root[element + "Slash"]; } else if ((myMc != field.character) && (myMc.eMinDmg > 0)) { _local2 = _root[myMc.myElement + "Slash"]; } var _local5 = myMc.atk.slash; if (_local2 == normalSlash) { _local5.filters = [_local2]; } else { var _local4 = _local2.clone(); _local4.inner = true; _local4.strength = 1; _local5.filters = [_local4, _local2]; } } function fadeSlash(myMc) { if (myMc == undefined) { myMc = field.character; } var _local1 = myMc.atk.slash; if (_local1 == undefined) { return(undefined); } if (_local1._alpha > 0) { _local1._alpha = _local1._alpha - 10; } } function customCharacter(myArray, charMC, equipsArray) { var _local2; var _local3; if (myArray == undefined) { _local2 = getCharArray().concat(); _local3 = getCharMc(); e = getEquipsFrames(); } else { _local2 = myArray.concat(); _local3 = charMC; e = equipsArray.concat(); } convertToNumbers(_local2, 2, 10); if (e[0] != 1) { _local2[7] = 1; } if (e[1] != 1) { _local2[8] = 1; } if ((e[1] != 1) || (e[4] != 1)) { _local2[9] = 1; } if (e[2] != 1) { _local2[10] = 1; } if ((((_local3._parent == field.character) && (_root.damageCounter < _root.damageTimer)) && (missedAttack != true)) || (_local3._parent.isNPC && ((_local3._parent._currentframe == npc_hit) || ((_local3._parent.damageCounter < _local3._parent.damageTimer) && (_local3._parent.missedAttack != true))))) { _local2[3] = 13; _local2[4] = 9; _local2[6] = 18; } _local3.head.bodyPart_hair.gotoAndStop(_local2[2]); _local3.head.bodyPart_eyes.gotoAndStop(_local2[3]); _local3.head.bodyPart_eyebrows.gotoAndStop(_local2[4]); _local3.head.bodyPart_nose.gotoAndStop(_local2[5]); _local3.head.bodyPart_mouth.gotoAndStop(_local2[6]); _local3.head.bodyPart_face.gotoAndStop(_local2[7]); _local3.head.bodyPart_faceMask.gotoAndStop(_local2[7]); _local3.body.bodyPart.gotoAndStop(_local2[8]); _local3.rightArm_upper.bodyPart.gotoAndStop(_local2[9]); _local3.rightArm_lower.bodyPart.gotoAndStop(_local2[9]); _local3.leftArm_upper.bodyPart.gotoAndStop(_local2[9]); _local3.leftArm_lower.bodyPart.gotoAndStop(_local2[9]); _local3.rightLeg_upper.bodyPart.gotoAndStop(_local2[10]); _local3.rightLeg_lower.bodyPart.gotoAndStop(_local2[10]); _local3.leftLeg_upper.bodyPart.gotoAndStop(_local2[10]); _local3.leftLeg_lower.bodyPart.gotoAndStop(_local2[10]); } function reColor(mc, myColor, optionalAlpha) { if (optionalAlpha == undefined) { optionalAlpha = 0; } else { optionalAlpha = 100 - optionalAlpha; } var _local4 = new Color(mc); var _local2 = new Object(); if (myColor == "reset") { myRGB = {r:0, g:0, b:0}; } else if (myColor.r != undefined) { myRGB = myColor; } else { myRGB = hexToRGB(myColor); } _local2 = {rb:myRGB.r, gb:myRGB.g, bb:myRGB.b, ra:optionalAlpha, ga:optionalAlpha, ba:optionalAlpha}; _local4.setTransform(_local2); } function hexToRGB(hex) { var _local2 = new Object(); var _local3 = Math.max(hex.length - 4, 0); var _local4 = Math.max(hex.length - 2, 0); _local2.r = parseInt(hex.substring(0, _local3), 16); _local2.g = parseInt(hex.substring(_local3, _local4), 16); _local2.b = parseInt(hex.substring(_local4, hex.length), 16); return(_local2); } function rgbToHSV(red, grn, blu) { var _local2; var _local1; var _local9; var _local8; var _local7; var _local6; red = red / 255; grn = grn / 255; blu = blu / 255; _local2 = Math.min(Math.min(red, grn), blu); _local1 = Math.max(Math.max(red, grn), blu); if (_local2 == _local1) { return({h:undefined, s:0, v:_local1 * 100}); } _local9 = ((red == _local2) ? (grn - blu) : (((grn == _local2) ? (blu - red) : (red - grn)))); _local8 = ((red == _local2) ? 3 : (((grn == _local2) ? 5 : 1))); _local7 = Math.floor((_local8 - (_local9 / (_local1 - _local2))) * 60) % 360; _local6 = Math.floor(((_local1 - _local2) / _local1) * 100); _local1 = Math.floor(_local1 * 100); return({h:_local7, s:_local6, v:_local1}); } function hsvToRGB(hue, sat, val) { var _local2; var _local4; var _local3; var _local5; var _local11; var _local6; var _local8; var _local7; hue = hue % 360; if (val == 0) { return({r:0, g:0, v:0}); } sat = sat / 100; val = val / 100; hue = hue / 60; _local5 = Math.floor(hue); _local11 = hue - _local5; _local6 = val * (1 - sat); _local8 = val * (1 - (sat * _local11)); _local7 = val * (1 - (sat * (1 - _local11))); if (_local5 == 0) { _local2 = val; _local4 = _local7; _local3 = _local6; } else if (_local5 == 1) { _local2 = _local8; _local4 = val; _local3 = _local6; } else if (_local5 == 2) { _local2 = _local6; _local4 = val; _local3 = _local7; } else if (_local5 == 3) { _local2 = _local6; _local4 = _local8; _local3 = val; } else if (_local5 == 4) { _local2 = _local7; _local4 = _local6; _local3 = val; } else if (_local5 == 5) { _local2 = val; _local4 = _local6; _local3 = _local8; } _local2 = Math.floor(_local2 * 255); _local4 = Math.floor(_local4 * 255); _local3 = Math.floor(_local3 * 255); return({r:_local2, g:_local4, b:_local3}); } function darkerRGB(myHex, darkness) { var _local2 = hexToRGB(myHex); var _local1 = rgbToHSV(_local2.r, _local2.g, _local2.b); return(hsvToRGB(_local1.h, _local1.s, _local1.v - darkness)); } function colorSkin(myColor, charMC) { var _local3; if (charMC == undefined) { if (_currentframe == 6) { _local3 = character; } else { _local3 = getCharMc(); } } else { _local3 = charMC; } var _local5 = darkerRGB(myColor, 40); var _local4 = [_local3.rightArm_upper.bodyPart, _local3.rightArm_lower.bodyPart, _local3.leftArm_upper.bodyPart, _local3.leftArm_lower.bodyPart, _local3.rightLeg_upper.bodyPart, _local3.rightLeg_lower.bodyPart, _local3.leftLeg_upper.bodyPart, _local3.leftLeg_lower.bodyPart, _local3.body.bodyPart, _local3.head.bodyPart_face]; var _local1 = 0; while (_local1 < _local4.length) { var _local2 = _local4[_local1]; reColor(_local2.part1, myColor); reColor(_local2.part2, _local5); _local1++; } } function colorHair(myColor, charMC) { var _local1; if (charMC == undefined) { if (_currentframe == 6) { _local1 = character; } else { _local1 = getCharMc(); } } else { _local1 = charMC; } reColor(_local1.head.bodyPart_hair.part1, myColor); reColor(_local1.head.bodyPart_hair.part2, darkerRGB(myColor, 30)); reColor(_local1.head.bodyPart_hair.part3, darkerRGB(myColor, 60)); reColor(_local1.head.bodyPart_eyebrows.part, myColor); } function getPartMc(partName) { switch (partName) { case "hair" : return(character.head.bodyPart_hair); case "eyebrows" : return(character.head.bodyPart_eyebrows); case "eyes" : return(character.head.bodyPart_eyes); case "nose" : return(character.head.bodyPart_nose); case "mouth" : return(character.head.bodyPart_mouth); case "face" : return(character.head.bodyPart_face); case "faceMask" : return(character.head.bodyPart_faceMask); case "body" : return(character.body.bodyPart); case "hands" : return(character.rightArm_upper.bodyPart); case "legs" : return(character.rightLeg_upper.bodyPart); } } function restrictText(txt, restriction) { if (txt.length <= restriction) { return(txt); } return((substring(txt, 0, restriction)) + "..."); } function analyzeObjectWidth() { myObject.gotoAndStop(1); objectWidth = new Array(); while (myObject._currentframe < myObject._totalframes) { objectWidth.push(myObject._width); myObject.nextFrame(); } myObject._visible = false; } analyzeObjectWidth(); if (loadNext != undefined) { loadSlot(loadNext); } playLoop("Menu"); musicBar.myVar = "maxMenuMusic"; saveConfig(1, true); versionText.text = "Version " + gameVersion; stopSaveSlots(3); updateLoadButton(1); updateLoadButton(2); updateLoadButton(3); onEnterFrame = function () { updateLoadButton(1); updateLoadButton(2); updateLoadButton(3); if (myLoop.getVolume() < maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() + 1); } else if (myLoop.getVolume() > maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() - 1); } sl = 0; while (sl < mySoundNames.length) { sLoop = mySounds[mySoundNames[sl]]; if ((sLoop != myLoop) && (sLoop.getVolume() > 0)) { sLoop.setVolume(sLoop.getVolume() - 1); if (sLoop.getVolume() == 0) { sLoop.stop(); } } sl++; } musicBar.updateAll(maxMenuMusic); }; credits.onRelease = function () { moveFrame(4); }; deleteWarning.bg.onRelease = function () { }; deleteWarning.bg.useHandCursor = false; deleteWarning._visible = false; deleteWarning.yesBtn.onRelease = function () { SharedObject.getLocal("saveData" + this._parent.mySlot, "/").clear(); this._parent._visible = false; }; deleteWarning.noBtn.onRelease = function () { this._parent._visible = false; }; saveConfig(1); _root._quality = "HIGH";
Frame 4
musicBar.myVar = "maxMenuMusic"; onEnterFrame = function () { if (myLoop.getVolume() < maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() + 1); } else if (myLoop.getVolume() > maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() - 1); } sl = 0; while (sl < mySoundNames.length) { sLoop = mySounds[mySoundNames[sl]]; if ((sLoop != myLoop) && (sLoop.getVolume() > 0)) { sLoop.setVolume(sLoop.getVolume() - 1); if (sLoop.getVolume() == 0) { sLoop.stop(); } } sl++; } musicBar.updateAll(maxMenuMusic); }; goBack.onRelease = function () { moveFrame(3); }; mochi.as2.MochiEvents.trackEvent("Viewed Credits"); mochi.as2.MochiServices.addLinkEvent("http://x.mochiads.com/link/9eec05bf12ce92cb", "http://www.coolroystudio.com", visitWebsite); mochi.as2.MochiServices.addLinkEvent("http://x.mochiads.com/link/288ae8638d0bc28a", "http://plusonetocharisma.tumblr.com/", visitZack); mochi.as2.MochiServices.addLinkEvent("http://x.mochiads.com/link/3be1d0755cc5051e", "http://www.coolroystudio.com", visitMichael);
Frame 5
function showDesc(myNum) { txt1.text = txt1Array[myNum - 1]; txt2.text = txt2Array[myNum - 1]; bg._visible = true; } function hideDesc() { txt1.text = ""; txt2.text = ""; bg._visible = false; } function chooseClass(myNum) { ninjaClass = classNames[myNum - 1]; } musicBar.myVar = "maxMenuMusic"; var classNames = ["Skyborn", "Executioner", "Sage", "Soul Hunter"]; var txt1Array = new Array(); var txt2Array = new Array(); txt1Array.push("\u201CDeath from Afar\u201D"); txt1Array.push("\u201CPure Fury\u201D"); txt1Array.push("\u201CAspects of the Old Ways\u201D"); txt1Array.push("\u201CCold, deadly, precise...\u201D"); txt2Array.push("Some men charge head-on at an opponent, others silently creep around to its back and plant a dagger. Few have the skill to strike an opponent's front, from 100 yards away. It is always a fatal mistake to underestimate a Skyborn's accuracy."); txt2Array.push("Executioners are a raging typhoon of rage upon the battlefield. Relying on instinct and decades of brutal combat training, they dice their way across the field of battle, their anger rising with every killing blow."); txt2Array.push("Sages utilize ancient powers born from a time when the God of All Gods first walked the world. By communion with the spirits of nature, they grow aware of the world beyond our view, and the power it contains."); txt2Array.push("To earn the scorn of a Soul Hunter is to antagonize Death itself. To them, the hunt is more than the kill, it is an oath. An oath dedicated to removing a life from the mortal plane, and sending their soul wailing to the Underworld. They are the embodiment of discipline, vowing to pursue a kill with unrelenting passion, or die trying."); var i = 1; while (i <= 4) { var myBtn = this["btn" + i]; myBtn.onRollOver = function () { var _local2 = Number(this._name.charAt(3)); showDesc(_local2); }; myBtn.onRollOut = (myBtn.onReleaseOutside = function () { hideDesc(); }); myBtn.onRelease = function () { var _local2 = Number(this._name.charAt(3)); chooseClass(_local2); moveFrame(6); }; i++; } onEnterFrame = function () { if (myLoop.getVolume() < maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() + 1); } else if (myLoop.getVolume() > maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() - 1); } sl = 0; while (sl < mySoundNames.length) { sLoop = mySounds[mySoundNames[sl]]; if ((sLoop != myLoop) && (sLoop.getVolume() > 0)) { sLoop.setVolume(sLoop.getVolume() - 1); if (sLoop.getVolume() == 0) { sLoop.stop(); } } sl++; } musicBar.updateAll(maxMenuMusic); };
Frame 6
function selectFrame(myNum) { var _local2 = 1; while (_local2 <= 4) { this["frame" + _local2]._visible = false; this["btn" + _local2]._visible = true; _local2++; } this["frame" + myNum]._visible = true; this["btn" + myNum]._visible = false; } function getClassNum(className) { var _local1 = 0; while (_local1 < classNames.length) { if (classNames[_local1] == className) { return(_local1 + 1); } _local1++; } } function resetCharacterEquips() { var _local1 = character; _local1.head.headwear.gotoAndStop(1); _local1.body.shirt.gotoAndStop(1); _local1.rightArm_upper.shirt.gotoAndStop(1); _local1.rightArm_lower.shirt.gotoAndStop(1); _local1.leftArm_upper.shirt.gotoAndStop(1); _local1.leftArm_lower.shirt.gotoAndStop(1); _local1.body.pants.gotoAndStop(1); _local1.rightLeg_upper.pants.gotoAndStop(1); _local1.rightLeg_lower.pants.gotoAndStop(1); _local1.leftLeg_upper.pants.gotoAndStop(1); _local1.leftLeg_lower.pants.gotoAndStop(1); _local1.rightArm_lower.glove.gotoAndStop(1); _local1.leftArm_lower.glove.gotoAndStop(1); _local1.rightLeg_lower.shoe.gotoAndStop(1); _local1.leftLeg_lower.shoe.gotoAndStop(1); _local1.rightArm_lower.weapon_claw._visible = false; _local1.weapon_sword._visible = false; _local1.weapon_spear._visible = false; _local1.weapon_dagger._visible = false; _local1.weapon_staff._visible = false; } function stopAllParts() { stopPart("hair"); stopPart("eyebrows"); stopPart("eyes"); stopPart("nose"); stopPart("mouth"); stopPart("face"); stopPart("body"); stopPart("hands"); stopPart("legs"); } function stopPart(partName) { getPartMc(partName).gotoAndStop(closestValidFrame(partName, 1)); _root[partName + "_right"].onRelease = function () { _root.toRight(this._name.split("_")[0]); _root.colorAll(); }; _root[partName + "_left"].onRelease = function () { _root.toLeft(this._name.split("_")[0]); _root.colorAll(); }; } function closestValidFrame(mcName, startIndex, backwards) { var _local4 = _root["invalid_" + mcName]; var _local5 = getPartMc(mcName); while (appearInArray(startIndex, _local4)) { if (backwards == true) { startIndex--; } else { startIndex++; } } if ((backwards == true) && (startIndex == 0)) { return(closestValidFrame(mcName, _local5._totalframes, backwards)); } if (startIndex > _local5._totalframes) { return(closestValidFrame(mcName, 1, backwards)); } return(startIndex); } function toRight(mcName) { var _local4 = _root["invalid_" + mcName]; var _local2 = getPartMc(mcName); if (_local2._currentframe == _local2._totalframes) { _local2.gotoAndStop(closestValidFrame(mcName, 1)); } else { _local2.gotoAndStop(closestValidFrame(mcName, _local2._currentframe + 1)); } } function toLeft(mcName) { var _local4 = _root["invalid_" + mcName]; var _local2 = getPartMc(mcName); if (_local2._currentframe == 1) { _local2.gotoAndStop(closestValidFrame(mcName, _local2._totalframes, true)); } else { _local2.gotoAndStop(closestValidFrame(mcName, _local2._currentframe - 1, true)); } } function colorPicked(myPicker) { var _local1 = myPicker.getRGB(); switch (myPicker) { case picker_hair : colorHair(_local1); break; case picker_skin : colorSkin(_local1); break; case picker_eyes : reColor(character.head.bodyPart_eyes.part, _local1); } } function colorAll() { var _local1 = character.rightArm_upper.bodyPart._currentframe; character.rightArm_lower.bodyPart.gotoAndStop(_local1); character.leftArm_upper.bodyPart.gotoAndStop(_local1); character.leftArm_lower.bodyPart.gotoAndStop(_local1); _local1 = character.rightLeg_upper.bodyPart._currentframe; character.rightLeg_lower.bodyPart.gotoAndStop(_local1); character.leftLeg_upper.bodyPart.gotoAndStop(_local1); character.leftLeg_lower.bodyPart.gotoAndStop(_local1); colorHair(picker_hair.getRGB()); colorSkin(picker_skin.getRGB()); reColor(character.head.bodyPart_eyes.part, picker_eyes.getRGB()); } function getCharData() { var _local1 = character; return([charName, basicCharacterScale, _local1.head.bodyPart_hair._currentframe, _local1.head.bodyPart_eyes._currentframe, _local1.head.bodyPart_eyebrows._currentframe, _local1.head.bodyPart_nose._currentframe, _local1.head.bodyPart_mouth._currentframe, _local1.head.bodyPart_face._currentframe, _local1.body.bodyPart._currentframe, _local1.rightArm_upper.bodyPart._currentframe, _local1.rightLeg_upper.bodyPart._currentframe, picker_hair.getRGB(), picker_skin.getRGB(), picker_eyes.getRGB()]); } playLoop("Character Creation"); musicBar.myVar = "maxMenuMusic"; var i = 1; while (i <= 4) { var myButton = this["btn" + i]; myButton.onRelease = function () { var _local2 = Number(this._name.charAt(3)); chooseClass(_local2); selectFrame(_local2); }; i++; } selectFrame(getClassNum(ninjaClass)); charData = ["Shinobi", basicCharacterScale, 1, 1, 1, 1, 1, 1, 1, 1, "825300", "ECC893", "00CC00"]; resetBooks(4); stopAllParts(); colorAll(); resetCharacterEquips(); getPartMc("faceMask")._visible = false; charName = charData[0]; var invalid_hair = []; var invalid_eyebrows = [9]; var invalid_eyes = [19]; var invalid_nose = []; var invalid_mouth = [18]; var invalid_face = []; var invalid_body = []; var invalid_hands = []; var invalid_legs = []; picker_hair.color = Number("0x" + charData[10]); picker_hair.direction = org.sepy.ColorPicker.ColorPicker.DOWN_RIGHT; picker_hair.useAdvancedColorSelector = true; picker_hair.useNoColorSelector = false; picker_hair.addListener(this); colorPicked(picker_hair); picker_skin.color = Number("0x" + charData[11]); picker_skin.direction = org.sepy.ColorPicker.ColorPicker.DOWN_RIGHT; picker_skin.useAdvancedColorSelector = true; picker_skin.useNoColorSelector = false; picker_skin.addListener(this); colorPicked(picker_skin); picker_eyes.color = Number("0x" + charData[12]); picker_eyes.direction = org.sepy.ColorPicker.ColorPicker.DOWN_RIGHT; picker_eyes.useAdvancedColorSelector = true; picker_eyes.useNoColorSelector = false; picker_eyes.addListener(this); colorPicked(picker_eyes); picker_skin.colors = [13484979, 15517843, 6697728]; a_fillType = "linear"; a_alphas = [100, 100, 100]; a_ratios = [30, 100, 200]; picker_skin.setAdvancedColorsMatrix(a_fillType, picker_skin.colors, a_alphas, a_ratios); this.change = function (evt) { colorPicked(evt); }; onEnterFrame = function () { if (myLoop.getVolume() < maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() + 1); } else if (myLoop.getVolume() > maxMenuMusic[0]) { myLoop.setVolume(myLoop.getVolume() - 1); } sl = 0; while (sl < mySoundNames.length) { sLoop = mySounds[mySoundNames[sl]]; if ((sLoop != myLoop) && (sLoop.getVolume() > 0)) { sLoop.setVolume(sLoop.getVolume() - 1); if (sLoop.getVolume() == 0) { sLoop.stop(); } } sl++; } musicBar.updateAll(maxMenuMusic); }; goBack.onRelease = function () { moveFrame(3); }; createChar.onRelease = function () { _root.charData = _root.getCharData(); var _local2 = getClassNum(ninjaClass) - 1; if (_local2 == 0) { addBook(book_skyborn); } else if (_local2 == 1) { addBook(book_executioner); } else if (_local2 == 2) { addBook(book_sage); } else if (_local2 == 3) { addBook(book_soulHunter); } mochi.as2.MochiEvents.trackEvent("Class", ninjaClass); book1_skills[0] = 1; _root.isNewGame = true; if (soundLoadingTimes == 2) { moveFrame(8); } else { moveFrame(7); } };
Instance of Symbol 1533 MovieClip [AdvColorPicker] "picker_skin" in Frame 6
//component parameters onClipEvent (construct) { allowUserColor = true; color = 39372; columns = 21; direction = "DR"; useAdvancedColorSelector = false; useNoColorSelector = true; }
Instance of Symbol 1533 MovieClip [AdvColorPicker] "picker_eyes" in Frame 6
//component parameters onClipEvent (construct) { allowUserColor = true; color = 39372; columns = 21; direction = "DR"; useAdvancedColorSelector = false; useNoColorSelector = true; }
Instance of Symbol 1533 MovieClip [AdvColorPicker] "picker_hair" in Frame 6
//component parameters onClipEvent (construct) { allowUserColor = true; color = 39372; columns = 21; direction = "DR"; useAdvancedColorSelector = false; useNoColorSelector = true; }
Frame 7
function adLoaded() { ad_loaded = true; ad_timer = 240; } function loadSound(soundName) { var _local2 = ""; if (isWeb) { _local2 = "http://games.mochiads.com/c/g/age-of-shurikens_v386639/"; } mySound = new Sound(); if (soundName.split("/").length == 1) { mySound.loadSound((_local2 + soundName) + ".mp3"); } else { mySound.loadSound(soundName); } mySounds[soundName] = mySound; mySoundLoaded[soundName] = false; } function addSound(soundName) { mySoundNames.push(soundName); } function addLoop(soundName) { mySoundLoops.push(soundName); } function setSoundsPriority(stageCode) { var _local1; var _local7 = stageCode.split("~"); var _local9 = _local7[0].split(", ")[0]; var _local6 = _local7[2].split("^"); var _local8 = getStageSound(stageCode); var _local2 = new Array(); _local2.push(mySoundLoops[_local8]); _local1 = 0; while (_local1 < (_local6.length - 1)) { var _local3 = _local6[_local1].split(", "); if (Number(_local3[0]) == 0) { var _local4 = mySoundLoops[getStageSound(gameStage[Number(_local3[3])])]; if (!appearInArray(_local4, _local2)) { _local2.push(_local4); } } _local1++; } _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] != undefined) { mySoundNames.push(_local2[_local1]); } _local1++; } _local1 = 0; while (_local1 < mySoundLoops.length) { var _local5 = mySoundLoops[_local1]; if (!appearInArray(_local5, _local2)) { mySoundNames.push(_local5); } _local1++; } } function getStageSound(myStage) { return(Number(myStage.split("~")[0].split(", ")[4])); } function addSoundList(listNum) { var _local5 = soundsList[listNum]; var _local4 = _local5.split("~"); var _local3 = new Array(); var _local2 = new Array(); if (_local4[0] != "") { _local3 = _local4[0].split(", "); } if (_local4[1] != "") { _local2 = _local4[1].split(", "); } var _local1 = 0; while (_local1 < _local3.length) { addSound(_local3[_local1]); _local1++; } _local1 = 0; while (_local1 < _local2.length) { addLoop(_local2[_local1]); _local1++; } soundsTotal = Number(soundsSize[listNum]); } function newSound(soundName, vol, spkPan) { mySound = mySounds[soundName]; mySound.setVolume(vol); mySound.setPan(spkPan); mySound.start(); return(mySound); } function playSound(soundName, mc) { if (mc == undefined) { myVol = maxSoundFX; myPan = 0; } else { myVol = 100 - (Math.abs(mc._x - field.character._x) / 5); myPan = (mc._x - field.character._x) / 5; if (myVol > 100) { myVol = 100; } else if (myVol < 0) { myVol = 0; } myVol = Math.round((myVol * maxSoundFX) / 100); if (myPan > 100) { myPan = 100; } else if (myPan < -100) { myPan = -100; } } newSound(soundName, myVol, myPan); } function playLoop(soundName, soundMissing) { if ((myLoopName != soundName) || (soundMissing == true)) { myLoop = mySounds[soundName]; myLoop.stop(); myLoop.start(0, 99999999); myLoop.setVolume(0); myLoopName = soundName; } } mochi.as2.MochiAd.showClickAwayAd({clip:mochiAds, id:"b2e21a0b11e13d3e", ad_loaded:adLoaded, ad_failed:adLoaded, ad_skipped:adLoaded}); var ad_loaded = false; var ad_timer = 240; adText.text = "Loading Ads..."; soundLoadingTimes++; for (i in mySounds) { mySounds[i].stop(); } _quality = "HIGH"; mySounds = new Array(); mySoundNames = new Array(); mySoundLoops = new Array(); mySoundLoaded = new Array(); if (soundLoadingTimes == 1) { addSoundList(0); } else if (soundLoadingTimes == 2) { addSoundList(1); } setSoundsPriority(gameStage[currentStage]); currentlyLoading = 0; loadSound(mySoundNames[currentlyLoading]); loadingComplete = 50; skipLoading.onRelease = function () { mochi.as2.MochiEvents.trackEvent("Skipped Sounds Preloader"); moveFrame(8); }; onEnterFrame = function () { if ((ad_loaded || ((soundsLoaded == soundsTotal) && (loadingComplete <= 0))) && (ad_timer > 0)) { ad_timer--; adText.text = ""; } skipLoading._visible = (skipLoading_glowing._visible = soundLoadingTimes == 2); (i = 0); (soundsLoaded = 0); while (i < mySoundNames.length) { tempSound = mySounds[mySoundNames[i]]; if (tempSound.getBytesLoaded() != undefined) { soundsLoaded = soundsLoaded + tempSound.getBytesLoaded(); currentlyLoading = i; } i++; } var _local2 = Math.round((soundsLoaded / soundsTotal) * 100); bar.bar._xscale = _local2; soundLoading = mySounds[mySoundNames[currentlyLoading]]; if ((currentlyLoading < mySoundNames.length) && (soundLoading.getBytesLoaded() == soundLoading.getBytesTotal())) { mySoundLoaded[mySoundNames[currentlyLoading]] = true; if (currentlyLoading < (mySoundNames.length - 1)) { currentlyLoading++; loadSound(mySoundNames[currentlyLoading]); loadingComplete = 50; } } var _local1 = Math.round((soundLoading.getBytesLoaded() / soundLoading.getBytesTotal()) * 100); fileLoading.text = ((((((((("[ " + (currentlyLoading + 1)) + " / ") + mySoundNames.length) + " ] ") + "\"") + mySoundNames[currentlyLoading]) + "\"") + " Loaded: ") + _local1) + "%"; if (isNaN(_local1)) { fileLoading.text = ("Initializing \"" + mySoundNames[currentlyLoading]) + "\""; } bar_file.bar._xscale = _local1; totalFiles.text = ("Total Loaded: " + _local2) + "%"; if (soundsLoaded == soundsTotal) { if (loadingComplete <= 0) { if (ad_timer == 0) { if (soundLoadingTimes == 1) { moveFrame(3); } else if (soundLoadingTimes == 2) { moveFrame(8); } } else { var _local3 = Math.ceil(ad_timer / 24); if (!ad_loaded) { adText.text = "Loading Ads... Skipping in"; } else { adText.text = "Playing game in"; } adText.text = adText.text + ((" " + Math.ceil(ad_timer / 24)) + " second"); if (_local3 != 1) { adText.text = adText.text + "s"; } adText.text = adText.text + "..."; } } else { loadingComplete--; } } };
Frame 8
function startUp() { moveMap(currentStage, -180, -100, true); swapInventory(inventoryShowing); clearTimeout(myTimeout); } function updateScrollers() { var _local1 = 0; while (_local1 < scrollers.length) { var _local2 = layout[scrollers[_local1]].scroller; _local2.updateWin(); _local1++; } if (etc_scroll == 0) { etc_scroll = layout.inventory.scroller.dragger._y; use_scroll = layout.inventory.scroller.dragger._y; equip_scroll = layout.inventory.scroller.dragger._y; } } function winWithScroller(myWin) { var _local1 = 0; while (_local1 < scrollers.length) { if (scrollers[_local1] == myWin._name) { return(true); } _local1++; } return(false); } function restrictText(txt, restriction) { if (txt.length <= restriction) { return(txt); } return((substring(txt, 0, restriction)) + "..."); } function operateStage(stageCode) { var _local1 = stageCode.split("~"); layout.stageName.text = _local1[0].split(", ")[0]; array_enemy = _local1[1].split("^"); array_object = _local1[2].split("^"); array_npc = _local1[3].split("^"); array_inv = _local1[4].split("|"); var _local2 = _local1[0].split(", "); Platform = Number(_local2[1]); Size = Number(_local2[2]); closedArea = _local2[3]; stageLoop = Number(_local2[4]); if (stageLoop != myLoopNum) { playLoop(mySoundLoops[stageLoop]); if (mySoundLoaded[mySoundLoops[stageLoop]] == true) { soundMissing = false; } else { soundMissing = true; } myLoopNum = stageLoop; } } function newPlatform() { if ((Platform == 7) || (Platform == 11)) { sky.gotoAndStop(2); } else { sky.gotoAndStop(1); } var _local3 = 0; var _local2 = 0; while (_local3 != undefined) { _local3 = field.platforms["platform_" + _local2]; _local3.removeMovieClip(); _local2++; } field.fieldFloor.removeMovieClip(); var _local1 = 0; while (_local1 < (platforms + 1)) { createPlatform(_local1); _local1++; } field.platforms.platform_0.swapDepths(field.platforms.getNextHighestDepth()); back.cacheAsBitmap = true; field.createEmptyMovieClip("fieldFloor", field.getNextHighestDepth()); field.fieldFloor.attachMovie("character_shadow", "character_shadow", field.fieldFloor.getNextHighestDepth()); } function getPlatformX(myNum) { return(field.limitStart._x + (platformWidth * myNum)); } function createPlatform(myNum, ignoreBackground) { removePlatform(myNum, ignoreBackground); myPlatform = field.platforms.attachMovie("background_platform", "platform_" + myNum, field.platforms.getNextHighestDepth()); myPlatform.cacheAsBitmap = true; myPlatform.gotoAndStop(Platform); myPlatform._x = platformWidth * myNum; myPlatform._y = 0; if ((myNum != platforms) && (ignoreBackground != true)) { field.limitEnd._x = ((getPlatformX(myNum) + platformWidth) + (field.limitEnd._width / 2)) - 40; } if (ignoreBackground != true) { myPlatform = back.attachMovie("background_landscape", "platform_" + myNum, back.getNextHighestDepth()); myPlatform.cacheAsBitmap = true; myPlatform.gotoAndStop(Platform); myPlatform._x = (backWidth * myNum) - 160; myPlatform._y = 0; } myPlatform = middle.attachMovie("background_middle", "platform_" + myNum, middle.getNextHighestDepth()); myPlatform.cacheAsBitmap = true; myPlatform.gotoAndStop(Platform); myPlatform._x = (platformWidth * myNum) - 160; myPlatform._y = 0; } function removePlatform(myNum, ignoreBackground, ignorePlatform) { if (ignorePlatform != true) { field.platforms["platform_" + myNum].removeMovieClip(); } if (ignoreBackground != true) { back["platform_" + myNum].removeMovieClip(); } if (ignorePlatform != true) { middle["platform_" + myNum].removeMovieClip(); } } function getName(oType, index) { if (oType == "enemy") { return(monsterData[index][0].split(", ")[0]); } if (oType == "object") { return(objectData[index][0]); } if (oType == "npc") { return(npcData[index][0].split(", ")[0]); } } function getMonsterName(myName, isCheck) { var _local1; var _local2; if (!isNaN(Number(myName))) { _local1 = npcData[Number(myName)][0].split(", ")[0]; _local2 = true; } else { _local1 = myName; _local2 = false; } if (isCheck == true) { return(!_local2); } return(_local1); } function buildStage() { var _local1; var _local6; hiddenObjects = new Array(); hiddenNpcs = new Array(); hiddenPlatforms = new Array(); stageBlock = new Array(); stageBlock[0] = new Array(); stageSlot = 0; _local1 = 0; while (_local1 < array_enemy.length) { var _local3 = Number(array_enemy[_local1].split(", ")[0]); var _local4 = monsterData[_local3][0].split(", ")[2]; if (_local4 == undefined) { } else if (_local4 == "block") { stageSlot++; stageBlock[stageSlot] = new Array(); } else { stageBlock[stageSlot].push(_local3); } _local1++; } platforms = Size; newPlatform(); reduplicateMonsters(true); _local1 = 0; while (_local1 < array_inv.length) { var _local2 = array_inv[_local1].split("@"); var _local5 = _local2[1].split(", "); if (_local2[0] != "") { newPickItem(_local2[0].split("*"), Number(_local5[0]), Number(_local5[1]), false, true); } _local1++; } needToDuplicate = getNeedToDuplicate(); field.fieldFloor.character_shadow.swapDepths(field.getNextHighestDepth()); field.character.swapDepths(field.getNextHighestDepth()); } function buildObjects() { var _local3 = 0; while (_local3 < array_object.length) { var _local1 = array_object[_local3].split(", "); if (_local1[0] != "") { var _local2 = getName("object", Number(_local1[0])); var _local5 = ((_local1[3] != undefined) && (!isNaN(Number(_local1[3])))) && ((((_local2 != "teleport") && (_local2 != "message box")) || ((_local2 == "teleport") && (_local1.length > 7))) || ((_local2 == "message box") && (_local1.length > 4))); if ((Math.abs(getCameraX() - Number(_local1[1])) - objectWidth[Number(_local1[0])]) > 480) { if (_local5) { hiddenObjects.push(_local1.join(", ")); } else { hiddenObjects.push(_local1.slice(0, 3).concat([currentStage, _local3]).concat(_local1.slice(3, _local1.length)).join(", ")); } } else { var _local4; if (_local5) { _local4 = [_local2, Number(_local1[3]), Number(_local1[4])]; _local1.splice(3, 2); } else { _local4 = [_local2, undefined, _local3]; } if (_local2 == "teleport") { newObject(_local4, Number(_local1[1]), Number(_local1[2]), undefined, Number(_local1[3]), Number(_local1[4]), Number(_local1[5]), Number(_local1[6]), undefined); } else if (_local2 == "message box") { newObject(_local4, Number(_local1[1]), Number(_local1[2]), undefined, undefined, undefined, undefined, undefined, _local1[3]); } else { newObject(_local4, Number(_local1[1]), Number(_local1[2])); } } } _local3++; } } function cancelLimit(prevLimit) { var _local4 = new Array(); if (prevLimit != field.limitEnd) { removeEnemy(prevLimit); var _local3 = field.limitEnd; var _local2 = 0; while (_local2 < enemies.length) { var _local1 = enemies[_local2]; if (_local1.linkage == "block") { _local4.push(_local1); if (_local1._x < _local3._x) { _local3 = _local1; } } _local2++; } blockLimit = _local3; } } function getEnemyLimits(e) { var _local6 = new Object(); var _local5 = [field.limitStart]; var _local4 = [field.limitEnd]; var _local2 = 0; while (_local2 < blocksArray.length) { var _local1 = blocksArray[_local2]; if (e._x > _local1._x) { _local5.push(_local1); } else if (e._x < _local1._x) { _local4.push(_local1); } _local2++; } _local6.limitStart = getClosestEnemy(e, _local5).getBounds(field).xMax; _local6.limitEnd = getClosestEnemy(e, _local4).getBounds(field).xMin; return(_local6); } function fixEnemyTargetX(e) { var _local2 = getEnemyLimits(e); if (e.targetX < (_local2.limitStart + (e._width / 2))) { e.targetX = _local2.limitStart + (e._width / 2); } else if (e.targetX > (_local2.limitEnd - (e._width / 2))) { e.targetX = _local2.limitEnd - (e._width / 2); } } function enemyOnEdge(e) { var _local2 = getEnemyLimits(e); return((e.targetX == (_local2.limitStart + (e._width / 2))) || (e.targetX == (_local2.limitEnd - (e._width / 2)))); } function getRandomX(e) { var _local1 = getEnemyLimits(e); return((_local1.limitStart + (e._width / 2)) + random((_local1.limitEnd - (e._width / 2)) - (_local1.limitStart + (e._width / 2)))); } function getRandomY() { return(minHeight - random(maxWide)); } function updateInventoryWin() { layout.inventory.equip.gotoAndStop(1); layout.inventory.use.gotoAndStop(1); layout.inventory.etc.gotoAndStop(1); layout.inventory.list[inventoryShowing].gotoAndStop(2); layout.inventory.gold.text = stringNum(gold); } function getCommandName(myNum) { return(("[ " + keyName(command[myNum])) + " ]"); } function getLayoutButtonNumber(myButton) { return(Number(myButton._name.charAt(myButton._name.length - 1)) - 1); } function setLayoutButtons() { var _local5 = 1; while (_local5 <= lbtnName.length) { var _local3 = layout["lbtn" + _local5]; _local3.onRelease = function () { var _local3 = _root.getLayoutButtonNumber(this); _root.toggleWindow(_root.lbtnName[_local3]); _root.layout.chat._visible = false; }; _local3.onRollOver = function () { var _local3 = _root.getLayoutButtonNumber(this); if (_local3 != 5) { _root.displayCommand((_root.lbtnCommand[_local3] + " ") + _root.getCommandName(_root.lbtnCommands[_local3])); } else { _root.displayCommand(_root.lbtnCommand[_local3]); } _root.layout.chat.win = this; }; _local3.onRollOut = (_local3.onReleaseOutside = function () { _root.layout.chat._visible = false; }); _local5++; } } function setLayoutMButtons() { var _local5 = 1; while (_local5 <= 4) { var _local3 = layout["mbtn" + _local5]; _local3.onRollOver = function () { var _local3 = _root.getLayoutButtonNumber(this); if (_local3 == 0) { _root.displayCommand((_root.mbtnCommand[_local3] + " ") + _root.getCommandName(10)); } else { _root.displayCommand(_root.mbtnCommand[_local3]); } _root.layout.chat.win = this; }; _local3.onRollOut = (_local3.onReleaseOutside = function () { _root.layout.chat._visible = false; }); _local5++; } } function setTutorialStep(fromLookup) { pointOn.filters = [pointOnFilters]; var _local2 = tutorialCounter; if (_local2 == 0) { pointOn = lookupMc("Old Man", npcs); } else if (_local2 == 1) { pointOn = layout.quests_pop.btn1; } else if (_local2 == 2) { pointOn = lookupMc("Weak Wolf", enemies); } else if (_local2 == 3) { pointOn = lookupMc("Old Man", npcs); } else if (_local2 == 4) { pointOn = layout.quests_pop.btn1; } else if (_local2 == 5) { pointOn = layout.quests_pop.finishQuest; } else if (_local2 == 6) { layout.expbar.bar._xscale = 99; pointOn = undefined; } else if (_local2 == 7) { pointOn = layout.lbtn1; } else if (_local2 == 8) { if ((_root.ninjaClass == "Executioner") || (_root.ninjaClass == "Soul Hunter")) { pointOn = layout.statsWin.increaseStr; } else if (_root.ninjaClass == "Sage") { pointOn = layout.statsWin.increaseWis; } else if (_root.ninjaClass == "Skyborn") { pointOn = layout.statsWin.increaseLuk; } } else if (_local2 == 9) { layout.statsWin._visible = false; pointOn = layout.lbtn4; } else if (_local2 == 10) { if (_root.ninjaClass == "Skyborn") { tutorialSkill = 2; } else { tutorialSkill = 3; } pointOn = layout.skills.list["item" + tutorialSkill].increaseBtn; } else if (_local2 == 11) { pointOn = layout.skills.list["item" + tutorialSkill].iconFrame; } else if (_local2 == 12) { pointOn = layout.d2.circle; } else if (_local2 == 13) { pointOn = lookupMc("Old Man", npcs); } else if (_local2 == 14) { pointOn = layout.quests_pop.btn1; } else if (_local2 == 15) { if (lookupMc("Apple", invItems, true) != undefined) { nextTutorial(); } else { pointOn = lookupMc("Old Man", npcs); } } else if (_local2 == 16) { pointOn = lookupMc("Apple", invItems); } else if (_local2 == 17) { pointOn = lookupMc("Old Man", npcs); } else if (_local2 == 18) { pointOn = layout.quests_pop.btn1; } else if (_local2 == 19) { pointOn = layout.quests_pop.finishQuest; } else if (_local2 == 20) { pointOn = layout.lbtn2; } else if (_local2 == 21) { pointOn = layout.inventory.equip; } else if (_local2 == 22) { wName = ""; switch (ninjaClass) { case "Executioner" : wName = "Steel Katana"; break; case "Soul Hunter" : wName = "Steel Dagger"; break; case "Skyborn" : wName = "Steel Claw"; break; case "Sage" : wName = "Wooden Staff"; } pointOn = layout.inventory.list["square" + findItemSlot(wName)]; } else if (_local2 == 23) { setTimeout(function () { layout.inventory._visible = false; }, 240); pointOn = layout.lbtn5; } else if (_local2 == 24) { pointOn = layout.quests.closeX; } else if (_local2 == 25) { pointOn = layout.mbtn2; } else if (_local2 == 26) { pointOn = validateMc("activeObjects[0]"); } pointOnFilters = pointOn.filters; if (((pointOn == undefined) && (tutorial[tutorialCounter] != "")) && (fromLookup != true)) { clearTimeout(pointOnTimeout); pointOnTimeout = setTimeout(setTutorialStep, 5); } } function failTutorialStep() { var _local2 = tutorialCounter; if (_local2 == 1) { return(!layout.quests_pop._visible); } if (_local2 == 2) { if (currentStage == 1) { layout.quests._visible = false; gamePause = false; tutorialCounter = 1; return(true); } } else { if (_local2 == 5) { return(!layout.quests_pop._visible); } if (_local2 == 8) { return(!layout.statsWin._visible); } if (_local2 == 10) { return(!layout.skills._visible); } if (_local2 == 11) { if (!layout.skills._visible) { tutorialCounter--; return(true); } } else { if (_local2 == 12) { var _local3; if (_root.ninjaClass == "Skyborn") { _local3 = layout.skills.list.item2.itemNum; } else { _local3 = layout.skills.list.item3.itemNum; } return((layout.skillSquare.myName != _local3) || (!skillDragging)); } if (_local2 == 14) { return((!layout.quests_pop._visible) && (currentStage == 2)); } if (_local2 == 15) { if (!_root.appearIn(1, _root.inProgress)) { tutorialCounter--; return(true); } } else if (_local2 == 16) { if (!_root.appearIn(1, _root.inProgress)) { tutorialCounter--; return(true); } } else if (_local2 == 17) { if (!_root.questStatus(1, "completed")) { tutorialCounter--; return(true); } } else { if (_local2 == 18) { return(!layout.quests_pop._visible); } if (_local2 == 21) { return(!layout.inventory._visible); } if (_local2 == 22) { if (pointOn != layout.inventory.list["square" + findItemSlot(wName)]) { setTutorialStep(); } if (!layout.inventory._visible) { tutorialCounter--; return(true); } return(inventoryShowing != "equip"); } } } } return(false); } function successTutorialStep() { var _local2 = tutorialCounter; if (_local2 == 0) { return(layout.quests_pop._visible); } if (_local2 == 1) { return(_root.appearIn(0, _root.inProgress)); } if (_local2 == 2) { return(((pointOn._x == undefined) && (!settingPoint)) && (currentStage == 2)); } if (_local2 == 3) { return(layout.quests_pop._visible); } if (_local2 == 4) { return(layout.quests_pop._currentframe == 2); } if (_local2 == 5) { return(!layout.quests_pop._visible); } if (_local2 == 6) { return(spb > 0); } if (_local2 == 7) { return(layout.statsWin._visible); } if (_local2 == 8) { return(spb == 0); } if (_local2 == 9) { return(layout.skills._visible); } if (_local2 == 10) { if (_root.ninjaClass == "Skyborn") { return(Number(layout.skills.list.item2.invested.text.charAt(0)) > 0); } return(Number(layout.skills.list.item3.invested.text.charAt(0)) > 0); } if (_local2 == 11) { var _local5; if (_root.ninjaClass == "Skyborn") { _local5 = layout.skills.list.item2.itemNum; } else { _local5 = layout.skills.list.item3.itemNum; } return((layout.skillSquare.myName == _local5) && (skillDragging)); } if (_local2 == 12) { if (_root.ninjaClass == "Skyborn") { var _local5 = layout.skills.list.item2.itemNum; } else { var _local5 = layout.skills.list.item3.itemNum; } var _local4 = 1; if (!holding) { _local4 = _local4 + 4; } if (_root.skill[_local4] == _local5) { exp = expToNextLevel; layout.expbar.bar._xscale = 99; layout.skills._visible = false; return(true); } return(false); } if (_local2 == 13) { return(layout.quests_pop._visible); } if (_local2 == 14) { return(_root.appearIn(1, _root.inProgress)); } if (_local2 == 15) { return(((getItemAmount("Apple") + itemOnField("Apple")) == 1) && (currentStage == 3)); } if (_local2 == 16) { return(_root.questStatus(1, "completed")); } if (_local2 == 17) { return(layout.quests_pop._visible); } if (_local2 == 18) { return(layout.quests_pop._currentframe == 2); } if (_local2 == 19) { return(!layout.quests_pop._visible); } if (_local2 == 20) { return(layout.inventory._visible); } if (_local2 == 21) { return(inventoryShowing == "equip"); } if (_local2 == 22) { var _local3 = ""; switch (ninjaClass) { case "Executioner" : _local3 = "Steel Katana"; break; case "Soul Hunter" : _local3 = "Steel Dagger"; break; case "Skyborn" : _local3 = "Steel Claw"; break; case "Sage" : _local3 = "Wooden Staff"; } return(_root.equips[3][0].split(", ")[0] == _local3); } if (_local2 == 23) { return(layout.quests._visible); } if (_local2 == 24) { return(!layout.quests._visible); } if (_local2 == 26) { return(currentStage == 6); } return(false); } function getSpawnCor(e, myNum) { var _local1 = e.mc; var _local2 = {x:_local1["spawnCor" + myNum]._x, y:_local1["spawnCor" + myNum]._y}; _local1.localToGlobal(_local2); field.globalToLocal(_local2); return(_local2); } function newShot(e, myData) { var _local5 = getSpawnCor(e, Number(myData[10])); if (myData[6] != "none") { var _local6 = _root.newFX("shot_shoot", _local5.x, _local5.y, Math.round((Number(myData[9]) * e._xscale) / 100)); _local6.gotoAndStop(myData[6]); } var _local2 = _root.newFX("shot", _local5.x, _local5.y, Math.round((Number(myData[7]) * e._xscale) / 100), undefined, undefined, true); _local2.myShadow = field.fieldFloor.attachMovie("shadowObj", "shadowObj" + stars.length, field.fieldFloor.getNextHighestDepth()); _local2.myShadow._x = 9999; _local2.myShadow._y = e.getBounds(field).yMax; _local2.shadowGap = Math.abs(_local2._y - _local2.myShadow._y); _local2.myGraphics = myData[4]; convertToNumbers(myData); _local2.weapon_minDamage = myData[0]; _local2.weapon_maxDamage = myData[1]; _local2.element_minDamage = myData[2]; _local2.element_maxDamage = myData[3]; _local2.speed = 20 - myData[12]; _local2.baseDmg = 0; _local2.damage = 0; _local2.element = e.myElement; _local2.accuracy = e.accuracy; _local2.elementChance = e.myElementChance; _local2.elementDuration = e.myElementDuration; _local2.starType = ""; _local2.isSecondOfDouble = false; _local2.myParent = e; slowMotion = 0; _local2.myTarget = e.targeted; if (e.targeted == true) { _local2.myTarget = field.character; } _local2.sideRight = false; if (e.myTarget._x == undefined) { _local2.sideRight = e._xscale > 0; } _local2.mySize = e._xscale; _local2.loadTimer = 1; _local2.arrayType = "stars"; stars.push(_local2); } function newStar(starType, infinite, isSecondOfDouble) { if ((infinite == true) && (starType == "cl")) { var _local7 = getStaffHead(); chainIt(_local7.x, _local7.y, charSize, new Array(), random(Number(_root.chainDamage)) + 1, true); skillConsume(18); return(undefined); } if ((starType == "double") && (isSecondOfDouble != true)) { setTimeout(_root.newStar, cpc(90), "double", false, true); } var _local5 = nextStarSlot(); if ((_local5 != "None") || (infinite == true)) { if (starType == "double") { if (!skillConsume(1, 2)) { return(0); } } else if (starType == "explosion") { skillConsume(2); } else if (starType == "control") { skillConsume(22); } else if (starType == "capture") { skillConsume(27); } if (infinite == true) { var _local7 = getStaffHead(); } else { var _local7 = getCharHand(); } var _local2 = _root.newFX("star", _local7.x, _local7.y, getCharMc()._xscale, undefined, undefined, true); var _local4 = _local5[0].split(", ")[0]; if (infinite == true) { if (starType == "summon") { _local4 = "Summon Sphere"; } else { _local4 = "Sphere"; } _local2.isSphere = true; _local2.speed = 8; _local2.baseDmg = 0; } else { var _local9 = _local5[2].split(", "); _local2.speed = 20 - Number(_local9[0]); _local2.baseDmg = Number(_local9[1]); } _local2.weapon_minDamage = _root.weapon_minDamage; _local2.weapon_maxDamage = _root.weapon_maxDamage; _local2.element_minDamage = _root.element_minDamage; _local2.element_maxDamage = _root.element_maxDamage; _local2.damage = _root.damage; _local2.element = _root.element; _local2.accuracy = _root.accuracy + _root.accuracyBonus; _local2.elementChance = _root.elementChance; _local2.elementDuration = _root.elementDuration; _local2.myParent = true; _local2.shuriken.gotoAndStop(_local4); _local2.bomb.gotoAndStop(_local4); _local2.mindcontrol.gotoAndStop(_local4); _local2.restrain.gotoAndStop(_local4); _local2.starType = starType; _local2.isSecondOfDouble = isSecondOfDouble == true; _local2.slowMotion = 0; _local2.bomb._visible = starType == "explosion"; _local2.mindcontrol._visible = starType == "control"; _local2.restrain._visible = starType == "capture"; _local2.mySize = _root.charSize; var _local8 = getCharMc()._xscale > 0; _local2.star.gotoAndStop(1); if (starType == "summon") { var _local11 = Math.round((Stage.width / 2) - 50); var _local10 = decideStat("100-" + _local11); if (!_local8) { _local10 = _local10 * -1; } _local2.summonX = field.character._x + _local10; if (_local2.summonX >= blockLimit._x) { _local2.summonX = blockLimit._x - 50; } else if (_local2.summonX <= field.limitStart._x) { _local2.summonX = field.limitStart._x + 50; } _local2.summonY = getCharGroundWithDif(2); _local2.summonSkill = _root.summonType; } else { _local2.myTarget = checkClosest(); } if (_local2.myTarget._x == undefined) { _local2.myTarget = _local8; } _local2.sideRight = _local8; _local2.objNum = stars; _local2.myShadow = field.fieldFloor.attachMovie("shadowObj", "shadowObj" + stars.length, field.fieldFloor.getNextHighestDepth()); _local2.myShadow._x = 9999; _local2.myShadow._y = getObjectGround(); _local2.shadowGap = Math.abs(_local2._y - _local2.myShadow._y); _local2.loadTimer = 1; _local2.arrayType = "stars"; stars.push(_local2); if (infinite != true) { slotAmount(_local5, 1, "minus"); } } _root.playSound("shurikenThrow" + (random(2) + 1), _local2); if (infinite != true) { prevInv = inventoryShowing; swapInventory("use"); updateInventory(); swapInventory(prevInv); setTimeout(updateInventory, 1); } } function removeStar(myStar) { var _local1 = 0; while (_local1 < stars.length) { if (stars[_local1] == myStar) { stars.splice(_local1, 1); myStar.myShadow.removeMovieClip(); myStar.removeMovieClip(); break; } _local1++; } } function starBehavior(s) { if (!_root.gamePause) { s.myShadow._x = s._x; s.myShadow._y = s._y + s.shadowGap; s.myShadow._xscale = s._xscale; s.myShadow._yscale = s._yscale; if (s.starType == "summon") { s.myShadow._visible = false; } var _local4 = s.myTarget == field.character; if (s.myTarget._x != undefined) { var _local14 = s.myTarget.getBounds(field).yMax; if (_local4) { _local14 = field.fieldFloor.character_shadow._y; } if (s.myShadow._y < _local14) { s.myShadow._y = _local14; } } s.gotoAndStop(s.myGraphics); _root.blurSpeed(s); _root.setFilters(s); s.prevX = s._x; s.prevY = s._y; if ((s.myTarget._x != undefined) || (s.starType == "summon")) { var _local23; if (_local4 || (s.myTarget.isNPC)) { _local23 = s.myTarget.body; } else { _local23 = s.myTarget.mc; } if (s.hitTest(_local23)) { damageY = s.myTarget._y; if (s.isSecondOfDouble) { damageY = damageY - 15; } var _local19; if (_local4) { _local19 = _root.avoidability + _root.avoidabilityBonus; } else { _local19 = s.myTarget.avoidability; } if (_root.attemptHit(s.accuracy, _local19)) { var _local11 = s.damage + Number(s.baseDmg); if (isSphere == true) { _local11 = _local11 + Math.floor(_root.wis / 5); } else if (s.myParent == true) { _local11 = _local11 + Math.floor(_root.luk / 5); } var _local13 = s.weapon_minDamage + _local11; var _local10 = s.weapon_maxDamage + _local11; var _local6 = _root.getDamage(_local13, _local10); var _local17 = (100 - s.myTarget.defense) / 100; if (_local4) { _local17 = (100 - _root.defense) / 100; } var _local5 = 0; var _local9 = 1; if (((((s.element != "None") && (s.element_minDamage > 0)) && (s.elementDuration > 0)) && (_root.successRate(s.elementChance))) && (s.starType != "control")) { s.myTarget.element = s.element; if (_local4) { _local9 = (100 - _root[s.element + "_res"]) / 100; } else { _local9 = (100 - s.myTarget["resistance_" + s.element]) / 100; } var _local24 = 24; if (s.myParent != true) { _local24 = 1; } s.myTarget.elementTimer = Math.round((_root.getElementBonus(s.elementDuration, s.element) * _local24) * _local9); _local11 = 0; if (s.myParent == true) { _local11 = _root.elementDamage + _root.elementDamageBonus; } _local13 = s.element_minDamage + _local11; _local10 = s.element_maxDamage + _local11; _local5 = _root.getElementBonus(_root.getDamage(_local13, _local10), s.element); } if (s.starType == "double") { _local6 = Math.round((_local6 * Number(_root.doubleDamage)) / 100); } else if (s.starType == "explosion") { _local5 = _local6; _local6 = 0; _local5 = Math.round((_local5 * Number(_root.exploDamage)) / 100); } else if (s.starType == "control") { _local6 = 0; _local5 = 0; _root.newFX("mindcontrol_explosion", s.myTarget, random(360)); if ((((_root.pets.length < _root.maxSummons) && (s.myTarget.level < _root.level)) && (!((s.myTarget.skill == "Capture") && (s.myTarget.skillTimer > 0)))) && (_root.successRate(_root.reduceByLevelGap(Number(_root.controlSuccess), s.myTarget.level)))) { _root.turnToPet(s.myTarget, _root.reduceByLevelGap(Number(_root.controlTime), s.myTarget.level)); } } else if (s.starType == "capture") { _local6 = 0; _local5 = 0; _root.newFX("capture_explosion", s.myTarget, random(360)); if ((s.myTarget.level < _root.level) && (!s.myTarget.isNPC)) { if (s.myTarget.skillTimer > 0) { _root.applyEnemySkill(s.myTarget, "remove"); } s.myTarget.skill = "Capture"; _root.applyEnemySkill(s.myTarget, "add"); } } var _local20 = 1; if (s.myParent == true) { _local20 = _root.injuries; } var _local3 = Math.ceil(Math.round((_local6 * _local17) + (_local5 * _local9)) * _local20); var _local15 = false; var _local18 = 0; if (s.myParent == true) { _local18 = _root.critChance; } if (_root.successRate(_local18)) { _local3 = Math.round(_local3 * 1.5); _local15 = true; } if (s.starType == "explosion") { _root.bombIt(s.myTarget._x, s.myTarget._y, mySize, [s.myTarget], _local3); } if (_local4 && (_local3 > (_root.health / 10))) { if (!_root.jumping) { _root.ground = (_root.jY = s.myTarget._y); _root.jumping = true; } _root.jump = 6; _root.dashX = 5; if (s._x > s.myTarget._x) { _root.dashX = _root.dashX * -1; } } else if (((!_local4) && (_local3 > (s.myTarget.health / 10))) && (enemy.stoppedAttacks < 2)) { eGoto(s.myTarget, monster_hit); if (s.myParent != true) { s.myTarget.dashX = 5; if (s._x > s.myTarget._x) { s.myTarget.dashX = s.myTarget.dashX * -1; } } } if (_local4) { _root.health = _root.health - _local3; _root.damageCounter = 0; } else { if (((s.myParent != true) && (s.myParent._x != undefined)) || (s.myParent == true)) { if (s.starType != "control") { s.myTarget.targeted = s.myParent; } } s.myTarget.health = s.myTarget.health - _local3; if (s.myTarget.isPet) { s.myTarget.damageCounter = 0; } } var _local21 = false; var _local16 = getCharMc()._xscale; var _local12 = s.myTarget._xscale; if (s.myTarget.isNPC) { _local12 = enemyMc._xscale * -1; } if ((!s.myTarget.isStatic) && (((_local16 > 0) && (_local12 < 0)) || ((_local16 < 0) && (_local12 > 0)))) { _local3 = Math.round((_local3 * Number(backDamage)) / 100); _local21 = true; } _root.playSound("shurikenHit", s.myTarget); popHealthBar(s.myTarget); _root.damaged(s.myTarget._x, (damageY + "/") + s.myTarget._y, _local3, "T", _local4, _local15, _local21); } else { var _local22 = 0; if (_local4) { _local22 = 1; } _root.newDigits(s.myTarget._x, damageY, -1, _local22, false, false); } _root.removeStar(s); } else if (((s.starType == "summon") && (Math.abs(s._x - s.summonX) <= 1)) && (Math.abs(s._y - s.summonY) <= 1)) { _root.useSkill(s.summonSkill, {x:s._x, y:s._y}); _root.removeStar(s); } else if (s.slowMotion >= _root.slowMotion) { var _local8; var _local7; if (s.starType == "summon") { _local8 = s.summonX; _local7 = s.summonY; } else { _local8 = s.myTarget._x; _local7 = s.myTarget._y; } if (s.loadTimer == 0) { if (_local8 > s._x) { s._x = s._x + ((Math.abs(_local8 - s._x) / s.speed) * (_root.slowMotion + 1)); } if (_local8 < s._x) { s._x = s._x - ((Math.abs(_local8 - s._x) / s.speed) * (_root.slowMotion + 1)); } if (_local7 > s._y) { s._y = s._y + ((Math.abs(_local7 - s._y) / s.speed) * (_root.slowMotion + 1)); } if (_local7 < s._y) { s._y = s._y - ((Math.abs(_local7 - s._y) / s.speed) * (_root.slowMotion + 1)); } if (s.speed > 1) { s.speed--; } } var _local25 = Math.atan2(_local7 - s._y, _local8 - s._x); var _local26 = 57.2957795130823 * _local25; s._rotation = _local26; if (s._xscale < 0) { s._rotation = s._rotation - 180; } s.slowMotion = 0; } else { s.slowMotion++; } } else if ((s._x > (_root.blockLimit._x + s._width)) || (s._x < (field.limitStart._x - s._width))) { _root.removeStar(s); } else if (s.slowMotion >= _root.slowMotion) { if (s.myTarget._x == undefined) { s.myTarget = s.sideRight; } if (s.myTarget == true) { s._x = s._x + (((20 - s.speed) * 2) * (_root.slowMotion + 1)); } else { s._x = s._x - (((20 - s.speed) * 2) * (_root.slowMotion + 1)); } s.slowMotion = 0; } else { s.slowMotion++; } if (s.loadTimer > 0) { s.loadTimer--; } } } function checkClosest(isObject) { var _local11 = 99999999999999; var _local10 = 99999999999999; var _local14; var _local13; var _local16; if (jumping) { _local16 = ground; } else { _local16 = field.character._y; } var _local18 = getCharMc(); var _local8 = _local18._xscale > 0; var _local17 = _local18.body.getBounds(field); var _local9; if (isObject == true) { _local17 = object.getBounds(field); } if (_local8) { _local9 = _local17.xMax; } else { _local9 = _local17.xMin; } var _local15 = starDistance; if (isObject == true) { if (object.weight > 0) { _local15 = _local15 + (_root.str * 2); } if (object.req_wis > 0) { _local15 = _local15 + (_root.wis * 2); } } var _local5 = 0; while (_local5 < enemies.length) { var _local2 = enemies[_local5]; var _local12 = getTargetY(field.character, _local2); var _local7 = _local2.mc; if (_local2.isNPC) { _local7 = getCharMc(_local2); } var _local6 = _local7.getBounds(field); var _local4; if (!_local8) { _local4 = _local6.xMax; } else { _local4 = _local6.xMin; } var _local3 = Math.abs(_local4 - _local9); if (((((((_local4 > _local9) && (_local8)) || ((_local4 < _local9) && (!_local8))) && (Math.abs(_local16 - _local12) <= maxY)) && (_local2.health > 0)) && (_local2._alpha == 100)) && (_local3 <= _local15)) { if (_local3 < _local11) { _local10 = _local11; _local13 = _local14; _local11 = _local3; _local14 = _local2; } else if (_local3 < _local10) { _local10 = _local3; _local13 = _local2; } } _local5++; } if (_local14 != undefined) { if ((!jumping) || (_local13 == undefined)) { return(_local14); } return(_local13); } return(_local8); } function damaged(X, Y, num, dType, enemyDigits, crit, bs) { if (num != 0) { var _local3; switch (dType) { case "T" : _local3 = "damage_explosion"; break; case "C" : _local3 = "scratch"; break; case "R" : _local3 = "crush_hit"; } var _local2 = String(Y).split("/"); if (_local2.length == 1) { _local2[1] = _local2[0]; } var _local4 = getCharMc()._yscale; _root.newFX(_local3, X, Number(_local2[1]), _local4, random(360)); if (bs == true) { _root.newFX("blood_backstab", X, Number(_local2[1]), _local4, random(360)); } var _local5; if (!enemyDigits) { _local5 = 0; } else { _local5 = 1; } newDigits(X, Number(_local2[0]), num, _local5, crit, bs); } } function newDigits(X, Y, num, digitsType, critical, bs) { var _local4; switch (digitsType) { case 0 : _local4 = "dmg_digits"; break; case 1 : _local4 = "dmg_digitsB"; break; case 2 : _local4 = "recover_digits"; } var _local1 = field.attachMovie(_local4, "digits" + objects.length, field.getNextHighestDepth()); _local1.miss._visible = false; if (num == -1) { dg = 0; while (dg <= 5) { _local1["digit" + dg]._visible = false; dg++; } _local1.miss._visible = true; _local1.star._visible = false; _local1.crit._visible = false; _local1.backstab._visible = false; } else { var _local2 = String(num).split(""); var dg = 0; while (dg < _local2.length) { var _local3 = Number(_local2[dg]); _local1["digit" + (dg + 1)].gotoAndStop(_local3 + 2); dg++; } dg = _local2.length + 1; while (dg <= 5) { _local1["digit" + dg]._visible = false; dg++; } _local1.crit._visible = critical; _local1.backstab._visible = bs; if (critical && (bs)) { _local1.crit._y = -46.5; } } _local1._x = X; _local1._y = Y; setFilters(_local1); objects.push(_local1); } function bombIt(X, Y, bSize, chainArray, myDamage) { var _local2 = _root.newFX("smoke", X, Y, bSize, random(360)); _local2.myDmg = myDamage; _local2.chainArray = chainArray; combos++; playSound("explosion", _local2); } function chainIt(X, Y, bSize, chainArray, myDamage, isFirstChain) { var _local2 = _root.newFX("chain_lightning", X, Y, bSize, random(360)); _local2.myDmg = myDamage; _local2.chainArray = chainArray; if (isFirstChain != true) { combos++; playSound("explosion", _local2); } else { _local2.gotoAndStop(8); } } function newFX(fxName, X, Y, mySize, rot, follow, dontPushToArray) { if (X._x != undefined) { follow = mySize; mySize = Math.round((X._height + X._width) / 2); rot = Y; Y = X._y; X = X._x; } var _local1 = field.attachMovie(fxName, fxName + objects.length, field.getNextHighestDepth()); _local1._x = X; _local1._y = Y; _local1._xscale = (_local1._yscale = mySize); if (rot != undefined) { _local1._rotation = rot; } _local1.follow = follow; setFilters(_local1); if (dontPushToArray != true) { objects.push(_local1); } return(_local1); } function newBloodPuddle(X, Y, bSize) { var _local1 = field.fieldFloor.attachMovie("blood_puddle", "blood_puddle" + objects.length, field.fieldFloor.getNextHighestDepth()); _local1._x = X; _local1._y = Y; _local1._xscale = (_local1._yscale = bSize); _local1._xscale = (_local1._xscale / 2) + random(_local1._xscale / 2); _local1.filters = null; setFilters(_local1); objects.push(_local1); } function loseBlood() { var _local1 = field.attachMovie("injuryBlood", "injuryBlood" + objects.length, field.getNextHighestDepth()); if (field._character._xscale > 0) { _local1._x = field.character._x - random(half_character_body / 2); } else { _local1._x = field.character._x + random(half_character_body / 2); } _local1._y = getCharBottom() - random(getCharTop() - getCharBottom()); _local1._width = _local1._width + random(100 - Math.round(injuries * 100)); _local1._xscale = (_local1._yscale = getCharMc()._yscale); _local1._rotation = random(360); _local1.filters = null; setFilters(_local1); objects.push(_local1); newBloodPuddle(field.fieldFloor.character_shadow._x, getCharBottom(), _local1._xscale); } function puFX(myEnemy, addType) { var _local1 = field.attachMovie("powerup_" + addType, "skillApply" + objects.length, field.getNextHighestDepth()); _local1._x = myEnemy._x; _local1._y = myEnemy._y; _local1._xscale = (_local1._yscale = myEnemy._xscale); reColor(_local1, getEnemySkillColor(myEnemy, true)); setFilters(_local1); objects.push(_local1); } function mapX(X) { return(((X / (field.limitEnd._x - field.limitStart._x)) * 500) + 100); } function blurSpeed(obj) { var _local4 = obj.prevX; var _local3 = obj.prevY; bX = Math.abs(_local4 - obj._x); bY = Math.abs(_local3 - obj._y); bSlow = 4; var _local2 = new flash.filters.BlurFilter(bX / bSlow, bY / bSlow, maxFilter); if (maxFilter == 0) { obj.filters = null; } else { obj.filters = [_local2]; } } function blurCharacter() { var _local2 = field.character.prevX; var _local1 = field.character.prevY; bX = Math.abs(_local2 - field.character._x); bY = Math.abs(_local1 - field.character._y); bSlow = pc(4); blur = new flash.filters.BlurFilter(bX / bSlow, bY / bSlow, maxFilter); field.character.prevX = field.character._x; field.character.prevY = field.character._y; } function blurField() { var _local2 = field.prevX; var _local1 = field.prevY; bX = Math.abs(_local2 - field._x); bY = Math.abs(_local1 - field._y); bSlow = 4; if (screenBlurring == 1) { fieldBlur = new flash.filters.BlurFilter(bX / bSlow, bY / bSlow, maxFilter); } else { fieldBlur = null; } field.prevX = field._x; field.prevY = field._y; } function getAverage(myArray) { var _local3 = 0; var _local1 = 0; while (_local1 < myArray.length) { _local3 = _local3 + myArray[_local1]; _local1++; } return(Math.round(_local3 / myArray.length)); } function pressureCrush() { var _local4 = 0; var _local6 = false; var _local5 = new Array(); if (jumping) { myY = jY; } else { myY = field.character._y; } var _local2 = 0; while (_local2 < enemies.length) { enemy = enemies[_local2]; if ((enemy.hitTest(camera) && (enemy._alpha == 100)) && (enemy.linkage != "block")) { _local6 = true; if (_root.attemptHit(_root.accuracy + _root.accuracyBonus, enemy.avoidability)) { var _local3 = _root.getCurrentWeapon(); dmg = damage; if (_local3 != "Claw") { if (_local3 == "Staff") { dmg = dmg + Math.floor(_root.wis / 5); } else { dmg = dmg + Math.floor(_root.str / 5); } } else { dmg = dmg + Math.floor(_root.luk / 5); } dmg = random(Math.round((dmg * Number(pressureCrush_damage)) / 100)) + 1; critical = false; if (_root.successRate(_root.critChance)) { dmg = dmg * 1.5; dmg = Math.round(dmg); critical = true; } finalDmg = Math.ceil(Math.round((dmg * (100 - enemy.defense)) / 100) * injuries); if ((finalDmg > (enemy.health / 10)) && (enemy.stoppedAttacks < 2)) { eGoto(enemy, monster_hit); } enemy.targeted = true; enemy.health = enemy.health - finalDmg; _local5.push(finalDmg); if (critical) { _root.playSound("hardpunch" + (random(3) + 1), enemy); } else { _root.playSound("punch" + (random(4) + 1), enemy); } _root.damaged(enemy._x, enemy._y, finalDmg, "R", false, critical); } else { _root.newDigits(enemy._x, enemy._y, -1, 0, false); } _local4++; if (_local4 >= Number(pressureCrush_multi)) { break; } } _local2++; } if (_local6) { mana = mana - skillConsume(24); health = health - Math.round((Number(pressureCrush_health) * maxHealth) / 100); _root.shakeScreen(5, Math.round(getAverage(_local5) / 10)); } } function getEnemyWithinCam(invalidArray) { var _local3 = new Array(); var _local2 = 0; while (_local2 < enemies.length) { var _local1 = enemies[_local2]; if (((_local1.hitTest(camera) && (_local1._alpha == 100)) && (_local1.linkage != "block")) && (!appearInArray(_local1, invalidArray))) { _local3.push(_local1); } _local2++; } return(getClosestEnemy(field.character, _local3)); } function getCharGroundWithDif(divideDif, mc) { if (divideDif == undefined) { divideDif = 1; } if (mc == undefined) { mc = field.character; } var _local4 = Math.round(Math.abs(mc._y - getCharBottom(mc)) / divideDif); var _local2; if (jumping && (mc == field.character)) { _local2 = jY; } else { _local2 = mc._y; } _local2 = _local2 + _local4; return(_local2); } function attemptHit(myAccuracy, myAvoidability) { var _local1 = Math.round((myAccuracy / (myAvoidability * 4)) * 100); if ((_local1 > 100) || (myAvoidability == 0)) { _local1 = 100; } if (myAccuracy <= 0) { _local1 = 0; } return(successRate(_local1)); } function removeFromArray(myObject, myArray) { var _local1 = 0; while (_local1 < myArray.length) { if (myArray[_local1] == myObject) { myArray.splice(_local1, 1); break; } _local1++; } } function checkHit(enemyHit, myHitCounter, myWithinRange, theAttackType) { var _local12 = 0; var _local13 = false; if (myHitCounter != undefined) { _local12 = myHitCounter; } var _local11; var _local2; var _local7 = getCharMc()._xscale > 0; var _local18 = field.character.atk.body.getBounds(field); var _local9; if (_local7) { _local9 = _local18.xMax; } else { _local9 = _local18.xMin; } if (jumping) { _local11 = ground; } else { _local11 = field.character._y; } if (enemyHit == undefined) { var _local10 = new Array(); if (myWithinRange == undefined) { var _local5 = 0; while (_local5 < enemies.length) { _local2 = enemies[_local5]; var _local3 = _local2.mc; if (_local2.isNPC) { _local3 = getCharMc(_local2); } var _local6 = _local3.getBounds(field); var _local4; if (_local7) { _local4 = _local6.xMax; } else { _local4 = _local6.xMin; } var _local8 = getTargetY(field.character, _local2); if (((_local3.hitTest(field.character.atk.slash) && (Math.abs(_local11 - _local8) < maxCloseY)) && ((_local7 && (_local4 > _local9)) || ((!_local7) && (_local4 < _local9)))) && (_local2._alpha == 100)) { _local10.push(_local2); } _local5++; } } else { _local10 = myWithinRange; } _local2 = getClosestEnemy(field.character, _local10); } else { _local2 = enemyHit; } if (_local2 != undefined) { _local13 = true; var _local16 = _local2._y; if (quickAttacks > -1) { _local16 = _local16 - ((maxQuickAttacks - quickAttacks) * 15); } if (_root.attemptHit(_root.accuracy + _root.accuracyBonus, _local2.avoidability)) { dmgBonus = damage + Math.floor(str / 5); minDmg = weapon_minDamage + dmgBonus; maxDmg = weapon_maxDamage + dmgBonus; pDmg = getDamage(minDmg, maxDmg); enemyDef = (100 - _local2.defense) / 100; eDmg = 0; enemyRes = 1; if (attackType == "power") { pDmg = Math.round((pDmg * Number(powerBlow_damage)) / 100); } else if (attackType == "multi") { pDmg = Math.round((pDmg * Number(multipleStrike_damage)) / 100); } else if (attackType == "bloodshed") { pDmg = Math.round((pDmg * Number(bloodshed_damage)) / 100); } else if (quickAttacks > -1) { pDmg = Math.round((pDmg * Number(windCut_damage)) / 100); } if (((element != "None") && (elementDuration > 0)) && (_root.successRate(_root.elementChance))) { _local2.element = element; enemyRes = (100 - _local2["resistance_" + element]) / 100; _local2.elementTimer = Math.round((getElementBonus(elementDuration, element) * 24) * enemyRes); dmgBonus = _root.elementDamage + _root.elementDamageBonus; myDmg = _root.element_minDamage + dmgBonus; myDmg2 = _root.element_maxDamage + dmgBonus; eDmg = _root.getElementBonus(_root.getDamage(myDmg, myDmg2), _root.element); } finalDmg = Math.ceil(Math.round((pDmg * enemyDef) + (eDmg * enemyRes)) * injuries); backstab = false; var _local17 = getCharMc()._xscale; var _local15 = _local2._xscale; if (_local2.isNPC) { _local15 = _local3._xscale * -1; } if ((!_local2.isStatic) && ((((_local17 > 0) && (_local15 < 0)) || ((_local17 < 0) && (_local15 > 0))) || ((enemyHit != undefined) && (successRate(Number(bloodshed_backChance)))))) { finalDmg = Math.round((finalDmg * Number(backDamage)) / 100); backstab = true; } critical = false; if (_root.successRate(_root.critChance)) { finalDmg = Math.round(finalDmg * 1.5); critical = true; } if ((finalDmg > (_local2.health / 10)) && (_local2.stoppedAttacks < 2)) { eGoto(_local2, monster_hit); } else if (_local2.targeted == false) { eGoto(_local2, monster_charge); } _local2.health = _local2.health - finalDmg; if (critical) { _root.playSound("hardpunch" + (random(3) + 1), _local2); } else { _root.playSound("punch" + (random(4) + 1), _local2); } popHealthBar(_local2); _root.damaged(_local2._x, (_local16 + "/") + _local2._y, finalDmg, "C", false, critical, backstab); } else { _root.newDigits(_local2._x, _local16, -1, 0, false); } _local2.targeted = true; } var _local14 = attackType; if (theAttackType != undefined) { _local14 = theAttackType; } if (_local13) { if (attackType == "power") { skillConsume(23); } else if (attackType == "multi") { skillConsume(4); } else if (attackType == "bloodshed") { if (!skillConsume(32, Number(bloodshed_max))) { endBloodshed(); } } } if (quickAttacks > 0) { if (_local13) { if (_local13) { if (!skillConsume(29, Number(maxQuickAttacks))) { quickAttacks = -1; attackType = ""; } } quickAttacks--; slash(true); } else { quickAttacks = -1; attackType = ""; } } else if (quickAttacks == 0) { quickAttacks = -1; attackType = ""; } else if (attackType != "bloodshed") { attackType = ""; } if (((_local12 < maxHit) && (_local14 == "multi")) && (_local10.length > 0)) { removeFromArray(_local2, _local10); _local12++; checkHit(undefined, _local12, _local10, _local14); } } function slash(isQuick, myMc) { if (myMc == undefined) { myMc = field.character; } var _local4; var _local5 = myMc._currentframe; var _local3 = atkFrame; if (myMc != field.character) { _local3 = getNpcAtkFrame(myMc); } myMc.gotoAndStop(_local3); myMc.atk.stop(); updateCharacterEquips(); cf = myMc.atk._currentframe; cMC = myMc.atk; _local4 = new Array(1, 55, 114); hitsArray = new Array(15, 73, 133); var _local2 = false; if (isQuick == true) { cMC.gotoAndStop(getRandomSlot(hitsArray, myMc)); _local2 = true; } else if ((((cf > 36) && (cf < 54)) || ((cf > 94) && (cf < 113))) || ((cf > 154) && (cf < 174))) { cMC.gotoAndStop(getRandomSlot(_local4, myMc)); _local2 = true; } if (_local5 != _local3) { cMC.gotoAndStop(getRandomSlot(_local4, myMc)); _local2 = true; } if (_local2) { applySkillEffect(cMC); } return(_local2); } function getRandomSlot(myArray, mc) { return(myArray[random(myArray.length)]); } function applySkillEffect(mc) { with (mc) { multiAttack._visible = (attackType == "multi") && (_parent == field.character); powerBlow._visible = (attackType == "power") && (_parent == field.character); if (multiAttack._visible) { multiAttack.gotoAndPlay(1); } if (powerBlow._visible) { powerBlow.gotoAndPlay(1); } } } function panicChance(mLevel) { if ((level + random(level + 1)) > mLevel) { return(true); } return(false); } function activeShake() { field._x = fieldX; field._y = fieldY; back._x = backX; back._y = backY; middle._x = middleX; middle._y = middleY; if (shakeTimer > 0) { shakeTimer--; randomX = random(shakePower); randomY = random(shakePower); if (random(7) > 2) { field._x = field._x + randomX; back._x = back._x + randomX; middle._x = middle._x + randomX; } else { field._x = field._x - randomX; back._x = back._x - randomX; middle._x = middle._x - randomX; } if (random(7) > 2) { field._y = field._y + randomY; back._y = back._y + randomY; middle._y = middle._y + randomY; } else { field._y = field._y - randomY; back._y = back._y - randomY; middle._y = middle._y - randomY; } } } function shakeScreen(s1, s2) { if (screenShaking == 1) { shakeTimer = s1; shakePower = s2; } } function panicSearch() { sTimer = 0; sPower = 0; p = 0; while (p < enemies.length) { enemy = enemies[p]; if ((((sideRight && (enemy._x > field.character._x)) && (enemy._x < (field.character._x + Number(panic_vision)))) && (enemy.targeted)) || ((((!sideRight) && (enemy._x < field.character._x)) && (enemy._x > (field.character._x - panic_vision))) && (enemy.targeted))) { panic = true; enemy.panic = true; sTimer = sTimer + (enemy.level * 2); sPower = sPower + enemy.level; enemy.myPanic = _root.newFX("panic_circle", enemy, undefined, enemy); } p++; } if (level >= sPower) { skillConsume(5); } else { mana = mana - skillConsume(5, 1 / (sPower - level)); } shakeScreen(sTimer, sPower); } function goUnderGround(myAction, moveSide) { if (underground || (myAction != "move")) { var _local2 = field.character._x; var _local1 = getCharGroundWithDif() - 25; if (myAction == "dig") { if ((ground_counter == ground_timer) || (!underground)) { myGround = field.fieldFloor.createEmptyMovieClip("ground" + grounds.length, field.fieldFloor.getNextHighestDepth()); myGround.lineStyle(1, 0); myGround.moveTo(_local2, _local1); lastX = _local2; lastY = _local1; myGround.filters = null; setFilters(myGround); grounds.push(myGround); ground_counter = 0; } else { ground_counter++; } underground = true; } else if ((myAction == "move") && (!((_local2 == lastX) && (_local1 == lastY)))) { groundFlow(_local2, _local1, underground_strength); shakeScreen(10, underground_strength); difX = Math.abs(lastX - _local2); difY = Math.abs(lastY - _local1); myRnd = random(difX); myRnd2 = random(difY); if (random(2) == 1) { myRnd = myRnd * -1; myRnd2 = myRnd2 * -1; } lastX = _local2; lastY = _local1; if (moveSide == "hr") { myGround.lineTo(_local2 - difX, _local1 + myRnd); myGround.lineTo(_local2 - (difX / 2), _local1 - myRnd); myGround.lineTo(_local2, _local1); } else if (moveSide == "hl") { myGround.lineTo(_local2 + difX, _local1 + myRnd); myGround.lineTo(_local2 + (difX / 2), _local1 - myRnd); myGround.lineTo(_local2, _local1); } else if (moveSide == "vu") { myGround.lineTo(_local2 - myRnd2, _local1 - difY); myGround.lineTo(_local2 + myRnd2, _local1 - (difY / 2)); myGround.lineTo(_local2, _local1); } else if (moveSide == "vd") { myGround.lineTo(_local2 - myRnd2, _local1 + difY); myGround.lineTo(_local2 + myRnd2, _local1 + (difY / 2)); myGround.lineTo(_local2, _local1); } } else if (myAction == "surface") { groundHole(_local2, _local1); gh = 0; while (gh < 10) { groundFlow(_local2, _local1, underground_strength); gh++; } } } } function groundFlow(X, Y, Scale) { myX = random(10); if (random(2) == 1) { myX = myX * -1; } var _local2 = _root.newFX("ground_flow", X + myX, Y, 100 + (Scale * 10)); _local2.myType = random(7) + 1; } function groundHole(X, Y) { myHole = field.fieldFloor.attachMovie("ground_hole", "ground_hole" + objects.length, field.fieldFloor.getNextHighestDepth()); myHole._x = X; myHole._y = Y; myHole._rotation = random(360); myHole._xscale = (myHole._yscale = 100 + (Scale * 10)); myHole.myType = random(4) + 1; objects.push(myHole); } function skillConsume(skill, divide) { if (divide == undefined) { divide = 1; } var _local2 = Math.round(skillManaConsume(skill) / divide); var _local3 = Math.round(skillSacrificesConsume(skill) / divide); if (((mana - _local2) >= 0) && ((sacrifices - _local3) >= 0)) { mana = mana - _local2; sacrifices = sacrifices - _local3; cooldown[skill] = cooldown[skill] + Math.round(skillCooldown(skill) / divide); return(true); } return(false); } function skillReady(skill) { return(((skillWeaponValid(skill) && ((mana - skillManaConsume(skill)) >= 0)) && ((sacrifices - skillSacrificesConsume(skill)) >= 0)) && (cooldown[skill] == 0)); } function getSkillError(skill) { if (!skillWeaponValid(skill)) { return(("Equipped " + skillData[skill][1].split(", ").join("/")) + " Required"); } if (cooldown[skill] != 0) { return("Skill still in Cooldown, Cooldown Left: " + getTimeString(cooldown[skill])); } if ((mana - skillManaConsume(skill)) < 0) { return(("Not enough Mana (" + Math.abs(mana - skillManaConsume(skill))) + " more needed)"); } if ((sacrifices - skillSacrificesConsume(skill)) < 0) { return(("Not enough Sacrifices (" + Math.abs(sacrifices - skillSacrificesConsume(skill))) + " more needed)"); } } function convertToNumbers(myArray, startIndex, endIndex) { if (startIndex == undefined) { startIndex = 0; } if (endIndex == undefined) { endIndex = myArray.length - 1; } var _local1 = startIndex; while (_local1 <= endIndex) { myArray[_local1] = Number(myArray[_local1]); _local1++; } } function getTranData(myName) { return([myName].concat(convertDefaultDNA(getTranDNA(myName)))); } function getTranDNA(myName) { switch (myName) { case "Battle Bear" : return(["*", "*", "*", "*", "*", "*", "4", "4", "4", "FF0000", "FBF3EA", "FF0000"]); case "Sneak" : return(["*", "*", "*", "*", "*", "*", "*", "*", "*", "000000", "000000", "000000"]); } } function convertDefaultDNA(myArray) { var _local3 = charData.slice(2, charData.length - 1); var _local1 = 0; while (_local1 < myArray.length) { if (myArray[_local1] == "*") { myArray[_local1] = _local3[_local1]; } _local1++; } return(myArray); } function pushToSlot(val, myArray, slotNum) { return(myArray.slice(0, slotNum).concat([val]).concat(myArray.slice(slotNum, myArray.length))); } function useSkill(skill, summonPoint) { var _local12 = getCurrentWeapon(); var _local4 = Number(skillData[skill][0].split(", ")[2]); if ((quickAttacks != -1) && (field.character._currentframe < 5)) { quickAttacks = -1; } if (((!object) && (skill != -1)) && (skillReady(skill))) { var _local3; if (_local4 == 4) { if (pets.length < maxSummons) { _local3 = getSkillInfoArray(skill); convertToNumbers(_local3); nowSummoning = monsterData[_local3[0]][0].split(", ")[0]; summon_health = _local3[1]; summon_mana = _local3[2]; summon_damage = _local3[3]; summon_elementDamage = _local3[4]; summon_accuracy = _local3[5]; summon_avoidability = _local3[6]; summon_defense = _local3[7]; summon_fRes = _local3[8]; summon_iRes = _local3[9]; summon_lRes = _local3[10]; var _local9 = Number(monsterData[_local3[0]][0].split(", ")[4]); if ((_local9 == 0) || (((_local9 == 1) ? "day" : "night") == dayTime)) { if (summonPoint != undefined) { summonMonster((((nowSummoning + "@") + summonPoint.x) + "@") + summonPoint.y, 0, true); skillConsume(skill); } else if (field.character._currentframe < 4) { _root.throwType = "summon"; _root.summonType = skill; slash(); } } else { newError(getMonsterDayTimeError(_local3[0])); } } else { var _local6 = ("Can't Summon more than " + maxSummons) + " Monster"; if (maxSummons > 1) { _local6 = _local6 + "s"; } newError(_local6); } } else if ((_local4 == 2) || (_local4 == 3)) { if (!((_local4 == 3) && (transformation))) { _local3 = getSkillInfoArray(skill); var _local5 = 1; var _local8 = 0; if (_local4 == 3) { _local5 = 3; _local8 = 1; _root.tranData = pushToSlot(Math.round((Number(_local3[1]) * basicCharacterScale) / 100), getTranData(_local3[0]), 1); _root.transformation = true; } var _local7 = skillData[skill][0].split(", "); var _local10 = [[_local7[0], "use", _local7[1], 1].join(", "), [0, 0, 0, _local3[_local5 - 1], _local8].join(", "), _local3.slice(_local5, _local3.length).join(", ")]; usePotion(_local10); skillConsume(skill); if (skill == 28) { _root.newFX("hyperbody_fx", field.character, undefined, field.character); } } else { newError("Cannot transform when not in original state"); } } if (skill == 1) { throwType = "double"; slash(); } else if (skill == 2) { throwType = "explosion"; slash(); } else if (skill == 22) { throwType = "control"; slash(); } else if (skill == 27) { throwType = "capture"; slash(); } else if (skill == 5) { if ((!panic) && (panicReleased)) { if (panic_timer == 1) { panicSearch(); panic_timer = 0; } else { panic_timer = 1; } panicReleased = false; } } else if (skill == 3) { if (quickAttacks == -1) { throwType = ""; attackType = ""; slash(); } } else if (skill == 4) { if (quickAttacks == -1) { attackType = "multi"; slash(); } } else if (skill == 29) { if ((quickAttacks == -1) && (field.character._currentframe < 4)) { quickAttacks = Number(maxQuickAttacks); attackType = ""; slash(); } } else if (skill == 32) { attackType = "bloodshed"; bloodshedArray = new Array(); bloodshedActive = true; } else if (skill == 23) { if (quickAttacks == -1) { attackType = "power"; slash(); } } else if (skill == 24) { if (health > ((maxHealth * 30) / 100)) { pressureCrush(); } } else if (skill == 6) { if ((((!jumping) && (!object)) && (slowMotion == 0)) && (field.character._currentframe == 1)) { if (!underground) { goUnderGround("surface"); } goUnderGround("dig"); } } else if (skill == 7) { if ((!dashing) && dashReleased) { dashing = true; dashReleased = false; } } else if (skill == 25) { if ((!combatDashing) && dashReleased) { combatDashing = true; dashReleased = false; } } else if (skill == 26) { causeSideEffect(); } else if (skill == 8) { _root.newObject("Fire Ball", _root.field.character._x, getObjectGround(), true); _root.playSound("meteor"); skillConsume(skill); } else if (skill == 11) { _root.newObject("Ice Ball", _root.field.character._x, getObjectGround(), true); skillConsume(skill); } else if (skill == 12) { _root.newObject("Lightning Ball", _root.field.character._x, getObjectGround(), true); skillConsume(skill); } else if (skill == 13) { _root.newObject("Fire Ball", _root.field.character._x + (_root.field.character._xscale / 3), _root.field.character._y + 10, false, 0, 0, 0, 0, "None", true); setTimeout(throwBallObject, 1); _root.playSound("meteor"); skillConsume(skill); } else if (skill == 14) { _root.newObject("Ice Ball", _root.field.character._x + (_root.field.character._xscale / 3), _root.field.character._y + 10, false, 0, 0, 0, 0, "None", true); setTimeout(throwBallObject, 1); skillConsume(skill); } else if (skill == 15) { _root.newObject("Lightning Ball", _root.field.character._x + (_root.field.character._xscale / 3), _root.field.character._y + 10, false, 0, 0, 0, 0, "None", true); setTimeout(throwBallObject, 1); skillConsume(skill); } else if (skill == 18) { throwType = "cl"; slash(); } } else if ((skill != -1) && (!object)) { newError(getSkillError(skill)); } } function attachElement(mc) { if (mc.element == "Lightning") { el = field.attachMovie("element_electric", "element" + objects.length, field.getNextHighestDepth()); } else { el = field.attachMovie("element", "element" + objects.length, field.getNextHighestDepth()); } el._x = (mc._x - (mc._width / 2)) + random(mc._width); el._y = mc._y; el._xscale = mc._xscale; el._yscale = mc._yscale; if (mc.element == "Lightning") { el._rotation = random(360); el._y = el._y + (mc._height / 2); } if (mc.element == "Fire") { myRnd = random(8); if (mc == field.character) { switch (myRnd) { case 1 : reColor(el, "FF0000"); _root.health--; break; case 2 : reColor(el, "FFFF00"); break; case 3 : reColor(el, "000000"); break; case 4 : reColor(el, "FFFFFF"); break; case 5 : reColor(el, "FFFF66"); break; case 6 : reColor(el, "FF9900"); _root.health--; break; default : reColor(el, "FFFF00"); } } else { switch (myRnd) { case 1 : reColor(el, "FF0000"); mc.health--; popHealthBar(mc); break; case 2 : reColor(el, "FFFF00"); break; case 3 : reColor(el, "000000"); break; case 4 : reColor(el, "FFFFFF"); break; case 5 : reColor(el, "FFFF66"); break; case 6 : reColor(el, "FF9900"); mc.health--; popHealthBar(mc); break; default : reColor(el, "FFFF00"); } } reColor(mc, "FF0000", mc.elementTimer / 2); } else if (mc.element == "Ice") { myRnd = random(8); switch (myRnd) { case 1 : reColor(el, "0099FF"); break; case 2 : reColor(el, "0033FF"); break; case 3 : reColor(el, "00FFFF"); break; case 4 : reColor(el, "FFFFFF"); break; case 5 : reColor(el, "0000FF"); break; case 6 : reColor(el, "33FFCC"); break; default : reColor(el, "FFFFFF"); } reColor(mc, "0033FF", mc.elementTimer / 2); } else if (mc.element == "Lightning") { myRnd = random(8); switch (myRnd) { case 1 : reColor(el, "FFFFFF"); break; case 2 : reColor(el, "CCCCCC"); break; case 3 : reColor(el, "999999"); break; case 4 : reColor(el, "FFFFFF"); break; case 5 : reColor(el, "000000"); break; case 6 : reColor(el, "FFFFFF"); break; default : reColor(el, "FFFFFF"); } reColor(mc, "FFFFFF", mc.elementTimer / 2); } objects.push(el); } function commandOf(skillNum) { var _local1 = 0; while (_local1 < 8) { var _local2 = skill[_local1]; if (skillNum == _local2) { if ((_local1 == 0) || (_local1 == 4)) { return(command[5]); } if ((_local1 == 1) || (_local1 == 5)) { return(command[6]); } if ((_local1 == 2) || (_local1 == 6)) { return(command[7]); } if ((_local1 == 3) || (_local1 == 7)) { return(command[8]); } } _local1++; } if (skillNum == 10) { return(command[5]); } if (skillNum == 9) { return(command[6]); } } function holdingOf(skillNum) { var _local2 = -1; var _local1 = 1; while ((_local2 != undefined) && (_local2 != NaN)) { _local2 = skill[_local1]; if (skillNum == _local2) { return((_local1 % 2) != 0); } _local1++; } } function keyName(n) { switch (n) { case 32 : return("Space Bar"); case 39 : return("Right Arrow"); case 37 : return("Left Arrow"); case 40 : return("Down Arrow"); case 38 : return("Up Arrow"); case 17 : return("Ctrl"); case 16 : return("Shift"); case 13 : return("Enter"); case 9 : return("Tab"); case 8 : return("Backspace"); case 20 : return("Caps Lock"); case 27 : return("Esc"); case 33 : return("Page Up"); case 34 : return("Page Down"); case 35 : return("End"); case 36 : return("Home"); case 45 : return("Insert"); case 46 : return("Delete"); case 144 : return("Num Lock"); case 145 : return("Scroll Lock"); case 19 : return("Pause/Break"); case 96 : return("Numpad 0"); case 97 : return("Numpad 1"); case 98 : return("Numpad 2"); case 99 : return("Numpad 3"); case 100 : return("Numpad 4"); case 101 : return("Numpad 5"); case 102 : return("Numpad 6"); case 103 : return("Numpad 7"); case 104 : return("Numpad 8"); case 105 : return("Numpad 9"); case 106 : return("Numpad *"); case 107 : return("Numpad +"); case 109 : return("Numpad -"); case 110 : return("Numpad ."); case 111 : return("Numpad /"); case 112 : return("F1"); case 113 : return("F2"); case 114 : return("F3"); case 115 : return("F4"); case 116 : return("F5"); case 117 : return("F6"); case 118 : return("F7"); case 119 : return("F8"); case 120 : return("F9"); case 122 : return("F11"); case 123 : return("F12"); case 124 : return("F13"); case 125 : return("F14"); case 126 : return("F15"); case 186 : return(";"); case 187 : return("="); case 189 : return("-"); case 191 : return("/"); case 192 : return("`"); case 219 : return("["); case 220 : return("\\"); case 221 : return("]"); case 222 : return("'"); case 188 : return(","); case 190 : return("."); } return(chr(n)); } function undoMindControl() { var _local1 = 0; while (_local1 < pets.length) { var _local2 = pets[_local1]; if (_local2.controlTimer > 0) { switchType(_local2); } _local1++; } } function clearStage(saveOnly) { if (!firstLoad) { if ((object != false) && (object != undefined)) { backupObject = [object.objectNum, object.createdIn, object.createdOrder]; if (saveOnly != true) { object.throwObject(); } } else { backupObject = false; } } if (saveOnly != true) { var _local1; _local1 = enemies.length; while (_local1 > -1) { enemies[_local1].removeMovieClip(); _local1--; } _local1 = activeObjects.length; while (_local1 > -1) { activeObjects[_local1].myShadow.removeMovieClip(); activeObjects[_local1].removeMovieClip(); _local1--; } _local1 = invItems.length; while (_local1 > -1) { invItems[_local1].removeMovieClip(); _local1--; } _local1 = objects.length; while (_local1 > -1) { objects[_local1].removeMovieClip(); _local1--; } _local1 = chainGraphics.length; while (_local1 > -1) { chainGraphics[_local1].removeMovieClip(); _local1--; } _local1 = 0; while (_local1 < grounds.length) { grounds[_local1].removeMovieClip(); _local1++; } _local1 = npcs.length; while (_local1 > -1) { npcs[_local1].removeMovieClip(); _local1--; } } if (!firstLoad) { petNames = new Array(); var _local1 = 0; while (_local1 < pets.length) { var _local2 = pets[_local1]; petNames.push([findNum(_local2.myName, monsterData), _local2._x, _local2._y].concat(getMonsterVars(_local2))); _local1++; } } if (saveOnly != true) { var _local1 = pets.length; while (_local1 > -1) { removePet(pets[_local1]); _local1--; } } if (saveOnly != true) { clearing = true; npcs = new Array(); enemies = new Array(); pets = new Array(); activeObjects = new Array(); invItems = new Array(); objects = new Array(); chainGraphics = new Array(); grounds = new Array(); objectsCounter = 0; } } function moveMap(mapNum, mapX, mapY, initialMap) { _root.playSound("portal"); if ((mapNum == currentStage) && (initialMap != true)) { field.character._x = mapX - 6; field.character._y = mapY - teleportGap; ground = field.character._y; } else { if (firstLoad) { if (tempLoadX != undefined) { mapX = tempLoadX; mapY = tempLoadY; } } else { undoMindControl(); saveStage(); } clearStage(); currentStage = mapNum; myMapX = mapX; myMapY = mapY; moveMapTimer = 4; } } function moveMap2() { mapX = myMapX; mapY = myMapY; operateStage(activeStage[currentStage]); updateTime(); buildStage(); cancelLimit(); reLocate = false; back._x = back_startX; backX = back._x; field.character._x = mapX - 6; field.character._y = mapY - teleportGap; pet._x = field.character._x; ground = field.character._y; scrollX = fieldGlobal(field.character).x - _root._x; camera2._x = scrollX; if (camera2.hitTest(field.limitStart)) { scrollX = (fieldGlobal(field.limitStart).x + (Stage.width / 2)) - _root._x; } else if (camera2.hitTest(blockLimit)) { scrollX = (fieldGlobal(blockLimit).x - (Stage.width / 2)) - _root._x; } camera._x = (camera2._x = scrollX); buildObjects(); reduplicateNPCs(true); layout.moveMap_fade.gotoAndPlay(1); jumping = false; callPets(); if ((backupObject != false) && (backupObject != undefined)) { backupObject[0] = getName("object", Number(backupObject[0])); object = newObject(backupObject, field.character._x, field.character._y); pickObject(object); } backupObject = false; shakeTimer = 5; shakePower = 0; if (firstPlay) { defaultConfig(1, 1); toggleUI("options_bg"); toggleUI("configure_graphics"); layout.configure_graphics.perf.text = "This is your first play, please configure your graphics:"; layout.configure_graphics.info_perf._visible = false; layout.configure_graphics.firstPlayNote.text = "You can access your settings at any time through the Menu " + _root.getCommandName(10); } if (firstLoad) { retrieveMochiItems(); firstLoad = false; } } function appearNumInArray(myValue, myArray) { var _local1 = 0; while (_local1 < myArray.length) { if (myValue == myArray[_local1]) { return(_local1); } _local1++; } return(-1); } function getMonsterVars(e) { var _local2 = new Array(); var _local1 = 0; while (_local1 < monsterSaveVars.length) { _local2.push(e[monsterSaveVars[_local1]]); _local1++; } return(_local2); } function setMonsterVars(e, values) { var _local1 = 0; while (_local1 < monsterSaveVars.length) { e[monsterSaveVars[_local1]] = defineMonsterVar(values[_local1]); _local1++; } } function getMonsterVarIndex(myVar) { var _local1 = 0; while (_local1 < monsterSaveVars.length) { if (monsterSaveVars[_local1] == myVar) { return(_local1); } _local1++; } } function getMonsterVar(myArray, myVar) { return(defineMonsterVar(myArray[getMonsterVarIndex(myVar)])); } function defineMonsterVar(myVar) { if (myVar == "true") { return(true); } if (myVar == "false") { return(false); } if (!isNaN(Number(myVar))) { return(Number(myVar)); } return(myVar); } function clearAnnouncments(questNum) { for (var _local2 in announcments) { if (announcments[_local2][0] == layout.announcment.txt.text) { continue; } if (announcments[_local2][1] == questNum) { announcments.splice(Number(_local2), 1); } } } function resetQuests() { layout.quests._visible = false; layout.quests_pop._visible = false; layout.quests_choose._visible = false; quests_pop.quest = -1; } function getEliminateStringPart(myString, partNum) { if (partNum == undefined) { partNum = 1; } var _local1 = myString.split(" "); if (partNum == 1) { return(_local1.slice(1, _local1.length).join(" ")); } return(_local1.slice(0, 1)); } function getEliminateString(myString) { var _local1 = Number(String(getEliminateStringPart(myString, 2))); var _local2 = getMonsterName(getEliminateStringPart(myString)); if ((!getMonsterName(getEliminateStringPart(myString), true)) && (_local1 == 1)) { return(_local2); } return((_local1 + " ") + _local2); } function getWholeEliminateString(myString) { var _local2 = myString.split(", "); var _local3 = new Array(); var _local1 = 0; while (_local1 < _local2.length) { _local3.push(getEliminateString(_local2[_local1])); _local1++; } return(_local3.join(", ")); } function swapNpcValue(questNum) { var _local3 = quest[questNum]; var _local1 = _local3[0].split(", "); var _local4 = Number(_local1[1]); var _local2 = Number(_local1[2]); if (_local2 != -1) { _local1[1] = _local2; _local1[2] = _local4; } quest[questNum][0] = _local1.join(", "); getQuestsAll(); } function beginQuest(questNum) { inProgress.push(questNum); var _local5 = quest[questNum]; if (_local5[1] != "") { var _local4 = _local5[1].split(", "); var _local2 = 0; while (_local2 < _local4.length) { analyzeTask(_local4[_local2], questNum); _local2++; } } if (_local5[6] != "") { questDrops.push(_local5[6]); } addEventToLog("quest_begin", questNum); _root.playSound("quest_begin"); announcments.push(["Quest Began: " + _local5[0].split(", ")[0], questNum]); tasksArr = questStatus(questNum, "tasks").split("|"); if (tasksArr[0] != "") { announcments.push(["Eliminate " + getWholeEliminateString(tasksArr[0]), questNum]); } if (tasksArr[1] != "") { announcments.push(["Collect " + tasksArr[1], questNum]); } beginTxt = analyzeVars(_local5[5].split(", ")[3]); if (beginTxt != "") { announcments.push([beginTxt, questNum]); } swapNpcValue(questNum); executeNPCsChanges(_local5[7].split("@")[0].split(", "), questNum); executeSpawns(_local5[8].split("@")[0].split(", ")); executeTime(_local5[9].split("@")[0].split(", ")); mochi.as2.MochiEvents.trackEvent("Quest Began", _local5[0].split(", ")[0]); } function executeSpawns(myList) { if ((myList.length == 1) && (myList[0] == "")) { return(undefined); } var _local1 = 0; while (_local1 < myList.length) { var _local2 = myList[_local1].split("*"); convertToNumbers(_local2); analyzeSpawn(_local2); _local1++; } } function analyzeSpawn(myArray) { convertToNumbers(myArray); if (myArray[1] == currentStage) { newSpawn(monsterData[myArray[0]][0].split(", ")[0], myArray[2], myArray[3]); } else { spawnInWorld(myArray); } } function newSpawn(enemyType, X, Y) { newEnemy(enemyType, X, Y, undefined, undefined, undefined, undefined, true); } function spawnInWorld(myArray) { var _local2 = activeStage[myArray[1]].split("~"); var _local3 = validateSplitArray(_local2[1], "^"); _local3.push([myArray[0], myArray[2], myArray[3], 1].join(", ")); _local2[1] = _local3.join("^"); activeStage[myArray[1]] = _local2.join("~"); } function executeTime(myArray, questNum) { var _local2 = Number(myArray[0]); var _local4 = myArray[1].split(":"); var _local3 = Number(_local4[0]); var _local1 = Number(_local4[1]); if (_local2 == 0) { hour = _local3; minute = _local1; } else if (_local2 == 1) { hour = hour + _local3; minute = minute + _local1; } else if (_local2 == 2) { hour = hour - _local3; minute = minute - _local1; } } function executeNPCsChanges(myList, questNum) { if ((myList.length == 1) && (myList[0] == "")) { return(undefined); } saveStage(); var _local1 = 0; while (_local1 < myList.length) { var _local2 = myList[_local1].split("*"); convertToNumbers(_local2); analyzeNPCsChange(_local2, questNum); _local1++; } reduplicateMonsters(); reduplicateNPCs(); } function analyzeNPCsChange(myArray, questNum) { var _local2 = myArray[0]; if (_local2 == 0) { relocateNpc(myArray[1], myArray[2], myArray[3], myArray[4], myArray[5], questNum); } else if (_local2 == 1) { addNpcToMap(myArray[1], myArray[2], myArray[3], myArray[4], myArray[5], questNum); } else if (_local2 == 2) { if (!deleteNpcFromWorld(myArray[1], questNum)) { convertMonsterToNpc(myArray[1], true, questNum); } } else if ((_local2 > 2) && (_local2 < 6)) { convertNpc(myArray[1], _local2 - 3, questNum); } else if (_local2 == 6) { convertMonsterToNpc(myArray[1], true); } } function reduplicateNPCs(fromBuildStage) { if (clearing && (fromBuildStage != true)) { return(undefined); } var _local2; if (fromBuildStage != true) { _local2 = 0; while (_local2 < npcs.length) { npcs[_local2].removeMovieClip(); _local2++; } npcs = new Array(); hiddenNpcs = new Array(); } var _local5 = activeStage[currentStage].split("~"); var _local3 = _local5[3].split("^"); _local2 = 0; while (_local2 < _local3.length) { var _local1 = _local3[_local2].split(", "); if ((_local1[0] != "") && (Number(_local1[4]) != 1)) { _local1[2] = Number(_local1[2]) + builder_y_fix; if (((Math.abs(getCameraX() - Number(_local1[1])) - 100) > 480) && (tutorialCounter == 9999)) { hiddenNpcs.push(_local1.join(", ")); } else { newNPC(getName("npc", Number(_local1[0])), Number(_local1[1]), Number(_local1[2]), Number(_local1[3])); } } _local2++; } if (fromBuildStage != true) { applyPerspective(); } } function reduplicateMonsters(fromBuildStage) { if (clearing && (fromBuildStage != true)) { return(undefined); } var _local1; if (fromBuildStage != true) { _local1 = 0; while (_local1 < enemies.length) { enemies[_local1].removeMovieClip(); _local1++; } enemies = new Array(); } var _local9 = activeStage[currentStage].split("~"); var _local7 = _local9[1].split("^"); var _local3 = _local9[3].split("^"); var _local8 = new Array(); for (_local1 in _local3) { var _local2 = _local3[_local1].split(", "); if (Number(_local2[4]) == 1) { _local8.push(_local2.slice(0, _local2.length - 2).join(", ")); _local3.splice(_local1, 1); } else if (Number(_local2[4]) == 0) { _local3[_local1] = _local2.slice(0, _local2.length - 1).join(", "); } } var _local6 = _local7.concat(_local8); _local1 = 0; while (_local1 < _local6.length) { var _local5 = _local1 >= _local7.length; var _local2 = _local6[_local1].split(", "); if (_local2[0] != "") { if (_local5) { myName = Number(_local2[0]); } else { myName = getName("enemy", Number(_local2[0])); } var _local4 = newEnemy(myName, Number(_local2[1]), Number(_local2[2]) + builder_y_fix, undefined, undefined, undefined, undefined, Number(_local2[3]) == 1); if (_local2[4] != undefined) { setMonsterVars(_local4, _local2.slice(4, _local2.length)); } if (_local5) { setCharY(Number(_local2[2]) + builder_y_fix, _local4); } } _local1++; } if (fromBuildStage != true) { applyPerspective(); } } function questAbortNPCsChanges(questNum) { var _local1 = new Array(); for (var _local3 in npcChanges) { if (npcChanges[_local3][1] == questNum) { _local1.push(npcChanges[_local3][0]); npcChanges.splice(_local3, 1); } } return(_local1); } function analyzeTask(myTask, questNum) { task_splitted = new Array(); task_splitted = myTask.split(" "); if (task_splitted[0] == "Eliminate") { elimination.push([task_splitted[2], 0, task_splitted[1], questNum]); } else if (task_splitted[0] == "Collect") { collection.push([task_splitted[2], 0, task_splitted[1], questNum]); } } function analyzeReward(myReward, questNum) { var _local1 = new Array(); _local1 = myReward.split(" "); if (_local1[1] == "Gold") { gold = Number(gold) + Number(_local1[0]); qTxt = ("Gained Gold (" + _local1[0]) + ")"; } else if (_local1[1] == "EXP") { exp = Number(exp) + Number(_local1[0]); qTxt = ("Gained Experience (" + _local1[0]) + ")"; } else { var _local2 = new Array(); if (itemData[Number(_local1[1])][0].split(", ")[1] == "equip") { _local2 = defineEquip(insertScrollStats(itemData[Number(_local1[1])])).concat(); } else { _local2 = itemData[Number(_local1[1])].concat(); } slotAmount(_local2, Number(_local1[0]), "equal"); addToSlot(_local2); qTxt = "Gained "; if (Number(_local1[0]) == 1) { qTxt = qTxt + "a "; } else { qTxt = qTxt + (_local1[0] + " "); } qTxt = qTxt + _local2[0].split(", ")[0]; if (Number(_local1[0]) != 1) { qTxt = qTxt + "s"; } updateStats(_local2[0].split(", ")[0], "item", 1); } addQuestEvent(qTxt); } function moveQuestMap(questNum, questPhase) { var _local3 = _root.quest[questNum][4].split(", "); if (_local3[questPhase] != "none") { var _local2 = _local3[questPhase].split("^ "); _root.moveMap(_local2[0], _local2[1], _local2[2]); } } function isRepeatable(questNum) { return(Number(quest[questNum][5].split(", ")[6]) == 1); } function rewardQuest(questNum) { var _local5 = quest[questNum]; if (_local5[2] != "") { var _local3 = getRewards(_local5[2]); var _local2 = 0; while (_local2 < _local3.length) { analyzeReward(_local3[_local2], questNum); _local2++; } } removeQuest(questNum); if (!isRepeatable(questNum)) { completed.push(questNum); } updateNPCs(); clearAnnouncments(questNum); announcments.push(["Quest Ended: " + _local5[0].split(", ")[0], questNum]); _root.playSound("quest_end"); endTxt = analyzeVars(_local5[5].split(", ")[4]); if (endTxt != "") { announcments.push([endTxt, questNum]); } executeNPCsChanges(_local5[7].split("@")[1].split(", ")); executeSpawns(_local5[8].split("@")[1].split(", ")); executeTime(_local5[9].split("@")[1].split(", ")); mochi.as2.MochiEvents.trackEvent("Quest Ended", _local5[0].split(", ")[0]); } function removeQuest(questNum, isAbort, isFail, noAnnouncments) { var _local2; _local2 = 0; while (_local2 < inProgress.length) { if (inProgress[_local2] == questNum) { inProgress.splice(_local2, 1); break; } _local2++; } for (_local2 in elimination) { if (elimination[_local2][3] == questNum) { elimination.splice(_local2, 1); } } for (_local2 in collection) { if (collection[_local2][3] == questNum) { collection.splice(_local2, 1); } } var _local4 = quest[questNum][6]; if (_local4 != "") { for (_local2 in questDrops) { if (questDrops[_local2] == _local4) { questDrops.splice(_local2, 1); } } } if (isAbort == true) { playSound("quest_abort"); clearAnnouncments(questNum); if (noAnnouncments != true) { var _local5; if (isFail == true) { _local5 = "Failed"; addEventToLog("quest_fail", questNum); mochi.as2.MochiEvents.trackEvent("Quest Failed", _root.quest[questNum][0].split(", ")[0]); } else { _local5 = "Aborted"; addEventToLog("quest_abort", questNum); mochi.as2.MochiEvents.trackEvent("Quest Aborted", _root.quest[questNum][0].split(", ")[0]); } announcments.push([(("Quest " + _local5) + ": ") + _root.quest[questNum][0].split(", ")[0], questNum]); } swapNpcValue(questNum); executeNPCsChanges(questAbortNPCsChanges(questNum)); moveQuestMap(questNum, 2); } } function getRewards(rewardsString) { var _local5 = rewardsString.split("@"); var _local1; switch (ninjaClass) { case "Executioner" : _local1 = 1; break; case "Soul Hunter" : _local1 = 2; break; case "Skyborn" : _local1 = 3; break; case "Sage" : _local1 = 4; } var _local4 = _local5[0]; var _local3 = _local5[_local1]; var _local2 = new Array(); if (_local4 != "") { _local2 = _local4.split(", "); } if (_local3 != "") { _local2 = _local2.concat(_local3.split(", ")); } return(_local2); } function questRewards(questNum, returnArray) { var _local6 = quest[questNum]; var _local4 = new Array(); var _local5 = ""; if (_local6[2] != "") { theArray = getRewards(_local6[2]); var _local3 = 0; while (_local3 < theArray.length) { tempArr = theArray[_local3].split(" "); var _local1 = tempArr[1]; var _local2 = Number(tempArr[0]); if ((_local1 == "EXP") || (_local1 == "Gold")) { tempTxt = (stringNum(_local2) + " ") + _local1; _local4.push([_local1, _local2]); } else { _local1 = itemData[Number(_local1)][0].split(", ")[0]; _local4.push([_local1, _local2]); if (_local2 == 1) { tempTxt = "a " + _local1; } else { tempTxt = ((_local2 + " ") + _local1) + "s"; } } _local5 = _local5 + (newline + tempTxt); _local3++; } } if (returnArray == true) { return(_local4); } return(_local5); } function analyzeReq(myReq, questNum) { var _local4 = questSplit(myReq); var _local2 = _local4.splitArray; var _local5 = _local4.isFalse; var _local3 = true; if (_local2[0] == "Quest") { if (!appearIn(Number(_local2[1]), completed)) { _local3 = false; } } else if (_local2[0] == "Class") { if (_local2[1] != _root.ninjaClass) { _local3 = false; } } else if (_local2[0] == "Level") { myLevels = _local2[1].split(" - "); if ((level < Number(myLevels[0])) || (level > Number(myLevels[1]))) { _local3 = false; } } if (_local5) { _local3 = !_local3; } if (_local5 && (_local2[0] == "Quest")) { _local3 = (!appearIn(Number(_local2[1]), completed)) && (!appearIn(Number(_local2[1]), inProgress)); } return(_local3); } function questSplit(myString) { var _local1 = ""; var _local4 = new Array(); var _local2 = false; var _local5 = false; qs = 0; while (qs < myString.length) { myChar = myString.charAt(qs); if (myChar == "!") { _local5 = true; } else if (((myChar != " ") && (!_local2)) || (_local2)) { _local1 = _local1 + myChar; } else { _local4.push(_local1); _local1 = ""; _local2 = true; } qs++; } _local4.push(_local1); return({splitArray:_local4, isFalse:_local5}); } function questReq(questNum) { q = quest[questNum]; if (_root.appearIn(questNum, _root.inProgress)) { return(true); } if (appearIn(q[0].split(", ")[0], completed)) { return(false); } if (q[3] != "") { theArray = q[3].split(", "); c = 0; while (c < theArray.length) { if (!analyzeReq(theArray[c], questNum)) { return(false); } c++; } } return(true); } function killQuest(monsterName) { var _local2 = 0; while (_local2 < elimination.length) { if ((monsterData[Number(elimination[_local2][0])][0].split(", ")[0] == monsterName) && (elimination[_local2][1] < elimination[_local2][2])) { elimination[_local2][1]++; var _local4 = 0; myTxt = (((("Eliminate " + elimination[_local2][1]) + "/") + elimination[_local2][2]) + " ") + getMonsterName(monsterName); if (elimination[_local2][2] > 1) { myTxt = myTxt + "s"; } if (elimination[_local2][1] == elimination[_local2][2]) { myTxt = myTxt + " (Task Completed)"; _local4 = 1; } addQuestEvent(myTxt); var _local3 = elimination[_local2][3]; clearAnnouncments(_local3); announcments.push([myTxt, _local3]); if (questStatus(_local3, "completed")) { completeQuest(_local3); _local4 = 2; } if (_local4 == 1) { _root.playSound("quest_taskComplete"); } else if (_local4 == 2) { _root.playSound("quest_complete"); } } _local2++; } } function collectItem(itemName) { c = 0; while (c < collection.length) { if (itemData[Number(collection[c][0])][0].split(", ")[0] == itemName) { collection[c][1] = getItemAmount(itemName); if (collection[c][1] <= collection[c][2]) { var _local2 = 0; myTxt = (((("Collect " + collection[c][1]) + "/") + collection[c][2]) + " ") + itemName; if (collection[c][2] > 1) { myTxt = myTxt + "s"; } if (collection[c][1] >= collection[c][2]) { myTxt = myTxt + " (Task Completed)"; _local2 = 1; } finishedQuestNumber = collection[c][3]; finishedQuest = questStatus(collection[c][3], "completed"); addQuestEvent(myTxt); clearAnnouncments(finishedQuestNumber); announcments.push([myTxt, finishedQuestNumber]); if (finishedQuest) { completeQuest(finishedQuestNumber); _local2 = 2; } if (_local2 == 1) { _root.playSound("quest_taskComplete"); } else if (_local2 == 2) { _root.playSound("quest_complete"); } break; } } c++; } } function completeQuest(questNumber) { var _local2 = _root.quest[questNumber]; var _local4 = _local2[0].split(", "); clearAnnouncments(questNumber); announcments.push(["Quest Completed: " + _local4[0], questNumber]); announcments.push([("I should go see " + npcData[Number(_local4[1])][0].split(", ")[0]) + " to collect my reward", questNumber]); addEventToLog("quest_end", questNumber); executeNPCsChanges(_local2[7].split("@")[2].split(", ")); executeSpawns(_local2[8].split("@")[2].split(", ")); executeTime(_local2[9].split("@")[2].split(", ")); } function getQuestsAll() { var _local1 = 0; while (_local1 < npcs.length) { getQuests(npcs[_local1]); _local1++; } } function getQuests(myNPC) { myNPC.quest = new Array(); var _local1 = 0; while (_local1 < quest.length) { if (quest[_local1][0].split(", ")[1] == findNum(myNPC.myName, npcData)) { myNPC.quest.push(_local1); } _local1++; } } function getStore(myNPC) { var _local1 = 0; while (_local1 < storeData.length) { myStore = storeData[_local1].split("^"); if (myStore[0] == findNum(myNPC.myName, npcData)) { myNPC.store = _local1; } _local1++; } } function newNPC(npcName, X, Y, sideNum) { if (npcName == undefined) { return(undefined); } var _local1 = field.attachMovie("npc", "npc" + field.getNextHighestDepth(), field.getNextHighestDepth()); _local1.cacheAsBitmap = true; _local1.myShadow.cacheAsBitmap = true; _local1._y = Y; _local1._x = X; _local1.myName = npcName; _local1.myNum = findNum(npcName, npcData); _local1.character.gotoAndStop(random(_local1.character._totalframes)); _local1.sideNum = sideNum; if (sideNum == 0) { _local1.character._xscale = basicCharacterScale; } else if (sideNum == 1) { _local1.character._xscale = -basicCharacterScale; } _local1.me.hitSquare._alpha = 0; _local1.myName_txt.text = npcName; _local1.myName_txt.autoSize = "center"; _local1.nameBorder._width = _local1.myName_txt._width + 10; _local1.arrayType = "npcs"; _local1.attachMovie("npc_healthSign", "healthSign", _local1.getNextHighestDepth()); _local1.healthSign._x = 0.5; _local1.healthSign._y = -229.9; createBounds(_local1.character); getQuests(_local1); getStore(_local1); npcBehavior(_local1, true); npcs.push(_local1); } function createBounds(mc, extension) { if (extension == undefined) { extension = 0; } var _local1 = mc.getBounds(mc._parent); var _local2 = mc._parent.createEmptyMovieClip("mcBounds", mc._parent.getNextHighestDepth()); _local2.beginFill(16711680, 0); _local2.moveTo(_local1.xMin, _local1.yMax); _local2.lineTo(_local1.xMax + extension, _local1.yMax); _local2.lineTo(_local1.xMax + extension, _local1.yMin); _local2.lineTo(_local1.xMin, _local1.yMin); _local2.moveTo(_local1.xMin, _local1.yMax); } function updateNPCs() { var _local1 = 0; while (_local1 < npcs.length) { getQuests(npcs[_local1]); getStore(npcs[_local1]); _local1++; } } function getNpcNum(npcName) { var _local1 = 0; while (_local1 < npcData.length) { if (npcData[_local1][0].split(", ")[0] == npcName) { return(_local1); } _local1++; } } function validateSplitArray(myString, mySign) { if (myString == "") { return(new Array()); } return(myString.split(mySign)); } function relocateNpc(npcNum, stageNum, myX, myY, faceTo, questNum) { deleteNpcFromWorld(npcNum, questNum, true); addNpcToMap(npcNum, stageNum, myX, myY, faceTo); } function deleteNpcFromWorld(npcNum, questNum, relocatedAbort) { var _local3 = 0; while (_local3 < activeStage.length) { var _local5 = activeStage[_local3].split("~"); var _local8 = _local5[0].split(", ")[0]; var _local2 = validateSplitArray(_local5[3], "^"); var _local1 = 0; while (_local1 < _local2.length) { if (Number(_local2[_local1].split(", ")[0]) == npcNum) { if (questNum != undefined) { var _local4 = 1; if (relocatedAbort == true) { _local4 = 0; } npcChanges.push([[_local4, npcNum, _local3].concat(_local2[_local1].split(", ").slice(1, 4)).join("*"), questNum]); } _local2.splice(_local1, 1); _local5[3] = _local2.join("^"); activeStage[_local3] = _local5.join("~"); return(true); } _local1++; } _local3++; } return(false); } function addNpcToMap(npcNum, stageNum, myX, myY, faceTo, questNum) { var _local1 = activeStage[stageNum].split("~"); var _local5 = _local1[0].split(", ")[0]; var _local2 = validateSplitArray(_local1[3], "^"); _local2.push((((((npcNum + ", ") + myX) + ", ") + myY) + ", ") + faceTo); _local1[3] = _local2.join("^"); activeStage[stageNum] = _local1.join("~"); if (questNum != undefined) { npcChanges.push([[2, npcNum].join("*"), questNum]); } } function convertNpc(npcNum, convertNum, questNum) { if (convertNum == 0) { convertMonsterToNpc(npcNum, false, questNum); } else if (convertNum == 1) { convertNpcToMonster(npcNum, questNum); } else if (convertNum == 2) { npcChanges.push([[6, npcNum].join("*"), questNum]); var _local3 = deleteNpcFromWorld(npcNum, questNum, true); var _local4 = false; if (!_local3) { _local4 = convertMonsterToNpc(npcNum, true, questNum); } if (_local3 || (_local4)) { var _local5 = newEnemy(npcNum, field.character._x, field.character._y, true); _local5.myPosition = "Offensive"; } } } function convertMonsterToNpc(npcNum, deleteOnly, questNum) { var _local5; var _local1; var _local9 = false; _local5 = 0; while (_local5 < activeStage.length) { var _local11 = activeStage[_local5].split("~"); var _local3 = validateSplitArray(_local11[1], "^"); var _local13 = validateSplitArray(_local11[3], "^"); _local1 = 0; while (_local1 < _local3.length) { var _local7 = monsterData[Number(_local3[_local1].split(", ")[0])][0].split(", ")[0]; if (Number(_local7) == npcNum) { var _local2 = _local3[_local1].split(", "); _local2[0] = _local7; _local2[2] = Number(_local2[2]) + 88; var _local6 = 3; if (deleteOnly != true) { _local13.push(_local2.slice(0, 3).concat([random(2)]).join(", ")); _local6 = 4; } _local3.splice(_local1, 1); npcChanges.push([[_local6, npcNum].join("*"), questNum]); _local9 = true; break; } _local1++; } _local1 = 0; while (_local1 < _local13.length) { var _local2 = _local13[_local1].split(", "); if (Number(_local2[0]) == npcNum) { if (_local2.length == 5) { _local2.splice(_local2.length - 1, 1); } _local2 = _local2.concat([0]); _local13[_local1] = _local2.join(", "); if (deleteOnly == true) { _local13.splice(_local1, 1); } npcChanges.push([[3, npcNum].join("*"), questNum]); _local9 = true; break; } _local1++; } _local11[1] = _local3.join("^"); _local11[3] = _local13.join("^"); activeStage[_local5] = _local11.join("~"); if (_local9) { return(true); } _local5++; } _local5 = 0; while (_local5 < pets.length) { var _local8 = pets[_local5]; if (Number(_local8.myName) == npcNum) { var _local11 = activeStage[currentStage].split("~"); var _local13 = validateSplitArray(_local11[3], "^"); if (deleteOnly != true) { _local13.push([npcNum, _local8._x, _local8._y + 88, random(2)].join(", ")); } removePet(_local8); _local11[3] = _local13.join("^"); activeStage[currentStage] = _local11.join("~"); return(true); } _local5++; } return(false); } function convertNpcToMonster(npcNum, questNum) { var _local3; _local3 = 0; while (_local3 < activeStage.length) { var _local5 = activeStage[_local3].split("~"); var _local8 = validateSplitArray(_local5[1], "^"); var _local4 = validateSplitArray(_local5[3], "^"); var _local2 = 0; while (_local2 < _local4.length) { var _local1 = _local4[_local2].split(", "); if (Number(_local1[0]) == npcNum) { if (_local1.length == 5) { _local1.splice(_local1.length - 1, 1); } _local1 = _local1.concat([1]); _local4[_local2] = _local1.join(", "); npcChanges.push([[3, npcNum].join("*"), questNum]); _local5[1] = _local8.join("^"); _local5[3] = _local4.join("^"); activeStage[_local3] = _local5.join("~"); return(true); } _local2++; } _local3++; } _local3 = 0; while (_local3 < pets.length) { var _local7 = pets[_local3]; if (Number(_local7.myName) == npcNum) { switchType(_local7); npcChanges.push([[5, npcNum].join("*"), questNum]); return(true); } _local3++; } return(false); } function questExists(myQuest) { for (var _local2 in inProgress) { if (inProgress[_local2] == myQuest) { return(true); } } return(false); } function popQuest(myQuests) { addUI("quests_pop"); var myWin = layout.quests_pop; if (myQuests.length > 1) { myWin.gotoAndStop(3); myWin.quests = myQuests; setTimeout(function () { myWin.updateOptions(); }, 1); } else { myWin.gotoAndStop(1); myWin.quest = myQuests[0]; if (myQuests[0] == -1) { setTimeout(function () { myWin.newBusyLine(); }, 1); } } gamePause = true; } function questStatus(myQuest, dataRequired) { var _local7 = new Array(); var _local1 = ""; var _local6 = ""; var _local5 = ""; var _local8 = true; var _local3 = 0; while (_local3 < elimination.length) { myE = elimination[_local3]; if (myE[3] == myQuest) { var _local2 = monsterData[Number(myE[0])][0].split(", ")[0]; _local1 = (((("Eliminate " + myE[1]) + " / ") + myE[2]) + " ") + getMonsterName(_local2); if (myE[2] > 1) { _local1 = _local1 + "s"; } if (_local6 != "") { _local6 = _local6 + ", "; } _local6 = _local6 + ((myE[2] + " ") + _local2); if (myE[2] > 1) { _local6 = _local6 + "s"; } if (myE[1] == myE[2]) { _local1 = _local1 + " [COMPLETED]"; } else { _local8 = false; } _local7.push(_local1); } _local3++; } var _local4 = 0; while (_local4 < collection.length) { myC = collection[_local4]; var _local2 = itemData[Number(myC[0])][0].split(", ")[0]; myC[1] = getItemAmount(_local2); if (myC[3] == myQuest) { _local1 = (((("Collect " + myC[1]) + " / ") + myC[2]) + " ") + _local2; if (myC[2] > 1) { _local1 = _local1 + "s"; } if (_local5 != "") { _local5 = _local5 + ", "; } _local5 = _local5 + ((myC[2] + " ") + _local2); if (myC[2] > 1) { _local5 = _local5 + "s"; } if (dataRequired == "dispose") { if (Number(myC[2]) == 1) { tempTxt = "a " + _local2; } else { tempTxt = ((myC[2] + " ") + _local2) + "s"; } addQuestEvent("Handed " + tempTxt); disposeItem(_local2, Number(myC[2])); } if (myC[1] >= myC[2]) { _local1 = _local1 + " [COMPLETED]"; } else { _local8 = false; } _local7.push(_local1); } _local4++; } if (dataRequired == "log") { return(_local7); } if (dataRequired == "tasks") { return((_local6 + "|") + _local5); } if (dataRequired == "completed") { return(_local8); } } function getItemAmount(itemName) { var _local2 = 0; var _local1; _local1 = 0; while (_local1 < equip_item.length) { if (equip_item[_local1][0].split(", ")[0] == itemName) { _local2 = _local2 + getSlotAmount(equip_item[_local1]); } _local1++; } _local1 = 0; while (_local1 < use_item.length) { if (use_item[_local1][0].split(", ")[0] == itemName) { _local2 = _local2 + getSlotAmount(use_item[_local1]); } _local1++; } _local1 = 0; while (_local1 < etc_item.length) { if (etc_item[_local1][0].split(", ")[0] == itemName) { _local2 = _local2 + getSlotAmount(etc_item[_local1]); } _local1++; } return(_local2); } function disposeItem(itemName, itemAmount) { var _local1; _local1 = 0; while (_local1 < equip_item.length) { if (equip_item[_local1][0].split(", ")[0] == itemName) { slotAmount(equip_item[_local1], itemAmount, "minus"); if (equip_item[_local1][2] < 1) { itemAmount = itemAmount + Math.abs(getSlotAmount(equip_item[_local1])); equip_item[_local1] = new Array(); equip_item[_local1][0] = "Empty"; } } if (itemAmount == 0) { break; } _local1++; } _local1 = 0; while (_local1 < use_item.length) { if (use_item[_local1][0].split(", ")[0] == itemName) { slotAmount(use_item[_local1], itemAmount, "minus"); if (use_item[_local1][2] < 1) { itemAmount = itemAmount + Math.abs(getSlotAmount(use_item[_local1])); use_item[_local1] = new Array(); use_item[_local1][0] = "Empty"; } } if (itemAmount == 0) { break; } _local1++; } _local1 = 0; while (_local1 < etc_item.length) { if (etc_item[_local1][0].split(", ")[0] == itemName) { slotAmount(etc_item[_local1], itemAmount, "minus"); if (etc_item[_local1][2] < 1) { itemAmount = itemAmount + Math.abs(getSlotAmount(equip_item[_local1])); etc_item[_local1] = new Array(); etc_item[_local1][0] = "Empty"; } } if (itemAmount == 0) { break; } _local1++; } updateInventory(); } function extendName(myName) { tempName = ""; tr = 0; while (tr < myName.length) { if (myName.charAt(tr) == "_") { tempName = tempName + " "; } else { tempName = tempName + myName.charAt(tr); } tr++; } return(tempName); } function addQuestEvent(myEvent) { addToLog("[Quest] " + myEvent, 52224); } function addSystemEvent(myEvent) { addToLog("System: " + myEvent, 65280); } function addPurchaseEvent(myItem, myAmount) { if (myAmount == 1) { addToLog(("Purchased Item (" + myItem) + ")", 16776960); } else { addToLog(((("Purchased Item (" + myItem) + " x ") + myAmount) + ")", 16776960); } } function addSellEvent(myItem, myAmount) { if (myAmount == 1) { addToLog(("Sold Item (" + myItem) + ")", 16776960); } else { addToLog(((("Sold Item (" + myItem) + " x ") + myAmount) + ")", 16776960); } } function addPickEvent(myItem, myAmount) { if (myAmount == 1) { addToLog(("Picked Item (" + myItem) + ")", 16711680); } else { addToLog(((("Picked Item (" + myItem) + " x ") + myAmount) + ")", 16711680); } } function addEvent(myEvent, prop) { _root[myEvent] = Number(_root[myEvent]) + Number(prop); addEventToLog(myEvent, prop); } function addEventToLog(myEvent, prop) { switch (myEvent) { case "gold" : addToLog(("Collected Gold (" + prop) + ")", 16776960); break; case "exp" : addToLog(("Gained Experience (" + prop) + ")", 52479); break; case "comboexp" : addToLog(((("Gained Experience (" + prop) + " x ") + (1 + (combos / 10))) + ")", 52479); break; case "level" : addToLog(("Level Up! Now Level " + prop) + "!", 16777215); break; case "quest_begin" : addQuestEvent("Began: " + quest[prop][0].split(", ")[0]); break; case "quest_end" : addQuestEvent("Completed: " + quest[prop][0].split(", ")[0]); break; case "quest_abort" : addQuestEvent("Aborted: " + quest[prop][0].split(", ")[0]); break; case "quest_fail" : addQuestEvent("Failed: " + quest[prop][0].split(", ")[0]); } } function addToLog(myTxt, myColor) { layout.log.text = layout.log.text + (myTxt + newline); layout.log.scroll = layout.log.maxscroll; if (myColor == undefined) { myColor = 13421772 /* 0xCCCCCC */; } highlightText(myTxt, layout.log, myColor); } function purchaseItem(myItem, myPrice, myAmount) { if (myAmount == undefined) { myAmount = 1; } var _local2 = myItem.split(":"); if (_local2.length == 1) { tempItem = itemData[findNum(myItem, itemData)].concat(); } else if (Number(_local2[1]) == 1) { tempItem = shopPetBlood(_local2[0]); } else { tempItem = shopMonsterBlood(_local2[0]); } slotAmount(tempItem, myAmount, "equal"); if (addToSlot(tempItem, true)) { gold = Number(gold) - (myPrice * myAmount); if (_local2.length != 1) { addToSlot(tempItem); } else { addToSlot(defineEquip(insertScrollStats(tempItem), true)); } _root.playSound("gold"); addPurchaseEvent(getItemName(tempItem), myAmount); updateStats(myItem, "item", 1); } else { newError("Inventory is Full"); } } function confirmPurchase(myItem, myPrice) { setTimeout(inventoryFocusOff, 2); itemName = getItemName(myItem); promptWindow("confirm_purchase"); layout.confirm_purchase.myTxt.text = ((("Are you sure you want to purchase a " + itemName) + " for ") + myPrice) + " Gold?"; layout.confirm_purchase.myItem = myItem; layout.confirm_purchase.myPrice = myPrice; layout.store.focusOff(); equipFocus(); } function confirmMultiPurchase(myItem, myPrice) { setTimeout(inventoryFocusOff, 2); var _local2 = itemData[findNum(myItem, itemData)]; promptWindow("confirm_multipurchase"); layout.confirm_multipurchase.myTxt.text = ((("How many " + myItem) + "s would you like purchase? (") + myPrice) + " Gold Each)"; layout.confirm_multipurchase.myItem = myItem; layout.confirm_multipurchase.myPrice = myPrice; layout.confirm_multipurchase.myAmount.text = 1; layout.confirm_multipurchase.prevText = layout.confirm_multipurchase.myAmount.text; layout.confirm_multipurchase.maxAmount = _local2[1].split(", ")[0]; layout.confirm_multipurchase.maxTxt.text = ("(max " + layout.confirm_multipurchase.maxAmount) + ")"; layout.confirm_multipurchase.itemNameTxt.text = myItem + " x "; layout.confirm_multipurchase.setTotal(); layout.store.focusOff(); equipFocus(); } function stringNum(myNum) { var _local1; var _local3; var _local4 = myNum + ""; var _local5 = Math.floor(_local4.length / 3); var _local2 = ""; _local1 = _local4.length - 1; _local3 = 0; while (_local1 >= 0) { if (((_local3 % 3) == 0) && (_local3 != 0)) { _local2 = _local2 + ","; } _local2 = _local2 + _local4.charAt(_local1); _local1--; _local3++; } finalNum = ""; _local1 = _local2.length - 1; while (_local1 >= 0) { finalNum = finalNum + _local2.charAt(_local1); _local1--; } return(finalNum); } function highlightText(word, findIn, hex) { var _local1 = new TextFormat(); _local1.color = 13421772 /* 0xCCCCCC */; findIn.setTextFormat(_local1); ch = word.length - 1; i = findIn.text.length; while (i > 0) { if (word.charAt(ch) == findIn.text.charAt(i)) { if (ch >= (word.length - 1)) { lastchar = i; } else if (ch == 0) { firstchar = i; _local1 = new TextFormat(); _local1.color = hex; findIn.setTextFormat(firstchar, lastchar + 1, _local1); break; } ch--; } else { ch = word.length - 1; } i--; } } function appearIn(myQuery, myArray) { for (var _local2 in myArray) { if (myArray[_local2] == myQuery) { return(true); } } return(false); } function findNum(myName, myArray) { var _local1 = 0; while (_local1 < myArray.length) { if (myName == myArray[_local1][0].split(", ")[0]) { return(_local1); } _local1++; } } function getGoldFrame(myAmount) { if (myAmount >= 1000) { return("gold_6"); } if (myAmount >= 500) { return("gold_5"); } if (myAmount >= 100) { return("gold_4"); } if (myAmount >= 70) { return("gold_3"); } if (myAmount >= 40) { return("gold_2"); } return("gold_1"); } function newPickItem(myItem, X, Y, fromMonster, alreadyExists) { var _local2 = field.attachMovie("item_pick", "item_pick" + field.getNextHighestDepth(), field.getNextHighestDepth()); var _local5 = ((myItem[0].split(", ")[1] == "equip") && (myItem[0].split(", ")[3] == 3)) && (myItem[4].split(", ")[3] != "Claw"); addToX = random(50); if (random(50) > 25) { addToX = addToX * -1; } if (alreadyExists == true) { addToX = 0; } _local2.ground = Y; _local2._y = Y; _local2._x = X + addToX; _local2.myName = myItem[0].split(", ")[0]; updateStats(_local2.myName, "item", 0); if (myItem[0] == "gold") { finalItem = getGoldFrame(myItem[1]); } else if (_local5) { finalItem = Number(myItem[4].split(", ")[2]) + 1; } else { finalItem = getItemFrame(_local2.myName); } _local2.myItem._visible = false; _local2.myWeapon._visible = false; var _local4 = _local2.myItem; if (_local5) { _local4 = _local2.myWeapon; } _local4._visible = true; _local4.gotoAndStop(finalItem); _local2.itemStats = myItem.concat(); _local2.picked = false; if (((_local2.itemStats[0].split(", ")[1] == "use") && (Number(_local2.itemStats[0].split(", ")[3]) == 2)) && (fromMonster)) { slotAmount(_local2.itemStats, Math.round(Math.random() * Number(_local2.itemStats[1].split(", ")[0])), "equal"); } if (_local2.itemStats[0].split(", ")[1] == "equip") { _local2.itemStats = defineEquip(insertScrollStats(_local2.itemStats)).concat(); } _local2.mySize = Math.round((_local2.ground - _root.minHeight) / _root.perspectiveSize) + 100; _local2._xscale = (_local2._yscale = _local2.mySize); _local2.jump = 12; _local2.jumping = true; _local2.jumpGround = _local2.myItem._y; if (alreadyExists == true) { _local2.jumping = false; } _local2.slowMotion_jump_counter = 0; _local2.arrayType = "invItems"; invItems.push(_local2); } function itemBehavior(t) { if (!_root.gamePause) { if (t != pointOn) { t.filters = null; setFilters(t); } var _local3 = t.myItem; if (!_local3._visible) { _local3 = t.myWeapon; } if (t.picked) { if (t._alpha <= 0) { removeInvItem(t); } else { t._alpha = t._alpha - 10; _local3._y = _local3._y - 2; t.myShadow._width++; } } if (t.jumping) { if (t.slowMotion_jump_counter >= _root.slowMotion) { _local3._y = _local3._y - (t.jump * (_root.slowMotion + 1)); t.jump = t.jump - (1 * (_root.slowMotion + 1)); t.slowMotion_jump_counter = 0; } else { t.slowMotion_jump_counter++; } } if (_local3._y >= t.jumpGround) { _local3._y = t.jumpGround; t.jumping = false; } } } function removeInvItem(myItem) { si = 0; while (si < invItems.length) { if (invItems[si] == myItem) { invItems.splice(si, 1); myItem.removeMovieClip(); } si++; } } function findNextItem() { exist = false; i = 0; while (i < invItems.length) { myItem = invItems[i]; exist = (myItem.hitTest(field.character) && (!myItem.picked)) && (!myItem.jumping); if (exist) { break; } i++; } if (exist) { return(myItem); } return(false); } function slotAmount(myItem, myNum, myAction) { var _local1 = myItem[myItem.length - 1].split(", "); if (myAction == "plus") { _local1[0] = Number(_local1[0]) + myNum; } else if (myAction == "minus") { _local1[0] = Number(_local1[0]) - myNum; } else if (myAction == "equal") { _local1[0] = myNum; } myItem[myItem.length - 1] = _local1.join(", "); } function getSlotAmount(myItem) { return(Number(myItem[myItem.length - 1].split(", ")[0])); } function nextEmptySlot(inventoryType) { var _local1 = 0; while (_local1 < inventoryType.length) { if (inventoryType[_local1][0].split(", ")[0] == "Empty") { return(_local1); } _local1++; } return("Full"); } function nextMultipleSlot(itemTempStats) { var _local3 = _root[itemTempStats[0].split(", ")[1] + "_item"]; var _local2 = 0; while (_local2 < _local3.length) { if ((_local3[_local2][0].split(", ")[0] == itemTempStats[0].split(", ")[0]) && ((getSlotAmount(itemTempStats) + getSlotAmount(_local3[_local2])) <= Number(itemTempStats[1].split(", ")[0]))) { return(_local2); } _local2++; } return("None"); } function addToSlot(itemStats, isTest) { var _local3 = _root[itemStats[0].split(", ")[1] + "_item"]; if ((((itemStats[0].split(", ")[1] != "equip") && (itemStats[0].split(", ")[0] != "Monster Blood")) && (nextMultipleSlot(itemStats) != "None")) && ((getSlotAmount(_local3[nextMultipleSlot(itemStats)]) + getSlotAmount(itemStats)) <= Number(itemStats[1].split(", ")[0]))) { if (isTest) { return(true); } slotAmount(_local3[nextMultipleSlot(itemStats)], getSlotAmount(itemStats), "plus"); } else if (nextEmptySlot(_local3) != "Full") { if (isTest) { return(true); } _local3[nextEmptySlot(_local3)] = itemStats.concat(); } else { newError("Inventory is full"); } updateInventory(); } function pickItem(myItem, purchased) { var _local2 = myItem.itemStats.concat(); var _local3 = _local2[0].split(", ")[0]; if (_local3 == "gold") { myItem.picked = true; _root.addEvent("gold", _local2[1]); _root.playSound("pick_gold"); } else if (addToSlot(_local2, true)) { _root.playSound("pick_item"); myItem.picked = true; if (purchased == undefined) { _root.addPickEvent(getItemName(_local2), getSlotAmount(_local2)); } addToSlot(_local2); collectItem(_local3); } } function updateInventory() { if ((!confirm_drop._visible) && (!confirm_multidrop._visible)) { layout.inventory.equip.btn.enabled = (layout.inventory.use.btn.enabled = (layout.inventory.etc.btn.enabled = true)); layout.inventory.nofocus._visible = false; layout.inventory.closeX.enabled = true; layout.inventory.bg.enabled = true; next_star_slot_num = nextStarSlot(true); var a = _root[inventoryShowing + "_item"]; var _local4 = 0; while (_local4 < _root[inventoryShowing + "_slots"]) { var _local3 = layout.inventory.list["square" + _local4]; _local3.enabled = true; _local3.myNum = _local4; _local3.myItem.gotoAndStop(getItemFrame(a[_local4][0].split(", ")[0])); _local3.myItem.equip.gotoAndStop(1); _local3.amount.text = ""; if (((inventoryShowing == "use") && (next_star_slot_num == _local4)) && (getCurrentWeapon() == "Claw")) { _local3.isSelected._visible = true; } else { _local3.isSelected._visible = false; } if ((a[_local4][a[_local4].length - 1].split(", ")[0] != undefined) && (a[_local4][0].split(", ")[0] != "Empty")) { if (getSlotAmount(a[_local4]) < 1) { a[_local4] = new Array(); a[_local4][0] = "Empty"; } if ((a[_local4][0].split(", ")[1] != "equip") && (a[_local4][0].split(", ")[0] != "Monster Blood")) { _local3.amount.text = getSlotAmount(a[_local4]); } _local3.onPress = function () { if (a[this.myNum][0].split(", ")[0] != "Empty") { _root.dragSquare(this.myNum, getSlotAmount(a[this.myNum])); } if (doubleClick_counter > 0) { if (layout.store._visible) { popSell(this.myNum, a); _root.dragging = false; setTimeout(applyMouseCursor, 2, "Default"); } else if ((a[this.myNum][0].split(", ")[1] == "use") && (Number(a[this.myNum][0].split(", ")[3]) < 2)) { usePotion(a[this.myNum]); } else if (a[this.myNum][0].split(", ")[1] == "equip") { _root.placeEquip(this.myNum); } else if (a[this.myNum][0].split(", ")[0] == "Monster Blood") { var _local8 = a[this.myNum][0].split(", ")[3]; var _local4 = findNum(_local8, monsterData); var _local7 = pets.length < maxSummons; var _local6 = _root.level >= Number(a[this.myNum][2]); var _local5 = monsterValidDayTime(_local4); if ((_local7 && _local6) && _local5) { summonMonsterBlood(_root[inventoryShowing + "_item"][this.myNum]); updateInventory(); } else { var _local3; if (!_local7) { _local3 = ("Can't Summon more than " + maxSummons) + " Monster"; if (maxSummons > 1) { _local3 = _local3 + "s"; } } else if (!_local6) { _local3 = "Insufficient Level"; } else if (!_local5) { _local3 = getMonsterDayTimeError(_local4); } newError(_local3); } } } doubleClick_counter = doubleClick_timer; _root.applyMouseCursor("GrabAction"); _root.layout.chat._visible = false; }; _local3.onRelease = (_local3.onReleaseOutside = function () { _root.updateInventory(); if (a[this.myNum][0].split(", ")[0] != "Empty") { _root.itemSquareHit(); } _root.dragging = false; if ((!_root.layout.mouseCursor.hitTest(this)) || (a[this.myNum][0].split(", ")[0] == "Empty")) { _root.applyMouseCursor("Default"); } else { _root.applyMouseCursor("Grab"); } }); _local3.onRollOver = function () { _root.displayItemStats(a[this.myNum]); _root.layout.chat.win = _root.layout.inventory; _root.applyMouseCursor("Grab"); }; _local3.onRollOut = function () { _root.layout.chat._visible = false; _root.applyMouseCursor("Default"); }; } else { _local3.onPress = function () { }; _local3.onRollOver = function () { }; } _local3.useHandCursor = false; _local3.myItem.gotoAndStop(a[_local4][0].split(", ")[0]); _local4++; } updateQuickAmount(); } } function updateQuickAmount() { var _local1 = 1; while (_local1 <= 3) { var _local3 = layout["p" + _local1].circle; var _local2 = itemData[quickUse[_local1 - 1]][0].split(", ")[0]; if (quickUse[_local1 - 1] == -1) { _local2 = "Empty"; } var _local4 = getItemAmount(_local2); if (_local2 == "Empty") { _local3.amount.text = ""; } else { _local3.amount.text = _local4; } var _local5 = getItemFrame(_local2); _local3.myItem.gotoAndStop(_local5); if ((_local4 <= 0) && (_local5 != "Empty")) { quickUse[_local1 - 1] = -1; updateInventory(); } _local1++; } } function getItemFrame(itemName) { if ((itemName != "Empty") && (itemName != "Monster Blood")) { return(_root.findNum(itemName, _root.itemData) + 9); } return(itemName); } function dragUseSquare(squareNum) { layout.itemSquare.amount.text = layout["p" + squareNum].amount.text; var _local1 = itemData[quickUse[squareNum - 1]][0].split(", ")[0]; layout.itemSquare.isSelected._visible = false; layout.itemSquare.myItem.gotoAndStop(getItemFrame(_local1)); layout.itemSquare.myNum = undefined; layout.itemSquare.squareNum = squareNum; layout.itemSquare.myName = _local1; dragging = true; } function dragSquare(squareNum, squareAmount, fromEquips) { if (inventoryShowing != "equip") { layout.itemSquare.amount.text = squareAmount; } else { layout.itemSquare.amount.text = ""; } var _local3 = layout.inventory.list; var _local2 = _root[inventoryShowing + "_item"]; layout.itemSquare.draggedFrom = "inventory"; if (fromEquips == true) { _local3 = layout.equip; _local2 = equips; layout.itemSquare.draggedFrom = "equip"; layout.itemSquare.isSelected._visible = false; } else { layout.itemSquare.isSelected._visible = _local3["square" + squareNum].isSelected._visible; } layout.itemSquare.myItem.gotoAndStop(getItemFrame(_local2[squareNum][0].split(", ")[0])); layout.itemSquare.amountCarried = squareAmount; layout.itemSquare.myNum = squareNum; layout.itemSquare.squareNum = undefined; layout.itemSquare.myName = _local2[squareNum][0].split(", ")[0]; dragging = true; } function itemSquareHit() { var _local3; var _local5 = getDropWindow(); var _local6 = _local5._name; var _local2 = _root[inventoryShowing + "_item"]; var _local4 = layout.itemSquare.myNum; if (_local6 == "inventory") { _local3 = 0; while (_local3 < _root[inventoryShowing + "_slots"]) { if (layout.inventory.list["square" + _local3].hitTest(_xmouse, _ymouse, true)) { if (_local2[_local3][0].split(", ")[0] == "Empty") { _local2[_local3] = _local2[_local4].concat(); slotAmount(_local2[_local4], layout.itemSquare.amountCarried, "minus"); } else if ((((_local2[_local4][0].split(", ")[1] != "equip") && (_local2[_local4][0].split(", ")[0] != "Monster Blood")) && (_local2[_local4][0].split(", ")[0] == _local2[_local3][0].split(", ")[0])) && ((getSlotAmount(_local2[_local4]) + getSlotAmount(_local2[_local3])) <= _local2[_local4][1].split(", ")[0])) { slotAmount(_local2[_local3], layout.itemSquare.amountCarried, "plus"); slotAmount(_local2[_local4], layout.itemSquare.amountCarried, "minus"); } else { tempSlot = _local2[_local3]; _local2[_local3] = _local2[_local4]; _local2[_local4] = tempSlot; } if (getSlotAmount(_local2[_local4]) < 1) { _local2[_local4] = new Array(); _local2[_local4][0] = "Empty"; } break; } _local3++; } } else if ((_local6 == "equip") && (inventoryShowing == "equip")) { _local3 = 0; while (_local3 < 6) { if (layout.equip["square" + _local3].hitTest(_xmouse, _ymouse, true)) { if ((_local3 == _local2[_local4][0].split(", ")[3]) && (validEquip(_local2[_local4]))) { if (_root.equips[_local3][0].split(", ")[0] == "Empty") { applyEquipStats(_local2[_local4], "Add"); _root.equips[_local3] = _local2[_local4].concat(); _local2[_local4] = new Array(); _local2[_local4][0] = "Empty"; playSound("putEquip"); } else { tempSlot = _root.equips[_local3].concat(); _root.equips[_local3] = _local2[_local4].concat(); _local2[_local4] = tempSlot.concat(); applyEquipStats(_local2[_local4], "Remove"); applyEquipStats(_root.equips[_local3], "Add"); playSound("putEquip"); } break; } } _local3++; } } else if ((_local6 == "equip") && (inventoryShowing == "use")) { _local3 = 0; while (_local3 < 6) { if (layout.equip["square" + _local3].hitTest(_xmouse, _ymouse, true)) { if ((((_root.equips[_local3][0].splice(", ")[0] != "Empty") && (Number(_local2[_local4][0].split(", ")[3]) == 3)) && (Number(_root.equips[_local3][1].split(", ")[2]) > 0)) && (_local3 == Number(_local2[_local4][0].split(", ")[4]))) { applyScroll(_root.equips[_local3], _local2[_local4]); } break; } _local3++; } } else if (_local6 == "store") { popSell(_local4, _local2); } else if (_local6 == "summon_wins") { if ((inventoryShowing == "use") && (isSimplePotion(_local2[_local4]))) { ps = 0; while (ps < pets.length) { _local5 = layout.summon_wins["summon_win" + ps]; if (_local5.hitTest(_xmouse, _ymouse, true)) { givePotion(_local2[_local4], _local5.myPet); } ps++; } } } else if (!((tutorialCounter >= 20) && (tutorialCounter <= 22))) { if ((_local2[_local4][0].split(", ")[1] == "use") && (Number(_local2[_local4][0].split(", ")[3]) < 2)) { useExists = checkUsePlace(); } else { useExists = false; } if (!useExists) { popDrop(_local4, _local2); } } updateInventory(); updateEquips(); } function getDropWindow() { var _local3 = (layout.inventory != undefined) && (layout.inventory.hitTest(_xmouse, _ymouse, true)); var _local4 = (layout.equip != undefined) && (layout.equip.hitTest(_xmouse, _ymouse, true)); var _local5 = (layout.store != undefined) && (layout.store.hitTest(_xmouse, _ymouse, true)); var _local6 = (layout.summon_wins != undefined) && (layout.summon_wins.hitTest(_xmouse, _ymouse, true)); var _local2; var _local1 = -1E17; if ((layout.inventory.getDepth() > _local1) && (_local3)) { _local1 = layout.inventory.getDepth(); _local2 = layout.inventory; } if ((layout.equip.getDepth() > _local1) && (_local4)) { _local1 = layout.equip.getDepth(); _local2 = layout.equip; } if ((layout.store.getDepth() > _local1) && (_local5)) { _local1 = layout.store.getDepth(); _local2 = layout.store; } if ((layout.summon_wins.getDepth() > _local1) && (_local6)) { _local1 = layout.summon_wins.getDepth(); _local2 = layout.summon_wins; } return(_local2); } function sortAscendingNumbers(element1, element2) { return(element1 - element2); } function sortItemsPriority(myArray) { var _local1; var _local3; var _local4 = new Array(); _local1 = 0; while (_local1 < myArray.length) { _local4.push(myArray[_local1][5]); _local1++; } _local4.sort(sortAscendingNumbers); var _local5 = new Array(); _local3 = 0; while (_local3 < _local4.length) { _local1 = 0; while (_local1 < myArray.length) { if ((myArray[_local1][5] == _local4[_local3]) && (!appearIn(myArray[_local1], _local5))) { _local5.push(myArray[_local1]); } _local1++; } _local3++; } return(_local5); } function dropItem(tempEnemy) { var _local10 = getQuestDrops(tempEnemy); var _local2 = _local10.concat(tempEnemy.drops); if ((tempEnemy.skill == "Capture") && (tempEnemy.skillTimer > 0)) { _local2.push(getMonsterBlood(tempEnemy)); } var _local12 = luk; if (_local12 > 100) { _local12 = 100; } var _local11 = Math.round((_local12 / 100) * 25); var _local1 = 0; while (_local1 < _local2.length) { var _local3 = _local2[_local1][0].split(", ")[0]; var _local7 = getQuestDropAmount(_local2[_local1][0].split(", ")[0]); var _local9 = (random(100) + 1) + _local11; var _local6; if ((_local2[_local1][0].split(", ")[1] == "equip") || (_local3 == "Monster Blood")) { _local6 = Number(_local2[_local1][1].split(", ")[0]); } else { _local6 = Number(_local2[_local1][1].split(", ")[1]); } var _local4 = appearInCodeArray(_local3, _local10); if (_local9 >= (100 - _local6)) { if (((!_local4) || (_local4 && ((getItemAmount(_local3) + itemOnField(_local3)) < _local7))) || (_local4 && (_local7 == 0))) { var _local8 = tempEnemy._y; if (tempEnemy.isNPC) { _local8 = getCharGroundWithDif(2, tempEnemy); } newPickItem(_local2[_local1], tempEnemy._x, _local8, true); } } _local1++; } } function dropGold(tempEnemy) { dropRate = random(100) + 1; myGold = decideStat(tempEnemy.gold); if (myGold > 0) { goldArray = new Array("gold", myGold); var _local2 = tempEnemy._y; if (tempEnemy.isNPC) { _local2 = getCharGroundWithDif(2, tempEnemy); } newPickItem(goldArray, tempEnemy._x, _local2); } } function getMonsterBlood(tempEnemy) { var _local9 = tempEnemy.health * -1; var _local1 = Math.round(((level - tempEnemy.level) * Number(captureChance)) / 100); if ((_local1 < 0) || (tempEnemy.isStatic)) { _local1 = 0; } else if (_local1 > 100) { _local1 = 100; } var _local6 = tempEnemy.myName; var _local8 = ("Blood of a " + getMonsterName(_local6)) + "."; var _local5 = random(_local9); var _local2 = Number(tempEnemy.level) + 1; var _local7 = 0; var _local12 = 0; var _local10 = 0; var _local13 = 0; var _local11 = 0; _local2 = _local2 + Math.round((_local2 * _local5) / 100); var _local3 = new Array(); _local3.push((((("Monster Blood, use, " + _local8) + ", ") + _local6) + ", ") + _local7); _local3.push((((_local1 + ", ") + _local2) + ", ") + _local5); _local3.push(_local2); return(insertAmount(_local3)); } function getPetBlood(tempEnemy) { var _local9 = 0; var _local3 = tempEnemy.myName; var _local4 = getMonsterName(_local3); var _local6 = ("Noble blood of a " + _local4) + "."; if (!getMonsterName(_local3, true)) { _local6 = ("Call Ally " + _local4) + " to fight alongside with you."; } var _local8 = Math.round((tempEnemy.startHealth / Number(monsterData[findNum(tempEnemy.myName, monsterData)][1].split(", ")[3])) * 100) - 100; var _local5 = Number(monsterData[findNum(_local3, monsterData)][1].split(", ")[2]); var _local10 = 1; var _local12 = tempEnemy.exp; var _local7 = tempEnemy.maxExp; var _local13 = tempEnemy.health; var _local11 = tempEnemy.mana; var _local2 = new Array(); _local2.push((((("Monster Blood, use, " + _local6) + ", ") + tempEnemy.myName) + ", ") + _local10); _local2.push((((((((((((_local9 + ", ") + _local5) + ", ") + _local8) + ", ") + _local12) + ", ") + _local7) + ", ") + _local13) + ", ") + _local11); _local2.push(_local5); return(insertAmount(_local2)); } function shopMonsterBlood(petName) { var _local10 = monsterData[findNum(petName, monsterData)]; var _local8 = 0; var _local2 = petName; var _local3 = getMonsterName(_local2); var _local5 = ("Blood of a " + _local3) + "."; if (!getMonsterName(_local2, true)) { _local5 = ("Call " + _local3) + " to help you."; } var _local6 = _local10[1].split(", "); var _local7 = 0; var _local4 = Number(_local6[2]) + 1; var _local9 = 0; var _local14 = 0; var _local11 = 0; var _local15 = 0; var _local13 = 0; var _local1 = new Array(); _local1.push((((("Monster Blood, use, " + _local5) + ", ") + _local2) + ", ") + _local9); _local1.push((((_local8 + ", ") + _local4) + ", ") + _local7); _local1.push(_local4); return(insertAmount(_local1)); } function shopPetBlood(petName) { var _local12 = monsterData[findNum(petName, monsterData)]; var _local10 = 0; var _local4 = petName; var _local5 = getMonsterName(_local4); var _local6 = ("Noble blood of a " + _local5) + "."; if (!getMonsterName(_local4, true)) { _local6 = ("Call Ally " + _local5) + " to fight alongside with you."; } var _local2 = _local12[1].split(", "); var _local9 = 0; var _local7 = Number(_local2[2]); var _local11 = 1; var _local14 = 0; var _local8 = _root.decideShopStat(_local2[1]); var _local15 = Number(_local2[3]); var _local13 = Number(_local2[4]); var _local3 = new Array(); _local3.push((((("Monster Blood, use, " + _local6) + ", ") + _local4) + ", ") + _local11); _local3.push((((((((((((_local10 + ", ") + 0) + ", ") + _local9) + ", ") + _local14) + ", ") + _local8) + ", ") + _local15) + ", ") + _local13); _local3.push(_local7); return(insertAmount(_local3)); } function unSummon(myPet) { var _local1 = getPetBlood(myPet).concat(); if (addToSlot(_local1, true)) { removePet(myPet); addToSlot(_local1); } else { newError("Inventory is Full"); } } function levelPet(myPet) { while (myPet.exp >= myPet.maxExp) { myPet.exp = myPet.exp - myPet.maxExp; myPet.maxExp = myPet.maxExp * 2; var _local3 = monsterData[findNum(myPet.myName, monsterData)][1].split(", "); var _local2 = Math.round((myPet.startHealth / Number(_local3[3])) * 100); _local2 = _local2 + petPowerGrow; _local2 = _local2 / 100; myPet.level = 1 + Math.round(((_local2 * 100) - 100) / petPowerGrow); myPet.health = (myPet.startHealth = Math.round(Number(_local3[3]) * _local2)); myPet.mana = (myPet.startMana = Math.round(Number(_local3[4]) * _local2)); myPet.minDmg = Math.round(Number(_local3[6]) * _local2); myPet.maxDmg = Math.round(Number(_local3[7]) * _local2); myPet.eMinDmg = Math.round(Number(_local3[8]) * _local2); myPet.eMaxDmg = Math.round(Number(_local3[9]) * _local2); myPet.accuracy = Math.round(Number(_local3[10]) * _local2); myPet.avoidability = Math.round(Number(_local3[11]) * _local2); myPet.defense = Math.round(Number(_local3[12]) * _local2); myPet.resistance_Fire = Math.round(Number(_local3[13]) * _local2); myPet.resistance_Ice = Math.round(Number(_local3[14]) * _local2); myPet.resistance_Lightning = Math.round(Number(_local3[15]) * _local2); } } function getQuestDrops(tEnemy) { var _local7 = new Array(); var _local6 = 0; while (_local6 < questDrops.length) { var _local5 = questDrops[_local6].split(", "); var _local4 = 0; while (_local4 < _local5.length) { var _local2 = _local5[_local4].split("-"); if (monsterData[Number(_local2[0])][0].split(", ")[0] == tEnemy.myName) { var _local1 = itemData[Number(_local2[2])].concat(); if (_local2[3] != "a") { var _local3 = _local1[1].split(", "); if (_local1[0].split(", ")[1] == "equip") { _local3[0] = Number(_local2[3]); } else { _local3[1] = Number(_local2[3]); } _local1[1] = _local3.join(", "); } if (_local1 != undefined) { _local7.push(_local1); } } _local4++; } _local6++; } return(_local7); } function getQuestDropAmount(itemName) { var _local4 = 0; while (_local4 < questDrops.length) { var _local3 = questDrops[_local4].split(", "); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1].split("-"); if (itemData[Number(_local2[2])][0].split(", ")[0] == itemName) { return(Number(_local2[1])); } _local1++; } _local4++; } } function itemOnField(myItem) { var _local2 = 0; var _local1 = 0; while (_local1 < invItems.length) { if (myItem == invItems[_local1].itemStats[0].split(", ")[0]) { _local2 = _local2 + getSlotAmount(invItems[_local1].itemStats); } _local1++; } return(_local2); } function newEnemy(enemyType, X, Y, isPet, reAppear, overallBonus, realPet, questMonster) { var _local11 = monsterData[findNum(enemyType, monsterData)]; var _local9 = false; var _local3 = _local11[0].split(", "); var _local12 = Number(_local3[4]); if (_local12 == 1) { if (!((myTime > 5) && (myTime < 18))) { _local9 = true; } } else if (_local12 == 2) { if ((myTime > 5) && (myTime < 18)) { _local9 = true; } } if (isPet == true) { pet_n_a = _local9; _local9 = false; } if (!_local9) { var _local2; var _local13 = _local3[0]; var _local14 = _local3[2]; if (!getMonsterName(_local13, true)) { _local2 = field.attachMovie("character", "enemy" + field.getNextHighestDepth(), field.getNextHighestDepth()); _local2.isNPC = true; _local2.myNum = Number(_local13); _local2.attackExtension = getAttackExtension(_local2); _local2.npcMc.attachMovie("shadow", "myShadow", _local2.npcMc.getNextHighestDepth()); _local2.npcMc.attachMovie("enemy_bars", "bars", _local2.npcMc.getNextHighestDepth()); createBounds(getCharMc(_local2), _local2.attackExtension); } else { _local2 = field.attachMovie("enemy_" + _local14, "enemy" + field.getNextHighestDepth(), field.getNextHighestDepth()); _local2.isNPC = false; } if (isNaN(X)) { X = getRandomX(field.character); Y = getRandomY(); } _local2._x = X; _local2._y = Y; if (_local2.isNPC) { _local2.npcMc.bars._y = 15; } _local2.myShadow._width = _local2._width; _local2.questMonster = questMonster; _local2.myName = _local13; _local2.description = Number(_local3[1]); _local2.linkage = _local14; _local2.timeZone = _local12; switch (Number(_local3[5])) { case 0 : _local2.behavior = "Normal"; break; case 1 : _local2.behavior = "Coward"; break; case 2 : _local2.behavior = "Agressive"; break; case 3 : _local2.behavior = "Dangerous"; break; case 4 : _local2.behavior = "Story"; } eArr = _local3[6].split("-"); if (eArr[0] != 0) { switch (Number(eArr[0])) { case 1 : _local2.myElement = "Fire"; break; case 2 : _local2.myElement = "Ice"; break; case 3 : _local2.myElement = "Lightning"; } _local2.myElementChance = Number(eArr[1]); _local2.myElementDuration = Number(eArr[2]) * 24; } else { _local2.myElement = "None"; _local2.myElementChance = 0; _local2.myElementDuration = 0; } _local2.range = 0; eArr = _local3[7].split("-"); switch (Number(eArr[0])) { case 0 : _local2.isMelee = true; _local2.isRange = true; break; case 1 : _local2.isMelee = true; _local2.isRange = false; break; case 2 : _local2.isMelee = false; _local2.isRange = true; } if (_local2.isRange) { _local2.range = Number(eArr[1]); } _local2.skill = _local3[8]; _local2.isBoss = _local3[9] == "1"; _local2.isStatic = _local3[10] == "1"; _local3 = _local11[1].split(", "); var _local8 = 1; if ((isPet == true) && (realPet != true)) { _local8 = _local8 + (Math.floor(_root.wis / 2) / 100); } if (overallBonus != undefined) { _local8 = _local8 + (overallBonus / 100); } _local2.gold = _local3[0]; _local2.exp = _local3[1]; _local2.level = Math.round(Number(_local3[2]) * _local8); _local2.health = (_local2.startHealth = Math.round(Number(_local3[3]) * _local8)); _local2.mana = (_local2.startMana = Math.round(Number(_local3[4]) * _local8)); _local2.speed = Number(_local3[5]); _local2.minDmg = Math.round(Number(_local3[6]) * _local8); _local2.maxDmg = Math.round(Number(_local3[7]) * _local8); _local2.eMinDmg = Math.round(Number(_local3[8]) * _local8); _local2.eMaxDmg = Math.round(Number(_local3[9]) * _local8); _local2.accuracy = Math.round(Number(_local3[10]) * _local8); _local2.avoidability = Math.round(Number(_local3[11]) * _local8); _local2.defense = Math.round(Number(_local3[12]) * _local8); _local2.resistance_Fire = Math.round(Number(_local3[13]) * _local8); _local2.resistance_Ice = Math.round(Number(_local3[14]) * _local8); _local2.resistance_Lightning = Math.round(Number(_local3[15]) * _local8); if (_local2.defense > 100) { _local2.defense = 100; } if (_local2.resistance_Fire > 100) { _local2.resistance_Fire = 100; } if (_local2.resistance_Ice > 100) { _local2.resistance_Ice = 100; } if (_local2.resistance_Lightning > 100) { _local2.resistance_Lightning = 100; } _local2.shotsData = _local11[2].split("@"); _local3 = _local11[3].split(", "); _local2.drops = new Array(); var _local7 = 0; while (_local7 < _local3.length) { var _local5 = _local3[_local7].split("*"); var _local4 = itemData[Number(_local5[0])].concat(); if (_local5[1] != "a") { var _local6 = _local4[1].split(", "); if (_local4[0].split(", ")[1] == "equip") { _local6[0] = Number(_local5[1]); } else { _local6[1] = Number(_local5[1]); } _local4[1] = _local6.join(", "); } if (_local4 != undefined) { _local2.drops.push(_local4); } _local7++; } var _local10 = _local2; if (_local2.isNPC) { _local10 = _local2.npcMc.bars; } _local2.targetX = 0; _local2.targeted = false; _local2.panic = false; _local2.element = "None"; _local2.slowMotion = 0; _local2.attackSlowMotion = 0; _local2.loadedData = false; _local2.stop(); _local2.counter = 0; _local2.timer = 5; _local2.Xcounter = 0; _local2.elementTimer = 0; _local2.abandonCounter = 0; _local2.abandonTimer = 100; _local2.damageTimer = 20; _local2.damageCounter = _local2.damageTimer; _local2.healthBarTimer = 0; _local2.manaBarTimer = 0; _local2.chanceCounter = 0; _local2.chanceTimer = 24; _local2.maxDistance = Math.round(Stage.width * 0.666666666666667) + _local2.range; _local2.skillTimer = -1; _local2.controlTimer = -1; _local2.leaving = false; _local2.mySize = Math.round((_local2._y - _root.minHeight) / _root.perspectiveSize) + 100; if (!_local2.isNPC) { _local2._xscale = (_local2._yscale = _local2.mySize); } _local10.healthBar._alpha = 0; _local10.manaBar._alpha = 0; _local2.barStartScale = _local10.healthBar._xscale; _local2.startManaBarY = _local10.manaBar._y; _local2.barTimer = 120; _local2.idleCounter = 0; _local2.idleSkip = decideStat(monster_idle_timeout) * 24; _local2.attackType = "melee"; _local2.stoppedAttacks = 0; _local2.stoppedMovements = 0; _local2.blinkCounter = 0; if (isPet == true) { _local2.isPet = true; _local2.leaving = pet_n_a; _local2.arrayType = "pets"; pets.push(_local2); } else { _local2.isPet = false; _local2.arrayType = "enemies"; enemies.push(_local2); } if (reAppear == true) { _local2._alpha = 0; } eGoto(_local2, monster_move); _local2._visible = false; return(_local2); } } function updateEnemyBars(e) { var _local3; if (e._xscale > 0) { _local3 = 1; } else { _local3 = -1; } var _local2 = e; if (e.isNPC) { _local2 = e.npcMc.bars; } _local2.healthBar.bar._xscale = (e.health / e.startHealth) * 100; if (!e.isNPC) { _local2.healthBar._xscale = e.barStartScale * _local3; } if (e.healthBarTimer > 0) { e.healthBarTimer--; } else if (_local2.healthBar._alpha > 0) { _local2.healthBar._alpha = _local2.healthBar._alpha - 5; } _local2.manaBar.bar._xscale = (e.mana / e.startMana) * 100; if (!e.isNPC) { _local2.manaBar._xscale = e.barStartScale * _local3; } if (e.manaBarTimer > 0) { e.manaBarTimer--; } else if (_local2.manaBar._alpha > 0) { _local2.manaBar._alpha = _local2.manaBar._alpha - 5; } if (_local2.healthBar._alpha <= 0) { _local2.manaBar._y = _local2.healthBar._y; } else { _local2.manaBar._y = e.startManaBarY; } } function popEnemyBar(e, barNum) { var _local3 = e; if (e.isNPC) { _local3 = e.npcMc.bars; } var _local2; if (barNum == 0) { _local2 = "health"; } else if (barNum == 1) { _local2 = "mana"; } if (showBars == 1) { _local3[_local2 + "Bar"]._alpha = 100; e[_local2 + "BarTimer"] = e.barTimer; } } function popHealthBar(e) { popEnemyBar(e, 0); } function popManaBar(e) { popEnemyBar(e, 1); } function eGoto(e, f) { if (f == undefined) { return(undefined); } var _local2 = f; if ((_local2 == monster_hit) && ((e._currentframe == monster_attack) || (e._currentframe == monster_rangeattack))) { e.stoppedAttacks++; } if (e.isNPC) { e.isCharge = _local2 == monster_charge; e.isCooldown = _local2 == monster_cooldown; e.isHit = _local2 == monster_hit; _local2 = toNpcFrame(e, f); if (f == monster_attack) { if (slash(false, e)) { faceToTarget(e); } return(undefined); } } e.gotoAndStop(_local2); if (e.isNPC) { updateCharacterEquips(e.myNum, e); } } function eCurrentframe(e, f) { var _local2 = f; if (e.isNPC) { _local2 = toNpcFrame(e, f); } var _local3 = true; if (e.isNPC) { switch (f) { case monster_move : _local3 = (_local2 == npc_walk) && (!e.isCharge); break; case monster_cooldown : _local3 = (_local2 == npc_idle) && (!e.isCooldown); break; case monster_charge : _local3 = (_local2 == npc_walk) && (e.isCharge); break; case monster_hit : _local3 = (_local2 == npc_hit) && (e.isHit); break; case monster_attack : _local3 = _local2 == getNpcAtkFrame(e); break; case monster_rangeattack : _local3 = _local2 == getNpcAtkFrame(e); } } return((e._currentframe == _local2) && (_local3)); } function toNpcFrame(e, f) { switch (f) { case monster_move : return(npc_walk); case monster_cooldown : return(npc_idle); case monster_charge : return(npc_walk); case monster_hit : return(npc_hit); case monster_attack : return(getNpcAtkFrame(e)); case monster_rangeattack : return(getNpcAtkFrame(e)); } return(f); } function getNpcWeaponArray(e) { return(itemData[findNum(toEquipsNames(npcData[e.myNum][1].split(", "))[3], itemData)][4].split(", ")); } function getNpcAtkFrame(e) { return(getAtkNum(getNpcWeaponArray(e)[3])); } function getNpcAtkName(e) { return(getNpcWeaponArray(e)[3]); } function getNpcAtkBoost(e) { var _local1 = getNpcWeaponArray(e)[4]; if (_local1 == undefined) { return(2); } return(Number(_local1)); } function faceToTarget(e) { var _local2; if (e.targeted == true) { _local2 = field.character; } else { _local2 = e.targeted; } var _local3; if (_local2 == field.character) { _local3 = getCharGroundWithDif(2); if (e.isNPC) { if (jumping) { _local3 = ground; } else { _local3 = field.character._y; } } } else { _local3 = _local2._y; } if ((((e.attackType == "melee") && (((e.targeted == true) && (e.hitTest(field.character.body))) || ((e.targeted != true) && (e.hitTest(_local2))))) && (Math.abs(e._y - _local3) < maxCloseY)) || (((e.attackType == "range") && (Math.abs(e._x - e.targetX) <= pc(e.speed))) && (Math.abs(e._y - e.targetY) <= pc(e.speed / 2)))) { e.sideLeft = e._x > _local2._x; } } function getTargetY(e, myEnemy) { var _local2; var _local3 = e._y; if ((e == field.character) && (myEnemy != undefined)) { e.isNPC = true; e.targeted = myEnemy; if (jumping) { _local3 = ground; } else { _local3 = field.character._y; } } if (e.targeted == true) { _local2 = getCharGroundWithDif(2); if (e.isNPC) { if (jumping) { _local2 = ground; } else { _local2 = field.character._y; } } } else if ((!e.isNPC) && (e.targeted.isNPC)) { _local2 = getCharGroundWithDif(2, e.targeted); } else if (e.isNPC && (!e.targeted.isNPC)) { _local2 = e.targeted._y - (getCharGroundWithDif(2, e) - _local3); } else { _local2 = e.targeted._y; } if ((e == field.character) && (myEnemy != undefined)) { e.isNPC = undefined; e.targeted = undefined; } return(_local2); } function enemyBehavior(e) { if (!_root.gamePause) { e._visible = true; if (e.hitTest(_root.camera)) { updateStats(e.myName, "monster", 0); } if (e != pointOn) { e.filters = null; if (e.skillTimer > 0) { applyEnemyGlow(e); } setFilters(e); } if ((e.element != "None") && (e.elementTimer > 0)) { e.elementTimer--; _root.attachElement(e); } else { e.element = "None"; _root.reColor(e, "reset", 0); } if (e.element == "Ice") { e.mySlowMotion = _root.slowMotion + Math.round(e.elementTimer / 10); } else if (e.element == "Lightning") { e.mySlowMotion = 99999 /* 0x01869F */; } else { e.mySlowMotion = _root.slowMotion; } if (e.isStatic) { e.targeted = false; } if ((e.targeted != true) && (((!e.isPet) && (!e.targeted.isPet)) || (e.isPet && (e.targeted.isPet)))) { e.targeted = false; } updateEnemyBars(e); if (e.isShooting) { var _local7 = e.targeted; if (e.targeted == true) { _local7 = field.character; } if ((e.shotsCounter >= Number(e.shots[0][13])) && (e.shots.length > 0)) { if (e.mana >= Number(e.shots[0][11])) { e.mana = e.mana - Number(e.shots[0][11]); if (Number(e.shots[0][11]) > 0) { popManaBar(e); } newShot(e, e.shots[0]); } e.shots.splice(0, 1); checkManaForShots(e); e.shotsCounter = 0; } else { var _local19 = e.shots[0][5]; if (_local19 == "none") { e.mc.charge._visible = false; } else { var _local20 = e.mc["spawnCor" + e.shots[0][10]]; e.mc.charge._visible = true; e.mc.charge.gotoAndStop(_local19); e.mc.charge._x = _local20._x; e.mc.charge._y = _local20._y; e.mc.charge._xscale = (e.mc.charge._yscale = Number(e.shots[0][8])); } e.shotsCounter++; } var _local15 = Math.abs(_local7._x - e._x); var _local10 = e.targeted._y; if (e.targeted == true) { _local10 = getCharGroundWithDif(2); } if ((((_local15 > e.range) || (_local15 < (e.range / 2))) || (Math.abs(e._y - _local10) > maxCloseY)) || (((e.targeted == true) && (_root.damageCounter < _root.damageTimer)) || ((e.targeted != true) && (e.targeted.damageCounter < e.targeted.damageTimer)))) { e.shots = new Array(); } if (e.shots.length == 0) { e.isShooting = false; e.mc.charge.removeMovieClip(); } return(undefined); } if (e.targeted == false) { var _local21 = e.isPet && (Math.abs(e._x - e.targetX) > 100); if (_local21) { e.idleCounter = 1; e.idleSkip = 0; } if ((e.idleCounter == 1) && (e.idleSkip == 0)) { e.idleCounter = 0; e.idleSkip = decideStat(monster_idle_timeout) * 24; eGoto(e, monster_move); } else if (e.idleCounter > 0) { e.idleCounter--; } if ((e.idleSkip == 1) && (e.idleCounter == 0)) { e.idleSkip = 0; e.idleCounter = decideStat(monster_idle_duration) * 24; if (!_local21) { eGoto(e, monster_idle); } } else if (e.idleSkip > 0) { e.idleSkip--; } } else if (eCurrentframe(e, monster_idle)) { e.idleCounter = 0; e.idleSkip = decideStat(monster_idle_timeout) * 24; eGoto(e, moster_move); } if (!e.isNPC) { e.myShadow._width = e.mc._width; e.myShadow._x = e.mc.getBounds(e).xMin + (e.myShadow._width / 2); } if ((e.targeted == false) && (!e.isPet)) { if (eCurrentframe(e, monster_charge) || (eCurrentframe(e, monster_attack))) { eGoto(e, monster_move); } if ((!e.isNPC) && ((e.minDmg + e.eMinDmg) > 0)) { var _local10 = getCharGroundWithDif(2); if (e.isNPC) { if (jumping) { _local10 = ground; } else { _local10 = field.character._y; } } if ((((e.hitTest(_root.field.character.body) && (e._alpha == 100)) && (Math.abs(e._y - _local10) < maxCloseY)) && (_root.damageCounter == _root.damageTimer)) && (!underground)) { if (_root.attemptHit(e.accuracy, _root.avoidability + _root.avoidabilityBonus)) { myDmg = Math.round(_root.getDamage(e.minDmg, e.maxDmg) / 3); finalDmg = Math.round((myDmg * (100 - _root.defense)) / 100); if ((!e.isNPC) && (finalDmg > (_root.health / 10))) { if (!jumping) { ground = (jY = field.character._y); jumping = true; } jump = 8; dashX = 7; if (e._x > field.character._x) { dashX = dashX * -1; } } _root.health = _root.health - finalDmg; _root.damaged(field.character._x, field.character._y, finalDmg, "C", true); if (finalDmg != 0) { _root.damageCounter = 0; } } else if (finalDmg > 0) { _root.newDigits(field.character._x, field.character._y, -1, 1, false); _root.damageCounter = 0; _root.missedAttack = true; } } var _local5 = 0; while (_local5 < pets.length) { var _local3 = pets[_local5]; if (((e.hitTest(_local3) && (_local3.damageCounter == _local3.damageTimer)) && (e._alpha == 100)) && (Math.abs(e._y - _local3._y) < maxCloseY)) { if (_root.attemptHit(e.accuracy, _local3.avoidability)) { myDmg = Math.round(_root.getDamage(e.minDmg, e.maxDmg) / 3); finalDmg = Math.round((myDmg * (100 - _local3.defense)) / 100); if ((((!e.isNPC) && (finalDmg > (_local3.health / 10))) && (_local3.stoppedMovements < 1)) && (_local3.targeted == false)) { _local3.dashX = 7; if (e._x > _local3._x) { _local3.dashX = _local3.dashX * -1; } _local3.stoppedMovements++; } else { _local3.stoppedMovements = 0; } _local3.health = _local3.health - finalDmg; _root.damaged(_local3._x, _local3._y, finalDmg, "C", true); if (Math.round(finalDmg) != 0) { _local3.damageCounter = 0; } } else if (finalDmg > 0) { _root.newDigits(_local3._x, _local3._y, -1, 1, false); _local3.damageCounter = 0; _local3.missedAttack = true; } } _local5++; } } if (e.behavior == "Coward") { e.chanceToAttack = 15; e.minLevel = 1; e.maxLevel = Math.floor(e.level / 2); } else if (e.behavior == "Agressive") { e.chanceToAttack = 30; e.minLevel = Math.floor(0.8 * e.level); e.maxLevel = Math.floor(e.level * 1.5); } else if (e.behavior == "Dangerous") { e.chanceToAttack = 50; e.minLevel = 1; e.maxLevel = Math.floor(e.level * 1.5); } else if (e.behavior == "Story") { e.chanceToAttack = 100; e.minLevel = 1; e.maxLevel = e.level * 100; } else { e.chanceToAttack = 0; e.minLevel = 0; e.maxLevel = 0; } if (e.isBoss) { e.chanceToAttack = 100; e.chanceCounter = e.chanceTimer; } if (e.chanceCounter >= e.chanceTimer) { if (successRate(e.chanceToAttack)) { e.targeted = getEnemyTarget(e); } e.chanceCounter = 0; } else { e.chanceCounter++; } } if (e.panic) { if (_root.panic) { myPanic.gotoAndStop(2); } myX = random(e._width / 4); if (random(2) == 1) { myX = myX * -1; } _root.newFX("panic_flow", e._x + myX, e._y); if (!_root.panic) { if (_root.panicChance(e.level)) { myPanic.gotoAndPlay(2); e.targeted = false; } else { myPanic.gotoAndPlay(25); } e.panic = false; } } var _local12 = e.myShadow; if (e.isNPC) { _local12 = e.npcMc.myShadow.shadowMc; } if (e.targeted == true) { _local12.gotoAndStop(2); } else if (e.targeted == false) { _local12.gotoAndStop(1); } else { _local12.gotoAndStop(3); } if (e.leaving) { e.targeted = false; if (e._alpha > 0) { e._alpha--; } else if (e.isPet) { if (e.realPet == true) { unSummon(e); } else { removePet(e); } } else { removeEnemy(e); } } else if (e._alpha < 100) { e._alpha++; } if (e.targeted != false) { if (Math.abs(e.targetX - e._x) > e.maxDistance) { e.abandonCounter++; } else { e.abandonCounter = 0; } } else { e.abandonCounter = 0; } if (e.abandonCounter >= e.abandonTimer) { e.targeted = false; } if ((((e._x > (e.targetX - (e.speed / 1.1))) && (e._x < (e.targetX + (e.speed / 1.1)))) && (e._y > (e.targetY - (e.speed / 1.1)))) && (e._y < (e.targetY + (e.speed / 1.1)))) { e.Xcounter = e.Xtimer; e._x = e.targetX; e._y = e.targetY; } if (e.damageCounter < e.damageTimer) { e.damageCounter++; } if (e.isPet) { if (e.damageCounter < e.damageTimer) { if (e.blinkCounter >= cpc(3)) { if (e.missedAttack != true) { e._visible = !e._visible; } e.blinkCounter = 0; } else { e.blinkCounter++; } } else { e._visible = true; e.missedAttack = false; } } var _local7 = e.targeted; if (e.targeted == true) { _local7 = field.character; } if (!eCurrentframe(e, monster_hit)) { if ((((!eCurrentframe(e, monster_move)) && (!eCurrentframe(e, monster_idle))) && (!eCurrentframe(e, monster_cooldown))) && (((e.targeted == undefined) || (e.targeted._x == undefined)) && (((e.targeted != true) && (e.targeted != false)) || (((!e.isPet) && (!e.targeted.isPet)) && (e.targeted != true))))) { eGoto(e, monster_move); if (!e.isPet) { e.chanceToAttack = 100; e.targeted = _root.getEnemyTarget(e); } else { e.targeted = false; } } var _local10 = getTargetY(e); var _local13 = _root.getShots(e).length; var _local11 = _local7; if ((_local7 == field.character) || (_local7.isNPC)) { _local11 = _local7.body; } if ((e.attackType == "melee") && ((((((e.targeted == true) && (e.hitTest(_local11))) && (_root.damageCounter == _root.damageTimer)) && (Math.abs(e._y - _local10) < maxCloseY)) && (!underground)) || ((((e.targeted._x != undefined) && (e.hitTest(_local11))) && (e.targeted.damageCounter == e.targeted.damageTimer)) && (Math.abs(e._y - _local10) < maxCloseY)))) { eGoto(e, monster_attack); e.targetX = e._x; } else if ((e.attackType == "melee") && ((((((e.targeted == true) && (e.hitTest(_local11))) && (_root.damageCounter < _root.damageTimer)) && (Math.abs(e._y - _local10) < maxCloseY)) && (!underground)) || ((((e.targeted._x != undefined) && (e.hitTest(_local11))) && (e.targeted.damageCounter < e.targeted.damageTimer)) && (Math.abs(e._y - _local10) < maxCloseY)))) { var _local16 = e.mc; if (e.isNPC) { _local16 = getCharMc(e); } if ((!eCurrentframe(e, monster_attack)) || (eCurrentframe(e, monster_attack) && (_local16._currentframe == _local16._totalframes))) { if ((e._x == e.targetX) && (e._y == e.targetY)) { eGoto(e, monster_cooldown); } else { eGoto(e, monster_charge); } } } else if (((e.attackType == "range") && (((((e._x == e.targetX) && (e._y == e.targetY)) && (Math.abs(_local7._x - e._x) <= e.range)) && (Math.abs(_local7._x - e._x) >= (e.range / 2))) && (((((e.targeted == true) && (_root.damageCounter == _root.damageTimer)) && (Math.abs(e._y - _local10) < maxCloseY)) && (!underground)) || (((e.targeted._x != undefined) && (e.targeted.damageCounter == e.targeted.damageTimer)) && (Math.abs(e._y - e.targeted._y) < maxCloseY))))) && (_local13 > 0)) { eGoto(e, monster_rangeattack); } else if ((e.attackType == "range") && (((((e.targeted == true) && ((_root.damageCounter < _root.damageTimer) || (_local13 == 0))) && (Math.abs(e._y - _local10) < maxCloseY)) && (!underground)) || (((e.targeted._x != undefined) && ((e.targeted.damageCounter < e.targeted.damageTimer) || (_local13 == 0))) && (Math.abs(e._y - e.targeted._y) < maxCloseY)))) { if ((!eCurrentframe(e, monster_rangeattack)) || (eCurrentframe(e, monster_rangeattack) && (e.mc._currentframe == e.mc._totalframes))) { if ((e._x == e.targetX) && (e._y == e.targetY)) { eGoto(e, monster_cooldown); } else { eGoto(e, monster_charge); } } if (_local13 == 0) { e.mana++; popManaBar(e); } } else { if (e.isRange && (e.isMelee)) { if ((Math.abs(_local7._x - e._x) < (e.range / 2)) || (_root.getShots(e).length == 0)) { e.attackType = "melee"; } else { e.attackType = "range"; } } else if (e.isRange) { e.attackType = "range"; } else if (e.isMelee) { e.attackType = "melee"; } var _local15 = 0; if (e.attackType == "range") { _local15 = e.range; } if (e.targeted != false) { e.Xtimer = 50; if (e.Xcounter >= e.Xtimer) { setTargetX(e, _local15); e.targetY = getTargetY(e); if (e.attackType == "range") { e.targetX = fixEnemyRange(e, e.targetX); } fixEnemyTargetX(e); if ((e.attackType == "range") && enemyOnEdge(e)) { setTargetX(e, _local15, true); } e.Xcounter = 0; } else { e.Xcounter++; } var _local18 = eCurrentframe(e, monster_attack) || (eCurrentframe(e, monster_rangeattack)); var _local16 = e.mc; if (e.isNPC) { _local16 = getCharMc(e); } if ((!_local18) || (_local18 && (_local16._currentframe == _local16._totalframes))) { eGoto(e, monster_charge); } } else if (e.targeted == false) { if (e.isPet) { e.targeted = _root.getTarget(e); } e.Xtimer = 100; if ((e.Xcounter >= e.Xtimer) || (e.targetX == 0)) { if (e.isPet) { e.targetX = field.character._x; var _local17 = field.character._width + (field.character._width * random(Math.ceil(pets.length / 2) + 1)); if (sideRight) { e.targetX = e.targetX - _local17; } else { e.targetX = e.targetX + _local17; } e.targetY = getCharGroundWithDif(2); if (e.isNPC) { if (jumping) { e.targetY = ground; } else { e.targetY = field.character._y; } } } else { e.targetX = getRandomX(e); } fixEnemyTargetX(e); e.Xcounter = 0; } else { e.Xcounter++; } } } } if (((e.health <= 0) && (e.myName != undefined)) && (!e.isPet)) { if (e.linkage != "block") { expCal = _root.decideStat(e.exp); if (expCal > 0) { if ((e.skill == "Capture") && (e.skillTimer > 0)) { expCal = expCal + Math.round((expCal * Number(captureEnpower)) / 100); } if (_root.combos > 1) { _root.exp = _root.exp + Math.round(expCal * (1 + (combos / 10))); _root.addEventToLog("comboexp", expCal); } else { tPet = _root.getPet(); if ((tPet != false) && (e.targeted == tPet)) { tPet.exp = tPet.exp + expCal; if (tPet.exp >= tPet.maxExp) { levelPet(tPet); } } else { _root.addEvent("exp", expCal); } } } _root.dropGold(e); _root.dropItem(e); _root.updateStats(e.myName, "monster", 1); _root.killed++; _root.updateBlock(e); if (((!e.isBoss) && (!e.isNPC)) && (!e.isStatic)) { _root.needToDuplicate.push(findNum(e.myName, monsterData)); } var _local22 = e.myName; if (!e.isStatic) { _root.newFX("blood", e); _root.playSound("splitBlood", myBlood); e.myName = undefined; } _root.killQuest(_local22); } if ((!e.isStatic) || (e.isStatic && (e.isBoss))) { _root.removeEnemy(e); } else { e._alpha = 0; e.health = e.startHealth; e.healthBar._alpha = 0; e.manaBar._alpha = 0; } } if (((e.health <= 0) && (e.myName != undefined)) && (e.isPet)) { if (e.realPet == true) { e.health = -2880; unSummon(e); } else { _root.newFX("blood", e); _root.playSound("splitBlood", myBlood); _root.removePet(e); } } if (eCurrentframe(e, monster_hit)) { if (e.counter < e.timer) { e.counter++; } else { e.counter = 0; if (e.targeted == false) { eGoto(e, monster_move); } else { eGoto(e, monster_charge); } } } if ((((((e.slowMotion >= e.mySlowMotion) && (!eCurrentframe(e, monster_hit))) && (!eCurrentframe(e, monster_attack))) && (!eCurrentframe(e, monster_rangeattack))) && (!eCurrentframe(e, monster_idle))) && (!eCurrentframe(e, monster_cooldown))) { var _local8 = Math.floor(e.speed / 2); if (eCurrentframe(e, monster_charge)) { _local8 = e.speed; } if (Math.floor(Math.abs(e._x - e.targetX)) <= pc(_local8)) { e.targetX = e._x; e.Xcounter = e.Xtimer; } if (Math.floor(Math.abs(e._y - e.targetY)) <= pc(_local8 / 2)) { e.targetY = e._y; } if ((Math.round(e.targetX) > Math.round(e._x)) && (!e.hitTest(_root.blockLimit))) { e.sideLeft = false; e._x = e._x + pc(_local8); } else if (Math.round(e.targetX) < Math.round(e._x)) { e.sideLeft = true; e._x = e._x - pc(_local8); } if (Math.round(e.targetY) > Math.round(e._y)) { e._y = e._y + pc(_local8 / 2); } else if (Math.round(e.targetY) < Math.round(e._y)) { e._y = e._y - pc(_local8 / 2); } e.slowMotion = 0; } else { e.slowMotion++; } e.moveMC.stop(); if (e.attackSlowMotion >= e.mySlowMotion) { e.attackSlowMotion = 0; if (eCurrentframe(e, monster_charge) || ((!e.isNPC) && (eCurrentframe(e, monster_attack) || (eCurrentframe(e, monster_rangeattack))))) { faceToTarget(e); } var _local9 = 1; if (e.isNPC && (eCurrentframe(e, monster_attack))) { _local9 = pc(getNpcAtkBoost(e)) + 1; } var _local4 = e.mc; if (e.isNPC) { _local4 = getCharMc(e); } var _local6 = 0; while (_local6 < _local9) { _local4.nextFrame(); if (e.isNPC && (eCurrentframe(e, monster_attack))) { fadeSlash(e); } if (_local4._currentframe == _local4._totalframes) { if (!(eCurrentframe(e, monster_attack) || (eCurrentframe(e, monster_rangeattack)))) { if (e.isNPC && (e._currentframe == npc_walk)) { _local4.gotoAndStop(6); } else { _local4.gotoAndStop(1); } } else { eGoto(e, monster_cooldown); e.stoppedAttacks = 0; } } _local6++; } } else { e.attackSlowMotion++; } if (e.dashX > 0) { e.dashX--; } else if (e.dashX < 0) { e.dashX++; } e_dashSpeed = e.dashX * 5; if (e_dashSpeed != 0) { e._x = e._x + e_dashSpeed; if (e.hitTest(blockLimit)) { e._x = e._x - Math.abs(Number(e_dashSpeed)); } else if (e.hitTest(field.limitStart)) { e._x = e._x + Math.abs(Number(e_dashSpeed)); } } e.mySize = Math.round((e._y - _root.minHeight) / _root.perspectiveSize) + 100; if (e.isNPC) { e.mySize = e.mySize + (basicCharacterScale - 100); } if ((!e.isNPC) && (!e.isStatic)) { if (e.sideLeft) { e._xscale = e.mySize; } else { e._xscale = -e.mySize; } e._yscale = e.mySize; } if (e.skillTimer == 0) { applyEnemySkill(e, "remove"); e.skillTimer = -240; } else if (e.skillTimer > -1) { e.skillTimer--; } if (e.skillTimer < -1) { e.skillTimer++; } if (((e.skill != "None") && (e.targeted != false)) && (e.skillTimer == -1)) { var _local14 = Math.round((e.health / e.startHealth) * 100); if ((((e.skill == "Rage") && (e.mana >= 20)) && (_local14 < 70)) && (successRate(3))) { applyEnemySkill(e, "add"); e.mana = e.mana - 20; popManaBar(e); } else if ((((e.skill == "Berserk") && (e.mana >= 30)) && (_local14 < 30)) && (successRate(5))) { applyEnemySkill(e, "add"); e.mana = e.mana - 30; popManaBar(e); } else if ((((e.skill == "Defense Up") && (e.mana >= 10)) && (_local14 < 80)) && (successRate(2))) { applyEnemySkill(e, "add"); e.mana = e.mana - 10; popManaBar(e); } else if ((((e.skill == "Absolute Defense") && (e.mana >= 30)) && (_local14 < 10)) && (successRate(20))) { applyEnemySkill(e, "add"); e.mana = e.mana - 30; popManaBar(e); } } if (e.controlTimer == 0) { e.controlTimer = -1; switchType(e); } else if (e.controlTimer > -1) { e.controlTimer--; } updateEnemyBars(e); if (e.isNPC) { updateCharacterEquips(e.myNum, e); if (e.sideLeft) { e.mcBounds._x = -e.attackExtension; } else { e.mcBounds._x = 0; } } } if ((e.linkage == "block") || (e.isStatic)) { e._xscale = e.mySize; } } function setTargetX(e, myRange, swapSides) { if (swapSides == undefined) { swapSides = false; } if ((e.targeted == true) && ((!e.isNPC) || (e.isNPC && (!eCurrentframe(e, monster_attack))))) { e.targetX = getCharacterTargetX(e, myRange, swapSides); if (e.isNPC) { e.targetX = getCharacterTargetX(e, myRange, swapSides, undefined, true); } } else { e.targetX = getTargetX(e, e.targeted, myRange, swapSides); if ((!e.isNPC) && (e.targeted.isNPC)) { e.targetX = getCharacterTargetX(e, myRange, swapSides, e.targeted); } else if (e.isNPC && (e.targeted.isNPC)) { e.targetX = getCharacterTargetX(e, myRange, swapSides, e.targeted, true); } } } function updateBlock(e) { var _local2 = _root.appearNumInArray(findNum(e.myName, monsterData), _root.stageBlock[0]); if (_local2 != -1) { _root.stageBlock[0].splice(_local2, 1); if ((stageBlock[0].length == 0) && (blockLimit != field.limitEnd)) { cancelLimit(blockLimit); stageBlock.splice(0, 1); } } } function getTargetX(myEnemy, myTarget, range, swapSides) { var _local6 = myTarget._width; if (range == undefined) { range = 0; } else { range = range - _local6; } var _local3 = myEnemy._x > myTarget._x; if (swapSides == true) { _local3 = !_local3; } var _local2 = myEnemy.mc; if (myEnemy.isNPC) { _local2 = getCharMc(myEnemy); } if (_local3) { return((myTarget.mc.getBounds(field).xMax + ((myEnemy._x - _local2.getBounds(field).xMin) / 2)) + range); } return((myTarget.mc.getBounds(field).xMin - ((_local2.getBounds(field).xMax - myEnemy._x) / 2)) - range); } function getCharacterTargetX(myEnemy, range, swapSides, myCharacter, vsNPC) { if (myCharacter == undefined) { myCharacter = field.character; } var _local2 = getCharMc(myCharacter); var _local6 = myCharacter._width; if (range == undefined) { range = 0; } else { range = range - _local6; } var _local3 = myEnemy._x > myCharacter._x; if (swapSides == true) { _local3 = !_local3; } if (vsNPC == true) { if (_local3) { return((_local2.head.getBounds(field).xMax + myEnemy.attackExtension) + 10); } return((_local2.head.getBounds(field).xMin - myEnemy.attackExtension) - 10); } if (_local3) { return((_local2.head.getBounds(field).xMax + ((myEnemy._x - myEnemy.mc.getBounds(field).xMin) / 2)) + range); } return((_local2.head.getBounds(field).xMin - ((myEnemy.mc.getBounds(field).xMax - myEnemy._x) / 2)) - range); } function fixEnemyRange(e, myX) { var _local1 = e.targeted; if (e.targeted == true) { _local1 = field.character; } var _local4 = Math.abs(_local1._x - myX); if (_local4 > e.range) { var _local5 = Math.ceil(_local4 - e.range) + 5; if (myX > _local1._x) { return(myX - _local5); } return(myX + _local5); } return(myX); } function turnToPet(myEnemy, timePeriod) { switchType(myEnemy); myEnemy.myPosition = "Brutal"; myEnemy.controlTimer = (myEnemy.startControlTimer = timePeriod * 24); } function switchType(myEnemy) { var _local1; if (!myEnemy.isPet) { _local1 = 0; while (_local1 < enemies.length) { if (enemies[_local1] == myEnemy) { enemies.splice(_local1, 1); break; } _local1++; } pets.push(myEnemy); myEnemy.isPet = true; myEnemy.arrayType = "pets"; } else if (myEnemy.isPet) { _local1 = 0; while (_local1 < pets.length) { if (pets[_local1] == myEnemy) { pets.splice(_local1, 1); if (layout.summon_wins.hitTest(_xmouse, _ymouse, true)) { layout.chat._visible = false; layout.chat._alpha = 100; } layout.summon_wins["summon_win" + pets.length].removeMovieClip(); break; } _local1++; } enemies.push(myEnemy); myEnemy.isPet = false; myEnemy.arrayType = "enemies"; } myEnemy.targeted = false; } function applyEnemySkill(myEnemy, applyType, myPer) { puFX(myEnemy, applyType); if (applyType == "add") { myEnemy.base_level = myEnemy.level; myEnemy.base_startHealth = myEnemy.startHealth; myEnemy.base_startMana = myEnemy.startMana; myEnemy.base_defense = myEnemy.defense; myEnemy.base_speed = myEnemy.speed; myEnemy.base_minDmg = myEnemy.minDmg; myEnemy.base_maxDmg = myEnemy.maxDmg; myEnemy.base_eMinDmg = myEnemy.eMinDmg; myEnemy.base_eMaxDmg = myEnemy.eMaxDmg; myEnemy.base_resistance_Fire = myEnemy.resistance_Fire; myEnemy.base_resistance_Ice = myEnemy.resistance_Ice; myEnemy.base_resistance_Lightning = myEnemy.resistance_Lightning; myEnemy.base_gold = myEnemy.gold; myEnemy.base_exp = myEnemy.exp; } else { var _local3 = myEnemy.health / myEnemy.startHealth; var _local4 = myEnemy.mana / myEnemy.startMana; myEnemy.level = myEnemy.base_level; myEnemy.startHealth = myEnemy.base_startHealth; myEnemy.startMana = myEnemy.base_startMana; myEnemy.health = Math.round(myEnemy.base_startHealth * _local3); myEnemy.mana = Math.round(myEnemy.base_startMana * _local4); myEnemy.defense = myEnemy.base_defense; myEnemy.speed = myEnemy.base_speed; myEnemy.minDmg = myEnemy.base_minDmg; myEnemy.maxDmg = myEnemy.base_maxDmg; myEnemy.eMinDmg = myEnemy.base_eMinDmg; myEnemy.eMaxDmg = myEnemy.base_eMaxDmg; myEnemy.resistance_Fire = myEnemy.base_resistance_Fire; myEnemy.resistance_Ice = myEnemy.base_resistance_Ice; myEnemy.resistance_Lightning = myEnemy.base_resistance_Lightning; myEnemy.gold = myEnemy.base_gold; myEnemy.exp = myEnemy.base_exp; if (myEnemy.skill == "Capture") { myEnemy.skill = monsterData[findNum(myEnemy.myName, monsterData)][0].split(", ")[8]; } return(0); } if (myEnemy.skill == "Capture") { myPer = Number(captureEnpower); myEnemy.startHealth = myEnemy.startHealth + Math.round((myEnemy.startHealth * myPer) / 100); myEnemy.startMana = myEnemy.startMana + Math.round((myEnemy.startMana * myPer) / 100); myEnemy.health = myEnemy.health + Math.round((myEnemy.health * myPer) / 100); myEnemy.mana = myEnemy.mana + Math.round((myEnemy.mana * myPer) / 100); myEnemy.minDmg = myEnemy.minDmg + Math.round((myEnemy.minDmg * myPer) / 100); myEnemy.maxDmg = myEnemy.maxDmg + Math.round((myEnemy.maxDmg * myPer) / 100); myEnemy.eMinDmg = myEnemy.eMinDmg + Math.round((myEnemy.eMinDmg * myPer) / 100); myEnemy.eMaxDmg = myEnemy.eMaxDmg + Math.round((myEnemy.eMaxDmg * myPer) / 100); myEnemy.resistance_Fire = myEnemy.resistance_Fire + Math.round((myEnemy.resistance_Fire * myPer) / 100); myEnemy.resistance_Ice = myEnemy.resistance_Ice + Math.round((myEnemy.resistance_Ice * myPer) / 100); myEnemy.resistance_Lightning = myEnemy.resistance_Lightning + Math.round((myEnemy.resistance_Lightning * myPer) / 100); myEnemy.skillTimer = Number(captureTime) * 24; } else if (myEnemy.skill == "Rage") { myEnemy.defense = myEnemy.defense - Math.round(myEnemy.defense * 0.5); myEnemy.minDmg = myEnemy.minDmg + Math.round(myEnemy.minDmg * 0.5); myEnemy.maxDmg = myEnemy.maxDmg + Math.round(myEnemy.maxDmg * 0.5); myEnemy.skillTimer = 480; } else if (myEnemy.skill == "Berserk") { myEnemy.defense = myEnemy.defense - myEnemy.defense; myEnemy.minDmg = myEnemy.minDmg + myEnemy.minDmg; myEnemy.maxDmg = myEnemy.maxDmg + myEnemy.maxDmg; myEnemy.skillTimer = 240; } else if (myEnemy.skill == "Defense Up") { myEnemy.defense = myEnemy.defense + Math.round(myEnemy.defense * 0.5); myEnemy.minDmg = myEnemy.minDmg - Math.round(myEnemy.minDmg * 0.25); myEnemy.maxDmg = myEnemy.maxDmg - Math.round(myEnemy.maxDmg * 0.25); myEnemy.skillTimer = 480; } else if (myEnemy.skill == "Absolute Defense") { myEnemy.defense = myEnemy.defense + myEnemy.defense; myEnemy.minDmg = myEnemy.minDmg - myEnemy.minDmg; myEnemy.maxDmg = myEnemy.maxDmg - myEnemy.maxDmg; myEnemy.skillTimer = 240; } if (myEnemy.defense > 100) { myEnemy.defense = 100; } if (myEnemy.resistance_Fire > 100) { myEnemy.resistance_Fire = 100; } if (myEnemy.resistance_Ice > 100) { myEnemy.resistance_Ice = 100; } if (myEnemy.resistance_Lightning > 100) { myEnemy.resistance_Lightning = 100; } } function applyEnemyGlow(myEnemy) { var _local3 = random(10); var _local2 = new flash.filters.GlowFilter(getEnemySkillColor(myEnemy)); _local2.blurX = _local3; _local2.blurY = _local3; _local2.strength = 2; _local2.quality = _root.maxFilter; myEnemy.filters = [_local2]; } function getEnemySkillColor(myEnemy, getString) { var _local1 = ""; switch (myEnemy.skill) { case "Capture" : _local1 = "00CCFF"; break; case "Rage" : _local1 = "FFFF00"; break; case "Berserk" : _local1 = "FF0000"; break; case "Defense Up" : _local1 = "00CC00"; break; case "Absolute Defense" : _local1 = "0099FF"; } if (getString == true) { return(_local1); } return(Number(String("0x" + _local1))); } function removeEnemy(myEnemy) { var _local1 = 0; while (_local1 < enemies.length) { if (enemies[_local1] == myEnemy) { enemies.splice(_local1, 1); myEnemy.removeMovieClip(); } _local1++; } } function enemyTargetAvailable(myTarget) { aa = 0; while (aa < enemies.length) { if (enemies[aa].targeted == myTarget) { return(false); } aa++; } return(true); } function getEnemyTarget(myEnemy, noCharacter) { if (((((noCharacter != true) && (Math.abs(field.character._x - myEnemy._x) < 150)) && (enemyTargetAvailable(true))) && (_root.level <= myEnemy.maxLevel)) && (_root.level >= myEnemy.minLevel)) { return(true); } al = 0; while (al < pets.length) { tPet = pets[al]; if ((((Math.abs(tPet._x - myEnemy._x) < 150) && (enemyTargetAvailable(tPet))) && (tPet.level <= myEnemy.maxLevel)) && (tPet.level >= myEnemy.minLevel)) { return(tPet); } al++; } return(false); } function leaveCharacter() { var _local2 = 0; while (_local2 < enemies.length) { var _local1 = enemies[_local2]; if (_local1.targeted == true) { _local1.targeted = getEnemyTarget(_local1, true); } _local2++; } } function successRate(sRate) { return(random(100) >= (100 - sRate)); } function reduceByLevelGap(myNum, lv) { var _local2 = Math.floor(((Math.floor(_root.level / lv) * 25) * myNum) / 100); if (_local2 > 100) { _local2 = 100; } return(_local2); } function fieldGlobal(myMc) { var _local1 = {x:myMc._x, y:myMc._y}; field.localToGlobal(_local1); return(_local1); } function newObject(objectType, X, Y, fromGod, mapNum, mapX, mapY, hiddenNumber, myMsg, skillMode, fadesIn) { var _local2 = field.attachMovie("pickable_object", "object" + objectsCounter, field.getNextHighestDepth()); objectsCounter++; _local2.cacheAsBitmap = true; _local2.createdIn = currentStage; _local2.createdOrder = objectType[2]; if (objectType[1] != undefined) { _local2.createdIn = objectType[1]; } if (objectType[0] != undefined) { objectType = objectType[0]; } if ((fromGod == true) || (skillMode == true)) { _local2.createdIn = -1; } var _local5 = findNum(objectType, objectData); var _local3 = objectData[_local5]; _local2.description = convertDescription(_local3[1]); if (Number(_local3[2]) == 1) { _local2.myShadow = field.fieldFloor.attachMovie("shadowObj", "objectShadow" + field.fieldFloor.getNextHighestDepth(), field.fieldFloor.getNextHighestDepth()); _local2.myShadow._x = 9999; _local2.myShadow._y = 9999; _local2.myShadow.cacheAsBitmap = true; } _local2.throwAble = Number(_local3[3]) == 1; if (_local3[4] == -1) { setTimeout(autoWeight, 96, _local2); } else if (_local3[4] == -2) { _local2.weight = 99999999 /* 0x5F5E0FF */; } else { _local2.weight = Number(_local3[4]); } _local2.req_wis = Number(_local3[5]); _local2.minDamage = Number(_local3[6]); _local2.maxDamage = Number(_local3[7]); _local2.speed = 20 - Number(_local3[8]); _local2.sacrificePoints = Number(_local3[9]); _local2.element = _local3[10]; _local2.element_minDamage = Number(_local3[11]); _local2.element_maxDamage = Number(_local3[12]); _local2.elementRate = Number(_local3[13]); _local2.elementDuration = Number(_local3[14]) * 24; if (skillMode == true) { _local2.ground = ground + _root.half_character_body; _local2.myShadow._alpha = 0; _local2.skillMode = true; } else { _local2.ground = Y; _local2.skillMode = false; } _local2._y = Y; _local2._x = X; _local2.myType.gotoAndStop(_local5 + 1); _local2.objectName = objectType; _local2.objectNum = _local5; _local2.fromGod = fromGod; _local2.holding = false; _local2.mySpeed = 0; _local2.shaked = true; _local2.fromGod_checked = false; if (fromGod == true) { _local2._y = -510; _local2.shaked = false; _local2.gravity = _local2.weight; } _local2.mySize = Math.round((_local2.ground - _root.minHeight) / _root.perspectiveSize) + 100; _local2._xscale = (_local2._yscale = _local2.mySize); _local2.sacrificing = false; if (fadesIn == true) { _local2.fadedIn = 0; } if (objectType == "teleport") { _local2.mapNum = mapNum; _local2.mapX = mapX; _local2.mapY = mapY; if (hiddenNumber == 1) { _local2._alpha = 0; _local2.hiddenFlag = true; } } if (objectType == "message box") { baseHeight = _local2.myType.myMsgBox._height; _local2.baseHeight = baseHeight; _local2.startY = _local2.myType.myMsgBox._y; _local2.startY2 = _local2.myType.myMsg._y; _local2.originalMsg = myMsg; _local2.myType.myMsg.text = analyzeVars(myMsg); _local2.myType.myMsg.autoSize = true; _local2.myType.myMsgBox._width = _local2.myType.myMsg._width + 10; _local2.myType.myMsgBox._height = _local2.myType.myMsg._height + 5; _local2.myType.myMsgBox._y = _local2.myType.myMsgBox._y - (_local2.myType.myMsgBox._height - baseHeight); _local2.myType.myMsg._y = _local2.myType.myMsg._y - (_local2.myType.myMsgBox._height - baseHeight); baseX = _local2.myType.myMsgBox._x; _local2.myType.myMsgBox._x = (-_local2.myType.myMsgBox._width) / 2; _local2.myType.myMsg._x = _local2.myType.myMsg._x - (baseX - _local2.myType.myMsgBox._x); } _local2.arrayType = "activeObjects"; activeObjects.push(_local2); return(_local2); } function autoWeight(theObject) { theObject.weight = Math.round((theObject._width + theObject._height) / 10); theObject.gravity = theObject.weight; } function sacrificeNeeded(objectName) { return(objectData[findNum(objectName, objectData)][4]); } function animateMovieClip(mc) { if (mc._totalframes > 1) { if (mc._currentframe < mc._totalframes) { mc.nextFrame(); } else { mc.gotoAndStop(1); } } } function objectBehavior(o) { if (!_root.gamePause) { animateMovieClip(o.myType.mc); if (o.hitTest(_root.camera)) { updateStats(o.objectName, "object", 0); } if (o.hiddenFlag == true) { o._alpha = 0; } if (o.fadedIn != undefined) { o._alpha = o.fadedIn; } else if (o.fadedOut != undefined) { o._alpha = o.fadedOut; } if (o.myShadow != undefined) { o.myShadow._x = o._x; o.myShadow._y = o.ground + 5; o.myShadow._width = o._width; o.myShadow._yscale = o._yscale; o.myShadow._alpha = o._alpha; o.myShadow._visible = o._visible; } if (o != pointOn) { _root.blurSpeed(o); if ((object == false) && (objectWithinReach == o)) { pickObjectCounter = pickObjectTimer; if (_root.maxFilter > 0) { o.isGlowing = true; var _local5 = 10; var _local3 = new flash.filters.GlowFilter(16777215); _local3.blurX = _local5; _local3.blurY = _local5; _local3.strength = 2; _local3.quality = _root.maxFilter; o.filters = o.filters.concat([_local3]); } else { o.isGlowing = false; } } setFilters(o); } o.prevX = o._x; o.prevY = o._y; if (o.objectName == "teleport") { if (o._visible) { var _local7 = o.myType.teleportBase.getBounds(_root.field).yMax; var _local8 = o.myType.teleportBase.getBounds(_root.field).yMin; var _local6 = _root.getCharBottom(); if ((((((o.hitTest(_root.field.character) && (_local6 > _local8)) && (_local6 < _local7)) && (_root.field.character.getDepth() > o.getDepth())) && (Key.isDown(_root.command[4]))) && (!jumpingPressed)) && (!jumping)) { _root.moveMap(o.mapNum, o.mapX, o.mapY); jumpingPressed = true; } } } else { if (((o.fromGod == true) && (!o.fromGod_checked)) && (o.throwAble != undefined)) { if (o.throwAble) { o.throwOn(_root.checkClosest()); } else { o.throwObject(); } o.fromGod_checked = true; } if (o.holding) { var _local4 = getCharHand(); o._x = _local4.x; o._y = _local4.y + (o._height / 2); o.sideRight = _root.sideRight; if (o.sideRight) { o._x = o._x - half_character_body; } else { o._x = o._x + half_character_body; } o.ground = getObjectGround(); if (!_root.jumping) { o.mySize = Math.round((o.ground - _root.minHeight) / _root.perspectiveSize) + 100; } if (o.sideRight) { o._xscale = o.mySize; } else { o._xscale = -o.mySize; } o._yscale = o.mySize; o.shaked = false; } if (o.holding) { if (o._x > (_root.blockLimit._x - (o._width / 2))) { o._x = _root.blockLimit._x - (o._width / 2); } else if (o._x < (field.limitStart._x + (o._width / 2))) { o._x = field.limitStart._x + (o._width / 2); } } else if ((o._x > (field.limitEnd._x + (o._width / 2))) || (o._x < (field.limitStart._x - (o._width / 2)))) { removeObject(o); } if ((!o.holding) && (!o.sacrificing)) { if (o.enemy._x != undefined) { if (o.enemy._x > o._x) { o._x = o._x + ((Math.abs(o.enemy._x - o._x) / o.speed) * (_root.slowMotion + 1)); } if (o.enemy._x < o._x) { o._x = o._x - ((Math.abs(o.enemy._x - o._x) / o.speed) * (_root.slowMotion + 1)); } if (o.enemy._y > o._y) { o._y = o._y + ((Math.abs(o.enemy._y - o._y) / o.speed) * (_root.slowMotion + 1)); } if (o.enemy._y < o._y) { o._y = o._y - ((Math.abs(o.enemy._y - o._y) / o.speed) * (_root.slowMotion + 1)); } if (o.speed > 2) { o.speed--; } o.sideRight = true; o.rad = Math.atan2(o.enemy._y - o._y, o.enemy._x - o._x); o.angle = 57.2957795130823 * o.rad; o._rotation = o.angle; if (o.hitTest(o.enemy)) { if (_root.attemptHit(_root.accuracy + _root.accuracyBonus, enemy.avoidability)) { dmgBonus = damage + Math.floor(str / 5); minDmg = o.minDamage + dmgBonus; maxDmg = o.maxDamage + dmgBonus; pDmg = getDamage(minDmg, maxDmg); enemyDef = (100 - o.enemy.defense) / 100; eDmg = 0; enemyRes = 0; if ((o.element != "None") && (_root.successRate(o.elementRate))) { o.enemy.element = o.element; enemyRes = (100 - o.enemy["resistance_" + o.element]) / 100; o.enemy.elementTimer = Math.round(getElementBonus(o.elementDuration, o.element) * enemyRes); dmgBonus = 0; if (_root.element == o.element) { dmgBonus = _root.elementDamage + _root.elementDamageBonus; } myDmg = o.element_minDamage + dmgBonus; myDmg2 = o.element_maxDamage + dmgBonus; eDmg = _root.getElementBonus(_root.getDamage(myDmg, myDmg2), o.element); } finalDmg = Math.ceil(Math.round((pDmg * enemyDef) + (eDmg * enemyRes)) * _root.injuries); critical = false; if (_root.successRate(_root.critChance)) { finalDmg = Math.round(finalDmg * 1.5); critical = true; } if ((finalDmg > (o.enemy.health / 10)) && (o.enemy.stoppedAttacks < 2)) { eGoto(o.enemy, monster_hit); } o.enemy.targeted = true; if (o.weight > 0) { _root.shakeScreen(5, o.weight); } o.enemy.health = o.enemy.health - finalDmg; eGoto(o.enemy, monster_hit); _root.damaged(o.enemy._x, o.enemy._y, finalDmg, "T", false, critical); popHealthBar(o.enemy); } else { _root.newDigits(o.enemy._x, o.enemy._y, -1, 0, false); } if (o.createdIn != -1) { _root.regenerateObject(o.createdIn, o.createdOrder, true); } _root.removeObject(o); } } else if (o._rotation != 0) { o.ground = _root.getObjectGround(); o.myShadow._alpha = 100; o._rotation = 0; o.fromGod = false; if (o.skillMode) { removeObject(o); } } else { if (Math.round(o._y) < Math.round(o.ground)) { o._y = o._y + o.gravity; o.gravity++; } if (Math.round(o._y) >= Math.round(o.ground)) { o._y = o.ground; if (!o.shaked) { _root.shakeScreen(5, o.gravity); o.shaked = true; } } } } if (o.sacrificing) { if (o._y > (-350 - o._height)) { o._y--; o._alpha = o._alpha - 0.1; if (o._alpha <= 0) { _root.removeObject(o); } } else { _root.removeObject(o); } } if (o.fadedIn != undefined) { if (o.fadedIn < 100) { o.fadedIn++; } else { o.fadedIn = undefined; } } if (o.fadedOut != undefined) { if (o.fadedOut > 0) { o.fadedOut--; } else { _root.removeObject(o); } } } } } function removeObject(myObject) { var _local1 = 0; while (_local1 < activeObjects.length) { if (activeObjects[_local1] == myObject) { removeObjectAt(myObject, _local1); break; } _local1++; } } function removeObjectAt(myObject, myIndex) { activeObjects.splice(myIndex, 1); myObject.myShadow.removeMovieClip(); myObject.removeMovieClip(); } function removeNpcAt(myNpc, myIndex) { npcs.splice(myIndex, 1); myNpc.removeMovieClip(); } function findNextObject() { var _local1 = 0; while (_local1 < activeObjects.length) { var _local2 = activeObjects[_local1]; if (validObject(_local2)) { return(_local2); } _local1++; } return(false); } function validObject(myObject) { var _local3 = getCharGroundWithDif(); return((((((((_root.str >= myObject.weight) && (_root.wis >= myObject.req_wis)) && (myObject.hitTest(field.character))) && (Math.abs(myObject._y - _local3) < 30)) && (myObject.fadedIn == undefined)) && (myObject.fadedOut == undefined)) && (!myObject.sacrificing)) && (!jumping)); } function pickObject(myObject) { myObject.holding = true; myObject.sideRight = _root.sideRight; } function openStore(storeOwner) { toggleUI("store"); gamePause = true; layout.store.storeOwner = storeOwner; } function closeStore() { layout.store.sell_list.removeAll(); toggleUI("store"); gamePause = false; } function viewBook(book, tabMc) { var _local1; layout.skills.bookName = book[0]; layout.skills.bookNameText.text = book[0] + " Skills"; layout.skills.removeItems(); _local1 = 1; while (_local1 < book.length) { layout.skills.newItem(book[_local1]); _local1++; } layout.skills.focusOn(); layout.skills.resetTabs(); tabMc.gotoAndStop(2); } function nextStarSlot(getNum) { var _local4 = _root.use_item; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2][0].split(", "); if (Number(_local3[3]) == 2) { if (getNum == true) { return(_local2); } return(_root.use_item[_local2]); } _local2++; } return("None"); } function setShurikenIcon(myCont) { myShurikenS = nextStarSlot(); if (myShurikenS != "None") { myShurikenName = myShurikenS[0]; myCont.image.s1._visible = true; myCont.image.s2._visible = true; myCont.image.noStars._alpha = 0; myCont.image.s1.gotoAndStop(myShurikenName); myCont.image.s2.gotoAndStop(myShurikenName); } else { myCont.image.s1._visible = false; myCont.image.s2._visible = false; myCont.image.noStars._alpha = 100; } } function isSimplePotion(myPotion) { if (Number(myPotion[0].split(", ")[3]) == 0) { var _local3 = myStatArray[2].split(", "); var _local4 = _root[getVarArray("use", 0)]; var _local2 = 0; while (_local2 < _local3.length) { if ((_local4[_local2] != "health") && (_local4[_local2] != "mana")) { if (Number(_local3[_local2]) > 0) { return(false); } } _local2++; } } else { return(false); } return(true); } function usePotion(myPotion) { if (Number(myPotion[0].split(", ")[3]) == 1) { if (!potionStatExists(myPotion)) { var _local2 = myPotion.concat(); var _local3 = _local2[1].split(", "); _local3[3] = Number(_local3[3]) * 24; _local2[1] = _local3.join(", "); applyPotionStats(_local2, "Add"); slotAmount(myPotion, 1, "minus"); statSquare.push(_local2); } else { newError("Already under effect of a potion of the same type"); } } else { applyPotionStats(myPotion.concat(), "Add"); slotAmount(myPotion, 1, "minus"); } updateInventory(); } function givePotion(myPotion, myMonster) { var _local4 = myPotion[2].split(", "); var _local7 = _root[getVarArray("use", 0)]; var _local6 = 0; var _local3 = 0; while (_local3 < _local4.length) { var _local5 = _local7[_local3]; if (_local5 == "health") { myMonster.health = myMonster.health + Number(_local4[_local3]); _local6 = _local6 + Number(_local4[_local3]); if (myMonster.health > myMonster.startHealth) { _local6 = _local6 - (myMonster.health - myMonster.startHealth); myMonster.health = myMonster.startHealth; } } else if (_local5 == "mana") { myMonster.mana = myMonster.mana + Number(_local4[_local3]); if (myMonster.mana > myMonster.startMana) { myMonster.mana = myMonster.startMana; } } _local3++; } if (_local6 > 0) { newDigits(myMonster._x, myMonster._y, _local6, 2, false); } slotAmount(myPotion, 1, "minus"); updateInventory(); } function expireStat(myStatArray) { sa = 0; while (sa < statSquare.length) { if (statSquare[sa] == myStatArray) { applyPotionStats(myStatArray, "Remove"); statSquare.splice(sa, 1); } sa++; } } function viewStats() { resetPots(); var _local9 = 0; while (_local9 < statSquare.length) { var _local3 = layout["potSquare_" + _local9]; var _local13 = statSquare[_local9]; var _local14 = _local13[1].split(", "); var _local4 = _local14[3].split("/"); if (_local4.length == 1) { _local4.push(_local4[0]); } if (Number(_local4[0]) <= 0) { expireStat(_local13); } else { _local4[0] = Number(_local4[0]) - 1; } _local14[3] = _local4.join("/"); _local13[1] = _local14.join(", "); var _local10 = _local13[0].split(", ")[0]; var _local11 = getSkillNum(_local10) + 2; var _local12 = "skillIcon"; var _local6 = 0; while (_local6 < itemData.length) { if (itemData[_local6][0].split(", ")[0] == _local10) { _local12 = "itemIcon"; _local11 = getItemFrame(_local10); break; } _local6++; } _local3._visible = true; var _local5 = 1; while (_local5 <= 3) { var _local7 = _local3.myIcon["item" + _local5]; _local7.itemIcon._visible = false; _local7.skillIcon._visible = false; var _local8 = _local7[_local12]; _local8._visible = true; _local8.gotoAndStop(_local11); _local5++; } _local3.myNum = _local9; var _local15 = Math.round((Number(_local4[0]) / Number(_local4[1])) * 100); _local3.myIcon.durationMask._yscale = _local15; if (Math.round(Number(_local4[0]) / 24) <= 3) { if (_local3._alpha == 100) { _local3._alpha = 0; } else { _local3._alpha = 100; } } else { _local3._alpha = 100; } _local3.onRollOver = function () { _root.displayItemStats(_root.statSquare[this.myNum], undefined, true); _root.layout.chat.win = this; _root.layout.chat._alpha = 75; }; _local3.onRollOut = (_local3.onReleaseOutside = function () { layout.chat._visible = false; _root.layout.chat._alpha = 100; }); _local3.onRelease = function () { if (_root.doubleClick_counter > 0) { _root.expireStat(_root.statSquare[this.myNum]); } _root.doubleClick_counter = _root.doubleClick_timer; }; _local9++; } } function potionStatExists(myStatArray) { var _local1 = 0; while (_local1 < statSquare.length) { if (statSquare[_local1][0].split(", ")[0] == myStatArray[0].split(", ")[0]) { return(true); } _local1++; } return(false); } function resetPots() { var _local1 = 0; while (_local1 <= 11) { layout["potSquare_" + _local1].icon.myIcon.gotoAndStop(1); layout["potSquare_" + _local1]._visible = false; layout["potSquare_" + _local1].useHandCursor = false; layout["potSquare_" + _local1].onRollOver = function () { }; _local1++; } } function applyPotionStats(myStatArray, statAction, toOriginal) { var _local5 = myStatArray[0].split(", "); var _local14 = Number(_local5[3]); var _local10 = 0; _local5 = myStatArray[2].split(", "); var _local3 = _root[getVarArray("use", _local14)]; if (statAction == "Add") { var _local12 = getBonuses(); } var _local2 = 0; while (_local2 < _local5.length) { if (statAction == "Add") { var _local7 = _local5[_local2].split("%"); var _local9 = Number(_local7[0]); if (_local7.length == 2) { var _local4 = _root[_local3[_local2]] - _local12[_local3[_local2]]; switch (_local3[_local2]) { case "speedBonus" : _local4 = _local4 + (basicSpeed + Math.floor(dex / 30)); break; case "basicJumpPower" : _local4 = _local4 + Math.floor(dex / 60); break; case "accuracy" : _local4 = _local4 + _root.accuracyBonus; break; case "avoidability" : _local4 = _local4 + _root.avoidabilityBonus; } if (_local3[_local2] == "damage") { var _local8 = _root.getCurrentWeapon(); if (_local8 != "Claw") { if (_local8 == "Staff") { _local4 = _local4 + Math.floor(_root.wis / 5); } else { _local4 = _local4 + Math.floor(_root.str / 5); } } else { _local4 = _local4 + Math.floor(_root.luk / 5); } } _local5[_local2] = Math.round((_local4 * _local9) / 100); } _root[_local3[_local2]] = _root[_local3[_local2]] + Number(_local5[_local2]); if (_local3[_local2] == "health") { _local10 = _local10 + Number(_local5[_local2]); if (health > maxHealth) { _local10 = _local10 - (health - maxHealth); } } } else if (statAction == "Remove") { if (toOriginal != undefined) { if (toOriginal[_local3[_local2]] == undefined) { toOriginal[_local3[_local2]] = 0; } toOriginal[_local3[_local2]] = toOriginal[_local3[_local2]] + Number(_local5[_local2]); } else { _root[_local3[_local2]] = _root[_local3[_local2]] - Number(_local5[_local2]); } } _local2++; } if (statAction == "Add") { myStatArray[2] = _local5.join(", "); } else if (((statAction == "Remove") && (toOriginal == undefined)) && (Number(myStatArray[1].split(", ")[4]) != "undefined")) { transformation = false; } if (_local10 > 0) { newDigits(field.character._x, field.character._y, _local10, 2, false); } } function getTimeString(miliSec) { var _local3 = Math.floor((miliSec / 24) / 60); var _local2 = Math.round((miliSec - ((Math.floor((miliSec / 24) / 60) * 24) * 60)) / 24); var _local1 = new String(""); if (_local3 > 0) { _local1 = _local3 + " Minute"; if (_local3 > 1) { _local1 = _local1 + "s"; } if (_local2 > 0) { _local1 = _local1 + ((" and " + _local2) + " Second"); if (_local2 > 1) { _local1 = _local1 + "s"; } } } else { _local1 = _local2 + " Second"; if (_local2 > 1) { _local1 = _local1 + "s"; } } return(_local1); } function colorChat(phrase, hex, isUnderline, multipleWords) { var _local1; var _local3 = 0; var _local5 = 0; var _local4 = 0; var _local6 = layout.chat.txt; var _local7 = phrase.split(newline); if (_local7.length > 1) { _local1 = 0; while (_local1 < _local7.length) { colorChat(_local7[_local1], hex, isUnderline, multipleWords); _local1++; } return(0); } _local1 = 0; while (_local1 < _local6.text.length) { cw = phrase.charAt(_local3); c = _local6.text.charAt(_local1); if (c == cw) { if (_local3 == 0) { _local5 = _local1; } _local3++; } else { _local3 = 0; _local5 = 0; _local4 = 0; } if (_local3 == phrase.length) { _local4 = _local1; if (_local4 == 0) { break; } var _local2 = new TextFormat(); _local2.color = hex; if (isUnderline == true) { _local2.underline = true; } else { _local2.underline = false; } _local6.setTextFormat(_local5, _local4 + 1, _local2); if (multipleWords != true) { break; } } _local1++; } } function resetChatColor() { var _local1 = new TextFormat(); _local1.color = 0; layout.chat.txt.setTextFormat(_local1); } function getUseType(myNum) { switch (myNum) { case 0 : return("Instant Potion"); case 1 : return("Power-Up Potion"); case 2 : return("Shuriken"); case 3 : return("Scroll"); } } function getEquipType(myNum) { switch (myNum) { case 0 : return("Headware"); case 1 : return("Shirt"); case 2 : return("Pants"); case 4 : return("Gloves"); case 5 : return("Shoes"); case 3 : return("Weapon"); } } function getLastSlot(myArray, notInclude) { var _local3 = -1; var _local1 = 0; while (_local1 < myArray.length) { if ((Number(myArray[_local1]) != 0) && (_local1 != notInclude)) { _local3 = _local1; } _local1++; } return(_local3); } function displayItemStats(a, purchaseGold, isPUP) { if (myItemArray[0] != "Empty") { var _local4 = new String(""); var _local3 = a[0].split(", "); var _local9; var _local5; var _local2; var _local21 = getItemName(a); var _local6 = _local3[1]; var _local13 = _root.analyzeVars(convertDescription(_local3[2])); if (isPUP == true) { _local13 = _root.analyzeVars(_root.nameSpace(_local13, 0, "@", ",")); } if (_local6 == "equip") { var _local25 = a[a.length - 1].split(", ")[1]; if (_local25 > 0) { _local21 = _local21 + (" +" + _local25); } } else if (a[0].split(", ")[0] == "Monster Blood") { if (getMonsterName(_local3[3], true)) { _local13 = _root.analyzeVars(convertDescription(monsterData[findNum(_local3[3], monsterData)][0].split(", ")[1])); } } _local4 = _local4 + _local21; if (!isPUP) { _local4 = _local4 + ((" [" + upperInventoryType(_local6)) + "]"); } if (_local13 != "") { _local4 = _local4 + (newline + _local13); } if ((_local6 != "etc") && (a[0].split(", ")[0] != "Monster Blood")) { var _local11 = Number(_local3[3]); var _local19 = -1; var _local26 = false; if (_local6 == "use") { if (_local11 == 1) { _local26 = true; } else if (_local11 == 3) { _local19 = Number(_local3[4]); } } var _local28; if (_local6 == "use") { _local28 = getUseType(_local11); } else if (_local6 == "equip") { _local28 = getEquipType(_local11); } _local3 = a[2].split(", "); if (_local19 != -1) { _local5 = _root[getVarArray("equip", _local19)]; } else { _local5 = _root[getVarArray(_local6, _local11)]; } _local9 = getLastSlot(_local3); if ((_local5[_local9] == "weapon_maxDamage") && (_local6 == "equip")) { _local9 = getLastSlot(_local3, _local9); } if (_local9 != -1) { _local4 = _local4 + newline; } _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] != 0) { if ((_local5[_local2] == "weapon_minDamage") && (_local6 == "equip")) { _local4 = _local4 + ((("Damage: " + _local3[_local2]) + "-") + _local3[_local2 + 1]); } else if ((_local5[_local2] == "element_minDamage") && (_local6 == "equip")) { _local4 = _local4 + ((("Element Damage: " + _local3[_local2]) + "-") + _local3[_local2 + 1]); } else if (_local5[_local2] == "elementDuration") { _local4 = _local4 + ("Side Effect Duration: " + getTimeString(Number(_local3[_local2]) * 24)); } else { var _local10 = Number(_local3[_local2].split("%")[0]); var _local8 = ": "; if ((_local6 == "use") && (_local10 > 0)) { _local8 = _local8 + "+"; } _local4 = _local4 + ((replaceStat(_local5[_local2]) + _local8) + _local3[_local2]); } if (_local2 != _local9) { _local4 = _local4 + newline; } if ((_local6 == "equip") && ((_local5[_local2] == "weapon_minDamage") || (_local5[_local2] == "element_minDamage"))) { _local2++; } } _local2++; } if (_local6 == "equip") { var _local14 = a[4].split(", "); if (_local11 == 3) { _local4 = _local4 + ("\nCategory: " + _local14[3]); _local4 = _local4 + ("\nAttack Speed: " + getWeaponSpeed(Number(_local14[4]))); } _local3 = a[3].split(", "); _local5 = var_req; _local9 = getLastSlot(_local3); if (((_local9 != -1) || (_local14[0] != "All")) || (_local14[1] != "None")) { _local4 = _local4 + "\n\nRequirements:"; if (_local9 != -1) { _local4 = _local4 + newline; } } _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] != 0) { _local4 = _local4 + ((replaceStat(_local5[_local2]) + ": ") + _local3[_local2]); if (_local2 != _local9) { _local4 = _local4 + newline; } } _local2++; } _local3 = a[4].split(", "); if (_local3[0] != "All") { _local4 = _local4 + ("\nClass: " + _local3[0]); } if (_local3[1] != "None") { _local4 = _local4 + ("\nElement: " + _local3[1]); } if (((_local9 != -1) || (_local14[0] != "All")) || (_local14[1] != "None")) { _local4 = _local4 + newline; } } _local3 = a[1].split(", "); if (((_local6 == "equip") && (Number(_local3[2]) > 0)) && (purchaseGold == undefined)) { _local4 = _local4 + ("\nUpgrades Left: " + _local3[2]); } else if (_local26) { if (isPUP == true) { _local4 = _local4 + ((newline + getTimeString(Number(_local3[3].split("/")[0]))) + " Left"); } else { _local4 = _local4 + ("\nLasts for " + getTimeString(Number(_local3[3] * 24))); } } else if (_local19 != -1) { _local4 = _local4 + (("\nSuccess Rate: " + _local3[3]) + "%"); } } else if (a[0].split(", ")[0] == "Monster Blood") { var _local27 = a[0].split(", ")[3]; var _local29 = Number(a[0].split(", ")[4]) == 1; _local3 = a[1].split(", "); var _local20 = 100 + Number(_local3[2]); if (_local29) { var _local24 = monsterData[findNum(_local27, monsterData)][1].split(", "); _local4 = _local4 + ("\nLevel: " + (1 + Math.round((_local20 - 100) / petPowerGrow))); _local4 = _local4 + ((("\nExperience: " + _local3[3]) + " / ") + _local3[4]); if (Number(_local3[5]) <= 0) { _local4 = _local4 + ("\nRest Left: " + getTimeString(Number(_local3[5]) * -1)); } else { _local4 = _local4 + ((("\nHealth: " + _local3[5]) + " / ") + Math.round((Number(_local24[3]) * _local20) / 100)); if (Number(_local24[4]) > 0) { _local4 = _local4 + ((("\nMana: " + _local3[6]) + " / ") + Math.round((Number(_local24[4]) * _local20) / 100)); } } } else { _local4 = _local4 + (("\nSummon Power: " + _local20) + "%"); } var _local17 = "Active During: "; var _local22 = Number(monsterData[findNum(_local27, monsterData)][0].split(", ")[4]); switch (_local22) { case 0 : _local17 = _local17 + "Both Day and Night"; break; case 1 : _local17 = _local17 + "Day"; break; case 2 : _local17 = _local17 + "Night"; } _local4 = _local4 + ("\n\n" + _local17); var _local15 = Number(a[2]); if (_local15 > 0) { _local4 = _local4 + ("\nRequired Level: " + _local15); } } var _local12 = ""; if (purchaseGold != undefined) { _local12 = ("Purchase this for " + stringNum(purchaseGold)) + " Gold"; if ((_local6 != "equip") && (a[0].split(", ")[0] != "Monster Blood")) { _local12 = _local12 + " Each"; } _local4 = _local4 + (newline + _local12); } else if (layout.store._visible) { var _local18; if (_local6 == "equip") { _local18 = Number(a[1].split(", ")[1]); } else { _local18 = Number(a[1].split(", ")[2]); } _local18 = getSellingPrice(_local21, _local18); _local12 = ("Sell this for " + stringNum(_local18)) + " Gold"; if ((_local6 != "equip") && (a[0].split(", ")[0] != "Monster Blood")) { _local12 = _local12 + " Each"; } _local4 = _local4 + (newline + _local12); } else if (isPUP == true) { _local4 = _local4 + "\n<Double Click to Remove>"; } else if (_local6 == "equip") { _local4 = _local4 + "\n<Double click to Equip/Un-Equip>"; } else if (_local6 == "use") { if (_local11 == 3) { _local4 = _local4 + "\n<Drag over an Equipped Item>"; } else if (a[0].split(", ")[0] == "Monster Blood") { _local4 = _local4 + "\n<Double click to Summon>"; } else if ((_local11 != 2) && (isPUP != true)) { _local4 = _local4 + "\n<Double click to Use>"; } else if ((a == nextStarSlot()) && (getCurrentWeapon() == "Claw")) { _local4 = _local4 + "\nCurrently Using"; } } layout.chat._visible = true; layout.chat.txt.text = _local4; resetChatColor(); colorChat(_local21, 16711680, true); colorChat(_local13, 3355443); if (isPUP == true) { colorChat(getTimeString(Number(_local3[3].split("/")[0])) + " Left", 10066329); colorChat("<Double Click to Remove>", 13158); } else { colorChat("Lasts for " + getTimeString(Number(_local3[3] * 24)), 10066329); } colorChat(("Success Rate: " + _local3[3]) + "%", 6697932); if (Number(_local3[2]) > 0) { colorChat("Upgrades Left: " + _local3[2], 10066329); } if (_local6 == "equip") { colorChat("<Double click to Equip/Un-Equip>", 13158); } else if (_local6 == "use") { if (_local11 == 3) { colorChat("<Drag over an Equipped Item>", 13158); } else if (a[0].split(", ")[0] == "Monster Blood") { colorChat("<Double click to Summon>", 13158); } else if ((_local11 != 2) && (isPUP != true)) { colorChat("<Double click to Use>", 13158); } else if ((a == nextStarSlot()) && (getCurrentWeapon() == "Claw")) { colorChat("Currently Using", 153); } } if (_local6 == "equip") { colorChat("Requirements:", 6710886, true); _local3 = a[3].split(", "); _local5 = var_req; _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] != 0) { if (_root[_local5[_local2]] < Number(_local3[_local2])) { myColor = 16711680 /* 0xFF0000 */; } else { myColor = 10066329 /* 0x999999 */; } colorChat((replaceStat(_local5[_local2]) + ": ") + _local3[_local2], myColor); } _local2++; } _local3 = a[4].split(", "); if ((_local3[0] != "All") && (ninjaClass != _local3[0])) { myColor = 16711680 /* 0xFF0000 */; } else { myColor = 10066329 /* 0x999999 */; } colorChat("Class: " + _local3[0], myColor); myColor = 10066329 /* 0x999999 */; colorChat("Element: " + _local3[1], myColor); } myColor = 10066329 /* 0x999999 */; if (_local22 != 0) { var _local30; _local30 = ((_local22 == 1) ? "day" : "night"); if (_local30 != dayTime) { myColor = 16711680 /* 0xFF0000 */; } } colorChat(_local17, myColor); if ((a[0].split(", ")[0] == "Monster Blood") && (_local15 > 0)) { if (level < _local15) { myColor = 16711680 /* 0xFF0000 */; } else { myColor = 10066329 /* 0x999999 */; } colorChat("Required Level: " + _local15, myColor); } if ((purchaseGold != undefined) || (layout.store._visible)) { colorChat(_local12, getGoldColor((gold / purchaseGold) * 100), true); } } } function getGoldColor(myPercents) { if (myPercents >= 100) { return(12687874); } if (myPercents >= 20) { return(9961729); } return(6710886); } function getWeaponSpeed(myBoost) { switch (myBoost) { case 0 : return("Very Slow"); case 1 : return("Slow"); case 2 : return("Normal"); case 3 : return("Fast"); case 4 : return("Very Fast"); } } function applyMouseCursor(cursorName) { if (cursorName == "Default") { onMouseMove = null; Mouse.show(); layout.mouseCursor._x = (layout.mouseCursor._y = 9999); } else { onMouseMove = function () { Mouse.hide(); layout.mouseCursor._x = layout._xmouse; layout.mouseCursor._y = layout._ymouse; updateAfterEvent(); }; Mouse.hide(); layout.mouseCursor._x = layout._xmouse; layout.mouseCursor._y = layout._ymouse; updateAfterEvent(); layout.mouseCursor.gotoAndStop(cursorName); } } function updateEquips() { equipsFocus(true); layout.equip.openInv.onRelease = function () { _root.toggleWindow("inventory"); _root.layout.chat._visible = false; }; layout.equip.openInv.onRollOver = function () { var _local3 = _root.getLayoutButtonNumber(this); _root.displayCommand("Open Inventory"); _root.layout.chat.win = this; }; layout.equip.openInv.onRollOut = (btn.onReleaseOutside = function () { _root.layout.chat._visible = false; }); var _local3 = 0; while (_local3 < 8) { if (_local3 < 6) { layout.equip["square" + _local3].myNum = _local3; } else { layout.equip["square" + _local3].myNum = _local3 - 2; } layout.equip["square" + _local3].myItem.gotoAndStop(getItemFrame(_root.equips[layout.equip["square" + _local3].myNum][0].split(", ")[0])); layout.equip["square" + _local3].myItem.equip.gotoAndStop(1); layout.equip["square" + _local3].amount.text = ""; layout.equip["square" + _local3].isSelected._visible = false; if (_local3 < 6) { if (_root.equips[_local3][0].split(", ")[0] != "Empty") { layout.equip["s" + _local3]._visible = false; layout.equip["square" + _local3].onPress = function () { if (_root.equips[this.myNum][0] != "Empty") { _root.dragSquare(this.myNum, getSlotAmount(_root.equips[this.myNum]), true); } if (doubleClick_counter > 0) { if (layout.store._visible) { popSell(this.myNum, equips); _root.dragging = false; setTimeout(applyMouseCursor, 2, "Default"); } else { removeEquip(this.myNum); } } doubleClick_counter = doubleClick_timer; _root.applyMouseCursor("GrabAction"); layout.chat._visible = false; swapInventory("equip"); }; layout.equip["square" + _local3].onRelease = (layout.equip["square" + _local3].onReleaseOutside = function () { _root.updateEquips(); if (_root.equips[this.myNum][0].split(", ")[0] != "Empty") { _root.equipSquareHit(); } _root.dragging = false; if ((!_root.layout.mouseCursor.hitTest(this)) || (_root.equips[this.myNum][0].split(", ")[0] == "Empty")) { _root.applyMouseCursor("Default"); } else { _root.applyMouseCursor("Grab"); } }); layout.equip["square" + _local3].onRollOver = function () { _root.displayItemStats(_root.equips[this.myNum]); _root.layout.chat.win = _root.layout.equip; _root.applyMouseCursor("Grab"); }; layout.equip["square" + _local3].onRollOut = function () { layout.chat._visible = false; _root.applyMouseCursor("Default"); }; } else { layout.equip["s" + _local3]._visible = true; layout.equip["square" + _local3].onPress = function () { }; layout.equip["square" + _local3].onRollOver = function () { }; } layout.equip["square" + _local3].useHandCursor = false; } _local3++; } } function equipSquareHit() { var _local6 = getDropWindow(); var _local5 = _local6._name; var _local4 = _root[inventoryShowing + "_item"]; var _local3 = layout.itemSquare.myNum; if (_local5 == "inventory") { var _local2 = 0; while (_local2 < _root[inventoryShowing + "_slots"]) { if (layout.inventory.list["square" + _local2].hitTest(_xmouse, _ymouse, true)) { if (_local4[_local2][0] == "Empty") { applyEquipStats(_root.equips[_local3], "Remove"); _local4[_local2] = _root.equips[_local3].concat(); _root.equips[_local3] = new Array(); _root.equips[_local3][0] = "Empty"; playSound("putEquip", field.character); } else if (validEquip(_local4[_local2])) { applyEquipStats(_root.equips[_local3], "Remove"); applyEquipStats(_local4[_local2], "Add"); tempSlot = _root.equips[_local3].concat(); _root.equips[_local3] = _local4[_local2].concat(); _local4[_local2] = tempSlot.concat(); playSound("putEquip", field.character); } break; } _local2++; } } else if (_local5 == "store") { popSell(_local3, equips); } else if (_local5 != "equip") { popDrop(_local3, equips); } updateInventory(); updateEquips(); } function swapInventory(inventoryName) { layout.inventory.equip.gotoAndStop(1); layout.inventory.use.gotoAndStop(1); layout.inventory.etc.gotoAndStop(1); layout.inventory.equip.btn.onRelease = (layout.inventory.use.btn.onRelease = (layout.inventory.etc.btn.onRelease = function () { _root.swapInventory(this._parent._name); })); removeInventorySquares(); inventoryShowing = inventoryName; layout.inventory[inventoryShowing].gotoAndStop(2); createInventorySquares(); inventoryScroll_interval = setInterval(resetInventoryScroll, 24); updateInventory(); setTimeout(updateInventory, 1); } function resetInventoryScroll() { if (layout.inventory.scroller.dragger_MinHeight != undefined) { if (_root[inventoryShowing + "_scroll"] != 0) { layout.inventory.scroller.dragger._y = _root[inventoryShowing + "_scroll"]; } clearInterval(inventoryScroll_interval); } } function createInventorySquares() { var _local2 = 0; while (_local2 < _root[inventoryShowing + "_slots"]) { var _local4 = (inventory_squareSize / 2) + ((_local2 - (Math.floor(_local2 / inventory_perRow) * inventory_perRow)) * (inventory_squareSize + inventory_spaceBetween)); var _local3 = (inventory_squareSize / 2) + (Math.floor(_local2 / inventory_perRow) * (inventory_squareSize + inventory_spaceBetween)); newInventorySquare(_local4, _local3, _local2); _local2++; } layout.inventory.scroller._visible = _root[inventoryShowing + "_slots"] > 30; } function removeInventorySquares() { var _local2 = 0; while (_local2 < _root[inventoryShowing + "_slots"]) { layout.inventory.list["square" + _local2].removeMovieClip(); _local2++; } } function newInventorySquare(myX, myY, myIndex) { var _local1 = layout.inventory.list.attachMovie("itemSquare", "square" + myIndex, layout.inventory.list.getNextHighestDepth()); _local1._x = myX; _local1._y = myY; } function placeEquip(myEquipSlot) { var _local6 = _root[inventoryShowing + "_item"]; var _local2 = _local6[myEquipSlot]; var _local3 = Number(_local2[0].split(", ")[3]); if (validEquip(_local2)) { if (_root.equips[_local3][0].split(", ")[0] == "Empty") { _root.applyEquipStats(_local2, "Add"); _root.equips[_local3] = _local2.concat(); _root[inventoryShowing + "_item"][myEquipSlot] = new Array(); _root[inventoryShowing + "_item"][myEquipSlot][0] = "Empty"; } else { _root.applyEquipStats(_root.equips[_local3], "Remove"); _root.applyEquipStats(_local2, "Add"); var _local5 = _root.equips[_local3].concat(); _root.equips[_local3] = _local2.concat(); _root[inventoryShowing + "_item"][myEquipSlot] = _local5.concat(); } playSound("putEquip", field.character); updateInventory(); updateEquips(); } } function removeEquip(myEquipSlot) { if (field.character._currentframe >= 5) { newError("Cannot remove an equipped item while attacking"); return(false); } var _local2 = _root.equips[myEquipSlot]; swapInventory("equip"); if (nextEmptySlot(_root[inventoryShowing + "_item"]) != "Full") { applyEquipStats(_local2, "Remove"); _root[inventoryShowing + "_item"][nextEmptySlot(_root[inventoryShowing + "_item"])] = _local2.concat(); _root.equips[myEquipSlot] = new Array(); _root.equips[myEquipSlot][0] = "Empty"; playSound("putEquip", field.character); } else { newError("Inventory is full"); } } function upperInventoryType(myInvType) { switch (myInvType) { case "equip" : return("Equip"); case "use" : return("Use"); case "etc" : return("Etc"); } } function validEquip(myEquip) { var _local4 = true; if (field.character._currentframe >= 3) { newError("Cannot equip an item while attacking"); return(false); } var _local3 = myEquip[3].split(", "); var _local5 = var_req; var _local2 = 0; while (_local2 < _local3.length) { if ((_local3[_local2] != 0) && (_root[_local5[_local2]] < Number(_local3[_local2]))) { _local4 = false; } _local2++; } _local3 = myEquip[4].split(", "); if ((_local3[0] != "All") && (ninjaClass != _local3[0])) { _local4 = false; } if (!_local4) { newError("You do not meet the requirements of this item"); } return(_local4); } function applyEquipStats(myEquip, statAction, toOriginal) { var _local3 = myEquip[0].split(", "); var _local7 = Number(_local3[3]); _local3 = myEquip[2].split(", "); var _local4 = _root[getVarArray("equip", _local7)]; var _local2 = 0; while (_local2 < _local3.length) { if (statAction == "Add") { _root[_local4[_local2]] = _root[_local4[_local2]] + Number(_local3[_local2]); } else if (statAction == "Remove") { if (toOriginal != undefined) { if (toOriginal[_local4[_local2]] == undefined) { toOriginal[_local4[_local2]] = 0; } toOriginal[_local4[_local2]] = toOriginal[_local4[_local2]] + Number(_local3[_local2]); } else { _root[_local4[_local2]] = _root[_local4[_local2]] - Number(_local3[_local2]); } } _local2++; } if (_local7 == 3) { if (statAction == "Add") { _local3 = myEquip[4].split(", "); atkFrame = getAtkNum(_local3[3]); atkSpeedBoost = Number(_local3[4]); } else if ((statAction == "Remove") && (toOriginal == undefined)) { atkFrame = getAtkNum(); atkSpeedBoost = 2; } } else if (_local7 == 0) { if (statAction == "Add") { _local3 = myEquip[4].split(", "); maskHair = Number(_local3[3]) == 1; } else if ((statAction == "Remove") && (toOriginal == undefined)) { maskHair = false; } } } function dropToGround(myItemSlot, myAmount, myArray) { var _local3 = myArray[myItemSlot]; slotAmount(_local3, myAmount, "minus"); var _local4 = _local3.concat(); slotAmount(_local4, myAmount, "equal"); var _local6 = getCharGroundWithDif() - 25; newPickItem(_local4, field.character._x, _local6); if (myArray == equips) { myArray[myItemSlot] = new Array(); myArray[myItemSlot][0] = "Empty"; } updateInventory(); updateEquips(); setTimeout(updateInventory, 1); _root.playSound("drop_item"); gamePause = false; } function sellItem(myItemSlot, myAmount, myArray) { var _local2 = myArray[myItemSlot]; slotAmount(_local2, myAmount, "minus"); var _local3; if (_local2[0].split(", ")[1] == "equip") { _local3 = Number(_local2[1].split(", ")[1]); } else { _local3 = Number(_local2[1].split(", ")[2]); } _local3 = getSellingPrice(_local2[0].split(", ")[0], _local3); gold = Number(gold) + (_local3 * myAmount); var _local6 = _local2.concat(); slotAmount(_local6, myAmount, "equal"); if (myArray == equips) { myArray[myItemSlot] = new Array(); myArray[myItemSlot][0] = "Empty"; } updateInventory(); updateEquips(); setTimeout(updateInventory, 1); setTimeout(updateEquips, 1); _root.playSound("gold"); addSellEvent(getItemName(_local2), myAmount); gamePause = false; } function getItemName(myItem) { if (!(myItem instanceof Array)) { var _local4 = myItem.split(":"); if (_local4.length == 1) { myItem = itemData[findNum(myItem, itemData)].concat(); } else if (Number(_local4[1]) == 1) { myItem = shopPetBlood(_local4[0]); } else { myItem = shopMonsterBlood(_local4[0]); } } var _local3 = myItem[0].split(", "); var _local1 = _local3[0]; if (_local1 == "Monster Blood") { var _local5 = getMonsterName(_local3[3]); if (Number(_local3[4]) == 1) { _local1 = "Pet"; if (!getMonsterName(_local3[3], true)) { _local1 = "Ally"; } _local1 = _local1 + (" " + _local5); } else { _local1 = _local5 + "'s Blood"; } } return(_local1); } function equipFocus(unlock) { if (unlock == undefined) { unlock = false; } var _local1 = 0; while (_local1 < 7) { layout.equip["square" + _local1].enabled = unlock; _local1++; } layout.equip.closeX.enabled = unlock; layout.equip.bg.enabled = unlock; layout.equip.unfocus._visible = !unlock; layout.equip.openInv.enabled = unlock; } function inventoryFocusOff() { gamePause = true; layout.inventory.equip.btn.enabled = (layout.inventory.use.btn.enabled = (layout.inventory.etc.btn.enabled = false)); layout.inventory.closeX.enabled = false; layout.inventory.nofocus._visible = true; layout.inventory.bg.enabled = false; _root.layout.chat._visible = false; _root.applyMouseCursor("Default"); var _local2 = 0; while (_local2 < _root[inventoryShowing + "_slots"]) { layout.inventory.list["square" + _local2].enabled = false; layout.inventory.list["square" + _local2].onPress = function () { }; layout.inventory.list["square" + _local2].onRollOver = function () { }; _local2++; } } function popDrop(mySlotNum, myArray) { setTimeout(inventoryFocusOff, 2); layout.store.focusOff(); equipFocus(); var _local1 = myArray[mySlotNum]; var _local2 = getItemName(_local1); if ((_local1[0].split(", ")[1] == "equip") || (_local1[0].split(", ")[0] == "Monster Blood")) { promptWindow("confirm_drop"); layout.confirm_drop.myTxt.text = ("Are you sure you want to drop this " + _local2) + "?"; layout.confirm_drop.mySlot = mySlotNum; layout.confirm_drop.myArray = myArray; } else { promptWindow("confirm_multidrop"); layout.confirm_multidrop.myTxt.text = ("How many " + _local2) + "s would you like to drop?"; layout.confirm_multidrop.mySlot = mySlotNum; layout.confirm_multidrop.maxAmount = getSlotAmount(_local1); layout.confirm_multidrop.maxTxt.text = ("(max " + layout.confirm_multidrop.maxAmount) + ")"; layout.confirm_multidrop.itemNameTxt.text = _local2 + " x "; layout.confirm_multidrop.myAmount.text = 1; layout.confirm_multidrop.prevText = layout.confirm_multidrop.myAmount.text; layout.confirm_multidrop.myArray = myArray; } } function popSell(mySlotNum, myArray) { setTimeout(inventoryFocusOff, 2); layout.store.focusOff(); equipFocus(); myItem = myArray[mySlotNum]; myName = getItemName(myItem); if ((myItem[0].split(", ")[1] == "equip") || (myItem[0].split(", ")[0] == "Monster Blood")) { promptWindow("confirm_sell"); layout.confirm_sell.myTxt.text = ((("Are you sure you want to sell this " + myName) + " for ") + getSellingPrice(myName, Number(myItem[1].split(", ")[1]))) + " Gold?"; layout.confirm_sell.mySlot = mySlotNum; layout.confirm_sell.myArray = myArray; } else { promptWindow("confirm_multisell"); layout.confirm_multisell.myPrice = getSellingPrice(myName, Number(myItem[1].split(", ")[2])); layout.confirm_multisell.myTxt.text = ((("How many " + myName) + "s would you like to sell? (") + layout.confirm_multisell.myPrice) + " Gold Each)"; layout.confirm_multisell.mySlot = mySlotNum; layout.confirm_multisell.maxAmount = getSlotAmount(myItem); layout.confirm_multisell.maxTxt.text = ("(max " + layout.confirm_multisell.maxAmount) + ")"; layout.confirm_multisell.itemNameTxt.text = myName + " x "; layout.confirm_multisell.myAmount.text = 1; layout.confirm_multisell.prevText = layout.confirm_multisell.myAmount.text; layout.confirm_multisell.myArray = myArray; layout.confirm_multisell.totalTxt.text = ("Total: " + layout.confirm_multisell.myPrice) + " Gold"; } } function getSellingPrice(myName, defaultPrice) { var _local1 = layout.store.lookItemPrice(myName); if (_local1 == -1) { return(defaultPrice); } return(Math.round((_local1 * 40) / 100)); } function decideStat(myStat) { var _local1 = myStat.split("-"); if (_local1.length > 1) { return(Number(_local1[0]) + random((Number(_local1[1]) - Number(_local1[0])) + 1)); } return(Number(myStat)); } function decideShopStat(myStat) { var _local1 = myStat.split("-"); if (_local1.length > 1) { return(Number(_local1[0]) + Math.round((Number(_local1[1]) - Number(_local1[0])) / 2)); } return(myStat); } function defineEquip(myEquip, isShop) { if (myEquip[0].split(", ")[1] != "equip") { return(myEquip); } var _local2 = myEquip[1].split(", "); var _local1 = 0; while (_local1 < _local2.length) { if (isShop == true) { _local2[_local1] = decideShopStat(_local2[_local1]); } else { _local2[_local1] = decideStat(_local2[_local1]); } _local1++; } myEquip[1] = _local2.join(", "); _local2 = myEquip[2].split(", "); _local1 = 0; while (_local1 < _local2.length) { if (isShop == true) { _local2[_local1] = decideShopStat(_local2[_local1]); } else { _local2[_local1] = decideStat(_local2[_local1]); } _local1++; } myEquip[2] = _local2.join(", "); return(myEquip); } function displayCommand(myCommand) { layout.chat._visible = true; layout.chat.txt.text = myCommand; resetChatColor(); colorChat(myCommand, 13158); } function isPassive(mySkillName) { return(Number(getSkillArray(mySkillName)[0].split(", ")[2]) == 1); } function displaySkillStats(mySkillName, myLevel) { var _local4 = new String(""); var _local6 = getSkillArray(mySkillName); var _local11 = getSkillNum(mySkillName); _local4 = _local4 + mySkillName; var _local8; switch (Number(_local6[0].split(", ")[2])) { case 0 : _local8 = "Active"; break; case 1 : _local8 = "Passive"; break; case 2 : _local8 = "Supportive"; break; case 3 : _local8 = "Transformation"; break; case 4 : _local8 = "Summon"; } _local4 = _local4 + ("\nSkill Type: " + _local8); var _local14 = _root.analyzeVars(_root.nameSpace(_local6[0].split(", ")[1], 0, "@", ",")); _local4 = _local4 + (newline + _local14); if (myLevel == undefined) { myLevel = getSkillLevel(getSkillNum(mySkillName)); } currentTxt = skillInfo(mySkillName, myLevel); nextTxt = skillInfo(mySkillName, myLevel + 1); var _local12 = "Current"; if (myLevel == _local6[4].split("~").length) { _local12 = "Max"; } if (((myLevel != 0) && (currentTxt != "")) && (myLevel != undefined)) { _local4 = _local4 + ((((("\n\n" + _local12) + " Level [ ") + myLevel) + " ]:\n") + currentTxt); } if (((myLevel != _local6[4].split("~").length) && (nextTxt != "")) && (myLevel != undefined)) { _local4 = _local4 + ((("\n\nNext Level [ " + (myLevel + 1)) + " ]:\n") + nextTxt); } if ((_local6[2] != "") && (myLevel == 0)) { var _local7 = _local6[2].split(", "); _local4 = _local4 + "\n\nPre-Requisite:"; var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2].split("-"); _local4 = _local4 + ((((newline + skillData[Number(_local3[0])][0].split(", ")[0]) + " ( ") + _local3[1]) + " )"); _local2++; } } if (_local6[1] != "") { _local4 = _local4 + ("\n\nRequired Weapon: " + _local6[1].split(", ").join("/")); } if (cooldown[_local11] > 0) { _local4 = _local4 + ("\n\nCooldown Left: " + getTimeString(cooldown[_local11])); } layout.chat._visible = true; layout.chat.txt.text = _local4; resetChatColor(); colorChat(mySkillName, 16711680, true); colorChat(_local14, 3355443); colorChat("Skill Type: " + _local8, 10066329); colorChat(((_local12 + " Level [ ") + myLevel) + " ]:", 0, true); colorChat(("Next Level [ " + (myLevel + 1)) + " ]:", 0, true); colorChat("Pre-Requisite:", 0, true); if (dayTime == "day") { colorChat("Active During: Night", 16711680, false, true); } else if (dayTime == "night") { colorChat("Active During: Day", 16711680, false, true); } if ((_local6[2] != "") && (myLevel == 0)) { var _local2 = 0; while (_local2 < _local7.length) { var _local3 = _local7[_local2].split("-"); if (getSkillLevel(Number(_local3[0])) >= Number(_local3[1])) { myColor = 10066329 /* 0x999999 */; } else { myColor = 16711680 /* 0xFF0000 */; } colorChat(((skillData[Number(_local3[0])][0].split(", ")[0] + " ( ") + _local3[1]) + " )", myColor); _local2++; } } if (_local6[1] != "") { var _local7 = _local6[1].split(", "); var _local9 = getCurrentWeapon(); myColor = 16711680 /* 0xFF0000 */; var _local2 = 0; while (_local2 < _local7.length) { if (_local7[_local2] == _local9) { myColor = 10066329 /* 0x999999 */; } _local2++; } colorChat("Required Weapon: " + _local6[1].split(", ").join("/"), myColor); } var _local13 = Number(_local6[4].split("~")[myLevel].split(", ")[1]); if (_local13 > _root.maxMana) { colorChat("Mana Consumed: " + _local13, 16711680); } colorChat("Cooldown Left: " + getTimeString(cooldown[_local11]), 13311); } function skillInfo(mySkillName, myLevel) { var _local1; var _local7 = new String(""); var _local14 = getSkillNum(mySkillName); var _local13 = skillData[_local14]; var _local5 = _local13[3].split(", "); var _local16 = _local13[4].split("~"); var _local6 = _local16[myLevel - 1].split(", "); lastDi = 99999 /* 0x01869F */; _local1 = 0; while (_local1 < _local5.length) { var _local2 = _local6[_local1 + 3]; if ((Number(_local2) != 0) && (_local2 != "undefined")) { lastDi = _local1; } _local1++; } _local1 = 0; while (_local1 < _local5.length) { var _local2 = _local6[_local1 + 3]; if ((Number(_local2) != 0) && (_local2 != "undefined")) { var _local11 = Number(_local2.split("%")[0]); var _local3 = replaceName(_local5[_local1]); var _local9 = false; var _local4 = _local3.split("%"); if (_local4.length > 1) { _local3 = _local4[0]; _local9 = true; } var _local8 = ": "; var _local10 = _local5[_local1].split("_")[0]; if (((_local10 == "s") || (_local10 == "t")) && (_local11 > 0)) { _local8 = _local8 + "+"; } _local4 = _local3.split("&"); if (_local4.length > 1) { _local3 = _local4[0]; _local2 = getTimeString(Number(_local2) * 24); } if (_local5[_local1] == "nowSummoning") { _local2 = monsterData[Number(_local6[_local1 + 3])][0].split(", ")[0]; } if ((_local3 == "Body Size") && (Number(_local2) == 100)) { } else { _local7 = _local7 + ((_local3 + _local8) + _local2); if (_local9) { _local7 = _local7 + "%"; } if (_local1 != lastDi) { _local7 = _local7 + newline; } } } _local1++; } if (Number(_local6[0]) != 0) { _local7 = _local7 + ("\nCooldown: " + getTimeString(Number(_local6[0]) * 24)); } if (Number(_local6[1]) != 0) { _local7 = _local7 + ("\nMana Consumed: " + _local6[1]); } if (Number(_local6[2]) != 0) { _local7 = _local7 + ("\nSacrifices Consumed: " + _local6[2]); } if (Number(_local13[0].split(", ")[4]) == 4) { var _local12 = "Active During: "; var _local15 = Number(monsterData[Number(getSkillInfo(_local14, 0, myLevel))][0].split(", ")[4]); switch (_local15) { case 0 : _local12 = _local12 + "Both Day and Night"; break; case 1 : _local12 = _local12 + "Day"; break; case 2 : _local12 = _local12 + "Night"; } _local7 = _local7 + (newline + _local12); } return(_local7); } function getSkillLevel(mySkillNum) { var _local3 = 1; while (_local3 <= 4) { if (_root["book" + _local3] != undefined) { var _local2 = 0; while (_local2 < _root["book" + _local3].length) { if (_root["book" + _local3][_local2] == mySkillNum) { return(_root[("book" + _local3) + "_skills"][_local2 - 1]); } _local2++; } } _local3++; } } function skillCooldown(skill) { var _local1 = getSkillLevel(skill); if (_local1 != 0) { return(Number(skillData[skill][4].split("~")[_local1 - 1].split(", ")[0]) * 24); } return(0); } function skillManaConsume(skill) { var _local1 = getSkillLevel(skill); if (_local1 != 0) { return(Number(skillData[skill][4].split("~")[_local1 - 1].split(", ")[1])); } return(0); } function skillSacrificesConsume(skill) { var _local1 = getSkillLevel(skill); if (_local1 != 0) { return(Number(skillData[skill][4].split("~")[_local1 - 1].split(", ")[2])); } return(0); } function getSkillInfo(skill, col, skillLevel) { if (skillLevel == undefined) { skillLevel = getSkillLevel(skill); } if (skillLevel != 0) { return(skillData[skill][4].split("~")[skillLevel - 1].split(", ")[col + 3]); } return(0); } function getSkillInfoArray(skill, skillLevel) { if (skillLevel == undefined) { skillLevel = getSkillLevel(skill); } if (skillLevel != 0) { var _local1 = skillData[skill][4].split("~")[skillLevel - 1].split(", "); _local1.splice(0, 3); return(_local1); } return(0); } function applyAllSkillPoints() { var _local3 = 1; while (_local3 <= 4) { var _local2 = 1; while (_local2 < _root["book" + _local3].length) { applySkillPoint(_root["book" + _local3][_local2], _root[("book" + _local3) + "_skills"][_local2 - 1]); _local2++; } _local3++; } } function sortDepths(element1, element2) { return(getObjectY(element1) - getObjectY(element2)); } function combineArray(myArray) { var _local2 = new Array(); var _local1 = 0; while (_local1 < myArray.length) { _local2 = _local2.concat(myArray[_local1]); _local1++; } return(_local2); } function applyPerspective() { var _local3 = [enemies, pets, activeObjects, invItems, npcs, stars, charArray]; var _local2 = combineArray(_local3); objectDepths = _local2.concat(); _local2.sort(sortDepths); objectDepths.sort(sortWins); var _local1 = 0; while (_local1 < _local2.length) { bringObjectToFront(_local2[_local1]); _local1++; } transparentObjects(); } function transparentObjects() { var _local2 = 0; while (_local2 < objectDepths.length) { var _local1 = objectDepths[_local2]; if (_local1.arrayType == "activeObjects") { if ((((((_local1.getDepth() > field.character.getDepth()) && (_local1.hitTest(field.character))) && (_local1.objectName != "teleport")) && (_local1 != object)) && (_local1.myShadow != undefined)) && (!_local1.isGlowing)) { _local1._alpha = 50; } else { _local1._alpha = 100; } } _local2++; } } function bringObjectToFront(myObject) { var _local2 = findObjectIndex(myObject); var _local1 = _local2 - 1; while (_local1 >= 0) { myObject.swapDepths(objectDepths[_local1]); _local1--; } objectDepths.sort(sortWins); } function findObjectIndex(myObject) { var _local1 = 0; while (_local1 < objectDepths.length) { if (objectDepths[_local1] == myObject) { return(_local1); } _local1++; } } function getObjectY(mc) { var _local1 = mc._y; var _local2 = mc.arrayType; if (mc == object) { _local2 = "charArray"; } if ((mc == field.character) || (mc == object)) { _local1 = getCharGroundWithDif(2) + 10; } if (mc.objectName == "teleport") { _local1 = _local1 - 32; } if (mc == object) { _local1 = _local1 + 0.1; } if (((_local2 == "enemies") || (_local2 == "charArray")) || (_local2 == "pets")) { _local1 = _local1 + 25; } if (_local2 == "npcs") { _local1 = _local1 - 15; } if (((_local2 == "enemies") || (_local2 == "pets")) && (mc.isNPC)) { _local1 = _local1 + 50; } if (_local2 == "invItems") { _local1 = _local1 + 10; } if (_local2 == "stars") { _local1 = _local1 + 60; } if ((_local2 == "activeObjects") && (mc.weight != 99999999)) { _local1 = mc.ground; } return(_local1); } function npcBehavior(n, startUp) { n.enabled = !_root.gamePause; updateCharacterEquips(n.myNum, n); if (!_root.gamePause) { if (n.character._currentframe == n.character._totalframes) { n.character.gotoAndStop(1); } else { n.character.nextFrame(); } } if (n != pointOn) { n.filters = null; setFilters(n); } n.mySize = (Math.round((n._y - _root.minHeight) / _root.perspectiveSize) + 100) - 10; n._xscale = (n._yscale = n.mySize); if (startUp == true) { n.myShadow._width = n.character._width; n.myShadow._x = n.character.getBounds(n).xMin + (n.myShadow._width / 2); var _local8 = n.character.head.bodyPart_hair; if (_local8._currentframe == 22) { _local8 = n.character.head.bodyPart_face; } var _local9 = _local8.getBounds(n); var _local10 = 10; n.questSign._x = _local9.xMax + _local10; n.storeSign._x = _local9.xMin - _local10; } var _local3 = 0; while (_local3 < n.quest.length) { if (_root.appearIn(Number(n.quest[_local3]), _root.completed)) { n.quest.splice(_local3, 1); } _local3++; } n.finalQuests = new Array(); var _local5 = 0; var _local4 = 0; var _local6 = 0; var _local7 = 0; _local3 = 0; while (_local3 < n.quest.length) { if (_root.questReq(n.quest[_local3])) { n.finalQuests.push(n.quest[_local3]); if (_root.appearIn(n.quest[_local3], _root.inProgress)) { if (_root.questStatus(n.quest[_local3], "completed")) { _local4++; } else { _local5++; } } else if (Number(_root.quest[n.quest[_local3]][5].split(", ")[5]) == 1) { _local6++; } else if (isRepeatable(n.quest[_local3])) { _local7++; } } _local3++; } var _local11 = (((n.finalQuests.length - _local5) - _local4) - _local6) - _local7; n.questSign._visible = true; if (_local4 > 0) { n.questSign.gotoAndStop(3); } else if (_local6 > 0) { n.questSign.gotoAndStop(4); } else if (_local11 > 0) { n.questSign.gotoAndStop(1); } else if (_local7 > 0) { n.questSign.gotoAndStop(5); } else if (_local5 > 0) { n.questSign.gotoAndStop(2); } else { n.questSign._visible = false; } n.storeSign._visible = n.store != undefined; n.healthSign._visible = n.myName == "High Priest Tarreal"; } function failQuests() { var _local1 = 0; while (_local1 < inProgress.length) { if (Number(quest[inProgress[_local1]][5].split(", ")[7]) == 1) { removeQuest(inProgress[_local1], true, true); } _local1++; } } function getCurrentWeapon() { if (_root.equips[3][0] == "Empty") { return("None"); } return(_root.equips[3][4].split(", ")[3]); } function getCurrentWeaponElement() { var _local2 = _root.equips[3][4].split(", ")[1]; if (_local2 == undefined) { _local2 = "None"; } return(_local2); } function throwBallObject() { activeObjects[activeObjects.length - 1].sideRight = _root.sideRight; var _local2 = activeObjects[activeObjects.length - 1].throwOn; setTimeout(_local2, 1, _root.checkClosest()); } function glowCharacter() { var _local1 = random(Math.ceil(elementAttach / 2)); var _local2 = 5 + Math.floor(elementAttach * 0.5); var _local3 = random(_local2 * 5); if ((_local1 == 0) && (elementAttach > 0)) { _local1 = 1; } if (glow.blurX < _local2) { glow.blurX++; } else if (glow.blurX > _local2) { glow.blurX--; } if (glow.blurY < _local3) { glow.blurY++; } else if (glow.blurY > _local3) { glow.blurY--; } if (glow.strength < _local1) { glow.strength++; } else if (glow.strength > _local1) { glow.strength--; } glow.quality = maxFilter; if (elementAttach > 0) { glow1.quality = maxFilter; } else { glow1.quality = 0; } } function applyCoordinates(myText) { var _local3 = new Array(); var _local5 = -5; var _local4 = 0; var _local1; _local1 = 0; while (_local1 < myText.length) { _local3[_local1] = myText.charCodeAt(_local1); _local3[_local1] = _local3[_local1] + _local5; _local1++; } _local4 = myText.length; myText = ""; _local1 = 0; while (_local4 > _local1) { myText = myText + String.fromCharCode(_local3[_local1]); _local1++; } return(myText); } function analyzeVars(txt) { var _local4 = ""; ac = 0; while (ac < txt.length) { var _local3 = txt.charAt(ac); if (_local3 == "#") { var _local2 = ""; ac++; while (((((((((txt.charAt(ac) != " ") && (txt.charAt(ac) != ",")) && (txt.charAt(ac) != ".")) && (txt.charAt(ac) != "!")) && (txt.charAt(ac) != "?")) && (txt.charAt(ac) != "#")) && (txt.charAt(ac) != "(")) && (txt.charAt(ac) != ")")) && (ac != txt.length)) { _local2 = _local2 + txt.charAt(ac); ac++; } if (txt.charAt(ac) == "#") { _local4 = _local4 + returnSign(_local2); } else { _local4 = _local4 + (returnVar(_local2) + txt.charAt(ac)); } } else { _local4 = _local4 + _local3; } ac++; } return(_local4); } function returnVar(theVar) { if (theVar.split("[").length != 1) { var _local5 = ""; var _local6 = ""; var _local3 = false; acc = 0; while (acc < theVar.length) { var _local2 = theVar.charAt(acc); if (_local2 == "[") { _local3 = true; } if ((_local3 && (_local2 != "[")) && (_local2 != "]")) { _local6 = _local6 + _local2; } else if (!_local3) { _local5 = _local5 + _local2; } acc++; } if (_local5 == "command") { return(("[ " + keyName(_root[_local5][Number(_local6)])) + " ]"); } return(_root[_local5][Number(_local6)]); } return(_root[theVar]); } function returnSign(theSign) { if (!(theSign === "n")) { } else { return(newline); } return(""); } function targetAvailable(myTarget) { var _local1 = 0; while (_local1 < pets.length) { if (pets[_local1].targeted == myTarget) { return(false); } _local1++; } return(true); } function removePet(myPet) { var _local1 = 0; while (_local1 < pets.length) { if (pets[_local1] == myPet) { pets.splice(_local1, 1); myPet.removeMovieClip(); if (layout.summon_wins.hitTest(_xmouse, _ymouse, true)) { layout.chat._visible = false; layout.chat._alpha = 100; } layout.summon_wins["summon_win" + pets.length].removeMovieClip(); break; } _local1++; } } function getTarget(myPet, alsoTargeted) { var _local3 = new Array(); var _local2; if (myPet.myPosition == "Offensive") { _local2 = 0; while (_local2 < enemies.length) { tEnemy = enemies[_local2]; if (((((tEnemy._alpha == 100) && (tEnemy._x < _root.blockLimit._x)) && (Math.abs(tEnemy._x - myPet._x) < 550)) && (tEnemy.targeted != false)) && ((alsoTargeted == true) || (targetAvailable(tEnemy)))) { _local3.push(tEnemy); } _local2++; } } else if (myPet.myPosition == "Brutal") { _local2 = 0; while (_local2 < enemies.length) { tEnemy = enemies[_local2]; if ((((tEnemy._alpha == 100) && (tEnemy._x < _root.blockLimit._x)) && (Math.abs(tEnemy._x - myPet._x) < 550)) && ((alsoTargeted == true) || (targetAvailable(tEnemy)))) { _local3.push(tEnemy); } _local2++; } } else { return(false); } if ((_local3.length == 0) && (alsoTargeted != true)) { return(getTarget(myPet, true)); } if (_local3.length > 0) { return(getClosestEnemy(myPet, getLessTargeted(_local3))); } return(false); } function getClosestEnemy(myPet, myArray) { var _local6; var _local4 = 99999999999; var _local1 = 0; while (_local1 < myArray.length) { var _local3 = myArray[_local1]; var _local2 = Math.abs(_local3._x - myPet._x); if (_local2 < _local4) { _local4 = _local2; _local6 = _local3; } _local1++; } return(_local6); } function getTargetedAmount(myEnemy) { var _local2 = 0; var _local1 = 0; while (_local1 < pets.length) { if (pets[_local1].targeted == myEnemy) { _local2++; } _local1++; } return(_local2); } function getLessTargeted(myArray) { var _local6 = new Array(); var _local4 = 9999; var _local1; _local1 = 0; while (_local1 < myArray.length) { var _local3 = myArray[_local1]; var _local5 = getTargetedAmount(_local3); if (_local5 < _local4) { _local4 = _local5; } _local1++; } _local1 = 0; while (_local1 < myArray.length) { var _local3 = myArray[_local1]; var _local5 = getTargetedAmount(_local3); if (_local5 == _local4) { _local6.push(_local3); } _local1++; } return(_local6); } function callPets() { var _local3 = 0; while (_local3 < petNames.length) { var _local1 = petNames[_local3]; var _local2 = newEnemy(monsterData[Number(_local1[0])][0].split(", ")[0], field.character._x, field.character._y, true); if (firstLoad) { _local2._x = _local1[1]; _local2._y = _local1[2]; } setMonsterVars(_local2, _local1.slice(3, _local1.length)); _local3++; } } function summonMonster(myMonster, overallBonus, summonSkill, isPet, petExperience, petMaxExperience, petHealth, petMana) { myX = field.character._x; if (jumping) { myY = jY; } else { myY = field.character._y; } var _local2 = myMonster.split("@"); if (summonSkill == true) { myX = Number(_local2[1]); myY = Number(_local2[2]); } var _local1 = newEnemy(_local2[0], myX, myY, true, false, overallBonus, isPet == true); _local1.myPosition = "Offensive"; if (summonSkill == true) { _local1.health = _local1.health + summon_health; _local1.startHealth = _local1.startHealth + summon_health; _local1.mana = _local1.mana + summon_mana; _local1.startMana = _local1.startMana + summon_mana; _local1.minDmg = _local1.minDmg + summon_damage; _local1.maxDmg = _local1.maxDmg + summon_damage; _local1.eMinDmg = _local1.eMinDmg + summon_elementDamage; _local1.eMaxDmg = _local1.eMaxDmg + summon_elementDamage; _local1.accuracy = _local1.accuracy + summon_accuracy; _local1.avoidability = _local1.avoidability + summon_avoidability; _local1.defense = _local1.defense + summon_defense; _local1.resistance_Fire = _local1.resistance_Fire + summon_fRes; _local1.resistance_Ice = _local1.resistance_Ice + summon_iRes; _local1.resistance_Lightning = _local1.resistance_Lightning + summon_lRes; } else if (isPet == true) { _local1.realPet = true; _local1.level = 1 + Math.round(overallBonus / petPowerGrow); _local1.exp = petExperience; _local1.maxExp = petMaxExperience; _local1.health = petHealth; _local1.mana = petMana; } } function replaceName(myName) { switch (myName) { case "starDistance" : return("Distance"); case "doubleDamage" : return("Damage Each%"); case "exploDamage" : return("Fire Damage%"); case "maxexplo" : return("Max Explosions"); case "maxHit" : return("Max Monsters"); case "multipleStrike_damage" : return("Damage%"); case "panic_vision" : return("Panic Vision"); case "underground_strength" : return("Underground Mastery"); case "dash" : return("Dash Force"); case "nowSummoning" : return("Summon"); case "maxSummons" : return("Max Summons"); case "chainDamage" : return("Lightning Damage"); case "chainRange" : return("Range"); case "maxChain" : return("Max Chain"); case "health_reg_amount" : return("Health Recovery"); case "mana_reg_amount" : return("Mana Recovery"); case "controlSuccess" : return("Success Rate%"); case "controlTime" : return("Control Period&"); case "powerBlow_damage" : return("Damage%"); case "windCut_damage" : return("Damage Per Cut%"); case "maxQuickAttacks" : return("Max Cuts"); case "pressureCrush_damage" : return("Damage%"); case "pressureCrush_multi" : return("Max Crushes"); case "pressureCrush_health" : return("Health Drained%"); case "combatDash" : return("Dash Distance"); case "elementClash_chance" : return("Apply Chance%"); case "elementClash_duration" : return("Duration&"); case "s_health" : return("Health"); case "s_mana" : return("Mana"); case "s_defense" : return("Defense"); case "s_damage" : return("Damage"); case "s_elementDamage" : return("Element Damage"); case "s_fRes" : return("Fire Resistance"); case "s_iRes" : return("Ice Resistance"); case "s_lRes" : return("Lightning Resistance"); case "s_accuracy" : return("Accuracy"); case "s_avoidability" : return("Avoidability"); case "captureChance" : return("Drop Rate%"); case "captureEnpower" : return("Wildness%"); case "captureTime" : return("Duration&"); case "supportDuration" : return("Duration&"); case "t_health" : return("Max Health"); case "t_mana" : return("Max Mana"); case "t_speed" : return("Speed"); case "t_jump" : return("Jump"); case "t_damage" : return("Damage"); case "t_elementDamage" : return("Element Damage"); case "t_seRate" : return("Side Effect Rate"); case "t_seDuration" : return("Side Effect Duration&"); case "t_accuracy" : return("Accuracy"); case "t_avoidability" : return("Avoidability"); case "t_crit" : return("Critical Hit"); case "t_defense" : return("Defense"); case "t_fRes" : return("Fire Resistance"); case "t_iRes" : return("Ice Resistance"); case "t_lRes" : return("Lightning Resistance"); case "t_str" : return("Strength"); case "t_dex" : return("Dexterity"); case "t_wis" : return("Wisdom"); case "t_luk" : return("Luck"); case "transformTo" : return("Transformation"); case "bodySize" : return("Body Size%"); case "backDamage" : return("Damage%"); case "bloodshed_damage" : return("Damage%"); case "bloodshed_max" : return("Max Monsters"); case "bloodshed_backChance" : return("Backstab Rate%"); } return(myName); } function removeFX(myObj) { fx = 0; while (fx < objects.length) { if (myObj == objects[fx]) { objects.splice(fx, 1); myObj.removeMovieClip(); } fx++; } } function updateStatWins() { if (layout.soundsPer.text == "") { layout.summon_wins._y = -214; } else { layout.summon_wins._y = -187; } var _local6 = 3; if (pets.length > 3) { _local6 = 6; layout.summon_wins._y = layout.summon_wins._y - 20; } var _local16 = 0; var _local7 = 0; var _local8 = 90.6; var _local17 = 96.5; var _local5 = 0; while (_local5 < pets.length) { var _local3 = pets[_local5]; var _local9 = !getMonsterName(_local3.myName, true); myWin = layout.summon_wins["summon_win" + _local5]; if (myWin == undefined) { myWin = layout.summon_wins.attachMovie("summon_win", "summon_win" + _local5, layout.summon_wins.getNextHighestDepth()); } myWin.myPet = _local3; var _local15 = myWin.character._xscale; var _local13 = myWin.character._yscale; var _local14 = myWin.image._xscale; var _local12 = myWin.image._yscale; myWin.character._xscale = 0; myWin.character._yscale = 0; myWin.image._xscale = 0; myWin.image._yscale = 0; var _local10 = Math.round((_local8 / _local6) * 3); var _local11 = Math.round((_local17 / _local6) * 3); myWin._width = _local10; myWin._height = _local11; myWin._x = (_local10 + 5) * (-_local7); myWin._y = (_local11 + 5) * _local16; myWin.character._xscale = _local15; myWin.character._yscale = _local13; myWin.image._xscale = _local14; myWin.image._yscale = _local12; _local7++; if (((_local7 == _local6) && (_local6 == 3)) || ((_local7 == (_local6 - 1)) && (_local6 != 3))) { _local16++; _local7 = 0; } myWin.healthBar._width = Math.round((_local3.health / _local3.startHealth) * _local8); myWin.manaBar._width = Math.round((_local3.mana / _local3.startMana) * _local8); myWin.controlBar._width = Math.round((_local3.controlTimer / _local3.startControlTimer) * _local8); myWin.expBar._width = Math.round((_local3.exp / _local3.maxExp) * _local8); if (!_local9) { myWin.image.gotoAndStop(findNum(_local3.myName, monsterData) + 1); } else { updateCharacterEquips(Number(_local3.myName), myWin.character, true); } myWin.image._visible = !_local9; myWin.character._visible = _local9; myWin.manaBar._visible = (myWin.manaBar_back._visible = (myWin.manaBar_front._visible = _local3.startMana != 0)); myWin.controlBar._visible = (myWin.controlBar_back._visible = (myWin.controlBar_front._visible = _local3.controlTimer > 0)); myWin.expBar._visible = (myWin.expBar_back._visible = (myWin.expBar_front._visible = !isNaN(_local3.maxExp))); if (myWin.controlBar._visible) { myWin.healthBar._y = (myWin.healthBar_back._y = (myWin.healthBar_front._y = myWin.controlBar._y - myWin.controlBar._height)); myWin.manaBar._y = (myWin.manaBar_back._y = (myWin.manaBar_front._y = myWin.controlBar._y - (myWin.controlBar._height * 2))); myWin.btns.gotoAndStop(2); } else if (myWin.expBar._visible) { myWin.healthBar._y = (myWin.healthBar_back._y = (myWin.healthBar_front._y = myWin.expBar._y - myWin.expBar._height)); myWin.manaBar._y = (myWin.manaBar_back._y = (myWin.manaBar_front._y = myWin.expBar._y - (myWin.expBar._height * 2))); myWin.btns.gotoAndStop(3); } else { myWin.healthBar._y = (myWin.healthBar_back._y = (myWin.healthBar_front._y = myWin.controlBar._y)); myWin.manaBar._y = (myWin.manaBar_back._y = (myWin.manaBar_front._y = myWin.controlBar._y - myWin.controlBar._height)); myWin.btns.gotoAndStop(1); } if (_local3.myPosition == "Defensive") { myWin.pos1.enabled = false; myWin.pos1._alpha = 50; myWin.pos2.enabled = true; myWin.pos2._alpha = 100; myWin.pos3.enabled = true; myWin.pos3._alpha = 100; } else if (_local3.myPosition == "Offensive") { myWin.pos1.enabled = true; myWin.pos1._alpha = 100; myWin.pos2.enabled = false; myWin.pos2._alpha = 50; myWin.pos3.enabled = true; myWin.pos3._alpha = 100; } else if (_local3.myPosition == "Brutal") { myWin.pos1.enabled = true; myWin.pos1._alpha = 100; myWin.pos2.enabled = true; myWin.pos2._alpha = 100; myWin.pos3.enabled = false; myWin.pos3._alpha = 50; } myWin.pos1.onRelease = function () { this._parent.myPet.myPosition = "Defensive"; layout.chat._visible = false; }; myWin.pos2.onRelease = function () { this._parent.myPet.myPosition = "Offensive"; layout.chat._visible = false; }; myWin.pos3.onRelease = function () { this._parent.myPet.myPosition = "Brutal"; layout.chat._visible = false; }; myWin.btns.btn.onRelease = function () { if (this._parent._parent.myPet.controlTimer > 0) { this._parent._parent.myPet.controlTimer = -1; switchType(this._parent._parent.myPet); } else if (this._parent._parent.myPet.realPet == true) { _root.unSummon(this._parent._parent.myPet); } else { _root.newFX("blood", this._parent._parent.myPet); _root.playSound("splitBlood", myBlood); _root.removePet(this._parent._parent.myPet); } layout.chat._visible = false; layout.chat._alpha = 100; }; myWin.bg.enabled = true; myWin.bg.useHandCursor = false; myWin.destroy.enabled = true; myWin.bg.onRollOver = function () { displaySummonStats(this._parent.myPet); _root.layout.chat.win = this._parent; layout.chat._alpha = 75; }; myWin.pos1.onRollOver = function () { var _local3 = getNameObject(this._parent.myPet.myName); displayCommand(("Set " + _local3.namesArray[0]) + " Position to Defensive"); _root.layout.chat.win = this._parent; }; myWin.pos2.onRollOver = function () { var _local3 = getNameObject(this._parent.myPet.myName); displayCommand(("Set " + _local3.namesArray[0]) + " Position to Offensive"); _root.layout.chat.win = this._parent; }; myWin.pos3.onRollOver = function () { var _local3 = getNameObject(this._parent.myPet.myName); displayCommand(("Set " + _local3.namesArray[0]) + " Position to Brutal"); _root.layout.chat.win = this._parent; }; myWin.btns.btn.onRollOver = function () { var _local3 = getNameObject(this._parent._parent.myPet.myName); if (this._parent._parent.myPet.controlTimer > 0) { displayCommand((("Release " + _local3.namesArray[0]) + " ") + _local3.myName); } else if (this._parent._parent.myPet.realPet == true) { displayCommand((((_local3.unSummonCommand + " ") + _local3.namesArray[1]) + " ") + _local3.myName); } else { displayCommand((("Kill " + _local3.namesArray[0]) + " ") + _local3.myName); } _root.layout.chat.win = this._parent._parent; }; myWin.bg.onRollOut = (myWin.bg.onReleaseOutside = (myWin.pos1.onRollOut = (myWin.pos1.onReleaseOutside = (myWin.pos2.onRollOut = (myWin.pos2.onReleaseOutside = (myWin.pos3.onRollOut = (myWin.pos3.onReleaseOutside = (myWin.btns.btn.onRollOut = (myWin.btns.btn.onReleaseOutside = function () { layout.chat._visible = false; layout.chat._alpha = 100; }))))))))); if (gamePause) { myWin.pos1.enabled = (myWin.pos2.enabled = (myWin.pos3.enabled = (myWin.destroy.enabled = (myWin.bg.enabled = false)))); } _local5++; } } function getNameObject(theName) { var _local3 = ["Monster", "Pet"]; var _local1 = "Un-Summon"; var _local4 = getMonsterName(theName); if (!getMonsterName(theName, true)) { _local3 = ["Ally", "Ally"]; _local1 = "Split up with"; } return({namesArray:_local3, unSummonCommand:_local1, myName:_local4}); } function displaySummonStats(myPet) { var _local2 = new String(""); var _local3 = getMonsterName(myPet.myName); _local2 = _local2 + (_local3 + " ("); if (myPet.realPet == true) { _local2 = _local2 + "Pet "; } _local2 = _local2 + (("Level " + myPet.level) + ")"); if (myPet.minDmg > 0) { _local2 = _local2 + ((("\nDamage: " + myPet.minDmg) + "-") + myPet.maxDmg); } if ((myPet.eMinDmg > 0) && (myPet.myElement != "None")) { _local2 = _local2 + (((((newline + myPet.myElement) + " Damage: ") + myPet.eMinDmg) + "-") + myPet.eMaxDmg); } if (myPet.accuracy > 0) { _local2 = _local2 + ("\nAccuracy: " + myPet.accuracy); } if (myPet.avoidability > 0) { _local2 = _local2 + ("\nAvoidability: " + myPet.avoidability); } if (myPet.defense > 0) { _local2 = _local2 + (("\nDefense: " + myPet.defense) + "%"); } if (myPet.resistance_Fire > 0) { _local2 = _local2 + (("\nFire Resistance: " + myPet.resistance_Fire) + "%"); } if (myPet.resistance_Ice > 0) { _local2 = _local2 + (("\nIce Resistance: " + myPet.resistance_Ice) + "%"); } if (myPet.resistance_Lightning > 0) { _local2 = _local2 + (("\nLightning Resistance: " + myPet.resistance_Lightning) + "%"); } if (myPet.speed > 0) { _local2 = _local2 + ("\nSpeed: " + myPet.speed); } if (myPet.startMana > 0) { _local2 = _local2 + ((("\nMana: " + myPet.mana) + " / ") + myPet.startMana); } _local2 = _local2 + ((("\nHealth: " + myPet.health) + " / ") + myPet.startHealth); if (myPet.controlTimer > 0) { _local2 = _local2 + ((((newline + skillData[22][0].split(",")[0]) + ": ") + getTimeString(myPet.controlTimer)) + " Left"); } if (!isNaN(myPet.maxExp)) { _local2 = _local2 + ((("\nExperience: " + myPet.exp) + " / ") + myPet.maxExp); } layout.chat._visible = true; layout.chat.txt.text = _local2; resetChatColor(); colorChat(_local3, 16711680, true); colorChat((("Mana: " + myPet.mana) + " / ") + myPet.startMana, 26367); colorChat((("Health: " + myPet.health) + " / ") + myPet.startHealth, 16711680); colorChat((("Experience: " + myPet.exp) + " / ") + myPet.maxExp, 255); colorChat(((skillData[22][0].split(",")[0] + ": ") + getTimeString(myPet.controlTimer)) + " Left", 39168); } function drawElectricity(mc1, mc2, lineThickness) { var _local6 = Math.round(Math.sqrt(Math.pow(mc1._y - mc2._y, 2) + Math.pow(mc1._x - mc2._x, 2))); if (lineThickness == undefined) { lineThickness = 2; } var _local7 = new flash.filters.GlowFilter(16777215); _local7.blurX = 10; _local7.blurY = 10; _local7.strength = 5; _local7.quality = _root.maxFilter; var _local4 = field.createEmptyMovieClip("de", field.getNextHighestDepth()); _local4.lineStyle(lineThickness, 16777215); _local4.moveTo(0, 0); var _local5 = random(20); var _local2 = _local5; while (_local2 > 0) { var _local3 = random(25); if ((_local2 == 1) || (_local2 == _local5)) { _local3 = 0; } _local4.lineTo(_local3, _local6 / _local2); _local2--; } _local4._rotation = (Math.atan2(mc2._y - mc1._y, mc2._x - mc1._x) / (Math.PI/180)) - 90; _local4.filters = [_local7]; _local4._x = mc1._x; _local4._y = mc1._y; chainGraphics.push(_local4); } function randomLightning() { var _local2 = 0; var _local3 = random(maxSpark); i = 0; while (i < _root.enemies.length) { myEnemy = _root.enemies[i]; if ((myEnemy.health > 0) && (Math.abs(myEnemy._x - field.character._x) <= _root.sparkRange)) { dmg = random(_root.sparkDamage) + 1; enemyRes = (100 - myEnemy.resistance_Lightning) / 100; dmg = dmg + Math.round(getElementBonus(_root.elementDamage + _root.elementDamageBonus, "Lightning") * enemyRes); critical = false; if (_root.successRate(_root.critChance)) { dmg = dmg * 1.5; dmg = Math.round(dmg); critical = true; } finalDmg = Math.round((dmg * (100 - myEnemy.defense)) / 100); myEnemy.health = myEnemy.health - finalDmg; _root.damaged(myEnemy._x, myEnemy._y, finalDmg, "T", false, critical); _root.drawElectricity(field.character, myEnemy, 1); myEnemy.targeted = true; } if (_local2 >= _local3) { break; } i++; } } function bnwFilter(t) { t = (t ? (t) : 1); var _local3 = 0.212671; var _local4 = 0.71516; var _local2 = 0.072169; return(new flash.filters.ColorMatrixFilter([((t * _local3) + 1) - t, t * _local4, t * _local2, 0, 0, t * _local3, ((t * _local4) + 1) - t, t * _local2, 0, 0, t * _local3, t * _local4, ((t * _local2) + 1) - t, 0, 0, 0, 0, 0, 1, 0])); } function scrollBodyPart(myName) { var _local2 = myName.split(" "); var _local3; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == "for") { _local3 = _local2[_local1 + 1]; } _local1++; } switch (_local3) { case "Headware" : return(0); case "Shirt" : return(1); case "Pants" : return(2); case "Gloves" : return(4); case "Shoes" : return(5); case "Weapon" : return(3); } } function applyScroll(myEquip, myScroll) { var _local4 = myEquip[myEquip.length - 1].split(", "); if (successRate(Number(myScroll[1].split(", ")[3]))) { applyEquipStats(myEquip, "Remove"); var _local3 = myEquip[2].split(", "); var _local6 = myScroll[2].split(", "); var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = Number(_local3[_local2]) + Number(_local6[_local2]); _local2++; } myEquip[2] = _local3.join(", "); limitEquip(myEquip); applyEquipStats(myEquip, "Add"); scrollSpark(true); _root.playSound("scroll_success"); _local4[1] = Number(_local4[1]) + 1; } else { scrollSpark(false); _local4[2] = Number(_local4[2]) + 1; } myEquip[myEquip.length - 1] = _local4.join(", "); _local4 = myEquip[1].split(", "); _local4[2] = Number(_local4[2]) - 1; myEquip[1] = _local4.join(", "); slotAmount(myScroll, 1, "minus"); updateInventory(); updateEquips(); } function limitEquip(myEquip) { var _local5 = Number(myEquip[0].split(", ")[3]); var _local3 = myEquip[2].split(", "); var _local4 = _root[getVarArray("equip", _local5)]; var _local2 = 0; while (_local2 < _local3.length) { if (_local4[_local2] == "weapon_minDamage") { if (Number(_local3[_local2]) > Number(_local3[_local2 + 1])) { _local3[_local2] = _local3[_local2 + 1]; } } else if (((_local4[_local2] == "defense") || (_local4[_local2] == "elementChance")) || (_local4[_local2].split("_")[1] == "res")) { if (Number(_local3[_local2]) > 100) { _local3[_local2] = 100; } } _local2++; } myEquip[2] = _local3.join(", "); } function scrollSparkFX(success, X, Y, rot) { if (success) { fxType = "success"; } else { fxType = "failure"; } var _local1 = layout.attachMovie("scrollSpark_" + fxType, scrollSpark + objects.length, layout.getNextHighestDepth()); _local1._x = X; _local1._y = Y; _local1._rotation = rot; objects.push(_local1); } function scrollSpark(success) { var _local1 = 0; while (_local1 < 330) { scrollSparkFX(success, layout._xmouse, layout._ymouse, _local1); _local1 = _local1 + 30; } } function setFilters(mc) { if (mc.hitTest(camera)) { mc.filters = mc.filters.concat(fieldFilters); } } function nameInArray(myName, myArray) { var _local1 = 0; while (_local1 < myArray.length) { if (myName == myArray[_local1][0].split(", ")[0]) { return(_local1); } _local1++; } } function updateStats(myName, myType, taskType) { var _local1; var _local2; if (myType == "monster") { _local1 = monsterStats; _local2 = nameInArray(myName, monsterData); } else if (myType == "object") { _local1 = objectStats; _local2 = nameInArray(myName, objectData); } else if (myType == "item") { _local1 = itemStats; _local2 = nameInArray(myName, itemData); } if ((taskType == 1) && (_local1[_local2] == -1)) { _local1[_local2] = _local1[_local2] + 2; } else if (((taskType == 0) && (_local1[_local2] == -1)) || (taskType == 1)) { _local1[_local2]++; } } function lastBookNum() { var _local2 = 4; while (_local2 > 0) { myBook = _root["book" + _local2]; if ((myBook != undefined) && (myBook.length != 0)) { return(_local2); } _local2--; } } function insertScrollStats(myArray) { if (myArray[0].split(", ")[1] == "equip") { var _local2 = myArray[myArray.length - 1].split(", "); _local2.push(0); _local2.push(0); myArray[myArray.length - 1] = _local2.join(", "); } return(myArray); } function getElementBonus(myNum, myElement) { return(myNum + Math.round((myNum * _root[myElement + "_Bonus"]) / 100)); } function getDamage(Min, Max) { return(Min + random((Max - Min) + 1)); } function characterLimits(mySpeed) { if (field.character.getBounds(field).xMax > blockLimit._x) { field.character._x = field.character._x - Math.abs(Number(mySpeed)); } else if (field.character.getBounds(field).xMin < field.limitStart._x) { field.character._x = field.character._x + Math.abs(Number(mySpeed)); } } function moveCharacter(mySpeed) { var _local1 = pc(mySpeed); field.character._x = field.character._x + _local1; characterLimits(_local1); } function causeSideEffect() { enemy = checkClosest(); if (enemy._x != undefined) { skillConsume(26); if (_root.attemptHit(_root.accuracy + _root.accuracyBonus, enemy.avoidability)) { if ((element != "None") && (_root.successRate(Number(_root.elementClash_chance)))) { enemy.element = element; enemyRes = (100 - enemy["resistance_" + element]) / 100; enemy.elementTimer = Math.round((getElementBonus(Number(_root.elementClash_duration), element) * 24) * enemyRes); enemy.targeted = true; } } else { _root.newDigits(enemy._x, enemy._y, -1, 0, false); } } } function checkEnemyHit(e) { var _local2; if (e.targeted == true) { _local2 = field.character; } else { _local2 = e.targeted; } var _local4 = _local2 == field.character; var _local5; var _local6; if (_local4) { _local5 = _root.damageCounter; _local6 = _root.damageTimer; } else { _local5 = _local2.damageCounter; _local6 = _local2.damageTimer; } var _local12 = getTargetY(e); var _local11 = e; if (e.isNPC) { _local11 = e.atk.slash; } if ((_local11.hitTest(_local2) && (_local5 == _local6)) && (Math.abs(e._y - _local12) < maxCloseY)) { eGoto(e, monster_attack); if (_local2 != field.character) { e.targeted.targeted = e; if ((((!eCurrentframe(_local2, monster_charge)) && (!eCurrentframe(_local2, monster_cooldown))) && (!eCurrentframe(_local2, monster_attack))) && (!eCurrentframe(_local2, monster_rangeattack))) { eGoto(_local2, monster_charge); } } var _local7; if (_local4) { _local7 = _root.avoidability + _root.avoidabilityBonus; } else { _local7 = _local2.avoidability; } if (_root.attemptHit(e.accuracy, _local7)) { pDmg = _root.getDamage(e.minDmg, e.maxDmg); var _local8; if (_local4) { _local8 = _root.defense; } else { _local8 = _local2.defense; } enemyDef = (100 - _local8) / 100; eDmg = 0; enemyRes = 1; if ((e.myElement != "None") && (_root.successRate(e.myElementChance))) { _local2.element = e.myElement; var _local9; if (_local4) { _local9 = _root[e.myElement + "_res"]; } else { _local9 = _local2["resistance_" + e.myElement]; } enemyRes = (100 - _local9) / 100; _local2.elementTimer = Math.round(_root.getElementBonus(e.myElementDuration, e.myElement) * enemyRes); eDmg = _root.getElementBonus(_root.getDamage(e.eMinDmg, e.eMaxDmg), e.myElement); } finalDmg = Math.round((pDmg * enemyDef) + (eDmg * enemyRes)); if (((!e.isNPC) && (_local4)) && (finalDmg > (_root.health / 10))) { if (!_root.jumping) { _root.ground = (_root.jY = _local2._y); _root.jumping = true; } _root.jump = 6; _root.dashX = 5; if (e._x > _local2._x) { _root.dashX = _root.dashX * -1; } } else if ((((!e.isNPC) && (!_local4)) && (finalDmg > (_local2.health / 10))) && (_local2.stoppedAttacks < 2)) { eGoto(_local2, monster_hit); _local2.dashX = 5; if (e._x > _local2._x) { _local2.dashX = _local2.dashX * -1; } } if (_local4) { _root.health = _root.health - finalDmg; } else { _local2.health = _local2.health - finalDmg; } _root.playSound("punch" + (random(4) + 1), _local2); if (_local2 != field.character) { popHealthBar(_local2); } _root.damaged(_local2._x, _local2._y, finalDmg, "C", e.isPet != true, false, false); if (_local4) { _root.damageCounter = 0; } else if (_local2.isPet) { _local2.damageCounter = 0; } } else { var _local10 = 1; if (e.isPet == true) { _local10 = 0; } _root.newDigits(_local2._x, _local2._y, -1, _local10, false, false); } } } function shootRange(e) { e.isShooting = true; e.shots = new Array(); e.shotsCounter = 0; e.mc.attachMovie("shot_charge", "charge", e.mc.getNextHighestDepth()); e.mc.charge._visible = false; objects.push(e.mc.charge.mc); e.shots = getShots(e); } function getShots(e) { var _local3 = e.shotsData; var _local4 = new Array(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1].split(", "); if (e.mana >= Number(_local2[11])) { _local4.push(_local2); } _local1++; } return(_local4); } function checkManaForShots(e, myArray) { if (myArray == undefined) { myArray = e.shots; } var _local1 = 0; while (_local1 < myArray.length) { if (e.mana < Number(myArray[_local1][11])) { myArray.splice(_local1, 1); _local1 = 0; } _local1++; } } function convertDescription(desc) { return(fixString(desc, true)); } function nameSpace(myString, space, char1, char2) { var _local3 = ""; var _local4 = 0; var _local1 = 0; while (_local1 < myString.length) { if (myString.charAt(_local1) == char1) { if (_local4 == space) { _local3 = _local3 + char2; } else { _local4++; _local3 = _local3 + myString.charAt(_local1); } } else { _local3 = _local3 + myString.charAt(_local1); } _local1++; } return(_local3); } function fixString(myString, reverseChars) { var _local2 = [",", "^"]; var _local1 = ["\"", "*"]; if (reverseChars == true) { _local2.reverse(); _local1.reverse(); } myString = nameSpace(myString, 0, _local2[0], _local2[1]); myString = nameSpace(myString, 0, _local1[0], _local1[1]); return(myString); } function summonMonsterBlood(myArray) { var _local7 = myArray[0].split(", ")[3]; var _local2 = Number(myArray[0].split(", ")[4]) == 1; var _local6 = Number(myArray[1].split(", ")[2]); var _local8 = Number(myArray[1].split(", ")[3]); var _local5 = Number(myArray[1].split(", ")[4]); var _local3 = Number(myArray[1].split(", ")[5]); var _local4 = Number(myArray[1].split(", ")[6]); if ((_local2 && (getPet() == false)) || (!_local2)) { if (_local2 && (_local3 <= 0)) { newError("Pet is Resting"); } else { summonMonster(_local7, _local6, false, _local2, _local8, _local5, _local3, _local4); slotAmount(myArray, 1, "minus"); } } else { newError("Only 1 Pet is Allowed"); } } function getPet() { var _local1 = 0; while (_local1 < pets.length) { if (pets[_local1].realPet == true) { return(pets[_local1]); } _local1++; } return(false); } function toggleWindow(myWin) { if (myWin == "inventory") { if (!inventoryPressed) { removeHighlighted(layout.lbtn2); if (toggleUI(myWin)) { updateInventoryWin(); updateInventory(); swapInventory(inventoryShowing); unfocusDuringPrompts(); } inventoryPressed = true; } } else if (myWin == "skills") { if (!skillsPressed) { if (toggleUI(myWin)) { removeHighlighted(layout.lbtn4); layout.skills.focusOn(); } skillsPressed = true; } } else if (myWin == "quests") { if (!questHold) { toggleUI(myWin); if (layout.quests != undefined) { if (layout.quests_pop != undefined) { toggleUI(myWin); } else { removeHighlighted(layout.lbtn5); layout.quests.arrangeQuests(); gamePause = true; } } else { gamePause = false; } } questHold = true; } else if (myWin == "equip") { if (!equipPressed) { removeHighlighted(layout.lbtn3); if (toggleUI(myWin)) { updateCharacterEquips(-1, layout.equip.character, true); updateEquips(); unfocusDuringPrompts(); } equipPressed = true; } } else if (myWin == "statsWin") { if (!statsPressed) { removeHighlighted(layout.lbtn1); toggleUI(myWin); statsPressed = true; } } else if (myWin == "encyclopedia") { toggleUI("options_bg"); toggleUI(myWin); gamePause = layout.encyclopedia != undefined; } } function promptWindow(myWin) { toggleUI(myWin); } function promptOptions() { var _local1 = 0; while (_local1 < optionsArray.length) { bringToFront(optionsArray[_local1]); _local1++; } } function getNpcLocations(npcName) { var _local6 = new Array(); var _local3 = 0; while (_local3 < activeStage.length) { var _local5 = activeStage[_local3].split("~"); var _local4 = _local5[0].split(", ")[0]; var _local2 = _local5[3].split("^"); var _local1 = 0; while (_local1 < _local2.length) { if (getName("npc", Number(_local2[_local1].split(", ")[0])) == npcName) { _local6.push(_local4); } _local1++; } _local3++; } return(_local6); } function checkSkillPlace() { skillDragging = false; var _local3 = 1; while (_local3 <= 4) { if (_root.layout["d" + _local3].circle.hitTest(layout.skillSquare)) { var _local2 = _local3 - 1; if (!holding) { _local2 = _local2 + 4; } var _local4 = _root.skill[_local2]; _root.skill[_local2] = layout.skillSquare.myName; if ((layout.skillSquare.myNum != undefined) && (layout.skillSquare.myNum != _local2)) { _root.skill[layout.skillSquare.myNum] = _local4; } break; } _local3++; } } function checkUsePlace() { dragging = false; var _local2 = 1; while (_local2 <= 3) { if (_root.layout["p" + _local2].hitTest(layout.itemSquare)) { var _local3 = _root.quickUse[_local2 - 1]; _root.quickUse[_local2 - 1] = findNum(layout.itemSquare.myName, itemData); if ((layout.itemSquare.squareNum != undefined) && (layout.itemSquare.squareNum != _local2)) { _root.quickUse[layout.itemSquare.squareNum - 1] = _local3; } updateInventory(); return(true); } _local2++; } return(false); } function nextUseSlot(useNum) { var _local3 = _root.use_item; var _local4 = itemData[useNum][0].split(", ")[0]; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2][0].split(", ")[0] == _local4) { return(_root.use_item[_local2]); } _local2++; } } function skillAvailable(skillNum) { var _local3 = skillData[skillNum]; if (_local3[2] != "") { var _local2 = _local3[2].split(", "); i = 0; while (i < _local2.length) { var _local1 = _local2[i].split("-"); if (getSkillLevel(_local1[0]) < Number(_local1[1])) { return(false); } i++; } } return(true); } function getCharMc(charMc) { if (charMc == undefined) { charMc = field.character; } var _local2 = charMc._currentframe; var _local1; if (_local2 == npc_idle) { _local1 = "idle"; } else if (_local2 == npc_walk) { _local1 = "walk"; } else if (_local2 == npc_jump) { _local1 = "jump"; } else if (_local2 == npc_hit) { _local1 = "hit"; } else { _local1 = "atk"; } return(charMc[_local1]); } function getEquipsNames() { var _local2 = new Array(); var _local1 = 0; while (_local1 < equips.length) { _local2.push(equips[_local1][0].split(", ")[0]); _local1++; } return(_local2); } function colorCharacter() { var _local4; var _local1; var _local2 = new Array(); if (transformation) { _local4 = charData; _local1 = tranData; } else { _local1 = charData; _local4 = tranData; } var _local6; var _local5; if (tranSize < _local1[1]) { _local6 = tranSize; _local5 = _local1[1]; } else { _local6 = _local1[1]; _local5 = tranSize; } var _local3 = Math.round((_local6 / _local5) * 100); if (_local3 < 100) { _local2[0] = getBetweenColors(_local4[11], _local1[11], _local3); _local2[1] = getBetweenColors(_local4[12], _local1[12], _local3); _local2[2] = getBetweenColors(_local4[13], _local1[13], _local3); } else { _local2 = _local1.slice(11, 14); } colorHair(_local2[0]); colorSkin(_local2[1]); reColor(getCharMc().head.bodyPart_eyes.part, _local2[2]); } function getBetweenColors(c1, c2, percentage) { percentage = percentage / 100; var _local1 = hexToRGB(c1); var _local2 = hexToRGB(c2); var _local4 = {r:_local2.r - _local1.r, g:_local2.g - _local1.g, b:_local2.b - _local1.b}; return((((((_local1.r + Math.floor(percentage * _local4.r)) << 16) + ((_local1.g + Math.floor(percentage * _local4.g)) << 8)) + _local1.b) + Math.floor(percentage * _local4.b)).toString(16)); } function getCharArray() { if (transformation) { return(tranData); } return(charData); } function getBonuses() { var _local2 = new Object(); var _local1; _local1 = 0; while (_local1 < var_weapon.length) { _local2[var_weapon[_local1]] = 0; _local1++; } _local1 = 0; while (_local1 < var_equip.length) { _local2[var_equip[_local1]] = 0; _local1++; } _local1 = 0; while (_local1 < var_iPotion.length) { _local2[var_iPotion[_local1]] = 0; _local1++; } _local1 = 0; while (_local1 < var_pPotion.length) { _local2[var_pPotion[_local1]] = 0; _local1++; } _local1 = 0; while (_local1 < statSquare.length) { if (statSquare[_local1] != "Empty") { applyPotionStats(statSquare[_local1], "Remove", _local2); } _local1++; } _local1 = 0; while (_local1 < equips.length) { if (equips[_local1] != "Empty") { applyEquipStats(equips[_local1], "Remove", _local2); } _local1++; } return(_local2); } function setCharY(myY, mc) { if (mc == undefined) { mc = field.character; } var _local1 = Math.floor(getCharBottom(mc)); myY = Math.ceil(myY); while (_local1 != myY) { if (_local1 < myY) { mc._y++; } else if (_local1 > myY) { mc._y--; } _local1 = Math.round(getCharBottom(mc)); } } function fixCharY(myMc) { var _local1; if (myMc == undefined) { myMc = field.character; _local1 = getCharMc(); } else { _local1 = getCharMc(myMc); } var _local4 = {x:0, y:myMc.minLine._y}; var _local3 = {x:0, y:_local1.minLine._y}; myMc.localToGlobal(_local4); _local1.localToGlobal(_local3); _local1._y = _local1._y + (_local4.y - _local3.y); } function setCharSize(mc) { if (gamePause) { return(0); } var _local2; if (mc == undefined) { mc = field.character; _local2 = getCharMc(); } else { _local2 = getCharMc(mc); } if ((mc == field.character) && (!jumping)) { var _local5 = getCharArray(); if (tranSize > _local5[1]) { tranSize--; } else if (tranSize < _local5[1]) { tranSize++; } charSize = (Math.round((mc._y - minHeight) / perspectiveSize) + 100) + 5; charSize = Math.round((charSize * tranSize) / 100); } if (mc == field.character) { _local2._yscale = charSize; } else { _local2._yscale = mc.mySize; } if (mc == field.character) { if (sideRight) { _local2._xscale = charSize; } else { _local2._xscale = -charSize; } } else if (!mc.sideLeft) { _local2._xscale = mc.mySize; } else { _local2._xscale = -mc.mySize; } if (mc == field.character) { fixCharY(); } else { fixCharY(mc); } var _local3 = field.fieldFloor.character_shadow; if (mc != field.character) { _local3 = mc.npcMc.myShadow; } if ((!jumping) && (mc == field.character)) { _local3._y = getCharBottom(); } var _local6 = ["slash", "powerBlow", "multiAttack"]; var _local4 = new Array(); updateMcEffects(mc, _local6, _local4); _local3._width = _local2._width; _local3._x = _local2.getBounds(_local3._parent).xMin + (_local3._width / 2); updateMcEffects(mc, _local6, _local4); _local3._yscale = _local2._yscale; } function updateMcEffects(myMc, mcEffects, myArray) { var _local5 = myArray.length == 0; var _local2 = 0; while (_local2 < mcEffects.length) { var _local1 = myMc.atk[mcEffects[_local2]]; if (_local5) { myArray[_local2] = [_local1._xscale, _local1._yscale, _local1._x, _local1._y]; _local1._xscale = (_local1._yscale = 0); _local1._x = (_local1._y = 0); } else { _local1._xscale = myArray[_local2][0]; _local1._yscale = myArray[_local2][1]; _local1._x = myArray[_local2][2]; _local1._y = myArray[_local2][3]; } _local2++; } } function getCharBottom(myMc) { if (myMc == undefined) { myMc = field.character; } var _local2 = getCharMc(myMc); var _local1 = {x:0, y:_local2.minLine._y}; _local2.localToGlobal(_local1); field.globalToLocal(_local1); return(_local1.y); } function getCharTop(myMc) { if (myMc == undefined) { myMc = field.character; } var _local2 = getCharMc(myMc); var _local1 = {x:0, y:_local2.maxLine._y}; _local2.localToGlobal(_local1); field.globalToLocal(_local1); return(_local1.y); } function getCharMiddle(myMc) { if (myMc == undefined) { myMc = field.character; } var _local2 = getCharMc(myMc); var _local1 = {x:_local2.minLine._x, y:0}; _local2.localToGlobal(_local1); field.globalToLocal(_local1); return(_local1.x); } function getCharHand(myMc) { if (myMc == undefined) { myMc = field.character; } var _local1 = getCharMc(myMc).rightArm_lower; var _local2 = {x:_local1.glove._x, y:_local1.glove._y}; _local1.localToGlobal(_local2); field.globalToLocal(_local2); return(_local2); } function getStaffHead(myMc) { if (myMc == undefined) { myMc = field.character; } var _local1 = getCharMc(myMc).weapon; var _local2 = {x:_local1.head._x, y:_local1.head._y}; _local1.localToGlobal(_local2); field.globalToLocal(_local2); return(_local2); } function getObjectGround() { return(field.fieldFloor.character_shadow._y); } function updateObjectHand() { var _local1 = field.character._currentframe; var _local2 = getCharMc()._currentframe; field.character.gotoAndStop(4); field.character.gotoAndStop(_local1); if ((_local1 == npc_idle) || (_local1 == npc_walk)) { getCharMc().gotoAndStop(_local2); } else if (_local1 == npc_jump) { getCharMc().gotoAndPlay(_local2); } updateCharacterEquips(); } function addHighlighted(myMc) { var _local1 = appearNumInArray(myMc, highlighted); if (_local1 == -1) { myMc.isHighlighted = false; highlighted.push(myMc); } } function removeHighlighted(myMc) { var _local1 = appearNumInArray(myMc, highlighted); if (_local1 != -1) { reColor(myMc, "reset", 0); myMc.isHighlighted = false; highlighted.splice(_local1, 1); } } function updateTime() { myTime = hour + (minute / 60); if ((closedArea != "0") && (closedArea != undefined)) { var _local1 = closedArea.split(":"); myTime = Number(_local1[0]) + (Number(_local1[1]) / 60); } } function newError(myError) { layout.errorMc.errorTxt.text = myError; layout.errorMc.errorTxt._alpha = 100; errorTimer = 72; bringToFront(layout.errorMc); } function saveStage() { var _local1; var _local15 = currentStage; var _local14 = activeStage[_local15].split("~"); var _local12 = new Array(); _local1 = 0; while (_local1 < enemies.length) { var _local3 = enemies[_local1]; if (_local3.myName == undefined) { } else { var _local7 = 0; if (_local3.questMonster == true) { _local7 = 1; } _local12.push((((((((findNum(_local3.myName, monsterData) + ", ") + _local3._x) + ", ") + (_local3._y - builder_y_fix)) + ", ") + _local7) + ", ") + getMonsterVars(_local3).join(", ")); } _local1++; } var _local11 = new Array(); _local1 = 0; while (_local1 < activeObjects.length) { var _local2 = activeObjects[_local1]; if ((_local2 != object) && (_local2.fadedOut == undefined)) { var _local9 = findNum(_local2.objectName, objectData); var _local4 = [_local9, _local2._x, _local2.ground, _local2.createdIn, _local2.createdOrder]; if (_local2.objectName == "teleport") { var _local8; if (_local2.hiddenFlag == true) { _local8 = 1; } else { _local8 = 0; } _local4 = _local4.concat([_local2.mapNum, _local2.mapX, _local2.mapY, _local8]); } else if (_local2.objectName == "message box") { _local4 = _local4.concat([_local2.originalMsg]); } _local11.push(_local4.join(", ")); } _local1++; } _local11 = _local11.concat(hiddenObjects); var _local10 = new Array(); _local1 = 0; while (_local1 < npcs.length) { var _local5 = npcs[_local1]; _local10.push([_local5.myNum, _local5._x, _local5._y - builder_y_fix, _local5.sideNum].join(", ")); _local1++; } _local1 = 0; while (_local1 < hiddenNpcs.length) { var _local6 = hiddenNpcs[_local1].split(", "); _local6[2] = Number(_local6[2]) - builder_y_fix; _local10.push(_local6.join(", ")); _local1++; } var _local13 = new Array(); _local1 = 0; while (_local1 < invItems.length) { _local13.push((((invItems[_local1].itemStats.join("*") + "@") + invItems[_local1]._x) + ", ") + invItems[_local1]._y); _local1++; } _local14[1] = _local12.join("^"); _local14[2] = _local11.join("^"); _local14[3] = _local10.join("^"); _local14[4] = _local13.join("|"); activeStage[_local15] = _local14.join("~"); } function regenerateCurrentStage() { var _local3 = currentStage; var _local2 = 0; while (_local2 < activeObjects.length) { var _local1 = activeObjects[_local2]; if ((((_local1 != object) && (_local1.createdIn != _local3)) && (_local1.fadedOut == undefined)) && (!_local1.sacrificing)) { regenerateObject(_local1.createdIn, _local1.createdOrder); _local1.fadedOut = 100; break; } _local2++; } } function regenerateStage(myNum) { var _local1; var _local20 = activeStage[myNum].split("~"); var _local21 = gameStage[myNum].split("~"); var _local6 = validateSplitArray(_local20[1], "^"); var _local10 = sortByDayTime(validateSplitArray(_local21[1], "^")); if (_local6[0] == "") { _local6 = new Array(); } if (_local10.length > _local6.length) { _local1 = 0; while (_local1 < _local10.length) { if (appearAmountInStageArray(Number(_local10[_local1].split(", ")[0]), _local6) < appearAmountInStageArray(Number(_local10[_local1].split(", ")[0]), _local10)) { var _local13 = _local10[_local1].split(", "); _local13[1] = ""; _local13[2] = ""; _local6.push(_local13.join(", ")); break; } _local1++; } } var _local11 = getMonsterVarIndex("health"); var _local12 = getMonsterVarIndex("mana"); var _local19 = getMonsterVarIndex("startHealth"); var _local18 = getMonsterVarIndex("startMana"); _local1 = 0; while (_local1 < _local6.length) { var _local2 = _local6[_local1].split(", "); var _local3 = 4; if (_local2[_local3] == undefined) { } else { var _local7 = _local2.slice(_local3, _local2.length); var _local16 = Number(_local7[_local11]); var _local15 = Number(_local7[_local12]); var _local5 = Number(_local7[_local19]); var _local8 = Number(_local7[_local18]); if (_local16 < _local5) { _local2[_local11 + _local3] = Number(_local2[_local11 + _local3]) + Math.ceil((_local5 * 1) / 100); if (_local2[_local11 + _local3] > _local5) { _local2[_local11 + _local3] = _local5; } } if (_local15 < _local8) { _local2[_local12 + _local3] = Number(_local2[_local12 + _local3]) + Math.ceil((_local8 * 1) / 100); if (_local2[_local12 + _local3] > _local8) { _local2[_local12 + _local3] = _local8; } } _local6[_local1] = _local2.join(", "); } _local1++; } var _local14 = validateSplitArray(_local20[2], "^"); _local1 = 0; while (_local1 < _local14.length) { var _local4 = _local14[_local1].split(", "); var _local9 = getName("object", _local4[0]); if (((Number(_local4[3]) != myNum) && (!isNaN(Number(_local4[3])))) && ((((_local9 != "teleport") && (_local9 != "message box")) || ((_local9 == "teleport") && (_local4.length > 7))) || ((_local9 == "message box") && (_local4.length > 4)))) { regenerateObject(Number(_local4[3]), Number(_local4[4])); _local14.splice(_local1, 1); break; } _local1++; } _local20[1] = _local6.join("^"); _local20[2] = _local14.join("^"); activeStage[myNum] = _local20.join("~"); } function regenerateObject(stageNumber, ordinalNumber, toRecycle) { var _local2 = activeStage[stageNumber].split("~"); var _local11 = gameStage[stageNumber].split("~"); var _local4 = validateSplitArray(_local2[2], "^"); var _local9 = validateSplitArray(_local11[2], "^"); if ((stageNumber == currentStage) && (toRecycle != true)) { var _local1 = _local9[ordinalNumber].split(", "); var _local5 = getName("object", _local1[0]); objectType = [_local5, undefined, ordinalNumber]; if (_local5 == "teleport") { newObject(objectType, Number(_local1[1]), Number(_local1[2]), undefined, _local1[3], Number(_local1[4]), Number(_local1[5]), Number(_local1[6]), undefined, undefined, true); } else if (_local5 == "message box") { newObject(objectType, Number(_local1[1]), Number(_local1[2]), undefined, undefined, undefined, undefined, undefined, _local1[3], undefined, true); } else { newObject(objectType, Number(_local1[1]), Number(_local1[2]), undefined, undefined, undefined, undefined, undefined, undefined, undefined, true); } } else { var _local6 = _local9[ordinalNumber].split(", "); if (toRecycle == true) { var _local7 = getStageNum("Objects Bin"); _local2 = activeStage[_local7].split("~"); _local4 = validateSplitArray(_local2[2], "^"); } _local4.push(_local6.slice(0, 3).concat([stageNumber, ordinalNumber]).concat(_local6.slice(3, _local6.length - 3)).join(", ")); if (toRecycle == true) { stageNumber = _local7; } } _local2[2] = _local4.join("^"); activeStage[stageNumber] = _local2.join("~"); } function appearAmountInStageArray(myValue, myArray, originalStage) { var _local4 = 0; var _local1 = 0; while (_local1 < myArray.length) { if ((myValue == myArray[_local1].split(", ")[0]) && ((originalStage == undefined) || ((originalStage != undefined) && ((Number(myArray[_local1].split(", ")[3]) == originalStage) || (isNaN(Number(myArray[_local1].split(", ")[3]))))))) { _local4++; } _local1++; } return(_local4); } function monstersAmountInStageArray(myValue, myArray) { var _local6 = getMonsterVarIndex("isBoss"); var _local5 = 0; var _local1 = 0; while (_local1 < myArray.length) { var _local3 = myArray.slice(4, myArray.length); var _local4 = (defineMonsterVar(_local3[_local6]) == true) || (Number(monsterData[Number(e[0])][0].split(", ")[9]) == 1); if ((myValue == myArray[_local1].split(", ")[0]) && (!_local4)) { _local5++; } _local1++; } return(_local5); } function sortByDayTime(myArray, noBoth) { var _local5 = new Array(); var _local4; if (dayTime == "day") { _local4 = 1; } else if (dayTime == "night") { _local4 = 2; } var _local1 = 0; while (_local1 < myArray.length) { var _local2 = Number(monsterData[Number(myArray[_local1].split(", ")[0])][0].split(", ")[4]); if ((_local2 == _local4) || ((_local2 == 0) && (noBoth != true))) { _local5.push(myArray[_local1]); } _local1++; } return(_local5); } function stagesToOriginal() { var _local5 = 0; while (_local5 < activeStage.length) { var _local1 = activeStage[_local5].split("~"); var _local11 = gameStage[_local5].split("~"); var _local9 = _local1[4]; var _local10 = _local1[2]; var _local12 = _local1[3]; var _local4 = validateSplitArray(_local1[1], "^"); _local1 = _local11.concat(); _local1[2] = _local10; _local1[3] = _local12; var _local8 = validateSplitArray(_local1[1], "^"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split(", "); var _local6 = Number(_local3[3]) == 1; var _local7 = !getMonsterName(monsterData[Number(_local3[0])][0].split(", ")[0], true); if (_local6 || (_local7)) { _local8.push(_local4[_local2]); } _local2++; } _local1[1] = _local8.join("^"); if (_local9 != undefined) { _local1.push(_local9); } activeStage[_local5] = _local1.join("~"); _local5++; } } function getNeedToDuplicate() { var _local5 = activeStage[currentStage].split("~"); var _local6 = gameStage[currentStage].split("~"); var _local4 = _local5[1].split("^"); var _local2 = sortByDayTime(_local6[1].split("^")); if (_local4[0] == "") { _local4 = new Array(); } var _local3 = new Array(); if (_local2.length > _local4.length) { var _local1 = 0; while (_local1 < _local2.length) { if (appearAmountInStageArray(_local2[_local1].split(", ")[0], _local4.concat(_local3)) < appearAmountInStageArray(_local2[_local1].split(", ")[0], _local2)) { _local3.push(_local2[_local1].split(", ")[0]); } _local1++; } } return(_local3); } function equipBasic() { equipWeapon("Wooden Sword"); var _local2 = defineEquip(insertScrollStats(itemData[findNum("Shinobi Pants", itemData)]), true); _root.applyEquipStats(_local2, "Add"); _root.equips[2] = _local2.concat(); } function equipWeapon(weaponName) { var _local2 = defineEquip(insertScrollStats(itemData[findNum(weaponName, itemData)]), true); _root.applyEquipStats(_local2, "Add"); _root.equips[3] = _local2.concat(); } function updateConfiguration() { var _local1; _local1 = layout.configure_sounds; _local1.musicBar.updateBar(maxMusic); _local1.sfxBar.updateBar(maxSoundFX); _local1 = layout.configure_graphics; _local1.qualitySwap.setTo(_quality); _local1.fxSwap.setTo(maxFX); _local1.filterSwap.setTo(maxFilter); _local1.blurSwap.setTo(screenBlurring); _local1.shakeSwap.setTo(screenShaking); _local1.barSwap.setTo(showBars); _local1 = layout.configure_keys; _local1.getKey = -1; _local1.organize(); _local1 = layout.options_menu; _local1.classSwap.setTo(ninjaClass); _local1.elementSwap.setTo(element); } function skillWeaponValid(skill) { var _local4 = skillData[skill][1]; if (_local4 == "") { return(true); } var _local2 = _local4.split(", "); var _local3 = getCurrentWeapon(); var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { return(true); } _local1++; } return(false); } function updateMessageBoxes() { var _local2 = 0; while (_local2 < activeObjects.length) { var _local1 = activeObjects[_local2]; _local1.myType.myMsgBox._y = _local1.startY; _local1.myType.myMsg._y = _local1.startY2; _local1.myType.myMsg.text = analyzeVars(_local1.originalMsg); _local1.myType.myMsg.autoSize = true; _local1.myType.myMsgBox._width = _local1.myType.myMsg._width + 10; _local1.myType.myMsgBox._height = _local1.myType.myMsg._height + 5; _local1.myType.myMsgBox._y = _local1.myType.myMsgBox._y - (_local1.myType.myMsgBox._height - _local1.baseHeight); _local1.myType.myMsg._y = _local1.myType.myMsg._y - (_local1.myType.myMsgBox._height - _local1.baseHeight); baseX = _local1.myType.myMsgBox._x; _local1.myType.myMsgBox._x = (-_local1.myType.myMsgBox._width) / 2; _local1.myType.myMsg._x = _local1.myType.myMsg._x - (baseX - _local1.myType.myMsgBox._x); _local2++; } if (tutorialCounter < tutorial.length) { setText(tutorial[tutorialCounter]); } } function autoSizeChat() { layout.chat.txt.autoSize = true; layout.chat.box._width = layout.chat.txt._width + 10; layout.chat.box._height = layout.chat.txt._height; layout.chat.box._y = (layout.chat.txt._y = -15 - layout.chat.txt._height); var _local1 = layout.chat.box.getBounds(layout.chat); layout.chat.corner1._x = _local1.xMin + (layout.chat.corner1._width / 2); layout.chat.corner1._y = (_local1.yMin - (layout.chat.corner1._height / 2)) + 1; layout.chat.corner2._x = _local1.xMax - (layout.chat.corner2._width / 2); layout.chat.corner2._y = (_local1.yMin - (layout.chat.corner2._height / 2)) + 1; layout.chat.corner3._x = _local1.xMin + (layout.chat.corner3._width / 2); layout.chat.corner3._y = (_local1.yMax + (layout.chat.corner3._height / 2)) - 1; layout.chat.corner4._x = _local1.xMax - (layout.chat.corner4._width / 2); layout.chat.corner4._y = (_local1.yMax + (layout.chat.corner4._height / 2)) - 1; layout.chat.line1._width = layout.chat.box._width - (layout.chat.corner1._width * 2); layout.chat.line1._x = (layout.chat.corner1._x + (layout.chat.corner1._width / 2)) + (layout.chat.line1._width / 2); layout.chat.line1._y = (layout.chat.corner1._y + (layout.chat.corner1._height / 2)) - (layout.chat.line1._height / 2); layout.chat.line2._width = layout.chat.box._width - (layout.chat.corner3._width * 2); layout.chat.line2._x = (layout.chat.corner3._x + (layout.chat.corner3._width / 2)) + (layout.chat.line2._width / 2); layout.chat.line2._y = (layout.chat.corner3._y + (layout.chat.corner3._height / 2)) - (layout.chat.line2._height / 2); layout.chat.txt._y = layout.chat.line1._y; } function pc(myNum) { return(myNum + Math.round((myNum * (100 - avgPerformance)) / 100)); } function rpc(myNum) { return(Math.round((myNum * (100 - avgPerformance)) / 100)); } function cpc(myNum) { return(Math.round((myNum * avgPerformance) / 100)); } function getWinArray(winName) { if (appearInArray(winName, uiNames)) { return(uiArray); } if (appearInArray(winName, promptNames)) { return(promptArray); } if (appearInArray(winName, optionsNames)) { return(optionsArray); } if (appearInArray(winName, uiOnTopNames)) { return(uiOnTop); } } function addUI(uiName) { if (layout[uiName] != undefined) { return(undefined); } var _local3 = layout.attachMovie(uiName, uiName, layout.getNextHighestDepth()); var _local1 = getWinArray(uiName); if ((_local1 == optionsArray) && (uiName == "options_bg")) { optionsArray = [_local3].concat(optionsArray); } else { _local1.push(_local3); } if ((_local1 == uiArray) || (_local1 == optionsArray)) { restoreCoordinates(_local3, _local1); } updateWinArray(); attachWinCommands(); } function removeUI(uiName) { var _local3 = layout[uiName]; if (_local3 == undefined) { return(undefined); } var _local2 = getWinArray(uiName); var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { _local2.splice(_local1, 1); _local3.removeMovieClip(); updateWinArray(); break; } _local1++; } } function toggleUI(mcName) { var _local3 = layout[mcName]; if (_local3 == undefined) { addUI(mcName); _local3 = layout[mcName]; if (mcName == "options_bg") { _local3.onRelease = function () { }; _local3.useHandCursor = false; } else if (mcName == "options_menu") { _local3.loadLastSave.enabled = !_root.isNewGame; } return(true); } if (((((mcName == "inventory") || (mcName == "equip")) && (dragging)) && (layout.itemSquare.draggedFrom == mcName)) || ((mcName == "skills") && (skillDragging))) { return(true); } removeUI(mcName); return(false); } function updateWinArray() { winArray = uiArray.concat(promptArray).concat(optionsArray).concat(uiOnTop); winArray.sort(sortWins); } function attachWinCommands() { var _local4 = 0; while (_local4 < winArray.length) { var _local3 = winArray[_local4]; if (appearInArray(_local3, optionsArray) || (appearInArray(_local3, uiOnTop))) { } else { if ((_local3 != layout.store) && (_local3 != layout.quests_pop)) { _local3.closeX.onRelease = function () { _root.toggleWindow(this._parent._name); }; } if (_local3 == layout.encyclopedia) { _local3.bg.useHandCursor = false; } else { _local3.bg.onPress = function () { _root.draggingWindow = this._parent; this._parent.startDrag(); _root.bringToFront(this._parent); }; _local3.bg.onRelease = (_local3.bg.onReleaseOutside = function () { _root.draggingWindow = undefined; this._parent.stopDrag(); }); _local3.bg.useHandCursor = false; } } _local4++; } } function bringToFrontArray(myArray, exclude) { var _local1 = 0; while (_local1 < myArray.length) { if (!appearInArray(myArray[_local1], exclude)) { bringToFront(myArray[_local1]); } _local1++; } } function toggleUIArray(myArray) { var _local1 = 0; while (_local1 < myArray.length) { toggleUI(myArray[_local1]); var _local3 = layout[myArray[_local1]]; if ((((myArray[_local1] != "errorMc") && (myArray[_local1] != "announcment")) && (myArray[_local1] != "pickObject")) && (myArray[_local1] != "healInjuries")) { _local3._x = (_local3._y = 999999); } _local1++; } } function sortWins(element1, element2) { return(element2.getDepth() - element1.getDepth()); } function bringToFront(myWin) { if (myWin == undefined) { return(undefined); } var _local3 = findWinIndex(myWin); var _local1 = _local3 - 1; while (_local1 >= 0) { myWin.swapDepths(winArray[_local1]); _local1--; } winArray.sort(sortWins); if ((((((((layout.msg != undefined) && (myWin._name != "msg")) && (tutorialCounter >= 0)) && (tutorialCounter < tutorial.length)) && (pointOn != undefined)) && (myWin != layout.encyclopedia)) && (!appearIn(myWin, optionsArray))) && (!appearIn(myWin, uiOnTop))) { bringToFront(layout.msg); } } function findWinIndex(myWin) { var _local1 = 0; while (_local1 < winArray.length) { if (winArray[_local1] == myWin) { return(_local1); } _local1++; } } function applyGamePause() { if ((gamePause && (layout.options_menu != undefined)) || (!gamePause)) { toggleUI("options_bg"); toggleUI("options_menu"); gamePause = !gamePause; if (gamePause) { _root.applyMouseCursor("Default"); _root.promptOptions(); } pauseUp = false; } } function setText(myText) { layout.msg.txt.text = analyzeVars(myText); layout.msg.txt.autoSize = "right"; layout.msg.back._width = (layout.msg.txt._width + 3) + 20; layout.msg.back._height = (layout.msg.txt._height + 3) + 20; if (layout.msg == undefined) { setTimeout(setText, 1, myText); } } function setPointer(myMc) { var _local3 = getMcPoint(myMc); var _local6 = {x:(-layout.msg._width) / 2, y:layout.msg._height / 2}; layout.msg.localToGlobal(_local6); layout.globalToLocal(_local6); var _local8 = Math.atan2(_local3.y - _local6.y, _local3.x - _local6.x); var _local10 = 57.2957795130823 * _local8; layout.msg.pointArrow._rotation = _local10 + 90; var _local5 = {x:_local3.x, y:_local3.y}; layout.localToGlobal(_local5); layout.msg.globalToLocal(_local5); layout.msg.pointArrow._x = _local5.x; layout.msg.pointArrow._y = _local5.y; layout.msg.startPointArrow._rotation = layout.msg.pointArrow._rotation; layout.msg.startPointArrow._x = (-layout.msg.back._width) / 2; layout.msg.startPointArrow._y = layout.msg.back._height / 2; while (layout.msg.pointArrow.hitTest(myMc)) { moveBasedOnRotation(layout.msg.pointArrow, -10); } while (layout.msg.startPointArrow.hitTest(layout.msg.back)) { moveBasedOnRotation(layout.msg.startPointArrow, 1); } var _local2 = {x:layout.msg.pointArrow.pointA._x, y:layout.msg.pointArrow.pointA._y}; layout.msg.pointArrow.localToGlobal(_local2); layout.msg.globalToLocal(_local2); var _local1 = {x:layout.msg.pointArrow.pointB._x, y:layout.msg.pointArrow.pointB._y}; layout.msg.pointArrow.localToGlobal(_local1); layout.msg.globalToLocal(_local1); if (_local3.y < layout.msg._y) { var _local9 = _local2; _local2 = _local1; _local1 = _local9; } var _local7 = Math.abs(layout.msg.pointArrow.pointA._x - layout.msg.pointArrow.pointB._x) / 2; layout.msg.drawnArrow.clear(); layout.msg.drawnArrow.beginFill(3368652); layout.msg.drawnArrow.moveTo(layout.msg.startPointArrow._x - _local7, layout.msg.startPointArrow._y); layout.msg.drawnArrow.lineTo(layout.msg.startPointArrow._x + _local7, layout.msg.startPointArrow._y); layout.msg.drawnArrow.lineTo(_local2.x, _local2.y); layout.msg.drawnArrow.lineTo(_local1.x, _local1.y); layout.msg.drawnArrow.lineTo(layout.msg.startPointArrow._x - _local7, layout.msg.startPointArrow._y); } function setCoordinates(myMc) { var _local3 = getMcPoint(myMc); var _local5 = getMcPoint(layout.msg); layout.msg._visible = myMc._visible; if ((myMc == undefined) || (myMc.hitTest(camera) == false)) { layout.msg._visible = false; if (myMc != undefined) { if (myMc._x > field.character._x) { tutorial_outOfScreen = 1; } else { tutorial_outOfScreen = 2; } } } else if (myMc != undefined) { tutorial_outOfScreen = 0; } if (layout.msg.back.hitTest(myMc)) { layout.msg._alpha = 50; layout.msg.pointArrow._visible = (layout.msg.drawnArrow._visible = false); } else { layout.msg._alpha = 100; layout.msg.pointArrow._visible = (layout.msg.drawnArrow._visible = true); } var _local2 = 100; var _local4 = myMc.getBounds(layout); if (_local3.x > layout.msg._x) { layout.msg._x = _local4.xMin - _local2; } else if (_local3.x < (layout.msg._x - layout.msg.back._width)) { layout.msg._x = _local4.xMax + (_local2 + layout.msg.back._width); } if (_local3.y > (layout.msg._y + layout.msg.back._height)) { layout.msg._y = _local4.yMin - (_local2 + layout.msg.back._height); } else if (_local3.y < layout.msg._y) { layout.msg._y = _local4.yMax + _local2; } if ((layout.msg._x - layout.msg.back._width) < -272) { layout.msg._x = -272 + layout.msg.back._width; } else if (layout.msg._x > 272) { layout.msg._x = 272; } if (layout.msg._y < -197) { layout.msg._y = -197; } else if ((layout.msg._y + layout.msg.back._height) > 197) { layout.msg._y = 197 - layout.msg.back._height; } if (tutorialCounter == 26) { layout.msg._x = 430; } } function moveBasedOnRotation(myMc, mySpeed) { var _local1 = (myMc._rotation * Math.PI) / 180; myMc._x = myMc._x + (Math.sin(_local1) * mySpeed); myMc._y = myMc._y + ((-Math.cos(_local1)) * mySpeed); } function getMcPoint(myMc) { var _local1 = {x:myMc._x, y:myMc._y}; myMc._parent.localToGlobal(_local1); layout.globalToLocal(_local1); return(_local1); } function nextTutorial() { layout.msg._visible = false; tutorialCounter++; setText(tutorial[tutorialCounter]); setTutorialStep(); } function prevTutorial() { layout.msg._visible = false; tutorialCounter--; setText(tutorial[tutorialCounter]); setTutorialStep(); } function lookupMc(mcName, mcArray, isCheck) { if (isCheck != true) { settingPoint = true; } var _local1 = 0; while (_local1 < mcArray.length) { if ((mcArray[_local1].myName == mcName) || (mcArray[_local1].objectName == mcName)) { if (isCheck != true) { settingPoint = false; } return(mcArray[_local1]); } _local1++; } if (isCheck != true) { setTimeout(setTutorialStep, 24, true); } return(undefined); } function validateMc(myMc) { var _local2; var _local3 = myMc.split("["); if (_local3.length > 1) { _local2 = _root[_local3[0]][substring(_local3[1], 0, _local3[1].length - 1)]; } else { _local2 = _root[myMc]; } if (_local2 == undefined) { setTimeout(validateMc, 24, myMc); } else { pointOn = _local2; pointOnFilters = pointOn.filters; } return(_local2); } function findItemSlot(itemName) { var _local3 = _root[inventoryShowing + "_item"]; var _local2 = 0; while (_local2 < _root[inventoryShowing + "_slots"]) { if (_local3[_local2][0].split(", ")[0] == itemName) { return(_local2); } _local2++; } return("None"); } function duplicateSavePic() { var _local2 = layout.createEmptyMovieClip("newPic" + layout.getNextHighestDepth(), layout.getNextHighestDepth()); _local2.pic = _local2.createEmptyMovieClip("pic", _local2.getNextHighestDepth()); layout._visible = false; var _local3 = new flash.display.BitmapData(Stage.width, Stage.height - 76); var _local4 = new flash.geom.Matrix(); _local4.translate(-(camera._x - (Stage.width / 2)), 0); _local3.draw(_root, _local4); layout._visible = true; _local2.pic.attachBitmap(_local3, _local2.pic.getNextHighestDepth()); _local2.pic._x = (-_local2.pic._width) / 2; _local2.pic._y = (-_local2.pic._height) / 2; _local2._x = 0; _local2._y = 0; _local2.attachMovie("sun", "sun", _local2.getNextHighestDepth()); _local2.attachMovie("gamesaved", "gamesaved", _local2.getNextHighestDepth()); _local2.sun._height = _local2.pic._height; _local2.sun.gotoAndStop(layout.sun._currentframe); _local2.sun._alpha = layout.sun._alpha; savePics.push(_local2); } function minimizeSavePics() { var _local6 = 10; var _local3 = Math.round((Stage.width * _local6) / 100); var _local4 = Math.round((Stage.height * _local6) / 100); var _local5 = 10; var _local2 = 0; while (_local2 < savePics.length) { var _local1 = savePics[_local2]; if (_local1._width > _local3) { _local1._width = _local1._width - ((_local1._width - _local3) / _local5); } if (_local1._height > _local4) { _local1._height = _local1._height - ((_local1._height - _local4) / _local5); } _local1._alpha = 100 - ((_local3 / _local1._width) * 100); if (_local1._alpha == 0) { savePics.splice(_local2, 1); _local1.removeMovieClip(); } _local2++; } } function findLayoutIndex(myWin, myArray) { var _local1 = 0; while (_local1 < myArray.length) { if (myArray[_local1] == myWin._name) { return(_local1); } _local1++; } } function getCoordinatesArray(myArray, returnNames) { if (returnNames == undefined) { returnNames = false; } if (myArray == uiArray) { if (returnNames) { return(uiNames); } return(layoutArray); } if (myArray == optionsArray) { if (returnNames) { return(optionsNames); } return(optionsPlaceArray); } } function restoreCoordinates(myWin, myArray) { myArray = getCoordinatesArray(myArray)[findLayoutIndex(myWin, getCoordinatesArray(myArray, true))]; myWin._x = myArray[0]; myWin._y = myArray[1]; } function saveLayoutArray() { var _local1 = 0; while (_local1 < uiNames.length) { var _local2 = layout[uiNames[_local1]]; if (_local2 != undefined) { layoutArray[_local1] = [_local2._x, _local2._y, true]; } else { layoutArray[_local1][2] = false; } _local1++; } winArrayString = mcToString(winArray); } function loadLayoutArray() { var _local1 = 0; while (_local1 < uiNames.length) { var _local3 = layout[uiNames[_local1]]; var _local2 = layoutArray[_local1]; if (_local2[2]) { toggleWindow(uiNames[_local1]); } _local3._x = _local2[0]; _local3._y = _local2[1]; _local1++; } } function loadWinArray() { var _local1 = winArrayString.length - 1; while (_local1 > 0) { bringToFront(layout[winArrayString[_local1]]); _local1--; } } function mcToString(myArray) { var _local3 = new Array(); var _local1 = 0; while (_local1 < myArray.length) { _local3.push(myArray[_local1]._name); _local1++; } return(_local3); } function getCameraX() { var _local2 = {x:camera._x, y:0}; field.globalToLocal(_local2); return(_local2.x + _root._x); } function hideObjects() { for (var _local4 in activeObjects) { var _local1 = activeObjects[_local4]; if (((((_local1 != object) && (_local1.fadedOut == undefined)) && (pointOn != _local1)) && ((Math.abs(getCameraX() - _local1._x) - _local1._width) > 480)) && (!_local1.hitTest(camera))) { var _local2 = findNum(_local1.objectName, objectData); if (_local1.objectName == "teleport") { var _local3; if (_local1.hiddenFlag == true) { _local3 = 1; } else { _local3 = 0; } hiddenObjects.push((((((((((((((((_local2 + ", ") + _local1._x) + ", ") + _local1.ground) + ", ") + _local1.createdIn) + ", ") + _local1.createdOrder) + ", ") + _local1.mapNum) + ", ") + _local1.mapX) + ", ") + _local1.mapY) + ", ") + _local3); } else if (_local1.objectName == "message box") { hiddenObjects.push((((((((((_local2 + ", ") + _local1._x) + ", ") + _local1.ground) + ", ") + _local1.createdIn) + ", ") + _local1.createdOrder) + ", ") + _local1.originalMsg); } else { hiddenObjects.push((((((((_local2 + ", ") + _local1._x) + ", ") + _local1.ground) + ", ") + _local1.createdIn) + ", ") + _local1.createdOrder); } removeObjectAt(_local1, Number(_local4)); } } } function showObjects() { for (var _local4 in hiddenObjects) { var _local1 = hiddenObjects[_local4].split(", "); if (((Math.abs(getCameraX() - Number(_local1[1])) - objectWidth[Number(_local1[0])]) < 480) && (_local1[0] != "")) { var _local2 = getName("object", Number(_local1[0])); var _local3; if (((_local1[3] != undefined) && (!isNaN(Number(_local1[3])))) && ((((_local2 != "teleport") && (_local2 != "message box")) || ((_local2 == "teleport") && (_local1.length > 7))) || ((_local2 == "message box") && (_local1.length > 4)))) { _local3 = [_local2, Number(_local1[3]), Number(_local1[4])]; _local1.splice(3, 2); } else { _local3 = [_local2, undefined, _local4]; } if (_local2 == "teleport") { newObject(_local3, Number(_local1[1]), Number(_local1[2]), undefined, Number(_local1[3]), Number(_local1[4]), Number(_local1[5]), Number(_local1[6]), undefined); } else if (_local2 == "message box") { newObject(_local3, Number(_local1[1]), Number(_local1[2]), undefined, undefined, undefined, undefined, undefined, _local1[3]); } else { newObject(_local3, Number(_local1[1]), Number(_local1[2])); } hiddenObjects.splice(_local4, 1); } } } function endBloodshed() { attackType = ""; bloodshedActive = false; bloodshedEnded = true; blur = new flash.filters.BlurFilter(20, 2, maxFilter); field.character._visible = (field.fieldFloor.character_shadow._visible = true); } function limitWindow(myWin) { var _local4 = winWithScroller(myWin); var _local6; var _local5; if (_local4) { _local6 = myWin.list._x; _local5 = myWin.list._y; myWin.list._x = 0; myWin.list._y = 0; myWin.list._xscale = (myWin.list._yscale = 0); } var _local2 = myWin.getBounds(layout); if (_local4) { myWin.list._x = _local6; myWin.list._y = _local5; myWin.list._xscale = (myWin.list._yscale = 100); } var _local3 = 10; if (_local2.xMax > ((Stage.width / 2) - _local3)) { myWin._x = myWin._x - (_local2.xMax - ((Stage.width / 2) - _local3)); } else if (_local2.xMin < (((-Stage.width) / 2) + _local3)) { myWin._x = myWin._x + ((((-Stage.width) / 2) + _local3) - _local2.xMin); } if (_local2.yMax > ((Stage.height / 2) - _local3)) { myWin._y = myWin._y - (_local2.yMax - ((Stage.height / 2) - _local3)); } else if (_local2.yMin < (((-Stage.height) / 2) + _local3)) { myWin._y = myWin._y + ((((-Stage.height) / 2) + _local3) - _local2.yMin); } } function hidePlatforms() { if (platforms == undefined) { return(undefined); } var _local1 = 0; while (_local1 < (platforms + 1)) { var _local2 = field.platforms["platform_" + _local1]; if ((_local2 != undefined) && (Math.abs(getCameraX() - getPlatformX(_local1)) > 1440)) { hiddenPlatforms.push(_local1); removePlatform(_local1, true); break; } _local1++; } } function showPlatforms() { for (var _local2 in hiddenPlatforms) { var _local1 = hiddenPlatforms[_local2]; if (Math.abs(getCameraX() - getPlatformX(_local1)) < 1440) { createPlatform(_local1, true); hiddenPlatforms.splice(_local2, 1); } } } function hideNpcs() { for (var _local2 in npcs) { var _local1 = npcs[_local2]; if ((((Math.abs(getCameraX() - _local1._x) - _local1._width) > 480) && (pointOn != _local1)) && (tutorialCounter == 9999)) { hiddenNpcs.push((((((findNum(_local1.myName, npcData) + ", ") + _local1._x) + ", ") + _local1._y) + ", ") + _local1.sideNum); removeNpcAt(_local1, Number(_local2)); } } } function showNpcs() { for (var _local3 in hiddenNpcs) { var _local1 = hiddenNpcs[_local3].split(", "); if (((Math.abs(getCameraX() - Number(_local1[1])) - 100) < 480) && (_local1[0] != "")) { var _local2 = getName("npc", Number(_local1[0])); newNPC(_local2, Number(_local1[1]), Number(_local1[2]), Number(_local1[3])); hiddenNpcs.splice(_local3, 1); } } } function getMonsterDayTime(myNum) { return(Number(monsterData[myNum][0].split(", ")[4])); } function getMonsterDayTimeString(myNum) { var _local1 = getMonsterDayTime(myNum); if (_local1 == 0) { return("both day and night"); } if (_local1 == 1) { return("day"); } if (_local1 == 2) { return("night"); } } function monsterValidDayTime(myNum) { var _local1 = getMonsterDayTimeString(myNum); return((_local1 == "both day and night") || (_local1 == dayTime)); } function getMonsterDayTimeError(myNum) { var _local5 = getName("enemy", myNum); var _local6 = getMonsterName(_local5); var _local8 = !getMonsterName(_local5, true); var _local1 = getMonsterDayTime(myNum, _local8) - 1; if (_local1 == 0) { _local1 = 1; } else if (_local1 == 1) { _local1 = 0; } var _local7 = ["Day", "Night"]; var _local2; if (closedArea == "0") { _local2 = _local7; } else { _local2 = ["Light", "Dark"]; } var _local4 = "Summon"; var _local3 = "during the " + _local2[_local1]; if (closedArea != "0") { _local3 = ("at " + _local2[_local1]) + " places"; } if (isPet) { _local4 = "Call"; } return((((("Can't " + _local4) + " a ") + _local6) + " ") + _local3); } function initiateSaveGame(noPic) { layout.fix_save.exitAfter = false; saveLayoutArray(); saveStage(); clearStage(true); saveGame(0, _root.savingSlot, noPic); saveConfig(0); } function initiateSaveGameAndExit(dontToggle) { layout.fix_save.exitAfter = true; saveLayoutArray(); saveStage(); clearStage(true); saveGame(0, _root.savingSlot); saveConfig(0); if (!layout.fix_save._visible) { toggleUI("savingNow"); initiateExit(); if (dontToggle != true) { toggleUI("options_menu"); } } } function initiateExit() { exitNow = true; clearStage(); mochi.as2.MochiEvents.endPlay(); } function unfocusDuringPrompts() { if (promptArray.length > 0) { inventoryFocusOff(); equipFocus(); layout.store.focusOff(); } } function restoreAll() { if ((health < maxHealth) || (mana < maxMana)) { playSound("heal"); if (injuries != 1) { mochi.as2.MochiEvents.trackEvent("Replenished after Dying"); } else { mochi.as2.MochiEvents.trackEvent("Replenished"); } } health = maxHealth; mana = maxMana; layout.healInjuries._visible = false; fieldFilters = [fieldBlur]; updateFilters(); updateBasicBars(); removeHighlighted(layout.health_bar); } function updateBehaviors() { a = 0; while (a < enemies.length) { enemyBehavior(enemies[a]); a++; } a = 0; while (a < pets.length) { enemyBehavior(pets[a]); a++; } a = 0; while (a < activeObjects.length) { objectBehavior(activeObjects[a]); a++; } a = 0; while (a < invItems.length) { itemBehavior(invItems[a]); a++; } a = 0; while (a < stars.length) { starBehavior(stars[a]); a++; } } function setCharacterFilters() { if (bloodshedEnded) { bloodshedEnded = false; } else { blurCharacter(); } glowCharacter(); var _local1 = new Array(); _local1.push(blur); if (elementAttach > 0) { _local1.push(glow1); _local1.push(glow); } if (maxFilter == 0) { field.character.filters = null; } else { field.character.filters = _local1; } setFilters(field.character); } function updateFilters() { setCharacterFilters(); updateBehaviors(); } function updateBasicBars() { healthPer = (health / maxHealth) * 100; layout.healthNum.text = (("Health: " + health) + " / ") + maxHealth; layout.health_bar.bar._xscale = healthPer; manaPer = (mana / maxMana) * 100; layout.manaNum.text = (("Mana: " + mana) + " / ") + maxMana; layout.mana_bar.bar._xscale = manaPer; } function levelUp(noFX) { var _local2 = getBonuses(); level++; expToNextLevel = expToNextLevel * 2; layout.expbar.bar._xscale = 0; _root["sp" + lastBookNum()] = _root["sp" + lastBookNum()] + 3; spb = spb + 5; maxHealth = maxHealth + Math.round((maxHealth - _local2.maxHealth) * 0.2); maxMana = maxMana + Math.round((maxMana - _local2.maxMana) * 0.1); health = maxHealth; mana = maxMana; if (!layout.statsWin._visible) { addHighlighted(layout.lbtn1); } if (!layout.skills._visible) { addHighlighted(layout.lbtn4); } if (noFX != true) { _root.newFX("levelup", field.character, undefined, field.character); _root.playSound("levelUp"); } addEventToLog("level", level); updateNPCs(); mochi.as2.MochiEvents.trackEvent("Level Gained", level); } function levelTo(myNum) { while (level < myNum) { levelUp(true); } exp = 0; } function skipTutorial() { mochi.as2.MochiEvents.trackEvent("Skipped Tutorial", "Step " + tutorialCounter); levelTo(3); applyEquipStats(_root.equips[3], "Remove"); var _local2; switch (ninjaClass) { case "Executioner" : _local2 = "Steel Katana"; break; case "Soul Hunter" : _local2 = "Steel Dagger"; break; case "Skyborn" : _local2 = "Steel Claw"; break; case "Sage" : _local2 = "Wooden Staff"; } equipWeapon(_local2); if ((ninjaClass == "Skyborn") && (nextStarSlot() == "None")) { var _local3 = itemData[2].concat(); slotAmount(_local3, 500, "equal"); addToSlot(_local3); } tutorialCounter = 9999; removeQuest(0, true, false, true); removeQuest(1, true, false, true); announcments.push(["Skipped Tutorial", 0]); disposeItem("Apple", 1); if (layout.equip != undefined) { updateCharacterEquips(-1, layout.equip.character, true); updateEquips(); } moveMap(6, -274, -164); } function retrieveMochiItems() { var _local1 = 0; while (_local1 < mochi_items.length) { retrieveMochiItem(mochi_items[_local1]); _local1++; } } function retrieveMochiItem(myNum) { var _local1 = itemData[myNum][0].split(", ")[0]; if (((getItemAmount(_local1) + itemOnField(_local1)) == 0) && (!appearInEquips(_local1))) { addMochiItem(myNum); addMochiEvent(_local1); } } function addMochiItem(myNum) { var _local1 = itemData[myNum].concat(); if (addToSlot(_local1, true)) { addToSlot(_local1); } else { newError("No room in the inventory for your premium item"); addMochiEvent("Inventory Full"); } } function addMochiEvent(myEvent, purchased) { var _local1 = "Gained"; if (purchased == true) { _local1 = "Purchased"; } addToLog((("[Premium] " + _local1) + " ") + myEvent, 16777164); } function openMochi() { mochi_store = true; toggleUI("options_bg"); toggleUI("premium_shop"); mochiMc.swapDepths(_root.getNextHighestDepth()); if (mochi_coins) { mochi.as2.MochiEvents.trackEvent("Premium Shop", "Entered with Coins"); } else { mochi.as2.MochiEvents.trackEvent("Premium Shop", "Entered"); } mochi.as2.MochiSocial.showLoginWidget({x:layout._x - 100, y:(Stage.height / 2) - 50}); updateLogin(); } function closeMochi() { mochi_store = false; toggleUI("options_bg"); toggleUI("premium_shop"); mochi.as2.MochiSocial.hideLoginWidget(); } function appearInEquips(myName) { return(appearIn(myName, getEquipsNames())); } mochi.as2.MochiEvents.startPlay(); if (activeStage.length == 0) { activeStage = gameStage.concat(); } var firstLoad = true; myLoopNum = undefined; saveConfig(1); exitNow = false; exitTimer = 24; soundsLoadCompleted = false; layout.moveMap_fade.gotoAndStop(1); myTimeout = setTimeout(startUp, 100); var scrollers = ["skills", "store", "inventory", "encyclopedia"]; resetQuests(); var localGround = {x:field.character._x, y:field.character._y}; field.globalToLocal(localGround); jumping = false; jump = 12; npcs = 0; objectsSpace = 50; middleX = field.character._x; throwType = ""; combos = 0; combos_re = 0; combo_counter = 0; combo_timer = 20; layout.combo._visible = false; camera2.createTextField("coordinates", camera2.getNextHighestDepth(), -272, -191, 200, 20); camera2.coordinates.selectable = false; camera2.coordinates.embedFonts = true; var cor_format = new TextFormat(); cor_format.font = "Arial"; cor_format.color = 16711680 /* 0xFF0000 */; cor_format.bold = true; layout.store.gold.text = stringNum(gold); setTimeout(updateInventory, 2); setTimeout(updateEquips, 2); draggedItem = new Array(); doubleClick_counter = 0; layout.expbar.bar._xscale = Math.round((exp / expToNextLevel) * 100); applyAllSkillPoints(); maxWide = 180; minHeight = field.character._y; maxHeight = minHeight - maxWide; day_timer = 100; day_counter = 0; layout.sun.gotoAndStop(dayTime); holding_counter = 0; panic_timer = 0; field.limitStart._alpha = (field.limitEnd._alpha = (back.limitStart._alpha = 0)); underground = false; grounds = new Array(); ground_timer = 10; ground_counter = ground_timer; middleMaxSpace = 50; slowMotion = 0; slowMotion_counter = 0; slowMotion_jump_counter = 0; slowMotion_cut_counter = 0; gamePause = false; clearing = false; damageTimer = 20; damageCounter = damageTimer; clearTimer = 1; dashX = 0; dashing = false; combatDashing = false; enemies = new Array(); pets = new Array(); activeObjects = new Array(); invItems = new Array(); objects = new Array(); stars = new Array(); needToDuplicate = new Array(); needCounter = 0; needTimer = 500; startHeight = field.character._height; underground_counter = 0; mana_reg_counter = 0; health_reg_counter = 0; scrollSpeed = 7; quickAttacks = -1; var charArray = [field.character]; field.character.arrayType = "charArray"; back_startX = back._x; camera_startX = camera._x; var blur = (new flash.filters.BlurFilter()); var glow1 = (new flash.filters.GlowFilter(16777215)); glow1.blurX = 5; glow1.blurY = 5; glow1.strength = 1; glow1.quality = 3; var glow = (new flash.filters.GlowFilter(16711680)); glow.blurX = 5; glow.blurY = 5; glow.strength = 1; glow.quality = 3; charName = getCharArray()[0]; addToLog(("Welcome " + charName) + "!"); if ((!isNewGame) && (patchLog != "")) { addToLog(patchLog, 16777184); } field.character.elementTimer = 0; field.character.element = "None"; field.character.mySlowMotion = 0; var loseBloodCounter = 0; var slowMotion_speed = 0; var slowMotion_speed_vertical = 0; var slowMotion_jump = 0; var basicAppearSpeed = 2; var appearSpeed = (-basicAppearSpeed); var lbtnName = ["statsWin", "inventory", "equip", "skills", "quests", "encyclopedia"]; var lbtnCommand = ["Statistics", "Inventory", "Equipment", "Skills", "Quests", "Journey"]; var mbtnCommand = ["Menu", "Save Game", "Premium Shop"]; var lbtnCommands = [16, 11, 15, 14, 13]; setLayoutButtons(); setLayoutMButtons(); layout.mbtn1.onRelease = function () { if (!_root.gamePause) { _root.applyGamePause(); } _root.layout.chat._visible = false; }; layout.mbtn2.onRelease = function () { if (!_root.gamePause) { _root.initiateSaveGame(); } _root.layout.chat._visible = false; }; layout.mbtn3.onRelease = function () { _root.openMochi(); }; var chainGraphics = new Array(); var bloodshedArray; var fieldFilters = new Array(); var highlighted = new Array(); var highlightTimer = 15; var highlightCounter = 0; var errorTimer = 0; var regStage_counter = 0; var killed = 0; if (isNewGame) { equipBasic(); } var tutorial_outOfScreen = 0; var settingPoint = false; var tutorial = new Array(); tutorial.push("Exclamation Mark means you got a Quest\nClick on the NPC to talk"); tutorial.push("Click here to begin the Quest"); tutorial.push("Kill this Wolf!\n\nAttack:\n #command[5] \n\nMovement:\n #command[1] \n #command[2] \n #command[0] \n #command[3]"); tutorial.push("Click on the NPC"); tutorial.push("Click here to Proceed"); tutorial.push("Often after Finishing Quests you get Rewards.\nYou can Roll-Over the Rewards for more information.\nClick here to Finish the Quest."); tutorial.push(""); tutorial.push("You Leveled Up!\nIt's time to check your Stats!\nClick on the Stats Button."); tutorial.push("This is the Stats Window.\nEvery time you level up you get 5 Attribute Points.\nIncrease your Primary Attribute by 5 Points,\nThis will increase your Damage by 1."); tutorial.push("Now let's check the Skills!\nClick on the Skills Button."); tutorial.push("Each Class has its own unique Skills.\nSpend 1 Point on this Skill."); tutorial.push("Now Click and Hold the Icon of the Skill in order to Drag it."); tutorial.push("Drag the Icon over here, then Release the Mouse Button."); tutorial.push("From now on you can use this Skill by pressing #command[6]!\nLet's put it to the test in the Old Man's Quest.\nClick on him."); tutorial.push("Click here to accept the Quest"); tutorial.push("Destroy boxes until you find an apple!\n\n#command[5] Attack\n#command[6] New Skill"); tutorial.push("Pick up this apple!\n\n#command[12] Pick up"); tutorial.push("Give the apple to the Old Man."); tutorial.push("Click here to Proceed."); tutorial.push("You got a Weapon!\nClick here to Proceed."); tutorial.push("You shall now equip your new weapon!\nClick on the Inventory Button."); tutorial.push("The Inventory is divided into 3 categories:\n\n-Equip: Clothes, Weapons...\n-Use: Potions, Shurikens, Scrolls, Pets...\n-Etc: Mostly quest items\n\nClick on Equip."); tutorial.push("This is the new weapon you just got!\nDouble Click on it to Equip it!"); tutorial.push("The Quests Window will help you follow the story and track quests.\nClick on the Quests Button."); tutorial.push("This is the Quests Window.\n\nHere you can check:\n-Quests In Progress\n-Completed Quests\n-Available Quests\n\nClick here to close the Quests Window!"); tutorial.push("Click on the Save Button to save your game.\nYou can save your game at any time and come back to it later!"); tutorial.push("This is a Portal.\n\nStand on it, and Press #command[4] to Teleport!\n\nOnce you enter it you're on your own!"); if (tutorialCounter == -1) { nextTutorial(); } else if (tutorialCounter != 9999) { prevTutorial(); nextTutorial(); } var tutorial_arrowCounter = 0; var tutorial_arrowTimer = 6; var NormalSlash = (new flash.filters.GlowFilter(3381759, 1, 5, 5, 2, 3)); var FireSlash = (new flash.filters.GlowFilter(16711680, 1, 15, 15, 2, 3)); var IceSlash = (new flash.filters.GlowFilter(26316, 1, 15, 15, 2, 3)); var LightningSlash = (new flash.filters.GlowFilter(16777215, 1, 15, 15, 2, 3)); var bloodshedActive = false; var bloodshedEnded = false; var pickObjectCounter = 0; var pickObjectTimer = 4; var objectWithinReach; layout.tutorial_leftArrow._visible = (layout.tutorial_rightArrow._visible = (layout.tutorialTrack._visible = false)); layout.tutorialTrack.skipButton.onRelease = skipTutorial; onEnterFrame = function () { if (mochi_store) { return(undefined); } element = getCurrentWeaponElement(); if (Key.isDown(192)) { if ((!resetStagesPressed) && (!isWeb)) { if (_root.doubleClick_counter > 0) { if (Key.isDown(96)) { moveMap(currentStage + 1); activeStage = gameStage.concat(); moveMap(currentStage - 1); addSystemEvent("Reloaded World"); } else if (Key.isDown(97)) { moveMap(currentStage + 1); activeStage[currentStage - 1] = gameStage[currentStage - 1]; moveMap(currentStage - 1); addSystemEvent("Reloaded Stage"); } else if (Key.isDown(98)) { moveMap(currentStage + 1); quest = copyArray(questCopy); moveMap(currentStage - 1); addSystemEvent("Reloaded Quests"); } else if (Key.isDown(99)) { if (dayTime == "day") { executeTime([0, "23:00"]); } else { executeTime([0, "06:00"]); } addSystemEvent("Changed Day Time"); } else if (Key.isDown(100)) { if (injuries == 1) { health = 1; } else { health = maxHealth; } addSystemEvent("Changed Health"); } } else { _root.doubleClick_counter = _root.doubleClick_timer; } resetStagesPressed = true; } } else { resetStagesPressed = false; } hideObjects(); showObjects(); hideNpcs(); showNpcs(); hidePlatforms(); showPlatforms(); if (exitNow) { if (exitTimer > 0) { exitTimer--; } else { _root.moveFrame(1); } } updateScrollers(); if (layout.inventory._visible) { _root[inventoryShowing + "_scroll"] = layout.inventory.scroller.dragger._y; } minimizeSavePics(); if (((tutorialCounter >= 0) && (tutorialCounter < tutorial.length)) && (pointOn != undefined)) { var pointOnObject_temp = {x:pointOn._x, y:pointOn._y}; pointOn._parent.localToGlobal(pointOnObject_temp); if (((pointOnObject_temp.x != pointOnObject.x) || (pointOnObject_temp.y != pointOnObject.y)) || (!layout.msg._visible)) { setCoordinates(pointOn); setPointer(pointOn); } pointOnObject = pointOnObject_temp; if (!gamePause) { bringToFront(layout.msg); } } else { layout.msg._x = (layout.msg._y = 99999); layout.msg._visible = false; } if (successTutorialStep()) { nextTutorial(); } else if (failTutorialStep()) { prevTutorial(); } if (pickObjectCounter > 0) { pickObjectCounter--; } layout.pickObject._visible = pickObjectCounter > 0; layout.pickObject.keyName.text = ("[ " + keyName(command[12])) + " ]"; var sWin = layout.summon_wins.summon_win0; if (sWin != undefined) { updateCamera(sWin.screenMc, sWin.myPet); } camera.camControl(); half_character_body = (getCharTop() - getCharBottom()) / 2; var pi = 0; while (pi < use_item.length) { if ((use_item[pi][0].split(", ")[0] == "Monster Blood") && (Number(use_item[pi][0].split(", ")[4]) == 1)) { var petStats = use_item[pi][1].split(", "); if (Number(petStats[5]) <= 0) { petStats[5] = Number(petStats[5]) + 1; use_item[pi][1] = petStats.join(", "); } } pi++; } a = 0; while (a < npcs.length) { npcBehavior(npcs[a]); a++; } elementDamageBonus = Math.floor(wis / 5); avoidabilityBonus = Math.floor(luk / 10); accuracyBonus = Math.floor(_root.dex / 5); if (element == "Fire") { glow.color = 16711680 /* 0xFF0000 */; glow1.color = 16776960 /* 0xFFFF00 */; } else if (element == "Ice") { glow.color = 52479; glow1.color = 16777215 /* 0xFFFFFF */; } else if (element == "Lightning") { glow.color = 16777215 /* 0xFFFFFF */; glow1.color = 10157821 /* 0x9AFEFD */; } if (elementAttach > 0) { if (sparkCounter >= sparkTimer) { if (element == "Lightning") { randomLightning(); } sparkCounter = 0; } else { sparkCounter++; } } updateStatWins(); pf = 0; while (pf < (platforms + 1)) { var myPlat = field.platforms["platform_" + pf]; var myBack = back["platform_" + pf]; var myMiddle = middle["platform_" + pf]; myPlat.filters = null; setFilters(myPlat); myBack.filters = null; setFilters(myBack); myMiddle.filters = null; setFilters(myMiddle); if ((((shakeTimer > 0) && (shakePower >= 15)) && (maxFilter > 0)) && (screenBlurring == 1)) { myPlat._x = (myMiddle._x = (platformWidth - 50) * pf); myBack._x = ((backWidth - 30) * pf) - 160; } else { myPlat._x = (myMiddle._x = platformWidth * pf); myBack._x = (backWidth * pf) - 160; } pf++; } sky.filters = null; setFilters(sky); while (objects.length > maxFX) { objects[0].removeMovieClip(); objects.splice(0, 1); } layout.d1.circle.enabled = (layout.d2.circle.enabled = (layout.d3.circle.enabled = (layout.d4.circle.enabled = (layout.p1.circle.enabled = (layout.p2.circle.enabled = (layout.p3.circle.enabled = !gamePause)))))); if ((((((((gamePause && (layout.store == undefined)) && (!layout.fix_save._visible)) && (!layout.configure_graphics._visible)) && (!((layout.quests_pop != undefined) && (layout.quests_pop._currentframe == 2)))) && ((!layout.quests) == undefined)) || (layout.chat.win._x == undefined)) || (((layout.chat.win == layout.equip) || (layout.chat.win == layout.inventory)) && (layout.store.unfocus._visible))) || (layout.chat.win.enabled == false)) { layout.chat._visible = false; layout.chat._alpha = 100; _root.applyMouseCursor("Default"); } if (soundMissing && (mySoundLoaded[myLoopName] == true)) { playLoop(myLoopName, true); soundMissing = false; } if (layout.quests != undefined) { with (layout.quests) { if (_visible) { if (_root.quest_section_showing == 0) { showSelectedQuest(); } else if (_root.quest_section_showing == 1) { showSelectedCompleted(); } else if (_root.quest_section_showing == 2) { showSelectedAvailable(); } myScroll._visible = log.maxscroll > 1; if (_root.quest_section_showing == 0) { myTitle.text = "Quests In Progress"; btn0.enabled = false; btn1.enabled = true; btn2.enabled = true; btn0._alpha = 25; btn1._alpha = 100; btn2._alpha = 100; } else if (_root.quest_section_showing == 1) { myTitle.text = "Completed Quests"; btn0.enabled = true; btn1.enabled = false; btn2.enabled = true; btn0._alpha = 100; btn1._alpha = 25; btn2._alpha = 100; } else if (_root.quest_section_showing == 2) { myTitle.text = "Available Quests"; btn0.enabled = true; btn1.enabled = true; btn2.enabled = false; btn0._alpha = 100; btn1._alpha = 100; btn2._alpha = 25; } } } } if (layout.store != undefined) { with (layout.store) { if (!closeX.enabled) { _root.chat._visible = false; } } } if ((layout.quests_pop != undefined) && (layout.quests_pop._currentframe == 1)) { layout.quests_pop.eachFrame(); } if (layout.equip != undefined) { with (layout.equip) { if (_root.layout.inventory._visible) { openInv.enabled = false; openInv._alpha = 50; } else { openInv.enabled = true; openInv._alpha = 100; } _root.updateCharacterEquips(-1, character, true); } } unfocusDuringPrompts(); if (myLoop.getVolume() < maxMusic) { myLoop.setVolume(myLoop.getVolume() + 1); } else if (myLoop.getVolume() > maxMusic) { myLoop.setVolume(myLoop.getVolume() - 1); } sl = 0; while (sl < mySoundNames.length) { sLoop = mySounds[mySoundNames[sl]]; if ((sLoop != myLoop) && (sLoop.getVolume() > 0)) { sLoop.setVolume(sLoop.getVolume() - 1); if (sLoop.getVolume() == 0) { sLoop.stop(); } } sl++; } if ((health <= 0) && (!layout.deathWin._visible)) { if (object != false) { object.throwObject(); } _root.newObject("Grave", field.character._x, Number(ground), true); _root.failQuests(); _root.newFX("blood", field.character); _root.playSound("splitBlood", myBlood); myCurrentLuk = luk; if (myCurrentLuk > 100) { myCurrentLuk = 100; } myPer = ((100 - myCurrentLuk) / 100) * 50; exp = exp - Math.round((exp * myPer) / 100); leaveCharacter(); promptWindow("deathWin"); fieldFilters = [fieldBlur, bnwFilter()]; updateFilters(); updateBasicBars(); layout.deathWin.txt.text = ("You have died and lost " + myPer) + "% of your current experience"; gamePause = true; field.character.element = "None"; field.character.elementTimer = 0; field.character._visible = false; mochi.as2.MochiEvents.trackEvent("Died"); } if (maxHit == undefined) { maxHit = 1; } if ((dashSpeed != 0) || (underground)) { scrollSpeed = 3; } else { scrollSpeed = 7; } if (Size > 1) { scrollX = fieldGlobal(field.character).x - _root._x; camera2._x = scrollX; if (camera2.hitTest(field.limitStart)) { scrollX = (fieldGlobal(field.limitStart).x + (Stage.width / 2)) - _root._x; } else if (camera2.hitTest(blockLimit)) { scrollX = (fieldGlobal(blockLimit).x - (Stage.width / 2)) - _root._x; } if (camera._x < scrollX) { camera._x = camera._x + (Math.abs(camera._x - scrollX) / scrollSpeed); } else if (camera._x > scrollX) { camera._x = camera._x - (Math.abs(camera._x - scrollX) / scrollSpeed); } } else { camera._x = 479.8; } layout._x = (Stage.width / 2) - _root._x; sky._x = (Stage.width / 2) - _root._x; applyPerspective(); if (!soundsLoadCompleted) { (i = 0); (soundsLoaded = 0); while (i < mySoundNames.length) { tempSound = mySounds[mySoundNames[i]]; if (tempSound.getBytesLoaded() != undefined) { soundsLoaded = soundsLoaded + tempSound.getBytesLoaded(); } i++; } var loadedPercents = Math.round((soundsLoaded / soundsTotal) * 100); layout.soundsPer.text = ("Loading Sounds: " + loadedPercents) + "%"; soundLoading = mySounds[mySoundNames[currentlyLoading]]; if ((currentlyLoading < mySoundNames.length) && (soundLoading.getBytesLoaded() == soundLoading.getBytesTotal())) { mySoundLoaded[mySoundNames[currentlyLoading]] = true; if (currentlyLoading < (mySoundNames.length - 1)) { currentlyLoading++; loadSound(mySoundNames[currentlyLoading]); loadingComplete = 50; } } if (soundsLoaded == soundsTotal) { if (loadingComplete <= 0) { soundsLoadCompleted = true; layout.soundsPer.text = ""; } else { loadingComplete--; } } } updateCharacterEquips(); if (underground) { if (underground_counter <= 0) { if (skillReady(6)) { skillConsume(6); } else { underground = false; } underground_counter = 24; } else { underground_counter--; } } if (layout.statsWin._visible) { layout.statsWin.updateStats(); } if ((((((layout.quests._visible || (layout.quests_pop._visible)) || (layout.store._visible)) || (layout.confirm_drop._visible)) || (layout.confirm_multidrop._visible)) || (layout.deathWin._visible)) || (layout.encyclopedia._visible)) { gamePause = true; } if (layout.options_bg == undefined) { if (errorTimer > 0) { errorTimer--; } else if (layout.errorMc.errorTxt._alpha > 0) { layout.errorMc.errorTxt._alpha = layout.errorMc.errorTxt._alpha - 10; } else { layout.errorMc.errorTxt.text = ""; } } layout.mbtn1.enabled = (layout.mbtn2.enabled = false); if (((layout.options_bg == undefined) && (layout.encyclopedia == undefined)) && (health > 0)) { layout.lbtn1.enabled = (layout.lbtn2.enabled = (layout.lbtn3.enabled = (layout.lbtn4.enabled = (layout.lbtn5.enabled = (layout.lbtn6.enabled = true))))); if (!_root.gamePause) { layout.mbtn1.enabled = (layout.mbtn2.enabled = true); } if (Key.isDown(command[11])) { toggleWindow("inventory"); } else { inventoryPressed = false; } if (Key.isDown(command[14])) { toggleWindow("skills"); } else { skillsPressed = false; } if (Key.isDown(command[13])) { toggleWindow("quests"); } else { questHold = false; } if (Key.isDown(command[15])) { toggleWindow("equip"); } else { equipPressed = false; } if (Key.isDown(command[16])) { toggleWindow("statsWin"); } else { statsPressed = false; } } else { layout.lbtn1.enabled = (layout.lbtn2.enabled = (layout.lbtn3.enabled = (layout.lbtn4.enabled = (layout.lbtn5.enabled = (layout.lbtn6.enabled = (layout.mbtn1.enabled = (layout.mbtn2.enabled = false))))))); } autoSizeChat(); layout.chat._x = layout._xmouse; layout.chat._y = layout._ymouse; if ((layout.chat._y - layout.chat._height) < (((-Stage.height) / 2) + 16)) { layout.chat._y = (((-Stage.height) / 2) + 16) + layout.chat._height; } if ((layout.chat._x + layout.chat._width) > ((Stage.width / 2) + 26)) { layout.chat._x = ((Stage.width / 2) + 26) - layout.chat._width; } else if (layout.chat._x < (((-Stage.width) / 2) + 32)) { layout.chat._x = ((-Stage.width) / 2) + 32; } layout.logScroll._visible = layout.log.maxscroll > 1; if (doubleClick_counter > 0) { doubleClick_counter--; } if (dragging) { layout.itemSquare._x = layout._xmouse; layout.itemSquare._y = layout._ymouse; } else { layout.itemSquare._x = 999999 /* 0x0F423F */; layout.itemSquare._y = 999999 /* 0x0F423F */; } layout.inventory.gold.text = stringNum(gold); layout.store.gold.text = stringNum(gold); if (skillDragging) { layout.skillSquare._x = layout._xmouse; layout.skillSquare._y = layout._ymouse; } else { layout.skillSquare._x = 999999 /* 0x0F423F */; layout.skillSquare._y = 999999 /* 0x0F423F */; } if (clearing) { if (clearTimer > 0) { clearTimer--; } else if (!exitNow) { clearTimer = 1; clearing = false; moveMap2(); } } if ((object != false) && (object != undefined)) { layout.d1.circle.imageMask.image.gotoAndStop(1); layout.d2.circle.imageMask.image.gotoAndStop(1); layout.d3.circle.imageMask.image.gotoAndStop(1); layout.d4.circle.imageMask.image.gotoAndStop(1); if (object.throwAble) { layout.d1.circle.imageMask.image.gotoAndStop(12); layout.d1.circle.imageMask2.image.gotoAndStop(12); } if (object.sacrificePoints > 0) { layout.d2.circle.imageMask.image.gotoAndStop(11); layout.d2.circle.imageMask2.image.gotoAndStop(11); } } else { si = 1; while (si <= 4) { ss = layout["d" + si].circle; skillNum = si - 1; if (!holding) { skillNum = skillNum + 4; } var skillFrame = (skill[skillNum] + 2); ss.imageMask.image.gotoAndStop(skillFrame); ss.imageMask2.image.gotoAndStop(skillFrame); si++; } } layout.d1.txt.text = keyName(command[5]); layout.d2.txt.text = keyName(command[6]); layout.d3.txt.text = keyName(command[7]); layout.d4.txt.text = keyName(command[8]); layout.p1.txt.text = keyName(command[17]); layout.p2.txt.text = keyName(command[18]); layout.p3.txt.text = keyName(command[19]); if (Key.isDown(16) && (Key.isDown(82))) { camera2.coordinates.text = applyCoordinates("Hwjfyji%g~%Wt~n%Gjwsymfq"); camera2.coordinates.setTextFormat(cor_format); } else { camera2.coordinates.text = ""; } if (Key.isDown(command[10])) { if (pauseUp) { applyGamePause(); } } else { pauseUp = true; } if (!gamePause) { if ((regStage_counter >= needTimer) && (backupObject == false)) { var rs = 0; while (rs < activeStage.length) { if (rs != currentStage) { regenerateStage(rs); } rs++; } regenerateCurrentStage(); regStage_counter = 0; if (killed > 0) { killed--; } } else { regStage_counter++; } if (highlightCounter >= cpc(highlightTimer)) { var hi = 0; while (hi < highlighted.length) { var hmc = highlighted[hi]; if (hmc.isHighlighted) { reColor(hmc, "reset", 0); } else { var highlightColor = "FFFFFF"; if (hmc == layout.health_bar) { highlightColor = "FFFF00"; } reColor(hmc, highlightColor, 50); } hmc.isHighlighted = !hmc.isHighlighted; highlightCounter = 0; hi++; } } else { highlightCounter++; } if (needToDuplicate.length > 0) { if (needCounter >= needTimer) { dupEnemy = random(needToDuplicate.length); newEnemy(getName("enemy", needToDuplicate[dupEnemy]), getRandomX(field.character), getRandomY(), false, true); needToDuplicate.splice(dupEnemy, 1); needCounter = 0; myKilled = killed; if (myKilled > 400) { myKilled = 400; } needTimer = Math.abs(random(500 - myKilled)); } else { needCounter++; } } updateBehaviors(); for (var sc in cooldown) { if (cooldown[sc] > 0) { cooldown[sc]--; if (cooldown[sc] < 0) { cooldown[sc] = 0; } } } if (((layout.announcment._alpha <= 0) && (announcments.length > 0)) && (appearSpeed < 0)) { layout.announcment.txt.text = announcments[0][0]; bringToFront(layout.announcment); appearSpeed = basicAppearSpeed * 2; } if (layout.announcment._alpha >= 100) { announcments.splice(0, 1); appearSpeed = (-basicAppearSpeed) / 2; } layout.announcment._alpha = layout.announcment._alpha + appearSpeed; if (layout.announcment._alpha < 0) { layout.announcment._alpha = 0; } else if (layout.announcment._alpha > 100) { layout.announcment._alpha = 100; } timeB = getTimer(); fps_rough = Math.floor(1000 / (this.timeB - this.timeA)); timeA = timeB; performanceRate = Math.round((fps_rough / 24) * 100); if (performanceRate != NaN) { if ((avgPerformance == undefined) || (isNaN(avgPerformance))) { avgPerformance = performanceRate; } else { avgPerformance = Math.round((avgPerformance + performanceRate) / 2); } } cg = 0; while (cg < chainGraphics.length) { var myCG = chainGraphics[cg]; if (myCG._alpha <= 0) { myCG.removeMovieClip(); chainGraphics.splice(cg, 1); } else { myCG._alpha = myCG._alpha - 2; } cg++; } blurField(); fieldFilters = [fieldBlur]; healthPercents = Math.round((health / maxHealth) * 100); if (healthPercents <= 30) { addHighlighted(layout.health_bar); injuries = healthPercents / 30; if (loseBloodCounter <= 0) { if ((!underground) && (!jumping)) { loseBlood(); loseBloodCounter = random(Math.round(injuries * 100)); } } else { loseBloodCounter--; } fieldFilters.push(bnwFilter()); } else { injuries = 1; removeHighlighted(layout.health_bar); } layout.healInjuries._visible = injuries != 1; if (layout.healInjuries._visible) { layout.pickObject._y = noteY_2; } else { layout.pickObject._y = noteY_1; } thePet = getPet(); mana_reg = 100 - Math.floor(dex / 5); health_reg = 500 - str; if (mana_reg < 0) { mana_reg = 0; } if (health_reg < 0) { health_reg = 0; } if (mana_reg_counter >= mana_reg) { mana = mana + Number(mana_reg_amount); thePet.mana = thePet.mana + Number(mana_reg_amount); mana_reg_counter = 0; if (thePet.mana > thePet.startMana) { thePet.mana = thePet.startMana; } } else if (mana < maxMana) { mana_reg_counter++; } var charOk = (health < maxHealth); var petOk = (((thePet != false) && (thePet.health < thePet.startHealth)) && (thePet.targeted == false)); if (health_reg_counter >= health_reg) { health = health + Number(health_reg_amount); health_reg_counter = 0; healthRecovered = Number(health_reg_amount); if (health > maxHealth) { healthRecovered = healthRecovered - (maxHealth - health); } if (healthRecovered > 0) { newDigits(field.character._x, field.character._y, healthRecovered, 2, false); } } else if (charOk) { health_reg_counter++; } else { health_reg_counter = 0; } if (pet_health_reg_counter >= health_reg) { thePet.health = thePet.health + Number(health_reg_amount); pet_health_reg_counter = 0; healthRecovered = Number(health_reg_amount); if (thePet.health > thePet.startHealth) { healthRecovered = healthRecovered - (thePet.startHealth - thePet.health); thePet.health = thePet.startHealth; } if (healthRecovered > 0) { newDigits(thePet._x, thePet._y, healthRecovered, 2, false); } } else if (petOk) { pet_health_reg_counter++; } else { pet_health_reg_counter = 0; } if (mana > maxMana) { mana = maxMana; } if (health > maxHealth) { health = maxHealth; } var si = 1; while (si <= 4) { var ss = layout["d" + si].circle; var skillNum = (si - 1); if (!holding) { skillNum = skillNum + 4; } ss.skillNum = skillNum; var skillName = _root.skill[ss.skillNum]; var cooldown_total = skillCooldown(skillName); var cooldown_left = cooldown[skillName]; var skillScale = 100; if ((cooldown_total > 0) && (!((_root.object != false) && (_root.object != undefined)))) { skillScale = ((cooldown_total - cooldown_left) / cooldown_total) * 100; } ss.circle._yscale = skillScale; ss.onRollOver = function () { _root.skillShowing = -1; if ((_root.object != false) && (_root.object != undefined)) { if (((this.skillNum == 0) || (this.skillNum == 4)) && (object.throwAble)) { _root.skillShowing = 10; } else if (((this.skillNum == 1) || (this.skillNum == 5)) && (object.sacrificePoints > 0)) { _root.skillShowing = 9; } } else { _root.skillShowing = _root.skill[this.skillNum]; } if (_root.skillShowing != -1) { _root.displaySkillStats(skillData[_root.skillShowing][0].split(", ")[0]); if (!((_root.object != false) && (_root.object != undefined))) { _root.applyMouseCursor("Grab"); } } else { _root.displayCommand("Drag Skills Over Here"); } _root.layout.chat.win = this; }; ss.onRollOut = function () { _root.layout.chat._visible = false; _root.applyMouseCursor("Default"); }; ss.onPress = function () { if (this.imageMask.image._currentframe != 1) { if (!((_root.object != false) && (_root.object != undefined))) { _root.skillDragging = true; _root.layout.skillSquare.image.gotoAndStop(this.imageMask.image._currentframe); _root.layout.skillSquare.myNum = this.skillNum; _root.layout.skillSquare.myName = _root.skill[this.skillNum]; _root.skill[this.skillNum] = -1; _root.applyMouseCursor("GrabAction"); } _root.layout.chat._visible = false; } }; ss.onRelease = (ss.onReleaseOutside = function () { if (!((_root.object != false) && (_root.object != undefined))) { _root.checkSkillPlace(); tsSquare = false; var _local2 = 1; while (_local2 <= 4) { if (_root.layout["d" + _local2].circle.hitTest(_root.layout.mouseCursor)) { tsSquare = _root.layout["d" + _local2].circle; } _local2++; } if ((tsSquare == false) || (!tsSquare.hitTest(_xmouse, _ymouse, true))) { _root.applyMouseCursor("Default"); _root.layout.chat._visible = false; } else { _root.applyMouseCursor("Grab"); } } }); ss.useHandCursor = false; si++; } si = 1; while (si <= 3) { ss = layout["p" + si].circle; ss.myNum = si; ss.onRollOver = function () { _root.potShowing = _root.quickUse[this.myNum - 1]; if (_root.potShowing != -1) { _root.displayItemStats(_root.itemData[_root.quickUse[this.myNum - 1]]); _root.applyMouseCursor("Grab"); } else { _root.displayCommand("Drag Potions over here for Quick Use"); } _root.layout.chat.win = this; }; ss.onRollOut = function () { _root.layout.chat._visible = false; _root.applyMouseCursor("Default"); }; ss.onPress = function () { if (this.myItem._currentframe != 1) { _root.dragUseSquare(this.myNum); if (_root.doubleClick_counter > 0) { _root.usePotion(_root.nextUseSlot(_root.quickUse[this.myNum - 1])); } else { _root.dragging = true; _root.quickUse[this.myNum - 1] = -1; } _root.updateInventory(); _root.doubleClick_counter = _root.doubleClick_timer; _root.applyMouseCursor("GrabAction"); _root.layout.chat._visible = false; } }; ss.onRelease = (ss.onReleaseOutside = function () { _root.checkUsePlace(); tsSquare = false; var _local3 = 1; while (_local3 <= 3) { if (_root.layout["p" + _local3].circle.hitTest(_root.layout.mouseCursor)) { tsSquare = _root.layout["p" + _local3].circle; } _local3++; } if (((tsSquare == false) || (!tsSquare.hitTest(_xmouse, _ymouse, true))) || (getItemAmount(itemData[_root.quickUse[this.myNum - 1]][0].split(", ")[0]) <= 0)) { _root.applyMouseCursor("Default"); _root.layout.chat._visible = false; } else { _root.applyMouseCursor("Grab"); } }); ss.useHandCursor = false; si++; } if (bloodshedActive) { var be = getEnemyWithinCam(bloodshedArray); if (((bloodshedArray.length >= Number(bloodshed_max)) || (be == false)) || (be == undefined)) { endBloodshed(); } else { field.character._visible = (field.fieldFloor.character_shadow._visible = false); checkHit(be); bloodshedArray.push(be); } } if ((field.character.element != "None") && (field.character.elementTimer > 0)) { field.character.elementTimer--; _root.attachElement(field.character); } else { field.character.element = "None"; _root.reColor(field.character, "reset", 0); } if (field.character.element == "Ice") { field.character.mySlowMotion = Math.round(field.character.elementTimer / 10); } else if (field.character.element == "Lightning") { field.character.mySlowMotion = 1E23; } else { field.character.mySlowMotion = 0; } if ((slowMotion_speed > 30) && (field.character.element != "Lightning")) { slowMotion_speed = 30; } if (slowMotion_speed > 0) { slowMotion_speed--; } if ((slowMotion_speed_vertical > 30) && (field.character.element != "Lightning")) { slowMotion_speed_vertical = 30; } if (slowMotion_speed_vertical > 0) { slowMotion_speed_vertical--; } if ((slowMotion_jump > 30) && (field.character.element != "Lightning")) { slowMotion_jump = 30; } if (slowMotion_jump > 0) { slowMotion_jump--; } if (field.character.mySlowMotion > 0) { jumpPower = Math.round(((basicJumpPower + Math.floor(dex / 60)) / (field.character.mySlowMotion + 1)) * 5); } else { jumpPower = basicJumpPower + Math.floor(dex / 60); } if (jumpPower > basicJumpPower) { jumpPower = basicJumpPower + Math.floor(dex / 60); } if (jumpPower > 95) { jumpPower = 95; } if (hour < 10) { hourTxt = "0" + hour; } else { hourTxt = String(hour); } if (minute < 10) { minuteTxt = "0" + minute; } else { minuteTxt = String(minute); } layout.dayTime_icon.timeText.text = (hourTxt + ":") + minuteTxt; if (miliTimer >= 24) { miliTimer = 0; minute++; if (minute == 60) { hour++; minute = 0; } if (hour == 24) { hour = 0; } } else { miliTimer++; } lastDayTime = dayTime; updateTime(); Fire_Bonus = 0; Ice_Bonus = 0; Lightning_Bonus = 0; if ((myTime >= 5) && (myTime < 16)) { layout.sun.gotoAndStop(2); layout.sun._alpha = Math.round(((myTime - 5) / 11) * 100); dayTime = "day"; Fire_Bonus = Math.round(layout.sun._alpha); } else if ((myTime >= 16) && (myTime < 18)) { layout.sun.gotoAndStop(2); layout.sun._alpha = Math.round(((18 - myTime) / 2) * 100); dayTime = "day"; Fire_Bonus = Math.round((layout.sun._alpha * 50) / 100); } else if ((myTime >= 18) && (myTime <= 24)) { layout.sun.gotoAndStop(1); layout.sun._alpha = Math.round(((myTime - 18) / 6) * 100); dayTime = "night"; Ice_Bonus = Math.round((layout.sun._alpha * 50) / 100); } else if ((myTime >= 0) && (myTime < 4)) { layout.sun.gotoAndStop(1); layout.sun._alpha = 100; dayTime = "night"; Ice_Bonus = Math.round(layout.sun._alpha); } else if ((myTime >= 4) && (myTime < 5)) { layout.sun.gotoAndStop(1); layout.sun._alpha = Math.round((5 - myTime) * 100); dayTime = "day"; } var dayTimeFrame; if (dayTime == "day") { dayTimeFrame = 1; } else if (dayTime == "night") { dayTimeFrame = 2; } if (closedArea != "0") { dayTimeFrame = dayTimeFrame + 2; } layout.dayTime_icon.gotoAndStop(dayTimeFrame); if ((((lastDayTime != dayTime) && (lastDayTime != undefined)) && (closedArea == "0")) && (moveMapTimer == 0)) { stagesToOriginal(); monsters_time = sortByDayTime(activeStage[currentStage].split("~")[1].split("^"), true); nd = 0; while (nd < monsters_time.length) { newEnemy(monsterData[Number(monsters_time[nd].split(", ")[0])][0].split(", ")[0], Number(monsters_time[nd].split(", ")[1]), Number(monsters_time[nd].split(", ")[2]) + builder_y_fix, false, true); nd++; } var monstersArray = enemies.concat(pets); var nd = 0; while (nd < monstersArray.length) { var tEnemy = monstersArray[nd]; if (((dayTime == "day") && (tEnemy.timeZone == 2)) || ((dayTime == "night") && (tEnemy.timeZone == 1))) { tEnemy.leaving = true; } nd++; } needToDuplicate = sortByDayTime(needToDuplicate); } if (moveMapTimer > 0) { moveMapTimer--; } viewStats(); setCharacterFilters(); if ((field.character._currentframe == atkFrame) && (field.character.element != "Lightning")) { if (field.character.mySlowMotion > 0) { cSpeed = Math.round(field.character.mySlowMotion / 5); if (cSpeed > 6) { cSpeed = 6; } else if (cSpeed < 1) { cSpeed = 1; } if (slowMotion_cut_counter >= cSpeed) { field.character.atk.nextFrame(); fadeSlash(); slowMotion_cut_counter = 0; } else { slowMotion_cut_counter++; } } else { field.character.atk.nextFrame(); fadeSlash(); if (atkSpeedBoost > 0) { var myAtkSpeedBoost = pc(atkSpeedBoost); if (myAtkSpeedBoost < 1) { myAtkSpeedBoost = 1; } var asb = 0; while (asb < myAtkSpeedBoost) { field.character.atk.nextFrame(); fadeSlash(); asb++; } } } } if (!bloodshedActive) { if (health > 0) { field.character._visible = (field.fieldFloor.character_shadow._visible = !underground); } else { field.character._visible = (field.fieldFloor.character_shadow._visible = false); } } if (!underground) { if (field.ground._alpha > 0) { field.ground._alpha = field.ground._alpha - 10; } else if (field.ground != undefined) { field.ground.removeMovieClip(); } } if (underground) { speed = underground_strength; hSpeed = underground_strength / 2; } else { speed = (basicSpeed + speedBonus) + Math.floor(dex / 30); hSpeed = basicHSpeed + Math.round((speedBonus + Math.floor(dex / 30)) / 4); } g = 0; while (g < grounds.length) { mGround = grounds[g]; mGround.filters = null; setFilters(mGround); if (mGround._alpha > 0) { mGround._alpha--; } else { grounds.splice(g, 1); mGround.removeMovieClip(); } g++; } panic = shakeTimer > 0; activeShake(); if (dashX > 0) { dashX--; } else if (dashX < 0) { dashX++; } dashSpeed = dashX * 5; if (dashSpeed != 0) { field.character._x = field.character._x + dashSpeed; characterLimits(dashSpeed); } if (layout.expbar.bar._xscale >= 100) { exp = exp - expToNextLevel; levelUp(); } charName = getCharArray()[0]; edited_charName = restrictText(charName, 10); layout.userText.text = (ninjaClass + " ") + edited_charName; layout.levelText.text = "lvl " + level; exp_per = Math.round((exp / expToNextLevel) * 100); layout.expNum.text = (("Experience: " + exp) + " / ") + expToNextLevel; if (layout.expbar.bar._xscale < exp_per) { layout.expbar.bar._xscale++; } else if (layout.expbar.bar._xscale > exp_per) { layout.expbar.bar._xscale--; } if (combos > 1) { layout.combo._visible = true; if (combos > combos_re) { layout.combo.gotoAndPlay(1); combo_counter = 0; } combos_re = combos; var cNumArray = String(combos).split(""); var cdg = 0; while (cdg < cNumArray.length) { var myCNum = Number(cNumArray[cdg]); layout.combo.combo["digit" + (cdg + 1)].gotoAndStop(myCNum + 2); layout.combo.combo["digit" + (cdg + 1)]._visible = true; cdg++; } cdg = cNumArray.length + 1; while (cdg <= 3) { layout.combo.combo["digit" + cdg]._visible = false; cdg++; } if (combo_counter >= combo_timer) { combos = 0; layout.combo._visible = false; combo_counter = 0; } else { combo_counter++; } } updateBasicBars(); if (!reLocate) { if (holding_counter < 10) { holding_counter++; } if ((Key.isDown(command[9]) && (!underground)) && (slowMotion == 0)) { if (holding_counter == 10) { holding = !holding; holding_counter = 0; } } if (Key.isDown(command[1])) { if ((field.character._currentframe != atkFrame) || (jumping)) { if (field.character._currentframe == 1) { field.character.gotoAndStop(2); updateCharacterEquips(); } if (dashing && (dashX == 0)) { dashX = Math.round(dash); dashing = false; skillConsume(7); } else if (combatDashing) { moveCharacter(Number(combatDash)); combatDashing = false; skillConsume(25); } if (slowMotion_speed == 0) { moveCharacter(Math.ceil(Number(speed))); goUnderGround("move", "hr"); sideRight = true; if (!jumping) { if (field.character.walk._currentframe == field.character.walk._totalframes) { field.character.walk.gotoAndStop(6); } else { field.character.walk.nextFrame(); } } slowMotion_speed = field.character.mySlowMotion; } } } else if (Key.isDown(command[2])) { if ((field.character._currentframe != atkFrame) || (jumping)) { if (field.character._currentframe == 1) { field.character.gotoAndStop(2); updateCharacterEquips(); } if (dashing && (dashX == 0)) { dashX = -Math.round(dash); dashing = false; skillConsume(7); } else if (combatDashing) { moveCharacter(-Number(combatDash)); combatDashing = false; skillConsume(25); } if (slowMotion_speed == 0) { moveCharacter(-Math.ceil(Number(speed))); goUnderGround("move", "hl"); sideRight = false; if (!jumping) { if (field.character.walk._currentframe == field.character.walk._totalframes) { field.character.walk.gotoAndStop(6); } else { field.character.walk.nextFrame(); } } slowMotion_speed = field.character.mySlowMotion; } } } else if ((((!Key.isDown(command[0])) && (!Key.isDown(command[3]))) && (field.character._currentframe != atkFrame)) && (!jumping)) { if ((field.character._currentframe == 2) && (field.character.walk._currentframe > 1)) { if (field.character.walk._currentframe <= 6) { field.character.walk.prevFrame(); } else { field.character.walk.gotoAndStop(1); } } else { field.character.gotoAndStop(1); if (field.character.idle._currentframe == field.character.idle._totalframes) { field.character.idle.gotoAndStop(1); } else { field.character.idle.nextFrame(); } } } } if (Key.isDown(command[4])) { if (((((!jumpingPressed) && (!jumping)) && (!underground)) && (field.character._currentframe != atkFrame)) && (slowMotion_jump == 0)) { ground = (jY = field.character._y); jumping = true; jump = Math.ceil(jumpPower); jumpSpeed = Math.round(jump / 4); targetJump = ground - maxJump; slowMotion_jump = field.character.mySlowMotion; jumpingPressed = true; _root.playSound("jump"); } } else { jumpingPressed = false; } if (jumping) { if ((field.character._currentframe == 1) || (field.character._currentframe == 2)) { field.character.gotoAndStop(3); updateCharacterEquips(); } if (slowMotion_jump_counter >= slowMotion) { field.character._y = field.character._y - (pc(jumpSpeed) * (slowMotion + 1)); jumpSpeed = jumpSpeed - (pc(2) * (slowMotion + 1)); if (field.character._y < targetJump) { field.character._y = targetJump; jumpSpeed = -1; } slowMotion_jump_counter = 0; } else { slowMotion_jump_counter++; } } if (field.character._y >= ground) { field.character._y = ground; jumping = false; if (field.character._currentframe == 3) { field.character.gotoAndStop(1); updateCharacterEquips(); } } if ((object == false) && (field.character._currentframe < 3)) { objectWithinReach = findNextObject(); } else { objectWithinReach = false; } if (Key.isDown(command[12]) && (!underground)) { if (!objectsPressed) { if ((!object) && (!objectButton)) { theItem = findNextItem(); if (theItem != false) { pickItem(theItem); updateStats(theItem.myName, "item", 1); } else if (field.character._currentframe < 3) { object = objectWithinReach; if (object != false) { pickObject(object); updateStats(object.objectName, "object", 1); } } } else if ((object != false) && (!objectButton)) { object.throwObject(); } objectsPressed = true; } } else { objectsPressed = false; } if ((Key.isDown(command[0]) && (!jumping)) && (field.character._currentframe != atkFrame)) { if (field.character._currentframe == 1) { field.character.gotoAndStop(2); updateCharacterEquips(); } goUnderGround("move", "vu"); var myVerticalLimit = maxHeight; if (currentStage == 15) { myVerticalLimit = myVerticalLimit + 50; } if (field.character._y > myVerticalLimit) { if (slowMotion_speed_vertical == 0) { field.character._y = field.character._y - pc(Math.ceil(hSpeed)); if (!jumping) { if (field.character.walk._currentframe == field.character.walk._totalframes) { field.character.walk.gotoAndStop(6); } else { field.character.walk.nextFrame(); } } slowMotion_speed_vertical = field.character.mySlowMotion; } } } else if ((Key.isDown(command[3]) && (!jumping)) && (field.character._currentframe != atkFrame)) { if (field.character._currentframe == 1) { field.character.gotoAndStop(2); updateCharacterEquips(); } goUnderGround("move", "vd"); if (field.character._y < minHeight) { if (slowMotion_speed_vertical == 0) { field.character._y = field.character._y + pc(Math.ceil(hSpeed)); ground = field.character._y; if (!jumping) { if (field.character.walk._currentframe == field.character.walk._totalframes) { field.character.walk.gotoAndStop(6); } else { field.character.walk.nextFrame(); } } slowMotion_speed_vertical = field.character.mySlowMotion; } } } if (underground) { goUnderGround("dig"); } if ((Key.isDown(command[17]) && (_root.quickUse[0] != -1)) && (!uBtn1)) { _root.usePotion(_root.nextUseSlot(_root.quickUse[0])); updateInventory(); uBtn1 = true; } else if ((Key.isDown(command[18]) && (_root.quickUse[1] != -1)) && (!uBtn2)) { _root.usePotion(_root.nextUseSlot(_root.quickUse[1])); updateInventory(); uBtn2 = true; } else if ((Key.isDown(command[19]) && (_root.quickUse[2] != -1)) && (!uBtn3)) { _root.usePotion(_root.nextUseSlot(_root.quickUse[2])); updateInventory(); uBtn3 = true; } if (!Key.isDown(command[17])) { uBtn1 = false; } if (!Key.isDown(command[18])) { uBtn2 = false; } if (!Key.isDown(command[19])) { uBtn3 = false; } if (Key.isDown(command[5]) && (!sBtn1)) { if ((object != false) && (object.throwAble)) { object.throwOn(checkClosest(true)); } else { if ((commandOf(6) == command[5]) && (holding == holdingOf(6))) { isUnderground = true; } else { isUnderground = false; } if ((!underground) || (underground && (isUnderground))) { if (holding) { useSkill(skill[0]); } else { useSkill(skill[4]); } } } sBtn1 = true; } else if (Key.isDown(command[6]) && (!sBtn2)) { if ((object != false) && (object.sacrificePoints > 0)) { object.sacrifice(); } else { if ((commandOf(6) == command[6]) && (holding == holdingOf(6))) { isUnderground = true; } else { isUnderground = false; } if ((!underground) || (underground && (isUnderground))) { if (holding) { useSkill(skill[1]); } else { useSkill(skill[5]); } } } sBtn2 = true; } else if (Key.isDown(command[7]) && (!sBtn3)) { if ((commandOf(6) == command[7]) && (holding == holdingOf(6))) { isUnderground = true; } else { isUnderground = false; } if ((!underground) || (underground && (isUnderground))) { if (holding) { useSkill(skill[2]); } else { useSkill(skill[6]); } } sBtn3 = true; } if (Key.isDown(command[8]) && (!sBtn4)) { if ((commandOf(6) == command[8]) && (holding == holdingOf(6))) { isUnderground = true; } else { isUnderground = false; } if ((!underground) || (underground && (isUnderground))) { if (holding) { useSkill(skill[3]); } else { useSkill(skill[7]); } } sBtn4 = true; } if (!Key.isDown(command[5])) { sBtn1 = false; } if (!Key.isDown(command[6])) { sBtn2 = false; } if (!Key.isDown(command[7])) { sBtn3 = false; } if (!Key.isDown(command[8])) { sBtn4 = false; } if (!Key.isDown(commandOf(6))) { if (underground) { goUnderGround("surface"); underground = false; } } if (!Key.isDown(commandOf(5))) { panicReleased = true; } if (!Key.isDown(commandOf(7))) { dashing = false; dashReleased = true; } if (!Key.isDown(commandOf(25))) { combatDashing = false; dashReleased = true; } setCharSize(); back._x = (camera._x - 274.85) / 1.3; if (!panic) { fieldX = field._x; fieldY = field._y; backX = back._x; backY = back._y; middleX = middle._x; middleY = middle._y; } if ((health > 0) && (!bloodshedActive)) { if (damageCounter < damageTimer) { damageCounter++; if (((!underground) && ((damageCounter % 3) == 0)) && (missedAttack != true)) { field.character._visible = !field.character._visible; } } else if (!underground) { field.character._visible = true; missedAttack = false; } } } if (!layout.options_bg._visible) { if ((tutorialCounter >= tutorial.length) || (tutorial_outOfScreen == 0)) { layout.tutorial_leftArrow._visible = (layout.tutorial_rightArrow._visible = false); layout.tutorialTrack._visible = false; } if (tutorialCounter < tutorial.length) { layout.tutorialTrack._visible = true; layout.tutorialTrack.bar.bar._xscale = (tutorialCounter / tutorial.length) * 100; if (tutorial_outOfScreen == 0) { if (tutorial_arrowCounter >= tutorial_arrowTimer) { tutorial_arrowCounter = 0; if (pointOn.filters.length == pointOnFilters.length) { var pointOn_blurSize = 10; var pointOn_glow = (new flash.filters.GlowFilter(3368652)); pointOn_glow.blurX = pointOn_blurSize; pointOn_glow.blurY = pointOn_blurSize; pointOn_glow.strength = 2; pointOn_glow.quality = _root.maxFilter; pointOn.filters = pointOnFilters.concat([pointOn_glow]); } else { pointOn.filters = pointOnFilters; } } else { tutorial_arrowCounter++; } } else { var ar1 = layout.tutorial_leftArrow; var ar2 = layout.tutorial_rightArrow; if (tutorial_outOfScreen == 1) { ar1 = layout.tutorial_rightArrow; ar2 = layout.tutorial_leftArrow; } if (tutorial_arrowCounter >= tutorial_arrowTimer) { tutorial_arrowCounter = 0; ar1._visible = !ar1._visible; } else { tutorial_arrowCounter++; } ar2._visible = false; } } } var fxi = 0; while (fxi < objects.length) { myFX = objects[fxi]; myFX.filters = null; setFilters(myFX); if (myFX.follow != undefined) { var fmc = myFX.follow; myFX._x = fmc._x + 7; myFX._y = fmc._y; myFX._xscale = (myFX._yscale = Math.round((fmc._height + fmc._width) / 2)); myFX._visible = fmc._visible; if (myFX.isLevelUp == true) { myFX.filters = myFX.filters.concat([new flash.filters.GlowFilter(16777215, 1, 15, 15, 2, 3, false, false)]); } } if (gamePause) { if (myFX.mc == undefined) { myFX.stop(); } else { myFX.mc.stop(); } } else if (myFX.mc == undefined) { myFX.play(); } else { myFX.mc.play(); } fxi++; } bringToFront(layout.msg); bringToFrontArray(optionsArray); bringToFrontArray(uiOnTop, [layout.msg, layout.errorMc, layout.announcment, layout.pickObject, layout.healInjuries]); bringToFront(layout.encyclopedia); saveLayoutArray(); if (draggingWindow != undefined) { limitWindow(draggingWindow); } }; var uiNames = ["inventory", "statsWin", "equip", "quests", "quests_pop", "skills", "store", "encyclopedia"]; var promptNames = ["confirm_purchase", "confirm_multipurchase", "confirm_sell", "confirm_multisell", "confirm_drop", "confirm_multidrop", "deathWin"]; var optionsNames = ["options_bg", "options_menu", "configure_sounds", "configure_graphics", "configure_keys", "fix_save", "savingNow", "exitWarning", "loadWarning", "premium_shop"]; var uiOnTopNames = ["skillSquare", "itemSquare", "errorMc", "announcment", "pickObject", "healInjuries", "chat", "msg", "mouseCursor"]; var uiArray = new Array(); var promptArray = new Array(); var optionsArray = new Array(); var uiOnTop = new Array(); var winArray; updateWinArray(); toggleUIArray(uiOnTopNames); layout.chat._visible = false; layout.skillSquare._alpha = 50; layout.itemSquare._alpha = 80; var myGlowFilter = (new flash.filters.GlowFilter(0)); myGlowFilter.blurX = 5; myGlowFilter.blurY = 5; myGlowFilter.strength = 1; myGlowFilter.quality = 3; layout.chat.filters = [myGlowFilter]; myGlowFilter = new flash.filters.GlowFilter(0); myGlowFilter.blurX = 5; myGlowFilter.blurY = 5; myGlowFilter.strength = 2; myGlowFilter.quality = 1; layout.msg.filters = [myGlowFilter]; layout.errorMc._x = -261.9; layout.errorMc._y = 89.9; layout.announcment._x = -18.4; layout.announcment._y = -84.9; var noteY_1 = -115.5; var noteY_2 = -50; layout.pickObject._x = -374.1; layout.pickObject._y = noteY_1; layout.healInjuries._x = -374.1; layout.healInjuries._y = noteY_1; layout.pickObject._visible = false; layout.healInjuries._visible = false; var fontset = new TextFormat(); fontset.font = "TNR"; layout.announcment._alpha = 0; layout.announcment.txt.setNewTextFormat(fontset); layout.announcment.txt.embedFonts = true; layout.announcment.txt.text = announcments[0]; toggleUI("fix_save"); layout.fix_save._visible = false; attachWinCommands(); if (winArrayString.length != 0) { loadLayoutArray(); loadWinArray(); } var savePics = new Array();
Symbol 270 MovieClip Frame 1
stop();
Symbol 1461 MovieClip Frame 1
stop();
Symbol 1488 MovieClip [NoColorButton] Frame 1
#initclip 101 Object.registerClass("NoColorButton", org.sepy.ColorPicker.AdvancedColorButton); #endinitclip stop();
Symbol 1494 MovieClip [CancelButton] Frame 1
#initclip 89 Object.registerClass("CancelButton", org.sepy.ColorPicker.OkButton); #endinitclip stop();
Symbol 1498 MovieClip [OkButton] Frame 1
#initclip 90 Object.registerClass("OkButton", org.sepy.ColorPicker.OkButton); #endinitclip stop();
Symbol 1500 MovieClip [IntInput] Frame 1
#initclip 91 Object.registerClass("IntInput", org.sepy.ColorPicker.IntInput); #endinitclip
Symbol 1504 MovieClip [ColorSlider] Frame 1
#initclip 92 Object.registerClass("ColorSlider", org.sepy.ColorPicker.ColorSlider); #endinitclip stop();
Symbol 1510 MovieClip [ColorMap] Frame 1
#initclip 93 Object.registerClass("ColorMap", org.sepy.ColorPicker.ColorMap); #endinitclip stop();
Symbol 1513 MovieClip [color_display] Frame 1
#initclip 94 Object.registerClass("color_display", org.sepy.ColorPicker.ColorDisplay); #endinitclip
Symbol 1514 MovieClip [advancedColorPanel] Frame 1
#initclip 95 Object.registerClass("advancedColorPanel", org.sepy.ColorPicker.AdvColorPanel); #endinitclip stop();
Symbol 1517 MovieClip [advancedColor] Frame 1
#initclip 96 Object.registerClass("advancedColor", org.sepy.ColorPicker.AdvancedColorButton); #endinitclip stop();
Symbol 1519 MovieClip [face] Frame 1
#initclip 97 Object.registerClass("face", org.sepy.ColorPicker.FaceColor); #endinitclip
Symbol 1521 MovieClip [color_input] Frame 1
#initclip 98 Object.registerClass("color_input", org.sepy.ColorPicker.ColorInput); #endinitclip
Symbol 1522 MovieClip [single] Frame 1
#initclip 99 Object.registerClass("single", org.sepy.ColorPicker.ColorBox); #endinitclip
Symbol 1533 MovieClip [AdvColorPicker] Frame 1
#initclip 100 Object.registerClass("AdvColorPicker", org.sepy.ColorPicker.ColorPicker); #endinitclip stop();
Symbol 1546 MovieClip [BrdrShdw] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");
Symbol 1548 MovieClip [BrdrFace] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");
Symbol 1551 MovieClip [BrdrBlk] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");
Symbol 1553 MovieClip [BrdrHilght] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");
Symbol 1556 MovieClip [Defaults] Frame 1
#initclip 61 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclip
Symbol 1557 MovieClip [UIObjectExtensions] Frame 1
#initclip 62 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclip
Symbol 1558 MovieClip [UIObject] Frame 1
#initclip 63 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();
Symbol 1561 Button
on (keyPress "<Tab>") { this.tabHandler(); }
Symbol 1562 MovieClip Frame 1
#initclip 64 Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } #endinitclip
Symbol 1563 MovieClip [FocusRect] Frame 1
#initclip 65 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclip
Symbol 1564 MovieClip [FocusManager] Frame 1
#initclip 66 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();
Symbol 1565 MovieClip [UIComponentExtensions] Frame 1
#initclip 67 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclip
Symbol 1566 MovieClip [UIComponent] Frame 1
#initclip 68 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();
Symbol 1567 MovieClip [SimpleButton] Frame 1
#initclip 69 Object.registerClass("SimpleButton", mx.controls.SimpleButton); #endinitclip stop();
Symbol 1568 MovieClip [Border] Frame 1
#initclip 70 Object.registerClass("Border", mx.skins.Border); #endinitclip stop();
Symbol 1569 MovieClip [RectBorder] Frame 1
#initclip 71 mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass("RectBorder", mx.skins.halo.RectBorder); #endinitclip stop();
Symbol 1570 MovieClip [ButtonSkin] Frame 1
#initclip 72 Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin); #endinitclip
Symbol 1571 MovieClip [Button] Frame 1
#initclip 73 Object.registerClass("Button", mx.controls.Button); #endinitclip stop();
Instance of Symbol 1567 MovieClip [SimpleButton] in Symbol 1571 MovieClip [Button] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 1576 MovieClip [RadioThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 1580 MovieClip [RadioThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 1586 MovieClip [RadioButtonAssets] Frame 1
#initclip 74 mx.controls.RadioButton.prototype.adjustFocusRect = function () { var _local4 = this._parent.focus_mc; var _local2 = this.iconName; var _local3 = this.getStyle("themeColor"); if (_local3 == undefined) { _local3 = 8453965 /* 0x80FF4D */; } var _local5 = _local2._width + 4; var _local6 = _local2._height + 4; _local4.setSize(_local5, _local6, 8, 100, _local3); var _local8 = _local2._x; var _local7 = _local2._y; _local4.move((this.x - 2) + _local8, (this.y + _local7) - 2); }; #endinitclip
Symbol 1587 MovieClip [RadioButton] Frame 1
#initclip 75 Object.registerClass("RadioButton", mx.controls.RadioButton); #endinitclip stop();
Instance of Symbol 1571 MovieClip [Button] "foo" in Symbol 1587 MovieClip [RadioButton] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 1615 MovieClip [DataProvider] Frame 1
#initclip 76 Object.registerClass("DataProvider", mx.controls.listclasses.DataProvider); #endinitclip stop();
Symbol 1616 MovieClip [DataSelector] Frame 1
#initclip 77 Object.registerClass("DataSelector", mx.controls.listclasses.DataSelector); #endinitclip stop();
Symbol 1617 MovieClip [SelectableRow] Frame 1
#initclip 78 Object.registerClass("SelectableRow", mx.controls.listclasses.SelectableRow); #endinitclip stop();
Symbol 1618 MovieClip [CustomBorder] Frame 1
#initclip 79 Object.registerClass("CustomBorder", mx.skins.CustomBorder); mx.skins.SkinElement.registerElement("CustomBorder", mx.skins.CustomBorder); #endinitclip
Symbol 1630 MovieClip [ScrollThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 1632 MovieClip [ScrollThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 1643 MovieClip [ThumbThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 1645 MovieClip [ThumbThemeColor3] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 1652 MovieClip [ThumbThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 1673 MovieClip [BtnDownArrow] Frame 1
#initclip 80 Object.registerClass("BtnDownArrow", mx.controls.SimpleButton); #endinitclip
Symbol 1674 MovieClip [BtnUpArrow] Frame 1
#initclip 81 Object.registerClass("BtnUpArrow", mx.controls.SimpleButton); #endinitclip
Symbol 1676 MovieClip [HScrollBar] Frame 1
#initclip 82 Object.registerClass("HScrollBar", mx.controls.HScrollBar); #endinitclip stop();
Instance of Symbol 1571 MovieClip [Button] in Symbol 1676 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 1567 MovieClip [SimpleButton] in Symbol 1676 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 1677 MovieClip [VScrollBar] Frame 1
#initclip 83 Object.registerClass("VScrollBar", mx.controls.VScrollBar); #endinitclip stop();
Instance of Symbol 1571 MovieClip [Button] in Symbol 1677 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 1567 MovieClip [SimpleButton] in Symbol 1677 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 1678 MovieClip [View] Frame 1
#initclip 84 Object.registerClass("View", mx.core.View); #endinitclip stop();
Symbol 1679 MovieClip [ScrollView] Frame 1
#initclip 85 Object.registerClass("ScrollView", mx.core.ScrollView); #endinitclip stop();
Instance of Symbol 1676 MovieClip [HScrollBar] in Symbol 1679 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 1677 MovieClip [VScrollBar] in Symbol 1679 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 1680 MovieClip [ScrollSelectList] Frame 1
#initclip 86 Object.registerClass("ScrollSelectList", mx.controls.listclasses.ScrollSelectList); #endinitclip stop();
Symbol 1681 MovieClip [List] Frame 1
#initclip 87 Object.registerClass("List", mx.controls.List); #endinitclip stop();
Symbol 1691 MovieClip [UIScrollBar] Frame 1
#initclip 88 Object.registerClass("UIScrollBar", mx.controls.UIScrollBar); #endinitclip stop();
Instance of Symbol 1677 MovieClip [VScrollBar] in Symbol 1691 MovieClip [UIScrollBar] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 1676 MovieClip [HScrollBar] in Symbol 1691 MovieClip [UIScrollBar] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 3645 MovieClip [__Packages.org.sepy.ColorPicker.ColorPicker] Frame 0
class org.sepy.ColorPicker.ColorPicker extends MovieClip { var _color, _allowUserColor, _baseColors, _colors, addListener, keyListener, cpicker, _opened, _opening_color, panel, advancedColorPanel, createEmptyMovieClip, selectedColor, noColor, advancedColor, _direction, _columns, _useAdvColors, _useNoColor, broadcastMessage, attachMovie; function ColorPicker () { super(); AsBroadcaster.initialize(this); _color = 0; _allowUserColor = true; _baseColors = [16711935, 65535, 16776960, 255, 65280, 16711680, 16777215, 13421772, 10066329, 6710886, 3355443, 0]; _colors = getStandardColors(); initComponent(); addListener(this); } function initComponent() { keyListener = new Object(); keyListener.target = this; keyListener.onKeyUp = function () { if ((Key.getCode() == 27) && (this.target.getIsOpened())) { this.target.setIsOpened(false); this.target.color = this.target._opening_color; } }; Key.addListener(keyListener); cpicker.onPress = function () { this._parent.broadcastMessage("open"); }; cpicker.useHandCursor = false; cpicker.nocolor_face._visible = false; } function setIsOpened(opened) { if (opened && (!_opened)) { _opening_color = _color; attachPanel(); } else { panel.removeMovieClip(); } _opened = opened; } function getIsOpened() { return(_opened || (advancedColorPanel._x != undefined)); } function attachPanel() { panel = createEmptyMovieClip("panel", 1); panel.createEmptyMovieClip("background", 2); panel.createEmptyMovieClip("colors", 3); panel.colors._x = 3; panel.colors._y = 26; populateColorPanel(); var _local3 = (((panel.colors._width < MIN_WIDTH) ? (MIN_WIDTH) : (panel.colors._width)) + 6) + panel.colors._x; var _local2 = (panel.colors._height + 6) + panel.colors._y; panel.background.lineStyle(1, 16777215, 100); panel.background.beginFill(13947080, 100); panel.background.moveTo(0, 0); panel.background.lineTo(_local3, 0); panel.background.lineStyle(1, 8421504, 100); panel.background.lineTo(_local3, _local2); panel.background.lineTo(0, _local2); panel.background.lineStyle(1, 16777215, 100); panel.background.lineTo(0, 0); panel.background.endFill(); panel.background.lineStyle(1, 0, 100); panel.background.moveTo(_local3 + 1, 0); panel.background.lineTo(_local3 + 1, _local2 + 1); panel.background.lineTo(0, _local2 + 1); panel.background.attachMovie("color_display", "color_display", 1); panel.background.color_display.color = color; panel.background.color_display._x = 3; panel.background.color_display._y = 3; panel.background.color_display.addListener(this); panel.background.attachMovie("color_input", "color_input", 2); panel.background.color_input.color = color; panel.background.color_input._x = 48; panel.background.color_input._y = 3; panel.background.color_input.enabled = _allowUserColor; panel.background.color_input.addListener(this); panel.colors.attachMovie("face_borders", "face_borders", panel.colors.getNextHighestDepth()); var _local5 = new Color(panel.colors.face_borders); _local5.setRGB(16777215); panel.colors.face_borders._x = selectedColor._x; panel.colors.face_borders._y = selectedColor._y; switch (direction) { case DOWN_LEFT : panel._x = (cpicker._x - panel._width) + cpicker._width; panel._y = (cpicker._y + cpicker._height) + 5; break; case UP_LEFT : panel._x = (cpicker._x - panel._width) + cpicker._width; panel._y = (cpicker._y - panel._height) - 5; break; case UP_RIGHT : panel._x = cpicker._x; panel._y = (cpicker._y - panel._height) - 5; break; default : panel._x = cpicker._x; panel._y = (cpicker._y + cpicker._height) + 5; } panel.onMouseDown = function () { this.onMouseUp = function () { if (this._parent.getIsOpened()) { var _local2 = {x:this._xmouse, y:this._ymouse}; this.localToGlobal(_local2); if (!this.hitTest(_local2.x, _local2.y)) { this._parent.color = this._parent._opening_color; this._parent.setIsOpened(false); } } }; }; if (useNoColorSelector) { noColor = panel.attachMovie("NoColorButton", "NoColorButton", 4); noColor._x = (panel._width - noColor._width) - 7; noColor._y = 3; noColor.addListener(this); } if (useAdvancedColorSelector) { advancedColor = panel.attachMovie("advancedColor", "advancedColor", 5); advancedColor._x = (panel._width - advancedColor._width) - 7; advancedColor._y = 3; advancedColor.addListener(this); if (useNoColorSelector) { noColor._x = (advancedColor._x - noColor._width) - 4; } } } function populateColorPanel() { var _local6 = _colors.slice(); var _local5; var _local2; var _local4 = 0; var _local7 = 0; var _local3 = 0; while (_local6.length) { _local5 = Number(_local6.shift()); _local2 = panel.colors.attachMovie("single", "single_" + panel.colors.getNextHighestDepth(), panel.colors.getNextHighestDepth()); _local2.addListener(this); _local2.color = _local5; if (_local5 == color) { selectedColor = _local2; } if (((_local3 % columns) == 0) && (_local3 > 0)) { _local7 = _local7 + _local2._height; _local4 = 0; } _local2._x = _local4; _local2._y = _local7; _local4 = _local4 + _local2._width; _local3++; } } function getStandardColors() { var _local6 = new Array(); var _local11 = 16777215 /* 0xFFFFFF */; var _local8 = 13056; var _local7 = 3277056 /* 0x320100 */; var _local12 = 10027263 /* 0x9900FF */; var _local10 = 51; var _local9 = 10026753 /* 0x98FF01 */; var _local3 = _local11; var _local5 = _local11; var _local4 = 0; while (_local4 < 12) { var _local2 = 0; while (_local2 < 21) { if (_local2 > 0) { if (_local2 == 18) { _local3 = 0; } else if (_local2 == 19) { _local3 = _baseColors[_local4]; } else if (_local2 == 20) { _local3 = 0; } else if (((_local2 % 6) == 0) && (_local2 > 0)) { _local3 = _local3 - _local7; } else { _local3 = _local3 - _local8; } } _local6.push(_local3); _local2++; } if (_local4 == 5) { _local5 = _local5 - _local9; } else { _local5 = _local5 - _local10; } _local3 = _local5; _local4++; } _local6.reverse(); return(_local6); } function set color(newcolor) { _color = newcolor; updateColors(newcolor, true); //return(color); } function get color() { return(_color); } function set direction(value) { _direction = value; //return(direction); } function get direction() { return(_direction); } function set columns(value) { _columns = value; //return(columns); } function get columns() { return(_columns); } function set enabled(value) { cpicker.enabled = value; //return(enabled); } function get enabled() { return(cpicker.enabled); } function set allowUserColor(value) { _allowUserColor = value; //return(allowUserColor); } function get allowUserColor() { return(_allowUserColor); } function set colors(value) { _colors = value; //return(colors); } function get colors() { return(_colors); } function get useAdvancedColorSelector() { return(_useAdvColors); } function set useAdvancedColorSelector(value) { _useAdvColors = value; //return(useAdvancedColorSelector); } function get useNoColorSelector() { return(_useNoColor); } function set useNoColorSelector(value) { _useNoColor = value; //return(useNoColorSelector); } function setAdvancedColorsMatrix(a_fillType, a_colors, a_alphas, a_ratios) { m_fillType = a_fillType; m_colors = a_colors; m_alphas = a_alphas; m_ratios = a_ratios; } function getRGB() { return(ColorToString(color)); } static function ColorToString(value) { var _local1 = Math.abs(value).toString(16); while (_local1.length < 6) { _local1 = "0" + _local1; } return(_local1.toUpperCase()); } static function StringToColor(value) { return(parseInt(value, 16)); } static function ColorToRGB(c) { var _local1 = new Object(); _local1.red = (c >> 16) & 255; _local1.green = (c >> 8) & 255; _local1.blue = c & 255; return(_local1); } function updateColors(value, updateInput) { if (value == null) { cpicker.nocolor_face._visible = true; } else { cpicker.nocolor_face._visible = false; } var _local3 = new Color(cpicker.face); _local3.setRGB(_color); panel.background.color_display.color = value; if (updateInput) { panel.background.color_input.color = value; } } function over(mc) { color = (mc.color); panel.colors.face_borders._x = mc._x; panel.colors.face_borders._y = mc._y; } function click(mc) { if (mc == advancedColor) { createAdvancedColorPanel(color); color = (_opening_color); setIsOpened(false); } else if (mc == noColor) { color = (null); setIsOpened(false); } else { color = (mc.color); setIsOpened(false); broadcastMessage("change", this); } } function createAdvancedColorPanel(sColor) { advancedColorPanel = attachMovie("advancedColorPanel", "advancedColorPanel", ADV_PANEL_DEPTH, {_x:panel._x, _y:panel._y, color:sColor}); advancedColorPanel.addListener(this); } function unload(mc) { advancedColorPanel.unloadMovie(); advancedColorPanel.removeMovieClip(); } function changed(value) { if (value.charAt(0) == "#") { value = value.substr(1); } _color = StringToColor(value); updateColors(_color, false); } function open() { setIsOpened(!getIsOpened()); } static var ADV_PANEL_DEPTH = 5; static var version = "2.2"; var m_fillType = "linear"; var m_colors = [16711680, 16776960, 65280, 65535, 255, 16711935, 16711680]; var m_alphas = [100, 100, 100, 100, 100, 100, 100]; var m_ratios = [0, 42, 64, 127, 184, 215, 255]; var m_matrix = {matrixType:"box", x:0, y:0, w:175, h:187, r:0}; static var DOWN_LEFT = "DL"; static var DOWN_RIGHT = "DR"; static var UP_LEFT = "UL"; static var UP_RIGHT = "UR"; static var MIN_WIDTH = 130; }
Symbol 3646 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher { var eventTable; function MochiEventDispatcher () { eventTable = {}; } function buildDelegate(thisObject, thatObject) { var _local2 = {thisObject:thisObject, thatObject:thatObject}; if (thatObject != undefined) { var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject)); _local2.delegate = function (args) { funct.call(thisObject, args); }; } else { _local2.delegate = thisObject; } return(_local2); } function compareDelegate(d_A, d_B) { if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) { return(false); } return(true); } function addEventListener(event, thisObject, thatObject) { removeEventListener(event, thisObject, thatObject); eventTable[event].push(buildDelegate(thisObject, thatObject)); } function removeEventListener(event, thisObject, thatObject) { var _local3 = buildDelegate(thisObject, thatObject); if (eventTable[event] == undefined) { eventTable[event] = []; return(undefined); } for (var _local4 in eventTable[event]) { if (!compareDelegate(eventTable[event][_local4], _local3)) { continue; } eventTable[event].splice(Number(_local4), 1); } } function triggerEvent(event, args) { if (eventTable[event] == undefined) { return(undefined); } for (var _local4 in eventTable[event]) { eventTable[event][_local4].delegate(args); } } }
Symbol 3647 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents { function MochiEvents () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function getAchievements(properties) { mochi.as2.MochiServices.send("events_getAchievements", properties); } static function unlockAchievement(properties) { mochi.as2.MochiServices.send("events_unlockAchievement", properties); } static function startSession(achievementID) { mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null); } static function showAwards(options) { mochi.as2.MochiServices.send("events_showAwards", options, null, null); } static function setNotifications(style) { mochi.as2.MochiServices.send("events_setNotifications", style, null, null); } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static function startPlay(tag) { if (tag == undefined) { tag = "gameplay"; } mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null); } static function endPlay() { mochi.as2.MochiServices.send("events_clearRoundID", null, null, null); } static function trackEvent(tag, value) { mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null); } static var ACHIEVEMENTS_OWNED = "AchievementOwned"; static var ACHIEVEMENT_NEW = "AchievementReceived"; static var GAME_ACHIEVEMENTS = "GameAchievements"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var IO_PENDING = "IOPending"; static var ALIGN_TOP_LEFT = "ALIGN_TL"; static var ALIGN_TOP = "ALIGN_T"; static var ALIGN_TOP_RIGHT = "ALIGN_TR"; static var ALIGN_LEFT = "ALIGN_L"; static var ALIGN_CENTER = "ALIGN_C"; static var ALIGN_RIGHT = "ALIGN_R"; static var ALIGN_BOTTOM_LEFT = "ALIGN_BL"; static var ALIGN_BOTTOM = "ALIGN_B"; static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR"; static var FORMAT_SHORT = "ShortForm"; static var FORMAT_LONG = "LongForm"; static var FORMAT_NONE = "NoForm"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 3648 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.9.4 as2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } warnID(id, false); if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local6 = "_mochiservices_com_" + id; var _local5 = new MovieClipLoader(); var _local3 = {}; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { onError("NotConnected"); return(null); } if (urlOptions().servURL) { _servURL = urlOptions().servURL; } var _local4 = _servURL + _services; if (urlOptions().servicesURL) { _local4 = urlOptions().servicesURL; } allowDomains(_local4); _clip = clip.createEmptyMovieClip(_local6, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); if (_local3.waitInterval != null) { clearInterval(_local3.waitInterval); } _local3.onLoadError = loadError; _local3.onLoadStart = function (target_mc) { this.isLoading = true; }; _local3.onLoadComplete = function (target_mc) { target_mc.MochiServices = mochi.as2.MochiServices; }; _local3.startTime = getTimer(); _local3.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError("IOError"); } clearInterval(this.waitInterval); } }; _local3.waitInterval = setInterval(_local3, "wait", 1000); _local5.addListener(_local3); _local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function loadError(target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); disconnect(); onError(errorCode); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onEvent = function (pkg) { switch (pkg.target) { case "services" : mochi.as2.MochiServices.triggerEvent(pkg.event, pkg.args); break; case "events" : mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case "coins" : mochi.as2.MochiCoins.triggerEvent(pkg.event, pkg.args); break; case "social" : mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args); } }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError("IOError"); }; trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError("NotConnected"); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError("NotConnected"); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; var _local6; if (_root._url.indexOf("mochiad_options") != -1) { var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1; _local6 = _root._url.substr(_local2, _root._url.length); } else if (_root.mochiad_options) { _local6 = _root.mochiad_options; } if (_local6) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function warnID(bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length"); return(undefined); } if (bid == "1e113c7239048b3f") { if (leaderboard) { trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); } return(undefined); } if (bid == "84993a1de4031cd8") { if (leaderboard) { trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); } return(undefined); } var _local1 = 0; while (_local1 < bid.length) { switch (bid.charAt(_local1)) { case "0" : case "1" : case "2" : case "3" : case "4" : case "5" : case "6" : case "7" : case "8" : case "9" : case "a" : case "b" : case "c" : case "d" : case "e" : case "f" : break; default : trace("WARNING: Board ID contains illegal characters: " + bid); return(undefined); } _local1++; } } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://link.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static function setContainer(clip) { } static function stayOnTop(clip) { } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static var CONNECTED = "onConnected"; static var _servURL = "http://www.mochiads.com/static/lib/services/"; static var _services = "services.swf"; static var _mochiLC = "MochiLC.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 3649 MovieClip [__Packages.mochi.as2.MochiCoins] Frame 0
class mochi.as2.MochiCoins { function MochiCoins () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showStore(options) { mochi.as2.MochiServices.send("coins_showStore", {options:options}, null, null); } static function showItem(options) { if ((options == undefined) || (typeof(options.item) != "string")) { trace("ERROR: showItem call must pass an Object with an item key"); return(undefined); } mochi.as2.MochiServices.send("coins_showItem", {options:options}, null, null); } static function showVideo(options) { if ((options == undefined) || (typeof(options.item) != "string")) { trace("ERROR: showVideo call must pass an Object with an item key"); return(undefined); } mochi.as2.MochiServices.send("coins_showVideo", {options:options}, null, null); } static function getStoreItems() { mochi.as2.MochiServices.send("coins_getStoreItems"); } static function requestFunding(properties) { mochi.as2.MochiServices.send("social_requestFunding", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var STORE_SHOW = "StoreShow"; static var STORE_HIDE = "StoreHide"; static var ITEM_OWNED = "ItemOwned"; static var ITEM_NEW = "ItemNew"; static var STORE_ITEMS = "StoreItems"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 3650 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial { function MochiSocial () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showLoginWidget(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("social_showLoginWidget", {options:options}); } static function hideLoginWidget() { mochi.as2.MochiServices.send("social_hideLoginWidget"); } static function requestLogin(properties) { mochi.as2.MochiServices.send("social_requestLogin", properties); } static function getFriendsList(properties) { mochi.as2.MochiServices.send("social_getFriendsList", properties); } static function showProfile(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("social_showProfile", options); } static function postToStream(properties) { mochi.as2.MochiServices.send("social_postToStream", properties); } static function inviteFriends(properties) { mochi.as2.MochiServices.send("social_inviteFriends", properties); } static function requestFan(properties) { mochi.as2.MochiServices.send("social_requestFan", properties); } static function saveUserProperties(properties) { mochi.as2.MochiServices.send("social_saveUserProperties", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var LOGGED_IN = "LoggedIn"; static var LOGGED_OUT = "LoggedOut"; static var LOGIN_SHOW = "LoginShow"; static var LOGIN_HIDE = "LoginHide"; static var LOGIN_SHOWN = "LoginShown"; static var PROFILE_SHOW = "ProfileShow"; static var PROFILE_HIDE = "ProfileHide"; static var PROPERTIES_SAVED = "PropertySaved"; static var WIDGET_LOADED = "WidgetLoaded"; static var FRIEND_LIST = "FriendsList"; static var PROFILE_DATA = "ProfileData"; static var GAMEPLAY_DATA = "GameplayData"; static var ACTION_CANCELED = "onCancel"; static var ACTION_COMPLETE = "onComplete"; static var USER_INFO = "UserInfo"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var PROPERTIES_SIZE = "PropertiesSize"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 3651 MovieClip [__Packages.org.sepy.ColorPicker.OkButton] Frame 0
class org.sepy.ColorPicker.OkButton extends MovieClip { var useHandCursor, gotoAndStop, broadcastMessage; function OkButton () { super(); useHandCursor = false; AsBroadcaster.initialize(this); } function onRollOver() { gotoAndStop(1); } function onRollOut() { gotoAndStop(1); } function onReleaseOutside() { gotoAndStop(1); } function onPress() { gotoAndStop(2); } function onRelease() { gotoAndStop(1); broadcastMessage("click", this); } }
Symbol 3652 MovieClip [__Packages.org.sepy.ColorPicker.IntInput] Frame 0
class org.sepy.ColorPicker.IntInput extends MovieClip { var tlabel, createTextField, input, _value, broadcastMessage, _label, _max; function IntInput () { super(); AsBroadcaster.initialize(this); var _local3 = new TextFormat(); _local3.font = "_sans"; _local3.size = 10; tlabel = createTextField("tlabel", 1, 2, 1, 31, 16); tlabel.setNewTextFormat(_local3); tlabel.text = label; input = createTextField("input", 2, 22, 1, 31, 16); input.type = "input"; input.maxChars = 3; input.restrict = "[0-9]"; input.setNewTextFormat(_local3); input.addListener(this); } function set value(value) { _value = value; input.text = _value.toString(10); //return(this.value); } function get value() { return(_value); } function onChanged() { var _local2 = Number(input.text); if (isNaN(_local2)) { input.text = "0"; } if ((_local2 > max) && (max != undefined)) { input.text = max.toString(); } _value = Number(input.text); broadcastMessage("changed", this, Number(input.text)); } function set enabled(value) { input.selectable = value; //return(enabled); } function get enabled() { return(input.selectable); } function set label(value) { _label = value; tlabel.text = value; //return(label); } function get label() { return(_label); } function set max(v) { _max = v; //return(max); } function get max() { return(_max); } }
Symbol 3653 MovieClip [__Packages.org.sepy.ColorPicker.ColorSlider] Frame 0
class org.sepy.ColorPicker.ColorSlider extends MovieClip { var mc, createEmptyMovieClip, slider, attachMovie, bmp, broadcastMessage, _color; function ColorSlider () { super(); AsBroadcaster.initialize(this); mc = createEmptyMovieClip("mc", 1); mc._x = 1; mc._y = 1; mc.useHandCursor = false; mc.onPress = function () { this._parent.changing(this); this.onMouseMove = function () { if ((this._ymouse >= 0) && (this._ymouse <= this._height)) { this._parent.changing(this); } updateAfterEvent(); }; }; mc.onRelease = function () { delete this.onMouseMove; }; mc.onRollOut = mc.onRelease; mc.onReleaseOutside = mc.onRelease; slider = attachMovie("slider_mc", "slider", 2, {_x:15, _y:98}); } function changing(mc) { slider._y = mc._ymouse; var _local2 = bmp.getPixel(5, slider._y); broadcastMessage("changing", _local2); } function getCurrentColor() { return(bmp.getPixel(5, slider._y)); } function set color(c) { _color = c; draw(); //return(color); } function get color() { return(_color); } function draw() { mc.clear(); var _local4 = [0, color, 16777215]; var _local2 = [100, 100, 100]; var _local5 = [0, 127, 255]; var _local3 = {matrixType:"box", x:0, y:0, w:187, h:187, r:4.71238898038469}; mc.clear(); mc.beginGradientFill("linear", _local4, _local2, _local5, _local3, "reflect", "linear"); mc.moveTo(0, 0); mc.lineTo(12, 0); mc.lineTo(12, 187); mc.lineTo(0, 187); mc.lineTo(0, 0); mc.endFill(); bmp.dispose(); bmp = new flash.display.BitmapData(mc._width, mc._height, false); bmp.draw(mc); } }
Symbol 3654 MovieClip [__Packages.org.sepy.ColorPicker.ColorMap] Frame 0
class org.sepy.ColorPicker.ColorMap extends MovieClip { var addListener, mc, createEmptyMovieClip, cross_mc, attachMovie, cross_mask, _parent, bmp, _xmouse, _ymouse, broadcastMessage, _color; function ColorMap () { super(); AsBroadcaster.initialize(this); addListener(this); mc = createEmptyMovieClip("mc", 1); mc._x = 1; mc._y = 1; cross_mc = attachMovie("cross_mc", "cross_mc", 2); cross_mask = attachMovie("cross_mask", "cross_mask", 3); cross_mc.setMask(cross_mask); init(); } function init() { mc.beginGradientFill(_parent._parent.m_fillType, _parent._parent.m_colors, _parent._parent.m_alphas, _parent._parent.m_ratios, _parent._parent.m_matrix); mc.moveTo(0, 0); mc.lineTo(175, 0); mc.lineTo(175, 187); mc.lineTo(0, 187); mc.lineTo(0, 0); mc.endFill(); mc.createEmptyMovieClip("upper", 1); var _local7 = "linear"; var _local2 = [16777215, 0, 0]; var _local3 = [0, 0, 100]; var _local4 = [0, 127, 255]; var _local5 = {matrixType:"box", x:0, y:0, w:175, h:187, r:(Math.PI/2)}; mc.beginGradientFill(_local7, _local2, _local3, _local4, _local5); mc.moveTo(0, 0); mc.lineTo(175, 0); mc.lineTo(175, 187); mc.lineTo(0, 187); mc.lineTo(0, 0); mc.endFill(); mc.onPress = function () { this.onMouseMove = function () { var _local3 = new flash.geom.Point(this._xmouse, this._ymouse); var _local2 = new flash.geom.Rectangle(this._x, this._y, this._width, this._height); if (_local2.containsPoint(_local3)) { this._parent.changing(this); } updateAfterEvent(); }; this._parent.changing(this); }; mc.onRelease = function () { delete this.onMouseMove; }; mc.onReleaseOutside = mc.onRelease; mc.onRollOut = mc.onRollOut; draw(); } function changing(mc) { var _local2 = bmp.getPixel((_xmouse - mc._x) - 1, _ymouse - mc._y); cross_mc._x = _xmouse; cross_mc._y = _ymouse; broadcastMessage("change", this, _local2); } function draw() { bmp.dispose(); bmp = new flash.display.BitmapData(mc._width, mc._height); bmp.draw(mc); } function change(mc, cl) { _color = cl; } function set color(c) { _color = c; //return(color); } function get color() { return(_color); } function findTheColor(cl) { var _local2 = bmp.getColorBoundsRect(4294967295, 4278190080 + cl, true); cross_mc._x = (_local2.x + (_local2.width / 2)) + 2; cross_mc._y = (_local2.y + (_local2.height / 2)) + 2; return(!((((_local2.x == 0) && (_local2.y == 0)) && (_local2.width == bmp.width)) && (_local2.width == bmp.height))); } }
Symbol 3655 MovieClip [__Packages.org.sepy.ColorPicker.ColorDisplay] Frame 0
class org.sepy.ColorPicker.ColorDisplay extends MovieClip { var useHandCursor, face, attachMovie, onRelease; function ColorDisplay () { super(); AsBroadcaster.initialize(this); useHandCursor = false; face = attachMovie("face", "face", 1); face._x = 1; face._y = 1; face._width = 39; face._height = 17; onRelease = function () { this.broadcastMessage("click", this); }; } function set color(value) { face.color = value; //return(color); } function get color() { return(face.color); } function getRGB() { return("0x" + face.color.toString(16)); } }
Symbol 3656 MovieClip [__Packages.org.sepy.ColorPicker.AdvColorPanel] Frame 0
class org.sepy.ColorPicker.AdvColorPanel extends MovieClip { var addListener, _hlsrgb, color_map, attachMovie, color_slider, color_display, _hue_mc, _saturation_mc, _luminosity_mc, _red_mc, _green_mc, _blue_mc, ok_btn, close_btn, onMouseUp, broadcastMessage, _color, _hue, __get__hue, _saturation, __get__saturation, _luminosity, __get__luminosity, _red, __get__red, _green, __get__green, _blue, __get__blue; function AdvColorPanel () { super(); AsBroadcaster.initialize(this); addListener(this); _hlsrgb = new org.sepy.ColorPicker.HLSRGB(); color_map = attachMovie("ColorMap", "color_map", 3, {_x:10, _y:8}); color_slider = attachMovie("ColorSlider", "color_slider", 4, {_x:(color_map._x + color_map._width) + 10, _y:color_map._y}); color_display = attachMovie("color_display", "color_display", 5, {_x:color_map._x, _y:color_map._y + color_map._height}); _hue_mc = attachMovie("IntInput", "_hue_mc", 6, {_x:125, _y:color_map._y + color_map._height, label:"H", variable:"hue"}); _saturation_mc = attachMovie("IntInput", "_saturation_mc", 7, {_x:_hue_mc._x, _y:(_hue_mc._y + _hue_mc._height) + 2, label:"S", variable:"saturation"}); _luminosity_mc = attachMovie("IntInput", "_luminosity_mc", 8, {_x:_hue_mc._x, _y:(_saturation_mc._y + _saturation_mc._height) + 2, label:"L", variable:"luminance"}); _red_mc = attachMovie("IntInput", "_red_mc", 9, {_x:175, _y:_hue_mc._y, label:"R", variable:"red"}); _green_mc = attachMovie("IntInput", "_saturation_mc", 10, {_x:_red_mc._x, _y:_saturation_mc._y, label:"G", variable:"green"}); _blue_mc = attachMovie("IntInput", "_luminosity_mc", 11, {_x:_red_mc._x, _y:_luminosity_mc._y, label:"B", variable:"blue"}); ok_btn = attachMovie("OkButton", "ok_btn", 12, {_x:color_map._x, _y:_blue_mc._y}); close_btn = attachMovie("CancelButton", "close_btn", 13, {_x:ok_btn._x + ok_btn._width, _y:_blue_mc._y}); init(); } function init() { onMouseUp = function () { var _local2 = new flash.geom.Rectangle(this._x, this._y, this._width, this._height); var _local3 = new flash.geom.Point(this._xmouse, this._ymouse); if (!_local2.containsPoint(_local3)) { this.close(); } }; _hue_mc.max = 360; _saturation_mc.max = 240; _luminosity_mc.max = 240; _red_mc.max = 255; _green_mc.max = 255; _blue_mc.max = 255; _hue_mc.addListener(this); _saturation_mc.addListener(this); _luminosity_mc.addListener(this); _red_mc.addListener(this); _green_mc.addListener(this); _blue_mc.addListener(this); color_slider.color = color; color_slider.addListener(this); color_map.addListener(this); color_display.addListener(this); close_btn.addListener(this); ok_btn.addListener(this); if (color_map.findTheColor(color)) { } broadcastMessage("change", this, color); updateHLS(color_slider.getCurrentColor(), true); } function changed(mc, value) { _hlsrgb.__set__color(new org.sepy.ColorPicker.RGB(_red_mc.value, _green_mc.value, _blue_mc.value)); var _local2 = _hlsrgb.getRGB(); color_map.findTheColor(_local2); broadcastMessage("change", this, _local2); } function change(mc, cl) { if (mc == color_map) { color = (cl); color_slider.color = color; color_display.color = color_slider.getCurrentColor(); updateHLS(color_slider.getCurrentColor(), true); } else if (mc == this) { color = (cl); color_slider.color = color; color_display.color = color_slider.getCurrentColor(); updateHLS(color_slider.getCurrentColor(), false); } } function changing(cl) { color_display.color = cl; color = (cl); updateHLS(color_slider.getCurrentColor(), true); } function updateHLS(cl, updateObject) { if (updateObject) { var _local2 = org.sepy.ColorPicker.ColorPicker.ColorToRGB(cl); _hlsrgb.__set__hue(_hlsrgb.__set__saturation(_hlsrgb.__set__luminance(0))); _hlsrgb.__set__red(_local2.red); _hlsrgb.__set__green(_local2.green); _hlsrgb.__set__blue(_local2.blue); } red = (Math.round(_hlsrgb.__get__red())); green = (Math.round(_hlsrgb.__get__green())); blue = (Math.round(_hlsrgb.__get__blue())); hue = (_hlsrgb.hue); saturation = (_hlsrgb.saturation); luminosity = (_hlsrgb.luminance); } function click(mc) { if (mc == ok_btn) { broadcastMessage("click", this); close(); } else if (mc == close_btn) { close(); } } function close() { broadcastMessage("unload", this); } function set color(v) { _color = v; //return(color); } function get color() { return(_color); } function set hue(v) { v = Math.round(v); _hue = v; _hue_mc.value = v; //return(__get__hue()); } function set saturation(v) { v = Math.round(v * 240); _saturation = v; _saturation_mc.value = v; //return(__get__saturation()); } function set luminosity(v) { v = Math.round(v * 240); _luminosity = v; _luminosity_mc.value = v; //return(__get__luminosity()); } function set red(v) { _red = v; _red_mc.value = v; //return(__get__red()); } function set green(v) { _green = v; _green_mc.value = v; //return(__get__green()); } function set blue(v) { _blue = v; _blue_mc.value = v; //return(__get__blue()); } }
Symbol 3657 MovieClip [__Packages.org.sepy.ColorPicker.HLSRGB] Frame 0
class org.sepy.ColorPicker.HLSRGB { function HLSRGB () { } function get red() { return(_red); } function set red(n) { _red = n; ToHLS(); //return(red); } function get green() { return(_green); } function set green(n) { _green = n; ToHLS(); //return(green); } function get blue() { return(_blue); } function set blue(n) { _blue = n; ToHLS(); //return(blue); } function get luminance() { return(_luminance); } function set luminance(n) { if ((n < 0) || (n > 1)) { trace(n + " exceeds luminance bounds. Luminance must be between 0.0 and 1.0"); } else { _luminance = n; ToRGB(); } //return(luminance); } function get hue() { return(_hue); } function set hue(n) { if ((n < 0) || (n > 360)) { trace(n + " exceeds hue bounds. Hue must be between 0.0 and 360.0"); } else { _hue = n; ToRGB(); } //return(hue); } function get saturation() { return(_saturation); } function set saturation(n) { if ((n < 0) || (n > 1)) { trace(n + "exceeds saturation bounds. Saturation must be between 0.0 and 1.0"); } else { _saturation = n; ToRGB(); } //return(saturation); } function get color() { var _local2 = new org.sepy.ColorPicker.RGB(_red, _green, _blue); return(_local2); } function getRGB() { return(((_red << 16) | (_green << 8)) | _blue); } function set color(o) { _red = o.r; _green = o.g; _blue = o.b; ToHLS(); //return(color); } function lightenBy(n) { _luminance = _luminance * (1 + n); if (_luminance > 1) { _luminance = 1; } ToRGB(); } function darkenBy(n) { _luminance = _luminance * n; ToRGB(); } function ToHLS() { var _local5 = Math.min(_red, Math.min(_green, _blue)); var _local2 = Math.max(_red, Math.max(_green, _blue)); var _local3 = _local2 - _local5; var _local4 = _local2 + _local5; _luminance = _local4 / 510; if (_local2 == _local5) { _saturation = 0; _hue = 0; } else { var _local7 = (_local2 - _red) / _local3; var _local8 = (_local2 - _green) / _local3; var _local6 = (_local2 - _blue) / _local3; _saturation = ((_luminance <= 0.5) ? (_local3 / _local4) : (_local3 / (510 - _local4))); if (_red == _local2) { _hue = 60 * ((6 + _local6) - _local8); } else if (_green == _local2) { _hue = 60 * ((2 + _local7) - _local6); } else if (_blue == _local2) { _hue = 60 * ((4 + _local8) - _local7); } _hue = _hue % 360; } } function ToRGB() { if (_saturation == 0) { _red = (_green = (_blue = _luminance * 255)); } else { var _local3; var _local2; if (_luminance <= 0.5) { _local2 = _luminance + (_luminance * _saturation); } else { _local2 = (_luminance + _saturation) - (_luminance * _saturation); } _local3 = (2 * _luminance) - _local2; _red = ToRGB1(_local3, _local2, _hue + 120); _green = ToRGB1(_local3, _local2, _hue); _blue = ToRGB1(_local3, _local2, _hue - 120); } } function ToRGB1(rm1, rm2, rh) { if (rh > 360) { rh = rh - 360; } else if (rh < 0) { rh = rh + 360; } if (rh < 60) { rm1 = rm1 + (((rm2 - rm1) * rh) / 60); } else if (rh < 180) { rm1 = rm2; } else if (rh < 240) { rm1 = rm1 + (((rm2 - rm1) * (240 - rh)) / 60); } return(rm1 * 255); } function toString() { return(((((((((((("[R:" + red) + ", G:") + green) + ", B:") + blue) + ", H:") + hue) + ", S:") + saturation) + ", L:") + luminance) + "]"); } var _red = 0; var _green = 0; var _blue = 0; var _hue = 0; var _luminance = 0; var _saturation = 0; }
Symbol 3658 MovieClip [__Packages.org.sepy.ColorPicker.RGB] Frame 0
class org.sepy.ColorPicker.RGB { var _r, _g, _b; function RGB (red, green, blue) { _r = red; _g = green; _b = blue; } function set r(newr) { _r = newr; //return(r); } function get r() { return(_r); } function set g(newg) { _g = newg; //return(g); } function get g() { return(_g); } function set b(newb) { _b = newb; //return(b); } function get b() { return(_b); } function getRGB() { return(((r << 16) | (g << 8)) | b); } function toString() { return(((((("[R:" + r) + ", G:") + g) + ", B:") + b) + "]"); } }
Symbol 3659 MovieClip [__Packages.org.sepy.ColorPicker.AdvancedColorButton] Frame 0
class org.sepy.ColorPicker.AdvancedColorButton extends MovieClip { var useHandCursor, gotoAndStop, broadcastMessage; function AdvancedColorButton () { super(); useHandCursor = false; AsBroadcaster.initialize(this); } function onRollOver() { gotoAndStop(2); } function onRollOut() { gotoAndStop(1); } function onReleaseOutside() { gotoAndStop(1); } function onRelease() { broadcastMessage("click", this); } }
Symbol 3660 MovieClip [__Packages.org.sepy.ColorPicker.FaceColor] Frame 0
class org.sepy.ColorPicker.FaceColor extends MovieClip { var _color; function FaceColor () { super(); } function set color(value) { var _local2 = new Color(this); _color = value; _local2.setRGB(value); //return(color); } function get color() { return(_color); } function getRGB() { return("0x" + _color.toString(16)); } }
Symbol 3661 MovieClip [__Packages.org.sepy.ColorPicker.ColorInput] Frame 0
class org.sepy.ColorPicker.ColorInput extends MovieClip { var input, createTextField, _color, broadcastMessage; function ColorInput () { super(); AsBroadcaster.initialize(this); var _local3 = new TextFormat(); _local3.font = "_sans"; _local3.size = 10; input = createTextField("input", 1, 2, 1, 57, 16); input.type = "input"; input.maxChars = 7; input.setNewTextFormat(_local3); input.addListener(this); } function set color(value) { _color = value; input.text = "#" + org.sepy.ColorPicker.ColorPicker.ColorToString(value); //return(color); } function get color() { return(_color); } function onChanged() { broadcastMessage("changed", input.text); } function set enabled(value) { input.selectable = value; //return(enabled); } function get enabled() { return(input.selectable); } }
Symbol 3662 MovieClip [__Packages.org.sepy.ColorPicker.ColorBox] Frame 0
class org.sepy.ColorPicker.ColorBox extends MovieClip { var useHandCursor, face, attachMovie, face_border, onRollOver, onRelease; function ColorBox () { super(); AsBroadcaster.initialize(this); useHandCursor = false; face = attachMovie("face", "face", 1); face_border = attachMovie("face_borders", "face_border", 2); onRollOver = function () { this.broadcastMessage("over", this); }; onRelease = function () { this.broadcastMessage("click", this); }; } function set color(value) { face.color = value; //return(color); } function get color() { return(face.color); } function getRGB() { return("0x" + face.color.toString(16)); } }
Symbol 3663 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local27); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local24 = 11000; var _local19 = options.ad_timeout; if (options.skip) { _local19 = 0; } delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local15 = _getRes(options); var _local5 = _local15[0]; var _local14 = _local15[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local7._visible = false; delete options.no_progress_bar; } else { _local7._x = 10; _local7._y = _local14 - 20; } var _local23 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local25 = options.outline; delete options.outline; var _local6 = _local7.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local7.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local23); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local8 = _local7.createEmptyMovieClip("_outline", 3); _local8.lineStyle(0, _local25, 100); _local8.moveTo(0, 0); _local8.lineTo(_local5 - 20, 0); _local8.lineTo(_local5 - 20, 10); _local8.lineTo(0, 10); _local8.lineTo(0, 0); chk.ad_msec = _local24; chk.ad_timeout = _local19; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local10 = this._parent._parent; var _local3 = _local10; while ((!_local3.getBytesTotal()) && (_local3)) { _local3 = _local3._parent; } if (!_local3) { _local3 = _root; } var _local13 = this._parent._mochiad_ctr; var _local7 = getTimer() - this.started; var _local5 = false; var _local6 = _local3.getBytesTotal(); var _local9 = _local3.getBytesLoaded(); var _local4 = (100 * _local9) / _local6; var _local12 = (100 * _local7) / chk.ad_msec; var _local11 = this._mochiad_bar._inside; var _local15 = Math.min(100, Math.min(_local4 || 0, _local12)); _local15 = Math.max(this.last_pcnt, _local15); this.last_pcnt = _local15; _local11._xscale = _local15; options.ad_progress(_local15); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local4}, clip._mochiad._containerLCName); if (_local4 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local8 = _local13.getBytesTotal(); if ((_local8 > 0) || (typeof(_local8) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local7 > chk.ad_timeout) && (_local4 == 100)) { options.ad_failed(); _local5 = true; } } if (_local7 > chk.ad_msec) { _local5 = true; } if (((_local6 > 0) && (_local9 >= _local6)) && (_local5)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local10); var clip = options.clip; var _local9 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var _local3 = clip._mochiad; _local3.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local11 = _local5[0]; var _local8 = _local5[1]; _local3._x = _local11 * 0.5; _local3._y = _local8 * 0.5; var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local9; chk.started = getTimer(); chk.showing = false; _local3.lc.adLoaded = options.ad_loaded; _local3.lc.adSkipped = options.ad_skipped; _local3.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; _local3.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local21 = false; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local12); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local6 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local6._mochiad_loaded) { return(null); } var _local11 = options.depth; delete options.depth; var mc = _local6.createEmptyMovieClip("_mochiad", _local11); var _local10 = _getRes(options); options.res = (_local10[0] + "x") + _local10[1]; options.server = options.server + options.id; delete options.id; _local6._mochiad_loaded = true; if (_local6._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local9 = _local4.server; delete _local4.server; var _local13 = _allowDomains(_local9); mc.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new Object(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = mc; _local5.name = _local8; _local5.hostname = _local13; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); mc.lc = _local5; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; _local4.lc = _local8; _local4.st = getTimer(); if (!options.skip) { _local4.loadMovie(_local9 + ".swf", "POST"); } return(mc); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } static function containerNotify(clip, args, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.notify) { _local1.notify(args); } else { new LocalConnection().send(lcName, "notify", args); } } static function containerRpcResult(clip, callbackID, val, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.rpcResult) { _local1.rpcResult(callbackID, val); } else { new LocalConnection().send(lcName, "rpcResult", callbackID, val); } } }
Symbol 1538 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local2 = __width; var _local3 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.2.127"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }
Symbol 1539 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.2.127"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 1540 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0
class mx.controls.SimpleButton extends mx.core.UIComponent { static var emphasizedStyleDeclaration; var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle; function SimpleButton () { super(); } function init(Void) { super.init(); if (preset == undefined) { boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } useHandCursor = false; } function createChildren(Void) { if (preset != undefined) { var _local2 = this[idNames[preset]]; this[refNames[preset]] = _local2; skinName = _local2; if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } initializing = false; } else if (__state == true) { setStateVar(true); } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } } } function setIcon(tag, linkageName) { return(setSkin(tag + 8, linkageName)); } function changeIcon(tag, linkageName) { linkLength = linkageName.length; var _local2 = stateNames[tag] + "Icon"; this[_local2] = linkageName; this[idNames[tag + 8]] = _local2; setStateVar(getState()); } function changeSkin(tag, linkageName) { var _local2 = stateNames[tag] + "Skin"; this[_local2] = linkageName; this[idNames[tag]] = _local2; setStateVar(getState()); } function viewIcon(varName) { var _local4 = varName + "Icon"; var _local3 = this[_local4]; if (typeof(_local3) == "string") { var _local5 = _local3; if (__emphasized) { if (this[_local3 + "Emphasized"].length > 0) { _local3 = _local3 + "Emphasized"; } } if (this[_local3].length == 0) { return(undefined); } _local3 = setIcon(tagMap[_local5], this[_local3]); if ((_local3 == undefined) && (_global.isLivePreview)) { _local3 = setIcon(0, "ButtonIcon"); } this[_local4] = _local3; } iconName._visible = false; iconName = _local3; iconName._visible = true; } function removeIcons() { var _local3 = 0; while (_local3 < 2) { var _local2 = 8; while (_local2 < 16) { destroyObject(idNames[_local2]); this[stateNames[_local2 - 8] + "Icon"] = ""; _local2++; } _local3++; } refresh(); } function setSkin(tag, linkageName, initobj) { var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this}))); calcSize(tag, _local3); return(_local3); } function calcSize(Void) { __width = _width; __height = _height; } function viewSkin(varName, initObj) { var _local3 = varName + "Skin"; var _local2 = this[_local3]; if (typeof(_local2) == "string") { var _local4 = _local2; if (__emphasized) { if (this[_local2 + "Emphasized"].length > 0) { _local2 = _local2 + "Emphasized"; } } if (this[_local2].length == 0) { return(undefined); } _local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this}))); this[_local3] = _local2; } skinName._visible = false; skinName = _local2; skinName._visible = true; } function showEmphasized(e) { if (e && (!__emphatic)) { if (emphasizedStyleDeclaration != undefined) { __emphaticStyleName = styleName; styleName = emphasizedStyleDeclaration; } __emphatic = true; } else { if (__emphatic) { styleName = __emphaticStyleName; } __emphatic = false; } } function refresh(Void) { var _local2 = getState(); if (enabled == false) { viewIcon("disabled"); viewSkin("disabled"); } else { viewSkin(phase); viewIcon(phase); } setView(phase == "down"); iconName.enabled = enabled; } function setView(offset) { if (iconName == undefined) { return(undefined); } var _local2 = (offset ? (btnOffset) : 0); iconName._x = ((__width - iconName._width) / 2) + _local2; iconName._y = ((__height - iconName._height) / 2) + _local2; } function setStateVar(state) { if (state) { if (trueOverSkin.length == 0) { rolloverSkin = tus; } else { rolloverSkin = trs; } if (trueOverIcon.length == 0) { rolloverIcon = tui; } else { rolloverIcon = tri; } upSkin = tus; downSkin = tds; disabledSkin = dts; upIcon = tui; downIcon = tdi; disabledIcon = dti; } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } else { rolloverSkin = frs; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } else { rolloverIcon = fri; } upSkin = fus; downSkin = fds; disabledSkin = dfs; upIcon = fui; downIcon = fdi; disabledIcon = dfi; } __state = state; } function setState(state) { if (state != __state) { setStateVar(state); invalidate(); } } function size(Void) { refresh(); } function draw(Void) { if (initializing) { initializing = false; skinName.visible = true; iconName.visible = true; } size(); } function getState(Void) { return(__state); } function setToggle(val) { __toggle = val; if (__toggle == false) { setState(false); } } function getToggle(Void) { return(__toggle); } function set toggle(val) { setToggle(val); //return(toggle); } function get toggle() { return(getToggle()); } function set value(val) { setSelected(val); //return(value); } function get value() { return(getSelected()); } function set selected(val) { setSelected(val); //return(selected); } function get selected() { return(getSelected()); } function setSelected(val) { if (__toggle) { setState(val); } else { setState((initializing ? (val) : (__state))); } } function getSelected() { return(__state); } function setEnabled(val) { if (enabled != val) { super.setEnabled(val); invalidate(); } } function onPress(Void) { pressFocus(); phase = "down"; refresh(); dispatchEvent({type:"buttonDown"}); if (autoRepeat) { interval = setInterval(this, "onPressDelay", getStyle("repeatDelay")); } } function onPressDelay(Void) { dispatchEvent({type:"buttonDown"}); if (autoRepeat) { clearInterval(interval); interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval")); } } function onPressRepeat(Void) { dispatchEvent({type:"buttonDown"}); updateAfterEvent(); } function onRelease(Void) { releaseFocus(); phase = "rollover"; if (interval != undefined) { clearInterval(interval); delete interval; } if (getToggle()) { setState(!getState()); } else { refresh(); } dispatchEvent({type:"click"}); } function onDragOut(Void) { phase = "up"; refresh(); dispatchEvent({type:"buttonDragOut"}); } function onDragOver(Void) { if (phase != "up") { onPress(); return(undefined); } phase = "down"; refresh(); } function onReleaseOutside(Void) { releaseFocus(); phase = "up"; if (interval != undefined) { clearInterval(interval); delete interval; } } function onRollOver(Void) { phase = "rollover"; refresh(); } function onRollOut(Void) { phase = "up"; refresh(); } function getLabel(Void) { return(fui.text); } function setLabel(val) { if (typeof(fui) == "string") { createLabel("fui", 8, val); fui.styleName = this; } else { fui.text = val; } var _local4 = fui._getTextFormat(); var _local2 = _local4.getTextExtent2(val); fui._width = _local2.width + 5; fui._height = _local2.height + 5; iconName = fui; setView(__state); } function get emphasized() { return(__emphasized); } function set emphasized(val) { __emphasized = val; var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]] = stateNames[_local2] + "Skin"; if (typeof(this[idNames[_local2 + 8]]) == "movieclip") { this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon"; } _local2++; } showEmphasized(__emphasized); setStateVar(__state); invalidateStyle(); //return(emphasized); } function keyDown(e) { if (e.code == 32) { onPress(); } } function keyUp(e) { if (e.code == 32) { onRelease(); } } function onKillFocus(newFocus) { super.onKillFocus(); if (phase != "up") { phase = "up"; refresh(); } } static var symbolName = "SimpleButton"; static var symbolOwner = mx.controls.SimpleButton; static var version = "2.0.2.127"; var className = "SimpleButton"; var style3dInset = 4; var btnOffset = 1; var __toggle = false; var __state = false; var __emphasized = false; var __emphatic = false; static var falseUp = 0; static var falseDown = 1; static var falseOver = 2; static var falseDisabled = 3; static var trueUp = 4; static var trueDown = 5; static var trueOver = 6; static var trueDisabled = 7; var falseUpSkin = "SimpleButtonUp"; var falseDownSkin = "SimpleButtonIn"; var falseOverSkin = ""; var falseDisabledSkin = "SimpleButtonUp"; var trueUpSkin = "SimpleButtonIn"; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = "SimpleButtonIn"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var phase = "up"; var fui = "falseUpIcon"; var fus = "falseUpSkin"; var fdi = "falseDownIcon"; var fds = "falseDownSkin"; var frs = "falseOverSkin"; var fri = "falseOverIcon"; var dfi = "falseDisabledIcon"; var dfs = "falseDisabledSkin"; var tui = "trueUpIcon"; var tus = "trueUpSkin"; var tdi = "trueDownIcon"; var tds = "trueDownSkin"; var trs = "trueOverSkin"; var tri = "trueOverIcon"; var dts = "trueDisabledSkin"; var dti = "trueDisabledIcon"; var rolloverSkin = mx.controls.SimpleButton.prototype.frs; var rolloverIcon = mx.controls.SimpleButton.prototype.fri; var upSkin = mx.controls.SimpleButton.prototype.fus; var downSkin = mx.controls.SimpleButton.prototype.fds; var disabledSkin = mx.controls.SimpleButton.prototype.dfs; var upIcon = mx.controls.SimpleButton.prototype.fui; var downIcon = mx.controls.SimpleButton.prototype.fdi; var disabledIcon = mx.controls.SimpleButton.prototype.dfi; var initializing = true; var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"]; var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"]; var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"]; var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7}; }
Symbol 1541 MovieClip [__Packages.mx.controls.Button] Frame 0
class mx.controls.Button extends mx.controls.SimpleButton { var initializing, labelPath, initIcon, getState, enabled, phase, idNames, __width, __height, setState, invalidate, iconName, refresh, createLabel, _iconLinkageName, removeIcons, hitArea_mc, createEmptyObject; function Button () { super(); } function init(Void) { super.init(); } function draw() { if (initializing) { labelPath.visible = true; } super.draw(); if (initIcon != undefined) { _setIcon(initIcon); } delete initIcon; } function onRelease(Void) { super.onRelease(); } function createChildren(Void) { super.createChildren(); } function setSkin(tag, linkageName, initobj) { return(super.setSkin(tag, linkageName, initobj)); } function viewSkin(varName) { var _local3 = (getState() ? "true" : "false"); _local3 = _local3 + (enabled ? (phase) : "disabled"); super.viewSkin(varName, {styleName:this, borderStyle:_local3}); } function invalidateStyle(c) { labelPath.invalidateStyle(c); super.invalidateStyle(c); } function setColor(c) { var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]].redraw(true); _local2++; } } function setEnabled(enable) { labelPath.enabled = enable; super.setEnabled(enable); } function calcSize(tag, ref) { if ((__width == undefined) || (__height == undefined)) { return(undefined); } if (tag < 7) { ref.setSize(__width, __height, true); } } function size(Void) { setState(getState()); setHitArea(__width, __height); var _local3 = 0; while (_local3 < 8) { var _local4 = idNames[_local3]; if (typeof(this[_local4]) == "movieclip") { this[_local4].setSize(__width, __height, true); } _local3++; } super.size(); } function set labelPlacement(val) { __labelPlacement = val; invalidate(); //return(labelPlacement); } function get labelPlacement() { return(__labelPlacement); } function getLabelPlacement(Void) { return(__labelPlacement); } function setLabelPlacement(val) { __labelPlacement = val; invalidate(); } function getBtnOffset(Void) { if (getState()) { var _local2 = btnOffset; } else if (phase == "down") { var _local2 = btnOffset; } else { var _local2 = 0; } return(_local2); } function setView(offset) { var _local16 = (offset ? (btnOffset) : 0); var _local12 = getLabelPlacement(); var _local7 = 0; var _local6 = 0; var _local9 = 0; var _local8 = 0; var _local5 = 0; var _local4 = 0; var _local3 = labelPath; var _local2 = iconName; var _local15 = _local3.textWidth; var _local14 = _local3.textHeight; var _local10 = (__width - borderW) - borderW; var _local11 = (__height - borderW) - borderW; if (_local2 != undefined) { _local7 = _local2._width; _local6 = _local2._height; } if ((_local12 == "left") || (_local12 == "right")) { if (_local3 != undefined) { _local9 = Math.min(_local10 - _local7, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11, _local14 + 5); _local3._height = _local8; } if (_local12 == "right") { _local5 = _local7; if (centerContent) { _local5 = _local5 + (((_local10 - _local9) - _local7) / 2); } _local2._x = _local5 - _local7; } else { _local5 = (_local10 - _local9) - _local7; if (centerContent) { _local5 = _local5 / 2; } _local2._x = _local5 + _local9; } _local4 = 0; _local2._y = _local4; if (centerContent) { _local2._y = (_local11 - _local6) / 2; _local4 = (_local11 - _local8) / 2; } if (!centerContent) { _local2._y = _local2._y + Math.max(0, (_local8 - _local6) / 2); } } else { if (_local3 != undefined) { _local9 = Math.min(_local10, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11 - _local6, _local14 + 5); _local3._height = _local8; } _local5 = (_local10 - _local9) / 2; _local2._x = (_local10 - _local7) / 2; if (_local12 == "top") { _local4 = (_local11 - _local8) - _local6; if (centerContent) { _local4 = _local4 / 2; } _local2._y = _local4 + _local8; } else { _local4 = _local6; if (centerContent) { _local4 = _local4 + (((_local11 - _local8) - _local6) / 2); } _local2._y = _local4 - _local6; } } var _local13 = borderW + _local16; _local3._x = _local5 + _local13; _local3._y = _local4 + _local13; _local2._x = _local2._x + _local13; _local2._y = _local2._y + _local13; } function set label(lbl) { setLabel(lbl); //return(label); } function setLabel(label) { if (label == "") { labelPath.removeTextField(); refresh(); return(undefined); } if (labelPath == undefined) { var _local2 = createLabel("labelPath", 200, label); _local2._width = _local2.textWidth + 5; _local2._height = _local2.textHeight + 5; if (initializing) { _local2.visible = false; } } else { delete labelPath.__text; labelPath.text = label; refresh(); } } function getLabel(Void) { return(((labelPath.__text != undefined) ? (labelPath.__text) : (labelPath.text))); } function get label() { return(getLabel()); } function _getIcon(Void) { return(_iconLinkageName); } function get icon() { if (initializing) { return(initIcon); } return(_iconLinkageName); } function _setIcon(linkage) { if (initializing) { if (linkage == "") { return(undefined); } initIcon = linkage; } else { if (linkage == "") { removeIcons(); return(undefined); } super.changeIcon(0, linkage); super.changeIcon(1, linkage); super.changeIcon(3, linkage); super.changeIcon(4, linkage); super.changeIcon(5, linkage); _iconLinkageName = linkage; refresh(); } } function set icon(linkage) { _setIcon(linkage); //return(icon); } function setHitArea(w, h) { if (hitArea_mc == undefined) { createEmptyObject("hitArea_mc", 100); } var _local2 = hitArea_mc; _local2.clear(); _local2.beginFill(16711680); _local2.drawRect(0, 0, w, h); _local2.endFill(); _local2.setVisible(false); } static var symbolName = "Button"; static var symbolOwner = mx.controls.Button; var className = "Button"; static var version = "2.0.2.127"; var btnOffset = 0; var _color = "buttonColor"; var __label = "default value"; var __labelPlacement = "right"; var falseUpSkin = "ButtonSkin"; var falseDownSkin = "ButtonSkin"; var falseOverSkin = "ButtonSkin"; var falseDisabledSkin = "ButtonSkin"; var trueUpSkin = "ButtonSkin"; var trueDownSkin = "ButtonSkin"; var trueOverSkin = "ButtonSkin"; var trueDisabledSkin = "ButtonSkin"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var clipParameters = {labelPlacement:1, icon:1, toggle:1, selected:1, label:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Button.prototype.clipParameters, mx.controls.SimpleButton.prototype.clipParameters); var centerContent = true; var borderW = 1; }
Symbol 1542 MovieClip [__Packages.mx.controls.RadioButton] Frame 0
class mx.controls.RadioButton extends mx.controls.Button { var setToggle, __value, selected, releaseFocus, phase, dispatchEvent, _parent, __data, setState, __state, getFocusManager; function RadioButton () { super(); } function init(Void) { setToggle(__toggle); __value = this; super.init(); } function size(Void) { super.size(); } function onRelease() { if (selected) { return(undefined); } releaseFocus(); phase = "up"; setSelected(true); dispatchEvent({type:"click"}); _parent[__groupName].dispatchEvent({type:"click"}); } function setData(val) { __data = val; } function set data(val) { __data = val; //return(data); } function getData(val) { return(__data); } function get data() { return(__data); } function onUnload() { if (_parent[__groupName].selectedRadio == this) { _parent[__groupName].selectedRadio = undefined; } _parent[__groupName].radioList[indexNumber] = null; delete _parent[__groupName].radioList[indexNumber]; } function setSelected(val) { var _local2 = _parent[__groupName]; var _local4 = _local2.selectedRadio.__width; var _local5 = _local2.selectedRadio.__height; if (val) { _local2.selectedRadio.setState(false); _local2.selectedRadio = this; } else if (_local2.selectedRadio == this) { _local2.selectedRadio.setState(false); _local2.selectedRadio = undefined; } setState(val); } function deleteGroupObj(groupName) { delete _parent[groupName]; } function getGroupName() { return(__groupName); } function get groupName() { return(__groupName); } function setGroupName(groupName) { if ((groupName == undefined) || (groupName == "")) { return(undefined); } delete _parent[__groupName].radioList[__data]; addToGroup(groupName); __groupName = groupName; } function set groupName(groupName) { setGroupName(groupName); //return(this.groupName); } function addToGroup(groupName) { if ((groupName == "") || (groupName == undefined)) { return(undefined); } var _local2 = _parent[groupName]; if (_local2 == undefined) { _local2 = (_parent[groupName] = new mx.controls.RadioButtonGroup()); _local2.__groupName = groupName; } _local2.addInstance(this); if (__state) { _local2.selectedRadio.setState(false); _local2.selectedRadio = this; } } function get emphasized() { return(undefined); } function keyDown(e) { switch (e.code) { case 40 : setNext(); break; case 38 : setPrev(); break; case 37 : setPrev(); break; case 39 : setNext(); } } function setNext() { var _local2 = _parent[groupName]; if ((_local2.selectedRadio.indexNumber + 1) == _local2.radioList.length) { return(undefined); } var _local4 = (_local2.selectedRadio ? (_local2.selectedRadio.indexNumber) : -1); var _local3 = 1; while (_local3 < _local2.radioList.length) { if ((_local2.radioList[_local4 + _local3] != undefined) && (_local2.radioList[_local4 + _local3].enabled)) { var _local5 = getFocusManager(); _local2.radioList[_local4 + _local3].selected = true; _local5.setFocus(_local2.radioList[_local2.selectedRadio.indexNumber]); _local2.dispatchEvent({type:"click"}); break; } _local3++; } } function setPrev() { var _local2 = _parent[groupName]; if (_local2.selectedRadio.indexNumber == 0) { return(undefined); } var _local4 = (_local2.selectedRadio ? (_local2.selectedRadio.indexNumber) : 1); var _local3 = 1; while (_local3 < _local2.radioList.length) { if ((_local2.radioList[_local4 - _local3] != undefined) && (_local2.radioList[_local4 - _local3].enabled)) { var _local5 = getFocusManager(); _local2.radioList[_local4 - _local3].selected = true; _local5.setFocus(_local2.radioList[_local2.selectedRadio.indexNumber]); _local2.dispatchEvent({type:"click"}); break; } _local3++; } } function set toggle(v) { //return(toggle); } function get toggle() { } function set icon(v) { //return(icon); } function get icon() { } static var symbolName = "RadioButton"; static var symbolOwner = mx.controls.RadioButton; static var version = "2.0.2.127"; var className = "RadioButton"; var btnOffset = 0; var __toggle = true; var __label = "Radio Button"; var __labelPlacement = "right"; var ignoreClassStyleDeclaration = {Button:1}; var __groupName = "radioGroup"; var indexNumber = 0; var offset = false; var falseUpSkin = ""; var falseDownSkin = ""; var falseOverSkin = ""; var falseDisabledSkin = ""; var trueUpSkin = ""; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = ""; var falseUpIcon = "RadioFalseUp"; var falseDownIcon = "RadioFalseDown"; var falseOverIcon = "RadioFalseOver"; var falseDisabledIcon = "RadioFalseDisabled"; var trueUpIcon = "RadioTrueUp"; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = "RadioTrueDisabled"; var centerContent = false; var borderW = 0; var clipParameters = {labelPlacement:1, data:1, label:1, groupName:1, selected:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.RadioButton.prototype.clipParameters, mx.controls.Button.prototype.clipParameters); }
Symbol 1588 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }
Symbol 1589 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }
Symbol 1590 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }
Symbol 1591 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }
Symbol 1592 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 1593 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0
class mx.events.UIEventDispatcher extends mx.events.EventDispatcher { var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener; function UIEventDispatcher () { super(); } static function addKeyEvents(obj) { if (obj.keyHandler == undefined) { var _local1 = (obj.keyHandler = new Object()); _local1.owner = obj; _local1.onKeyDown = _fEventDispatcher.onKeyDown; _local1.onKeyUp = _fEventDispatcher.onKeyUp; } Key.addListener(obj.keyHandler); } static function removeKeyEvents(obj) { Key.removeListener(obj.keyHandler); } static function addLoadEvents(obj) { if (obj.onLoad == undefined) { obj.onLoad = _fEventDispatcher.onLoad; obj.onUnload = _fEventDispatcher.onUnload; if (obj.getBytesTotal() == obj.getBytesLoaded()) { obj.doLater(obj, "onLoad"); } } } static function removeLoadEvents(obj) { delete obj.onLoad; delete obj.onUnload; } static function initialize(obj) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.UIEventDispatcher(); } obj.addEventListener = _fEventDispatcher.__addEventListener; obj.__origAddEventListener = _fEventDispatcher.addEventListener; obj.removeEventListener = _fEventDispatcher.removeEventListener; obj.dispatchEvent = _fEventDispatcher.dispatchEvent; obj.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(mx.events.EventDispatcher, eventObj); dispatchQueue(this, eventObj); } function onKeyDown(Void) { owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onKeyUp(Void) { owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onLoad(Void) { if (__sentLoadEvent != true) { dispatchEvent({type:"load"}); } __sentLoadEvent = true; } function onUnload(Void) { dispatchEvent({type:"unload"}); } function __addEventListener(event, handler) { __origAddEventListener(event, handler); var _local3 = lowLevelEvents; for (var _local5 in _local3) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local2 = _local3[_local5][0]; mx.events.UIEventDispatcher[_local2](this); } } } function removeEventListener(event, handler) { var _local6 = "__q_" + event; mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler); if (this[_local6].length == 0) { var _local2 = lowLevelEvents; for (var _local5 in _local2) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local3 = _local2[_local5][1]; mx.events.UIEventDispatcher[_local2[_local5][1]](this); } } } } static var keyEvents = {keyDown:1, keyUp:1}; static var loadEvents = {load:1, unload:1}; static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]}; static var _fEventDispatcher = undefined; }
Symbol 1594 MovieClip [__Packages.mx.controls.RadioButtonGroup] Frame 0
class mx.controls.RadioButtonGroup { var radioList, __groupName, selectedRadio; function RadioButtonGroup () { init(); mx.events.UIEventDispatcher.initialize(this); } function init(Void) { radioList = new Array(); } function setGroupName(groupName) { if ((groupName == undefined) || (groupName == "")) { return(undefined); } var _local6 = __groupName; _parent[groupName] = this; for (var _local5 in radioList) { radioList[_local5].groupName = groupName; var _local3 = radioList[_local5]; } _local3.deleteGroupObj(_local6); } function getGroupName() { return(__groupName); } function addInstance(instance) { instance.indexNumber = indexNumber++; radioList.push(instance); } function getValue() { if (selectedRadio.data == "") { return(selectedRadio.label); } return(selectedRadio.__data); } function getLabelPlacement() { for (var _local3 in radioList) { var _local2 = radioList[_local3].getLabelPlacement(); } return(_local2); } function setLabelPlacement(pos) { for (var _local3 in radioList) { radioList[_local3].setLabelPlacement(pos); } } function setEnabled(val) { for (var _local3 in radioList) { radioList[_local3].enabled = val; } } function setSize(val, val1) { for (var _local3 in radioList) { radioList[_local3].setSize(val, val1); } } function getEnabled() { for (var _local4 in radioList) { var _local2 = radioList[_local4].enabled; var _local3 = t + (_local2 + 0); } if (_local3 == radioList.length) { return(true); } if (_local3 == 0) { return(false); } } function setStyle(name, val) { for (var _local4 in radioList) { radioList[_local4].setStyle(name, val); } } function setInstance(val) { for (var _local3 in radioList) { if (radioList[_local3] == val) { radioList[_local3].selected = true; } } } function getInstance() { return(selectedRadio); } function setValue(val) { for (var _local4 in radioList) { if ((radioList[_local4].__data == val) || (radioList[_local4].label == val)) { var _local2 = _local4; break; } } if (_local2 != undefined) { selectedRadio.setState(false); selectedRadio.hitArea_mc._height = selectedRadio.__height; selectedRadio.hitArea_mc._width = selectedRadio.__width; selectedRadio = radioList[_local2]; selectedRadio.setState(true); selectedRadio.hitArea_mc._height = (selectedRadio.hitArea_mc._width = 0); } } function set groupName(groupName) { if ((groupName == undefined) || (groupName == "")) { return; } var _local6 = __groupName; _parent[groupName] = this; for (var _local5 in radioList) { radioList[_local5].groupName = groupName; var _local3 = radioList[_local5]; } _local3.deleteGroupObj(_local6); //return(this.groupName); } function get groupName() { return(__groupName); } function set selectedData(val) { for (var _local4 in radioList) { if ((radioList[_local4].__data == val) || (radioList[_local4].label == val)) { var _local2 = _local4; break; } } if (_local2 != undefined) { selectedRadio.setState(false); selectedRadio = radioList[_local2]; selectedRadio.setState(true); } //return(selectedData); } function get selectedData() { if ((selectedRadio.data == "") || (selectedRadio.data == undefined)) { return(selectedRadio.label); } return(selectedRadio.__data); } function get selection() { return(selectedRadio); } function set selection(val) { for (var _local3 in radioList) { if (radioList[_local3] == val) { radioList[_local3].selected = true; } } //return(selection); } function set labelPlacement(pos) { for (var _local3 in radioList) { radioList[_local3].setLabelPlacement(pos); } //return(labelPlacement); } function get labelPlacement() { for (var _local3 in radioList) { var _local2 = radioList[_local3].getLabelPlacement(); } return(_local2); } function set enabled(val) { for (var _local3 in radioList) { radioList[_local3].enabled = val; } //return(enabled); } function get enabled() { var _local2 = 0; for (var _local3 in radioList) { _local2 = _local2 + radioList[_local3].enabled; } if (_local2 == 0) { return(false); } if (_local2 == radioList.length) { return(true); } } static var symbolName = "RadioButtonGroup"; static var symbolOwner = mx.controls.RadioButtonGroup; static var version = "2.0.2.127"; var className = "RadioButtonGroup"; var indexNumber = 0; }
Symbol 1595 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0
class mx.skins.ColoredSkinElement { var getStyle, _color, onEnterFrame; function ColoredSkinElement () { } function setColor(c) { if (c != undefined) { var _local2 = new Color(this); _local2.setRGB(c); } } function draw(Void) { setColor(getStyle(_color)); onEnterFrame = undefined; } function invalidateStyle(Void) { onEnterFrame = draw; } static function setColorStyle(p, colorStyle) { if (p._color == undefined) { p._color = colorStyle; } p.setColor = mixins.setColor; p.invalidateStyle = mixins.invalidateStyle; p.draw = mixins.draw; p.setColor(p.getStyle(colorStyle)); } static var mixins = new mx.skins.ColoredSkinElement(); }
Symbol 1596 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0
class mx.core.ext.UIObjectExtensions { function UIObjectExtensions () { } static function addGeometry(tf, ui) { tf.addProperty("width", ui.__get__width, null); tf.addProperty("height", ui.__get__height, null); tf.addProperty("left", ui.__get__left, null); tf.addProperty("x", ui.__get__x, null); tf.addProperty("top", ui.__get__top, null); tf.addProperty("y", ui.__get__y, null); tf.addProperty("right", ui.__get__right, null); tf.addProperty("bottom", ui.__get__bottom, null); tf.addProperty("visible", ui.__get__visible, ui.__set__visible); } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; var _local6 = mx.core.UIObject.prototype; var _local9 = mx.skins.SkinElement.prototype; addGeometry(_local9, _local6); mx.events.UIEventDispatcher.initialize(_local6); var _local13 = mx.skins.ColoredSkinElement; mx.styles.CSSTextStyles.addTextStyles(_local6); var _local5 = MovieClip.prototype; _local5.getTopLevel = _local6.getTopLevel; _local5.createLabel = _local6.createLabel; _local5.createObject = _local6.createObject; _local5.createClassObject = _local6.createClassObject; _local5.createEmptyObject = _local6.createEmptyObject; _local5.destroyObject = _local6.destroyObject; _global.ASSetPropFlags(_local5, "getTopLevel", 1); _global.ASSetPropFlags(_local5, "createLabel", 1); _global.ASSetPropFlags(_local5, "createObject", 1); _global.ASSetPropFlags(_local5, "createClassObject", 1); _global.ASSetPropFlags(_local5, "createEmptyObject", 1); _global.ASSetPropFlags(_local5, "destroyObject", 1); _local5.__getTextFormat = _local6.__getTextFormat; _local5._getTextFormat = _local6._getTextFormat; _local5.getStyleName = _local6.getStyleName; _local5.getStyle = _local6.getStyle; _global.ASSetPropFlags(_local5, "__getTextFormat", 1); _global.ASSetPropFlags(_local5, "_getTextFormat", 1); _global.ASSetPropFlags(_local5, "getStyleName", 1); _global.ASSetPropFlags(_local5, "getStyle", 1); var _local7 = TextField.prototype; addGeometry(_local7, _local6); _local7.addProperty("enabled", function () { return(this.__enabled); }, function (x) { this.__enabled = x; this.invalidateStyle(); }); _local7.move = _local9.move; _local7.setSize = _local9.setSize; _local7.invalidateStyle = function () { this.invalidateFlag = true; }; _local7.draw = function () { if (this.invalidateFlag) { this.invalidateFlag = false; var _local2 = this._getTextFormat(); this.setTextFormat(_local2); this.setNewTextFormat(_local2); this.embedFonts = _local2.embedFonts == true; if (this.__text != undefined) { if (this.text == "") { this.text = this.__text; } delete this.__text; } this._visible = true; } }; _local7.setColor = function (color) { this.textColor = color; }; _local7.getStyle = _local5.getStyle; _local7.__getTextFormat = _local6.__getTextFormat; _local7.setValue = function (v) { this.text = v; }; _local7.getValue = function () { return(this.text); }; _local7.addProperty("value", function () { return(this.getValue()); }, function (v) { this.setValue(v); }); _local7._getTextFormat = function () { var _local2 = this.stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); this.__getTextFormat(_local2); this.stylecache.tf = _local2; if (this.__enabled == false) { if (this.enabledColor == undefined) { var _local4 = this.getTextFormat(); this.enabledColor = _local4.color; } var _local3 = this.getStyle("disabledColor"); _local2.color = _local3; } else if (this.enabledColor != undefined) { if (_local2.color == undefined) { _local2.color = this.enabledColor; } } return(_local2); }; _local7.getPreferredWidth = function () { this.draw(); return(this.textWidth + 4); }; _local7.getPreferredHeight = function () { this.draw(); return(this.textHeight + 4); }; TextFormat.prototype.getTextExtent2 = function (s) { var _local3 = _root._getTextExtent; if (_local3 == undefined) { _root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100); _local3 = _root._getTextExtent; _local3._visible = false; } _root._getTextExtent.text = s; var _local4 = this.align; this.align = "left"; _root._getTextExtent.setTextFormat(this); this.align = _local4; return({width:_local3.textWidth, height:_local3.textHeight}); }; if (_global.style == undefined) { _global.style = new mx.styles.CSSStyleDeclaration(); _global.cascadingStyles = true; _global.styles = new Object(); _global.skinRegistry = new Object(); if (_global._origWidth == undefined) { _global.origWidth = Stage.width; _global.origHeight = Stage.height; } } var _local4 = _root; while (_local4._parent != undefined) { _local4 = _local4._parent; } _local4.addProperty("width", function () { return(Stage.width); }, null); _local4.addProperty("height", function () { return(Stage.height); }, null); _global.ASSetPropFlags(_local4, "width", 1); _global.ASSetPropFlags(_local4, "height", 1); return(true); } static var bExtended = false; static var UIObjectExtended = Extensions(); static var UIObjectDependency = mx.core.UIObject; static var SkinElementDependency = mx.skins.SkinElement; static var CSSTextStylesDependency = mx.styles.CSSTextStyles; static var UIEventDispatcherDependency = mx.events.UIEventDispatcher; }
Symbol 1597 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0
class mx.skins.halo.Defaults { var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill; function Defaults () { } static function setThemeDefaults() { var _local2 = _global.style; _local2.themeColor = 8453965 /* 0x80FF4D */; _local2.disabledColor = 8684164 /* 0x848284 */; _local2.modalTransparency = 0; _local2.filled = true; _local2.stroked = true; _local2.strokeWidth = 1; _local2.strokeColor = 0; _local2.fillColor = 16777215 /* 0xFFFFFF */; _local2.repeatInterval = 35; _local2.repeatDelay = 500; _local2.fontFamily = "_sans"; _local2.fontSize = 12; _local2.selectionColor = 13500353 /* 0xCDFFC1 */; _local2.rollOverColor = 14942166 /* 0xE3FFD6 */; _local2.useRollOver = true; _local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDuration = 200; _local2.openDuration = 250; _local2.borderStyle = "inset"; _local2.color = 734012 /* 0x0B333C */; _local2.textSelectedColor = 24371; _local2.textRollOverColor = 2831164 /* 0x2B333C */; _local2.textDisabledColor = 16777215 /* 0xFFFFFF */; _local2.vGridLines = true; _local2.hGridLines = false; _local2.vGridLineColor = 6710886 /* 0x666666 */; _local2.hGridLineColor = 6710886 /* 0x666666 */; _local2.headerColor = 15395562 /* 0xEAEAEA */; _local2.indentation = 17; _local2.folderOpenIcon = "TreeFolderOpen"; _local2.folderClosedIcon = "TreeFolderClosed"; _local2.defaultLeafIcon = "TreeNodeIcon"; _local2.disclosureOpenIcon = "TreeDisclosureOpen"; _local2.disclosureClosedIcon = "TreeDisclosureClosed"; _local2.popupDuration = 150; _local2.todayColor = 6710886 /* 0x666666 */; _local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration()); _local2.backgroundColor = 16777215 /* 0xFFFFFF */; _local2.borderColor = 13290186 /* 0xCACACA */; _local2.borderStyle = "inset"; _local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration()); _local2.borderStyle = "inset"; _local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration()); _local2.textAlign = "center"; _local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration()); _local2.borderColor = 14015965 /* 0xD5DDDD */; _local2.buttonColor = 7305079 /* 0x6F7777 */; _local2.shadowColor = 15658734 /* 0xEEEEEE */; _local2.highlightColor = 12897484 /* 0xC4CCCC */; _local2.shadowCapColor = 14015965 /* 0xD5DDDD */; _local2.borderCapColor = 9542041 /* 0x919999 */; var _local4 = new Object(); _local4.borderColor = 16711680 /* 0xFF0000 */; _local4.buttonColor = 16711680 /* 0xFF0000 */; _local4.shadowColor = 16711680 /* 0xFF0000 */; _local4.highlightColor = 16711680 /* 0xFF0000 */; _local4.shadowCapColor = 16711680 /* 0xFF0000 */; _local4.borderCapColor = 16711680 /* 0xFF0000 */; mx.core.UIComponent.prototype.origBorderStyles = _local4; var _local3; _local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration()); _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderStyle = "inset"; _global.styles.TextArea = _global.styles.TextInput; _local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "default"; _local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "alert"; _local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "inset"; _local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "none"; _local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration()); _local3.color = 11187123 /* 0xAAB3B3 */; _local3.fontWeight = "bold"; _local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = "11"; _local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "solid"; _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderColor = 9081738 /* 0x8A938A */; _local3.headerHeight = 22; _local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1))); _local3.verticalGap = -1; _local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration()); _local3.borderColor = 9542041 /* 0x919999 */; _local3.headerColor = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 10; _local3.textAlign = "right"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = 11; _local3.textAlign = "center"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration()); _local3.color = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 12; _local3.fontWeight = "bold"; _local3.textAlign = "center"; } function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) { if (typeof(r) == "object") { var _local18 = r.br; var _local16 = r.bl; var _local15 = r.tl; var _local10 = r.tr; } else { var _local10 = r; var _local15 = _local10; var _local16 = _local15; var _local18 = _local16; } if (typeof(c) == "object") { if (typeof(alpha) != "object") { var _local9 = [alpha, alpha]; } else { var _local9 = alpha; } if (ratios == undefined) { ratios = [0, 255]; } var _local14 = h * 0.7; if (typeof(rot) != "object") { var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */}; } else { var _local11 = rot; } if (gradient == "radial") { beginGradientFill("radial", c, _local9, ratios, _local11); } else { beginGradientFill("linear", c, _local9, ratios, _local11); } } else if (c != undefined) { beginFill(c, alpha); } r = _local18; var _local13 = r - (r * 0.707106781186547); var _local12 = r - (r * 0.414213562373095); moveTo(x + w, (y + h) - r); lineTo(x + w, (y + h) - r); curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13); curveTo((x + w) - _local12, y + h, (x + w) - r, y + h); r = _local16; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x + r, y + h); curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13); curveTo(x, (y + h) - _local12, x, (y + h) - r); r = _local15; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x, y + r); curveTo(x, y + _local12, x + _local13, y + _local13); curveTo(x + _local12, y, x + r, y); r = _local10; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo((x + w) - r, y); curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13); curveTo(x + w, y + _local12, x + w, y + r); lineTo(x + w, (y + h) - r); if (c != undefined) { endFill(); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); setThemeDefaults(); mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; static var UIObjectDependency = mx.core.UIObject; }
Symbol 1598 MovieClip [__Packages.mx.managers.DepthManager] Frame 0
class mx.managers.DepthManager { var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth; function DepthManager () { MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = createChildAtDepth; MovieClip.prototype.setDepthTo = setDepthTo; MovieClip.prototype.setDepthAbove = setDepthAbove; MovieClip.prototype.setDepthBelow = setDepthBelow; MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth; MovieClip.prototype.shuffleDepths = shuffleDepths; MovieClip.prototype.getDepthByFlag = getDepthByFlag; MovieClip.prototype.buildDepthTable = buildDepthTable; _global.ASSetPropFlags(MovieClip.prototype, "createClassChildAtDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "createChildAtDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthTo", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthAbove", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthBelow", 1); _global.ASSetPropFlags(MovieClip.prototype, "findNextAvailableDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "shuffleDepths", 1); _global.ASSetPropFlags(MovieClip.prototype, "getDepthByFlag", 1); _global.ASSetPropFlags(MovieClip.prototype, "buildDepthTable", 1); } static function sortFunction(a, b) { if (a.getDepth() > b.getDepth()) { return(1); } return(-1); } static function test(depth) { if (depth == reservedDepth) { return(false); } return(true); } static function createClassObjectAtDepth(className, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createClassChildAtDepth(className, kTopmost, initObj); break; case kTooltip : _local1 = holder.createClassChildAtDepth(className, kTop, initObj); break; } return(_local1); } static function createObjectAtDepth(linkageName, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj); break; case kTooltip : _local1 = holder.createChildAtDepth(linkageName, kTop, initObj); break; } return(_local1); } function createClassChildAtDepth(className, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function createChildAtDepth(linkageName, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function setDepthTo(depthFlag) { var _local2 = _parent.buildDepthTable(); var _local3 = _parent.getDepthByFlag(depthFlag, _local2); if (_local2[_local3] != undefined) { shuffleDepths(this, _local3, _local2, undefined); } else { swapDepths(_local3); } if (depthFlag == kTopmost) { _topmost = true; } else { delete _topmost; } } function setDepthAbove(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local2 = targetInstance.getDepth() + 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local2] != undefined) && (getDepth() < _local2)) { _local2 = _local2 - 1; } if (_local2 > highestDepth) { _local2 = highestDepth; } if (_local2 == highestDepth) { _parent.shuffleDepths(this, _local2, _local3, "down"); } else if (_local3[_local2] != undefined) { _parent.shuffleDepths(this, _local2, _local3, undefined); } else { swapDepths(_local2); } } function setDepthBelow(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local6 = targetInstance.getDepth() - 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local6] != undefined) && (getDepth() > _local6)) { _local6 = _local6 + 1; } var _local4 = lowestDepth + numberOfAuthortimeLayers; var _local5; for (_local5 in _local3) { var _local2 = _local3[_local5]; if (_local2._parent != undefined) { _local4 = Math.min(_local4, _local2.getDepth()); } } if (_local6 < _local4) { _local6 = _local4; } if (_local6 == _local4) { _parent.shuffleDepths(this, _local6, _local3, "up"); } else if (_local3[_local6] != undefined) { _parent.shuffleDepths(this, _local6, _local3, undefined); } else { swapDepths(_local6); } } function findNextAvailableDepth(targetDepth, depthTable, direction) { var _local5 = lowestDepth + numberOfAuthortimeLayers; if (targetDepth < _local5) { targetDepth = _local5; } if (depthTable[targetDepth] == undefined) { return(targetDepth); } var _local2 = targetDepth; var _local1 = targetDepth; if (direction == "down") { while (depthTable[_local1] != undefined) { _local1--; } return(_local1); } while (depthTable[_local2] != undefined) { _local2++; } return(_local2); } function shuffleDepths(subject, targetDepth, depthTable, direction) { var _local9 = lowestDepth + numberOfAuthortimeLayers; var _local8 = _local9; var _local5; for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local9 = Math.min(_local9, _local7.getDepth()); } } if (direction == undefined) { if (subject.getDepth() > targetDepth) { direction = "up"; } else { direction = "down"; } } var _local1 = new Array(); for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local1.push(_local7); } } _local1.sort(sortFunction); if (direction == "up") { var _local3; var _local11; do { if (_local1.length <= 0) { break; } _local3 = _local1.pop(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } _local11 = subject.getDepth(); _local3 = _local1.pop(); var _local4 = _local3.getDepth(); if (_local11 > (_local4 + 1)) { if (_local4 >= 0) { subject.swapDepths(_local4 + 1); } else if ((_local11 > _local8) && (_local4 < _local8)) { subject.swapDepths(_local8); } } subject.swapDepths(_local3); } while (_local4 != targetDepth); } else if (direction == "down") { var _local3; do { if (_local1.length <= 0) { break; } _local3 = _local1.shift(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } var _local11 = _local3.getDepth(); _local3 = _local1.shift(); var _local4 = _local3.getDepth(); if ((_local11 < (_local4 - 1)) && (_local4 > 0)) { subject.swapDepths(_local4 - 1); } subject.swapDepths(_local3); } while (_local4 != targetDepth); } } function getDepthByFlag(depthFlag, depthTable) { var _local2 = 0; if ((depthFlag == kTop) || (depthFlag == kNotopmost)) { var _local5 = 0; var _local7 = false; var _local8; for (_local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { if (!_local9._topmost) { _local2 = Math.max(_local2, _local9.getDepth()); } else if (!_local7) { _local5 = _local9.getDepth(); _local7 = true; } else { _local5 = Math.min(_local5, _local9.getDepth()); } } } } _local2 = _local2 + 20; if (_local7) { if (_local2 >= _local5) { _local2 = _local5 - 1; } } } else if (depthFlag == kBottom) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.min(_local2, _local9.getDepth()); } } } _local2 = _local2 - 20; } else if (depthFlag == kTopmost) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.max(_local2, _local9.getDepth()); } } } _local2 = _local2 + 100; } if (_local2 >= highestDepth) { _local2 = highestDepth; } var _local6 = lowestDepth + numberOfAuthortimeLayers; for (var _local9 in depthTable) { var _local4 = depthTable[_local9]; if (_local4._parent != undefined) { _local6 = Math.min(_local6, _local4.getDepth()); } } if (_local2 <= _local6) { _local2 = _local6; } return(_local2); } function buildDepthTable(Void) { var _local5 = new Array(); var _local4; for (_local4 in this) { var _local2 = this[_local4]; var _local3 = typeof(_local2); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) { if (_local2._parent == this) { _local5[_local2.getDepth()] = _local2; } } } return(_local5); } static var reservedDepth = 1048575; static var highestDepth = 1048574; static var lowestDepth = -16383; static var numberOfAuthortimeLayers = 383; static var kCursor = 101; static var kTooltip = 102; static var kTop = 201; static var kBottom = 202; static var kTopmost = 203; static var kNotopmost = 204; static var holder = _root.createEmptyMovieClip("reserved", reservedDepth); static var __depthManager = new mx.managers.DepthManager(); }
Symbol 1599 MovieClip [__Packages.mx.managers.SystemManager] Frame 0
class mx.managers.SystemManager { static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent; function SystemManager () { } static function init(Void) { if (_initialized == false) { _initialized = true; mx.events.EventDispatcher.initialize(mx.managers.SystemManager); Mouse.addListener(mx.managers.SystemManager); Stage.addListener(mx.managers.SystemManager); _xAddEventListener = addEventListener; addEventListener = __addEventListener; _xRemoveEventListener = removeEventListener; removeEventListener = __removeEventListener; } } static function addFocusManager(f) { form = f; f.focusManager.activate(); } static function removeFocusManager(f) { } static function onMouseDown(Void) { var _local1 = form; _local1.focusManager._onMouseDown(); } static function onResize(Void) { var _local7 = Stage.width; var _local6 = Stage.height; var _local9 = _global.origWidth; var _local8 = _global.origHeight; var _local3 = Stage.align; var _local5 = (_local9 - _local7) / 2; var _local4 = (_local8 - _local6) / 2; if (_local3 == "T") { _local4 = 0; } else if (_local3 == "B") { _local4 = _local8 - _local6; } else if (_local3 == "L") { _local5 = 0; } else if (_local3 == "R") { _local5 = _local9 - _local7; } else if (_local3 == "LT") { _local4 = 0; _local5 = 0; } else if (_local3 == "TR") { _local4 = 0; _local5 = _local9 - _local7; } else if (_local3 == "LB") { _local4 = _local8 - _local6; _local5 = 0; } else if (_local3 == "RB") { _local4 = _local8 - _local6; _local5 = _local9 - _local7; } if (__screen == undefined) { __screen = new Object(); } __screen.x = _local5; __screen.y = _local4; __screen.width = _local7; __screen.height = _local6; _root.focusManager.relocate(); dispatchEvent({type:"resize"}); } static function get screen() { init(); if (__screen == undefined) { onResize(); } return(__screen); } static var _initialized = false; static var idleFrames = 0; static var isMouseDown = false; static var forms = new Array(); }
Symbol 1600 MovieClip [__Packages.mx.managers.FocusManager] Frame 0
class mx.managers.FocusManager extends mx.core.UIComponent { var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, lastMouse, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, findFocusFromObject; function FocusManager () { super(); } function get defaultPushButton() { return(__defaultPushButton); } function set defaultPushButton(x) { if (x != __defaultPushButton) { __defaultPushButton.__set__emphasized(false); __defaultPushButton = x; defPushButton = x; x.__set__emphasized(true); } //return(defaultPushButton); } function getMaxTabIndex(o) { var _local3 = 0; var _local6; for (_local6 in o) { var _local2 = o[_local6]; if (_local2._parent == o) { if (_local2.tabIndex != undefined) { if (_local2.tabIndex > _local3) { _local3 = _local2.tabIndex; } } if (_local2.tabChildren == true) { var _local4 = getMaxTabIndex(_local2); if (_local4 > _local3) { _local3 = _local4; } } } } return(_local3); } function getNextTabIndex(Void) { return(getMaxTabIndex(form) + 1); } function get nextTabIndex() { return(getNextTabIndex()); } function relocate(Void) { var _local2 = mx.managers.SystemManager.__get__screen(); move(_local2.x - 1, _local2.y - 1); } function init(Void) { super.init(); tabEnabled = false; _width = (_height = 1); _x = (_y = -1); _alpha = 0; _parent.focusManager = this; _parent.tabChildren = true; _parent.tabEnabled = false; form = _parent; _parent.addEventListener("hide", this); _parent.addEventListener("reveal", this); mx.managers.SystemManager.init(); mx.managers.SystemManager.addFocusManager(form); tabCapture.tabIndex = 0; watch("enabled", enabledChanged); Selection.addListener(this); lastMouse = new Object(); _global.ASSetPropFlags(_parent, "focusManager", 1); _global.ASSetPropFlags(_parent, "tabChildren", 1); _global.ASSetPropFlags(_parent, "tabEnabled", 1); } function enabledChanged(id, oldValue, newValue) { _visible = newValue; return(newValue); } function activate(Void) { Key.addListener(this); activated = (_visible = true); if (lastFocus != undefined) { bNeedFocus = true; if (!mx.managers.SystemManager.isMouseDown) { doLater(this, "restoreFocus"); } } } function deactivate(Void) { Key.removeListener(this); activated = (_visible = false); var _local2 = getSelectionFocus(); var _local3 = getActualFocus(_local2); if (isOurFocus(_local3)) { lastSelFocus = _local2; lastFocus = _local3; } cancelAllDoLaters(); } function isOurFocus(o) { if (o.focusManager == this) { return(true); } while (o != undefined) { if (o.focusManager != undefined) { return(false); } if (o._parent == _parent) { return(true); } o = o._parent; } return(false); } function onSetFocus(o, n) { if (n == null) { if (activated) { bNeedFocus = true; } } else { var _local2 = getFocus(); if (isOurFocus(_local2)) { bNeedFocus = false; lastFocus = _local2; lastSelFocus = n; } } } function restoreFocus(Void) { var _local2 = lastSelFocus.hscroll; if (_local2 != undefined) { var _local5 = lastSelFocus.scroll; var _local4 = lastSelFocus.background; } lastFocus.setFocus(); var _local3 = Selection; Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex); if (_local2 != undefined) { lastSelFocus.scroll = _local5; lastSelFocus.hscroll = _local2; lastSelFocus.background = _local4; } } function onUnload(Void) { mx.managers.SystemManager.removeFocusManager(form); } function setFocus(o) { if (o == null) { Selection.setFocus(null); } else if (o.setFocus == undefined) { Selection.setFocus(o); } else { o.setFocus(); } } function getActualFocus(o) { var _local1 = o._parent; while (_local1 != undefined) { if (_local1.focusTextField != undefined) { while (_local1.focusTextField != undefined) { o = _local1; _local1 = _local1._parent; if (_local1 == undefined) { return(undefined); } if (_local1.focusTextField == undefined) { return(o); } } } if (_local1.tabEnabled != true) { return(o); } o = _local1; _local1 = o._parent; } return(undefined); } function getSelectionFocus() { var m = Selection.getFocus(); var o = eval (m); return(o); } function getFocus(Void) { var _local2 = getSelectionFocus(); return(getActualFocus(_local2)); } function walkTree(p, index, groupName, dir, lookup, firstChild) { var _local5 = true; var _local11; for (_local11 in p) { var _local2 = p[_local11]; if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_local2 != _lastTarget) { if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) { continue; } if ((_local2 instanceof TextField) && (_local2.selectable == false)) { continue; } if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) { if (firstChild) { _firstNode = _local2; firstChild = false; } } if (_nextIsNext == true) { if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) { _nextNode = _local2; } } if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) { if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) { } else { _lastx = _local2; } } } else { _prevNode = _lastx; _needPrev = false; _nextIsNext = true; } if (_local2.tabIndex != undefined) { if (_local2.tabIndex == index) { if (_foundList[_local2._name] == undefined) { if (_needPrev) { _prevObj = _local2; _needPrev = false; } _nextObj = _local2; } } if (dir && (_local2.tabIndex > index)) { if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) { _nextObj = _local2; } } else if ((!dir) && (_local2.tabIndex < index)) { if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) { _prevObj = _local2; } } if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) { _firstObj = _local2; } if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) { _lastObj = _local2; } } if (_local2.tabChildren) { getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) { if (_local2 == _lastTarget) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_prevNode == undefined) { var _local3 = _lastx; var _local7 = false; while (_local3 != undefined) { if (_local3 == _local2) { _local7 = true; break; } _local3 = _local3._parent; } if (_local7 == false) { _prevNode = _lastx; } } _needPrev = false; if (_nextNode == undefined) { _nextIsNext = true; } } else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } } _lastNode = _lastx; if (lookup) { if (p._parent != undefined) { if (p != _parent) { if ((_prevNode == undefined) && (dir)) { _needPrev = true; } else if ((_nextNode == undefined) && (!dir)) { _nextIsNext = false; } _lastTarget = _lastTarget._parent; getTabCandidate(p._parent, index, groupName, dir, true); } } } } function getTabCandidate(o, index, groupName, dir, firstChild) { var _local2; var _local3 = true; if (o == _parent) { _local2 = o; _local3 = false; } else { _local2 = o._parent; if (_local2 == undefined) { _local2 = o; _local3 = false; } } walkTree(_local2, index, groupName, dir, _local3, firstChild); } function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) { walkTree(o, index, groupName, dir, false, firstChild); } function getFocusManagerFromObject(o) { while (o != undefined) { if (o.focusManager != undefined) { return(o.focusManager); } o = o._parent; } return(undefined); } function tabHandler(Void) { bDrawFocus = true; var _local5 = getSelectionFocus(); var _local4 = getActualFocus(_local5); if (_local4 != _local5) { _local5 = _local4; } if (getFocusManagerFromObject(_local5) != this) { _local5 == undefined; } if (_local5 == undefined) { _local5 = form; } else if (_local5.tabIndex != undefined) { if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) { _foundList = new Object(); _foundList.tabIndex = _local5.tabIndex; } _foundList[_local5._name] = _local5; } var _local3 = Key.isDown(16) != true; _searchKey = getTimer(); _needPrev = true; _nextIsNext = false; _lastx = undefined; _firstNode = undefined; _lastNode = undefined; _nextNode = undefined; _prevNode = undefined; _firstObj = undefined; _lastObj = undefined; _nextObj = undefined; _prevObj = undefined; _lastTarget = _local5; var _local6 = _local5; getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true); var _local2; if (_local3) { if (_nextObj != undefined) { _local2 = _nextObj; } else { _local2 = _firstObj; } } else if (_prevObj != undefined) { _local2 = _prevObj; } else { _local2 = _lastObj; } if (_local2.tabIndex != _local5.tabIndex) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; _foundList[_local2._name] = _local2; } else { if (_foundList == undefined) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; } _foundList[_local2._name] = _local2; } if (_local2 == undefined) { if (_local3 == false) { if (_nextNode != undefined) { _local2 = _nextNode; } else { _local2 = _firstNode; } } else if ((_prevNode == undefined) || (_local5 == form)) { _local2 = _lastNode; } else { _local2 = _prevNode; } } if (_local2 == undefined) { return(undefined); } lastTabFocus = _local2; setFocus(_local2); if (_local2.emphasized != undefined) { if (defPushButton != undefined) { _local5 = defPushButton; defPushButton = _local2; _local5.emphasized = false; _local2.emphasized = true; } } else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) { _local5 = defPushButton; defPushButton = __defaultPushButton; _local5.emphasized = false; __defaultPushButton.__set__emphasized(true); } } function onKeyDown(Void) { mx.managers.SystemManager.idleFrames = 0; if (defaultPushButtonEnabled) { if (Key.getCode() == 13) { if (defaultPushButton != undefined) { doLater(this, "sendDefaultPushButtonEvent"); } } } } function sendDefaultPushButtonEvent(Void) { defPushButton.dispatchEvent({type:"click"}); } function getMousedComponentFromChildren(x, y, o) { for (var _local7 in o) { var _local2 = o[_local7]; if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) { _local2._searchKey = _searchKey; if (_local2.hitTest(x, y, true)) { if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) { return(_local2); } var _local3 = getMousedComponentFromChildren(x, y, _local2); if (_local3 != undefined) { return(_local3); } return(_local2); } } } return(undefined); } function mouseActivate(Void) { if (!bNeedFocus) { return(undefined); } _searchKey = getTimer(); var _local2 = getMousedComponentFromChildren(lastMouse.x, lastMouse.y, form); if (_local2 instanceof mx.core.UIComponent) { return(undefined); } _local2 = findFocusFromObject(_local2); if (_local2 == lastFocus) { return(undefined); } if (_local2 == undefined) { doLater(this, "restoreFocus"); return(undefined); } var _local3 = _local2.hscroll; if (_local3 != undefined) { var _local6 = _local2.scroll; var _local5 = _local2.background; } setFocus(_local2); var _local4 = Selection; Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex); if (_local3 != undefined) { _local2.scroll = _local6; _local2.hscroll = _local3; _local2.background = _local5; } } function _onMouseDown(Void) { bDrawFocus = false; if (lastFocus != undefined) { lastFocus.drawFocus(false); } mx.managers.SystemManager.idleFrames = 0; var _local3 = Selection; _local3.lastBeginIndex = Selection.getBeginIndex(); _local3.lastEndIndex = Selection.getEndIndex(); lastMouse.x = _root._xmouse; lastMouse.y = _root._ymouse; _root.localToGlobal(lastMouse); } function onMouseUp(Void) { if (_visible) { doLater(this, "mouseActivate"); } } function handleEvent(e) { if (e.type == "reveal") { mx.managers.SystemManager.activate(form); } else { mx.managers.SystemManager.deactivate(form); } } static function enableFocusManagement() { if (!initialized) { initialized = true; Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } } } static var symbolName = "FocusManager"; static var symbolOwner = mx.managers.FocusManager; static var version = "2.0.2.127"; var className = "FocusManager"; var bNeedFocus = false; var bDrawFocus = false; var defaultPushButtonEnabled = true; var activated = true; static var initialized = false; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 1601 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0
class mx.skins.halo.FocusRect extends mx.skins.SkinElement { var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible; function FocusRect () { super(); boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function draw(o) { o.adjustFocusRect(); } function setSize(w, h, r, a, rectCol) { _xscale = (_yscale = 100); clear(); if (typeof(r) == "object") { r.br = ((r.br > 2) ? (r.br - 2) : 0); r.bl = ((r.bl > 2) ? (r.bl - 2) : 0); r.tr = ((r.tr > 2) ? (r.tr - 2) : 0); r.tl = ((r.tl > 2) ? (r.tl - 2) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); r.br = ((r.br > 1) ? (r.br + 1) : 0); r.bl = ((r.bl > 1) ? (r.bl + 1) : 0); r.tr = ((r.tr > 1) ? (r.tr + 1) : 0); r.tl = ((r.tl > 1) ? (r.tl + 1) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(1, 1, w - 2, h - 2, r); r.br = ((r.br > 1) ? (r.br - 1) : 0); r.bl = ((r.bl > 1) ? (r.bl - 1) : 0); r.tr = ((r.tr > 1) ? (r.tr - 1) : 0); r.tl = ((r.tl > 1) ? (r.tl - 1) : 0); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); } else { var _local5; if (r != 0) { _local5 = r - 2; } else { _local5 = 0; } beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); beginFill(rectCol, a * 0.3); if (r != 0) { _local5 = r - 2; r = r - 1; } else { _local5 = 0; r = 0; } drawRoundRect(1, 1, w - 2, h - 2, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); } } function handleEvent(e) { if (e.type == "unload") { _visible = true; } else if (e.type == "resize") { e.target.adjustFocusRect(); } else if (e.type == "move") { e.target.adjustFocusRect(); } } static function classConstruct() { mx.core.UIComponent.prototype.drawFocus = function (focused) { var _local2 = this._parent.focus_mc; if (!focused) { _local2._visible = false; this.removeEventListener("unload", _local2); this.removeEventListener("move", _local2); this.removeEventListener("resize", _local2); } else { if (_local2 == undefined) { _local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop); _local2.tabEnabled = false; this._parent.focus_mc = _local2; } else { _local2._visible = true; } _local2.draw(this); if (_local2.getDepth() < this.getDepth()) { _local2.setDepthAbove(this); } this.addEventListener("unload", _local2); this.addEventListener("move", _local2); this.addEventListener("resize", _local2); } }; mx.core.UIComponent.prototype.adjustFocusRect = function () { var _local2 = this.getStyle("themeColor"); if (_local2 == undefined) { _local2 = 8453965 /* 0x80FF4D */; } var _local3 = this._parent.focus_mc; _local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2); _local3.move(this.x - 2, this.y - 2); }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect; mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var DefaultsDependency = mx.skins.halo.Defaults; static var UIComponentDependency = mx.core.UIComponent; }
Symbol 1602 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0
class mx.managers.OverlappedWindows { function OverlappedWindows () { } static function checkIdle(Void) { if (mx.managers.SystemManager.idleFrames > 10) { mx.managers.SystemManager.dispatchEvent({type:"idle"}); } else { mx.managers.SystemManager.idleFrames++; } } static function __addEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager.interval == undefined) { mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100); } } mx.managers.SystemManager._xAddEventListener(e, o, l); } static function __removeEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) { clearInterval(mx.managers.SystemManager.interval); } } else { mx.managers.SystemManager._xRemoveEventListener(e, o, l); } } static function onMouseDown(Void) { mx.managers.SystemManager.idleFrames = 0; mx.managers.SystemManager.isMouseDown = true; var _local5 = _root; var _local3; var _local8 = _root._xmouse; var _local7 = _root._ymouse; if (mx.managers.SystemManager.form.modalWindow == undefined) { if (mx.managers.SystemManager.forms.length > 1) { var _local6 = mx.managers.SystemManager.forms.length; var _local4; _local4 = 0; while (_local4 < _local6) { var _local2 = mx.managers.SystemManager.forms[_local4]; if (_local2._visible) { if (_local2.hitTest(_local8, _local7)) { if (_local3 == undefined) { _local3 = _local2.getDepth(); _local5 = _local2; } else if (_local3 < _local2.getDepth()) { _local3 = _local2.getDepth(); _local5 = _local2; } } } _local4++; } if (_local5 != mx.managers.SystemManager.form) { mx.managers.SystemManager.activate(_local5); } } } var _local9 = mx.managers.SystemManager.form; _local9.focusManager._onMouseDown(); } static function onMouseMove(Void) { mx.managers.SystemManager.idleFrames = 0; } static function onMouseUp(Void) { mx.managers.SystemManager.isMouseDown = false; mx.managers.SystemManager.idleFrames = 0; } static function activate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) { var _local1 = mx.managers.SystemManager.form; _local1.focusManager.deactivate(); } } mx.managers.SystemManager.form = f; f.focusManager.activate(); } static function deactivate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) { var _local5 = mx.managers.SystemManager.form; _local5.focusManager.deactivate(); var _local3 = mx.managers.SystemManager.forms.length; var _local1; var _local2; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { _local1 = _local1 + 1; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } mx.managers.SystemManager.form = _local2; break; } if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } _local5 = mx.managers.SystemManager.form; _local5.focusManager.activate(); } } } static function addFocusManager(f) { mx.managers.SystemManager.forms.push(f); mx.managers.SystemManager.activate(f); } static function removeFocusManager(f) { var _local3 = mx.managers.SystemManager.forms.length; var _local1; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { if (mx.managers.SystemManager.form == f) { mx.managers.SystemManager.deactivate(f); } mx.managers.SystemManager.forms.splice(_local1, 1); return(undefined); } _local1++; } } static function enableOverlappedWindows() { if (!initialized) { initialized = true; mx.managers.SystemManager.checkIdle = checkIdle; mx.managers.SystemManager.__addEventListener = __addEventListener; mx.managers.SystemManager.__removeEventListener = __removeEventListener; mx.managers.SystemManager.onMouseDown = onMouseDown; mx.managers.SystemManager.onMouseMove = onMouseMove; mx.managers.SystemManager.onMouseUp = onMouseUp; mx.managers.SystemManager.activate = activate; mx.managers.SystemManager.deactivate = deactivate; mx.managers.SystemManager.addFocusManager = addFocusManager; mx.managers.SystemManager.removeFocusManager = removeFocusManager; } } static var initialized = false; static var SystemManagerDependency = mx.managers.SystemManager; }
Symbol 1603 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0
class mx.styles.CSSSetStyle { var styleName, stylecache, _color, setColor, invalidateStyle; function CSSSetStyle () { } function _setStyle(styleProp, newValue) { this[styleProp] = newValue; if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) { if (styleProp == "color") { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } } _level0.changeTextStyleInChildren(styleProp); return(undefined); } if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local7 = mx.styles.StyleManager.colorNames.haloBlue; var _local6 = mx.styles.StyleManager.colorNames.haloGreen; var _local8 = mx.styles.StyleManager.colorNames.haloOrange; var _local4 = {}; _local4[_local7] = 12188666 /* 0xB9FBFA */; _local4[_local6] = 13500353 /* 0xCDFFC1 */; _local4[_local8] = 16766319 /* 0xFFD56F */; var _local5 = {}; _local5[_local7] = 13958653 /* 0xD4FDFD */; _local5[_local6] = 14942166 /* 0xE3FFD6 */; _local5[_local8] = 16772787 /* 0xFFEEB3 */; var _local9 = _local4[newValue]; var _local10 = _local5[newValue]; if (_local9 == undefined) { _local9 = newValue; } if (_local10 == undefined) { _local10 = newValue; } setStyle("selectionColor", _local9); setStyle("rollOverColor", _local10); } _level0.changeColorStyleInChildren(styleName, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } _level0.notifyStyleChangeInChildren(styleName, styleProp, newValue); } } function changeTextStyleInChildren(styleProp) { var _local4 = getTimer(); var _local5; for (_local5 in this) { var _local2 = this[_local5]; if (_local2._parent == this) { if (_local2.searchKey != _local4) { if (_local2.stylecache != undefined) { delete _local2.stylecache.tf; delete _local2.stylecache[styleProp]; } _local2.invalidateStyle(styleProp); _local2.changeTextStyleInChildren(styleProp); _local2.searchKey = _local4; } } } } function changeColorStyleInChildren(sheetName, colorStyle, newValue) { var _local6 = getTimer(); var _local7; for (_local7 in this) { var _local2 = this[_local7]; if (_local2._parent == this) { if (_local2.searchKey != _local6) { if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) { if (_local2.stylecache != undefined) { delete _local2.stylecache[colorStyle]; } if (typeof(_local2._color) == "string") { if (_local2._color == colorStyle) { var _local4 = _local2.getStyle(colorStyle); if (colorStyle == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = _local4; } } _local2.setColor(_local4); } } else if (_local2._color[colorStyle] != undefined) { if (typeof(_local2) != "movieclip") { _local2._parent.invalidateStyle(); } else { _local2.invalidateStyle(colorStyle); } } } _local2.changeColorStyleInChildren(sheetName, colorStyle, newValue); _local2.searchKey = _local6; } } } } function notifyStyleChangeInChildren(sheetName, styleProp, newValue) { var _local5 = getTimer(); var _local6; for (_local6 in this) { var _local2 = this[_local6]; if (_local2._parent == this) { if (_local2.searchKey != _local5) { if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) { if (_local2.stylecache != undefined) { delete _local2.stylecache[styleProp]; delete _local2.stylecache.tf; } delete _local2.enabledColor; _local2.invalidateStyle(styleProp); } _local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue); _local2.searchKey = _local5; } } } } function setStyle(styleProp, newValue) { if (stylecache != undefined) { delete stylecache[styleProp]; delete stylecache.tf; } this[styleProp] = newValue; if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local10 = mx.styles.StyleManager.colorNames.haloBlue; var _local9 = mx.styles.StyleManager.colorNames.haloGreen; var _local11 = mx.styles.StyleManager.colorNames.haloOrange; var _local6 = {}; _local6[_local10] = 12188666 /* 0xB9FBFA */; _local6[_local9] = 13500353 /* 0xCDFFC1 */; _local6[_local11] = 16766319 /* 0xFFD56F */; var _local7 = {}; _local7[_local10] = 13958653 /* 0xD4FDFD */; _local7[_local9] = 14942166 /* 0xE3FFD6 */; _local7[_local11] = 16772787 /* 0xFFEEB3 */; var _local12 = _local6[newValue]; var _local13 = _local7[newValue]; if (_local12 == undefined) { _local12 = newValue; } if (_local13 == undefined) { _local13 = newValue; } setStyle("selectionColor", _local12); setStyle("rollOverColor", _local13); } if (typeof(_color) == "string") { if (_color == styleProp) { if (styleProp == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = newValue; } } setColor(newValue); } } else if (_color[styleProp] != undefined) { invalidateStyle(styleProp); } changeColorStyleInChildren(undefined, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } invalidateStyle(styleProp); } if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) { var _local8; var _local5 = newValue; if (styleProp == "styleName") { _local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5)); _local5 = _local8.themeColor; if (_local5 != undefined) { _local8.rollOverColor = (_local8.selectionColor = _local5); } } notifyStyleChangeInChildren(undefined, styleProp, newValue); } } static function enableRunTimeCSS() { } static function classConstruct() { var _local2 = MovieClip.prototype; var _local3 = mx.styles.CSSSetStyle.prototype; mx.styles.CSSStyleDeclaration.prototype.setStyle = _local3._setStyle; _local2.changeTextStyleInChildren = _local3.changeTextStyleInChildren; _local2.changeColorStyleInChildren = _local3.changeColorStyleInChildren; _local2.notifyStyleChangeInChildren = _local3.notifyStyleChangeInChildren; _local2.setStyle = _local3.setStyle; _global.ASSetPropFlags(_local2, "changeTextStyleInChildren", 1); _global.ASSetPropFlags(_local2, "changeColorStyleInChildren", 1); _global.ASSetPropFlags(_local2, "notifyStyleChangeInChildren", 1); _global.ASSetPropFlags(_local2, "setStyle", 1); var _local4 = TextField.prototype; _local4.setStyle = _local2.setStyle; _local4.changeTextStyleInChildren = _local3.changeTextStyleInChildren; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; }
Symbol 1604 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0
class mx.core.ext.UIComponentExtensions { function UIComponentExtensions () { } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; TextField.prototype.setFocus = function () { Selection.setFocus(this); }; TextField.prototype.onSetFocus = function (oldFocus) { if (this.tabEnabled != false) { if (this.getFocusManager().bDrawFocus) { this.drawFocus(true); } } }; TextField.prototype.onKillFocus = function (oldFocus) { if (this.tabEnabled != false) { this.drawFocus(false); } }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager; mx.managers.OverlappedWindows.enableOverlappedWindows(); mx.styles.CSSSetStyle.enableRunTimeCSS(); mx.managers.FocusManager.enableFocusManagement(); } static var bExtended = false; static var UIComponentExtended = Extensions(); static var UIComponentDependency = mx.core.UIComponent; static var FocusManagerDependency = mx.managers.FocusManager; static var OverlappedWindowsDependency = mx.managers.OverlappedWindows; }
Symbol 1605 MovieClip [__Packages.mx.skins.Border] Frame 0
class mx.skins.Border extends mx.core.UIObject { function Border () { super(); } function init(Void) { super.init(); } static var symbolName = "Border"; static var symbolOwner = mx.skins.Border; var className = "Border"; var tagBorder = 0; var idNames = new Array("border_mc"); }
Symbol 1606 MovieClip [__Packages.mx.skins.RectBorder] Frame 0
class mx.skins.RectBorder extends mx.skins.Border { var __width, __height, offset, __borderMetrics; function RectBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function draw(Void) { size(); } function getBorderMetrics(Void) { var _local2 = offset; if (__borderMetrics == undefined) { __borderMetrics = {left:_local2, top:_local2, right:_local2, bottom:_local2}; } else { __borderMetrics.left = _local2; __borderMetrics.top = _local2; __borderMetrics.right = _local2; __borderMetrics.bottom = _local2; } return(__borderMetrics); } function get borderMetrics() { return(getBorderMetrics()); } function drawBorder(Void) { } function size(Void) { drawBorder(); } function setColor(Void) { drawBorder(); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.RectBorder; static var version = "2.0.2.127"; var className = "RectBorder"; var borderStyleName = "borderStyle"; var borderColorName = "borderColor"; var shadowColorName = "shadowColor"; var highlightColorName = "highlightColor"; var buttonColorName = "buttonColor"; var backgroundColorName = "backgroundColor"; }
Symbol 1607 MovieClip [__Packages.mx.skins.halo.RectBorder] Frame 0
class mx.skins.halo.RectBorder extends mx.skins.RectBorder { var offset, getStyle, borderStyleName, __borderMetrics, className, borderColorName, backgroundColorName, shadowColorName, highlightColorName, buttonColorName, __get__width, __get__height, clear, _color, drawRoundRect, beginFill, drawRect, endFill; function RectBorder () { super(); } function init(Void) { borderWidths.default = 3; super.init(); } function getBorderMetrics(Void) { if (offset == undefined) { var _local3 = getStyle(borderStyleName); offset = borderWidths[_local3]; } if ((getStyle(borderStyleName) == "default") || (getStyle(borderStyleName) == "alert")) { __borderMetrics = {left:3, top:1, right:3, bottom:3}; return(__borderMetrics); } return(super.getBorderMetrics()); } function drawBorder(Void) { var _local6 = _global.styles[className]; if (_local6 == undefined) { _local6 = _global.styles.RectBorder; } var _local5 = getStyle(borderStyleName); var _local7 = getStyle(borderColorName); if (_local7 == undefined) { _local7 = _local6[borderColorName]; } var _local8 = getStyle(backgroundColorName); if (_local8 == undefined) { _local8 = _local6[backgroundColorName]; } var _local16 = getStyle("backgroundImage"); if (_local5 != "none") { var _local14 = getStyle(shadowColorName); if (_local14 == undefined) { _local14 = _local6[shadowColorName]; } var _local13 = getStyle(highlightColorName); if (_local13 == undefined) { _local13 = _local6[highlightColorName]; } var _local12 = getStyle(buttonColorName); if (_local12 == undefined) { _local12 = _local6[buttonColorName]; } var _local11 = getStyle(borderCapColorName); if (_local11 == undefined) { _local11 = _local6[borderCapColorName]; } var _local10 = getStyle(shadowCapColorName); if (_local10 == undefined) { _local10 = _local6[shadowCapColorName]; } } offset = borderWidths[_local5]; var _local9 = offset; var _local3 = __get__width(); var _local4 = __get__height(); clear(); _color = undefined; if (_local5 == "none") { } else if (_local5 == "inset") { _color = colorList; draw3dBorder(_local11, _local12, _local7, _local13, _local14, _local10); } else if (_local5 == "outset") { _color = colorList; draw3dBorder(_local11, _local7, _local12, _local14, _local13, _local10); } else if (_local5 == "alert") { var _local15 = getStyle("themeColor"); drawRoundRect(0, 5, _local3, _local4 - 5, 5, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, 4, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, _local15, 50); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, 2, 16777215, 100); } else if (_local5 == "default") { drawRoundRect(0, 5, _local3, _local4 - 5, {tl:5, tr:5, br:0, bl:0}, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, {tl:4, tr:4, br:0, bl:0}, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, {tl:3, tr:3, br:0, bl:0}, [12897484, 11844796], 100, 0, "radial"); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, {tl:2, tr:2, br:0, bl:0}, 16777215, 100); } else if (_local5 == "dropDown") { drawRoundRect(0, 0, _local3 + 1, _local4, {tl:4, tr:0, br:0, bl:4}, [13290186, 7895160], 100, -10, "linear"); drawRoundRect(1, 1, _local3 - 1, _local4 - 2, {tl:3, tr:0, br:0, bl:3}, 16777215, 100); } else if (_local5 == "menuBorder") { var _local15 = getStyle("themeColor"); drawRoundRect(4, 4, _local3 - 2, _local4 - 3, 0, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(4, 4, _local3 - 1, _local4 - 2, 0, 6184542, 10); drawRoundRect(0, 0, _local3 + 1, _local4, 0, [0, 14342874], 100, 250, "linear"); drawRoundRect(0, 0, _local3 + 1, _local4, 0, _local15, 50); drawRoundRect(2, 2, _local3 - 3, _local4 - 4, 0, 16777215, 100); } else if (_local5 == "comboNonEdit") { } else { beginFill(_local7); drawRect(0, 0, _local3, _local4); drawRect(1, 1, _local3 - 1, _local4 - 1); endFill(); _color = borderColorName; } if (_local8 != undefined) { beginFill(_local8); drawRect(_local9, _local9, __get__width() - _local9, __get__height() - _local9); endFill(); } } function draw3dBorder(c1, c2, c3, c4, c5, c6) { var _local3 = __get__width(); var _local2 = __get__height(); beginFill(c1); drawRect(0, 0, _local3, _local2); drawRect(1, 0, _local3 - 1, _local2); endFill(); beginFill(c2); drawRect(1, 0, _local3 - 1, 1); endFill(); beginFill(c3); drawRect(1, _local2 - 1, _local3 - 1, _local2); endFill(); beginFill(c4); drawRect(1, 1, _local3 - 1, 2); endFill(); beginFill(c5); drawRect(1, _local2 - 2, _local3 - 1, _local2 - 1); endFill(); beginFill(c6); drawRect(1, 2, _local3 - 1, _local2 - 2); drawRect(2, 2, _local3 - 2, _local2 - 2); endFill(); } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.styles.rectBorderClass = mx.skins.halo.RectBorder; _global.skinRegistry.RectBorder = true; return(true); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.halo.RectBorder; static var version = "2.0.2.127"; var borderCapColorName = "borderCapColor"; var shadowCapColorName = "shadowCapColor"; var colorList = {highlightColor:0, borderColor:0, buttonColor:0, shadowColor:0, borderCapColor:0, shadowCapColor:0}; var borderWidths = {none:0, solid:1, inset:2, outset:2, alert:3, dropDown:2, menuBorder:2, comboNonEdit:2}; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 1608 MovieClip [__Packages.mx.skins.halo.ButtonSkin] Frame 0
class mx.skins.halo.ButtonSkin extends mx.skins.RectBorder { var __get__width, __get__height, getStyle, _parent, clear, drawRoundRect, __get__x, __get__y; function ButtonSkin () { super(); } function init() { super.init(); } function size() { drawHaloRect(__get__width(), __get__height()); } function drawHaloRect(w, h) { var _local6 = getStyle("borderStyle"); var _local4 = getStyle("themeColor"); var _local5 = _parent.emphasized; clear(); switch (_local6) { case "falseup" : if (_local5) { drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 75); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 85, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 75); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); } else { drawRoundRect(0, 0, w, h, 5, 9542041, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, [13291985, 16250871], 100, 0, "radial"); drawRoundRect(2, 2, w - 4, h - 4, 3, [9542041, 13818586], 100, 0, "radial"); drawRoundRect(3, 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(3, 4, w - 6, h - 7, 2, 16316664, 100); } break; case "falsedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "falserollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 50); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "falsedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); break; case "trueup" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16250871, 100); break; case "truedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "truerollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 40); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "truedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.skinRegistry.ButtonSkin = true; return(true); } static var symbolName = "ButtonSkin"; static var symbolOwner = mx.skins.halo.ButtonSkin; var className = "ButtonSkin"; var backgroundColorName = "buttonColor"; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 1609 MovieClip [__Packages.mx.core.View] Frame 0
class mx.core.View extends mx.core.UIComponent { var tabChildren, tabEnabled, boundingBox_mc, border_mc, __get__width, __get__height, __tabIndex, depth, createObject, createClassObject, loadExternal, destroyObject, createClassChildAtDepth, doLater; function View () { super(); } function init() { super.init(); tabChildren = true; tabEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function size() { border_mc.move(0, 0); border_mc.setSize(__get__width(), __get__height()); doLayout(); } function draw() { size(); } function get numChildren() { var _local3 = childNameBase; var _local2 = 0; while (true) { if (this[_local3 + _local2] == undefined) { return(_local2); } _local2++; } } function get tabIndex() { return((tabEnabled ? (__tabIndex) : undefined)); } function set tabIndex(n) { __tabIndex = n; //return(tabIndex); } function addLayoutObject(object) { } function createChild(className, instanceName, initProps) { if (depth == undefined) { depth = 1; } var _local2; if (typeof(className) == "string") { _local2 = createObject(className, instanceName, depth++, initProps); } else { _local2 = createClassObject(className, instanceName, depth++, initProps); } if (_local2 == undefined) { _local2 = loadExternal(className, _loadExternalClass, instanceName, depth++, initProps); } else { this[childNameBase + numChildren] = _local2; _local2._complete = true; childLoaded(_local2); } addLayoutObject(_local2); return(_local2); } function getChildAt(childIndex) { return(this[childNameBase + childIndex]); } function destroyChildAt(childIndex) { if (!((childIndex >= 0) && (childIndex < numChildren))) { return(undefined); } var _local4 = childNameBase + childIndex; var _local6 = numChildren; var _local3; for (_local3 in this) { if (_local3 == _local4) { _local4 = ""; destroyObject(_local3); break; } } var _local2 = Number(childIndex); while (_local2 < (_local6 - 1)) { this[childNameBase + _local2] = this[childNameBase + (_local2 + 1)]; _local2++; } delete this[childNameBase + (_local6 - 1)]; depth--; } function initLayout() { if (!hasBeenLayedOut) { doLayout(); } } function doLayout() { hasBeenLayedOut = true; } function createChildren() { if (border_mc == undefined) { border_mc = createClassChildAtDepth(_global.styles.rectBorderClass, mx.managers.DepthManager.kBottom, {styleName:this}); } doLater(this, "initLayout"); } function convertToUIObject(obj) { } function childLoaded(obj) { convertToUIObject(obj); } static function extension() { mx.core.ExternalContent.enableExternalContent(); } static var symbolName = "View"; static var symbolOwner = mx.core.View; static var version = "2.0.2.127"; var className = "View"; static var childNameBase = "_child"; var hasBeenLayedOut = false; var _loadExternalClass = "UIComponent"; }
Symbol 1610 MovieClip [__Packages.mx.core.ScrollView] Frame 0
class mx.core.ScrollView extends mx.core.View { var __width, hScroller, vScroller, __maxHPosition, propsInited, scrollAreaChanged, specialHScrollCase, createObject, viewableColumns, __height, oldRndUp, viewableRows, __viewMetrics, owner, enabled, border_mc, __get__width, __get__height, invLayout, mask_mc, _parent, dispatchEvent; function ScrollView () { super(); } function getHScrollPolicy(Void) { return(__hScrollPolicy); } function setHScrollPolicy(policy) { __hScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get hScrollPolicy() { return(getHScrollPolicy()); } function set hScrollPolicy(policy) { setHScrollPolicy(policy); //return(hScrollPolicy); } function getVScrollPolicy(Void) { return(__vScrollPolicy); } function setVScrollPolicy(policy) { __vScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get vScrollPolicy() { return(getVScrollPolicy()); } function set vScrollPolicy(policy) { setVScrollPolicy(policy); //return(vScrollPolicy); } function get hPosition() { return(getHPosition()); } function set hPosition(pos) { setHPosition(pos); //return(hPosition); } function getHPosition(Void) { return(__hPosition); } function setHPosition(pos) { hScroller.__set__scrollPosition(pos); __hPosition = pos; } function get vPosition() { return(getVPosition()); } function set vPosition(pos) { setVPosition(pos); //return(vPosition); } function getVPosition(Void) { return(__vPosition); } function setVPosition(pos) { vScroller.__set__scrollPosition(pos); __vPosition = pos; } function get maxVPosition() { var _local2 = vScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function get maxHPosition() { return(getMaxHPosition()); } function set maxHPosition(pos) { setMaxHPosition(pos); //return(maxHPosition); } function getMaxHPosition(Void) { if (__maxHPosition != undefined) { return(__maxHPosition); } var _local2 = hScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function setMaxHPosition(pos) { __maxHPosition = pos; } function setScrollProperties(colCount, colWidth, rwCount, rwHeight, hPadding, wPadding) { var _local3 = getViewMetrics(); if (hPadding == undefined) { hPadding = 0; } if (wPadding == undefined) { wPadding = 0; } propsInited = true; delete scrollAreaChanged; heightPadding = hPadding; widthPadding = wPadding; if (colWidth == 0) { colWidth = 1; } if (rwHeight == 0) { rwHeight = 1; } var _local5 = Math.ceil((((__width - _local3.left) - _local3.right) - widthPadding) / colWidth); if ((__hScrollPolicy == "on") || ((_local5 < colCount) && (__hScrollPolicy == "auto"))) { if ((hScroller == undefined) || (specialHScrollCase)) { delete specialHScrollCase; hScroller = createObject("HScrollBar", "hSB", 1001); hScroller.__set__lineScrollSize(20); hScroller.scrollHandler = scrollProxy; hScroller.__set__scrollPosition(__hPosition); scrollAreaChanged = true; } if ((((numberOfCols != colCount) || (columnWidth != colWidth)) || (viewableColumns != _local5)) || (scrollAreaChanged)) { hScroller.setScrollProperties(_local5, 0, colCount - _local5); viewableColumns = _local5; numberOfCols = colCount; columnWidth = colWidth; } } else if (((__hScrollPolicy == "auto") || (__hScrollPolicy == "off")) && (hScroller != undefined)) { hScroller.removeMovieClip(); delete hScroller; scrollAreaChanged = true; } if (heightPadding == undefined) { heightPadding = 0; } var _local4 = Math.ceil((((__height - _local3.top) - _local3.bottom) - heightPadding) / rwHeight); var _local8 = (((__height - _local3.top) - _local3.bottom) % rwHeight) != 0; if ((__vScrollPolicy == "on") || ((_local4 < (rwCount + _local8)) && (__vScrollPolicy == "auto"))) { if (vScroller == undefined) { vScroller = createObject("VScrollBar", "vSB", 1002); vScroller.scrollHandler = scrollProxy; vScroller.__set__scrollPosition(__vPosition); scrollAreaChanged = true; rowH = 0; } if ((((rowC != rwCount) || (rowH != rwHeight)) || ((viewableRows + _local8) != (_local4 + oldRndUp))) || (scrollAreaChanged)) { vScroller.setScrollProperties(_local4, 0, (rwCount - _local4) + _local8); viewableRows = _local4; rowC = rwCount; rowH = rwHeight; oldRndUp = _local8; } } else if (((__vScrollPolicy == "auto") || (__vScrollPolicy == "off")) && (vScroller != undefined)) { vScroller.removeMovieClip(); delete vScroller; scrollAreaChanged = true; } numberOfCols = colCount; columnWidth = colWidth; if (scrollAreaChanged) { doLayout(); var _local2 = __viewMetrics; var _local12 = ((owner != undefined) ? (owner) : this); _local12.layoutContent(_local2.left, _local2.top, ((columnWidth * numberOfCols) - _local2.left) - _local2.right, rowC * rowH, (__width - _local2.left) - _local2.right, (__height - _local2.top) - _local2.bottom); } if (!enabled) { setEnabled(false); } } function getViewMetrics(Void) { var _local2 = __viewMetrics; var _local3 = border_mc.__get__borderMetrics(); _local2.left = _local3.left; _local2.right = _local3.right; if (vScroller != undefined) { _local2.right = _local2.right + vScroller.minWidth; } _local2.top = _local3.top; if ((hScroller == undefined) && ((__hScrollPolicy == "on") || (__hScrollPolicy == true))) { hScroller = createObject("FHScrollBar", "hSB", 1001); specialHScrollCase = true; } _local2.bottom = _local3.bottom; if (hScroller != undefined) { _local2.bottom = _local2.bottom + hScroller.minHeight; } return(_local2); } function doLayout(Void) { var _local10 = __get__width(); var _local8 = __get__height(); delete invLayout; var _local3 = (__viewMetrics = getViewMetrics()); var _local2 = _local3.left; var _local9 = _local3.right; var _local5 = _local3.top; var _local11 = _local3.bottom; var _local7 = hScroller; var _local6 = vScroller; _local7.setSize((_local10 - _local2) - _local9, _local7.minHeight + 0); _local7.move(_local2, _local8 - _local11); _local6.setSize(_local6.minWidth + 0, (_local8 - _local5) - _local11); _local6.move(_local10 - _local9, _local5); var _local4 = mask_mc; _local4._width = (_local10 - _local2) - _local9; _local4._height = (_local8 - _local5) - _local11; _local4._x = _local2; _local4._y = _local5; } function createChild(id, name, props) { var _local2 = super.createChild(id, name, props); return(_local2); } function init(Void) { super.init(); __viewMetrics = new Object(); if (_global.__SVMouseWheelManager == undefined) { var _local4 = (_global.__SVMouseWheelManager = new Object()); _local4.onMouseWheel = __onMouseWheel; Mouse.addListener(_local4); } } function __onMouseWheel(delta, scrollTarget) { var _local4 = scrollTarget; var _local1; while (_local4 != undefined) { if (_local4 instanceof mx.core.ScrollView) { _local1 = _local4; } _local4 = _local4._parent; } if (_local1 != undefined) { _local4 = ((delta <= 0) ? 1 : -1); var _local2 = _local1.vScroller.lineScrollSize; if (_local2 == undefined) { _local2 = 0; } _local2 = Math.max(Math.abs(delta), _local2); var _local3 = _local1.vPosition + (_local2 * _local4); _local1.vPosition = Math.max(0, Math.min(_local3, _local1.maxVPosition)); _local1.dispatchEvent({type:"scroll", direction:"vertical", position:_local1.vPosition}); } } function createChildren(Void) { super.createChildren(); if (mask_mc == undefined) { mask_mc = createObject("BoundingBox", "mask_mc", MASK_DEPTH); } mask_mc._visible = false; } function invalidate(Void) { super.invalidate(); } function draw(Void) { size(); } function size(Void) { super.size(); } function scrollProxy(docObj) { _parent.onScroll(docObj); } function onScroll(docObj) { var _local3 = docObj.target; var _local2 = _local3.scrollPosition; if (_local3 == vScroller) { var _local4 = "vertical"; var _local5 = "__vPosition"; } else { var _local4 = "horizontal"; var _local5 = "__hPosition"; } this[_local5] = _local2; dispatchEvent({type:"scroll", direction:_local4, position:_local2}); } function setEnabled(v) { vScroller.enabled = (hScroller.enabled = v); } function childLoaded(obj) { super.childLoaded(obj); obj.setMask(mask_mc); } static var symbolName = "ScrollView"; static var symbolOwner = mx.core.ScrollView; static var version = "2.0.2.127"; var className = "ScrollView"; var __vScrollPolicy = "auto"; var __hScrollPolicy = "off"; var __vPosition = 0; var __hPosition = 0; var numberOfCols = 0; var rowC = 0; var columnWidth = 1; var rowH = 0; var heightPadding = 0; var widthPadding = 0; var MASK_DEPTH = 10000; }
Symbol 1611 MovieClip [__Packages.mx.controls.listclasses.DataSelector] Frame 0
class mx.controls.listclasses.DataSelector extends Object { var __vPosition, setVPosition, __dataProvider, enabled, lastSelID, lastSelected, selected, invUpdateControl, invalidate, multipleSelection, updateControl, __rowCount, rows; function DataSelector () { super(); } static function Initialize(obj) { var _local3 = mixinProps; var _local4 = _local3.length; obj = obj.prototype; var _local1 = 0; while (_local1 < _local4) { obj[_local3[_local1]] = mixins[_local3[_local1]]; _local1++; } mixins.createProp(obj, "dataProvider", true); mixins.createProp(obj, "length", false); mixins.createProp(obj, "value", false); mixins.createProp(obj, "selectedIndex", true); mixins.createProp(obj, "selectedIndices", true); mixins.createProp(obj, "selectedItems", false); mixins.createProp(obj, "selectedItem", true); return(true); } function createProp(obj, propName, setter) { var p = (propName.charAt(0).toUpperCase() + propName.substr(1)); var _local2 = null; var _local4 = function (Void) { return(this["get" + p]()); }; if (setter) { _local2 = function (val) { this["set" + p](val); }; } obj.addProperty(propName, _local4, _local2); } function setDataProvider(dP) { if (__vPosition != 0) { setVPosition(0); } clearSelected(); __dataProvider.removeEventListener(this); __dataProvider = dP; dP.addEventListener("modelChanged", this); dP.addView(this); modelChanged({eventName:"updateAll"}); } function getDataProvider(Void) { return(__dataProvider); } function addItemAt(index, label, data) { if ((index < 0) || (!enabled)) { return(undefined); } var _local2 = __dataProvider; if (_local2 == undefined) { _local2 = (__dataProvider = new Array()); _local2.addEventListener("modelChanged", this); index = 0; } if ((typeof(label) == "object") || (typeof(_local2.getItemAt(0)) == "string")) { _local2.addItemAt(index, label); } else { _local2.addItemAt(index, {label:label, data:data}); } } function addItem(label, data) { addItemAt(__dataProvider.length, label, data); } function removeItemAt(index) { return(__dataProvider.removeItemAt(index)); } function removeAll(Void) { __dataProvider.removeAll(); } function replaceItemAt(index, newLabel, newData) { if (typeof(newLabel) == "object") { __dataProvider.replaceItemAt(index, newLabel); } else { __dataProvider.replaceItemAt(index, {label:newLabel, data:newData}); } } function sortItemsBy(fieldName, order) { lastSelID = __dataProvider.getItemID(lastSelected); __dataProvider.sortItemsBy(fieldName, order); } function sortItems(compareFunc, order) { lastSelID = __dataProvider.getItemID(lastSelected); __dataProvider.sortItems(compareFunc, order); } function getLength(Void) { return(__dataProvider.length); } function getItemAt(index) { return(__dataProvider.getItemAt(index)); } function modelChanged(eventObj) { var _local3 = eventObj.firstItem; var _local6 = eventObj.lastItem; var _local7 = eventObj.eventName; if (_local7 == undefined) { _local7 = eventObj.event; _local3 = eventObj.firstRow; _local6 = eventObj.lastRow; if (_local7 == "addRows") { _local7 = (eventObj.eventName = "addItems"); } else if (_local7 == "deleteRows") { _local7 = (eventObj.eventName = "removeItems"); } else if (_local7 == "updateRows") { _local7 = (eventObj.eventName = "updateItems"); } } if (_local7 == "addItems") { for (var _local2 in selected) { var _local5 = selected[_local2]; if ((_local5 != undefined) && (_local5 >= _local3)) { selected[_local2] = selected[_local2] + ((_local6 - _local3) + 1); } } } else if (_local7 == "removeItems") { if (__dataProvider.length == 0) { delete selected; } else { var _local9 = eventObj.removedIDs; var _local10 = _local9.length; var _local2 = 0; while (_local2 < _local10) { var _local4 = _local9[_local2]; if (selected[_local4] != undefined) { delete selected[_local4]; } _local2++; } for (_local2 in selected) { if (selected[_local2] >= _local3) { selected[_local2] = selected[_local2] - ((_local6 - _local3) + 1); } } } } else if (_local7 == "sort") { if (typeof(__dataProvider.getItemAt(0)) != "object") { delete selected; } else { var _local10 = __dataProvider.length; var _local2 = 0; while (_local2 < _local10) { if (isSelected(_local2)) { var _local4 = __dataProvider.getItemID(_local2); if (_local4 == lastSelID) { lastSelected = _local2; } selected[_local4] = _local2; } _local2++; } } } else if (_local7 == "filterModel") { setVPosition(0); } invUpdateControl = true; invalidate(); } function getValue(Void) { var _local2 = getSelectedItem(); if (typeof(_local2) != "object") { return(_local2); } return(((_local2.data == undefined) ? (_local2.label) : (_local2.data))); } function getSelectedIndex(Void) { for (var _local3 in selected) { var _local2 = selected[_local3]; if (_local2 != undefined) { return(_local2); } } } function setSelectedIndex(index) { if (((index >= 0) && (index < __dataProvider.length)) && (enabled)) { delete selected; selectItem(index, true); lastSelected = index; invUpdateControl = true; invalidate(); } else if (index == undefined) { clearSelected(); } } function getSelectedIndices(Void) { var _local2 = new Array(); for (var _local3 in selected) { _local2.push(selected[_local3]); } _local2.reverse(); return(((_local2.length > 0) ? (_local2) : undefined)); } function setSelectedIndices(indexArray) { if (multipleSelection != true) { return(undefined); } delete selected; var _local3 = 0; while (_local3 < indexArray.length) { var _local2 = indexArray[_local3]; if ((_local2 >= 0) && (_local2 < __dataProvider.length)) { selectItem(_local2, true); } _local3++; } invUpdateControl = true; updateControl(); } function getSelectedItems(Void) { var _local3 = getSelectedIndices(); var _local4 = new Array(); var _local2 = 0; while (_local2 < _local3.length) { _local4.push(getItemAt(_local3[_local2])); _local2++; } return(((_local4.length > 0) ? (_local4) : undefined)); } function getSelectedItem(Void) { return(__dataProvider.getItemAt(getSelectedIndex())); } function selectItem(index, selectedFlag) { if (selected == undefined) { selected = new Object(); } var _local2 = __dataProvider.getItemID(index); if (_local2 == undefined) { return(undefined); } if (selectedFlag && (!isSelected(index))) { selected[_local2] = index; } else if (!selectedFlag) { delete selected[_local2]; } } function isSelected(index) { var _local2 = __dataProvider.getItemID(index); if (_local2 == undefined) { return(false); } return(selected[_local2] != undefined); } function clearSelected(transition) { var _local3 = 0; for (var _local4 in selected) { var _local2 = selected[_local4]; if (((_local2 != undefined) && (__vPosition <= _local2)) && (_local2 < (__vPosition + __rowCount))) { rows[_local2 - __vPosition].drawRow(rows[_local2 - __vPosition].item, "normal", transition && ((_local3 % 3) == 0)); } _local3++; } delete selected; } static var mixins = new mx.controls.listclasses.DataSelector(); static var mixinProps = ["setDataProvider", "getDataProvider", "addItem", "addItemAt", "removeAll", "removeItemAt", "replaceItemAt", "sortItemsBy", "sortItems", "getLength", "getItemAt", "modelChanged", "calcPreferredWidthFromData", "calcPreferredHeightFromData", "getValue", "getSelectedIndex", "getSelectedItem", "getSelectedIndices", "getSelectedItems", "selectItem", "isSelected", "clearSelected", "setSelectedIndex", "setSelectedIndices"]; }
Symbol 1612 MovieClip [__Packages.mx.controls.listclasses.DataProvider] Frame 0
class mx.controls.listclasses.DataProvider extends Object { var length, splice, dispatchEvent, sortOn, reverse, sort; function DataProvider (obj) { super(); } static function Initialize(obj) { var _local4 = mixinProps; var _local6 = _local4.length; obj = obj.prototype; var _local3 = 0; while (_local3 < _local6) { obj[_local4[_local3]] = mixins[_local4[_local3]]; _global.ASSetPropFlags(obj, _local4[_local3], 1); _local3++; } mx.events.EventDispatcher.initialize(obj); _global.ASSetPropFlags(obj, "addEventListener", 1); _global.ASSetPropFlags(obj, "removeEventListener", 1); _global.ASSetPropFlags(obj, "dispatchEvent", 1); _global.ASSetPropFlags(obj, "dispatchQueue", 1); Object.prototype.LargestID = 0; Object.prototype.getID = function () { if (this.__ID__ == undefined) { this.__ID__ = Object.prototype.LargestID++; _global.ASSetPropFlags(this, "__ID__", 1); } return(this.__ID__); }; _global.ASSetPropFlags(Object.prototype, "LargestID", 1); _global.ASSetPropFlags(Object.prototype, "getID", 1); return(true); } function addItemAt(index, value) { if (index < length) { splice(index, 0, value); } else if (index > length) { trace("Cannot add an item past the end of the DataProvider"); return(undefined); } this[index] = value; updateViews("addItems", index, index); } function addItem(value) { addItemAt(length, value); } function addItemsAt(index, newItems) { index = Math.min(length, index); newItems.unshift(index, 0); splice.apply(this, newItems); newItems.splice(0, 2); updateViews("addItems", index, (index + newItems.length) - 1); } function removeItemsAt(index, len) { var _local3 = new Array(); var _local2 = 0; while (_local2 < len) { _local3.push(getItemID(index + _local2)); _local2++; } var _local6 = splice(index, len); dispatchEvent({type:"modelChanged", eventName:"removeItems", firstItem:index, lastItem:(index + len) - 1, removedItems:_local6, removedIDs:_local3}); } function removeItemAt(index) { var _local2 = this[index]; removeItemsAt(index, 1); return(_local2); } function removeAll(Void) { splice(0); updateViews("removeItems", 0, length - 1); } function replaceItemAt(index, itemObj) { if ((index < 0) || (index >= length)) { return(undefined); } var _local3 = getItemID(index); this[index] = itemObj; this[index].__ID__ = _local3; updateViews("updateItems", index, index); } function getItemAt(index) { return(this[index]); } function getItemID(index) { var _local2 = this[index]; if ((typeof(_local2) != "object") && (_local2 != undefined)) { return(index); } return(_local2.getID()); } function sortItemsBy(fieldName, order) { if (typeof(order) == "string") { sortOn(fieldName); if (order.toUpperCase() == "DESC") { reverse(); } } else { sortOn(fieldName, order); } updateViews("sort"); } function sortItems(compareFunc, optionFlags) { sort(compareFunc, optionFlags); updateViews("sort"); } function editField(index, fieldName, newData) { this[index][fieldName] = newData; dispatchEvent({type:"modelChanged", eventName:"updateField", firstItem:index, lastItem:index, fieldName:fieldName}); } function getEditingData(index, fieldName) { return(this[index][fieldName]); } function updateViews(event, first, last) { dispatchEvent({type:"modelChanged", eventName:event, firstItem:first, lastItem:last}); } static var mixinProps = ["addView", "addItem", "addItemAt", "removeAll", "removeItemAt", "replaceItemAt", "getItemAt", "getItemID", "sortItemsBy", "sortItems", "updateViews", "addItemsAt", "removeItemsAt", "getEditingData", "editField"]; static var evtDipatcher = mx.events.EventDispatcher; static var mixins = new mx.controls.listclasses.DataProvider(); }
Symbol 1613 MovieClip [__Packages.mx.controls.listclasses.ScrollSelectList] Frame 0
class mx.controls.listclasses.ScrollSelectList extends mx.core.ScrollView { var invLayoutContent, rows, topRowZ, listContent, __dataProvider, __vPosition, tW, layoutX, layoutY, tH, invRowHeight, invalidate, __height, invUpdateControl, __cellRenderer, __labelFunction, __iconField, __iconFunction, getLength, baseRowZ, lastPosition, propertyTable, isSelected, wasKeySelected, changeFlag, clearSelected, selectItem, lastSelected, dispatchEvent, dragScrolling, _ymouse, scrollInterval, isPressed, onMouseUp, getSelectedIndex, enabled, tabEnabled, tabChildren, createEmptyMovieClip, border_mc; function ScrollSelectList () { super(); } function layoutContent(x, y, w, h) { delete invLayoutContent; var _local4 = Math.ceil(h / __rowHeight); roundUp = (h % __rowHeight) != 0; var _local12 = _local4 - __rowCount; if (_local12 < 0) { var _local3 = _local4; while (_local3 < __rowCount) { rows[_local3].removeMovieClip(); delete rows[_local3]; _local3++; } topRowZ = topRowZ + _local12; } else if (_local12 > 0) { if (rows == undefined) { rows = new Array(); } var _local3 = __rowCount; while (_local3 < _local4) { var _local2 = (rows[_local3] = listContent.createObject(__rowRenderer, "listRow" + (topRowZ++), topRowZ, {owner:this, styleName:this, rowIndex:_local3})); _local2._x = x; _local2._y = Math.round((_local3 * __rowHeight) + y); _local2.setSize(w, __rowHeight); _local2.drawRow(__dataProvider.getItemAt(__vPosition + _local3), getStateAt(__vPosition + _local3)); _local2.lastY = _local2._y; _local3++; } } if (w != tW) { var _local11 = ((_local12 > 0) ? (__rowCount) : (_local4)); var _local3 = 0; while (_local3 < _local11) { rows[_local3].setSize(w, __rowHeight); _local3++; } } if ((layoutX != x) || (layoutY != y)) { var _local3 = 0; while (_local3 < _local4) { rows[_local3]._x = x; rows[_local3]._y = Math.round((_local3 * __rowHeight) + y); _local3++; } } __rowCount = _local4; layoutX = x; layoutY = y; tW = w; tH = h; } function getRowHeight(Void) { return(__rowHeight); } function setRowHeight(v) { __rowHeight = v; invRowHeight = true; invalidate(); } function get rowHeight() { return(getRowHeight()); } function set rowHeight(w) { setRowHeight(w); //return(rowHeight); } function setRowCount(v) { __rowCount = v; } function getRowCount(Void) { var _local2 = ((__rowCount == 0) ? (Math.ceil(__height / __rowHeight)) : (__rowCount)); return(_local2); } function get rowCount() { return(getRowCount()); } function set rowCount(w) { setRowCount(w); //return(rowCount); } function setEnabled(v) { super.setEnabled(v); invUpdateControl = true; invalidate(); } function setCellRenderer(cR) { __cellRenderer = cR; var _local2 = 0; while (_local2 < rows.length) { rows[_local2].setCellRenderer(true); _local2++; } invUpdateControl = true; invalidate(); } function set cellRenderer(cR) { setCellRenderer(cR); //return(cellRenderer); } function get cellRenderer() { return(__cellRenderer); } function set labelField(field) { setLabelField(field); //return(labelField); } function setLabelField(field) { __labelField = field; invUpdateControl = true; invalidate(); } function get labelField() { return(__labelField); } function set labelFunction(func) { setLabelFunction(func); //return(labelFunction); } function setLabelFunction(func) { __labelFunction = func; invUpdateControl = true; invalidate(); } function get labelFunction() { return(__labelFunction); } function set iconField(field) { setIconField(field); //return(iconField); } function setIconField(field) { __iconField = field; invUpdateControl = true; invalidate(); } function get iconField() { return(__iconField); } function set iconFunction(func) { setIconFunction(func); //return(iconFunction); } function setIconFunction(func) { __iconFunction = func; invUpdateControl = true; invalidate(); } function get iconFunction() { return(__iconFunction); } function setVPosition(pos) { if (pos < 0) { return(undefined); } if ((pos > 0) && (pos > ((getLength() - __rowCount) + roundUp))) { return(undefined); } var _local8 = pos - __vPosition; if (_local8 == 0) { return(undefined); } __vPosition = pos; var _local10 = _local8 > 0; _local8 = Math.abs(_local8); if (_local8 >= __rowCount) { updateControl(); } else { var _local4 = new Array(); var _local9 = __rowCount - _local8; var _local12 = _local8 * __rowHeight; var _local11 = _local9 * __rowHeight; var _local6 = (_local10 ? 1 : -1); var _local3 = 0; while (_local3 < __rowCount) { if (((_local3 < _local8) && (_local10)) || ((_local3 >= _local9) && (!_local10))) { rows[_local3]._y = rows[_local3]._y + Math.round(_local6 * _local11); var _local5 = _local3 + (_local6 * _local9); var _local7 = __vPosition + _local5; _local4[_local5] = rows[_local3]; _local4[_local5].rowIndex = _local5; _local4[_local5].drawRow(__dataProvider.getItemAt(_local7), getStateAt(_local7), false); } else { rows[_local3]._y = rows[_local3]._y - Math.round(_local6 * _local12); var _local5 = _local3 - (_local6 * _local8); _local4[_local5] = rows[_local3]; _local4[_local5].rowIndex = _local5; } _local3++; } rows = _local4; _local3 = 0; while (_local3 < __rowCount) { rows[_local3].swapDepths(baseRowZ + _local3); _local3++; } } lastPosition = pos; super.setVPosition(pos); } function setPropertiesAt(index, obj) { var _local2 = __dataProvider.getItemID(index); if (_local2 == undefined) { return(undefined); } if (propertyTable == undefined) { propertyTable = new Object(); } propertyTable[_local2] = obj; rows[index - __vPosition].drawRow(__dataProvider.getItemAt(index), getStateAt(index)); } function getPropertiesAt(index) { var _local2 = __dataProvider.getItemID(index); if (_local2 == undefined) { return(undefined); } return(propertyTable[_local2]); } function getPropertiesOf(obj) { var _local2 = obj.getID(); if (_local2 == undefined) { return(undefined); } return(propertyTable[_local2]); } function getStyle(styleProp) { var _local2 = super.getStyle(styleProp); var _local3 = mx.styles.StyleManager.colorNames[_local2]; if (_local3 != undefined) { _local2 = _local3; } return(_local2); } function updateControl(Void) { var _local2 = 0; while (_local2 < __rowCount) { rows[_local2].drawRow(__dataProvider.getItemAt(_local2 + __vPosition), getStateAt(_local2 + __vPosition)); _local2++; } delete invUpdateControl; } function getStateAt(index) { return((isSelected(index) ? "selected" : "normal")); } function selectRow(rowIndex, transition, allowChangeEvent) { if (!selectable) { return(undefined); } var _local3 = __vPosition + rowIndex; var _local8 = __dataProvider.getItemAt(_local3); var _local5 = rows[rowIndex]; if (_local8 == undefined) { return(undefined); } if (transition == undefined) { transition = true; } if (allowChangeEvent == undefined) { allowChangeEvent = wasKeySelected; } changeFlag = true; if (((!multipleSelection) && (!Key.isDown(17))) || ((!Key.isDown(16)) && (!Key.isDown(17)))) { clearSelected(transition); selectItem(_local3, true); lastSelected = _local3; _local5.drawRow(_local5.item, getStateAt(_local3), transition); } else if (Key.isDown(16) && (multipleSelection)) { if (lastSelected == undefined) { lastSelected = _local3; } var _local4 = ((lastSelected < _local3) ? 1 : -1); clearSelected(false); var _local2 = lastSelected; while (_local2 != _local3) { selectItem(_local2, true); if ((_local2 >= __vPosition) && (_local2 < (__vPosition + __rowCount))) { rows[_local2 - __vPosition].drawRow(rows[_local2 - __vPosition].item, "selected", false); } _local2 = _local2 + _local4; } selectItem(_local3, true); _local5.drawRow(_local5.item, "selected", transition); } else if (Key.isDown(17)) { var _local7 = isSelected(_local3); if ((!multipleSelection) || (wasKeySelected)) { clearSelected(transition); } if (!((!multipleSelection) && (_local7))) { selectItem(_local3, !_local7); var _local9 = ((!_local7) ? "selected" : "normal"); _local5.drawRow(_local5.item, _local9, transition); } lastSelected = _local3; } if (allowChangeEvent) { dispatchEvent({type:"change"}); } delete wasKeySelected; } function dragScroll(Void) { clearInterval(dragScrolling); if (_ymouse < 0) { setVPosition(__vPosition - 1); selectRow(0, false); var _local2 = Math.min((-_ymouse) - 30, 0); scrollInterval = (((0.593 * _local2) * _local2) + 1) + minScrollInterval; dragScrolling = setInterval(this, "dragScroll", scrollInterval); dispatchEvent({type:"scroll", direction:"vertical", position:__vPosition}); } else if (_ymouse > __height) { var _local3 = __vPosition; setVPosition(__vPosition + 1); if (_local3 != __vPosition) { selectRow((__rowCount - 1) - roundUp, false); } var _local2 = Math.min((_ymouse - __height) - 30, 0); scrollInterval = (((0.593 * _local2) * _local2) + 1) + minScrollInterval; dragScrolling = setInterval(this, "dragScroll", scrollInterval); dispatchEvent({type:"scroll", direction:"vertical", position:__vPosition}); } else { dragScrolling = setInterval(this, "dragScroll", 15); } updateAfterEvent(); } function __onMouseUp(Void) { clearInterval(dragScrolling); delete dragScrolling; delete dragScrolling; delete isPressed; delete onMouseUp; if (!selectable) { return(undefined); } if (changeFlag) { dispatchEvent({type:"change"}); } delete changeFlag; } function moveSelBy(incr) { if (!selectable) { setVPosition(__vPosition + incr); return(undefined); } var _local3 = getSelectedIndex(); if (_local3 == undefined) { _local3 = -1; } var _local2 = _local3 + incr; _local2 = Math.max(0, _local2); _local2 = Math.min(getLength() - 1, _local2); if (_local2 == _local3) { return(undefined); } if ((_local3 < __vPosition) || (_local3 >= (__vPosition + __rowCount))) { setVPosition(_local3); } if ((_local2 >= ((__vPosition + __rowCount) - roundUp)) || (_local2 < __vPosition)) { setVPosition(__vPosition + incr); } wasKeySelected = true; selectRow(_local2 - __vPosition, false); } function keyDown(e) { if (selectable) { if (findInputText()) { return(undefined); } } if (e.code == 40) { moveSelBy(1); } else if (e.code == 38) { moveSelBy(-1); } else if (e.code == 34) { if (selectable) { var _local3 = getSelectedIndex(); if (_local3 == undefined) { _local3 = 0; } setVPosition(_local3); } moveSelBy((__rowCount - 1) - roundUp); } else if (e.code == 33) { if (selectable) { var _local3 = getSelectedIndex(); if (_local3 == undefined) { _local3 = 0; } setVPosition(_local3); } moveSelBy((1 - __rowCount) + roundUp); } else if (e.code == 36) { moveSelBy(-__dataProvider.length); } else if (e.code == 35) { moveSelBy(__dataProvider.length); } } function findInputText(Void) { var _local2 = Key.getAscii(); if ((_local2 >= 33) && (_local2 <= 126)) { findString(String.fromCharCode(_local2)); return(true); } } function findString(str) { if (__dataProvider.length == 0) { return(undefined); } var _local4 = getSelectedIndex(); if (_local4 == undefined) { _local4 = 0; } var _local6 = 0; var _local3 = _local4 + 1; while (_local3 != _local4) { var _local2 = __dataProvider.getItemAt(_local3); if (_local2 instanceof XMLNode) { _local2 = _local2.attributes[__labelField]; } else if (typeof(_local2) != "string") { _local2 = String(_local2[__labelField]); } _local2 = _local2.substring(0, str.length); if ((str == _local2) || (str.toUpperCase() == _local2.toUpperCase())) { _local6 = _local3 - _local4; break; } if (_local3 >= (getLength() - 1)) { _local3 = -1; } _local3++; } if (_local6 != 0) { moveSelBy(_local6); } } function onRowPress(rowIndex) { if (!enabled) { return(undefined); } isPressed = true; dragScrolling = setInterval(this, "dragScroll", 15); onMouseUp = __onMouseUp; if (!selectable) { return(undefined); } selectRow(rowIndex); } function onRowRelease(rowIndex) { } function onRowRollOver(rowIndex) { if (!enabled) { return(undefined); } var _local2 = rows[rowIndex].item; if (getStyle("useRollOver") && (_local2 != undefined)) { rows[rowIndex].drawRow(_local2, "highlighted", false); } dispatchEvent({type:"itemRollOver", index:rowIndex + __vPosition}); } function onRowRollOut(rowIndex) { if (!enabled) { return(undefined); } if (getStyle("useRollOver")) { rows[rowIndex].drawRow(rows[rowIndex].item, getStateAt(rowIndex + __vPosition), false); } dispatchEvent({type:"itemRollOut", index:rowIndex + __vPosition}); } function onRowDragOver(rowIndex) { if (((!enabled) || (isPressed != true)) || (!selectable)) { return(undefined); } if (dropEnabled) { } else if (dragScrolling) { selectRow(rowIndex, false); } else { onMouseUp = __onMouseUp; onRowPress(rowIndex); } } function onRowDragOut(rowIndex) { if (!enabled) { return(undefined); } if (dragEnabled) { } else { onRowRollOut(rowIndex); } } function init(Void) { super.init(); tabEnabled = true; tabChildren = false; if (__dataProvider == undefined) { __dataProvider = new Array(); __dataProvider.addEventListener("modelChanged", this); } baseRowZ = (topRowZ = 10); } function createChildren(Void) { super.createChildren(); listContent = createEmptyMovieClip("content_mc", CONTENTDEPTH); invLayoutContent = true; invalidate(); } function draw(Void) { if (invRowHeight) { delete invRowHeight; __rowCount = 0; listContent.removeMovieClip(); listContent = createEmptyMovieClip("content_mc", CONTENTDEPTH); } if (invUpdateControl) { updateControl(); } border_mc.draw(); } function invalidateStyle(propName) { if (isRowStyle[propName]) { invUpdateControl = true; invalidate(); } else { var _local3 = 0; while (_local3 < __rowCount) { rows[_local3].invalidateStyle(propName); _local3++; } } super.invalidateStyle(propName); } static var mixIt1 = mx.controls.listclasses.DataSelector.Initialize(mx.controls.listclasses.ScrollSelectList); static var mixIt2 = mx.controls.listclasses.DataProvider.Initialize(Array); var CONTENTDEPTH = 100; var __hPosition = 0; var __rowRenderer = "SelectableRow"; var __rowHeight = 22; var __rowCount = 0; var __labelField = "label"; var minScrollInterval = 30; var dropEnabled = false; var dragEnabled = false; var className = "ScrollSelectList"; var isRowStyle = {styleName:true, backgroundColor:true, selectionColor:true, rollOverColor:true, selectionDisabledColor:true, backgroundDisabledColor:true, textColor:true, textSelectedColor:true, textRollOverColor:true, textDisabledColor:true, alternatingRowColors:true, defaultIcon:true}; var roundUp = 0; var selectable = true; var multipleSelection = false; }
Symbol 1614 MovieClip [__Packages.mx.controls.List] Frame 0
class mx.controls.List extends mx.controls.listclasses.ScrollSelectList { var border_mc, __labels, setDataProvider, roundUp, __get__rowCount, __dataProvider, __maxHPosition, invScrollProps, invalidate, __vPosition, getViewMetrics, setSize, __width, __rowHeight, totalWidth, totalHeight, displayWidth, __hScrollPolicy, vScroller, __hPosition, listContent, data, mask_mc, __height, __rowCount, invRowHeight, invLayoutContent, setScrollProperties, oldVWidth; function List () { super(); } function setEnabled(v) { super.setEnabled(v); border_mc.backgroundColorName = (v ? "backgroundColor" : "backgroundDisabledColor"); border_mc.invalidate(); } function get labels() { return(__labels); } function set labels(lbls) { __labels = lbls; setDataProvider(lbls); //return(labels); } function setVPosition(pos) { pos = Math.min((__dataProvider.length - __get__rowCount()) + roundUp, pos); pos = Math.max(0, pos); super.setVPosition(pos); } function setHPosition(pos) { pos = Math.max(Math.min(__maxHPosition, pos), 0); super.setHPosition(pos); hScroll(pos); } function setMaxHPosition(pos) { __maxHPosition = pos; invScrollProps = true; invalidate(); } function setHScrollPolicy(policy) { if ((policy.toLowerCase() == "auto") && (!autoHScrollAble)) { return(undefined); } super.setHScrollPolicy(policy); if (policy == "off") { setHPosition(0); setVPosition(Math.min((__dataProvider.length - __get__rowCount()) + roundUp, __vPosition)); } } function setRowCount(rC) { if (isNaN(rC)) { return(undefined); } var _local2 = getViewMetrics(); setSize(__width, ((__rowHeight * rC) + _local2.top) + _local2.bottom); } function layoutContent(x, y, tW, tH, dW, dH) { totalWidth = tW; totalHeight = tH; displayWidth = dW; var _local4 = (((__hScrollPolicy == "on") || (__hScrollPolicy == "auto")) ? (Math.max(tW, dW)) : (dW)); super.layoutContent(x, y, _local4, dH); } function modelChanged(eventObj) { super.modelChanged(eventObj); var _local3 = eventObj.eventName; if ((((_local3 == "addItems") || (_local3 == "removeItems")) || (_local3 == "updateAll")) || (_local3 == "filterModel")) { invScrollProps = true; invalidate("invScrollProps"); } } function onScroll(eventObj) { var _local3 = eventObj.target; if (_local3 == vScroller) { setVPosition(_local3.scrollPosition); } else { hScroll(_local3.scrollPosition); } super.onScroll(eventObj); } function hScroll(pos) { __hPosition = pos; listContent._x = -pos; } function init(Void) { super.init(); if (labels.length > 0) { var _local6 = new Array(); var _local3 = 0; while (_local3 < labels.length) { _local6.addItem({label:labels[_local3], data:data[_local3]}); _local3++; } setDataProvider(_local6); } __maxHPosition = 0; } function createChildren(Void) { super.createChildren(); listContent.setMask(mask_mc); border_mc.move(0, 0); border_mc.setSize(__width, __height); } function getRowCount(Void) { var _local2 = getViewMetrics(); return(((__rowCount == 0) ? (Math.ceil(((__height - _local2.top) - _local2.bottom) / __rowHeight)) : (__rowCount))); } function size(Void) { super.size(); configureScrolling(); var _local3 = getViewMetrics(); layoutContent(_local3.left, _local3.top, __width + __maxHPosition, totalHeight, (__width - _local3.left) - _local3.right, (__height - _local3.top) - _local3.bottom); } function draw(Void) { if (invRowHeight) { invScrollProps = true; super.draw(); listContent.setMask(mask_mc); invLayoutContent = true; } if (invScrollProps) { configureScrolling(); delete invScrollProps; } if (invLayoutContent) { var _local3 = getViewMetrics(); layoutContent(_local3.left, _local3.top, __width + __maxHPosition, totalHeight, (__width - _local3.left) - _local3.right, (__height - _local3.top) - _local3.bottom); } super.draw(); } function configureScrolling(Void) { var _local2 = __dataProvider.length; if (__vPosition > Math.max(0, (_local2 - getRowCount()) + roundUp)) { setVPosition(Math.max(0, Math.min((_local2 - getRowCount()) + roundUp, __vPosition))); } var _local3 = getViewMetrics(); var _local4 = ((__hScrollPolicy != "off") ? (((__maxHPosition + __width) - _local3.left) - _local3.right) : ((__width - _local3.left) - _local3.right)); if (_local2 == undefined) { _local2 = 0; } setScrollProperties(_local4, 1, _local2, __rowHeight); if (oldVWidth != _local4) { invLayoutContent = true; } oldVWidth = _local4; } static var symbolOwner = mx.controls.List; static var symbolName = "List"; var className = "List"; static var version = "2.0.2.127"; var clipParameters = {rowHeight:1, enabled:1, visible:1, labels:1}; var scrollDepth = 1; var __vScrollPolicy = "on"; var autoHScrollAble = false; }
Symbol 1682 MovieClip [__Packages.mx.core.ExternalContent] Frame 0
class mx.core.ExternalContent { var createObject, numChildren, prepList, doLater, loadList, dispatchEvent, loadedList, childLoaded; function ExternalContent () { } function loadExternal(url, placeholderClassName, instanceName, depth, initProps) { var _local2; _local2 = createObject(placeholderClassName, instanceName, depth, initProps); this[mx.core.View.childNameBase + numChildren] = _local2; if (prepList == undefined) { prepList = new Object(); } prepList[instanceName] = {obj:_local2, url:url, complete:false, initProps:initProps}; prepareToLoadMovie(_local2); return(_local2); } function prepareToLoadMovie(obj) { obj.unloadMovie(); doLater(this, "waitForUnload"); } function waitForUnload() { var _local3; for (_local3 in prepList) { var _local2 = prepList[_local3]; if (_local2.obj.getBytesTotal() == 0) { if (loadList == undefined) { loadList = new Object(); } loadList[_local3] = _local2; _local2.obj.loadMovie(_local2.url); delete prepList[_local3]; doLater(this, "checkLoadProgress"); } else { doLater(this, "waitForUnload"); } } } function checkLoadProgress() { var _local8 = false; var _local3; for (_local3 in loadList) { var _local2 = loadList[_local3]; _local2.loaded = _local2.obj.getBytesLoaded(); _local2.total = _local2.obj.getBytesTotal(); if (_local2.total > 0) { _local2.obj._visible = false; dispatchEvent({type:"progress", target:_local2.obj, current:_local2.loaded, total:_local2.total}); if (_local2.loaded == _local2.total) { if (loadedList == undefined) { loadedList = new Object(); } loadedList[_local3] = _local2; delete loadList[_local3]; doLater(this, "contentLoaded"); } } else if (_local2.total == -1) { if (_local2.failedOnce != undefined) { _local2.failedOnce++; if (_local2.failedOnce > 3) { dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadList[_local3]; } } else { _local2.failedOnce = 0; } } _local8 = true; } if (_local8) { doLater(this, "checkLoadProgress"); } } function contentLoaded() { var _local4; for (_local4 in loadedList) { var _local2 = loadedList[_local4]; _local2.obj._visible = true; _local2.obj._complete = true; var _local3; for (_local3 in _local2.initProps) { _local2.obj[_local3] = _local2.initProps[_local3]; } childLoaded(_local2.obj); dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadedList[_local4]; } } function convertToUIObject(obj) { if (obj.setSize == undefined) { var _local2 = mx.core.UIObject.prototype; obj.addProperty("width", _local2.__get__width, null); obj.addProperty("height", _local2.__get__height, null); obj.addProperty("left", _local2.__get__left, null); obj.addProperty("x", _local2.__get__x, null); obj.addProperty("top", _local2.__get__top, null); obj.addProperty("y", _local2.__get__y, null); obj.addProperty("right", _local2.__get__right, null); obj.addProperty("bottom", _local2.__get__bottom, null); obj.addProperty("visible", _local2.__get__visible, _local2.__set__visible); obj.move = mx.core.UIObject.prototype.move; obj.setSize = mx.core.UIObject.prototype.setSize; obj.size = mx.core.UIObject.prototype.size; mx.events.UIEventDispatcher.initialize(obj); } } static function enableExternalContent() { } static function classConstruct() { var _local1 = mx.core.View.prototype; var _local2 = mx.core.ExternalContent.prototype; _local1.loadExternal = _local2.loadExternal; _local1.prepareToLoadMovie = _local2.prepareToLoadMovie; _local1.waitForUnload = _local2.waitForUnload; _local1.checkLoadProgress = _local2.checkLoadProgress; _local1.contentLoaded = _local2.contentLoaded; _local1.convertToUIObject = _local2.convertToUIObject; return(true); } static var classConstructed = classConstruct(); static var ViewDependency = mx.core.View; }
Symbol 1683 MovieClip [__Packages.mx.skins.CustomBorder] Frame 0
class mx.skins.CustomBorder extends mx.skins.Border { var __width, __height, l_mc, setSkin, minHeight, minWidth, m_mc, r_mc; function CustomBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function createChildren(Void) { } function draw(Void) { if (l_mc == undefined) { var _local2 = setSkin(tagL, leftSkin); if (horizontal) { minHeight = l_mc._height; minWidth = l_mc._width; } else { minHeight = l_mc._height; minWidth = l_mc._width; } } if (m_mc == undefined) { setSkin(tagM, middleSkin); if (horizontal) { minHeight = m_mc._height; minWidth = minWidth + m_mc._width; } else { minHeight = minHeight + m_mc._height; minWidth = m_mc._width; } } if (r_mc == undefined) { setSkin(tagR, rightSkin); if (horizontal) { minHeight = r_mc._height; minWidth = minWidth + r_mc._width; } else { minHeight = minHeight + r_mc._height; minWidth = r_mc._width; } } size(); } function size(Void) { l_mc.move(0, 0); if (horizontal) { r_mc.move(width - r_mc.width, 0); m_mc.move(l_mc.width, 0); m_mc.setSize(r_mc.x - m_mc.x, m_mc.height); } else { r_mc.move(0, height - r_mc.height, 0); m_mc.move(0, l_mc.height); m_mc.setSize(m_mc.width, r_mc.y - m_mc.y); } } static var symbolName = "CustomBorder"; static var symbolOwner = mx.skins.CustomBorder; static var version = "2.0.2.127"; var className = "CustomBorder"; static var tagL = 0; static var tagM = 1; static var tagR = 2; var idNames = new Array("l_mc", "m_mc", "r_mc"); var leftSkin = "F3PieceLeft"; var middleSkin = "F3PieceMiddle"; var rightSkin = "F3PieceRight"; var horizontal = true; }
Symbol 1684 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb] Frame 0
class mx.controls.scrollClasses.ScrollThumb extends mx.skins.CustomBorder { var useHandCursor, ymin, ymax, datamin, datamax, scrollMove, lastY, _ymouse, _y, _parent, onMouseMove, grip_mc, setSkin, gripSkin, __get__width, __get__height; function ScrollThumb () { super(); } function createChildren(Void) { super.createChildren(); useHandCursor = false; } function setRange(_ymin, _ymax, _datamin, _datamax) { ymin = _ymin; ymax = _ymax; datamin = _datamin; datamax = _datamax; } function dragThumb(Void) { scrollMove = _ymouse - lastY; scrollMove = scrollMove + _y; if (scrollMove < ymin) { scrollMove = ymin; } else if (scrollMove > ymax) { scrollMove = ymax; } _parent.isScrolling = true; _y = scrollMove; var _local2 = Math.round(((datamax - datamin) * (_y - ymin)) / (ymax - ymin)) + datamin; _parent.scrollPosition = _local2; _parent.dispatchScrollEvent("ThumbTrack"); updateAfterEvent(); } function stopDragThumb(Void) { _parent.isScrolling = false; _parent.dispatchScrollEvent("ThumbPosition"); _parent.dispatchScrollChangedEvent(); delete onMouseMove; } function onPress(Void) { _parent.pressFocus(); lastY = _ymouse; onMouseMove = dragThumb; super.onPress(); } function onRelease(Void) { _parent.releaseFocus(); stopDragThumb(); super.onRelease(); } function onReleaseOutside(Void) { _parent.releaseFocus(); stopDragThumb(); super.onReleaseOutside(); } function draw() { super.draw(); if (grip_mc == undefined) { setSkin(3, gripSkin); } } function size() { super.size(); grip_mc.move((__get__width() - grip_mc.width) / 2, (__get__height() - grip_mc.height) / 2); } static var symbolOwner = mx.skins.CustomBorder.symbolOwner; var className = "ScrollThumb"; var btnOffset = 0; var horizontal = false; var idNames = new Array("l_mc", "m_mc", "r_mc", "grip_mc"); }
Symbol 1685 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar] Frame 0
class mx.controls.scrollClasses.ScrollBar extends mx.core.UIComponent { var isScrolling, scrollTrack_mc, scrollThumb_mc, __height, tabEnabled, focusEnabled, boundingBox_mc, setSkin, upArrow_mc, _minHeight, _minWidth, downArrow_mc, createObject, createClassObject, enabled, _height, dispatchEvent, minMode, maxMode, plusMode, minusMode, _parent, getStyle, scrolling, _ymouse; function ScrollBar () { super(); } function get scrollPosition() { return(_scrollPosition); } function set scrollPosition(pos) { _scrollPosition = pos; if (isScrolling != true) { pos = Math.min(pos, maxPos); pos = Math.max(pos, minPos); var _local3 = (((pos - minPos) * (scrollTrack_mc.height - scrollThumb_mc._height)) / (maxPos - minPos)) + scrollTrack_mc.top; scrollThumb_mc.move(0, _local3); } //return(scrollPosition); } function get pageScrollSize() { return(largeScroll); } function set pageScrollSize(lScroll) { largeScroll = lScroll; //return(pageScrollSize); } function set lineScrollSize(sScroll) { smallScroll = sScroll; //return(lineScrollSize); } function get lineScrollSize() { return(smallScroll); } function get virtualHeight() { return(__height); } function init(Void) { super.init(); _scrollPosition = 0; tabEnabled = false; focusEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function createChildren(Void) { if (scrollTrack_mc == undefined) { setSkin(skinIDTrack, scrollTrackName); } scrollTrack_mc.visible = false; var _local3 = new Object(); _local3.enabled = false; _local3.preset = mx.controls.SimpleButton.falseDisabled; _local3.initProperties = 0; _local3.autoRepeat = true; _local3.tabEnabled = false; var _local2; if (upArrow_mc == undefined) { _local2 = createButton(upArrowName, "upArrow_mc", skinIDUpArrow, _local3); } _local2.buttonDownHandler = onUpArrow; _local2.clickHandler = onScrollChanged; _minHeight = _local2.height; _minWidth = _local2.width; if (downArrow_mc == undefined) { _local2 = createButton(downArrowName, "downArrow_mc", skinIDDownArrow, _local3); } _local2.buttonDownHandler = onDownArrow; _local2.clickHandler = onScrollChanged; _minHeight = _minHeight + _local2.height; } function createButton(linkageName, id, skinID, o) { if (skinID == skinIDUpArrow) { o.falseUpSkin = upArrowUpName; o.falseDownSkin = upArrowDownName; o.falseOverSkin = upArrowOverName; } else { o.falseUpSkin = downArrowUpName; o.falseDownSkin = downArrowDownName; o.falseOverSkin = downArrowOverName; } var _local3 = createObject(linkageName, id, skinID, o); this[id].visible = false; this[id].useHandCursor = false; return(_local3); } function createThumb(Void) { var _local2 = new Object(); _local2.validateNow = true; _local2.tabEnabled = false; _local2.leftSkin = thumbTopName; _local2.middleSkin = thumbMiddleName; _local2.rightSkin = thumbBottomName; _local2.gripSkin = thumbGripName; createClassObject(mx.controls.scrollClasses.ScrollThumb, "scrollThumb_mc", skinIDThumb, _local2); } function setScrollProperties(pSize, mnPos, mxPos, ls) { var _local4; var _local2 = scrollTrack_mc; pageSize = pSize; largeScroll = (((ls != undefined) && (ls > 0)) ? (ls) : (pSize)); minPos = Math.max(mnPos, 0); maxPos = Math.max(mxPos, 0); _scrollPosition = Math.max(minPos, _scrollPosition); _scrollPosition = Math.min(maxPos, _scrollPosition); if (((maxPos - minPos) > 0) && (enabled)) { var _local5 = _scrollPosition; if (!initializing) { upArrow_mc.enabled = true; downArrow_mc.enabled = true; } _local2.onPress = (_local2.onDragOver = startTrackScroller); _local2.onRelease = releaseScrolling; _local2.onDragOut = (_local2.stopScrolling = stopScrolling); _local2.onReleaseOutside = releaseScrolling; _local2.useHandCursor = false; if (scrollThumb_mc == undefined) { createThumb(); } var _local3 = scrollThumb_mc; if (scrollTrackOverName.length > 0) { _local2.onRollOver = trackOver; _local2.onRollOut = trackOut; } _local4 = (pageSize / ((maxPos - minPos) + pageSize)) * _local2.height; if (_local4 < _local3.minHeight) { if (_local2.height < _local3.minHeight) { _local3.__set__visible(false); } else { _local4 = _local3.minHeight; _local3.__set__visible(true); _local3.setSize(_minWidth, _local3.minHeight + 0); } } else { _local3.__set__visible(true); _local3.setSize(_minWidth, _local4); } _local3.setRange(upArrow_mc.__get__height() + 0, (virtualHeight - downArrow_mc.__get__height()) - _local3.__get__height(), minPos, maxPos); _local5 = Math.min(_local5, maxPos); scrollPosition = (Math.max(_local5, minPos)); } else { scrollThumb_mc.__set__visible(false); if (!initializing) { upArrow_mc.enabled = false; downArrow_mc.enabled = false; } delete _local2.onPress; delete _local2.onDragOver; delete _local2.onRelease; delete _local2.onDragOut; delete _local2.onRollOver; delete _local2.onRollOut; delete _local2.onReleaseOutside; } if (initializing) { scrollThumb_mc.__set__visible(false); } } function setEnabled(enabledFlag) { super.setEnabled(enabledFlag); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function draw(Void) { if (initializing) { initializing = false; scrollTrack_mc.visible = true; upArrow_mc.__set__visible(true); downArrow_mc.__set__visible(true); } size(); } function size(Void) { if (_height == 1) { return(undefined); } if (upArrow_mc == undefined) { return(undefined); } var _local3 = upArrow_mc.__get__height(); var _local2 = downArrow_mc.__get__height(); upArrow_mc.move(0, 0); var _local4 = scrollTrack_mc; _local4._y = _local3; _local4._height = (virtualHeight - _local3) - _local2; downArrow_mc.move(0, virtualHeight - _local2); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function dispatchScrollEvent(detail) { dispatchEvent({type:"scroll", detail:detail}); } function isScrollBarKey(k) { if (k == 36) { if (scrollPosition != 0) { scrollPosition = (0); dispatchScrollEvent(minMode); } return(true); } if (k == 35) { if (scrollPosition < maxPos) { scrollPosition = (maxPos); dispatchScrollEvent(maxMode); } return(true); } return(false); } function scrollIt(inc, mode) { var _local3 = smallScroll; if (inc != "Line") { _local3 = ((largeScroll == 0) ? (pageSize) : (largeScroll)); } var _local2 = _scrollPosition + (mode * _local3); if (_local2 > maxPos) { _local2 = maxPos; } else if (_local2 < minPos) { _local2 = minPos; } if (scrollPosition != _local2) { scrollPosition = (_local2); var _local4 = ((mode < 0) ? (minusMode) : (plusMode)); dispatchScrollEvent(inc + _local4); } } function startTrackScroller(Void) { _parent.pressFocus(); if (_parent.scrollTrackDownName.length > 0) { if (_parent.scrollTrackDown_mc == undefined) { _parent.setSkin(skinIDTrackDown, scrollTrackDownName); } else { _parent.scrollTrackDown_mc.visible = true; } } _parent.trackScroller(); _parent.scrolling = setInterval(_parent, "scrollInterval", getStyle("repeatDelay"), "Page", -1); } function scrollInterval(inc, mode) { clearInterval(scrolling); if (inc == "Page") { trackScroller(); } else { scrollIt(inc, mode); } scrolling = setInterval(this, "scrollInterval", getStyle("repeatInterval"), inc, mode); } function trackScroller(Void) { if ((scrollThumb_mc._y + scrollThumb_mc.__get__height()) < _ymouse) { scrollIt("Page", 1); } else if (scrollThumb_mc._y > _ymouse) { scrollIt("Page", -1); } } function dispatchScrollChangedEvent(Void) { dispatchEvent({type:"scrollChanged"}); } function stopScrolling(Void) { clearInterval(_parent.scrolling); _parent.scrollTrackDown_mc.visible = false; } function releaseScrolling(Void) { _parent.releaseFocus(); stopScrolling(); _parent.dispatchScrollChangedEvent(); } function trackOver(Void) { if (_parent.scrollTrackOverName.length > 0) { if (_parent.scrollTrackOver_mc == undefined) { _parent.setSkin(skinIDTrackOver, scrollTrackOverName); } else { _parent.scrollTrackOver_mc.visible = true; } } } function trackOut(Void) { _parent.scrollTrackOver_mc.visible = false; } function onUpArrow(Void) { _parent.scrollIt("Line", -1); } function onDownArrow(Void) { _parent.scrollIt("Line", 1); } function onScrollChanged(Void) { _parent.dispatchScrollChangedEvent(); } static var symbolOwner = mx.core.UIComponent; var className = "ScrollBar"; var minPos = 0; var maxPos = 0; var pageSize = 0; var largeScroll = 0; var smallScroll = 1; var _scrollPosition = 0; var scrollTrackName = "ScrollTrack"; var scrollTrackOverName = ""; var scrollTrackDownName = ""; var upArrowName = "BtnUpArrow"; var upArrowUpName = "ScrollUpArrowUp"; var upArrowOverName = "ScrollUpArrowOver"; var upArrowDownName = "ScrollUpArrowDown"; var downArrowName = "BtnDownArrow"; var downArrowUpName = "ScrollDownArrowUp"; var downArrowOverName = "ScrollDownArrowOver"; var downArrowDownName = "ScrollDownArrowDown"; var thumbTopName = "ScrollThumbTopUp"; var thumbMiddleName = "ScrollThumbMiddleUp"; var thumbBottomName = "ScrollThumbBottomUp"; var thumbGripName = "ScrollThumbGripUp"; static var skinIDTrack = 0; static var skinIDTrackOver = 1; static var skinIDTrackDown = 2; static var skinIDUpArrow = 3; static var skinIDDownArrow = 4; static var skinIDThumb = 5; var idNames = new Array("scrollTrack_mc", "scrollTrackOver_mc", "scrollTrackDown_mc", "upArrow_mc", "downArrow_mc"); var clipParameters = {minPos:1, maxPos:1, pageSize:1, scrollPosition:1, lineScrollSize:1, pageScrollSize:1, visible:1, enabled:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.scrollClasses.ScrollBar.prototype.clipParameters, mx.core.UIComponent.prototype.clipParameters); var initializing = true; }
Symbol 1686 MovieClip [__Packages.mx.effects.Tween] Frame 0
class mx.effects.Tween extends Object { static var IntervalToken; var arrayMode, listener, initVal, endVal, startTime, updateFunc, endFunc, ID; function Tween (listenerObj, init, end, dur) { super(); if (listenerObj == undefined) { return; } if (typeof(init) != "number") { arrayMode = true; } listener = listenerObj; initVal = init; endVal = end; if (dur != undefined) { duration = dur; } startTime = getTimer(); if (duration == 0) { endTween(); } else { AddTween(this); } } static function AddTween(tween) { tween.ID = ActiveTweens.length; ActiveTweens.push(tween); if (IntervalToken == undefined) { Dispatcher.DispatchTweens = DispatchTweens; IntervalToken = setInterval(Dispatcher, "DispatchTweens", Interval); } } static function RemoveTweenAt(index) { var _local2 = ActiveTweens; if (((index >= _local2.length) || (index < 0)) || (index == undefined)) { return(undefined); } _local2.splice(index, 1); var _local4 = _local2.length; var _local1 = index; while (_local1 < _local4) { _local2[_local1].ID--; _local1++; } if (_local4 == 0) { clearInterval(IntervalToken); delete IntervalToken; } } static function DispatchTweens(Void) { var _local2 = ActiveTweens; var _local3 = _local2.length; var _local1 = 0; while (_local1 < _local3) { _local2[_local1].doInterval(); _local1++; } updateAfterEvent(); } function doInterval() { var _local2 = getTimer() - startTime; var _local3 = getCurVal(_local2); if (_local2 >= duration) { endTween(); } else if (updateFunc != undefined) { listener[updateFunc](_local3); } else { listener.onTweenUpdate(_local3); } } function getCurVal(curTime) { if (arrayMode) { var _local3 = new Array(); var _local2 = 0; while (_local2 < initVal.length) { _local3[_local2] = easingEquation(curTime, initVal[_local2], endVal[_local2] - initVal[_local2], duration); _local2++; } return(_local3); } return(easingEquation(curTime, initVal, endVal - initVal, duration)); } function endTween() { if (endFunc != undefined) { listener[endFunc](endVal); } else { listener.onTweenEnd(endVal); } RemoveTweenAt(ID); } function setTweenHandlers(update, end) { updateFunc = update; endFunc = end; } function easingEquation(t, b, c, d) { return(((c / 2) * (Math.sin(Math.PI * ((t / d) - 0.5)) + 1)) + b); } static var ActiveTweens = new Array(); static var Interval = 10; static var Dispatcher = new Object(); var duration = 3000; }
Symbol 1687 MovieClip [__Packages.mx.controls.listclasses.SelectableRow] Frame 0
class mx.controls.listclasses.SelectableRow extends mx.core.UIComponent { var __height, cell, owner, rowIndex, icon_mc, createObject, __width, backGround, highlight, highlightColor, createLabel, createClassObject, listOwner, tabEnabled, item, createEmptyMovieClip, drawRect, isChangedToSelected, bGTween, grandOwner; function SelectableRow () { super(); } function setValue(itmObj, state) { var _local7 = __height; var _local2 = cell; var _local5 = owner; var _local8 = itemToString(itmObj); if (_local2.getValue() != _local8) { _local2.setValue(_local8, itmObj, state); } var _local4 = _local5.getPropertiesAt(rowIndex + _local5.__vPosition).icon; if (_local4 == undefined) { _local4 = _local5.__iconFunction(itmObj); if (_local4 == undefined) { _local4 = itmObj[_local5.__iconField]; if (_local4 == undefined) { _local4 = _local5.getStyle("defaultIcon"); } } } var _local3 = icon_mc; if ((_local4 != undefined) && (itmObj != undefined)) { _local3 = createObject(_local4, "icon_mc", 20); _local3._x = 2; _local3._y = (_local7 - _local3._height) / 2; _local2._x = 4 + _local3._width; } else { _local3.removeMovieClip(); _local2._x = 2; } var _local9 = ((_local3 == undefined) ? 0 : (_local3._width)); _local2.setSize(__width - _local9, Math.min(_local7, _local2.getPreferredHeight())); _local2._y = (_local7 - _local2._height) / 2; } function size(Void) { var _local3 = backGround; var _local2 = cell; var _local4 = __height; var _local5 = __width; var _local6 = ((icon_mc == undefined) ? 0 : (icon_mc._width)); _local2.setSize(_local5 - _local6, Math.min(_local4, _local2.getPreferredHeight())); _local2._y = (_local4 - _local2._height) / 2; icon_mc._y = (_local4 - icon_mc._height) / 2; _local3._x = 0; _local3._width = _local5; _local3._height = _local4; drawRowFill(_local3, normalColor); drawRowFill(highlight, highlightColor); } function setCellRenderer(forceSizing) { var _local3 = owner.__cellRenderer; var _local4; if (cell != undefined) { _local4 = cell._x; cell.removeMovieClip(); cell.removeTextField(); } var _local2; if (_local3 == undefined) { _local2 = (cell = createLabel("cll", 0, {styleName:this})); _local2.styleName = owner; _local2.selectable = false; _local2.tabEnabled = false; _local2.background = false; _local2.border = false; } else if (typeof(_local3) == "string") { _local2 = (cell = createObject(_local3, "cll", 0, {styleName:this})); } else { _local2 = (cell = createClassObject(_local3, "cll", 0, {styleName:this})); } _local2.owner = this; _local2.listOwner = owner; _local2.getCellIndex = getCellIndex; _local2.getDataLabel = getDataLabel; if (_local4 != undefined) { _local2._x = _local4; } if (forceSizing) { size(); } } function getCellIndex(Void) { return({columnIndex:0, itemIndex:owner.rowIndex + listOwner.__vPosition}); } function getDataLabel() { return(listOwner.labelField); } function init(Void) { super.init(); tabEnabled = false; } function createChildren(Void) { setCellRenderer(false); setupBG(); setState(state, false); } function drawRow(itmObj, state, transition) { item = itmObj; setState(state, transition); setValue(itmObj, state, transition); } function itemToString(itmObj) { if (itmObj == undefined) { return(" "); } var _local2 = owner.__labelFunction(itmObj); if (_local2 == undefined) { _local2 = ((itmObj instanceof XMLNode) ? (itmObj.attributes[owner.__labelField]) : (itmObj[owner.__labelField])); if (_local2 == undefined) { _local2 = " "; if (typeof(itmObj) == "object") { for (var _local4 in itmObj) { if (_local4 != "__ID__") { _local2 = (itmObj[_local4] + ", ") + _local2; } } _local2 = _local2.substring(0, _local2.length - 2); } else { _local2 = itmObj; } } } return(_local2); } function setupBG(Void) { var _local2 = (backGround = createEmptyMovieClip("bG_mc", LOWEST_DEPTH)); drawRowFill(_local2, normalColor); highlight = createEmptyMovieClip("tran_mc", LOWEST_DEPTH + 10); _local2.owner = this; _local2.grandOwner = owner; _local2.onPress = bGOnPress; _local2.onRelease = bGOnRelease; _local2.onRollOver = bGOnRollOver; _local2.onRollOut = bGOnRollOut; _local2.onDragOver = bGOnDragOver; _local2.onDragOut = bGOnDragOut; _local2.useHandCursor = false; _local2.trackAsMenu = true; _local2.drawRect = drawRect; highlight.drawRect = drawRect; } function drawRowFill(mc, newClr) { mc.clear(); mc.beginFill(newClr); mc.drawRect(1, 0, __width, __height); mc.endFill(); mc._width = __width; mc._height = __height; } function setState(newState, transition) { var _local2 = highlight; var _local8 = backGround; var _local4 = __height; var _local3 = owner; if (!_local3.enabled) { if ((newState == "selected") || (state == "selected")) { highlightColor = _local3.getStyle("selectionDisabledColor"); drawRowFill(_local2, highlightColor); _local2._visible = true; _local2._y = 0; _local2._height = _local4; } else { _local2._visible = false; normalColor = _local3.getStyle("backgroundDisabledColor"); drawRowFill(_local8, normalColor); } cell.__enabled = false; cell.setColor(_local3.getStyle("disabledColor")); } else { cell.__enabled = true; if (transition && ((newState == state) || ((newState == "highlighted") && (state == "selected")))) { isChangedToSelected = true; return(undefined); } var _local6 = _local3.getStyle("selectionDuration"); var _local7 = 0; if (isChangedToSelected && (newState == "selected")) { transition = false; } var _local10 = transition && (_local6 != 0); if (newState == "normal") { _local7 = _local3.getStyle("color"); normalColor = getNormalColor(); drawRowFill(_local8, normalColor); if (_local10) { _local6 = _local6 / 2; _local2._height = _local4; _local2._width = __width; _local2._y = 0; bGTween = new mx.effects.Tween(this, _local4 + 2, _local4 * 0.2, _local6, 5); } else { _local2._visible = false; } delete isChangedToSelected; } else { highlightColor = _local3.getStyle(((newState == "highlighted") ? "rollOverColor" : "selectionColor")); drawRowFill(_local2, highlightColor); _local2._visible = true; _local7 = _local3.getStyle(((newState == "highlighted") ? "textRollOverColor" : "textSelectedColor")); if (_local10) { _local2._height = _local4 * 0.5; _local2._y = (_local4 - _local2._height) / 2; bGTween = new mx.effects.Tween(this, _local2._height, _local4 + 2, _local6, 5); var _local9 = _local3.getStyle("selectionEasing"); if (_local9 != undefined) { bGTween.easingEquation = _local9; } } else { _local2._y = 0; _local2._height = _local4; } } cell.setColor(_local7); } state = newState; } function onTweenUpdate(val) { highlight._height = val; highlight._y = (__height - val) / 2; } function onTweenEnd(val) { onTweenUpdate(val); highlight._visible = state != "normal"; } function getNormalColor(Void) { var _local3; var _local2 = owner; if (!owner.enabled) { _local3 = _local2.getStyle("backgroundDisabledColor"); } else { var _local5 = rowIndex + _local2.__vPosition; if (rowIndex == undefined) { _local3 = _local2.getPropertiesOf(item).backgroundColor; } else { _local3 = _local2.getPropertiesAt(_local5).backgroundColor; } if (_local3 == undefined) { var _local4 = _local2.getStyle("alternatingRowColors"); if (_local4 == undefined) { _local3 = _local2.getStyle("backgroundColor"); } else { _local3 = _local4[_local5 % _local4.length]; } } } return(_local3); } function invalidateStyle(propName) { cell.invalidateStyle(propName); super.invalidateStyle(propName); } function bGOnPress(Void) { grandOwner.pressFocus(); grandOwner.onRowPress(owner.rowIndex); } function bGOnRelease(Void) { grandOwner.releaseFocus(); grandOwner.onRowRelease(owner.rowIndex); } function bGOnRollOver(Void) { grandOwner.onRowRollOver(owner.rowIndex); } function bGOnRollOut(Void) { grandOwner.onRowRollOut(owner.rowIndex); } function bGOnDragOver(Void) { grandOwner.onRowDragOver(owner.rowIndex); } function bGOnDragOut(Void) { grandOwner.onRowDragOut(owner.rowIndex); } static var LOWEST_DEPTH = -16384; var state = "normal"; var disabledColor = 15263976; var normalColor = 16777215; }
Symbol 1688 MovieClip [__Packages.mx.controls.HScrollBar] Frame 0
class mx.controls.HScrollBar extends mx.controls.scrollClasses.ScrollBar { var _minHeight, _minWidth, _xscale, _rotation, __width, scrollIt; function HScrollBar () { super(); } function getMinWidth(Void) { return(_minHeight); } function getMinHeight(Void) { return(_minWidth); } function init(Void) { super.init(); _xscale = -100; _rotation = -90; } function get virtualHeight() { return(__width); } function isScrollBarKey(k) { if (k == 37) { scrollIt("Line", -1); return(true); } if (k == 39) { scrollIt("Line", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "HScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.2.127"; var className = "HScrollBar"; var minusMode = "Left"; var plusMode = "Right"; var minMode = "AtLeft"; var maxMode = "AtRight"; }
Symbol 1689 MovieClip [__Packages.mx.controls.VScrollBar] Frame 0
class mx.controls.VScrollBar extends mx.controls.scrollClasses.ScrollBar { var scrollIt; function VScrollBar () { super(); } function init(Void) { super.init(); } function isScrollBarKey(k) { if (k == 38) { scrollIt("Line", -1); return(true); } if (k == 40) { scrollIt("Line", 1); return(true); } if (k == 33) { scrollIt("Page", -1); return(true); } if (k == 34) { scrollIt("Page", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "VScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.2.127"; var className = "VScrollBar"; var minusMode = "Up"; var plusMode = "Down"; var minMode = "AtTop"; var maxMode = "AtBottom"; }
Symbol 1690 MovieClip [__Packages.mx.controls.UIScrollBar] Frame 0
class mx.controls.UIScrollBar extends mx.controls.scrollClasses.ScrollBar { var textField, wasHorizontal, __width, __height, _parent, synchScroll, setScrollProperties, __set__scrollPosition, initializing, _rotation, _xscale, hScroller, vScroller, onChanged, onScroller, scrollPosition, dispatchEvent; function UIScrollBar () { super(); } function init(Void) { super.init(); textField.owner = this; horizontal = (wasHorizontal); if (horizontal) { ((textField != undefined) ? (super.setSize(textField._width, 16)) : (super.setSize(__width, __height))); } else { ((textField != undefined) ? (super.setSize(16, textField._height)) : (super.setSize(__width, __height))); } if (horizontal) { var _local3 = __width; __height = __width; width = _local3; __width = 16; } textField.onScroller = function () { this.hPosition = this.hscroll; this.vPosition = this.scroll - 1; }; if (_targetInstanceName != undefined) { setScrollTarget(_targetInstanceName); _targetInstanceName.addListener(this); } } function get _targetInstanceName() { return(textField); } function get height() { if (wasHorizontal) { return(__width); } return(__height); } function get width() { if (wasHorizontal) { return(__height); } return(__width); } function size(Void) { super.size(); onTextChanged(); } function draw() { super.draw(); } function set _targetInstanceName(t) { if (t == undefined) { textField.removeListener(this); delete textField[(horizontal ? "hScroller" : "vScroller")]; if ((textField.hScroller != undefined) && (textField.vScroller != undefined)) { textField.unwatch("text"); textField.unwatch("htmltext"); } } var _local3 = _parent[t]; textField = _parent[t]; onTextChanged(); //return(_targetInstanceName); } function setSize(w, h) { if (horizontal) { super.setSize(h, w); } else { super.setSize(w, h); } } function onTextChanged(Void) { if (textField == undefined) { return(undefined); } clearInterval(synchScroll); if (horizontal) { var _local2 = textField.hscroll; setScrollProperties(textField._width, 0, textField.maxhscroll); __set__scrollPosition(Math.min(_local2, textField.maxhscroll)); } else { var _local2 = textField.scroll; var _local3 = textField.bottomScroll - textField.scroll; setScrollProperties(_local3, 1, textField.maxscroll); __set__scrollPosition(Math.min(_local2, textField.maxscroll)); } } function get horizontal() { return(wasHorizontal); } function set horizontal(v) { wasHorizontal = v; if (v and initializing) { if (_rotation == 90) { return; } _xscale = -100; _rotation = -90; } if (!initializing) { if (v) { if (_rotation == 0) { _rotation = -90; _xscale = -100; } } else if (_rotation == -90) { _rotation = 0; _xscale = 100; } } //return(horizontal); } function callback(prop, oldval, newval) { clearInterval(hScroller.synchScroll); clearInterval(vScroller.synchScroll); hScroller.synchScroll = setInterval(hScroller, "onTextChanged", 50); vScroller.synchScroll = setInterval(vScroller, "onTextChanged", 50); return(newval); } function setScrollTarget(tF) { if (tF == undefined) { textField.removeListener(this); delete textField[(horizontal ? "hScroller" : "vScroller")]; if ((textField.hScroller != undefined) && (textField.vScroller != undefined)) { textField.unwatch("text"); textField.unwatch("htmltext"); } } textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } textField = tF; if (horizontal) { textField.hScroller = this; textField.hScroller.lineScrollSize = 5; } else { textField.vScroller = this; textField.vScroller.lineScrollSize = 1; } onTextChanged(); onChanged = function (Void) { this.onTextChanged(); }; onScroller = function (Void) { if (!this.isScrolling) { if (!this.horizontal) { this.scrollPosition = this.textField.scroll; } else { this.scrollPosition = this.textField.hscroll; } } }; textField.addListener(this); textField.watch("text", callback); textField.watch("htmlText", callback); } function scrollHandler(Void) { if (horizontal) { var _local2 = textField.background; textField.hscroll = scrollPosition; textField.background = _local2; } else { textField.scroll = scrollPosition; } } function setEnabled(enable) { super.setEnabled(enable); if (enable) { textField.addListener(this); } else { textField.removeListener(); } } function dispatchScrollEvent(detail) { dispatchEvent({type:"scroll"}); } static var symbolName = "UIScrollBar"; static var symbolOwner = mx.controls.UIScrollBar; var className = "UIScrollBar"; var clipParameters = {_targetInstanceName:1, horizontal:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.UIScrollBar.prototype.clipParameters); static var version = "2.0.2.127"; }
Symbol 1716 MovieClip Frame 1
stop();
Symbol 1808 MovieClip Frame 17
_root.checkEnemyHit(_parent);
Symbol 1836 MovieClip Frame 25
_root.shootRange(_parent);
Symbol 1854 MovieClip Frame 10
stop(); _root.removeFX(_parent);
Symbol 1866 MovieClip Frame 11
stop(); _root.removeFX(_parent);
Symbol 1872 MovieClip [element_electric] Frame 10
stop(); _root.removeFX(this);
Symbol 1880 MovieClip Frame 1
this.gotoAndStop(_parent.myType);
Symbol 1881 MovieClip [ground_flow] Frame 15
stop(); _root.removeFX(this);
Symbol 1884 MovieClip Frame 30
stop(); _root.removeFX(_parent);
Symbol 1892 MovieClip [injuryBlood] Frame 7
stop(); _root.removeFX(this);
Symbol 1895 MovieClip [levelup] Frame 1
isLevelUp = true; _visible = false;
Symbol 1895 MovieClip [levelup] Frame 35
stop(); _root.removeFX(this);
Symbol 1898 MovieClip [mindcontrol_explosion] Frame 10
stop(); _root.removeFX(this);
Symbol 1908 MovieClip [panic_circle] Frame 1
stop();
Symbol 1908 MovieClip [panic_circle] Frame 21
gotoAndStop (1); _root.removeFX(this);
Symbol 1908 MovieClip [panic_circle] Frame 34
gotoAndStop (1); _root.removeFX(this);
Symbol 1911 MovieClip [panic_flow] Frame 15
stop(); _root.removeFX(this);
Symbol 1917 MovieClip [powerup_add] Frame 20
stop(); _root.removeFX(this);
Symbol 1920 MovieClip [powerup_remove] Frame 20
stop(); _root.removeFX(this);
Symbol 1924 MovieClip [scratch] Frame 4
stop(); _root.removeFX(this);
Symbol 1927 MovieClip [scrollSpark_failure] Frame 20
stop(); _root.removeFX(this);
Symbol 1930 MovieClip [scrollSpark_success] Frame 20
stop(); _root.removeFX(this);
Symbol 1933 MovieClip [ground_hole] Frame 100
stop(); _root.removeFX(this);
Symbol 1935 MovieClip Frame 1
stop();
Symbol 1977 MovieClip Frame 7
_root.checkEnemyHit(_parent);
Symbol 1994 MovieClip Frame 6
_root.checkEnemyHit(_parent);
Symbol 2037 MovieClip Frame 7
_root.checkEnemyHit(_parent);
Symbol 2080 MovieClip Frame 7
_root.checkEnemyHit(_parent);
Symbol 2093 MovieClip Frame 6
_root.checkEnemyHit(_parent);
Symbol 2107 MovieClip Frame 6
_root.checkEnemyHit(_parent);
Symbol 2131 MovieClip Frame 6
_root.checkEnemyHit(_parent);
Symbol 2149 MovieClip Frame 5
_root.checkEnemyHit(_parent);
Symbol 2154 MovieClip Frame 5
_root.shootRange(_parent);
Symbol 2176 MovieClip [blood] Frame 22
stop(); _root.removeFX(this);
Symbol 2182 MovieClip [blood_backstab] Frame 6
stop(); _root.removeFX(this);
Symbol 2185 MovieClip [blood_puddle] Frame 90
stop(); _root.removeFX(this);
Symbol 2188 MovieClip [capture_explosion] Frame 10
stop(); _root.removeFX(this);
Symbol 2209 MovieClip [dmg_digits] Frame 1
onEnterFrame = function () { if (!_root.gamePause) { if (_alpha <= 0) { this.onEnterFrame = null; _root.removeFX(this); } else { _y = (_y-1); _alpha = (_alpha - 5); } } };
Symbol 2223 MovieClip [dmg_digitsB] Frame 1
onEnterFrame = function () { if (!_root.gamePause) { if (_alpha <= 0) { this.onEnterFrame = null; _root.removeFX(this); } else { _y = (_y-1); _alpha = (_alpha - 5); } } };
Symbol 2236 MovieClip [recover_digits] Frame 1
onEnterFrame = function () { if (!_root.gamePause) { if (_alpha <= 0) { this.onEnterFrame = null; _root.removeFX(this); } else { _y = (_y-1); _alpha = (_alpha - 5); } } };
Symbol 2238 MovieClip [element] Frame 15
stop(); _root.removeFX(this);
Symbol 2242 MovieClip [crush_hit] Frame 10
stop(); _root.removeFX(this);
Symbol 2245 MovieClip [damage_explosion] Frame 10
stop(); _root.removeFX(this);
Symbol 2264 MovieClip [npc] Frame 1
onRelease = function () { var _local3; if (questSign._visible && (store != undefined)) { _root.toggleUI("quests_pop"); _local3 = _root.layout.quests_pop; _local3.gotoAndStop(4); _root.gamePause = true; } else if (questSign._visible) { _root.popQuest(finalQuests); _local3 = _root.layout.quests_pop; } else if (store != undefined) { _root.openStore(this); _local3 = _root.layout.store; } else { var _local4 = new Array(); _local4.push(-1); _root.popQuest(_local4); _local3 = _root.layout.quests_pop; } _local3.npc = this; _local3.npcName.text = this.myName; _root.updateCharacterEquips(_root.findNum(this.myName, _root.npcData), _local3.character, true); if (this.myName == "High Priest Tarreal") { _root.restoreAll(); } };
Symbol 2265 MovieClip [pickable_object] Frame 1
function throwObject() { gravity = weight; holding = false; shaked = false; _root.object = false; _root.updateObjectHand(); } function throwOn(theEnemy) { if ((theEnemy == true) || (theEnemy == false)) { _root.newError("No Targets within Range"); } else { enemy = theEnemy; holding = false; _root.object = false; _root.updateObjectHand(); } } function sacrifice() { _root.object = false; holding = false; sacrificing = true; _root.updateObjectHand(); _root.sacrifices = _root.sacrifices + sacrificePoints; }
Symbol 2288 MovieClip Frame 1
stop();
Symbol 2513 MovieClip Frame 15
_root.checkEnemyHit(_parent);
Symbol 2624 MovieClip Frame 14
_root.checkEnemyHit(_parent);
Symbol 2631 MovieClip Frame 3
stop();
Symbol 2635 MovieClip Frame 17
_root.shootRange(_parent);
Symbol 2640 MovieClip Frame 5
stop();
Symbol 2647 MovieClip Frame 16
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2647 MovieClip Frame 54
_parent.gotoAndStop(1);
Symbol 2647 MovieClip Frame 74
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2647 MovieClip Frame 113
_parent.gotoAndStop(1);
Symbol 2647 MovieClip Frame 134
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2647 MovieClip Frame 174
_parent.gotoAndStop(1);
Symbol 2650 MovieClip Frame 16
_root.newStar(_root.throwType); _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2650 MovieClip Frame 54
_root.throwType = ""; _parent.gotoAndStop(1);
Symbol 2650 MovieClip Frame 74
_root.newStar(_root.throwType); _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2650 MovieClip Frame 113
_root.throwType = ""; _parent.gotoAndStop(1);
Symbol 2650 MovieClip Frame 134
_root.newStar(_root.throwType); _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2650 MovieClip Frame 174
_root.throwType = ""; _parent.gotoAndStop(1);
Symbol 2653 MovieClip Frame 6
stop();
Symbol 2656 MovieClip Frame 6
stop();
Symbol 2661 MovieClip Frame 16
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2661 MovieClip Frame 54
_parent.gotoAndStop(1);
Symbol 2661 MovieClip Frame 74
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2661 MovieClip Frame 113
_parent.gotoAndStop(1);
Symbol 2661 MovieClip Frame 134
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2661 MovieClip Frame 174
_parent.gotoAndStop(1);
Symbol 2664 MovieClip Frame 16
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2664 MovieClip Frame 54
_parent.gotoAndStop(1);
Symbol 2664 MovieClip Frame 74
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2664 MovieClip Frame 113
_parent.gotoAndStop(1);
Symbol 2664 MovieClip Frame 134
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2664 MovieClip Frame 174
_parent.gotoAndStop(1);
Symbol 2669 MovieClip Frame 16
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2669 MovieClip Frame 54
_parent.gotoAndStop(1);
Symbol 2669 MovieClip Frame 74
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2669 MovieClip Frame 113
_parent.gotoAndStop(1);
Symbol 2669 MovieClip Frame 134
if (this._parent == _root.field.character) { _root.checkHit(); } else { _root.checkEnemyHit(this._parent); } _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2669 MovieClip Frame 174
_parent.gotoAndStop(1);
Symbol 2672 MovieClip Frame 16
_root.newStar(_root.throwType, true); _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2672 MovieClip Frame 54
_root.throwType = ""; _parent.gotoAndStop(1);
Symbol 2672 MovieClip Frame 75
_root.newStar(_root.throwType, true); _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2672 MovieClip Frame 113
_root.throwType = ""; _parent.gotoAndStop(1);
Symbol 2672 MovieClip Frame 134
_root.newStar(_root.throwType, true); _root.playSound("swing" + (random(3) + 1), _root.field.character); _root.setSlashColor(this._parent);
Symbol 2672 MovieClip Frame 174
_root.throwType = ""; _parent.gotoAndStop(1);
Symbol 2673 MovieClip [character] Frame 1
stop(); if (this == _root.field.character) { _root.updateCharacterEquips(); _root.setCharSize(); } else { _root.updateCharacterEquips(this.myNum, this); _root.setCharSize(this); }
Symbol 2743 MovieClip [smoke] Frame 8
var enemiesArray = new Array(); var i = 0; while (i < _root.enemies.length) { myEnemy = _root.enemies[i]; if ((((((chainArray.length < Number(_root.maxexplo)) && (this.hitTest(myEnemy) || ((Math.abs(myEnemy._x - _x) <= this._width) && (Math.abs(myEnemy._y - _y) <= this._height)))) && (!_root.appearInArray(myEnemy, chainArray))) && (myEnemy.health > 0)) && (myEnemy._alpha == 100)) && (myEnemy.myName != "block")) { enemiesArray.push(myEnemy); } if (chainArray.length >= Number(_root.maxexplo)) { break; } i++; } myEnemy = _root.getClosestEnemy(this, enemiesArray); if (myEnemy != undefined) { if (_root.attemptHit(_root.accuracy + _root.accuracyBonus, myEnemy.avoidability)) { pDmg = 0; enemyDef = (100 - myEnemy.defense) / 100; eDmg = (random(myDmg) + 1) + _root.getElementBonus(_root.elementDamage + _root.elementDamageBonus, "Fire"); enemyRes = (100 - myEnemy.resistance_Fire) / 100; finalDmg = Math.ceil(Math.round((pDmg * enemyDef) + (eDmg * enemyRes)) * _root.injuries); critical = false; if (_root.successRate(_root.critChance)) { finalDmg = Math.round(finalDmg * 1.5); critical = true; } myEnemy.health = myEnemy.health - finalDmg; if ((finalDmg > (myEnemy.health / 10)) && (myEnemy.stoppedAttacks < 2)) { if ((myEnemy._currentframe == _root.monster_attack) || (myEnemy._currentframe == _root.monster_rangeattack)) { myEnemy.stoppedAttacks++; } _root.eGoto(myEnemy, _root.monster_hit); } else if (myEnemy.targeted == false) { _root.eGoto(myEnemy, _root.monster_charge); } _root.popHealthBar(myEnemy); _root.damaged(myEnemy._x, myEnemy._y, finalDmg, "T", false, critical, false); myEnemy.targeted = true; chainArray.push(myEnemy); _root.bombIt(myEnemy._x, myEnemy._y, _xscale, chainArray, myDmg); } else { _root.newDigits(myEnemy._x, myEnemy._y, -1, 0, false); } myEnemy.targeted = true; }
Symbol 2743 MovieClip [smoke] Frame 15
stop(); this.swapDepths(0); this.removeMovieClip();
Symbol 2747 MovieClip [chain_lightning] Frame 8
var enemiesArray = new Array(); var i = 0; while (i < _root.enemies.length) { myEnemy = _root.enemies[i]; rightSide = true; myCharacter = _root.field.character; var sideRight = (_root.getCharMc()._xscale > 0); if (this._x == myCharacter._x) { rightSide = (sideRight && (myEnemy._x >= myCharacter._x)) || ((!sideRight) && (myEnemy._x <= myCharacter._x)); } if (((((((chainArray.length < Number(_root.maxChain)) && (!_root.appearInArray(myEnemy, chainArray))) && (myEnemy.health > 0)) && (myEnemy._alpha == 100)) && (myEnemy.myName != "block")) && (Math.abs(myEnemy._x - _x) <= Number(_root.chainRange))) && (rightSide)) { enemiesArray.push(myEnemy); } if (chainArray.length >= Number(_root.maxChain)) { break; } i++; } myEnemy = _root.getClosestEnemy(this, enemiesArray); if (myEnemy != undefined) { if (_root.attemptHit(_root.accuracy + _root.accuracyBonus, myEnemy.avoidability)) { pDmg = 0; enemyDef = (100 - myEnemy.defense) / 100; eDmg = (random(myDmg) + 1) + _root.getElementBonus(_root.elementDamage + _root.elementDamageBonus, "Lightning"); enemyRes = (100 - myEnemy.resistance_Lightning) / 100; finalDmg = Math.ceil(Math.round((pDmg * enemyDef) + (eDmg * enemyRes)) * _root.injuries); critical = false; if (_root.successRate(_root.critChance)) { finalDmg = Math.round(finalDmg * 1.5); critical = true; } myEnemy.health = myEnemy.health - finalDmg; if ((finalDmg > (myEnemy.health / 10)) && (myEnemy.stoppedAttacks < 2)) { if ((myEnemy._currentframe == _root.monster_attack) || (myEnemy._currentframe == _root.monster_rangeattack)) { myEnemy.stoppedAttacks++; } _root.eGoto(myEnemy, _root.monster_hit); } else if (myEnemy.targeted == false) { _root.eGoto(myEnemy, _root.monster_charge); } _root.popHealthBar(myEnemy); _root.damaged(myEnemy._x, myEnemy._y, finalDmg, "T", false, critical, false); _root.shakeScreen(5, Math.round(finalDmg / 10)); chainArray.push(myEnemy); _root.chainIt(myEnemy._x, myEnemy._y, _xscale, chainArray, myDmg); } else { _root.newDigits(myEnemy._x, myEnemy._y, -1, 0, false); } _root.drawElectricity(this, myEnemy); myEnemy.targeted = true; }
Symbol 2747 MovieClip [chain_lightning] Frame 25
stop(); this.swapDepths(0); this.removeMovieClip();
Symbol 2800 MovieClip [equip] Frame 1
unfocus._visible = false;
Symbol 2835 MovieClip Frame 1
function autoHeight() { var _local1 = _height; _yscale = 100; setHeight(_local1); } function setHeight(myHeight) { scrollbg._height = myHeight - (scrollUpBtn._height * 2); dragger_MinHeight = dragger._y; dragger_MaxHeight = (dragger_MinHeight + scrollbg._height) - dragger._height; scrollDownBtn._y = ((scrollbg._y + scrollbg._height) + (scrollDownBtn._height / 2)) - 2; } function resetScroller() { dragger._y = dragger_MinHeight; updateWin(); } function attachTo(mc) { win = mc; startY = win._y; } function updateWin() { var _local1 = Math.abs((dragger._y - dragger_MinHeight) / (scrollbg._height - dragger._height)); win._y = startY - ((win._height - scrollbg._height) * _local1); } function setScroller() { autoHeight(); attachTo(_parent.list); } function enableButtons() { scrollUpBtn.enabled = (scrollDownBtn.enabled = (dragger.myBtn.enabled = (dragger.myBtn.enabled = (scrollbg.enabled = true)))); } function disableButtons() { scrollUpBtn.enabled = (scrollDownBtn.enabled = (dragger.myBtn.enabled = (dragger.myBtn.enabled = (scrollbg.enabled = false)))); } var dragger_MinHeight; var dragger_MaxHeight; var startY; var win; setScroller(); scrollUpBtn.onRelease = function () { dragger._y = dragger._y - 10; if (dragger._y < dragger_MinHeight) { dragger._y = dragger_MinHeight; } }; scrollDownBtn.onRelease = function () { dragger._y = dragger._y + 10; if (dragger._y > dragger_MaxHeight) { dragger._y = dragger_MaxHeight; } }; dragger.myBtn.onPress = function () { this._parent.startDrag(false, this._parent._x, this._parent._parent.dragger_MinHeight, this._parent._x, this._parent._parent.dragger_MaxHeight); }; dragger.myBtn.onRelease = (dragger.myBtn.onReleaseOutside = function () { this._parent.stopDrag(); }); scrollbg.onPress = function () { if (dragger._y > _ymouse) { dragger._y = dragger._y - (Math.abs(dragger._y - _ymouse) / 2); } else { dragger._y = dragger._y + (Math.abs(dragger._y - _ymouse) / 2); } }; scrollbg.useHandCursor = false;
Symbol 2840 MovieClip [skills] Frame 1
function resetTabs() { var _local3 = 1; while (_local3 <= 3) { this["book" + _local3].bookNum = _local3; this["book" + _local3].gotoAndStop(1); this["book" + _local3].btn.onRelease = function () { _root.viewBook(_root["book" + this._parent.bookNum], this._parent); }; _local3++; } } function newItem(itemNum) { var _local4 = _root.skillData[itemNum]; var _local3 = _local4[0].split(", ")[0]; itemsList.push(_local3); Obj = list.attachMovie("skillListItem", "item" + String(itemsList.length - 1), itemsList.length + 1); Obj.txt.text = _root.restrictText(_local3, 18); Obj._y = (itemsList.length - 1) * 55; Obj.itemName = _local3; Obj.itemNum = itemNum; Obj.isPassive = _root.isPassive(_local3); Obj.icon.gotoAndStop(itemNum + 2); Obj.myNum = String(itemsList.length - 1); currentSP = _root[("book" + bookNum(bookName)) + "_skills"][Obj.myNum]; totalSP = _local4[4].split("~").length; Obj.invested.text = (currentSP + " / ") + totalSP; _root.applySkillPoint(Obj.itemNum, _root[("book" + bookNum(bookName)) + "_skills"][Obj.myNum]); Obj.btn.useHandCursor = false; Obj.square.useHandCursor = false; Obj.btn.onRollOver = function () { _root.layout.chat.win = _root.layout.skills; _root.displaySkillStats(this._parent.itemName, _root[("book" + this._parent._parent._parent.bookNum(this._parent._parent._parent.bookName)) + "_skills"][this._parent.myNum]); }; Obj.btn.onRollOut = (Obj.btn.onReleaseOutside = function () { _root.layout.chat._visible = false; }); Obj.increaseBtn.onRelease = function () { _root["sp" + bookNum(bookName)]--; _root[("book" + this._parent._parent._parent.bookNum(this._parent._parent._parent.bookName)) + "_skills"][this._parent.myNum]++; currentSP = _root[("book" + this._parent._parent._parent.bookNum(this._parent._parent._parent.bookName)) + "_skills"][this._parent.myNum]; totalSP = _root.skillData[this._parent.itemNum][4].split("~").length; this._parent.invested.text = (currentSP + " / ") + totalSP; _root.applySkillPoint(this._parent.itemNum, _root[("book" + this._parent._parent._parent.bookNum(this._parent._parent._parent.bookName)) + "_skills"][this._parent.myNum]); _root.playSound("investPoint"); }; Obj.square.onRollOver = function () { if ((_root[("book" + this._parent._parent._parent.bookNum(this._parent._parent._parent.bookName)) + "_skills"][this._parent.myNum] != 0) && (!this._parent.isPassive)) { _root.applyMouseCursor("Grab"); _root.displayCommand("Drag Skill"); } }; Obj.square.onRollOut = (Obj.square.onReleaseOutside = function () { _root.applyMouseCursor("Default"); _root.layout.chat._visible = false; }); Obj.square.onPress = function () { if ((_root[("book" + this._parent._parent._parent.bookNum(this._parent._parent._parent.bookName)) + "_skills"][this._parent.myNum] != 0) && (!this._parent.isPassive)) { _root.layout.skillSquare.image.gotoAndStop(this._parent.icon._currentframe); _root.layout.skillSquare.myName = this._parent.itemNum; _root.layout.skillSquare.myNum = undefined; _root.skillDragging = true; _root.applyMouseCursor("GrabAction"); _root.layout.chat._visible = false; } }; Obj.square.onRelease = (Obj.square.onReleaseOutside = function () { _root.checkSkillPlace(); if (!_root.layout.mouseCursor.hitTest(this)) { _root.applyMouseCursor("Default"); } else { _root.applyMouseCursor("Grab"); } }); } function removeItems() { dragger._y = startShift; list._y = startY; i = 0; while (i < itemsList.length) { list["item" + i].removeMovieClip(); i++; } itemsList = new Array(); } function focusOn() { i = 0; while (i < (itemsList.length + 5)) { list["item" + i].btn.enabled = true; i++; } scroller.enableButtons(); bg.enabled = true; closeX.enabled = true; scroller._visible = itemsList.length >= 5; } function focusOff() { i = 0; while (i < (itemsList.length + 5)) { list["item" + i].btn.enabled = false; i++; } _root.chat._visible = false; scroller.disableButtons(); bg.enabled = false; closeX.enabled = false; } function bookNum(myName) { s = 1; while (s <= 3) { if (_root["book" + s][0] == myName) { return(s); } s++; } } _parent.chat._visible = false; var itemsList = new Array(); chat_format = new TextFormat(); _parent.chat._visible = false; resetTabs(); _root.viewBook(_root.book1, book1); onEnterFrame = function () { if (!_visible) { return(undefined); } if (!closeX.enabled) { _parent.chat._visible = false; } skillPoints_title.text = bookName + " Skill Points:"; skillPoints.text = _root["sp" + bookNum(bookName)]; if (_root["sp" + bookNum(bookName)] == 0) { i = 0; while (i < itemsList.length) { list["item" + i].increaseBtn.enabled = false; list["item" + i].increaseBtn._alpha = 50; i++; } } else if (_root["sp" + bookNum(bookName)] > 0) { i = 0; while (i < itemsList.length) { list["item" + i].increaseBtn.enabled = true; list["item" + i].increaseBtn._alpha = 100; i++; } } i = 0; while (i < itemsList.length) { var _local4 = _root.skillData[list["item" + i].itemNum][4].split("~"); if (((_root[("book" + bookNum(bookName)) + "_skills"][list["item" + i].myNum] == _local4.length) || (!_root.skillAvailable(list["item" + i].itemNum))) || (Number(_local4[_root[("book" + bookNum(bookName)) + "_skills"][list["item" + i].myNum]].split(", ")[1]) > _root.maxMana)) { list["item" + i].increaseBtn.enabled = false; list["item" + i].increaseBtn._alpha = 50; } i++; } if (_root.tutorialCounter <= 10) { i = 0; while (i < itemsList.length) { if (i != _root.tutorialSkill) { list["item" + i].increaseBtn.enabled = false; list["item" + i].increaseBtn._alpha = 50; } i++; } } if (_parent.skills_organize._visible && (!list.item0.square.enabled)) { i = 0; while (i < itemsList.length) { list["item" + i].square.enabled = true; i++; } } i = 1; while (i <= 3) { this["book" + i]._visible = (this["sep" + (i - 1)]._visible = _root["book" + i] != undefined); this["book" + i].bookName.text = _root["book" + i][0]; i++; } };
Symbol 2877 MovieClip [store] Frame 1
function lookItemPrice(myName) { var _local1 = 0; while (_local1 < itemsList.length) { var _local2 = list["item" + _local1]; if (_local2.itemName == myName) { return(_local2.price); } _local1++; } return(-1); } function newItem(item, price) { itemsList.push(item); Obj = list.attachMovie("listItem", "item" + String(itemsList.length + 1), itemsList.length + 1); Obj._y = (itemsList.length - 1) * 45; Obj.itemName = item; Obj.price = price; Obj.priceTxt.text = _root.stringNum(price); var _local3 = item.split(":"); if (_local3.length == 1) { Obj.txt.text = item; Obj.icon.gotoAndStop(_root.getItemFrame(item)); } else { Obj.txt.text = _root.getItemName(item); Obj.icon.gotoAndStop("Monster Blood"); } Obj.txt.text = _root.restrictText(Obj.txt.text, 22); Obj.icon.equip.gotoAndStop(1); Obj.btn.onRollOver = function () { var _local3 = this._parent.itemName.split(":"); if (_local3.length == 1) { _root.displayItemStats(_root.defineEquip(_root.itemData[_root.findNum(_local3[0], _root.itemData)], true), this._parent.price); } else if (Number(_local3[1]) == 1) { _root.displayItemStats(_root.shopPetBlood(_local3[0]), this._parent.price); } else { _root.displayItemStats(_root.shopMonsterBlood(_local3[0]), this._parent.price); } _root.layout.chat.win = _root.layout.store; }; Obj.btn.onRollOut = (Obj.btn.onReleaseOutside = function () { _root.layout.chat._visible = false; }); Obj.btn.onRelease = function () { if (_root.gold >= this._parent.price) { if ((_root.itemData[_root.findNum(this._parent.itemName, _root.itemData)][0].split(", ")[1] == "equip") || (this._parent.itemName.split(":").length != 1)) { _root.confirmPurchase(this._parent.itemName, this._parent.price); } else { _root.confirmMultiPurchase(this._parent.itemName, this._parent.price); } _root.layout.chat._visible = false; } else { _root.newError("Not Enough Gold"); } }; } function removeItems() { scroller.resetScroller(); var _local1 = 0; while (_local1 < (itemsList.length + 5)) { list["item" + _local1].removeMovieClip(); _local1++; } itemsList = new Array(); } function focusOn() { var _local1 = 0; while (_local1 < (itemsList.length + 5)) { list["item" + _local1].btn.enabled = true; _local1++; } scroller.enableButtons(); bg.enabled = true; closeX.enabled = true; unfocus._visible = false; scroller._visible = !((itemsList.length < 6) && (_visible)); } function focusOff() { var _local2 = 0; while (_local2 < (itemsList.length + 5)) { list["item" + _local2].btn.enabled = false; _local2++; } _root.chat._visible = false; scroller.disableButtons(); bg.enabled = false; closeX.enabled = false; unfocus._visible = true; } _parent.chat._visible = false; _parent.confirm_purchase._visible = false; _parent.confirm_multipurchase._visible = false; var itemsList = new Array(); gold_format = new TextFormat(); _root.chat._visible = false; unfocus._visible = false; removeItems(); var finalList = _root.storeData[storeOwner.store].split("^"); var i = 1; while (i < finalList.length) { var tempList = finalList[i].split(", "); var nameArray = tempList[0].split(":"); var myName; if (nameArray.length > 1) { nameArray[0] = _root.monsterData[Number(nameArray[0])][0].split(", ")[0]; myName = nameArray.join(":"); } else { myName = _root.itemData[Number(tempList[0])][0].split(", ")[0]; } newItem(myName, Number(tempList[1])); i++; } focusOn(); closeX.onRelease = function () { _root.closeStore(); };
Symbol 2918 MovieClip [statsWin] Frame 1
function updateStats() { var _local5 = statName.scroll; _root.updateCharacterEquips(-1, character, true); charTxt.text = _root.restrictText(_root.charName, 15); var _local4 = _root.getCurrentWeapon(); statName.text = ""; statName.text = statName.text + "Level: \n"; statName.text = statName.text + "Experience: \n\n"; statName.text = statName.text + "Class: \n"; if (_root.element != "None") { statName.text = statName.text + "Element: \n"; } statName.text = statName.text + newline; statName.text = statName.text + "Health:\n"; statName.text = statName.text + "Mana:\n"; statName.text = statName.text + "Speed:\n"; statName.text = statName.text + "Jump:\n"; statName.text = statName.text + "Weapon Damage:\n"; if ((_root.element != "None") && (_root.element_minDamage > 0)) { statName.text = statName.text + ((_root.element + " Damage:") + newline); } statName.text = statName.text + "Accuracy: \n"; statName.text = statName.text + "Avoidability: \n"; statName.text = statName.text + "Critical Hit:\n"; statName.text = statName.text + "Summons Power: \n\n"; statName.text = statName.text + "Defense:\n"; statName.text = statName.text + "F Resistance:\n"; statName.text = statName.text + "I Resistance:\n"; statName.text = statName.text + "L Resistance:"; statContent.text = ""; statContent.text = statContent.text + (_root.level + newline); statContent.text = statContent.text + (((_root.exp + "/") + _root.expToNextLevel) + "\n\n"); statContent.text = statContent.text + (_root.ninjaClass + newline); if (_root.element != "None") { statContent.text = statContent.text + (_root.element + newline); } statContent.text = statContent.text + newline; statContent.text = statContent.text + (((_root.health + "/") + _root.maxHealth) + newline); statContent.text = statContent.text + (((_root.mana + "/") + _root.maxMana) + newline); statContent.text = statContent.text + (_root.speed + newline); statContent.text = statContent.text + (_root.jumpPower + newline); dmgBonus = _root.damage; if (_local4 != "Claw") { if (_local4 == "Staff") { dmgBonus = dmgBonus + Math.floor(_root.wis / 5); } else { dmgBonus = dmgBonus + Math.floor(_root.str / 5); } } else { starDmg = Number(_root.nextStarSlot()[2].split(", ")[1]); if (isNaN(starDmg)) { starDmg = 0; } dmgBonus = dmgBonus + (starDmg + Math.floor(_root.luk / 5)); } myDmg = _root.weapon_minDamage + dmgBonus; myDmg2 = _root.weapon_maxDamage + dmgBonus; statContent.text = statContent.text + ((Math.ceil(myDmg * _root.injuries) + "-") + Math.ceil(myDmg2 * _root.injuries)); if (_root.injuries < 1) { statContent.text = statContent.text + ((" (-" + Math.round(100 - (_root.injuries * 100))) + "%)"); } statContent.text = statContent.text + newline; if ((_root.element != "None") && (_root.element_minDamage > 0)) { dmgBonus = _root.elementDamage + _root.elementDamageBonus; myDmg = _root.element_minDamage + dmgBonus; myDmg2 = _root.element_maxDamage + dmgBonus; statContent.text = statContent.text + ((_root.getElementBonus(Math.ceil(myDmg * _root.injuries), _root.element) + "-") + _root.getElementBonus(Math.ceil(myDmg2 * _root.injuries), _root.element)); var _local3 = _root[_root.element + "_Bonus"]; if (_root.injuries < 1) { _local3 = _local3 - Math.round(100 - (_root.injuries * 100)); } if (_local3 >= 0) { mySign = "+"; } else { mySign = ""; } if (_root[_root.element + "_Bonus"] > 0) { statContent.text = statContent.text + (((" (" + mySign) + _local3) + "%)"); } statContent.text = statContent.text + newline; } statContent.text = statContent.text + ((_root.accuracy + Math.floor(_root.dex / 5)) + newline); statContent.text = statContent.text + ((_root.avoidability + _root.avoidabilityBonus) + newline); statContent.text = statContent.text + ((_root.critChance + "%") + newline); statContent.text = statContent.text + (((100 + Math.floor(_root.wis / 2)) + "%") + "\n\n"); statContent.text = statContent.text + ((_root.defense + "%") + newline); statContent.text = statContent.text + ((_root.Fire_res + "%") + newline); statContent.text = statContent.text + ((_root.Ice_res + "%") + newline); statContent.text = statContent.text + (_root.Lightning_res + "%"); statBonus.text = ""; statBonus.text = statBonus.text + "\n\n\n\n"; if (_root.element != "None") { statBonus.text = statBonus.text + newline; } var _local2 = _root.getBonuses(); addBonus(_local2.maxHealth); addBonus(_local2.maxMana); addBonus(_local2.speedBonus); addBonus(_local2.basicJumpPower); addBonus(_local2.damage); if ((_root.element != "None") && (_root.element_minDamage > 0)) { addBonus(_local2.elementDamage); } addBonus(_local2.accuracy); addBonus(_local2.avoidability); addBonus(_local2.critChance); statBonus.text = statBonus.text + "\n\n"; addBonus(_local2.defense); addBonus(_local2.Fire_res); addBonus(_local2.Ice_res); addBonus(_local2.Lightning_res); strBonus.text = addBonus(_local2.str, true); dexBonus.text = addBonus(_local2.dex, true); wisBonus.text = addBonus(_local2.wis, true); lukBonus.text = addBonus(_local2.luk, true); if ((_root.spb > 0) && (_root.tutorialCounter != 8)) { increaseStr.enabled = (increaseDex.enabled = (increaseWis.enabled = (increaseLuk.enabled = true))); increaseStr._alpha = (increaseDex._alpha = (increaseWis._alpha = (increaseLuk._alpha = 100))); } else { increaseStr.enabled = (increaseDex.enabled = (increaseWis.enabled = (increaseLuk.enabled = false))); increaseStr._alpha = (increaseDex._alpha = (increaseWis._alpha = (increaseLuk._alpha = 50))); } if (_root.tutorialCounter == 8) { _root.pointOn.enabled = true; _root.pointOn._alpha = 100; } statName.scroll = (statContent.scroll = (statBonus.scroll = (statName.scroll = _local5))); } function addBonus(myBonus, isStat) { var _local1 = ""; if (isStat != true) { _local1 = _local1 + "\n "; } if (myBonus != 0) { var _local2 = ""; if (myBonus > 0) { _local2 = "+"; } _local1 = _local1 + ((("(" + _local2) + myBonus) + ")"); } if (isStat != true) { statBonus.text = statBonus.text + _local1; } else { return(_local1); } } var scrollEvent = new Object(); scrollEvent.scroll = function (eventObject) { statContent.scroll = (statBonus.scroll = statName.scroll); }; myScroll.addEventListener("scroll", scrollEvent); increaseStr.onRelease = function () { _root.spb--; _root.str++; _root.playSound("investPoint"); }; increaseDex.onRelease = function () { _root.spb--; _root.dex++; _root.playSound("investPoint"); }; increaseWis.onRelease = function () { _root.spb--; _root.wis++; _root.playSound("investPoint"); }; increaseLuk.onRelease = function () { _root.spb--; _root.luk++; _root.playSound("investPoint"); }; var primaryText = "[Primary Attribute]"; info_str.onRollOver = function () { _parent.chat._visible = true; _parent.chat.txt.text = "Strength"; if ((_root.ninjaClass == "Executioner") || (_root.ninjaClass == "Soul Hunter")) { _parent.chat.txt.text = _parent.chat.txt.text + (" " + primaryText); } _parent.chat.txt.text = _parent.chat.txt.text + "\n-Increases Physical Damage\n-Carrying Heavy Objects\n-Faster Health Regeneration"; _root.resetChatColor(); _root.colorChat("Strength", 52224, true); _root.colorChat(primaryText, 16711680); _root.layout.chat.win = _root.layout.statsWin; }; info_dex.onRollOver = function () { _parent.chat._visible = true; _parent.chat.txt.text = "Dexterity\n-Increases Walking Speed\n-Increases Jump\n-Increases Accuracy\n-Faster Mana Regeneration"; _root.resetChatColor(); _root.colorChat("Dexterity", 52224, true); _root.layout.chat.win = _root.layout.statsWin; }; info_wis.onRollOver = function () { _parent.chat._visible = true; _parent.chat.txt.text = "Wisdom"; if (_root.ninjaClass == "Sage") { _parent.chat.txt.text = _parent.chat.txt.text + (" " + primaryText); } _parent.chat.txt.text = _parent.chat.txt.text + "\n-Increases Spells Damage\n-Increases Elements Damage\n-Increases Summons Power\n-Carrying Elemental Objects"; _root.resetChatColor(); _root.colorChat("Wisdom", 52224, true); _root.colorChat(primaryText, 16711680); _root.layout.chat.win = _root.layout.statsWin; }; info_luk.onRollOver = function () { _parent.chat._visible = true; _parent.chat.txt.text = "Luck"; if (_root.ninjaClass == "Skyborn") { _parent.chat.txt.text = _parent.chat.txt.text + (" " + primaryText); } _parent.chat.txt.text = _parent.chat.txt.text + "\n-Increases Shurikens Damage\n-Increases Avoidability\n-Increases Drops Chance\n-Losing less Experience on Death\n-Reviving with more Health"; _root.resetChatColor(); _root.colorChat("Luck", 52224, true); _root.colorChat(primaryText, 16711680); _root.layout.chat.win = _root.layout.statsWin; }; info_str.onRollOut = (info_dex.onRollOut = (info_wis.onRollOut = (info_luk.onRollOut = (info_str.onReleaseOutside = (info_dex.onReleaseOutside = (info_wis.onReleaseOutside = (info_luk.onReleaseOutside = function () { _parent.chat._visible = false; }))))))); info_str.useHandCursor = (info_dex.useHandCursor = (info_wis.useHandCursor = (info_luk.useHandCursor = false))); updateStats();
Instance of Symbol 1691 MovieClip [UIScrollBar] "myScroll" in Symbol 2918 MovieClip [statsWin] Frame 1
//component parameters onClipEvent (construct) { _targetInstanceName = "statName"; horizontal = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 2976 MovieClip [quests_pop] Frame 1
function eachFrame() { if ((lastVisible == false) || (lastFrame != _currentframe)) { beginTxt = _root.analyzeVars(convertDescription(_root.quest[quest][0].split(", ")[3])); endTxt = _root.analyzeVars(convertDescription(_root.quest[quest][0].split(", ")[4])); progTxt = (("Progress of " + _root.quest[quest][0].split(", ")[0]) + ":\n\n") + _root.questStatus(quest, "log").join(newline); log.text = lastText; } lastVisible = _visible; lastFrame = _currentframe; btn1._visible = true; btn2._visible = true; if (step < 3) { rewarded = false; } if (quest != -1) { if ((step == 1) && (_root.questExists(quest))) { step = 2; } if (_root.questStatus(quest, "completed") && (step == 2)) { _root.questStatus(quest, "dispose"); step = 3; } questTitle.text = _root.quest[quest][0].split(", ")[0]; if (_root.quest[quest][0].split(", ")[0] == undefined) { quest = -1; } if (step == 1) { write(beginTxt); line1.text = convertDescription(_root.quest[quest][5].split(", ")[0]); line2.text = convertDescription(_root.quest[quest][5].split(", ")[1]); line1.autoSize = (line2.autoSize = true); btn1._width = line1._width; btn2._width = line2._width; btn1.onRelease = beginBtn; btn2.onRelease = closeBtn; btn2._visible = line2.text != ""; } else if (step == 2) { write(progTxt); line1.text = "Very Well."; line2.text = ""; line1.autoSize = (line2.autoSize = true); btn1._width = line1._width; btn2._width = line2._width; btn1.onRelease = closeBtn; btn2._visible = line2.text != ""; } else if (step == 3) { write(endTxt); line1.text = convertDescription(_root.quest[quest][5].split(", ")[2]); line2.text = ""; line1.autoSize = (line2.autoSize = true); btn1._width = line1._width; btn2._width = line2._width; if (_root.questRewards(quest) != "") { btn1.onRelease = function () { gotoAndStop (2); }; } else { if (!rewarded) { _root.rewardQuest(quest); rewarded = true; } btn1.onRelease = endBtn; } btn2._visible = line2.text != ""; } } else if (quest == -1) { questTitle.text = ""; write(busyLine[busyNum]); line1.text = answerBusyLine[busyNum]; line2.text = ""; line1.autoSize = (line2.autoSize = true); btn1._width = line1._width; btn2._width = line2._width; btn1.onRelease = closeBtn; btn2._visible = line2.text != ""; } if (log.text.length != lastText.length) { btn1._visible = false; btn2._visible = false; line1.text = ""; line2.text = ""; } skipBtn._visible = (skipText._visible = log.text.length != lastText.length); answersText._visible = !skipText._visible; } function write(txt) { if (_visible) { var _local4 = (1 + _root.pc(2)) - 2; if (lastText != txt) { log.text = ""; } var _local2 = 0; while (_local2 < _local4) { if (log.text.length < txt.length) { log.text = log.text + txt.charAt(log.text.length); myScroll._visible = log.maxscroll > 1; log.scroll = log.maxscroll; } _local2++; } lastText = txt; } } function convertDescription(desc) { newDesc = ""; i = 0; while (i < desc.length) { myChar = desc.charAt(i); if (myChar == "^") { newDesc = newDesc + ","; } else { newDesc = newDesc + myChar; } i++; } return(newDesc); } function beginBtn() { _root.beginQuest(quest); _root.moveQuestMap(quest, 0); closeBtn(); } function closeBtn() { _root.gamePause = false; _root.removeUI("quests_pop"); } function endBtn() { _root.moveQuestMap(quest, 1); closeBtn(); } function newBusyLine() { busyNum = random(busyLine.length); } stop(); if (lastText == undefined) { step = 1; lastText = ""; } skipBtn.useHandCursor = false; skipBtn.onRelease = function () { if (log.text.length != lastText.length) { log.text = lastText; log.scroll = log.maxscroll; myScroll._visible = log.maxscroll > 1; } }; var busyLine = new Array(); busyLine.push("What?"); busyLine.push("Sorry, I'm a bit busy right now."); busyLine.push("Listen, I can't talk right now, why don't we catch up later?"); busyLine.push("I have nothing to offer you right now, sorry..."); busyLine.push("How about we talk later?"); busyLine.push("Need something?"); var answerBusyLine = new Array(); answerBusyLine.push("Nothing..."); answerBusyLine.push("Sorry to interrupt."); answerBusyLine.push("Yea sure..."); answerBusyLine.push("Alright..."); answerBusyLine.push("Ok why not."); answerBusyLine.push("Not really...");
Instance of Symbol 1691 MovieClip [UIScrollBar] "myScroll" in Symbol 2976 MovieClip [quests_pop] Frame 1
//component parameters onClipEvent (construct) { _targetInstanceName = "log"; horizontal = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 2976 MovieClip [quests_pop] Frame 2
function newItem(itemName, amount, X, Y) { var _local3 = rewards.attachMovie("reward_square", "reward_square" + rewards.getNextHighestDepth(), rewards.getNextHighestDepth()); var _local7 = itemName.split(":"); _local3.expIcon._visible = false; if (itemName == "EXP") { _local3.icon._visible = false; _local3.expIcon._visible = true; } else if (itemName == "Gold") { _local3.icon.gotoAndStop(_root.getGoldFrame(amount)); } else if (_local7.length == 1) { _local3.icon.gotoAndStop(_root.getItemFrame(itemName)); } else { _local3.icon.gotoAndStop("Monster Blood"); } _local3.itemName = itemName; _local3.amount = amount; _local3._x = X; _local3._y = Y; _local3.btn.onRollOver = function () { _root.layout.chat._visible = true; var _local3 = (this._parent.itemName != "Gold") && (this._parent.itemName != "EXP"); _root.layout.chat.txt.text = ""; if ((_local3 && (this._parent.amount > 1)) || (!_local3)) { _root.layout.chat.txt.text = _root.layout.chat.txt.text + _root.stringNum(this._parent.amount); } var _local4 = this._parent.itemName; if (_local4 == "EXP") { _local4 = "Experience"; } _root.layout.chat.txt.text = _root.layout.chat.txt.text + (" " + _local4); if (_local3 && (this._parent.amount > 1)) { _root.layout.chat.txt.text = _root.layout.chat.txt.text + "s"; } _root.resetChatColor(); _root.layout.chat.win = _root.layout.quests_pop; }; _local3.btn.onRollOut = (_local3.btn.onRelease = (_local3.btn.onReleaseOutside = function () { _root.layout.chat._visible = false; })); _local3.btn.useHandCursor = false; } function updateRewards(myArray) { var _local7 = rewards.startSquare._x; var _local6 = rewards.startSquare._y; var _local5 = rewards.startSquare._width + 10; rewards.startSquare._visible = false; var _local4 = 6; var _local2 = 0; var _local1 = 0; while (_local1 < myArray.length) { if (((_local1 % _local4) == 0) && (_local1 != 0)) { _local2++; } newItem(myArray[_local1][0], myArray[_local1][1], _local7 + (_local5 * (_local1 - (_local2 * _local4))), _local6 + (_local2 * _local5)); _local1++; } } function setFunc() { updateRewards(_root.questRewards(quest, true)); _root.rewardQuest(quest); finishQuest.onRelease = endBtn; } lastFrame = _currentframe; rewards.startSquare._visible = false; setTimeout(setFunc, 1);
Symbol 2976 MovieClip [quests_pop] Frame 3
function updateOptions() { var _local3; _local3 = 0; while (_local3 < quests.length) { var _local8 = _root.quest[quests[_local3]]; var _local6 = this["line" + (_local3 + 1)]; var _local5 = this["btn" + (_local3 + 1)]; var _local4 = this["sign" + (_local3 + 1)]; _local6.text = _local8[0].split(", ")[0]; _local6.autoSize = true; _local5._visible = true; _local5._width = _local6._width; _local5.myNum = quests[_local3]; _local5.onRelease = function () { var _local3 = new Array(); _local3.push(this.myNum); _root.popQuest(_local3); }; _local4._visible = true; if (_root.appearIn(quests[_local3], _root.inProgress)) { if (_root.questStatus(quests[_local3], "completed")) { _local4.gotoAndStop(3); } else { _local4.gotoAndStop(2); } } else if (Number(_root.quest[quests[_local3]][5].split(", ")[5]) == 1) { _local4.gotoAndStop(4); } else if (_root.isRepeatable(quests[_local3])) { _local4.gotoAndStop(5); } else { _local4.gotoAndStop(1); } laterNum = _local3 + 2; if (_local3 == 4) { break; } _local3++; } if (quests.length < 6) { _local3 = laterNum; while (_local3 <= 6) { this["line" + (_local3 + 1)].text = ""; this["btn" + (_local3 + 1)]._visible = false; this["sign" + (_local3 + 1)]._visible = false; _local3++; } } this["line" + laterNum].text = ["Forget it...", "Never Mind."][random(2)]; this["line" + laterNum].autoSize = true; this["btn" + laterNum]._visible = true; this["btn" + laterNum]._width = this["line" + laterNum]._width; this["btn" + laterNum].onRelease = closeBtn; this["sign" + laterNum]._visible = false; } lastFrame = _currentframe;
Symbol 2976 MovieClip [quests_pop] Frame 4
function setFunc() { btn1.onRelease = function () { _root.popQuest(npc.finalQuests); updateNPC(_root.layout.quests_pop); }; btn2.onRelease = function () { _root.openStore(npc); updateNPC(_root.layout.store); closeBtn(); }; closeX.onRelease = closeBtn; } function updateNPC(myWin) { myWin.npc = npc; myWin.npcName.text = npc.myName; _root.updateCharacterEquips(_root.findNum(npc.myName, _root.npcData), myWin.character, true); } lastFrame = _currentframe; setTimeout(setFunc, 1);
Symbol 3002 MovieClip [quests] Frame 1
function analyzeTaskProperty(myTask, propertyNum) { task_splitted = new Array(); task_splitted = myTask.split(" "); return(task_splitted[propertyNum]); } function selectedQuest() { var _local3 = quests.selectedIndices; var _local2 = quests.getItemAt(_local3[0]).data; _root.lastIndexes[_root.quest_section_showing] = _local2; return(_local2); } function arrangeQuests() { if (_root.quest_section_showing == 0) { quests.removeAll(); i = 0; while (i < _root.inProgress.length) { quests.addItem({label:_root.quest[_root.inProgress[i]][0].split(", ")[0], data:_root.inProgress[i]}); i++; } } else if (_root.quest_section_showing == 1) { quests.removeAll(); i = 0; while (i < _root.completed.length) { quests.addItem({label:_root.quest[_root.completed[i]][0].split(", ")[0], data:_root.completed[i]}); i++; } } else if (_root.quest_section_showing == 2) { quests.removeAll(); i = 0; while (i < _root.quest.length) { if (((!_root.appearIn(i, _root.completed)) && (!_root.appearIn(i, _root.inProgress))) && (_root.questReq(i))) { quests.addItem({label:_root.quest[i][0].split(", ")[0], data:i}); } i++; } } selectIndex(_root.lastIndexes[_root.quest_section_showing]); } function selectIndex(questNum) { var _local1 = 0; while (_local1 < quests.length) { var _local2 = quests.getItemAt(_local1).data; if (_local2 == questNum) { quests.selectedIndex = _local1; return(undefined); } _local1++; } quests.selectedIndex = 0; } function resetChatColor() { var _local1 = new TextFormat(); _local1.color = 13421772 /* 0xCCCCCC */; log.setTextFormat(_local1); hwArray = new Array(); } function highlightWord(word, hex, ul) { var _local1; var _local2 = 0; if (ul == undefined) { ul = false; } var _local4 = word.split(newline); if (_local4.length > 1) { _local1 = 0; while (_local1 < _local4.length) { highlightWord(_local4[_local1], hex, ul); _local1++; } return(0); } _local1 = 0; while (_local1 < log.text.length) { if (word.charAt(_local2) == log.text.charAt(_local1)) { if (_local2 == 0) { firstchar = _local1; } else if (_local2 >= (word.length - 1)) { lastchar = _local1; var _local3 = new TextFormat(); _local3.color = hex; _local3.underline = ul; log.setTextFormat(firstchar, lastchar + 1, _local3); break; } _local2++; } else { _local2 = 0; } _local1++; } } function hw(word, hex, ul) { hwArray.push([word, hex, ul]); return(word); } function executeHw() { var _local2 = 0; while (_local2 < hwArray.length) { var _local1 = hwArray[_local2]; highlightWord(_local1[0], _local1[1], _local1[2]); _local2++; } } function showSelectedQuest() { var _local10 = log.scroll; s = selectedQuest(); q = _root.quest[s]; log.text = ""; questTitle.text = ""; abort._visible = q[8].split("@")[0] == ""; if ((lastS != s) && (_visible)) { inProgressTxt = _root.analyzeVars(convertDescription(q[0].split(", ")[7])); } lastS = s; if (s == undefined) { abort._visible = false; } else { questTitle.text = q[0].split(", ")[0]; resetChatColor(); log.text = log.text + (hw(npcString(q[0].split(", ")[1]), 10066329) + "\n\n"); log.text = log.text + (inProgressTxt + "\n\n"); log.text = log.text + (hw("Tasks:", 13421772, true) + newline); var _local8 = _root.questStatus(s, "log"); var _local4 = 0; while (_local4 < _local8.length) { var _local6 = _local8[_local4].split(" [COMPLETED]"); var _local7 = _local6[0]; var _local5 = 16711680 /* 0xFF0000 */; if (_local6.length > 1) { _local5 = 2424100 /* 0x24FD24 */; } log.text = log.text + (hw(_local7, _local5) + newline); _local4++; } if (_root.questStatus(s, "completed")) { log.text = log.text + (newline + hw(("Quest Completed, I should go see " + _root.npcData[Number(q[0].split(", ")[1])][0].split(", ")[0]) + " to collect my reward.", 16777215)); abort._visible = false; } executeHw(); } abort.btn.onRelease = function () { if (_root.doubleClick_counter > 0) { _parent.chat._visible = true; _root.removeQuest(this._parent._parent.s, true); arrangeQuests(); } _root.doubleClick_counter = _root.doubleClick_timer; }; abort.btn.onRollOver = function () { _parent.chat._visible = true; var _local3 = "Aborting a quest will delete all of its progress!\nThis cannot be undone!"; var _local4 = "Double Click to Abort Quest"; _parent.chat.txt.text = (_local3 + newline) + "Double Click to Abort Quest"; _root.resetChatColor(); _root.colorChat(_local3, 16711680); _root.colorChat(_local4, 13158); _root.layout.chat.win = _root.layout.quests; }; abort.btn.onRollOut = (abort.btn.onReleaseOutside = function () { _parent.chat._visible = false; }); log.scroll = _local10; } function showSelectedCompleted() { var _local2 = log.scroll; s = selectedQuest(); q = _root.quest[s]; log.text = ""; questTitle.text = ""; abort._visible = false; if ((lastS != s) && (_visible)) { completedTxt = _root.analyzeVars(convertDescription(q[0].split(", ")[5])); } lastS = s; if (s != undefined) { questTitle.text = q[0].split(", ")[0]; resetChatColor(); log.text = log.text + (hw(npcString(q[0].split(", ")[1]), 10066329) + "\n\n"); log.text = log.text + completedTxt; if (_root.questRewards(s) != "") { log.text = log.text + (("\n\n" + hw("Rewards:", 13421772, true)) + hw(_root.questRewards(s), 6270718)); } executeHw(); } log.scroll = _local2; } function showSelectedAvailable() { var _local2 = log.scroll; s = selectedQuest(); q = _root.quest[s]; log.text = ""; questTitle.text = ""; abort._visible = false; if ((lastS != s) && (_visible)) { availableTxt = _root.analyzeVars(convertDescription(q[0].split(", ")[6])); } lastS = s; if (s != undefined) { questTitle.text = q[0].split(", ")[0]; resetChatColor(); log.text = log.text + (hw(npcString(q[0].split(", ")[1]), 10066329) + "\n\n"); log.text = log.text + availableTxt; executeHw(); } log.scroll = _local2; } function convertDescription(desc) { newDesc = ""; i = 0; while (i < desc.length) { myChar = desc.charAt(i); if (myChar == "^") { newDesc = newDesc + ","; } else { newDesc = newDesc + myChar; } i++; } return(newDesc); } function npcString(npcNum) { var _local3 = _root.npcData[Number(npcNum)][0].split(", ")[0]; var _local2 = ""; _local2 = _local2 + (("NPC: " + _local3) + newline); _local2 = _local2 + "NPC Location"; var _local4 = _root.getNpcLocations(_local3); if (_local4.length > 1) { _local2 = _local2 + "s"; } _local2 = _local2 + (": " + _local4.join(", ")); return(_local2); } if (_root.quest_section_showing == undefined) { _root.quest_section_showing = 0; } if (_root.lastIndexes == undefined) { _root.lastIndexes = [undefined, undefined, undefined]; } arrangeQuests(); var hwArray; btn0.onRelease = function () { _root.quest_section_showing = 0; arrangeQuests(); }; btn1.onRelease = function () { _root.quest_section_showing = 1; arrangeQuests(); }; btn2.onRelease = function () { _root.quest_section_showing = 2; arrangeQuests(); };
Instance of Symbol 1691 MovieClip [UIScrollBar] "myScroll" in Symbol 3002 MovieClip [quests] Frame 1
//component parameters onClipEvent (construct) { _targetInstanceName = "log"; horizontal = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 1681 MovieClip [List] "quests" in Symbol 3002 MovieClip [quests] Frame 1
//component parameters onClipEvent (construct) { multipleSelection = false; rowHeight = 20; }
Symbol 3022 MovieClip [encyclopedia] Frame 1
function restrictMc(mc, minWidth, minHeight) { if (mc.prevScaleX == undefined) { mc.prevScaleX = mc._xscale; mc.prevScaleY = mc._yscale; } else { mc._xscale = mc.prevScaleX; mc._yscale = mc.prevScaleY; } if (mc._width > minWidth) { resizeTo(mc, minWidth, true); } if (mc._height > minHeight) { resizeTo(mc, minHeight, false); } if (mc == icons) { icons.icon._visible = true; } } function resizeTo(mc, myNum, isWidth) { var _local2; if (isWidth == true) { _local2 = myNum / mc._width; mc._width = myNum; mc._height = mc._height * _local2; } else { _local2 = myNum / mc._height; mc._width = mc._width * _local2; mc._height = myNum; } } function stickToBottom(myMc, bottomMc) { if (isNaN(bottomMc)) { bottomMc = bottomMc.getBounds(bottomMc._parent).yMax; } myMc._y = myMc._y + ((bottomMc - myMc.getBounds(myMc._parent).yMax) - 5); } function restrictAll(mcName) { var _local1 = list[mcName]; restrictMc(_local1.icons, 35, 35); restrictMc(_local1.shadowIcons, 35, 35); stickToBottom(_local1.icons, _local1.bg); stickToBottom(_local1.shadowIcons, _local1.bg); if (_local1._parent == list) { _local1._visible = true; } } function newItem(item, itemNum) { itemsList.push(item); Obj = list.attachMovie("encListItem", "item" + String(itemsList.length - 1), itemsList.length + 1); Obj._y = (itemsList.length - 1) * 45; Obj.itemNum = itemNum; var _local4 = getTypeNum(); Obj.icons.gotoAndStop(_local4); Obj.shadowIcons.gotoAndStop(_local4); Obj._visible = false; setTimeout(restrictAll, 1, Obj._name); var _local3 = item[0].split(", ")[0]; if (_root.enc_nowShowing == "objects") { Obj.icons.icon.gotoAndStop(Obj.itemNum); Obj.shadowIcons.icon.gotoAndStop(Obj.itemNum); } else if (_root.enc_nowShowing == "items") { Obj.icons.icon.gotoAndStop(Obj.itemNum + 8); Obj.shadowIcons.icon.gotoAndStop(Obj.itemNum + 8); } else if (_root.enc_nowShowing == "monsters") { var _local5 = Number(item[0].split(", ")[3]); Obj.icons.icon.gotoAndStop(_local5); Obj.shadowIcons.icon.gotoAndStop(_local5); } Obj.myNum = String(itemsList.length - 1); if ((((_root.enc_nowShowing == "monsters") && (_root.monsterStats[Obj.itemNum - 1] < 1)) || ((_root.enc_nowShowing == "objects") && (_root.objectStats[Obj.itemNum - 1] < 1))) || ((_root.enc_nowShowing == "items") && (_root.itemStats[Obj.itemNum - 1] < 1))) { Obj.btn.onRelease = function () { }; Obj.btn.useHandCursor = false; Obj.txt.text = "???"; Obj.icons._visible = false; Obj.shadowIcons._visible = !Obj.icons._visible; } else { Obj.btn.onRelease = function () { selectItem(this._parent); }; Obj.btn.useHandCursor = true; Obj.txt.text = _local3; if (_root.enc_nowShowing == "monsters") { Obj.txt.text = _root.getMonsterName(_local3); } Obj.icons._visible = true; Obj.shadowIcons._visible = !Obj.icons._visible; } var _local6 = (_root.enc_nowShowing == "monsters") && (!_root.getMonsterName(_local3, true)); if (_local6) { Obj.character._visible = Obj.icons._visible; Obj.shadowCharacter._visible = Obj.shadowIcons._visible; Obj.icons._visible = (Obj.shadowIcons._visible = false); _root.updateCharacterEquips(Number(_local3), Obj.character, true); _root.updateCharacterEquips(Number(_local3), Obj.shadowCharacter, true); } else { Obj.character._visible = (Obj.shadowCharacter._visible = false); } } function removeItems() { dragger._y = startShift; list._y = startY; var _local1 = 0; while (_local1 < itemsList.length) { list["item" + _local1].removeMovieClip(); _local1++; } itemsList = new Array(); } function selectNum(myNum) { _root["enc_itemShowing_" + _root.enc_nowShowing] = myNum; if (_root.enc_nowShowing == "monsters") { updateMonsterData(myNum); } else if (_root.enc_nowShowing == "objects") { updateObjectData(myNum); } else if (_root.enc_nowShowing == "items") { updateItemData(myNum); } } function selectItem(myItem) { selectNum(myItem.itemNum - 1); disableItem(myItem); } function disableItem(myItem) { var _local1 = 0; while (_local1 < itemsList.length) { var _local2 = list["item" + _local1]; _local2.btn._visible = true; _local1++; } myItem.btn._visible = false; } function updateItem() { var _local4 = false; var _local2 = 0; while (_local2 < itemsList.length) { var _local3 = list["item" + _local2]; if ((_local3.itemNum - 1) == _root["enc_itemShowing_" + _root.enc_nowShowing]) { selectItem(_local3); _local4 = true; break; } _local2++; } } function focusOn() { var _local1 = 0; while (_local1 < (itemsList.length + 5)) { list["item" + _local1].btn.enabled = true; _local1++; } closeX.enabled = true; bg.enabled = true; scroller._visible = itemsList.length > 10; scroller.enableButtons(); } function focusOff() { var _local1 = 0; while (_local1 < (itemsList.length + 5)) { list["item" + _local1].btn.enabled = false; _local1++; } bg.enabled = false; closeX.enabled = false; scroller.disableButtons(); } function updateMonsterData(myNum) { icons.gotoAndStop(1); icons._y = -9999; setTimeout(restrictMc, 1, icons, 60, 70); setTimeout(stickToBottom, 1, icons, -150); statsNum = _root.monsterStats[myNum]; stats.text = "Killed: " + statsNum; var _local9 = _root.monsterData[myNum]; resetChatColor(); txt.text = ""; var _local2 = _local9[0].split(", "); if (!_root.getMonsterName(_local2[0], true)) { icons._visible = false; character._visible = true; _root.updateCharacterEquips(Number(_local2[0]), character, true); } else { icons._visible = true; character._visible = false; icons.icon.gotoAndStop(Number(_local9[0].split(", ")[3])); icons.icon._visible = false; } myName.text = _root.getMonsterName(_local2[0]); txt.text = txt.text + (((hw("Description:", 0, true) + newline) + _root.analyzeVars(_root.convertDescription(_local2[1]))) + "\n\n"); if (!_root.getMonsterName(_local2[0], true)) { statsNum = 200; } if (statsNum >= 5) { txt.text = txt.text + (hw("Active During:", 0, true) + " "); switch (Number(_local2[4])) { case 0 : txt.text = txt.text + "Both Day and Night"; break; case 1 : txt.text = txt.text + "Day"; break; case 2 : txt.text = txt.text + "Night"; } } if (statsNum >= 20) { txt.text = txt.text + ((newline + hw("Behavior:", 0, true)) + " "); switch (Number(_local2[5])) { case 0 : txt.text = txt.text + "Normal - Responds to attacks only"; break; case 1 : txt.text = txt.text + "Coward - Attacks the weak"; break; case 2 : txt.text = txt.text + "Agressive - Attacks foes of the same level"; break; case 3 : txt.text = txt.text + "Dangerous - Attacks everything without thinking twice"; break; case 4 : txt.text = txt.text + "Story - Attacks everything on sight"; } } if (statsNum >= 50) { var _local8 = _local2[6].split("-"); if (_local8.length > 1) { txt.text = txt.text + (("\n\n" + hw("Element Used:", 0, true)) + " "); switch (Number(_local8[0])) { case 1 : txt.text = txt.text + "Fire"; break; case 2 : txt.text = txt.text + "Ice"; break; case 3 : txt.text = txt.text + "Lightning"; } tempString = ""; tempString = tempString + "Chance to "; switch (Number(_local8[0])) { case 1 : tempString = tempString + "Burn"; break; case 2 : tempString = tempString + "Freeze"; break; case 3 : tempString = tempString + "Shock"; } tempString = tempString + " (Per Hit):"; txt.text = txt.text + (((((newline + hw(tempString, 0, true)) + " ") + _local8[1]) + "%") + newline); tempString = ""; switch (Number(_local8[0])) { case 1 : tempString = tempString + "Burn"; break; case 2 : tempString = tempString + "Freeze"; break; case 3 : tempString = tempString + "Shock"; } tempString = tempString + " Duration:"; txt.text = txt.text + (((hw(tempString, 0, true) + " ") + _local8[2]) + " Minutes"); } } if (statsNum >= 50) { _local2 = _local9[1].split(", "); txt.text = txt.text + (("\n\n" + hw("Stats", 0, true)) + newline); txt.text = txt.text + (("Gold: " + _local2[0]) + newline); txt.text = txt.text + (("Experience: " + _local2[1]) + newline); if (Number(_local2[2] > 0)) { txt.text = txt.text + (("Level: " + _local2[2]) + newline); } if (Number(_local2[3] > 0)) { txt.text = txt.text + (("Health: " + _local2[3]) + newline); } if (Number(_local2[4] > 0)) { txt.text = txt.text + (("Stamina: " + _local2[4]) + newline); } if (Number(_local2[5] > 0)) { txt.text = txt.text + (("Speed: " + _local2[5]) + newline); } if (Number(_local2[6] > 0)) { txt.text = txt.text + (((("Damage: " + _local2[6]) + "-") + _local2[7]) + newline); } if (Number(_local2[8] > 0)) { txt.text = txt.text + (((("Element Damage: " + _local2[8]) + "-") + _local2[9]) + newline); } if (Number(_local2[10] > 0)) { txt.text = txt.text + (("Accuracy: " + _local2[10]) + newline); } if (Number(_local2[11] > 0)) { txt.text = txt.text + (("Avoidability: " + _local2[11]) + newline); } if (Number(_local2[12] > 0)) { txt.text = txt.text + (("Defense: " + _local2[12]) + newline); } if (Number(_local2[13] > 0)) { txt.text = txt.text + (("Fire Resistance: " + _local2[13]) + newline); } if (Number(_local2[14] > 0)) { txt.text = txt.text + (("Ice Resistance: " + _local2[14]) + newline); } if (Number(_local2[15] > 0)) { txt.text = txt.text + (("Lightning Resistance: " + _local2[15]) + newline); } } if ((statsNum >= 100) && (_local9[3] != "")) { txt.text = txt.text + (("\n\n" + hw("Drops:", 0, true)) + newline); var _local7 = _local9[3].split(", "); var _local5 = 0; while (_local5 < _local7.length) { var _local4 = _local7[_local5].split("*"); var _local3 = _root.itemData[Number(_local4[0])]; txt.text = txt.text + _local3[0].split(", ")[0]; if (statsNum >= 200) { var _local6 = _local4[1]; if (_local4[1] == "a") { if (_local3[0].split(", ")[1] == "equip") { _local6 = Number(_local3[1].split(", ")[0]); } else { _local6 = Number(_local3[1].split(", ")[1]); } } txt.text = txt.text + ((" (" + _local6) + "%)"); } txt.text = txt.text + newline; _local5++; } } executeHw(); } function updateItemData(myNum) { icons._visible = true; character._visible = false; icons.gotoAndStop(3); icons.icon.gotoAndStop(myNum + 9); icons._y = -9999; setTimeout(restrictMc, 1, icons, 200, 200); setTimeout(stickToBottom, 1, icons, -150); statsNum = _root.itemStats[myNum]; stats.text = "Picked: " + statsNum; var _local9 = _root.defineEquip(_root.itemData[myNum], true); resetChatColor(); txt.text = ""; var _local3 = _local9[0].split(", "); var _local7; var _local4; var _local2; var _local5 = _local3[1]; var _local18 = _root.analyzeVars(_root.convertDescription(_local3[2])); myName.text = _local3[0]; var _local16 = ""; if (_local5 != "etc") { var _local10 = Number(_local3[3]); var _local12 = -1; var _local15 = false; if (_local5 == "use") { if (_local10 == 1) { _local15 = true; } else if (_local10 == 3) { _local12 = Number(_local3[4]); } } var _local14; if (_local5 == "use") { _local14 = _root.getUseType(_local10); } else if (_local5 == "equip") { _local14 = _root.getEquipType(_local10); } if (statsNum >= 2) { _local16 = _local16 + (", " + _local14); } } txt.text = txt.text + ((((hw("Type:", 0, true) + " ") + _root.upperInventoryType(_local5)) + _local16) + "\n\n"); txt.text = txt.text + (((hw("Description:", 0, true) + newline) + _local18) + "\n\n"); if (statsNum >= 3) { _local3 = _local9[1].split(", "); var _local13 = 0; if (_local5 != "equip") { _local13++; txt.text = txt.text + (((hw("Max Per Slot:", 0, true) + " ") + _local3[0]) + newline); } txt.text = txt.text + ((((hw("Drop Chance:", 0, true) + " ") + _local3[0 + _local13]) + "%") + newline); txt.text = txt.text + (((hw("Gold:", 0, true) + " ") + _local3[1 + _local13]) + "\n\n"); } if (_local5 != "etc") { _local3 = _local9[2].split(", "); if (_local12 != -1) { _local4 = _root[_root.getVarArray("equip", _local12)]; } else { _local4 = _root[_root.getVarArray(_local5, _local10)]; } _local7 = _root.getLastSlot(_local3); if ((_local4[_local7] == "weapon_maxDamage") && (_local5 == "equip")) { _local7 = _root.getLastSlot(_local3, _local7); } if (_local7 != -1) { txt.text = txt.text + (hw("Stats:", 0, true) + newline); } _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] != 0) { if ((_local4[_local2] == "weapon_minDamage") && (_local5 == "equip")) { txt.text = txt.text + ((("Damage: " + _local3[_local2]) + "-") + _local3[_local2 + 1]); } else if ((_local4[_local2] == "element_minDamage") && (_local5 == "equip")) { txt.text = txt.text + ((("Element Damage: " + _local3[_local2]) + "-") + _local3[_local2 + 1]); } else if (_local4[_local2] == "elementDuration") { txt.text = txt.text + ("Side Effect Duration: " + _root.getTimeString(Number(_local3[_local2]) * 24)); } else { var _local8 = Number(_local3[_local2].split("%")[0]); var _local6 = ": "; if ((_local5 == "use") && (_local8 > 0)) { _local6 = _local6 + "+"; } txt.text = txt.text + ((_root.replaceStat(_local4[_local2]) + _local6) + _local3[_local2]); } if (_local2 != _local7) { txt.text = txt.text + newline; } if ((_local5 == "equip") && ((_local4[_local2] == "weapon_minDamage") || (_local4[_local2] == "element_minDamage"))) { _local2++; } } _local2++; } if (_local5 == "equip") { var _local11 = _local9[4].split(", "); if (_local10 == 3) { txt.text = txt.text + ("\nCategory: " + _local11[3]); txt.text = txt.text + ("\nAttack Speed: " + _root.getWeaponSpeed(Number(_local11[4]))); } _local3 = _local9[3].split(", "); _local4 = _root.var_req; _local7 = _root.getLastSlot(_local3); if (((_local7 != -1) || (_local11[0] != "All")) || (_local11[1] != "None")) { txt.text = txt.text + ("\n\n" + hw("Requirements:", 0, true)); if (_local7 != -1) { txt.text = txt.text + newline; } } _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2] != 0) { txt.text = txt.text + ((_root.replaceStat(_local4[_local2]) + ": ") + _local3[_local2]); if (_local2 != _local7) { txt.text = txt.text + newline; } } _local2++; } _local3 = _local9[4].split(", "); if (_local3[0] != "All") { txt.text = txt.text + ("\nClass: " + _local3[0]); } if (_local3[1] != "None") { txt.text = txt.text + ("\nElement: " + _local3[1]); } if (((_local7 != -1) || (_local11[0] != "All")) || (_local11[1] != "None")) { txt.text = txt.text + newline; } } _local3 = _local9[1].split(", "); if ((_local5 == "equip") && (Number(_local3[2]) > 0)) { txt.text = txt.text + (newline + hw("Upgrades: " + _local3[2], 3355443)); } else if (_local15) { txt.text = txt.text + (newline + hw("Lasts for " + _root.getTimeString(Number(_local3[3]) * 24), 3355443)); } else if (_local12 != -1) { txt.text = txt.text + (newline + hw(("Success Rate: " + _local3[3]) + "%", 6697932)); } } executeHw(); } function updateObjectData(myNum, delayed) { icons._visible = true; character._visible = false; icons.gotoAndStop(2); icons.icon.gotoAndStop(myNum + 1); icons._y = -9999; setTimeout(restrictMc, 1, icons, 60, 70); setTimeout(stickToBottom, 1, icons, -150); statsNum = _root.objectStats[myNum]; stats.text = "Picked: " + statsNum; var _local2 = _root.objectData[myNum]; if ((_local2[4] == -1) && (delayed != true)) { setTimeout(updateObjectData, 96, myNum, true); } resetChatColor(); txt.text = ""; myName.text = _local2[0]; txt.text = txt.text + (hw("Description:", 0, true) + newline); txt.text = txt.text + _root.analyzeVars(_root.convertDescription(_local2[1])); theObject.throwAble = Number(_local2[3]) == 1; if (statsNum >= 1) { if (_local2[4] != -2) { txt.text = txt.text + ("\n\n" + hw("Picking Requirements:", 0, true)); txt.text = txt.text + "\nStrength: "; if (_local2[4] == -1) { if (delayed == true) { _root.autoWeight(icons); txt.text = txt.text + icons.weight; } } else { txt.text = txt.text + _local2[4]; } if (Number(_local2[5]) != 0) { txt.text = txt.text + ("\nWisdom: " + _local2[5]); } } } if (statsNum >= 3) { if (Number(_local2[3]) != 0) { txt.text = txt.text + ("\n\n" + hw("Throwing Stats:", 0, true)); if (Number(_local2[6]) != 0) { txt.text = txt.text + ((("\nDamage: " + _local2[6]) + "-") + _local2[7]); } if (Number(_local2[8]) != 0) { txt.text = txt.text + ("\nSpeed: " + _local2[8]); } } } if (statsNum >= 10) { if (_local2[10] != "None") { txt.text = txt.text + ("\n\n" + hw("Element:", 0, true)); switch (_local2[10]) { case "Fire" : seName = "Burn"; break; case "Ice" : seName = "Freeze"; break; case "Lightning" : seName = "Shock"; break; default : seName = ""; } if (Number(_local2[11]) != 0) { txt.text = txt.text + (((((newline + _local2[10]) + " Damage: ") + _local2[11]) + "-") + _local2[12]); } if (Number(_local2[13]) != 0) { txt.text = txt.text + ((((newline + seName) + " Rate: ") + _local2[13]) + "%"); } if (Number(_local2[14]) != 0) { txt.text = txt.text + (((newline + seName) + " Duration: ") + _root.getTimeString(Number(_local2[14]) * 24)); } } } if (statsNum >= 12) { sacString = ("Can be Sacrificed for " + _local2[9]) + " Sacrifice Point"; if (Number(_local2[9]) > 1) { sacString = sacString + "s"; } sacString = sacString + "."; if (Number(_local2[9]) != 0) { txt.text = txt.text + ("\n\n" + hw(sacString, 0, true)); } } executeHw(); } function resetChatColor() { var _local1 = new TextFormat(); _local1.color = 0; txt.setTextFormat(_local1); hwArray = new Array(); } function highlightWord(word, hex, ul) { var _local1; var _local2 = 0; if (ul == undefined) { ul = false; } var _local4 = word.split(newline); if (_local4.length > 1) { _local1 = 0; while (_local1 < _local4.length) { highlightWord(_local4[_local1], hex, ul); _local1++; } return(0); } _local1 = 0; while (_local1 < txt.text.length) { if (word.charAt(_local2) == txt.text.charAt(_local1)) { if (_local2 == 0) { firstchar = _local1; } else if (_local2 >= (word.length - 1)) { lastchar = _local1; var _local3 = new TextFormat(); _local3.color = hex; _local3.underline = ul; txt.setTextFormat(firstchar, lastchar + 1, _local3); break; } _local2++; } else { _local2 = 0; } _local1++; } } function hw(word, hex, ul) { hwArray.push([word, hex, ul]); return(word); } function executeHw() { var _local2 = 0; while (_local2 < hwArray.length) { var _local1 = hwArray[_local2]; highlightWord(_local1[0], _local1[1], _local1[2]); _local2++; } myScroll._visible = txt.maxscroll > 1; } function updateEnc(encType) { _root.enc_nowShowing = encType; typeShowing.text = getType() + " Encyclopedia"; disableCat(encType); dontSelect = _root["enc_itemShowing_" + _root.enc_nowShowing] != undefined; removeItems(); if (_root.enc_nowShowing == "monsters") { canShow = -1; i = 2; while (i < _root.monsterStats.length) { if (_root.monsterStats[i] != -1) { newItem(_root.monsterData[i], i + 1); if ((_root.monsterStats[i] != 0) && (canShow == -1)) { canShow = itemsList.length - 1; } } i++; } if ((canShow != -1) && (dontSelect != true)) { selectItem(list["item" + canShow]); } else { noData(); } } else if (_root.enc_nowShowing == "objects") { canShow = -1; i = 0; while (i < _root.objectStats.length) { if ((_root.objectStats[i] != -1) && (Number(_root.objectData[i][4]) != -2)) { newItem(_root.objectData[i], i + 1); if ((_root.objectStats[i] != 0) && (canShow == -1)) { canShow = itemsList.length - 1; } } i++; } if ((canShow != -1) && (dontSelect != true)) { selectItem(list["item" + canShow]); } else { noData(); } } else if (_root.enc_nowShowing == "items") { canShow = -1; i = 0; while (i < _root.itemStats.length) { if (_root.itemStats[i] != -1) { newItem(_root.itemData[i], i + 1); if ((_root.itemStats[i] != 0) && (canShow == -1)) { canShow = itemsList.length - 1; } } i++; } if ((canShow != -1) && (dontSelect != true)) { selectItem(list["item" + canShow]); } else { noData(); } } focusOn(); if (dontSelect == true) { updateItem(); } } function disableCat(encType) { cat1._x = (cat2._x = (cat3._x = -446.4)); cat1.btn.enabled = (cat2.btn.enabled = (cat3.btn.enabled = true)); switch (encType) { case "monsters" : catNum = 1; break; case "objects" : catNum = 2; break; case "items" : catNum = 3; } var _local2 = this["cat" + catNum]; _local2._x = -460; _local2.btn.enabled = false; } function getTypeNum() { switch (_root.enc_nowShowing) { case "monsters" : return(1); case "objects" : return(2); case "items" : return(3); } } function getType() { switch (_root.enc_nowShowing) { case "monsters" : return("Monsters"); case "objects" : return("Objects"); case "items" : return("Items"); } } function noData() { icons._visible = false; character._visible = false; stats.text = ""; myName.text = "No Data"; if (_root.enc_nowShowing == "monsters") { txt.text = hw("Monsters you encounter are added to the encyclopedia.\n\nMore data is gathered every time you kill a monster.", 0); } if (_root.enc_nowShowing == "objects") { txt.text = hw("Objects you encounter are added to the encyclopedia.\n\nMore data is gathered every time you pick an object.", 0); } if (_root.enc_nowShowing == "items") { txt.text = hw("Items you encounter are added to the encyclopedia.\n\nMore data is gathered every time you pick an item.", 0); } } var itemsList = new Array(); startY = list._y; startShift = dragger._y; list.setMask(listMask); myScroll._visible = false; updateEnc(_root.enc_nowShowing); bg.useHandCursor = false; cat1.txt.text = "MONSTERS"; cat2.txt.text = "OBJECTS"; cat3.txt.text = "ITEMS"; cat1.btn.onRelease = function () { this._parent._parent.updateEnc("monsters"); }; cat2.btn.onRelease = function () { this._parent._parent.updateEnc("objects"); }; cat3.btn.onRelease = function () { this._parent._parent.updateEnc("items"); }; var hwArray;
Instance of Symbol 1691 MovieClip [UIScrollBar] "myScroll" in Symbol 3022 MovieClip [encyclopedia] Frame 1
//component parameters onClipEvent (construct) { _targetInstanceName = "txt"; horizontal = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 3037 MovieClip [confirm_purchase] Frame 1
pur_cancel.onRelease = function () { _parent.store.focusOn(); _root.equipFocus(true); setTimeout(_root.updateInventory, 2); _root.removeUI(this._parent._name); }; pur_ok.onRelease = function () { _parent.store.focusOn(); _root.equipFocus(true); _root.purchaseItem(myItem, myPrice); _root.removeUI(this._parent._name); };
Symbol 3043 MovieClip [confirm_multipurchase] Frame 1
function updateAmount() { if (myAmount.text == "") { myAmount.text = 1; } i = 0; while (i < myAmount.text.length) { kCode = myAmount.text.charCodeAt(i); if (!((kCode >= 48) && (kCode <= 57))) { myAmount.text = prevText; break; } i++; } if (Number(myAmount.text) > maxAmount) { myAmount.text = maxAmount; } else if (Number(myAmount.text) < 1) { myAmount.text = 1; } if ((Number(myAmount.text) * myPrice) >= _root.gold) { myAmount.text = Math.floor(_root.gold / myPrice); } prevText = myAmount.text; setTotal(); } function setTotal() { total = Number(myAmount.text) * myPrice; totalTxt.text = ("Total: " + total) + " Gold"; } pur_cancel.onRelease = function () { _parent.store.focusOn(); _root.equipFocus(true); setTimeout(_root.updateInventory, 2); _root.removeUI(this._parent._name); }; pur_ok.onRelease = function () { if (_root.gold >= total) { _parent.store.focusOn(); _root.equipFocus(true); _root.purchaseItem(myItem, myPrice, Number(myAmount.text)); _root.removeUI(this._parent._name); } }; myAmount.onChanged = updateAmount; updateAmount();
Symbol 3048 MovieClip [confirm_multidrop] Frame 1
function updateAmount() { if (myAmount.text == "") { myAmount.text = 1; } i = 0; while (i < myAmount.text.length) { kCode = myAmount.text.charCodeAt(i); if (!((kCode >= 48) && (kCode <= 57))) { myAmount.text = prevText; break; } i++; } if (Number(myAmount.text) > maxAmount) { myAmount.text = maxAmount; } if (Number(myAmount.text) < 1) { myAmount.text = 1; } prevText = myAmount.text; } pur_cancel.onRelease = function () { _root.gamePause = false; setTimeout(_root.updateInventory, 2); _parent.store.focusOn(); _root.equipFocus(true); _root.removeUI(this._parent._name); }; pur_ok.onRelease = function () { setTimeout(_root.dropToGround, 2, mySlot, Number(myAmount.text), myArray); _parent.store.focusOn(); _root.equipFocus(true); _root.removeUI(this._parent._name); }; myAmount.onChanged = updateAmount; updateAmount();
Symbol 3050 MovieClip [confirm_drop] Frame 1
pur_cancel.onRelease = function () { _root.gamePause = false; setTimeout(_root.updateInventory, 2); _parent.store.focusOn(); _root.equipFocus(true); _root.removeUI(this._parent._name); }; pur_ok.onRelease = function () { _parent.store.focusOn(); _root.equipFocus(true); if ((myArray == _root.equips) && (_root.field.character._currentframe >= 3)) { _root.newError("Cannot drop an equipped item while attacking"); _root.gamePause = false; } else { setTimeout(_root.dropToGround, 2, mySlot, 1, myArray); if (myArray == _root.equips) { _root.applyEquipStats(_root.equips[mySlot], "Remove"); } } _root.removeUI(this._parent._name); };
Symbol 3052 MovieClip [deathWin] Frame 1
function revive() { _root.gamePause = false; _root.damageCounter = -100; _root.removeUI(_name); } btn_ok.onRelease = function () { myCurrentLuk = _root.luk; if (myCurrentLuk > 100) { myCurrentLuk = 100; } myPer = ((myCurrentLuk / 100) * 40) + 10; _root.health = Math.round((_root.maxHealth * myPer) / 100); if (_root.health < 1) { _root.health = 1; } setTimeout(revive, 1); };
Symbol 3058 MovieClip [confirm_multisell] Frame 1
function updateAmount() { if (myAmount.text == "") { myAmount.text = 1; } var _local1 = 0; while (_local1 < myAmount.text.length) { kCode = myAmount.text.charCodeAt(_local1); if (!((kCode >= 48) && (kCode <= 57))) { myAmount.text = prevText; break; } _local1++; } if (Number(myAmount.text) > maxAmount) { myAmount.text = maxAmount; } if (Number(myAmount.text) < 1) { myAmount.text = 1; } prevText = myAmount.text; total = Number(myAmount.text) * myPrice; totalTxt.text = ("Total: " + total) + " Gold"; } sell_cancel.onRelease = function () { _root.gamePause = false; setTimeout(_root.updateInventory, 2); _parent.store.focusOn(); _root.equipFocus(true); _root.removeUI(this._parent._name); }; sell_ok.onRelease = function () { setTimeout(_root.sellItem, 2, mySlot, Number(myAmount.text), myArray); _parent.store.focusOn(); _root.equipFocus(true); _root.removeUI(this._parent._name); }; myAmount.onChanged = updateAmount; updateAmount();
Symbol 3060 MovieClip [confirm_sell] Frame 1
sell_cancel.onRelease = function () { _root.gamePause = false; setTimeout(_root.updateInventory, 2); _parent.store.focusOn(); _root.equipFocus(true); _root.removeUI(this._parent._name); }; sell_ok.onRelease = function () { _parent.store.focusOn(); _root.equipFocus(true); if ((myArray == _root.equips) && (_root.field.character._currentframe >= 5)) { _root.newError("Cannot sell an equipped item while attacking"); _root.gamePause = false; } else { setTimeout(_root.sellItem, 2, mySlot, 1, myArray); if (myArray == _root.equips) { _root.applyEquipStats(_root.equips[mySlot], "Remove"); } } _root.removeUI(this._parent._name); };
Symbol 3096 MovieClip Frame 1
function attachOptions(myOptions) { myArray = new Array(); mySlot = 0; var _local2 = myOptions.split(", "); i = 0; while (i < _local2.length) { var _local1 = _local2[i].split("|"); if (_local1.length == 1) { _local1.push(_local1[0]); } myArray.push(new Array(_local1[0], _local1[1])); i++; } updateInformation(false); } function updateInformation(clicked) { txt.text = myArray[mySlot][0]; if ((myVar != undefined) && (clicked)) { myData = myArray[mySlot][1]; if (!isNaN(Number(myData))) { myData = Number(myData); } _root[myVar] = myData; } } function setTo(myData) { i = 0; while (i < myArray.length) { if ((myData == myArray[i][1]) || (myData == Number(myArray[i][1]))) { mySlot = i; updateInformation(false); } i++; } } var myArray = new Array("Empty"); var mySlot = 0; rightArrow.onRelease = function () { if (mySlot == (myArray.length - 1)) { mySlot = 0; } else { mySlot++; } updateInformation(true); }; leftArrow.onRelease = function () { if (mySlot == 0) { mySlot = myArray.length - 1; } else { mySlot--; } updateInformation(true); };
Symbol 3104 Button
on (release) { _root.defaultConfig(1, 1); }
Symbol 3111 Button
on (release) { if (_root.firstPlay) { _root.toggleUI("options_bg"); _root.firstPlay = false; _root.saveConfig(0); } else { _root.toggleUI("options_menu"); } _root.toggleUI("configure_graphics"); }
Symbol 3113 MovieClip [configure_graphics] Frame 1
function setOptions() { var _local2 = 0; while (_local2 < optionsArray.length) { optionsArray[_local2][0].attachOptions(optionsArray[_local2][1]); _local2++; } clearTimeout(optionsTimeout); _root.updateConfiguration(); } function newComment(myBtn, myComment) { myBtn.myComment = myComment; myBtn.useHandCursor = false; myBtn.onRollOver = function () { _root.layout.chat._visible = true; _root.layout.chat.txt.text = this.myComment; _root.layout.chat.win = _root.layout.configure_graphics; _root.resetChatColor(); }; myBtn.onRollOut = (myBtn.onReleaseOutside = function () { _root.layout.chat._visible = false; }); } var optionsArray = new Array(); var optionsTimeout = setTimeout(setOptions, 1); var myOptions = ""; myOptions = "Low|LOW, Medium|MEDIUM, High|HIGH"; optionsArray.push(new Array(qualitySwap, myOptions)); qualitySwap.myVar = "_quality"; myOptions = "None|0, Very Few|1, Few|2, Normal|5, Many|10, Very Many|20, Unlimited|99999"; optionsArray.push(new Array(fxSwap, myOptions)); fxSwap.myVar = "maxFX"; myOptions = "None|0, Low|1, Medium|2, High|3"; optionsArray.push(new Array(filterSwap, myOptions)); filterSwap.myVar = "maxFilter"; myOptions = "On|1, Off|0"; optionsArray.push(new Array(blurSwap, myOptions)); blurSwap.myVar = "screenBlurring"; myOptions = "On|1, Off|0"; optionsArray.push(new Array(shakeSwap, myOptions)); shakeSwap.myVar = "screenShaking"; myOptions = "On|1, Off|0"; optionsArray.push(new Array(barSwap, myOptions)); barSwap.myVar = "showBars"; newComment(info_quality, "Reduce this if the game is slow\nwhen wandering around graphical intensive maps."); newComment(info_fx, "Reduce this if the game slows down when\nhitting enemies/using elements/going underground."); newComment(info_fq, "Reduce this if the game slows down when\nsome objects are blurred or are glowing."); newComment(info_sb, "Screen Blurring can cause a serious lag\nduring Screen Shaking, especially when combined\nwith high filters quality."); newComment(info_ss, "Screen Shaking might slow the game\nif combined with Screen Blurring."); newComment(info_mb, "Show Health and Mana Bars of Monsters.\nA Health bar pops when you damage a monster,\nand a Mana bar pops when the monster uses a skill.\nThese bars help you keep a track of the monster's stats during battle."); newComment(info_perf, "The game performance is very low.\nYou might want to consider reducing some options.\nIt is also recommended to close all of the other windows and programs.");
Symbol 3115 Button
on (release) { _root.toggleUI("options_menu"); _root.toggleUI("configure_sounds"); }
Symbol 3120 MovieClip Frame 1
function updateBar(myPercents) { percents = myPercents; myX = (myPercents * startSize) / 100; bar._width = myX; pointer._x = myX; } var percents = 100; var startSize = bar._width; pointer._x = startSize; onPress = function () { onEnterFrame = function () { myX = _xmouse; if (myX < 0) { myX = 0; } else if (myX > startSize) { myX = startSize; } bar._width = myX; pointer._x = myX; percents = Math.round((bar._width / startSize) * 100); if (myVar != undefined) { _root[myVar] = percents; } }; }; onRelease = (onReleaseOutside = function () { onEnterFrame = null; }); _root.updateConfiguration();
Symbol 3123 Button
on (release) { _root.defaultConfig(1, 0); }
Symbol 3124 MovieClip [configure_sounds] Frame 1
musicBar.myVar = "maxMusic"; sfxBar.myVar = "maxSoundFX";
Symbol 3125 Button
on (release) { _root.defaultConfig(1, 2); }
Symbol 3127 Button
on (release) { _root.updateMessageBoxes(); _root.toggleUI("options_menu"); _root.toggleUI("configure_keys"); }
Symbol 3129 Button
on (release) { _parent.inKey(myNum); }
Symbol 3133 MovieClip [configure_keys] Frame 1
function fadeNote() { if (myNote._alpha <= 0) { clearInterval(fadeInterval); } else if (fadeTimer > 0) { fadeTimer--; } else { myNote._alpha = myNote._alpha - 10; } } function setKey(kCode) { _root.command[getKey] = kCode; getKey = -1; organize(); } function organize() { var _local3 = 0; while (_local3 < commands) { this["line" + _local3].myNum = _local3; this["line" + _local3].txt.text = (command_name[_local3] + ": ") + _root.keyName(_root.command[_local3]); this["line" + _local3].gotoAndStop(1); _local3++; } } function inKey(key) { organize(); getKey = key; this["line" + key].txt.text = ("Press Any Key (" + command_name[key]) + ")"; this["line" + key].gotoAndStop(2); } function isUsed(m, returnCommand) { var _local2 = 0; while (_local2 < _root.command.length) { if ((m == _root.command[_local2]) && (_local2 != getKey)) { if (returnCommand == true) { return(_local2); } return(true); } _local2++; } return(false); } command_name = new Array(); command_name.push("Move Up"); command_name.push("Move Right"); command_name.push("Move Left"); command_name.push("Move Down"); command_name.push("Jump/Enter Portals"); command_name.push("Skill 1"); command_name.push("Skill 2"); command_name.push("Skill 3"); command_name.push("Skill 4"); command_name.push("Switch Skills"); command_name.push("Show/Hide Pause Menu"); command_name.push("Show/Hide Inventory"); command_name.push("Pick Item/Object"); command_name.push("Show/Hide Quests"); command_name.push("Show/Hide Skills"); command_name.push("Show/Hide Equipment"); command_name.push("Show/Hide Statistics"); command_name.push("Quick Use 1"); command_name.push("Quick Use 2"); command_name.push("Quick Use 3"); commands = command_name.length; var fadeInterval; var fadeTimer; getKey = -1; keyListener = new Object(); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); var _local4 = isUsed(_local2); if ((getKey != -1) && (!_local4)) { setKey(_local2); } else if ((getKey != -1) && (_local4)) { var _local3 = isUsed(_local2, true); myNote.text = (("The key [ " + _root.keyName(_root.command[_local3])) + " ] is already being used for ") + command_name[_local3]; myNote._alpha = 100; fadeTimer = 120; clearInterval(fadeInterval); fadeInterval = setInterval(fadeNote, 1); } }; Key.addListener(keyListener); organize(); _root.updateConfiguration();
Symbol 3145 Button
on (release) { _root.gamePause = false; _root.toggleUI("options_bg"); _root.toggleUI("options_menu"); }
Symbol 3146 Button
on (release) { openKeys(); }
Symbol 3147 Button
on (release) { openSounds(); }
Symbol 3148 Button
on (release) { openGraphics(); }
Symbol 3149 Button
on (release) { _root.initiateSaveGame(); }
Symbol 3151 Button
on (release) { _root.initiateSaveGameAndExit(); }
Symbol 3156 Button
on (release) { popLoad(); }
Symbol 3158 Button
on (release) { popExit(); }
Symbol 3159 MovieClip [options_menu] Frame 1
function setOptions() { i = 0; while (i < optionsArray.length) { optionsArray[i][0].attachOptions(optionsArray[i][1]); i++; } clearTimeout(optionsTimeout); } function openKeys() { _root.toggleUI("configure_keys"); _parent.configure_keys.getKey = -1; _parent.configure_keys.organize(); _root.toggleUI("options_menu"); } function openSounds() { _root.toggleUI("configure_sounds"); _root.toggleUI("options_menu"); } function openGraphics() { _root.toggleUI("configure_graphics"); var _local3 = _root.avgPerformance; if (_local3 > 100) { _local3 = 100; } _parent.configure_graphics.perf.text = ("Game Performance: " + _local3) + "%"; _parent.configure_graphics.info_perf._visible = _local3 < 30; _root.toggleUI("options_menu"); } function popExit() { _root.toggleUI("exitWarning"); _parent.exitWarning.yesBtn.onRelease = function () { _root.initiateSaveGameAndExit(true); _root.toggleUI("exitWarning"); }; _parent.exitWarning.noBtn.onRelease = function () { _root.initiateExit(); _root.toggleUI("exitWarning"); }; _parent.exitWarning.cancelBtn.onRelease = function () { _root.toggleUI("options_menu"); _root.toggleUI("exitWarning"); }; _root.toggleUI("options_menu"); } function popLoad() { _root.toggleUI("loadWarning"); _parent.loadWarning.loadBtn.onRelease = function () { _root.loadNext = _root.savingSlot; _root.initiateExit(); _root.toggleUI("loadWarning"); }; _parent.loadWarning.cancelBtn.onRelease = function () { _root.toggleUI("options_menu"); _root.toggleUI("loadWarning"); }; _root.toggleUI("options_menu"); } var optionsArray = new Array(); var optionsTimeout = setTimeout(setOptions, 1); var myOptions = ""; myOptions = "Executioner|Executioner, Soul Hunter|Soul Hunter, Skyborn|Skyborn, Sage|Sage"; optionsArray.push(new Array(classSwap, myOptions)); classSwap.myVar = "ninjaClass"; myOptions = "Fire|Fire, Ice|Ice, Lightning|Lightning"; optionsArray.push(new Array(elementSwap, myOptions)); elementSwap.myVar = "element";
Symbol 3169 MovieClip [fix_save] Frame 1
function checkFixed() { saveError._visible = (saveNote._visible = !isSaving); if (isSaving) { _visible = false; _root.layout.fix_save._visible = false; if (pauseOn) { _root.addUI("options_bg"); _root.addUI("options_menu"); } else { _root.removeUI("options_bg"); _root.removeUI("options_menu"); } _root.gamePause = pauseOn; mochi.as2.MochiEvents.trackEvent("Save", "Space Issue Solved"); if (exitAfter) { _root.initiateSaveGameAndExit(); } else { _root.initiateSaveGame(); } } } function requestFlush() { saveError._visible = false; saveAllow._visible = true; var _local1 = so.flush(10000000); if (_local1 == true) { isSaving = true; saveAllow._visible = false; checkFixed(); } } var isSaving = false; saveAllow._visible = false; checkFixed(); var so = SharedObject.getLocal("testObject", "/"); so.data.highScore = 56; so.onStatus = function (infoObject) { if (infoObject.code == "SharedObject.Flush.Failed") { isSaving = false; } else if (infoObject.code == "SharedObject.Flush.Success") { isSaving = true; } saveAllow._visible = false; checkFixed(); }; saveError.onRelease = requestFlush;
Symbol 3246 Button
on (release) { _root.closeMochi(); }
Symbol 3425 MovieClip Frame 1
function updateBar(myPercents, leavePointer) { bar._visible = true; percents = myPercents; myY = Math.round(((-myPercents) * startSize) / 100); bar._height = -myY; if (leavePointer != true) { pointer._y = myY; } validateBarSize(); } function updateAll(myArray) { if ((!bg._visible) && (myArray != undefined)) { updateBar(myArray[0]); savedPercents = myArray[1]; mute = myArray[2]; if (mute) { myIcon.gotoAndStop(2); } else { myIcon.gotoAndStop(1); } } } function popBar(myVisible) { bg._visible = (bar._visible = (maskedLine._visible = (static_maskedLine._visible = (hitZone._visible = (pointer._visible = myVisible))))); } function myEnterFrame() { myY = Math.round(_ymouse); if (myY > 0) { myY = 0; } else if (myY < (-startSize)) { myY = -startSize; } bar._height = -myY; pointer._y = myY; percents = Math.round(((-pointer._y) / startSize) * 100); saveToVar(); } function saveToVar() { if (myVar != undefined) { _root[myVar] = [percents, savedPercents, mute]; _root.saveConfig(0, true); } } function validateBarSize() { if (Math.round(bar._height) != (-pointer._y)) { bar._visible = false; clearTimeout(myTimeout); myTimeout = setTimeout(updateBar, 1, percents, true); } } var percents = 100; var savedPercents = percents; var mute = false; var myTimeout; var startSize = bar._height; pointer._y = -startSize; popBar(false); myIcon.gotoAndStop(1); onRollOver = function () { popBar(true); }; onPress = function () { if (myIcon.hitTest(_root._xmouse, _root._ymouse, true)) { mute = !mute; if (mute) { savedPercents = percents; updateBar(0); myIcon.gotoAndStop(2); } else if (!mute) { updateBar(savedPercents); myIcon.gotoAndStop(1); } saveToVar(); } else { mute = false; myIcon.gotoAndStop(1); clearTimeout(myTimeout); myEnterFrame(); onEnterFrame = myEnterFrame; } }; onRollOut = (onReleaseOutside = function () { onEnterFrame = null; validateBarSize(); popBar(false); }); onRelease = function () { onEnterFrame = null; validateBarSize(); };
Symbol 3540 MovieClip Frame 11
stop();
Symbol 3587 MovieClip Frame 30
stop();
Symbol 3595 MovieClip Frame 1
stop();
Instance of Symbol 1691 MovieClip [UIScrollBar] "logScroll" in Symbol 3641 MovieClip Frame 1
//component parameters onClipEvent (construct) { _targetInstanceName = "log"; horizontal = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 3643 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = 480; var cY = 300; var sX = 960; var sY = 600; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); camControl(); this.onUnload = resetStage;

Library Items

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Symbol 1290 GraphicUsed by:1291
Symbol 1291 MovieClipUses:1290Used by:1295
Symbol 1292 GraphicUsed by:1295
Symbol 1293 GraphicUsed by:1294
Symbol 1294 MovieClipUses:1293Used by:1295
Symbol 1295 MovieClipUses:1273 1274 1276 1277 1279 1280 1282 1283 1285 1286 1288 1289 1291 1292 1294Used by:1322
Symbol 1296 GraphicUsed by:1321
Symbol 1297 GraphicUsed by:1321
Symbol 1298 GraphicUsed by:1321
Symbol 1299 GraphicUsed by:1321
Symbol 1300 GraphicUsed by:1321
Symbol 1301 GraphicUsed by:1321
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Symbol 1303 GraphicUsed by:1321
Symbol 1304 GraphicUsed by:1321
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Symbol 1306 GraphicUsed by:1321
Symbol 1307 GraphicUsed by:1321
Symbol 1308 GraphicUsed by:1321
Symbol 1309 GraphicUsed by:1321
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Symbol 1311 GraphicUsed by:1321
Symbol 1312 GraphicUsed by:1321
Symbol 1313 GraphicUsed by:1321
Symbol 1314 GraphicUsed by:1321
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Symbol 1316 GraphicUsed by:1321
Symbol 1317 GraphicUsed by:1321
Symbol 1318 GraphicUsed by:1321
Symbol 1319 GraphicUsed by:1321
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Symbol 1321 MovieClipUses:1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320Used by:1322
Symbol 1322 MovieClipUses:1295 1321Used by:1386 2254 2639 2640 2641 2647 2650 2661 2664 2669 2672
Symbol 1323 GraphicUsed by:1324
Symbol 1324 MovieClipUses:1323Used by:1346
Symbol 1325 GraphicUsed by:1326
Symbol 1326 MovieClipUses:1325Used by:1346
Symbol 1327 GraphicUsed by:1346
Symbol 1328 GraphicUsed by:1329
Symbol 1329 MovieClipUses:1328Used by:1346
Symbol 1330 GraphicUsed by:1346
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClipUses:1331Used by:1346
Symbol 1333 GraphicUsed by:1346
Symbol 1334 GraphicUsed by:1335
Symbol 1335 MovieClipUses:1334Used by:1346
Symbol 1336 GraphicUsed by:1346
Symbol 1337 GraphicUsed by:1338
Symbol 1338 MovieClipUses:1337Used by:1346
Symbol 1339 GraphicUsed by:1346
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClipUses:1340Used by:1346
Symbol 1342 GraphicUsed by:1346
Symbol 1343 GraphicUsed by:1344
Symbol 1344 MovieClipUses:1343Used by:1346
Symbol 1345 GraphicUsed by:1346
Symbol 1346 MovieClipUses:1324 1326 1327 1329 1330 1332 1333 1335 1336 1338 1339 1341 1342 1344 1345Used by:1385
Symbol 1347 GraphicUsed by:1363
Symbol 1348 GraphicUsed by:1363
Symbol 1349 GraphicUsed by:1363
Symbol 1350 GraphicUsed by:1363
Symbol 1351 GraphicUsed by:1363
Symbol 1352 GraphicUsed by:1363
Symbol 1353 GraphicUsed by:1363
Symbol 1354 GraphicUsed by:1363
Symbol 1355 GraphicUsed by:1363
Symbol 1356 GraphicUsed by:1363
Symbol 1357 GraphicUsed by:1363
Symbol 1358 GraphicUsed by:1363
Symbol 1359 GraphicUsed by:1363
Symbol 1360 GraphicUsed by:1363
Symbol 1361 GraphicUsed by:1363
Symbol 1362 GraphicUsed by:1363
Symbol 1363 MovieClipUses:1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362Used by:1385
Symbol 1364 GraphicUsed by:1384
Symbol 1365 GraphicUsed by:1384
Symbol 1366 GraphicUsed by:1384
Symbol 1367 GraphicUsed by:1384
Symbol 1368 GraphicUsed by:1384
Symbol 1369 GraphicUsed by:1384
Symbol 1370 GraphicUsed by:1384
Symbol 1371 GraphicUsed by:1384
Symbol 1372 GraphicUsed by:1384
Symbol 1373 GraphicUsed by:1384
Symbol 1374 GraphicUsed by:1384
Symbol 1375 GraphicUsed by:1384
Symbol 1376 GraphicUsed by:1384
Symbol 1377 GraphicUsed by:1384
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Symbol 1379 GraphicUsed by:1384
Symbol 1380 GraphicUsed by:1384
Symbol 1381 GraphicUsed by:1384
Symbol 1382 GraphicUsed by:1384
Symbol 1383 GraphicUsed by:1384
Symbol 1384 MovieClipUses:1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383Used by:1385
Symbol 1385 MovieClipUses:1346 1363 1384 627Used by:1386 2254 2639 2640 2641 2647 2650 2661 2664 2669 2672
Symbol 1386 MovieClip [placed_npc]Uses:627 679 742 789 854 930 1208 1232 1271 1322 1385Used by:1387 2800 2877 2918 2976 3022 3202  Timeline
Symbol 1387 MovieClip [encListItem]Uses:275 278 279 591 592 1386
Symbol 1388 GraphicUsed by:1391
Symbol 1389 GraphicUsed by:1391
Symbol 1390 GraphicUsed by:1391
Symbol 1391 ButtonUses:1388 1389 1390Used by:1467
Symbol 1392 FontUsed by:1393 1394 1396 1472 1473 2807 2810 2821 2822 2823 2824 2843 2844 2846 2847 2849 2850 2874 2886 2887 2888 2889 2890 2891 2892 2893 2900 2901 2902 2903 2904 2908 2909 2910 2911 2912 2913 2915 2926 2927 2928 2929 2934 2936 2938 2939 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2986 2987 2988 2989 2990 2997 2998 3064 3088 3101 3106 3108 3112 3114 3126 3130 3160 3161 3163 3165 3167 3170 3174 3207 3219 3423 3426 3427 3434 3480 3481 3482 3483 3484 3485 3486 3487 3488 3492 3561 3590 3593 3596
Symbol 1393 EditableTextUses:1392Used by:1467
Symbol 1394 EditableTextUses:1392Used by:1467
Symbol 1395 GraphicUsed by:1398
Symbol 1396 TextUses:1392Used by:1398
Symbol 1397 GraphicUsed by:1398
Symbol 1398 ButtonUses:1395 1396 1397Used by:1467
Symbol 1399 BitmapUsed by:1400
Symbol 1400 GraphicUses:1399Used by:1461
Symbol 1401 BitmapUsed by:1402
Symbol 1402 GraphicUses:1401Used by:1461
Symbol 1403 BitmapUsed by:1404
Symbol 1404 GraphicUses:1403Used by:1461
Symbol 1405 BitmapUsed by:1406
Symbol 1406 GraphicUses:1405Used by:1461
Symbol 1407 BitmapUsed by:1408
Symbol 1408 GraphicUses:1407Used by:1461
Symbol 1409 BitmapUsed by:1410
Symbol 1410 GraphicUses:1409Used by:1461
Symbol 1411 BitmapUsed by:1412
Symbol 1412 GraphicUses:1411Used by:1461
Symbol 1413 BitmapUsed by:1414
Symbol 1414 GraphicUses:1413Used by:1461
Symbol 1415 GraphicUsed by:1461
Symbol 1416 BitmapUsed by:1417
Symbol 1417 GraphicUses:1416Used by:1461
Symbol 1418 BitmapUsed by:1419
Symbol 1419 GraphicUses:1418Used by:1461
Symbol 1420 GraphicUsed by:1461
Symbol 1421 GraphicUsed by:1461
Symbol 1422 GraphicUsed by:1461
Symbol 1423 GraphicUsed by:1461
Symbol 1424 GraphicUsed by:1461
Symbol 1425 BitmapUsed by:1426
Symbol 1426 GraphicUses:1425Used by:1461
Symbol 1427 GraphicUsed by:1461
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1461
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1461
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432Used by:1461
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1461
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1461
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1461
Symbol 1440 GraphicUsed by:1461
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1461
Symbol 1443 GraphicUsed by:1461
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1461
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1461
Symbol 1448 BitmapUsed by:1449
Symbol 1449 GraphicUses:1448Used by:1461
Symbol 1450 BitmapUsed by:1451
Symbol 1451 GraphicUses:1450Used by:1461
Symbol 1452 BitmapUsed by:1453
Symbol 1453 GraphicUses:1452Used by:1461
Symbol 1454 GraphicUsed by:1461
Symbol 1455 GraphicUsed by:1456
Symbol 1456 MovieClipUses:1455Used by:1461
Symbol 1457 GraphicUsed by:1461
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1461
Symbol 1460 GraphicUsed by:1461
Symbol 1461 MovieClipUses:1400 1402 1404 1406 1408 1410 1412 1414 1415 1417 1419 1420 1421 1422 1423 1424 1426 1427 1429 1431 1433 1435 1437 1439 1440 1442 1443 1445 1447 1449 1451 1453 1454 1456 1457 1459 1460Used by:1467 3067 3548 3612
Symbol 1462 GraphicUsed by:1463
Symbol 1463 MovieClipUses:1462Used by:1467 3067
Symbol 1464 GraphicUsed by:1466
Symbol 1465 GraphicUsed by:1466
Symbol 1466 ButtonUses:1464 1465Used by:1467
Symbol 1467 MovieClip [skillListItem]Uses:1391 1393 1394 1398 1461 1463 1466
Symbol 1468 GraphicUsed by:1471
Symbol 1469 GraphicUsed by:1471 3129 3145 3146 3147 3148 3149 3151 3156 3158
Symbol 1470 GraphicUsed by:1471 3129
Symbol 1471 ButtonUses:1468 1469 1470Used by:1477
Symbol 1472 EditableTextUses:1392Used by:1477
Symbol 1473 EditableTextUses:1392Used by:1477
Symbol 1474 GraphicUsed by:1475
Symbol 1475 MovieClipUses:1474Used by:1477 2263 2863 2877 2975
Symbol 1476 GraphicUsed by:1477 3116 3202 3613
Symbol 1477 MovieClip [listItem]Uses:1471 1472 1473 1475 1476 270
Symbol 1478 GraphicUsed by:1479 1705 1717 2933 3065 3104 3123 3125 3162 3217 3222 3367 3430 3435 3493 3527 3536 3554 3633
Symbol 1479 MovieClipUses:1478Used by:1482
Symbol 1480 GraphicUsed by:1481 1509 1518 2999 3473  Timeline
Symbol 1481 MovieClipUses:1480Used by:1482
Symbol 1482 MovieClip [dog_leash]Uses:1479 1481
Symbol 1483 GraphicUsed by:1485
Symbol 1484 GraphicUsed by:1485
Symbol 1485 MovieClip [sun]Uses:1483 1484Used by:3641
Symbol 1486 GraphicUsed by:1488
Symbol 1487 GraphicUsed by:1488
Symbol 1488 MovieClip [NoColorButton]Uses:1486 1487Used by:1533
Symbol 1489 GraphicUsed by:1494 1498
Symbol 1490 FontUsed by:1491 1493 1495 1497
Symbol 1491 EditableTextUses:1490Used by:1494
Symbol 1492 GraphicUsed by:1494
Symbol 1493 EditableTextUses:1490Used by:1494
Symbol 1494 MovieClip [CancelButton]Uses:1489 1491 1492 1493Used by:1514
Symbol 1495 EditableTextUses:1490Used by:1498
Symbol 1496 GraphicUsed by:1498
Symbol 1497 EditableTextUses:1490Used by:1498
Symbol 1498 MovieClip [OkButton]Uses:1489 1495 1496 1497Used by:1514
Symbol 1499 GraphicUsed by:1500
Symbol 1500 MovieClip [IntInput]Uses:1499Used by:1514
Symbol 1501 GraphicUsed by:1502
Symbol 1502 MovieClip [slider_mc]Uses:1501Used by:1504
Symbol 1503 GraphicUsed by:1504
Symbol 1504 MovieClip [ColorSlider]Uses:1503 1502Used by:1514
Symbol 1505 GraphicUsed by:1510
Symbol 1506 BitmapUsed by:1507
Symbol 1507 GraphicUses:1506Used by:1508
Symbol 1508 MovieClip [cross_mc]Uses:1507Used by:1510 1514
Symbol 1509 MovieClip [cross_mask]Uses:1480Used by:1510 1514
Symbol 1510 MovieClip [ColorMap]Uses:1505 1508 1509Used by:1514
Symbol 1511 GraphicUsed by:1514
Symbol 1512 GraphicUsed by:1513
Symbol 1513 MovieClip [color_display]Uses:1512Used by:1514 1533
Symbol 1514 MovieClip [advancedColorPanel]Uses:1511 1509 1508 1513 1510 1504 1500 1498 1494Used by:1533
Symbol 1515 GraphicUsed by:1517
Symbol 1516 GraphicUsed by:1517
Symbol 1517 MovieClip [advancedColor]Uses:1515 1516Used by:1533
Symbol 1518 MovieClipUses:1480Used by:1519 1530 1533
Symbol 1519 MovieClip [face]Uses:1518Used by:1533
Symbol 1520 GraphicUsed by:1521
Symbol 1521 MovieClip [color_input]Uses:1520Used by:1533
Symbol 1522 MovieClip [single]Used by:1533
Symbol 1523 GraphicUsed by:1524
Symbol 1524 MovieClip [face_borders]Uses:1523Used by:1533
Symbol 1525 GraphicUsed by:1530
Symbol 1526 GraphicUsed by:1527
Symbol 1527 MovieClipUses:1526Used by:1530
Symbol 1528 BitmapUsed by:1529
Symbol 1529 GraphicUses:1528Used by:1530
Symbol 1530 MovieClipUses:1525 1518 1527 1529Used by:1533
Symbol 1531 BitmapUsed by:1532
Symbol 1532 GraphicUses:1531Used by:1533
Symbol 1533 MovieClip [AdvColorPicker]Uses:1530 1532 1518 1524 1522 1513 1521 1519 1517 1514 1488Used by:Timeline
Symbol 1534 GraphicUsed by:1536
Symbol 1535 GraphicUsed by:1536
Symbol 1536 ButtonUses:1534 1535Used by:1537
Symbol 1537 MovieClip [reward_square]Uses:1536 270 9Used by:2940
Symbol 1543 GraphicUsed by:1544
Symbol 1544 MovieClip [BoundingBox]Uses:1543Used by:1563 1567 1571 1587 1617 1676 1677 1678 1679 1680 1681 1691
Symbol 1545 GraphicUsed by:1546
Symbol 1546 MovieClip [BrdrShdw]Uses:1545Used by:1549 1554 1555
Symbol 1547 GraphicUsed by:1548
Symbol 1548 MovieClip [BrdrFace]Uses:1547Used by:1549 1554 1555
Symbol 1549 MovieClip [SimpleButtonDown]Uses:1546 1548Used by:1567
Symbol 1550 GraphicUsed by:1551
Symbol 1551 MovieClip [BrdrBlk]Uses:1550Used by:1554 1555
Symbol 1552 GraphicUsed by:1553
Symbol 1553 MovieClip [BrdrHilght]Uses:1552Used by:1554 1555
Symbol 1554 MovieClip [SimpleButtonIn]Uses:1551 1553 1546 1548Used by:1567
Symbol 1555 MovieClip [SimpleButtonUp]Uses:1551 1548 1546 1553Used by:1567
Symbol 1556 MovieClip [Defaults]Used by:1558
Symbol 1557 MovieClip [UIObjectExtensions]Used by:1558
Symbol 1558 MovieClip [UIObject]Uses:1556 1557Used by:1564 1566 1568
Symbol 1559 GraphicUsed by:1561
Symbol 1560 GraphicUsed by:1561
Symbol 1561 ButtonUses:1559 1560Used by:1564
Symbol 1562 MovieClipUsed by:1564
Symbol 1563 MovieClip [FocusRect]Uses:1544Used by:1564
Symbol 1564 MovieClip [FocusManager]Uses:1561 1562 1563 1558Used by:1566
Symbol 1565 MovieClip [UIComponentExtensions]Used by:1566
Symbol 1566 MovieClip [UIComponent]Uses:1558 1564 1565Used by:1567 1617 1678
Symbol 1567 MovieClip [SimpleButton]Uses:1544 1549 1554 1555 1566Used by:1571 1676 1677
Symbol 1568 MovieClip [Border]Uses:1558Used by:1569 1571
Symbol 1569 MovieClip [RectBorder]Uses:1568Used by:1571 1678
Symbol 1570 MovieClip [ButtonSkin]Used by:1571
Symbol 1571 MovieClip [Button]Uses:1544 1567 1568 1569 1570Used by:1587 1676 1677
Symbol 1572 GraphicUsed by:1574 1581 1582 1583 1584 1585
Symbol 1573 GraphicUsed by:1574 1581 1582 1583 1584 1585
Symbol 1574 MovieClip [RadioFalseDisabled]Uses:1572 1573Used by:1586
Symbol 1575 GraphicUsed by:1576
Symbol 1576 MovieClip [RadioThemeColor1]Uses:1575Used by:1581 1582 1585
Symbol 1577 GraphicUsed by:1581 1582 1585
Symbol 1578 GraphicUsed by:1579 1580
Symbol 1579 MovieClipUses:1578Used by:1581 1583
Symbol 1580 MovieClip [RadioThemeColor2]Uses:1578Used by:1581 1582
Symbol 1581 MovieClip [RadioFalseDown]Uses:1572 1576 1573 1577 1579 1580Used by:1586
Symbol 1582 MovieClip [RadioFalseOver]Uses:1572 1576 1573 1577 1580Used by:1586
Symbol 1583 MovieClip [RadioFalseUp]Uses:1572 1573 1579Used by:1586
Symbol 1584 MovieClip [RadioTrueDisabled]Uses:1572 1573Used by:1586
Symbol 1585 MovieClip [RadioTrueUp]Uses:1572 1576 1573 1577Used by:1586
Symbol 1586 MovieClip [RadioButtonAssets]Uses:1574 1581 1582 1583 1584 1585Used by:1587
Symbol 1587 MovieClip [RadioButton]Uses:1544 1571 1586
Symbol 1615 MovieClip [DataProvider]Used by:1680
Symbol 1616 MovieClip [DataSelector]Used by:1680
Symbol 1617 MovieClip [SelectableRow]Uses:1566 1544Used by:1680
Symbol 1618 MovieClip [CustomBorder]Used by:1676 1677
Symbol 1619 GraphicUsed by:1621 1657 1658 1659 1662 1663 1668
Symbol 1620 GraphicUsed by:1621 1657 1658 1662 1663 1668
Symbol 1621 MovieClip [ScrollTrack]Uses:1619 1620Used by:1628 1633 1634 1635 1669 1670 1671 1672 1673 1674
Symbol 1622 GraphicUsed by:1628 1633 1634 1635 1669 1670 1671 1672
Symbol 1623 GraphicUsed by:1628 1633 1634 1635 1669 1670 1671 1672
Symbol 1624 GraphicUsed by:1628 1633 1634 1635 1669 1670 1671 1672
Symbol 1625 GraphicUsed by:1628 1633 1634 1635 1669 1670 1671 1672
Symbol 1626 GraphicUsed by:1628 1633 1634 1635 1669 1670 1671 1672
Symbol 1627 GraphicUsed by:1628 1633 1634 1635
Symbol 1628 MovieClip [ScrollDownArrowDisabled]Uses:1621 1622 1623 1624 1625 1626 1627Used by:1675
Symbol 1629 GraphicUsed by:1630
Symbol 1630 MovieClip [ScrollThemeColor1]Uses:1629Used by:1633 1634 1670 1671
Symbol 1631 GraphicUsed by:1632
Symbol 1632 MovieClip [ScrollThemeColor2]Uses:1631Used by:1633 1670
Symbol 1633 MovieClip [ScrollDownArrowDown]Uses:1621 1622 1630 1623 1624 1625 1626 1632 1627Used by:1675
Symbol 1634 MovieClip [ScrollDownArrowOver]Uses:1621 1622 1630 1623 1624 1625 1626 1627Used by:1675
Symbol 1635 MovieClip [ScrollDownArrowUp]Uses:1621 1622 1623 1624 1625 1626 1627Used by:1675
Symbol 1636 GraphicUsed by:1641 1646 1647 1648 1664 1665 1666 1667
Symbol 1637 GraphicUsed by:1641 1646 1647 1648 1664 1665 1666 1667
Symbol 1638 GraphicUsed by:1641 1646 1647 1648 1664 1665 1666 1667
Symbol 1639 GraphicUsed by:1641 1646 1647 1648 1664 1665 1666 1667
Symbol 1640 GraphicUsed by:1641 1646 1647 1648 1664 1665 1666 1667
Symbol 1641 MovieClip [ScrollThumbBottomDisabled]Uses:1636 1637 1638 1639 1640Used by:1675
Symbol 1642 GraphicUsed by:1643
Symbol 1643 MovieClip [ThumbThemeColor1]Uses:1642Used by:1646 1647 1665 1666
Symbol 1644 GraphicUsed by:1645
Symbol 1645 MovieClip [ThumbThemeColor3]Uses:1644Used by:1646 1665
Symbol 1646 MovieClip [ScrollThumbBottomDown]Uses:1636 1643 1637 1638 1639 1645 1640Used by:1675
Symbol 1647 MovieClip [ScrollThumbBottomOver]Uses:1636 1643 1637 1638 1639 1640Used by:1675
Symbol 1648 MovieClip [ScrollThumbBottomUp]Uses:1636 1637 1638 1639 1640Used by:1675
Symbol 1649 GraphicUsed by:1650 1653 1654 1655
Symbol 1650 MovieClip [ScrollThumbGripDisabled]Uses:1649Used by:1675
Symbol 1651 GraphicUsed by:1652
Symbol 1652 MovieClip [ThumbThemeColor2]Uses:1651Used by:1653 1654 1657 1658 1662
Symbol 1653 MovieClip [ScrollThumbGripDown]Uses:1652 1649Used by:1675
Symbol 1654 MovieClip [ScrollThumbGripOver]Uses:1652 1649Used by:1675
Symbol 1655 MovieClip [ScrollThumbGripUp]Uses:1649Used by:1675
Symbol 1656 GraphicUsed by:1657 1658 1662 1663
Symbol 1657 MovieClip [ScrollThumbMiddleDisabled]Uses:1619 1656 1652 1620Used by:1675
Symbol 1658 MovieClip [ScrollThumbMiddleDown]Uses:1619 1652 1656 1620Used by:1675
Symbol 1659 MovieClipUses:1619Used by:1662
Symbol 1660 GraphicUsed by:1661 1669 1670 1671 1672
Symbol 1661 MovieClipUses:1660Used by:1662
Symbol 1662 MovieClip [ScrollThumbMiddleOver]Uses:1619 1652 1656 1659 1661 1620Used by:1675
Symbol 1663 MovieClip [ScrollThumbMiddleUp]Uses:1619 1656 1620Used by:1675
Symbol 1664 MovieClip [ScrollThumbTopDisabled]Uses:1636 1637 1638 1639 1640Used by:1675
Symbol 1665 MovieClip [ScrollThumbTopDown]Uses:1636 1643 1637 1638 1639 1645 1640Used by:1675
Symbol 1666 MovieClip [ScrollThumbTopOver]Uses:1636 1643 1637 1638 1639 1640Used by:1675
Symbol 1667 MovieClip [ScrollThumbTopUp]Uses:1636 1637 1638 1639 1640Used by:1675
Symbol 1668 MovieClip [ScrollTrackDisabled]Uses:1619 1620Used by:1675
Symbol 1669 MovieClip [ScrollUpArrowDisabled]Uses:1621 1622 1623 1624 1625 1626 1660Used by:1675
Symbol 1670 MovieClip [ScrollUpArrowDown]Uses:1621 1622 1630 1623 1624 1625 1626 1632 1660Used by:1675
Symbol 1671 MovieClip [ScrollUpArrowOver]Uses:1621 1622 1630 1623 1624 1660 1625 1626Used by:1675
Symbol 1672 MovieClip [ScrollUpArrowUp]Uses:1621 1622 1623 1624 1625 1626 1660Used by:1675
Symbol 1673 MovieClip [BtnDownArrow]Uses:1621Used by:1675
Symbol 1674 MovieClip [BtnUpArrow]Uses:1621Used by:1675
Symbol 1675 MovieClip [ScrollBarAssets]Uses:1628 1633 1634 1635 1641 1646 1647 1648 1650 1653 1654 1655 1657 1658 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674Used by:1676 1677
Symbol 1676 MovieClip [HScrollBar]Uses:1544 1571 1567 1618 1675Used by:1679 1691
Symbol 1677 MovieClip [VScrollBar]Uses:1544 1571 1567 1618 1675Used by:1679 1691
Symbol 1678 MovieClip [View]Uses:1544 1566 1569Used by:1679
Symbol 1679 MovieClip [ScrollView]Uses:1544 1676 1677 1678Used by:1680
Symbol 1680 MovieClip [ScrollSelectList]Uses:1544 1615 1616 1617 1679Used by:1681
Symbol 1681 MovieClip [List]Uses:1544 1680Used by:3002
Symbol 1691 MovieClip [UIScrollBar]Uses:1544 1677 1676Used by:2918 2976 3002 3022 3641
Symbol 1692 GraphicUsed by:Timeline
Symbol 1693 GraphicUsed by:1698
Symbol 1694 GraphicUsed by:1698
Symbol 1695 GraphicUsed by:1696
Symbol 1696 MovieClipUses:1695Used by:1698 3524
Symbol 1697 GraphicUsed by:1698
Symbol 1698 MovieClipUses:1693 1694 1696 1697Used by:Timeline
Symbol 1699 GraphicUsed by:Timeline
Symbol 1700 BitmapUsed by:1701
Symbol 1701 GraphicUses:1700Used by:1702
Symbol 1702 MovieClipUses:1701Used by:Timeline
Symbol 1703 TextUses:1Used by:Timeline
Symbol 1704 EditableTextUses:1Used by:Timeline
Symbol 3645 MovieClip [__Packages.org.sepy.ColorPicker.ColorPicker]
Symbol 3646 MovieClip [__Packages.mochi.as2.MochiEventDispatcher]
Symbol 3647 MovieClip [__Packages.mochi.as2.MochiEvents]
Symbol 3648 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 3649 MovieClip [__Packages.mochi.as2.MochiCoins]
Symbol 3650 MovieClip [__Packages.mochi.as2.MochiSocial]
Symbol 3651 MovieClip [__Packages.org.sepy.ColorPicker.OkButton]
Symbol 3652 MovieClip [__Packages.org.sepy.ColorPicker.IntInput]
Symbol 3653 MovieClip [__Packages.org.sepy.ColorPicker.ColorSlider]
Symbol 3654 MovieClip [__Packages.org.sepy.ColorPicker.ColorMap]
Symbol 3655 MovieClip [__Packages.org.sepy.ColorPicker.ColorDisplay]
Symbol 3656 MovieClip [__Packages.org.sepy.ColorPicker.AdvColorPanel]
Symbol 3657 MovieClip [__Packages.org.sepy.ColorPicker.HLSRGB]
Symbol 3658 MovieClip [__Packages.org.sepy.ColorPicker.RGB]
Symbol 3659 MovieClip [__Packages.org.sepy.ColorPicker.AdvancedColorButton]
Symbol 3660 MovieClip [__Packages.org.sepy.ColorPicker.FaceColor]
Symbol 3661 MovieClip [__Packages.org.sepy.ColorPicker.ColorInput]
Symbol 3662 MovieClip [__Packages.org.sepy.ColorPicker.ColorBox]
Symbol 3663 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 1538 MovieClip [__Packages.mx.core.UIObject]
Symbol 1539 MovieClip [__Packages.mx.core.UIComponent]
Symbol 1540 MovieClip [__Packages.mx.controls.SimpleButton]
Symbol 1541 MovieClip [__Packages.mx.controls.Button]
Symbol 1542 MovieClip [__Packages.mx.controls.RadioButton]
Symbol 1588 MovieClip [__Packages.mx.skins.SkinElement]
Symbol 1589 MovieClip [__Packages.mx.styles.CSSTextStyles]
Symbol 1590 MovieClip [__Packages.mx.styles.StyleManager]
Symbol 1591 MovieClip [__Packages.mx.styles.CSSStyleDeclaration]
Symbol 1592 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 1593 MovieClip [__Packages.mx.events.UIEventDispatcher]
Symbol 1594 MovieClip [__Packages.mx.controls.RadioButtonGroup]
Symbol 1595 MovieClip [__Packages.mx.skins.ColoredSkinElement]
Symbol 1596 MovieClip [__Packages.mx.core.ext.UIObjectExtensions]
Symbol 1597 MovieClip [__Packages.mx.skins.halo.Defaults]
Symbol 1598 MovieClip [__Packages.mx.managers.DepthManager]
Symbol 1599 MovieClip [__Packages.mx.managers.SystemManager]
Symbol 1600 MovieClip [__Packages.mx.managers.FocusManager]
Symbol 1601 MovieClip [__Packages.mx.skins.halo.FocusRect]
Symbol 1602 MovieClip [__Packages.mx.managers.OverlappedWindows]
Symbol 1603 MovieClip [__Packages.mx.styles.CSSSetStyle]
Symbol 1604 MovieClip [__Packages.mx.core.ext.UIComponentExtensions]
Symbol 1605 MovieClip [__Packages.mx.skins.Border]
Symbol 1606 MovieClip [__Packages.mx.skins.RectBorder]
Symbol 1607 MovieClip [__Packages.mx.skins.halo.RectBorder]
Symbol 1608 MovieClip [__Packages.mx.skins.halo.ButtonSkin]
Symbol 1609 MovieClip [__Packages.mx.core.View]
Symbol 1610 MovieClip [__Packages.mx.core.ScrollView]
Symbol 1611 MovieClip [__Packages.mx.controls.listclasses.DataSelector]
Symbol 1612 MovieClip [__Packages.mx.controls.listclasses.DataProvider]
Symbol 1613 MovieClip [__Packages.mx.controls.listclasses.ScrollSelectList]
Symbol 1614 MovieClip [__Packages.mx.controls.List]
Symbol 1682 MovieClip [__Packages.mx.core.ExternalContent]
Symbol 1683 MovieClip [__Packages.mx.skins.CustomBorder]
Symbol 1684 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb]
Symbol 1685 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar]
Symbol 1686 MovieClip [__Packages.mx.effects.Tween]
Symbol 1687 MovieClip [__Packages.mx.controls.listclasses.SelectableRow]
Symbol 1688 MovieClip [__Packages.mx.controls.HScrollBar]
Symbol 1689 MovieClip [__Packages.mx.controls.VScrollBar]
Symbol 1690 MovieClip [__Packages.mx.controls.UIScrollBar]
Symbol 1705 MovieClipUses:1478Used by:1707 1708
Symbol 1706 GraphicUsed by:1707 1708 1718 1719
Symbol 1707 MovieClipUses:1705 1706Used by:1712 1978 1995 2038 2081 2094 2108 2132 2155 2725 2727 2750 2752 2754
Symbol 1708 MovieClipUses:1705 1706Used by:1712 1978 1995 2038 2081 2094 2108 2132 2155 2725 2727 2750 2752 2754
Symbol 1709 GraphicUsed by:1712
Symbol 1710 GraphicUsed by:1711 1837 1934 2514 2625 2638 2642
Symbol 1711 MovieClipUses:1710Used by:1712 2725 2727 2750 2752 2754
Symbol 1712 MovieClip [enemy_dam]Uses:1707 1708 1709 1711Used by:Timeline
Symbol 1713 GraphicUsed by:1716 1935 2237 2246
Symbol 1714 GraphicUsed by:1716 1935 2185 3547
Symbol 1715 GraphicUsed by:1716 1935
Symbol 1716 MovieClipUses:1713 1714 1715Used by:1837 2514 2625 2636
Symbol 1717 MovieClipUses:1478Used by:1718 1719
Symbol 1718 MovieClipUses:1717 1706Used by:1837 2514 2625 2636 2675
Symbol 1719 MovieClipUses:1717 1706Used by:1837 2514 2625 2636 2675
Symbol 1720 MovieClipUses:334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444Used by:1837
Symbol 1721 MovieClipUses:334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444Used by:1837
Symbol 1722 MovieClipUses:333Used by:1786
Symbol 1723 MovieClipUses:335Used by:1786
Symbol 1724 MovieClipUses:337Used by:1786
Symbol 1725 MovieClipUses:339Used by:1786
Symbol 1726 GraphicUsed by:1727
Symbol 1727 MovieClipUses:1726Used by:1786
Symbol 1728 MovieClipUses:343Used by:1786
Symbol 1729 MovieClipUses:345Used by:1786
Symbol 1730 MovieClipUses:347Used by:1786
Symbol 1731 MovieClipUses:349Used by:1786
Symbol 1732 MovieClipUses:351Used by:1786
Symbol 1733 MovieClipUses:353Used by:1786
Symbol 1734 MovieClipUses:355Used by:1786
Symbol 1735 GraphicUsed by:1736
Symbol 1736 MovieClipUses:1735Used by:1786
Symbol 1737 GraphicUsed by:1738
Symbol 1738 MovieClipUses:1737Used by:1786
Symbol 1739 MovieClipUses:361Used by:1786
Symbol 1740 MovieClipUses:363Used by:1786
Symbol 1741 MovieClipUses:365Used by:1786
Symbol 1742 MovieClipUses:367Used by:1786
Symbol 1743 MovieClipUses:369Used by:1786
Symbol 1744 MovieClipUses:371Used by:1786
Symbol 1745 MovieClipUses:373Used by:1786
Symbol 1746 MovieClipUses:375Used by:1786
Symbol 1747 MovieClipUses:377Used by:1786
Symbol 1748 MovieClipUses:381Used by:1786
Symbol 1749 MovieClipUses:387Used by:1786
Symbol 1750 MovieClipUses:379Used by:1786
Symbol 1751 MovieClipUses:383Used by:1786
Symbol 1752 MovieClipUses:385Used by:1786
Symbol 1753 MovieClipUses:389Used by:1786
Symbol 1754 MovieClipUses:391Used by:1786
Symbol 1755 MovieClipUses:393Used by:1786
Symbol 1756 MovieClipUses:395Used by:1786
Symbol 1757 MovieClipUses:397Used by:1786
Symbol 1758 MovieClipUses:399Used by:1786
Symbol 1759 GraphicUsed by:1760
Symbol 1760 MovieClipUses:1759Used by:1786
Symbol 1761 MovieClipUses:403Used by:1786
Symbol 1762 MovieClipUses:405Used by:1786
Symbol 1763 MovieClipUses:407Used by:1786
Symbol 1764 MovieClipUses:409Used by:1786
Symbol 1765 GraphicUsed by:1766
Symbol 1766 MovieClipUses:1765Used by:1786
Symbol 1767 GraphicUsed by:1768
Symbol 1768 MovieClipUses:1767Used by:1786
Symbol 1769 MovieClipUses:415Used by:1786
Symbol 1770 GraphicUsed by:1771
Symbol 1771 MovieClipUses:1770Used by:1786
Symbol 1772 MovieClipUses:419Used by:1786
Symbol 1773 MovieClipUses:421Used by:1786
Symbol 1774 MovieClipUses:423Used by:1786
Symbol 1775 MovieClipUses:425Used by:1786
Symbol 1776 MovieClipUses:427Used by:1786
Symbol 1777 MovieClipUses:429Used by:1786
Symbol 1778 MovieClipUses:431Used by:1786
Symbol 1779 MovieClipUses:433Used by:1786
Symbol 1780 MovieClipUses:435Used by:1786
Symbol 1781 GraphicUsed by:1782
Symbol 1782 MovieClipUses:1781Used by:1786
Symbol 1783 MovieClipUses:439Used by:1786
Symbol 1784 MovieClipUses:441Used by:1786
Symbol 1785 MovieClipUses:443Used by:1786
Symbol 1786 MovieClipUses:1722 1723 1724 1725 1727 1728 1729 1730 1731 1732 1733 1734 1736 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1760 1761 1762 1763 1764 1766 1768 1769 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1782 1783 1784 1785Used by:1837
Symbol 1787 GraphicUsed by:1790
Symbol 1788 GraphicUsed by:1790
Symbol 1789 GraphicUsed by:1790
Symbol 1790 MovieClipUses:334 1787 340 342 344 346 348 1788 350 352 354 356 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 424 426 428 430 432 434 436 438 440 442 444 1789Used by:1837
Symbol 1791 MovieClipUses:334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444Used by:1837
Symbol 1792 GraphicUsed by:1808
Symbol 1793 GraphicUsed by:1808
Symbol 1794 GraphicUsed by:1808
Symbol 1795 GraphicUsed by:1808
Symbol 1796 GraphicUsed by:1808
Symbol 1797 GraphicUsed by:1808
Symbol 1798 GraphicUsed by:1808
Symbol 1799 GraphicUsed by:1808
Symbol 1800 GraphicUsed by:1808
Symbol 1801 GraphicUsed by:1808
Symbol 1802 GraphicUsed by:1808
Symbol 1803 GraphicUsed by:1808
Symbol 1804 GraphicUsed by:1808
Symbol 1805 GraphicUsed by:1808
Symbol 1806 GraphicUsed by:1808
Symbol 1807 GraphicUsed by:1808
Symbol 1808 MovieClipUses:334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 428 430 432 434 436 438 426 424 440 442 444 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807Used by:1837
Symbol 1809 GraphicUsed by:1836
Symbol 1810 GraphicUsed by:1836
Symbol 1811 GraphicUsed by:1836
Symbol 1812 GraphicUsed by:1836
Symbol 1813 GraphicUsed by:1836
Symbol 1814 GraphicUsed by:1836
Symbol 1815 GraphicUsed by:1836
Symbol 1816 GraphicUsed by:1836
Symbol 1817 GraphicUsed by:1836
Symbol 1818 GraphicUsed by:1836
Symbol 1819 GraphicUsed by:1836
Symbol 1820 GraphicUsed by:1836
Symbol 1821 GraphicUsed by:1836
Symbol 1822 GraphicUsed by:1836
Symbol 1823 GraphicUsed by:1836
Symbol 1824 GraphicUsed by:1836
Symbol 1825 GraphicUsed by:1836
Symbol 1826 GraphicUsed by:1836
Symbol 1827 GraphicUsed by:1836
Symbol 1828 GraphicUsed by:1836
Symbol 1829 GraphicUsed by:1836
Symbol 1830 GraphicUsed by:1836
Symbol 1831 GraphicUsed by:1836
Symbol 1832 MovieClipUses:597Used by:1836 2635
Symbol 1833 GraphicUsed by:1836
Symbol 1834 GraphicUsed by:1836
Symbol 1835 GraphicUsed by:1836
Symbol 1836 MovieClipUses:334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835Used by:1837
Symbol 1837 MovieClip [enemy_Red Beast]Uses:1716 1718 1719 1710 1720 1721 1786 1790 1791 1808 1836Used by:Timeline
Symbol 1838 ShapeTweeningUsed by:1850
Symbol 1839 ShapeTweeningUsed by:1850
Symbol 1840 GraphicUsed by:1850
Symbol 1841 GraphicUsed by:1850
Symbol 1842 GraphicUsed by:1850
Symbol 1843 GraphicUsed by:1850
Symbol 1844 GraphicUsed by:1850
Symbol 1845 GraphicUsed by:1850
Symbol 1846 GraphicUsed by:1850
Symbol 1847 GraphicUsed by:1850
Symbol 1848 GraphicUsed by:1850
Symbol 1849 GraphicUsed by:1850
Symbol 1850 MovieClipUses:1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849Used by:1851
Symbol 1851 MovieClip [shot_charge]Uses:1850Used by:Timeline
Symbol 1852 ShapeTweeningUsed by:1854
Symbol 1853 GraphicUsed by:1854
Symbol 1854 MovieClipUses:1852 1853Used by:1867
Symbol 1855 GraphicUsed by:1866
Symbol 1856 GraphicUsed by:1866
Symbol 1857 GraphicUsed by:1866
Symbol 1858 GraphicUsed by:1866
Symbol 1859 GraphicUsed by:1866
Symbol 1860 GraphicUsed by:1866
Symbol 1861 GraphicUsed by:1866
Symbol 1862 GraphicUsed by:1866
Symbol 1863 GraphicUsed by:1866
Symbol 1864 GraphicUsed by:1866
Symbol 1865 GraphicUsed by:1866
Symbol 1866 MovieClipUses:1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865Used by:1867
Symbol 1867 MovieClip [shot_shoot]Uses:1854 1866Used by:Timeline
Symbol 1868 ShapeTweeningUsed by:1872
Symbol 1869 ShapeTweeningUsed by:1872
Symbol 1870 ShapeTweeningUsed by:1872
Symbol 1871 GraphicUsed by:1872
Symbol 1872 MovieClip [element_electric]Uses:1868 1869 1870 1871Used by:Timeline
Symbol 1873 GraphicUsed by:1880
Symbol 1874 GraphicUsed by:1880
Symbol 1875 GraphicUsed by:1880
Symbol 1876 GraphicUsed by:1880
Symbol 1877 GraphicUsed by:1880
Symbol 1878 GraphicUsed by:1880
Symbol 1879 GraphicUsed by:1880
Symbol 1880 MovieClipUses:1873 1874 1875 1876 1877 1878 1879Used by:1881
Symbol 1881 MovieClip [ground_flow]Uses:1880Used by:Timeline
Symbol 1882 GraphicUsed by:1883
Symbol 1883 MovieClipUses:1882Used by:1884
Symbol 1884 MovieClipUses:1883Used by:1885
Symbol 1885 MovieClip [hyperbody_fx]Uses:1884Used by:Timeline
Symbol 1886 GraphicUsed by:1892
Symbol 1887 GraphicUsed by:1892
Symbol 1888 GraphicUsed by:1892
Symbol 1889 GraphicUsed by:1892
Symbol 1890 GraphicUsed by:1892
Symbol 1891 GraphicUsed by:1892
Symbol 1892 MovieClip [injuryBlood]Uses:1886 1887 1888 1889 1890 1891Used by:Timeline
Symbol 1893 GraphicUsed by:1894
Symbol 1894 MovieClipUses:1893Used by:1895
Symbol 1895 MovieClip [levelup]Uses:1894Used by:Timeline
Symbol 1896 ShapeTweeningUsed by:1898
Symbol 1897 GraphicUsed by:1898
Symbol 1898 MovieClip [mindcontrol_explosion]Uses:1896 1897Used by:Timeline
Symbol 1899 GraphicUsed by:1908
Symbol 1900 ShapeTweeningUsed by:1908
Symbol 1901 ShapeTweeningUsed by:1908
Symbol 1902 GraphicUsed by:1908
Symbol 1903 ShapeTweeningUsed by:1908
Symbol 1904 GraphicUsed by:1908
Symbol 1905 ShapeTweeningUsed by:1908
Symbol 1906 ShapeTweeningUsed by:1908
Symbol 1907 GraphicUsed by:1908
Symbol 1908 MovieClip [panic_circle]Uses:1899 1900 1901 1902 1903 1904 1905 1906 1907Used by:Timeline
Symbol 1909 GraphicUsed by:1910
Symbol 1910 MovieClipUses:1909Used by:1911
Symbol 1911 MovieClip [panic_flow]Uses:1910Used by:Timeline
Symbol 1912 ShapeTweeningUsed by:1917
Symbol 1913 ShapeTweeningUsed by:1917
Symbol 1914 GraphicUsed by:1915
Symbol 1915 MovieClipUses:1914Used by:1917
Symbol 1916 GraphicUsed by:1917
Symbol 1917 MovieClip [powerup_add]Uses:1912 1913 1915 1916Used by:Timeline
Symbol 1918 ShapeTweeningUsed by:1920
Symbol 1919 GraphicUsed by:1920
Symbol 1920 MovieClip [powerup_remove]Uses:1918 1919Used by:Timeline
Symbol 1921 GraphicUsed by:1924
Symbol 1922 GraphicUsed by:1924
Symbol 1923 GraphicUsed by:1924
Symbol 1924 MovieClip [scratch]Uses:1921 1922 1923Used by:Timeline
Symbol 1925 ShapeTweeningUsed by:1927
Symbol 1926 GraphicUsed by:1927
Symbol 1927 MovieClip [scrollSpark_failure]Uses:1925 1926Used by:Timeline
Symbol 1928 ShapeTweeningUsed by:1930
Symbol 1929 GraphicUsed by:1930 2747
Symbol 1930 MovieClip [scrollSpark_success]Uses:1928 1929Used by:Timeline
Symbol 1931 GraphicUsed by:1932
Symbol 1932 MovieClipUses:1931Used by:1933
Symbol 1933 MovieClip [ground_hole]Uses:1932Used by:Timeline
Symbol 1934 MovieClip [enemy_block]Uses:1710Used by:Timeline
Symbol 1935 MovieClipUses:1713 1714 1715Used by:1978 1995 2038 2081 2094 2108 2132 2155 2674 2725 2727 2750 2752 2754
Symbol 1936 GraphicUsed by:1950
Symbol 1937 GraphicUsed by:1950
Symbol 1938 GraphicUsed by:1950
Symbol 1939 GraphicUsed by:1950
Symbol 1940 GraphicUsed by:1950
Symbol 1941 GraphicUsed by:1950
Symbol 1942 GraphicUsed by:1950
Symbol 1943 GraphicUsed by:1950
Symbol 1944 GraphicUsed by:1950
Symbol 1945 GraphicUsed by:1950
Symbol 1946 GraphicUsed by:1950
Symbol 1947 GraphicUsed by:1950
Symbol 1948 GraphicUsed by:1950
Symbol 1949 GraphicUsed by:1950
Symbol 1950 MovieClipUses:1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949Used by:1978
Symbol 1951 GraphicUsed by:1978
Symbol 1952 GraphicUsed by:1966
Symbol 1953 GraphicUsed by:1966
Symbol 1954 GraphicUsed by:1966
Symbol 1955 GraphicUsed by:1966
Symbol 1956 GraphicUsed by:1966
Symbol 1957 GraphicUsed by:1966
Symbol 1958 GraphicUsed by:1966
Symbol 1959 GraphicUsed by:1966
Symbol 1960 GraphicUsed by:1966
Symbol 1961 GraphicUsed by:1966
Symbol 1962 GraphicUsed by:1966
Symbol 1963 GraphicUsed by:1966
Symbol 1964 GraphicUsed by:1966
Symbol 1965 GraphicUsed by:1966
Symbol 1966 MovieClipUses:1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965Used by:1977
Symbol 1967 GraphicUsed by:1977
Symbol 1968 GraphicUsed by:1977
Symbol 1969 GraphicUsed by:1977
Symbol 1970 GraphicUsed by:1977
Symbol 1971 GraphicUsed by:1977
Symbol 1972 GraphicUsed by:1977
Symbol 1973 GraphicUsed by:1977
Symbol 1974 GraphicUsed by:1977
Symbol 1975 GraphicUsed by:1977
Symbol 1976 GraphicUsed by:1977
Symbol 1977 MovieClipUses:1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976Used by:1978
Symbol 1978 MovieClip [enemy_Blue Snail]Uses:1935 1707 1708 1950 1951 1977Used by:Timeline
Symbol 1979 ShapeTweeningUsed by:1984
Symbol 1980 GraphicUsed by:1981 2096
Symbol 1981 MovieClipUses:1980Used by:1984 2085 2136 2142
Symbol 1982 ShapeTweeningUsed by:1984
Symbol 1983 GraphicUsed by:1984
Symbol 1984 MovieClipUses:1979 1981 1982 1983Used by:1995
Symbol 1985 GraphicUsed by:1995
Symbol 1986 ShapeTweeningUsed by:1991
Symbol 1987 GraphicUsed by:1988 2102
Symbol 1988 MovieClipUses:1987Used by:1991 1994 2090 2093 2139 2146 2149 2154
Symbol 1989 ShapeTweeningUsed by:1991
Symbol 1990 GraphicUsed by:1991 1994
Symbol 1991 MovieClipUses:1986 1988 1989 1990Used by:1994
Symbol 1992 ShapeTweeningUsed by:1994
Symbol 1993 ShapeTweeningUsed by:1994
Symbol 1994 MovieClipUses:1991 1992 1988 1993 1990Used by:1995
Symbol 1995 MovieClip [enemy_Blue Worm]Uses:1935 1707 1708 1984 1985 1994Used by:Timeline
Symbol 1996 GraphicUsed by:2010
Symbol 1997 GraphicUsed by:2010
Symbol 1998 GraphicUsed by:2010
Symbol 1999 GraphicUsed by:2010
Symbol 2000 GraphicUsed by:2010
Symbol 2001 GraphicUsed by:2010
Symbol 2002 GraphicUsed by:2010
Symbol 2003 GraphicUsed by:2010
Symbol 2004 GraphicUsed by:2010
Symbol 2005 GraphicUsed by:2010
Symbol 2006 GraphicUsed by:2010
Symbol 2007 GraphicUsed by:2010
Symbol 2008 GraphicUsed by:2010
Symbol 2009 GraphicUsed by:2010
Symbol 2010 MovieClipUses:1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009Used by:2038
Symbol 2011 GraphicUsed by:2038
Symbol 2012 GraphicUsed by:2026
Symbol 2013 GraphicUsed by:2026
Symbol 2014 GraphicUsed by:2026
Symbol 2015 GraphicUsed by:2026
Symbol 2016 GraphicUsed by:2026
Symbol 2017 GraphicUsed by:2026
Symbol 2018 GraphicUsed by:2026
Symbol 2019 GraphicUsed by:2026
Symbol 2020 GraphicUsed by:2026
Symbol 2021 GraphicUsed by:2026
Symbol 2022 GraphicUsed by:2026
Symbol 2023 GraphicUsed by:2026
Symbol 2024 GraphicUsed by:2026
Symbol 2025 GraphicUsed by:2026
Symbol 2026 MovieClipUses:2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025Used by:2037
Symbol 2027 GraphicUsed by:2037
Symbol 2028 GraphicUsed by:2037
Symbol 2029 GraphicUsed by:2037
Symbol 2030 GraphicUsed by:2037
Symbol 2031 GraphicUsed by:2037
Symbol 2032 GraphicUsed by:2037
Symbol 2033 GraphicUsed by:2037
Symbol 2034 GraphicUsed by:2037
Symbol 2035 GraphicUsed by:2037
Symbol 2036 GraphicUsed by:2037
Symbol 2037 MovieClipUses:2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036Used by:2038
Symbol 2038 MovieClip [enemy_Boss Snail]Uses:1935 1707 1708 2010 2011 2037Used by:Timeline
Symbol 2039 GraphicUsed by:2053
Symbol 2040 GraphicUsed by:2053
Symbol 2041 GraphicUsed by:2053
Symbol 2042 GraphicUsed by:2053
Symbol 2043 GraphicUsed by:2053
Symbol 2044 GraphicUsed by:2053
Symbol 2045 GraphicUsed by:2053
Symbol 2046 GraphicUsed by:2053
Symbol 2047 GraphicUsed by:2053
Symbol 2048 GraphicUsed by:2053
Symbol 2049 GraphicUsed by:2053
Symbol 2050 GraphicUsed by:2053
Symbol 2051 GraphicUsed by:2053
Symbol 2052 GraphicUsed by:2053
Symbol 2053 MovieClipUses:2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052Used by:2081
Symbol 2054 GraphicUsed by:2081
Symbol 2055 GraphicUsed by:2069
Symbol 2056 GraphicUsed by:2069
Symbol 2057 GraphicUsed by:2069
Symbol 2058 GraphicUsed by:2069
Symbol 2059 GraphicUsed by:2069
Symbol 2060 GraphicUsed by:2069
Symbol 2061 GraphicUsed by:2069
Symbol 2062 GraphicUsed by:2069
Symbol 2063 GraphicUsed by:2069
Symbol 2064 GraphicUsed by:2069
Symbol 2065 GraphicUsed by:2069
Symbol 2066 GraphicUsed by:2069
Symbol 2067 GraphicUsed by:2069
Symbol 2068 GraphicUsed by:2069
Symbol 2069 MovieClipUses:2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068Used by:2080
Symbol 2070 GraphicUsed by:2080
Symbol 2071 GraphicUsed by:2080
Symbol 2072 GraphicUsed by:2080
Symbol 2073 GraphicUsed by:2080
Symbol 2074 GraphicUsed by:2080
Symbol 2075 GraphicUsed by:2080
Symbol 2076 GraphicUsed by:2080
Symbol 2077 GraphicUsed by:2080
Symbol 2078 GraphicUsed by:2080
Symbol 2079 GraphicUsed by:2080
Symbol 2080 MovieClipUses:2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079Used by:2081
Symbol 2081 MovieClip [enemy_Dark Snail]Uses:1935 1707 1708 2053 2054 2080Used by:Timeline
Symbol 2082 ShapeTweeningUsed by:2085
Symbol 2083 ShapeTweeningUsed by:2085
Symbol 2084 GraphicUsed by:2085
Symbol 2085 MovieClipUses:2082 1981 2083 2084Used by:2094
Symbol 2086 GraphicUsed by:2094
Symbol 2087 ShapeTweeningUsed by:2090
Symbol 2088 ShapeTweeningUsed by:2090
Symbol 2089 GraphicUsed by:2090 2093
Symbol 2090 MovieClipUses:2087 1988 2088 2089Used by:2093
Symbol 2091 ShapeTweeningUsed by:2093
Symbol 2092 ShapeTweeningUsed by:2093
Symbol 2093 MovieClipUses:2090 2091 1988 2092 2089Used by:2094
Symbol 2094 MovieClip [enemy_Dark Worm]Uses:1935 1707 1708 2085 2086 2093Used by:Timeline
Symbol 2095 ShapeTweeningUsed by:2099
Symbol 2096 MovieClipUses:1980Used by:2099
Symbol 2097 ShapeTweeningUsed by:2099
Symbol 2098 GraphicUsed by:2099 2104 2107
Symbol 2099 MovieClipUses:2095 2096 2097 2098Used by:2108
Symbol 2100 GraphicUsed by:2108
Symbol 2101 ShapeTweeningUsed by:2104
Symbol 2102 MovieClipUses:1987Used by:2104 2107
Symbol 2103 ShapeTweeningUsed by:2104
Symbol 2104 MovieClipUses:2101 2102 2103 2098Used by:2107
Symbol 2105 ShapeTweeningUsed by:2107
Symbol 2106 ShapeTweeningUsed by:2107
Symbol 2107 MovieClipUses:2104 2105 2102 2106 2098Used by:2108
Symbol 2108 MovieClip [enemy_Gray Slime]Uses:1935 1707 1708 2099 2100 2107Used by:Timeline
Symbol 2109 GraphicUsed by:2116
Symbol 2110 GraphicUsed by:2116
Symbol 2111 GraphicUsed by:2116
Symbol 2112 GraphicUsed by:2116
Symbol 2113 GraphicUsed by:2116
Symbol 2114 GraphicUsed by:2116
Symbol 2115 GraphicUsed by:2116
Symbol 2116 MovieClipUses:2109 2110 2111 2112 2113 2114 2115Used by:2132
Symbol 2117 GraphicUsed by:2132
Symbol 2118 GraphicUsed by:2125
Symbol 2119 GraphicUsed by:2125
Symbol 2120 GraphicUsed by:2125
Symbol 2121 GraphicUsed by:2125
Symbol 2122 GraphicUsed by:2125
Symbol 2123 GraphicUsed by:2125
Symbol 2124 GraphicUsed by:2125
Symbol 2125 MovieClipUses:2118 2119 2120 2121 2122 2123 2124Used by:2131
Symbol 2126 GraphicUsed by:2131
Symbol 2127 GraphicUsed by:2131
Symbol 2128 GraphicUsed by:2131
Symbol 2129 GraphicUsed by:2131
Symbol 2130 GraphicUsed by:2131
Symbol 2131 MovieClipUses:2125 2126 2127 2128 2129 2130Used by:2132
Symbol 2132 MovieClip [enemy_Red Snail]Uses:1935 1707 1708 2116 2117 2131Used by:Timeline
Symbol 2133 ShapeTweeningUsed by:2136
Symbol 2134 ShapeTweeningUsed by:2136
Symbol 2135 GraphicUsed by:2136 2139 2142 2146 2149
Symbol 2136 MovieClipUses:2133 1981 2134 2135Used by:2155
Symbol 2137 ShapeTweeningUsed by:2139
Symbol 2138 ShapeTweeningUsed by:2139
Symbol 2139 MovieClipUses:2137 1988 2138 2135Used by:2155
Symbol 2140 ShapeTweeningUsed by:2142
Symbol 2141 ShapeTweeningUsed by:2142
Symbol 2142 MovieClipUses:2140 1981 2141 2135Used by:2155
Symbol 2143 GraphicUsed by:2155
Symbol 2144 ShapeTweeningUsed by:2146
Symbol 2145 ShapeTweeningUsed by:2146
Symbol 2146 MovieClipUses:2144 1988 2145 2135Used by:2155
Symbol 2147 ShapeTweeningUsed by:2149
Symbol 2148 ShapeTweeningUsed by:2149
Symbol 2149 MovieClipUses:2147 1988 2148 2135Used by:2155
Symbol 2150 ShapeTweeningUsed by:2154
Symbol 2151 ShapeTweeningUsed by:2154
Symbol 2152 GraphicUsed by:2154
Symbol 2153 GraphicUsed by:2154
Symbol 2154 MovieClipUses:2150 1988 2151 2152 598 2153Used by:2155
Symbol 2155 MovieClip [enemy_Red Worm]Uses:1935 1707 1708 2136 2139 2142 2143 2146 2149 2154Used by:Timeline
Symbol 2156 GraphicUsed by:2176
Symbol 2157 GraphicUsed by:2176
Symbol 2158 GraphicUsed by:2176
Symbol 2159 GraphicUsed by:2176
Symbol 2160 GraphicUsed by:2176
Symbol 2161 GraphicUsed by:2176
Symbol 2162 GraphicUsed by:2176
Symbol 2163 GraphicUsed by:2176
Symbol 2164 GraphicUsed by:2176
Symbol 2165 GraphicUsed by:2176
Symbol 2166 GraphicUsed by:2176
Symbol 2167 GraphicUsed by:2176
Symbol 2168 GraphicUsed by:2176
Symbol 2169 GraphicUsed by:2176
Symbol 2170 GraphicUsed by:2176
Symbol 2171 GraphicUsed by:2176
Symbol 2172 GraphicUsed by:2176
Symbol 2173 GraphicUsed by:2176
Symbol 2174 GraphicUsed by:2176
Symbol 2175 GraphicUsed by:2176
Symbol 2176 MovieClip [blood]Uses:2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175Used by:Timeline
Symbol 2177 GraphicUsed by:2182
Symbol 2178 GraphicUsed by:2182
Symbol 2179 GraphicUsed by:2182
Symbol 2180 GraphicUsed by:2182
Symbol 2181 GraphicUsed by:2182
Symbol 2182 MovieClip [blood_backstab]Uses:2177 2178 2179 2180 2181Used by:Timeline
Symbol 2183 ShapeTweeningUsed by:2185
Symbol 2184 ShapeTweeningUsed by:2185
Symbol 2185 MovieClip [blood_puddle]Uses:2183 1714 2184 597Used by:Timeline
Symbol 2186 ShapeTweeningUsed by:2188
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Symbol 3175 MovieClip [announcment]Uses:3174Used by:Timeline
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Symbol 3220 TextUses:3089Used by:3222
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Symbol 3230 FontUsed by:3231 3234 3238 3243 3632 3639
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Instance Names

"bar"Frame 1Symbol 1698 MovieClip
"gamePer"Frame 1Symbol 1704 EditableText
"equip"Frame 2Symbol 2800 MovieClip [equip]
"skills"Frame 2Symbol 2840 MovieClip [skills]
"inventory"Frame 2Symbol 2863 MovieClip [inventory]
"store"Frame 2Symbol 2877 MovieClip [store]
"statsWin"Frame 2Symbol 2918 MovieClip [statsWin]
"quests_pop"Frame 2Symbol 2976 MovieClip [quests_pop]
"quests"Frame 2Symbol 3002 MovieClip [quests]
"encyclopedia"Frame 2Symbol 3022 MovieClip [encyclopedia]
"confirm_purchase"Frame 2Symbol 3037 MovieClip [confirm_purchase]
"confirm_multipurchase"Frame 2Symbol 3043 MovieClip [confirm_multipurchase]
"confirm_multidrop"Frame 2Symbol 3048 MovieClip [confirm_multidrop]
"confirm_drop"Frame 2Symbol 3050 MovieClip [confirm_drop]
"deathWin"Frame 2Symbol 3052 MovieClip [deathWin]
"confirm_multisell"Frame 2Symbol 3058 MovieClip [confirm_multisell]
"confirm_sell"Frame 2Symbol 3060 MovieClip [confirm_sell]
"itemSquare"Frame 2Symbol 3065 MovieClip [itemSquare]
"skillSquare"Frame 2Symbol 3067 MovieClip [skillSquare]
"chat"Frame 2Symbol 3075 MovieClip [chat]
"mouseCursor"Frame 2Symbol 3078 MovieClip [mouseCursor]
"msg"Frame 2Symbol 3085 MovieClip [msg]
"options_bg"Frame 2Symbol 3087 MovieClip [options_bg]
"configure_graphics"Frame 2Symbol 3113 MovieClip [configure_graphics]
"configure_sounds"Frame 2Symbol 3124 MovieClip [configure_sounds]
"configure_keys"Frame 2Symbol 3133 MovieClip [configure_keys]
"options_menu"Frame 2Symbol 3159 MovieClip [options_menu]
"fix_save"Frame 2Symbol 3169 MovieClip [fix_save]
"savingNow"Frame 2Symbol 3171 MovieClip [savingNow]
"errorMc"Frame 2Symbol 3173 MovieClip [errorMc]
"announcment"Frame 2Symbol 3175 MovieClip [announcment]
"exitWarning"Frame 2Symbol 3218 MovieClip [exitWarning]
"loadWarning"Frame 2Symbol 3223 MovieClip [loadWarning]
"premium_shop"Frame 2Symbol 3247 MovieClip [premium_shop]
"slot3"Frame 3Symbol 3375 MovieClip
"slot2"Frame 3Symbol 3384 MovieClip
"slot1"Frame 3Symbol 3389 MovieClip
"credits"Frame 3Symbol 3413 Button
"musicBar"Frame 3Symbol 3425 MovieClip
"myObject"Frame 3Symbol 590 MovieClip [placed_object]
"deleteWarning"Frame 3Symbol 3431 MovieClip
"goBack"Frame 4Symbol 3435 Button
"musicBar"Frame 4Symbol 3425 MovieClip
"visitZack"Frame 4Symbol 3437 MovieClip
"visitMichael"Frame 4Symbol 3437 MovieClip
"visitWebsite"Frame 4Symbol 3437 MovieClip
"btn1"Frame 5Symbol 3453 Button
"btn2"Frame 5Symbol 3457 Button
"btn3"Frame 5Symbol 3461 Button
"btn4"Frame 5Symbol 3465 Button
"bg"Frame 5Symbol 3473 MovieClip
"txt2"Frame 5Symbol 3474 EditableText
"txt1"Frame 5Symbol 3475 EditableText
"musicBar"Frame 5Symbol 3425 MovieClip
"character"Frame 6Symbol 1386 MovieClip [placed_npc]
"hair_left"Frame 6Symbol 3479 Button
"eyebrows_right"Frame 6Symbol 3479 Button
"eyebrows_left"Frame 6Symbol 3479 Button
"eyes_left"Frame 6Symbol 3479 Button
"mouth_left"Frame 6Symbol 3479 Button
"face_left"Frame 6Symbol 3479 Button
"body_left"Frame 6Symbol 3479 Button
"hands_left"Frame 6Symbol 3479 Button
"legs_left"Frame 6Symbol 3479 Button
"hair_right"Frame 6Symbol 3479 Button
"mouth_right"Frame 6Symbol 3479 Button
"eyes_right"Frame 6Symbol 3479 Button
"body_right"Frame 6Symbol 3479 Button
"face_right"Frame 6Symbol 3479 Button
"legs_right"Frame 6Symbol 3479 Button
"hands_right"Frame 6Symbol 3479 Button
"nose_left"Frame 6Symbol 3479 Button
"nose_right"Frame 6Symbol 3479 Button
"picker_skin"Frame 6Symbol 1533 MovieClip [AdvColorPicker]
"picker_eyes"Frame 6Symbol 1533 MovieClip [AdvColorPicker]
"picker_hair"Frame 6Symbol 1533 MovieClip [AdvColorPicker]
"createChar"Frame 6Symbol 3493 Button
"goBack"Frame 6Symbol 3435 Button
"btn2"Frame 6Symbol 3497 Button
"btn3"Frame 6Symbol 3500 Button
"btn4"Frame 6Symbol 3501 Button
"btn1"Frame 6Symbol 3504 Button
"frame1"Frame 6Symbol 3513 MovieClip
"frame2"Frame 6Symbol 3515 MovieClip
"frame3"Frame 6Symbol 3517 MovieClip
"frame4"Frame 6Symbol 3518 MovieClip
"musicBar"Frame 6Symbol 3425 MovieClip
"skipLoading_glowing"Frame 7Symbol 3520 MovieClip
"bar"Frame 7Symbol 3524 MovieClip
"totalFiles"Frame 7Symbol 3525 EditableText
"bar_file"Frame 7Symbol 3524 MovieClip
"fileLoading"Frame 7Symbol 3526 EditableText
"skipLoading"Frame 7Symbol 3527 Button
"mochiAds"Frame 7Symbol 3529 MovieClip
"adText"Frame 7Symbol 3530 EditableText
"sky"Frame 8Symbol 3532 MovieClip
"back"Frame 8Symbol 3533 MovieClip
"middle"Frame 8Symbol 3533 MovieClip
"field"Frame 8Symbol 3537 MovieClip
"layout"Frame 8Symbol 3641 MovieClip
"camera"Frame 8Symbol 3643 MovieClip
"camera2"Frame 8Symbol 3644 MovieClip
"expIcon"Symbol 273 MovieClip [rewardItem] Frame 1Symbol 9 MovieClip
"icon"Symbol 273 MovieClip [rewardItem] Frame 1Symbol 270 MovieClip
"amount"Symbol 273 MovieClip [rewardItem] Frame 1Symbol 272 EditableText
"teleportBase"Symbol 590 MovieClip [placed_object] Frame 1Symbol 451 MovieClip
"mc"Symbol 590 MovieClip [placed_object] Frame 1Symbol 456 MovieClip
"myMsgBox"Symbol 590 MovieClip [placed_object] Frame 2Symbol 459 MovieClip
"myMsg"Symbol 590 MovieClip [placed_object] Frame 2Symbol 460 EditableText
"mc"Symbol 590 MovieClip [placed_object] Frame 61Symbol 555 MovieClip
"icon"Symbol 591 MovieClip Frame 1Symbol 449 MovieClip [placed_enemy]
"icon"Symbol 591 MovieClip Frame 2Symbol 590 MovieClip [placed_object]
"icon"Symbol 591 MovieClip Frame 3Symbol 270 MovieClip
"head"Symbol 627 MovieClip Frame 5Symbol 598 MovieClip
"head"Symbol 627 MovieClip Frame 19Symbol 598 MovieClip
"head"Symbol 627 MovieClip Frame 32Symbol 598 MovieClip
"part1"Symbol 651 MovieClip Frame 1Symbol 629 MovieClip
"part2"Symbol 651 MovieClip Frame 1Symbol 631 MovieClip
"part1"Symbol 651 MovieClip Frame 2Symbol 634 MovieClip
"part2"Symbol 651 MovieClip Frame 2Symbol 637 MovieClip
"part1"Symbol 651 MovieClip Frame 3Symbol 640 MovieClip
"part2"Symbol 651 MovieClip Frame 3Symbol 643 MovieClip
"part1"Symbol 651 MovieClip Frame 4Symbol 646 MovieClip
"part2"Symbol 651 MovieClip Frame 4Symbol 649 MovieClip
"bodyPart"Symbol 679 MovieClip Frame 1Symbol 651 MovieClip
"shirt"Symbol 679 MovieClip Frame 1Symbol 678 MovieClip
"part1"Symbol 704 MovieClip Frame 1Symbol 681 MovieClip
"part2"Symbol 704 MovieClip Frame 1Symbol 684 MovieClip
"part1"Symbol 704 MovieClip Frame 2Symbol 687 MovieClip
"part2"Symbol 704 MovieClip Frame 2Symbol 690 MovieClip
"part1"Symbol 704 MovieClip Frame 3Symbol 693 MovieClip
"part2"Symbol 704 MovieClip Frame 3Symbol 696 MovieClip
"part1"Symbol 704 MovieClip Frame 4Symbol 699 MovieClip
"part2"Symbol 704 MovieClip Frame 4Symbol 702 MovieClip
"bodyPart"Symbol 742 MovieClip Frame 1Symbol 704 MovieClip
"glove"Symbol 742 MovieClip Frame 1Symbol 721 MovieClip
"shirt"Symbol 742 MovieClip Frame 1Symbol 741 MovieClip
"part1"Symbol 766 MovieClip Frame 1Symbol 745 MovieClip
"part2"Symbol 766 MovieClip Frame 1Symbol 747 MovieClip
"part1"Symbol 766 MovieClip Frame 2Symbol 750 MovieClip
"part2"Symbol 766 MovieClip Frame 2Symbol 753 MovieClip
"part1"Symbol 766 MovieClip Frame 3Symbol 756 MovieClip
"part2"Symbol 766 MovieClip Frame 3Symbol 759 MovieClip
"part1"Symbol 766 MovieClip Frame 4Symbol 762 MovieClip
"part2"Symbol 766 MovieClip Frame 4Symbol 764 MovieClip
"bodyPart"Symbol 789 MovieClip Frame 1Symbol 766 MovieClip
"pants"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"part1"Symbol 813 MovieClip Frame 1Symbol 791 MovieClip
"part2"Symbol 813 MovieClip Frame 1Symbol 793 MovieClip
"part1"Symbol 813 MovieClip Frame 2Symbol 796 MovieClip
"part2"Symbol 813 MovieClip Frame 2Symbol 799 MovieClip
"part1"Symbol 813 MovieClip Frame 3Symbol 802 MovieClip
"part2"Symbol 813 MovieClip Frame 3Symbol 805 MovieClip
"part1"Symbol 813 MovieClip Frame 4Symbol 808 MovieClip
"part2"Symbol 813 MovieClip Frame 4Symbol 811 MovieClip
"bodyPart"Symbol 854 MovieClip Frame 1Symbol 813 MovieClip
"shoe"Symbol 854 MovieClip Frame 1Symbol 833 MovieClip
"pants"Symbol 854 MovieClip Frame 1Symbol 853 MovieClip
"part1"Symbol 877 MovieClip Frame 1Symbol 856 MovieClip
"part2"Symbol 877 MovieClip Frame 1Symbol 859 MovieClip
"part1"Symbol 877 MovieClip Frame 2Symbol 862 MovieClip
"part2"Symbol 877 MovieClip Frame 2Symbol 865 MovieClip
"part1"Symbol 877 MovieClip Frame 3Symbol 868 MovieClip
"part2"Symbol 877 MovieClip Frame 3Symbol 870 MovieClip
"part1"Symbol 877 MovieClip Frame 4Symbol 873 MovieClip
"part2"Symbol 877 MovieClip Frame 4Symbol 875 MovieClip
"bodyPart"Symbol 930 MovieClip Frame 1Symbol 877 MovieClip
"pants"Symbol 930 MovieClip Frame 1Symbol 903 MovieClip
"shirt"Symbol 930 MovieClip Frame 1Symbol 929 MovieClip
"part1"Symbol 981 MovieClip Frame 1Symbol 932 MovieClip
"part2"Symbol 981 MovieClip Frame 1Symbol 935 MovieClip
"part1"Symbol 981 MovieClip Frame 2Symbol 938 MovieClip
"part2"Symbol 981 MovieClip Frame 2Symbol 941 MovieClip
"part1"Symbol 981 MovieClip Frame 3Symbol 943 MovieClip
"part2"Symbol 981 MovieClip Frame 3Symbol 946 MovieClip
"part1"Symbol 981 MovieClip Frame 4Symbol 948 MovieClip
"part2"Symbol 981 MovieClip Frame 4Symbol 951 MovieClip
"part1"Symbol 981 MovieClip Frame 5Symbol 953 MovieClip
"part2"Symbol 981 MovieClip Frame 5Symbol 956 MovieClip
"part1"Symbol 981 MovieClip Frame 6Symbol 958 MovieClip
"part2"Symbol 981 MovieClip Frame 6Symbol 960 MovieClip
"part1"Symbol 981 MovieClip Frame 7Symbol 961 MovieClip
"part2"Symbol 981 MovieClip Frame 7Symbol 964 MovieClip
"part1"Symbol 981 MovieClip Frame 8Symbol 967 MovieClip
"part2"Symbol 981 MovieClip Frame 8Symbol 970 MovieClip
"part1"Symbol 981 MovieClip Frame 9Symbol 972 MovieClip
"part2"Symbol 981 MovieClip Frame 9Symbol 975 MovieClip
"part1"Symbol 981 MovieClip Frame 10Symbol 977 MovieClip
"part2"Symbol 981 MovieClip Frame 10Symbol 980 MovieClip
"part"Symbol 1040 MovieClip Frame 1Symbol 993 MovieClip
"part"Symbol 1040 MovieClip Frame 2Symbol 996 MovieClip
"part"Symbol 1040 MovieClip Frame 3Symbol 999 MovieClip
"part"Symbol 1040 MovieClip Frame 4Symbol 1002 MovieClip
"part"Symbol 1040 MovieClip Frame 5Symbol 1006 MovieClip
"part"Symbol 1040 MovieClip Frame 6Symbol 1010 MovieClip
"part"Symbol 1040 MovieClip Frame 9Symbol 1016 MovieClip
"part"Symbol 1040 MovieClip Frame 10Symbol 1019 MovieClip
"part"Symbol 1040 MovieClip Frame 11Symbol 1022 MovieClip
"part"Symbol 1040 MovieClip Frame 12Symbol 1025 MovieClip
"part"Symbol 1040 MovieClip Frame 14Symbol 1028 MovieClip
"part"Symbol 1040 MovieClip Frame 15Symbol 1031 MovieClip
"part"Symbol 1040 MovieClip Frame 16Symbol 1034 MovieClip
"part"Symbol 1040 MovieClip Frame 17Symbol 1038 MovieClip
"part1"Symbol 1192 MovieClip Frame 1Symbol 1076 MovieClip
"part2"Symbol 1192 MovieClip Frame 1Symbol 1078 MovieClip
"part1"Symbol 1192 MovieClip Frame 2Symbol 1081 MovieClip
"part2"Symbol 1192 MovieClip Frame 2Symbol 1083 MovieClip
"part1"Symbol 1192 MovieClip Frame 3Symbol 1086 MovieClip
"part1"Symbol 1192 MovieClip Frame 4Symbol 1091 MovieClip
"part2"Symbol 1192 MovieClip Frame 4Symbol 1093 MovieClip
"part1"Symbol 1192 MovieClip Frame 5Symbol 1096 MovieClip
"part2"Symbol 1192 MovieClip Frame 5Symbol 1098 MovieClip
"part1"Symbol 1192 MovieClip Frame 6Symbol 1101 MovieClip
"part2"Symbol 1192 MovieClip Frame 6Symbol 1103 MovieClip
"part1"Symbol 1192 MovieClip Frame 7Symbol 1106 MovieClip
"part2"Symbol 1192 MovieClip Frame 7Symbol 1108 MovieClip
"part1"Symbol 1192 MovieClip Frame 8Symbol 1111 MovieClip
"part2"Symbol 1192 MovieClip Frame 8Symbol 1114 MovieClip
"part1"Symbol 1192 MovieClip Frame 9Symbol 1118 MovieClip
"part2"Symbol 1192 MovieClip Frame 9Symbol 1120 MovieClip
"part1"Symbol 1192 MovieClip Frame 10Symbol 1123 MovieClip
"part2"Symbol 1192 MovieClip Frame 10Symbol 1125 MovieClip
"part1"Symbol 1192 MovieClip Frame 11Symbol 1128 MovieClip
"part2"Symbol 1192 MovieClip Frame 11Symbol 1130 MovieClip
"part2"Symbol 1192 MovieClip Frame 12Symbol 1133 MovieClip
"part1"Symbol 1192 MovieClip Frame 12Symbol 1136 MovieClip
"part3"Symbol 1192 MovieClip Frame 12Symbol 1138 MovieClip
"part1"Symbol 1192 MovieClip Frame 13Symbol 1140 MovieClip
"part2"Symbol 1192 MovieClip Frame 13Symbol 1142 MovieClip
"part1"Symbol 1192 MovieClip Frame 14Symbol 1146 MovieClip
"part2"Symbol 1192 MovieClip Frame 14Symbol 1148 MovieClip
"part2"Symbol 1192 MovieClip Frame 15Symbol 1151 MovieClip
"part1"Symbol 1192 MovieClip Frame 15Symbol 1154 MovieClip
"part3"Symbol 1192 MovieClip Frame 15Symbol 1156 MovieClip
"part1"Symbol 1192 MovieClip Frame 16Symbol 1159 MovieClip
"part2"Symbol 1192 MovieClip Frame 16Symbol 1161 MovieClip
"part1"Symbol 1192 MovieClip Frame 17Symbol 1164 MovieClip
"part2"Symbol 1192 MovieClip Frame 17Symbol 1166 MovieClip
"part1"Symbol 1192 MovieClip Frame 18Symbol 1170 MovieClip
"part2"Symbol 1192 MovieClip Frame 18Symbol 1173 MovieClip
"part1"Symbol 1192 MovieClip Frame 19Symbol 1177 MovieClip
"part2"Symbol 1192 MovieClip Frame 19Symbol 1179 MovieClip
"part1"Symbol 1192 MovieClip Frame 20Symbol 1183 MovieClip
"part2"Symbol 1192 MovieClip Frame 20Symbol 1185 MovieClip
"part1"Symbol 1192 MovieClip Frame 21Symbol 1188 MovieClip
"part2"Symbol 1192 MovieClip Frame 21Symbol 1191 MovieClip
"bodyPart_faceMask"Symbol 1208 MovieClip Frame 1Symbol 981 MovieClip
"bodyPart_face"Symbol 1208 MovieClip Frame 1Symbol 981 MovieClip
"bodyPart_eyebrows"Symbol 1208 MovieClip Frame 1Symbol 991 MovieClip
"bodyPart_eyes"Symbol 1208 MovieClip Frame 1Symbol 1040 MovieClip
"bodyPart_mouth"Symbol 1208 MovieClip Frame 1Symbol 1063 MovieClip
"bodyPart_nose"Symbol 1208 MovieClip Frame 1Symbol 1074 MovieClip
"bodyPart_hair"Symbol 1208 MovieClip Frame 1Symbol 1192 MovieClip
"headwear"Symbol 1208 MovieClip Frame 1Symbol 1207 MovieClip
"bodyPart"Symbol 1232 MovieClip Frame 1Symbol 766 MovieClip
"pants"Symbol 1232 MovieClip Frame 1Symbol 1231 MovieClip
"bodyPart"Symbol 1271 MovieClip Frame 1Symbol 813 MovieClip
"shoe"Symbol 1271 MovieClip Frame 1Symbol 1248 MovieClip
"pants"Symbol 1271 MovieClip Frame 1Symbol 1270 MovieClip
"part1"Symbol 1295 MovieClip Frame 1Symbol 1273 MovieClip
"part2"Symbol 1295 MovieClip Frame 1Symbol 1276 MovieClip
"part1"Symbol 1295 MovieClip Frame 2Symbol 1279 MovieClip
"part2"Symbol 1295 MovieClip Frame 2Symbol 1282 MovieClip
"part1"Symbol 1295 MovieClip Frame 3Symbol 1285 MovieClip
"part2"Symbol 1295 MovieClip Frame 3Symbol 1288 MovieClip
"part1"Symbol 1295 MovieClip Frame 4Symbol 1291 MovieClip
"part2"Symbol 1295 MovieClip Frame 4Symbol 1294 MovieClip
"bodyPart"Symbol 1322 MovieClip Frame 1Symbol 1295 MovieClip
"shirt"Symbol 1322 MovieClip Frame 1Symbol 1321 MovieClip
"part1"Symbol 1346 MovieClip Frame 1Symbol 1324 MovieClip
"part2"Symbol 1346 MovieClip Frame 1Symbol 1326 MovieClip
"part1"Symbol 1346 MovieClip Frame 2Symbol 1329 MovieClip
"part2"Symbol 1346 MovieClip Frame 2Symbol 1332 MovieClip
"part1"Symbol 1346 MovieClip Frame 3Symbol 1335 MovieClip
"part2"Symbol 1346 MovieClip Frame 3Symbol 1338 MovieClip
"part1"Symbol 1346 MovieClip Frame 4Symbol 1341 MovieClip
"part2"Symbol 1346 MovieClip Frame 4Symbol 1344 MovieClip
"bodyPart"Symbol 1385 MovieClip Frame 1Symbol 1346 MovieClip
"glove"Symbol 1385 MovieClip Frame 1Symbol 1363 MovieClip
"shirt"Symbol 1385 MovieClip Frame 1Symbol 1384 MovieClip
"weapon_claw"Symbol 1385 MovieClip Frame 1Symbol 627 MovieClip
"weapon_staff"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 627 MovieClip
"weapon_sword"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 627 MovieClip
"weapon_spear"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 627 MovieClip
"leftArm_upper"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 854 MovieClip
"body"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 930 MovieClip
"head"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 1271 MovieClip
"weapon_dagger"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 627 MovieClip
"rightArm_upper"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 1386 MovieClip [placed_npc] Frame 1Symbol 1385 MovieClip
"bg"Symbol 1387 MovieClip [encListItem] Frame 1Symbol 275 MovieClip
"btn"Symbol 1387 MovieClip [encListItem] Frame 1Symbol 278 Button
"txt"Symbol 1387 MovieClip [encListItem] Frame 1Symbol 279 EditableText
"icons"Symbol 1387 MovieClip [encListItem] Frame 1Symbol 591 MovieClip
"shadowIcons"Symbol 1387 MovieClip [encListItem] Frame 1Symbol 591 MovieClip
"character"Symbol 1387 MovieClip [encListItem] Frame 1Symbol 1386 MovieClip [placed_npc]
"shadowCharacter"Symbol 1387 MovieClip [encListItem] Frame 1Symbol 1386 MovieClip [placed_npc]
"btn"Symbol 1467 MovieClip [skillListItem] Frame 1Symbol 1391 Button
"txt"Symbol 1467 MovieClip [skillListItem] Frame 1Symbol 1393 EditableText
"invested"Symbol 1467 MovieClip [skillListItem] Frame 1Symbol 1394 EditableText
"increaseBtn"Symbol 1467 MovieClip [skillListItem] Frame 1Symbol 1398 Button
"icon"Symbol 1467 MovieClip [skillListItem] Frame 1Symbol 1461 MovieClip
"iconFrame"Symbol 1467 MovieClip [skillListItem] Frame 1Symbol 1463 MovieClip
"square"Symbol 1467 MovieClip [skillListItem] Frame 1Symbol 1466 Button
"btn"Symbol 1477 MovieClip [listItem] Frame 1Symbol 1471 Button
"txt"Symbol 1477 MovieClip [listItem] Frame 1Symbol 1472 EditableText
"priceTxt"Symbol 1477 MovieClip [listItem] Frame 1Symbol 1473 EditableText
"icon"Symbol 1477 MovieClip [listItem] Frame 1Symbol 270 MovieClip
"dY"Symbol 1482 MovieClip [dog_leash] Frame 1Symbol 1479 MovieClip
"dX"Symbol 1482 MovieClip [dog_leash] Frame 1Symbol 1481 MovieClip
"face"Symbol 1530 MovieClip Frame 1Symbol 1518 MovieClip
"nocolor_face"Symbol 1530 MovieClip Frame 1Symbol 1527 MovieClip
"cpicker"Symbol 1533 MovieClip [AdvColorPicker] Frame 1Symbol 1530 MovieClip
"btn"Symbol 1537 MovieClip [reward_square] Frame 1Symbol 1536 Button
"icon"Symbol 1537 MovieClip [reward_square] Frame 1Symbol 270 MovieClip
"expIcon"Symbol 1537 MovieClip [reward_square] Frame 1Symbol 9 MovieClip
"b"Symbol 1549 MovieClip [SimpleButtonDown] Frame 1Symbol 1546 MovieClip [BrdrShdw]
"face"Symbol 1549 MovieClip [SimpleButtonDown] Frame 1Symbol 1548 MovieClip [BrdrFace]
"b"Symbol 1554 MovieClip [SimpleButtonIn] Frame 1Symbol 1551 MovieClip [BrdrBlk]
"it"Symbol 1554 MovieClip [SimpleButtonIn] Frame 1Symbol 1553 MovieClip [BrdrHilght]
"g"Symbol 1554 MovieClip [SimpleButtonIn] Frame 1Symbol 1546 MovieClip [BrdrShdw]
"face"Symbol 1554 MovieClip [SimpleButtonIn] Frame 1Symbol 1548 MovieClip [BrdrFace]
"ob"Symbol 1555 MovieClip [SimpleButtonUp] Frame 1Symbol 1551 MovieClip [BrdrBlk]
"ol"Symbol 1555 MovieClip [SimpleButtonUp] Frame 1Symbol 1548 MovieClip [BrdrFace]
"ib"Symbol 1555 MovieClip [SimpleButtonUp] Frame 1Symbol 1546 MovieClip [BrdrShdw]
"il"Symbol 1555 MovieClip [SimpleButtonUp] Frame 1Symbol 1553 MovieClip [BrdrHilght]
"face"Symbol 1555 MovieClip [SimpleButtonUp] Frame 1Symbol 1548 MovieClip [BrdrFace]
"boundingBox_mc"Symbol 1563 MovieClip [FocusRect] Frame 1Symbol 1544 MovieClip [BoundingBox]
"tabCapture"Symbol 1564 MovieClip [FocusManager] Frame 1Symbol 1561 Button
"boundingBox_mc"Symbol 1567 MovieClip [SimpleButton] Frame 1Symbol 1544 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 1571 MovieClip [Button] Frame 1Symbol 1544 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 1587 MovieClip [RadioButton] Frame 1Symbol 1544 MovieClip [BoundingBox]
"foo"Symbol 1587 MovieClip [RadioButton] Frame 2Symbol 1571 MovieClip [Button]
"dfs"Symbol 1673 MovieClip [BtnDownArrow] Frame 1Symbol 1621 MovieClip [ScrollTrack]
"dfs"Symbol 1674 MovieClip [BtnUpArrow] Frame 1Symbol 1621 MovieClip [ScrollTrack]
"boundingBox_mc"Symbol 1676 MovieClip [HScrollBar] Frame 1Symbol 1544 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 1677 MovieClip [VScrollBar] Frame 1Symbol 1544 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 1678 MovieClip [View] Frame 1Symbol 1544 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 1679 MovieClip [ScrollView] Frame 1Symbol 1544 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 1681 MovieClip [List] Frame 1Symbol 1544 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 1691 MovieClip [UIScrollBar] Frame 1Symbol 1544 MovieClip [BoundingBox]
"bar"Symbol 1698 MovieClip Frame 1Symbol 1696 MovieClip
"bar"Symbol 1707 MovieClip Frame 1Symbol 1705 MovieClip
"bar"Symbol 1708 MovieClip Frame 1Symbol 1705 MovieClip
"healthBar"Symbol 1712 MovieClip [enemy_dam] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 1712 MovieClip [enemy_dam] Frame 1Symbol 1708 MovieClip
"mc"Symbol 1712 MovieClip [enemy_dam] Frame 1Symbol 1711 MovieClip
"bar"Symbol 1718 MovieClip Frame 1Symbol 1717 MovieClip
"bar"Symbol 1719 MovieClip Frame 1Symbol 1717 MovieClip
"spawnCor1"Symbol 1836 MovieClip Frame 25Symbol 1832 MovieClip
"myShadow"Symbol 1837 MovieClip [enemy_Red Beast] Frame 1Symbol 1716 MovieClip
"healthBar"Symbol 1837 MovieClip [enemy_Red Beast] Frame 1Symbol 1718 MovieClip
"manaBar"Symbol 1837 MovieClip [enemy_Red Beast] Frame 1Symbol 1719 MovieClip
"mc"Symbol 1837 MovieClip [enemy_Red Beast] Frame 1Symbol 1720 MovieClip
"mc"Symbol 1837 MovieClip [enemy_Red Beast] Frame 2Symbol 1721 MovieClip
"mc"Symbol 1837 MovieClip [enemy_Red Beast] Frame 3Symbol 1786 MovieClip
"mc"Symbol 1837 MovieClip [enemy_Red Beast] Frame 4Symbol 1790 MovieClip
"mc"Symbol 1837 MovieClip [enemy_Red Beast] Frame 5Symbol 1791 MovieClip
"mc"Symbol 1837 MovieClip [enemy_Red Beast] Frame 6Symbol 1808 MovieClip
"mc"Symbol 1837 MovieClip [enemy_Red Beast] Frame 7Symbol 1836 MovieClip
"mc"Symbol 1851 MovieClip [shot_charge] Frame 1Symbol 1850 MovieClip
"mc"Symbol 1867 MovieClip [shot_shoot] Frame 1Symbol 1854 MovieClip
"mc"Symbol 1867 MovieClip [shot_shoot] Frame 2Symbol 1866 MovieClip
"moveMC"Symbol 1977 MovieClip Frame 1Symbol 1966 MovieClip
"myShadow"Symbol 1978 MovieClip [enemy_Blue Snail] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 1978 MovieClip [enemy_Blue Snail] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 1978 MovieClip [enemy_Blue Snail] Frame 1Symbol 1708 MovieClip
"moveMC"Symbol 1978 MovieClip [enemy_Blue Snail] Frame 1Symbol 1950 MovieClip
"attackMC"Symbol 1978 MovieClip [enemy_Blue Snail] Frame 3Symbol 1977 MovieClip
"moveMC"Symbol 1994 MovieClip Frame 1Symbol 1991 MovieClip
"myShadow"Symbol 1995 MovieClip [enemy_Blue Worm] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 1995 MovieClip [enemy_Blue Worm] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 1995 MovieClip [enemy_Blue Worm] Frame 1Symbol 1708 MovieClip
"moveMC"Symbol 1995 MovieClip [enemy_Blue Worm] Frame 1Symbol 1984 MovieClip
"attackMC"Symbol 1995 MovieClip [enemy_Blue Worm] Frame 3Symbol 1994 MovieClip
"moveMC"Symbol 2037 MovieClip Frame 1Symbol 2026 MovieClip
"myShadow"Symbol 2038 MovieClip [enemy_Boss Snail] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2038 MovieClip [enemy_Boss Snail] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2038 MovieClip [enemy_Boss Snail] Frame 1Symbol 1708 MovieClip
"moveMC"Symbol 2038 MovieClip [enemy_Boss Snail] Frame 1Symbol 2010 MovieClip
"attackMC"Symbol 2038 MovieClip [enemy_Boss Snail] Frame 3Symbol 2037 MovieClip
"moveMC"Symbol 2080 MovieClip Frame 1Symbol 2069 MovieClip
"myShadow"Symbol 2081 MovieClip [enemy_Dark Snail] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2081 MovieClip [enemy_Dark Snail] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2081 MovieClip [enemy_Dark Snail] Frame 1Symbol 1708 MovieClip
"moveMC"Symbol 2081 MovieClip [enemy_Dark Snail] Frame 1Symbol 2053 MovieClip
"attackMC"Symbol 2081 MovieClip [enemy_Dark Snail] Frame 3Symbol 2080 MovieClip
"moveMC"Symbol 2093 MovieClip Frame 1Symbol 2090 MovieClip
"myShadow"Symbol 2094 MovieClip [enemy_Dark Worm] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2094 MovieClip [enemy_Dark Worm] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2094 MovieClip [enemy_Dark Worm] Frame 1Symbol 1708 MovieClip
"moveMC"Symbol 2094 MovieClip [enemy_Dark Worm] Frame 1Symbol 2085 MovieClip
"attackMC"Symbol 2094 MovieClip [enemy_Dark Worm] Frame 3Symbol 2093 MovieClip
"moveMC"Symbol 2107 MovieClip Frame 1Symbol 2104 MovieClip
"myShadow"Symbol 2108 MovieClip [enemy_Gray Slime] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2108 MovieClip [enemy_Gray Slime] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2108 MovieClip [enemy_Gray Slime] Frame 1Symbol 1708 MovieClip
"moveMC"Symbol 2108 MovieClip [enemy_Gray Slime] Frame 1Symbol 2099 MovieClip
"attackMC"Symbol 2108 MovieClip [enemy_Gray Slime] Frame 3Symbol 2107 MovieClip
"moveMC"Symbol 2131 MovieClip Frame 1Symbol 2125 MovieClip
"myShadow"Symbol 2132 MovieClip [enemy_Red Snail] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2132 MovieClip [enemy_Red Snail] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2132 MovieClip [enemy_Red Snail] Frame 1Symbol 1708 MovieClip
"moveMC"Symbol 2132 MovieClip [enemy_Red Snail] Frame 1Symbol 2116 MovieClip
"attackMC"Symbol 2132 MovieClip [enemy_Red Snail] Frame 3Symbol 2131 MovieClip
"spawnCor1"Symbol 2154 MovieClip Frame 5Symbol 598 MovieClip
"spawnCor2"Symbol 2154 MovieClip Frame 5Symbol 598 MovieClip
"myShadow"Symbol 2155 MovieClip [enemy_Red Worm] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2155 MovieClip [enemy_Red Worm] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2155 MovieClip [enemy_Red Worm] Frame 1Symbol 1708 MovieClip
"mc"Symbol 2155 MovieClip [enemy_Red Worm] Frame 1Symbol 2136 MovieClip
"mc"Symbol 2155 MovieClip [enemy_Red Worm] Frame 2Symbol 2139 MovieClip
"mc"Symbol 2155 MovieClip [enemy_Red Worm] Frame 3Symbol 2142 MovieClip
"mc"Symbol 2155 MovieClip [enemy_Red Worm] Frame 5Symbol 2146 MovieClip
"mc"Symbol 2155 MovieClip [enemy_Red Worm] Frame 6Symbol 2149 MovieClip
"mc"Symbol 2155 MovieClip [enemy_Red Worm] Frame 7Symbol 2154 MovieClip
"digit1"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2199 MovieClip
"digit2"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2199 MovieClip
"digit3"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2199 MovieClip
"crit"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2202 MovieClip
"digit4"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2199 MovieClip
"digit5"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2199 MovieClip
"miss"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2204 MovieClip
"star"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2206 MovieClip
"backstab"Symbol 2209 MovieClip [dmg_digits] Frame 1Symbol 2208 MovieClip
"digit1"Symbol 2223 MovieClip [dmg_digitsB] Frame 1Symbol 2220 MovieClip
"digit2"Symbol 2223 MovieClip [dmg_digitsB] Frame 1Symbol 2220 MovieClip
"digit4"Symbol 2223 MovieClip [dmg_digitsB] Frame 1Symbol 2220 MovieClip
"digit5"Symbol 2223 MovieClip [dmg_digitsB] Frame 1Symbol 2220 MovieClip
"digit3"Symbol 2223 MovieClip [dmg_digitsB] Frame 1Symbol 2220 MovieClip
"miss"Symbol 2223 MovieClip [dmg_digitsB] Frame 1Symbol 2222 MovieClip
"star"Symbol 2223 MovieClip [dmg_digitsB] Frame 1Symbol 2206 MovieClip
"digit1"Symbol 2236 MovieClip [recover_digits] Frame 1Symbol 2234 MovieClip
"digit2"Symbol 2236 MovieClip [recover_digits] Frame 1Symbol 2234 MovieClip
"digit4"Symbol 2236 MovieClip [recover_digits] Frame 1Symbol 2234 MovieClip
"digit5"Symbol 2236 MovieClip [recover_digits] Frame 1Symbol 2234 MovieClip
"digit3"Symbol 2236 MovieClip [recover_digits] Frame 1Symbol 2234 MovieClip
"myShaow"Symbol 2247 MovieClip [item_pick] Frame 1Symbol 2246 MovieClip
"myItem"Symbol 2247 MovieClip [item_pick] Frame 1Symbol 270 MovieClip
"myWeapon"Symbol 2247 MovieClip [item_pick] Frame 1Symbol 627 MovieClip
"character_shadow"Symbol 2251 MovieClip [character_shadow] Frame 1Symbol 2246 MovieClip
"weapon_staff"Symbol 2254 MovieClip Frame 1Symbol 627 MovieClip
"weapon_sword"Symbol 2254 MovieClip Frame 1Symbol 627 MovieClip
"weapon_spear"Symbol 2254 MovieClip Frame 1Symbol 627 MovieClip
"leftArm_upper"Symbol 2254 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2254 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2254 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2254 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2254 MovieClip Frame 1Symbol 930 MovieClip
"minLine"Symbol 2254 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2254 MovieClip Frame 1Symbol 2253 MovieClip
"head"Symbol 2254 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2254 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2254 MovieClip Frame 1Symbol 1271 MovieClip
"weapon_dagger"Symbol 2254 MovieClip Frame 1Symbol 627 MovieClip
"rightArm_upper"Symbol 2254 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2254 MovieClip Frame 1Symbol 1385 MovieClip
"nameBorder"Symbol 2264 MovieClip [npc] Frame 1Symbol 2249 MovieClip
"myName_txt"Symbol 2264 MovieClip [npc] Frame 1Symbol 2250 EditableText
"myShadow"Symbol 2264 MovieClip [npc] Frame 1Symbol 2251 MovieClip [character_shadow]
"character"Symbol 2264 MovieClip [npc] Frame 1Symbol 2254 MovieClip
"questSign"Symbol 2264 MovieClip [npc] Frame 1Symbol 2261 MovieClip
"storeSign"Symbol 2264 MovieClip [npc] Frame 1Symbol 2263 MovieClip
"myType"Symbol 2265 MovieClip [pickable_object] Frame 1Symbol 590 MovieClip [placed_object]
"shuriken"Symbol 2289 MovieClip [star] Frame 1Symbol 2288 MovieClip
"bomb"Symbol 2289 MovieClip [star] Frame 1Symbol 2288 MovieClip
"mindcontrol"Symbol 2289 MovieClip [star] Frame 1Symbol 2288 MovieClip
"restrain"Symbol 2289 MovieClip [star] Frame 1Symbol 2288 MovieClip
"myShadow"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 1Symbol 1716 MovieClip
"healthBar"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 1Symbol 1718 MovieClip
"manaBar"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 1Symbol 1719 MovieClip
"mc"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 1Symbol 2334 MovieClip
"mc"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 2Symbol 2367 MovieClip
"mc"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 3Symbol 2381 MovieClip
"mc"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 4Symbol 2384 MovieClip
"mc"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 5Symbol 2418 MovieClip
"mc"Symbol 2514 MovieClip [enemy_Silver Wolf] Frame 6Symbol 2513 MovieClip
"myShadow"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 1Symbol 1716 MovieClip
"healthBar"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 1Symbol 1718 MovieClip
"manaBar"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 1Symbol 1719 MovieClip
"mc"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 1Symbol 2548 MovieClip
"mc"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 2Symbol 2578 MovieClip
"mc"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 3Symbol 2587 MovieClip
"mc"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 4Symbol 2589 MovieClip
"mc"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 5Symbol 2602 MovieClip
"mc"Symbol 2625 MovieClip [enemy_Dark Wolf] Frame 6Symbol 2624 MovieClip
"spawnCor1"Symbol 2635 MovieClip Frame 17Symbol 1832 MovieClip
"myShadow"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 1Symbol 1716 MovieClip
"healthBar"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 1Symbol 1718 MovieClip
"manaBar"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 1Symbol 1719 MovieClip
"mc"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 1Symbol 2626 MovieClip
"mc"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 2Symbol 2628 MovieClip
"mc"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 3Symbol 2632 MovieClip
"mc"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 4Symbol 2633 MovieClip
"mc"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 5Symbol 2634 MovieClip
"mc"Symbol 2636 MovieClip [enemy_Toxic Armadillo] Frame 7Symbol 2635 MovieClip
"weapon_staff"Symbol 2639 MovieClip Frame 1Symbol 627 MovieClip
"weapon_sword"Symbol 2639 MovieClip Frame 1Symbol 627 MovieClip
"weapon_spear"Symbol 2639 MovieClip Frame 1Symbol 627 MovieClip
"leftArm_upper"Symbol 2639 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2639 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2639 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2639 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2639 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2639 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2639 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2639 MovieClip Frame 1Symbol 1271 MovieClip
"weapon_dagger"Symbol 2639 MovieClip Frame 1Symbol 627 MovieClip
"rightArm_upper"Symbol 2639 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2639 MovieClip Frame 1Symbol 1385 MovieClip
"minLine"Symbol 2639 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2639 MovieClip Frame 1Symbol 2253 MovieClip
"leftArm_upper"Symbol 2639 MovieClip Frame 16Symbol 679 MovieClip
"weapon_staff"Symbol 2640 MovieClip Frame 1Symbol 627 MovieClip
"weapon_sword"Symbol 2640 MovieClip Frame 1Symbol 627 MovieClip
"weapon_spear"Symbol 2640 MovieClip Frame 1Symbol 627 MovieClip
"leftArm_upper"Symbol 2640 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2640 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2640 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2640 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2640 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2640 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2640 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2640 MovieClip Frame 1Symbol 1271 MovieClip
"weapon_dagger"Symbol 2640 MovieClip Frame 1Symbol 627 MovieClip
"rightArm_upper"Symbol 2640 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2640 MovieClip Frame 1Symbol 1385 MovieClip
"minLine"Symbol 2640 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2640 MovieClip Frame 1Symbol 2253 MovieClip
"leftArm_upper"Symbol 2641 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2641 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2641 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2641 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2641 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2641 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2641 MovieClip Frame 1Symbol 1232 MovieClip
"weapon_sword"Symbol 2641 MovieClip Frame 1Symbol 627 MovieClip
"weapon_staff"Symbol 2641 MovieClip Frame 1Symbol 627 MovieClip
"weapon_spear"Symbol 2641 MovieClip Frame 1Symbol 627 MovieClip
"weapon_dagger"Symbol 2641 MovieClip Frame 1Symbol 627 MovieClip
"rightLeg_lower"Symbol 2641 MovieClip Frame 1Symbol 1271 MovieClip
"rightArm_upper"Symbol 2641 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2641 MovieClip Frame 1Symbol 1385 MovieClip
"minLine"Symbol 2641 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2641 MovieClip Frame 1Symbol 2253 MovieClip
"leftArm_upper"Symbol 2647 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2647 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2647 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2647 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2647 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2647 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2647 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2647 MovieClip Frame 1Symbol 1271 MovieClip
"rightArm_upper"Symbol 2647 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2647 MovieClip Frame 1Symbol 1385 MovieClip
"minLine"Symbol 2647 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2647 MovieClip Frame 1Symbol 2253 MovieClip
"weapon"Symbol 2647 MovieClip Frame 16Symbol 2642 MovieClip
"slash"Symbol 2647 MovieClip Frame 16Symbol 2644 MovieClip
"weapon"Symbol 2647 MovieClip Frame 74Symbol 2642 MovieClip
"slash"Symbol 2647 MovieClip Frame 74Symbol 2644 MovieClip
"weapon"Symbol 2647 MovieClip Frame 134Symbol 2642 MovieClip
"slash"Symbol 2647 MovieClip Frame 134Symbol 2646 MovieClip
"leftArm_upper"Symbol 2650 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2650 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2650 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2650 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2650 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2650 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2650 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2650 MovieClip Frame 1Symbol 1271 MovieClip
"rightArm_upper"Symbol 2650 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2650 MovieClip Frame 1Symbol 1385 MovieClip
"minLine"Symbol 2650 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2650 MovieClip Frame 1Symbol 2253 MovieClip
"slash"Symbol 2650 MovieClip Frame 16Symbol 2649 MovieClip
"slash"Symbol 2650 MovieClip Frame 74Symbol 2649 MovieClip
"slash"Symbol 2650 MovieClip Frame 134Symbol 2646 MovieClip
"leftArm_upper"Symbol 2661 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2661 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2661 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2661 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2661 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2661 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2661 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2661 MovieClip Frame 1Symbol 1271 MovieClip
"weapon"Symbol 2661 MovieClip Frame 1Symbol 627 MovieClip
"rightArm_upper"Symbol 2661 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2661 MovieClip Frame 1Symbol 1385 MovieClip
"multiAttack"Symbol 2661 MovieClip Frame 1Symbol 2653 MovieClip
"powerBlow"Symbol 2661 MovieClip Frame 1Symbol 2656 MovieClip
"minLine"Symbol 2661 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2661 MovieClip Frame 1Symbol 2253 MovieClip
"slash"Symbol 2661 MovieClip Frame 16Symbol 2658 MovieClip
"multiAttack"Symbol 2661 MovieClip Frame 55Symbol 2653 MovieClip
"powerBlow"Symbol 2661 MovieClip Frame 55Symbol 2656 MovieClip
"slash"Symbol 2661 MovieClip Frame 74Symbol 2646 MovieClip
"multiAttack"Symbol 2661 MovieClip Frame 114Symbol 2653 MovieClip
"powerBlow"Symbol 2661 MovieClip Frame 114Symbol 2656 MovieClip
"slash"Symbol 2661 MovieClip Frame 134Symbol 2660 MovieClip
"leftArm_upper"Symbol 2664 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2664 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2664 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2664 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2664 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2664 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2664 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2664 MovieClip Frame 1Symbol 1271 MovieClip
"weapon"Symbol 2664 MovieClip Frame 1Symbol 627 MovieClip
"rightArm_upper"Symbol 2664 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2664 MovieClip Frame 1Symbol 1385 MovieClip
"multiAttack"Symbol 2664 MovieClip Frame 1Symbol 2653 MovieClip
"powerBlow"Symbol 2664 MovieClip Frame 1Symbol 2656 MovieClip
"minLine"Symbol 2664 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2664 MovieClip Frame 1Symbol 2253 MovieClip
"slash"Symbol 2664 MovieClip Frame 16Symbol 2646 MovieClip
"multiAttack"Symbol 2664 MovieClip Frame 55Symbol 2653 MovieClip
"powerBlow"Symbol 2664 MovieClip Frame 55Symbol 2656 MovieClip
"slash"Symbol 2664 MovieClip Frame 74Symbol 2644 MovieClip
"multiAttack"Symbol 2664 MovieClip Frame 114Symbol 2653 MovieClip
"powerBlow"Symbol 2664 MovieClip Frame 114Symbol 2656 MovieClip
"slash"Symbol 2664 MovieClip Frame 134Symbol 2663 MovieClip
"leftArm_upper"Symbol 2669 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2669 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2669 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2669 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2669 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2669 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2669 MovieClip Frame 1Symbol 1232 MovieClip
"rightLeg_lower"Symbol 2669 MovieClip Frame 1Symbol 1271 MovieClip
"weapon"Symbol 2669 MovieClip Frame 1Symbol 627 MovieClip
"rightArm_upper"Symbol 2669 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2669 MovieClip Frame 1Symbol 1385 MovieClip
"minLine"Symbol 2669 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2669 MovieClip Frame 1Symbol 2253 MovieClip
"slash"Symbol 2669 MovieClip Frame 16Symbol 2666 MovieClip
"slash"Symbol 2669 MovieClip Frame 74Symbol 2646 MovieClip
"slash"Symbol 2669 MovieClip Frame 134Symbol 2668 MovieClip
"leftArm_upper"Symbol 2672 MovieClip Frame 1Symbol 679 MovieClip
"leftArm_lower"Symbol 2672 MovieClip Frame 1Symbol 742 MovieClip
"leftLeg_upper"Symbol 2672 MovieClip Frame 1Symbol 789 MovieClip
"leftLeg_lower"Symbol 2672 MovieClip Frame 1Symbol 854 MovieClip
"body"Symbol 2672 MovieClip Frame 1Symbol 930 MovieClip
"head"Symbol 2672 MovieClip Frame 1Symbol 1208 MovieClip
"rightLeg_upper"Symbol 2672 MovieClip Frame 1Symbol 1232 MovieClip
"weapon"Symbol 2672 MovieClip Frame 1Symbol 627 MovieClip
"rightLeg_lower"Symbol 2672 MovieClip Frame 1Symbol 1271 MovieClip
"rightArm_upper"Symbol 2672 MovieClip Frame 1Symbol 1322 MovieClip
"rightArm_lower"Symbol 2672 MovieClip Frame 1Symbol 1385 MovieClip
"minLine"Symbol 2672 MovieClip Frame 1Symbol 2253 MovieClip
"maxLine"Symbol 2672 MovieClip Frame 1Symbol 2253 MovieClip
"slash"Symbol 2672 MovieClip Frame 16Symbol 2658 MovieClip
"slash"Symbol 2672 MovieClip Frame 75Symbol 2646 MovieClip
"slash"Symbol 2672 MovieClip Frame 134Symbol 2671 MovieClip
"minLine"Symbol 2673 MovieClip [character] Frame 1Symbol 2253 MovieClip
"npcMc"Symbol 2673 MovieClip [character] Frame 1Symbol 2637 MovieClip
"idle"Symbol 2673 MovieClip [character] Frame 1Symbol 2254 MovieClip
"body"Symbol 2673 MovieClip [character] Frame 1Symbol 2638 MovieClip
"walk"Symbol 2673 MovieClip [character] Frame 2Symbol 2639 MovieClip
"jump"Symbol 2673 MovieClip [character] Frame 3Symbol 2640 MovieClip
"hit"Symbol 2673 MovieClip [character] Frame 4Symbol 2641 MovieClip
"atk"Symbol 2673 MovieClip [character] Frame 5Symbol 2647 MovieClip
"atk"Symbol 2673 MovieClip [character] Frame 6Symbol 2650 MovieClip
"atk"Symbol 2673 MovieClip [character] Frame 7Symbol 2661 MovieClip
"atk"Symbol 2673 MovieClip [character] Frame 8Symbol 2664 MovieClip
"atk"Symbol 2673 MovieClip [character] Frame 9Symbol 2669 MovieClip
"atk"Symbol 2673 MovieClip [character] Frame 10Symbol 2672 MovieClip
"shadowMc"Symbol 2674 MovieClip [shadow] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2675 MovieClip [enemy_bars] Frame 1Symbol 1718 MovieClip
"manaBar"Symbol 2675 MovieClip [enemy_bars] Frame 1Symbol 1719 MovieClip
"myShadow"Symbol 2725 MovieClip [enemy_Scarecrow] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2725 MovieClip [enemy_Scarecrow] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2725 MovieClip [enemy_Scarecrow] Frame 1Symbol 1708 MovieClip
"mc"Symbol 2725 MovieClip [enemy_Scarecrow] Frame 1Symbol 1711 MovieClip
"myShadow"Symbol 2727 MovieClip [enemy_Wooden Dummy] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2727 MovieClip [enemy_Wooden Dummy] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2727 MovieClip [enemy_Wooden Dummy] Frame 1Symbol 1708 MovieClip
"mc"Symbol 2727 MovieClip [enemy_Wooden Dummy] Frame 1Symbol 1711 MovieClip
"character_shadow"Symbol 2748 MovieClip [shadowObj] Frame 1Symbol 2246 MovieClip
"myShadow"Symbol 2750 MovieClip [enemy_Wooden Target] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2750 MovieClip [enemy_Wooden Target] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2750 MovieClip [enemy_Wooden Target] Frame 1Symbol 1708 MovieClip
"mc"Symbol 2750 MovieClip [enemy_Wooden Target] Frame 1Symbol 1711 MovieClip
"myShadow"Symbol 2752 MovieClip [enemy_Bullseye] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2752 MovieClip [enemy_Bullseye] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2752 MovieClip [enemy_Bullseye] Frame 1Symbol 1708 MovieClip
"mc"Symbol 2752 MovieClip [enemy_Bullseye] Frame 1Symbol 1711 MovieClip
"myShadow"Symbol 2754 MovieClip [enemy_box] Frame 1Symbol 1935 MovieClip
"healthBar"Symbol 2754 MovieClip [enemy_box] Frame 1Symbol 1707 MovieClip
"manaBar"Symbol 2754 MovieClip [enemy_box] Frame 1Symbol 1708 MovieClip
"mc"Symbol 2754 MovieClip [enemy_box] Frame 1Symbol 1711 MovieClip
"myItem"Symbol 2770 MovieClip Frame 1Symbol 270 MovieClip
"bg"Symbol 2800 MovieClip [equip] Frame 1Symbol 2762 Button
"openInv"Symbol 2800 MovieClip [equip] Frame 1Symbol 2766 Button
"square0"Symbol 2800 MovieClip [equip] Frame 1Symbol 2770 MovieClip
"square3"Symbol 2800 MovieClip [equip] Frame 1Symbol 2770 MovieClip
"square4"Symbol 2800 MovieClip [equip] Frame 1Symbol 2770 MovieClip
"square1"Symbol 2800 MovieClip [equip] Frame 1Symbol 2770 MovieClip
"square2"Symbol 2800 MovieClip [equip] Frame 1Symbol 2770 MovieClip
"square5"Symbol 2800 MovieClip [equip] Frame 1Symbol 2770 MovieClip
"s0"Symbol 2800 MovieClip [equip] Frame 1Symbol 2772 MovieClip
"s1"Symbol 2800 MovieClip [equip] Frame 1Symbol 2774 MovieClip
"s2"Symbol 2800 MovieClip [equip] Frame 1Symbol 2776 MovieClip
"s3"Symbol 2800 MovieClip [equip] Frame 1Symbol 2778 MovieClip
"s4"Symbol 2800 MovieClip [equip] Frame 1Symbol 2780 MovieClip
"s5"Symbol 2800 MovieClip [equip] Frame 1Symbol 2782 MovieClip
"character"Symbol 2800 MovieClip [equip] Frame 1Symbol 1386 MovieClip [placed_npc]
"unfocus"Symbol 2800 MovieClip [equip] Frame 1Symbol 2786 MovieClip
"closeX"Symbol 2800 MovieClip [equip] Frame 1Symbol 2799 Button
"btn"Symbol 2811 MovieClip Frame 1Symbol 2806 Button
"bookName"Symbol 2811 MovieClip Frame 1Symbol 2807 EditableText
"bookName"Symbol 2811 MovieClip Frame 2Symbol 2810 EditableText
"myBtn"Symbol 2834 MovieClip Frame 1Symbol 2833 Button
"scrollbg"Symbol 2835 MovieClip Frame 1Symbol 2827 Button
"scrollUpBtn"Symbol 2835 MovieClip Frame 1Symbol 2830 Button
"scrollDownBtn"Symbol 2835 MovieClip Frame 1Symbol 2830 Button
"dragger"Symbol 2835 MovieClip Frame 1Symbol 2834 MovieClip
"m2"Symbol 2838 MovieClip Frame 1Symbol 2837 MovieClip
"book1"Symbol 2840 MovieClip [skills] Frame 1Symbol 2811 MovieClip
"book2"Symbol 2840 MovieClip [skills] Frame 1Symbol 2811 MovieClip
"book3"Symbol 2840 MovieClip [skills] Frame 1Symbol 2811 MovieClip
"bg"Symbol 2840 MovieClip [skills] Frame 1Symbol 2818 Button
"closeX"Symbol 2840 MovieClip [skills] Frame 1Symbol 2799 Button
"skillPoints_title"Symbol 2840 MovieClip [skills] Frame 1Symbol 2821 EditableText
"skillPoints"Symbol 2840 MovieClip [skills] Frame 1Symbol 2824 EditableText
"scroller"Symbol 2840 MovieClip [skills] Frame 1Symbol 2835 MovieClip
"listMask"Symbol 2840 MovieClip [skills] Frame 1Symbol 2838 MovieClip
"list"Symbol 2840 MovieClip [skills] Frame 1Symbol 2839 MovieClip
"btn"Symbol 2845 MovieClip Frame 1Symbol 2842 Button
"btn"Symbol 2848 MovieClip Frame 1Symbol 2842 Button
"btn"Symbol 2851 MovieClip Frame 1Symbol 2842 Button
"equip"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2845 MovieClip
"use"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2848 MovieClip
"etc"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2851 MovieClip
"bg"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2856 Button
"gold"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2859 EditableText
"listMask"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2838 MovieClip
"list"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2860 MovieClip
"scroller"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2835 MovieClip
"nofocus"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2862 MovieClip
"closeX"Symbol 2863 MovieClip [inventory] Frame 1Symbol 2799 Button
"bg"Symbol 2877 MovieClip [store] Frame 1Symbol 2872 Button
"gold"Symbol 2877 MovieClip [store] Frame 1Symbol 2873 EditableText
"character"Symbol 2877 MovieClip [store] Frame 1Symbol 1386 MovieClip [placed_npc]
"npcName"Symbol 2877 MovieClip [store] Frame 1Symbol 2874 EditableText
"scroller"Symbol 2877 MovieClip [store] Frame 1Symbol 2835 MovieClip
"listMask"Symbol 2877 MovieClip [store] Frame 1Symbol 2838 MovieClip
"list"Symbol 2877 MovieClip [store] Frame 1Symbol 2839 MovieClip
"unfocus"Symbol 2877 MovieClip [store] Frame 1Symbol 2876 MovieClip
"closeX"Symbol 2877 MovieClip [store] Frame 1Symbol 2799 Button
"bg"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2883 Button
"closeX"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2799 Button
"increaseStr"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2899 Button
"increaseDex"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2899 Button
"increaseWis"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2899 Button
"increaseLuk"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2899 Button
"statName"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2905 EditableText
"statContent"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2906 EditableText
"statBonus"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2907 EditableText
"strBonus"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2908 EditableText
"dexBonus"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2909 EditableText
"wisBonus"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2910 EditableText
"lukBonus"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2911 EditableText
"myScroll"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 1691 MovieClip [UIScrollBar]
"charTxt"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2913 EditableText
"info_str"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2917 Button
"info_dex"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2917 Button
"info_wis"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2917 Button
"info_luk"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 2917 Button
"character"Symbol 2918 MovieClip [statsWin] Frame 1Symbol 1386 MovieClip [placed_npc]
"startSquare"Symbol 2940 MovieClip Frame 1Symbol 1537 MovieClip [reward_square]
"bg"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2925 Button
"questTitle"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2926 EditableText
"log"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2927 EditableText
"line1"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2928 EditableText
"line2"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2929 EditableText
"btn1"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2932 Button
"btn2"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2932 Button
"skipBtn"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2933 Button
"myScroll"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 1691 MovieClip [UIScrollBar]
"answersText"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2935 MovieClip
"skipText"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2937 MovieClip
"character"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 1386 MovieClip [placed_npc]
"npcName"Symbol 2976 MovieClip [quests_pop] Frame 1Symbol 2938 EditableText
"rewards"Symbol 2976 MovieClip [quests_pop] Frame 2Symbol 2940 MovieClip
"finishQuest"Symbol 2976 MovieClip [quests_pop] Frame 2Symbol 2950 Button
"line1"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2951 EditableText
"line2"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2952 EditableText
"btn1"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2932 Button
"btn2"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2932 Button
"line3"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2953 EditableText
"line4"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2954 EditableText
"btn3"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2932 Button
"btn4"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2932 Button
"line5"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2955 EditableText
"line6"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2956 EditableText
"btn5"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2932 Button
"btn6"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2932 Button
"sign1"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2261 MovieClip
"sign2"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2261 MovieClip
"sign3"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2261 MovieClip
"sign4"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2261 MovieClip
"sign5"Symbol 2976 MovieClip [quests_pop] Frame 3Symbol 2261 MovieClip
"btn1"Symbol 2976 MovieClip [quests_pop] Frame 4Symbol 2970 Button
"btn2"Symbol 2976 MovieClip [quests_pop] Frame 4Symbol 2975 Button
"closeX"Symbol 2976 MovieClip [quests_pop] Frame 4Symbol 2799 Button
"btn"Symbol 2996 MovieClip Frame 1Symbol 2995 Button
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"line2"Symbol 3075 MovieClip [chat] Frame 1Symbol 3073 MovieClip
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"fxSwap"Symbol 3113 MovieClip [configure_graphics] Frame 1Symbol 3096 MovieClip
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"blurSwap"Symbol 3113 MovieClip [configure_graphics] Frame 1Symbol 3096 MovieClip
"shakeSwap"Symbol 3113 MovieClip [configure_graphics] Frame 1Symbol 3096 MovieClip
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"elementSwap"Symbol 3159 MovieClip [options_menu] Frame 1Symbol 3096 MovieClip
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"saveAllow"Symbol 3169 MovieClip [fix_save] Frame 1Symbol 3166 MovieClip
"saveNote"Symbol 3169 MovieClip [fix_save] Frame 1Symbol 3168 MovieClip
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"txt"Symbol 3175 MovieClip [announcment] Frame 1Symbol 3174 EditableText
"btn"Symbol 3201 MovieClip Frame 1Symbol 2799 Button
"bg"Symbol 3202 MovieClip [summon_win] Frame 1Symbol 3181 Button
"image"Symbol 3202 MovieClip [summon_win] Frame 1Symbol 449 MovieClip [placed_enemy]
"character"Symbol 3202 MovieClip [summon_win] Frame 1Symbol 1386 MovieClip [placed_npc]
"pos1"Symbol 3202 MovieClip [summon_win] Frame 1Symbol 3185 Button
"pos2"Symbol 3202 MovieClip [summon_win] Frame 1Symbol 3189 Button
"pos3"Symbol 3202 MovieClip [summon_win] Frame 1Symbol 3193 Button
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"healthBar"Symbol 3202 MovieClip [summon_win] Frame 1Symbol 3195 MovieClip
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"error"Symbol 3247 MovieClip [premium_shop] Frame 1Symbol 3236 MovieClip
"openShop"Symbol 3247 MovieClip [premium_shop] Frame 1Symbol 3241 Button
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"character"Symbol 3375 MovieClip Frame 1Symbol 2673 MovieClip [character]
"deleteSave"Symbol 3375 MovieClip Frame 1Symbol 3367 Button
"newGame"Symbol 3375 MovieClip Frame 1Symbol 3372 MovieClip
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"charLevel"Symbol 3375 MovieClip Frame 1Symbol 3374 EditableText
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"character"Symbol 3384 MovieClip Frame 1Symbol 2673 MovieClip [character]
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"charName"Symbol 3384 MovieClip Frame 1Symbol 3382 EditableText
"charLevel"Symbol 3384 MovieClip Frame 1Symbol 3383 EditableText
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"character"Symbol 3389 MovieClip Frame 1Symbol 2673 MovieClip [character]
"deleteSave"Symbol 3389 MovieClip Frame 1Symbol 3367 Button
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"pointer"Symbol 3425 MovieClip Frame 1Symbol 3419 MovieClip
"myIcon"Symbol 3425 MovieClip Frame 1Symbol 3424 MovieClip
"bg"Symbol 3431 MovieClip Frame 1Symbol 3087 MovieClip [options_bg]
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"bar"Symbol 3619 MovieClip Frame 1Symbol 3617 MovieClip
"bar"Symbol 3622 MovieClip Frame 1Symbol 3620 MovieClip
"bar"Symbol 3625 MovieClip Frame 1Symbol 3623 MovieClip
"bar"Symbol 3638 MovieClip Frame 1Symbol 3636 MovieClip
"skipButton"Symbol 3640 MovieClip Frame 1Symbol 3633 Button
"bar"Symbol 3640 MovieClip Frame 1Symbol 3638 MovieClip
"sun"Symbol 3641 MovieClip Frame 1Symbol 1485 MovieClip [sun]
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"d1"Symbol 3641 MovieClip Frame 1Symbol 3559 MovieClip
"d2"Symbol 3641 MovieClip Frame 1Symbol 3559 MovieClip
"d3"Symbol 3641 MovieClip Frame 1Symbol 3559 MovieClip
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"p3"Symbol 3641 MovieClip Frame 1Symbol 3563 MovieClip
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"logScroll"Symbol 3641 MovieClip Frame 1Symbol 1691 MovieClip [UIScrollBar]
"lbtn1"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"lbtn2"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"lbtn3"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"lbtn4"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"lbtn5"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"lbtn6"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"mbtn2"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"mbtn1"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
"mbtn3"Symbol 3641 MovieClip Frame 1Symbol 3568 Button
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"summon_wins"Symbol 3641 MovieClip Frame 1Symbol 3589 MovieClip
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"tutorial_leftArrow"Symbol 3641 MovieClip Frame 1Symbol 3592 MovieClip
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"soundsPer"Symbol 3641 MovieClip Frame 1Symbol 3596 EditableText
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"potSquare_10"Symbol 3641 MovieClip Frame 1Symbol 3615 MovieClip
"potSquare_11"Symbol 3641 MovieClip Frame 1Symbol 3615 MovieClip
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"mana_bar"Symbol 3641 MovieClip Frame 1Symbol 3622 MovieClip
"expbar"Symbol 3641 MovieClip Frame 1Symbol 3625 MovieClip
"userText"Symbol 3641 MovieClip Frame 1Symbol 3629 EditableText
"levelText"Symbol 3641 MovieClip Frame 1Symbol 3630 EditableText
"tutorialTrack"Symbol 3641 MovieClip Frame 1Symbol 3640 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "TNR"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gamesaved"
ExportAssets (56)Timeline Frame 1Symbol 273 as "rewardItem"
ExportAssets (56)Timeline Frame 1Symbol 449 as "placed_enemy"
ExportAssets (56)Timeline Frame 1Symbol 590 as "placed_object"
ExportAssets (56)Timeline Frame 1Symbol 1386 as "placed_npc"
ExportAssets (56)Timeline Frame 1Symbol 1387 as "encListItem"
ExportAssets (56)Timeline Frame 1Symbol 1467 as "skillListItem"
ExportAssets (56)Timeline Frame 1Symbol 1477 as "listItem"
ExportAssets (56)Timeline Frame 1Symbol 1482 as "dog_leash"
ExportAssets (56)Timeline Frame 1Symbol 1485 as "sun"
ExportAssets (56)Timeline Frame 1Symbol 1488 as "NoColorButton"
ExportAssets (56)Timeline Frame 1Symbol 1494 as "CancelButton"
ExportAssets (56)Timeline Frame 1Symbol 1498 as "OkButton"
ExportAssets (56)Timeline Frame 1Symbol 1500 as "IntInput"
ExportAssets (56)Timeline Frame 1Symbol 1502 as "slider_mc"
ExportAssets (56)Timeline Frame 1Symbol 1504 as "ColorSlider"
ExportAssets (56)Timeline Frame 1Symbol 1508 as "cross_mc"
ExportAssets (56)Timeline Frame 1Symbol 1509 as "cross_mask"
ExportAssets (56)Timeline Frame 1Symbol 1510 as "ColorMap"
ExportAssets (56)Timeline Frame 1Symbol 1513 as "color_display"
ExportAssets (56)Timeline Frame 1Symbol 1514 as "advancedColorPanel"
ExportAssets (56)Timeline Frame 1Symbol 1517 as "advancedColor"
ExportAssets (56)Timeline Frame 1Symbol 1519 as "face"
ExportAssets (56)Timeline Frame 1Symbol 1521 as "color_input"
ExportAssets (56)Timeline Frame 1Symbol 1522 as "single"
ExportAssets (56)Timeline Frame 1Symbol 1524 as "face_borders"
ExportAssets (56)Timeline Frame 1Symbol 1533 as "AdvColorPicker"
ExportAssets (56)Timeline Frame 1Symbol 1537 as "reward_square"
ExportAssets (56)Timeline Frame 1Symbol 1544 as "BoundingBox"
ExportAssets (56)Timeline Frame 1Symbol 1546 as "BrdrShdw"
ExportAssets (56)Timeline Frame 1Symbol 1548 as "BrdrFace"
ExportAssets (56)Timeline Frame 1Symbol 1549 as "SimpleButtonDown"
ExportAssets (56)Timeline Frame 1Symbol 1551 as "BrdrBlk"
ExportAssets (56)Timeline Frame 1Symbol 1553 as "BrdrHilght"
ExportAssets (56)Timeline Frame 1Symbol 1554 as "SimpleButtonIn"
ExportAssets (56)Timeline Frame 1Symbol 1555 as "SimpleButtonUp"
ExportAssets (56)Timeline Frame 1Symbol 1556 as "Defaults"
ExportAssets (56)Timeline Frame 1Symbol 1557 as "UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 1558 as "UIObject"
ExportAssets (56)Timeline Frame 1Symbol 1563 as "FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 1564 as "FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 1565 as "UIComponentExtensions"
ExportAssets (56)Timeline Frame 1Symbol 1566 as "UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 1567 as "SimpleButton"
ExportAssets (56)Timeline Frame 1Symbol 1568 as "Border"
ExportAssets (56)Timeline Frame 1Symbol 1569 as "RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 1570 as "ButtonSkin"
ExportAssets (56)Timeline Frame 1Symbol 1571 as "Button"
ExportAssets (56)Timeline Frame 1Symbol 1574 as "RadioFalseDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1576 as "RadioThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 1580 as "RadioThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 1581 as "RadioFalseDown"
ExportAssets (56)Timeline Frame 1Symbol 1582 as "RadioFalseOver"
ExportAssets (56)Timeline Frame 1Symbol 1583 as "RadioFalseUp"
ExportAssets (56)Timeline Frame 1Symbol 1584 as "RadioTrueDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1585 as "RadioTrueUp"
ExportAssets (56)Timeline Frame 1Symbol 1586 as "RadioButtonAssets"
ExportAssets (56)Timeline Frame 1Symbol 1587 as "RadioButton"
ExportAssets (56)Timeline Frame 1Symbol 1615 as "DataProvider"
ExportAssets (56)Timeline Frame 1Symbol 1616 as "DataSelector"
ExportAssets (56)Timeline Frame 1Symbol 1617 as "SelectableRow"
ExportAssets (56)Timeline Frame 1Symbol 1618 as "CustomBorder"
ExportAssets (56)Timeline Frame 1Symbol 1621 as "ScrollTrack"
ExportAssets (56)Timeline Frame 1Symbol 1628 as "ScrollDownArrowDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1630 as "ScrollThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 1632 as "ScrollThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 1633 as "ScrollDownArrowDown"
ExportAssets (56)Timeline Frame 1Symbol 1634 as "ScrollDownArrowOver"
ExportAssets (56)Timeline Frame 1Symbol 1635 as "ScrollDownArrowUp"
ExportAssets (56)Timeline Frame 1Symbol 1641 as "ScrollThumbBottomDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1643 as "ThumbThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 1645 as "ThumbThemeColor3"
ExportAssets (56)Timeline Frame 1Symbol 1646 as "ScrollThumbBottomDown"
ExportAssets (56)Timeline Frame 1Symbol 1647 as "ScrollThumbBottomOver"
ExportAssets (56)Timeline Frame 1Symbol 1648 as "ScrollThumbBottomUp"
ExportAssets (56)Timeline Frame 1Symbol 1650 as "ScrollThumbGripDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1652 as "ThumbThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 1653 as "ScrollThumbGripDown"
ExportAssets (56)Timeline Frame 1Symbol 1654 as "ScrollThumbGripOver"
ExportAssets (56)Timeline Frame 1Symbol 1655 as "ScrollThumbGripUp"
ExportAssets (56)Timeline Frame 1Symbol 1657 as "ScrollThumbMiddleDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1658 as "ScrollThumbMiddleDown"
ExportAssets (56)Timeline Frame 1Symbol 1662 as "ScrollThumbMiddleOver"
ExportAssets (56)Timeline Frame 1Symbol 1663 as "ScrollThumbMiddleUp"
ExportAssets (56)Timeline Frame 1Symbol 1664 as "ScrollThumbTopDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1665 as "ScrollThumbTopDown"
ExportAssets (56)Timeline Frame 1Symbol 1666 as "ScrollThumbTopOver"
ExportAssets (56)Timeline Frame 1Symbol 1667 as "ScrollThumbTopUp"
ExportAssets (56)Timeline Frame 1Symbol 1668 as "ScrollTrackDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1669 as "ScrollUpArrowDisabled"
ExportAssets (56)Timeline Frame 1Symbol 1670 as "ScrollUpArrowDown"
ExportAssets (56)Timeline Frame 1Symbol 1671 as "ScrollUpArrowOver"
ExportAssets (56)Timeline Frame 1Symbol 1672 as "ScrollUpArrowUp"
ExportAssets (56)Timeline Frame 1Symbol 1673 as "BtnDownArrow"
ExportAssets (56)Timeline Frame 1Symbol 1674 as "BtnUpArrow"
ExportAssets (56)Timeline Frame 1Symbol 1675 as "ScrollBarAssets"
ExportAssets (56)Timeline Frame 1Symbol 1676 as "HScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 1677 as "VScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 1678 as "View"
ExportAssets (56)Timeline Frame 1Symbol 1679 as "ScrollView"
ExportAssets (56)Timeline Frame 1Symbol 1680 as "ScrollSelectList"
ExportAssets (56)Timeline Frame 1Symbol 1681 as "List"
ExportAssets (56)Timeline Frame 1Symbol 1691 as "UIScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 3645 as "__Packages.org.sepy.ColorPicker.ColorPicker"
ExportAssets (56)Timeline Frame 1Symbol 3646 as "__Packages.mochi.as2.MochiEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 3647 as "__Packages.mochi.as2.MochiEvents"
ExportAssets (56)Timeline Frame 1Symbol 3648 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 3649 as "__Packages.mochi.as2.MochiCoins"
ExportAssets (56)Timeline Frame 1Symbol 3650 as "__Packages.mochi.as2.MochiSocial"
ExportAssets (56)Timeline Frame 1Symbol 3651 as "__Packages.org.sepy.ColorPicker.OkButton"
ExportAssets (56)Timeline Frame 1Symbol 3652 as "__Packages.org.sepy.ColorPicker.IntInput"
ExportAssets (56)Timeline Frame 1Symbol 3653 as "__Packages.org.sepy.ColorPicker.ColorSlider"
ExportAssets (56)Timeline Frame 1Symbol 3654 as "__Packages.org.sepy.ColorPicker.ColorMap"
ExportAssets (56)Timeline Frame 1Symbol 3655 as "__Packages.org.sepy.ColorPicker.ColorDisplay"
ExportAssets (56)Timeline Frame 1Symbol 3656 as "__Packages.org.sepy.ColorPicker.AdvColorPanel"
ExportAssets (56)Timeline Frame 1Symbol 3657 as "__Packages.org.sepy.ColorPicker.HLSRGB"
ExportAssets (56)Timeline Frame 1Symbol 3658 as "__Packages.org.sepy.ColorPicker.RGB"
ExportAssets (56)Timeline Frame 1Symbol 3659 as "__Packages.org.sepy.ColorPicker.AdvancedColorButton"
ExportAssets (56)Timeline Frame 1Symbol 3660 as "__Packages.org.sepy.ColorPicker.FaceColor"
ExportAssets (56)Timeline Frame 1Symbol 3661 as "__Packages.org.sepy.ColorPicker.ColorInput"
ExportAssets (56)Timeline Frame 1Symbol 3662 as "__Packages.org.sepy.ColorPicker.ColorBox"
ExportAssets (56)Timeline Frame 1Symbol 3663 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1538 as "__Packages.mx.core.UIObject"
ExportAssets (56)Timeline Frame 1Symbol 1539 as "__Packages.mx.core.UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 1540 as "__Packages.mx.controls.SimpleButton"
ExportAssets (56)Timeline Frame 1Symbol 1541 as "__Packages.mx.controls.Button"
ExportAssets (56)Timeline Frame 1Symbol 1542 as "__Packages.mx.controls.RadioButton"
ExportAssets (56)Timeline Frame 1Symbol 1588 as "__Packages.mx.skins.SkinElement"
ExportAssets (56)Timeline Frame 1Symbol 1589 as "__Packages.mx.styles.CSSTextStyles"
ExportAssets (56)Timeline Frame 1Symbol 1590 as "__Packages.mx.styles.StyleManager"
ExportAssets (56)Timeline Frame 1Symbol 1591 as "__Packages.mx.styles.CSSStyleDeclaration"
ExportAssets (56)Timeline Frame 1Symbol 1592 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 1593 as "__Packages.mx.events.UIEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 1594 as "__Packages.mx.controls.RadioButtonGroup"
ExportAssets (56)Timeline Frame 1Symbol 1595 as "__Packages.mx.skins.ColoredSkinElement"
ExportAssets (56)Timeline Frame 1Symbol 1596 as "__Packages.mx.core.ext.UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 1597 as "__Packages.mx.skins.halo.Defaults"
ExportAssets (56)Timeline Frame 1Symbol 1598 as "__Packages.mx.managers.DepthManager"
ExportAssets (56)Timeline Frame 1Symbol 1599 as "__Packages.mx.managers.SystemManager"
ExportAssets (56)Timeline Frame 1Symbol 1600 as "__Packages.mx.managers.FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 1601 as "__Packages.mx.skins.halo.FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 1602 as "__Packages.mx.managers.OverlappedWindows"
ExportAssets (56)Timeline Frame 1Symbol 1603 as "__Packages.mx.styles.CSSSetStyle"
ExportAssets (56)Timeline Frame 1Symbol 1604 as "__Packages.mx.core.ext.UIComponentExtensions"
ExportAssets (56)Timeline Frame 1Symbol 1605 as "__Packages.mx.skins.Border"
ExportAssets (56)Timeline Frame 1Symbol 1606 as "__Packages.mx.skins.RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 1607 as "__Packages.mx.skins.halo.RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 1608 as "__Packages.mx.skins.halo.ButtonSkin"
ExportAssets (56)Timeline Frame 1Symbol 1609 as "__Packages.mx.core.View"
ExportAssets (56)Timeline Frame 1Symbol 1610 as "__Packages.mx.core.ScrollView"
ExportAssets (56)Timeline Frame 1Symbol 1611 as "__Packages.mx.controls.listclasses.DataSelector"
ExportAssets (56)Timeline Frame 1Symbol 1612 as "__Packages.mx.controls.listclasses.DataProvider"
ExportAssets (56)Timeline Frame 1Symbol 1613 as "__Packages.mx.controls.listclasses.ScrollSelectList"
ExportAssets (56)Timeline Frame 1Symbol 1614 as "__Packages.mx.controls.List"
ExportAssets (56)Timeline Frame 1Symbol 1682 as "__Packages.mx.core.ExternalContent"
ExportAssets (56)Timeline Frame 1Symbol 1683 as "__Packages.mx.skins.CustomBorder"
ExportAssets (56)Timeline Frame 1Symbol 1684 as "__Packages.mx.controls.scrollClasses.ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 1685 as "__Packages.mx.controls.scrollClasses.ScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 1686 as "__Packages.mx.effects.Tween"
ExportAssets (56)Timeline Frame 1Symbol 1687 as "__Packages.mx.controls.listclasses.SelectableRow"
ExportAssets (56)Timeline Frame 1Symbol 1688 as "__Packages.mx.controls.HScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 1689 as "__Packages.mx.controls.VScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 1690 as "__Packages.mx.controls.UIScrollBar"
ExportAssets (56)Timeline Frame 2Symbol 1712 as "enemy_dam"
ExportAssets (56)Timeline Frame 2Symbol 1837 as "enemy_Red Beast"
ExportAssets (56)Timeline Frame 2Symbol 1851 as "shot_charge"
ExportAssets (56)Timeline Frame 2Symbol 1867 as "shot_shoot"
ExportAssets (56)Timeline Frame 2Symbol 1872 as "element_electric"
ExportAssets (56)Timeline Frame 2Symbol 1881 as "ground_flow"
ExportAssets (56)Timeline Frame 2Symbol 1885 as "hyperbody_fx"
ExportAssets (56)Timeline Frame 2Symbol 1892 as "injuryBlood"
ExportAssets (56)Timeline Frame 2Symbol 1895 as "levelup"
ExportAssets (56)Timeline Frame 2Symbol 1898 as "mindcontrol_explosion"
ExportAssets (56)Timeline Frame 2Symbol 1908 as "panic_circle"
ExportAssets (56)Timeline Frame 2Symbol 1911 as "panic_flow"
ExportAssets (56)Timeline Frame 2Symbol 1917 as "powerup_add"
ExportAssets (56)Timeline Frame 2Symbol 1920 as "powerup_remove"
ExportAssets (56)Timeline Frame 2Symbol 1924 as "scratch"
ExportAssets (56)Timeline Frame 2Symbol 1927 as "scrollSpark_failure"
ExportAssets (56)Timeline Frame 2Symbol 1930 as "scrollSpark_success"
ExportAssets (56)Timeline Frame 2Symbol 1933 as "ground_hole"
ExportAssets (56)Timeline Frame 2Symbol 1934 as "enemy_block"
ExportAssets (56)Timeline Frame 2Symbol 1978 as "enemy_Blue Snail"
ExportAssets (56)Timeline Frame 2Symbol 1995 as "enemy_Blue Worm"
ExportAssets (56)Timeline Frame 2Symbol 2038 as "enemy_Boss Snail"
ExportAssets (56)Timeline Frame 2Symbol 2081 as "enemy_Dark Snail"
ExportAssets (56)Timeline Frame 2Symbol 2094 as "enemy_Dark Worm"
ExportAssets (56)Timeline Frame 2Symbol 2108 as "enemy_Gray Slime"
ExportAssets (56)Timeline Frame 2Symbol 2132 as "enemy_Red Snail"
ExportAssets (56)Timeline Frame 2Symbol 2155 as "enemy_Red Worm"
ExportAssets (56)Timeline Frame 2Symbol 2176 as "blood"
ExportAssets (56)Timeline Frame 2Symbol 2182 as "blood_backstab"
ExportAssets (56)Timeline Frame 2Symbol 2185 as "blood_puddle"
ExportAssets (56)Timeline Frame 2Symbol 2188 as "capture_explosion"
ExportAssets (56)Timeline Frame 2Symbol 2209 as "dmg_digits"
ExportAssets (56)Timeline Frame 2Symbol 2223 as "dmg_digitsB"
ExportAssets (56)Timeline Frame 2Symbol 2236 as "recover_digits"
ExportAssets (56)Timeline Frame 2Symbol 2238 as "element"
ExportAssets (56)Timeline Frame 2Symbol 2242 as "crush_hit"
ExportAssets (56)Timeline Frame 2Symbol 2245 as "damage_explosion"
ExportAssets (56)Timeline Frame 2Symbol 2247 as "item_pick"
ExportAssets (56)Timeline Frame 2Symbol 2251 as "character_shadow"
ExportAssets (56)Timeline Frame 2Symbol 2264 as "npc"
ExportAssets (56)Timeline Frame 2Symbol 2265 as "pickable_object"
ExportAssets (56)Timeline Frame 2Symbol 2279 as "shot"
ExportAssets (56)Timeline Frame 2Symbol 2289 as "star"
ExportAssets (56)Timeline Frame 2Symbol 2514 as "enemy_Silver Wolf"
ExportAssets (56)Timeline Frame 2Symbol 2625 as "enemy_Dark Wolf"
ExportAssets (56)Timeline Frame 2Symbol 2636 as "enemy_Toxic Armadillo"
ExportAssets (56)Timeline Frame 2Symbol 2673 as "character"
ExportAssets (56)Timeline Frame 2Symbol 2674 as "shadow"
ExportAssets (56)Timeline Frame 2Symbol 2675 as "enemy_bars"
ExportAssets (56)Timeline Frame 2Symbol 2698 as "background_landscape"
ExportAssets (56)Timeline Frame 2Symbol 2715 as "background_platform"
ExportAssets (56)Timeline Frame 2Symbol 2723 as "background_middle"
ExportAssets (56)Timeline Frame 2Symbol 2725 as "enemy_Scarecrow"
ExportAssets (56)Timeline Frame 2Symbol 2727 as "enemy_Wooden Dummy"
ExportAssets (56)Timeline Frame 2Symbol 2743 as "smoke"
ExportAssets (56)Timeline Frame 2Symbol 2747 as "chain_lightning"
ExportAssets (56)Timeline Frame 2Symbol 2748 as "shadowObj"
ExportAssets (56)Timeline Frame 2Symbol 2750 as "enemy_Wooden Target"
ExportAssets (56)Timeline Frame 2Symbol 2752 as "enemy_Bullseye"
ExportAssets (56)Timeline Frame 2Symbol 2754 as "enemy_box"
ExportAssets (56)Timeline Frame 2Symbol 2757 as "npc_healthSign"
ExportAssets (56)Timeline Frame 2Symbol 2800 as "equip"
ExportAssets (56)Timeline Frame 2Symbol 2840 as "skills"
ExportAssets (56)Timeline Frame 2Symbol 2863 as "inventory"
ExportAssets (56)Timeline Frame 2Symbol 2877 as "store"
ExportAssets (56)Timeline Frame 2Symbol 2918 as "statsWin"
ExportAssets (56)Timeline Frame 2Symbol 2976 as "quests_pop"
ExportAssets (56)Timeline Frame 2Symbol 3002 as "quests"
ExportAssets (56)Timeline Frame 2Symbol 3022 as "encyclopedia"
ExportAssets (56)Timeline Frame 2Symbol 3037 as "confirm_purchase"
ExportAssets (56)Timeline Frame 2Symbol 3043 as "confirm_multipurchase"
ExportAssets (56)Timeline Frame 2Symbol 3048 as "confirm_multidrop"
ExportAssets (56)Timeline Frame 2Symbol 3050 as "confirm_drop"
ExportAssets (56)Timeline Frame 2Symbol 3052 as "deathWin"
ExportAssets (56)Timeline Frame 2Symbol 3058 as "confirm_multisell"
ExportAssets (56)Timeline Frame 2Symbol 3060 as "confirm_sell"
ExportAssets (56)Timeline Frame 2Symbol 3065 as "itemSquare"
ExportAssets (56)Timeline Frame 2Symbol 3067 as "skillSquare"
ExportAssets (56)Timeline Frame 2Symbol 3075 as "chat"
ExportAssets (56)Timeline Frame 2Symbol 3078 as "mouseCursor"
ExportAssets (56)Timeline Frame 2Symbol 3085 as "msg"
ExportAssets (56)Timeline Frame 2Symbol 3087 as "options_bg"
ExportAssets (56)Timeline Frame 2Symbol 3113 as "configure_graphics"
ExportAssets (56)Timeline Frame 2Symbol 3124 as "configure_sounds"
ExportAssets (56)Timeline Frame 2Symbol 3133 as "configure_keys"
ExportAssets (56)Timeline Frame 2Symbol 3159 as "options_menu"
ExportAssets (56)Timeline Frame 2Symbol 3169 as "fix_save"
ExportAssets (56)Timeline Frame 2Symbol 3171 as "savingNow"
ExportAssets (56)Timeline Frame 2Symbol 3173 as "errorMc"
ExportAssets (56)Timeline Frame 2Symbol 3175 as "announcment"
ExportAssets (56)Timeline Frame 2Symbol 3202 as "summon_win"
ExportAssets (56)Timeline Frame 2Symbol 3206 as "pickObject"
ExportAssets (56)Timeline Frame 2Symbol 3218 as "exitWarning"
ExportAssets (56)Timeline Frame 2Symbol 3223 as "loadWarning"
ExportAssets (56)Timeline Frame 2Symbol 3228 as "healInjuries"
ExportAssets (56)Timeline Frame 2Symbol 3247 as "premium_shop"

Labels

"Empty"Symbol 270 MovieClip Frame 1
"gold_1"Symbol 270 MovieClip Frame 2
"gold_2"Symbol 270 MovieClip Frame 3
"gold_3"Symbol 270 MovieClip Frame 4
"gold_4"Symbol 270 MovieClip Frame 5
"gold_5"Symbol 270 MovieClip Frame 6
"gold_6"Symbol 270 MovieClip Frame 7
"Monster Blood"Symbol 270 MovieClip Frame 8
"Empty"Symbol 833 MovieClip Frame 1
"Shoes1"Symbol 833 MovieClip Frame 2
"Shoes2"Symbol 833 MovieClip Frame 3
"Shoes3"Symbol 833 MovieClip Frame 4
"Shoes4"Symbol 833 MovieClip Frame 5
"Shoes5"Symbol 833 MovieClip Frame 6
"Shoes6"Symbol 833 MovieClip Frame 7
"Shoes7"Symbol 833 MovieClip Frame 8
"Shoes8"Symbol 833 MovieClip Frame 9
"Shoes9"Symbol 833 MovieClip Frame 10
"Shoes10"Symbol 833 MovieClip Frame 11
"Shoes11"Symbol 833 MovieClip Frame 12
"Shoes12"Symbol 833 MovieClip Frame 13
"Shoes13"Symbol 833 MovieClip Frame 14
"Shoes14"Symbol 833 MovieClip Frame 15
"Empty"Symbol 1248 MovieClip Frame 1
"Shoes1"Symbol 1248 MovieClip Frame 2
"Shoes2"Symbol 1248 MovieClip Frame 3
"Shoes3"Symbol 1248 MovieClip Frame 4
"Shoes4"Symbol 1248 MovieClip Frame 5
"Shoes5"Symbol 1248 MovieClip Frame 6
"Shoes6"Symbol 1248 MovieClip Frame 7
"Shoes7"Symbol 1248 MovieClip Frame 8
"Shoes8"Symbol 1248 MovieClip Frame 9
"Shoes9"Symbol 1248 MovieClip Frame 10
"Shoes10"Symbol 1248 MovieClip Frame 11
"Shoes11"Symbol 1248 MovieClip Frame 12
"Shoes12"Symbol 1248 MovieClip Frame 13
"Shoes13"Symbol 1248 MovieClip Frame 14
"Shoes14"Symbol 1248 MovieClip Frame 15
"vomit"Symbol 1851 MovieClip [shot_charge] Frame 1
"vomit"Symbol 1867 MovieClip [shot_shoot] Frame 1
"toxic"Symbol 1867 MovieClip [shot_shoot] Frame 2
"toxic"Symbol 2279 MovieClip [shot] Frame 1
"energy"Symbol 2279 MovieClip [shot] Frame 2
"Kunai"Symbol 2288 MovieClip Frame 1
"Bo Shuriken"Symbol 2288 MovieClip Frame 2
"Shuriken"Symbol 2288 MovieClip Frame 3
"Sphere"Symbol 2288 MovieClip Frame 4
"Summon Sphere"Symbol 2288 MovieClip Frame 5
"Grab"Symbol 3078 MovieClip [mouseCursor] Frame 1
"GrabAction"Symbol 3078 MovieClip [mouseCursor] Frame 2

Dynamic Text Variables

_root.strSymbol 2901 EditableText"<p align="left"></p>"
_root.dexSymbol 2902 EditableText"<p align="left"></p>"
_root.wisSymbol 2903 EditableText"<p align="left"></p>"
_root.lukSymbol 2904 EditableText"<p align="left"></p>"
_root.spbSymbol 2912 EditableText""
charNameSymbol 3506 EditableText""




http://swfchan.com/27/132391/info.shtml
Created: 19/2 -2019 07:10:59 Last modified: 19/2 -2019 07:10:59 Server time: 15/11 -2024 02:07:24