STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43935528?noj=FRM43935528-14DC" width="1" height="1"></div>

Volcania - Cool alien planet physics puzzle platformer game.swf

This is the info page for
Flash #132430

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 68 movieClip 5 walkthroughButton2 { frame 1 { stop(); } } movieClip 8 { } movieClip 9 notdopplerButton3 { frame 1 { stop(); } } movieClip 25 { frame 16 { this._parent.removeMovieClip(); } } movieClip 26 death_cel_wrapper { } movieClip 28 { } // unknown tag 88 length 68 movieClip 48 text { } movieClip 51 walkthroughButton1 { frame 1 { stop(); } } movieClip 54 { } movieClip 55 notdopplerButton2 { frame 1 { stop(); } } movieClip 58 { } movieClip 66 { } movieClip 67 { } movieClip 69 { } movieClip 71 { } movieClip 73 { } movieClip 74 { } movieClip 81 { } movieClip 82 { } movieClip 84 { } movieClip 86 { } movieClip 88 { } movieClip 89 { } movieClip 91 { } movieClip 93 { } movieClip 94 { } movieClip 95 { } movieClip 98 { } movieClip 102 { } movieClip 112 { } movieClip 114 { } movieClip 116 { } movieClip 117 { } movieClip 123 { } movieClip 125 { } movieClip 127 { } movieClip 129 { } movieClip 132 { } movieClip 133 { } movieClip 134 { } movieClip 136 { } movieClip 138 { } movieClip 141 { } movieClip 142 { } movieClip 143 { } movieClip 144 { } movieClip 146 { } movieClip 147 { } movieClip 149 { } movieClip 152 { } movieClip 153 { } movieClip 154 { } movieClip 156 { } movieClip 158 { } movieClip 162 { } movieClip 163 { } movieClip 164 { } movieClip 165 { } movieClip 166 { frame 160 { stop(); } } movieClip 167 { } movieClip 168 { } movieClip 170 { } movieClip 171 { } movieClip 172 { } movieClip 173 { } movieClip 175 { } movieClip 177 { } movieClip 179 { } movieClip 181 { } movieClip 183 { } movieClip 185 { } movieClip 187 { } movieClip 189 { } movieClip 191 { } movieClip 192 { } movieClip 194 { } movieClip 195 { } movieClip 196 { } movieClip 207 { } movieClip 216 { } movieClip 217 { } movieClip 218 { } movieClip 219 { frame 215 { gotoAndPlay('2'); } frame 216 { stop(); } } movieClip 222 { } movieClip 223 { frame 315 { stop(); } } movieClip 225 endStory { frame 1 { stop(); } } movieClip 228 { } movieClip 230 { } movieClip 232 { } movieClip 234 { } movieClip 236 { } movieClip 238 { } movieClip 239 { } movieClip 241 { } movieClip 243 { } movieClip 244 { } movieClip 248 { } movieClip 249 { } movieClip 251 { } movieClip 253 { } movieClip 262 { } movieClip 263 { } movieClip 264 { } movieClip 266 { } movieClip 267 { } movieClip 268 { } movieClip 270 { } movieClip 280 story { frame 1 { stop(); } } movieClip 287 quality_button { } movieClip 290 retry_button { } movieClip 292 Symbool 1 { } movieClip 295 { } movieClip 299 { } movieClip 300 notdopplerButton { frame 1 { stop(); } } frame 1 { function onEnterFrame() { preFrames = 280; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; preloader_bar.gotoAndStop(Math.round(getPercent * preFrames)); if (bytes_loaded == bytes_total) { preloader_bar.gotoAndStop(300); xlf = true; } preloader_bar.onRelease = function () { if (xlf == true) { removeMovieClip(adBox); gotoAndPlay(4); } }; } function doSomething() {} function doSomething2() { jump_speed = 30; } Playtomic.Log.View(5188, 'd1938973cb4e46d7', _root._url); A = SharedObject.getLocal('kolioxomol'); currentLevel = A.data.currentLevel; unlocked_level = A.data.currentLevel; if (currentLevel == undefined) { currentLevel = 1; unlocked_level = 3; } mute = A.data.mute; if (mute == undefined) { mute = false; } show_back = false; _quality = 'high'; buttonSponsor.onRelease = function () { getURL('http://www.notdoppler.com/?ref=volcania', '_blank'); }; buttonSponsor.onRollOver = function () { buttonSponsor.gotoAndStop(2); }; buttonSponsor.onRollOut = function () { buttonSponsor.gotoAndStop(1); }; stop(); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem('Copyright by Styxtwo Productions', doSomething); Functioned2 = new ContextMenuItem('Jump Higher', doSomething2); MENU.customItems.push(Functioned); _root.menu = MENU; } movieClip 302 { } movieClip 304 { } movieClip 306 { } movieClip 307 { } movieClip 310 { } movieClip 313 { } movieClip 314 { } movieClip 316 { } movieClip 317 { } movieClip 933 __Packages.Playtomic.LogRequest { #initclip if (!_global.Playtomic) { _global.Playtomic = new Object(); } if (!_global.Playtomic.LogRequest) { var v1 = function () {}; Playtomic.LogRequest = v1; var v2 = v1.prototype; v2.Queue = function (data) { ++this.Pieces; this.Data += ((this.Data == '') ? '' : '~') + data; if (this.Pieces == 8 || this.Data.length > 300) { this.Pieces = 0; this.Ready = true; } }; v2.Send = function () { var v3 = function (success) { if (this.Data.indexOf('v/') == 0 || this.Data.indexOf('~v/') > -1) { Playtomic.Log.IncreaseViews(); } if (this.Data.indexOf('p/') == 0 || this.Data.indexOf('~p/') > -1) { Playtomic.Log.IncreasePlays(); } }; var v2 = new LoadVars(); v2.sendAndLoad('http://g' + Playtomic.Log.GUID + '.api.playtomic.com/Tracker/q.aspx?swfid=' + Playtomic.Log.SWFID + '&q=' + this.Data + '&url=' + Playtomic.Log.SourceUrl + '&' + Math.random() + 'z', v3, 'POST'); }; v2.Data = ''; v2.Ready = false; ASSetPropFlags(Playtomic.LogRequest.prototype, null, 1); } #endinitclip } movieClip 934 __Packages.Playtomic.Log { #initclip if (!_global.Playtomic) { _global.Playtomic = new Object(); } if (!_global.Playtomic.Log) { var v1 = function () {}; Playtomic.Log = v1; var v2 = v1.prototype; v1.View = function (swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ''; } if (defaulturl == undefined) { defaulturl = ''; } if (Playtomic.Log.SWFID > 0) { return undefined; } Playtomic.Log.SWFID = swfid; Playtomic.Log.GUID = guid; Playtomic.Log.Enabled = true; if (Playtomic.Log.SWFID == 0 || Playtomic.Log.GUID == '') { Playtomic.Log.Enabled = false; return undefined; } if (defaulturl.indexOf('http://') != 0) { Playtomic.Log.Enabled = false; return undefined; } Playtomic.Log.SourceUrl = defaulturl; if (Playtomic.Log.SourceUrl == null || Playtomic.Log.SourceUrl == '' || Playtomic.Log.SourceUrl.indexOf('https://') == 0) { Playtomic.Log.Enabled = false; return undefined; } Playtomic.Log.Cookie = SharedObject.getLocal('playtomic'); var v5 = Playtomic.Log.GetCookie('views'); Playtomic.Log.Send('v/' + v5, true); _global.setTimeout(Playtomic.Log.PingServer, 60000); }; v1.ForceSend = function () { if (Playtomic.Log.Request == null) { return undefined; } Playtomic.Log.Request.Send(); Playtomic.Log.Request = new Playtomic.LogRequest(); }; v1.Play = function () { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.LevelCounters = new Array(); Playtomic.Log.LevelAverages = new Array(); Playtomic.Log.LevelRangeds = new Array(); Playtomic.Log.Send('p/' + (Playtomic.Log.Plays + 1), true); }; v1.CustomMetric = function (name, group, unique) { if (!Playtomic.Log.Enabled) { return undefined; } if (group == null || group == undefined) { group = ''; } if (unique == null || unique == undefined) { unique = false; } if (unique) { if (Playtomic.Log.Contains(Playtomic.Log.Customs, name)) { return undefined; } Playtomic.Log.Customs.push(name); } Playtomic.Log.Send('c/' + Playtomic.Log.Clean(name) + '/' + Playtomic.Log.Clean(group)); }; v1.Link = function (url, name, group, unique, total, fail) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('l/' + Playtomic.Log.Clean(name) + '/' + Playtomic.Log.Clean(group) + '/' + Playtomic.Log.Clean(url) + '/' + unique + '/' + total + '/' + fail); }; v1.LevelCounterMetric = function (name, level, unique) { if (!Playtomic.Log.Enabled) { return undefined; } if (unique) { var v1 = name + '.' + level.toString(); if (Playtomic.Log.Contains(Playtomic.Log.LevelCounters, v1)) { return undefined; } Playtomic.Log.LevelCounters.push(v1); } Playtomic.Log.Send('lc/' + Playtomic.Log.Clean(name) + '/' + Playtomic.Log.Clean(level)); }; v1.LevelRangedMetric = function (name, level, value, unique) { if (!Playtomic.Log.Enabled) { return undefined; } if (unique) { var v1 = name + '.' + level.toString(); if (Playtomic.Log.Contains(Playtomic.Log.LevelRangeds, v1)) { return undefined; } Playtomic.Log.LevelRangeds.push(v1); Playtomic.Log.SaveCookie('lr_' + name, 1); } Playtomic.Log.Send('lr/' + Playtomic.Log.Clean(name) + '/' + Playtomic.Log.Clean(level) + '/' + value); }; v1.LevelAverageMetric = function (name, level, value, unique) { if (!Playtomic.Log.Enabled) { return undefined; } if (unique) { var v1 = name + '.' + level.toString(); if (Playtomic.Log.Contains(Playtomic.Log.LevelAverages, v1)) { return undefined; } Playtomic.Log.LevelAverages.push(v1); } Playtomic.Log.Send('la/' + Playtomic.Log.Clean(name) + '/' + Playtomic.Log.Clean(level) + '/' + value); }; v1.Contains = function (arr, key) { var v1 = arr.length - 1; while (v1 > -1) { if (arr[v1] == key) { return true; } --v1; } return false; }; v1.Heatmap = function (metric, heatmap, x, y) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('h/' + Playtomic.Log.Clean(metric) + '/' + Playtomic.Log.Clean(heatmap) + '/' + x + '/' + y); }; v1.Funnel = function (name, step, stepnum) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('f/' + Playtomic.Log.Clean(name) + '/' + Playtomic.Log.Clean(step) + '/' + stepnum); }; v1.PlayerLevelStart = function (levelid) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('pls/' + levelid); }; v1.PlayerLevelWin = function (levelid) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('plw/' + levelid); }; v1.PlayerLevelQuit = function (levelid) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('plq/' + levelid); }; v1.PlayerLevelRetry = function (levelid) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('plr/' + levelid); }; v1.PlayerLevelFlag = function (levelid) { if (!Playtomic.Log.Enabled) { return undefined; } Playtomic.Log.Send('plf/' + levelid); }; v1.PingServer = function () { if (!Playtomic.Log.Enabled) { return undefined; } ++Playtomic.Log.Pings; Playtomic.Log.Send('t/' + (Playtomic.Log.FirstPing ? 'y' : 'n') + '/' + Playtomic.Log.Pings, true); if (Playtomic.Log.FirstPing) { Playtomic.Log.FirstPing = false; setInterval(Playtomic.Log.PingServer, 60000); } }; v1.Send = function (s, view) { if (view == undefined) { view = false; } Playtomic.Log.Request.Queue(s); if (Playtomic.Log.Request.Ready || view || !Playtomic.Log.Queue) { Playtomic.Log.Request.Send(); Playtomic.Log.Request = new Playtomic.LogRequest(); } }; v1.GetCookie = function (n) { if (Playtomic.Log.Cookie.data[n] == undefined) { return 0; } else { return parseInt(Playtomic.Log.Cookie.data[n]); } }; v1.SaveCookie = function (n, v) { Playtomic.Log.Cookie.data[n] = v.toString(); Playtomic.Log.Cookie.flush(); }; v1.Clean = function (s) { while (s.indexOf('/') > -1) { s = Playtomic.Log.Replace(s, '/', '\\'); } while (s.indexOf('~') > -1) { s = Playtomic.Log.Replace(s, '~', '-'); } return escape(s); }; v1.Replace = function (str, find, replace) { return (str.split(find)).join(replace); }; v1.IncreaseViews = function () { var v1 = Playtomic.Log.GetCookie('views'); ++v1; Playtomic.Log.SaveCookie('views', v1); }; v1.IncreasePlays = function () { ++Playtomic.Log.Plays; }; v1.Enabled = false; v1.Queue = true; v1.SWFID = 0; v1.GUID = ''; v1.Request = new Playtomic.LogRequest(); v1.FirstPing = true; v1.Pings = 0; v1.Plays = 0; v1.HighestGoal = 0; v1.Customs = new Array(); v1.LevelCounters = new Array(); v1.LevelAverages = new Array(); v1.LevelRangeds = new Array(); ASSetPropFlags(Playtomic.Log.prototype, null, 1); } #endinitclip } // unknown tag 88 length 72 movieClip 323 { } movieClip 325 { } movieClip 326 { } movieClip 327 background34 { } // unknown tag 88 length 69 movieClip 334 { } movieClip 335 { } movieClip 336 { } movieClip 337 background33 { } movieClip 339 { } movieClip 340 { instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } instance bug of movieClip 339 { onClipEvent (load) { _xscale = 50 + random(50); _yscale = _xscale; _alpha = 10 + random(50); counter = 0; rotateSpeed = 1 + (random(10) - random(10)); } onClipEvent (enterFrame) { _rotation = _rotation + rotateSpeed; counter += 1; if (counter > random(20)) { rotateSpeed = 1 + (random(10) - random(10)); counter = 0; } radians = _rotation * 0.01745329; xSpeed = Math.cos(radians) / 2; ySpeed = Math.sin(radians) / 2; _x = _x + xSpeed; _y = _y + ySpeed; } } } movieClip 349 { } movieClip 354 { } movieClip 356 { } movieClip 358 background32 { } movieClip 360 { } movieClip 362 { } movieClip 363 { } movieClip 365 { } movieClip 366 { } movieClip 368 { } movieClip 369 background30 { } movieClip 370 { } movieClip 371 { } movieClip 373 { } movieClip 374 { } movieClip 375 { } movieClip 378 { } movieClip 380 { } movieClip 381 { } movieClip 382 background31 { } movieClip 383 background29 { } movieClip 385 { } movieClip 386 background28 { } movieClip 387 background26 { } movieClip 389 { } movieClip 390 { } movieClip 391 background25 { } movieClip 394 { } movieClip 395 { } movieClip 396 background24 { } movieClip 397 { } movieClip 398 background23 { } movieClip 400 { } movieClip 401 background22 { } movieClip 402 { } movieClip 403 background21 { } movieClip 409 { } movieClip 414 { } movieClip 418 { } movieClip 420 { } movieClip 421 { } movieClip 422 background20 { } movieClip 425 background19 { } movieClip 427 { } movieClip 429 { } movieClip 435 { } movieClip 436 { } movieClip 437 background18 { } movieClip 440 background17 { } movieClip 443 background16 { } movieClip 445 { } movieClip 448 { } movieClip 449 { } movieClip 450 background15 { } movieClip 451 { } movieClip 452 background14 { } movieClip 455 background13 { } movieClip 456 background12 { } movieClip 457 { } movieClip 458 background11 { } movieClip 462 { } movieClip 463 background10 { } movieClip 464 background9 { } movieClip 465 { } movieClip 466 { } movieClip 468 background8 { frame 1 { stop(); } } movieClip 471 background7 { } movieClip 476 { } movieClip 478 background6 { } movieClip 482 { } movieClip 484 { } movieClip 485 { } movieClip 487 door { } movieClip 501 { } movieClip 511 { } movieClip 513 { } movieClip 515 { } movieClip 516 { } movieClip 518 { } movieClip 519 background5 { } movieClip 522 background4 { } movieClip 527 { } movieClip 528 background2 { } movieClip 534 { } movieClip 535 background3 { } movieClip 540 { } movieClip 541 background1 { } movieClip 543 { } movieClip 544 foreground34 { } movieClip 546 { } movieClip 550 { } movieClip 552 { } // unknown tag 88 length 79 movieClip 556 { } movieClip 557 foreground33 { } movieClip 559 { } movieClip 562 foreground32 { } movieClip 564 { } movieClip 565 foreground31 { } movieClip 569 { } movieClip 571 { } movieClip 573 { } movieClip 575 foreground30 { } movieClip 576 foreground29 { } movieClip 578 { } movieClip 580 { } movieClip 581 foreground28 { } movieClip 584 { } movieClip 586 { } movieClip 588 { } movieClip 589 { } movieClip 590 { } movieClip 591 foreground26 { } movieClip 593 { } movieClip 594 foreground25 { } movieClip 596 { } movieClip 597 foreground24 { } movieClip 601 { } movieClip 602 { } movieClip 603 foreground23 { } movieClip 612 { } movieClip 615 { } movieClip 616 foreground22 { } movieClip 621 { } movieClip 623 { } movieClip 624 { } movieClip 625 { } movieClip 626 foreground21 { } movieClip 628 { } movieClip 629 foreground20 { } movieClip 634 { } movieClip 636 { } movieClip 639 { } movieClip 640 { } movieClip 643 foreground19 { } movieClip 645 { } movieClip 646 foreground18 { } movieClip 652 { } movieClip 653 { } movieClip 655 foreground17 { } movieClip 658 { } movieClip 659 { } movieClip 662 { } movieClip 663 foreground16 { } movieClip 667 { } movieClip 668 foreground15 { } movieClip 671 { } movieClip 680 foreground14 { } movieClip 683 { } movieClip 688 { } movieClip 689 foreground13 { } movieClip 691 foreground12 { } movieClip 693 { } movieClip 694 foreground11 { } movieClip 696 { } movieClip 697 foreground10 { } movieClip 698 foreground9 { } movieClip 700 { } movieClip 701 foreground8 { } movieClip 703 { } movieClip 704 foreground7 { } movieClip 706 { } movieClip 707 foreground6 { } movieClip 708 foreground5 { } movieClip 710 { } movieClip 712 { } movieClip 713 foreground4 { } movieClip 715 { } movieClip 716 foreground2 { } movieClip 724 { } movieClip 725 { frame 175 { stop(); } } movieClip 734 { } movieClip 735 { } movieClip 736 foreground3 { } movieClip 743 { } movieClip 745 { } movieClip 746 foreground1 { } movieClip 749 l9_death { } movieClip 751 { } movieClip 752 l9_movingPlat { } movieClip 754 gravityBar { } movieClip 755 gravityBar2 { } movieClip 757 { } movieClip 758 bullet { } movieClip 760 { } movieClip 761 { frame 1 { stop(); } } movieClip 764 { frame 1 { stop(); } } movieClip 765 shooter { } movieClip 767 mouseFollow_22 { } movieClip 770 light_28 { } movieClip 772 { } movieClip 773 lock_1 { } movieClip 778 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 780 { } movieClip 782 menuBar { } movieClip 784 heroins { } movieClip 785 { } movieClip 786 { } movieClip 789 { } movieClip 791 { } movieClip 792 { } movieClip 793 { } movieClip 794 hero { frame 3 { stop(); } } movieClip 800 tile { } movieClip 801 { } frame 4 { stop(); } movieClip 812 { frame 6 { stop(); } } button 813 { on (release) { getURL('http://www.notdoppler.com/?ref=volcania', '_blank'); } } movieClip 823 { } movieClip 825 { frame 213 { this._parent.play(); } } frame 5 { stop(); this.createEmptyMovieClip('shootSounds', this.getNextHighestDepth()); shootSound = new Sound(shootSounds); shootSound.attachSound('shootSound_lib'); this.createEmptyMovieClip('doorSounds', this.getNextHighestDepth()); doorSound = new Sound(doorSounds); doorSound.attachSound('doorSound_lib'); this.createEmptyMovieClip('buttonSounds', this.getNextHighestDepth()); buttonSound = new Sound(buttonSounds); buttonSound.attachSound('buttonSound_lib'); this.createEmptyMovieClip('deathSounds', this.getNextHighestDepth()); deathSound = new Sound(deathSounds); deathSound.attachSound('deathSound_lib'); this.createEmptyMovieClip('menuMusic', this.getNextHighestDepth()); menuMusic = new Sound(menuMusic); menuMusic.attachSound('menuMusic_lib'); this.createEmptyMovieClip('gameMusic', this.getNextHighestDepth()); backgroundMusic = new Sound(gameMusic); backgroundMusic.attachSound('backgroundMusic_lib'); if (mute == true) { backgroundMusic.setVolume(0); shootSound.setVolume(0); menuMusic.setVolume(0); deathSound.setVolume(0); doorSound.setVolume(0); buttonSound.setVolume(0); } else { backgroundMusic.setVolume(80); shootSound.setVolume(30); menuMusic.setVolume(60); deathSound.setVolume(5); doorSound.setVolume(40); buttonSound.setVolume(10); } } movieClip 828 { } movieClip 829 { frame 86 { stop(); } } movieClip 864 { frame 150 { stop(); _root.play(); } } movieClip 865 { } movieClip 866 { frame 35 { stop(); } } movieClip 869 { } // unknown tag 88 length 83 // unknown tag 88 length 80 movieClip 876 { frame 86 { stop(); } } movieClip 912 { frame 74 { stop(); } } movieClip 913 { } movieClip 914 { frame 35 { stop(); } } movieClip 923 { frame 21 { stop(); } } movieClip 925 { frame 35 { stop(); } } frame 6 { stop(); menuMusic.start(0, 9999); storyFrame = 0; button_next.onRelease = function () { buttonSound.start(0, 1); if (storyFrame == 4) { menuMusic.stop(); deathSound.start(0, 1); } if (storyFrame == 6) { gotoAndStop(7); backgroundMusic.start(0, 9999); } ++storyFrame; story.gotoAndStop(storyFrame + 1); }; button_skip.onRelease = function () { buttonSound.start(0, 1); gotoAndStop(7); menuMusic.stop(); backgroundMusic.start(0, 9999); }; if (mute == true) { mute_button.gotoAndStop(2); } _root.onEnterFrame = function () { if (_root._currentframe == 6) { if (mute_button.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (button == false) { if (mute == false) { mute = true; A.data.mute = mute; backgroundMusic.setVolume(0); shootSound.setVolume(0); menuMusic.setVolume(0); deathSound.setVolume(0); doorSound.setVolume(0); buttonSound.setVolume(0); mute_button.gotoAndStop(2); } else { buttonSound.start(0, 1); mute = false; A.data.mute = mute; backgroundMusic.setVolume(80); shootSound.setVolume(30); menuMusic.setVolume(60); deathSound.setVolume(5); doorSound.setVolume(40); buttonSound.setVolume(10); mute_button.gotoAndStop(1); } button = true; } } else { button = false; } } } }; } movieClip 927 { } movieClip 928 { } movieClip 931 { } movieClip 932 { } frame 7 { function levelCodeCreate() { actualLevelFun(); split = levelArray[actualLevel].split(','); player = [split[2], split[1]]; secondSplit = split[0].split(''); yLength = 21; xLength = 27; y = 0; while (y < yLength) { level[y] = new Array(); x = 0; while (x < xLength) { level[y][x] = secondSplit[x + y * xLength]; ++x; } ++y; } } function actualLevelFun() { if (currentLevel == 1) { actualLevel = 32; } if (currentLevel == 2) { actualLevel = 33; } if (currentLevel == 3) { actualLevel = 1; } if (currentLevel == 4) { actualLevel = 2; } if (currentLevel == 5) { actualLevel = 3; } if (currentLevel == 6) { actualLevel = 4; } if (currentLevel == 7) { actualLevel = 10; } if (currentLevel == 8) { actualLevel = 6; } if (currentLevel == 9) { actualLevel = 24; } if (currentLevel == 10) { actualLevel = 7; } if (currentLevel == 11) { actualLevel = 18; } if (currentLevel == 12) { actualLevel = 5; } if (currentLevel == 13) { actualLevel = 20; } if (currentLevel == 14) { actualLevel = 12; } if (currentLevel == 15) { actualLevel = 13; } if (currentLevel == 16) { actualLevel = 26; } if (currentLevel == 17) { actualLevel = 16; } if (currentLevel == 18) { actualLevel = 15; } if (currentLevel == 19) { actualLevel = 17; } if (currentLevel == 20) { actualLevel = 31; } if (currentLevel == 21) { actualLevel = 19; } if (currentLevel == 22) { actualLevel = 11; } if (currentLevel == 23) { actualLevel = 21; } if (currentLevel == 24) { actualLevel = 22; } if (currentLevel == 25) { actualLevel = 23; } if (currentLevel == 26) { actualLevel = 25; } if (currentLevel == 27) { actualLevel = 8; } if (currentLevel == 28) { actualLevel = 14; } if (currentLevel == 29) { actualLevel = 28; } if (currentLevel == 30) { actualLevel = 29; } if (currentLevel == 31) { actualLevel = 30; } if (currentLevel == 32) { actualLevel = 9; } if (currentLevel == 33) { actualLevel = 34; } actualLevel2 = currentLevel - 2; if (actualLevel == 32 || actualLevel == 33) { actualLevel2 = '-'; } } function create_level(l) { textCounter = 100; MENU.customItems.splice(1, 1); _root.menu = MENU; jump_speed = 9.6; attachMovie('background' + actualLevel, 'background', getNextHighestDepth()); _root.createEmptyMovieClip('level_container', getNextHighestDepth()); attachMovie('foreground' + actualLevel, 'foreground', getNextHighestDepth()); if (currentLevel != 2 && currentLevel != 1 && currentLevel != 9 && currentLevel != 12 && currentLevel != 15 && currentLevel != 16 && currentLevel != 17 && currentLevel != 19 && currentLevel != 25 && currentLevel != 27 && currentLevel != 29 && currentLevel != 30 && currentLevel != 31 && currentLevel != 32 && currentLevel != 33) { attachMovie('text', 'text', getNextHighestDepth(), {'_x': 10, '_y': 20}); } if (currentLevel == 1) { attachMovie('notdopplerButton', 'sponsorButton', getNextHighestDepth(), {'_x': 500, '_y': 15}); } else { if (currentLevel == 33 || currentLevel == 25 || currentLevel == 24 || currentLevel == 23 || currentLevel == 21 || currentLevel == 20 || currentLevel == 19 || currentLevel == 18 || currentLevel == 17 || currentLevel == 16 || currentLevel == 15 || currentLevel == 14 || currentLevel == 13) { attachMovie('notdopplerButton3', 'sponsorButton', getNextHighestDepth(), {'_x': 2, '_y': 453}); attachMovie('walkthroughButton2', 'walkthroughButton', getNextHighestDepth(), {'_x': 540, '_y': 0}); } else { if (currentLevel != 12) { attachMovie('notdopplerButton2', 'sponsorButton', getNextHighestDepth(), {'_x': 2, '_y': 453}); attachMovie('walkthroughButton1', 'walkthroughButton', getNextHighestDepth(), {'_x': 540, '_y': 0}); } } } if (currentLevel == 3) { text.gotoAndStop(1); } if (currentLevel == 4) { text.gotoAndStop(3); } if (currentLevel == 5) { text.gotoAndStop(5); } if (currentLevel == 6) { text.gotoAndStop(6); } if (currentLevel == 7) { text.gotoAndStop(7); } if (currentLevel == 8) { text.gotoAndStop(8); } if (currentLevel == 10) { text.gotoAndStop(9); } if (currentLevel == 11) { text.gotoAndStop(11); } if (currentLevel == 13) { text.gotoAndStop(12); } if (currentLevel == 14) { text.gotoAndStop(14); } if (currentLevel == 18) { text.gotoAndStop(15); } if (currentLevel == 20) { text.gotoAndStop(16); } if (currentLevel == 21) { text.gotoAndStop(17); } if (currentLevel == 22) { text.gotoAndStop(18); } if (currentLevel == 23) { text.gotoAndStop(19); } if (currentLevel == 24) { text.gotoAndStop(20); } if (currentLevel == 26) { text.gotoAndStop(22); } if (currentLevel == 28) { text.gotoAndStop(23); } if (actualLevel == 5) { counter_5 = 0; } if (actualLevel == 6) { amountFinish = 10; i = 0; while (i < amountFinish) { foreground['fake' + i]._alpha = 100; foreground['fake' + i].gem.gotoAndStop(randGem); ++i; } } if (actualLevel == 7) { jump_speed = 0.01; attachMovie('gravityBar', 'gravityBar', getNextHighestDepth(), {'_y': 240}); attachMovie('gravityBar2', 'gravityBar2', getNextHighestDepth(), {'_y': 240}); } if (actualLevel == 8) { firstTry_8 = true; background.gotoAndStop(1); foreground._alpha = 100; } if (actualLevel == 9) { attachMovie('l9_movingPlat', 'movingPlat', getNextHighestDepth()); speed_9 = 1; } if (actualLevel == 12) { counter_12_1 = 0; counter_12_2 = 0; dontMove_12 = true; } if (actualLevel == 13) { foreground.light_13.gotoAndStop(1); } if (actualLevel == 14) { MENU.customItems.push(Functioned2); _root.menu = MENU; } if (actualLevel == 17) { pressable_17 = 5; } if (actualLevel == 19) { attachMovie('shooter', 'shooter', getNextHighestDepth(), {'_x': 315, '_y': 60}); shooter.fire.gotoAndStop(1); } if (actualLevel == 22) { attachMovie('mouseFollow_22', 'mouseFollow_22', getNextHighestDepth()); } if (actualLevel == 24) { level_container._rotation = 180; level_container._x = 640; level_container._y = 480; } if (actualLevel == 27) { level_container.attachMovie('lock_1', 'lock_1', _root.level_container.getNextHighestDepth(), {'_x': 260, '_y': 384}); attachMovie('counter', 'counter_1', getNextHighestDepth(), {'_x': 150, '_y': 200}); attachMovie('counter', 'counter_2', getNextHighestDepth(), {'_x': 250, '_y': 200}); attachMovie('counter', 'counter_3', getNextHighestDepth(), {'_x': 350, '_y': 200}); attachMovie('counter', 'counter_4', getNextHighestDepth(), {'_x': 450, '_y': 200}); amountCounter = 4; counter_1.counterNum = 0; counter_2.counterNum = 0; counter_3.counterNum = 0; counter_4.counterNum = 0; } if (actualLevel == 28) { movX = 40; movY = 70; level_container.attachMovie('lock_1', 'lock_1', _root.level_container.getNextHighestDepth(), {'_x': 260, '_y': 384}); attachMovie('light_28', 'light_1_1', getNextHighestDepth(), {'_x': 150 + movX, '_y': 100 + movY}); attachMovie('light_28', 'light_2_1', getNextHighestDepth(), {'_x': 225 + movX, '_y': 100 + movY}); attachMovie('light_28', 'light_3_1', getNextHighestDepth(), {'_x': 300 + movX, '_y': 100 + movY}); attachMovie('light_28', 'light_1_2', getNextHighestDepth(), {'_x': 150 + movX, '_y': 150 + movY}); attachMovie('light_28', 'light_2_2', getNextHighestDepth(), {'_x': 225 + movX, '_y': 150 + movY}); attachMovie('light_28', 'light_3_2', getNextHighestDepth(), {'_x': 300 + movX, '_y': 150 + movY}); attachMovie('light_28', 'light_1_3', getNextHighestDepth(), {'_x': 150 + movX, '_y': 200 + movY}); attachMovie('light_28', 'light_2_3', getNextHighestDepth(), {'_x': 225 + movX, '_y': 200 + movY}); attachMovie('light_28', 'light_3_3', getNextHighestDepth(), {'_x': 300 + movX, '_y': 200 + movY}); light_1_1.gotoAndStop(1); light_2_1.gotoAndStop(1); light_3_1.gotoAndStop(1); light_1_2.gotoAndStop(1); light_2_2.gotoAndStop(1); light_3_2.gotoAndStop(1); light_1_3.gotoAndStop(1); light_2_3.gotoAndStop(1); light_3_3.gotoAndStop(1); } if (actualLevel == 34) { } level_height = l.length; level_width = l[0].length; y = 0; while (y < level_height) { x = 0; while (x < level_width) { if (l[y][x] != 0) { t = level_container.attachMovie('tile', 't' + y + '_' + x, _root.level_container.getNextHighestDepth(), {'_x': x * tile_size, '_y': y * tile_size}); t.gotoAndStop(l[y][x]); if (show_back == true) { } else { t._alpha = 0; } if (actualLevel == 5) { t.gotoAndStop(9); t._alpha = 100; } } else { if (actualLevel == 5) { t = level_container.attachMovie('tile', 't' + y + '_' + x, _root.level_container.getNextHighestDepth(), {'_x': x * tile_size, '_y': y * tile_size}); t.gotoAndStop(9); t._alpha = 100; } if (actualLevel == 29 || actualLevel == 30) { t = level_container.attachMovie('tile', 't' + y + '_' + x, _root.level_container.getNextHighestDepth(), {'_x': x * tile_size, '_y': y * tile_size}); t.gotoAndStop(5); t._alpha = 100; } } ++x; } ++y; } place_player(); attachMovie('menuBar', 'menuBar', getNextHighestDepth(), {'_x': 575, '_y': 455}); if (actualLevel == 25) { menuBar.attachMovie('door', 'doorBut_25', menuBar.getNextHighestDepth(), {'_x': -60, '_y': 10}); } if (mute == true) { menuBar.mute_button.gotoAndStop(2); } else { menuBar.mute_button.gotoAndStop(1); } if (_quality == 'HIGH') { menuBar.quality_button.gotoAndStop(1); } else { if (_quality == 'LOW') { menuBar.quality_button.gotoAndStop(3); } else { if (_quality == 'MEDIUM') { menuBar.quality_button.gotoAndStop(2); } } } } function levelSpecCode() { currentLevel2 = currentLevel - 2; if (actualLevel == 5) { if (counter_5 < 10) { ++counter_5; } else { circle = 4; y = foot_y - circle; while (y < foot_y + circle) { if (y < foot_y) { x = left_foot_x - (y - foot_y + circle); while (x < left_foot_x + (y - foot_y + circle)) { block = level_container['t' + y + '_' + x]; block._alpha = 0; ++x; } } else { number = circle + foot_y - y; x = left_foot_x - number + 1; while (x < left_foot_x + number - 1) { block = level_container['t' + y + '_' + x]; block._alpha = 0; ++x; } } ++y; } } } if (actualLevel == 6) { i = 0; while (i < amountFinish) { if (level_container.hero.hitTest(foreground['fake' + i])) { foreground['fake' + i]._alpha = 0; } ++i; } } if (actualLevel == 7) { if (gravity <= 0) { gravityBar._height = -gravity * 480; gravityBar2._height = 0; } else { gravityBar._height = 0; gravityBar2._height = gravity * 480; } } if (actualLevel == 9) { speed_9 += 0.001; movingPlat._x -= speed_9; i = 0; while (i < 40) { if (movingPlat['block' + i].hitTest(level_container.hero._x, level_container.hero._y)) { movingPlat._x = 0; speed_9 = 1; place_player(); deathSound.start(0, 1); } ++i; } if (level_container.hero.hitTest(movingPlat.door)) { ++currentLevel; remover(); } } if (actualLevel == 10) { if (y_pos > 460) { y_pos = 0; } } if (actualLevel == 12) { max_12_1 = 100; max_12_2 = 50; if (dontMove_12 == true) { foreground.light_12.gotoAndStop(1); ++counter_12_1; if (counter_12_1 > max_12_1) { counter_12_1 = 0; dontMove_12 = false; } if (Key.isDown(37) || Key.isDown(39) || Key.isDown(38) || Key.isDown(32)) { place_player(); } } else { foreground.light_12.gotoAndStop(2); ++counter_12_2; if (counter_12_2 == max_12_2) { counter_12_2 = 0; dontMove_12 = true; } } } if (actualLevel == 16) { if (x_pos > 628) { x_pos = 13; } if (x_pos < 13) { x_pos = 628; } } if (actualLevel == 17) { if (Key.isDown(37) || Key.isDown(39) || Key.isDown(38) || Key.isDown(65) || Key.isDown(68) || Key.isDown(83)) { } else { youDied_17 = false; } if (youDied_17 == false) { if (Key.isDown(37) || Key.isDown(65)) { if (d_17_1 == false) { --pressable_17; d_17_1 = true; } } else { d_17_1 = false; } if (Key.isDown(39) || Key.isDown(68)) { if (d_17_2 == false) { --pressable_17; d_17_2 = true; } } else { d_17_2 = false; } } if (pressable_17 < 0) { pressable_17 = 5; deathSound.start(0, 1); level_container.attachMovie('death_cel_wrapper', 'death_cel_wrapper', _root.level_container.getNextHighestDepth(), {'_x': level_container.hero._x, '_y': level_container.hero._y}); place_player(); youDied_17 = true; d_17_1 = false; d_17_2 = false; } } if (actualLevel == 19) { --countdown_19_b; if (countdown_19_b < 0) { countdown_round_19 += 1; shootSound.start(0, 1); countdown_19_b = countdown_19_base - countdown_round_19; if (countdown_19_b < 1) { countdown_19_b = 1; } shooter.fire.gotoAndPlay(1); shooter.gunins.gotoAndPlay(1); attachMovie('bullet', 'bullet' + i_b, getNextHighestDepth(), {'_x': shooter._x + Math.cos(0.0174532925199433 * shooter._rotation) * 100, '_y': shooter._y + Math.sin(0.0174532925199433 * shooter._rotation) * 100}); bullets.push(i_b); bullet = this['bullet' + i_b]; bulletSpeed = 5; bullet.xSpeed = Math.cos(0.0174532925199433 * shooter._rotation) * bulletSpeed; bullet.ySpeed = Math.sin(0.0174532925199433 * shooter._rotation) * bulletSpeed; ++i_b; } for (i in bullets) { bullet = this['bullet' + bullets[i]]; bullet._x += bullet.xSpeed; bullet._y += bullet.ySpeed; if (bullet._y > 455) { removeMovieClip(bullet); bullets.splice(i, 1); } if (bullet._x > 615) { removeMovieClip(bullet); bullets.splice(i, 1); } if (bullet._x < 25) { removeMovieClip(bullet); bullets.splice(i, 1); } if (bullet.hitTest(level_container.hero.heroins)) { attachMovie('death_cel_wrapper', 'death_cel_wrapper', getNextHighestDepth(), {'_x': level_container.hero._x, '_y': level_container.hero._y}); place_player(); deathSound.start(0, 1); } } countdown_19_2 = Math.round(countdown_19 / 60); disx = level_container.hero._x - shooter._x; disy = level_container.hero._y - shooter._y; Radians = Math.atan2(disy, disx); Degrees = 360 * Radians / 6.283185307179586; shooter._rotation = Degrees; if (countdown_19 == 0) { level[17][25] = 3; foreground.door._x = 610; foreground.door._y = 420; } else { --countdown_19; } } if (actualLevel == 20) { max_speed = (5 / level_container.hero._x) * 100 - 0.5; } if (actualLevel == 22) { mouseFollow_22._x = _xmouse; mouseFollow_22._y = _ymouse; } if (actualLevel == 25) { menuBar.doorBut_25.onRelease = function () { ++currentLevel; remover(); }; } if (actualLevel == 27) { if (counter_1.counterNum == 2 && counter_2.counterNum == 5 && counter_3.counterNum == 1 && counter_4.counterNum == 7) { lock_27 = false; } if (lock_27 == true) { level_container.lock_1.gotoAndStop(1); if (x_pos > 250) { x_pos = 250; } } else { level_container.lock_1.gotoAndStop(2); } } if (actualLevel == 28) { unlock_28 = true; x = 1; while (x <= 3) { y = 1; while (y <= 3) { if (this['light_' + x + '_' + y].shine == false) { unlock_28 = false; } ++y; } ++x; } if (unlock_28 == true) { lock_28 = false; } if (lock_28 == true) { level_container.lock_1.gotoAndStop(1); if (x_pos > 250) { x_pos = 250; } } else { level_container.lock_1.gotoAndStop(2); } } if (actualLevel == 29) { if (Key.isDown(1)) { xM = Math.floor(_xmouse / 24); yM = Math.floor(_ymouse / 24); if (level[yM][xM] != 1 && level[yM][xM] != 8) { block = level_container['t' + yM + '_' + xM]; if (block.hitTest(level_container.hero)) { } else { level[yM][xM] = 1; block.gotoAndStop(4); } } } } if (actualLevel == 30) { if (Key.isDown(1)) { if (countdown_30 > 0) { xM = Math.floor(_xmouse / 24); yM = Math.floor(_ymouse / 24); if (level[yM][xM] != 1 && level[yM][xM] != 8) { block = level_container['t' + yM + '_' + xM]; if (block.hitTest(level_container.hero)) { } else { --countdown_30; level[yM][xM] = 1; block.gotoAndStop(4); } } } } } if (actualLevel == 31) { foreground.door._alpha = foreground.door._x - level_container.hero._x - 400; } if (actualLevel == 34) { if (Key.isDown(36)) { if (currentLevel >= unlocked_level) { unlocked_level = currentLevel; } level_container.removeMovieClip(); background.removeMovieClip(); foreground.removeMovieClip(); menuBar.removeMovieClip(); doorSound.start(0, 1); removeMovieClip(sponsorButton); walkthroughButton.removeMovieClip(); gotoAndStop(8); } } } function menuBarF() { if (sponsorButton.hitTest(_xmouse, _ymouse)) { sponsorButton.gotoAndStop(2); if (Key.isDown(1)) { if (button == false) { getURL('http://www.notdoppler.com/?ref=volcania', '_blank'); button = true; } } else { button = false; } } else { sponsorButton.gotoAndStop(1); } if (walkthroughButton.hitTest(_xmouse, _ymouse)) { walkthroughButton.gotoAndStop(2); if (Key.isDown(1)) { if (buttonxy == false) { getURL('http://www.notdoppler.com/volcania-walkthrough.php', '_blank'); buttonxy = true; } } else { buttonxy = false; } } else { walkthroughButton.gotoAndStop(1); } if (currentLevel == 2) { if (foreground.prevLev_button.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (button == false) { if (selected_level > 1) { --selected_level; } button = true; } } else { button = false; } } if (foreground.nextLev_button.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (button == false) { if (selected_level < 31) { ++selected_level; } button = true; } } else { button = false; } } } if (menuBar.quit_button.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (button == false) { buttonSound.start(0, 1); currentLevel = 1; remover(); button = true; } } else { button = false; } } if (menuBar.mute_button.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (button == false) { if (mute == false) { mute = true; A.data.mute = mute; backgroundMusic.setVolume(0); shootSound.setVolume(0); menuMusic.setVolume(0); deathSound.setVolume(0); doorSound.setVolume(0); buttonSound.setVolume(0); menuBar.mute_button.gotoAndStop(2); } else { buttonSound.start(0, 1); mute = false; A.data.mute = mute; backgroundMusic.setVolume(80); shootSound.setVolume(30); menuMusic.setVolume(60); deathSound.setVolume(5); doorSound.setVolume(40); buttonSound.setVolume(10); menuBar.mute_button.gotoAndStop(1); } button = true; } } else { button = false; } } if (menuBar.retry_button.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (button == false) { buttonSound.start(0, 1); remover(); button = true; } } else { button = false; } } if (menuBar.quality_button.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (button == false) { buttonSound.start(0, 1); if (_quality == 'HIGH') { menuBar.quality_button.gotoAndStop(3); _quality = 'low'; } else { if (_quality == 'LOW') { menuBar.quality_button.gotoAndStop(2); _quality = 'medium'; } else { if (_quality == 'MEDIUM') { menuBar.quality_button.gotoAndStop(1); _quality = 'high'; } } } button = true; } } else { button = false; } } } function lightFunc() { x = 1; while (x <= 3) { y = 1; while (y <= 3) { lightMC = this['light_' + x + '_' + y]; if (lightMC.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { if (lightMC.upPress != true) { if (this['light_' + (x - 1) + '_' + y].shine == false) { this['light_' + (x - 1) + '_' + y].gotoAndStop(2); this['light_' + (x - 1) + '_' + y].shine = true; } else { this['light_' + (x - 1) + '_' + y].gotoAndStop(1); this['light_' + (x - 1) + '_' + y].shine = false; } if (this['light_' + (x + 1) + '_' + y].shine == false) { this['light_' + (x + 1) + '_' + y].gotoAndStop(2); this['light_' + (x + 1) + '_' + y].shine = true; } else { this['light_' + (x + 1) + '_' + y].gotoAndStop(1); this['light_' + (x + 1) + '_' + y].shine = false; } if (this['light_' + x + '_' + (y - 1)].shine == false) { this['light_' + x + '_' + (y - 1)].gotoAndStop(2); this['light_' + x + '_' + (y - 1)].shine = true; } else { this['light_' + x + '_' + (y - 1)].gotoAndStop(1); this['light_' + x + '_' + (y - 1)].shine = false; } if (this['light_' + x + '_' + (y + 1)].shine == false) { this['light_' + x + '_' + (y + 1)].gotoAndStop(2); this['light_' + x + '_' + (y + 1)].shine = true; } else { this['light_' + x + '_' + (y + 1)].gotoAndStop(1); this['light_' + x + '_' + (y + 1)].shine = false; } if (lightMC.shine == false) { lightMC.gotoAndStop(2); lightMC.shine = true; } else { lightMC.gotoAndStop(1); lightMC.shine = false; } lightMC.upPress = true; } } else { lightMC.upPress = false; } } ++y; } ++x; } } function counterFunc() { i = 1; while (i <= 6) { if (this['counter_' + i].counterUp.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { this['counter_' + i].counterUpPress = true; } else { if (this['counter_' + i].counterUpPress == true) { this['counter_' + i].counterUpPress = false; this['counter_' + i].counterNum += 1; if (this['counter_' + i].counterNum == 10) { this['counter_' + i].counterNum = 0; } } } } if (this['counter_' + i].counterDown.hitTest(_xmouse, _ymouse)) { if (Key.isDown(1)) { this['counter_' + i].counterDownPress = true; } else { if (this['counter_' + i].counterDownPress == true) { this['counter_' + i].counterDownPress = false; this['counter_' + i].counterNum -= 1; if (this['counter_' + i].counterNum == -1) { this['counter_' + i].counterNum = 9; } } } } ++i; } } function keys() { if (Key.isDown(39) || Key.isDown(68)) { } else { if (Key.isDown(37) || Key.isDown(65)) { if (actualLevel != 17 || youDied_17 == false) { if (actualLevel != 15 && actualLevel != 26) { if (actualLevel == 3 || actualLevel == 24) { xspeed += speed; walking = true; if (jumping == false && falling == false) { level_container.hero.gotoAndStop(4); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(4); level_container.hero_c_2.gotoAndStop(4); level_container.hero_c_3.gotoAndStop(4); } } walking2 = 2; } else { xspeed -= speed; walking = true; if (jumping == false && falling == false) { level_container.hero.gotoAndStop(1); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(1); level_container.hero_c_2.gotoAndStop(1); level_container.hero_c_3.gotoAndStop(1); } } walking2 = 1; } } if (actualLevel == 26) { left_26 = true; } } } else { if (left_26 == true) { left_26 = false; if (x_pos >= 60) { x_pos -= 20; level_container.hero.gotoAndStop(2); } } } } if (Key.isDown(37) || Key.isDown(65)) { } else { if (Key.isDown(39) || Key.isDown(68)) { if (actualLevel != 17 || youDied_17 == false) { if (actualLevel != 26) { if (actualLevel == 3 || actualLevel == 24) { xspeed -= speed; walking = true; if (jumping == false && falling == false) { level_container.hero.gotoAndStop(1); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(1); level_container.hero_c_2.gotoAndStop(1); level_container.hero_c_3.gotoAndStop(1); } } walking2 = 1; } else { xspeed += speed; walking = true; if (jumping == false && falling == false) { level_container.hero.gotoAndStop(4); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(4); level_container.hero_c_2.gotoAndStop(4); level_container.hero_c_3.gotoAndStop(4); } } walking2 = 2; } } if (actualLevel == 26) { right_26 = true; } } } else { if (right_26 == true) { right_26 = false; if (x_pos <= 600) { x_pos += 20; level_container.hero.gotoAndStop(3); } } } } if (Key.isDown(37) || Key.isDown(65)) { if (Key.isDown(39) || Key.isDown(68)) { if (jumping == false && falling == false) { level_container.hero.gotoAndStop(3); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(3); level_container.hero_c_2.gotoAndStop(3); level_container.hero_c_3.gotoAndStop(3); } } } } if (actualLevel != 26) { if (Key.isDown(37) || Key.isDown(39) || Key.isDown(68) || Key.isDown(65)) { } else { if (jumping == false && falling == false) { if (actualLevel == 9) { level_container.hero.gotoAndStop(4); } else { if (walking2 == 1) { level_container.hero.gotoAndStop(2); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(2); level_container.hero_c_2.gotoAndStop(2); level_container.hero_c_3.gotoAndStop(2); } } if (walking2 == 2) { level_container.hero.gotoAndStop(3); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(3); level_container.hero_c_2.gotoAndStop(3); level_container.hero_c_3.gotoAndStop(3); } } } } } } if (Key.isDown(40) || Key.isDown(83)) { switch (actualLevel) { case 7: down_7 = true; break; case 11: down_11 = true; break; case 26: down_26 = true; } } else { if (down_7 == true) { down_7 = false; gravity += 0.05; if (gravity > 0.5) { gravity = 0.5; } } if (down_11 == true) { down_11 = false; gravity = 0.3; } if (down_26 == true) { down_26 = false; if (y_pos <= 440) { y_pos += 20; } } } if (Key.isDown(38) || Key.isDown(87)) { if (actualLevel != 17 || youDied_17 == false) { if (actualLevel != 26) { if (actualLevel == 7) { up_7 = true; } if (actualLevel == 11) { up_11 = true; } get_edges(); if (!falling and !jumping) { if (actualLevel == 21) { jump_speed += 1; if (jump_speed > 20) { jump_speed = 20; } } if (actualLevel == 17) { --pressable_17; } if (actualLevel == 18) { jump_speed -= 1; if (jumps_speed < 0) { jump_speed = 0; } } if (actualLevel != 7 && actualLevel != 11) { jumpSound.start(0, 1); } jumping = true; yspeed = -jump_speed; } } else { if (actualLevel == 26) { up_26 = true; } } } } else { if (up_7 == true) { up_7 = false; gravity -= 0.05; if (gravity < -0.5) { gravity = -0.5; } } if (up_11 == true) { up_11 = false; gravity = -0.3; } if (up_26 == true) { up_26 = false; if (y_pos > 80) { y_pos -= 20; } } } if (Key.isDown(82)) { rIsDown = true; } else { if (rIsDown == true) { rIsDown = false; remover(); } } if (actualLevel != 26) { if (jumping == true || falling == true) { if (walking2 == 2) { level_container.hero.gotoAndStop(6); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(6); level_container.hero_c_2.gotoAndStop(6); level_container.hero_c_3.gotoAndStop(6); } } else { level_container.hero.gotoAndStop(5); if (actualLevel == 23) { level_container.hero_c_1.gotoAndStop(5); level_container.hero_c_2.gotoAndStop(5); level_container.hero_c_3.gotoAndStop(5); } } } } if (actualLevel == 12) { if (dontMove_12 == true) { if (walking2 == 1) { level_container.hero.gotoAndStop(2); } else { level_container.hero.gotoAndStop(3); } } } if (actualLevel == 17 && youDied_17 == true) { level_container.hero.gotoAndStop(3); } } function ground_under_feet() { bonus_speed = 0; left_foot_x = Math.floor((x_pos - 10) / tile_size); right_foot_x = Math.floor((x_pos + 9) / tile_size); foot_y = Math.floor((y_pos + 9) / tile_size); left_foot = level[foot_y][left_foot_x]; right_foot = level[foot_y][right_foot_x]; if (left_foot != 0) { current_tile = left_foot; } else { current_tile = right_foot; } switch (current_tile) { case '0': over = 'air'; speed = air_acceleration; friction = air_friction; falling = true; break; case '1': over = 'ground'; speed = ground_acceleration; friction = ground_friction; break; case '3': over = 'door'; speed = air_acceleration; friction = air_friction; falling = true; break; case '8': over = 'spikes'; if (left_foot == 8 and right_foot == 8) { if (actualLevel == 17) { youDied_17 = true; pressable_17 = 5; d_17_1 = false; d_17_2 = false; } deathSound.start(0, 1); if (actualLevel == 24) { level_container.attachMovie('death_cel_wrapper', 'death_cel_wrapper', _root.level_container.getNextHighestDepth(), {'_x': level_container.hero._x, '_y': level_container.hero._y}); } else { if (actualLevel == 23) { foreground.attachMovie('death_cel_wrapper', 'death_cel_wrapper', _root.foreground.getNextHighestDepth(), {'_x': level_container.hero_c_1._x, '_y': level_container.hero_c_1._y}); foreground.attachMovie('death_cel_wrapper', 'death_cel_wrapper', _root.foreground.getNextHighestDepth(), {'_x': level_container.hero_c_2._x, '_y': level_container.hero_c_2._y}); foreground.attachMovie('death_cel_wrapper', 'death_cel_wrapper', _root.foreground.getNextHighestDepth(), {'_x': level_container.hero_c_3._x, '_y': level_container.hero_c_3._y}); } foreground.attachMovie('death_cel_wrapper', 'death_cel_wrapper', _root.foreground.getNextHighestDepth(), {'_x': level_container.hero._x, '_y': level_container.hero._y}); } place_player(); } if (actualLevel == 4) { if (left_foot == 8 || right_foot == 8) { place_player(); deathSound.start(0, 1); } } break; case '6': if (currentLevel == 1) { player = [14, 0]; place_player(); getURL('http://www.notdoppler.com/?ref=volcania', '_blank'); } else { player = [18, 5]; place_player(); getURL('http://www.notdoppler.com/volcania-walkthrough.php', '_blank'); } } } function check_collisions() { maxYspeed = 15; if (yspeed > maxYspeed) { yspeed = maxYspeed; } y_pos += yspeed; get_edges(); if (top_right == 3 || bottom_right == 3 || top_left == 3 || bottom_left == 3) { if (actualLevel == 8) { if (firstTry_8 == true) { place_player(); firstTry_8 = false; background.gotoAndStop(2); foreground._alpha = 0; } else { ++currentLevel; remover(); } } else { if (currentLevel == 1) { currentLevel += 2; remover(); } else { if (currentLevel == 2) { if (selected_level <= unlocked_level - 2) { currentLevel = selected_level + 2; remover(); } } else { ++currentLevel; remover(); } } } } if (top_right == 2 || top_left == 2) { if (selected_level < 31) { ++selected_level; } } if (top_right == 4 || top_left == 4) { if (selected_level > 1) { --selected_level; } } if (currentLevel == 2) { if (selected_level <= unlocked_level - 2) { foreground.door._x = 36; } else { foreground.door._x = 700; } } if (top_right == 5 || bottom_right == 5 || top_left == 5 || bottom_left == 5) { if (currentLevel == 2) { --currentLevel; remover(); player = [1, 16]; place_player(); } else { if (currentLevel == 1) { ++currentLevel; remover(); } } } if (yspeed > 0) { if (bottom_right != 0 and bottom_right != 3 and bottom_right != 5 or bottom_left != 0 and bottom_left != 3 and bottom_left != 5) { y_pos = bottom * tile_size - 9; yspeed = 0; falling = false; jumping = false; } } if (yspeed < 0) { if (top_right != 0 and top_right != 3 and top_right != 5 or top_left != 0 and top_left != 3 and top_left != 5) { y_pos = bottom * tile_size + 15; yspeed = 0; falling = false; jumping = false; } } x_pos += xspeed; get_edges(); if (xspeed < 0) { if (top_left != 0 and top_left != 3 and top_left != 5 or bottom_left != 0 and bottom_left != 3 and bottom_left != 5) { x_pos = (left + 1) * tile_size + 10; xspeed = 0; } } if (xspeed > 0) { if (top_right != 0 and top_right != 3 and top_right != 5 or bottom_right != 0 and bottom_right != 3 and bottom_right != 5) { x_pos = right * tile_size - 10; xspeed = 0; } } prev_bottom = bottom; } function get_edges() { right = Math.floor((x_pos + 9) / tile_size); left = Math.floor((x_pos - 10) / tile_size); bottom = Math.floor((y_pos + 8) / tile_size); top = Math.floor((y_pos - 15) / tile_size); top_right = level[top][right]; top_left = level[top][left]; bottom_left = level[bottom][left]; bottom_right = level[bottom][right]; } function place_player() { ground_acceleration = 1.2; ground_friction = 0.7; air_acceleration = 0.7; air_friction = 0.7; max_speed = 6; gravity = 0.8; jump_speed = 12; lock_27 = true; lock_28 = true; xspeed = 0; yspeed = 0; level_container.hero.removeMovieClip(); level_container.hero_c_1.removeMovieClip(); level_container.hero_c_2.removeMovieClip(); level_container.hero_c_3.removeMovieClip(); x_pos = player[0] * tile_size + tile_size / 2; y_pos = player[1] * tile_size + tile_size / 2 + 1; level_container.attachMovie('hero', 'hero', _root.level_container.getNextHighestDepth(), {'_x': x_pos, '_y': y_pos}); if (actualLevel == 23) { level_container.attachMovie('hero', 'hero_c_1', _root.level_container.getNextHighestDepth(), {'_x': x_pos - 260, '_y': y_pos}); level_container.attachMovie('hero', 'hero_c_2', _root.level_container.getNextHighestDepth(), {'_x': x_pos - 260, '_y': y_pos + 200}); level_container.attachMovie('hero', 'hero_c_3', _root.level_container.getNextHighestDepth(), {'_x': x_pos, '_y': y_pos + 200}); } level_container.hero._x = 200; randGem = Math.round(Math.random() * 6 + 0.5); if (actualLevel == 6) { i = 0; while (i < amountFinish) { foreground['fake' + i]._alpha = 100; ++i; } } if (actualLevel == 7) { gravity = 0.2; jump_speed = 0.01; } if (actualLevel == 8) { background.gotoAndStop(1); foreground._alpha = 100; firstTry_8 = true; } if (actualLevel == 11) { jump_speed = 0.1; } if (actualLevel == 18) { jump_speed = 9.6; } if (actualLevel == 19) { countdown_19 = 1500; countdown_19_base = 50; countdown_19_b = countdown_19_base; i_b = 0; countdown_round_19 = 0; for (i3 in bullets) { bullet = this['bullet' + bullets[i3]]; removeMovieClip(bullet); bullets.splice(i3, 1); } level[17][25] = 0; foreground.door._x = 1000; foreground.door._y = 350; } if (actualLevel == 28) { light_1_1.gotoAndStop(1); light_2_1.gotoAndStop(1); light_3_1.gotoAndStop(1); light_1_2.gotoAndStop(1); light_2_2.gotoAndStop(1); light_3_2.gotoAndStop(1); light_1_3.gotoAndStop(1); light_2_3.gotoAndStop(1); light_3_3.gotoAndStop(1); light_1_1.shine = false; light_2_1.shine = false; light_3_1.shine = false; light_1_2.shine = false; light_2_2.shine = false; light_3_2.shine = false; light_1_3.shine = false; light_2_3.shine = false; light_3_3.shine = false; } if (actualLevel == 30 || actualLevel == 29) { countdown_30 = 3; y = 0; while (y < level_height) { x = 0; while (x < level_width) { if (level[y][x] == 1) { t = level_container['t' + y + '_' + x]; if (t._currentframe == 4) { level[y][x] = 0; t.gotoAndStop(5); } } ++x; } ++y; } } } function remover() { up_11 = false; up_7 = false; if (currentLevel >= unlocked_level) { unlocked_level = currentLevel; A.data.currentLevel = currentLevel; } if (currentLevel > prevLevel) { doorSound.start(0, 1); } if (currentLevel == 1 && prevLevel == 2) { doorSound.start(0, 1); } removeMovieClip(text); removeMovieClip(lock_1); removeMovieClip(light_1_1); removeMovieClip(light_2_1); removeMovieClip(light_3_1); removeMovieClip(light_1_2); removeMovieClip(light_2_2); removeMovieClip(light_3_2); removeMovieClip(light_1_3); removeMovieClip(light_2_3); removeMovieClip(light_3_3); removeMovieClip(sponsorButton); walkthroughButton.removeMovieClip(); mouseFollow_22.removeMovieClip(); movingPlat.removeMovieClip(); level_container.removeMovieClip(); background.removeMovieClip(); foreground.removeMovieClip(); gravityBar.removeMovieClip(); gravityBar2.removeMovieClip(); shooter.removeMovieClip(); menuBar.removeMovieClip(); i = 1; while (i <= 6) { removeMovieClip(this['counter_' + i]); ++i; } for (i2 in bullets) { bullet = this['bullet' + bullets[i2]]; removeMovieClip(bullet); bullets.splice(i2, 1); } levelCodeCreate(); prevLevel = currentLevel; create_level(level); } prevLevel = currentLevel; Playtomic.Log.Play(); stop(); tile_size = 24; xspeed = 0; yspeed = 0; falling = false; jumping = false; climbing = false; bullets = new Array(); level = new Array(); levelArray = new Array(); split = new Array(); secondSplit = new Array(); levelArray[1] = '111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111000000001111111111111111100000000000011111111111111000000000000000111111111110000000000000000011111111110000030000000000011111111100000111111111000011111111000000000000000000011111111000000000000000000111111110000000000000000000111111110000000000000000000111111111000000000000000001111111111100000000000000001111111111110000000000000001111111111111000000000000011111111111111111111111111111111111111111111111111111111111111111111111111111111111111111777777777777777777777777777,15,7'; levelArray[2] = '111111111111111111111111111111111110001111111111111111111111000000000000000000111111100000000000000000000011111000000000000000000000011111000000000000000000000111110000000000000000000001111110000000011110000011111111110000111111111111111111000110001111111111111100000000110000001111110000000000000110000000000000000000000000110000000000000000000000000110000000000000000000000000110000000000000000000000000111000000000000000000000030111110000000000000000000111111111000100010000111000111111111888188818888111888111111111888188818888111888111888888888888888888888888888,4,24'; levelArray[3] = '111000000011111111111111111111000000011100000000001111110000000011000000000000111110000000011000000000000011110000000310000000000000011110000000110000000000000011100000001110000000000000001100000011100000000000000001100011111000000000000000001100111000000000000000000001100000000000001001000000001110000000000011881110001111110000000000111881118881111111000000000111881118881111111100010001111881118881111111188818881111881118881111111188818881111881118881111111188818881111881118881111111188818881111881118881111111188818881111881118881111888888888888888888888888888,8,23'; levelArray[4] = '111111111111111100001111111111111111111111100001111111111110000000111001111110111111000000000000000111100011110000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001880000000000000000000000001180000000000000000000000001188000000000000000000000001118000000000000000000000001118000000000000000011000001118800000000000000011100301118800000000000000011111111118800000011000000011111111118880000011111110011111111111888888811111118811111111111888888811111118811111111888888888888888888888888888,1,19'; levelArray[5] = '111111111111111111111111111111110000000000000000111111111100000000000000000000111111100000000000000000000011111000000100000000000000011110000000110000000000000011110000100100000000000000111110001100000010000011111111100001100000110000010000011100001100000110000010000001100000111111110000010000001100000011111118888810300001100000000011111111111110001100000000001111111111100001100000000000000000000000011100000000000000000000000011100000000000000000000000111111000000000000000000001111111111100011100010000111111111111188811188818888111111888888888888888888888888888,4,22'; levelArray[6] = '111111111111111111111111111111111000000000000000011111111100000000000000000001111111000000000000000000000111110000000000000000000000011110000000000000000000000011110001000100101001000100011110001000100101001000100011110001001110101011100100011111001000100101001000100111111001000100101001000100111111001100101101101001100111111001000100101001000100111111001000100101001000100111111001001110101011100100111111001000100101001000100111111001000100101001300100111111101101101101101101101111111881888188181881888188111111881888188181881888188111888888888888888888888888888,2,10'; levelArray[7] = '111111111111111111111111111111001111111111001111000001111000110001110000011300001111000100001110000011110001111000100001100000011000001111000100000000000010000001110000100000000000010001881100000100000000000010001111100000188100100000010000011100000188100100000010000001100000111100100188810000001100000000000100188818881001100000000000100111111111001100000000000100001111100001110000000001100000111000001111100000001100000000000001111110000001100000000000001111111000001100000000000001111111188881188888888888881111111188881188888888888881888888888888888888888888888,7,4'; levelArray[8] = '111111111111111111111111111111111111111111100000001111111111100000000000000000111111100000000000000000000001111000000000000000000000001110000000000000000000111001110000000000000000011111001111100000000000000111111001111110000000000001111110001111111000000000001111100001101111188811888111111000001100011188811888111100000001100001118811888111000000001100000011111111100000000001103000000000000000000000001111100000000000000000000001111110000000000000000000001100000000000011188811118881100000000001111188811118881188888111111111188811118881888888888888888888888888888,5,4'; levelArray[9] = '000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000111111111111111111111111111111111111111111111111111111111111111111111111111111111888888888888888888888888888,5,13'; levelArray[10] = '100010000000001000000101001100010000000001000000101001100010000000001000000101011100010000000001000011101001100010000000001100001101001100010000000000110000101101100010000000000010000101001100010000000000018888101031100010000000000018888101011100010018888888818888100001100010011111111111111100001100010000000000000000110001100010000000000000000011001100011111111111110000001001100000000000000000000001001110000000000000000000001001110000000000000000000001001110000000000000000000001001110018888100188888810101001110011111100111111110101001110011111100111111110101001,3,1'; levelArray[11] = '111111111111111111111111111111111111111111111111111111100000000000001100000001111100000000000001100000000111100000000000001100000000001100000000000001100000000001100000000000000100000000001100000000000000100000000001188888888100000000000000001111111111100000000000000001111111000000000000000000001111000000000001000000000001100000000000011000000000001100000000000011000000000001100000000000011000000010001130000000000011000000010001111110000000011000000010001111110000000011000000010001111000000000011000000011111118888888888811881888811111111111111111111111111111111,17,25'; levelArray[12] = '111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111110000001111111111111111000000000000011111111111100000000000000000111111111000000000000000000001111111000000000000000000000111110000000000000000000000111110000000000000000000000011100000000000000000000000011100000000000000000000000011100000000000000000000000001110000000000000000000000031110000000000000000000000011111100000000000000000000111111111111111111111111111111111111111111111111111111111111111111111111111111111111888888888888888888888888888,15,2'; levelArray[13] = '111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111110000001111111111111111000000000000011111111111100000000000000000111111111000000000000000000001111111000000000000000000000111110000000000000000000000111110000000000000000000000011100000000000000000000000011100000000000000000000000011100000000000000000000000001110000000000000000000000001113000000000000000000000011111100000000000000000000111111111111111111111111111111111111111111111111111111111111111111111111111111111111888888888888888888888888888,14,25'; levelArray[14] = '111111111111111111111111111111111111111111111111111111111111111111111101111111111111111111110000000011111111111111110000000000000011111111110000000000000000001111111100000000000000000001111111100000000000000000000111111100000000011100000000111111100000000011100000000111111000000000011100000000111111000000000011100000000111111000000000011100000000111111100000000011100000000111111100000000011100000003111111110000000011100000011111111110000000011100000011111111111100000011100001111111111111111111111111111111111111111111111111111111111111888888888888888888888888888,6,8'; levelArray[15] = '111111111111111111111111111111111111111110000001111111110000000000000000000000011100000000000000000000000011100000000000011011101111811100011011111811011101111111111000000001111010000001111111000000000000010000001111110000011000000010011181001110000011011000010011111001110000000011111000000000031110000000000000000000000011110000100000000000000000111110000100010000000000001111110000100011111000011111111111000100011100000001111111111118100011000000000000001111111100011000000000000001111111111811111111111111181111111111111111111111111111888888888888888888888888888,5,1'; levelArray[16] = '000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000010000000000000000000000000110000000000000000000000000110000000000000000000000001110000000000000000000000001110000000000000000000000001111000000000000000000000011111000000000000000000000111111000000000000000000000111111000000000000000000000111111100000000000000000000111111100000000000000000001111111110000000000000000001111111111030000111111111111111111111111111111111111111111111111111111888888888888888888888888888,10,8'; levelArray[17] = '111111111111111111111111111111110000000000000001111111111110000000000000000111111111111111111111111000001111111111111111100000000000111100000000000000000000000011100000000000000000000000011100001000000000000000000011100001111111111111111111111100000001111111111111111111100100000000000000000000001100100000000000000000000001100100000000000000000000001111100000000000000000000001111100000000000000000000001111100000000000000000000001111100000000000000000000001111110000000000000000000031111111111111881111111111111111111111111881111111111111888888888888888888888888888,2,5'; levelArray[18] = '000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000110000000000000000000000000110000000000000000000000000110000000000000000000000000110000000000000000000000000110000000000000000000000000110001100001000000000000000110011100011000000000000000110111100111111110000000000110111101111111111188810030110000000000000011111111111110000000000000011111111111111111111111118811111111111111111111111111111111111111888888888888888888888888888,6,0'; levelArray[19] = '111111111111111111111111111100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000011111111111111111111111111111888888888888888888888888888,18,12'; levelArray[20] = '111111111111111111111111111111111111111111111111111111111111100000111111111111111111110000000011111111111111111000000000001111111111111111000000000000111111111111110000000000000011111111001110000000000000011111110001110000000000000001111110001110000000000000000111000001110000000000000000000000001110000000000000000000000001111000000000000000000000001111100000000000000000000001111111000000000000000000011111111111100000000000000311111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111888888888888888888888888888,11,2'; levelArray[21] = '111111111111111111111111111111111111110000000001111111111101111100000000000111111111100111100000000000001111111000111100000000000000111110000011100000000000000011110000001100001000000000011110000001100011000000000011110000001000011000000000011110000001000111000000000011110000000000111000000000011110000000000111000000000011110000000000111000000000311110000000000111100000000111110000000000111100000000111110000000000111100000000111111000000000111110000001111111100000000111110000011111111111111111111111111111111111111111111111111111111111888888888888888888888888888,16,7'; levelArray[22] = '111111111111111111111111111111111111110000011111111111111111111000000001111111111111110000000030000000000111111100000000010000000000111111000000000111000111100011111000000000111111111110001111000111111111111000110001111000011000000000000000001111100011000000000000000001111000001000000000000000011111000111000000000000000111111001110000000011888188111111000100000000111188188111111100100000001111111111111111100100000000100000011111111100000000100000000000111111110000000110000000001111111111118888110000000011111111111118888111188811111111888888888888888888888888888,17,20'; levelArray[23] = '111111111111111111111111111100000000000010000000100001100000000000010000003100001100000000000010000111101111100000000000011000000100001100000000000011100000000001100000000000011100000000001101810000000011181000000001101811000000011181100000001111111111111111111111888111111111111111111111111111111100000001000010000000000001100000001000010000000000001100001111000010000000001111100000001000011000000000001100000000000011100000000001100000000000011100000000001100000000000011000000000001100000000000011000000000001111111118881111111111111111118888888888888888888888888,1,24'; levelArray[24] = '111111111111111111111111111111111111111111111111111111111111111111111111111111111111110000000000000001111111111100000000000000000111111111100000000000000000001111110000000000000000000000111110000000100010001010000111110000001188818881810000011110000011111111111110000011100000000000000000000003011110000000000000000000011111110011100000000000000111111110011000000000000000111111110111000100000000000100011111111000100100100000100011111111888100100100000000011111111188100100100100000011111111118188188188111111111111111111111111111111111111888888888888888888888888888,16,23'; levelArray[25] = '111111111111111111111111111111111111111111111111111111111111110000000000000001111111111100000000000000001111111111000000000000000001111111110000000000011111111111111100000000000011111111111111100000000110000111111101111000000000110000000000001111000000001111000000000001110000000001111000000000001110000000011111000001100001110000000011111100011100001110000000111111100011110001110000000111111110011111001110000001111111110111111101110000001111111110111111101111000001111111111111111111111111111111111111111111111111111111111111111111111111888888888888888888888888888,14,2'; levelArray[26] = '111111111111111111111111111100000000000000000000000001103000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001111111111111111111111111111888888888888888888888888888,18,24'; levelArray[27] = '111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111100000000000000000000000001100000000000000000000000001100000000000000000000000031111111111111111111111111111888888888888888888888888888,17,2'; levelArray[28] = '111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111100000000000000000000000001100000000000000000000000001100000000000000000000000031181111111111111111111111111888888888888888888888888888,17,2'; levelArray[29] = '111111111111111111111111111100000000000000000000000111100000000000000000000000111100000000000000000000000011100000000000000000000000011100000000000000000000000011100001000000000000000100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100031100001888888888888888100011100001888888888888888100111100001888888888888888111111111181888888888888888111111888888888888888888888888888,4,2'; levelArray[30] = '111111111111111111111111111100000000000000000000000111100000000000000000000000111100000000000000000000000011100000000000000000000000011100000000000000000000000011100001000000000000000100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100001100001888888888888888100031100001888888888888888100011100001888888888888888100111100001888888888888888111111111181888888888888888111111888888888888888888888888888,4,2'; levelArray[31] = '111111111111111111111111111100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000031111111111111111111111111111888888888888888888888888888,4,3'; levelArray[32] = '000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000000000000000030111111101111111111111111111111111101111111111111111111111111101111111111111111111111111161111111111111111111,12,16'; levelArray[33] = '111111111111111111111111110111111111111111111111111110111111111111111111111111100111111111111111111111000000111111111100000000000000000111111111100000000000000000111111111100000000000000000111111111100000000000000000111111111100000000000000000111111111100000000000000000111111111100000000000000000111441122100000000000000000111441122100000000000000000111441122100000000000000000111001100100000000000000000100000000000000000000000000100000000000000000000000000130000000000000000000000005111111111111111110111111111111111111111111116111111111888888888888888888888888888,16,25'; levelArray[34] = '111111111111111111111111111100000000000000000000000001103000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000001100000000000000000000000011111111111111111111111111111888888888888888888888888888,18,24'; selected_level = 1; levelCodeCreate(); create_level(level); _root.onEnterFrame = function () { if (_root._currentframe == 7) { if (textCounter >= 0) { --textCounter; } else { if (text._alpha >= 0) { text._alpha -= 2; } } lightFunc(); counterFunc(); menuBarF(); levelSpecCode(); ground_under_feet(); walking = false; climbing = false; keys(); if (actualLevel != 26) { if (!walking) { xspeed *= friction; if (Math.abs(xspeed) < 0.5) { xspeed = 0; } } if (xspeed > max_speed) { xspeed = max_speed; } if (xspeed < max_speed * -1) { xspeed = max_speed * -1; } if (falling or jumping) { yspeed += gravity; } if (climbing) { yspeed = climb_speed * climbdir; } if (!falling and !jumping and !climbing) { yspeed = 0; } } xspeed += bonus_speed; check_collisions(); level_container.hero._x = x_pos; level_container.hero._y = y_pos; if (actualLevel == 23) { level_container.hero_c_1._x = x_pos - 312; level_container.hero_c_1._y = y_pos; level_container.hero_c_2._x = x_pos - 312; level_container.hero_c_2._y = y_pos + 240; level_container.hero_c_3._x = x_pos; level_container.hero_c_3._y = y_pos + 240; } xspeed -= bonus_speed; } }; walking2 = 1; if (actualLevel == 32) { walking2 = 2; } walking = true; } frame 8 { storyFrame = 0; backgroundMusic.stop(); button_next.onRelease = function () { ++storyFrame; endStory.gotoAndStop(storyFrame + 1); if (storyFrame == 6) { backgroundMusic.start(0, 9999); button_next._x = 1000; buttonSponsor._x = 510; } }; buttonSponsor.onRelease = function () { getURL('http://www.notdoppler.com/?ref=volcania', '_blank'); }; buttonSponsor.onRollOver = function () { buttonSponsor.gotoAndStop(2); }; buttonSponsor.onRollOut = function () { buttonSponsor.gotoAndStop(1); }; }




http://swfchan.com/27/132430/info.shtml
Created: 19/2 -2019 05:05:39 Last modified: 19/2 -2019 05:05:39 Server time: 14/11 -2024 23:15:50