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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

Hill Defender.swf

This is the info page for
Flash #132533

(Click the ID number above for more basic data on this flash file.)


Text
© www.spilgames.com

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="left"><font face="Orator Std_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Score:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$5349</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">5/12</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="OCR A Extended_12pt_st" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">13/20</font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1">No</font></p>

Level Failed!
Retry?

<p align="center"><font face="Orator Std" size="17" color="#36373a" letterSpacing="-2.000000" kerning="1"><i>Continue </i></font></p>

<p align="left"><font face="Orator Std" size="10" color="#36373a" letterSpacing="0.000000" kerning="1"><i>BUY</i></font></p>

repair

faster bullet reload

more damage

stronger turret

$250

$500

<p align="left"><font face="Tw Cen MT" size="20" color="#23354f" letterSpacing="0.000000" kerning="1"><b><i>$0000</i></b></font></p>

CASH:

UPGRADE TURRET

You Killed
Them ALL!

GAME COMPLETE

HIGHSCORES

<p align="center"><font face="Orator Std" size="17" color="#36373a" letterSpacing="-2.000000" kerning="1"><i>Back </i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>Tho</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>lar</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>Wyt</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>Myk</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>1200</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>925</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>875</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>500</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>Hil</i></font></p>

<p align="left"><font face="Orator Std" size="20" color="#36373a" letterSpacing="-4.000000" kerning="1"><i>275</i></font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1"><i>Start Game</i></font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1"><i>Continue</i></font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1"><i>Highscores</i></font></p>

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1"><i>More Games</i></font></p>

http://www.juegos.mobi

http://www.spiele.mobi

http://www.games.mobi

<p align="center"><font face="_sans" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Openen</font></p>

<p align="center"><font face="_sans" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Openen</font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Terug</font></p>

<p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Terug</font></p>

<p align="center"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Terug</font></p>

<p align="center"><font face="_sans" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Terug</font></p>

<p align="center"><font face="_sans" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">0 %</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">English</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="30" color="#012965" letterSpacing="0.000000" kerning="1">English</font></p>

<p align="right"><font face="Tw Cen MT" size="18" color="#23354f" letterSpacing="0.000000" kerning="1">SCORE:</font></p>

<p align="center"><font face="Wide Latin" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">PLEASE ENTER YOUR NAME</font></p>

<p align="left"><font face="Tw Cen MT" size="16" color="#23354f" letterSpacing="0.000000" kerning="1">4820</font></p>

<p align="center"><font face="Wide Latin" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Unknown</font></p>

<p align="center"><font face="Wide Latin" size="25" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Wide Latin" size="25" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>

<p align="center"><font face="Wide Latin" size="25" color="#ffff00" letterSpacing="0.000000" kerning="1">A</font></p>

Submit Score

<p align="center"><font face="Orator Std" size="24" color="#23354f" letterSpacing="0.000000" kerning="1"><i>Quit Game</i></font></p>

Pause

ActionScript [AS1/AS2]

Frame 1
_root._quality = "HIGH"; var preloader = new Preloader(); gamename = "Hill_Defender"; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); hostingdomain = real_domain[0]; if (hostingdomain == "") { hostingdomain = "unknown"; } savedomain1 = "gamedev.dev.spilgames.com"; savedomain2 = "www8.agame.com"; if ((hostingdomain == savedomain1) || (hostingdomain == savedomain2)) { spilnetwerk = "internal"; } else { spilnetwerk = "external"; } _root.localization_url1 = (((("http://www.agame.com/?utm_medium=brandedgames_" + spilnetwerk) + "&utm_campaign=") + gamename) + "&utm_source=") + hostingdomain; _root.localization_language_nr = 1; _root.localization_branding_nr = 1; _root.localization_portal = "tweens";
Frame 12
var gameInstance = new Game(); attachMovie("SubmitterProxy", "proxyInstance", this.getNextHighestDepth()); gameInstance.initSubmitter(proxyInstance); proxyInstance._visible = false; proxyInstance.mouseEnabled = false;
Symbol 11 MovieClip [Gamemc] Frame 1
#initclip 49 Object.registerClass("Gamemc", Game); #endinitclip
Symbol 13 MovieClip [SubmitterProxy] Frame 1
#initclip 36 Object.registerClass("SubmitterProxy", SubmitterProxy); #endinitclip
Symbol 22 MovieClip Frame 4
stop();
Symbol 22 MovieClip Frame 7
gotoAndStop (4);
Symbol 22 MovieClip Frame 30
stop();
Symbol 184 MovieClip Frame 1
gotoAndStop(_root.localization_branding_nr);
Symbol 185 MovieClip [level_7] Frame 1
#initclip 37 Object.registerClass("level_7", Levels.Level7); #endinitclip
Symbol 192 MovieClip [level_4] Frame 1
#initclip 38 Object.registerClass("level_4", Levels.Level4); #endinitclip
Symbol 200 MovieClip [level_8] Frame 1
#initclip 39 Object.registerClass("level_8", Levels.Level8); #endinitclip
Symbol 208 MovieClip [level_6] Frame 1
#initclip 40 Object.registerClass("level_6", Levels.Level6); #endinitclip
Symbol 216 MovieClip [level_2] Frame 1
#initclip 41 Object.registerClass("level_2", Levels.Level2); #endinitclip
Symbol 238 MovieClip [tank] Frame 1
#initclip 42 Object.registerClass("tank", Units.Tank); #endinitclip
Symbol 238 MovieClip [tank] Frame 8
gotoAndPlay (1);
Symbol 238 MovieClip [tank] Frame 10
gotoAndPlay (1);
Symbol 238 MovieClip [tank] Frame 19
stop();
Symbol 268 MovieClip [soldier] Frame 1
#initclip 43 Object.registerClass("soldier", Units.Soldier); #endinitclip
Symbol 268 MovieClip [soldier] Frame 7
gotoAndPlay (1);
Symbol 268 MovieClip [soldier] Frame 9
gotoAndPlay (1);
Symbol 268 MovieClip [soldier] Frame 13
stop();
Symbol 278 MovieClip [helicopter] Frame 1
#initclip 44 Object.registerClass("helicopter", Units.Heli); #endinitclip
Symbol 278 MovieClip [helicopter] Frame 6
gotoAndPlay (1);
Symbol 278 MovieClip [helicopter] Frame 8
gotoAndPlay (1);
Symbol 278 MovieClip [helicopter] Frame 24
stop();
Symbol 286 MovieClip [level_5] Frame 1
#initclip 45 Object.registerClass("level_5", Levels.Level5); #endinitclip
Symbol 294 MovieClip [level_3] Frame 1
#initclip 46 Object.registerClass("level_3", Levels.Level3); #endinitclip
Symbol 302 MovieClip [level_1] Frame 1
#initclip 47 Object.registerClass("level_1", Levels.Level1); #endinitclip
Symbol 314 MovieClip [GameOverFeedback1Screen] Frame 1
if (_root.localization_portal == "game_com_cn") { this.moreGames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.moreGames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Symbol 338 MovieClip [UpgradeScreen] Frame 1
if (_root.localization_portal == "game_com_cn") { this.moreGames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.moreGames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Symbol 345 MovieClip [GameOverScreenMc] Frame 1
if (_root.localization_portal == "game_com_cn") { this.moreGames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.moreGames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Symbol 360 MovieClip [highscoresScreenMc] Frame 1
if (_root.localization_portal == "game_com_cn") { this.moreGames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.moreGames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Symbol 380 MovieClip [MainMenuScreenMc] Frame 1
if (_root.localization_portal == "game_com_cn") { this.moreGames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.moreGames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Symbol 408 MovieClip [dot_anim] Frame 1
#initclip 48 Object.registerClass("dot_anim", CMovieClip); #endinitclip
Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1
if (_root.localization_portal == "game_com_cn") { this.moreGames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.moreGames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Symbol 471 MovieClip [__Packages.Preloader] Frame 0
class Preloader extends MovieClip { var mc, showPerc; function Preloader () { super(); Data.getSO(); _root.stop(); mc = _root.attachMovie("PreloaderMc", "mc", 0); var _local5 = 320; var _local6 = 240; var _local4 = Math.min(Stage.width / _local5, Stage.height / _local6); mc._x = (Stage.width - (_local5 * _local4)) / 2; mc._y = (Stage.height - (_local6 * _local4)) / 2; mc._xscale = (mc._yscale = 100 * _local4); showPerc = 0; var _local7 = setInterval(mx.utils.Delegate.create(this, update), 100); } function update() { var _local4 = 320; var _local5 = 240; var _local3 = Math.min(Stage.width / _local4, Stage.height / _local5); mc._x = (Stage.width - (_local4 * _local3)) / 2; mc._y = (Stage.height - (_local5 * _local3)) / 2; mc._xscale = (mc._yscale = 100 * _local3); var _local6 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local6 > showPerc) { showPerc = showPerc + 0.25; } mc.bar._xscale = showPerc * 100; mc.progressTf.text = String(Math.floor(showPerc * 100)) + " %"; if (showPerc >= 1) { mc.removeMovieClip(); _root.gotoAndStop("game"); } } }
Symbol 472 MovieClip [__Packages.Data] Frame 0
class Data { static var so; function Data () { soData = new Object(); } static function getSO() { so = SharedObject.getLocal("HillDefendr"); } static function initSO() { trace("InitSO"); if (!System.capabilities.hasSharedObjects) { } trace("size = " + so.getSize()); if ((so.getSize() == 0) || (System.capabilities.hasSharedObjects == false)) { trace("Zet waarden voor soData"); soData.version = 4; soData.lang = "UNKNOWN"; soData.scores = new Array({n:"LRS", s:3000}, {n:"THO", s:2700}, {n:"WTZ", s:2250}, {n:"MIK", s:1900}, {n:"PET", s:1000}); var _local1 = System.capabilities.language.substr(0, 2); soData.lang = "en_us"; saveValues(); } else { soData = so.data; bSavedGameData = soData.bSavedGameData; SavedLevel = soData.SavedLevel; SavedHealth = soData.SavedHealth; SavedUpgradeReload = soData.SavedUpgradeReload; SavedUpgradeDamage = soData.SavedUpgradeDamage; SavedUpgradeHealth = soData.SavedUpgradeHealth; SavedCash = soData.SavedCash; } Localisation.language = soData.lang; trace("soLanges" + soData.lang); trace("so.datalang" + so.data.lang); trace("soDatascores" + soData.scores); trace("so.datascores" + so.data.scores); updateSO(); trace("soLanges" + soData.lang); trace("so.datalang" + so.data.lang); trace("soDatascores" + soData.scores); trace("so.datascores" + so.data.scores); so.flush(); } static function saveValues() { soData.bSavedGameData = bSavedGameData; soData.SavedLevel = SavedLevel; soData.SavedHealth = SavedHealth; soData.SavedUpgradeReload = SavedUpgradeReload; soData.SavedUpgradeDamage = SavedUpgradeDamage; soData.SavedUpgradeHealth = SavedUpgradeHealth; soData.SavedCash = SavedCash; } static function updateSO() { saveValues(); so.data.lang = soData.lang; so.data.scores = soData.scores; so.data.bSavedGameData = soData.bSavedGameData; so.data.SavedLevel = soData.SavedLevel; so.data.SavedHealth = soData.SavedHealth; so.data.SavedUpgradeReload = soData.SavedUpgradeReload; so.data.SavedUpgradeDamage = soData.SavedUpgradeDamage; so.data.SavedUpgradeHealth = soData.SavedUpgradeHealth; so.data.SavedCash = soData.SavedCash; so.flush(); } static function postNewScore(n, s) { var _local3 = soData.scores.splice(); soData.scores.push({n:n, s:s}); soData.scores.sortOn("s", Array.NUMERIC | Array.DESCENDING); if (soData.scores.length > 5) { soData.scores.splice(6, soData.scores.length - 5); } updateSO(); } static function SaveGame(player, newLevelIdx) { bSavedGameData = true; SavedLevel = newLevelIdx; SavedHealth = player.health; updateSO(); } static var screenOrientation = "270"; static var soData = new Object(); static var sound = false; static var bSavedGameData = false; static var SavedLevel = 0; static var SavedHealth = 0; static var SavedUpgradeReload = 0; static var SavedUpgradeDamage = 0; static var SavedUpgradeHealth = 0; static var SavedCash = 0; }
Symbol 473 MovieClip [__Packages.Localisation] Frame 0
class Localisation { function Localisation () { } static function init() { locText = new Array(); locText["LANG_EN-US"] = {en_us:"English", de:"English", es:"English"}; locText.LANG_DE = {en_us:"Deutsch", de:"Deutsch", es:"Deutsch"}; locText.LANG_ES = {en_us:"Enspa\u00F1ol", de:"Espa\u00F1ol", es:"Espa\u00F1ol"}; locText.TITLESCREEN_MAINMENU = {en_us:"Main menu", de:"Main menu", es:"Main menu"}; locText.MAINMENU_NEWGAME = {en_us:"New game", de:"deNew game", es:"esNew game"}; locText.MAINMENU_CONTINUEGAME = {en_us:"Continue", de:"Continue", es:"Continue"}; locText.MAINMENU_HIGHSCORES = {en_us:"High scores", de:"Highscores", es:"Highscores"}; locText.MAINMENU_MOREGAMES = {en_us:"More games", de:"More games", es:"More games"}; locText.SETTINGSMENU_SOUND = {en_us:"Sound", de:"Sound", es:"Sound"}; locText.SETTINGSMENU_SELECTLANGUAGE = {en_us:"Select language", de:"Select language", es:"Select language"}; locText.SETTINGSMENU_LANGUAGE = {en_us:"Language", de:"Language", es:"Language"}; locText.SETTINGSMENU_QUALITY_LOW = {en_us:"Quality low", de:"Quality low", es:"Quality low"}; locText.SETTINGSMENU_QUALITY_MEDIUM = {en_us:"Quality med", de:"Quality med", es:"Quality med"}; locText.SETTINGSMENU_QUALITY_HIGH = {en_us:"Quality high", de:"Quality high", es:"Quality high"}; locText.SETTINGSMENU_SOUND_ON = {en_us:"Sound on", de:"Sound on", es:"Sound on"}; locText.SETTINGSMENU_SOUND_OFF = {en_us:"Sound off", de:"Sound off", es:"Sound off"}; locText.INSTRUCTIONS_TEXT = {en_us:"Lange\ntekst\nhier", de:"Lange\ntekst\nhier", es:"Lange\ntekst\nhier"}; locText.GAME_GAMEOVER = {en_us:"Game over!", de:"Game over!", es:"Game over!"}; locText.GAME_SCORE = {en_us:"Score :", de:"Score", es:"Score"}; locText.GAME_YOURSCORE = {en_us:"Your score:", de:"Your score:", es:"Your score:"}; locText.GAME_SUBMITSCORE = {en_us:"Submit score", de:"Submit score", es:"Submit score"}; locText.GAME_TRYAGAIN = {en_us:"Try again", de:"Try again", es:"Try again"}; locText.GAME_ENTERNAME = {en_us:"Please enter your name", de:"Please enter your name", es:"Please enter your name"}; locText.SOFT_SELECT = {en_us:"Select", de:"Select", es:"Select"}; locText.SOFT_PAUSE = {en_us:"Pause", de:"Pause", es:"Pause"}; locText.SOFT_CHANGE = {en_us:"Change", de:"Change", es:"Change"}; locText.SOFT_NEXT = {en_us:"Next", de:"Next", es:"Next"}; locText.SOFT_PREVIOUS = {en_us:"Previous", de:"Previous", es:"Previous"}; locText.BUTTON_CONTINUE = {en_us:"Continue", de:"Continue", es:"Continue"}; locText.BUTTON_BACK = {en_us:"Back", de:"Back", es:"Back"}; locText.BUTTON_EXIT = {en_us:"Exit", de:"Exit", es:"Exit"}; locText.GAME_WAVES = {en_us:"Wave :", de:"w", es:"w"}; locText.GAME_LEVELS = {en_us:"Level :", de:"l", es:"l"}; locText.FAILED_YES = {en_us:"Yes", de:"l", es:"l"}; locText.FAILED_NO = {en_us:"No", de:"l", es:"l"}; locText.UPGRADE_BUY = {en_us:"Buy", de:"l", es:"l"}; locText.UPGRADE_CONTINUE = {en_us:"Continue", de:"l", es:"l"}; locText.MAIN_LINK = {en_us:"http://games.mobi/?am_src_prv=games&am_src_cmp=Hill_Defender&am_src_adv=main", nl:"http://games.mobi/?am_src_prv=games&am_src_cmp=Hill_Defender&am_src_adv=main", de:"http://spiele.mobi/?am_src_prv=games&am_src_cmp=Hill_Defender&am_src_adv=main", es:"http://juegos.mobi/?am_src_prv=games&am_src_cmp=Hill_Defender&am_src_adv=main"}; } static function setLanguage(l) { language = l; Data.so.data.lang = l; Data.so.flush(); } static function text(s) { if (language != "UNKNOWN") { return(locText[s][language]); } return(locText[s].en_us); } static var locText = new Array(); static var language = "en_us"; }
Symbol 474 MovieClip [__Packages.screens.game.Player] Frame 0
class screens.game.Player { var levelMC, playerMC, CollisionMC, weaponMC, healthbarMC, projectiles, projectilesFired, sFire; function Player (GameMC) { levelMC = GameMC; playerMC = levelMC.Player; CollisionMC = playerMC.CollisionMC; weaponMC = playerMC.gun; rotateWeaponCenter = weaponMC._rotation; healthbarMC = playerMC.healthbar; healthbarMC.gotoAndStop(21); CollisionMC._visible = false; projectiles = new Array(); projectilesFired = new Array(); createProjetiles(); BeforeLevelCash = Data.SavedCash; sFire = new Sound(); sFire.attachSound("HD_gunfire"); } function createProjetiles() { var _local3; var _local2 = 24; while (_local2 > 0) { _local3 = new screens.game.Projectile(levelMC.attachMovie("bullet", "bullet_" + _local2, levelMC.getNextHighestDepth()), this); projectiles.push(_local3); _local2--; } } function rotateWeapon(dir) { rotateWeaponDir = dir; } function updateHealthBar() { healthbarMC.gotoAndStop(Math.round((20 / healthBase) * health) + 1); } function getHit(instigator) { if (health > 0) { healthbarMC._visible = true; health = health - instigator.damage; updateHealthBar(); if (health <= 0) { weaponMC.gotoAndPlay(8); } else { weaponMC.gotoAndPlay(5); } } } function fire() { var _local2 = projectiles.pop(); var _local3 = {x:playerMC._x + weaponMC._x, y:playerMC._y + weaponMC._y}; _local2.setPos(_local3.x, _local3.y); _local2.setFireProperties(Math.abs(-300 + (weaponMC._rotation * 3)), 0, weaponMC._rotation - 8, damage); projectilesFired.push(_local2); weaponMC.gotoAndPlay(1); sFire.start(0, 1); } function update(deltaTime) { if (health > 0) { if (rotateWeaponDir != 0) { weaponMC._rotation = weaponMC._rotation + ((rotateWeaponDir * rotateWeaponSpeed) * deltaTime); if (weaponMC._rotation < (rotateWeaponCenter - 80)) { weaponMC._rotation = rotateWeaponCenter - 79; } if (weaponMC._rotation > (rotateWeaponCenter + 40)) { weaponMC._rotation = rotateWeaponCenter + 39; } } if ((fireRateTimer >= fireRate) && (projectiles.length > 0)) { fire(); fireRateTimer = 0; } else { fireRateTimer = fireRateTimer + deltaTime; } } else if (weaponMC._currentframe >= 29) { Data.SavedCash = BeforeLevelCash; Data.gameRoot.showScreen("GameOverFeedback1"); } updateProjectiles(deltaTime); } function updateProjectiles(deltaTime) { var _local2 = projectilesFired.length - 1; while (_local2 >= 0) { projectilesFired[_local2].update(deltaTime); if (projectilesFired[_local2].isCompleted()) { projectilesFired[_local2].setPos(-6, -6); var _local3 = projectilesFired.splice(_local2, 1); projectiles.push(_local3[0]); _local3 = null; } else { var _local4 = levelMC.hitTestEnemy(projectilesFired[_local2]); if (_local4) { _local4.getHit(projectilesFired[_local2]); projectilesFired[_local2].setCompleted(); } } _local2--; } } var xPos = 0; var xSpeed = 0; var healthBase = 40; var health = screens.game.Player.prototype.healthBase; var fireRate = 1.6; var fireRateTimer = 0; var damage = 1; var rotateWeaponDir = 0; var rotateWeaponCenter = 0; var rotateWeaponSpeed = 50; var BeforeLevelCash = 0; }
Symbol 475 MovieClip [__Packages.screens.game.Projectile] Frame 0
class screens.game.Projectile { var mc, parentObject; function Projectile (bulletMC, ParentObj) { mc = bulletMC; setPos(-6, -6); parentObject = ParentObj; } function setPos(xPos, yPos) { mc._x = xPos; mc._y = yPos; bCompleted = false; } function setFireProperties(_xSpeed, _ySpeed, _angle, damageValue) { xSpeed = _xSpeed; ySpeed = _ySpeed; angle = _angle * PIover180; damage = damageValue; } function isCompleted() { return(bCompleted); } function setCompleted() { bCompleted = true; } function update(deltaTime) { if (!isCompleted()) { mc._x = mc._x + ((Math.cos(angle) * xSpeed) * deltaTime); mc._y = mc._y + ((Math.sin(angle) * xSpeed) * deltaTime); mc._y = mc._y + ((gravity + ySpeed) * deltaTime); xSpeed = xSpeed * (1 - (1.03 * deltaTime)); ySpeed = ySpeed + (96 * deltaTime); if ((((mc._y < -180) || (mc._x > 320)) || (mc._y > 240)) || (mc._x < 1)) { setCompleted(); } } } function updateGraphics() { } function remove() { removeMovieClip(mc); } var damage = 1; var ySpeed = 0; var xSpeed = 0; var gravity = 40; var angle = 0; var PIover180 = (Math.PI/180); var bCompleted = false; }
Symbol 476 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 477 MovieClip [__Packages.SubmitterProxy] Frame 0
class SubmitterProxy extends MovieClip { var parentObj, _parent, m_scoreType, m_scoreOrder, gameName, htmlName, locale, iconData, pagesize, pagenr, requestStackInvalidUser, gameid, siteid, channelid, swfURL, delegateOnIoError, delegateOnLoadDone, createEmptyMovieClip, getNextHighestDepth, content, delegateHyscoreSubmitterReady, dispatchEvent, m_scoreXMLData, m_scoreServerTimeXMLData, m_achievXMLData; function SubmitterProxy () { super(); System.security.allowDomain("*"); parentObj = _parent; mx.events.EventDispatcher.initialize(this); } function setLoader(_container, _gameName, _htmlName, _order, _scoreType, _locale, _iconData, _pagesize, _pagenr, _bTest, _serverSelect) { bTestModeOn = _bTest; m_scoreType = _scoreType; m_scoreOrder = _order; gameName = _gameName; if (_htmlName == "") { htmlName = gameName; } else { htmlName = _htmlName; } locale = _locale; iconData = _iconData; pagesize = _pagesize; pagenr = _pagenr; serverSelect = _serverSelect; requestStackInvalidUser = new Array(); if (_container != null) { userName = _container.username; userHash = _container.hash; gameid = _container.id; siteid = _container.s; channelid = _container.c; swfURL = "http://www8.agame.com/games/flash/highscore/SubmitterAS2.swf"; getSwf(); } else { SubmitterFailedToLoad(); } } function getSwf() { var _local3 = new Object(); delegateOnIoError = mx.utils.Delegate.create(this, onLoadDone); _local3.onLoadInit = delegateOnIoError; delegateOnLoadDone = mx.utils.Delegate.create(this, onIoError); _local3.onLoadError = delegateOnLoadDone; var _local4 = new MovieClipLoader(); _local4.addListener(_local3); var _local2 = createEmptyMovieClip("loadedComp", getNextHighestDepth()); _local4.loadClip(swfURL, _local2); _local2._x = 10; _local2._y = 10; _local2._visible = false; } function isSWFReady() { return(content != null); } function isDomainAllowed(value) { if (content) { return(content.isDomainValid(value)); } return(false); } function hasUserData() { return((userName != null) && (userHash != null)); } function doCommTest() { if (content) { return(content.m_get_TEST()); } return("Error: Failed to communicatie with: " + content); } function getScoreServerTime() { if (content) { content.m_getLatestScoreServerTime(); } } function submitScore(score) { content.m_submitScore(score, userName, userHash, "", 0); } function requestHighscoreList() { if (content) { content.m_submitHighscoreListRequest(); } } function requestUserHighscoreList(target_username) { if (content) { content.m_submitUserHighscoreListRequest(target_username); } } function submitGrantAward(tag) { if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"SUBMIT_AWARD", value:tag}); } content.m_submitAward(tag, userName, userHash); } } function requestAwardList() { if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"REQUEST_AWARDLIST"}); } content.m_getUserAwardList(userName, userHash); } } function requestAwardInfo(awardID) { if (content) { content.m_getAwardInfo(awardID); } } function SubmitterIsLoaded() { delegateHyscoreSubmitterReady = mx.utils.Delegate.create(this, onHyScorSubmitterReady); content.addEventListener("HyScorSubmitterLoaded", delegateHyscoreSubmitterReady); content.addEventListener("ScoreLoadError", this); content.addEventListener("ScoreLoadTimeComplete", this); content.addEventListener("ScoreLoadSubmitComplete", this); content.addEventListener("ScoreLoadListComplete", this); content.addEventListener("ScoreLoadUserListComplete", this); content.addEventListener("AchievLoadError", this); content.addEventListener("AchievLoadTimeComplete", this); content.addEventListener("AchievLoadListComplete", this); content.addEventListener("AchievLoadInfoComplete", this); content.addEventListener("AchievLoadGrantComplete", this); } function SubmitterFailedToLoad() { dispatchEvent({target:this, type:"LoadingFailed", elapsedTime:getTimer()}); } function onLoadDone(target_mc) { content = target_mc.SubmitterInstance; content.gotoAndPlay(1); if (isDomainAllowed(bTestModeOn)) { trace("Spil Submitter component downloaded."); SubmitterIsLoaded(); content.init(siteid, 1, gameid, channelid, m_scoreOrder, locale, iconData, pagesize, pagenr, userName, userHash, serverSelect); initJStoSWFListeners(); } else { trace("Error: Could not init spil submitter...played on an invalid domain."); SubmitterFailedToLoad(); } } function onIoError(target_mc, errorCode, httpStatus) { trace((("Error: loadListener.onLoadError() errorCode: " + errorCode) + " httpStatus: ") + httpStatus); SubmitterFailedToLoad(); } function onHyScorSubmitterReady(target_mc) { if (content) { content.removeEventListener("HyScorSubmitterLoaded", delegateHyscoreSubmitterReady); } dispatchEvent({target:this, type:"SubmitterLoadedSuccesfull", elapsedTime:getTimer()}); } function handleEvent(e) { if (((e.type == "ScoreLoadSubmitComplete") || (e.type == "ScoreLoadListComplete")) || (e.type == "ScoreLoadUserListComplete")) { m_scoreXMLData = content.m_getLastestHighscoreData(); } else if (e.type == "ScoreLoadTimeComplete") { m_scoreServerTimeXMLData = content.m_getLatestScoreServerTime(); } else if (((e.type == "AchievLoadListComplete") || (e.type == "AchievLoadInfoComplete")) || (e.type == "AchievLoadGrantComplete")) { m_achievXMLData = content.m_getLastestAchievementData(); } else if (e.type == "AchievLoadTimeComplete") { } else if (e.type == "ScoreLoadError") { m_scoreXMLData = content.m_getLatestHighscoreError(); } else if (e.type == "AchievLoadError") { m_achievXMLData = content.m_getLatestAchievError(); } dispatchEvent({target:this, type:e.type, elapsedTime:getTimer()}); } function initJStoSWFListeners() { } function updateUser(params) { var _local3 = params.username; var _local2 = params.hash; var _local4 = params.id; userName = _local3; userHash = _local2; var _local6 = (((("UPDATE_USER|-|" + _local3) + "|-|") + _local2) + "|-|") + _local4; processInvalidUserList(); } function updateAvatar(params) { var _local1 = params.id; var _local2 = params.type; var _local3 = (("UPDATE_AVATAR|-|" + _local1) + "|-|") + _local2; } function updateGallery(params) { var _local1 = params.id; var _local2 = params.type; var _local3 = (("UPDATE_GALLERY|-|" + _local1) + "|-|") + _local2; } function processInvalidUserList() { while (requestStackInvalidUser.length > 0) { var _local2 = requestStackInvalidUser.pop(); if (_local2.type == "SUBMIT_SCORE") { submitScore(_local2.value); } else if (_local2.type == "SUBMIT_AWARD") { submitGrantAward(_local2.value); } else if (_local2.type == "REQUEST_AWARDLIST") { requestAwardList(); } } } function destroy() { parentObj = null; content.removeMovieClip(); content = null; siteid = null; channelid = null; gameid = null; userName = null; userHash = null; m_scoreXMLData = null; m_achievXMLData = null; } var userName = null; var userHash = null; var serverSelect = 1; var bTestModeOn = false; }
Symbol 478 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 479 MovieClip [__Packages.Levels.Level7] Frame 0
class Levels.Level7 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits; function Level7 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); TankPool = new Array(); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_2", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_3", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_4", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_5", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Heli", "Heli", "Heli"), new Array("Heli", "Heli", "Heli", "Heli"), new Array("Heli", "Heli", "Heli", "Heli", "Heli")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = 0; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 99; var HillStart_Y = 220; var HillEnd_X = 50; var HillEnd_Y = 40; var HeightBeforeStart_X = 220; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 1.8; }
Symbol 480 MovieClip [__Packages.Units.Soldier] Frame 0
class Units.Soldier extends MovieClip { var _x, _y, CollisionMC, levelMC, gotoAndPlay, healthbarMC, _currentframe; function Soldier () { super(); _x = -100; _y = -100; CollisionMC._visible = false; } function init(parentLevelMC) { levelMC = parentLevelMC; bDeath = false; health = healthBase; gotoAndPlay(1); healthbarMC._visible = false; healthbarMC.gotoAndStop(21); setPos(320, levelMC.getHeightAtPosX(320)); } function setPos(newX, newY) { _x = newX; _y = newY; } function isCompleted() { return(bDeath && (_currentframe >= 13)); } function moveLeft(deltaTime) { if (_x > 64) { _x = _x - (xSpeed * deltaTime); _y = levelMC.getHeightAtPosX(_x); } } function rotateWeapon(dir) { rotateWeaponDir = dir; } function getHit(instigator) { healthbarMC._visible = true; health = health - instigator.damage; healthbarMC.gotoAndStop(Math.round((20 / healthBase) * health) + 1); if (health <= 0) { bDeath = true; gotoAndPlay(10); } else { gotoAndPlay(8); } } function setFiringTargetPosition(targetX, targetY) { targetPosY = targetY; } function fire() { var _local2 = levelMC.getProjectile(); var _local3 = {x:_x, y:_y - 7}; _local2.setPos(_local3.x, _local3.y); _local2.setFireProperties(-700, -4, 10 + ((_y - targetPosY) * 0.25), damage); levelMC.AddProjectileToFired(_local2); } function update(deltaTime) { if (!bDeath) { moveLeft(deltaTime); if (_x < fireDistance) { if (fireRate >= 5) { fire(); fireRate = 0; } else { fireRate = fireRate + deltaTime; } } } else if (isCompleted()) { levelMC.enemyDied(this); } } var xSpeed = 12; var healthBase = 2; var health = Units.Soldier.prototype.healthBase; var fireRate = 0; var damage = 1; var fireDistance = 200; var bDeath = false; var rotateWeaponDir = 0; var targetPosY = 0; }
Symbol 481 MovieClip [__Packages.Units.Tank] Frame 0
class Units.Tank extends MovieClip { var _x, _y, CollisionMC, sExplosion, levelMC, gotoAndPlay, healthbarMC, _rotation, _currentframe; function Tank () { super(); _x = -100; _y = -100; CollisionMC._visible = false; sExplosion = new Sound(); sExplosion.attachSound("HD_explosion"); } function init(parentLevelMC) { levelMC = parentLevelMC; bDeath = false; health = healthBase; gotoAndPlay(1); healthbarMC._visible = false; healthbarMC.gotoAndStop(21); bRotatedAgainstHill = false; _rotation = 0; setPos(320, levelMC.getHeightAtPosX(320)); } function setPos(newX, newY) { _x = newX; _y = newY; } function isCompleted() { return(bDeath && (_currentframe >= 19)); } function moveLeft(deltaTime) { if (_x > 130) { _x = _x - (xSpeed * deltaTime); _y = levelMC.getHeightAtPosX(_x); } if (!bRotatedAgainstHill) { if (!levelMC.IsBeforeStartOfHill(_x)) { bRotatedAgainstHill = true; _rotation = _rotation + 8; } } } function rotateWeapon(dir) { rotateWeaponDir = dir; } function getHit(instigator) { healthbarMC._visible = true; health = health - instigator.damage; healthbarMC.gotoAndStop(Math.round((20 / healthBase) * health) + 1); if (health <= 0) { bDeath = true; gotoAndPlay(11); sExplosion.start(0, 1); } else { gotoAndPlay(9); } } function setFiringTargetPosition(targetX, targetY) { targetPosX = targetX; targetPosY = targetY; } function fire() { var _local2 = levelMC.getProjectile(); var _local3 = {x:_x - 19, y:_y - 16}; _local2.setPos(_local3.x, _local3.y); _local2.setFireProperties(-420, -30, 1 + ((_y - targetPosY) * 0.32), damage); trace(((((" tar: " + targetPosY) + " _y: ") + _y) + " diff: ") + (targetPosY - _y)); levelMC.AddProjectileToFired(_local2); } function update(deltaTime) { if (!bDeath) { moveLeft(deltaTime); if (_x < fireDistance) { if (fireRate >= 9) { fire(); fireRate = 0; } else { fireRate = fireRate + deltaTime; } } } else if (isCompleted()) { levelMC.enemyDied(this); } } var xSpeed = 5; var healthBase = 5; var health = Units.Tank.prototype.healthBase; var fireRate = 0; var damage = 4; var fireDistance = 310; var bDeath = false; var rotateWeaponDir = 0; var bRotatedAgainstHill = false; var targetPosX = 0; var targetPosY = 0; }
Symbol 482 MovieClip [__Packages.Units.Heli] Frame 0
class Units.Heli extends MovieClip { var _x, _y, CollisionMC, weaponMuzzleMC, _rotation, sExplosion, levelMC, gotoAndPlay, healthbarMC, _currentframe; function Heli () { super(); _x = -100; _y = -100; CollisionMC._visible = false; weaponMuzzleMC._visible = false; _rotation = _rotation - 12; sExplosion = new Sound(); sExplosion.attachSound("HD_explosion"); } function init(parentLevelMC) { levelMC = parentLevelMC; bDeath = false; health = healthBase; gotoAndPlay(1); healthbarMC._visible = false; healthbarMC.gotoAndStop(21); setPos(320, 40 + (Math.random() * 80)); if (Math.random() > 0.5) { yDir = -1; } else { yDir = 1; } } function setPos(newX, newY) { _x = newX; _y = newY; } function isCompleted() { return(bDeath && (_currentframe >= 24)); } function moveLeft(deltaTime) { if (_x > 140) { _x = _x - (xSpeed * deltaTime); } else { _y = _y + ((yDir * 10) * deltaTime); if (_y < 40) { yDir = 1; _y = 41; } if (_y > 130) { yDir = -1; _y = 129; } } } function rotateWeapon(dir) { rotateWeaponDir = dir; } function getHit(instigator) { healthbarMC._visible = true; health = health - instigator.damage; healthbarMC.gotoAndStop(Math.round((20 / healthBase) * health) + 1); if (health <= 0) { bDeath = true; gotoAndPlay(9); sExplosion.start(0, 1); } else { gotoAndPlay(7); } } function setFiringTargetPosition(targetX, targetY) { targetPosY = targetY; } function fire() { var _local2 = levelMC.getProjectile(); var _local3 = {x:_x - 22, y:_y + 4}; _local2.setPos(_local3.x, _local3.y); _local2.setFireProperties(-580, (targetPosY - _y) * 3.6, (_y - targetPosY) * 0.1, damage); levelMC.AddProjectileToFired(_local2); } function update(deltaTime) { if (!bDeath) { moveLeft(deltaTime); if (_x < fireDistance) { if (fireRate >= 2) { fire(); fireRate = 0; } else { fireRate = fireRate + deltaTime; } } } else if (isCompleted()) { levelMC.enemyDied(this); } } var xSpeed = 20; var yDir = 1; var healthBase = 3; var health = Units.Heli.prototype.healthBase; var fireRate = 0; var damage = 2; var fireDistance = 290; var bDeath = false; var rotateWeaponDir = 0; var targetPosY = 0; }
Symbol 483 MovieClip [__Packages.Levels.Level4] Frame 0
class Levels.Level4 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits; function Level4 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); TankPool = new Array(); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_2", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_3", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_4", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_5", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Heli", "Heli", "Heli"), new Array("Heli", "Heli", "Heli", "Heli", "Heli")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = 0; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 99; var HillStart_Y = 220; var HillEnd_X = 50; var HillEnd_Y = 40; var HeightBeforeStart_X = 220; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 2; }
Symbol 484 MovieClip [__Packages.Levels.Level8] Frame 0
class Levels.Level8 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits; function Level8 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); SoldierPool.push(attachMovie("soldier", "soldier_1", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_2", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_3", getNextHighestDepth())); TankPool = new Array(); TankPool.push(attachMovie("Tank", "Tank_1", getNextHighestDepth())); TankPool.push(attachMovie("Tank", "Tank_2", getNextHighestDepth())); TankPool.push(attachMovie("Tank", "Tank_3", getNextHighestDepth())); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_2", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_3", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Soldier", "Heli", "Heli", "Soldier", "Soldier", "Tank", "Tank"), new Array("Soldier", "Heli", "Soldier", "Tank", "Tank", "Soldier"), new Array("Soldier", "Soldier", "Tank", "Heli", "Soldier", "Heli"), new Array("Heli", "Soldier", "Heli", "Soldier", "Heli", "Tank", "Soldier")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = 0; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 190; var HillStart_Y = 220; var HillEnd_X = 40; var HillEnd_Y = 135; var HeightBeforeStart_X = 220; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 1.4; }
Symbol 485 MovieClip [__Packages.Levels.Level6] Frame 0
class Levels.Level6 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits; function Level6 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); SoldierPool.push(attachMovie("soldier", "soldier_1", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_2", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_3", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_4", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_5", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_6", getNextHighestDepth())); TankPool = new Array(); TankPool.push(attachMovie("Tank", "Tank_1", getNextHighestDepth())); TankPool.push(attachMovie("Tank", "Tank_2", getNextHighestDepth())); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_2", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Soldier", "Soldier", "Heli", "Soldier", "Soldier", "Soldier", "Tank"), new Array("Soldier", "Heli", "Soldier", "Soldier", "Soldier", "Heli"), new Array("Soldier", "Soldier", "Heli", "Tank", "Soldier", "Soldier", "Soldier", "Tank")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = 0; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 190; var HillStart_Y = 220; var HillEnd_X = 40; var HillEnd_Y = 135; var HeightBeforeStart_X = 220; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 3; }
Symbol 486 MovieClip [__Packages.Levels.Level2] Frame 0
class Levels.Level2 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits; function Level2 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); SoldierPool.push(attachMovie("soldier", "soldier_1", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_2", getNextHighestDepth())); TankPool = new Array(); TankPool.push(attachMovie("Tank", "Tank_1", getNextHighestDepth())); TankPool.push(attachMovie("Tank", "Tank_2", getNextHighestDepth())); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_2", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Soldier", "Heli", "Heli", "Tank", "Soldier"), new Array("Heli", "Tank", "Tank")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = 0; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 190; var HillStart_Y = 220; var HillEnd_X = 40; var HillEnd_Y = 135; var HeightBeforeStart_X = 220; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 4; }
Symbol 487 MovieClip [__Packages.Levels.Level5] Frame 0
class Levels.Level5 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits; function Level5 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); SoldierPool.push(attachMovie("soldier", "soldier_1", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_2", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_3", getNextHighestDepth())); TankPool = new Array(); TankPool.push(attachMovie("Tank", "Tank_1", getNextHighestDepth())); TankPool.push(attachMovie("Tank", "Tank_2", getNextHighestDepth())); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_2", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Heli", "Heli", "Tank", "Tank"), new Array("Heli", "Heli", "Soldier", "Soldier", "Soldier"), new Array("Tank", "Soldier", "Soldier", "Heli")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = 0; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 235; var HillStart_Y = 221; var HillEnd_X = 61; var HillEnd_Y = 185; var HeightBeforeStart_X = 221; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 3; }
Symbol 488 MovieClip [__Packages.Levels.Level3] Frame 0
class Levels.Level3 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits; function Level3 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); SoldierPool.push(attachMovie("soldier", "soldier_1", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_2", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_3", getNextHighestDepth())); TankPool = new Array(); TankPool.push(attachMovie("Tank", "Tank_1", getNextHighestDepth())); TankPool.push(attachMovie("Tank", "Tank_2", getNextHighestDepth())); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); HeliPool.push(attachMovie("helicopter", "Heli_2", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Heli", "Tank", "Soldier", "Soldier", "Soldier"), new Array("Heli", "Soldier", "Heli", "Tank", "Tank")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = 0; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 235; var HillStart_Y = 221; var HillEnd_X = 61; var HillEnd_Y = 185; var HeightBeforeStart_X = 221; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 3; }
Symbol 489 MovieClip [__Packages.Levels.Level1] Frame 0
class Levels.Level1 extends MovieClip { var EnemyProjectiles, EnemyProjectilesFired, attachMovie, getNextHighestDepth, SoldierPool, TankPool, HeliPool, waves, playerReference, ActiveUnits, HowToPlayMC; function Level1 () { super(); var _local3 = HillStart_X - HillEnd_X; var _local4 = HillStart_Y - HillEnd_Y; HeightPerUnitDistance = _local4 / _local3; createUnits(); EnemyProjectiles = new Array(); EnemyProjectilesFired = new Array(); createEnemyProjetiles(); createWaves(); } function createEnemyProjetiles() { var _local3; var _local2 = 16; while (_local2 > 0) { _local3 = new screens.game.Projectile(attachMovie("bullet", "Enemy_bullet_" + _local2, getNextHighestDepth()), this); EnemyProjectiles.push(_local3); _local2--; } } function createUnits() { SoldierPool = new Array(); SoldierPool.push(attachMovie("soldier", "soldier_1", getNextHighestDepth())); SoldierPool.push(attachMovie("soldier", "soldier_2", getNextHighestDepth())); TankPool = new Array(); TankPool.push(attachMovie("Tank", "Tank_1", getNextHighestDepth())); HeliPool = new Array(); HeliPool.push(attachMovie("helicopter", "Heli_1", getNextHighestDepth())); } function createWaves() { waves = new Array(new Array("Soldier", "Soldier"), new Array("Heli"), new Array("Tank")); totalAmountOfWaves = waves.length; } function getTotalWaves() { return(totalAmountOfWaves); } function getProjectile() { return(EnemyProjectiles.pop()); } function AddProjectileToFired(proj) { EnemyProjectilesFired.push(proj); } function levelComplete() { return(waveCounter >= waves.length); } function startLevel(playerRef) { playerReference = playerRef; ActiveUnits = new Array(); } function spawnNewUnit() { if (waves[waveCounter] && (waves[waveCounter].length > 0)) { var _local3 = waves[waveCounter].pop(); var _local2; if (_local3 == "Soldier") { _local2 = SoldierPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Tank") { _local2 = TankPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } else if (_local3 == "Heli") { _local2 = HeliPool.pop(); _local2.setFiringTargetPosition(playerReference.playerMC._x, playerReference.playerMC._y); } _local2.init(this); ActiveUnits.push(_local2); } } function startNextWave() { waveCounter++; Data.screen.updateWavesFeedback(waveCounter + 1, getTotalWaves()); } function update(deltaTime) { unitSpawnTimer = unitSpawnTimer + deltaTime; if (unitSpawnTimer >= unitSpawnDelay) { spawnNewUnit(); unitSpawnTimer = 0; } else if (((ActiveUnits.length == 0) && (waves[waveCounter])) && (waves[waveCounter].length == 0)) { unitSpawnTimer = unitSpawnDelay; startNextWave(); } var _local2 = ActiveUnits.length - 1; while (_local2 >= 0) { ActiveUnits[_local2].update(deltaTime); _local2--; } updateEnemyProjectiles(deltaTime); if ((hideHowToPlay <= 0) && (HowToPlayMC._visible)) { HowToPlayMC._visible = false; } else { hideHowToPlay = hideHowToPlay - deltaTime; } } function IsBeforeStartOfHill(xPos) { return(xPos > HillStart_X); } function getHeightAtPosX(xPos) { if (IsBeforeStartOfHill(xPos)) { return(HeightBeforeStart_X); } return(HillEnd_Y + ((xPos - HillEnd_X) * HeightPerUnitDistance)); } function updateEnemyProjectiles(deltaTime) { var _local2 = EnemyProjectilesFired.length - 1; while (_local2 >= 0) { EnemyProjectilesFired[_local2].update(deltaTime); if (EnemyProjectilesFired[_local2].isCompleted()) { EnemyProjectilesFired[_local2].setPos(-6, -6); var _local3 = EnemyProjectilesFired.splice(_local2, 1); EnemyProjectiles.push(_local3[0]); _local3 = null; } else if (EnemyProjectilesFired[_local2].mc.hitTest(playerReference.CollisionMC)) { playerReference.getHit(EnemyProjectilesFired[_local2]); EnemyProjectilesFired[_local2].setCompleted(); } else if (EnemyProjectilesFired[_local2]._y > getHeightAtPosX(EnemyProjectilesFired[_local2]._x)) { EnemyProjectilesFired[_local2].setCompleted(); } _local2--; } } function enemyDied(enemy) { var _local3 = 0; while (_local3 < ActiveUnits.length) { if (ActiveUnits[_local3] == enemy) { var _local2 = ActiveUnits.splice(_local3, 1)[0]; if (_local2 instanceof Units.Soldier) { _local2.setPos(-100, -100); SoldierPool.push(_local2); Data.SavedCash = Data.SavedCash + 25; } else if (_local2 instanceof Units.Tank) { _local2.setPos(-100, -100); TankPool.push(_local2); Data.SavedCash = Data.SavedCash + 125; } else if (_local2 instanceof Units.Heli) { _local2.setPos(-100, -100); HeliPool.push(_local2); Data.SavedCash = Data.SavedCash + 50; } Data.screen.updateCashFeedback(); } _local3++; } } function hitTestEnemy(target) { var _local2 = 0; while (_local2 < ActiveUnits.length) { if (target.mc.hitTest(ActiveUnits[_local2].CollisionMC)) { return(ActiveUnits[_local2]); } _local2++; } return(null); } var HillStart_X = 235; var HillStart_Y = 221; var HillEnd_X = 61; var HillEnd_Y = 185; var HeightBeforeStart_X = 221; var HeightPerUnitDistance = 0; var totalAmountOfWaves = 0; var waveCounter = 0; var unitSpawnTimer = 0; var unitSpawnDelay = 4; var hideHowToPlay = 4; }
Symbol 490 MovieClip [__Packages.CMovieClip] Frame 0
class CMovieClip extends MovieClip { var stop, xPos, _x, yPos, _y, xScale, _xscale, yScale, _yscale, cFrame, _currentframe, tFrames, _totalframes, alpha, _alpha, gotoAndStop; function CMovieClip () { super(); stop(); xPos = _x; yPos = _y; xScale = _xscale; yScale = _yscale; cFrame = _currentframe; tFrames = _totalframes; alpha = _alpha; } function next() { cFrame++; } function loopNext() { cFrame++; if (cFrame > tFrames) { cFrame = 1; } } function update() { _x = xPos; _y = yPos; _xscale = xScale; _yscale = yScale; _alpha = alpha; gotoAndStop(cFrame); } }
Symbol 491 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var input, screen, submitter, delegateSubmitterFailed, delegateSubmitterReady; function Game () { super(); Data.initSO(); Localisation.init(); Data.screenMcHolder = _root.createEmptyMovieClip("screenMcHolder", 0); Data.inputMcHolder = _root.createEmptyMovieClip("inputMcHolder", 1); input = new Input(); Data.input = input; Data.gameRoot = this; showScreen("Branding"); Data.screen = screen; var _local4 = new Object(); _local4.onResize = mx.utils.Delegate.create(this, position); Stage.addListener(_local4); setupAwards(); } function setupAwards() { _root.bAward1 = false; _root.bAward2 = false; _root.bAward3 = false; _root.bAward4 = false; _root.bAward5 = false; } function getAwards(nr) { if ((_root && (!_root.bAward1)) && (nr == 1)) { if (_root.proxyInstance) { _root.proxyInstance.submitGrantAward("award1"); } _root.bAward1 = true; } else if ((_root && (!_root.bAward2)) && (nr == 2)) { if (_root.proxyInstance) { _root.proxyInstance.submitGrantAward("award2"); } _root.bAward2 = true; } else if ((_root && (!_root.bAward3)) && (nr == 3)) { if (_root.proxyInstance) { _root.proxyInstance.submitGrantAward("award3"); } _root.bAward3 = true; } else if ((_root && (!_root.bAward4)) && (nr == 4)) { if (_root.proxyInstance) { _root.proxyInstance.submitGrantAward("award4"); } _root.bAward4 = true; } else if ((_root && (!_root.bAward5)) && (nr == 5)) { if (_root.proxyInstance) { _root.proxyInstance.submitGrantAward("award5"); } _root.bAward5 = true; } } function initSubmitter(proxyInstance) { trace("init Game with spil submitterProxy"); submitter = proxyInstance; delegateSubmitterFailed = mx.utils.Delegate.create(this, SubmitterFailedToLoad); submitter.addEventListener("LoadingFailed", delegateSubmitterFailed); delegateSubmitterReady = mx.utils.Delegate.create(this, SubmitterIsReady); submitter.addEventListener("SubmitterLoadedSuccesfull", delegateSubmitterReady); submitter.setLoader(_root, "Hill_Defender", "Hill-Defender.html", 0, "normal", "", 0, 0, 1, true, 1); } function SubmitterIsReady(target_mc) { trace("Spil Submitter component initialised and ready"); submitter.removeEventListener("HyScorSubmitterLoaded", delegateSubmitterReady); submitter.removeEventListener("LoadingFailed", delegateSubmitterFailed); } function SubmitterFailedToLoad() { trace("Spil Submitter component failed to load"); submitter.removeEventListener("HyScorSubmitterLoaded", delegateSubmitterReady); submitter.removeEventListener("LoadingFailed", delegateSubmitterFailed); } function showScreen(s) { switch (s) { case "BrandingLanguageSelect" : screen = new screens.branding.LanguageSelectScreen(); break; case "Branding" : showScreen("Main"); break; case "Title" : screen = new screens.menu.MainMenuScreen(); break; case "Main" : screen = new screens.menu.MainMenuScreen(); break; case "Game" : newGame(); break; case "GameOverFeedback1" : screen = new screens.menu.GameOverFeedback1Screen(); break; case "GameOver" : screen = new screens.menu.GameOverScreen(); break; case "SubmitScore" : screen = new screens.menu.SubmitScoreScreen(); break; case "GameOverHighscores" : screen = new screens.menu.HighscoresScreen(); break; case "Highscores" : break; case "Upgrade" : screen = new screens.menu.UpgradeScreen(); break; case "Continue" : ContinueGame(); } } function position() { Data.screen.positionScreen(); Data.input.positionSoftKeys(); } function newGame() { Data.bSavedGameData = false; Data.SavedLevel = 0; Data.SavedHealth = 40; Data.SavedUpgradeReload = 0; Data.SavedUpgradeDamage = 0; Data.SavedUpgradeHealth = 0; Data.SavedCash = 525; Data.updateSO(); screen = new screens.game.GameScreen(); } function ContinueGame() { screen = new screens.game.GameScreen(); } function quit() { } }
Symbol 492 MovieClip [__Packages.Input] Frame 0
class Input extends MovieClip { var mc; function Input () { super(); mc = Data.inputMcHolder.attachMovie("InputMc", "mc", 0); mc.select.tabEnabled = false; mc.soft1.tabEnabled = false; mc.soft2.tabEnabled = false; mc.select._visible = false; var _local3 = new Object(); _local3.onKeyDown = mx.utils.Delegate.create(this, keyPressed); _local3.onKeyUp = mx.utils.Delegate.create(this, keyReleased); Key.addListener(_local3); positionSoftKeys(); } function keyPressed() { var _local1 = Key.getCode(); if (Data.screenRotation == 0) { switch (_local1) { case 38 : case 50 : Data.screen.upKeyPressed(); Data.screen.prevKeyPressed(); break; case 37 : case 52 : Data.screen.leftKeyPressed(); Data.screen.prevKeyPressed(); break; case 40 : case 56 : Data.screen.downKeyPressed(); Data.screen.nextKeyPressed(); break; case 39 : case 54 : Data.screen.rightKeyPressed(); Data.screen.nextKeyPressed(); break; case 80 : case 27 : Data.screen.PauseToggle(); } } if (Data.screenRotation == -90) { switch (_local1) { case 39 : case 54 : Data.screen.upKeyPressed(); Data.screen.prevKeyPressed(); break; case 38 : case 50 : Data.screen.leftKeyPressed(); Data.screen.prevKeyPressed(); break; case 37 : case 52 : Data.screen.downKeyPressed(); Data.screen.nextKeyPressed(); break; case 40 : case 56 : Data.screen.rightKeyPressed(); Data.screen.nextKeyPressed(); break; case 80 : case 27 : Data.screen.PauseToggle(); } } switch (_local1) { case ExtendedKey.SOFT1 : case 56 : Data.screen.softKey1Pressed(); break; case ExtendedKey.SOFT2 : case 51 : Data.screen.softKey2Pressed(); break; case 13 : case 53 : Data.screen.selectKeyPressed(); } } function keyReleased() { var _local1 = Key.getCode(); if (Data.screenRotation == 0) { switch (_local1) { case 38 : case 50 : Data.screen.upKeyReleased(); Data.screen.prevKeyReleased(); break; case 37 : case 52 : Data.screen.leftKeyReleased(); Data.screen.prevKeyReleased(); break; case 40 : case 56 : Data.screen.downKeyReleased(); Data.screen.nextKeyReleased(); break; case 39 : case 54 : Data.screen.rightKeyReleased(); Data.screen.nextKeyReleased(); break; case 80 : case 27 : Data.screen.PauseToggle(); } } if (Data.screenRotation == -90) { switch (_local1) { case 39 : case 54 : Data.screen.upKeyReleased(); Data.screen.prevKeyReleased(); break; case 38 : case 50 : Data.screen.leftKeyReleased(); Data.screen.prevKeyReleased(); break; case 37 : case 52 : Data.screen.downKeyReleased(); Data.screen.nextKeyReleased(); break; case 40 : case 56 : Data.screen.rightKeyReleased(); Data.screen.nextKeyReleased(); break; case 80 : case 27 : Data.screen.PauseToggle(); } } switch (_local1) { case ExtendedKey.SOFT1 : case 56 : Data.screen.softKey1Released(); break; case ExtendedKey.SOFT2 : case 51 : Data.screen.softKey2Released(); break; case 13 : case 53 : Data.screen.selectKeyReleased(); } } function setSoftKeys(sl1, sl2, sl) { } function positionSoftKeys() { var _local2 = 1; if (System.capabilities.hasMouse != undefined) { } if ((System.capabilities.hasStylus || (System.capabilities.hasMouse)) || (System.capabilities.hasMouse == undefined)) { if (Data.screenMcHolder.mc.btn_exit) { Data.screenMcHolder.mc.btn_exit.onRelease = Data.screen.softKey2Pressed; } } else if (Data.screenMcHolder.mc.btn_exit) { Data.screenMcHolder.mc.btn_exit._visible = false; } if (_local2 == 3) { mc.soft1._x = Stage.width - 69; mc.soft1._y = 0; mc.soft2._x = Stage.width - 69; mc.soft2._y = Stage.height - 28; mc.select._x = Stage.width - 98; mc.select._y = (Stage.height / 2) - 16; mc.soft1.tf.htmlText = (mc.soft1.tf2.htmlText = ("<p align = 'right'>" + labelSoft1) + "</p>"); mc.soft2.tf.htmlText = (mc.soft2.tf2.htmlText = ("<p align = 'right'>" + labelSoft2) + "</p>"); mc.select.tf.htmlText = (mc.select.tf2.htmlText = ("<p align = 'right'>" + labelSelect) + "</p>"); } else { mc.soft1._x = 0; mc.soft1._y = Stage.height - 24; mc.select._x = (Stage.width / 2) - 49; mc.select._y = Stage.height - 32; mc.soft2._x = Stage.width - 69; mc.soft2._y = Stage.height - 24; mc.soft1.tf.htmlText = (mc.soft1.tf2.htmlText = ("<p align = 'left'>" + labelSoft1) + "</p>"); mc.soft2.tf.htmlText = (mc.soft2.tf2.htmlText = ("<p align = 'right'>" + labelSoft2) + "</p>"); mc.select.tf.htmlText = (mc.select.tf2.htmlText = ("<p align = 'center'>" + labelSelect) + "</p>"); } } var labelSoft1 = ""; var labelSoft2 = ""; var labelSelect = ""; }
Symbol 493 MovieClip [__Packages.screens.Screen] Frame 0
class screens.Screen extends MovieClip { var screenWidth, screenHeight; function Screen () { super(); Data.screen = this; positionScreen(); initScreenUpdate(); } function initScreenUpdate() { previousTime = getTimer(); _root.onEnterFrame = mx.utils.Delegate.create(this, update); trace("Initscreenupdate"); } function update() { var _local2 = (getTimer() - previousTime) * 0.001; previousTime = getTimer(); updateActions(_local2); updateGraphics(_local2); } function updateActions(deltaTime) { } function updateGraphics(deltaTime) { } function positionScreen() { if (Data.screenOrientation == "270") { positionScreen270Rotation(); } } function positionScreen270Rotation() { screenWidth = 320; screenHeight = 240; var _local2 = Math.min(Stage.width / screenWidth, Stage.height / screenHeight); Data.screenMcHolder._rotation = 0; Data.screenMcHolder._x = 0; Data.screenMcHolder._y = 0; Data.screenRotation = 0; Data.screenMcHolder._xscale = (Data.screenMcHolder._yscale = 100 * _local2); } function upKeyPressed() { } function leftKeyPressed() { } function downKeyPressed() { } function rightKeyPressed() { } function prevKeyPressed() { } function nextKeyPressed() { } function softKey1Pressed() { } function softKey2Pressed() { } function selectKeyPressed() { } function prevKeyReleased() { } function nextKeyReleased() { } function PauseToggle() { } var previousTime = 1; }
Symbol 494 MovieClip [__Packages.screens.MenuScreen] Frame 0
class screens.MenuScreen extends screens.Screen { var selectedButton, lButtons; function MenuScreen () { super(); } function LanguageSelectMenuScreen() { } function initMenuButtons(b, l) { selectedButton = 0; lButtons = new Array(); var _local2 = 0; while (_local2 < b.length) { var _local4 = new screens.LButton(b[_local2], l[_local2], _local2); b[_local2].thisNum = _local2; lButtons.push(_local4); if ((System.capabilities.hasMouse || (System.capabilities.hasStylus)) || (System.capabilities.hasMouse == undefined)) { selectedButton = -1; b[_local2].onPress = function () { Data.screen.selectedButton = this.thisNum; Data.screen.setButtonStates(); }; if (System.capabilities.hasMouse || (System.capabilities.hasMouse == undefined)) { b[_local2].onRollOver = function () { Data.screen.selectedButton = this.thisNum; Data.screen.setButtonStates(); }; } b[_local2].onRollOut = (b[_local2].onReleaseOutside = (b[_local2].onDragOut = function () { Data.screen.selectedButton = -1; Data.screen.setButtonStates(); })); b[_local2].onRelease = function () { Data.screen.selectedButton = this.thisNum; this.setButtonStates(); Data.screen.clickMenuButton(Data.screen.selectedButton); }; b[_local2].tabEnabled = false; } _local2++; } setButtonStates(); } function setButtonLabels(labels) { var _local2 = 0; while (_local2 < lButtons.length) { lButtons[_local2].setLabel(labels[_local2]); _local2++; } } function nextKeyPressed() { selectedButton++; if (selectedButton > (lButtons.length - 1)) { selectedButton = lButtons.length - 1; } setButtonStates(); } function prevKeyPressed() { selectedButton--; if (selectedButton < 0) { selectedButton = 0; } setButtonStates(); } function setButtonStates() { var _local2 = 0; while (_local2 < lButtons.length) { if (_local2 != selectedButton) { lButtons[_local2].upState(); } else { lButtons[_local2].overState(); } _local2++; } } function selectKeyPressed() { clickMenuButton(selectedButton); } function clickMenuButton(button) { } function removeButton(button) { var _local2 = lButtons.length - 1; while (_local2 >= 0) { if (lButtons[_local2].getMCRef() == button) { var _local3 = lButtons.splice(_local2, 1)[0]; _local3.hideButton(); _local3 = null; } _local2--; } selectedButton = 0; setButtonStates(); } function getButtonNumber(listNr) { return(lButtons[listNr].thisNum); } }
Symbol 495 MovieClip [__Packages.screens.LButton] Frame 0
class screens.LButton { var mcRef, thisNum; function LButton (mc, l, n) { mcRef = mc; mcRef.stop(); lbl = l; thisNum = n; } function setLabel(l) { lbl = l; mcRef.tf.text = lbl; mcRef.tf.embedFonts = true; } function upState() { mcRef.gotoAndStop("up"); mcRef.tf.text = lbl; } function overState() { mcRef.gotoAndStop("over"); mcRef.tf.text = lbl; } function getMCRef() { return(mcRef); } function hideButton() { mcRef._visible = false; } var lbl = "NOU"; }
Symbol 496 MovieClip [__Packages.screens.menu.LanguageSelectMenuScreen] Frame 0
class screens.menu.LanguageSelectMenuScreen extends screens.MenuScreen { var mc, initMenuButtons; function LanguageSelectMenuScreen () { super(); mc = Data.screenMcHolder.attachMovie("LanguageSelectMenuScreenMc", "mc", 0); mc.title.tf.text = Localisation.text("SETTINGSMENU_LANGUAGE"); initMenuButtons([mc.btn_enus, mc.btn_de, mc.btn_es, mc.btn_back], [Localisation.text("LANG_EN-US"), Localisation.text("LANG_DE"), Localisation.text("LANG_ES"), Localisation.text("BUTTON_BACK")]); Data.input.setSoftKeys("", Localisation.text("BUTTON_BACK"), Localisation.text("SOFT_SELECT")); } function clickMenuButton(button) { switch (button) { case 0 : Localisation.setLanguage("en_us"); Data.gameRoot.showScreen("Settings"); break; case 1 : Localisation.setLanguage("de"); Data.gameRoot.showScreen("Settings"); break; case 2 : Localisation.setLanguage("es"); Data.gameRoot.showScreen("Settings"); break; case 3 : Data.gameRoot.showScreen("Settings"); } } function softKey2Pressed() { Data.gameRoot.showScreen("Options"); } }
Symbol 497 MovieClip [__Packages.screens.branding.LanguageSelectScreen] Frame 0
class screens.branding.LanguageSelectScreen extends screens.menu.LanguageSelectMenuScreen { var mc, initMenuButtons; function LanguageSelectScreen () { super(); mc = Data.screenMcHolder.attachMovie("LanguageSelectBrandingScreenMc", "mc", 0); mc.tf_title.text = Localisation.text("LANG_TITLE"); initMenuButtons([mc.btn_usen, mc.btn_de, mc.btn_es], [Localisation.text("LANG_EN-US"), Localisation.text("LANG_DE"), Localisation.text("LANG_ES")]); Data.input.setSoftKeys("", Localisation.text("BUTTON_EXIT"), Localisation.text("SOFT_SELECT")); } function clickMenuButton(button) { switch (button) { case 0 : Localisation.setLanguage("en_us"); trace("Language = en_us"); Data.gameRoot.showScreen("Branding"); break; case 1 : Localisation.setLanguage("de"); Data.gameRoot.showScreen("Branding"); break; case 2 : Localisation.setLanguage("es"); Data.gameRoot.showScreen("Branding"); } } function softKey2Pressed() { Data.gameRoot.quit(); } }
Symbol 498 MovieClip [__Packages.screens.menu.MainMenuScreen] Frame 0
class screens.menu.MainMenuScreen extends screens.MenuScreen { var mc, initMenuButtons, nextKeyPressed, getURL; function MainMenuScreen () { super(); mc = Data.screenMcHolder.attachMovie("MainMenuScreenMc", "mc", 0); initMenuButtons([mc.btn_continue, mc.btn_newGame, mc.btn_highscores, mc.btn_moreGames, mc.btn_lang_English, mc.btn_lang_Spanish, mc.btn_lang_German], [Localisation.text("MAINMENU_CONTINUEGAME"), Localisation.text("MAINMENU_NEWGAME"), Localisation.text("MAINMENU_HIGHSCORES"), Localisation.text("MAINMENU_MOREGAMES"), "", "", ""]); Data.input.setSoftKeys("", Localisation.text("BUTTON_EXIT"), Localisation.text("SOFT_SELECT")); if (!Data.bSavedGameData) { mc.btn_continue._alpha = 25; mc.btn_continue.enabled = false; nextKeyPressed(); } mc.btn_lang_English._visible = false; mc.btn_lang_Spanish._visible = false; mc.btn_lang_German._visible = false; mc.btn_highscores._visible = false; mc.btn_moreGames._visible = false; mc.btn_spilGames.onRelease = function () { this.getURL("http://www.spilgames.com/company/ip.php", "_blank"); }; playJingleSound(); } function playJingleSound() { var _local1 = new Sound(); _local1.attachSound("HD_jingle"); _local1.start(0, 1); } function clickMenuButton(button) { trace(button); switch (button) { case 0 : Data.gameRoot.showScreen("Continue"); break; case 1 : Data.gameRoot.showScreen("Game"); break; case 2 : Data.gameRoot.showScreen("Highscores"); break; case 3 : getURL(Localisation.text("MAIN_LINK"), "_blank"); break; case 4 : Localisation.setLanguage("en_us"); break; case 5 : Localisation.setLanguage("es"); break; case 6 : Localisation.setLanguage("de"); } } function softKey2Pressed() { Data.gameRoot.quit(); } }
Symbol 499 MovieClip [__Packages.screens.menu.GameOverFeedback1Screen] Frame 0
class screens.menu.GameOverFeedback1Screen extends screens.MenuScreen { var mc, initMenuButtons; function GameOverFeedback1Screen () { super(); mc = Data.screenMcHolder.attachMovie("GameOverFeedback1Screen", "mc", 0); initMenuButtons([mc.btn_yes, mc.btn_no], [Localisation.text("FAILED_YES"), Localisation.text("FAILED_NO")]); Data.input.setSoftKeys("", "", Localisation.text("SOFT_SELECT")); } function clickMenuButton(button) { switch (button) { case 0 : if ((Data.SavedHealth + 5) <= (40 + (Data.SavedUpgradeHealth * 20))) { Data.SavedHealth = Data.SavedHealth + 5; } else { Data.SavedHealth = 40 + (Data.SavedUpgradeHealth * 20); } Data.gameRoot.showScreen("Continue"); break; case 1 : Data.gameRoot.showScreen("Title"); } } function softKey2Pressed() { Data.gameRoot.showScreen("Main"); } }
Symbol 500 MovieClip [__Packages.screens.menu.GameOverScreen] Frame 0
class screens.menu.GameOverScreen extends screens.MenuScreen { var mc, initMenuButtons; function GameOverScreen () { super(); mc = Data.screenMcHolder.attachMovie("GameOverScreenMc", "mc", 0); initMenuButtons([mc.btn_submitScore], [Localisation.text("GAME_SUBMITSCORE")]); Data.input.setSoftKeys("", "", Localisation.text("SOFT_SELECT")); var _local3 = new Sound(); _local3.attachSound("HD_jingle"); _local3.start(0, 1); } function clickMenuButton(button) { if (!(button === 0)) { } else { Data.gameRoot.showScreen("SubmitScore"); } } function softKey2Pressed() { Data.gameRoot.showScreen("Title"); } }
Symbol 501 MovieClip [__Packages.screens.menu.SubmitScoreScreen] Frame 0
class screens.menu.SubmitScoreScreen extends screens.Screen { var mc; function SubmitScoreScreen () { super(); selectedLetter = 0; letterArray = new Array(); mc = Data.screenMcHolder.attachMovie("SubmitScoreScreenMc", "mc", 0); mc.title.tf.text = Localisation.text("GAME_GAMEOVER"); mc.yourScore_tf.text = Localisation.text("GAME_YOURSCORE").toUpperCase(); if (_root.username) { mc.name_tf.text = _root.username; } mc.scoreTf.text = String(Data.SavedCash); Data.input.setSoftKeys("", Localisation.text("BUTTON_BACK"), Localisation.text("SOFT_NEXT")); mc.branding.gotoAndStop(Localisation.language); mc.branding.onRelease = function () { this.getURL(Localisation.text("ENTER_NAME_LINK"), "_blank"); }; letterArray.push({l:0, lMc:mc.l1, slMc:mc.sl1, uMc:mc.u1, dMc:mc.d1}); letterArray.push({l:0, lMc:mc.l2, slMc:mc.sl2, uMc:mc.u2, dMc:mc.d2}); letterArray.push({l:0, lMc:mc.l3, slMc:mc.sl3, uMc:mc.u3, dMc:mc.d3}); var _local4 = 0; while (_local4 < letterArray.length) { letterArray[_local4].lMc.text = letters[letterArray[_local4].l]; letterArray[_local4].slMc.text = letters[letterArray[_local4].l]; letterArray[_local4].slMc._visible = false; letterArray[_local4].slMc.tabEnabled = false; letterArray[_local4].uMc.gotoAndStop("up"); letterArray[_local4].uMc.tabEnabled = false; letterArray[_local4].dMc.gotoAndStop("up"); letterArray[_local4].dMc.tabEnabled = false; letterArray[_local4].uMc._visible = false; letterArray[_local4].dMc._visible = false; if ((System.capabilities.hasMouse || (System.capabilities.hasStylus)) || (System.capabilities.hasMouse == undefined)) { letterArray[_local4].uMc.thisNum = (letterArray[_local4].dMc.thisNum = _local4); letterArray[_local4].uMc._visible = true; letterArray[_local4].dMc._visible = true; letterArray[_local4].uMc.onRollOver = (letterArray[_local4].dMc.onRollOver = function () { this.gotoAndStop("over"); }); letterArray[_local4].uMc.onRollOut = (letterArray[_local4].dMc.onRollOut = (letterArray[_local4].uMc.onDragOut = (letterArray[_local4].dMc.onDragOut = function () { this.gotoAndStop("up"); }))); letterArray[_local4].uMc.onRelease = function () { Data.screen.selectLetter(this.thisNum); Data.screen.prevLetter(); }; letterArray[_local4].dMc.onRelease = function () { Data.screen.selectLetter(this.thisNum); Data.screen.nextLetter(); }; } _local4++; } letterArray[selectedLetter].slMc._visible = true; letterArray[selectedLetter].uMc._visible = true; letterArray[selectedLetter].dMc._visible = true; mc.btn_ok.gotoAndStop("up"); mc.btn_ok.tabEnabled = false; mc.btn_ok.tf.text = Localisation.text("GAME_SUBMITSCORE"); if ((System.capabilities.hasMouse || (System.capabilities.hasStylus)) || (System.capabilities.hasMouse == undefined)) { mc.btn_ok.onRollOver = function () { this.gotoAndStop("over"); this.tf.text = Localisation.text("GAME_SUBMITSCORE"); }; mc.btn_ok.onRollOut = (mc.btn_ok.onDragOut = function () { this.gotoAndStop("up"); this.tf.text = Localisation.text("GAME_SUBMITSCORE"); }); mc.btn_ok.onRelease = function () { Data.screen.okSelected(); }; } mc.l1._visible = false; mc.l2._visible = false; mc.l3._visible = false; mc.d1._visible = false; mc.d2._visible = false; mc.d3._visible = false; } function upKeyPressed() { letterArray[selectedLetter].uMc.gotoAndStop("over"); prevLetter(); } function upKeyReleased() { letterArray[selectedLetter].uMc.gotoAndStop("up"); } function downKeyPressed() { letterArray[selectedLetter].dMc.gotoAndStop("over"); nextLetter(); } function downKeyReleased() { letterArray[selectedLetter].dMc.gotoAndStop("up"); } function rightKeyReleased() { selectNextLetter(); } function leftKeyReleased() { selectPrevLetter(); } function selectLetter(l) { selectedLetter = l; var _local2 = 0; while (_local2 < letterArray.length) { letterArray[_local2].slMc._visible = _local2 == selectedLetter; _local2++; } } function selectNextLetter() { selectedLetter++; var _local2 = 0; while (_local2 < letterArray.length) { letterArray[_local2].slMc._visible = _local2 == selectedLetter; letterArray[_local2].uMc._visible = _local2 == selectedLetter; letterArray[_local2].dMc._visible = _local2 == selectedLetter; _local2++; } if (selectedLetter > letterArray.length) { selectedLetter = letterArray.length; } if (selectedLetter == letterArray.length) { mc.btn_ok.gotoAndStop("over"); mc.btn_ok.tf.text = Localisation.text("GAME_SUBMITSCORE"); } else { mc.btn_ok.gotoAndStop("up"); mc.btn_ok.tf.text = Localisation.text("GAME_SUBMITSCORE"); } setSoftkeys(); } function selectPrevLetter() { selectedLetter--; if (selectedLetter < 0) { selectedLetter = 0; } var _local2 = 0; while (_local2 < letterArray.length) { letterArray[_local2].slMc._visible = _local2 == selectedLetter; letterArray[_local2].uMc._visible = _local2 == selectedLetter; letterArray[_local2].dMc._visible = _local2 == selectedLetter; _local2++; } mc.btn_ok.gotoAndStop("up"); mc.btn_ok.tf.text = Localisation.text("GAME_SUBMITSCORE"); setSoftkeys(); } function setSoftkeys() { if (((selectedLetter == 0) || (selectedLetter == 1)) || (selectedLetter == 2)) { Data.input.setSoftKeys("", Localisation.text("BUTTON_BACK"), Localisation.text("SOFT_NEXT")); } if (selectedLetter == 3) { Data.input.setSoftKeys("", Localisation.text("BUTTON_BACK"), Localisation.text("SOFT_SELECT")); } } function selectKeyPressed() { if (selectedLetter == letterArray.length) { okSelected(); } else { selectNextLetter(); } } function okSelected() { Data.postNewScore((letters[letterArray[0].l] + letters[letterArray[1].l]) + letters[letterArray[2].l], Data.SavedCash); Data.gameRoot.showScreen("Main"); } function nextLetter() { letterArray[selectedLetter].l++; if (letterArray[selectedLetter].l >= letters.length) { letterArray[selectedLetter].l = 0; } letterArray[selectedLetter].lMc.text = letters[letterArray[selectedLetter].l]; letterArray[selectedLetter].slMc.text = letters[letterArray[selectedLetter].l]; } function prevLetter() { letterArray[selectedLetter].l--; if (letterArray[selectedLetter].l < 0) { letterArray[selectedLetter].l = letters.length - 1; } letterArray[selectedLetter].lMc.text = letters[letterArray[selectedLetter].l]; letterArray[selectedLetter].slMc.text = letters[letterArray[selectedLetter].l]; } function softKey2Pressed() { } var letters = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "_"); var selectedLetter = 0; var letterArray = new Array(); }
Symbol 502 MovieClip [__Packages.screens.menu.HighscoresScreen] Frame 0
class screens.menu.HighscoresScreen extends screens.MenuScreen { var mc, initMenuButtons; function HighscoresScreen () { super(); trace("Highscores------"); mc = Data.screenMcHolder.attachMovie("HighscoresScreenMc", "mc", 0); mc.title.tf.text = Localisation.text("MAINMENU_HIGHSCORES"); initMenuButtons([mc.btn_back], [Localisation.text("BUTTON_BACK")]); Data.input.setSoftKeys("", Localisation.text("BUTTON_BACK"), Localisation.text("SOFT_SELECT")); mc.n1.text = Data.so.data.scores[0].n; mc.n2.text = Data.so.data.scores[1].n; mc.n3.text = Data.so.data.scores[2].n; mc.n4.text = Data.so.data.scores[3].n; mc.n5.text = Data.so.data.scores[4].n; mc.s1.text = Data.so.data.scores[0].s; mc.s2.text = Data.so.data.scores[1].s; mc.s3.text = Data.so.data.scores[2].s; mc.s4.text = Data.so.data.scores[3].s; mc.s5.text = Data.so.data.scores[4].s; } function clickMenuButton(button) { if (!(button === 0)) { } else { Data.gameRoot.showScreen("Main"); } } function softKey2Pressed() { Data.gameRoot.showScreen("Main"); } function updateActions() { mc.character.loopNext(); } function updateGraphics() { mc.character.update(); } }
Symbol 503 MovieClip [__Packages.screens.menu.UpgradeScreen] Frame 0
class screens.menu.UpgradeScreen extends screens.MenuScreen { var mc, initMenuButtons, getButtonNumber; function UpgradeScreen () { super(); mc = Data.screenMcHolder.attachMovie("UpgradeScreen", "mc", 0); initMenuButtons([mc.btn_buyRepair, mc.btn_buyFireRate, mc.btn_buyDamage, mc.btn_buyHealth, mc.btn_continue], [Localisation.text("UPGRADE_BUY"), Localisation.text("UPGRADE_BUY"), Localisation.text("UPGRADE_BUY"), Localisation.text("UPGRADE_BUY"), Localisation.text("UPGRADE_CONTINUE")]); Data.input.setSoftKeys("", "", Localisation.text("SOFT_SELECT")); setSavedCash(); verifyButtons(); } function setSavedCash() { mc.tf_CashAmount.text = "$" + Data.SavedCash; } function verifyButtons() { if ((Data.SavedCash < 250) || (Data.SavedHealth >= (40 + (Data.SavedUpgradeHealth * 20)))) { mc.btn_buyRepair._visible = false; } if (((Data.SavedCash < 500) || (Data.SavedUpgradeReload > 3)) || (Data.SavedUpgradeReload >= 3)) { mc.btn_buyFireRate._visible = false; } if (((Data.SavedCash < 500) || (Data.SavedUpgradeDamage > 3)) || (Data.SavedUpgradeDamage >= 3)) { mc.btn_buyDamage._visible = false; } if (((Data.SavedCash < 500) || (Data.SavedUpgradeHealth > 3)) || (Data.SavedUpgradeHealth >= 3)) { mc.btn_buyHealth._visible = false; } } function clickMenuButton(button) { switch (getButtonNumber(button)) { case 0 : trace("Buy repair"); if ((Data.SavedCash >= 250) && (Data.SavedHealth < (40 + (Data.SavedUpgradeHealth * 20)))) { Data.SavedHealth = 40 + (Data.SavedUpgradeHealth * 20); Data.SavedCash = Data.SavedCash - 250; verifyButtons(); } setSavedCash(); break; case 1 : trace("Buy fire rate"); if ((Data.SavedCash >= 500) && (Data.SavedUpgradeReload <= 3)) { Data.SavedUpgradeReload++; Data.SavedCash = Data.SavedCash - 500; verifyButtons(); _root.gameInstance.getAwards(1); if (Data.SavedUpgradeReload >= 3) { _root.gameInstance.getAwards(2); } } setSavedCash(); break; case 2 : trace("Buy damage"); if ((Data.SavedCash >= 500) && (Data.SavedUpgradeDamage <= 3)) { Data.SavedUpgradeDamage++; Data.SavedCash = Data.SavedCash - 500; verifyButtons(); _root.gameInstance.getAwards(1); if (Data.SavedUpgradeDamage >= 3) { _root.gameInstance.getAwards(2); } } setSavedCash(); break; case 3 : trace("Buy health"); if ((Data.SavedCash >= 500) && (Data.SavedUpgradeHealth <= 3)) { Data.SavedUpgradeHealth++; Data.SavedHealth = Data.SavedHealth + 10; Data.SavedCash = Data.SavedCash - 500; verifyButtons(); _root.gameInstance.getAwards(1); if (Data.SavedUpgradeHealth >= 3) { _root.gameInstance.getAwards(2); } } setSavedCash(); break; case 4 : trace("continue"); Data.SavedLevel++; Data.updateSO(); Data.gameRoot.showScreen("Continue"); } } function softKey2Pressed() { Data.gameRoot.showScreen("Main"); } }
Symbol 504 MovieClip [__Packages.screens.game.GameScreen] Frame 0
class screens.game.GameScreen extends screens.Screen { var score, bPaused, mc, player, positionScreen, initScreenUpdate; function GameScreen () { super(); score = 0; bPaused = false; if (Data.bSavedGameData) { levelIdx = Data.SavedLevel; } if (mc) { mc.removeMovieClip(); } mc = Data.screenMcHolder.attachMovie(levels[levelIdx], "mc", 0); mc.tf_scoreDescr.text = (Localisation.text("GAME_SCORE") + ": ") + String(score); mc.tf_waveDescr.text = (Localisation.text("GAME_WAVES") + ": ") + String(score); mc.tf_levelDescr.text = (Localisation.text("GAME_LEVELS") + ": ") + String(score); Data.input.setSoftKeys("", Localisation.text("SOFT_PAUSE"), ""); setUp(); mc.startLevel(player); updateCashFeedback(); updateWavesFeedback(1, mc.getTotalWaves()); updateLevelFeedback(); var _local3 = new Object(); _local3.onMouseDown = mx.utils.Delegate.create(this, mouseDownHandler); _local3.onMouseUp = mx.utils.Delegate.create(this, mouseUpHandler); Mouse.addListener(_local3); addBranding(); } function mouseDownHandler() { if (mc._ymouse <= 140) { upKeyPressed(); } else { downKeyPressed(); } } function mouseUpHandler() { player.rotateWeapon(0); } function setUp() { player = new screens.game.Player(mc); player.health = Data.SavedHealth; player.healthBase = 40 + (Data.SavedUpgradeHealth * 20); player.updateHealthBar(); switch (Data.SavedUpgradeReload) { case 1 : player.fireRate = 1.3; break; case 2 : player.fireRate = 1.1; break; case 3 : player.fireRate = 0.9; } switch (Data.SavedUpgradeDamage) { case 1 : player.damage = 1.5; break; case 2 : player.damage = 2; break; case 3 : player.damage = 2.5; } } function upKeyPressed() { player.rotateWeapon(-1); } function rightKeyPressed() { player.rotateWeapon(1); } function downKeyPressed() { player.rotateWeapon(1); } function leftKeyPressed() { player.rotateWeapon(-1); } function upKeyReleased() { player.rotateWeapon(0); } function rightKeyReleased() { player.rotateWeapon(0); } function downKeyReleased() { player.rotateWeapon(0); } function leftKeyReleased() { player.rotateWeapon(0); } function game_over() { Data.gameRoot.showScreen("GameOverFeedback1"); } function softKey2Pressed() { pause(); } function PauseToggle() { trace("pause g"); if (bPaused) { unPause(); } else { pause(); } } function pause() { var _local2 = new screens.game.GamePausedMenuScreen(this); bPaused = true; } function unPause() { Data.screen = this; positionScreen(); initScreenUpdate(); Data.input.setSoftKeys("", Localisation.text("SOFT_PAUSE"), ""); bPaused = false; } function updateActions(deltaTime) { if (!bPaused) { player.update(deltaTime); mc.update(deltaTime); if (mc.levelComplete()) { Data.SaveGame(player, levelIdx++); var _local3 = new Sound(); _local3.attachSound("HD_levelComplete"); _local3.start(0, 1); if (((Data && _root) && (_root.gameInstance)) && (Data.SavedCash >= 2500)) { _root.gameInstance.getAwards(5); } else if (((Data && _root) && (_root.gameInstance)) && (Data.SavedCash >= 1400)) { _root.gameInstance.getAwards(4); } if (levelIdx >= levels.length) { if ((_root && (_root.proxyInstance)) && (Data.SavedCash)) { _root.proxyInstance.submitScore(Number(Data.SavedCash)); } _root.gameInstance.getAwards(3); Data.gameRoot.showScreen("GameOver"); } else { Data.gameRoot.showScreen("Upgrade"); } } } } function updateCashFeedback() { mc.tf_scorePoints.text = "$" + Data.SavedCash; } function updateWavesFeedback(currentWave, totalWaves) { mc.tf_wavePoints.text = (("" + currentWave) + "/") + totalWaves; } function updateLevelFeedback() { mc.tf_LevelPoints.text = ("" + (levelIdx + 1)) + "/8"; } function addBranding() { if (_root.localization_portal == "game_com_cn") { mc.moreGames.onRelease = function () { this.getURL(_root.localization_url1, "_blank"); }; } else { mc.moreGames.onRelease = function () { this.getURL(_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; } } var gameOver = false; var levels = new Array("level_1", "level_2", "level_3", "level_4", "level_5", "level_6", "level_7", "level_8"); var levelIdx = 0; }
Symbol 505 MovieClip [__Packages.screens.game.GamePausedMenuScreen] Frame 0
class screens.game.GamePausedMenuScreen extends screens.MenuScreen { var parent, pmc, initMenuButtons, mc; function GamePausedMenuScreen (p) { super(); parent = p; pmc = Data.screenMcHolder.attachMovie("GameScreen_pausedMc", "pmc", 1); initMenuButtons([pmc.btn_continue, pmc.btn_mainMenu], [Localisation.text("BUTTON_CONTINUE"), Localisation.text("TITLESCREEN_MAINMENU")]); Data.input.setSoftKeys("", Localisation.text("BUTTON_CONTINUE"), Localisation.text("SOFT_SELECT")); } function clickMenuButton(button) { switch (button) { case 0 : Data.screenMcHolder.pmc.removeMovieClip(); parent.unPause(); this=null;//parameter overwritten break; case 1 : Data.screenMcHolder.pmc.removeMovieClip(); Data.gameRoot.showScreen("Main"); this=null;//parameter overwritten } } function softKey2Pressed() { Data.screenMcHolder.pmc.removeMovieClip(); parent.unPause(); this=null;//parameter overwritten } function updateActions() { mc.title.loopNext(); } function updateGraphics() { mc.title.update(); } }

Library Items

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Symbol 351 EditableTextUses:1 320Used by:360
Symbol 352 EditableTextUses:1 320Used by:360
Symbol 353 EditableTextUses:1 320Used by:360
Symbol 354 EditableTextUses:1 320Used by:360
Symbol 355 EditableTextUses:1 320Used by:360
Symbol 356 EditableTextUses:1 320Used by:360
Symbol 357 EditableTextUses:1 320Used by:360
Symbol 358 EditableTextUses:1 320Used by:360
Symbol 359 EditableTextUses:1 320Used by:360
Symbol 360 MovieClip [highscoresScreenMc]Uses:315 317 346 347 349 184 350 351 352 353 354 355 356 357 358 359
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:380
Symbol 363 GraphicUsed by:380
Symbol 364 EditableTextUses:1 320Used by:365
Symbol 365 MovieClipUses:304 364 306Used by:380
Symbol 366 EditableTextUses:1 320Used by:367
Symbol 367 MovieClipUses:304 366 306Used by:380 470
Symbol 368 EditableTextUses:1 320Used by:369
Symbol 369 MovieClipUses:304 368 306Used by:380
Symbol 370 EditableTextUses:1 320Used by:371
Symbol 371 MovieClipUses:304 370 306Used by:380
Symbol 372 GraphicUsed by:380
Symbol 373 MovieClipUses:7 8Used by:380
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:374Used by:380
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:380
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:380
Symbol 380 MovieClip [MainMenuScreenMc]Uses:362 317 363 365 367 369 371 372 184 373 375 377 379
Symbol 381 GraphicUsed by:412 419
Symbol 382 GraphicUsed by:408
Symbol 383 GraphicUsed by:408
Symbol 384 GraphicUsed by:408
Symbol 385 GraphicUsed by:408
Symbol 386 GraphicUsed by:408
Symbol 387 GraphicUsed by:408
Symbol 388 GraphicUsed by:408
Symbol 389 GraphicUsed by:408
Symbol 390 GraphicUsed by:408
Symbol 391 GraphicUsed by:408
Symbol 392 GraphicUsed by:408
Symbol 393 GraphicUsed by:408
Symbol 394 GraphicUsed by:408
Symbol 395 GraphicUsed by:408
Symbol 396 GraphicUsed by:408
Symbol 397 GraphicUsed by:408
Symbol 398 GraphicUsed by:408
Symbol 399 GraphicUsed by:408
Symbol 400 GraphicUsed by:408
Symbol 401 GraphicUsed by:408
Symbol 402 GraphicUsed by:408
Symbol 403 GraphicUsed by:408
Symbol 404 GraphicUsed by:408
Symbol 405 GraphicUsed by:408
Symbol 406 GraphicUsed by:408
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClip [dot_anim]Uses:382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407Used by:412 416 419
Symbol 409 GraphicUsed by:412
Symbol 410 FontUsed by:411 414 418
Symbol 411 TextUses:410Used by:412
Symbol 412 MovieClip [BrandingScreenMc_es]Uses:381 408 409 411
Symbol 413 GraphicUsed by:416
Symbol 414 TextUses:410Used by:416
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClip [BrandingScreenMc_de]Uses:413 408 414 415
Symbol 417 GraphicUsed by:419
Symbol 418 TextUses:410Used by:419
Symbol 419 MovieClip [BrandingScreenMc_us]Uses:381 408 417 418
Symbol 420 FontUsed by:421 422 425 426 428 429 435
Symbol 421 EditableTextUses:420Used by:423
Symbol 422 EditableTextUses:420Used by:423
Symbol 423 MovieClipUses:421 422Used by:431
Symbol 424 GraphicUsed by:427 430
Symbol 425 EditableTextUses:420Used by:427
Symbol 426 EditableTextUses:420Used by:427
Symbol 427 MovieClipUses:424 425 426Used by:431
Symbol 428 EditableTextUses:420Used by:430
Symbol 429 EditableTextUses:420Used by:430
Symbol 430 MovieClipUses:424 428 429Used by:431
Symbol 431 MovieClip [InputMc]Uses:423 427 430
Symbol 432 GraphicUsed by:436
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:436
Symbol 435 EditableTextUses:420Used by:436
Symbol 436 MovieClip [PreloaderMc]Uses:217 184 432 434 435
Symbol 437 GraphicUsed by:444
Symbol 438 GraphicUsed by:443
Symbol 439 FontUsed by:440 442
Symbol 440 EditableTextUses:439Used by:443
Symbol 441 GraphicUsed by:443
Symbol 442 EditableTextUses:439Used by:443
Symbol 443 MovieClipUses:438 440 441 442Used by:444
Symbol 444 MovieClip [LanguageSelectBrandingScreenMc]Uses:437 443
Symbol 445 GraphicUsed by:464
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:464
Symbol 448 GraphicUsed by:464
Symbol 449 FontUsed by:334 450 453
Symbol 450 EditableTextUses:312 343 449Used by:464
Symbol 451 FontUsed by:452 454 455 456 457
Symbol 452 EditableTextUses:451Used by:464
Symbol 453 EditableTextUses:312 343 449Used by:464
Symbol 454 EditableTextUses:451Used by:464
Symbol 455 EditableTextUses:451Used by:464
Symbol 456 EditableTextUses:451Used by:464
Symbol 457 EditableTextUses:451Used by:464
Symbol 458 GraphicUsed by:461
Symbol 459 GraphicUsed by:461
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:458 459 460Used by:464
Symbol 462 GraphicUsed by:464
Symbol 463 TextUses:312Used by:464
Symbol 464 MovieClip [SubmitScoreScreenMc]Uses:315 317 445 447 323 448 450 452 453 454 455 456 457 461 184 462 463
Symbol 465 GraphicUsed by:470
Symbol 466 EditableTextUses:1 320Used by:467
Symbol 467 MovieClipUses:304 466 306Used by:470
Symbol 468 GraphicUsed by:470
Symbol 469 TextUses:312Used by:470
Symbol 470 MovieClip [GameScreen_pausedMc]Uses:465 467 367 468 469
Symbol 471 MovieClip [__Packages.Preloader]
Symbol 472 MovieClip [__Packages.Data]
Symbol 473 MovieClip [__Packages.Localisation]
Symbol 474 MovieClip [__Packages.screens.game.Player]
Symbol 475 MovieClip [__Packages.screens.game.Projectile]
Symbol 476 MovieClip [__Packages.mx.utils.Delegate]
Symbol 477 MovieClip [__Packages.SubmitterProxy]
Symbol 478 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 479 MovieClip [__Packages.Levels.Level7]
Symbol 480 MovieClip [__Packages.Units.Soldier]
Symbol 481 MovieClip [__Packages.Units.Tank]
Symbol 482 MovieClip [__Packages.Units.Heli]
Symbol 483 MovieClip [__Packages.Levels.Level4]
Symbol 484 MovieClip [__Packages.Levels.Level8]
Symbol 485 MovieClip [__Packages.Levels.Level6]
Symbol 486 MovieClip [__Packages.Levels.Level2]
Symbol 487 MovieClip [__Packages.Levels.Level5]
Symbol 488 MovieClip [__Packages.Levels.Level3]
Symbol 489 MovieClip [__Packages.Levels.Level1]
Symbol 490 MovieClip [__Packages.CMovieClip]
Symbol 491 MovieClip [__Packages.Game]
Symbol 492 MovieClip [__Packages.Input]
Symbol 493 MovieClip [__Packages.screens.Screen]
Symbol 494 MovieClip [__Packages.screens.MenuScreen]
Symbol 495 MovieClip [__Packages.screens.LButton]
Symbol 496 MovieClip [__Packages.screens.menu.LanguageSelectMenuScreen]
Symbol 497 MovieClip [__Packages.screens.branding.LanguageSelectScreen]
Symbol 498 MovieClip [__Packages.screens.menu.MainMenuScreen]
Symbol 499 MovieClip [__Packages.screens.menu.GameOverFeedback1Screen]
Symbol 500 MovieClip [__Packages.screens.menu.GameOverScreen]
Symbol 501 MovieClip [__Packages.screens.menu.SubmitScoreScreen]
Symbol 502 MovieClip [__Packages.screens.menu.HighscoresScreen]
Symbol 503 MovieClip [__Packages.screens.menu.UpgradeScreen]
Symbol 504 MovieClip [__Packages.screens.game.GameScreen]
Symbol 505 MovieClip [__Packages.screens.game.GamePausedMenuScreen]

Instance Names

"gun"Symbol 47 MovieClip Frame 1Symbol 22 MovieClip
"healthbar"Symbol 47 MovieClip Frame 1Symbol 44 MovieClip
"CollisionMC"Symbol 47 MovieClip Frame 1Symbol 46 MovieClip
"Player"Symbol 185 MovieClip [level_7] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 185 MovieClip [level_7] Frame 1Symbol 49 EditableText
"tf_scorePoints"Symbol 185 MovieClip [level_7] Frame 1Symbol 51 EditableText
"tf_waveDescr"Symbol 185 MovieClip [level_7] Frame 1Symbol 52 EditableText
"tf_wavePoints"Symbol 185 MovieClip [level_7] Frame 1Symbol 53 EditableText
"tf_LevelDescr"Symbol 185 MovieClip [level_7] Frame 1Symbol 54 EditableText
"tf_LevelPoints"Symbol 185 MovieClip [level_7] Frame 1Symbol 55 EditableText
"moreGames"Symbol 185 MovieClip [level_7] Frame 1Symbol 184 MovieClip
"Player"Symbol 192 MovieClip [level_4] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 192 MovieClip [level_4] Frame 1Symbol 186 EditableText
"tf_scorePoints"Symbol 192 MovieClip [level_4] Frame 1Symbol 187 EditableText
"tf_waveDescr"Symbol 192 MovieClip [level_4] Frame 1Symbol 188 EditableText
"tf_wavePoints"Symbol 192 MovieClip [level_4] Frame 1Symbol 189 EditableText
"tf_LevelDescr"Symbol 192 MovieClip [level_4] Frame 1Symbol 190 EditableText
"tf_LevelPoints"Symbol 192 MovieClip [level_4] Frame 1Symbol 191 EditableText
"moreGames"Symbol 192 MovieClip [level_4] Frame 1Symbol 184 MovieClip
"Player"Symbol 200 MovieClip [level_8] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 200 MovieClip [level_8] Frame 1Symbol 194 EditableText
"tf_scorePoints"Symbol 200 MovieClip [level_8] Frame 1Symbol 195 EditableText
"tf_waveDescr"Symbol 200 MovieClip [level_8] Frame 1Symbol 196 EditableText
"tf_wavePoints"Symbol 200 MovieClip [level_8] Frame 1Symbol 197 EditableText
"tf_LevelDescr"Symbol 200 MovieClip [level_8] Frame 1Symbol 198 EditableText
"tf_LevelPoints"Symbol 200 MovieClip [level_8] Frame 1Symbol 199 EditableText
"moreGames"Symbol 200 MovieClip [level_8] Frame 1Symbol 184 MovieClip
"Player"Symbol 208 MovieClip [level_6] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 208 MovieClip [level_6] Frame 1Symbol 202 EditableText
"tf_scorePoints"Symbol 208 MovieClip [level_6] Frame 1Symbol 203 EditableText
"tf_waveDescr"Symbol 208 MovieClip [level_6] Frame 1Symbol 204 EditableText
"tf_wavePoints"Symbol 208 MovieClip [level_6] Frame 1Symbol 205 EditableText
"tf_LevelDescr"Symbol 208 MovieClip [level_6] Frame 1Symbol 206 EditableText
"tf_LevelPoints"Symbol 208 MovieClip [level_6] Frame 1Symbol 207 EditableText
"moreGames"Symbol 208 MovieClip [level_6] Frame 1Symbol 184 MovieClip
"Player"Symbol 216 MovieClip [level_2] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 216 MovieClip [level_2] Frame 1Symbol 210 EditableText
"tf_scorePoints"Symbol 216 MovieClip [level_2] Frame 1Symbol 211 EditableText
"tf_waveDescr"Symbol 216 MovieClip [level_2] Frame 1Symbol 212 EditableText
"tf_wavePoints"Symbol 216 MovieClip [level_2] Frame 1Symbol 213 EditableText
"tf_LevelDescr"Symbol 216 MovieClip [level_2] Frame 1Symbol 214 EditableText
"tf_LevelPoints"Symbol 216 MovieClip [level_2] Frame 1Symbol 215 EditableText
"moreGames"Symbol 216 MovieClip [level_2] Frame 1Symbol 184 MovieClip
"healthbarMC"Symbol 238 MovieClip [tank] Frame 1Symbol 231 MovieClip
"CollisionMC"Symbol 238 MovieClip [tank] Frame 1Symbol 46 MovieClip
"healthbarMC"Symbol 268 MovieClip [soldier] Frame 1Symbol 262 MovieClip
"CollisionMC"Symbol 268 MovieClip [soldier] Frame 1Symbol 46 MovieClip
"healthbarMC"Symbol 278 MovieClip [helicopter] Frame 1Symbol 270 MovieClip
"CollisionMC"Symbol 278 MovieClip [helicopter] Frame 1Symbol 46 MovieClip
"Player"Symbol 286 MovieClip [level_5] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 286 MovieClip [level_5] Frame 1Symbol 280 EditableText
"tf_scorePoints"Symbol 286 MovieClip [level_5] Frame 1Symbol 281 EditableText
"tf_waveDescr"Symbol 286 MovieClip [level_5] Frame 1Symbol 282 EditableText
"tf_wavePoints"Symbol 286 MovieClip [level_5] Frame 1Symbol 283 EditableText
"tf_LevelDescr"Symbol 286 MovieClip [level_5] Frame 1Symbol 284 EditableText
"tf_LevelPoints"Symbol 286 MovieClip [level_5] Frame 1Symbol 285 EditableText
"moreGames"Symbol 286 MovieClip [level_5] Frame 1Symbol 184 MovieClip
"Player"Symbol 294 MovieClip [level_3] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 294 MovieClip [level_3] Frame 1Symbol 288 EditableText
"tf_scorePoints"Symbol 294 MovieClip [level_3] Frame 1Symbol 289 EditableText
"tf_waveDescr"Symbol 294 MovieClip [level_3] Frame 1Symbol 290 EditableText
"tf_wavePoints"Symbol 294 MovieClip [level_3] Frame 1Symbol 291 EditableText
"tf_LevelDescr"Symbol 294 MovieClip [level_3] Frame 1Symbol 292 EditableText
"tf_LevelPoints"Symbol 294 MovieClip [level_3] Frame 1Symbol 293 EditableText
"moreGames"Symbol 294 MovieClip [level_3] Frame 1Symbol 184 MovieClip
"Player"Symbol 302 MovieClip [level_1] Frame 1Symbol 47 MovieClip
"tf_scoreDescr"Symbol 302 MovieClip [level_1] Frame 1Symbol 296 EditableText
"tf_scorePoints"Symbol 302 MovieClip [level_1] Frame 1Symbol 297 EditableText
"tf_waveDescr"Symbol 302 MovieClip [level_1] Frame 1Symbol 298 EditableText
"tf_wavePoints"Symbol 302 MovieClip [level_1] Frame 1Symbol 299 EditableText
"tf_LevelDescr"Symbol 302 MovieClip [level_1] Frame 1Symbol 300 EditableText
"tf_LevelPoints"Symbol 302 MovieClip [level_1] Frame 1Symbol 301 EditableText
"moreGames"Symbol 302 MovieClip [level_1] Frame 1Symbol 184 MovieClip
"tf"Symbol 308 MovieClip Frame 1Symbol 305 EditableText
"tf"Symbol 308 MovieClip Frame 5Symbol 307 EditableText
"tf"Symbol 311 MovieClip Frame 1Symbol 309 EditableText
"tf"Symbol 311 MovieClip Frame 5Symbol 310 EditableText
"btn_yes"Symbol 314 MovieClip [GameOverFeedback1Screen] Frame 1Symbol 308 MovieClip
"btn_no"Symbol 314 MovieClip [GameOverFeedback1Screen] Frame 1Symbol 311 MovieClip
"moreGames"Symbol 314 MovieClip [GameOverFeedback1Screen] Frame 1Symbol 184 MovieClip
"tf"Symbol 323 MovieClip Frame 1Symbol 321 EditableText
"tf"Symbol 327 MovieClip Frame 1Symbol 325 EditableText
"btn_continue"Symbol 338 MovieClip [UpgradeScreen] Frame 1Symbol 323 MovieClip
"btn_buyRepair"Symbol 338 MovieClip [UpgradeScreen] Frame 1Symbol 327 MovieClip
"btn_buyFireRate"Symbol 338 MovieClip [UpgradeScreen] Frame 1Symbol 327 MovieClip
"btn_buyDamage"Symbol 338 MovieClip [UpgradeScreen] Frame 1Symbol 327 MovieClip
"btn_buyHealth"Symbol 338 MovieClip [UpgradeScreen] Frame 1Symbol 327 MovieClip
"moreGames"Symbol 338 MovieClip [UpgradeScreen] Frame 1Symbol 184 MovieClip
"tf_CashAmount"Symbol 338 MovieClip [UpgradeScreen] Frame 1Symbol 334 EditableText
"btn_submitScore"Symbol 345 MovieClip [GameOverScreenMc] Frame 1Symbol 323 MovieClip
"moreGames"Symbol 345 MovieClip [GameOverScreenMc] Frame 1Symbol 184 MovieClip
"tf"Symbol 349 MovieClip Frame 1Symbol 348 EditableText
"btn_back"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 349 MovieClip
"moreGames"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 184 MovieClip
"n1"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 350 EditableText
"n2"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 351 EditableText
"n3"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 352 EditableText
"n4"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 353 EditableText
"s1"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 354 EditableText
"s2"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 355 EditableText
"s3"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 356 EditableText
"s4"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 357 EditableText
"n5"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 358 EditableText
"s5"Symbol 360 MovieClip [highscoresScreenMc] Frame 1Symbol 359 EditableText
"tf"Symbol 365 MovieClip Frame 1Symbol 364 EditableText
"tf"Symbol 367 MovieClip Frame 1Symbol 366 EditableText
"tf"Symbol 369 MovieClip Frame 1Symbol 368 EditableText
"tf"Symbol 371 MovieClip Frame 1Symbol 370 EditableText
"btn_newGame"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 365 MovieClip
"btn_continue"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 367 MovieClip
"btn_highscores"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 369 MovieClip
"btn_moreGames"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 371 MovieClip
"moreGames"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 184 MovieClip
"btn_spilGames"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 373 MovieClip
"btn_lang_English"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 375 MovieClip
"btn_lang_Spanish"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 377 MovieClip
"btn_lang_German"Symbol 380 MovieClip [MainMenuScreenMc] Frame 1Symbol 379 MovieClip
"dotmobi"Symbol 412 MovieClip [BrandingScreenMc_es] Frame 1Symbol 408 MovieClip [dot_anim]
"dotmobi"Symbol 416 MovieClip [BrandingScreenMc_de] Frame 1Symbol 408 MovieClip [dot_anim]
"dotmobi"Symbol 419 MovieClip [BrandingScreenMc_us] Frame 1Symbol 408 MovieClip [dot_anim]
"tf"Symbol 423 MovieClip Frame 1Symbol 421 EditableText
"tf2"Symbol 423 MovieClip Frame 1Symbol 422 EditableText
"tf"Symbol 427 MovieClip Frame 1Symbol 425 EditableText
"tf2"Symbol 427 MovieClip Frame 1Symbol 426 EditableText
"tf"Symbol 430 MovieClip Frame 1Symbol 428 EditableText
"tf2"Symbol 430 MovieClip Frame 1Symbol 429 EditableText
"select"Symbol 431 MovieClip [InputMc] Frame 1Symbol 423 MovieClip
"soft1"Symbol 431 MovieClip [InputMc] Frame 1Symbol 427 MovieClip
"soft2"Symbol 431 MovieClip [InputMc] Frame 1Symbol 430 MovieClip
"bar"Symbol 436 MovieClip [PreloaderMc] Frame 1Symbol 434 MovieClip
"progressTf"Symbol 436 MovieClip [PreloaderMc] Frame 1Symbol 435 EditableText
"tf"Symbol 443 MovieClip Frame 1Symbol 440 EditableText
"tf"Symbol 443 MovieClip Frame 7Symbol 442 EditableText
"btn_usen"Symbol 444 MovieClip [LanguageSelectBrandingScreenMc] Frame 1Symbol 443 MovieClip
"btn_de"Symbol 444 MovieClip [LanguageSelectBrandingScreenMc] Frame 1Symbol 443 MovieClip
"btn_es"Symbol 444 MovieClip [LanguageSelectBrandingScreenMc] Frame 1Symbol 443 MovieClip
"btn_ok"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 323 MovieClip
"yourScore_tf"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 450 EditableText
"yourScore_tf"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 452 EditableText
"scoreTf"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 453 EditableText
"name_tf"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 454 EditableText
"l1"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 455 EditableText
"l3"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 456 EditableText
"l2"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 457 EditableText
"u1"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 461 MovieClip
"u2"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 461 MovieClip
"u3"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 461 MovieClip
"d1"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 461 MovieClip
"d2"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 461 MovieClip
"d3"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 461 MovieClip
"moreGames"Symbol 464 MovieClip [SubmitScoreScreenMc] Frame 1Symbol 184 MovieClip
"tf"Symbol 467 MovieClip Frame 1Symbol 466 EditableText
"btn_mainMenu"Symbol 470 MovieClip [GameScreen_pausedMc] Frame 1Symbol 467 MovieClip
"btn_continue"Symbol 470 MovieClip [GameScreen_pausedMc] Frame 1Symbol 367 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
Protect (24)Timeline Frame 131 bytes "..$1$TO$DbcEt4qQw1H/oUcESdunz/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "OratorStd"
ExportAssets (56)Timeline Frame 1Symbol 2 as "HD_levelComplete"
ExportAssets (56)Timeline Frame 1Symbol 3 as "HD_jingle"
ExportAssets (56)Timeline Frame 1Symbol 4 as "HD_gunfire"
ExportAssets (56)Timeline Frame 1Symbol 5 as "HD_explosion"
ExportAssets (56)Timeline Frame 1Symbol 9 as "spill.localisation.SpilGamesLink"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Gamemc"
ExportAssets (56)Timeline Frame 1Symbol 13 as "SubmitterProxy"
ExportAssets (56)Timeline Frame 1Symbol 185 as "level_7"
ExportAssets (56)Timeline Frame 1Symbol 192 as "level_4"
ExportAssets (56)Timeline Frame 1Symbol 200 as "level_8"
ExportAssets (56)Timeline Frame 1Symbol 208 as "level_6"
ExportAssets (56)Timeline Frame 1Symbol 216 as "level_2"
ExportAssets (56)Timeline Frame 1Symbol 218 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 238 as "tank"
ExportAssets (56)Timeline Frame 1Symbol 268 as "soldier"
ExportAssets (56)Timeline Frame 1Symbol 278 as "helicopter"
ExportAssets (56)Timeline Frame 1Symbol 286 as "level_5"
ExportAssets (56)Timeline Frame 1Symbol 294 as "level_3"
ExportAssets (56)Timeline Frame 1Symbol 302 as "level_1"
ExportAssets (56)Timeline Frame 1Symbol 314 as "GameOverFeedback1Screen"
ExportAssets (56)Timeline Frame 1Symbol 338 as "UpgradeScreen"
ExportAssets (56)Timeline Frame 1Symbol 345 as "GameOverScreenMc"
ExportAssets (56)Timeline Frame 1Symbol 360 as "highscoresScreenMc"
ExportAssets (56)Timeline Frame 1Symbol 380 as "MainMenuScreenMc"
ExportAssets (56)Timeline Frame 1Symbol 408 as "dot_anim"
ExportAssets (56)Timeline Frame 1Symbol 412 as "BrandingScreenMc_es"
ExportAssets (56)Timeline Frame 1Symbol 416 as "BrandingScreenMc_de"
ExportAssets (56)Timeline Frame 1Symbol 419 as "BrandingScreenMc_us"
ExportAssets (56)Timeline Frame 1Symbol 431 as "InputMc"
ExportAssets (56)Timeline Frame 1Symbol 436 as "PreloaderMc"
ExportAssets (56)Timeline Frame 1Symbol 444 as "LanguageSelectBrandingScreenMc"
ExportAssets (56)Timeline Frame 1Symbol 464 as "SubmitScoreScreenMc"
ExportAssets (56)Timeline Frame 1Symbol 470 as "GameScreen_pausedMc"
ExportAssets (56)Timeline Frame 1Symbol 471 as "__Packages.Preloader"
ExportAssets (56)Timeline Frame 1Symbol 472 as "__Packages.Data"
ExportAssets (56)Timeline Frame 1Symbol 473 as "__Packages.Localisation"
ExportAssets (56)Timeline Frame 1Symbol 474 as "__Packages.screens.game.Player"
ExportAssets (56)Timeline Frame 1Symbol 475 as "__Packages.screens.game.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 476 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 477 as "__Packages.SubmitterProxy"
ExportAssets (56)Timeline Frame 1Symbol 478 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 479 as "__Packages.Levels.Level7"
ExportAssets (56)Timeline Frame 1Symbol 480 as "__Packages.Units.Soldier"
ExportAssets (56)Timeline Frame 1Symbol 481 as "__Packages.Units.Tank"
ExportAssets (56)Timeline Frame 1Symbol 482 as "__Packages.Units.Heli"
ExportAssets (56)Timeline Frame 1Symbol 483 as "__Packages.Levels.Level4"
ExportAssets (56)Timeline Frame 1Symbol 484 as "__Packages.Levels.Level8"
ExportAssets (56)Timeline Frame 1Symbol 485 as "__Packages.Levels.Level6"
ExportAssets (56)Timeline Frame 1Symbol 486 as "__Packages.Levels.Level2"
ExportAssets (56)Timeline Frame 1Symbol 487 as "__Packages.Levels.Level5"
ExportAssets (56)Timeline Frame 1Symbol 488 as "__Packages.Levels.Level3"
ExportAssets (56)Timeline Frame 1Symbol 489 as "__Packages.Levels.Level1"
ExportAssets (56)Timeline Frame 1Symbol 490 as "__Packages.CMovieClip"
ExportAssets (56)Timeline Frame 1Symbol 491 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 492 as "__Packages.Input"
ExportAssets (56)Timeline Frame 1Symbol 493 as "__Packages.screens.Screen"
ExportAssets (56)Timeline Frame 1Symbol 494 as "__Packages.screens.MenuScreen"
ExportAssets (56)Timeline Frame 1Symbol 495 as "__Packages.screens.LButton"
ExportAssets (56)Timeline Frame 1Symbol 496 as "__Packages.screens.menu.LanguageSelectMenuScreen"
ExportAssets (56)Timeline Frame 1Symbol 497 as "__Packages.screens.branding.LanguageSelectScreen"
ExportAssets (56)Timeline Frame 1Symbol 498 as "__Packages.screens.menu.MainMenuScreen"
ExportAssets (56)Timeline Frame 1Symbol 499 as "__Packages.screens.menu.GameOverFeedback1Screen"
ExportAssets (56)Timeline Frame 1Symbol 500 as "__Packages.screens.menu.GameOverScreen"
ExportAssets (56)Timeline Frame 1Symbol 501 as "__Packages.screens.menu.SubmitScoreScreen"
ExportAssets (56)Timeline Frame 1Symbol 502 as "__Packages.screens.menu.HighscoresScreen"
ExportAssets (56)Timeline Frame 1Symbol 503 as "__Packages.screens.menu.UpgradeScreen"
ExportAssets (56)Timeline Frame 1Symbol 504 as "__Packages.screens.game.GameScreen"
ExportAssets (56)Timeline Frame 1Symbol 505 as "__Packages.screens.game.GamePausedMenuScreen"

Labels

"game"Frame 12
"up"Symbol 308 MovieClip Frame 1
"over"Symbol 308 MovieClip Frame 5
"up"Symbol 311 MovieClip Frame 1
"over"Symbol 311 MovieClip Frame 5
"up"Symbol 323 MovieClip Frame 1
"over"Symbol 323 MovieClip Frame 5
"up"Symbol 327 MovieClip Frame 1
"over"Symbol 327 MovieClip Frame 5
"up"Symbol 349 MovieClip Frame 1
"over"Symbol 349 MovieClip Frame 5
"up"Symbol 365 MovieClip Frame 1
"over"Symbol 365 MovieClip Frame 5
"up"Symbol 367 MovieClip Frame 1
"over"Symbol 367 MovieClip Frame 5
"up"Symbol 369 MovieClip Frame 1
"over"Symbol 369 MovieClip Frame 5
"up"Symbol 371 MovieClip Frame 1
"over"Symbol 371 MovieClip Frame 5
"up"Symbol 375 MovieClip Frame 1
"over"Symbol 375 MovieClip Frame 5
"up"Symbol 377 MovieClip Frame 1
"over"Symbol 377 MovieClip Frame 5
"up"Symbol 379 MovieClip Frame 1
"over"Symbol 379 MovieClip Frame 5
"_up"Symbol 443 MovieClip Frame 1
"_over"Symbol 443 MovieClip Frame 7
"up"Symbol 461 MovieClip Frame 1
"over"Symbol 461 MovieClip Frame 11
"up"Symbol 467 MovieClip Frame 1
"over"Symbol 467 MovieClip Frame 5




http://swfchan.com/27/132533/info.shtml
Created: 18/2 -2019 18:47:33 Last modified: 18/2 -2019 18:47:33 Server time: 14/11 -2024 06:33:00