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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Desktop Tower Defense.swf

This is the info page for
Flash #132547

(Click the ID number above for more basic data on this flash file.)


Text
Paused...

Score:

<p align="left"><font face="Bauhaus 93" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>

Level:

<p align="left"><font face="Bauhaus 93" size="15" color="#00ccff" letterSpacing="0.000000" kerning="1">0</font></p>

Time:

<p align="left"><font face="Bauhaus 93" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Lives:

<p align="left"><font face="Bauhaus 93" size="15" color="#00ff66" letterSpacing="0.000000" kerning="1">0</font></p>

Gold:

<p align="left"><font face="Bauhaus 93" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">text</font></p>

<p align="left"><font face="Arial Black" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Upgrade Name</font></p>

Cost:

Damage:

Range:

Speed:

<p align="left"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial Black" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Arial Black" size="15" color="#0000ff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Andy" size="15" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>

upgrade

<p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="-0.500000" kerning="1">Tower description with lots of words in a sentence.</font></p>

<p align="center"><font face="Arial Black" size="40" color="#660000" letterSpacing="-3.000000" kerning="1">19</font></p>

<p align="center"><font face="Trebuchet MS" size="14" color="#e4e4e4" letterSpacing="0.000000" kerning="1">LEVEL</font></p>

<p align="left"><font face="Arial Black" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Tower Name</font></p>

<p align="left"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="1">Tower description with lots of words in a sentence.</font></p>

Flying:

Immune:

Health:

<p align="left"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="left"><font face="Arial Black" size="15" color="#ff0000" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="left"><font face="Arial Black" size="15" color="#0000ff" letterSpacing="0.000000" kerning="1">00000</font></p>

<p align="left"><font face="Andy" size="15" color="#000000" letterSpacing="0.000000" kerning="1">fast</font></p>

<p align="center"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">sell for 000</font></p>

<p align="center"><font face="Tahoma" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>X</b></font></p>

<p align="center"><font face="Arial Black" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1">+1</font></p>

Loading...

<p align="left"></p>

$

Blocking

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Send next level</font></p>

Next Level:

<p align="left"></p>

<p align="left"><font face="Trebuchet MS" size="24" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Score:</b></font></p>

<p align="left"><font face="Trebuchet MS" size="24" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>000</b></font></p>

<p align="justify"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You may submit your score by filling in your name and clicking submit.</b></font></p>

<p align="left"></p>

Welcome to Desktop Tower Defense

v1.0c

Easy mode.
1 Line of creeps, lots of money.

Normal mode.
2 Lines of creeps.

Hard Mode.
2 Lines of creeps +50% health.

Challenge Mode.
Think ya good enough?

Please select your level of difficulty...

Each challenge mode requires you to complete the
game with certain restrictions...

No Swarm towers.

No Dart towers.

No Squirt towers.

No Frost towers.

Just Squirt & Frost towers.

ActionScript [AS1/AS2]

Frame 1
totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndStop ("game"); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("8859a339", this, 10301, true);
Instance of Symbol 155 MovieClip in Frame 1
onClipEvent (enterFrame) { _xscale = _root.percentDone; }
Frame 2
gotoAndPlay (1);
Frame 3
Frame 4
function onEnterFrame() { game.FrameTick(); game.CommTick(); } var game = new Game(); var keyListener = new Object(); keyListener.onKeyDown = function () { if ((_root.game.gridField.dragTower != undefined) && (Key.isDown(27))) { _root.game.CancelSelect(); } if (Key.isDown(16)) { game.shiftDown = true; } if (Key.isDown(85)) { game.KeyPress(85); } if (Key.isDown(83)) { game.KeyPress(83); } }; keyListener.onKeyUp = function () { if (!Key.isDown(27)) { game.shiftDown = false; } }; Key.addListener(keyListener); game.SetMap(28, 24, 50, 68, 14, 9, 14, 10, 17); game.ShowStart(); score.text = _root.game.score;
Instance of Symbol 190 MovieClip "scoreBoard" in Frame 4
onClipEvent (load) { swapDepths(5001); }
Instance of Symbol 180 MovieClip "Interface" in Frame 4
onClipEvent (load) { swapDepths(5000); }
Symbol 22 MovieClip [PauseOverlay] Frame 1
function Show() { fade = 0; this.cacheAsBitmap = true; this._visible = true; this._alpha = fade; this.onEnterFrame = function () { fade = fade + 20; this._alpha = fade; if (fade >= 80) { this.cacheAsBitmap = false; this._alpha = 80; this.onEnterFrame = ""; } }; } function Hide() { fade = 80; this.cacheAsBitmap = true; this.onEnterFrame = function () { fade = fade - 10; this._alpha = fade; if (fade <= 0) { this.cacheAsBitmap = false; this._visible = false; this._alpha = 0; this.onEnterFrame = ""; } }; } var fade;
Instance of Symbol 38 MovieClip "btnStart" in Symbol 39 MovieClip [Top] Frame 1
onClipEvent (load) { msg.text = "START"; } on (press) { if (_root.game.gameState > 2) { return(undefined); } if (_root.game.gameState == -1) { return(undefined); } if (msg.text == "START") { _root.game.Start(); } else if (msg.text == "PAUSE") { _root.game.Pause(); } else if (msg.text == "RESUME") { _root.game.Resume(); } _root.game.PlayButtonSound(); }
Instance of Symbol 38 MovieClip "btnReset" in Symbol 39 MovieClip [Top] Frame 1
onClipEvent (load) { msg.text = "RESET"; } on (press) { if (_root.game.gameState == -1) { return(undefined); } _root.game.ShowStart(); _root.game.PlayButtonSound(); }
Symbol 46 MovieClip Frame 1
function SetPercentage(p) { this.innerBar._width = 160 * p; }
Symbol 62 MovieClip [UpgradePanel] Frame 1
#initclip 22 Object.registerClass("UpgradePanel", UpgradePanel); #endinitclip
Instance of Symbol 60 MovieClip "upgradeButton" in Symbol 62 MovieClip [UpgradePanel] Frame 1
on (press) { if (_root.game.gameState == 1) { this._parent.Upgrade(); } else if (_root.game.gameState < 2) { _root.game.UpgradeSelectedTower(true); _root.game.SelectCell(this._parent.tower.topLeftCell.row, this._parent.tower.topLeftCell.col); } }
Symbol 67 MovieClip [LevelBarItem] Frame 1
var txt; var fc; var lvl; level.text = txt; levelNum.num.text = lvl; levelNum.filters = [new flash.filters.GlowFilter(16750848, 0.8, 5, 5, 2, 3)]; lineStyle(2, 0, 100); beginFill(fc, 100); moveTo(0, 0); lineTo(60, 0); lineTo(60, 30); lineTo(0, 30); lineTo(0, 0); endFill(); cacheAsBitmap = true;
Symbol 68 MovieClip [LevelBar] Frame 1
#initclip 14 Object.registerClass("LevelBar", LevelBar); #endinitclip
Symbol 88 MovieClip [InfoPanel] Frame 1
#initclip 15 Object.registerClass("InfoPanel", InfoPanel); #endinitclip
Instance of Symbol 83 MovieClip "sell" in Symbol 88 MovieClip [InfoPanel] Frame 1
on (press) { _root.game.SellSelectedTower(); }
Instance of Symbol 87 MovieClip "close" in Symbol 88 MovieClip [InfoPanel] Frame 1
on (press) { _root.game.CancelSelect(); }
Symbol 110 MovieClip Frame 1
function SetPips(num) { pip1._visible = num > 0; pip2._visible = num > 1; pip3._visible = num > 2; pip4._visible = num > 3; pip5._visible = num > 4; } pip1._visible = false; pip2._visible = false; pip3._visible = false; pip4._visible = false; pip5._visible = false;
Symbol 121 MovieClip [Tower] Frame 1
#initclip 16 Object.registerClass("Tower", Tower); #endinitclip
Symbol 123 MovieClip [ShotSpray] Frame 1
#initclip 17 Object.registerClass("ShotSpray", ShotSpray); #endinitclip
Symbol 130 MovieClip [Shot] Frame 1
#initclip 18 Object.registerClass("Shot", Shot); #endinitclip
Symbol 138 MovieClip [Grid] Frame 1
#initclip 19 Object.registerClass("Grid", Grid); #endinitclip
Symbol 140 MovieClip [Fragment] Frame 1
#initclip 20 Object.registerClass("Fragment", Fragment); #endinitclip
Symbol 151 MovieClip [Creep] Frame 1
#initclip 21 Object.registerClass("Creep", Creep); #endinitclip
Symbol 153 MovieClip [Bounty] Frame 1
function SetBounty() { bounty.text = "+" + num; } function onEnterFrame() { if (speed > -1) { _y = (_y - speed); speed = speed - 0.1; } ticks++; if (ticks > 35) { removeMovieClip(this); } } var ticks = 0; var speed = 1.3; var num; SetBounty();
Symbol 210 MovieClip [__Packages.LevelBar] Frame 0
class LevelBar extends MovieClip { var setMask, attachMovie, getNextHighestDepth, removeMovieClip, increment, posX, _x; function LevelBar () { super(); } function CreateLevels(levels) { Clear(); setMask(); var _local3 = 1; while (_local3 < levels.length) { var _local11 = levels[_local3]; var _local10; var _local4 = _local11.color; var _local5 = HEXtoRGB(_local4); if (_local11.immune) { _local10 = "IMMUNE"; } else if (_local11.flying) { _local10 = "FLYING"; } else if (_local11.speed > 1) { _local10 = "FAST"; } else if (_local11.delay < 25) { _local10 = "GROUP"; } else { _local10 = "NORMAL"; } if (_local11.count < 5) { _local10 = "BOSS"; } attachMovie("LevelBarItem", "levelBarItem" + (_local3 - 1), _local3 - 1, {_x:(_local3 - 1) * 60, _y:0, txt:_local10, fc:_local4, lvl:_local11.level}); _local3++; } Reset(); setMask(_root.Interface.levelMaskBar); } function Clear() { var _local2 = 0; while (_local2 < getNextHighestDepth()) { (removeMovieClip());// not popped _local2++; } } function HEXtoRGB(hex) { var _local1 = (isNaN(hex) ? (parseInt(hex, 16)) : (hex)); var _local4 = _local1 >> 16; var _local5 = (_local1 ^ (_local4 << 16)) >> 8; var _local3 = (_local1 ^ (_local4 << 16)) ^ (_local5 << 8); return({r:_local4, g:_local5, b:_local3}); } function SetLevel(level, timeToLevel, lastLevel) { if (!lastLevel) { increment = 60 / (timeToLevel * 24); posX = 60 + ((-level) * 60); } else { increment = 0; posX = 60 + ((-level) * 60); } _x = posX; } function onEnterFrame() { if (_root.game.gameState == 1) { posX = posX - increment; _x = int(posX); } } function Reset() { _x = 60; } }
Symbol 211 MovieClip [__Packages.InfoPanel] Frame 0
class InfoPanel extends MovieClip { var _visible, filters, towerObj, towerBtn, tower, creep, creepPanelDetails, towerName, desc, panelDetails, sell, close; function InfoPanel () { super(); _visible = false; filters = [new flash.filters.GlowFilter(16750848, 0.8, 10, 10, 2, 3)]; } function GetSpeed(hr) { if (hr < 7) { return("very fast"); } if (hr < 13) { return("fast"); } if (hr < 37) { return("average"); } if (hr < 61) { return("slow"); } return("very slow"); } function CheckGold() { if (towerObj) { if (towerObj.cost > _root.game.gold) { towerBtn.filters = [new flash.filters.GlowFilter(10027008, 0.8, 10, 10, 2, 3)]; } else { towerBtn.filters = [new flash.filters.GlowFilter(39168, 0.8, 10, 10, 2, 3)]; } } } function SetCreep(c) { tower = undefined; towerObj = undefined; towerBtn = undefined; creep = c; with (creepPanelDetails) { _visible = true; flying.text = (c.flying ? "Yes" : "No"); immune.text = (c.immune ? "Yes" : "No"); health.text = c.health; speed.text = c.speed; } towerName.text = (((c.size == 150) ? "BOSS" : "Creep") + " Level ") + c.level; desc.text = ""; panelDetails._visible = false; _visible = true; sell._visible = false; close._visible = true; } function onEnterFrame() { if (creep) { creepPanelDetails.health.text = creep.health; } } function SetTowerInfo(to, btn) { if ((!tower) && (!creep)) { with (panelDetails) { cost.text = to.cost; damage.text = to.damage; range.text = to.range; speed.text = GetSpeed(to.hitRate); } towerName.text = to.towerName; desc.text = to.desc; _visible = true; sell._visible = false; close._visible = false; creepPanelDetails._visible = false; towerObj = to; towerBtn = btn; } } function CancelInfo() { if ((!tower) && (!creep)) { _visible = false; } } function SetTower(t) { towerObj = undefined; towerBtn = undefined; creep = undefined; tower = t; with (panelDetails) { _visible = true; cost.text = t.cost; damage.text = t.damage; range.text = t.range; speed.text = GetSpeed(t.hitRate); } towerName.text = t.towerName; desc.text = t.desc; creepPanelDetails._visible = false; _visible = true; close._visible = true; if (t.topLeftCell) { sell._visible = true; sell.msg.text = "sell for " + int(t.cost * 0.75); } else { sell._visible = false; } } function Cancel() { _visible = false; tower = undefined; creep = undefined; towerObj = undefined; towerBtn = undefined; } }
Symbol 212 MovieClip [__Packages.Tower] Frame 0
class Tower extends MovieClip { var shotField, hTower, _visible, _width, _height, size, upgradeBar, gotoAndStop, towerType, shotTick, targetAngle, targetTick, scanTick, upTicks, upTickTotal, targets, targetNum, upObject, level, chassis, range, towerName, damage, hitRate, splash, slow, cost, pips, rotating, topLeftCell, selectFade, selectNum, filters, creeps, dragged, _x, _y, target; function Tower () { super(); creepField = _root.creepField; shotField = _root.shotField; hTower = _root.game.gridField.hTower; _visible = false; _width = (_height = _root.game.gridSize * size); upgradeBar._visible = false; gotoAndStop(towerType); shotTick = 0; size = 2; targetAngle = 0; targetTick = 0; scanTick = 6; upTicks = 0; upTickTotal = 0; targets = []; targetNum = -1; SetSelected(false); } function Upgrade(obj) { upObject = obj; upTickTotal = (2 + ((level - 1) * 4)) * 24; upTicks = upTickTotal; upgradeBar._visible = true; upgradeBar._width = 0; chassis._visible = false; } function ApplyUpgrade() { var _local3 = upObject.range != range; if (_local3) { _root.game.ModifyTowerRangeBox(this, false); } towerName = upObject.towerName; damage = upObject.damage; range = upObject.range; hitRate = upObject.hitRate; splash = upObject.splash; slow = upObject.slow; cost = upObject.cost; level = upObject.level; if (_local3) { _root.game.ModifyTowerRangeBox(this, true); } pips.SetPips(level - 1); SetRotation(); upObject = undefined; upTicks = 0; upTickTotal = 0; upgradeBar._visible = false; chassis._visible = true; } function SetRotation() { if (rotating) { targetAngle = Math.random() * 360; chassis.turret._rotation = targetAngle; } } function SetSelected(tf) { hTower._visible = tf; select = tf; if (tf) { hTower._x = topLeftCell.left + 1; hTower._y = topLeftCell.top + 1; selectFade = 1; selectNum = 50; filters = [new flash.filters.GlowFilter(16750848, 0.5, 10, 10, 3, 3)]; } else { selectFade = 0; filters = []; } } function FadeSelect() { selectNum = selectNum + (selectFade * 5); if (selectFade == 1) { if (selectNum >= 50) { selectFade = -1; } } else if (selectNum <= 0) { selectFade = 1; } hTower._alpha = selectNum; } function TargetValid(c) { if (c) { if (c.flying) { if (towerType == 4) { ok = !c.forcedFly; } else { ok = towerType != 2; } } else if (c.immune) { ok = (towerType != 5) && (towerType != 4); } else { ok = towerType != 4; } if (ok) { ok = c.shotHealth > 0; } } return(ok); } function AcquireTarget(num) { var _local7 = []; var _local3; var _local6 = 0; var _local5 = creeps.length; var _local4 = targetNum; targetTick = 0; while (_local6 < _local5) { _local6++; _local4++; if (_local4 > _local5) { _local4 = 0; } var _local2 = creeps[_local4]; _local3 = false; if (_local2) { if (_local2.flying) { if (towerType == 4) { _local3 = !_local2.forcedFly; } else { _local3 = towerType != 2; } } else if (_local2.immune) { _local3 = (towerType != 5) && (towerType != 4); } else { _local3 = towerType != 4; } if (_local3) { if ((_local2.shotHealth > 0) && (InRange(_local2))) { if (_local7.push(_local2) == num) { break; } } } } } if (_local7.length > 0) { targetNum = _local7[0].id; } else { targetNum = -1; } return(_local7); } function onEnterFrame() { if (dragged) { return(undefined); } if (selectFade != 0) { FadeSelect(); } if (_root.game.gameState != 1) { return(undefined); } if (upTicks > 0) { if ((--upTicks) == 0) { ApplyUpgrade(); } else { upgradeBar._width = (1 - (upTicks / upTickTotal)) * 20; } return(undefined); } shotTick--; if (towerType == 4) { if (_root.game.flyingCreeps) { if (shotTick < 0) { var _local3 = 0; while (_local3 < targets.length) { if (!InRange(targets[_local3])) { targets.splice(_local3, 1); } else { _local3++; } } if (targets.length < 4) { targets = targets.concat(AcquireTarget(4 - targets.length)); } var _local4 = []; _local4.push([_x - 7, _y]); _local4.push([_x + 7, _y]); _local4.push([_x, _y + 7]); _local4.push([_x, _y - 7]); _local3 = 0; while (_local3 < targets.length) { Fire(targets[_local3], _local4[_local3][0], _local4[_local3][1], _local3 == 0); _local3++; } shotTick = hitRate; } } } else { if (("" + target) == "") { target = undefined; targetTick = ((shotTick < scanTick) ? (shotTick) : (scanTick)); } targetTick--; if (target && (shotTick < 0)) { if ((target.shotHealth > 0) && (InRange(target))) { shotTick = hitRate; Fire(target, _x, _y, true); } else { target = undefined; targetTick = scanTick; } } } if (rotating) { if (target) { var _local6 = target._x - _x; var _local5 = target._y - _y; var _local7 = Math.round((Math.atan2(_local5, _local6) * 180) / Math.PI); targetAngle = _local7; } chassis.turret._rotation = targetAngle; } } function Fire(target, posX, posY, playsnd) { var _local4 = shotField.getNextHighestDepth(); shotField.attachMovie("Shot", "shot" + _local4, _local4, {creeps:creeps, _x:posX, _y:posY, target:target, damage:damage, splash:splash, shotType:towerType, slow:slow, hitAir:towerType != 2, hitGround:towerType != 4}); target.shotHealth = target.shotHealth - damage; if (playsnd) { var _local3; switch (towerType) { case 1 : _local3 = "eep.wav"; break; case 2 : _local3 = "kow.wav"; break; case 3 : _local3 = "pop.wav"; break; case 4 : _local3 = "zip.wav"; break; case 5 : _local3 = "frost.wav"; } _root.game.PlaySound(_local3); } } function InRange(c) { var _local3 = _x - c._x; var _local2 = _y - c._y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local4 < range) { return(true); } return(false); } }
Symbol 213 MovieClip [__Packages.Cell] Frame 0
class Cell { var creepCount, rangeTowers, parentCellsLR, nextCellLR, parentCellsUD, nextCellUD, pathID; function Cell () { ClearPath(true); ClearPath(false); creepCount = 0; rangeTowers = []; } function AddRangeTower(t, partial) { rangeTowers.push({id:t.id, tower:t, partial:partial}); } function RemoveRangeTower(t) { var _local2 = 0; while (_local2 < rangeTowers.length) { if (rangeTowers[_local2].id == t.id) { rangeTowers.splice(_local2, 1); break; } _local2++; } } function ClearPath(LR) { if (LR) { parentCellsLR = []; nextCellLR = undefined; } else { parentCellsUD = []; nextCellUD = undefined; } pathID = 0; } }
Symbol 214 MovieClip [__Packages.Creep] Frame 0
class Creep extends MovieClip { var gridSize, offSet, jitterX, jitterY, startHealth, health, lastHealth, hCreepSlow, dead, entering, forcedFly, slowRatio, flying, speed, creep, _visible, size, color, cacheAsBitmap, slowTicks, angle, dx, dy, nowX, nextX, nowY, nextY, startDelay, cCell, endCell, LR, startCell, _x, _y, removeMovieClip, healthBar; function Creep () { super(); gridSize = _root.game.gridSize; offSet = gridSize / 2; jitterX = int(((Math.random() * gridSize) / 2) - (gridSize / 4)); jitterY = int(((Math.random() * gridSize) / 2) - (gridSize / 4)); startHealth = health; lastHealth = startHealth; hCreepSlow._visible = false; dead = false; entering = true; forcedFly = false; slowRatio = 1; var _local4 = 1; if (flying) { _local4 = 2; } if (speed > 1) { _local4 = 3; } creep.gotoAndStop(_local4); hCreepSlow.gotoAndStop(_local4); _visible = false; } function Init() { creep._xscale = size; creep._yscale = size; hCreepSlow._xscale = size; hCreepSlow._yscale = size; var _local2 = HEXtoRGB(color); creep._color = SetTint(_local2.r, _local2.g, _local2.b, 35); cacheAsBitmap = true; } function onPress() { _root.game.SelectCreep(this); } function SetTint(r, g, b, amount) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - amount)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; var _local4 = new Color(creep); _local4.setTransform(_local2); return(_local4); } function HEXtoRGB(hex) { var _local1 = (isNaN(hex) ? (parseInt(hex, 16)) : (hex)); var _local4 = _local1 >> 16; var _local5 = (_local1 ^ (_local4 << 16)) >> 8; var _local3 = (_local1 ^ (_local4 << 16)) ^ (_local5 << 8); return({r:_local4, g:_local5, b:_local3}); } function SetSlow(slow, time) { slowRatio = (100 - slow) / 100; slowTicks = time; hCreepSlow._visible = true; } function StopSlow() { hCreepSlow._visible = false; slowRatio = 1; } function SetDirection(fromCell, toCell) { var _local4 = ((creep._rotation > 0) ? 180 : -180); if (toCell.left == fromCell.left) { angle = ((toCell.top > fromCell.top) ? 90 : -90); } else if (toCell.top == fromCell.top) { angle = ((toCell.left > fromCell.left) ? 0 : (_local4)); } else { angle = ((toCell.left > fromCell.left) ? 0 : (_local4)); if (angle == 0) { angle = ((toCell.top > fromCell.top) ? 45 : -45); } else { angle = ((toCell.top > fromCell.top) ? 135 : -135); } } } function SetSpeed() { dx = 0; dy = 0; if (nextX == nowX) { dy = ((nextY > nowY) ? (speed) : (-speed)); } else if (nextY == nowY) { dx = ((nextX > nowX) ? (speed) : (-speed)); } else { dx = ((nextX > nowX) ? (speed / 1.4) : ((-speed) / 1.4)); dy = ((nextY > nowY) ? (speed / 1.4) : ((-speed) / 1.4)); } } function onEnterFrame() { var _local5; if (_root.game.gameState != 1) { return(undefined); } if (startDelay >= 0) { if (startDelay == 0) { Init(); } startDelay--; } else { if (cCell == undefined) { _visible = true; entering = false; if (flying) { cCell = endCell; nextX = endCell.left + offSet; nextY = endCell.top + offSet; if (LR) { nowX = -14; nowY = nextY; angle = 0; } else { nowX = nextX; nowY = -14; angle = 90; } } else { cCell = startCell; cCell.creepCount++; nextX = cCell.left + offSet; nextY = cCell.top + offSet; if (LR) { nowX = -14; nowY = nextY; angle = 0; } else { nowX = nextX; nowY = -14; angle = 90; } } SetSpeed(); } if (slowTicks > 0) { if ((--slowTicks) == 0) { StopSlow(); } } nowX = nowX + (dx * slowRatio); nowY = nowY + (dy * slowRatio); var _local3 = creep._rotation; if (angle == _local3) { } else if (angle > _local3) { _local3 = _local3 + 15; creep._rotation = _local3; hCreepSlow._rotation = _local3; } else if (angle < _local3) { _local3 = _local3 - 15; creep._rotation = _local3; hCreepSlow._rotation = _local3; } _x = nowX + jitterX; _y = nowY + jitterY; if ((Math.abs(nowX - nextX) < speed) && (Math.abs(nowY - nextY) < speed)) { if (dead) { _root.game.LoseALife(this); (removeMovieClip());// not popped return(undefined); } var _local4; if (LR) { _local4 = cCell.nextCellLR; } else { _local4 = cCell.nextCellUD; } cCell.creepCount--; if (_local4 != undefined) { SetDirection(cCell, _local4); _local4.creepCount++; nextX = _local4.left + offSet; nextY = _local4.top + offSet; nowX = cCell.left + offSet; nowY = cCell.top + offSet; cCell = _local4; SetSpeed(); } else { dead = true; if (LR) { nextX = nextX + 48; nextY = nowY; angle = 0; } else { nextY = nextY + 48; nextX = nowX; angle = 90; } SetSpeed(); } } if (health <= 0) { _root.game.AddKill(this); if (cCell) { cCell.creepCount--; } (removeMovieClip());// not popped } else if (health != lastHealth) { healthBar._width = (health / startHealth) * 15; lastHealth = health; } } } }
Symbol 215 MovieClip [__Packages.ShotSpray] Frame 0
class ShotSpray extends MovieClip { var tick, timeToSpawn, _x, _y, shotNum, shotCount, dx, dy, damage, timeToLive, removeMovieClip; function ShotSpray () { super(); tick = timeToSpawn; } function SetTarget(c, t) { _x = t._x; _y = t._y; shotNum = shotCount; dx = c._x - t._x; dy = c._y - t._y; var _local4 = Math.sqrt((dx * dx) + (dy * dy)); var _local2 = 10 / _local4; dx = dx * _local2; dy = dy * _local2; } function onEnterFrame() { tick--; if ((tick == 0) && (shotNum > 0)) { var _local3 = _root.game.shotField.getNextHighestDepth(); _root.game.shotField.attachMovie("ShotSpray", "shot" + _local3, _local3, {_x:_x + dx, _y:_y + dy, dx:dx, dy:dy, shotCount:shotCount, shotNum:shotNum - 1, timeToSpawn:timeToSpawn, timeToLive:timeToLive, damage:damage}); } if (tick <= (-timeToLive)) { (removeMovieClip());// not popped } } }
Symbol 216 MovieClip [__Packages.Shot] Frame 0
class Shot extends MovieClip { var gotoAndStop, shotType, _visible, tick, _xscale, _yscale, lineStyle, moveTo, lineTo, _x, target, _y, lastX, lastY, _rotation, splash, damage, slow, creeps, hitAir, hitGround, removeMovieClip; function Shot () { super(); (gotoAndStop(shotType));// not popped pointAtTarget(); _visible = false; switch (shotType) { case 1 : tick = 2; speed = 5; break; case 2 : tick = 2; speed = 1; accel = 0.1; break; case 3 : tick = 4; break; case 4 : speed = 1; accel = 0.2; tick = 1; _xscale = (_yscale = 50); break; case 5 : tick = 1; } } function LaserTarget() { lineStyle(1, 0, 100); moveTo(0, 0); lineTo(target._x - _x, target._y - _y); _visible = true; _root.game.AddExplosion(shotType, target._x, target._y, target.dx, target.dy); } function pointAtTarget() { switch (shotType) { case 1 : break; case 2 : case 4 : var _local3 = lastX - _x; var _local2 = lastY - _y; _rotation = Math.round((Math.atan2(_local2, _local3) * 180) / Math.PI); break; case 3 : _rotation = _rotation + 40; break; case 5 : _rotation = _rotation + 20; } } function onEnterFrame() { if (_root.game.gameState != 1) { return(undefined); } if (("" + target) == "") { target = undefined; } if ((--tick) == 0) { _visible = true; } if (target) { lastX = target._x; lastY = target._y; pointAtTarget(); } if (accel > 0) { speed = speed + accel; } var _local7 = lastX - _x; var _local6 = lastY - _y; var _local9 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local8 = speed / _local9; _x = _x + (_local7 * _local8); _y = _y + (_local6 * _local8); if ((Math.abs(_local7) < speed) && (Math.abs(_local6) < speed)) { if (target) { _root.game.AddExplosion(shotType, _x, _y, target.dx, target.dy); } else { _root.game.AddExplosion(shotType, _x, _y, 0, 0); } if (splash == 0) { if (target) { target.health = target.health - damage; if ((slow > 0) && (!target.immune)) { target.SetSlow(slow, 100); } } } else { var _local4; var _local5 = 0; while (_local5 < creeps.length) { var _local3 = creeps[_local5]; if (_local3) { if (_local3.flying) { _local4 = hitAir; } else { _local4 = hitGround; } if (_local4) { _local4 = (_local3.immune ? (!slow) : true); } if (_local4) { if (InRange(_local3)) { if (_local3 != target) { _local3.shotHealth = _local3.shotHealth - damage; _local3.health = _local3.health - damage; } else { _local3.health = _local3.health - damage; } if (slow > 0) { _local3.SetSlow(slow, 100); } } } } _local5++; } } (removeMovieClip());// not popped } } function InRange(c) { var _local3 = _x - c._x; var _local2 = _y - c._y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local4 <= splash) { return(true); } return(false); } var speed = 4; var accel = 0; }
Symbol 217 MovieClip [__Packages.Grid] Frame 0
class Grid extends MovieClip { var gotoAlpha, _alpha, active, hCell, showCell, hRange, hTower, rows, cols, startX, startY, gridSize, dragTower, cRow, cCol, hitTest, cCell, clear, lineStyle, cells, moveTo, lineTo, beginFill, endFill, cacheAsBitmap, createTextField, getNextHighestDepth; function Grid () { super(); gotoAlpha = 0; _alpha = 0; active = false; hCell = _root.attachMovie("hCell", "hCell", 21); hCell._visible = false; hCell._alpha = 50; showCell = false; hRange = _root.attachMovie("hRange", "hRange", 20); hRange._visible = false; hRange._alpha = 30; hTower = _root.attachMovie("hTower", "hTower", 30); hTower._alpha = 65; hTower._visible = false; hCell.goldChar._visible = false; } function Init() { rows = _root.game.cellRows; cols = _root.game.cellCols; startX = _root.game.startX; startY = _root.game.startY; gridSize = _root.game.gridSize; } function CheckGold() { if (active) { hCell.goldChar._visible = dragTower.cost > _root.game.gold; } } function CancelSelect() { hRange._visible = false; } function SelectTower(t) { hRange._width = (hRange._height = t.range * 2); hRange._x = t.topLeftCell.left + gridSize; hRange._y = t.topLeftCell.top + gridSize; hRange._visible = true; } function ToggleGrid() { if (!_root.game.gridOn) { gotoAlpha = 0; } if (_root.game.gridOn) { gotoAlpha = 50; } active = true; } function FollowTower(t) { if (!_root.game.gridOn) { gotoAlpha = 50; active = true; } showCell = true; dragTower = t; hCell._width = (gridSize * t.size) - 2; hCell._height = hCell._width; hRange._width = (hRange._height = t.range * 2); rangeOffset = t._width / 2; HighlightCell(); CheckGold(); } function StopFollowTower() { if (!_root.game.gridOn) { gotoAlpha = 0; active = true; } showCell = false; hCell._visible = false; hRange._visible = false; cRow = -1; cCol = -1; hitTest = 4; dragTower.dragged = false; dragTower = undefined; } function onMouseMove() { if (showCell && (_alpha > 0)) { HighlightCell(); } } function onMouseDown() { if (hitTest == 0) { _root.game.DropTower(dragTower, cCell); } else { var _local6 = _root._xmouse; var _local5 = _root._ymouse; var _local4 = int((_local6 - startX) / gridSize); var _local3 = int((_local5 - startY) / gridSize); if (dragTower) { if ((((((_local4 >= 0) && (_local4 < cols)) && (_local3 >= 0)) && (_local3 < rows)) && (hitTest != 3)) && (!_root.game.shiftDown)) { _root.game.CancelSelect(); } } else { _root.game.SelectCell(_local3, _local4); } } } function DrawGrid() { clear(); lineStyle(1, 11184810); var _local7 = startY + (rows * gridSize); var _local8 = startX + (cols * gridSize); cells = _root.game.cells; var _local6 = gridSize * 10; lineStyle(1, 16777215, 80); moveTo(startX + ((cols / 2) * gridSize), startY + _local6); lineTo(startX + ((cols / 2) * gridSize), _local7 - _local6); moveTo(startX + _local6, startY + ((rows / 2) * gridSize)); lineTo(_local8 - _local6, startY + ((rows / 2) * gridSize)); lineStyle(1, 16777215, 0); var _local5 = 0; while (_local5 < rows) { var _local4 = 0; while (_local4 < cols) { var _local3 = cells[_local5][_local4]; if (_local3.barrier && (_local3.cost == 0)) { beginFill(16777215, 80); moveTo(_local3.left, _local3.top); lineTo(_local3.left + gridSize, _local3.top); lineTo(_local3.left + gridSize, _local3.top + gridSize); lineTo(_local3.left, _local3.top + gridSize); lineTo(_local3.left, _local3.top); endFill(); } _local4++; } _local5++; } cacheAsBitmap = true; } function DrawCells() { var _local3; var _local5 = 0; while (_local5 < rows) { var _local4 = 0; while (_local4 < cols) { var _local2 = cells[_local5][_local4]; if (_local2.rangeTowers.length > 0) { beginFill(16715792, 80); moveTo(_local2.left, _local2.top); lineTo(_local2.left + gridSize, _local2.top); lineTo(_local2.left + gridSize, _local2.top + gridSize); lineTo(_local2.left, _local2.top + gridSize); lineTo(_local2.left, _local2.top); endFill(); _local3 = this[(("tf:" + _local5) + ":") + _local4]; if (_local3) { _local3.text = "" + _local2.rangeTowers.length; } else { _local3 = createTextField((("tf:" + _local5) + ":") + _local4, getNextHighestDepth(), _local2.left, _local2.top, gridSize, gridSize); _local3.text = "" + _local2.rangeTowers.length; } } else { _local3 = this[(("tf:" + _local5) + ":") + _local4]; if (_local3) { _local3.removeTextField(); } } _local4++; } _local5++; } } function onEnterFrame() { if (active) { if (gotoAlpha > _alpha) { _alpha = _alpha + 10; if (gotoAlpha < _alpha) { active = false; } } else { _alpha = _alpha - 10; if (gotoAlpha > _alpha) { active = false; } } } } function HighlightCell() { var _local7; var _local6 = _root._xmouse; var _local5 = _root._ymouse; var _local4 = int((_local6 - startX) / gridSize); var _local3 = int((_local5 - startY) / gridSize); if ((((_local4 < 0) || (_local4 >= cols)) || (_local3 < 0)) || (_local3 >= rows)) { hCell._visible = false; hRange._visible = false; cRow = -1; cCol = -1; cCell = undefined; hitTest = 4; } else { _local7 = _root.game.cells[_local3][_local4]; if (_local5 < (_local7.top + (gridSize / 2))) { cRow = _local3 - 1; } else { cRow = _local3; } if (_local6 < (_local7.left + (gridSize / 2))) { cCol = _local4 - 1; } else { cCol = _local4; } if (cCol < 0) { cCol = 0; } if (cRow < 0) { cRow = 0; } if (cCol >= (cols - 1)) { cCol = cols - 2; } if (cRow >= (rows - 1)) { cRow = rows - 2; } cCell = _root.game.cells[cRow][cCol]; if (showCell) { hCell._x = cCell.left; hCell._y = cCell.top; hCell._visible = true; } hRange._x = cCell.left + gridSize; hRange._y = cCell.top + gridSize; hRange._visible = true; hitTest = _root.game.CellHitTest(cRow, cCol, dragTower); } if (hitTest == 0) { hCell.gotoAndStop(1); } else { hCell.gotoAndStop(2); } } }
Symbol 218 MovieClip [__Packages.Fragment] Frame 0
class Fragment extends MovieClip { var gotoAndStop, frame, _alpha, ticks, removeMovieClip, xVel, yVel, dx, dy, _x, _y, rotate, _rotation; function Fragment () { super(); gotoAndStop(frame); if (frame == 2) { _alpha = 25; } else { _alpha = 100; } } function onEnterFrame() { if (_root.game.gameState != 1) { return(undefined); } if ((ticks--) <= 0) { (removeMovieClip());// not popped } else { xVel = xVel - (xVel / (ticks + 1)); yVel = yVel - (yVel / (ticks + 1)); dx = dx - (dx / (ticks + 1)); dy = dy - (dy / (ticks + 1)); _x = _x + xVel; _y = _y + yVel; if (rotate > 0) { _rotation = _rotation + rotate; } } } }
Symbol 219 MovieClip [__Packages.UpgradePanel] Frame 0
class UpgradePanel extends MovieClip { var _visible, upgradePanel, filters, upgradeBar, tower, panelDetails, upgradeButton, towerObject, upgradeName, desc; function UpgradePanel () { super(); _visible = false; upgradePanel._visible = false; active = false; filters = [new flash.filters.GlowFilter(16750848, 0.8, 10, 10, 2, 3)]; } function onEnterFrame() { if (upgradeBar._visible && (tower)) { ShowUpgrade(); } } function Upgrade() { _root.game.UpgradeSelectedTower(false); panelDetails._visible = false; upgradeBar._visible = true; upgradeButton._visible = false; ShowUpgrade(); } function CheckGold() { if (_visible) { if (tower && (tower.upTicks > 0)) { upgradeButton._visible = false; } else if (_root.game.gold >= (towerObject.cost - tower.cost)) { upgradeButton._visible = true; } else { upgradeButton._visible = false; } } } function ShowUpgrade() { if (tower && (tower.upTicks > 0)) { upgradeBar.SetPercentage(1 - (tower.upTicks / tower.upTickTotal)); } else { panelDetails._visible = true; upgradeBar._visible = false; upgradeButton._visible = true; _root.game.SelectCell(tower.topLeftCell.row, tower.topLeftCell.col); } } function GetSpeed(hr) { if (hr < 7) { return("very fast"); } if (hr < 13) { return("fast"); } if (hr < 37) { return("average"); } if (hr < 61) { return("slow"); } return("very slow"); } function SetTower(oldTower, newTower) { tower = oldTower; towerObject = newTower; upgradeName.text = newTower.towerName; desc.text = newTower.desc; with (panelDetails) { cost.text = newTower.cost - oldTower.cost; damage.text = newTower.damage; range.text = newTower.range; speed.text = GetSpeed(newTower.hitRate); } _visible = true; if (oldTower.upTicks > 0) { panelDetails._visible = false; upgradeBar._visible = true; ShowUpgrade(); } else { panelDetails._visible = true; upgradeBar._visible = false; } CheckGold(); } function Cancel() { _visible = false; panelDetails._visible = true; upgradeBar._visible = false; upgradeButton._visible = true; tower = undefined; towerObject = undefined; } }
Symbol 220 MovieClip [__Packages.Game] Frame 0
class Game { var useComms, host, netComms, clientID, topMenu, infoPanel, upgradePanel, nextPanel, levelBar, levelBarHighlight, btnNextLevel, creeps, creepCount, pathFinder, pathID, towerField, creepField, shotField, effectsField, bountyField, gridField, pauseField, gameState, expLevel, muted, inited, difficulty, gridOn, waves, NoPellet, NoSquirt, NoDart, NoSwarm, NoFrost, tick, tTick, fcount, cTick, gold, levelBonus, level, lives, timeToLevel, currentLevelTime, levelTime, score, finished, startTime, pauseTime, endTime, fpsTime, newLevelTick, creepDied, flyingCreeps, startX, endX, startY, endY, gridSize, cells, towers, cellCols, cellRows, shiftDown, midRow, midCol, currentWave, creepCountLR, creepCountUD, endCellLR, startCellLR, endCellUD, startCellUD, openingStartRow, openingStartCol, openingEndRow, openingEndCol; function Game () { useComms = false; if (host == undefined) { host = true; } if (useComms) { netComms = new NetComms(); trace("COMMS ON"); clientID = (host ? 1 : 2); netComms.clientID = 1; } topMenu = _root.Interface.topMenu; infoPanel = _root.Interface.infoPanel; upgradePanel = _root.Interface.upgradePanel; nextPanel = _root.Interface.nextCreepInfo; levelBar = _root.Interface.levelBar; levelBarHighlight = _root.Interface.levelBarHighlight; btnNextLevel = _root.Interface.btnNextLevel; creeps = []; creepCount = 0; pathFinder = new PathFinder(); pathID = 1; towerField = _root.createEmptyMovieClip("towerField", 1); creepField = _root.createEmptyMovieClip("creepField", 2); shotField = _root.createEmptyMovieClip("shotField", 3); effectsField = _root.createEmptyMovieClip("effectsField", 5); bountyField = _root.createEmptyMovieClip("bountyField", 6); gridField = _root.attachMovie("Grid", "gridField", 10); pauseField = _root.Interface.attachMovie("PauseOverlay", "pauseField", 100); gameState = 0; expLevel = 0; muted = false; inited = false; difficulty = 0; gridOn = false; } function KeyPress(code) { if (gameState > 1) { return(undefined); } switch (code) { case 85 : if ((upgradePanel.tower && (upgradePanel.upgradeButton._visible)) && (!infoPanel.tower.dragged)) { if (gameState == 1) { upgradePanel.Upgrade(); } else { UpgradeSelectedTower(true); SelectCell(upgradePanel.tower.topLeftCell.row, upgradePanel.tower.topLeftCell.col); } } break; case 83 : if (!(infoPanel.tower && (!infoPanel.tower.dragged))) { break; } SellSelectedTower(); } } function ShowStart() { if (inited) { Reset(); } gameState = -1; pauseField._visible = false; _root.scoreBoard._visible = false; _root.Interface.blockingPopup._visible = false; _root.startPanel.Show(); _root.Interface.bottomBar.levelBarHighlight._visible = false; levelBar.Clear(); levelBar._visible = false; levelBarHighlight._visible = false; ResetChallengeMode(); SetChallengeMode(); ToggleGrid(false); } function Init() { var _local3; InitMap(); InitWaves(); InitTowers(); levelBar.CreateLevels(waves); _root.Interface.bottomBar.levelBarHighlight._visible = true; switch (difficulty) { case 1 : _local3 = "Easy Mode"; break; case 2 : _local3 = "Normal Mode"; break; case 3 : _local3 = "Hard Mode"; break; case 4 : _local3 = "Challenge Mode"; } _root.Interface.difficulty.diff.text = _local3; SetChallengeMode(); Reset(); ToggleGrid(true); inited = true; } function ResetChallengeMode() { NoPellet = false; NoSquirt = false; NoDart = false; NoSwarm = false; NoFrost = false; } function SetChallengeMode() { _root.Interface.btnPellet._visible = !NoPellet; _root.Interface.btnSquirt._visible = !NoSquirt; _root.Interface.btnDart._visible = !NoDart; _root.Interface.btnSwarm._visible = !NoSwarm; _root.Interface.btnFrost._visible = !NoFrost; } function Reset() { tick = 0; tTick = 0; fcount = 0; if (useComms) { netComms.Reset(); cTick = 0; } gold = 80; levelBonus = 0; level = 0; lives = 20; timeToLevel = 1; currentLevelTime = timeToLevel; if (difficulty == 1) { levelTime = 35; btnNextLevel._visible = false; } else { levelTime = 25; btnNextLevel._visible = true; } score = 0; topMenu.score.text = 0; _root.scoreBoard._visible = false; SetLevelCaption(); CancelSelect(); ClearShots(); ClearCreeps(); ClearEffects(); ClearTowers(); topMenu.lives.text = lives; topMenu.kills.text = 0; topMenu.timeleft.text = timeToLevel; topMenu.gold.text = gold; finished = false; gameState = 0; _root.Interface.topMenu.btnStart.msg.text = "START"; pauseField._visible = false; levelBar.Reset(); levelBar._visible = true; } function GetTime() { var _local1 = new Date(); return(_local1.getTime()); } function Start() { startTime = GetTime(); gameState = 1; if (infoPanel.tower) { SelectCell(infoPanel.tower.topLeftCell.row, infoPanel.tower.topLeftCell.col); } _root.Interface.topMenu.btnStart.msg.text = "PAUSE"; btnNextLevel._visible = difficulty > 1; levelBar.SetLevel(-1, timeToLevel, false); levelBarHighlight._visible = true; MakePath(true, true); MakePath(false, true); } function Pause() { gameState = 2; _root.Interface.topMenu.btnStart.msg.text = "RESUME"; pauseField.Show(); pauseTime = GetTime(); } function Resume() { if ((gameState = 2)) { gameState = 1; } _root.Interface.topMenu.btnStart.msg.text = "PAUSE"; pauseField.Hide(); startTime = startTime + (GetTime() - pauseTime); } function ShowFinish() { endTime = GetTime(); CancelSelect(); gameState = 3; if (finished) { score = score + (lives * 25); score = score + levelBonus; score = score - GetBadCreepGoldCost(); trace(GetBadCreepGoldCost()); } if (score < 0) { score = 0; } _root.scoreBoard.SetScore(score, difficulty, finished && (lives > 1)); if ((score > 5000) && (difficulty > 1)) { PlaySound("ivor.wav"); } } function GetBadCreepGoldCost() { var _local4 = 50; var _local5 = 0; FilterCreeps(); var _local2 = 0; while (_local2 < creeps.length) { var _local3 = creeps[_local2]; if (_local3.level < _local4) { _local4 = _local3.level; } _local2++; } _local2 = 0; while (_local2 < creeps.length) { var _local3 = creeps[_local2]; if (_local3.level > _local4) { _local5 = _local5 + _local3.bounty; } _local2++; } return(_local5); } function ToggleGrid(tf) { CancelSelect(); if (tf != undefined) { gridOn = tf; } else { gridOn = !gridOn; } gridField.ToggleGrid(); if (gridOn) { _root.Interface.btnGrid.msg.text = "NO GRID"; } else { _root.Interface.btnGrid.msg.text = "GRID"; } } function CommTick() { fcount++; if (useComms) { if ((++cTick) == 18) { cTick = 1; netComms.ServerLoad(fcount); netComms.ServerSend(fcount); } netComms.FrameTick(fcount); } } function FrameTick() { if (gameState == 1) { if ((++tick) > 24) { tick = 1; Tick(); fpsTime = GetTime(); } if ((++tTick) == 6) { tTick = 1; AssignTowerTargets(); } if (newLevelTick > 0) { newLevelTick--; PlaySound("LETSGO.WAV"); } } } function Tick() { if (creepDied) { FilterCreeps(); } creepDied = false; if (finished && (creeps.length == 0)) { ShowFinish(); } if (!finished) { timeToLevel--; if (timeToLevel == 0) { NextLevel(); } topMenu.timeleft.text = timeToLevel; } } function AssignTowerTargets() { flyingCreeps = false; var _local10 = 0; while (_local10 < creeps.length) { var _local2 = creeps[_local10]; if ((((_local2._x >= startX) && (_local2._x <= endX)) && (_local2._y >= startY)) && (_local2._y <= endY)) { var _local8 = _local2.cCell; if (_local2.flying) { _local8 = cells[int((_local2._y - startY) / gridSize)][int((_local2._x - startX) / gridSize)]; flyingCreeps = true; } if (_local8) { var _local5 = 0; while (_local5 < _local8.rangeTowers.length) { var _local4 = _local8.rangeTowers[_local5]; var _local3 = _local4.tower; if (!_local3.target) { if (_local3.TargetValid(_local2)) { if (!_local4.partial) { _local3.target = _local2; } else { var _local7 = _local4.tower._x - _local2._x; var _local6 = _local4.tower._y - _local2._y; var _local9 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); if (_local9 <= _local3.range) { _local3.target = _local2; } } } } _local5++; } } } _local10++; } } function ModifyTowerRangeBox(t, addtower) { var _local20 = int(t.range / gridSize) + 1; var _local18 = t.topLeftCell; var _local14 = _local18.left + gridSize; var _local13 = _local18.top + gridSize; var _local19 = _local18.row - _local20; var _local17 = (_local18.row + _local20) + 1; var _local15 = _local18.col - _local20; var _local12 = (_local18.col + _local20) + 1; var _local9 = _local19; while (_local9 < _local17) { var _local3 = _local15; while (_local3 < _local12) { var _local2 = cells[_local9][_local3]; var _local11 = _local2.left + (gridSize / 2); var _local10 = _local2.top + (gridSize / 2); var _local6 = _local14 - _local11; var _local5 = _local13 - _local10; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 <= t.range) { if (addtower) { var _local8 = _local7 > (t.range - gridSize); _local2.AddRangeTower(t, _local8); } else { _local2.RemoveRangeTower(t); } } _local3++; } _local9++; } gridField.DrawGrid(); } function TowerButtonRollover(type, btn) { if (gameState == -1) { return(undefined); } infoPanel.SetTowerInfo(towers[type][1], btn); if (towers[type][1].cost > gold) { btn.filters = [new flash.filters.GlowFilter(10027008, 0.8, 10, 10, 2, 3)]; } else { btn.filters = [new flash.filters.GlowFilter(39168, 0.8, 10, 10, 2, 3)]; } } function SelectCreep(c) { if (gameState > 1) { return(undefined); } if (c) { CancelSelect(); infoPanel.SetCreep(c); } else { CancelSelect(); } } function SelectCell(cellRow, cellCol) { var _local2 = cells[cellRow][cellCol]; if (gameState > 1) { return(undefined); } if (_local2.tower) { CancelSelect(); gridField.SelectTower(_local2.tower); infoPanel.SetTower(_local2.tower); if (_local2.tower.level < 6) { var _local3 = towers[_local2.tower.towerType][_local2.tower.level + 1]; upgradePanel.SetTower(_local2.tower, _local3); _local2.tower.SetSelected(true); gridField.SelectTower(_local2.tower); } } else if ((((cellCol >= 0) && (cellCol < cellCols)) && (cellRow >= 0)) && (cellRow < cellRows)) { CancelSelect(); } } function CancelSelect() { var _local3; if (gridField.dragTower) { _local3 = gridField.dragTower; gridField.StopFollowTower(); removeMovieClip(_local3); infoPanel.Cancel(); } else if (infoPanel.tower) { _local3 = infoPanel.tower; infoPanel.Cancel(); upgradePanel.Cancel(); gridField.CancelSelect(); } else if (infoPanel.creep) { infoPanel.Cancel(); } if (_local3) { _local3.SetSelected(false); } if (_root.Interface.blockingPopup._visible) { _root.Interface.blockingPopup.Hide(); } } function UpgradeSelectedTower(quick) { var _local2 = upgradePanel.tower; var _local3 = upgradePanel.towerObject; if (_local2 && (_local3)) { AdjustGold(-(_local3.cost - _local2.cost)); _local2.Upgrade(_local3); if (quick) { _local2.ApplyUpgrade(); } } } function SellSelectedTower() { var _local3 = infoPanel.tower; var _local4; AdjustGold(int(_local3.cost * 0.75)); var _local5 = 0; while (_local5 < _local3.size) { var _local2 = 0; while (_local2 < _local3.size) { _local4 = cells[_local3.topLeftCell.row + _local5][_local3.topLeftCell.col + _local2]; _local4.tower = undefined; _local4.cost = 1; _local2++; } _local5++; } _local3.SetSelected(false); ModifyTowerRangeBox(_local3, false); _local3.topLeftCell = undefined; infoPanel.Cancel(); upgradePanel.Cancel(); gridField.CancelSelect(); removeMovieClip(_local3); PlaySound("Kaching.wav"); BuildCreepPaths(true); BuildCreepPaths(false); } function CellHitTest(cellRow, cellCol, t) { var _local3; var _local4 = 0; if (gold >= t.cost) { var _local5 = 0; while (_local5 < t.size) { var _local2 = 0; while (_local2 < t.size) { _local3 = cells[cellRow + _local5][cellCol + _local2]; if (_local3.cost == 0) { _local4 = 2; break; } if (_local3.creepCount > 0) { _local4 = 3; break; } if (_local3.barrier) { _local4 = 4; break; } _local2++; } if (_local4 > 0) { break; } _local5++; } } else { _local4 = 1; } return(_local4); } function DropTower(t, c) { if (useComms) { netComms.AddCommand(fcount, fcount + 24, ((("AT" + t.towerType) + t.level) + PadNumber(c.row, 2)) + PadNumber(c.col, 2)); infoPanel.Cancel(); gridField.StopFollowTower(); AdjustGold(-t.cost); if (shiftDown) { AddTower(t.towerType, true); } } else { PlaceTower(t, c); } } function PlaceTowerFromComms(cmd) { var _local9 = int(cmd.substr(0, 1)); var _local10 = int(cmd.substr(1, 1)); var _local7 = int(cmd.substr(2, 2)); var _local8 = int(cmd.substr(4, 2)); var _local5 = cells[_local7][_local8]; var _local3 = towerField.getNextHighestDepth(); var _local6; var _local2 = towers[_local9][_local10]; if (_local3 == 0) { _local3 = 1; } towerField.attachMovie("Tower", "tower" + _local3, _local3, {id:_local3, creeps:creeps, level:_local2.level, towerName:_local2.towerName, desc:_local2.desc, cost:_local2.cost, towerType:_local2.towerType, hitRate:_local2.hitRate, range:_local2.range, damage:_local2.damage, splash:_local2.splash, slow:_local2.slow, rotating:_local2.rotating, dragged:false}); _local6 = towerField["tower" + _local3]; PlaceTower(_local6, _local5); } function PlaceTower(t, c) { var _local8 = []; var _local3; var _local11 = false; var _local10 = false; var _local12; var _local6 = 0; while (_local6 < t.size) { var _local4 = 0; while (_local4 < t.size) { _local3 = cells[c.row + _local6][c.col + _local4]; if (_local3.parentCellsLR.length > 0) { _local10 = true; } if (_local3.parentCellsUD.length > 0) { _local11 = true; } _local8.push(_local3); _local3.tower = t; _local3.cost = 0; _local4++; } _local6++; } _local12 = true; if (_local10) { _local12 = CheckPath(true); } if (_local11 && (_local12)) { _local12 = CheckPath(false); } if (!_local12) { var _local7 = 0; while (_local7 < _local8.length) { _local8[_local7].cost = 1; _local8[_local7].tower = undefined; _local7++; } PlaySound("X.wav"); _root.Interface.blockingPopup.Show(); return(undefined); } if (_local10) { BuildCreepPaths(true); } if (_local11) { BuildCreepPaths(false); } t.topLeftCell = c; t._x = c.left + gridSize; t._y = c.top + gridSize; t._visible = true; t.SetRotation(); ModifyTowerRangeBox(t, true); AdjustGold(-t.cost); PlaySound("scratch.wav"); infoPanel.Cancel(); gridField.StopFollowTower(); if (shiftDown) { AddTower(t.towerType, true); } } function BreakPathFromCellLR(c) { var _local2; var _local3 = 0; while (_local3 < c.parentCellsLR.length) { _local2 = c.parentCellsLR[_local3]; _local2.nextCellLR = undefined; _local2.moveCostLR = 0; _local2.pathID = 0; BreakPathFromCellLR(_local2); _local3++; } c.parentCellsLR = []; } function BreakPathFromCellUD(c) { var _local2; var _local3 = 0; while (_local3 < c.parentCellsUD.length) { _local2 = c.parentCellsUD[_local3]; _local2.nextCellUD = undefined; _local2.moveCostUD = 0; _local2.pathID = 0; if (_local2.parentCellsUD.length > 0) { BreakPathFromCellUD(_local2); } _local3++; } } function BuildCreepPaths(LR) { var _local2; var _local3; pathID++; ClearPath(LR); MakePath(LR); var _local4 = 0; while (_local4 < creepField.getNextHighestDepth()) { _local2 = creepField["creep" + _local4]; if ((_local2 && (!_local2.flying)) && (!_local2.dead)) { if (_local2.entering) { _local3 = _local2.startCell; } else { _local3 = _local2.cCell; } if (_local3) { if (((LR && (_local2.LR)) && (_local3.nextCellLR == undefined)) || (((!LR) && (!_local2.LR)) && (_local3.nextCellUD == undefined))) { if (!MakePathFromCell(_local3, _local2.LR)) { if (_local2.entering) { _local2.flying = true; _local2.forcedFly = true; } else { _local2.SetFlying(); _local2.forcedFly = true; } } } } } _local4++; } } function ClearPath(LR) { var _local4 = 0; while (_local4 < cellRows) { var _local2 = 0; while (_local2 < cellCols) { var _local3 = cells[_local4][_local2]; _local3.ClearPath(LR); _local2++; } _local4++; } } function PlayButtonSound() { PlaySound("CHANGEOP.WAV"); } function PlaySound(wav) { if (!muted) { var _local2 = new Sound(); _local2.attachSound(wav); _local2.start(); } } function AdjustGold(byVal) { gold = gold + byVal; topMenu.gold.text = gold; infoPanel.CheckGold(); upgradePanel.CheckGold(); gridField.CheckGold(); if (isNaN(gold) || (gold == undefined)) { gameState = 3; } } function AdjustScore(byVal) { score = score + byVal; if (levelBonus > 0) { topMenu.score.text = (score + "+") + levelBonus; } else { topMenu.score.text = score; } } function AddTower(type, drag) { var _local3 = towerField.getNextHighestDepth(); var _local4; var _local2 = towers[type][1]; CancelSelect(); if (_local3 == 0) { _local3 = 1; } towerField.attachMovie("Tower", "tower" + _local3, _local3, {id:_local3, creeps:creeps, level:_local2.level, towerName:_local2.towerName, desc:_local2.desc, cost:_local2.cost, towerType:_local2.towerType, hitRate:_local2.hitRate, range:_local2.range, damage:_local2.damage, splash:_local2.splash, slow:_local2.slow, rotating:_local2.rotating, dragged:drag}); _local4 = towerField["tower" + _local3]; if (drag) { gridField.FollowTower(_local4); } infoPanel.SetTower(_local4); } function MakePathFromCell(c, LR) { var _local2; if (LR) { _local2 = pathFinder.FindPath(cells, c.row, c.col, midRow, cellCols - 1); if (_local2 == undefined) { return(false); } StorePath(_local2, true, false); return(true); } _local2 = pathFinder.FindPath(cells, c.row, c.col, cellRows - 1, midCol); if (_local2 == undefined) { return(false); } StorePath(_local2, false, false); return(true); } function CheckPath(LR) { var _local2; if (LR) { _local2 = pathFinder.FindPath(cells, midRow, 0, midRow, cellCols - 1); } else { _local2 = pathFinder.FindPath(cells, 0, midCol, cellRows - 1, midCol); } return(_local2 != undefined); } function MakePath(LR, force) { var _local2; pathID++; if (LR) { _local2 = pathFinder.FindPath(cells, midRow, 0, midRow, cellCols - 1); } else { _local2 = pathFinder.FindPath(cells, 0, midCol, cellRows - 1, midCol); } if (_local2 != undefined) { StorePath(_local2, LR, force); return(true); } return(false); } function SendScore(pn) { var _local2 = GetMapString(); var _local3 = endTime - startTime; var _local4 = (((("&c=1" + int(NoPellet)) + int(NoSquirt)) + int(NoDart)) + int(NoSwarm)) + int(NoFrost); getURL (((((((((((("http://www.handdrawngames.com/DesktopTD/AddScore.asp?t=" + _local3) + "&d=") + difficulty) + "&s=") + score) + "&n=") + pn) + "&l=") + lives) + _local4) + "&m=") + _local2, "_self"); trace(((((((((((("http://www.handdrawngames.com/DesktopTD/AddScore.asp?t=" + _local3) + "&d=") + difficulty) + "&s=") + score) + "&n=") + pn) + "&l=") + lives) + _local4) + "&m=") + _local2); } function AddExplosion(type, posX, posY, dx, dy) { var _local15 = 2; var _local14 = 0; var _local3 = 5; var _local7 = 8; var _local8; switch (type) { case 1 : PlaySound("bop.wav"); break; case 2 : _local15 = 5; _local3 = 8; break; case 3 : dx = (-dx) * 2; dy = (-dy) * 2; _local15 = 2; break; default : return(undefined); } _local3 = (Math.random() * _local3) + (_local3 / 2); var _local2 = 0; while (_local2 < _local15) { var _local4 = {frame:type, ticks:_local7, _x:posX, _y:posY, xVel:(Math.random() * _local3) - (_local3 / 2), yVel:(Math.random() * _local3) - (_local3 / 2), dx:dx, dy:dy, rotate:_local14, deaccel:_local8}; effectsField.attachMovie("Fragment", "fragment" + (expLevel + _local2), expLevel + _local2, _local4); _local2++; } expLevel = expLevel + _local15; if (expLevel > 100) { expLevel = 0; } } function GetMapString() { var _local9 = ((("v1:" + cellRows) + ":") + cellCols) + ":"; var _local4 = []; var _local8 = 0; while (_local8 < cellRows) { var _local5 = 0; while (_local5 < cellCols) { var _local3 = cells[_local8][_local5]; if (_local3.tower) { var _local6 = true; var _local2 = 0; while (_local2 < _local4.length) { if ((_local4[_local2].topLeftCell.row == _local3.tower.topLeftCell.row) && (_local4[_local2].topLeftCell.col == _local3.tower.topLeftCell.col)) { _local6 = false; break; } _local2++; } if (_local6) { _local4.push(_local3.tower); } } _local5++; } _local8++; } _local8 = 0; while (_local8 < _local4.length) { var _local7 = _local4[_local8]; _local9 = _local9.concat(PadNumber(_local7.topLeftCell.row, 2), PadNumber(_local7.topLeftCell.col, 2), _local7.towerType, _local7.level); _local8++; } return(_local9); } function PadNumber(num, chars) { var _local2 = "" + num; var _local1 = 0; while (_local1 < (chars - _local2.length)) { _local2 = "0" + _local2; _local1++; } return(_local2); } function TraceCells() { var _local5 = 0; while (_local5 < cellRows) { var _local3 = ""; var _local2 = 0; while (_local2 < cellCols) { var _local4 = cells[_local5][_local2]; _local3 = _local3.concat(_local4.cost); _local2++; } trace(_local3); _local5++; } } function StorePath(path, LR, force) { var _local7; var _local6; var _local9; var _local8; var _local12; var _local2; var _local4; var _local3 = path.length - 1; while (_local3 > 0) { _local6 = path[_local3][0]; _local7 = path[_local3][1]; _local8 = path[_local3 - 1][0]; _local9 = path[_local3 - 1][1]; _local2 = cells[_local6][_local7]; _local4 = cells[_local8][_local9]; _local2.pathID = pathID; if (LR) { if (_local2.nextCellLR == undefined) { _local2.nextCellLR = _local4; _local4.parentCellsLR.push(_local2); } else if (!force) { break; } } else if (_local2.nextCellUD == undefined) { _local2.nextCellUD = _local4; _local4.parentCellsUD.push(_local2); } else if (!force) { break; } _local3--; } } function AddKill(c) { var _local3 = bountyField.getNextHighestDepth(); if (infoPanel.creep == c) { CancelSelect(); } AdjustGold(c.bounty); AdjustScore(c.bounty); bountyField.attachMovie("Bounty", "bounty" + _local3, _local3, {_x:c._x, _y:c._y - 10, num:c.bounty}); PlaySound("SPLAT.WAV"); creepDied = true; } function LoseALife(c) { lives--; topMenu.lives.text = lives; if (infoPanel.creep == c) { CancelSelect(); } PlaySound("YIPPEE.WAV"); if (lives == 0) { ShowFinish(); } creepDied = true; } function SendNextLevel() { if (gameState == 1) { NextLevel(true); } else if (gameState == 0) { Start(); } } function NextLevel(early) { if (finished && (creeps.length == 0)) { ShowFinish(); return(undefined); } if (early) { levelBonus = levelBonus + (timeToLevel * 2); AdjustScore(0); } currentLevelTime = levelTime + int(level / 5); timeToLevel = currentLevelTime; if (timeToLevel > 50) { timeToLevel = 50; } levelBar.SetLevel(level, timeToLevel, level > 47); level++; currentWave = waves[level]; topMenu.level.text = level; SetLevelCaption(); AddWave(currentWave); if (level == (waves.length - 1)) { btnNextLevel._visible = false; finished = true; topMenu.timeleft.text = ""; timeToLevel = 0; } } function SetLevelCaption() { var _local2 = ""; var _local3 = waves[level + 1]; if (_local3) { if (_local3.immune) { _local2 = "IMMUNE"; } else if (_local3.flying) { _local2 = "FLYING"; } else if (_local3.speed > 1) { _local2 = "FAST"; } else { _local2 = "NORMAL"; } } else { _local2 = "FINISH"; } if (_local3.count == 1) { if (_local2 == "NORMAL") { _local2 = "BOSS"; } else { _local2 = "B-" + _local2; } } nextPanel.level.text = _local2; } function InitWaves() { var _local5; var _local3; var _local14; var _local16 = false; var _local7 = 0; var _local6 = 0; var _local15 = 0; var _local2; switch (difficulty) { case 1 : _local5 = 2; _local3 = 20; _local14 = 2.2; break; case 2 : _local5 = 1; _local3 = 20; _local14 = 2.2; break; case 3 : _local5 = 1; _local3 = 30; _local14 = 2.2; break; case 4 : _local5 = 1; _local3 = 30; _local14 = 2.1; } waves = new Array(); waves[0] = 1; var _local4 = 0; while (_local4 < 49) { _local6++; _local7++; switch (_local6) { case 1 : _local2 = {count:10, bounty:_local5, size:100, health:_local3, speed:1, flying:false, immune:false, delay:25}; break; case 2 : _local2 = {count:10, bounty:_local5, size:100, health:_local3 * 1.33, speed:1, flying:false, delay:25}; break; case 3 : _local2 = {count:10, bounty:_local5, size:110, health:_local3 * 1.5, speed:1, flying:false, immune:false, delay:10}; break; case 4 : _local2 = {count:10, bounty:_local5, size:120, health:_local3 * 1.8, speed:1, flying:false, immune:true, delay:25}; break; case 5 : _local2 = {count:10, bounty:_local5, size:115, health:_local3 * 1.66, speed:(((difficulty < 3) && (_local4 == 3)) ? 1.25 : 1.5), flying:false, immune:false, delay:25}; break; case 6 : _local2 = {count:10, bounty:_local5, size:125, health:_local3 * 2, speed:1, flying:true, immune:false, delay:25}; } _local2.level = _local4 + 1; if ((difficulty == 1) && (_local4 < 7)) { _local2.flying = false; _local2.immune = false; _local2.speed = 1; } else if (((difficulty == 1) && (_local4 < 21)) && (_local2.flying)) { _local2.flying = false; } if (_local6 == 6) { _local3 = _local3 * _local14; _local6 = 0; _local5 = _local5 + 1; } _local2.color = 2236962 /* 0x222222 */; if (_local2.immune) { _local2.color = 11141290 /* 0xAA00AA */; } if (_local2.flying) { _local2.color = 11184640 /* 0xAAAA00 */; } if (_local2.speed > 1) { _local2.color = 11141120 /* 0xAA0000 */; } if (_local2.delay < 25) { _local2.color = 21930; } if (_local7 == 7) { if (_local2.speed > 1.2) { _local2.speed = 1.2; } else { _local2.speed = 0.8; } if (_local2.delay < 25) { _local2.count = 3; _local2.bounty = _local5 * 7; _local2.health = _local2.health * 5; _local2.speed = 1; } else { _local2.count = 1; _local2.bounty = _local5 * 20; _local2.health = _local2.health * 12; } _local2.size = 150; _local7 = 0; } _local2.health = int(_local2.health); _local15 = _local15 + (_local2.count * _local2.bounty); waves.push(_local2); _local4++; } trace(_local15 * 2); } function InitTowers() { towers = []; towers[1] = []; towers[1][1] = {level:1, towerName:"Pellet Tower", towerType:1, cost:5, hitRate:48, range:60, damage:10, splash:0, slow:0, rotating:true, desc:"Cheap tower that fires pellets."}; towers[1][2] = {level:2, towerName:"Pellet Tower 2", towerType:1, cost:10, hitRate:48, range:60, damage:20, splash:0, slow:0, rotating:true, desc:"Adds more damage."}; towers[1][3] = {level:3, towerName:"Pellet Tower 3", towerType:1, cost:20, hitRate:48, range:60, damage:40, splash:0, slow:0, rotating:true, desc:"Adds more damage."}; towers[1][4] = {level:4, towerName:"Pellet Tower 4", towerType:1, cost:40, hitRate:48, range:60, damage:80, splash:0, slow:0, rotating:true, desc:"Adds more damage."}; towers[1][5] = {level:5, towerName:"Pellet Tower 5", towerType:1, cost:80, hitRate:48, range:60, damage:160, splash:0, slow:0, rotating:true, desc:"Adds more damage."}; towers[1][6] = {level:6, towerName:"Sniper Tower", towerType:1, cost:200, hitRate:64, range:180, damage:400, splash:0, slow:0, rotating:true, desc:"Turns into a sniper tower. Final upgrade."}; towers[2] = []; towers[2][1] = {level:1, towerName:"Dart Tower", towerType:2, cost:20, hitRate:72, range:90, damage:10, splash:35, slow:0, rotating:true, desc:"Slow firing tower that damages an area on the ground."}; towers[2][2] = {level:2, towerName:"Dart Tower 2", towerType:2, cost:35, hitRate:72, range:100, damage:20, splash:40, slow:0, rotating:true, desc:"Increases damage, splash and range."}; towers[2][3] = {level:3, towerName:"Dart Tower 3", towerType:2, cost:65, hitRate:72, range:110, damage:40, splash:45, slow:0, rotating:true, desc:"Increases damage, splash and range."}; towers[2][4] = {level:4, towerName:"Dart Tower 4", towerType:2, cost:120, hitRate:72, range:120, damage:80, splash:55, slow:0, rotating:true, desc:"Increases damage, splash and range."}; towers[2][5] = {level:5, towerName:"Dart Tower 5", towerType:2, cost:210, hitRate:72, range:130, damage:160, splash:60, slow:0, rotating:true, desc:"Increases damage, splash and range."}; towers[2][6] = {level:6, towerName:"ICBM Tower", towerType:2, cost:375, hitRate:72, range:140, damage:320, splash:65, slow:0, rotating:true, desc:"Increases damage, splash and range. Final upgrade."}; towers[3] = []; towers[3][1] = {level:1, towerName:"Squirt Tower", towerType:3, cost:15, hitRate:12, range:70, damage:5, splash:0, slow:0, rotating:true, desc:"Quick firing tower that upgrades well."}; towers[3][2] = {level:2, towerName:"Squirt Tower 2", towerType:3, cost:27, hitRate:12, range:70, damage:10, splash:0, slow:0, rotating:true, desc:"Increases damage by +90%."}; towers[3][3] = {level:3, towerName:"Squirt Tower 3", towerType:3, cost:50, hitRate:12, range:70, damage:18, splash:0, slow:0, rotating:true, desc:"Increases damage by +90%."}; towers[3][4] = {level:4, towerName:"Squirt Tower 4", towerType:3, cost:85, hitRate:12, range:70, damage:34, splash:0, slow:0, rotating:true, desc:"Increases damage by +90%."}; towers[3][5] = {level:5, towerName:"Squirt Tower 5", towerType:3, cost:160, hitRate:12, range:70, damage:65, splash:0, slow:0, rotating:true, desc:"Increases damage by +90%."}; towers[3][6] = {level:6, towerName:"Typhoon Tower", towerType:3, cost:450, hitRate:8, range:90, damage:320, splash:0, slow:0, rotating:true, desc:"Increases range and damage by +400%. Final upgrade."}; towers[4] = []; towers[4][1] = {level:1, towerName:"Swarm Tower", towerType:4, cost:50, hitRate:18, range:60, damage:20, splash:0, slow:0, rotating:false, desc:"Anti-air tower that fires 4 missiles at a time."}; towers[4][2] = {level:2, towerName:"Swarm Tower 2", towerType:4, cost:80, hitRate:18, range:60, damage:40, splash:0, slow:0, rotating:false, desc:"Increases damage."}; towers[4][3] = {level:3, towerName:"Swarm Tower 3", towerType:4, cost:130, hitRate:18, range:65, damage:80, splash:5, slow:0, rotating:false, desc:"Increases damage, range and adds splash."}; towers[4][4] = {level:4, towerName:"Swarm Tower 4", towerType:4, cost:205, hitRate:18, range:65, damage:160, splash:10, slow:0, rotating:false, desc:"Increases damage and splash."}; towers[4][5] = {level:5, towerName:"Swarm Tower 5", towerType:4, cost:330, hitRate:18, range:70, damage:320, splash:15, slow:0, rotating:false, desc:"Increases damage, splash and range."}; towers[4][6] = {level:6, towerName:"Storm Tower", towerType:4, cost:640, hitRate:12, range:75, damage:480, splash:20, slow:0, rotating:false, desc:"Increases damage, splash and range. Final upgrade."}; towers[5] = []; towers[5][1] = {level:1, towerName:"Frost Tower", towerType:5, cost:50, hitRate:48, range:50, damage:10, splash:35, slow:25, rotating:true, desc:"This tower freezes creeps to slow them down."}; towers[5][2] = {level:2, towerName:"Frost Tower 2", towerType:5, cost:75, hitRate:48, range:50, damage:20, splash:35, slow:30, rotating:true, desc:"Increases splash and slow."}; towers[5][3] = {level:3, towerName:"Frost Tower 3", towerType:5, cost:100, hitRate:48, range:50, damage:30, splash:40, slow:35, rotating:true, desc:"Increases splash and slow."}; towers[5][4] = {level:4, towerName:"Frost Tower 4", towerType:5, cost:125, hitRate:48, range:50, damage:40, splash:45, slow:40, rotating:true, desc:"Increases splash and slow."}; towers[5][5] = {level:5, towerName:"Frost Tower 5", towerType:5, cost:150, hitRate:48, range:50, damage:50, splash:50, slow:45, rotating:true, desc:"Increases splash and slow."}; towers[5][6] = {level:6, towerName:"Blizzard Tower", towerType:5, cost:200, hitRate:48, range:75, damage:70, splash:50, slow:50, rotating:true, desc:"Increases splash, slow and range. Final upgrade."}; } function FilterCreeps() { var _local2 = 0; while (_local2 < creeps.length) { if (("" + creeps[_local2]) == "") { creeps.splice(_local2, 1); } else { _local2++; } } } function AddWave(lvl) { var _local3 = creepField.getNextHighestDepth(); creepCountLR = lvl.count; if (difficulty > 1) { creepCountUD = lvl.count; } else { creepCountUD = 0; } _local3 = (_local3 + creepCountLR) + creepCountUD; FilterCreeps(); var _local4 = 0; while (_local4 < lvl.count) { creeps.push(creepField.attachMovie("Creep", "creep" + _local3, _local3, {id:creepCount, startDelay:_local4 * lvl.delay, startCell:startCellLR, endCell:endCellLR, bounty:lvl.bounty, size:lvl.size, health:lvl.health, shotHealth:lvl.health, speed:lvl.speed, immune:lvl.immune, flying:lvl.flying, color:lvl.color, level:lvl.level, LR:true})); _local3--; creepCount++; if (difficulty > 1) { creeps.push(creepField.attachMovie("Creep", "creep" + _local3, _local3, {id:creepCount, startDelay:_local4 * lvl.delay, startCell:startCellUD, endCell:endCellUD, bounty:lvl.bounty, size:lvl.size, health:lvl.health, shotHealth:lvl.health, speed:lvl.speed, immune:lvl.immune, flying:lvl.flying, color:lvl.color, level:lvl.level, LR:false})); _local3--; creepCount++; } _local4++; } newLevelTick = ((lvl.count < 3) ? 2 : 5); } function InitMap() { CreateCellArray(); gridField.DrawGrid(); } function SetMap(numAcross, numHigh, posX, posY, gridPixels, openingSR, openingER, openingSC, openingEC) { startX = posX; endX = startX + (numAcross * gridPixels); startY = posY; endY = startY + (numHigh * gridPixels); gridSize = gridPixels; cellCols = numAcross; cellRows = numHigh; openingStartRow = openingSR; openingStartCol = openingSC; openingEndRow = openingER; openingEndCol = openingEC; midRow = int(cellRows / 2); midCol = int(cellCols / 2); gridField.Init(); } function CreateCellArray() { cells = new Array(cellRows - 1); var _local4 = 0; while (_local4 < cellRows) { cells[_local4] = new Array(cellCols - 1); var _local3 = 0; while (_local3 < cellCols) { var _local2 = new Cell(); _local2.row = _local4; _local2.col = _local3; _local2.top = (_local4 * gridSize) + startY; _local2.left = (_local3 * gridSize) + startX; if ((((_local4 == 0) || (_local4 == (cellRows - 1))) || (_local3 == 0)) || (_local3 == (cellCols - 1))) { _local2.cost = 0; _local2.barrier = true; } else { _local2.cost = 1; } cells[_local4][_local3] = _local2; _local3++; } _local4++; } _local4 = openingStartRow; while (_local4 <= openingEndRow) { cells[_local4][0].cost = 1; cells[_local4][cellCols - 1].cost = 1; _local4++; } if (difficulty > 1) { _local4 = openingStartCol; while (_local4 <= openingEndCol) { cells[0][_local4].cost = 1; cells[cellRows - 1][_local4].cost = 1; _local4++; } } startCellLR = cells[midRow][0]; endCellLR = cells[midRow][cellCols - 1]; startCellUD = cells[0][midCol]; endCellUD = cells[cellRows - 1][midCol]; gridField.DrawGrid(); } function ClearTowers() { var _local3; var _local4 = 0; while (_local4 < cellRows) { var _local2 = 0; while (_local2 < cellCols) { _local3 = cells[_local4][_local2]; if (_local3.tower) { removeMovieClip(_local3.tower); } _local3.rangeTowers = []; _local2++; } _local4++; } } function ClearCreeps() { var _local2 = 0; while (_local2 < creepField.getNextHighestDepth()) { removeMovieClip(creepField["creep" + _local2]); _local2++; } creeps = []; } function ClearEffects() { var _local2 = 0; while (_local2 < effectsField.getNextHighestDepth()) { removeMovieClip(effectsField["bounty" + _local2]); removeMovieClip(effectsField["fragment" + _local2]); _local2++; } } function ClearShots() { var _local2 = 0; while (_local2 < shotField.getNextHighestDepth()) { removeMovieClip(shotField["shot" + _local2]); _local2++; } } function Chk() { var _local2 = new LocalConnection(); var _local1 = _local2.domain(); if (_local1.indexOf("handdrawngames.com", 0) > 0) { return(true); } return(false); } }
Symbol 221 MovieClip [__Packages.NetComms] Frame 0
class NetComms { var received, sndCmds, cmds, sendOK, loadOK, ID, llv, clientID, slv; function NetComms () { received = new Object(); sndCmds = []; cmds = []; sendOK = true; loadOK = true; ID = 0; } function Reset() { sndCmds = []; cmds = []; sendOK = true; loadOK = true; ID = 0; } function FrameTick(frame) { var _local4 = 0; while (_local4 < cmds.length) { var _local3 = cmds[_local4]; if (_local3.expFrame == frame) { if (_local3.ack) { var _local6 = int(_local3.cmd.substr(0, 1)); var _local5 = _local3.cmd.substr(1, 2); if (_local5 == "AT") { _root.game.PlaceTowerFromComms(_local3.cmd.substr(3)); } } } _local4++; } } function AddCommand(frame, expFrame, cmd) { var _local2 = {id:++ID, frame:frame, expFrame:expFrame, cmd:cmd, ack:false, sentFrame:0}; cmds.push(_local2); trace("AC:" + _local2); } function ServerLoad(frame) { if (loadOK) { llv = new LoadVars(); llv.ref = this; loadOK = false; llv.onLoad = function (success) { if (success) { trace("load ok"); this.ref.DecodeLoad(); this.ref.loadOK = true; } else { trace("load fail"); this.ref.loadOK = true; } }; llv.load((("http://www.handdrawngames.com/desktoptd/ServerLoad.asp?cid=" + clientID) + "&frame=") + frame); } } function ServerSend(frame) { var _local3; trace("Send"); if (sendOK) { sndCmds = []; var _local2 = 0; while (_local2 < cmds.length) { _local3 = cmds[_local2]; if ((!_local3.ack) && (_local3.sentFrame == 0)) { sndCmds.push(_local3); } _local2++; } if (sndCmds.length > 0) { SendCommands(); } } } function SendCommands(frame) { slv = new LoadVars(); slv.ref = this; slv.frame = frame; sendOK = false; slv.onLoad = function (success) { if (success) { trace("send ok"); this.ref.DecodeSave(); this.ref.sendOK = true; } else { trace("send fail"); this.ref.sendOK = true; } }; var _local2 = CreateURLArguments(); trace("Send Args:" + _local2); slv.load("http://www.handdrawngames.com/desktoptd/ServerSave.asp?" + _local2); sendOK = false; } function DecodeSave() { var _local2 = 0; while (_local2 < sndCmds.length) { var _local3 = sndCmds[_local2]; _local3.sentFrame = slv.frame; _local2++; } } function DecodeLoad() { var _local4 = int(llv.id); var _local5 = int(llv.cid); if (_local5 == clientID) { var _local2 = 0; while (_local2 < cmds.length) { var _local3 = cmds[_local2]; if (_local3.id == _local4) { trace("ID ACK:" + _local4); _local3.ack = true; break; } _local2++; } } } function CreateURLArguments() { var _local4 = ""; var _local3 = 0; while (_local3 < sndCmds.length) { var _local2 = sndCmds[_local3]; _local4 = _local4.concat((("cid=" + clientID) + "&id=") + _local2.id, "&frame=" + _local2.frame, "&expFrame=" + _local2.expFrame, "&cmd=" + _local2.cmd); _local3++; } return(_local4); } }
Symbol 222 MovieClip [__Packages.PathFinder] Frame 0
class PathFinder { var mapH, mapW, mapStatus, openList; function PathFinder () { } function FindPath(map, startY, startX, endY, endX) { var _local17 = 10; var _local14 = 14; var _local16 = true; var _local15 = false; mapH = map.length; mapW = map[0].length; mapStatus = new Array(); var _local13 = 0; while (_local13 < mapH) { mapStatus[_local13] = new Array(); _local13++; } if (startY == undefined) { return("ERROR: No starting point"); } if (endY == undefined) { return("ERROR: No ending point"); } openList = new Array(); openSquare(startY, startX, undefined, 0); while ((openList.length > 0) && (!isClosed(endY, endX))) { _local13 = nearerSquare(); var _local9 = openList[_local13][0]; var _local10 = openList[_local13][1]; closeSquare(_local9, _local10); var _local3 = _local9 + 1; while (_local3 >= (_local9 - 1)) { var _local2 = _local10 - 1; while (_local2 <= (_local10 + 1)) { if ((((((_local3 >= 0) && (_local3 < mapH)) && (_local2 >= 0)) && (_local2 < mapW)) && (!((_local3 == _local9) && (_local2 == _local10)))) && ((_local16 || (_local3 == _local9)) || (_local2 == _local10))) { var _local4 = true; if (((!_local15) && (_local3 != _local9)) && (_local2 != _local10)) { if (map[_local3][_local10].cost == 0) { _local4 = false; } else if (map[_local9][_local2].cost == 0) { _local4 = false; } } if (_local4 && (map[_local3][_local2].cost != 0)) { if (!isClosed(_local3, _local2)) { var _local7; if (mapStatus[_local9][_local10].movementCost == undefined) { _local7 = 0; } else { _local7 = mapStatus[_local9][_local10].movementCost; } var _local5 = _local7 + ((((_local3 == _local9) || (_local2 == _local10)) ? (_local17) : (_local14)) * map[_local3][_local2].cost); if (isOpen(_local3, _local2)) { if (_local5 < mapStatus[_local3][_local2].movementCost) { openSquare(_local3, _local2, [_local9, _local10], _local5, undefined, true); } } else { var _local8 = (Math.abs(_local3 - endY) + Math.abs(_local2 - endX)) * 10; openSquare(_local3, _local2, [_local9, _local10], _local5, _local8, false); } } } } _local2++; } _local3--; } } var _local23 = isClosed(endY, endX); if (_local23) { var _local20 = new Array(); var _local9 = endY; var _local10 = endX; while ((_local9 != startY) || (_local10 != startX)) { _local20.push([_local9, _local10, mapStatus[_local9][_local10].movementCost]); var _local18 = mapStatus[_local9][_local10].parent[0]; var _local19 = mapStatus[_local9][_local10].parent[1]; _local9 = _local18; _local10 = _local19; } _local20.push([startY, startX]); return(_local20); } return(undefined); } function isOpen(y, x) { return(mapStatus[y][x].open); } function isClosed(y, x) { return(mapStatus[y][x].closed); } function nearerSquare() { var _local5 = 999999 /* 0x0F423F */; var _local6 = 0; var _local3; var _local4; var _local2 = openList.length; while ((_local2--) > 0) { _local4 = mapStatus[openList[_local2][0]][openList[_local2][1]]; _local3 = _local4.heuristic + _local4.movementCost; if (_local3 <= _local5) { _local5 = _local3; _local6 = _local2; } } return(_local6); } function closeSquare(y, x) { var _local3 = openList.length; var _local2 = 0; while (_local2 < _local3) { if (openList[_local2][0] == y) { if (openList[_local2][1] == x) { openList.splice(_local2, 1); break; } } _local2++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; } function openSquare(y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; } }
Symbol 159 MovieClip Frame 1
_root.Interface.difficulty.difficulty;
Symbol 168 MovieClip Frame 1
function Show() { fade = 0; this.cacheAsBitmap = true; this._visible = true; this._alpha = fade; this.onEnterFrame = function () { fade = fade + 20; this._alpha = fade; if (fade >= 80) { this.cacheAsBitmap = false; this._alpha = 80; clearInterval(intervalID); intervalId = setInterval(this, "executeCallback", 1000); this.onEnterFrame = ""; } }; } function Hide() { fade = 80; this.cacheAsBitmap = true; this.onEnterFrame = function () { fade = fade - 10; this._alpha = fade; if (fade <= 0) { this.cacheAsBitmap = false; this._visible = false; this._alpha = 0; this.onEnterFrame = ""; } }; } function executeCallback() { clearInterval(intervalId); Hide(); } var intervalId = 0; var fade;
Instance of Symbol 176 MovieClip "levelBarHighlight" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.filters = [new flash.filters.GlowFilter(16750848, 0.8, 10, 10, 5, 3)]; }
Instance of Symbol 174 MovieClip "btnPellet" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(1); } on (press) { if (_root.game.gameState == -1) { return(undefined); } if (_root.game.gameState < 2) { _root.game.AddTower(1, true); } } on (rollOver) { _root.game.TowerButtonRollover(1, this); } on (rollOut) { _root.game.infoPanel.CancelInfo(); this.filters = []; }
Instance of Symbol 172 MovieClip "btnNextLevel" in Symbol 180 MovieClip Frame 1
on (press) { _root.game.SendNextLevel(); }
Instance of Symbol 174 MovieClip "btnSquirt" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(3); } on (press) { if (_root.game.gameState == -1) { return(undefined); } if (_root.game.gameState < 2) { _root.game.AddTower(3, true); } } on (rollOver) { _root.game.TowerButtonRollover(3, this); } on (rollOut) { _root.game.infoPanel.CancelInfo(); this.filters = []; }
Instance of Symbol 174 MovieClip "btnDart" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(2); } on (press) { if (_root.game.gameState == -1) { return(undefined); } if (_root.game.gameState < 2) { _root.game.AddTower(2, true); } } on (rollOver) { _root.game.TowerButtonRollover(2, this); } on (rollOut) { _root.game.infoPanel.CancelInfo(); this.filters = []; }
Instance of Symbol 174 MovieClip "btnFrost" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(5); } on (press) { if (_root.game.gameState == -1) { return(undefined); } if (_root.game.gameState < 2) { _root.game.AddTower(5, true); } } on (rollOver) { _root.game.TowerButtonRollover(5, this); } on (rollOut) { _root.game.infoPanel.CancelInfo(); this.filters = []; }
Instance of Symbol 174 MovieClip "btnSwarm" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); } on (press) { if (_root.game.gameState == -1) { return(undefined); } if (_root.game.gameState < 2) { _root.game.AddTower(4, true); } } on (rollOver) { _root.game.TowerButtonRollover(4, this); } on (rollOut) { _root.game.infoPanel.CancelInfo(); this.filters = []; }
Instance of Symbol 38 MovieClip in Symbol 180 MovieClip Frame 1
onClipEvent (load) { msg.text = "MUTE"; } on (press) { if (msg.text == "MUTE") { _root.game.muted = true; msg.text = "UNMUTE"; } else { _root.game.muted = false; msg.text = "MUTE"; } }
Instance of Symbol 38 MovieClip "btnGrid" in Symbol 180 MovieClip Frame 1
onClipEvent (load) { msg.text = "GRID"; } on (press) { _root.game.ToggleGrid(); }
Instance of Symbol 39 MovieClip [Top] "topMenu" in Symbol 180 MovieClip Frame 1
/* no clip actions */
Symbol 190 MovieClip Frame 1
function SetScore(num, diff, finished) { btnCancel._visible = true; if (diff == 4) { if (finished) { btnSubmit._visible = true; desc.text = "You have beaten the challenge! You may submit your score."; playerName._visible = true; Selection.setFocus("playerName"); } else { btnSubmit._visible = false; desc.text = "You have failed to beat the challenge! You must beat the challenge to submit a score."; playerName._visible = false; Selection.setFocus("playerName"); } } else if ((num > 499) && (_root.game.difficulty > 1)) { btnSubmit._visible = true; desc.text = "You may submit your score by filling in your name and clicking submit."; playerName._visible = true; Selection.setFocus("playerName"); } else if (_root.game.difficulty == 1) { btnSubmit._visible = false; playerName._visible = false; desc.text = "Play at a harder level to submit your scores. Click 'Reset' and try again!"; } else { btnSubmit._visible = false; playerName._visible = false; desc.text = "You have lost.\rClick 'Reset' and try again!"; } score.text = num; _visible = true; } this.filters = [new flash.filters.GlowFilter(16750848, 0.8, 10, 10, 2, 3)];
Instance of Symbol 38 MovieClip "btnCancel" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { msg.text = "CLOSE"; } on (press) { _root.scoreBoard._visible = false; _root.game.PlayButtonSound(); if (!_root.game.Chk()) { getURL ("http://www.handdrawngames.com/DesktopTD", "_self"); } }
Instance of Symbol 38 MovieClip "btnSubmit" in Symbol 190 MovieClip Frame 1
onClipEvent (load) { msg.text = "SUBMIT"; } on (press) { _root.scoreBoard.btnSubmit._visible = false; _root.scoreBoard.btnCancel._visible = false; _root.game.PlayButtonSound(); _root.game.SendScore(this._parent.playerName.text); }
Instance of Symbol 38 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { msg.text = "EASY"; } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } _root.game.difficulty = 1; _root.game.Init(); _root.startPanel.Fade(); _root.game.PlayButtonSound(); }
Instance of Symbol 38 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { msg.text = "NORMAL"; } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } _root.game.difficulty = 2; _root.game.Init(); _root.startPanel.Fade(); _root.game.PlayButtonSound(); }
Instance of Symbol 38 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { msg.text = "HARD"; } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } _root.game.difficulty = 3; _root.game.Init(); _root.startPanel.Fade(); _root.game.PlayButtonSound(); }
Instance of Symbol 38 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { msg.text = "CHALLENGE"; var format = msg.getTextFormat(); format.size = format.size - 2; msg.setTextFormat(format); } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } _parent._visible = false; _parent._parent.challengeSelect._visible = true; _root.game.PlayButtonSound(); }
Instance of Symbol 38 MovieClip in Symbol 206 MovieClip Frame 1
onClipEvent (load) { msg.text = "BACK"; } on (press) { _parent._visible = false; _parent._parent.levelSelect._visible = true; _root.game.PlayButtonSound(); }
Instance of Symbol 38 MovieClip in Symbol 206 MovieClip Frame 1
onClipEvent (load) { msg.text = "NO SWARM"; var format = msg.getTextFormat(); format.size = format.size - 2; msg.setTextFormat(format); } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } with (_root.game) { difficulty = 4; NoSwarm = true; Init(); _root.startPanel.Fade(); PlayButtonSound(); } }
Instance of Symbol 38 MovieClip in Symbol 206 MovieClip Frame 1
onClipEvent (load) { msg.text = "NO DART"; var format = msg.getTextFormat(); format.size = format.size - 2; msg.setTextFormat(format); } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } with (_root.game) { difficulty = 4; NoDart = true; Init(); _root.startPanel.Fade(); PlayButtonSound(); } }
Instance of Symbol 38 MovieClip in Symbol 206 MovieClip Frame 1
onClipEvent (load) { msg.text = "NO SQUIRT"; var format = msg.getTextFormat(); format.size = format.size - 2; msg.setTextFormat(format); } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } with (_root.game) { difficulty = 4; NoSquirt = true; Init(); _root.startPanel.Fade(); PlayButtonSound(); } }
Instance of Symbol 38 MovieClip in Symbol 206 MovieClip Frame 1
onClipEvent (load) { msg.text = "NO FROST"; var format = msg.getTextFormat(); format.size = format.size - 2; msg.setTextFormat(format); } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } with (_root.game) { difficulty = 4; NoFrost = true; Init(); _root.startPanel.Fade(); PlayButtonSound(); } }
Instance of Symbol 38 MovieClip in Symbol 206 MovieClip Frame 1
onClipEvent (load) { msg.text = "SQUIRTS"; var format = msg.getTextFormat(); format.size = format.size - 2; msg.setTextFormat(format); } on (press) { if (_root.startPanel.fade > 0) { return(undefined); } with (_root.game) { difficulty = 4; NoPellet = true; NoDart = true; NoSwarm = true; Init(); _root.startPanel.Fade(); PlayButtonSound(); } }
Symbol 207 MovieClip Frame 1
function Show() { _visible = true; challengeSelect._visible = false; levelSelect._visible = true; } function Fade() { fade = 100; this.cacheAsBitmap = true; this.onEnterFrame = function () { fade = fade - 10; this._alpha = fade; this.filters = [new flash.filters.BlurFilter((100 - fade) / 5, 0, 3)]; if (fade <= 0) { this.filters = [new flash.filters.GlowFilter(16750848, 0.8, 10, 10, 2, 3)]; this.cacheAsBitmap = false; this._visible = false; this._alpha = 100; this.onEnterFrame = ""; } }; } var fade; this.filters = [new flash.filters.GlowFilter(16750848, 0.8, 10, 10, 2, 3)]; challengeSelect._visible = false;

Library Items

Symbol 1 Sound [Zip.wav]
Symbol 2 Sound [zap.wav]
Symbol 3 Sound [YIPPEE.WAV]
Symbol 4 Sound [X.wav]
Symbol 5 Sound [THUNK.WAV]
Symbol 6 Sound [SPLAT.WAV]
Symbol 7 Sound [scratch.wav]
Symbol 8 Sound [pop.wav]
Symbol 9 Sound [OING.WAV]
Symbol 10 Sound [oh!.wav]
Symbol 11 Sound [LETSGO.WAV]
Symbol 12 Sound [kow.wav]
Symbol 13 Sound [Kaching.wav]
Symbol 14 Sound [ivor.wav]
Symbol 15 Sound [frost.wav]
Symbol 16 Sound [eep.wav]
Symbol 17 Sound [CHANGEOP.WAV]
Symbol 18 Sound [bop.wav]Used by:Timeline
Symbol 19 GraphicUsed by:22
Symbol 20 FontUsed by:21 61 71 82
Symbol 21 TextUses:20Used by:22
Symbol 22 MovieClip [PauseOverlay]Uses:19 21Used by:Timeline
Symbol 23 FontUsed by:24 27 29 31 33 66 167 186 187 188 189 192 194 195 196 197 198 200 201 202 203 204 205
Symbol 24 TextUses:23Used by:39
Symbol 25 FontUsed by:26 28 30 32 34
Symbol 26 EditableTextUses:25Used by:39
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Symbol 34 EditableTextUses:25Used by:39
Symbol 35 GraphicUsed by:38
Symbol 36 FontUsed by:37 48 49 50 51 59 61 71 73 74 75 82 156 171
Symbol 37 EditableTextUses:36Used by:38
Symbol 38 MovieClipUses:35 37Used by:39 180 190 199 206  Timeline
Symbol 39 MovieClip [Top]Uses:24 26 27 28 29 30 31 32 33 34 38Used by:180
Symbol 40 GraphicUsed by:62
Symbol 41 FontUsed by:42 52 53 54 63 70 76 77 78 152
Symbol 42 EditableTextUses:41 157Used by:62
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:44 45Used by:62
Symbol 47 GraphicUsed by:57
Symbol 48 TextUses:36Used by:57
Symbol 49 TextUses:36Used by:57
Symbol 50 TextUses:36Used by:57
Symbol 51 TextUses:36Used by:57 80
Symbol 52 EditableTextUses:41 157Used by:57
Symbol 53 EditableTextUses:41 157Used by:57
Symbol 54 EditableTextUses:41 157Used by:57
Symbol 55 FontUsed by:56 79
Symbol 56 EditableTextUses:55Used by:57
Symbol 57 MovieClipUses:47 48 49 50 51 52 53 54 56Used by:62 88
Symbol 58 GraphicUsed by:60
Symbol 59 TextUses:36Used by:60
Symbol 60 MovieClipUses:58 59Used by:62  Timeline
Symbol 61 EditableTextUses:20 36Used by:62
Symbol 62 MovieClip [UpgradePanel]Uses:40 42 46 57 60 61Used by:180
Symbol 63 EditableTextUses:41 157Used by:64
Symbol 64 MovieClipUses:63Used by:67
Symbol 65 FontUsed by:66 182 183 193
Symbol 66 EditableTextUses:23 65Used by:67
Symbol 67 MovieClip [LevelBarItem]Uses:64 66Used by:Timeline
Symbol 68 MovieClip [LevelBar]Used by:180  Timeline
Symbol 69 GraphicUsed by:88
Symbol 70 EditableTextUses:41 157Used by:88
Symbol 71 EditableTextUses:20 36Used by:88
Symbol 72 GraphicUsed by:80
Symbol 73 TextUses:36Used by:80
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Symbol 79 EditableTextUses:55Used by:80
Symbol 80 MovieClipUses:72 73 74 75 51 76 77 78 79Used by:88  Timeline
Symbol 81 GraphicUsed by:83
Symbol 82 EditableTextUses:20 36Used by:83
Symbol 83 MovieClipUses:81 82Used by:88  Timeline
Symbol 84 GraphicUsed by:87
Symbol 85 FontUsed by:86
Symbol 86 EditableTextUses:85Used by:87
Symbol 87 MovieClipUses:84 86Used by:88  Timeline
Symbol 88 MovieClip [InfoPanel]Uses:69 70 71 80 57 83 87Used by:180  Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [FrostTurret]Uses:90Used by:92
Symbol 92 MovieClip [FrostChassis]Uses:91Used by:121 174
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [SparkChassis]Uses:95Used by:121 174
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClip [WaterLauncher]Uses:98Used by:120
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102 109
Symbol 102 MovieClip [WaterBase]Uses:101Used by:121 174
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClip [RocketTurret]Uses:104Used by:106
Symbol 106 MovieClip [RocketChassis]Uses:105Used by:121 174
Symbol 107 GraphicUsed by:108 169 177
Symbol 108 MovieClip [TowerPip]Uses:107Used by:110
Symbol 109 MovieClipUses:101Used by:121 174
Symbol 110 MovieClipUses:108Used by:121
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClipUses:113Used by:121 174
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:121
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:99 119Used by:121 174
Symbol 121 MovieClip [Tower]Uses:109 110 114 116 106 102 120 96 92Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [ShotSpray]Uses:122Used by:Timeline
Symbol 124 GraphicUsed by:130 140
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:130
Symbol 127 GraphicUsed by:130
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClip [Shot]Uses:124 126 127 129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [hTower]Uses:131Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [hRange]Uses:133Used by:Timeline
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [hCell]Uses:135 136Used by:Timeline
Symbol 138 MovieClip [Grid]Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [Fragment]Uses:124 139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:151
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:143 144 145Used by:151
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:147 148 149Used by:151
Symbol 151 MovieClip [Creep]Uses:142 146 150Used by:Timeline
Symbol 152 EditableTextUses:41Used by:153
Symbol 153 MovieClip [Bounty]Uses:152Used by:Timeline
Symbol 154 GraphicUsed by:155  Timeline
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 TextUses:36Used by:Timeline
Symbol 210 MovieClip [__Packages.LevelBar]
Symbol 211 MovieClip [__Packages.InfoPanel]
Symbol 212 MovieClip [__Packages.Tower]
Symbol 213 MovieClip [__Packages.Cell]
Symbol 214 MovieClip [__Packages.Creep]
Symbol 215 MovieClip [__Packages.ShotSpray]
Symbol 216 MovieClip [__Packages.Shot]
Symbol 217 MovieClip [__Packages.Grid]
Symbol 218 MovieClip [__Packages.Fragment]
Symbol 219 MovieClip [__Packages.UpgradePanel]
Symbol 220 MovieClip [__Packages.Game]
Symbol 221 MovieClip [__Packages.NetComms]
Symbol 222 MovieClip [__Packages.PathFinder]
Symbol 157 FontUsed by:42 52 53 54 63 70 76 77 78 158
Symbol 158 EditableTextUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:180  Timeline
Symbol 160 FontUsed by:161
Symbol 161 TextUses:160Used by:162
Symbol 162 MovieClipUses:161Used by:Timeline
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:Timeline
Symbol 166 GraphicUsed by:168
Symbol 167 TextUses:23Used by:168
Symbol 168 MovieClipUses:166 167Used by:180  Timeline
Symbol 169 MovieClipUses:107Used by:180  Timeline
Symbol 170 GraphicUsed by:172
Symbol 171 EditableTextUses:36Used by:172
Symbol 172 MovieClipUses:170 171Used by:180  Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173 109 114 106 102 120 96 92Used by:180  Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:180  Timeline
Symbol 177 MovieClipUses:107Used by:180
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClipUses:169 68 176 177 174 172 88 62 168 38 179 39 159Used by:Timeline
Symbol 181 GraphicUsed by:184
Symbol 182 TextUses:65Used by:184
Symbol 183 EditableTextUses:65Used by:184
Symbol 184 MovieClipUses:181 182 183Used by:Timeline
Symbol 185 GraphicUsed by:190
Symbol 186 EditableTextUses:23Used by:190
Symbol 187 EditableTextUses:23Used by:190
Symbol 188 EditableTextUses:23Used by:190
Symbol 189 EditableTextUses:23Used by:190
Symbol 190 MovieClipUses:185 38 186 187 188 189Used by:Timeline
Symbol 191 GraphicUsed by:207
Symbol 192 TextUses:23Used by:207
Symbol 193 TextUses:65Used by:207
Symbol 194 TextUses:23Used by:199
Symbol 195 TextUses:23Used by:199
Symbol 196 TextUses:23Used by:199
Symbol 197 TextUses:23Used by:199
Symbol 198 TextUses:23Used by:199
Symbol 199 MovieClipUses:38 194 195 196 197 198Used by:207
Symbol 200 TextUses:23Used by:206
Symbol 201 TextUses:23Used by:206
Symbol 202 TextUses:23Used by:206
Symbol 203 TextUses:23Used by:206
Symbol 204 TextUses:23Used by:206
Symbol 205 TextUses:23Used by:206
Symbol 206 MovieClipUses:200 38 201 202 203 204 205Used by:207
Symbol 207 MovieClipUses:191 192 193 199 206Used by:Timeline
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:Timeline

Instance Names

"scoreBoard"Frame 4Symbol 190 MovieClip
"startPanel"Frame 4Symbol 207 MovieClip
"Interface"Frame 4Symbol 180 MovieClip
"msg"Symbol 38 MovieClip Frame 1Symbol 37 EditableText
"score"Symbol 39 MovieClip [Top] Frame 1Symbol 26 EditableText
"level"Symbol 39 MovieClip [Top] Frame 1Symbol 28 EditableText
"timeleft"Symbol 39 MovieClip [Top] Frame 1Symbol 30 EditableText
"lives"Symbol 39 MovieClip [Top] Frame 1Symbol 32 EditableText
"gold"Symbol 39 MovieClip [Top] Frame 1Symbol 34 EditableText
"btnStart"Symbol 39 MovieClip [Top] Frame 1Symbol 38 MovieClip
"btnReset"Symbol 39 MovieClip [Top] Frame 1Symbol 38 MovieClip
"innerBar"Symbol 46 MovieClip Frame 1Symbol 44 MovieClip
"cost"Symbol 57 MovieClip Frame 1Symbol 52 EditableText
"damage"Symbol 57 MovieClip Frame 1Symbol 53 EditableText
"range"Symbol 57 MovieClip Frame 1Symbol 54 EditableText
"speed"Symbol 57 MovieClip Frame 1Symbol 56 EditableText
"upgradeName"Symbol 62 MovieClip [UpgradePanel] Frame 1Symbol 42 EditableText
"upgradeBar"Symbol 62 MovieClip [UpgradePanel] Frame 1Symbol 46 MovieClip
"panelDetails"Symbol 62 MovieClip [UpgradePanel] Frame 1Symbol 57 MovieClip
"upgradeButton"Symbol 62 MovieClip [UpgradePanel] Frame 1Symbol 60 MovieClip
"desc"Symbol 62 MovieClip [UpgradePanel] Frame 1Symbol 61 EditableText
"num"Symbol 64 MovieClip Frame 1Symbol 63 EditableText
"levelNum"Symbol 67 MovieClip [LevelBarItem] Frame 1Symbol 64 MovieClip
"level"Symbol 67 MovieClip [LevelBarItem] Frame 1Symbol 66 EditableText
"flying"Symbol 80 MovieClip Frame 1Symbol 76 EditableText
"immune"Symbol 80 MovieClip Frame 1Symbol 77 EditableText
"health"Symbol 80 MovieClip Frame 1Symbol 78 EditableText
"speed"Symbol 80 MovieClip Frame 1Symbol 79 EditableText
"msg"Symbol 83 MovieClip Frame 1Symbol 82 EditableText
"towerName"Symbol 88 MovieClip [InfoPanel] Frame 1Symbol 70 EditableText
"desc"Symbol 88 MovieClip [InfoPanel] Frame 1Symbol 71 EditableText
"creepPanelDetails"Symbol 88 MovieClip [InfoPanel] Frame 1Symbol 80 MovieClip
"panelDetails"Symbol 88 MovieClip [InfoPanel] Frame 1Symbol 57 MovieClip
"sell"Symbol 88 MovieClip [InfoPanel] Frame 1Symbol 83 MovieClip
"close"Symbol 88 MovieClip [InfoPanel] Frame 1Symbol 87 MovieClip
"turret"Symbol 92 MovieClip [FrostChassis] Frame 1Symbol 91 MovieClip [FrostTurret]
"turret"Symbol 106 MovieClip [RocketChassis] Frame 1Symbol 105 MovieClip [RocketTurret]
"pip1"Symbol 110 MovieClip Frame 1Symbol 108 MovieClip [TowerPip]
"pip5"Symbol 110 MovieClip Frame 1Symbol 108 MovieClip [TowerPip]
"pip4"Symbol 110 MovieClip Frame 1Symbol 108 MovieClip [TowerPip]
"pip3"Symbol 110 MovieClip Frame 1Symbol 108 MovieClip [TowerPip]
"pip2"Symbol 110 MovieClip Frame 1Symbol 108 MovieClip [TowerPip]
"turret"Symbol 114 MovieClip Frame 1Symbol 113 MovieClip
"launcher"Symbol 120 MovieClip Frame 1Symbol 99 MovieClip [WaterLauncher]
"turret"Symbol 120 MovieClip Frame 1Symbol 119 MovieClip
"base"Symbol 121 MovieClip [Tower] Frame 1Symbol 109 MovieClip
"pips"Symbol 121 MovieClip [Tower] Frame 1Symbol 110 MovieClip
"chassis"Symbol 121 MovieClip [Tower] Frame 1Symbol 114 MovieClip
"upgradeBar"Symbol 121 MovieClip [Tower] Frame 1Symbol 116 MovieClip
"chassis"Symbol 121 MovieClip [Tower] Frame 2Symbol 106 MovieClip [RocketChassis]
"base"Symbol 121 MovieClip [Tower] Frame 3Symbol 102 MovieClip [WaterBase]
"chassis"Symbol 121 MovieClip [Tower] Frame 3Symbol 120 MovieClip
"base"Symbol 121 MovieClip [Tower] Frame 4Symbol 109 MovieClip
"chassis"Symbol 121 MovieClip [Tower] Frame 4Symbol 96 MovieClip [SparkChassis]
"chassis"Symbol 121 MovieClip [Tower] Frame 5Symbol 92 MovieClip [FrostChassis]
"healthBar"Symbol 151 MovieClip [Creep] Frame 1Symbol 142 MovieClip
"hCreepSlow"Symbol 151 MovieClip [Creep] Frame 1Symbol 146 MovieClip
"creep"Symbol 151 MovieClip [Creep] Frame 1Symbol 150 MovieClip
"bounty"Symbol 153 MovieClip [Bounty] Frame 1Symbol 152 EditableText
"diff"Symbol 159 MovieClip Frame 1Symbol 158 EditableText
"msg"Symbol 172 MovieClip Frame 1Symbol 171 EditableText
"base"Symbol 174 MovieClip Frame 1Symbol 109 MovieClip
"chassis"Symbol 174 MovieClip Frame 1Symbol 114 MovieClip
"chassis"Symbol 174 MovieClip Frame 2Symbol 106 MovieClip [RocketChassis]
"base"Symbol 174 MovieClip Frame 3Symbol 102 MovieClip [WaterBase]
"chassis"Symbol 174 MovieClip Frame 3Symbol 120 MovieClip
"base"Symbol 174 MovieClip Frame 4Symbol 109 MovieClip
"chassis"Symbol 174 MovieClip Frame 4Symbol 96 MovieClip [SparkChassis]
"chassis"Symbol 174 MovieClip Frame 5Symbol 109 MovieClip
"chassis"Symbol 174 MovieClip Frame 5Symbol 92 MovieClip [FrostChassis]
"levelMaskBar"Symbol 180 MovieClip Frame 1Symbol 169 MovieClip
"bottomBar"Symbol 180 MovieClip Frame 1Symbol 169 MovieClip
"levelBar"Symbol 180 MovieClip Frame 1Symbol 68 MovieClip [LevelBar]
"levelBarHighlight"Symbol 180 MovieClip Frame 1Symbol 176 MovieClip
"btnPellet"Symbol 180 MovieClip Frame 1Symbol 174 MovieClip
"btnNextLevel"Symbol 180 MovieClip Frame 1Symbol 172 MovieClip
"infoPanel"Symbol 180 MovieClip Frame 1Symbol 88 MovieClip [InfoPanel]
"upgradePanel"Symbol 180 MovieClip Frame 1Symbol 62 MovieClip [UpgradePanel]
"btnSquirt"Symbol 180 MovieClip Frame 1Symbol 174 MovieClip
"btnDart"Symbol 180 MovieClip Frame 1Symbol 174 MovieClip
"btnFrost"Symbol 180 MovieClip Frame 1Symbol 174 MovieClip
"btnSwarm"Symbol 180 MovieClip Frame 1Symbol 174 MovieClip
"blockingPopup"Symbol 180 MovieClip Frame 1Symbol 168 MovieClip
"btnGrid"Symbol 180 MovieClip Frame 1Symbol 38 MovieClip
"topMenu"Symbol 180 MovieClip Frame 1Symbol 39 MovieClip [Top]
"difficulty"Symbol 180 MovieClip Frame 1Symbol 159 MovieClip
"level"Symbol 184 MovieClip Frame 1Symbol 183 EditableText
"btnCancel"Symbol 190 MovieClip Frame 1Symbol 38 MovieClip
"score"Symbol 190 MovieClip Frame 1Symbol 187 EditableText
"desc"Symbol 190 MovieClip Frame 1Symbol 188 EditableText
"playerName"Symbol 190 MovieClip Frame 1Symbol 189 EditableText
"btnSubmit"Symbol 190 MovieClip Frame 1Symbol 38 MovieClip
"levelSelect"Symbol 207 MovieClip Frame 1Symbol 199 MovieClip
"challengeSelect"Symbol 207 MovieClip Frame 1Symbol 206 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Zip.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "zap.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "YIPPEE.WAV"
ExportAssets (56)Timeline Frame 1Symbol 4 as "X.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "THUNK.WAV"
ExportAssets (56)Timeline Frame 1Symbol 6 as "SPLAT.WAV"
ExportAssets (56)Timeline Frame 1Symbol 7 as "scratch.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pop.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "OING.WAV"
ExportAssets (56)Timeline Frame 1Symbol 10 as "oh!.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "LETSGO.WAV"
ExportAssets (56)Timeline Frame 1Symbol 12 as "kow.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Kaching.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ivor.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "frost.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "eep.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "CHANGEOP.WAV"
ExportAssets (56)Timeline Frame 1Symbol 18 as "bop.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "PauseOverlay"
ExportAssets (56)Timeline Frame 1Symbol 39 as "Top"
ExportAssets (56)Timeline Frame 1Symbol 62 as "UpgradePanel"
ExportAssets (56)Timeline Frame 1Symbol 67 as "LevelBarItem"
ExportAssets (56)Timeline Frame 1Symbol 68 as "LevelBar"
ExportAssets (56)Timeline Frame 1Symbol 88 as "InfoPanel"
ExportAssets (56)Timeline Frame 1Symbol 91 as "FrostTurret"
ExportAssets (56)Timeline Frame 1Symbol 92 as "FrostChassis"
ExportAssets (56)Timeline Frame 1Symbol 96 as "SparkChassis"
ExportAssets (56)Timeline Frame 1Symbol 99 as "WaterLauncher"
ExportAssets (56)Timeline Frame 1Symbol 102 as "WaterBase"
ExportAssets (56)Timeline Frame 1Symbol 105 as "RocketTurret"
ExportAssets (56)Timeline Frame 1Symbol 106 as "RocketChassis"
ExportAssets (56)Timeline Frame 1Symbol 108 as "TowerPip"
ExportAssets (56)Timeline Frame 1Symbol 121 as "Tower"
ExportAssets (56)Timeline Frame 1Symbol 123 as "ShotSpray"
ExportAssets (56)Timeline Frame 1Symbol 130 as "Shot"
ExportAssets (56)Timeline Frame 1Symbol 132 as "hTower"
ExportAssets (56)Timeline Frame 1Symbol 134 as "hRange"
ExportAssets (56)Timeline Frame 1Symbol 137 as "hCell"
ExportAssets (56)Timeline Frame 1Symbol 138 as "Grid"
ExportAssets (56)Timeline Frame 1Symbol 140 as "Fragment"
ExportAssets (56)Timeline Frame 1Symbol 151 as "Creep"
ExportAssets (56)Timeline Frame 1Symbol 153 as "Bounty"
ExportAssets (56)Timeline Frame 1Symbol 210 as "__Packages.LevelBar"
ExportAssets (56)Timeline Frame 1Symbol 211 as "__Packages.InfoPanel"
ExportAssets (56)Timeline Frame 1Symbol 212 as "__Packages.Tower"
ExportAssets (56)Timeline Frame 1Symbol 213 as "__Packages.Cell"
ExportAssets (56)Timeline Frame 1Symbol 214 as "__Packages.Creep"
ExportAssets (56)Timeline Frame 1Symbol 215 as "__Packages.ShotSpray"
ExportAssets (56)Timeline Frame 1Symbol 216 as "__Packages.Shot"
ExportAssets (56)Timeline Frame 1Symbol 217 as "__Packages.Grid"
ExportAssets (56)Timeline Frame 1Symbol 218 as "__Packages.Fragment"
ExportAssets (56)Timeline Frame 1Symbol 219 as "__Packages.UpgradePanel"
ExportAssets (56)Timeline Frame 1Symbol 220 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 221 as "__Packages.NetComms"
ExportAssets (56)Timeline Frame 1Symbol 222 as "__Packages.PathFinder"

Labels

"game"Frame 4




http://swfchan.com/27/132547/info.shtml
Created: 18/2 -2019 18:33:14 Last modified: 18/2 -2019 18:33:14 Server time: 22/12 -2024 09:57:42