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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89831708?noj=FRM89831708-21DC" width="1" height="1"></div>

Monster Castle Defense - exciting tower defense game with cool spin.swf

This is the info page for
Flash #132705

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function preloadSite() { var _local3 = _root.getBytesLoaded(); var _local2 = _root.getBytesTotal(); var _local4 = Math.round((_local3 / _local2) * 100); loadingBar._xscale = _local4; percentDisplay.text = _local4 + "%"; percentClip._x = loadingBar._x + loadingBar._width; if (_local3 >= _local2) { clearInterval(loadingCall); _root.firstscreen._alpha = 0; gotoAndPlay (2); local_data = SharedObject.getLocal("MS_datatemp"); existdata = local_data.data.existdata; if (existdata != 1) { local_data.data.existdata = 1; local_data.data.difficulty = 0; local_data.data.mute = 0; local_data.data.medal = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; local_data.data.skulll1 = 0; local_data.data.skulll2 = 0; local_data.data.skulll3 = 0; local_data.data.plantl1 = 0; local_data.data.plantl2 = 0; local_data.data.plantl3 = 0; local_data.data.slimel1 = 0; local_data.data.slimel2 = 0; local_data.data.slimel3 = 0; local_data.data.demonl1 = 0; local_data.data.demonl2 = 0; local_data.data.demonl3 = 0; local_data.data.hivel1 = 0; local_data.data.hivel2 = 0; local_data.data.hivel3 = 0; local_data.data.corpel1 = 0; local_data.data.corpel2 = 0; local_data.data.corpel3 = 0; local_data.data.mudmanl1 = 0; local_data.data.mudmanl2 = 0; local_data.data.mudmanl3 = 0; local_data.data.dragonl1 = 0; local_data.data.dragonl2 = 0; local_data.data.dragonl3 = 0; local_data.data.soldiere = 0; local_data.data.runnere = 0; local_data.data.defendere = 0; local_data.data.warriore = 0; local_data.data.kamikazee = 0; local_data.data.prieste = 0; local_data.data.hikere = 0; local_data.data.magee = 0; local_data.data.titane = 0; local_data.data.hermese = 0; local_data.data.blazec = 0; local_data.data.blizzardc = 0; local_data.data.thunderc = 0; local_data.data.tornadoc = 0; local_data.data.cas11 = 1; local_data.data.cas12 = 1; local_data.data.cas13 = 0; local_data.data.cas14 = 0; local_data.data.cas21 = 0; local_data.data.cas22 = 0; local_data.data.cas23 = 0; local_data.data.cas24 = 0; local_data.data.cas31 = 0; local_data.data.cas32 = 0; local_data.data.cas33 = 0; local_data.data.cas34 = 0; local_data.data.cas41 = 0; local_data.data.cas42 = 0; local_data.data.cas43 = 0; local_data.data.cas44 = 0; local_data.data.mute = 0; local_data.flush(); } } } stop(); loadingBar._xscale = 1; var loadingCall = setInterval(preloadSite, 50);
Frame 69
function soldiersgo() { if (mute == 0) { _root.titleson = new Sound(); _root.titleson.setVolume(300); _root.bmute.gotoAndStop(1); } if (mute == 1) { _root.titleson = new Sound(); _root.titleson.setVolume(0); _root.bmute.gotoAndStop(2); } _root.bmute.sicon.onRelease = function () { _root.titleson = new Sound(); _root.titleson.setVolume(0); _root.bmute.gotoAndStop(2); _root.cliky.gotoAndPlay(2); mute = 1; }; _root.bmute.nsicon.onRelease = function () { _root.titleson = new Sound(); _root.titleson.setVolume(300); _root.bmute.gotoAndStop(1); _root.cliky.gotoAndPlay(2); mute = 0; }; keysecondss++; if (keysecondss >= 18) { keysecondss = 0; if (soldierbox[solto] == 1) { _root.game.attachMovie("soldieraclip", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:1, money:10, dir:0, hp:10, hpt:10, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); deeps++; } if (soldierbox[solto] == 2) { _root.game.attachMovie("soldierb", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:2, money:10, dir:0, hp:30, hpt:30, speed:5, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); deeps++; } if (soldierbox[solto] == 3) { _root.game.attachMovie("soldierc", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:3, money:10, dir:0, hp:100, hpt:100, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } if (soldierbox[solto] == 4) { _root.game.attachMovie("soldierd", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:4, money:10, dir:0, hp:50, hpt:50, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } if (soldierbox[solto] == 5) { _root.game.attachMovie("soldiere", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:5, money:20, dir:0, hp:80, hpt:80, speed:1, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } if (soldierbox[solto] == 6) { _root.game.attachMovie("soldierf", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:6, money:20, dir:0, hp:40, hpt:40, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } if (soldierbox[solto] == 7) { _root.game.attachMovie("soldierg", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:7, money:20, dir:0, hp:60, hpt:60, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, hike:2, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } if (soldierbox[solto] == 8) { _root.game.attachMovie("soldierh", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:8, money:20, dir:0, hp:50, hpt:50, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } if (soldierbox[solto] == 9) { _root.game.attachMovie("soldieri", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:9, money:100, dir:0, hp:500, hpt:500, speed:1, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } if (soldierbox[solto] == 10) { _root.game.attachMovie("soldierj", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:10, money:100, dir:0, hp:100, hpt:100, speed:7, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game["soldier" + deeps].gotoAndStop(3); soldierlist.push("soldier" + deeps); soldie++; deeps++; } solto++; if (solto == 10) { solto = 0; } } s = 0; while (s < soldierlist.length) { selects = _root.game[soldierlist[s]]; if (selects._x >= 800) { selects.exist = 0; selects.removeMovieClip(); soldierlist.splice(s, 1); } if (selects.types == 1) { selects._x = selects._x + 3; } if (selects.types == 2) { selects._x = selects._x + 3; } if (selects.types == 3) { selects._x = selects._x + 3; } if (selects.types == 4) { selects._x = selects._x + 3; } if (selects.types == 5) { selects._x = selects._x + selects.speed; } if (selects.types == 6) { selects._x = selects._x + 3; } if (selects.types == 7) { selects._x = selects._x + 3; } if (selects.types == 8) { selects._x = selects._x + 3; } if (selects.types == 9) { selects._x = selects._x + selects.speed; } if (selects.types == 10) { selects._x = selects._x + selects.speed; } s++; } } local_data = SharedObject.getLocal("MS_datatemp"); var mute = local_data.data.mute; var soldierbox = new Array(); var soldierlist = new Array(); soldierlist = []; soldierbox = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0]; var solto = 0; deeps = 100; _root.titleson = new Sound(); _root.titleson.setVolume(300); var keysecondss = 0; _root.game.onEnterFrame = function () { soldiersgo(); };
Frame 74
stop(); _root.pressh.onRelease = function () { _root.sondi.gotoAndPlay(2); gotoAndPlay (76); };
Frame 89
stop(); _root.startg.onRelease = function () { gotoAndPlay (120); _root.sondi.gotoAndPlay(2); }; _root.trophi.onRelease = function () { gotoAndPlay (90); _root.sondi.gotoAndPlay(2); };
Frame 104
stop(); _root.exit.onRelease = function () { gotoAndPlay (105); _root.sondi.gotoAndPlay(2); }; var trophiesbas = new Array(); trophiesbas = ["tr1", "tr2", "tr3", "tr4", "tr5", "tr6", "tr7", "tr8", "tr9", "tr10", "tr11", "tr12", "tr13", "tr14", "tr15", "tr16", "tr17", "tr18", "tr19", "tr20", "tr21", "tr22", "tr23", "tr24", "tr25", "tr26", "tr27", "tr28", "tr29", "tr30", "tr31", "tr32", "tr33", "tr34", "tr35", "tr36", "tr37", "tr38", "tr39", "tr40"]; local_data = SharedObject.getLocal("MS_datatemp"); medal = local_data.data.medal; i = 0; while (i < medal.length) { trop = _root[trophiesbas[i]]; if (medal[i] == 1) { trop.gotoAndStop(2); } i++; }
Frame 114
Mouse.show(); gotoAndStop (89);
Frame 138
stop(); Mouse.show(); local_data = SharedObject.getLocal("MS_datatemp"); cas11 = local_data.data.cas11; cas12 = local_data.data.cas12; cas13 = local_data.data.cas13; cas14 = local_data.data.cas14; cas21 = local_data.data.cas21; cas22 = local_data.data.cas22; cas23 = local_data.data.cas23; cas24 = local_data.data.cas24; cas31 = local_data.data.cas31; cas32 = local_data.data.cas32; cas33 = local_data.data.cas33; cas34 = local_data.data.cas34; cas41 = local_data.data.cas41; cas42 = local_data.data.cas42; cas43 = local_data.data.cas43; cas44 = local_data.data.cas44; difficulty = local_data.data.difficulty; if (cas11 == 1) { _root.b11.gotoAndStop(2); } if (cas12 == 1) { _root.b12.gotoAndStop(2); } if (cas13 == 1) { _root.b13.gotoAndStop(2); } if (cas14 == 1) { _root.b14.gotoAndStop(2); } if (cas21 == 1) { _root.b21.gotoAndStop(2); } if (cas22 == 1) { _root.b22.gotoAndStop(2); } if (cas23 == 1) { _root.b23.gotoAndStop(2); } if (cas24 == 1) { _root.b24.gotoAndStop(2); } if (cas31 == 1) { _root.b31.gotoAndStop(2); } if (cas32 == 1) { _root.b32.gotoAndStop(2); } if (cas33 == 1) { _root.b33.gotoAndStop(2); } if (cas34 == 1) { _root.b34.gotoAndStop(2); } if (cas41 == 1) { _root.b41.gotoAndStop(2); } if (cas42 == 1) { _root.b42.gotoAndStop(2); } if (cas43 == 1) { _root.b43.gotoAndStop(2); } if (cas44 == 1) { _root.b44.gotoAndStop(2); } _root.b11.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 1; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b12.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 2; local_data.data.difficulty = difficulty; local_data.data.mute = mute; local_data.flush(); }; _root.b13.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 3; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b14.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 4; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b21.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 5; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b22.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 6; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b23.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 7; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b24.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 8; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b31.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 9; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b32.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 10; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b33.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 11; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b34.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 12; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b41.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 13; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b42.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 14; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b43.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 15; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.b44.onRelease = function () { local_data.data.mute = mute; _root.sondi.gotoAndPlay(2); _root.cortinag.play(); difficulty = 16; local_data.data.difficulty = difficulty; local_data.flush(); }; _root.cortinag.onEnterFrame = function () { if (_root.cortinag._currentframe == 15) { gotoAndPlay (190); } };
Frame 154
Mouse.show(); gotoAndStop (89);
Frame 160
Mouse.show(); if (cas11 == 1) { _root.b11.gotoAndStop(2); } if (cas12 == 1) { _root.b12.gotoAndStop(2); } if (cas13 == 1) { _root.b13.gotoAndStop(2); } if (cas14 == 1) { _root.b14.gotoAndStop(2); } if (cas21 == 1) { _root.b21.gotoAndStop(2); } if (cas22 == 1) { _root.b22.gotoAndStop(2); } if (cas23 == 1) { _root.b23.gotoAndStop(2); } if (cas24 == 1) { _root.b24.gotoAndStop(2); } if (cas31 == 1) { _root.b31.gotoAndStop(2); } if (cas32 == 1) { _root.b32.gotoAndStop(2); } if (cas33 == 1) { _root.b33.gotoAndStop(2); } if (cas34 == 1) { _root.b34.gotoAndStop(2); } if (cas41 == 1) { _root.b41.gotoAndStop(2); } if (cas42 == 1) { _root.b42.gotoAndStop(2); } if (cas43 == 1) { _root.b43.gotoAndStop(2); } if (cas44 == 1) { _root.b44.gotoAndStop(2); }
Frame 171
Mouse.show(); gotoAndStop (138);
Frame 191
function startgame() { if ((((difficulty == 1) || (difficulty == 5)) || (difficulty == 9)) || (difficulty == 13)) { boneshave = 300; } if ((((difficulty == 2) || (difficulty == 6)) || (difficulty == 10)) || (difficulty == 14)) { boneshave = 200; } if ((((difficulty == 3) || (difficulty == 7)) || (difficulty == 11)) || (difficulty == 15)) { boneshave = 100; } if ((((difficulty == 4) || (difficulty == 8)) || (difficulty == 12)) || (difficulty == 16)) { boneshave = 40; } if (difficulty == 1) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 3, 3, 11, 11, 2, 2, 2, 2, 3, 3, 3, 0], [3, 3, 3, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0]]; } if (difficulty == 2) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 3, 3, 11, 11, 2, 2, 2, 2, 3, 3, 3, 0], [3, 3, 3, 3, 3, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 13, 13, 13, 13, 11, 11, 6, 6, 6, 6, 6, 6, 6, 0], [11, 11, 11, 11, 11, 6, 6, 6, 6, 6, 8, 11, 8, 11, 8, 11, 8, 11, 0], [13, 13, 13, 13, 11, 7, 11, 7, 11, 7, 11, 7, 11, 7, 0], [13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 17, 17, 17, 11, 11, 11, 11, 11, 0], [11, 11, 11, 11, 13, 13, 13, 13, 12, 12, 12, 9, 9, 9, 0]]; } if (difficulty == 3) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 3, 3, 11, 11, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 11, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 13, 13, 13, 13, 11, 11, 6, 6, 6, 6, 6, 6, 6, 0], [11, 11, 11, 11, 11, 6, 6, 6, 6, 6, 8, 11, 8, 11, 8, 11, 8, 11, 0], [13, 13, 13, 13, 11, 7, 11, 7, 11, 7, 11, 7, 11, 7, 0], [13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 17, 17, 17, 5, 11, 11, 11, 5, 11, 11, 5, 0], [11, 11, 11, 11, 5, 13, 13, 13, 13, 12, 12, 12, 9, 9, 9, 0], [11, 11, 11, 11, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 0], [13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 8, 8, 8, 8, 9, 9, 9, 0], [16, 16, 16, 16, 16, 16, 16, 16, 7, 7, 7, 7, 7, 7, 7, 12, 12, 12, 12, 12, 12, 5, 5, 0], [13, 13, 13, 13, 13, 13, 13, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 0], [16, 16, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0], [13, 13, 13, 13, 13, 13, 13, 16, 16, 16, 17, 17, 17, 17, 17, 9, 9, 9, 9, 9, 10, 10, 0], [13, 13, 13, 13, 13, 13, 13, 18, 18, 18, 18, 18, 18, 0], [13, 13, 13, 13, 13, 13, 13, 5, 5, 5, 13, 13, 13, 13, 13, 13, 9, 9, 9, 9, 9, 9, 0], [16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 5, 16, 16, 16, 16, 5, 5, 0], [13, 13, 13, 13, 13, 13, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 9, 9, 9, 9, 9, 0]]; } if (difficulty == 4) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 3, 3, 11, 11, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 13, 13, 13, 13, 11, 11, 4, 6, 6, 6, 4, 6, 6, 6, 6, 0], [11, 11, 11, 11, 11, 6, 6, 6, 6, 6, 8, 11, 8, 11, 8, 11, 8, 11, 0], [13, 13, 13, 13, 4, 11, 7, 11, 7, 11, 7, 11, 7, 11, 7, 0], [13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 17, 17, 17, 5, 11, 11, 11, 5, 11, 11, 5, 0], [11, 11, 11, 11, 4, 4, 5, 13, 13, 13, 13, 12, 12, 12, 9, 9, 9, 0], [11, 11, 11, 11, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 0], [13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 8, 8, 8, 8, 4, 4, 4, 9, 9, 9, 0], [16, 16, 16, 16, 16, 16, 16, 16, 7, 7, 7, 7, 7, 7, 7, 12, 12, 12, 12, 12, 12, 5, 5, 0], [13, 13, 13, 13, 13, 13, 13, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 0], [16, 16, 16, 16, 16, 16, 16, 16, 4, 4, 8, 8, 8, 8, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0], [13, 13, 13, 13, 13, 13, 13, 16, 16, 16, 17, 17, 17, 17, 17, 9, 9, 9, 9, 9, 10, 10, 0], [13, 13, 13, 13, 13, 13, 13, 18, 18, 18, 18, 18, 18, 14, 14, 14, 14, 0], [13, 13, 13, 13, 13, 13, 13, 14, 14, 5, 5, 5, 13, 13, 13, 13, 13, 13, 9, 9, 9, 9, 9, 9, 0], [16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 5, 5, 5, 16, 16, 16, 16, 5, 5, 14, 14, 0], [13, 13, 13, 13, 13, 13, 14, 14, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9, 9, 9, 9, 9, 9, 0], [23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 0], [22, 22, 22, 22, 22, 22, 21, 21, 21, 21, 22, 22, 21, 21, 21, 21, 0], [21, 21, 21, 21, 21, 23, 23, 23, 23, 23, 23, 23, 17, 17, 17, 17, 17, 0], [23, 23, 23, 23, 23, 16, 16, 16, 16, 16, 16, 14, 14, 0], [18, 18, 18, 18, 18, 18, 21, 21, 21, 21, 21, 15, 21, 21, 15, 21, 15, 21, 15, 0], [21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 26, 26, 26, 26, 17, 17, 17, 17, 17, 17, 17, 0], [14, 14, 14, 14, 23, 23, 23, 23, 23, 23, 23, 15, 23, 15, 23, 15, 23, 15, 0], [26, 26, 26, 26, 26, 26, 23, 23, 23, 23, 26, 26, 26, 26, 27, 27, 27, 27, 27, 0], [19, 19, 19, 19, 20, 20, 20, 20, 20, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 0], [23, 15, 23, 15, 23, 15, 23, 15, 22, 22, 22, 22, 22, 22, 23, 15, 23, 15, 23, 15, 23, 24, 24, 24, 24, 0]]; } if (difficulty == 5) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 0], [3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 7, 7, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 0]]; } if (difficulty == 6) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 0], [11, 11, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 7, 7, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 6, 6, 6, 6, 6, 7, 7, 7, 7, 0], [8, 8, 8, 8, 8, 8, 13, 13, 13, 13, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 0], [13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 0], [13, 13, 13, 13, 13, 13, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 13, 13, 13, 0], [12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 13, 13, 13, 9, 9, 9, 9, 9, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 14, 14, 14, 14, 8, 8, 8, 8, 8, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 16, 16, 16, 16, 16, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 0], [12, 12, 12, 12, 12, 12, 12, 12, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 5, 5, 5, 8, 8, 8, 8, 8, 8, 8, 8, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 0]]; } if (difficulty == 7) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 0], [11, 11, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 7, 7, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 0], [8, 8, 8, 8, 8, 8, 13, 13, 13, 13, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 0], [13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 0], [5, 13, 13, 13, 13, 13, 13, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 13, 13, 13, 5, 5, 0], [12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 13, 13, 13, 9, 9, 9, 9, 9, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 8, 8, 8, 8, 8, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 16, 16, 16, 16, 16, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 0], [12, 12, 12, 12, 12, 12, 12, 12, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 5, 8, 8, 8, 8, 8, 5, 8, 8, 8, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 0], [21, 21, 21, 21, 21, 21, 21, 21, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 17, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 5, 5, 13, 13, 13, 13, 5, 5, 13, 13, 13, 0], [18, 18, 18, 18, 12, 12, 12, 12, 5, 5, 5, 5, 5, 5, 13, 13, 13, 13, 13, 13, 0], [9, 9, 9, 9, 9, 9, 21, 21, 21, 21, 21, 21, 21, 13, 13, 13, 18, 18, 18, 18, 18, 18, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 12, 17, 17, 17, 17, 17, 17, 17, 0], [12, 12, 12, 12, 12, 12, 12, 12, 12, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0], [15, 21, 15, 21, 15, 21, 15, 21, 15, 21, 13, 13, 13, 13, 13, 0], [21, 21, 21, 21, 18, 18, 18, 18, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 20, 20, 20, 20, 20, 21, 21, 21, 21, 17, 17, 17, 16, 16, 16, 16, 16, 16, 16, 10, 10, 10, 10, 0]]; } if (difficulty == 8) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 0], [11, 11, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 3, 3, 3, 4, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 7, 7, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 4, 6, 6, 6, 6, 6, 7, 7, 7, 7, 0], [8, 8, 8, 8, 8, 8, 13, 13, 13, 13, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 0], [13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 0], [5, 5, 13, 13, 13, 13, 13, 13, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 13, 13, 13, 5, 5, 0], [12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 13, 13, 13, 9, 9, 9, 9, 9, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 14, 14, 8, 8, 8, 8, 8, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 16, 16, 16, 16, 16, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 0], [12, 12, 12, 12, 12, 12, 12, 12, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 5, 8, 8, 8, 8, 8, 5, 8, 8, 8, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 0], [21, 21, 21, 21, 21, 21, 21, 21, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 17, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 5, 5, 13, 13, 13, 13, 5, 5, 13, 13, 13, 4, 4, 4, 0], [18, 18, 18, 18, 12, 12, 12, 12, 5, 5, 5, 4, 4, 13, 13, 13, 13, 13, 13, 0], [9, 9, 9, 9, 9, 9, 21, 21, 21, 21, 21, 21, 21, 13, 13, 13, 18, 18, 18, 18, 18, 18, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 12, 17, 17, 17, 17, 17, 17, 17, 0], [12, 12, 12, 12, 12, 12, 12, 12, 12, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0], [15, 21, 15, 21, 15, 21, 15, 21, 15, 21, 13, 13, 13, 13, 13, 0], [14, 21, 21, 21, 21, 14, 14, 18, 18, 18, 18, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 20, 20, 20, 20, 20, 21, 21, 21, 21, 17, 17, 17, 16, 16, 16, 16, 16, 16, 16, 10, 10, 10, 10, 0], [21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 21, 21, 21, 21, 0], [21, 21, 21, 21, 21, 21, 21, 23, 23, 23, 23, 23, 23, 23, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 0], [23, 23, 23, 23, 23, 23, 26, 26, 26, 26, 26, 26, 26, 23, 23, 23, 22, 22, 22, 22, 22, 0], [26, 26, 26, 26, 26, 18, 18, 18, 18, 18, 18, 23, 23, 23, 23, 23, 15, 15, 0], [24, 24, 23, 23, 23, 23, 23, 23, 22, 22, 22, 22, 20, 20, 20, 20, 20, 0], [23, 23, 23, 23, 23, 24, 24, 24, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 0], [28, 28, 28, 28, 28, 28, 19, 19, 19, 19, 19, 19, 28, 28, 28, 28, 28, 22, 22, 22, 22, 22, 0], [22, 22, 22, 22, 22, 22, 25, 25, 25, 27, 27, 27, 27, 24, 0], [21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 27, 28, 28, 28, 0], [30, 30, 30, 30, 30, 29, 29, 29, 28, 28, 28, 28, 24, 24, 24, 0]]; } if (difficulty == 9) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 2, 2, 2, 3, 3, 3, 3, 2, 2, 2, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 3, 3, 3, 3, 2, 2, 2, 2, 2, 0], [2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 0], [3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 8, 8, 8, 8, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 0], [6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 0], [3, 3, 3, 2, 2, 2, 2, 6, 6, 6, 6, 7, 7, 7, 7, 9, 0]]; } if (difficulty == 10) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 2, 2, 2, 3, 3, 3, 3, 2, 2, 2, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 3, 3, 3, 3, 2, 2, 2, 2, 2, 0], [2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 0], [3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 8, 8, 8, 8, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 0], [6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 0], [3, 3, 3, 2, 2, 2, 2, 6, 6, 6, 6, 7, 7, 7, 7, 9, 0], [11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 3, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 8, 8, 8, 8, 2, 2, 2, 2, 8, 8, 8, 8, 3, 3, 3, 3, 7, 7, 7, 7, 7, 12, 12, 12, 12, 0], [6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 9, 0], [11, 11, 11, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 13, 13, 13, 13, 13, 13, 0]]; } if (difficulty == 11) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 2, 2, 2, 3, 3, 3, 3, 2, 2, 2, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 3, 3, 3, 3, 2, 2, 2, 2, 2, 0], [2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 0], [5, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 8, 8, 8, 8, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 0], [5, 6, 6, 6, 6, 5, 7, 7, 7, 7, 7, 7, 7, 0], [3, 3, 3, 2, 2, 2, 2, 6, 6, 6, 6, 7, 7, 7, 7, 9, 4, 4, 4, 0], [11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 3, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 8, 8, 8, 8, 2, 2, 2, 2, 8, 8, 8, 8, 3, 3, 3, 3, 7, 7, 7, 7, 7, 12, 12, 12, 12, 0], [6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 9, 0], [11, 11, 11, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 5, 5, 5, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 13, 13, 13, 13, 13, 13, 8, 8, 8, 8, 8, 0], [13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 16, 0], [11, 12, 13, 15, 16, 17, 18, 11, 12, 13, 14, 15, 16, 17, 18, 0], [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0], [9, 9, 9, 9, 21, 21, 21, 21, 21, 21, 18, 18, 18, 0], [16, 16, 16, 16, 16, 16, 21, 21, 21, 21, 13, 13, 13, 13, 15, 15, 0], [12, 12, 12, 12, 12, 12, 17, 12, 17, 12, 17, 12, 17, 12, 17, 12, 17, 0], [15, 15, 18, 18, 18, 18, 18, 18, 21, 21, 21, 0], [9, 9, 9, 9, 9, 9, 9, 9, 21, 21, 21, 21, 13, 13, 13, 13, 13, 17, 17, 17, 17, 0], [10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 0], [19, 19, 19, 19, 15, 15, 15, 15, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 18, 18, 18, 18, 18, 0]]; } if (difficulty == 12) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 0], [11, 11, 11, 11, 2, 2, 2, 3, 3, 3, 3, 2, 2, 2, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 3, 3, 3, 3, 2, 2, 2, 2, 2, 0], [2, 2, 2, 2, 2, 4, 4, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 0], [5, 5, 5, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 8, 8, 8, 8, 2, 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 0], [5, 5, 5, 5, 6, 6, 6, 6, 5, 5, 5, 7, 7, 7, 7, 7, 7, 7, 0], [3, 3, 3, 2, 2, 2, 2, 6, 6, 6, 6, 7, 7, 7, 7, 9, 4, 4, 0], [11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 3, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 8, 8, 8, 8, 2, 2, 2, 2, 8, 8, 8, 8, 3, 3, 3, 3, 7, 7, 7, 7, 7, 12, 12, 12, 12, 0], [4, 4, 6, 6, 6, 6, 6, 4, 4, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 9, 0], [11, 11, 11, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 5, 5, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 13, 13, 13, 13, 13, 13, 8, 8, 8, 8, 8, 0], [13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 16, 0], [11, 12, 13, 14, 15, 16, 17, 18, 11, 12, 13, 14, 15, 16, 17, 18, 0], [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 0], [9, 9, 9, 9, 21, 21, 21, 21, 21, 21, 18, 18, 18, 14, 14, 14, 0], [16, 16, 16, 16, 16, 16, 21, 21, 21, 21, 13, 13, 13, 13, 15, 15, 15, 15, 0], [12, 12, 12, 12, 12, 12, 17, 12, 17, 12, 17, 12, 17, 12, 17, 12, 17, 0], [14, 15, 14, 15, 14, 15, 18, 18, 18, 18, 18, 18, 21, 21, 21, 0], [9, 9, 9, 9, 9, 9, 9, 9, 21, 21, 21, 21, 13, 13, 13, 13, 13, 17, 17, 17, 17, 0], [10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 10, 12, 0], [19, 19, 19, 19, 15, 15, 14, 14, 15, 15, 18, 18, 18, 18, 18, 0], [21, 21, 21, 21, 22, 21, 22, 21, 22, 21, 22, 21, 22, 21, 22, 0], [21, 21, 21, 22, 23, 22, 23, 22, 23, 22, 23, 16, 16, 16, 16, 16, 0], [23, 23, 23, 23, 23, 14, 14, 14, 14, 15, 15, 14, 14, 14, 15, 15, 15, 18, 18, 18, 18, 18, 0], [22, 22, 22, 22, 22, 22, 22, 26, 26, 26, 26, 26, 26, 26, 23, 23, 23, 23, 0], [24, 24, 18, 18, 18, 24, 17, 17, 17, 17, 17, 17, 0], [23, 22, 23, 22, 23, 22, 16, 22, 16, 22, 26, 18, 18, 18, 18, 0], [28, 28, 28, 28, 28, 28, 28, 28, 23, 23, 23, 23, 23, 23, 22, 22, 0], [16, 16, 16, 16, 16, 23, 23, 23, 21, 21, 21, 21, 19, 19, 19, 19, 19, 0], [20, 20, 20, 20, 20, 20, 25, 25, 25, 24, 24, 25, 25, 24, 0], [23, 23, 23, 23, 28, 28, 27, 28, 27, 28, 27, 28, 27, 0], [21, 21, 21, 21, 21, 23, 23, 23, 23, 23, 29, 29, 29, 29, 29, 0], [25, 25, 25, 25, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 27, 27, 27, 27, 26, 26, 26, 26, 0], [9, 9, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 29, 29, 29, 29, 29, 0], [24, 24, 24, 24, 24, 25, 25, 25, 25, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 0], [21, 21, 21, 22, 22, 22, 23, 23, 23, 24, 25, 26, 26, 26, 27, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 30, 0]]; } if (difficulty == 13) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 0], [3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 7, 7, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 0], [8, 8, 8, 8, 3, 3, 3, 3, 3, 6, 6, 6, 6, 0], [3, 3, 3, 2, 2, 2, 2, 7, 7, 7, 7, 7, 6, 6, 6, 0], [3, 3, 3, 3, 9, 9, 9, 9, 0], [8, 8, 8, 8, 8, 8, 21, 21, 21, 21, 21, 21, 13, 13, 0], [2, 2, 2, 2, 21, 21, 21, 13, 13, 13, 13, 19, 0]]; } if (difficulty == 14) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 0], [11, 11, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 7, 7, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 6, 6, 6, 6, 6, 7, 7, 7, 7, 0], [8, 8, 8, 8, 8, 8, 13, 13, 13, 13, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 0], [13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 0], [13, 13, 13, 13, 13, 13, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 13, 13, 13, 0], [12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 13, 13, 13, 9, 9, 9, 9, 9, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 8, 8, 8, 8, 8, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 16, 16, 16, 16, 16, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 0], [12, 12, 12, 12, 12, 12, 12, 12, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 0], [18, 18, 18, 18, 18, 18, 18, 0], [19, 19, 19, 19, 21, 21, 21, 13, 13, 13, 13, 13, 17, 17, 17, 17, 0], [18, 18, 18, 18, 13, 13, 13, 12, 12, 12, 12, 12, 12, 0], [18, 18, 18, 18, 18, 18, 13, 13, 13, 13, 20, 12, 20, 12, 20, 12, 20, 12, 20, 12, 0], [19, 22, 19, 22, 19, 22, 19, 22, 18, 18, 17, 17, 17, 17, 20, 20, 20, 20, 16, 16, 16, 16, 0]]; } if (difficulty == 15) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 0], [11, 11, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 7, 7, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 5, 5, 5, 4, 4, 6, 6, 6, 6, 6, 7, 7, 7, 7, 0], [8, 8, 8, 8, 8, 8, 13, 13, 13, 13, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 0], [13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 0], [5, 5, 13, 13, 13, 13, 13, 13, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 13, 13, 13, 5, 5, 5, 5, 0], [12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 13, 13, 13, 9, 9, 9, 9, 9, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 8, 8, 8, 8, 8, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 16, 16, 16, 16, 16, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 0], [12, 12, 12, 12, 12, 12, 12, 12, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 5, 5, 8, 8, 8, 8, 8, 5, 5, 8, 8, 8, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 0], [21, 21, 21, 21, 21, 21, 21, 21, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 17, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 5, 5, 13, 13, 13, 13, 5, 5, 13, 13, 13, 0], [18, 18, 18, 18, 12, 12, 12, 12, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 13, 13, 13, 13, 13, 13, 0], [9, 9, 9, 9, 9, 9, 21, 21, 21, 21, 21, 21, 21, 13, 13, 13, 18, 18, 18, 18, 18, 18, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 12, 17, 17, 17, 17, 17, 17, 17, 0], [12, 12, 12, 12, 12, 12, 12, 12, 12, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0], [15, 21, 15, 21, 15, 21, 15, 21, 15, 21, 13, 13, 13, 13, 13, 0], [21, 21, 21, 21, 18, 18, 18, 18, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 20, 20, 20, 20, 20, 21, 21, 21, 21, 17, 17, 17, 16, 16, 16, 16, 16, 16, 16, 10, 10, 10, 10, 0], [23, 23, 23, 23, 23, 23, 23, 9, 9, 9, 9, 9, 9, 19, 19, 19, 19, 0], [15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0], [21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 10, 10, 10, 10, 0], [18, 18, 18, 18, 26, 26, 26, 26, 17, 17, 17, 17, 0], [22, 20, 22, 20, 22, 20, 22, 20, 22, 22, 22, 22, 22, 22, 0], [23, 23, 23, 23, 23, 26, 26, 29, 0]]; } if (difficulty == 16) { soldierbox = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 2, 2, 0], [11, 11, 11, 11, 11, 3, 3, 3, 3, 3, 2, 2, 2, 2, 0], [11, 11, 11, 11, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 4, 3, 3, 3, 4, 3, 3, 3, 3, 0], [6, 6, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 7, 7, 3, 3, 3, 3, 3, 0], [3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 4, 6, 6, 6, 6, 6, 7, 7, 7, 7, 0], [8, 8, 8, 8, 8, 8, 13, 13, 13, 13, 2, 2, 2, 2, 2, 13, 13, 13, 13, 13, 0], [13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 8, 8, 8, 8, 12, 12, 12, 12, 12, 0], [5, 5, 5, 5, 13, 13, 13, 13, 13, 13, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 13, 13, 13, 5, 5, 5, 5, 0], [12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 13, 13, 13, 9, 9, 9, 9, 9, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 14, 14, 8, 8, 8, 8, 8, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 16, 16, 16, 16, 16, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 0], [12, 12, 12, 12, 12, 12, 12, 12, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 5, 5, 5, 8, 8, 8, 8, 8, 5, 5, 5, 8, 8, 8, 0], [9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 0], [21, 21, 21, 21, 21, 21, 21, 21, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 17, 17, 17, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 5, 5, 5, 5, 13, 13, 13, 13, 5, 5, 5, 5, 13, 13, 13, 4, 4, 4, 0], [18, 18, 18, 18, 12, 12, 12, 12, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 13, 13, 13, 13, 13, 13, 0], [9, 9, 9, 9, 9, 9, 21, 21, 21, 21, 21, 21, 21, 13, 13, 13, 18, 18, 18, 18, 18, 18, 0], [13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 12, 17, 17, 17, 17, 17, 17, 17, 0], [12, 12, 12, 12, 12, 12, 12, 12, 12, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0], [15, 21, 15, 21, 15, 21, 15, 21, 15, 21, 13, 13, 13, 13, 13, 0], [14, 14, 21, 21, 21, 21, 14, 14, 18, 18, 18, 18, 17, 17, 17, 17, 0], [13, 13, 13, 13, 13, 20, 20, 20, 20, 20, 21, 21, 21, 21, 17, 17, 17, 16, 16, 16, 16, 16, 16, 16, 10, 10, 10, 10, 0], [21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 21, 21, 21, 21, 0], [21, 21, 21, 21, 21, 21, 21, 23, 23, 23, 23, 23, 23, 23, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 0], [23, 23, 23, 23, 23, 23, 26, 26, 26, 26, 26, 26, 26, 23, 23, 23, 22, 22, 22, 22, 22, 0], [26, 26, 26, 26, 26, 18, 18, 18, 18, 18, 18, 23, 23, 23, 23, 23, 15, 15, 15, 15, 0], [24, 24, 23, 23, 23, 23, 23, 23, 22, 22, 22, 22, 20, 20, 20, 20, 20, 0], [23, 23, 23, 23, 23, 24, 24, 24, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 0], [28, 28, 28, 28, 28, 28, 19, 19, 19, 19, 19, 19, 28, 28, 28, 28, 28, 22, 22, 22, 22, 22, 0], [22, 22, 22, 22, 22, 22, 25, 25, 25, 25, 25, 25, 27, 27, 27, 27, 24, 24, 24, 0], [21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 27, 28, 28, 28, 0], [30, 30, 30, 30, 30, 29, 29, 29, 28, 28, 28, 28, 24, 24, 24, 0], [26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 21, 21, 21, 21, 21, 0], [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 25, 25, 25, 0], [2, 2, 2, 2, 12, 12, 12, 12, 12, 22, 22, 22, 22, 22, 20, 20, 20, 20, 20, 30, 30, 30, 30, 0], [24, 23, 24, 23, 24, 23, 24, 23, 27, 27, 27, 27, 27, 0], [19, 19, 19, 19, 25, 25, 25, 25, 25, 24, 24, 0], [29, 29, 29, 29, 29, 0], [23, 23, 23, 23, 23, 22, 22, 22, 22, 23, 23, 23, 23, 26, 26, 26, 26, 0], [29, 29, 29, 30, 30, 30, 22, 22, 22, 22, 22, 26, 26, 26, 0], [1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 21, 21, 21, 21, 21, 21, 21, 21, 29, 0], [21, 21, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 21, 21, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 0]]; } if (mute == 0) { _root.titleson = new Sound(); _root.titleson.setVolume(300); _root.game.tabb.bmute.gotoAndStop(1); } if (mute == 1) { _root.titleson = new Sound(); _root.titleson.setVolume(0); _root.game.tabb.bmute.gotoAndStop(2); } _root.game.castlec.gotoAndStop(difficulty); i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); tempo.free = 0; i++; } var _local2 = soldierbox.length; wdeci = Math.floor(_local2 / 10); wuni = Math.floor(_local2 - (wdeci * 10)); _root.game.tabb.wwouni.gotoAndStop(wuni + 1); _root.game.tabb.wwodeci.gotoAndStop(wdeci + 1); if (wdeci > 0) { _root.game.tabb.wwouni._alpha = 100; _root.game.tabb.wwodeci._alpha = 100; } else if (wuni > 0) { _root.game.tabb.wwouni._alpha = 100; _root.game.tabb.wwodeci._alpha = 0; } else if ((wuni == 0) && (wdeci == 0)) { _root.game.tabb.wwouni._alpha = 100; _root.game.tabb.wwodeci._alpha = 0; } } function counters() { if ((buyingc == true) && (usingmagic == false)) { if (_root.game.mickey._y < 190) { _root.game.mickey._xscale = -100; } if ((_root.game.mickey._y > 191) && (_root.game.mickey._y < 270)) { _root.game.mickey._xscale = 100; } if ((_root.game.mickey._y > 271) && (_root.game.mickey._y < 340)) { _root.game.mickey._xscale = -100; } if (_root.game.mickey._y > 341) { _root.game.mickey._xscale = 100; } } if (((buyingc == false) && (usingmagic == false)) || ((buyingc == false) && (usingmagic == true))) { _root.game.mickey._xscale = 100; } bmmil = Math.floor(boneshave / 100000); bmildeci = Math.floor((boneshave - (bmmil * 100000)) / 10000); bmiluni = Math.floor(((boneshave - (bmmil * 100000)) - (bmildeci * 10000)) / 1000); bmil = Math.floor((((boneshave - (bmmil * 100000)) - (bmildeci * 10000)) - (bmiluni * 1000)) / 100); bdeci = Math.floor(((((boneshave - (bmmil * 100000)) - (bmildeci * 10000)) - (bmiluni * 1000)) - (bmil * 100)) / 10); buni = Math.floor(((((boneshave - (bmmil * 100000)) - (bmildeci * 10000)) - (bmiluni * 1000)) - (bmil * 100)) - (bdeci * 10)); _root.game.tabb.bouni.gotoAndStop(buni + 1); _root.game.tabb.bodeci.gotoAndStop(bdeci + 1); _root.game.tabb.bomil.gotoAndStop(bmil + 1); _root.game.tabb.bomiluni.gotoAndStop(bmiluni + 1); _root.game.tabb.bomildeci.gotoAndStop(bmildeci + 1); _root.game.tabb.bommil.gotoAndStop(bmmil + 1); if (bmmil > 0) { _root.game.tabb.bouni._alpha = 100; _root.game.tabb.bodeci._alpha = 100; _root.game.tabb.bomil._alpha = 100; _root.game.tabb.bomiluni._alpha = 100; _root.game.tabb.bomildeci._alpha = 100; _root.game.tabb.bommil._alpha = 100; } else if (bmildeci > 0) { _root.game.tabb.bouni._alpha = 100; _root.game.tabb.bodeci._alpha = 100; _root.game.tabb.bomil._alpha = 100; _root.game.tabb.bomiluni._alpha = 100; _root.game.tabb.bomildeci._alpha = 100; _root.game.tabb.bommil._alpha = 0; } else if (bmiluni > 0) { _root.game.tabb.bouni._alpha = 100; _root.game.tabb.bodeci._alpha = 100; _root.game.tabb.bomil._alpha = 100; _root.game.tabb.bomiluni._alpha = 100; _root.game.tabb.bomildeci._alpha = 0; _root.game.tabb.bommil._alpha = 0; } else if (bmil > 0) { _root.game.tabb.bouni._alpha = 100; _root.game.tabb.bodeci._alpha = 100; _root.game.tabb.bomil._alpha = 100; _root.game.tabb.bomiluni._alpha = 0; _root.game.tabb.bomildeci._alpha = 0; _root.game.tabb.bommil._alpha = 0; } else if (bdeci > 0) { _root.game.tabb.bouni._alpha = 100; _root.game.tabb.bodeci._alpha = 100; _root.game.tabb.bomil._alpha = 0; _root.game.tabb.bomiluni._alpha = 0; _root.game.tabb.bomildeci._alpha = 0; _root.game.tabb.bommil._alpha = 0; } else if (buni > 0) { _root.game.tabb.bouni._alpha = 100; _root.game.tabb.bodeci._alpha = 0; _root.game.tabb.bomil._alpha = 0; _root.game.tabb.bomiluni._alpha = 0; _root.game.tabb.bomildeci._alpha = 0; _root.game.tabb.bommil._alpha = 0; } else if ((((((buni == 0) && (bdeci == 0)) && (bmil == 0)) && (bmiluni == 0)) && (bmildeci == 0)) && (bmmil == 0)) { _root.game.tabb.bouni._alpha = 100; _root.game.tabb.bodeci._alpha = 0; _root.game.tabb.bomil._alpha = 0; _root.game.tabb.bomiluni._alpha = 0; _root.game.tabb.bomildeci._alpha = 0; _root.game.tabb.bommil._alpha = 0; } swdeci = Math.floor(soldierwave / 10); swuni = Math.floor(soldierwave - (swdeci * 10)); _root.game.tabb.swouni.gotoAndStop(swuni + 1); _root.game.tabb.swodeci.gotoAndStop(swdeci + 1); if (swdeci > 0) { _root.game.tabb.swouni._alpha = 100; _root.game.tabb.swodeci._alpha = 100; } else if (swuni > 0) { _root.game.tabb.swouni._alpha = 100; _root.game.tabb.swodeci._alpha = 0; } else if ((swuni == 0) && (swdeci == 0)) { _root.game.tabb.swouni._alpha = 100; _root.game.tabb.swodeci._alpha = 0; } if (wavedeath == false) { _root.game.tabb.nwouni._alpha = 0; _root.game.tabb.nwodeci._alpha = 0; } if (wavedeath == true) { nwdeci = Math.floor(nextwavec / 10); nwuni = Math.floor(nextwavec - (nwdeci * 10)); _root.game.tabb.nwouni.gotoAndStop(nwuni + 1); _root.game.tabb.nwodeci.gotoAndStop(nwdeci + 1); if (nwdeci > 0) { _root.game.tabb.nwouni._alpha = 100; _root.game.tabb.nwodeci._alpha = 100; } else if (nwuni > 0) { _root.game.tabb.nwouni._alpha = 100; _root.game.tabb.nwodeci._alpha = 0; } else if ((nwuni == 0) && (nwdeci == 0)) { _root.game.tabb.nwouni._alpha = 100; _root.game.tabb.nwodeci._alpha = 0; } } if (hpqueen == 4) { _root.game.flag1._alpha = 100; _root.game.flag2._alpha = 100; _root.game.flag3._alpha = 100; _root.game.flag4._alpha = 100; } if (hpqueen == 3) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 100; _root.game.flag3._alpha = 100; _root.game.flag4._alpha = 100; } if (hpqueen == 2) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 0; _root.game.flag3._alpha = 100; _root.game.flag4._alpha = 100; } if (hpqueen == 1) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 0; _root.game.flag3._alpha = 0; _root.game.flag4._alpha = 100; } if (hpqueen <= 0) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 0; _root.game.flag3._alpha = 0; _root.game.flag4._alpha = 0; } } function tablero() { if (boneshave >= 20) { _root.game.tabb.skullbuton.gotoAndStop(2); } if (boneshave < 20) { _root.game.tabb.skullbuton.gotoAndStop(1); } if (boneshave >= 40) { _root.game.tabb.plantbuton.gotoAndStop(2); } if (boneshave < 40) { _root.game.tabb.plantbuton.gotoAndStop(1); } if (boneshave >= 50) { _root.game.tabb.slimebuton.gotoAndStop(2); } if (boneshave < 50) { _root.game.tabb.slimebuton.gotoAndStop(1); } if (boneshave >= 150) { _root.game.tabb.mudmanbuton.gotoAndStop(2); } if (boneshave < 150) { _root.game.tabb.mudmanbuton.gotoAndStop(1); } if (boneshave >= 100) { _root.game.tabb.dragonbuton.gotoAndStop(2); _root.game.tabb.demonbuton.gotoAndStop(2); } if (boneshave < 100) { _root.game.tabb.dragonbuton.gotoAndStop(1); _root.game.tabb.demonbuton.gotoAndStop(1); } if (boneshave >= 80) { _root.game.tabb.hivebuton.gotoAndStop(2); } if (boneshave < 80) { _root.game.tabb.hivebuton.gotoAndStop(1); } if (boneshave >= 200) { _root.game.tabb.corpebuton.gotoAndStop(2); } if (boneshave < 200) { _root.game.tabb.corpebuton.gotoAndStop(1); } if (boneshave >= 100) { _root.game.tabb.firespell.gotoAndStop(2); } if (boneshave < 100) { _root.game.tabb.firespell.gotoAndStop(1); } if (boneshave >= 50) { _root.game.tabb.icespell.gotoAndStop(2); } if (boneshave < 50) { _root.game.tabb.icespell.gotoAndStop(1); } if (boneshave >= 200) { _root.game.tabb.windspell.gotoAndStop(2); } if (boneshave < 200) { _root.game.tabb.windspell.gotoAndStop(1); } if (boneshave >= 400) { _root.game.tabb.thunderspell.gotoAndStop(2); } if (boneshave < 400) { _root.game.tabb.thunderspell.gotoAndStop(1); } if (nextwavec > 0) { _root.game.tabb.beginw.gotoAndStop(2); } else if (nextwavec <= 0) { _root.game.tabb.beginw.gotoAndStop(1); } _root.game.tabb.beginw.onRelease = function () { if (bulletlist.length == 0) { nextwavec = 0; _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.skullbuton.onRelease = function () { if (boneshave >= 20) { whatc = 1; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(1); _root.game.buydes.gotoAndStop(2); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.plantbuton.onRelease = function () { if (boneshave >= 40) { whatc = 2; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(2); _root.game.buydes.gotoAndStop(3); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.slimebuton.onRelease = function () { if (boneshave >= 50) { whatc = 3; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(3); _root.game.buydes.gotoAndStop(4); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.demonbuton.onRelease = function () { if (boneshave >= 100) { whatc = 4; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(4); _root.game.buydes.gotoAndStop(5); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.hivebuton.onRelease = function () { if (boneshave >= 80) { whatc = 5; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(5); _root.game.buydes.gotoAndStop(6); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.corpebuton.onRelease = function () { if (boneshave >= 200) { whatc = 6; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(6); _root.game.buydes.gotoAndStop(7); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.mudmanbuton.onRelease = function () { if (boneshave >= 150) { whatc = 7; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(7); _root.game.buydes.gotoAndStop(8); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.dragonbuton.onRelease = function () { if (boneshave >= 100) { whatc = 8; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(8); _root.game.buydes.gotoAndStop(9); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.firespell.onRelease = function () { if (boneshave >= 100) { whatm = 1; buyingc = false; usingmagic = true; _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.icespell.onRelease = function () { if (boneshave >= 50) { whatm = 2; buyingc = false; usingmagic = true; _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.thunderspell.onRelease = function () { if (boneshave >= 400) { whatm = 3; buyingc = false; usingmagic = true; _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } }; _root.game.tabb.windspell.onRelease = function () { if (boneshave >= 200) { whatm = 4; buyingc = false; usingmagic = true; _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } }; if (Key.isDown(81)) { if (boneshave >= 20) { whatc = 1; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(1); _root.game.buydes.gotoAndStop(2); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(87)) { if (boneshave >= 40) { whatc = 2; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(2); _root.game.buydes.gotoAndStop(3); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(69)) { if (boneshave >= 50) { whatc = 3; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(3); _root.game.buydes.gotoAndStop(4); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(82)) { if (boneshave >= 100) { whatc = 4; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(4); _root.game.buydes.gotoAndStop(5); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(65)) { if (boneshave >= 80) { whatc = 5; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(5); _root.game.buydes.gotoAndStop(6); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(83)) { if (boneshave >= 200) { whatc = 6; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(6); _root.game.buydes.gotoAndStop(7); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(68)) { if (boneshave >= 150) { whatc = 7; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(7); _root.game.buydes.gotoAndStop(8); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(70)) { if (boneshave >= 100) { whatc = 8; buyingc = true; usingmagic = false; _root.game.mickey.gotoAndStop(3); _root.game.mickey.monsshow.gotoAndStop(8); _root.game.buydes.gotoAndStop(9); _root.game.statusm.gotoAndStop(1); freespace(); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(90)) { if (boneshave >= 100) { whatm = 1; buyingc = false; usingmagic = true; _root.game.buydes.gotoAndStop(1); _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(88)) { if (boneshave >= 50) { whatm = 2; buyingc = false; usingmagic = true; _root.game.buydes.gotoAndStop(1); _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(67)) { if (boneshave >= 400) { whatm = 3; buyingc = false; usingmagic = true; _root.game.buydes.gotoAndStop(1); _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } } if (Key.isDown(86)) { if (boneshave >= 200) { whatm = 4; buyingc = false; usingmagic = true; _root.game.buydes.gotoAndStop(1); _root.game.mickey.gotoAndStop(2); _root.cliky.gotoAndPlay(2); } } _root.game.buydes.nosale.onPress = function () { whatc = 0; buyingc = false; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); _root.cliky.gotoAndPlay(2); i++; } }; if (buyingc == true) { i = 0; while (i < sumonlist.length) { freearea = _root.game.castlec[sumonlist[i]]; freearea.onPress = putcreature; i++; } } } function freespace() { i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; if (tempo.free == 1) { tempo.gotoAndStop(13); } if (tempo.free == 0) { tempo.gotoAndPlay(1); } i++; } w = 0; while (w < creaturelist.length) { selectcc = _root.game[creaturelist[w]]; selectcc.flecha._alpha = 0; selectcc.selectcs = 0; w++; } } function putcreature() { if (this.free == 0) { this.free = 1; _root.aparicions.gotoAndPlay(2); if (whatc == 1) { _root.game.attachMovie("skullclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:5, range:20, xp:0, typec:1, typeatk:1, zone:freearea, nextlv:50, money:20, dir:0, selectcs:0, espaciou:this._name, lv:1, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 20; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } skulll1 = skulll1 + 1; } if (whatc == 2) { _root.game.attachMovie("plantclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:2, range:300, xp:0, typec:2, typeatk:1, zone:freearea, nextlv:75, money:40, dir:0, selectcs:0, espaciou:this._name, lv:1, atktempo:0, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 40; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } plantl1 = plantl1 + 1; } if (whatc == 3) { _root.game.attachMovie("slimeclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:2, range:20, xp:0, typec:3, typeatk:2, zone:freearea, nextlv:500, money:50, dir:0, selectcs:0, espaciou:this._name, lv:1, atktempo:0, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 50; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } slimel1 = slimel1 + 1; } if (whatc == 4) { _root.game.attachMovie("demonclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:3, range:20, xp:0, typec:4, typeatk:3, zone:freearea, nextlv:10, money:100, dir:0, selectcs:0, espaciou:this._name, lv:1, atktempo:0, stopu:0, calm:0, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 100; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } demonl1 = demonl1 + 1; } if (whatc == 5) { _root.game.attachMovie("hiveclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:5, range:80, xp:0, typec:5, typeatk:1, zone:freearea, nextlv:25, money:80, dir:0, selectcs:0, espaciou:this._name, lv:1, calm:0, targ:0, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 80; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } hivel1 = hivel1 + 1; } if (whatc == 6) { _root.game.attachMovie("corpeclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:3, range:0, xp:0, typec:6, typeatk:4, zone:freearea, nextlv:50, money:200, dir:0, selectcs:0, espaciou:this._name, lv:1, produce:240, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 200; bonusbones = bonusbones + 3; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } corpel1 = corpel1 + 1; } if (whatc == 7) { _root.game.attachMovie("mudmanclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:5, range:80, xp:0, typec:7, typeatk:1, zone:freearea, nextlv:100, money:150, dir:0, selectcs:0, espaciou:this._name, lv:1, atktempo:0, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 150; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } mudmanl1 = mudmanl1 + 1; } if (whatc == 8) { _root.game.attachMovie("dragonclip", "creature" + deep, deep, {_x:this._x, _y:this._y + 8, exist:1, atk:5, range:40, xp:0, typec:8, typeatk:1, zone:freearea, nextlv:70, money:100, dir:0, selectcs:0, espaciou:this._name, lv:1, obj:0, objtar:0, frozen:0}); _root.game["creature" + deep].gotoAndStop(2); creaturelist.push("creature" + deep); if ((_root.game["creature" + deep]._y == 342) || (_root.game["creature" + deep]._y == 192)) { _root.game["creature" + deep]._xscale = -100; _root.game["creature" + deep].dir = 1; _root.game["creature" + deep]._x = _root.game["creature" + deep]._x + 2; } buyingc = false; whatc = 0; boneshave = boneshave - 100; _root.game.mickey.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); deep++; i = 0; while (i < sumonlist.length) { tempo = _root.game.castlec[sumonlist[i]]; tempo.gotoAndStop(13); i++; } dragonl1 = dragonl1 + 1; } } } function seestatus() { r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if (selectc.selectcs == 0) { selectc.rangec.gotoAndStop(1); } selectc.onPress = function () { if (buyingc == false) { w = 0; while (w < creaturelist.length) { selectcc = _root.game[creaturelist[w]]; if (selectcc.selectcs == 1) { selectcc.selectcs = 0; selectcc.flecha._alpha = 0; } w++; } this.selectcs = 1; this.flecha._alpha = 100; this.rangec.gotoAndPlay(2); firstcb = 0; firstca = 0; _root.game.statusm.gotoAndStop(1); _root.game.buydes.gotoAndStop(1); _root.game.statusm.gotoAndStop(2); _root.game.statusm.namemon.gotoAndStop(this.typec); _root.game.statusm.tiatk.gotoAndStop(this.typeatk); _root.game.statusm.xpbar._xscale = (this.xp * 100) / this.nextlv; atdeci = Math.floor(this.atk / 10); atuni = Math.floor(this.atk - (atdeci * 10)); _root.game.statusm.atouni.gotoAndStop(atuni + 1); _root.game.statusm.atodeci.gotoAndStop(atdeci + 1); if (atdeci > 0) { _root.game.statusm.atouni._alpha = 100; _root.game.statusm.atodeci._alpha = 100; } else if (atuni > 0) { _root.game.statusm.atouni._alpha = 100; _root.game.statusm.atodeci._alpha = 0; } else if ((atuni == 0) && (atdeci == 0)) { _root.game.statusm.atouni._alpha = 100; _root.game.statusm.atodeci._alpha = 0; } } }; r++; } _root.game.statusm.sellbuton.onRollOver = function () { _root.game.statusm.sellbuton.gotoAndStop(2); }; _root.game.statusm.sellbuton.onRollOut = function () { _root.game.statusm.sellbuton.gotoAndStop(1); }; _root.game.statusm.sellbuton.onPress = function () { firstca = 0; r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if ((firstcb == 1) && (selectc.selectcs == 1)) { firstcb = firstcb + 1; boneshave = boneshave + (selectc.money / 2); _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); _root.game.sellblood._x = selectc._x; _root.game.sellblood._y = selectc._y - 15.5; _root.game.sellblood.gotoAndPlay(2); _root.game.castlec[selectc.espaciou].free = 0; selectc.removeMovieClip(); creaturelist.splice(r, 1); _root.cdeath.gotoAndPlay(2); break; } if ((firstcb == 0) && (selectc.selectcs == 1)) { firstcb = firstcb + 1; _root.game.statusm.butoninfo.gotoAndStop(3); xmmil = Math.floor((selectc.money / 2) / 100000); xmildeci = Math.floor(((selectc.money / 2) - (xmmil * 100000)) / 10000); xmiluni = Math.floor((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) / 1000); xmil = Math.floor(((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) / 100); xdeci = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) / 10); xuni = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) - (xdeci * 10)); _root.game.statusm.butoninfo.souni.gotoAndStop(xuni + 1); _root.game.statusm.butoninfo.sodeci.gotoAndStop(xdeci + 1); _root.game.statusm.butoninfo.somil.gotoAndStop(xmil + 1); _root.game.statusm.butoninfo.somiluni.gotoAndStop(xmiluni + 1); _root.game.statusm.butoninfo.somildeci.gotoAndStop(xmildeci + 1); _root.game.statusm.butoninfo.sommil.gotoAndStop(xmmil + 1); if (xmmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 100; } else if (xmildeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmiluni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xdeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xuni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if ((((((xuni == 0) && (xdeci == 0)) && (xmil == 0)) && (xmiluni == 0)) && (xmildeci == 0)) && (xmmil == 0)) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } break; } if (firstcb >= 2) { firstcb = 0; break; } r++; } }; if (Key.isDown(66)) { firstca = 0; r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if ((firstcb == 1) && (selectc.selectcs == 1)) { firstcb = firstcb + 1; boneshave = boneshave + (selectc.money / 2); _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); _root.game.sellblood._x = selectc._x; _root.game.sellblood._y = selectc._y - 15.5; _root.game.sellblood.gotoAndPlay(2); _root.game.castlec[selectc.espaciou].free = 0; selectc.removeMovieClip(); creaturelist.splice(r, 1); _root.cdeath.gotoAndPlay(2); break; } if ((firstcb == 0) && (selectc.selectcs == 1)) { firstcb = firstcb + 1; _root.game.statusm.butoninfo.gotoAndStop(3); xmmil = Math.floor((selectc.money / 2) / 100000); xmildeci = Math.floor(((selectc.money / 2) - (xmmil * 100000)) / 10000); xmiluni = Math.floor((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) / 1000); xmil = Math.floor(((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) / 100); xdeci = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) / 10); xuni = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) - (xdeci * 10)); _root.game.statusm.butoninfo.souni.gotoAndStop(xuni + 1); _root.game.statusm.butoninfo.sodeci.gotoAndStop(xdeci + 1); _root.game.statusm.butoninfo.somil.gotoAndStop(xmil + 1); _root.game.statusm.butoninfo.somiluni.gotoAndStop(xmiluni + 1); _root.game.statusm.butoninfo.somildeci.gotoAndStop(xmildeci + 1); _root.game.statusm.butoninfo.sommil.gotoAndStop(xmmil + 1); if (xmmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 100; } else if (xmildeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmiluni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xdeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xuni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if ((((((xuni == 0) && (xdeci == 0)) && (xmil == 0)) && (xmiluni == 0)) && (xmildeci == 0)) && (xmmil == 0)) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } break; } if (firstcb >= 2) { firstcb = 0; break; } r++; } } _root.game.statusm.risebuton.onRollOver = function () { _root.game.statusm.risebuton.gotoAndStop(2); }; _root.game.statusm.risebuton.onRollOut = function () { _root.game.statusm.risebuton.gotoAndStop(1); }; _root.game.statusm.risebuton.onPress = function () { firstcb = 0; r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if (((firstca == 1) && (selectc.selectcs == 1)) && (boneshave >= (selectc.money / 2))) { firstca = firstca + 1; boneshave = boneshave - Math.floor(selectc.money / 2); selectc.atk = selectc.atk + 1; if (selectc.typec == 6) { bonusbones++; } selectc.money = selectc.money + Math.floor(selectc.money / 2); _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); break; } if ((firstca == 0) && (selectc.selectcs == 1)) { firstca = firstca + 1; _root.game.statusm.butoninfo.gotoAndStop(2); xmmil = Math.floor((selectc.money / 2) / 100000); xmildeci = Math.floor(((selectc.money / 2) - (xmmil * 100000)) / 10000); xmiluni = Math.floor((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) / 1000); xmil = Math.floor(((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) / 100); xdeci = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) / 10); xuni = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) - (xdeci * 10)); _root.game.statusm.butoninfo.souni.gotoAndStop(xuni + 1); _root.game.statusm.butoninfo.sodeci.gotoAndStop(xdeci + 1); _root.game.statusm.butoninfo.somil.gotoAndStop(xmil + 1); _root.game.statusm.butoninfo.somiluni.gotoAndStop(xmiluni + 1); _root.game.statusm.butoninfo.somildeci.gotoAndStop(xmildeci + 1); _root.game.statusm.butoninfo.sommil.gotoAndStop(xmmil + 1); _root.game.statusm.butoninfo.dispa.gotoAndStop(selectc.typeatk); if (xmmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 100; } else if (xmildeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmiluni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xdeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xuni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if ((((((xuni == 0) && (xdeci == 0)) && (xmil == 0)) && (xmiluni == 0)) && (xmildeci == 0)) && (xmmil == 0)) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } atsdeci = Math.floor(selectc.atk / 10); atsuni = Math.floor(selectc.atk - (atsdeci * 10)); _root.game.statusm.butoninfo.auni.gotoAndStop(atsuni + 1); _root.game.statusm.butoninfo.adeci.gotoAndStop(atsdeci + 1); if (atsdeci > 0) { _root.game.statusm.butoninfo.auni._alpha = 100; _root.game.statusm.butoninfo.adeci._alpha = 100; } else if (atsuni > 0) { _root.game.statusm.butoninfo.auni._alpha = 100; _root.game.statusm.butoninfo.adeci._alpha = 0; } else if ((atsuni == 0) && (atsdeci == 0)) { _root.game.statusm.butoninfo.auni._alpha = 100; _root.game.statusm.butoninfo.adeci._alpha = 0; } riseat = selectc.atk + 1; aatsdeci = Math.floor(riseat / 10); aatsuni = Math.floor(riseat - (aatsdeci * 10)); _root.game.statusm.butoninfo.aduni.gotoAndStop(aatsuni + 1); _root.game.statusm.butoninfo.addeci.gotoAndStop(aatsdeci + 1); if (aatsdeci > 0) { _root.game.statusm.butoninfo.aduni._alpha = 100; _root.game.statusm.butoninfo.addeci._alpha = 100; } else if (aatsuni > 0) { _root.game.statusm.butoninfo.aduni._alpha = 100; _root.game.statusm.butoninfo.addeci._alpha = 0; } else if ((aatsuni == 0) && (aatsdeci == 0)) { _root.game.statusm.butoninfo.aduni._alpha = 100; _root.game.statusm.butoninfo.addeci._alpha = 0; } break; } if (firstca >= 2) { firstca = 0; break; } r++; } }; if (Key.isDown(84)) { firstcb = 0; r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if (((firstca == 1) && (selectc.selectcs == 1)) && (boneshave >= (selectc.money / 2))) { firstca = firstca + 1; boneshave = boneshave - Math.floor(selectc.money / 2); selectc.atk = selectc.atk + 1; if (selectc.typec == 6) { bonusbones++; } selectc.money = selectc.money + Math.floor(selectc.money / 2); _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); break; } if ((firstca == 0) && (selectc.selectcs == 1)) { firstca = firstca + 1; _root.game.statusm.butoninfo.gotoAndStop(2); xmmil = Math.floor((selectc.money / 2) / 100000); xmildeci = Math.floor(((selectc.money / 2) - (xmmil * 100000)) / 10000); xmiluni = Math.floor((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) / 1000); xmil = Math.floor(((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) / 100); xdeci = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) / 10); xuni = Math.floor((((((selectc.money / 2) - (xmmil * 100000)) - (xmildeci * 10000)) - (xmiluni * 1000)) - (xmil * 100)) - (xdeci * 10)); _root.game.statusm.butoninfo.souni.gotoAndStop(xuni + 1); _root.game.statusm.butoninfo.sodeci.gotoAndStop(xdeci + 1); _root.game.statusm.butoninfo.somil.gotoAndStop(xmil + 1); _root.game.statusm.butoninfo.somiluni.gotoAndStop(xmiluni + 1); _root.game.statusm.butoninfo.somildeci.gotoAndStop(xmildeci + 1); _root.game.statusm.butoninfo.sommil.gotoAndStop(xmmil + 1); _root.game.statusm.butoninfo.dispa.gotoAndStop(selectc.typeatk); if (xmmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 100; } else if (xmildeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 100; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmiluni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 100; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xmil > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 100; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xdeci > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 100; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if (xuni > 0) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } else if ((((((xuni == 0) && (xdeci == 0)) && (xmil == 0)) && (xmiluni == 0)) && (xmildeci == 0)) && (xmmil == 0)) { _root.game.statusm.butoninfo.souni._alpha = 100; _root.game.statusm.butoninfo.sodeci._alpha = 0; _root.game.statusm.butoninfo.somil._alpha = 0; _root.game.statusm.butoninfo.somiluni._alpha = 0; _root.game.statusm.butoninfo.somildeci._alpha = 0; _root.game.statusm.butoninfo.sommil._alpha = 0; } atsdeci = Math.floor(selectc.atk / 10); atsuni = Math.floor(selectc.atk - (atsdeci * 10)); _root.game.statusm.butoninfo.auni.gotoAndStop(atsuni + 1); _root.game.statusm.butoninfo.adeci.gotoAndStop(atsdeci + 1); if (atsdeci > 0) { _root.game.statusm.butoninfo.auni._alpha = 100; _root.game.statusm.butoninfo.adeci._alpha = 100; } else if (atsuni > 0) { _root.game.statusm.butoninfo.auni._alpha = 100; _root.game.statusm.butoninfo.adeci._alpha = 0; } else if ((atsuni == 0) && (atsdeci == 0)) { _root.game.statusm.butoninfo.auni._alpha = 100; _root.game.statusm.butoninfo.adeci._alpha = 0; } riseat = selectc.atk + 1; aatsdeci = Math.floor(riseat / 10); aatsuni = Math.floor(riseat - (aatsdeci * 10)); _root.game.statusm.butoninfo.aduni.gotoAndStop(aatsuni + 1); _root.game.statusm.butoninfo.addeci.gotoAndStop(aatsdeci + 1); if (aatsdeci > 0) { _root.game.statusm.butoninfo.aduni._alpha = 100; _root.game.statusm.butoninfo.addeci._alpha = 100; } else if (aatsuni > 0) { _root.game.statusm.butoninfo.aduni._alpha = 100; _root.game.statusm.butoninfo.addeci._alpha = 0; } else if ((aatsuni == 0) && (aatsdeci == 0)) { _root.game.statusm.butoninfo.aduni._alpha = 100; _root.game.statusm.butoninfo.addeci._alpha = 0; } break; } if (firstca >= 2) { firstca = 0; break; } r++; } } _root.game.statusm.upgradebuton.onRollOver = function () { _root.game.statusm.upgradebuton.gotoAndStop(2); }; _root.game.statusm.upgradebuton.onRollOut = function () { _root.game.statusm.upgradebuton.gotoAndStop(1); }; _root.game.statusm.upgradebuton.onPress = function () { r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if (((selectc.selectcs == 1) && (selectc.lv < 3)) && (selectc.xp == selectc.nextlv)) { if ((selectc.typec == 1) && (selectc.lv == 1)) { selectc.gotoAndStop(5); selectc.nextlv = 100; selectc.xp = 0; skulll2 = skulll2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 1) && (selectc.lv == 2)) { selectc.nextlv = 300; selectc.gotoAndStop(8); selectc.xp = 0; skulll3 = skulll3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 2) && (selectc.lv == 1)) { selectc.nextlv = 300; selectc.xp = 0; selectc.gotoAndStop(5); selectc.atk = selectc.atk + 1; plantl2 = plantl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 2) && (selectc.lv == 2)) { selectc.gotoAndStop(8); selectc.xp = 0; selectc.atk = selectc.atk + 1; plantl3 = plantl3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 3) && (selectc.lv == 1)) { selectc.nextlv = 800; selectc.xp = 0; selectc.gotoAndStop(4); selectc.atk = selectc.atk + 1; slimel2 = slimel2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 3) && (selectc.lv == 2)) { selectc.nextlv = 2000; selectc.gotoAndStop(6); selectc.xp = 0; slimel3 = slimel3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 4) && (selectc.lv == 1)) { selectc.nextlv = 25; selectc.gotoAndStop(7); selectc.xp = 0; selectc.atk = selectc.atk + 2; demonl2 = demonl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 4) && (selectc.lv == 2)) { selectc.nextlv = 25; selectc.gotoAndStop(12); selectc.xp = 0; selectc.atk = selectc.atk + 2; demonl3 = demonl3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 5) && (selectc.lv == 1)) { selectc.nextlv = 100; selectc.gotoAndStop(4); selectc.atk = selectc.atk + 1; selectc.xp = 0; hivel2 = hivel2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 5) && (selectc.lv == 2)) { selectc.nextlv = 200; selectc.gotoAndStop(6); selectc.atk = selectc.atk + 1; selectc.xp = 0; hivel3 = hivel3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 6) && (selectc.lv == 1)) { selectc.nextlv = 100; selectc.gotoAndStop(4); selectc.atk = selectc.atk + 2; bonusbones = bonusbones + 2; selectc.xp = 0; corpel2 = corpel2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 6) && (selectc.lv == 2)) { selectc.nextlv = 200; selectc.gotoAndStop(6); selectc.atk = selectc.atk + 2; bonusbones = bonusbones + 2; selectc.xp = 0; corpel3 = corpel3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 7) && (selectc.lv == 1)) { selectc.gotoAndStop(5); selectc.atk = selectc.atk + 1; selectc.xp = 0; mudmanl2 = mudmanl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 7) && (selectc.lv == 2)) { selectc.gotoAndStop(8); selectc.atk = selectc.atk + 1; selectc.xp = 0; mudmanl3 = mudmanl3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 8) && (selectc.lv == 1)) { selectc.nextlv = 150; selectc.gotoAndStop(5); selectc.atk = selectc.atk + 1; selectc.xp = 0; dragonl2 = dragonl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 8) && (selectc.lv == 2)) { selectc.nextlv = 300; selectc.atk = selectc.atk + 1; selectc.xp = 0; } _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); selectc.lv = selectc.lv + 1; break; } if (((selectc.selectcs == 1) && (selectc.lv == 3)) && (selectc.xp == selectc.nextlv)) { _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); selectc.xp = 0; selectc.atk = selectc.atk + 1; break; } r++; } }; if (Key.isDown(71)) { r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if (((selectc.selectcs == 1) && (selectc.lv < 3)) && (selectc.xp == selectc.nextlv)) { if ((selectc.typec == 1) && (selectc.lv == 1)) { selectc.gotoAndStop(5); selectc.nextlv = 100; selectc.xp = 0; skulll2 = skulll2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 1) && (selectc.lv == 2)) { selectc.nextlv = 300; selectc.gotoAndStop(8); selectc.xp = 0; skulll3 = skulll3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 2) && (selectc.lv == 1)) { selectc.nextlv = 300; selectc.xp = 0; selectc.gotoAndStop(5); selectc.atk = selectc.atk + 1; plantl2 = plantl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 2) && (selectc.lv == 2)) { selectc.gotoAndStop(8); selectc.xp = 0; selectc.atk = selectc.atk + 1; plantl3 = plantl3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 3) && (selectc.lv == 1)) { selectc.nextlv = 800; selectc.xp = 0; selectc.gotoAndStop(4); selectc.atk = selectc.atk + 1; slimel2 = slimel2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 3) && (selectc.lv == 2)) { selectc.nextlv = 2000; selectc.gotoAndStop(6); selectc.xp = 0; slimel3 = slimel3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 4) && (selectc.lv == 1)) { selectc.nextlv = 25; selectc.gotoAndStop(7); selectc.xp = 0; selectc.atk = selectc.atk + 2; demonl2 = demonl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 4) && (selectc.lv == 2)) { selectc.nextlv = 25; selectc.gotoAndStop(12); selectc.xp = 0; selectc.atk = selectc.atk + 2; demonl3 = demonl3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 5) && (selectc.lv == 1)) { selectc.nextlv = 100; selectc.gotoAndStop(4); selectc.atk = selectc.atk + 1; selectc.xp = 0; hivel2 = hivel2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 5) && (selectc.lv == 2)) { selectc.nextlv = 200; selectc.gotoAndStop(6); selectc.atk = selectc.atk + 1; selectc.xp = 0; hivel3 = hivel3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 6) && (selectc.lv == 1)) { selectc.nextlv = 100; selectc.gotoAndStop(4); selectc.atk = selectc.atk + 2; bonusbones = bonusbones + 2; selectc.xp = 0; corpel2 = corpel2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 6) && (selectc.lv == 2)) { selectc.nextlv = 200; selectc.gotoAndStop(6); selectc.atk = selectc.atk + 2; bonusbones = bonusbones + 2; selectc.xp = 0; corpel3 = corpel3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 7) && (selectc.lv == 1)) { selectc.gotoAndStop(5); selectc.atk = selectc.atk + 1; selectc.xp = 0; mudmanl2 = mudmanl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 7) && (selectc.lv == 2)) { selectc.gotoAndStop(8); selectc.atk = selectc.atk + 1; selectc.xp = 0; mudmanl3 = mudmanl3 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 8) && (selectc.lv == 1)) { selectc.nextlv = 150; selectc.gotoAndStop(5); selectc.atk = selectc.atk + 1; selectc.xp = 0; dragonl2 = dragonl2 + 1; _root.aparicions.gotoAndPlay(2); } if ((selectc.typec == 8) && (selectc.lv == 2)) { selectc.nextlv = 300; selectc.atk = selectc.atk + 1; selectc.xp = 0; } _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); selectc.lv = selectc.lv + 1; break; } if (((selectc.selectcs == 1) && (selectc.lv == 3)) && (selectc.xp == selectc.nextlv)) { _root.game.statusm.butoninfo.gotoAndStop(1); _root.game.statusm.gotoAndStop(1); selectc.xp = 0; selectc.atk = selectc.atk + 1; break; } r++; } } } function soldiersgo() { if (wavedeath == true) { keysecondss++; if (keysecondss >= 12) { keysecondss = 0; nextwavec = nextwavec - 1; } if (nextwavec <= 0) { keysecondss = 0; bulletlist = []; soldierlist = []; bloodlist = []; if (soldierwave <= soldierbox.length) { _root.beginws.gotoAndPlay(2); } wavedeath = false; } } if (_root.game.victorys.times._currentframe == 60) { _root.cortinag.play(); _root.game.victorys.times.gotoAndStop(61); } if (_root.game.gameovers.times._currentframe == 60) { _root.cortinag.play(); _root.game.gameovers.times.gotoAndStop(61); } if (((wavedeath == false) && (victory == false)) && (gameover == false)) { keysecondss++; if ((keysecondss >= 16) && (soldierbox[soldierwave - 1][numsoldier] != 0)) { if (soldierbox[soldierwave - 1][numsoldier] == 1) { _root.game.castlec.attachMovie("soldieraclip", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:1, money:10, dir:0, hp:10, hpt:10, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 2) { _root.game.castlec.attachMovie("soldierb", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:2, money:10, dir:0, hp:30, hpt:30, speed:5, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 3) { _root.game.castlec.attachMovie("soldierc", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:3, money:10, dir:0, hp:100, hpt:100, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 4) { _root.game.castlec.attachMovie("soldierd", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:4, money:10, dir:0, hp:50, hpt:50, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 5) { _root.game.castlec.attachMovie("soldiere", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:5, money:20, dir:0, hp:80, hpt:80, speed:1, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 6) { _root.game.castlec.attachMovie("soldierf", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:6, money:20, dir:0, hp:40, hpt:40, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 7) { _root.game.castlec.attachMovie("soldierg", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:7, money:20, dir:0, hp:60, hpt:60, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, hike:2, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 8) { _root.game.castlec.attachMovie("soldierh", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:8, money:20, dir:0, hp:50, hpt:50, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 9) { _root.game.castlec.attachMovie("soldieri", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:9, money:100, dir:0, hp:500, hpt:500, speed:1, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 10) { _root.game.castlec.attachMovie("soldierj", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:10, money:100, dir:0, hp:100, hpt:100, speed:7, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 11) { _root.game.castlec.attachMovie("soldieraclip", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:1, money:10, dir:0, hp:30, hpt:30, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 12) { _root.game.castlec.attachMovie("soldierb", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:2, money:10, dir:0, hp:90, hpt:90, speed:5, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 13) { _root.game.castlec.attachMovie("soldierc", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:3, money:10, dir:0, hp:200, hpt:200, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 14) { _root.game.castlec.attachMovie("soldierd", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:4, money:10, dir:0, hp:150, hpt:150, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 15) { _root.game.castlec.attachMovie("soldiere", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:5, money:20, dir:0, hp:180, hpt:180, speed:1, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 16) { _root.game.castlec.attachMovie("soldierf", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:6, money:20, dir:0, hp:90, hpt:90, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 17) { _root.game.castlec.attachMovie("soldierg", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:7, money:20, dir:0, hp:150, hpt:150, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, hike:2, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 18) { _root.game.castlec.attachMovie("soldierh", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:8, money:20, dir:0, hp:100, hpt:100, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 19) { _root.game.castlec.attachMovie("soldieri", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:9, money:100, dir:0, hp:1000, hpt:1000, speed:1, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 20) { _root.game.castlec.attachMovie("soldierj", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:10, money:100, dir:0, hp:300, hpt:300, speed:7, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 21) { _root.game.castlec.attachMovie("soldieraclip", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:1, money:10, dir:0, hp:60, hpt:60, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 22) { _root.game.castlec.attachMovie("soldierb", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:2, money:10, dir:0, hp:180, hpt:180, speed:5, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 23) { _root.game.castlec.attachMovie("soldierc", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:3, money:10, dir:0, hp:400, hpt:400, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 24) { _root.game.castlec.attachMovie("soldierd", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:4, money:10, dir:0, hp:300, hpt:300, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 25) { _root.game.castlec.attachMovie("soldiere", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:5, money:20, dir:0, hp:300, hpt:300, speed:1, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 26) { _root.game.castlec.attachMovie("soldierf", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:6, money:20, dir:0, hp:180, hpt:180, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 27) { _root.game.castlec.attachMovie("soldierg", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:7, money:20, dir:0, hp:300, hpt:300, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, hike:2, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 28) { _root.game.castlec.attachMovie("soldierh", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:8, money:20, dir:0, hp:200, hpt:200, speed:3, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 29) { _root.game.castlec.attachMovie("soldieri", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:9, money:100, dir:0, hp:2000, hpt:2000, speed:2, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } if (soldierbox[soldierwave - 1][numsoldier] == 30) { _root.game.castlec.attachMovie("soldierj", "soldier" + deeps, deeps, {_x:88, _y:417, exist:1, types:10, money:100, dir:0, hp:600, hpt:600, speed:7, lev:1, slow:0, acid:0, stopu:0, froze:0, blow:0, special:0, killhim:0, mdeath:0}); _root.game.castlec["soldier" + deeps].gotoAndStop(2); soldierlist.push("soldier" + deeps); deeps--; numsoldier++; } keysecondss = 0; } if ((((soldierbox[soldierwave - 1][numsoldier] == 0) && (soldierlist.length == 0)) && (gameover == false)) && (victory == false)) { wavedeath = true; numsoldier = 0; soldierwave = soldierwave + 1; if (((soldierwave > soldierbox.length) && (gameover == false)) && (hpqueen >= 1)) { victory = true; soldierwave = soldierbox.length; _root.game.victorys.gotoAndStop(2); } if (victory == false) { nextwavec = 30; } } s = 0; while (s < soldierlist.length) { selects = _root.game.castlec[soldierlist[s]]; qx = selects._x - _root.game.queen._x; qy = selects._y - _root.game.queen._y; distalxq = Math.sqrt(qx * qx); distalyq = Math.sqrt(qy * qy); if ((((((distalxq < 35) && (distalyq < 30)) && (selects._x > _root.game.queen._x)) && (hpqueen >= 1)) && (_root.game.queen._currentframe != 4)) || (((((distalxq < 35) && (distalyq < 30)) && (selects._x > _root.game.queen._x)) && (hpqueen >= 1)) && (_root.game.queen._currentframe != 5))) { selects.special = 1; selects.gotoAndStop(5); _root.game.queen.gotoAndStop(2); } if ((((distalxq < 35) && (distalyq < 30)) && (selects._x > _root.game.queen._x)) && (_root.game.queen.eat._currentframe == 9)) { _root.game.castlec.attachMovie("bloodred", "splash" + deepr, deepr, {_x:selects._x, _y:selects._y - 12.5}); _root.game.castlec["splash" + deepr].gotoAndStop(2); bloodlist.push("splash" + deepr); deepr++; hpqueen = hpqueen - 1; selects.exist = 0; selects.removeMovieClip(); soldierlist.splice(s, 1); _root.hdeath.gotoAndPlay(2); } if (hpqueen == 4) { _root.game.flag1._alpha = 100; _root.game.flag2._alpha = 100; _root.game.flag3._alpha = 100; _root.game.flag4._alpha = 100; } else if (hpqueen == 3) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 100; _root.game.flag3._alpha = 100; _root.game.flag4._alpha = 100; } else if (hpqueen == 2) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 0; _root.game.flag3._alpha = 100; _root.game.flag4._alpha = 100; } else if (hpqueen == 1) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 0; _root.game.flag3._alpha = 0; _root.game.flag4._alpha = 100; } else if (hpqueen == 0) { _root.game.flag1._alpha = 0; _root.game.flag2._alpha = 0; _root.game.flag3._alpha = 0; _root.game.flag4._alpha = 0; } selects.hpbase.hpbar._xscale = (selects.hp * 100) / selects.hpt; if ((((((((((selects.types == 1) || (selects.types == 2)) || (selects.types == 3)) || (selects.types == 4)) || (selects.types == 5)) || (selects.types == 6)) || (selects.types == 7)) || (selects.types == 8)) || (selects.types == 9)) || (selects.types == 10)) { if ((((selects.froze == 1) && (selects.types != 7)) && (selects.special != 1)) || (((selects.froze == 1) && (selects.types == 7)) && (selects.special != 1))) { selects.gotoAndStop(10); if (selects.cold._currentframe == 60) { selects.froze = 0; } } if ((selects.types == 4) && (selects.special == 1)) { if (selects.attack._currentframe == 41) { selects.special = 0; selects.killhim = 1; selects.gotoAndStop(3); } } if ((selects.types == 5) && (selects.special == 1)) { if (selects.attack._currentframe == 3) { selects.killhim = 1; } } if ((selects.types == 6) && (selects.hp < selects.hpt)) { selects.hp = selects.hp + 0.2; } selects.froze = 0; if (((((((selects.types == 7) && (selects.hike == 2)) && (selects.hp < (selects.hpt / 2))) && (selects.special == 0)) && (selects._currentframe == 3)) && (selects.froze == 0)) && (selects.lev != 4)) { selects.special = 1; selects.hike = 1; selects.gotoAndStop(6); } if (((((((selects.types == 7) && (selects.attack._currentframe == 5)) && (selects.special == 1)) && (selects.hike == 1)) && (selects.froze == 0)) || (((((selects.types == 7) && (selects.attack._currentframe == 6)) && (selects.special == 1)) && (selects.hike == 1)) && (selects.froze == 0))) || (((((selects.types == 7) && (selects.attack._currentframe == 10)) && (selects.special == 1)) && (selects.hike == 1)) && (selects.froze == 0))) { selects._y = selects._y - 5; } if ((((((selects.types == 7) && (selects.attack._currentframe >= 11)) && (selects.attack._currentframe <= 20)) && (selects.special == 1)) && (selects.hike == 1)) && (selects.froze == 0)) { selects._y = selects._y - 6; } if (((((selects.types == 7) && (selects.attack._currentframe == 24)) && (selects.dir == 0)) && (selects.hike == 1)) && (selects.froze == 0)) { selects.gotoAndStop(3); selects.special = 0; selects._xscale = -100; selects.hpbase._xscale = -100; selects.dir = 1; selects.lev = selects.lev + 1; selects.hike = 0; } if ((((selects.types == 7) && (selects.attack._currentframe == 24)) && (selects.dir == 1)) && (selects.hike == 1)) { selects.gotoAndStop(3); selects.special = 0; selects._xscale = 100; selects.hpbase._xscale = 100; selects.dir = 0; selects.lev = selects.lev + 1; selects.hike = 0; } if ((selects.types == 8) && (selects.special == 1)) { if (selects.attack._currentframe == 13) { selects.killhim = 1; } if (selects.attack._currentframe == 18) { selects.special = 0; selects.gotoAndStop(3); } } if ((selects._x < 75) && (selects.dir == 1)) { selects._xscale = 100; selects.hpbase._xscale = 100; selects.dir = 0; } if ((selects._x > 395) && (selects.dir == 0)) { selects._xscale = -100; selects.hpbase._xscale = -100; selects.dir = 1; } if ((((selects.dir == 0) && (selects._currentframe == 3)) || ((selects.dir == 0) && (selects._currentframe == 5))) || ((selects.dir == 0) && (selects._currentframe == 6))) { r = 0; while (r < creaturelist.length) { soldierbc = _root.game[creaturelist[r]]; dx = selects._x - soldierbc._x; dy = selects._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); if (soldierbc.typec == 3) { if (((soldierbc.lv == 1) && (distalx < 15)) && (distaly < 30)) { selects.slow = soldierbc.atk; } if (((soldierbc.lv == 2) && (distalx < 25)) && (distaly < 30)) { selects.slow = soldierbc.atk; } if (((soldierbc.lv == 3) && (distalx < 25)) && (distaly < 30)) { selects.slow = soldierbc.atk; selects.acid = 1; } } if (soldierbc.typec == 4) { if ((((soldierbc.lv == 1) && (distalx < 35)) && (distaly < 30)) && (soldierbc.stopu == 1)) { selects.stopu = 1; } if ((((soldierbc.lv == 2) && (distalx < 35)) && (distaly < 30)) && (soldierbc.stopu == 1)) { selects.stopu = 1; } if ((((soldierbc.lv == 3) && (distalx < 35)) && (distaly < 30)) && (soldierbc.stopu == 1)) { selects.stopu = 1; } } if ((((((((selects.types == 4) && (distalx < 25)) && (distaly < 30)) && (selects._x < soldierbc._x)) && (selects.special == 0)) && (soldierbc.typec != 3)) && (soldierbc.obj == 0)) && (selects.froze == 0)) { selects.special = 1; soldierbc.obj = 1; soldierbc.objtar = selects._name; selects.gotoAndStop(6); } if (((((selects.types == 4) && (distalx < 25)) && (distaly < 30)) && (selects.killhim == 1)) && (selects._x < soldierbc._x)) { selects.killhim = 0; _root.game.sellblood._x = soldierbc._x; _root.game.sellblood._y = soldierbc._y - 15.5; _root.game.sellblood.gotoAndPlay(2); if (soldierbc.typec == 6) { bonusbones = bonusbones - soldierbc.atk; } _root.game.castlec[soldierbc.espaciou].free = 0; soldierbc.removeMovieClip(); creaturelist.splice(r, 1); _root.cdeath.gotoAndPlay(2); break; } if (((((((selects.types == 5) && (distalx < 10)) && (distaly < 30)) && (selects._x < soldierbc._x)) && (selects.special == 0)) && (soldierbc.obj == 0)) && (selects.froze == 0)) { selects.special = 1; soldierbc.obj = 1; soldierbc.objtar = selects._name; selects.gotoAndStop(6); _root.kamis.gotoAndPlay(2); } if (((((selects.types == 5) && (distalx < 10)) && (distaly < 30)) && (selects.killhim == 1)) && (selects._x < soldierbc._x)) { selects.killhim = 0; _root.game.sellblood._x = soldierbc._x; _root.game.sellblood._y = soldierbc._y - 15.5; _root.game.sellblood.gotoAndPlay(2); if (soldierbc.typec == 6) { bonusbones = bonusbones - soldierbc.atk; } _root.game.castlec[soldierbc.espaciou].free = 0; soldierbc.removeMovieClip(); creaturelist.splice(r, 1); _root.cdeath.gotoAndPlay(2); break; } if (((((((selects.types == 8) && (distalx < 25)) && (distaly < 30)) && (selects._x < soldierbc._x)) && (selects.special == 0)) && (soldierbc.obj == 0)) && (selects.froze == 0)) { selects.special = 1; soldierbc.obj = 1; soldierbc.objtar = selects._name; selects.gotoAndStop(6); } if (((((selects.types == 8) && (distalx < 25)) && (distaly < 30)) && (selects.killhim == 1)) && (selects._x < soldierbc._x)) { selects.killhim = 0; soldierbc.frozen = 1; } r++; } if (selects.special == 0) { if ((selects.blow == 1) && (selects.types != 9)) { selects._x = selects._x - 10; selects.blow = 0; } if (selects.slow > 0) { speedtotal = selects.speed - selects.slow; selects.slow = 0; if (selects.acid == 1) { selects.hp = selects.hp - 0.1; selects.acid = 0; } if (speedtotal <= 0) { speedtotal = 1; } selects._x = selects._x + speedtotal; selects.gotoAndStop(3); } else if (selects.stopu == 1) { selects.gotoAndStop(5); selects.stopu = 0; } else { selects._x = selects._x + selects.speed; selects.gotoAndStop(3); } } } if ((((selects.dir == 1) && (selects._currentframe == 3)) || ((selects.dir == 1) && (selects._currentframe == 5))) || ((selects.dir == 1) && (selects._currentframe == 6))) { r = 0; while (r < creaturelist.length) { soldierbc = _root.game[creaturelist[r]]; dx = selects._x - soldierbc._x; dy = selects._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); if (soldierbc.typec == 3) { if (((soldierbc.lv == 1) && (distalx < 15)) && (distaly < 30)) { selects.slow = soldierbc.atk; } if (((soldierbc.lv == 2) && (distalx < 25)) && (distaly < 30)) { selects.slow = soldierbc.atk; } if (((soldierbc.lv == 3) && (distalx < 25)) && (distaly < 30)) { selects.slow = soldierbc.atk; selects.acid = 1; } } if (soldierbc.typec == 4) { if ((((soldierbc.lv == 1) && (distalx < 30)) && (distaly < 30)) && (soldierbc.stopu == 1)) { selects.stopu = 1; } if ((((soldierbc.lv == 2) && (distalx < 30)) && (distaly < 30)) && (soldierbc.stopu == 1)) { selects.stopu = 1; } if ((((soldierbc.lv == 3) && (distalx < 30)) && (distaly < 30)) && (soldierbc.stopu == 1)) { selects.stopu = 1; } } if ((((((((selects.types == 4) && (distalx < 25)) && (distaly < 30)) && (selects._x > soldierbc._x)) && (selects.special == 0)) && (soldierbc.typec != 3)) && (soldierbc.obj == 0)) && (selects.froze == 0)) { selects.special = 1; soldierbc.obj = 1; soldierbc.objtar = selects._name; selects.gotoAndStop(6); } if (((((selects.types == 4) && (distalx < 25)) && (distaly < 30)) && (selects.killhim == 1)) && (selects._x > soldierbc._x)) { selects.killhim = 0; _root.game.sellblood._x = soldierbc._x; _root.game.sellblood._y = soldierbc._y - 15.5; _root.game.sellblood.gotoAndPlay(2); if (soldierbc.typec == 6) { bonusbones = bonusbones - soldierbc.atk; } _root.game.castlec[soldierbc.espaciou].free = 0; soldierbc.removeMovieClip(); creaturelist.splice(r, 1); _root.cdeath.gotoAndPlay(2); } if (((((((selects.types == 5) && (distalx < 10)) && (distaly < 30)) && (selects._x > soldierbc._x)) && (selects.special == 0)) && (soldierbc.obj == 0)) && (selects.froze == 0)) { selects.special = 1; soldierbc.obj = 1; soldierbc.objtar = selects._name; selects.gotoAndStop(6); _root.kamis.gotoAndPlay(2); } if (((((selects.types == 5) && (distalx < 10)) && (distaly < 30)) && (selects.killhim == 1)) && (selects._x > soldierbc._x)) { selects.killhim = 0; _root.game.sellblood._x = soldierbc._x; _root.game.sellblood._y = soldierbc._y - 15.5; _root.game.sellblood.gotoAndPlay(2); if (soldierbc.typec == 6) { bonusbones = bonusbones - soldierbc.atk; } _root.game.castlec[soldierbc.espaciou].free = 0; soldierbc.removeMovieClip(); creaturelist.splice(r, 1); _root.cdeath.gotoAndPlay(2); break; } if (((((((selects.types == 8) && (distalx < 25)) && (distaly < 30)) && (selects._x > soldierbc._x)) && (selects.special == 0)) && (soldierbc.obj == 0)) && (selects.froze == 0)) { selects.special = 1; soldierbc.obj = 1; soldierbc.objtar = selects._name; selects.gotoAndStop(6); } if (((((selects.types == 8) && (distalx < 25)) && (distaly < 30)) && (selects.killhim == 1)) && (selects._x > soldierbc._x)) { selects.killhim = 0; soldierbc.frozen = 1; } r++; } if (selects.special == 0) { if ((selects.blow == 1) && (selects.types != 9)) { selects._x = selects._x + 10; selects.blow = 0; } if (selects.slow > 0) { speedtotal = selects.speed - selects.slow; selects.slow = 0; if (selects.acid == 1) { selects.hp = selects.hp - 0.1; selects.acid = 0; } if (speedtotal <= 0) { speedtotal = 1; } selects._x = selects._x - speedtotal; selects.gotoAndStop(3); } else if (selects.stopu == 1) { selects.stopu = 0; selects.gotoAndStop(5); } else { selects._x = selects._x - selects.speed; selects.gotoAndStop(3); } } } if (selects.hp <= 0) { _root.game.castlec.attachMovie("bloodred", "splash" + deepr, deepr, {_x:selects._x, _y:selects._y - 12.5}); _root.game.castlec["splash" + deepr].gotoAndStop(2); bloodlist.push("splash" + deepr); deepr++; _root.hdeath.gotoAndPlay(2); if (selects.mdeath == 0) { boneshave = boneshave + (selects.money + bonusbones); } if (selects.types == 1) { soldiere = soldiere + 1; } if (selects.types == 2) { runnere = runnere + 1; } if (selects.types == 3) { defendere = defendere + 1; } if (selects.types == 4) { warriore = warriore + 1; } if (selects.types == 5) { kamikazee = kamikazee + 1; } if (selects.types == 6) { prieste = prieste + 1; } if (selects.types == 7) { hikere = hikere + 1; } if (selects.types == 8) { magee = magee + 1; } if (selects.types == 9) { titane = titane + 1; } if (selects.types == 10) { hermese = hermese + 1; } selects.exist = 0; selects.removeMovieClip(); soldierlist.splice(s, 1); } selects.mdeath = 0; if ((selects.types == 5) && (selects.attack._currentframe == 10)) { selects.exist = 0; selects.removeMovieClip(); soldierlist.splice(s, 1); } if ((selects.exit._currentframe == 17) && (selects.lev == 1)) { selects._x = _root.game.castlec.ds2._x; selects._y = _root.game.castlec.ds2._y; selects.gotoAndStop(2); selects.dir = 1; selects._xscale = -100; selects.hpbase._xscale = -100; selects.lev = 2; } if ((selects.exit._currentframe == 17) && (selects.lev == 2)) { selects._x = _root.game.castlec.ds4._x; selects._y = _root.game.castlec.ds4._y; selects.gotoAndStop(2); selects.dir = 0; selects._xscale = 100; selects.hpbase._xscale = 100; selects.lev = 3; } if ((selects.exit._currentframe == 17) && (selects.lev == 3)) { selects._x = _root.game.castlec.ds6._x; selects._y = _root.game.castlec.ds6._y; selects.gotoAndStop(2); selects.dir = 1; selects._xscale = -100; selects.hpbase._xscale = -100; selects.lev = 4; } } if (((selects._x >= (_root.game.castlec.ds1._x - 5)) && (selects._x <= (_root.game.castlec.ds1._x + 5))) && (selects.lev == 1)) { selects._x = _root.game.castlec.ds1._x; selects.gotoAndStop(4); } if (((selects._x >= (_root.game.castlec.ds3._x - 5)) && (selects._x <= (_root.game.castlec.ds3._x + 5))) && (selects.lev == 2)) { selects._x = _root.game.castlec.ds3._x; selects.gotoAndStop(4); } if (((selects._x >= (_root.game.castlec.ds5._x - 5)) && (selects._x <= (_root.game.castlec.ds5._x + 5))) && (selects.lev == 3)) { selects._x = _root.game.castlec.ds5._x; selects.gotoAndStop(4); } s++; } } } function bulletmoves() { p = 0; while (p < bulletlist.length) { bulls = _root.game[bulletlist[p]]; if (((bulls.types == 1) || (bulls.types == 2)) || (bulls.types == 4)) { if (bulls.dir == 0) { bulls._x = bulls._x - 5; } if (bulls.dir == 1) { bulls._x = bulls._x + 5; } } if (bulls.types == 5) { if (bulls.dir == 0) { bulls._x = bulls._x - 5; } if (bulls.dir == 1) { bulls._x = bulls._x + 5; } } if (bulls.types == 6) { if (bulls.dir == 0) { bulls._x = bulls._x - 10; } if (bulls.dir == 1) { bulls._x = bulls._x + 10; } } if (bulls.types == 3) { targy = _root.game.castlec[bulls.targ]; if (targy.exist == 1) { if (targy._x < bulls._x) { bulls._x = bulls._x - 6; bulls._xscale = 100; } if (targy._x > bulls._x) { bulls._x = bulls._x + 6; bulls._xscale = -100; } if (targy._y < bulls._y) { bulls._y = bulls._y - 6; } if (targy._y > bulls._y) { bulls._y = bulls._y + 6; } } if (targy.exist != 1) { bulls.removeMovieClip(); bulletlist.splice(p, 1); break; } } p++; } m = 0; while (m < bulletlist.length) { bulls = _root.game[bulletlist[m]]; if (((((bulls.types == 1) || (bulls.types == 2)) || (bulls.types == 4)) || (bulls.types == 5)) || (bulls.types == 6)) { if ((bulls.dir == 0) && (bulls._x < 60)) { bulls.removeMovieClip(); bulletlist.splice(m, 1); } if ((bulls.dir == 1) && (bulls._x > 410)) { bulls.removeMovieClip(); bulletlist.splice(m, 1); } } f = 0; while (f < soldierlist.length) { soldierbc = _root.game.castlec[soldierlist[f]]; dx = bulls._x - soldierbc._x; dy = bulls._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); if (bulls.types == 1) { if (((distalx < 10) && (distaly < 30)) && (bulls.exist == 1)) { soldierbc.hp = soldierbc.hp - bulls.dmg; bulls.exist = 0; bulls.removeMovieClip(); bulletlist.splice(m, 1); break; } } if (bulls.types == 2) { if ((distalx < 5) && (distaly < 30)) { soldierbc.hp = soldierbc.hp - bulls.dmg; } } if (bulls.types == 3) { if (((distalx < 10) && (distaly < 10)) && (bulls.exist == 1)) { soldierbc.hp = soldierbc.hp - bulls.dmg; bulls.exist = 0; bulls.removeMovieClip(); bulletlist.splice(m, 1); break; } } if (bulls.types == 4) { if ((((((distalx < 10) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 3)) || ((((distalx < 10) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 10))) || ((((distalx < 10) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 5))) { soldierbc.hp = soldierbc.hp - bulls.dmg; if ((soldierbc.dir == 0) && (soldierbc.types != 9)) { soldierbc._x = soldierbc._x - 5; } if ((soldierbc.dir == 1) && (soldierbc.types != 9)) { soldierbc._x = soldierbc._x + 5; } bulls.exist = 0; bulls.removeMovieClip(); bulletlist.splice(m, 1); break; } } if (bulls.types == 5) { if ((((((distalx < 20) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 3)) || ((((distalx < 20) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 10))) || ((((distalx < 20) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 5))) { if (bulls.roko._currentframe == 1) { soldierbc.hp = soldierbc.hp - bulls.dmg; if ((soldierbc.dir == 0) && (soldierbc.types != 9)) { soldierbc._x = soldierbc._x - 5; } if ((soldierbc.dir == 1) && (soldierbc.types != 9)) { soldierbc._x = soldierbc._x + 5; } } } } if (bulls.types == 6) { if ((((((distalx < 10) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 3)) || ((((distalx < 10) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 10))) || ((((distalx < 10) && (distaly < 30)) && (bulls.exist == 1)) && (soldierbc._currentframe == 5))) { soldierbc.hp = soldierbc.hp - bulls.dmg; if ((soldierbc.dir == 0) && (soldierbc.types != 9)) { soldierbc._x = soldierbc._x - 2; } if ((soldierbc.dir == 1) && (soldierbc.types != 9)) { soldierbc._x = soldierbc._x + 2; } } } f++; } m++; } } function monstermove() { r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; if (selectc.xp > selectc.nextlv) { selectc.xp = selectc.nextlv; } if (selectc.xp >= selectc.nextlv) { selectc.star.gotoAndStop(2); } if (selectc.xp < selectc.nextlv) { selectc.star.gotoAndStop(1); } if (selectc.frozen == 1) { if (selectc.typec == 1) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(6); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(9); } } } if (selectc.typec == 2) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(6); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(9); } } } if (selectc.typec == 3) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(5); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(7); } } } if (selectc.typec == 4) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(8); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(13); } } } if (selectc.typec == 5) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(5); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(7); } } } if (selectc.typec == 6) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(5); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(7); } } } if (selectc.typec == 7) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(6); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(9); } } } if (selectc.typec == 8) { if (selectc.lv == 1) { selectc.gotoAndStop(20); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(3); } } if (selectc.lv == 2) { selectc.gotoAndStop(21); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(6); } } if (selectc.lv == 3) { selectc.gotoAndStop(22); if (selectc.cold._currentframe == 61) { selectc.frozen = 0; selectc.objtar = 0; selectc.obj = 0; selectc.gotoAndStop(6); } } } } if (selectc.typec == 2) { if (((selectc.lv == 1) && (selectc.dir == 0)) && (selectc.atktempo == 1)) { _root.game.attachMovie("spellet", "bullet" + deepb, deepb, {_x:selectc._x - 8.5, _y:selectc._y - 11.5, exist:1, types:1, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 1) && (selectc.dir == 1)) && (selectc.atktempo == 1)) { _root.game.attachMovie("spellet", "bullet" + deepb, deepb, {_x:selectc._x + 8.5, _y:selectc._y - 11.5, exist:1, types:1, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if ((((selectc.lv == 2) && (selectc.dir == 0)) && (selectc.atktempo == 2)) && (selectc.attack._currentframe == 6)) { _root.game.attachMovie("spellet", "bullet" + deepb, deepb, {_x:selectc._x - 13.5, _y:selectc._y - 13.5, exist:1, types:1, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 1; selectc.xp++; } if ((((selectc.lv == 2) && (selectc.dir == 0)) && (selectc.atktempo == 1)) && (selectc.attack._currentframe == 8)) { _root.game.attachMovie("spellet", "bullet" + deepb, deepb, {_x:selectc._x - 13.5, _y:selectc._y - 13.5, exist:1, types:1, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if ((((selectc.lv == 2) && (selectc.dir == 1)) && (selectc.atktempo == 2)) && (selectc.attack._currentframe == 6)) { _root.game.attachMovie("spellet", "bullet" + deepb, deepb, {_x:selectc._x + 13.5, _y:selectc._y - 13.5, exist:1, types:1, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 1; selectc.xp++; } if ((((selectc.lv == 2) && (selectc.dir == 1)) && (selectc.atktempo == 1)) && (selectc.attack._currentframe == 8)) { _root.game.attachMovie("spellet", "bullet" + deepb, deepb, {_x:selectc._x + 13.5, _y:selectc._y - 13.5, exist:1, types:1, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 3) && (selectc.dir == 0)) && (selectc.atktempo == 1)) { _root.game.attachMovie("bigpellet", "bullet" + deepb, deepb, {_x:selectc._x - 12, _y:selectc._y - 16, exist:1, types:2, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 3) && (selectc.dir == 1)) && (selectc.atktempo == 1)) { _root.game.attachMovie("bigpellet", "bullet" + deepb, deepb, {_x:selectc._x + 12, _y:selectc._y - 16, exist:1, types:2, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } } if (selectc.typec == 3) { if (selectc.atktempo == 1) { selectc.atktempo = 0; selectc.xp++; } } if (selectc.typec == 4) { if (selectc.frozen == 0) { if (selectc.stopu == 1) { selectc.atktempo = selectc.atktempo - 1; if (selectc.atktempo <= 0) { selectc.stopu = 0; selectc.atktempo = 48; if (selectc.lv == 1) { selectc.gotoAndStop(6); _root.aparicions.gotoAndPlay(2); } if (selectc.lv == 2) { selectc.gotoAndStop(11); _root.aparicions.gotoAndPlay(2); } if (selectc.lv == 3) { selectc.gotoAndStop(16); _root.aparicions.gotoAndPlay(2); } selectc.calm = 1; } } if (selectc.calm == 1) { selectc.atktempo = selectc.atktempo - 1; if (selectc.atktempo <= 0) { selectc.atktempo = 0; selectc.calm = 0; selectc.xp++; } } } if (selectc.frozen == 1) { selectc.atktempo = 0; selectc.calm = 0; selectc.stopu = 0; } } if (selectc.typec == 5) { if ((selectc.lv == 1) && (selectc.calm == 36)) { selectc.calm = selectc.calm - 1; _root.game.attachMovie("kbee", "bullet" + deepb, deepb, {_x:selectc._x - 8, _y:selectc._y - 11, exist:1, types:3, dmg:selectc.atk, targ:selectc.targ}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.xp++; selectc.targ = 0; _root.hivesound.gotoAndPlay(2); } if ((selectc.lv == 2) && (selectc.calm == 24)) { selectc.calm = selectc.calm - 1; _root.game.attachMovie("kbee", "bullet" + deepb, deepb, {_x:selectc._x - 8, _y:selectc._y - 11, exist:1, types:3, dmg:selectc.atk, targ:selectc.targ}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.xp++; selectc.targ = 0; _root.hivesound.gotoAndPlay(2); } if ((selectc.lv == 3) && (selectc.calm == 12)) { selectc.calm = selectc.calm - 1; _root.game.attachMovie("kbee", "bullet" + deepb, deepb, {_x:selectc._x - 8, _y:selectc._y - 11, exist:1, types:3, dmg:selectc.atk, targ:selectc.targ}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.xp++; selectc.targ = 0; _root.hivesound.gotoAndPlay(2); } if (selectc.calm > 0) { selectc.calm = selectc.calm - 1; } if (selectc.calm < 0) { selectc.calm = 0; } } if (selectc.typec == 6) { if (selectc.produce == 0) { selectc.produce = 120; selectc.xp++; } selectc.produce = selectc.produce - 1; } if (selectc.typec == 7) { if (((selectc.lv == 1) && (selectc.dir == 0)) && (selectc.atktempo == 1)) { _root.game.attachMovie("mudball", "bullet" + deepb, deepb, {_x:selectc._x - 12, _y:selectc._y - 11, exist:1, types:4, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 1) && (selectc.dir == 1)) && (selectc.atktempo == 1)) { _root.game.attachMovie("mudball", "bullet" + deepb, deepb, {_x:selectc._x + 12, _y:selectc._y - 11, exist:1, types:4, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); _root.game["bullet" + deepb]._xscale = -100; bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 2) && (selectc.dir == 0)) && (selectc.atktempo == 1)) { _root.game.attachMovie("rockbullet", "bullet" + deepb, deepb, {_x:selectc._x - 16, _y:selectc._y - 7.5, exist:1, types:5, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 2) && (selectc.dir == 1)) && (selectc.atktempo == 1)) { _root.game.attachMovie("rockbullet", "bullet" + deepb, deepb, {_x:selectc._x + 16, _y:selectc._y - 7.5, exist:1, types:5, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); _root.game["bullet" + deepb]._xscale = -100; bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 3) && (selectc.dir == 0)) && (selectc.atktempo == 1)) { _root.game.attachMovie("ironball", "bullet" + deepb, deepb, {_x:selectc._x - 12, _y:selectc._y - 11.5, exist:1, types:6, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } if (((selectc.lv == 3) && (selectc.dir == 1)) && (selectc.atktempo == 1)) { _root.game.attachMovie("ironball", "bullet" + deepb, deepb, {_x:selectc._x + 12, _y:selectc._y - 11.5, exist:1, types:6, dir:selectc.dir, dmg:selectc.atk}); _root.game["bullet" + deepb].gotoAndStop(2); _root.game["bullet" + deepb]._xscale = -100; bulletlist.push("bullet" + deepb); deepb++; selectc.atktempo = 0; selectc.xp++; } } t = 0; while (t < soldierlist.length) { soldierbc = _root.game.castlec[soldierlist[t]]; dx = selectc._x - soldierbc._x; dy = selectc._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); attackcheck = _root.game.castlec[selectc.objtar]; if (attackcheck.exist != 1) { if (selectc.frozen == 0) { selectc.objtar = 0; selectc.obj = 0; } } if (selectc.frozen == 0) { if (((((selectc.typec == 1) && (selectc.lv == 1)) && (selectc.attack._currentframe == 4)) || (((selectc.typec == 1) && (selectc.lv == 2)) && (selectc.attack._currentframe == 4))) || (((selectc.typec == 1) && (selectc.lv == 3)) && (selectc.attack._currentframe == 4))) { _root.skullsound.gotoAndPlay(2); } if (((((selectc.typec == 1) && (selectc._currentframe != 1)) || ((selectc.typec == 1) && (selectc._currentframe != 2))) || ((selectc.typec == 1) && (selectc._currentframe != 5))) || ((selectc.typec == 1) && (selectc._currentframe != 8))) { if (((((selectc.lv == 1) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(4); } if (((((selectc.lv == 1) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(4); } if ((((((selectc.lv == 1) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(4); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 1) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(4); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if (((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc._xscale = 100; selectc.gotoAndStop(7); } if (((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x > selectc._x)) { selectc._xscale = -100; selectc.gotoAndStop(7); } if (((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc._xscale = -100; selectc.gotoAndStop(7); } if (((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x < selectc._x)) { selectc._xscale = 100; selectc.gotoAndStop(7); } if ((((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 2) && (distalx < 20)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if (((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc._xscale = 100; selectc.gotoAndStop(10); } if (((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x > selectc._x)) { selectc._xscale = -100; selectc.gotoAndStop(10); } if (((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc._xscale = -100; selectc.gotoAndStop(10); } if (((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x < selectc._x)) { selectc._xscale = 100; selectc.gotoAndStop(10); } if ((((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(10); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(10); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(10); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 3) && (distalx < 40)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 4)) { selectc.gotoAndStop(10); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } } if (((((selectc.typec == 2) && (selectc.lv == 1)) && (selectc.attack._currentframe == 6)) || (((selectc.typec == 2) && (selectc.lv == 2)) && (selectc.attack._currentframe == 6))) || (((selectc.typec == 2) && (selectc.lv == 3)) && (selectc.attack._currentframe == 6))) { _root.plantsound.gotoAndPlay(2); } if (((((selectc.typec == 2) && (selectc._currentframe != 1)) || ((selectc.typec == 2) && (selectc._currentframe != 2))) || ((selectc.typec == 2) && (selectc._currentframe != 5))) || ((selectc.typec == 2) && (selectc._currentframe != 8))) { if (((((selectc.lv == 1) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(4); } if (((((selectc.lv == 1) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(4); } if ((((((selectc.lv == 1) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(4); selectc.atktempo = 1; } if ((((((selectc.lv == 1) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(4); selectc.atktempo = 1; } if (((((selectc.lv == 2) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(7); } if (((((selectc.lv == 2) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(7); } if ((((((selectc.lv == 2) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 5)) { selectc.gotoAndStop(7); selectc.atktempo = 2; } if ((((((selectc.lv == 2) && (distalx < 200)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 5)) { selectc.gotoAndStop(7); selectc.atktempo = 2; } if (((((selectc.lv == 3) && (distalx < 100)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(10); } if (((((selectc.lv == 3) && (distalx < 100)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(10); } if ((((((selectc.lv == 3) && (distalx < 100)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 5)) { selectc.gotoAndStop(10); selectc.atktempo = 1; } if ((((((selectc.lv == 3) && (distalx < 100)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 5)) { selectc.gotoAndStop(10); selectc.atktempo = 1; } } if (selectc.typec == 3) { if (((selectc.lv == 1) && (distalx < 15)) && (distaly < 30)) { selectc.atktempo = 1; } if ((((selectc.lv == 2) && (distalx < 25)) && (distaly < 30)) || (((selectc.lv == 3) && (distalx < 25)) && (distaly < 30))) { selectc.atktempo = 1; } } if (((((selectc.typec == 4) && (selectc._currentframe != 1)) || ((selectc.typec == 4) && (selectc._currentframe != 2))) || ((selectc.typec == 4) && (selectc._currentframe != 7))) || ((selectc.typec == 4) && (selectc._currentframe != 12))) { if (((((((selectc.lv == 1) && (distalx < 30)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.stopu == 0)) && (selectc.calm == 0)) { selectc.gotoAndStop(4); _root.aparicions.gotoAndPlay(2); selectc.atktempo = selectc.atk * 12; selectc.stopu = 1; } if (((((((selectc.lv == 1) && (distalx < 30)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.stopu == 0)) && (selectc.calm == 0)) { selectc.gotoAndStop(4); _root.aparicions.gotoAndPlay(2); selectc.atktempo = selectc.atk * 12; selectc.stopu = 1; } if (((((((selectc.lv == 2) && (distalx < 30)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.stopu == 0)) && (selectc.calm == 0)) { selectc.gotoAndStop(9); _root.aparicions.gotoAndPlay(2); selectc.atktempo = selectc.atk * 12; selectc.stopu = 1; } if (((((((selectc.lv == 2) && (distalx < 30)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.stopu == 0)) && (selectc.calm == 0)) { selectc.gotoAndStop(9); _root.aparicions.gotoAndPlay(2); selectc.atktempo = selectc.atk * 12; selectc.stopu = 1; } if (((((((selectc.lv == 3) && (distalx < 30)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.stopu == 0)) && (selectc.calm == 0)) { selectc.gotoAndStop(14); _root.aparicions.gotoAndPlay(2); selectc.atktempo = selectc.atk * 12; selectc.stopu = 1; } if (((((((selectc.lv == 3) && (distalx < 30)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.stopu == 0)) && (selectc.calm == 0)) { selectc.gotoAndStop(14); _root.aparicions.gotoAndPlay(2); selectc.atktempo = selectc.atk * 12; selectc.stopu = 1; } } if (((((selectc.typec == 5) && (selectc._currentframe != 1)) || ((selectc.typec == 5) && (selectc._currentframe != 2))) || ((selectc.typec == 5) && (selectc._currentframe != 4))) || ((selectc.typec == 5) && (selectc._currentframe != 6))) { if ((((selectc.lv == 1) && (distalx < 20)) && (distaly < 100)) && (selectc.calm == 0)) { selectc.calm = 36; selectc.targ = soldierbc._name; } if ((((selectc.lv == 2) && (distalx < 30)) && (distaly < 100)) && (selectc.calm == 0)) { selectc.calm = 24; selectc.targ = soldierbc._name; } if ((((selectc.lv == 3) && (distalx < 50)) && (distaly < 100)) && (selectc.calm == 0)) { selectc.calm = 12; selectc.targ = soldierbc._name; } } if (((((selectc.typec == 7) && (selectc.lv == 1)) && (selectc.attack._currentframe == 7)) || (((selectc.typec == 7) && (selectc.lv == 2)) && (selectc.attack._currentframe == 16))) || (((selectc.typec == 7) && (selectc.lv == 3)) && (selectc.attack._currentframe == 16))) { _root.plantsound.gotoAndPlay(2); } if (((((selectc.typec == 7) && (selectc._currentframe != 1)) || ((selectc.typec == 7) && (selectc._currentframe != 2))) || ((selectc.typec == 7) && (selectc._currentframe != 5))) || ((selectc.typec == 7) && (selectc._currentframe != 8))) { if (((((selectc.lv == 1) && (distalx < 80)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(4); } if (((((selectc.lv == 1) && (distalx < 80)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(4); } if ((((((selectc.lv == 1) && (distalx < 80)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 7)) { selectc.gotoAndStop(4); selectc.atktempo = 1; } if ((((((selectc.lv == 1) && (distalx < 80)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 7)) { selectc.gotoAndStop(4); selectc.atktempo = 1; } if (((((selectc.lv == 2) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(7); } if (((((selectc.lv == 2) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(7); } if ((((((selectc.lv == 2) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 16)) { selectc.gotoAndStop(7); selectc.atktempo = 1; } if ((((((selectc.lv == 2) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 16)) { selectc.gotoAndStop(7); selectc.atktempo = 1; } if (((((selectc.lv == 3) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(10); } if (((((selectc.lv == 3) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(10); } if ((((((selectc.lv == 3) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 16)) { selectc.gotoAndStop(10); selectc.atktempo = 1; } if ((((((selectc.lv == 3) && (distalx < 120)) && (distaly < 30)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 16)) { selectc.gotoAndStop(10); selectc.atktempo = 1; } } if (((((selectc.typec == 8) && (selectc.lv == 1)) && (selectc.attack._currentframe == 5)) || (((selectc.typec == 8) && (selectc.lv == 2)) && (selectc.attack._currentframe == 5))) || (((selectc.typec == 8) && (selectc.lv == 3)) && (selectc.attack._currentframe == 5))) { _root.dragonsound.gotoAndPlay(2); } if ((((selectc.typec == 8) && (selectc._currentframe != 1)) || ((selectc.typec == 8) && (selectc._currentframe != 2))) || ((selectc.typec == 8) && (selectc._currentframe != 5))) { if (((((selectc.lv == 1) && (distalx < 40)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) { selectc.gotoAndStop(4); } if (((((selectc.lv == 1) && (distalx < 40)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) { selectc.gotoAndStop(4); } if ((((((selectc.lv == 1) && (distalx < 40)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(4); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((selectc.lv == 1) && (distalx < 40)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(4); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if ((((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe != 7)) && (selectc._currentframe != 8)) && (selectc._currentframe != 9)) { randatk = Math.floor(Math.random() * 6); if ((randatk == 0) || (randatk == 3)) { selectc.gotoAndStop(7); } if (randatk == 1) { selectc.gotoAndStop(8); } if (((randatk == 2) || (randatk == 4)) || (randatk == 5)) { selectc.gotoAndStop(9); } } if ((((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe != 7)) && (selectc._currentframe != 8)) && (selectc._currentframe != 9)) { randatk = Math.floor(Math.random() * 5); if ((randatk == 0) || (randatk == 3)) { selectc.gotoAndStop(7); } if (randatk == 1) { selectc.gotoAndStop(8); } if (((randatk == 2) || (randatk == 4)) || (randatk == 5)) { selectc.gotoAndStop(9); } } if (((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe == 7)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - (selectc.atk * 2); selectc.xp++; } if (((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe == 7)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - (selectc.atk * 2); selectc.xp++; } if (((((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe == 8)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(8); soldierbc.froze = 1; soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if (((((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe == 8)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(8); soldierbc.froze = 1; soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if (((((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe == 9)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(9); soldierbc.hp = soldierbc.hp - Math.floor(selectc.atk / 2); soldierbc.blow = 1; selectc.xp++; } if (((((((((selectc.lv == 2) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe == 9)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(9); soldierbc.hp = soldierbc.hp - Math.floor(selectc.atk / 2); soldierbc.blow = 1; selectc.xp++; } if ((((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe != 7)) && (selectc._currentframe != 8)) && (selectc._currentframe != 9)) { randatk = Math.floor(Math.random() * 3); if (randatk == 0) { selectc.gotoAndStop(7); } if (randatk == 1) { selectc.gotoAndStop(8); } if (randatk == 2) { selectc.gotoAndStop(9); } } if ((((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe != 7)) && (selectc._currentframe != 8)) && (selectc._currentframe != 9)) { randatk = Math.floor(Math.random() * 3); if (randatk == 0) { selectc.gotoAndStop(7); } if (randatk == 1) { selectc.gotoAndStop(8); } if (randatk == 2) { selectc.gotoAndStop(9); } } if (((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe == 7)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if (((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe == 7)) && (selectc.attack._currentframe == 6)) { selectc.gotoAndStop(7); soldierbc.hp = soldierbc.hp - selectc.atk; selectc.xp++; } if (((((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe == 8)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(8); soldierbc.froze = 1; selectc.xp++; } if (((((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe == 8)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(8); soldierbc.froze = 1; selectc.xp++; } if (((((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 0)) && (soldierbc._x < selectc._x)) && (selectc._currentframe == 9)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(9); soldierbc.hp = soldierbc.hp - Math.floor(selectc.atk / 2); soldierbc.blow = 1; selectc.xp++; } if (((((((((selectc.lv == 3) && (distalx < 45)) && (distaly < 35)) && (selectc.dir == 1)) && (soldierbc._x > selectc._x)) && (selectc._currentframe == 9)) && (selectc.attack._currentframe == 6)) && (soldierbc._currentframe != 2)) && (soldierbc._currentframe != 4)) { selectc.gotoAndStop(9); soldierbc.hp = soldierbc.hp - Math.floor(selectc.atk / 2); soldierbc.blow = 1; selectc.xp++; } } } t++; } r++; } } function bloody() { k = 0; while (k < bloodlist.length) { selectr = _root.game.castlec[bloodlist[k]]; if (selectr.splashy._currentframe == 6) { selectr.removeMovieClip(); bloodlist.splice(k, 1); break; } k++; } } function tutopanel() { _root.game.tutorial.gotoAndStop(pages); _root.game.tutorial.skipt.onRelease = function () { _root.cliky.gotoAndPlay(2); if (pausestate == false) { _root.game.tutorial.gotoAndStop(6); pages = 6; tutoon = false; } if (pausestate == true) { _root.game.tutorial.gotoAndStop(6); pages = 6; tutoon = false; _root.game.pausem.gotoAndStop(2); } }; _root.game.tutorial.backt.onRelease = function () { _root.cliky.gotoAndPlay(2); pages = pages - 1; if (pages < 1) { pages = 1; } }; _root.game.tutorial.goot.onRelease = function () { _root.cliky.gotoAndPlay(2); pages = pages + 1; }; if (_root.game.tutorial._currentframe == 6) { if (pausestate == false) { tutoon = false; } if (pausestate == true) { tutoon = false; _root.game.pausem.gotoAndStop(2); } } } function magicspell() { if (usingmagic == true) { _root.game.msensor.gotoAndStop(2); _root.game.msensor.cancelm.onRelease = function () { whatm = 0; _root.cliky.gotoAndPlay(2); _root.game.msensor.gotoAndStop(1); _root.game.mickey.gotoAndStop(1); usingmagic = false; }; _root.game.msensor.magicshoot.onRelease = function () { if (whatm == 1) { boneshave = boneshave - 100; blazec = blazec + 1; _root.firesound.gotoAndPlay(2); if (_root.game.mickey._y < 190) { _root.game.blazem._y = 183; _root.game.blazem._x = _root.game.mickey._x; _root.game.blazem.gotoAndStop(2); } if ((_root.game.mickey._y > 191) && (_root.game.mickey._y < 270)) { _root.game.blazem._y = 258; _root.game.blazem._x = _root.game.mickey._x; _root.game.blazem.gotoAndStop(2); } if ((_root.game.mickey._y > 271) && (_root.game.mickey._y < 340)) { _root.game.blazem._y = 333; _root.game.blazem._x = _root.game.mickey._x; _root.game.blazem.gotoAndStop(2); } if (_root.game.mickey._y > 341) { _root.game.blazem._y = 408; _root.game.blazem._x = _root.game.mickey._x; _root.game.blazem.gotoAndStop(2); } f = 0; while (f < soldierlist.length) { soldierbc = _root.game.castlec[soldierlist[f]]; dx = _root.game.blazem._x - soldierbc._x; dy = _root.game.blazem._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); if ((distalx < 50) && (distaly < 30)) { soldierbc.hp = soldierbc.hp - 50; soldierbc.mdeath = 1; } f++; } } if (whatm == 2) { boneshave = boneshave - 50; blizzardc = blizzardc + 1; _root.icesound.gotoAndPlay(2); if (_root.game.mickey._y < 190) { _root.game.blizzardm._y = 190; _root.game.blizzardm._x = _root.game.mickey._x; _root.game.blizzardm.gotoAndStop(2); } if ((_root.game.mickey._y > 191) && (_root.game.mickey._y < 270)) { _root.game.blizzardm._y = 265; _root.game.blizzardm._x = _root.game.mickey._x; _root.game.blizzardm.gotoAndStop(2); } if ((_root.game.mickey._y > 271) && (_root.game.mickey._y < 340)) { _root.game.blizzardm._y = 340; _root.game.blizzardm._x = _root.game.mickey._x; _root.game.blizzardm.gotoAndStop(2); } if (_root.game.mickey._y > 341) { _root.game.blizzardm._y = 415; _root.game.blizzardm._x = _root.game.mickey._x; _root.game.blizzardm.gotoAndStop(2); } f = 0; while (f < soldierlist.length) { soldierbc = _root.game.castlec[soldierlist[f]]; dx = _root.game.blizzardm._x - soldierbc._x; dy = _root.game.blizzardm._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); if ((distalx < 50) && (distaly < 30)) { soldierbc.froze = 1; } f++; } } if (whatm == 3) { boneshave = boneshave - 400; thunderc = thunderc + 1; _root.thundersound.gotoAndPlay(2); _root.game.thunderm._x = _root.game.mickey._x + 0.5; _root.game.thunderm.gotoAndStop(2); _root.game.tflashm.gotoAndStop(2); f = 0; while (f < soldierlist.length) { soldierbc = _root.game.castlec[soldierlist[f]]; dx = _root.game.thunderm._x - soldierbc._x; dy = _root.game.thunderm._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); if ((distalx < 50) && (distaly < 800)) { soldierbc.hp = soldierbc.hp - 100; soldierbc.mdeath = 1; if (((soldierbc.dir == 0) && (soldierbc._x > 80)) && (soldierbc._currentframe == 3)) { soldierbc._x = soldierbc._x - 10; } if (((soldierbc.dir == 1) && (soldierbc._x < 390)) && (soldierbc._currentframe == 3)) { soldierbc._x = soldierbc._x + 10; } } f++; } } if (whatm == 4) { boneshave = boneshave - 200; tornadoc = tornadoc + 1; windcounter = 240; _root.windsound.gotoAndPlay(2); if (_root.game.mickey._y < 190) { _root.game.tornadom._y = 170; _root.game.tornadom.gotoAndStop(2); } if ((_root.game.mickey._y > 191) && (_root.game.mickey._y < 270)) { _root.game.tornadom._y = 245; _root.game.tornadom.gotoAndStop(2); } if ((_root.game.mickey._y > 271) && (_root.game.mickey._y < 340)) { _root.game.tornadom._y = 320; _root.game.tornadom.gotoAndStop(2); } if (_root.game.mickey._y > 341) { _root.game.tornadom._y = 395; _root.game.tornadom.gotoAndStop(2); } } whatm = 0; usingmagic = false; _root.game.mickey.gotoAndStop(1); }; } if (usingmagic == false) { _root.game.msensor.gotoAndStop(1); } if (windcounter > 0) { windcounter = windcounter - 1; f = 0; while (f < soldierlist.length) { soldierbc = _root.game.castlec[soldierlist[f]]; dx = _root.game.tornadom._x - soldierbc._x; dy = _root.game.tornadom._y - soldierbc._y; distalx = Math.sqrt(dx * dx); distaly = Math.sqrt(dy * dy); if ((distalx < 250) && (distaly < 30)) { soldierbc.slow = 5; } f++; } } if (windcounter <= 0) { _root.game.tornadom.gotoAndStop(1); } } function adchivments() { if ((medal[0] == 0) && (skulll1 > 9)) { medal[0] = 1; _root.game.trofeos.gotoAndStop(2); _root.adsound.gotoAndPlay(2); } if ((medal[1] == 0) && (skulll2 > 9)) { medal[1] = 1; _root.game.trofeos.gotoAndStop(3); _root.adsound.gotoAndPlay(2); } if ((medal[2] == 0) && (skulll3 > 9)) { medal[2] = 1; _root.game.trofeos.gotoAndStop(4); _root.adsound.gotoAndPlay(2); } if ((medal[3] == 0) && (plantl1 > 9)) { medal[3] = 1; _root.game.trofeos.gotoAndStop(5); _root.adsound.gotoAndPlay(2); } if ((medal[4] == 0) && (plantl2 > 9)) { medal[4] = 1; _root.game.trofeos.gotoAndStop(6); _root.adsound.gotoAndPlay(2); } if ((medal[5] == 0) && (plantl3 > 9)) { medal[5] = 1; _root.game.trofeos.gotoAndStop(7); _root.adsound.gotoAndPlay(2); } if ((medal[6] == 0) && (slimel1 > 9)) { medal[6] = 1; _root.game.trofeos.gotoAndStop(8); _root.adsound.gotoAndPlay(2); } if ((medal[7] == 0) && (slimel2 > 9)) { medal[7] = 1; _root.game.trofeos.gotoAndStop(9); _root.adsound.gotoAndPlay(2); } if ((medal[8] == 0) && (slimel3 > 9)) { medal[8] = 1; _root.game.trofeos.gotoAndStop(10); _root.adsound.gotoAndPlay(2); } if ((medal[9] == 0) && (demonl1 > 9)) { medal[9] = 1; _root.game.trofeos.gotoAndStop(11); _root.adsound.gotoAndPlay(2); } if ((medal[10] == 0) && (demonl2 > 9)) { medal[10] = 1; _root.game.trofeos.gotoAndStop(12); _root.adsound.gotoAndPlay(2); } if ((medal[11] == 0) && (demonl3 > 9)) { medal[11] = 1; _root.game.trofeos.gotoAndStop(13); _root.adsound.gotoAndPlay(2); } if ((medal[12] == 0) && (hivel1 > 9)) { medal[12] = 1; _root.game.trofeos.gotoAndStop(14); _root.adsound.gotoAndPlay(2); } if ((medal[13] == 0) && (hivel2 > 9)) { medal[13] = 1; _root.game.trofeos.gotoAndStop(15); _root.adsound.gotoAndPlay(2); } if ((medal[14] == 0) && (hivel3 > 9)) { medal[14] = 1; _root.game.trofeos.gotoAndStop(16); _root.adsound.gotoAndPlay(2); } if ((medal[15] == 0) && (corpel1 > 9)) { medal[15] = 1; _root.game.trofeos.gotoAndStop(17); _root.adsound.gotoAndPlay(2); } if ((medal[16] == 0) && (corpel2 > 9)) { medal[16] = 1; _root.game.trofeos.gotoAndStop(18); _root.adsound.gotoAndPlay(2); } if ((medal[17] == 0) && (corpel3 > 9)) { medal[17] = 1; _root.game.trofeos.gotoAndStop(19); _root.adsound.gotoAndPlay(2); } if ((medal[18] == 0) && (mudmanl1 > 9)) { medal[18] = 1; _root.game.trofeos.gotoAndStop(20); _root.adsound.gotoAndPlay(2); } if ((medal[19] == 0) && (mudmanl2 > 9)) { medal[19] = 1; _root.game.trofeos.gotoAndStop(21); _root.adsound.gotoAndPlay(2); } if ((medal[20] == 0) && (mudmanl3 > 9)) { medal[20] = 1; _root.game.trofeos.gotoAndStop(22); _root.adsound.gotoAndPlay(2); } if ((medal[21] == 0) && (dragonl1 > 9)) { medal[21] = 1; _root.game.trofeos.gotoAndStop(23); _root.adsound.gotoAndPlay(2); } if ((medal[22] == 0) && (dragonl2 > 9)) { medal[22] = 1; _root.game.trofeos.gotoAndStop(24); _root.adsound.gotoAndPlay(2); } if ((medal[23] == 0) && (soldiere > 99)) { medal[23] = 1; _root.game.trofeos.gotoAndStop(25); _root.adsound.gotoAndPlay(2); } if ((medal[24] == 0) && (runnere > 99)) { medal[24] = 1; _root.game.trofeos.gotoAndStop(26); _root.adsound.gotoAndPlay(2); } if ((medal[25] == 0) && (defendere > 99)) { medal[25] = 1; _root.game.trofeos.gotoAndStop(27); _root.adsound.gotoAndPlay(2); } if ((medal[26] == 0) && (warriore > 99)) { medal[26] = 1; _root.game.trofeos.gotoAndStop(28); _root.adsound.gotoAndPlay(2); } if ((medal[27] == 0) && (kamikazee > 99)) { medal[27] = 1; _root.game.trofeos.gotoAndStop(29); _root.adsound.gotoAndPlay(2); } if ((medal[28] == 0) && (prieste > 99)) { medal[28] = 1; _root.game.trofeos.gotoAndStop(30); _root.adsound.gotoAndPlay(2); } if ((medal[29] == 0) && (hikere > 99)) { medal[29] = 1; _root.game.trofeos.gotoAndStop(31); _root.adsound.gotoAndPlay(2); } if ((medal[30] == 0) && (magee > 99)) { medal[30] = 1; _root.game.trofeos.gotoAndStop(32); _root.adsound.gotoAndPlay(2); } if ((medal[31] == 0) && (titane > 99)) { medal[31] = 1; _root.game.trofeos.gotoAndStop(33); _root.adsound.gotoAndPlay(2); } if ((medal[32] == 0) && (hermese > 99)) { medal[32] = 1; _root.game.trofeos.gotoAndStop(34); _root.adsound.gotoAndPlay(2); } if ((medal[33] == 0) && (blazec > 9)) { medal[33] = 1; _root.game.trofeos.gotoAndStop(35); _root.adsound.gotoAndPlay(2); } if ((medal[34] == 0) && (blizzardc > 9)) { medal[34] = 1; _root.game.trofeos.gotoAndStop(36); _root.adsound.gotoAndPlay(2); } if ((medal[35] == 0) && (thunderc > 9)) { medal[35] = 1; _root.game.trofeos.gotoAndStop(37); _root.adsound.gotoAndPlay(2); } if ((medal[36] == 0) && (tornadoc > 9)) { medal[36] = 1; _root.game.trofeos.gotoAndStop(38); _root.adsound.gotoAndPlay(2); } if (((((medal[37] == 0) && (cas12 == 1)) && (cas22 == 1)) && (cas32 == 1)) && (cas42 == 1)) { medal[37] = 1; _root.game.trofeos.gotoAndStop(39); _root.adsound.gotoAndPlay(2); } if (((((medal[38] == 0) && (cas13 == 1)) && (cas23 == 1)) && (cas33 == 1)) && (cas43 == 1)) { medal[38] = 1; _root.game.trofeos.gotoAndStop(40); _root.adsound.gotoAndPlay(2); } if (((((medal[39] == 0) && (cas14 == 1)) && (cas24 == 1)) && (cas34 == 1)) && (cas44 == 1)) { medal[39] = 1; _root.game.trofeos.gotoAndStop(41); _root.adsound.gotoAndPlay(2); } _root.game.tabb.pauseb.onRelease = function () { if (pausestate == false) { pausestate = true; _root.cliky.gotoAndPlay(2); _root.game.pausem.gotoAndStop(2); q = 0; while (q < soldierlist.length) { selects = _root.game.castlec[soldierlist[q]]; selects.stop(); selects.states.stop(); selects.cold.stop(); selects.exit.stop(); selects.attack.stop(); q++; } _root.game.queen.states.stop(); _root.game.queen.gulp.stop(); _root.game.queen.eat.stop(); r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; selectc.stop(); selectc.states.stop(); selectc.cold.stop(); selectc.attack.stop(); r++; } } }; _root.game.pausem.resumeb.onRelease = function () { pausestate = false; _root.cliky.gotoAndPlay(2); _root.game.pausem.gotoAndStop(1); q = 0; while (q < soldierlist.length) { selects = _root.game.castlec[soldierlist[q]]; selects.states.play(); selects.cold.play(); selects.exit.play(); selects.attack.play(); q++; } _root.game.queen.states.play(); _root.game.queen.gulp.play(); _root.game.queen.eat.play(); r = 0; while (r < creaturelist.length) { selectc = _root.game[creaturelist[r]]; selectc.states.play(); selectc.cold.play(); selectc.attack.play(); r++; } }; _root.game.pausem.replayb.onRelease = function () { _root.cortinag.play(); _root.cliky.gotoAndPlay(2); finishg = 1; }; _root.game.pausem.mainb.onRelease = function () { _root.cortinag.play(); _root.cliky.gotoAndPlay(2); finishg = 2; }; _root.game.pausem.helpb.onRelease = function () { _root.game.tutorial.gotoAndStop(1); _root.cliky.gotoAndPlay(2); pages = 1; tutoon = true; _root.game.pausem.gotoAndStop(1); }; if ((_root.cortinag._currentframe == 15) && (finishg == 0)) { if (victory == true) { if (difficulty == 1) { cas21 = 1; } if (difficulty == 2) { cas22 = 1; cas13 = 1; } if (difficulty == 3) { cas14 = 1; cas23 = 1; } if (difficulty == 4) { cas24 = 1; } if (difficulty == 5) { cas31 = 1; } if (difficulty == 6) { cas32 = 1; } if (difficulty == 7) { cas33 = 1; } if (difficulty == 8) { cas34 = 1; } if (difficulty == 9) { cas41 = 1; } if (difficulty == 10) { cas42 = 1; } if (difficulty == 11) { cas43 = 1; } if (difficulty == 12) { cas44 = 1; } } local_data.data.mute = mute; local_data.data.skulll1 = skulll1; local_data.data.skulll2 = skulll2; local_data.data.skulll3 = skulll3; local_data.data.plantl1 = plantl1; local_data.data.plantl2 = plantl2; local_data.data.plantl3 = plantl3; local_data.data.slimel1 = slimel1; local_data.data.slimel2 = slimel2; local_data.data.slimel3 = slimel3; local_data.data.demonl1 = demonl1; local_data.data.demonl2 = demonl2; local_data.data.demonl3 = demonl3; local_data.data.hivel1 = hivel1; local_data.data.hivel2 = hivel2; local_data.data.hivel3 = hivel3; local_data.data.corpel1 = corpel1; local_data.data.corpel2 = corpel2; local_data.data.corpel3 = corpel3; local_data.data.mudmanl1 = mudmanl1; local_data.data.mudmanl2 = mudmanl2; local_data.data.mudmanl3 = mudmanl3; local_data.data.dragonl1 = dragonl1; local_data.data.dragonl2 = dragonl2; local_data.data.dragonl3 = dragonl3; local_data.data.soldiere = soldiere; local_data.data.runnere = runnere; local_data.data.defendere = defendere; local_data.data.warriore = warriore; local_data.data.kamikazee = kamikazee; local_data.data.prieste = prieste; local_data.data.hikere = hikere; local_data.data.magee = magee; local_data.data.titane = titane; local_data.data.hermese = hermese; local_data.data.blazec = blazec; local_data.data.blizzardc = blizzardc; local_data.data.thunderc = thunderc; local_data.data.tornadoc = tornadoc; local_data.data.cas11 = cas11; local_data.data.cas12 = cas12; local_data.data.cas13 = cas13; local_data.data.cas14 = cas14; local_data.data.cas21 = cas21; local_data.data.cas22 = cas22; local_data.data.cas23 = cas23; local_data.data.cas24 = cas24; local_data.data.cas31 = cas31; local_data.data.cas32 = cas32; local_data.data.cas33 = cas33; local_data.data.cas34 = cas34; local_data.data.cas41 = cas41; local_data.data.cas42 = cas42; local_data.data.cas43 = cas43; local_data.data.cas44 = cas44; local_data.flush(); if (victory == false) { gotoAndPlay (190); } if (victory == true) { gotoAndPlay (160); } } if ((_root.cortinag._currentframe == 15) && (finishg == 1)) { local_data.data.mute = mute; local_data.data.skulll1 = skulll1; local_data.data.skulll2 = skulll2; local_data.data.skulll3 = skulll3; local_data.data.plantl1 = plantl1; local_data.data.plantl2 = plantl2; local_data.data.plantl3 = plantl3; local_data.data.slimel1 = slimel1; local_data.data.slimel2 = slimel2; local_data.data.slimel3 = slimel3; local_data.data.demonl1 = demonl1; local_data.data.demonl2 = demonl2; local_data.data.demonl3 = demonl3; local_data.data.hivel1 = hivel1; local_data.data.hivel2 = hivel2; local_data.data.hivel3 = hivel3; local_data.data.corpel1 = corpel1; local_data.data.corpel2 = corpel2; local_data.data.corpel3 = corpel3; local_data.data.mudmanl1 = mudmanl1; local_data.data.mudmanl2 = mudmanl2; local_data.data.mudmanl3 = mudmanl3; local_data.data.dragonl1 = dragonl1; local_data.data.dragonl2 = dragonl2; local_data.data.dragonl3 = dragonl3; local_data.data.soldiere = soldiere; local_data.data.runnere = runnere; local_data.data.defendere = defendere; local_data.data.warriore = warriore; local_data.data.kamikazee = kamikazee; local_data.data.prieste = prieste; local_data.data.hikere = hikere; local_data.data.magee = magee; local_data.data.titane = titane; local_data.data.hermese = hermese; local_data.data.blazec = blazec; local_data.data.blizzardc = blizzardc; local_data.data.thunderc = thunderc; local_data.data.tornadoc = tornadoc; local_data.data.cas11 = cas11; local_data.data.cas12 = cas12; local_data.data.cas13 = cas13; local_data.data.cas14 = cas14; local_data.data.cas21 = cas21; local_data.data.cas22 = cas22; local_data.data.cas23 = cas23; local_data.data.cas24 = cas24; local_data.data.cas31 = cas31; local_data.data.cas32 = cas32; local_data.data.cas33 = cas33; local_data.data.cas34 = cas34; local_data.data.cas41 = cas41; local_data.data.cas42 = cas42; local_data.data.cas43 = cas43; local_data.data.cas44 = cas44; local_data.flush(); gotoAndPlay (190); } if ((_root.cortinag._currentframe == 15) && (finishg == 2)) { local_data.data.mute = mute; local_data.data.skulll1 = skulll1; local_data.data.skulll2 = skulll2; local_data.data.skulll3 = skulll3; local_data.data.plantl1 = plantl1; local_data.data.plantl2 = plantl2; local_data.data.plantl3 = plantl3; local_data.data.slimel1 = slimel1; local_data.data.slimel2 = slimel2; local_data.data.slimel3 = slimel3; local_data.data.demonl1 = demonl1; local_data.data.demonl2 = demonl2; local_data.data.demonl3 = demonl3; local_data.data.hivel1 = hivel1; local_data.data.hivel2 = hivel2; local_data.data.hivel3 = hivel3; local_data.data.corpel1 = corpel1; local_data.data.corpel2 = corpel2; local_data.data.corpel3 = corpel3; local_data.data.mudmanl1 = mudmanl1; local_data.data.mudmanl2 = mudmanl2; local_data.data.mudmanl3 = mudmanl3; local_data.data.dragonl1 = dragonl1; local_data.data.dragonl2 = dragonl2; local_data.data.dragonl3 = dragonl3; local_data.data.soldiere = soldiere; local_data.data.runnere = runnere; local_data.data.defendere = defendere; local_data.data.warriore = warriore; local_data.data.kamikazee = kamikazee; local_data.data.prieste = prieste; local_data.data.hikere = hikere; local_data.data.magee = magee; local_data.data.titane = titane; local_data.data.hermese = hermese; local_data.data.blazec = blazec; local_data.data.blizzardc = blizzardc; local_data.data.thunderc = thunderc; local_data.data.tornadoc = tornadoc; local_data.data.cas11 = cas11; local_data.data.cas12 = cas12; local_data.data.cas13 = cas13; local_data.data.cas14 = cas14; local_data.data.cas21 = cas21; local_data.data.cas22 = cas22; local_data.data.cas23 = cas23; local_data.data.cas24 = cas24; local_data.data.cas31 = cas31; local_data.data.cas32 = cas32; local_data.data.cas33 = cas33; local_data.data.cas34 = cas34; local_data.data.cas41 = cas41; local_data.data.cas42 = cas42; local_data.data.cas43 = cas43; local_data.data.cas44 = cas44; local_data.flush(); gotoAndPlay (145); } _root.game.tabb.bmute.sicon.onRelease = function () { _root.titleson = new Sound(); _root.titleson.setVolume(0); _root.game.tabb.bmute.gotoAndStop(2); _root.cliky.gotoAndPlay(2); mute = 1; }; _root.game.tabb.bmute.nsicon.onRelease = function () { _root.titleson = new Sound(); _root.titleson.setVolume(300); _root.game.tabb.bmute.gotoAndStop(1); _root.cliky.gotoAndPlay(2); mute = 0; }; if (_root.game.victorys.times._currentframe == 3) { _root.bmusic.gotoAndStop(2); _root.victorys.gotoAndPlay(2); } if (_root.game.gameovers.times._currentframe == 3) { _root.gameovers.gotoAndPlay(2); _root.bmusic.gotoAndStop(2); } } stop(); local_data = SharedObject.getLocal("MS_datatemp"); difficulty = local_data.data.difficulty; mutestate = local_data.data.mutestate; medal = local_data.data.medal; mute = local_data.data.mute; var skulll1 = local_data.data.skulll1; var skulll2 = local_data.data.skulll2; var skulll3 = local_data.data.skulll3; var plantl1 = local_data.data.plantl1; var plantl2 = local_data.data.plantl2; var plantl3 = local_data.data.plantl3; var slimel1 = local_data.data.slimel1; var slimel2 = local_data.data.slimel2; var slimel3 = local_data.data.slimel3; var demonl1 = local_data.data.demonl1; var demonl2 = local_data.data.demonl2; var demonl3 = local_data.data.demonl3; var hivel1 = local_data.data.hivel1; var hivel2 = local_data.data.hivel2; var hivel3 = local_data.data.hivel3; var corpel1 = local_data.data.corpel1; var corpel2 = local_data.data.corpel2; var corpel3 = local_data.data.corpel3; var mudmanl1 = local_data.data.mudmanl1; var mudmanl2 = local_data.data.mudmanl2; var mudmanl3 = local_data.data.mudmanl3; var dragonl1 = local_data.data.dragonl1; var dragonl2 = local_data.data.dragonl2; var dragonl3 = local_data.data.dragonl3; var soldiere = local_data.data.soldiere; var runnere = local_data.data.runnere; var defendere = local_data.data.defendere; var warriore = local_data.data.warriore; var kamikazee = local_data.data.kamikazee; var prieste = local_data.data.prieste; var hikere = local_data.data.hikere; var magee = local_data.data.magee; var titane = local_data.data.titane; var hermese = local_data.data.hermese; var blazec = local_data.data.blazec; var blizzardc = local_data.data.blizzardc; var thunderc = local_data.data.thunderc; var tornadoc = local_data.data.tornadoc; var cas11 = local_data.data.cas11; var cas12 = local_data.data.cas12; var cas13 = local_data.data.cas13; var cas14 = local_data.data.cas14; var cas21 = local_data.data.cas21; var cas22 = local_data.data.cas22; var cas23 = local_data.data.cas23; var cas24 = local_data.data.cas24; var cas31 = local_data.data.cas31; var cas32 = local_data.data.cas32; var cas33 = local_data.data.cas33; var cas34 = local_data.data.cas34; var cas41 = local_data.data.cas41; var cas42 = local_data.data.cas42; var cas43 = local_data.data.cas43; var cas44 = local_data.data.cas44; var finishg = 0; var pausestate = false; var windcounter = 0; var tutoon = true; var pages = 1; var boneshave = 0; var soldierwave = 1; var nextwavec = 60; var buyingc = false; var whatc = 0; var pausegame = false; var usingmagic = false; var whatm = 0; var checkstatus = false; var gameover = false; var hpqueen = 4; var mselected = 0; var sselected = 0; var wavedeath = true; var deep = 100000; var deeps = 300000; var deepb = 500000; var deepr = 700000; var firstca = 0; var firstcb = 0; var keysecondss = 0; var numsoldier = 0; var bonusbones = 0; var gameover = false; var victory = false; var soldierlist = new Array(); var bulletlist = new Array(); var creaturelist = new Array(); var bloodlist = new Array(); var soldierbox = new Array(); var doorlist = new Array(); doorlist = ["ds1", "ds2", "ds3", "ds4"]; var sumonlist = new Array(); sumonlist = ["ss1", "ss2", "ss3", "ss4", "ss5", "ss6", "ss7", "ss8", "ss9", "ss10", "ss11", "ss12", "ss13", "ss14", "ss15", "ss16", "ss17", "ss18", "ss19", "ss20", "ss21", "ss22", "ss23", "ss24", "ss25", "ss26", "ss27", "ss28", "ss29", "ss30", "ss31", "ss32", "ss33", "ss34", "ss35", "ss36"]; Mouse.hide(); startDrag (_root.game.mickey, true); _root.game.mickey.swapDepths(10000016); _root.game.pausem.swapDepths(10000015); _root.game.gameovers.swapDepths(10000014); _root.game.victorys.swapDepths(10000013); _root.game.tutorial.swapDepths(10000012); _root.game.tabb.swapDepths(10000011); _root.game.table.swapDepths(10000010); _root.game.blazem.swapDepths(10000009); _root.game.blizzardm.swapDepths(10000008); _root.game.thunderm.swapDepths(10000007); _root.game.tflashm.swapDepths(10000006); _root.game.tornadom.swapDepths(10000005); _root.game.msensor.swapDepths(10000004); startgame(); counters(); _root.game.onEnterFrame = function () { if ((hpqueen <= 0) && (_root.game.queen.gulp._currentframe == 25)) { gameover = true; _root.game.gameovers.gotoAndStop(2); } if ((_root.game.queen.eat._currentframe == 11) && (hpqueen >= 1)) { _root.game.queen.gotoAndStop(4); } if ((_root.game.queen.eat._currentframe == 11) && (hpqueen <= 0)) { _root.game.queen.gotoAndStop(5); } if (tutoon == true) { tutopanel(); } if ((tutoon == false) && (pausestate == false)) { counters(); tablero(); seestatus(); soldiersgo(); bulletmoves(); monstermove(); bloody(); magicspell(); } adchivments(); };
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Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [ironball]Uses:1Used by:1730
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:3 4Used by:6
Symbol 6 MovieClip [rockbullet]Uses:5Used by:1730
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [mudball]Uses:7Used by:1730
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [bigpellet]Uses:9Used by:1730
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:11 12Used by:14
Symbol 14 MovieClip [kbee]Uses:13Used by:1730
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [spellet]Uses:15Used by:1730
Symbol 17 GraphicUsed by:22 105 132 319 337 359 387 519 535 582 632 673 697 720
Symbol 18 GraphicUsed by:22 105 132 337 359 387 519 535 582 632 673 720
Symbol 19 GraphicUsed by:22 105 132 319 337 359 387 519 535 582 632 673 720
Symbol 20 GraphicUsed by:22 105 132 319 337 359 387 519 535 582 632 673 720
Symbol 21 GraphicUsed by:22 105 132 319 337 359 387 519 535 582 632 673 720
Symbol 22 MovieClipUses:17 18 19 20 21Used by:104
Symbol 23 GraphicUsed by:37 116 226 252 326 396 528 594 683
Symbol 24 GraphicUsed by:37 116 226 252 326 396 528 594 683
Symbol 25 GraphicUsed by:37 116 226 252 326 396 528 594 683
Symbol 26 GraphicUsed by:37 70 116 146 188 226 252 277 326 347 369 396 434 474 528 563 594 648
Symbol 27 GraphicUsed by:37
Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37 44
Symbol 33 GraphicUsed by:37 44
Symbol 34 GraphicUsed by:37 44
Symbol 35 GraphicUsed by:37 44
Symbol 36 GraphicUsed by:37 44
Symbol 37 MovieClipUses:23 24 25 26 27 28 29 30 31 32 33 34 35 36Used by:104
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:104 219 317 386 518 581 672 750
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:104 219 317 386 518 581 672 750
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:42 43 32 33 34 35 36Used by:104
Symbol 45 GraphicUsed by:56
Symbol 46 GraphicUsed by:56
Symbol 47 GraphicUsed by:56
Symbol 48 GraphicUsed by:56
Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:45 46 47 48 49 50 51 52 53 54 55Used by:104
Symbol 57 GraphicUsed by:70
Symbol 58 GraphicUsed by:70
Symbol 59 GraphicUsed by:70
Symbol 60 GraphicUsed by:70
Symbol 61 GraphicUsed by:70
Symbol 62 GraphicUsed by:70
Symbol 63 GraphicUsed by:70
Symbol 64 GraphicUsed by:70
Symbol 65 GraphicUsed by:70 73
Symbol 66 GraphicUsed by:70 73
Symbol 67 GraphicUsed by:70 73
Symbol 68 GraphicUsed by:70 73
Symbol 69 GraphicUsed by:70 73
Symbol 70 MovieClipUses:57 58 59 26 60 61 62 63 64 65 66 67 68 69Used by:104
Symbol 71 GraphicUsed by:73 85 92 99
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:71 72 65 66 67 68 69Used by:104
Symbol 74 GraphicUsed by:85 92 99
Symbol 75 GraphicUsed by:85 92 99
Symbol 76 GraphicUsed by:85 92 99
Symbol 77 GraphicUsed by:85 92 99
Symbol 78 GraphicUsed by:85
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85 92 99
Symbol 85 MovieClipUses:74 75 76 77 78 79 80 81 82 83 84 71Used by:104
Symbol 86 GraphicUsed by:92
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:74 75 76 77 86 87 88 89 90 91 84 71Used by:104
Symbol 93 GraphicUsed by:99
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:74 75 76 77 93 94 95 96 97 98 84 71Used by:104
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:104
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClip [dragonclip]Uses:22 37 39 41 44 56 70 73 85 92 99 101 103Used by:1730
Symbol 105 MovieClipUses:17 18 19 20 21Used by:219
Symbol 106 GraphicUsed by:116
Symbol 107 GraphicUsed by:116
Symbol 108 GraphicUsed by:116
Symbol 109 GraphicUsed by:116
Symbol 110 GraphicUsed by:116
Symbol 111 GraphicUsed by:116 119
Symbol 112 GraphicUsed by:116 119
Symbol 113 GraphicUsed by:116 119
Symbol 114 GraphicUsed by:116 119
Symbol 115 GraphicUsed by:116 119
Symbol 116 MovieClipUses:23 24 25 26 106 107 108 109 110 111 112 113 114 115Used by:219
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:117 118 111 112 113 114 115Used by:219
Symbol 120 GraphicUsed by:131
Symbol 121 GraphicUsed by:131
Symbol 122 GraphicUsed by:131
Symbol 123 GraphicUsed by:131
Symbol 124 GraphicUsed by:131
Symbol 125 GraphicUsed by:131
Symbol 126 GraphicUsed by:131
Symbol 127 GraphicUsed by:131
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:120 121 122 123 124 125 126 127 128 129 130Used by:219
Symbol 132 MovieClipUses:17 18 19 20 21Used by:219
Symbol 133 GraphicUsed by:146
Symbol 134 GraphicUsed by:146
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146 149
Symbol 142 GraphicUsed by:146 149
Symbol 143 GraphicUsed by:146 149
Symbol 144 GraphicUsed by:146 149
Symbol 145 GraphicUsed by:146 149
Symbol 146 MovieClipUses:133 134 135 26 136 137 138 139 140 141 142 143 144 145Used by:219
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:147 148 141 142 143 144 145Used by:219
Symbol 150 GraphicUsed by:174
Symbol 151 GraphicUsed by:174
Symbol 152 GraphicUsed by:174
Symbol 153 GraphicUsed by:174
Symbol 154 GraphicUsed by:174
Symbol 155 GraphicUsed by:174
Symbol 156 GraphicUsed by:174
Symbol 157 GraphicUsed by:174
Symbol 158 GraphicUsed by:174
Symbol 159 GraphicUsed by:174
Symbol 160 GraphicUsed by:174
Symbol 161 GraphicUsed by:174
Symbol 162 GraphicUsed by:174
Symbol 163 GraphicUsed by:174
Symbol 164 GraphicUsed by:174
Symbol 165 GraphicUsed by:174
Symbol 166 GraphicUsed by:174
Symbol 167 GraphicUsed by:174
Symbol 168 GraphicUsed by:174
Symbol 169 GraphicUsed by:174
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173Used by:219
Symbol 175 GraphicUsed by:188
Symbol 176 GraphicUsed by:188
Symbol 177 GraphicUsed by:188
Symbol 178 GraphicUsed by:188
Symbol 179 GraphicUsed by:188
Symbol 180 GraphicUsed by:188
Symbol 181 GraphicUsed by:188
Symbol 182 GraphicUsed by:188
Symbol 183 GraphicUsed by:188 191
Symbol 184 GraphicUsed by:188 191
Symbol 185 GraphicUsed by:188 191
Symbol 186 GraphicUsed by:188 191
Symbol 187 GraphicUsed by:188 191
Symbol 188 MovieClipUses:175 176 177 26 178 179 180 181 182 183 184 185 186 187Used by:219
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191 212
Symbol 191 MovieClipUses:189 190 183 184 185 186 187Used by:219
Symbol 192 GraphicUsed by:212
Symbol 193 GraphicUsed by:212
Symbol 194 GraphicUsed by:212
Symbol 195 GraphicUsed by:212
Symbol 196 GraphicUsed by:212
Symbol 197 GraphicUsed by:212
Symbol 198 GraphicUsed by:212
Symbol 199 GraphicUsed by:212
Symbol 200 GraphicUsed by:212
Symbol 201 GraphicUsed by:212
Symbol 202 GraphicUsed by:212
Symbol 203 GraphicUsed by:212
Symbol 204 GraphicUsed by:212
Symbol 205 GraphicUsed by:212
Symbol 206 GraphicUsed by:212
Symbol 207 GraphicUsed by:212
Symbol 208 GraphicUsed by:212
Symbol 209 GraphicUsed by:212
Symbol 210 GraphicUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:192 190 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211Used by:219
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:219
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:219
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [mudmanclip]Uses:105 116 39 41 119 131 132 146 149 174 188 191 212 214 216 218Used by:1730
Symbol 220 GraphicUsed by:226 241 252 1534
Symbol 221 GraphicUsed by:226
Symbol 222 GraphicUsed by:226
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226 563
Symbol 226 MovieClipUses:23 24 25 26 220 221 222 223 224 225Used by:317
Symbol 227 GraphicUsed by:241
Symbol 228 GraphicUsed by:241
Symbol 229 GraphicUsed by:241
Symbol 230 GraphicUsed by:241
Symbol 231 GraphicUsed by:241
Symbol 232 GraphicUsed by:241
Symbol 233 GraphicUsed by:241
Symbol 234 GraphicUsed by:241
Symbol 235 GraphicUsed by:241
Symbol 236 GraphicUsed by:241
Symbol 237 GraphicUsed by:241
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:227 228 229 230 231 232 233 234 235 236 237 238 239 240 220Used by:317
Symbol 242 GraphicUsed by:252
Symbol 243 GraphicUsed by:252
Symbol 244 GraphicUsed by:252
Symbol 245 GraphicUsed by:252
Symbol 246 GraphicUsed by:252
Symbol 247 GraphicUsed by:252 262
Symbol 248 GraphicUsed by:252 262
Symbol 249 GraphicUsed by:252 262
Symbol 250 GraphicUsed by:252 262
Symbol 251 GraphicUsed by:252 262
Symbol 252 MovieClipUses:220 23 24 25 26 242 243 244 245 246 247 248 249 250 251Used by:317
Symbol 253 GraphicUsed by:262
Symbol 254 GraphicUsed by:262
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:262
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:262
Symbol 259 GraphicUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:253 254 255 256 257 258 259 260 261 247 248 249 250 251Used by:317
Symbol 263 GraphicUsed by:277
Symbol 264 GraphicUsed by:277
Symbol 265 GraphicUsed by:277
Symbol 266 GraphicUsed by:277
Symbol 267 GraphicUsed by:277
Symbol 268 GraphicUsed by:277
Symbol 269 GraphicUsed by:277
Symbol 270 GraphicUsed by:277
Symbol 271 GraphicUsed by:277 310
Symbol 272 GraphicUsed by:277 310
Symbol 273 GraphicUsed by:277 310
Symbol 274 GraphicUsed by:277 310
Symbol 275 GraphicUsed by:277 310
Symbol 276 GraphicUsed by:277 310
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Symbol 278 GraphicUsed by:310
Symbol 279 GraphicUsed by:310
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Symbol 282 GraphicUsed by:310
Symbol 283 GraphicUsed by:310
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Symbol 285 GraphicUsed by:310
Symbol 286 GraphicUsed by:310
Symbol 287 GraphicUsed by:310
Symbol 288 GraphicUsed by:310
Symbol 289 GraphicUsed by:310
Symbol 290 GraphicUsed by:310
Symbol 291 GraphicUsed by:310
Symbol 292 GraphicUsed by:310
Symbol 293 GraphicUsed by:310
Symbol 294 GraphicUsed by:310
Symbol 295 GraphicUsed by:310
Symbol 296 GraphicUsed by:310
Symbol 297 GraphicUsed by:310
Symbol 298 GraphicUsed by:310
Symbol 299 GraphicUsed by:310
Symbol 300 GraphicUsed by:310
Symbol 301 GraphicUsed by:310
Symbol 302 GraphicUsed by:310
Symbol 303 GraphicUsed by:310
Symbol 304 GraphicUsed by:310
Symbol 305 GraphicUsed by:310
Symbol 306 GraphicUsed by:310
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
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Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:317
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:317
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Symbol 1491 MovieClipUses:1489 1490Used by:1524
Symbol 1492 GraphicUsed by:1500
Symbol 1493 GraphicUsed by:1500
Symbol 1494 GraphicUsed by:1500
Symbol 1495 GraphicUsed by:1500
Symbol 1496 GraphicUsed by:1500
Symbol 1497 GraphicUsed by:1500
Symbol 1498 GraphicUsed by:1500
Symbol 1499 GraphicUsed by:1500
Symbol 1500 MovieClipUses:1492 1493 1494 1495 1496 1497 1498 1499Used by:1524
Symbol 1501 GraphicUsed by:1505 1521
Symbol 1502 GraphicUsed by:1505 1521
Symbol 1503 GraphicUsed by:1505 1521
Symbol 1504 GraphicUsed by:1505 1521
Symbol 1505 MovieClipUses:1501 1502 1503 1504Used by:1524
Symbol 1506 GraphicUsed by:1507
Symbol 1507 MovieClipUses:1506Used by:1524
Symbol 1508 GraphicUsed by:1518 1520
Symbol 1509 GraphicUsed by:1518 1520
Symbol 1510 GraphicUsed by:1518 1520
Symbol 1511 GraphicUsed by:1518 1520
Symbol 1512 GraphicUsed by:1518 1520
Symbol 1513 GraphicUsed by:1518 1520
Symbol 1514 GraphicUsed by:1518 1520
Symbol 1515 GraphicUsed by:1518 1520
Symbol 1516 GraphicUsed by:1518 1520
Symbol 1517 GraphicUsed by:1518 1520
Symbol 1518 MovieClipUses:1508 1509 1510 1511 1512 1513 1514 1515 1516 1517Used by:1524
Symbol 1519 GraphicUsed by:1523
Symbol 1520 MovieClipUses:1508 1509 1510 1511 1512 1513 1514 1515 1516 1517Used by:1523
Symbol 1521 MovieClipUses:1501 1502 1503 1504Used by:1523
Symbol 1522 GraphicUsed by:1523
Symbol 1523 MovieClipUses:1519 1520 1521 1522Used by:1524
Symbol 1524 MovieClipUses:1482 1485 1488 1491 1500 1505 1507 1518 1523Used by:1730
Symbol 1525 GraphicUsed by:1535
Symbol 1526 GraphicUsed by:1535
Symbol 1527 GraphicUsed by:1534
Symbol 1528 GraphicUsed by:1534
Symbol 1529 GraphicUsed by:1534
Symbol 1530 GraphicUsed by:1534
Symbol 1531 GraphicUsed by:1534
Symbol 1532 GraphicUsed by:1534
Symbol 1533 GraphicUsed by:1534
Symbol 1534 MovieClipUses:1527 1528 1529 1530 1531 220 1532 1533Used by:1535
Symbol 1535 MovieClipUses:1525 1526 1534Used by:1730
Symbol 1536 GraphicUsed by:1548
Symbol 1537 GraphicUsed by:1538
Symbol 1538 MovieClipUses:1537Used by:1548
Symbol 1539 GraphicUsed by:1540
Symbol 1540 MovieClipUses:1539Used by:1548
Symbol 1541 GraphicUsed by:1542
Symbol 1542 MovieClipUses:1541Used by:1548
Symbol 1543 GraphicUsed by:1548
Symbol 1544 GraphicUsed by:1548
Symbol 1545 GraphicUsed by:1548
Symbol 1546 GraphicUsed by:1548
Symbol 1547 GraphicUsed by:1548
Symbol 1548 MovieClipUses:1536 1538 1540 1542 1543 1544 1545 1546 1547Used by:1730
Symbol 1549 GraphicUsed by:1553
Symbol 1550 GraphicUsed by:1553
Symbol 1551 GraphicUsed by:1553
Symbol 1552 GraphicUsed by:1553
Symbol 1553 MovieClipUses:1549 1550 1551 1552Used by:1554
Symbol 1554 MovieClipUses:1553Used by:1730
Symbol 1555 GraphicUsed by:1558
Symbol 1556 GraphicUsed by:1558
Symbol 1557 GraphicUsed by:1558
Symbol 1558 MovieClipUses:1555 1556 1557Used by:1559
Symbol 1559 MovieClipUses:1558Used by:1730
Symbol 1560 GraphicUsed by:1569
Symbol 1561 GraphicUsed by:1569
Symbol 1562 GraphicUsed by:1569
Symbol 1563 GraphicUsed by:1569
Symbol 1564 GraphicUsed by:1569
Symbol 1565 GraphicUsed by:1569
Symbol 1566 GraphicUsed by:1569
Symbol 1567 GraphicUsed by:1569
Symbol 1568 GraphicUsed by:1569
Symbol 1569 MovieClipUses:1560 1561 1562 1563 1564 1565 1566 1567 1568Used by:1570
Symbol 1570 MovieClipUses:1569Used by:1730
Symbol 1571 GraphicUsed by:1581
Symbol 1572 GraphicUsed by:1581
Symbol 1573 GraphicUsed by:1581
Symbol 1574 GraphicUsed by:1581
Symbol 1575 GraphicUsed by:1581
Symbol 1576 GraphicUsed by:1581
Symbol 1577 GraphicUsed by:1581
Symbol 1578 GraphicUsed by:1581
Symbol 1579 GraphicUsed by:1581
Symbol 1580 GraphicUsed by:1581
Symbol 1581 MovieClipUses:1571 1572 1573 1574 1575 1576 1577 1578 1579 1580Used by:1582
Symbol 1582 MovieClipUses:1581Used by:1730
Symbol 1583 GraphicUsed by:1589
Symbol 1584 GraphicUsed by:1589
Symbol 1585 GraphicUsed by:1589
Symbol 1586 GraphicUsed by:1589
Symbol 1587 GraphicUsed by:1589
Symbol 1588 GraphicUsed by:1589
Symbol 1589 MovieClipUses:1583 1584 1585 1586 1587 1588Used by:1590
Symbol 1590 MovieClipUses:1589Used by:1730
Symbol 1591 GraphicUsed by:1592
Symbol 1592 MovieClipUses:1591Used by:1593
Symbol 1593 MovieClipUses:1592Used by:1730
Symbol 1594 GraphicUsed by:1598
Symbol 1595 GraphicUsed by:1598
Symbol 1596 GraphicUsed by:1598
Symbol 1597 GraphicUsed by:1598
Symbol 1598 MovieClipUses:1594 1595 1596 1597Used by:1599
Symbol 1599 MovieClipUses:1598Used by:1730
Symbol 1600 GraphicUsed by:1601
Symbol 1601 MovieClipUses:1600Used by:1603
Symbol 1602 MovieClipUses:1361Used by:1603
Symbol 1603 MovieClipUses:1601 1602Used by:1730
Symbol 1604 GraphicUsed by:1609 1637
Symbol 1605 GraphicUsed by:1609 1637
Symbol 1606 GraphicUsed by:1609 1637
Symbol 1607 GraphicUsed by:1609 1637
Symbol 1608 GraphicUsed by:1609 1637
Symbol 1609 MovieClipUses:1604 1605 1606 1607 1608Used by:1730
Symbol 1610 GraphicUsed by:1615 1622 1625
Symbol 1611 GraphicUsed by:1615
Symbol 1612 GraphicUsed by:1615
Symbol 1613 GraphicUsed by:1615
Symbol 1614 GraphicUsed by:1615
Symbol 1615 MovieClipUses:1610 1611 1612 1613 1614Used by:1638
Symbol 1616 GraphicUsed by:1622
Symbol 1617 GraphicUsed by:1622
Symbol 1618 GraphicUsed by:1622
Symbol 1619 GraphicUsed by:1622
Symbol 1620 GraphicUsed by:1622
Symbol 1621 GraphicUsed by:1622
Symbol 1622 MovieClipUses:1610 1616 1617 1618 1619 1620 1621Used by:1638
Symbol 1623 GraphicUsed by:1625
Symbol 1624 GraphicUsed by:1625
Symbol 1625 MovieClipUses:1623 1624 1610Used by:1638
Symbol 1626 GraphicUsed by:1637
Symbol 1627 GraphicUsed by:1637
Symbol 1628 GraphicUsed by:1637
Symbol 1629 GraphicUsed by:1637
Symbol 1630 GraphicUsed by:1637
Symbol 1631 GraphicUsed by:1637
Symbol 1632 GraphicUsed by:1637
Symbol 1633 GraphicUsed by:1637
Symbol 1634 GraphicUsed by:1637
Symbol 1635 GraphicUsed by:1637
Symbol 1636 GraphicUsed by:1637
Symbol 1637 MovieClipUses:1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1604 1605 1606 1607 1608Used by:1638
Symbol 1638 MovieClipUses:1615 1622 1625 1637Used by:1730
Symbol 1639 GraphicUsed by:1640
Symbol 1640 MovieClipUses:1639Used by:1719
Symbol 1641 GraphicUsed by:1642
Symbol 1642 MovieClipUses:1641Used by:1719
Symbol 1643 GraphicUsed by:1644
Symbol 1644 MovieClipUses:1643Used by:1719
Symbol 1645 GraphicUsed by:1646
Symbol 1646 MovieClipUses:1645Used by:1719
Symbol 1647 GraphicUsed by:1648
Symbol 1648 MovieClipUses:1647Used by:1719
Symbol 1649 GraphicUsed by:1650
Symbol 1650 MovieClipUses:1649Used by:1719
Symbol 1651 GraphicUsed by:1652
Symbol 1652 MovieClipUses:1651Used by:1719
Symbol 1653 GraphicUsed by:1654
Symbol 1654 MovieClipUses:1653Used by:1719
Symbol 1655 GraphicUsed by:1656
Symbol 1656 MovieClipUses:1655Used by:1719
Symbol 1657 GraphicUsed by:1658
Symbol 1658 MovieClipUses:1657Used by:1719
Symbol 1659 GraphicUsed by:1660
Symbol 1660 MovieClipUses:1659Used by:1719
Symbol 1661 GraphicUsed by:1662
Symbol 1662 MovieClipUses:1661Used by:1719
Symbol 1663 GraphicUsed by:1664
Symbol 1664 MovieClipUses:1663Used by:1719
Symbol 1665 GraphicUsed by:1666
Symbol 1666 MovieClipUses:1665Used by:1719
Symbol 1667 GraphicUsed by:1668
Symbol 1668 MovieClipUses:1667Used by:1719
Symbol 1669 GraphicUsed by:1670
Symbol 1670 MovieClipUses:1669Used by:1719
Symbol 1671 GraphicUsed by:1672
Symbol 1672 MovieClipUses:1671Used by:1719
Symbol 1673 GraphicUsed by:1674
Symbol 1674 MovieClipUses:1673Used by:1719
Symbol 1675 GraphicUsed by:1676
Symbol 1676 MovieClipUses:1675Used by:1719
Symbol 1677 GraphicUsed by:1678
Symbol 1678 MovieClipUses:1677Used by:1719
Symbol 1679 GraphicUsed by:1680
Symbol 1680 MovieClipUses:1679Used by:1719
Symbol 1681 GraphicUsed by:1682
Symbol 1682 MovieClipUses:1681Used by:1719
Symbol 1683 GraphicUsed by:1684
Symbol 1684 MovieClipUses:1683Used by:1719
Symbol 1685 GraphicUsed by:1686
Symbol 1686 MovieClipUses:1685Used by:1719
Symbol 1687 GraphicUsed by:1688
Symbol 1688 MovieClipUses:1687Used by:1719
Symbol 1689 GraphicUsed by:1690
Symbol 1690 MovieClipUses:1689Used by:1719
Symbol 1691 GraphicUsed by:1692
Symbol 1692 MovieClipUses:1691Used by:1719
Symbol 1693 GraphicUsed by:1694
Symbol 1694 MovieClipUses:1693Used by:1719
Symbol 1695 GraphicUsed by:1696
Symbol 1696 MovieClipUses:1695Used by:1719
Symbol 1697 GraphicUsed by:1698
Symbol 1698 MovieClipUses:1697Used by:1719
Symbol 1699 GraphicUsed by:1700
Symbol 1700 MovieClipUses:1699Used by:1719
Symbol 1701 GraphicUsed by:1702
Symbol 1702 MovieClipUses:1701Used by:1719
Symbol 1703 GraphicUsed by:1704
Symbol 1704 MovieClipUses:1703Used by:1719
Symbol 1705 GraphicUsed by:1706
Symbol 1706 MovieClipUses:1705Used by:1719
Symbol 1707 GraphicUsed by:1708
Symbol 1708 MovieClipUses:1707Used by:1719
Symbol 1709 GraphicUsed by:1710
Symbol 1710 MovieClipUses:1709Used by:1719
Symbol 1711 GraphicUsed by:1712
Symbol 1712 MovieClipUses:1711Used by:1719
Symbol 1713 GraphicUsed by:1714
Symbol 1714 MovieClipUses:1713Used by:1719
Symbol 1715 GraphicUsed by:1716
Symbol 1716 MovieClipUses:1715Used by:1719
Symbol 1717 GraphicUsed by:1718
Symbol 1718 MovieClipUses:1717Used by:1719
Symbol 1719 MovieClipUses:1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 1704 1706 1708 1710 1712 1714 1716 1718Used by:1730
Symbol 1720 GraphicUsed by:1729
Symbol 1721 GraphicUsed by:1722
Symbol 1722 MovieClipUses:1721Used by:1729
Symbol 1723 GraphicUsed by:1724
Symbol 1724 MovieClipUses:1723Used by:1729
Symbol 1725 GraphicUsed by:1726
Symbol 1726 MovieClipUses:1725Used by:1729
Symbol 1727 GraphicUsed by:1728
Symbol 1728 MovieClipUses:1727Used by:1729
Symbol 1729 MovieClipUses:1720 1722 1724 1726 1728Used by:1730
Symbol 1730 MovieClipUses:1388 1390 1445 1470 1368 1369 1370 1371 1481 1524 1535 1548 1554 1559 1570 1582 1590 1593 1599 1603 1609 1243 1236 1193 1150 1107 1057 1003 960 900 841 795 750 672 581 518 386 317 219 104 1638 16 14 10 8 6 2 1719 1729Used by:Timeline
Symbol 1731 MovieClipUses:1383 1382 1381 1386 1380Used by:Timeline
Symbol 1732 SoundUsed by:1733
Symbol 1733 MovieClipUses:1732Used by:Timeline
Symbol 1734 SoundUsed by:1735
Symbol 1735 MovieClipUses:1734Used by:Timeline
Symbol 1736 SoundUsed by:1737
Symbol 1737 MovieClipUses:1736Used by:Timeline
Symbol 1738 SoundUsed by:1739
Symbol 1739 MovieClipUses:1738Used by:Timeline
Symbol 1740 SoundUsed by:1741
Symbol 1741 MovieClipUses:1740Used by:Timeline
Symbol 1742 SoundUsed by:1743
Symbol 1743 MovieClipUses:1742Used by:Timeline
Symbol 1744 SoundUsed by:1745
Symbol 1745 MovieClipUses:1744Used by:Timeline
Symbol 1746 SoundUsed by:1747
Symbol 1747 MovieClipUses:1746Used by:Timeline
Symbol 1748 SoundUsed by:1749
Symbol 1749 MovieClipUses:1748Used by:Timeline
Symbol 1750 MovieClipUses:1272Used by:Timeline
Symbol 1751 SoundUsed by:1752
Symbol 1752 MovieClipUses:1751Used by:Timeline
Symbol 1753 SoundUsed by:1754
Symbol 1754 MovieClipUses:1753Used by:Timeline
Symbol 1755 SoundUsed by:1756
Symbol 1756 MovieClipUses:1755Used by:Timeline
Symbol 1757 SoundUsed by:1758
Symbol 1758 MovieClipUses:1757Used by:Timeline
Symbol 1759 MovieClipUses:SS3Used by:Timeline
Symbol 1760 SoundUsed by:1761
Symbol 1761 MovieClipUses:1760Used by:Timeline
Symbol 1762 SoundUsed by:1763
Symbol 1763 MovieClipUses:1762Used by:Timeline
Symbol 1764 SoundUsed by:1765
Symbol 1765 MovieClipUses:1764Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 1271 MovieClip
Streaming Sound 3Used by:Symbol 1759 MovieClip

Instance Names

"loadingBar"Frame 1Symbol 1249 MovieClip
"loadingBar"Frame 2Symbol 1249 MovieClip
"game"Frame 69Symbol 1265 MovieClip
"bmute"Frame 69Symbol 1270 MovieClip
"sondi"Frame 69Symbol 1273 MovieClip
"pressh"Frame 74Symbol 1275 MovieClip
"startg"Frame 89Symbol 1278 MovieClip
"trophi"Frame 89Symbol 1279 MovieClip
"tr1"Frame 104Symbol 1284 MovieClip
"tr2"Frame 104Symbol 1286 MovieClip
"tr3"Frame 104Symbol 1288 MovieClip
"tr4"Frame 104Symbol 1290 MovieClip
"tr5"Frame 104Symbol 1292 MovieClip
"tr6"Frame 104Symbol 1294 MovieClip
"tr7"Frame 104Symbol 1296 MovieClip
"tr8"Frame 104Symbol 1298 MovieClip
"tr9"Frame 104Symbol 1300 MovieClip
"tr10"Frame 104Symbol 1302 MovieClip
"tr11"Frame 104Symbol 1304 MovieClip
"tr12"Frame 104Symbol 1306 MovieClip
"tr13"Frame 104Symbol 1308 MovieClip
"tr14"Frame 104Symbol 1310 MovieClip
"tr15"Frame 104Symbol 1312 MovieClip
"tr16"Frame 104Symbol 1314 MovieClip
"tr17"Frame 104Symbol 1316 MovieClip
"tr18"Frame 104Symbol 1318 MovieClip
"tr19"Frame 104Symbol 1320 MovieClip
"tr20"Frame 104Symbol 1322 MovieClip
"tr21"Frame 104Symbol 1324 MovieClip
"tr22"Frame 104Symbol 1326 MovieClip
"tr23"Frame 104Symbol 1328 MovieClip
"tr24"Frame 104Symbol 1330 MovieClip
"tr25"Frame 104Symbol 1332 MovieClip
"tr26"Frame 104Symbol 1334 MovieClip
"tr27"Frame 104Symbol 1336 MovieClip
"tr28"Frame 104Symbol 1338 MovieClip
"tr29"Frame 104Symbol 1340 MovieClip
"tr30"Frame 104Symbol 1342 MovieClip
"tr31"Frame 104Symbol 1344 MovieClip
"tr32"Frame 104Symbol 1346 MovieClip
"tr33"Frame 104Symbol 1348 MovieClip
"tr34"Frame 104Symbol 1350 MovieClip
"tr35"Frame 104Symbol 1352 MovieClip
"tr36"Frame 104Symbol 1354 MovieClip
"tr37"Frame 104Symbol 1356 MovieClip
"tr38"Frame 104Symbol 1358 MovieClip
"tr39"Frame 104Symbol 1359 MovieClip
"tr40"Frame 104Symbol 1360 MovieClip
"exit"Frame 104Symbol 1362 MovieClip
"flag4"Frame 129Symbol 1368 MovieClip
"flag3"Frame 129Symbol 1369 MovieClip
"flag2"Frame 129Symbol 1370 MovieClip
"flag1"Frame 129Symbol 1371 MovieClip
"flag4"Frame 138Symbol 1368 MovieClip
"flag3"Frame 138Symbol 1369 MovieClip
"flag2"Frame 138Symbol 1370 MovieClip
"flag1"Frame 138Symbol 1371 MovieClip
"b11"Frame 138Symbol 1373 MovieClip
"b12"Frame 138Symbol 1375 MovieClip
"b13"Frame 138Symbol 1377 MovieClip
"b14"Frame 138Symbol 1379 MovieClip
"b21"Frame 138Symbol 1373 MovieClip
"b22"Frame 138Symbol 1375 MovieClip
"b23"Frame 138Symbol 1377 MovieClip
"b24"Frame 138Symbol 1379 MovieClip
"b31"Frame 138Symbol 1373 MovieClip
"b32"Frame 138Symbol 1375 MovieClip
"b33"Frame 138Symbol 1377 MovieClip
"b34"Frame 138Symbol 1379 MovieClip
"b41"Frame 138Symbol 1373 MovieClip
"b42"Frame 138Symbol 1375 MovieClip
"b43"Frame 138Symbol 1377 MovieClip
"b44"Frame 138Symbol 1379 MovieClip
"cortinag"Frame 138Symbol 1384 MovieClip
"startg"Frame 145Symbol 1278 MovieClip
"trophi"Frame 145Symbol 1279 MovieClip
"flag4"Frame 160Symbol 1368 MovieClip
"flag3"Frame 160Symbol 1369 MovieClip
"flag2"Frame 160Symbol 1370 MovieClip
"flag1"Frame 160Symbol 1371 MovieClip
"b11"Frame 160Symbol 1373 MovieClip
"b12"Frame 160Symbol 1375 MovieClip
"b13"Frame 160Symbol 1377 MovieClip
"b14"Frame 160Symbol 1379 MovieClip
"b21"Frame 160Symbol 1373 MovieClip
"b22"Frame 160Symbol 1375 MovieClip
"b23"Frame 160Symbol 1377 MovieClip
"b24"Frame 160Symbol 1379 MovieClip
"b31"Frame 160Symbol 1373 MovieClip
"b32"Frame 160Symbol 1375 MovieClip
"b33"Frame 160Symbol 1377 MovieClip
"b34"Frame 160Symbol 1379 MovieClip
"b41"Frame 160Symbol 1373 MovieClip
"b42"Frame 160Symbol 1375 MovieClip
"b43"Frame 160Symbol 1377 MovieClip
"b44"Frame 160Symbol 1379 MovieClip
"game"Frame 191Symbol 1730 MovieClip
"cortinag"Frame 191Symbol 1731 MovieClip
"firesound"Frame 191Symbol 1733 MovieClip
"icesound"Frame 191Symbol 1735 MovieClip
"thundersound"Frame 191Symbol 1737 MovieClip
"windsound"Frame 191Symbol 1739 MovieClip
"hdeath"Frame 191Symbol 1741 MovieClip
"cdeath"Frame 191Symbol 1743 MovieClip
"aparicions"Frame 191Symbol 1745 MovieClip
"cliky"Frame 191Symbol 1747 MovieClip
"adsound"Frame 191Symbol 1749 MovieClip
"skullsound"Frame 191Symbol 1750 MovieClip
"plantsound"Frame 191Symbol 1752 MovieClip
"hivesound"Frame 191Symbol 1754 MovieClip
"dragonsound"Frame 191Symbol 1756 MovieClip
"kamis"Frame 191Symbol 1758 MovieClip
"bmusic"Frame 191Symbol 1759 MovieClip
"victorys"Frame 191Symbol 1761 MovieClip
"gameovers"Frame 191Symbol 1763 MovieClip
"beginws"Frame 191Symbol 1765 MovieClip
"roko"Symbol 6 MovieClip [rockbullet] Frame 2Symbol 5 MovieClip
"rangec"Symbol 104 MovieClip [dragonclip] Frame 2Symbol 22 MovieClip
"flecha"Symbol 104 MovieClip [dragonclip] Frame 2Symbol 39 MovieClip
"star"Symbol 104 MovieClip [dragonclip] Frame 2Symbol 41 MovieClip
"states"Symbol 104 MovieClip [dragonclip] Frame 3Symbol 44 MovieClip
"attack"Symbol 104 MovieClip [dragonclip] Frame 4Symbol 56 MovieClip
"states"Symbol 104 MovieClip [dragonclip] Frame 6Symbol 73 MovieClip
"attack"Symbol 104 MovieClip [dragonclip] Frame 7Symbol 85 MovieClip
"attack"Symbol 104 MovieClip [dragonclip] Frame 8Symbol 92 MovieClip
"attack"Symbol 104 MovieClip [dragonclip] Frame 9Symbol 99 MovieClip
"cold"Symbol 104 MovieClip [dragonclip] Frame 20Symbol 101 MovieClip
"cold"Symbol 104 MovieClip [dragonclip] Frame 21Symbol 103 MovieClip
"rangec"Symbol 219 MovieClip [mudmanclip] Frame 2Symbol 105 MovieClip
"flecha"Symbol 219 MovieClip [mudmanclip] Frame 2Symbol 39 MovieClip
"star"Symbol 219 MovieClip [mudmanclip] Frame 2Symbol 41 MovieClip
"states"Symbol 219 MovieClip [mudmanclip] Frame 3Symbol 119 MovieClip
"attack"Symbol 219 MovieClip [mudmanclip] Frame 4Symbol 131 MovieClip
"rangec"Symbol 219 MovieClip [mudmanclip] Frame 5Symbol 132 MovieClip
"states"Symbol 219 MovieClip [mudmanclip] Frame 6Symbol 149 MovieClip
"attack"Symbol 219 MovieClip [mudmanclip] Frame 7Symbol 174 MovieClip
"states"Symbol 219 MovieClip [mudmanclip] Frame 9Symbol 191 MovieClip
"attack"Symbol 219 MovieClip [mudmanclip] Frame 10Symbol 212 MovieClip
"cold"Symbol 219 MovieClip [mudmanclip] Frame 20Symbol 214 MovieClip
"cold"Symbol 219 MovieClip [mudmanclip] Frame 21Symbol 216 MovieClip
"cold"Symbol 219 MovieClip [mudmanclip] Frame 22Symbol 218 MovieClip
"flecha"Symbol 317 MovieClip [corpeclip] Frame 2Symbol 39 MovieClip
"star"Symbol 317 MovieClip [corpeclip] Frame 2Symbol 41 MovieClip
"states"Symbol 317 MovieClip [corpeclip] Frame 3Symbol 241 MovieClip
"states"Symbol 317 MovieClip [corpeclip] Frame 5Symbol 262 MovieClip
"states"Symbol 317 MovieClip [corpeclip] Frame 7Symbol 310 MovieClip
"cold"Symbol 317 MovieClip [corpeclip] Frame 20Symbol 312 MovieClip
"cold"Symbol 317 MovieClip [corpeclip] Frame 21Symbol 314 MovieClip
"cold"Symbol 317 MovieClip [corpeclip] Frame 22Symbol 316 MovieClip
"rangec"Symbol 386 MovieClip [hiveclip] Frame 2Symbol 319 MovieClip
"flecha"Symbol 386 MovieClip [hiveclip] Frame 2Symbol 39 MovieClip
"star"Symbol 386 MovieClip [hiveclip] Frame 2Symbol 41 MovieClip
"states"Symbol 386 MovieClip [hiveclip] Frame 3Symbol 336 MovieClip
"rangec"Symbol 386 MovieClip [hiveclip] Frame 4Symbol 337 MovieClip
"states"Symbol 386 MovieClip [hiveclip] Frame 5Symbol 358 MovieClip
"rangec"Symbol 386 MovieClip [hiveclip] Frame 6Symbol 359 MovieClip
"states"Symbol 386 MovieClip [hiveclip] Frame 7Symbol 379 MovieClip
"cold"Symbol 386 MovieClip [hiveclip] Frame 20Symbol 381 MovieClip
"cold"Symbol 386 MovieClip [hiveclip] Frame 21Symbol 383 MovieClip
"cold"Symbol 386 MovieClip [hiveclip] Frame 22Symbol 385 MovieClip
"rangec"Symbol 518 MovieClip [demonclip] Frame 2Symbol 387 MovieClip
"flecha"Symbol 518 MovieClip [demonclip] Frame 2Symbol 39 MovieClip
"star"Symbol 518 MovieClip [demonclip] Frame 2Symbol 41 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 3Symbol 398 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 4Symbol 411 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 5Symbol 413 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 6Symbol 423 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 7Symbol 434 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 8Symbol 438 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 9Symbol 452 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 10Symbol 453 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 11Symbol 463 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 12Symbol 474 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 13Symbol 480 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 14Symbol 498 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 15Symbol 502 MovieClip
"states"Symbol 518 MovieClip [demonclip] Frame 16Symbol 511 MovieClip
"cold"Symbol 518 MovieClip [demonclip] Frame 20Symbol 513 MovieClip
"cold"Symbol 518 MovieClip [demonclip] Frame 21Symbol 515 MovieClip
"cold"Symbol 518 MovieClip [demonclip] Frame 22Symbol 517 MovieClip
"rangec"Symbol 581 MovieClip [slimeclip] Frame 2Symbol 519 MovieClip
"flecha"Symbol 581 MovieClip [slimeclip] Frame 2Symbol 39 MovieClip
"star"Symbol 581 MovieClip [slimeclip] Frame 2Symbol 41 MovieClip
"states"Symbol 581 MovieClip [slimeclip] Frame 3Symbol 534 MovieClip
"rangec"Symbol 581 MovieClip [slimeclip] Frame 4Symbol 535 MovieClip
"states"Symbol 581 MovieClip [slimeclip] Frame 5Symbol 553 MovieClip
"states"Symbol 581 MovieClip [slimeclip] Frame 7Symbol 574 MovieClip
"cold"Symbol 581 MovieClip [slimeclip] Frame 20Symbol 576 MovieClip
"cold"Symbol 581 MovieClip [slimeclip] Frame 21Symbol 578 MovieClip
"cold"Symbol 581 MovieClip [slimeclip] Frame 22Symbol 580 MovieClip
"rangec"Symbol 672 MovieClip [plantclip] Frame 2Symbol 582 MovieClip
"flecha"Symbol 672 MovieClip [plantclip] Frame 2Symbol 39 MovieClip
"star"Symbol 672 MovieClip [plantclip] Frame 2Symbol 41 MovieClip
"states"Symbol 672 MovieClip [plantclip] Frame 3Symbol 596 MovieClip
"attack"Symbol 672 MovieClip [plantclip] Frame 4Symbol 604 MovieClip
"states"Symbol 672 MovieClip [plantclip] Frame 6Symbol 622 MovieClip
"attack"Symbol 672 MovieClip [plantclip] Frame 7Symbol 631 MovieClip
"rangec"Symbol 672 MovieClip [plantclip] Frame 8Symbol 632 MovieClip
"states"Symbol 672 MovieClip [plantclip] Frame 9Symbol 650 MovieClip
"attack"Symbol 672 MovieClip [plantclip] Frame 10Symbol 665 MovieClip
"cold"Symbol 672 MovieClip [plantclip] Frame 20Symbol 667 MovieClip
"cold"Symbol 672 MovieClip [plantclip] Frame 21Symbol 669 MovieClip
"cold"Symbol 672 MovieClip [plantclip] Frame 22Symbol 671 MovieClip
"rangec"Symbol 750 MovieClip [skullclip] Frame 2Symbol 673 MovieClip
"flecha"Symbol 750 MovieClip [skullclip] Frame 2Symbol 39 MovieClip
"star"Symbol 750 MovieClip [skullclip] Frame 2Symbol 41 MovieClip
"states"Symbol 750 MovieClip [skullclip] Frame 3Symbol 687 MovieClip
"attack"Symbol 750 MovieClip [skullclip] Frame 4Symbol 692 MovieClip
"rangec"Symbol 750 MovieClip [skullclip] Frame 5Symbol 697 MovieClip
"states"Symbol 750 MovieClip [skullclip] Frame 6Symbol 713 MovieClip
"attack"Symbol 750 MovieClip [skullclip] Frame 7Symbol 719 MovieClip
"rangec"Symbol 750 MovieClip [skullclip] Frame 8Symbol 720 MovieClip
"states"Symbol 750 MovieClip [skullclip] Frame 9Symbol 737 MovieClip
"attack"Symbol 750 MovieClip [skullclip] Frame 10Symbol 743 MovieClip
"cold"Symbol 750 MovieClip [skullclip] Frame 20Symbol 745 MovieClip
"cold"Symbol 750 MovieClip [skullclip] Frame 21Symbol 747 MovieClip
"cold"Symbol 750 MovieClip [skullclip] Frame 22Symbol 749 MovieClip
"hpbar"Symbol 771 MovieClip Frame 1Symbol 770 MovieClip
"states"Symbol 795 MovieClip [soldierj] Frame 2Symbol 767 MovieClip
"hpbase"Symbol 795 MovieClip [soldierj] Frame 2Symbol 771 MovieClip
"states"Symbol 795 MovieClip [soldierj] Frame 3Symbol 780 MovieClip
"exit"Symbol 795 MovieClip [soldierj] Frame 4Symbol 789 MovieClip
"cold"Symbol 795 MovieClip [soldierj] Frame 10Symbol 794 MovieClip
"states"Symbol 841 MovieClip [soldieri] Frame 2Symbol 809 MovieClip
"hpbase"Symbol 841 MovieClip [soldieri] Frame 2Symbol 771 MovieClip
"states"Symbol 841 MovieClip [soldieri] Frame 3Symbol 826 MovieClip
"exit"Symbol 841 MovieClip [soldieri] Frame 4Symbol 837 MovieClip
"cold"Symbol 841 MovieClip [soldieri] Frame 10Symbol 840 MovieClip
"states"Symbol 900 MovieClip [soldierh] Frame 2Symbol 858 MovieClip
"hpbase"Symbol 900 MovieClip [soldierh] Frame 2Symbol 771 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "ironball"
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ExportAssets (56)Timeline Frame 1Symbol 1243 as "bloodred"




http://swfchan.com/27/132705/info.shtml
Created: 18/2 -2019 05:55:02 Last modified: 18/2 -2019 05:55:02 Server time: 21/12 -2024 14:40:06