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Soldier Diary - play an adventure guide soldier home.swf

This is the info page for
Flash #132774

(Click the ID number above for more basic data on this flash file.)


Text
SOLDIER DIARY

CONTINUE

COM

.COM

B

E

G

A

M

E

R

SOLDIER DIARY

MORE GAMES

PLAY

1

Help green army soldier to escape from red base.

Controller : Mouse

FAST

GAMES

?

Missed the target

Target Destroyed

Find the wireless connectivity code of green army base
and request a chopper to escape

No connection to green base

This is TIGER 101, I need an immediate
chopper support at enemy base

Need to make a call for back up

WIRELESS CONNECTIVITY CODES

WIRELESS CONNECTIVITY CODES

Freeze, Hands up

On your Knees now

No Key

WELL DONE SOLDIER

ActionScript [AS1/AS2]

Frame 1
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/loader.swf"); function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } stop(); cont._visible = false; var loaddd = 0; currUrlD = _url.toLowerCase(); domain = currUrlD.indexOf(""); onEnterFrame = function () { if (domain != -1) { var _local2 = _root.getBytesTotal(); var _local3 = _root.getBytesLoaded(); if (_local3 == _local2) { if (loaddd == 0) { loaddd = loaddd + 1; } if (loaddd == 1) { if (cont._currentframe == 1) { cont.play(); } cont._visible = true; slider._xscale = 100; } } else { slider._xscale = (_local3 / _local2) * 100; } } }; __com_mochibot__("f33879e3", this, 10301, true); MENU = new ContextMenu(); MENU.hideBuiltInItems(); _root.menu = MENU;
Frame 2
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/splash1.swf"); stop(); myMove = new MovementGenerator(effect_mc, 100, 0.4, 0.8, 500); myMove.assetRotation = 0; myMove.assetAngle = 0; myMove.showBigAsset = true; myMove.fadeDepth = true; myMove.blurOnSpeed = true; myMove.multiplication = 2; myMove.Start();
Frame 3
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/splash2.swf"); stop();
Frame 4
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/menu.swf"); function Point(PodObj1, PodObj2, PodFraObj2, AkcKli, AkcTarX) { if (kurzor.hitTest(PodObj1) and (PodObj1._visible == true)) { np = 0; } if (!kurzor.hitTest(PodObj1)) { if (np < (numberofpoints + 1)) { np++; } } if (np < numberofpoints) { neposielajtarget = true; } if (np == (numberofpoints + 1)) { neposielajtarget = false; } if (((((allowclicking == true) and kurzor.hitTest(PodObj1)) and (kurzor._currentframe == 2)) and (PodObj1._visible == true)) and (PodObj2._currentframe == PodFraObj2)) { if ((AkcTarX > 0) or (AkcTarX < 0)) { target._x = AkcTarX; sendhero(); } klikol = AkcKli; } } function Came(PodX, PodKli, PodObj1, PodFraObj1, PodVisObj1, PodObj2, PodFraObj2, PodVisObj2, PodObj3, PodFraObj3, PodVisObj3, AkcHrdVis, AkcKli, AkcObj1, AkcFraObj1, AkcVisObj1, AkcObj2, AkcFraObj2, AkcVisObj2, AkcObj3, AkcFraObj3, AkcVisObj3, AkcObj4, AkcFraObj4, AkcVisObj4, AkcObj5, AkcFraObj5, AkcVisObj5, AkcObj6, AkcFraObj6, AkcVisObj6) { if ((((((((((klikol == PodKli) and (dosieladootacal == true)) and (hero._x > (PodX - 6))) and (hero._x < (PodX + 6))) and (PodObj1._currentframe == PodFraObj1)) and (PodObj1._visible == PodVisObj1)) and (PodObj2._currentframe == PodFraObj2)) and (PodObj2._visible == PodVisObj2)) and (PodObj3._currentframe == PodFraObj3)) and (PodObj3._visible == PodVisObj3)) { hero._visible = AkcHrdVis; allowclicking = AkcKli; if (AkcFraObj1 > 0) { AkcObj1.gotoAndPlay(AkcFraObj1); } AkcObj1._visible = AkcVisObj1; if (AkcFraObj2 > 0) { AkcObj2.gotoAndPlay(AkcFraObj2); } AkcObj2._visible = AkcVisObj2; if (AkcFraObj3 > 0) { AkcObj3.gotoAndPlay(AkcFraObj3); } AkcObj3._visible = AkcVisObj3; if (AkcFraObj4 > 0) { AkcObj4.gotoAndPlay(AkcFraObj4); } AkcObj4._visible = AkcVisObj4; if (AkcFraObj5 > 0) { AkcObj5.gotoAndPlay(AkcFraObj5); } AkcObj5._visible = AkcVisObj5; if (AkcFraObj6 > 0) { AkcObj6.gotoAndPlay(AkcFraObj6); } AkcObj6._visible = AkcVisObj6; } } function Check(PodObj1, PodFraObj1, PodVisObj1, GoSto, PodObj2, PodFraObj2, PodVisObj2, PodObj3, PodFraObj3, PodVisObj3, ManL, ManP, AkcHrdVis, AkcX, AkcY, AkcObj1, AkcFraObj1, AkcVisObj1, AkcObj2, AkcFraObj2, AkcVisObj2, AkcObj3, AkcFraObj3, AkcVisObj3, AkcObj4, AkcFraObj4, AkcVisObj4, AkcObj5, AkcFraObj5, AkcVisObj5, AkcObj6, AkcFraObj6, AkcVisObj6) { if ((PodObj1._currentframe == PodFraObj1) and (PodObj1._visible == PodVisObj1)) { if (GoSto == 0) { PodObj1.stop(); } if (GoSto == 1) { PodObj1.gotoAndStop(1); } if (GoSto == 2) { } if (GoSto > 2) { PodObj1.gotoAndStop(GoSto); } if (GoSto < 0) { PodObj1.gotoAndPlay(GoSto * -1); } } if ((((((PodObj1._currentframe == (PodFraObj1 - 1)) and (PodObj1._visible == PodVisObj1)) and (PodObj2._currentframe == PodFraObj2)) and (PodObj2._visible == PodVisObj2)) and (PodObj3._currentframe == PodFraObj3)) and (PodObj3._visible == PodVisObj3)) { allowclicking = true; klikol = "doprazdna"; if (ManL > 0) { leftmaximum = ManL; } if (ManP > 0) { rightmaximum = ManP; } hero._visible = AkcHrdVis; if (AkcX > 0) { hero._x = AkcX; target._x = AkcX; } if (AkcY > 0) { hero._y = AkcY; } if (AkcFraObj1 > 0) { AkcObj1.gotoAndPlay(AkcFraObj1); } AkcObj1._visible = AkcVisObj1; if (AkcFraObj2 > 0) { AkcObj2.gotoAndPlay(AkcFraObj2); } else { AkcObj2.gotoAndPlay(AkcFraObj2); } AkcObj2._visible = AkcVisObj2; if (AkcFraObj3 > 0) { AkcObj3.gotoAndPlay(AkcFraObj3); } else { AkcObj3.gotoAndStop(AkcFraObj3); } AkcObj3._visible = AkcVisObj3; if (AkcFraObj4 > 0) { AkcObj4.gotoAndPlay(AkcFraObj4); } else { AkcObj4.gotoAndStop(AkcFraObj4); } AkcObj4._visible = AkcVisObj4; if (AkcFraObj5 > 0) { AkcObj5.gotoAndPlay(AkcFraObj5); } else { AkcObj5.gotoAndStop(AkcFraObj5); } AkcObj5._visible = AkcVisObj5; if (AkcFraObj6 > 0) { AkcObj6.gotoAndPlay(AkcFraObj6); } else { AkcObj6.gotoAndStop(AkcFraObj6); } AkcObj6._visible = AkcVisObj6; } } function klavesy() { if (Key.isDown(16)) { if (Key.isDown(33)) { _root.nextFrame(); } if (Key.isDown(34)) { _root.prevFrame(); } } } MaxBlur = 0; PASy = 50; R5 = 5; R4 = 4; (R3 = 3); (R2 = 2); (R1 = 1); RVzd = 5; ZChHrL = 24; KChHrL = 43; ZChHrP = 1; KChHrP = 19; ZOtHrL = 20; KOtHrL = 23; ZOtHrP = 44; KOtHrP = 47; attachMovie("kurzor", "kurzor", 1); attachMovie("kurzor", "target", -1); nep = 0; hero.gotoAndPlay(ZChHrP); hero._visible = false; allowclicking = false; idevlavo = false; idevpravo = false; neposielajtarget = false; onEnterFrame = function () { pohyb(); dosiel_nedosiel(); klavesy(); blurovanie(); Happening(); vyladovac_presnosti_pozicie_hrdinu(); }; onMouseDown = function () { kurzor.gotoAndPlay(2); if ((allowclicking == true) and (_ymouse > PASy)) { if ((_xmouse < (hero._x - 5)) or (_xmouse > (hero._x + 5))) { pohybklik(); } } mantinely(); }; onMouseUp = function () { kurzor.gotoAndPlay(1); if ((allowclicking == true) and (_ymouse > PASy)) { sendhero(); } }; pohyb = function () { if (hero._x > target._x) { hero._x = hero._x - RycHr; idevlavo = true; idevpravo = false; } if (hero._x < target._x) { hero._x = hero._x + RycHr; idevlavo = false; idevpravo = true; } if ((hero._currentframe <= KChHrL) and (hero._currentframe >= ZChHrL)) { urcovanie_rychlosti_podla_vzdialenostiL(); } if ((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP)) { urcovanie_rychlosti_podla_vzdialenostiP(); } _root.kurzor._x = _root._xmouse; _root.kurzor._y = _root._ymouse; if (RycHr < 2) { hero.nozkystoja._visible = true; hero.nozkyidu._visible = false; } if (RycHr > 2) { hero.nozkystoja._visible = false; hero.nozkyidu._visible = true; } if (RycHr < 1) { RycHr = 0; } if (hero._currentframe == KOtHrL) { hero.gotoAndPlay(ZChHrL); if (vzdialenosttargetu < 10) { RycHr = 0; } else { RycHr = 6; } } if (hero._currentframe == KOtHrP) { hero.gotoAndPlay(ZChHrP); if (vzdialenosttargetu < 10) { RycHr = 0; } else { RycHr = 6; } } if (hero._currentframe == KChHrL) { hero.gotoAndPlay(ZChHrL); } if (hero._currentframe == KChHrP) { hero.gotoAndPlay(ZChHrP); } if (((hero._currentframe >= ZChHrL) and (hero._currentframe <= KChHrL)) and (idevpravo == true)) { RycHr = 0; } if (((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP)) and (idevlavo == true)) { RycHr = 0; } }; blurovanie = function () { if (((hero._currentframe >= ZOtHrL) and (hero._currentframe <= KOtHrL)) or ((hero._currentframe >= ZOtHrP) and (hero._currentframe <= KOtHrP))) { silablur = 0; } else { silablur = RycHr * MaxBlur; } var _local2 = new flash.filters.BlurFilter(silablur, 0, 1); var _local1 = new Array(); _local1.push(_local2); hero.filters = _local1; }; urcovanie_rychlosti_podla_vzdialenostiL = function () { if (((hero._x - target._x) < (RVzd * 5)) and ((hero._x - target._x) > (RVzd * 4))) { RycHr = R5; } if (((hero._x - target._x) < (RVzd * 4)) and ((hero._x - target._x) > (RVzd * 3))) { RycHr = R4; } if (((hero._x - target._x) < (RVzd * 3)) and ((hero._x - target._x) > (RVzd * 2))) { RycHr = R3; } if (((hero._x - target._x) < (RVzd * 2)) and ((hero._x - target._x) > (RVzd * 1))) { RycHr = R2; } if (((hero._x - target._x) < RVzd) and ((hero._x - target._x) > 0)) { RycHr = R1; } }; urcovanie_rychlosti_podla_vzdialenostiP = function () { if (((target._x - hero._x) < (RVzd * 5)) and ((target._x - hero._x) > (RVzd * 4))) { RycHr = R5; } if (((target._x - hero._x) < (RVzd * 4)) and ((target._x - hero._x) > (RVzd * 3))) { RycHr = R4; } if (((target._x - hero._x) < (RVzd * 3)) and ((target._x - hero._x) > (RVzd * 2))) { RycHr = R3; } if (((target._x - hero._x) < (RVzd * 2)) and ((target._x - hero._x) > RVzd)) { RycHr = R2; } if (((target._x - hero._x) < RVzd) and ((target._x - hero._x) > 0)) { RycHr = R1; } }; vyladovac_presnosti_pozicie_hrdinu = function () { if ((((dosiel == true) and (klikol != "doprazdna")) and (hero._currentframe >= ZOtHrP)) and (hero._currentframe <= KOtHrP)) { RycHr = 0; hero._x = hero._x - 1; } }; dosiel_nedosiel = function () { if (hero._x > target._x) { vzdialenosttargetu = hero._x - target._x; } if (hero._x < target._x) { vzdialenosttargetu = target._x - hero._x; } if (hero._x == target._x) { hero._x = target._x - 1; } if (vzdialenosttargetu < 4) { dosiel = true; } else if (hero._visible == true) { dosiel = false; dosieladootacal = false; } if ((((dosiel == true) and (klikol != "doprazdna")) and (hero._currentframe >= ZChHrL)) and (hero._currentframe <= KChHrL)) { hero.gotoAndPlay(ZOtHrP); } if (((dosiel == true) and (hero._currentframe >= ZChHrP)) and (hero._currentframe <= KChHrP)) { dosieladootacal = true; RycHr = 0; } if (((dosiel == true) and (hero._currentframe >= ZChHrL)) and (hero._currentframe <= KChHrL)) { RycHr = 0; } }; pohybklik = function () { klikol = "doprazdna"; if (!kurzor.hitTest(nehybpole)) { if (neposielajtarget == false) { attachMovie("kurzor", "target", -1); target._x = _xmouse; target._y = _ymouse; } } if (_ymouse > PASy) { sendhero(); } }; sendhero = function () { if (hero._visible == true) { if ((target._x < hero._x) and ((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP))) { if (vzdialenosttargetu > 10) { RycHr = 3; } else { RycHr = 3; } hero.gotoAndPlay(ZOtHrL); } if ((target._x > hero._x) and ((hero._currentframe >= ZChHrL) and (hero._currentframe <= KChHrL))) { if (vzdialenosttargetu > 10) { RycHr = 3; } else { RycHr = 3; } hero.gotoAndPlay(ZOtHrP); } if ((target._x < hero._x) and ((hero._currentframe >= ZChHrL) and (hero._currentframe <= KChHrL))) { if ((hero._x - target._x) > 40) { RycHr = 6; } } if ((target._x > hero._x) and ((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP))) { if ((target._x - hero._x) > 30) { RycHr = 6; } } } }; mantinely = function () { if (target._x > rightmaximum) { target._x = rightmaximum; if (vzdialenosttargetu < 5) { RycHr = 0; } } if (target._x < leftmaximum) { target._x = leftmaximum; if (vzdialenosttargetu < 5) { RycHr = 0; } } }; numberofpoints = 1; stop(); allowclicking = true; leftmaximum = 270; rightmaximum = 310; hero._visible = true; target._x = 290; sendhero(); Happening = function () { Point(playbutton, level1, 1, "openl1", 295); Came(290, "openl1", level1, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, false, level1, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(level1, 10, true, 0, level1, 9, true, level1, 9, true, 0, 0, true, 0, 0, _root, 5, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 5
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level01.swf"); numberofpoints = 7; stop(); allowclicking = true; leftmaximum = 100; rightmaximum = 200; hero._visible = true; target._x = 100; sendhero(); hero._visible = false; hero.nozkystoja.l3gun1._visible = false; hero.nozkyidu.l3gun2._visible = false; stonebutton._visible = false; gunbutton._visible = false; lockbutton._visible = false; end._visible = false; endbutton._visble = false; warningbutton._visible = false; stone.l1mark2._visible = false; gun.l1mark3._visible = false; lock.l1mark4._visible = false; endbutton._visible = false; heroanimbutton2._visible = false; Happening = function () { Point(heroanimbutton1, heroanim, 1, "heroanimation1", 134); Came(129, "heroanimation1", heroanim, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, heroanim, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(heroanim, 39, true, 0, heroanim, 38, true, heroanim, 38, true, 100, 130, true, 136, 999, heroanimbutton1, 0, false, heroanimbutton2, 1, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(heroanimbutton2, heroanim, 39, "heroanimation2", 134); Came(129, "heroanimation2", heroanim, 39, true, fakeobject, 1, true, fakeobject, 1, true, false, false, heroanim, 40, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(heroanim, 94, true, 0, heroanim, 93, true, heroanim, 93, true, 100, 130, true, 136, 413, heroanimbutton2, 0, false, stonebutton, 0, true, warningbutton, 0, true, stone.l1mark2, 0, true, n, 0, false, n, 0, false); Point(stonebutton, stone, 1, "movetostone", 217); Came(212, "movetostone", stone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, stone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(stone, 102, true, 0, stone, 101, true, stone, 101, true, 70, 550, true, 235, 413, stonebutton, 0, false, gunbutton, 0, true, warningbutton, 0, false, gun.l1mark3, 0, true, n, 0, false, n, 0, false); Point(gunbutton, gun, 1, "movetogun", 495); Came(490, "movetogun", gun, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, gun, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(gun, 23, true, 0, gun, 22, true, gun, 22, true, 70, 550, true, 495, 413, gunstonebutton, 0, false, hero.nozkystoja.l3gun1, 0, true, hero.nozkyidu.l3gun2, 0, true, lockbutton, 0, true, lock.l1mark4, 0, true, n, 0, false); Point(lockbutton, lock, 1, "movetodoor", 540); Came(535, "movetodoor", lock, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, lock, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(lock, 49, true, 0, lock, 48, true, lock, 48, true, 70, 550, true, 540, 413, lockbutton, 0, false, hero.nozkystoja.l3gun1, 0, false, hero.nozkyidu.l3gun2, 0, false, endbutton, 0, true, end, 0, true, n, 0, false); Point(endbutton, end, 1, "movetoend", 710); Came(705, "movetoend", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(end, 5, true, 0, end, 4, true, end, 4, true, 40, 710, true, 540, 413, endbutton, 0, false, _root, 6, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(warningbutton, warning, 1, "warning", 223); Came(218, "warning", warning, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, warning, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(warning, 27, true, 1, warning, 26, true, warning, 26, true, 70, 550, true, 223, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Instance of Symbol 182 MovieClip "endbutton" in Frame 5
/* no clip actions */
Frame 6
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level02.swf"); numberofpoints = 9; stop(); allowclicking = true; leftmaximum = 48; rightmaximum = 425; hero._visible = true; target._x = 48; sendhero(); ladderbutton._visible = false; ladderbuttontwo._visible = false; dooronebutton._visible = false; ropeonebutton._visible = false; endbutton._visible = false; ropetwobutton._visible = false; endbuttontwo._visible = false; endtwo._visible = false; ladder.l2mark2._visible = false; doorone.l2mark4._visible = false; Happening = function () { Point(jbutton, jump, 1, "movetojump", 120); Came(115, "movetojump", jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump, 28, true, 0, jump, 27, true, jump, 27, true, 158, 241, true, 158, 389, ladderbutton, 1, true, n, 0, false, ladder.l2mark2, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(jbutton, jump, 28, "movetojump", 158); Came(153, "movetojump", jump, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump, 55, true, 1, jump, 54, true, jump, 54, true, 48, 425, true, 120, 413, ladderbutton, 1, false, n, 0, false, ladder.l2mark2, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(ladderbutton, ladder, 1, "movetoladder", 215); Came(210, "movetoladder", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ladder, 35, true, 0, ladder, 34, true, ladder, 34, true, 48, 425, true, 287, 412, ladderbutton, 0, false, ladderbuttontwo, 0, true, jump, 0, false, doorone.l2mark4, 0, true, jbutton, 0, false, n, 0, false); Point(ladderbuttontwo, ladder, 35, "movetoladdertwo", 310); Came(305, "movetoladdertwo", ladder, 35, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 36, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ladder, 78, true, 0, ladder, 77, true, ladder, 77, true, 356, 437, true, 356, 307, n, 0, false, dooronebutton, 1, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(ladderbuttontwo, ladder, 78, "movetoladdertwo", 356); Came(351, "movetoladdertwo", ladder, 78, true, doorone, 21, true, fakeobject, 1, true, false, true, ladder, 79, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ladder, 118, true, 35, ladder, 117, true, ladder, 117, true, 48, 570, true, 295, 413, n, 0, false, dooronebutton, 0, false, endbutton, 0, true, ropeonebutton, 0, true, n, 0, false, n, 0, false); Point(dooronebutton, doorone, 1, "movetodoorone", 421); Came(416, "movetodoorone", doorone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, doorone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(doorone, 21, true, 0, doorone, 20, true, doorone, 20, true, 356, 437, true, 433, 307, dooronebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(ropeonebutton, ropeone, 1, "movetoropeone", 513); Came(508, "movetoropeone", ropeone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ropeone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ropeone, 74, true, 0, ropeone, 73, true, ropeone, 73, true, 470, 597, true, 599, 138, ropeonebutton, 0, false, endbutton, 0, false, ropetwobutton, 0, true, ladderbuttontwo, 0, false, n, 0, false, n, 0, false); Point(endbutton, end, 1, "endlevel", 579); Came(574, "endlevel", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(end, 32, true, 1, end, 31, true, end, 31, true, 470, 597, true, 0, 0, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(ropetwobutton, ropeone, 74, "ropetwo", 467); Came(462, "ropetwo", ropeone, 74, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ropeone, 75, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ropeone, 123, true, 0, ropeone, 122, true, ropeone, 122, true, 48, 720, true, 516, 413, ropetwobutton, 0, false, endbuttontwo, 0, true, endtwo, 0, true, end, 0, false, n, 0, false, n, 0, false); Point(endbuttontwo, endtwo, 1, "endtwo", 600); Came(595, "endtwo", endtwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, endtwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(endtwo, 4, true, 0, endtwo, 3, true, endtwo, 3, true, 48, 690, true, 0, 0, endbuttontwo, 0, false, _root, 7, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 7
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level03.swf"); numberofpoints = 7; stop(); allowclicking = true; leftmaximum = 23; rightmaximum = 319; hero._visible = true; target._x = 121; sendhero(); hero.nozkystoja.l3gun1._visible = false; hero.nozkyidu.l3gun2._visible = false; stonebutton._visible = false; stonebuttontwo._visible = false; jumperbutton._visible = false; jumperbuttontwo._visible = false; ropebutton._visible = false; stone.l3mark1._visible = false; rope.l3mark3._visible = false; stone.l3mark4._visible = false; Happening = function () { Point(gunpointbutton, gunpoint, 1, "movetogun", 158); Came(153, "movetogun", gunpoint, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, gunpoint, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(gunpoint, 17, true, 0, gunpoint, 16, true, gunpoint, 16, true, 23, 319, true, 157, 413, hero.nozkystoja.l3gun1, 0, true, hero.nozkyidu.l3gun2, 0, true, gunpointbutton, 0, false, stone.l3mark1, 0, true, stonebutton, 0, true, jump1, 0, false); Point(stonebutton, stone, 1, "shootthestone", 188); Came(183, "shootthestone", stone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(stone, 47, true, 0, stone, 46, true, stone, 46, true, 23, 319, true, 188, 413, hero.nozkystoja.l3gun1, 0, false, hero.nozkyidu.l3gun2, 0, false, stonebutton, 0, false, jumpbutton, 1, true, jump1, 0, true, stonebuttontwo, 0, true); Point(jumpbutton, jump1, 1, "movetoojump", 220); Came(215, "movetoojump", jump1, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump1, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump1, 28, true, 0, jump1, 27, true, jump1, 27, true, 250, 319, true, 253, 399, gunpointbutton, 0, false, stone.l3mark4, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumpbutton, jump1, 28, "movetoojumpp", 258); Came(253, "movetoojumpp", jump1, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump1, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump1, 55, true, 1, jump1, 54, true, jump1, 54, true, 23, 319, true, 220, 413, gunpointbutton, 0, true, stone.l3mark4, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(stonebuttontwo, stone, 47, "movetooojump", 276); Came(271, "movetooojump", stone, 47, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stone, 48, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(stone, 113, true, 0, stone, 112, true, stone, 112, true, 355, 554, true, 360, 296, jumpbutton, 0, false, jumperbutton, 0, true, jump1.l3mark2, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumperbutton, jumper, 1, "movetojumper", 504); Came(499, "movetojumper", jumper, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumper, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumper, 31, true, 0, jumper, 30, true, jumper, 30, true, 355, 554, true, 484, 296, jumbperbutton, 0, false, jumperbuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumperbuttontwo, jumper, 31, "movetoojumper", 390); Came(385, "movetoojumper", jumper, 31, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumper, 32, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumper, 79, true, 0, jumper, 78, true, jumper, 78, true, 479, 570, true, 479, 159, jumperbuttontwo, 0, false, ropebutton, 1, true, rope.l3mark3, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(ropebutton, rope, 1, "movetorope", 566); Came(561, "movetorope", rope, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, rope, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(rope, 157, true, 0, rope, 156, true, rope, 156, true, 479, 570, true, 750, 159, ropebutton, 0, false, _root, 8, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Instance of Symbol 182 MovieClip "gunpointbutton" in Frame 7
/* no clip actions */
Frame 8
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level04.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 90; rightmaximum = 189; hero._visible = true; target._x = 120; sendhero(); hero.nozkystoja.l4axe2._visible = false; hero.nozkyidu.l4axe1._visible = false; youlose._visible = false; ropelosebutton2._visible = false; mainropebutton._visible = false; ropebuttonlast._visible = false; jumpbutton._visible = false; ropebuttonn._visible = false; ropebuttonntwo._visible = false; stickbuttontwo._visible = false; stickbutton._visible = false; jumptwobutton._visible = false; endbutton._visible = false; end._visible = false; stick.l4mark2._visible = false; jump.l4mark3._visible = false; total.l4mark1._visible = false; total.l4mark4._visible = false; Happening = function () { Point(axebutton, axe, 1, "movetoaxe", 120); Came(115, "movetoaxe", axe, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, axe, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(axe, 46, true, 0, axe, 45, true, axe, 45, true, 105, 189, true, 121, 227, hero.nozkystoja.l4axe2, 0, true, hero.nozkyidu.l4axe1, 0, true, ropelosebutton1, 0, false, ropelosebutton2, 0, true, youlose, 0, true, mainropebutton, 0, true); Check(axe, 46, true, 0, axe, 45, true, axe, 45, true, 105, 189, true, 121, 227, total.l4mark1, 0, true, total.l4mark4, 0, true, axebutton, 0, false, n, 0, false, n, 0, true, n, 0, false); Point(youlose, total, 1, "movetoloseone", 182); Came(177, "movetoloseone", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(total, 43, true, 1, total, 42, true, total, 42, true, 90, 189, true, 101, 227, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(ropelosebutton1, total, 1, "movetorope", 92); Came(87, "movetorope", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 44, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(total, 102, true, 1, total, 101, true, total, 101, true, 90, 189, true, 103, 227, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(ropelosebutton2, total, 1, "movetorope2", 92); Came(87, "movetorope2", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 103, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(total, 160, true, 1, total, 159, true, total, 159, true, 90, 189, true, 101, 227, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(mainropebutton, total, 1, "movetomainrope", 137); Came(132, "movetomainrope", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 161, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(total, 233, true, 0, total, 232, true, total, 232, true, 90, 189, true, 139, 227, hero.nozkyidu.l4axe1, 0, false, hero.nozkystoja.l4axe2, 0, false, ropebuttonlast, 0, true, youlose, 0, false, mainropebutton, 0, false, ropelosebutton2, 0, false); Point(ropebuttonlast, total, 233, "movetorope3", 92); Came(87, "movetorope3", total, 233, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 234, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(total, 294, true, 0, total, 293, true, total, 293, true, 30, 280, true, 75, 395, ropebuttonlast, 0, false, jumpbutton, 0, true, jump.l4mark3, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(jumpbutton, jump, 1, "jumping", 282); Came(277, "jumping", jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump, 28, true, 0, jump, 27, true, jump, 27, true, 333, 396, true, 330, 374, jumpbutton, 0, true, ropebuttonn, 0, true, stickbutton, 0, true, stick.l4mark2, 0, true, n, 0, false, n, 0, false); Point(jumpbutton, jump, 28, "jumpinggback", 331); Came(326, "jumpinggback", jump, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump, 55, true, 1, jump, 54, true, jump, 54, true, 30, 280, true, 282, 395, jumpbutton, 0, true, ropebuttonn, 0, false, stickbutton, 0, false, stick.l4mark2, 0, false, n, 0, false, n, 0, false); Point(ropebuttonn, stick, 1, "movetostick", 357); Came(352, "movetostick", stick, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stick, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(stick, 29, true, 1, stick, 28, true, stick, 28, true, 333, 396, true, 358, 374, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(stickbutton, stick, 1, "jumptostick", 357); Came(352, "jumptostick", stick, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stick, 30, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(stick, 50, true, 0, stick, 49, true, stick, 49, true, 333, 396, true, 358, 374, hero, 0, false, stickbutton, 0, false, ropebuttonn, 0, false, ropebuttonntwo, 0, true, jumpback, 0, true, n, 0, false); Point(ropebuttonntwo, stick, 50, "movetoropee", 357); Came(352, "movetoropee", stick, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stick, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(stick, 95, true, 0, stick, 94, true, stick, 94, true, 333, 396, true, 358, 374, hero, 0, true, n, 0, false, n, 0, false, ropebuttonntwo, 0, false, stickbuttontwo, 0, true, n, 0, false); Point(stickbuttontwo, sticktwo, 1, "movetostickee", 374); Came(369, "movetostickee", sticktwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, sticktwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(sticktwo, 37, true, 0, sticktwo, 36, true, sticktwo, 36, true, 333, 396, true, 396, 374, stickbuttontwo, 0, false, jumptwobutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumptwobutton, sticktwo, 37, "movetostickee", 396); Came(391, "movetostickee", sticktwo, 37, true, fakeobject, 1, true, fakeobject, 1, true, false, true, sticktwo, 38, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(sticktwo, 58, true, 0, sticktwo, 57, true, sticktwo, 57, true, 416, 670, true, 416, 414, jumptwobutton, 0, false, endbutton, 0, true, end, 0, true, jump.l4mark3, 0, false, jumpbutton, 0, false, stickbuttontwo, 0, false); Point(endbutton, end, 1, "endlevel", 720); Came(715, "endlevel", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(end, 5, true, 0, end, 4, true, end, 4, true, 416, 720, true, 416, 414, _root, 9, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 9
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level05.swf"); numberofpoints = 10; stop(); allowclicking = true; leftmaximum = 20; rightmaximum = 187; hero._visible = true; target._x = 30; sendhero(); hero.nozkystoja.l5stone1._visible = false; hero.nozkyidu.l5stone2._visible = false; jumpone.l5stone3._visible = false; brickbutton._visible = false; fakejumpbutton._visible = false; brick.l5stone4._visible = false; roombutton._visible = false; room.l5mark3._visible = false; roombuttontwo._visible = false; roombuttonthree._visible = false; doorbutton._visible = false; end._visible = false; endbutton._visible = false; Happening = function () { Point(stonebutton, stone, 1, "takethestone", 148); Came(143, "takethestone", stone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(stone, 25, true, 0, stone, 24, true, stone, 24, true, 20, 187, true, 145, 413, hero.nozkystoja.l5stone1, 0, true, hero.nozkyidu.l5stone2, 0, true, jumpone.l5stone3, 0, true, brick.l5stone4, 0, true, n, 0, false, n, 0, false); Point(jumponebutton, jumpone, 1, "jumpone", 185); Came(180, "jumpone", jumpone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpone, 30, true, 0, jumpone, 29, true, jumpone, 29, true, 220, 315, true, 219, 384, brickbutton, 0, true, fakejumpbutton, 0, true, stonebutton, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumponebutton, jumpone, 30, "jumponereturn", 219); Came(214, "jumponereturn", jumpone, 30, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpone, 31, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpone, 56, true, 1, jumpone, 55, true, jumpone, 55, true, 20, 187, true, 187, 413, brickbutton, 0, false, fakejumpbutton, 0, false, stonebutton, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(brickbutton, brick, 1, "brickanimone", 281); Came(276, "brickanimone", brick, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, brick, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(brick, 21, true, 0, brick, 20, true, brick, 20, true, 220, 315, true, 281, 384, fakejumpbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(fakejumpbutton, brick, 21, "brickanimtwo", 270); Came(265, "brickanimtwo", brick, 21, true, fakeobject, 1, true, fakeobject, 1, true, false, true, brick, 22, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(brick, 59, true, 1, brick, 58, true, brick, 58, true, 220, 315, true, 281, 384, fakejumpbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(brickbutton, brick, 21, "brickanimthree", 281); Came(276, "brickanimthree", brick, 21, true, stone, 25, true, fakeobject, 1, true, false, true, brick, 60, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(brick, 76, true, 0, brick, 75, true, brick, 75, true, 220, 315, true, 281, 384, fakejumpbutton, 0, false, hero.nozkystoja.l5stone1, 0, false, hero.nozkyidu.l5stone2, 0, false, jumpone.l5stone3, 0, false, brick.l5stone4, 0, false, roombutton, 0, true); Check(brick, 76, true, 0, brick, 75, true, brick, 75, true, 220, 315, true, 281, 384, room.l5mark3, 0, true, brick.l5mark2, 0, false, jumponebutton, 0, false, jumpone, 0, false, n, 0, false, n, 0, false); Point(roombutton, room, 1, "roomjumpone", 264); Came(259, "roomjumpone", room, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, room, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(room, 56, true, 0, room, 55, true, room, 55, true, 264, 271, true, 0, 0, room.l5mark3, 0, false, roombutton, 0, false, roombuttontwo, 0, true, jumponebutton, 0, false, brickbutton, 0, false, fakejumpbutton, 0, false); Check(room, 56, true, 0, room, 55, true, room, 55, true, 264, 271, true, 0, 0, jumpone, 0, false, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(roombuttontwo, room, 56, "roomjumpone", 264); Came(259, "roomjumpone", room, 56, true, fakeobject, 1, true, fakeobject, 1, true, false, true, room, 57, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(room, 82, true, 0, room, 81, true, room, 81, true, 264, 271, true, 0, 0, roombuttontwo, 0, false, hero, 0, false, roombuttonthree, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(roombuttonthree, room, 82, "roomjumpone", 264); Came(259, "roomjumpone", room, 82, true, fakeobject, 1, true, fakeobject, 1, true, false, true, room, 83, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(room, 170, true, 0, room, 169, true, room, 169, true, 361, 605, true, 433, 413, roombuttonthree, 0, false, hero, 0, true, doorbutton, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(doorbutton, door, 1, "opendoor", 433); Came(428, "opendoor", door, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, door, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(door, 25, true, 0, door, 24, true, door, 24, true, 361, 680, true, 453, 413, doorbutton, 0, false, endbutton, 0, true, end, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(endbutton, end, 1, "endleve5", 720); Came(715, "endleve5", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(end, 5, true, 0, end, 4, true, end, 4, true, 361, 680, true, 720, 413, endbutton, 0, false, _root, 10, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 10
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level06.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 20; rightmaximum = 285; hero._visible = true; target._x = 180; sendhero(); hero.nozkystoja.l6anchor1._visible = false; hero.nozkyidu.l6anchor2._visible = false; anchoractions._visible = false; anchoractionbuttonone._visible = false; brick._visible = true; grenadelosebutton._visible = false; jumpbutton._visible = false; attackbutton._visible = false; grenadeattack.esoldier2._visible = false; godown._visible = false; godownbutton._visible = false; godownlose._visible = false; godownlosebutton._visible = false; grenadeattack.l6mark0._visible = false; grenadeattack.l6mark1._visible = false; doorlose.l6anchor3._visible = false; Happening = function () { Point(doorlosebutton, doorlose, 1, "doorlose", 213); Came(208, "doorlose", doorlose, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, doorlose, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(doorlose, 82, true, 1, doorlose, 81, true, doorlose, 81, true, 30, 282, true, 30, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(anchorbutton, anchor, 1, "takeanchor", 282); Came(277, "takeanchor", anchor, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, anchor, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(anchor, 22, true, 0, anchor, 21, true, anchor, 21, true, 30, 282, true, 282, 413, hero.nozkystoja.l6anchor1, 0, true, hero.nozkyidu.l6anchor2, 0, true, anchoractions, 0, true, brick, 0, false, anchorbutton, 0, false, doorlose.l6anchor3, 0, true, n, 0, false); Point(anchoractionbutton, anchoractions, 1, "anchoractionone", 41); Came(36, "anchoractionone", anchoractions, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, anchoractions, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(anchoractions, 74, true, 0, anchoractions, 73, true, anchoractions, 73, true, 30, 282, true, 41, 413, hero.nozkystoja.l6anchor1, 0, false, hero.nozkyidu.l6anchor2, 0, false, anchoractionbutton, 0, false, anchoractionbuttonone, 0, true, doorlose.l6anchor3, 0, false, n, 0, false, n, 0, false); Point(anchoractionbuttonone, anchoractions, 74, "anchoractiontwo", 91); Came(86, "anchoractiontwo", anchoractions, 74, true, fakeobject, 1, true, fakeobject, 1, true, false, true, anchoractions, 75, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(anchoractions, 212, true, 0, anchoractions, 211, true, anchoractions, 211, true, 143, 306, true, 143, 142, anchoractionbuttonone, 0, false, doorlosebutton, 0, false, grenadelosebutton, 0, true, jumpbutton, 0, true, doorlose.esoldier1, 0, false, grenadeattack.esoldier2, 0, true); Check(anchoractions, 212, true, 0, anchoractions, 211, true, anchoractions, 211, true, 143, 306, true, 143, 142, grenadeattack.l6mark0, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(grenadelosebutton, grenadeattack, 1, "grenadeactionone", 293); Came(288, "grenadeactionone", grenadeattack, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, grenadeattack, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(grenadeattack, 70, true, 1, grenadeattack, 69, true, grenadeattack, 69, true, 143, 306, true, 143, 142, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumpbutton, grenadeattack, 1, "grenadeactiontwo", 223); Came(218, "grenadeactiontwo", grenadeattack, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, grenadeattack, 71, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(grenadeattack, 97, true, 0, grenadeattack, 96, true, grenadeattack, 96, true, 223, 227, true, 0, 0, grenadelosebutton, 0, false, hero, 0, false, jumpbutton, 0, false, attackbutton, 0, true, grenadeattack.l6mark1, 0, true, n, 0, false, n, 0, false); Point(attackbutton, grenadeattack, 97, "grenadeactionthree", 223); Came(218, "grenadeactionthree", grenadeattack, 97, true, fakeobject, 1, true, fakeobject, 1, true, false, true, grenadeattack, 98, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(grenadeattack, 182, true, 0, grenadeattack, 181, true, grenadeattack, 181, true, 143, 306, true, 273, 142, n, 0, false, hero, 0, true, godown, 0, true, godownbutton, 0, true, godownlosebutton, 0, true, godownlose, 0, true, n, 0, false); Point(godownlosebutton, godownlose, 1, "godownlose", 143); Came(138, "godownlose", godownlose, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, godownlose, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(godownlose, 106, true, 1, godownlose, 105, true, godownlose, 105, true, 143, 306, true, 143, 142, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(godownbutton, godown, 1, "godown", 311); Came(306, "godown", godown, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, godown, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(godown, 133, true, 1, godown, 132, true, godown, 132, true, 143, 306, true, 143, 142, _root, 11, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 11
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level07.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 20; rightmaximum = 290; hero._visible = true; target._x = 246; sendhero(); jumpone._visible = false; jumponebutton._visible = false; jumptwo._visible = false; jumptwobutton._visible = false; jumpthree._visible = false; jumpthreebutton._visible = false; jumpfour._visible = false; jumpfourbutton._visible = false; reset._visible = false; resetbutton._visible = false; endbutton._visible = false; end._visible = false; Happening = function () { Point(placeonebutton, placeone, 1, "jumponestart", 285); Came(280, "jumponestart", placeone, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placeone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(placeone, 5, true, 1, placeone, 4, true, placeone, 4, true, 20, 290, true, 285, 382, jumponebutton, 0, true, jumpone, 0, true, jumptwobutton, 0, false, jumptwo, 0, false, jumpthreebutton, 0, false, jumpthree, 0, false); Check(placeone, 5, true, 1, placeone, 4, true, placeone, 4, true, 285, 286, true, 285, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(jumponebutton, jumpone, 1, "jumpone", 285); Came(280, "jumpone", jumpone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpone, 22, true, 1, jumpone, 21, true, jumpone, 21, true, 20, 290, true, 246, 382, jumponebutton, 0, false, jumpone, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(placetwobutton, placetwo, 1, "jumptwostart", 220); Came(215, "jumptwostart", placetwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placetwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(placetwo, 5, true, 1, placetwo, 4, true, placetwo, 4, true, 20, 290, true, 220, 382, jumptwobutton, 0, true, jumptwo, 0, true, jumponebutton, 0, false, jumpone, 0, false, jumpthreebutton, 0, false, jumpthree, 0, false); Check(placetwo, 5, true, 1, placetwo, 4, true, placetwo, 4, true, 220, 221, true, 220, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(jumptwobutton, jumptwo, 1, "jumptwo", 285); Came(280, "jumptwo", jumptwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumptwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumptwo, 34, true, 1, jumptwo, 33, true, jumptwo, 33, true, 20, 290, true, 246, 382, jumptwobutton, 0, false, jumptwo, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(placethreebutton, placethree, 1, "jumpthreestart", 146); Came(141, "jumpthreestart", placethree, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placethree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(placethree, 5, true, 1, placethree, 4, true, placethree, 4, true, 20, 290, true, 146, 382, jumpthreebutton, 0, true, jumpthree, 0, true, jumponebutton, 0, false, jumpone, 0, false, jumptwobutton, 0, false, jumptwo, 0, false); Check(placethree, 5, true, 1, placethree, 4, true, placethree, 4, true, 146, 147, true, 146, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(jumpthreebutton, jumpthree, 1, "jumpthree", 285); Came(280, "jumpthree", jumpthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpthree, 35, true, 0, jumpthree, 34, true, jumpthree, 34, true, 435, 680, true, 435, 382, endbutton, 0, true, end, 0, true, placeonebutton, 0, false, placetwobutton, 0, false, placethreebutton, 0, false, placefourbutton, 0, false); Check(jumpthree, 35, true, 0, jumpthree, 34, true, jumpthree, 34, true, 435, 680, true, 435, 382, placeone, 0, false, placetwo, 0, false, placethree, 0, false, placefour, 0, false, n, 0, false, n, 0, false); Point(placefourbutton, placefour, 1, "jumpfourstart", 74); Came(69, "jumpfourstart", placefour, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placefour, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(placefour, 5, true, 1, placefour, 4, true, placefour, 4, true, 20, 290, true, 74, 382, jumpfourbutton, 0, true, jumpfour, 0, true, jumponebutton, 0, false, jumpone, 0, false, jumptwobutton, 0, false, jumptwo, 0, false); Check(placefour, 5, true, 1, placefour, 4, true, placefour, 4, true, 74, 75, true, 74, 382, jumpthreebutton, 0, false, jumpthree, 0, false, jumper, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumpfourbutton, jumpfour, 1, "jumpfour", 285); Came(280, "jumpfour", jumpfour, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpfour, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpfour, 37, true, 1, jumpfour, 36, true, jumpfour, 36, true, 20, 290, true, 246, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(endbutton, end, 1, "endleve7", 720); Came(715, "endleve7", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(end, 5, true, 0, end, 4, true, end, 4, true, 361, 680, true, 0, 0, endbutton, 0, false, _root, 12, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 12
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level08.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 20; rightmaximum = 105; hero._visible = true; target._x = 20; sendhero(); jumpdownonebutton._visible = false; jumpuponebutton._visible = false; bulletbuttontwo._visible = false; bulletbutton._visible = false; cannonfirebuttonone._visible = false; cannonfirebuttontwo._visible = false; cannonfirebuttonthree._visible = false; cannonfirebuttontwo._visible = false; cannonadjbutton._visible = false; fakeendbutton._visible = false; endbutton._visible = false; end._visible = false; jumpdownone.l8mark1._visible = false; jumpupone.l8mark2._visible = false; Happening = function () { Point(doorbutton, door, 1, "dooropen", 57); Came(52, "dooropen", door, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, door, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(door, 49, true, 0, door, 48, true, door, 48, true, 20, 62, true, 57, 343, doorbutton, 0, false, jumpdownonebutton, 0, true, jumpdownone.l8mark1, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(jumpdownonebutton, jumpdownone, 1, "jumpdownone", 57); Came(52, "jumpdownone", jumpdownone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpdownone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpdownone, 33, true, 0, jumpdownone, 32, true, jumpdownone, 32, true, 20, 590, true, 85, 438, jumpuponebutton, 0, true, jumpupone.l8mark2, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumpuponebutton, jumpupone, 1, "jumpupone", 584); Came(579, "jumpupone", jumpupone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpupone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpupone, 46, true, 0, jumpupone, 45, true, jumpupone, 45, true, 237, 565, true, 566, 343, cannonadjbutton, 0, true, n, 0, false, bulletbutton, 0, true, fakeendbutton, 0, true, n, 0, false, n, 0, false); Point(bulletbutton, bullet, 1, "bulletanim", 492); Came(487, "bulletanim", bullet, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, bullet, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(bullet, 61, true, 1, bullet, 60, true, bullet, 60, true, 237, 565, true, 492, 343, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(cannonadjbutton, cannon, 1, "cannonadjustments", 282); Came(277, "cannonadjustments", cannon, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, cannon, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(cannon, 25, true, 0, cannon, 24, true, cannon, 24, true, 237, 565, true, 282, 343, bulletbuttontwo, 0, false, bulletbutton, 0, true, cannonfirebuttonone, 0, false, cannonfirebuttonthree, 0, false, cannonfirebuttontwo, 0, true, n, 0, false); Point(cannonadjbutton, cannon, 25, "cannonadjustments", 282); Came(277, "cannonadjustments", cannon, 25, true, fakeobject, 1, true, fakeobject, 1, true, false, true, cannon, 26, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(cannon, 52, true, 0, cannon, 51, true, cannon, 51, true, 237, 565, true, 282, 343, bulletbuttontwo, 0, true, bulletbutton, 0, false, cannonfirebuttonone, 0, true, cannonfirebuttonthree, 0, false, cannonfirebuttontwo, 0, false, n, 0, false); Point(cannonadjbutton, cannon, 52, "cannonadjustments", 282); Came(277, "cannonadjustments", cannon, 52, true, fakeobject, 1, true, fakeobject, 1, true, false, true, cannon, 53, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(cannon, 84, true, 1, cannon, 83, true, cannon, 83, true, 237, 565, true, 282, 343, bulletbuttontwo, 0, false, bulletbutton, 0, true, cannonfirebuttonone, 0, false, cannonfirebuttonthree, 0, true, cannonfirebuttontwo, 0, false, n, 0, false); Point(bulletbuttontwo, bullet, 1, "bulletanimtwo", 492); Came(487, "bulletanimtwo", bullet, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, bullet, 62, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(bullet, 127, true, 0, bullet, 126, true, bullet, 126, true, 237, 565, true, 492, 343, bulletbuttontwo, 0, false, cannonfirebuttonone, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(cannonfirebuttonone, cannon, 52, "cannonfireone", 242); Came(237, "cannonfireone", cannon, 52, true, bullet, 127, true, fakeobject, 1, true, false, true, cannon, 86, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(cannon, 188, true, 52, cannon, 187, true, cannon, 187, true, 237, 565, true, 242, 343, cannon, 52, true, bullet, 1, true, bulletbutton, 0, false, bulletbuttontwo, 0, true, n, 0, false, n, 0, false); Point(cannonfirebuttonthree, cannon, 1, "cannonfirethree", 242); Came(237, "cannonfirethree", cannon, 1, true, bullet, 127, true, fakeobject, 1, true, false, true, cannon, 190, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(cannon, 293, true, 1, cannon, 292, true, cannon, 292, true, 237, 565, true, 242, 343, cannon, 1, true, bullet, 1, true, bulletbutton, 0, true, bulletbuttontwo, 0, false, n, 0, false, n, 0, false); Point(cannonfirebuttontwo, cannon, 25, "cannonfiretwo", 242); Came(237, "cannonfiretwo", cannon, 25, true, bullet, 127, true, fakeobject, 1, true, false, true, cannon, 295, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(cannon, 413, true, 0, cannon, 412, true, cannon, 412, true, 237, 565, true, 242, 343, end, 0, true, endbutton, 0, true, fakeend, 0, false, fakeendbutton, cannonfirebuttontwo, false, cannonadjbutton, 0, false, n, 0, false); Point(fakeendbutton, fakeend, 1, "endlose", 569); Came(564, "endlose", fakeend, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeend, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(fakeend, 126, true, 1, fakeend, 125, true, fakeend, 125, true, 237, 565, true, 569, 343, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(endbutton, end, 1, "theend", 569); Came(564, "theend", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(end, 35, true, 0, end, 34, true, end, 34, true, 237, 565, true, 569, 343, _root, 13, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 13
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level09.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 20; rightmaximum = 559; hero._visible = true; target._x = 54; sendhero(); hero.nozkystoja.l9hammer1._visible = false; hero.nozkyidu.l9hammer2._visible = false; ladder.hammer._visible = false; rockbutton._visible = false; ladderbuttontwo._visible = false; rock.l9mark1._visible = false; Happening = function () { Point(hammerbutton, hammer, 1, "shakethetree", 232); Came(227, "shakethetree", hammer, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, hammer, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(hammer, 50, true, 0, hammer, 49, true, hammer, 49, true, 20, 559, true, 232, 362, rock.l9mark1, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(hammerbutton, hammer, 50, "takehammer", 273); Came(268, "takehammer", hammer, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, hammer, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(hammer, 70, true, 0, hammer, 69, true, hammer, 69, true, 20, 559, true, 273, 362, hammerbutton, 0, false, hero.nozkystoja.l9hammer1, 0, true, hero.nozkyidu.l9hammer2, 0, true, ladder.hammer, 0, true, rockbutton, 0, true, n, 0, false); Point(ladderbuttonone, ladder, 1, "ladderanimone", 436); Came(431, "ladderanimone", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ladder, 34, true, 1, ladder, 33, true, ladder, 33, true, 20, 559, true, 436, 362, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(rockbutton, rock, 1, "rockbreak", 478); Came(473, "rockbreak", rock, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, rock, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(rock, 22, true, 0, rock, 21, true, rock, 21, true, 20, 559, true, 478, 362, rockbutton, 0, false, ladderbuttonone, 0, false, ladderbuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(ladderbuttontwo, ladder, 1, "ladderanimtwo", 436); Came(431, "ladderanimtwo", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 35, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ladder, 62, true, 0, ladder, 61, true, ladder, 61, true, 20, 559, true, 471, 362, ladderbuttontwo, 0, false, _root, 14, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 14
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level10.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 20; rightmaximum = 120; hero._visible = true; target._x = 40; sendhero(); brickbutton._visible = false; jumpdownbutton._visible = false; jumpbutton._visible = false; boatbutton._visible = false; jumpdown.l9mark2._visible = false; jump.l9mark3._visible = false; Happening = function () { Point(ladderbutton, ladder, 1, "ladderanim", 110); Came(105, "ladderanim", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(ladder, 75, true, 0, ladder, 74, true, ladder, 74, true, 258, 336, true, 259, 260, ladderbutton, 0, false, brickbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(brickbutton, bricks, 1, "brickanim", 297); Came(292, "brickanim", bricks, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, bricks, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(bricks, 39, true, 0, bricks, 38, true, bricks, 38, true, 258, 297, true, 297, 260, brickbutton, 0, false, hero.nozkystoja.l9hammer1, 0, false, hero.nozkyidu.l9hammer2, 0, false, jumpdownbutton, 0, true, jumpdown.l9mark2, 0, true, n, 0, false); Point(jumpdownbutton, jumpdown, 1, "jumpdownanim", 297); Came(292, "jumpdownanim", jumpdown, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpdown, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jumpdown, 44, true, 0, jumpdown, 43, true, jumpdown, 43, true, 310, 433, true, 360, 388, jumpdownbutton, 0, false, brickbutton, 0, true, jumpbutton, 0, true, jump.l9mark3, 0, true, n, 0, false, n, 0, false); Point(jumpbutton, jump, 1, "jumpdownanim", 435); Came(430, "jumpdownanim", jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump, 27, true, 0, jump, 26, true, jump, 26, true, 470, 545, true, 462, 412, boatbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jumpbutton, jump, 27, "jumpupanim", 475); Came(470, "jumpupanim", jump, 27, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 28, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jump, 56, true, 1, jump, 55, true, jump, 55, true, 310, 433, true, 435, 388, boatbutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(boatbutton, boat, 1, "boatanimone", 534); Came(529, "boatanimone", boat, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, boat, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(boat, 50, true, 0, boat, 49, true, boat, 49, true, 310, 433, true, 534, 412, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(boatbutton, boat, 50, "boatanimtwo", 554); Came(548, "boatanimtwo", boat, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, boat, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(boat, 306, true, 0, boat, 305, true, boat, 305, true, 310, 433, true, 720, 412, _root, 15, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 15
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level11.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 256; rightmaximum = 506; hero._visible = true; target._x = 340; sendhero(); hero.nozkystoja.l11gun1._visible = false; hero.nozkyidu.l11gun2._visible = false; lift.wastebin._visible = false; glass.l11gun4._visible = false; lift.wastebin._visible = false; liftbuttontwo._visible = false; mapbutton._visible = false; glassbutton._visible = false; wirelessbutton._visible = false; wpasstwobutton._visible = false; wpassthreebutton._visible = false; antenabutton._visible = false; wirelessbuttontwo._visible = false; glassbuttontwo._visible = false; glassbuttonthree._visible = false; end._visible = false; endbutton._visible = false; glass.l10mark1._visible = false; glass.l10mark2._visible = false; map.l10mark3._visible = false; antena.l10mark4._visible = false; antenabutton2._visible = false; Happening = function () { Point(liftbutton, lift, 1, "liftlose", 173); Came(168, "liftlose", lift, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, lift, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(lift, 121, true, 1, lift, 120, true, lift, 120, true, 180, 506, true, 335, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wastebinmainbutton, wastebinmain, 1, "wastebinmainanim1", 335); Came(330, "wastebinmainanim1", wastebinmain, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wastebinmain, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wastebinmain, 46, true, 0, wastebinmain, 45, true, wastebinmain, 45, true, 180, 506, true, 335, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wastebinmainbutton, wastebinmain, 46, "wastebinmainanim2", 401); Came(396, "wastebinmainanim2", wastebinmain, 46, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wastebinmain, 47, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wastebinmain, 104, true, 0, wastebinmain, 103, true, wastebinmain, 103, true, 180, 506, true, 313, 413, wastebinmainbutton, 0, false, wastebinmain, 0, false, lift.wastebin, 0, true, liftbutton, 0, false, liftbuttontwo, 0, true, n, 0, false); Point(liftbuttontwo, lift, 1, "liftanim", 173); Came(168, "liftanim", lift, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, lift, 123, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(lift, 193, true, 0, lift, 192, true, lift, 192, true, 180, 554, true, 219, 271, liftbuttontwo, 0, false, mapbutton, 0, true, glassbutton, 0, true, wirelessbutton, 0, true, n, 0, false, wpasstwobutton, 0, true); Check(lift, 193, true, 0, lift, 192, true, lift, 192, true, 180, 554, true, 219, 271, wpassthreebutton, 0, true, glass.l11gun4, 0, true, lift.l11gun3, 0, false, antenabutton, 0, true, antena.l10mark4, 0, true, map.l10mark3, 0, true); Point(mapbutton, map, 1, "mapchecking", 348); Came(343, "mapchecking", map, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, map, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(map, 96, true, 1, map, 95, true, map, 95, true, 180, 554, true, 348, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(glassbutton, glass, 1, "takinggun", 354); Came(349, "takinggun", glass, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, glass, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(glass, 42, true, 1, glass, 41, true, glass, 41, true, 180, 554, true, 354, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wirelessbutton, wireless, 1, "noconnectivity", 411); Came(406, "noconnectivity", wireless, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wireless, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wireless, 43, true, 1, wireless, 42, true, wireless, 42, true, 180, 554, true, 411, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wpasstwobutton, wpasstwo, 1, "wpass21", 525); Came(520, "wpass21", wpasstwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wpasstwo, 31, true, 0, wpasstwo, 30, true, wpasstwo, 30, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wpasstwobutton, wpasstwo, 31, "wpass22", 525); Came(520, "wpass22", wpasstwo, 31, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 32, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wpasstwo, 61, true, 0, wpasstwo, 60, true, wpasstwo, 60, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wpasstwobutton, wpasstwo, 61, "wpass23", 525); Came(520, "wpass23", wpasstwo, 61, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 62, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wpasstwo, 91, true, 0, wpasstwo, 90, true, wpasstwo, 90, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wpasstwobutton, wpasstwo, 91, "wpass24", 525); Came(520, "wpass24", wpasstwo, 91, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 92, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wpasstwo, 121, true, 0, wpasstwo, 120, true, wpasstwo, 120, true, 180, 554, true, 525, 271, antenabutton2, 0, true, antenabutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wpasstwobutton, wpasstwo, 121, "wpass25", 525); Came(520, "wpass25", wpasstwo, 121, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 122, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wpasstwo, 151, true, 0, wpasstwo, 150, true, wpasstwo, 150, true, 180, 554, true, 525, 271, antenabutton2, 0, false, antenabutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wpasstwobutton, wpasstwo, 151, "wpass27", 525); Came(520, "wpass27", wpasstwo, 151, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 152, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wpasstwo, 181, true, 0, wpasstwo, 180, true, wpasstwo, 180, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(wpasstwobutton, wpasstwo, 181, "wpass28", 525); Came(520, "wpass28", wpasstwo, 181, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 182, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wpasstwo, 211, true, 1, wpasstwo, 210, true, wpasstwo, 210, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(antenabutton, antena, 1, "testname", 480); Came(475, "testname", antena, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, antena, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(antena, 30, true, 1, antena, 29, true, antena, 29, true, 180, 554, true, 480, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(antenabutton2, antena, 1, "testname2", 480); Came(475, "testname2", antena, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, antena, 31, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(antena, 62, true, 0, antena, 61, true, antena, 61, true, 180, 554, true, 480, 271, wirelessbuttontwo, 0, true, wirelessbutton, 0, false, map.l10mark3, 0, false, mapbutton, 0, false, antena.l10mark4, 0, false, wpasstwobutton, 0, false); Point(wirelessbuttontwo, wireless, 1, "connectivity", 411); Came(406, "connectivity", wireless, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wireless, 44, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(wireless, 153, true, 0, wireless, 152, true, wireless, 152, true, 180, 554, true, 411, 271, wirelessbuttontwo, 0, false, glassbuttontwo, 0, true, glassbutton, 0, false, glass.l10mark1, 0, true, n, 0, false, n, 0, false); Point(glassbuttontwo, glass, 1, "takingguntwo", 354); Came(349, "takingguntwo", glass, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, glass, 43, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(glass, 55, true, 0, glass, 54, true, glass, 54, true, 180, 554, true, 354, 271, wirelessbuttontwo, 0, false, glassbuttontwo, 0, true, hero.nozkystoja.l11gun1, 0, true, hero.nozkyidu.l11gun2, 0, true, glassbuttonthree, 0, true, glassbuttontwo, 0, false); Check(glass, 55, true, 0, glass, 54, true, glass, 54, true, 180, 554, true, 354, 271, glass.l10mark2, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(glassbuttonthree, glass, 55, "breaktheglass", 354); Came(349, "breaktheglass", glass, 55, true, fakeobject, 1, true, fakeobject, 1, true, false, true, glass, 56, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(glass, 95, true, 0, glass, 94, true, glass, 94, true, 180, 554, true, 354, 271, glassbuttonthree, 0, false, n, 0, false, hero.nozkystoja.l11gun1, 0, false, hero.nozkyidu.l11gun2, 0, false, endbutton, 0, true, end, 0, true); Point(endbutton, end, 1, "theend", 529); Came(524, "theend", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(end, 30, true, 0, end, 29, true, end, 29, true, 180, 554, true, 619, 271, _root, 16, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 16
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level12.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 43; rightmaximum = 359; hero._visible = true; target._x = 239; sendhero(); enemyactionbutton._visible = false; l12jumpbutton._visible = false; jeeptwobutton._visible = false; jeepthreebutton._visible = false; jeeponebutton._visible = false; end._visible = false; endbutton._visible = false; Happening = function () { Point(enemybutton, enemy, 1, "loseone", 239); Came(234, "loseone", enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(enemy, 28, true, 1, enemy, 27, true, enemy, 27, true, 20, 290, true, 239, 274, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(runbackbutton, enemy, 1, "runbacklose", 204); Came(199, "runbacklose", enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 163, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(enemy, 178, true, 1, enemy, 177, true, enemy, 177, true, 20, 290, true, 239, 274, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(heroactionbutton, enemy, 1, "actonone", 239); Came(234, "actonone", enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(enemy, 38, true, 0, enemy, 37, true, enemy, 37, true, 20, 290, true, 239, 274, hero, 0, false, enemybutton, 0, false, enemyactionbutton, 0, true, runbackbutton, 0, false, n, 0, false, n, 0, false); Point(enemyactionbutton, enemy, 38, "actononelose", 239); Came(234, "actononelose", enemy, 38, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 39, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(enemy, 64, true, 38, enemy, 63, true, enemy, 63, true, 20, 290, true, 239, 274, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(heroactionbutton, enemy, 38, "actontwo", 239); Came(234, "actontwo", enemy, 38, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 65, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(enemy, 84, true, 0, enemy, 83, true, enemy, 83, true, 20, 290, true, 239, 274, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(enemyactionbutton, enemy, 84, "actontwolose", 239); Came(234, "actontwolose", enemy, 84, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 110, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(enemy, 161, true, 0, enemy, 160, true, enemy, 160, true, 43, 359, true, 239, 274, hero, 0, true, enemyactionbutton, 0, false, heroactionbutton, 0, false, l12jumpbutton, 0, true, n, 0, false, n, 0, false); Point(l12jumpbutton, l12jump, 1, "jumpaction", 357); Came(352, "jumpaction", l12jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jump, 50, true, 0, l12jump, 49, true, l12jump, 49, true, 20, 680, true, 408, 413, l12jumpbutton, 0, false, jeeptwobutton, 0, true, jeepthreebutton, 0, true, jeeponebutton, 0, true, n, 0, false, n, 0, false); Point(jeeponebutton, jeepone, 1, "jeepone", 512); Came(507, "jeepone", jeepone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jeepone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jeepone, 90, true, 0, jeepone, 89, true, jeepone, 89, true, 20, 680, true, 512, 515, hero, 0, false, jeeptwobutton, 0, false, jeepthreebutton, 0, false, end, 0, true, _root, 17, true, n, 0, false); Point(jeeptwobutton, jeeptwo, 1, "jeeptwo", 260); Came(255, "jeeptwo", jeeptwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, jeeptwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jeeptwo, 25, true, 1, jeeptwo, 24, true, jeeptwo, 24, true, 20, 680, true, 260, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jeepthreebutton, jeepthree, 1, "jeepthree", 149); Came(144, "jeepthree", jeepthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, jeepthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jeepthree, 25, true, 1, jeepthree, 24, true, jeepthree, 24, true, 20, 680, true, 149, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 17
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level13.swf"); numberofpoints = 1; stop(); allowclicking = true; leftmaximum = 645; rightmaximum = 650; hero._visible = true; target._x = 646; sendhero(); Happening = function () { Point(endbutton, jeep, 1, "loseone", 720); Came(715, "loseone", jeep, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jeep, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(jeep, 57, true, 0, jeep, 56, true, jeep, 56, true, 20, 290, true, 239, 274, hero, 0, false, _root, 18, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 18
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level14.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 20; rightmaximum = 350; hero._visible = true; target._x = 288; sendhero(); hero.nozkystoja.l12knife1._visible = false; hero.nozkyidu.l12knife2._visible = false; jeepleftbuttonone._visible = false; jeeprightbuttonone._visible = false; jeeprightbuttontwo._visible = false; jeeprightbuttonthree._visible = false; l12jeepactionbuttonthree._visible = false; l12knifebutton._visible = false; l12steps.l12knife3._visible = false; l12platformbutton._visible = false; l12platform.l12knife4._visible = false; l12bricks.l12knife5._visible = false; l12ladderbutton._visible = false; l12ladderjumpbutton._visible = false; l12ladder.l12knife6._visible = false; l12ladderjumpbuttontwo._visible = false; l12brickonebutton._visible = false; l12bricktwobutton._visible = false; l12brickfourbutton._visible = false; l12brickthree._visible = false; l12brickthreebutton._visible = false; l12brickthree._visible = false; l12jeepactions.bricktwoone._visible = false; l12jeepactionstwo.bricktwo._visible = false; l12bricks.l12mark2._visible = false; l12ladder.l12mark3._visible = false; l12jeepactionstwo.l12mark5._visible = false; l12end._visible = false; l12end.l12knife7._visible = false; l12endbutton._visible = false; Happening = function () { Point(l12jeepactionbuttonone, l12jeepactions, 1, "one", 159); Came(154, "one", l12jeepactions, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactions, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactions, 22, true, 0, l12jeepactions, 21, true, l12jeepactions, 21, true, 20, 343, true, 159, 287, hero, 0, false, jeeprightbuttonone, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12jeepactionbuttonone, l12jeepactions, 22, "one", 159); Came(154, "one", l12jeepactions, 22, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactions, 23, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactions, 40, true, 1, l12jeepactions, 39, true, l12jeepactions, 39, true, 20, 343, true, 159, 287, hero, 0, true, jeeprightbuttonone, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jeeprightbuttonone, l12jeepactions, 22, "moverightone", 159); Came(154, "moverightone", l12jeepactions, 22, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactions, 81, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactions, 185, true, 22, l12jeepactions, 184, true, l12jeepactions, 184, true, 20, 343, true, 159, 287, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12stepsbutton, l12steps, 1, "stepup", 343); Came(338, "stepup", l12steps, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12steps, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12steps, 30, true, 0, l12steps, 29, true, l12steps, 29, true, 392, 612, true, 386, 251, l12knifebutton, 0, true, l12platformbutton, 0, true, l12brickjumpbutton, 0, false, l12jeepactionbuttonone, 0, false, l12jeepactionbuttontwo, 0, false, l12end, 0, true); Check(l12steps, 30, true, 0, l12steps, 29, true, l12steps, 29, true, 392, 612, true, 386, 251, l12endbutton, 0, true, n, 0, false, l12bricktwobutton, 0, false, l12jeepactionbuttonthree, 0, true, n, 0, false, n, 0, false); Point(l12stepsbutton, l12steps, 30, "stepdown", 387); Came(382, "stepdown", l12steps, 30, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12steps, 31, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12steps, 57, true, 1, l12steps, 56, true, l12steps, 56, true, 20, 343, true, 343, 287, l12knifebutton, 0, false, l12platformbutton, 0, false, l12brickjumpbutton, 0, true, l12jeepactionbuttonone, 0, true, l12jeepactionbuttontwo, 0, true, l12end, 0, false); Check(l12steps, 57, true, 1, l12steps, 56, true, l12steps, 56, true, 20, 343, true, 343, 287, l12endbutton, 0, false, l12bricktwobutton, 0, true, l12jeepactionbuttonthree, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12brickjumpbutton, l12bricks, 1, "jumpupanim", 35); Came(30, "jumpupanim", l12bricks, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12bricks, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12bricks, 53, true, 0, l12bricks, 52, true, l12bricks, 52, true, 85, 110, true, 107, 200, l12ladderbutton, 0, true, l12stepsbutton, 0, false, l12jeepactionbuttonone, 0, false, l12ladderjumpbutton, 0, true, l12jeepactionbuttontwo, 0, false, l12steps.l12mark4, 0, false); Check(l12bricks, 53, true, 0, l12bricks, 52, true, l12bricks, 52, true, 85, 110, true, 107, 200, l12bricktwobutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12brickjumpbutton, l12bricks, 53, "jumpdownanim", 107); Came(102, "jumpdownanim", l12bricks, 53, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12bricks, 54, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12bricks, 75, true, 1, l12bricks, 74, true, l12bricks, 74, true, 20, 343, true, 121, 287, l12ladderbutton, 0, false, l12stepsbutton, 0, true, l12jeepactionbuttonone, 0, true, l12ladderjumpbutton, 0, false, l12jeepactionbuttontwo, 0, true, l12steps.l12mark4, 0, true); Point(l12platformbutton, l12platform, 1, "platform", 401); Came(396, "platform", l12platform, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12platform, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12platform, 37, true, 0, l12platform, 36, true, l12platform, 36, true, 392, 612, true, 401, 251, l12jeepactionstwo, 0, true, l12jeepactions, 0, false, n, 0, false, l12jeepactionbuttonone, 0, false, n, 0, false, n, 0, false); Point(l12jeepactionbuttontwo, l12jeepactionstwo, 1, "two", 159); Came(154, "two", l12jeepactionstwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 22, true, 0, l12jeepactionstwo, 21, true, l12jeepactionstwo, 21, true, 20, 290, true, 159, 287, hero, 0, false, n, 0, false, jeeprightbuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(l12jeepactionbuttontwo, l12jeepactionstwo, 22, "jumpreturn", 159); Came(154, "jumpreturn", l12jeepactionstwo, 22, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 23, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 40, true, 1, l12jeepactionstwo, 39, true, l12jeepactionstwo, 39, true, 20, 343, true, 159, 287, hero, 0, true, n, 0, false, jeeprightbuttontwo, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(jeeprightbuttontwo, l12jeepactionstwo, 22, "movetorighttwo", 159); Came(154, "movetorighttwo", l12jeepactionstwo, 22, true, l12platform, 37, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 222, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 326, true, 41, l12jeepactionstwo, 325, true, l12jeepactionstwo, 325, true, 392, 612, true, 159, 287, n, 0, false, jeeprightbuttonthree, 0, true, l12jeepactionbuttonthree, 0, true, l12brickfourbutton, 0, true, l12jeepactionbuttontwo, 0, false, l12brickjumpbutton, 0, false); Check(l12jeepactionstwo, 326, true, 41, l12jeepactionstwo, 325, true, l12jeepactionstwo, 325, true, 392, 612, true, 159, 287, l12steps, 30, true, hero, 0, false, l12bricktwobutton, 0, false, jeeprightbuttontwo, 0, false, n, 0, false, n, 0, false); Point(jeeprightbuttontwo, l12jeepactionstwo, 22, "movetorighttwo", 159); Came(154, "movetorighttwo", l12jeepactionstwo, 22, true, l12platform, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 81, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 221, true, 22, l12jeepactionstwo, 220, true, l12jeepactionstwo, 220, true, 392, 612, true, 159, 287, hero, 0, false, l12end, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12brickfourbutton, l12jeepactionstwo, 41, "brickfouranim", 159); Came(154, "brickfouranim", l12jeepactionstwo, 41, true, l12bricks, 154, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 436, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 497, true, 0, l12jeepactionstwo, 496, true, l12jeepactionstwo, 496, true, 392, 612, true, 488, 251, hero, 0, true, l12brickthree, 0, true, l12brickthreebutton, 0, true, l12brickthree, 0, true, l12jeepactionstwo.bricktwo, 0, false, l12end, 0, true); Check(l12jeepactionstwo, 497, true, 0, l12jeepactionstwo, 496, true, l12jeepactionstwo, 496, true, 392, 612, true, 488, 251, l12endbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12jeepactionbuttonthree, l12jeepactionstwo, 41, "three", 159); Came(154, "three", l12jeepactionstwo, 41, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 42, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 59, true, 0, l12jeepactionstwo, 58, true, l12jeepactionstwo, 58, true, 392, 612, true, 509, 251, hero, 0, true, jeeprightbuttonthree, 0, false, l12knifebutton, 0, true, l12end, 0, true, l12endbutton, 0, true, n, 0, false); Point(l12jeepactionbuttonthree, l12jeepactionstwo, 59, "three", 509); Came(504, "three", l12jeepactionstwo, 59, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 60, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 79, true, 41, l12jeepactionstwo, 78, true, l12jeepactionstwo, 78, true, 392, 612, true, 159, 287, hero, 0, false, jeeprightbuttonthree, 0, true, l12knifebutton, 0, false, l12end, 0, false, l12endbutton, 0, false, n, 0, false); Point(jeeprightbuttonthree, l12jeepactionstwo, 41, "moveleftone", 159); Came(154, "moveleftone", l12jeepactionstwo, 41, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 328, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12jeepactionstwo, 435, true, 22, l12jeepactionstwo, 434, true, l12jeepactionstwo, 434, true, 20, 343, true, 159, 287, n, 0, false, l12brickjumpbutton, 0, true, jeeprightbuttonthree, 0, false, l12jeepactionbuttonthree, 0, false, l12brickfourbutton, 0, false, l12jeepactionbuttontwo, 0, true); Check(l12jeepactionstwo, 435, true, 22, l12jeepactionstwo, 434, true, l12jeepactionstwo, 434, true, 20, 343, true, 159, 287, l12steps, 1, true, hero, 0, false, l12bricktwobutton, 0, true, jeeprightbuttontwo, 0, true, n, 0, false, n, 0, true); Point(l12knifebutton, l12knife, 1, "takingknife", 610); Came(605, "takingknife", l12knife, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12knife, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12knife, 26, true, 0, l12knife, 25, true, l12knife, 25, true, 392, 612, true, 609, 251, hero.nozkystoja.l12knife1, 0, true, hero.nozkyidu.l12knife2, 0, true, l12steps.l12knife3, 0, true, l12platform.l12knife4, 0, true, l12bricks.l12knife5, 0, true, l12ladder.l12knife6, 0, true); Check(l12knife, 26, true, 0, l12knife, 25, true, l12knife, 25, true, 392, 612, true, 609, 251, l12end.l12knife7, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12ladderbutton, l12ladder, 1, "breakingrope", 108); Came(103, "breakingrope", l12ladder, 1, true, l12knife, 26, true, fakeobject, 1, true, false, true, l12ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12ladder, 49, true, 0, l12ladder, 48, true, l12ladder, 48, true, 85, 107, true, 108, 200, l12ladderjumpbutton, 0, true, hero.nozkystoja.l12knife1, 0, false, hero.nozkyidu.l12knife2, 0, false, l12steps.l12knife3, 0, false, l12platform.l12knife4, 0, false, l12bricks.l12knife5, 0, false); Check(l12ladder, 49, true, 0, l12ladder, 48, true, l12ladder, 48, true, 85, 107, true, 108, 200, l12ladderbutton, 0, false, l12ladder.l12mark3, 0, true, l12end.l12knife, 0, false, l12end.l12knife7, 0, false, n, 0, false, n, 0, false); Point(l12ladderjumpbutton, l12ladder, 49, "ladderjumpup", 106); Came(101, "ladderjumpup", l12ladder, 49, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12ladder, 50, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12ladder, 102, true, 0, l12ladder, 101, true, l12ladder, 101, true, 180, 601, true, 186, 96, l12brickjumpbutton, 0, false, l12brickonebutton, 0, true, l12bricks.l12mark1, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12ladderjumpbutton, l12ladder, 102, "ladderjumpdown", 186); Came(181, "ladderjumpdown", l12ladder, 102, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12ladder, 103, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12ladder, 151, true, 49, l12ladder, 150, true, l12ladder, 150, true, 85, 107, true, 107, 200, l12brickjumpbutton, 0, true, l12brickonebutton, 0, false, l12bricks.l12mark1, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(l12ladderjumpbuttontwo, l12ladder, 102, "ladderjumpdowntwo", 186); Came(181, "ladderjumpdowntwo", l12ladder, 102, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12ladder, 152, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12ladder, 200, true, 0, l12ladder, 199, true, l12ladder, 199, true, 20, 343, true, 162, 287, l12brickjumpbutton, 0, true, l12brickonebutton, 0, false, l12ladderjumpbuttontwo, 0, false, l12bricktwobutton, 0, true, l12brickjumpbutton, 0, false, l12jeepactionbuttontwo, 0, true); Check(l12ladder, 200, true, 0, l12ladder, 199, true, l12ladder, 199, true, 20, 343, true, 162, 287, l12stepsbutton, 0, true, l12bricks.l12mark2, 0, true, l12bricks.l12mark1, 0, false, l12ladder.l12mark3, 0, false, l12steps.l12mark4, 0, true, l12jeepactionstwo.l12mark5, 0, true); Point(l12bricktwobutton, l12bricks, 53, "bricktwoaction", 35); Came(30, "bricktwoaction", l12bricks, 53, true, l12jeepactionstwo, 1, true, l12steps, 1, true, false, true, l12bricks, 76, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12bricks, 154, true, 0, l12bricks, 153, true, l12bricks, 153, true, 20, 343, true, 35, 287, l12jeepactions.bricktwoone, 0, true, l12jeepactionstwo.bricktwo, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12brickonebutton, l12brickone, 1, "brickoneaction", 565); Came(560, "brickoneaction", l12brickone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12brickone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12brickone, 58, true, 0, l12brickone, 57, true, l12brickone, 57, true, 180, 601, true, 565, 96, l12brickonebutton, 0, false, l12ladderjumpbuttontwo, 0, true, l12ladderjumpbutton, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12brickthreebutton, l12brickthree, 1, "brickthreeaction", 414); Came(409, "brickthreeaction", l12brickthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12brickthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12brickthree, 86, true, 0, l12brickthree, 85, true, l12brickthree, 85, true, 392, 612, true, 594, 251, l12brickthreebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12endbutton, l12end, 1, "fakeend", 609); Came(604, "fakeend", l12end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12end, 24, true, 1, l12end, 23, true, l12end, 23, true, 392, 612, true, 609, 251, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l12endbutton, l12end, 1, "fakeendtwo", 609); Came(604, "fakeendtwo", l12end, 1, true, l12brickone, 58, true, l12brickthree, 86, true, false, true, l12end, 25, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l12end, 59, true, 0, l12end, 58, true, l12end, 58, true, 392, 612, true, 609, 251, _root, 19, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 19
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level15.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 60; rightmaximum = 620; hero._visible = true; target._x = 228; sendhero(); hero.nozkystoja.l13gun1._visible = false; hero.nozkyidu.l13gun2._visible = false; hero.nozkystoja.l13knife1._visible = false; hero.nozkyidu.l13knife2._visible = false; hero.nozkystoja.l13granade1._visible = false; hero.nozkyidu.l13granade2._visible = false; l13granadebutton._visible = false; l13gunfinal._visible = false; fakeendone._visible = false; fakeendonebutton._visible = false; fakeendtwo._visible = false; fakeendtwobutton._visible = false; fakeendthree._visible = false; fakenedthreebutton._visible = false; l13gunfinal._visible = false; l13gunfinalbutton._visible = false; l13endbutton._visible = false; l13end._visible = false; fakeendthreebutton._visible = false; l13granadebuttontwo._visible = false; l13enemy.l13knife3._visible = false; l13enemybuttontwo._visible = false; Happening = function () { Point(l13enemybuttonone, l13enemy, 1, "l13loseone", 376); Came(371, "l13loseone", l13enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemy, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13enemy, 19, true, 1, l13enemy, 18, true, l13enemy, 18, true, 60, 620, true, 228, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13knifebutton, l13knife, 1, "l13knifeanim", 165); Came(160, "l13knifeanim", l13knife, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13knife, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13knife, 23, true, 0, l13knife, 22, true, l13knife, 22, true, 60, 620, true, 165, 413, hero.nozkystoja.l13knife1, 0, true, hero.nozkyidu.l13knife2, 0, true, l13enemy.l13knife3, 0, true, l13enemybuttontwo, 0, true, l13knifebutton, 0, false, l13enemy.l13knife3, 0, true); Check(l13knife, 23, true, 0, l13knife, 22, true, l13knife, 22, true, 60, 620, true, 165, 413, l13enemybuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13enemybuttontwo, l13enemy, 1, "l13enemyanimtwo", 256); Came(251, "l13enemyanimtwo", l13enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemy, 21, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13enemy, 92, true, 0, l13enemy, 91, true, l13enemy, 91, true, 60, 620, true, 256, 413, l13enemybuttonone, 0, false, l13enemybuttontwo, 0, false, fakeendone, 0, true, hero.nozkystoja.l13knife1, 0, false, hero.nozkyidu.l13knife2, 0, false, fakeendonebutton, 0, true); Check(l13enemy, 92, true, 0, l13enemy, 91, true, l13enemy, 91, true, 60, 620, true, 256, 413, l13granadebutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, true); Point(fakeendonebutton, fakeendone, 1, "l13losetwo", 720); Came(715, "l13losetwo", fakeendone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(fakeendone, 92, true, 1, fakeendone, 91, true, fakeendone, 91, true, 60, 620, true, 460, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13granadebutton, l13granade, 1, "takinggranade", 586); Came(581, "takinggranade", l13granade, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13granade, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13granade, 18, true, 0, l13granade, 17, true, l13granade, 17, true, 60, 620, true, 586, 413, hero.nozkyidu.l13granade2, 0, true, fakeendone, 0, false, fakeendonebutton, 0, false, fakeendtwo, 0, true, fakeendtwobutton, 0, true, hero.nozkystoja.l13granade1, 0, true); Check(l13granade, 18, true, 0, l13granade, 17, true, l13granade, 17, true, 60, 620, true, 586, 413, l13granadebuttontwo, 0, true, l13granadebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13granadebuttontwo, l13granade, 18, "throwgranade", 575); Came(570, "throwgranade", l13granade, 18, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13granade, 19, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13granade, 130, true, 0, l13granade, 129, true, l13granade, 129, true, 60, 620, true, 567, 413, l13gunfinal, 0, true, hero.nozkyidu.l13granade2, 0, false, hero.nozkystoja.l13granade1, 0, false, fakeendthree, 0, true, fakeendthreebutton, 0, true, fakeendtwo, 0, false); Check(l13granade, 130, true, 0, l13granade, 129, true, l13granade, 129, true, 60, 620, true, 567, 413, l13gunfinal, 0, true, fakeendtwobutton, 0, false, l13gunfinal, 0, true, l13gunfinalbutton, 0, true, l13granadebuttontwo, 0, false, n, 0, false); Point(fakeendtwobutton, fakeendtwo, 1, "l13losethree", 720); Came(715, "l13losethree", fakeendtwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendtwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(fakeendtwo, 92, true, 1, fakeendtwo, 91, true, fakeendtwo, 91, true, 60, 620, true, 460, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13gunfinalbutton, l13gunfinal, 1, "takinggun", 580); Came(575, "takinggun", l13gunfinal, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13gunfinal, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13gunfinal, 17, true, 0, l13gunfinal, 16, true, l13gunfinal, 16, true, 60, 620, true, 580, 413, hero.nozkystoja.l13gun1, 0, true, hero.nozkyidu.l13gun2, 0, true, fakeendthreebutton, 0, false, fakeendthree, 0, false, l13end, 0, true, l13endbutton, 0, true); Point(fakeendthreebutton, fakeendthree, 1, "l13losefour", 720); Came(715, "l13losefour", fakeendthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(fakeendthree, 5, true, 1, fakeendthree, 4, true, fakeendthree, 4, true, 60, 620, true, 460, 413, _root, 21, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13endbutton, l13end, 1, "theend", 720); Came(715, "theend", l13end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13end, 5, true, 0, l13end, 4, true, l13end, 4, true, 60, 620, true, 256, 413, _root, 22, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 20
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level16.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 60; rightmaximum = 620; hero._visible = true; target._x = 530; sendhero(); hero.nozkystoja.l13gun1._visible = false; hero.nozkyidu.l13gun2._visible = false; hero.nozkystoja.l13knife1._visible = false; hero.nozkyidu.l13knife2._visible = false; hero.nozkystoja.l13granade1._visible = false; hero.nozkyidu.l13granade2._visible = false; l13end._visible = false; l13endbutton._visible = false; Happening = function () { Point(fakeendthreebutton, fakeendthree, 1, "l13losefour", 720); Came(715, "l13losefour", fakeendthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(fakeendthree, 5, true, 1, fakeendthree, 4, true, fakeendthree, 4, true, 60, 620, true, 256, 413, _root, 21, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13gunfinalbutton, l13gunfinal, 1, "takinggun", 580); Came(575, "takinggun", l13gunfinal, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13gunfinal, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13gunfinal, 17, true, 0, l13gunfinal, 16, true, l13gunfinal, 16, true, 60, 620, true, 580, 413, hero.nozkystoja.l13gun1, 0, true, hero.nozkyidu.l13gun2, 0, true, fakeendthreebutton, 0, false, fakeendthree, 0, false, l13end, 0, true, l13endbutton, 0, true); Point(l13endbutton, l13end, 1, "theend", 720); Came(715, "theend", l13end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13end, 5, true, 0, l13end, 4, true, l13end, 4, true, 60, 620, true, 256, 413, _root, 22, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 21
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level17.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 43; rightmaximum = 359; hero._visible = true; target._x = 76; sendhero(); Happening = function () { Point(backtopartonebutton, backtopartone, 1, "backtopartone", 6); Came(1, "backtopartone", backtopartone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, backtopartone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(backtopartone, 5, true, 0, backtopartone, 4, true, backtopartone, 4, true, 20, 690, true, 30, 413, _root, 20, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13enemycaptainonebutton, l13enemycaptainone, 1, "loseone", 179); Came(174, "loseone", l13enemycaptainone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemycaptainone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13enemycaptainone, 23, true, 1, l13enemycaptainone, 22, true, l13enemycaptainone, 22, true, 20, 690, true, 30, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 22
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/level18.swf"); numberofpoints = 6; stop(); allowclicking = true; leftmaximum = 30; rightmaximum = 520; hero._visible = true; target._x = 40; sendhero(); l13dooronebutton._visible = false; hero.nozkystoja.l13gun1._visible = true; hero.nozkyidu.l13gun2._visible = true; hero.nozkystoja.l13axe1._visible = false; hero.nozkyidu.l13axe2._visible = false; l13wallpiecebutton._visible = false; l13doortwobutton._visible = false; l13jumpone._visible = false; l13jumponebutton._visible = false; l13axebutton._visible = false; l13jumptwobutton._visible = false; l13stickbutton._visible = false; l13mainjump.l13cranepart._visible = false; l13throwbuttonone._visible = false; l13throwbuttontwo._visible = false; l13ladderbutton._visible = false; l13cranebutton._visible = false; l13ladder.l13axe3._visible = false; l13mainjump.l13axe4._visible = false; l13wallpiece.l13axe5._visible = false; l13crane.l13axe6._visible = false; l13doortwo.l13axe7._visible = false; l13doorone.l13axe8._visible = false; l13jumpone.l13axe9._visible = false; Happening = function () { Point(l13enemycaptainbuttonone, l13enemycaptain, 1, "loseone", 179); Came(174, "loseone", l13enemycaptain, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemycaptain, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13enemycaptain, 23, true, 1, l13enemycaptain, 22, true, l13enemycaptain, 22, true, 20, 520, true, 30, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13enemycaptainbuttontwo, l13enemycaptain, 1, "captainkill", 76); Came(71, "captainkill", l13enemycaptain, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemycaptain, 24, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13enemycaptain, 67, true, 0, l13enemycaptain, 66, true, l13enemycaptain, 66, true, 20, 520, true, 76, 413, hero.nozkystoja.l13gun1, 0, false, hero.nozkyidu.l13gun2, 0, false, l13enemycaptainbuttonone, 0, false, l13enemycaptainbuttontwo, 0, false, l13doortwobutton, 0, true, l13wallpiecebutton, 0, true); Check(l13enemycaptain, 67, true, 0, l13enemycaptain, 66, true, l13enemycaptain, 66, true, 20, 520, true, 76, 413, l13ladderbutton, 0, true, l13cranebutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13wallpiecebutton, l13wallpiece, 1, "wall", 263); Came(258, "wall", l13wallpiece, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13wallpiece, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13wallpiece, 44, true, 0, l13wallpiece, 43, true, l13wallpiece, 43, true, 20, 520, true, 263, 413, l13dooronebutton, 0, true, l13wallpiecebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13dooronebutton, l13doorone, 1, "dooroneopen", 278); Came(273, "dooroneopen", l13doorone, 1, true, l13ladder, 1, true, fakeobject, 1, true, false, true, l13doorone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13doorone, 25, true, 0, l13doorone, 24, true, l13doorone, 24, true, 20, 520, true, 278, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13dooronebutton, l13doorone, 25, "dooroneclose", 278); Came(273, "dooroneclose", l13doorone, 25, true, l13ladder, 1, true, fakeobject, 1, true, false, true, l13doorone, 26, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13doorone, 49, true, 1, l13doorone, 48, true, l13doorone, 48, true, 20, 520, true, 278, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13doortwobutton, l13doortwo, 1, "doortwoopen", 299); Came(294, "doortwoopen", l13doortwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13doortwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13doortwo, 25, true, 0, l13doortwo, 24, true, l13doortwo, 24, true, 20, 520, true, 299, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13doortwobutton, l13doortwo, 25, "doortwoclose", 299); Came(294, "doortwoclose", l13doortwo, 25, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13doortwo, 26, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13doortwo, 49, true, 1, l13doortwo, 48, true, l13doortwo, 48, true, 20, 520, true, 299, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13cranebutton, l13crane, 1, "cranecontrol", 508); Came(503, "cranecontrol", l13crane, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13crane, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13crane, 46, true, 0, l13crane, 45, true, l13crane, 45, true, 20, 520, true, 508, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13cranebutton, l13crane, 46, "cranecontrol", 508); Came(503, "cranecontrol", l13crane, 46, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13crane, 47, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13crane, 95, true, 1, l13crane, 94, true, l13crane, 94, true, 20, 520, true, 508, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13ladderbutton, l13ladder, 1, "ladderup", 422); Came(417, "ladderup", l13ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13ladder, 62, true, 0, l13ladder, 61, true, l13ladder, 61, true, 302, 384, true, 382, 262, l13cranebutton, 0, false, l13jumponebutton, 0, true, l13jumpone, 0, true, l13stickbutton, 0, true, l13jumptwobutton, 0, true, l13wallpiecebutton, 0, false); Check(l13ladder, 62, true, 0, l13ladder, 61, true, l13ladder, 61, true, 302, 384, true, 382, 262, l13dooronebutton, 0, false, l13doortwobutton, 0, false, l13mainjump.l13mark10, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(l13ladderbutton, l13ladder, 62, "ladderdown", 382); Came(377, "ladderdown", l13ladder, 62, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13ladder, 63, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13ladder, 101, true, 1, l13ladder, 100, true, l13ladder, 100, true, 20, 520, true, 422, 413, l13jumponebutton, 0, false, l13jumpone, 0, false, l13stickbutton, 0, false, l13jumptwobutton, 0, false, l13cranebutton, 0, true, l13wallpiecebutton, 0, true); Check(l13ladder, 101, true, 1, l13ladder, 100, true, l13ladder, 100, true, 20, 520, true, 422, 413, l13dooronebutton, 0, true, l13doortwobutton, 0, true, l13mainjump.l13mark10, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13jumponebutton, l13jumpone, 1, "jumptoright", 384); Came(379, "jumptoright", l13jumpone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13jumpone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13jumpone, 28, true, 0, l13jumpone, 27, true, l13jumpone, 27, true, 466, 518, true, 458, 262, n, 0, false, l13ladderbutton, 0, false, l13axebutton, 0, true, l13stickbutton, 0, false, l13jumptwobutton, 0, false, n, 0, false); Point(l13jumponebutton, l13jumpone, 28, "jumptoleft", 458); Came(453, "jumptoleft", l13jumpone, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13jumpone, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13jumpone, 55, true, 1, l13jumpone, 54, true, l13jumpone, 54, true, 302, 384, true, 384, 262, l13ladderbutton, 0, true, l13axebutton, 0, false, l13stickbutton, 0, true, l13jumptwobutton, 0, true, n, 0, false, n, 0, false); Point(l13axebutton, l13axe, 1, "takingaxe", 466); Came(461, "takingaxe", l13axe, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13axe, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13axe, 23, true, 0, l13axe, 22, true, l13axe, 22, true, 466, 518, true, 466, 262, hero.nozkystoja.l13axe1, 0, true, hero.nozkyidu.l13axe2, 0, true, l13ladder.l13axe3, 0, true, l13mainjump.l13axe4, 0, true, l13wallpiece.l13axe5, 0, true, l13crane.l13axe6, 0, true); Check(l13axe, 23, true, 0, l13axe, 22, true, l13axe, 22, true, 466, 518, true, 466, 262, l13doortwo.l13axe7, 0, true, l13doorone.l13axe8, 0, true, l13jumpone.l13axe9, 0, true, n, 0, false, n, 0, false, n, 0, false); Point(l13stickbutton, l13mainjump, 1, "takingstick", 334); Came(329, "takingstick", l13mainjump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13mainjump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13mainjump, 39, true, 0, l13mainjump, 38, true, l13mainjump, 38, true, 302, 384, true, 334, 262, l13jumptwobutton, 0, true, l13stickbutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Point(l13jumptwobutton, l13mainjump, 39, "jumptostick", 310); Came(305, "jumptostick", l13mainjump, 39, true, l13crane, 46, true, fakeobject, 1, true, false, true, l13mainjump, 40, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13mainjump, 50, true, 0, l13mainjump, 49, true, l13mainjump, 49, true, 309, 310, true, 309, 255, l13mainjump.l13cranepart, 0, true, l13throwbuttonone, 0, true, l13crane.l13cranepartone, 0, false, l13crane.l13craneparttwo, 0, false, n, 0, false, n, 0, false); Point(l13jumptwobutton, l13mainjump, 50, "jumptostick", 310); Came(305, "jumptostick", l13mainjump, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13mainjump, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13mainjump, 60, true, 39, l13mainjump, 59, true, l13mainjump, 59, true, 302, 384, true, 310, 262, l13mainjump.l13cranepart, 0, false, l13throwbutton, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false); Point(l13throwbuttonone, l13mainjump, 50, "jumptowin", 310); Came(305, "jumptowin", l13mainjump, 50, true, l13doorone, 25, true, l13axe, 23, true, false, true, l13mainjump, 61, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13mainjump, 129, true, 0, l13mainjump, 128, true, l13mainjump, 128, true, 302, 384, true, 310, 262, _root, 22, true, l13mainjump.l13cranepart, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false); Point(l13throwbuttonone, l13mainjump, 50, "jumptowin2", 310); Came(305, "jumptowin2", l13axe, 23, true, l13doorone, 1, true, l13doortwo, 1, true, false, true, l13mainjump, 131, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13mainjump, 259, true, 39, l13mainjump, 258, true, l13mainjump, 258, true, 302, 384, true, 310, 262, l13mainjump.l13cranepart, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false); Point(l13throwbuttonone, l13mainjump, 50, "jumptowin3", 310); Came(305, "jumptowin3", l13mainjump, 50, true, l13doortwo, 25, true, l13axe, 23, true, false, true, l13mainjump, 261, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(l13mainjump, 384, true, 39, l13mainjump, 383, true, l13mainjump, 383, true, 302, 384, true, 310, 262, l13mainjump.l13cranepart, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false); };
Frame 23
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/outro.swf"); numberofpoints = 1; stop(); allowclicking = true; leftmaximum = 134; rightmaximum = 210; hero._visible = true; target._x = 160; sendhero(); Happening = function () { Point(theendbutton, theend, 1, "theend", 222); Came(217, "theend", theend, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, theend, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); Check(theend, 358, true, 0, theend, 357, true, theend, 357, true, 20, 290, true, 239, 274, _root, 24, true, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false); };
Frame 24
_root.createEmptyMovieClip("sec", 0); sec.loadMovie("http://begamer.com/sec/soldierdiary/end.swf"); stop();
Symbol 3 MovieClip [kurzor] Frame 1
stop();
Symbol 3 MovieClip [kurzor] Frame 2
stop();
Symbol 22 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 29 Button
on (release) { getURL ("http://www.fastgames.com", "_blank"); }
Symbol 35 Button
on (release) { getURL ("http://www.begamer.com/index/index/soldier-diary", "_blank"); }
Symbol 1183 MovieClip [__Packages.MovementGenerator] Frame 0
class MovementGenerator extends MovieClip { var windDirection, minSpeed, maxSpeed, spawnTimer, useMC, multiplication, radiusX, radiusY, centerX, centerY, difWidth, difHeight, addWidth, addHeight, spawnInterval; function MovementGenerator (_useMC, _windDirection, _minspeed, _maxspeed, _spawnTimer, _assetMC) { super(); windDirection = _windDirection; minSpeed = _minspeed; maxSpeed = _maxspeed; spawnTimer = _spawnTimer; useMC = _useMC; multiplication = 1; if (_assetMC != undefined) { assetMC = _assetMC; } useMC.allMC.removeMovieClip(); useMC.createEmptyMovieClip("allMC", 1); useMC.allMC._rotation = 0; useMC.allMC._x = useMC._width / 2; useMC.allMC._y = useMC._height / 2; useMC.allMC._rotation = _windDirection; radiusX = useMC.back_mc._width / 2; radiusY = useMC.back_mc._height / 2; centerX = useMC.back_mc._width / 2; centerY = useMC.back_mc._height / 2; difWidth = useMC.back_mc._width - useMC.back_mc._height; difHeight = useMC.back_mc._height - useMC.back_mc._width; addWidth = Math.sin((useMC.allMC._rotation * Math.PI) / 180) * difWidth; addHeight = Math.cos((useMC.allMC._rotation * Math.PI) / 180) * difHeight; } function Start() { var _local2 = 0; while (_local2 < multiplication) { this["spawnInterval" + _local2] = setInterval(this, "AddObject", 1000 / spawnTimer); _local2++; } } function Stop() { clearInterval(spawnInterval); } function AddObject() { var _local18 = randRange(-assetAngle, assetAngle); var _local11 = Math.abs(addWidth / 2); var _local15 = difWidth - (Math.abs(addWidth) + Math.abs(addHeight)); var _local16 = ((-(useMC.back_mc._width / 2)) + _local11) + _local15; var _local14 = randRange((-(useMC.back_mc._height / 2)) - _local11, (useMC.back_mc._height / 2) + _local11); var xEndPos = (((useMC.back_mc._width / 2) - _local11) - _local15); var _local26 = (Math.sin(((_local18 * 2) * Math.PI) / 180) * (useMC.back_mc._height / 2)) + _local14; var _local2 = useMC.allMC.attachMovie(assetMC, ("asset_" + (increment++)) + "_mc", useMC.allMC.getNextHighestDepth()); var _local7 = randRange(minSpeed, maxSpeed); var _local12 = false; var _local23 = randRange(0, 25); if ((_local23 == 5) && (showBigAsset)) { _local12 = true; if (stopAnimOnBig) { StopAnimInMovieClip(_local2); _local2.cacheAsBitmap = true; } _local2._xscale = (_local2._yscale = randRange(450, 550)); var _local30 = 10; var _local28 = 10; var _local21 = 1; var _local24 = new flash.filters.BlurFilter(_local30, _local28, _local21); var _local19 = new Array(); _local19.push(_local24); _local2.filters = _local19; } else { _local2._xscale = (_local2._yscale = randRange(minScale * 100, maxScale * 100) / 100); if (blurOnSpeed) { var _local30 = 1; var _local28 = ((15 / maxSpeed) * _local7) + 5; var _local21 = 1; var _local24 = new flash.filters.BlurFilter(_local30, _local28, _local21); var _local19 = new Array(); _local19.push(_local24); _local2.filters = _local19; } } _local7 = maxSpeed - (((_local2._xscale - minScale) / (maxScale - minScale)) * (maxSpeed - minSpeed)); if (_local7 < minSpeed) { if (_local12) { _local7 = minSpeed / 2; } else { _local7 = minSpeed; } } if (fadeDepth) { var _local20 = ((_local2._xscale - 10) / 90) * 90; _local2._alpha = ((_local20 > 100) ? 100 : (_local20)); } if (colorArray.length > 0) { if (mcToColor.length > 0) { var _local8 = colorArray[randRange(0, colorArray.length - 1)]; var _local4 = 0; while (_local4 < mcToColor.length) { var _local29 = new Color(GetMovieClipFromString(_local2, mcToColor[_local4])); _local29.setRGB(_local8); _local4++; } } else { var _local29 = new Color(_local2); _local29.setRGB(colorArray[randRange(0, colorArray.length - 1)]); } } var _local13 = Math.max(_local2._width / 2, _local2._height / 2); _local16 = _local16 - _local13; _local2._x = _local16 - (_local2._height / 2); _local2._y = _local14; _local2._rotation = _local18 + 90; xEndPos = xEndPos + _local13; _local2.xEndPos = xEndPos; var _local17 = randRange(-assetRotation, assetRotation); _local17 = _local17 + _local2._rotation; var _local27 = _local2._x; var _local25 = _local2._y; var _local22 = _local2._rotation; var addX = ((xEndPos - _local27) / (_local7 * 32)); var addY = ((_local26 - _local25) / (_local7 * 32)); var addRotation = ((_local17 - _local22) / (_local7 * 32)); _local2.onEnterFrame = function () { this._x = this._x + addX; this._y = this._y - addY; if (this.assetRotation != 0) { this._rotation = this._rotation + addRotation; } if (this._x >= this.xEndPos) { delete this.onEnterFrame; this.removeMovieClip(); this.unloadMovie(); } }; var _local6 = new Array(); for (var _local10 in useMC.allMC) { var _local3 = new Object(); _local3.mc = useMC.allMC[_local10]; _local3.order = useMC.allMC[_local10]._xscale; _local6.push(_local3); } _local6.sortOn("order", Array.NUMERIC); var _local9 = 100; var _local5 = 0; while (_local5 < _local6.length) { _local6[_local5].mc.swapDepths(_local9++); _local5++; } } function GetMovieClipFromString(myMC, myString) { var _local2 = myString.split("."); var _local1 = 0; while (_local1 < _local2.length) { myMC = myMC[_local2[_local1]]; _local1++; } return(myMC); } function StopAnimInMovieClip(myMC) { for (var _local3 in myMC) { myMC[_local3].stop(); StopAnimInMovieClip(myMC[_local3]); } } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } static var increment = 100; var minScale = 50; var maxScale = 150; var assetRotation = 0; var assetAngle = 0; var showBigAsset = true; var colorArray = new Array(); var mcToColor = new Array(); var stopAnimOnBig = false; var fadeDepth = false; var blurOnSpeed = false; var assetMC = "MoveAsset"; }
Symbol 55 MovieClip Frame 109
stopAllSounds();
Symbol 55 MovieClip Frame 110
_root.nextFrame();
Symbol 56 Button
on (release) { getURL ("http://www.fastgames.com", "_blank"); }
Symbol 82 MovieClip Frame 46
stop();
Symbol 85 MovieClip Frame 125
_root.nextFrame(); stop();
Symbol 86 Button
on (release) { getURL ("http://www.begamer.com/index/index/soldier-diary", "_blank"); }
Symbol 116 Button
on (release) { getURL ("http://www.fastgames.com", "_blank"); }
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 10
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 39
stop();
Symbol 141 MovieClip Frame 94
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 5
stop();
Symbol 199 Button
on (release) { var zvuk = new Sound(); if (_root.reprak._currentframe == 5) { hlasitost = 100; _root.reprak.play(); zvuk.setVolume(hlasitost); } if (_root.reprak._currentframe == 1) { hlasitost = 0; _root.reprak.play(); zvuk.setVolume(hlasitost); } }
Symbol 201 Button
on (rollOver) { _root.bglogoicon.gotoAndPlay(2); } on (rollOut) { _root.bglogoicon.gotoAndPlay(7); } on (release) { getURL ("http://www.begamer.com/index/index/soldier-diary", "_blank"); }
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 6
stop();
Symbol 207 Button
on (rollOver) { _root.logomalefg.gotoAndPlay(2); } on (rollOut) { _root.logomalefg.gotoAndPlay(14); } on (release) { getURL ("http://www.fastgames.com", "_blank"); }
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 13
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 440 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 450 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 551 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 561 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 1
stop();
Symbol 588 MovieClip Frame 1
stop();
Symbol 590 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 52
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 638 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 1
stop();
Symbol 692 MovieClip Frame 1
stop();
Symbol 693 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 31
stop();
Symbol 752 MovieClip Frame 61
stop();
Symbol 752 MovieClip Frame 91
stop();
Symbol 752 MovieClip Frame 121
stop();
Symbol 752 MovieClip Frame 151
stop();
Symbol 752 MovieClip Frame 181
stop();
Symbol 752 MovieClip Frame 211
stop();
Symbol 760 MovieClip Frame 1
stop();
Symbol 789 MovieClip Frame 1
stop();
Symbol 797 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 1
stop();
Symbol 837 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
stop();
Symbol 850 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 1
stop();
Symbol 873 MovieClip Frame 1
stop();
Symbol 877 MovieClip Frame 1
stop();
Symbol 894 MovieClip Frame 1
stop();
Symbol 903 MovieClip Frame 1
stop();
Symbol 911 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 30
stop();
Symbol 919 MovieClip Frame 1
stop();
Symbol 921 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 1
stop();
Symbol 971 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 996 MovieClip Frame 1
stop();
Symbol 997 MovieClip Frame 1
stop();
Symbol 998 MovieClip Frame 1
stop();
Symbol 1001 MovieClip Frame 1
stop();
Symbol 1007 MovieClip Frame 1
stop();
Symbol 1010 MovieClip Frame 1
stop();
Symbol 1014 MovieClip Frame 1
stop();
Symbol 1023 MovieClip Frame 1
stop();
Symbol 1035 MovieClip Frame 1
stop();
Symbol 1037 MovieClip Frame 1
stop();
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1048 MovieClip Frame 1
stop();
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1053 MovieClip Frame 1
stop();
Symbol 1072 MovieClip Frame 1
stop();
Symbol 1143 Button
on (release) { getURL ("http://begamer.com/flash-game/23916/sheriff-chase", "_blank"); }
Symbol 1174 Button
on (release) { getURL ("http://begamer.com/flash-game/23776/animal-office", "_blank"); }
Symbol 1175 Button
on (release) { getURL ("http://fastgames.com/chancealot.html", "_blank"); }
Symbol 1182 Button
on (release) { getURL ("http://fastgames.com/roundworld.html", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [kurzor]Uses:1 2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [MoveAsset]Uses:4
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClip [BigRain]Uses:7
Symbol 9 GraphicUsed by:285 440 505 531 625 1072  Timeline
Symbol 10 BitmapUsed by:11 60 108 125 277 317 401 452 552 569 629 639 671 706 798 869 922 952 974 988 1003 1019
Symbol 11 GraphicUses:10Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 FontUsed by:18 20 113 115 118 1085
Symbol 18 TextUses:17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 TextUses:17Used by:23
Symbol 21 GraphicUsed by:22 29 35 46 56 86 116 119 201 207 1143 1174 1175 1182
Symbol 22 ButtonUses:21Used by:23
Symbol 23 MovieClipUses:20 22Used by:Timeline
Symbol 24 GraphicUsed by:25 873
Symbol 25 MovieClipUses:24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 BitmapUsed by:28 50
Symbol 28 GraphicUses:27Used by:30 109
Symbol 29 ButtonUses:21Used by:30
Symbol 30 MovieClipUses:28 29Used by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:36
Symbol 33 FontUsed by:34 61 63 64 65 66 67 68 69
Symbol 34 TextUses:33Used by:36 203
Symbol 35 ButtonUses:21Used by:36
Symbol 36 MovieClipUses:32 34 35Used by:Timeline
Symbol 1183 MovieClip [__Packages.MovementGenerator]
Symbol 37 GraphicUsed by:55
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:55
Symbol 41 SoundUsed by:55
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:55
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:55
Symbol 46 MovieClipUses:21Used by:55
Symbol 47 SoundUsed by:55
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:55
Symbol 50 GraphicUses:27Used by:51
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Symbol 1017 GraphicUsed by:1022  Timeline
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Symbol 1146 GraphicUsed by:1155
Symbol 1147 GraphicUsed by:1155
Symbol 1148 ShapeTweeningUsed by:1155
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Symbol 1180 MovieClipUses:1176 1177 1178 1179Used by:1181
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Streaming Sound 1Used by:Symbol 590 MovieClip
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Streaming Sound 7Used by:Symbol 1044 MovieClip
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Streaming Sound 10Used by:Symbol 1072 MovieClip

Instance Names

"slider"Frame 1Symbol 13 MovieClip
"cont"Frame 1Symbol 23 MovieClip
"fakeobject"Frame 1Symbol 25 MovieClip
"logofg"Frame 1Symbol 30 MovieClip
"effect_mc"Frame 2Symbol 59 MovieClip
"hero"Frame 4Symbol 107 MovieClip
"logofg"Frame 4Symbol 109 MovieClip
"playbutton"Frame 4Symbol 120 MovieClip
"fakeobject"Frame 4Symbol 25 MovieClip
"level1"Frame 4Symbol 123 MovieClip
"logofg"Frame 4Symbol 30 MovieClip
"hero"Frame 5Symbol 107 MovieClip
"heroanim"Frame 5Symbol 141 MovieClip
"lock"Frame 5Symbol 156 MovieClip
"stone"Frame 5Symbol 168 MovieClip
"gun"Frame 5Symbol 175 MovieClip
"end"Frame 5Symbol 178 MovieClip
"warning"Frame 5Symbol 180 MovieClip
"heroanimbutton1"Frame 5Symbol 182 MovieClip
"stonebutton"Frame 5Symbol 182 MovieClip
"gunbutton"Frame 5Symbol 182 MovieClip
"lockbutton"Frame 5Symbol 182 MovieClip
"endbutton"Frame 5Symbol 182 MovieClip
"warningbutton"Frame 5Symbol 182 MovieClip
"heroanimbutton2"Frame 5Symbol 182 MovieClip
"reprak"Frame 5Symbol 196 MovieClip
"bglogoicon"Frame 5Symbol 204 MovieClip
"logomalefg"Frame 5Symbol 213 MovieClip
"hero"Frame 6Symbol 224 MovieClip
"ropeone"Frame 6Symbol 259 MovieClip
"jump"Frame 6Symbol 263 MovieClip
"ladder"Frame 6Symbol 270 MovieClip
"doorone"Frame 6Symbol 274 MovieClip
"end"Frame 6Symbol 275 MovieClip
"endtwo"Frame 6Symbol 276 MovieClip
"jbutton"Frame 6Symbol 182 MovieClip
"ladderbutton"Frame 6Symbol 182 MovieClip
"ladderbuttontwo"Frame 6Symbol 182 MovieClip
"dooronebutton"Frame 6Symbol 182 MovieClip
"ropeonebutton"Frame 6Symbol 182 MovieClip
"endbutton"Frame 6Symbol 182 MovieClip
"ropetwobutton"Frame 6Symbol 182 MovieClip
"endbuttontwo"Frame 6Symbol 182 MovieClip
"hero"Frame 7Symbol 107 MovieClip
"gunpoint"Frame 7Symbol 278 MovieClip
"jumper"Frame 7Symbol 285 MovieClip
"stone"Frame 7Symbol 294 MovieClip
"rope"Frame 7Symbol 315 MovieClip
"jump1"Frame 7Symbol 316 MovieClip
"jumperbutton"Frame 7Symbol 182 MovieClip
"gunpointbutton"Frame 7Symbol 182 MovieClip
"stonebutton"Frame 7Symbol 182 MovieClip
"jumpbutton"Frame 7Symbol 182 MovieClip
"stonebuttontwo"Frame 7Symbol 182 MovieClip
"jumperbuttontwo"Frame 7Symbol 182 MovieClip
"ropebutton"Frame 7Symbol 182 MovieClip
"axe"Frame 8Symbol 319 MovieClip
"sticktwo"Frame 8Symbol 322 MovieClip
"hero"Frame 8Symbol 337 MovieClip
"total"Frame 8Symbol 390 MovieClip
"jump"Frame 8Symbol 392 MovieClip
"stick"Frame 8Symbol 398 MovieClip
"end"Frame 8Symbol 399 MovieClip
"axebutton"Frame 8Symbol 182 MovieClip
"ropelosebutton1"Frame 8Symbol 182 MovieClip
"ropelosebutton2"Frame 8Symbol 182 MovieClip
"mainropebutton"Frame 8Symbol 182 MovieClip
"ropebuttonlast"Frame 8Symbol 182 MovieClip
"youlose"Frame 8Symbol 182 MovieClip
"ropebuttonn"Frame 8Symbol 182 MovieClip
"stickbutton"Frame 8Symbol 182 MovieClip
"ropebuttonntwo"Frame 8Symbol 182 MovieClip
"stickbuttontwo"Frame 8Symbol 182 MovieClip
"jumptwobutton"Frame 8Symbol 182 MovieClip
"endbutton"Frame 8Symbol 182 MovieClip
"room"Frame 9Symbol 423 MovieClip
"hero"Frame 9Symbol 437 MovieClip
"door"Frame 9Symbol 440 MovieClip
"stone"Frame 9Symbol 442 MovieClip
"jumpone"Frame 9Symbol 445 MovieClip
"brick"Frame 9Symbol 449 MovieClip
"end"Frame 9Symbol 450 MovieClip
"stonebutton"Frame 9Symbol 182 MovieClip
"jumponebutton"Frame 9Symbol 182 MovieClip
"brickbutton"Frame 9Symbol 182 MovieClip
"roombuttontwo"Frame 9Symbol 182 MovieClip
"roombuttonthree"Frame 9Symbol 182 MovieClip
"doorbutton"Frame 9Symbol 182 MovieClip
"fakejumpbutton"Frame 9Symbol 182 MovieClip
"roombutton"Frame 9Symbol 182 MovieClip
"godownlose"Frame 10Symbol 457 MovieClip
"anchoractions"Frame 10Symbol 497 MovieClip
"doorlose"Frame 10Symbol 505 MovieClip
"grenadeattack"Frame 10Symbol 531 MovieClip
"hero"Frame 10Symbol 546 MovieClip
"anchor"Frame 10Symbol 547 MovieClip
"brick"Frame 10Symbol 549 MovieClip
"godown"Frame 10Symbol 551 MovieClip
"doorlosebutton"Frame 10Symbol 182 MovieClip
"anchorbutton"Frame 10Symbol 182 MovieClip
"anchoractionbutton"Frame 10Symbol 182 MovieClip
"anchoractionbuttonone"Frame 10Symbol 182 MovieClip
"jumpbutton"Frame 10Symbol 182 MovieClip
"grenadelosebutton"Frame 10Symbol 182 MovieClip
"attackbutton"Frame 10Symbol 182 MovieClip
"godownlosebutton"Frame 10Symbol 182 MovieClip
"godownbutton"Frame 10Symbol 182 MovieClip
"jumpone"Frame 11Symbol 553 MovieClip
"hero"Frame 11Symbol 224 MovieClip
"jumptwo"Frame 11Symbol 555 MovieClip
"jumpthree"Frame 11Symbol 556 MovieClip
"jumpfour"Frame 11Symbol 558 MovieClip
"placeone"Frame 11Symbol 560 MovieClip
"placetwo"Frame 11Symbol 561 MovieClip
"placethree"Frame 11Symbol 562 MovieClip
"end"Frame 11Symbol 563 MovieClip
"jumper"Frame 11Symbol 564 MovieClip
"placefour"Frame 11Symbol 566 MovieClip
"placeonebutton"Frame 11Symbol 182 MovieClip
"placetwobutton"Frame 11Symbol 182 MovieClip
"placethreebutton"Frame 11Symbol 182 MovieClip
"placefourbutton"Frame 11Symbol 182 MovieClip
"jumponebutton"Frame 11Symbol 182 MovieClip
"jumptwobutton"Frame 11Symbol 182 MovieClip
"jumpthreebutton"Frame 11Symbol 182 MovieClip
"jumpfourbutton"Frame 11Symbol 182 MovieClip
"endbutton"Frame 11Symbol 182 MovieClip
"fakeobject"Frame 11Symbol 568 MovieClip
"jumpupone"Frame 12Symbol 572 MovieClip
"jumpdownone"Frame 12Symbol 573 MovieClip
"door"Frame 12Symbol 576 MovieClip
"hero"Frame 12Symbol 585 MovieClip
"bullet"Frame 12Symbol 590 MovieClip
"cannon"Frame 12Symbol 625 MovieClip
"end"Frame 12Symbol 626 MovieClip
"fakeend"Frame 12Symbol 638 MovieClip
"doorbutton"Frame 12Symbol 182 MovieClip
"jumpdownonebutton"Frame 12Symbol 182 MovieClip
"jumpuponebutton"Frame 12Symbol 182 MovieClip
"bulletbutton"Frame 12Symbol 182 MovieClip
"cannonadjbutton"Frame 12Symbol 182 MovieClip
"bulletbuttontwo"Frame 12Symbol 182 MovieClip
"cannonfirebuttonone"Frame 12Symbol 182 MovieClip
"cannonfirebuttontwo"Frame 12Symbol 182 MovieClip
"cannonfirebuttonthree"Frame 12Symbol 182 MovieClip
"fakeendbutton"Frame 12Symbol 182 MovieClip
"hero"Frame 13Symbol 652 MovieClip
"rock"Frame 13Symbol 662 MovieClip
"ladder"Frame 13Symbol 663 MovieClip
"hammer"Frame 13Symbol 669 MovieClip
"hammerbutton"Frame 13Symbol 182 MovieClip
"ladderbuttonone"Frame 13Symbol 182 MovieClip
"ladderbuttontwo"Frame 13Symbol 182 MovieClip
"rockbutton"Frame 13Symbol 182 MovieClip
"hero"Frame 14Symbol 680 MovieClip
"ladder"Frame 14Symbol 683 MovieClip
"jumpdown"Frame 14Symbol 684 MovieClip
"bricks"Frame 14Symbol 692 MovieClip
"jump"Frame 14Symbol 693 MovieClip
"boat"Frame 14Symbol 705 MovieClip
"ladderbutton"Frame 14Symbol 182 MovieClip
"brickbutton"Frame 14Symbol 182 MovieClip
"jumpdownbutton"Frame 14Symbol 182 MovieClip
"jumpbutton"Frame 14Symbol 182 MovieClip
"boatbutton"Frame 14Symbol 182 MovieClip
"lift"Frame 15Symbol 716 MovieClip
"hero"Frame 15Symbol 727 MovieClip
"end"Frame 15Symbol 563 MovieClip
"wastebinmain"Frame 15Symbol 732 MovieClip
"antena"Frame 15Symbol 740 MovieClip
"wpasstwo"Frame 15Symbol 752 MovieClip
"wireless"Frame 15Symbol 760 MovieClip
"glass"Frame 15Symbol 789 MovieClip
"map"Frame 15Symbol 797 MovieClip
"wastebinmainbutton"Frame 15Symbol 182 MovieClip
"liftbutton"Frame 15Symbol 182 MovieClip
"liftbuttontwo"Frame 15Symbol 182 MovieClip
"glassbutton"Frame 15Symbol 182 MovieClip
"mapbutton"Frame 15Symbol 182 MovieClip
"wirelessbutton"Frame 15Symbol 182 MovieClip
"wpasstwobutton"Frame 15Symbol 182 MovieClip
"antenabutton"Frame 15Symbol 182 MovieClip
"wirelessbuttontwo"Frame 15Symbol 182 MovieClip
"glassbuttontwo"Frame 15Symbol 182 MovieClip
"glassbuttonthree"Frame 15Symbol 182 MovieClip
"endbutton"Frame 15Symbol 182 MovieClip
"antenabutton2"Frame 15Symbol 182 MovieClip
"l12jump"Frame 16Symbol 800 MovieClip
"hero"Frame 16Symbol 810 MovieClip
"enemy"Frame 16Symbol 837 MovieClip
"jeepone"Frame 16Symbol 847 MovieClip
"jeeptwo"Frame 16Symbol 850 MovieClip
"jeepthree"Frame 16Symbol 852 MovieClip
"enemybutton"Frame 16Symbol 182 MovieClip
"heroactionbutton"Frame 16Symbol 182 MovieClip
"enemyactionbutton"Frame 16Symbol 182 MovieClip
"runbackbutton"Frame 16Symbol 182 MovieClip
"l12jumpbutton"Frame 16Symbol 182 MovieClip
"jeepthreebutton"Frame 16Symbol 182 MovieClip
"jeeptwobutton"Frame 16Symbol 182 MovieClip
"jeeponebutton"Frame 16Symbol 182 MovieClip
"hero"Frame 17Symbol 863 MovieClip
"jeep"Frame 17Symbol 873 MovieClip
"endbutton"Frame 17Symbol 182 MovieClip
"l12platform"Frame 18Symbol 877 MovieClip
"hero"Frame 18Symbol 888 MovieClip
"l12bricks"Frame 18Symbol 894 MovieClip
"l12ladder"Frame 18Symbol 903 MovieClip
"l12jeepactionstwo"Frame 18Symbol 911 MovieClip
"l12knife"Frame 18Symbol 914 MovieClip
"l12brickone"Frame 18Symbol 916 MovieClip
"l12steps"Frame 18Symbol 917 MovieClip
"l12brickthree"Frame 18Symbol 919 MovieClip
"l12end"Frame 18Symbol 921 MovieClip
"l12platformbutton"Frame 18Symbol 182 MovieClip
"l12ladderbutton"Frame 18Symbol 182 MovieClip
"l12brickonebutton"Frame 18Symbol 182 MovieClip
"l12knifebutton"Frame 18Symbol 182 MovieClip
"l12stepsbutton"Frame 18Symbol 182 MovieClip
"l12brickjumpbutton"Frame 18Symbol 182 MovieClip
"l12ladderjumpbutton"Frame 18Symbol 182 MovieClip
"jeeprightbuttontwo"Frame 18Symbol 182 MovieClip
"l12jeepactionbuttontwo"Frame 18Symbol 182 MovieClip
"l12jeepactionbuttonthree"Frame 18Symbol 182 MovieClip
"jeeprightbuttonthree"Frame 18Symbol 182 MovieClip
"l12ladderjumpbuttontwo"Frame 18Symbol 182 MovieClip
"l12bricktwobutton"Frame 18Symbol 182 MovieClip
"l12brickthreebutton"Frame 18Symbol 182 MovieClip
"l12brickfourbutton"Frame 18Symbol 182 MovieClip
"l12endbutton"Frame 18Symbol 182 MovieClip
"hero"Frame 19Symbol 938 MovieClip
"l13enemy"Frame 19Symbol 942 MovieClip
"l13knife"Frame 19Symbol 944 MovieClip
"l13gunfinal"Frame 19Symbol 948 MovieClip
"l13granade"Frame 19Symbol 971 MovieClip
"fakeendtwo"Frame 19Symbol 986 MovieClip
"fakeendone"Frame 19Symbol 996 MovieClip
"fakeendthree"Frame 19Symbol 997 MovieClip
"l13end"Frame 19Symbol 998 MovieClip
"l13enemybuttonone"Frame 19Symbol 182 MovieClip
"l13enemybuttontwo"Frame 19Symbol 182 MovieClip
"l13knifebutton"Frame 19Symbol 182 MovieClip
"l13granadebutton"Frame 19Symbol 182 MovieClip
"l13gunfinalbutton"Frame 19Symbol 182 MovieClip
"fakeendonebutton"Frame 19Symbol 182 MovieClip
"fakeendtwobutton"Frame 19Symbol 182 MovieClip
"fakeendthreebutton"Frame 19Symbol 182 MovieClip
"l13endbutton"Frame 19Symbol 182 MovieClip
"l13granadebuttontwo"Frame 19Symbol 182 MovieClip
"fakeendthree"Frame 20Symbol 1001 MovieClip
"l13enemycaptainone"Frame 21Symbol 1010 MovieClip
"hero"Frame 21Symbol 224 MovieClip
"backtopartone"Frame 21Symbol 998 MovieClip
"l13enemycaptainonebutton"Frame 21Symbol 182 MovieClip
"backtopartonebutton"Frame 21Symbol 182 MovieClip
"l13crane"Frame 22Symbol 1023 MovieClip
"hero"Frame 22Symbol 1034 MovieClip
"l13doorone"Frame 22Symbol 1035 MovieClip
"l13wallpiece"Frame 22Symbol 1037 MovieClip
"l13mainjump"Frame 22Symbol 1044 MovieClip
"l13doortwo"Frame 22Symbol 1045 MovieClip
"l13enemycaptain"Frame 22Symbol 1048 MovieClip
"l13ladder"Frame 22Symbol 1051 MovieClip
"l13axe"Frame 22Symbol 1052 MovieClip
"l13jumpone"Frame 22Symbol 1053 MovieClip
"l13enemycaptainbuttonone"Frame 22Symbol 182 MovieClip
"l13enemycaptainbuttontwo"Frame 22Symbol 182 MovieClip
"l13doortwobutton"Frame 22Symbol 182 MovieClip
"l13wallpiecebutton"Frame 22Symbol 182 MovieClip
"l13cranebutton"Frame 22Symbol 182 MovieClip
"l13ladderbutton"Frame 22Symbol 182 MovieClip
"l13jumponebutton"Frame 22Symbol 182 MovieClip
"l13stickbutton"Frame 22Symbol 182 MovieClip
"l13axebutton"Frame 22Symbol 182 MovieClip
"l13jumptwobutton"Frame 22Symbol 182 MovieClip
"l13throwbuttonone"Frame 22Symbol 182 MovieClip
"l13dooronebutton"Frame 22Symbol 182 MovieClip
"theend"Frame 23Symbol 1072 MovieClip
"hero"Frame 23Symbol 1082 MovieClip
"theendbutton"Frame 23Symbol 182 MovieClip
"logofg"Frame 24Symbol 30 MovieClip
"back_mc"Symbol 59 MovieClip Frame 1Symbol 58 MovieClip
"l3gun2"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"l3gun1"Symbol 97 MovieClip Frame 1Symbol 95 MovieClip
"nozkyidu"Symbol 107 MovieClip Frame 1Symbol 96 MovieClip
"nozkystoja"Symbol 107 MovieClip Frame 1Symbol 97 MovieClip
"l1mark4"Symbol 156 MovieClip Frame 1Symbol 131 MovieClip
"l1mark2"Symbol 168 MovieClip Frame 1Symbol 131 MovieClip
"l1mark3"Symbol 175 MovieClip Frame 1Symbol 131 MovieClip
"nozkyidu"Symbol 224 MovieClip Frame 1Symbol 214 MovieClip
"nozkystoja"Symbol 224 MovieClip Frame 1Symbol 215 MovieClip
"nozkyidu"Symbol 224 MovieClip Frame 24Symbol 214 MovieClip
"nozkystoja"Symbol 224 MovieClip Frame 24Symbol 215 MovieClip
"l3mark4"Symbol 294 MovieClip Frame 1Symbol 262 MovieClip
"l3mark2"Symbol 316 MovieClip Frame 1Symbol 262 MovieClip
"l4axe1"Symbol 325 MovieClip Frame 1Symbol 324 MovieClip
"l4axe2"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip
"nozkyidu"Symbol 337 MovieClip Frame 1Symbol 325 MovieClip
"nozkystoja"Symbol 337 MovieClip Frame 1Symbol 328 MovieClip
"l4mark1"Symbol 390 MovieClip Frame 1Symbol 131 MovieClip
"l4mark4"Symbol 390 MovieClip Frame 1Symbol 131 MovieClip
"l4mark3"Symbol 392 MovieClip Frame 1Symbol 262 MovieClip
"l5mark3"Symbol 423 MovieClip Frame 1Symbol 262 MovieClip
"l5stone2"Symbol 426 MovieClip Frame 1Symbol 425 MovieClip
"l5stone1"Symbol 428 MovieClip Frame 1Symbol 427 MovieClip
"nozkyidu"Symbol 437 MovieClip Frame 1Symbol 426 MovieClip
"nozkystoja"Symbol 437 MovieClip Frame 1Symbol 428 MovieClip
"l5stone3"Symbol 445 MovieClip Frame 1Symbol 444 MovieClip
"l5stone4"Symbol 449 MovieClip Frame 1Symbol 427 MovieClip
"l5mark2"Symbol 449 MovieClip Frame 1Symbol 262 MovieClip
"esoldier1"Symbol 505 MovieClip Frame 1Symbol 499 MovieClip
"l6anchor3"Symbol 505 MovieClip Frame 1Symbol 501 MovieClip
"l6mark2"Symbol 511 MovieClip Frame 1Symbol 131 MovieClip
"l6mark1"Symbol 511 MovieClip Frame 1Symbol 131 MovieClip
"esoldier2"Symbol 531 MovieClip Frame 1Symbol 499 MovieClip
"l6mark0"Symbol 531 MovieClip Frame 1Symbol 511 MovieClip
"l6anchor2"Symbol 536 MovieClip Frame 1Symbol 501 MovieClip
"l6anchor1"Symbol 537 MovieClip Frame 1Symbol 501 MovieClip
"nozkyidu"Symbol 546 MovieClip Frame 1Symbol 536 MovieClip
"nozkystoja"Symbol 546 MovieClip Frame 1Symbol 537 MovieClip
"l7mark1"Symbol 560 MovieClip Frame 1Symbol 131 MovieClip
"l7mark2"Symbol 561 MovieClip Frame 1Symbol 131 MovieClip
"l7mark3"Symbol 562 MovieClip Frame 1Symbol 131 MovieClip
"l7mark4"Symbol 566 MovieClip Frame 1Symbol 131 MovieClip
"l8mark2"Symbol 572 MovieClip Frame 1Symbol 571 MovieClip
"l8mark1"Symbol 573 MovieClip Frame 1Symbol 571 MovieClip
"nozkyidu"Symbol 585 MovieClip Frame 1Symbol 214 MovieClip
"nozkystoja"Symbol 585 MovieClip Frame 1Symbol 215 MovieClip
"nozkyidu"Symbol 585 MovieClip Frame 24Symbol 214 MovieClip
"nozkystoja"Symbol 585 MovieClip Frame 24Symbol 215 MovieClip
"l9hammer2"Symbol 642 MovieClip Frame 1Symbol 641 MovieClip
"l9hammer1"Symbol 643 MovieClip Frame 1Symbol 641 MovieClip
"nozkyidu"Symbol 652 MovieClip Frame 1Symbol 642 MovieClip
"nozkystoja"Symbol 652 MovieClip Frame 1Symbol 643 MovieClip
"l9mark1"Symbol 662 MovieClip Frame 1Symbol 131 MovieClip
"hammer"Symbol 663 MovieClip Frame 1Symbol 641 MovieClip
"nozkyidu"Symbol 680 MovieClip Frame 1Symbol 642 MovieClip
"nozkystoja"Symbol 680 MovieClip Frame 1Symbol 643 MovieClip
"nozkyidu"Symbol 683 MovieClip Frame 44Symbol 642 MovieClip
"l9mark2"Symbol 684 MovieClip Frame 1Symbol 262 MovieClip
"l9mark3"Symbol 693 MovieClip Frame 1Symbol 262 MovieClip
"nozkyidu"Symbol 705 MovieClip Frame 155Symbol 704 MovieClip
"l11gun3"Symbol 716 MovieClip Frame 1Symbol 707 MovieClip
"wastebin"Symbol 716 MovieClip Frame 1Symbol 711 MovieClip
"l11gun2"Symbol 717 MovieClip Frame 1Symbol 95 MovieClip
"l11gun1"Symbol 718 MovieClip Frame 1Symbol 95 MovieClip
"nozkyidu"Symbol 727 MovieClip Frame 1Symbol 717 MovieClip
"nozkystoja"Symbol 727 MovieClip Frame 1Symbol 718 MovieClip
"nozkyidu"Symbol 732 MovieClip Frame 53Symbol 731 MovieClip
"l10mark4"Symbol 740 MovieClip Frame 1Symbol 131 MovieClip
"l11gun4"Symbol 789 MovieClip Frame 1Symbol 762 MovieClip
"l10mark1"Symbol 789 MovieClip Frame 1Symbol 131 MovieClip
"l10mark2"Symbol 789 MovieClip Frame 1Symbol 764 MovieClip
"l11gun4"Symbol 789 MovieClip Frame 56Symbol 762 MovieClip
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Created: 18/2 -2019 02:21:44 Last modified: 18/2 -2019 02:21:44 Server time: 22/12 -2024 01:57:25