Frame 1
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/loader.swf");
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
stop();
cont._visible = false;
var loaddd = 0;
currUrlD = _url.toLowerCase();
domain = currUrlD.indexOf("");
onEnterFrame = function () {
if (domain != -1) {
var _local2 = _root.getBytesTotal();
var _local3 = _root.getBytesLoaded();
if (_local3 == _local2) {
if (loaddd == 0) {
loaddd = loaddd + 1;
}
if (loaddd == 1) {
if (cont._currentframe == 1) {
cont.play();
}
cont._visible = true;
slider._xscale = 100;
}
} else {
slider._xscale = (_local3 / _local2) * 100;
}
}
};
__com_mochibot__("f33879e3", this, 10301, true);
MENU = new ContextMenu();
MENU.hideBuiltInItems();
_root.menu = MENU;
Frame 2
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/splash1.swf");
stop();
myMove = new MovementGenerator(effect_mc, 100, 0.4, 0.8, 500);
myMove.assetRotation = 0;
myMove.assetAngle = 0;
myMove.showBigAsset = true;
myMove.fadeDepth = true;
myMove.blurOnSpeed = true;
myMove.multiplication = 2;
myMove.Start();
Frame 3
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/splash2.swf");
stop();
Frame 4
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/menu.swf");
function Point(PodObj1, PodObj2, PodFraObj2, AkcKli, AkcTarX) {
if (kurzor.hitTest(PodObj1) and (PodObj1._visible == true)) {
np = 0;
}
if (!kurzor.hitTest(PodObj1)) {
if (np < (numberofpoints + 1)) {
np++;
}
}
if (np < numberofpoints) {
neposielajtarget = true;
}
if (np == (numberofpoints + 1)) {
neposielajtarget = false;
}
if (((((allowclicking == true) and kurzor.hitTest(PodObj1)) and (kurzor._currentframe == 2)) and (PodObj1._visible == true)) and (PodObj2._currentframe == PodFraObj2)) {
if ((AkcTarX > 0) or (AkcTarX < 0)) {
target._x = AkcTarX;
sendhero();
}
klikol = AkcKli;
}
}
function Came(PodX, PodKli, PodObj1, PodFraObj1, PodVisObj1, PodObj2, PodFraObj2, PodVisObj2, PodObj3, PodFraObj3, PodVisObj3, AkcHrdVis, AkcKli, AkcObj1, AkcFraObj1, AkcVisObj1, AkcObj2, AkcFraObj2, AkcVisObj2, AkcObj3, AkcFraObj3, AkcVisObj3, AkcObj4, AkcFraObj4, AkcVisObj4, AkcObj5, AkcFraObj5, AkcVisObj5, AkcObj6, AkcFraObj6, AkcVisObj6) {
if ((((((((((klikol == PodKli) and (dosieladootacal == true)) and (hero._x > (PodX - 6))) and (hero._x < (PodX + 6))) and (PodObj1._currentframe == PodFraObj1)) and (PodObj1._visible == PodVisObj1)) and (PodObj2._currentframe == PodFraObj2)) and (PodObj2._visible == PodVisObj2)) and (PodObj3._currentframe == PodFraObj3)) and (PodObj3._visible == PodVisObj3)) {
hero._visible = AkcHrdVis;
allowclicking = AkcKli;
if (AkcFraObj1 > 0) {
AkcObj1.gotoAndPlay(AkcFraObj1);
}
AkcObj1._visible = AkcVisObj1;
if (AkcFraObj2 > 0) {
AkcObj2.gotoAndPlay(AkcFraObj2);
}
AkcObj2._visible = AkcVisObj2;
if (AkcFraObj3 > 0) {
AkcObj3.gotoAndPlay(AkcFraObj3);
}
AkcObj3._visible = AkcVisObj3;
if (AkcFraObj4 > 0) {
AkcObj4.gotoAndPlay(AkcFraObj4);
}
AkcObj4._visible = AkcVisObj4;
if (AkcFraObj5 > 0) {
AkcObj5.gotoAndPlay(AkcFraObj5);
}
AkcObj5._visible = AkcVisObj5;
if (AkcFraObj6 > 0) {
AkcObj6.gotoAndPlay(AkcFraObj6);
}
AkcObj6._visible = AkcVisObj6;
}
}
function Check(PodObj1, PodFraObj1, PodVisObj1, GoSto, PodObj2, PodFraObj2, PodVisObj2, PodObj3, PodFraObj3, PodVisObj3, ManL, ManP, AkcHrdVis, AkcX, AkcY, AkcObj1, AkcFraObj1, AkcVisObj1, AkcObj2, AkcFraObj2, AkcVisObj2, AkcObj3, AkcFraObj3, AkcVisObj3, AkcObj4, AkcFraObj4, AkcVisObj4, AkcObj5, AkcFraObj5, AkcVisObj5, AkcObj6, AkcFraObj6, AkcVisObj6) {
if ((PodObj1._currentframe == PodFraObj1) and (PodObj1._visible == PodVisObj1)) {
if (GoSto == 0) {
PodObj1.stop();
}
if (GoSto == 1) {
PodObj1.gotoAndStop(1);
}
if (GoSto == 2) {
}
if (GoSto > 2) {
PodObj1.gotoAndStop(GoSto);
}
if (GoSto < 0) {
PodObj1.gotoAndPlay(GoSto * -1);
}
}
if ((((((PodObj1._currentframe == (PodFraObj1 - 1)) and (PodObj1._visible == PodVisObj1)) and (PodObj2._currentframe == PodFraObj2)) and (PodObj2._visible == PodVisObj2)) and (PodObj3._currentframe == PodFraObj3)) and (PodObj3._visible == PodVisObj3)) {
allowclicking = true;
klikol = "doprazdna";
if (ManL > 0) {
leftmaximum = ManL;
}
if (ManP > 0) {
rightmaximum = ManP;
}
hero._visible = AkcHrdVis;
if (AkcX > 0) {
hero._x = AkcX;
target._x = AkcX;
}
if (AkcY > 0) {
hero._y = AkcY;
}
if (AkcFraObj1 > 0) {
AkcObj1.gotoAndPlay(AkcFraObj1);
}
AkcObj1._visible = AkcVisObj1;
if (AkcFraObj2 > 0) {
AkcObj2.gotoAndPlay(AkcFraObj2);
} else {
AkcObj2.gotoAndPlay(AkcFraObj2);
}
AkcObj2._visible = AkcVisObj2;
if (AkcFraObj3 > 0) {
AkcObj3.gotoAndPlay(AkcFraObj3);
} else {
AkcObj3.gotoAndStop(AkcFraObj3);
}
AkcObj3._visible = AkcVisObj3;
if (AkcFraObj4 > 0) {
AkcObj4.gotoAndPlay(AkcFraObj4);
} else {
AkcObj4.gotoAndStop(AkcFraObj4);
}
AkcObj4._visible = AkcVisObj4;
if (AkcFraObj5 > 0) {
AkcObj5.gotoAndPlay(AkcFraObj5);
} else {
AkcObj5.gotoAndStop(AkcFraObj5);
}
AkcObj5._visible = AkcVisObj5;
if (AkcFraObj6 > 0) {
AkcObj6.gotoAndPlay(AkcFraObj6);
} else {
AkcObj6.gotoAndStop(AkcFraObj6);
}
AkcObj6._visible = AkcVisObj6;
}
}
function klavesy() {
if (Key.isDown(16)) {
if (Key.isDown(33)) {
_root.nextFrame();
}
if (Key.isDown(34)) {
_root.prevFrame();
}
}
}
MaxBlur = 0;
PASy = 50;
R5 = 5;
R4 = 4;
(R3 = 3);
(R2 = 2);
(R1 = 1);
RVzd = 5;
ZChHrL = 24;
KChHrL = 43;
ZChHrP = 1;
KChHrP = 19;
ZOtHrL = 20;
KOtHrL = 23;
ZOtHrP = 44;
KOtHrP = 47;
attachMovie("kurzor", "kurzor", 1);
attachMovie("kurzor", "target", -1);
nep = 0;
hero.gotoAndPlay(ZChHrP);
hero._visible = false;
allowclicking = false;
idevlavo = false;
idevpravo = false;
neposielajtarget = false;
onEnterFrame = function () {
pohyb();
dosiel_nedosiel();
klavesy();
blurovanie();
Happening();
vyladovac_presnosti_pozicie_hrdinu();
};
onMouseDown = function () {
kurzor.gotoAndPlay(2);
if ((allowclicking == true) and (_ymouse > PASy)) {
if ((_xmouse < (hero._x - 5)) or (_xmouse > (hero._x + 5))) {
pohybklik();
}
}
mantinely();
};
onMouseUp = function () {
kurzor.gotoAndPlay(1);
if ((allowclicking == true) and (_ymouse > PASy)) {
sendhero();
}
};
pohyb = function () {
if (hero._x > target._x) {
hero._x = hero._x - RycHr;
idevlavo = true;
idevpravo = false;
}
if (hero._x < target._x) {
hero._x = hero._x + RycHr;
idevlavo = false;
idevpravo = true;
}
if ((hero._currentframe <= KChHrL) and (hero._currentframe >= ZChHrL)) {
urcovanie_rychlosti_podla_vzdialenostiL();
}
if ((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP)) {
urcovanie_rychlosti_podla_vzdialenostiP();
}
_root.kurzor._x = _root._xmouse;
_root.kurzor._y = _root._ymouse;
if (RycHr < 2) {
hero.nozkystoja._visible = true;
hero.nozkyidu._visible = false;
}
if (RycHr > 2) {
hero.nozkystoja._visible = false;
hero.nozkyidu._visible = true;
}
if (RycHr < 1) {
RycHr = 0;
}
if (hero._currentframe == KOtHrL) {
hero.gotoAndPlay(ZChHrL);
if (vzdialenosttargetu < 10) {
RycHr = 0;
} else {
RycHr = 6;
}
}
if (hero._currentframe == KOtHrP) {
hero.gotoAndPlay(ZChHrP);
if (vzdialenosttargetu < 10) {
RycHr = 0;
} else {
RycHr = 6;
}
}
if (hero._currentframe == KChHrL) {
hero.gotoAndPlay(ZChHrL);
}
if (hero._currentframe == KChHrP) {
hero.gotoAndPlay(ZChHrP);
}
if (((hero._currentframe >= ZChHrL) and (hero._currentframe <= KChHrL)) and (idevpravo == true)) {
RycHr = 0;
}
if (((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP)) and (idevlavo == true)) {
RycHr = 0;
}
};
blurovanie = function () {
if (((hero._currentframe >= ZOtHrL) and (hero._currentframe <= KOtHrL)) or ((hero._currentframe >= ZOtHrP) and (hero._currentframe <= KOtHrP))) {
silablur = 0;
} else {
silablur = RycHr * MaxBlur;
}
var _local2 = new flash.filters.BlurFilter(silablur, 0, 1);
var _local1 = new Array();
_local1.push(_local2);
hero.filters = _local1;
};
urcovanie_rychlosti_podla_vzdialenostiL = function () {
if (((hero._x - target._x) < (RVzd * 5)) and ((hero._x - target._x) > (RVzd * 4))) {
RycHr = R5;
}
if (((hero._x - target._x) < (RVzd * 4)) and ((hero._x - target._x) > (RVzd * 3))) {
RycHr = R4;
}
if (((hero._x - target._x) < (RVzd * 3)) and ((hero._x - target._x) > (RVzd * 2))) {
RycHr = R3;
}
if (((hero._x - target._x) < (RVzd * 2)) and ((hero._x - target._x) > (RVzd * 1))) {
RycHr = R2;
}
if (((hero._x - target._x) < RVzd) and ((hero._x - target._x) > 0)) {
RycHr = R1;
}
};
urcovanie_rychlosti_podla_vzdialenostiP = function () {
if (((target._x - hero._x) < (RVzd * 5)) and ((target._x - hero._x) > (RVzd * 4))) {
RycHr = R5;
}
if (((target._x - hero._x) < (RVzd * 4)) and ((target._x - hero._x) > (RVzd * 3))) {
RycHr = R4;
}
if (((target._x - hero._x) < (RVzd * 3)) and ((target._x - hero._x) > (RVzd * 2))) {
RycHr = R3;
}
if (((target._x - hero._x) < (RVzd * 2)) and ((target._x - hero._x) > RVzd)) {
RycHr = R2;
}
if (((target._x - hero._x) < RVzd) and ((target._x - hero._x) > 0)) {
RycHr = R1;
}
};
vyladovac_presnosti_pozicie_hrdinu = function () {
if ((((dosiel == true) and (klikol != "doprazdna")) and (hero._currentframe >= ZOtHrP)) and (hero._currentframe <= KOtHrP)) {
RycHr = 0;
hero._x = hero._x - 1;
}
};
dosiel_nedosiel = function () {
if (hero._x > target._x) {
vzdialenosttargetu = hero._x - target._x;
}
if (hero._x < target._x) {
vzdialenosttargetu = target._x - hero._x;
}
if (hero._x == target._x) {
hero._x = target._x - 1;
}
if (vzdialenosttargetu < 4) {
dosiel = true;
} else if (hero._visible == true) {
dosiel = false;
dosieladootacal = false;
}
if ((((dosiel == true) and (klikol != "doprazdna")) and (hero._currentframe >= ZChHrL)) and (hero._currentframe <= KChHrL)) {
hero.gotoAndPlay(ZOtHrP);
}
if (((dosiel == true) and (hero._currentframe >= ZChHrP)) and (hero._currentframe <= KChHrP)) {
dosieladootacal = true;
RycHr = 0;
}
if (((dosiel == true) and (hero._currentframe >= ZChHrL)) and (hero._currentframe <= KChHrL)) {
RycHr = 0;
}
};
pohybklik = function () {
klikol = "doprazdna";
if (!kurzor.hitTest(nehybpole)) {
if (neposielajtarget == false) {
attachMovie("kurzor", "target", -1);
target._x = _xmouse;
target._y = _ymouse;
}
}
if (_ymouse > PASy) {
sendhero();
}
};
sendhero = function () {
if (hero._visible == true) {
if ((target._x < hero._x) and ((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP))) {
if (vzdialenosttargetu > 10) {
RycHr = 3;
} else {
RycHr = 3;
}
hero.gotoAndPlay(ZOtHrL);
}
if ((target._x > hero._x) and ((hero._currentframe >= ZChHrL) and (hero._currentframe <= KChHrL))) {
if (vzdialenosttargetu > 10) {
RycHr = 3;
} else {
RycHr = 3;
}
hero.gotoAndPlay(ZOtHrP);
}
if ((target._x < hero._x) and ((hero._currentframe >= ZChHrL) and (hero._currentframe <= KChHrL))) {
if ((hero._x - target._x) > 40) {
RycHr = 6;
}
}
if ((target._x > hero._x) and ((hero._currentframe >= ZChHrP) and (hero._currentframe <= KChHrP))) {
if ((target._x - hero._x) > 30) {
RycHr = 6;
}
}
}
};
mantinely = function () {
if (target._x > rightmaximum) {
target._x = rightmaximum;
if (vzdialenosttargetu < 5) {
RycHr = 0;
}
}
if (target._x < leftmaximum) {
target._x = leftmaximum;
if (vzdialenosttargetu < 5) {
RycHr = 0;
}
}
};
numberofpoints = 1;
stop();
allowclicking = true;
leftmaximum = 270;
rightmaximum = 310;
hero._visible = true;
target._x = 290;
sendhero();
Happening = function () {
Point(playbutton, level1, 1, "openl1", 295);
Came(290, "openl1", level1, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, false, level1, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(level1, 10, true, 0, level1, 9, true, level1, 9, true, 0, 0, true, 0, 0, _root, 5, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 5
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level01.swf");
numberofpoints = 7;
stop();
allowclicking = true;
leftmaximum = 100;
rightmaximum = 200;
hero._visible = true;
target._x = 100;
sendhero();
hero._visible = false;
hero.nozkystoja.l3gun1._visible = false;
hero.nozkyidu.l3gun2._visible = false;
stonebutton._visible = false;
gunbutton._visible = false;
lockbutton._visible = false;
end._visible = false;
endbutton._visble = false;
warningbutton._visible = false;
stone.l1mark2._visible = false;
gun.l1mark3._visible = false;
lock.l1mark4._visible = false;
endbutton._visible = false;
heroanimbutton2._visible = false;
Happening = function () {
Point(heroanimbutton1, heroanim, 1, "heroanimation1", 134);
Came(129, "heroanimation1", heroanim, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, heroanim, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(heroanim, 39, true, 0, heroanim, 38, true, heroanim, 38, true, 100, 130, true, 136, 999, heroanimbutton1, 0, false, heroanimbutton2, 1, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(heroanimbutton2, heroanim, 39, "heroanimation2", 134);
Came(129, "heroanimation2", heroanim, 39, true, fakeobject, 1, true, fakeobject, 1, true, false, false, heroanim, 40, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(heroanim, 94, true, 0, heroanim, 93, true, heroanim, 93, true, 100, 130, true, 136, 413, heroanimbutton2, 0, false, stonebutton, 0, true, warningbutton, 0, true, stone.l1mark2, 0, true, n, 0, false, n, 0, false);
Point(stonebutton, stone, 1, "movetostone", 217);
Came(212, "movetostone", stone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, stone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(stone, 102, true, 0, stone, 101, true, stone, 101, true, 70, 550, true, 235, 413, stonebutton, 0, false, gunbutton, 0, true, warningbutton, 0, false, gun.l1mark3, 0, true, n, 0, false, n, 0, false);
Point(gunbutton, gun, 1, "movetogun", 495);
Came(490, "movetogun", gun, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, gun, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(gun, 23, true, 0, gun, 22, true, gun, 22, true, 70, 550, true, 495, 413, gunstonebutton, 0, false, hero.nozkystoja.l3gun1, 0, true, hero.nozkyidu.l3gun2, 0, true, lockbutton, 0, true, lock.l1mark4, 0, true, n, 0, false);
Point(lockbutton, lock, 1, "movetodoor", 540);
Came(535, "movetodoor", lock, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, lock, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(lock, 49, true, 0, lock, 48, true, lock, 48, true, 70, 550, true, 540, 413, lockbutton, 0, false, hero.nozkystoja.l3gun1, 0, false, hero.nozkyidu.l3gun2, 0, false, endbutton, 0, true, end, 0, true, n, 0, false);
Point(endbutton, end, 1, "movetoend", 710);
Came(705, "movetoend", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(end, 5, true, 0, end, 4, true, end, 4, true, 40, 710, true, 540, 413, endbutton, 0, false, _root, 6, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(warningbutton, warning, 1, "warning", 223);
Came(218, "warning", warning, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, false, warning, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(warning, 27, true, 1, warning, 26, true, warning, 26, true, 70, 550, true, 223, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Instance of Symbol 182 MovieClip "endbutton" in Frame 5
/* no clip actions */
Frame 6
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level02.swf");
numberofpoints = 9;
stop();
allowclicking = true;
leftmaximum = 48;
rightmaximum = 425;
hero._visible = true;
target._x = 48;
sendhero();
ladderbutton._visible = false;
ladderbuttontwo._visible = false;
dooronebutton._visible = false;
ropeonebutton._visible = false;
endbutton._visible = false;
ropetwobutton._visible = false;
endbuttontwo._visible = false;
endtwo._visible = false;
ladder.l2mark2._visible = false;
doorone.l2mark4._visible = false;
Happening = function () {
Point(jbutton, jump, 1, "movetojump", 120);
Came(115, "movetojump", jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump, 28, true, 0, jump, 27, true, jump, 27, true, 158, 241, true, 158, 389, ladderbutton, 1, true, n, 0, false, ladder.l2mark2, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(jbutton, jump, 28, "movetojump", 158);
Came(153, "movetojump", jump, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump, 55, true, 1, jump, 54, true, jump, 54, true, 48, 425, true, 120, 413, ladderbutton, 1, false, n, 0, false, ladder.l2mark2, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(ladderbutton, ladder, 1, "movetoladder", 215);
Came(210, "movetoladder", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ladder, 35, true, 0, ladder, 34, true, ladder, 34, true, 48, 425, true, 287, 412, ladderbutton, 0, false, ladderbuttontwo, 0, true, jump, 0, false, doorone.l2mark4, 0, true, jbutton, 0, false, n, 0, false);
Point(ladderbuttontwo, ladder, 35, "movetoladdertwo", 310);
Came(305, "movetoladdertwo", ladder, 35, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 36, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ladder, 78, true, 0, ladder, 77, true, ladder, 77, true, 356, 437, true, 356, 307, n, 0, false, dooronebutton, 1, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(ladderbuttontwo, ladder, 78, "movetoladdertwo", 356);
Came(351, "movetoladdertwo", ladder, 78, true, doorone, 21, true, fakeobject, 1, true, false, true, ladder, 79, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ladder, 118, true, 35, ladder, 117, true, ladder, 117, true, 48, 570, true, 295, 413, n, 0, false, dooronebutton, 0, false, endbutton, 0, true, ropeonebutton, 0, true, n, 0, false, n, 0, false);
Point(dooronebutton, doorone, 1, "movetodoorone", 421);
Came(416, "movetodoorone", doorone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, doorone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(doorone, 21, true, 0, doorone, 20, true, doorone, 20, true, 356, 437, true, 433, 307, dooronebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(ropeonebutton, ropeone, 1, "movetoropeone", 513);
Came(508, "movetoropeone", ropeone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ropeone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ropeone, 74, true, 0, ropeone, 73, true, ropeone, 73, true, 470, 597, true, 599, 138, ropeonebutton, 0, false, endbutton, 0, false, ropetwobutton, 0, true, ladderbuttontwo, 0, false, n, 0, false, n, 0, false);
Point(endbutton, end, 1, "endlevel", 579);
Came(574, "endlevel", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(end, 32, true, 1, end, 31, true, end, 31, true, 470, 597, true, 0, 0, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(ropetwobutton, ropeone, 74, "ropetwo", 467);
Came(462, "ropetwo", ropeone, 74, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ropeone, 75, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ropeone, 123, true, 0, ropeone, 122, true, ropeone, 122, true, 48, 720, true, 516, 413, ropetwobutton, 0, false, endbuttontwo, 0, true, endtwo, 0, true, end, 0, false, n, 0, false, n, 0, false);
Point(endbuttontwo, endtwo, 1, "endtwo", 600);
Came(595, "endtwo", endtwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, endtwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(endtwo, 4, true, 0, endtwo, 3, true, endtwo, 3, true, 48, 690, true, 0, 0, endbuttontwo, 0, false, _root, 7, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 7
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level03.swf");
numberofpoints = 7;
stop();
allowclicking = true;
leftmaximum = 23;
rightmaximum = 319;
hero._visible = true;
target._x = 121;
sendhero();
hero.nozkystoja.l3gun1._visible = false;
hero.nozkyidu.l3gun2._visible = false;
stonebutton._visible = false;
stonebuttontwo._visible = false;
jumperbutton._visible = false;
jumperbuttontwo._visible = false;
ropebutton._visible = false;
stone.l3mark1._visible = false;
rope.l3mark3._visible = false;
stone.l3mark4._visible = false;
Happening = function () {
Point(gunpointbutton, gunpoint, 1, "movetogun", 158);
Came(153, "movetogun", gunpoint, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, gunpoint, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(gunpoint, 17, true, 0, gunpoint, 16, true, gunpoint, 16, true, 23, 319, true, 157, 413, hero.nozkystoja.l3gun1, 0, true, hero.nozkyidu.l3gun2, 0, true, gunpointbutton, 0, false, stone.l3mark1, 0, true, stonebutton, 0, true, jump1, 0, false);
Point(stonebutton, stone, 1, "shootthestone", 188);
Came(183, "shootthestone", stone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(stone, 47, true, 0, stone, 46, true, stone, 46, true, 23, 319, true, 188, 413, hero.nozkystoja.l3gun1, 0, false, hero.nozkyidu.l3gun2, 0, false, stonebutton, 0, false, jumpbutton, 1, true, jump1, 0, true, stonebuttontwo, 0, true);
Point(jumpbutton, jump1, 1, "movetoojump", 220);
Came(215, "movetoojump", jump1, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump1, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump1, 28, true, 0, jump1, 27, true, jump1, 27, true, 250, 319, true, 253, 399, gunpointbutton, 0, false, stone.l3mark4, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumpbutton, jump1, 28, "movetoojumpp", 258);
Came(253, "movetoojumpp", jump1, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump1, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump1, 55, true, 1, jump1, 54, true, jump1, 54, true, 23, 319, true, 220, 413, gunpointbutton, 0, true, stone.l3mark4, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(stonebuttontwo, stone, 47, "movetooojump", 276);
Came(271, "movetooojump", stone, 47, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stone, 48, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(stone, 113, true, 0, stone, 112, true, stone, 112, true, 355, 554, true, 360, 296, jumpbutton, 0, false, jumperbutton, 0, true, jump1.l3mark2, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumperbutton, jumper, 1, "movetojumper", 504);
Came(499, "movetojumper", jumper, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumper, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumper, 31, true, 0, jumper, 30, true, jumper, 30, true, 355, 554, true, 484, 296, jumbperbutton, 0, false, jumperbuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumperbuttontwo, jumper, 31, "movetoojumper", 390);
Came(385, "movetoojumper", jumper, 31, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumper, 32, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumper, 79, true, 0, jumper, 78, true, jumper, 78, true, 479, 570, true, 479, 159, jumperbuttontwo, 0, false, ropebutton, 1, true, rope.l3mark3, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(ropebutton, rope, 1, "movetorope", 566);
Came(561, "movetorope", rope, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, rope, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(rope, 157, true, 0, rope, 156, true, rope, 156, true, 479, 570, true, 750, 159, ropebutton, 0, false, _root, 8, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Instance of Symbol 182 MovieClip "gunpointbutton" in Frame 7
/* no clip actions */
Frame 8
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level04.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 90;
rightmaximum = 189;
hero._visible = true;
target._x = 120;
sendhero();
hero.nozkystoja.l4axe2._visible = false;
hero.nozkyidu.l4axe1._visible = false;
youlose._visible = false;
ropelosebutton2._visible = false;
mainropebutton._visible = false;
ropebuttonlast._visible = false;
jumpbutton._visible = false;
ropebuttonn._visible = false;
ropebuttonntwo._visible = false;
stickbuttontwo._visible = false;
stickbutton._visible = false;
jumptwobutton._visible = false;
endbutton._visible = false;
end._visible = false;
stick.l4mark2._visible = false;
jump.l4mark3._visible = false;
total.l4mark1._visible = false;
total.l4mark4._visible = false;
Happening = function () {
Point(axebutton, axe, 1, "movetoaxe", 120);
Came(115, "movetoaxe", axe, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, axe, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(axe, 46, true, 0, axe, 45, true, axe, 45, true, 105, 189, true, 121, 227, hero.nozkystoja.l4axe2, 0, true, hero.nozkyidu.l4axe1, 0, true, ropelosebutton1, 0, false, ropelosebutton2, 0, true, youlose, 0, true, mainropebutton, 0, true);
Check(axe, 46, true, 0, axe, 45, true, axe, 45, true, 105, 189, true, 121, 227, total.l4mark1, 0, true, total.l4mark4, 0, true, axebutton, 0, false, n, 0, false, n, 0, true, n, 0, false);
Point(youlose, total, 1, "movetoloseone", 182);
Came(177, "movetoloseone", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(total, 43, true, 1, total, 42, true, total, 42, true, 90, 189, true, 101, 227, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(ropelosebutton1, total, 1, "movetorope", 92);
Came(87, "movetorope", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 44, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(total, 102, true, 1, total, 101, true, total, 101, true, 90, 189, true, 103, 227, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(ropelosebutton2, total, 1, "movetorope2", 92);
Came(87, "movetorope2", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 103, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(total, 160, true, 1, total, 159, true, total, 159, true, 90, 189, true, 101, 227, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(mainropebutton, total, 1, "movetomainrope", 137);
Came(132, "movetomainrope", total, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 161, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(total, 233, true, 0, total, 232, true, total, 232, true, 90, 189, true, 139, 227, hero.nozkyidu.l4axe1, 0, false, hero.nozkystoja.l4axe2, 0, false, ropebuttonlast, 0, true, youlose, 0, false, mainropebutton, 0, false, ropelosebutton2, 0, false);
Point(ropebuttonlast, total, 233, "movetorope3", 92);
Came(87, "movetorope3", total, 233, true, fakeobject, 1, true, fakeobject, 1, true, false, true, total, 234, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(total, 294, true, 0, total, 293, true, total, 293, true, 30, 280, true, 75, 395, ropebuttonlast, 0, false, jumpbutton, 0, true, jump.l4mark3, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(jumpbutton, jump, 1, "jumping", 282);
Came(277, "jumping", jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump, 28, true, 0, jump, 27, true, jump, 27, true, 333, 396, true, 330, 374, jumpbutton, 0, true, ropebuttonn, 0, true, stickbutton, 0, true, stick.l4mark2, 0, true, n, 0, false, n, 0, false);
Point(jumpbutton, jump, 28, "jumpinggback", 331);
Came(326, "jumpinggback", jump, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump, 55, true, 1, jump, 54, true, jump, 54, true, 30, 280, true, 282, 395, jumpbutton, 0, true, ropebuttonn, 0, false, stickbutton, 0, false, stick.l4mark2, 0, false, n, 0, false, n, 0, false);
Point(ropebuttonn, stick, 1, "movetostick", 357);
Came(352, "movetostick", stick, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stick, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(stick, 29, true, 1, stick, 28, true, stick, 28, true, 333, 396, true, 358, 374, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(stickbutton, stick, 1, "jumptostick", 357);
Came(352, "jumptostick", stick, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stick, 30, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(stick, 50, true, 0, stick, 49, true, stick, 49, true, 333, 396, true, 358, 374, hero, 0, false, stickbutton, 0, false, ropebuttonn, 0, false, ropebuttonntwo, 0, true, jumpback, 0, true, n, 0, false);
Point(ropebuttonntwo, stick, 50, "movetoropee", 357);
Came(352, "movetoropee", stick, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stick, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(stick, 95, true, 0, stick, 94, true, stick, 94, true, 333, 396, true, 358, 374, hero, 0, true, n, 0, false, n, 0, false, ropebuttonntwo, 0, false, stickbuttontwo, 0, true, n, 0, false);
Point(stickbuttontwo, sticktwo, 1, "movetostickee", 374);
Came(369, "movetostickee", sticktwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, sticktwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(sticktwo, 37, true, 0, sticktwo, 36, true, sticktwo, 36, true, 333, 396, true, 396, 374, stickbuttontwo, 0, false, jumptwobutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumptwobutton, sticktwo, 37, "movetostickee", 396);
Came(391, "movetostickee", sticktwo, 37, true, fakeobject, 1, true, fakeobject, 1, true, false, true, sticktwo, 38, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(sticktwo, 58, true, 0, sticktwo, 57, true, sticktwo, 57, true, 416, 670, true, 416, 414, jumptwobutton, 0, false, endbutton, 0, true, end, 0, true, jump.l4mark3, 0, false, jumpbutton, 0, false, stickbuttontwo, 0, false);
Point(endbutton, end, 1, "endlevel", 720);
Came(715, "endlevel", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(end, 5, true, 0, end, 4, true, end, 4, true, 416, 720, true, 416, 414, _root, 9, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 9
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level05.swf");
numberofpoints = 10;
stop();
allowclicking = true;
leftmaximum = 20;
rightmaximum = 187;
hero._visible = true;
target._x = 30;
sendhero();
hero.nozkystoja.l5stone1._visible = false;
hero.nozkyidu.l5stone2._visible = false;
jumpone.l5stone3._visible = false;
brickbutton._visible = false;
fakejumpbutton._visible = false;
brick.l5stone4._visible = false;
roombutton._visible = false;
room.l5mark3._visible = false;
roombuttontwo._visible = false;
roombuttonthree._visible = false;
doorbutton._visible = false;
end._visible = false;
endbutton._visible = false;
Happening = function () {
Point(stonebutton, stone, 1, "takethestone", 148);
Came(143, "takethestone", stone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, stone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(stone, 25, true, 0, stone, 24, true, stone, 24, true, 20, 187, true, 145, 413, hero.nozkystoja.l5stone1, 0, true, hero.nozkyidu.l5stone2, 0, true, jumpone.l5stone3, 0, true, brick.l5stone4, 0, true, n, 0, false, n, 0, false);
Point(jumponebutton, jumpone, 1, "jumpone", 185);
Came(180, "jumpone", jumpone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpone, 30, true, 0, jumpone, 29, true, jumpone, 29, true, 220, 315, true, 219, 384, brickbutton, 0, true, fakejumpbutton, 0, true, stonebutton, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumponebutton, jumpone, 30, "jumponereturn", 219);
Came(214, "jumponereturn", jumpone, 30, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpone, 31, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpone, 56, true, 1, jumpone, 55, true, jumpone, 55, true, 20, 187, true, 187, 413, brickbutton, 0, false, fakejumpbutton, 0, false, stonebutton, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(brickbutton, brick, 1, "brickanimone", 281);
Came(276, "brickanimone", brick, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, brick, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(brick, 21, true, 0, brick, 20, true, brick, 20, true, 220, 315, true, 281, 384, fakejumpbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(fakejumpbutton, brick, 21, "brickanimtwo", 270);
Came(265, "brickanimtwo", brick, 21, true, fakeobject, 1, true, fakeobject, 1, true, false, true, brick, 22, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(brick, 59, true, 1, brick, 58, true, brick, 58, true, 220, 315, true, 281, 384, fakejumpbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(brickbutton, brick, 21, "brickanimthree", 281);
Came(276, "brickanimthree", brick, 21, true, stone, 25, true, fakeobject, 1, true, false, true, brick, 60, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(brick, 76, true, 0, brick, 75, true, brick, 75, true, 220, 315, true, 281, 384, fakejumpbutton, 0, false, hero.nozkystoja.l5stone1, 0, false, hero.nozkyidu.l5stone2, 0, false, jumpone.l5stone3, 0, false, brick.l5stone4, 0, false, roombutton, 0, true);
Check(brick, 76, true, 0, brick, 75, true, brick, 75, true, 220, 315, true, 281, 384, room.l5mark3, 0, true, brick.l5mark2, 0, false, jumponebutton, 0, false, jumpone, 0, false, n, 0, false, n, 0, false);
Point(roombutton, room, 1, "roomjumpone", 264);
Came(259, "roomjumpone", room, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, room, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(room, 56, true, 0, room, 55, true, room, 55, true, 264, 271, true, 0, 0, room.l5mark3, 0, false, roombutton, 0, false, roombuttontwo, 0, true, jumponebutton, 0, false, brickbutton, 0, false, fakejumpbutton, 0, false);
Check(room, 56, true, 0, room, 55, true, room, 55, true, 264, 271, true, 0, 0, jumpone, 0, false, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(roombuttontwo, room, 56, "roomjumpone", 264);
Came(259, "roomjumpone", room, 56, true, fakeobject, 1, true, fakeobject, 1, true, false, true, room, 57, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(room, 82, true, 0, room, 81, true, room, 81, true, 264, 271, true, 0, 0, roombuttontwo, 0, false, hero, 0, false, roombuttonthree, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(roombuttonthree, room, 82, "roomjumpone", 264);
Came(259, "roomjumpone", room, 82, true, fakeobject, 1, true, fakeobject, 1, true, false, true, room, 83, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(room, 170, true, 0, room, 169, true, room, 169, true, 361, 605, true, 433, 413, roombuttonthree, 0, false, hero, 0, true, doorbutton, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(doorbutton, door, 1, "opendoor", 433);
Came(428, "opendoor", door, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, door, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(door, 25, true, 0, door, 24, true, door, 24, true, 361, 680, true, 453, 413, doorbutton, 0, false, endbutton, 0, true, end, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(endbutton, end, 1, "endleve5", 720);
Came(715, "endleve5", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(end, 5, true, 0, end, 4, true, end, 4, true, 361, 680, true, 720, 413, endbutton, 0, false, _root, 10, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 10
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level06.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 20;
rightmaximum = 285;
hero._visible = true;
target._x = 180;
sendhero();
hero.nozkystoja.l6anchor1._visible = false;
hero.nozkyidu.l6anchor2._visible = false;
anchoractions._visible = false;
anchoractionbuttonone._visible = false;
brick._visible = true;
grenadelosebutton._visible = false;
jumpbutton._visible = false;
attackbutton._visible = false;
grenadeattack.esoldier2._visible = false;
godown._visible = false;
godownbutton._visible = false;
godownlose._visible = false;
godownlosebutton._visible = false;
grenadeattack.l6mark0._visible = false;
grenadeattack.l6mark1._visible = false;
doorlose.l6anchor3._visible = false;
Happening = function () {
Point(doorlosebutton, doorlose, 1, "doorlose", 213);
Came(208, "doorlose", doorlose, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, doorlose, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(doorlose, 82, true, 1, doorlose, 81, true, doorlose, 81, true, 30, 282, true, 30, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(anchorbutton, anchor, 1, "takeanchor", 282);
Came(277, "takeanchor", anchor, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, anchor, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(anchor, 22, true, 0, anchor, 21, true, anchor, 21, true, 30, 282, true, 282, 413, hero.nozkystoja.l6anchor1, 0, true, hero.nozkyidu.l6anchor2, 0, true, anchoractions, 0, true, brick, 0, false, anchorbutton, 0, false, doorlose.l6anchor3, 0, true, n, 0, false);
Point(anchoractionbutton, anchoractions, 1, "anchoractionone", 41);
Came(36, "anchoractionone", anchoractions, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, anchoractions, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(anchoractions, 74, true, 0, anchoractions, 73, true, anchoractions, 73, true, 30, 282, true, 41, 413, hero.nozkystoja.l6anchor1, 0, false, hero.nozkyidu.l6anchor2, 0, false, anchoractionbutton, 0, false, anchoractionbuttonone, 0, true, doorlose.l6anchor3, 0, false, n, 0, false, n, 0, false);
Point(anchoractionbuttonone, anchoractions, 74, "anchoractiontwo", 91);
Came(86, "anchoractiontwo", anchoractions, 74, true, fakeobject, 1, true, fakeobject, 1, true, false, true, anchoractions, 75, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(anchoractions, 212, true, 0, anchoractions, 211, true, anchoractions, 211, true, 143, 306, true, 143, 142, anchoractionbuttonone, 0, false, doorlosebutton, 0, false, grenadelosebutton, 0, true, jumpbutton, 0, true, doorlose.esoldier1, 0, false, grenadeattack.esoldier2, 0, true);
Check(anchoractions, 212, true, 0, anchoractions, 211, true, anchoractions, 211, true, 143, 306, true, 143, 142, grenadeattack.l6mark0, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(grenadelosebutton, grenadeattack, 1, "grenadeactionone", 293);
Came(288, "grenadeactionone", grenadeattack, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, grenadeattack, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(grenadeattack, 70, true, 1, grenadeattack, 69, true, grenadeattack, 69, true, 143, 306, true, 143, 142, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumpbutton, grenadeattack, 1, "grenadeactiontwo", 223);
Came(218, "grenadeactiontwo", grenadeattack, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, grenadeattack, 71, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(grenadeattack, 97, true, 0, grenadeattack, 96, true, grenadeattack, 96, true, 223, 227, true, 0, 0, grenadelosebutton, 0, false, hero, 0, false, jumpbutton, 0, false, attackbutton, 0, true, grenadeattack.l6mark1, 0, true, n, 0, false, n, 0, false);
Point(attackbutton, grenadeattack, 97, "grenadeactionthree", 223);
Came(218, "grenadeactionthree", grenadeattack, 97, true, fakeobject, 1, true, fakeobject, 1, true, false, true, grenadeattack, 98, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(grenadeattack, 182, true, 0, grenadeattack, 181, true, grenadeattack, 181, true, 143, 306, true, 273, 142, n, 0, false, hero, 0, true, godown, 0, true, godownbutton, 0, true, godownlosebutton, 0, true, godownlose, 0, true, n, 0, false);
Point(godownlosebutton, godownlose, 1, "godownlose", 143);
Came(138, "godownlose", godownlose, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, godownlose, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(godownlose, 106, true, 1, godownlose, 105, true, godownlose, 105, true, 143, 306, true, 143, 142, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(godownbutton, godown, 1, "godown", 311);
Came(306, "godown", godown, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, godown, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(godown, 133, true, 1, godown, 132, true, godown, 132, true, 143, 306, true, 143, 142, _root, 11, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 11
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level07.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 20;
rightmaximum = 290;
hero._visible = true;
target._x = 246;
sendhero();
jumpone._visible = false;
jumponebutton._visible = false;
jumptwo._visible = false;
jumptwobutton._visible = false;
jumpthree._visible = false;
jumpthreebutton._visible = false;
jumpfour._visible = false;
jumpfourbutton._visible = false;
reset._visible = false;
resetbutton._visible = false;
endbutton._visible = false;
end._visible = false;
Happening = function () {
Point(placeonebutton, placeone, 1, "jumponestart", 285);
Came(280, "jumponestart", placeone, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placeone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(placeone, 5, true, 1, placeone, 4, true, placeone, 4, true, 20, 290, true, 285, 382, jumponebutton, 0, true, jumpone, 0, true, jumptwobutton, 0, false, jumptwo, 0, false, jumpthreebutton, 0, false, jumpthree, 0, false);
Check(placeone, 5, true, 1, placeone, 4, true, placeone, 4, true, 285, 286, true, 285, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(jumponebutton, jumpone, 1, "jumpone", 285);
Came(280, "jumpone", jumpone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpone, 22, true, 1, jumpone, 21, true, jumpone, 21, true, 20, 290, true, 246, 382, jumponebutton, 0, false, jumpone, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(placetwobutton, placetwo, 1, "jumptwostart", 220);
Came(215, "jumptwostart", placetwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placetwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(placetwo, 5, true, 1, placetwo, 4, true, placetwo, 4, true, 20, 290, true, 220, 382, jumptwobutton, 0, true, jumptwo, 0, true, jumponebutton, 0, false, jumpone, 0, false, jumpthreebutton, 0, false, jumpthree, 0, false);
Check(placetwo, 5, true, 1, placetwo, 4, true, placetwo, 4, true, 220, 221, true, 220, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(jumptwobutton, jumptwo, 1, "jumptwo", 285);
Came(280, "jumptwo", jumptwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumptwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumptwo, 34, true, 1, jumptwo, 33, true, jumptwo, 33, true, 20, 290, true, 246, 382, jumptwobutton, 0, false, jumptwo, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(placethreebutton, placethree, 1, "jumpthreestart", 146);
Came(141, "jumpthreestart", placethree, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placethree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(placethree, 5, true, 1, placethree, 4, true, placethree, 4, true, 20, 290, true, 146, 382, jumpthreebutton, 0, true, jumpthree, 0, true, jumponebutton, 0, false, jumpone, 0, false, jumptwobutton, 0, false, jumptwo, 0, false);
Check(placethree, 5, true, 1, placethree, 4, true, placethree, 4, true, 146, 147, true, 146, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(jumpthreebutton, jumpthree, 1, "jumpthree", 285);
Came(280, "jumpthree", jumpthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpthree, 35, true, 0, jumpthree, 34, true, jumpthree, 34, true, 435, 680, true, 435, 382, endbutton, 0, true, end, 0, true, placeonebutton, 0, false, placetwobutton, 0, false, placethreebutton, 0, false, placefourbutton, 0, false);
Check(jumpthree, 35, true, 0, jumpthree, 34, true, jumpthree, 34, true, 435, 680, true, 435, 382, placeone, 0, false, placetwo, 0, false, placethree, 0, false, placefour, 0, false, n, 0, false, n, 0, false);
Point(placefourbutton, placefour, 1, "jumpfourstart", 74);
Came(69, "jumpfourstart", placefour, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, placefour, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(placefour, 5, true, 1, placefour, 4, true, placefour, 4, true, 20, 290, true, 74, 382, jumpfourbutton, 0, true, jumpfour, 0, true, jumponebutton, 0, false, jumpone, 0, false, jumptwobutton, 0, false, jumptwo, 0, false);
Check(placefour, 5, true, 1, placefour, 4, true, placefour, 4, true, 74, 75, true, 74, 382, jumpthreebutton, 0, false, jumpthree, 0, false, jumper, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumpfourbutton, jumpfour, 1, "jumpfour", 285);
Came(280, "jumpfour", jumpfour, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpfour, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpfour, 37, true, 1, jumpfour, 36, true, jumpfour, 36, true, 20, 290, true, 246, 382, jumpfourbutton, 0, false, jumpfour, 0, false, jumper, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(endbutton, end, 1, "endleve7", 720);
Came(715, "endleve7", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(end, 5, true, 0, end, 4, true, end, 4, true, 361, 680, true, 0, 0, endbutton, 0, false, _root, 12, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 12
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level08.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 20;
rightmaximum = 105;
hero._visible = true;
target._x = 20;
sendhero();
jumpdownonebutton._visible = false;
jumpuponebutton._visible = false;
bulletbuttontwo._visible = false;
bulletbutton._visible = false;
cannonfirebuttonone._visible = false;
cannonfirebuttontwo._visible = false;
cannonfirebuttonthree._visible = false;
cannonfirebuttontwo._visible = false;
cannonadjbutton._visible = false;
fakeendbutton._visible = false;
endbutton._visible = false;
end._visible = false;
jumpdownone.l8mark1._visible = false;
jumpupone.l8mark2._visible = false;
Happening = function () {
Point(doorbutton, door, 1, "dooropen", 57);
Came(52, "dooropen", door, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, door, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(door, 49, true, 0, door, 48, true, door, 48, true, 20, 62, true, 57, 343, doorbutton, 0, false, jumpdownonebutton, 0, true, jumpdownone.l8mark1, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(jumpdownonebutton, jumpdownone, 1, "jumpdownone", 57);
Came(52, "jumpdownone", jumpdownone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpdownone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpdownone, 33, true, 0, jumpdownone, 32, true, jumpdownone, 32, true, 20, 590, true, 85, 438, jumpuponebutton, 0, true, jumpupone.l8mark2, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumpuponebutton, jumpupone, 1, "jumpupone", 584);
Came(579, "jumpupone", jumpupone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpupone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpupone, 46, true, 0, jumpupone, 45, true, jumpupone, 45, true, 237, 565, true, 566, 343, cannonadjbutton, 0, true, n, 0, false, bulletbutton, 0, true, fakeendbutton, 0, true, n, 0, false, n, 0, false);
Point(bulletbutton, bullet, 1, "bulletanim", 492);
Came(487, "bulletanim", bullet, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, bullet, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(bullet, 61, true, 1, bullet, 60, true, bullet, 60, true, 237, 565, true, 492, 343, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(cannonadjbutton, cannon, 1, "cannonadjustments", 282);
Came(277, "cannonadjustments", cannon, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, cannon, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(cannon, 25, true, 0, cannon, 24, true, cannon, 24, true, 237, 565, true, 282, 343, bulletbuttontwo, 0, false, bulletbutton, 0, true, cannonfirebuttonone, 0, false, cannonfirebuttonthree, 0, false, cannonfirebuttontwo, 0, true, n, 0, false);
Point(cannonadjbutton, cannon, 25, "cannonadjustments", 282);
Came(277, "cannonadjustments", cannon, 25, true, fakeobject, 1, true, fakeobject, 1, true, false, true, cannon, 26, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(cannon, 52, true, 0, cannon, 51, true, cannon, 51, true, 237, 565, true, 282, 343, bulletbuttontwo, 0, true, bulletbutton, 0, false, cannonfirebuttonone, 0, true, cannonfirebuttonthree, 0, false, cannonfirebuttontwo, 0, false, n, 0, false);
Point(cannonadjbutton, cannon, 52, "cannonadjustments", 282);
Came(277, "cannonadjustments", cannon, 52, true, fakeobject, 1, true, fakeobject, 1, true, false, true, cannon, 53, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(cannon, 84, true, 1, cannon, 83, true, cannon, 83, true, 237, 565, true, 282, 343, bulletbuttontwo, 0, false, bulletbutton, 0, true, cannonfirebuttonone, 0, false, cannonfirebuttonthree, 0, true, cannonfirebuttontwo, 0, false, n, 0, false);
Point(bulletbuttontwo, bullet, 1, "bulletanimtwo", 492);
Came(487, "bulletanimtwo", bullet, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, bullet, 62, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(bullet, 127, true, 0, bullet, 126, true, bullet, 126, true, 237, 565, true, 492, 343, bulletbuttontwo, 0, false, cannonfirebuttonone, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(cannonfirebuttonone, cannon, 52, "cannonfireone", 242);
Came(237, "cannonfireone", cannon, 52, true, bullet, 127, true, fakeobject, 1, true, false, true, cannon, 86, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(cannon, 188, true, 52, cannon, 187, true, cannon, 187, true, 237, 565, true, 242, 343, cannon, 52, true, bullet, 1, true, bulletbutton, 0, false, bulletbuttontwo, 0, true, n, 0, false, n, 0, false);
Point(cannonfirebuttonthree, cannon, 1, "cannonfirethree", 242);
Came(237, "cannonfirethree", cannon, 1, true, bullet, 127, true, fakeobject, 1, true, false, true, cannon, 190, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(cannon, 293, true, 1, cannon, 292, true, cannon, 292, true, 237, 565, true, 242, 343, cannon, 1, true, bullet, 1, true, bulletbutton, 0, true, bulletbuttontwo, 0, false, n, 0, false, n, 0, false);
Point(cannonfirebuttontwo, cannon, 25, "cannonfiretwo", 242);
Came(237, "cannonfiretwo", cannon, 25, true, bullet, 127, true, fakeobject, 1, true, false, true, cannon, 295, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(cannon, 413, true, 0, cannon, 412, true, cannon, 412, true, 237, 565, true, 242, 343, end, 0, true, endbutton, 0, true, fakeend, 0, false, fakeendbutton, cannonfirebuttontwo, false, cannonadjbutton, 0, false, n, 0, false);
Point(fakeendbutton, fakeend, 1, "endlose", 569);
Came(564, "endlose", fakeend, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeend, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(fakeend, 126, true, 1, fakeend, 125, true, fakeend, 125, true, 237, 565, true, 569, 343, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(endbutton, end, 1, "theend", 569);
Came(564, "theend", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(end, 35, true, 0, end, 34, true, end, 34, true, 237, 565, true, 569, 343, _root, 13, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 13
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level09.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 20;
rightmaximum = 559;
hero._visible = true;
target._x = 54;
sendhero();
hero.nozkystoja.l9hammer1._visible = false;
hero.nozkyidu.l9hammer2._visible = false;
ladder.hammer._visible = false;
rockbutton._visible = false;
ladderbuttontwo._visible = false;
rock.l9mark1._visible = false;
Happening = function () {
Point(hammerbutton, hammer, 1, "shakethetree", 232);
Came(227, "shakethetree", hammer, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, hammer, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(hammer, 50, true, 0, hammer, 49, true, hammer, 49, true, 20, 559, true, 232, 362, rock.l9mark1, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(hammerbutton, hammer, 50, "takehammer", 273);
Came(268, "takehammer", hammer, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, hammer, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(hammer, 70, true, 0, hammer, 69, true, hammer, 69, true, 20, 559, true, 273, 362, hammerbutton, 0, false, hero.nozkystoja.l9hammer1, 0, true, hero.nozkyidu.l9hammer2, 0, true, ladder.hammer, 0, true, rockbutton, 0, true, n, 0, false);
Point(ladderbuttonone, ladder, 1, "ladderanimone", 436);
Came(431, "ladderanimone", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ladder, 34, true, 1, ladder, 33, true, ladder, 33, true, 20, 559, true, 436, 362, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(rockbutton, rock, 1, "rockbreak", 478);
Came(473, "rockbreak", rock, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, rock, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(rock, 22, true, 0, rock, 21, true, rock, 21, true, 20, 559, true, 478, 362, rockbutton, 0, false, ladderbuttonone, 0, false, ladderbuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(ladderbuttontwo, ladder, 1, "ladderanimtwo", 436);
Came(431, "ladderanimtwo", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 35, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ladder, 62, true, 0, ladder, 61, true, ladder, 61, true, 20, 559, true, 471, 362, ladderbuttontwo, 0, false, _root, 14, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 14
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level10.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 20;
rightmaximum = 120;
hero._visible = true;
target._x = 40;
sendhero();
brickbutton._visible = false;
jumpdownbutton._visible = false;
jumpbutton._visible = false;
boatbutton._visible = false;
jumpdown.l9mark2._visible = false;
jump.l9mark3._visible = false;
Happening = function () {
Point(ladderbutton, ladder, 1, "ladderanim", 110);
Came(105, "ladderanim", ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(ladder, 75, true, 0, ladder, 74, true, ladder, 74, true, 258, 336, true, 259, 260, ladderbutton, 0, false, brickbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(brickbutton, bricks, 1, "brickanim", 297);
Came(292, "brickanim", bricks, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, bricks, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(bricks, 39, true, 0, bricks, 38, true, bricks, 38, true, 258, 297, true, 297, 260, brickbutton, 0, false, hero.nozkystoja.l9hammer1, 0, false, hero.nozkyidu.l9hammer2, 0, false, jumpdownbutton, 0, true, jumpdown.l9mark2, 0, true, n, 0, false);
Point(jumpdownbutton, jumpdown, 1, "jumpdownanim", 297);
Came(292, "jumpdownanim", jumpdown, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jumpdown, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jumpdown, 44, true, 0, jumpdown, 43, true, jumpdown, 43, true, 310, 433, true, 360, 388, jumpdownbutton, 0, false, brickbutton, 0, true, jumpbutton, 0, true, jump.l9mark3, 0, true, n, 0, false, n, 0, false);
Point(jumpbutton, jump, 1, "jumpdownanim", 435);
Came(430, "jumpdownanim", jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump, 27, true, 0, jump, 26, true, jump, 26, true, 470, 545, true, 462, 412, boatbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jumpbutton, jump, 27, "jumpupanim", 475);
Came(470, "jumpupanim", jump, 27, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jump, 28, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jump, 56, true, 1, jump, 55, true, jump, 55, true, 310, 433, true, 435, 388, boatbutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(boatbutton, boat, 1, "boatanimone", 534);
Came(529, "boatanimone", boat, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, boat, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(boat, 50, true, 0, boat, 49, true, boat, 49, true, 310, 433, true, 534, 412, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(boatbutton, boat, 50, "boatanimtwo", 554);
Came(548, "boatanimtwo", boat, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, boat, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(boat, 306, true, 0, boat, 305, true, boat, 305, true, 310, 433, true, 720, 412, _root, 15, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 15
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level11.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 256;
rightmaximum = 506;
hero._visible = true;
target._x = 340;
sendhero();
hero.nozkystoja.l11gun1._visible = false;
hero.nozkyidu.l11gun2._visible = false;
lift.wastebin._visible = false;
glass.l11gun4._visible = false;
lift.wastebin._visible = false;
liftbuttontwo._visible = false;
mapbutton._visible = false;
glassbutton._visible = false;
wirelessbutton._visible = false;
wpasstwobutton._visible = false;
wpassthreebutton._visible = false;
antenabutton._visible = false;
wirelessbuttontwo._visible = false;
glassbuttontwo._visible = false;
glassbuttonthree._visible = false;
end._visible = false;
endbutton._visible = false;
glass.l10mark1._visible = false;
glass.l10mark2._visible = false;
map.l10mark3._visible = false;
antena.l10mark4._visible = false;
antenabutton2._visible = false;
Happening = function () {
Point(liftbutton, lift, 1, "liftlose", 173);
Came(168, "liftlose", lift, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, lift, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(lift, 121, true, 1, lift, 120, true, lift, 120, true, 180, 506, true, 335, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wastebinmainbutton, wastebinmain, 1, "wastebinmainanim1", 335);
Came(330, "wastebinmainanim1", wastebinmain, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wastebinmain, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wastebinmain, 46, true, 0, wastebinmain, 45, true, wastebinmain, 45, true, 180, 506, true, 335, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wastebinmainbutton, wastebinmain, 46, "wastebinmainanim2", 401);
Came(396, "wastebinmainanim2", wastebinmain, 46, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wastebinmain, 47, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wastebinmain, 104, true, 0, wastebinmain, 103, true, wastebinmain, 103, true, 180, 506, true, 313, 413, wastebinmainbutton, 0, false, wastebinmain, 0, false, lift.wastebin, 0, true, liftbutton, 0, false, liftbuttontwo, 0, true, n, 0, false);
Point(liftbuttontwo, lift, 1, "liftanim", 173);
Came(168, "liftanim", lift, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, lift, 123, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(lift, 193, true, 0, lift, 192, true, lift, 192, true, 180, 554, true, 219, 271, liftbuttontwo, 0, false, mapbutton, 0, true, glassbutton, 0, true, wirelessbutton, 0, true, n, 0, false, wpasstwobutton, 0, true);
Check(lift, 193, true, 0, lift, 192, true, lift, 192, true, 180, 554, true, 219, 271, wpassthreebutton, 0, true, glass.l11gun4, 0, true, lift.l11gun3, 0, false, antenabutton, 0, true, antena.l10mark4, 0, true, map.l10mark3, 0, true);
Point(mapbutton, map, 1, "mapchecking", 348);
Came(343, "mapchecking", map, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, map, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(map, 96, true, 1, map, 95, true, map, 95, true, 180, 554, true, 348, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(glassbutton, glass, 1, "takinggun", 354);
Came(349, "takinggun", glass, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, glass, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(glass, 42, true, 1, glass, 41, true, glass, 41, true, 180, 554, true, 354, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wirelessbutton, wireless, 1, "noconnectivity", 411);
Came(406, "noconnectivity", wireless, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wireless, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wireless, 43, true, 1, wireless, 42, true, wireless, 42, true, 180, 554, true, 411, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wpasstwobutton, wpasstwo, 1, "wpass21", 525);
Came(520, "wpass21", wpasstwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wpasstwo, 31, true, 0, wpasstwo, 30, true, wpasstwo, 30, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wpasstwobutton, wpasstwo, 31, "wpass22", 525);
Came(520, "wpass22", wpasstwo, 31, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 32, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wpasstwo, 61, true, 0, wpasstwo, 60, true, wpasstwo, 60, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wpasstwobutton, wpasstwo, 61, "wpass23", 525);
Came(520, "wpass23", wpasstwo, 61, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 62, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wpasstwo, 91, true, 0, wpasstwo, 90, true, wpasstwo, 90, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wpasstwobutton, wpasstwo, 91, "wpass24", 525);
Came(520, "wpass24", wpasstwo, 91, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 92, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wpasstwo, 121, true, 0, wpasstwo, 120, true, wpasstwo, 120, true, 180, 554, true, 525, 271, antenabutton2, 0, true, antenabutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wpasstwobutton, wpasstwo, 121, "wpass25", 525);
Came(520, "wpass25", wpasstwo, 121, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 122, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wpasstwo, 151, true, 0, wpasstwo, 150, true, wpasstwo, 150, true, 180, 554, true, 525, 271, antenabutton2, 0, false, antenabutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wpasstwobutton, wpasstwo, 151, "wpass27", 525);
Came(520, "wpass27", wpasstwo, 151, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 152, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wpasstwo, 181, true, 0, wpasstwo, 180, true, wpasstwo, 180, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(wpasstwobutton, wpasstwo, 181, "wpass28", 525);
Came(520, "wpass28", wpasstwo, 181, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wpasstwo, 182, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wpasstwo, 211, true, 1, wpasstwo, 210, true, wpasstwo, 210, true, 180, 554, true, 525, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(antenabutton, antena, 1, "testname", 480);
Came(475, "testname", antena, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, antena, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(antena, 30, true, 1, antena, 29, true, antena, 29, true, 180, 554, true, 480, 271, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(antenabutton2, antena, 1, "testname2", 480);
Came(475, "testname2", antena, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, antena, 31, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(antena, 62, true, 0, antena, 61, true, antena, 61, true, 180, 554, true, 480, 271, wirelessbuttontwo, 0, true, wirelessbutton, 0, false, map.l10mark3, 0, false, mapbutton, 0, false, antena.l10mark4, 0, false, wpasstwobutton, 0, false);
Point(wirelessbuttontwo, wireless, 1, "connectivity", 411);
Came(406, "connectivity", wireless, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, wireless, 44, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(wireless, 153, true, 0, wireless, 152, true, wireless, 152, true, 180, 554, true, 411, 271, wirelessbuttontwo, 0, false, glassbuttontwo, 0, true, glassbutton, 0, false, glass.l10mark1, 0, true, n, 0, false, n, 0, false);
Point(glassbuttontwo, glass, 1, "takingguntwo", 354);
Came(349, "takingguntwo", glass, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, glass, 43, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(glass, 55, true, 0, glass, 54, true, glass, 54, true, 180, 554, true, 354, 271, wirelessbuttontwo, 0, false, glassbuttontwo, 0, true, hero.nozkystoja.l11gun1, 0, true, hero.nozkyidu.l11gun2, 0, true, glassbuttonthree, 0, true, glassbuttontwo, 0, false);
Check(glass, 55, true, 0, glass, 54, true, glass, 54, true, 180, 554, true, 354, 271, glass.l10mark2, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(glassbuttonthree, glass, 55, "breaktheglass", 354);
Came(349, "breaktheglass", glass, 55, true, fakeobject, 1, true, fakeobject, 1, true, false, true, glass, 56, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(glass, 95, true, 0, glass, 94, true, glass, 94, true, 180, 554, true, 354, 271, glassbuttonthree, 0, false, n, 0, false, hero.nozkystoja.l11gun1, 0, false, hero.nozkyidu.l11gun2, 0, false, endbutton, 0, true, end, 0, true);
Point(endbutton, end, 1, "theend", 529);
Came(524, "theend", end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(end, 30, true, 0, end, 29, true, end, 29, true, 180, 554, true, 619, 271, _root, 16, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 16
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level12.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 43;
rightmaximum = 359;
hero._visible = true;
target._x = 239;
sendhero();
enemyactionbutton._visible = false;
l12jumpbutton._visible = false;
jeeptwobutton._visible = false;
jeepthreebutton._visible = false;
jeeponebutton._visible = false;
end._visible = false;
endbutton._visible = false;
Happening = function () {
Point(enemybutton, enemy, 1, "loseone", 239);
Came(234, "loseone", enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(enemy, 28, true, 1, enemy, 27, true, enemy, 27, true, 20, 290, true, 239, 274, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(runbackbutton, enemy, 1, "runbacklose", 204);
Came(199, "runbacklose", enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 163, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(enemy, 178, true, 1, enemy, 177, true, enemy, 177, true, 20, 290, true, 239, 274, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(heroactionbutton, enemy, 1, "actonone", 239);
Came(234, "actonone", enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(enemy, 38, true, 0, enemy, 37, true, enemy, 37, true, 20, 290, true, 239, 274, hero, 0, false, enemybutton, 0, false, enemyactionbutton, 0, true, runbackbutton, 0, false, n, 0, false, n, 0, false);
Point(enemyactionbutton, enemy, 38, "actononelose", 239);
Came(234, "actononelose", enemy, 38, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 39, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(enemy, 64, true, 38, enemy, 63, true, enemy, 63, true, 20, 290, true, 239, 274, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(heroactionbutton, enemy, 38, "actontwo", 239);
Came(234, "actontwo", enemy, 38, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 65, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(enemy, 84, true, 0, enemy, 83, true, enemy, 83, true, 20, 290, true, 239, 274, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(enemyactionbutton, enemy, 84, "actontwolose", 239);
Came(234, "actontwolose", enemy, 84, true, fakeobject, 1, true, fakeobject, 1, true, false, true, enemy, 110, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(enemy, 161, true, 0, enemy, 160, true, enemy, 160, true, 43, 359, true, 239, 274, hero, 0, true, enemyactionbutton, 0, false, heroactionbutton, 0, false, l12jumpbutton, 0, true, n, 0, false, n, 0, false);
Point(l12jumpbutton, l12jump, 1, "jumpaction", 357);
Came(352, "jumpaction", l12jump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jump, 50, true, 0, l12jump, 49, true, l12jump, 49, true, 20, 680, true, 408, 413, l12jumpbutton, 0, false, jeeptwobutton, 0, true, jeepthreebutton, 0, true, jeeponebutton, 0, true, n, 0, false, n, 0, false);
Point(jeeponebutton, jeepone, 1, "jeepone", 512);
Came(507, "jeepone", jeepone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jeepone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jeepone, 90, true, 0, jeepone, 89, true, jeepone, 89, true, 20, 680, true, 512, 515, hero, 0, false, jeeptwobutton, 0, false, jeepthreebutton, 0, false, end, 0, true, _root, 17, true, n, 0, false);
Point(jeeptwobutton, jeeptwo, 1, "jeeptwo", 260);
Came(255, "jeeptwo", jeeptwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, jeeptwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jeeptwo, 25, true, 1, jeeptwo, 24, true, jeeptwo, 24, true, 20, 680, true, 260, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jeepthreebutton, jeepthree, 1, "jeepthree", 149);
Came(144, "jeepthree", jeepthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, true, true, jeepthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jeepthree, 25, true, 1, jeepthree, 24, true, jeepthree, 24, true, 20, 680, true, 149, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 17
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level13.swf");
numberofpoints = 1;
stop();
allowclicking = true;
leftmaximum = 645;
rightmaximum = 650;
hero._visible = true;
target._x = 646;
sendhero();
Happening = function () {
Point(endbutton, jeep, 1, "loseone", 720);
Came(715, "loseone", jeep, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, jeep, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(jeep, 57, true, 0, jeep, 56, true, jeep, 56, true, 20, 290, true, 239, 274, hero, 0, false, _root, 18, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 18
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level14.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 20;
rightmaximum = 350;
hero._visible = true;
target._x = 288;
sendhero();
hero.nozkystoja.l12knife1._visible = false;
hero.nozkyidu.l12knife2._visible = false;
jeepleftbuttonone._visible = false;
jeeprightbuttonone._visible = false;
jeeprightbuttontwo._visible = false;
jeeprightbuttonthree._visible = false;
l12jeepactionbuttonthree._visible = false;
l12knifebutton._visible = false;
l12steps.l12knife3._visible = false;
l12platformbutton._visible = false;
l12platform.l12knife4._visible = false;
l12bricks.l12knife5._visible = false;
l12ladderbutton._visible = false;
l12ladderjumpbutton._visible = false;
l12ladder.l12knife6._visible = false;
l12ladderjumpbuttontwo._visible = false;
l12brickonebutton._visible = false;
l12bricktwobutton._visible = false;
l12brickfourbutton._visible = false;
l12brickthree._visible = false;
l12brickthreebutton._visible = false;
l12brickthree._visible = false;
l12jeepactions.bricktwoone._visible = false;
l12jeepactionstwo.bricktwo._visible = false;
l12bricks.l12mark2._visible = false;
l12ladder.l12mark3._visible = false;
l12jeepactionstwo.l12mark5._visible = false;
l12end._visible = false;
l12end.l12knife7._visible = false;
l12endbutton._visible = false;
Happening = function () {
Point(l12jeepactionbuttonone, l12jeepactions, 1, "one", 159);
Came(154, "one", l12jeepactions, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactions, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactions, 22, true, 0, l12jeepactions, 21, true, l12jeepactions, 21, true, 20, 343, true, 159, 287, hero, 0, false, jeeprightbuttonone, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12jeepactionbuttonone, l12jeepactions, 22, "one", 159);
Came(154, "one", l12jeepactions, 22, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactions, 23, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactions, 40, true, 1, l12jeepactions, 39, true, l12jeepactions, 39, true, 20, 343, true, 159, 287, hero, 0, true, jeeprightbuttonone, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jeeprightbuttonone, l12jeepactions, 22, "moverightone", 159);
Came(154, "moverightone", l12jeepactions, 22, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactions, 81, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactions, 185, true, 22, l12jeepactions, 184, true, l12jeepactions, 184, true, 20, 343, true, 159, 287, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12stepsbutton, l12steps, 1, "stepup", 343);
Came(338, "stepup", l12steps, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12steps, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12steps, 30, true, 0, l12steps, 29, true, l12steps, 29, true, 392, 612, true, 386, 251, l12knifebutton, 0, true, l12platformbutton, 0, true, l12brickjumpbutton, 0, false, l12jeepactionbuttonone, 0, false, l12jeepactionbuttontwo, 0, false, l12end, 0, true);
Check(l12steps, 30, true, 0, l12steps, 29, true, l12steps, 29, true, 392, 612, true, 386, 251, l12endbutton, 0, true, n, 0, false, l12bricktwobutton, 0, false, l12jeepactionbuttonthree, 0, true, n, 0, false, n, 0, false);
Point(l12stepsbutton, l12steps, 30, "stepdown", 387);
Came(382, "stepdown", l12steps, 30, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12steps, 31, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12steps, 57, true, 1, l12steps, 56, true, l12steps, 56, true, 20, 343, true, 343, 287, l12knifebutton, 0, false, l12platformbutton, 0, false, l12brickjumpbutton, 0, true, l12jeepactionbuttonone, 0, true, l12jeepactionbuttontwo, 0, true, l12end, 0, false);
Check(l12steps, 57, true, 1, l12steps, 56, true, l12steps, 56, true, 20, 343, true, 343, 287, l12endbutton, 0, false, l12bricktwobutton, 0, true, l12jeepactionbuttonthree, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12brickjumpbutton, l12bricks, 1, "jumpupanim", 35);
Came(30, "jumpupanim", l12bricks, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12bricks, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12bricks, 53, true, 0, l12bricks, 52, true, l12bricks, 52, true, 85, 110, true, 107, 200, l12ladderbutton, 0, true, l12stepsbutton, 0, false, l12jeepactionbuttonone, 0, false, l12ladderjumpbutton, 0, true, l12jeepactionbuttontwo, 0, false, l12steps.l12mark4, 0, false);
Check(l12bricks, 53, true, 0, l12bricks, 52, true, l12bricks, 52, true, 85, 110, true, 107, 200, l12bricktwobutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12brickjumpbutton, l12bricks, 53, "jumpdownanim", 107);
Came(102, "jumpdownanim", l12bricks, 53, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12bricks, 54, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12bricks, 75, true, 1, l12bricks, 74, true, l12bricks, 74, true, 20, 343, true, 121, 287, l12ladderbutton, 0, false, l12stepsbutton, 0, true, l12jeepactionbuttonone, 0, true, l12ladderjumpbutton, 0, false, l12jeepactionbuttontwo, 0, true, l12steps.l12mark4, 0, true);
Point(l12platformbutton, l12platform, 1, "platform", 401);
Came(396, "platform", l12platform, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12platform, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12platform, 37, true, 0, l12platform, 36, true, l12platform, 36, true, 392, 612, true, 401, 251, l12jeepactionstwo, 0, true, l12jeepactions, 0, false, n, 0, false, l12jeepactionbuttonone, 0, false, n, 0, false, n, 0, false);
Point(l12jeepactionbuttontwo, l12jeepactionstwo, 1, "two", 159);
Came(154, "two", l12jeepactionstwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 22, true, 0, l12jeepactionstwo, 21, true, l12jeepactionstwo, 21, true, 20, 290, true, 159, 287, hero, 0, false, n, 0, false, jeeprightbuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(l12jeepactionbuttontwo, l12jeepactionstwo, 22, "jumpreturn", 159);
Came(154, "jumpreturn", l12jeepactionstwo, 22, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 23, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 40, true, 1, l12jeepactionstwo, 39, true, l12jeepactionstwo, 39, true, 20, 343, true, 159, 287, hero, 0, true, n, 0, false, jeeprightbuttontwo, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(jeeprightbuttontwo, l12jeepactionstwo, 22, "movetorighttwo", 159);
Came(154, "movetorighttwo", l12jeepactionstwo, 22, true, l12platform, 37, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 222, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 326, true, 41, l12jeepactionstwo, 325, true, l12jeepactionstwo, 325, true, 392, 612, true, 159, 287, n, 0, false, jeeprightbuttonthree, 0, true, l12jeepactionbuttonthree, 0, true, l12brickfourbutton, 0, true, l12jeepactionbuttontwo, 0, false, l12brickjumpbutton, 0, false);
Check(l12jeepactionstwo, 326, true, 41, l12jeepactionstwo, 325, true, l12jeepactionstwo, 325, true, 392, 612, true, 159, 287, l12steps, 30, true, hero, 0, false, l12bricktwobutton, 0, false, jeeprightbuttontwo, 0, false, n, 0, false, n, 0, false);
Point(jeeprightbuttontwo, l12jeepactionstwo, 22, "movetorighttwo", 159);
Came(154, "movetorighttwo", l12jeepactionstwo, 22, true, l12platform, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 81, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 221, true, 22, l12jeepactionstwo, 220, true, l12jeepactionstwo, 220, true, 392, 612, true, 159, 287, hero, 0, false, l12end, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12brickfourbutton, l12jeepactionstwo, 41, "brickfouranim", 159);
Came(154, "brickfouranim", l12jeepactionstwo, 41, true, l12bricks, 154, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 436, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 497, true, 0, l12jeepactionstwo, 496, true, l12jeepactionstwo, 496, true, 392, 612, true, 488, 251, hero, 0, true, l12brickthree, 0, true, l12brickthreebutton, 0, true, l12brickthree, 0, true, l12jeepactionstwo.bricktwo, 0, false, l12end, 0, true);
Check(l12jeepactionstwo, 497, true, 0, l12jeepactionstwo, 496, true, l12jeepactionstwo, 496, true, 392, 612, true, 488, 251, l12endbutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12jeepactionbuttonthree, l12jeepactionstwo, 41, "three", 159);
Came(154, "three", l12jeepactionstwo, 41, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 42, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 59, true, 0, l12jeepactionstwo, 58, true, l12jeepactionstwo, 58, true, 392, 612, true, 509, 251, hero, 0, true, jeeprightbuttonthree, 0, false, l12knifebutton, 0, true, l12end, 0, true, l12endbutton, 0, true, n, 0, false);
Point(l12jeepactionbuttonthree, l12jeepactionstwo, 59, "three", 509);
Came(504, "three", l12jeepactionstwo, 59, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 60, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 79, true, 41, l12jeepactionstwo, 78, true, l12jeepactionstwo, 78, true, 392, 612, true, 159, 287, hero, 0, false, jeeprightbuttonthree, 0, true, l12knifebutton, 0, false, l12end, 0, false, l12endbutton, 0, false, n, 0, false);
Point(jeeprightbuttonthree, l12jeepactionstwo, 41, "moveleftone", 159);
Came(154, "moveleftone", l12jeepactionstwo, 41, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12jeepactionstwo, 328, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12jeepactionstwo, 435, true, 22, l12jeepactionstwo, 434, true, l12jeepactionstwo, 434, true, 20, 343, true, 159, 287, n, 0, false, l12brickjumpbutton, 0, true, jeeprightbuttonthree, 0, false, l12jeepactionbuttonthree, 0, false, l12brickfourbutton, 0, false, l12jeepactionbuttontwo, 0, true);
Check(l12jeepactionstwo, 435, true, 22, l12jeepactionstwo, 434, true, l12jeepactionstwo, 434, true, 20, 343, true, 159, 287, l12steps, 1, true, hero, 0, false, l12bricktwobutton, 0, true, jeeprightbuttontwo, 0, true, n, 0, false, n, 0, true);
Point(l12knifebutton, l12knife, 1, "takingknife", 610);
Came(605, "takingknife", l12knife, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12knife, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12knife, 26, true, 0, l12knife, 25, true, l12knife, 25, true, 392, 612, true, 609, 251, hero.nozkystoja.l12knife1, 0, true, hero.nozkyidu.l12knife2, 0, true, l12steps.l12knife3, 0, true, l12platform.l12knife4, 0, true, l12bricks.l12knife5, 0, true, l12ladder.l12knife6, 0, true);
Check(l12knife, 26, true, 0, l12knife, 25, true, l12knife, 25, true, 392, 612, true, 609, 251, l12end.l12knife7, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12ladderbutton, l12ladder, 1, "breakingrope", 108);
Came(103, "breakingrope", l12ladder, 1, true, l12knife, 26, true, fakeobject, 1, true, false, true, l12ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12ladder, 49, true, 0, l12ladder, 48, true, l12ladder, 48, true, 85, 107, true, 108, 200, l12ladderjumpbutton, 0, true, hero.nozkystoja.l12knife1, 0, false, hero.nozkyidu.l12knife2, 0, false, l12steps.l12knife3, 0, false, l12platform.l12knife4, 0, false, l12bricks.l12knife5, 0, false);
Check(l12ladder, 49, true, 0, l12ladder, 48, true, l12ladder, 48, true, 85, 107, true, 108, 200, l12ladderbutton, 0, false, l12ladder.l12mark3, 0, true, l12end.l12knife, 0, false, l12end.l12knife7, 0, false, n, 0, false, n, 0, false);
Point(l12ladderjumpbutton, l12ladder, 49, "ladderjumpup", 106);
Came(101, "ladderjumpup", l12ladder, 49, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12ladder, 50, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12ladder, 102, true, 0, l12ladder, 101, true, l12ladder, 101, true, 180, 601, true, 186, 96, l12brickjumpbutton, 0, false, l12brickonebutton, 0, true, l12bricks.l12mark1, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12ladderjumpbutton, l12ladder, 102, "ladderjumpdown", 186);
Came(181, "ladderjumpdown", l12ladder, 102, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12ladder, 103, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12ladder, 151, true, 49, l12ladder, 150, true, l12ladder, 150, true, 85, 107, true, 107, 200, l12brickjumpbutton, 0, true, l12brickonebutton, 0, false, l12bricks.l12mark1, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(l12ladderjumpbuttontwo, l12ladder, 102, "ladderjumpdowntwo", 186);
Came(181, "ladderjumpdowntwo", l12ladder, 102, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12ladder, 152, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12ladder, 200, true, 0, l12ladder, 199, true, l12ladder, 199, true, 20, 343, true, 162, 287, l12brickjumpbutton, 0, true, l12brickonebutton, 0, false, l12ladderjumpbuttontwo, 0, false, l12bricktwobutton, 0, true, l12brickjumpbutton, 0, false, l12jeepactionbuttontwo, 0, true);
Check(l12ladder, 200, true, 0, l12ladder, 199, true, l12ladder, 199, true, 20, 343, true, 162, 287, l12stepsbutton, 0, true, l12bricks.l12mark2, 0, true, l12bricks.l12mark1, 0, false, l12ladder.l12mark3, 0, false, l12steps.l12mark4, 0, true, l12jeepactionstwo.l12mark5, 0, true);
Point(l12bricktwobutton, l12bricks, 53, "bricktwoaction", 35);
Came(30, "bricktwoaction", l12bricks, 53, true, l12jeepactionstwo, 1, true, l12steps, 1, true, false, true, l12bricks, 76, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12bricks, 154, true, 0, l12bricks, 153, true, l12bricks, 153, true, 20, 343, true, 35, 287, l12jeepactions.bricktwoone, 0, true, l12jeepactionstwo.bricktwo, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12brickonebutton, l12brickone, 1, "brickoneaction", 565);
Came(560, "brickoneaction", l12brickone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12brickone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12brickone, 58, true, 0, l12brickone, 57, true, l12brickone, 57, true, 180, 601, true, 565, 96, l12brickonebutton, 0, false, l12ladderjumpbuttontwo, 0, true, l12ladderjumpbutton, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12brickthreebutton, l12brickthree, 1, "brickthreeaction", 414);
Came(409, "brickthreeaction", l12brickthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12brickthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12brickthree, 86, true, 0, l12brickthree, 85, true, l12brickthree, 85, true, 392, 612, true, 594, 251, l12brickthreebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12endbutton, l12end, 1, "fakeend", 609);
Came(604, "fakeend", l12end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l12end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12end, 24, true, 1, l12end, 23, true, l12end, 23, true, 392, 612, true, 609, 251, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l12endbutton, l12end, 1, "fakeendtwo", 609);
Came(604, "fakeendtwo", l12end, 1, true, l12brickone, 58, true, l12brickthree, 86, true, false, true, l12end, 25, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l12end, 59, true, 0, l12end, 58, true, l12end, 58, true, 392, 612, true, 609, 251, _root, 19, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 19
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level15.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 60;
rightmaximum = 620;
hero._visible = true;
target._x = 228;
sendhero();
hero.nozkystoja.l13gun1._visible = false;
hero.nozkyidu.l13gun2._visible = false;
hero.nozkystoja.l13knife1._visible = false;
hero.nozkyidu.l13knife2._visible = false;
hero.nozkystoja.l13granade1._visible = false;
hero.nozkyidu.l13granade2._visible = false;
l13granadebutton._visible = false;
l13gunfinal._visible = false;
fakeendone._visible = false;
fakeendonebutton._visible = false;
fakeendtwo._visible = false;
fakeendtwobutton._visible = false;
fakeendthree._visible = false;
fakenedthreebutton._visible = false;
l13gunfinal._visible = false;
l13gunfinalbutton._visible = false;
l13endbutton._visible = false;
l13end._visible = false;
fakeendthreebutton._visible = false;
l13granadebuttontwo._visible = false;
l13enemy.l13knife3._visible = false;
l13enemybuttontwo._visible = false;
Happening = function () {
Point(l13enemybuttonone, l13enemy, 1, "l13loseone", 376);
Came(371, "l13loseone", l13enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemy, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13enemy, 19, true, 1, l13enemy, 18, true, l13enemy, 18, true, 60, 620, true, 228, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13knifebutton, l13knife, 1, "l13knifeanim", 165);
Came(160, "l13knifeanim", l13knife, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13knife, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13knife, 23, true, 0, l13knife, 22, true, l13knife, 22, true, 60, 620, true, 165, 413, hero.nozkystoja.l13knife1, 0, true, hero.nozkyidu.l13knife2, 0, true, l13enemy.l13knife3, 0, true, l13enemybuttontwo, 0, true, l13knifebutton, 0, false, l13enemy.l13knife3, 0, true);
Check(l13knife, 23, true, 0, l13knife, 22, true, l13knife, 22, true, 60, 620, true, 165, 413, l13enemybuttontwo, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13enemybuttontwo, l13enemy, 1, "l13enemyanimtwo", 256);
Came(251, "l13enemyanimtwo", l13enemy, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemy, 21, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13enemy, 92, true, 0, l13enemy, 91, true, l13enemy, 91, true, 60, 620, true, 256, 413, l13enemybuttonone, 0, false, l13enemybuttontwo, 0, false, fakeendone, 0, true, hero.nozkystoja.l13knife1, 0, false, hero.nozkyidu.l13knife2, 0, false, fakeendonebutton, 0, true);
Check(l13enemy, 92, true, 0, l13enemy, 91, true, l13enemy, 91, true, 60, 620, true, 256, 413, l13granadebutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, true);
Point(fakeendonebutton, fakeendone, 1, "l13losetwo", 720);
Came(715, "l13losetwo", fakeendone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(fakeendone, 92, true, 1, fakeendone, 91, true, fakeendone, 91, true, 60, 620, true, 460, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13granadebutton, l13granade, 1, "takinggranade", 586);
Came(581, "takinggranade", l13granade, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13granade, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13granade, 18, true, 0, l13granade, 17, true, l13granade, 17, true, 60, 620, true, 586, 413, hero.nozkyidu.l13granade2, 0, true, fakeendone, 0, false, fakeendonebutton, 0, false, fakeendtwo, 0, true, fakeendtwobutton, 0, true, hero.nozkystoja.l13granade1, 0, true);
Check(l13granade, 18, true, 0, l13granade, 17, true, l13granade, 17, true, 60, 620, true, 586, 413, l13granadebuttontwo, 0, true, l13granadebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13granadebuttontwo, l13granade, 18, "throwgranade", 575);
Came(570, "throwgranade", l13granade, 18, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13granade, 19, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13granade, 130, true, 0, l13granade, 129, true, l13granade, 129, true, 60, 620, true, 567, 413, l13gunfinal, 0, true, hero.nozkyidu.l13granade2, 0, false, hero.nozkystoja.l13granade1, 0, false, fakeendthree, 0, true, fakeendthreebutton, 0, true, fakeendtwo, 0, false);
Check(l13granade, 130, true, 0, l13granade, 129, true, l13granade, 129, true, 60, 620, true, 567, 413, l13gunfinal, 0, true, fakeendtwobutton, 0, false, l13gunfinal, 0, true, l13gunfinalbutton, 0, true, l13granadebuttontwo, 0, false, n, 0, false);
Point(fakeendtwobutton, fakeendtwo, 1, "l13losethree", 720);
Came(715, "l13losethree", fakeendtwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendtwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(fakeendtwo, 92, true, 1, fakeendtwo, 91, true, fakeendtwo, 91, true, 60, 620, true, 460, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13gunfinalbutton, l13gunfinal, 1, "takinggun", 580);
Came(575, "takinggun", l13gunfinal, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13gunfinal, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13gunfinal, 17, true, 0, l13gunfinal, 16, true, l13gunfinal, 16, true, 60, 620, true, 580, 413, hero.nozkystoja.l13gun1, 0, true, hero.nozkyidu.l13gun2, 0, true, fakeendthreebutton, 0, false, fakeendthree, 0, false, l13end, 0, true, l13endbutton, 0, true);
Point(fakeendthreebutton, fakeendthree, 1, "l13losefour", 720);
Came(715, "l13losefour", fakeendthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(fakeendthree, 5, true, 1, fakeendthree, 4, true, fakeendthree, 4, true, 60, 620, true, 460, 413, _root, 21, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13endbutton, l13end, 1, "theend", 720);
Came(715, "theend", l13end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13end, 5, true, 0, l13end, 4, true, l13end, 4, true, 60, 620, true, 256, 413, _root, 22, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 20
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level16.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 60;
rightmaximum = 620;
hero._visible = true;
target._x = 530;
sendhero();
hero.nozkystoja.l13gun1._visible = false;
hero.nozkyidu.l13gun2._visible = false;
hero.nozkystoja.l13knife1._visible = false;
hero.nozkyidu.l13knife2._visible = false;
hero.nozkystoja.l13granade1._visible = false;
hero.nozkyidu.l13granade2._visible = false;
l13end._visible = false;
l13endbutton._visible = false;
Happening = function () {
Point(fakeendthreebutton, fakeendthree, 1, "l13losefour", 720);
Came(715, "l13losefour", fakeendthree, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, fakeendthree, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(fakeendthree, 5, true, 1, fakeendthree, 4, true, fakeendthree, 4, true, 60, 620, true, 256, 413, _root, 21, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13gunfinalbutton, l13gunfinal, 1, "takinggun", 580);
Came(575, "takinggun", l13gunfinal, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13gunfinal, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13gunfinal, 17, true, 0, l13gunfinal, 16, true, l13gunfinal, 16, true, 60, 620, true, 580, 413, hero.nozkystoja.l13gun1, 0, true, hero.nozkyidu.l13gun2, 0, true, fakeendthreebutton, 0, false, fakeendthree, 0, false, l13end, 0, true, l13endbutton, 0, true);
Point(l13endbutton, l13end, 1, "theend", 720);
Came(715, "theend", l13end, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13end, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13end, 5, true, 0, l13end, 4, true, l13end, 4, true, 60, 620, true, 256, 413, _root, 22, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 21
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level17.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 43;
rightmaximum = 359;
hero._visible = true;
target._x = 76;
sendhero();
Happening = function () {
Point(backtopartonebutton, backtopartone, 1, "backtopartone", 6);
Came(1, "backtopartone", backtopartone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, backtopartone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(backtopartone, 5, true, 0, backtopartone, 4, true, backtopartone, 4, true, 20, 690, true, 30, 413, _root, 20, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13enemycaptainonebutton, l13enemycaptainone, 1, "loseone", 179);
Came(174, "loseone", l13enemycaptainone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemycaptainone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13enemycaptainone, 23, true, 1, l13enemycaptainone, 22, true, l13enemycaptainone, 22, true, 20, 690, true, 30, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 22
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/level18.swf");
numberofpoints = 6;
stop();
allowclicking = true;
leftmaximum = 30;
rightmaximum = 520;
hero._visible = true;
target._x = 40;
sendhero();
l13dooronebutton._visible = false;
hero.nozkystoja.l13gun1._visible = true;
hero.nozkyidu.l13gun2._visible = true;
hero.nozkystoja.l13axe1._visible = false;
hero.nozkyidu.l13axe2._visible = false;
l13wallpiecebutton._visible = false;
l13doortwobutton._visible = false;
l13jumpone._visible = false;
l13jumponebutton._visible = false;
l13axebutton._visible = false;
l13jumptwobutton._visible = false;
l13stickbutton._visible = false;
l13mainjump.l13cranepart._visible = false;
l13throwbuttonone._visible = false;
l13throwbuttontwo._visible = false;
l13ladderbutton._visible = false;
l13cranebutton._visible = false;
l13ladder.l13axe3._visible = false;
l13mainjump.l13axe4._visible = false;
l13wallpiece.l13axe5._visible = false;
l13crane.l13axe6._visible = false;
l13doortwo.l13axe7._visible = false;
l13doorone.l13axe8._visible = false;
l13jumpone.l13axe9._visible = false;
Happening = function () {
Point(l13enemycaptainbuttonone, l13enemycaptain, 1, "loseone", 179);
Came(174, "loseone", l13enemycaptain, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemycaptain, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13enemycaptain, 23, true, 1, l13enemycaptain, 22, true, l13enemycaptain, 22, true, 20, 520, true, 30, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13enemycaptainbuttontwo, l13enemycaptain, 1, "captainkill", 76);
Came(71, "captainkill", l13enemycaptain, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13enemycaptain, 24, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13enemycaptain, 67, true, 0, l13enemycaptain, 66, true, l13enemycaptain, 66, true, 20, 520, true, 76, 413, hero.nozkystoja.l13gun1, 0, false, hero.nozkyidu.l13gun2, 0, false, l13enemycaptainbuttonone, 0, false, l13enemycaptainbuttontwo, 0, false, l13doortwobutton, 0, true, l13wallpiecebutton, 0, true);
Check(l13enemycaptain, 67, true, 0, l13enemycaptain, 66, true, l13enemycaptain, 66, true, 20, 520, true, 76, 413, l13ladderbutton, 0, true, l13cranebutton, 0, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13wallpiecebutton, l13wallpiece, 1, "wall", 263);
Came(258, "wall", l13wallpiece, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13wallpiece, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13wallpiece, 44, true, 0, l13wallpiece, 43, true, l13wallpiece, 43, true, 20, 520, true, 263, 413, l13dooronebutton, 0, true, l13wallpiecebutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13dooronebutton, l13doorone, 1, "dooroneopen", 278);
Came(273, "dooroneopen", l13doorone, 1, true, l13ladder, 1, true, fakeobject, 1, true, false, true, l13doorone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13doorone, 25, true, 0, l13doorone, 24, true, l13doorone, 24, true, 20, 520, true, 278, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13dooronebutton, l13doorone, 25, "dooroneclose", 278);
Came(273, "dooroneclose", l13doorone, 25, true, l13ladder, 1, true, fakeobject, 1, true, false, true, l13doorone, 26, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13doorone, 49, true, 1, l13doorone, 48, true, l13doorone, 48, true, 20, 520, true, 278, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13doortwobutton, l13doortwo, 1, "doortwoopen", 299);
Came(294, "doortwoopen", l13doortwo, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13doortwo, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13doortwo, 25, true, 0, l13doortwo, 24, true, l13doortwo, 24, true, 20, 520, true, 299, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13doortwobutton, l13doortwo, 25, "doortwoclose", 299);
Came(294, "doortwoclose", l13doortwo, 25, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13doortwo, 26, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13doortwo, 49, true, 1, l13doortwo, 48, true, l13doortwo, 48, true, 20, 520, true, 299, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13cranebutton, l13crane, 1, "cranecontrol", 508);
Came(503, "cranecontrol", l13crane, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13crane, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13crane, 46, true, 0, l13crane, 45, true, l13crane, 45, true, 20, 520, true, 508, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13cranebutton, l13crane, 46, "cranecontrol", 508);
Came(503, "cranecontrol", l13crane, 46, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13crane, 47, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13crane, 95, true, 1, l13crane, 94, true, l13crane, 94, true, 20, 520, true, 508, 413, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13ladderbutton, l13ladder, 1, "ladderup", 422);
Came(417, "ladderup", l13ladder, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13ladder, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13ladder, 62, true, 0, l13ladder, 61, true, l13ladder, 61, true, 302, 384, true, 382, 262, l13cranebutton, 0, false, l13jumponebutton, 0, true, l13jumpone, 0, true, l13stickbutton, 0, true, l13jumptwobutton, 0, true, l13wallpiecebutton, 0, false);
Check(l13ladder, 62, true, 0, l13ladder, 61, true, l13ladder, 61, true, 302, 384, true, 382, 262, l13dooronebutton, 0, false, l13doortwobutton, 0, false, l13mainjump.l13mark10, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(l13ladderbutton, l13ladder, 62, "ladderdown", 382);
Came(377, "ladderdown", l13ladder, 62, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13ladder, 63, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13ladder, 101, true, 1, l13ladder, 100, true, l13ladder, 100, true, 20, 520, true, 422, 413, l13jumponebutton, 0, false, l13jumpone, 0, false, l13stickbutton, 0, false, l13jumptwobutton, 0, false, l13cranebutton, 0, true, l13wallpiecebutton, 0, true);
Check(l13ladder, 101, true, 1, l13ladder, 100, true, l13ladder, 100, true, 20, 520, true, 422, 413, l13dooronebutton, 0, true, l13doortwobutton, 0, true, l13mainjump.l13mark10, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13jumponebutton, l13jumpone, 1, "jumptoright", 384);
Came(379, "jumptoright", l13jumpone, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13jumpone, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13jumpone, 28, true, 0, l13jumpone, 27, true, l13jumpone, 27, true, 466, 518, true, 458, 262, n, 0, false, l13ladderbutton, 0, false, l13axebutton, 0, true, l13stickbutton, 0, false, l13jumptwobutton, 0, false, n, 0, false);
Point(l13jumponebutton, l13jumpone, 28, "jumptoleft", 458);
Came(453, "jumptoleft", l13jumpone, 28, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13jumpone, 29, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13jumpone, 55, true, 1, l13jumpone, 54, true, l13jumpone, 54, true, 302, 384, true, 384, 262, l13ladderbutton, 0, true, l13axebutton, 0, false, l13stickbutton, 0, true, l13jumptwobutton, 0, true, n, 0, false, n, 0, false);
Point(l13axebutton, l13axe, 1, "takingaxe", 466);
Came(461, "takingaxe", l13axe, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13axe, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13axe, 23, true, 0, l13axe, 22, true, l13axe, 22, true, 466, 518, true, 466, 262, hero.nozkystoja.l13axe1, 0, true, hero.nozkyidu.l13axe2, 0, true, l13ladder.l13axe3, 0, true, l13mainjump.l13axe4, 0, true, l13wallpiece.l13axe5, 0, true, l13crane.l13axe6, 0, true);
Check(l13axe, 23, true, 0, l13axe, 22, true, l13axe, 22, true, 466, 518, true, 466, 262, l13doortwo.l13axe7, 0, true, l13doorone.l13axe8, 0, true, l13jumpone.l13axe9, 0, true, n, 0, false, n, 0, false, n, 0, false);
Point(l13stickbutton, l13mainjump, 1, "takingstick", 334);
Came(329, "takingstick", l13mainjump, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13mainjump, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13mainjump, 39, true, 0, l13mainjump, 38, true, l13mainjump, 38, true, 302, 384, true, 334, 262, l13jumptwobutton, 0, true, l13stickbutton, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Point(l13jumptwobutton, l13mainjump, 39, "jumptostick", 310);
Came(305, "jumptostick", l13mainjump, 39, true, l13crane, 46, true, fakeobject, 1, true, false, true, l13mainjump, 40, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13mainjump, 50, true, 0, l13mainjump, 49, true, l13mainjump, 49, true, 309, 310, true, 309, 255, l13mainjump.l13cranepart, 0, true, l13throwbuttonone, 0, true, l13crane.l13cranepartone, 0, false, l13crane.l13craneparttwo, 0, false, n, 0, false, n, 0, false);
Point(l13jumptwobutton, l13mainjump, 50, "jumptostick", 310);
Came(305, "jumptostick", l13mainjump, 50, true, fakeobject, 1, true, fakeobject, 1, true, false, true, l13mainjump, 51, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13mainjump, 60, true, 39, l13mainjump, 59, true, l13mainjump, 59, true, 302, 384, true, 310, 262, l13mainjump.l13cranepart, 0, false, l13throwbutton, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false);
Point(l13throwbuttonone, l13mainjump, 50, "jumptowin", 310);
Came(305, "jumptowin", l13mainjump, 50, true, l13doorone, 25, true, l13axe, 23, true, false, true, l13mainjump, 61, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13mainjump, 129, true, 0, l13mainjump, 128, true, l13mainjump, 128, true, 302, 384, true, 310, 262, _root, 22, true, l13mainjump.l13cranepart, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false);
Point(l13throwbuttonone, l13mainjump, 50, "jumptowin2", 310);
Came(305, "jumptowin2", l13axe, 23, true, l13doorone, 1, true, l13doortwo, 1, true, false, true, l13mainjump, 131, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13mainjump, 259, true, 39, l13mainjump, 258, true, l13mainjump, 258, true, 302, 384, true, 310, 262, l13mainjump.l13cranepart, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false);
Point(l13throwbuttonone, l13mainjump, 50, "jumptowin3", 310);
Came(305, "jumptowin3", l13mainjump, 50, true, l13doortwo, 25, true, l13axe, 23, true, false, true, l13mainjump, 261, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(l13mainjump, 384, true, 39, l13mainjump, 383, true, l13mainjump, 383, true, 302, 384, true, 310, 262, l13mainjump.l13cranepart, 0, false, l13crane.l13cranepartone, 0, true, l13crane.l13craneparttwo, 0, true, n, 0, false, n, 0, false);
};
Frame 23
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/outro.swf");
numberofpoints = 1;
stop();
allowclicking = true;
leftmaximum = 134;
rightmaximum = 210;
hero._visible = true;
target._x = 160;
sendhero();
Happening = function () {
Point(theendbutton, theend, 1, "theend", 222);
Came(217, "theend", theend, 1, true, fakeobject, 1, true, fakeobject, 1, true, false, true, theend, 2, true, n, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
Check(theend, 358, true, 0, theend, 357, true, theend, 357, true, 20, 290, true, 239, 274, _root, 24, true, hero, 0, false, n, 0, false, n, 0, false, n, 0, false, n, 0, false);
};
Frame 24
_root.createEmptyMovieClip("sec", 0);
sec.loadMovie("http://begamer.com/sec/soldierdiary/end.swf");
stop();
Symbol 3 MovieClip [kurzor] Frame 1
stop();
Symbol 3 MovieClip [kurzor] Frame 2
stop();
Symbol 22 Button
on (release) {
_root.gotoAndPlay(2);
}
Symbol 29 Button
on (release) {
getURL ("http://www.fastgames.com", "_blank");
}
Symbol 35 Button
on (release) {
getURL ("http://www.begamer.com/index/index/soldier-diary", "_blank");
}
Symbol 1183 MovieClip [__Packages.MovementGenerator] Frame 0
class MovementGenerator extends MovieClip
{
var windDirection, minSpeed, maxSpeed, spawnTimer, useMC, multiplication, radiusX, radiusY, centerX, centerY, difWidth, difHeight, addWidth, addHeight, spawnInterval;
function MovementGenerator (_useMC, _windDirection, _minspeed, _maxspeed, _spawnTimer, _assetMC) {
super();
windDirection = _windDirection;
minSpeed = _minspeed;
maxSpeed = _maxspeed;
spawnTimer = _spawnTimer;
useMC = _useMC;
multiplication = 1;
if (_assetMC != undefined) {
assetMC = _assetMC;
}
useMC.allMC.removeMovieClip();
useMC.createEmptyMovieClip("allMC", 1);
useMC.allMC._rotation = 0;
useMC.allMC._x = useMC._width / 2;
useMC.allMC._y = useMC._height / 2;
useMC.allMC._rotation = _windDirection;
radiusX = useMC.back_mc._width / 2;
radiusY = useMC.back_mc._height / 2;
centerX = useMC.back_mc._width / 2;
centerY = useMC.back_mc._height / 2;
difWidth = useMC.back_mc._width - useMC.back_mc._height;
difHeight = useMC.back_mc._height - useMC.back_mc._width;
addWidth = Math.sin((useMC.allMC._rotation * Math.PI) / 180) * difWidth;
addHeight = Math.cos((useMC.allMC._rotation * Math.PI) / 180) * difHeight;
}
function Start() {
var _local2 = 0;
while (_local2 < multiplication) {
this["spawnInterval" + _local2] = setInterval(this, "AddObject", 1000 / spawnTimer);
_local2++;
}
}
function Stop() {
clearInterval(spawnInterval);
}
function AddObject() {
var _local18 = randRange(-assetAngle, assetAngle);
var _local11 = Math.abs(addWidth / 2);
var _local15 = difWidth - (Math.abs(addWidth) + Math.abs(addHeight));
var _local16 = ((-(useMC.back_mc._width / 2)) + _local11) + _local15;
var _local14 = randRange((-(useMC.back_mc._height / 2)) - _local11, (useMC.back_mc._height / 2) + _local11);
var xEndPos = (((useMC.back_mc._width / 2) - _local11) - _local15);
var _local26 = (Math.sin(((_local18 * 2) * Math.PI) / 180) * (useMC.back_mc._height / 2)) + _local14;
var _local2 = useMC.allMC.attachMovie(assetMC, ("asset_" + (increment++)) + "_mc", useMC.allMC.getNextHighestDepth());
var _local7 = randRange(minSpeed, maxSpeed);
var _local12 = false;
var _local23 = randRange(0, 25);
if ((_local23 == 5) && (showBigAsset)) {
_local12 = true;
if (stopAnimOnBig) {
StopAnimInMovieClip(_local2);
_local2.cacheAsBitmap = true;
}
_local2._xscale = (_local2._yscale = randRange(450, 550));
var _local30 = 10;
var _local28 = 10;
var _local21 = 1;
var _local24 = new flash.filters.BlurFilter(_local30, _local28, _local21);
var _local19 = new Array();
_local19.push(_local24);
_local2.filters = _local19;
} else {
_local2._xscale = (_local2._yscale = randRange(minScale * 100, maxScale * 100) / 100);
if (blurOnSpeed) {
var _local30 = 1;
var _local28 = ((15 / maxSpeed) * _local7) + 5;
var _local21 = 1;
var _local24 = new flash.filters.BlurFilter(_local30, _local28, _local21);
var _local19 = new Array();
_local19.push(_local24);
_local2.filters = _local19;
}
}
_local7 = maxSpeed - (((_local2._xscale - minScale) / (maxScale - minScale)) * (maxSpeed - minSpeed));
if (_local7 < minSpeed) {
if (_local12) {
_local7 = minSpeed / 2;
} else {
_local7 = minSpeed;
}
}
if (fadeDepth) {
var _local20 = ((_local2._xscale - 10) / 90) * 90;
_local2._alpha = ((_local20 > 100) ? 100 : (_local20));
}
if (colorArray.length > 0) {
if (mcToColor.length > 0) {
var _local8 = colorArray[randRange(0, colorArray.length - 1)];
var _local4 = 0;
while (_local4 < mcToColor.length) {
var _local29 = new Color(GetMovieClipFromString(_local2, mcToColor[_local4]));
_local29.setRGB(_local8);
_local4++;
}
} else {
var _local29 = new Color(_local2);
_local29.setRGB(colorArray[randRange(0, colorArray.length - 1)]);
}
}
var _local13 = Math.max(_local2._width / 2, _local2._height / 2);
_local16 = _local16 - _local13;
_local2._x = _local16 - (_local2._height / 2);
_local2._y = _local14;
_local2._rotation = _local18 + 90;
xEndPos = xEndPos + _local13;
_local2.xEndPos = xEndPos;
var _local17 = randRange(-assetRotation, assetRotation);
_local17 = _local17 + _local2._rotation;
var _local27 = _local2._x;
var _local25 = _local2._y;
var _local22 = _local2._rotation;
var addX = ((xEndPos - _local27) / (_local7 * 32));
var addY = ((_local26 - _local25) / (_local7 * 32));
var addRotation = ((_local17 - _local22) / (_local7 * 32));
_local2.onEnterFrame = function () {
this._x = this._x + addX;
this._y = this._y - addY;
if (this.assetRotation != 0) {
this._rotation = this._rotation + addRotation;
}
if (this._x >= this.xEndPos) {
delete this.onEnterFrame;
this.removeMovieClip();
this.unloadMovie();
}
};
var _local6 = new Array();
for (var _local10 in useMC.allMC) {
var _local3 = new Object();
_local3.mc = useMC.allMC[_local10];
_local3.order = useMC.allMC[_local10]._xscale;
_local6.push(_local3);
}
_local6.sortOn("order", Array.NUMERIC);
var _local9 = 100;
var _local5 = 0;
while (_local5 < _local6.length) {
_local6[_local5].mc.swapDepths(_local9++);
_local5++;
}
}
function GetMovieClipFromString(myMC, myString) {
var _local2 = myString.split(".");
var _local1 = 0;
while (_local1 < _local2.length) {
myMC = myMC[_local2[_local1]];
_local1++;
}
return(myMC);
}
function StopAnimInMovieClip(myMC) {
for (var _local3 in myMC) {
myMC[_local3].stop();
StopAnimInMovieClip(myMC[_local3]);
}
}
function randRange(min, max) {
var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min;
return(_local1);
}
static var increment = 100;
var minScale = 50;
var maxScale = 150;
var assetRotation = 0;
var assetAngle = 0;
var showBigAsset = true;
var colorArray = new Array();
var mcToColor = new Array();
var stopAnimOnBig = false;
var fadeDepth = false;
var blurOnSpeed = false;
var assetMC = "MoveAsset";
}
Symbol 55 MovieClip Frame 109
stopAllSounds();
Symbol 55 MovieClip Frame 110
_root.nextFrame();
Symbol 56 Button
on (release) {
getURL ("http://www.fastgames.com", "_blank");
}
Symbol 82 MovieClip Frame 46
stop();
Symbol 85 MovieClip Frame 125
_root.nextFrame();
stop();
Symbol 86 Button
on (release) {
getURL ("http://www.begamer.com/index/index/soldier-diary", "_blank");
}
Symbol 116 Button
on (release) {
getURL ("http://www.fastgames.com", "_blank");
}
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 10
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 39
stop();
Symbol 141 MovieClip Frame 94
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 5
stop();
Symbol 199 Button
on (release) {
var zvuk = new Sound();
if (_root.reprak._currentframe == 5) {
hlasitost = 100;
_root.reprak.play();
zvuk.setVolume(hlasitost);
}
if (_root.reprak._currentframe == 1) {
hlasitost = 0;
_root.reprak.play();
zvuk.setVolume(hlasitost);
}
}
Symbol 201 Button
on (rollOver) {
_root.bglogoicon.gotoAndPlay(2);
}
on (rollOut) {
_root.bglogoicon.gotoAndPlay(7);
}
on (release) {
getURL ("http://www.begamer.com/index/index/soldier-diary", "_blank");
}
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 6
stop();
Symbol 207 Button
on (rollOver) {
_root.logomalefg.gotoAndPlay(2);
}
on (rollOut) {
_root.logomalefg.gotoAndPlay(14);
}
on (release) {
getURL ("http://www.fastgames.com", "_blank");
}
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 13
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 274 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 440 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 450 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 551 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 561 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 1
stop();
Symbol 588 MovieClip Frame 1
stop();
Symbol 590 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 52
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 638 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 1
stop();
Symbol 692 MovieClip Frame 1
stop();
Symbol 693 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 31
stop();
Symbol 752 MovieClip Frame 61
stop();
Symbol 752 MovieClip Frame 91
stop();
Symbol 752 MovieClip Frame 121
stop();
Symbol 752 MovieClip Frame 151
stop();
Symbol 752 MovieClip Frame 181
stop();
Symbol 752 MovieClip Frame 211
stop();
Symbol 760 MovieClip Frame 1
stop();
Symbol 789 MovieClip Frame 1
stop();
Symbol 797 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 1
stop();
Symbol 837 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
stop();
Symbol 850 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 1
stop();
Symbol 873 MovieClip Frame 1
stop();
Symbol 877 MovieClip Frame 1
stop();
Symbol 894 MovieClip Frame 1
stop();
Symbol 903 MovieClip Frame 1
stop();
Symbol 911 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 1
stop();
Symbol 917 MovieClip Frame 30
stop();
Symbol 919 MovieClip Frame 1
stop();
Symbol 921 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 1
stop();
Symbol 971 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 996 MovieClip Frame 1
stop();
Symbol 997 MovieClip Frame 1
stop();
Symbol 998 MovieClip Frame 1
stop();
Symbol 1001 MovieClip Frame 1
stop();
Symbol 1007 MovieClip Frame 1
stop();
Symbol 1010 MovieClip Frame 1
stop();
Symbol 1014 MovieClip Frame 1
stop();
Symbol 1023 MovieClip Frame 1
stop();
Symbol 1035 MovieClip Frame 1
stop();
Symbol 1037 MovieClip Frame 1
stop();
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1048 MovieClip Frame 1
stop();
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1053 MovieClip Frame 1
stop();
Symbol 1072 MovieClip Frame 1
stop();
Symbol 1143 Button
on (release) {
getURL ("http://begamer.com/flash-game/23916/sheriff-chase", "_blank");
}
Symbol 1174 Button
on (release) {
getURL ("http://begamer.com/flash-game/23776/animal-office", "_blank");
}
Symbol 1175 Button
on (release) {
getURL ("http://fastgames.com/chancealot.html", "_blank");
}
Symbol 1182 Button
on (release) {
getURL ("http://fastgames.com/roundworld.html", "_blank");
}