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brute_wars_2.swf

This is the info page for
Flash #133050

(Click the ID number above for more basic data on this flash file.)


Text
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Start by organizing your party of animals.  Select a party
slot on the left, then click an animal portrait on the right to
add that animal to your team.
Once added to your team, you can mouse-over the
portrait to view that animal's information.
After you have selected 1 to 6 animals, you may click the
CAMP button to continue and organize your team.
Animals that have not been unlocked can be added to
your team by clicking the RANDOM TEAM button.  This
will place random animals in each slot.  Not all animals
are available even by randomizing.  Some must still be
unlocked by recruiting in the game.

PARTY SETUP

00

00

On the CAMP screen, you can reorder your team, use
items, view magic, or go to the FORGE.
To view or reorder your team, click the PARTY tab at the
top.  To move or use items, click the ITEM tab.  While in
ITEM mode, equipped items will be visible on top of the
animal portraits.
To change an animal's position, you must be in PARTY
mode, click on its portrait, then click the position you want
to move it to.
To use an item, you must be in ITEM mode, click on the
item, then click an animal to use it on.  If the item effects
all animals or has a general effect, you may target any
animal to use it.  If the item can be equipped, it will be
equipped to the animal instead of used.

CAMP SCREEN

The roster of animals available on the SETUP screen can
grow by playing the campaign.  As you recruit new
animals during the game, they will be added to your roster
and made available for any current, new and skirmish
games.
Animals will randomly be recruited after winning a battle.
You do not need to add them to your team.  They will
automatically be added to your roster whether you do or
not.

ANIMAL ROSTER

Use the item FORGE to combine 3 objects from your
inventory to create a new item.  Move the material objects
from your inventory on the right to the 3 open slots on the
left.
After 3 items are ready, the combine button will become
visible.  Click it to combine, and the new item will appear
in the open slot above.
You can combine berries of different color combinations
to make potions, or combine 3 identical eggs to level up
the egg.
When you successfully combine a recipe, the recipe will
appear in your recipe list.  This list is not tied to your save
data, and will be updated in any game you play.

ITEM FORGE

Combat consists of alternating turns between your team
and the enemy team.  During a turn, animals can move or
attack, and magic spells may be used.
The buttons on the left side of the screen control the
combat options and modes.

COMBAT part 1

END TURN:  Click here to end your turn if you
are finished with your actions.  Your turn will end
automatically if all your animals use all of their
actions.
RUN AWAY:  Click here to flee from combat and
return to the map with no additional penalty.
The button will only appear after a few turns in
combat.

COMBAT part 2

ATTACK:  Click to start attack mode.  While in
this mode, your animals will attack their current
target when clicked.  Attacking costs 1 action
(AC).
MOVE:  Click to start move mode.  While in this
mode, clicking on two animals will swap their
positions.  Each swap will use an action from
each animal.  If FREE MOVE mode is on,
movement will cost nothing.
MAGIC:  Click here to open your magic menu to
view and use spells.

When selecting and organizing your party, keep in mind
the animals' attack types:

ATTACK TYPES

FORWARD:  this type attacks targets directly
ahead only.  It deals less damage when attacking
from the back rank, and cannot attack through other
animals.
RANGED:  this type attacks 2 spaces ahead
only.  Damage is the same when attacking from
front or back rank.
SPREAD:  this type attacks like FORWARD,
but when attacking from the front rank, will hit up to
3 targets on the enemy front rank.
RANDOM:  always hits random targets.
Damage is always the same from any position.

BASIC STATS

HP:  health points.  These are decreased by
damage in combat.  When it reaches 0, the animal is
unable to fight until it is revived.
PW:  combat power.  Whenever it attacks, this
number determines the base damage dealt.
AC:  actions.  This is how many turns the animal
gets in each round of combat.  An action may be used to
either attack or move.
Lives:  The number of times the animal can be
normally revived.  When it hits 0, the animal can only be
revived by magical means.
XP:  experience points.  Everytime this animal
survives a battle, it earns XP.  When it gains enough, it
will increase its level.

There are 7 advanced ABILITIES that animals may have.
You will find them on the info window below the basic
stats.

ABILITIES part 1

COUNTER:  when the animal is attacked, it deals this much
damage back to the attacker.
FREEZE:  when the animal attacks, it will randomly freeze
its target.  Frozen animals waste actions to break the ice
and take extra damage when attacked.
BURN:  when the animal attacks, it will randomly burn its
target.  Burning targets take damage every turn until the fire
burns out.
DRAIN:  when the animal attacks, it has a chance to steal
magic power from the enemy's magic meter.

ABILITIES part 2

ARMOR:  when attacked, damage dealt to this animal is
reduced by this amount.  Combat damage can never drop
below 1.
CRITICAL:  when this animal attacks, it has a chance to
deal extra damage and get a free action.  The chance
increases the higher this ability score is.
REGENERATION:  every turn, this animal regains this
much health.

There are grudges held between some of the clans in
Surnia.  When a clan has a grudge toward another clan, it
deals extra combat damage.  Keep these in mind when
you enter combat or you may find yourself in trouble.
The known grudges are:
Brute --> Magical
Magical --> Shadow
Shadow --> Brute
Fire --> Water
Water --> Fire

GRUDGES

Eggs are items that can be equipped to animals to give
them extra abilities and stat bonuses.  Each animal can
equip one egg at a time.
There are 4 levels of eggs:  white, blue, green and gold.
White eggs cannot be equipped, but they probably have
some other use.  The other eggs have a level requirement
to be equipped.
Blue:     animal level >=10
Green:  animal level >= 20
Gold:    animal level >= 30
Combining 3 identical eggs in the FORGE will result in a
similar egg of greater power.
Dismissing high level animals from your team will
sometimes give you an egg.

EGGS

Additional bonuses are available by learning SKILLS.
Most skills apply to a particular clan of animal.  You can
access the SKILL SCREEN from the CAMP.
Learning a skill requires spending skill points equal to its
cost, and learning all pre-requisite skills.  Try it.  You'll get
the hang of it.
Skill points cannot be reassigned later, so choose wisely.
One skill point is acquired whenever you conquer a
castle.  There may be other ways to acquire them as well,
so be vigilant.

SKILLS

If you need help or have a question about the game, you
always have access to the HoloMate Helper (HMH).
Just click the HMH icon in the upper right of the
screen to find out about the current screen.
Of course, you can always browse other pages as well.
Just click the PREV or NEXT buttons at the top of the
window to navigate through the information pages.
To exit the HMH, click the CLOSE button at the bottom.
If you turn on AUTO-SHOW TIPS, the HMH will
automatically pop up when you start a screen to help
guide you.  If you do not want the HMH to pop up
automatically, just uncheck the box at the lower left of the
window before you close.

HELP

Magic spells may only be used in combat.  Each clan has
a set of spells, starting at power level 1 - power level 4.
The number of spells available is determined by how
many animals of that clan are in your team and what
terrain you are fighting in.
Most spells gradually increase in strength through
repeated use.
To cast a spell, you must have a number of magic gems
equal to its cost.  To obtain magic gems, you must fill
your magic meter at the bottom of the screen.  As it fills, it
will give you gems.  When you cast a spell, it will drain
that much magic from your meter.
The magic meter fills a little each turn and you can
increase it further by using items, eggs, or drain attacks.

MAGIC

As you explore Surnia, you will find shops along your
path.  Each has its own selection of items to buy.  You
can buy as many of an item as you want, as long as you
have room in your inventory for it.
To buy an item, just click on it in the store's inventory.
If you don't have enough money, try selling something or
win some battles to get more.
Remember that when you sell an item, you will only get a
fraction of its sale value.  Don't expect to get rich quick by
reselling.  Leave that to the professionals.
To sell an item, select it in your inventory, then click the
SELL ITEM button at the bottom of the screen.  When you
mouse over it, you will see how much money you will
receive.

SHOPS

SURNIA

To move across the land, you must click on a map node
that is connected to your current location.  Different nodes
have different functions:

MAP SCREEN part 1

Combat Node:  When you enter this node, you
will automatically enter combat.  Winning here
will turn the node into a Random Node.
Random Node:  When you enter this node, there
is a chance of entering combat.
Shop Node:  When you are on this node, click it
to enter a shop where you can buy and sell
items.

MAP SCREEN part 2

Castle Node:  When you enter this node, you will
enter combat.  Conquering a castle will give you
a skill point and other nice treasure.  After
winning, this node turns into a Healing Node.
Healing Node:  Entering this node will heal your
team and revive them.  Animals with no
remaining lives will not be revived.
Earth Gate:  When on this node, click it to travel
between the underground and the land above.
You must first learn how to use them.
Sky Pillar:  When you are on this node, click it to
travel to any other Sky Pillar.  You must learn to
use it first.

INFO

effect text

NEW CAMPAIGN - NORMAL

LOAD GAME

SKIRMISH

99

NEW CAMPAIGN - EASY

My friend,
I must apologize for both the circumstance of my
absence and the swiftness of my departure.   As you
know, I am in touch with many throughout the land and
a matter of great potential importance has come to my
considerable attention.
In the land of Surnia - quite some ways off, I'm afraid -
there has been a disturbance of... disturbing proportion.
The animals there have begun to vanish.  In
conjunction with this perplexing occurance, some new
ones have been reported... animals unlike any I am
familiar with.

I am afraid I must take it upon myself to investigate this
phenomenon, because let's face it, who else can I trust
with such a task?  Every step of the journey must be
documented and evidence properly recorded if we are
to get to the bottom of this enigma.  My monumental
intellect made me the reluctant, but obvious choice.
And of course, if there is trouble along the way, who
better to deal with any potential mishaps?
I will leave at sundown (after a good day's sleep) and
set upon this mission to find the cause of these
anomolies.  Do not fret for my absence.  Lest you be
utterly deserted of good counsel, I have left you a gift...

I proudly present you with my latest invention, the
HoloMate Helper v.1.0 (HMH)!
It contains all of my knowledge of life, the universe, and
everything...
...well, okay, not exactly all, but enough to steer you
clear of avoidable folly.  I hope.  When in doubt, just call
him and he will aid you to the best of his humble
abilities.
I will see you upon my return!
-Otis

Greetings and salutations!  I am the new
HoloMate Helper!  You can call me HMH.
Otis left me here to look af-- I mean to assist you in any
way I can.
There is one important matter we must discuss
immediately.  As you know, the master has run off to
Surnia to investigate some strange occurances.  To put
it bluntly, I fear for his safety.  He left over a week ago
and he has not checked in.
I would go after him myself, but as you can see I'm not
built for combat.  You must do it .  Please assemble a
team of animals and go retrieve him.  I'll come with you
to help.

Whenever you need me, just click the
HMH icon in the top right of the screen.
Give it a try.

Good job!  I guess you're set.  Get every-
one ready and I'll take us to Surnia!
Rally Ho!

NO CLAN

999 / 999

999

999

999

NAME

99

99

99

99

99

99

99

lives_txt

egginfo_txt

VANGUARD

UNLOCK
ALL

LOCK
ALL

debug_txt

PTS+

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

0

message_txt

RESERVES

debug_txt

FIGHT

DEBUG
ONLY

spellname_txt

spellinfo_txt

cost_txt

MAP

TEAM

TEAM

TEAM

ITEMS

ITEMS

ITEMS

00000

message_txt

lev_txt

YES

NO

debug_txt

price1_txt

price1_txt

price1_txt

price1_txt

price1_txt

price1_txt

price1_txt

price1_txt

price1_txt

debug_txt

=

debug_txt

terraininfo_txt

FREE

PLAYER ATTACK

PLAYER ATTACK

FREE MOVE

FREE MOVE

MOVE

MOVE

ENEMY ATTACK

ENEMY ATTACK

END BATTLE

END BATTLE

0

spellcast_txt

VICTORY!

VICTORY!

FAILURE!

FAILURE!

DRAW!

DRAW!

xp_txt

XP

money_txt

$$

+1 skill point

debug_txt

debug_txt

debug_txt

debug_txt

00:00

00-00

am

I have decided to leave a record of my discoveries as I travel, in case the worst may befall me.  If you are reading this, there is no telling what fate may have befallen me.  Just keep following my trail and I will reveal all I discover, that you might be better prepared for what lies ahead.

What better teacher could one have?






-Otis

It is very important that you become accustomed to using the magical eggs which you will undoubtedly find as you explore this land.  If you do not know how to use them, consult the HMH.  It contains my research.

Of course, you must be strong enough to handle the immense power of these eggs before you can harness them, so train up!





-Otis

I think the time has come to explain about EARTH GATES.  These ancient devices allow us to travel deep below the surface of the earth.  Look carefully and you will see them everywhere.  Once you master their activation, you will begin to find new paths everywhere.

On a more personal note, I am getting closer to the source of the rumors, my friend.  There are beasts that walk the lands unlike any I have ever fought before.  Those who have seen them tell remarkable tales of woe and dread, but don't let it worry you.  I'll get to the bottom of it all.

-Otis

I haven't mentioned your forge yet, but I wanted to wait until you were ready.  If you haven't discovered yet, you can get to it from your CAMP.  When you enter the forge, you can choose 3 BERRIES or EGGS to remake into a new, more powerful item.

When you use a combination that works, it will show up in your RECIPE LIST.  If your combination doesn't work, you will still get a weak consolation prize.  Try to discover all the recipes!

If nothing else, try forging 3 identical EGGS...

-Otis

I found a strange crack in the wall inside a cave.  It was very odd in that I believed I heard movement from somewhere beyond it.  I will investigate further when I have time, but for now, I must press on.

I must find out the source of these disturbing rumors.






-Otis

Surnia is full of so many surprises!  The Earth Gates were certainly unexpected (to me at least), but now I have found some new structures which seem to have a great purpose.  They are erected at distant points throughout the land.  There must be a reason for their placement and some way to activate them...  I will continue to investigate!







-Otis

You've probably seen the SKY PILLARS by now.  They're kind of hard to miss.  Any way, I just figured out their activation and I've left you detailed instructions so you might be able to follow my path.

It seems these PILLARS will scramble the particles in your body and transfer them up into the stratosphere.  You can choose to reform them at any other SKY PILLAR in the world!  Truly the wave of the future!  Using these babies I'll be able to save Surnia and get back home in time for dinner.



-Otis

Today I think I got my first glimpse of the beasts we've been following all this time.  Hardly like the rumors I must admit...  Far worse actually!  I narrowly escaped with all my feathers intact!  I mean he didn't see me exactly.  Okay, he was kind of on the other side of a river looking in the other direction and it was kind of hard to see from the far end of the gorge that I was standing at anyway, but he looked fearsome!  His fur was like the sun and his claws made short work of the towering pines.  Be cautious!  I don't think I'd relish a closer encounter of any kind.  But I guess that's what I came here for, isn't it?

-Otis

Have you noticed some areas you still can't access?  Well, maybe I've discovered the answer for you.  It seems that there are some invisible routes called DREAM PATHS which only become visible for the trained eye.  With this knowledge, you too should be able to see and travel them.

Now I expect you should be able to get just about anywhere you want in the world!  I just can't quite figure out how to get...

Well, I'll let you know when I do.


-Otis

The horror!  I can now confirm the rumors!  The beasts we have been tracking all this time are made of metal skin and bones!  They are most peculiar and deadly!  They can't have sprung from nature, surely.

They are concentrated far to the north, so that's where I am headed to find the source of them.  Wish me luck.  Not that I ever need it...

It appears that whatever is producing these monstrosities is deep under the frozen wastes.  Prepare yourself if you are going to follow me there.

-Otis

My final advice to you is this:  Beware the metal beasts!  They have animosity towards all others and treat all clans as rivals.  You will certainly need your wits about you when you face them.

I doubt I shall be able to affect much on my own, I am loathe to admit, but my last breath will burn hot in their faces if that's to be my fate!  Meanwhile, I await your arrival, as I may yet be in need of assistance.  Of course, if all goes according to plan, I'll still try to save a few for you if you hurry.

I still wish I knew what that crack is hiding...

-Otis

Well, that was something!  I guess this old bird still has some useful advice for a young spring chicken like you.  I was wandering around in the dark cavern when I came upon a faint crack in the rock wall which seemed to be hiding something beyond.  I pondered this a while, but soon moved on.  That was my mistake!

There is indeed a path there, and the secret was in front of me the whole time.  My last advice for real:  Ponder your destination a while and the path will be revealed!  Good luck!


-Otis

Congratulations!  You've done what I could not!  In truth, I attempted the mission, but when I saw the adversary in the end, I admit my feathers went quite cold and I made a very prudent tactical decision.

That mechanical menace was the source of the alloy upgrades.  Apparently, he's been taking the animals from this area and converting them.  Well, the good news is you've put his little operation on ice -- so to speak.

Of course I have my reasons for not being there to see your finest moment.

Well, this was your big chance, and I would never stand in the way of progress.  No, I'm always looking to the future.  It is to posterity that we leave the best of what we accomplish and I am no different from those who came before me in that respect.

Cherish your victory!  You not only saved Surnia from a dark fate, but have possibly earned the respect of your defeated metal foes in the process!  It might be interesting to revisit this land someday and see what confidence you might inspire in those Mecha-animals you meet that day.

Well, we may cross paths again, old friend...

I'd be there to share the victory with you, but I've found a nice little corner of the world with warm sunshine, cool breezes and very noisy nights!

Didn't you guess?  I've retired!  After staring fate in the eyes and not flinching, I decided I had nothing more to prove, leaving the clean-up for you able-bodied warriors.

I'll leave the HMH with you in case you get into trouble, so you won't be without my expert counsel.

Good luck in your future adventures!

-Otis

ActionScript [AS1/AS2]

Frame 1
stop(); _root.kongregateServices.connect(); Stage.scaleMode = "exactFit"; Stage.showMenu = false;
Instance of Symbol 10 MovieClip in Frame 1
onClipEvent (load) { load = false; } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); _yscale = ((loaded / total) * 100); _root.percent_txt.text = Math.ceil(_yscale) + "%"; if ((_yscale == 100) && (!load)) { load = true; _root.claw.gotoAndPlay(1); } }
Frame 32
function initMaps() { _root.worldmap = new Array(); i = 1; while (i <= 155) { _root.worldmap[i] = 0; i++; } _root.worldmap[1] = 1; _root.worldmap[2] = 2; _root.worldmap[4] = 6; _root.worldmap[9] = 5; _root.worldmap[11] = 7; _root.worldmap[15] = 2; _root.worldmap[16] = 5; _root.worldmap[18] = 3; _root.worldmap[20] = 2; _root.worldmap[21] = 5; _root.worldmap[23] = 6; _root.worldmap[24] = 2; _root.worldmap[25] = 7; _root.worldmap[27] = 5; _root.worldmap[32] = 3; _root.worldmap[34] = 6; _root.worldmap[38] = 2; _root.worldmap[39] = 3; _root.worldmap[41] = 7; _root.worldmap[42] = 5; _root.worldmap[43] = 2; _root.worldmap[51] = 3; _root.worldmap[53] = 5; _root.worldmap[54] = 2; _root.worldmap[59] = 3; _root.worldmap[60] = 7; _root.worldmap[64] = 6; _root.worldmap[65] = 5; _root.worldmap[75] = 3; _root.worldmap[76] = 6; _root.worldmap[78] = 2; _root.worldmap[80] = 7; _root.worldmap[83] = 3; _root.worldmap[90] = 3; _root.worldmap[92] = 5; _root.worldmap[93] = 2; _root.worldmap[96] = 2; _root.worldmap[94] = 7; _root.worldmap[102] = 3; _root.worldmap[107] = 7; _root.worldmap[108] = 2; _root.worldmap[111] = 6; _root.worldmap[112] = 5; _root.worldmap[117] = 2; _root.worldmap[121] = 2; _root.worldmap[123] = 6; _root.worldmap[125] = 3; _root.worldmap[130] = 7; _root.worldmap[132] = 2; _root.worldmap[134] = 3; _root.worldmap[135] = 5; _root.worldmap[136] = 3; _root.worldmap[140] = 7; _root.worldmap[141] = 2; _root.worldmap[143] = 6; _root.worldmap[144] = 5; _root.worldmap[146] = 3; _root.worldmap[148] = 7; _root.worldmap[154] = 3; _root.worldmap[155] = 2; _root.undermap = new Array(); i = 1; while (i <= 80) { _root.undermap[i] = 0; i++; } _root.undermap[1] = 5; _root.undermap[6] = 5; _root.undermap[10] = 2; _root.undermap[12] = 5; _root.undermap[16] = 2; _root.undermap[18] = 3; _root.undermap[19] = 5; _root.undermap[21] = 2; _root.undermap[22] = 5; _root.undermap[24] = 3; _root.undermap[27] = 2; _root.undermap[29] = 3; _root.undermap[32] = 7; _root.undermap[37] = 5; _root.undermap[38] = 5; _root.undermap[42] = 5; _root.undermap[44] = 3; _root.undermap[45] = 3; _root.undermap[49] = 5; _root.undermap[50] = 3; _root.undermap[51] = 2; _root.undermap[56] = 2; _root.undermap[61] = 5; _root.undermap[64] = 2; _root.undermap[65] = 3; _root.undermap[66] = 5; _root.undermap[71] = 1; _root.undermap[73] = 2; _root.undermap[78] = 3; _root.undermap[84] = 7; _root.undermap[85] = 2; _root.mechamap = new Array(); i = 1; while (i <= 24) { _root.mechamap[i] = 0; i++; } _root.mechamap[1] = 5; _root.mechamap[9] = 2; _root.mechamap[11] = 1; _root.mechamap[18] = 6; _root.mechamap[23] = 1; _root.mechamap[24] = 3; } function numCastles() { num = 0; if (_root.worldmap[18] == 1) { num++; } if (_root.worldmap[32] == 1) { num++; } if (_root.worldmap[39] == 1) { num++; } if (_root.worldmap[51] == 1) { num++; } if (_root.worldmap[59] == 1) { num++; } if (_root.worldmap[75] == 1) { num++; } if (_root.worldmap[83] == 1) { num++; } if (_root.worldmap[90] == 1) { num++; } if (_root.worldmap[102] == 1) { num++; } if (_root.worldmap[125] == 1) { num++; } if (_root.worldmap[134] == 1) { num++; } if (_root.worldmap[136] == 1) { num++; } if (_root.worldmap[146] == 1) { num++; } if (_root.worldmap[154] == 1) { num++; } if (_root.undermap[18] == 1) { num++; } if (_root.undermap[24] == 1) { num++; } if (_root.undermap[29] == 1) { num++; } if (_root.undermap[44] == 1) { num++; } if (_root.undermap[45] == 1) { num++; } if (_root.undermap[50] == 1) { num++; } if (_root.undermap[65] == 1) { num++; } if (_root.undermap[78] == 1) { num++; } return(num); } function setupMap() { _root.hero._x = 300; _root.hero._y = 300; _root.oldpos = _root.pos; _root.newpos = _root.pos; loc = eval ("_root.mapdots.loc" + _root.pos); _root.offsetx = 300 - loc._x; _root.offsety = 300 - loc._y; _root.targetx = 300 - loc._x; _root.targety = 300 - loc._y; _root.map._x = Math.round(_root.offsetx); _root.map._y = Math.round(_root.offsety); _root.dimx = 4; _root.dimy = 4; } function refreshMap() { _root.section1 = Math.ceil(Math.abs(_root.offsetx) / 600) + (Math.floor(Math.abs(_root.offsety) / 600) * _root.dimy); _root.section2 = _root.section1 + 1; _root.section3 = _root.section1 + _root.dimx; _root.section4 = _root.section3 + 1; _root.map.sec1.gotoAndStop(_root.section1); _root.map.sec2.gotoAndStop(_root.section2); _root.map.sec3.gotoAndStop(_root.section3); _root.map.sec4.gotoAndStop(_root.section4); } function setTargets() { if (_root.phase == "ready") { _root.mb_shop._visible = false; connected = false; i = 0; while (i <= this.connections.length) { if (this.connections[i] == _root.pos) { connected = true; } i++; } if (connected) { _root.newpos = this.num; _root.targetx = -(this._x - 300); _root.targety = -(this._y - 300); } } } function setLoc() { this.x = this._x; this.y = this._y; } function moveHero() { if (_root.phase != "busy") { if (_root.phase != "scroll") { speed = 0.35; xdist = _root.targetx - _root.offsetx; ydist = _root.targety - _root.offsety; if ((Math.abs(xdist) + Math.abs(ydist)) == 0) { _root.oldpos = _root.pos; _root.pos = _root.newpos; loc = eval ("_root.mapdots.loc" + _root.pos); if (_root.phase == "moving") { _root.locCheck(_root.pos); } _root.phase = "ready"; } if (Math.abs(xdist) > 2) { _root.phase = "moving"; _root.offsetx = _root.offsetx + Math.round(xdist * speed); } else { _root.offsetx = _root.targetx; } if (Math.abs(ydist) > 2) { _root.phase = "moving"; _root.offsety = _root.offsety + Math.round(ydist * speed); } else { _root.offsety = _root.targety; } } _root.map._x = Math.round(_root.offsetx % 600); _root.map._y = Math.round(_root.offsety % 600); _root.mapdots._x = Math.round(_root.offsetx); _root.mapdots._y = Math.round(_root.offsety); _root.debug_txt.text = ("offsetx = " + _root.offsetx) + newline; _root.debug_txt.text = _root.debug_txt.text + (("offsety = " + _root.offsety) + newline); _root.debug_txt.text = _root.debug_txt.text + (("targetx = " + _root.targetx) + newline); _root.debug_txt.text = _root.debug_txt.text + (("targety = " + _root.targety) + newline); _root.debug_txt.text = _root.debug_txt.text + (("phase = " + _root.phase) + newline); _root.debug_txt.text = _root.debug_txt.text + (("pos = " + _root.pos) + newline); } } function healParty() { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } i = 1; while (i <= 9) { if (_root.party[i].present) { if (!_root.party[i].alive) { if ((_root.party[i].lives > 0) || (_root.easy)) { _root.party[i].alive = true; _root.party[i].lives--; } } if (_root.party[i].alive) { _root.maxHP(_root.party[i]); } _root.hero.gotoAndPlay("heal"); } i++; } } function locCheck(pos) { if (!Key.isDown(38)) { loc = eval ("_root.mapdots.loc" + pos); switch (loc._currentframe) { case 1 : _root.terrain = loc.terrain; _root.battleStart(pos, true); return; case 2 : _root.healParty(); return; case 3 : _root.mb_shop._visible = true; return; case 4 : _root.terrain = loc.terrain; _root.battleStart(pos, false); return; case 5 : if (random(5) == 0) { if (random(2) == 0) { _root.surprisestatus = "disadvantage"; } else { _root.surprisestatus = "even"; } _root.terrain = loc.terrain; _root.battleStart(pos, true); } return; case 8 : _root.story++; _root.scene = _root.story; _root.thismap[_root.pos] = 7 + _root.story; _root.gotoAndStop("story"); } } } function checkNode(num) { if (_root.pos == num) { loc = eval ("_root.mapdots.loc" + num); switch (loc._currentframe) { case 2 : _root.healParty(); return; case 3 : _root.startShop(loc.shop); _root.gotoAndStop("shop"); return; case 5 : _root.surprisestatus = "advantage"; _root.terrain = loc.terrain; _root.battleStart(pos, true); return; case 6 : if (_root.skills[19]) { _root.phase = "busy"; _root.hero.gotoAndPlay("teleport"); } else { _root.popup.message_txt.text = "You must learn the Earth Gate skill first."; } return; case 7 : if (_root.skills[20]) { _root.phase = "busy"; _root.hero.gotoAndPlay("teleport"); } else { _root.popup.message_txt.text = "You must learn the Sky Pillar skill first."; } return; case 9 : _root.scene = 1; _root.gotoAndStop("story"); return; case 10 : _root.scene = 2; _root.gotoAndStop("story"); return; case 11 : _root.scene = 3; _root.gotoAndStop("story"); return; case 12 : _root.scene = 4; _root.gotoAndStop("story"); return; case 13 : _root.scene = 5; _root.gotoAndStop("story"); return; case 14 : _root.scene = 6; _root.gotoAndStop("story"); return; case 15 : _root.scene = 7; _root.gotoAndStop("story"); return; case 16 : _root.scene = 8; _root.gotoAndStop("story"); return; case 17 : _root.scene = 9; _root.gotoAndStop("story"); return; case 18 : _root.scene = 10; _root.gotoAndStop("story"); return; case 19 : _root.scene = 11; _root.gotoAndStop("story"); return; case 20 : _root.scene = 12; _root.gotoAndStop("story"); return; case 21 : _root.surprisestatus = "advantage"; _root.terrain = loc.terrain; _root.battleStart(pos, true); } } } function teleport(targetpos, targetmap) { trace("teleporting"); _root.soundpos = 0; if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } if (_root.teleporting) { _root.pos = 1; _root.lastpos = _root.pos; _root.gotoAndStop("map1"); } else { trace("targetmap = " + targetmap); trace("targetpos = " + targetpos); _root.pos = targetpos; _root.lastpos = _root.pos; _root.gotoAndStop(targetmap); } } function startShop(shoplist) { i = 0; while (i <= 8) { if (shoplist[i] != null) { _root.shop[i] = shoplist[i]; } else { _root.shop[i] = 0; } i++; } } function battleStart(pos, randomize) { _root.soundpos = _root.BGM.position; _root.BGM.stop(); loc = eval ("_root.mapdots.loc" + pos); _root.e_initializeTeam(); if (randomize) { handicap = 0; avlevel = _root.averageLevel(); if (avlevel <= 25) { handicap = 1; } if (avlevel <= 15) { handicap = 2; } if (avlevel <= 8) { handicap = 3; } _root.eggset = 0; _root.randEnemy(pos, 6, loc.level, true, handicap); if (!_root.mute) { _root.BGM.setVolume(100); _root.BGM.attachSound("animal_battle2"); _root.BGM.start(); } } else { if (loc.drop > 0) { _root.drop = loc.drop; } if (loc.recruit > 0) { _root.recruit = loc.recruit; } _root.eggset = loc.eggset; _root.setEnemy(pos, 6, loc.level, false); if (!_root.mute) { _root.BGM.setVolume(100); _root.BGM.attachSound("B2_battle2"); _root.BGM.start(); } } _root.gotoAndPlay("battle"); } function averageLevel() { total = 0; level = 0; i = 1; while (i <= 9) { if (_root.party[i].present) { total++; level = level + _root.party[i].lv; } i++; } average = Math.round(level / total); return(average); } function conquerNode(currentmap, pos) { if (currentmap[pos] == 3) { _root.p_skillpts++; _root.skilltext._visible = true; _root.bonuslevel = _root.bonuslevel + 1; currentmap[pos] = 1; castles = _root.numCastles(); _root.kongregateStats.submit("beatCastles", castles); trace("submit castles = " + castles); } if (currentmap[pos] == 0) { currentmap[pos] = 4; } } function itemBegin() { _root.regenup = 0; _root.armorup = 0; _root.p_magic = 0; _root.drainup = 0; _root.counterup = 0; _root.powerup = 0; _root.critup = 0; _root.tangle = 0; _root.e_tangle = 0; _root.setupSpells(); i = 1; while (i <= 9) { card = eval ("_root.card" + i); _root.damageUpdate(card, _root.party[i]); _root.deathUpdate(card, _root.party[i]); _root.party[i].ap = _root.party[i].ac; card._alpha = 50; i++; } } function itemInfo(item) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { if (_root.phase != "freemove") { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = _root.getItemText(item); } } } function showMessage(txt) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = txt; } } function showEquipped(vis) { i = 1; while (i <= 25) { inv = eval ("_root.inv" + i); if (vis) { inv._alpha = 100; } else if (_root.switch1 != i) { inv._alpha = 25; } i++; } i = 26; while (i <= 35) { inv = eval ("_root.inv" + i); card = eval ("_root.card" + (i - 25)); char = _root.party[i - 25]; if (vis) { card._alpha = 50; if (char.egg > 0) { inv._visible = true; } } else { card._alpha = 100; inv._visible = false; } i++; } } function placeItems() { i = 1; while (i <= 25) { inv = eval ("_root.inv" + i); slot = eval ("_root.itemslot" + i); inv._x = slot._x; inv._y = slot._y; i++; } i = 1; while (i <= 10) { inv = eval ("_root.inv" + (i + 25)); slot = eval ("_root.slot" + i); inv._x = slot._x; inv._y = slot._y; i++; } _root.setupItems(); } function startForge() { i = 36; while (i <= 38) { inv = eval ("_root.inv" + i); slot = eval ("_root.itemslot" + i); inv._x = slot._x; inv._y = slot._y; _root.item[i] = 0; inv._visible = false; i++; } } function setupItems() { i = 1; while (i <= 38) { inv = eval ("_root.inv" + i); frame = _root.item[i]; inv.gotoAndStop(frame); if (_root.item[i] == 0) { inv._visible = false; } else { inv._visible = true; } i++; } } function setupShop() { i = 0; while (i <= 8) { shopitem = eval ("_root.shopitem" + (i + 25)); slot = eval ("_root.slot" + (i + 1)); shopitem._x = slot._x; shopitem._y = slot._y; i++; } i = 0; while (i <= 8) { item_txt = eval (("_root.price" + (i + 1)) + "_txt"); shopitem = eval ("_root.shopitem" + (i + 25)); frame = _root.shop[i]; shopitem.gotoAndStop(frame); if (_root.shop[i] == 0) { item_txt._visible = false; shopitem._visible = false; } else { item_txt.text = _root.getPrice(_root.shop[i]); shopitem._visible = true; } i++; } } function tryToBuy(item) { if (_root.phase == "itemswap") { openslot = _root.openSlot(); price = _root.getPrice(item); if (openslot > 0) { if (_root.money >= price) { _root.item[openslot] = item; _root.money = _root.money - price; _root.circle.play(); _root.setupItems(); inv = eval ("_root.inv" + openslot); inv.select._visible = false; } else { _root.popup.message_txt.text = "You need more money to buy that."; } } else { _root.popup.message_txt.text = "You don't have enough space to buy more items."; } } inv = eval ("_root.inv" + _root.switch1); inv.select._visible = false; _root.switch1 = 0; _root.switch2 = 0; } function openSlot() { num = 0; i = 24; while (i >= 1) { if (_root.item[i] == 0) { num = i; } i--; } return(num); } function getPrice(item) { switch (item) { case 43 : price = 5; break; case 44 : price = 10; break; case 45 : price = 20; break; case 46 : price = 10; break; case 47 : price = 15; break; case 48 : price = 30; break; case 49 : price = 5; break; case 50 : price = 15; break; case 51 : price = 25; break; case 52 : price = 45; break; case 53 : price = 15; break; case 54 : price = 25; break; case 55 : price = 40; break; case 56 : price = 50; break; case 57 : price = 75; break; case 58 : price = 100; break; case 59 : price = 100; break; case 60 : price = 150; break; case 61 : price = 200; break; case 62 : price = 250; break; case 63 : price = 300; break; case 64 : price = 300; break; case 65 : price = 400; break; case 66 : price = 400; break; case 67 : price = 50; break; case 68 : price = 500; break; case 69 : price = 500; break; case 70 : price = 500; break; case 71 : price = 500; break; case 72 : price = 500; break; case 73 : price = 1000; break; case 74 : price = 25; break; case 75 : price = 35; break; case 76 : price = 45; break; case 77 : price = 100; break; case 78 : price = 200; break; case 79 : price = 300; break; case 80 : price = 500; break; default : price = 500; if (item >= 15) { price = 1000; } if (item < 29) { break; } price = 2000; } return(price); } function randomizeItems() { i = 1; while (i <= 24) { _root.item[i] = random(6) + 74; i++; } } function skirmishItems() { i = 1; while (i <= 6) { _root.item[i] = 50; i++; } i = 7; while (i <= 12) { _root.item[i] = 53; i++; } _root.item[13] = 58; } function defaultItems() { i = 1; while (i <= 3) { _root.item[i] = 43; i++; } i = 4; while (i <= 6) { _root.item[i] = 46; i++; } _root.item[7] = 80; } function prepItem(inv, num) { if (_root.phase == "itemswap") { if ((_root.party[num - 25].present == true) || (num <= 25)) { if (_root.switch1 == 0) { if (_root.item[num] > 0) { _root.switch1 = num; inv.select._visible = true; if ((_root.item[num] > _root.maxeggs) && (_root.canUseItems)) { _root.showEquipped(false); } } } else if (_root.switch1 == num) { inv.select._visible = false; _root.switch1 = 0; _root.switch2 = 0; _root.showEquipped(true); } else { _root.switch2 = num; inv.select._visible = true; _root.switchItems(_root.switch1, _root.switch2); if (_root.phase != "FX") { _root.showEquipped(true); } } } } } function prepItemForge(inv, num) { if (_root.phase == "itemswap") { if (_root.switch1 == 0) { if (_root.item[num] > 0) { _root.switch1 = num; inv.select._visible = true; if ((_root.item[num] > _root.maxeggs) && (_root.canUseItems)) { _root.showEquipped(false); } } } else if (_root.switch1 == num) { inv.select._visible = false; _root.switch1 = 0; _root.switch2 = 0; _root.showEquipped(true); } else { _root.switch2 = num; inv.select._visible = true; _root.switchItems(_root.switch1, _root.switch2); if (_root.phase != "FX") { _root.showEquipped(true); } } } } function checkEggLevel(charnum, itemnum) { validlevel = true; if (itemnum <= _root.maxeggs) { if (_root.party[charnum].el < Math.ceil(itemnum / _root.numblueeggs)) { validlevel = false; _root.popup.message_txt.text = "Animal level is not high enough to equip that egg."; } } return(validlevel); } function switchItems(num1, num2) { invalid = false; i1 = eval ("_root.inv" + num1); i2 = eval ("_root.inv" + num2); if (!_root.forge) { if ((_root.item[num1] > _root.maxeggs) && (num2 > 25)) { _root.useItem(num1, num2 - 25); invalid = true; } if ((_root.item[num2] > _root.maxeggs) && (num1 > 25)) { invalid = true; } if (num1 > 25) { if (!_root.checkEggLevel(num1 - 25, item[num2])) { invalid = true; } } if (num2 > 25) { if (!_root.checkEggLevel(num2 - 25, item[num1])) { invalid = true; } } } if (!invalid) { temp = _root.item[num1]; _root.item[num1] = _root.item[num2]; _root.item[num2] = temp; frame1 = _root.item[num1]; frame2 = _root.item[num2]; i1.gotoAndStop(frame1); i2.gotoAndStop(frame2); _root.swapFX(i1._x, i1._y, 1); _root.swapFX(i2._x, i2._y, 2); _root.setupItems(); } _root.switch1 = 0; _root.switch2 = 0; i1.select._visible = false; i2.select._visible = false; _root.assignAllEggs(_root.party, "_root.card"); } function getItemText(item) { switch (item) { case 1 : return("+5 HP"); case 2 : return("+1 Attack Power"); case 3 : return("+2 Counter Attack"); case 4 : return("+2 Burn Attack"); case 5 : return("+1 Armor"); case 6 : return("+2 Regeneration"); case 7 : return("+5 HP Auto Heal after battle"); case 8 : return("+2 Freeze Attack"); case 9 : return("+2 Critical Attack"); case 10 : return("+1 Combat Action"); case 11 : return("+2 Drain Attack"); case 12 : return("10% HP Auto Revive after battle without spending a life"); case 13 : return("+25% Experience gained after battle"); case 14 : return("+10 Magic power stored each turn"); case 15 : return("+10 HP"); case 16 : return("+2 Attack Power"); case 17 : return("+4 Counter Attack"); case 18 : return("+4 Burn Attack"); case 19 : return("+2 Armor"); case 20 : return("+4 Regeneration"); case 21 : return("+10 HP Auto Heal after battle"); case 22 : return("+4 Freeze Attack"); case 23 : return("+4 Critical Attack"); case 24 : return("+2 Combat Action"); case 25 : return("+4 Drain Attack"); case 26 : return("25% HP Auto Revive after battle without spending a life"); case 27 : return("+50% Experience gained after battle"); case 28 : return("+15 Magic power stored each turn"); case 29 : return("+15 HP"); case 30 : return("+3 Attack Power"); case 31 : return("+6 Counter Attack"); case 32 : return("+6 Burn Attack"); case 33 : return("+3 Armor"); case 34 : return("+6 Regeneration"); case 35 : return("+20 HP Auto Heal after battle"); case 36 : return("+6 Freeze Attack"); case 37 : return("+6 Critical Attack"); case 38 : return("+3 Combat Actions"); case 39 : return("+6 Drain Attack"); case 40 : return("50% HP Auto Revive after battle without spending a life"); case 41 : return("+100% Experience gained after battle"); case 42 : return("+20 Magic power stored each turn"); case 43 : return("Heal 15 HP to one animal."); case 44 : return("Heal 30 HP to one animal."); case 45 : return("Heal 60 HP to one animal."); case 46 : return("Revive one animal with 10% HP."); case 47 : return("Revive one animal with 50% HP."); case 48 : return("Revive one animal with 100% HP."); case 49 : return("Heal 10 HP to one animal."); case 50 : return("Heal 20 HP to all animals."); case 51 : return("Heal 40 HP to all animals."); case 52 : return("Heal 80 HP to all animals."); case 53 : return("Revive all animals with 50% HP."); case 54 : return("Revive all animals with 75% HP."); case 55 : return("Revive all animals with 100% HP."); case 56 : return("Revive all animals and heal 20 HP."); case 57 : return("Revive all animals and heal 40 HP."); case 58 : return("Revive all animals and heal 80 HP."); case 59 : return("+1 Magic Gem."); case 60 : return("+2 Magic Gems."); case 61 : return("+3 Magic Gems."); case 62 : return("+4 Magic Gems."); case 63 : return("Your animals start the next combat with a boost to COUNTER."); case 64 : return("Your animals start the next combat with a boost to REGEN."); case 65 : return("Your animals start the next combat with a boost to POWER."); case 66 : return("Your animals start the next combat with a boost to ARMOR."); case 67 : return("Teleport to your starting point."); case 68 : return("Use to summon Flying Monkey to your roster."); case 69 : return("Use to summon Pufferfish to your roster."); case 70 : return("Use to summon Bombird to your roster."); case 71 : return("Use to summon Minotaur to your roster."); case 72 : return("Use to summon Muck Man to your roster."); case 73 : return("Raise an animal's level by 1."); case 74 : return("Red Berry."); case 75 : return("Green Berry."); case 76 : return("Gold Berry."); case 77 : return("Blue Berry."); case 78 : return("Purple Berry."); case 79 : return("White Berry."); case 80 : return("White Egg."); } return(""); } function eggBonus(char) { switch (char.egg) { case 1 : char.hpmax = char.hpmax + 5; break; case 2 : char.pw = char.pw + 1; break; case 3 : char.ct = char.ct + 2; break; case 4 : char.pp = char.pp + 2; break; case 5 : char.as = char.as + 1; break; case 6 : char.rs = char.rs + 2; break; case 7 : char.ah = char.ah + 5; break; case 8 : char.fp = char.fp + 2; break; case 9 : char.cr = char.cr + 2; break; case 10 : char.ac = char.ac + 1; break; case 11 : char.dp = char.dp + 2; break; case 12 : char.ar = char.ar + 0.1; break; case 13 : break; case 14 : char.mg = char.mg + 10; break; case 15 : char.hpmax = char.hpmax + 10; break; case 16 : char.pw = char.pw + 2; break; case 17 : char.ct = char.ct + 4; break; case 18 : char.pp = char.pp + 4; break; case 19 : char.as = char.as + 2; break; case 20 : char.rs = char.rs + 4; break; case 21 : char.ah = char.ah + 10; break; case 22 : char.fp = char.fp + 4; break; case 23 : char.cr = char.cr + 4; break; case 24 : char.ac = char.ac + 2; break; case 25 : char.dp = char.dp + 4; break; case 26 : char.ar = char.ar + 0.25; break; case 27 : break; case 28 : char.mg = char.mg + 15; break; case 29 : char.hpmax = char.hpmax + 15; break; case 30 : char.pw = char.pw + 3; break; case 31 : char.ct = char.ct + 6; break; case 32 : char.pp = char.pp + 6; break; case 33 : char.as = char.as + 3; break; case 34 : char.rs = char.rs + 6; break; case 35 : char.ah = char.ah + 20; break; case 36 : char.fp = char.fp + 6; break; case 37 : char.cr = char.cr + 6; break; case 38 : char.ac = char.ac + 3; break; case 39 : char.dp = char.dp + 6; break; case 40 : char.ar = char.ar + 0.5; break; case 41 : break; case 42 : char.mg = char.mg + 20; } char.hp = _root.top(char.hp, char.hpmax); } function healChar(char, amount, card) { char.hp = char.hp + amount; char.hp = _root.top(char.hp, char.hpmax); duplicateMovieClip (_root.fx_heal, "heal" + _root.currentfx, _root.currentfx); heal = eval ("_root.heal" + _root.currentfx); heal._x = card._x; heal._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } } function itemheal(char, amount, card, itemloc) { if (char.alive && (char.present)) { if (char.hp < char.hpmax) { _root.phase = "FX"; _root.healChar(char, amount, card); _root.item[itemloc] = 0; } else { _root.popup.message_txt.text = "This animal doesn't need healing."; } } else { _root.popup.message_txt.text = "Use this item only on conscious, injured animals."; } } function itemhealall(amount, itemloc) { itemused = false; i = 1; while (i <= 9) { party = _root.party; thiscard = eval ("_root.card" + i); if (party[i].alive && (party[i].present)) { if (party[i].hp < party[i].hpmax) { itemused = true; _root.phase = "FX"; _root.healChar(party[i], amount, thiscard); _root.item[itemloc] = 0; } } i++; } if (!itemused) { _root.popup.message_txt.text = "It would have no effect right now. Use it when you need it."; } } function itemrevive(char, amount, card, itemloc) { if ((!char.alive) && (char.present)) { if ((char.lives > 0) || (_root.easy)) { _root.phase = "FX"; _root.reviveChar(char, amount, card); _root.item[itemloc] = 0; char.lives--; } else { _root.popup.message_txt.text = "This animal has no lives left. It can be revived only by magic."; } } else { _root.popup.message_txt.text = "Use this item only on unconscious animals."; } } function itemreviveall(amount, itemloc) { itemused = false; i = 1; while (i <= 9) { party = _root.party; thiscard = eval ("_root.card" + i); if ((!party[i].alive) && (party[i].present)) { if ((party[i].lives > 0) || (_root.easy)) { itemused = true; _root.phase = "FX"; _root.reviveChar(party[i], amount, thiscard); _root.item[itemloc] = 0; party[i].lives--; } } i++; } if (!itemused) { _root.popup.message_txt.text = "Must be used on unconscious animals with remaining lives."; } } function itemmagic(amount, itemloc) { if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } _root.phase = "FX"; _root.startmagic = _root.startmagic + amount; _root.startmagic = Math.min(_root.startmagic, _root.p_magicmax); _root.item[itemloc] = 0; i = 1; while (i <= 9) { party = _root.party; thiscard = eval ("_root.card" + i); if (party[i].alive && (party[i].present)) { duplicateMovieClip (_root.fx_gem, "fxgem" + _root.currentfx, _root.currentfx); fxgem = eval ("_root.fxgem" + _root.currentfx); fxgem._x = thiscard._x; fxgem._y = thiscard._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } } function itemcounter(amount, itemloc) { if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } _root.phase = "FX"; _root.startct = amount; _root.item[itemloc] = 0; i = 1; while (i <= 9) { party = _root.party; thiscard = eval ("_root.card" + i); if (party[i].alive && (party[i].present)) { duplicateMovieClip (_root.fx_mod, "fxgem" + _root.currentfx, _root.currentfx); fxgem = eval ("_root.fxgem" + _root.currentfx); fxgem._x = thiscard._x; fxgem._y = thiscard._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } } function itempower(amount, itemloc) { if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } _root.phase = "FX"; _root.startpw = amount; _root.item[itemloc] = 0; i = 1; while (i <= 9) { party = _root.party; thiscard = eval ("_root.card" + i); if (party[i].alive && (party[i].present)) { duplicateMovieClip (_root.fx_mod, "fxgem" + _root.currentfx, _root.currentfx); fxgem = eval ("_root.fxgem" + _root.currentfx); fxgem._x = thiscard._x; fxgem._y = thiscard._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } } function itemarmor(amount, itemloc) { if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } _root.phase = "FX"; _root.startas = amount; _root.item[itemloc] = 0; i = 1; while (i <= 9) { party = _root.party; thiscard = eval ("_root.card" + i); if (party[i].alive && (party[i].present)) { duplicateMovieClip (_root.fx_mod, "fxgem" + _root.currentfx, _root.currentfx); fxgem = eval ("_root.fxgem" + _root.currentfx); fxgem._x = thiscard._x; fxgem._y = thiscard._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } } function itemregen(amount, itemloc) { if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } _root.phase = "FX"; _root.startrs = amount; _root.item[itemloc] = 0; i = 1; while (i <= 9) { party = _root.party; thiscard = eval ("_root.card" + i); if (party[i].alive && (party[i].present)) { duplicateMovieClip (_root.fx_mod, "fxgem" + _root.currentfx, _root.currentfx); fxgem = eval ("_root.fxgem" + _root.currentfx); fxgem._x = thiscard._x; fxgem._y = thiscard._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } } function reviveChar(char, percent, card) { amount = Math.ceil(char.hpmax * (percent / 100)); char.hp = amount; char.alive = true; duplicateMovieClip (_root.fx_raise, "raise" + _root.currentfx, _root.currentfx); raise = eval ("_root.raise" + _root.currentfx); raise._x = card._x; raise._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } if (!_root.mute) { _root.raisesfx.stop("raise"); _root.raisesfx.start(); } } function useFormula(char, itemloc) { if (char.alive && (char.present)) { if (char.lv < _root.p_maxlevel) { if (!_root.mute) { _root.raisesfx.stop("raise"); _root.raisesfx.start(); } _root.phase = "FX"; _root.item[itemloc] = 0; char.lv++; _root.recalculateChar(char); _root.eggBonus(char); if (char.alive) { char.hp = char.hpmax; } if (char.lv >= _root.p_maxlevel) { char.xp = 0; } duplicateMovieClip (_root.fx_regen, "levup" + _root.currentfx, _root.currentfx); levup = eval ("_root.levup" + _root.currentfx); levup._x = card._x; levup._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } else { _root.popup.message_txt.text = "This animal is at the maximum level."; } } else { _root.popup.message_txt.text = "Use this only on conscious animals."; } } function rosterAdd(num, itemloc) { if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } _root.phase = "FX"; _root.roster[num] = true; _root.rosterSave(); _root.item[itemloc] = 0; i = 1; while (i <= 9) { party = _root.party; card = eval ("_root.card" + i); if (party[i].alive && (party[i].present)) { duplicateMovieClip (_root.fx_heal, "heal" + _root.currentfx, _root.currentfx); heal = eval ("_root.heal" + _root.currentfx); heal._x = card._x; heal._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } } function teleportcard(itemloc) { if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } _root.phase = "FX"; _root.soundpos = 0; _root.item[itemloc] = 0; _root.pos = 1; _root.teleport = true; } function useItem(itemloc, charnum) { char = _root.party[charnum]; card = eval ("_root.card" + charnum); useitem = _root.item[itemloc]; switch (useitem) { case 43 : _root.itemheal(char, 15, card, itemloc); return; case 44 : _root.itemheal(char, 30, card, itemloc); return; case 45 : _root.itemheal(char, 60, card, itemloc); return; case 46 : _root.itemrevive(char, 10, card, itemloc); return; case 47 : _root.itemrevive(char, 50, card, itemloc); return; case 48 : _root.itemrevive(char, 100, card, itemloc); return; case 49 : _root.itemheal(char, 10, card, itemloc); return; case 50 : _root.itemhealall(20, itemloc); return; case 51 : _root.itemhealall(40, itemloc); return; case 52 : _root.itemhealall(80, itemloc); return; case 53 : _root.itemreviveall(50, itemloc); return; case 54 : _root.itemreviveall(75, itemloc); return; case 55 : _root.itemreviveall(100, itemloc); return; case 56 : _root.itemreviveall(1, itemloc); _root.itemhealall(20, itemloc); return; case 57 : _root.itemreviveall(1, itemloc); _root.itemhealall(40, itemloc); return; case 58 : _root.itemreviveall(1, itemloc); _root.itemhealall(80, itemloc); return; case 59 : _root.itemmagic(100, itemloc); return; case 60 : _root.itemmagic(200, itemloc); return; case 61 : _root.itemmagic(300, itemloc); return; case 62 : _root.itemmagic(400, itemloc); return; case 63 : _root.itemcounter(5, itemloc); return; case 64 : _root.itemregen(5, itemloc); return; case 65 : _root.itempower(3, itemloc); return; case 66 : _root.itemarmor(3, itemloc); return; case 67 : if (!_root.skirmish) { _root.teleportcard(itemloc); } return; case 68 : _root.rosterAdd(55, itemloc); return; case 69 : _root.rosterAdd(56, itemloc); return; case 70 : _root.rosterAdd(57, itemloc); return; case 71 : _root.rosterAdd(58, itemloc); return; case 72 : _root.rosterAdd(59, itemloc); return; case 73 : _root.useFormula(char, itemloc); } } function assignAllEggs(party, thiscard) { i = 1; while (i <= 10) { card = eval (thiscard + i); if (party[i].friendly) { party[i].egg = _root.item[i + 25]; } _root.recalculateChar(party[i]); _root.eggBonus(party[i]); party[i].ap = party[i].ac; _root.battleUpdate(card, party[i]); i++; } } function sortInventory() { temp = []; i = 0; while (i <= 23) { temp[i] = _root.item[i + 1]; temp[i] = temp[i] / 10; i++; } temp.sort(Array.DESCENDING); i = 0; while (i <= 23) { temp[i] = temp[i] * 10; _root.item[i + 1] = temp[i]; i++; } _root.setupItems(); if (_root.phase != "itemswap") { _root.showEquipped(false); } } function cardShake(card) { if (card.shake > 0) { if ((card.shake % 2) == 0) { card._x = card.homex + card.shake; } else { card._x = card.homex - card.shake; } card.shake--; } } function bottom(num, limit) { if (num < limit) { return(limit); } return(num); } function top(num, limit) { if (num > limit) { return(limit); } return(num); } function levelUp(num) { hpdiff = _root.party[num].hpmax - _root.party[num].hp; _root.party[num].xp = _root.party[num].xp - _root.nextXP(_root.party[num].lv); _root.party[num].lv++; _root.party[num].xp = _root.top(_root.party[num].xp, _root.nextXP(_root.party[num].lv) - 1); _root.recalculateChar(_root.party[num]); _root.eggBonus(_root.party[num]); if (_root.party[num].alive) { _root.party[num].hp = _root.party[num].hpmax - hpdiff; } if (_root.party[num].lv >= _root.p_maxlevel) { _root.party[num].xp = 0; } _root.levelup._visible = true; } function autoHeal(party) { if (_root.battleresult == "victory") { i = 1; while (i <= 9) { if (party[i].alive && (party[i].present)) { party[i].hp = party[i].hp + party[i].ah; if (_root.skills[16]) { party[i].hp = party[i].hp + 10; } _root.top(party[i].hp, party[i].hpmax); } i++; } i = 7; while (i <= 9) { if (party[i].alive && (party[i].present)) { party[i].hp = party[i].hp + 10; _root.top(party[i].hp, party[i].hpmax); } i++; } } } function autoRevive(party) { if (_root.battleresult == "victory") { i = 1; while (i <= 9) { if ((!party[i].alive) && (party[i].present)) { amount = Math.ceil(party[i].hpmax * party[i].ar); if (amount > 0) { party[i].alive = true; party[i].hp = party[i].hp + amount; } } i++; } } if (_root.battleresult == "failure") { _root.money = Math.floor(_root.money / 2); i = 1; while (i <= 9) { if ((!party[i].alive) && (party[i].present)) { amount = Math.ceil(party[i].hpmax * 0.5); party[i].alive = true; party[i].hp = party[i].hp + amount; party[i].xp = 0; if (party[i].lives > 0) { party[i].lives--; } } i++; } } } function newRecruit(num) { chance = 6; if (_root.battleresult == "victory") { if (num == 0) { num = random(6) + 1; if (_root.e_party[num].present) { if ((_root.e_party[num].clan == "mech") && (!_root.beatgame)) { chance = 0; } if (_root.e_party[num].char > 60) { chance = 0; } if (random(10) < chance) { _root.recruit = _root.e_party[num].char; } } } else { _root.recruit = num; } if (_root.recruit > 0) { _root.roster[_root.recruit] = true; _root.rosterSave(); _root.recruitarrow._visible = true; } } } function itemDrop(num) { if (_root.battleresult == "victory") { if (num == 0) { _root.drop = 0; chance = random(10); if (chance < 7) { maxitem = Math.min(15 + _root.average_elevel(), 46); trace("maxitem : " + maxitem); randomdrop = random(maxitem) + Math.round(_root.averageLevel() / 4); randomdrop = Math.min(randomdrop, 52); _root.drop = _root.dropset[randomdrop]; } } else { _root.drop = num; } if (_root.skirmish) { num = random(7) + 74; _root.drop = num; } if (_root.drop > 0) { _root.droparrow._visible = true; } } } function setupRecruitDrop() { if (_root.recruit > 0) { _root.initializeChar.call(_root.party[10], true); _root.party[10].present = true; _root.party[10].alive = true; _root.party[10].egg = 0; _root.party[10].char = _root.recruit; _root.party[10].lv = 0; if (_root.skills[18]) { _root.party[10].lv = 10; } _root.setupChar(_root.party[10], _root.party[10].char); _root.maxHP(_root.party[10]); } _root.recruit = 0; if (_root.drop > 0) { _root.item[25] = _root.drop; } } function dataSave(num) { savedata = SharedObject.getLocal("BW_save" + num); savedata.data.datacheck = true; savedata.data.party = []; savedata.data.month = _root.playtime.getMonth(); savedata.data.date = _root.playtime.getDate(); savedata.data.hours = _root.playtime.getHours(); savedata.data.minutes = _root.playtime.getMinutes(); savedata.data.easy = _root.easy; i = 1; while (i <= 9) { savedata.data.party[i] = new Object(); s_party = savedata.data.party; p_party = _root.party; s_party[i].char = p_party[i].char; s_party[i].alive = p_party[i].alive; s_party[i].present = p_party[i].present; s_party[i].hp = p_party[i].hp; s_party[i].lv = p_party[i].lv; s_party[i].egg = p_party[i].egg; s_party[i].xp = p_party[i].xp; s_party[i].lives = p_party[i].lives; s_party[i].item = p_party[i].item; i++; } savedata.data.item = []; i = 1; while (i <= 35) { savedata.data.item[i] = _root.item[i]; i++; } savedata.data.worldmap = []; i = 1; while (i <= 155) { savedata.data.worldmap[i] = _root.worldmap[i]; i++; } savedata.data.undermap = []; i = 1; while (i <= 85) { savedata.data.undermap[i] = _root.undermap[i]; i++; } savedata.data.mechamap = []; i = 1; while (i <= 24) { savedata.data.mechamap[i] = _root.mechamap[i]; i++; } savedata.data.skills = []; i = 0; while (i <= 21) { savedata.data.skills[i] = _root.skills[i]; i++; } savedata.data.p_skillpts = _root.p_skillpts; savedata.data.spells = []; i = 1; while (i <= 20) { savedata.data.spells[i] = _root.spells[i]; i++; } savedata.data.storyitems = []; i = 1; while (i <= 12) { savedata.data.storyitems[i] = _root.storyitems[i]; i++; } savedata.data.money = _root.money; savedata.data.pos = _root.pos; savedata.data.startmagic = _root.startmagic; savedata.data.startct = _root.startct; savedata.data.startpw = _root.startpw; savedata.data.startas = _root.startas; savedata.data.startrs = _root.startrs; savedata.data.currentmap = _root.currentmap; savedata.data.beatgame = _root.beatgame; savedata.data.story = _root.story; savedata.data.bonuslevel = _root.bonuslevel; savedata.data.tips = _root.tips; savedata.flush(); if (!_root.mute) { _root.savesfx.stop("save"); _root.savesfx.start(); } } function dataLoad(num) { savedata = SharedObject.getLocal("BW_save" + num); if (savedata.data.easy != true) { _root.easy = false; } else { _root.easy = true; } if (savedata.data.datacheck) { i = 1; while (i <= 9) { s_party = savedata.data.party; p_party = _root.party; p_party[i].char = s_party[i].char; p_party[i].alive = s_party[i].alive; p_party[i].present = s_party[i].present; p_party[i].hp = s_party[i].hp; p_party[i].lv = s_party[i].lv; p_party[i].egg = s_party[i].egg; p_party[i].xp = s_party[i].xp; p_party[i].lives = s_party[i].lives; p_party[i].item = s_party[i].item; p_party[i].friendly = true; _root.recalculateChar(p_party[i]); i++; } i = 1; while (i <= 35) { _root.item[i] = savedata.data.item[i]; i++; } i = 1; while (i <= 155) { _root.worldmap[i] = savedata.data.worldmap[i]; i++; } i = 1; while (i <= 85) { _root.undermap[i] = savedata.data.undermap[i]; i++; } i = 1; while (i <= 24) { _root.mechamap[i] = savedata.data.mechamap[i]; i++; } i = 0; while (i <= 21) { _root.skills[i] = savedata.data.skills[i]; i++; } _root.p_skillpts = savedata.data.p_skillpts; i = 1; while (i <= 20) { _root.spells[i] = savedata.data.spells[i]; i++; } if (savedata.data.storyitems[1] != null) { i = 1; while (i <= 12) { _root.storyitems[i] = savedata.data.storyitems[i]; i++; } } castles = _root.numCastles(); _root.kongregateStats.submit("beatCastles", castles); trace("submit castles = " + castles); _root.money = savedata.data.money; _root.pos = savedata.data.pos; _root.startmagic = savedata.data.startmagic; _root.startct = savedata.data.startct; _root.startpw = savedata.data.startpw; _root.startas = savedata.data.startas; _root.startrs = savedata.data.startrs; _root.currentmap = savedata.data.currentmap; _root.beatgame = savedata.data.beatgame; _root.story = savedata.data.story; _root.bonuslevel = savedata.data.bonuslevel; _root.tips = savedata.data.tips; if (!_root.mute) { _root.savesfx.stop("save"); _root.savesfx.start(); } _root.assignAllEggs(_root.party, "_root.card"); } } function rosterSave() { savedata = SharedObject.getLocal("BW_roster1"); savedata.data.datacheck = true; savedata.data.roster = []; rosternum = 0; i = 1; while (i <= _root.maxAnimals) { savedata.data.roster[i] = _root.roster[i]; if (_root.roster[i]) { rosternum++; } i++; } _root.kongregateStats.submit("recruits", rosternum); trace("submit roster = " + rosternum); savedata.flush(); } function recipeSave() { savedata = SharedObject.getLocal("BW_recipes1"); savedata.data.datacheck = true; savedata.data.recipes = []; recipenum = 0; i = 1; while (i <= 29) { savedata.data.recipes[i] = _root.recipes[i]; if (_root.recipes[i]) { recipenum++; } i++; } _root.kongregateStats.submit("recipes", recipenum); trace("submit recipes = " + recipenum); savedata.flush(); } function clearData(num) { savedata = SharedObject.getLocal("BW_save" + num); savedata.data.datacheck = false; } function setupSave(num) { savedata = SharedObject.getLocal("BW_save" + num); savebox = eval ("_root.savebox" + num); if (savedata.data.datacheck) { if (savedata.data.beatgame) { savebox.win._visible = true; } else { savebox.win._visible = false; } if (savedata.data.hours < 12) { savebox.am_txt.text = "am"; } else { savebox.am_txt.text = "pm"; } hours = savedata.data.hours % 12; if (hours == 0) { hours = 12; } if (hours < 10) { savebox.time_txt.text = ("0" + hours) + ":"; } else { savebox.time_txt.text = hours + ":"; } minutes = savedata.data.minutes; if (minutes < 10) { savebox.time_txt.text = savebox.time_txt.text + ("0" + minutes); } else { savebox.time_txt.text = savebox.time_txt.text + minutes; } savebox.date_txt.text = ((savedata.data.month + 1) + "/") + savedata.data.date; } else { savebox.time_txt.text = ""; savebox.date_txt.text = ""; savebox.am_txt.text = ""; } i = 1; while (i <= 9) { frame = 0; port = eval ((("_root.savebox" + num) + ".port") + i); savebox.load_btn._visible = false; if (savedata.data.datacheck) { if (_root.datamode == "load") { savebox.load_btn._visible = true; } if (savedata.data.party[i].present) { frame = savedata.data.party[i].char; port.gotoAndStop(frame); } } if (frame == 0) { port._visible = false; } else { port._visible = true; } i++; } } function rosterLoad() { savedata = SharedObject.getLocal("BW_roster1"); if (savedata.data.datacheck) { rosternum = 0; i = 1; while (i <= _root.maxAnimals) { _root.roster[i] = savedata.data.roster[i]; if (_root.roster[i]) { rosternum++; } i++; } _root.kongregateStats.submit("recruits", rosternum); trace("submit roster = " + rosternum); } if (_root.roster[55]) { _root.kongregateStats.submit("gotMonkey", 1); trace("submit gotMonkey"); } if (_root.roster[56]) { _root.kongregateStats.submit("gotPuffer", 1); trace("submit gotPuffer"); } if (_root.roster[57]) { _root.kongregateStats.submit("gotBombird", 1); trace("submit gotBombird"); } if (_root.roster[58]) { _root.kongregateStats.submit("gotMinotaur", 1); trace("submit gotMinotaur"); } if (_root.roster[59]) { _root.kongregateStats.submit("gotMuckman", 1); trace("submit gotMuckman"); } if (_root.roster[60]) { _root.kongregateStats.submit("gotPlatypus", 1); trace("submit gotPlatypus"); } } function recipeLoad() { savedata = SharedObject.getLocal("BW_recipes1"); if (savedata.data.datacheck) { recipenum = 0; i = 1; while (i <= 29) { _root.recipes[i] = savedata.data.recipes[i]; if (_root.recipes[i]) { recipenum++; } i++; } _root.kongregateStats.submit("recipes", recipenum); trace("submit recipes = " + recipenum); } } function average_elevel() { total = 0; level = 0; i = 1; while (i <= 6) { if (_root.e_party[i].present) { total++; level = level + _root.e_party[i].lv; } i++; } average = Math.round(level / total); return(average); } function makeHMH(page) { _root.helppage = page; _root.createEmptyMovieClip("HMH", 1000); _root.HMH._x = 300; _root.HMH._y = 300; _root.HMH.attachMovie("help_popup", HMH_help, 1001); } dropset = []; i = 0; while (i <= 3) { dropset[i] = 43; i++; } i = 4; while (i <= 7) { dropset[i] = 46; i++; } i = 8; while (i <= 9) { dropset[i] = 44; i++; } i = 10; while (i <= 11) { dropset[i] = 47; i++; } i = 12; while (i <= 12) { dropset[i] = 45; i++; } i = 13; while (i <= 13) { dropset[i] = 48; i++; } i = 14; while (i <= 22) { dropset[i] = 74; i++; } i = 23; while (i <= 30) { dropset[i] = 75; i++; } i = 31; while (i <= 37) { dropset[i] = 76; i++; } i = 38; while (i <= 42) { dropset[i] = 77; i++; } i = 43; while (i <= 46) { dropset[i] = 78; i++; } i = 47; while (i <= 49) { dropset[i] = 79; i++; } i = 50; while (i <= 52) { dropset[i] = 80; i++; } function prepSwitch(party, num) { card = eval ("_root.card" + num); if ((party[num].ap > 0) || (_root.phase == "freemove")) { if (_root.switch1 == 0) { if (party[num].present) { _root.switch1 = num; if (party[num].friendly) { card.select._visible = true; } } } else if (_root.switch1 == num) { if (party[num].friendly) { card.select._visible = false; } _root.switch1 = 0; _root.switch2 = 0; } else { _root.switch2 = num; if (party[num].friendly) { card.select._visible = true; } if (party[1].friendly && (_root.e_tangle > 0)) { if (_root.phase != "freemove") { if (party[_root.switch1].present && (party[_root.switch1].alive)) { party[_root.switch1].ap--; } if (party[_root.switch2].present && (party[_root.switch2].alive)) { party[_root.switch2].ap--; } } _root.e_tangle--; _root.switch1 = 0; _root.switch2 = 0; } else { _root.switchChars(party); } } } if (_root.phase == "move") { _root.endPTurnCheck(); } } function switchChars(party) { swap = new Object(); obj1 = party[_root.switch1]; obj2 = party[_root.switch2]; swap.alive = obj1.alive; swap.present = obj1.present; swap.char = obj1.char; swap.charname = obj1.charname; swap.clan = obj1.clan; swap.at = obj1.at; swap.hpmax = obj1.hpmax; swap.hp = obj1.hp; swap.ac = obj1.ac; swap.ap = obj1.ap; swap.pw = obj1.pw; swap.lv = obj1.lv; swap.ct = obj1.ct; swap.pp = obj1.pp; swap.fp = obj1.fp; swap.ps = obj1.ps; swap.fs = obj1.fs; swap.rs = obj1.rs; swap.cr = obj1.cr; swap.as = obj1.as; swap.dp = obj1.dp; swap.ah = obj1.ah; swap.ar = obj1.ar; swap.mg = obj1.mg; swap.egg = obj1.egg; swap.el = obj1.el; swap.xp = obj1.xp; swap.lives = obj1.lives; swap.item = obj1.item; obj1.alive = obj2.alive; obj1.present = obj2.present; obj1.char = obj2.char; obj1.charname = obj2.charname; obj1.clan = obj2.clan; obj1.at = obj2.at; obj1.hpmax = obj2.hpmax; obj1.hp = obj2.hp; obj1.ac = obj2.ac; obj1.ap = obj2.ap; obj1.pw = obj2.pw; obj1.lv = obj2.lv; obj1.ct = obj2.ct; obj1.pp = obj2.pp; obj1.fp = obj2.fp; obj1.ps = obj2.ps; obj1.fs = obj2.fs; obj1.rs = obj2.rs; obj1.cr = obj2.cr; obj1.as = obj2.as; obj1.dp = obj2.dp; obj1.ah = obj2.ah; obj1.ar = obj2.ar; obj1.mg = obj2.mg; obj1.egg = obj2.egg; obj1.el = obj2.el; obj1.xp = obj2.xp; obj1.lives = obj2.lives; obj1.item = obj2.item; obj2.alive = swap.alive; obj2.present = swap.present; obj2.char = swap.char; obj2.charname = swap.charname; obj2.clan = swap.clan; obj2.at = swap.at; obj2.hpmax = swap.hpmax; obj2.hp = swap.hp; obj2.ac = swap.ac; obj2.ap = swap.ap; obj2.pw = swap.pw; obj2.lv = swap.lv; obj2.ct = swap.ct; obj2.pp = swap.pp; obj2.fp = swap.fp; obj2.ps = swap.ps; obj2.fs = swap.fs; obj2.rs = swap.rs; obj2.cr = swap.cr; obj2.as = swap.as; obj2.dp = swap.dp; obj2.ah = swap.ah; obj2.ar = swap.ar; obj2.mg = swap.mg; obj2.egg = swap.egg; obj2.el = swap.el; obj2.xp = swap.xp; obj2.lives = swap.lives; obj2.item = swap.item; if (obj1.friendly) { c1 = eval ("_root.card" + _root.switch1); c2 = eval ("_root.card" + _root.switch2); temp = _root.item[_root.switch1 + 25]; _root.item[_root.switch1 + 25] = _root.item[_root.switch2 + 25]; _root.item[_root.switch2 + 25] = temp; } else { c1 = eval ("_root.e_card" + _root.switch1); c2 = eval ("_root.e_card" + _root.switch2); } if (!obj1.alive) { c1.dead._visible = true; } else { c1.dead._visible = false; } if (!obj2.alive) { c2.dead._visible = true; } else { c2.dead._visible = false; } if (obj1.ps > 0) { c1.burn._visible = true; } else { c1.burn._visible = false; } if (obj1.fs > 0) { c1.ice._visible = true; c1.ice.gotoAndPlay(2); } else { c1.ice._visible = false; c1.ice.gotoAndStop(1); } if (obj2.ps > 0) { c2.burn._visible = true; } else { c2.burn._visible = false; } if (obj2.fs > 0) { c2.ice._visible = true; c2.ice.gotoAndPlay(2); } else { c2.ice._visible = false; c2.ice.gotoAndStop(1); } _root.switch1 = 0; _root.switch2 = 0; if (_root.phase != "freemove") { if (obj1.present && (obj1.alive)) { obj1.ap--; } if (obj2.present && (obj2.alive)) { obj2.ap--; } } _root.damageUpdate(c1, obj1); _root.damageUpdate(c2, obj2); _root.updateCard.call(c1, obj1); _root.updateCard.call(c2, obj2); _root.swapFX(c1._x, c1._y, 1); _root.swapFX(c2._x, c2._y, 2); _root.setupSpells(); _root.refreshSpells(); } function swapFX(x, y, num) { duplicateMovieClip (_root.fx_swap, "fx_swap" + num, num); swap = eval ("_root.fx_swap" + num); swap._x = x; swap._y = y; } function damageCalc(attacker, thiscard, defender, defendcard) { broken = false; variant = random(3) - 1; if (_root.terrainbonus == attacker.clan) { tbonus = 1; } else { tbonus = 0; } damage = (attacker.pw + variant) + tbonus; if (defender.fs == 0) { if ((_root.terrain == "castle") && (!defender.friendly)) { bonus_as = _root.armorbonus; } else { bonus_as = 0; } if (defender.friendly) { armorspell = _root.armorup; } else { armorspell = _root.e_armorup; } damage = damage - ((defender.as + bonus_as) + armorspell); } if (attacker.friendly) { damage = damage + _root.powerup; } else { damage = damage + _root.e_powerup; } if (defender.fs > 0) { damage = damage + defender.fs; if (!_root.mute) { _root.breaksfx.stop("break"); _root.breaksfx.start(); } defendcard.ice.gotoAndPlay("break"); defender.fs = 0; broken = true; } damage = damage + _root.clanbonus(attacker, defender, defendcard); damage = _root.bottom(damage, 1); trace("damage = " + damage); if (!_root.targetred) { defender.hp = defender.hp - damage; } else { defender.hp = defender.hp - Math.ceil(damage / 2); } defender.hp = _root.bottom(defender.hp, 0); if (!broken) { if ((!attacker.friendly) && (!_root.e_counterban)) { _root.counter(attacker, thiscard, defender, defendcard, _root.counterup); } if (attacker.friendly && (!_root.counterban)) { _root.counter(attacker, thiscard, defender, defendcard, _root.e_counterup); } } _root.addDrain(attacker, thiscard, defender, defendcard); if (defender.hp > 0) { _root.addCrit(attacker, thiscard, defender, defendcard); if (!broken) { _root.addIce(attacker, thiscard, defender, defendcard); } _root.addPoison(attacker, thiscard, defender, defendcard); } if (!_root.mute) { switch (attacker.at) { case 1 : _root.hit1.stop("hit1"); _root.hit1.start(); break; case 2 : _root.hit2.stop("hit2"); _root.hit2.start(); break; case 3 : _root.hit3.stop("hit3"); _root.hit3.start(); break; case 4 : _root.hit4.stop("hit4"); _root.hit4.start(); } } } function clanbonus(attacker, defender, card) { amount = 1; bonus = 0; switch (attacker.clan) { case "brute" : if (defender.clan == "magic") { bonus = amount; } break; case "magic" : if (defender.clan == "shadow") { bonus = amount; } break; case "shadow" : if (defender.clan == "brute") { bonus = amount; } break; case "water" : if (defender.clan == "fire") { bonus = amount; } break; case "fire" : if (defender.clan == "water") { bonus = amount; } break; case "mech" : if (defender.clan == "mech") { break; } bonus = amount; } if (bonus > 0) { duplicateMovieClip (_root.fx_xswipe, "xswipe" + _root.currentfx, _root.currentfx); xsw = eval ("_root.xswipe" + _root.currentfx); xsw._x = card._x; xsw._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } return(bonus); } function p_attack(attacker, thiscard, targetparty, defendcard) { attacked = false; _root.critcheck = false; if (attacker.present) { if (attacker.alive) { if (attacker.ap > 0) { if (attacker.fs == 0) { if (attacker.at != 4) { i = 1; while (i <= 6) { if (_root.target[i] > 0) { attacked = true; thiscard.shake = 6; defender = targetparty[_root.target[i]]; targetcard = eval (defendcard + _root.target[i]); targetcard.shake = 6; _root.damageCalc(attacker, thiscard, defender, targetcard); } i++; } } else { randomtargets = new Array(); numtargets = 0; i = 1; while (i <= 6) { if (_root.target[i] > 0) { numtargets++; randomtargets[numtargets] = _root.target[i]; } i++; } if (numtargets > 0) { attacked = true; hittarget = random(numtargets) + 1; thiscard.shake = 6; defender = targetparty[randomtargets[hittarget]]; targetcard = eval (defendcard + randomtargets[hittarget]); targetcard.shake = 6; _root.damageCalc(attacker, thiscard, defender, targetcard); } } } else { _root.freezeCheck(attacker, thiscard); } } } } if (attacked) { if (!_root.critcheck) { attacker.ap--; } if (attacker.ap == 0) { _root.updateAllCards(); _root.clearTargets(); } } _root.critcheck = false; if (_root.phase == "p_attack") { _root.endPTurnCheck(); } _root.winLoseCheck(); } function numTargets() { targets = 0; i = 1; while (i <= 6) { if (_root.target[i] > 0) { targets++; } i++; } return(targets); } function showTarget(targetcard, targetparty, thisparty, character, num) { if (character.present) { if (character.alive) { if (character.ap > 0) { switch (character.at) { case 1 : _root.showTarget1(targetcard, targetparty, thisparty, num); break; case 2 : _root.showTarget2(targetcard, targetparty, thisparty, num); break; case 3 : _root.showTarget3(targetcard, targetparty, thisparty, num); break; case 4 : _root.showTarget4(targetcard, targetparty, thisparty, num); } } } } } function showTarget1(targetcard, targetparty, thisparty, num) { _root.targetrandom = false; if (num < 4) { _root.targetred = false; targetnum = num; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { _root.target[1] = targetnum; } else { targetnum = num + 3; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { _root.target[1] = targetnum; } } } else if ((!thisparty[num - 3].present) || (!thisparty[num - 3].alive)) { _root.targetred = true; targetnum = num - 3; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { _root.target[1] = targetnum; } else { targetnum = num; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { _root.target[1] = targetnum; } } } card = eval (targetcard + _root.target[1]); if (_root.targetred) { card.select_red._visible = true; } else { card.select_yellow._visible = true; } } function showTarget2(targetcard, targetparty, thisparty, num) { _root.targetrandom = false; _root.targetred = false; if (num < 4) { targetnum = num + 3; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { _root.target[1] = targetnum; } } else { targetnum = num - 3; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { _root.target[1] = targetnum; } } card = eval (targetcard + _root.target[1]); if (_root.targetred) { card.select_red._visible = true; } else { card.select_yellow._visible = true; } } function showTarget3(targetcard, targetparty, thisparty, num) { numtargets = 0; character = thisparty[num]; _root.targetrandom = false; if (num < 4) { _root.targetred = false; targetnum = 2; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { numtargets++; _root.target[2] = 2; } if (num > 1) { targetnum = 3; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { numtargets++; _root.target[3] = 3; } } if (num < 3) { targetnum = 1; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { numtargets++; _root.target[1] = 1; } } if (numtargets == 0) { targetnum = num + 3; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { numtargets = 1; _root.target[1] = num + 3; } } } else if ((!thisparty[num - 3].present) || (!thisparty[num - 3].alive)) { _root.targetred = true; targetnum = num - 3; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { numtargets = 1; _root.target[1] = targetnum; } else { targetnum = num; if (targetparty[targetnum].present && (targetparty[targetnum].alive)) { _root.target[1] = targetnum; numtargets = 1; } } } i = 1; while (i <= 3) { if (_root.target[i] > 0) { card = eval (targetcard + _root.target[i]); if (_root.targetred) { card.select_red._visible = true; } else { card.select_yellow._visible = true; } } i++; } } function showTarget4(targetcard, targetparty, thisparty, num) { _root.targetrandom = true; _root.targetred = false; numtargets = 0; i = 1; while (i <= 6) { if (targetparty[i].present && (targetparty[i].alive)) { numtargets++; _root.target[i] = i; } i++; } i = 1; while (i <= 6) { if (_root.target[i] > 0) { card = eval (targetcard + _root.target[i]); card.select_random._visible = true; frame = i * 2; card.select_random.gotoAndPlay(frame); } i++; } } function moveUp(num) { if (num > 3) { if (_root.tangle == 0) { _root.switch1 = num; _root.switch2 = num - 3; _root.switchChars(_root.e_party); } else { card = eval ("_root.e_card" + num); card.shake = 2; _root.e_party[num].ap--; _root.tangle--; _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); } } } function moveCheck(num) { targetarray = new Array(); newpos = 0; i = 1; while (i <= 6) { targetarray[i] = i; i++; } i = 1; while (i <= 6) { if (newpos == 0) { poscheck = random(targetarray.length); targetpos = targetarray[poscheck]; if ((!_root.e_party[targetpos].alive) || (!_root.e_party[targetpos].present)) { _root.showTarget("_root.card", _root.party, _root.e_party, _root.e_party[num], targetpos); if (_root.numTargets() > 0) { if (random(10) < 9) { newpos = targetnum; if (_root.targetred) { newpos = targetnum - 3; } } } } targetarray.splice(poscheck, 1); } i++; } if (newpos > 0) { if (_root.tangle <= 0) { _root.switch1 = num; _root.switch2 = targetpos; _root.switchChars(_root.e_party); } else { card = eval ("_root.e_card" + num); card.shake = 2; _root.e_party[num].ap--; _root.tangle--; _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); } return(true); } return(false); } function moveCheck4(num) { moved = false; if (_root.e_party[num].ap > 0) { i = 4; while (i <= 6) { if ((_root.e_party[i].at == 1) || (_root.e_party[i].at == 3)) { if (random(10) < 6) { if (_root.e_party[i].ap > 0) { if (_root.tangle <= 0) { _root.switch1 = num; _root.switch2 = i; _root.switchChars(_root.e_party); moved = true; i = 7; } else { card = eval ("_root.e_card" + num); card.shake = 2; _root.e_party[num].ap--; _root.tangle--; _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); } } } } i++; } } return(moved); } function randomizeEnemyEggs() { if (_root.eggset == 0) { x = 1; while (x <= 6) { switch (_root.e_party[x].el) { case 0 : _root.e_party[x].egg = 0; break; case 1 : _root.e_party[x].egg = random(15); break; case 2 : _root.e_party[x].egg = random(14) + 15; break; case 3 : _root.e_party[x].egg = random(14) + 29; } x++; } } else { eset = eval ("_root.eggset" + _root.eggset); x = 1; while (x <= 6) { switch (_root.e_party[x].el) { case 0 : _root.e_party[x].egg = 0; break; case 1 : _root.e_party[x].egg = eset[x]; break; case 2 : _root.e_party[x].egg = eset[x] + _root.numblueeggs; break; case 3 : _root.e_party[x].egg = eset[x] + (_root.numblueeggs * 2); } x++; } } _root.assignAllEggs(_root.e_party, "_root.e_card"); x = 1; while (x <= 6) { _root.maxHP(_root.e_party[x]); x++; } } function battleBegin() { _root.regenup = _root.startrs; _root.armorup = _root.startas; _root.e_regenup = 0; _root.e_armorup = 0; _root.xpbonus = 1; _root.drainup = 0; _root.counterup = _root.startct; _root.e_counterup = 0; _root.powerup = _root.startpw; _root.e_powerup = 0; _root.critup = 0; _root.e_critup = 0; _root.e_drainup = 0; _root.tangle = 0; _root.e_tangle = 0; _root.counterban = false; _root.e_counterban = false; _root.magic_freemove = false; _root.runcounter = random(3) + 1; _root.setTurns(); _root.setMagic(); _root.setupSpells(); i = 1; while (i <= 6) { card = eval ("_root.card" + i); _root.damageUpdate(card, _root.party[i]); _root.party[i].ap = _root.party[i].ac; _root.party[i].sr = 0; card = eval ("_root.e_card" + i); _root.damageUpdate(card, _root.e_party[i]); _root.e_party[i].ap = _root.e_party[i].ac; _root.e_party[i].sr = 0; i++; } _root.randomizeEnemyEggs(); _root.updateAllCards(); } function battleUpdate(card, char) { _root.damageUpdate(card, char); _root.actionUpdate(card, char); _root.deathUpdate(card, char); } function deathUpdate(card, char) { if (char.hp == 0) { char.alive = false; card.dead._visible = true; card.ice._visible = false; char.fs = 0; card.burn._visible = false; char.ps = 0; } else { char.alive = true; card.dead._visible = false; } } function actionUpdate(card, char) { if (char.ap == 0) { card.dark._visible = true; } else { card.dark._visible = false; } } function damageUpdate(card, char) { damage = Math.round((char.hp / char.hpmax) * 100); card.damage._yscale = 100 - damage; } function addIce(attacker, thiscard, defender, defendcard) { if (random(10) > (4 + defender.fp)) { if (attacker.fp > defender.fs) { if (defender.sr <= 0) { if (!_root.mute) { _root.freezesfx.stop("freeze"); _root.freezesfx.start(); } defendcard.ice._visible = true; defendcard.ice.gotoAndPlay(2); defender.fs = attacker.fp; if (defender.ps > 0) { defender.ps = 0; defendcard.burn._visible = false; } } else { defender.sr--; } } } } function addPoison(attacker, thiscard, defender, defendcard) { if (random(10) > (3 + defender.pp)) { if (attacker.pp > defender.ps) { if (defender.sr <= 0) { if (!_root.mute) { _root.burnsfx.stop("burn"); _root.burnsfx.start(); } defendcard.burn._visible = true; defender.ps = attacker.pp; if (defender.fs > 0) { defender.fs = 0; if (!_root.mute) { _root.breaksfx.stop("break"); _root.breaksfx.start(); } defendcard.ice.gotoAndPlay("break"); } } else { defender.sr--; } } } } function addDrain(attacker, thiscard, defender, defendcard) { if ((random(10) < 5) || (_root.drainup > 0)) { if ((attacker.dp > 0) || (_root.drainup > 0)) { if (!_root.mute) { _root.shadow1sfx.stop("shadow1"); _root.shadow1sfx.start(); } amount = 2 * (attacker.dp + _root.drainup); if (attacker.friendly) { amount = Math.min(_root.e_magic, amount); _root.e_magic = _root.e_magic - amount; _root.p_magic = _root.p_magic + amount; _root.p_magic = Math.min(_root.p_magic, _root.p_magicmax); } else { amount = Math.min(_root.p_magic, amount); _root.p_magic = _root.p_magic - amount; _root.e_magic = _root.e_magic + amount; _root.e_magic = Math.min(_root.e_magic, _root.e_magicmax); } } } } function addCrit(attacker, thiscard, defender, defendcard) { critical = attacker.cr; if (attacker.friendly) { critical = attacker.cr + _root.critup; } else { critical = attacker.cr + _root.e_critup; } critical = Math.min(critical, 8); if (attacker.at == 4) { randnum = 20; } else { randnum = 15; } if (random(randnum) < critical) { defender.hp = defender.hp - Math.ceil(attacker.pw / 2); defender.hp = _root.bottom(defender.hp, 0); _root.critcheck = true; duplicateMovieClip (_root.fx_crit, "crit" + _root.currentfx, _root.currentfx); crit = eval ("_root.crit" + _root.currentfx); crit._x = defendcard._x; crit._y = defendcard._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } function counter(attacker, thiscard, defender, defendcard, bonusct) { if ((defender.ct > 0) || (bonusct > 0)) { if (!_root.mute) { _root.countersfx.stop("counter"); _root.countersfx.start(); } attacker.hp = attacker.hp - defender.ct; attacker.hp = attacker.hp - bonusct; attacker.hp = _root.bottom(attacker.hp, 1); } } function freezeCheck(attacker, card) { if (attacker.fs == 0) { } else { attacker.ap--; if (random(6) > attacker.fs) { attacker.fs = 0; if (!_root.mute) { _root.breaksfx.stop("break"); _root.breaksfx.start(); } card.ice.gotoAndPlay("break"); } else { attacker.fs--; if (attacker.fs == 0) { if (!_root.mute) { _root.breaksfx.stop("break"); _root.breaksfx.start(); } card.ice.gotoAndPlay("break"); } else { card.ice.gotoAndPlay("shake"); } } } } function applyPoison(card, char) { if (char.ps > 0) { if (!_root.mute) { _root.burnsfx.stop("burn"); _root.burnsfx.start(); } card.shake = 6; char.hp = char.hp - (char.ps * 2); char.hp = _root.bottom(char.hp, 1); if (char.clan == "water") { chance = 19; } else { chance = 15; } if (random(21) > chance) { char.ps = 0; card.burn._visible = false; } } } function applyRegen(card, char) { if (char.friendly) { bonus = _root.regenup; } else { bonus = _root.e_regenup; } if (((char.rs > 0) || (bonus > 0)) && (char.hp < char.hpmax)) { if (char.alive && (char.present)) { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } char.hp = char.hp + (char.rs + bonus); char.hp = _root.top(char.hp, char.hpmax); duplicateMovieClip (_root.fx_regen, "regen" + _root.currentfx, _root.currentfx); regen = eval ("_root.regen" + _root.currentfx); regen._x = card._x; regen._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } } function addMagic() { magic = 0; i = 1; while (i <= 6) { magic = magic + _root.party[i].mg; i++; } return(magic); } function e_addMagic() { magic = 0; i = 1; while (i <= 6) { magic = magic + _root.e_party[i].mg; i++; } return(magic); } function setMagic() { _root.p_magic = _root.startmagic; if (_root.easy) { _root.e_magic = random(4) * 25; } else { _root.e_magic = random(13) * 25; } } function setTurns() { _root.turns = random(5) + 8; _root.circle.turns_txt.text = _root.turns; _root.circle.gotoAndPlay(2); } function winLoseCheck() { winlose = ""; dead = 0; i = 1; while (i <= 6) { if ((_root.e_party[i].hp == 0) || (!_root.e_party[i].present)) { dead++; } i++; } if (dead == 6) { winlose = "win"; } dead = 0; i = 1; while (i <= 6) { if ((_root.party[i].hp == 0) || (!_root.party[i].present)) { dead++; } i++; } if (dead == 6) { winlose = "lose"; } if (winlose == "win") { _root.battleresult = "victory"; _root.phase = "transout"; _root.phasebox.gotoAndPlay("end"); if (_root.skirmish && (_root.enemylevel < _root.e_maxlevel)) { _root.enemylevel++; } } if (winlose == "lose") { _root.battleresult = "failure"; _root.phase = "transout"; _root.phasebox.gotoAndPlay("end"); } } function endPTurnCheck() { actions = 0; i = 1; while (i <= 6) { if (_root.party[i].alive && (_root.party[i].present)) { actions = actions + _root.party[i].ap; } i++; } if (actions == 0) { _root.endPTurn(); _root.phase = "e_attack"; _root.phasebox.gotoAndPlay("enemy"); } } function endPTurn() { _root.e_armorup = Math.max(_root.e_armorup - 1, 0); _root.e_counterup = 0; _root.drainup = Math.max(_root.drainup - 1, 0); _root.powerup = Math.max(_root.powerup - 1, 0); _root.critup = Math.max(_root.critup - 1, 0); _root.counterban = false; _root.magic_freemove = false; i = 1; while (i <= 6) { _root.party[i].ap = _root.party[i].ac; card = eval ("_root.card" + i); _root.actionUpdate(card, _root.party[i]); card = eval ("_root.e_card" + i); _root.applyPoison(card, _root.e_party[i]); _root.applyRegen(card, _root.e_party[i]); i++; } if (_root.e_regenup > 0) { _root.e_regenup--; } _root.phase_e_attack.timer = 1; amount = Math.min(25 + _root.e_addMagic(), 100); _root.e_magic = _root.e_magic + amount; Math.min(_root.e_magic, _root.e_magicmax); _root.e_magictimer = 60; if (_root.e_tangle > 0) { _root.e_tangle--; } } function endETurn() { _root.armorup = Math.max(_root.armorup - 1, 0); _root.counterup = 0; _root.e_drainup = Math.max(_root.e_drainup - 1, 0); _root.e_powerup = Math.max(_root.e_powerup - 1, 0); _root.e_critup = Math.max(_root.e_critup - 1, 0); _root.e_counterban = false; i = 1; while (i <= 6) { _root.e_party[i].ap = _root.e_party[i].ac; card = eval ("_root.e_card" + i); _root.actionUpdate(card, _root.e_party[i]); card = eval ("_root.card" + i); _root.applyPoison(card, _root.party[i]); _root.applyRegen(card, _root.party[i]); i++; } if (_root.regenup > 0) { _root.regenup--; } amount = Math.min(25 + _root.addMagic(), 100); _root.p_magic = _root.p_magic + amount; Math.min(_root.p_magic, _root.p_magicmax); if (_root.turns > 0) { _root.turns--; _root.circle.turns_txt.text = _root.turns; _root.circle.gotoAndPlay(2); } else { _root.battleresult = "draw"; _root.phase = "transout"; _root.phasebox.gotoAndPlay("end"); } if (_root.runcounter > 0) { _root.runcounter--; } _root.refreshSpells(); } function moneyCalc() { amount = 0; if (_root.battleresult == "victory") { i = 1; while (i <= 6) { if (_root.e_party[i].present) { amount = amount + Math.ceil(_root.e_party[i].lv / 4); } i++; } amount = amount + (random(10) + 5); } return(amount); } function xpCalc() { xp = 0; num = 0; if (_root.battleresult == "victory") { i = 1; while (i <= 6) { if (_root.e_party[i].present) { num++; xp = xp + ((Math.floor((_root.e_party[i].lv * _root.e_party[i].lv) * 0.75) + 20) + _root.turns); } i++; } xp = xp * _root.xpbonus; xp = Math.ceil(xp / num); } return(xp); } function addXP(amount) { i = 1; while (i <= 6) { if (_root.party[i].alive && (_root.party[i].present)) { if (_root.party[i].lv < _root.p_maxlevel) { _root.party[i].xp = _root.party[i].xp + amount; if (_root.party[i].egg == 13) { _root.party[i].xp = _root.party[i].xp + Math.ceil(amount * 0.25); } if (_root.party[i].egg == 27) { _root.party[i].xp = _root.party[i].xp + Math.ceil(amount * 0.5); } if (_root.party[i].egg == 41) { _root.party[i].xp = _root.party[i].xp + amount; } if (_root.party[i].xp >= _root.nextXP(_root.party[i].lv)) { _root.levelUp(i); } } } i++; } i = 7; while (i <= 9) { if (_root.party[i].alive && (_root.party[i].present)) { if (_root.party[i].lv < _root.p_maxlevel) { _root.party[i].xp = _root.party[i].xp + Math.ceil(amount / 2); if (_root.party[i].egg == 13) { _root.party[i].xp = _root.party[i].xp + Math.ceil((amount / 2) * 0.25); } if (_root.party[i].egg == 27) { _root.party[i].xp = _root.party[i].xp + Math.ceil((amount / 2) * 0.5); } if (_root.party[i].egg == 41) { _root.party[i].xp = _root.party[i].xp + (amount / 2); } if (_root.party[i].xp >= _root.nextXP(_root.party[i].lv)) { _root.levelUp(i); } } } i++; } } function surpriseCheck(num) { switch (num) { case 0 : _root.phase = "freemove"; _root.phasebox.gotoAndPlay("freemove"); break; case 1 : _root.phase = "freemove"; _root.phasebox.gotoAndPlay("freemove"); break; case 2 : if (!_root.skills[17]) { _root.phase = "e_attack"; _root.phasebox.gotoAndPlay("enemy"); } else { _root.phase = "freemove"; _root.phasebox.gotoAndPlay("freemove"); } break; case 6 : if (!_root.skills[17]) { _root.phase = "e_attack"; _root.phasebox.gotoAndPlay("enemy"); } else { _root.phase = "p_attack"; _root.phasebox.gotoAndPlay("attack"); } break; default : _root.phase = "p_attack"; _root.phasebox.gotoAndPlay("attack"); } } function initializeTeam() { _root.party = new Array(); i = 0; while (i <= 10) { _root.party[i] = new Object(); _root.initializeChar.call(_root.party[i], true); _root.party[i].present = false; _root.party[i].alive = true; _root.party[i].egg = 0; _root.party[i].item = 0; i++; } _root.party[10].present = false; } function e_initializeTeam() { _root.e_party = new Array(); i = 0; while (i <= 6) { _root.e_party[i] = new Object(); _root.initializeChar.call(_root.e_party[i], false); _root.e_party[i].present = true; _root.e_party[i].alive = true; _root.e_party[i].egg = 0; _root.e_party[i].item = 0; i++; } } function initializeRecipes() { _root.recipes = []; i = 1; while (i <= 29) { _root.recipes[i] = false; i++; } _root.recipes[26] = true; _root.recipes[27] = true; _root.recipes[28] = true; } function initializeSpells() { _root.spells = new Array(); _root.spelllist = new Array(); _root.e_spelllist = new Array(); i = 1; while (i <= _root.numspells) { _root.spells[i] = 1; i++; } i = 1; while (i <= _root.numspells) { _root.spelllist[i] = false; _root.e_spelllist[i] = false; i++; } } function initializeSkills() { _root.skills = new Array(); i = 1; while (i <= 21) { _root.skills[i] = false; i++; } _root.skills[0] = true; } function initializeItems() { _root.item = new Array(); i = 0; while (i <= 35) { _root.item[i] = 0; i++; } } function initializeRoster() { _root.roster = new Array(); i = 1; while (i <= _root.maxAnimals) { if (i <= _root.numAnimalsNorm) { _root.roster[i] = true; } else { _root.roster[i] = false; } i++; } } function levelAdjust(char) { char.hpmax = char.hpmax + char.lv; if (char.alive) { char.hp = char.hp + char.lv; } } function makeLevel(char, level) { char.lv = level; _root.levelAdjust(char); } function recalculateChar(char) { char.el = 0; char.hpmax = 0; char.pw = 0; char.at = 0; char.ac = 1; char.ap = 1; char.ct = 0; char.rs = 0; char.ps = 0; char.pp = 0; char.fp = 0; char.fs = 0; char.dp = 0; char.sr = 0; char.as = 0; char.mg = 0; char.ah = 0; char.ar = 0; char.cr = 0; _root.setupChar(char, char.char); } function initializeChar(friend) { this.friendly = friend; this.char = 0; this.charname = ""; this.clan = ""; this.egg = 0; this.el = 0; this.hp = 0; this.hpmax = 0; this.pw = 0; this.at = 0; this.ac = 1; this.ap = 1; this.ct = 0; this.rs = 0; this.ps = 0; this.pp = 0; this.fp = 0; this.fs = 0; this.dp = 0; this.sr = 0; this.xp = 0; this.lv = 0; this.as = 0; this.mg = 0; this.ah = 0; this.ar = 0; this.cr = 0; this.present = false; this.alive = true; this.lives = _root.numlives; } function maxAllHP(char) { i = 1; while (i <= 9) { _root.maxHP(char); i++; } } function maxHP(char) { char.hp = char.hpmax; } function randomizeTeamSimple() { ii = 1; while (ii <= 6) { randnum = random(48) + 1; _root.loadThisChar(ii, randnum); ii++; } } function randomizeTeam(party, num, level, randomlev, maxanimals) { teamroster = []; if (maxanimals == 0) { n = 1; while (n <= totalAnimals) { if (_root.roster[n]) { teamroster.push(n); } n++; } } else { n = 1; while (n <= maxanimals) { teamroster.push(n); n++; } } i = 1; while (i <= num) { lev = level; if (randomlev) { lev = level + (random(7) - 3); lev = _root.bottom(lev, 0); } if (random(10) > 3) { party[i].present = true; } else { party[i].present = false; } party[i].present = true; randanimal = random(teamroster.length); party[i].char = teamroster[randanimal]; party[i].lv = lev; party[i].lives = _root.numlives; _root.setupChar(party[i], party[i].char); _root.maxHP(party[i]); i++; } } function randEnemy(pos, num, level, randomlev, handicap) { loc = eval ("_root.mapdots.loc" + pos); enemyset = eval ("_root.set" + loc.enemyset); i = 1; while (i <= num) { lev = level + _root.bonuslevel; if (randomlev) { lev = (level + (random(7) - 3)) + _root.bonuslevel; lev = _root.bottom(lev, 0); } _root.e_party[i].present = true; _root.e_party[i].char = enemyset[random(enemyset.length)]; _root.e_party[i].lv = lev; _root.e_party[i].lives = _root.numlives; _root.setupChar(_root.e_party[i], _root.e_party[i].char); _root.maxHP(_root.e_party[i]); i++; } if (handicap > 0) { absent = []; slots = [1, 2, 3, 4, 5, 6]; i = 1; while (i <= handicap) { temp = random(slots.length); absent.push(slots[temp]); slots.splice(temp, 1); i++; } trace("absent: " + absent.toString()); i = 0; while (i <= absent.length) { _root.e_party[absent[i]].present = false; i++; } } } function setEnemy(pos, num, level, randomlev) { loc = eval ("_root.mapdots.loc" + pos); enemyset = eval ("_root.set" + loc.enemyset); i = 1; while (i <= num) { if (enemyset[i] > 0) { lev = level + _root.bonuslevel; if (randomlev) { lev = (level + (random(7) - 3)) + _root.bonuslevel; lev = _root.bottom(lev, 0); } _root.e_party[i].present = true; _root.e_party[i].char = enemyset[i]; _root.e_party[i].lv = lev; _root.e_party[i].lives = _root.numlives; _root.setupChar(_root.e_party[i], _root.e_party[i].char); _root.maxHP(_root.e_party[i]); } else { _root.e_party[i].present = false; } i++; } } function placeCards(party, num) { i = 1; while (i <= num) { if (party[i].friendly) { card = eval ("_root.card" + i); place = eval ("_root.slot" + i); card.frame.gotoAndStop(1); } else { card = eval ("_root.e_card" + i); place = eval ("_root.e_slot" + i); card.frame.gotoAndStop(2); card.attack._rotation = 180; } card._x = place._x; card._y = place._y; card.homex = card._x; card.homey = card._y; _root.updateCard.call(card, party[i]); i++; } } function updateCard(character) { if (!character.present) { this._visible = false; this.portrait._visible = false; this.attack._visible = false; } else { this._visible = true; this.portrait._visible = true; this.attack._visible = true; this.badge.gotoAndStop(character.clan); if (character.clan == "") { this.badge.gotoAndStop("none"); } } this.portrait.gotoAndStop(character.char); this.attack.gotoAndStop(character.at); if (_root.switch1 == 0) { this.select._visible = false; } this.select_random._visible = false; this.select_red._visible = false; this.select_yellow._visible = false; } function updateAllCards() { i = 1; while (i <= 9) { card = eval ("_root.card" + i); _root.updateCard.call(card, _root.party[i]); card = eval ("_root.e_card" + i); _root.updateCard.call(card, _root.e_party[i]); i++; } } function clearTargets() { _root.target = new Array(); i = 1; while (i <= 6) { _root.target[i] = 0; card = eval ("_root.card" + i); _root.deathUpdate(card, _root.party[i]); card = eval ("_root.e_card" + i); _root.deathUpdate(card, _root.e_party[i]); i++; } _root.targetrandom = false; _root.targetred = false; _root.updateAllCards(); } function battleInfo(char) { if (char.present) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.showInfo.call(char); } } } function nonZero(textfield) { if (textfield.text == 0) { textfield.text = "-"; } } function setTextColors(char) { _root.infobox.lives_txt.setNewTextFormat(_root.blueText); if (!_root.easy) { if (char.lives == 1) { _root.infobox.lives_txt.setNewTextFormat(_root.yellowText); } if (char.lives == 0) { _root.infobox.lives_txt.setNewTextFormat(_root.redText); } } _root.infobox.hp_txt.setNewTextFormat(_root.blueText); _root.infobox.pw_txt.setNewTextFormat(_root.blueText); _root.infobox.ac_txt.setNewTextFormat(_root.blueText); _root.infobox.lv_txt.setNewTextFormat(_root.blueText); _root.infobox.ct_txt.setNewTextFormat(_root.blueText); _root.infobox.pp_txt.setNewTextFormat(_root.blueText); _root.infobox.fp_txt.setNewTextFormat(_root.blueText); _root.infobox.rs_txt.setNewTextFormat(_root.blueText); _root.infobox.cr_txt.setNewTextFormat(_root.blueText); _root.infobox.as_txt.setNewTextFormat(_root.blueText); _root.infobox.dp_txt.setNewTextFormat(_root.blueText); eggnum = char.egg % 14; switch (eggnum) { case 1 : _root.infobox.hp_txt.setNewTextFormat(_root.greenText); break; case 2 : _root.infobox.pw_txt.setNewTextFormat(_root.greenText); break; case 3 : _root.infobox.ct_txt.setNewTextFormat(_root.greenText); break; case 4 : _root.infobox.pp_txt.setNewTextFormat(_root.greenText); break; case 5 : _root.infobox.as_txt.setNewTextFormat(_root.greenText); break; case 6 : _root.infobox.rs_txt.setNewTextFormat(_root.greenText); break; case 8 : _root.infobox.fp_txt.setNewTextFormat(_root.greenText); break; case 9 : _root.infobox.cr_txt.setNewTextFormat(_root.greenText); break; case 10 : _root.infobox.ac_txt.setNewTextFormat(_root.greenText); break; case 11 : _root.infobox.dp_txt.setNewTextFormat(_root.greenText); } if ((_root.counterup > 0) && (char.friendly)) { _root.infobox.ct_txt.setNewTextFormat(_root.greenText); } if ((_root.powerup > 0) && (char.friendly)) { _root.infobox.pw_txt.setNewTextFormat(_root.greenText); } if ((_root.critup > 0) && (char.friendly)) { _root.infobox.cr_txt.setNewTextFormat(_root.greenText); } if ((_root.drainup > 0) && (char.friendly)) { _root.infobox.dp_txt.setNewTextFormat(_root.greenText); } if ((_root.regenup > 0) && (char.friendly)) { _root.infobox.rs_txt.setNewTextFormat(_root.greenText); } if ((_root.armorup > 0) && (char.friendly)) { _root.infobox.as_txt.setNewTextFormat(_root.greenText); } if ((_root.e_counterup > 0) && (!char.friendly)) { _root.infobox.ct_txt.setNewTextFormat(_root.greenText); } if ((_root.e_powerup > 0) && (!char.friendly)) { _root.infobox.pw_txt.setNewTextFormat(_root.greenText); } if ((_root.e_critup > 0) && (!char.friendly)) { _root.infobox.cr_txt.setNewTextFormat(_root.greenText); } if ((_root.e_drainup > 0) && (!char.friendly)) { _root.infobox.dp_txt.setNewTextFormat(_root.greenText); } if ((_root.e_regenup > 0) && (!char.friendly)) { _root.infobox.rs_txt.setNewTextFormat(_root.greenText); } if ((_root.e_armorup > 0) && (!char.friendly)) { _root.infobox.as_txt.setNewTextFormat(_root.greenText); } } function showInfo() { _root.setTextColors(this); _root.info = true; if (_root.easy) { _root.infobox.lives_txt.text = "-"; } else { _root.infobox.lives_txt.text = this.lives; } if (this.egg > 0) { _root.infobox.egg._visible = true; _root.infobox.egg.gotoAndStop(this.egg); } else { _root.infobox.egg._visible = false; } _root.infobox.egginfo_txt.text = _root.getItemText(this.egg); _root.infobox.charname_txt.text = this.charname; if (this.hp == 0) { _root.infobox.hp_txt.setNewTextFormat(_root.redText); } _root.infobox.hp_txt.text = (this.hp + " / ") + this.hpmax; if (_root.terrainbonus == this.clan) { tbonus = 1; } else { tbonus = 0; } if (this.friendly) { _root.infobox.pw_txt.text = (this.pw + _root.powerup) + tbonus; } else { _root.infobox.pw_txt.text = (this.pw + _root.e_powerup) + tbonus; } _root.infobox.ac_txt.text = this.ap; _root.infobox.lv_txt.text = this.lv; if (this.friendly) { _root.infobox.ct_txt.text = this.ct + _root.counterup; } else { _root.infobox.ct_txt.text = this.ct + _root.e_counterup; } _root.nonZero(_root.infobox.ct_txt); _root.infobox.pp_txt.text = this.pp; _root.nonZero(_root.infobox.pp_txt); _root.infobox.fp_txt.text = this.fp; _root.nonZero(_root.infobox.fp_txt); if (this.friendly) { regenspell = _root.regenup; } else { regenspell = _root.e_regenup; } _root.infobox.rs_txt.text = this.rs + regenspell; _root.nonZero(_root.infobox.rs_txt); if (this.friendly) { _root.infobox.cr_txt.text = this.cr + _root.critup; } else { _root.infobox.cr_txt.text = this.cr + _root.e_critup; } _root.nonZero(_root.infobox.cr_txt); if (this.friendly) { armorspell = _root.armorup; } else { armorspell = _root.e_armorup; } _root.infobox.as_txt.text = this.as + armorspell; if ((_root.terrain == "castle") && (!this.friendly)) { _root.infobox.as_txt.text = (this.as + _root.armorbonus) + armorspell; } _root.nonZero(_root.infobox.as_txt); if (this.friendly) { _root.infobox.dp_txt.text = this.dp + _root.drainup; } else { _root.infobox.dp_txt.text = this.dp + _root.e_drainup; } _root.nonZero(_root.infobox.dp_txt); switch (this.clan) { case "fire" : _root.infobox.bg.gotoAndStop("fire"); break; case "water" : _root.infobox.bg.gotoAndStop("water"); break; case "brute" : _root.infobox.bg.gotoAndStop("brute"); break; case "magic" : _root.infobox.bg.gotoAndStop("magic"); break; case "shadow" : _root.infobox.bg.gotoAndStop("shadow"); break; case "mech" : _root.infobox.bg.gotoAndStop("mech"); break; default : _root.infobox.bg.gotoAndStop(1); } xpamount = (this.xp / _root.nextXP(this.lv)) * 100; _root.infobox.xpbar.meter._xscale = xpamount; } function nextXP(lev) { xpgoal = ((lev * lev) * 2) + 25; return(xpgoal); } function showRoster(vis) { i = 1; while (i <= _root.maxAnimals) { port = eval ("_root.port" + i); port._visible = false; if (_root.roster[i]) { port._visible = vis; } i++; } } function placeRoster() { i = 1; while (i <= _root.maxAnimals) { port = eval ("_root.port" + i); choose = eval ("_root.choose" + i); duplicateMovieClip (_root.portrait, "port" + i, -(100 + i)); port = eval ("_root.port" + i); port._x = choose._x; port._y = choose._y; port.gotoAndStop(i); port._visible = _root.roster[i]; if ((i <= 48) && (_root.easy)) { port._visible = true; } i++; } } function clearAllPorts() { i = 1; while (i <= _root.maxAnimals) { port = eval ("_root.port" + i); port.swapDepths(i); removeMovieClip(port); i++; } } function chosen() { num = 0; i = 1; while (i <= 6) { if (_root.party[i].present) { num++; } i++; } if (num == 6) { _root.finished_btn._visible = true; } return(num); } function chooseInfo(num) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; if (_root.roster[num]) { _root.iteminfobox.effect_txt.text = "Click to put this animal in the selected party position."; } else { _root.iteminfobox.effect_txt.text = "This animal is locked."; } } } function setupInfo() { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Choose 6 animals for your party to continue."; } } function loadThisChar(selectedChar, num) { if (_root.roster[num] || (_root.bypass)) { _root.party[selectedChar].present = true; _root.party[selectedChar].alive = true; _root.party[selectedChar].char = num; _root.party[selectedChar].lv = _root.playerlevel; _root.recalculateChar(_root.party[selectedChar]); _root.maxHP(_root.party[selectedChar]); _root.updateAllCards(); card = eval ("_root.card" + selectedChar); if (!_root.bypass) { _root.swapFX(card._x, card._y, 1); } _root.party[selectedChar].ap = _root.party[selectedChar].ac; } _root.numChosen = _root.chosen(); } function numLiveParty() { num = 0; i = 1; while (i <= 9) { if (_root.party[i].present && (_root.party[i].alive)) { num++; } i++; } return(num); } function setupSpells() { magic = _root.numClan("magic"); brute = _root.numClan("brute"); fire = _root.numClan("fire"); water = _root.numClan("water"); shad = _root.numClan("shadow"); mech = _root.numClan("mech"); if (_root.skills[1]) { brute++; } if (_root.skills[4]) { fire++; } if (_root.skills[7]) { magic++; } if (_root.skills[10]) { water++; } if (_root.skills[13]) { shad++; } e_mag = _root.e_numClan("magic"); e_brute = _root.e_numClan("brute"); e_fire = _root.e_numClan("fire"); e_water = _root.e_numClan("water"); e_shad = _root.e_numClan("shadow"); e_mech = _root.e_numClan("mech"); i = 1; while (i <= 4) { if (magic >= i) { _root.spelllist[i] = true; } else { _root.spelllist[i] = false; } if (brute >= i) { _root.spelllist[i + 4] = true; } else { _root.spelllist[i + 4] = false; } if (fire >= i) { _root.spelllist[i + 8] = true; } else { _root.spelllist[i + 8] = false; } if (water >= i) { _root.spelllist[i + 12] = true; } else { _root.spelllist[i + 12] = false; } if (shad >= i) { _root.spelllist[i + 16] = true; } else { _root.spelllist[i + 16] = false; } if (mech >= i) { _root.spelllist[i + 20] = true; } else { _root.spelllist[i + 20] = false; } if (e_mag >= i) { _root.e_spelllist[i] = true; } else { _root.e_spelllist[i] = false; } if (e_brute >= i) { _root.e_spelllist[i + 4] = true; } else { _root.e_spelllist[i + 4] = false; } if (e_fire >= i) { _root.e_spelllist[i + 8] = true; } else { _root.e_spelllist[i + 8] = false; } if (e_water >= i) { _root.e_spelllist[i + 12] = true; } else { _root.e_spelllist[i + 12] = false; } if (e_shad >= i) { _root.e_spelllist[i + 16] = true; } else { _root.e_spelllist[i + 16] = false; } if (e_mech >= i) { _root.e_spelllist[i + 20] = true; } else { _root.e_spelllist[i + 20] = false; } i++; } } function numClan(target) { num = 0; if (_root.terrainbonus == target) { num = 1; } i = 1; while (i <= 6) { if (_root.party[i].clan == target) { num++; } i++; } return(num); } function e_numClan(target) { num = 0; i = 1; while (i <= 6) { if (_root.e_party[i].clan == target) { num++; } i++; } return(num); } function refreshSpells() { i = 1; while (i <= _root.numspells) { spell = eval ("_root.magicbox.spell" + i); if (_root.spelllist[i]) { spell._visible = true; } else { spell._visible = false; } if (_root.p_magic >= (spell.level * 100)) { if (spell.hitTest(_root._xmouse, _root._ymouse, false)) { spell.select._visible = true; } else { spell.select._visible = false; } spell._alpha = 100; } else { spell._alpha = 25; } i++; } } function e_checkmagic() { _root.e_magictimer = 0; cast = false; lev = Math.floor(_root.enemylevelcheck() / 10); lev = Math.min(lev, 4); if (_root.e_needraise() && (random(10) < 8)) { trace("needraise"); _root.e_cast_raise(300, 3, lev); _root.e_cast_phoenix(400, 12, lev); } if (_root.e_magictimer == 0) { if (_root.e_hurt() && (random(10) < 8)) { trace("hurt"); _root.e_cast_heal(200, 2, lev); } } if (_root.e_magictimer == 0) { if (_root.e_afflicted() && (random(10) < 8)) { trace("afflicted"); _root.e_cast_neutralize(100, 1, lev); } } if (_root.e_magictimer == 0) { _root.randomizeSpells(); trace("spell list = " + _root.e_combatspells.toString()); spellnum = _root.e_combatspells.length - 1; getspell = 0; i = 1; while (i <= spellnum) { if (getspell == 0) { rand = random(_root.e_combatspells.length - 1) + 1; spellpointer = _root.e_combatspells[rand]; switch (spellpointer) { case 2 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 3 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 5 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 6 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 7 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 8 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 9 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 10 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { if (_root.numClan("fire") >= 2) { getspell = spellpointer; } } break; case 11 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 13 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 15 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 16 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { if (_root.numEnemyFrozen() >= 1) { getspell = spellpointer; } } break; case 17 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 18 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { if (_root.numEnemyShadow() < 5) { getspell = spellpointer; } } break; case 19 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 21 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 22 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 23 : if (_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4))) { getspell = spellpointer; } break; case 24 : if (!(_root.e_spelllist[spellpointer] && (_root.e_magic >= (spellpointer % 4)))) { break; } getspell = spellpointer; } } i++; } trace("spell level = " + (spellpointer % 4)); trace("trying to cast spell = " + getspell); if (random(10) < (((_root.e_magic / 100) + ((getspell - 1) % 4)) + 2)) { switch (getspell) { case 2 : _root.e_cast_heal(200, getspell, lev); break; case 4 : _root.e_cast_blast(400, getspell, lev); break; case 5 : _root.e_cast_counterplus(100, getspell, lev); break; case 6 : _root.e_cast_powerplus(200, getspell, lev); break; case 7 : _root.e_cast_critplus(300, getspell, lev); break; case 8 : _root.e_cast_actionplus(400, getspell, lev); break; case 9 : _root.e_cast_burn(100, getspell, lev); break; case 10 : _root.e_cast_overheat(200, getspell, lev); break; case 11 : _root.e_cast_nuke(300, getspell, lev); break; case 13 : _root.e_cast_rain(100, getspell, lev); break; case 15 : _root.e_cast_popsicle(300, getspell, lev); break; case 16 : _root.e_cast_pwave(400, getspell, lev); break; case 17 : _root.e_cast_counterban(100, getspell, lev); break; case 18 : _root.e_cast_shadowfall(200, getspell, lev); break; case 19 : _root.e_cast_blackhole(300, getspell, lev); break; case 21 : _root.e_cast_regenplus(100, getspell, lev); break; case 22 : _root.e_cast_armorplus(200, getspell, lev); break; case 23 : _root.e_cast_timescale(300, getspell, lev); break; case 24 : _root.e_cast_cyberstorm(400, getspell, lev); } } } } function numEnemyFrozen() { num = 0; i = 1; while (i <= 6) { if (_root.party[i].present && (_root.party[i].fs > 0)) { num++; } i++; } return(num); } function numEnemyShadow() { num = 0; i = 1; while (i <= 6) { if (_root.party[i].present && (_root.party[i].alive)) { if (_root.party[i].clan == "shadow") { num++; } } i++; } return(num); } function randomizeSpells() { _root.e_combatspells = []; i = 1; while (i <= _root.numspells) { if (_root.e_spelllist[i]) { _root.e_combatspells.push(i); } i++; } } function enemylevelcheck() { num = 0; lev = 0; i = 1; while (i <= 6) { if (_root.e_party[i].present) { num++; lev = lev + _root.e_party[i].lv; } i++; } lev = Math.round(lev / num); return(lev); } function e_hurt() { hptotal = 0; hpcurrent = 0; i = 1; while (i <= 6) { if (_root.e_party[i].present) { hptotal = hptotal + _root.e_party[i].hpmax; hpcurrent = hpcurrent + _root.e_party[i].hp; } i++; } percent = (hpcurrent / hptotal) * 100; if (percent < 40) { return(true); } return(false); } function e_afflicted() { num = 0; afflicted = 0; i = 1; while (i <= 6) { if (_root.e_party[i].present && (_root.e_party[i].alive)) { afflicted = afflicted + (_root.e_party[i].ps + _root.e_party[i].fs); } i++; } afflicted = afflicted / num; if (afflicted > 3) { return(true); } return(false); } function e_needraise() { num = 0; i = 1; while (i <= 6) { if (_root.e_party[i].present && (!_root.e_party[i].alive)) { num++; } i++; } if (num >= 3) { return(true); } return(false); } function magicflares(cost, friendly) { numgems = cost / 100; i = 1; while (i <= numgems) { duplicateMovieClip (_root.fx_flare, "fx_flare" + _root.currentfx, _root.currentfx); flare = eval ("_root.fx_flare" + _root.currentfx); if (friendly) { lastgem = Math.floor(_root.p_magic / 100) + 1; gem = eval ("_root.gem" + (lastgem - i)); } else { lastgem = Math.floor(_root.e_magic / 100) + 1; gem = eval ("_root.e_gem" + (lastgem - i)); } flare._x = gem._x; flare._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } i++; } } function e_cast_phoenix(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_phoenix(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "PHOENIX"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_overheat(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_overheat(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "OVERHEAT"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_counterplus(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_counterplus(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "COUNTERPLUS"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_regenplus(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_regenplus(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "REGENPLUS"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_armorplus(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_armorplus(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "ARMORPLUS"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_timescale(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_timescale(_root.e_party, lev); _root.magicflares(cost, false); _root.spellcast.txt = "TIMESCALE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_cyberstorm(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_cyberstorm(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "CYBERSTORM"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_counterban(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_counterban(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "COUNTERBAN"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_blackhole(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_blackhole(_root.party, "_root.card", _root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "BLACKHOLE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_powerplus(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_powerplus(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "POWERPLUS"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_critplus(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_critplus(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "CRITPLUS"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_actionplus(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_actionplus(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "ACTIONPLUS"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_raise(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_raise(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "RAISE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_blast(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_blast(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "BLAST"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_heal(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_heallall(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "HEAL"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_neutralize(cost, num, lev) { if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_neutralize(_root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "NEUTRALIZE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_burn(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_burn(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "BURN"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_nuke(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_nuke(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "NUKE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_rain(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_rain(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "RAIN"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_popsicle(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_popsicle(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "POPSICLE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_shadowfall(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_shadowfall(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "SHADOWFALL"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_pwave(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_polarwave(_root.party, "_root.card", _root.e_party, "_root.e_card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "POLARWAVE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function e_cast_tangle(cost, num, lev) { trace(cost); if (_root.e_magic >= cost) { if (_root.e_spelllist[num]) { _root.spell_tangle(_root.party, "_root.card", lev); _root.magicflares(cost, false); _root.spellcast.txt = "TANGLE"; _root.spellcast.timer = 60; _root.e_magic = _root.e_magic - cost; _root.e_magictimer = 44; } else { trace("spell not available"); } } else { trace((("not enough e_magic " + _root.e_magic) + " / ") + cost); } } function spell_neutralize(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { if ((level > 0) || (random(100) < 75)) { card = eval (targetcard + i); party[i].fs = 0; party[i].ps = 0; if (level > 1) { party[i].sr = party[i].sr + (level - 1); } card.ice._visible = false; card.burn._visible = false; duplicateMovieClip (_root.fx_neutralize, "neutralize" + _root.currentfx, _root.currentfx); neutralize = eval ("_root.neutralize" + _root.currentfx); neutralize._x = card._x; neutralize._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } } i++; } } function spell_heallall(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); amount = (random(3) + level) + 4; party[i].hp = party[i].hp + amount; party[i].hp = _root.top(party[i].hp, party[i].hpmax); duplicateMovieClip (_root.fx_heal, "heal" + _root.currentfx, _root.currentfx); heal = eval ("_root.heal" + _root.currentfx); heal._x = card._x; heal._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } } function spell_blast(party, targetcard, level) { amount = 80 - ((level + 2) * 10); i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { party[i].hp = Math.ceil((party[i].hp * amount) / 100); card = eval (targetcard + i); duplicateMovieClip (_root.fx_blast, "fxblast" + _root.currentfx, _root.currentfx); blast = eval ("_root.fxblast" + _root.currentfx); blast._x = card._x; blast._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.blastsfx.stop("blast"); _root.blastsfx.start(); } _root.updateAllCards(); } function spell_raise(party, targetcard, level) { targetlist = new Array(); chance = 100; amount = ((level * 5) + 30) / 100; i = 0; while (i <= 5) { targetlist[i] = i + 1; i++; } i = 0; while (i <= 5) { nexttarget = random(targetlist.length); num = targetlist[nexttarget]; targetlist.splice(nexttarget, 1); if (party[num].present && (!party[num].alive)) { if (random(100) < chance) { card = eval (targetcard + num); chance = chance - 20; party[num].alive = true; party[num].ap = 0; party[num].hp = Math.ceil(party[num].hpmax * amount); duplicateMovieClip (_root.fx_raise, "raise" + _root.currentfx, _root.currentfx); raise = eval ("_root.raise" + _root.currentfx); raise._x = card._x; raise._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (!_root.mute) { _root.raisesfx.stop("raise"); _root.raisesfx.start(); } } function spell_counterplus(party, targetcard, level) { if (party[1].friendly) { _root.counterup = Math.floor(level / 2) + 3; } else { _root.e_counterup = Math.floor(level / 2) + 3; } i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_powerplus(party, targetcard, level) { if (party[1].friendly) { _root.powerup = Math.floor(level / 2) + 2; } else { _root.e_powerup = Math.floor(level / 2) + 2; } i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_critplus(party, targetcard, level) { if (party[1].friendly) { _root.critup = level + 2; } else { _root.e_critup = level + 2; } i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_actionplus(party, targetcard, level) { amount = Math.floor(level / 2) + 2; i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { party[i].ap = party[i].ap + amount; card = eval (targetcard + i); duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_flame(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { damage = (random(3) + level) + 2; if (party[i].clan != "fire") { party[i].hp = party[i].hp - damage; if (party[i].clan == "water") { party[i].hp = party[i].hp - Math.ceil(damage / 2); } party[i].hp = _root.bottom(party[i].hp, 0); card = eval (targetcard + i); duplicateMovieClip (_root.fx_flame, "fxflame" + _root.currentfx, _root.currentfx); flame = eval ("_root.fxflame" + _root.currentfx); flame._x = card._x; flame._y = card._y + 25; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (!_root.mute) { _root.burnsfx.stop("burn"); _root.burnsfx.start(); } _root.updateAllCards(); _root.winLoseCheck(); } function spell_overheat(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { if (party[i].clan == "fire") { amount = random(30 - (level * 5)) + 1; if (party[i].hp > amount) { party[i].hp = amount; } card = eval (targetcard + i); duplicateMovieClip (_root.fx_flame2, "fxover" + _root.currentfx, _root.currentfx); fxover = eval ("_root.fxover" + _root.currentfx); fxover._x = card._x; fxover._y = card._y + 25; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (!_root.mute) { _root.burnsfx.stop("burn"); _root.burnsfx.start(); } _root.updateAllCards(); } function spell_nuke(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { damage = (random(7) + (level * 3)) + 8; if (party[i].clan != "fire") { party[i].hp = party[i].hp - damage; if (party[i].clan == "water") { party[i].hp = party[i].hp - damage; } party[i].hp = _root.bottom(party[i].hp, 0); card = eval (targetcard + i); duplicateMovieClip (_root.fx_nuke, "fxnuke" + _root.currentfx, _root.currentfx); nuke = eval ("_root.fxnuke" + _root.currentfx); nuke._x = card._x; nuke._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (!_root.mute) { _root.bigboomsfx.stop("bigboom"); _root.bigboomsfx.start(); } _root.updateAllCards(); _root.winLoseCheck(); } function spell_phoenix(party, targetcard, level) { amount = ((level * 5) + 30) / 100; i = 1; while (i <= 6) { if (party[i].present) { card = eval (targetcard + i); if (!party[i].alive) { if (!_root.mute) { _root.raisesfx.stop("raise"); _root.raisesfx.start(); } party[i].alive = true; party[i].hp = Math.ceil(party[i].hpmax * amount); duplicateMovieClip (_root.fx_raise, "raise" + _root.currentfx, _root.currentfx); raise = eval ("_root.raise" + _root.currentfx); raise._x = card._x; raise._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } else { if (!_root.mute) { _root.bigboomsfx.stop("bigboom"); _root.bigboomsfx.start(); } party[i].hp = 0; party[i].alive = false; duplicateMovieClip (_root.fx_nuke, "fxnuke" + _root.currentfx, _root.currentfx); nuke = eval ("_root.fxnuke" + _root.currentfx); nuke._x = card._x; nuke._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } _root.updateAllCards(); _root.winLoseCheck(); } function spell_rain(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { damage = (random(3) + level) + 2; if (party[i].clan != "water") { party[i].hp = party[i].hp - damage; if (party[i].clan == "fire") { party[i].hp = party[i].hp - Math.ceil(damage / 2); } party[i].hp = _root.bottom(party[i].hp, 0); card = eval (targetcard + i); duplicateMovieClip (_root.fx_rain, "fxrain" + _root.currentfx, _root.currentfx); rain = eval ("_root.fxrain" + _root.currentfx); rain._x = card._x; rain._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (!_root.mute) { _root.rainsfx.stop("rain"); _root.rainsfx.start(); } _root.updateAllCards(); _root.winLoseCheck(); } function spell_wishingwell(party, targetcard, level) { _root.money = _root.money + (((level * 2) + 10) + random(6)); i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_money, "fxmoney" + _root.currentfx, _root.currentfx); fx_m = eval ("_root.fxmoney" + _root.currentfx); fx_m._x = card._x; fx_m._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } } function spell_popsicle(party, targetcard, level) { amount = level + 1; i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { if (random(6) > party[i].fp) { if (party[i].rs <= 0) { card = eval (targetcard + i); card.ice._visible = true; card.ice.gotoAndPlay(2); if (party[i].fs < amount) { party[i].fs = amount; } if (party[i].ps > 0) { party[i].ps = 0; card.burn._visible = false; } duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } else { party[i].rs--; } } } i++; } if (!_root.mute) { _root.freezesfx.stop("freeze"); _root.freezesfx.start(); } } function spell_polarwave(targetparty, targetcard, attackparty, attackcard, level) { amount = 0; i = 1; while (i <= 6) { if (targetparty[i].present && (targetparty[i].alive)) { if (targetparty[i].fs > 0) { card = eval (targetcard + i); damage = (random(7) + (level * 3)) + 3; amount = amount + damage; targetparty[i].hp = targetparty[i].hp - damage; targetparty[i].hp = _root.bottom(targetparty[i].hp, 0); card.ice.gotoAndPlay("break"); targetparty[i].fs = 0; duplicateMovieClip (_root.fx_wave, "fxwave" + _root.currentfx, _root.currentfx); wave = eval ("_root.fxwave" + _root.currentfx); wave._x = card._x; wave._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (amount > 0) { i = 1; while (i <= 6) { if (attackparty[i].present && (attackparty[i].alive)) { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } attackparty[i].hp = attackparty[i].hp + amount; attackparty[i].hp = _root.top(attackparty[i].hp, attackparty[i].hpmax); card = eval (attackcard + i); duplicateMovieClip (_root.fx_heal, "heal" + _root.currentfx, _root.currentfx); heal = eval ("_root.heal" + _root.currentfx); heal._x = card._x; heal._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } } if (!_root.mute) { _root.bigboomsfx.stop("bigboom"); _root.bigboomsfx.start(); } _root.updateAllCards(); _root.winLoseCheck(); } function spell_counterban(party, targetcard, level) { if (party[1].friendly) { _root.e_counterban = true; } else { _root.counterban = true; } i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_burn(party, targetcard, level) { amount = level + 3; i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { if (random(10) > party[i].pp) { if (party[i].rs <= 0) { card = eval (targetcard + i); card.burn._visible = true; if (party[i].ps < amount) { party[i].ps = amount; } if (party[i].fs > 0) { party[i].fs = 0; card.ice.gotoAndPlay("break"); } duplicateMovieClip (_root.fx_burn, "burn" + _root.currentfx, _root.currentfx); burn = eval ("_root.burn" + _root.currentfx); burn._x = card._x; burn._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } else { party[i].rs--; } } } i++; } if (!_root.mute) { _root.burnsfx.stop("burn"); _root.burnsfx.start(); } } function spell_shadowfall(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); damage = (random(3) + level) + 4; if (party[i].clan != "shadow") { card.shake = 6; party[i].hp = party[i].hp - damage; party[i].hp = _root.bottom(party[i].hp, 0); duplicateMovieClip (_root.fx_shadowheal, "shadowheal" + _root.currentfx, _root.currentfx); shadowheal = eval ("_root.shadowheal" + _root.currentfx); shadowheal._x = card._x; shadowheal._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } else { party[i].hp = party[i].hp + damage; party[i].hp = _root.top(party[i].hp, party[i].hpmax); duplicateMovieClip (_root.fx_heal, "heal" + _root.currentfx, _root.currentfx); heal = eval ("_root.heal" + _root.currentfx); heal._x = card._x; heal._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (!_root.mute) { _root.shadow1sfx.stop("shadow1"); _root.shadow1sfx.start(); } _root.updateAllCards(); _root.winLoseCheck(); } function spell_blackhole(party, targetcard, defendparty, defendcard, level) { amount = 0; i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { if (party[i].clan != "shadow") { damage = (random(5) + (level * 2)) + 6; amount = amount + damage; party[i].hp = party[i].hp - damage; party[i].hp = _root.bottom(party[i].hp, 0); card = eval (targetcard + i); duplicateMovieClip (_root.fx_blackhole, "bh" + _root.currentfx, _root.currentfx); bh = eval ("_root.bh" + _root.currentfx); bh._x = card._x; bh._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (defendparty[1].friendly) { num = numClan("shadow"); } else { num = e_numClan("shadow"); } amount = Math.ceil(amount / num); i = 1; while (i <= 6) { if (defendparty[i].present && (defendparty[i].alive)) { if (defendparty[i].clan == "shadow") { defendparty[i].hp = defendparty[i].hp + amount; defendparty[i].hp = _root.top(defendparty[i].hp, defendparty[i].hpmax); card = eval (defendcard + i); duplicateMovieClip (_root.fx_heal, "bh_heal" + _root.currentfx, _root.currentfx); bh_heal = eval ("_root.bh_heal" + _root.currentfx); bh_heal._x = card._x; bh_heal._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } i++; } if (!_root.mute) { _root.shadow1sfx.stop("shadow1"); _root.shadow1sfx.start(); } _root.updateAllCards(); _root.winLoseCheck(); } function spell_xpplus(party, targetcard, level) { switch (level) { case 0 : amount = 2; break; case 1 : amount = 2.5; break; case 2 : amount = 3; break; case 3 : amount = 3.5; break; case 4 : amount = 4; } _root.xpbonus = amount; i = 1; while (i <= 6) { if (party[i].present) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_xp, "xp" + _root.currentfx, _root.currentfx); xp = eval ("_root.xp" + _root.currentfx); xp._x = card._x; xp._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_regenplus(party, targetcard, level) { if (party[1].friendly) { _root.regenup = level + 3; } else { _root.e_regenup = level + 3; } i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_armorplus(party, targetcard, level) { if (party[1].friendly) { _root.armorup = level + 1; } else { _root.e_armorup = level + 1; } i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { card = eval (targetcard + i); duplicateMovieClip (_root.fx_mod, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = card._x; mod._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.modsfx.stop("mod"); _root.modsfx.start(); } } function spell_timescale(party, level) { if (party[1].friendly) { _root.turns = _root.turns + (Math.ceil((level + 1) / 2) + 1); } else { _root.turns = _root.turns - (Math.ceil((level + 1) / 2) + 1); } duplicateMovieClip (_root.fx_heal, "mod" + _root.currentfx, _root.currentfx); mod = eval ("_root.mod" + _root.currentfx); mod._x = _root.circle._x; mod._y = _root.circle._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } if (!_root.mute) { _root.shadow1sfx.stop("shadow1"); _root.shadow1sfx.start(); } _root.circle.play(); _root.circle.turns_txt.text = _root.turns; } function spell_cyberstorm(party, targetcard, level) { i = 1; while (i <= 6) { if (party[i].present && (party[i].alive)) { damage = (random(11) + (level * 5)) + 10; party[i].hp = party[i].hp - damage; if (party[i].clan == "mech") { party[i].hp = party[i].hp - Math.ceil(damage / 2); } party[i].hp = _root.bottom(party[i].hp, 0); card = eval (targetcard + i); duplicateMovieClip (_root.fx_storm, "fxstorm" + _root.currentfx, _root.currentfx); storm = eval ("_root.fxstorm" + _root.currentfx); storm._x = card._x; storm._y = card._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } i++; } if (!_root.mute) { _root.bigboomsfx.stop("bigboom"); _root.bigboomsfx.start(); } _root.updateAllCards(); _root.winLoseCheck(); } function setupChar(animal, num) { switch (num) { case 1 : animal.charname = "Rhino"; animal.clan = ""; animal.hpmax = 22; animal.at = 1; animal.pw = 8; animal.ac = 1; animal.ct = 2; animal.item = 71; break; case 2 : animal.charname = "Eagle"; animal.clan = ""; animal.hpmax = 19; animal.at = 2; animal.pw = 4; animal.ac = 2; animal.item = 71; break; case 3 : animal.charname = "Chimp"; animal.clan = ""; animal.hpmax = 19; animal.at = 4; animal.pw = 2; animal.ac = 2; animal.item = 73; break; case 4 : animal.charname = "Elephant"; animal.clan = ""; animal.hpmax = 18; animal.at = 3; animal.pw = 4; animal.ac = 1; animal.as = 1; animal.item = 75; break; case 5 : animal.charname = "Frog"; animal.clan = ""; animal.hpmax = 18; animal.at = 2; animal.pw = 3; animal.ac = 2; animal.rs = 2; animal.item = 71; break; case 6 : animal.charname = "Lion"; animal.clan = ""; animal.hpmax = 20; animal.at = 3; animal.pw = 3; animal.ac = 2; animal.item = 73; break; case 7 : animal.charname = "Grizzly"; animal.clan = ""; animal.hpmax = 17; animal.at = 1; animal.pw = 4; animal.ac = 2; animal.cr = 3; animal.item = 73; break; case 8 : animal.charname = "Gorilla"; animal.clan = ""; animal.hpmax = 21; animal.at = 1; animal.pw = 5; animal.ac = 2; animal.item = 80; break; case 9 : animal.charname = "Python"; animal.clan = ""; animal.hpmax = 18; animal.at = 1; animal.pw = 1; animal.ac = 2; animal.ct = 4; animal.item = 74; break; case 10 : animal.charname = "Fairy"; animal.clan = "magic"; animal.hpmax = 17; animal.at = 2; animal.pw = 1; animal.ac = 4; animal.rs = 3; animal.item = 80; break; case 11 : animal.charname = "Unicorn"; animal.clan = "magic"; animal.hpmax = 20; animal.at = 1; animal.pw = 3; animal.ac = 2; animal.rs = 1; animal.ct = 1; animal.item = 77; break; case 12 : animal.charname = "Doll"; animal.clan = "magic"; animal.hpmax = 18; animal.at = 3; animal.pw = 2; animal.ac = 3; animal.item = 79; break; case 13 : animal.charname = "Sphinx"; animal.clan = "magic"; animal.hpmax = 18; animal.at = 2; animal.pw = 4; animal.ac = 2; animal.dp = 1; animal.item = 81; break; case 14 : animal.charname = "Naga"; animal.clan = "magic"; animal.hpmax = 24; animal.at = 2; animal.pw = 4; animal.ac = 1; animal.fp = 1; animal.item = 71; break; case 15 : animal.charname = "Ghost"; animal.clan = "magic"; animal.hpmax = 19; animal.at = 4; animal.pw = 3; animal.ac = 2; animal.dp = 2; animal.item = 71; break; case 16 : animal.charname = "Dragon"; animal.clan = "magic"; animal.hpmax = 22; animal.at = 2; animal.pw = 7; animal.ac = 1; animal.item = 81; break; case 17 : animal.charname = "T-Rex"; animal.clan = "brute"; animal.hpmax = 24; animal.at = 1; animal.pw = 8; animal.ac = 1; animal.item = 71; break; case 18 : animal.charname = "Elder Dragon"; animal.clan = "brute"; animal.hpmax = 22; animal.at = 2; animal.pw = 7; animal.ac = 1; animal.item = 81; break; case 19 : animal.charname = "Trike"; animal.clan = "brute"; animal.hpmax = 20; animal.at = 3; animal.pw = 5; animal.ac = 1; animal.cr = 1; animal.ct = 1; animal.item = 71; break; case 20 : animal.charname = "Mandrill"; animal.clan = "brute"; animal.hpmax = 17; animal.at = 4; animal.pw = 5; animal.ac = 1; animal.cr = 2; animal.item = 71; break; case 21 : animal.charname = "Bull"; animal.clan = "brute"; animal.hpmax = 18; animal.at = 3; animal.pw = 3; animal.ac = 2; animal.cr = 1; animal.item = 80; break; case 22 : animal.charname = "Behemoth"; animal.clan = "brute"; animal.hpmax = 30; animal.at = 3; animal.pw = 1; animal.ac = 3; animal.as = 2; animal.item = 71; break; case 23 : animal.charname = "Ptero"; animal.clan = "brute"; animal.hpmax = 16; animal.at = 2; animal.pw = 2; animal.ac = 2; animal.cr = 1; animal.item = 74; break; case 24 : animal.charname = "Sky Dragon"; animal.clan = "water"; animal.hpmax = 22; animal.at = 2; animal.pw = 7; animal.ac = 1; animal.item = 81; break; case 25 : animal.charname = "Shark"; animal.clan = "water"; animal.hpmax = 20; animal.at = 1; animal.pw = 6; animal.ac = 1; animal.cr = 3; animal.ct = 1; animal.item = 71; break; case 26 : animal.charname = "Penguin"; animal.clan = "water"; animal.hpmax = 18; animal.at = 2; animal.pw = 2; animal.ac = 2; animal.fp = 2; animal.rs = 1; animal.item = 71; break; case 27 : animal.charname = "Polar Bear"; animal.clan = "water"; animal.hpmax = 24; animal.at = 3; animal.pw = 4; animal.ac = 1; animal.cr = 2; animal.item = 73; break; case 28 : animal.charname = "Octopus"; animal.clan = "water"; animal.hpmax = 18; animal.at = 3; animal.pw = 2; animal.ac = 3; animal.fp = 1; animal.item = 79; break; case 29 : animal.charname = "Yeti"; animal.clan = "water"; animal.hpmax = 22; animal.at = 3; animal.pw = 2; animal.ac = 3; animal.fp = 1; animal.item = 71; break; case 30 : animal.charname = "Whale"; animal.clan = "water"; animal.hpmax = 26; animal.at = 3; animal.pw = 2; animal.ac = 2; animal.as = 1; animal.item = 75; break; case 31 : animal.charname = "Frost Naga"; animal.clan = "water"; animal.hpmax = 20; animal.at = 2; animal.pw = 3; animal.ac = 1; animal.fp = 2; animal.item = 71; break; case 32 : animal.charname = "Magma Dragon"; animal.clan = "fire"; animal.hpmax = 20; animal.at = 2; animal.pw = 7; animal.ac = 1; animal.pp = 1; animal.item = 81; break; case 33 : animal.charname = "Lava Lizard"; animal.clan = "fire"; animal.hpmax = 18; animal.at = 1; animal.pw = 5; animal.ac = 2; animal.pp = 2; animal.item = 82; break; case 34 : animal.charname = "Volcano Scrubber"; animal.clan = "fire"; animal.hpmax = 17; animal.at = 3; animal.pw = 4; animal.ac = 1; animal.as = 2; animal.item = 71; break; case 35 : animal.charname = "Storm Mare"; animal.clan = "fire"; animal.hpmax = 14; animal.at = 1; animal.pw = 2; animal.ac = 4; animal.item = 73; break; case 36 : animal.charname = "Phoenix"; animal.clan = "fire"; animal.hpmax = 18; animal.at = 3; animal.pw = 2; animal.ac = 2; animal.ct = 2; animal.pp = 2; animal.item = 78; break; case 37 : animal.charname = "Fox Bat"; animal.clan = "fire"; animal.hpmax = 16; animal.at = 2; animal.pw = 2; animal.ac = 3; animal.ct = 1; animal.item = 71; break; case 38 : animal.charname = "Fire Beetle"; animal.clan = "fire"; animal.hpmax = 18; animal.at = 1; animal.pw = 6; animal.ac = 1; animal.ct = 3; animal.item = 74; break; case 39 : animal.charname = "Battering Ram"; animal.clan = "fire"; animal.hpmax = 14; animal.at = 1; animal.pw = 12; animal.ac = 1; animal.item = 71; break; case 40 : animal.charname = "Salamander"; animal.clan = "fire"; animal.hpmax = 15; animal.at = 2; animal.pw = 3; animal.ac = 2; animal.pp = 3; animal.ct = 1; animal.item = 72; break; case 41 : animal.charname = "Shadow Dragon"; animal.clan = "shadow"; animal.hpmax = 20; animal.at = 2; animal.pw = 7; animal.ac = 1; animal.ct = 2; animal.item = 75; break; case 42 : animal.charname = "Shade"; animal.clan = "shadow"; animal.hpmax = 16; animal.at = 4; animal.pw = 2; animal.ac = 3; animal.dp = 2; animal.item = 71; break; case 43 : animal.charname = "Werewolf"; animal.clan = "shadow"; animal.hpmax = 20; animal.at = 1; animal.pw = 4; animal.ac = 2; animal.ct = 1; animal.item = 75; break; case 44 : animal.charname = "Mummypup"; animal.clan = "shadow"; animal.hpmax = 20; animal.at = 1; animal.pw = 4; animal.ac = 2; animal.dp = 2; animal.rs = 2; animal.item = 71; break; case 45 : animal.charname = "Gray Naga"; animal.clan = "shadow"; animal.hpmax = 22; animal.at = 2; animal.pw = 4; animal.ac = 1; animal.fp = 1; animal.dp = 1; animal.item = 71; break; case 46 : animal.charname = "Shadow Rex"; animal.clan = "shadow"; animal.hpmax = 22; animal.at = 3; animal.pw = 5; animal.ac = 1; animal.ct = 2; animal.item = 71; break; case 47 : animal.charname = "Vulture"; animal.clan = "shadow"; animal.hpmax = 19; animal.at = 2; animal.pw = 5; animal.ac = 1; animal.rs = 1; animal.item = 83; break; case 48 : animal.charname = "Cobra"; animal.clan = "shadow"; animal.hpmax = 16; animal.at = 1; animal.pw = 2; animal.ac = 2; animal.cr = 2; animal.ct = 2; animal.item = 79; break; case 49 : animal.charname = "Mecha Dragon"; animal.clan = "mech"; animal.hpmax = 18; animal.at = 2; animal.pw = 5; animal.ac = 2; animal.pp = 6; animal.as = 1; animal.item = 79; break; case 50 : animal.charname = "Thunderbird"; animal.clan = "mech"; animal.hpmax = 14; animal.at = 2; animal.pw = 3; animal.ac = 3; animal.dp = 4; animal.as = 1; animal.item = 77; break; case 51 : animal.charname = "Diesel Rex"; animal.clan = "mech"; animal.hpmax = 20; animal.at = 1; animal.pw = 6; animal.ac = 2; animal.as = 1; animal.item = 77; break; case 52 : animal.charname = "Mal-ephant"; animal.clan = "mech"; animal.hpmax = 18; animal.at = 3; animal.pw = 3; animal.ac = 3; animal.fp = 4; animal.as = 1; animal.item = 78; break; case 53 : animal.charname = "Cyberflea"; animal.clan = "mech"; animal.hpmax = 8; animal.at = 4; animal.pw = 2; animal.ac = 4; animal.as = 5; animal.item = 79; break; case 54 : animal.charname = "Mach Hippo"; animal.clan = "mech"; animal.hpmax = 22; animal.at = 1; animal.pw = 10; animal.ac = 1; animal.as = 1; animal.cr = 1; animal.item = 78; break; case 55 : animal.charname = "Flying Monkey"; animal.clan = "magic"; animal.hpmax = 16; animal.at = 1; animal.pw = 6; animal.ac = 2; animal.rs = 2; animal.dp = 4; animal.item = 71; break; case 56 : animal.charname = "Pufferfish"; animal.clan = "water"; animal.hpmax = 14; animal.at = 4; animal.pw = 1; animal.ac = 4; animal.ct = 3; animal.item = 71; break; case 57 : animal.charname = "Bombird"; animal.clan = "fire"; animal.hpmax = 18; animal.at = 4; animal.pw = 5; animal.ac = 2; animal.cr = 4; animal.pp = 2; animal.item = 71; break; case 58 : animal.charname = "Minotaur"; animal.clan = "brute"; animal.hpmax = 25; animal.at = 3; animal.pw = 4; animal.ac = 2; animal.cr = 2; animal.rs = 4; animal.item = 71; break; case 59 : animal.charname = "Muck Man"; animal.clan = "shadow"; animal.hpmax = 10; animal.at = 1; animal.pw = 2; animal.ac = 3; animal.dp = 4; animal.rs = 6; animal.item = 71; break; case 60 : animal.charname = "Platypus"; animal.clan = ""; animal.hpmax = 15; animal.at = 1; animal.pw = 3; animal.ac = 3; animal.ct = 2; animal.pp = 2; animal.fp = 2; animal.cr = 2; animal.dp = 2; animal.rs = 2; animal.item = 71; break; case 61 : animal.charname = "Doppelganger"; animal.clan = "mech"; animal.hpmax = 11; animal.at = random(4) + 1; animal.pw = random(3) + 3; animal.ac = 2; stat = random(6); switch (stat) { case 0 : animal.ct = 6; break; case 1 : animal.pp = 6; break; case 2 : animal.fp = 6; break; case 3 : animal.cr = 6; break; case 4 : animal.dp = 6; break; case 5 : animal.rs = 6; } animal.as = 2; animal.item = 71; break; case 62 : animal.charname = "Sol Master"; animal.clan = "mech"; animal.hpmax = 40; animal.at = 1; animal.pw = 4; animal.ac = 3; animal.as = 4; animal.item = 71; } hpincrease = Math.ceil((animal.hpmax / 30) * animal.lv); animal.hpmax = animal.hpmax + hpincrease; animal.hpmax = Math.min(animal.hpmax, 99); animal.el = Math.min(Math.floor(animal.lv / 10), 3); if (animal.friendly) { if (_root.easy) { animal.hpmax = animal.hpmax + 5; } if (animal.clan == "brute") { if (_root.skills[2]) { animal.cr = animal.cr + 2; } if (_root.skills[3]) { animal.pw = Math.ceil(animal.pw * 1.25); } } if (animal.clan == "fire") { if (_root.skills[5]) { animal.pp = animal.pp + 2; } if (_root.skills[6]) { animal.pw = Math.ceil(animal.pw * 1.25); } } if (animal.clan == "magic") { if (_root.skills[8]) { animal.rs = animal.rs + 3; } if (_root.skills[9]) { animal.pw = Math.ceil(animal.pw * 1.25); } } if (animal.clan == "water") { if (_root.skills[11]) { animal.fp = animal.fp + 2; } if (_root.skills[12]) { animal.pw = Math.ceil(animal.pw * 1.25); } } if (animal.clan == "shadow") { if (_root.skills[14]) { animal.as = animal.as + 1; } if (_root.skills[15]) { animal.pw = Math.ceil(animal.pw * 1.25); } } } } _root.hit1 = new Sound(); _root.hit1.attachSound("hit1"); _root.hit2 = new Sound(); _root.hit2.attachSound("hit2"); _root.hit3 = new Sound(); _root.hit3.attachSound("hit3"); _root.hit4 = new Sound(); _root.hit4.attachSound("hit4"); _root.countersfx = new Sound(); _root.countersfx.attachSound("counter"); _root.modsfx = new Sound(); _root.modsfx.attachSound("mod"); _root.bigboomsfx = new Sound(); _root.bigboomsfx.attachSound("bigboom"); _root.raisesfx = new Sound(); _root.raisesfx.attachSound("raise"); _root.neutralizesfx = new Sound(); _root.neutralizesfx.attachSound("neutralize"); _root.healsfx = new Sound(); _root.healsfx.attachSound("heal"); _root.rainsfx = new Sound(); _root.rainsfx.attachSound("rain"); _root.shadow1sfx = new Sound(); _root.shadow1sfx.attachSound("shadow1"); _root.breaksfx = new Sound(); _root.breaksfx.attachSound("break"); _root.freezesfx = new Sound(); _root.freezesfx.attachSound("freeze"); _root.blastsfx = new Sound(); _root.blastsfx.attachSound("blast"); _root.burnsfx = new Sound(); _root.burnsfx.attachSound("burn"); _root.savesfx = new Sound(); _root.savesfx.attachSound("save"); _root.hmh = new Sound(); _root.hmh.attachSound("hmh"); _root.clicksfx = new Sound(); _root.clicksfx.attachSound("click"); set1 = []; set1[0] = 1; set1[1] = 2; set1[2] = 3; set1[3] = 4; set1[4] = 5; set1[5] = 6; set1[6] = 7; set1[7] = 8; set2 = []; set2[0] = 1; set2[1] = 7; set2[2] = 4; set2[3] = 7; set2[4] = 1; set2[5] = 2; set2[6] = 1; set3 = []; set3[0] = 1; set3[1] = 2; set3[2] = 3; set3[3] = 4; set3[4] = 5; set3[5] = 6; set3[6] = 7; set3[7] = 8; set3[8] = 17; set3[9] = 18; set3[10] = 19; set3[11] = 20; set3[12] = 21; set3[13] = 22; set3[14] = 23; set4 = []; set4[0] = 49; set4[1] = 50; set4[2] = 51; set4[3] = 52; set4[4] = 53; set4[5] = 54; set5 = []; set5[0] = 41; set5[1] = 42; set5[2] = 43; set5[3] = 44; set5[4] = 45; set5[5] = 46; set5[6] = 47; set5[7] = 48; set5[8] = 40; set5[9] = 37; set5[10] = 7; set6 = []; set6[0] = 17; set6[1] = 18; set6[2] = 19; set6[3] = 20; set6[4] = 21; set6[5] = 22; set6[6] = 23; set6[7] = 1; set6[8] = 8; set6[9] = 9; set6[10] = 17; set7 = []; set7[0] = 10; set7[1] = 11; set7[2] = 12; set7[3] = 13; set7[4] = 14; set7[5] = 15; set7[6] = 16; set7[7] = 3; set7[8] = 5; set7[9] = 8; set7[10] = 12; set8 = []; set8[0] = 25; set8[1] = 25; set8[2] = 25; set8[3] = 28; set8[4] = 28; set8[5] = 28; set8[6] = 30; set8[7] = 30; set8[8] = 30; set8[9] = 24; set8[10] = 26; set8[11] = 27; set9 = []; set9[0] = 26; set9[1] = 27; set9[2] = 24; set9[3] = 29; set9[4] = 31; set9[5] = 15; set9[6] = 22; set10 = []; set10[0] = 32; set10[1] = 33; set10[2] = 34; set10[3] = 35; set10[4] = 36; set10[5] = 37; set10[6] = 38; set10[7] = 39; set10[8] = 40; set10[9] = 44; set10[10] = 13; set10[11] = 4; set10[12] = 1; set11 = []; set11[0] = 41; set11[1] = 42; set11[2] = 43; set11[3] = 44; set11[4] = 45; set11[5] = 46; set11[6] = 47; set11[7] = 48; set11[8] = 31; set11[9] = 29; set11[10] = 24; set11[11] = 15; set11[12] = 14; set12 = []; set12[0] = 17; set12[1] = 18; set12[2] = 19; set12[3] = 20; set12[4] = 21; set12[5] = 22; set12[6] = 23; set12[7] = 24; set12[8] = 26; set12[9] = 27; set12[10] = 28; set12[11] = 29; set12[12] = 29; set12[13] = 31; set13 = []; set13[0] = 10; set13[1] = 11; set13[2] = 12; set13[3] = 13; set13[4] = 14; set13[5] = 15; set13[6] = 16; set13[7] = 41; set13[8] = 42; set13[9] = 43; set13[10] = 44; set13[11] = 45; set13[12] = 46; set13[13] = 47; set13[14] = 48; set14 = []; set14[0] = 49; set14[1] = 50; set14[2] = 51; set14[3] = 52; set14[4] = 53; set14[5] = 54; set15 = []; set15[0] = 1; set15[1] = 2; set15[2] = 3; set15[3] = 4; set15[4] = 5; set15[5] = 6; set15[6] = 7; set15[7] = 8; set15[8] = 17; set15[9] = 18; set15[10] = 19; set15[11] = 20; set15[12] = 21; set15[13] = 22; set15[14] = 23; set15[15] = 60; set16 = []; set16[0] = 15; set16[1] = 15; set16[2] = 15; set16[3] = 15; set16[4] = 15; set16[5] = 15; set16[6] = 15; set17 = []; set17[0] = 20; set17[1] = 20; set17[2] = 20; set17[3] = 20; set17[4] = 18; set17[5] = 17; set17[6] = 18; set18 = []; set18[0] = 25; set18[1] = 30; set18[2] = 28; set18[3] = 30; set18[4] = 28; set18[5] = 25; set18[6] = 28; set19 = []; set19[0] = 26; set19[1] = 26; set19[2] = 29; set19[3] = 26; set19[4] = 26; set19[5] = 27; set19[6] = 26; set19 = []; set19[0] = 34; set19[1] = 34; set19[2] = 34; set19[3] = 34; set19[4] = 39; set19[5] = 32; set19[6] = 39; set20 = []; set20[0] = 43; set20[1] = 42; set20[2] = 43; set20[3] = 42; set20[4] = 44; set20[5] = 44; set20[6] = 44; set21 = []; i = 1; while (i <= 54) { set21[i] = i; i++; } set22 = []; set22[0] = 61; set22[1] = 61; set22[2] = 61; set22[3] = 61; set22[4] = 61; set22[5] = 61; set22[6] = 61; set50 = []; set50[0] = 61; set50[1] = 61; set50[2] = 61; set50[3] = 61; set50[4] = 61; set50[5] = 62; set50[6] = 61; function combineItems() { _root.eggUpgrade(); _root.makeNewEgg(); _root.combination(74, 74, 74, 50, 1); _root.combination(74, 74, 75, 51, 2); _root.combination(74, 74, 76, 52, 3); _root.combination(74, 75, 75, 53, 4); _root.combination(75, 75, 75, 54, 5); _root.combination(76, 75, 75, 55, 6); _root.combination(74, 77, 77, 56, 7); _root.combination(75, 77, 78, 57, 8); _root.combination(76, 77, 79, 58, 9); _root.combination(74, 74, 77, 59, 10); _root.combination(75, 75, 77, 60, 11); _root.combination(76, 76, 77, 61, 12); _root.combination(77, 77, 77, 62, 13); _root.combination(74, 78, 76, 63, 14); _root.combination(74, 78, 77, 64, 15); _root.combination(74, 78, 78, 65, 16); _root.combination(74, 78, 79, 66, 17); _root.combination(74, 75, 76, 67, 18); _root.combination(74, 79, 79, 68, 19); _root.combination(75, 79, 79, 69, 20); _root.combination(76, 79, 79, 70, 21); _root.combination(77, 79, 79, 71, 22); _root.combination(78, 79, 79, 72, 23); _root.combination(79, 79, 79, 73, 24); _root.defaultCombine(); inv = _root.inv25; _root.swapFX(inv._x, inv._y, 1); inv = _root.inv36; _root.swapFX(inv._x, inv._y, 2); inv = _root.inv37; _root.swapFX(inv._x, inv._y, 3); inv = _root.inv38; _root.swapFX(inv._x, inv._y, 4); inv = eval ("_root.inv" + _root.switch1); inv.select._visible = false; _root.switch1 = 0; _root.switch2 = 0; if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } function eggUpgrade() { item1 = _root.item[36]; item2 = _root.item[37]; item3 = _root.item[38]; if ((item1 == item2) && (item2 == item3)) { if (item1 <= 28) { _root.item[36] = 0; _root.item[37] = 0; _root.item[38] = 0; _root.item[25] = item1 + 14; _root.setupItems(); } if ((item1 <= _root.maxeggs) && (item1 > 28)) { _root.recipes[39] = true; _root.recipeSave(); _root.item[36] = 0; _root.item[37] = 0; _root.item[38] = 0; _root.p_skillpts++; _root.setupItems(); _root.popup.message_txt.text = "You gained a Skill Point!"; } } } function defaultCombine() { if (_root.item[36] != 0) { if (_root.item[37] != 0) { if (_root.item[38] != 0) { _root.item[36] = 0; _root.item[37] = 0; _root.item[38] = 0; _root.item[25] = 49; _root.setupItems(); } } } } function combination(item1, item2, item3, item4, recipenum) { item1checked = false; item2checked = false; item3checked = false; i = 36; while (i <= 38) { skipped = false; if ((!item1checked) && (!skipped)) { if (_root.item[i] == item1) { item1checked = true; skipped = true; } } if ((!item2checked) && (!skipped)) { if (_root.item[i] == item2) { item2checked = true; skipped = true; } } if ((!item3checked) && (!skipped)) { if (_root.item[i] == item3) { item3checked = true; skipped = true; } } i++; } if (item1checked) { if (item2checked) { if (item3checked) { _root.recipes[recipenum] = true; _root.recipeSave(); _root.item[36] = 0; _root.item[37] = 0; _root.item[38] = 0; _root.item[25] = item4; _root.setupItems(); } } } } function makeNewEgg() { item1 = _root.item[36]; item2 = _root.item[37]; item3 = _root.item[38]; if ((item1 == 80) && (item2 == 80)) { if (item1 == 80) { _root.item[36] = 0; _root.item[37] = 0; _root.item[38] = 0; _root.item[25] = random(14) + 1; _root.setupItems(); } } } function cleanUpInv() { if (_root.item[25] > 0) { i = 1; while (i <= 24) { if (_root.item[i] == 0) { _root.item[i] = _root.item[25]; _root.item[25] = 0; } i++; } } if (_root.item[36] > 0) { i = 1; while (i <= 24) { if (_root.item[i] == 0) { _root.item[i] = _root.item[36]; _root.item[36] = 0; } i++; } } if (_root.item[37] > 0) { i = 1; while (i <= 24) { if (_root.item[i] == 0) { _root.item[i] = _root.item[37]; _root.item[37] = 0; } i++; } } if (_root.item[38] > 0) { i = 1; while (i <= 24) { if (_root.item[i] == 0) { _root.item[i] = _root.item[38]; _root.item[38] = 0; } i++; } } } eggset1 = []; eggset1[1] = 5; eggset1[2] = 5; eggset1[3] = 5; eggset1[4] = 14; eggset1[5] = 14; eggset1[6] = 14; eggset2 = []; eggset2[1] = 11; eggset2[2] = 11; eggset2[3] = 11; eggset2[4] = 11; eggset2[5] = 11; eggset2[6] = 11; eggset3 = []; eggset3[1] = 14; eggset3[2] = 14; eggset3[3] = 14; eggset3[4] = 14; eggset3[5] = 14; eggset3[6] = 14; initializeTeam(); e_initializeTeam(); initializeItems(); spellincrease = 1.5; numlives = 3; p_skillpts = 0; p_magic = 0; p_magicmax = 400; e_magic = 0; e_magicmax = 400; p_maxlevel = 40; e_maxlevel = 60; numspells = 24; numAnimalsNorm = 9; totalAnimals = 60; maxAnimals = 60; maxeggs = 42; maxitems = 80; numblueeggs = 14; drop = 0; recruit = 0; redText = new TextFormat(); redText.color = "0x660000"; blueText = new TextFormat(); blueText.color = "0x99FFFF"; greenText = new TextFormat(); greenText.color = "0x99FF00"; yellowText = new TextFormat(); yellowText.color = "0xFFCC33"; initializeRoster(); initializeRecipes(); shop = []; tips = true; BGM = new Sound();
Frame 33
stop(); _root.distraction = true;
Instance of Symbol 472 MovieClip "music_controller" in Frame 33
onClipEvent (load) { _root.BGM.stop(); _root.BGM.setVolume(100); if (!_root.mute) { _root.BGM.attachSound("intro"); currentvol = 100; _root.BGM.start(); } }
Instance of Symbol 480 MovieClip in Frame 33
on (press) { _root.distraction = false; _root.gotoAndPlay("menu"); }
Frame 34
stop(); _root.easy = false; _root.soundpos = 0; _root.mute = false; _root.surprisestatus = "random"; _root.bonuslevel = 0; _root.startmagic = 0; _root.startct = 0; _root.startpw = 0; _root.startas = 0; _root.startrs = 0; _root.drop = 0; _root.recruit = 0; _root.story = 0; _root.storyitems = []; i = 1; while (i <= 12) { _root.storyitems[i] = 0; i++; } _root.initMaps(); _root.rosterLoad(); _root.recipeLoad(); _root.initializeSkills(); _root.beatgame = false; _root.ending = false; _root.skirmish = false; playtime = new Date(); dataloaded = false; datamode = ""; _root.eggset = 0; offsetx = 400; offsety = 1760;
Instance of Symbol 472 MovieClip "music_controller" in Frame 34
onClipEvent (load) { if (!_root.distraction) { _root.BGM.stop(); _root.BGM.setVolume(100); if (!_root.mute) { _root.BGM.attachSound("intro"); _root.BGM.start(12); } } _root.distraction = false; _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 34
onClipEvent (load) { _alpha = 0; _root.iteminfo = false; effect_txt.text = ""; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 506 MovieClip "new_menu" in Frame 34
onClipEvent (load) { } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Start a new Campaign Game."); } } on (release) { if (_currentframe <= 2) { this.gotoAndPlay("select"); _root.load_menu.gotoAndPlay("fold"); _root.easy_menu.gotoAndPlay("fold"); _root.skirmish_menu.gotoAndPlay("fold"); } } on (rollOver) { if (_currentframe <= 2) { this.gotoAndStop(2); } } on (rollOut) { if (_currentframe <= 2) { this.gotoAndStop(1); } }
Instance of Symbol 508 MovieClip "load_menu" in Frame 34
onClipEvent (load) { } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Load saved game data."); } } on (release) { if (_currentframe <= 2) { this.gotoAndPlay("select"); _root.easy_menu.gotoAndPlay("fold"); _root.new_menu.gotoAndPlay("fold"); _root.skirmish_menu.gotoAndPlay("fold"); } } on (rollOver) { if (_currentframe <= 2) { this.gotoAndStop(2); } } on (rollOut) { if (_currentframe <= 2) { this.gotoAndStop(1); } }
Instance of Symbol 511 MovieClip "skirmish_menu" in Frame 34
onClipEvent (load) { } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Set the starting level to the right and play a series of battles."); } } on (release) { if (_currentframe <= 2) { this.gotoAndPlay("select"); _root.easy_menu.gotoAndPlay("fold"); _root.new_menu.gotoAndPlay("fold"); _root.load_menu.gotoAndPlay("fold"); } } on (rollOver) { if (_currentframe <= 2) { this.gotoAndStop(2); } } on (rollOut) { if (_currentframe <= 2) { this.gotoAndStop(1); } }
Instance of Symbol 515 MovieClip in Frame 34
onClipEvent (load) { _root.playerlevel = 0; _root.enemylevel = 0; level_txt.text = 0; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to set the starting level for you and your enemies."); } on (release) { if (_root.skirmish_menu._currentframe == 1) { _root.playerlevel = _root.playerlevel + 5; _root.enemylevel = _root.enemylevel + 5; if (_root.playerlevel > 30) { _root.playerlevel = 0; } level_txt.text = _root.playerlevel; } }
Instance of Symbol 438 MovieClip in Frame 34
onClipEvent (load) { if (_root.mute) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } on (release) { if (_root.mute) { _root.mute = false; _root.BGM.setVolume(100); _root.BGM.attachSound("intro"); _root.BGM.start(); this.gotoAndStop(2); } else { _root.mute = true; _root.BGM.stop(); this.gotoAndStop(1); } }
Instance of Symbol 517 MovieClip "easy_menu" in Frame 34
onClipEvent (load) { } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Start a new Easy Campaign. Infinite lives, extra starting HP, and accessible roster."); } } on (release) { if (_currentframe <= 2) { _root.easy = true; this.gotoAndPlay("select"); _root.new_menu.gotoAndPlay("fold"); _root.load_menu.gotoAndPlay("fold"); _root.skirmish_menu.gotoAndPlay("fold"); } } on (rollOver) { if (_currentframe <= 2) { this.gotoAndStop(2); } } on (rollOut) { if (_currentframe <= 2) { this.gotoAndStop(1); } }
Instance of Symbol 472 MovieClip "music_controller" in Frame 35
onClipEvent (load) { _root.BGM.stop(); _root.BGM.setVolume(100); if (!_root.mute) { _root.BGM.attachSound("story"); _root.BGM.start(0); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } }
Instance of Symbol 525 MovieClip in Frame 35
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue"); } on (release) { _root.gotoAndStop("intro2"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 526 MovieClip "dark" in Frame 35
onClipEvent (load) { _alpha = 80; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha-1); } }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 35
onClipEvent (load) { effect_txt.text = ""; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Frame 36
_root.dark._alpha = 80;
Instance of Symbol 525 MovieClip in Frame 36
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue"); } on (release) { _root.gotoAndStop("intro3"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 37
_root.dark._alpha = 80;
Instance of Symbol 525 MovieClip in Frame 37
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue"); } on (release) { _root.gotoAndStop("intro4"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 38
_root.dark._alpha = 80;
Instance of Symbol 525 MovieClip in Frame 38
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue"); } on (release) { _root.gotoAndStop("intro5"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 39
_root.dark._alpha = 80;
Instance of Symbol 532 MovieClip in Frame 39
onClipEvent (load) { page = 14; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.play(); _root.makeHMH(page); }
Frame 47
stop();
Instance of Symbol 525 MovieClip in Frame 47
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue to the SETUP screen."); } on (release) { _root.play(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 49
stop(); numChosen = 0; selectedChar = 1; placeCards(_root.party, 6); if (_root.easy) { i = 1; while (i <= 48) { _root.roster[i] = true; i++; } } placeRoster(); battleBegin(); phase = "freemove"; finished_btn._visible = false; _root.totaltime = 0; _root.bypass = false;
Instance of Symbol 472 MovieClip "music_controller" in Frame 49
onClipEvent (load) { _root.BGM.stop(); _root.BGM.setVolume(100); if (!_root.mute) { _root.BGM.attachSound("frolic"); _root.BGM.start(0); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } }
Instance of Symbol 472 MovieClip "slot1" in Frame 49
onClipEvent (load) { num = 1; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.battleInfo.call(this, party[num]); _root.setupInfo.call(this); if (_root.selectedChar == num) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } on (release) { _root.selectedChar = num; } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot2" in Frame 49
onClipEvent (load) { num = 2; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.battleInfo.call(this, party[num]); _root.setupInfo.call(this); if (_root.selectedChar == num) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } on (release) { _root.selectedChar = num; } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot3" in Frame 49
onClipEvent (load) { num = 3; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.battleInfo.call(this, party[num]); _root.setupInfo.call(this); if (_root.selectedChar == num) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } on (release) { _root.selectedChar = num; } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot4" in Frame 49
onClipEvent (load) { num = 4; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.battleInfo.call(this, party[num]); _root.setupInfo.call(this); if (_root.selectedChar == num) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } on (release) { _root.selectedChar = num; } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot5" in Frame 49
onClipEvent (load) { num = 5; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.battleInfo.call(this, party[num]); _root.setupInfo.call(this); if (_root.selectedChar == num) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } on (release) { _root.selectedChar = num; } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot6" in Frame 49
onClipEvent (load) { num = 6; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.battleInfo.call(this, party[num]); _root.setupInfo.call(this); if (_root.selectedChar == num) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } on (release) { _root.selectedChar = num; } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose1" in Frame 49
onClipEvent (load) { num = 1; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose2" in Frame 49
onClipEvent (load) { num = 2; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose3" in Frame 49
onClipEvent (load) { num = 3; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose4" in Frame 49
onClipEvent (load) { num = 4; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose5" in Frame 49
onClipEvent (load) { num = 5; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose6" in Frame 49
onClipEvent (load) { num = 6; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose7" in Frame 49
onClipEvent (load) { num = 7; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose8" in Frame 49
onClipEvent (load) { num = 8; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose9" in Frame 49
onClipEvent (load) { num = 9; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose10" in Frame 49
onClipEvent (load) { num = 10; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose11" in Frame 49
onClipEvent (load) { num = 11; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose12" in Frame 49
onClipEvent (load) { num = 12; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose13" in Frame 49
onClipEvent (load) { num = 13; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose14" in Frame 49
onClipEvent (load) { num = 14; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose15" in Frame 49
onClipEvent (load) { num = 15; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose16" in Frame 49
onClipEvent (load) { num = 16; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose17" in Frame 49
onClipEvent (load) { num = 17; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose18" in Frame 49
onClipEvent (load) { num = 18; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose19" in Frame 49
onClipEvent (load) { num = 19; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose20" in Frame 49
onClipEvent (load) { num = 20; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose21" in Frame 49
onClipEvent (load) { num = 21; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose22" in Frame 49
onClipEvent (load) { num = 22; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose23" in Frame 49
onClipEvent (load) { num = 23; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose24" in Frame 49
onClipEvent (load) { num = 24; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose25" in Frame 49
onClipEvent (load) { num = 25; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose26" in Frame 49
onClipEvent (load) { num = 26; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose27" in Frame 49
onClipEvent (load) { num = 27; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose28" in Frame 49
onClipEvent (load) { num = 28; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose29" in Frame 49
onClipEvent (load) { num = 29; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose30" in Frame 49
onClipEvent (load) { num = 30; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose31" in Frame 49
onClipEvent (load) { num = 31; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose32" in Frame 49
onClipEvent (load) { num = 32; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose33" in Frame 49
onClipEvent (load) { num = 33; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose34" in Frame 49
onClipEvent (load) { num = 34; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose35" in Frame 49
onClipEvent (load) { num = 35; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose36" in Frame 49
onClipEvent (load) { num = 36; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose37" in Frame 49
onClipEvent (load) { num = 37; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose38" in Frame 49
onClipEvent (load) { num = 38; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose39" in Frame 49
onClipEvent (load) { num = 39; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose40" in Frame 49
onClipEvent (load) { num = 40; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose41" in Frame 49
onClipEvent (load) { num = 41; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose42" in Frame 49
onClipEvent (load) { num = 42; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose43" in Frame 49
onClipEvent (load) { num = 43; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose44" in Frame 49
onClipEvent (load) { num = 44; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose45" in Frame 49
onClipEvent (load) { num = 45; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose46" in Frame 49
onClipEvent (load) { num = 46; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose47" in Frame 49
onClipEvent (load) { num = 47; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose48" in Frame 49
onClipEvent (load) { num = 48; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose49" in Frame 49
onClipEvent (load) { num = 49; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose50" in Frame 49
onClipEvent (load) { num = 50; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose51" in Frame 49
onClipEvent (load) { num = 51; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose52" in Frame 49
onClipEvent (load) { num = 52; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose53" in Frame 49
onClipEvent (load) { num = 53; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose54" in Frame 49
onClipEvent (load) { num = 54; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose55" in Frame 49
onClipEvent (load) { num = 55; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose56" in Frame 49
onClipEvent (load) { num = 56; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose57" in Frame 49
onClipEvent (load) { num = 57; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose58" in Frame 49
onClipEvent (load) { num = 58; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose59" in Frame 49
onClipEvent (load) { num = 59; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "choose60" in Frame 49
onClipEvent (load) { num = 60; this.gotoAndStop(2); } onClipEvent (enterFrame) { _root.chooseInfo.call(this, num); } on (release) { _root.loadThisChar(_root.selectedChar, num); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 611 MovieClip "card1" in Frame 49
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card2" in Frame 49
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card3" in Frame 49
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card4" in Frame 49
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card5" in Frame 49
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card6" in Frame 49
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 653 MovieClip "infobox" in Frame 49
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if (_root.info) { targetx = 475; _root.showRoster(false); } else { targetx = 740; _root.showRoster(true); } if (Math.abs(_x - targetx) > 0.5) { _x = (_x - ((_x - targetx) / 2)); } else { _x = targetx; } _root.info = false; }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 49
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 662 MovieClip in Frame 49
onClipEvent (enterFrame) { if (_root.numLiveParty() > 0) { _visible = true; } else { _visible = false; } if (_visible) { _root.showMessage.call(this, "Continue to the party Camp screen."); } } on (release) { _root.rosterLoad(); _root.clearAllPorts(); _root.maxAllHP(_root.party); _root.gotoAndPlay("items"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 666 MovieClip in Frame 49
onClipEvent (enterFrame) { _root.showMessage.call(this, "Choose a random party."); } on (release) { _root.bypass = true; _root.randomizeTeamSimple(); _root.bypass = false; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 49
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (Key.isDown(16)) { _root.rosterLoad(); _root.gotoAndPlay("menu"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 532 MovieClip in Frame 49
onClipEvent (load) { page = 1; if (_root.tips) { _root.makeHMH(page); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Frame 50
stop();
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 50
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 683 MovieClip in Frame 50
onClipEvent (load) { num = 3; req = 2; cost = 3; desc = "BRUTE animals gain +20% POWER."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 687 MovieClip in Frame 50
onClipEvent (load) { num = 1; req = 0; cost = 1; desc = "Gain one additional BRUTE spell."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 691 MovieClip in Frame 50
onClipEvent (load) { num = 2; req = 1; cost = 2; desc = "BRUTE animals gain +2 CRITICAL SKILL."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 695 MovieClip in Frame 50
onClipEvent (load) { num = 6; req = 5; cost = 3; desc = "FIRE animals gain +20% POWER."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 699 MovieClip in Frame 50
onClipEvent (load) { num = 4; req = 0; cost = 1; desc = "Gain one additional FIRE spell."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 703 MovieClip in Frame 50
onClipEvent (load) { num = 5; req = 4; cost = 2; desc = "FIRE animals gain +2 BURN SKILL."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 707 MovieClip in Frame 50
onClipEvent (load) { num = 9; req = 8; cost = 3; desc = "MAGICAL animals gain +20% POWER."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 711 MovieClip in Frame 50
onClipEvent (load) { num = 7; req = 0; cost = 1; desc = "Gain one additional MAGICAL spell."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 715 MovieClip in Frame 50
onClipEvent (load) { num = 8; req = 7; cost = 2; desc = "MAGICAL animals gain +3 REGENERATE SKILL."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 719 MovieClip in Frame 50
onClipEvent (load) { num = 12; req = 11; cost = 3; desc = "WATER animals gain +20% POWER."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 723 MovieClip in Frame 50
onClipEvent (load) { num = 10; req = 0; cost = 1; desc = "Gain one additional WATER spell."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 727 MovieClip in Frame 50
onClipEvent (load) { num = 11; req = 10; cost = 2; desc = "WATER animals gain +2 FREEZE SKILL."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 731 MovieClip in Frame 50
onClipEvent (load) { num = 15; req = 14; cost = 3; desc = "SHADOW animals gain +20% POWER."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 735 MovieClip in Frame 50
onClipEvent (load) { num = 13; req = 0; cost = 1; desc = "Gain one additional SHADOW spell."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 739 MovieClip in Frame 50
onClipEvent (load) { num = 14; req = 13; cost = 2; desc = "SHADOW animals gain +1 ARMOR SKILL."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 743 MovieClip in Frame 50
onClipEvent (load) { num = 16; req = 0; cost = 1; desc = "All your surviving animals heal 10 additional health after combat."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 747 MovieClip in Frame 50
onClipEvent (load) { num = 17; req = 16; cost = 2; desc = "Prevent enemy first strike in combat and increase frequency of ambushing them."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 751 MovieClip in Frame 50
onClipEvent (load) { num = 18; req = 17; cost = 3; desc = "New recruits begin at level 10."; cost_txt.text = cost; select._visible = false; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } } on (release) { if (_root.skills[req]) { if (!_root.skills[num]) { if (_root.p_skillpts >= cost) { dark._alpha = 0; _root.skills[num] = true; _root.p_skillpts = _root.p_skillpts - cost; _root.circle.gotoAndPlay(2); if (!_root.mute) { _root.neutralizesfx.stop("neutralize"); _root.neutralizesfx.start(); } } else { _root.popup.message_txt.text = "You need more skill points to learn this skill."; } } } else { _root.popup.message_txt.text = "You need to learn the previous skill first."; } } on (rollOver) { if (!_root.skills[num]) { if (_root.skills[req]) { if (_root.p_skillpts >= cost) { select._visible = true; } } } } on (rollOut) { select._visible = false; }
Instance of Symbol 755 MovieClip "circle" in Frame 50
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Current Skill Points. Use them to buy skills below."; } pts_txt.text = _root.p_skillpts; }
Instance of Symbol 662 MovieClip in Frame 50
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Go back to the camp screen."); } } on (release) { _root.gotoAndPlay("items"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 50
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 758 MovieClip in Frame 50
onClipEvent (load) { num = 19; desc = "The key to using Earth Gates. It must be learned through your travels."; cost_txt.text = cost; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } }
Instance of Symbol 761 MovieClip in Frame 50
onClipEvent (load) { num = 20; desc = "The key to using Sky Pillars. It must be learned through your travels."; cost_txt.text = cost; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } }
Instance of Symbol 764 MovieClip in Frame 50
onClipEvent (load) { num = 21; desc = "The key to unlocking the Dream Paths. It must be learned through your travels."; cost_txt.text = cost; if (!_root.skills[num]) { dark._alpha = 60; } else { dark._alpha = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = desc; } }
Instance of Symbol 532 MovieClip in Frame 50
onClipEvent (load) { page = 13; if (_root.tips) { _root.makeHMH(page); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Instance of Symbol 772 MovieClip "popup" in Frame 50
onClipEvent (load) { _x = 300; _y = 300; _visible = false; message_txt.text = ""; } on (press) { } onClipEvent (enterFrame) { if (message_txt.text != "") { _visible = true; } else { _visible = false; } } on (release) { _visible = false; message_txt.text = ""; }
Frame 51
stop(); teleport = false; canUseItems = true; phase = "freemove"; switch1 = 0; switch2 = 0; currentfx = 1; info = false; clearTargets(); item[25] = 0; item[35] = 0; party[10].present = false; _root.setupRecruitDrop(); if (_root.backupitem25 > 0) { item[25] = _root.backupitem25; } if (_root.backupitem35 > 0) { item[35] = _root.backupitem35; } if (_root.backuprecruit) { party[10].present = true; } _root.backupitem25 = 0; _root.backupitem35 = 0; _root.backuprecruit = false; _root.recruit = 0; _root.drop = 0; forge = false; _root.eggset = 0; _root.placeCards(_root.party, 10); _root.placeItems(); _root.itemBegin(); updateAllCards(); _root.assignAllEggs(_root.party, "_root.card"); showEquipped(false); if (_root.party[10].present) { _root.recruitarrow._visible = true; } else { _root.recruitarrow._visible = false; } if (_root.item[25] > 0) { _root.droparrow._visible = true; } else { _root.droparrow._visible = false; }
Instance of Symbol 472 MovieClip "music_controller" in Frame 51
onClipEvent (load) { _root.soundpos = _root.BGM.position; _root.BGM.stop(); _root.BGM.setVolume(100); if (!_root.mute) { _root.BGM.attachSound("frolic"); _root.BGM.start(); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } }
Instance of Symbol 472 MovieClip "slot1" in Frame 51
onClipEvent (load) { num = 1; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot2" in Frame 51
onClipEvent (load) { num = 2; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot3" in Frame 51
onClipEvent (load) { num = 3; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot4" in Frame 51
onClipEvent (load) { num = 4; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot5" in Frame 51
onClipEvent (load) { num = 5; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot6" in Frame 51
onClipEvent (load) { num = 6; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot7" in Frame 51
onClipEvent (load) { num = 7; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { if (_root.phase != "busy") { _root.updateAllCards(); } }
Instance of Symbol 472 MovieClip "slot8" in Frame 51
onClipEvent (load) { num = 8; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { if (_root.phase != "busy") { _root.updateAllCards(); } }
Instance of Symbol 472 MovieClip "slot9" in Frame 51
onClipEvent (load) { num = 9; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { if (_root.phase != "busy") { _root.updateAllCards(); } }
Instance of Symbol 472 MovieClip "itemslot1" in Frame 51
onClipEvent (load) { num = 1; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot2" in Frame 51
onClipEvent (load) { num = 2; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot3" in Frame 51
onClipEvent (load) { num = 3; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot4" in Frame 51
onClipEvent (load) { num = 4; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot5" in Frame 51
onClipEvent (load) { num = 5; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot6" in Frame 51
onClipEvent (load) { num = 6; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot7" in Frame 51
onClipEvent (load) { num = 7; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot8" in Frame 51
onClipEvent (load) { num = 8; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot9" in Frame 51
onClipEvent (load) { num = 9; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot10" in Frame 51
onClipEvent (load) { num = 10; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot11" in Frame 51
onClipEvent (load) { num = 11; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot12" in Frame 51
onClipEvent (load) { num = 12; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot13" in Frame 51
onClipEvent (load) { num = 13; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot14" in Frame 51
onClipEvent (load) { num = 14; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot15" in Frame 51
onClipEvent (load) { num = 15; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot16" in Frame 51
onClipEvent (load) { num = 16; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot17" in Frame 51
onClipEvent (load) { num = 17; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot18" in Frame 51
onClipEvent (load) { num = 18; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot19" in Frame 51
onClipEvent (load) { num = 19; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot20" in Frame 51
onClipEvent (load) { num = 20; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot21" in Frame 51
onClipEvent (load) { num = 21; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot22" in Frame 51
onClipEvent (load) { num = 22; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot23" in Frame 51
onClipEvent (load) { num = 23; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot24" in Frame 51
onClipEvent (load) { num = 24; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot25" in Frame 51
onClipEvent (load) { num = 25; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (press) { if (_root.phase == "freemove") { _root.switch1 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (release) { _root.prepItem(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "slot10" in Frame 51
onClipEvent (load) { num = 10; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num + 25]); _root.battleInfo.call(this, party[num]); } on (press) { if ((_root.phase == "itemswap") && (_root.switch1 == 0)) { if (_root.item[num + 25] == 0) { _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } } on (release) { if (_root.phase == "freemove") { _root.prepSwitch(party, num); } else { _root.prepItem(inv, num + 25); } } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 611 MovieClip "card1" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card2" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card3" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card4" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card5" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card6" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card7" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card8" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card9" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card10" in Frame 51
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 778 MovieClip in Frame 51
onClipEvent (enterFrame) { _root.showMessage.call(this, "Go to the Forge to combine items."); } on (release) { if ((_root.phase != "FX") && (_root.phase != "busy")) { _root.backupitem25 = _root.item[25]; _root.backupitem35 = _root.item[35]; _root.backuprecruit = _root.party[10].present; _root.gotoAndPlay("forge"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 472 MovieClip "phase_fx" in Frame 51
onClipEvent (load) { timer = 20; } onClipEvent (enterFrame) { if (_root.phase == "FX") { timer--; if (timer <= 0) { if (_root.teleport) { _root.gotoAndPlay("map1"); } else { _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); timer = 20; _root.setupItems(); _root.assignAllEggs(_root.party, "_root.card"); } } } } on (rollOver) { }
Instance of Symbol 838 MovieClip "magicbox" in Frame 51
onClipEvent (load) { _root.refreshSpells(); targetx = 740; _root.magicopen = 0; spellname_txt.text = ""; spellinfo_txt.text = ""; cost_txt.text = ""; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { if (_root.magicopen == 2) { _root.magicopen = 1; } } else if (_root.magicopen == 1) { _root.magicopen = 0; } if (_root.magicopen > 0) { targetx = 475; } else { targetx = 740; } if (Math.abs(_x - targetx) > 0.5) { _x = (_x - ((_x - targetx) / 2)); } else { _x = targetx; } _root.info = false; }
Instance of Symbol 844 MovieClip in Frame 51
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Sort your inventory."); } } on (release) { _root.sortInventory(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 51
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (Key.isDown(16)) { _root.item[25] = 0; _root.item[35] = 0; _root.party[10].present = false; _root.gotoAndPlay("menu"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 848 MovieClip in Frame 51
onClipEvent (load) { if (_root.skirmish) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Go to the world map."); } } on (release) { if ((_root.phase != "FX") && (_root.phase != "busy")) { _root.item[25] = 0; _root.item[35] = 0; _root.party[10].present = false; _root.gotoAndPlay(_root.currentmap); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 854 MovieClip in Frame 51
onClipEvent (load) { if (_root.p_skillpts == 0) { gotskillz._visible = false; } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Go to the Skill select screen. Purchase and view skills."); } on (release) { if ((_root.phase != "FX") && (_root.phase != "busy")) { _root.backupitem25 = _root.item[25]; _root.backupitem35 = _root.item[35]; _root.backuprecruit = _root.party[10].present; _root.gotoAndStop("skills"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 858 MovieClip in Frame 51
onClipEvent (enterFrame) { if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { _visible = true; } else { _visible = false; } _root.showMessage.call(this, "View your magic."); } on (release) { _root.magicbox.cost_txt.text = ""; if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.clearTargets(); if (_root.magicopen > 0) { _root.magicopen = 0; } else { _root.magicopen = 2; } } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 869 MovieClip in Frame 51
onClipEvent (enterFrame) { if (_root.phase == "freemove") { this.gotoAndStop(2); } else if (!this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(1); } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "TEAM MODE: Click here to move and inspect your TEAM."; } } on (release) { if ((_root.phase != "FX") && (_root.phase != "busy")) { inv = eval ("_root.inv" + _root.switch1); inv.select._visible = false; _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.phase = "freemove"; _root.showEquipped(false); } } on (rollOver) { if (_root.switch1 == 0) { } if (_root.phase == "itemswap") { this.gotoAndStop(3); } } on (rollOut) { if (_root.phase == "itemswap") { this.gotoAndStop(1); } }
Instance of Symbol 876 MovieClip in Frame 51
onClipEvent (enterFrame) { if (_root.phase == "itemswap") { this.gotoAndStop(2); } else if (!this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(1); } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "ITEM MODE: Click here to move, equip and use items."; } } on (release) { if ((_root.phase != "FX") && (_root.phase != "busy")) { _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); } } on (rollOver) { if (_root.phase == "freemove") { this.gotoAndStop(3); } } on (rollOut) { if (_root.phase == "freemove") { this.gotoAndStop(1); } }
Instance of Symbol 880 MovieClip in Frame 51
onClipEvent (load) { if (_root.skirmish) { _visible = true; } else { _visible = false; } } onClipEvent (enterFrame) { if (_visible) { _root.item[25] = 0; _root.item[35] = 0; _root.party[10].present = false; _root.showMessage.call(this, "Proceed to Combat!"); } } on (release) { if ((_root.phase != "FX") && (_root.phase != "busy")) { _root.e_initializeTeam(); _root.randomizeTeam(_root.e_party, 6, _root.enemylevel, true, 0); _root.BGM.stop(); if (!_root.mute) { _root.BGM.setVolume(100); _root.BGM.attachSound("B2_battle2"); _root.BGM.start(); } _root.gotoAndPlay("battle"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 882 MovieClip "circle" in Frame 51
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Your money stash. Spend it to buy items."; } pts_txt.text = _root.money; }
Instance of Symbol 532 MovieClip in Frame 51
onClipEvent (load) { page = 2; if (_root.tips) { _root.makeHMH(page); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Instance of Symbol 653 MovieClip "infobox" in Frame 51
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if ((_root.info && (_root.card1._alpha == 100)) && (_root.phase != "busy")) { targetx = 475; } else { targetx = 740; } if (Math.abs(_x - targetx) > 0.5) { _x = (_x - ((_x - targetx) / 2)); } else { _x = targetx; } _root.info = false; }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 51
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if (_root.iteminfo && (_root.phase != "busy")) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 772 MovieClip "popup" in Frame 51
onClipEvent (load) { _x = 300; _y = 300; _visible = false; message_txt.text = ""; } on (press) { } onClipEvent (enterFrame) { if (message_txt.text != "") { _visible = true; } else { _visible = false; } } onClipEvent (mouseDown) { _visible = false; message_txt.text = ""; }
Instance of Symbol 904 MovieClip in Frame 51
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { _visible = false; if (_root.phase == "freemove") { if (_root.party[_root.switch1].present) { if (_root.numLiveParty() > 1) { _visible = true; } } } if (_visible) { _root.showMessage.call(this, "Dismiss this animal. Higher level animals will leave items behind."); } } on (release) { _root.prompt.message_txt.text = "Are you sure you want to dismiss this animal? Equipped eggs will be lost."; _root.phase = "busy"; }
Instance of Symbol 913 MovieClip "prompt" in Frame 51
onClipEvent (load) { _x = 300; _y = 300; _visible = false; message_txt.text = ""; } onClipEvent (enterFrame) { if (message_txt.text != "") { _visible = true; frame = _root.party[_root.switch1].char; charname = _root.party[_root.switch1].charname; lv = _root.party[_root.switch1].lv; portrait.gotoAndStop(frame); lev_txt.text = ((charname + newline) + "lv. ") + lv; } else { _visible = false; } }
Frame 52
stop(); canUseItems = false; phase = "itemswap"; switch1 = 0; switch2 = 0; currentfx = 1; info = false; forge = false; _root.placeItems(); _root.setupShop(); showEquipped(true);
Instance of Symbol 472 MovieClip "music_controller" in Frame 52
onClipEvent (load) { _root.soundpos = _root.BGM.position; _root.BGM.stop(); _root.BGM.setVolume(100); if (!_root.mute) { _root.BGM.attachSound("frolic"); _root.BGM.start(0); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } }
Instance of Symbol 472 MovieClip "slot1" in Frame 52
onClipEvent (load) { num = 1; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot2" in Frame 52
onClipEvent (load) { num = 2; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot3" in Frame 52
onClipEvent (load) { num = 3; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot4" in Frame 52
onClipEvent (load) { num = 4; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot5" in Frame 52
onClipEvent (load) { num = 5; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot6" in Frame 52
onClipEvent (load) { num = 6; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { _root.updateAllCards(); }
Instance of Symbol 472 MovieClip "slot7" in Frame 52
onClipEvent (load) { num = 7; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { if (_root.phase != "busy") { _root.updateAllCards(); } }
Instance of Symbol 472 MovieClip "slot8" in Frame 52
onClipEvent (load) { num = 8; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { if (_root.phase != "busy") { _root.updateAllCards(); } }
Instance of Symbol 472 MovieClip "slot9" in Frame 52
onClipEvent (load) { num = 9; party = _root.party; inv = eval ("_root.inv" + (num + 25)); card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { if (_root.shop[num - 1] > 0) { _root.itemInfo.call(this, _root.shop[num - 1]); } } on (release) { _root.tryToBuy(_root.shop[num - 1]); } on (rollOver) { } on (rollOut) { if (_root.phase != "busy") { _root.updateAllCards(); } }
Instance of Symbol 472 MovieClip "itemslot1" in Frame 52
onClipEvent (load) { num = 1; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot2" in Frame 52
onClipEvent (load) { num = 2; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot3" in Frame 52
onClipEvent (load) { num = 3; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot4" in Frame 52
onClipEvent (load) { num = 4; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot5" in Frame 52
onClipEvent (load) { num = 5; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot6" in Frame 52
onClipEvent (load) { num = 6; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot7" in Frame 52
onClipEvent (load) { num = 7; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot8" in Frame 52
onClipEvent (load) { num = 8; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot9" in Frame 52
onClipEvent (load) { num = 9; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot10" in Frame 52
onClipEvent (load) { num = 10; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot11" in Frame 52
onClipEvent (load) { num = 11; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot12" in Frame 52
onClipEvent (load) { num = 12; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot13" in Frame 52
onClipEvent (load) { num = 13; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot14" in Frame 52
onClipEvent (load) { num = 14; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot15" in Frame 52
onClipEvent (load) { num = 15; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot16" in Frame 52
onClipEvent (load) { num = 16; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot17" in Frame 52
onClipEvent (load) { num = 17; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot18" in Frame 52
onClipEvent (load) { num = 18; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot19" in Frame 52
onClipEvent (load) { num = 19; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot20" in Frame 52
onClipEvent (load) { num = 20; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot21" in Frame 52
onClipEvent (load) { num = 21; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot22" in Frame 52
onClipEvent (load) { num = 22; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot23" in Frame 52
onClipEvent (load) { num = 23; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot24" in Frame 52
onClipEvent (load) { num = 24; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "phase_fx" in Frame 52
onClipEvent (load) { timer = 20; } onClipEvent (enterFrame) { if (_root.phase == "FX") { timer--; if (timer <= 0) { _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); timer = 20; _root.setupItems(); _root.assignAllEggs(_root.party, "_root.card"); } } } on (rollOver) { }
Instance of Symbol 943 MovieClip "mb_sell" in Frame 52
onClipEvent (enterFrame) { if (_root.switch1 > 0) { _visible = true; _root.showMessage.call(this, ("sell for $" + price) + "."); } else { _visible = false; } } on (release) { if (_root.switch1 > 0) { _root.money = _root.money + price; _root.circle.play(); _root.item[_root.switch1] = 0; _root.setupItems(); _root.switch1 = 0; _root.switch2 = 0; _root.showEquipped(true); this.gotoAndStop(1); } } on (rollOver) { if (_root.switch1 > 0) { this.gotoAndStop(2); price = Math.ceil(_root.getPrice(_root.item[_root.switch1]) / 10); } } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 844 MovieClip in Frame 52
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Sort your inventory."); } } on (release) { _root.sortInventory(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 848 MovieClip "mb_sell" in Frame 52
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Go back to the world map."); } } on (release) { _root.gotoAndPlay(_root.currentmap); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 52
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 52
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 882 MovieClip "circle" in Frame 52
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Your money stash. Spend it to buy items."; } pts_txt.text = _root.money; }
Instance of Symbol 772 MovieClip "popup" in Frame 52
onClipEvent (load) { _x = 300; _y = 300; _visible = false; message_txt.text = ""; } onClipEvent (enterFrame) { if (message_txt.text != "") { _visible = true; _root.phase = "busy"; } else { _visible = false; } } on (release) { _visible = false; message_txt.text = ""; _root.phase = "itemswap"; }
Instance of Symbol 532 MovieClip in Frame 52
onClipEvent (load) { page = 16; if (_root.tips) { _root.makeHMH(page); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Frame 53
stop(); canUseItems = false; phase = "itemswap"; switch1 = 0; switch2 = 0; currentfx = 1; info = false; clearTargets(); item[25] = 0; item[35] = 0; forge = true; _root.placeItems(); _root.startForge(); _root.itemBegin(); if (_root.item[25] > 0) { _root.droparrow._visible = true; } else { _root.droparrow._visible = false; }
Instance of Symbol 472 MovieClip "itemslot1" in Frame 53
onClipEvent (load) { num = 1; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot2" in Frame 53
onClipEvent (load) { num = 2; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot3" in Frame 53
onClipEvent (load) { num = 3; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot4" in Frame 53
onClipEvent (load) { num = 4; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot5" in Frame 53
onClipEvent (load) { num = 5; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot6" in Frame 53
onClipEvent (load) { num = 6; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot7" in Frame 53
onClipEvent (load) { num = 7; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot8" in Frame 53
onClipEvent (load) { num = 8; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot9" in Frame 53
onClipEvent (load) { num = 9; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot10" in Frame 53
onClipEvent (load) { num = 10; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot11" in Frame 53
onClipEvent (load) { num = 11; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot12" in Frame 53
onClipEvent (load) { num = 12; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot13" in Frame 53
onClipEvent (load) { num = 13; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot14" in Frame 53
onClipEvent (load) { num = 14; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot15" in Frame 53
onClipEvent (load) { num = 15; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot16" in Frame 53
onClipEvent (load) { num = 16; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot17" in Frame 53
onClipEvent (load) { num = 17; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot18" in Frame 53
onClipEvent (load) { num = 18; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot19" in Frame 53
onClipEvent (load) { num = 19; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot20" in Frame 53
onClipEvent (load) { num = 20; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot21" in Frame 53
onClipEvent (load) { num = 21; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot22" in Frame 53
onClipEvent (load) { num = 22; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot23" in Frame 53
onClipEvent (load) { num = 23; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot24" in Frame 53
onClipEvent (load) { num = 24; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot25" in Frame 53
onClipEvent (load) { num = 25; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot36" in Frame 53
onClipEvent (load) { num = 36; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot37" in Frame 53
onClipEvent (load) { num = 37; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "itemslot38" in Frame 53
onClipEvent (load) { num = 38; inv = eval ("_root.inv" + num); } onClipEvent (enterFrame) { _root.itemInfo.call(this, _root.item[num]); } on (release) { _root.prepItemForge(inv, num); } on (rollOver) { } on (rollOut) { }
Instance of Symbol 472 MovieClip "phase_fx" in Frame 53
onClipEvent (load) { timer = 20; } onClipEvent (enterFrame) { if (_root.phase == "FX") { timer--; if (timer <= 0) { _root.phase = "itemswap"; _root.setupItems(); _root.showEquipped(true); timer = 20; _root.setupItems(); _root.assignAllEggs(_root.party, "_root.card"); } } }
Instance of Symbol 472 MovieClip "phase_fx" in Frame 53
onClipEvent (load) { fullforge = false; } onClipEvent (enterFrame) { fullforge = false; if (_root.item[36] > 0) { if (_root.item[37] > 0) { if (_root.item[38] > 0) { fullforge = true; } } } if (fullforge) { _root.forgearrows.play(); } else { _root.forgearrows.gotoAndStop(1); } } on (rollOver) { trace("**********"); trace("item 36 = " + _root.item[36]); trace("item 37 = " + _root.item[37]); trace("item 38 = " + _root.item[38]); trace("fullforge = " + fullforge); }
Instance of Symbol 662 MovieClip in Frame 53
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Go back to the camp screen."); } } on (release) { _root.cleanUpInv(); _root.gotoAndPlay("items"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 844 MovieClip in Frame 53
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Sort your inventory."); } } on (release) { _root.sortInventory(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 53
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 958 MovieClip in Frame 53
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Display the recipe list."); } } on (release) { _root.recipelist = true; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 532 MovieClip in Frame 53
onClipEvent (load) { page = 4; if (_root.tips) { _root.makeHMH(page); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 53
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 772 MovieClip "popup" in Frame 53
onClipEvent (load) { _x = 300; _y = 300; _visible = false; message_txt.text = ""; } on (press) { } onClipEvent (enterFrame) { if (message_txt.text != "") { _visible = true; } else { _visible = false; } } onClipEvent (mouseDown) { _visible = false; message_txt.text = ""; }
Instance of Symbol 995 MovieClip in Frame 53
onClipEvent (load) { _x = 300; _y = 300; _visible = false; _root.recipelist = false; } on (press) { } onClipEvent (enterFrame) { if (_root.recipelist) { _visible = true; inv = eval ("_root.inv" + _root.switch1); inv.select._visible = false; _root.switch1 = 0; _root.switch2 = 0; _root.showEquipped(true); } else { _visible = false; } } onClipEvent (mouseDown) { _visible = false; _root.recipelist = false; }
Frame 54
stop(); battleresult = "failure"; xpup = 0; switch1 = 0; switch2 = 0; oldphase = phase; currentfx = 1; info = false; clearTargets(); _root.placeCards(_root.party, 6); _root.placeCards(_root.e_party, 6); _root.battleBegin(); _root.BGM.onSoundComplete = function () { _root.BGM.start(0.1); };
Instance of Symbol 472 MovieClip "slot1" in Frame 54
onClipEvent (load) { num = 1; party = _root.party; card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { if ((_root.phase == "freemove") || (_root.phase == "move")) { _root.prepSwitch(party, num); } if (_root.phase == "p_attack") { _root.p_attack(party[num], card, _root.e_party, "_root.e_card"); _root.clearTargets(); _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOut) { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); }
Instance of Symbol 472 MovieClip "slot2" in Frame 54
onClipEvent (load) { num = 2; party = _root.party; card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { if ((_root.phase == "freemove") || (_root.phase == "move")) { _root.prepSwitch(party, num); } if (_root.phase == "p_attack") { _root.p_attack(party[num], card, _root.e_party, "_root.e_card"); _root.clearTargets(); _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOut) { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); }
Instance of Symbol 472 MovieClip "slot3" in Frame 54
onClipEvent (load) { num = 3; party = _root.party; card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { if ((_root.phase == "freemove") || (_root.phase == "move")) { _root.prepSwitch(party, num); } if (_root.phase == "p_attack") { _root.p_attack(party[num], card, _root.e_party, "_root.e_card"); _root.clearTargets(); _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOut) { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); }
Instance of Symbol 472 MovieClip "slot4" in Frame 54
onClipEvent (load) { num = 4; party = _root.party; card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { if ((_root.phase == "freemove") || (_root.phase == "move")) { _root.prepSwitch(party, num); } if (_root.phase == "p_attack") { _root.p_attack(party[num], card, _root.e_party, "_root.e_card"); _root.clearTargets(); _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOut) { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); }
Instance of Symbol 472 MovieClip "slot5" in Frame 54
onClipEvent (load) { num = 5; party = _root.party; card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { if ((_root.phase == "freemove") || (_root.phase == "move")) { _root.prepSwitch(party, num); } if (_root.phase == "p_attack") { _root.p_attack(party[num], card, _root.e_party, "_root.e_card"); _root.clearTargets(); _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOut) { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); }
Instance of Symbol 472 MovieClip "slot6" in Frame 54
onClipEvent (load) { num = 6; party = _root.party; card = eval ("_root.card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { if ((_root.phase == "freemove") || (_root.phase == "move")) { _root.prepSwitch(party, num); } if (_root.phase == "p_attack") { _root.p_attack(party[num], card, _root.e_party, "_root.e_card"); _root.clearTargets(); _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.e_card", _root.e_party, _root.party, party[num], num); } } on (rollOut) { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); }
Instance of Symbol 472 MovieClip "e_slot1" in Frame 54
onClipEvent (load) { num = 1; party = _root.e_party; card = eval ("_root.e_card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.card", _root.party, _root.e_party, party[num], num); } } on (rollOut) { if (_root.phase == "p_attack") { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); } }
Instance of Symbol 472 MovieClip "e_slot2" in Frame 54
onClipEvent (load) { num = 2; party = _root.e_party; card = eval ("_root.e_card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.card", _root.party, _root.e_party, party[num], num); } } on (rollOut) { if (_root.phase == "p_attack") { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); } }
Instance of Symbol 472 MovieClip "e_slot3" in Frame 54
onClipEvent (load) { num = 3; party = _root.e_party; card = eval ("_root.e_card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.card", _root.party, _root.e_party, party[num], num); } } on (rollOut) { if (_root.phase == "p_attack") { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); } }
Instance of Symbol 472 MovieClip "e_slot4" in Frame 54
onClipEvent (load) { num = 4; party = _root.e_party; card = eval ("_root.e_card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.card", _root.party, _root.e_party, party[num], num); } } on (rollOut) { if (_root.phase == "p_attack") { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); } }
Instance of Symbol 472 MovieClip "e_slot5" in Frame 54
onClipEvent (load) { num = 5; party = _root.e_party; card = eval ("_root.e_card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.card", _root.party, _root.e_party, party[num], num); } } on (rollOut) { if (_root.phase == "p_attack") { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); } }
Instance of Symbol 472 MovieClip "e_slot6" in Frame 54
onClipEvent (load) { num = 6; party = _root.e_party; card = eval ("_root.e_card" + num); card.shake = 0; } onClipEvent (enterFrame) { _root.battleUpdate(card, party[num]); _root.cardShake(card); _root.battleInfo.call(this, party[num]); } on (release) { } on (rollOver) { if (_root.phase == "p_attack") { card._y = card.homey - 4; _root.showTarget("_root.card", _root.party, _root.e_party, party[num], num); } } on (rollOut) { if (_root.phase == "p_attack") { card._y = card.homey; _root.updateAllCards(); _root.clearTargets(); } }
Instance of Symbol 158 MovieClip [bg_env] in Frame 54
onClipEvent (load) { switch (_root.terrain) { case "grass" : _root.terrainbonus = "brute"; this.gotoAndStop(1); _root.terraininfo_txt.text = "GRASSLANDS\rBRUTE\r+1 PW\r+1 spell level"; break; case "forest" : _root.terrainbonus = "magic"; this.gotoAndStop(2); _root.terraininfo_txt.text = "FOREST\rMAGICAL\r+1 PW\r+1 spell level"; break; case "desert" : _root.terrainbonus = "fire"; this.gotoAndStop(3); _root.terraininfo_txt.text = "DESERT\rFIRE\r+1 PW\r+1 spell level"; break; case "water" : _root.terrainbonus = "water"; this.gotoAndStop(4); _root.terraininfo_txt.text = "OCEAN\rWATER\r+1 PW\r+1 spell level"; break; case "cave" : _root.terrainbonus = "shadow"; this.gotoAndStop(5); _root.terraininfo_txt.text = "CAVE\rSHADOW\r+1 PW\r+1 spell level"; break; case "mountain" : _root.terrainbonus = "shadow"; this.gotoAndStop(7); _root.terraininfo_txt.text = "MOUNTAIN\rSHADOW\r+1 PW\r+1 spell level"; break; case "watercave" : _root.terrainbonus = "water"; this.gotoAndStop(8); _root.terraininfo_txt.text = "FLOODED CAVE\rWATER\r+1 PW\r+1 spell level"; break; case "snow" : _root.terrainbonus = "water"; this.gotoAndStop(9); _root.terraininfo_txt.text = "SNOW\rWATER\r+1 PW\r+1 spell level"; break; case "mech" : _root.terrainbonus = "mech"; this.gotoAndStop(10); _root.terraininfo_txt.text = "????\rMECH\r+1 PW\r+1 spell level"; break; case "castle" : _root.terrainbonus = "none"; _root.armorbonus = 1; this.gotoAndStop(6); _root.terraininfo_txt.text = "CASTLE\rEnemies\r+1 ARMOR"; break; default : _root.terrainbonus = ""; _root.armorbonus = 0; _visible = false; _root.terraininfo_txt.text = ""; } }
Instance of Symbol 472 MovieClip "phase_freemove" in Frame 54
onClipEvent (enterFrame) { if (_root.phase == "freemove") { } _root.debug_txt.text = "tangle = " + _root.tangle; }
Instance of Symbol 472 MovieClip "phase_p_attack" in Frame 54
onClipEvent (enterFrame) { if (_root.phase == "p_attack") { } }
Instance of Symbol 472 MovieClip "phase_e_attack" in Frame 54
onClipEvent (load) { interval = 20; timer = 1; skipnum = 0; skipmax = 0; moved = false; } onClipEvent (enterFrame) { if (_root.phase == "e_attack") { if (_root.e_magictimer == 45) { _root.e_checkmagic(); } if (_root.e_magictimer <= 0) { if ((timer % interval) == 0) { num = timer / interval; card = eval ("_root.e_card" + num); if (e_party[num].alive && (e_party[num].present)) { if ((e_party[num].fs > 0) && (e_party[num].ap > 0)) { timer = timer - (interval - 1); _root.freezeCheck(e_party[num], card); } } } if ((timer % interval) == 0) { _root.clearTargets(); num = timer / interval; card = eval ("_root.e_card" + num); enemy = eval ("_root.enemy" + num); e_party = _root.e_party; if (e_party[num].alive && (e_party[num].present)) { _root.showTarget("_root.card", _root.party, _root.e_party, _root.e_party[num], num); if ((e_party[num].at == 4) && (num <= 3)) { if (_root.moveCheck4(num)) { _root.updateAllCards(); moved = true; } else { _root.p_attack(_root.e_party[num], card, _root.party, "_root.card"); } } else if (e_party[num].ap > 0) { if (_root.numTargets() > 0) { if (_root.targetred && (random(10) < 8)) { _root.moveUp(num); } else { _root.p_attack(_root.e_party[num], card, _root.party, "_root.card"); } if (e_party[num].ap > 0) { timer = timer - (interval - 1); } } else { if (!_root.moveCheck(num)) { timer = timer + (interval - 1); skipnum++; } else { _root.updateAllCards(); moved = true; } _root.updateAllCards(); } } else { timer = timer + (interval - 1); skipnum++; } } else { timer = timer + (interval - 1); skipnum++; } } timer++; } else { _root.e_magictimer--; } _root.winLoseCheck(); if (skipnum >= 6) { if (moved) { timer = 1; moved = false; } else { _root.updateAllCards(); _root.endETurn(); if (_root.phase == "e_attack") { _root.phase = "p_attack"; _root.phasebox.gotoAndPlay("attack"); } moved = false; } } if (timer > (6 * interval)) { timer = 1; } } else { skipnum = 0; } }
Instance of Symbol 472 MovieClip "phase_move" in Frame 54
onClipEvent (enterFrame) { if (_root.phase == "move") { } }
Instance of Symbol 1002 MovieClip "move_btn" in Frame 54
onClipEvent (enterFrame) { if (_root.phase == "move") { this.gotoAndStop(2); } else if (_root.phase == "freemove") { this.gotoAndStop(3); } else if (!this.hitTest(_root._xmouse, _root._ymouse, false)) { this.gotoAndStop(1); } if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { _visible = true; } else { _visible = false; } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { if (_root.phase == "freemove") { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Switch animal positions. Switching animals costs nothing."; } else { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Switch animal positions. Switching animals costs 1 AC each."; } } } on (release) { _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.clearTargets(); if (_root.magic_freemove) { _root.phase = "freemove"; _root.phasebox.gotoAndPlay("freemove"); } else { _root.phase = "move"; _root.phasebox.gotoAndPlay("move"); } } on (rollOver) { if (_root.phase == "p_attack") { this.gotoAndStop(2); } } on (rollOut) { if (_root.phase == "p_attack") { this.gotoAndStop(1); } }
Instance of Symbol 472 MovieClip "phase_transout" in Frame 54
onClipEvent (load) { timer = 60; vol = 100; } onClipEvent (enterFrame) { if (_root.phase == "transout") { if (vol > 0) { vol = vol - 2; _root.BGM.setVolume(vol); } _root.startmagic = 0; _root.startct = 0; _root.startpw = 0; _root.startas = 0; _root.startrs = 0; timer--; if (timer <= 0) { if (_root.battleresult == "victory") { if ((_root.currentmap == "map3") && (_root.pos == 24)) { _root.gotoAndStop("ending"); } _root.xpup = _root.xpCalc(); } _root.gotoAndStop("result"); } } }
Instance of Symbol 1018 MovieClip "magicmeter" in Frame 54
onClipEvent (load) { targetxscale = 0; bar._xscale = 0; } onClipEvent (enterFrame) { _root.p_magic = _root.top(_root.p_magic, _root.p_magicmax); _root.p_magic = _root.bottom(_root.p_magic, 0); targetxscale = _root.p_magic / 4; if (Math.abs(bar._xscale - targetxscale) >= 5) { if (bar._xscale < targetxscale) { bar._xscale = bar._xscale + 5; } else { bar._xscale = bar._xscale - 5; } } else { bar._xscale = targetxscale; } if (bar._xscale >= 100) { bar.play(); } else { bar.gotoAndStop(1); } if (_root.p_magic >= 100) { if (!_root.gem1._visible) { gem = _root.gem1; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.gem1._visible = true; } else { _root.gem1._visible = false; } if (_root.p_magic >= 200) { if (!_root.gem2._visible) { gem = _root.gem2; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.gem2._visible = true; } else { _root.gem2._visible = false; } if (_root.p_magic >= 300) { if (!_root.gem3._visible) { gem = _root.gem3; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.gem3._visible = true; } else { _root.gem3._visible = false; } if (_root.p_magic >= 400) { if (!_root.gem4._visible) { gem = _root.gem4; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.gem4._visible = true; } else { _root.gem4._visible = false; } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Accumulated magic power. Increases a little each turn. Fill the meter to start using spells."; } }
Instance of Symbol 1028 MovieClip "attack_btn" in Frame 54
onClipEvent (enterFrame) { if (_root.phase == "p_attack") { this.gotoAndStop(2); } else if (!this.hitTest(_root._xmouse, _root._ymouse, false)) { this.gotoAndStop(1); } if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { _visible = true; } else { _visible = false; } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Attack mode. Click on your animals to make them attack. Attacking costs 1 AC."; } } on (release) { _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.clearTargets(); _root.phase = "p_attack"; _root.phasebox.gotoAndPlay("attack"); } on (rollOver) { if ((_root.phase == "move") || (_root.phase == "freemove")) { this.gotoAndStop(2); } } on (rollOut) { if ((_root.phase == "move") || (_root.phase == "freemove")) { this.gotoAndStop(1); } }
Instance of Symbol 1032 MovieClip in Frame 54
onClipEvent (enterFrame) { if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { if (_root.runcounter == 0) { _visible = true; } else { _visible = false; } } else { _visible = false; } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Escape from battle. Animals earn no XP. This option appears after a few turns."; } } on (release) { _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.clearTargets(); _root.battleresult = "draw"; _root.phase = "transout"; _root.phasebox.gotoAndPlay("end"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1036 MovieClip in Frame 54
onClipEvent (enterFrame) { if (_root.phase == "e_attack") { this.gotoAndStop(2); } else if (!this.hitTest(_root._xmouse, _root._ymouse, false)) { this.gotoAndStop(1); } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "End your turn and begin the enemy's."; } } on (release) { if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.clearTargets(); _root.endPTurn(); _root.phase = "e_attack"; _root.phasebox.gotoAndPlay("enemy"); _root.magicopen = 0; } } on (rollOver) { if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { this.gotoAndStop(2); } } on (rollOut) { if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { this.gotoAndStop(1); } }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 54
onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 1041 MovieClip "magic_btn" in Frame 54
onClipEvent (enterFrame) { if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { _visible = true; if (_root.p_magic >= 100) { this.play(); } else if (!this.hitTest(_root._xmouse, _root._ymouse, false)) { this.gotoAndStop(1); } } else { this.gotoAndStop(1); _visible = false; } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Open your magic spell menu. When this icon flashes, you have enough power."; } } on (release) { if (((_root.phase == "move") || (_root.phase == "freemove")) || (_root.phase == "p_attack")) { _root.switch1 = 0; _root.switch2 = 0; _root.updateAllCards(); _root.clearTargets(); _root.setupSpells(); _root.refreshSpells(); if (_root.magicopen > 0) { _root.magicopen = 0; } else { _root.magicopen = 2; } } } on (rollOver) { this.gotoAndStop(6); if (_root.magicopen == 0) { _root.refreshSpells(); } } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 838 MovieClip "magicbox" in Frame 54
onClipEvent (load) { targetx = 740; _root.magicopen = 0; spellname_txt.text = ""; spellinfo_txt.text = ""; cost_txt.text = ""; } onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { if (_root.magicopen == 2) { _root.magicopen = 1; } } else if (_root.magicopen == 1) { _root.magicopen = 0; } if (_root.magicopen > 0) { targetx = 475; } else { targetx = 740; } if (Math.abs(_x - targetx) > 0.5) { _x = (_x - ((_x - targetx) / 2)); } else { _x = targetx; } _root.info = false; }
Instance of Symbol 1018 MovieClip "e_magicmeter" in Frame 54
onClipEvent (load) { targetxscale = 0; bar._xscale = 0; } onClipEvent (enterFrame) { _root.e_magic = _root.top(_root.e_magic, _root.e_magicmax); _root.e_magic = _root.bottom(_root.e_magic, 0); targetxscale = _root.e_magic / 4; if (Math.abs(bar._xscale - targetxscale) >= 5) { if (bar._xscale < targetxscale) { bar._xscale = bar._xscale + 5; } else { bar._xscale = bar._xscale - 5; } } else { bar._xscale = targetxscale; } if (bar._xscale >= 100) { bar.play(); } else { bar.gotoAndStop(1); } if (_root.e_magic >= 100) { if (!_root.e_gem1._visible) { gem = _root.e_gem1; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.e_gem1._visible = true; } else { _root.e_gem1._visible = false; } if (_root.e_magic >= 200) { if (!_root.e_gem2._visible) { gem = _root.e_gem2; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.e_gem2._visible = true; } else { _root.e_gem2._visible = false; } if (_root.e_magic >= 300) { if (!_root.e_gem3._visible) { gem = _root.e_gem3; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.e_gem3._visible = true; } else { _root.e_gem3._visible = false; } if (_root.e_magic >= 400) { if (!_root.e_gem4._visible) { gem = _root.e_gem4; duplicateMovieClip (_root.fx_gem, "fx_gem" + _root.currentfx, _root.currentfx); fx_gem = eval ("_root.fx_gem" + _root.currentfx); fx_gem._x = gem._x; fx_gem._y = gem._y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } _root.e_gem4._visible = true; } else { _root.e_gem4._visible = false; } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Enemy magic power. Increases a little each turn."; } } on (rollOver) { trace("e_magic = " + _root.e_magic); trace("e_counterban = " + _root.e_counterban); }
Instance of Symbol 611 MovieClip "card1" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card2" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card3" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card4" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card5" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "card6" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "e_card1" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "e_card2" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "e_card3" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "e_card4" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "e_card5" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 611 MovieClip "e_card6" in Frame 54
onClipEvent (load) { select._visible = false; select_random._visible = false; select_red._visible = false; select_yellow._visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 653 MovieClip "infobox" in Frame 54
onClipEvent (load) { targetx = 740; } onClipEvent (enterFrame) { if (_root.info) { targetx = 475; } else { targetx = 740; } if (Math.abs(_x - targetx) > 0.5) { _x = (_x - ((_x - targetx) / 2)); } else { _x = targetx; } _root.info = false; }
Instance of Symbol 1064 MovieClip "circle" in Frame 54
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _root.iteminfo = true; _root.iteminfobox.effect_txt.text = "Number of turns remaining. Win the battle before time runs out."; } }
Instance of Symbol 1139 MovieClip "spellcast" in Frame 54
onClipEvent (load) { _visible = false; timer = 0; txt = ""; } onClipEvent (enterFrame) { if (timer > 0) { _visible = true; timer--; spellcast_txt.text = txt; } else { _visible = false; } }
Instance of Symbol 532 MovieClip in Frame 54
onClipEvent (load) { page = 5; if (_root.tips) { _root.makeHMH(page); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Frame 55
Mouse.show(); BGM.stop(); _root.levelup._visible = false; _root.recruitarrow._visible = false; _root.droparrow._visible = false; _root.skilltext._visible = false; if (_root.battleresult == "victory") { _root.startmagic = _root.p_magic; _root.resultbox.gotoAndPlay("victory"); _root.conquerNode(_root.thismap, _root.pos); if (_root.skirmish) { _root.victories++; _root.kongregateStats.submit("skirmishVictories", _root.victories); trace("submit Victories = " + _root.victories); } } else { _root.drop = 0; _root.recruit = 0; } if (_root.battleresult == "failure") { _root.startmagic = 0; _root.resultbox.gotoAndPlay("failure"); _root.pos = _root.oldpos; } if (_root.battleresult == "draw") { _root.startmagic = 0; _root.resultbox.gotoAndPlay("draw"); _root.pos = _root.oldpos; }
Instance of Symbol 472 MovieClip "music_controller" in Frame 55
onClipEvent (load) { _root.BGM.stop(); _root.BGM.setVolume(100); if (!_root.mute) { if (!(_root.battleresult === "failure")) { _root.BGM.attachSound("victory"); _root.BGM.start(0); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } } }
Instance of Symbol 472 MovieClip "UI_controller" in Frame 55
onClipEvent (load) { tempxp = 0; timer = 60; moneydrop = _root.moneyCalc(); _root.money = _root.money + moneydrop; _root.autoHeal(_root.party); _root.autoRevive(_root.party); _root.addXP(_root.xpup); if (_root.battleresult == "victory") { if (_root.recruit > 0) { _root.newRecruit(_root.recruit); } else { _root.newRecruit(0); } if (_root.drop > 0) { _root.itemDrop(_root.drop); } else { _root.itemDrop(0); } } _root.money_txt.text = ""; } onClipEvent (enterFrame) { if (timer > 0) { timer--; } else if (tempxp < _root.xpup) { tempxp = tempxp + Math.ceil(_root.xpup / 60); if (tempxp > _root.xpup) { tempxp = _root.xpup; } } else { _root.money_txt.text = (" " + moneydrop) + " "; } _root.xp_txt.text = (" " + tempxp) + " "; }
Instance of Symbol 662 MovieClip in Frame 55
onClipEvent (load) { if (_root.skirmish) { if (_root.battleresult != "victory") { _visible = false; } } } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Go back to the camp screen."); } } on (release) { _root.gotoAndPlay("items"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 55
onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 669 MovieClip in Frame 55
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 56
function teleport(targetpos, targetmap) { trace("teleporting"); _root.soundpos = 0; if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } if (_root.teleporting) { _root.pos = 1; _root.lastpos = _root.pos; _root.gotoAndStop("map1"); } else { trace("targetmap = " + targetmap); trace("targetpos = " + targetpos); _root.pos = targetpos; _root.lastpos = _root.pos; _root.gotoAndStop(targetmap); } } stop(); drop = 0; recruit = 0; dataloaded = true; iteminfo = false; setupMap(); thismap = _root.worldmap; currentmap = "map1"; phase = "ready"; if (_root.teleporting) { phase = "busy"; } datamode = ""; _root.surprisestatus = "random"; _root.dataSave(4);
Instance of Symbol 472 MovieClip "UI_controller" in Frame 56
onClipEvent (load) { timer = 30; if (_root.worldmap[_root.pos] == 2) { _root.mb_shop._visible = true; } else { _root.mb_shop._visible = false; } } onClipEvent (enterFrame) { temploc = eval ("_root.mapdots.loc" + _root.pos); switch (temploc._currentframe) { case 2 : _root.showMessage.call(loc, "Safe node. Click to heal and revive your animals."); break; case 3 : _root.showMessage.call(loc, "Shop node. Click to enter the shop."); break; case 5 : _root.showMessage.call(loc, "Conquered node. Click to start a battle."); break; case 6 : _root.showMessage.call(loc, "Earth Gate. Click to pass through."); break; case 7 : _root.showMessage.call(loc, "Sky Pillar. Click to activate."); break; case 9 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 10 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 11 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 12 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 13 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 14 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 15 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 16 : _root.showMessage.call(loc, "Click to see the read the message again."); } if (_root.phase == "busy") { timer--; if (timer == 0) { temploc = eval ("_root.mapdots.loc" + _root.pos); if (temploc._currentframe == 7) { _root.gotoAndStop("sky"); } else { trace("preparing"); _root.teleport(temploc.targetpos, temploc.targetmap); } } } }
Instance of Symbol 472 MovieClip "music_controller" in Frame 56
onClipEvent (load) { _root.BGM.stop(); _root.BGM.setVolume(0); if (!_root.mute) { _root.BGM.attachSound("overworld"); currentvol = 0; soundoffset = _root.soundpos / 1000; _root.BGM.start(soundoffset); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } } onClipEvent (enterFrame) { if (!_root.mute) { if (currentvol < 100) { currentvol = currentvol + 1; _root.BGM.setVolume(currentvol); } } }
Instance of Symbol 195 MovieClip [map] "map" in Frame 56
onClipEvent (load) { targetx = _x; targety = _y; }
Instance of Symbol 1210 MovieClip "hero" in Frame 56
onClipEvent (load) { x = _x; y = _y; targetx = _x; targety = _y; } onClipEvent (enterFrame) { _root.moveHero.call(this); _root.refreshMap(); if (_root.phase == "scroll") { _visible = false; } else { _visible = true; } }
Instance of Symbol 1217 MovieClip "scroll_UI" in Frame 56
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.phase == "scroll") { _visible = true; } else { _visible = false; } }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 56
onClipEvent (load) { effect_txt.text = ""; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 1221 MovieClip "mb_shop" in Frame 56
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Buy and sell items at the shop."); } } on (release) { if (_root.phase == "ready") { loc = eval ("_root.mapdots.loc" + _root.pos); _root.startShop(loc.shop); _root.gotoAndStop("shop"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1225 MovieClip in Frame 56
onClipEvent (enterFrame) { _root.showMessage.call(this, "Save your game."); } on (release) { if (_root.phase == "ready") { _root.datamode = "save"; _root.gotoAndStop("save"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1227 MovieClip in Frame 56
onClipEvent (enterFrame) { _root.showMessage.call(this, "Enter camp where you can organize your party and items."); } on (release) { if (_root.phase == "ready") { _root.gotoAndPlay("items"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 56
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (_root.phase == "ready") { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 772 MovieClip "popup" in Frame 56
onClipEvent (load) { _x = 300; _y = 300; _visible = false; message_txt.text = ""; } on (press) { } onClipEvent (enterFrame) { if (message_txt.text != "") { _visible = true; } else { _visible = false; } } onClipEvent (mouseUp) { _visible = false; message_txt.text = ""; }
Instance of Symbol 532 MovieClip in Frame 56
onClipEvent (load) { page = 17; if (_root.tips) { _root.makeHMH(18); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Instance of Symbol 1231 MovieClip "mb_scroll" in Frame 56
onClipEvent (enterFrame) { scrollspeed = 6; if (_visible) { _root.showMessage.call(this, "Scroll the map. Edgebump the borders to scroll."); } if (_root.phase != "ready") { _visible = false; } else { _visible = true; } if (_root.phase == "scroll") { if ((_root._xmouse > 580) && (_root.offsetx > -1700)) { _root.offsetx = _root.offsetx - scrollspeed; } if ((_root._xmouse < 20) && (_root.offsetx < -20)) { _root.offsetx = _root.offsetx + scrollspeed; } if ((_root._ymouse > 580) && (_root.offsety > -1700)) { _root.offsety = _root.offsety - scrollspeed; } if ((_root._ymouse < 20) && (_root.offsety < -20)) { _root.offsety = _root.offsety + scrollspeed; } _root.moveHero(); } } onClipEvent (mouseDown) { if (_root.phase == "scroll") { _root.offsetx = _root.saveoffx; _root.offsety = _root.saveoffy; _root.moveHero(); _root.phase = "ready"; } } on (release) { if (_root.phase == "ready") { _root.saveoffx = _root.offsetx; _root.saveoffy = _root.offsety; _root.phase = "scroll"; } }
Frame 57
function teleport(targetpos, targetmap) { trace("teleporting"); _root.soundpos = 0; if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } if (_root.teleporting) { _root.pos = 1; _root.lastpos = _root.pos; _root.gotoAndStop("map1"); } else { trace("targetmap = " + targetmap); trace("targetpos = " + targetpos); _root.pos = targetpos; _root.lastpos = _root.pos; _root.gotoAndStop(targetmap); } } stop(); secret = false; drop = 0; recruit = 0; dataloaded = true; iteminfo = false; setupMap(); thismap = _root.undermap; currentmap = "map2"; phase = "ready"; datamode = ""; _root.surprisestatus = "random"; _root.dataSave(4);
Instance of Symbol 472 MovieClip "UI_controller" in Frame 57
onClipEvent (load) { timer = 30; if (_root.worldmap[_root.pos] == 2) { _root.mb_shop._visible = true; } else { _root.mb_shop._visible = false; } } onClipEvent (enterFrame) { temploc = eval ("_root.mapdots.loc" + _root.pos); switch (temploc._currentframe) { case 2 : _root.showMessage.call(loc, "Safe node. Click to heal and revive your animals."); break; case 3 : _root.showMessage.call(loc, "Shop node. Click to enter the shop."); break; case 5 : _root.showMessage.call(loc, "Conquered node. Click to start a battle."); break; case 6 : _root.showMessage.call(loc, "Earth Gate. Click to pass through."); break; case 7 : _root.showMessage.call(loc, "Sky Pillar. Click to activate."); break; case 9 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 10 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 11 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 12 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 13 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 14 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 15 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 16 : _root.showMessage.call(loc, "Click to see the read the message again."); } if (_root.phase == "busy") { timer--; if (timer == 0) { temploc = eval ("_root.mapdots.loc" + _root.pos); if (temploc._currentframe == 7) { _root.gotoAndStop("sky"); } else { trace("preparing"); _root.teleport(temploc.targetpos, temploc.targetmap); } } } }
Instance of Symbol 472 MovieClip "music_controller" in Frame 57
onClipEvent (load) { _root.BGM.stop(); _root.BGM.setVolume(0); if (!_root.mute) { _root.BGM.attachSound("cave"); currentvol = 0; soundoffset = _root.soundpos / 1000; _root.BGM.start(soundoffset); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } } onClipEvent (enterFrame) { if (!_root.mute) { if (currentvol < 100) { currentvol = currentvol + 1; _root.BGM.setVolume(currentvol); } } }
Instance of Symbol 322 MovieClip "map" in Frame 57
onClipEvent (load) { targetx = _x; targety = _y; }
Instance of Symbol 1210 MovieClip "hero" in Frame 57
onClipEvent (load) { x = _x; y = _y; targetx = _x; targety = _y; } onClipEvent (enterFrame) { _root.moveHero.call(this); _root.refreshMap(); }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 57
onClipEvent (load) { effect_txt.text = ""; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 1221 MovieClip "mb_shop" in Frame 57
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Buy and sell items at the shop."); } } on (release) { if (_root.phase == "ready") { loc = eval ("_root.mapdots.loc" + _root.pos); _root.startShop(loc.shop); _root.gotoAndStop("shop"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1225 MovieClip in Frame 57
onClipEvent (enterFrame) { _root.showMessage.call(this, "Save your game."); } on (release) { if (_root.phase == "ready") { _root.datamode = "save"; _root.gotoAndStop("save"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1227 MovieClip in Frame 57
onClipEvent (enterFrame) { _root.showMessage.call(this, "Enter camp where you can organize your party and items."); } on (release) { if (_root.phase == "ready") { _root.gotoAndPlay("items"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 57
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (_root.phase == "ready") { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 532 MovieClip in Frame 57
onClipEvent (load) { page = 17; if (_root.tips) { _root.makeHMH(18); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Frame 58
function teleport(targetpos, targetmap) { trace("teleporting"); _root.soundpos = 0; if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } if (_root.teleporting) { _root.pos = 1; _root.lastpos = _root.pos; _root.gotoAndStop("map1"); } else { trace("targetmap = " + targetmap); trace("targetpos = " + targetpos); _root.pos = targetpos; _root.lastpos = _root.pos; _root.gotoAndStop(targetmap); } } stop(); secret = false; drop = 0; recruit = 0; dataloaded = true; iteminfo = false; setupMap(); thismap = _root.mechamap; currentmap = "map3"; phase = "ready"; datamode = ""; _root.surprisestatus = "random"; _root.dataSave(4);
Instance of Symbol 472 MovieClip "UI_controller" in Frame 58
onClipEvent (load) { timer = 30; if (_root.worldmap[_root.pos] == 2) { _root.mb_shop._visible = true; } else { _root.mb_shop._visible = false; } } onClipEvent (enterFrame) { temploc = eval ("_root.mapdots.loc" + _root.pos); switch (temploc._currentframe) { case 2 : _root.showMessage.call(loc, "Safe node. Click to heal and revive your animals."); break; case 3 : _root.showMessage.call(loc, "Shop node. Click to enter the shop."); break; case 5 : _root.showMessage.call(loc, "Conquered node. Click to start a battle."); break; case 6 : _root.showMessage.call(loc, "Earth Gate. Click to pass through."); break; case 7 : _root.showMessage.call(loc, "Sky Pillar. Click to activate."); break; case 9 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 10 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 11 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 12 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 13 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 14 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 15 : _root.showMessage.call(loc, "Click to see the read the message again."); break; case 16 : _root.showMessage.call(loc, "Click to see the read the message again."); } if (_root.phase == "busy") { timer--; if (timer == 0) { temploc = eval ("_root.mapdots.loc" + _root.pos); if (temploc._currentframe == 7) { _root.gotoAndStop("sky"); } else { trace("preparing"); _root.teleport(temploc.targetpos, temploc.targetmap); } } } }
Instance of Symbol 472 MovieClip "music_controller" in Frame 58
onClipEvent (load) { _root.BGM.stop(); _root.BGM.setVolume(0); if (!_root.mute) { _root.BGM.attachSound("mechworld"); currentvol = 0; soundoffset = _root.soundpos / 1000; _root.BGM.start(soundoffset); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } } onClipEvent (enterFrame) { if (!_root.mute) { if (currentvol < 100) { currentvol = currentvol + 1; _root.BGM.setVolume(currentvol); } } }
Instance of Symbol 326 MovieClip "map" in Frame 58
onClipEvent (load) { targetx = _x; targety = _y; }
Instance of Symbol 1210 MovieClip "hero" in Frame 58
onClipEvent (load) { x = _x; y = _y; targetx = _x; targety = _y; } onClipEvent (enterFrame) { _root.moveHero.call(this); _root.refreshMap(); }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 58
onClipEvent (load) { effect_txt.text = ""; } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 1221 MovieClip "mb_shop" in Frame 58
onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Buy and sell items at the shop."); } } on (release) { if (_root.phase == "ready") { loc = eval ("_root.mapdots.loc" + _root.pos); _root.startShop(loc.shop); _root.gotoAndStop("shop"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1225 MovieClip in Frame 58
onClipEvent (enterFrame) { _root.showMessage.call(this, "Save your game."); } on (release) { if (_root.phase == "ready") { _root.datamode = "save"; _root.gotoAndStop("save"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1227 MovieClip in Frame 58
onClipEvent (enterFrame) { _root.showMessage.call(this, "Enter camp where you can organize your party and items."); } on (release) { if (_root.phase == "ready") { _root.gotoAndPlay("items"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 669 MovieClip in Frame 58
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu without saving."); } on (release) { if (_root.phase == "ready") { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 532 MovieClip in Frame 58
onClipEvent (load) { page = 17; if (_root.tips) { _root.makeHMH(18); } } onClipEvent (enterFrame) { _root.showMessage.call(this, "Open the HoloMate Helper."); } on (release) { _root.makeHMH(page); }
Frame 59
stop(); iteminfo = false; _root.BGM.setVolume(100);
Instance of Symbol 472 MovieClip "UI_controller" in Frame 59
onClipEvent (load) { _root.saving = true; timer = 15; _root.setupSave(1); _root.setupSave(2); _root.setupSave(3); } onClipEvent (enterFrame) { if (!_root.saving) { timer--; if (timer <= 0) { _root.soundpos = _root.BGM.position; _root.gotoAndPlay(_root.currentmap); } } }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 59
onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 669 MovieClip in Frame 59
onClipEvent (enterFrame) { _root.showMessage.call(this, "SHIFT+click to exit to the main menu."); } on (release) { if (Key.isDown(16)) { _root.gotoAndPlay("menu"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 848 MovieClip in Frame 59
onClipEvent (load) { if (_root.ending) { _visible = false; } } onClipEvent (enterFrame) { if (_root.dataloaded && (!_root.ending)) { _visible = true; _root.showMessage.call(this, "Go back to the world map."); } else { _visible = false; } } on (release) { _root.saving = false; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1265 MovieClip "savebox1" in Frame 59
onClipEvent (load) { win._visible = false; num = 1; savenumber.gotoAndStop(num); homey = _y; targety = homey; newtarget = (128 * num) + 0; updated = false; } onClipEvent (enterFrame) { if (!updated) { _root.setupSave(num); updated = true; } if (_root.saving) { targety = newtarget; } else { targety = homey; } diff = targety - _y; if (Math.abs(diff) < 2) { _y = targety; } else { _y = (_y + (diff / 2)); } }
Instance of Symbol 1265 MovieClip "savebox2" in Frame 59
onClipEvent (load) { win._visible = false; num = 2; savenumber.gotoAndStop(num); homey = _y; targety = homey; newtarget = (128 * num) + 0; updated = false; } onClipEvent (enterFrame) { if (!updated) { _root.setupSave(num); updated = true; } if (_root.saving) { targety = newtarget; } else { targety = homey; } diff = targety - _y; if (Math.abs(diff) < 2) { _y = targety; } else { _y = (_y + (diff / 2)); } }
Instance of Symbol 1265 MovieClip "savebox3" in Frame 59
onClipEvent (load) { win._visible = false; num = 3; savenumber.gotoAndStop(num); homey = _y; targety = homey; newtarget = (128 * num) + 0; updated = false; } onClipEvent (enterFrame) { if (!updated) { _root.setupSave(num); updated = true; } if (_root.saving) { targety = newtarget; } else { targety = homey; } diff = targety - _y; if (Math.abs(diff) < 2) { _y = targety; } else { _y = (_y + (diff / 2)); } }
Instance of Symbol 1268 MovieClip in Frame 59
onClipEvent (load) { savedata = SharedObject.getLocal("BW_save4"); if (!savedata.data.datacheck) { _visible = false; } } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Load the Autosave data."); } } on (release) { _root.initializeTeam(); _root.e_initializeTeam(); _root.initializeSpells(); _root.initializeItems(); _root.dataLoad(4); _root.dataloaded = true; _root.gotoAndPlay(_root.currentmap); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1271 MovieClip in Frame 59
onClipEvent (load) { if (_root.datamode != "load") { _visible = false; } homey = _y; targety = homey; newtarget = 468; savedata = SharedObject.getLocal("BW_save4"); if (!savedata.data.datacheck) { _visible = false; } } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, "Load the Autosave data."); } if (_root.saving) { targety = newtarget; } else { targety = homey; } diff = targety - _y; if (Math.abs(diff) < 2) { _y = targety; } else { _y = (_y + (diff / 2)); } } on (release) { _root.initializeTeam(); _root.e_initializeTeam(); _root.initializeSpells(); _root.initializeItems(); _root.dataLoad(4); _root.dataloaded = true; _root.gotoAndPlay(_root.currentmap); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 60
phase = "ready";
Instance of Symbol 472 MovieClip "UI_controller" in Frame 60
onClipEvent (load) { timer = 30; _root.gotomap = "map1"; } onClipEvent (enterFrame) { if (_root.phase == "busy") { timer--; if (timer == 0) { _root.gotoAndStop(_root.gotomap); } } }
Instance of Symbol 472 MovieClip "music_controller" in Frame 60
onClipEvent (load) { _root.soundpos = 0; _root.BGM.stop(); _root.BGM.setVolume(0); if (!_root.mute) { _root.BGM.attachSound("story"); currentvol = 0; _root.BGM.start(); _root.BGM.onSoundComplete = function () { _root.BGM.start(); }; } } onClipEvent (enterFrame) { if (!_root.mute) { if (currentvol < 100) { currentvol = currentvol + 1; _root.BGM.setVolume(currentvol); } } }
Instance of Symbol 1276 MovieClip in Frame 60
onClipEvent (load) { _rotation = (random(4) * 90); _x = (random(400) - 100); _y = (random(400) - 100); xspeed = (random(3) + 1) / 2; yspeed = random(3) / 2; } onClipEvent (enterFrame) { _x = (_x + xspeed); _y = (_y + yspeed); if ((_x > 600) || (_y > 600)) { _rotation = (random(4) * 90); _x = (random(200) - 400); _y = (random(200) - 400); xspeed = (random(3) + 1) / 2; yspeed = random(3) / 2; } }
Instance of Symbol 1276 MovieClip in Frame 60
onClipEvent (load) { _rotation = (random(4) * 90); _x = (random(400) - 100); _y = (random(400) - 100); xspeed = (random(3) + 1) / 2; yspeed = random(3) / 2; } onClipEvent (enterFrame) { _x = (_x + xspeed); _y = (_y + yspeed); if ((_x > 800) || (_y > 800)) { _rotation = (random(4) * 90); _x = (random(200) - 300); _y = (random(200) - 300); xspeed = (random(3) + 1) / 2; yspeed = random(3) / 2; } }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 4; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 23; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 34; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 64; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 76; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 123; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 143; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { num = 111; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 1278 MovieClip in Frame 60
onClipEvent (load) { targetmap = "map3"; num = 18; } onClipEvent (enterFrame) { _root.showMessage.call(this, "Click to teleport to this Sky Pillar."); } on (release) { if (_root.phase == "ready") { if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); } _root.gotomap = targetmap; _root.pos = num; _root.lastpos = _root.pos; _root.phase = "busy"; this.gotoAndPlay(2); duplicateMovieClip (_root.fx_flare, "flare" + _root.currentfx, _root.currentfx); fxflare = eval ("_root.flare" + _root.currentfx); fxflare._x = _x; fxflare._y = _y; _root.currentfx++; if (_root.currentfx > 36) { _root.currentfx = 1; } } } on (rollOver) { _yscale = 120; _xscale = 120; } on (rollOut) { _yscale = 100; _xscale = 100; }
Instance of Symbol 497 MovieClip "iteminfobox" in Frame 60
onClipEvent (load) { } onClipEvent (enterFrame) { if (_root.iteminfo) { targetalpha = 100; } else { targetalpha = 0; } if (_alpha <= 0) { _visible = false; } else { _visible = true; } if (_alpha >= 100) { itemname_txt._visible = true; effect_txt._visible = true; } else { itemname_txt._visible = false; effect_txt._visible = false; } if (Math.abs(_alpha - targetalpha) > 20) { _alpha = (_alpha - ((_alpha - targetalpha) / 2)); } else { _alpha = targetalpha; } _root.iteminfo = false; }
Instance of Symbol 1301 MovieClip in Frame 61
onClipEvent (load) { this.gotoAndStop(_root.scene + 1); } onClipEvent (enterFrame) { }
Instance of Symbol 526 MovieClip in Frame 61
onClipEvent (load) { _alpha = 80; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha-1); } }
Instance of Symbol 848 MovieClip in Frame 61
onClipEvent (load) { } onClipEvent (enterFrame) { _root.showMessage.call(this, "Go back to the world map."); } on (release) { _root.soundpos = _root.BGM.position; _root.gotoAndPlay(_root.currentmap); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 62
BGM.stop(); BGM.setVolume(100); _root.beatgame = true; _root.ending = true; _root.phase = "ready"; _root.kongregateStats.submit("gameComplete", 1); _root.currentmap = "map1"; _root.pos = 1; _root.story = 0; _root.initMaps(); i = 1; while (i <= 9) { if (_root.party[i].present) { _root.party[i].lives = 3; } i++; } _root.initializeSkills(); _root.healParty();
Symbol 12 MovieClip Frame 1
stop();
Symbol 12 MovieClip Frame 30
_root.gotoAndPlay("initialize");
Symbol 137 MovieClip [portrait] Frame 1
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 288 MovieClip [item] Frame 1
stop();
Instance of Symbol 201 MovieClip "select" in Symbol 288 MovieClip [item] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 321 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
stop();
Instance of Symbol 419 MovieClip in Symbol 426 MovieClip Frame 6
onClipEvent (load) { if (_root.skills[19]) { this.gotoAndStop(2); } }
Instance of Symbol 404 MovieClip in Symbol 430 MovieClip Frame 17
onClipEvent (load) { if (_root.currentmap == "map1") { _x = (((-_root.offsetx) / 6.9) - 127); _y = (((-_root.offsety) / 6.9) - 125); } else { _visible = false; } }
Instance of Symbol 426 MovieClip in Symbol 430 MovieClip Frame 18
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 426 MovieClip in Symbol 430 MovieClip Frame 18
onClipEvent (load) { this.gotoAndStop(5); }
Instance of Symbol 426 MovieClip in Symbol 430 MovieClip Frame 18
onClipEvent (load) { this.gotoAndStop(3); }
Instance of Symbol 426 MovieClip in Symbol 430 MovieClip Frame 19
onClipEvent (load) { this.gotoAndStop(4); }
Instance of Symbol 426 MovieClip in Symbol 430 MovieClip Frame 19
onClipEvent (load) { this.gotoAndStop(2); }
Instance of Symbol 426 MovieClip in Symbol 430 MovieClip Frame 19
onClipEvent (load) { this.gotoAndStop(6); }
Instance of Symbol 426 MovieClip in Symbol 430 MovieClip Frame 19
onClipEvent (load) { this.gotoAndStop(7); }
Instance of Symbol 327 MovieClip in Symbol 439 MovieClip [help_popup] Frame 1
on (release) { }
Symbol 439 MovieClip [help_popup] Frame 2
if ((!_root.mute) && (_visible)) { _root.hmh.start(); }
Symbol 439 MovieClip [help_popup] Frame 5
stop();
Instance of Symbol 430 MovieClip "helptopics" in Symbol 439 MovieClip [help_popup] Frame 5
onClipEvent (load) { this.gotoAndStop(_root.helppage); totalpage_txt.text = this._totalframes; } onClipEvent (enterFrame) { currentpage_txt.text = this._currentframe; }
Instance of Symbol 433 MovieClip in Symbol 439 MovieClip [help_popup] Frame 5
on (release) { if (_root.fight_trans._currentframe == 1) { _root.fight_trans.play(); } if (!_root.mute) { _root.clicksfx.start(); } _parent._parent.removeMovieClip(); _parent.removeMovieClip(); }
Instance of Symbol 435 MovieClip in Symbol 439 MovieClip [help_popup] Frame 5
on (release) { frame = _parent.helptopics._currentframe; frame++; if (frame > _parent.helptopics._totalframes) { frame = 1; } if (!_root.mute) { _root.clicksfx.start(); } _parent.helptopics.gotoAndStop(frame); }
Instance of Symbol 435 MovieClip in Symbol 439 MovieClip [help_popup] Frame 5
on (release) { frame = _parent.helptopics._currentframe; frame--; if (frame < 1) { frame = _parent.helptopics._totalframes; } if (!_root.mute) { _root.clicksfx.start(); } _parent.helptopics.gotoAndStop(frame); }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip [help_popup] Frame 5
onClipEvent (load) { if (_root.tips) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (release) { if (_root.tips) { _root.tips = false; this.gotoAndStop(1); } else { _root.tips = true; this.gotoAndStop(2); } if (!_root.mute) { _root.clicksfx.start(); } }
Symbol 472 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 140
stop();
Symbol 480 MovieClip Frame 185
_root.gotoAndPlay("menu");
Symbol 490 Button
on (release) { _root.initializeTeam(); _root.e_initializeTeam(); _root.randomizeTeam(_root.party, 9, _root.playerlevel, false); _root.randomizeTeam(_root.e_party, 6, _root.enemylevel, true); _root.gotoAndPlay("battle"); }
Symbol 506 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 14
this.stop(); _root.money = 100; _root.playerlevel = 0; _root.skirmish = false; _root.initializeTeam(); _root.e_initializeTeam(); _root.initializeSpells(); _root.initializeItems(); _root.defaultItems(); _root.sortInventory(); _root.currentmap = "map1"; _root.pos = 1; _root.p_skillpts = 0; _root.gotoAndStop("intro");
Symbol 506 MovieClip Frame 21
this.stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 14
this.stop(); _root.datamode = "load"; _root.gotoAndStop("save");
Symbol 508 MovieClip Frame 21
this.stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 14
this.stop(); _root.skirmish = true; _root.victories = 0; _root.initializeTeam(); _root.e_initializeTeam(); _root.initializeSpells(); _root.initializeItems(); _root.pos = 1; _root.p_skillpts = Math.ceil(_root.playerlevel / 4); _root.skirmishItems(); _root.sortInventory(); _root.terrain = "none"; _root.money = 0; _root.gotoAndPlay("setup");
Symbol 511 MovieClip Frame 21
this.stop();
Symbol 517 MovieClip Frame 1
stop();
Symbol 517 MovieClip Frame 14
this.stop(); _root.money = 100; _root.playerlevel = 0; _root.skirmish = false; _root.initializeTeam(); _root.e_initializeTeam(); _root.initializeSpells(); _root.initializeItems(); _root.defaultItems(); _root.sortInventory(); _root.currentmap = "map1"; _root.pos = 1; _root.p_skillpts = 0; _root.gotoAndStop("intro");
Symbol 517 MovieClip Frame 21
this.stop();
Symbol 525 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 40
frame = random(50); this.gotoAndPlay(frame);
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 15
stop();
Symbol 556 MovieClip Frame 19
stop();
Symbol 556 MovieClip Frame 27
_visible = false;
Symbol 559 MovieClip Frame 14
frame = random(10) + 15; this.gotoAndPlay(frame);
Instance of Symbol 559 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (load) { frame = random(10) + 15; this.gotoAndPlay(frame); }
Instance of Symbol 559 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (load) { frame = random(10) + 15; this.gotoAndPlay(frame); }
Instance of Symbol 559 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (load) { frame = random(10) + 15; this.gotoAndPlay(frame); }
Instance of Symbol 559 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (load) { frame = random(10) + 15; this.gotoAndPlay(frame); }
Instance of Symbol 559 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (load) { frame = random(10) + 15; this.gotoAndPlay(frame); }
Instance of Symbol 559 MovieClip in Symbol 560 MovieClip Frame 1
onClipEvent (load) { frame = random(10) + 15; this.gotoAndPlay(frame); }
Symbol 595 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 1
stop();
Instance of Symbol 367 MovieClip "attack4" in Symbol 597 MovieClip Frame 4
onClipEvent (load) { if (_parent._rotation == 180) { _rotation = 180; } }
Instance of Symbol 327 MovieClip "dark" in Symbol 611 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 556 MovieClip "ice" in Symbol 611 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 560 MovieClip "poison" in Symbol 611 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 590 MovieClip "burn" in Symbol 611 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 615 MovieClip Frame 12
removeMovieClip(this); stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 655 Button
on (release) { i = 1; while (i <= _root.totalAnimals) { _root.roster[i] = true; i++; } placeRoster(); }
Symbol 656 Button
on (release) { i = 1; while (i <= _root.maxAnimals) { if (i <= _root.numAnimalsNorm) { _root.roster[i] = true; } else { _root.roster[i] = false; } i++; } placeRoster(); }
Symbol 662 MovieClip Frame 1
stop();
Symbol 666 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 670 Button
on (release) { _root.rosterLoad(); placeRoster(); }
Symbol 671 Button
on (release) { _root.randomizeItems(); }
Symbol 674 Button
on (release) { _root.p_skillpts++; }
Symbol 755 MovieClip Frame 1
Symbol 755 MovieClip Frame 10
stop();
Symbol 765 Button
on (release) { _root.skills[21] = true; }
Symbol 766 Button
on (release) { _root.skills[20] = true; }
Symbol 767 Button
on (release) { _root.skills[19] = true; }
Symbol 778 MovieClip Frame 1
stop();
Symbol 780 Button
on (release) { Mouse.show(); _root.gotoAndPlay("menu"); }
Symbol 781 Button
on (release) { _root.e_initializeTeam(); _root.randomizeTeam(_root.e_party, 6, _root.enemylevel, true, _root.totalAnimals); _root.gotoAndPlay("battle"); }
Instance of Symbol 201 MovieClip "select" in Symbol 834 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 834 MovieClip "spell4" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 3; level = 3; spellname = "RAISE"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_raise(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Chance to revive multiple unconscious animals with 30% HP."; break; case 1 : _parent.spellinfo_txt.text = "Chance to revive multiple unconscious animals with 35% HP."; break; case 2 : _parent.spellinfo_txt.text = "Chance to revive multiple unconscious animals with 40% HP."; break; case 3 : _parent.spellinfo_txt.text = "Chance to revive multiple unconscious animals with 45% HP."; break; case 4 : _parent.spellinfo_txt.text = "Chance to revive multiple unconscious animals with 50% HP."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell3" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 4; level = 4; spellname = "BLAST"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_blast(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Reduce enemy health by 20%."; break; case 1 : _parent.spellinfo_txt.text = "Reduce enemy health by 30%."; break; case 2 : _parent.spellinfo_txt.text = "Reduce enemy health by 40%."; break; case 3 : _parent.spellinfo_txt.text = "Reduce enemy health by 50%."; break; case 4 : _parent.spellinfo_txt.text = "Reduce enemy health by 60%."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell2" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 2; level = 2; spellname = "HEAL ALL"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_heallall(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Heal 4-6 HP for all your animals."; break; case 1 : _parent.spellinfo_txt.text = "Heal 5-7 HP for all your animals."; break; case 2 : _parent.spellinfo_txt.text = "Heal 6-8 HP for all your animals."; break; case 3 : _parent.spellinfo_txt.text = "Heal 7-9 HP for all your animals."; break; case 4 : _parent.spellinfo_txt.text = "Heal 8-10 HP for all your animals."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell1" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 1; level = 1; spellname = "NEUTRALIZE"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_neutralize(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "75% chance to neutralize all ICE and BURN on your animals."; break; case 1 : _parent.spellinfo_txt.text = "Neutralize all ICE and BURN on your animals."; break; case 2 : _parent.spellinfo_txt.text = "Neutralize all ICE and BURN on your animals. Also increases animals' resistances to ICE and BURN by 1."; break; case 3 : _parent.spellinfo_txt.text = "Neutralize all ICE and BURN on your animals. Also increases animals' resistances to ICE and BURN by 2."; break; case 4 : _parent.spellinfo_txt.text = "Neutralize all ICE and BURN on your animals. Also increases animals' resistances to ICE and BURN by 3."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell8" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 8; level = 4; spellname = "HASTE ALL"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_actionplus(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "All your animals gain 2 extra actions."; break; case 1 : _parent.spellinfo_txt.text = "All your animals gain 2 extra actions."; break; case 2 : _parent.spellinfo_txt.text = "All your animals gain 3 extra actions."; break; case 3 : _parent.spellinfo_txt.text = "All your animals gain 3 extra actions."; break; case 4 : _parent.spellinfo_txt.text = "All your animals gain 4 extra actions."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell7" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 7; level = 3; spellname = "CRITICAL+"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_critplus(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Raise all your animals' CRITICAL attack by 2. Fades over time."; break; case 1 : _parent.spellinfo_txt.text = "Raise all your animals' CRITICAL attack by 3. Fades over time."; break; case 2 : _parent.spellinfo_txt.text = "Raise all your animals' CRITICAL attack by 4. Fades over time."; break; case 3 : _parent.spellinfo_txt.text = "Raise all your animals' CRITICAL attack by 5. Fades over time."; break; case 4 : _parent.spellinfo_txt.text = "Raise all your animals' CRITICAL attack by 6. Fades over time."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell6" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 6; level = 2; spellname = "POWER+"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_powerplus(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Raise all your animals' POWER by 2 until your next turn."; break; case 1 : _parent.spellinfo_txt.text = "Raise all your animals' POWER by 2 until your next turn."; break; case 2 : _parent.spellinfo_txt.text = "Raise all your animals' POWER by 3. Fades over time."; break; case 3 : _parent.spellinfo_txt.text = "Raise all your animals' POWER by 3. Fades over time."; break; case 4 : _parent.spellinfo_txt.text = "Raise all your animals' POWER by 4. Fades over time."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell5" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 5; level = 1; spellname = "COUNTER+"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_counterplus(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Raise all your animals' COUNTER by 3 until next turn."; break; case 1 : _parent.spellinfo_txt.text = "Raise all your animals' COUNTER by 3 until next turn."; break; case 2 : _parent.spellinfo_txt.text = "Raise all your animals' COUNTER by 4 until next turn."; break; case 3 : _parent.spellinfo_txt.text = "Raise all your animals' COUNTER by 4 until next turn."; break; case 4 : _parent.spellinfo_txt.text = "Raise all your animals' COUNTER by 5 until next turn."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell12" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 12; level = 4; spellname = "PHOENIX"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_phoenix(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Conscious and unconscious allies switch status. Revived animals return with 50% HP."; break; case 1 : _parent.spellinfo_txt.text = "Conscious and unconscious allies switch status. Revived animals return with 60% HP."; break; case 2 : _parent.spellinfo_txt.text = "Conscious and unconscious allies switch status. Revived animals return with 70% HP."; break; case 3 : _parent.spellinfo_txt.text = "Conscious and unconscious allies switch status. Revived animals return with 80% HP."; break; case 4 : _parent.spellinfo_txt.text = "Conscious and unconscious allies switch status. Revived animals return with 90% HP."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell11" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 11; level = 3; spellname = "NUKE"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_nuke(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Deals 8-14 damage to non-FIRE enemies. WATER enemies take double."; break; case 1 : _parent.spellinfo_txt.text = "Deals 11-17 damage to non-FIRE enemies. WATER enemies take double."; break; case 2 : _parent.spellinfo_txt.text = "Deals 14-20 damage to non-FIRE enemies. WATER enemies take double."; break; case 3 : _parent.spellinfo_txt.text = "Deals 17-23 damage to non-FIRE enemies. WATER enemies take double."; break; case 4 : _parent.spellinfo_txt.text = "Deals 20-26 damage to non-FIRE enemies. WATER enemies take double."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell10" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 10; level = 2; spellname = "OVERHEAT"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_overheat(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Randomize FIRE enemies' HP to 30 or less."; break; case 1 : _parent.spellinfo_txt.text = "Randomize FIRE enemies' HP to 25 or less."; break; case 2 : _parent.spellinfo_txt.text = "Randomize FIRE enemies' HP to 20 or less."; break; case 3 : _parent.spellinfo_txt.text = "Randomize FIRE enemies' HP to 15 or less."; break; case 4 : _parent.spellinfo_txt.text = "Randomize FIRE enemies' HP to 10 or less."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell9" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 9; level = 1; spellname = "BURN"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_burn(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Chance to burn all enemies. Power : 3."; break; case 1 : _parent.spellinfo_txt.text = "Chance to burn all enemies. Power : 4."; break; case 2 : _parent.spellinfo_txt.text = "Chance to burn all enemies. Power : 5."; break; case 3 : _parent.spellinfo_txt.text = "Chance to burn all enemies. Power : 6."; break; case 4 : _parent.spellinfo_txt.text = "Chance to burn all enemies. Power : 7."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell16" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 16; level = 4; spellname = "POLARWAVE"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_polarwave(_root.e_party, "_root.e_card", _root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Drain 3-9 HP from each frozen enemy to heal your animals."; break; case 1 : _parent.spellinfo_txt.text = "Drain 6-12 HP from each frozen enemy to heal your animals."; break; case 2 : _parent.spellinfo_txt.text = "Drain 9-15 HP from each frozen enemy to heal your animals."; break; case 3 : _parent.spellinfo_txt.text = "Drain 12-18 HP from each frozen enemy to heal your animals."; break; case 4 : _parent.spellinfo_txt.text = "Drain 15-21 HP from each frozen enemy to heal your animals."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell15" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 15; level = 3; spellname = "POPSICLE"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_popsicle(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Chance to freeze all enemies. Power : 1."; break; case 1 : _parent.spellinfo_txt.text = "Chance to freeze all enemies. Power : 2."; break; case 2 : _parent.spellinfo_txt.text = "Chance to freeze all enemies. Power : 3."; break; case 3 : _parent.spellinfo_txt.text = "Chance to freeze all enemies. Power : 4."; break; case 4 : _parent.spellinfo_txt.text = "Chance to freeze all enemies. Power : 5."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell14" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 14; level = 2; spellname = "WISHING WELL"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_wishingwell(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Instantly gain $10 - $15."; break; case 1 : _parent.spellinfo_txt.text = "Instantly gain $13 - $18."; break; case 2 : _parent.spellinfo_txt.text = "Instantly gain $16 - $21."; break; case 3 : _parent.spellinfo_txt.text = "Instantly gain $19 - $24."; break; case 4 : _parent.spellinfo_txt.text = "Instantly gain $22 - $27."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell13" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 13; level = 1; spellname = "RAIN"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_rain(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Deals 2-4 damage to non-WATER enemies. FIRE enemies take 50% more."; break; case 1 : _parent.spellinfo_txt.text = "Deals 3-5 damage to non-WATER enemies. FIRE enemies take 50% more."; break; case 2 : _parent.spellinfo_txt.text = "Deals 4-6 damage to non-WATER enemies. FIRE enemies take 50% more."; break; case 3 : _parent.spellinfo_txt.text = "Deals 5-7 damage to non-WATER enemies. FIRE enemies take 50% more."; break; case 4 : _parent.spellinfo_txt.text = "Deals 6-8 damage to non-WATER enemies. FIRE enemies take 50% more."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell20" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 20; level = 4; spellname = "XP+"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_xpplus(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Multiply your animals' XP gain by 2 after this battle."; break; case 1 : _parent.spellinfo_txt.text = "Multiply your animals' XP gain by 2.5 after this battle."; break; case 2 : _parent.spellinfo_txt.text = "Multiply your animals' XP gain by 3 after this battle."; break; case 3 : _parent.spellinfo_txt.text = "Multiply your animals' XP gain by 3.5 after this battle."; break; case 4 : _parent.spellinfo_txt.text = "Multiply your animals' XP gain by 4 after this battle."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell19" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 19; level = 3; spellname = "BLACKHOLE"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_blackhole(_root.e_party, "_root.e_card", _root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Non-SHADOW enemies take 6-10 damage and give it to your SHADOW animals."; break; case 1 : _parent.spellinfo_txt.text = "Non-SHADOW enemies take 8-12 damage and give it to your SHADOW animals."; break; case 2 : _parent.spellinfo_txt.text = "Non-SHADOW enemies take 10-14 damage and give it to your SHADOW animals."; break; case 3 : _parent.spellinfo_txt.text = "Non-SHADOW enemies take 12-16 damage and give it to your SHADOW animals."; break; case 4 : _parent.spellinfo_txt.text = "Non-SHADOW enemies take 14-18 damage and give it to your SHADOW animals."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell18" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 18; level = 2; spellname = "SHADOWFALL"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_shadowfall(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Deals 4-8 damage to non-SHADOW animals. SHADOW enemies are healed."; break; case 1 : _parent.spellinfo_txt.text = "Deals 5-9 damage to non-SHADOW animals. SHADOW enemies are healed."; break; case 2 : _parent.spellinfo_txt.text = "Deals 6-10 damage to non-SHADOW animals. SHADOW enemies are healed."; break; case 3 : _parent.spellinfo_txt.text = "Deals 7-11 damage to non-SHADOW animals. SHADOW enemies are healed."; break; case 4 : _parent.spellinfo_txt.text = "Deals 8-12 damage to non-SHADOW animals. SHADOW enemies are healed."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell17" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 17; level = 1; spellname = "COUNTERBAN"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_counterban(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Counter attack damage is nullified until the end of your turn."; break; case 1 : _parent.spellinfo_txt.text = "Counter attack damage is nullified until the end of your turn."; break; case 2 : _parent.spellinfo_txt.text = "Counter attack damage is nullified until the end of your turn."; break; case 3 : _parent.spellinfo_txt.text = "Counter attack damage is nullified until the end of your turn."; break; case 4 : _parent.spellinfo_txt.text = "Counter attack damage is nullified until the end of your turn."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell24" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 24; level = 4; spellname = "CYBERSTORM"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_cyberstorm(_root.e_party, "_root.e_card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Deal 10-20 damage to all animals. MECH animals take 50% more."; break; case 1 : _parent.spellinfo_txt.text = "Deal 15-25 damage to all animals. MECH animals take 50% more."; break; case 2 : _parent.spellinfo_txt.text = "Deal 20-30 damage to all animals. MECH animals take 50% more."; break; case 3 : _parent.spellinfo_txt.text = "Deal 25-35 damage to all animals. MECH animals take 50% more."; break; case 4 : _parent.spellinfo_txt.text = "Deal 30-40 damage to all animals. MECH animals take 50% more."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell23" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 23; level = 3; spellname = "TIMESCALE"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_timescale(_root.party, spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Add 2 turns to the battle clock."; break; case 1 : _parent.spellinfo_txt.text = "Add 2 turns to the battle clock."; break; case 2 : _parent.spellinfo_txt.text = "Add 3 turns to the battle clock."; break; case 3 : _parent.spellinfo_txt.text = "Add 3 turns to the battle clock."; break; case 4 : _parent.spellinfo_txt.text = "Add 4 turns to the battle clock."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell22" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 22; level = 2; spellname = "ARMOR+"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_armorplus(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Your animals gain 1 armor until next turn."; break; case 1 : _parent.spellinfo_txt.text = "Your animals gain 2 armor. Effect fades over time."; break; case 2 : _parent.spellinfo_txt.text = "Your animals gain 3 armor. Effect fades over time."; break; case 3 : _parent.spellinfo_txt.text = "Your animals gain 4 armor. Effect fades over time."; break; case 4 : _parent.spellinfo_txt.text = "Your animals gain 5 armor. Effect fades over time."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Instance of Symbol 834 MovieClip "spell21" in Symbol 838 MovieClip Frame 1
onClipEvent (load) { num = 21; level = 1; spellname = "REGEN+"; this.gotoAndStop(num); } on (release) { if ((_root.p_magic / 100) >= level) { _root.spell_regenplus(_root.party, "_root.card", spelllevel); cost = level * 100; _root.magicflares(cost, true); _root.p_magic = _root.p_magic - (100 * level); _root.refreshSpells(); if (_root.spells[num] < 40) { _root.spells[num] = _root.spells[num] + _root.spellincrease; if (_root.spells[num] > 40) { _root.spells[num] = 40; } } } } on (rollOver) { if ((_root.spells[num] > 0) && (_root.p_magic >= (level * 100))) { select._visible = true; } _parent.spellname_txt.text = spellname; _parent.cost_txt.text = "Cost: " + level; spelllevel = Math.floor(_root.spells[num] / 10); switch (spelllevel) { case 0 : _parent.spellinfo_txt.text = "Your animals gain 3 regeneration. Effect fades over time."; break; case 1 : _parent.spellinfo_txt.text = "Your animals gain 4 regeneration. Effect fades over time."; break; case 2 : _parent.spellinfo_txt.text = "Your animals gain 5 regeneration. Effect fades over time."; break; case 3 : _parent.spellinfo_txt.text = "Your animals gain 6 regeneration. Effect fades over time."; break; case 4 : _parent.spellinfo_txt.text = "Your animals gain 7 regeneration. Effect fades over time."; break; default : _parent.spellinfo_txt.text = "ERROR spelllevel = " + spelllevel; } } on (rollOut) { select._visible = false; _parent.spellname_txt.text = ""; _parent.spellinfo_txt.text = ""; }
Symbol 839 Button
on (release) { _root.gotoAndPlay("map1"); }
Symbol 844 MovieClip Frame 1
stop();
Symbol 848 MovieClip Frame 1
stop();
Symbol 854 MovieClip Frame 1
stop();
Symbol 858 MovieClip Frame 1
stop();
Symbol 869 MovieClip Frame 1
stop();
Symbol 876 MovieClip Frame 1
stop();
Symbol 880 MovieClip Frame 1
stop();
Symbol 882 MovieClip Frame 10
stop();
Symbol 884 Button
on (release) { i = 1; while (i <= 9) { if (_root.party[i].present && (_root.party[i].alive)) { if (_root.party[i].lv < _root.p_maxlevel) { _root.levelUp(i); _root.party[i].xp = 0; } } i++; } }
Symbol 885 Button
on (release) { _root.item[1] = 68; _root.item[2] = 69; _root.item[3] = 70; _root.item[4] = 71; _root.item[5] = 72; }
Symbol 891 MovieClip Frame 19
removeMovieClip(this); stop();
Symbol 894 MovieClip Frame 7
frame = random(10) + 10; gotoAndPlay(frame);
Instance of Symbol 894 MovieClip in Symbol 895 MovieClip Frame 1
onClipEvent (load) { frame = random(_totalframes); _gotoAndPlay(frame); }
Instance of Symbol 894 MovieClip in Symbol 895 MovieClip Frame 1
onClipEvent (load) { frame = random(_totalframes); _gotoAndPlay(frame); }
Instance of Symbol 894 MovieClip in Symbol 895 MovieClip Frame 1
onClipEvent (load) { frame = random(_totalframes); _gotoAndPlay(frame); }
Instance of Symbol 894 MovieClip in Symbol 895 MovieClip Frame 1
onClipEvent (load) { frame = random(_totalframes); _gotoAndPlay(frame); }
Instance of Symbol 894 MovieClip in Symbol 895 MovieClip Frame 1
onClipEvent (load) { frame = random(_totalframes); _gotoAndPlay(frame); }
Instance of Symbol 894 MovieClip in Symbol 895 MovieClip Frame 1
onClipEvent (load) { frame = random(_totalframes); _gotoAndPlay(frame); }
Instance of Symbol 894 MovieClip in Symbol 895 MovieClip Frame 1
onClipEvent (load) { frame = random(_totalframes); _gotoAndPlay(frame); }
Symbol 895 MovieClip Frame 20
removeMovieClip(this);
Symbol 895 MovieClip Frame 21
stop();
Symbol 910 MovieClip Frame 1
stop();
Instance of Symbol 327 MovieClip in Symbol 913 MovieClip Frame 1
on (press) { }
Instance of Symbol 910 MovieClip in Symbol 913 MovieClip Frame 1
on (release) { _root.party[_root.switch1].present = false; lev = _root.party[_root.switch1].lv; itemdrop = 0; if (lev >= 10) { itemdrop = random(7) + 74; } if (lev >= 20) { itemdrop = random(14) + 1; } if (lev >= 30) { itemdrop = random(14) + 15; } if (itemdrop > 0) { _root.item[25] = itemdrop; _root.setupItems(); } c1 = eval ("_root.card" + _root.switch1); _root.updateCard.call(c1, _root.party[_root.switch1]); _root.setupSpells(); _root.refreshSpells(); _parent._visible = false; _parent.message_txt.text = ""; _root.phase = "freemove"; _root.switch1 = 0; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 910 MovieClip in Symbol 913 MovieClip Frame 1
on (release) { _parent._visible = false; _parent.message_txt.text = ""; _root.phase = "freemove"; _root.switch1 = 0; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 919 MovieClip in Symbol 920 MovieClip Frame 1
onClipEvent (load) { _x = (random(100) - 50); _y = (random(100) - 50); } onClipEvent (enterFrame) { _x = (_x * 0.75); _y = (_y * 0.75); _alpha = (_alpha - 5); }
Instance of Symbol 919 MovieClip in Symbol 920 MovieClip Frame 1
onClipEvent (load) { _x = (random(100) - 50); _y = (random(100) - 50); } onClipEvent (enterFrame) { _x = (_x * 0.75); _y = (_y * 0.75); _alpha = (_alpha - 5); }
Instance of Symbol 919 MovieClip in Symbol 920 MovieClip Frame 1
onClipEvent (load) { _x = (random(100) - 50); _y = (random(100) - 50); } onClipEvent (enterFrame) { _x = (_x * 0.75); _y = (_y * 0.75); _alpha = (_alpha - 5); }
Instance of Symbol 919 MovieClip in Symbol 920 MovieClip Frame 1
onClipEvent (load) { _x = (random(100) - 50); _y = (random(100) - 50); } onClipEvent (enterFrame) { _x = (_x * 0.75); _y = (_y * 0.75); _alpha = (_alpha - 5); }
Instance of Symbol 919 MovieClip in Symbol 920 MovieClip Frame 1
onClipEvent (load) { _x = (random(100) - 50); _y = (random(100) - 50); } onClipEvent (enterFrame) { _x = (_x * 0.75); _y = (_y * 0.75); _alpha = (_alpha - 5); }
Symbol 920 MovieClip Frame 19
stop(); removeMovieClip(this);
Symbol 925 MovieClip Frame 11
removeMovieClip(this); stop();
Symbol 928 MovieClip Frame 7
removeMovieClip(this); stop();
Symbol 943 MovieClip Frame 1
stop();
Symbol 948 Button
on (release) { _root.cleanUpInv(); _root.gotoAndPlay("map1"); }
Symbol 952 MovieClip Frame 1
stop();
Symbol 953 MovieClip Frame 1
stop();
Instance of Symbol 952 MovieClip in Symbol 953 MovieClip Frame 2
onClipEvent (enterFrame) { _root.showMessage.call(this, "Combine these 3 items to make something new."); } on (release) { this.gotoAndStop(1); _root.combineItems(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 953 MovieClip Frame 29
this.gotoAndPlay(16);
Symbol 954 Button
on (release) { _root.initializeRecipes(); }
Symbol 958 MovieClip Frame 1
stop();
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 1; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 2; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 3; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 4; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 5; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 6; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 7; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 8; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 9; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 10; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 11; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 12; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 13; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 14; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 15; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 16; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 17; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 18; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 19; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 20; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 21; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 22; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 23; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 24; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 27; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 28; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 29; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 25; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Instance of Symbol 994 MovieClip in Symbol 995 MovieClip Frame 1
onClipEvent (load) { num = 26; stop(); if (_root.recipes[num]) { this.gotoAndStop(num + 1); } } onClipEvent (enterFrame) { if (_root.recipes[num]) { this.gotoAndStop(num + 1); } }
Symbol 1003 Button
on (release) { Mouse.show(); _root.gotoAndPlay("items"); }
Symbol 1004 Button
on (release) { Mouse.show(); i = 1; while (i <= 6) { _root.e_party[i].hp = 0; i++; } _root.winLoseCheck(); }
Symbol 1017 MovieClip Frame 15
gotoAndPlay (2);
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1032 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 1
stop();
Symbol 1041 MovieClip Frame 1
stop();
Symbol 1041 MovieClip Frame 10
this.gotoAndPlay(2);
Symbol 1042 Button
on (release) { _root.p_magic = _root.p_magicmax; }
Symbol 1043 Button
on (release) { _root.e_magic = _root.p_magicmax; }
Symbol 1044 Button
on (release) { _root.e_cast_counterban(100, 17, 0); }
Symbol 1045 Button
on (release) { _root.updateAllCards(); }
Symbol 1061 MovieClip Frame 7
this.gotoAndPlay(1);
Symbol 1061 MovieClip Frame 21
stop();
Symbol 1061 MovieClip Frame 35
stop();
Symbol 1061 MovieClip Frame 49
stop();
Symbol 1061 MovieClip Frame 63
stop();
Symbol 1061 MovieClip Frame 77
stop();
Symbol 1064 MovieClip Frame 1
Symbol 1064 MovieClip Frame 10
stop();
Symbol 1075 MovieClip Frame 6
stop();
Symbol 1076 MovieClip Frame 7
removeMovieClip(this); stop();
Instance of Symbol 1082 MovieClip in Symbol 1083 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1083 MovieClip Frame 11
removeMovieClip(this); stop();
Symbol 1094 MovieClip Frame 23
stop(); removeMovieClip(this);
Symbol 1099 MovieClip Frame 21
removeMovieClip(this); stop();
Symbol 1105 MovieClip Frame 21
removeMovieClip(this); stop();
Symbol 1116 MovieClip Frame 21
removeMovieClip(this); stop();
Symbol 1121 MovieClip Frame 21
removeMovieClip(this); stop();
Symbol 1132 MovieClip Frame 19
removeMovieClip(this);
Symbol 1132 MovieClip Frame 20
stop();
Symbol 1135 MovieClip Frame 19
removeMovieClip(this);
Symbol 1135 MovieClip Frame 20
stop();
Instance of Symbol 1136 MovieClip in Symbol 1137 MovieClip Frame 1
onClipEvent (load) { _x = 0; _y = 0; rotation = random(360); xspeed = random(5) + 3; yspeed = random(5) + 3; rot = random(10) + 10; if (random(2) == 0) { xspeed = xspeed * -1; } if (random(2) == 0) { yspeed = yspeed * -1; } alphaspeed = Math.abs((xspeed + yspeed) / 2); } onClipEvent (enterFrame) { _rotation = (_rotation + rot); _x = (_x + xspeed); _y = (_y + yspeed); _alpha = (_alpha - alphaspeed); }
Instance of Symbol 1136 MovieClip in Symbol 1137 MovieClip Frame 1
onClipEvent (load) { _x = 0; _y = 0; rotation = random(360); xspeed = random(5) + 3; yspeed = random(5) + 3; rot = random(10) + 10; if (random(2) == 0) { xspeed = xspeed * -1; } if (random(2) == 0) { yspeed = yspeed * -1; } alphaspeed = Math.abs((xspeed + yspeed) / 2); } onClipEvent (enterFrame) { _rotation = (_rotation + rot); _x = (_x + xspeed); _y = (_y + yspeed); _alpha = (_alpha - alphaspeed); }
Instance of Symbol 1136 MovieClip in Symbol 1137 MovieClip Frame 1
onClipEvent (load) { _x = 0; _y = 0; rotation = random(360); xspeed = random(5) + 3; yspeed = random(5) + 3; rot = random(10) + 10; if (random(2) == 0) { xspeed = xspeed * -1; } if (random(2) == 0) { yspeed = yspeed * -1; } alphaspeed = Math.abs((xspeed + yspeed) / 2); } onClipEvent (enterFrame) { _rotation = (_rotation + rot); _x = (_x + xspeed); _y = (_y + yspeed); _alpha = (_alpha - alphaspeed); }
Instance of Symbol 1136 MovieClip in Symbol 1137 MovieClip Frame 1
onClipEvent (load) { _x = 0; _y = 0; rotation = random(360); xspeed = random(5) + 3; yspeed = random(5) + 3; rot = random(10) + 10; if (random(2) == 0) { xspeed = xspeed * -1; } if (random(2) == 0) { yspeed = yspeed * -1; } alphaspeed = Math.abs((xspeed + yspeed) / 2); } onClipEvent (enterFrame) { _rotation = (_rotation + rot); _x = (_x + xspeed); _y = (_y + yspeed); _alpha = (_alpha - alphaspeed); }
Instance of Symbol 1136 MovieClip in Symbol 1137 MovieClip Frame 1
onClipEvent (load) { _x = 0; _y = 0; rotation = random(360); xspeed = random(5) + 3; yspeed = random(5) + 3; rot = random(10) + 10; if (random(2) == 0) { xspeed = xspeed * -1; } if (random(2) == 0) { yspeed = yspeed * -1; } alphaspeed = Math.abs((xspeed + yspeed) / 2); } onClipEvent (enterFrame) { _rotation = (_rotation + rot); _x = (_x + xspeed); _y = (_y + yspeed); _alpha = (_alpha - alphaspeed); }
Symbol 1137 MovieClip Frame 29
stop(); removeMovieClip(this);
Instance of Symbol 1142 MovieClip in Symbol 1143 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1143 MovieClip Frame 21
stop(); removeMovieClip(this);
Symbol 1146 MovieClip Frame 20
removeMovieClip(this); stop();
Symbol 1160 MovieClip Frame 18
stop(); removeMovieClip(this);
Symbol 1163 MovieClip Frame 20
removeMovieClip(this); stop();
Symbol 1164 MovieClip Frame 11
removeMovieClip(this); stop();
Symbol 1172 MovieClip Frame 1
if (_root.skirmish) { _root.surprisestatus = "advantage"; } if (_root.surprisestatus == "random") { _root.surprise = random(6); } if (_root.surprisestatus == "advantage") { _root.surprise = 1; } if (_root.surprisestatus == "even") { _root.surprise = 3; } if (_root.surprisestatus == "disadvantage") { _root.surprise = 6; }
Instance of Symbol 1171 MovieClip in Symbol 1172 MovieClip Frame 10
onClipEvent (load) { switch (_root.surprise) { case 0 : this.gotoAndStop(1); break; case 1 : this.gotoAndStop(1); break; case 2 : if (!_root.skills[17]) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } break; case 6 : if (!_root.skills[17]) { this.gotoAndStop(2); } else { _visible = false; } break; default : _visible = false; } }
Symbol 1172 MovieClip Frame 65
stop(); _root.surpriseCheck(_root.surprise);
Symbol 1179 MovieClip Frame 90
gotoAndPlay (78);
Symbol 1179 MovieClip Frame 180
gotoAndPlay (173);
Symbol 1179 MovieClip Frame 270
gotoAndPlay (263);
Instance of Symbol 1194 MovieClip in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1198 MovieClip in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 1198 MovieClip in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 1198 MovieClip in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 1198 MovieClip in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 426 MovieClip "loc1" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 1; connections = [2, 3]; level = 15; enemyset = 1; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc2" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 2; connections = [1, 5, 8]; level = 15; enemyset = 1; eggset = 0; shop = [43, 46]; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc3" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 3; connections = [1, 4, 5]; level = 0; enemyset = 1; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc4" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 4; connections = [3]; level = 15; enemyset = 2; eggset = 1; terrain = "castle"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc5" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 5; connections = [2, 3, 6]; level = 0; enemyset = 1; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc6" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 6; connections = [5, 12]; level = 0; enemyset = 1; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc7" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 7; connections = [13, 119]; level = 27; enemyset = 8; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc8" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 8; connections = [2, 9, 10]; level = 0; enemyset = 1; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc9" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 9; connections = [8]; level = 2; enemyset = 3; eggset = 0; terrain = "grass"; targetmap = "map2"; targetpos = 1; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc10" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 10; connections = [8, 11]; level = 2; enemyset = 1; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc11" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 11; connections = [10]; level = 5; enemyset = 2; eggset = 1; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc12" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 12; connections = [6, 15]; level = 3; enemyset = 3; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc13" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 13; connections = [7, 116, 118]; level = 27; enemyset = 8; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc14" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 14; connections = [15, 17]; level = 5; enemyset = 3; eggset = 1; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc15" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 15; connections = [12, 14]; level = 3; enemyset = 3; eggset = 0; shop = [43, 46]; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc17" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 17; connections = [14, 18, 20]; level = 5; enemyset = 3; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc16" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 16; connections = [116]; level = 27; enemyset = 7; eggset = 0; terrain = "forest"; targetmap = "map2"; targetpos = 19; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc18" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 18; connections = [17, 19]; level = 6; enemyset = 2; eggset = 1; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc19" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 19; connections = [18, 28, 45]; level = 5; enemyset = 3; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc20" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 20; connections = [17]; level = 0; enemyset = 1; eggset = 0; shop = [67]; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc21" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 21; connections = [22]; level = 12; enemyset = 7; eggset = 0; terrain = "forest"; targetmap = "map2"; targetpos = 6; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc22" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 22; connections = [21, 23, 24]; level = 12; enemyset = 1; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc23" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 23; connections = [22]; level = 12; enemyset = 1; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc24" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 24; connections = [22, 25, 26]; level = 12; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); shop = [43, 44, 46, 47, 67]; this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc25" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 25; connections = [24]; level = 12; enemyset = 3; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc26" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 26; connections = [24, 27]; level = 12; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc27" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 27; connections = [26]; level = 12; enemyset = 1; eggset = 0; terrain = "forest"; targetmap = "map2"; targetpos = 49; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc28" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 28; connections = [19, 29]; level = 5; enemyset = 8; eggset = 0; terrain = "water"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc29" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 29; connections = [28, 30]; level = 5; enemyset = 7; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc30" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 30; connections = [29, 31]; level = 5; enemyset = 8; eggset = 0; terrain = "water"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc31" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 31; connections = [30, 32]; level = 5; enemyset = 7; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc32" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 32; connections = [31, 33]; level = 5; enemyset = 16; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc33" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 33; connections = [32, 34, 35]; level = 7; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc34" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 34; connections = [33]; level = 7; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc35" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 35; connections = [33, 36, 42]; level = 7; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc36" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 36; connections = [35, 37]; level = 7; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc37" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 37; connections = [36, 38, 39]; level = 10; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc38" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 38; connections = [37]; level = 10; enemyset = 3; eggset = 0; terrain = "mountain"; shop = [43, 44, 46, 47]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [37, 93]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc39" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 39; connections = [37, 40, 41]; level = 10; enemyset = 17; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc40" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 40; connections = [39, 44]; level = 10; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc41" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 41; connections = [39]; level = 10; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc42" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 42; connections = []; level = 7; enemyset = 10; eggset = 0; terrain = "desert"; targetmap = "map2"; targetpos = 61; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [127]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc43" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 43; connections = [42]; level = 7; enemyset = 10; eggset = 0; shop = [43, 44, 46, 47, 67]; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc44" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 44; connections = [40]; level = 10; enemyset = 3; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [40, 149]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc45" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 45; connections = [19, 46]; level = 5; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc46" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 46; connections = [45, 47, 54]; level = 5; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc47" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 47; connections = [46, 48, 59]; level = 5; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc48" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 48; connections = [47, 49]; level = 7; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc49" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 49; connections = [48, 50]; level = 7; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc50" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 50; connections = [49, 51]; level = 7; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc51" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 51; connections = [50, 52, 57]; level = 10; enemyset = 16; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc52" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 52; connections = [51, 53, 63]; level = 7; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc53" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 53; connections = [52]; level = 10; enemyset = 6; eggset = 0; terrain = "grass"; targetmap = "map2"; targetpos = 22; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc54" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 54; connections = [46, 55]; level = 5; enemyset = 7; eggset = 0; terrain = "forest"; shop = [43, 44, 46, 47, 50, 53, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc55" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 55; connections = [54, 56, 60]; level = 7; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc56" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 56; connections = [55, 57]; level = 7; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc57" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 57; connections = [51, 56, 58]; level = 7; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc58" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 58; connections = [57, 61]; level = 7; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc60" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 60; connections = [55]; level = 7; enemyset = 6; eggset = 0; terrain = "grass"; shop = [43, 44, 46, 47]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc61" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 61; connections = [58, 62]; level = 7; enemyset = 6; eggset = 0; terrain = "water"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc62" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 62; connections = [61, 63, 64]; level = 10; enemyset = 6; eggset = 0; terrain = "water"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc63" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 63; connections = [52, 62]; level = 10; enemyset = 6; eggset = 0; terrain = "water"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc64" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 64; connections = [62]; level = 10; enemyset = 6; eggset = 0; terrain = "water"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc59" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 59; connections = [47]; level = 10; enemyset = 16; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc65" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 65; connections = [66]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; targetmap = "map2"; targetpos = 37; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc66" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 66; connections = [65, 67]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc67" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 67; connections = [66, 68, 81]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc68" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 68; connections = [67, 69, 77]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc69" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 69; connections = [68, 70, 73]; level = 15; enemyset = 5; eggset = 0; terrain = "mountain"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc70" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 70; connections = [69, 71]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc71" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 71; connections = [70, 72, 82]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc72" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 72; connections = [71, 83]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc73" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 73; connections = [69, 74]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc74" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 74; connections = [73, 75, 76]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc75" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 75; connections = [74]; level = 15; enemyset = 19; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc76" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 76; connections = [74]; level = 12; enemyset = 5; eggset = 0; terrain = "mountain"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc77" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 77; connections = [68, 78, 79]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc78" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 78; connections = [77]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; shop = [43, 44, 46, 47, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc79" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 79; connections = [77, 80]; level = 12; enemyset = 5; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc80" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 80; connections = [79]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc81" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 81; connections = [67, 82]; level = 12; enemyset = 10; eggset = 0; terrain = "desert"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc82" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 82; connections = [71, 81]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc83" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 83; connections = [72, 84]; level = 15; enemyset = 19; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc84" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 84; connections = [83, 85]; level = 15; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc85" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 85; connections = [84, 86]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc86" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 86; connections = [85, 87]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc87" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 87; connections = [86, 88, 93, 95]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc88" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 88; connections = [87, 89, 90]; level = 15; enemyset = 6; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc90" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 90; connections = [88, 91, 95]; level = 15; enemyset = 16; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc89" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 89; connections = [88, 94]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc91" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 91; connections = [90, 92]; level = 15; enemyset = 5; eggset = 0; terrain = "mountain"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc92" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 92; connections = [91]; level = 15; enemyset = 10; eggset = 0; terrain = "mountain"; targetmap = "map2"; targetpos = 38; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc93" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 93; connections = [87]; level = 15; enemyset = 7; eggset = 0; terrain = "forest"; shop = [50, 53, 59, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [38, 87]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc94" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 94; connections = [89]; level = 15; enemyset = 10; eggset = 0; terrain = "mountain"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc95" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 95; connections = [87, 90]; level = 15; enemyset = 8; eggset = 0; terrain = "water"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc96" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 96; connections = [97]; level = 20; enemyset = 7; eggset = 0; shop = [45, 48, 74, 67]; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc97" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 97; connections = [96, 98, 112]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc98" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 98; connections = [97, 99, 100]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc99" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 99; connections = [98, 109, 110]; level = 17; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc100" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 100; connections = [98, 101, 109]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc101" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 101; connections = [100, 102]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc102" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 102; connections = [101, 103]; level = 17; enemyset = 19; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc103" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 103; connections = [102, 104, 108]; level = 20; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc104" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 104; connections = [103, 105]; level = 20; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc105" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 105; connections = [104, 106, 108]; level = 20; enemyset = 9; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc106" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 106; connections = [105, 107]; level = 20; enemyset = 9; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc107" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 107; connections = [106]; level = 20; enemyset = 9; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc108" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 108; connections = [103, 105]; level = 20; enemyset = 9; eggset = 0; shop = [45, 48, 59, 60, 67]; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc109" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 109; connections = [99, 100, 111]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc110" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 110; connections = [99, 113]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc111" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 111; connections = [109]; level = 17; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc112" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 112; connections = [97]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; targetmap = "map2"; targetpos = 42; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc113" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 113; connections = [110]; level = 17; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [110, 114]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc114" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 114; connections = [115]; level = 20; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [113, 115]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc115" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 115; connections = [114, 120, 122]; level = 20; enemyset = 12; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc116" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 116; connections = [16, 117, 13]; level = 27; enemyset = 1; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc117" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 117; connections = [116]; level = 27; enemyset = 15; eggset = 0; shop = [80]; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc118" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 118; connections = [119, 13]; level = 27; enemyset = 15; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc119" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 119; connections = [7, 118]; level = 27; enemyset = 15; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc120" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 120; connections = [115, 121, 124]; level = 20; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc121" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 121; connections = [120]; level = 20; enemyset = 7; eggset = 0; shop = [45, 48, 74, 67]; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc122" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 122; connections = [115, 123]; level = 20; enemyset = 12; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc123" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 123; connections = [122]; level = 20; enemyset = 10; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc124" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 124; connections = [120, 125]; level = 20; enemyset = 12; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc125" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 125; connections = [124, 126]; level = 22; enemyset = 20; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc126" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 126; connections = [125, 127]; level = 20; enemyset = 21; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc127" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 127; connections = [126, 128]; level = 20; enemyset = 21; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [42, 126, 128]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc128" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 128; connections = [127, 129]; level = 20; enemyset = 21; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc129" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 129; connections = [128, 130, 131]; level = 20; enemyset = 21; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc130" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 130; connections = [129]; level = 20; enemyset = 9; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc131" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 131; connections = [129, 132]; level = 20; enemyset = 21; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc132" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 132; connections = [131, 133]; level = 20; enemyset = 21; eggset = 0; shop = [52, 55, 59, 60, 61, 62, 67]; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc133" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 133; connections = [132, 134]; level = 20; enemyset = 21; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc134" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 134; connections = [133, 135]; level = 25; enemyset = 20; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc135" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 135; connections = [134]; level = 20; enemyset = 9; eggset = 0; terrain = "snow"; targetmap = "map3"; targetpos = 1; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc136" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 136; connections = [137]; level = 20; enemyset = 19; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc137" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 137; connections = [136, 138]; level = 20; enemyset = 9; eggset = 0; terrain = "snow"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc138" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 138; connections = [137, 139, 141]; level = 20; enemyset = 7; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc139" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 139; connections = [138, 140]; level = 20; enemyset = 9; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc140" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 140; connections = [139]; level = 20; enemyset = 9; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc141" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 141; connections = [138, 142]; level = 20; enemyset = 9; eggset = 0; terrain = "forest"; shop = [50, 53, 63, 75, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc142" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 142; connections = [141, 143]; level = 20; enemyset = 3; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc143" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 143; connections = [142]; level = 20; enemyset = 3; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc144" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 144; connections = [145]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; targetmap = "map2"; targetpos = 12; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc145" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 145; connections = [144, 146]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc146" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 146; connections = [145, 147]; level = 25; enemyset = 10; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc147" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 147; connections = [146, 148]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc148" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 148; connections = [147]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc149" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 149; connections = [150]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [44, 150]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc150" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 150; connections = [149, 151, 155]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc151" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 151; connections = [150, 152]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc152" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 152; connections = [151, 153]; level = 25; enemyset = 10; eggset = 0; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc153" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 153; connections = [152, 154]; level = 25; enemyset = 10; eggset = 0; terrain = "forest"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc154" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 154; connections = [153]; level = 30; enemyset = 19; eggset = 0; terrain = "castle"; drop = random(14) + 29; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc155" in Symbol 1202 MovieClip Frame 1
onClipEvent (load) { num = 155; connections = [150]; level = 25; enemyset = 10; eggset = 0; shop = [3, 4, 67]; terrain = "grass"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Symbol 1210 MovieClip Frame 1
stop();
Instance of Symbol 1207 MovieClip in Symbol 1210 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Symbol 1210 MovieClip Frame 23
this.gotoAndStop(1);
Symbol 1210 MovieClip Frame 24
if (!_root.mute) { _root.healsfx.stop("heal"); _root.healsfx.start(); }
Symbol 1210 MovieClip Frame 41
stop(); trace("phase = " + _root.phase);
Symbol 1221 MovieClip Frame 1
stop();
Symbol 1225 MovieClip Frame 1
stop();
Symbol 1227 MovieClip Frame 1
stop();
Symbol 1231 MovieClip Frame 1
stop();
Instance of Symbol 1234 MovieClip in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1198 MovieClip in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 1237 MovieClip "hidden" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.secret) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 1198 MovieClip in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 1198 MovieClip in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 1198 MovieClip in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 426 MovieClip "loc1" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 1; connections = [2, 13]; level = 10; enemyset = 5; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 9; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); timer = 90; } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc2" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 2; connections = [1, 3]; level = 10; enemyset = 5; eggset = 0; shop = [44, 45, 46, 50, 51, 52]; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc3" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 3; connections = [2, 5]; level = 10; enemyset = 5; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc5" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 5; connections = [3, 7]; level = 10; enemyset = 5; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc6" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 6; connections = [8]; level = 10; enemyset = 5; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 21; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc7" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 7; connections = [5, 8]; level = 10; enemyset = 5; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [5, 8, 9]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc8" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 8; connections = [7, 6]; level = 10; enemyset = 5; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc9" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 9; connections = [10, 11]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [7, 10, 11]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc10" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 10; connections = [9]; level = 20; enemyset = 13; eggset = 0; shop = [13]; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc11" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 11; connections = [9, 12]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc12" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 12; connections = [11]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 144; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc13" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 13; connections = [14]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); timer = 150; } on (release) { if (_root.secret) { connections = [1, 14]; } _root.setTargets.call(this); _root.checkNode(num); } onClipEvent (enterFrame) { if (_root.pos == num) { _root.secret = true; } if (this.hitTest(_root._xmouse, _root._ymouse, false)) { timer--; if (timer <= 0) { timer = 0; _root.secret = true; } } else { timer = 150; } }
Instance of Symbol 426 MovieClip "loc14" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 14; connections = [13, 15]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc15" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 15; connections = [14, 16, 17]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc16" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 16; connections = [15]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; shop = [50, 51, 52, 62, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc17" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 17; connections = [15, 18]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc18" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 18; connections = [17, 19, 20]; level = 20; enemyset = 20; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc19" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 19; connections = [18]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 16; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc20" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 20; connections = [18, 21]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc21" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 21; connections = [20]; level = 20; enemyset = 13; eggset = 0; terrain = "cave"; shop = [74, 75, 76, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc22" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 22; connections = [23]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; targetmap = "map1"; targetpos = 53; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc23" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 23; connections = [22, 24]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc24" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 24; connections = [23, 25]; level = 10; enemyset = 18; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc25" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 25; connections = [24, 26, 35]; level = 10; enemyset = 11; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc26" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 26; connections = [25, 27, 28]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc27" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 27; connections = [26]; level = 12; enemyset = 5; eggset = 0; terrain = "watercave"; shop = [44, 45, 46, 50, 51, 52]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc28" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 28; connections = [26, 29]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc29" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 29; connections = [28, 30, 33]; level = 12; enemyset = 18; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc30" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 30; connections = [29, 31]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc31" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 31; connections = [30, 32]; level = 10; enemyset = 11; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc32" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 32; connections = [31]; level = 15; enemyset = 11; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc33" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 33; connections = [29, 34]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc34" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 34; connections = [33, 35]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc35" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 35; connections = [25, 34, 36]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc36" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 36; connections = [35, 37]; level = 10; enemyset = 11; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc37" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 37; connections = [36]; level = 10; enemyset = 8; eggset = 0; terrain = "watercave"; targetmap = "map1"; targetpos = 65; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc38" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 38; connections = [39]; level = 15; enemyset = 13; eggset = 0; terrain = "watercave"; targetmap = "map1"; targetpos = 92; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc39" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 39; connections = [38, 40, 43]; level = 15; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc40" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 40; connections = [39, 41]; level = 15; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc41" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 41; connections = [40, 42, 44]; level = 15; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc42" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 42; connections = [41]; level = 15; enemyset = 13; eggset = 0; terrain = "watercave"; targetmap = "map1"; targetpos = 112; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc43" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 43; connections = [39]; level = 15; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [39, 74]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc44" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 44; connections = [41]; level = 15; enemyset = 20; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc45" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 45; connections = [46, 47]; level = 15; enemyset = 20; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc46" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 46; connections = [45, 48]; level = 15; enemyset = 8; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc47" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 47; connections = [45, 48]; level = 15; enemyset = 8; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc48" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 48; connections = [46, 47, 49]; level = 15; enemyset = 8; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc49" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 49; connections = [48]; level = 15; enemyset = 8; eggset = 0; terrain = "watercave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc50" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 50; connections = [52]; level = 25; enemyset = 22; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc51" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 51; connections = [52]; level = 22; enemyset = 5; eggset = 0; shop = [45, 48, 76, 67]; terrain = "watercave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc52" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 52; connections = [50, 51, 53]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc53" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 53; connections = [52, 54]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc54" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 54; connections = [53, 55]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc55" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 55; connections = [54, 56]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc56" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 56; connections = [55, 57]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; shop = [52, 55, 59, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc57" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 57; connections = [56, 58, 62]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc58" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 58; connections = [57, 59, 67]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc59" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 59; connections = [58, 60]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc60" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 60; connections = [59, 61]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc61" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 61; connections = [60]; level = 22; enemyset = 5; eggset = 0; terrain = "watercave"; targetmap = "map1"; targetpos = 42; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc62" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 62; connections = [57, 63]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc63" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 63; connections = [62, 64, 65]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc64" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 64; connections = [63]; level = 22; enemyset = 5; eggset = 0; shop = [45, 48, 59, 60, 67]; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc65" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 65; connections = [63, 66]; level = 25; enemyset = 22; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc67" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 67; connections = [58]; level = 22; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [58, 68]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc68" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 68; connections = [69]; level = 25; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [67, 69]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc69" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 69; connections = [68, 70, 71]; level = 25; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc70" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 70; connections = [69, 72]; level = 25; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc71" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 71; connections = [69]; level = 25; enemyset = 13; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc72" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 72; connections = [70, 73]; level = 25; enemyset = 21; eggset = 0; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc73" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 73; connections = [72]; level = 25; enemyset = 21; eggset = 0; shop = [1, 6, 67]; terrain = "cave"; targetmap = "map1"; targetpos = 27; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc74" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 74; connections = [75, 76]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [43, 75, 76]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc75" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 75; connections = [74, 78]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc76" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 76; connections = [74, 77]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc77" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 77; connections = [76, 78, 79]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc78" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 78; connections = [75, 77]; level = 25; enemyset = 20; eggset = 0; terrain = "castle"; if (_root.averageLevel() > 25) { drop = random(14) + 15; } else { drop = random(14) + 1; } _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc79" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 79; connections = [77, 80]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc80" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 80; connections = [79]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [79, 81]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc81" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 81; connections = [82]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [80, 82]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc82" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 82; connections = [81, 83, 84]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc83" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 83; connections = [82, 85]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc84" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 84; connections = [82]; level = 25; enemyset = 13; eggset = 0; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc85" in Symbol 1239 MovieClip Frame 1
onClipEvent (load) { num = 85; connections = [84]; level = 25; enemyset = 13; eggset = 0; shop = [7, 8, 67]; terrain = "watercave"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 1243 MovieClip in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1198 MovieClip in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; targetalpha = 0; } onClipEvent (enterFrame) { if (_root.skills[21]) { targetalpha = 60; } else { targetalpha = 0; } diff = targetalpha - _alpha; if (diff > 2) { _alpha = (_alpha + (diff / 5)); } else { _alpha = targetalpha; } }
Instance of Symbol 426 MovieClip "loc1" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 1; connections = [2, 13]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; targetmap = "map1"; targetpos = 135; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); timer = 90; } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc2" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 2; connections = [1, 3]; level = 20; enemyset = 14; eggset = 0; shop = [44, 45, 46, 50, 51, 52]; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc3" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 3; connections = [2, 4]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc4" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 4; connections = [3, 5]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc5" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 5; connections = [4, 6]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc6" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 6; connections = [5, 7, 10]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc7" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 7; connections = [6, 8]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc8" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 8; connections = [7, 9]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc9" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 9; connections = [8]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; shop = [50, 53, 59, 67]; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc10" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 10; connections = [6, 11]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc11" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 11; connections = [10, 12]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc12" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 12; connections = [11, 13]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc13" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 13; connections = [12, 14]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc14" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 14; connections = [13, 15]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc15" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 15; connections = [14, 16]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc16" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 16; connections = [15, 19]; level = 20; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [15, 17, 19]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc19" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 19; connections = [16, 20]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc17" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 17; connections = [18]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { if (_root.skills[21]) { connections = [16, 18]; } _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc18" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 18; connections = [17]; level = 25; enemyset = 14; eggset = 0; shop = [50, 53, 59, 67]; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc20" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 20; connections = [19, 21]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc21" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 21; connections = [20, 22]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc22" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 22; connections = [21, 23, 24]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc23" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 23; connections = [22]; level = 25; enemyset = 14; eggset = 0; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Instance of Symbol 426 MovieClip "loc24" in Symbol 1245 MovieClip Frame 1
onClipEvent (load) { num = 24; connections = [22]; level = 30; enemyset = 50; eggset = 2; terrain = "mech"; _root.setLoc.call(this); this.gotoAndStop(_root.thismap[num] + 1); } on (release) { _root.setTargets.call(this); _root.checkNode(num); }
Symbol 1252 MovieClip Frame 1
stop();
Symbol 1263 MovieClip Frame 1
stop();
Instance of Symbol 1225 MovieClip in Symbol 1265 MovieClip Frame 1
onClipEvent (load) { if (!_root.dataloaded) { _visible = false; } num = _parent.num; } onClipEvent (enterFrame) { if ((_root.saving && (_root.dataloaded)) && (_root.datamode == "save")) { _visible = true; _root.showMessage.call(this, ("Save your game to slot " + num) + ". SHIFT+click to clear the data."); } else { _visible = false; } } on (release) { if (!Key.isDown(16)) { _root.endtime = _root.playtime.getDate(); _root.dataSave(num); } else { _root.clearData(num); } _root.setupSave(num); _parent.save_bg.play(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1263 MovieClip "load_btn" in Symbol 1265 MovieClip Frame 1
onClipEvent (load) { if (_root.dataloaded) { _visible = false; } num = _parent.num; } onClipEvent (enterFrame) { if (_visible) { _root.showMessage.call(this, ("Load game data from slot " + num) + ". SHIFT+click to clear the data."); } } on (release) { if (!Key.isDown(16)) { _root.initializeTeam(); _root.e_initializeTeam(); _root.initializeSpells(); _root.initializeItems(); _root.dataLoad(num); _root.dataloaded = true; } else { _root.clearData(num); } _root.setupSave(num); _parent.save_bg.play(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Symbol 1268 MovieClip Frame 1
stop();
Symbol 1271 MovieClip Frame 1
stop();
Symbol 1278 MovieClip Frame 1
stop();
Symbol 1278 MovieClip Frame 10
this.gotoAndStop(1);
Instance of Symbol 288 MovieClip [item] "item" in Symbol 1285 MovieClip Frame 1
onClipEvent (load) { select._visible = false; }
Symbol 1301 MovieClip Frame 2
itemnum = 64; getitem.item.gotoAndStop(itemnum); trace(_root.storyitems[1]); if (_root.storyitems[1] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[1] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 3
itemnum = 2; getitem.item.gotoAndStop(itemnum); trace(_root.storyitems[2]); if (_root.storyitems[2] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[2] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 4
skillnum = 19; getitem.skill.gotoAndStop(1); _root.skills[skillnum] = true;
Symbol 1301 MovieClip Frame 5
itemnum = 14; getitem.item.gotoAndStop(itemnum); if (_root.storyitems[4] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[4] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 6
itemnum = 13; getitem.item.gotoAndStop(itemnum); if (_root.storyitems[5] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[5] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 7
itemnum = 10; getitem.item.gotoAndStop(itemnum); if (_root.storyitems[6] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[6] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 8
skillnum = 20; getitem.skill.gotoAndStop(2); _root.skills[skillnum] = true;
Symbol 1301 MovieClip Frame 9
itemnum = 22; getitem.item.gotoAndStop(itemnum); if (_root.storyitems[8] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[8] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 10
itemnum = 19; getitem.item.gotoAndStop(itemnum); if (_root.storyitems[9] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[9] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 11
skillnum = 21; getitem.skill.gotoAndStop(3); _root.skills[skillnum] = true;
Symbol 1301 MovieClip Frame 12
itemnum = 27; getitem.item.gotoAndStop(itemnum); if (_root.storyitems[11] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[11] = 1; } } else { getitem._visible = false; }
Symbol 1301 MovieClip Frame 13
itemnum = 38; getitem.item.gotoAndStop(itemnum); if (_root.storyitems[12] != 1) { slot = _root.openSlot(); if (slot > 0) { _root.item[slot] = itemnum; getitem.needspace._visible = false; _root.storyitems[12] = 1; } } else { getitem._visible = false; }
Symbol 1304 MovieClip Frame 1
if (!_root.mute) { _root.bigboomsfx.stop("bigboom"); _root.bigboomsfx.start(); }
Symbol 1304 MovieClip Frame 80
stop();
Symbol 1314 MovieClip Frame 211
if (!_root.mute) { _root.BGM.attachSound("ending"); _root.BGM.start(); _root.BGM.onSoundComplete = function () { _root.BGM.stop(); }; }
Symbol 1314 MovieClip Frame 231
stop();
Instance of Symbol 525 MovieClip in Symbol 1314 MovieClip Frame 231
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue"); } on (release) { _parent.dark._alpha = 80; _parent.gotoAndStop("ending2"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 526 MovieClip "dark" in Symbol 1314 MovieClip Frame 231
onClipEvent (load) { _alpha = 80; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha-1); } }
Instance of Symbol 525 MovieClip in Symbol 1314 MovieClip Frame 232
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue"); } on (release) { _parent.dark._alpha = 80; _parent.gotoAndStop("ending3"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 525 MovieClip in Symbol 1314 MovieClip Frame 233
onClipEvent (enterFrame) { _root.showMessage.call(this, "Continue"); } on (release) { _parent.dark._alpha = 80; _parent.gotoAndStop("ending4"); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1225 MovieClip in Symbol 1314 MovieClip Frame 234
onClipEvent (enterFrame) { _root.showMessage.call(this, "Save your game."); } on (release) { if (_root.phase == "ready") { _root.datamode = "save"; _root.gotoAndStop("save"); } } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1311 MovieClip in Symbol 1314 MovieClip Frame 234
onClipEvent (enterFrame) { _y = (_y + 1); if (_y > 1200) { _y = (_y - 2400); _x = (random(1200) - 600); } }
Instance of Symbol 1276 MovieClip in Symbol 1314 MovieClip Frame 234
onClipEvent (load) { _x = (random(300) - 150); speed = (random(5) / 10) + 1.5; xspeed = (random(5) / 10) - 0.25; } onClipEvent (enterFrame) { _x = (_x + xspeed); _y = (_y + speed); if (_y > 700) { _x = (random(300) - 150); speed = (random(5) / 10) + 1.5; xspeed = random(5) / 10; _y = -600; } }
Instance of Symbol 1276 MovieClip in Symbol 1314 MovieClip Frame 234
onClipEvent (load) { _x = (random(300) - 150); speed = (random(5) / 10) + 1.5; xspeed = (random(5) / 10) - 0.25; } onClipEvent (enterFrame) { _x = (_x + xspeed); _y = (_y + speed); if (_y > 700) { _x = (random(300) - 150); speed = (random(5) / 10) + 1.5; xspeed = random(5) / 10; _y = -600; } }

Library Items

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Instance Names

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"claw"Frame 1Symbol 12 MovieClip
"music_controller"Frame 33Symbol 472 MovieClip
"music_controller"Frame 34Symbol 472 MovieClip
"iteminfobox"Frame 34Symbol 497 MovieClip
"new_menu"Frame 34Symbol 506 MovieClip
"load_menu"Frame 34Symbol 508 MovieClip
"skirmish_menu"Frame 34Symbol 511 MovieClip
"easy_menu"Frame 34Symbol 517 MovieClip
"music_controller"Frame 35Symbol 472 MovieClip
"dark"Frame 35Symbol 526 MovieClip
"iteminfobox"Frame 35Symbol 497 MovieClip
"music_controller"Frame 49Symbol 472 MovieClip
"slot1"Frame 49Symbol 472 MovieClip
"slot2"Frame 49Symbol 472 MovieClip
"slot3"Frame 49Symbol 472 MovieClip
"slot4"Frame 49Symbol 472 MovieClip
"slot5"Frame 49Symbol 472 MovieClip
"slot6"Frame 49Symbol 472 MovieClip
"choose1"Frame 49Symbol 472 MovieClip
"portrait"Frame 49Symbol 137 MovieClip [portrait]
"choose2"Frame 49Symbol 472 MovieClip
"choose3"Frame 49Symbol 472 MovieClip
"choose4"Frame 49Symbol 472 MovieClip
"choose5"Frame 49Symbol 472 MovieClip
"choose6"Frame 49Symbol 472 MovieClip
"choose7"Frame 49Symbol 472 MovieClip
"choose8"Frame 49Symbol 472 MovieClip
"choose9"Frame 49Symbol 472 MovieClip
"choose10"Frame 49Symbol 472 MovieClip
"choose11"Frame 49Symbol 472 MovieClip
"choose12"Frame 49Symbol 472 MovieClip
"choose13"Frame 49Symbol 472 MovieClip
"choose14"Frame 49Symbol 472 MovieClip
"choose15"Frame 49Symbol 472 MovieClip
"choose16"Frame 49Symbol 472 MovieClip
"choose17"Frame 49Symbol 472 MovieClip
"choose18"Frame 49Symbol 472 MovieClip
"choose19"Frame 49Symbol 472 MovieClip
"choose20"Frame 49Symbol 472 MovieClip
"choose21"Frame 49Symbol 472 MovieClip
"choose22"Frame 49Symbol 472 MovieClip
"choose23"Frame 49Symbol 472 MovieClip
"choose24"Frame 49Symbol 472 MovieClip
"choose25"Frame 49Symbol 472 MovieClip
"choose26"Frame 49Symbol 472 MovieClip
"choose27"Frame 49Symbol 472 MovieClip
"choose28"Frame 49Symbol 472 MovieClip
"choose29"Frame 49Symbol 472 MovieClip
"choose30"Frame 49Symbol 472 MovieClip
"choose31"Frame 49Symbol 472 MovieClip
"choose32"Frame 49Symbol 472 MovieClip
"choose33"Frame 49Symbol 472 MovieClip
"choose34"Frame 49Symbol 472 MovieClip
"choose35"Frame 49Symbol 472 MovieClip
"choose36"Frame 49Symbol 472 MovieClip
"choose37"Frame 49Symbol 472 MovieClip
"choose38"Frame 49Symbol 472 MovieClip
"choose39"Frame 49Symbol 472 MovieClip
"choose40"Frame 49Symbol 472 MovieClip
"choose41"Frame 49Symbol 472 MovieClip
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"choose43"Frame 49Symbol 472 MovieClip
"choose44"Frame 49Symbol 472 MovieClip
"choose45"Frame 49Symbol 472 MovieClip
"choose46"Frame 49Symbol 472 MovieClip
"choose47"Frame 49Symbol 472 MovieClip
"choose48"Frame 49Symbol 472 MovieClip
"choose49"Frame 49Symbol 472 MovieClip
"choose50"Frame 49Symbol 472 MovieClip
"choose51"Frame 49Symbol 472 MovieClip
"choose52"Frame 49Symbol 472 MovieClip
"choose53"Frame 49Symbol 472 MovieClip
"choose54"Frame 49Symbol 472 MovieClip
"choose55"Frame 49Symbol 472 MovieClip
"choose56"Frame 49Symbol 472 MovieClip
"choose57"Frame 49Symbol 472 MovieClip
"choose58"Frame 49Symbol 472 MovieClip
"choose59"Frame 49Symbol 472 MovieClip
"choose60"Frame 49Symbol 472 MovieClip
"card1"Frame 49Symbol 611 MovieClip
"card2"Frame 49Symbol 611 MovieClip
"card3"Frame 49Symbol 611 MovieClip
"card4"Frame 49Symbol 611 MovieClip
"card5"Frame 49Symbol 611 MovieClip
"card6"Frame 49Symbol 611 MovieClip
"fx_swap"Frame 49Symbol 615 MovieClip
"infobox"Frame 49Symbol 653 MovieClip
"iteminfobox"Frame 49Symbol 497 MovieClip
"debug_txt"Frame 49Symbol 672 EditableText
"iteminfobox"Frame 50Symbol 497 MovieClip
"circle"Frame 50Symbol 755 MovieClip
"popup"Frame 50Symbol 772 MovieClip
"music_controller"Frame 51Symbol 472 MovieClip
"slot1"Frame 51Symbol 472 MovieClip
"slot2"Frame 51Symbol 472 MovieClip
"slot3"Frame 51Symbol 472 MovieClip
"slot4"Frame 51Symbol 472 MovieClip
"slot5"Frame 51Symbol 472 MovieClip
"slot6"Frame 51Symbol 472 MovieClip
"slot7"Frame 51Symbol 472 MovieClip
"slot8"Frame 51Symbol 472 MovieClip
"slot9"Frame 51Symbol 472 MovieClip
"itemslot1"Frame 51Symbol 472 MovieClip
"itemslot2"Frame 51Symbol 472 MovieClip
"itemslot3"Frame 51Symbol 472 MovieClip
"itemslot4"Frame 51Symbol 472 MovieClip
"itemslot5"Frame 51Symbol 472 MovieClip
"itemslot6"Frame 51Symbol 472 MovieClip
"itemslot7"Frame 51Symbol 472 MovieClip
"itemslot8"Frame 51Symbol 472 MovieClip
"itemslot9"Frame 51Symbol 472 MovieClip
"itemslot10"Frame 51Symbol 472 MovieClip
"itemslot11"Frame 51Symbol 472 MovieClip
"itemslot12"Frame 51Symbol 472 MovieClip
"itemslot13"Frame 51Symbol 472 MovieClip
"itemslot14"Frame 51Symbol 472 MovieClip
"itemslot15"Frame 51Symbol 472 MovieClip
"itemslot16"Frame 51Symbol 472 MovieClip
"itemslot17"Frame 51Symbol 472 MovieClip
"itemslot18"Frame 51Symbol 472 MovieClip
"itemslot19"Frame 51Symbol 472 MovieClip
"itemslot20"Frame 51Symbol 472 MovieClip
"itemslot21"Frame 51Symbol 472 MovieClip
"itemslot22"Frame 51Symbol 472 MovieClip
"itemslot23"Frame 51Symbol 472 MovieClip
"itemslot24"Frame 51Symbol 472 MovieClip
"itemslot25"Frame 51Symbol 472 MovieClip
"slot10"Frame 51Symbol 472 MovieClip
"card1"Frame 51Symbol 611 MovieClip
"card2"Frame 51Symbol 611 MovieClip
"card3"Frame 51Symbol 611 MovieClip
"card4"Frame 51Symbol 611 MovieClip
"card5"Frame 51Symbol 611 MovieClip
"card6"Frame 51Symbol 611 MovieClip
"card7"Frame 51Symbol 611 MovieClip
"card8"Frame 51Symbol 611 MovieClip
"card9"Frame 51Symbol 611 MovieClip
"inv1"Frame 51Symbol 288 MovieClip [item]
"inv2"Frame 51Symbol 288 MovieClip [item]
"inv3"Frame 51Symbol 288 MovieClip [item]
"inv4"Frame 51Symbol 288 MovieClip [item]
"inv5"Frame 51Symbol 288 MovieClip [item]
"inv6"Frame 51Symbol 288 MovieClip [item]
"inv7"Frame 51Symbol 288 MovieClip [item]
"inv8"Frame 51Symbol 288 MovieClip [item]
"inv9"Frame 51Symbol 288 MovieClip [item]
"inv10"Frame 51Symbol 288 MovieClip [item]
"inv11"Frame 51Symbol 288 MovieClip [item]
"inv12"Frame 51Symbol 288 MovieClip [item]
"inv13"Frame 51Symbol 288 MovieClip [item]
"inv14"Frame 51Symbol 288 MovieClip [item]
"inv15"Frame 51Symbol 288 MovieClip [item]
"inv16"Frame 51Symbol 288 MovieClip [item]
"inv17"Frame 51Symbol 288 MovieClip [item]
"inv18"Frame 51Symbol 288 MovieClip [item]
"inv19"Frame 51Symbol 288 MovieClip [item]
"inv20"Frame 51Symbol 288 MovieClip [item]
"inv21"Frame 51Symbol 288 MovieClip [item]
"inv22"Frame 51Symbol 288 MovieClip [item]
"inv23"Frame 51Symbol 288 MovieClip [item]
"inv24"Frame 51Symbol 288 MovieClip [item]
"inv25"Frame 51Symbol 288 MovieClip [item]
"inv26"Frame 51Symbol 288 MovieClip [item]
"inv27"Frame 51Symbol 288 MovieClip [item]
"inv28"Frame 51Symbol 288 MovieClip [item]
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ExportAssets (56)Timeline Frame 61Symbol 288 as "item"
ExportAssets (56)Timeline Frame 61Symbol 288 as "item"
ExportAssets (56)Timeline Frame 61Symbol 288 as "item"

Labels

"initialize"Frame 32
"distraction"Frame 33
"menu"Frame 34
"intro"Frame 35
"intro2"Frame 36
"intro3"Frame 37
"intro4"Frame 38
"intro5"Frame 39
"intro6"Frame 40
"setup"Frame 49
"skills"Frame 50
"items"Frame 51
"shop"Frame 52
"forge"Frame 53
"battle"Frame 54
"result"Frame 55
"map1"Frame 56
"map2"Frame 57
"map3"Frame 58
"save"Frame 59
"sky"Frame 60
"story"Frame 61
"ending"Frame 62
"select"Symbol 506 MovieClip Frame 3
"fold"Symbol 506 MovieClip Frame 15
"select"Symbol 508 MovieClip Frame 3
"fold"Symbol 508 MovieClip Frame 15
"select"Symbol 511 MovieClip Frame 3
"fold"Symbol 511 MovieClip Frame 15
"select"Symbol 517 MovieClip Frame 3
"fold"Symbol 517 MovieClip Frame 15
"shake"Symbol 556 MovieClip Frame 16
"break"Symbol 556 MovieClip Frame 20
"brute"Symbol 610 MovieClip Frame 1
"water"Symbol 610 MovieClip Frame 2
"fire"Symbol 610 MovieClip Frame 3
"magic"Symbol 610 MovieClip Frame 4
"shadow"Symbol 610 MovieClip Frame 5
"mech"Symbol 610 MovieClip Frame 6
"none"Symbol 610 MovieClip Frame 7
"fire"Symbol 626 MovieClip Frame 2
"water"Symbol 626 MovieClip Frame 3
"brute"Symbol 626 MovieClip Frame 4
"magic"Symbol 626 MovieClip Frame 5
"shadow"Symbol 626 MovieClip Frame 6
"mech"Symbol 626 MovieClip Frame 7
"attack"Symbol 1061 MovieClip Frame 8
"freemove"Symbol 1061 MovieClip Frame 22
"move"Symbol 1061 MovieClip Frame 36
"enemy"Symbol 1061 MovieClip Frame 50
"end"Symbol 1061 MovieClip Frame 64
"victory"Symbol 1179 MovieClip Frame 1
"failure"Symbol 1179 MovieClip Frame 91
"draw"Symbol 1179 MovieClip Frame 181
"heal"Symbol 1210 MovieClip Frame 2
"teleport"Symbol 1210 MovieClip Frame 24
"ending2"Symbol 1314 MovieClip Frame 232
"ending3"Symbol 1314 MovieClip Frame 233
"ending4"Symbol 1314 MovieClip Frame 234




http://swfchan.com/27/133050/info.shtml
Created: 16/2 -2019 16:47:20 Last modified: 16/2 -2019 16:47:20 Server time: 22/12 -2024 08:44:40