STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #133422 |
Loading. |
Loading.. |
Loading... |
The Red Cells Have Developed A New Defence! |
You Have Developed A New Ability |
Hold The Mouse Button To Shoot |
Finished |
<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p> |
+ |
Insane Legion |
Health |
Double Shot |
Triple Shot |
Faster Shot |
Return To Badges |
More Games |
More Games |
Shield |
Arena Wipeout |
New Power Up: |
Arena Wipeout |
New Powerup: |
New Ability: |
Health Regeneration |
Game Complete! |
<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p> |
Yes! |
No! |
Continue? |
GAME OVER |
Boss Health |
CHEATS |
GOLDEN ARROWS |
MAXIMUM MONEY |
MAXIMUM ARROWS |
ALL BOWS |
MAXED STATS |
INVINCIBILITY |
RAPID FIRE |
SUPER SPEED |
NIGHT MODE |
Done |
Locked - 10 Achievements needed. |
Locked - 20 Achievements needed. |
Locked - 30 Achievements needed. |
Locked - 40 Achievements needed. |
Locked - 50 Achievements needed. |
Locked - 60 Achievements needed. |
Locked - 70 Achievements needed. |
Locked - 80 Achievements needed. |
Locked - 90 Achievements needed. |
Quit The Game |
Press "P" or "Space" to Unpause. |
Resume Game |
Since then, he has devoted himself to training and avenging his village... |
Sponsored By: |
The Forsaken Pass |
Created By: Christopher Gregorio |
Skip |
Four years ago, a small, helpless village was attacked without warning by the Five Savage Beasts of the Forsaken Pass... |
The village was destroyed, and all the villagers brutally murdered, yet one boy managed to escape... |
Now this boy has returned to the Forsaken Pass full grown, armed with only a bow and one thought... |
REVENGE... |
Options |
Quality |
Sound |
Low |
Medium |
High |
Off |
ON |
<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p> |
Achievements: |
Ortug |
Ability: |
Dodges Attacks |
Sathir |
Runs fast |
Kordul |
No Special Ability |
Farodun |
Summons Minions |
Uroth |
Fazgor |
Teleportation |
Cazgur |
k |
c |
a |
t |
e |
g |
n |
r |
o |
L |
Tungurd |
Charge Attack |
Dronder |
Atugor |
x100 |
Regular Arrow |
$0 |
Light Arrow |
$10 |
Heavy Arrow |
$20 |
Ice Arrow |
$50 |
Fire Arrow |
$100 |
Electric Arrow |
$200 |
<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p> |
$500 |
$2000 |
$10000 |
BOUGHT! |
Certain Arrows Require Certain Bows |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p> |
<p align="left"></p> |
<p align="left"></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p> |
Current Health: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p> |
Enchantment Points: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p> |
<p align="left"></p> |
Upgrade Points: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
Score: |
Lives: |
<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
EP: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p> |
<p align="right"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00/25</font></p> |
Level: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p> |
Arrows: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p> |
Kills: |
Wave: |
Money: |
Health |
Level Up! |
<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p> |
Achievement Unlocked: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p> |
Next Wave: |
Movement |
W |
S |
D |
A |
or |
Aim |
Fire |
Destroy All Enemies |
Upgrade your weapon |
<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
∞ |
Score: |
<p align="left"><font face="BankGothic Md BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0000000</font></p> |
He could not believe it. As he fell dying to the ground, he thought of his burning village, his dead friends, and family. He could vividly hear their screams of agony as they were viciously murdered. They would never be avenged now that he had failed them. |
He had finally slain the Five Savage Beasts of the Forsaken Pass. At long last, his village had been avenged, but this was only the beginning. He now realized there layed a greater evil that he must face in "The Realm Of Darkness". TO BE CONTINUED.... |
Name: |
CONTROLS: |
The Shop: |
the shop is comprised of the marketplace and the enchantments page. |
The Marketplace: |
Here you can buy and sell different bows and refil your health. |
Enchantments: |
Here you can upgrade your skills and enchant your bows |
Game Objective |
*Note* |
Higher level arrows require higher level bows. |
Destroy all the enemies on the field to get to the next level. |
Successfully complete all 25 waves to complete the game. |
Movement |
Aim |
Fire |
Not required in survival mode. |
Switching Weapons: |
Press 1 - Switches to a short bow |
Achievements: |
Several Achievements can be unlocked in this game, for a full list please visit the achievements page on the main menu. |
Press 2 - Switches to a long bow |
Press 3 - Switches to a composite bow |
Press 4 - Switches to a cross bow |
Press 5 - Switches to a compound bow |
Click on which arrow you would like to use at the bottom of the screen |
Cheats: |
Armors: |
A new cheat in unlocked every 10 achievements, you can use cheats by holding SHIFT+RIGHT in the game, you cannont earn achievements in this mode |
A new armor in unlocked every 20 achievements, you can use armors selecting them on the achievements page, achievents work as normal |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 5 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 50 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 100 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 500 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1000 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 2000 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 4000 enemies</font></p> |
<p align="left"></p> |
Kills: |
Time Played: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
Hours: |
Minutes: |
Seconds: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p> |
<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on an Enemy.</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name here</font></p> |
Christopher Gregorio |
Aaron |
Armor Games |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Email: zaguios@gmail.com</b></font></p> |
Nemesis Theory |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play more awesome games at Armorgames.com!</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Big thanks to Aaron for all the amazing artwork.</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Check out his portfolio.</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>AKA: Xdragonx10</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Other people who've helped with the creation of this game:</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>m</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>o</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>e</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>d</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>k</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p> |
<p align="left"><font face="Capitals" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Vince Schmidt</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Song is Called "Rose at Nightfall"</b></font></p> |
ActionScript [AS1/AS2]
Frame 1function onEnterFrame() { if (on_frame == 1) { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((((domain == "www.flashgamelicense.com") || (domain == "flashgamelicense.com")) || (domain == "http://www.flashgamelicense.com")) || (domain == "www.flashgamelicense.com/")) { } bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; inder._xscale = getPercent * 100; if (bytes_loaded == bytes_total) { _root.gotoAndStop(2); on_frame = 2; } } } function itemHandler1(obj, item) { getURL ("http://armorgames.com"); } stop(); on_frame = 1; mochi.MochiServices.connect("89db28dbf8b4a93c"); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Play More Games", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu;Frame 2stop();Frame 3function countBadges() { i = 0; while (i < awardsRecieved.length) { if (awardsRecieved[i] == 1) { counter = counter + 1; } i++; } awardsTotal = counter; } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); } function createHover(movie, movie2) { movie.onRollOver = function () { movie2.gotoAndStop(2); }; movie.onRollOut = function () { movie2.gotoAndStop(1); }; movie.onReleaseOutside = function () { movie2.gotoAndStop(1); }; } function badgeCounter(array1) { var _local4 = array1.length; var _local2 = 0; var _local3 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local3 = (_local2 / _local4) * 100; if (_local3 >= 25) { badges = badges + 1; } if (_local3 >= 50) { badges = badges + 1; } if (_local3 >= 75) { badges = badges + 1; } if (_local3 >= 100) { badges = badges + 1; } } awards = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Ice Arrows", "Buy Fire Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill", "Fully Upgraded Armor", "Fully Upgraded Health", "Fully Upgraded Speed", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "S - All bows collected", "Unlocked Cheat 1", "Unlocked Cheat 2", "Unlocked Cheat 3", "Unlocked Cheat 4", "Unlocked Cheat 5", "Unlocked Cheat 6", "Unlocked Cheat 7", "Unlocked Cheat 8", "Unlocked Cheat 9", "Play Again", "Short Bow Drop", "Long Bow Drop", "Composite Bow Drop", "Cross Bow Drop", "Compound Bow Drop", "Defeated Vandoru", "Defeated Korthag", "Defeated Shocknor", "Defeated Azgorg", "Defeated Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Broken Bow", "Dead End", "Frozen", "Suicide", "Collect Light Arrows", "Refil", "Bought 1000 Arrows", "Sell Initial Weapon", "All Money Collected", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows", "Collect Ice Arrows", "Collect Fire Arrows", "Collect Electric Arrows", "Game Complete, No Bows", "Game Complete with level 2 armor", "Score 5,000 in Survival", "Wave 1 Complete, Untouched", "Wave Complete, 100% Accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "All Achievments Complete!"); stop(); on_frame = 2; Mouse.hide(); moneyC = 0; sObject = SharedObject.getLocal("objectName"); seconds = 0; minutes = 0; hours = 0; camp.skipbtn.onPress = function () { if (camp.skipbtn._alpha >= 50) { gotoAndStop (4); } }; kills = 0; deaths = 0; if (sObject.data.kill > 0) { kills = sObject.data.kill; } if (sObject.data.death > 0) { deaths = sObject.data.death; } if (sObject.data.minute > 0) { minutes = sObject.data.minute; } if (sObject.data.hour > 0) { hours = sObject.data.hour; } personalHighScore = 0; if (sObject.data.phs > 0) { personalHighScore = sObject.data.phs; } armorEquip = 1; if (sObject.data.ae > 1) { armorEquip = sObject.data.ae; } awardsRecieved = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); i = 0; while (i <= 100) { if (sObject.data.completed_levels[i] == 1) { awardsRecieved[i] = 1; } i++; } attachMovie("aim", "aim", 1001800); counter = 0; awardsTotal = 0; countBadges(); pmg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; if (firster == undefined) { firster = 0; oldBadges = awardsTotal; } if (oldBadges == undefined) { oldBadges = 0; } mg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; mg3.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; bes.onPress = function () { gotoAndStop (8); }; lSize = 0; startbtn.onRelease = function () { if (opts._x <= 0) { enemiesLeft = 500; lSize = 1; camp.play(); } }; hs.onRelease = function () { Mouse.show(); mochi.MochiScores.showLeaderboard({boardID:"89db28dbf8b4a93c", onClose:function () { gotoAndStop (3); Mouse.hide(); }}); }; sur.onRelease = function () { lSize = 0; enemiesLeft = 100000 /* 0x0186A0 */; gotoAndStop (4); }; ins.onRelease = function () { gotoAndStop (6); }; awa.onRelease = function () { gotoAndStop (7); }; if (insaneMode) { options.ll1._x = options.ll1._x - 118; } cre.onPress = function () { gotoAndStop (9); }; opt.onPress = function () { opts._x = Stage.width / 2; }; music_frame = 2; opts.xd.onPress = function () { opts._x = -1000; }; opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.oi._alpha = 50; opts.oni._alpha = 50; opts.li.onPress = function () { _quality = "LOW"; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.li._alpha = 100; }; opts.mi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 100; opts.hi._alpha = 50; _quality = "MEDIUM"; }; opts.hi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 100; _quality = "HIGH"; }; opts.oi.onPress = function () { opts.oi._alpha = 100; opts.oni._alpha = 50; music_frame = 1; }; opts.oni.onPress = function () { opts.oi._alpha = 50; opts.oni._alpha = 100; music_frame = 2; }; a = 0; createHover(startbtn, cam2); createHover(opt, opt2); createHover(sur, sur2); createHover(awa, awa2); createHover(bes, bes2); createHover(pmg, pmg2); createHover(ins, ins2); createHover(hs, hs2); createHover(cre, cre2); groupArray1 = new Array(49, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69); groupArray2 = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); groupArray3 = new Array(0, 36, 37, 38, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59); groupArray4 = new Array(70, 71, 72, 73, 74, 75, 76, 77); groupArray5 = new Array(21, 22, 23, 24, 25, 26, 27, 28, 29, 30); groupArray6 = new Array(31, 32, 33, 34, 35, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48); groupArray7 = new Array(12, 13, 14, 15, 16, 17, 18, 19, 20); badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); if (badges > oldBadges) { awa.newBadge._alpha = 100; } else { awa.newBadge._alpha = 0; } badges = 0;Frame 4function upTime() { seconds = seconds + 1; secondsThisGame = secondsThisGame + 1; mDownSeconds = mDownSeconds + 1; if ((mouseIsDown == 1) || (gamepause)) { mDownSeconds = 0; } if (mDownSeconds == 20) { giveAward(73); } if ((stale == 0) && (!gamepause)) { staleSeconds = staleSeconds + 1; if (staleSeconds == 10) { giveAward(71); } } else { staleSeconds = 0; } sObject.data.second = seconds; sObject.flush(); if (seconds >= 60) { minutes = minutes + 1; sObject.data.minute = minutes; sObject.flush(); seconds = 0; if (minutes >= 5) { giveAward(6); } if (minutes >= 15) { giveAward(7); } if (minutes >= 30) { giveAward(8); } if (minutes >= 60) { hours = hours + 1; sObject.data.hour = hours; sObject.flush(); giveAward(9); minutes = 0; if (hours >= 2) { giveAward(10); } } } } function changeArmor(frame) { armorEquip = frame; sObject.data.ae = armorEquip; sObject.flush(); ball1.o.q.gotoAndStop(frame); ball1.o.w.gotoAndStop(frame); ball1.o.e.gotoAndStop(frame); ball1.o.r.gotoAndStop(frame); ball1.hat.gotoAndStop(frame); ball1.w.w.gotoAndStop(frame); ball1.q.f.gotoAndStop(frame); ball1.q.d.gotoAndStop(frame); } function giveAward(awardnum) { if ((award._currentframe == 1) && (achievementAllowed)) { if (awardsRecieved[awardnum - 1] != 1) { awardsTotal = awardsTotal + 1; award.aname.awardName = awards[awardnum - 1]; awardsRecieved[awardnum - 1] = 1; award.gotoAndPlay(2); sObject.data.completed_levels = awardsRecieved; sObject.flush(); if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } } } else if (achievementAllowed) { awardqueue.push(awardnum); } } function awardWait() { if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } function bowInvis() { makebigger.b1._alpha = 0; makebigger.b2._alpha = 0; makebigger.b3._alpha = 0; makebigger.b4._alpha = 0; makebigger.b5._alpha = 0; } function arrowInvis() { makebigger.a1._alpha = 0; makebigger.a2._alpha = 0; makebigger.a3._alpha = 0; makebigger.a4._alpha = 0; makebigger.a5._alpha = 0; makebigger.a6._alpha = 0; } function bestBow() { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } } function enemyFunc() { var _local1 = randRange(enemyAmount - 2, enemyAmount); if (_local1 == 1) { createEnemy1(); } if (_local1 == 2) { createEnemy2(); } if (_local1 == 3) { createEnemy3(); } if (_local1 == 4) { createEnemy4(); } if (_local1 == 5) { createEnemy5(); } if (_local1 == 6) { createEnemy6(); } if (_local1 == 7) { createEnemy7(); } if (_local1 == 8) { createEnemy8(); } if (_local1 == 9) { createEnemy9(); } if (_local1 == 10) { createEnemy10(); } enemiesOnStage = enemiesOnStage + 1; trueOnStage = trueOnStage + 1; enemyType.push(_local1); var _local2 = randRange(1, 2); en._y = randRange(0, Stage.height); if (_local2 == 1) { en._x = (-en._width) / 2; } if (_local2 == 2) { en._x = Stage.width + (en._width / 2); en._rotation = 180; } enemyX.push(0); enemyY.push(0); enemies.push(en); } function skipIt(type) { enemyType.push(type); en._alpha = 0; en.onEnterFrame = function () { if (this._alpha <= 100) { this._alpha = this._alpha + 3; } }; en._y = randRange(enemies[i]._y - 100, enemies[i]._y + 100); en._x = randRange(enemies[i]._x - 100, enemies[i]._x + 100); while (en.hitTest(ball1)) { en._y = randRange(en._y - 100, en._y + 100); en._x = randRange(en._x - 100, en._x + 100); } enemyX.push(0); enemyY.push(0); var _local3 = ball1._x - en._x; var _local2 = ball1._y - en._y; var _local4 = Math.atan2(_local2, _local3); en._rotation = (_local4 * 180) / Math.PI; enemies.push(en); } function MouseDownCounter() { mouseDownTime = mouseDownTime - 1; if ((mouseDownTime <= 0) && (mouseIsDown == 1)) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { if (music_frame == 1) { ashot.start(); } if (shotCount == 1) { shotHow(0); } if (shotCount == 2) { shotHow(5); shotHow(-5); } if (shotCount == 3) { shotHow(10); shotHow(1); shotHow(-10); } makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } } } function shotHow(angle) { ball1.o.gotoAndPlay(2); if (arrowUsed == 6) { arrowPicked = "spike6"; ammo = gunAmmo6; if (gunAmmo6 <= 0) { arrowUsed = 5; ammo = gunAmmo5; arrowInvis(); makebigger.a4._alpha = 10; } } if (arrowUsed == 5) { arrowPicked = "spike3"; ammo = gunAmmo5; if (gunAmmo5 <= 0) { arrowUsed = 4; ammo = gunAmmo3; arrowInvis(); makebigger.a5._alpha = 10; } } if (arrowUsed == 4) { arrowPicked = "spike"; ammo = gunAmmo4; if (gunAmmo4 <= 0) { arrowUsed = 3; ammo = gunAmmo4; arrowInvis(); makebigger.a3._alpha = 10; } } if (arrowUsed == 3) { arrowPicked = "spike5"; ammo = gunAmmo3; if (gunAmmo3 <= 0) { arrowUsed = 2; ammo = gunAmmo2; arrowInvis(); makebigger.a2._alpha = 10; } } if (arrowUsed == 2) { arrowPicked = "spike4"; ammo = gunAmmo2; if (gunAmmo2 <= 0) { arrowUsed = 1; ammo = gunAmmo1; arrowInvis(); makebigger.a1._alpha = 10; } } if (arrowUsed == 1) { arrowPicked = "spike2"; ammo = 999999999 /* 0x3B9AC9FF */; } if (gaOn == 1) { arrowUsed = 6; arrowPicked = "spike7"; } mouseDownTime = delayTime - (speeded[quiver - 1] * 2); if (angle == 0) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if ((angle == 5) || (angle == -5)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if (((angle == 10) || (angle == -10)) || (angle == 1)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); if (angle == 1) { angle = 0; } } } textHolder.arrowstxt = ammo; depth++; sp._x = ball1._x; sp._y = ball1._y; sp._rotation = topRotation; sp._rotation = sp._rotation + angle; var _local3 = Math.cos((sp._rotation * Math.PI) / 180) * 20; var _local2 = Math.sin((sp._rotation * Math.PI) / 180) * 20; bullets.push(sp); bulletX.push(_local3); bulletY.push(_local2); if (arrowUsed == 1) { gunAmmo1 = ammo; } if (arrowUsed == 2) { gunAmmo2 = ammo; } if (arrowUsed == 3) { gunAmmo3 = ammo; } if (arrowUsed == 4) { gunAmmo4 = ammo; } if (arrowUsed == 5) { gunAmmo5 = ammo; } if (arrowUsed == 6) { gunAmmo6 = ammo; } } function enbulMovement() { i = enBullets.length - 1; while (i >= 0) { enBullets[i]._x = enBullets[i]._x + enbx[i]; enBullets[i]._y = enBullets[i]._y + enby[i]; enBullets[i]._x = enBullets[i]._x - initialX; enBullets[i]._y = enBullets[i]._y - initialY; if (enBullets[i].hitTest(ball1.abox) && (timer2 <= 0)) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); removeEnBul(); } if ((((enBullets[i]._x >= Stage.width) || (enBullets[i]._x <= 0)) || (enBullets[i]._y >= Stage.height)) || (enBullets[i]._y <= 0)) { removeEnBul(); } i--; } } function removeEnBul() { enBullets[i].removeMovieClip(); enBullets.splice(i, 1); enbx.splice(i, 1); enby.splice(i, 1); } function bulletMovement() { shaker(); i = bullets.length - 1; while (i >= 0) { bullets[i]._x = bullets[i]._x + bulletX[i]; bullets[i]._y = bullets[i]._y + bulletY[i]; if ((((bullets[i]._x > 640) || (bullets[i]._x < 0)) || (bullets[i]._y > 480)) || (bullets[i]._y < 0)) { removeBullet(); bulletMissed = 1; } b = enemies.length - 1; while (b >= 0) { if (bullets[i].hitTest(enemies[b].inner)) { if (music_frame == 1) { gothit.start(); } shake = 1; particleEffect3(b, i); if (gaOn == 1) { aIn = enemies[b].temper.attachMovie("spike7", "spiked" + depth2, depth2); } else { if (arrowUsed == 1) { aIn = enemies[b].temper.attachMovie("spike2", "spiked" + depth2, depth2); } if (arrowUsed == 2) { aIn = enemies[b].temper.attachMovie("spike4", "spiked" + depth2, depth2); } if (arrowUsed == 3) { aIn = enemies[b].temper.attachMovie("spike5", "spiked" + depth2, depth2); } if (arrowUsed == 4) { aIn = enemies[b].temper.attachMovie("spike", "spiked" + depth2, depth2); } if (arrowUsed == 5) { aIn = enemies[b].temper.attachMovie("spike3", "spiked" + depth2, depth2); } if (arrowUsed == 6) { aIn = enemies[b].temper.attachMovie("spike6", "spiked" + depth2, depth2); } } depth2++; aIn._rotation = bullets[i]._rotation - enemies[b]._rotation; var _local8 = enemies[b]._x - bullets[i]._x; var _local7 = enemies[b]._y - bullets[i]._y; var _local2 = Math.atan2(_local7, _local8); var _local5 = bullets[i]._x - (Math.cos(_local2) * 39); var _local6 = bullets[i]._y - (Math.sin(_local2) * 39); var _local10 = bullets[i]._x - (Math.cos((bullets[i]._rotation * Math.PI) / 180) * 39); var _local9 = bullets[i]._y - (Math.sin((bullets[i]._rotation * Math.PI) / 180) * 39); var _local11 = _local10 - _local5; var _local1 = _local9 - _local6; enemies[b].inside.swapDepths(100000); xMove = Math.cos((aIn._rotation * Math.PI) / 180); yMove = Math.sin((aIn._rotation * Math.PI) / 180); aIn._x = aIn._x - (xMove * 39); aIn._y = aIn._y - (yMove * 39); aIn._rotation = aIn._rotation + enemies[b]._rotation; if (_local1 >= 15) { _local1 = 15; } if (_local1 <= -15) { _local1 = -15; } aIn._y = aIn._y + (_local1 * (-Math.cos((enemies[b]._rotation * Math.PI) / 180))); aIn._rotation = aIn._rotation - enemies[b]._rotation; if (gaOn == 0) { removeBullet(); } enemies[b]._x = enemies[b]._x + (Math.cos(_local2) * 15); enemies[b]._y = enemies[b]._y + (Math.sin(_local2) * 15); qHit = quiver; if (qHit >= 3) { qHit = qHit - 1; if (qHit >= 4) { qHit = qHit - 1; } } var _local4 = 0; var _local3 = 0; if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } _local4 = ((qHit - 1) / 3) + 1; _local3 = ((arrowUsed - 1) / 3) + 1; enemyHealth[b] = enemyHealth[b] - ((_local4 * _local3) + (skillq / 4)); if ((armorEquip == 4) || (armorEquip == 6)) { enemyHealth[b] = enemyHealth[b] - 1; } if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } if ((enemyType[b] >= 11) && (enemyHealth[b] <= 0)) { bhealth.removeMovieClip(); } if (enemyHealth[b] <= 0) { enemyKillCount = enemyKillCount + 1; if ((enemyKillCount >= 0) && (lSize == 0)) { if (lSize == 0) { chance = chance * 0.999; if (enemyKillCount >= 20) { enemyAmount = 4; } if (enemyKillCount >= 50) { enemyAmount = 5; } if (enemyKillCount >= 80) { enemyAmount = 6; } if (enemyKillCount >= 120) { enemyAmount = 7; } if (enemyKillCount >= 170) { enemyAmount = 8; } if (enemyKillCount >= 230) { enemyAmount = 9; } if (enemyKillCount >= 300) { enemyAmount = 10; } if (enemyKillCount >= 20) { giveAward(11); } if (enemyKillCount >= 50) { giveAward(12); } if (enemyKillCount >= 100) { giveAward(13); } if (enemyKillCount >= 200) { giveAward(14); } if (enemyKillCount >= 500) { giveAward(15); } } } if (shake == 0) { shake = 1; } if ((level % 5) != 0) { percent = percent + 2.5; if ((level >= 20) && (enemyType[b] == 4)) { percent = percent - 2.5; } if ((level >= 7) && (enemyType[b] == 2)) { percent = percent - 2.5; } } if (enemyType[b] >= 11) { percent = percent + 100; } kills = kills + 1; textHolder.killstxt = enemyKillCount; enemiesLeft = enemiesLeft - 1; textHolder.enemiestxt = enemiesLeft; if (kills >= 3000) { giveAward(4); } else if (kills >= 1000) { giveAward(3); } else if (kills >= 300) { giveAward(2); } else if (kills >= 100) { giveAward(1); } removeEnemy(b); textHolder.scoretxt = score; if (score >= 10000) { giveAward(30); } else if (score >= 5000) { giveAward(29); } else if (score >= 2000) { giveAward(28); } else if (score >= 1000) { giveAward(27); } else if (score >= 500) { giveAward(26); } else if (score >= 100) { giveAward(25); } } } b--; } i--; } } function removeBullet() { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if (enemyType[i] >= 11) { if (enemyType[i] == 11) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 300); } if (enemyType[i] == 12) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 800); } if (enemyType[i] == 13) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 1300); } if (enemyType[i] == 14) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 3000); } if (enemyType[i] == 15) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 5000); } } var _local1 = enemies[i]._rotation; var _local3 = 0; var _local10 = ball1._x - enemies[i]._x; var _local9 = ball1._y - enemies[i]._y; var _local11 = Math.atan2(_local9, _local10); _local3 = (_local11 * 180) / Math.PI; var _local2 = (_local1 - _local3) % 360; if (_local2 > 180) { _local2 = _local2 - 360; } else if (_local2 < -180) { _local2 = _local2 + 360; } if (Math.abs(_local2) < 3) { _local1 = _local3; } else if (_local2 < 0) { _local1 = _local1 + 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 + 2; } } else { _local1 = _local1 - 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 - 2; } } enemies[i]._rotation = _local1; enemyX[i] = Math.cos((_local1 * Math.PI) / 180) * 1.5; enemyY[i] = Math.sin((_local1 * Math.PI) / 180) * 1.5; if ((((enemyType[i] == 5) || (enemyType[i] == 9)) || (enemyType[i] == 12)) || (enemyType[i] == 13)) { var _local8 = randRange(1, 210); if (_local8 == 1) { enemies[i]._alpha = enemies[i]._alpha - 10; } if ((enemies[i]._alpha <= 97) && (spikes[i] != 1000)) { enemies[i]._alpha = enemies[i]._alpha - 3; if (enemies[i]._alpha <= 0) { spikes[i] = 1000; enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); while (enemies[i].hitTest(ball1)) { enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); } var _local7 = ball1._x - enemies[i]._x; var _local5 = ball1._y - enemies[i]._y; var _local12 = Math.atan2(_local5, _local7); enemies[i]._rotation = (_local12 * 180) / Math.PI; } } if (spikes[i] == 1000) { enemies[i]._alpha = enemies[i]._alpha + 3; if (enemies[i]._alpha >= 100) { spikes[i] = 10000; } } } if ((enemyType[i] >= 10) || (enemyType[i] == 6)) { if (enemyType[i] == 6) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 10) { var _local6 = randRange(1, 180); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 11) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 12) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 13) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy6(); skipIt(6); } } if (enemyType[i] == 14) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy7(); skipIt(7); } } if (enemyType[i] == 15) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy10(); skipIt(10); } } } if (((((enemyType[i] == 4) || (enemyType[i] == 7)) || (enemyType[i] == 9)) || (enemyType[i] == 11)) || (enemyType[i] >= 13)) { var _local4 = randRange(1, 140); if (enemyType[i] == 7) { _local4 = randRange(1, 320); } if (_local4 == 1) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if (enemies[i].inder._currentframe == 10) { if (enemyType[i] != 9) { if (enemyType[i] >= 11) { bul = attachMovie("enbullet", "enbullet" + depth, depth); } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); } } depth++; if (enemyType[i] >= 11) { bul._xscale = (bul._yscale = 200); } if (enemyType[i] != 9) { bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = enemies[i]._rotation; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); if (enemyType[i] == 7) { bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2._x = (bul3._x = enemies[i]._x); bul2._y = (bul3._y = enemies[i]._y); bul2._rotation = enemies[i]._rotation + 10; bul3._rotation = enemies[i]._rotation - 10; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); } } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul4 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = 45; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); bul2._x = enemies[i]._x; bul2._y = enemies[i]._y; bul2._rotation = 135; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); bul3._x = enemies[i]._x; bul3._y = enemies[i]._y; bul3._rotation = -45; enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); bul4._x = enemies[i]._x; bul4._y = enemies[i]._y; bul4._rotation = -135; enBullets.push(bul4); enbx.push(Math.cos((bul4._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul4._rotation * Math.PI) / 180) * 6); } } } if (enemies[i].target2.hitTest(ball1.abox) && (timer2 <= 0)) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if ((((((enemies[i].inder._currentframe == 10) && (enemyType[i] != 4)) && (enemyType[i] != 7)) && (enemyType[i] != 9)) && (enemyType[i] != 11)) && (enemyType[i] <= 12)) { if (timer2 <= 0) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); } } enemies[i]._x = enemies[i]._x - initialX; enemies[i]._y = enemies[i]._y - initialY; if ((enemies[i]._currentframe == 1) || (enemies[i]._currentframe == 4)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 8) || (enemyType[i] == 3)) { enRot = enemies[i]._rotation; while (enRot <= ball1._rotation) { enRot = enRot + 360; } enRot = enRot - 360; if (((enRot + 180) >= (ball1._rotation - 170)) && ((enRot + 180) <= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation - 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation - 90) * Math.PI) / 180); } if (((enRot + 180) <= (ball1._rotation + 170)) && ((enRot + 180) >= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation + 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation + 90) * Math.PI) / 180); } } if (enemyType[i] == 3) { enemies[i]._x = enemies[i]._x + (enemyX[i] / 4); enemies[i]._y = enemies[i]._y + (enemyY[i] / 4); } if ((((enemyType[i] == 2) || (enemyType[i] == 5)) || (enemyType[i] == 8)) || (enemyType[i] == 10)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if (enemyType[i] == 8) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (enemyType[i] >= 11) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 11) || (enemyType[i] == 14)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (((enemyType[i] == 6) && (Math.abs(ball1._x - enemies[i]._x) <= 150)) && (Math.abs(ball1._y - enemies[i]._y) <= 150)) { enemies[i]._x = enemies[i]._x + (enemyX[i] * 1.5); enemies[i]._y = enemies[i]._y + (enemyY[i] * 1.5); if (enemies[i]._currentframe == 1) { enemies[i].gotoAndStop(4); } } else { enemies[i].gotoAndStop(1); } } if ((enemyX[i] > 0) && (enemies[i]._x > (bg._x + bg._width))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x - 100; quickRemove(); } if ((enemyX[i] < 0) && (enemies[i]._x < (bg._x - bg._width))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x + 100; quickRemove(); } if ((enemyY[i] > 0) && (enemies[i]._y > (bg._y + bg._height))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y - 100; quickRemove(); } if ((enemyY[i] < 0) && (enemies[i]._y < (bg._y - (bg._height / 2)))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y + 100; quickRemove(); } if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; } } } if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; } } } i--; } } function createEnemy1() { en = attachMovie("enemy", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; enemyHealth.push(1); spikes.push(10000); } function createEnemy2() { enemyHealth.push(2); spikes.push(10000); en = attachMovie("enemy2", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy3() { enemyHealth.push(3); spikes.push(10000); en = attachMovie("enemy3", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy4() { enemyHealth.push(5); spikes.push(10000); en = attachMovie("enemy4", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy5() { enemyHealth.push(7); spikes.push(10000); en = attachMovie("enemy5", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy6() { enemyHealth.push(20); spikes.push(10000); en = attachMovie("enemy6", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy7() { enemyHealth.push(35); spikes.push(10000); en = attachMovie("enemy7", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy8() { enemyHealth.push(50); spikes.push(10000); en = attachMovie("enemy8", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy9(vari) { enemyHealth.push(90); spikes.push(10000); en = attachMovie("enemy9", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy10() { enemyHealth.push(150); spikes.push(10000); en = attachMovie("enemy10", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createBoss1() { enemyHealth.push(300); spikes.push(10000); en = attachMovie("boss2", "boss" + depth, depth); depth++; } function createBoss2() { enemyHealth.push(800); spikes.push(10000); en = attachMovie("boss5", "boss" + depth, depth); depth++; } function createBoss3() { enemyHealth.push(1300); spikes.push(10000); en = attachMovie("boss3", "boss" + depth, depth); depth++; } function createBoss4() { enemyHealth.push(3000); spikes.push(10000); en = attachMovie("boss4", "boss" + depth, depth); depth++; } function createBoss5() { enemyHealth.push(5000); spikes.push(10000); en = attachMovie("boss1", "boss" + depth, depth); depth++; } function quickRemove() { enemies[i].removeMovieClip(); enemies.splice(i, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(i, 1); enemyX.splice(i, 1); enemyType.splice(i, 1); enemyY.splice(i, 1); spikes.splice(i, 1); } function coinMove() { i = coins.length - 1; while (i >= 0) { coins[i]._x = coins[i]._x - initialX; coins[i]._y = coins[i]._y - initialY; coinTimer[i] = coinTimer[i] - 1; if (coinTimer[i] <= 0) { coins[i]._alpha = coins[i]._alpha - 1; if (coins[i]._alpha <= 0) { removeCoin(); moneyC = 1; } } if (coins[i].hitTest(ball1.abox)) { if (music_frame == 1) { coinCollect.start(); } if (coinWorth[i] == -1) { ownBow1 = ownBow1 + 1; makebigger.w1 = "x" + ownBow1; giveAward(51); } if (coinWorth[i] == -2) { ownBow2 = ownBow2 + 1; makebigger.w2 = "x" + ownBow2; giveAward(52); } if (coinWorth[i] == -3) { ownBow3 = ownBow3 + 1; makebigger.w3 = "x" + ownBow3; giveAward(53); } if (coinWorth[i] == -4) { ownBow4 = ownBow4 + 1; makebigger.w4 = "x" + ownBow4; giveAward(54); } if (coinWorth[i] == -5) { ownBow5 = ownBow5 + 1; makebigger.w5 = "x" + ownBow5; giveAward(55); } if (coinWorth[i] == -6) { giveAward(75); gunAmmo2 = gunAmmo2 + 50; makebigger.q2 = "x" + gunAmmo2; } if (coinWorth[i] == -7) { giveAward(87); gunAmmo3 = gunAmmo3 + 50; makebigger.q3 = "x" + gunAmmo3; } if (coinWorth[i] == -8) { giveAward(89); gunAmmo5 = gunAmmo5 + 50; makebigger.q5 = "x" + gunAmmo5; } if (coinWorth[i] == -9) { giveAward(88); gunAmmo4 = gunAmmo4 + 50; makebigger.q4 = "x" + gunAmmo4; } if (coinWorth[i] == -10) { giveAward(90); gunAmmo6 = gunAmmo6 + 50; makebigger.q6 = "x" + gunAmmo6; } money = money + coinWorth[i]; if ((armorEquip == 2) || (armorEquip == 6)) { money = money + Math.ceil(coinWorth[i] / 4); } particleEffect4(); removeCoin(); if (lSize != 0) { textHolder.moneytxt = money; } } i--; } } function removeCoin() { coins[i].removeMovieClip(); coins.splice(i, 1); coinTimer.splice(i, 1); coinWorth.splice(i, 1); } function removeEnemy(vari) { if (gamepause) { remove = 0; } if (remove == 0) { if (enemyType[vari] >= 11) { if (enemyType[vari] == 11) { money = money + 200; giveAward(56); } if (enemyType[vari] == 12) { money = money + 500; giveAward(57); } if (enemyType[vari] == 13) { money = money + 1000; giveAward(58); } if (enemyType[vari] == 14) { money = money + 2000; giveAward(59); } if (enemyType[vari] == 15) { giveAward(60); } } var _local13 = randRange(1, 2); if (_local13 == 1) { var _local6 = 0; var _local5 = 0; var _local4 = 0; var _local2 = 0; var _local7 = 0; var _local3 = 0; if (enemyType[vari] == 1) { _local3 = randRange(2, 3); if (lSize == 0) { _local6 = randRange(1, 10); } } if (enemyType[vari] == 2) { _local3 = randRange(3, 5); _local6 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 7); } if (lSize == 0) { _local6 = randRange(1, 5); } } if (enemyType[vari] == 3) { _local3 = randRange(5, 9); _local6 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 3); } if (lSize == 0) { _local6 = 0; _local5 = randRange(1, 10); } } if (enemyType[vari] == 4) { _local3 = randRange(10, 13); _local5 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 7); } if (lSize == 0) { _local5 = randRange(1, 5); } } if (enemyType[vari] == 5) { _local3 = randRange(12, 17); _local5 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 3); } if (lSize == 0) { _local5 = 0; _local4 = randRange(1, 10); } } if (enemyType[vari] == 6) { _local3 = randRange(17, 20); _local4 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 7); } if (lSize == 0) { _local4 = randRange(1, 5); } } if (enemyType[vari] == 7) { _local3 = randRange(21, 24); _local4 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 3); } if (lSize == 0) { _local4 = 0; _local2 = randRange(1, 10); } } if (enemyType[vari] == 8) { _local3 = randRange(23, 27); _local2 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 7); } if (lSize == 0) { _local2 = randRange(1, 5); } } if (enemyType[vari] == 9) { _local3 = randRange(25, 30); _local2 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 3); } if (lSize == 0) { _local2 = 0; _local7 = randRange(1, 10); } } if (enemyType[vari] == 10) { _local3 = randRange(30, 40); _local7 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local7 = randRange(1, 7); } if (lSize == 0) { _local7 = randRange(1, 5); } } if (lSize != 0) { if (enemyType[vari] <= 3) { coin = attachMovie("coin", "coin" + depth3, depth3); } if ((enemyType[vari] > 3) && (enemyType[vari] < 8)) { coin = attachMovie("coin2a", "coin" + depth3, depth3); } if (enemyType[vari] >= 8) { coin = attachMovie("coin3a", "coin" + depth3, depth3); } coin._xscale = (coin._yscale = 75); depth3++; coin._x = enemies[vari]._x; coin._y = enemies[vari]._y; coins.push(coin); coinTimer.push(500); coinWorth.push(_local3); } if (lSize == 0) { if (ownBow1 >= 1) { _local6 = 0; } if (ownBow2 >= 1) { _local5 = 0; } if (ownBow3 >= 1) { _local4 = 0; } if (ownBow4 >= 1) { _local2 = 0; } if (ownBow5 >= 1) { _local7 = 0; } } if (_local6 == 1) { coin2 = attachMovie("w1", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-1); } if (_local5 == 1) { coin2 = attachMovie("w2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-2); } if (_local4 == 1) { coin2 = attachMovie("w3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-3); } if (_local2 == 1) { coin2 = attachMovie("w4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-4); } if (_local7 == 1) { coin2 = attachMovie("w5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-5); } } else if (lSize == 0) { var _local11 = 0; var _local10 = 0; var _local9 = 0; var _local8 = 0; var _local12 = 0; var _local3 = 0; if (enemyType[vari] == 2) { _local3 = randRange(10, 25); _local11 = randRange(1, 5); } if (enemyType[vari] == 3) { _local3 = randRange(10, 25); _local11 = randRange(1, 2); } if (enemyType[vari] == 4) { _local3 = randRange(10, 25); _local10 = randRange(1, 4); } if (enemyType[vari] == 5) { _local3 = randRange(10, 25); _local10 = randRange(1, 2); } if (enemyType[vari] == 6) { _local3 = randRange(10, 25); _local9 = randRange(1, 3); } if (enemyType[vari] == 7) { _local3 = randRange(10, 25); _local9 = randRange(1, 1); } if (enemyType[vari] == 8) { _local3 = randRange(10, 25); _local8 = randRange(1, 2); } if (enemyType[vari] == 9) { _local3 = randRange(10, 25); _local8 = randRange(1, 1); } if (enemyType[vari] == 10) { _local3 = randRange(10, 25); _local12 = randRange(1, 1); } if (_local11 == 1) { coin2 = attachMovie("yy2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-6); } if (_local10 == 1) { coin2 = attachMovie("yy3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-7); } if (_local9 == 1) { coin2 = attachMovie("yy4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-8); } if (_local8 == 1) { coin2 = attachMovie("yy5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-9); } if (_local12 == 1) { coin2 = attachMovie("yy6", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-10); } } enemies[vari].inside.removeMovieClip(); enemies[vari].gotoAndStop(3); if (enemyType[vari] == 1) { giveAward(61); if (music_frame == 1) { banger.start(); } score = score + 5; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "5"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 8) { giveAward(68); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 2) { giveAward(62); if (music_frame == 1) { banger.start(); } score = score + 7; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "7"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 3) { giveAward(63); if (music_frame == 1) { banger.start(); } score = score + 3; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "3"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 2; textHolder.eptxt = ep; } else if (enemyType[vari] == 4) { giveAward(64); if (music_frame == 1) { banger.start(); } score = score + 12; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "12"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 5; textHolder.eptxt = ep; } else if (enemyType[vari] == 5) { if (music_frame == 1) { banger.start(); } giveAward(65); } else if (enemyType[vari] == 6) { giveAward(66); if (music_frame == 1) { banger.start(); } score = score + 15; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "15"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 7) { giveAward(67); if (music_frame == 1) { banger.start(); } score = score + 18; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "18"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 9) { giveAward(69); if (music_frame == 1) { banger.start(); } score = score + 21; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "21"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 10) { giveAward(70); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } textHolder.scoretxt = score; enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); sm.selectable = false; } remove = 1; } function onEnterFrame() { enemyStart = enemyStart - 1; if (money > 99999) { money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } if (Key.isDown(39) && (Key.isDown(16))) { achievementAllowed = 0; gamepause = true; attachMovie("cheatscreen", "cheatscreen", 401710); if (awardsTotal >= 90) { cheatscreen.l9._x = -1300; } else { cheatscreen.ga._x = -1300; } if (awardsTotal >= 40) { cheatscreen.l4._x = -1300; } else { cheatscreen.mm._x = -1300; } if (awardsTotal >= 30) { cheatscreen.l3._x = -1300; } else { cheatscreen.ma._x = -1300; } if (awardsTotal >= 20) { cheatscreen.l2._x = -1300; } else { cheatscreen.ab._x = -1300; } if (awardsTotal >= 60) { cheatscreen.l6._x = -1300; } else { cheatscreen.ms._x = -1300; } if (awardsTotal >= 80) { cheatscreen.l8._x = -1300; } else { cheatscreen.inv._x = -1300; } if (awardsTotal >= 70) { cheatscreen.l7._x = -1300; } else { cheatscreen.rf._x = -1300; } if (awardsTotal >= 50) { cheatscreen.l5._x = -1300; } else { cheatscreen.ss._x = -1300; } if (awardsTotal >= 10) { cheatscreen.l1._x = -1300; } else { cheatscreen.nm._x = -1300; } cheatscreen._x = Stage.width / 2; cheatscreen._y = Stage.height / 2; cheatscreen.done.onPress = function () { gamepause = 0; cheatScreen.swapDepths(5500); cheatscreen.removeMovieClip(); }; cheatscreen.ga.onPress = function () { if (cheatscreen.ga.g._currentframe == 1) { cheatscreen.ga.g.gotoAndStop(2); gaOn = 1; } else { cheatscreen.ga.g.gotoAndStop(1); gaOn = 0; } }; cheatscreen.mm.onPress = function () { if (cheatscreen.mm.g._currentframe == 1) { cheatscreen.mm.g.gotoAndStop(2); money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } else { cheatscreen.mm.g.gotoAndStop(1); } }; cheatscreen.ma.onPress = function () { if (cheatscreen.ma.g._currentframe == 1) { cheatscreen.ma.g.gotoAndStop(2); gunAmmo1 = 99999 /* 0x01869F */; gunAmmo2 = 99999 /* 0x01869F */; gunAmmo3 = 99999 /* 0x01869F */; gunAmmo4 = 99999 /* 0x01869F */; gunAmmo5 = 99999 /* 0x01869F */; gunAmmo6 = 99999 /* 0x01869F */; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } else { cheatscreen.ma.g.gotoAndStop(1); } }; cheatscreen.ab.onPress = function () { if (cheatscreen.ab.g._currentframe == 1) { cheatscreen.ab.g.gotoAndStop(2); ownBow1 = 99; ownBow2 = 99; ownBow3 = 99; ownBow4 = 99; ownBow5 = 99; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; } else { cheatscreen.ab.g.gotoAndStop(1); } }; cheatscreen.ms.onPress = function () { if (cheatscreen.ms.g._currentframe == 1) { cheatscreen.ms.g.gotoAndStop(2); skillq = 4; if (speedq < 4) { speedq = 4; } armorq = 4; healthq = 4; speeded[0] = 5; speeded[1] = 5; speeded[2] = 5; speeded[3] = 5; speeded[4] = 5; } else { cheatscreen.ms.g.gotoAndStop(1); } }; cheatscreen.inv.onPress = function () { if (cheatscreen.inv.g._currentframe == 1) { cheatscreen.inv.g.gotoAndStop(2); inver = 1; } else { cheatscreen.inv.g.gotoAndStop(1); inver = 0; } }; cheatscreen.rf.onPress = function () { if (cheatscreen.rf.g._currentframe == 1) { cheatscreen.rf.g.gotoAndStop(2); rapid = 1; delayTime = 0; } else { cheatscreen.rf.g.gotoAndStop(1); rapid = 0; delayTime = 15; } }; cheatscreen.ss.onPress = function () { if (cheatscreen.ss.g._currentframe == 1) { cheatscreen.ss.g.gotoAndStop(2); speedq = 5; } else { cheatscreen.ss.g.gotoAndStop(1); speedq = 0; } }; cheatscreen.nm.onPress = function () { if (cheatscreen.nm.g._currentframe == 1) { cheatscreen.nm.g.gotoAndStop(2); attachMovie("nightmode", "nightmode", 3); } else { cheatscreen.nm.g.gotoAndStop(1); nightmode.removeMovieClip(); } }; } if (gamepause) { _root._x = 0; _root._y = 0; } ball1._rotation = topRotation; if (enemiesLeft >= 90000) { enemiesLeft = 100000 /* 0x0186A0 */; textHolder.el._alpha = 0; textHolder.el2._alpha = 0; } awardWait(); var _local8 = _xmouse - aim._x; var _local7 = _ymouse - aim._y; aim._x = aim._x + (_local8 / 2); aim._y = aim._y + (_local7 / 2); if ((gameover && (realGO == 0)) && (lSize != 0)) { if (continues <= 0) { realGO = 1; } else { realGO = 0.5; attachMovie("continue2", "continue2", 406215); gamepause = 1; continue2.ye._alpha = 50; continue2.ye.onRollOver = function () { continue2.ye._alpha = 100; }; continue2.ye.onRollOut = function () { continue2.ye._alpha = 50; }; continue2.no._alpha = 50; continue2.no.onRollOver = function () { continue2.no._alpha = 100; }; continue2.no.onRollOut = function () { continue2.no._alpha = 50; }; continue2.ye.onPress = function () { continue2.removeMovieClip(); continues = continues - 1; gamepause = 0; gameover = 0; realGO = 0; lives = 10 + healthq; textHolder.hFill._xscale = 100; }; continue2.no.onPress = function () { continue2.removeMovieClip(); realGO = 1; }; continue2.cl = "Continues Left: " + continues; } } if (realGO == 1) { i = coins.length - 1; while (i >= 0) { removeCoin(); i--; } bhealth.removeMovieClip(); award.removeMovieClip(); i = enemies.length; while (i >= 0) { enemies[i]._alpha = enemies[i]._alpha - 10; if (enemies[i]._alpha <= 0) { enemies[i].removeMovieClip(); enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); } i--; } i = bullets.length; while (i >= 0) { bullets[i]._alpha = bullets[i]._alpha - 10; if (bullets[i]._alpha <= 0) { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } i--; } i = enBullets.length; while (i >= 0) { removeEnBul(); i--; } ball1._alpha = ball1._alpha - 1; ball2._alpha = ball2._alpha - 1; ball3._alpha = ball3._alpha - 1; ball4._alpha = ball4._alpha - 1; ball5._alpha = ball5._alpha - 1; nightmode.removeMovieClip(); i = explosions.length; while (i >= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); i--; } i = explosions2.length; while (i >= 0) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); i--; } makebigger.removeMovieClip(); if (ball1._alpha <= 0) { shield.removeMovieClip(); ball1.removeMovieClip(); ball2.removeMovieClip(); ball3.removeMovieClip(); ball4.removeMovieClip(); ball5.removeMovieClip(); gotoAndStop (5); } } if (menu._x == (Stage.width / 2)) { if (menu._alpha < 100) { menu._alpha = menu._alpha + 2; } } if (!gamepause) { if ((armorEquip == 3) || (armorEquip == 6)) { lives = lives + 0.0002; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 10; } } particleMovement(); particleMovement2(); stale = 0; var _local2 = 0; if (Key.isDown(39) || (Key.isDown(68))) { _local2 = 1; velocityX = velocityX + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(37) || (Key.isDown(65))) { _local2 = 1; velocityX = velocityX - (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(40) || (Key.isDown(83))) { _local2 = 1; velocityY = velocityY + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(38) || (Key.isDown(87))) { _local2 = 1; velocityY = velocityY - (acceleration + (0.2 * speedq)); stale = 1; } if (_local2 == 1) { ball1.w.play(); ball1.q.play(); } if (_local2 == 0) { ball1.w.stop(); ball1.q.stop(); } velocityX = velocityX * friction; velocityY = velocityY * friction; ball1._x = ball1._x + velocityX; ball1._y = ball1._y + velocityY; if ((ball1._x + (ball1.abox._width / 2)) > Stage.width) { ball1._x = Stage.width - (ball1.abox._width / 2); velocityX = 0; giveAward(72); } if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; } } } } } if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; } } } } } if ((ball1._x - (ball1.abox._width / 2)) < 0) { ball1._x = ball1.abox._width / 2; velocityX = 0; giveAward(72); } if ((ball1._y + (ball1.abox._height / 2)) > Stage.height) { ball1._y = Stage.height - (ball1.abox._height / 2); velocityY = 0; giveAward(72); } if ((ball1._y - (ball1.abox._height / 2)) < 0) { ball1._y = ball1.abox._height / 2; velocityY = 0; giveAward(72); } aimer._x = ball1._x; aimer._y = ball1._y; aimer._rotation = topRotation; remove = 0; toNextLevel._xscale = percent; if (toNextLevel._xscale < 0) { toNextLevel._xscale = 0; } if (percent >= 100) { leFin = leFin - 1; } if (((percent >= 100) && (leFin <= 0)) && (lSize != 0)) { leFin = 105; enchantPoints = enchantPoints + 2; if (level >= 6) { upgradePoints = upgradePoints + 1; } if (level >= 12) { upgradePoints = upgradePoints + 1; } if (level >= 18) { upgradePoints = upgradePoints + 1; } upgradePoints = upgradePoints + 1; percent = 0; level = level + 1; if (bulletMissed == 0) { giveAward(95); } if (untouched) { giveAward(94); } bulletMissed = 0; untouched = true; enemiesOnStage = 0; if (level >= 26) { continues = 0; gameover = 1; gameWon = 1; gamepause = 1; } else { menuCreate(); ball1.q.stop(); ball1.w.stop(); i = enemies.length - 1; while (i >= 0) { quickRemove(); i--; } menuExist = true; textHolder.wavetxt = level + "/25"; chance = chance * 0.95; } } var _local4 = _xmouse - ball1._x; var _local3 = _ymouse - ball1._y; if ((_local4 != 0) || (_local3 != 0)) { var _local9 = Math.atan2(_local3, _local4); topRotation = (_local9 * 180) / Math.PI; } initialX = bg._x; initialY = bg._y; bg._x = -ball1._x; bg._y = -ball1._y; initialX = initialX - bg._x; initialY = initialY - bg._y; ball2._x = ball2._x + ((ball1._x - ball2._x) / 3); ball2._y = ball2._y + ((ball1._y - ball2._y) / 3); ball3._x = ball3._x + ((ball2._x - ball3._x) / 3); ball3._y = ball3._y + ((ball2._y - ball3._y) / 3); ball4._x = ball4._x + ((ball3._x - ball4._x) / 3); ball4._y = ball4._y + ((ball3._y - ball4._y) / 3); ball5._x = ball5._x + ((ball4._x - ball5._x) / 3); ball5._y = ball5._y + ((ball4._y - ball5._y) / 3); var _local5 = randRange(1, chance); if (((((_local5 == 1) && (enemies.length <= 20)) && ((enemiesOnStage - enemiesToKill) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { var _local6 = 1; if (enemies.length >= 7) { _local6 = randRange(1, 2); } if (_local6 == 1) { enemyFunc(); } } else if (((((enemies.length < enCome) && (enemies.length <= 10)) && ((enemiesOnStage - enemiesToKill) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { enemyFunc(); } if (((lSize == 0) && (_local5 == 1)) && (enemies.length <= 10)) { enemyFunc(); } else if ((enemies.length < 3) && (lSize == 0)) { enemyFunc(); } if (timer2 > 0) { timer2 = timer2 - 1; ball1._alpha = 30; ball2._alpha = 30; ball3._alpha = 30; ball4._alpha = 30; ball5._alpha = 30; } else { ball1._alpha = 100; ball2._alpha = 100; ball3._alpha = 100; ball4._alpha = 100; ball5._alpha = 100; } MouseDownCounter(); bulletMovement(); enemyMovement(); enbulMovement(); if (((((ownBow1 >= 1) && (ownBow2 >= 1)) && (ownBow3 >= 1)) && (ownBow4 >= 1)) && (ownBow5 >= 1)) { giveAward(40); } coinMove(); bow._x = ball1._x; bow._y = ball1._y; bow._rotation = topRotation; tAchs = (awardsTotal + "/") + "100"; if (shield != undefined) { shield._x = ball1._x; shield._y = ball1._y; shield._xscale = (shield._yscale = ball1._xscale); } } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } function invisable() { menu.shop.inventory2 = ""; menu.shop.ch._alpha = 0; menu.shop.hp._alpha = 0; menu.shop.h1._alpha = 0; menu.shop.h2._alpha = 0; menu.shop.h3._alpha = 0; menu.shop.h4._alpha = 0; menu.shop.h5._alpha = 0; menu.shop.a1._alpha = 0; menu.shop.a2._alpha = 0; menu.shop.a3._alpha = 0; menu.shop.a4._alpha = 0; menu.shop.a5._alpha = 0; menu.shop.a6._alpha = 0; menu.shop.p1._alpha = 0; menu.shop.t1._alpha = 0; menu.shop.t2._alpha = 0; menu.shop.t3._alpha = 0; menu.shop.t4._alpha = 0; menu.shop.t5._alpha = 0; menu.shop.s1._alpha = 0; menu.shop.s2._alpha = 0; menu.shop.s3._alpha = 0; menu.shop.s4._alpha = 0; menu.shop.s5._alpha = 0; } function mPress() { menu.shop.co = "$" + (level * 10); menu.shop.sl = skillq; menu.shop.warn._alpha = 0; menu.shop.inventory = ""; menu.shop.itemname = ""; menu.shop.description = "Select an item."; menu.shop.moneytext = money; if (ownBow1 >= 1) { menu.shop.bt1._alpha = 100; } if (ownBow2 >= 1) { menu.shop.bt2._alpha = 100; } if (ownBow3 >= 1) { menu.shop.bt3._alpha = 100; } if (ownBow4 >= 1) { menu.shop.bt4._alpha = 100; } if (ownBow5 >= 1) { menu.shop.bt5._alpha = 100; } menu.shop.e1.onPress = function () { onView = 2; menu.shop.gotoAndStop(2); menu.shop.r1.gotoAndStop(skillq + 1); menu.shop.r2.gotoAndStop(speedq + 1); menu.shop.r3.gotoAndStop(armorq + 1); menu.shop.r4.gotoAndStop(healthq + 1); menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; menu.shop.namer = "Skills"; menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.s1.onPress = function () { invisable(); otherSelector = 1; menu.shop.s1._alpha = 10; menu.shop.namer = "Skill"; menu.shop.desc = " Does 1/4 more damage \n Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1); }; menu.shop.s2.onPress = function () { invisable(); otherSelector = 2; menu.shop.s2._alpha = 10; menmer = "Speed"; menu.shop.desc = " Makes your character faster. \n Cost:" + Math.pow(2, menu.shop.r2._currentframe - 1); }; menu.shop.s3.onPress = function () { invisable(); otherSelector = 3; menu.shop.s3._alpha = 10; nmenu.shop.amer = "Armor"; menu.shop.desc = " Enemies inflict less damage. \n Cost:" + Math.pow(2, menu.shop.r3._currentframe - 1); }; menu.shop.s4.onPress = function () { invisable(); otherSelector = 4; menu.shop.s4._alpha = 10; menu.shop.namer = "Health"; menu.shop.desc = " Gives your character a higher maximum health. \n Cost:" + Math.pow(2, menu.shop.r4._currentframe - 1); }; menu.shop.s5.onPress = function () { invisable(); otherSelector = 5; menu.shop.namer = "Enchant"; menu.shop.desc = " Choose a bow you wish to enchant."; }; menu.shop.t1.onPress = function () { invisable(); otherSelector = 6; menu.shop.r5.gotoAndStop(speeded[0] + 1); menu.shop.bowbg.gotoAndStop(1); menu.shop.t1._alpha = 10; menu.shop.namer = "Shortbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t2.onPress = function () { invisable(); otherSelector = 7; menu.shop.r5.gotoAndStop(speeded[1] + 1); menu.shop.bowbg.gotoAndStop(2); menu.shop.t2._alpha = 10; menu.shop.namer = "Longbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t3.onPress = function () { invisable(); otherSelector = 8; menu.shop.r5.gotoAndStop(speeded[2] + 1); menu.shop.bowbg.gotoAndStop(3); menu.shop.t3._alpha = 10; menu.shop.namer = "Compositebow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t4.onPress = function () { invisable(); otherSelector = 9; menu.shop.t4._alpha = 10; menu.shop.r5.gotoAndStop(speeded[3] + 1); menu.shop.bowbg.gotoAndStop(4); menu.shop.namer = "Crossbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t5.onPress = function () { invisable(); otherSelector = 10; menu.shop.r5.gotoAndStop(speeded[4] + 1); menu.shop.bowbg.gotoAndStop(5); menu.shop.t5._alpha = 10; menu.shop.namer = "Compoundbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.y1.onRollOver = function () { menu.shop.y1._alpha = 10; }; menu.shop.y1.onRollOut = function () { menu.shop.y1._alpha = 0; }; menu.shop.y1.onReleaseOutside = function () { menu.shop.y1._alpha = 0; }; menu.shop.y2.onRollOver = function () { menu.shop.y2._alpha = 10; }; menu.shop.y2.onRollOut = function () { menu.shop.y2._alpha = 0; }; menu.shop.y2.onReleaseOutside = function () { menu.shop.y2._alpha = 0; }; menu.shop.y3.onRollOver = function () { menu.shop.y3._alpha = 10; }; menu.shop.y3.onRollOut = function () { menu.shop.y3._alpha = 0; }; menu.shop.y3.onReleaseOutside = function () { menu.shop.y3._alpha = 0; }; menu.shop.y4.onRollOver = function () { menu.shop.y4._alpha = 10; }; menu.shop.y4.onRollOut = function () { menu.shop.y4._alpha = 0; }; menu.shop.y4.onReleaseOutside = function () { menu.shop.y4._alpha = 0; }; menu.shop.y5.onRollOver = function () { menu.shop.y5._alpha = 10; }; menu.shop.y5.onRollOut = function () { menu.shop.y5._alpha = 0; }; menu.shop.y5.onReleaseOutside = function () { menu.shop.y5._alpha = 0; }; menu.shop.y1.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r1._currentframe - 1)) && (menu.shop.r1._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r1._currentframe - 1); menu.shop.r1.gotoAndStop(menu.shop.r1._currentframe + 1); menu.shop.upo = upgradePoints; skillq = skillq + 1; if (skillq == 4) { giveAward(31); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y2.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r2._currentframe - 1)) && (menu.shop.r2._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r2._currentframe - 1); menu.shop.r2.gotoAndStop(menu.shop.r2._currentframe + 1); menu.shop.upo = upgradePoints; speedq = speedq + 1; if (speedq == 4) { giveAward(32); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y3.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r3._currentframe - 1)) && (menu.shop.r3._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r3._currentframe - 1); menu.shop.r3.gotoAndStop(menu.shop.r3._currentframe + 1); menu.shop.upo = upgradePoints; armorq = armorq + 1; if (armorq == 4) { giveAward(33); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y4.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r4._currentframe - 1)) && (menu.shop.r4._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.r4.gotoAndStop(menu.shop.r4._currentframe + 1); menu.shop.upo = upgradePoints; healthq = healthq + 2; if (healthq == 4) { giveAward(34); } lives = lives + 2; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + lives; } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y5.onPress = function () { if ((enchantPoints >= Math.pow(2, menu.shop.r5._currentframe - 1)) && (menu.shop.r5._currentframe != 6)) { enchantPoints = enchantPoints - Math.pow(2, menu.shop.r5._currentframe - 1); if (otherSelector == 6) { speeded[0] = speeded[0] + 1; if (speeded[0] >= 5) { giveAward(35); } } if (otherSelector == 7) { speeded[1] = speeded[1] + 1; if (speeded[1] >= 5) { giveAward(36); } } if (otherSelector == 8) { speeded[2] = speeded[2] + 1; if (speeded[2] >= 5) { giveAward(37); } } if (otherSelector == 9) { speeded[3] = speeded[3] + 1; if (speeded[3] >= 5) { giveAward(38); } } if (otherSelector == 10) { speeded[4] = speeded[4] + 1; if (speeded[4] >= 5) { giveAward(39); } } menu.shop.r5.gotoAndStop(menu.shop.r5._currentframe + 1); menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); } menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; }; menu.shop.b1.onRollOver = function () { menu.shop.b1._alpha = 30; }; menu.shop.b1.onRollOut = function () { menu.shop.b1._alpha = 10; }; menu.shop.b1.onPress = function () { menu.shop.gotoAndStop(1); mPress(); onView = 1; }; menu.shop.finished2.onRollOver = function () { menu.shop.finished2._alpha = 20; }; menu.shop.finished2.onRollOut = function () { menu.shop.finished2._alpha = 0; }; menu.shop.finished2.onPress = function () { if (moneyC == 0) { giveAward(79); } moneyC = 0; if ((((gunAmmo2 + gunAmmo3) + gunAmmo4) + gunAmmo5) >= 1000) { giveAward(77); } bestBow(); if (level == 2) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(10); depth++; enemyAmount = 4; } else if (level == 4) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(9); depth++; enemyAmount = 5; } else if (level == 7) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(8); depth++; enemyAmount = 6; } else if (level == 11) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(7); depth++; enemyAmount = 7; } else if (level == 14) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(5); depth++; enemyAmount = 8; } else if (level == 17) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(6); depth++; enemyAmount = 9; } else if (level == 22) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(4); depth++; enemyAmount = 10; } else { levelUp.gotoAndPlay(1); } var timeToGo = 150; cliped._x = 100; cliped._y = 70; cliped._xscale = (cliped._yscale = 50); cliped.onEnterFrame = function () { timeToGo = timeToGo - 1; if (timeToGo <= 0) { this._alpha = this._alpha - 3; if (this._alpha <= 0) { this.removeMovieClip(); } } }; if (gunAmmo1 >= 99999) { gunAmmo1 = 99999 /* 0x01869F */; } if (gunAmmo2 >= 99999) { gunAmmo2 = 99999 /* 0x01869F */; } if (gunAmmo3 >= 99999) { gunAmmo3 = 99999 /* 0x01869F */; } if (gunAmmo4 >= 99999) { gunAmmo4 = 99999 /* 0x01869F */; } if (gunAmmo5 >= 99999) { gunAmmo5 = 99999 /* 0x01869F */; } if (gunAmmo6 >= 99999) { gunAmmo6 = 99999 /* 0x01869F */; } if (ownBow1 >= 99999) { ownBow1 = 99999 /* 0x01869F */; } if (ownBow2 >= 99999) { ownBow2 = 99999 /* 0x01869F */; } if (ownBow3 >= 99999) { ownBow3 = 99999 /* 0x01869F */; } if (ownBow4 >= 99999) { ownBow4 = 99999 /* 0x01869F */; } if (ownBow5 >= 99999) { ownBow5 = 99999 /* 0x01869F */; } menuExist = false; menu.removeMovieClip(); makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; gamepause = false; if (((((level == 5) || (level == 10)) || (level == 15)) || (level == 20)) || (level == 25)) { attachMovie("bhealth", "bhealth", 1001360); bhealth._x = (Stage.width / 2) - 120; bhealth._y = 400; enemiesToKill = 0; if (level == 5) { createBoss1(); enemyType.push(11); } if (level == 10) { createBoss2(); enemyType.push(12); } if (level == 15) { createBoss3(); enemyType.push(13); } if (level == 20) { createBoss4(); enemyType.push(14); } if (level == 25) { createBoss5(); enemyType.push(15); } enemies.push(en); enemyX.push(0); enemyY.push(0); } else { enemiesToKill = 40; } }; }; menu.shop.ch._alpha = 0; menu.shop.inventory2 = ""; menu.shop.e1.onRollOver = function () { menu.shop.e1._alpha = 30; }; menu.shop.e1.onRollOut = function () { menu.shop.e1._alpha = 10; }; menu.shop.hp.onPress = function () { selector = 15; menu.shop.itemname = "Health Refil"; invisable(); menu.shop.inventory = 0; menu.shop.inventory2 = Math.floor(lives * (100 / (10 + healthq))); menu.shop.description = "Refils some of your health."; menu.shop.hp._alpha = 10; menu.shop.ch._alpha = 100; }; menu.shop.h1.onPress = function () { selector = 1; menu.shop.itemname = "Short Bow"; menu.shop.inventory = ownBow1; menu.shop.description = " Cost: 20 \n Damage Bonuses: None \n Usable Arrows: Regular \n Multishot: 1 Arrow \n Sell Value: 25"; invisable(); menu.shop.h1._alpha = 10; }; menu.shop.h2.onPress = function () { selector = 2; menu.shop.itemname = "Long Bow"; menu.shop.inventory = ownBow2; menu.shop.description = " Cost: 100 \n Damage Bonuses: Double \n Usable Arrows: Light & Previous \n Multishot: 1 Arrow \n Sell Value: 50"; invisable(); menu.shop.h2._alpha = 10; }; menu.shop.h3.onPress = function () { selector = 3; menu.shop.itemname = "Composite Bow"; menu.shop.inventory = ownBow3; menu.shop.description = " Cost: 500 \n Damage Bonuses: Double \n Usable Arrows: Heavy & Previous \n Multishot: 2 Arrows \n Sell Value: 250"; invisable(); menu.shop.h3._alpha = 10; }; menu.shop.h4.onPress = function () { selector = 4; menu.shop.itemname = "Cross Bow"; menu.shop.inventory = ownBow4; menu.shop.description = " Cost: 2000 \n Damage Bonuses: Triple \n Usable Arrows: Fire & Previous \n Multishot: 2 Arrows \n Sell Value: 1000"; invisable(); menu.shop.h4._alpha = 10; }; menu.shop.h5.onPress = function () { selector = 5; menu.shop.itemname = "Compound Bow"; menu.shop.inventory = ownBow5; menu.shop.description = " Cost: 10000 \n Damage Bonuses: Triple \n Usable Arrows: ALL \n Multishot: 3 Arrows \n Sell Value: 5000"; invisable(); menu.shop.h5._alpha = 10; }; menu.shop.a1.onPress = function () { selector = 6; menu.shop.itemname = "Regular Arrows"; menu.shop.inventory = "\u221E"; menu.shop.description = " Cost: 0 \n Damage Bonuses: None \n Effect: None \n Bow Needed: Shortbow \n Sell Value: 0"; invisable(); menu.shop.a1._alpha = 10; }; menu.shop.a2.onPress = function () { selector = 7; menu.shop.inventory = gunAmmo2; menu.shop.itemname = "Light Arrows"; menu.shop.description = " Cost: 10 \n Damage Bonuses: Double \n Bow Needed: Longbow \n Sell Value: 5"; invisable(); menu.shop.a2._alpha = 10; }; menu.shop.a3.onPress = function () { selector = 8; menu.shop.inventory = gunAmmo3; menu.shop.itemname = "Heavy Arrows"; menu.shop.description = " Cost: 20 \n Damage Bonuses: Triple \n Bow Needed: Compositebow \n Sell Value: 10"; invisable(); menu.shop.a3._alpha = 10; }; menu.shop.a4.onPress = function () { selector = 9; menu.shop.inventory = gunAmmo4; menu.shop.itemname = "Ice Arrows"; menu.shop.description = " Cost: 50 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 25"; invisable(); menu.shop.a4._alpha = 10; }; menu.shop.a5.onPress = function () { selector = 10; menu.shop.inventory = gunAmmo5; menu.shop.itemname = "Fire Arrows"; menu.shop.description = " Cost: 100 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 50"; invisable(); menu.shop.a5._alpha = 10; }; menu.shop.a6.onPress = function () { selector = 11; menu.shop.inventory = gunAmmo6; menu.shop.itemname = "Electric Arrows"; menu.shop.description = " Cost: 200 \n Damage Bonuses: Quintuple \n Bow Needed: Compoundbow \n Sell Value: 100"; invisable(); menu.shop.a6._alpha = 10; }; menu.shop.p1.onRollOver = function () { menu.shop.p1._alpha = 20; }; menu.shop.p1.onRollOut = function () { menu.shop.p1._alpha = 0; }; menu.shop.d1.onRollOver = function () { menu.shop.d1._alpha = 20; }; menu.shop.d1.onRollOut = function () { menu.shop.d1._alpha = 0; }; menu.shop.p1.onPress = function () { if (selector == 1) { if (money >= 25) { money = money - 25; spent = spent + 25; ownBow1 = ownBow1 + 1; menu.shop.bt1._alpha = 100; menu.shop.inventory = ownBow1; } } if (selector == 2) { if (money >= 100) { bBig = 0; money = money - 100; spent = spent + 100; ownBow2 = ownBow2 + 1; giveAward(21); menu.shop.bt2._alpha = 100; menu.shop.inventory = ownBow2; } else { menu.shop.warn._alpha = 100; } } if (selector == 3) { if (money >= 500) { bBig = 0; money = money - 500; spent = spent + 500; ownBow3 = ownBow3 + 1; giveAward(22); menu.shop.bt3._alpha = 100; menu.shop.inventory = ownBow3; } } if (selector == 4) { if (money >= 2000) { bBig = 0; money = money - 2000; spent = spent + 2000; giveAward(23); ownBow4 = ownBow4 + 1; menu.shop.bt4._alpha = 100; menu.shop.inventory = ownBow4; } } if (selector == 5) { if (money >= 10000) { bBig = 0; money = money - 10000; spent = spent + 10000; giveAward(24); ownBow5 = ownBow5 + 1; menu.shop.bt5._alpha = 100; menu.shop.inventory = ownBow5; } } if (selector == 7) { if (money >= 10) { if ((((ownBow2 >= 1) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(16); money = money - 10; spent = spent + 10; gunAmmo2 = gunAmmo2 + 100; menu.shop.inventory = gunAmmo2; } else { menu.shop.warn._alpha = 100; } } } if (selector == 8) { if (money >= 20) { if (((ownBow3 >= 1) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(17); money = money - 20; spent = spent + 20; gunAmmo3 = gunAmmo3 + 100; menu.shop.inventory = gunAmmo3; } else { menu.shop.warn._alpha = 100; } } } if (selector == 9) { if (money >= 50) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(18); money = money - 50; spent = spent + 50; gunAmmo4 = gunAmmo4 + 100; menu.shop.inventory = gunAmmo4; } else { menu.shop.warn._alpha = 100; } } } if (selector == 10) { if (money >= 100) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(19); money = money - 100; spent = spent + 100; gunAmmo5 = gunAmmo5 + 100; menu.shop.inventory = gunAmmo5; } else { menu.shop.warn._alpha = 100; } } } if (selector == 11) { if (money >= 200) { if (ownBow5 >= 1) { giveAward(20); money = money - 200; spent = spent + 200; gunAmmo6 = gunAmmo6 + 100; menu.shop.inventory = gunAmmo6; } else { menu.shop.warn._alpha = 100; } } } if (selector == 15) { if ((money >= (level * 10)) && (lives < (10 + healthq))) { giveAward(76); money = money - (level * 10); spent = spent + (level * 10); lives = lives + 1; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + 10; } menu.shop.inventory2 = Math.floor(lives * (100 / (healthq + 10))); } else { menu.shop.warn._alpha = 100; } } if (spent >= 101) { giveAward(81); } if (spent >= 500) { giveAward(82); } if (spent >= 1000) { giveAward(83); } if (spent >= 2000) { giveAward(84); } if (spent >= 5000) { giveAward(85); } if (spent >= 10000) { giveAward(86); } menu.shop.moneytext = money; }; menu.shop.d1.onPress = function () { if (selector == 1) { if (ownBow1 >= 1) { if (((((ownBow1 >= 2) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(78); money = money + 13; ownBow1 = ownBow1 - 1; if (ownBow1 <= 0) { menu.shop.bt1._alpha = 0; } menu.shop.inventory = ownBow1; } } } if (selector == 2) { if (ownBow2 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 2)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 50; ownBow2 = ownBow2 - 1; if (ownBow2 <= 0) { menu.shop.bt2._alpha = 0; } menu.shop.inventory = ownBow2; } } } if (selector == 3) { if (ownBow3 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 2)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 250; ownBow3 = ownBow3 - 1; if (ownBow3 <= 0) { menu.shop.bt3._alpha = 0; } menu.shop.inventory = ownBow3; } } } if (selector == 4) { if (ownBow4 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 2)) || (ownBow5 >= 1)) { money = money + 1000; ownBow4 = ownBow4 - 1; if (ownBow4 <= 0) { menu.shop.bt4._alpha = 0; } menu.shop.inventory = ownBow4; } } } if (selector == 5) { if (ownBow5 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 2)) { money = money + 5000; ownBow5 = ownBow5 - 1; if (ownBow5 <= 0) { menu.shop.bt5._alpha = 0; } menu.shop.inventory = ownBow5; } } } if (selector == 7) { if (gunAmmo2 >= 100) { money = money + 5; gunAmmo2 = gunAmmo2 - 100; menu.shop.inventory = gunAmmo2; } } if (selector == 8) { if (gunAmmo3 >= 100) { money = money + 10; gunAmmo3 = gunAmmo3 - 100; menu.shop.inventory = gunAmmo3; } } if (selector == 9) { if (gunAmmo4 >= 100) { money = money + 25; gunAmmo4 = gunAmmo4 - 100; menu.shop.inventory = gunAmmo4; } } if (selector == 10) { if (gunAmmo5 >= 100) { money = money + 50; gunAmmo5 = gunAmmo5 - 100; menu.shop.inventory = gunAmmo5; } } if (selector == 11) { if (gunAmmo6 >= 100) { money = money + 100; gunAmmo6 = gunAmmo6 - 100; menu.shop.inventory = gunAmmo6; } } menu.shop.moneytext = money; }; } function menuCreate() { menu = attachMovie("menu", "menu", 1001380); menu.shop.warn._alpha = 0; gamepause = true; menu._alpha = 0; menu._x = Stage.width / 2; menu._y = Stage.height / 2; onView = 1; menu.p3.onPress = function () { menu.shop.gotoAndStop(3); menu.shop.bs1.onPress = function () { }; menu.shop.bs2.onPress = function () { }; menu.shop.bs3.onPress = function () { }; menu.shop.bs4.onPress = function () { }; menu.shop.bs5.onPress = function () { }; }; mPress(); } function particleEffect2(vari) { q = 25; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 100)); exp._x = ball1._x + ((Math.random() * 600) - 300); exp._y = ball1._y + ((Math.random() * 600) - 300); depth++; var _local3 = exp._x - ball1._x; var _local2 = exp._y - ball1._y; var _local4 = Math.atan2(_local2, _local3); var _local1 = (_local4 * 180) / Math.PI; exp._alpha = 0; xDir = Math.cos(_local1); yDir = Math.sin(_local1); explosions2.push(exp); exX2.push(xDir); exY2.push(yDir); howFast.push(1); blah = new Color(exp); q--; } } function particleMovement2() { i = explosions2.length; while (i >= 0) { var _local3 = explosions2[i]._x - ball1._x; var _local2 = explosions2[i]._y - ball1._y; var _local1 = Math.atan2(_local2, _local3); exX2[i] = Math.cos(_local1) * 5; exY2[i] = Math.sin(_local1) * 5; howFast[i] = howFast[i] + 0.05; exX2[i] = exX2[i] * howFast[i]; exY2[i] = exY2[i] * howFast[i]; explosions2[i]._x = explosions2[i]._x - exX2[i]; explosions2[i]._y = explosions2[i]._y - exY2[i]; explosions2[i]._alpha = explosions2[i]._alpha + 2; if ((explosions2[i]._alpha <= 0) || (explosions2[i].hitTest(ball1))) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); } i--; } } function particleEffect3(vari, vari2) { q = 15; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 30)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; exp._rotation = enemies[vari]._rotation; depth++; xDir = Math.cos(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); yDir = Math.sin(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect4() { q = 10; while (q > 0) { exp = attachMovie("explosion2", "explosion" + depth, depth); depth++; exp._xscale = (exp._yscale = randRange(20, 70)); exp._x = ball1._x; exp._y = ball1._y; xDir = (Math.random() * 10) - 5; yDir = (Math.random() * 10) - 5; explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect(vari) { q = 7; while (q > 0) { exp = this.createEmptyMovieClip("exp" + depth, depth); drawCircle(exp, 100, 10092288, 100); exp._xscale = (exp._yscale = randRange(1, 10)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; depth++; xDir = (Math.random() * 20) - 10; yDir = (Math.random() * 20) - 10; explosions.push(exp); exX.push(xDir); exY.push(yDir); blah = new Color(exp); if (enemyType[vari] == 1) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(16711680); } } else if ((enemyType[vari] == 2) || (enemyType[vari] == 3)) { blah.setRGB(10027161); } else if ((enemyType[vari] == 4) || (enemyType[vari] == 5)) { blah.setRGB(0); } else if (enemyType[vari] == 6) { blah.setRGB(12085813); } else if (enemyType[vari] == 7) { blah.setRGB(13484544); } else if (enemyType[vari] == 8) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(10027008); } } else if ((enemyType[vari] == 9) || (enemyType[vari] == 10)) { blah.setRGB(16776960); } else if (enemyType[vari] == 11) { blah.setRGB(0); } q--; } } function particleMovement() { i = explosions.length; while (i >= 0) { explosions[i]._x = explosions[i]._x + exX[i]; explosions[i]._y = explosions[i]._y + exY[i]; exX[i] = exX[i] * 0.95; exY[i] = exY[i] * 0.95; explosions[i]._alpha = explosions[i]._alpha - 5; if (explosions[i]._alpha <= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); } i--; } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake == 3) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function drawCircle(target_mc, radius, fillColor, fillAlpha) { var x = radius; var y = radius; with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(x + radius, y); curveTo(radius + x, (0.414213562373095 * radius) + y, (0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((0.414213562373095 * radius) + x, radius + y, x, radius + y); curveTo((-0.414213562373095 * radius) + x, radius + y, (-0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((-radius) + x, (0.414213562373095 * radius) + y, (-radius) + x, y); curveTo((-radius) + x, (-0.414213562373095 * radius) + y, (-0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo((-0.414213562373095 * radius) + x, (-radius) + y, x, (-radius) + y); curveTo((0.414213562373095 * radius) + x, (-radius) + y, (0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo(radius + x, (-0.414213562373095 * radius) + y, radius + x, y); endFill(); } } _quality = "MEDIUM"; moneyC = 0; achievementAllowed = 1; if (lSize == 0) { toNextLevel._alpha = 0; nw._alpha = 0; textHolder.wavetxt = ""; textHolder.waves._alpha = 0; textHolder.monies._alpha = 0; textHolder.moneytxt = ""; bas._alpha = 0; } var my_sound = new Sound(); my_sound.attachSound("153668_Rose_At_Nightfall(2)"); my_sound.start(0, 100); var banger = new Sound(); banger.attachSound("bang"); var ashot = new Sound(); ashot.attachSound("Arrow_sh-kayden_r-8961_hifi"); var gothit = new Sound(); gothit.attachSound("Knife_SL-Derka_De-8768_hifi"); var stab = new Sound(); stab.attachSound("Sword_Sl-Doogens-8722_hifi"); var coinCollect = new Sound(); coinCollect.attachSound("power_of-kayden_r-8978_hifi"); tt1._alpha = 0; o1._alpha = 0; v1._alpha = 0; tt2._alpha = 0; o2._alpha = 0; v2._alpha = 0; tt1.selectable = false; tt2.selectable = false; quiver = 1; arrowUsed = 1; makebigger.b1._alpha = 10; makebigger.a1._alpha = 10; speeded = new Array(0, 0, 0, 0, 0); if (lSize == 0) { speeded[0] = 3; speeded[1] = 3; speeded[2] = 3; speeded[3] = 3; speeded[4] = 3; } ownBow1 = 1; ownBow2 = 0; ownBow3 = 0; ownBow4 = 0; ownBow5 = 0; gunAmmo1 = 9999999 /* 0x98967F */; gunAmmo2 = 0; gunAmmo3 = 0; gunAmmo4 = 0; gunAmmo5 = 0; gunAmmo6 = 0; skillLevel = 0; speedLevel = 0; healthLevel = 0; armorLevel = 0; bowEnchant1 = 0; bowEnchant2 = 0; bowEnchant3 = 0; bowEnchant4 = 0; bowEnchant5 = 0; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; stale = 0; shake = 0; var dx = 0; var dy = 0; var dist = 0; depth = 50000; depth2 = 20000; depth3 = 100; initialX = 0; initialY = 0; score = 0; ep = 1; spent = 0; gameWon = 0; enemyEvolution = 0; levelUp.gotoAndStop(50); spike = new Array(); sdir = new Array(); topRotation = 0; leFin = 105; remove = 0; shotCount = 1; chance = 75; Mouse.hide(); percent = 0; enemiesOnStage = 0; enemiesToKill = 40; enchantPoints = 0; upgradePoints = 0; continues = 2; enCome = 3; money = 0; level = 1; lives = 10; skillq = 0; speedq = 0; armorq = 0; healthq = 0; if (lSize != 0) { textHolder.moneytxt = money; } ball1.swapDepths(400015); headbar.swapDepths(400021); textHolder.swapDepths(400022); makebigger.swapDepths(401310); award.swapDepths(402980); Mouse.hide(); enemies = new Array(); enemyX = new Array(); enemyY = new Array(); enemyType = new Array(); spikes = new Array(); enemyHealth = new Array(); bullets = new Array(); bulletX = new Array(); bulletY = new Array(); enBullets = new Array(); enbx = new Array(); enby = new Array(); enemyAmount = 3; enemyKillCount = 0; gamepause = false; gameover = false; if (sObject.data.second > 0) { seconds = sObject.data.second; giveAward(50); } timer = setInterval(upTime, 1000); mDownSeconds = 0; staleSeconds = 0; secondsThisGame = 0; seconds2 = 0; minutes2 = 0; hours2 = 0; enemyStart = 200; changeArmor(armorEquip); award.aname.awardName = awards[0]; award.gotoAndStop(1); awardqueue = new Array(); untouched = true; if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } if (kills >= 3000) { giveAward(4); } if (kills >= 1000) { giveAward(3); } if (kills >= 300) { giveAward(2); } if (kills >= 100) { giveAward(1); } qbtn.onPress = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } }; makebigger.a1.onPress = function () { if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } }; makebigger.a2.onPress = function () { if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } }; makebigger.a3.onPress = function () { if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } }; makebigger.a4.onPress = function () { if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } }; makebigger.a5.onPress = function () { if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } }; makebigger.a6.onPress = function () { if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } }; makebigger.b1.onPress = function () { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } }; makebigger.b2.onPress = function () { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } }; makebigger.b3.onPress = function () { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } }; makebigger.b4.onPress = function () { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } }; makebigger.b5.onPress = function () { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } }; keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 49) { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } } if (num == 50) { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } } if (num == 51) { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } } if (num == 52) { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } } if (num == 53) { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } } if (((num == 112) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 112) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (((num == 32) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 32) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (num == 109) { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } } }; if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } music.onPress = function () { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; } if (music_frame == 1) { my_sound.start(0, 9999); } if (music_frame == 2) { my_sound.stop(); } }; Key.addListener(keyListener); damage = 1; doit = false; trueOnStage = 0; mouseDownTime = 0; mouseIsDown = 0; onMouseDown = function () { if (_ymouse < (Stage.height - 30)) { Mouse.hide(); mouseIsDown = 1; } }; onMouseUp = function () { mouseIsDown = 0; }; delayTime = 15; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; arrowPicked = ""; ammo = 0; textHolder.arrowstxt = ammo; textHolder.killstxt = enemyKillCount; tKiller = 0; bulletMissed = 0; dtn = 0; stn = 0; coins = new Array(); coinTimer = new Array(); coinWorth = new Array(); startShrink = 0; textHolder.enemiestxt = enemiesLeft; textHolder.scoretxt = score; textHolder.livestxt = lives; textHolder.eptxt = ep; if (lSize != 0) { textHolder.wavetxt = level + "/25"; } attachMovie("aimer", "aimer", 1000949); aimer._alpha = 0; velocityX = 0; velocityY = 0; acceleration = 1.7; friction = 0.55; menuExist = false; gaOn = 0; inver = 0; rapid = 0; realGO = 0; if (lSize == 0) { continues = 0; } selector = 0; otherSelector = 0; bBig = 1; onView = 0; explosions = new Array(); exX = new Array(); exY = new Array(); explosions2 = new Array(); exX2 = new Array(); exY2 = new Array(); howFast = new Array();Frame 5function newHover(movie) { movie.onRollOver = function () { movie._alpha = 10; }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOut = function () { movie._alpha = 0; }; } function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); awardWait(); } scoreMovie.scoretext = score; if ((lSize == 0) && (achievementAllowed == 1)) { if (score >= 5000) { giveAward(93); } } headbar.removeMovieClip(); textHolder.removeMovieClip(); award.gotoAndStop(1); clearInterval(timer); clearInterval(timers); scoreMovie._x = Stage.width / 2; my_sound.stop(); newHover(mg); newHover(ss); newHover(re); newHover(me); if ((score > personalHighScore) && (achievementAllowed == 1)) { personalHighScore = score; sObject.data.phs = personalHighScore; sObject.flush(); } else { npb._alpha = 0; } if ((level == 1) && (achievementAllowed == 1)) { giveAward(74); } namer = "No Name"; Selection.setFocus("namer"); ss.onRelease = function () { bXlnYW1lX25hbWVfdmFyaWFibGU = namer; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; if (achievementAllowed == 1) { __rankz_send__("MzUxNGolZSVhJW4lcw==", "SXpWRFRiR3o=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); } }; me.onRelease = function () { if (awardqueue.length == 0) { gotoAndStop (3); } }; re.onRelease = function () { Mouse.hide(); if (awardqueue.length == 0) { gotoAndStop (4); } }; mg.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; Key.removeListener(keyListener); gameover = false; gamepause = false; if (gameWon) { didwin.gotoAndStop(2); gc.gotoAndStop(2); if (achievementAllowed == 1) { if (armorEquip == 2) { giveAward(92); } if (armorEquip == 3) { giveAward(96); } if (armorEquip == 4) { giveAward(97); } if (armorEquip == 5) { giveAward(98); } if (armorEquip == 6) { giveAward(99); } if (bBig == 1) { giveAward(91); } giveAward(5); if (untouched) { } } } else { if (achievementAllowed == 1) { giveAward(80); } gc.gotoAndStop(1); } badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); badges = 0; sObject.data.kill = kills; sObject.flush(); sObject.data.second = seconds; sObject.flush(); sObject.data.minute = minutes; sObject.flush(); sObject.data.hour = hours; sObject.flush(); _root.gamename = "Cell Warfare";Frame 6createHover(btm); btm.onRelease = function () { gotoAndStop (3); }; nex.onRollOver = function () { nex._alpha = 10; }; nex.onRollOut = function () { nex._alpha = 0; }; bac.onRollOver = function () { bac._alpha = 10; }; bac.onRollOut = function () { bac._alpha = 0; }; nex.onPress = function () { zx.gotoAndStop(2); }; bac.onPress = function () { zx.gotoAndStop(1); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); };Frame 7function hoved(mc, num) { mc.onRollOver = function () { if (overOn == 0) { desc = descros[startNum + num]; } if (mc._alpha <= 15) { mc._alpha = 10; } }; mc.onRollOut = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onReleaseOutside = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onPress = function () { if (mc._alpha >= 15) { mc._alpha = 10; overOn = 0; } else { notOver(); overOn = 1; mc._alpha = 20; desc = descros[startNum + num]; } }; } function populate() { p1 = awards[startNum]; c1._alpha = 0; if (awardsRecieved[startNum] == 1) { c1._alpha = 100; } p2 = awards[startNum + 1]; c2._alpha = 0; if (awardsRecieved[startNum + 1] == 1) { c2._alpha = 100; } p3 = awards[startNum + 2]; c3._alpha = 0; if (awardsRecieved[startNum + 2] == 1) { c3._alpha = 100; } p4 = awards[startNum + 3]; c4._alpha = 0; if (awardsRecieved[startNum + 3] == 1) { c4._alpha = 100; } p5 = awards[startNum + 4]; c5._alpha = 0; if (awardsRecieved[startNum + 4] == 1) { c5._alpha = 100; } p6 = awards[startNum + 5]; c6._alpha = 0; if (awardsRecieved[startNum + 5] == 1) { c6._alpha = 100; } p7 = awards[startNum + 6]; c7._alpha = 0; if (awardsRecieved[startNum + 6] == 1) { c7._alpha = 100; } p8 = awards[startNum + 7]; c8._alpha = 0; if (awardsRecieved[startNum + 7] == 1) { c8._alpha = 100; } p9 = awards[startNum + 8]; c9._alpha = 0; if (awardsRecieved[startNum + 8] == 1) { c9._alpha = 100; } p10 = awards[startNum + 9]; c10._alpha = 0; if (awardsRecieved[startNum + 9] == 1) { c10._alpha = 100; } } function badgeAlphas(array1, array2) { var _local5 = array1.length; var _local2 = 0; var _local4 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local4 = (_local2 / _local5) * 100; if (_local4 >= 25) { array2[0]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[0]); blah.setRGB(0); } if (_local4 >= 50) { array2[1]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[1]); blah.setRGB(0); } if (_local4 >= 75) { array2[2]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[2]); blah.setRGB(0); } if (_local4 >= 100) { array2[3]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[3]); blah.setRGB(0); } } function bMake(item, frame) { item.onRollOver = function () { item._alpha = 30; }; item.onRollOut = function () { item._alpha = 10; }; item.onReleaseOutside = function () { item._alpha = 10; }; item.onRelease = function () { gotoAndStop(frame); }; } function bMakeArmor(movie) { movie.onRollOver = function () { if (movie._alpha <= 7) { movie._alpha = 5; } }; movie.onPress = function () { trace(awardsTotal); if (movie._alpha >= 7) { movie._alpha = 5; armorEquip = 1; sObject.data.ae = armorEquip; sObject.flush(); } else { trace(a1._alpha); trace(a2._alpha); trace(a3._alpha); if (((a1._alpha >= 3) && (awardsTotal >= 20)) && (a1._alpha <= 7)) { desc = "This armor will give you 25% more gold for every pile you pick up."; armorEquip = 2; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a2._alpha >= 3) && (awardsTotal >= 40)) && (a2._alpha <= 7)) { desc = "This armor gives you slow health regeneration."; armorEquip = 3; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a3._alpha >= 3) && (awardsTotal >= 60)) && (a3._alpha <= 7)) { desc = "This armor will make your arrows deal more damage than normal."; armorEquip = 4; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a4._alpha >= 3) && (awardsTotal >= 80)) && (a4._alpha <= 7)) { desc = "This armor makes bow drops twice as common."; armorEquip = 5; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a5._alpha >= 3) && (awardsTotal >= 90)) && (a5._alpha <= 7)) { desc = "This armor has all of the previous armor effects combined into one."; armorEquip = 6; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } } }; movie.onRollOut = function () { if (movie._alpha <= 7) { movie._alpha = 0; } }; } descros = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Fire Arrows", "Buy Ice Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill Level During a Game", "Fully Upgraded Armor Level During a Game", "Fully Upgraded Health Level During a Game", "Fully Upgraded Speed Level During a Game", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "In Survival Mode - All bows Collected", "Unlocked Cheat 1 - Obtain 10 Achievements", "Unlocked Cheat 2 - Obtain 20 Achievements", "Unlocked Cheat 3 - Obtain 30 Achievements", "Unlocked Cheat 4 - Obtain 40 Achievements", "Unlocked Cheat 5 - Obtain 50 Achievements", "Unlocked Cheat 6 - Obtain 60 Achievements", "Unlocked Cheat 7 - Obtain 70 Achievements", "Unlocked Cheat 8 - Obtain 80 Achievements", "Unlocked Cheat 9 - Obtain 90 Achievements", "Load the game twice", "Short Bow Drop From an Enemy", "Long Bow Drop From an Enemy", "Composite Bow Drop From an Enemy", "Cross Bow Drop From an Enemy", "Compound Bow Drop From an Enemy", "Defeat Vandoru", "Defeat Korthag", "Defeat Shocknor", "Defeat Azgorg", "Defeat Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Don't shoot for 20 seconds", "Touch the outside of the stage.", "Don't move for 10 seconds", "Kill yourself on the first wave", "Collect Light Arrows in Survival Mode", "Buy a health upgrade in the shop", "Purchase 1000 Arrows", "Sell Your Initial Weapon - Shortbow", "All Money Collected - In a single wave", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows in Survival Mode", "Collect Ice Arrows in Survival Mode", "Collect Fire Arrows in Survival Mode", "Collect Electric Arrows in Survival Mode", "Game Completed and don't buy any bows", "Game Complete with level 2 armor", "Score 5,000 in Survival Mode", "Wave 1 Complete while being untouched", "Wave Completed with 100% bow accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "Get every other achievement!"); createHover(btm); desc = "Select an achievement"; startNum = 0; movieClips = new Array(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); populate(); hoved(z1, 0); hoved(z2, 1); hoved(z3, 2); hoved(z4, 3); hoved(z5, 4); hoved(z6, 5); hoved(z7, 6); hoved(z8, 7); hoved(z9, 8); hoved(z10, 9); overOn = 0; notOver = function () { z1._alpha = 0; z2._alpha = 0; z3._alpha = 0; z4._alpha = 0; z5._alpha = 0; z6._alpha = 0; z7._alpha = 0; z8._alpha = 0; z9._alpha = 0; z10._alpha = 0; }; nexta.onPress = function () { startNum = startNum + 10; if (startNum >= 100) { startNum = startNum - 100; } overOn = 0; notOver(); populate(); }; back.onPress = function () { startNum = startNum - 10; if (startNum < 0) { startNum = startNum + 100; } overOn = 0; notOver(); populate(); }; btm.onRelease = function () { gotoAndStop (3); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; nexta.onRollOver = function () { nexta._alpha = 20; }; nexta.onRollOut = function () { nexta._alpha = 0; }; nexta.onReleaseOutside = function () { nexta._alpha = 0; }; back.onRollOver = function () { back._alpha = 20; }; back.onRollOut = function () { back._alpha = 0; }; back.onReleaseOutside = function () { back._alpha = 0; }; oldBadges = 0; bMake(g1, 8); bMake(g2, 9); bMake(g3, 10); bMake(g4, 11); bMake(g5, 12); bMake(g6, 13); bMake(g7, 14); hText = hours; mText = minutes; sText = seconds; killos = kills; if (armorEquip == 2) { a1._alpha = 10; } if (armorEquip == 3) { a2._alpha = 10; } if (armorEquip == 4) { a3._alpha = 10; } if (armorEquip == 5) { a4._alpha = 10; } if (armorEquip == 6) { a5._alpha = 10; } bMakeArmor(a1); bMakeArmor(a2); bMakeArmor(a3); bMakeArmor(a4); bMakeArmor(a5);Frame 8function hoverEffect(movie, number) { number = number + 1; movie.onRollOut = function () { if (isSelect != number) { movie._alpha = 0; } }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOver = function () { if (isSelect != number) { movie._alpha = 10; } if (isSelect == 0) { choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; movie.onPress = function () { if (isSelect == number) { isSelect = 0; } else { vanish(); isSelect = number; movie._alpha = 20; choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; } function vanish() { b1._alpha = 0; b2._alpha = 0; b3._alpha = 0; b4._alpha = 0; b5._alpha = 0; b6._alpha = 0; b7._alpha = 0; b8._alpha = 0; b9._alpha = 0; b10._alpha = 0; b11._alpha = 0; b12._alpha = 0; b13._alpha = 0; b14._alpha = 0; b15._alpha = 0; } desc1 = "In the dark netherworld that is Shocknor's lair Kordul emerged as one of the strongest creatures in this hell he masterfully wields double axes and terrorizes intruders to Shocknor's realm his power is unrivaled and his tenacity unmatched those who dare challenge him never live to challenge another foe again"; desc2 = "The realms swiftest runner, Sathir\u2019s combination of speed and strength is lethal. His spear strikes with flawless precision, yet some think he is cowardly and runs like a chicken, but little do they know, as chickens have sharp talons, this deadly fighter has a fatal spear thrust."; desc3 = "A skilled swordfight, Ortug is peerless in physical combat. He relentlessly slashes his sword , cutting through his enemies as if they were butter, while effortlessly blocking their attacks with his impenetrable shield, forged in the very fires of Hell. One who sees Ortug would do best to flee, though by that time, it is already too late."; desc4 = "Endowed with health regeneration, and air controlling abilities, Atugor terrorizes his enemies from afar, while infuriating his enemies by healing any wounds that may be inflicted upon him. At first glance, Atugor appears weaponless, causing them to lower their guard, but after they have made this mortal error, he rips hits the air in front of him with a frightening punch, causing his enemies to be ripped to pieces from the vicious whirlwind that results. None are safe from his terror. None can hide from his wrath for he is Atugor."; desc5 = "Now you see him. Now you don\u2019t. Where did he go? Wsshh. You\u2019re dead. Enemies of Dronder cannot even say the words, \u201COh no! It\u2019s Dronder!\u201D before they are mercilessly sliced in half by his bloodthirsty blade. Those few heroes who attempt to survive his initial assault rarely do any better than their fallen companions, for Dronder has perfected his armor to the point that none but the strongest can harm him. How is he so powerful? Because he is Dronder. Wsshh. You\u2019re dead."; desc6 = "No but one of the strongest lords, Korthag, can claim to rule Tungurd, for he is the fiercest fighter to walk the realm of The Forsaken Pass. You\u2019ll think he\u2019s strong from a distance, just wait till you get up close and personal, then WHAM, Tungurd\u2019s most devastating attack, an all out charge that makes even the most brave heroes cry mommy, will leave you in pieces on the floor. His battle cry is terrifying, his mace, even worse."; desc7 = "He wields a two handed claymore that leaves no one wanting more. He\u2019ll cleave you in two up close, or from a distance, it doesn\u2019t matter how you die, but it is a certainty that you will when facing this master of disaster, this king of mean. His sword seems too large for anyone to wield, yet Cazgur is not anyone. He is\u2026CAZGUR . Granted the ability to wield air as a weapon by Azgorg, Cazgur is as fiercome as they come, and more. Trust me, don\u2019t mess with Cazgur you\u2019ll live to regret it. Actually you won\u2019t live to regret it. On third thought, you just won\u2019t live. Period."; desc8 = "He may appear to be a pushover at first, with light armor(granted it does have a lotof spikes), only a mace for a weapon, and red spikes on his head that make him look like a chicken, Uroth might not seem like the most frightening enemy but as they say, don\u2019t judge a Uroth by its cover. To the dismay of many would be heroes, Uroth foils knights and warriors\u2019 attempts to gain fame by dodging their attacks with ease, then striking back like a venomous snake. Uroth has no master, for his skill is without equal, and his fury cannot be contained."; desc9 = "An agent of destruction, Fazgor wields two swords that leave his enemies in a world of pain, but that only leave him laughing. He has no conscience, for an ultimate warrior cannot cry over the constant deaths of battle, but can only think of one thing: victory. As a result of this singleminded focus that Fazgor possesses, he was long ago able to perfect his fighting technique to the highest level, enabling him to move with only a thought, or as some would say, teleport. His swords wiz through the air in an unstoppable and neverending onslaught that is seemingly impossible to face. None can take his might, the might of Fazgor, a.k.a. an unstoppable force that you hope you will never face."; desc10 = "One of the most powerful enemies in The Forsaken Pass, Farodun wields a spear in one hand and a shield in the other, yet his power transcends physical weapons. As a minion of a minion, this servant of Vandoru can himself summon crony\u2019s to aid him in battle, the brutal Atugors. With this ability, Farodun has been able to slay warriors at will, never knowing defeat. With such power at his disposal, what is next for Farodun? Stay tuned to find out\u2026mwahahahahahaha!"; desc11 = "Shocknor-Ruler of speed, master of the ranged attack, Shocknor is first among the five fiercest beasts in The Forsaken Pass. He controls the air more masterfully and skillfully than any before him. His sheer power amazes his foes. His masterful speed is unparalleled. Those who dare challenge him are torn to pieces amid the unmatched power of his whirlwinds."; desc12 = "Kagoru-Perhaps the most formidable foe ever to be faced, Kagoru is the second of the five beasts that terrorize The Forsaken Pass. His hammer is twice the size of an average hero and rocks the very earth when he strikes the ground. Those who challenge him are ground to dust in the face of his overwhelming strength. Any attempt to harm is in vain, for his life energy has grown with each battle and none can equal it. The mighty Atugor serves him, yet can never hope to compare with Kagoru\u2019s power. His life is eternal, his supremacy unequaled."; desc13 = "Korthag-He wields no weapon, for his is himself, the ultimate agent of death. His hands are the sharpest blades in all the land and cut through any obstacle with ease. Korthag is the third of the five inimitable beasts of The Forsaken Pass. As sharp as his hands, are the winds of his cyclones that shred those who stand against him. As perhaps the strongest beast to ever exist, Korthag does not abide by the laws of physics, but rather, only follows his own laws, teleporting around his enemies, waiting for the perfect moment to end their misery. Tungurd serves him with the utmost loyalty, as the rest of the world is bound to do once they have witnessed his power. Stand before him and wonder in awe at his superiority, for he is better than you."; desc14 = "Azgorg-His power is unrivaled, his speed, legendary; Azgorg, fourth of the five mythical beasts of The Forsaken Pass. Served by Cazgur, the daunting Azgorg terrorizes those who dare face him. He frustrates his enemies with his unmatched speed, while cleaving them in two with his razor-sharp swords. Those who flee are soon dead at the hands of his pitiless twisters. The arsenal of attacks at his disposal is terrifying, even more so when faced in the heat of battle, with no hope of escape."; desc15 = "Vandoru-He destroys those in his way with his deadly scimitar. He vanishes amid the attacks of his foes, only to reappear behind them as they fall dead to the ground. Vandoru, last of the five all-powerful beasts of The Forsaken Pass, no warrior has ever matched his power. His servant, Farodun does well to serve him, for none can face withstand his might. Feel his colossal wrath, and run in terror!"; descriptions = new Array(desc3, desc2, desc1, desc10, desc8, desc9, desc7, desc6, desc5, desc4, desc15, desc13, desc11, desc14, desc12); names = new Array("Ortug", "Sathir", "Kordul", "Farodun", "Uroth", "Fazgor", "Cazgur", "Tungurd", "Dronder", "Atugor", "Vandoru", "Korthag", "Shocknor", "Azgorg", "Kagoru"); desc = "Click on an enemy or a boss"; nm = "Name"; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; isSelect = 0; buttoners = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); i = buttoners.length - 1; while (i >= 0) { hoverEffect(buttoners[i], i); i--; }Frame 9ap.onPress = function () { }; arm.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; nt.onPress = function () { }; mbtna.onRollOut = function () { mbtna._alpha = 0; }; mbtna.onReleaseOutside = function () { mbtna._alpha = 0; }; mbtna.onRollOver = function () { mbtna._alpha = 10; }; mbtna.onRelease = function () { gotoAndStop (3); };Symbol 18 MovieClip Frame 1stop();Symbol 31 MovieClip Frame 1stop();Symbol 52 MovieClip [spike2] Frame 1stop();Symbol 65 MovieClip Frame 1stop();Symbol 70 MovieClip [archer] Frame 1stop();Symbol 113 MovieClip [aim] Frame 1stop();Symbol 117 MovieClip [newEnemies] Frame 100stop();Symbol 122 MovieClip [newEnemies2] Frame 200stop();Symbol 132 MovieClip [redFlash] Frame 10this.removeMovieClip();Symbol 136 MovieClip Frame 1stop();Symbol 136 MovieClip Frame 10_parent.removeMovieClip();Symbol 139 MovieClip [orangedes] Frame 4stop();Symbol 143 MovieClip Frame 20_parent.removeMovieClip();Symbol 156 MovieClip [up1] Frame 100stop();Symbol 159 MovieClip [up2] Frame 100stop();Symbol 162 MovieClip [up3] Frame 100stop();Symbol 165 MovieClip [up4] Frame 100stop();Symbol 172 MovieClip [moreGames] Frame 35stop();Symbol 183 MovieClip [up5] Frame 100stop();Symbol 189 MovieClip [up6] Frame 100stop();Symbol 193 MovieClip [np1] Frame 100stop();Symbol 196 MovieClip [np2] Frame 100stop();Symbol 200 MovieClip [np3] Frame 100stop();Symbol 203 MovieClip [np4] Frame 100stop();Symbol 280 MovieClip [enemy7attack] Frame 37_parent.gotoAndStop(1);Symbol 290 MovieClip [music] Frame 1stop();Symbol 316 MovieClip Frame 1stop();Symbol 368 MovieClip [hat] Frame 1stop();Symbol 381 MovieClip Frame 1stop();Symbol 384 MovieClip Frame 1stop();Symbol 404 MovieClip Frame 1stop();Symbol 404 MovieClip Frame 10_parent.removeMovieClip();Symbol 407 MovieClip Frame 1stop();Symbol 407 MovieClip Frame 10_parent.removeMovieClip();Symbol 410 MovieClip Frame 1stop();Symbol 410 MovieClip Frame 10_parent.removeMovieClip();Symbol 411 MovieClip [enemy0] Frame 1stop();Symbol 2750 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }Symbol 441 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 444 MovieClip Frame 1_root.stop(); gotoAndPlay (2);Symbol 444 MovieClip Frame 218_root.nextFrame();Symbol 448 MovieClip Frame 1stop();Symbol 452 MovieClip Frame 1stop();Symbol 456 MovieClip Frame 1stop();Symbol 460 MovieClip Frame 1stop();Symbol 464 MovieClip Frame 1stop();Symbol 468 MovieClip Frame 1stop();Symbol 474 MovieClip Frame 1stop();Symbol 479 MovieClip Frame 1stop();Symbol 499 MovieClip Frame 1stop();Symbol 499 MovieClip Frame 1000_root.gotoAndStop(4);Symbol 523 MovieClip Frame 1stop();Symbol 608 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 647 MovieClip Frame 20_parent.removeMovieClip();Symbol 648 MovieClip [boss2] Frame 1stop();Symbol 728 MovieClip Frame 26_parent.gotoAndStop(1);Symbol 767 MovieClip Frame 20_parent.removeMovieClip();Symbol 768 MovieClip [boss3] Frame 1stop();Symbol 786 MovieClip Frame 1stop();Symbol 798 MovieClip Frame 1stop();Symbol 810 MovieClip Frame 1stop();Symbol 816 MovieClip Frame 1stop();Symbol 821 MovieClip Frame 1stop();Symbol 823 MovieClip Frame 1stop();Symbol 863 MovieClip [newEnemies3] Frame 1stop();Symbol 928 MovieClip Frame 1stop();Symbol 930 MovieClip Frame 1stop();Symbol 956 MovieClip Frame 1stop();Symbol 966 MovieClip Frame 1stop();Symbol 1054 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1073 MovieClip Frame 17_parent.removeMovieClip();Symbol 1074 MovieClip [enemy8] Frame 1stop();Symbol 1100 MovieClip Frame 50stop();Symbol 1116 MovieClip Frame 151gotoAndStop (1);Symbol 1140 MovieClip Frame 350stop();Symbol 1241 MovieClip Frame 24_parent.gotoAndStop(1);Symbol 1260 MovieClip Frame 17_parent.removeMovieClip();Symbol 1262 MovieClip [enemy6] Frame 1stop();Symbol 1262 MovieClip [enemy6] Frame 4stop();Symbol 1346 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1365 MovieClip Frame 17_parent.removeMovieClip();Symbol 1366 MovieClip [enemy] Frame 1stop();Symbol 1453 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1492 MovieClip Frame 20_parent.removeMovieClip();Symbol 1493 MovieClip [enemy2] Frame 1stop();Symbol 1577 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1596 MovieClip Frame 17_parent.removeMovieClip();Symbol 1597 MovieClip [enemy3] Frame 1stop();Symbol 1681 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1700 MovieClip Frame 17_parent.removeMovieClip();Symbol 1701 MovieClip [enemy4] Frame 1stop();Symbol 1786 MovieClip Frame 24_parent.gotoAndStop(1);Symbol 1825 MovieClip Frame 20_parent.removeMovieClip();Symbol 1826 MovieClip [enemy5] Frame 1stop();Symbol 1896 MovieClip Frame 18_parent.removeMovieClip();Symbol 1897 MovieClip [enemy7] Frame 1stop();Symbol 1979 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 2014 MovieClip Frame 18_parent.removeMovieClip();Symbol 2015 MovieClip [enemy9] Frame 1stop();Symbol 2131 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 2170 MovieClip Frame 20_parent.removeMovieClip();Symbol 2171 MovieClip [enemy10] Frame 1stop(); stop();Symbol 2255 MovieClip Frame 28_parent.gotoAndStop(1);Symbol 2294 MovieClip Frame 20_parent.removeMovieClip();Symbol 2295 MovieClip [boss1] Frame 1stop();Symbol 2377 MovieClip Frame 27_parent.gotoAndStop(1);Symbol 2416 MovieClip Frame 20_parent.removeMovieClip();Symbol 2417 MovieClip [boss4] Frame 1stop();Symbol 2537 MovieClip Frame 46_parent.gotoAndStop(1);Symbol 2576 MovieClip Frame 20_parent.removeMovieClip();Symbol 2577 MovieClip [boss5] Frame 1stop();Symbol 2588 MovieClip Frame 1stop();Symbol 2624 MovieClip Frame 1stop();Symbol 2689 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [Sword_Sl-Doogens-8722_hifi] | ||
Symbol 2 Sound [power_of-kayden_r-8978_hifi] | ||
Symbol 3 Sound [Knife_SL-Derka_De-8768_hifi] | ||
Symbol 4 Sound [bang] | ||
Symbol 5 Sound [Arrow_sh-kayden_r-8961_hifi] | ||
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:18 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:18 |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:18 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:18 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:18 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip | Uses:7 9 11 13 15 17 | Used by:32 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:31 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:31 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:31 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:31 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:31 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:31 |
Symbol 31 MovieClip | Uses:20 22 24 26 28 30 | Used by:32 |
Symbol 32 MovieClip | Uses:18 31 | Used by:70 823 |
Symbol 33 Bitmap | Used by:35 799 | |
Symbol 34 Bitmap | Used by:35 787 | |
Symbol 35 Graphic | Uses:33 34 | Used by:70 |
Symbol 36 Graphic | Used by:37 149 167 170 296 480 822 959 960 965 1143 1144 2625 2642 2643 2644 2690 | |
Symbol 37 MovieClip | Uses:36 | Used by:70 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:70 |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:52 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [spike4] | Uses:42 | Used by:52 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip [spike5] | Uses:44 | Used by:52 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 |
Symbol 48 MovieClip [spike] | Uses:47 | Used by:52 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [spike3] | Uses:50 | Used by:52 |
Symbol 52 MovieClip [spike2] | Uses:41 43 45 48 51 | Used by:70 821 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:65 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:65 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:65 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:65 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:65 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:65 |
Symbol 65 MovieClip | Uses:54 56 58 60 62 64 | Used by:66 |
Symbol 66 MovieClip | Uses:65 | Used by:70 823 |
Symbol 67 Bitmap | Used by:69 781 | |
Symbol 68 Bitmap | Used by:69 357 | |
Symbol 69 Graphic | Uses:67 68 | Used by:70 |
Symbol 70 MovieClip [archer] | Uses:32 35 37 39 52 66 69 | |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:79 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:79 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:79 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:79 |
Symbol 79 MovieClip [enemy1a] | Uses:72 74 76 78 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip [longbow] | Uses:80 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip [shortbow] | Uses:82 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip [crossbow] | Uses:84 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip [compositebow] | Uses:86 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip [alpha_sound] | Uses:88 | |
Symbol 90 Font | Used by:91 92 93 126 140 154 157 160 163 181 187 190 191 194 197 198 201 218 219 221 223 224 283 313 317 319 321 323 325 327 329 331 333 335 338 340 342 344 346 348 350 352 354 379 383 415 483 489 491 493 495 497 524 525 827 828 829 831 832 834 835 837 838 840 842 843 845 846 847 848 849 850 851 852 853 854 855 857 858 860 862 891 895 897 915 916 919 931 933 936 958 1075 1076 1077 1078 1079 1080 1081 1085 1086 1087 1088 1089 1090 1091 1092 1094 1096 1104 1111 1114 1141 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 2582 2586 2587 2641 2645 2646 2647 2648 2649 2650 2651 2652 2653 2698 2701 2702 2703 2704 2749 | |
Symbol 91 Text | Uses:90 | Used by:94 |
Symbol 92 Text | Uses:90 | Used by:94 |
Symbol 93 Text | Uses:90 | Used by:94 |
Symbol 94 MovieClip [portalstrike] | Uses:91 92 93 | |
Symbol 95 Graphic | Used by:100 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:100 103 107 152 179 185 |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:100 103 108 152 179 185 |
Symbol 100 MovieClip | Uses:95 97 99 | Used by:101 |
Symbol 101 MovieClip [powerup3] | Uses:100 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 97 99 | Used by:104 |
Symbol 104 MovieClip [powerup2] | Uses:103 | |
Symbol 105 Graphic | Used by:108 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 97 | Used by:108 |
Symbol 108 MovieClip | Uses:105 107 99 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:110 |
Symbol 110 MovieClip [powerup] | Uses:109 | |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip [aim] | Uses:111 112 | |
Symbol 114 Font | Used by:115 118 120 140 141 145 166 169 171 218 382 486 524 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 915 916 917 918 919 931 932 933 957 958 1075 1078 1079 1081 1085 1087 1088 1090 1098 1104 1114 1117 1121 1128 1130 1131 1137 1138 1141 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 2581 2582 2591 2647 2651 2652 2653 2698 2701 2702 2703 2704 2749 | |
Symbol 115 Text | Uses:114 | Used by:116 |
Symbol 116 MovieClip [newAlert1] | Uses:115 | Used by:117 |
Symbol 117 MovieClip [newEnemies] | Uses:116 | |
Symbol 118 Text | Uses:114 | Used by:119 |
Symbol 119 MovieClip | Uses:118 | Used by:122 |
Symbol 120 Text | Uses:114 | Used by:121 |
Symbol 121 MovieClip | Uses:120 | Used by:122 |
Symbol 122 MovieClip [newEnemies2] | Uses:119 121 | |
Symbol 123 Graphic | Used by:127 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:127 |
Symbol 126 Text | Uses:90 | Used by:127 |
Symbol 127 MovieClip [finishedbtn] | Uses:123 125 126 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip [aimer] | Uses:128 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip [redFlash] | Uses:131 | |
Symbol 133 Graphic | Used by:134 135 | |
Symbol 134 MovieClip | Uses:133 | Used by:136 |
Symbol 135 MovieClip | Uses:133 | Used by:136 |
Symbol 136 MovieClip | Uses:134 135 | Used by:139 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 |
Symbol 139 MovieClip [orangedes] | Uses:136 138 | |
Symbol 140 EditableText | Uses:90 114 | Used by:142 |
Symbol 141 Text | Uses:114 | Used by:142 |
Symbol 142 MovieClip | Uses:140 141 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip [scoreMovie] | Uses:143 | |
Symbol 145 Text | Uses:114 | Used by:150 |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 | Used by:148 |
Symbol 148 MovieClip | Uses:147 | Used by:150 172 |
Symbol 149 MovieClip | Uses:36 | Used by:150 |
Symbol 150 MovieClip [il1] | Uses:145 148 149 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 97 99 | Used by:153 |
Symbol 153 MovieClip [powerup4] | Uses:152 | |
Symbol 154 Text | Uses:90 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:156 |
Symbol 156 MovieClip [up1] | Uses:155 | |
Symbol 157 Text | Uses:90 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:159 |
Symbol 159 MovieClip [up2] | Uses:158 | |
Symbol 160 Text | Uses:90 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:162 |
Symbol 162 MovieClip [up3] | Uses:161 | |
Symbol 163 Text | Uses:90 | Used by:164 |
Symbol 164 MovieClip | Uses:163 | Used by:165 |
Symbol 165 MovieClip [up4] | Uses:164 | |
Symbol 166 Text | Uses:114 | Used by:168 |
Symbol 167 MovieClip | Uses:36 | Used by:168 |
Symbol 168 MovieClip [rtb] | Uses:166 167 | |
Symbol 169 Text | Uses:114 | Used by:172 |
Symbol 170 MovieClip | Uses:36 | Used by:172 |
Symbol 171 Text | Uses:114 | Used by:172 |
Symbol 172 MovieClip [moreGames] | Uses:169 148 170 171 | |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:176 |
Symbol 176 MovieClip | Uses:173 175 | Used by:177 |
Symbol 177 MovieClip [shield] | Uses:176 | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 97 99 | Used by:180 |
Symbol 180 MovieClip [powerup5] | Uses:179 | |
Symbol 181 Text | Uses:90 | Used by:182 195 |
Symbol 182 MovieClip | Uses:181 | Used by:183 |
Symbol 183 MovieClip [up5] | Uses:182 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 97 99 | Used by:186 |
Symbol 186 MovieClip [powerup6] | Uses:185 | |
Symbol 187 Text | Uses:90 | Used by:188 |
Symbol 188 MovieClip | Uses:187 | Used by:189 |
Symbol 189 MovieClip [up6] | Uses:188 | |
Symbol 190 Text | Uses:90 | Used by:192 |
Symbol 191 Text | Uses:90 | Used by:192 |
Symbol 192 MovieClip | Uses:190 191 | Used by:193 |
Symbol 193 MovieClip [np1] | Uses:192 | |
Symbol 194 Text | Uses:90 | Used by:195 |
Symbol 195 MovieClip | Uses:194 181 | Used by:196 |
Symbol 196 MovieClip [np2] | Uses:195 | |
Symbol 197 Text | Uses:90 | Used by:199 |
Symbol 198 Text | Uses:90 | Used by:199 |
Symbol 199 MovieClip | Uses:197 198 | Used by:200 |
Symbol 200 MovieClip [np3] | Uses:199 | |
Symbol 201 Text | Uses:90 | Used by:202 |
Symbol 202 MovieClip | Uses:201 | Used by:203 |
Symbol 203 MovieClip [np4] | Uses:202 | |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:206 |
Symbol 206 MovieClip [coin] | Uses:205 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip [enbullet] | Uses:207 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip [nightmode] | Uses:209 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:213 |
Symbol 213 MovieClip [spike6] | Uses:212 | |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:216 |
Symbol 216 MovieClip [coin3a] | Uses:215 | |
Symbol 217 Graphic | Used by:225 | |
Symbol 218 EditableText | Uses:90 114 | Used by:225 |
Symbol 219 Text | Uses:90 | Used by:220 |
Symbol 220 MovieClip | Uses:219 | Used by:225 |
Symbol 221 Text | Uses:90 | Used by:222 |
Symbol 222 MovieClip | Uses:221 | Used by:225 |
Symbol 223 Text | Uses:90 | Used by:225 |
Symbol 224 Text | Uses:90 | Used by:225 |
Symbol 225 MovieClip [continue2] | Uses:217 218 220 222 223 224 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:280 1735 1859 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:280 1735 1859 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:280 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:280 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:280 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:280 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:280 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:280 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:280 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:280 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:280 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:280 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:280 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:280 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:280 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:280 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:280 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:280 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:280 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:280 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:280 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:280 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:280 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:280 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:280 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:280 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:280 |
Symbol 280 MovieClip [enemy7attack] | Uses:227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 | Used by:1897 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:287 |
Symbol 283 Text | Uses:90 | Used by:284 |
Symbol 284 MovieClip | Uses:283 | Used by:287 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:287 |
Symbol 287 MovieClip [bhealth] | Uses:282 284 286 | Used by:Timeline |
Symbol 288 Graphic | Used by:290 | |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip [music] | Uses:288 289 | Used by:Timeline |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip [spike7] | Uses:291 | Used by:Timeline |
Symbol 293 Graphic | Used by:294 1084 1103 | |
Symbol 294 MovieClip [countdownoutline] | Uses:293 | Used by:Timeline |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 MovieClip | Uses:36 | Used by:297 1083 1102 |
Symbol 297 MovieClip [countdown] | Uses:295 296 | Used by:Timeline |
Symbol 298 Graphic | Used by:310 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 | Used by:310 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:310 |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:310 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:310 |
Symbol 307 Graphic | Used by:310 | |
Symbol 308 Graphic | Used by:310 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:298 300 302 304 306 307 308 309 | Used by:311 |
Symbol 311 MovieClip [enbullet2] | Uses:310 | Used by:Timeline |
Symbol 312 Graphic | Used by:337 356 373 488 499 Timeline | |
Symbol 313 Text | Uses:90 | Used by:356 |
Symbol 314 Graphic | Used by:316 | |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:314 315 | Used by:318 320 322 324 326 328 330 332 334 |
Symbol 317 Text | Uses:90 | Used by:318 |
Symbol 318 MovieClip | Uses:316 317 | Used by:356 |
Symbol 319 Text | Uses:90 | Used by:320 |
Symbol 320 MovieClip | Uses:316 319 | Used by:356 |
Symbol 321 Text | Uses:90 | Used by:322 |
Symbol 322 MovieClip | Uses:316 321 | Used by:356 |
Symbol 323 Text | Uses:90 | Used by:324 |
Symbol 324 MovieClip | Uses:316 323 | Used by:356 |
Symbol 325 Text | Uses:90 | Used by:326 |
Symbol 326 MovieClip | Uses:316 325 | Used by:356 |
Symbol 327 Text | Uses:90 | Used by:328 |
Symbol 328 MovieClip | Uses:316 327 | Used by:356 |
Symbol 329 Text | Uses:90 | Used by:330 |
Symbol 330 MovieClip | Uses:316 329 | Used by:356 |
Symbol 331 Text | Uses:90 | Used by:332 |
Symbol 332 MovieClip | Uses:316 331 | Used by:356 |
Symbol 333 Text | Uses:90 | Used by:334 |
Symbol 334 MovieClip | Uses:316 333 | Used by:356 |
Symbol 335 Text | Uses:90 | Used by:336 |
Symbol 336 MovieClip | Uses:335 | Used by:356 |
Symbol 337 MovieClip | Uses:312 | Used by:339 341 343 345 347 349 351 353 355 |
Symbol 338 Text | Uses:90 | Used by:339 |
Symbol 339 MovieClip | Uses:337 338 | Used by:356 |
Symbol 340 Text | Uses:90 | Used by:341 |
Symbol 341 MovieClip | Uses:337 340 | Used by:356 |
Symbol 342 Text | Uses:90 | Used by:343 |
Symbol 343 MovieClip | Uses:337 342 | Used by:356 |
Symbol 344 Text | Uses:90 | Used by:345 |
Symbol 345 MovieClip | Uses:337 344 | Used by:356 |
Symbol 346 Text | Uses:90 | Used by:347 |
Symbol 347 MovieClip | Uses:337 346 | Used by:356 |
Symbol 348 Text | Uses:90 | Used by:349 |
Symbol 349 MovieClip | Uses:337 348 | Used by:356 |
Symbol 350 Text | Uses:90 | Used by:351 |
Symbol 351 MovieClip | Uses:337 350 | Used by:356 |
Symbol 352 Text | Uses:90 | Used by:353 |
Symbol 353 MovieClip | Uses:337 352 | Used by:356 |
Symbol 354 Text | Uses:90 | Used by:355 |
Symbol 355 MovieClip | Uses:337 354 | Used by:356 |
Symbol 356 MovieClip [cheatscreen] | Uses:312 313 318 320 322 324 326 328 330 332 334 336 339 341 343 345 347 349 351 353 355 | Used by:Timeline |
Symbol 357 Graphic | Uses:68 | Used by:368 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:368 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:368 |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:368 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:368 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:368 |
Symbol 368 MovieClip [hat] | Uses:357 359 361 363 365 367 | Used by:823 |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip [explosion2] | Uses:369 | Used by:Timeline |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 MovieClip [explosion] | Uses:371 | Used by:Timeline |
Symbol 373 MovieClip | Uses:312 | Used by:385 |
Symbol 374 Graphic | Used by:377 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 | Used by:377 |
Symbol 377 MovieClip | Uses:374 376 | Used by:385 |
Symbol 378 Graphic | Used by:381 384 | |
Symbol 379 Text | Uses:90 | Used by:381 |
Symbol 380 Graphic | Used by:381 384 | |
Symbol 381 MovieClip | Uses:378 379 380 | Used by:385 |
Symbol 382 Text | Uses:114 | Used by:385 |
Symbol 383 Text | Uses:90 | Used by:384 |
Symbol 384 MovieClip | Uses:378 383 380 | Used by:385 |
Symbol 385 MovieClip [paused2] | Uses:373 377 381 382 384 | Used by:Timeline |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:388 |
Symbol 388 MovieClip [coin2a] | Uses:387 | Used by:Timeline |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:391 |
Symbol 391 MovieClip [blood3] | Uses:390 | Used by:Timeline |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:394 |
Symbol 394 MovieClip [blood2] | Uses:393 | Used by:Timeline |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:397 |
Symbol 397 MovieClip [blood1] | Uses:396 | Used by:Timeline |
Symbol 398 Graphic | Used by:403 404 | |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:399 | Used by:403 404 406 407 409 |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:403 404 406 407 409 |
Symbol 403 MovieClip | Uses:398 400 402 | Used by:404 |
Symbol 404 MovieClip | Uses:398 400 402 403 | Used by:411 |
Symbol 405 Graphic | Used by:406 407 | |
Symbol 406 MovieClip | Uses:405 400 402 | Used by:407 |
Symbol 407 MovieClip | Uses:405 400 402 406 | Used by:411 |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:408 400 402 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:411 |
Symbol 411 MovieClip [enemy0] | Uses:404 407 410 | Used by:Timeline |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:414 |
Symbol 414 MovieClip [headbar] | Uses:413 | Used by:Timeline |
Symbol 415 Text | Uses:90 | Used by:416 |
Symbol 416 MovieClip [intro3] | Uses:415 | Used by:499 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:419 |
Symbol 419 MovieClip | Uses:418 | Used by:430 Timeline |
Symbol 420 Font | Used by:421 1123 1124 1125 1126 2598 2600 | |
Symbol 421 Text | Uses:420 | Used by:Timeline |
Symbol 422 Graphic | Used by:444 485 Timeline | |
Symbol 423 Graphic | Used by:444 485 Timeline | |
Symbol 424 Graphic | Used by:Timeline | |
Symbol 425 Graphic | Used by:426 | |
Symbol 426 MovieClip | Uses:425 | Used by:Timeline |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 | Used by:Timeline |
Symbol 2750 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] | ||
Symbol 429 Graphic | Used by:430 | |
Symbol 430 MovieClip | Uses:429 419 | Used by:Timeline |
Symbol 431 Graphic | Used by:444 Timeline | |
Symbol 432 Sound | Used by:444 | |
Symbol 433 Sound | Used by:444 | |
Symbol 434 Graphic | Used by:444 | |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip | Uses:435 | Used by:444 |
Symbol 437 Sound | Used by:444 | |
Symbol 438 Sound | Used by:444 | |
Symbol 439 Sound | Used by:444 | |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 Button | Uses:440 | Used by:444 |
Symbol 442 Sound | Used by:444 | |
Symbol 443 Sound | Used by:444 | |
Symbol 444 MovieClip | Uses:431 422 423 432 433 434 436 437 438 439 441 442 443 | Used by:Timeline |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:447 448 |
Symbol 447 MovieClip | Uses:446 | Used by:448 |
Symbol 448 MovieClip | Uses:446 447 | Used by:Timeline |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:451 452 |
Symbol 451 MovieClip | Uses:450 | Used by:452 |
Symbol 452 MovieClip | Uses:450 451 | Used by:Timeline |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:455 456 |
Symbol 455 MovieClip | Uses:454 | Used by:456 |
Symbol 456 MovieClip | Uses:454 455 | Used by:Timeline |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:459 460 |
Symbol 459 MovieClip | Uses:458 | Used by:460 |
Symbol 460 MovieClip | Uses:458 459 | Used by:Timeline |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:463 464 |
Symbol 463 MovieClip | Uses:462 | Used by:464 |
Symbol 464 MovieClip | Uses:462 463 | Used by:Timeline |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:467 468 |
Symbol 467 MovieClip | Uses:466 | Used by:468 |
Symbol 468 MovieClip | Uses:466 467 | Used by:Timeline |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 MovieClip | Uses:469 | Used by:Timeline |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:473 474 |
Symbol 473 MovieClip | Uses:472 | Used by:474 |
Symbol 474 MovieClip | Uses:472 473 | Used by:Timeline |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:477 478 |
Symbol 477 MovieClip | Uses:476 | Used by:479 |
Symbol 478 MovieClip | Uses:476 | Used by:479 |
Symbol 479 MovieClip | Uses:477 478 | Used by:Timeline |
Symbol 480 MovieClip | Uses:36 | Used by:Timeline |
Symbol 481 Graphic | Used by:482 484 526 527 528 556 557 968 1002 1003 1367 1401 1402 1702 1736 1737 | |
Symbol 482 MovieClip | Uses:481 | Used by:Timeline |
Symbol 483 Text | Uses:90 | Used by:Timeline |
Symbol 484 MovieClip | Uses:481 | Used by:Timeline |
Symbol 485 MovieClip | Uses:422 423 | Used by:Timeline |
Symbol 486 Text | Uses:114 | Used by:487 |
Symbol 487 MovieClip | Uses:486 | Used by:Timeline |
Symbol 488 MovieClip | Uses:312 | Used by:499 |
Symbol 489 Text | Uses:90 | Used by:490 |
Symbol 490 MovieClip | Uses:489 | Used by:499 |
Symbol 491 Text | Uses:90 | Used by:492 |
Symbol 492 MovieClip | Uses:491 | Used by:499 |
Symbol 493 Text | Uses:90 | Used by:494 |
Symbol 494 MovieClip | Uses:493 | Used by:499 |
Symbol 495 Text | Uses:90 | Used by:496 |
Symbol 496 MovieClip | Uses:495 | Used by:499 |
Symbol 497 Text | Uses:90 | Used by:498 |
Symbol 498 MovieClip | Uses:497 | Used by:499 |
Symbol 499 MovieClip | Uses:488 490 312 492 494 416 496 498 | Used by:Timeline |
Symbol 500 Graphic | Used by:518 | |
Symbol 501 Font | Used by:502 503 504 505 507 509 511 513 920 2594 2595 2596 2597 2599 2601 2602 2603 2604 2605 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2693 2694 2696 2699 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 | |
Symbol 502 Text | Uses:501 | Used by:518 |
Symbol 503 Text | Uses:501 | Used by:518 |
Symbol 504 Text | Uses:501 | Used by:518 |
Symbol 505 Text | Uses:501 | Used by:506 |
Symbol 506 MovieClip | Uses:505 | Used by:518 |
Symbol 507 Text | Uses:501 | Used by:508 |
Symbol 508 MovieClip | Uses:507 | Used by:518 |
Symbol 509 Text | Uses:501 | Used by:510 |
Symbol 510 MovieClip | Uses:509 | Used by:518 |
Symbol 511 Text | Uses:501 | Used by:512 |
Symbol 512 MovieClip | Uses:511 | Used by:518 |
Symbol 513 Text | Uses:501 | Used by:514 |
Symbol 514 MovieClip | Uses:513 | Used by:518 |
Symbol 515 Graphic | Used by:516 | |
Symbol 516 MovieClip | Uses:515 | Used by:518 |
Symbol 517 Graphic | Used by:518 | |
Symbol 518 MovieClip | Uses:500 502 503 504 506 508 510 512 514 516 517 | Used by:Timeline |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:523 |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip | Uses:521 | Used by:523 |
Symbol 523 MovieClip | Uses:520 522 | Used by:Timeline |
Symbol 524 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 525 Text | Uses:90 | Used by:Timeline |
Symbol 526 MovieClip | Uses:481 | Used by:967 Timeline |
Symbol 527 MovieClip | Uses:481 | Used by:967 Timeline |
Symbol 528 MovieClip | Uses:481 | Used by:648 768 1366 1597 1701 2295 2417 2577 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:555 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:555 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:555 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:555 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:555 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:555 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:555 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:555 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:555 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:555 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:555 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:555 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:555 |
Symbol 555 MovieClip | Uses:530 532 534 536 538 540 542 544 546 548 550 552 554 | Used by:648 |
Symbol 556 MovieClip | Uses:481 | Used by:648 768 1366 1597 2295 2417 2577 |
Symbol 557 MovieClip | Uses:481 | Used by:648 768 1366 1597 2295 2417 2577 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:608 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:608 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:608 |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:608 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:608 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:608 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:608 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:608 |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:608 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:608 |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:608 |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:608 |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:582 | Used by:608 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:608 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:608 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:608 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:608 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:608 |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:608 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:608 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:608 |
Symbol 600 Bitmap | Used by:601 | |
Symbol 601 Graphic | Uses:600 | Used by:608 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:608 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:608 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:608 |
Symbol 608 MovieClip | Uses:559 561 563 565 567 569 571 573 575 577 579 581 583 585 587 589 591 593 595 597 599 601 603 605 607 | Used by:648 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:647 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:647 |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:647 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:647 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:647 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:647 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:647 |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:647 |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:647 |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:647 |
Symbol 629 Bitmap | Used by:630 | |
Symbol 630 Graphic | Uses:629 | Used by:647 |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:647 |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:647 |
Symbol 635 Bitmap | Used by:636 | |
Symbol 636 Graphic | Uses:635 | Used by:647 |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:647 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:647 |
Symbol 641 Bitmap | Used by:642 | |
Symbol 642 Graphic | Uses:641 | Used by:647 |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:647 |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:647 |
Symbol 647 MovieClip | Uses:610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 | Used by:648 |
Symbol 648 MovieClip [boss2] | Uses:528 555 556 557 608 647 | Used by:Timeline |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:675 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:675 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:675 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:675 |
Symbol 657 Bitmap | Used by:658 | |
Symbol 658 Graphic | Uses:657 | Used by:675 |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:675 |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:675 |
Symbol 663 Bitmap | Used by:664 | |
Symbol 664 Graphic | Uses:663 | Used by:675 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:675 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:675 |
Symbol 669 Bitmap | Used by:670 | |
Symbol 670 Graphic | Uses:669 | Used by:675 |
Symbol 671 Bitmap | Used by:672 | |
Symbol 672 Graphic | Uses:671 | Used by:675 |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:675 |
Symbol 675 MovieClip | Uses:650 652 654 656 658 660 662 664 666 668 670 672 674 | Used by:768 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:728 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:728 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:728 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:728 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:728 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:728 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:728 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:728 |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:728 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:728 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:728 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:728 |
Symbol 700 Bitmap | Used by:701 | |
Symbol 701 Graphic | Uses:700 | Used by:728 |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:728 |
Symbol 704 Bitmap | Used by:705 | |
Symbol 705 Graphic | Uses:704 | Used by:728 |
Symbol 706 Bitmap | Used by:707 | |
Symbol 707 Graphic | Uses:706 | Used by:728 |
Symbol 708 Bitmap | Used by:709 | |
Symbol 709 Graphic | Uses:708 | Used by:728 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:728 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:728 |
Symbol 714 Bitmap | Used by:715 | |
Symbol 715 Graphic | Uses:714 | Used by:728 |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:716 | Used by:728 |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:718 | Used by:728 |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:720 | Used by:728 |
Symbol 722 Bitmap | Used by:723 | |
Symbol 723 Graphic | Uses:722 | Used by:728 |
Symbol 724 Bitmap | Used by:725 | |
Symbol 725 Graphic | Uses:724 | Used by:728 |
Symbol 726 Bitmap | Used by:727 | |
Symbol 727 Graphic | Uses:726 | Used by:728 |
Symbol 728 MovieClip | Uses:677 679 681 683 685 687 689 691 693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725 727 | Used by:768 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:767 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:767 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:767 |
Symbol 735 Bitmap | Used by:736 | |
Symbol 736 Graphic | Uses:735 | Used by:767 |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:767 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:767 |
Symbol 741 Bitmap | Used by:742 | |
Symbol 742 Graphic | Uses:741 | Used by:767 |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:767 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:767 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:767 |
Symbol 749 Bitmap | Used by:750 | |
Symbol 750 Graphic | Uses:749 | Used by:767 |
Symbol 751 Bitmap | Used by:752 | |
Symbol 752 Graphic | Uses:751 | Used by:767 |
Symbol 753 Bitmap | Used by:754 | |
Symbol 754 Graphic | Uses:753 | Used by:767 |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:767 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:767 |
Symbol 759 Bitmap | Used by:760 | |
Symbol 760 Graphic | Uses:759 | Used by:767 |
Symbol 761 Bitmap | Used by:762 | |
Symbol 762 Graphic | Uses:761 | Used by:767 |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:767 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:767 |
Symbol 767 MovieClip | Uses:730 732 734 736 738 740 742 744 746 748 750 752 754 756 758 760 762 764 766 | Used by:768 |
Symbol 768 MovieClip [boss3] | Uses:528 675 556 557 728 767 | Used by:Timeline |
Symbol 769 Graphic | Used by:770 | |
Symbol 770 MovieClip [yy1] | Uses:769 | Used by:Timeline |
Symbol 771 Graphic | Used by:772 | |
Symbol 772 MovieClip [yy2] | Uses:771 | Used by:Timeline |
Symbol 773 Graphic | Used by:774 | |
Symbol 774 MovieClip [yy3] | Uses:773 | Used by:Timeline |
Symbol 775 Graphic | Used by:776 | |
Symbol 776 MovieClip [yy4] | Uses:775 | Used by:Timeline |
Symbol 777 Graphic | Used by:778 | |
Symbol 778 MovieClip [yy5] | Uses:777 | Used by:Timeline |
Symbol 779 Graphic | Used by:780 | |
Symbol 780 MovieClip [yy6] | Uses:779 | Used by:Timeline |
Symbol 781 Graphic | Uses:67 | Used by:786 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:786 |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:786 |
Symbol 786 MovieClip | Uses:781 783 785 | Used by:821 |
Symbol 787 Graphic | Uses:34 | Used by:798 |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:798 |
Symbol 790 Bitmap | Used by:791 | |
Symbol 791 Graphic | Uses:790 | Used by:798 |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:798 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:798 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:798 |
Symbol 798 MovieClip | Uses:787 789 791 793 795 797 | Used by:821 |
Symbol 799 Graphic | Uses:33 | Used by:810 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:810 |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:810 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:810 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:810 |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:810 |
Symbol 810 MovieClip | Uses:799 801 803 805 807 809 | Used by:821 |
Symbol 811 Graphic | Used by:816 | |
Symbol 812 Graphic | Used by:816 | |
Symbol 813 Graphic | Used by:816 | |
Symbol 814 Graphic | Used by:816 | |
Symbol 815 Graphic | Used by:816 | |
Symbol 816 MovieClip | Uses:811 812 813 814 815 | Used by:821 |
Symbol 817 Graphic | Used by:818 | |
Symbol 818 MovieClip | Uses:817 | Used by:821 |
Symbol 819 Graphic | Used by:820 | |
Symbol 820 MovieClip | Uses:819 | Used by:821 |
Symbol 821 MovieClip | Uses:786 798 810 816 818 820 52 | Used by:823 |
Symbol 822 MovieClip | Uses:36 | Used by:823 |
Symbol 823 MovieClip | Uses:32 821 66 368 822 | Used by:Timeline |
Symbol 824 Graphic | Used by:825 | |
Symbol 825 MovieClip | Uses:824 | Used by:863 |
Symbol 826 Graphic | Used by:863 | |
Symbol 827 Text | Uses:90 | Used by:863 |
Symbol 828 Text | Uses:90 | Used by:863 |
Symbol 829 Text | Uses:90 | Used by:863 |
Symbol 830 Graphic | Used by:863 | |
Symbol 831 Text | Uses:90 | Used by:863 |
Symbol 832 Text | Uses:90 | Used by:863 |
Symbol 833 Graphic | Used by:863 | |
Symbol 834 Text | Uses:90 | Used by:863 |
Symbol 835 Text | Uses:90 | Used by:863 |
Symbol 836 Graphic | Used by:863 | |
Symbol 837 Text | Uses:90 | Used by:863 |
Symbol 838 Text | Uses:90 | Used by:863 |
Symbol 839 Graphic | Used by:863 | |
Symbol 840 Text | Uses:90 | Used by:863 |
Symbol 841 Graphic | Used by:863 | |
Symbol 842 Text | Uses:90 | Used by:863 |
Symbol 843 Text | Uses:90 | Used by:863 |
Symbol 844 Graphic | Used by:863 | |
Symbol 845 Text | Uses:90 | Used by:863 |
Symbol 846 Text | Uses:90 | Used by:863 |
Symbol 847 Text | Uses:90 | Used by:863 |
Symbol 848 Text | Uses:90 | Used by:863 |
Symbol 849 Text | Uses:90 | Used by:863 |
Symbol 850 Text | Uses:90 | Used by:863 |
Symbol 851 Text | Uses:90 | Used by:863 |
Symbol 852 Text | Uses:90 | Used by:863 |
Symbol 853 Text | Uses:90 | Used by:863 |
Symbol 854 Text | Uses:90 | Used by:863 |
Symbol 855 Text | Uses:90 | Used by:863 |
Symbol 856 Graphic | Used by:863 | |
Symbol 857 Text | Uses:90 | Used by:863 |
Symbol 858 Text | Uses:90 | Used by:863 |
Symbol 859 Graphic | Used by:863 | |
Symbol 860 Text | Uses:90 | Used by:863 |
Symbol 861 Graphic | Used by:863 | |
Symbol 862 Text | Uses:90 | Used by:863 |
Symbol 863 MovieClip [newEnemies3] | Uses:825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 | Used by:Timeline |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 MovieClip [w1] | Uses:864 | Used by:Timeline |
Symbol 866 Graphic | Used by:867 | |
Symbol 867 MovieClip [w2] | Uses:866 | Used by:Timeline |
Symbol 868 Graphic | Used by:869 | |
Symbol 869 MovieClip [w3] | Uses:868 | Used by:Timeline |
Symbol 870 Graphic | Used by:871 | |
Symbol 871 MovieClip [w4] | Uses:870 | Used by:Timeline |
Symbol 872 Graphic | Used by:873 | |
Symbol 873 MovieClip [w5] | Uses:872 | Used by:Timeline |
Symbol 874 Bitmap | Used by:875 2593 2627 2655 2692 | |
Symbol 875 Graphic | Uses:874 | Used by:966 |
Symbol 876 Bitmap | Used by:877 | |
Symbol 877 Graphic | Uses:876 | Used by:966 |
Symbol 878 Text | Uses:114 | Used by:966 |
Symbol 879 Text | Uses:114 | Used by:966 |
Symbol 880 Text | Uses:114 | Used by:966 |
Symbol 881 Text | Uses:114 | Used by:966 |
Symbol 882 Text | Uses:114 | Used by:966 |
Symbol 883 Text | Uses:114 | Used by:966 |
Symbol 884 Text | Uses:114 | Used by:966 |
Symbol 885 Text | Uses:114 | Used by:966 |
Symbol 886 Text | Uses:114 | Used by:966 |
Symbol 887 Text | Uses:114 | Used by:966 |
Symbol 888 Text | Uses:114 | Used by:966 |
Symbol 889 Text | Uses:114 | Used by:966 |
Symbol 890 Text | Uses:114 | Used by:966 |
Symbol 891 EditableText | Uses:90 114 | Used by:966 |
Symbol 892 Text | Uses:114 | Used by:966 |
Symbol 893 Text | Uses:114 | Used by:966 |
Symbol 894 Text | Uses:114 | Used by:966 |
Symbol 895 Text | Uses:90 | Used by:896 |
Symbol 896 MovieClip | Uses:895 | Used by:966 |
Symbol 897 Text | Uses:90 | Used by:900 |
Symbol 898 Graphic | Used by:899 | |
Symbol 899 MovieClip | Uses:898 | Used by:900 |
Symbol 900 MovieClip | Uses:897 899 | Used by:966 |
Symbol 901 Bitmap | Used by:902 | |
Symbol 902 Graphic | Uses:901 | Used by:966 |
Symbol 903 Graphic | Used by:904 | |
Symbol 904 MovieClip | Uses:903 | Used by:966 |
Symbol 905 Graphic | Used by:906 | |
Symbol 906 MovieClip | Uses:905 | Used by:966 |
Symbol 907 Graphic | Used by:908 | |
Symbol 908 MovieClip | Uses:907 | Used by:966 |
Symbol 909 Graphic | Used by:910 | |
Symbol 910 MovieClip | Uses:909 | Used by:966 |
Symbol 911 Graphic | Used by:912 | |
Symbol 912 MovieClip | Uses:911 | Used by:966 |
Symbol 913 Graphic | Used by:914 | |
Symbol 914 MovieClip | Uses:913 | Used by:966 |
Symbol 915 EditableText | Uses:90 114 | Used by:966 |
Symbol 916 EditableText | Uses:90 114 | Used by:966 |
Symbol 917 EditableText | Uses:114 | Used by:966 |
Symbol 918 EditableText | Uses:114 | Used by:966 |
Symbol 919 EditableText | Uses:90 114 | Used by:966 |
Symbol 920 Text | Uses:501 | Used by:921 |
Symbol 921 MovieClip | Uses:920 | Used by:966 |
Symbol 922 Bitmap | Used by:923 | |
Symbol 923 Graphic | Uses:922 | Used by:966 |
Symbol 924 Graphic | Used by:928 930 | |
Symbol 925 Graphic | Used by:928 930 | |
Symbol 926 Graphic | Used by:928 930 | |
Symbol 927 Graphic | Used by:928 930 | |
Symbol 928 MovieClip | Uses:924 925 926 927 | Used by:966 |
Symbol 929 Graphic | Used by:930 | |
Symbol 930 MovieClip | Uses:929 924 925 926 927 | Used by:966 |
Symbol 931 EditableText | Uses:90 114 | Used by:966 |
Symbol 932 Text | Uses:114 | Used by:966 |
Symbol 933 EditableText | Uses:90 114 | Used by:966 |
Symbol 934 Bitmap | Used by:935 938 | |
Symbol 935 Graphic | Uses:934 | Used by:966 |
Symbol 936 EditableText | Uses:90 | Used by:966 |
Symbol 937 Bitmap | Used by:938 | |
Symbol 938 Graphic | Uses:937 934 | Used by:966 |
Symbol 939 Graphic | Used by:940 | |
Symbol 940 MovieClip | Uses:939 | Used by:966 |
Symbol 941 Graphic | Used by:942 | |
Symbol 942 MovieClip | Uses:941 | Used by:966 |
Symbol 943 Graphic | Used by:944 | |
Symbol 944 MovieClip | Uses:943 | Used by:966 |
Symbol 945 Graphic | Used by:956 | |
Symbol 946 Bitmap | Used by:947 | |
Symbol 947 Graphic | Uses:946 | Used by:956 |
Symbol 948 Bitmap | Used by:949 | |
Symbol 949 Graphic | Uses:948 | Used by:956 |
Symbol 950 Bitmap | Used by:951 | |
Symbol 951 Graphic | Uses:950 | Used by:956 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:956 |
Symbol 954 Bitmap | Used by:955 | |
Symbol 955 Graphic | Uses:954 | Used by:956 |
Symbol 956 MovieClip | Uses:945 947 949 951 953 955 | Used by:966 |
Symbol 957 Text | Uses:114 | Used by:966 |
Symbol 958 EditableText | Uses:90 114 | Used by:966 |
Symbol 959 MovieClip | Uses:36 | Used by:966 |
Symbol 960 MovieClip | Uses:36 | Used by:966 |
Symbol 961 Bitmap | Used by:962 | |
Symbol 962 Graphic | Uses:961 | Used by:966 |
Symbol 963 Graphic | Used by:964 | |
Symbol 964 MovieClip | Uses:963 | Used by:966 |
Symbol 965 MovieClip | Uses:36 | Used by:966 |
Symbol 966 MovieClip | Uses:875 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 896 900 902 904 906 908 910 912 914 915 916 917 918 919 921 923 928 930 931 932 933 935 936 938 940 942 944 956 957 958 959 960 962 964 965 | Used by:967 |
Symbol 967 MovieClip [menu] | Uses:966 526 527 | Used by:Timeline |
Symbol 968 MovieClip | Uses:481 | Used by:1074 1262 2015 |
Symbol 969 Bitmap | Used by:970 | |
Symbol 970 Graphic | Uses:969 | Used by:1001 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:1001 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:1001 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:1001 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:1001 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:1001 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:1001 |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:1001 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:1001 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:1001 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:1001 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:1001 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:1001 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:1001 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:1001 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1001 |
Symbol 1001 MovieClip | Uses:970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 | Used by:1074 |
Symbol 1002 MovieClip | Uses:481 | Used by:1074 1262 2015 |
Symbol 1003 MovieClip | Uses:481 | Used by:1074 1262 2015 |
Symbol 1004 Bitmap | Used by:1005 | |
Symbol 1005 Graphic | Uses:1004 | Used by:1054 |
Symbol 1006 Bitmap | Used by:1007 | |
Symbol 1007 Graphic | Uses:1006 | Used by:1054 |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1054 |
Symbol 1010 Bitmap | Used by:1011 | |
Symbol 1011 Graphic | Uses:1010 | Used by:1054 |
Symbol 1012 Bitmap | Used by:1013 | |
Symbol 1013 Graphic | Uses:1012 | Used by:1054 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1054 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1054 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1054 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1054 |
Symbol 1022 Bitmap | Used by:1023 | |
Symbol 1023 Graphic | Uses:1022 | Used by:1054 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1054 |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1054 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1054 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1054 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1054 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1054 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1054 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1054 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1054 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1054 |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1054 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1054 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1054 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1054 |
Symbol 1052 Bitmap | Used by:1053 | |
Symbol 1053 Graphic | Uses:1052 | Used by:1054 |
Symbol 1054 MovieClip | Uses:1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 | Used by:1074 |
Symbol 1055 Bitmap | Used by:1056 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1073 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1073 |
Symbol 1059 Bitmap | Used by:1060 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1073 |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1073 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1073 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1073 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1073 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1073 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1073 |
Symbol 1073 MovieClip | Uses:1056 1058 1060 1062 1064 1066 1068 1070 1072 | Used by:1074 |
Symbol 1074 MovieClip [enemy8] | Uses:968 1001 1002 1003 1054 1073 | Used by:Timeline |
Symbol 1075 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1076 Text | Uses:90 | Used by:1097 |
Symbol 1077 Text | Uses:90 | Used by:1097 |
Symbol 1078 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1079 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1080 Text | Uses:90 | Used by:1097 |
Symbol 1081 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1082 Graphic | Used by:1083 | |
Symbol 1083 MovieClip | Uses:1082 296 | Used by:1097 |
Symbol 1084 MovieClip | Uses:293 | Used by:1097 |
Symbol 1085 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1086 Text | Uses:90 | Used by:1097 |
Symbol 1087 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1088 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1089 Text | Uses:90 | Used by:1097 |
Symbol 1090 EditableText | Uses:90 114 | Used by:1097 |
Symbol 1091 Text | Uses:90 | Used by:1097 |
Symbol 1092 Text | Uses:90 | Used by:1093 |
Symbol 1093 MovieClip | Uses:1092 | Used by:1097 |
Symbol 1094 Text | Uses:90 | Used by:1095 |
Symbol 1095 MovieClip | Uses:1094 | Used by:1097 |
Symbol 1096 Text | Uses:90 | Used by:1097 |
Symbol 1097 MovieClip | Uses:1075 1076 1077 1078 1079 1080 1081 1083 1084 1085 1086 1087 1088 1089 1090 1091 1093 1095 1096 | Used by:Timeline |
Symbol 1098 Text | Uses:114 | Used by:1099 |
Symbol 1099 MovieClip | Uses:1098 | Used by:1100 |
Symbol 1100 MovieClip | Uses:1099 | Used by:Timeline |
Symbol 1101 Graphic | Used by:1102 | |
Symbol 1102 MovieClip | Uses:1101 296 | Used by:Timeline |
Symbol 1103 MovieClip | Uses:293 | Used by:Timeline |
Symbol 1104 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 1105 Graphic | Used by:1106 | |
Symbol 1106 MovieClip | Uses:1105 | Used by:1110 |
Symbol 1107 Bitmap | Used by:1108 | |
Symbol 1108 Graphic | Uses:1107 | Used by:1109 |
Symbol 1109 MovieClip | Uses:1108 | Used by:1110 |
Symbol 1110 MovieClip | Uses:1106 1109 | Used by:1112 |
Symbol 1111 Text | Uses:90 | Used by:1112 |
Symbol 1112 MovieClip | Uses:1110 1111 | Used by:1116 |
Symbol 1113 Graphic | Used by:1115 | |
Symbol 1114 EditableText | Uses:90 114 | Used by:1115 |
Symbol 1115 MovieClip | Uses:1113 1114 | Used by:1116 |
Symbol 1116 MovieClip | Uses:1112 1115 | Used by:Timeline |
Symbol 1117 Text | Uses:114 | Used by:1118 |
Symbol 1118 MovieClip | Uses:1117 | Used by:Timeline |
Symbol 1119 Graphic | Used by:1120 | |
Symbol 1120 MovieClip | Uses:1119 | Used by:1129 2624 |
Symbol 1121 Text | Uses:114 | Used by:1129 |
Symbol 1122 Graphic | Used by:1127 | |
Symbol 1123 Text | Uses:420 | Used by:1127 |
Symbol 1124 Text | Uses:420 | Used by:1127 |
Symbol 1125 Text | Uses:420 | Used by:1127 |
Symbol 1126 Text | Uses:420 | Used by:1127 |
Symbol 1127 MovieClip | Uses:1122 1123 1124 1125 1126 | Used by:1129 |
Symbol 1128 Text | Uses:114 | Used by:1129 |
Symbol 1129 MovieClip | Uses:1120 1121 1127 1128 | Used by:1140 |
Symbol 1130 Text | Uses:114 | Used by:1136 |
Symbol 1131 Text | Uses:114 | Used by:1136 |
Symbol 1132 Graphic | Used by:1133 | |
Symbol 1133 MovieClip | Uses:1132 | Used by:1136 2624 |
Symbol 1134 Graphic | Used by:1135 | |
Symbol 1135 MovieClip | Uses:1134 | Used by:1136 |
Symbol 1136 MovieClip | Uses:1130 1131 1133 1135 | Used by:1140 |
Symbol 1137 Text | Uses:114 | Used by:1139 |
Symbol 1138 Text | Uses:114 | Used by:1139 |
Symbol 1139 MovieClip | Uses:1137 1138 | Used by:1140 |
Symbol 1140 MovieClip | Uses:1129 1136 1139 | Used by:Timeline |
Symbol 1141 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 1142 Graphic | Used by:1159 | |
Symbol 1143 MovieClip | Uses:36 | Used by:1159 |
Symbol 1144 MovieClip | Uses:36 | Used by:1159 |
Symbol 1145 Bitmap | Used by:1146 | |
Symbol 1146 Graphic | Uses:1145 | Used by:1159 |
Symbol 1147 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1148 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1149 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1150 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1151 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1152 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1153 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1154 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1155 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1156 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1157 EditableText | Uses:90 114 | Used by:1159 |
Symbol 1158 Text | Uses:90 | Used by:1159 |
Symbol 1159 MovieClip | Uses:1142 1143 1144 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 | Used by:Timeline |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1192 1261 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1192 1261 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1192 1261 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1192 1261 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1192 1261 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1192 1261 |
Symbol 1172 Bitmap | Used by:1173 | |
Symbol 1173 Graphic | Uses:1172 | Used by:1192 1261 |
Symbol 1174 Bitmap | Used by:1175 | |
Symbol 1175 Graphic | Uses:1174 | Used by:1192 1261 |
Symbol 1176 Bitmap | Used by:1177 | |
Symbol 1177 Graphic | Uses:1176 | Used by:1192 1261 |
Symbol 1178 Bitmap | Used by:1179 | |
Symbol 1179 Graphic | Uses:1178 | Used by:1192 1261 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1192 1261 |
Symbol 1182 Bitmap | Used by:1183 | |
Symbol 1183 Graphic | Uses:1182 | Used by:1192 1261 |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1192 1261 |
Symbol 1186 Bitmap | Used by:1187 | |
Symbol 1187 Graphic | Uses:1186 | Used by:1192 1261 |
Symbol 1188 Bitmap | Used by:1189 | |
Symbol 1189 Graphic | Uses:1188 | Used by:1192 1261 |
Symbol 1190 Bitmap | Used by:1191 | |
Symbol 1191 Graphic | Uses:1190 | Used by:1192 1261 |
Symbol 1192 MovieClip | Uses:1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 | Used by:1262 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1241 |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:1241 |
Symbol 1197 Bitmap | Used by:1198 | |
Symbol 1198 Graphic | Uses:1197 | Used by:1241 |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1241 |
Symbol 1201 Bitmap | Used by:1202 | |
Symbol 1202 Graphic | Uses:1201 | Used by:1241 |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1203 | Used by:1241 |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1241 |
Symbol 1207 Bitmap | Used by:1208 | |
Symbol 1208 Graphic | Uses:1207 | Used by:1241 |
Symbol 1209 Bitmap | Used by:1210 | |
Symbol 1210 Graphic | Uses:1209 | Used by:1241 |
Symbol 1211 Bitmap | Used by:1212 | |
Symbol 1212 Graphic | Uses:1211 | Used by:1241 |
Symbol 1213 Bitmap | Used by:1214 | |
Symbol 1214 Graphic | Uses:1213 | Used by:1241 |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:1241 |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:1241 |
Symbol 1219 Bitmap | Used by:1220 | |
Symbol 1220 Graphic | Uses:1219 | Used by:1241 |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:1241 |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1241 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1241 |
Symbol 1227 Bitmap | Used by:1228 | |
Symbol 1228 Graphic | Uses:1227 | Used by:1241 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1241 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1241 |
Symbol 1233 Bitmap | Used by:1234 | |
Symbol 1234 Graphic | Uses:1233 | Used by:1241 |
Symbol 1235 Bitmap | Used by:1236 | |
Symbol 1236 Graphic | Uses:1235 | Used by:1241 |
Symbol 1237 Bitmap | Used by:1238 | |
Symbol 1238 Graphic | Uses:1237 | Used by:1241 |
Symbol 1239 Bitmap | Used by:1240 | |
Symbol 1240 Graphic | Uses:1239 | Used by:1241 |
Symbol 1241 MovieClip | Uses:1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 1240 | Used by:1262 |
Symbol 1242 Bitmap | Used by:1243 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1260 |
Symbol 1244 Bitmap | Used by:1245 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1260 |
Symbol 1246 Bitmap | Used by:1247 | |
Symbol 1247 Graphic | Uses:1246 | Used by:1260 |
Symbol 1248 Bitmap | Used by:1249 | |
Symbol 1249 Graphic | Uses:1248 | Used by:1260 |
Symbol 1250 Bitmap | Used by:1251 | |
Symbol 1251 Graphic | Uses:1250 | Used by:1260 |
Symbol 1252 Bitmap | Used by:1253 | |
Symbol 1253 Graphic | Uses:1252 | Used by:1260 |
Symbol 1254 Bitmap | Used by:1255 | |
Symbol 1255 Graphic | Uses:1254 | Used by:1260 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1260 |
Symbol 1258 Bitmap | Used by:1259 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1260 |
Symbol 1260 MovieClip | Uses:1243 1245 1247 1249 1251 1253 1255 1257 1259 | Used by:1262 |
Symbol 1261 MovieClip | Uses:1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 | Used by:1262 |
Symbol 1262 MovieClip [enemy6] | Uses:968 1192 1002 1003 1241 1260 1261 | Used by:Timeline |
Symbol 1263 Bitmap | Used by:1264 | |
Symbol 1264 Graphic | Uses:1263 | Used by:1295 |
Symbol 1265 Bitmap | Used by:1266 | |
Symbol 1266 Graphic | Uses:1265 | Used by:1295 |
Symbol 1267 Bitmap | Used by:1268 | |
Symbol 1268 Graphic | Uses:1267 | Used by:1295 |
Symbol 1269 Bitmap | Used by:1270 | |
Symbol 1270 Graphic | Uses:1269 | Used by:1295 |
Symbol 1271 Bitmap | Used by:1272 | |
Symbol 1272 Graphic | Uses:1271 | Used by:1295 |
Symbol 1273 Bitmap | Used by:1274 | |
Symbol 1274 Graphic | Uses:1273 | Used by:1295 |
Symbol 1275 Bitmap | Used by:1276 | |
Symbol 1276 Graphic | Uses:1275 | Used by:1295 |
Symbol 1277 Bitmap | Used by:1278 | |
Symbol 1278 Graphic | Uses:1277 | Used by:1295 |
Symbol 1279 Bitmap | Used by:1280 | |
Symbol 1280 Graphic | Uses:1279 | Used by:1295 |
Symbol 1281 Bitmap | Used by:1282 | |
Symbol 1282 Graphic | Uses:1281 | Used by:1295 |
Symbol 1283 Bitmap | Used by:1284 | |
Symbol 1284 Graphic | Uses:1283 | Used by:1295 |
Symbol 1285 Bitmap | Used by:1286 | |
Symbol 1286 Graphic | Uses:1285 | Used by:1295 |
Symbol 1287 Bitmap | Used by:1288 | |
Symbol 1288 Graphic | Uses:1287 | Used by:1295 |
Symbol 1289 Bitmap | Used by:1290 | |
Symbol 1290 Graphic | Uses:1289 | Used by:1295 |
Symbol 1291 Bitmap | Used by:1292 | |
Symbol 1292 Graphic | Uses:1291 | Used by:1295 |
Symbol 1293 Bitmap | Used by:1294 | |
Symbol 1294 Graphic | Uses:1293 | Used by:1295 |
Symbol 1295 MovieClip | Uses:1264 1266 1268 1270 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294 | Used by:1366 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1346 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1346 |
Symbol 1300 Bitmap | Used by:1301 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1346 |
Symbol 1302 Bitmap | Used by:1303 | |
Symbol 1303 Graphic | Uses:1302 | Used by:1346 |
Symbol 1304 Bitmap | Used by:1305 | |
Symbol 1305 Graphic | Uses:1304 | Used by:1346 |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1306 | Used by:1346 |
Symbol 1308 Bitmap | Used by:1309 | |
Symbol 1309 Graphic | Uses:1308 | Used by:1346 |
Symbol 1310 Bitmap | Used by:1311 | |
Symbol 1311 Graphic | Uses:1310 | Used by:1346 |
Symbol 1312 Bitmap | Used by:1313 | |
Symbol 1313 Graphic | Uses:1312 | Used by:1346 |
Symbol 1314 Bitmap | Used by:1315 | |
Symbol 1315 Graphic | Uses:1314 | Used by:1346 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1346 |
Symbol 1318 Bitmap | Used by:1319 | |
Symbol 1319 Graphic | Uses:1318 | Used by:1346 |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1346 |
Symbol 1322 Bitmap | Used by:1323 | |
Symbol 1323 Graphic | Uses:1322 | Used by:1346 |
Symbol 1324 Bitmap | Used by:1325 | |
Symbol 1325 Graphic | Uses:1324 | Used by:1346 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1346 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1346 |
Symbol 1330 Bitmap | Used by:1331 | |
Symbol 1331 Graphic | Uses:1330 | Used by:1346 |
Symbol 1332 Bitmap | Used by:1333 | |
Symbol 1333 Graphic | Uses:1332 | Used by:1346 |
Symbol 1334 Bitmap | Used by:1335 | |
Symbol 1335 Graphic | Uses:1334 | Used by:1346 |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:1346 |
Symbol 1338 Bitmap | Used by:1339 | |
Symbol 1339 Graphic | Uses:1338 | Used by:1346 |
Symbol 1340 Bitmap | Used by:1341 | |
Symbol 1341 Graphic | Uses:1340 | Used by:1346 |
Symbol 1342 Bitmap | Used by:1343 | |
Symbol 1343 Graphic | Uses:1342 | Used by:1346 |
Symbol 1344 Bitmap | Used by:1345 | |
Symbol 1345 Graphic | Uses:1344 | Used by:1346 |
Symbol 1346 MovieClip | Uses:1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345 | Used by:1366 |
Symbol 1347 Bitmap | Used by:1348 | |
Symbol 1348 Graphic | Uses:1347 | Used by:1365 |
Symbol 1349 Bitmap | Used by:1350 | |
Symbol 1350 Graphic | Uses:1349 | Used by:1365 |
Symbol 1351 Bitmap | Used by:1352 | |
Symbol 1352 Graphic | Uses:1351 | Used by:1365 |
Symbol 1353 Bitmap | Used by:1354 | |
Symbol 1354 Graphic | Uses:1353 | Used by:1365 |
Symbol 1355 Bitmap | Used by:1356 | |
Symbol 1356 Graphic | Uses:1355 | Used by:1365 |
Symbol 1357 Bitmap | Used by:1358 | |
Symbol 1358 Graphic | Uses:1357 | Used by:1365 |
Symbol 1359 Bitmap | Used by:1360 | |
Symbol 1360 Graphic | Uses:1359 | Used by:1365 |
Symbol 1361 Bitmap | Used by:1362 | |
Symbol 1362 Graphic | Uses:1361 | Used by:1365 |
Symbol 1363 Bitmap | Used by:1364 | |
Symbol 1364 Graphic | Uses:1363 | Used by:1365 |
Symbol 1365 MovieClip | Uses:1348 1350 1352 1354 1356 1358 1360 1362 1364 | Used by:1366 |
Symbol 1366 MovieClip [enemy] | Uses:528 1295 556 557 1346 1365 | Used by:Timeline |
Symbol 1367 MovieClip | Uses:481 | Used by:1493 2171 |
Symbol 1368 Bitmap | Used by:1369 | |
Symbol 1369 Graphic | Uses:1368 | Used by:1400 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1400 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1400 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1400 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1400 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1400 |
Symbol 1380 Bitmap | Used by:1381 | |
Symbol 1381 Graphic | Uses:1380 | Used by:1400 |
Symbol 1382 Bitmap | Used by:1383 | |
Symbol 1383 Graphic | Uses:1382 | Used by:1400 |
Symbol 1384 Bitmap | Used by:1385 | |
Symbol 1385 Graphic | Uses:1384 | Used by:1400 |
Symbol 1386 Bitmap | Used by:1387 | |
Symbol 1387 Graphic | Uses:1386 | Used by:1400 |
Symbol 1388 Bitmap | Used by:1389 | |
Symbol 1389 Graphic | Uses:1388 | Used by:1400 |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1390 | Used by:1400 |
Symbol 1392 Bitmap | Used by:1393 | |
Symbol 1393 Graphic | Uses:1392 | Used by:1400 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1400 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1400 |
Symbol 1398 Bitmap | Used by:1399 | |
Symbol 1399 Graphic | Uses:1398 | Used by:1400 |
Symbol 1400 MovieClip | Uses:1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 | Used by:1493 |
Symbol 1401 MovieClip | Uses:481 | Used by:1493 1701 2171 |
Symbol 1402 MovieClip | Uses:481 | Used by:1493 1701 2171 |
Symbol 1403 Bitmap | Used by:1404 | |
Symbol 1404 Graphic | Uses:1403 | Used by:1453 |
Symbol 1405 Bitmap | Used by:1406 | |
Symbol 1406 Graphic | Uses:1405 | Used by:1453 |
Symbol 1407 Bitmap | Used by:1408 | |
Symbol 1408 Graphic | Uses:1407 | Used by:1453 |
Symbol 1409 Bitmap | Used by:1410 | |
Symbol 1410 Graphic | Uses:1409 | Used by:1453 |
Symbol 1411 Bitmap | Used by:1412 | |
Symbol 1412 Graphic | Uses:1411 | Used by:1453 |
Symbol 1413 Bitmap | Used by:1414 | |
Symbol 1414 Graphic | Uses:1413 | Used by:1453 |
Symbol 1415 Bitmap | Used by:1416 | |
Symbol 1416 Graphic | Uses:1415 | Used by:1453 |
Symbol 1417 Bitmap | Used by:1418 | |
Symbol 1418 Graphic | Uses:1417 | Used by:1453 |
Symbol 1419 Bitmap | Used by:1420 | |
Symbol 1420 Graphic | Uses:1419 | Used by:1453 |
Symbol 1421 Bitmap | Used by:1422 | |
Symbol 1422 Graphic | Uses:1421 | Used by:1453 |
Symbol 1423 Bitmap | Used by:1424 | |
Symbol 1424 Graphic | Uses:1423 | Used by:1453 |
Symbol 1425 Bitmap | Used by:1426 | |
Symbol 1426 Graphic | Uses:1425 | Used by:1453 |
Symbol 1427 Bitmap | Used by:1428 | |
Symbol 1428 Graphic | Uses:1427 | Used by:1453 |
Symbol 1429 Bitmap | Used by:1430 | |
Symbol 1430 Graphic | Uses:1429 | Used by:1453 |
Symbol 1431 Bitmap | Used by:1432 | |
Symbol 1432 Graphic | Uses:1431 | Used by:1453 |
Symbol 1433 Bitmap | Used by:1434 | |
Symbol 1434 Graphic | Uses:1433 | Used by:1453 |
Symbol 1435 Bitmap | Used by:1436 | |
Symbol 1436 Graphic | Uses:1435 | Used by:1453 |
Symbol 1437 Bitmap | Used by:1438 | |
Symbol 1438 Graphic | Uses:1437 | Used by:1453 |
Symbol 1439 Bitmap | Used by:1440 | |
Symbol 1440 Graphic | Uses:1439 | Used by:1453 |
Symbol 1441 Bitmap | Used by:1442 | |
Symbol 1442 Graphic | Uses:1441 | Used by:1453 |
Symbol 1443 Bitmap | Used by:1444 | |
Symbol 1444 Graphic | Uses:1443 | Used by:1453 |
Symbol 1445 Bitmap | Used by:1446 | |
Symbol 1446 Graphic | Uses:1445 | Used by:1453 |
Symbol 1447 Bitmap | Used by:1448 | |
Symbol 1448 Graphic | Uses:1447 | Used by:1453 |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:1453 |
Symbol 1451 Bitmap | Used by:1452 | |
Symbol 1452 Graphic | Uses:1451 | Used by:1453 |
Symbol 1453 MovieClip | Uses:1404 1406 1408 1410 1412 1414 1416 1418 1420 1422 1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 | Used by:1493 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1492 |
Symbol 1456 Bitmap | Used by:1457 | |
Symbol 1457 Graphic | Uses:1456 | Used by:1492 |
Symbol 1458 Bitmap | Used by:1459 | |
Symbol 1459 Graphic | Uses:1458 | Used by:1492 |
Symbol 1460 Bitmap | Used by:1461 | |
Symbol 1461 Graphic | Uses:1460 | Used by:1492 |
Symbol 1462 Bitmap | Used by:1463 | |
Symbol 1463 Graphic | Uses:1462 | Used by:1492 |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1492 |
Symbol 1466 Bitmap | Used by:1467 | |
Symbol 1467 Graphic | Uses:1466 | Used by:1492 |
Symbol 1468 Bitmap | Used by:1469 | |
Symbol 1469 Graphic | Uses:1468 | Used by:1492 |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1470 | Used by:1492 |
Symbol 1472 Bitmap | Used by:1473 | |
Symbol 1473 Graphic | Uses:1472 | Used by:1492 |
Symbol 1474 Bitmap | Used by:1475 | |
Symbol 1475 Graphic | Uses:1474 | Used by:1492 |
Symbol 1476 Bitmap | Used by:1477 | |
Symbol 1477 Graphic | Uses:1476 | Used by:1492 |
Symbol 1478 Bitmap | Used by:1479 | |
Symbol 1479 Graphic | Uses:1478 | Used by:1492 |
Symbol 1480 Bitmap | Used by:1481 | |
Symbol 1481 Graphic | Uses:1480 | Used by:1492 |
Symbol 1482 Bitmap | Used by:1483 | |
Symbol 1483 Graphic | Uses:1482 | Used by:1492 |
Symbol 1484 Bitmap | Used by:1485 | |
Symbol 1485 Graphic | Uses:1484 | Used by:1492 |
Symbol 1486 Bitmap | Used by:1487 | |
Symbol 1487 Graphic | Uses:1486 | Used by:1492 |
Symbol 1488 Bitmap | Used by:1489 | |
Symbol 1489 Graphic | Uses:1488 | Used by:1492 |
Symbol 1490 Bitmap | Used by:1491 | |
Symbol 1491 Graphic | Uses:1490 | Used by:1492 |
Symbol 1492 MovieClip | Uses:1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491 | Used by:1493 |
Symbol 1493 MovieClip [enemy2] | Uses:1367 1400 1401 1402 1453 1492 | Used by:Timeline |
Symbol 1494 Bitmap | Used by:1495 | |
Symbol 1495 Graphic | Uses:1494 | Used by:1526 |
Symbol 1496 Bitmap | Used by:1497 | |
Symbol 1497 Graphic | Uses:1496 | Used by:1526 |
Symbol 1498 Bitmap | Used by:1499 | |
Symbol 1499 Graphic | Uses:1498 | Used by:1526 |
Symbol 1500 Bitmap | Used by:1501 | |
Symbol 1501 Graphic | Uses:1500 | Used by:1526 |
Symbol 1502 Bitmap | Used by:1503 | |
Symbol 1503 Graphic | Uses:1502 | Used by:1526 |
Symbol 1504 Bitmap | Used by:1505 | |
Symbol 1505 Graphic | Uses:1504 | Used by:1526 |
Symbol 1506 Bitmap | Used by:1507 | |
Symbol 1507 Graphic | Uses:1506 | Used by:1526 |
Symbol 1508 Bitmap | Used by:1509 | |
Symbol 1509 Graphic | Uses:1508 | Used by:1526 |
Symbol 1510 Bitmap | Used by:1511 | |
Symbol 1511 Graphic | Uses:1510 | Used by:1526 |
Symbol 1512 Bitmap | Used by:1513 | |
Symbol 1513 Graphic | Uses:1512 | Used by:1526 |
Symbol 1514 Bitmap | Used by:1515 | |
Symbol 1515 Graphic | Uses:1514 | Used by:1526 |
Symbol 1516 Bitmap | Used by:1517 | |
Symbol 1517 Graphic | Uses:1516 | Used by:1526 |
Symbol 1518 Bitmap | Used by:1519 | |
Symbol 1519 Graphic | Uses:1518 | Used by:1526 |
Symbol 1520 Bitmap | Used by:1521 | |
Symbol 1521 Graphic | Uses:1520 | Used by:1526 |
Symbol 1522 Bitmap | Used by:1523 | |
Symbol 1523 Graphic | Uses:1522 | Used by:1526 |
Symbol 1524 Bitmap | Used by:1525 | |
Symbol 1525 Graphic | Uses:1524 | Used by:1526 |
Symbol 1526 MovieClip | Uses:1495 1497 1499 1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525 | Used by:1597 |
Symbol 1527 Bitmap | Used by:1528 | |
Symbol 1528 Graphic | Uses:1527 | Used by:1577 |
Symbol 1529 Bitmap | Used by:1530 | |
Symbol 1530 Graphic | Uses:1529 | Used by:1577 |
Symbol 1531 Bitmap | Used by:1532 | |
Symbol 1532 Graphic | Uses:1531 | Used by:1577 |
Symbol 1533 Bitmap | Used by:1534 | |
Symbol 1534 Graphic | Uses:1533 | Used by:1577 |
Symbol 1535 Bitmap | Used by:1536 | |
Symbol 1536 Graphic | Uses:1535 | Used by:1577 |
Symbol 1537 Bitmap | Used by:1538 | |
Symbol 1538 Graphic | Uses:1537 | Used by:1577 |
Symbol 1539 Bitmap | Used by:1540 | |
Symbol 1540 Graphic | Uses:1539 | Used by:1577 |
Symbol 1541 Bitmap | Used by:1542 | |
Symbol 1542 Graphic | Uses:1541 | Used by:1577 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1577 |
Symbol 1545 Bitmap | Used by:1546 | |
Symbol 1546 Graphic | Uses:1545 | Used by:1577 |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1577 |
Symbol 1549 Bitmap | Used by:1550 | |
Symbol 1550 Graphic | Uses:1549 | Used by:1577 |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1577 |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:1577 |
Symbol 1555 Bitmap | Used by:1556 | |
Symbol 1556 Graphic | Uses:1555 | Used by:1577 |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:1577 |
Symbol 1559 Bitmap | Used by:1560 | |
Symbol 1560 Graphic | Uses:1559 | Used by:1577 |
Symbol 1561 Bitmap | Used by:1562 | |
Symbol 1562 Graphic | Uses:1561 | Used by:1577 |
Symbol 1563 Bitmap | Used by:1564 | |
Symbol 1564 Graphic | Uses:1563 | Used by:1577 |
Symbol 1565 Bitmap | Used by:1566 | |
Symbol 1566 Graphic | Uses:1565 | Used by:1577 |
Symbol 1567 Bitmap | Used by:1568 | |
Symbol 1568 Graphic | Uses:1567 | Used by:1577 |
Symbol 1569 Bitmap | Used by:1570 | |
Symbol 1570 Graphic | Uses:1569 | Used by:1577 |
Symbol 1571 Bitmap | Used by:1572 | |
Symbol 1572 Graphic | Uses:1571 | Used by:1577 |
Symbol 1573 Bitmap | Used by:1574 | |
Symbol 1574 Graphic | Uses:1573 | Used by:1577 |
Symbol 1575 Bitmap | Used by:1576 | |
Symbol 1576 Graphic | Uses:1575 | Used by:1577 |
Symbol 1577 MovieClip | Uses:1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576 | Used by:1597 |
Symbol 1578 Bitmap | Used by:1579 | |
Symbol 1579 Graphic | Uses:1578 | Used by:1596 |
Symbol 1580 Bitmap | Used by:1581 | |
Symbol 1581 Graphic | Uses:1580 | Used by:1596 |
Symbol 1582 Bitmap | Used by:1583 | |
Symbol 1583 Graphic | Uses:1582 | Used by:1596 |
Symbol 1584 Bitmap | Used by:1585 | |
Symbol 1585 Graphic | Uses:1584 | Used by:1596 |
Symbol 1586 Bitmap | Used by:1587 | |
Symbol 1587 Graphic | Uses:1586 | Used by:1596 |
Symbol 1588 Bitmap | Used by:1589 | |
Symbol 1589 Graphic | Uses:1588 | Used by:1596 |
Symbol 1590 Bitmap | Used by:1591 | |
Symbol 1591 Graphic | Uses:1590 | Used by:1596 |
Symbol 1592 Bitmap | Used by:1593 | |
Symbol 1593 Graphic | Uses:1592 | Used by:1596 |
Symbol 1594 Bitmap | Used by:1595 | |
Symbol 1595 Graphic | Uses:1594 | Used by:1596 |
Symbol 1596 MovieClip | Uses:1579 1581 1583 1585 1587 1589 1591 1593 1595 | Used by:1597 |
Symbol 1597 MovieClip [enemy3] | Uses:528 1526 556 557 1577 1596 | Used by:Timeline |
Symbol 1598 Bitmap | Used by:1599 | |
Symbol 1599 Graphic | Uses:1598 | Used by:1630 |
Symbol 1600 Bitmap | Used by:1601 | |
Symbol 1601 Graphic | Uses:1600 | Used by:1630 |
Symbol 1602 Bitmap | Used by:1603 | |
Symbol 1603 Graphic | Uses:1602 | Used by:1630 |
Symbol 1604 Bitmap | Used by:1605 | |
Symbol 1605 Graphic | Uses:1604 | Used by:1630 |
Symbol 1606 Bitmap | Used by:1607 | |
Symbol 1607 Graphic | Uses:1606 | Used by:1630 |
Symbol 1608 Bitmap | Used by:1609 | |
Symbol 1609 Graphic | Uses:1608 | Used by:1630 |
Symbol 1610 Bitmap | Used by:1611 | |
Symbol 1611 Graphic | Uses:1610 | Used by:1630 |
Symbol 1612 Bitmap | Used by:1613 | |
Symbol 1613 Graphic | Uses:1612 | Used by:1630 |
Symbol 1614 Bitmap | Used by:1615 | |
Symbol 1615 Graphic | Uses:1614 | Used by:1630 |
Symbol 1616 Bitmap | Used by:1617 | |
Symbol 1617 Graphic | Uses:1616 | Used by:1630 |
Symbol 1618 Bitmap | Used by:1619 | |
Symbol 1619 Graphic | Uses:1618 | Used by:1630 |
Symbol 1620 Bitmap | Used by:1621 | |
Symbol 1621 Graphic | Uses:1620 | Used by:1630 |
Symbol 1622 Bitmap | Used by:1623 | |
Symbol 1623 Graphic | Uses:1622 | Used by:1630 |
Symbol 1624 Bitmap | Used by:1625 | |
Symbol 1625 Graphic | Uses:1624 | Used by:1630 |
Symbol 1626 Bitmap | Used by:1627 | |
Symbol 1627 Graphic | Uses:1626 | Used by:1630 |
Symbol 1628 Bitmap | Used by:1629 | |
Symbol 1629 Graphic | Uses:1628 | Used by:1630 |
Symbol 1630 MovieClip | Uses:1599 1601 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1629 | Used by:1701 |
Symbol 1631 Bitmap | Used by:1632 | |
Symbol 1632 Graphic | Uses:1631 | Used by:1681 |
Symbol 1633 Bitmap | Used by:1634 | |
Symbol 1634 Graphic | Uses:1633 | Used by:1681 |
Symbol 1635 Bitmap | Used by:1636 | |
Symbol 1636 Graphic | Uses:1635 | Used by:1681 |
Symbol 1637 Bitmap | Used by:1638 | |
Symbol 1638 Graphic | Uses:1637 | Used by:1681 |
Symbol 1639 Bitmap | Used by:1640 | |
Symbol 1640 Graphic | Uses:1639 | Used by:1681 |
Symbol 1641 Bitmap | Used by:1642 | |
Symbol 1642 Graphic | Uses:1641 | Used by:1681 |
Symbol 1643 Bitmap | Used by:1644 | |
Symbol 1644 Graphic | Uses:1643 | Used by:1681 |
Symbol 1645 Bitmap | Used by:1646 | |
Symbol 1646 Graphic | Uses:1645 | Used by:1681 |
Symbol 1647 Bitmap | Used by:1648 | |
Symbol 1648 Graphic | Uses:1647 | Used by:1681 |
Symbol 1649 Bitmap | Used by:1650 | |
Symbol 1650 Graphic | Uses:1649 | Used by:1681 |
Symbol 1651 Bitmap | Used by:1652 | |
Symbol 1652 Graphic | Uses:1651 | Used by:1681 |
Symbol 1653 Bitmap | Used by:1654 | |
Symbol 1654 Graphic | Uses:1653 | Used by:1681 |
Symbol 1655 Bitmap | Used by:1656 | |
Symbol 1656 Graphic | Uses:1655 | Used by:1681 |
Symbol 1657 Bitmap | Used by:1658 | |
Symbol 1658 Graphic | Uses:1657 | Used by:1681 |
Symbol 1659 Bitmap | Used by:1660 | |
Symbol 1660 Graphic | Uses:1659 | Used by:1681 |
Symbol 1661 Bitmap | Used by:1662 | |
Symbol 1662 Graphic | Uses:1661 | Used by:1681 |
Symbol 1663 Bitmap | Used by:1664 | |
Symbol 1664 Graphic | Uses:1663 | Used by:1681 |
Symbol 1665 Bitmap | Used by:1666 | |
Symbol 1666 Graphic | Uses:1665 | Used by:1681 |
Symbol 1667 Bitmap | Used by:1668 | |
Symbol 1668 Graphic | Uses:1667 | Used by:1681 |
Symbol 1669 Bitmap | Used by:1670 | |
Symbol 1670 Graphic | Uses:1669 | Used by:1681 |
Symbol 1671 Bitmap | Used by:1672 | |
Symbol 1672 Graphic | Uses:1671 | Used by:1681 |
Symbol 1673 Bitmap | Used by:1674 | |
Symbol 1674 Graphic | Uses:1673 | Used by:1681 |
Symbol 1675 Bitmap | Used by:1676 | |
Symbol 1676 Graphic | Uses:1675 | Used by:1681 |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1681 |
Symbol 1679 Bitmap | Used by:1680 | |
Symbol 1680 Graphic | Uses:1679 | Used by:1681 |
Symbol 1681 MovieClip | Uses:1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 | Used by:1701 |
Symbol 1682 Bitmap | Used by:1683 | |
Symbol 1683 Graphic | Uses:1682 | Used by:1700 |
Symbol 1684 Bitmap | Used by:1685 | |
Symbol 1685 Graphic | Uses:1684 | Used by:1700 |
Symbol 1686 Bitmap | Used by:1687 | |
Symbol 1687 Graphic | Uses:1686 | Used by:1700 |
Symbol 1688 Bitmap | Used by:1689 | |
Symbol 1689 Graphic | Uses:1688 | Used by:1700 |
Symbol 1690 Bitmap | Used by:1691 | |
Symbol 1691 Graphic | Uses:1690 | Used by:1700 |
Symbol 1692 Bitmap | Used by:1693 | |
Symbol 1693 Graphic | Uses:1692 | Used by:1700 |
Symbol 1694 Bitmap | Used by:1695 | |
Symbol 1695 Graphic | Uses:1694 | Used by:1700 |
Symbol 1696 Bitmap | Used by:1697 | |
Symbol 1697 Graphic | Uses:1696 | Used by:1700 |
Symbol 1698 Bitmap | Used by:1699 | |
Symbol 1699 Graphic | Uses:1698 | Used by:1700 |
Symbol 1700 MovieClip | Uses:1683 1685 1687 1689 1691 1693 1695 1697 1699 | Used by:1701 |
Symbol 1701 MovieClip [enemy4] | Uses:528 1630 1401 1402 1681 1700 | Used by:Timeline |
Symbol 1702 MovieClip | Uses:481 | Used by:1826 1897 |
Symbol 1703 Bitmap | Used by:1704 | |
Symbol 1704 Graphic | Uses:1703 | Used by:1735 |
Symbol 1705 Bitmap | Used by:1706 | |
Symbol 1706 Graphic | Uses:1705 | Used by:1735 |
Symbol 1707 Bitmap | Used by:1708 | |
Symbol 1708 Graphic | Uses:1707 | Used by:1735 |
Symbol 1709 Bitmap | Used by:1710 | |
Symbol 1710 Graphic | Uses:1709 | Used by:1735 |
Symbol 1711 Bitmap | Used by:1712 | |
Symbol 1712 Graphic | Uses:1711 | Used by:1735 |
Symbol 1713 Bitmap | Used by:1714 | |
Symbol 1714 Graphic | Uses:1713 | Used by:1735 |
Symbol 1715 Bitmap | Used by:1716 | |
Symbol 1716 Graphic | Uses:1715 | Used by:1735 |
Symbol 1717 Bitmap | Used by:1718 | |
Symbol 1718 Graphic | Uses:1717 | Used by:1735 |
Symbol 1719 Bitmap | Used by:1720 | |
Symbol 1720 Graphic | Uses:1719 | Used by:1735 |
Symbol 1721 Bitmap | Used by:1722 | |
Symbol 1722 Graphic | Uses:1721 | Used by:1735 |
Symbol 1723 Bitmap | Used by:1724 | |
Symbol 1724 Graphic | Uses:1723 | Used by:1735 |
Symbol 1725 Bitmap | Used by:1726 | |
Symbol 1726 Graphic | Uses:1725 | Used by:1735 |
Symbol 1727 Bitmap | Used by:1728 | |
Symbol 1728 Graphic | Uses:1727 | Used by:1735 |
Symbol 1729 Bitmap | Used by:1730 | |
Symbol 1730 Graphic | Uses:1729 | Used by:1735 |
Symbol 1731 Bitmap | Used by:1732 | |
Symbol 1732 Graphic | Uses:1731 | Used by:1735 |
Symbol 1733 Bitmap | Used by:1734 | |
Symbol 1734 Graphic | Uses:1733 | Used by:1735 |
Symbol 1735 MovieClip | Uses:227 229 1704 1706 1708 1710 1712 1714 1716 1718 1720 1722 1724 1726 1728 1730 1732 1734 | Used by:1826 |
Symbol 1736 MovieClip | Uses:481 | Used by:1826 1897 |
Symbol 1737 MovieClip | Uses:481 | Used by:1826 1897 |
Symbol 1738 Bitmap | Used by:1739 | |
Symbol 1739 Graphic | Uses:1738 | Used by:1786 |
Symbol 1740 Bitmap | Used by:1741 | |
Symbol 1741 Graphic | Uses:1740 | Used by:1786 |
Symbol 1742 Bitmap | Used by:1743 | |
Symbol 1743 Graphic | Uses:1742 | Used by:1786 |
Symbol 1744 Bitmap | Used by:1745 | |
Symbol 1745 Graphic | Uses:1744 | Used by:1786 |
Symbol 1746 Bitmap | Used by:1747 | |
Symbol 1747 Graphic | Uses:1746 | Used by:1786 |
Symbol 1748 Bitmap | Used by:1749 | |
Symbol 1749 Graphic | Uses:1748 | Used by:1786 |
Symbol 1750 Bitmap | Used by:1751 | |
Symbol 1751 Graphic | Uses:1750 | Used by:1786 |
Symbol 1752 Bitmap | Used by:1753 | |
Symbol 1753 Graphic | Uses:1752 | Used by:1786 |
Symbol 1754 Bitmap | Used by:1755 | |
Symbol 1755 Graphic | Uses:1754 | Used by:1786 |
Symbol 1756 Bitmap | Used by:1757 | |
Symbol 1757 Graphic | Uses:1756 | Used by:1786 |
Symbol 1758 Bitmap | Used by:1759 | |
Symbol 1759 Graphic | Uses:1758 | Used by:1786 |
Symbol 1760 Bitmap | Used by:1761 | |
Symbol 1761 Graphic | Uses:1760 | Used by:1786 |
Symbol 1762 Bitmap | Used by:1763 | |
Symbol 1763 Graphic | Uses:1762 | Used by:1786 |
Symbol 1764 Bitmap | Used by:1765 | |
Symbol 1765 Graphic | Uses:1764 | Used by:1786 |
Symbol 1766 Bitmap | Used by:1767 | |
Symbol 1767 Graphic | Uses:1766 | Used by:1786 |
Symbol 1768 Bitmap | Used by:1769 | |
Symbol 1769 Graphic | Uses:1768 | Used by:1786 |
Symbol 1770 Bitmap | Used by:1771 | |
Symbol 1771 Graphic | Uses:1770 | Used by:1786 |
Symbol 1772 Bitmap | Used by:1773 | |
Symbol 1773 Graphic | Uses:1772 | Used by:1786 |
Symbol 1774 Bitmap | Used by:1775 | |
Symbol 1775 Graphic | Uses:1774 | Used by:1786 |
Symbol 1776 Bitmap | Used by:1777 | |
Symbol 1777 Graphic | Uses:1776 | Used by:1786 |
Symbol 1778 Bitmap | Used by:1779 | |
Symbol 1779 Graphic | Uses:1778 | Used by:1786 |
Symbol 1780 Bitmap | Used by:1781 | |
Symbol 1781 Graphic | Uses:1780 | Used by:1786 |
Symbol 1782 Bitmap | Used by:1783 | |
Symbol 1783 Graphic | Uses:1782 | Used by:1786 |
Symbol 1784 Bitmap | Used by:1785 | |
Symbol 1785 Graphic | Uses:1784 | Used by:1786 |
Symbol 1786 MovieClip | Uses:1739 1741 1743 1745 1747 1749 1751 1753 1755 1757 1759 1761 1763 1765 1767 1769 1771 1773 1775 1777 1779 1781 1783 1785 | Used by:1826 |
Symbol 1787 Bitmap | Used by:1788 | |
Symbol 1788 Graphic | Uses:1787 | Used by:1825 |
Symbol 1789 Bitmap | Used by:1790 | |
Symbol 1790 Graphic | Uses:1789 | Used by:1825 |
Symbol 1791 Bitmap | Used by:1792 | |
Symbol 1792 Graphic | Uses:1791 | Used by:1825 |
Symbol 1793 Bitmap | Used by:1794 | |
Symbol 1794 Graphic | Uses:1793 | Used by:1825 |
Symbol 1795 Bitmap | Used by:1796 | |
Symbol 1796 Graphic | Uses:1795 | Used by:1825 |
Symbol 1797 Bitmap | Used by:1798 | |
Symbol 1798 Graphic | Uses:1797 | Used by:1825 |
Symbol 1799 Bitmap | Used by:1800 | |
Symbol 1800 Graphic | Uses:1799 | Used by:1825 |
Symbol 1801 Bitmap | Used by:1802 | |
Symbol 1802 Graphic | Uses:1801 | Used by:1825 |
Symbol 1803 Bitmap | Used by:1804 | |
Symbol 1804 Graphic | Uses:1803 | Used by:1825 |
Symbol 1805 Bitmap | Used by:1806 | |
Symbol 1806 Graphic | Uses:1805 | Used by:1825 |
Symbol 1807 Bitmap | Used by:1808 | |
Symbol 1808 Graphic | Uses:1807 | Used by:1825 |
Symbol 1809 Bitmap | Used by:1810 | |
Symbol 1810 Graphic | Uses:1809 | Used by:1825 |
Symbol 1811 Bitmap | Used by:1812 | |
Symbol 1812 Graphic | Uses:1811 | Used by:1825 |
Symbol 1813 Bitmap | Used by:1814 | |
Symbol 1814 Graphic | Uses:1813 | Used by:1825 |
Symbol 1815 Bitmap | Used by:1816 | |
Symbol 1816 Graphic | Uses:1815 | Used by:1825 |
Symbol 1817 Bitmap | Used by:1818 | |
Symbol 1818 Graphic | Uses:1817 | Used by:1825 |
Symbol 1819 Bitmap | Used by:1820 | |
Symbol 1820 Graphic | Uses:1819 | Used by:1825 |
Symbol 1821 Bitmap | Used by:1822 | |
Symbol 1822 Graphic | Uses:1821 | Used by:1825 |
Symbol 1823 Bitmap | Used by:1824 | |
Symbol 1824 Graphic | Uses:1823 | Used by:1825 |
Symbol 1825 MovieClip | Uses:1788 1790 1792 1794 1796 1798 1800 1802 1804 1806 1808 1810 1812 1814 1816 1818 1820 1822 1824 | Used by:1826 |
Symbol 1826 MovieClip [enemy5] | Uses:1702 1735 1736 1737 1786 1825 | Used by:Timeline |
Symbol 1827 Bitmap | Used by:1828 | |
Symbol 1828 Graphic | Uses:1827 | Used by:1859 |
Symbol 1829 Bitmap | Used by:1830 | |
Symbol 1830 Graphic | Uses:1829 | Used by:1859 |
Symbol 1831 Bitmap | Used by:1832 | |
Symbol 1832 Graphic | Uses:1831 | Used by:1859 |
Symbol 1833 Bitmap | Used by:1834 | |
Symbol 1834 Graphic | Uses:1833 | Used by:1859 |
Symbol 1835 Bitmap | Used by:1836 | |
Symbol 1836 Graphic | Uses:1835 | Used by:1859 |
Symbol 1837 Bitmap | Used by:1838 | |
Symbol 1838 Graphic | Uses:1837 | Used by:1859 |
Symbol 1839 Bitmap | Used by:1840 | |
Symbol 1840 Graphic | Uses:1839 | Used by:1859 |
Symbol 1841 Bitmap | Used by:1842 | |
Symbol 1842 Graphic | Uses:1841 | Used by:1859 |
Symbol 1843 Bitmap | Used by:1844 | |
Symbol 1844 Graphic | Uses:1843 | Used by:1859 |
Symbol 1845 Bitmap | Used by:1846 | |
Symbol 1846 Graphic | Uses:1845 | Used by:1859 |
Symbol 1847 Bitmap | Used by:1848 | |
Symbol 1848 Graphic | Uses:1847 | Used by:1859 |
Symbol 1849 Bitmap | Used by:1850 | |
Symbol 1850 Graphic | Uses:1849 | Used by:1859 |
Symbol 1851 Bitmap | Used by:1852 | |
Symbol 1852 Graphic | Uses:1851 | Used by:1859 |
Symbol 1853 Bitmap | Used by:1854 | |
Symbol 1854 Graphic | Uses:1853 | Used by:1859 |
Symbol 1855 Bitmap | Used by:1856 | |
Symbol 1856 Graphic | Uses:1855 | Used by:1859 |
Symbol 1857 Bitmap | Used by:1858 | |
Symbol 1858 Graphic | Uses:1857 | Used by:1859 |
Symbol 1859 MovieClip | Uses:227 229 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1854 1856 1858 | Used by:1897 |
Symbol 1860 Bitmap | Used by:1861 | |
Symbol 1861 Graphic | Uses:1860 | Used by:1896 |
Symbol 1862 Bitmap | Used by:1863 | |
Symbol 1863 Graphic | Uses:1862 | Used by:1896 |
Symbol 1864 Bitmap | Used by:1865 | |
Symbol 1865 Graphic | Uses:1864 | Used by:1896 |
Symbol 1866 Bitmap | Used by:1867 | |
Symbol 1867 Graphic | Uses:1866 | Used by:1896 |
Symbol 1868 Bitmap | Used by:1869 | |
Symbol 1869 Graphic | Uses:1868 | Used by:1896 |
Symbol 1870 Bitmap | Used by:1871 | |
Symbol 1871 Graphic | Uses:1870 | Used by:1896 |
Symbol 1872 Bitmap | Used by:1873 | |
Symbol 1873 Graphic | Uses:1872 | Used by:1896 |
Symbol 1874 Bitmap | Used by:1875 | |
Symbol 1875 Graphic | Uses:1874 | Used by:1896 |
Symbol 1876 Bitmap | Used by:1877 | |
Symbol 1877 Graphic | Uses:1876 | Used by:1896 |
Symbol 1878 Bitmap | Used by:1879 | |
Symbol 1879 Graphic | Uses:1878 | Used by:1896 |
Symbol 1880 Bitmap | Used by:1881 | |
Symbol 1881 Graphic | Uses:1880 | Used by:1896 |
Symbol 1882 Bitmap | Used by:1883 | |
Symbol 1883 Graphic | Uses:1882 | Used by:1896 |
Symbol 1884 Bitmap | Used by:1885 | |
Symbol 1885 Graphic | Uses:1884 | Used by:1896 |
Symbol 1886 Bitmap | Used by:1887 | |
Symbol 1887 Graphic | Uses:1886 | Used by:1896 |
Symbol 1888 Bitmap | Used by:1889 | |
Symbol 1889 Graphic | Uses:1888 | Used by:1896 |
Symbol 1890 Bitmap | Used by:1891 | |
Symbol 1891 Graphic | Uses:1890 | Used by:1896 |
Symbol 1892 Bitmap | Used by:1893 | |
Symbol 1893 Graphic | Uses:1892 | Used by:1896 |
Symbol 1894 Bitmap | Used by:1895 | |
Symbol 1895 Graphic | Uses:1894 | Used by:1896 |
Symbol 1896 MovieClip | Uses:1861 1863 1865 1867 1869 1871 1873 1875 1877 1879 1881 1883 1885 1887 1889 1891 1893 1895 | Used by:1897 |
Symbol 1897 MovieClip [enemy7] | Uses:1702 1859 1736 1737 280 1896 | Used by:Timeline |
Symbol 1898 Bitmap | Used by:1899 | |
Symbol 1899 Graphic | Uses:1898 | Used by:1928 |
Symbol 1900 Bitmap | Used by:1901 | |
Symbol 1901 Graphic | Uses:1900 | Used by:1928 |
Symbol 1902 Bitmap | Used by:1903 | |
Symbol 1903 Graphic | Uses:1902 | Used by:1928 |
Symbol 1904 Bitmap | Used by:1905 | |
Symbol 1905 Graphic | Uses:1904 | Used by:1928 |
Symbol 1906 Bitmap | Used by:1907 | |
Symbol 1907 Graphic | Uses:1906 | Used by:1928 |
Symbol 1908 Bitmap | Used by:1909 | |
Symbol 1909 Graphic | Uses:1908 | Used by:1928 |
Symbol 1910 Bitmap | Used by:1911 | |
Symbol 1911 Graphic | Uses:1910 | Used by:1928 |
Symbol 1912 Bitmap | Used by:1913 | |
Symbol 1913 Graphic | Uses:1912 | Used by:1928 |
Symbol 1914 Bitmap | Used by:1915 | |
Symbol 1915 Graphic | Uses:1914 | Used by:1928 |
Symbol 1916 Bitmap | Used by:1917 | |
Symbol 1917 Graphic | Uses:1916 | Used by:1928 |
Symbol 1918 Bitmap | Used by:1919 | |
Symbol 1919 Graphic | Uses:1918 | Used by:1928 |
Symbol 1920 Bitmap | Used by:1921 | |
Symbol 1921 Graphic | Uses:1920 | Used by:1928 |
Symbol 1922 Bitmap | Used by:1923 | |
Symbol 1923 Graphic | Uses:1922 | Used by:1928 |
Symbol 1924 Bitmap | Used by:1925 | |
Symbol 1925 Graphic | Uses:1924 | Used by:1928 |
Symbol 1926 Bitmap | Used by:1927 | |
Symbol 1927 Graphic | Uses:1926 | Used by:1928 |
Symbol 1928 MovieClip | Uses:1899 1901 1903 1905 1907 1909 1911 1913 1915 1917 1919 1921 1923 1925 1927 | Used by:2015 |
Symbol 1929 Bitmap | Used by:1930 | |
Symbol 1930 Graphic | Uses:1929 | Used by:1979 |
Symbol 1931 Bitmap | Used by:1932 | |
Symbol 1932 Graphic | Uses:1931 | Used by:1979 |
Symbol 1933 Bitmap | Used by:1934 | |
Symbol 1934 Graphic | Uses:1933 | Used by:1979 |
Symbol 1935 Bitmap | Used by:1936 | |
Symbol 1936 Graphic | Uses:1935 | Used by:1979 |
Symbol 1937 Bitmap | Used by:1938 | |
Symbol 1938 Graphic | Uses:1937 | Used by:1979 |
Symbol 1939 Bitmap | Used by:1940 | |
Symbol 1940 Graphic | Uses:1939 | Used by:1979 |
Symbol 1941 Bitmap | Used by:1942 | |
Symbol 1942 Graphic | Uses:1941 | Used by:1979 |
Symbol 1943 Bitmap | Used by:1944 | |
Symbol 1944 Graphic | Uses:1943 | Used by:1979 |
Symbol 1945 Bitmap | Used by:1946 | |
Symbol 1946 Graphic | Uses:1945 | Used by:1979 |
Symbol 1947 Bitmap | Used by:1948 | |
Symbol 1948 Graphic | Uses:1947 | Used by:1979 |
Symbol 1949 Bitmap | Used by:1950 | |
Symbol 1950 Graphic | Uses:1949 | Used by:1979 |
Symbol 1951 Bitmap | Used by:1952 | |
Symbol 1952 Graphic | Uses:1951 | Used by:1979 |
Symbol 1953 Bitmap | Used by:1954 | |
Symbol 1954 Graphic | Uses:1953 | Used by:1979 |
Symbol 1955 Bitmap | Used by:1956 | |
Symbol 1956 Graphic | Uses:1955 | Used by:1979 |
Symbol 1957 Bitmap | Used by:1958 | |
Symbol 1958 Graphic | Uses:1957 | Used by:1979 |
Symbol 1959 Bitmap | Used by:1960 | |
Symbol 1960 Graphic | Uses:1959 | Used by:1979 |
Symbol 1961 Bitmap | Used by:1962 | |
Symbol 1962 Graphic | Uses:1961 | Used by:1979 |
Symbol 1963 Bitmap | Used by:1964 | |
Symbol 1964 Graphic | Uses:1963 | Used by:1979 |
Symbol 1965 Bitmap | Used by:1966 | |
Symbol 1966 Graphic | Uses:1965 | Used by:1979 |
Symbol 1967 Bitmap | Used by:1968 | |
Symbol 1968 Graphic | Uses:1967 | Used by:1979 |
Symbol 1969 Bitmap | Used by:1970 | |
Symbol 1970 Graphic | Uses:1969 | Used by:1979 |
Symbol 1971 Bitmap | Used by:1972 | |
Symbol 1972 Graphic | Uses:1971 | Used by:1979 |
Symbol 1973 Bitmap | Used by:1974 | |
Symbol 1974 Graphic | Uses:1973 | Used by:1979 |
Symbol 1975 Bitmap | Used by:1976 | |
Symbol 1976 Graphic | Uses:1975 | Used by:1979 |
Symbol 1977 Bitmap | Used by:1978 | |
Symbol 1978 Graphic | Uses:1977 | Used by:1979 |
Symbol 1979 MovieClip | Uses:1930 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 1952 1954 1956 1958 1960 1962 1964 1966 1968 1970 1972 1974 1976 1978 | Used by:2015 |
Symbol 1980 Bitmap | Used by:1981 | |
Symbol 1981 Graphic | Uses:1980 | Used by:2014 |
Symbol 1982 Bitmap | Used by:1983 | |
Symbol 1983 Graphic | Uses:1982 | Used by:2014 |
Symbol 1984 Bitmap | Used by:1985 | |
Symbol 1985 Graphic | Uses:1984 | Used by:2014 |
Symbol 1986 Bitmap | Used by:1987 | |
Symbol 1987 Graphic | Uses:1986 | Used by:2014 |
Symbol 1988 Bitmap | Used by:1989 | |
Symbol 1989 Graphic | Uses:1988 | Used by:2014 |
Symbol 1990 Bitmap | Used by:1991 | |
Symbol 1991 Graphic | Uses:1990 | Used by:2014 |
Symbol 1992 Bitmap | Used by:1993 | |
Symbol 1993 Graphic | Uses:1992 | Used by:2014 |
Symbol 1994 Bitmap | Used by:1995 | |
Symbol 1995 Graphic | Uses:1994 | Used by:2014 |
Symbol 1996 Bitmap | Used by:1997 | |
Symbol 1997 Graphic | Uses:1996 | Used by:2014 |
Symbol 1998 Bitmap | Used by:1999 | |
Symbol 1999 Graphic | Uses:1998 | Used by:2014 |
Symbol 2000 Bitmap | Used by:2001 | |
Symbol 2001 Graphic | Uses:2000 | Used by:2014 |
Symbol 2002 Bitmap | Used by:2003 | |
Symbol 2003 Graphic | Uses:2002 | Used by:2014 |
Symbol 2004 Bitmap | Used by:2005 | |
Symbol 2005 Graphic | Uses:2004 | Used by:2014 |
Symbol 2006 Bitmap | Used by:2007 | |
Symbol 2007 Graphic | Uses:2006 | Used by:2014 |
Symbol 2008 Bitmap | Used by:2009 | |
Symbol 2009 Graphic | Uses:2008 | Used by:2014 |
Symbol 2010 Bitmap | Used by:2011 | |
Symbol 2011 Graphic | Uses:2010 | Used by:2014 |
Symbol 2012 Bitmap | Used by:2013 | |
Symbol 2013 Graphic | Uses:2012 | Used by:2014 |
Symbol 2014 MovieClip | Uses:1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013 | Used by:2015 |
Symbol 2015 MovieClip [enemy9] | Uses:968 1928 1002 1003 1979 2014 | Used by:Timeline |
Symbol 2016 Bitmap | Used by:2017 | |
Symbol 2017 Graphic | Uses:2016 | Used by:2080 |
Symbol 2018 Bitmap | Used by:2019 | |
Symbol 2019 Graphic | Uses:2018 | Used by:2080 |
Symbol 2020 Bitmap | Used by:2021 | |
Symbol 2021 Graphic | Uses:2020 | Used by:2080 |
Symbol 2022 Bitmap | Used by:2023 | |
Symbol 2023 Graphic | Uses:2022 | Used by:2080 |
Symbol 2024 Bitmap | Used by:2025 | |
Symbol 2025 Graphic | Uses:2024 | Used by:2080 |
Symbol 2026 Bitmap | Used by:2027 | |
Symbol 2027 Graphic | Uses:2026 | Used by:2080 |
Symbol 2028 Bitmap | Used by:2029 | |
Symbol 2029 Graphic | Uses:2028 | Used by:2080 |
Symbol 2030 Bitmap | Used by:2031 | |
Symbol 2031 Graphic | Uses:2030 | Used by:2080 |
Symbol 2032 Bitmap | Used by:2033 | |
Symbol 2033 Graphic | Uses:2032 | Used by:2080 |
Symbol 2034 Bitmap | Used by:2035 | |
Symbol 2035 Graphic | Uses:2034 | Used by:2080 |
Symbol 2036 Bitmap | Used by:2037 | |
Symbol 2037 Graphic | Uses:2036 | Used by:2080 |
Symbol 2038 Bitmap | Used by:2039 | |
Symbol 2039 Graphic | Uses:2038 | Used by:2080 |
Symbol 2040 Bitmap | Used by:2041 | |
Symbol 2041 Graphic | Uses:2040 | Used by:2080 |
Symbol 2042 Bitmap | Used by:2043 | |
Symbol 2043 Graphic | Uses:2042 | Used by:2080 |
Symbol 2044 Bitmap | Used by:2045 | |
Symbol 2045 Graphic | Uses:2044 | Used by:2080 |
Symbol 2046 Bitmap | Used by:2047 | |
Symbol 2047 Graphic | Uses:2046 | Used by:2080 |
Symbol 2048 Bitmap | Used by:2049 | |
Symbol 2049 Graphic | Uses:2048 | Used by:2080 |
Symbol 2050 Bitmap | Used by:2051 | |
Symbol 2051 Graphic | Uses:2050 | Used by:2080 |
Symbol 2052 Bitmap | Used by:2053 | |
Symbol 2053 Graphic | Uses:2052 | Used by:2080 |
Symbol 2054 Bitmap | Used by:2055 | |
Symbol 2055 Graphic | Uses:2054 | Used by:2080 |
Symbol 2056 Bitmap | Used by:2057 | |
Symbol 2057 Graphic | Uses:2056 | Used by:2080 |
Symbol 2058 Bitmap | Used by:2059 | |
Symbol 2059 Graphic | Uses:2058 | Used by:2080 |
Symbol 2060 Bitmap | Used by:2061 | |
Symbol 2061 Graphic | Uses:2060 | Used by:2080 |
Symbol 2062 Bitmap | Used by:2063 | |
Symbol 2063 Graphic | Uses:2062 | Used by:2080 |
Symbol 2064 Bitmap | Used by:2065 | |
Symbol 2065 Graphic | Uses:2064 | Used by:2080 |
Symbol 2066 Bitmap | Used by:2067 | |
Symbol 2067 Graphic | Uses:2066 | Used by:2080 |
Symbol 2068 Bitmap | Used by:2069 | |
Symbol 2069 Graphic | Uses:2068 | Used by:2080 |
Symbol 2070 Bitmap | Used by:2071 | |
Symbol 2071 Graphic | Uses:2070 | Used by:2080 |
Symbol 2072 Bitmap | Used by:2073 | |
Symbol 2073 Graphic | Uses:2072 | Used by:2080 |
Symbol 2074 Bitmap | Used by:2075 | |
Symbol 2075 Graphic | Uses:2074 | Used by:2080 |
Symbol 2076 Bitmap | Used by:2077 | |
Symbol 2077 Graphic | Uses:2076 | Used by:2080 |
Symbol 2078 Bitmap | Used by:2079 | |
Symbol 2079 Graphic | Uses:2078 | Used by:2080 |
Symbol 2080 MovieClip | Uses:2017 2019 2021 2023 2025 2027 2029 2031 2033 2035 2037 2039 2041 2043 2045 2047 2049 2051 2053 2055 2057 2059 2061 2063 2065 2067 2069 2071 2073 2075 2077 2079 | Used by:2171 |
Symbol 2081 Bitmap | Used by:2082 | |
Symbol 2082 Graphic | Uses:2081 | Used by:2131 |
Symbol 2083 Bitmap | Used by:2084 | |
Symbol 2084 Graphic | Uses:2083 | Used by:2131 |
Symbol 2085 Bitmap | Used by:2086 | |
Symbol 2086 Graphic | Uses:2085 | Used by:2131 |
Symbol 2087 Bitmap | Used by:2088 | |
Symbol 2088 Graphic | Uses:2087 | Used by:2131 |
Symbol 2089 Bitmap | Used by:2090 | |
Symbol 2090 Graphic | Uses:2089 | Used by:2131 |
Symbol 2091 Bitmap | Used by:2092 | |
Symbol 2092 Graphic | Uses:2091 | Used by:2131 |
Symbol 2093 Bitmap | Used by:2094 | |
Symbol 2094 Graphic | Uses:2093 | Used by:2131 |
Symbol 2095 Bitmap | Used by:2096 | |
Symbol 2096 Graphic | Uses:2095 | Used by:2131 |
Symbol 2097 Bitmap | Used by:2098 | |
Symbol 2098 Graphic | Uses:2097 | Used by:2131 |
Symbol 2099 Bitmap | Used by:2100 | |
Symbol 2100 Graphic | Uses:2099 | Used by:2131 |
Symbol 2101 Bitmap | Used by:2102 | |
Symbol 2102 Graphic | Uses:2101 | Used by:2131 |
Symbol 2103 Bitmap | Used by:2104 | |
Symbol 2104 Graphic | Uses:2103 | Used by:2131 |
Symbol 2105 Bitmap | Used by:2106 | |
Symbol 2106 Graphic | Uses:2105 | Used by:2131 |
Symbol 2107 Bitmap | Used by:2108 | |
Symbol 2108 Graphic | Uses:2107 | Used by:2131 |
Symbol 2109 Bitmap | Used by:2110 | |
Symbol 2110 Graphic | Uses:2109 | Used by:2131 |
Symbol 2111 Bitmap | Used by:2112 | |
Symbol 2112 Graphic | Uses:2111 | Used by:2131 |
Symbol 2113 Bitmap | Used by:2114 | |
Symbol 2114 Graphic | Uses:2113 | Used by:2131 |
Symbol 2115 Bitmap | Used by:2116 | |
Symbol 2116 Graphic | Uses:2115 | Used by:2131 |
Symbol 2117 Bitmap | Used by:2118 | |
Symbol 2118 Graphic | Uses:2117 | Used by:2131 |
Symbol 2119 Bitmap | Used by:2120 | |
Symbol 2120 Graphic | Uses:2119 | Used by:2131 |
Symbol 2121 Bitmap | Used by:2122 | |
Symbol 2122 Graphic | Uses:2121 | Used by:2131 |
Symbol 2123 Bitmap | Used by:2124 | |
Symbol 2124 Graphic | Uses:2123 | Used by:2131 |
Symbol 2125 Bitmap | Used by:2126 | |
Symbol 2126 Graphic | Uses:2125 | Used by:2131 |
Symbol 2127 Bitmap | Used by:2128 | |
Symbol 2128 Graphic | Uses:2127 | Used by:2131 |
Symbol 2129 Bitmap | Used by:2130 | |
Symbol 2130 Graphic | Uses:2129 | Used by:2131 |
Symbol 2131 MovieClip | Uses:2082 2084 2086 2088 2090 2092 2094 2096 2098 2100 2102 2104 2106 2108 2110 2112 2114 2116 2118 2120 2122 2124 2126 2128 2130 | Used by:2171 |
Symbol 2132 Bitmap | Used by:2133 | |
Symbol 2133 Graphic | Uses:2132 | Used by:2170 |
Symbol 2134 Bitmap | Used by:2135 | |
Symbol 2135 Graphic | Uses:2134 | Used by:2170 |
Symbol 2136 Bitmap | Used by:2137 | |
Symbol 2137 Graphic | Uses:2136 | Used by:2170 |
Symbol 2138 Bitmap | Used by:2139 | |
Symbol 2139 Graphic | Uses:2138 | Used by:2170 |
Symbol 2140 Bitmap | Used by:2141 | |
Symbol 2141 Graphic | Uses:2140 | Used by:2170 |
Symbol 2142 Bitmap | Used by:2143 | |
Symbol 2143 Graphic | Uses:2142 | Used by:2170 |
Symbol 2144 Bitmap | Used by:2145 | |
Symbol 2145 Graphic | Uses:2144 | Used by:2170 |
Symbol 2146 Bitmap | Used by:2147 | |
Symbol 2147 Graphic | Uses:2146 | Used by:2170 |
Symbol 2148 Bitmap | Used by:2149 | |
Symbol 2149 Graphic | Uses:2148 | Used by:2170 |
Symbol 2150 Bitmap | Used by:2151 | |
Symbol 2151 Graphic | Uses:2150 | Used by:2170 |
Symbol 2152 Bitmap | Used by:2153 | |
Symbol 2153 Graphic | Uses:2152 | Used by:2170 |
Symbol 2154 Bitmap | Used by:2155 | |
Symbol 2155 Graphic | Uses:2154 | Used by:2170 |
Symbol 2156 Bitmap | Used by:2157 | |
Symbol 2157 Graphic | Uses:2156 | Used by:2170 |
Symbol 2158 Bitmap | Used by:2159 | |
Symbol 2159 Graphic | Uses:2158 | Used by:2170 |
Symbol 2160 Bitmap | Used by:2161 | |
Symbol 2161 Graphic | Uses:2160 | Used by:2170 |
Symbol 2162 Bitmap | Used by:2163 | |
Symbol 2163 Graphic | Uses:2162 | Used by:2170 |
Symbol 2164 Bitmap | Used by:2165 | |
Symbol 2165 Graphic | Uses:2164 | Used by:2170 |
Symbol 2166 Bitmap | Used by:2167 | |
Symbol 2167 Graphic | Uses:2166 | Used by:2170 |
Symbol 2168 Bitmap | Used by:2169 | |
Symbol 2169 Graphic | Uses:2168 | Used by:2170 |
Symbol 2170 MovieClip | Uses:2133 2135 2137 2139 2141 2143 2145 2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 | Used by:2171 |
Symbol 2171 MovieClip [enemy10] | Uses:1367 2080 1401 1402 2131 2170 | Used by:Timeline |
Symbol 2172 Bitmap | Used by:2173 | |
Symbol 2173 Graphic | Uses:2172 | Used by:2198 |
Symbol 2174 Bitmap | Used by:2175 | |
Symbol 2175 Graphic | Uses:2174 | Used by:2198 |
Symbol 2176 Bitmap | Used by:2177 | |
Symbol 2177 Graphic | Uses:2176 | Used by:2198 |
Symbol 2178 Bitmap | Used by:2179 | |
Symbol 2179 Graphic | Uses:2178 | Used by:2198 |
Symbol 2180 Bitmap | Used by:2181 | |
Symbol 2181 Graphic | Uses:2180 | Used by:2198 |
Symbol 2182 Bitmap | Used by:2183 | |
Symbol 2183 Graphic | Uses:2182 | Used by:2198 |
Symbol 2184 Bitmap | Used by:2185 | |
Symbol 2185 Graphic | Uses:2184 | Used by:2198 |
Symbol 2186 Bitmap | Used by:2187 | |
Symbol 2187 Graphic | Uses:2186 | Used by:2198 |
Symbol 2188 Bitmap | Used by:2189 | |
Symbol 2189 Graphic | Uses:2188 | Used by:2198 |
Symbol 2190 Bitmap | Used by:2191 | |
Symbol 2191 Graphic | Uses:2190 | Used by:2198 |
Symbol 2192 Bitmap | Used by:2193 | |
Symbol 2193 Graphic | Uses:2192 | Used by:2198 |
Symbol 2194 Bitmap | Used by:2195 | |
Symbol 2195 Graphic | Uses:2194 | Used by:2198 |
Symbol 2196 Bitmap | Used by:2197 | |
Symbol 2197 Graphic | Uses:2196 | Used by:2198 |
Symbol 2198 MovieClip | Uses:2173 2175 2177 2179 2181 2183 2185 2187 2189 2191 2193 2195 2197 | Used by:2295 |
Symbol 2199 Bitmap | Used by:2200 | |
Symbol 2200 Graphic | Uses:2199 | Used by:2255 |
Symbol 2201 Bitmap | Used by:2202 | |
Symbol 2202 Graphic | Uses:2201 | Used by:2255 |
Symbol 2203 Bitmap | Used by:2204 | |
Symbol 2204 Graphic | Uses:2203 | Used by:2255 |
Symbol 2205 Bitmap | Used by:2206 | |
Symbol 2206 Graphic | Uses:2205 | Used by:2255 |
Symbol 2207 Bitmap | Used by:2208 | |
Symbol 2208 Graphic | Uses:2207 | Used by:2255 |
Symbol 2209 Bitmap | Used by:2210 | |
Symbol 2210 Graphic | Uses:2209 | Used by:2255 |
Symbol 2211 Bitmap | Used by:2212 | |
Symbol 2212 Graphic | Uses:2211 | Used by:2255 |
Symbol 2213 Bitmap | Used by:2214 | |
Symbol 2214 Graphic | Uses:2213 | Used by:2255 |
Symbol 2215 Bitmap | Used by:2216 | |
Symbol 2216 Graphic | Uses:2215 | Used by:2255 |
Symbol 2217 Bitmap | Used by:2218 | |
Symbol 2218 Graphic | Uses:2217 | Used by:2255 |
Symbol 2219 Bitmap | Used by:2220 | |
Symbol 2220 Graphic | Uses:2219 | Used by:2255 |
Symbol 2221 Bitmap | Used by:2222 | |
Symbol 2222 Graphic | Uses:2221 | Used by:2255 |
Symbol 2223 Bitmap | Used by:2224 | |
Symbol 2224 Graphic | Uses:2223 | Used by:2255 |
Symbol 2225 Bitmap | Used by:2226 | |
Symbol 2226 Graphic | Uses:2225 | Used by:2255 |
Symbol 2227 Bitmap | Used by:2228 | |
Symbol 2228 Graphic | Uses:2227 | Used by:2255 |
Symbol 2229 Bitmap | Used by:2230 | |
Symbol 2230 Graphic | Uses:2229 | Used by:2255 |
Symbol 2231 Bitmap | Used by:2232 | |
Symbol 2232 Graphic | Uses:2231 | Used by:2255 |
Symbol 2233 Bitmap | Used by:2234 | |
Symbol 2234 Graphic | Uses:2233 | Used by:2255 |
Symbol 2235 Bitmap | Used by:2236 | |
Symbol 2236 Graphic | Uses:2235 | Used by:2255 |
Symbol 2237 Bitmap | Used by:2238 | |
Symbol 2238 Graphic | Uses:2237 | Used by:2255 |
Symbol 2239 Bitmap | Used by:2240 | |
Symbol 2240 Graphic | Uses:2239 | Used by:2255 |
Symbol 2241 Bitmap | Used by:2242 | |
Symbol 2242 Graphic | Uses:2241 | Used by:2255 |
Symbol 2243 Bitmap | Used by:2244 | |
Symbol 2244 Graphic | Uses:2243 | Used by:2255 |
Symbol 2245 Bitmap | Used by:2246 | |
Symbol 2246 Graphic | Uses:2245 | Used by:2255 |
Symbol 2247 Bitmap | Used by:2248 | |
Symbol 2248 Graphic | Uses:2247 | Used by:2255 |
Symbol 2249 Bitmap | Used by:2250 | |
Symbol 2250 Graphic | Uses:2249 | Used by:2255 |
Symbol 2251 Bitmap | Used by:2252 | |
Symbol 2252 Graphic | Uses:2251 | Used by:2255 |
Symbol 2253 Bitmap | Used by:2254 | |
Symbol 2254 Graphic | Uses:2253 | Used by:2255 |
Symbol 2255 MovieClip | Uses:2200 2202 2204 2206 2208 2210 2212 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2240 2242 2244 2246 2248 2250 2252 2254 | Used by:2295 |
Symbol 2256 Bitmap | Used by:2257 | |
Symbol 2257 Graphic | Uses:2256 | Used by:2294 |
Symbol 2258 Bitmap | Used by:2259 | |
Symbol 2259 Graphic | Uses:2258 | Used by:2294 |
Symbol 2260 Bitmap | Used by:2261 | |
Symbol 2261 Graphic | Uses:2260 | Used by:2294 |
Symbol 2262 Bitmap | Used by:2263 | |
Symbol 2263 Graphic | Uses:2262 | Used by:2294 |
Symbol 2264 Bitmap | Used by:2265 | |
Symbol 2265 Graphic | Uses:2264 | Used by:2294 |
Symbol 2266 Bitmap | Used by:2267 | |
Symbol 2267 Graphic | Uses:2266 | Used by:2294 |
Symbol 2268 Bitmap | Used by:2269 | |
Symbol 2269 Graphic | Uses:2268 | Used by:2294 |
Symbol 2270 Bitmap | Used by:2271 | |
Symbol 2271 Graphic | Uses:2270 | Used by:2294 |
Symbol 2272 Bitmap | Used by:2273 | |
Symbol 2273 Graphic | Uses:2272 | Used by:2294 |
Symbol 2274 Bitmap | Used by:2275 | |
Symbol 2275 Graphic | Uses:2274 | Used by:2294 |
Symbol 2276 Bitmap | Used by:2277 | |
Symbol 2277 Graphic | Uses:2276 | Used by:2294 |
Symbol 2278 Bitmap | Used by:2279 | |
Symbol 2279 Graphic | Uses:2278 | Used by:2294 |
Symbol 2280 Bitmap | Used by:2281 | |
Symbol 2281 Graphic | Uses:2280 | Used by:2294 |
Symbol 2282 Bitmap | Used by:2283 | |
Symbol 2283 Graphic | Uses:2282 | Used by:2294 |
Symbol 2284 Bitmap | Used by:2285 | |
Symbol 2285 Graphic | Uses:2284 | Used by:2294 |
Symbol 2286 Bitmap | Used by:2287 | |
Symbol 2287 Graphic | Uses:2286 | Used by:2294 |
Symbol 2288 Bitmap | Used by:2289 | |
Symbol 2289 Graphic | Uses:2288 | Used by:2294 |
Symbol 2290 Bitmap | Used by:2291 | |
Symbol 2291 Graphic | Uses:2290 | Used by:2294 |
Symbol 2292 Bitmap | Used by:2293 | |
Symbol 2293 Graphic | Uses:2292 | Used by:2294 |
Symbol 2294 MovieClip | Uses:2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293 | Used by:2295 |
Symbol 2295 MovieClip [boss1] | Uses:528 2198 556 557 2255 2294 | Used by:Timeline |
Symbol 2296 Bitmap | Used by:2297 | |
Symbol 2297 Graphic | Uses:2296 | Used by:2322 |
Symbol 2298 Bitmap | Used by:2299 | |
Symbol 2299 Graphic | Uses:2298 | Used by:2322 |
Symbol 2300 Bitmap | Used by:2301 | |
Symbol 2301 Graphic | Uses:2300 | Used by:2322 |
Symbol 2302 Bitmap | Used by:2303 | |
Symbol 2303 Graphic | Uses:2302 | Used by:2322 |
Symbol 2304 Bitmap | Used by:2305 | |
Symbol 2305 Graphic | Uses:2304 | Used by:2322 |
Symbol 2306 Bitmap | Used by:2307 | |
Symbol 2307 Graphic | Uses:2306 | Used by:2322 |
Symbol 2308 Bitmap | Used by:2309 | |
Symbol 2309 Graphic | Uses:2308 | Used by:2322 |
Symbol 2310 Bitmap | Used by:2311 | |
Symbol 2311 Graphic | Uses:2310 | Used by:2322 |
Symbol 2312 Bitmap | Used by:2313 | |
Symbol 2313 Graphic | Uses:2312 | Used by:2322 |
Symbol 2314 Bitmap | Used by:2315 | |
Symbol 2315 Graphic | Uses:2314 | Used by:2322 |
Symbol 2316 Bitmap | Used by:2317 | |
Symbol 2317 Graphic | Uses:2316 | Used by:2322 |
Symbol 2318 Bitmap | Used by:2319 | |
Symbol 2319 Graphic | Uses:2318 | Used by:2322 |
Symbol 2320 Bitmap | Used by:2321 | |
Symbol 2321 Graphic | Uses:2320 | Used by:2322 |
Symbol 2322 MovieClip | Uses:2297 2299 2301 2303 2305 2307 2309 2311 2313 2315 2317 2319 2321 | Used by:2417 |
Symbol 2323 Bitmap | Used by:2324 | |
Symbol 2324 Graphic | Uses:2323 | Used by:2377 |
Symbol 2325 Bitmap | Used by:2326 | |
Symbol 2326 Graphic | Uses:2325 | Used by:2377 |
Symbol 2327 Bitmap | Used by:2328 | |
Symbol 2328 Graphic | Uses:2327 | Used by:2377 |
Symbol 2329 Bitmap | Used by:2330 | |
Symbol 2330 Graphic | Uses:2329 | Used by:2377 |
Symbol 2331 Bitmap | Used by:2332 | |
Symbol 2332 Graphic | Uses:2331 | Used by:2377 |
Symbol 2333 Bitmap | Used by:2334 | |
Symbol 2334 Graphic | Uses:2333 | Used by:2377 |
Symbol 2335 Bitmap | Used by:2336 | |
Symbol 2336 Graphic | Uses:2335 | Used by:2377 |
Symbol 2337 Bitmap | Used by:2338 | |
Symbol 2338 Graphic | Uses:2337 | Used by:2377 |
Symbol 2339 Bitmap | Used by:2340 | |
Symbol 2340 Graphic | Uses:2339 | Used by:2377 |
Symbol 2341 Bitmap | Used by:2342 | |
Symbol 2342 Graphic | Uses:2341 | Used by:2377 |
Symbol 2343 Bitmap | Used by:2344 | |
Symbol 2344 Graphic | Uses:2343 | Used by:2377 |
Symbol 2345 Bitmap | Used by:2346 | |
Symbol 2346 Graphic | Uses:2345 | Used by:2377 |
Symbol 2347 Bitmap | Used by:2348 | |
Symbol 2348 Graphic | Uses:2347 | Used by:2377 |
Symbol 2349 Bitmap | Used by:2350 | |
Symbol 2350 Graphic | Uses:2349 | Used by:2377 |
Symbol 2351 Bitmap | Used by:2352 | |
Symbol 2352 Graphic | Uses:2351 | Used by:2377 |
Symbol 2353 Bitmap | Used by:2354 | |
Symbol 2354 Graphic | Uses:2353 | Used by:2377 |
Symbol 2355 Bitmap | Used by:2356 | |
Symbol 2356 Graphic | Uses:2355 | Used by:2377 |
Symbol 2357 Bitmap | Used by:2358 | |
Symbol 2358 Graphic | Uses:2357 | Used by:2377 |
Symbol 2359 Bitmap | Used by:2360 | |
Symbol 2360 Graphic | Uses:2359 | Used by:2377 |
Symbol 2361 Bitmap | Used by:2362 | |
Symbol 2362 Graphic | Uses:2361 | Used by:2377 |
Symbol 2363 Bitmap | Used by:2364 | |
Symbol 2364 Graphic | Uses:2363 | Used by:2377 |
Symbol 2365 Bitmap | Used by:2366 | |
Symbol 2366 Graphic | Uses:2365 | Used by:2377 |
Symbol 2367 Bitmap | Used by:2368 | |
Symbol 2368 Graphic | Uses:2367 | Used by:2377 |
Symbol 2369 Bitmap | Used by:2370 | |
Symbol 2370 Graphic | Uses:2369 | Used by:2377 |
Symbol 2371 Bitmap | Used by:2372 | |
Symbol 2372 Graphic | Uses:2371 | Used by:2377 |
Symbol 2373 Bitmap | Used by:2374 | |
Symbol 2374 Graphic | Uses:2373 | Used by:2377 |
Symbol 2375 Bitmap | Used by:2376 | |
Symbol 2376 Graphic | Uses:2375 | Used by:2377 |
Symbol 2377 MovieClip | Uses:2324 2326 2328 2330 2332 2334 2336 2338 2340 2342 2344 2346 2348 2350 2352 2354 2356 2358 2360 2362 2364 2366 2368 2370 2372 2374 2376 | Used by:2417 |
Symbol 2378 Bitmap | Used by:2379 | |
Symbol 2379 Graphic | Uses:2378 | Used by:2416 |
Symbol 2380 Bitmap | Used by:2381 | |
Symbol 2381 Graphic | Uses:2380 | Used by:2416 |
Symbol 2382 Bitmap | Used by:2383 | |
Symbol 2383 Graphic | Uses:2382 | Used by:2416 |
Symbol 2384 Bitmap | Used by:2385 | |
Symbol 2385 Graphic | Uses:2384 | Used by:2416 |
Symbol 2386 Bitmap | Used by:2387 | |
Symbol 2387 Graphic | Uses:2386 | Used by:2416 |
Symbol 2388 Bitmap | Used by:2389 | |
Symbol 2389 Graphic | Uses:2388 | Used by:2416 |
Symbol 2390 Bitmap | Used by:2391 | |
Symbol 2391 Graphic | Uses:2390 | Used by:2416 |
Symbol 2392 Bitmap | Used by:2393 | |
Symbol 2393 Graphic | Uses:2392 | Used by:2416 |
Symbol 2394 Bitmap | Used by:2395 | |
Symbol 2395 Graphic | Uses:2394 | Used by:2416 |
Symbol 2396 Bitmap | Used by:2397 | |
Symbol 2397 Graphic | Uses:2396 | Used by:2416 |
Symbol 2398 Bitmap | Used by:2399 | |
Symbol 2399 Graphic | Uses:2398 | Used by:2416 |
Symbol 2400 Bitmap | Used by:2401 | |
Symbol 2401 Graphic | Uses:2400 | Used by:2416 |
Symbol 2402 Bitmap | Used by:2403 | |
Symbol 2403 Graphic | Uses:2402 | Used by:2416 |
Symbol 2404 Bitmap | Used by:2405 | |
Symbol 2405 Graphic | Uses:2404 | Used by:2416 |
Symbol 2406 Bitmap | Used by:2407 | |
Symbol 2407 Graphic | Uses:2406 | Used by:2416 |
Symbol 2408 Bitmap | Used by:2409 | |
Symbol 2409 Graphic | Uses:2408 | Used by:2416 |
Symbol 2410 Bitmap | Used by:2411 | |
Symbol 2411 Graphic | Uses:2410 | Used by:2416 |
Symbol 2412 Bitmap | Used by:2413 | |
Symbol 2413 Graphic | Uses:2412 | Used by:2416 |
Symbol 2414 Bitmap | Used by:2415 | |
Symbol 2415 Graphic | Uses:2414 | Used by:2416 |
Symbol 2416 MovieClip | Uses:2379 2381 2383 2385 2387 2389 2391 2393 2395 2397 2399 2401 2403 2405 2407 2409 2411 2413 2415 | Used by:2417 |
Symbol 2417 MovieClip [boss4] | Uses:528 2322 556 557 2377 2416 | Used by:Timeline |
Symbol 2418 Bitmap | Used by:2419 | |
Symbol 2419 Graphic | Uses:2418 | Used by:2444 |
Symbol 2420 Bitmap | Used by:2421 | |
Symbol 2421 Graphic | Uses:2420 | Used by:2444 |
Symbol 2422 Bitmap | Used by:2423 | |
Symbol 2423 Graphic | Uses:2422 | Used by:2444 |
Symbol 2424 Bitmap | Used by:2425 | |
Symbol 2425 Graphic | Uses:2424 | Used by:2444 |
Symbol 2426 Bitmap | Used by:2427 | |
Symbol 2427 Graphic | Uses:2426 | Used by:2444 |
Symbol 2428 Bitmap | Used by:2429 | |
Symbol 2429 Graphic | Uses:2428 | Used by:2444 |
Symbol 2430 Bitmap | Used by:2431 | |
Symbol 2431 Graphic | Uses:2430 | Used by:2444 |
Symbol 2432 Bitmap | Used by:2433 | |
Symbol 2433 Graphic | Uses:2432 | Used by:2444 |
Symbol 2434 Bitmap | Used by:2435 | |
Symbol 2435 Graphic | Uses:2434 | Used by:2444 |
Symbol 2436 Bitmap | Used by:2437 | |
Symbol 2437 Graphic | Uses:2436 | Used by:2444 |
Symbol 2438 Bitmap | Used by:2439 | |
Symbol 2439 Graphic | Uses:2438 | Used by:2444 |
Symbol 2440 Bitmap | Used by:2441 | |
Symbol 2441 Graphic | Uses:2440 | Used by:2444 |
Symbol 2442 Bitmap | Used by:2443 | |
Symbol 2443 Graphic | Uses:2442 | Used by:2444 |
Symbol 2444 MovieClip | Uses:2419 2421 2423 2425 2427 2429 2431 2433 2435 2437 2439 2441 2443 | Used by:2577 |
Symbol 2445 Bitmap | Used by:2446 | |
Symbol 2446 Graphic | Uses:2445 | Used by:2537 |
Symbol 2447 Bitmap | Used by:2448 | |
Symbol 2448 Graphic | Uses:2447 | Used by:2537 |
Symbol 2449 Bitmap | Used by:2450 | |
Symbol 2450 Graphic | Uses:2449 | Used by:2537 |
Symbol 2451 Bitmap | Used by:2452 | |
Symbol 2452 Graphic | Uses:2451 | Used by:2537 |
Symbol 2453 Bitmap | Used by:2454 | |
Symbol 2454 Graphic | Uses:2453 | Used by:2537 |
Symbol 2455 Bitmap | Used by:2456 | |
Symbol 2456 Graphic | Uses:2455 | Used by:2537 |
Symbol 2457 Bitmap | Used by:2458 | |
Symbol 2458 Graphic | Uses:2457 | Used by:2537 |
Symbol 2459 Bitmap | Used by:2460 | |
Symbol 2460 Graphic | Uses:2459 | Used by:2537 |
Symbol 2461 Bitmap | Used by:2462 | |
Symbol 2462 Graphic | Uses:2461 | Used by:2537 |
Symbol 2463 Bitmap | Used by:2464 | |
Symbol 2464 Graphic | Uses:2463 | Used by:2537 |
Symbol 2465 Bitmap | Used by:2466 | |
Symbol 2466 Graphic | Uses:2465 | Used by:2537 |
Symbol 2467 Bitmap | Used by:2468 | |
Symbol 2468 Graphic | Uses:2467 | Used by:2537 |
Symbol 2469 Bitmap | Used by:2470 | |
Symbol 2470 Graphic | Uses:2469 | Used by:2537 |
Symbol 2471 Bitmap | Used by:2472 | |
Symbol 2472 Graphic | Uses:2471 | Used by:2537 |
Symbol 2473 Bitmap | Used by:2474 | |
Symbol 2474 Graphic | Uses:2473 | Used by:2537 |
Symbol 2475 Bitmap | Used by:2476 | |
Symbol 2476 Graphic | Uses:2475 | Used by:2537 |
Symbol 2477 Bitmap | Used by:2478 | |
Symbol 2478 Graphic | Uses:2477 | Used by:2537 |
Symbol 2479 Bitmap | Used by:2480 | |
Symbol 2480 Graphic | Uses:2479 | Used by:2537 |
Symbol 2481 Bitmap | Used by:2482 | |
Symbol 2482 Graphic | Uses:2481 | Used by:2537 |
Symbol 2483 Bitmap | Used by:2484 | |
Symbol 2484 Graphic | Uses:2483 | Used by:2537 |
Symbol 2485 Bitmap | Used by:2486 | |
Symbol 2486 Graphic | Uses:2485 | Used by:2537 |
Symbol 2487 Bitmap | Used by:2488 | |
Symbol 2488 Graphic | Uses:2487 | Used by:2537 |
Symbol 2489 Bitmap | Used by:2490 | |
Symbol 2490 Graphic | Uses:2489 | Used by:2537 |
Symbol 2491 Bitmap | Used by:2492 | |
Symbol 2492 Graphic | Uses:2491 | Used by:2537 |
Symbol 2493 Bitmap | Used by:2494 | |
Symbol 2494 Graphic | Uses:2493 | Used by:2537 |
Symbol 2495 Bitmap | Used by:2496 | |
Symbol 2496 Graphic | Uses:2495 | Used by:2537 |
Symbol 2497 Bitmap | Used by:2498 | |
Symbol 2498 Graphic | Uses:2497 | Used by:2537 |
Symbol 2499 Bitmap | Used by:2500 | |
Symbol 2500 Graphic | Uses:2499 | Used by:2537 |
Symbol 2501 Bitmap | Used by:2502 | |
Symbol 2502 Graphic | Uses:2501 | Used by:2537 |
Symbol 2503 Bitmap | Used by:2504 | |
Symbol 2504 Graphic | Uses:2503 | Used by:2537 |
Symbol 2505 Bitmap | Used by:2506 | |
Symbol 2506 Graphic | Uses:2505 | Used by:2537 |
Symbol 2507 Bitmap | Used by:2508 | |
Symbol 2508 Graphic | Uses:2507 | Used by:2537 |
Symbol 2509 Bitmap | Used by:2510 | |
Symbol 2510 Graphic | Uses:2509 | Used by:2537 |
Symbol 2511 Bitmap | Used by:2512 | |
Symbol 2512 Graphic | Uses:2511 | Used by:2537 |
Symbol 2513 Bitmap | Used by:2514 | |
Symbol 2514 Graphic | Uses:2513 | Used by:2537 |
Symbol 2515 Bitmap | Used by:2516 | |
Symbol 2516 Graphic | Uses:2515 | Used by:2537 |
Symbol 2517 Bitmap | Used by:2518 | |
Symbol 2518 Graphic | Uses:2517 | Used by:2537 |
Symbol 2519 Bitmap | Used by:2520 | |
Symbol 2520 Graphic | Uses:2519 | Used by:2537 |
Symbol 2521 Bitmap | Used by:2522 | |
Symbol 2522 Graphic | Uses:2521 | Used by:2537 |
Symbol 2523 Bitmap | Used by:2524 | |
Symbol 2524 Graphic | Uses:2523 | Used by:2537 |
Symbol 2525 Bitmap | Used by:2526 | |
Symbol 2526 Graphic | Uses:2525 | Used by:2537 |
Symbol 2527 Bitmap | Used by:2528 | |
Symbol 2528 Graphic | Uses:2527 | Used by:2537 |
Symbol 2529 Bitmap | Used by:2530 | |
Symbol 2530 Graphic | Uses:2529 | Used by:2537 |
Symbol 2531 Bitmap | Used by:2532 | |
Symbol 2532 Graphic | Uses:2531 | Used by:2537 |
Symbol 2533 Bitmap | Used by:2534 | |
Symbol 2534 Graphic | Uses:2533 | Used by:2537 |
Symbol 2535 Bitmap | Used by:2536 | |
Symbol 2536 Graphic | Uses:2535 | Used by:2537 |
Symbol 2537 MovieClip | Uses:2446 2448 2450 2452 2454 2456 2458 2460 2462 2464 2466 2468 2470 2472 2474 2476 2478 2480 2482 2484 2486 2488 2490 2492 2494 2496 2498 2500 2502 2504 2506 2508 2510 2512 2514 2516 2518 2520 2522 2524 2526 2528 2530 2532 2534 2536 | Used by:2577 |
Symbol 2538 Bitmap | Used by:2539 | |
Symbol 2539 Graphic | Uses:2538 | Used by:2576 |
Symbol 2540 Bitmap | Used by:2541 | |
Symbol 2541 Graphic | Uses:2540 | Used by:2576 |
Symbol 2542 Bitmap | Used by:2543 | |
Symbol 2543 Graphic | Uses:2542 | Used by:2576 |
Symbol 2544 Bitmap | Used by:2545 | |
Symbol 2545 Graphic | Uses:2544 | Used by:2576 |
Symbol 2546 Bitmap | Used by:2547 | |
Symbol 2547 Graphic | Uses:2546 | Used by:2576 |
Symbol 2548 Bitmap | Used by:2549 | |
Symbol 2549 Graphic | Uses:2548 | Used by:2576 |
Symbol 2550 Bitmap | Used by:2551 | |
Symbol 2551 Graphic | Uses:2550 | Used by:2576 |
Symbol 2552 Bitmap | Used by:2553 | |
Symbol 2553 Graphic | Uses:2552 | Used by:2576 |
Symbol 2554 Bitmap | Used by:2555 | |
Symbol 2555 Graphic | Uses:2554 | Used by:2576 |
Symbol 2556 Bitmap | Used by:2557 | |
Symbol 2557 Graphic | Uses:2556 | Used by:2576 |
Symbol 2558 Bitmap | Used by:2559 | |
Symbol 2559 Graphic | Uses:2558 | Used by:2576 |
Symbol 2560 Bitmap | Used by:2561 | |
Symbol 2561 Graphic | Uses:2560 | Used by:2576 |
Symbol 2562 Bitmap | Used by:2563 | |
Symbol 2563 Graphic | Uses:2562 | Used by:2576 |
Symbol 2564 Bitmap | Used by:2565 | |
Symbol 2565 Graphic | Uses:2564 | Used by:2576 |
Symbol 2566 Bitmap | Used by:2567 | |
Symbol 2567 Graphic | Uses:2566 | Used by:2576 |
Symbol 2568 Bitmap | Used by:2569 | |
Symbol 2569 Graphic | Uses:2568 | Used by:2576 |
Symbol 2570 Bitmap | Used by:2571 | |
Symbol 2571 Graphic | Uses:2570 | Used by:2576 |
Symbol 2572 Bitmap | Used by:2573 | |
Symbol 2573 Graphic | Uses:2572 | Used by:2576 |
Symbol 2574 Bitmap | Used by:2575 | |
Symbol 2575 Graphic | Uses:2574 | Used by:2576 |
Symbol 2576 MovieClip | Uses:2539 2541 2543 2545 2547 2549 2551 2553 2555 2557 2559 2561 2563 2565 2567 2569 2571 2573 2575 | Used by:2577 |
Symbol 2577 MovieClip [boss5] | Uses:528 2444 556 557 2537 2576 | Used by:Timeline |
Symbol 2578 Sound [153668_Rose_At_Nightfall(2)] | Used by:Timeline | |
Symbol 2579 Bitmap | Used by:2580 | |
Symbol 2580 Graphic | Uses:2579 | Used by:Timeline |
Symbol 2581 Text | Uses:114 | Used by:2583 |
Symbol 2582 EditableText | Uses:90 114 | Used by:2583 |
Symbol 2583 MovieClip | Uses:2581 2582 | Used by:Timeline |
Symbol 2584 Graphic | Used by:2585 | |
Symbol 2585 MovieClip | Uses:2584 | Used by:Timeline |
Symbol 2586 Text | Uses:90 | Used by:2588 |
Symbol 2587 Text | Uses:90 | Used by:2588 |
Symbol 2588 MovieClip | Uses:2586 2587 | Used by:Timeline |
Symbol 2589 Font | Used by:2590 | |
Symbol 2590 EditableText | Uses:2589 | Used by:Timeline |
Symbol 2591 Text | Uses:114 | Used by:Timeline |
Symbol 2592 Bitmap | Used by:2593 | |
Symbol 2593 Graphic | Uses:2592 874 | Used by:Timeline |
Symbol 2594 Text | Uses:501 | Used by:2624 |
Symbol 2595 Text | Uses:501 | Used by:2624 |
Symbol 2596 Text | Uses:501 | Used by:2624 |
Symbol 2597 Text | Uses:501 | Used by:2624 |
Symbol 2598 Text | Uses:420 | Used by:2624 |
Symbol 2599 Text | Uses:501 | Used by:2624 |
Symbol 2600 Text | Uses:420 | Used by:2624 |
Symbol 2601 Text | Uses:501 | Used by:2624 |
Symbol 2602 Text | Uses:501 | Used by:2624 |
Symbol 2603 Text | Uses:501 | Used by:2624 |
Symbol 2604 Text | Uses:501 | Used by:2624 |
Symbol 2605 Text | Uses:501 | Used by:2624 |
Symbol 2606 Font | Used by:2607 2608 2609 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 | |
Symbol 2607 Text | Uses:2606 | Used by:2624 |
Symbol 2608 Text | Uses:2606 | Used by:2624 |
Symbol 2609 Text | Uses:2606 | Used by:2624 |
Symbol 2610 Text | Uses:501 | Used by:2624 |
Symbol 2611 Text | Uses:501 | Used by:2624 |
Symbol 2612 Text | Uses:501 | Used by:2624 |
Symbol 2613 Text | Uses:501 | Used by:2624 |
Symbol 2614 Text | Uses:501 | Used by:2624 |
Symbol 2615 Text | Uses:501 | Used by:2624 |
Symbol 2616 Text | Uses:501 | Used by:2624 |
Symbol 2617 Text | Uses:501 | Used by:2624 |
Symbol 2618 Text | Uses:501 | Used by:2624 |
Symbol 2619 Text | Uses:501 | Used by:2624 |
Symbol 2620 Text | Uses:501 | Used by:2624 |
Symbol 2621 Text | Uses:501 | Used by:2624 |
Symbol 2622 Text | Uses:501 | Used by:2624 |
Symbol 2623 Text | Uses:501 | Used by:2624 |
Symbol 2624 MovieClip | Uses:2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 1120 2607 2608 2609 1133 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 | Used by:Timeline |
Symbol 2625 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2626 Bitmap | Used by:2627 | |
Symbol 2627 Graphic | Uses:2626 874 | Used by:Timeline |
Symbol 2628 Bitmap | Used by:2629 | |
Symbol 2629 Graphic | Uses:2628 | Used by:2630 |
Symbol 2630 MovieClip | Uses:2629 | Used by:Timeline |
Symbol 2631 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2632 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2633 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2634 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2635 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2636 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2637 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2638 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2639 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2640 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2641 EditableText | Uses:90 | Used by:Timeline |
Symbol 2642 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2643 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2644 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2645 Text | Uses:90 | Used by:Timeline |
Symbol 2646 Text | Uses:90 | Used by:Timeline |
Symbol 2647 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2648 Text | Uses:90 | Used by:Timeline |
Symbol 2649 Text | Uses:90 | Used by:Timeline |
Symbol 2650 Text | Uses:90 | Used by:Timeline |
Symbol 2651 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2652 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2653 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2654 Bitmap | Used by:2655 | |
Symbol 2655 Graphic | Uses:2654 874 | Used by:Timeline |
Symbol 2656 Font | Used by:2657 2658 | |
Symbol 2657 EditableText | Uses:2656 | Used by:Timeline |
Symbol 2658 EditableText | Uses:2656 | Used by:Timeline |
Symbol 2659 Bitmap | Used by:2660 | |
Symbol 2660 Graphic | Uses:2659 | Used by:2689 |
Symbol 2661 Bitmap | Used by:2662 | |
Symbol 2662 Graphic | Uses:2661 | Used by:2689 |
Symbol 2663 Bitmap | Used by:2664 | |
Symbol 2664 Graphic | Uses:2663 | Used by:2689 |
Symbol 2665 Bitmap | Used by:2666 | |
Symbol 2666 Graphic | Uses:2665 | Used by:2689 |
Symbol 2667 Bitmap | Used by:2668 | |
Symbol 2668 Graphic | Uses:2667 | Used by:2689 |
Symbol 2669 Bitmap | Used by:2670 | |
Symbol 2670 Graphic | Uses:2669 | Used by:2689 |
Symbol 2671 Bitmap | Used by:2672 | |
Symbol 2672 Graphic | Uses:2671 | Used by:2689 |
Symbol 2673 Bitmap | Used by:2674 | |
Symbol 2674 Graphic | Uses:2673 | Used by:2689 |
Symbol 2675 Bitmap | Used by:2676 | |
Symbol 2676 Graphic | Uses:2675 | Used by:2689 |
Symbol 2677 Bitmap | Used by:2678 | |
Symbol 2678 Graphic | Uses:2677 | Used by:2689 |
Symbol 2679 Bitmap | Used by:2680 | |
Symbol 2680 Graphic | Uses:2679 | Used by:2689 |
Symbol 2681 Bitmap | Used by:2682 | |
Symbol 2682 Graphic | Uses:2681 | Used by:2689 |
Symbol 2683 Bitmap | Used by:2684 | |
Symbol 2684 Graphic | Uses:2683 | Used by:2689 |
Symbol 2685 Bitmap | Used by:2686 | |
Symbol 2686 Graphic | Uses:2685 | Used by:2689 |
Symbol 2687 Bitmap | Used by:2688 | |
Symbol 2688 Graphic | Uses:2687 | Used by:2689 |
Symbol 2689 MovieClip | Uses:2660 2662 2664 2666 2668 2670 2672 2674 2676 2678 2680 2682 2684 2686 2688 | Used by:Timeline |
Symbol 2690 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2691 Bitmap | Used by:2692 | |
Symbol 2692 Graphic | Uses:2691 874 | Used by:Timeline |
Symbol 2693 Text | Uses:501 | Used by:Timeline |
Symbol 2694 Text | Uses:501 | Used by:2695 |
Symbol 2695 MovieClip | Uses:2694 | Used by:Timeline |
Symbol 2696 Text | Uses:501 | Used by:2697 |
Symbol 2697 MovieClip | Uses:2696 | Used by:Timeline |
Symbol 2698 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2699 Text | Uses:501 | Used by:2700 |
Symbol 2700 MovieClip | Uses:2699 | Used by:Timeline |
Symbol 2701 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2702 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2703 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2704 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2705 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2706 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2707 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2708 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2709 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2710 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2711 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2712 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2713 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2714 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2715 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2716 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2717 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2718 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2719 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2720 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2721 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2722 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2723 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2724 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2725 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2726 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2727 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2728 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2729 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2730 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2731 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2732 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2733 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2734 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2735 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2736 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2737 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2738 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2739 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2740 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2741 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2742 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2743 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2744 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2745 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2746 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2747 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2748 EditableText | Uses:501 2606 | Used by:Timeline |
Symbol 2749 EditableText | Uses:90 114 | Used by:Timeline |
Instance Names
"bg" | Frame 1 | Symbol 419 MovieClip |
"inder" | Frame 1 | Symbol 426 MovieClip |
"awa2" | Frame 3 | Symbol 448 MovieClip |
"opt2" | Frame 3 | Symbol 452 MovieClip |
"bes2" | Frame 3 | Symbol 456 MovieClip |
"cam2" | Frame 3 | Symbol 460 MovieClip |
"cre2" | Frame 3 | Symbol 464 MovieClip |
"ins2" | Frame 3 | Symbol 468 MovieClip |
"pmg2" | Frame 3 | Symbol 474 MovieClip |
"sur2" | Frame 3 | Symbol 479 MovieClip |
"sur" | Frame 3 | Symbol 480 MovieClip |
"ins" | Frame 3 | Symbol 480 MovieClip |
"opt" | Frame 3 | Symbol 480 MovieClip |
"awa" | Frame 3 | Symbol 480 MovieClip |
"pmg" | Frame 3 | Symbol 480 MovieClip |
"cre" | Frame 3 | Symbol 480 MovieClip |
"bes" | Frame 3 | Symbol 480 MovieClip |
"cam" | Frame 3 | Symbol 482 MovieClip |
"startbtn" | Frame 3 | Symbol 484 MovieClip |
"mg3" | Frame 3 | Symbol 485 MovieClip |
"camp" | Frame 3 | Symbol 499 MovieClip |
"opts" | Frame 3 | Symbol 518 MovieClip |
"bg" | Frame 4 | Symbol 523 MovieClip |
"headbar" | Frame 4 | Symbol 414 MovieClip [headbar] |
"p1" | Frame 4 | Symbol 526 MovieClip |
"p2" | Frame 4 | Symbol 527 MovieClip |
"ball1" | Frame 4 | Symbol 823 MovieClip |
"textHolder" | Frame 4 | Symbol 1097 MovieClip |
"levelUp" | Frame 4 | Symbol 1100 MovieClip |
"toNextLevel" | Frame 4 | Symbol 1102 MovieClip |
"bas" | Frame 4 | Symbol 1103 MovieClip |
"tt1" | Frame 4 | Symbol 1104 EditableText |
"v1" | Frame 4 | Symbol 297 MovieClip [countdown] |
"o1" | Frame 4 | Symbol 294 MovieClip [countdownoutline] |
"award" | Frame 4 | Symbol 1116 MovieClip |
"nw" | Frame 4 | Symbol 1118 MovieClip |
"tt2" | Frame 4 | Symbol 1141 EditableText |
"v2" | Frame 4 | Symbol 297 MovieClip [countdown] |
"o2" | Frame 4 | Symbol 294 MovieClip [countdownoutline] |
"music" | Frame 4 | Symbol 290 MovieClip [music] |
"makebigger" | Frame 4 | Symbol 1159 MovieClip |
"bg" | Frame 5 | Symbol 419 MovieClip |
"pmg2" | Frame 5 | Symbol 474 MovieClip |
"award" | Frame 5 | Symbol 1116 MovieClip |
"scoreMovie" | Frame 5 | Symbol 2583 MovieClip |
"re" | Frame 5 | Symbol 2585 MovieClip |
"ss" | Frame 5 | Symbol 2585 MovieClip |
"me" | Frame 5 | Symbol 2585 MovieClip |
"mg" | Frame 5 | Symbol 2585 MovieClip |
"didwin" | Frame 5 | Symbol 2588 MovieClip |
"namer" | Frame 5 | Symbol 2590 EditableText |
"zx" | Frame 6 | Symbol 2624 MovieClip |
"mbtn" | Frame 6 | Symbol 2625 MovieClip |
"nex" | Frame 6 | Symbol 2625 MovieClip |
"bac" | Frame 6 | Symbol 2625 MovieClip |
"c1" | Frame 7 | Symbol 2630 MovieClip |
"c2" | Frame 7 | Symbol 2630 MovieClip |
"c3" | Frame 7 | Symbol 2630 MovieClip |
"c4" | Frame 7 | Symbol 2630 MovieClip |
"c5" | Frame 7 | Symbol 2630 MovieClip |
"c6" | Frame 7 | Symbol 2630 MovieClip |
"c7" | Frame 7 | Symbol 2630 MovieClip |
"c8" | Frame 7 | Symbol 2630 MovieClip |
"c9" | Frame 7 | Symbol 2630 MovieClip |
"c10" | Frame 7 | Symbol 2630 MovieClip |
"p1" | Frame 7 | Symbol 2631 EditableText |
"p2" | Frame 7 | Symbol 2632 EditableText |
"p3" | Frame 7 | Symbol 2633 EditableText |
"p4" | Frame 7 | Symbol 2634 EditableText |
"p5" | Frame 7 | Symbol 2635 EditableText |
"p6" | Frame 7 | Symbol 2636 EditableText |
"p7" | Frame 7 | Symbol 2637 EditableText |
"p8" | Frame 7 | Symbol 2638 EditableText |
"p9" | Frame 7 | Symbol 2639 EditableText |
"p10" | Frame 7 | Symbol 2640 EditableText |
"desc" | Frame 7 | Symbol 2641 EditableText |
"mbtn" | Frame 7 | Symbol 2625 MovieClip |
"back" | Frame 7 | Symbol 2642 MovieClip |
"nexta" | Frame 7 | Symbol 2642 MovieClip |
"z1" | Frame 7 | Symbol 2643 MovieClip |
"z2" | Frame 7 | Symbol 2643 MovieClip |
"z3" | Frame 7 | Symbol 2643 MovieClip |
"z4" | Frame 7 | Symbol 2643 MovieClip |
"z5" | Frame 7 | Symbol 2643 MovieClip |
"z6" | Frame 7 | Symbol 2643 MovieClip |
"z7" | Frame 7 | Symbol 2643 MovieClip |
"z8" | Frame 7 | Symbol 2643 MovieClip |
"z9" | Frame 7 | Symbol 2643 MovieClip |
"z10" | Frame 7 | Symbol 2643 MovieClip |
"a2" | Frame 7 | Symbol 2644 MovieClip |
"a1" | Frame 7 | Symbol 2644 MovieClip |
"a3" | Frame 7 | Symbol 2644 MovieClip |
"a4" | Frame 7 | Symbol 2644 MovieClip |
"a5" | Frame 7 | Symbol 2644 MovieClip |
"desc" | Frame 8 | Symbol 2657 EditableText |
"nm" | Frame 8 | Symbol 2658 EditableText |
"choice" | Frame 8 | Symbol 2689 MovieClip |
"b1" | Frame 8 | Symbol 2690 MovieClip |
"b2" | Frame 8 | Symbol 2690 MovieClip |
"b3" | Frame 8 | Symbol 2690 MovieClip |
"b4" | Frame 8 | Symbol 2690 MovieClip |
"b6" | Frame 8 | Symbol 2690 MovieClip |
"b7" | Frame 8 | Symbol 2690 MovieClip |
"b8" | Frame 8 | Symbol 2690 MovieClip |
"b9" | Frame 8 | Symbol 2690 MovieClip |
"b11" | Frame 8 | Symbol 2690 MovieClip |
"b12" | Frame 8 | Symbol 2690 MovieClip |
"b13" | Frame 8 | Symbol 2690 MovieClip |
"b14" | Frame 8 | Symbol 2690 MovieClip |
"b5" | Frame 8 | Symbol 2690 MovieClip |
"b10" | Frame 8 | Symbol 2690 MovieClip |
"b15" | Frame 8 | Symbol 2690 MovieClip |
"mbtn" | Frame 8 | Symbol 2625 MovieClip |
"ap" | Frame 9 | Symbol 2695 MovieClip |
"arm" | Frame 9 | Symbol 2697 MovieClip |
"nt" | Frame 9 | Symbol 2700 MovieClip |
"mbtna" | Frame 9 | Symbol 2625 MovieClip |
"d" | Symbol 32 MovieClip Frame 1 | Symbol 18 MovieClip |
"f" | Symbol 32 MovieClip Frame 1 | Symbol 31 MovieClip |
"w" | Symbol 66 MovieClip Frame 1 | Symbol 65 MovieClip |
"q" | Symbol 70 MovieClip [archer] Frame 1 | Symbol 32 MovieClip |
"abox" | Symbol 70 MovieClip [archer] Frame 1 | Symbol 37 MovieClip |
"w" | Symbol 70 MovieClip [archer] Frame 1 | Symbol 66 MovieClip |
"inside" | Symbol 139 MovieClip [orangedes] Frame 1 | Symbol 136 MovieClip |
"inanother" | Symbol 139 MovieClip [orangedes] Frame 1 | Symbol 138 MovieClip |
"inside" | Symbol 143 MovieClip Frame 1 | Symbol 142 MovieClip |
"inside" | Symbol 144 MovieClip [scoreMovie] Frame 1 | Symbol 143 MovieClip |
"bb" | Symbol 150 MovieClip [il1] Frame 1 | Symbol 149 MovieClip |
"bb" | Symbol 168 MovieClip [rtb] Frame 1 | Symbol 167 MovieClip |
"bb" | Symbol 172 MovieClip [moreGames] Frame 1 | Symbol 170 MovieClip |
"bb" | Symbol 172 MovieClip [moreGames] Frame 15 | Symbol 170 MovieClip |
"bb" | Symbol 172 MovieClip [moreGames] Frame 35 | Symbol 170 MovieClip |
"cl" | Symbol 225 MovieClip [continue2] Frame 1 | Symbol 218 EditableText |
"ye" | Symbol 225 MovieClip [continue2] Frame 1 | Symbol 220 MovieClip |
"no" | Symbol 225 MovieClip [continue2] Frame 1 | Symbol 222 MovieClip |
"bfill" | Symbol 287 MovieClip [bhealth] Frame 1 | Symbol 282 MovieClip |
"g" | Symbol 318 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 320 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 322 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 324 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 326 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 328 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 330 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 332 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 334 MovieClip Frame 1 | Symbol 316 MovieClip |
"ga" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 318 MovieClip |
"mm" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 320 MovieClip |
"ma" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 322 MovieClip |
"ab" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 324 MovieClip |
"ms" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 326 MovieClip |
"inv" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 328 MovieClip |
"rf" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 330 MovieClip |
"ss" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 332 MovieClip |
"nm" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 334 MovieClip |
"done" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 336 MovieClip |
"l1" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 339 MovieClip |
"l2" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 341 MovieClip |
"l3" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 343 MovieClip |
"l4" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 345 MovieClip |
"l5" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 347 MovieClip |
"l6" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 349 MovieClip |
"l7" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 351 MovieClip |
"l8" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 353 MovieClip |
"l9" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 355 MovieClip |
"btm" | Symbol 385 MovieClip [paused2] Frame 1 | Symbol 381 MovieClip |
"rg" | Symbol 385 MovieClip [paused2] Frame 1 | Symbol 384 MovieClip |
"inside" | Symbol 411 MovieClip [enemy0] Frame 1 | Symbol 404 MovieClip |
"inside" | Symbol 411 MovieClip [enemy0] Frame 2 | Symbol 407 MovieClip |
"inside" | Symbol 411 MovieClip [enemy0] Frame 3 | Symbol 410 MovieClip |
"bg" | Symbol 430 MovieClip Frame 1 | Symbol 419 MovieClip |
"skipbtn" | Symbol 499 MovieClip Frame 1 | Symbol 490 MovieClip |
"li" | Symbol 518 MovieClip Frame 1 | Symbol 506 MovieClip |
"mi" | Symbol 518 MovieClip Frame 1 | Symbol 508 MovieClip |
"hi" | Symbol 518 MovieClip Frame 1 | Symbol 510 MovieClip |
"oi" | Symbol 518 MovieClip Frame 1 | Symbol 512 MovieClip |
"oni" | Symbol 518 MovieClip Frame 1 | Symbol 514 MovieClip |
"xd" | Symbol 518 MovieClip Frame 1 | Symbol 516 MovieClip |
"hitp" | Symbol 523 MovieClip Frame 1 | Symbol 522 MovieClip |
"temper" | Symbol 648 MovieClip [boss2] Frame 1 | Symbol 528 MovieClip |
"inner" | Symbol 648 MovieClip [boss2] Frame 1 | Symbol 556 MovieClip |
"target2" | Symbol 648 MovieClip [boss2] Frame 1 | Symbol 557 MovieClip |
"inder" | Symbol 648 MovieClip [boss2] Frame 2 | Symbol 608 MovieClip |
"temper" | Symbol 768 MovieClip [boss3] Frame 1 | Symbol 528 MovieClip |
"inder" | Symbol 768 MovieClip [boss3] Frame 1 | Symbol 675 MovieClip |
"inner" | Symbol 768 MovieClip [boss3] Frame 1 | Symbol 556 MovieClip |
"target2" | Symbol 768 MovieClip [boss3] Frame 1 | Symbol 557 MovieClip |
"r" | Symbol 821 MovieClip Frame 1 | Symbol 786 MovieClip |
"e" | Symbol 821 MovieClip Frame 1 | Symbol 798 MovieClip |
"w" | Symbol 821 MovieClip Frame 1 | Symbol 810 MovieClip |
"q" | Symbol 821 MovieClip Frame 1 | Symbol 786 MovieClip |
"bow" | Symbol 821 MovieClip Frame 1 | Symbol 816 MovieClip |
"q" | Symbol 823 MovieClip Frame 1 | Symbol 32 MovieClip |
"o" | Symbol 823 MovieClip Frame 1 | Symbol 821 MovieClip |
"w" | Symbol 823 MovieClip Frame 1 | Symbol 66 MovieClip |
"hat" | Symbol 823 MovieClip Frame 1 | Symbol 368 MovieClip [hat] |
"abox" | Symbol 823 MovieClip Frame 1 | Symbol 822 MovieClip |
"co" | Symbol 966 MovieClip Frame 1 | Symbol 891 EditableText |
"bt" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt1" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt2" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt3" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt4" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"bt5" | Symbol 966 MovieClip Frame 1 | Symbol 896 MovieClip |
"warn" | Symbol 966 MovieClip Frame 1 | Symbol 900 MovieClip |
"h1" | Symbol 966 MovieClip Frame 1 | Symbol 904 MovieClip |
"a1" | Symbol 966 MovieClip Frame 1 | Symbol 906 MovieClip |
"p1" | Symbol 966 MovieClip Frame 1 | Symbol 908 MovieClip |
"d1" | Symbol 966 MovieClip Frame 1 | Symbol 910 MovieClip |
"h2" | Symbol 966 MovieClip Frame 1 | Symbol 904 MovieClip |
"h3" | Symbol 966 MovieClip Frame 1 | Symbol 904 MovieClip |
"h4" | Symbol 966 MovieClip Frame 1 | Symbol 904 MovieClip |
"h5" | Symbol 966 MovieClip Frame 1 | Symbol 904 MovieClip |
"a2" | Symbol 966 MovieClip Frame 1 | Symbol 906 MovieClip |
"a3" | Symbol 966 MovieClip Frame 1 | Symbol 906 MovieClip |
"a4" | Symbol 966 MovieClip Frame 1 | Symbol 906 MovieClip |
"a5" | Symbol 966 MovieClip Frame 1 | Symbol 906 MovieClip |
"a6" | Symbol 966 MovieClip Frame 1 | Symbol 906 MovieClip |
"e1" | Symbol 966 MovieClip Frame 1 | Symbol 912 MovieClip |
"hp" | Symbol 966 MovieClip Frame 1 | Symbol 914 MovieClip |
"moneytext" | Symbol 966 MovieClip Frame 1 | Symbol 915 EditableText |
"inventory" | Symbol 966 MovieClip Frame 1 | Symbol 916 EditableText |
"description" | Symbol 966 MovieClip Frame 1 | Symbol 917 EditableText |
"itemname" | Symbol 966 MovieClip Frame 1 | Symbol 918 EditableText |
"inventory2" | Symbol 966 MovieClip Frame 1 | Symbol 919 EditableText |
"ch" | Symbol 966 MovieClip Frame 1 | Symbol 921 MovieClip |
"r1" | Symbol 966 MovieClip Frame 2 | Symbol 928 MovieClip |
"r2" | Symbol 966 MovieClip Frame 2 | Symbol 928 MovieClip |
"r3" | Symbol 966 MovieClip Frame 2 | Symbol 928 MovieClip |
"r4" | Symbol 966 MovieClip Frame 2 | Symbol 928 MovieClip |
"r5" | Symbol 966 MovieClip Frame 2 | Symbol 930 MovieClip |
"namer" | Symbol 966 MovieClip Frame 2 | Symbol 931 EditableText |
"eno" | Symbol 966 MovieClip Frame 2 | Symbol 933 EditableText |
"desc" | Symbol 966 MovieClip Frame 2 | Symbol 936 EditableText |
"s1" | Symbol 966 MovieClip Frame 2 | Symbol 940 MovieClip |
"s2" | Symbol 966 MovieClip Frame 2 | Symbol 940 MovieClip |
"s3" | Symbol 966 MovieClip Frame 2 | Symbol 940 MovieClip |
"s4" | Symbol 966 MovieClip Frame 2 | Symbol 940 MovieClip |
"bs1" | Symbol 966 MovieClip Frame 2 | Symbol 942 MovieClip |
"bs2" | Symbol 966 MovieClip Frame 2 | Symbol 942 MovieClip |
"bs3" | Symbol 966 MovieClip Frame 2 | Symbol 942 MovieClip |
"bs4" | Symbol 966 MovieClip Frame 2 | Symbol 942 MovieClip |
"bs5" | Symbol 966 MovieClip Frame 2 | Symbol 942 MovieClip |
"b1" | Symbol 966 MovieClip Frame 2 | Symbol 944 MovieClip |
"s5" | Symbol 966 MovieClip Frame 2 | Symbol 940 MovieClip |
"bowbg" | Symbol 966 MovieClip Frame 2 | Symbol 956 MovieClip |
"upo" | Symbol 966 MovieClip Frame 2 | Symbol 958 EditableText |
"t1" | Symbol 966 MovieClip Frame 2 | Symbol 959 MovieClip |
"t2" | Symbol 966 MovieClip Frame 2 | Symbol 959 MovieClip |
"t3" | Symbol 966 MovieClip Frame 2 | Symbol 959 MovieClip |
"t4" | Symbol 966 MovieClip Frame 2 | Symbol 959 MovieClip |
"t5" | Symbol 966 MovieClip Frame 2 | Symbol 959 MovieClip |
"y1" | Symbol 966 MovieClip Frame 2 | Symbol 960 MovieClip |
"finished2" | Symbol 966 MovieClip Frame 2 | Symbol 964 MovieClip |
"y2" | Symbol 966 MovieClip Frame 2 | Symbol 960 MovieClip |
"y3" | Symbol 966 MovieClip Frame 2 | Symbol 960 MovieClip |
"y4" | Symbol 966 MovieClip Frame 2 | Symbol 960 MovieClip |
"y5" | Symbol 966 MovieClip Frame 2 | Symbol 965 MovieClip |
"shop" | Symbol 967 MovieClip [menu] Frame 1 | Symbol 966 MovieClip |
"p1" | Symbol 967 MovieClip [menu] Frame 1 | Symbol 526 MovieClip |
"p2" | Symbol 967 MovieClip [menu] Frame 1 | Symbol 527 MovieClip |
"temper" | Symbol 1074 MovieClip [enemy8] Frame 1 | Symbol 968 MovieClip |
"inner" | Symbol 1074 MovieClip [enemy8] Frame 1 | Symbol 1002 MovieClip |
"target2" | Symbol 1074 MovieClip [enemy8] Frame 1 | Symbol 1003 MovieClip |
"inder" | Symbol 1074 MovieClip [enemy8] Frame 2 | Symbol 1054 MovieClip |
"hFill" | Symbol 1097 MovieClip Frame 1 | Symbol 1083 MovieClip |
"waves" | Symbol 1097 MovieClip Frame 1 | Symbol 1093 MovieClip |
"monies" | Symbol 1097 MovieClip Frame 1 | Symbol 1095 MovieClip |
"aname" | Symbol 1116 MovieClip Frame 1 | Symbol 1115 MovieClip |
"a1" | Symbol 1159 MovieClip Frame 1 | Symbol 1143 MovieClip |
"a2" | Symbol 1159 MovieClip Frame 1 | Symbol 1143 MovieClip |
"a3" | Symbol 1159 MovieClip Frame 1 | Symbol 1143 MovieClip |
"a4" | Symbol 1159 MovieClip Frame 1 | Symbol 1143 MovieClip |
"a5" | Symbol 1159 MovieClip Frame 1 | Symbol 1143 MovieClip |
"a6" | Symbol 1159 MovieClip Frame 1 | Symbol 1143 MovieClip |
"b1" | Symbol 1159 MovieClip Frame 1 | Symbol 1144 MovieClip |
"b2" | Symbol 1159 MovieClip Frame 1 | Symbol 1144 MovieClip |
"b3" | Symbol 1159 MovieClip Frame 1 | Symbol 1144 MovieClip |
"b4" | Symbol 1159 MovieClip Frame 1 | Symbol 1144 MovieClip |
"b5" | Symbol 1159 MovieClip Frame 1 | Symbol 1144 MovieClip |
"q4" | Symbol 1159 MovieClip Frame 1 | Symbol 1148 EditableText |
"q2" | Symbol 1159 MovieClip Frame 1 | Symbol 1149 EditableText |
"q5" | Symbol 1159 MovieClip Frame 1 | Symbol 1150 EditableText |
"q3" | Symbol 1159 MovieClip Frame 1 | Symbol 1151 EditableText |
"q6" | Symbol 1159 MovieClip Frame 1 | Symbol 1152 EditableText |
"w1" | Symbol 1159 MovieClip Frame 1 | Symbol 1153 EditableText |
"w2" | Symbol 1159 MovieClip Frame 1 | Symbol 1154 EditableText |
"w3" | Symbol 1159 MovieClip Frame 1 | Symbol 1155 EditableText |
"w4" | Symbol 1159 MovieClip Frame 1 | Symbol 1156 EditableText |
"w5" | Symbol 1159 MovieClip Frame 1 | Symbol 1157 EditableText |
"temper" | Symbol 1262 MovieClip [enemy6] Frame 1 | Symbol 968 MovieClip |
"inner" | Symbol 1262 MovieClip [enemy6] Frame 1 | Symbol 1002 MovieClip |
"target2" | Symbol 1262 MovieClip [enemy6] Frame 1 | Symbol 1003 MovieClip |
"inder" | Symbol 1262 MovieClip [enemy6] Frame 2 | Symbol 1241 MovieClip |
"temper" | Symbol 1262 MovieClip [enemy6] Frame 4 | Symbol 968 MovieClip |
"inner" | Symbol 1262 MovieClip [enemy6] Frame 4 | Symbol 1002 MovieClip |
"target2" | Symbol 1262 MovieClip [enemy6] Frame 4 | Symbol 1003 MovieClip |
"temper" | Symbol 1366 MovieClip [enemy] Frame 1 | Symbol 528 MovieClip |
"inner" | Symbol 1366 MovieClip [enemy] Frame 1 | Symbol 556 MovieClip |
"target2" | Symbol 1366 MovieClip [enemy] Frame 1 | Symbol 557 MovieClip |
"inder" | Symbol 1366 MovieClip [enemy] Frame 2 | Symbol 1346 MovieClip |
"temper" | Symbol 1493 MovieClip [enemy2] Frame 1 | Symbol 1367 MovieClip |
"inner" | Symbol 1493 MovieClip [enemy2] Frame 1 | Symbol 1401 MovieClip |
"target2" | Symbol 1493 MovieClip [enemy2] Frame 1 | Symbol 1402 MovieClip |
"inder" | Symbol 1493 MovieClip [enemy2] Frame 2 | Symbol 1453 MovieClip |
"temper" | Symbol 1597 MovieClip [enemy3] Frame 1 | Symbol 528 MovieClip |
"inner" | Symbol 1597 MovieClip [enemy3] Frame 1 | Symbol 556 MovieClip |
"target2" | Symbol 1597 MovieClip [enemy3] Frame 1 | Symbol 557 MovieClip |
"inder" | Symbol 1597 MovieClip [enemy3] Frame 2 | Symbol 1577 MovieClip |
"temper" | Symbol 1701 MovieClip [enemy4] Frame 1 | Symbol 528 MovieClip |
"inner" | Symbol 1701 MovieClip [enemy4] Frame 1 | Symbol 1401 MovieClip |
"target2" | Symbol 1701 MovieClip [enemy4] Frame 1 | Symbol 1402 MovieClip |
"inder" | Symbol 1701 MovieClip [enemy4] Frame 2 | Symbol 1681 MovieClip |
"temper" | Symbol 1826 MovieClip [enemy5] Frame 1 | Symbol 1702 MovieClip |
"inside" | Symbol 1826 MovieClip [enemy5] Frame 1 | Symbol 1735 MovieClip |
"inner" | Symbol 1826 MovieClip [enemy5] Frame 1 | Symbol 1736 MovieClip |
"target2" | Symbol 1826 MovieClip [enemy5] Frame 1 | Symbol 1737 MovieClip |
"inder" | Symbol 1826 MovieClip [enemy5] Frame 2 | Symbol 1786 MovieClip |
"temper" | Symbol 1897 MovieClip [enemy7] Frame 1 | Symbol 1702 MovieClip |
"inside" | Symbol 1897 MovieClip [enemy7] Frame 1 | Symbol 1859 MovieClip |
"inner" | Symbol 1897 MovieClip [enemy7] Frame 1 | Symbol 1736 MovieClip |
"target2" | Symbol 1897 MovieClip [enemy7] Frame 1 | Symbol 1737 MovieClip |
"inder" | Symbol 1897 MovieClip [enemy7] Frame 2 | Symbol 280 MovieClip [enemy7attack] |
"temper" | Symbol 2015 MovieClip [enemy9] Frame 1 | Symbol 968 MovieClip |
"inner" | Symbol 2015 MovieClip [enemy9] Frame 1 | Symbol 1002 MovieClip |
"target2" | Symbol 2015 MovieClip [enemy9] Frame 1 | Symbol 1003 MovieClip |
"inder" | Symbol 2015 MovieClip [enemy9] Frame 2 | Symbol 1979 MovieClip |
"temper" | Symbol 2171 MovieClip [enemy10] Frame 1 | Symbol 1367 MovieClip |
"inner" | Symbol 2171 MovieClip [enemy10] Frame 1 | Symbol 1401 MovieClip |
"target2" | Symbol 2171 MovieClip [enemy10] Frame 1 | Symbol 1402 MovieClip |
"inder" | Symbol 2171 MovieClip [enemy10] Frame 2 | Symbol 2131 MovieClip |
"temper" | Symbol 2295 MovieClip [boss1] Frame 1 | Symbol 528 MovieClip |
"inner" | Symbol 2295 MovieClip [boss1] Frame 1 | Symbol 556 MovieClip |
"target2" | Symbol 2295 MovieClip [boss1] Frame 1 | Symbol 557 MovieClip |
"inder" | Symbol 2295 MovieClip [boss1] Frame 2 | Symbol 2255 MovieClip |
"temper" | Symbol 2417 MovieClip [boss4] Frame 1 | Symbol 528 MovieClip |
"inner" | Symbol 2417 MovieClip [boss4] Frame 1 | Symbol 556 MovieClip |
"target2" | Symbol 2417 MovieClip [boss4] Frame 1 | Symbol 557 MovieClip |
"inder" | Symbol 2417 MovieClip [boss4] Frame 2 | Symbol 2377 MovieClip |
"temper" | Symbol 2577 MovieClip [boss5] Frame 1 | Symbol 528 MovieClip |
"inner" | Symbol 2577 MovieClip [boss5] Frame 1 | Symbol 556 MovieClip |
"target2" | Symbol 2577 MovieClip [boss5] Frame 1 | Symbol 557 MovieClip |
"inder" | Symbol 2577 MovieClip [boss5] Frame 2 | Symbol 2537 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Sword_Sl-Doogens-8722_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "power_of-kayden_r-8978_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Knife_SL-Derka_De-8768_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "bang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Arrow_sh-kayden_r-8961_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "spike4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "spike5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "spike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "spike3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "spike2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "archer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "enemy1a" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "longbow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "shortbow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "crossbow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "compositebow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "alpha_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "portalstrike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "powerup3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 104 as "powerup2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "powerup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "aim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "newAlert1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "newEnemies" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "newEnemies2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "finishedbtn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "aimer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "redFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "orangedes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "scoreMovie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "il1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "powerup4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "up1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 159 as "up2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "up3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "up4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "rtb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 172 as "moreGames" |
ExportAssets (56) | Timeline Frame 1 | Symbol 177 as "shield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "powerup5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 183 as "up5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 186 as "powerup6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 189 as "up6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 193 as "np1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 196 as "np2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 200 as "np3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "np4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 206 as "coin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 208 as "enbullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 210 as "nightmode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 213 as "spike6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "coin3a" |
ExportAssets (56) | Timeline Frame 1 | Symbol 225 as "continue2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 280 as "enemy7attack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 287 as "bhealth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 290 as "music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 292 as "spike7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 294 as "countdownoutline" |
ExportAssets (56) | Timeline Frame 1 | Symbol 297 as "countdown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 311 as "enbullet2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 356 as "cheatscreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 368 as "hat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 370 as "explosion2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 372 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 385 as "paused2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 388 as "coin2a" |
ExportAssets (56) | Timeline Frame 1 | Symbol 391 as "blood3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 394 as "blood2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 397 as "blood1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 411 as "enemy0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 414 as "headbar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 416 as "intro3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2750 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 648 as "boss2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 768 as "boss3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 770 as "yy1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 772 as "yy2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 774 as "yy3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 776 as "yy4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 778 as "yy5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 780 as "yy6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 863 as "newEnemies3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 865 as "w1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 867 as "w2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 869 as "w3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 871 as "w4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 873 as "w5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 967 as "menu" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1074 as "enemy8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1262 as "enemy6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1366 as "enemy" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1493 as "enemy2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1597 as "enemy3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1701 as "enemy4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1826 as "enemy5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1897 as "enemy7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2015 as "enemy9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2171 as "enemy10" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2295 as "boss1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2417 as "boss4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2577 as "boss5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2578 as "153668_Rose_At_Nightfall(2)" |
Dynamic Text Variables
inside | Symbol 140 EditableText | "<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>" |
cl | Symbol 218 EditableText | "<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p>" |
tAchs | Symbol 524 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p>" |
co | Symbol 891 EditableText | "<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>" |
moneytext | Symbol 915 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>" |
inventory | Symbol 916 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>" |
description | Symbol 917 EditableText | "<p align="left"></p>" |
itemname | Symbol 918 EditableText | "<p align="left"></p>" |
inventory2 | Symbol 919 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>" |
namer | Symbol 931 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p>" |
eno | Symbol 933 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>" |
desc | Symbol 936 EditableText | "<p align="left"></p>" |
upo | Symbol 958 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>" |
moneytxt | Symbol 1075 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
livestxt | Symbol 1078 EditableText | "<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>" |
scoretxt | Symbol 1079 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
eptxt | Symbol 1081 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>" |
wavetxt | Symbol 1085 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00/25</font></p>" |
leveltxt | Symbol 1087 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>" |
arrowstxt | Symbol 1088 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>" |
killstxt | Symbol 1090 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p>" |
t1 | Symbol 1104 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>" |
awardName | Symbol 1114 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p>" |
t2 | Symbol 1141 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>" |
q4 | Symbol 1148 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q2 | Symbol 1149 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q5 | Symbol 1150 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q3 | Symbol 1151 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q6 | Symbol 1152 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
w1 | Symbol 1153 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w2 | Symbol 1154 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w3 | Symbol 1155 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w4 | Symbol 1156 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w5 | Symbol 1157 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
scoretext | Symbol 2582 EditableText | "<p align="left"><font face="BankGothic Md BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0000000</font></p>" |
namer | Symbol 2590 EditableText | "" |
p1 | Symbol 2631 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p>" |
p2 | Symbol 2632 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 5 enemies</font></p>" |
p3 | Symbol 2633 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p>" |
p4 | Symbol 2634 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 50 enemies</font></p>" |
p5 | Symbol 2635 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 100 enemies</font></p>" |
p6 | Symbol 2636 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>" |
p7 | Symbol 2637 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 500 enemies</font></p>" |
p8 | Symbol 2638 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1000 enemies</font></p>" |
p9 | Symbol 2639 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 2000 enemies</font></p>" |
p10 | Symbol 2640 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 4000 enemies</font></p>" |
desc | Symbol 2641 EditableText | "<p align="left"></p>" |
killos | Symbol 2647 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
hText | Symbol 2651 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>" |
mText | Symbol 2652 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>" |
sText | Symbol 2653 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>" |
desc | Symbol 2657 EditableText | "<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on an Enemy.</font></p>" |
nm | Symbol 2658 EditableText | "<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name here</font></p>" |
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