STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Medieval Rampage - The Forsaken Pass.swf

This is the info page for
Flash #133422

(Click the ID number above for more basic data on this flash file.)


Text
Loading.

Loading..

Loading...

The Red Cells Have Developed A New Defence!

You Have Developed A New Ability

Hold The Mouse Button To Shoot

Finished

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

+

Insane Legion

Health

Double Shot

Triple Shot

Faster Shot

Return To Badges

More Games

More Games

Shield

Arena Wipeout

New Power Up:

Arena Wipeout

New Powerup:

New Ability:

Health Regeneration

Game Complete!

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p>

Yes!

No!

Continue?

GAME OVER

Boss Health

CHEATS

GOLDEN ARROWS

MAXIMUM MONEY

MAXIMUM ARROWS

ALL BOWS

MAXED STATS

INVINCIBILITY

RAPID FIRE

SUPER SPEED

NIGHT MODE

Done

Locked - 10 Achievements needed.

Locked - 20 Achievements needed.

Locked - 30 Achievements needed.

Locked - 40 Achievements needed.

Locked - 50 Achievements needed.

Locked - 60 Achievements needed.

Locked - 70 Achievements needed.

Locked - 80 Achievements needed.

Locked - 90 Achievements needed.

Quit The Game

Press "P" or "Space" to Unpause.

Resume Game

Since then, he has devoted himself to training and
avenging his village...

Sponsored By:

The Forsaken Pass

Created By: Christopher Gregorio

Skip

Four years ago, a small, helpless village was attacked without
warning by the Five Savage Beasts of the Forsaken Pass...

The village was destroyed, and all the villagers brutally
murdered, yet one boy managed to escape...

Now this boy has returned to the Forsaken Pass full grown,
armed with only a bow and one thought...

REVENGE...

Options

Quality

Sound

Low

Medium

High

Off

ON

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p>

Achievements:

Ortug

Ability:

Dodges Attacks

Sathir

Runs fast

Kordul

No Special Ability

Farodun

Summons Minions

Uroth

Fazgor

Teleportation

Cazgur

k

c

a

t

e

g

n

r

o

L

Tungurd

Charge Attack

Dronder

Atugor

x100

Regular Arrow

$0

Light Arrow

$10

Heavy Arrow

$20

Ice Arrow

$50

Fire Arrow

$100

Electric Arrow

$200

<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>

$500

$2000

$10000

BOUGHT!

Certain Arrows Require Certain Bows

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

Current Health:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p>

Enchantment Points:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>

<p align="left"></p>

Upgrade Points:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

Score:

Lives:

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

EP:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

<p align="right"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00/25</font></p>

Level:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

Arrows:

<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p>

Kills:

Wave:

Money:

Health

Level Up!

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>

Achievement Unlocked:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p>

Next Wave:

Movement

W

S

D

A

or

Aim

Fire

Destroy All Enemies

Upgrade your weapon

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

Score:

<p align="left"><font face="BankGothic Md BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0000000</font></p>

He could not believe it.  As he fell dying to the ground, he thought of his
burning village, his dead friends, and family.  He could vividly hear their screams of
agony as they were viciously murdered.  They would never be avenged now that he had
failed them.

He had finally slain the Five Savage Beasts of the Forsaken Pass.  At long last, his
village had been avenged, but this was only the beginning.  He now realized there
layed a greater evil that he must face in "The Realm Of Darkness".
TO BE CONTINUED....

Name:

CONTROLS:

The Shop:

the shop is comprised of the marketplace and the enchantments page.

The Marketplace:

Here you can buy and sell different
bows and refil your health.

Enchantments:

Here you can upgrade your skills
and enchant your bows

Game Objective

*Note*

Higher level arrows require higher level bows.

Destroy all the enemies on the field to get to the next level.

Successfully complete all 25 waves to complete the game.

Movement

Aim

Fire

Not required in survival mode.

Switching Weapons:

Press 1 - Switches to a short bow

Achievements:

Several Achievements can be unlocked in this game, for a full list
please visit the achievements page on the main menu.

Press 2 - Switches to a long bow

Press 3 - Switches to a composite bow

Press 4 - Switches to a cross bow

Press 5 - Switches to a compound bow

Click on which arrow you
would like to use at the
bottom of the screen

Cheats:

Armors:

A new cheat in unlocked every 10
achievements, you can use cheats
by holding SHIFT+RIGHT in the game,
you cannont earn achievements in
this mode

A new armor in unlocked every 20
achievements, you can use armors
selecting them on the achievements
page,  achievents work as normal

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 5 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 50 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 100 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 500 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1000 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 2000 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 4000 enemies</font></p>

<p align="left"></p>

Kills:

Time Played:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

Hours:

Minutes:

Seconds:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on an Enemy.</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name here</font></p>

Christopher Gregorio

Aaron

Armor Games

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Email: zaguios@gmail.com</b></font></p>

Nemesis Theory

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play more awesome games at Armorgames.com!</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Big thanks to Aaron for all the amazing artwork.</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Check out his portfolio.</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>AKA: Xdragonx10</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Other people who&apos;ve helped with the creation of this game:</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>m</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>o</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>e</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>d</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>k</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p>

<p align="left"><font face="Capitals" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Vince Schmidt</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Song is Called &quot;Rose at Nightfall&quot;</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { if (on_frame == 1) { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((((domain == "www.flashgamelicense.com") || (domain == "flashgamelicense.com")) || (domain == "http://www.flashgamelicense.com")) || (domain == "www.flashgamelicense.com/")) { } bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; inder._xscale = getPercent * 100; if (bytes_loaded == bytes_total) { _root.gotoAndStop(2); on_frame = 2; } } } function itemHandler1(obj, item) { getURL ("http://armorgames.com"); } stop(); on_frame = 1; mochi.MochiServices.connect("89db28dbf8b4a93c"); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Play More Games", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu;
Frame 2
stop();
Frame 3
function countBadges() { i = 0; while (i < awardsRecieved.length) { if (awardsRecieved[i] == 1) { counter = counter + 1; } i++; } awardsTotal = counter; } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); } function createHover(movie, movie2) { movie.onRollOver = function () { movie2.gotoAndStop(2); }; movie.onRollOut = function () { movie2.gotoAndStop(1); }; movie.onReleaseOutside = function () { movie2.gotoAndStop(1); }; } function badgeCounter(array1) { var _local4 = array1.length; var _local2 = 0; var _local3 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local3 = (_local2 / _local4) * 100; if (_local3 >= 25) { badges = badges + 1; } if (_local3 >= 50) { badges = badges + 1; } if (_local3 >= 75) { badges = badges + 1; } if (_local3 >= 100) { badges = badges + 1; } } awards = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Ice Arrows", "Buy Fire Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill", "Fully Upgraded Armor", "Fully Upgraded Health", "Fully Upgraded Speed", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "S - All bows collected", "Unlocked Cheat 1", "Unlocked Cheat 2", "Unlocked Cheat 3", "Unlocked Cheat 4", "Unlocked Cheat 5", "Unlocked Cheat 6", "Unlocked Cheat 7", "Unlocked Cheat 8", "Unlocked Cheat 9", "Play Again", "Short Bow Drop", "Long Bow Drop", "Composite Bow Drop", "Cross Bow Drop", "Compound Bow Drop", "Defeated Vandoru", "Defeated Korthag", "Defeated Shocknor", "Defeated Azgorg", "Defeated Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Broken Bow", "Dead End", "Frozen", "Suicide", "Collect Light Arrows", "Refil", "Bought 1000 Arrows", "Sell Initial Weapon", "All Money Collected", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows", "Collect Ice Arrows", "Collect Fire Arrows", "Collect Electric Arrows", "Game Complete, No Bows", "Game Complete with level 2 armor", "Score 5,000 in Survival", "Wave 1 Complete, Untouched", "Wave Complete, 100% Accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "All Achievments Complete!"); stop(); on_frame = 2; Mouse.hide(); moneyC = 0; sObject = SharedObject.getLocal("objectName"); seconds = 0; minutes = 0; hours = 0; camp.skipbtn.onPress = function () { if (camp.skipbtn._alpha >= 50) { gotoAndStop (4); } }; kills = 0; deaths = 0; if (sObject.data.kill > 0) { kills = sObject.data.kill; } if (sObject.data.death > 0) { deaths = sObject.data.death; } if (sObject.data.minute > 0) { minutes = sObject.data.minute; } if (sObject.data.hour > 0) { hours = sObject.data.hour; } personalHighScore = 0; if (sObject.data.phs > 0) { personalHighScore = sObject.data.phs; } armorEquip = 1; if (sObject.data.ae > 1) { armorEquip = sObject.data.ae; } awardsRecieved = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); i = 0; while (i <= 100) { if (sObject.data.completed_levels[i] == 1) { awardsRecieved[i] = 1; } i++; } attachMovie("aim", "aim", 1001800); counter = 0; awardsTotal = 0; countBadges(); pmg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; if (firster == undefined) { firster = 0; oldBadges = awardsTotal; } if (oldBadges == undefined) { oldBadges = 0; } mg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; mg3.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; bes.onPress = function () { gotoAndStop (8); }; lSize = 0; startbtn.onRelease = function () { if (opts._x <= 0) { enemiesLeft = 500; lSize = 1; camp.play(); } }; hs.onRelease = function () { Mouse.show(); mochi.MochiScores.showLeaderboard({boardID:"89db28dbf8b4a93c", onClose:function () { gotoAndStop (3); Mouse.hide(); }}); }; sur.onRelease = function () { lSize = 0; enemiesLeft = 100000 /* 0x0186A0 */; gotoAndStop (4); }; ins.onRelease = function () { gotoAndStop (6); }; awa.onRelease = function () { gotoAndStop (7); }; if (insaneMode) { options.ll1._x = options.ll1._x - 118; } cre.onPress = function () { gotoAndStop (9); }; opt.onPress = function () { opts._x = Stage.width / 2; }; music_frame = 2; opts.xd.onPress = function () { opts._x = -1000; }; opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.oi._alpha = 50; opts.oni._alpha = 50; opts.li.onPress = function () { _quality = "LOW"; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.li._alpha = 100; }; opts.mi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 100; opts.hi._alpha = 50; _quality = "MEDIUM"; }; opts.hi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 100; _quality = "HIGH"; }; opts.oi.onPress = function () { opts.oi._alpha = 100; opts.oni._alpha = 50; music_frame = 1; }; opts.oni.onPress = function () { opts.oi._alpha = 50; opts.oni._alpha = 100; music_frame = 2; }; a = 0; createHover(startbtn, cam2); createHover(opt, opt2); createHover(sur, sur2); createHover(awa, awa2); createHover(bes, bes2); createHover(pmg, pmg2); createHover(ins, ins2); createHover(hs, hs2); createHover(cre, cre2); groupArray1 = new Array(49, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69); groupArray2 = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); groupArray3 = new Array(0, 36, 37, 38, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59); groupArray4 = new Array(70, 71, 72, 73, 74, 75, 76, 77); groupArray5 = new Array(21, 22, 23, 24, 25, 26, 27, 28, 29, 30); groupArray6 = new Array(31, 32, 33, 34, 35, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48); groupArray7 = new Array(12, 13, 14, 15, 16, 17, 18, 19, 20); badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); if (badges > oldBadges) { awa.newBadge._alpha = 100; } else { awa.newBadge._alpha = 0; } badges = 0;
Frame 4
function upTime() { seconds = seconds + 1; secondsThisGame = secondsThisGame + 1; mDownSeconds = mDownSeconds + 1; if ((mouseIsDown == 1) || (gamepause)) { mDownSeconds = 0; } if (mDownSeconds == 20) { giveAward(73); } if ((stale == 0) && (!gamepause)) { staleSeconds = staleSeconds + 1; if (staleSeconds == 10) { giveAward(71); } } else { staleSeconds = 0; } sObject.data.second = seconds; sObject.flush(); if (seconds >= 60) { minutes = minutes + 1; sObject.data.minute = minutes; sObject.flush(); seconds = 0; if (minutes >= 5) { giveAward(6); } if (minutes >= 15) { giveAward(7); } if (minutes >= 30) { giveAward(8); } if (minutes >= 60) { hours = hours + 1; sObject.data.hour = hours; sObject.flush(); giveAward(9); minutes = 0; if (hours >= 2) { giveAward(10); } } } } function changeArmor(frame) { armorEquip = frame; sObject.data.ae = armorEquip; sObject.flush(); ball1.o.q.gotoAndStop(frame); ball1.o.w.gotoAndStop(frame); ball1.o.e.gotoAndStop(frame); ball1.o.r.gotoAndStop(frame); ball1.hat.gotoAndStop(frame); ball1.w.w.gotoAndStop(frame); ball1.q.f.gotoAndStop(frame); ball1.q.d.gotoAndStop(frame); } function giveAward(awardnum) { if ((award._currentframe == 1) && (achievementAllowed)) { if (awardsRecieved[awardnum - 1] != 1) { awardsTotal = awardsTotal + 1; award.aname.awardName = awards[awardnum - 1]; awardsRecieved[awardnum - 1] = 1; award.gotoAndPlay(2); sObject.data.completed_levels = awardsRecieved; sObject.flush(); if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } } } else if (achievementAllowed) { awardqueue.push(awardnum); } } function awardWait() { if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } function bowInvis() { makebigger.b1._alpha = 0; makebigger.b2._alpha = 0; makebigger.b3._alpha = 0; makebigger.b4._alpha = 0; makebigger.b5._alpha = 0; } function arrowInvis() { makebigger.a1._alpha = 0; makebigger.a2._alpha = 0; makebigger.a3._alpha = 0; makebigger.a4._alpha = 0; makebigger.a5._alpha = 0; makebigger.a6._alpha = 0; } function bestBow() { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } } function enemyFunc() { var _local1 = randRange(enemyAmount - 2, enemyAmount); if (_local1 == 1) { createEnemy1(); } if (_local1 == 2) { createEnemy2(); } if (_local1 == 3) { createEnemy3(); } if (_local1 == 4) { createEnemy4(); } if (_local1 == 5) { createEnemy5(); } if (_local1 == 6) { createEnemy6(); } if (_local1 == 7) { createEnemy7(); } if (_local1 == 8) { createEnemy8(); } if (_local1 == 9) { createEnemy9(); } if (_local1 == 10) { createEnemy10(); } enemiesOnStage = enemiesOnStage + 1; trueOnStage = trueOnStage + 1; enemyType.push(_local1); var _local2 = randRange(1, 2); en._y = randRange(0, Stage.height); if (_local2 == 1) { en._x = (-en._width) / 2; } if (_local2 == 2) { en._x = Stage.width + (en._width / 2); en._rotation = 180; } enemyX.push(0); enemyY.push(0); enemies.push(en); } function skipIt(type) { enemyType.push(type); en._alpha = 0; en.onEnterFrame = function () { if (this._alpha <= 100) { this._alpha = this._alpha + 3; } }; en._y = randRange(enemies[i]._y - 100, enemies[i]._y + 100); en._x = randRange(enemies[i]._x - 100, enemies[i]._x + 100); while (en.hitTest(ball1)) { en._y = randRange(en._y - 100, en._y + 100); en._x = randRange(en._x - 100, en._x + 100); } enemyX.push(0); enemyY.push(0); var _local3 = ball1._x - en._x; var _local2 = ball1._y - en._y; var _local4 = Math.atan2(_local2, _local3); en._rotation = (_local4 * 180) / Math.PI; enemies.push(en); } function MouseDownCounter() { mouseDownTime = mouseDownTime - 1; if ((mouseDownTime <= 0) && (mouseIsDown == 1)) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { if (music_frame == 1) { ashot.start(); } if (shotCount == 1) { shotHow(0); } if (shotCount == 2) { shotHow(5); shotHow(-5); } if (shotCount == 3) { shotHow(10); shotHow(1); shotHow(-10); } makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } } } function shotHow(angle) { ball1.o.gotoAndPlay(2); if (arrowUsed == 6) { arrowPicked = "spike6"; ammo = gunAmmo6; if (gunAmmo6 <= 0) { arrowUsed = 5; ammo = gunAmmo5; arrowInvis(); makebigger.a4._alpha = 10; } } if (arrowUsed == 5) { arrowPicked = "spike3"; ammo = gunAmmo5; if (gunAmmo5 <= 0) { arrowUsed = 4; ammo = gunAmmo3; arrowInvis(); makebigger.a5._alpha = 10; } } if (arrowUsed == 4) { arrowPicked = "spike"; ammo = gunAmmo4; if (gunAmmo4 <= 0) { arrowUsed = 3; ammo = gunAmmo4; arrowInvis(); makebigger.a3._alpha = 10; } } if (arrowUsed == 3) { arrowPicked = "spike5"; ammo = gunAmmo3; if (gunAmmo3 <= 0) { arrowUsed = 2; ammo = gunAmmo2; arrowInvis(); makebigger.a2._alpha = 10; } } if (arrowUsed == 2) { arrowPicked = "spike4"; ammo = gunAmmo2; if (gunAmmo2 <= 0) { arrowUsed = 1; ammo = gunAmmo1; arrowInvis(); makebigger.a1._alpha = 10; } } if (arrowUsed == 1) { arrowPicked = "spike2"; ammo = 999999999 /* 0x3B9AC9FF */; } if (gaOn == 1) { arrowUsed = 6; arrowPicked = "spike7"; } mouseDownTime = delayTime - (speeded[quiver - 1] * 2); if (angle == 0) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if ((angle == 5) || (angle == -5)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if (((angle == 10) || (angle == -10)) || (angle == 1)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); if (angle == 1) { angle = 0; } } } textHolder.arrowstxt = ammo; depth++; sp._x = ball1._x; sp._y = ball1._y; sp._rotation = topRotation; sp._rotation = sp._rotation + angle; var _local3 = Math.cos((sp._rotation * Math.PI) / 180) * 20; var _local2 = Math.sin((sp._rotation * Math.PI) / 180) * 20; bullets.push(sp); bulletX.push(_local3); bulletY.push(_local2); if (arrowUsed == 1) { gunAmmo1 = ammo; } if (arrowUsed == 2) { gunAmmo2 = ammo; } if (arrowUsed == 3) { gunAmmo3 = ammo; } if (arrowUsed == 4) { gunAmmo4 = ammo; } if (arrowUsed == 5) { gunAmmo5 = ammo; } if (arrowUsed == 6) { gunAmmo6 = ammo; } } function enbulMovement() { i = enBullets.length - 1; while (i >= 0) { enBullets[i]._x = enBullets[i]._x + enbx[i]; enBullets[i]._y = enBullets[i]._y + enby[i]; enBullets[i]._x = enBullets[i]._x - initialX; enBullets[i]._y = enBullets[i]._y - initialY; if (enBullets[i].hitTest(ball1.abox) && (timer2 <= 0)) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); removeEnBul(); } if ((((enBullets[i]._x >= Stage.width) || (enBullets[i]._x <= 0)) || (enBullets[i]._y >= Stage.height)) || (enBullets[i]._y <= 0)) { removeEnBul(); } i--; } } function removeEnBul() { enBullets[i].removeMovieClip(); enBullets.splice(i, 1); enbx.splice(i, 1); enby.splice(i, 1); } function bulletMovement() { shaker(); i = bullets.length - 1; while (i >= 0) { bullets[i]._x = bullets[i]._x + bulletX[i]; bullets[i]._y = bullets[i]._y + bulletY[i]; if ((((bullets[i]._x > 640) || (bullets[i]._x < 0)) || (bullets[i]._y > 480)) || (bullets[i]._y < 0)) { removeBullet(); bulletMissed = 1; } b = enemies.length - 1; while (b >= 0) { if (bullets[i].hitTest(enemies[b].inner)) { if (music_frame == 1) { gothit.start(); } shake = 1; particleEffect3(b, i); if (gaOn == 1) { aIn = enemies[b].temper.attachMovie("spike7", "spiked" + depth2, depth2); } else { if (arrowUsed == 1) { aIn = enemies[b].temper.attachMovie("spike2", "spiked" + depth2, depth2); } if (arrowUsed == 2) { aIn = enemies[b].temper.attachMovie("spike4", "spiked" + depth2, depth2); } if (arrowUsed == 3) { aIn = enemies[b].temper.attachMovie("spike5", "spiked" + depth2, depth2); } if (arrowUsed == 4) { aIn = enemies[b].temper.attachMovie("spike", "spiked" + depth2, depth2); } if (arrowUsed == 5) { aIn = enemies[b].temper.attachMovie("spike3", "spiked" + depth2, depth2); } if (arrowUsed == 6) { aIn = enemies[b].temper.attachMovie("spike6", "spiked" + depth2, depth2); } } depth2++; aIn._rotation = bullets[i]._rotation - enemies[b]._rotation; var _local8 = enemies[b]._x - bullets[i]._x; var _local7 = enemies[b]._y - bullets[i]._y; var _local2 = Math.atan2(_local7, _local8); var _local5 = bullets[i]._x - (Math.cos(_local2) * 39); var _local6 = bullets[i]._y - (Math.sin(_local2) * 39); var _local10 = bullets[i]._x - (Math.cos((bullets[i]._rotation * Math.PI) / 180) * 39); var _local9 = bullets[i]._y - (Math.sin((bullets[i]._rotation * Math.PI) / 180) * 39); var _local11 = _local10 - _local5; var _local1 = _local9 - _local6; enemies[b].inside.swapDepths(100000); xMove = Math.cos((aIn._rotation * Math.PI) / 180); yMove = Math.sin((aIn._rotation * Math.PI) / 180); aIn._x = aIn._x - (xMove * 39); aIn._y = aIn._y - (yMove * 39); aIn._rotation = aIn._rotation + enemies[b]._rotation; if (_local1 >= 15) { _local1 = 15; } if (_local1 <= -15) { _local1 = -15; } aIn._y = aIn._y + (_local1 * (-Math.cos((enemies[b]._rotation * Math.PI) / 180))); aIn._rotation = aIn._rotation - enemies[b]._rotation; if (gaOn == 0) { removeBullet(); } enemies[b]._x = enemies[b]._x + (Math.cos(_local2) * 15); enemies[b]._y = enemies[b]._y + (Math.sin(_local2) * 15); qHit = quiver; if (qHit >= 3) { qHit = qHit - 1; if (qHit >= 4) { qHit = qHit - 1; } } var _local4 = 0; var _local3 = 0; if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } _local4 = ((qHit - 1) / 3) + 1; _local3 = ((arrowUsed - 1) / 3) + 1; enemyHealth[b] = enemyHealth[b] - ((_local4 * _local3) + (skillq / 4)); if ((armorEquip == 4) || (armorEquip == 6)) { enemyHealth[b] = enemyHealth[b] - 1; } if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } if ((enemyType[b] >= 11) && (enemyHealth[b] <= 0)) { bhealth.removeMovieClip(); } if (enemyHealth[b] <= 0) { enemyKillCount = enemyKillCount + 1; if ((enemyKillCount >= 0) && (lSize == 0)) { if (lSize == 0) { chance = chance * 0.999; if (enemyKillCount >= 20) { enemyAmount = 4; } if (enemyKillCount >= 50) { enemyAmount = 5; } if (enemyKillCount >= 80) { enemyAmount = 6; } if (enemyKillCount >= 120) { enemyAmount = 7; } if (enemyKillCount >= 170) { enemyAmount = 8; } if (enemyKillCount >= 230) { enemyAmount = 9; } if (enemyKillCount >= 300) { enemyAmount = 10; } if (enemyKillCount >= 20) { giveAward(11); } if (enemyKillCount >= 50) { giveAward(12); } if (enemyKillCount >= 100) { giveAward(13); } if (enemyKillCount >= 200) { giveAward(14); } if (enemyKillCount >= 500) { giveAward(15); } } } if (shake == 0) { shake = 1; } if ((level % 5) != 0) { percent = percent + 2.5; if ((level >= 20) && (enemyType[b] == 4)) { percent = percent - 2.5; } if ((level >= 7) && (enemyType[b] == 2)) { percent = percent - 2.5; } } if (enemyType[b] >= 11) { percent = percent + 100; } kills = kills + 1; textHolder.killstxt = enemyKillCount; enemiesLeft = enemiesLeft - 1; textHolder.enemiestxt = enemiesLeft; if (kills >= 3000) { giveAward(4); } else if (kills >= 1000) { giveAward(3); } else if (kills >= 300) { giveAward(2); } else if (kills >= 100) { giveAward(1); } removeEnemy(b); textHolder.scoretxt = score; if (score >= 10000) { giveAward(30); } else if (score >= 5000) { giveAward(29); } else if (score >= 2000) { giveAward(28); } else if (score >= 1000) { giveAward(27); } else if (score >= 500) { giveAward(26); } else if (score >= 100) { giveAward(25); } } } b--; } i--; } } function removeBullet() { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if (enemyType[i] >= 11) { if (enemyType[i] == 11) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 300); } if (enemyType[i] == 12) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 800); } if (enemyType[i] == 13) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 1300); } if (enemyType[i] == 14) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 3000); } if (enemyType[i] == 15) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 5000); } } var _local1 = enemies[i]._rotation; var _local3 = 0; var _local10 = ball1._x - enemies[i]._x; var _local9 = ball1._y - enemies[i]._y; var _local11 = Math.atan2(_local9, _local10); _local3 = (_local11 * 180) / Math.PI; var _local2 = (_local1 - _local3) % 360; if (_local2 > 180) { _local2 = _local2 - 360; } else if (_local2 < -180) { _local2 = _local2 + 360; } if (Math.abs(_local2) < 3) { _local1 = _local3; } else if (_local2 < 0) { _local1 = _local1 + 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 + 2; } } else { _local1 = _local1 - 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 - 2; } } enemies[i]._rotation = _local1; enemyX[i] = Math.cos((_local1 * Math.PI) / 180) * 1.5; enemyY[i] = Math.sin((_local1 * Math.PI) / 180) * 1.5; if ((((enemyType[i] == 5) || (enemyType[i] == 9)) || (enemyType[i] == 12)) || (enemyType[i] == 13)) { var _local8 = randRange(1, 210); if (_local8 == 1) { enemies[i]._alpha = enemies[i]._alpha - 10; } if ((enemies[i]._alpha <= 97) && (spikes[i] != 1000)) { enemies[i]._alpha = enemies[i]._alpha - 3; if (enemies[i]._alpha <= 0) { spikes[i] = 1000; enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); while (enemies[i].hitTest(ball1)) { enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); } var _local7 = ball1._x - enemies[i]._x; var _local5 = ball1._y - enemies[i]._y; var _local12 = Math.atan2(_local5, _local7); enemies[i]._rotation = (_local12 * 180) / Math.PI; } } if (spikes[i] == 1000) { enemies[i]._alpha = enemies[i]._alpha + 3; if (enemies[i]._alpha >= 100) { spikes[i] = 10000; } } } if ((enemyType[i] >= 10) || (enemyType[i] == 6)) { if (enemyType[i] == 6) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 10) { var _local6 = randRange(1, 180); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 11) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 12) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 13) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy6(); skipIt(6); } } if (enemyType[i] == 14) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy7(); skipIt(7); } } if (enemyType[i] == 15) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy10(); skipIt(10); } } } if (((((enemyType[i] == 4) || (enemyType[i] == 7)) || (enemyType[i] == 9)) || (enemyType[i] == 11)) || (enemyType[i] >= 13)) { var _local4 = randRange(1, 140); if (enemyType[i] == 7) { _local4 = randRange(1, 320); } if (_local4 == 1) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if (enemies[i].inder._currentframe == 10) { if (enemyType[i] != 9) { if (enemyType[i] >= 11) { bul = attachMovie("enbullet", "enbullet" + depth, depth); } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); } } depth++; if (enemyType[i] >= 11) { bul._xscale = (bul._yscale = 200); } if (enemyType[i] != 9) { bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = enemies[i]._rotation; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); if (enemyType[i] == 7) { bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2._x = (bul3._x = enemies[i]._x); bul2._y = (bul3._y = enemies[i]._y); bul2._rotation = enemies[i]._rotation + 10; bul3._rotation = enemies[i]._rotation - 10; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); } } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul4 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = 45; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); bul2._x = enemies[i]._x; bul2._y = enemies[i]._y; bul2._rotation = 135; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); bul3._x = enemies[i]._x; bul3._y = enemies[i]._y; bul3._rotation = -45; enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); bul4._x = enemies[i]._x; bul4._y = enemies[i]._y; bul4._rotation = -135; enBullets.push(bul4); enbx.push(Math.cos((bul4._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul4._rotation * Math.PI) / 180) * 6); } } } if (enemies[i].target2.hitTest(ball1.abox) && (timer2 <= 0)) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if ((((((enemies[i].inder._currentframe == 10) && (enemyType[i] != 4)) && (enemyType[i] != 7)) && (enemyType[i] != 9)) && (enemyType[i] != 11)) && (enemyType[i] <= 12)) { if (timer2 <= 0) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); } } enemies[i]._x = enemies[i]._x - initialX; enemies[i]._y = enemies[i]._y - initialY; if ((enemies[i]._currentframe == 1) || (enemies[i]._currentframe == 4)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 8) || (enemyType[i] == 3)) { enRot = enemies[i]._rotation; while (enRot <= ball1._rotation) { enRot = enRot + 360; } enRot = enRot - 360; if (((enRot + 180) >= (ball1._rotation - 170)) && ((enRot + 180) <= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation - 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation - 90) * Math.PI) / 180); } if (((enRot + 180) <= (ball1._rotation + 170)) && ((enRot + 180) >= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation + 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation + 90) * Math.PI) / 180); } } if (enemyType[i] == 3) { enemies[i]._x = enemies[i]._x + (enemyX[i] / 4); enemies[i]._y = enemies[i]._y + (enemyY[i] / 4); } if ((((enemyType[i] == 2) || (enemyType[i] == 5)) || (enemyType[i] == 8)) || (enemyType[i] == 10)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if (enemyType[i] == 8) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (enemyType[i] >= 11) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 11) || (enemyType[i] == 14)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (((enemyType[i] == 6) && (Math.abs(ball1._x - enemies[i]._x) <= 150)) && (Math.abs(ball1._y - enemies[i]._y) <= 150)) { enemies[i]._x = enemies[i]._x + (enemyX[i] * 1.5); enemies[i]._y = enemies[i]._y + (enemyY[i] * 1.5); if (enemies[i]._currentframe == 1) { enemies[i].gotoAndStop(4); } } else { enemies[i].gotoAndStop(1); } } if ((enemyX[i] > 0) && (enemies[i]._x > (bg._x + bg._width))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x - 100; quickRemove(); } if ((enemyX[i] < 0) && (enemies[i]._x < (bg._x - bg._width))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x + 100; quickRemove(); } if ((enemyY[i] > 0) && (enemies[i]._y > (bg._y + bg._height))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y - 100; quickRemove(); } if ((enemyY[i] < 0) && (enemies[i]._y < (bg._y - (bg._height / 2)))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y + 100; quickRemove(); } if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; } } } if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; } } } i--; } } function createEnemy1() { en = attachMovie("enemy", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; enemyHealth.push(1); spikes.push(10000); } function createEnemy2() { enemyHealth.push(2); spikes.push(10000); en = attachMovie("enemy2", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy3() { enemyHealth.push(3); spikes.push(10000); en = attachMovie("enemy3", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy4() { enemyHealth.push(5); spikes.push(10000); en = attachMovie("enemy4", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy5() { enemyHealth.push(7); spikes.push(10000); en = attachMovie("enemy5", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy6() { enemyHealth.push(20); spikes.push(10000); en = attachMovie("enemy6", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy7() { enemyHealth.push(35); spikes.push(10000); en = attachMovie("enemy7", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy8() { enemyHealth.push(50); spikes.push(10000); en = attachMovie("enemy8", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy9(vari) { enemyHealth.push(90); spikes.push(10000); en = attachMovie("enemy9", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy10() { enemyHealth.push(150); spikes.push(10000); en = attachMovie("enemy10", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createBoss1() { enemyHealth.push(300); spikes.push(10000); en = attachMovie("boss2", "boss" + depth, depth); depth++; } function createBoss2() { enemyHealth.push(800); spikes.push(10000); en = attachMovie("boss5", "boss" + depth, depth); depth++; } function createBoss3() { enemyHealth.push(1300); spikes.push(10000); en = attachMovie("boss3", "boss" + depth, depth); depth++; } function createBoss4() { enemyHealth.push(3000); spikes.push(10000); en = attachMovie("boss4", "boss" + depth, depth); depth++; } function createBoss5() { enemyHealth.push(5000); spikes.push(10000); en = attachMovie("boss1", "boss" + depth, depth); depth++; } function quickRemove() { enemies[i].removeMovieClip(); enemies.splice(i, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(i, 1); enemyX.splice(i, 1); enemyType.splice(i, 1); enemyY.splice(i, 1); spikes.splice(i, 1); } function coinMove() { i = coins.length - 1; while (i >= 0) { coins[i]._x = coins[i]._x - initialX; coins[i]._y = coins[i]._y - initialY; coinTimer[i] = coinTimer[i] - 1; if (coinTimer[i] <= 0) { coins[i]._alpha = coins[i]._alpha - 1; if (coins[i]._alpha <= 0) { removeCoin(); moneyC = 1; } } if (coins[i].hitTest(ball1.abox)) { if (music_frame == 1) { coinCollect.start(); } if (coinWorth[i] == -1) { ownBow1 = ownBow1 + 1; makebigger.w1 = "x" + ownBow1; giveAward(51); } if (coinWorth[i] == -2) { ownBow2 = ownBow2 + 1; makebigger.w2 = "x" + ownBow2; giveAward(52); } if (coinWorth[i] == -3) { ownBow3 = ownBow3 + 1; makebigger.w3 = "x" + ownBow3; giveAward(53); } if (coinWorth[i] == -4) { ownBow4 = ownBow4 + 1; makebigger.w4 = "x" + ownBow4; giveAward(54); } if (coinWorth[i] == -5) { ownBow5 = ownBow5 + 1; makebigger.w5 = "x" + ownBow5; giveAward(55); } if (coinWorth[i] == -6) { giveAward(75); gunAmmo2 = gunAmmo2 + 50; makebigger.q2 = "x" + gunAmmo2; } if (coinWorth[i] == -7) { giveAward(87); gunAmmo3 = gunAmmo3 + 50; makebigger.q3 = "x" + gunAmmo3; } if (coinWorth[i] == -8) { giveAward(89); gunAmmo5 = gunAmmo5 + 50; makebigger.q5 = "x" + gunAmmo5; } if (coinWorth[i] == -9) { giveAward(88); gunAmmo4 = gunAmmo4 + 50; makebigger.q4 = "x" + gunAmmo4; } if (coinWorth[i] == -10) { giveAward(90); gunAmmo6 = gunAmmo6 + 50; makebigger.q6 = "x" + gunAmmo6; } money = money + coinWorth[i]; if ((armorEquip == 2) || (armorEquip == 6)) { money = money + Math.ceil(coinWorth[i] / 4); } particleEffect4(); removeCoin(); if (lSize != 0) { textHolder.moneytxt = money; } } i--; } } function removeCoin() { coins[i].removeMovieClip(); coins.splice(i, 1); coinTimer.splice(i, 1); coinWorth.splice(i, 1); } function removeEnemy(vari) { if (gamepause) { remove = 0; } if (remove == 0) { if (enemyType[vari] >= 11) { if (enemyType[vari] == 11) { money = money + 200; giveAward(56); } if (enemyType[vari] == 12) { money = money + 500; giveAward(57); } if (enemyType[vari] == 13) { money = money + 1000; giveAward(58); } if (enemyType[vari] == 14) { money = money + 2000; giveAward(59); } if (enemyType[vari] == 15) { giveAward(60); } } var _local13 = randRange(1, 2); if (_local13 == 1) { var _local6 = 0; var _local5 = 0; var _local4 = 0; var _local2 = 0; var _local7 = 0; var _local3 = 0; if (enemyType[vari] == 1) { _local3 = randRange(2, 3); if (lSize == 0) { _local6 = randRange(1, 10); } } if (enemyType[vari] == 2) { _local3 = randRange(3, 5); _local6 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 7); } if (lSize == 0) { _local6 = randRange(1, 5); } } if (enemyType[vari] == 3) { _local3 = randRange(5, 9); _local6 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 3); } if (lSize == 0) { _local6 = 0; _local5 = randRange(1, 10); } } if (enemyType[vari] == 4) { _local3 = randRange(10, 13); _local5 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 7); } if (lSize == 0) { _local5 = randRange(1, 5); } } if (enemyType[vari] == 5) { _local3 = randRange(12, 17); _local5 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 3); } if (lSize == 0) { _local5 = 0; _local4 = randRange(1, 10); } } if (enemyType[vari] == 6) { _local3 = randRange(17, 20); _local4 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 7); } if (lSize == 0) { _local4 = randRange(1, 5); } } if (enemyType[vari] == 7) { _local3 = randRange(21, 24); _local4 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 3); } if (lSize == 0) { _local4 = 0; _local2 = randRange(1, 10); } } if (enemyType[vari] == 8) { _local3 = randRange(23, 27); _local2 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 7); } if (lSize == 0) { _local2 = randRange(1, 5); } } if (enemyType[vari] == 9) { _local3 = randRange(25, 30); _local2 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 3); } if (lSize == 0) { _local2 = 0; _local7 = randRange(1, 10); } } if (enemyType[vari] == 10) { _local3 = randRange(30, 40); _local7 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local7 = randRange(1, 7); } if (lSize == 0) { _local7 = randRange(1, 5); } } if (lSize != 0) { if (enemyType[vari] <= 3) { coin = attachMovie("coin", "coin" + depth3, depth3); } if ((enemyType[vari] > 3) && (enemyType[vari] < 8)) { coin = attachMovie("coin2a", "coin" + depth3, depth3); } if (enemyType[vari] >= 8) { coin = attachMovie("coin3a", "coin" + depth3, depth3); } coin._xscale = (coin._yscale = 75); depth3++; coin._x = enemies[vari]._x; coin._y = enemies[vari]._y; coins.push(coin); coinTimer.push(500); coinWorth.push(_local3); } if (lSize == 0) { if (ownBow1 >= 1) { _local6 = 0; } if (ownBow2 >= 1) { _local5 = 0; } if (ownBow3 >= 1) { _local4 = 0; } if (ownBow4 >= 1) { _local2 = 0; } if (ownBow5 >= 1) { _local7 = 0; } } if (_local6 == 1) { coin2 = attachMovie("w1", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-1); } if (_local5 == 1) { coin2 = attachMovie("w2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-2); } if (_local4 == 1) { coin2 = attachMovie("w3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-3); } if (_local2 == 1) { coin2 = attachMovie("w4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-4); } if (_local7 == 1) { coin2 = attachMovie("w5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-5); } } else if (lSize == 0) { var _local11 = 0; var _local10 = 0; var _local9 = 0; var _local8 = 0; var _local12 = 0; var _local3 = 0; if (enemyType[vari] == 2) { _local3 = randRange(10, 25); _local11 = randRange(1, 5); } if (enemyType[vari] == 3) { _local3 = randRange(10, 25); _local11 = randRange(1, 2); } if (enemyType[vari] == 4) { _local3 = randRange(10, 25); _local10 = randRange(1, 4); } if (enemyType[vari] == 5) { _local3 = randRange(10, 25); _local10 = randRange(1, 2); } if (enemyType[vari] == 6) { _local3 = randRange(10, 25); _local9 = randRange(1, 3); } if (enemyType[vari] == 7) { _local3 = randRange(10, 25); _local9 = randRange(1, 1); } if (enemyType[vari] == 8) { _local3 = randRange(10, 25); _local8 = randRange(1, 2); } if (enemyType[vari] == 9) { _local3 = randRange(10, 25); _local8 = randRange(1, 1); } if (enemyType[vari] == 10) { _local3 = randRange(10, 25); _local12 = randRange(1, 1); } if (_local11 == 1) { coin2 = attachMovie("yy2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-6); } if (_local10 == 1) { coin2 = attachMovie("yy3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-7); } if (_local9 == 1) { coin2 = attachMovie("yy4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-8); } if (_local8 == 1) { coin2 = attachMovie("yy5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-9); } if (_local12 == 1) { coin2 = attachMovie("yy6", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-10); } } enemies[vari].inside.removeMovieClip(); enemies[vari].gotoAndStop(3); if (enemyType[vari] == 1) { giveAward(61); if (music_frame == 1) { banger.start(); } score = score + 5; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "5"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 8) { giveAward(68); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 2) { giveAward(62); if (music_frame == 1) { banger.start(); } score = score + 7; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "7"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 3) { giveAward(63); if (music_frame == 1) { banger.start(); } score = score + 3; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "3"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 2; textHolder.eptxt = ep; } else if (enemyType[vari] == 4) { giveAward(64); if (music_frame == 1) { banger.start(); } score = score + 12; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "12"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 5; textHolder.eptxt = ep; } else if (enemyType[vari] == 5) { if (music_frame == 1) { banger.start(); } giveAward(65); } else if (enemyType[vari] == 6) { giveAward(66); if (music_frame == 1) { banger.start(); } score = score + 15; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "15"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 7) { giveAward(67); if (music_frame == 1) { banger.start(); } score = score + 18; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "18"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 9) { giveAward(69); if (music_frame == 1) { banger.start(); } score = score + 21; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "21"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 10) { giveAward(70); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } textHolder.scoretxt = score; enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); sm.selectable = false; } remove = 1; } function onEnterFrame() { enemyStart = enemyStart - 1; if (money > 99999) { money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } if (Key.isDown(39) && (Key.isDown(16))) { achievementAllowed = 0; gamepause = true; attachMovie("cheatscreen", "cheatscreen", 401710); if (awardsTotal >= 90) { cheatscreen.l9._x = -1300; } else { cheatscreen.ga._x = -1300; } if (awardsTotal >= 40) { cheatscreen.l4._x = -1300; } else { cheatscreen.mm._x = -1300; } if (awardsTotal >= 30) { cheatscreen.l3._x = -1300; } else { cheatscreen.ma._x = -1300; } if (awardsTotal >= 20) { cheatscreen.l2._x = -1300; } else { cheatscreen.ab._x = -1300; } if (awardsTotal >= 60) { cheatscreen.l6._x = -1300; } else { cheatscreen.ms._x = -1300; } if (awardsTotal >= 80) { cheatscreen.l8._x = -1300; } else { cheatscreen.inv._x = -1300; } if (awardsTotal >= 70) { cheatscreen.l7._x = -1300; } else { cheatscreen.rf._x = -1300; } if (awardsTotal >= 50) { cheatscreen.l5._x = -1300; } else { cheatscreen.ss._x = -1300; } if (awardsTotal >= 10) { cheatscreen.l1._x = -1300; } else { cheatscreen.nm._x = -1300; } cheatscreen._x = Stage.width / 2; cheatscreen._y = Stage.height / 2; cheatscreen.done.onPress = function () { gamepause = 0; cheatScreen.swapDepths(5500); cheatscreen.removeMovieClip(); }; cheatscreen.ga.onPress = function () { if (cheatscreen.ga.g._currentframe == 1) { cheatscreen.ga.g.gotoAndStop(2); gaOn = 1; } else { cheatscreen.ga.g.gotoAndStop(1); gaOn = 0; } }; cheatscreen.mm.onPress = function () { if (cheatscreen.mm.g._currentframe == 1) { cheatscreen.mm.g.gotoAndStop(2); money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } else { cheatscreen.mm.g.gotoAndStop(1); } }; cheatscreen.ma.onPress = function () { if (cheatscreen.ma.g._currentframe == 1) { cheatscreen.ma.g.gotoAndStop(2); gunAmmo1 = 99999 /* 0x01869F */; gunAmmo2 = 99999 /* 0x01869F */; gunAmmo3 = 99999 /* 0x01869F */; gunAmmo4 = 99999 /* 0x01869F */; gunAmmo5 = 99999 /* 0x01869F */; gunAmmo6 = 99999 /* 0x01869F */; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } else { cheatscreen.ma.g.gotoAndStop(1); } }; cheatscreen.ab.onPress = function () { if (cheatscreen.ab.g._currentframe == 1) { cheatscreen.ab.g.gotoAndStop(2); ownBow1 = 99; ownBow2 = 99; ownBow3 = 99; ownBow4 = 99; ownBow5 = 99; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; } else { cheatscreen.ab.g.gotoAndStop(1); } }; cheatscreen.ms.onPress = function () { if (cheatscreen.ms.g._currentframe == 1) { cheatscreen.ms.g.gotoAndStop(2); skillq = 4; if (speedq < 4) { speedq = 4; } armorq = 4; healthq = 4; speeded[0] = 5; speeded[1] = 5; speeded[2] = 5; speeded[3] = 5; speeded[4] = 5; } else { cheatscreen.ms.g.gotoAndStop(1); } }; cheatscreen.inv.onPress = function () { if (cheatscreen.inv.g._currentframe == 1) { cheatscreen.inv.g.gotoAndStop(2); inver = 1; } else { cheatscreen.inv.g.gotoAndStop(1); inver = 0; } }; cheatscreen.rf.onPress = function () { if (cheatscreen.rf.g._currentframe == 1) { cheatscreen.rf.g.gotoAndStop(2); rapid = 1; delayTime = 0; } else { cheatscreen.rf.g.gotoAndStop(1); rapid = 0; delayTime = 15; } }; cheatscreen.ss.onPress = function () { if (cheatscreen.ss.g._currentframe == 1) { cheatscreen.ss.g.gotoAndStop(2); speedq = 5; } else { cheatscreen.ss.g.gotoAndStop(1); speedq = 0; } }; cheatscreen.nm.onPress = function () { if (cheatscreen.nm.g._currentframe == 1) { cheatscreen.nm.g.gotoAndStop(2); attachMovie("nightmode", "nightmode", 3); } else { cheatscreen.nm.g.gotoAndStop(1); nightmode.removeMovieClip(); } }; } if (gamepause) { _root._x = 0; _root._y = 0; } ball1._rotation = topRotation; if (enemiesLeft >= 90000) { enemiesLeft = 100000 /* 0x0186A0 */; textHolder.el._alpha = 0; textHolder.el2._alpha = 0; } awardWait(); var _local8 = _xmouse - aim._x; var _local7 = _ymouse - aim._y; aim._x = aim._x + (_local8 / 2); aim._y = aim._y + (_local7 / 2); if ((gameover && (realGO == 0)) && (lSize != 0)) { if (continues <= 0) { realGO = 1; } else { realGO = 0.5; attachMovie("continue2", "continue2", 406215); gamepause = 1; continue2.ye._alpha = 50; continue2.ye.onRollOver = function () { continue2.ye._alpha = 100; }; continue2.ye.onRollOut = function () { continue2.ye._alpha = 50; }; continue2.no._alpha = 50; continue2.no.onRollOver = function () { continue2.no._alpha = 100; }; continue2.no.onRollOut = function () { continue2.no._alpha = 50; }; continue2.ye.onPress = function () { continue2.removeMovieClip(); continues = continues - 1; gamepause = 0; gameover = 0; realGO = 0; lives = 10 + healthq; textHolder.hFill._xscale = 100; }; continue2.no.onPress = function () { continue2.removeMovieClip(); realGO = 1; }; continue2.cl = "Continues Left: " + continues; } } if (realGO == 1) { i = coins.length - 1; while (i >= 0) { removeCoin(); i--; } bhealth.removeMovieClip(); award.removeMovieClip(); i = enemies.length; while (i >= 0) { enemies[i]._alpha = enemies[i]._alpha - 10; if (enemies[i]._alpha <= 0) { enemies[i].removeMovieClip(); enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); } i--; } i = bullets.length; while (i >= 0) { bullets[i]._alpha = bullets[i]._alpha - 10; if (bullets[i]._alpha <= 0) { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } i--; } i = enBullets.length; while (i >= 0) { removeEnBul(); i--; } ball1._alpha = ball1._alpha - 1; ball2._alpha = ball2._alpha - 1; ball3._alpha = ball3._alpha - 1; ball4._alpha = ball4._alpha - 1; ball5._alpha = ball5._alpha - 1; nightmode.removeMovieClip(); i = explosions.length; while (i >= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); i--; } i = explosions2.length; while (i >= 0) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); i--; } makebigger.removeMovieClip(); if (ball1._alpha <= 0) { shield.removeMovieClip(); ball1.removeMovieClip(); ball2.removeMovieClip(); ball3.removeMovieClip(); ball4.removeMovieClip(); ball5.removeMovieClip(); gotoAndStop (5); } } if (menu._x == (Stage.width / 2)) { if (menu._alpha < 100) { menu._alpha = menu._alpha + 2; } } if (!gamepause) { if ((armorEquip == 3) || (armorEquip == 6)) { lives = lives + 0.0002; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 10; } } particleMovement(); particleMovement2(); stale = 0; var _local2 = 0; if (Key.isDown(39) || (Key.isDown(68))) { _local2 = 1; velocityX = velocityX + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(37) || (Key.isDown(65))) { _local2 = 1; velocityX = velocityX - (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(40) || (Key.isDown(83))) { _local2 = 1; velocityY = velocityY + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(38) || (Key.isDown(87))) { _local2 = 1; velocityY = velocityY - (acceleration + (0.2 * speedq)); stale = 1; } if (_local2 == 1) { ball1.w.play(); ball1.q.play(); } if (_local2 == 0) { ball1.w.stop(); ball1.q.stop(); } velocityX = velocityX * friction; velocityY = velocityY * friction; ball1._x = ball1._x + velocityX; ball1._y = ball1._y + velocityY; if ((ball1._x + (ball1.abox._width / 2)) > Stage.width) { ball1._x = Stage.width - (ball1.abox._width / 2); velocityX = 0; giveAward(72); } if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; } } } } } if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; } } } } } if ((ball1._x - (ball1.abox._width / 2)) < 0) { ball1._x = ball1.abox._width / 2; velocityX = 0; giveAward(72); } if ((ball1._y + (ball1.abox._height / 2)) > Stage.height) { ball1._y = Stage.height - (ball1.abox._height / 2); velocityY = 0; giveAward(72); } if ((ball1._y - (ball1.abox._height / 2)) < 0) { ball1._y = ball1.abox._height / 2; velocityY = 0; giveAward(72); } aimer._x = ball1._x; aimer._y = ball1._y; aimer._rotation = topRotation; remove = 0; toNextLevel._xscale = percent; if (toNextLevel._xscale < 0) { toNextLevel._xscale = 0; } if (percent >= 100) { leFin = leFin - 1; } if (((percent >= 100) && (leFin <= 0)) && (lSize != 0)) { leFin = 105; enchantPoints = enchantPoints + 2; if (level >= 6) { upgradePoints = upgradePoints + 1; } if (level >= 12) { upgradePoints = upgradePoints + 1; } if (level >= 18) { upgradePoints = upgradePoints + 1; } upgradePoints = upgradePoints + 1; percent = 0; level = level + 1; if (bulletMissed == 0) { giveAward(95); } if (untouched) { giveAward(94); } bulletMissed = 0; untouched = true; enemiesOnStage = 0; if (level >= 26) { continues = 0; gameover = 1; gameWon = 1; gamepause = 1; } else { menuCreate(); ball1.q.stop(); ball1.w.stop(); i = enemies.length - 1; while (i >= 0) { quickRemove(); i--; } menuExist = true; textHolder.wavetxt = level + "/25"; chance = chance * 0.95; } } var _local4 = _xmouse - ball1._x; var _local3 = _ymouse - ball1._y; if ((_local4 != 0) || (_local3 != 0)) { var _local9 = Math.atan2(_local3, _local4); topRotation = (_local9 * 180) / Math.PI; } initialX = bg._x; initialY = bg._y; bg._x = -ball1._x; bg._y = -ball1._y; initialX = initialX - bg._x; initialY = initialY - bg._y; ball2._x = ball2._x + ((ball1._x - ball2._x) / 3); ball2._y = ball2._y + ((ball1._y - ball2._y) / 3); ball3._x = ball3._x + ((ball2._x - ball3._x) / 3); ball3._y = ball3._y + ((ball2._y - ball3._y) / 3); ball4._x = ball4._x + ((ball3._x - ball4._x) / 3); ball4._y = ball4._y + ((ball3._y - ball4._y) / 3); ball5._x = ball5._x + ((ball4._x - ball5._x) / 3); ball5._y = ball5._y + ((ball4._y - ball5._y) / 3); var _local5 = randRange(1, chance); if (((((_local5 == 1) && (enemies.length <= 20)) && ((enemiesOnStage - enemiesToKill) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { var _local6 = 1; if (enemies.length >= 7) { _local6 = randRange(1, 2); } if (_local6 == 1) { enemyFunc(); } } else if (((((enemies.length < enCome) && (enemies.length <= 10)) && ((enemiesOnStage - enemiesToKill) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { enemyFunc(); } if (((lSize == 0) && (_local5 == 1)) && (enemies.length <= 10)) { enemyFunc(); } else if ((enemies.length < 3) && (lSize == 0)) { enemyFunc(); } if (timer2 > 0) { timer2 = timer2 - 1; ball1._alpha = 30; ball2._alpha = 30; ball3._alpha = 30; ball4._alpha = 30; ball5._alpha = 30; } else { ball1._alpha = 100; ball2._alpha = 100; ball3._alpha = 100; ball4._alpha = 100; ball5._alpha = 100; } MouseDownCounter(); bulletMovement(); enemyMovement(); enbulMovement(); if (((((ownBow1 >= 1) && (ownBow2 >= 1)) && (ownBow3 >= 1)) && (ownBow4 >= 1)) && (ownBow5 >= 1)) { giveAward(40); } coinMove(); bow._x = ball1._x; bow._y = ball1._y; bow._rotation = topRotation; tAchs = (awardsTotal + "/") + "100"; if (shield != undefined) { shield._x = ball1._x; shield._y = ball1._y; shield._xscale = (shield._yscale = ball1._xscale); } } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } function invisable() { menu.shop.inventory2 = ""; menu.shop.ch._alpha = 0; menu.shop.hp._alpha = 0; menu.shop.h1._alpha = 0; menu.shop.h2._alpha = 0; menu.shop.h3._alpha = 0; menu.shop.h4._alpha = 0; menu.shop.h5._alpha = 0; menu.shop.a1._alpha = 0; menu.shop.a2._alpha = 0; menu.shop.a3._alpha = 0; menu.shop.a4._alpha = 0; menu.shop.a5._alpha = 0; menu.shop.a6._alpha = 0; menu.shop.p1._alpha = 0; menu.shop.t1._alpha = 0; menu.shop.t2._alpha = 0; menu.shop.t3._alpha = 0; menu.shop.t4._alpha = 0; menu.shop.t5._alpha = 0; menu.shop.s1._alpha = 0; menu.shop.s2._alpha = 0; menu.shop.s3._alpha = 0; menu.shop.s4._alpha = 0; menu.shop.s5._alpha = 0; } function mPress() { menu.shop.co = "$" + (level * 10); menu.shop.sl = skillq; menu.shop.warn._alpha = 0; menu.shop.inventory = ""; menu.shop.itemname = ""; menu.shop.description = "Select an item."; menu.shop.moneytext = money; if (ownBow1 >= 1) { menu.shop.bt1._alpha = 100; } if (ownBow2 >= 1) { menu.shop.bt2._alpha = 100; } if (ownBow3 >= 1) { menu.shop.bt3._alpha = 100; } if (ownBow4 >= 1) { menu.shop.bt4._alpha = 100; } if (ownBow5 >= 1) { menu.shop.bt5._alpha = 100; } menu.shop.e1.onPress = function () { onView = 2; menu.shop.gotoAndStop(2); menu.shop.r1.gotoAndStop(skillq + 1); menu.shop.r2.gotoAndStop(speedq + 1); menu.shop.r3.gotoAndStop(armorq + 1); menu.shop.r4.gotoAndStop(healthq + 1); menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; menu.shop.namer = "Skills"; menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.s1.onPress = function () { invisable(); otherSelector = 1; menu.shop.s1._alpha = 10; menu.shop.namer = "Skill"; menu.shop.desc = " Does 1/4 more damage \n Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1); }; menu.shop.s2.onPress = function () { invisable(); otherSelector = 2; menu.shop.s2._alpha = 10; menmer = "Speed"; menu.shop.desc = " Makes your character faster. \n Cost:" + Math.pow(2, menu.shop.r2._currentframe - 1); }; menu.shop.s3.onPress = function () { invisable(); otherSelector = 3; menu.shop.s3._alpha = 10; nmenu.shop.amer = "Armor"; menu.shop.desc = " Enemies inflict less damage. \n Cost:" + Math.pow(2, menu.shop.r3._currentframe - 1); }; menu.shop.s4.onPress = function () { invisable(); otherSelector = 4; menu.shop.s4._alpha = 10; menu.shop.namer = "Health"; menu.shop.desc = " Gives your character a higher maximum health. \n Cost:" + Math.pow(2, menu.shop.r4._currentframe - 1); }; menu.shop.s5.onPress = function () { invisable(); otherSelector = 5; menu.shop.namer = "Enchant"; menu.shop.desc = " Choose a bow you wish to enchant."; }; menu.shop.t1.onPress = function () { invisable(); otherSelector = 6; menu.shop.r5.gotoAndStop(speeded[0] + 1); menu.shop.bowbg.gotoAndStop(1); menu.shop.t1._alpha = 10; menu.shop.namer = "Shortbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t2.onPress = function () { invisable(); otherSelector = 7; menu.shop.r5.gotoAndStop(speeded[1] + 1); menu.shop.bowbg.gotoAndStop(2); menu.shop.t2._alpha = 10; menu.shop.namer = "Longbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t3.onPress = function () { invisable(); otherSelector = 8; menu.shop.r5.gotoAndStop(speeded[2] + 1); menu.shop.bowbg.gotoAndStop(3); menu.shop.t3._alpha = 10; menu.shop.namer = "Compositebow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t4.onPress = function () { invisable(); otherSelector = 9; menu.shop.t4._alpha = 10; menu.shop.r5.gotoAndStop(speeded[3] + 1); menu.shop.bowbg.gotoAndStop(4); menu.shop.namer = "Crossbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t5.onPress = function () { invisable(); otherSelector = 10; menu.shop.r5.gotoAndStop(speeded[4] + 1); menu.shop.bowbg.gotoAndStop(5); menu.shop.t5._alpha = 10; menu.shop.namer = "Compoundbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.y1.onRollOver = function () { menu.shop.y1._alpha = 10; }; menu.shop.y1.onRollOut = function () { menu.shop.y1._alpha = 0; }; menu.shop.y1.onReleaseOutside = function () { menu.shop.y1._alpha = 0; }; menu.shop.y2.onRollOver = function () { menu.shop.y2._alpha = 10; }; menu.shop.y2.onRollOut = function () { menu.shop.y2._alpha = 0; }; menu.shop.y2.onReleaseOutside = function () { menu.shop.y2._alpha = 0; }; menu.shop.y3.onRollOver = function () { menu.shop.y3._alpha = 10; }; menu.shop.y3.onRollOut = function () { menu.shop.y3._alpha = 0; }; menu.shop.y3.onReleaseOutside = function () { menu.shop.y3._alpha = 0; }; menu.shop.y4.onRollOver = function () { menu.shop.y4._alpha = 10; }; menu.shop.y4.onRollOut = function () { menu.shop.y4._alpha = 0; }; menu.shop.y4.onReleaseOutside = function () { menu.shop.y4._alpha = 0; }; menu.shop.y5.onRollOver = function () { menu.shop.y5._alpha = 10; }; menu.shop.y5.onRollOut = function () { menu.shop.y5._alpha = 0; }; menu.shop.y5.onReleaseOutside = function () { menu.shop.y5._alpha = 0; }; menu.shop.y1.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r1._currentframe - 1)) && (menu.shop.r1._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r1._currentframe - 1); menu.shop.r1.gotoAndStop(menu.shop.r1._currentframe + 1); menu.shop.upo = upgradePoints; skillq = skillq + 1; if (skillq == 4) { giveAward(31); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y2.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r2._currentframe - 1)) && (menu.shop.r2._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r2._currentframe - 1); menu.shop.r2.gotoAndStop(menu.shop.r2._currentframe + 1); menu.shop.upo = upgradePoints; speedq = speedq + 1; if (speedq == 4) { giveAward(32); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y3.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r3._currentframe - 1)) && (menu.shop.r3._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r3._currentframe - 1); menu.shop.r3.gotoAndStop(menu.shop.r3._currentframe + 1); menu.shop.upo = upgradePoints; armorq = armorq + 1; if (armorq == 4) { giveAward(33); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y4.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r4._currentframe - 1)) && (menu.shop.r4._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.r4.gotoAndStop(menu.shop.r4._currentframe + 1); menu.shop.upo = upgradePoints; healthq = healthq + 2; if (healthq == 4) { giveAward(34); } lives = lives + 2; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + lives; } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y5.onPress = function () { if ((enchantPoints >= Math.pow(2, menu.shop.r5._currentframe - 1)) && (menu.shop.r5._currentframe != 6)) { enchantPoints = enchantPoints - Math.pow(2, menu.shop.r5._currentframe - 1); if (otherSelector == 6) { speeded[0] = speeded[0] + 1; if (speeded[0] >= 5) { giveAward(35); } } if (otherSelector == 7) { speeded[1] = speeded[1] + 1; if (speeded[1] >= 5) { giveAward(36); } } if (otherSelector == 8) { speeded[2] = speeded[2] + 1; if (speeded[2] >= 5) { giveAward(37); } } if (otherSelector == 9) { speeded[3] = speeded[3] + 1; if (speeded[3] >= 5) { giveAward(38); } } if (otherSelector == 10) { speeded[4] = speeded[4] + 1; if (speeded[4] >= 5) { giveAward(39); } } menu.shop.r5.gotoAndStop(menu.shop.r5._currentframe + 1); menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); } menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; }; menu.shop.b1.onRollOver = function () { menu.shop.b1._alpha = 30; }; menu.shop.b1.onRollOut = function () { menu.shop.b1._alpha = 10; }; menu.shop.b1.onPress = function () { menu.shop.gotoAndStop(1); mPress(); onView = 1; }; menu.shop.finished2.onRollOver = function () { menu.shop.finished2._alpha = 20; }; menu.shop.finished2.onRollOut = function () { menu.shop.finished2._alpha = 0; }; menu.shop.finished2.onPress = function () { if (moneyC == 0) { giveAward(79); } moneyC = 0; if ((((gunAmmo2 + gunAmmo3) + gunAmmo4) + gunAmmo5) >= 1000) { giveAward(77); } bestBow(); if (level == 2) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(10); depth++; enemyAmount = 4; } else if (level == 4) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(9); depth++; enemyAmount = 5; } else if (level == 7) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(8); depth++; enemyAmount = 6; } else if (level == 11) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(7); depth++; enemyAmount = 7; } else if (level == 14) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(5); depth++; enemyAmount = 8; } else if (level == 17) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(6); depth++; enemyAmount = 9; } else if (level == 22) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(4); depth++; enemyAmount = 10; } else { levelUp.gotoAndPlay(1); } var timeToGo = 150; cliped._x = 100; cliped._y = 70; cliped._xscale = (cliped._yscale = 50); cliped.onEnterFrame = function () { timeToGo = timeToGo - 1; if (timeToGo <= 0) { this._alpha = this._alpha - 3; if (this._alpha <= 0) { this.removeMovieClip(); } } }; if (gunAmmo1 >= 99999) { gunAmmo1 = 99999 /* 0x01869F */; } if (gunAmmo2 >= 99999) { gunAmmo2 = 99999 /* 0x01869F */; } if (gunAmmo3 >= 99999) { gunAmmo3 = 99999 /* 0x01869F */; } if (gunAmmo4 >= 99999) { gunAmmo4 = 99999 /* 0x01869F */; } if (gunAmmo5 >= 99999) { gunAmmo5 = 99999 /* 0x01869F */; } if (gunAmmo6 >= 99999) { gunAmmo6 = 99999 /* 0x01869F */; } if (ownBow1 >= 99999) { ownBow1 = 99999 /* 0x01869F */; } if (ownBow2 >= 99999) { ownBow2 = 99999 /* 0x01869F */; } if (ownBow3 >= 99999) { ownBow3 = 99999 /* 0x01869F */; } if (ownBow4 >= 99999) { ownBow4 = 99999 /* 0x01869F */; } if (ownBow5 >= 99999) { ownBow5 = 99999 /* 0x01869F */; } menuExist = false; menu.removeMovieClip(); makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; gamepause = false; if (((((level == 5) || (level == 10)) || (level == 15)) || (level == 20)) || (level == 25)) { attachMovie("bhealth", "bhealth", 1001360); bhealth._x = (Stage.width / 2) - 120; bhealth._y = 400; enemiesToKill = 0; if (level == 5) { createBoss1(); enemyType.push(11); } if (level == 10) { createBoss2(); enemyType.push(12); } if (level == 15) { createBoss3(); enemyType.push(13); } if (level == 20) { createBoss4(); enemyType.push(14); } if (level == 25) { createBoss5(); enemyType.push(15); } enemies.push(en); enemyX.push(0); enemyY.push(0); } else { enemiesToKill = 40; } }; }; menu.shop.ch._alpha = 0; menu.shop.inventory2 = ""; menu.shop.e1.onRollOver = function () { menu.shop.e1._alpha = 30; }; menu.shop.e1.onRollOut = function () { menu.shop.e1._alpha = 10; }; menu.shop.hp.onPress = function () { selector = 15; menu.shop.itemname = "Health Refil"; invisable(); menu.shop.inventory = 0; menu.shop.inventory2 = Math.floor(lives * (100 / (10 + healthq))); menu.shop.description = "Refils some of your health."; menu.shop.hp._alpha = 10; menu.shop.ch._alpha = 100; }; menu.shop.h1.onPress = function () { selector = 1; menu.shop.itemname = "Short Bow"; menu.shop.inventory = ownBow1; menu.shop.description = " Cost: 20 \n Damage Bonuses: None \n Usable Arrows: Regular \n Multishot: 1 Arrow \n Sell Value: 25"; invisable(); menu.shop.h1._alpha = 10; }; menu.shop.h2.onPress = function () { selector = 2; menu.shop.itemname = "Long Bow"; menu.shop.inventory = ownBow2; menu.shop.description = " Cost: 100 \n Damage Bonuses: Double \n Usable Arrows: Light & Previous \n Multishot: 1 Arrow \n Sell Value: 50"; invisable(); menu.shop.h2._alpha = 10; }; menu.shop.h3.onPress = function () { selector = 3; menu.shop.itemname = "Composite Bow"; menu.shop.inventory = ownBow3; menu.shop.description = " Cost: 500 \n Damage Bonuses: Double \n Usable Arrows: Heavy & Previous \n Multishot: 2 Arrows \n Sell Value: 250"; invisable(); menu.shop.h3._alpha = 10; }; menu.shop.h4.onPress = function () { selector = 4; menu.shop.itemname = "Cross Bow"; menu.shop.inventory = ownBow4; menu.shop.description = " Cost: 2000 \n Damage Bonuses: Triple \n Usable Arrows: Fire & Previous \n Multishot: 2 Arrows \n Sell Value: 1000"; invisable(); menu.shop.h4._alpha = 10; }; menu.shop.h5.onPress = function () { selector = 5; menu.shop.itemname = "Compound Bow"; menu.shop.inventory = ownBow5; menu.shop.description = " Cost: 10000 \n Damage Bonuses: Triple \n Usable Arrows: ALL \n Multishot: 3 Arrows \n Sell Value: 5000"; invisable(); menu.shop.h5._alpha = 10; }; menu.shop.a1.onPress = function () { selector = 6; menu.shop.itemname = "Regular Arrows"; menu.shop.inventory = "\u221E"; menu.shop.description = " Cost: 0 \n Damage Bonuses: None \n Effect: None \n Bow Needed: Shortbow \n Sell Value: 0"; invisable(); menu.shop.a1._alpha = 10; }; menu.shop.a2.onPress = function () { selector = 7; menu.shop.inventory = gunAmmo2; menu.shop.itemname = "Light Arrows"; menu.shop.description = " Cost: 10 \n Damage Bonuses: Double \n Bow Needed: Longbow \n Sell Value: 5"; invisable(); menu.shop.a2._alpha = 10; }; menu.shop.a3.onPress = function () { selector = 8; menu.shop.inventory = gunAmmo3; menu.shop.itemname = "Heavy Arrows"; menu.shop.description = " Cost: 20 \n Damage Bonuses: Triple \n Bow Needed: Compositebow \n Sell Value: 10"; invisable(); menu.shop.a3._alpha = 10; }; menu.shop.a4.onPress = function () { selector = 9; menu.shop.inventory = gunAmmo4; menu.shop.itemname = "Ice Arrows"; menu.shop.description = " Cost: 50 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 25"; invisable(); menu.shop.a4._alpha = 10; }; menu.shop.a5.onPress = function () { selector = 10; menu.shop.inventory = gunAmmo5; menu.shop.itemname = "Fire Arrows"; menu.shop.description = " Cost: 100 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 50"; invisable(); menu.shop.a5._alpha = 10; }; menu.shop.a6.onPress = function () { selector = 11; menu.shop.inventory = gunAmmo6; menu.shop.itemname = "Electric Arrows"; menu.shop.description = " Cost: 200 \n Damage Bonuses: Quintuple \n Bow Needed: Compoundbow \n Sell Value: 100"; invisable(); menu.shop.a6._alpha = 10; }; menu.shop.p1.onRollOver = function () { menu.shop.p1._alpha = 20; }; menu.shop.p1.onRollOut = function () { menu.shop.p1._alpha = 0; }; menu.shop.d1.onRollOver = function () { menu.shop.d1._alpha = 20; }; menu.shop.d1.onRollOut = function () { menu.shop.d1._alpha = 0; }; menu.shop.p1.onPress = function () { if (selector == 1) { if (money >= 25) { money = money - 25; spent = spent + 25; ownBow1 = ownBow1 + 1; menu.shop.bt1._alpha = 100; menu.shop.inventory = ownBow1; } } if (selector == 2) { if (money >= 100) { bBig = 0; money = money - 100; spent = spent + 100; ownBow2 = ownBow2 + 1; giveAward(21); menu.shop.bt2._alpha = 100; menu.shop.inventory = ownBow2; } else { menu.shop.warn._alpha = 100; } } if (selector == 3) { if (money >= 500) { bBig = 0; money = money - 500; spent = spent + 500; ownBow3 = ownBow3 + 1; giveAward(22); menu.shop.bt3._alpha = 100; menu.shop.inventory = ownBow3; } } if (selector == 4) { if (money >= 2000) { bBig = 0; money = money - 2000; spent = spent + 2000; giveAward(23); ownBow4 = ownBow4 + 1; menu.shop.bt4._alpha = 100; menu.shop.inventory = ownBow4; } } if (selector == 5) { if (money >= 10000) { bBig = 0; money = money - 10000; spent = spent + 10000; giveAward(24); ownBow5 = ownBow5 + 1; menu.shop.bt5._alpha = 100; menu.shop.inventory = ownBow5; } } if (selector == 7) { if (money >= 10) { if ((((ownBow2 >= 1) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(16); money = money - 10; spent = spent + 10; gunAmmo2 = gunAmmo2 + 100; menu.shop.inventory = gunAmmo2; } else { menu.shop.warn._alpha = 100; } } } if (selector == 8) { if (money >= 20) { if (((ownBow3 >= 1) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(17); money = money - 20; spent = spent + 20; gunAmmo3 = gunAmmo3 + 100; menu.shop.inventory = gunAmmo3; } else { menu.shop.warn._alpha = 100; } } } if (selector == 9) { if (money >= 50) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(18); money = money - 50; spent = spent + 50; gunAmmo4 = gunAmmo4 + 100; menu.shop.inventory = gunAmmo4; } else { menu.shop.warn._alpha = 100; } } } if (selector == 10) { if (money >= 100) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(19); money = money - 100; spent = spent + 100; gunAmmo5 = gunAmmo5 + 100; menu.shop.inventory = gunAmmo5; } else { menu.shop.warn._alpha = 100; } } } if (selector == 11) { if (money >= 200) { if (ownBow5 >= 1) { giveAward(20); money = money - 200; spent = spent + 200; gunAmmo6 = gunAmmo6 + 100; menu.shop.inventory = gunAmmo6; } else { menu.shop.warn._alpha = 100; } } } if (selector == 15) { if ((money >= (level * 10)) && (lives < (10 + healthq))) { giveAward(76); money = money - (level * 10); spent = spent + (level * 10); lives = lives + 1; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + 10; } menu.shop.inventory2 = Math.floor(lives * (100 / (healthq + 10))); } else { menu.shop.warn._alpha = 100; } } if (spent >= 101) { giveAward(81); } if (spent >= 500) { giveAward(82); } if (spent >= 1000) { giveAward(83); } if (spent >= 2000) { giveAward(84); } if (spent >= 5000) { giveAward(85); } if (spent >= 10000) { giveAward(86); } menu.shop.moneytext = money; }; menu.shop.d1.onPress = function () { if (selector == 1) { if (ownBow1 >= 1) { if (((((ownBow1 >= 2) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(78); money = money + 13; ownBow1 = ownBow1 - 1; if (ownBow1 <= 0) { menu.shop.bt1._alpha = 0; } menu.shop.inventory = ownBow1; } } } if (selector == 2) { if (ownBow2 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 2)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 50; ownBow2 = ownBow2 - 1; if (ownBow2 <= 0) { menu.shop.bt2._alpha = 0; } menu.shop.inventory = ownBow2; } } } if (selector == 3) { if (ownBow3 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 2)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 250; ownBow3 = ownBow3 - 1; if (ownBow3 <= 0) { menu.shop.bt3._alpha = 0; } menu.shop.inventory = ownBow3; } } } if (selector == 4) { if (ownBow4 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 2)) || (ownBow5 >= 1)) { money = money + 1000; ownBow4 = ownBow4 - 1; if (ownBow4 <= 0) { menu.shop.bt4._alpha = 0; } menu.shop.inventory = ownBow4; } } } if (selector == 5) { if (ownBow5 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 2)) { money = money + 5000; ownBow5 = ownBow5 - 1; if (ownBow5 <= 0) { menu.shop.bt5._alpha = 0; } menu.shop.inventory = ownBow5; } } } if (selector == 7) { if (gunAmmo2 >= 100) { money = money + 5; gunAmmo2 = gunAmmo2 - 100; menu.shop.inventory = gunAmmo2; } } if (selector == 8) { if (gunAmmo3 >= 100) { money = money + 10; gunAmmo3 = gunAmmo3 - 100; menu.shop.inventory = gunAmmo3; } } if (selector == 9) { if (gunAmmo4 >= 100) { money = money + 25; gunAmmo4 = gunAmmo4 - 100; menu.shop.inventory = gunAmmo4; } } if (selector == 10) { if (gunAmmo5 >= 100) { money = money + 50; gunAmmo5 = gunAmmo5 - 100; menu.shop.inventory = gunAmmo5; } } if (selector == 11) { if (gunAmmo6 >= 100) { money = money + 100; gunAmmo6 = gunAmmo6 - 100; menu.shop.inventory = gunAmmo6; } } menu.shop.moneytext = money; }; } function menuCreate() { menu = attachMovie("menu", "menu", 1001380); menu.shop.warn._alpha = 0; gamepause = true; menu._alpha = 0; menu._x = Stage.width / 2; menu._y = Stage.height / 2; onView = 1; menu.p3.onPress = function () { menu.shop.gotoAndStop(3); menu.shop.bs1.onPress = function () { }; menu.shop.bs2.onPress = function () { }; menu.shop.bs3.onPress = function () { }; menu.shop.bs4.onPress = function () { }; menu.shop.bs5.onPress = function () { }; }; mPress(); } function particleEffect2(vari) { q = 25; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 100)); exp._x = ball1._x + ((Math.random() * 600) - 300); exp._y = ball1._y + ((Math.random() * 600) - 300); depth++; var _local3 = exp._x - ball1._x; var _local2 = exp._y - ball1._y; var _local4 = Math.atan2(_local2, _local3); var _local1 = (_local4 * 180) / Math.PI; exp._alpha = 0; xDir = Math.cos(_local1); yDir = Math.sin(_local1); explosions2.push(exp); exX2.push(xDir); exY2.push(yDir); howFast.push(1); blah = new Color(exp); q--; } } function particleMovement2() { i = explosions2.length; while (i >= 0) { var _local3 = explosions2[i]._x - ball1._x; var _local2 = explosions2[i]._y - ball1._y; var _local1 = Math.atan2(_local2, _local3); exX2[i] = Math.cos(_local1) * 5; exY2[i] = Math.sin(_local1) * 5; howFast[i] = howFast[i] + 0.05; exX2[i] = exX2[i] * howFast[i]; exY2[i] = exY2[i] * howFast[i]; explosions2[i]._x = explosions2[i]._x - exX2[i]; explosions2[i]._y = explosions2[i]._y - exY2[i]; explosions2[i]._alpha = explosions2[i]._alpha + 2; if ((explosions2[i]._alpha <= 0) || (explosions2[i].hitTest(ball1))) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); } i--; } } function particleEffect3(vari, vari2) { q = 15; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 30)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; exp._rotation = enemies[vari]._rotation; depth++; xDir = Math.cos(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); yDir = Math.sin(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect4() { q = 10; while (q > 0) { exp = attachMovie("explosion2", "explosion" + depth, depth); depth++; exp._xscale = (exp._yscale = randRange(20, 70)); exp._x = ball1._x; exp._y = ball1._y; xDir = (Math.random() * 10) - 5; yDir = (Math.random() * 10) - 5; explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect(vari) { q = 7; while (q > 0) { exp = this.createEmptyMovieClip("exp" + depth, depth); drawCircle(exp, 100, 10092288, 100); exp._xscale = (exp._yscale = randRange(1, 10)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; depth++; xDir = (Math.random() * 20) - 10; yDir = (Math.random() * 20) - 10; explosions.push(exp); exX.push(xDir); exY.push(yDir); blah = new Color(exp); if (enemyType[vari] == 1) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(16711680); } } else if ((enemyType[vari] == 2) || (enemyType[vari] == 3)) { blah.setRGB(10027161); } else if ((enemyType[vari] == 4) || (enemyType[vari] == 5)) { blah.setRGB(0); } else if (enemyType[vari] == 6) { blah.setRGB(12085813); } else if (enemyType[vari] == 7) { blah.setRGB(13484544); } else if (enemyType[vari] == 8) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(10027008); } } else if ((enemyType[vari] == 9) || (enemyType[vari] == 10)) { blah.setRGB(16776960); } else if (enemyType[vari] == 11) { blah.setRGB(0); } q--; } } function particleMovement() { i = explosions.length; while (i >= 0) { explosions[i]._x = explosions[i]._x + exX[i]; explosions[i]._y = explosions[i]._y + exY[i]; exX[i] = exX[i] * 0.95; exY[i] = exY[i] * 0.95; explosions[i]._alpha = explosions[i]._alpha - 5; if (explosions[i]._alpha <= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); } i--; } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake == 3) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function drawCircle(target_mc, radius, fillColor, fillAlpha) { var x = radius; var y = radius; with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(x + radius, y); curveTo(radius + x, (0.414213562373095 * radius) + y, (0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((0.414213562373095 * radius) + x, radius + y, x, radius + y); curveTo((-0.414213562373095 * radius) + x, radius + y, (-0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((-radius) + x, (0.414213562373095 * radius) + y, (-radius) + x, y); curveTo((-radius) + x, (-0.414213562373095 * radius) + y, (-0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo((-0.414213562373095 * radius) + x, (-radius) + y, x, (-radius) + y); curveTo((0.414213562373095 * radius) + x, (-radius) + y, (0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo(radius + x, (-0.414213562373095 * radius) + y, radius + x, y); endFill(); } } _quality = "MEDIUM"; moneyC = 0; achievementAllowed = 1; if (lSize == 0) { toNextLevel._alpha = 0; nw._alpha = 0; textHolder.wavetxt = ""; textHolder.waves._alpha = 0; textHolder.monies._alpha = 0; textHolder.moneytxt = ""; bas._alpha = 0; } var my_sound = new Sound(); my_sound.attachSound("153668_Rose_At_Nightfall(2)"); my_sound.start(0, 100); var banger = new Sound(); banger.attachSound("bang"); var ashot = new Sound(); ashot.attachSound("Arrow_sh-kayden_r-8961_hifi"); var gothit = new Sound(); gothit.attachSound("Knife_SL-Derka_De-8768_hifi"); var stab = new Sound(); stab.attachSound("Sword_Sl-Doogens-8722_hifi"); var coinCollect = new Sound(); coinCollect.attachSound("power_of-kayden_r-8978_hifi"); tt1._alpha = 0; o1._alpha = 0; v1._alpha = 0; tt2._alpha = 0; o2._alpha = 0; v2._alpha = 0; tt1.selectable = false; tt2.selectable = false; quiver = 1; arrowUsed = 1; makebigger.b1._alpha = 10; makebigger.a1._alpha = 10; speeded = new Array(0, 0, 0, 0, 0); if (lSize == 0) { speeded[0] = 3; speeded[1] = 3; speeded[2] = 3; speeded[3] = 3; speeded[4] = 3; } ownBow1 = 1; ownBow2 = 0; ownBow3 = 0; ownBow4 = 0; ownBow5 = 0; gunAmmo1 = 9999999 /* 0x98967F */; gunAmmo2 = 0; gunAmmo3 = 0; gunAmmo4 = 0; gunAmmo5 = 0; gunAmmo6 = 0; skillLevel = 0; speedLevel = 0; healthLevel = 0; armorLevel = 0; bowEnchant1 = 0; bowEnchant2 = 0; bowEnchant3 = 0; bowEnchant4 = 0; bowEnchant5 = 0; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; stale = 0; shake = 0; var dx = 0; var dy = 0; var dist = 0; depth = 50000; depth2 = 20000; depth3 = 100; initialX = 0; initialY = 0; score = 0; ep = 1; spent = 0; gameWon = 0; enemyEvolution = 0; levelUp.gotoAndStop(50); spike = new Array(); sdir = new Array(); topRotation = 0; leFin = 105; remove = 0; shotCount = 1; chance = 75; Mouse.hide(); percent = 0; enemiesOnStage = 0; enemiesToKill = 40; enchantPoints = 0; upgradePoints = 0; continues = 2; enCome = 3; money = 0; level = 1; lives = 10; skillq = 0; speedq = 0; armorq = 0; healthq = 0; if (lSize != 0) { textHolder.moneytxt = money; } ball1.swapDepths(400015); headbar.swapDepths(400021); textHolder.swapDepths(400022); makebigger.swapDepths(401310); award.swapDepths(402980); Mouse.hide(); enemies = new Array(); enemyX = new Array(); enemyY = new Array(); enemyType = new Array(); spikes = new Array(); enemyHealth = new Array(); bullets = new Array(); bulletX = new Array(); bulletY = new Array(); enBullets = new Array(); enbx = new Array(); enby = new Array(); enemyAmount = 3; enemyKillCount = 0; gamepause = false; gameover = false; if (sObject.data.second > 0) { seconds = sObject.data.second; giveAward(50); } timer = setInterval(upTime, 1000); mDownSeconds = 0; staleSeconds = 0; secondsThisGame = 0; seconds2 = 0; minutes2 = 0; hours2 = 0; enemyStart = 200; changeArmor(armorEquip); award.aname.awardName = awards[0]; award.gotoAndStop(1); awardqueue = new Array(); untouched = true; if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } if (kills >= 3000) { giveAward(4); } if (kills >= 1000) { giveAward(3); } if (kills >= 300) { giveAward(2); } if (kills >= 100) { giveAward(1); } qbtn.onPress = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } }; makebigger.a1.onPress = function () { if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } }; makebigger.a2.onPress = function () { if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } }; makebigger.a3.onPress = function () { if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } }; makebigger.a4.onPress = function () { if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } }; makebigger.a5.onPress = function () { if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } }; makebigger.a6.onPress = function () { if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } }; makebigger.b1.onPress = function () { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } }; makebigger.b2.onPress = function () { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } }; makebigger.b3.onPress = function () { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } }; makebigger.b4.onPress = function () { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } }; makebigger.b5.onPress = function () { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } }; keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 49) { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } } if (num == 50) { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } } if (num == 51) { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } } if (num == 52) { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } } if (num == 53) { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } } if (((num == 112) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 112) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (((num == 32) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 32) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (num == 109) { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } } }; if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } music.onPress = function () { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; } if (music_frame == 1) { my_sound.start(0, 9999); } if (music_frame == 2) { my_sound.stop(); } }; Key.addListener(keyListener); damage = 1; doit = false; trueOnStage = 0; mouseDownTime = 0; mouseIsDown = 0; onMouseDown = function () { if (_ymouse < (Stage.height - 30)) { Mouse.hide(); mouseIsDown = 1; } }; onMouseUp = function () { mouseIsDown = 0; }; delayTime = 15; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; arrowPicked = ""; ammo = 0; textHolder.arrowstxt = ammo; textHolder.killstxt = enemyKillCount; tKiller = 0; bulletMissed = 0; dtn = 0; stn = 0; coins = new Array(); coinTimer = new Array(); coinWorth = new Array(); startShrink = 0; textHolder.enemiestxt = enemiesLeft; textHolder.scoretxt = score; textHolder.livestxt = lives; textHolder.eptxt = ep; if (lSize != 0) { textHolder.wavetxt = level + "/25"; } attachMovie("aimer", "aimer", 1000949); aimer._alpha = 0; velocityX = 0; velocityY = 0; acceleration = 1.7; friction = 0.55; menuExist = false; gaOn = 0; inver = 0; rapid = 0; realGO = 0; if (lSize == 0) { continues = 0; } selector = 0; otherSelector = 0; bBig = 1; onView = 0; explosions = new Array(); exX = new Array(); exY = new Array(); explosions2 = new Array(); exX2 = new Array(); exY2 = new Array(); howFast = new Array();
Frame 5
function newHover(movie) { movie.onRollOver = function () { movie._alpha = 10; }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOut = function () { movie._alpha = 0; }; } function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); awardWait(); } scoreMovie.scoretext = score; if ((lSize == 0) && (achievementAllowed == 1)) { if (score >= 5000) { giveAward(93); } } headbar.removeMovieClip(); textHolder.removeMovieClip(); award.gotoAndStop(1); clearInterval(timer); clearInterval(timers); scoreMovie._x = Stage.width / 2; my_sound.stop(); newHover(mg); newHover(ss); newHover(re); newHover(me); if ((score > personalHighScore) && (achievementAllowed == 1)) { personalHighScore = score; sObject.data.phs = personalHighScore; sObject.flush(); } else { npb._alpha = 0; } if ((level == 1) && (achievementAllowed == 1)) { giveAward(74); } namer = "No Name"; Selection.setFocus("namer"); ss.onRelease = function () { bXlnYW1lX25hbWVfdmFyaWFibGU = namer; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; if (achievementAllowed == 1) { __rankz_send__("MzUxNGolZSVhJW4lcw==", "SXpWRFRiR3o=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); } }; me.onRelease = function () { if (awardqueue.length == 0) { gotoAndStop (3); } }; re.onRelease = function () { Mouse.hide(); if (awardqueue.length == 0) { gotoAndStop (4); } }; mg.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; Key.removeListener(keyListener); gameover = false; gamepause = false; if (gameWon) { didwin.gotoAndStop(2); gc.gotoAndStop(2); if (achievementAllowed == 1) { if (armorEquip == 2) { giveAward(92); } if (armorEquip == 3) { giveAward(96); } if (armorEquip == 4) { giveAward(97); } if (armorEquip == 5) { giveAward(98); } if (armorEquip == 6) { giveAward(99); } if (bBig == 1) { giveAward(91); } giveAward(5); if (untouched) { } } } else { if (achievementAllowed == 1) { giveAward(80); } gc.gotoAndStop(1); } badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); badges = 0; sObject.data.kill = kills; sObject.flush(); sObject.data.second = seconds; sObject.flush(); sObject.data.minute = minutes; sObject.flush(); sObject.data.hour = hours; sObject.flush(); _root.gamename = "Cell Warfare";
Frame 6
createHover(btm); btm.onRelease = function () { gotoAndStop (3); }; nex.onRollOver = function () { nex._alpha = 10; }; nex.onRollOut = function () { nex._alpha = 0; }; bac.onRollOver = function () { bac._alpha = 10; }; bac.onRollOut = function () { bac._alpha = 0; }; nex.onPress = function () { zx.gotoAndStop(2); }; bac.onPress = function () { zx.gotoAndStop(1); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); };
Frame 7
function hoved(mc, num) { mc.onRollOver = function () { if (overOn == 0) { desc = descros[startNum + num]; } if (mc._alpha <= 15) { mc._alpha = 10; } }; mc.onRollOut = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onReleaseOutside = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onPress = function () { if (mc._alpha >= 15) { mc._alpha = 10; overOn = 0; } else { notOver(); overOn = 1; mc._alpha = 20; desc = descros[startNum + num]; } }; } function populate() { p1 = awards[startNum]; c1._alpha = 0; if (awardsRecieved[startNum] == 1) { c1._alpha = 100; } p2 = awards[startNum + 1]; c2._alpha = 0; if (awardsRecieved[startNum + 1] == 1) { c2._alpha = 100; } p3 = awards[startNum + 2]; c3._alpha = 0; if (awardsRecieved[startNum + 2] == 1) { c3._alpha = 100; } p4 = awards[startNum + 3]; c4._alpha = 0; if (awardsRecieved[startNum + 3] == 1) { c4._alpha = 100; } p5 = awards[startNum + 4]; c5._alpha = 0; if (awardsRecieved[startNum + 4] == 1) { c5._alpha = 100; } p6 = awards[startNum + 5]; c6._alpha = 0; if (awardsRecieved[startNum + 5] == 1) { c6._alpha = 100; } p7 = awards[startNum + 6]; c7._alpha = 0; if (awardsRecieved[startNum + 6] == 1) { c7._alpha = 100; } p8 = awards[startNum + 7]; c8._alpha = 0; if (awardsRecieved[startNum + 7] == 1) { c8._alpha = 100; } p9 = awards[startNum + 8]; c9._alpha = 0; if (awardsRecieved[startNum + 8] == 1) { c9._alpha = 100; } p10 = awards[startNum + 9]; c10._alpha = 0; if (awardsRecieved[startNum + 9] == 1) { c10._alpha = 100; } } function badgeAlphas(array1, array2) { var _local5 = array1.length; var _local2 = 0; var _local4 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local4 = (_local2 / _local5) * 100; if (_local4 >= 25) { array2[0]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[0]); blah.setRGB(0); } if (_local4 >= 50) { array2[1]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[1]); blah.setRGB(0); } if (_local4 >= 75) { array2[2]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[2]); blah.setRGB(0); } if (_local4 >= 100) { array2[3]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[3]); blah.setRGB(0); } } function bMake(item, frame) { item.onRollOver = function () { item._alpha = 30; }; item.onRollOut = function () { item._alpha = 10; }; item.onReleaseOutside = function () { item._alpha = 10; }; item.onRelease = function () { gotoAndStop(frame); }; } function bMakeArmor(movie) { movie.onRollOver = function () { if (movie._alpha <= 7) { movie._alpha = 5; } }; movie.onPress = function () { trace(awardsTotal); if (movie._alpha >= 7) { movie._alpha = 5; armorEquip = 1; sObject.data.ae = armorEquip; sObject.flush(); } else { trace(a1._alpha); trace(a2._alpha); trace(a3._alpha); if (((a1._alpha >= 3) && (awardsTotal >= 20)) && (a1._alpha <= 7)) { desc = "This armor will give you 25% more gold for every pile you pick up."; armorEquip = 2; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a2._alpha >= 3) && (awardsTotal >= 40)) && (a2._alpha <= 7)) { desc = "This armor gives you slow health regeneration."; armorEquip = 3; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a3._alpha >= 3) && (awardsTotal >= 60)) && (a3._alpha <= 7)) { desc = "This armor will make your arrows deal more damage than normal."; armorEquip = 4; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a4._alpha >= 3) && (awardsTotal >= 80)) && (a4._alpha <= 7)) { desc = "This armor makes bow drops twice as common."; armorEquip = 5; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a5._alpha >= 3) && (awardsTotal >= 90)) && (a5._alpha <= 7)) { desc = "This armor has all of the previous armor effects combined into one."; armorEquip = 6; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } } }; movie.onRollOut = function () { if (movie._alpha <= 7) { movie._alpha = 0; } }; } descros = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Fire Arrows", "Buy Ice Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill Level During a Game", "Fully Upgraded Armor Level During a Game", "Fully Upgraded Health Level During a Game", "Fully Upgraded Speed Level During a Game", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "In Survival Mode - All bows Collected", "Unlocked Cheat 1 - Obtain 10 Achievements", "Unlocked Cheat 2 - Obtain 20 Achievements", "Unlocked Cheat 3 - Obtain 30 Achievements", "Unlocked Cheat 4 - Obtain 40 Achievements", "Unlocked Cheat 5 - Obtain 50 Achievements", "Unlocked Cheat 6 - Obtain 60 Achievements", "Unlocked Cheat 7 - Obtain 70 Achievements", "Unlocked Cheat 8 - Obtain 80 Achievements", "Unlocked Cheat 9 - Obtain 90 Achievements", "Load the game twice", "Short Bow Drop From an Enemy", "Long Bow Drop From an Enemy", "Composite Bow Drop From an Enemy", "Cross Bow Drop From an Enemy", "Compound Bow Drop From an Enemy", "Defeat Vandoru", "Defeat Korthag", "Defeat Shocknor", "Defeat Azgorg", "Defeat Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Don't shoot for 20 seconds", "Touch the outside of the stage.", "Don't move for 10 seconds", "Kill yourself on the first wave", "Collect Light Arrows in Survival Mode", "Buy a health upgrade in the shop", "Purchase 1000 Arrows", "Sell Your Initial Weapon - Shortbow", "All Money Collected - In a single wave", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows in Survival Mode", "Collect Ice Arrows in Survival Mode", "Collect Fire Arrows in Survival Mode", "Collect Electric Arrows in Survival Mode", "Game Completed and don't buy any bows", "Game Complete with level 2 armor", "Score 5,000 in Survival Mode", "Wave 1 Complete while being untouched", "Wave Completed with 100% bow accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "Get every other achievement!"); createHover(btm); desc = "Select an achievement"; startNum = 0; movieClips = new Array(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); populate(); hoved(z1, 0); hoved(z2, 1); hoved(z3, 2); hoved(z4, 3); hoved(z5, 4); hoved(z6, 5); hoved(z7, 6); hoved(z8, 7); hoved(z9, 8); hoved(z10, 9); overOn = 0; notOver = function () { z1._alpha = 0; z2._alpha = 0; z3._alpha = 0; z4._alpha = 0; z5._alpha = 0; z6._alpha = 0; z7._alpha = 0; z8._alpha = 0; z9._alpha = 0; z10._alpha = 0; }; nexta.onPress = function () { startNum = startNum + 10; if (startNum >= 100) { startNum = startNum - 100; } overOn = 0; notOver(); populate(); }; back.onPress = function () { startNum = startNum - 10; if (startNum < 0) { startNum = startNum + 100; } overOn = 0; notOver(); populate(); }; btm.onRelease = function () { gotoAndStop (3); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; nexta.onRollOver = function () { nexta._alpha = 20; }; nexta.onRollOut = function () { nexta._alpha = 0; }; nexta.onReleaseOutside = function () { nexta._alpha = 0; }; back.onRollOver = function () { back._alpha = 20; }; back.onRollOut = function () { back._alpha = 0; }; back.onReleaseOutside = function () { back._alpha = 0; }; oldBadges = 0; bMake(g1, 8); bMake(g2, 9); bMake(g3, 10); bMake(g4, 11); bMake(g5, 12); bMake(g6, 13); bMake(g7, 14); hText = hours; mText = minutes; sText = seconds; killos = kills; if (armorEquip == 2) { a1._alpha = 10; } if (armorEquip == 3) { a2._alpha = 10; } if (armorEquip == 4) { a3._alpha = 10; } if (armorEquip == 5) { a4._alpha = 10; } if (armorEquip == 6) { a5._alpha = 10; } bMakeArmor(a1); bMakeArmor(a2); bMakeArmor(a3); bMakeArmor(a4); bMakeArmor(a5);
Frame 8
function hoverEffect(movie, number) { number = number + 1; movie.onRollOut = function () { if (isSelect != number) { movie._alpha = 0; } }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOver = function () { if (isSelect != number) { movie._alpha = 10; } if (isSelect == 0) { choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; movie.onPress = function () { if (isSelect == number) { isSelect = 0; } else { vanish(); isSelect = number; movie._alpha = 20; choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; } function vanish() { b1._alpha = 0; b2._alpha = 0; b3._alpha = 0; b4._alpha = 0; b5._alpha = 0; b6._alpha = 0; b7._alpha = 0; b8._alpha = 0; b9._alpha = 0; b10._alpha = 0; b11._alpha = 0; b12._alpha = 0; b13._alpha = 0; b14._alpha = 0; b15._alpha = 0; } desc1 = "In the dark netherworld that is Shocknor's lair Kordul emerged as one of the strongest creatures in this hell he masterfully wields double axes and terrorizes intruders to Shocknor's realm his power is unrivaled and his tenacity unmatched those who dare challenge him never live to challenge another foe again"; desc2 = "The realms swiftest runner, Sathir\u2019s combination of speed and strength is lethal. His spear strikes with flawless precision, yet some think he is cowardly and runs like a chicken, but little do they know, as chickens have sharp talons, this deadly fighter has a fatal spear thrust."; desc3 = "A skilled swordfight, Ortug is peerless in physical combat. He relentlessly slashes his sword , cutting through his enemies as if they were butter, while effortlessly blocking their attacks with his impenetrable shield, forged in the very fires of Hell. One who sees Ortug would do best to flee, though by that time, it is already too late."; desc4 = "Endowed with health regeneration, and air controlling abilities, Atugor terrorizes his enemies from afar, while infuriating his enemies by healing any wounds that may be inflicted upon him. At first glance, Atugor appears weaponless, causing them to lower their guard, but after they have made this mortal error, he rips hits the air in front of him with a frightening punch, causing his enemies to be ripped to pieces from the vicious whirlwind that results. None are safe from his terror. None can hide from his wrath for he is Atugor."; desc5 = "Now you see him. Now you don\u2019t. Where did he go? Wsshh. You\u2019re dead. Enemies of Dronder cannot even say the words, \u201COh no! It\u2019s Dronder!\u201D before they are mercilessly sliced in half by his bloodthirsty blade. Those few heroes who attempt to survive his initial assault rarely do any better than their fallen companions, for Dronder has perfected his armor to the point that none but the strongest can harm him. How is he so powerful? Because he is Dronder. Wsshh. You\u2019re dead."; desc6 = "No but one of the strongest lords, Korthag, can claim to rule Tungurd, for he is the fiercest fighter to walk the realm of The Forsaken Pass. You\u2019ll think he\u2019s strong from a distance, just wait till you get up close and personal, then WHAM, Tungurd\u2019s most devastating attack, an all out charge that makes even the most brave heroes cry mommy, will leave you in pieces on the floor. His battle cry is terrifying, his mace, even worse."; desc7 = "He wields a two handed claymore that leaves no one wanting more. He\u2019ll cleave you in two up close, or from a distance, it doesn\u2019t matter how you die, but it is a certainty that you will when facing this master of disaster, this king of mean. His sword seems too large for anyone to wield, yet Cazgur is not anyone. He is\u2026CAZGUR . Granted the ability to wield air as a weapon by Azgorg, Cazgur is as fiercome as they come, and more. Trust me, don\u2019t mess with Cazgur you\u2019ll live to regret it. Actually you won\u2019t live to regret it. On third thought, you just won\u2019t live. Period."; desc8 = "He may appear to be a pushover at first, with light armor(granted it does have a lotof spikes), only a mace for a weapon, and red spikes on his head that make him look like a chicken, Uroth might not seem like the most frightening enemy but as they say, don\u2019t judge a Uroth by its cover. To the dismay of many would be heroes, Uroth foils knights and warriors\u2019 attempts to gain fame by dodging their attacks with ease, then striking back like a venomous snake. Uroth has no master, for his skill is without equal, and his fury cannot be contained."; desc9 = "An agent of destruction, Fazgor wields two swords that leave his enemies in a world of pain, but that only leave him laughing. He has no conscience, for an ultimate warrior cannot cry over the constant deaths of battle, but can only think of one thing: victory. As a result of this singleminded focus that Fazgor possesses, he was long ago able to perfect his fighting technique to the highest level, enabling him to move with only a thought, or as some would say, teleport. His swords wiz through the air in an unstoppable and neverending onslaught that is seemingly impossible to face. None can take his might, the might of Fazgor, a.k.a. an unstoppable force that you hope you will never face."; desc10 = "One of the most powerful enemies in The Forsaken Pass, Farodun wields a spear in one hand and a shield in the other, yet his power transcends physical weapons. As a minion of a minion, this servant of Vandoru can himself summon crony\u2019s to aid him in battle, the brutal Atugors. With this ability, Farodun has been able to slay warriors at will, never knowing defeat. With such power at his disposal, what is next for Farodun? Stay tuned to find out\u2026mwahahahahahaha!"; desc11 = "Shocknor-Ruler of speed, master of the ranged attack, Shocknor is first among the five fiercest beasts in The Forsaken Pass. He controls the air more masterfully and skillfully than any before him. His sheer power amazes his foes. His masterful speed is unparalleled. Those who dare challenge him are torn to pieces amid the unmatched power of his whirlwinds."; desc12 = "Kagoru-Perhaps the most formidable foe ever to be faced, Kagoru is the second of the five beasts that terrorize The Forsaken Pass. His hammer is twice the size of an average hero and rocks the very earth when he strikes the ground. Those who challenge him are ground to dust in the face of his overwhelming strength. Any attempt to harm is in vain, for his life energy has grown with each battle and none can equal it. The mighty Atugor serves him, yet can never hope to compare with Kagoru\u2019s power. His life is eternal, his supremacy unequaled."; desc13 = "Korthag-He wields no weapon, for his is himself, the ultimate agent of death. His hands are the sharpest blades in all the land and cut through any obstacle with ease. Korthag is the third of the five inimitable beasts of The Forsaken Pass. As sharp as his hands, are the winds of his cyclones that shred those who stand against him. As perhaps the strongest beast to ever exist, Korthag does not abide by the laws of physics, but rather, only follows his own laws, teleporting around his enemies, waiting for the perfect moment to end their misery. Tungurd serves him with the utmost loyalty, as the rest of the world is bound to do once they have witnessed his power. Stand before him and wonder in awe at his superiority, for he is better than you."; desc14 = "Azgorg-His power is unrivaled, his speed, legendary; Azgorg, fourth of the five mythical beasts of The Forsaken Pass. Served by Cazgur, the daunting Azgorg terrorizes those who dare face him. He frustrates his enemies with his unmatched speed, while cleaving them in two with his razor-sharp swords. Those who flee are soon dead at the hands of his pitiless twisters. The arsenal of attacks at his disposal is terrifying, even more so when faced in the heat of battle, with no hope of escape."; desc15 = "Vandoru-He destroys those in his way with his deadly scimitar. He vanishes amid the attacks of his foes, only to reappear behind them as they fall dead to the ground. Vandoru, last of the five all-powerful beasts of The Forsaken Pass, no warrior has ever matched his power. His servant, Farodun does well to serve him, for none can face withstand his might. Feel his colossal wrath, and run in terror!"; descriptions = new Array(desc3, desc2, desc1, desc10, desc8, desc9, desc7, desc6, desc5, desc4, desc15, desc13, desc11, desc14, desc12); names = new Array("Ortug", "Sathir", "Kordul", "Farodun", "Uroth", "Fazgor", "Cazgur", "Tungurd", "Dronder", "Atugor", "Vandoru", "Korthag", "Shocknor", "Azgorg", "Kagoru"); desc = "Click on an enemy or a boss"; nm = "Name"; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; isSelect = 0; buttoners = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); i = buttoners.length - 1; while (i >= 0) { hoverEffect(buttoners[i], i); i--; }
Frame 9
ap.onPress = function () { }; arm.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; nt.onPress = function () { }; mbtna.onRollOut = function () { mbtna._alpha = 0; }; mbtna.onReleaseOutside = function () { mbtna._alpha = 0; }; mbtna.onRollOver = function () { mbtna._alpha = 10; }; mbtna.onRelease = function () { gotoAndStop (3); };
Symbol 18 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 52 MovieClip [spike2] Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 70 MovieClip [archer] Frame 1
stop();
Symbol 113 MovieClip [aim] Frame 1
stop();
Symbol 117 MovieClip [newEnemies] Frame 100
stop();
Symbol 122 MovieClip [newEnemies2] Frame 200
stop();
Symbol 132 MovieClip [redFlash] Frame 10
this.removeMovieClip();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 139 MovieClip [orangedes] Frame 4
stop();
Symbol 143 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 156 MovieClip [up1] Frame 100
stop();
Symbol 159 MovieClip [up2] Frame 100
stop();
Symbol 162 MovieClip [up3] Frame 100
stop();
Symbol 165 MovieClip [up4] Frame 100
stop();
Symbol 172 MovieClip [moreGames] Frame 35
stop();
Symbol 183 MovieClip [up5] Frame 100
stop();
Symbol 189 MovieClip [up6] Frame 100
stop();
Symbol 193 MovieClip [np1] Frame 100
stop();
Symbol 196 MovieClip [np2] Frame 100
stop();
Symbol 200 MovieClip [np3] Frame 100
stop();
Symbol 203 MovieClip [np4] Frame 100
stop();
Symbol 280 MovieClip [enemy7attack] Frame 37
_parent.gotoAndStop(1);
Symbol 290 MovieClip [music] Frame 1
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 368 MovieClip [hat] Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 407 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 411 MovieClip [enemy0] Frame 1
stop();
Symbol 2750 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
Symbol 441 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 444 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 444 MovieClip Frame 218
_root.nextFrame();
Symbol 448 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 1
stop();
Symbol 456 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 1000
_root.gotoAndStop(4);
Symbol 523 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 647 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 648 MovieClip [boss2] Frame 1
stop();
Symbol 728 MovieClip Frame 26
_parent.gotoAndStop(1);
Symbol 767 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 768 MovieClip [boss3] Frame 1
stop();
Symbol 786 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 1
stop();
Symbol 816 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 1
stop();
Symbol 823 MovieClip Frame 1
stop();
Symbol 863 MovieClip [newEnemies3] Frame 1
stop();
Symbol 928 MovieClip Frame 1
stop();
Symbol 930 MovieClip Frame 1
stop();
Symbol 956 MovieClip Frame 1
stop();
Symbol 966 MovieClip Frame 1
stop();
Symbol 1054 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 1073 MovieClip Frame 17
_parent.removeMovieClip();
Symbol 1074 MovieClip [enemy8] Frame 1
stop();
Symbol 1100 MovieClip Frame 50
stop();
Symbol 1116 MovieClip Frame 151
gotoAndStop (1);
Symbol 1140 MovieClip Frame 350
stop();
Symbol 1241 MovieClip Frame 24
_parent.gotoAndStop(1);
Symbol 1260 MovieClip Frame 17
_parent.removeMovieClip();
Symbol 1262 MovieClip [enemy6] Frame 1
stop();
Symbol 1262 MovieClip [enemy6] Frame 4
stop();
Symbol 1346 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 1365 MovieClip Frame 17
_parent.removeMovieClip();
Symbol 1366 MovieClip [enemy] Frame 1
stop();
Symbol 1453 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 1492 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 1493 MovieClip [enemy2] Frame 1
stop();
Symbol 1577 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 1596 MovieClip Frame 17
_parent.removeMovieClip();
Symbol 1597 MovieClip [enemy3] Frame 1
stop();
Symbol 1681 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 1700 MovieClip Frame 17
_parent.removeMovieClip();
Symbol 1701 MovieClip [enemy4] Frame 1
stop();
Symbol 1786 MovieClip Frame 24
_parent.gotoAndStop(1);
Symbol 1825 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 1826 MovieClip [enemy5] Frame 1
stop();
Symbol 1896 MovieClip Frame 18
_parent.removeMovieClip();
Symbol 1897 MovieClip [enemy7] Frame 1
stop();
Symbol 1979 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 2014 MovieClip Frame 18
_parent.removeMovieClip();
Symbol 2015 MovieClip [enemy9] Frame 1
stop();
Symbol 2131 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 2170 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 2171 MovieClip [enemy10] Frame 1
stop(); stop();
Symbol 2255 MovieClip Frame 28
_parent.gotoAndStop(1);
Symbol 2294 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 2295 MovieClip [boss1] Frame 1
stop();
Symbol 2377 MovieClip Frame 27
_parent.gotoAndStop(1);
Symbol 2416 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 2417 MovieClip [boss4] Frame 1
stop();
Symbol 2537 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 2576 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 2577 MovieClip [boss5] Frame 1
stop();
Symbol 2588 MovieClip Frame 1
stop();
Symbol 2624 MovieClip Frame 1
stop();
Symbol 2689 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [Sword_Sl-Doogens-8722_hifi]
Symbol 2 Sound [power_of-kayden_r-8978_hifi]
Symbol 3 Sound [Knife_SL-Derka_De-8768_hifi]
Symbol 4 Sound [bang]
Symbol 5 Sound [Arrow_sh-kayden_r-8961_hifi]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:18
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:18
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:18
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:18
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClipUses:7 9 11 13 15 17Used by:32
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:31
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:31
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:31
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:31
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:31
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:20 22 24 26 28 30Used by:32
Symbol 32 MovieClipUses:18 31Used by:70 823
Symbol 33 BitmapUsed by:35 799
Symbol 34 BitmapUsed by:35 787
Symbol 35 GraphicUses:33 34Used by:70
Symbol 36 GraphicUsed by:37 149 167 170 296 480 822 959 960 965 1143 1144 2625 2642 2643 2644 2690
Symbol 37 MovieClipUses:36Used by:70
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:70
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:52
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [spike4]Uses:42Used by:52
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [spike5]Uses:44Used by:52
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip [spike]Uses:47Used by:52
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip [spike3]Uses:50Used by:52
Symbol 52 MovieClip [spike2]Uses:41 43 45 48 51Used by:70 821
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:65
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:65
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:65
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:65
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:65
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClipUses:54 56 58 60 62 64Used by:66
Symbol 66 MovieClipUses:65Used by:70 823
Symbol 67 BitmapUsed by:69 781
Symbol 68 BitmapUsed by:69 357
Symbol 69 GraphicUses:67 68Used by:70
Symbol 70 MovieClip [archer]Uses:32 35 37 39 52 66 69
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:79
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:79
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClip [enemy1a]Uses:72 74 76 78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [longbow]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [shortbow]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [crossbow]Uses:84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [compositebow]Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [alpha_sound]Uses:88
Symbol 90 FontUsed by:91 92 93 126 140 154 157 160 163 181 187 190 191 194 197 198 201 218 219 221 223 224 283 313 317 319 321 323 325 327 329 331 333 335 338 340 342 344 346 348 350 352 354 379 383 415 483 489 491 493 495 497 524 525 827 828 829 831 832 834 835 837 838 840 842 843 845 846 847 848 849 850 851 852 853 854 855 857 858 860 862 891 895 897 915 916 919 931 933 936 958 1075 1076 1077 1078 1079 1080 1081 1085 1086 1087 1088 1089 1090 1091 1092 1094 1096 1104 1111 1114 1141 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 2582 2586 2587 2641 2645 2646 2647 2648 2649 2650 2651 2652 2653 2698 2701 2702 2703 2704 2749
Symbol 91 TextUses:90Used by:94
Symbol 92 TextUses:90Used by:94
Symbol 93 TextUses:90Used by:94
Symbol 94 MovieClip [portalstrike]Uses:91 92 93
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:100 103 107 152 179 185
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100 103 108 152 179 185
Symbol 100 MovieClipUses:95 97 99Used by:101
Symbol 101 MovieClip [powerup3]Uses:100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102 97 99Used by:104
Symbol 104 MovieClip [powerup2]Uses:103
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106 97Used by:108
Symbol 108 MovieClipUses:105 107 99Used by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClip [powerup]Uses:109
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [aim]Uses:111 112
Symbol 114 FontUsed by:115 118 120 140 141 145 166 169 171 218 382 486 524 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 915 916 917 918 919 931 932 933 957 958 1075 1078 1079 1081 1085 1087 1088 1090 1098 1104 1114 1117 1121 1128 1130 1131 1137 1138 1141 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 2581 2582 2591 2647 2651 2652 2653 2698 2701 2702 2703 2704 2749
Symbol 115 TextUses:114Used by:116
Symbol 116 MovieClip [newAlert1]Uses:115Used by:117
Symbol 117 MovieClip [newEnemies]Uses:116
Symbol 118 TextUses:114Used by:119
Symbol 119 MovieClipUses:118Used by:122
Symbol 120 TextUses:114Used by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClip [newEnemies2]Uses:119 121
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:127
Symbol 126 TextUses:90Used by:127
Symbol 127 MovieClip [finishedbtn]Uses:123 125 126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [aimer]Uses:128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [redFlash]Uses:131
Symbol 133 GraphicUsed by:134 135
Symbol 134 MovieClipUses:133Used by:136
Symbol 135 MovieClipUses:133Used by:136
Symbol 136 MovieClipUses:134 135Used by:139
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClip [orangedes]Uses:136 138
Symbol 140 EditableTextUses:90 114Used by:142
Symbol 141 TextUses:114Used by:142
Symbol 142 MovieClipUses:140 141Used by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClip [scoreMovie]Uses:143
Symbol 145 TextUses:114Used by:150
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:150 172
Symbol 149 MovieClipUses:36Used by:150
Symbol 150 MovieClip [il1]Uses:145 148 149
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151 97 99Used by:153
Symbol 153 MovieClip [powerup4]Uses:152
Symbol 154 TextUses:90Used by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClip [up1]Uses:155
Symbol 157 TextUses:90Used by:158
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClip [up2]Uses:158
Symbol 160 TextUses:90Used by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClip [up3]Uses:161
Symbol 163 TextUses:90Used by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClip [up4]Uses:164
Symbol 166 TextUses:114Used by:168
Symbol 167 MovieClipUses:36Used by:168
Symbol 168 MovieClip [rtb]Uses:166 167
Symbol 169 TextUses:114Used by:172
Symbol 170 MovieClipUses:36Used by:172
Symbol 171 TextUses:114Used by:172
Symbol 172 MovieClip [moreGames]Uses:169 148 170 171
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClipUses:173 175Used by:177
Symbol 177 MovieClip [shield]Uses:176
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178 97 99Used by:180
Symbol 180 MovieClip [powerup5]Uses:179
Symbol 181 TextUses:90Used by:182 195
Symbol 182 MovieClipUses:181Used by:183
Symbol 183 MovieClip [up5]Uses:182
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184 97 99Used by:186
Symbol 186 MovieClip [powerup6]Uses:185
Symbol 187 TextUses:90Used by:188
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClip [up6]Uses:188
Symbol 190 TextUses:90Used by:192
Symbol 191 TextUses:90Used by:192
Symbol 192 MovieClipUses:190 191Used by:193
Symbol 193 MovieClip [np1]Uses:192
Symbol 194 TextUses:90Used by:195
Symbol 195 MovieClipUses:194 181Used by:196
Symbol 196 MovieClip [np2]Uses:195
Symbol 197 TextUses:90Used by:199
Symbol 198 TextUses:90Used by:199
Symbol 199 MovieClipUses:197 198Used by:200
Symbol 200 MovieClip [np3]Uses:199
Symbol 201 TextUses:90Used by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClip [np4]Uses:202
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClip [coin]Uses:205
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [enbullet]Uses:207
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [nightmode]Uses:209
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClip [spike6]Uses:212
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClip [coin3a]Uses:215
Symbol 217 GraphicUsed by:225
Symbol 218 EditableTextUses:90 114Used by:225
Symbol 219 TextUses:90Used by:220
Symbol 220 MovieClipUses:219Used by:225
Symbol 221 TextUses:90Used by:222
Symbol 222 MovieClipUses:221Used by:225
Symbol 223 TextUses:90Used by:225
Symbol 224 TextUses:90Used by:225
Symbol 225 MovieClip [continue2]Uses:217 218 220 222 223 224
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:280 1735 1859
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:280 1735 1859
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:280
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:280
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:280
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:280
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:280
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:280
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:280
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:280
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:280
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:280
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:280
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:280
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:280
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:280
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:280
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:280
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:280
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:280
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:280
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:280
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:280
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:280
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:280
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:280
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClip [enemy7attack]Uses:227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279Used by:1897
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:287
Symbol 283 TextUses:90Used by:284
Symbol 284 MovieClipUses:283Used by:287
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 MovieClip [bhealth]Uses:282 284 286Used by:Timeline
Symbol 288 GraphicUsed by:290
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [music]Uses:288 289Used by:Timeline
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [spike7]Uses:291Used by:Timeline
Symbol 293 GraphicUsed by:294 1084 1103
Symbol 294 MovieClip [countdownoutline]Uses:293Used by:Timeline
Symbol 295 GraphicUsed by:297
Symbol 296 MovieClipUses:36Used by:297 1083 1102
Symbol 297 MovieClip [countdown]Uses:295 296Used by:Timeline
Symbol 298 GraphicUsed by:310
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:310
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:310
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:310
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:310
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:298 300 302 304 306 307 308 309Used by:311
Symbol 311 MovieClip [enbullet2]Uses:310Used by:Timeline
Symbol 312 GraphicUsed by:337 356 373 488 499  Timeline
Symbol 313 TextUses:90Used by:356
Symbol 314 GraphicUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:314 315Used by:318 320 322 324 326 328 330 332 334
Symbol 317 TextUses:90Used by:318
Symbol 318 MovieClipUses:316 317Used by:356
Symbol 319 TextUses:90Used by:320
Symbol 320 MovieClipUses:316 319Used by:356
Symbol 321 TextUses:90Used by:322
Symbol 322 MovieClipUses:316 321Used by:356
Symbol 323 TextUses:90Used by:324
Symbol 324 MovieClipUses:316 323Used by:356
Symbol 325 TextUses:90Used by:326
Symbol 326 MovieClipUses:316 325Used by:356
Symbol 327 TextUses:90Used by:328
Symbol 328 MovieClipUses:316 327Used by:356
Symbol 329 TextUses:90Used by:330
Symbol 330 MovieClipUses:316 329Used by:356
Symbol 331 TextUses:90Used by:332
Symbol 332 MovieClipUses:316 331Used by:356
Symbol 333 TextUses:90Used by:334
Symbol 334 MovieClipUses:316 333Used by:356
Symbol 335 TextUses:90Used by:336
Symbol 336 MovieClipUses:335Used by:356
Symbol 337 MovieClipUses:312Used by:339 341 343 345 347 349 351 353 355
Symbol 338 TextUses:90Used by:339
Symbol 339 MovieClipUses:337 338Used by:356
Symbol 340 TextUses:90Used by:341
Symbol 341 MovieClipUses:337 340Used by:356
Symbol 342 TextUses:90Used by:343
Symbol 343 MovieClipUses:337 342Used by:356
Symbol 344 TextUses:90Used by:345
Symbol 345 MovieClipUses:337 344Used by:356
Symbol 346 TextUses:90Used by:347
Symbol 347 MovieClipUses:337 346Used by:356
Symbol 348 TextUses:90Used by:349
Symbol 349 MovieClipUses:337 348Used by:356
Symbol 350 TextUses:90Used by:351
Symbol 351 MovieClipUses:337 350Used by:356
Symbol 352 TextUses:90Used by:353
Symbol 353 MovieClipUses:337 352Used by:356
Symbol 354 TextUses:90Used by:355
Symbol 355 MovieClipUses:337 354Used by:356
Symbol 356 MovieClip [cheatscreen]Uses:312 313 318 320 322 324 326 328 330 332 334 336 339 341 343 345 347 349 351 353 355Used by:Timeline
Symbol 357 GraphicUses:68Used by:368
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:368
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:368
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:368
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:368
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClip [hat]Uses:357 359 361 363 365 367Used by:823
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClip [explosion2]Uses:369Used by:Timeline
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClip [explosion]Uses:371Used by:Timeline
Symbol 373 MovieClipUses:312Used by:385
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:377
Symbol 377 MovieClipUses:374 376Used by:385
Symbol 378 GraphicUsed by:381 384
Symbol 379 TextUses:90Used by:381
Symbol 380 GraphicUsed by:381 384
Symbol 381 MovieClipUses:378 379 380Used by:385
Symbol 382 TextUses:114Used by:385
Symbol 383 TextUses:90Used by:384
Symbol 384 MovieClipUses:378 383 380Used by:385
Symbol 385 MovieClip [paused2]Uses:373 377 381 382 384Used by:Timeline
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClip [coin2a]Uses:387Used by:Timeline
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:391
Symbol 391 MovieClip [blood3]Uses:390Used by:Timeline
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:394
Symbol 394 MovieClip [blood2]Uses:393Used by:Timeline
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:397
Symbol 397 MovieClip [blood1]Uses:396Used by:Timeline
Symbol 398 GraphicUsed by:403 404
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:399Used by:403 404 406 407 409
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:403 404 406 407 409
Symbol 403 MovieClipUses:398 400 402Used by:404
Symbol 404 MovieClipUses:398 400 402 403Used by:411
Symbol 405 GraphicUsed by:406 407
Symbol 406 MovieClipUses:405 400 402Used by:407
Symbol 407 MovieClipUses:405 400 402 406Used by:411
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:408 400 402Used by:410
Symbol 410 MovieClipUses:409Used by:411
Symbol 411 MovieClip [enemy0]Uses:404 407 410Used by:Timeline
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:414
Symbol 414 MovieClip [headbar]Uses:413Used by:Timeline
Symbol 415 TextUses:90Used by:416
Symbol 416 MovieClip [intro3]Uses:415Used by:499
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:419
Symbol 419 MovieClipUses:418Used by:430  Timeline
Symbol 420 FontUsed by:421 1123 1124 1125 1126 2598 2600
Symbol 421 TextUses:420Used by:Timeline
Symbol 422 GraphicUsed by:444 485  Timeline
Symbol 423 GraphicUsed by:444 485  Timeline
Symbol 424 GraphicUsed by:Timeline
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:425Used by:Timeline
Symbol 427 GraphicUsed by:428
Symbol 428 MovieClipUses:427Used by:Timeline
Symbol 2750 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1]
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClipUses:429 419Used by:Timeline
Symbol 431 GraphicUsed by:444  Timeline
Symbol 432 SoundUsed by:444
Symbol 433 SoundUsed by:444
Symbol 434 GraphicUsed by:444
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:444
Symbol 437 SoundUsed by:444
Symbol 438 SoundUsed by:444
Symbol 439 SoundUsed by:444
Symbol 440 GraphicUsed by:441
Symbol 441 ButtonUses:440Used by:444
Symbol 442 SoundUsed by:444
Symbol 443 SoundUsed by:444
Symbol 444 MovieClipUses:431 422 423 432 433 434 436 437 438 439 441 442 443Used by:Timeline
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:447 448
Symbol 447 MovieClipUses:446Used by:448
Symbol 448 MovieClipUses:446 447Used by:Timeline
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:451 452
Symbol 451 MovieClipUses:450Used by:452
Symbol 452 MovieClipUses:450 451Used by:Timeline
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:455 456
Symbol 455 MovieClipUses:454Used by:456
Symbol 456 MovieClipUses:454 455Used by:Timeline
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:459 460
Symbol 459 MovieClipUses:458Used by:460
Symbol 460 MovieClipUses:458 459Used by:Timeline
Symbol 461 BitmapUsed by:462
Symbol 462 GraphicUses:461Used by:463 464
Symbol 463 MovieClipUses:462Used by:464
Symbol 464 MovieClipUses:462 463Used by:Timeline
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:467 468
Symbol 467 MovieClipUses:466Used by:468
Symbol 468 MovieClipUses:466 467Used by:Timeline
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:469Used by:Timeline
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:473 474
Symbol 473 MovieClipUses:472Used by:474
Symbol 474 MovieClipUses:472 473Used by:Timeline
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:477 478
Symbol 477 MovieClipUses:476Used by:479
Symbol 478 MovieClipUses:476Used by:479
Symbol 479 MovieClipUses:477 478Used by:Timeline
Symbol 480 MovieClipUses:36Used by:Timeline
Symbol 481 GraphicUsed by:482 484 526 527 528 556 557 968 1002 1003 1367 1401 1402 1702 1736 1737
Symbol 482 MovieClipUses:481Used by:Timeline
Symbol 483 TextUses:90Used by:Timeline
Symbol 484 MovieClipUses:481Used by:Timeline
Symbol 485 MovieClipUses:422 423Used by:Timeline
Symbol 486 TextUses:114Used by:487
Symbol 487 MovieClipUses:486Used by:Timeline
Symbol 488 MovieClipUses:312Used by:499
Symbol 489 TextUses:90Used by:490
Symbol 490 MovieClipUses:489Used by:499
Symbol 491 TextUses:90Used by:492
Symbol 492 MovieClipUses:491Used by:499
Symbol 493 TextUses:90Used by:494
Symbol 494 MovieClipUses:493Used by:499
Symbol 495 TextUses:90Used by:496
Symbol 496 MovieClipUses:495Used by:499
Symbol 497 TextUses:90Used by:498
Symbol 498 MovieClipUses:497Used by:499
Symbol 499 MovieClipUses:488 490 312 492 494 416 496 498Used by:Timeline
Symbol 500 GraphicUsed by:518
Symbol 501 FontUsed by:502 503 504 505 507 509 511 513 920 2594 2595 2596 2597 2599 2601 2602 2603 2604 2605 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2693 2694 2696 2699 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748
Symbol 502 TextUses:501Used by:518
Symbol 503 TextUses:501Used by:518
Symbol 504 TextUses:501Used by:518
Symbol 505 TextUses:501Used by:506
Symbol 506 MovieClipUses:505Used by:518
Symbol 507 TextUses:501Used by:508
Symbol 508 MovieClipUses:507Used by:518
Symbol 509 TextUses:501Used by:510
Symbol 510 MovieClipUses:509Used by:518
Symbol 511 TextUses:501Used by:512
Symbol 512 MovieClipUses:511Used by:518
Symbol 513 TextUses:501Used by:514
Symbol 514 MovieClipUses:513Used by:518
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:518
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:500 502 503 504 506 508 510 512 514 516 517Used by:Timeline
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:523
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521Used by:523
Symbol 523 MovieClipUses:520 522Used by:Timeline
Symbol 524 EditableTextUses:90 114Used by:Timeline
Symbol 525 TextUses:90Used by:Timeline
Symbol 526 MovieClipUses:481Used by:967  Timeline
Symbol 527 MovieClipUses:481Used by:967  Timeline
Symbol 528 MovieClipUses:481Used by:648 768 1366 1597 1701 2295 2417 2577
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:555
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:555
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:555
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:555
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:555
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:555
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:555
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:555
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:555
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:555
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:555
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:555
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:555
Symbol 555 MovieClipUses:530 532 534 536 538 540 542 544 546 548 550 552 554Used by:648
Symbol 556 MovieClipUses:481Used by:648 768 1366 1597 2295 2417 2577
Symbol 557 MovieClipUses:481Used by:648 768 1366 1597 2295 2417 2577
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:608
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:608
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:608
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:608
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:608
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:608
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:608
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:608
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:608
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:608
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:608
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:580Used by:608
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:608
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:608
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:608
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:608
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:608
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:608
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:608
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:608
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:608
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:608
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:608
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:608
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:608
Symbol 608 MovieClipUses:559 561 563 565 567 569 571 573 575 577 579 581 583 585 587 589 591 593 595 597 599 601 603 605 607Used by:648
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:609Used by:647
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:647
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:647
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:647
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:647
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:647
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:647
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:647
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:647
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:647
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:647
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:647
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:647
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:647
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:647
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:647
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:647
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:647
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:647
Symbol 647 MovieClipUses:610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646Used by:648
Symbol 648 MovieClip [boss2]Uses:528 555 556 557 608 647Used by:Timeline
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:675
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:675
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:675
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:675
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:675
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:675
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:675
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:675
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:675
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:675
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:675
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:675
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:675
Symbol 675 MovieClipUses:650 652 654 656 658 660 662 664 666 668 670 672 674Used by:768
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:728
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:728
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:728
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:728
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:728
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:728
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:728
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:728
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:728
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:728
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:728
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:728
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:728
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:728
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:728
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:728
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:728
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:728
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:728
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:728
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:728
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:728
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:728
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:728
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:728
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:728
Symbol 728 MovieClipUses:677 679 681 683 685 687 689 691 693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725 727Used by:768
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:767
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:767
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:767
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:767
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737Used by:767
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:767
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:767
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:767
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:767
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:767
Symbol 749 BitmapUsed by:750
Symbol 750 GraphicUses:749Used by:767
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:767
Symbol 753 BitmapUsed by:754
Symbol 754 GraphicUses:753Used by:767
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:767
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:767
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:767
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:767
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:767
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:767
Symbol 767 MovieClipUses:730 732 734 736 738 740 742 744 746 748 750 752 754 756 758 760 762 764 766Used by:768
Symbol 768 MovieClip [boss3]Uses:528 675 556 557 728 767Used by:Timeline
Symbol 769 GraphicUsed by:770
Symbol 770 MovieClip [yy1]Uses:769Used by:Timeline
Symbol 771 GraphicUsed by:772
Symbol 772 MovieClip [yy2]Uses:771Used by:Timeline
Symbol 773 GraphicUsed by:774
Symbol 774 MovieClip [yy3]Uses:773Used by:Timeline
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClip [yy4]Uses:775Used by:Timeline
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClip [yy5]Uses:777Used by:Timeline
Symbol 779 GraphicUsed by:780
Symbol 780 MovieClip [yy6]Uses:779Used by:Timeline
Symbol 781 GraphicUses:67Used by:786
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:786
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:786
Symbol 786 MovieClipUses:781 783 785Used by:821
Symbol 787 GraphicUses:34Used by:798
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:798
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:798
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:798
Symbol 794 BitmapUsed by:795
Symbol 795 GraphicUses:794Used by:798
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:798
Symbol 798 MovieClipUses:787 789 791 793 795 797Used by:821
Symbol 799 GraphicUses:33Used by:810
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:810
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:810
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:810
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:810
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:810
Symbol 810 MovieClipUses:799 801 803 805 807 809Used by:821
Symbol 811 GraphicUsed by:816
Symbol 812 GraphicUsed by:816
Symbol 813 GraphicUsed by:816
Symbol 814 GraphicUsed by:816
Symbol 815 GraphicUsed by:816
Symbol 816 MovieClipUses:811 812 813 814 815Used by:821
Symbol 817 GraphicUsed by:818
Symbol 818 MovieClipUses:817Used by:821
Symbol 819 GraphicUsed by:820
Symbol 820 MovieClipUses:819Used by:821
Symbol 821 MovieClipUses:786 798 810 816 818 820 52Used by:823
Symbol 822 MovieClipUses:36Used by:823
Symbol 823 MovieClipUses:32 821 66 368 822Used by:Timeline
Symbol 824 GraphicUsed by:825
Symbol 825 MovieClipUses:824Used by:863
Symbol 826 GraphicUsed by:863
Symbol 827 TextUses:90Used by:863
Symbol 828 TextUses:90Used by:863
Symbol 829 TextUses:90Used by:863
Symbol 830 GraphicUsed by:863
Symbol 831 TextUses:90Used by:863
Symbol 832 TextUses:90Used by:863
Symbol 833 GraphicUsed by:863
Symbol 834 TextUses:90Used by:863
Symbol 835 TextUses:90Used by:863
Symbol 836 GraphicUsed by:863
Symbol 837 TextUses:90Used by:863
Symbol 838 TextUses:90Used by:863
Symbol 839 GraphicUsed by:863
Symbol 840 TextUses:90Used by:863
Symbol 841 GraphicUsed by:863
Symbol 842 TextUses:90Used by:863
Symbol 843 TextUses:90Used by:863
Symbol 844 GraphicUsed by:863
Symbol 845 TextUses:90Used by:863
Symbol 846 TextUses:90Used by:863
Symbol 847 TextUses:90Used by:863
Symbol 848 TextUses:90Used by:863
Symbol 849 TextUses:90Used by:863
Symbol 850 TextUses:90Used by:863
Symbol 851 TextUses:90Used by:863
Symbol 852 TextUses:90Used by:863
Symbol 853 TextUses:90Used by:863
Symbol 854 TextUses:90Used by:863
Symbol 855 TextUses:90Used by:863
Symbol 856 GraphicUsed by:863
Symbol 857 TextUses:90Used by:863
Symbol 858 TextUses:90Used by:863
Symbol 859 GraphicUsed by:863
Symbol 860 TextUses:90Used by:863
Symbol 861 GraphicUsed by:863
Symbol 862 TextUses:90Used by:863
Symbol 863 MovieClip [newEnemies3]Uses:825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862Used by:Timeline
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClip [w1]Uses:864Used by:Timeline
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClip [w2]Uses:866Used by:Timeline
Symbol 868 GraphicUsed by:869
Symbol 869 MovieClip [w3]Uses:868Used by:Timeline
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClip [w4]Uses:870Used by:Timeline
Symbol 872 GraphicUsed by:873
Symbol 873 MovieClip [w5]Uses:872Used by:Timeline
Symbol 874 BitmapUsed by:875 2593 2627 2655 2692
Symbol 875 GraphicUses:874Used by:966
Symbol 876 BitmapUsed by:877
Symbol 877 GraphicUses:876Used by:966
Symbol 878 TextUses:114Used by:966
Symbol 879 TextUses:114Used by:966
Symbol 880 TextUses:114Used by:966
Symbol 881 TextUses:114Used by:966
Symbol 882 TextUses:114Used by:966
Symbol 883 TextUses:114Used by:966
Symbol 884 TextUses:114Used by:966
Symbol 885 TextUses:114Used by:966
Symbol 886 TextUses:114Used by:966
Symbol 887 TextUses:114Used by:966
Symbol 888 TextUses:114Used by:966
Symbol 889 TextUses:114Used by:966
Symbol 890 TextUses:114Used by:966
Symbol 891 EditableTextUses:90 114Used by:966
Symbol 892 TextUses:114Used by:966
Symbol 893 TextUses:114Used by:966
Symbol 894 TextUses:114Used by:966
Symbol 895 TextUses:90Used by:896
Symbol 896 MovieClipUses:895Used by:966
Symbol 897 TextUses:90Used by:900
Symbol 898 GraphicUsed by:899
Symbol 899 MovieClipUses:898Used by:900
Symbol 900 MovieClipUses:897 899Used by:966
Symbol 901 BitmapUsed by:902
Symbol 902 GraphicUses:901Used by:966
Symbol 903 GraphicUsed by:904
Symbol 904 MovieClipUses:903Used by:966
Symbol 905 GraphicUsed by:906
Symbol 906 MovieClipUses:905Used by:966
Symbol 907 GraphicUsed by:908
Symbol 908 MovieClipUses:907Used by:966
Symbol 909 GraphicUsed by:910
Symbol 910 MovieClipUses:909Used by:966
Symbol 911 GraphicUsed by:912
Symbol 912 MovieClipUses:911Used by:966
Symbol 913 GraphicUsed by:914
Symbol 914 MovieClipUses:913Used by:966
Symbol 915 EditableTextUses:90 114Used by:966
Symbol 916 EditableTextUses:90 114Used by:966
Symbol 917 EditableTextUses:114Used by:966
Symbol 918 EditableTextUses:114Used by:966
Symbol 919 EditableTextUses:90 114Used by:966
Symbol 920 TextUses:501Used by:921
Symbol 921 MovieClipUses:920Used by:966
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:966
Symbol 924 GraphicUsed by:928 930
Symbol 925 GraphicUsed by:928 930
Symbol 926 GraphicUsed by:928 930
Symbol 927 GraphicUsed by:928 930
Symbol 928 MovieClipUses:924 925 926 927Used by:966
Symbol 929 GraphicUsed by:930
Symbol 930 MovieClipUses:929 924 925 926 927Used by:966
Symbol 931 EditableTextUses:90 114Used by:966
Symbol 932 TextUses:114Used by:966
Symbol 933 EditableTextUses:90 114Used by:966
Symbol 934 BitmapUsed by:935 938
Symbol 935 GraphicUses:934Used by:966
Symbol 936 EditableTextUses:90Used by:966
Symbol 937 BitmapUsed by:938
Symbol 938 GraphicUses:937 934Used by:966
Symbol 939 GraphicUsed by:940
Symbol 940 MovieClipUses:939Used by:966
Symbol 941 GraphicUsed by:942
Symbol 942 MovieClipUses:941Used by:966
Symbol 943 GraphicUsed by:944
Symbol 944 MovieClipUses:943Used by:966
Symbol 945 GraphicUsed by:956
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:956
Symbol 948 BitmapUsed by:949
Symbol 949 GraphicUses:948Used by:956
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:956
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:956
Symbol 954 BitmapUsed by:955
Symbol 955 GraphicUses:954Used by:956
Symbol 956 MovieClipUses:945 947 949 951 953 955Used by:966
Symbol 957 TextUses:114Used by:966
Symbol 958 EditableTextUses:90 114Used by:966
Symbol 959 MovieClipUses:36Used by:966
Symbol 960 MovieClipUses:36Used by:966
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:966
Symbol 963 GraphicUsed by:964
Symbol 964 MovieClipUses:963Used by:966
Symbol 965 MovieClipUses:36Used by:966
Symbol 966 MovieClipUses:875 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 896 900 902 904 906 908 910 912 914 915 916 917 918 919 921 923 928 930 931 932 933 935 936 938 940 942 944 956 957 958 959 960 962 964 965Used by:967
Symbol 967 MovieClip [menu]Uses:966 526 527Used by:Timeline
Symbol 968 MovieClipUses:481Used by:1074 1262 2015
Symbol 969 BitmapUsed by:970
Symbol 970 GraphicUses:969Used by:1001
Symbol 971 BitmapUsed by:972
Symbol 972 GraphicUses:971Used by:1001
Symbol 973 BitmapUsed by:974
Symbol 974 GraphicUses:973Used by:1001
Symbol 975 BitmapUsed by:976
Symbol 976 GraphicUses:975Used by:1001
Symbol 977 BitmapUsed by:978
Symbol 978 GraphicUses:977Used by:1001
Symbol 979 BitmapUsed by:980
Symbol 980 GraphicUses:979Used by:1001
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:1001
Symbol 983 BitmapUsed by:984
Symbol 984 GraphicUses:983Used by:1001
Symbol 985 BitmapUsed by:986
Symbol 986 GraphicUses:985Used by:1001
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:1001
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:1001
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:1001
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:1001
Symbol 995 BitmapUsed by:996
Symbol 996 GraphicUses:995Used by:1001
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1001
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1001
Symbol 1001 MovieClipUses:970 972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000Used by:1074
Symbol 1002 MovieClipUses:481Used by:1074 1262 2015
Symbol 1003 MovieClipUses:481Used by:1074 1262 2015
Symbol 1004 BitmapUsed by:1005
Symbol 1005 GraphicUses:1004Used by:1054
Symbol 1006 BitmapUsed by:1007
Symbol 1007 GraphicUses:1006Used by:1054
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1054
Symbol 1010 BitmapUsed by:1011
Symbol 1011 GraphicUses:1010Used by:1054
Symbol 1012 BitmapUsed by:1013
Symbol 1013 GraphicUses:1012Used by:1054
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1054
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1054
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1054
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1054
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1054
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1054
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1054
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1054
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1054
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1054
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1054
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1054
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1054
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1054
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1054
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1054
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1054
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1054
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1054
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1054
Symbol 1054 MovieClipUses:1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053Used by:1074
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1073
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1073
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1073
Symbol 1061 BitmapUsed by:1062
Symbol 1062 GraphicUses:1061Used by:1073
Symbol 1063 BitmapUsed by:1064
Symbol 1064 GraphicUses:1063Used by:1073
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1073
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1073
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1073
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1073
Symbol 1073 MovieClipUses:1056 1058 1060 1062 1064 1066 1068 1070 1072Used by:1074
Symbol 1074 MovieClip [enemy8]Uses:968 1001 1002 1003 1054 1073Used by:Timeline
Symbol 1075 EditableTextUses:90 114Used by:1097
Symbol 1076 TextUses:90Used by:1097
Symbol 1077 TextUses:90Used by:1097
Symbol 1078 EditableTextUses:90 114Used by:1097
Symbol 1079 EditableTextUses:90 114Used by:1097
Symbol 1080 TextUses:90Used by:1097
Symbol 1081 EditableTextUses:90 114Used by:1097
Symbol 1082 GraphicUsed by:1083
Symbol 1083 MovieClipUses:1082 296Used by:1097
Symbol 1084 MovieClipUses:293Used by:1097
Symbol 1085 EditableTextUses:90 114Used by:1097
Symbol 1086 TextUses:90Used by:1097
Symbol 1087 EditableTextUses:90 114Used by:1097
Symbol 1088 EditableTextUses:90 114Used by:1097
Symbol 1089 TextUses:90Used by:1097
Symbol 1090 EditableTextUses:90 114Used by:1097
Symbol 1091 TextUses:90Used by:1097
Symbol 1092 TextUses:90Used by:1093
Symbol 1093 MovieClipUses:1092Used by:1097
Symbol 1094 TextUses:90Used by:1095
Symbol 1095 MovieClipUses:1094Used by:1097
Symbol 1096 TextUses:90Used by:1097
Symbol 1097 MovieClipUses:1075 1076 1077 1078 1079 1080 1081 1083 1084 1085 1086 1087 1088 1089 1090 1091 1093 1095 1096Used by:Timeline
Symbol 1098 TextUses:114Used by:1099
Symbol 1099 MovieClipUses:1098Used by:1100
Symbol 1100 MovieClipUses:1099Used by:Timeline
Symbol 1101 GraphicUsed by:1102
Symbol 1102 MovieClipUses:1101 296Used by:Timeline
Symbol 1103 MovieClipUses:293Used by:Timeline
Symbol 1104 EditableTextUses:90 114Used by:Timeline
Symbol 1105 GraphicUsed by:1106
Symbol 1106 MovieClipUses:1105Used by:1110
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1109
Symbol 1109 MovieClipUses:1108Used by:1110
Symbol 1110 MovieClipUses:1106 1109Used by:1112
Symbol 1111 TextUses:90Used by:1112
Symbol 1112 MovieClipUses:1110 1111Used by:1116
Symbol 1113 GraphicUsed by:1115
Symbol 1114 EditableTextUses:90 114Used by:1115
Symbol 1115 MovieClipUses:1113 1114Used by:1116
Symbol 1116 MovieClipUses:1112 1115Used by:Timeline
Symbol 1117 TextUses:114Used by:1118
Symbol 1118 MovieClipUses:1117Used by:Timeline
Symbol 1119 GraphicUsed by:1120
Symbol 1120 MovieClipUses:1119Used by:1129 2624
Symbol 1121 TextUses:114Used by:1129
Symbol 1122 GraphicUsed by:1127
Symbol 1123 TextUses:420Used by:1127
Symbol 1124 TextUses:420Used by:1127
Symbol 1125 TextUses:420Used by:1127
Symbol 1126 TextUses:420Used by:1127
Symbol 1127 MovieClipUses:1122 1123 1124 1125 1126Used by:1129
Symbol 1128 TextUses:114Used by:1129
Symbol 1129 MovieClipUses:1120 1121 1127 1128Used by:1140
Symbol 1130 TextUses:114Used by:1136
Symbol 1131 TextUses:114Used by:1136
Symbol 1132 GraphicUsed by:1133
Symbol 1133 MovieClipUses:1132Used by:1136 2624
Symbol 1134 GraphicUsed by:1135
Symbol 1135 MovieClipUses:1134Used by:1136
Symbol 1136 MovieClipUses:1130 1131 1133 1135Used by:1140
Symbol 1137 TextUses:114Used by:1139
Symbol 1138 TextUses:114Used by:1139
Symbol 1139 MovieClipUses:1137 1138Used by:1140
Symbol 1140 MovieClipUses:1129 1136 1139Used by:Timeline
Symbol 1141 EditableTextUses:90 114Used by:Timeline
Symbol 1142 GraphicUsed by:1159
Symbol 1143 MovieClipUses:36Used by:1159
Symbol 1144 MovieClipUses:36Used by:1159
Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1159
Symbol 1147 EditableTextUses:90 114Used by:1159
Symbol 1148 EditableTextUses:90 114Used by:1159
Symbol 1149 EditableTextUses:90 114Used by:1159
Symbol 1150 EditableTextUses:90 114Used by:1159
Symbol 1151 EditableTextUses:90 114Used by:1159
Symbol 1152 EditableTextUses:90 114Used by:1159
Symbol 1153 EditableTextUses:90 114Used by:1159
Symbol 1154 EditableTextUses:90 114Used by:1159
Symbol 1155 EditableTextUses:90 114Used by:1159
Symbol 1156 EditableTextUses:90 114Used by:1159
Symbol 1157 EditableTextUses:90 114Used by:1159
Symbol 1158 TextUses:90Used by:1159
Symbol 1159 MovieClipUses:1142 1143 1144 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158Used by:Timeline
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1192 1261
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1192 1261
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1192 1261
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1192 1261
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1192 1261
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1192 1261
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1192 1261
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1192 1261
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1192 1261
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1192 1261
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1192 1261
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1192 1261
Symbol 1184 BitmapUsed by:1185
Symbol 1185 GraphicUses:1184Used by:1192 1261
Symbol 1186 BitmapUsed by:1187
Symbol 1187 GraphicUses:1186Used by:1192 1261
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1192 1261
Symbol 1190 BitmapUsed by:1191
Symbol 1191 GraphicUses:1190Used by:1192 1261
Symbol 1192 MovieClipUses:1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191Used by:1262
Symbol 1193 BitmapUsed by:1194
Symbol 1194 GraphicUses:1193Used by:1241
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:1241
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1241
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1241
Symbol 1201 BitmapUsed by:1202
Symbol 1202 GraphicUses:1201Used by:1241
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1241
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1241
Symbol 1207 BitmapUsed by:1208
Symbol 1208 GraphicUses:1207Used by:1241
Symbol 1209 BitmapUsed by:1210
Symbol 1210 GraphicUses:1209Used by:1241
Symbol 1211 BitmapUsed by:1212
Symbol 1212 GraphicUses:1211Used by:1241
Symbol 1213 BitmapUsed by:1214
Symbol 1214 GraphicUses:1213Used by:1241
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1241
Symbol 1217 BitmapUsed by:1218
Symbol 1218 GraphicUses:1217Used by:1241
Symbol 1219 BitmapUsed by:1220
Symbol 1220 GraphicUses:1219Used by:1241
Symbol 1221 BitmapUsed by:1222
Symbol 1222 GraphicUses:1221Used by:1241
Symbol 1223 BitmapUsed by:1224
Symbol 1224 GraphicUses:1223Used by:1241
Symbol 1225 BitmapUsed by:1226
Symbol 1226 GraphicUses:1225Used by:1241
Symbol 1227 BitmapUsed by:1228
Symbol 1228 GraphicUses:1227Used by:1241
Symbol 1229 BitmapUsed by:1230
Symbol 1230 GraphicUses:1229Used by:1241
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1241
Symbol 1233 BitmapUsed by:1234
Symbol 1234 GraphicUses:1233Used by:1241
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1235Used by:1241
Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1241
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1241
Symbol 1241 MovieClipUses:1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 1240Used by:1262
Symbol 1242 BitmapUsed by:1243
Symbol 1243 GraphicUses:1242Used by:1260
Symbol 1244 BitmapUsed by:1245
Symbol 1245 GraphicUses:1244Used by:1260
Symbol 1246 BitmapUsed by:1247
Symbol 1247 GraphicUses:1246Used by:1260
Symbol 1248 BitmapUsed by:1249
Symbol 1249 GraphicUses:1248Used by:1260
Symbol 1250 BitmapUsed by:1251
Symbol 1251 GraphicUses:1250Used by:1260
Symbol 1252 BitmapUsed by:1253
Symbol 1253 GraphicUses:1252Used by:1260
Symbol 1254 BitmapUsed by:1255
Symbol 1255 GraphicUses:1254Used by:1260
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:1260
Symbol 1258 BitmapUsed by:1259
Symbol 1259 GraphicUses:1258Used by:1260
Symbol 1260 MovieClipUses:1243 1245 1247 1249 1251 1253 1255 1257 1259Used by:1262
Symbol 1261 MovieClipUses:1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191Used by:1262
Symbol 1262 MovieClip [enemy6]Uses:968 1192 1002 1003 1241 1260 1261Used by:Timeline
Symbol 1263 BitmapUsed by:1264
Symbol 1264 GraphicUses:1263Used by:1295
Symbol 1265 BitmapUsed by:1266
Symbol 1266 GraphicUses:1265Used by:1295
Symbol 1267 BitmapUsed by:1268
Symbol 1268 GraphicUses:1267Used by:1295
Symbol 1269 BitmapUsed by:1270
Symbol 1270 GraphicUses:1269Used by:1295
Symbol 1271 BitmapUsed by:1272
Symbol 1272 GraphicUses:1271Used by:1295
Symbol 1273 BitmapUsed by:1274
Symbol 1274 GraphicUses:1273Used by:1295
Symbol 1275 BitmapUsed by:1276
Symbol 1276 GraphicUses:1275Used by:1295
Symbol 1277 BitmapUsed by:1278
Symbol 1278 GraphicUses:1277Used by:1295
Symbol 1279 BitmapUsed by:1280
Symbol 1280 GraphicUses:1279Used by:1295
Symbol 1281 BitmapUsed by:1282
Symbol 1282 GraphicUses:1281Used by:1295
Symbol 1283 BitmapUsed by:1284
Symbol 1284 GraphicUses:1283Used by:1295
Symbol 1285 BitmapUsed by:1286
Symbol 1286 GraphicUses:1285Used by:1295
Symbol 1287 BitmapUsed by:1288
Symbol 1288 GraphicUses:1287Used by:1295
Symbol 1289 BitmapUsed by:1290
Symbol 1290 GraphicUses:1289Used by:1295
Symbol 1291 BitmapUsed by:1292
Symbol 1292 GraphicUses:1291Used by:1295
Symbol 1293 BitmapUsed by:1294
Symbol 1294 GraphicUses:1293Used by:1295
Symbol 1295 MovieClipUses:1264 1266 1268 1270 1272 1274 1276 1278 1280 1282 1284 1286 1288 1290 1292 1294Used by:1366
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1346
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1346
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1346
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1346
Symbol 1304 BitmapUsed by:1305
Symbol 1305 GraphicUses:1304Used by:1346
Symbol 1306 BitmapUsed by:1307
Symbol 1307 GraphicUses:1306Used by:1346
Symbol 1308 BitmapUsed by:1309
Symbol 1309 GraphicUses:1308Used by:1346
Symbol 1310 BitmapUsed by:1311
Symbol 1311 GraphicUses:1310Used by:1346
Symbol 1312 BitmapUsed by:1313
Symbol 1313 GraphicUses:1312Used by:1346
Symbol 1314 BitmapUsed by:1315
Symbol 1315 GraphicUses:1314Used by:1346
Symbol 1316 BitmapUsed by:1317
Symbol 1317 GraphicUses:1316Used by:1346
Symbol 1318 BitmapUsed by:1319
Symbol 1319 GraphicUses:1318Used by:1346
Symbol 1320 BitmapUsed by:1321
Symbol 1321 GraphicUses:1320Used by:1346
Symbol 1322 BitmapUsed by:1323
Symbol 1323 GraphicUses:1322Used by:1346
Symbol 1324 BitmapUsed by:1325
Symbol 1325 GraphicUses:1324Used by:1346
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1346
Symbol 1328 BitmapUsed by:1329
Symbol 1329 GraphicUses:1328Used by:1346
Symbol 1330 BitmapUsed by:1331
Symbol 1331 GraphicUses:1330Used by:1346
Symbol 1332 BitmapUsed by:1333
Symbol 1333 GraphicUses:1332Used by:1346
Symbol 1334 BitmapUsed by:1335
Symbol 1335 GraphicUses:1334Used by:1346
Symbol 1336 BitmapUsed by:1337
Symbol 1337 GraphicUses:1336Used by:1346
Symbol 1338 BitmapUsed by:1339
Symbol 1339 GraphicUses:1338Used by:1346
Symbol 1340 BitmapUsed by:1341
Symbol 1341 GraphicUses:1340Used by:1346
Symbol 1342 BitmapUsed by:1343
Symbol 1343 GraphicUses:1342Used by:1346
Symbol 1344 BitmapUsed by:1345
Symbol 1345 GraphicUses:1344Used by:1346
Symbol 1346 MovieClipUses:1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 1319 1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345Used by:1366
Symbol 1347 BitmapUsed by:1348
Symbol 1348 GraphicUses:1347Used by:1365
Symbol 1349 BitmapUsed by:1350
Symbol 1350 GraphicUses:1349Used by:1365
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:1365
Symbol 1353 BitmapUsed by:1354
Symbol 1354 GraphicUses:1353Used by:1365
Symbol 1355 BitmapUsed by:1356
Symbol 1356 GraphicUses:1355Used by:1365
Symbol 1357 BitmapUsed by:1358
Symbol 1358 GraphicUses:1357Used by:1365
Symbol 1359 BitmapUsed by:1360
Symbol 1360 GraphicUses:1359Used by:1365
Symbol 1361 BitmapUsed by:1362
Symbol 1362 GraphicUses:1361Used by:1365
Symbol 1363 BitmapUsed by:1364
Symbol 1364 GraphicUses:1363Used by:1365
Symbol 1365 MovieClipUses:1348 1350 1352 1354 1356 1358 1360 1362 1364Used by:1366
Symbol 1366 MovieClip [enemy]Uses:528 1295 556 557 1346 1365Used by:Timeline
Symbol 1367 MovieClipUses:481Used by:1493 2171
Symbol 1368 BitmapUsed by:1369
Symbol 1369 GraphicUses:1368Used by:1400
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1400
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1400
Symbol 1374 BitmapUsed by:1375
Symbol 1375 GraphicUses:1374Used by:1400
Symbol 1376 BitmapUsed by:1377
Symbol 1377 GraphicUses:1376Used by:1400
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1400
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1400
Symbol 1382 BitmapUsed by:1383
Symbol 1383 GraphicUses:1382Used by:1400
Symbol 1384 BitmapUsed by:1385
Symbol 1385 GraphicUses:1384Used by:1400
Symbol 1386 BitmapUsed by:1387
Symbol 1387 GraphicUses:1386Used by:1400
Symbol 1388 BitmapUsed by:1389
Symbol 1389 GraphicUses:1388Used by:1400
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1400
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1400
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1400
Symbol 1396 BitmapUsed by:1397
Symbol 1397 GraphicUses:1396Used by:1400
Symbol 1398 BitmapUsed by:1399
Symbol 1399 GraphicUses:1398Used by:1400
Symbol 1400 MovieClipUses:1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399Used by:1493
Symbol 1401 MovieClipUses:481Used by:1493 1701 2171
Symbol 1402 MovieClipUses:481Used by:1493 1701 2171
Symbol 1403 BitmapUsed by:1404
Symbol 1404 GraphicUses:1403Used by:1453
Symbol 1405 BitmapUsed by:1406
Symbol 1406 GraphicUses:1405Used by:1453
Symbol 1407 BitmapUsed by:1408
Symbol 1408 GraphicUses:1407Used by:1453
Symbol 1409 BitmapUsed by:1410
Symbol 1410 GraphicUses:1409Used by:1453
Symbol 1411 BitmapUsed by:1412
Symbol 1412 GraphicUses:1411Used by:1453
Symbol 1413 BitmapUsed by:1414
Symbol 1414 GraphicUses:1413Used by:1453
Symbol 1415 BitmapUsed by:1416
Symbol 1416 GraphicUses:1415Used by:1453
Symbol 1417 BitmapUsed by:1418
Symbol 1418 GraphicUses:1417Used by:1453
Symbol 1419 BitmapUsed by:1420
Symbol 1420 GraphicUses:1419Used by:1453
Symbol 1421 BitmapUsed by:1422
Symbol 1422 GraphicUses:1421Used by:1453
Symbol 1423 BitmapUsed by:1424
Symbol 1424 GraphicUses:1423Used by:1453
Symbol 1425 BitmapUsed by:1426
Symbol 1426 GraphicUses:1425Used by:1453
Symbol 1427 BitmapUsed by:1428
Symbol 1428 GraphicUses:1427Used by:1453
Symbol 1429 BitmapUsed by:1430
Symbol 1430 GraphicUses:1429Used by:1453
Symbol 1431 BitmapUsed by:1432
Symbol 1432 GraphicUses:1431Used by:1453
Symbol 1433 BitmapUsed by:1434
Symbol 1434 GraphicUses:1433Used by:1453
Symbol 1435 BitmapUsed by:1436
Symbol 1436 GraphicUses:1435Used by:1453
Symbol 1437 BitmapUsed by:1438
Symbol 1438 GraphicUses:1437Used by:1453
Symbol 1439 BitmapUsed by:1440
Symbol 1440 GraphicUses:1439Used by:1453
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1453
Symbol 1443 BitmapUsed by:1444
Symbol 1444 GraphicUses:1443Used by:1453
Symbol 1445 BitmapUsed by:1446
Symbol 1446 GraphicUses:1445Used by:1453
Symbol 1447 BitmapUsed by:1448
Symbol 1448 GraphicUses:1447Used by:1453
Symbol 1449 BitmapUsed by:1450
Symbol 1450 GraphicUses:1449Used by:1453
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1451Used by:1453
Symbol 1453 MovieClipUses:1404 1406 1408 1410 1412 1414 1416 1418 1420 1422 1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452Used by:1493
Symbol 1454 BitmapUsed by:1455
Symbol 1455 GraphicUses:1454Used by:1492
Symbol 1456 BitmapUsed by:1457
Symbol 1457 GraphicUses:1456Used by:1492
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1492
Symbol 1460 BitmapUsed by:1461
Symbol 1461 GraphicUses:1460Used by:1492
Symbol 1462 BitmapUsed by:1463
Symbol 1463 GraphicUses:1462Used by:1492
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1492
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1492
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1492
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1492
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1492
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1492
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1492
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1492
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1492
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1492
Symbol 1484 BitmapUsed by:1485
Symbol 1485 GraphicUses:1484Used by:1492
Symbol 1486 BitmapUsed by:1487
Symbol 1487 GraphicUses:1486Used by:1492
Symbol 1488 BitmapUsed by:1489
Symbol 1489 GraphicUses:1488Used by:1492
Symbol 1490 BitmapUsed by:1491
Symbol 1491 GraphicUses:1490Used by:1492
Symbol 1492 MovieClipUses:1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491Used by:1493
Symbol 1493 MovieClip [enemy2]Uses:1367 1400 1401 1402 1453 1492Used by:Timeline
Symbol 1494 BitmapUsed by:1495
Symbol 1495 GraphicUses:1494Used by:1526
Symbol 1496 BitmapUsed by:1497
Symbol 1497 GraphicUses:1496Used by:1526
Symbol 1498 BitmapUsed by:1499
Symbol 1499 GraphicUses:1498Used by:1526
Symbol 1500 BitmapUsed by:1501
Symbol 1501 GraphicUses:1500Used by:1526
Symbol 1502 BitmapUsed by:1503
Symbol 1503 GraphicUses:1502Used by:1526
Symbol 1504 BitmapUsed by:1505
Symbol 1505 GraphicUses:1504Used by:1526
Symbol 1506 BitmapUsed by:1507
Symbol 1507 GraphicUses:1506Used by:1526
Symbol 1508 BitmapUsed by:1509
Symbol 1509 GraphicUses:1508Used by:1526
Symbol 1510 BitmapUsed by:1511
Symbol 1511 GraphicUses:1510Used by:1526
Symbol 1512 BitmapUsed by:1513
Symbol 1513 GraphicUses:1512Used by:1526
Symbol 1514 BitmapUsed by:1515
Symbol 1515 GraphicUses:1514Used by:1526
Symbol 1516 BitmapUsed by:1517
Symbol 1517 GraphicUses:1516Used by:1526
Symbol 1518 BitmapUsed by:1519
Symbol 1519 GraphicUses:1518Used by:1526
Symbol 1520 BitmapUsed by:1521
Symbol 1521 GraphicUses:1520Used by:1526
Symbol 1522 BitmapUsed by:1523
Symbol 1523 GraphicUses:1522Used by:1526
Symbol 1524 BitmapUsed by:1525
Symbol 1525 GraphicUses:1524Used by:1526
Symbol 1526 MovieClipUses:1495 1497 1499 1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525Used by:1597
Symbol 1527 BitmapUsed by:1528
Symbol 1528 GraphicUses:1527Used by:1577
Symbol 1529 BitmapUsed by:1530
Symbol 1530 GraphicUses:1529Used by:1577
Symbol 1531 BitmapUsed by:1532
Symbol 1532 GraphicUses:1531Used by:1577
Symbol 1533 BitmapUsed by:1534
Symbol 1534 GraphicUses:1533Used by:1577
Symbol 1535 BitmapUsed by:1536
Symbol 1536 GraphicUses:1535Used by:1577
Symbol 1537 BitmapUsed by:1538
Symbol 1538 GraphicUses:1537Used by:1577
Symbol 1539 BitmapUsed by:1540
Symbol 1540 GraphicUses:1539Used by:1577
Symbol 1541 BitmapUsed by:1542
Symbol 1542 GraphicUses:1541Used by:1577
Symbol 1543 BitmapUsed by:1544
Symbol 1544 GraphicUses:1543Used by:1577
Symbol 1545 BitmapUsed by:1546
Symbol 1546 GraphicUses:1545Used by:1577
Symbol 1547 BitmapUsed by:1548
Symbol 1548 GraphicUses:1547Used by:1577
Symbol 1549 BitmapUsed by:1550
Symbol 1550 GraphicUses:1549Used by:1577
Symbol 1551 BitmapUsed by:1552
Symbol 1552 GraphicUses:1551Used by:1577
Symbol 1553 BitmapUsed by:1554
Symbol 1554 GraphicUses:1553Used by:1577
Symbol 1555 BitmapUsed by:1556
Symbol 1556 GraphicUses:1555Used by:1577
Symbol 1557 BitmapUsed by:1558
Symbol 1558 GraphicUses:1557Used by:1577
Symbol 1559 BitmapUsed by:1560
Symbol 1560 GraphicUses:1559Used by:1577
Symbol 1561 BitmapUsed by:1562
Symbol 1562 GraphicUses:1561Used by:1577
Symbol 1563 BitmapUsed by:1564
Symbol 1564 GraphicUses:1563Used by:1577
Symbol 1565 BitmapUsed by:1566
Symbol 1566 GraphicUses:1565Used by:1577
Symbol 1567 BitmapUsed by:1568
Symbol 1568 GraphicUses:1567Used by:1577
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1577
Symbol 1571 BitmapUsed by:1572
Symbol 1572 GraphicUses:1571Used by:1577
Symbol 1573 BitmapUsed by:1574
Symbol 1574 GraphicUses:1573Used by:1577
Symbol 1575 BitmapUsed by:1576
Symbol 1576 GraphicUses:1575Used by:1577
Symbol 1577 MovieClipUses:1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576Used by:1597
Symbol 1578 BitmapUsed by:1579
Symbol 1579 GraphicUses:1578Used by:1596
Symbol 1580 BitmapUsed by:1581
Symbol 1581 GraphicUses:1580Used by:1596
Symbol 1582 BitmapUsed by:1583
Symbol 1583 GraphicUses:1582Used by:1596
Symbol 1584 BitmapUsed by:1585
Symbol 1585 GraphicUses:1584Used by:1596
Symbol 1586 BitmapUsed by:1587
Symbol 1587 GraphicUses:1586Used by:1596
Symbol 1588 BitmapUsed by:1589
Symbol 1589 GraphicUses:1588Used by:1596
Symbol 1590 BitmapUsed by:1591
Symbol 1591 GraphicUses:1590Used by:1596
Symbol 1592 BitmapUsed by:1593
Symbol 1593 GraphicUses:1592Used by:1596
Symbol 1594 BitmapUsed by:1595
Symbol 1595 GraphicUses:1594Used by:1596
Symbol 1596 MovieClipUses:1579 1581 1583 1585 1587 1589 1591 1593 1595Used by:1597
Symbol 1597 MovieClip [enemy3]Uses:528 1526 556 557 1577 1596Used by:Timeline
Symbol 1598 BitmapUsed by:1599
Symbol 1599 GraphicUses:1598Used by:1630
Symbol 1600 BitmapUsed by:1601
Symbol 1601 GraphicUses:1600Used by:1630
Symbol 1602 BitmapUsed by:1603
Symbol 1603 GraphicUses:1602Used by:1630
Symbol 1604 BitmapUsed by:1605
Symbol 1605 GraphicUses:1604Used by:1630
Symbol 1606 BitmapUsed by:1607
Symbol 1607 GraphicUses:1606Used by:1630
Symbol 1608 BitmapUsed by:1609
Symbol 1609 GraphicUses:1608Used by:1630
Symbol 1610 BitmapUsed by:1611
Symbol 1611 GraphicUses:1610Used by:1630
Symbol 1612 BitmapUsed by:1613
Symbol 1613 GraphicUses:1612Used by:1630
Symbol 1614 BitmapUsed by:1615
Symbol 1615 GraphicUses:1614Used by:1630
Symbol 1616 BitmapUsed by:1617
Symbol 1617 GraphicUses:1616Used by:1630
Symbol 1618 BitmapUsed by:1619
Symbol 1619 GraphicUses:1618Used by:1630
Symbol 1620 BitmapUsed by:1621
Symbol 1621 GraphicUses:1620Used by:1630
Symbol 1622 BitmapUsed by:1623
Symbol 1623 GraphicUses:1622Used by:1630
Symbol 1624 BitmapUsed by:1625
Symbol 1625 GraphicUses:1624Used by:1630
Symbol 1626 BitmapUsed by:1627
Symbol 1627 GraphicUses:1626Used by:1630
Symbol 1628 BitmapUsed by:1629
Symbol 1629 GraphicUses:1628Used by:1630
Symbol 1630 MovieClipUses:1599 1601 1603 1605 1607 1609 1611 1613 1615 1617 1619 1621 1623 1625 1627 1629Used by:1701
Symbol 1631 BitmapUsed by:1632
Symbol 1632 GraphicUses:1631Used by:1681
Symbol 1633 BitmapUsed by:1634
Symbol 1634 GraphicUses:1633Used by:1681
Symbol 1635 BitmapUsed by:1636
Symbol 1636 GraphicUses:1635Used by:1681
Symbol 1637 BitmapUsed by:1638
Symbol 1638 GraphicUses:1637Used by:1681
Symbol 1639 BitmapUsed by:1640
Symbol 1640 GraphicUses:1639Used by:1681
Symbol 1641 BitmapUsed by:1642
Symbol 1642 GraphicUses:1641Used by:1681
Symbol 1643 BitmapUsed by:1644
Symbol 1644 GraphicUses:1643Used by:1681
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1681
Symbol 1647 BitmapUsed by:1648
Symbol 1648 GraphicUses:1647Used by:1681
Symbol 1649 BitmapUsed by:1650
Symbol 1650 GraphicUses:1649Used by:1681
Symbol 1651 BitmapUsed by:1652
Symbol 1652 GraphicUses:1651Used by:1681
Symbol 1653 BitmapUsed by:1654
Symbol 1654 GraphicUses:1653Used by:1681
Symbol 1655 BitmapUsed by:1656
Symbol 1656 GraphicUses:1655Used by:1681
Symbol 1657 BitmapUsed by:1658
Symbol 1658 GraphicUses:1657Used by:1681
Symbol 1659 BitmapUsed by:1660
Symbol 1660 GraphicUses:1659Used by:1681
Symbol 1661 BitmapUsed by:1662
Symbol 1662 GraphicUses:1661Used by:1681
Symbol 1663 BitmapUsed by:1664
Symbol 1664 GraphicUses:1663Used by:1681
Symbol 1665 BitmapUsed by:1666
Symbol 1666 GraphicUses:1665Used by:1681
Symbol 1667 BitmapUsed by:1668
Symbol 1668 GraphicUses:1667Used by:1681
Symbol 1669 BitmapUsed by:1670
Symbol 1670 GraphicUses:1669Used by:1681
Symbol 1671 BitmapUsed by:1672
Symbol 1672 GraphicUses:1671Used by:1681
Symbol 1673 BitmapUsed by:1674
Symbol 1674 GraphicUses:1673Used by:1681
Symbol 1675 BitmapUsed by:1676
Symbol 1676 GraphicUses:1675Used by:1681
Symbol 1677 BitmapUsed by:1678
Symbol 1678 GraphicUses:1677Used by:1681
Symbol 1679 BitmapUsed by:1680
Symbol 1680 GraphicUses:1679Used by:1681
Symbol 1681 MovieClipUses:1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680Used by:1701
Symbol 1682 BitmapUsed by:1683
Symbol 1683 GraphicUses:1682Used by:1700
Symbol 1684 BitmapUsed by:1685
Symbol 1685 GraphicUses:1684Used by:1700
Symbol 1686 BitmapUsed by:1687
Symbol 1687 GraphicUses:1686Used by:1700
Symbol 1688 BitmapUsed by:1689
Symbol 1689 GraphicUses:1688Used by:1700
Symbol 1690 BitmapUsed by:1691
Symbol 1691 GraphicUses:1690Used by:1700
Symbol 1692 BitmapUsed by:1693
Symbol 1693 GraphicUses:1692Used by:1700
Symbol 1694 BitmapUsed by:1695
Symbol 1695 GraphicUses:1694Used by:1700
Symbol 1696 BitmapUsed by:1697
Symbol 1697 GraphicUses:1696Used by:1700
Symbol 1698 BitmapUsed by:1699
Symbol 1699 GraphicUses:1698Used by:1700
Symbol 1700 MovieClipUses:1683 1685 1687 1689 1691 1693 1695 1697 1699Used by:1701
Symbol 1701 MovieClip [enemy4]Uses:528 1630 1401 1402 1681 1700Used by:Timeline
Symbol 1702 MovieClipUses:481Used by:1826 1897
Symbol 1703 BitmapUsed by:1704
Symbol 1704 GraphicUses:1703Used by:1735
Symbol 1705 BitmapUsed by:1706
Symbol 1706 GraphicUses:1705Used by:1735
Symbol 1707 BitmapUsed by:1708
Symbol 1708 GraphicUses:1707Used by:1735
Symbol 1709 BitmapUsed by:1710
Symbol 1710 GraphicUses:1709Used by:1735
Symbol 1711 BitmapUsed by:1712
Symbol 1712 GraphicUses:1711Used by:1735
Symbol 1713 BitmapUsed by:1714
Symbol 1714 GraphicUses:1713Used by:1735
Symbol 1715 BitmapUsed by:1716
Symbol 1716 GraphicUses:1715Used by:1735
Symbol 1717 BitmapUsed by:1718
Symbol 1718 GraphicUses:1717Used by:1735
Symbol 1719 BitmapUsed by:1720
Symbol 1720 GraphicUses:1719Used by:1735
Symbol 1721 BitmapUsed by:1722
Symbol 1722 GraphicUses:1721Used by:1735
Symbol 1723 BitmapUsed by:1724
Symbol 1724 GraphicUses:1723Used by:1735
Symbol 1725 BitmapUsed by:1726
Symbol 1726 GraphicUses:1725Used by:1735
Symbol 1727 BitmapUsed by:1728
Symbol 1728 GraphicUses:1727Used by:1735
Symbol 1729 BitmapUsed by:1730
Symbol 1730 GraphicUses:1729Used by:1735
Symbol 1731 BitmapUsed by:1732
Symbol 1732 GraphicUses:1731Used by:1735
Symbol 1733 BitmapUsed by:1734
Symbol 1734 GraphicUses:1733Used by:1735
Symbol 1735 MovieClipUses:227 229 1704 1706 1708 1710 1712 1714 1716 1718 1720 1722 1724 1726 1728 1730 1732 1734Used by:1826
Symbol 1736 MovieClipUses:481Used by:1826 1897
Symbol 1737 MovieClipUses:481Used by:1826 1897
Symbol 1738 BitmapUsed by:1739
Symbol 1739 GraphicUses:1738Used by:1786
Symbol 1740 BitmapUsed by:1741
Symbol 1741 GraphicUses:1740Used by:1786
Symbol 1742 BitmapUsed by:1743
Symbol 1743 GraphicUses:1742Used by:1786
Symbol 1744 BitmapUsed by:1745
Symbol 1745 GraphicUses:1744Used by:1786
Symbol 1746 BitmapUsed by:1747
Symbol 1747 GraphicUses:1746Used by:1786
Symbol 1748 BitmapUsed by:1749
Symbol 1749 GraphicUses:1748Used by:1786
Symbol 1750 BitmapUsed by:1751
Symbol 1751 GraphicUses:1750Used by:1786
Symbol 1752 BitmapUsed by:1753
Symbol 1753 GraphicUses:1752Used by:1786
Symbol 1754 BitmapUsed by:1755
Symbol 1755 GraphicUses:1754Used by:1786
Symbol 1756 BitmapUsed by:1757
Symbol 1757 GraphicUses:1756Used by:1786
Symbol 1758 BitmapUsed by:1759
Symbol 1759 GraphicUses:1758Used by:1786
Symbol 1760 BitmapUsed by:1761
Symbol 1761 GraphicUses:1760Used by:1786
Symbol 1762 BitmapUsed by:1763
Symbol 1763 GraphicUses:1762Used by:1786
Symbol 1764 BitmapUsed by:1765
Symbol 1765 GraphicUses:1764Used by:1786
Symbol 1766 BitmapUsed by:1767
Symbol 1767 GraphicUses:1766Used by:1786
Symbol 1768 BitmapUsed by:1769
Symbol 1769 GraphicUses:1768Used by:1786
Symbol 1770 BitmapUsed by:1771
Symbol 1771 GraphicUses:1770Used by:1786
Symbol 1772 BitmapUsed by:1773
Symbol 1773 GraphicUses:1772Used by:1786
Symbol 1774 BitmapUsed by:1775
Symbol 1775 GraphicUses:1774Used by:1786
Symbol 1776 BitmapUsed by:1777
Symbol 1777 GraphicUses:1776Used by:1786
Symbol 1778 BitmapUsed by:1779
Symbol 1779 GraphicUses:1778Used by:1786
Symbol 1780 BitmapUsed by:1781
Symbol 1781 GraphicUses:1780Used by:1786
Symbol 1782 BitmapUsed by:1783
Symbol 1783 GraphicUses:1782Used by:1786
Symbol 1784 BitmapUsed by:1785
Symbol 1785 GraphicUses:1784Used by:1786
Symbol 1786 MovieClipUses:1739 1741 1743 1745 1747 1749 1751 1753 1755 1757 1759 1761 1763 1765 1767 1769 1771 1773 1775 1777 1779 1781 1783 1785Used by:1826
Symbol 1787 BitmapUsed by:1788
Symbol 1788 GraphicUses:1787Used by:1825
Symbol 1789 BitmapUsed by:1790
Symbol 1790 GraphicUses:1789Used by:1825
Symbol 1791 BitmapUsed by:1792
Symbol 1792 GraphicUses:1791Used by:1825
Symbol 1793 BitmapUsed by:1794
Symbol 1794 GraphicUses:1793Used by:1825
Symbol 1795 BitmapUsed by:1796
Symbol 1796 GraphicUses:1795Used by:1825
Symbol 1797 BitmapUsed by:1798
Symbol 1798 GraphicUses:1797Used by:1825
Symbol 1799 BitmapUsed by:1800
Symbol 1800 GraphicUses:1799Used by:1825
Symbol 1801 BitmapUsed by:1802
Symbol 1802 GraphicUses:1801Used by:1825
Symbol 1803 BitmapUsed by:1804
Symbol 1804 GraphicUses:1803Used by:1825
Symbol 1805 BitmapUsed by:1806
Symbol 1806 GraphicUses:1805Used by:1825
Symbol 1807 BitmapUsed by:1808
Symbol 1808 GraphicUses:1807Used by:1825
Symbol 1809 BitmapUsed by:1810
Symbol 1810 GraphicUses:1809Used by:1825
Symbol 1811 BitmapUsed by:1812
Symbol 1812 GraphicUses:1811Used by:1825
Symbol 1813 BitmapUsed by:1814
Symbol 1814 GraphicUses:1813Used by:1825
Symbol 1815 BitmapUsed by:1816
Symbol 1816 GraphicUses:1815Used by:1825
Symbol 1817 BitmapUsed by:1818
Symbol 1818 GraphicUses:1817Used by:1825
Symbol 1819 BitmapUsed by:1820
Symbol 1820 GraphicUses:1819Used by:1825
Symbol 1821 BitmapUsed by:1822
Symbol 1822 GraphicUses:1821Used by:1825
Symbol 1823 BitmapUsed by:1824
Symbol 1824 GraphicUses:1823Used by:1825
Symbol 1825 MovieClipUses:1788 1790 1792 1794 1796 1798 1800 1802 1804 1806 1808 1810 1812 1814 1816 1818 1820 1822 1824Used by:1826
Symbol 1826 MovieClip [enemy5]Uses:1702 1735 1736 1737 1786 1825Used by:Timeline
Symbol 1827 BitmapUsed by:1828
Symbol 1828 GraphicUses:1827Used by:1859
Symbol 1829 BitmapUsed by:1830
Symbol 1830 GraphicUses:1829Used by:1859
Symbol 1831 BitmapUsed by:1832
Symbol 1832 GraphicUses:1831Used by:1859
Symbol 1833 BitmapUsed by:1834
Symbol 1834 GraphicUses:1833Used by:1859
Symbol 1835 BitmapUsed by:1836
Symbol 1836 GraphicUses:1835Used by:1859
Symbol 1837 BitmapUsed by:1838
Symbol 1838 GraphicUses:1837Used by:1859
Symbol 1839 BitmapUsed by:1840
Symbol 1840 GraphicUses:1839Used by:1859
Symbol 1841 BitmapUsed by:1842
Symbol 1842 GraphicUses:1841Used by:1859
Symbol 1843 BitmapUsed by:1844
Symbol 1844 GraphicUses:1843Used by:1859
Symbol 1845 BitmapUsed by:1846
Symbol 1846 GraphicUses:1845Used by:1859
Symbol 1847 BitmapUsed by:1848
Symbol 1848 GraphicUses:1847Used by:1859
Symbol 1849 BitmapUsed by:1850
Symbol 1850 GraphicUses:1849Used by:1859
Symbol 1851 BitmapUsed by:1852
Symbol 1852 GraphicUses:1851Used by:1859
Symbol 1853 BitmapUsed by:1854
Symbol 1854 GraphicUses:1853Used by:1859
Symbol 1855 BitmapUsed by:1856
Symbol 1856 GraphicUses:1855Used by:1859
Symbol 1857 BitmapUsed by:1858
Symbol 1858 GraphicUses:1857Used by:1859
Symbol 1859 MovieClipUses:227 229 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 1852 1854 1856 1858Used by:1897
Symbol 1860 BitmapUsed by:1861
Symbol 1861 GraphicUses:1860Used by:1896
Symbol 1862 BitmapUsed by:1863
Symbol 1863 GraphicUses:1862Used by:1896
Symbol 1864 BitmapUsed by:1865
Symbol 1865 GraphicUses:1864Used by:1896
Symbol 1866 BitmapUsed by:1867
Symbol 1867 GraphicUses:1866Used by:1896
Symbol 1868 BitmapUsed by:1869
Symbol 1869 GraphicUses:1868Used by:1896
Symbol 1870 BitmapUsed by:1871
Symbol 1871 GraphicUses:1870Used by:1896
Symbol 1872 BitmapUsed by:1873
Symbol 1873 GraphicUses:1872Used by:1896
Symbol 1874 BitmapUsed by:1875
Symbol 1875 GraphicUses:1874Used by:1896
Symbol 1876 BitmapUsed by:1877
Symbol 1877 GraphicUses:1876Used by:1896
Symbol 1878 BitmapUsed by:1879
Symbol 1879 GraphicUses:1878Used by:1896
Symbol 1880 BitmapUsed by:1881
Symbol 1881 GraphicUses:1880Used by:1896
Symbol 1882 BitmapUsed by:1883
Symbol 1883 GraphicUses:1882Used by:1896
Symbol 1884 BitmapUsed by:1885
Symbol 1885 GraphicUses:1884Used by:1896
Symbol 1886 BitmapUsed by:1887
Symbol 1887 GraphicUses:1886Used by:1896
Symbol 1888 BitmapUsed by:1889
Symbol 1889 GraphicUses:1888Used by:1896
Symbol 1890 BitmapUsed by:1891
Symbol 1891 GraphicUses:1890Used by:1896
Symbol 1892 BitmapUsed by:1893
Symbol 1893 GraphicUses:1892Used by:1896
Symbol 1894 BitmapUsed by:1895
Symbol 1895 GraphicUses:1894Used by:1896
Symbol 1896 MovieClipUses:1861 1863 1865 1867 1869 1871 1873 1875 1877 1879 1881 1883 1885 1887 1889 1891 1893 1895Used by:1897
Symbol 1897 MovieClip [enemy7]Uses:1702 1859 1736 1737 280 1896Used by:Timeline
Symbol 1898 BitmapUsed by:1899
Symbol 1899 GraphicUses:1898Used by:1928
Symbol 1900 BitmapUsed by:1901
Symbol 1901 GraphicUses:1900Used by:1928
Symbol 1902 BitmapUsed by:1903
Symbol 1903 GraphicUses:1902Used by:1928
Symbol 1904 BitmapUsed by:1905
Symbol 1905 GraphicUses:1904Used by:1928
Symbol 1906 BitmapUsed by:1907
Symbol 1907 GraphicUses:1906Used by:1928
Symbol 1908 BitmapUsed by:1909
Symbol 1909 GraphicUses:1908Used by:1928
Symbol 1910 BitmapUsed by:1911
Symbol 1911 GraphicUses:1910Used by:1928
Symbol 1912 BitmapUsed by:1913
Symbol 1913 GraphicUses:1912Used by:1928
Symbol 1914 BitmapUsed by:1915
Symbol 1915 GraphicUses:1914Used by:1928
Symbol 1916 BitmapUsed by:1917
Symbol 1917 GraphicUses:1916Used by:1928
Symbol 1918 BitmapUsed by:1919
Symbol 1919 GraphicUses:1918Used by:1928
Symbol 1920 BitmapUsed by:1921
Symbol 1921 GraphicUses:1920Used by:1928
Symbol 1922 BitmapUsed by:1923
Symbol 1923 GraphicUses:1922Used by:1928
Symbol 1924 BitmapUsed by:1925
Symbol 1925 GraphicUses:1924Used by:1928
Symbol 1926 BitmapUsed by:1927
Symbol 1927 GraphicUses:1926Used by:1928
Symbol 1928 MovieClipUses:1899 1901 1903 1905 1907 1909 1911 1913 1915 1917 1919 1921 1923 1925 1927Used by:2015
Symbol 1929 BitmapUsed by:1930
Symbol 1930 GraphicUses:1929Used by:1979
Symbol 1931 BitmapUsed by:1932
Symbol 1932 GraphicUses:1931Used by:1979
Symbol 1933 BitmapUsed by:1934
Symbol 1934 GraphicUses:1933Used by:1979
Symbol 1935 BitmapUsed by:1936
Symbol 1936 GraphicUses:1935Used by:1979
Symbol 1937 BitmapUsed by:1938
Symbol 1938 GraphicUses:1937Used by:1979
Symbol 1939 BitmapUsed by:1940
Symbol 1940 GraphicUses:1939Used by:1979
Symbol 1941 BitmapUsed by:1942
Symbol 1942 GraphicUses:1941Used by:1979
Symbol 1943 BitmapUsed by:1944
Symbol 1944 GraphicUses:1943Used by:1979
Symbol 1945 BitmapUsed by:1946
Symbol 1946 GraphicUses:1945Used by:1979
Symbol 1947 BitmapUsed by:1948
Symbol 1948 GraphicUses:1947Used by:1979
Symbol 1949 BitmapUsed by:1950
Symbol 1950 GraphicUses:1949Used by:1979
Symbol 1951 BitmapUsed by:1952
Symbol 1952 GraphicUses:1951Used by:1979
Symbol 1953 BitmapUsed by:1954
Symbol 1954 GraphicUses:1953Used by:1979
Symbol 1955 BitmapUsed by:1956
Symbol 1956 GraphicUses:1955Used by:1979
Symbol 1957 BitmapUsed by:1958
Symbol 1958 GraphicUses:1957Used by:1979
Symbol 1959 BitmapUsed by:1960
Symbol 1960 GraphicUses:1959Used by:1979
Symbol 1961 BitmapUsed by:1962
Symbol 1962 GraphicUses:1961Used by:1979
Symbol 1963 BitmapUsed by:1964
Symbol 1964 GraphicUses:1963Used by:1979
Symbol 1965 BitmapUsed by:1966
Symbol 1966 GraphicUses:1965Used by:1979
Symbol 1967 BitmapUsed by:1968
Symbol 1968 GraphicUses:1967Used by:1979
Symbol 1969 BitmapUsed by:1970
Symbol 1970 GraphicUses:1969Used by:1979
Symbol 1971 BitmapUsed by:1972
Symbol 1972 GraphicUses:1971Used by:1979
Symbol 1973 BitmapUsed by:1974
Symbol 1974 GraphicUses:1973Used by:1979
Symbol 1975 BitmapUsed by:1976
Symbol 1976 GraphicUses:1975Used by:1979
Symbol 1977 BitmapUsed by:1978
Symbol 1978 GraphicUses:1977Used by:1979
Symbol 1979 MovieClipUses:1930 1932 1934 1936 1938 1940 1942 1944 1946 1948 1950 1952 1954 1956 1958 1960 1962 1964 1966 1968 1970 1972 1974 1976 1978Used by:2015
Symbol 1980 BitmapUsed by:1981
Symbol 1981 GraphicUses:1980Used by:2014
Symbol 1982 BitmapUsed by:1983
Symbol 1983 GraphicUses:1982Used by:2014
Symbol 1984 BitmapUsed by:1985
Symbol 1985 GraphicUses:1984Used by:2014
Symbol 1986 BitmapUsed by:1987
Symbol 1987 GraphicUses:1986Used by:2014
Symbol 1988 BitmapUsed by:1989
Symbol 1989 GraphicUses:1988Used by:2014
Symbol 1990 BitmapUsed by:1991
Symbol 1991 GraphicUses:1990Used by:2014
Symbol 1992 BitmapUsed by:1993
Symbol 1993 GraphicUses:1992Used by:2014
Symbol 1994 BitmapUsed by:1995
Symbol 1995 GraphicUses:1994Used by:2014
Symbol 1996 BitmapUsed by:1997
Symbol 1997 GraphicUses:1996Used by:2014
Symbol 1998 BitmapUsed by:1999
Symbol 1999 GraphicUses:1998Used by:2014
Symbol 2000 BitmapUsed by:2001
Symbol 2001 GraphicUses:2000Used by:2014
Symbol 2002 BitmapUsed by:2003
Symbol 2003 GraphicUses:2002Used by:2014
Symbol 2004 BitmapUsed by:2005
Symbol 2005 GraphicUses:2004Used by:2014
Symbol 2006 BitmapUsed by:2007
Symbol 2007 GraphicUses:2006Used by:2014
Symbol 2008 BitmapUsed by:2009
Symbol 2009 GraphicUses:2008Used by:2014
Symbol 2010 BitmapUsed by:2011
Symbol 2011 GraphicUses:2010Used by:2014
Symbol 2012 BitmapUsed by:2013
Symbol 2013 GraphicUses:2012Used by:2014
Symbol 2014 MovieClipUses:1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2013Used by:2015
Symbol 2015 MovieClip [enemy9]Uses:968 1928 1002 1003 1979 2014Used by:Timeline
Symbol 2016 BitmapUsed by:2017
Symbol 2017 GraphicUses:2016Used by:2080
Symbol 2018 BitmapUsed by:2019
Symbol 2019 GraphicUses:2018Used by:2080
Symbol 2020 BitmapUsed by:2021
Symbol 2021 GraphicUses:2020Used by:2080
Symbol 2022 BitmapUsed by:2023
Symbol 2023 GraphicUses:2022Used by:2080
Symbol 2024 BitmapUsed by:2025
Symbol 2025 GraphicUses:2024Used by:2080
Symbol 2026 BitmapUsed by:2027
Symbol 2027 GraphicUses:2026Used by:2080
Symbol 2028 BitmapUsed by:2029
Symbol 2029 GraphicUses:2028Used by:2080
Symbol 2030 BitmapUsed by:2031
Symbol 2031 GraphicUses:2030Used by:2080
Symbol 2032 BitmapUsed by:2033
Symbol 2033 GraphicUses:2032Used by:2080
Symbol 2034 BitmapUsed by:2035
Symbol 2035 GraphicUses:2034Used by:2080
Symbol 2036 BitmapUsed by:2037
Symbol 2037 GraphicUses:2036Used by:2080
Symbol 2038 BitmapUsed by:2039
Symbol 2039 GraphicUses:2038Used by:2080
Symbol 2040 BitmapUsed by:2041
Symbol 2041 GraphicUses:2040Used by:2080
Symbol 2042 BitmapUsed by:2043
Symbol 2043 GraphicUses:2042Used by:2080
Symbol 2044 BitmapUsed by:2045
Symbol 2045 GraphicUses:2044Used by:2080
Symbol 2046 BitmapUsed by:2047
Symbol 2047 GraphicUses:2046Used by:2080
Symbol 2048 BitmapUsed by:2049
Symbol 2049 GraphicUses:2048Used by:2080
Symbol 2050 BitmapUsed by:2051
Symbol 2051 GraphicUses:2050Used by:2080
Symbol 2052 BitmapUsed by:2053
Symbol 2053 GraphicUses:2052Used by:2080
Symbol 2054 BitmapUsed by:2055
Symbol 2055 GraphicUses:2054Used by:2080
Symbol 2056 BitmapUsed by:2057
Symbol 2057 GraphicUses:2056Used by:2080
Symbol 2058 BitmapUsed by:2059
Symbol 2059 GraphicUses:2058Used by:2080
Symbol 2060 BitmapUsed by:2061
Symbol 2061 GraphicUses:2060Used by:2080
Symbol 2062 BitmapUsed by:2063
Symbol 2063 GraphicUses:2062Used by:2080
Symbol 2064 BitmapUsed by:2065
Symbol 2065 GraphicUses:2064Used by:2080
Symbol 2066 BitmapUsed by:2067
Symbol 2067 GraphicUses:2066Used by:2080
Symbol 2068 BitmapUsed by:2069
Symbol 2069 GraphicUses:2068Used by:2080
Symbol 2070 BitmapUsed by:2071
Symbol 2071 GraphicUses:2070Used by:2080
Symbol 2072 BitmapUsed by:2073
Symbol 2073 GraphicUses:2072Used by:2080
Symbol 2074 BitmapUsed by:2075
Symbol 2075 GraphicUses:2074Used by:2080
Symbol 2076 BitmapUsed by:2077
Symbol 2077 GraphicUses:2076Used by:2080
Symbol 2078 BitmapUsed by:2079
Symbol 2079 GraphicUses:2078Used by:2080
Symbol 2080 MovieClipUses:2017 2019 2021 2023 2025 2027 2029 2031 2033 2035 2037 2039 2041 2043 2045 2047 2049 2051 2053 2055 2057 2059 2061 2063 2065 2067 2069 2071 2073 2075 2077 2079Used by:2171
Symbol 2081 BitmapUsed by:2082
Symbol 2082 GraphicUses:2081Used by:2131
Symbol 2083 BitmapUsed by:2084
Symbol 2084 GraphicUses:2083Used by:2131
Symbol 2085 BitmapUsed by:2086
Symbol 2086 GraphicUses:2085Used by:2131
Symbol 2087 BitmapUsed by:2088
Symbol 2088 GraphicUses:2087Used by:2131
Symbol 2089 BitmapUsed by:2090
Symbol 2090 GraphicUses:2089Used by:2131
Symbol 2091 BitmapUsed by:2092
Symbol 2092 GraphicUses:2091Used by:2131
Symbol 2093 BitmapUsed by:2094
Symbol 2094 GraphicUses:2093Used by:2131
Symbol 2095 BitmapUsed by:2096
Symbol 2096 GraphicUses:2095Used by:2131
Symbol 2097 BitmapUsed by:2098
Symbol 2098 GraphicUses:2097Used by:2131
Symbol 2099 BitmapUsed by:2100
Symbol 2100 GraphicUses:2099Used by:2131
Symbol 2101 BitmapUsed by:2102
Symbol 2102 GraphicUses:2101Used by:2131
Symbol 2103 BitmapUsed by:2104
Symbol 2104 GraphicUses:2103Used by:2131
Symbol 2105 BitmapUsed by:2106
Symbol 2106 GraphicUses:2105Used by:2131
Symbol 2107 BitmapUsed by:2108
Symbol 2108 GraphicUses:2107Used by:2131
Symbol 2109 BitmapUsed by:2110
Symbol 2110 GraphicUses:2109Used by:2131
Symbol 2111 BitmapUsed by:2112
Symbol 2112 GraphicUses:2111Used by:2131
Symbol 2113 BitmapUsed by:2114
Symbol 2114 GraphicUses:2113Used by:2131
Symbol 2115 BitmapUsed by:2116
Symbol 2116 GraphicUses:2115Used by:2131
Symbol 2117 BitmapUsed by:2118
Symbol 2118 GraphicUses:2117Used by:2131
Symbol 2119 BitmapUsed by:2120
Symbol 2120 GraphicUses:2119Used by:2131
Symbol 2121 BitmapUsed by:2122
Symbol 2122 GraphicUses:2121Used by:2131
Symbol 2123 BitmapUsed by:2124
Symbol 2124 GraphicUses:2123Used by:2131
Symbol 2125 BitmapUsed by:2126
Symbol 2126 GraphicUses:2125Used by:2131
Symbol 2127 BitmapUsed by:2128
Symbol 2128 GraphicUses:2127Used by:2131
Symbol 2129 BitmapUsed by:2130
Symbol 2130 GraphicUses:2129Used by:2131
Symbol 2131 MovieClipUses:2082 2084 2086 2088 2090 2092 2094 2096 2098 2100 2102 2104 2106 2108 2110 2112 2114 2116 2118 2120 2122 2124 2126 2128 2130Used by:2171
Symbol 2132 BitmapUsed by:2133
Symbol 2133 GraphicUses:2132Used by:2170
Symbol 2134 BitmapUsed by:2135
Symbol 2135 GraphicUses:2134Used by:2170
Symbol 2136 BitmapUsed by:2137
Symbol 2137 GraphicUses:2136Used by:2170
Symbol 2138 BitmapUsed by:2139
Symbol 2139 GraphicUses:2138Used by:2170
Symbol 2140 BitmapUsed by:2141
Symbol 2141 GraphicUses:2140Used by:2170
Symbol 2142 BitmapUsed by:2143
Symbol 2143 GraphicUses:2142Used by:2170
Symbol 2144 BitmapUsed by:2145
Symbol 2145 GraphicUses:2144Used by:2170
Symbol 2146 BitmapUsed by:2147
Symbol 2147 GraphicUses:2146Used by:2170
Symbol 2148 BitmapUsed by:2149
Symbol 2149 GraphicUses:2148Used by:2170
Symbol 2150 BitmapUsed by:2151
Symbol 2151 GraphicUses:2150Used by:2170
Symbol 2152 BitmapUsed by:2153
Symbol 2153 GraphicUses:2152Used by:2170
Symbol 2154 BitmapUsed by:2155
Symbol 2155 GraphicUses:2154Used by:2170
Symbol 2156 BitmapUsed by:2157
Symbol 2157 GraphicUses:2156Used by:2170
Symbol 2158 BitmapUsed by:2159
Symbol 2159 GraphicUses:2158Used by:2170
Symbol 2160 BitmapUsed by:2161
Symbol 2161 GraphicUses:2160Used by:2170
Symbol 2162 BitmapUsed by:2163
Symbol 2163 GraphicUses:2162Used by:2170
Symbol 2164 BitmapUsed by:2165
Symbol 2165 GraphicUses:2164Used by:2170
Symbol 2166 BitmapUsed by:2167
Symbol 2167 GraphicUses:2166Used by:2170
Symbol 2168 BitmapUsed by:2169
Symbol 2169 GraphicUses:2168Used by:2170
Symbol 2170 MovieClipUses:2133 2135 2137 2139 2141 2143 2145 2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169Used by:2171
Symbol 2171 MovieClip [enemy10]Uses:1367 2080 1401 1402 2131 2170Used by:Timeline
Symbol 2172 BitmapUsed by:2173
Symbol 2173 GraphicUses:2172Used by:2198
Symbol 2174 BitmapUsed by:2175
Symbol 2175 GraphicUses:2174Used by:2198
Symbol 2176 BitmapUsed by:2177
Symbol 2177 GraphicUses:2176Used by:2198
Symbol 2178 BitmapUsed by:2179
Symbol 2179 GraphicUses:2178Used by:2198
Symbol 2180 BitmapUsed by:2181
Symbol 2181 GraphicUses:2180Used by:2198
Symbol 2182 BitmapUsed by:2183
Symbol 2183 GraphicUses:2182Used by:2198
Symbol 2184 BitmapUsed by:2185
Symbol 2185 GraphicUses:2184Used by:2198
Symbol 2186 BitmapUsed by:2187
Symbol 2187 GraphicUses:2186Used by:2198
Symbol 2188 BitmapUsed by:2189
Symbol 2189 GraphicUses:2188Used by:2198
Symbol 2190 BitmapUsed by:2191
Symbol 2191 GraphicUses:2190Used by:2198
Symbol 2192 BitmapUsed by:2193
Symbol 2193 GraphicUses:2192Used by:2198
Symbol 2194 BitmapUsed by:2195
Symbol 2195 GraphicUses:2194Used by:2198
Symbol 2196 BitmapUsed by:2197
Symbol 2197 GraphicUses:2196Used by:2198
Symbol 2198 MovieClipUses:2173 2175 2177 2179 2181 2183 2185 2187 2189 2191 2193 2195 2197Used by:2295
Symbol 2199 BitmapUsed by:2200
Symbol 2200 GraphicUses:2199Used by:2255
Symbol 2201 BitmapUsed by:2202
Symbol 2202 GraphicUses:2201Used by:2255
Symbol 2203 BitmapUsed by:2204
Symbol 2204 GraphicUses:2203Used by:2255
Symbol 2205 BitmapUsed by:2206
Symbol 2206 GraphicUses:2205Used by:2255
Symbol 2207 BitmapUsed by:2208
Symbol 2208 GraphicUses:2207Used by:2255
Symbol 2209 BitmapUsed by:2210
Symbol 2210 GraphicUses:2209Used by:2255
Symbol 2211 BitmapUsed by:2212
Symbol 2212 GraphicUses:2211Used by:2255
Symbol 2213 BitmapUsed by:2214
Symbol 2214 GraphicUses:2213Used by:2255
Symbol 2215 BitmapUsed by:2216
Symbol 2216 GraphicUses:2215Used by:2255
Symbol 2217 BitmapUsed by:2218
Symbol 2218 GraphicUses:2217Used by:2255
Symbol 2219 BitmapUsed by:2220
Symbol 2220 GraphicUses:2219Used by:2255
Symbol 2221 BitmapUsed by:2222
Symbol 2222 GraphicUses:2221Used by:2255
Symbol 2223 BitmapUsed by:2224
Symbol 2224 GraphicUses:2223Used by:2255
Symbol 2225 BitmapUsed by:2226
Symbol 2226 GraphicUses:2225Used by:2255
Symbol 2227 BitmapUsed by:2228
Symbol 2228 GraphicUses:2227Used by:2255
Symbol 2229 BitmapUsed by:2230
Symbol 2230 GraphicUses:2229Used by:2255
Symbol 2231 BitmapUsed by:2232
Symbol 2232 GraphicUses:2231Used by:2255
Symbol 2233 BitmapUsed by:2234
Symbol 2234 GraphicUses:2233Used by:2255
Symbol 2235 BitmapUsed by:2236
Symbol 2236 GraphicUses:2235Used by:2255
Symbol 2237 BitmapUsed by:2238
Symbol 2238 GraphicUses:2237Used by:2255
Symbol 2239 BitmapUsed by:2240
Symbol 2240 GraphicUses:2239Used by:2255
Symbol 2241 BitmapUsed by:2242
Symbol 2242 GraphicUses:2241Used by:2255
Symbol 2243 BitmapUsed by:2244
Symbol 2244 GraphicUses:2243Used by:2255
Symbol 2245 BitmapUsed by:2246
Symbol 2246 GraphicUses:2245Used by:2255
Symbol 2247 BitmapUsed by:2248
Symbol 2248 GraphicUses:2247Used by:2255
Symbol 2249 BitmapUsed by:2250
Symbol 2250 GraphicUses:2249Used by:2255
Symbol 2251 BitmapUsed by:2252
Symbol 2252 GraphicUses:2251Used by:2255
Symbol 2253 BitmapUsed by:2254
Symbol 2254 GraphicUses:2253Used by:2255
Symbol 2255 MovieClipUses:2200 2202 2204 2206 2208 2210 2212 2214 2216 2218 2220 2222 2224 2226 2228 2230 2232 2234 2236 2238 2240 2242 2244 2246 2248 2250 2252 2254Used by:2295
Symbol 2256 BitmapUsed by:2257
Symbol 2257 GraphicUses:2256Used by:2294
Symbol 2258 BitmapUsed by:2259
Symbol 2259 GraphicUses:2258Used by:2294
Symbol 2260 BitmapUsed by:2261
Symbol 2261 GraphicUses:2260Used by:2294
Symbol 2262 BitmapUsed by:2263
Symbol 2263 GraphicUses:2262Used by:2294
Symbol 2264 BitmapUsed by:2265
Symbol 2265 GraphicUses:2264Used by:2294
Symbol 2266 BitmapUsed by:2267
Symbol 2267 GraphicUses:2266Used by:2294
Symbol 2268 BitmapUsed by:2269
Symbol 2269 GraphicUses:2268Used by:2294
Symbol 2270 BitmapUsed by:2271
Symbol 2271 GraphicUses:2270Used by:2294
Symbol 2272 BitmapUsed by:2273
Symbol 2273 GraphicUses:2272Used by:2294
Symbol 2274 BitmapUsed by:2275
Symbol 2275 GraphicUses:2274Used by:2294
Symbol 2276 BitmapUsed by:2277
Symbol 2277 GraphicUses:2276Used by:2294
Symbol 2278 BitmapUsed by:2279
Symbol 2279 GraphicUses:2278Used by:2294
Symbol 2280 BitmapUsed by:2281
Symbol 2281 GraphicUses:2280Used by:2294
Symbol 2282 BitmapUsed by:2283
Symbol 2283 GraphicUses:2282Used by:2294
Symbol 2284 BitmapUsed by:2285
Symbol 2285 GraphicUses:2284Used by:2294
Symbol 2286 BitmapUsed by:2287
Symbol 2287 GraphicUses:2286Used by:2294
Symbol 2288 BitmapUsed by:2289
Symbol 2289 GraphicUses:2288Used by:2294
Symbol 2290 BitmapUsed by:2291
Symbol 2291 GraphicUses:2290Used by:2294
Symbol 2292 BitmapUsed by:2293
Symbol 2293 GraphicUses:2292Used by:2294
Symbol 2294 MovieClipUses:2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293Used by:2295
Symbol 2295 MovieClip [boss1]Uses:528 2198 556 557 2255 2294Used by:Timeline
Symbol 2296 BitmapUsed by:2297
Symbol 2297 GraphicUses:2296Used by:2322
Symbol 2298 BitmapUsed by:2299
Symbol 2299 GraphicUses:2298Used by:2322
Symbol 2300 BitmapUsed by:2301
Symbol 2301 GraphicUses:2300Used by:2322
Symbol 2302 BitmapUsed by:2303
Symbol 2303 GraphicUses:2302Used by:2322
Symbol 2304 BitmapUsed by:2305
Symbol 2305 GraphicUses:2304Used by:2322
Symbol 2306 BitmapUsed by:2307
Symbol 2307 GraphicUses:2306Used by:2322
Symbol 2308 BitmapUsed by:2309
Symbol 2309 GraphicUses:2308Used by:2322
Symbol 2310 BitmapUsed by:2311
Symbol 2311 GraphicUses:2310Used by:2322
Symbol 2312 BitmapUsed by:2313
Symbol 2313 GraphicUses:2312Used by:2322
Symbol 2314 BitmapUsed by:2315
Symbol 2315 GraphicUses:2314Used by:2322
Symbol 2316 BitmapUsed by:2317
Symbol 2317 GraphicUses:2316Used by:2322
Symbol 2318 BitmapUsed by:2319
Symbol 2319 GraphicUses:2318Used by:2322
Symbol 2320 BitmapUsed by:2321
Symbol 2321 GraphicUses:2320Used by:2322
Symbol 2322 MovieClipUses:2297 2299 2301 2303 2305 2307 2309 2311 2313 2315 2317 2319 2321Used by:2417
Symbol 2323 BitmapUsed by:2324
Symbol 2324 GraphicUses:2323Used by:2377
Symbol 2325 BitmapUsed by:2326
Symbol 2326 GraphicUses:2325Used by:2377
Symbol 2327 BitmapUsed by:2328
Symbol 2328 GraphicUses:2327Used by:2377
Symbol 2329 BitmapUsed by:2330
Symbol 2330 GraphicUses:2329Used by:2377
Symbol 2331 BitmapUsed by:2332
Symbol 2332 GraphicUses:2331Used by:2377
Symbol 2333 BitmapUsed by:2334
Symbol 2334 GraphicUses:2333Used by:2377
Symbol 2335 BitmapUsed by:2336
Symbol 2336 GraphicUses:2335Used by:2377
Symbol 2337 BitmapUsed by:2338
Symbol 2338 GraphicUses:2337Used by:2377
Symbol 2339 BitmapUsed by:2340
Symbol 2340 GraphicUses:2339Used by:2377
Symbol 2341 BitmapUsed by:2342
Symbol 2342 GraphicUses:2341Used by:2377
Symbol 2343 BitmapUsed by:2344
Symbol 2344 GraphicUses:2343Used by:2377
Symbol 2345 BitmapUsed by:2346
Symbol 2346 GraphicUses:2345Used by:2377
Symbol 2347 BitmapUsed by:2348
Symbol 2348 GraphicUses:2347Used by:2377
Symbol 2349 BitmapUsed by:2350
Symbol 2350 GraphicUses:2349Used by:2377
Symbol 2351 BitmapUsed by:2352
Symbol 2352 GraphicUses:2351Used by:2377
Symbol 2353 BitmapUsed by:2354
Symbol 2354 GraphicUses:2353Used by:2377
Symbol 2355 BitmapUsed by:2356
Symbol 2356 GraphicUses:2355Used by:2377
Symbol 2357 BitmapUsed by:2358
Symbol 2358 GraphicUses:2357Used by:2377
Symbol 2359 BitmapUsed by:2360
Symbol 2360 GraphicUses:2359Used by:2377
Symbol 2361 BitmapUsed by:2362
Symbol 2362 GraphicUses:2361Used by:2377
Symbol 2363 BitmapUsed by:2364
Symbol 2364 GraphicUses:2363Used by:2377
Symbol 2365 BitmapUsed by:2366
Symbol 2366 GraphicUses:2365Used by:2377
Symbol 2367 BitmapUsed by:2368
Symbol 2368 GraphicUses:2367Used by:2377
Symbol 2369 BitmapUsed by:2370
Symbol 2370 GraphicUses:2369Used by:2377
Symbol 2371 BitmapUsed by:2372
Symbol 2372 GraphicUses:2371Used by:2377
Symbol 2373 BitmapUsed by:2374
Symbol 2374 GraphicUses:2373Used by:2377
Symbol 2375 BitmapUsed by:2376
Symbol 2376 GraphicUses:2375Used by:2377
Symbol 2377 MovieClipUses:2324 2326 2328 2330 2332 2334 2336 2338 2340 2342 2344 2346 2348 2350 2352 2354 2356 2358 2360 2362 2364 2366 2368 2370 2372 2374 2376Used by:2417
Symbol 2378 BitmapUsed by:2379
Symbol 2379 GraphicUses:2378Used by:2416
Symbol 2380 BitmapUsed by:2381
Symbol 2381 GraphicUses:2380Used by:2416
Symbol 2382 BitmapUsed by:2383
Symbol 2383 GraphicUses:2382Used by:2416
Symbol 2384 BitmapUsed by:2385
Symbol 2385 GraphicUses:2384Used by:2416
Symbol 2386 BitmapUsed by:2387
Symbol 2387 GraphicUses:2386Used by:2416
Symbol 2388 BitmapUsed by:2389
Symbol 2389 GraphicUses:2388Used by:2416
Symbol 2390 BitmapUsed by:2391
Symbol 2391 GraphicUses:2390Used by:2416
Symbol 2392 BitmapUsed by:2393
Symbol 2393 GraphicUses:2392Used by:2416
Symbol 2394 BitmapUsed by:2395
Symbol 2395 GraphicUses:2394Used by:2416
Symbol 2396 BitmapUsed by:2397
Symbol 2397 GraphicUses:2396Used by:2416
Symbol 2398 BitmapUsed by:2399
Symbol 2399 GraphicUses:2398Used by:2416
Symbol 2400 BitmapUsed by:2401
Symbol 2401 GraphicUses:2400Used by:2416
Symbol 2402 BitmapUsed by:2403
Symbol 2403 GraphicUses:2402Used by:2416
Symbol 2404 BitmapUsed by:2405
Symbol 2405 GraphicUses:2404Used by:2416
Symbol 2406 BitmapUsed by:2407
Symbol 2407 GraphicUses:2406Used by:2416
Symbol 2408 BitmapUsed by:2409
Symbol 2409 GraphicUses:2408Used by:2416
Symbol 2410 BitmapUsed by:2411
Symbol 2411 GraphicUses:2410Used by:2416
Symbol 2412 BitmapUsed by:2413
Symbol 2413 GraphicUses:2412Used by:2416
Symbol 2414 BitmapUsed by:2415
Symbol 2415 GraphicUses:2414Used by:2416
Symbol 2416 MovieClipUses:2379 2381 2383 2385 2387 2389 2391 2393 2395 2397 2399 2401 2403 2405 2407 2409 2411 2413 2415Used by:2417
Symbol 2417 MovieClip [boss4]Uses:528 2322 556 557 2377 2416Used by:Timeline
Symbol 2418 BitmapUsed by:2419
Symbol 2419 GraphicUses:2418Used by:2444
Symbol 2420 BitmapUsed by:2421
Symbol 2421 GraphicUses:2420Used by:2444
Symbol 2422 BitmapUsed by:2423
Symbol 2423 GraphicUses:2422Used by:2444
Symbol 2424 BitmapUsed by:2425
Symbol 2425 GraphicUses:2424Used by:2444
Symbol 2426 BitmapUsed by:2427
Symbol 2427 GraphicUses:2426Used by:2444
Symbol 2428 BitmapUsed by:2429
Symbol 2429 GraphicUses:2428Used by:2444
Symbol 2430 BitmapUsed by:2431
Symbol 2431 GraphicUses:2430Used by:2444
Symbol 2432 BitmapUsed by:2433
Symbol 2433 GraphicUses:2432Used by:2444
Symbol 2434 BitmapUsed by:2435
Symbol 2435 GraphicUses:2434Used by:2444
Symbol 2436 BitmapUsed by:2437
Symbol 2437 GraphicUses:2436Used by:2444
Symbol 2438 BitmapUsed by:2439
Symbol 2439 GraphicUses:2438Used by:2444
Symbol 2440 BitmapUsed by:2441
Symbol 2441 GraphicUses:2440Used by:2444
Symbol 2442 BitmapUsed by:2443
Symbol 2443 GraphicUses:2442Used by:2444
Symbol 2444 MovieClipUses:2419 2421 2423 2425 2427 2429 2431 2433 2435 2437 2439 2441 2443Used by:2577
Symbol 2445 BitmapUsed by:2446
Symbol 2446 GraphicUses:2445Used by:2537
Symbol 2447 BitmapUsed by:2448
Symbol 2448 GraphicUses:2447Used by:2537
Symbol 2449 BitmapUsed by:2450
Symbol 2450 GraphicUses:2449Used by:2537
Symbol 2451 BitmapUsed by:2452
Symbol 2452 GraphicUses:2451Used by:2537
Symbol 2453 BitmapUsed by:2454
Symbol 2454 GraphicUses:2453Used by:2537
Symbol 2455 BitmapUsed by:2456
Symbol 2456 GraphicUses:2455Used by:2537
Symbol 2457 BitmapUsed by:2458
Symbol 2458 GraphicUses:2457Used by:2537
Symbol 2459 BitmapUsed by:2460
Symbol 2460 GraphicUses:2459Used by:2537
Symbol 2461 BitmapUsed by:2462
Symbol 2462 GraphicUses:2461Used by:2537
Symbol 2463 BitmapUsed by:2464
Symbol 2464 GraphicUses:2463Used by:2537
Symbol 2465 BitmapUsed by:2466
Symbol 2466 GraphicUses:2465Used by:2537
Symbol 2467 BitmapUsed by:2468
Symbol 2468 GraphicUses:2467Used by:2537
Symbol 2469 BitmapUsed by:2470
Symbol 2470 GraphicUses:2469Used by:2537
Symbol 2471 BitmapUsed by:2472
Symbol 2472 GraphicUses:2471Used by:2537
Symbol 2473 BitmapUsed by:2474
Symbol 2474 GraphicUses:2473Used by:2537
Symbol 2475 BitmapUsed by:2476
Symbol 2476 GraphicUses:2475Used by:2537
Symbol 2477 BitmapUsed by:2478
Symbol 2478 GraphicUses:2477Used by:2537
Symbol 2479 BitmapUsed by:2480
Symbol 2480 GraphicUses:2479Used by:2537
Symbol 2481 BitmapUsed by:2482
Symbol 2482 GraphicUses:2481Used by:2537
Symbol 2483 BitmapUsed by:2484
Symbol 2484 GraphicUses:2483Used by:2537
Symbol 2485 BitmapUsed by:2486
Symbol 2486 GraphicUses:2485Used by:2537
Symbol 2487 BitmapUsed by:2488
Symbol 2488 GraphicUses:2487Used by:2537
Symbol 2489 BitmapUsed by:2490
Symbol 2490 GraphicUses:2489Used by:2537
Symbol 2491 BitmapUsed by:2492
Symbol 2492 GraphicUses:2491Used by:2537
Symbol 2493 BitmapUsed by:2494
Symbol 2494 GraphicUses:2493Used by:2537
Symbol 2495 BitmapUsed by:2496
Symbol 2496 GraphicUses:2495Used by:2537
Symbol 2497 BitmapUsed by:2498
Symbol 2498 GraphicUses:2497Used by:2537
Symbol 2499 BitmapUsed by:2500
Symbol 2500 GraphicUses:2499Used by:2537
Symbol 2501 BitmapUsed by:2502
Symbol 2502 GraphicUses:2501Used by:2537
Symbol 2503 BitmapUsed by:2504
Symbol 2504 GraphicUses:2503Used by:2537
Symbol 2505 BitmapUsed by:2506
Symbol 2506 GraphicUses:2505Used by:2537
Symbol 2507 BitmapUsed by:2508
Symbol 2508 GraphicUses:2507Used by:2537
Symbol 2509 BitmapUsed by:2510
Symbol 2510 GraphicUses:2509Used by:2537
Symbol 2511 BitmapUsed by:2512
Symbol 2512 GraphicUses:2511Used by:2537
Symbol 2513 BitmapUsed by:2514
Symbol 2514 GraphicUses:2513Used by:2537
Symbol 2515 BitmapUsed by:2516
Symbol 2516 GraphicUses:2515Used by:2537
Symbol 2517 BitmapUsed by:2518
Symbol 2518 GraphicUses:2517Used by:2537
Symbol 2519 BitmapUsed by:2520
Symbol 2520 GraphicUses:2519Used by:2537
Symbol 2521 BitmapUsed by:2522
Symbol 2522 GraphicUses:2521Used by:2537
Symbol 2523 BitmapUsed by:2524
Symbol 2524 GraphicUses:2523Used by:2537
Symbol 2525 BitmapUsed by:2526
Symbol 2526 GraphicUses:2525Used by:2537
Symbol 2527 BitmapUsed by:2528
Symbol 2528 GraphicUses:2527Used by:2537
Symbol 2529 BitmapUsed by:2530
Symbol 2530 GraphicUses:2529Used by:2537
Symbol 2531 BitmapUsed by:2532
Symbol 2532 GraphicUses:2531Used by:2537
Symbol 2533 BitmapUsed by:2534
Symbol 2534 GraphicUses:2533Used by:2537
Symbol 2535 BitmapUsed by:2536
Symbol 2536 GraphicUses:2535Used by:2537
Symbol 2537 MovieClipUses:2446 2448 2450 2452 2454 2456 2458 2460 2462 2464 2466 2468 2470 2472 2474 2476 2478 2480 2482 2484 2486 2488 2490 2492 2494 2496 2498 2500 2502 2504 2506 2508 2510 2512 2514 2516 2518 2520 2522 2524 2526 2528 2530 2532 2534 2536Used by:2577
Symbol 2538 BitmapUsed by:2539
Symbol 2539 GraphicUses:2538Used by:2576
Symbol 2540 BitmapUsed by:2541
Symbol 2541 GraphicUses:2540Used by:2576
Symbol 2542 BitmapUsed by:2543
Symbol 2543 GraphicUses:2542Used by:2576
Symbol 2544 BitmapUsed by:2545
Symbol 2545 GraphicUses:2544Used by:2576
Symbol 2546 BitmapUsed by:2547
Symbol 2547 GraphicUses:2546Used by:2576
Symbol 2548 BitmapUsed by:2549
Symbol 2549 GraphicUses:2548Used by:2576
Symbol 2550 BitmapUsed by:2551
Symbol 2551 GraphicUses:2550Used by:2576
Symbol 2552 BitmapUsed by:2553
Symbol 2553 GraphicUses:2552Used by:2576
Symbol 2554 BitmapUsed by:2555
Symbol 2555 GraphicUses:2554Used by:2576
Symbol 2556 BitmapUsed by:2557
Symbol 2557 GraphicUses:2556Used by:2576
Symbol 2558 BitmapUsed by:2559
Symbol 2559 GraphicUses:2558Used by:2576
Symbol 2560 BitmapUsed by:2561
Symbol 2561 GraphicUses:2560Used by:2576
Symbol 2562 BitmapUsed by:2563
Symbol 2563 GraphicUses:2562Used by:2576
Symbol 2564 BitmapUsed by:2565
Symbol 2565 GraphicUses:2564Used by:2576
Symbol 2566 BitmapUsed by:2567
Symbol 2567 GraphicUses:2566Used by:2576
Symbol 2568 BitmapUsed by:2569
Symbol 2569 GraphicUses:2568Used by:2576
Symbol 2570 BitmapUsed by:2571
Symbol 2571 GraphicUses:2570Used by:2576
Symbol 2572 BitmapUsed by:2573
Symbol 2573 GraphicUses:2572Used by:2576
Symbol 2574 BitmapUsed by:2575
Symbol 2575 GraphicUses:2574Used by:2576
Symbol 2576 MovieClipUses:2539 2541 2543 2545 2547 2549 2551 2553 2555 2557 2559 2561 2563 2565 2567 2569 2571 2573 2575Used by:2577
Symbol 2577 MovieClip [boss5]Uses:528 2444 556 557 2537 2576Used by:Timeline
Symbol 2578 Sound [153668_Rose_At_Nightfall(2)]Used by:Timeline
Symbol 2579 BitmapUsed by:2580
Symbol 2580 GraphicUses:2579Used by:Timeline
Symbol 2581 TextUses:114Used by:2583
Symbol 2582 EditableTextUses:90 114Used by:2583
Symbol 2583 MovieClipUses:2581 2582Used by:Timeline
Symbol 2584 GraphicUsed by:2585
Symbol 2585 MovieClipUses:2584Used by:Timeline
Symbol 2586 TextUses:90Used by:2588
Symbol 2587 TextUses:90Used by:2588
Symbol 2588 MovieClipUses:2586 2587Used by:Timeline
Symbol 2589 FontUsed by:2590
Symbol 2590 EditableTextUses:2589Used by:Timeline
Symbol 2591 TextUses:114Used by:Timeline
Symbol 2592 BitmapUsed by:2593
Symbol 2593 GraphicUses:2592 874Used by:Timeline
Symbol 2594 TextUses:501Used by:2624
Symbol 2595 TextUses:501Used by:2624
Symbol 2596 TextUses:501Used by:2624
Symbol 2597 TextUses:501Used by:2624
Symbol 2598 TextUses:420Used by:2624
Symbol 2599 TextUses:501Used by:2624
Symbol 2600 TextUses:420Used by:2624
Symbol 2601 TextUses:501Used by:2624
Symbol 2602 TextUses:501Used by:2624
Symbol 2603 TextUses:501Used by:2624
Symbol 2604 TextUses:501Used by:2624
Symbol 2605 TextUses:501Used by:2624
Symbol 2606 FontUsed by:2607 2608 2609 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748
Symbol 2607 TextUses:2606Used by:2624
Symbol 2608 TextUses:2606Used by:2624
Symbol 2609 TextUses:2606Used by:2624
Symbol 2610 TextUses:501Used by:2624
Symbol 2611 TextUses:501Used by:2624
Symbol 2612 TextUses:501Used by:2624
Symbol 2613 TextUses:501Used by:2624
Symbol 2614 TextUses:501Used by:2624
Symbol 2615 TextUses:501Used by:2624
Symbol 2616 TextUses:501Used by:2624
Symbol 2617 TextUses:501Used by:2624
Symbol 2618 TextUses:501Used by:2624
Symbol 2619 TextUses:501Used by:2624
Symbol 2620 TextUses:501Used by:2624
Symbol 2621 TextUses:501Used by:2624
Symbol 2622 TextUses:501Used by:2624
Symbol 2623 TextUses:501Used by:2624
Symbol 2624 MovieClipUses:2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 1120 2607 2608 2609 1133 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623Used by:Timeline
Symbol 2625 MovieClipUses:36Used by:Timeline
Symbol 2626 BitmapUsed by:2627
Symbol 2627 GraphicUses:2626 874Used by:Timeline
Symbol 2628 BitmapUsed by:2629
Symbol 2629 GraphicUses:2628Used by:2630
Symbol 2630 MovieClipUses:2629Used by:Timeline
Symbol 2631 EditableTextUses:501 2606Used by:Timeline
Symbol 2632 EditableTextUses:501 2606Used by:Timeline
Symbol 2633 EditableTextUses:501 2606Used by:Timeline
Symbol 2634 EditableTextUses:501 2606Used by:Timeline
Symbol 2635 EditableTextUses:501 2606Used by:Timeline
Symbol 2636 EditableTextUses:501 2606Used by:Timeline
Symbol 2637 EditableTextUses:501 2606Used by:Timeline
Symbol 2638 EditableTextUses:501 2606Used by:Timeline
Symbol 2639 EditableTextUses:501 2606Used by:Timeline
Symbol 2640 EditableTextUses:501 2606Used by:Timeline
Symbol 2641 EditableTextUses:90Used by:Timeline
Symbol 2642 MovieClipUses:36Used by:Timeline
Symbol 2643 MovieClipUses:36Used by:Timeline
Symbol 2644 MovieClipUses:36Used by:Timeline
Symbol 2645 TextUses:90Used by:Timeline
Symbol 2646 TextUses:90Used by:Timeline
Symbol 2647 EditableTextUses:90 114Used by:Timeline
Symbol 2648 TextUses:90Used by:Timeline
Symbol 2649 TextUses:90Used by:Timeline
Symbol 2650 TextUses:90Used by:Timeline
Symbol 2651 EditableTextUses:90 114Used by:Timeline
Symbol 2652 EditableTextUses:90 114Used by:Timeline
Symbol 2653 EditableTextUses:90 114Used by:Timeline
Symbol 2654 BitmapUsed by:2655
Symbol 2655 GraphicUses:2654 874Used by:Timeline
Symbol 2656 FontUsed by:2657 2658
Symbol 2657 EditableTextUses:2656Used by:Timeline
Symbol 2658 EditableTextUses:2656Used by:Timeline
Symbol 2659 BitmapUsed by:2660
Symbol 2660 GraphicUses:2659Used by:2689
Symbol 2661 BitmapUsed by:2662
Symbol 2662 GraphicUses:2661Used by:2689
Symbol 2663 BitmapUsed by:2664
Symbol 2664 GraphicUses:2663Used by:2689
Symbol 2665 BitmapUsed by:2666
Symbol 2666 GraphicUses:2665Used by:2689
Symbol 2667 BitmapUsed by:2668
Symbol 2668 GraphicUses:2667Used by:2689
Symbol 2669 BitmapUsed by:2670
Symbol 2670 GraphicUses:2669Used by:2689
Symbol 2671 BitmapUsed by:2672
Symbol 2672 GraphicUses:2671Used by:2689
Symbol 2673 BitmapUsed by:2674
Symbol 2674 GraphicUses:2673Used by:2689
Symbol 2675 BitmapUsed by:2676
Symbol 2676 GraphicUses:2675Used by:2689
Symbol 2677 BitmapUsed by:2678
Symbol 2678 GraphicUses:2677Used by:2689
Symbol 2679 BitmapUsed by:2680
Symbol 2680 GraphicUses:2679Used by:2689
Symbol 2681 BitmapUsed by:2682
Symbol 2682 GraphicUses:2681Used by:2689
Symbol 2683 BitmapUsed by:2684
Symbol 2684 GraphicUses:2683Used by:2689
Symbol 2685 BitmapUsed by:2686
Symbol 2686 GraphicUses:2685Used by:2689
Symbol 2687 BitmapUsed by:2688
Symbol 2688 GraphicUses:2687Used by:2689
Symbol 2689 MovieClipUses:2660 2662 2664 2666 2668 2670 2672 2674 2676 2678 2680 2682 2684 2686 2688Used by:Timeline
Symbol 2690 MovieClipUses:36Used by:Timeline
Symbol 2691 BitmapUsed by:2692
Symbol 2692 GraphicUses:2691 874Used by:Timeline
Symbol 2693 TextUses:501Used by:Timeline
Symbol 2694 TextUses:501Used by:2695
Symbol 2695 MovieClipUses:2694Used by:Timeline
Symbol 2696 TextUses:501Used by:2697
Symbol 2697 MovieClipUses:2696Used by:Timeline
Symbol 2698 EditableTextUses:90 114Used by:Timeline
Symbol 2699 TextUses:501Used by:2700
Symbol 2700 MovieClipUses:2699Used by:Timeline
Symbol 2701 EditableTextUses:90 114Used by:Timeline
Symbol 2702 EditableTextUses:90 114Used by:Timeline
Symbol 2703 EditableTextUses:90 114Used by:Timeline
Symbol 2704 EditableTextUses:90 114Used by:Timeline
Symbol 2705 EditableTextUses:501 2606Used by:Timeline
Symbol 2706 EditableTextUses:501 2606Used by:Timeline
Symbol 2707 EditableTextUses:501 2606Used by:Timeline
Symbol 2708 EditableTextUses:501 2606Used by:Timeline
Symbol 2709 EditableTextUses:501 2606Used by:Timeline
Symbol 2710 EditableTextUses:501 2606Used by:Timeline
Symbol 2711 EditableTextUses:501 2606Used by:Timeline
Symbol 2712 EditableTextUses:501 2606Used by:Timeline
Symbol 2713 EditableTextUses:501 2606Used by:Timeline
Symbol 2714 EditableTextUses:501 2606Used by:Timeline
Symbol 2715 EditableTextUses:501 2606Used by:Timeline
Symbol 2716 EditableTextUses:501 2606Used by:Timeline
Symbol 2717 EditableTextUses:501 2606Used by:Timeline
Symbol 2718 EditableTextUses:501 2606Used by:Timeline
Symbol 2719 EditableTextUses:501 2606Used by:Timeline
Symbol 2720 EditableTextUses:501 2606Used by:Timeline
Symbol 2721 EditableTextUses:501 2606Used by:Timeline
Symbol 2722 EditableTextUses:501 2606Used by:Timeline
Symbol 2723 EditableTextUses:501 2606Used by:Timeline
Symbol 2724 EditableTextUses:501 2606Used by:Timeline
Symbol 2725 EditableTextUses:501 2606Used by:Timeline
Symbol 2726 EditableTextUses:501 2606Used by:Timeline
Symbol 2727 EditableTextUses:501 2606Used by:Timeline
Symbol 2728 EditableTextUses:501 2606Used by:Timeline
Symbol 2729 EditableTextUses:501 2606Used by:Timeline
Symbol 2730 EditableTextUses:501 2606Used by:Timeline
Symbol 2731 EditableTextUses:501 2606Used by:Timeline
Symbol 2732 EditableTextUses:501 2606Used by:Timeline
Symbol 2733 EditableTextUses:501 2606Used by:Timeline
Symbol 2734 EditableTextUses:501 2606Used by:Timeline
Symbol 2735 EditableTextUses:501 2606Used by:Timeline
Symbol 2736 EditableTextUses:501 2606Used by:Timeline
Symbol 2737 EditableTextUses:501 2606Used by:Timeline
Symbol 2738 EditableTextUses:501 2606Used by:Timeline
Symbol 2739 EditableTextUses:501 2606Used by:Timeline
Symbol 2740 EditableTextUses:501 2606Used by:Timeline
Symbol 2741 EditableTextUses:501 2606Used by:Timeline
Symbol 2742 EditableTextUses:501 2606Used by:Timeline
Symbol 2743 EditableTextUses:501 2606Used by:Timeline
Symbol 2744 EditableTextUses:501 2606Used by:Timeline
Symbol 2745 EditableTextUses:501 2606Used by:Timeline
Symbol 2746 EditableTextUses:501 2606Used by:Timeline
Symbol 2747 EditableTextUses:501 2606Used by:Timeline
Symbol 2748 EditableTextUses:501 2606Used by:Timeline
Symbol 2749 EditableTextUses:90 114Used by:Timeline

Instance Names

"bg"Frame 1Symbol 419 MovieClip
"inder"Frame 1Symbol 426 MovieClip
"awa2"Frame 3Symbol 448 MovieClip
"opt2"Frame 3Symbol 452 MovieClip
"bes2"Frame 3Symbol 456 MovieClip
"cam2"Frame 3Symbol 460 MovieClip
"cre2"Frame 3Symbol 464 MovieClip
"ins2"Frame 3Symbol 468 MovieClip
"pmg2"Frame 3Symbol 474 MovieClip
"sur2"Frame 3Symbol 479 MovieClip
"sur"Frame 3Symbol 480 MovieClip
"ins"Frame 3Symbol 480 MovieClip
"opt"Frame 3Symbol 480 MovieClip
"awa"Frame 3Symbol 480 MovieClip
"pmg"Frame 3Symbol 480 MovieClip
"cre"Frame 3Symbol 480 MovieClip
"bes"Frame 3Symbol 480 MovieClip
"cam"Frame 3Symbol 482 MovieClip
"startbtn"Frame 3Symbol 484 MovieClip
"mg3"Frame 3Symbol 485 MovieClip
"camp"Frame 3Symbol 499 MovieClip
"opts"Frame 3Symbol 518 MovieClip
"bg"Frame 4Symbol 523 MovieClip
"headbar"Frame 4Symbol 414 MovieClip [headbar]
"p1"Frame 4Symbol 526 MovieClip
"p2"Frame 4Symbol 527 MovieClip
"ball1"Frame 4Symbol 823 MovieClip
"textHolder"Frame 4Symbol 1097 MovieClip
"levelUp"Frame 4Symbol 1100 MovieClip
"toNextLevel"Frame 4Symbol 1102 MovieClip
"bas"Frame 4Symbol 1103 MovieClip
"tt1"Frame 4Symbol 1104 EditableText
"v1"Frame 4Symbol 297 MovieClip [countdown]
"o1"Frame 4Symbol 294 MovieClip [countdownoutline]
"award"Frame 4Symbol 1116 MovieClip
"nw"Frame 4Symbol 1118 MovieClip
"tt2"Frame 4Symbol 1141 EditableText
"v2"Frame 4Symbol 297 MovieClip [countdown]
"o2"Frame 4Symbol 294 MovieClip [countdownoutline]
"music"Frame 4Symbol 290 MovieClip [music]
"makebigger"Frame 4Symbol 1159 MovieClip
"bg"Frame 5Symbol 419 MovieClip
"pmg2"Frame 5Symbol 474 MovieClip
"award"Frame 5Symbol 1116 MovieClip
"scoreMovie"Frame 5Symbol 2583 MovieClip
"re"Frame 5Symbol 2585 MovieClip
"ss"Frame 5Symbol 2585 MovieClip
"me"Frame 5Symbol 2585 MovieClip
"mg"Frame 5Symbol 2585 MovieClip
"didwin"Frame 5Symbol 2588 MovieClip
"namer"Frame 5Symbol 2590 EditableText
"zx"Frame 6Symbol 2624 MovieClip
"mbtn"Frame 6Symbol 2625 MovieClip
"nex"Frame 6Symbol 2625 MovieClip
"bac"Frame 6Symbol 2625 MovieClip
"c1"Frame 7Symbol 2630 MovieClip
"c2"Frame 7Symbol 2630 MovieClip
"c3"Frame 7Symbol 2630 MovieClip
"c4"Frame 7Symbol 2630 MovieClip
"c5"Frame 7Symbol 2630 MovieClip
"c6"Frame 7Symbol 2630 MovieClip
"c7"Frame 7Symbol 2630 MovieClip
"c8"Frame 7Symbol 2630 MovieClip
"c9"Frame 7Symbol 2630 MovieClip
"c10"Frame 7Symbol 2630 MovieClip
"p1"Frame 7Symbol 2631 EditableText
"p2"Frame 7Symbol 2632 EditableText
"p3"Frame 7Symbol 2633 EditableText
"p4"Frame 7Symbol 2634 EditableText
"p5"Frame 7Symbol 2635 EditableText
"p6"Frame 7Symbol 2636 EditableText
"p7"Frame 7Symbol 2637 EditableText
"p8"Frame 7Symbol 2638 EditableText
"p9"Frame 7Symbol 2639 EditableText
"p10"Frame 7Symbol 2640 EditableText
"desc"Frame 7Symbol 2641 EditableText
"mbtn"Frame 7Symbol 2625 MovieClip
"back"Frame 7Symbol 2642 MovieClip
"nexta"Frame 7Symbol 2642 MovieClip
"z1"Frame 7Symbol 2643 MovieClip
"z2"Frame 7Symbol 2643 MovieClip
"z3"Frame 7Symbol 2643 MovieClip
"z4"Frame 7Symbol 2643 MovieClip
"z5"Frame 7Symbol 2643 MovieClip
"z6"Frame 7Symbol 2643 MovieClip
"z7"Frame 7Symbol 2643 MovieClip
"z8"Frame 7Symbol 2643 MovieClip
"z9"Frame 7Symbol 2643 MovieClip
"z10"Frame 7Symbol 2643 MovieClip
"a2"Frame 7Symbol 2644 MovieClip
"a1"Frame 7Symbol 2644 MovieClip
"a3"Frame 7Symbol 2644 MovieClip
"a4"Frame 7Symbol 2644 MovieClip
"a5"Frame 7Symbol 2644 MovieClip
"desc"Frame 8Symbol 2657 EditableText
"nm"Frame 8Symbol 2658 EditableText
"choice"Frame 8Symbol 2689 MovieClip
"b1"Frame 8Symbol 2690 MovieClip
"b2"Frame 8Symbol 2690 MovieClip
"b3"Frame 8Symbol 2690 MovieClip
"b4"Frame 8Symbol 2690 MovieClip
"b6"Frame 8Symbol 2690 MovieClip
"b7"Frame 8Symbol 2690 MovieClip
"b8"Frame 8Symbol 2690 MovieClip
"b9"Frame 8Symbol 2690 MovieClip
"b11"Frame 8Symbol 2690 MovieClip
"b12"Frame 8Symbol 2690 MovieClip
"b13"Frame 8Symbol 2690 MovieClip
"b14"Frame 8Symbol 2690 MovieClip
"b5"Frame 8Symbol 2690 MovieClip
"b10"Frame 8Symbol 2690 MovieClip
"b15"Frame 8Symbol 2690 MovieClip
"mbtn"Frame 8Symbol 2625 MovieClip
"ap"Frame 9Symbol 2695 MovieClip
"arm"Frame 9Symbol 2697 MovieClip
"nt"Frame 9Symbol 2700 MovieClip
"mbtna"Frame 9Symbol 2625 MovieClip
"d"Symbol 32 MovieClip Frame 1Symbol 18 MovieClip
"f"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"w"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"q"Symbol 70 MovieClip [archer] Frame 1Symbol 32 MovieClip
"abox"Symbol 70 MovieClip [archer] Frame 1Symbol 37 MovieClip
"w"Symbol 70 MovieClip [archer] Frame 1Symbol 66 MovieClip
"inside"Symbol 139 MovieClip [orangedes] Frame 1Symbol 136 MovieClip
"inanother"Symbol 139 MovieClip [orangedes] Frame 1Symbol 138 MovieClip
"inside"Symbol 143 MovieClip Frame 1Symbol 142 MovieClip
"inside"Symbol 144 MovieClip [scoreMovie] Frame 1Symbol 143 MovieClip
"bb"Symbol 150 MovieClip [il1] Frame 1Symbol 149 MovieClip
"bb"Symbol 168 MovieClip [rtb] Frame 1Symbol 167 MovieClip
"bb"Symbol 172 MovieClip [moreGames] Frame 1Symbol 170 MovieClip
"bb"Symbol 172 MovieClip [moreGames] Frame 15Symbol 170 MovieClip
"bb"Symbol 172 MovieClip [moreGames] Frame 35Symbol 170 MovieClip
"cl"Symbol 225 MovieClip [continue2] Frame 1Symbol 218 EditableText
"ye"Symbol 225 MovieClip [continue2] Frame 1Symbol 220 MovieClip
"no"Symbol 225 MovieClip [continue2] Frame 1Symbol 222 MovieClip
"bfill"Symbol 287 MovieClip [bhealth] Frame 1Symbol 282 MovieClip
"g"Symbol 318 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 320 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 322 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 324 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 326 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 328 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 330 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 332 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 334 MovieClip Frame 1Symbol 316 MovieClip
"ga"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 318 MovieClip
"mm"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 320 MovieClip
"ma"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 322 MovieClip
"ab"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 324 MovieClip
"ms"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 326 MovieClip
"inv"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 328 MovieClip
"rf"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 330 MovieClip
"ss"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 332 MovieClip
"nm"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 334 MovieClip
"done"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 336 MovieClip
"l1"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 339 MovieClip
"l2"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 341 MovieClip
"l3"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 343 MovieClip
"l4"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 345 MovieClip
"l5"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 347 MovieClip
"l6"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 349 MovieClip
"l7"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 351 MovieClip
"l8"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 353 MovieClip
"l9"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 355 MovieClip
"btm"Symbol 385 MovieClip [paused2] Frame 1Symbol 381 MovieClip
"rg"Symbol 385 MovieClip [paused2] Frame 1Symbol 384 MovieClip
"inside"Symbol 411 MovieClip [enemy0] Frame 1Symbol 404 MovieClip
"inside"Symbol 411 MovieClip [enemy0] Frame 2Symbol 407 MovieClip
"inside"Symbol 411 MovieClip [enemy0] Frame 3Symbol 410 MovieClip
"bg"Symbol 430 MovieClip Frame 1Symbol 419 MovieClip
"skipbtn"Symbol 499 MovieClip Frame 1Symbol 490 MovieClip
"li"Symbol 518 MovieClip Frame 1Symbol 506 MovieClip
"mi"Symbol 518 MovieClip Frame 1Symbol 508 MovieClip
"hi"Symbol 518 MovieClip Frame 1Symbol 510 MovieClip
"oi"Symbol 518 MovieClip Frame 1Symbol 512 MovieClip
"oni"Symbol 518 MovieClip Frame 1Symbol 514 MovieClip
"xd"Symbol 518 MovieClip Frame 1Symbol 516 MovieClip
"hitp"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"temper"Symbol 648 MovieClip [boss2] Frame 1Symbol 528 MovieClip
"inner"Symbol 648 MovieClip [boss2] Frame 1Symbol 556 MovieClip
"target2"Symbol 648 MovieClip [boss2] Frame 1Symbol 557 MovieClip
"inder"Symbol 648 MovieClip [boss2] Frame 2Symbol 608 MovieClip
"temper"Symbol 768 MovieClip [boss3] Frame 1Symbol 528 MovieClip
"inder"Symbol 768 MovieClip [boss3] Frame 1Symbol 675 MovieClip
"inner"Symbol 768 MovieClip [boss3] Frame 1Symbol 556 MovieClip
"target2"Symbol 768 MovieClip [boss3] Frame 1Symbol 557 MovieClip
"r"Symbol 821 MovieClip Frame 1Symbol 786 MovieClip
"e"Symbol 821 MovieClip Frame 1Symbol 798 MovieClip
"w"Symbol 821 MovieClip Frame 1Symbol 810 MovieClip
"q"Symbol 821 MovieClip Frame 1Symbol 786 MovieClip
"bow"Symbol 821 MovieClip Frame 1Symbol 816 MovieClip
"q"Symbol 823 MovieClip Frame 1Symbol 32 MovieClip
"o"Symbol 823 MovieClip Frame 1Symbol 821 MovieClip
"w"Symbol 823 MovieClip Frame 1Symbol 66 MovieClip
"hat"Symbol 823 MovieClip Frame 1Symbol 368 MovieClip [hat]
"abox"Symbol 823 MovieClip Frame 1Symbol 822 MovieClip
"co"Symbol 966 MovieClip Frame 1Symbol 891 EditableText
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt1"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt2"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt3"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt4"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt5"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"warn"Symbol 966 MovieClip Frame 1Symbol 900 MovieClip
"h1"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"a1"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"p1"Symbol 966 MovieClip Frame 1Symbol 908 MovieClip
"d1"Symbol 966 MovieClip Frame 1Symbol 910 MovieClip
"h2"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"h3"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"h4"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"h5"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"a2"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a3"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a4"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a5"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a6"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"e1"Symbol 966 MovieClip Frame 1Symbol 912 MovieClip
"hp"Symbol 966 MovieClip Frame 1Symbol 914 MovieClip
"moneytext"Symbol 966 MovieClip Frame 1Symbol 915 EditableText
"inventory"Symbol 966 MovieClip Frame 1Symbol 916 EditableText
"description"Symbol 966 MovieClip Frame 1Symbol 917 EditableText
"itemname"Symbol 966 MovieClip Frame 1Symbol 918 EditableText
"inventory2"Symbol 966 MovieClip Frame 1Symbol 919 EditableText
"ch"Symbol 966 MovieClip Frame 1Symbol 921 MovieClip
"r1"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r2"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r3"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r4"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r5"Symbol 966 MovieClip Frame 2Symbol 930 MovieClip
"namer"Symbol 966 MovieClip Frame 2Symbol 931 EditableText
"eno"Symbol 966 MovieClip Frame 2Symbol 933 EditableText
"desc"Symbol 966 MovieClip Frame 2Symbol 936 EditableText
"s1"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"s2"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"s3"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"s4"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"bs1"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs2"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs3"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs4"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs5"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"b1"Symbol 966 MovieClip Frame 2Symbol 944 MovieClip
"s5"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"bowbg"Symbol 966 MovieClip Frame 2Symbol 956 MovieClip
"upo"Symbol 966 MovieClip Frame 2Symbol 958 EditableText
"t1"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t2"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t3"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t4"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t5"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"y1"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"finished2"Symbol 966 MovieClip Frame 2Symbol 964 MovieClip
"y2"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"y3"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"y4"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"y5"Symbol 966 MovieClip Frame 2Symbol 965 MovieClip
"shop"Symbol 967 MovieClip [menu] Frame 1Symbol 966 MovieClip
"p1"Symbol 967 MovieClip [menu] Frame 1Symbol 526 MovieClip
"p2"Symbol 967 MovieClip [menu] Frame 1Symbol 527 MovieClip
"temper"Symbol 1074 MovieClip [enemy8] Frame 1Symbol 968 MovieClip
"inner"Symbol 1074 MovieClip [enemy8] Frame 1Symbol 1002 MovieClip
"target2"Symbol 1074 MovieClip [enemy8] Frame 1Symbol 1003 MovieClip
"inder"Symbol 1074 MovieClip [enemy8] Frame 2Symbol 1054 MovieClip
"hFill"Symbol 1097 MovieClip Frame 1Symbol 1083 MovieClip
"waves"Symbol 1097 MovieClip Frame 1Symbol 1093 MovieClip
"monies"Symbol 1097 MovieClip Frame 1Symbol 1095 MovieClip
"aname"Symbol 1116 MovieClip Frame 1Symbol 1115 MovieClip
"a1"Symbol 1159 MovieClip Frame 1Symbol 1143 MovieClip
"a2"Symbol 1159 MovieClip Frame 1Symbol 1143 MovieClip
"a3"Symbol 1159 MovieClip Frame 1Symbol 1143 MovieClip
"a4"Symbol 1159 MovieClip Frame 1Symbol 1143 MovieClip
"a5"Symbol 1159 MovieClip Frame 1Symbol 1143 MovieClip
"a6"Symbol 1159 MovieClip Frame 1Symbol 1143 MovieClip
"b1"Symbol 1159 MovieClip Frame 1Symbol 1144 MovieClip
"b2"Symbol 1159 MovieClip Frame 1Symbol 1144 MovieClip
"b3"Symbol 1159 MovieClip Frame 1Symbol 1144 MovieClip
"b4"Symbol 1159 MovieClip Frame 1Symbol 1144 MovieClip
"b5"Symbol 1159 MovieClip Frame 1Symbol 1144 MovieClip
"q4"Symbol 1159 MovieClip Frame 1Symbol 1148 EditableText
"q2"Symbol 1159 MovieClip Frame 1Symbol 1149 EditableText
"q5"Symbol 1159 MovieClip Frame 1Symbol 1150 EditableText
"q3"Symbol 1159 MovieClip Frame 1Symbol 1151 EditableText
"q6"Symbol 1159 MovieClip Frame 1Symbol 1152 EditableText
"w1"Symbol 1159 MovieClip Frame 1Symbol 1153 EditableText
"w2"Symbol 1159 MovieClip Frame 1Symbol 1154 EditableText
"w3"Symbol 1159 MovieClip Frame 1Symbol 1155 EditableText
"w4"Symbol 1159 MovieClip Frame 1Symbol 1156 EditableText
"w5"Symbol 1159 MovieClip Frame 1Symbol 1157 EditableText
"temper"Symbol 1262 MovieClip [enemy6] Frame 1Symbol 968 MovieClip
"inner"Symbol 1262 MovieClip [enemy6] Frame 1Symbol 1002 MovieClip
"target2"Symbol 1262 MovieClip [enemy6] Frame 1Symbol 1003 MovieClip
"inder"Symbol 1262 MovieClip [enemy6] Frame 2Symbol 1241 MovieClip
"temper"Symbol 1262 MovieClip [enemy6] Frame 4Symbol 968 MovieClip
"inner"Symbol 1262 MovieClip [enemy6] Frame 4Symbol 1002 MovieClip
"target2"Symbol 1262 MovieClip [enemy6] Frame 4Symbol 1003 MovieClip
"temper"Symbol 1366 MovieClip [enemy] Frame 1Symbol 528 MovieClip
"inner"Symbol 1366 MovieClip [enemy] Frame 1Symbol 556 MovieClip
"target2"Symbol 1366 MovieClip [enemy] Frame 1Symbol 557 MovieClip
"inder"Symbol 1366 MovieClip [enemy] Frame 2Symbol 1346 MovieClip
"temper"Symbol 1493 MovieClip [enemy2] Frame 1Symbol 1367 MovieClip
"inner"Symbol 1493 MovieClip [enemy2] Frame 1Symbol 1401 MovieClip
"target2"Symbol 1493 MovieClip [enemy2] Frame 1Symbol 1402 MovieClip
"inder"Symbol 1493 MovieClip [enemy2] Frame 2Symbol 1453 MovieClip
"temper"Symbol 1597 MovieClip [enemy3] Frame 1Symbol 528 MovieClip
"inner"Symbol 1597 MovieClip [enemy3] Frame 1Symbol 556 MovieClip
"target2"Symbol 1597 MovieClip [enemy3] Frame 1Symbol 557 MovieClip
"inder"Symbol 1597 MovieClip [enemy3] Frame 2Symbol 1577 MovieClip
"temper"Symbol 1701 MovieClip [enemy4] Frame 1Symbol 528 MovieClip
"inner"Symbol 1701 MovieClip [enemy4] Frame 1Symbol 1401 MovieClip
"target2"Symbol 1701 MovieClip [enemy4] Frame 1Symbol 1402 MovieClip
"inder"Symbol 1701 MovieClip [enemy4] Frame 2Symbol 1681 MovieClip
"temper"Symbol 1826 MovieClip [enemy5] Frame 1Symbol 1702 MovieClip
"inside"Symbol 1826 MovieClip [enemy5] Frame 1Symbol 1735 MovieClip
"inner"Symbol 1826 MovieClip [enemy5] Frame 1Symbol 1736 MovieClip
"target2"Symbol 1826 MovieClip [enemy5] Frame 1Symbol 1737 MovieClip
"inder"Symbol 1826 MovieClip [enemy5] Frame 2Symbol 1786 MovieClip
"temper"Symbol 1897 MovieClip [enemy7] Frame 1Symbol 1702 MovieClip
"inside"Symbol 1897 MovieClip [enemy7] Frame 1Symbol 1859 MovieClip
"inner"Symbol 1897 MovieClip [enemy7] Frame 1Symbol 1736 MovieClip
"target2"Symbol 1897 MovieClip [enemy7] Frame 1Symbol 1737 MovieClip
"inder"Symbol 1897 MovieClip [enemy7] Frame 2Symbol 280 MovieClip [enemy7attack]
"temper"Symbol 2015 MovieClip [enemy9] Frame 1Symbol 968 MovieClip
"inner"Symbol 2015 MovieClip [enemy9] Frame 1Symbol 1002 MovieClip
"target2"Symbol 2015 MovieClip [enemy9] Frame 1Symbol 1003 MovieClip
"inder"Symbol 2015 MovieClip [enemy9] Frame 2Symbol 1979 MovieClip
"temper"Symbol 2171 MovieClip [enemy10] Frame 1Symbol 1367 MovieClip
"inner"Symbol 2171 MovieClip [enemy10] Frame 1Symbol 1401 MovieClip
"target2"Symbol 2171 MovieClip [enemy10] Frame 1Symbol 1402 MovieClip
"inder"Symbol 2171 MovieClip [enemy10] Frame 2Symbol 2131 MovieClip
"temper"Symbol 2295 MovieClip [boss1] Frame 1Symbol 528 MovieClip
"inner"Symbol 2295 MovieClip [boss1] Frame 1Symbol 556 MovieClip
"target2"Symbol 2295 MovieClip [boss1] Frame 1Symbol 557 MovieClip
"inder"Symbol 2295 MovieClip [boss1] Frame 2Symbol 2255 MovieClip
"temper"Symbol 2417 MovieClip [boss4] Frame 1Symbol 528 MovieClip
"inner"Symbol 2417 MovieClip [boss4] Frame 1Symbol 556 MovieClip
"target2"Symbol 2417 MovieClip [boss4] Frame 1Symbol 557 MovieClip
"inder"Symbol 2417 MovieClip [boss4] Frame 2Symbol 2377 MovieClip
"temper"Symbol 2577 MovieClip [boss5] Frame 1Symbol 528 MovieClip
"inner"Symbol 2577 MovieClip [boss5] Frame 1Symbol 556 MovieClip
"target2"Symbol 2577 MovieClip [boss5] Frame 1Symbol 557 MovieClip
"inder"Symbol 2577 MovieClip [boss5] Frame 2Symbol 2537 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Sword_Sl-Doogens-8722_hifi"
ExportAssets (56)Timeline Frame 1Symbol 2 as "power_of-kayden_r-8978_hifi"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Knife_SL-Derka_De-8768_hifi"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bang"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Arrow_sh-kayden_r-8961_hifi"
ExportAssets (56)Timeline Frame 1Symbol 43 as "spike4"
ExportAssets (56)Timeline Frame 1Symbol 45 as "spike5"
ExportAssets (56)Timeline Frame 1Symbol 48 as "spike"
ExportAssets (56)Timeline Frame 1Symbol 51 as "spike3"
ExportAssets (56)Timeline Frame 1Symbol 52 as "spike2"
ExportAssets (56)Timeline Frame 1Symbol 70 as "archer"
ExportAssets (56)Timeline Frame 1Symbol 79 as "enemy1a"
ExportAssets (56)Timeline Frame 1Symbol 81 as "longbow"
ExportAssets (56)Timeline Frame 1Symbol 83 as "shortbow"
ExportAssets (56)Timeline Frame 1Symbol 85 as "crossbow"
ExportAssets (56)Timeline Frame 1Symbol 87 as "compositebow"
ExportAssets (56)Timeline Frame 1Symbol 89 as "alpha_sound"
ExportAssets (56)Timeline Frame 1Symbol 94 as "portalstrike"
ExportAssets (56)Timeline Frame 1Symbol 101 as "powerup3"
ExportAssets (56)Timeline Frame 1Symbol 104 as "powerup2"
ExportAssets (56)Timeline Frame 1Symbol 110 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 113 as "aim"
ExportAssets (56)Timeline Frame 1Symbol 116 as "newAlert1"
ExportAssets (56)Timeline Frame 1Symbol 117 as "newEnemies"
ExportAssets (56)Timeline Frame 1Symbol 122 as "newEnemies2"
ExportAssets (56)Timeline Frame 1Symbol 127 as "finishedbtn"
ExportAssets (56)Timeline Frame 1Symbol 129 as "aimer"
ExportAssets (56)Timeline Frame 1Symbol 132 as "redFlash"
ExportAssets (56)Timeline Frame 1Symbol 139 as "orangedes"
ExportAssets (56)Timeline Frame 1Symbol 144 as "scoreMovie"
ExportAssets (56)Timeline Frame 1Symbol 150 as "il1"
ExportAssets (56)Timeline Frame 1Symbol 153 as "powerup4"
ExportAssets (56)Timeline Frame 1Symbol 156 as "up1"
ExportAssets (56)Timeline Frame 1Symbol 159 as "up2"
ExportAssets (56)Timeline Frame 1Symbol 162 as "up3"
ExportAssets (56)Timeline Frame 1Symbol 165 as "up4"
ExportAssets (56)Timeline Frame 1Symbol 168 as "rtb"
ExportAssets (56)Timeline Frame 1Symbol 172 as "moreGames"
ExportAssets (56)Timeline Frame 1Symbol 177 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 180 as "powerup5"
ExportAssets (56)Timeline Frame 1Symbol 183 as "up5"
ExportAssets (56)Timeline Frame 1Symbol 186 as "powerup6"
ExportAssets (56)Timeline Frame 1Symbol 189 as "up6"
ExportAssets (56)Timeline Frame 1Symbol 193 as "np1"
ExportAssets (56)Timeline Frame 1Symbol 196 as "np2"
ExportAssets (56)Timeline Frame 1Symbol 200 as "np3"
ExportAssets (56)Timeline Frame 1Symbol 203 as "np4"
ExportAssets (56)Timeline Frame 1Symbol 206 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 208 as "enbullet"
ExportAssets (56)Timeline Frame 1Symbol 210 as "nightmode"
ExportAssets (56)Timeline Frame 1Symbol 213 as "spike6"
ExportAssets (56)Timeline Frame 1Symbol 216 as "coin3a"
ExportAssets (56)Timeline Frame 1Symbol 225 as "continue2"
ExportAssets (56)Timeline Frame 1Symbol 280 as "enemy7attack"
ExportAssets (56)Timeline Frame 1Symbol 287 as "bhealth"
ExportAssets (56)Timeline Frame 1Symbol 290 as "music"
ExportAssets (56)Timeline Frame 1Symbol 292 as "spike7"
ExportAssets (56)Timeline Frame 1Symbol 294 as "countdownoutline"
ExportAssets (56)Timeline Frame 1Symbol 297 as "countdown"
ExportAssets (56)Timeline Frame 1Symbol 311 as "enbullet2"
ExportAssets (56)Timeline Frame 1Symbol 356 as "cheatscreen"
ExportAssets (56)Timeline Frame 1Symbol 368 as "hat"
ExportAssets (56)Timeline Frame 1Symbol 370 as "explosion2"
ExportAssets (56)Timeline Frame 1Symbol 372 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 385 as "paused2"
ExportAssets (56)Timeline Frame 1Symbol 388 as "coin2a"
ExportAssets (56)Timeline Frame 1Symbol 391 as "blood3"
ExportAssets (56)Timeline Frame 1Symbol 394 as "blood2"
ExportAssets (56)Timeline Frame 1Symbol 397 as "blood1"
ExportAssets (56)Timeline Frame 1Symbol 411 as "enemy0"
ExportAssets (56)Timeline Frame 1Symbol 414 as "headbar"
ExportAssets (56)Timeline Frame 1Symbol 416 as "intro3"
ExportAssets (56)Timeline Frame 1Symbol 2750 as "__Packages.ab3.rankz.Armor_Bot_30_En_AS1"
ExportAssets (56)Timeline Frame 4Symbol 648 as "boss2"
ExportAssets (56)Timeline Frame 4Symbol 768 as "boss3"
ExportAssets (56)Timeline Frame 4Symbol 770 as "yy1"
ExportAssets (56)Timeline Frame 4Symbol 772 as "yy2"
ExportAssets (56)Timeline Frame 4Symbol 774 as "yy3"
ExportAssets (56)Timeline Frame 4Symbol 776 as "yy4"
ExportAssets (56)Timeline Frame 4Symbol 778 as "yy5"
ExportAssets (56)Timeline Frame 4Symbol 780 as "yy6"
ExportAssets (56)Timeline Frame 4Symbol 863 as "newEnemies3"
ExportAssets (56)Timeline Frame 4Symbol 865 as "w1"
ExportAssets (56)Timeline Frame 4Symbol 867 as "w2"
ExportAssets (56)Timeline Frame 4Symbol 869 as "w3"
ExportAssets (56)Timeline Frame 4Symbol 871 as "w4"
ExportAssets (56)Timeline Frame 4Symbol 873 as "w5"
ExportAssets (56)Timeline Frame 4Symbol 967 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 1074 as "enemy8"
ExportAssets (56)Timeline Frame 4Symbol 1262 as "enemy6"
ExportAssets (56)Timeline Frame 4Symbol 1366 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 1493 as "enemy2"
ExportAssets (56)Timeline Frame 4Symbol 1597 as "enemy3"
ExportAssets (56)Timeline Frame 4Symbol 1701 as "enemy4"
ExportAssets (56)Timeline Frame 4Symbol 1826 as "enemy5"
ExportAssets (56)Timeline Frame 4Symbol 1897 as "enemy7"
ExportAssets (56)Timeline Frame 4Symbol 2015 as "enemy9"
ExportAssets (56)Timeline Frame 4Symbol 2171 as "enemy10"
ExportAssets (56)Timeline Frame 4Symbol 2295 as "boss1"
ExportAssets (56)Timeline Frame 4Symbol 2417 as "boss4"
ExportAssets (56)Timeline Frame 4Symbol 2577 as "boss5"
ExportAssets (56)Timeline Frame 4Symbol 2578 as "153668_Rose_At_Nightfall(2)"

Dynamic Text Variables

insideSymbol 140 EditableText"<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>"
clSymbol 218 EditableText"<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p>"
tAchsSymbol 524 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p>"
coSymbol 891 EditableText"<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>"
moneytextSymbol 915 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>"
inventorySymbol 916 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>"
descriptionSymbol 917 EditableText"<p align="left"></p>"
itemnameSymbol 918 EditableText"<p align="left"></p>"
inventory2Symbol 919 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>"
namerSymbol 931 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p>"
enoSymbol 933 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>"
descSymbol 936 EditableText"<p align="left"></p>"
upoSymbol 958 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>"
moneytxtSymbol 1075 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>"
livestxtSymbol 1078 EditableText"<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
scoretxtSymbol 1079 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>"
eptxtSymbol 1081 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>"
wavetxtSymbol 1085 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00/25</font></p>"
leveltxtSymbol 1087 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>"
arrowstxtSymbol 1088 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>"
killstxtSymbol 1090 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p>"
t1Symbol 1104 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>"
awardNameSymbol 1114 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p>"
t2Symbol 1141 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>"
q4Symbol 1148 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>"
q2Symbol 1149 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>"
q5Symbol 1150 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>"
q3Symbol 1151 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>"
q6Symbol 1152 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>"
w1Symbol 1153 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>"
w2Symbol 1154 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>"
w3Symbol 1155 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>"
w4Symbol 1156 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>"
w5Symbol 1157 EditableText"<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>"
scoretextSymbol 2582 EditableText"<p align="left"><font face="BankGothic Md BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0000000</font></p>"
namerSymbol 2590 EditableText""
p1Symbol 2631 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p>"
p2Symbol 2632 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 5 enemies</font></p>"
p3Symbol 2633 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p>"
p4Symbol 2634 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 50 enemies</font></p>"
p5Symbol 2635 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 100 enemies</font></p>"
p6Symbol 2636 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>"
p7Symbol 2637 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 500 enemies</font></p>"
p8Symbol 2638 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1000 enemies</font></p>"
p9Symbol 2639 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 2000 enemies</font></p>"
p10Symbol 2640 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 4000 enemies</font></p>"
descSymbol 2641 EditableText"<p align="left"></p>"
killosSymbol 2647 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>"
hTextSymbol 2651 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
mTextSymbol 2652 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
sTextSymbol 2653 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
descSymbol 2657 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on an Enemy.</font></p>"
nmSymbol 2658 EditableText"<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name here</font></p>"




http://swfchan.com/27/133422/info.shtml
Created: 10/8 -2019 02:49:24 Last modified: 10/8 -2019 02:49:24 Server time: 22/12 -2024 09:17:05