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Medieval Rampage - The Forsaken Pass.swf

This is the info page for
Flash #133422

(Click the ID number above for more basic data on this flash file.)


Text
Loading.

Loading..

Loading...

The Red Cells Have Developed A New Defence!

You Have Developed A New Ability

Hold The Mouse Button To Shoot

Finished

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

+

Insane Legion

Health

Double Shot

Triple Shot

Faster Shot

Return To Badges

More Games

More Games

Shield

Arena Wipeout

New Power Up:

Arena Wipeout

New Powerup:

New Ability:

Health Regeneration

Game Complete!

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p>

Yes!

No!

Continue?

GAME OVER

Boss Health

CHEATS

GOLDEN ARROWS

MAXIMUM MONEY

MAXIMUM ARROWS

ALL BOWS

MAXED STATS

INVINCIBILITY

RAPID FIRE

SUPER SPEED

NIGHT MODE

Done

Locked - 10 Achievements needed.

Locked - 20 Achievements needed.

Locked - 30 Achievements needed.

Locked - 40 Achievements needed.

Locked - 50 Achievements needed.

Locked - 60 Achievements needed.

Locked - 70 Achievements needed.

Locked - 80 Achievements needed.

Locked - 90 Achievements needed.

Quit The Game

Press "P" or "Space" to Unpause.

Resume Game

Since then, he has devoted himself to training and
avenging his village...

Sponsored By:

The Forsaken Pass

Created By: Christopher Gregorio

Skip

Four years ago, a small, helpless village was attacked without
warning by the Five Savage Beasts of the Forsaken Pass...

The village was destroyed, and all the villagers brutally
murdered, yet one boy managed to escape...

Now this boy has returned to the Forsaken Pass full grown,
armed with only a bow and one thought...

REVENGE...

Options

Quality

Sound

Low

Medium

High

Off

ON

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p>

Achievements:

Ortug

Ability:

Dodges Attacks

Sathir

Runs fast

Kordul

No Special Ability

Farodun

Summons Minions

Uroth

Fazgor

Teleportation

Cazgur

k

c

a

t

e

g

n

r

o

L

Tungurd

Charge Attack

Dronder

Atugor

x100

Regular Arrow

$0

Light Arrow

$10

Heavy Arrow

$20

Ice Arrow

$50

Fire Arrow

$100

Electric Arrow

$200

<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>

$500

$2000

$10000

BOUGHT!

Certain Arrows Require Certain Bows

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

Current Health:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p>

Enchantment Points:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>

<p align="left"></p>

Upgrade Points:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

Score:

Lives:

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

EP:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

<p align="right"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00/25</font></p>

Level:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

Arrows:

<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p>

Kills:

Wave:

Money:

Health

Level Up!

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>

Achievement Unlocked:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p>

Next Wave:

Movement

W

S

D

A

or

Aim

Fire

Destroy All Enemies

Upgrade your weapon

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>

Score:

<p align="left"><font face="BankGothic Md BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0000000</font></p>

He could not believe it.  As he fell dying to the ground, he thought of his
burning village, his dead friends, and family.  He could vividly hear their screams of
agony as they were viciously murdered.  They would never be avenged now that he had
failed them.

He had finally slain the Five Savage Beasts of the Forsaken Pass.  At long last, his
village had been avenged, but this was only the beginning.  He now realized there
layed a greater evil that he must face in "The Realm Of Darkness".
TO BE CONTINUED....

Name:

CONTROLS:

The Shop:

the shop is comprised of the marketplace and the enchantments page.

The Marketplace:

Here you can buy and sell different
bows and refil your health.

Enchantments:

Here you can upgrade your skills
and enchant your bows

Game Objective

*Note*

Higher level arrows require higher level bows.

Destroy all the enemies on the field to get to the next level.

Successfully complete all 25 waves to complete the game.

Movement

Aim

Fire

Not required in survival mode.

Switching Weapons:

Press 1 - Switches to a short bow

Achievements:

Several Achievements can be unlocked in this game, for a full list
please visit the achievements page on the main menu.

Press 2 - Switches to a long bow

Press 3 - Switches to a composite bow

Press 4 - Switches to a cross bow

Press 5 - Switches to a compound bow

Click on which arrow you
would like to use at the
bottom of the screen

Cheats:

Armors:

A new cheat in unlocked every 10
achievements, you can use cheats
by holding SHIFT+RIGHT in the game,
you cannont earn achievements in
this mode

A new armor in unlocked every 20
achievements, you can use armors
selecting them on the achievements
page,  achievents work as normal

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 5 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 50 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 100 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 500 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1000 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 2000 enemies</font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 4000 enemies</font></p>

<p align="left"></p>

Kills:

Time Played:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

Hours:

Minutes:

Seconds:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on an Enemy.</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name here</font></p>

Christopher Gregorio

Aaron

Armor Games

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Email: zaguios@gmail.com</b></font></p>

Nemesis Theory

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play more awesome games at Armorgames.com!</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Big thanks to Aaron for all the amazing artwork.</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Check out his portfolio.</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>AKA: Xdragonx10</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Other people who&apos;ve helped with the creation of this game:</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>m</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>o</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>e</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>d</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>k</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p>

<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p>

<p align="left"><font face="Capitals" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Vince Schmidt</b></font></p>

<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Song is Called &quot;Rose at Nightfall&quot;</b></font></p>

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { if (on_frame == 1) { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((((domain == "www.flashgamelicense.com") || (domain == "flashgamelicense.com")) || (domain == "http://www.flashgamelicense.com")) || (domain == "www.flashgamelicense.com/")) { } bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; inder._xscale = getPercent * 100; if (bytes_loaded == bytes_total) { _root.gotoAndStop(2); on_frame = 2; } } } function itemHandler1(obj, item) { getURL ("http://armorgames.com"); } stop(); on_frame = 1; mochi.MochiServices.connect("89db28dbf8b4a93c"); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Play More Games", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu;
Frame 2
stop();
Frame 3
function countBadges() { i = 0; while (i < awardsRecieved.length) { if (awardsRecieved[i] == 1) { counter = counter + 1; } i++; } awardsTotal = counter; } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); } function createHover(movie, movie2) { movie.onRollOver = function () { movie2.gotoAndStop(2); }; movie.onRollOut = function () { movie2.gotoAndStop(1); }; movie.onReleaseOutside = function () { movie2.gotoAndStop(1); }; } function badgeCounter(array1) { var _local4 = array1.length; var _local2 = 0; var _local3 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local3 = (_local2 / _local4) * 100; if (_local3 >= 25) { badges = badges + 1; } if (_local3 >= 50) { badges = badges + 1; } if (_local3 >= 75) { badges = badges + 1; } if (_local3 >= 100) { badges = badges + 1; } } awards = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Ice Arrows", "Buy Fire Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill", "Fully Upgraded Armor", "Fully Upgraded Health", "Fully Upgraded Speed", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "S - All bows collected", "Unlocked Cheat 1", "Unlocked Cheat 2", "Unlocked Cheat 3", "Unlocked Cheat 4", "Unlocked Cheat 5", "Unlocked Cheat 6", "Unlocked Cheat 7", "Unlocked Cheat 8", "Unlocked Cheat 9", "Play Again", "Short Bow Drop", "Long Bow Drop", "Composite Bow Drop", "Cross Bow Drop", "Compound Bow Drop", "Defeated Vandoru", "Defeated Korthag", "Defeated Shocknor", "Defeated Azgorg", "Defeated Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Broken Bow", "Dead End", "Frozen", "Suicide", "Collect Light Arrows", "Refil", "Bought 1000 Arrows", "Sell Initial Weapon", "All Money Collected", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows", "Collect Ice Arrows", "Collect Fire Arrows", "Collect Electric Arrows", "Game Complete, No Bows", "Game Complete with level 2 armor", "Score 5,000 in Survival", "Wave 1 Complete, Untouched", "Wave Complete, 100% Accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "All Achievments Complete!"); stop(); on_frame = 2; Mouse.hide(); moneyC = 0; sObject = SharedObject.getLocal("objectName"); seconds = 0; minutes = 0; hours = 0; camp.skipbtn.onPress = function () { if (camp.skipbtn._alpha >= 50) { gotoAndStop (4); } }; kills = 0; deaths = 0; if (sObject.data.kill > 0) { kills = sObject.data.kill; } if (sObject.data.death > 0) { deaths = sObject.data.death; } if (sObject.data.minute > 0) { minutes = sObject.data.minute; } if (sObject.data.hour > 0) { hours = sObject.data.hour; } personalHighScore = 0; if (sObject.data.phs > 0) { personalHighScore = sObject.data.phs; } armorEquip = 1; if (sObject.data.ae > 1) { armorEquip = sObject.data.ae; } awardsRecieved = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); i = 0; while (i <= 100) { if (sObject.data.completed_levels[i] == 1) { awardsRecieved[i] = 1; } i++; } attachMovie("aim", "aim", 1001800); counter = 0; awardsTotal = 0; countBadges(); pmg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; if (firster == undefined) { firster = 0; oldBadges = awardsTotal; } if (oldBadges == undefined) { oldBadges = 0; } mg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; mg3.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; bes.onPress = function () { gotoAndStop (8); }; lSize = 0; startbtn.onRelease = function () { if (opts._x <= 0) { enemiesLeft = 500; lSize = 1; camp.play(); } }; hs.onRelease = function () { Mouse.show(); mochi.MochiScores.showLeaderboard({boardID:"89db28dbf8b4a93c", onClose:function () { gotoAndStop (3); Mouse.hide(); }}); }; sur.onRelease = function () { lSize = 0; enemiesLeft = 100000 /* 0x0186A0 */; gotoAndStop (4); }; ins.onRelease = function () { gotoAndStop (6); }; awa.onRelease = function () { gotoAndStop (7); }; if (insaneMode) { options.ll1._x = options.ll1._x - 118; } cre.onPress = function () { gotoAndStop (9); }; opt.onPress = function () { opts._x = Stage.width / 2; }; music_frame = 2; opts.xd.onPress = function () { opts._x = -1000; }; opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.oi._alpha = 50; opts.oni._alpha = 50; opts.li.onPress = function () { _quality = "LOW"; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.li._alpha = 100; }; opts.mi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 100; opts.hi._alpha = 50; _quality = "MEDIUM"; }; opts.hi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 100; _quality = "HIGH"; }; opts.oi.onPress = function () { opts.oi._alpha = 100; opts.oni._alpha = 50; music_frame = 1; }; opts.oni.onPress = function () { opts.oi._alpha = 50; opts.oni._alpha = 100; music_frame = 2; }; a = 0; createHover(startbtn, cam2); createHover(opt, opt2); createHover(sur, sur2); createHover(awa, awa2); createHover(bes, bes2); createHover(pmg, pmg2); createHover(ins, ins2); createHover(hs, hs2); createHover(cre, cre2); groupArray1 = new Array(49, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69); groupArray2 = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); groupArray3 = new Array(0, 36, 37, 38, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59); groupArray4 = new Array(70, 71, 72, 73, 74, 75, 76, 77); groupArray5 = new Array(21, 22, 23, 24, 25, 26, 27, 28, 29, 30); groupArray6 = new Array(31, 32, 33, 34, 35, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48); groupArray7 = new Array(12, 13, 14, 15, 16, 17, 18, 19, 20); badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); if (badges > oldBadges) { awa.newBadge._alpha = 100; } else { awa.newBadge._alpha = 0; } badges = 0;
Frame 4
function upTime() { seconds = seconds + 1; secondsThisGame = secondsThisGame + 1; mDownSeconds = mDownSeconds + 1; if ((mouseIsDown == 1) || (gamepause)) { mDownSeconds = 0; } if (mDownSeconds == 20) { giveAward(73); } if ((stale == 0) && (!gamepause)) { staleSeconds = staleSeconds + 1; if (staleSeconds == 10) { giveAward(71); } } else { staleSeconds = 0; } sObject.data.second = seconds; sObject.flush(); if (seconds >= 60) { minutes = minutes + 1; sObject.data.minute = minutes; sObject.flush(); seconds = 0; if (minutes >= 5) { giveAward(6); } if (minutes >= 15) { giveAward(7); } if (minutes >= 30) { giveAward(8); } if (minutes >= 60) { hours = hours + 1; sObject.data.hour = hours; sObject.flush(); giveAward(9); minutes = 0; if (hours >= 2) { giveAward(10); } } } } function changeArmor(frame) { armorEquip = frame; sObject.data.ae = armorEquip; sObject.flush(); ball1.o.q.gotoAndStop(frame); ball1.o.w.gotoAndStop(frame); ball1.o.e.gotoAndStop(frame); ball1.o.r.gotoAndStop(frame); ball1.hat.gotoAndStop(frame); ball1.w.w.gotoAndStop(frame); ball1.q.f.gotoAndStop(frame); ball1.q.d.gotoAndStop(frame); } function giveAward(awardnum) { if ((award._currentframe == 1) && (achievementAllowed)) { if (awardsRecieved[awardnum - 1] != 1) { awardsTotal = awardsTotal + 1; award.aname.awardName = awards[awardnum - 1]; awardsRecieved[awardnum - 1] = 1; award.gotoAndPlay(2); sObject.data.completed_levels = awardsRecieved; sObject.flush(); if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } } } else if (achievementAllowed) { awardqueue.push(awardnum); } } function awardWait() { if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } function bowInvis() { makebigger.b1._alpha = 0; makebigger.b2._alpha = 0; makebigger.b3._alpha = 0; makebigger.b4._alpha = 0; makebigger.b5._alpha = 0; } function arrowInvis() { makebigger.a1._alpha = 0; makebigger.a2._alpha = 0; makebigger.a3._alpha = 0; makebigger.a4._alpha = 0; makebigger.a5._alpha = 0; makebigger.a6._alpha = 0; } function bestBow() { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } } function enemyFunc() { var _local1 = randRange(enemyAmount - 2, enemyAmount); if (_local1 == 1) { createEnemy1(); } if (_local1 == 2) { createEnemy2(); } if (_local1 == 3) { createEnemy3(); } if (_local1 == 4) { createEnemy4(); } if (_local1 == 5) { createEnemy5(); } if (_local1 == 6) { createEnemy6(); } if (_local1 == 7) { createEnemy7(); } if (_local1 == 8) { createEnemy8(); } if (_local1 == 9) { createEnemy9(); } if (_local1 == 10) { createEnemy10(); } enemiesOnStage = enemiesOnStage + 1; trueOnStage = trueOnStage + 1; enemyType.push(_local1); var _local2 = randRange(1, 2); en._y = randRange(0, Stage.height); if (_local2 == 1) { en._x = (-en._width) / 2; } if (_local2 == 2) { en._x = Stage.width + (en._width / 2); en._rotation = 180; } enemyX.push(0); enemyY.push(0); enemies.push(en); } function skipIt(type) { enemyType.push(type); en._alpha = 0; en.onEnterFrame = function () { if (this._alpha <= 100) { this._alpha = this._alpha + 3; } }; en._y = randRange(enemies[i]._y - 100, enemies[i]._y + 100); en._x = randRange(enemies[i]._x - 100, enemies[i]._x + 100); while (en.hitTest(ball1)) { en._y = randRange(en._y - 100, en._y + 100); en._x = randRange(en._x - 100, en._x + 100); } enemyX.push(0); enemyY.push(0); var _local3 = ball1._x - en._x; var _local2 = ball1._y - en._y; var _local4 = Math.atan2(_local2, _local3); en._rotation = (_local4 * 180) / Math.PI; enemies.push(en); } function MouseDownCounter() { mouseDownTime = mouseDownTime - 1; if ((mouseDownTime <= 0) && (mouseIsDown == 1)) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { if (music_frame == 1) { ashot.start(); } if (shotCount == 1) { shotHow(0); } if (shotCount == 2) { shotHow(5); shotHow(-5); } if (shotCount == 3) { shotHow(10); shotHow(1); shotHow(-10); } makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } } } function shotHow(angle) { ball1.o.gotoAndPlay(2); if (arrowUsed == 6) { arrowPicked = "spike6"; ammo = gunAmmo6; if (gunAmmo6 <= 0) { arrowUsed = 5; ammo = gunAmmo5; arrowInvis(); makebigger.a4._alpha = 10; } } if (arrowUsed == 5) { arrowPicked = "spike3"; ammo = gunAmmo5; if (gunAmmo5 <= 0) { arrowUsed = 4; ammo = gunAmmo3; arrowInvis(); makebigger.a5._alpha = 10; } } if (arrowUsed == 4) { arrowPicked = "spike"; ammo = gunAmmo4; if (gunAmmo4 <= 0) { arrowUsed = 3; ammo = gunAmmo4; arrowInvis(); makebigger.a3._alpha = 10; } } if (arrowUsed == 3) { arrowPicked = "spike5"; ammo = gunAmmo3; if (gunAmmo3 <= 0) { arrowUsed = 2; ammo = gunAmmo2; arrowInvis(); makebigger.a2._alpha = 10; } } if (arrowUsed == 2) { arrowPicked = "spike4"; ammo = gunAmmo2; if (gunAmmo2 <= 0) { arrowUsed = 1; ammo = gunAmmo1; arrowInvis(); makebigger.a1._alpha = 10; } } if (arrowUsed == 1) { arrowPicked = "spike2"; ammo = 999999999 /* 0x3B9AC9FF */; } if (gaOn == 1) { arrowUsed = 6; arrowPicked = "spike7"; } mouseDownTime = delayTime - (speeded[quiver - 1] * 2); if (angle == 0) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if ((angle == 5) || (angle == -5)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if (((angle == 10) || (angle == -10)) || (angle == 1)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); if (angle == 1) { angle = 0; } } } textHolder.arrowstxt = ammo; depth++; sp._x = ball1._x; sp._y = ball1._y; sp._rotation = topRotation; sp._rotation = sp._rotation + angle; var _local3 = Math.cos((sp._rotation * Math.PI) / 180) * 20; var _local2 = Math.sin((sp._rotation * Math.PI) / 180) * 20; bullets.push(sp); bulletX.push(_local3); bulletY.push(_local2); if (arrowUsed == 1) { gunAmmo1 = ammo; } if (arrowUsed == 2) { gunAmmo2 = ammo; } if (arrowUsed == 3) { gunAmmo3 = ammo; } if (arrowUsed == 4) { gunAmmo4 = ammo; } if (arrowUsed == 5) { gunAmmo5 = ammo; } if (arrowUsed == 6) { gunAmmo6 = ammo; } } function enbulMovement() { i = enBullets.length - 1; while (i >= 0) { enBullets[i]._x = enBullets[i]._x + enbx[i]; enBullets[i]._y = enBullets[i]._y + enby[i]; enBullets[i]._x = enBullets[i]._x - initialX; enBullets[i]._y = enBullets[i]._y - initialY; if (enBullets[i].hitTest(ball1.abox) && (timer2 <= 0)) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); removeEnBul(); } if ((((enBullets[i]._x >= Stage.width) || (enBullets[i]._x <= 0)) || (enBullets[i]._y >= Stage.height)) || (enBullets[i]._y <= 0)) { removeEnBul(); } i--; } } function removeEnBul() { enBullets[i].removeMovieClip(); enBullets.splice(i, 1); enbx.splice(i, 1); enby.splice(i, 1); } function bulletMovement() { shaker(); i = bullets.length - 1; while (i >= 0) { bullets[i]._x = bullets[i]._x + bulletX[i]; bullets[i]._y = bullets[i]._y + bulletY[i]; if ((((bullets[i]._x > 640) || (bullets[i]._x < 0)) || (bullets[i]._y > 480)) || (bullets[i]._y < 0)) { removeBullet(); bulletMissed = 1; } b = enemies.length - 1; while (b >= 0) { if (bullets[i].hitTest(enemies[b].inner)) { if (music_frame == 1) { gothit.start(); } shake = 1; particleEffect3(b, i); if (gaOn == 1) { aIn = enemies[b].temper.attachMovie("spike7", "spiked" + depth2, depth2); } else { if (arrowUsed == 1) { aIn = enemies[b].temper.attachMovie("spike2", "spiked" + depth2, depth2); } if (arrowUsed == 2) { aIn = enemies[b].temper.attachMovie("spike4", "spiked" + depth2, depth2); } if (arrowUsed == 3) { aIn = enemies[b].temper.attachMovie("spike5", "spiked" + depth2, depth2); } if (arrowUsed == 4) { aIn = enemies[b].temper.attachMovie("spike", "spiked" + depth2, depth2); } if (arrowUsed == 5) { aIn = enemies[b].temper.attachMovie("spike3", "spiked" + depth2, depth2); } if (arrowUsed == 6) { aIn = enemies[b].temper.attachMovie("spike6", "spiked" + depth2, depth2); } } depth2++; aIn._rotation = bullets[i]._rotation - enemies[b]._rotation; var _local8 = enemies[b]._x - bullets[i]._x; var _local7 = enemies[b]._y - bullets[i]._y; var _local2 = Math.atan2(_local7, _local8); var _local5 = bullets[i]._x - (Math.cos(_local2) * 39); var _local6 = bullets[i]._y - (Math.sin(_local2) * 39); var _local10 = bullets[i]._x - (Math.cos((bullets[i]._rotation * Math.PI) / 180) * 39); var _local9 = bullets[i]._y - (Math.sin((bullets[i]._rotation * Math.PI) / 180) * 39); var _local11 = _local10 - _local5; var _local1 = _local9 - _local6; enemies[b].inside.swapDepths(100000); xMove = Math.cos((aIn._rotation * Math.PI) / 180); yMove = Math.sin((aIn._rotation * Math.PI) / 180); aIn._x = aIn._x - (xMove * 39); aIn._y = aIn._y - (yMove * 39); aIn._rotation = aIn._rotation + enemies[b]._rotation; if (_local1 >= 15) { _local1 = 15; } if (_local1 <= -15) { _local1 = -15; } aIn._y = aIn._y + (_local1 * (-Math.cos((enemies[b]._rotation * Math.PI) / 180))); aIn._rotation = aIn._rotation - enemies[b]._rotation; if (gaOn == 0) { removeBullet(); } enemies[b]._x = enemies[b]._x + (Math.cos(_local2) * 15); enemies[b]._y = enemies[b]._y + (Math.sin(_local2) * 15); qHit = quiver; if (qHit >= 3) { qHit = qHit - 1; if (qHit >= 4) { qHit = qHit - 1; } } var _local4 = 0; var _local3 = 0; if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } _local4 = ((qHit - 1) / 3) + 1; _local3 = ((arrowUsed - 1) / 3) + 1; enemyHealth[b] = enemyHealth[b] - ((_local4 * _local3) + (skillq / 4)); if ((armorEquip == 4) || (armorEquip == 6)) { enemyHealth[b] = enemyHealth[b] - 1; } if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } if ((enemyType[b] >= 11) && (enemyHealth[b] <= 0)) { bhealth.removeMovieClip(); } if (enemyHealth[b] <= 0) { enemyKillCount = enemyKillCount + 1; if ((enemyKillCount >= 0) && (lSize == 0)) { if (lSize == 0) { chance = chance * 0.999; if (enemyKillCount >= 20) { enemyAmount = 4; } if (enemyKillCount >= 50) { enemyAmount = 5; } if (enemyKillCount >= 80) { enemyAmount = 6; } if (enemyKillCount >= 120) { enemyAmount = 7; } if (enemyKillCount >= 170) { enemyAmount = 8; } if (enemyKillCount >= 230) { enemyAmount = 9; } if (enemyKillCount >= 300) { enemyAmount = 10; } if (enemyKillCount >= 20) { giveAward(11); } if (enemyKillCount >= 50) { giveAward(12); } if (enemyKillCount >= 100) { giveAward(13); } if (enemyKillCount >= 200) { giveAward(14); } if (enemyKillCount >= 500) { giveAward(15); } } } if (shake == 0) { shake = 1; } if ((level % 5) != 0) { percent = percent + 2.5; if ((level >= 20) && (enemyType[b] == 4)) { percent = percent - 2.5; } if ((level >= 7) && (enemyType[b] == 2)) { percent = percent - 2.5; } } if (enemyType[b] >= 11) { percent = percent + 100; } kills = kills + 1; textHolder.killstxt = enemyKillCount; enemiesLeft = enemiesLeft - 1; textHolder.enemiestxt = enemiesLeft; if (kills >= 3000) { giveAward(4); } else if (kills >= 1000) { giveAward(3); } else if (kills >= 300) { giveAward(2); } else if (kills >= 100) { giveAward(1); } removeEnemy(b); textHolder.scoretxt = score; if (score >= 10000) { giveAward(30); } else if (score >= 5000) { giveAward(29); } else if (score >= 2000) { giveAward(28); } else if (score >= 1000) { giveAward(27); } else if (score >= 500) { giveAward(26); } else if (score >= 100) { giveAward(25); } } } b--; } i--; } } function removeBullet() { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if (enemyType[i] >= 11) { if (enemyType[i] == 11) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 300); } if (enemyType[i] == 12) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 800); } if (enemyType[i] == 13) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 1300); } if (enemyType[i] == 14) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 3000); } if (enemyType[i] == 15) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 5000); } } var _local1 = enemies[i]._rotation; var _local3 = 0; var _local10 = ball1._x - enemies[i]._x; var _local9 = ball1._y - enemies[i]._y; var _local11 = Math.atan2(_local9, _local10); _local3 = (_local11 * 180) / Math.PI; var _local2 = (_local1 - _local3) % 360; if (_local2 > 180) { _local2 = _local2 - 360; } else if (_local2 < -180) { _local2 = _local2 + 360; } if (Math.abs(_local2) < 3) { _local1 = _local3; } else if (_local2 < 0) { _local1 = _local1 + 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 + 2; } } else { _local1 = _local1 - 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 - 2; } } enemies[i]._rotation = _local1; enemyX[i] = Math.cos((_local1 * Math.PI) / 180) * 1.5; enemyY[i] = Math.sin((_local1 * Math.PI) / 180) * 1.5; if ((((enemyType[i] == 5) || (enemyType[i] == 9)) || (enemyType[i] == 12)) || (enemyType[i] == 13)) { var _local8 = randRange(1, 210); if (_local8 == 1) { enemies[i]._alpha = enemies[i]._alpha - 10; } if ((enemies[i]._alpha <= 97) && (spikes[i] != 1000)) { enemies[i]._alpha = enemies[i]._alpha - 3; if (enemies[i]._alpha <= 0) { spikes[i] = 1000; enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); while (enemies[i].hitTest(ball1)) { enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); } var _local7 = ball1._x - enemies[i]._x; var _local5 = ball1._y - enemies[i]._y; var _local12 = Math.atan2(_local5, _local7); enemies[i]._rotation = (_local12 * 180) / Math.PI; } } if (spikes[i] == 1000) { enemies[i]._alpha = enemies[i]._alpha + 3; if (enemies[i]._alpha >= 100) { spikes[i] = 10000; } } } if ((enemyType[i] >= 10) || (enemyType[i] == 6)) { if (enemyType[i] == 6) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 10) { var _local6 = randRange(1, 180); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 11) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 12) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 13) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy6(); skipIt(6); } } if (enemyType[i] == 14) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy7(); skipIt(7); } } if (enemyType[i] == 15) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy10(); skipIt(10); } } } if (((((enemyType[i] == 4) || (enemyType[i] == 7)) || (enemyType[i] == 9)) || (enemyType[i] == 11)) || (enemyType[i] >= 13)) { var _local4 = randRange(1, 140); if (enemyType[i] == 7) { _local4 = randRange(1, 320); } if (_local4 == 1) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if (enemies[i].inder._currentframe == 10) { if (enemyType[i] != 9) { if (enemyType[i] >= 11) { bul = attachMovie("enbullet", "enbullet" + depth, depth); } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); } } depth++; if (enemyType[i] >= 11) { bul._xscale = (bul._yscale = 200); } if (enemyType[i] != 9) { bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = enemies[i]._rotation; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); if (enemyType[i] == 7) { bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2._x = (bul3._x = enemies[i]._x); bul2._y = (bul3._y = enemies[i]._y); bul2._rotation = enemies[i]._rotation + 10; bul3._rotation = enemies[i]._rotation - 10; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); } } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul4 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = 45; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); bul2._x = enemies[i]._x; bul2._y = enemies[i]._y; bul2._rotation = 135; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); bul3._x = enemies[i]._x; bul3._y = enemies[i]._y; bul3._rotation = -45; enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); bul4._x = enemies[i]._x; bul4._y = enemies[i]._y; bul4._rotation = -135; enBullets.push(bul4); enbx.push(Math.cos((bul4._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul4._rotation * Math.PI) / 180) * 6); } } } if (enemies[i].target2.hitTest(ball1.abox) && (timer2 <= 0)) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if ((((((enemies[i].inder._currentframe == 10) && (enemyType[i] != 4)) && (enemyType[i] != 7)) && (enemyType[i] != 9)) && (enemyType[i] != 11)) && (enemyType[i] <= 12)) { if (timer2 <= 0) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); } } enemies[i]._x = enemies[i]._x - initialX; enemies[i]._y = enemies[i]._y - initialY; if ((enemies[i]._currentframe == 1) || (enemies[i]._currentframe == 4)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 8) || (enemyType[i] == 3)) { enRot = enemies[i]._rotation; while (enRot <= ball1._rotation) { enRot = enRot + 360; } enRot = enRot - 360; if (((enRot + 180) >= (ball1._rotation - 170)) && ((enRot + 180) <= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation - 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation - 90) * Math.PI) / 180); } if (((enRot + 180) <= (ball1._rotation + 170)) && ((enRot + 180) >= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation + 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation + 90) * Math.PI) / 180); } } if (enemyType[i] == 3) { enemies[i]._x = enemies[i]._x + (enemyX[i] / 4); enemies[i]._y = enemies[i]._y + (enemyY[i] / 4); } if ((((enemyType[i] == 2) || (enemyType[i] == 5)) || (enemyType[i] == 8)) || (enemyType[i] == 10)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if (enemyType[i] == 8) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (enemyType[i] >= 11) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 11) || (enemyType[i] == 14)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (((enemyType[i] == 6) && (Math.abs(ball1._x - enemies[i]._x) <= 150)) && (Math.abs(ball1._y - enemies[i]._y) <= 150)) { enemies[i]._x = enemies[i]._x + (enemyX[i] * 1.5); enemies[i]._y = enemies[i]._y + (enemyY[i] * 1.5); if (enemies[i]._currentframe == 1) { enemies[i].gotoAndStop(4); } } else { enemies[i].gotoAndStop(1); } } if ((enemyX[i] > 0) && (enemies[i]._x > (bg._x + bg._width))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x - 100; quickRemove(); } if ((enemyX[i] < 0) && (enemies[i]._x < (bg._x - bg._width))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x + 100; quickRemove(); } if ((enemyY[i] > 0) && (enemies[i]._y > (bg._y + bg._height))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y - 100; quickRemove(); } if ((enemyY[i] < 0) && (enemies[i]._y < (bg._y - (bg._height / 2)))) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y + 100; quickRemove(); } if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; } } } if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; } } } i--; } } function createEnemy1() { en = attachMovie("enemy", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; enemyHealth.push(1); spikes.push(10000); } function createEnemy2() { enemyHealth.push(2); spikes.push(10000); en = attachMovie("enemy2", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy3() { enemyHealth.push(3); spikes.push(10000); en = attachMovie("enemy3", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy4() { enemyHealth.push(5); spikes.push(10000); en = attachMovie("enemy4", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy5() { enemyHealth.push(7); spikes.push(10000); en = attachMovie("enemy5", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy6() { enemyHealth.push(20); spikes.push(10000); en = attachMovie("enemy6", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy7() { enemyHealth.push(35); spikes.push(10000); en = attachMovie("enemy7", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy8() { enemyHealth.push(50); spikes.push(10000); en = attachMovie("enemy8", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy9(vari) { enemyHealth.push(90); spikes.push(10000); en = attachMovie("enemy9", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy10() { enemyHealth.push(150); spikes.push(10000); en = attachMovie("enemy10", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createBoss1() { enemyHealth.push(300); spikes.push(10000); en = attachMovie("boss2", "boss" + depth, depth); depth++; } function createBoss2() { enemyHealth.push(800); spikes.push(10000); en = attachMovie("boss5", "boss" + depth, depth); depth++; } function createBoss3() { enemyHealth.push(1300); spikes.push(10000); en = attachMovie("boss3", "boss" + depth, depth); depth++; } function createBoss4() { enemyHealth.push(3000); spikes.push(10000); en = attachMovie("boss4", "boss" + depth, depth); depth++; } function createBoss5() { enemyHealth.push(5000); spikes.push(10000); en = attachMovie("boss1", "boss" + depth, depth); depth++; } function quickRemove() { enemies[i].removeMovieClip(); enemies.splice(i, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(i, 1); enemyX.splice(i, 1); enemyType.splice(i, 1); enemyY.splice(i, 1); spikes.splice(i, 1); } function coinMove() { i = coins.length - 1; while (i >= 0) { coins[i]._x = coins[i]._x - initialX; coins[i]._y = coins[i]._y - initialY; coinTimer[i] = coinTimer[i] - 1; if (coinTimer[i] <= 0) { coins[i]._alpha = coins[i]._alpha - 1; if (coins[i]._alpha <= 0) { removeCoin(); moneyC = 1; } } if (coins[i].hitTest(ball1.abox)) { if (music_frame == 1) { coinCollect.start(); } if (coinWorth[i] == -1) { ownBow1 = ownBow1 + 1; makebigger.w1 = "x" + ownBow1; giveAward(51); } if (coinWorth[i] == -2) { ownBow2 = ownBow2 + 1; makebigger.w2 = "x" + ownBow2; giveAward(52); } if (coinWorth[i] == -3) { ownBow3 = ownBow3 + 1; makebigger.w3 = "x" + ownBow3; giveAward(53); } if (coinWorth[i] == -4) { ownBow4 = ownBow4 + 1; makebigger.w4 = "x" + ownBow4; giveAward(54); } if (coinWorth[i] == -5) { ownBow5 = ownBow5 + 1; makebigger.w5 = "x" + ownBow5; giveAward(55); } if (coinWorth[i] == -6) { giveAward(75); gunAmmo2 = gunAmmo2 + 50; makebigger.q2 = "x" + gunAmmo2; } if (coinWorth[i] == -7) { giveAward(87); gunAmmo3 = gunAmmo3 + 50; makebigger.q3 = "x" + gunAmmo3; } if (coinWorth[i] == -8) { giveAward(89); gunAmmo5 = gunAmmo5 + 50; makebigger.q5 = "x" + gunAmmo5; } if (coinWorth[i] == -9) { giveAward(88); gunAmmo4 = gunAmmo4 + 50; makebigger.q4 = "x" + gunAmmo4; } if (coinWorth[i] == -10) { giveAward(90); gunAmmo6 = gunAmmo6 + 50; makebigger.q6 = "x" + gunAmmo6; } money = money + coinWorth[i]; if ((armorEquip == 2) || (armorEquip == 6)) { money = money + Math.ceil(coinWorth[i] / 4); } particleEffect4(); removeCoin(); if (lSize != 0) { textHolder.moneytxt = money; } } i--; } } function removeCoin() { coins[i].removeMovieClip(); coins.splice(i, 1); coinTimer.splice(i, 1); coinWorth.splice(i, 1); } function removeEnemy(vari) { if (gamepause) { remove = 0; } if (remove == 0) { if (enemyType[vari] >= 11) { if (enemyType[vari] == 11) { money = money + 200; giveAward(56); } if (enemyType[vari] == 12) { money = money + 500; giveAward(57); } if (enemyType[vari] == 13) { money = money + 1000; giveAward(58); } if (enemyType[vari] == 14) { money = money + 2000; giveAward(59); } if (enemyType[vari] == 15) { giveAward(60); } } var _local13 = randRange(1, 2); if (_local13 == 1) { var _local6 = 0; var _local5 = 0; var _local4 = 0; var _local2 = 0; var _local7 = 0; var _local3 = 0; if (enemyType[vari] == 1) { _local3 = randRange(2, 3); if (lSize == 0) { _local6 = randRange(1, 10); } } if (enemyType[vari] == 2) { _local3 = randRange(3, 5); _local6 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 7); } if (lSize == 0) { _local6 = randRange(1, 5); } } if (enemyType[vari] == 3) { _local3 = randRange(5, 9); _local6 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 3); } if (lSize == 0) { _local6 = 0; _local5 = randRange(1, 10); } } if (enemyType[vari] == 4) { _local3 = randRange(10, 13); _local5 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 7); } if (lSize == 0) { _local5 = randRange(1, 5); } } if (enemyType[vari] == 5) { _local3 = randRange(12, 17); _local5 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 3); } if (lSize == 0) { _local5 = 0; _local4 = randRange(1, 10); } } if (enemyType[vari] == 6) { _local3 = randRange(17, 20); _local4 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 7); } if (lSize == 0) { _local4 = randRange(1, 5); } } if (enemyType[vari] == 7) { _local3 = randRange(21, 24); _local4 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 3); } if (lSize == 0) { _local4 = 0; _local2 = randRange(1, 10); } } if (enemyType[vari] == 8) { _local3 = randRange(23, 27); _local2 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 7); } if (lSize == 0) { _local2 = randRange(1, 5); } } if (enemyType[vari] == 9) { _local3 = randRange(25, 30); _local2 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 3); } if (lSize == 0) { _local2 = 0; _local7 = randRange(1, 10); } } if (enemyType[vari] == 10) { _local3 = randRange(30, 40); _local7 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local7 = randRange(1, 7); } if (lSize == 0) { _local7 = randRange(1, 5); } } if (lSize != 0) { if (enemyType[vari] <= 3) { coin = attachMovie("coin", "coin" + depth3, depth3); } if ((enemyType[vari] > 3) && (enemyType[vari] < 8)) { coin = attachMovie("coin2a", "coin" + depth3, depth3); } if (enemyType[vari] >= 8) { coin = attachMovie("coin3a", "coin" + depth3, depth3); } coin._xscale = (coin._yscale = 75); depth3++; coin._x = enemies[vari]._x; coin._y = enemies[vari]._y; coins.push(coin); coinTimer.push(500); coinWorth.push(_local3); } if (lSize == 0) { if (ownBow1 >= 1) { _local6 = 0; } if (ownBow2 >= 1) { _local5 = 0; } if (ownBow3 >= 1) { _local4 = 0; } if (ownBow4 >= 1) { _local2 = 0; } if (ownBow5 >= 1) { _local7 = 0; } } if (_local6 == 1) { coin2 = attachMovie("w1", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-1); } if (_local5 == 1) { coin2 = attachMovie("w2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-2); } if (_local4 == 1) { coin2 = attachMovie("w3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-3); } if (_local2 == 1) { coin2 = attachMovie("w4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-4); } if (_local7 == 1) { coin2 = attachMovie("w5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-5); } } else if (lSize == 0) { var _local11 = 0; var _local10 = 0; var _local9 = 0; var _local8 = 0; var _local12 = 0; var _local3 = 0; if (enemyType[vari] == 2) { _local3 = randRange(10, 25); _local11 = randRange(1, 5); } if (enemyType[vari] == 3) { _local3 = randRange(10, 25); _local11 = randRange(1, 2); } if (enemyType[vari] == 4) { _local3 = randRange(10, 25); _local10 = randRange(1, 4); } if (enemyType[vari] == 5) { _local3 = randRange(10, 25); _local10 = randRange(1, 2); } if (enemyType[vari] == 6) { _local3 = randRange(10, 25); _local9 = randRange(1, 3); } if (enemyType[vari] == 7) { _local3 = randRange(10, 25); _local9 = randRange(1, 1); } if (enemyType[vari] == 8) { _local3 = randRange(10, 25); _local8 = randRange(1, 2); } if (enemyType[vari] == 9) { _local3 = randRange(10, 25); _local8 = randRange(1, 1); } if (enemyType[vari] == 10) { _local3 = randRange(10, 25); _local12 = randRange(1, 1); } if (_local11 == 1) { coin2 = attachMovie("yy2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-6); } if (_local10 == 1) { coin2 = attachMovie("yy3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-7); } if (_local9 == 1) { coin2 = attachMovie("yy4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-8); } if (_local8 == 1) { coin2 = attachMovie("yy5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-9); } if (_local12 == 1) { coin2 = attachMovie("yy6", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-10); } } enemies[vari].inside.removeMovieClip(); enemies[vari].gotoAndStop(3); if (enemyType[vari] == 1) { giveAward(61); if (music_frame == 1) { banger.start(); } score = score + 5; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "5"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 8) { giveAward(68); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 2) { giveAward(62); if (music_frame == 1) { banger.start(); } score = score + 7; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "7"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 3) { giveAward(63); if (music_frame == 1) { banger.start(); } score = score + 3; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "3"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 2; textHolder.eptxt = ep; } else if (enemyType[vari] == 4) { giveAward(64); if (music_frame == 1) { banger.start(); } score = score + 12; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "12"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 5; textHolder.eptxt = ep; } else if (enemyType[vari] == 5) { if (music_frame == 1) { banger.start(); } giveAward(65); } else if (enemyType[vari] == 6) { giveAward(66); if (music_frame == 1) { banger.start(); } score = score + 15; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "15"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 7) { giveAward(67); if (music_frame == 1) { banger.start(); } score = score + 18; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "18"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 9) { giveAward(69); if (music_frame == 1) { banger.start(); } score = score + 21; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "21"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 10) { giveAward(70); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } textHolder.scoretxt = score; enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); sm.selectable = false; } remove = 1; } function onEnterFrame() { enemyStart = enemyStart - 1; if (money > 99999) { money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } if (Key.isDown(39) && (Key.isDown(16))) { achievementAllowed = 0; gamepause = true; attachMovie("cheatscreen", "cheatscreen", 401710); if (awardsTotal >= 90) { cheatscreen.l9._x = -1300; } else { cheatscreen.ga._x = -1300; } if (awardsTotal >= 40) { cheatscreen.l4._x = -1300; } else { cheatscreen.mm._x = -1300; } if (awardsTotal >= 30) { cheatscreen.l3._x = -1300; } else { cheatscreen.ma._x = -1300; } if (awardsTotal >= 20) { cheatscreen.l2._x = -1300; } else { cheatscreen.ab._x = -1300; } if (awardsTotal >= 60) { cheatscreen.l6._x = -1300; } else { cheatscreen.ms._x = -1300; } if (awardsTotal >= 80) { cheatscreen.l8._x = -1300; } else { cheatscreen.inv._x = -1300; } if (awardsTotal >= 70) { cheatscreen.l7._x = -1300; } else { cheatscreen.rf._x = -1300; } if (awardsTotal >= 50) { cheatscreen.l5._x = -1300; } else { cheatscreen.ss._x = -1300; } if (awardsTotal >= 10) { cheatscreen.l1._x = -1300; } else { cheatscreen.nm._x = -1300; } cheatscreen._x = Stage.width / 2; cheatscreen._y = Stage.height / 2; cheatscreen.done.onPress = function () { gamepause = 0; cheatScreen.swapDepths(5500); cheatscreen.removeMovieClip(); }; cheatscreen.ga.onPress = function () { if (cheatscreen.ga.g._currentframe == 1) { cheatscreen.ga.g.gotoAndStop(2); gaOn = 1; } else { cheatscreen.ga.g.gotoAndStop(1); gaOn = 0; } }; cheatscreen.mm.onPress = function () { if (cheatscreen.mm.g._currentframe == 1) { cheatscreen.mm.g.gotoAndStop(2); money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } else { cheatscreen.mm.g.gotoAndStop(1); } }; cheatscreen.ma.onPress = function () { if (cheatscreen.ma.g._currentframe == 1) { cheatscreen.ma.g.gotoAndStop(2); gunAmmo1 = 99999 /* 0x01869F */; gunAmmo2 = 99999 /* 0x01869F */; gunAmmo3 = 99999 /* 0x01869F */; gunAmmo4 = 99999 /* 0x01869F */; gunAmmo5 = 99999 /* 0x01869F */; gunAmmo6 = 99999 /* 0x01869F */; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } else { cheatscreen.ma.g.gotoAndStop(1); } }; cheatscreen.ab.onPress = function () { if (cheatscreen.ab.g._currentframe == 1) { cheatscreen.ab.g.gotoAndStop(2); ownBow1 = 99; ownBow2 = 99; ownBow3 = 99; ownBow4 = 99; ownBow5 = 99; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; } else { cheatscreen.ab.g.gotoAndStop(1); } }; cheatscreen.ms.onPress = function () { if (cheatscreen.ms.g._currentframe == 1) { cheatscreen.ms.g.gotoAndStop(2); skillq = 4; if (speedq < 4) { speedq = 4; } armorq = 4; healthq = 4; speeded[0] = 5; speeded[1] = 5; speeded[2] = 5; speeded[3] = 5; speeded[4] = 5; } else { cheatscreen.ms.g.gotoAndStop(1); } }; cheatscreen.inv.onPress = function () { if (cheatscreen.inv.g._currentframe == 1) { cheatscreen.inv.g.gotoAndStop(2); inver = 1; } else { cheatscreen.inv.g.gotoAndStop(1); inver = 0; } }; cheatscreen.rf.onPress = function () { if (cheatscreen.rf.g._currentframe == 1) { cheatscreen.rf.g.gotoAndStop(2); rapid = 1; delayTime = 0; } else { cheatscreen.rf.g.gotoAndStop(1); rapid = 0; delayTime = 15; } }; cheatscreen.ss.onPress = function () { if (cheatscreen.ss.g._currentframe == 1) { cheatscreen.ss.g.gotoAndStop(2); speedq = 5; } else { cheatscreen.ss.g.gotoAndStop(1); speedq = 0; } }; cheatscreen.nm.onPress = function () { if (cheatscreen.nm.g._currentframe == 1) { cheatscreen.nm.g.gotoAndStop(2); attachMovie("nightmode", "nightmode", 3); } else { cheatscreen.nm.g.gotoAndStop(1); nightmode.removeMovieClip(); } }; } if (gamepause) { _root._x = 0; _root._y = 0; } ball1._rotation = topRotation; if (enemiesLeft >= 90000) { enemiesLeft = 100000 /* 0x0186A0 */; textHolder.el._alpha = 0; textHolder.el2._alpha = 0; } awardWait(); var _local8 = _xmouse - aim._x; var _local7 = _ymouse - aim._y; aim._x = aim._x + (_local8 / 2); aim._y = aim._y + (_local7 / 2); if ((gameover && (realGO == 0)) && (lSize != 0)) { if (continues <= 0) { realGO = 1; } else { realGO = 0.5; attachMovie("continue2", "continue2", 406215); gamepause = 1; continue2.ye._alpha = 50; continue2.ye.onRollOver = function () { continue2.ye._alpha = 100; }; continue2.ye.onRollOut = function () { continue2.ye._alpha = 50; }; continue2.no._alpha = 50; continue2.no.onRollOver = function () { continue2.no._alpha = 100; }; continue2.no.onRollOut = function () { continue2.no._alpha = 50; }; continue2.ye.onPress = function () { continue2.removeMovieClip(); continues = continues - 1; gamepause = 0; gameover = 0; realGO = 0; lives = 10 + healthq; textHolder.hFill._xscale = 100; }; continue2.no.onPress = function () { continue2.removeMovieClip(); realGO = 1; }; continue2.cl = "Continues Left: " + continues; } } if (realGO == 1) { i = coins.length - 1; while (i >= 0) { removeCoin(); i--; } bhealth.removeMovieClip(); award.removeMovieClip(); i = enemies.length; while (i >= 0) { enemies[i]._alpha = enemies[i]._alpha - 10; if (enemies[i]._alpha <= 0) { enemies[i].removeMovieClip(); enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); } i--; } i = bullets.length; while (i >= 0) { bullets[i]._alpha = bullets[i]._alpha - 10; if (bullets[i]._alpha <= 0) { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } i--; } i = enBullets.length; while (i >= 0) { removeEnBul(); i--; } ball1._alpha = ball1._alpha - 1; ball2._alpha = ball2._alpha - 1; ball3._alpha = ball3._alpha - 1; ball4._alpha = ball4._alpha - 1; ball5._alpha = ball5._alpha - 1; nightmode.removeMovieClip(); i = explosions.length; while (i >= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); i--; } i = explosions2.length; while (i >= 0) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); i--; } makebigger.removeMovieClip(); if (ball1._alpha <= 0) { shield.removeMovieClip(); ball1.removeMovieClip(); ball2.removeMovieClip(); ball3.removeMovieClip(); ball4.removeMovieClip(); ball5.removeMovieClip(); gotoAndStop (5); } } if (menu._x == (Stage.width / 2)) { if (menu._alpha < 100) { menu._alpha = menu._alpha + 2; } } if (!gamepause) { if ((armorEquip == 3) || (armorEquip == 6)) { lives = lives + 0.0002; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 10; } } particleMovement(); particleMovement2(); stale = 0; var _local2 = 0; if (Key.isDown(39) || (Key.isDown(68))) { _local2 = 1; velocityX = velocityX + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(37) || (Key.isDown(65))) { _local2 = 1; velocityX = velocityX - (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(40) || (Key.isDown(83))) { _local2 = 1; velocityY = velocityY + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(38) || (Key.isDown(87))) { _local2 = 1; velocityY = velocityY - (acceleration + (0.2 * speedq)); stale = 1; } if (_local2 == 1) { ball1.w.play(); ball1.q.play(); } if (_local2 == 0) { ball1.w.stop(); ball1.q.stop(); } velocityX = velocityX * friction; velocityY = velocityY * friction; ball1._x = ball1._x + velocityX; ball1._y = ball1._y + velocityY; if ((ball1._x + (ball1.abox._width / 2)) > Stage.width) { ball1._x = Stage.width - (ball1.abox._width / 2); velocityX = 0; giveAward(72); } if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; } } } } } if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; } } } } } if ((ball1._x - (ball1.abox._width / 2)) < 0) { ball1._x = ball1.abox._width / 2; velocityX = 0; giveAward(72); } if ((ball1._y + (ball1.abox._height / 2)) > Stage.height) { ball1._y = Stage.height - (ball1.abox._height / 2); velocityY = 0; giveAward(72); } if ((ball1._y - (ball1.abox._height / 2)) < 0) { ball1._y = ball1.abox._height / 2; velocityY = 0; giveAward(72); } aimer._x = ball1._x; aimer._y = ball1._y; aimer._rotation = topRotation; remove = 0; toNextLevel._xscale = percent; if (toNextLevel._xscale < 0) { toNextLevel._xscale = 0; } if (percent >= 100) { leFin = leFin - 1; } if (((percent >= 100) && (leFin <= 0)) && (lSize != 0)) { leFin = 105; enchantPoints = enchantPoints + 2; if (level >= 6) { upgradePoints = upgradePoints + 1; } if (level >= 12) { upgradePoints = upgradePoints + 1; } if (level >= 18) { upgradePoints = upgradePoints + 1; } upgradePoints = upgradePoints + 1; percent = 0; level = level + 1; if (bulletMissed == 0) { giveAward(95); } if (untouched) { giveAward(94); } bulletMissed = 0; untouched = true; enemiesOnStage = 0; if (level >= 26) { continues = 0; gameover = 1; gameWon = 1; gamepause = 1; } else { menuCreate(); ball1.q.stop(); ball1.w.stop(); i = enemies.length - 1; while (i >= 0) { quickRemove(); i--; } menuExist = true; textHolder.wavetxt = level + "/25"; chance = chance * 0.95; } } var _local4 = _xmouse - ball1._x; var _local3 = _ymouse - ball1._y; if ((_local4 != 0) || (_local3 != 0)) { var _local9 = Math.atan2(_local3, _local4); topRotation = (_local9 * 180) / Math.PI; } initialX = bg._x; initialY = bg._y; bg._x = -ball1._x; bg._y = -ball1._y; initialX = initialX - bg._x; initialY = initialY - bg._y; ball2._x = ball2._x + ((ball1._x - ball2._x) / 3); ball2._y = ball2._y + ((ball1._y - ball2._y) / 3); ball3._x = ball3._x + ((ball2._x - ball3._x) / 3); ball3._y = ball3._y + ((ball2._y - ball3._y) / 3); ball4._x = ball4._x + ((ball3._x - ball4._x) / 3); ball4._y = ball4._y + ((ball3._y - ball4._y) / 3); ball5._x = ball5._x + ((ball4._x - ball5._x) / 3); ball5._y = ball5._y + ((ball4._y - ball5._y) / 3); var _local5 = randRange(1, chance); if (((((_local5 == 1) && (enemies.length <= 20)) && ((enemiesOnStage - enemiesToKill) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { var _local6 = 1; if (enemies.length >= 7) { _local6 = randRange(1, 2); } if (_local6 == 1) { enemyFunc(); } } else if (((((enemies.length < enCome) && (enemies.length <= 10)) && ((enemiesOnStage - enemiesToKill) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { enemyFunc(); } if (((lSize == 0) && (_local5 == 1)) && (enemies.length <= 10)) { enemyFunc(); } else if ((enemies.length < 3) && (lSize == 0)) { enemyFunc(); } if (timer2 > 0) { timer2 = timer2 - 1; ball1._alpha = 30; ball2._alpha = 30; ball3._alpha = 30; ball4._alpha = 30; ball5._alpha = 30; } else { ball1._alpha = 100; ball2._alpha = 100; ball3._alpha = 100; ball4._alpha = 100; ball5._alpha = 100; } MouseDownCounter(); bulletMovement(); enemyMovement(); enbulMovement(); if (((((ownBow1 >= 1) && (ownBow2 >= 1)) && (ownBow3 >= 1)) && (ownBow4 >= 1)) && (ownBow5 >= 1)) { giveAward(40); } coinMove(); bow._x = ball1._x; bow._y = ball1._y; bow._rotation = topRotation; tAchs = (awardsTotal + "/") + "100"; if (shield != undefined) { shield._x = ball1._x; shield._y = ball1._y; shield._xscale = (shield._yscale = ball1._xscale); } } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } function invisable() { menu.shop.inventory2 = ""; menu.shop.ch._alpha = 0; menu.shop.hp._alpha = 0; menu.shop.h1._alpha = 0; menu.shop.h2._alpha = 0; menu.shop.h3._alpha = 0; menu.shop.h4._alpha = 0; menu.shop.h5._alpha = 0; menu.shop.a1._alpha = 0; menu.shop.a2._alpha = 0; menu.shop.a3._alpha = 0; menu.shop.a4._alpha = 0; menu.shop.a5._alpha = 0; menu.shop.a6._alpha = 0; menu.shop.p1._alpha = 0; menu.shop.t1._alpha = 0; menu.shop.t2._alpha = 0; menu.shop.t3._alpha = 0; menu.shop.t4._alpha = 0; menu.shop.t5._alpha = 0; menu.shop.s1._alpha = 0; menu.shop.s2._alpha = 0; menu.shop.s3._alpha = 0; menu.shop.s4._alpha = 0; menu.shop.s5._alpha = 0; } function mPress() { menu.shop.co = "$" + (level * 10); menu.shop.sl = skillq; menu.shop.warn._alpha = 0; menu.shop.inventory = ""; menu.shop.itemname = ""; menu.shop.description = "Select an item."; menu.shop.moneytext = money; if (ownBow1 >= 1) { menu.shop.bt1._alpha = 100; } if (ownBow2 >= 1) { menu.shop.bt2._alpha = 100; } if (ownBow3 >= 1) { menu.shop.bt3._alpha = 100; } if (ownBow4 >= 1) { menu.shop.bt4._alpha = 100; } if (ownBow5 >= 1) { menu.shop.bt5._alpha = 100; } menu.shop.e1.onPress = function () { onView = 2; menu.shop.gotoAndStop(2); menu.shop.r1.gotoAndStop(skillq + 1); menu.shop.r2.gotoAndStop(speedq + 1); menu.shop.r3.gotoAndStop(armorq + 1); menu.shop.r4.gotoAndStop(healthq + 1); menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; menu.shop.namer = "Skills"; menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.s1.onPress = function () { invisable(); otherSelector = 1; menu.shop.s1._alpha = 10; menu.shop.namer = "Skill"; menu.shop.desc = " Does 1/4 more damage \n Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1); }; menu.shop.s2.onPress = function () { invisable(); otherSelector = 2; menu.shop.s2._alpha = 10; menmer = "Speed"; menu.shop.desc = " Makes your character faster. \n Cost:" + Math.pow(2, menu.shop.r2._currentframe - 1); }; menu.shop.s3.onPress = function () { invisable(); otherSelector = 3; menu.shop.s3._alpha = 10; nmenu.shop.amer = "Armor"; menu.shop.desc = " Enemies inflict less damage. \n Cost:" + Math.pow(2, menu.shop.r3._currentframe - 1); }; menu.shop.s4.onPress = function () { invisable(); otherSelector = 4; menu.shop.s4._alpha = 10; menu.shop.namer = "Health"; menu.shop.desc = " Gives your character a higher maximum health. \n Cost:" + Math.pow(2, menu.shop.r4._currentframe - 1); }; menu.shop.s5.onPress = function () { invisable(); otherSelector = 5; menu.shop.namer = "Enchant"; menu.shop.desc = " Choose a bow you wish to enchant."; }; menu.shop.t1.onPress = function () { invisable(); otherSelector = 6; menu.shop.r5.gotoAndStop(speeded[0] + 1); menu.shop.bowbg.gotoAndStop(1); menu.shop.t1._alpha = 10; menu.shop.namer = "Shortbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t2.onPress = function () { invisable(); otherSelector = 7; menu.shop.r5.gotoAndStop(speeded[1] + 1); menu.shop.bowbg.gotoAndStop(2); menu.shop.t2._alpha = 10; menu.shop.namer = "Longbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t3.onPress = function () { invisable(); otherSelector = 8; menu.shop.r5.gotoAndStop(speeded[2] + 1); menu.shop.bowbg.gotoAndStop(3); menu.shop.t3._alpha = 10; menu.shop.namer = "Compositebow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t4.onPress = function () { invisable(); otherSelector = 9; menu.shop.t4._alpha = 10; menu.shop.r5.gotoAndStop(speeded[3] + 1); menu.shop.bowbg.gotoAndStop(4); menu.shop.namer = "Crossbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t5.onPress = function () { invisable(); otherSelector = 10; menu.shop.r5.gotoAndStop(speeded[4] + 1); menu.shop.bowbg.gotoAndStop(5); menu.shop.t5._alpha = 10; menu.shop.namer = "Compoundbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.y1.onRollOver = function () { menu.shop.y1._alpha = 10; }; menu.shop.y1.onRollOut = function () { menu.shop.y1._alpha = 0; }; menu.shop.y1.onReleaseOutside = function () { menu.shop.y1._alpha = 0; }; menu.shop.y2.onRollOver = function () { menu.shop.y2._alpha = 10; }; menu.shop.y2.onRollOut = function () { menu.shop.y2._alpha = 0; }; menu.shop.y2.onReleaseOutside = function () { menu.shop.y2._alpha = 0; }; menu.shop.y3.onRollOver = function () { menu.shop.y3._alpha = 10; }; menu.shop.y3.onRollOut = function () { menu.shop.y3._alpha = 0; }; menu.shop.y3.onReleaseOutside = function () { menu.shop.y3._alpha = 0; }; menu.shop.y4.onRollOver = function () { menu.shop.y4._alpha = 10; }; menu.shop.y4.onRollOut = function () { menu.shop.y4._alpha = 0; }; menu.shop.y4.onReleaseOutside = function () { menu.shop.y4._alpha = 0; }; menu.shop.y5.onRollOver = function () { menu.shop.y5._alpha = 10; }; menu.shop.y5.onRollOut = function () { menu.shop.y5._alpha = 0; }; menu.shop.y5.onReleaseOutside = function () { menu.shop.y5._alpha = 0; }; menu.shop.y1.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r1._currentframe - 1)) && (menu.shop.r1._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r1._currentframe - 1); menu.shop.r1.gotoAndStop(menu.shop.r1._currentframe + 1); menu.shop.upo = upgradePoints; skillq = skillq + 1; if (skillq == 4) { giveAward(31); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y2.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r2._currentframe - 1)) && (menu.shop.r2._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r2._currentframe - 1); menu.shop.r2.gotoAndStop(menu.shop.r2._currentframe + 1); menu.shop.upo = upgradePoints; speedq = speedq + 1; if (speedq == 4) { giveAward(32); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y3.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r3._currentframe - 1)) && (menu.shop.r3._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r3._currentframe - 1); menu.shop.r3.gotoAndStop(menu.shop.r3._currentframe + 1); menu.shop.upo = upgradePoints; armorq = armorq + 1; if (armorq == 4) { giveAward(33); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y4.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r4._currentframe - 1)) && (menu.shop.r4._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.r4.gotoAndStop(menu.shop.r4._currentframe + 1); menu.shop.upo = upgradePoints; healthq = healthq + 2; if (healthq == 4) { giveAward(34); } lives = lives + 2; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + lives; } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y5.onPress = function () { if ((enchantPoints >= Math.pow(2, menu.shop.r5._currentframe - 1)) && (menu.shop.r5._currentframe != 6)) { enchantPoints = enchantPoints - Math.pow(2, menu.shop.r5._currentframe - 1); if (otherSelector == 6) { speeded[0] = speeded[0] + 1; if (speeded[0] >= 5) { giveAward(35); } } if (otherSelector == 7) { speeded[1] = speeded[1] + 1; if (speeded[1] >= 5) { giveAward(36); } } if (otherSelector == 8) { speeded[2] = speeded[2] + 1; if (speeded[2] >= 5) { giveAward(37); } } if (otherSelector == 9) { speeded[3] = speeded[3] + 1; if (speeded[3] >= 5) { giveAward(38); } } if (otherSelector == 10) { speeded[4] = speeded[4] + 1; if (speeded[4] >= 5) { giveAward(39); } } menu.shop.r5.gotoAndStop(menu.shop.r5._currentframe + 1); menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); } menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; }; menu.shop.b1.onRollOver = function () { menu.shop.b1._alpha = 30; }; menu.shop.b1.onRollOut = function () { menu.shop.b1._alpha = 10; }; menu.shop.b1.onPress = function () { menu.shop.gotoAndStop(1); mPress(); onView = 1; }; menu.shop.finished2.onRollOver = function () { menu.shop.finished2._alpha = 20; }; menu.shop.finished2.onRollOut = function () { menu.shop.finished2._alpha = 0; }; menu.shop.finished2.onPress = function () { if (moneyC == 0) { giveAward(79); } moneyC = 0; if ((((gunAmmo2 + gunAmmo3) + gunAmmo4) + gunAmmo5) >= 1000) { giveAward(77); } bestBow(); if (level == 2) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(10); depth++; enemyAmount = 4; } else if (level == 4) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(9); depth++; enemyAmount = 5; } else if (level == 7) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(8); depth++; enemyAmount = 6; } else if (level == 11) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(7); depth++; enemyAmount = 7; } else if (level == 14) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(5); depth++; enemyAmount = 8; } else if (level == 17) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(6); depth++; enemyAmount = 9; } else if (level == 22) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(4); depth++; enemyAmount = 10; } else { levelUp.gotoAndPlay(1); } var timeToGo = 150; cliped._x = 100; cliped._y = 70; cliped._xscale = (cliped._yscale = 50); cliped.onEnterFrame = function () { timeToGo = timeToGo - 1; if (timeToGo <= 0) { this._alpha = this._alpha - 3; if (this._alpha <= 0) { this.removeMovieClip(); } } }; if (gunAmmo1 >= 99999) { gunAmmo1 = 99999 /* 0x01869F */; } if (gunAmmo2 >= 99999) { gunAmmo2 = 99999 /* 0x01869F */; } if (gunAmmo3 >= 99999) { gunAmmo3 = 99999 /* 0x01869F */; } if (gunAmmo4 >= 99999) { gunAmmo4 = 99999 /* 0x01869F */; } if (gunAmmo5 >= 99999) { gunAmmo5 = 99999 /* 0x01869F */; } if (gunAmmo6 >= 99999) { gunAmmo6 = 99999 /* 0x01869F */; } if (ownBow1 >= 99999) { ownBow1 = 99999 /* 0x01869F */; } if (ownBow2 >= 99999) { ownBow2 = 99999 /* 0x01869F */; } if (ownBow3 >= 99999) { ownBow3 = 99999 /* 0x01869F */; } if (ownBow4 >= 99999) { ownBow4 = 99999 /* 0x01869F */; } if (ownBow5 >= 99999) { ownBow5 = 99999 /* 0x01869F */; } menuExist = false; menu.removeMovieClip(); makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; gamepause = false; if (((((level == 5) || (level == 10)) || (level == 15)) || (level == 20)) || (level == 25)) { attachMovie("bhealth", "bhealth", 1001360); bhealth._x = (Stage.width / 2) - 120; bhealth._y = 400; enemiesToKill = 0; if (level == 5) { createBoss1(); enemyType.push(11); } if (level == 10) { createBoss2(); enemyType.push(12); } if (level == 15) { createBoss3(); enemyType.push(13); } if (level == 20) { createBoss4(); enemyType.push(14); } if (level == 25) { createBoss5(); enemyType.push(15); } enemies.push(en); enemyX.push(0); enemyY.push(0); } else { enemiesToKill = 40; } }; }; menu.shop.ch._alpha = 0; menu.shop.inventory2 = ""; menu.shop.e1.onRollOver = function () { menu.shop.e1._alpha = 30; }; menu.shop.e1.onRollOut = function () { menu.shop.e1._alpha = 10; }; menu.shop.hp.onPress = function () { selector = 15; menu.shop.itemname = "Health Refil"; invisable(); menu.shop.inventory = 0; menu.shop.inventory2 = Math.floor(lives * (100 / (10 + healthq))); menu.shop.description = "Refils some of your health."; menu.shop.hp._alpha = 10; menu.shop.ch._alpha = 100; }; menu.shop.h1.onPress = function () { selector = 1; menu.shop.itemname = "Short Bow"; menu.shop.inventory = ownBow1; menu.shop.description = " Cost: 20 \n Damage Bonuses: None \n Usable Arrows: Regular \n Multishot: 1 Arrow \n Sell Value: 25"; invisable(); menu.shop.h1._alpha = 10; }; menu.shop.h2.onPress = function () { selector = 2; menu.shop.itemname = "Long Bow"; menu.shop.inventory = ownBow2; menu.shop.description = " Cost: 100 \n Damage Bonuses: Double \n Usable Arrows: Light & Previous \n Multishot: 1 Arrow \n Sell Value: 50"; invisable(); menu.shop.h2._alpha = 10; }; menu.shop.h3.onPress = function () { selector = 3; menu.shop.itemname = "Composite Bow"; menu.shop.inventory = ownBow3; menu.shop.description = " Cost: 500 \n Damage Bonuses: Double \n Usable Arrows: Heavy & Previous \n Multishot: 2 Arrows \n Sell Value: 250"; invisable(); menu.shop.h3._alpha = 10; }; menu.shop.h4.onPress = function () { selector = 4; menu.shop.itemname = "Cross Bow"; menu.shop.inventory = ownBow4; menu.shop.description = " Cost: 2000 \n Damage Bonuses: Triple \n Usable Arrows: Fire & Previous \n Multishot: 2 Arrows \n Sell Value: 1000"; invisable(); menu.shop.h4._alpha = 10; }; menu.shop.h5.onPress = function () { selector = 5; menu.shop.itemname = "Compound Bow"; menu.shop.inventory = ownBow5; menu.shop.description = " Cost: 10000 \n Damage Bonuses: Triple \n Usable Arrows: ALL \n Multishot: 3 Arrows \n Sell Value: 5000"; invisable(); menu.shop.h5._alpha = 10; }; menu.shop.a1.onPress = function () { selector = 6; menu.shop.itemname = "Regular Arrows"; menu.shop.inventory = "\u221E"; menu.shop.description = " Cost: 0 \n Damage Bonuses: None \n Effect: None \n Bow Needed: Shortbow \n Sell Value: 0"; invisable(); menu.shop.a1._alpha = 10; }; menu.shop.a2.onPress = function () { selector = 7; menu.shop.inventory = gunAmmo2; menu.shop.itemname = "Light Arrows"; menu.shop.description = " Cost: 10 \n Damage Bonuses: Double \n Bow Needed: Longbow \n Sell Value: 5"; invisable(); menu.shop.a2._alpha = 10; }; menu.shop.a3.onPress = function () { selector = 8; menu.shop.inventory = gunAmmo3; menu.shop.itemname = "Heavy Arrows"; menu.shop.description = " Cost: 20 \n Damage Bonuses: Triple \n Bow Needed: Compositebow \n Sell Value: 10"; invisable(); menu.shop.a3._alpha = 10; }; menu.shop.a4.onPress = function () { selector = 9; menu.shop.inventory = gunAmmo4; menu.shop.itemname = "Ice Arrows"; menu.shop.description = " Cost: 50 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 25"; invisable(); menu.shop.a4._alpha = 10; }; menu.shop.a5.onPress = function () { selector = 10; menu.shop.inventory = gunAmmo5; menu.shop.itemname = "Fire Arrows"; menu.shop.description = " Cost: 100 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 50"; invisable(); menu.shop.a5._alpha = 10; }; menu.shop.a6.onPress = function () { selector = 11; menu.shop.inventory = gunAmmo6; menu.shop.itemname = "Electric Arrows"; menu.shop.description = " Cost: 200 \n Damage Bonuses: Quintuple \n Bow Needed: Compoundbow \n Sell Value: 100"; invisable(); menu.shop.a6._alpha = 10; }; menu.shop.p1.onRollOver = function () { menu.shop.p1._alpha = 20; }; menu.shop.p1.onRollOut = function () { menu.shop.p1._alpha = 0; }; menu.shop.d1.onRollOver = function () { menu.shop.d1._alpha = 20; }; menu.shop.d1.onRollOut = function () { menu.shop.d1._alpha = 0; }; menu.shop.p1.onPress = function () { if (selector == 1) { if (money >= 25) { money = money - 25; spent = spent + 25; ownBow1 = ownBow1 + 1; menu.shop.bt1._alpha = 100; menu.shop.inventory = ownBow1; } } if (selector == 2) { if (money >= 100) { bBig = 0; money = money - 100; spent = spent + 100; ownBow2 = ownBow2 + 1; giveAward(21); menu.shop.bt2._alpha = 100; menu.shop.inventory = ownBow2; } else { menu.shop.warn._alpha = 100; } } if (selector == 3) { if (money >= 500) { bBig = 0; money = money - 500; spent = spent + 500; ownBow3 = ownBow3 + 1; giveAward(22); menu.shop.bt3._alpha = 100; menu.shop.inventory = ownBow3; } } if (selector == 4) { if (money >= 2000) { bBig = 0; money = money - 2000; spent = spent + 2000; giveAward(23); ownBow4 = ownBow4 + 1; menu.shop.bt4._alpha = 100; menu.shop.inventory = ownBow4; } } if (selector == 5) { if (money >= 10000) { bBig = 0; money = money - 10000; spent = spent + 10000; giveAward(24); ownBow5 = ownBow5 + 1; menu.shop.bt5._alpha = 100; menu.shop.inventory = ownBow5; } } if (selector == 7) { if (money >= 10) { if ((((ownBow2 >= 1) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(16); money = money - 10; spent = spent + 10; gunAmmo2 = gunAmmo2 + 100; menu.shop.inventory = gunAmmo2; } else { menu.shop.warn._alpha = 100; } } } if (selector == 8) { if (money >= 20) { if (((ownBow3 >= 1) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(17); money = money - 20; spent = spent + 20; gunAmmo3 = gunAmmo3 + 100; menu.shop.inventory = gunAmmo3; } else { menu.shop.warn._alpha = 100; } } } if (selector == 9) { if (money >= 50) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(18); money = money - 50; spent = spent + 50; gunAmmo4 = gunAmmo4 + 100; menu.shop.inventory = gunAmmo4; } else { menu.shop.warn._alpha = 100; } } } if (selector == 10) { if (money >= 100) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(19); money = money - 100; spent = spent + 100; gunAmmo5 = gunAmmo5 + 100; menu.shop.inventory = gunAmmo5; } else { menu.shop.warn._alpha = 100; } } } if (selector == 11) { if (money >= 200) { if (ownBow5 >= 1) { giveAward(20); money = money - 200; spent = spent + 200; gunAmmo6 = gunAmmo6 + 100; menu.shop.inventory = gunAmmo6; } else { menu.shop.warn._alpha = 100; } } } if (selector == 15) { if ((money >= (level * 10)) && (lives < (10 + healthq))) { giveAward(76); money = money - (level * 10); spent = spent + (level * 10); lives = lives + 1; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + 10; } menu.shop.inventory2 = Math.floor(lives * (100 / (healthq + 10))); } else { menu.shop.warn._alpha = 100; } } if (spent >= 101) { giveAward(81); } if (spent >= 500) { giveAward(82); } if (spent >= 1000) { giveAward(83); } if (spent >= 2000) { giveAward(84); } if (spent >= 5000) { giveAward(85); } if (spent >= 10000) { giveAward(86); } menu.shop.moneytext = money; }; menu.shop.d1.onPress = function () { if (selector == 1) { if (ownBow1 >= 1) { if (((((ownBow1 >= 2) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(78); money = money + 13; ownBow1 = ownBow1 - 1; if (ownBow1 <= 0) { menu.shop.bt1._alpha = 0; } menu.shop.inventory = ownBow1; } } } if (selector == 2) { if (ownBow2 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 2)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 50; ownBow2 = ownBow2 - 1; if (ownBow2 <= 0) { menu.shop.bt2._alpha = 0; } menu.shop.inventory = ownBow2; } } } if (selector == 3) { if (ownBow3 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 2)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 250; ownBow3 = ownBow3 - 1; if (ownBow3 <= 0) { menu.shop.bt3._alpha = 0; } menu.shop.inventory = ownBow3; } } } if (selector == 4) { if (ownBow4 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 2)) || (ownBow5 >= 1)) { money = money + 1000; ownBow4 = ownBow4 - 1; if (ownBow4 <= 0) { menu.shop.bt4._alpha = 0; } menu.shop.inventory = ownBow4; } } } if (selector == 5) { if (ownBow5 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 2)) { money = money + 5000; ownBow5 = ownBow5 - 1; if (ownBow5 <= 0) { menu.shop.bt5._alpha = 0; } menu.shop.inventory = ownBow5; } } } if (selector == 7) { if (gunAmmo2 >= 100) { money = money + 5; gunAmmo2 = gunAmmo2 - 100; menu.shop.inventory = gunAmmo2; } } if (selector == 8) { if (gunAmmo3 >= 100) { money = money + 10; gunAmmo3 = gunAmmo3 - 100; menu.shop.inventory = gunAmmo3; } } if (selector == 9) { if (gunAmmo4 >= 100) { money = money + 25; gunAmmo4 = gunAmmo4 - 100; menu.shop.inventory = gunAmmo4; } } if (selector == 10) { if (gunAmmo5 >= 100) { money = money + 50; gunAmmo5 = gunAmmo5 - 100; menu.shop.inventory = gunAmmo5; } } if (selector == 11) { if (gunAmmo6 >= 100) { money = money + 100; gunAmmo6 = gunAmmo6 - 100; menu.shop.inventory = gunAmmo6; } } menu.shop.moneytext = money; }; } function menuCreate() { menu = attachMovie("menu", "menu", 1001380); menu.shop.warn._alpha = 0; gamepause = true; menu._alpha = 0; menu._x = Stage.width / 2; menu._y = Stage.height / 2; onView = 1; menu.p3.onPress = function () { menu.shop.gotoAndStop(3); menu.shop.bs1.onPress = function () { }; menu.shop.bs2.onPress = function () { }; menu.shop.bs3.onPress = function () { }; menu.shop.bs4.onPress = function () { }; menu.shop.bs5.onPress = function () { }; }; mPress(); } function particleEffect2(vari) { q = 25; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 100)); exp._x = ball1._x + ((Math.random() * 600) - 300); exp._y = ball1._y + ((Math.random() * 600) - 300); depth++; var _local3 = exp._x - ball1._x; var _local2 = exp._y - ball1._y; var _local4 = Math.atan2(_local2, _local3); var _local1 = (_local4 * 180) / Math.PI; exp._alpha = 0; xDir = Math.cos(_local1); yDir = Math.sin(_local1); explosions2.push(exp); exX2.push(xDir); exY2.push(yDir); howFast.push(1); blah = new Color(exp); q--; } } function particleMovement2() { i = explosions2.length; while (i >= 0) { var _local3 = explosions2[i]._x - ball1._x; var _local2 = explosions2[i]._y - ball1._y; var _local1 = Math.atan2(_local2, _local3); exX2[i] = Math.cos(_local1) * 5; exY2[i] = Math.sin(_local1) * 5; howFast[i] = howFast[i] + 0.05; exX2[i] = exX2[i] * howFast[i]; exY2[i] = exY2[i] * howFast[i]; explosions2[i]._x = explosions2[i]._x - exX2[i]; explosions2[i]._y = explosions2[i]._y - exY2[i]; explosions2[i]._alpha = explosions2[i]._alpha + 2; if ((explosions2[i]._alpha <= 0) || (explosions2[i].hitTest(ball1))) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); } i--; } } function particleEffect3(vari, vari2) { q = 15; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 30)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; exp._rotation = enemies[vari]._rotation; depth++; xDir = Math.cos(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); yDir = Math.sin(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect4() { q = 10; while (q > 0) { exp = attachMovie("explosion2", "explosion" + depth, depth); depth++; exp._xscale = (exp._yscale = randRange(20, 70)); exp._x = ball1._x; exp._y = ball1._y; xDir = (Math.random() * 10) - 5; yDir = (Math.random() * 10) - 5; explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect(vari) { q = 7; while (q > 0) { exp = this.createEmptyMovieClip("exp" + depth, depth); drawCircle(exp, 100, 10092288, 100); exp._xscale = (exp._yscale = randRange(1, 10)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; depth++; xDir = (Math.random() * 20) - 10; yDir = (Math.random() * 20) - 10; explosions.push(exp); exX.push(xDir); exY.push(yDir); blah = new Color(exp); if (enemyType[vari] == 1) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(16711680); } } else if ((enemyType[vari] == 2) || (enemyType[vari] == 3)) { blah.setRGB(10027161); } else if ((enemyType[vari] == 4) || (enemyType[vari] == 5)) { blah.setRGB(0); } else if (enemyType[vari] == 6) { blah.setRGB(12085813); } else if (enemyType[vari] == 7) { blah.setRGB(13484544); } else if (enemyType[vari] == 8) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(10027008); } } else if ((enemyType[vari] == 9) || (enemyType[vari] == 10)) { blah.setRGB(16776960); } else if (enemyType[vari] == 11) { blah.setRGB(0); } q--; } } function particleMovement() { i = explosions.length; while (i >= 0) { explosions[i]._x = explosions[i]._x + exX[i]; explosions[i]._y = explosions[i]._y + exY[i]; exX[i] = exX[i] * 0.95; exY[i] = exY[i] * 0.95; explosions[i]._alpha = explosions[i]._alpha - 5; if (explosions[i]._alpha <= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); } i--; } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake == 3) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function drawCircle(target_mc, radius, fillColor, fillAlpha) { var x = radius; var y = radius; with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(x + radius, y); curveTo(radius + x, (0.414213562373095 * radius) + y, (0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((0.414213562373095 * radius) + x, radius + y, x, radius + y); curveTo((-0.414213562373095 * radius) + x, radius + y, (-0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((-radius) + x, (0.414213562373095 * radius) + y, (-radius) + x, y); curveTo((-radius) + x, (-0.414213562373095 * radius) + y, (-0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo((-0.414213562373095 * radius) + x, (-radius) + y, x, (-radius) + y); curveTo((0.414213562373095 * radius) + x, (-radius) + y, (0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo(radius + x, (-0.414213562373095 * radius) + y, radius + x, y); endFill(); } } _quality = "MEDIUM"; moneyC = 0; achievementAllowed = 1; if (lSize == 0) { toNextLevel._alpha = 0; nw._alpha = 0; textHolder.wavetxt = ""; textHolder.waves._alpha = 0; textHolder.monies._alpha = 0; textHolder.moneytxt = ""; bas._alpha = 0; } var my_sound = new Sound(); my_sound.attachSound("153668_Rose_At_Nightfall(2)"); my_sound.start(0, 100); var banger = new Sound(); banger.attachSound("bang"); var ashot = new Sound(); ashot.attachSound("Arrow_sh-kayden_r-8961_hifi"); var gothit = new Sound(); gothit.attachSound("Knife_SL-Derka_De-8768_hifi"); var stab = new Sound(); stab.attachSound("Sword_Sl-Doogens-8722_hifi"); var coinCollect = new Sound(); coinCollect.attachSound("power_of-kayden_r-8978_hifi"); tt1._alpha = 0; o1._alpha = 0; v1._alpha = 0; tt2._alpha = 0; o2._alpha = 0; v2._alpha = 0; tt1.selectable = false; tt2.selectable = false; quiver = 1; arrowUsed = 1; makebigger.b1._alpha = 10; makebigger.a1._alpha = 10; speeded = new Array(0, 0, 0, 0, 0); if (lSize == 0) { speeded[0] = 3; speeded[1] = 3; speeded[2] = 3; speeded[3] = 3; speeded[4] = 3; } ownBow1 = 1; ownBow2 = 0; ownBow3 = 0; ownBow4 = 0; ownBow5 = 0; gunAmmo1 = 9999999 /* 0x98967F */; gunAmmo2 = 0; gunAmmo3 = 0; gunAmmo4 = 0; gunAmmo5 = 0; gunAmmo6 = 0; skillLevel = 0; speedLevel = 0; healthLevel = 0; armorLevel = 0; bowEnchant1 = 0; bowEnchant2 = 0; bowEnchant3 = 0; bowEnchant4 = 0; bowEnchant5 = 0; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; stale = 0; shake = 0; var dx = 0; var dy = 0; var dist = 0; depth = 50000; depth2 = 20000; depth3 = 100; initialX = 0; initialY = 0; score = 0; ep = 1; spent = 0; gameWon = 0; enemyEvolution = 0; levelUp.gotoAndStop(50); spike = new Array(); sdir = new Array(); topRotation = 0; leFin = 105; remove = 0; shotCount = 1; chance = 75; Mouse.hide(); percent = 0; enemiesOnStage = 0; enemiesToKill = 40; enchantPoints = 0; upgradePoints = 0; continues = 2; enCome = 3; money = 0; level = 1; lives = 10; skillq = 0; speedq = 0; armorq = 0; healthq = 0; if (lSize != 0) { textHolder.moneytxt = money; } ball1.swapDepths(400015); headbar.swapDepths(400021); textHolder.swapDepths(400022); makebigger.swapDepths(401310); award.swapDepths(402980); Mouse.hide(); enemies = new Array(); enemyX = new Array(); enemyY = new Array(); enemyType = new Array(); spikes = new Array(); enemyHealth = new Array(); bullets = new Array(); bulletX = new Array(); bulletY = new Array(); enBullets = new Array(); enbx = new Array(); enby = new Array(); enemyAmount = 3; enemyKillCount = 0; gamepause = false; gameover = false; if (sObject.data.second > 0) { seconds = sObject.data.second; giveAward(50); } timer = setInterval(upTime, 1000); mDownSeconds = 0; staleSeconds = 0; secondsThisGame = 0; seconds2 = 0; minutes2 = 0; hours2 = 0; enemyStart = 200; changeArmor(armorEquip); award.aname.awardName = awards[0]; award.gotoAndStop(1); awardqueue = new Array(); untouched = true; if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } if (kills >= 3000) { giveAward(4); } if (kills >= 1000) { giveAward(3); } if (kills >= 300) { giveAward(2); } if (kills >= 100) { giveAward(1); } qbtn.onPress = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } }; makebigger.a1.onPress = function () { if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } }; makebigger.a2.onPress = function () { if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } }; makebigger.a3.onPress = function () { if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } }; makebigger.a4.onPress = function () { if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } }; makebigger.a5.onPress = function () { if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } }; makebigger.a6.onPress = function () { if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } }; makebigger.b1.onPress = function () { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } }; makebigger.b2.onPress = function () { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } }; makebigger.b3.onPress = function () { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } }; makebigger.b4.onPress = function () { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } }; makebigger.b5.onPress = function () { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } }; keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 49) { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } } if (num == 50) { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } } if (num == 51) { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } } if (num == 52) { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } } if (num == 53) { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } } if (((num == 112) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 112) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (((num == 32) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 32) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (num == 109) { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } } }; if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } music.onPress = function () { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; } if (music_frame == 1) { my_sound.start(0, 9999); } if (music_frame == 2) { my_sound.stop(); } }; Key.addListener(keyListener); damage = 1; doit = false; trueOnStage = 0; mouseDownTime = 0; mouseIsDown = 0; onMouseDown = function () { if (_ymouse < (Stage.height - 30)) { Mouse.hide(); mouseIsDown = 1; } }; onMouseUp = function () { mouseIsDown = 0; }; delayTime = 15; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; arrowPicked = ""; ammo = 0; textHolder.arrowstxt = ammo; textHolder.killstxt = enemyKillCount; tKiller = 0; bulletMissed = 0; dtn = 0; stn = 0; coins = new Array(); coinTimer = new Array(); coinWorth = new Array(); startShrink = 0; textHolder.enemiestxt = enemiesLeft; textHolder.scoretxt = score; textHolder.livestxt = lives; textHolder.eptxt = ep; if (lSize != 0) { textHolder.wavetxt = level + "/25"; } attachMovie("aimer", "aimer", 1000949); aimer._alpha = 0; velocityX = 0; velocityY = 0; acceleration = 1.7; friction = 0.55; menuExist = false; gaOn = 0; inver = 0; rapid = 0; realGO = 0; if (lSize == 0) { continues = 0; } selector = 0; otherSelector = 0; bBig = 1; onView = 0; explosions = new Array(); exX = new Array(); exY = new Array(); explosions2 = new Array(); exX2 = new Array(); exY2 = new Array(); howFast = new Array();
Frame 5
function newHover(movie) { movie.onRollOver = function () { movie._alpha = 10; }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOut = function () { movie._alpha = 0; }; } function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = ab3.rankz.Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); awardWait(); } scoreMovie.scoretext = score; if ((lSize == 0) && (achievementAllowed == 1)) { if (score >= 5000) { giveAward(93); } } headbar.removeMovieClip(); textHolder.removeMovieClip(); award.gotoAndStop(1); clearInterval(timer); clearInterval(timers); scoreMovie._x = Stage.width / 2; my_sound.stop(); newHover(mg); newHover(ss); newHover(re); newHover(me); if ((score > personalHighScore) && (achievementAllowed == 1)) { personalHighScore = score; sObject.data.phs = personalHighScore; sObject.flush(); } else { npb._alpha = 0; } if ((level == 1) && (achievementAllowed == 1)) { giveAward(74); } namer = "No Name"; Selection.setFocus("namer"); ss.onRelease = function () { bXlnYW1lX25hbWVfdmFyaWFibGU = namer; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; if (achievementAllowed == 1) { __rankz_send__("MzUxNGolZSVhJW4lcw==", "SXpWRFRiR3o=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); } }; me.onRelease = function () { if (awardqueue.length == 0) { gotoAndStop (3); } }; re.onRelease = function () { Mouse.hide(); if (awardqueue.length == 0) { gotoAndStop (4); } }; mg.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; Key.removeListener(keyListener); gameover = false; gamepause = false; if (gameWon) { didwin.gotoAndStop(2); gc.gotoAndStop(2); if (achievementAllowed == 1) { if (armorEquip == 2) { giveAward(92); } if (armorEquip == 3) { giveAward(96); } if (armorEquip == 4) { giveAward(97); } if (armorEquip == 5) { giveAward(98); } if (armorEquip == 6) { giveAward(99); } if (bBig == 1) { giveAward(91); } giveAward(5); if (untouched) { } } } else { if (achievementAllowed == 1) { giveAward(80); } gc.gotoAndStop(1); } badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); badges = 0; sObject.data.kill = kills; sObject.flush(); sObject.data.second = seconds; sObject.flush(); sObject.data.minute = minutes; sObject.flush(); sObject.data.hour = hours; sObject.flush(); _root.gamename = "Cell Warfare";
Frame 6
createHover(btm); btm.onRelease = function () { gotoAndStop (3); }; nex.onRollOver = function () { nex._alpha = 10; }; nex.onRollOut = function () { nex._alpha = 0; }; bac.onRollOver = function () { bac._alpha = 10; }; bac.onRollOut = function () { bac._alpha = 0; }; nex.onPress = function () { zx.gotoAndStop(2); }; bac.onPress = function () { zx.gotoAndStop(1); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); };
Frame 7
function hoved(mc, num) { mc.onRollOver = function () { if (overOn == 0) { desc = descros[startNum + num]; } if (mc._alpha <= 15) { mc._alpha = 10; } }; mc.onRollOut = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onReleaseOutside = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onPress = function () { if (mc._alpha >= 15) { mc._alpha = 10; overOn = 0; } else { notOver(); overOn = 1; mc._alpha = 20; desc = descros[startNum + num]; } }; } function populate() { p1 = awards[startNum]; c1._alpha = 0; if (awardsRecieved[startNum] == 1) { c1._alpha = 100; } p2 = awards[startNum + 1]; c2._alpha = 0; if (awardsRecieved[startNum + 1] == 1) { c2._alpha = 100; } p3 = awards[startNum + 2]; c3._alpha = 0; if (awardsRecieved[startNum + 2] == 1) { c3._alpha = 100; } p4 = awards[startNum + 3]; c4._alpha = 0; if (awardsRecieved[startNum + 3] == 1) { c4._alpha = 100; } p5 = awards[startNum + 4]; c5._alpha = 0; if (awardsRecieved[startNum + 4] == 1) { c5._alpha = 100; } p6 = awards[startNum + 5]; c6._alpha = 0; if (awardsRecieved[startNum + 5] == 1) { c6._alpha = 100; } p7 = awards[startNum + 6]; c7._alpha = 0; if (awardsRecieved[startNum + 6] == 1) { c7._alpha = 100; } p8 = awards[startNum + 7]; c8._alpha = 0; if (awardsRecieved[startNum + 7] == 1) { c8._alpha = 100; } p9 = awards[startNum + 8]; c9._alpha = 0; if (awardsRecieved[startNum + 8] == 1) { c9._alpha = 100; } p10 = awards[startNum + 9]; c10._alpha = 0; if (awardsRecieved[startNum + 9] == 1) { c10._alpha = 100; } } function badgeAlphas(array1, array2) { var _local5 = array1.length; var _local2 = 0; var _local4 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local4 = (_local2 / _local5) * 100; if (_local4 >= 25) { array2[0]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[0]); blah.setRGB(0); } if (_local4 >= 50) { array2[1]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[1]); blah.setRGB(0); } if (_local4 >= 75) { array2[2]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[2]); blah.setRGB(0); } if (_local4 >= 100) { array2[3]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[3]); blah.setRGB(0); } } function bMake(item, frame) { item.onRollOver = function () { item._alpha = 30; }; item.onRollOut = function () { item._alpha = 10; }; item.onReleaseOutside = function () { item._alpha = 10; }; item.onRelease = function () { gotoAndStop(frame); }; } function bMakeArmor(movie) { movie.onRollOver = function () { if (movie._alpha <= 7) { movie._alpha = 5; } }; movie.onPress = function () { trace(awardsTotal); if (movie._alpha >= 7) { movie._alpha = 5; armorEquip = 1; sObject.data.ae = armorEquip; sObject.flush(); } else { trace(a1._alpha); trace(a2._alpha); trace(a3._alpha); if (((a1._alpha >= 3) && (awardsTotal >= 20)) && (a1._alpha <= 7)) { desc = "This armor will give you 25% more gold for every pile you pick up."; armorEquip = 2; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a2._alpha >= 3) && (awardsTotal >= 40)) && (a2._alpha <= 7)) { desc = "This armor gives you slow health regeneration."; armorEquip = 3; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a3._alpha >= 3) && (awardsTotal >= 60)) && (a3._alpha <= 7)) { desc = "This armor will make your arrows deal more damage than normal."; armorEquip = 4; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a4._alpha >= 3) && (awardsTotal >= 80)) && (a4._alpha <= 7)) { desc = "This armor makes bow drops twice as common."; armorEquip = 5; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a5._alpha >= 3) && (awardsTotal >= 90)) && (a5._alpha <= 7)) { desc = "This armor has all of the previous armor effects combined into one."; armorEquip = 6; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } } }; movie.onRollOut = function () { if (movie._alpha <= 7) { movie._alpha = 0; } }; } descros = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Fire Arrows", "Buy Ice Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill Level During a Game", "Fully Upgraded Armor Level During a Game", "Fully Upgraded Health Level During a Game", "Fully Upgraded Speed Level During a Game", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "In Survival Mode - All bows Collected", "Unlocked Cheat 1 - Obtain 10 Achievements", "Unlocked Cheat 2 - Obtain 20 Achievements", "Unlocked Cheat 3 - Obtain 30 Achievements", "Unlocked Cheat 4 - Obtain 40 Achievements", "Unlocked Cheat 5 - Obtain 50 Achievements", "Unlocked Cheat 6 - Obtain 60 Achievements", "Unlocked Cheat 7 - Obtain 70 Achievements", "Unlocked Cheat 8 - Obtain 80 Achievements", "Unlocked Cheat 9 - Obtain 90 Achievements", "Load the game twice", "Short Bow Drop From an Enemy", "Long Bow Drop From an Enemy", "Composite Bow Drop From an Enemy", "Cross Bow Drop From an Enemy", "Compound Bow Drop From an Enemy", "Defeat Vandoru", "Defeat Korthag", "Defeat Shocknor", "Defeat Azgorg", "Defeat Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Don't shoot for 20 seconds", "Touch the outside of the stage.", "Don't move for 10 seconds", "Kill yourself on the first wave", "Collect Light Arrows in Survival Mode", "Buy a health upgrade in the shop", "Purchase 1000 Arrows", "Sell Your Initial Weapon - Shortbow", "All Money Collected - In a single wave", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows in Survival Mode", "Collect Ice Arrows in Survival Mode", "Collect Fire Arrows in Survival Mode", "Collect Electric Arrows in Survival Mode", "Game Completed and don't buy any bows", "Game Complete with level 2 armor", "Score 5,000 in Survival Mode", "Wave 1 Complete while being untouched", "Wave Completed with 100% bow accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "Get every other achievement!"); createHover(btm); desc = "Select an achievement"; startNum = 0; movieClips = new Array(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); populate(); hoved(z1, 0); hoved(z2, 1); hoved(z3, 2); hoved(z4, 3); hoved(z5, 4); hoved(z6, 5); hoved(z7, 6); hoved(z8, 7); hoved(z9, 8); hoved(z10, 9); overOn = 0; notOver = function () { z1._alpha = 0; z2._alpha = 0; z3._alpha = 0; z4._alpha = 0; z5._alpha = 0; z6._alpha = 0; z7._alpha = 0; z8._alpha = 0; z9._alpha = 0; z10._alpha = 0; }; nexta.onPress = function () { startNum = startNum + 10; if (startNum >= 100) { startNum = startNum - 100; } overOn = 0; notOver(); populate(); }; back.onPress = function () { startNum = startNum - 10; if (startNum < 0) { startNum = startNum + 100; } overOn = 0; notOver(); populate(); }; btm.onRelease = function () { gotoAndStop (3); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; nexta.onRollOver = function () { nexta._alpha = 20; }; nexta.onRollOut = function () { nexta._alpha = 0; }; nexta.onReleaseOutside = function () { nexta._alpha = 0; }; back.onRollOver = function () { back._alpha = 20; }; back.onRollOut = function () { back._alpha = 0; }; back.onReleaseOutside = function () { back._alpha = 0; }; oldBadges = 0; bMake(g1, 8); bMake(g2, 9); bMake(g3, 10); bMake(g4, 11); bMake(g5, 12); bMake(g6, 13); bMake(g7, 14); hText = hours; mText = minutes; sText = seconds; killos = kills; if (armorEquip == 2) { a1._alpha = 10; } if (armorEquip == 3) { a2._alpha = 10; } if (armorEquip == 4) { a3._alpha = 10; } if (armorEquip == 5) { a4._alpha = 10; } if (armorEquip == 6) { a5._alpha = 10; } bMakeArmor(a1); bMakeArmor(a2); bMakeArmor(a3); bMakeArmor(a4); bMakeArmor(a5);
Frame 8
function hoverEffect(movie, number) { number = number + 1; movie.onRollOut = function () { if (isSelect != number) { movie._alpha = 0; } }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOver = function () { if (isSelect != number) { movie._alpha = 10; } if (isSelect == 0) { choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; movie.onPress = function () { if (isSelect == number) { isSelect = 0; } else { vanish(); isSelect = number; movie._alpha = 20; choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; } function vanish() { b1._alpha = 0; b2._alpha = 0; b3._alpha = 0; b4._alpha = 0; b5._alpha = 0; b6._alpha = 0; b7._alpha = 0; b8._alpha = 0; b9._alpha = 0; b10._alpha = 0; b11._alpha = 0; b12._alpha = 0; b13._alpha = 0; b14._alpha = 0; b15._alpha = 0; } desc1 = "In the dark netherworld that is Shocknor's lair Kordul emerged as one of the strongest creatures in this hell he masterfully wields double axes and terrorizes intruders to Shocknor's realm his power is unrivaled and his tenacity unmatched those who dare challenge him never live to challenge another foe again"; desc2 = "The realms swiftest runner, Sathir\u2019s combination of speed and strength is lethal. His spear strikes with flawless precision, yet some think he is cowardly and runs like a chicken, but little do they know, as chickens have sharp talons, this deadly fighter has a fatal spear thrust."; desc3 = "A skilled swordfight, Ortug is peerless in physical combat. He relentlessly slashes his sword , cutting through his enemies as if they were butter, while effortlessly blocking their attacks with his impenetrable shield, forged in the very fires of Hell. One who sees Ortug would do best to flee, though by that time, it is already too late."; desc4 = "Endowed with health regeneration, and air controlling abilities, Atugor terrorizes his enemies from afar, while infuriating his enemies by healing any wounds that may be inflicted upon him. At first glance, Atugor appears weaponless, causing them to lower their guard, but after they have made this mortal error, he rips hits the air in front of him with a frightening punch, causing his enemies to be ripped to pieces from the vicious whirlwind that results. None are safe from his terror. None can hide from his wrath for he is Atugor."; desc5 = "Now you see him. Now you don\u2019t. Where did he go? Wsshh. You\u2019re dead. Enemies of Dronder cannot even say the words, \u201COh no! It\u2019s Dronder!\u201D before they are mercilessly sliced in half by his bloodthirsty blade. Those few heroes who attempt to survive his initial assault rarely do any better than their fallen companions, for Dronder has perfected his armor to the point that none but the strongest can harm him. How is he so powerful? Because he is Dronder. Wsshh. You\u2019re dead."; desc6 = "No but one of the strongest lords, Korthag, can claim to rule Tungurd, for he is the fiercest fighter to walk the realm of The Forsaken Pass. You\u2019ll think he\u2019s strong from a distance, just wait till you get up close and personal, then WHAM, Tungurd\u2019s most devastating attack, an all out charge that makes even the most brave heroes cry mommy, will leave you in pieces on the floor. His battle cry is terrifying, his mace, even worse."; desc7 = "He wields a two handed claymore that leaves no one wanting more. He\u2019ll cleave you in two up close, or from a distance, it doesn\u2019t matter how you die, but it is a certainty that you will when facing this master of disaster, this king of mean. His sword seems too large for anyone to wield, yet Cazgur is not anyone. He is\u2026CAZGUR . Granted the ability to wield air as a weapon by Azgorg, Cazgur is as fiercome as they come, and more. Trust me, don\u2019t mess with Cazgur you\u2019ll live to regret it. Actually you won\u2019t live to regret it. On third thought, you just won\u2019t live. Period."; desc8 = "He may appear to be a pushover at first, with light armor(granted it does have a lotof spikes), only a mace for a weapon, and red spikes on his head that make him look like a chicken, Uroth might not seem like the most frightening enemy but as they say, don\u2019t judge a Uroth by its cover. To the dismay of many would be heroes, Uroth foils knights and warriors\u2019 attempts to gain fame by dodging their attacks with ease, then striking back like a venomous snake. Uroth has no master, for his skill is without equal, and his fury cannot be contained."; desc9 = "An agent of destruction, Fazgor wields two swords that leave his enemies in a world of pain, but that only leave him laughing. He has no conscience, for an ultimate warrior cannot cry over the constant deaths of battle, but can only think of one thing: victory. As a result of this singleminded focus that Fazgor possesses, he was long ago able to perfect his fighting technique to the highest level, enabling him to move with only a thought, or as some would say, teleport. His swords wiz through the air in an unstoppable and neverending onslaught that is seemingly impossible to face. None can take his might, the might of Fazgor, a.k.a. an unstoppable force that you hope you will never face."; desc10 = "One of the most powerful enemies in The Forsaken Pass, Farodun wields a spear in one hand and a shield in the other, yet his power transcends physical weapons. As a minion of a minion, this servant of Vandoru can himself summon crony\u2019s to aid him in battle, the brutal Atugors. With this ability, Farodun has been able to slay warriors at will, never knowing defeat. With such power at his disposal, what is next for Farodun? Stay tuned to find out\u2026mwahahahahahaha!"; desc11 = "Shocknor-Ruler of speed, master of the ranged attack, Shocknor is first among the five fiercest beasts in The Forsaken Pass. He controls the air more masterfully and skillfully than any before him. His sheer power amazes his foes. His masterful speed is unparalleled. Those who dare challenge him are torn to pieces amid the unmatched power of his whirlwinds."; desc12 = "Kagoru-Perhaps the most formidable foe ever to be faced, Kagoru is the second of the five beasts that terrorize The Forsaken Pass. His hammer is twice the size of an average hero and rocks the very earth when he strikes the ground. Those who challenge him are ground to dust in the face of his overwhelming strength. Any attempt to harm is in vain, for his life energy has grown with each battle and none can equal it. The mighty Atugor serves him, yet can never hope to compare with Kagoru\u2019s power. His life is eternal, his supremacy unequaled."; desc13 = "Korthag-He wields no weapon, for his is himself, the ultimate agent of death. His hands are the sharpest blades in all the land and cut through any obstacle with ease. Korthag is the third of the five inimitable beasts of The Forsaken Pass. As sharp as his hands, are the winds of his cyclones that shred those who stand against him. As perhaps the strongest beast to ever exist, Korthag does not abide by the laws of physics, but rather, only follows his own laws, teleporting around his enemies, waiting for the perfect moment to end their misery. Tungurd serves him with the utmost loyalty, as the rest of the world is bound to do once they have witnessed his power. Stand before him and wonder in awe at his superiority, for he is better than you."; desc14 = "Azgorg-His power is unrivaled, his speed, legendary; Azgorg, fourth of the five mythical beasts of The Forsaken Pass. Served by Cazgur, the daunting Azgorg terrorizes those who dare face him. He frustrates his enemies with his unmatched speed, while cleaving them in two with his razor-sharp swords. Those who flee are soon dead at the hands of his pitiless twisters. The arsenal of attacks at his disposal is terrifying, even more so when faced in the heat of battle, with no hope of escape."; desc15 = "Vandoru-He destroys those in his way with his deadly scimitar. He vanishes amid the attacks of his foes, only to reappear behind them as they fall dead to the ground. Vandoru, last of the five all-powerful beasts of The Forsaken Pass, no warrior has ever matched his power. His servant, Farodun does well to serve him, for none can face withstand his might. Feel his colossal wrath, and run in terror!"; descriptions = new Array(desc3, desc2, desc1, desc10, desc8, desc9, desc7, desc6, desc5, desc4, desc15, desc13, desc11, desc14, desc12); names = new Array("Ortug", "Sathir", "Kordul", "Farodun", "Uroth", "Fazgor", "Cazgur", "Tungurd", "Dronder", "Atugor", "Vandoru", "Korthag", "Shocknor", "Azgorg", "Kagoru"); desc = "Click on an enemy or a boss"; nm = "Name"; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; isSelect = 0; buttoners = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); i = buttoners.length - 1; while (i >= 0) { hoverEffect(buttoners[i], i); i--; }
Frame 9
ap.onPress = function () { }; arm.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; nt.onPress = function () { }; mbtna.onRollOut = function () { mbtna._alpha = 0; }; mbtna.onReleaseOutside = function () { mbtna._alpha = 0; }; mbtna.onRollOver = function () { mbtna._alpha = 10; }; mbtna.onRelease = function () { gotoAndStop (3); };
Symbol 18 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 52 MovieClip [spike2] Frame 1
stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 70 MovieClip [archer] Frame 1
stop();
Symbol 113 MovieClip [aim] Frame 1
stop();
Symbol 117 MovieClip [newEnemies] Frame 100
stop();
Symbol 122 MovieClip [newEnemies2] Frame 200
stop();
Symbol 132 MovieClip [redFlash] Frame 10
this.removeMovieClip();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 139 MovieClip [orangedes] Frame 4
stop();
Symbol 143 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 156 MovieClip [up1] Frame 100
stop();
Symbol 159 MovieClip [up2] Frame 100
stop();
Symbol 162 MovieClip [up3] Frame 100
stop();
Symbol 165 MovieClip [up4] Frame 100
stop();
Symbol 172 MovieClip [moreGames] Frame 35
stop();
Symbol 183 MovieClip [up5] Frame 100
stop();
Symbol 189 MovieClip [up6] Frame 100
stop();
Symbol 193 MovieClip [np1] Frame 100
stop();
Symbol 196 MovieClip [np2] Frame 100
stop();
Symbol 200 MovieClip [np3] Frame 100
stop();
Symbol 203 MovieClip [np4] Frame 100
stop();
Symbol 280 MovieClip [enemy7attack] Frame 37
_parent.gotoAndStop(1);
Symbol 290 MovieClip [music] Frame 1
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 368 MovieClip [hat] Frame 1
stop();
Symbol 381 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 407 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 411 MovieClip [enemy0] Frame 1
stop();
Symbol 2750 MovieClip [__Packages.ab3.rankz.Armor_Bot_30_En_AS1] Frame 0
class ab3.rankz.Armor_Bot_30_En_AS1 extends Object { static var _CharsReverseLookup; var _Armor_Bot_30_En_AS1Str, _Armor_Bot_30_En_AS1Count; function Armor_Bot_30_En_AS1 () { super(); } static function Encode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.encodeArmor_Bot_30_En_AS1(str)); } static function Decode(str) { var _local1 = new ab3.rankz.Armor_Bot_30_En_AS1(); return(_local1.decodeArmor_Bot_30_En_AS1(str)); } static function StringReplaceAll(source, find, replacement) { return(source.split(find).join(replacement)); } static function InitReverseChars() { _CharsReverseLookup = new Array(); var _local1 = 0; while (_local1 < _Chars.length) { _CharsReverseLookup[_Chars[_local1]] = _local1; _local1++; } return(true); } static function UrlDecode(str) { str = StringReplaceAll(str, "\\", " "); str = unescape(str); return(str); } static function UrlEncode(str) { str = escape(str); str = StringReplaceAll(str, "\\", "%2B"); str = StringReplaceAll(str, "%20", "+"); return(str); } function setArmor_Bot_30_En_AS1Str(str) { _Armor_Bot_30_En_AS1Str = str; _Armor_Bot_30_En_AS1Count = 0; } function readArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charCodeAt(_Armor_Bot_30_En_AS1Count) & 255; _Armor_Bot_30_En_AS1Count++; return(_local2); } function encodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(3); var _local5 = 0; var _local4 = false; while ((!_local4) && (((_local2[0] = readArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[1] = readArmor_Bot_30_En_AS1(); _local2[2] = readArmor_Bot_30_En_AS1(); _local3 = _local3 + _Chars[_local2[0] >> 2]; if (_local2[1] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[0] << 4) & 48) | (_local2[1] >> 4)]; if (_local2[2] != _EndOfInput) { _local3 = _local3 + _Chars[((_local2[1] << 2) & 60) | (_local2[2] >> 6)]; _local3 = _local3 + _Chars[_local2[2] & 63]; } else { _local3 = _local3 + _Chars[(_local2[1] << 2) & 60]; _local3 = _local3 + "="; _local4 = true; } } else { _local3 = _local3 + _Chars[(_local2[0] << 4) & 48]; _local3 = _local3 + "="; _local3 = _local3 + "="; _local4 = true; } _local5 = _local5 + 4; if (_local5 >= 76) { _local3 = _local3 + newline; _local5 = 0; } } return(_local3); } function readReverseArmor_Bot_30_En_AS1() { if (!_Armor_Bot_30_En_AS1Str) { return(_EndOfInput); } while (true) { if (_Armor_Bot_30_En_AS1Count >= _Armor_Bot_30_En_AS1Str.length) { return(_EndOfInput); } var _local2 = _Armor_Bot_30_En_AS1Str.charAt(_Armor_Bot_30_En_AS1Count); _Armor_Bot_30_En_AS1Count++; if (_CharsReverseLookup[_local2]) { return(_CharsReverseLookup[_local2]); } if (_local2 == "A") { return(0); } } } function ntos(n) { var _local1 = n.toString(16); if (_local1.length == 1) { _local1 = "0" + _local1; } _local1 = "%" + _local1; return(unescape(_local1)); } function decodeArmor_Bot_30_En_AS1(str) { setArmor_Bot_30_En_AS1Str(str); var _local3 = ""; var _local2 = new Array(4); var _local4 = false; while (((!_local4) && (((_local2[0] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) && (((_local2[1] = readReverseArmor_Bot_30_En_AS1())) != _EndOfInput)) { _local2[2] = readReverseArmor_Bot_30_En_AS1(); _local2[3] = readReverseArmor_Bot_30_En_AS1(); _local3 = _local3 + ntos(((_local2[0] << 2) & 255) | (_local2[1] >> 4)); if (_local2[2] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[1] << 4) & 255) | (_local2[2] >> 2)); if (_local2[3] != _EndOfInput) { _local3 = _local3 + ntos(((_local2[2] << 6) & 255) | _local2[3]); } else { _local4 = true; } } else { _local4 = true; } } return(_local3); } function toHex(n) { var _local4 = ""; var _local3 = true; var _local1 = 32; while (_local1 > 0) { _local1 = _local1 - 4; var _local2 = (n >> _local1) & 15; if ((!_local3) || (_local2 != 0)) { _local3 = false; _local4 = _local4 + _Digits[_local2]; } } return(((_local4 == "") ? "0" : (_local4))); } function pad(str, len, pad) { var _local2 = str; var _local1 = str.length; while (_local1 < len) { _local2 = pad + _local2; _local1++; } return(_local2); } function encodeHex(str) { var _local4 = ""; var _local2 = 0; while (_local2 < str.length) { _local4 = _local4 + pad(toHex(str.charCodeAt(_local2) & 255), 2, "0"); _local2++; } return(_local4); } function decodeHex(str) { var _local5 = ""; var _local3 = ""; var _local2 = 0; while (_local2 < str.length) { _local3 = _local3 + str.charAt(_local2); if (_local3.length == 2) { _local5 = _local5 + ntos(parseInt("0x" + _local3)); _local3 = ""; } _local2++; } return(_local5); } static var _EndOfInput = -1; static var _Chars = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "+", "/"); static var _CharsReverseLookupInited = InitReverseChars(); static var _Digits = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); }
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Instance Names

"bg"Frame 1Symbol 419 MovieClip
"inder"Frame 1Symbol 426 MovieClip
"awa2"Frame 3Symbol 448 MovieClip
"opt2"Frame 3Symbol 452 MovieClip
"bes2"Frame 3Symbol 456 MovieClip
"cam2"Frame 3Symbol 460 MovieClip
"cre2"Frame 3Symbol 464 MovieClip
"ins2"Frame 3Symbol 468 MovieClip
"pmg2"Frame 3Symbol 474 MovieClip
"sur2"Frame 3Symbol 479 MovieClip
"sur"Frame 3Symbol 480 MovieClip
"ins"Frame 3Symbol 480 MovieClip
"opt"Frame 3Symbol 480 MovieClip
"awa"Frame 3Symbol 480 MovieClip
"pmg"Frame 3Symbol 480 MovieClip
"cre"Frame 3Symbol 480 MovieClip
"bes"Frame 3Symbol 480 MovieClip
"cam"Frame 3Symbol 482 MovieClip
"startbtn"Frame 3Symbol 484 MovieClip
"mg3"Frame 3Symbol 485 MovieClip
"camp"Frame 3Symbol 499 MovieClip
"opts"Frame 3Symbol 518 MovieClip
"bg"Frame 4Symbol 523 MovieClip
"headbar"Frame 4Symbol 414 MovieClip [headbar]
"p1"Frame 4Symbol 526 MovieClip
"p2"Frame 4Symbol 527 MovieClip
"ball1"Frame 4Symbol 823 MovieClip
"textHolder"Frame 4Symbol 1097 MovieClip
"levelUp"Frame 4Symbol 1100 MovieClip
"toNextLevel"Frame 4Symbol 1102 MovieClip
"bas"Frame 4Symbol 1103 MovieClip
"tt1"Frame 4Symbol 1104 EditableText
"v1"Frame 4Symbol 297 MovieClip [countdown]
"o1"Frame 4Symbol 294 MovieClip [countdownoutline]
"award"Frame 4Symbol 1116 MovieClip
"nw"Frame 4Symbol 1118 MovieClip
"tt2"Frame 4Symbol 1141 EditableText
"v2"Frame 4Symbol 297 MovieClip [countdown]
"o2"Frame 4Symbol 294 MovieClip [countdownoutline]
"music"Frame 4Symbol 290 MovieClip [music]
"makebigger"Frame 4Symbol 1159 MovieClip
"bg"Frame 5Symbol 419 MovieClip
"pmg2"Frame 5Symbol 474 MovieClip
"award"Frame 5Symbol 1116 MovieClip
"scoreMovie"Frame 5Symbol 2583 MovieClip
"re"Frame 5Symbol 2585 MovieClip
"ss"Frame 5Symbol 2585 MovieClip
"me"Frame 5Symbol 2585 MovieClip
"mg"Frame 5Symbol 2585 MovieClip
"didwin"Frame 5Symbol 2588 MovieClip
"namer"Frame 5Symbol 2590 EditableText
"zx"Frame 6Symbol 2624 MovieClip
"mbtn"Frame 6Symbol 2625 MovieClip
"nex"Frame 6Symbol 2625 MovieClip
"bac"Frame 6Symbol 2625 MovieClip
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"c3"Frame 7Symbol 2630 MovieClip
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"c5"Frame 7Symbol 2630 MovieClip
"c6"Frame 7Symbol 2630 MovieClip
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"c9"Frame 7Symbol 2630 MovieClip
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"p3"Frame 7Symbol 2633 EditableText
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"p6"Frame 7Symbol 2636 EditableText
"p7"Frame 7Symbol 2637 EditableText
"p8"Frame 7Symbol 2638 EditableText
"p9"Frame 7Symbol 2639 EditableText
"p10"Frame 7Symbol 2640 EditableText
"desc"Frame 7Symbol 2641 EditableText
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"z4"Frame 7Symbol 2643 MovieClip
"z5"Frame 7Symbol 2643 MovieClip
"z6"Frame 7Symbol 2643 MovieClip
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"a1"Frame 7Symbol 2644 MovieClip
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"b2"Frame 8Symbol 2690 MovieClip
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"b4"Frame 8Symbol 2690 MovieClip
"b6"Frame 8Symbol 2690 MovieClip
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"b8"Frame 8Symbol 2690 MovieClip
"b9"Frame 8Symbol 2690 MovieClip
"b11"Frame 8Symbol 2690 MovieClip
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"b5"Frame 8Symbol 2690 MovieClip
"b10"Frame 8Symbol 2690 MovieClip
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"mbtn"Frame 8Symbol 2625 MovieClip
"ap"Frame 9Symbol 2695 MovieClip
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"d"Symbol 32 MovieClip Frame 1Symbol 18 MovieClip
"f"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"w"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"q"Symbol 70 MovieClip [archer] Frame 1Symbol 32 MovieClip
"abox"Symbol 70 MovieClip [archer] Frame 1Symbol 37 MovieClip
"w"Symbol 70 MovieClip [archer] Frame 1Symbol 66 MovieClip
"inside"Symbol 139 MovieClip [orangedes] Frame 1Symbol 136 MovieClip
"inanother"Symbol 139 MovieClip [orangedes] Frame 1Symbol 138 MovieClip
"inside"Symbol 143 MovieClip Frame 1Symbol 142 MovieClip
"inside"Symbol 144 MovieClip [scoreMovie] Frame 1Symbol 143 MovieClip
"bb"Symbol 150 MovieClip [il1] Frame 1Symbol 149 MovieClip
"bb"Symbol 168 MovieClip [rtb] Frame 1Symbol 167 MovieClip
"bb"Symbol 172 MovieClip [moreGames] Frame 1Symbol 170 MovieClip
"bb"Symbol 172 MovieClip [moreGames] Frame 15Symbol 170 MovieClip
"bb"Symbol 172 MovieClip [moreGames] Frame 35Symbol 170 MovieClip
"cl"Symbol 225 MovieClip [continue2] Frame 1Symbol 218 EditableText
"ye"Symbol 225 MovieClip [continue2] Frame 1Symbol 220 MovieClip
"no"Symbol 225 MovieClip [continue2] Frame 1Symbol 222 MovieClip
"bfill"Symbol 287 MovieClip [bhealth] Frame 1Symbol 282 MovieClip
"g"Symbol 318 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 320 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 322 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 324 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 326 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 328 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 330 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 332 MovieClip Frame 1Symbol 316 MovieClip
"g"Symbol 334 MovieClip Frame 1Symbol 316 MovieClip
"ga"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 318 MovieClip
"mm"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 320 MovieClip
"ma"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 322 MovieClip
"ab"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 324 MovieClip
"ms"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 326 MovieClip
"inv"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 328 MovieClip
"rf"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 330 MovieClip
"ss"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 332 MovieClip
"nm"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 334 MovieClip
"done"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 336 MovieClip
"l1"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 339 MovieClip
"l2"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 341 MovieClip
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"l6"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 349 MovieClip
"l7"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 351 MovieClip
"l8"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 353 MovieClip
"l9"Symbol 356 MovieClip [cheatscreen] Frame 1Symbol 355 MovieClip
"btm"Symbol 385 MovieClip [paused2] Frame 1Symbol 381 MovieClip
"rg"Symbol 385 MovieClip [paused2] Frame 1Symbol 384 MovieClip
"inside"Symbol 411 MovieClip [enemy0] Frame 1Symbol 404 MovieClip
"inside"Symbol 411 MovieClip [enemy0] Frame 2Symbol 407 MovieClip
"inside"Symbol 411 MovieClip [enemy0] Frame 3Symbol 410 MovieClip
"bg"Symbol 430 MovieClip Frame 1Symbol 419 MovieClip
"skipbtn"Symbol 499 MovieClip Frame 1Symbol 490 MovieClip
"li"Symbol 518 MovieClip Frame 1Symbol 506 MovieClip
"mi"Symbol 518 MovieClip Frame 1Symbol 508 MovieClip
"hi"Symbol 518 MovieClip Frame 1Symbol 510 MovieClip
"oi"Symbol 518 MovieClip Frame 1Symbol 512 MovieClip
"oni"Symbol 518 MovieClip Frame 1Symbol 514 MovieClip
"xd"Symbol 518 MovieClip Frame 1Symbol 516 MovieClip
"hitp"Symbol 523 MovieClip Frame 1Symbol 522 MovieClip
"temper"Symbol 648 MovieClip [boss2] Frame 1Symbol 528 MovieClip
"inner"Symbol 648 MovieClip [boss2] Frame 1Symbol 556 MovieClip
"target2"Symbol 648 MovieClip [boss2] Frame 1Symbol 557 MovieClip
"inder"Symbol 648 MovieClip [boss2] Frame 2Symbol 608 MovieClip
"temper"Symbol 768 MovieClip [boss3] Frame 1Symbol 528 MovieClip
"inder"Symbol 768 MovieClip [boss3] Frame 1Symbol 675 MovieClip
"inner"Symbol 768 MovieClip [boss3] Frame 1Symbol 556 MovieClip
"target2"Symbol 768 MovieClip [boss3] Frame 1Symbol 557 MovieClip
"r"Symbol 821 MovieClip Frame 1Symbol 786 MovieClip
"e"Symbol 821 MovieClip Frame 1Symbol 798 MovieClip
"w"Symbol 821 MovieClip Frame 1Symbol 810 MovieClip
"q"Symbol 821 MovieClip Frame 1Symbol 786 MovieClip
"bow"Symbol 821 MovieClip Frame 1Symbol 816 MovieClip
"q"Symbol 823 MovieClip Frame 1Symbol 32 MovieClip
"o"Symbol 823 MovieClip Frame 1Symbol 821 MovieClip
"w"Symbol 823 MovieClip Frame 1Symbol 66 MovieClip
"hat"Symbol 823 MovieClip Frame 1Symbol 368 MovieClip [hat]
"abox"Symbol 823 MovieClip Frame 1Symbol 822 MovieClip
"co"Symbol 966 MovieClip Frame 1Symbol 891 EditableText
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt1"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt2"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt3"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt4"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"bt5"Symbol 966 MovieClip Frame 1Symbol 896 MovieClip
"warn"Symbol 966 MovieClip Frame 1Symbol 900 MovieClip
"h1"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"a1"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"p1"Symbol 966 MovieClip Frame 1Symbol 908 MovieClip
"d1"Symbol 966 MovieClip Frame 1Symbol 910 MovieClip
"h2"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"h3"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"h4"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"h5"Symbol 966 MovieClip Frame 1Symbol 904 MovieClip
"a2"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a3"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a4"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a5"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"a6"Symbol 966 MovieClip Frame 1Symbol 906 MovieClip
"e1"Symbol 966 MovieClip Frame 1Symbol 912 MovieClip
"hp"Symbol 966 MovieClip Frame 1Symbol 914 MovieClip
"moneytext"Symbol 966 MovieClip Frame 1Symbol 915 EditableText
"inventory"Symbol 966 MovieClip Frame 1Symbol 916 EditableText
"description"Symbol 966 MovieClip Frame 1Symbol 917 EditableText
"itemname"Symbol 966 MovieClip Frame 1Symbol 918 EditableText
"inventory2"Symbol 966 MovieClip Frame 1Symbol 919 EditableText
"ch"Symbol 966 MovieClip Frame 1Symbol 921 MovieClip
"r1"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r2"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r3"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r4"Symbol 966 MovieClip Frame 2Symbol 928 MovieClip
"r5"Symbol 966 MovieClip Frame 2Symbol 930 MovieClip
"namer"Symbol 966 MovieClip Frame 2Symbol 931 EditableText
"eno"Symbol 966 MovieClip Frame 2Symbol 933 EditableText
"desc"Symbol 966 MovieClip Frame 2Symbol 936 EditableText
"s1"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"s2"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"s3"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"s4"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"bs1"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs2"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs3"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs4"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"bs5"Symbol 966 MovieClip Frame 2Symbol 942 MovieClip
"b1"Symbol 966 MovieClip Frame 2Symbol 944 MovieClip
"s5"Symbol 966 MovieClip Frame 2Symbol 940 MovieClip
"bowbg"Symbol 966 MovieClip Frame 2Symbol 956 MovieClip
"upo"Symbol 966 MovieClip Frame 2Symbol 958 EditableText
"t1"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t2"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t3"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t4"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"t5"Symbol 966 MovieClip Frame 2Symbol 959 MovieClip
"y1"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"finished2"Symbol 966 MovieClip Frame 2Symbol 964 MovieClip
"y2"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"y3"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"y4"Symbol 966 MovieClip Frame 2Symbol 960 MovieClip
"y5"Symbol 966 MovieClip Frame 2Symbol 965 MovieClip
"shop"Symbol 967 MovieClip [menu] Frame 1Symbol 966 MovieClip
"p1"Symbol 967 MovieClip [menu] Frame 1Symbol 526 MovieClip
"p2"Symbol 967 MovieClip [menu] Frame 1Symbol 527 MovieClip
"temper"Symbol 1074 MovieClip [enemy8] Frame 1Symbol 968 MovieClip
"inner"Symbol 1074 MovieClip [enemy8] Frame 1Symbol 1002 MovieClip
"target2"Symbol 1074 MovieClip [enemy8] Frame 1Symbol 1003 MovieClip
"inder"Symbol 1074 MovieClip [enemy8] Frame 2Symbol 1054 MovieClip
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"inder"Symbol 1897 MovieClip [enemy7] Frame 2Symbol 280 MovieClip [enemy7attack]
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"target2"Symbol 2577 MovieClip [boss5] Frame 1Symbol 557 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 1Symbol 2 as "power_of-kayden_r-8978_hifi"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Knife_SL-Derka_De-8768_hifi"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bang"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Arrow_sh-kayden_r-8961_hifi"
ExportAssets (56)Timeline Frame 1Symbol 43 as "spike4"
ExportAssets (56)Timeline Frame 1Symbol 45 as "spike5"
ExportAssets (56)Timeline Frame 1Symbol 48 as "spike"
ExportAssets (56)Timeline Frame 1Symbol 51 as "spike3"
ExportAssets (56)Timeline Frame 1Symbol 52 as "spike2"
ExportAssets (56)Timeline Frame 1Symbol 70 as "archer"
ExportAssets (56)Timeline Frame 1Symbol 79 as "enemy1a"
ExportAssets (56)Timeline Frame 1Symbol 81 as "longbow"
ExportAssets (56)Timeline Frame 1Symbol 83 as "shortbow"
ExportAssets (56)Timeline Frame 1Symbol 85 as "crossbow"
ExportAssets (56)Timeline Frame 1Symbol 87 as "compositebow"
ExportAssets (56)Timeline Frame 1Symbol 89 as "alpha_sound"
ExportAssets (56)Timeline Frame 1Symbol 94 as "portalstrike"
ExportAssets (56)Timeline Frame 1Symbol 101 as "powerup3"
ExportAssets (56)Timeline Frame 1Symbol 104 as "powerup2"
ExportAssets (56)Timeline Frame 1Symbol 110 as "powerup"
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ExportAssets (56)Timeline Frame 1Symbol 122 as "newEnemies2"
ExportAssets (56)Timeline Frame 1Symbol 127 as "finishedbtn"
ExportAssets (56)Timeline Frame 1Symbol 129 as "aimer"
ExportAssets (56)Timeline Frame 1Symbol 132 as "redFlash"
ExportAssets (56)Timeline Frame 1Symbol 139 as "orangedes"
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ExportAssets (56)Timeline Frame 1Symbol 287 as "bhealth"
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ExportAssets (56)Timeline Frame 1Symbol 297 as "countdown"
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ExportAssets (56)Timeline Frame 4Symbol 2578 as "153668_Rose_At_Nightfall(2)"

Dynamic Text Variables

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clSymbol 218 EditableText"<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p>"
tAchsSymbol 524 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p>"
coSymbol 891 EditableText"<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>"
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namerSymbol 931 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p>"
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killstxtSymbol 1090 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p>"
t1Symbol 1104 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>"
awardNameSymbol 1114 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p>"
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namerSymbol 2590 EditableText""
p1Symbol 2631 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p>"
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p3Symbol 2633 EditableText"<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p>"
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http://swfchan.com/27/133422/info.shtml
Created: 10/8 -2019 02:49:24 Last modified: 10/8 -2019 02:49:24 Server time: 03/05 -2024 05:52:39