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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/60028106?noj=FRM60028106-21DC" width="1" height="1"></div>

Anti TD.swf

This is the info page for
Flash #134103

(Click the ID number above for more basic data on this flash file.)


Text
WWW.SUGAR-FREE-GAMES.COM

Created by Dmitry Zheltobriukhov for Sugar-Free-Games.com

Level Name

Level Name

Level Name

Already submitted

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TOTAL SCORE:

ARE YOU SURE YOU WANT TO RESET THE GAME?

INITIALIZING

NAME

version

<p align="center"><font face="Arial" size="11" color="#999999" letterSpacing="0.000000" kerning="0">000 Km/h</font></p>

<p align="center"><font face="Arial" size="11" color="#999999" letterSpacing="0.000000" kerning="0">000</font></p>

Price:

$000

1.0

<p align="center"><font face="Arial" size="11" color="#999999" letterSpacing="0.000000" kerning="0">Type</font></p>

1

0

SCORE:

0

PROPERTY BONUS:

0

TIME BONUS:

FINAL SCORE:

ENTER YOUR NAME

*Note: You must be connected to the Internet and allow popups
in order to save your score properly.

YOUR SCORE IS

0000000000

Name

The following information has been sent to Sugar-Free-Games.com:

If you could not see your name at the page opened in a new browser
window, press "RETRY" button to try again.

ActionScript [AS1/AS2]

Frame 1
var MochiAd = {showPreloaderAd:function (options) { var _local29 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; options = MochiAd._parseOptions(options, _local29); var _local15 = options.clip; var _local25 = 11000; var _local28 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { return(undefined); } _local15.stop(); var mc = _local15._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local16 = MochiAd._getRes(options); var _local5 = _local16[0]; var _local14 = _local16[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local8 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local8._x = 10; _local8._y = _local14 - 20; var _local24 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local26 = options.outline; delete options.outline; var _local6 = _local8.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local8.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local24); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local7 = _local8.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local26, 100); _local7.moveTo(0, 0); _local7.lineTo(_local5 - 20, 0); _local7.lineTo(_local5 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local25; chk.ad_timeout = _local28; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; }, showTimedAd:function (options) { var _local15 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; options = MochiAd._parseOptions(options, _local15); var _local6 = options.clip; var _local12 = 11000; var _local14 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { return(undefined); } _local6.stop(); var mc = _local6._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local7 = MochiAd._getRes(options); var _local16 = _local7[0]; var _local13 = _local7[1]; mc._x = _local16 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local12; chk.ad_timeout = _local14; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; }, _allowDomains:function (server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); }, _loadCommunicator:function (options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.4"; var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!MochiAd._isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; MochiAd._allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); }, fetchHighScores:function (options, callbackObj, callbackMethod) { var _local1 = MochiAd._loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); }, sendHighScore:function (options, callbackObj, callbackMethod) { var _local1 = MochiAd._loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); }, load:function (options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.4"; var _local7 = options.clip; if (!MochiAd._isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = MochiAd._getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = MochiAd._allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); }, unload:function (clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); }, _:null}; if (((this._url.indexOf("http://www.addictinggames.com") != 0) and (this._url.indexOf("http://agstage.shockwave.com") != 0)) and (this._url.indexOf("http://farm.addictinggames.com") != 0)) { MochiAd.showPreloaderAd({id:"b0cb6c633eaf9986", res:"640x540"}); } else { this.createTextField("my_txt", 1, 20, 200, 600, 100); my_txt.multiline = true; my_txt.wordWrap = true; var my_fmt = new TextFormat(); my_fmt.color = 16777215 /* 0xFFFFFF */; my_fmt.align = "center"; my_fmt.bold = true; my_txt.text = "Loading"; my_txt.setTextFormat(my_fmt); this.onEnterFrame = function () { if (this.getBytesLoaded() >= this.getBytesTotal()) { my_txt.removeTextField(); delete onEnterFrame; gotoAndStop (2); } }; stop(); }
Frame 2
stop();
Frame 3
function CalcAngle(Xfrom, Yfrom, Xto, Yto) { if ((Xfrom == Xto) and (Yfrom == Yto)) { Angle = 0; } else { XDis = Math.abs(Xto - Xfrom); YDis = Math.abs(Yto - Yfrom); Angle = Math.atan(YDis / XDis); if (Xto > Xfrom) { if (Yto < Yfrom) { Angle = halfPI - Angle; } else { Angle = halfPI + Angle; } } else if (Yto > Yfrom) { Angle = (Math.PI + halfPI) - Angle; } else { Angle = (Math.PI + halfPI) + Angle; } if (Angle < 0) { Angle = Angle + (Math.PI*2); } } return(Angle); } function CalcDistance(Xfrom, Yfrom, Xto, Yto) { xDistance = Math.abs(Xto - Xfrom); yDistance = Math.abs(Yto - Yfrom); LineDistance = Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2)); return(LineDistance); } function NumberFormat(Num) { NumberString = Num.toString(); SplitArray = new Array(); ss = NumberString.length - 3; while (ss >= 0) { SplitArray.unshift(NumberString.substr(ss, 3)); ss = ss - 3; } if ((ss < 0) and (ss > -3)) { SplitArray.unshift(NumberString.substr(0, ss + 3)); } NumberString = SplitArray.join("."); return(NumberString); } function ResetGame() { LastSubmitted = 0; SelectedMonster = 1; i = 1; while (i <= MonsterTypes.length) { MonsterTypes[i].SelectedLevel = 1; i++; } LevelStatus = new Array(); i = 1; while (i < Levels.length) { LevelStatus[i] = new Object(); if (i == 1) { LevelStatus[i].Locked = false; } else { LevelStatus[i].Locked = true; } LevelStatus[i].Score = 0; i++; } } function SaveGame() { Saved.data.dt = new Array(); var _local1; _local1 = 1; while (_local1 < MonsterTypes.length) { Saved.data.dt[_local1] = MonsterTypes[_local1].SelectedLevel; _local1++; } Saved.data.dt[11] = SelectedMonster; _local1 = 1; while (_local1 < LevelStatus.length) { Saved.data.dt[11 + _local1] = LevelStatus[_local1].Score; Saved.data.dt[21 + _local1] = Number(LevelStatus[_local1].Locked); _local1++; } Saved.data.dt[32] = LastSubmitted; CheckSum = 0; _local1 = 1; while (_local1 < Saved.data.dt.length) { CheckSum = CheckSum + Saved.data.dt[_local1]; _local1++; } Saved.data.dt[0] = CheckSum; Msk = random(SaveMasks.length); Ofst = random(SaveMasks[Msk].length); CurrOff = Ofst; _local1 = 0; while (_local1 < Saved.data.dt.length) { Saved.data.dt[_local1] = (Saved.data.dt[_local1] + ord(SaveMasks[Msk].charAt(CurrOff))) * ord(SaveMasks[Msk].charAt(CurrOff)); CurrOff++; if (CurrOff >= SaveMasks[Msk].length) { CurrOff = 0; } _local1++; } Saved.data.dt[33] = Msk; Saved.data.dt[34] = Ofst; Saved.flush(); } SoundOn = true; SoundControl = new Sound(this); Levels = [undefined, [[99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 22, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99], [99, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 99], [99, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 100, 99], [99, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 99], [99, 100, 0, 100, 100, 99, 99, 99, 99, 100, 100, 100, 0, 100, 100, 100, 99, 99, 99, 100, 100, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 100, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 100, 99, 99, 99, 99, 100, 100, 100, 0, 100, 99], [99, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 99], [99, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 99], [23, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 33], [99, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 99], [99, 100, 0, 100, 100, 99, 99, 99, 99, 99, 100, 100, 0, 100, 100, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99, 99, 99, 99, 99, 99, 99, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99, 99, 99, 99, 99, 99, 99, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99, 99, 99, 99, 99, 99, 99, 100, 0, 100, 99], [99, 100, 0, 100, 99, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99, 99, 99, 99, 99, 99, 99, 100, 0, 100, 99], [99, 100, 0, 100, 100, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99, 99, 99, 99, 99, 99, 99, 100, 0, 100, 99], [99, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 99, 99, 99, 99, 99, 100, 100, 0, 100, 99], [99, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 99], [99, 100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 100, 99], [99, 100, 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100], [100, 1, 0, 0, 0, 0, 0, 0, 4, 100, 1, 0, 3, 100, 1, 0, 3, 100, 1, 0, 3, 100, 0, 100, 100], [100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 100], [100, 2, 0, 0, 0, 0, 0, 0, 3, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 13, 0, 33], [100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 100], [100, 1, 0, 0, 0, 0, 0, 0, 4, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 100], [100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 13, 0, 33], [100, 2, 0, 0, 0, 0, 0, 0, 3, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 100], [100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 0, 100, 100], [100, 1, 0, 0, 0, 0, 0, 0, 4, 100, 0, 100, 2, 0, 4, 100, 2, 0, 4, 100, 2, 0, 4, 100, 100], [100, 24, 100, 100, 100, 100, 100, 100, 100, 100, 24, 100, 100, 100, 100, 100, 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0, 100, 100, 0, 100, 100, 0, 100], [100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100], [100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100], [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100], [31, 3, 100, 100, 1, 0, 0, 3, 100, 100, 1, 0, 13, 0, 4, 100, 100, 2, 0, 0, 4, 100, 100, 2, 33], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100], [100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 100], [100, 2, 0, 0, 4, 100, 100, 2, 0, 0, 4, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 100], [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 24, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]]]; Importance = [undefined, [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 52, 75, 88, 94, 98, 100, 88, 88, 143, 164, 206, 34, 214, 178, 161, 151, 109, 109, 127, 123, 115, 99, 71, 0], [0, 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197, 267, 306, 371, 26, 385, 0], [33, 33, 52, 30, 30, 30, 30, 30, 30, 30, 30, 30, 70, 47, 47, 47, 47, 47, 47, 47, 47, 47, 100, 100, 100], [0, 194, 21, 214, 193, 177, 166, 126, 126, 203, 231, 282, 31, 311, 280, 264, 255, 197, 197, 267, 306, 371, 26, 385, 0], [0, 157, 21, 175, 153, 0, 0, 0, 0, 0, 190, 238, 31, 254, 220, 0, 0, 0, 0, 0, 240, 296, 26, 283, 0], [0, 140, 21, 155, 0, 0, 0, 0, 0, 0, 168, 215, 31, 226, 0, 0, 0, 0, 0, 0, 0, 254, 26, 237, 0], [0, 129, 21, 142, 0, 0, 0, 0, 0, 0, 154, 199, 31, 208, 0, 0, 0, 0, 0, 0, 0, 227, 26, 210, 0], [0, 93, 21, 93, 0, 0, 0, 0, 0, 0, 96, 137, 31, 137, 0, 0, 0, 0, 0, 0, 0, 115, 26, 115, 0], [0, 102, 21, 112, 0, 0, 0, 0, 0, 0, 135, 177, 31, 180, 0, 0, 0, 0, 0, 0, 0, 143, 26, 131, 0], [0, 99, 21, 112, 92, 0, 0, 0, 0, 0, 145, 188, 31, 191, 0, 0, 0, 0, 0, 0, 0, 144, 26, 127, 0], [0, 94, 21, 114, 97, 91, 89, 60, 60, 137, 161, 204, 31, 209, 170, 0, 0, 0, 0, 0, 126, 147, 26, 123, 0], [0, 88, 21, 124, 114, 111, 111, 88, 88, 159, 182, 226, 31, 235, 197, 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100, 100, 100], [103, 162, 248, 427, 472, 472, 530, 494, 434, 554, 556, 472, 530, 494, 434, 554, 556, 472, 530, 494, 434, 483, 471, 372, 318], [71, 113, 164, 260, 281, 281, 331, 337, 299, 353, 341, 281, 331, 337, 299, 353, 341, 281, 331, 337, 299, 310, 291, 225, 201]], [[241, 68, 401, 415, 440, 481, 420, 470, 434, 471, 68, 488, 446, 464, 463, 434, 446, 457, 446, 440, 466, 424, 375, 258, 208], [313, 68, 68, 68, 68, 68, 68, 68, 68, 661, 68, 665, 68, 68, 68, 622, 68, 68, 68, 629, 68, 68, 68, 365, 272], [317, 483, 594, 660, 709, 785, 708, 797, 68, 765, 68, 782, 68, 780, 68, 754, 68, 778, 68, 762, 68, 719, 68, 454, 339], [386, 68, 68, 68, 68, 68, 68, 68, 68, 863, 68, 875, 68, 842, 68, 840, 68, 841, 68, 855, 68, 817, 68, 598, 471], [414, 68, 734, 796, 857, 946, 840, 917, 833, 884, 68, 926, 68, 903, 68, 905, 68, 903, 68, 921, 68, 884, 100, 68, 68], [431, 68, 68, 68, 68, 68, 68, 68, 68, 982, 68, 993, 68, 975, 68, 987, 68, 987, 68, 1004, 68, 935, 65, 703, 560], [374, 562, 694, 780, 845, 947, 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934, 894, 809, 68, 528, 364], [291, 68, 68, 68, 68, 68, 68, 68, 68, 885, 68, 68, 68, 938, 68, 68, 68, 938, 68, 68, 68, 843, 68, 565, 400], [341, 68, 617, 662, 708, 801, 742, 811, 783, 841, 68, 926, 68, 903, 68, 927, 68, 903, 68, 961, 68, 863, 68, 641, 485], [386, 68, 68, 68, 68, 68, 68, 68, 68, 944, 68, 972, 68, 960, 68, 961, 68, 960, 68, 993, 68, 926, 100, 68, 68], [374, 562, 694, 780, 845, 947, 856, 944, 68, 926, 68, 926, 68, 905, 68, 903, 68, 905, 68, 934, 68, 880, 65, 676, 534], [431, 68, 68, 68, 68, 68, 68, 68, 68, 982, 68, 993, 68, 975, 68, 987, 68, 987, 68, 1004, 68, 935, 65, 703, 560], [414, 68, 734, 796, 857, 946, 840, 917, 833, 884, 68, 926, 68, 903, 68, 905, 68, 903, 68, 921, 68, 884, 100, 68, 68], [386, 68, 68, 68, 68, 68, 68, 68, 68, 863, 68, 875, 68, 842, 68, 840, 68, 841, 68, 855, 68, 817, 68, 598, 471], [317, 483, 594, 660, 709, 785, 708, 797, 68, 765, 68, 782, 68, 780, 68, 754, 68, 778, 68, 762, 68, 719, 68, 454, 339], [313, 68, 68, 68, 68, 68, 68, 68, 68, 661, 68, 665, 68, 68, 68, 622, 68, 68, 68, 629, 68, 68, 68, 365, 272], [241, 68, 401, 415, 440, 481, 420, 470, 434, 471, 68, 488, 446, 464, 463, 434, 446, 457, 446, 440, 466, 424, 375, 258, 208]], [[145, 211, 255, 282, 302, 318, 297, 297, 297, 314, 296, 339, 50, 302, 319, 300, 270, 265, 247, 217, 277, 278, 236, 213, 166], [191, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 380, 50, 50, 50, 50, 339, 297, 50, 50, 50, 50, 232], [213, 50, 346, 348, 362, 378, 353, 353, 353, 389, 366, 418, 408, 410, 50, 457, 422, 50, 404, 350, 50, 436, 369, 50, 276], [246, 50, 403, 417, 441, 466, 441, 441, 441, 479, 447, 502, 483, 472, 50, 480, 434, 50, 447, 380, 50, 449, 371, 50, 303], [244, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 512, 50, 498, 450, 50, 479, 401, 50, 474, 386, 50, 323], [227, 319, 384, 426, 456, 481, 441, 441, 441, 474, 449, 555, 50, 521, 50, 505, 458, 50, 504, 416, 50, 498, 401, 50, 339], [227, 319, 384, 426, 456, 481, 441, 441, 441, 474, 449, 555, 50, 500, 50, 481, 433, 50, 473, 376, 50, 473, 376, 50, 318], [244, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 498, 50, 489, 441, 50, 473, 376, 50, 473, 376, 50, 318], [271, 50, 448, 471, 506, 523, 489, 497, 504, 552, 523, 593, 554, 526, 50, 536, 489, 50, 498, 401, 50, 504, 406, 50, 331], [257, 50, 424, 438, 475, 482, 439, 456, 462, 511, 494, 564, 526, 506, 50, 511, 473, 50, 474, 386, 50, 479, 389, 50, 314], [266, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 593, 50, 562, 533, 50, 537, 459, 50, 525, 433, 50, 338], [281, 402, 444, 487, 579, 597, 533, 562, 544, 572, 603, 706, 50, 640, 50, 542, 516, 50, 545, 478, 50, 513, 430, 50, 351], [50, 50, 397, 428, 50, 50, 50, 50, 483, 503, 50, 50, 100, 50, 50, 503, 488, 50, 50, 50, 50, 494, 420, 50, 50], [275, 50, 408, 436, 50, 554, 478, 50, 514, 531, 50, 695, 50, 653, 647, 561, 560, 574, 575, 533, 588, 550, 477, 435, 344], [252, 50, 413, 438, 50, 537, 459, 50, 535, 548, 50, 658, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 319], [226, 50, 379, 391, 50, 474, 386, 50, 479, 488, 50, 571, 503, 522, 548, 488, 502, 466, 457, 439, 488, 480, 457, 50, 300], [234, 50, 398, 408, 50, 498, 401, 50, 504, 504, 50, 591, 522, 552, 578, 520, 544, 506, 498, 489, 529, 512, 489, 50, 312], [221, 50, 376, 376, 50, 473, 376, 50, 473, 456, 50, 563, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 277], [221, 50, 376, 376, 50, 473, 376, 50, 473, 449, 50, 564, 50, 523, 513, 441, 466, 441, 441, 441, 489, 458, 416, 351, 259], [242, 50, 401, 401, 50, 504, 416, 50, 498, 473, 50, 585, 50, 532, 513, 441, 466, 441, 441, 441, 489, 458, 416, 351, 259], [235, 50, 386, 386, 50, 479, 401, 50, 474, 466, 50, 567, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 277], [225, 50, 371, 371, 50, 447, 380, 50, 449, 448, 50, 518, 462, 481, 493, 446, 472, 441, 441, 441, 474, 449, 436, 50, 278], [209, 50, 369, 369, 50, 404, 350, 50, 436, 434, 50, 454, 397, 407, 410, 366, 383, 353, 353, 353, 386, 371, 369, 50, 236], [177, 50, 50, 50, 50, 339, 297, 50, 50, 50, 50, 413, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 213], [124, 213, 236, 236, 265, 247, 217, 277, 278, 279, 298, 323, 50, 330, 318, 293, 310, 297, 297, 297, 323, 303, 276, 232, 166]]]; ToPass = [undefined, 10, 10, 15, 20, 30, 25, 30, 30, 35, 40]; Multiplier = [undefined, 1, 1.5, 2, 3, 4, 1, 6, 1, 10, 20]; StartingCompMoney = [undefined, 500, 700, 1500, 4000, 8000, 20000, 20000, 40000, 90000, 100000]; PlayerMoney = [undefined, 200, 200, 300, 600, 1000, 1000, 1200, 1500, 2000, 3000]; EarnPerBlock = [undefined, 2, 4, 8, 12, 15, 18, 30, 40, 50, 60]; PermitedTypes = [undefined, [1, 2], [1, 2, 3], [1, 2, 3, 4], [1, 2, 3, 4, 5], [1, 2, 3, 4, 5, 6], [1, 2, 3, 4, 5, 6, 7], [3, 4, 5, 6, 7, 9], [3, 4, 5, 6, 7, 8, 9, 10], [4, 5, 6, 7, 8, 8, 8, 8, 8, 9, 10], [4, 5, 7, 8, 8, 8, 8, 8, 8, 9, 10]]; TowerTypes = [undefined, {Range:50, Damage:1, FireDelay:3, Ground:true, Air:true, Price:50}, {Range:50, Damage:5, FireDelay:10, Ground:true, Air:false, Price:100}, {Range:50, Damage:5, FireDelay:5, Ground:true, Air:false, Price:150}, {Range:70, Damage:10, FireDelay:10, Ground:true, Air:true, Price:250}, {Range:70, Damage:15, FireDelay:10, Ground:true, Air:true, Price:500}, {Range:70, Damage:40, FireDelay:20, Missile:true, MissileType:1, Ground:true, Air:false, Price:700}, {Range:90, Damage:40, FireDelay:25, Missile:true, MissileType:2, Ground:true, Air:true, Price:1000}, {Range:90, Damage:40, FireDelay:20, Missile:true, MissileType:3, Ground:false, Air:true, Price:1500}, {Range:50, Damage:2, Areal:true, Ground:true, Air:false, Price:2500}, {Range:50, Damage:4, Areal:true, Ground:true, Air:false, Price:4000}]; TowerMatrix = [undefined, [[13.75, 77, 98.5, 77, 13.75], [77, 100, 100, 100, 77], [98.5, 100, 100, 100, 98.5], [77, 100, 100, 100, 77], [13.75, 77, 98.5, 77, 13.75]], [[25, 140, 179.09090909091, 140, 25], [140, 181.818181818183, 181.818181818183, 181.818181818183, 140], [179.09090909091, 181.818181818183, 181.818181818183, 181.818181818183, 179.09090909091], [140, 181.818181818183, 181.818181818183, 181.818181818183, 140], [25, 140, 179.09090909091, 140, 25]], [[45.8333333333334, 256.666666666668, 328.333333333333, 256.666666666668, 45.8333333333334], [256.666666666668, 333.333333333333, 333.333333333333, 333.333333333333, 256.666666666668], [328.333333333333, 333.333333333333, 333.333333333333, 333.333333333333, 328.333333333333], [256.666666666668, 333.333333333333, 333.333333333333, 333.333333333333, 256.666666666668], [45.8333333333334, 256.666666666668, 328.333333333333, 256.666666666668, 45.8333333333334]], [[0, 126.363636363636, 305.454545454546, 360.000000000002, 305.454545454546, 126.363636363636, 0], [126.363636363636, 362.727272727275, 363.636363636366, 363.636363636366, 363.636363636366, 362.727272727275, 126.363636363636], [305.454545454546, 363.636363636366, 363.636363636366, 363.636363636366, 363.636363636366, 363.636363636366, 305.454545454546], [360.000000000002, 363.636363636366, 363.636363636366, 363.636363636366, 363.636363636366, 363.636363636366, 360.000000000002], [305.454545454546, 363.636363636366, 363.636363636366, 363.636363636366, 363.636363636366, 363.636363636366, 305.454545454546], [126.363636363636, 362.727272727275, 363.636363636366, 363.636363636366, 363.636363636366, 362.727272727275, 126.363636363636], [0, 126.363636363636, 305.454545454546, 360.000000000002, 305.454545454546, 126.363636363636, 0]], [[0, 189.545454545455, 458.181818181821, 540.000000000003, 458.181818181821, 189.545454545455, 0], [189.545454545455, 544.090909090912, 545.454545454548, 545.454545454548, 545.454545454548, 544.090909090912, 189.545454545455], [458.181818181821, 545.454545454548, 545.454545454548, 545.454545454548, 545.454545454548, 545.454545454548, 458.181818181821], [540.000000000003, 545.454545454548, 545.454545454548, 545.454545454548, 545.454545454548, 545.454545454548, 540.000000000003], [458.181818181821, 545.454545454548, 545.454545454548, 545.454545454548, 545.454545454548, 545.454545454548, 458.181818181821], [189.545454545455, 544.090909090912, 545.454545454548, 545.454545454548, 545.454545454548, 544.090909090912, 189.545454545455], [0, 189.545454545455, 458.181818181821, 540.000000000003, 458.181818181821, 189.545454545455, 0]], [[0, 264.761904761904, 640.000000000004, 754.285714285719, 640.000000000004, 264.761904761904, 0], [264.761904761904, 760.000000000005, 761.904761904767, 761.904761904767, 761.904761904767, 760.000000000005, 264.761904761904], [640.000000000004, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 640.000000000004], [754.285714285719, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 754.285714285719], [640.000000000004, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 640.000000000004], [264.761904761904, 760.000000000005, 761.904761904767, 761.904761904767, 761.904761904767, 760.000000000005, 264.761904761904], [0, 264.761904761904, 640.000000000004, 754.285714285719, 640.000000000004, 264.761904761904, 0]], [[0, 24.6153846153846, 318.461538461539, 538.461538461541, 612.307692307695, 538.461538461541, 318.461538461539, 24.6153846153846, 0], [24.6153846153846, 489.230769230771, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 489.230769230771, 24.6153846153846], [318.461538461539, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 318.461538461539], [538.461538461541, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 538.461538461541], [612.307692307695, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 612.307692307695], [538.461538461541, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 538.461538461541], [318.461538461539, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 318.461538461539], [24.6153846153846, 489.230769230771, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 615.384615384618, 489.230769230771, 24.6153846153846], [0, 24.6153846153846, 318.461538461539, 538.461538461541, 612.307692307695, 538.461538461541, 318.461538461539, 24.6153846153846, 0]], [[0, 30.4761904761905, 394.285714285715, 666.666666666671, 758.095238095243, 666.666666666671, 394.285714285715, 30.4761904761905, 0], [30.4761904761905, 605.714285714289, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 605.714285714289, 30.4761904761905], [394.285714285715, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 394.285714285715], [666.666666666671, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 666.666666666671], [758.095238095243, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 758.095238095243], [666.666666666671, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 666.666666666671], [394.285714285715, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 394.285714285715], [30.4761904761905, 605.714285714289, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 761.904761904767, 605.714285714289, 30.4761904761905], [0, 30.4761904761905, 394.285714285715, 666.666666666671, 758.095238095243, 666.666666666671, 394.285714285715, 30.4761904761905, 0]], [[110, 616, 788, 616, 110], [616, 800, 800, 800, 616], [788, 800, 800, 800, 788], [616, 800, 800, 800, 616], [110, 616, 788, 616, 110]], [[220, 1232, 1576, 1232, 220], [1232, 1600, 1600, 1600, 1232], [1576, 1600, 1600, 1600, 1576], [1232, 1600, 1600, 1600, 1232], [220, 1232, 1576, 1232, 220]]]; tp = 1; while (tp < TowerTypes.length) { TowerTypes[tp].Defense = new Array(); TowerTypes[tp].SquaresRange = Math.floor(TowerTypes[tp].Range / 20); x = -TowerTypes[tp].SquaresRange; while (x <= TowerTypes[tp].SquaresRange) { TowerTypes[tp].Defense[x] = new Array(); y = -TowerTypes[tp].SquaresRange; while (y <= TowerTypes[tp].SquaresRange) { TowerTypes[tp].Defense[x][y] = TowerMatrix[tp][x + TowerTypes[tp].SquaresRange][y + TowerTypes[tp].SquaresRange]; y++; } x++; } tp++; } MonsterTypes = [undefined, {Speed:0.666666666666667, Radius:9, Height:0, Price:20, Name:"BuG", Levels:[undefined, {MaxHealth:50}, {MaxHealth:70}, {MaxHealth:90}, {MaxHealth:100}, {MaxHealth:105}]}, {Radius:8, Height:0, Price:30, Name:"TL-Ga", Levels:[undefined, {MaxHealth:70, Speed:0.714285714285714}, {MaxHealth:90, Speed:0.769230769230769}, {MaxHealth:110, Speed:0.833333333333333}, {MaxHealth:130, Speed:0.909090909090909}, {MaxHealth:140, Speed:0.952380952380952}]}, {Speed:1, Radius:9, Height:0, Price:50, Name:"AV Struss", Levels:[undefined, {MaxHealth:100}, {MaxHealth:120}, {MaxHealth:140}, {MaxHealth:150}, {MaxHealth:160}]}, {Radius:10, Height:0, Price:120, Name:"Roadster", Levels:[undefined, {MaxHealth:130, Speed:1.66666666666667}, {MaxHealth:135, Speed:2}, {MaxHealth:140, Speed:2.5}, {MaxHealth:140, Speed:2.85714285714286}, {MaxHealth:140, Speed:3.33333333333333}]}, {Speed:0.4, Radius:10, Price:200, Name:"TRT-L", Height:0, Levels:[undefined, {MaxHealth:1600}, {MaxHealth:1900}, {MaxHealth:2200}, {MaxHealth:2500}, {MaxHealth:2800}]}, {Radius:9, Height:0, Price:350, Name:"FALTer", Levels:[undefined, {MaxHealth:350, Speed:1.11111111111111}, {MaxHealth:375, Speed:1.25}, {MaxHealth:400, Speed:1.42857142857143}, {MaxHealth:420, Speed:1.66666666666667}, {MaxHealth:430, Speed:2}]}, {Radius:10, Height:0, Price:500, Name:"Razzo", Levels:[undefined, {MaxHealth:250, Speed:2.5}, {MaxHealth:300, Speed:2.85714285714286}, {MaxHealth:350, Speed:3.33333333333333}, {MaxHealth:380, Speed:4}, {MaxHealth:400, Speed:5}]}, {Radius:10, Height:1, Price:700, Name:"Planeur", Levels:[undefined, {MaxHealth:220, Speed:1.66666666666667}, {MaxHealth:220, Speed:2}, {MaxHealth:240, Speed:2}, {MaxHealth:240, Speed:2.22222222222222}, {MaxHealth:260, Speed:2.22222222222222}]}, {Speed:1.33333333333333, Radius:10, Price:1000, Name:"Zwaar", Height:1, Levels:[undefined, {MaxHealth:320}, {MaxHealth:370}, {MaxHealth:420}, {MaxHealth:470}, {MaxHealth:520}]}, {Radius:10, Height:1, Price:3000, Name:"Schnell", Levels:[undefined, {MaxHealth:250, Speed:3.33333333333333}, {MaxHealth:270, Speed:4}, {MaxHealth:280, Speed:5}, {MaxHealth:280, Speed:6.66666666666667}, {MaxHealth:280, Speed:10}]}]; halfPI = (Math.PI/2); dblPI = (Math.PI*2); Rad2Deg = 360 / dblPI; SaveMasks = ["haGjhgasdgHSAGuoewru", "JOIEWUoijdoIWJEDoijOJIsdkfjii8374", "JLFKDHieiruplasdkriuoi04uo4r948u5th", "ureytKJFHkjhrukJASDHFoiurtouipoi", "DFKJSAHuyretishuLKAJSDHFuhrwelfKJNCADJKn)(/"]; LevelStatus = new Array(); var Saved = SharedObject.getLocal("GameData"); if (Saved.data.dt == undefined) { LoadError = true; } if (!LoadError) { OutArray = new Array(); Msk = Saved.data.dt[33]; Ofst = Saved.data.dt[34]; CurrOff = Ofst; CheckSum = 0; i = 0; while (i <= 32) { OutArray[i] = (Saved.data.dt[i] / ord(SaveMasks[Msk].charAt(CurrOff))) - ord(SaveMasks[Msk].charAt(CurrOff)); CurrOff++; if (CurrOff >= SaveMasks[Msk].length) { CurrOff = 0; } if (i > 0) { CheckSum = CheckSum + OutArray[i]; } i++; } if (CheckSum != OutArray[0]) { LoadError = true; } else { i = 1; while (i < MonsterTypes.length) { MonsterTypes[i].SelectedLevel = OutArray[i]; i++; } SelectedMonster = OutArray[11]; i = 1; while (i < Levels.length) { LevelStatus[i] = new Object(); LevelStatus[i].Score = OutArray[11 + i]; LevelStatus[i].Locked = OutArray[21 + i] == 1; i++; } LastSubmitted = OutArray[32]; } } if (LoadError) { ResetGame(); }
Frame 4
stop(); Sounds = new Object(); Sounds.Tower1 = new Sound(this); Sounds.Tower1.attachSound("tower1"); Sounds.Tower23 = new Sound(this); Sounds.Tower23.attachSound("tower2&3"); Sounds.Tower4 = new Sound(this); Sounds.Tower4.attachSound("tower4"); Sounds.Tower5 = new Sound(this); Sounds.Tower5.attachSound("tower5"); Sounds.Tower68 = new Sound(this); Sounds.Tower68.attachSound("tower6&8"); Sounds.Tower7 = new Sound(this); Sounds.Tower7.attachSound("tower7"); Sounds.Tower9 = new Sound(this); Sounds.Tower9.attachSound("tower9"); Sounds.Tower10 = new Sound(this); Sounds.Tower10.attachSound("tower10"); Sounds.BuyMonster = new Sound(this); Sounds.BuyMonster.attachSound("buymonster"); Sounds.MonsterDie = new Sound(this); Sounds.MonsterDie.attachSound("monsterdie"); Sounds.MonsterPass = new Sound(this); Sounds.MonsterPass.attachSound("monsterpass"); this.createEmptyMovieClip("ArealSounds", this.getNextHighestDepth()); Sounds.RocketHit = new Sound(ArealSounds); Sounds.RocketHit.attachSound("rockethit"); Sounds.PlasmaHit = new Sound(ArealSounds); Sounds.PlasmaHit.attachSound("plasmahit"); Sounds.Bonus = new Sound(this); Sounds.Bonus.attachSound("bonus");
Frame 5
stop();
Frame 6
stop(); TotalScore = 0; i = 1; while (i <= 10) { this["L" + i].gotoAndStop(i); this["L" + i].LevelName = "Level " + i; if (LevelStatus[i].Locked) { this["L" + i].Icon.gotoAndStop(2); this["L" + i].LevelStatus = "Locked"; this["L" + i].LevelScore = "Pass level " + (i - 1); this["L" + i].butt.enabled = false; } else { this["L" + i].Icon.gotoAndStop(1); this["L" + i].LevelStatus = "Unlocked"; this["L" + i].LevelScore = "Best Score: " + NumberFormat(LevelStatus[i].Score); this["L" + i].butt.enabled = true; this["L" + i].L = i; } TotalScore = TotalScore + LevelStatus[i].Score; i++; } TotalText = NumberFormat(TotalScore); if (TotalScore > LastSubmitted) { SubButt.gotoAndStop(1); } else { SubButt.gotoAndStop(2); } if (TotalScore == 0) { SubButt.gotoAndStop(3); }
Frame 10
function SelectEntrance(Num) { for (en in Entrances) { if (en == Num) { Entrances[en].Arrow._visible = true; Entrances[en].Symbol.Indicator.gotoAndStop(2); } else { Entrances[en].Arrow._visible = false; Entrances[en].Symbol.Indicator.gotoAndStop(1); } } SelectedEntrance = Num; } function CreateMonster(Entrance, Type, Level) { var _local1; sf = 1; while (sf <= TotalMonsters) { if (!Monsters[sf].Active) { _local1 = sf; break; } sf++; } if (_local1 == undefined) { TotalMonsters++; _local1 = TotalMonsters; } Monsters[_local1] = new Object(); if (MonsterTypes[Type].Height == 0) { if (!(GA.Monsters["M" + _local1] instanceof MovieClip)) { duplicateMovieClip (GA.Monsters.MonsterSample, "M" + _local1, GA.Monsters.getNextHighestDepth()); } if (!(GA.Shadows["S" + _local1] instanceof MovieClip)) { duplicateMovieClip (GA.Shadows.ShadowSample, "S" + _local1, GA.Shadows.getNextHighestDepth()); } Monsters[_local1].Symbol = GA.Monsters["M" + _local1]; Monsters[_local1].Shadow = GA.Shadows["S" + _local1]; } if (MonsterTypes[Type].Height == 1) { if (!(GA.FlyingMonsters["M" + _local1] instanceof MovieClip)) { duplicateMovieClip (GA.FlyingMonsters.MonsterSample, "M" + _local1, GA.FlyingMonsters.getNextHighestDepth()); } if (!(GA.FlyingShadows["S" + _local1] instanceof MovieClip)) { duplicateMovieClip (GA.FlyingShadows.ShadowSample, "S" + _local1, GA.FlyingShadows.getNextHighestDepth()); } Monsters[_local1].Symbol = GA.FlyingMonsters["M" + _local1]; Monsters[_local1].Shadow = GA.FlyingShadows["S" + _local1]; } Monsters[_local1].SquareX = Entrances[Entrance].x; Monsters[_local1].SquareY = Entrances[Entrance].y; Monsters[_local1].Active = true; Monsters[_local1].Type = Type; Monsters[_local1].Level = Level; Monsters[_local1].Direction = Entrances[Entrance].Direction; Monsters[_local1].OldSquareX = Monsters[_local1].SquareX; Monsters[_local1].OldSquareY = Monsters[_local1].SquareY; MonstersMap[Monsters[_local1].SquareX][Monsters[_local1].SquareY].push(_local1); Monsters[_local1].Symbol._visible = true; Monsters[_local1].Symbol._alpha = 100; Monsters[_local1].Symbol.gotoAndStop(Type); Monsters[_local1].HealthColor = new Color(Monsters[_local1].Symbol.HB); Monsters[_local1].x = (Monsters[_local1].Symbol._x = (Monsters[_local1].SquareX * 20) + 10); Monsters[_local1].y = (Monsters[_local1].Symbol._y = (Monsters[_local1].SquareY * 20) + 10); Monsters[_local1].Shadow._x = Monsters[_local1].x + 3; Monsters[_local1].Shadow._y = Monsters[_local1].y + 3; Monsters[_local1].Shadow._visible = true; Monsters[_local1].Shadow._alpha = 100; Monsters[_local1].Shadow.gotoAndStop(Type); Monsters[_local1].Dying = false; Monsters[_local1].Price = CalcPrice(Type, Level); for (prm in MonsterTypes[Type]) { if (MonsterTypes[Type][prm] instanceof Array) { for (iprm in MonsterTypes[Type][prm][Level]) { Monsters[_local1][iprm] = MonsterTypes[Type][prm][Level][iprm]; } } else { Monsters[_local1][prm] = MonsterTypes[Type][prm]; } } Monsters[_local1].Health = Monsters[_local1].MaxHealth; Monsters[_local1].Visited = new Array(); var _local4; _local4 = 0; while (_local4 <= 24) { Monsters[_local1].Visited[_local4] = new Array(); _local4++; } } function CalcPrice(Type, Level) { return(Math.round(MonsterTypes[Type].Price * (1 + ((Level - 1) / 3)))); } function CreateTower(x, y, Type) { TotalTowers++; duplicateMovieClip (GA.Towers.TowerSample, "T" + TotalTowers, GA.Towers.getNextHighestDepth()); Towers[TotalTowers] = new Object(); Towers[TotalTowers].Active = true; Towers[TotalTowers].Symbol = GA.Towers["T" + TotalTowers]; Towers[TotalTowers].Symbol.Top.gotoAndStop(1); Towers[TotalTowers].Symbol.gotoAndStop(Type); if ((Type == 4) or (Type == 5)) { Towers[TotalTowers].Symbol.Top.createEmptyMovieClip("BeamMask", Towers[TotalTowers].Symbol.Top.getNextHighestDepth()); Towers[TotalTowers].Symbol.Top.BeamMask._visible = false; } Towers[TotalTowers].x = (Towers[TotalTowers].Symbol._x = (x * 20) + 10); Towers[TotalTowers].y = (Towers[TotalTowers].Symbol._y = (y * 20) + 10); Towers[TotalTowers].SquareX = x; Towers[TotalTowers].SquareY = y; Towers[TotalTowers].Range = TowerTypes[Type].Range; Towers[TotalTowers].SquaresRange = TowerTypes[Type].SquaresRange; Towers[TotalTowers].FireDelay = TowerTypes[Type].FireDelay; Towers[TotalTowers].FireCounter = Towers[TotalTowers].FireDelay; Towers[TotalTowers].Damage = TowerTypes[Type].Damage; Towers[TotalTowers].Type = Type; Towers[TotalTowers].Missile = TowerTypes[Type].Missile; Towers[TotalTowers].MissileType = TowerTypes[Type].MissileType; Towers[TotalTowers].Areal = TowerTypes[Type].Areal; Towers[TotalTowers].Ground = TowerTypes[Type].Ground; Towers[TotalTowers].Air = TowerTypes[Type].Air; Towers[TotalTowers].Initiating = true; Towers[TotalTowers].InitCounter = 0; Towers[TotalTowers].GlobalColor = new Color(Towers[TotalTowers].Symbol); Towers[TotalTowers].Symbol._alpha = 0; TowersMap[x][y] = TotalTowers; CompMoney = CompMoney - TowerTypes[Type].Price; for (dx in TowerTypes[Type].Defense) { for (dy in TowerTypes[Type].Defense[dx]) { dx = Number(dx); dy = Number(dy); if (LevelMap[x + dx][y + dy] < 40) { if (TowerTypes[Type].Ground) { Strategy[x + dx][y + dy].Ground = Strategy[x + dx][y + dy].Ground + TowerTypes[Type].Defense[dx][dy]; } if (TowerTypes[Type].Air) { Strategy[x + dx][y + dy].Air = Strategy[x + dx][y + dy].Air + TowerTypes[Type].Defense[dx][dy]; } } } } } function DestroyTower(x, y) { DTower = TowersMap[x][y]; TowersMap[x][y] = undefined; Towers[DTower].Active = false; Towers[DTower].Symbol._visible = false; CompMoney = CompMoney + Math.round(TowerTypes[Towers[DTower].Type].Price * 0.8); for (dx in TowerTypes[Towers[DTower].Type].Defense) { for (dy in TowerTypes[Towers[DTower].Type].Defense[dx]) { dx = Number(dx); dy = Number(dy); if (LevelMap[x + dx][y + dy] < 40) { if (TowerTypes[Towers[DTower].Type].Ground) { Strategy[x + dx][y + dy].Ground = Strategy[x + dx][y + dy].Ground + TowerTypes[Towers[DTower].Type].Defense[dx][dy]; } if (TowerTypes[Towers[DTower].Type].Air) { Strategy[x + dx][y + dy].Air = Strategy[x + dx][y + dy].Air + TowerTypes[Towers[DTower].Type].Defense[dx][dy]; } } } } } function AddMissile(x, y, Type, Target, Damage) { var NewM = undefined; sf = 1; while (sf <= TotalMissiles) { if (!Missiles[sf].Active) { NewM = sf; break; } sf++; } if (NewM == undefined) { TotalMissiles++; NewM = TotalMissiles; duplicateMovieClip (GA.Missiles.MissileSample, "Mis" + NewM, GA.Missiles.getNextHighestDepth()); } Missiles[NewM] = new Object(); Missiles[NewM].Symbol = GA.Missiles["Mis" + NewM]; Missiles[NewM].Symbol._visible = true; Missiles[NewM].Symbol.gotoAndStop(Type); Missiles[NewM].Type = Type; Missiles[NewM].Direction = CalcAngle(x, y, Monsters[Target].x, Monsters[Target].y); Missiles[NewM].Symbol._x = (Missiles[NewM].x = x + (Math.sin(Missiles[NewM].Direction) * 10)); Missiles[NewM].Symbol._y = (Missiles[NewM].y = y - (Math.cos(Missiles[NewM].Direction) * 10)); Missiles[NewM].Active = true; Missiles[NewM].TargetMonster = Monsters[Target]; Missiles[NewM].Speed = 12; Missiles[NewM].Damage = Damage; Missiles[NewM].Symbol.Die = function () { Missiles[NewM].Active = false; this._visible = false; }; } function Earn(HowMuch) { Money = Money + HowMuch; MoneyText = "$" + NumberFormat(Money); Score = Score + HowMuch; ScoreText = NumberFormat(Score); } function UseStrategy() { MaxDiff = Number.NEGATIVE_INFINITY; for (pt in Path) { if (BuildingGround) { Path[pt].Difference = Path[pt].Required - Path[pt].Ground; } else { Path[pt].Difference = Path[pt].Required - Path[pt].Air; } if (Path[pt].Difference > MaxDiff) { MaxDiff = Path[pt].Difference; } } WhereToBuild = new Array(); for (pt in Path) { if (Math.abs(MaxDiff - Path[pt].Difference) < 3) { WhereToBuild.push(Path[pt]); } } AvailableTowers = new Array(); for (pt in PermitedTypes[CurrLevel]) { tw = PermitedTypes[CurrLevel][pt]; if (((TowerTypes[tw].Ground == BuildingGround) or (TowerTypes[tw].Air == (!BuildingGround))) and (TowerTypes[tw].Price <= CompMoney)) { AvailableTowers.push(tw); } } if (AvailableTowers.length > 0) { BuildType = AvailableTowers[random(AvailableTowers.length)]; BuildSquare = WhereToBuild[random(WhereToBuild.length)]; SRange = TowerTypes[BuildType].SquaresRange; sp = 0; while (sp < BuildSquare.TowerPlaces[SRange].length) { TheSquare = BuildSquare.TowerPlaces[SRange][sp]; if ((TowersMap[TheSquare.x][TheSquare.y] == undefined) or ((BuildType - Towers[TowersMap[TheSquare.x][TheSquare.y]].Type) > 1)) { if (TowersMap[TheSquare.x][TheSquare.y] != undefined) { DestroyTower(TheSquare.x, TheSquare.y); } CreateTower(TheSquare.x, TheSquare.y, BuildType); break; } sp++; } } BuildingGround = !BuildingGround; } function UpdateInfo() { TempObject = new Object(); for (prm in MonsterTypes[SelectedMonster]) { if (MonsterTypes[SelectedMonster][prm] instanceof Array) { for (prm2 in MonsterTypes[SelectedMonster][prm][MonsterTypes[SelectedMonster].SelectedLevel]) { TempObject[prm2] = MonsterTypes[SelectedMonster][prm][MonsterTypes[SelectedMonster].SelectedLevel][prm2]; } } else { TempObject[prm] = MonsterTypes[SelectedMonster][prm]; } } MonsterPrice = CalcPrice(SelectedMonster, TempObject.SelectedLevel); MPriceText = "$" + NumberFormat(MonsterPrice); MNameText = TempObject.Name; MVersionText = ("version " + TempObject.SelectedLevel) + ".0"; MTypeText = "<b>Type:</b> "; if (TempObject.Height == 0) { MTypeText = MTypeText + "ground unit"; } else { MTypeText = MTypeText + "air unit"; } MSpeedText = ("<b>Speed:</b> " + Math.round(TempObject.Speed * 20)) + " Km/h"; MResistanceText = "<b>Resistance:</b> " + TempObject.MaxHealth; MPortrait.gotoAndStop(SelectedMonster); VSwitchText = TempObject.SelectedLevel + ".0"; } function AddMonster() { ScheduledMonsters.push({Entrance:SelectedEntrance, Monster:SelectedMonster, Level:MonsterTypes[SelectedMonster].SelectedLevel}); MonstersOut++; Money = Money - MonsterPrice; Sounds.BuyMonster.start(); Earn(0); } function AddBonus() { var _local1; var _local2; _local2 = 1; while (_local2 <= TotalBonuses) { if (!Bonuses[_local2].Active) { _local1 = _local2; break; } _local2++; } if (_local1 == undefined) { TotalBonuses++; _local1 = TotalBonuses; duplicateMovieClip (GA.Arrows.BonusSample, "B" + _local1, GA.Arrows.getNextHighestDepth()); } Bonuses[_local1] = new Object(); Bonuses[_local1].Symbol = GA.Arrows["B" + _local1]; Bonuses[_local1].Symbol._visible = true; Bonuses[_local1].Active = true; TakeFrom = random(FreePath.length); BLoc = FreePath[TakeFrom]; Bonuses[_local1].x = BLoc.x; Bonuses[_local1].y = BLoc.y; Bonuses[_local1].Symbol._x = (Bonuses[_local1].x * 20) + 10; Bonuses[_local1].Symbol._y = (Bonuses[_local1].y * 20) + 10; Bonuses[_local1].Type = random(3) + 1; Bonuses[_local1].Symbol.gotoAndStop(Bonuses[_local1].Type); BonusMap[Bonuses[_local1].x][Bonuses[_local1].y] = _local1; Bonuses[_local1].Duration = 500 + random(1000); Bonuses[_local1].Counter = 0; Bonuses[_local1].Symbol._alpha = 0; FreePath.splice(TakeFrom, 1); } function RemoveBonus(ind) { FreePath.push({x:Bonuses[ind].x, y:Bonuses[ind].y}); BonusMap[Bonuses[ind].x][Bonuses[ind].y] = undefined; Bonuses[ind].Active = false; Bonuses[ind].Symbol._visible = false; } function RemoveMonster(Whom) { Whom.Active = false; Whom.Symbol._visible = false; Whom.Shadow._visible = false; MonstersOut--; if ((MonstersOut == 0) and (Money < MonsterTypes[1].Price)) { gotoAndStop ("Failed"); } } S9Playing = false; S10Playing = false; Paused = false; Score = 0; MonstersOut = 0; GA.LB.gotoAndStop(CurrLevel); Money = PlayerMoney[CurrLevel]; PropertyBonus = 0; Time = 0; LevelMap = new Array(); x = 0; while (x < Levels[CurrLevel].length) { LevelMap[x] = new Array(); y = 0; while (y < Levels[CurrLevel][x].length) { LevelMap[x][y] = Levels[CurrLevel][x][y]; y++; } x++; } TowersMap = new Array(); x = 0; while (x <= 24) { TowersMap[x] = new Array(); x++; } CompMoney = StartingCompMoney[CurrLevel]; BuildingGround = true; ScheduledMonsters = new Array(); Strategy = new Array(); Strategy = new Array(); x = 0; while (x <= 24) { Strategy[x] = new Array(); y = 0; while (y <= 24) { if (LevelMap[x][y] < 40) { Strategy[x][y] = {Required:Importance[CurrLevel][x][y] * Multiplier[CurrLevel], Ground:0, Air:0, TowerPlaces:new Array()}; tp = 2; while (tp <= 4) { Strategy[x][y].TowerPlaces[tp] = new Array(); tp++; } xx = -4; while (xx <= 4) { yy = -4; while (yy <= 4) { tl = 2; while (tl <= 4) { if (((Math.abs(xx) < tl) and (Math.abs(yy) < tl)) and (LevelMap[x + xx][y + yy] == 100)) { Strategy[x][y].TowerPlaces[tl].push({x:x + xx, y:y + yy, Importance:Importance[CurrLevel][x + xx][y + yy], Chaos:random(100)}); } tl++; } yy++; } xx++; } tp = 2; while (tp <= 4) { Strategy[x][y].TowerPlaces[tp].sortOn(["Importance", "Chaos"], 18); tp++; } } y++; } x++; } Path = new Array(); x = 0; while (x <= 24) { y = 0; while (y <= 24) { if (LevelMap[x][y] < 40) { Path.push(Strategy[x][y]); } y++; } x++; } FreePath = new Array(); x = 0; while (x <= 24) { y = 0; while (y <= 24) { if (LevelMap[x][y] == 0) { FreePath.push({x:x, y:y}); } y++; } x++; } DirsX = [undefined, 0, 1, 0, -1]; DirsY = [undefined, -1, 0, 1, 0]; CompDirs = [undefined, 0, halfPI, Math.PI, 4.71238898038469]; TotalMissiles = (TotalTowers = (TotalMonsters = (TE = (TA = (TotalBonuses = 0))))); Towers = new Array(); Monsters = new Array(); Entrances = new Array(); Missiles = new Array(); Bonuses = new Array(); BonusMap = new Array(); x = 0; while (x <= 24) { BonusMap[x] = new Array(); x++; } Passed = 0; PassedText = (Passed + " / ") + ToPass[CurrLevel]; MonstersMap = new Array(); x = 0; while (x <= 24) { MonstersMap[x] = new Array(); y = 0; while (y <= 24) { MonstersMap[x][y] = new Array(); y++; } x++; } x = 0; while (x <= 24) { y = 0; while (y <= 24) { if ((LevelMap[x][y] > 20) and (LevelMap[x][y] < 30)) { TE++; duplicateMovieClip (GA.EntranceSample, "En" + TE, GA.getNextHighestDepth()); GA["En" + TE]._x = x * 20; GA["En" + TE]._y = y * 20; GA["En" + TE].gotoAndStop(LevelMap[x][y] % 20); Entrances[TE] = new Object(); Entrances[TE].x = x; Entrances[TE].y = y; Entrances[TE].Direction = LevelMap[x][y] % 20; Entrances[TE].Symbol = GA["En" + TE]; GA["En" + TE].Index = TE; } if ((LevelMap[x][y] > 10) and (LevelMap[x][y] < 40)) { TA++; duplicateMovieClip (GA.Arrows.ArrowSample, "Ar" + TA, GA.Arrows.getNextHighestDepth()); GA.Arrows["Ar" + TA]._x = x * 20; GA.Arrows["Ar" + TA]._y = y * 20; ArrowType = Math.floor(LevelMap[x][y] / 10); ArrowDirection = LevelMap[x][y] % 10; GA.Arrows["Ar" + TA].gotoAndStop(((ArrowType - 1) * 4) + ArrowDirection); if (ArrowType == 1) { GA.Arrows["Ar" + TA].x = x; GA.Arrows["Ar" + TA].y = y; GA.Arrows["Ar" + TA].PossibleDirs = new Array(); dr = 1; while (dr <= 4) { if (LevelMap[x + DirsX[dr]][y + DirsY[dr]] < 99) { GA.Arrows["Ar" + TA].PossibleDirs.push(dr); if (dr == ArrowDirection) { GA.Arrows["Ar" + TA].CurrDir = GA.Arrows["Ar" + TA].PossibleDirs.length - 1; } } dr++; } } if (ArrowType == 2) { for (fe in Entrances) { if ((Entrances[fe].x == x) and (Entrances[fe].y == y)) { Entrances[fe].Arrow = GA.Arrows["Ar" + TA]; break; } } GA.Arrows["Ar" + TA]._visible = false; } } y++; } x++; } GA.EntranceSample._visible = false; GA.Missiles.MissileSample._visible = false; GA.Arrows.ArrowSample._visible = false; GA.Monsters.MonsterSample._visible = false; GA.FlyingMonsters.MonsterSample._visible = false; GA.Towers.TowerSample._visible = false; GA.Shadows.ShadowSample._visible = false; GA.FlyingShadows.ShadowSample._visible = false; GA.Arrows.BonusSample._visible = false; SelectEntrance(1); Earn(0); UpdateInfo(); DontHang = 0; do { if (CompMoney < TowerTypes[1].Price) { break; } UseStrategy(); DontHang++; } while (DontHang < 1000); Opt._visible = false;
Frame 11
if (!Paused) { Time++; S9Activated = (S10Activated = false); if (random(1000) < CurrLevel) { AddBonus(); } for (en in Entrances) { Entrances[en].GroundOccupied = false; Entrances[en].AirOccupied = false; for (mn in MonstersMap[Entrances[en].x][Entrances[en].y]) { if (Monsters[MonstersMap[Entrances[en].x][Entrances[en].y][mn]].Height == 0) { Entrances[en].GroundOccupied = true; } if (MonsterTypes[Monsters[MonstersMap[Entrances[en].x][Entrances[en].y][mn]].Type].Height == 1) { Entrances[en].AirOccupied = true; } } } if (ScheduledMonsters.length > 0) { sm = 0; while (sm < ScheduledMonsters.length) { en = ScheduledMonsters[sm].Entrance; if (((MonsterTypes[ScheduledMonsters[sm].Monster].Height == 0) and (!Entrances[ScheduledMonsters[sm].Entrance].GroundOccupied)) or ((MonsterTypes[ScheduledMonsters[sm].Monster].Height == 1) and (!Entrances[ScheduledMonsters[sm].Entrance].AirOccupied))) { CreateMonster(ScheduledMonsters[sm].Entrance, ScheduledMonsters[sm].Monster, ScheduledMonsters[sm].Level); ScheduledMonsters[sm].Delete = true; if (MonsterTypes[ScheduledMonsters[sm].Monster].Height == 0) { Entrances[ScheduledMonsters[sm].Entrance].GroundOccupied = true; } if (MonsterTypes[ScheduledMonsters[sm].Monster].Height == 1) { Entrances[ScheduledMonsters[sm].Entrance].AirOccupied = true; } } sm++; } for (sm in ScheduledMonsters) { if (ScheduledMonsters[sm].Delete) { ScheduledMonsters.splice(sm, 1); } } } if (MonsterPrice > Money) { LIO.gotoAndStop(1); } else { LIO.gotoAndStop(2); } m = 1; while (m <= TotalMonsters) { if (Monsters[m].Active) { if (Monsters[m].Dying) { if (Monsters[m].DieCounter == 0) { Sounds.MonsterDie.start(); } Monsters[m].DieCounter = Monsters[m].DieCounter + 8; Monsters[m].Symbol._alpha = 100 - Monsters[m].DieCounter; Monsters[m].Shadow._alpha = 100 - Monsters[m].DieCounter; if (Monsters[m].DieCounter >= 100) { CompMoney = CompMoney + Monsters[m].Price; RemoveMonster(Monsters[m]); for (ro in MonstersMap[Monsters[m].SquareX][Monsters[m].SquareY]) { if (MonstersMap[Monsters[m].SquareX][Monsters[m].SquareY][ro] == m) { Strategy[Monsters[m].SquareX][Monsters[m].SquareY].Required = Strategy[Monsters[m].SquareX][Monsters[m].SquareY].Required - ((Monsters[m].Type + Monsters[m].Level) + 2); MonstersMap[Monsters[m].SquareX][Monsters[m].SquareY].splice(ro, 1); break; } } } } else { switch (Monsters[m].Direction) { case 1 : Monsters[m].Shadow._rotation = (Monsters[m].Symbol.Inside._rotation = 0); break; case 2 : Monsters[m].Shadow._rotation = (Monsters[m].Symbol.Inside._rotation = 90); break; case 3 : Monsters[m].Shadow._rotation = (Monsters[m].Symbol.Inside._rotation = 180); break; case 4 : Monsters[m].Shadow._rotation = (Monsters[m].Symbol.Inside._rotation = 270); } NextX = Monsters[m].x + (Monsters[m].Speed * DirsX[Monsters[m].Direction]); NextY = Monsters[m].y + (Monsters[m].Speed * DirsY[Monsters[m].Direction]); NextSquareX = Math.floor(NextX / 20); NextSquareY = Math.floor(NextY / 20); CloseMonsters = new Array(); for (cm in MonstersMap[NextSquareX][NextSquareY]) { if (((MonstersMap[NextSquareX][NextSquareY][cm] != m) and (!Monsters[MonstersMap[NextSquareX][NextSquareY][cm]].Dying)) and (Monsters[MonstersMap[NextSquareX][NextSquareY][cm]].Height == Monsters[m].Height)) { CloseMonsters.push(MonstersMap[NextSquareX][NextSquareY][cm]); } } ForwardX = NextSquareX + DirsX[Monsters[m].Direction]; ForwardY = NextSquareY + DirsY[Monsters[m].Direction]; for (cm in MonstersMap[ForwardX][ForwardY]) { if ((!Monsters[MonstersMap[ForwardX][ForwardY][cm]].Dying) and (Monsters[MonstersMap[ForwardX][ForwardY][cm]].Height == Monsters[m].Height)) { CloseMonsters.push(MonstersMap[ForwardX][ForwardY][cm]); } } if (Monsters[m].Moving) { Monsters[m].Symbol.Inside.gotoAndStop(1); } else { Monsters[m].Symbol.Inside.gotoAndStop(2); } Monsters[m].Moving = true; CounterDirection = Monsters[m].Direction - 2; if (CounterDirection < 0) { CounterDirection = CounterDirection + 4; } for (cm in CloseMonsters) { MAngle = CalcAngle(Monsters[m].x, Monsters[m].y, Monsters[CloseMonsters[cm]].x, Monsters[CloseMonsters[cm]].y); AngDifference = Math.abs(MAngle - CompDirs[Monsters[m].Direction]); if (AngDifference > Math.PI) { AngDifference = dblPI - AngDifference; } if ((AngDifference < halfPI) and (CalcDistance(Monsters[m].x, Monsters[m].y, Monsters[CloseMonsters[cm]].x, Monsters[CloseMonsters[cm]].y) < (Monsters[CloseMonsters[cm]].Radius + Monsters[m].Radius))) { if ((AngDifference < 0.1) or Monsters[CloseMonsters[cm]].Moving) { if (Monsters[CloseMonsters[cm]].Direction == CounterDirection) { if ((LevelMap[Monsters[CloseMonsters[cm]].SquareX][Monsters[CloseMonsters[cm]].SquareY] < 10) and (LevelMap[Monsters[m].SquareX][Monsters[m].SquareY] < 10)) { if (!Monsters[CloseMonsters[cm]].ForcedToTurn) { Monsters[CloseMonsters[cm]].Direction = Monsters[m].Direction; } Monsters[CloseMonsters[cm]].ForcedToTurn = true; Monsters[m].Direction = CounterDirection; } } else { NextX = Monsters[m].x; NextY = Monsters[m].y; Monsters[m].Moving = false; } break; } } } if (!Monsters[m].ForcedToTurn) { Monsters[m].x = NextX; Monsters[m].y = NextY; } else { Monsters[m].ForcedToTurn = false; } Monsters[m].SquareX = Math.floor(Monsters[m].x / 20); Monsters[m].SquareY = Math.floor(Monsters[m].y / 20); if ((Monsters[m].OldSquareX != Monsters[m].SquareX) or (Monsters[m].OldSquareY != Monsters[m].SquareY)) { if ((((Monsters[m].SquareX >= 0) and (Monsters[m].SquareY <= 24)) and (Monsters[m].SquareY >= 0)) and (Monsters[m].SquareY <= 24)) { MonstersMap[Monsters[m].SquareX][Monsters[m].SquareY].push(m); Strategy[Monsters[m].SquareX][Monsters[m].SquareY].Required = Strategy[Monsters[m].SquareX][Monsters[m].SquareY].Required + ((Monsters[m].Type + Monsters[m].Level) + 2); } Strategy[Monsters[m].OldSquareX][Monsters[m].OldSquareY].Required = Strategy[Monsters[m].OldSquareX][Monsters[m].OldSquareY].Required - ((Monsters[m].Type + Monsters[m].Level) + 2); for (ro in MonstersMap[Monsters[m].OldSquareX][Monsters[m].OldSquareY]) { if (MonstersMap[Monsters[m].OldSquareX][Monsters[m].OldSquareY][ro] == m) { MonstersMap[Monsters[m].OldSquareX][Monsters[m].OldSquareY].splice(ro, 1); break; } } if (Monsters[m].Visited[Monsters[m].SquareX][Monsters[m].SquareY] == undefined) { Monsters[m].Visited[Monsters[m].SquareX][Monsters[m].SquareY] = 1; Earn(EarnPerBlock[CurrLevel]); } if (BonusMap[Monsters[m].SquareX][Monsters[m].SquareY] > 0) { Sounds.Bonus.start(); TheBonus = Bonuses[BonusMap[Monsters[m].SquareX][Monsters[m].SquareY]]; TheBonus.Symbol.BG.gotoAndPlay(2); switch (TheBonus.Type) { case 1 : Monsters[m].Health = Monsters[m].Health + (CurrLevel * 10); break; case 2 : Money = Money + (Math.pow(CurrLevel, 2) * 10); break; case 3 : Score = Score + (Math.pow(CurrLevel, 2) * 20); } Earn(0); } } NewDirection = undefined; if ((LevelMap[Monsters[m].SquareX][Monsters[m].SquareY] > 10) and (LevelMap[Monsters[m].SquareX][Monsters[m].SquareY] < 30)) { NewDirection = LevelMap[Monsters[m].SquareX][Monsters[m].SquareY] % 10; } if (((NewDirection != undefined) and ((Math.abs((Monsters[m].x - (Monsters[m].SquareX * 20)) - 10) < 0.1) and (Math.abs((Monsters[m].y - (Monsters[m].SquareY * 20)) - 10) < 0.1))) or (NewDirection === CounterDirection)) { Monsters[m].Direction = NewDirection; Monsters[m].x = (Monsters[m].SquareX * 20) + 10; Monsters[m].y = (Monsters[m].SquareY * 20) + 10; } if ((Math.abs((Monsters[m].x - (Monsters[m].SquareX * 20)) - 10) < 0.1) and (Math.abs((Monsters[m].y - (Monsters[m].SquareY * 20)) - 10) < 0.1)) { if ((LevelMap[Monsters[m].SquareX][Monsters[m].SquareY] > 0) and (LevelMap[Monsters[m].SquareX][Monsters[m].SquareY] < 10)) { switch (LevelMap[Monsters[m].SquareX][Monsters[m].SquareY]) { case 1 : if (Monsters[m].Direction == 1) { Monsters[m].Direction = 2; } if (Monsters[m].Direction == 4) { Monsters[m].Direction = 3; } break; case 2 : if (Monsters[m].Direction == 2) { Monsters[m].Direction = 3; } if (Monsters[m].Direction == 1) { Monsters[m].Direction = 4; } break; case 3 : if (Monsters[m].Direction == 3) { Monsters[m].Direction = 2; } if (Monsters[m].Direction == 4) { Monsters[m].Direction = 1; } break; case 4 : if (Monsters[m].Direction == 2) { Monsters[m].Direction = 1; } if (Monsters[m].Direction != 3) { break; } Monsters[m].Direction = 4; } Monsters[m].x = (Monsters[m].SquareX * 20) + 10; Monsters[m].y = (Monsters[m].SquareY * 20) + 10; } if ((((Monsters[m].SquareX > 24) or (Monsters[m].SquareX < 0)) or (Monsters[m].SquareY > 24)) or (Monsters[m].SquareY < 0)) { RemoveMonster(Monsters[m]); Earn(Math.pow(CurrLevel, 2) * 50); Sounds.MonsterPass.start(); Passed++; PassedText = (Passed + " / ") + ToPass[CurrLevel]; if (Passed >= ToPass[CurrLevel]) { if (CurrLevel < 10) { LevelStatus[CurrLevel + 1].Locked = false; } mm = 1; while (mm <= TotalMonsters) { if (Monsters[mm].Active) { PropertyBonus = PropertyBonus + CalcPrice(Monsters[mm].Type, Monsters[mm].Level); } mm++; } for (mm in ScheduledMonsters) { PropertyBonus = PropertyBonus + CalcPrice(ScheduledMonsters[mm].Monster, ScheduledMonsters[mm].Level); } PropertyBonus = PropertyBonus + Money; TimeBonus = Math.round((CurrLevel * 2000000) / Time) * CurrLevel; gotoAndStop ("Pass Level"); } } } Monsters[m].OldSquareX = Monsters[m].SquareX; Monsters[m].OldSquareY = Monsters[m].SquareY; Monsters[m].Symbol._x = Monsters[m].x; Monsters[m].Symbol._y = Monsters[m].y; if (Monsters[m].Height == 0) { Monsters[m].Shadow._x = Monsters[m].x + 3; Monsters[m].Shadow._y = Monsters[m].y + 3; } if (Monsters[m].Height == 1) { Monsters[m].Shadow._x = Monsters[m].x + 6; Monsters[m].Shadow._y = Monsters[m].y + 6; } HealthPer = (Monsters[m].Health / Monsters[m].MaxHealth) * 100; if (HealthPer > 50) { rc = 100 - ((HealthPer - 50) * 2); gc = 100; } else { rc = 100; gc = HealthPer * 2; } Monsters[m].HealthColor.setTransform({ra:rc, rb:0, ga:gc, gb:0, ba:0, bb:0, aa:100, ab:0}); } } m++; } if (random(100) == 0) { UseStrategy(); } t = 1; while (t <= TotalTowers) { if (Towers[t].Active) { if (Towers[t].Initiating) { Towers[t].GlobalColor.setTransform({ra:100, rb:255 - Towers[t].InitCounter, ga:100, gb:255 - Towers[t].InitCounter, ba:100, bb:255 - Towers[t].InitCounter, aa:Towers[t].InitCounter / 2.55, ab:0}); Towers[t].InitCounter = Towers[t].InitCounter + 10; if (Towers[t].InitCounter >= 255) { Towers[t].Initiating = false; Towers[t].GlobalColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); } } ReachableMonsters = new Array(); xx = Towers[t].SquareX - Towers[t].SquaresRange; while (xx <= (Towers[t].SquareX + Towers[t].SquaresRange)) { yy = Towers[t].SquareY - Towers[t].SquaresRange; while (yy <= (Towers[t].SquareY + Towers[t].SquaresRange)) { for (ms in MonstersMap[xx][yy]) { TheMonster = MonstersMap[xx][yy][ms]; MonDist = CalcDistance(Towers[t].x, Towers[t].y, Monsters[TheMonster].x, Monsters[TheMonster].y); Attackable = ((Monsters[TheMonster].Height == 0) and Towers[t].Ground) or ((Monsters[TheMonster].Height == 1) and Towers[t].Air); if (((Monsters[TheMonster].Active and (MonDist <= Towers[t].Range)) and (!Monsters[TheMonster].Dying)) and Attackable) { ReachableMonsters.push({Monster:TheMonster, Distance:MonDist}); } } yy++; } xx++; } if (ReachableMonsters.length > 0) { if (Towers[t].Areal) { Towers[t].Symbol.Top.gotoAndPlay(2); for (rm in ReachableMonsters) { Monsters[ReachableMonsters[rm].Monster].Health = Monsters[ReachableMonsters[rm].Monster].Health - Towers[t].Damage; if (Monsters[ReachableMonsters[rm].Monster].Health <= 0) { Monsters[ReachableMonsters[rm].Monster].Dying = true; Monsters[ReachableMonsters[rm].Monster].DieCounter = 0; Monsters[ReachableMonsters[rm].Monster].Symbol.Inside.gotoAndStop(2); } } if (Towers[t].Type == 9) { if (!S9Playing) { Sounds.Tower9.start(0, 10000); S9Playing = true; } S9Activated = true; } if (Towers[t].Type == 10) { if (!S10Playing) { Sounds.Tower10.start(0, 10000); S10Playing = true; } S10Activated = true; } } else { ReachableMonsters.sortOn("Distance", 16); ClosestMonster = ReachableMonsters[0].Monster; CMonDist = ReachableMonsters[0].Distance; Ang2Mon = CalcAngle(Towers[t].x, Towers[t].y, Monsters[ClosestMonster].x, Monsters[ClosestMonster].y); RotateAngle = Ang2Mon * Rad2Deg; Towers[t].Symbol.Top._rotation = RotateAngle; Towers[t].Symbol.Shadow._rotation = RotateAngle; if (Towers[t].FireCounter >= Towers[t].FireDelay) { switch (Towers[t].Type) { case 1 : Sounds.Tower1.start(); break; case 2 : case 3 : Sounds.Tower23.start(); break; case 4 : Sounds.Tower4.start(); break; case 5 : Sounds.Tower5.start(); break; case 6 : case 8 : Sounds.Tower68.start(); break; case 7 : Sounds.Tower7.start(); } if (Towers[t].Missile) { AddMissile(Towers[t].x, Towers[t].y, Towers[t].MissileType, ClosestMonster, Towers[t].Damage); Towers[t].FireCounter = 0; } else { if (Towers[t].Type == 3) { if (Towers[t].RightShot) { Towers[t].Symbol.Top.gotoAndPlay(5); } else { Towers[t].Symbol.Top.gotoAndPlay(2); } Towers[t].RightShot = !Towers[t].RightShot; } else { Towers[t].Symbol.Top.gotoAndPlay(2); } if ((Towers[t].Type == 4) or (Towers[t].Type == 5)) { Towers[t].Symbol.Top.BeamMask.clear(); Towers[t].Symbol.Top.BeamMask.beginFill(16711680); Towers[t].Symbol.Top.BeamMask.moveTo(-10, 0); Towers[t].Symbol.Top.BeamMask.lineTo(-10, -CMonDist); Towers[t].Symbol.Top.BeamMask.lineTo(10, -CMonDist); Towers[t].Symbol.Top.BeamMask.lineTo(10, 0); Towers[t].Symbol.Top.BeamMask.endFill(); Towers[t].Symbol.Top.Beam.setMask(Towers[t].Symbol.Top.BeamMask); } Towers[t].FireCounter = 0; Monsters[ClosestMonster].Health = Monsters[ClosestMonster].Health - Towers[t].Damage; if (Monsters[ClosestMonster].Health <= 0) { Monsters[ClosestMonster].Dying = true; Monsters[ClosestMonster].DieCounter = 0; Monsters[ClosestMonster].Symbol.Inside.gotoAndStop(2); } } } } } if (!Towers[t].Areal) { Towers[t].FireCounter++; } if (Towers[t].Symbol.Top._currentframe > 1) { Towers[t].Symbol.Top.play(); } } t++; } m = 1; while (m <= TotalMissiles) { if (Missiles[m].Active and (!Missiles[m].Exploding)) { if (CalcDistance(Missiles[m].x, Missiles[m].y, Missiles[m].TargetMonster.x, Missiles[m].TargetMonster.y) < Missiles[m].Speed) { if ((Missiles[m].Type == 1) or (Missiles[m].Type == 3)) { Sounds.RocketHit.start(); } if (Missiles[m].Type == 2) { Sounds.PlasmaHit.start(); } Missiles[m].x = (Missiles[m].Symbol._x = Missiles[m].TargetMonster.x); Missiles[m].y = (Missiles[m].Symbol._y = Missiles[m].TargetMonster.y); Missiles[m].Symbol.Inside.gotoAndPlay(2); Missiles[m].Exploding = true; Missiles[m].TargetMonster.Health = Missiles[m].TargetMonster.Health - Missiles[m].Damage; if (Missiles[m].TargetMonster.Health <= 0) { Missiles[m].TargetMonster.Dying = true; Missiles[m].TargetMonster.DieCounter = 0; Missiles[m].TargetMonster.Symbol.Inside.gotoAndStop(2); } } else { Missiles[m].Direction = CalcAngle(Missiles[m].x, Missiles[m].y, Missiles[m].TargetMonster.x, Missiles[m].TargetMonster.y); Missiles[m].x = (Missiles[m].Symbol._x = Missiles[m].x + (Math.sin(Missiles[m].Direction) * Missiles[m].Speed)); Missiles[m].y = (Missiles[m].Symbol._y = Missiles[m].y - (Math.cos(Missiles[m].Direction) * Missiles[m].Speed)); Missiles[m].Symbol._rotation = Missiles[m].Direction * Rad2Deg; } if (!Missiles[m].TargetMonster.Active) { Missiles[m].Active = false; Missiles[m].Symbol._visible = false; } } if (Missiles[m].Symbol.Inside._currentframe > 1) { Missiles[m].Symbol.Inside.play(); } m++; } b = 1; while (b <= TotalBonuses) { if (Bonuses[b].Active) { Bonuses[b].Counter++; if (Bonuses[b].Counter <= 20) { Bonuses[b].Symbol._alpha = Bonuses[b].Counter * 5; } if (Bonuses[b].Counter > (Bonuses[b].Duration - 20)) { Bonuses[b].Symbol._alpha = (Bonuses[b].Duration - Bonuses[b].Counter) * 5; } if (Bonuses[b].Counter >= Bonuses[b].Duration) { RemoveBonus(b); } } b++; } if ((!S9Activated) and S9Playing) { S9Playing = false; S10Playing = false; Sounds.Tower9.stop(); } if ((!S10Activated) and S10Playing) { S10Playing = false; S9Playing = false; Sounds.Tower10.stop(); } }
Frame 12
gotoAndPlay ("Cycle");
Frame 14
FinalScore = (Score + PropertyBonus) + TimeBonus; PropertyText = (TimeText = (RecordText = "")); if (FinalScore > LevelStatus[CurrLevel].Score) { LevelStatus[CurrLevel].Score = FinalScore; RecordText = "It's a new record!"; } SaveGame(); SoundControl.stop(); ScoreText = NumberFormat(Score); PropertyText = NumberFormat(PropertyBonus); TimeText = NumberFormat(TimeBonus); FinalText = NumberFormat(FinalScore);
Frame 15
gotoAndStop ("Failed");
Frame 16
if (Score > LevelStatus[CurrLevel].Score) { LevelStatus[CurrLevel].Score = Score; } SaveGame(); SoundControl.stop();
Frame 17
gotoAndStop ("Failed");
Frame 18
if (TotalScore <= LastSubmitted) { gotoAndStop ("Level Select"); }
Symbol 14 Button
on (press) { getURL ("http://www.sugar-free-games.com", "_SELF"); }
Symbol 23 MovieClip Frame 100
_parent.gotoAndPlay("Intermediate");
Symbol 37 Button
on (release) { getURL ("http://www.sugar-free-games.com/antigames.php", "_blank"); }
Symbol 38 Button
on (release) { getURL ("http://www.sugar-free-games.com", "_blank"); }
Symbol 44 Button
on (release) { gotoAndStop ("Main Menu"); }
Symbol 54 Button
on (release) { gotoAndStop ("Level Select"); }
Symbol 55 Button
on (release) { getURL ("http://www.sugar-free-games.com/antitd.php", "_blank"); }
Symbol 56 Button
on (release) { getURL ("http://www.sugar-free-games.com/antigames.php", "_blank"); }
Symbol 57 Button
on (release) { getURL ("http://www.sugar-free-games.com", "_blank"); }
Symbol 58 Button
on (press) { getURL ("http://www.sugar-free-games.com", "_blank"); }
Symbol 70 Button
on (release) { _parent.CurrLevel = L; if (L == 1) { _parent.gotoAndStop("Instructions"); } else { _parent.gotoAndPlay("Init"); } }
Symbol 122 Button
on (release) { _parent.gotoAndStop("Submit Score"); }
Symbol 131 Button
on (release) { gotoAndStop ("Reset"); }
Symbol 136 Button
on (release) { ResetGame(); SaveGame(); gotoAndStop ("Level Select"); }
Symbol 137 Button
on (release) { gotoAndStop ("Level Select"); }
Symbol 141 Button
on (release) { gotoAndPlay ("Init"); }
Symbol 166 Button
on (press) { _parent._parent.SelectEntrance(Index); }
Symbol 179 Button
on (press) { RotateArrow(); }
Symbol 193 MovieClip Frame 1
function RotateArrow() { CurrDir++; if (CurrDir >= PossibleDirs.length) { CurrDir = 0; } _parent._parent._parent.LevelMap[x][y] = 10 + PossibleDirs[CurrDir]; gotoAndStop(PossibleDirs[CurrDir]); }
Symbol 196 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 4
gotoAndStop (1);
Symbol 347 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 4
gotoAndStop (1);
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 5
gotoAndStop (1);
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 12
_parent.Die();
Symbol 428 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 9
_parent.Die();
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 12
_parent.Die();
Symbol 447 Button
on (press) { _parent.AddMonster(); }
Symbol 448 MovieClip Frame 1
stop();
Symbol 478 Button
on (press) { SelectedMonster++; if (SelectedMonster >= MonsterTypes.length) { SelectedMonster = 1; } UpdateInfo(); }
Symbol 479 Button
on (press) { SelectedMonster--; if (SelectedMonster < 1) { SelectedMonster = MonsterTypes.length - 1; } UpdateInfo(); }
Symbol 483 Button
on (press) { if (MonsterTypes[SelectedMonster].SelectedLevel < (MonsterTypes[SelectedMonster].Levels.length - 1)) { MonsterTypes[SelectedMonster].SelectedLevel++; } UpdateInfo(); }
Symbol 484 Button
on (press) { if (MonsterTypes[SelectedMonster].SelectedLevel > 1) { MonsterTypes[SelectedMonster].SelectedLevel--; } UpdateInfo(); }
Symbol 487 Button
on (press) { SelectedEntrance++; if (SelectedEntrance >= Entrances.length) { SelectedEntrance = 1; } SelectEntrance(SelectedEntrance); }
Symbol 488 Button
on (press) { SelectedEntrance--; if (SelectedEntrance < 1) { SelectedEntrance = Entrances.length - 1; } SelectEntrance(SelectedEntrance); }
Symbol 489 Button
on (release) { Paused = true; GA._visible = false; for (ob in this) { if (this[ob] instanceof Button) { this[ob].active = false; } } Opt._visible = true; SoundControl.stop(); S9Playing = false; S10Playing = false; }
Symbol 492 Button
on (press) { _parent.SoundOn = !_parent.SoundOn; if (_parent.SoundOn) { gotoAndStop (1); _parent.SoundControl.setVolume(100); } else { gotoAndStop (2); _parent.SoundControl.setVolume(0); } }
Symbol 493 MovieClip Frame 1
if (!_parent.SoundOn) { gotoAndStop (2); } else { stop(); }
Symbol 500 Button
on (release) { for (ob in _parent) { if (_parent[ob] instanceof BUtton) { _parent[ob].enabled = true; } } _parent.GA._visible = true; this._visible = false; _parent.Paused = false; }
Symbol 501 Button
on (release) { _parent.gotoAndStop("Failed"); }
Symbol 502 Button
on (press) { getURL ("http://www.sugar-free-games.com/antigames.php", "_blank"); }
Symbol 503 Button
on (press) { getURL ("http://www.sugar-free-games.com", "_blank"); }
Symbol 504 Button
on (press) { getURL ("http://www.sugar-free-games.com/showgame.php?game=1127", "_blank"); }
Symbol 505 Button
on (press) { getURL ("http://www.sugar-free-games.com/antitd.php", "_blank"); }
Symbol 523 Button
on (press) { if (UserName.length > 0) { _parent.LastSubmitted = _parent.TotalScore; _parent.SaveGame(); Masks = new Array("dskfhKJFDkjh48hakldfsjh(dlsnfjasd", "LDJFkjlfjgFDkjhru84957", "98457UUyih48hjkdfh48DFHj8", "FDlkjrioijOIJFDi9ewfpofkjlgjnvdfigj", "FDLKjirgjotjg687ollfkdsj9frjlrkfj", "fdjkpwegpIioigjIperpofk9435KDJFlk94j", "DFSLKjeoi40fpjfirejijgtri%rfjoiejfirenj", "FIPierionmcrioniOU7JFUenuofvon"); Data = new Array(); Data[0] = random(Masks.length); Data[1] = random(Masks[Data[0]].length); Data[2] = UserName.length; ScoreSt = UserScore.toString(); Data[3] = ScoreSt.length; i = 0; while (i < Data[2]) { Data[5 + i] = ord(UserName.charAt(i)); i++; } i = 0; while (i < Data[3]) { Data[(5 + Data[2]) + i] = ord(ScoreSt.charAt(i)); i++; } CheckSum = 0; i = 5; while (i < Data.length) { CheckSum = CheckSum + Data[i]; i++; } Data[4] = CheckSum % 100; COS = Data[1]; i = 2; while (i < Data.length) { MaskCo = ord(Masks[Data[0]].charAt(COS)) % 40; if (MaskCo == 0) { MaskCo = 40; } Data[i] = Data[i] + ord(Masks[Data[0]].charAt(COS)); Data[i] = Data[i] * MaskCo; COS++; if (COS >= Masks[Data[0]].length) { COS = 0; } i++; } Output = Data.join("x"); Dt.res = Output; SendData = true; RName = UserName; RScore = UserScore; gotoAndStop (4); } else { Nm.gotoAndPlay(2); } }
Symbol 526 MovieClip Frame 1
stop();
Symbol 527 Button
on (press) { _parent.gotoAndStop("Level Select"); }
Symbol 544 Button
on (press) { SendData = true; }
Symbol 545 MovieClip Frame 1
Ind = ScoreInd; Par = _parent.TotalScore; ScoreText = _parent.NumberFormat(_parent.TotalScore); UserScore = _parent.TotalScore; Selection.setFocus("UserName"); _parent.Score = 0; stop();
Instance of Symbol 536 MovieClip "Dt" in Symbol 545 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.SendData) { getURL ("http://www.sugar-free-games.com/antitd.php", "_blank", "POST"); _parent.SendData = false; } }
Symbol 545 MovieClip Frame 2
gotoAndStop (1);
Symbol 545 MovieClip Frame 3
gotoAndStop (4);
Symbol 545 MovieClip Frame 4
RName = "Name: " + RName; RScore = "Score: " + RScore; stop();
Symbol 545 MovieClip Frame 5
gotoAndStop (4);

Library Items

Symbol 1 Sound [tower5]Used by:Timeline
Symbol 2 Sound [tower10]Used by:Timeline
Symbol 3 Sound [tower1]Used by:Timeline
Symbol 4 BitmapUsed by:5
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Symbol 6 MovieClipUses:5Used by:23
Symbol 7 BitmapUsed by:8
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Symbol 21 GraphicUsed by:22  Timeline
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:6 9 12 14 17 20 22Used by:Timeline
Symbol 24 Sound [rockethit]Used by:Timeline
Symbol 25 Sound [plasmahit]Used by:Timeline
Symbol 26 Sound [monsterpass]Used by:Timeline
Symbol 27 Sound [monsterdie]Used by:Timeline
Symbol 28 Sound [buymonster]Used by:Timeline
Symbol 29 Sound [tower2&3]Used by:Timeline
Symbol 30 Sound [tower4]Used by:Timeline
Symbol 31 Sound [tower6&8]Used by:Timeline
Symbol 32 Sound [tower7]Used by:Timeline
Symbol 33 Sound [tower9]Used by:Timeline
Symbol 34 Sound [bonus]Used by:Timeline
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Symbol 493 MovieClipUses:490 492Used by:Timeline
Symbol 494 GraphicUsed by:Timeline
Symbol 495 BitmapUsed by:499
Symbol 496 BitmapUsed by:499
Symbol 497 BitmapUsed by:499
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:47 49 45 46 495 496 497 498 61Used by:506
Symbol 500 ButtonUses:52 53Used by:506
Symbol 501 ButtonUses:52 53Used by:506
Symbol 502 ButtonUses:52 53Used by:506
Symbol 503 ButtonUses:52 53Used by:506
Symbol 504 ButtonUses:52 53Used by:506
Symbol 505 ButtonUses:52 53Used by:506
Symbol 506 MovieClipUses:499 500 501 502 503 504 505Used by:Timeline
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507 39 40 61Used by:Timeline
Symbol 509 EditableTextUses:59Used by:Timeline
Symbol 510 TextUses:129Used by:Timeline
Symbol 511 EditableTextUses:59Used by:Timeline
Symbol 512 TextUses:129Used by:Timeline
Symbol 513 EditableTextUses:59Used by:Timeline
Symbol 514 TextUses:129Used by:Timeline
Symbol 515 EditableTextUses:59Used by:Timeline
Symbol 516 TextUses:129Used by:Timeline
Symbol 517 EditableTextUses:59Used by:Timeline
Symbol 518 GraphicUses:39 40 61Used by:Timeline
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:Timeline
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521 120 40Used by:545
Symbol 523 ButtonUses:42 43Used by:545
Symbol 524 TextUses:59Used by:525
Symbol 525 MovieClipUses:524Used by:526
Symbol 526 MovieClipUses:525Used by:545
Symbol 527 ButtonUses:42 43Used by:545
Symbol 528 TextUses:129Used by:545
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:545
Symbol 531 EditableTextUses:59Used by:545
Symbol 532 TextUses:59Used by:545
Symbol 533 EditableTextUses:59Used by:545
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:545
Symbol 536 MovieClipUsed by:545
Symbol 537 BitmapUsed by:539
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:537 538 40Used by:545
Symbol 540 EditableTextUses:59Used by:545
Symbol 541 EditableTextUses:59Used by:545
Symbol 542 TextUses:59Used by:545
Symbol 543 TextUses:59Used by:545
Symbol 544 ButtonUses:42 43Used by:545
Symbol 545 MovieClipUses:522 523 526 527 528 530 531 532 533 535 58 536 539 540 541 542 543 544Used by:Timeline

Instance Names

"SFGad"Frame 2Symbol 23 MovieClip
"L1"Frame 6Symbol 116 MovieClip
"L2"Frame 6Symbol 116 MovieClip
"L3"Frame 6Symbol 116 MovieClip
"L4"Frame 6Symbol 116 MovieClip
"L5"Frame 6Symbol 116 MovieClip
"L6"Frame 6Symbol 116 MovieClip
"L7"Frame 6Symbol 116 MovieClip
"L8"Frame 6Symbol 116 MovieClip
"L9"Frame 6Symbol 116 MovieClip
"L10"Frame 6Symbol 116 MovieClip
"SubButt"Frame 6Symbol 125 MovieClip
"GA"Frame 10Symbol 437 MovieClip
"LIO"Frame 10Symbol 448 MovieClip
"MPortrait"Frame 10Symbol 475 MovieClip
"Opt"Frame 10Symbol 506 MovieClip
"butt"Symbol 116 MovieClip Frame 1Symbol 70 Button
"Icon"Symbol 116 MovieClip Frame 2Symbol 75 MovieClip
"Icon"Symbol 116 MovieClip Frame 3Symbol 80 MovieClip
"Icon"Symbol 116 MovieClip Frame 4Symbol 85 MovieClip
"Icon"Symbol 116 MovieClip Frame 5Symbol 90 MovieClip
"Icon"Symbol 116 MovieClip Frame 6Symbol 95 MovieClip
"Icon"Symbol 116 MovieClip Frame 7Symbol 100 MovieClip
"Icon"Symbol 116 MovieClip Frame 8Symbol 105 MovieClip
"Icon"Symbol 116 MovieClip Frame 9Symbol 110 MovieClip
"Icon"Symbol 116 MovieClip Frame 10Symbol 115 MovieClip
"HB"Symbol 171 MovieClip Frame 1Symbol 169 MovieClip
"Indicator"Symbol 176 MovieClip Frame 1Symbol 171 MovieClip
"BG"Symbol 203 MovieClip Frame 1Symbol 196 MovieClip
"ArrowSample"Symbol 204 MovieClip Frame 1Symbol 193 MovieClip
"BonusSample"Symbol 204 MovieClip Frame 1Symbol 203 MovieClip
"ShadowSample"Symbol 226 MovieClip Frame 1Symbol 225 MovieClip
"Inside"Symbol 312 MovieClip Frame 1Symbol 237 MovieClip
"HB"Symbol 312 MovieClip Frame 1Symbol 169 MovieClip
"Inside"Symbol 312 MovieClip Frame 2Symbol 244 MovieClip
"Inside"Symbol 312 MovieClip Frame 3Symbol 266 MovieClip
"Inside"Symbol 312 MovieClip Frame 4Symbol 269 MovieClip
"Inside"Symbol 312 MovieClip Frame 5Symbol 291 MovieClip
"Inside"Symbol 312 MovieClip Frame 6Symbol 294 MovieClip
"Inside"Symbol 312 MovieClip Frame 7Symbol 302 MovieClip
"Inside"Symbol 312 MovieClip Frame 8Symbol 305 MovieClip
"Inside"Symbol 312 MovieClip Frame 9Symbol 308 MovieClip
"Inside"Symbol 312 MovieClip Frame 10Symbol 311 MovieClip
"MonsterSample"Symbol 313 MovieClip Frame 1Symbol 312 MovieClip
"Beam"Symbol 347 MovieClip Frame 2Symbol 346 MovieClip
"Beam"Symbol 355 MovieClip Frame 2Symbol 354 MovieClip
"Shadow"Symbol 391 MovieClip Frame 1Symbol 318 MovieClip
"Top"Symbol 391 MovieClip Frame 1Symbol 322 MovieClip
"Shadow"Symbol 391 MovieClip Frame 2Symbol 325 MovieClip
"Top"Symbol 391 MovieClip Frame 2Symbol 329 MovieClip
"Shadow"Symbol 391 MovieClip Frame 3Symbol 332 MovieClip
"Top"Symbol 391 MovieClip Frame 3Symbol 339 MovieClip
"Shadow"Symbol 391 MovieClip Frame 4Symbol 342 MovieClip
"Top"Symbol 391 MovieClip Frame 4Symbol 347 MovieClip
"Shadow"Symbol 391 MovieClip Frame 5Symbol 350 MovieClip
"Top"Symbol 391 MovieClip Frame 5Symbol 355 MovieClip
"Shadow"Symbol 391 MovieClip Frame 6Symbol 358 MovieClip
"Top"Symbol 391 MovieClip Frame 6Symbol 361 MovieClip
"Shadow"Symbol 391 MovieClip Frame 7Symbol 364 MovieClip
"Top"Symbol 391 MovieClip Frame 7Symbol 367 MovieClip
"Shadow"Symbol 391 MovieClip Frame 8Symbol 370 MovieClip
"Top"Symbol 391 MovieClip Frame 8Symbol 373 MovieClip
"Top"Symbol 391 MovieClip Frame 9Symbol 380 MovieClip
"Top"Symbol 391 MovieClip Frame 10Symbol 390 MovieClip
"TowerSample"Symbol 392 MovieClip Frame 1Symbol 391 MovieClip
"Inside"Symbol 433 MovieClip Frame 1Symbol 416 MovieClip
"Inside"Symbol 433 MovieClip Frame 2Symbol 428 MovieClip
"Inside"Symbol 433 MovieClip Frame 3Symbol 432 MovieClip
"MissileSample"Symbol 434 MovieClip Frame 1Symbol 433 MovieClip
"ShadowSample"Symbol 435 MovieClip Frame 1Symbol 225 MovieClip
"MonsterSample"Symbol 436 MovieClip Frame 1Symbol 312 MovieClip
"LB"Symbol 437 MovieClip Frame 1Symbol 163 MovieClip
"EntranceSample"Symbol 437 MovieClip Frame 1Symbol 176 MovieClip
"Arrows"Symbol 437 MovieClip Frame 1Symbol 204 MovieClip
"Shadows"Symbol 437 MovieClip Frame 1Symbol 226 MovieClip
"Monsters"Symbol 437 MovieClip Frame 1Symbol 313 MovieClip
"Towers"Symbol 437 MovieClip Frame 1Symbol 392 MovieClip
"Missiles"Symbol 437 MovieClip Frame 1Symbol 434 MovieClip
"FlyingShadows"Symbol 437 MovieClip Frame 1Symbol 435 MovieClip
"FlyingMonsters"Symbol 437 MovieClip Frame 1Symbol 436 MovieClip
"Nm"Symbol 545 MovieClip Frame 1Symbol 526 MovieClip
"Dt"Symbol 545 MovieClip Frame 1Symbol 536 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tower5"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tower10"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tower1"
ExportAssets (56)Timeline Frame 2Symbol 24 as "rockethit"
ExportAssets (56)Timeline Frame 2Symbol 25 as "plasmahit"
ExportAssets (56)Timeline Frame 2Symbol 26 as "monsterpass"
ExportAssets (56)Timeline Frame 2Symbol 27 as "monsterdie"
ExportAssets (56)Timeline Frame 2Symbol 28 as "buymonster"
ExportAssets (56)Timeline Frame 3Symbol 29 as "tower2&3"
ExportAssets (56)Timeline Frame 3Symbol 30 as "tower4"
ExportAssets (56)Timeline Frame 3Symbol 31 as "tower6&8"
ExportAssets (56)Timeline Frame 3Symbol 32 as "tower7"
ExportAssets (56)Timeline Frame 3Symbol 33 as "tower9"
ExportAssets (56)Timeline Frame 3Symbol 34 as "bonus"

Labels

"Intermediate"Frame 3
"Main Menu"Frame 5
"Level Select"Frame 6
"Reset"Frame 7
"Instructions"Frame 8
"Init"Frame 9
"Cycle"Frame 11
"Pass Level"Frame 14
"Failed"Frame 16
"Submit Score"Frame 18

Dynamic Text Variables

LevelNameSymbol 65 EditableText"Level Name"
LevelStatusSymbol 66 EditableText"Level Name"
LevelScoreSymbol 67 EditableText"Level Name"
TotalTextSymbol 128 EditableText""
MoneyTextSymbol 440 EditableText""
PassedTextSymbol 441 EditableText""
ScoreTextSymbol 442 EditableText""
MNameTextSymbol 449 EditableText"NAME"
MVersionTextSymbol 450 EditableText"version"
MSpeedTextSymbol 451 EditableText"<p align="center"><font face="Arial" size="11" color="#999999" letterSpacing="0.000000" kerning="0">000 Km/h</font></p>"
MResistanceTextSymbol 452 EditableText"<p align="center"><font face="Arial" size="11" color="#999999" letterSpacing="0.000000" kerning="0">000</font></p>"
MPriceTextSymbol 454 EditableText"$000"
VSwitchTextSymbol 480 EditableText"1.0"
MTypeTextSymbol 485 EditableText"<p align="center"><font face="Arial" size="11" color="#999999" letterSpacing="0.000000" kerning="0">Type</font></p>"
SelectedEntranceSymbol 486 EditableText"1"
ScoreTextSymbol 509 EditableText"0"
PropertyTextSymbol 511 EditableText"0"
TimeTextSymbol 513 EditableText"0"
FinalTextSymbol 515 EditableText""
RecordTextSymbol 517 EditableText""
UserNameSymbol 531 EditableText""
ScoreTextSymbol 533 EditableText""
RScoreSymbol 540 EditableText"0000000000"
RNameSymbol 541 EditableText"Name"




http://swfchan.com/27/134103/info.shtml
Created: 10/2 -2019 01:39:52 Last modified: 10/2 -2019 01:39:52 Server time: 21/12 -2024 17:05:55