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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

Here To Collect.swf

This is the info page for
Flash #134627

(Click the ID number above for more basic data on this flash file.)


Text
Money

Money

Shells

Shells

Bolts

Bolts

Clip

Clip

Options

/25

<p align="right"><font face="Candara" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>26</b></font></p>

Select the Summary, General,
Warrants or Weaponry
achievement groups by
clicking on the
corresponding tabs to the
left

<p align="right"><font face="Candara" size="20" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>999</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>999,999,999,999</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>999,999,999</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>99:99:99</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>999,999,999,999</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>999,999,999,999,999</b></font></p>

Have over  $1,000,000

Shoot the fish 100 times

Clear 25 Waves

Clear 50 Waves

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(1000000)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(1000000)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(1000000)</b></font></p>

Clear 75 Waves

Clear 100 Waves

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(1000000)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(1000000)</b></font></p>

Kill 25 Mutants

Kill 100 Mutants

Kill 1,000 Mutants

Kill a Witch

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

Kill 5 Witches

Kill 10 Witches

Kill a Flesh Golem

Kill 5 Flesh Golems

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

Kill 10 Flesh Golems

Kill 25 Werewolves

Kill 100 Werewolves

Kill 1,000 Werewolves

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

Acquire a Shotgun

Acquire a Crossbow

Fire 1,000 Bullets

Fire 1,000 Shells

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

Fire 1,000 Bolts

Acquire a Gatling Gun

Fire 1,000 Rounds

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="left"><font face="Candara" size="10" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>,(9999)</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>999,999,999,999</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>999,999,999</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>99:99:99</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>999,999,999,999</b></font></p>

<p align="right"><font face="Candara" size="20" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>999,999,999,999,999</b></font></p>

<p align="right"><font face="Candara" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>26</b></font></p>

<p align="left"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="right"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>

2

/

<p align="left"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>999</b></font></p>

<p align="right"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>

1

<p align="left"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="right"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>

4

<p align="left"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="right"><font face="Candara" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>12</b></font></p>

3

<p align="right"><font face="Candara" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9,999,999,999</b></font></p>

ActionScript [AS3]

Section 1
//Bounce (fl.transitions.easing.Bounce) package fl.transitions.easing { public class Bounce { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOut((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeIn((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOut(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } } }//package fl.transitions.easing
Section 2
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 3
//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 4
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 5
//Achiev_Achievments_68 (Here2Collect_fla.Achiev_Achievments_68) package Here2Collect_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Achiev_Achievments_68 extends MovieClip { public var timePlayed:TextField; public var yuptext:TextField; public var yotd:MovieClip; public var wwtext:TextField; public var jlctext:TextField; public var thwtext:TextField; public var warrentsPage2:MovieClip; public var totalAmmo:TextField; public var yotdtext:TextField; public var be:MovieClip; public var hol:MovieClip; public var bk:MovieClip; public var warrentsPage3:MovieClip; public var rmwt:MovieClip; public var sr:MovieClip; public var bm:MovieClip; public var sw:MovieClip; public var ta:MovieClip; public var thw:MovieClip; public var warrents:MovieClip; public var grtext:TextField; public var fd:MovieClip; public var yup:MovieClip; public var wp:MovieClip; public var wt:MovieClip; public var totalDeaths:TextField; public var ww:MovieClip; public var general:MovieClip; public var gr:MovieClip; public var gw:MovieClip; public var bktext:TextField; public var snbtext:TextField; public var tatext:TextField; public var pltext:TextField; public var weaponry:MovieClip; public var snb:MovieClip; public var tsbtext:TextField; public var tpc:MovieClip; public var jlc:MovieClip; public var generalPage2:MovieClip; public var kamtext:TextField; public var rmwttext:TextField; public var wttext:TextField; public var swtext:TextField; public var wptext:TextField; public var mb:MovieClip; public var totalWaves:TextField; public var tsb:MovieClip; public var totalMoney:TextField; public var kam:MovieClip; public var weaponryPage2:MovieClip; public var totalKills:TextField; public var betext:TextField; public var bmtext:TextField; public var pl:MovieClip; public function Achiev_Achievments_68(){ addFrameScript(0, frame1, 1, frame2, 10, frame11, 14, frame15, 20, frame21, 23, frame24, 26, frame27, 30, frame31, 35, frame36); } public function upFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("up"); } function frame2(){ stop(); timePlayed.text = String(((((MovieClip(root).achiev.hoursPlayed + ":") + MovieClip(root).achiev.minutesPlayed) + ":") + MovieClip(root).achiev.secondsPlayed)); totalMoney.text = MovieClip(root).achiev.totalMoney; totalKills.text = (((MovieClip(root).achiev.killedMuts + MovieClip(root).achiev.killedWitches) + MovieClip(root).achiev.killedGolems) + MovieClip(root).achiev.killedWolves); totalDeaths.text = MovieClip(root).achiev.deaths; totalAmmo.text = (((MovieClip(root).achiev.bulletsShot + MovieClip(root).achiev.shellsShot) + MovieClip(root).achiev.boltsShot) + MovieClip(root).achiev.roundsShot); totalWaves.text = MovieClip(root).achiev.totalWaves; } function frame15(){ general.addEventListener(MouseEvent.MOUSE_OVER, overFunc); general.addEventListener(MouseEvent.MOUSE_OUT, upFunc); general.addEventListener(MouseEvent.CLICK, downFunc); kam.gotoAndStop(MovieClip(root).achiev.kamikaze); bk.gotoAndStop(MovieClip(root).achiev.bigKahuna); if (MovieClip(root).achiev.waves > 75){ kamtext.text = String("(75)"); } else { kamtext.text = String((("(" + MovieClip(root).achiev.waves) + ")")); }; if (MovieClip(root).achiev.waves > 100){ bktext.text = String("(100)"); } else { bktext.text = String((("(" + MovieClip(root).achiev.waves) + ")")); }; } function frame11(){ generalPage2.addEventListener(MouseEvent.MOUSE_OVER, overFunc); generalPage2.addEventListener(MouseEvent.MOUSE_OUT, upFunc); generalPage2.addEventListener(MouseEvent.CLICK, downFunc); ta.gotoAndStop(MovieClip(root).achiev.transactionApproved); hol.gotoAndStop(MovieClip(root).achiev.hookedOnLead); yup.gotoAndStop(MovieClip(root).achiev.yuppie); ww.gotoAndStop(MovieClip(root).achiev.waveWako); if (MovieClip(root).achiev.totalMoney > 1000000){ tatext.text = String("(1,000,000)"); } else { tatext.text = String((("(" + MovieClip(root).achiev.totalMoney) + ")")); }; if (MovieClip(root).achiev.waves > 25){ yuptext.text = String("(25)"); } else { yuptext.text = String((("(" + MovieClip(root).achiev.waves) + ")")); }; if (MovieClip(root).achiev.waves > 50){ wwtext.text = String("(50)"); } else { wwtext.text = String((("(" + MovieClip(root).achiev.waves) + ")")); }; } function frame24(){ warrentsPage3.addEventListener(MouseEvent.MOUSE_OVER, overFunc); warrentsPage3.addEventListener(MouseEvent.MOUSE_OUT, upFunc); warrentsPage3.addEventListener(MouseEvent.CLICK, downFunc); warrents.addEventListener(MouseEvent.MOUSE_OVER, overFunc); warrents.addEventListener(MouseEvent.MOUSE_OUT, upFunc); warrents.addEventListener(MouseEvent.CLICK, downFunc); wp.gotoAndStop(MovieClip(root).achiev.witchPlease); sw.gotoAndStop(MovieClip(root).achiev.salemWho); fd.gotoAndStop(MovieClip(root).achiev.fleshyDemise); snb.gotoAndStop(MovieClip(root).achiev.stitchesNBolts); if (MovieClip(root).achiev.killedWitches > 5){ wptext.text = String("(5)"); } else { wptext.text = String((("(" + MovieClip(root).achiev.killedWitches) + ")")); }; if (MovieClip(root).achiev.killedWitches > 10){ swtext.text = String("(10)"); } else { swtext.text = String((("(" + MovieClip(root).achiev.killedWitches) + ")")); }; if (MovieClip(root).achiev.killedGolems > 5){ snbtext.text = String("(5)"); } else { snbtext.text = String((("(" + MovieClip(root).achiev.killedGolems) + ")")); }; } function frame21(){ warrentsPage2.addEventListener(MouseEvent.MOUSE_OVER, overFunc); warrentsPage2.addEventListener(MouseEvent.MOUSE_OUT, upFunc); warrentsPage2.addEventListener(MouseEvent.CLICK, downFunc); thw.gotoAndStop(MovieClip(root).achiev.inTheHead); gr.gotoAndStop(MovieClip(root).achiev.graveyardRhade); yotd.gotoAndStop(MovieClip(root).achiev.yawnOfTheDead); ww.gotoAndStop(MovieClip(root).achiev.whichWitch); if (MovieClip(root).achiev.killedMuts > 25){ thwtext.text = String("(25)"); } else { thwtext.text = String((("(" + MovieClip(root).achiev.killedMuts) + ")")); }; if (MovieClip(root).achiev.killedMuts > 100){ grtext.text = String("(100)"); } else { grtext.text = String((("(" + MovieClip(root).achiev.killedMuts) + ")")); }; if (MovieClip(root).achiev.killedMuts > 1000){ yotdtext.text = String("(1000)"); } else { yotdtext.text = String((("(" + MovieClip(root).achiev.killedMuts) + ")")); }; } function frame36(){ weaponry.addEventListener(MouseEvent.MOUSE_OVER, overFunc); weaponry.addEventListener(MouseEvent.MOUSE_OUT, upFunc); weaponry.addEventListener(MouseEvent.CLICK, downFunc); rmwt.gotoAndStop(MovieClip(root).achiev.realMenWearTights); sr.gotoAndStop(MovieClip(root).achiev.speedRound); jlc.gotoAndStop(MovieClip(root).achiev.justLikeCandy); if (MovieClip(root).achiev.boltsShot > 1000){ rmwttext.text = String("(1000)"); } else { rmwttext.text = String((("(" + MovieClip(root).achiev.boltsShot) + ")")); }; if (MovieClip(root).achiev.roundsShot > 1000){ jlctext.text = String("(1000)"); } else { jlctext.text = String((("(" + MovieClip(root).achiev.roundsShot) + ")")); }; } function frame27(){ warrentsPage2.addEventListener(MouseEvent.MOUSE_OVER, overFunc); warrentsPage2.addEventListener(MouseEvent.MOUSE_OUT, upFunc); warrentsPage2.addEventListener(MouseEvent.CLICK, downFunc); bm.gotoAndStop(MovieClip(root).achiev.bloodyMess); pl.gotoAndStop(MovieClip(root).achiev.profLupin); wt.gotoAndStop(MovieClip(root).achiev.whatTime); be.gotoAndStop(MovieClip(root).achiev.bigEars); if (MovieClip(root).achiev.killedGolems > 10){ bmtext.text = String("(10)"); } else { bmtext.text = String((("(" + MovieClip(root).achiev.killedGolems) + ")")); }; if (MovieClip(root).achiev.killedWolves > 25){ pltext.text = String("(25)"); } else { pltext.text = String((("(" + MovieClip(root).achiev.killedWolves) + ")")); }; if (MovieClip(root).achiev.killedWolves > 100){ wttext.text = String("(100)"); } else { wttext.text = String((("(" + MovieClip(root).achiev.killedWolves) + ")")); }; if (MovieClip(root).achiev.killedWolves > 1000){ betext.text = String("(1000)"); } else { betext.text = String((("(" + MovieClip(root).achiev.killedWolves) + ")")); }; } public function downFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("down"); gotoAndStop(_arg1.target.name); } function frame31(){ weaponryPage2.addEventListener(MouseEvent.MOUSE_OVER, overFunc); weaponryPage2.addEventListener(MouseEvent.MOUSE_OUT, upFunc); weaponryPage2.addEventListener(MouseEvent.CLICK, downFunc); mb.gotoAndStop(MovieClip(root).achiev.masterBlaster); tpc.gotoAndStop(MovieClip(root).achiev.twoPumpChump); tsb.gotoAndStop(MovieClip(root).achiev.twoSmokingBarrels); gw.gotoAndStop(MovieClip(root).achiev.gotWood); if (MovieClip(root).achiev.bulletsShot > 1000){ bmtext.text = String("(1000)"); } else { bmtext.text = String((("(" + MovieClip(root).achiev.bulletsShot) + ")")); }; if (MovieClip(root).achiev.shellsShot > 1000){ tsbtext.text = String("(1000)"); } else { tsbtext.text = String((("(" + MovieClip(root).achiev.shellsShot) + ")")); }; } function frame1(){ stop(); } public function overFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("over"); } } }//package Here2Collect_fla
Section 6
//Achiev_Arrow_73 (Here2Collect_fla.Achiev_Arrow_73) package Here2Collect_fla { import flash.display.*; public dynamic class Achiev_Arrow_73 extends MovieClip { public function Achiev_Arrow_73(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 7
//Achiev_General_64 (Here2Collect_fla.Achiev_General_64) package Here2Collect_fla { import flash.display.*; public dynamic class Achiev_General_64 extends MovieClip { public function Achiev_General_64(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 8
//Achiev_Summary_66 (Here2Collect_fla.Achiev_Summary_66) package Here2Collect_fla { import flash.display.*; public dynamic class Achiev_Summary_66 extends MovieClip { public function Achiev_Summary_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 9
//Achiev_Warrents_65 (Here2Collect_fla.Achiev_Warrents_65) package Here2Collect_fla { import flash.display.*; public dynamic class Achiev_Warrents_65 extends MovieClip { public function Achiev_Warrents_65(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 10
//Achiev_Weaponry_67 (Here2Collect_fla.Achiev_Weaponry_67) package Here2Collect_fla { import flash.display.*; public dynamic class Achiev_Weaponry_67 extends MovieClip { public function Achiev_Weaponry_67(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 11
//AGlogo_mc_1 (Here2Collect_fla.AGlogo_mc_1) package Here2Collect_fla { import flash.display.*; public dynamic class AGlogo_mc_1 extends MovieClip { public var agButton_btn:SimpleButton; } }//package Here2Collect_fla
Section 12
//AGteaser_mc_6 (Here2Collect_fla.AGteaser_mc_6) package Here2Collect_fla { import flash.display.*; import flash.events.*; import fl.transitions.*; import flash.net.*; import fl.transitions.easing.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class AGteaser_mc_6 extends MovieClip { public var smash:Smash; public var timer:Timer; public var p_in; public var AGpresented_mc:MovieClip; public var AGskip_btn:SimpleButton; public var AGclick_btn:SimpleButton; public var AGlogo_mc:MovieClip; public function AGteaser_mc_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); smash = new Smash(); AGpresented_mc.alpha = 0; AGclick_btn.visible = false; AGlogo_mc.y = -70; timer = new Timer(4000); timer.addEventListener(TimerEvent.TIMER, done); timer.start(); p_in = new Tween(AGpresented_mc, "alpha", Strong.easeIn, 0, 100, 12, false); p_in.addEventListener(TweenEvent.MOTION_FINISH, logo); AGskip_btn.addEventListener(MouseEvent.CLICK, done); AGclick_btn.addEventListener(MouseEvent.CLICK, loadAG); } public function done(_arg1:Event){ timer.stop(); MovieClip(root).gotoAndStop("Loading"); } public function loadAG(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.addictinggames.com"); navigateToURL(_local2, "_blank"); } public function logo(_arg1:TweenEvent){ var logo_in:*; var crunch:Function; var event = _arg1; crunch = function (_arg1:TweenEvent){ smash.play(); AGclick_btn.visible = true; new Tween(AGlogo_mc, "y", Bounce.easeOut, 60, 85, 6, false); new Tween(AGlogo_mc, "x", Bounce.easeOut, 30, 50, 6, false); new Tween(AGpresented_mc, "y", Bounce.easeOut, 15, 25, 6, false); new Tween(AGpresented_mc, "x", Bounce.easeOut, 110, 100, 6, false); }; logo_in = new Tween(AGlogo_mc, "y", Strong.easeIn, -75, 85, 12, false); logo_in.addEventListener(TweenEvent.MOTION_FINISH, crunch); } } }//package Here2Collect_fla
Section 13
//GP_BrokenWall_98 (Here2Collect_fla.GP_BrokenWall_98) package Here2Collect_fla { import flash.display.*; public dynamic class GP_BrokenWall_98 extends MovieClip { public function GP_BrokenWall_98(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 14
//hcMenu_51 (Here2Collect_fla.hcMenu_51) package Here2Collect_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class hcMenu_51 extends MovieClip { public var hcMnuAchievments:MovieClip; public var restart:MovieClip; public var music:MovieClip; public var resume:MovieClip; public var fade:MovieClip; public var sfx:MovieClip; public var thing:MovieClip; public var InterfaceControls:IFC; public function hcMenu_51(){ addFrameScript(0, frame1, 5, frame6, 10, frame11); } public function restartFunction(_arg1:MouseEvent){ MovieClip(root).gotoAndStop("MainMenu"); this.gotoAndStop("up"); } public function sfxToggle(_arg1:MouseEvent){ if (InterfaceControls.SFX == true){ InterfaceControls.SFX = false; _arg1.target.toggle.gotoAndStop("off"); } else { if (InterfaceControls.SFX == false){ InterfaceControls.SFX = true; _arg1.target.toggle.gotoAndStop("on"); }; }; } public function resumeClick(_arg1:MouseEvent){ InterfaceControls.Pause = false; this.gotoAndStop("up"); } public function achievClick(_arg1:MouseEvent){ if (MovieClip(root).currentLabel == "AchievmentMenu"){ return; }; if ((((((((MovieClip(root).currentLabel == "MainMenu")) || ((MovieClip(root).currentLabel == "Credits")))) || ((MovieClip(root).currentLabel == "Intructions")))) || ((MovieClip(root).currentLabel == "Intructions1")))){ MovieClip(root).gotoAndStop("AchievmentMenu"); } else { if (MovieClip(root).currentLabel == "PlayGame"){ MovieClip(root).achievPage.visible = true; }; }; this.gotoAndStop("thing"); } function frame1(){ stop(); } function frame6(){ thing.addEventListener(MouseEvent.CLICK, clickFunction); } public function outFunction(_arg1:MouseEvent){ _arg1.currentTarget.gotoAndStop("up"); } public function clickFunction(_arg1:MouseEvent){ gotoAndStop(_arg1.target.name); } function frame11(){ InterfaceControls = new IFC(); InterfaceControls.Pause = true; stop(); resume.addEventListener(MouseEvent.ROLL_OVER, overFunction); resume.addEventListener(MouseEvent.ROLL_OUT, outFunction); resume.addEventListener(MouseEvent.CLICK, resumeClick); hcMnuAchievments.addEventListener(MouseEvent.ROLL_OVER, overFunction); hcMnuAchievments.addEventListener(MouseEvent.ROLL_OUT, outFunction); hcMnuAchievments.addEventListener(MouseEvent.CLICK, achievClick); music.addEventListener(MouseEvent.ROLL_OVER, overFunction); music.addEventListener(MouseEvent.ROLL_OUT, outFunction); music.addEventListener(MouseEvent.CLICK, musicToggle); sfx.addEventListener(MouseEvent.ROLL_OVER, overFunction); sfx.addEventListener(MouseEvent.ROLL_OUT, outFunction); sfx.addEventListener(MouseEvent.CLICK, sfxToggle); restart.addEventListener(MouseEvent.ROLL_OVER, overFunction); restart.addEventListener(MouseEvent.ROLL_OUT, outFunction); restart.addEventListener(MouseEvent.CLICK, restartFunction); } public function overFunction(_arg1:MouseEvent){ _arg1.currentTarget.gotoAndStop("over"); } public function musicToggle(_arg1:MouseEvent){ if (InterfaceControls.Audio == true){ InterfaceControls.Audio = false; _arg1.target.toggle.gotoAndStop("off"); MovieClip(root).soundChan.stop(); } else { if (InterfaceControls.Audio == false){ InterfaceControls.Audio = true; _arg1.target.toggle.gotoAndStop("on"); }; }; } } }//package Here2Collect_fla
Section 15
//mc_Exit_58 (Here2Collect_fla.mc_Exit_58) package Here2Collect_fla { import flash.display.*; public dynamic class mc_Exit_58 extends MovieClip { public function mc_Exit_58(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 16
//mc_Music_54 (Here2Collect_fla.mc_Music_54) package Here2Collect_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class mc_Music_54 extends MovieClip { public var toggle:MovieClip; public function mc_Music_54(){ addFrameScript(0, frame1); } function frame1(){ stop(); if (MovieClip(parent).InterfaceControls.Audio == false){ toggle.gotoAndStop("off"); }; if (MovieClip(parent).InterfaceControls.Audio == true){ toggle.gotoAndStop("on"); }; } } }//package Here2Collect_fla
Section 17
//mc_OnOff_55 (Here2Collect_fla.mc_OnOff_55) package Here2Collect_fla { import flash.display.*; public dynamic class mc_OnOff_55 extends MovieClip { public function mc_OnOff_55(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 18
//mc_Restart_57 (Here2Collect_fla.mc_Restart_57) package Here2Collect_fla { import flash.display.*; public dynamic class mc_Restart_57 extends MovieClip { public function mc_Restart_57(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 19
//mc_Return_53 (Here2Collect_fla.mc_Return_53) package Here2Collect_fla { import flash.display.*; public dynamic class mc_Return_53 extends MovieClip { public function mc_Return_53(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 20
//mc_SFX_56 (Here2Collect_fla.mc_SFX_56) package Here2Collect_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class mc_SFX_56 extends MovieClip { public var toggle:MovieClip; public function mc_SFX_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); if (MovieClip(parent).InterfaceControls.SFX == false){ toggle.gotoAndStop("off"); }; if (MovieClip(parent).InterfaceControls.SFX == true){ toggle.gotoAndStop("on"); }; } } }//package Here2Collect_fla
Section 21
//Menu_Achievments_50 (Here2Collect_fla.Menu_Achievments_50) package Here2Collect_fla { import flash.display.*; public dynamic class Menu_Achievments_50 extends MovieClip { public function Menu_Achievments_50(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 22
//Menu_Credits_49 (Here2Collect_fla.Menu_Credits_49) package Here2Collect_fla { import flash.display.*; public dynamic class Menu_Credits_49 extends MovieClip { public function Menu_Credits_49(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 23
//Menu_Instructions_48 (Here2Collect_fla.Menu_Instructions_48) package Here2Collect_fla { import flash.display.*; public dynamic class Menu_Instructions_48 extends MovieClip { public function Menu_Instructions_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 24
//Menu_MainMenu_60 (Here2Collect_fla.Menu_MainMenu_60) package Here2Collect_fla { import flash.display.*; public dynamic class Menu_MainMenu_60 extends MovieClip { public function Menu_MainMenu_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 25
//Menu_play_47 (Here2Collect_fla.Menu_play_47) package Here2Collect_fla { import flash.display.*; public dynamic class Menu_play_47 extends MovieClip { public function Menu_play_47(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 26
//Menu_Retry_95 (Here2Collect_fla.Menu_Retry_95) package Here2Collect_fla { import flash.display.*; public dynamic class Menu_Retry_95 extends MovieClip { public function Menu_Retry_95(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 27
//Planks_99 (Here2Collect_fla.Planks_99) package Here2Collect_fla { import flash.display.*; public dynamic class Planks_99 extends MovieClip { public function Planks_99(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 28
//theBar_96 (Here2Collect_fla.theBar_96) package Here2Collect_fla { import flash.display.*; public dynamic class theBar_96 extends MovieClip { public var planks1:Node; public var planks2:Node; public var wallNode:Node; public var bg:MovieClip; public var fish:Block; public var basementNode:Node; public var thePlank:MovieClip; public var stairsNode:Node; public var fireplace:Node; public var lowerStairs:MovieClip; public var doorNode:Node; public var _hero:Player; public var theWall:MovieClip; public function theBar_96(){ addFrameScript(0, frame1); } function frame1(){ this.setChildIndex(theWall, 1); } } }//package Here2Collect_fla
Section 29
//Transition3_41 (Here2Collect_fla.Transition3_41) package Here2Collect_fla { import flash.display.*; public dynamic class Transition3_41 extends MovieClip { public function Transition3_41(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package Here2Collect_fla
Section 30
//Transition4_39 (Here2Collect_fla.Transition4_39) package Here2Collect_fla { import flash.display.*; public dynamic class Transition4_39 extends MovieClip { public function Transition4_39(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package Here2Collect_fla
Section 31
//Transition5_43 (Here2Collect_fla.Transition5_43) package Here2Collect_fla { import flash.display.*; public dynamic class Transition5_43 extends MovieClip { public function Transition5_43(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package Here2Collect_fla
Section 32
//Transition6_45 (Here2Collect_fla.Transition6_45) package Here2Collect_fla { import flash.display.*; public dynamic class Transition6_45 extends MovieClip { public function Transition6_45(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package Here2Collect_fla
Section 33
//Transition7_46 (Here2Collect_fla.Transition7_46) package Here2Collect_fla { import flash.display.*; public dynamic class Transition7_46 extends MovieClip { public function Transition7_46(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package Here2Collect_fla
Section 34
//UI_AchievmentPage_62 (Here2Collect_fla.UI_AchievmentPage_62) package Here2Collect_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class UI_AchievmentPage_62 extends MovieClip { public var achievTotal:TextField; public var weaponry:MovieClip; public var warrents:MovieClip; public var theBox:MovieClip; public var summary:MovieClip; public var closeMe:MovieClip; public var general:MovieClip; public function UI_AchievmentPage_62(){ addFrameScript(0, frame1); } function frame1(){ summary.addEventListener(MouseEvent.ROLL_OVER, overFunc); summary.addEventListener(MouseEvent.ROLL_OUT, upFunc); summary.addEventListener(MouseEvent.CLICK, downFunc); general.addEventListener(MouseEvent.ROLL_OVER, overFunc); general.addEventListener(MouseEvent.ROLL_OUT, upFunc); general.addEventListener(MouseEvent.CLICK, downFunc); warrents.addEventListener(MouseEvent.ROLL_OVER, overFunc); warrents.addEventListener(MouseEvent.ROLL_OUT, upFunc); warrents.addEventListener(MouseEvent.CLICK, downFunc); weaponry.addEventListener(MouseEvent.ROLL_OVER, overFunc); weaponry.addEventListener(MouseEvent.ROLL_OUT, upFunc); weaponry.addEventListener(MouseEvent.CLICK, downFunc); closeMe.addEventListener(MouseEvent.ROLL_OVER, overFunc); closeMe.addEventListener(MouseEvent.ROLL_OUT, upFunc); closeMe.addEventListener(MouseEvent.CLICK, closeThis); achievTotal.text = MovieClip(root).achiev.totalAchievments; if (theBox.currentLabel == "summary"){ summary.gotoAndStop("down"); }; if ((((theBox.currentLabel == "general")) || ((theBox.currentLabel == "generalPage2")))){ general.gotoAndStop("down"); }; if ((((theBox.currentLabel == "weaponry")) || ((theBox.currentLabel == "weaponryPage2")))){ weaponry.gotoAndStop("down"); }; if ((((((theBox.currentLabel == "warrents")) || ((theBox.currentLabel == "warrentsPage2")))) || ((theBox.currentLabel == "warrentsPage3")))){ warrents.gotoAndStop("down"); }; } public function downFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("down"); theBox.gotoAndStop(_arg1.target.name); } public function closeThis(_arg1:MouseEvent){ _arg1.target.gotoAndStop("down"); this.visible = false; MovieClip(root).hcMenu.gotoAndStop("thing"); } public function overFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("over"); } public function upFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("up"); } } }//package Here2Collect_fla
Section 35
//UI_Close_63 (Here2Collect_fla.UI_Close_63) package Here2Collect_fla { import flash.display.*; public dynamic class UI_Close_63 extends MovieClip { public function UI_Close_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Here2Collect_fla
Section 36
//UI_CrossbowIcon_105 (Here2Collect_fla.UI_CrossbowIcon_105) package Here2Collect_fla { import flash.display.*; import flash.text.*; public dynamic class UI_CrossbowIcon_105 extends MovieClip { public var allAmmo:TextField; public var theClip:TextField; public function UI_CrossbowIcon_105(){ addFrameScript(0, frame1, 4, frame5, 11, frame12); } function frame12(){ allAmmo.visible = true; theClip.visible = true; } function frame1(){ allAmmo.visible = false; theClip.visible = false; } function frame5(){ allAmmo.visible = false; theClip.visible = false; } } }//package Here2Collect_fla
Section 37
//UI_GatlingIcon_104 (Here2Collect_fla.UI_GatlingIcon_104) package Here2Collect_fla { import flash.display.*; import flash.text.*; public dynamic class UI_GatlingIcon_104 extends MovieClip { public var allAmmo:TextField; public var theClip:TextField; public function UI_GatlingIcon_104(){ addFrameScript(0, frame1, 4, frame5, 11, frame12); } function frame12(){ allAmmo.visible = true; theClip.visible = true; } function frame1(){ allAmmo.visible = false; theClip.visible = false; } function frame5(){ allAmmo.visible = false; theClip.visible = false; } } }//package Here2Collect_fla
Section 38
//UI_HealthBar_101 (Here2Collect_fla.UI_HealthBar_101) package Here2Collect_fla { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class UI_HealthBar_101 extends MovieClip { public function UI_HealthBar_101(){ addFrameScript(0, frame1, 12, frame13); } function frame1(){ stop(); } function frame13(){ MovieClip(root).hero.dead = true; MovieClip(root).achiev.incDeaths(); MovieClip(root).gotoAndStop("GameOver"); } } }//package Here2Collect_fla
Section 39
//UI_PistolIcon_103 (Here2Collect_fla.UI_PistolIcon_103) package Here2Collect_fla { import flash.display.*; import flash.text.*; public dynamic class UI_PistolIcon_103 extends MovieClip { public var allAmmo:TextField; public var theClip:TextField; public function UI_PistolIcon_103(){ addFrameScript(0, frame1, 4, frame5, 11, frame12); } function frame12(){ allAmmo.visible = true; theClip.visible = true; } function frame1(){ allAmmo.visible = false; theClip.visible = false; } function frame5(){ allAmmo.visible = false; theClip.visible = false; } } }//package Here2Collect_fla
Section 40
//UI_ShotgunIcon_102 (Here2Collect_fla.UI_ShotgunIcon_102) package Here2Collect_fla { import flash.display.*; import flash.text.*; public dynamic class UI_ShotgunIcon_102 extends MovieClip { public var allAmmo:TextField; public var theClip:TextField; public function UI_ShotgunIcon_102(){ addFrameScript(0, frame1, 4, frame5, 11, frame12); } function frame12(){ allAmmo.visible = true; theClip.visible = true; } function frame1(){ allAmmo.visible = false; theClip.visible = false; } function frame5(){ allAmmo.visible = false; theClip.visible = false; } } }//package Here2Collect_fla
Section 41
//$blood ($blood) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class $blood extends MovieClip { private var timer:Timer; public function $blood(_arg1:int, _arg2:int, _arg3:int, _arg4:int){ this.y = (_arg2 + randRange(-(_arg4), _arg4)); this.x = (_arg1 + randRange(-(_arg3), _arg3)); this.scaleX = randRange(0.25, 1); this.scaleY = randRange(0.25, 1); this.alpha = randRange(0.4, 0.75); timer = new Timer(2000); timer.addEventListener(TimerEvent.TIMER, reduceAlpha); timer.start(); } private function randRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } private function removeMe(){ parent.removeChild(this); timer.removeEventListener(TimerEvent.TIMER, reduceAlpha); timer = null; delete ??getglobalscope [this]; } private function reduceAlpha(_arg1:TimerEvent){ if (this.alpha <= 0){ removeMe(); }; this.alpha = (this.alpha - 0.1); } } }//package
Section 42
//$click ($click) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class $click extends MovieClip { private var dy:Number; private var dx; public function $click(_arg1:int, _arg2:int, _arg3:int, _arg4:String){ var _local5:Timer; super(); this.gotoAndStop(_arg4); this.x = (_arg1 + Math.cos((((2 * Math.PI) * randRange(0, 360)) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * randRange(0, 360)) / 360))); dx = (_arg3 * Math.cos((((2 * Math.PI) * randRange(-135, -45)) / 360))); dy = (_arg3 * Math.sin((((2 * Math.PI) * randRange(-135, -45)) / 360))); _local5 = new Timer(100); _local5.addEventListener(TimerEvent.TIMER, reduceAlpha); this.addEventListener(Event.ENTER_FRAME, moveParticle); _local5.start(); } private function randRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } private function removeMe(){ parent.removeChild(this); removeEventListener(TimerEvent.TIMER, reduceAlpha); this.removeEventListener(Event.ENTER_FRAME, moveParticle); delete ??getglobalscope [this]; } private function moveParticle(_arg1:Event){ this.x = (this.x + dx); this.y = (this.y + dy); if (this.alpha <= 0){ removeMe(); }; } private function reduceAlpha(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } } }//package
Section 43
//$dazed ($dazed) package { import flash.display.*; public dynamic class $dazed extends MovieClip { } }//package
Section 44
//$flame ($flame) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class $flame extends MovieClip { private var dy:Number; private var dx; public function $flame(_arg1:int, _arg2:int, _arg3:int, _arg4:int){ var _local5:Timer; super(); this.y = (_arg2 + Math.sin((((2 * Math.PI) * randRange(0, 360)) / 360))); this.x = (_arg1 + randRange(-(_arg3), _arg3)); dx = (_arg4 * Math.cos((((2 * Math.PI) * randRange(-120, -60)) / 360))); dy = (_arg4 * Math.sin((((2 * Math.PI) * randRange(-120, -60)) / 360))); this.scaleX = randRange(0.5, 1); this.scaleY = randRange(0.5, 1); this.alpha = randRange(0.4, 0.75); _local5 = new Timer(200); _local5.addEventListener(TimerEvent.TIMER, reduceAlpha); this.addEventListener(Event.ENTER_FRAME, moveParticle); _local5.start(); } private function randRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } private function removeMe(){ parent.removeChild(this); removeEventListener(TimerEvent.TIMER, reduceAlpha); this.removeEventListener(Event.ENTER_FRAME, moveParticle); delete ??getglobalscope [this]; } private function moveParticle(_arg1:Event){ this.x = (this.x + dx); this.y = (this.y + dy); this.scaleX = (this.scaleY = this.alpha); if (this.alpha <= 0){ removeMe(); }; } private function reduceAlpha(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } } }//package
Section 45
//$smoke ($smoke) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class $smoke extends MovieClip { private var dy:Number; private var dx; public function $smoke(_arg1:int, _arg2:int, _arg3:int){ var _local4:Timer; super(); this.x = (_arg1 + Math.cos((((2 * Math.PI) * randRange(0, 360)) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * randRange(0, 360)) / 360))); dx = (_arg3 * Math.cos((((2 * Math.PI) * randRange(-135, -45)) / 360))); dy = (_arg3 * Math.sin((((2 * Math.PI) * randRange(-135, -45)) / 360))); this.scaleX = (this.scaleY = randRange(0.5, 1)); this.alpha = randRange(0.4, 0.9); this.rotation = randRange(0, 360); _local4 = new Timer(100); _local4.addEventListener(TimerEvent.TIMER, reduceAlpha); this.addEventListener(Event.ENTER_FRAME, moveParticle); _local4.start(); } private function randRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } private function removeMe(){ parent.removeChild(this); removeEventListener(TimerEvent.TIMER, reduceAlpha); this.removeEventListener(Event.ENTER_FRAME, moveParticle); delete ??getglobalscope [this]; } private function moveParticle(_arg1:Event){ this.x = (this.x + dx); this.y = (this.y + dy); this.scaleX = (this.scaleY = (this.scaleY + 0.09)); if (this.alpha <= 0){ removeMe(); }; } private function reduceAlpha(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } } }//package
Section 46
//Achievments (Achievments) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; public class Achievments { private var parentMC:MovieClip; private var popUp:UI_Achievment; private var _sharedObject:SharedObject; private var ifc:IFC; private var popUpDone:Boolean;// = true static var _yawnOfTheDead:Boolean = false; static var _justLikeCandy:Boolean = false; static var _bloodyMess:Boolean = false; static var _hoursPlayed:uint = 0; static var hasShotgun:Boolean = false; static var _bulletsShot:uint = 0; static var _inTheHead:Boolean = false; static var _whatTime:Boolean = false; static var _boltsShot:uint = 0; static var _gotWood:Boolean = false; static var _waves:uint = 0; static var _deaths:uint = 0; static var _killedWolves:uint = 0; static var _profLupin:Boolean = false; static var _killedGolems:uint = 0; static var _waveWako:Boolean = false; static var _minutesPlayed:uint = 0; static var _speedRound:Boolean = false; static var _secondsPlayed:uint = 0; static var _salemWho:Boolean = false; static var _fleshyDemise:Boolean = false; static var _twoPumpChump:Boolean = false; static var _totalAchievments:uint = 0; static var hasCrossbow:Boolean = false; static var _bigEars:Boolean = false; static var _whichWitch:Boolean = false; static var _onTheHouse:Boolean = false; static var _stitchesNBolts:Boolean = false; static var _bottlesShot:uint = 0; static var _fishShot:uint = 0; static var _kamikaze:Boolean = false; static var _totalWaves:uint = 0; static var hasGatling:Boolean = false; static var _yuppie:Boolean = false; static var _witchPlease:Boolean = false; static var _graveyardRhade:Boolean = false; static var _roundsShot:uint = 0; static var _hookedOnLead:Boolean = false; static var _masterBlaster:Boolean = false; static var _killedMuts:uint = 0; static var _realMenWearTights:Boolean = false; static var _twoSmokingBarrels:Boolean = false; static var _bigKahuna:Boolean = false; static var _killedWitches:uint = 0; static var _totalMoney:uint = 0; static var _shellsShot:uint = 0; static var _transactionApproved:Boolean = false; public function Achievments(){ popUpDone = true; ifc = new IFC(); super(); } public function get justLikeCandy(){ return (_justLikeCandy); } public function incDeaths(){ _deaths++; } public function get yawnOfTheDead(){ return (_yawnOfTheDead); } public function get hookedOnLead(){ return (_hookedOnLead); } public function get speedRound(){ return (_speedRound); } public function loadGame(){ try { _sharedObject = SharedObject.getLocal("testv099"); } catch(error:Error) { return; }; _totalAchievments = _sharedObject.data.TotalAchievments; _totalMoney = _sharedObject.data.Money; _totalWaves = _sharedObject.data.TotalWaves; _yuppie = _sharedObject.data.Yuppie; _kamikaze = _sharedObject.data.Kamikaze; _waveWako = _sharedObject.data.WaveWako; _bigKahuna = _sharedObject.data.BigKahuna; _killedMuts = _sharedObject.data.KilledMutants; _killedWitches = _sharedObject.data.KilledWitches; _killedGolems = _sharedObject.data.KilledGolems; _killedWolves = _sharedObject.data.KilledWolves; _bulletsShot = _sharedObject.data.BulletsShot; _shellsShot = _sharedObject.data.ShellsShot; _boltsShot = _sharedObject.data.BoltsShot; _roundsShot = _sharedObject.data.RoundsShot; _twoPumpChump = _sharedObject.data.TwoPumpChump; _gotWood = _sharedObject.data.GotWood; _speedRound = _sharedObject.data.SpeedRound; _justLikeCandy = _sharedObject.data.JustLikeCandy; _masterBlaster = _sharedObject.data.MasterBlaster; _realMenWearTights = _sharedObject.data.RealMenWearTights; _twoSmokingBarrels = _sharedObject.data.TwoSmokingBarrels; _hookedOnLead = _sharedObject.data.HookedOnLead; _onTheHouse = _sharedObject.data.OnTheHouse; _transactionApproved = _sharedObject.data.TransactionApproved; _inTheHead = _sharedObject.data.InTheHead; _graveyardRhade = _sharedObject.data.GraveyardRhade; _yawnOfTheDead = _sharedObject.data.YawnOfTheDead; _whichWitch = _sharedObject.data.WhichWitch; _witchPlease = _sharedObject.data.WitchPlease; _salemWho = _sharedObject.data.SalemWho; _fleshyDemise = _sharedObject.data.FleshyDemise; _stitchesNBolts = _sharedObject.data.StitchesNBolts; _bloodyMess = _sharedObject.data.BloodyMess; _profLupin = _sharedObject.data.ProfLupin; _whatTime = _sharedObject.data.WhatTime; _bigEars = _sharedObject.data.BigEars; _secondsPlayed = _sharedObject.data.SecondsPlayed; _minutesPlayed = _sharedObject.data.MinutesPlayed; _hoursPlayed = _sharedObject.data.HoursPlayed; _deaths = _sharedObject.data.PlayerDeaths; } public function get witchPlease(){ return (_witchPlease); } public function get minutesPlayed(){ return (_minutesPlayed); } public function get profLupin(){ return (_profLupin); } public function get bigEars(){ return (_bigEars); } private function removeAchievment(_arg1:TimerEvent){ var _local2:Timer; _local2 = new Timer(25, (popUp.height / 3)); _local2.addEventListener(TimerEvent.TIMER, popUpPushDown); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, deleteAchievment); _local2.start(); } public function checkAchievments(){ if (!popUpDone){ return; }; if ((((_waves >= 25)) && (!(_yuppie)))){ _yuppie = true; pushAchievment("yuppie"); _totalAchievments++; return; }; if ((((_waves >= 75)) && (!(_kamikaze)))){ _kamikaze = true; pushAchievment("kamikaze"); _totalAchievments++; return; }; if ((((_waves >= 50)) && (!(_waveWako)))){ _waveWako = true; pushAchievment("wakeWako"); _totalAchievments++; return; }; if ((((_waves >= 100)) && (!(_bigKahuna)))){ _bigKahuna = true; pushAchievment("bigKahuna"); _totalAchievments++; return; }; if (((hasShotgun) && (!(_twoPumpChump)))){ _twoPumpChump = true; pushAchievment("twoPumpChump"); _totalAchievments++; return; }; if (((hasCrossbow) && (!(_gotWood)))){ _gotWood = true; pushAchievment("gotWood"); _totalAchievments++; return; }; if (((hasGatling) && (!(_speedRound)))){ _speedRound = true; pushAchievment("speedRound"); _totalAchievments++; return; }; if ((((_roundsShot >= 1000)) && (!(_justLikeCandy)))){ _justLikeCandy = true; pushAchievment("justLikeCandy"); _totalAchievments++; return; }; if ((((_bulletsShot >= 1000)) && (!(_masterBlaster)))){ _masterBlaster = true; pushAchievment("masterBlaster"); _totalAchievments++; return; }; if ((((_shellsShot >= 1000)) && (!(_twoSmokingBarrels)))){ _twoSmokingBarrels = true; pushAchievment("twoSmokingBarrels"); _totalAchievments++; return; }; if ((((_boltsShot >= 1000)) && (!(_realMenWearTights)))){ _realMenWearTights = true; pushAchievment("realMenWearTights"); _totalAchievments++; return; }; if ((((_fishShot >= 100)) && (!(_hookedOnLead)))){ _hookedOnLead = true; pushAchievment("hookedOnLead"); _totalAchievments++; return; }; if ((((_bottlesShot >= 15)) && (!(_onTheHouse)))){ _onTheHouse = true; pushAchievment("onTheHouse"); _totalAchievments++; return; }; if ((((_totalMoney >= 1000000)) && (!(_transactionApproved)))){ _transactionApproved = true; pushAchievment("transactionApproved"); _totalAchievments++; return; }; if ((((_killedMuts >= 25)) && (!(_inTheHead)))){ _inTheHead = true; pushAchievment("inTheHead"); _totalAchievments++; return; }; if ((((_killedMuts >= 100)) && (!(_graveyardRhade)))){ _graveyardRhade = true; pushAchievment("graveyardRhade"); _totalAchievments++; return; }; if ((((_killedMuts >= 1000)) && (!(_yawnOfTheDead)))){ _yawnOfTheDead = true; pushAchievment("yawnOfTheDead"); _totalAchievments++; return; }; if ((((_killedWitches >= 1)) && (!(_whichWitch)))){ _whichWitch = true; pushAchievment("whichWitch"); _totalAchievments++; return; }; if ((((_killedWitches >= 5)) && (!(_witchPlease)))){ _witchPlease = true; pushAchievment("witchPlease"); _totalAchievments++; return; }; if ((((_killedWitches >= 10)) && (!(_salemWho)))){ _salemWho = true; pushAchievment("salemWho"); _totalAchievments++; return; }; if ((((_killedGolems >= 1)) && (!(_fleshyDemise)))){ _fleshyDemise = true; pushAchievment("fleshyDemise"); _totalAchievments++; return; }; if ((((_killedGolems >= 5)) && (!(_stitchesNBolts)))){ _stitchesNBolts = true; pushAchievment("stitchesNBolts"); _totalAchievments++; return; }; if ((((_killedGolems >= 10)) && (!(_bloodyMess)))){ _bloodyMess = true; pushAchievment("bloodyMess"); _totalAchievments++; return; }; if ((((_killedWolves >= 25)) && (!(_profLupin)))){ _profLupin = true; pushAchievment("profLupin"); _totalAchievments++; return; }; if ((((_killedWolves >= 100)) && (!(_whatTime)))){ _whatTime = true; pushAchievment("whatTime"); _totalAchievments++; return; }; if ((((_killedWolves >= 1000)) && (!(_bigEars)))){ _bigEars = true; pushAchievment("bigEars"); _totalAchievments++; return; }; } public function get waves(){ return (_waves); } public function get inTheHead(){ return (_inTheHead); } public function set secondsPlayed(_arg1:uint){ _secondsPlayed = _arg1; } public function saveGame(){ try { _sharedObject = SharedObject.getLocal("testv099"); } catch(error:Error) { return; }; _sharedObject.data.TotalAchievments = _totalAchievments; _sharedObject.data.Money = _totalMoney; _sharedObject.data.TotalWaves = (_totalWaves + _waves); _sharedObject.data.Yuppie = _yuppie; _sharedObject.data.Kamikaze = _kamikaze; _sharedObject.data.WaveWako = _waveWako; _sharedObject.data.BigKahuna = _bigKahuna; _sharedObject.data.KilledMutants = _killedMuts; _sharedObject.data.KilledWitches = _killedWitches; _sharedObject.data.KilledGolems = _killedGolems; _sharedObject.data.KilledWolves = _killedWolves; _sharedObject.data.BulletsShot = _bulletsShot; _sharedObject.data.ShellsShot = _shellsShot; _sharedObject.data.BoltsShot = _boltsShot; _sharedObject.data.RoundsShot = _roundsShot; _sharedObject.data.TwoPumpChump = twoPumpChump; _sharedObject.data.GotWood = _gotWood; _sharedObject.data.SpeedRound = _speedRound; _sharedObject.data.JustLikeCandy = _justLikeCandy; _sharedObject.data.MasterBlaster = _masterBlaster; _sharedObject.data.TwoSmokingBarrels = _twoSmokingBarrels; _sharedObject.data.RealMenWearTights = _realMenWearTights; _sharedObject.data.HookedOnLead = _hookedOnLead; _sharedObject.data.OnTheHouse = _onTheHouse; _sharedObject.data.TransactionApproved = _transactionApproved; _sharedObject.data.InTheHead = _inTheHead; _sharedObject.data.GraveyardRhade = _graveyardRhade; _sharedObject.data.YawnOfTheDead = _yawnOfTheDead; _sharedObject.data.WhichWitch = _whichWitch; _sharedObject.data.WitchPlease = _witchPlease; _sharedObject.data.SalemWho = _salemWho; _sharedObject.data.FleshyDemise = _fleshyDemise; _sharedObject.data.StitchesNBolts = _stitchesNBolts; _sharedObject.data.BloodyMess = _bloodyMess; _sharedObject.data.ProfLupin = _profLupin; _sharedObject.data.WhatTime = _whatTime; _sharedObject.data.BigEars = _bigEars; _sharedObject.data.SecondsPlayed = _secondsPlayed; _sharedObject.data.MinutesPlayed = _minutesPlayed; _sharedObject.data.HoursPlayed = _hoursPlayed; _sharedObject.data.PlayerDeaths = _deaths; _sharedObject.flush(); _sharedObject.close(); } public function get boltsShot(){ return (_boltsShot); } public function incMinutes(){ _minutesPlayed++; } public function incKilledGolems(){ _killedGolems++; } public function incRounds(){ _roundsShot++; } public function gotGatling(){ hasGatling = true; } private function popUpPushDone(_arg1:TimerEvent){ var _local2:Timer; _local2 = new Timer(1000, 1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, removeAchievment); _local2.start(); } public function get whichWitch(){ return (_whichWitch); } public function get killedGolems(){ return (_killedGolems); } private function pushAchievment(_arg1:String){ var _local2:Timer; var _local3:sfx_Achievment; if (ifc.Audio){ _local3 = new sfx_Achievment(); _local3.play(1); }; popUpDone = false; popUp = new UI_Achievment(); popUp.gotoAndStop(_arg1); popUp.x = 700; popUp.y = (500 + popUp.height); parentMC.addChild(popUp); _local2 = new Timer(25, (popUp.height / 3)); _local2.addEventListener(TimerEvent.TIMER, popUpPushUp); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, popUpPushDone); _local2.start(); } public function get graveyardRhade(){ return (_graveyardRhade); } public function get onTheHouse(){ return (_onTheHouse); } public function get checkGatling(){ return (hasGatling); } public function get whatTime(){ return (_whatTime); } public function get checkCrossbow(){ return (hasCrossbow); } public function set minutesPlayed(_arg1:uint){ _minutesPlayed = _arg1; } public function get transactionApproved(){ return (_transactionApproved); } public function get totalWaves(){ return (_totalWaves); } public function get yuppie(){ return (_yuppie); } public function linkMe(_arg1:MovieClip){ parentMC = _arg1; } public function incKilledWitches(){ _killedWitches++; } public function gotCrossbow(){ hasCrossbow = true; } public function get stitchesNBolts(){ return (_stitchesNBolts); } public function get roundsShot(){ return (_roundsShot); } public function incShells(){ _shellsShot++; } public function incKilledMuts(){ _killedMuts++; } public function get killedMuts(){ return (_killedMuts); } public function incBolts(){ _boltsShot++; } public function incSeconds(){ _secondsPlayed++; } public function get hoursPlayed(){ return (_hoursPlayed); } public function get secondsPlayed(){ return (_secondsPlayed); } public function get bulletsShot(){ return (_bulletsShot); } public function get waveWako(){ return (_waveWako); } private function popUpPushDown(_arg1:TimerEvent){ popUp.y = (popUp.y + 3); } private function popUpPushUp(_arg1:TimerEvent){ popUp.y = (popUp.y - 3); } public function incHours(){ _hoursPlayed++; } public function get fleshyDemise(){ return (_fleshyDemise); } public function get bloodyMess(){ return (_bloodyMess); } public function get salemWho(){ return (_salemWho); } public function get gotWood(){ return (_gotWood); } public function gotShotgun(){ hasShotgun = true; } public function get totalAchievments(){ return (_totalAchievments); } public function get checkShotgun(){ return (hasShotgun); } public function get twoPumpChump(){ return (_twoPumpChump); } public function get shellsShot(){ return (_shellsShot); } public function get masterBlaster(){ return (_masterBlaster); } public function incKilledWolves(){ _killedWolves++; } public function get realMenWearTights(){ return (_realMenWearTights); } public function get killedWolves(){ return (_killedWolves); } public function incFishShot(){ _fishShot++; } public function get fishShot(){ return (_fishShot); } public function incBullets(){ _bulletsShot++; } public function incWaves(){ _waves++; } public function get bigKahuna(){ return (_bigKahuna); } public function updateMoney(_arg1:uint){ _totalMoney = (_totalMoney + _arg1); } public function get killedWitches(){ return (_killedWitches); } public function get kamikaze(){ return (_kamikaze); } public function get twoSmokingBarrels(){ return (_twoSmokingBarrels); } private function deleteAchievment(_arg1:TimerEvent){ parentMC.removeChild(popUp); popUpDone = true; } public function get totalMoney(){ return (_totalMoney); } public function get deaths(){ return (_deaths); } } }//package
Section 47
//AIManager (AIManager) package { public class AIManager { private static var aiArray:Array; private static var isInit:Boolean = false; public function AIManager():void{ } public function pushAI(_arg1):void{ aiArray.push(_arg1); } public function getAIEnt(_arg1:int){ return (aiArray[_arg1]); } public function Update():void{ var _local1:*; for (_local1 in aiArray) { aiArray[_local1].Type.updatePos(aiArray[_local1]); }; } public function removeAI(_arg1):void{ var _local2:*; for (_local2 in aiArray) { if (aiArray[_local2] == _arg1){ aiArray.splice(_local2, 1); }; }; } public function initManager():void{ if (!isInit){ aiArray = new Array(); isInit = true; } else { throw (new Error("AI Manager already Initialized")); }; } public function aiLength(){ return (aiArray.length); } } }//package
Section 48
//Ammo (Ammo) package { import flash.display.*; public class Ammo extends MovieClip { private var _type:String; public function Ammo(){ addFrameScript(4, frame5, 16, frame17, 23, frame24, 33, frame34); } public function AmmoType(_arg1:String){ _type = _arg1; gotoAndStop(_type); } function frame17(){ gotoAndPlay("arm"); } function frame24(){ gotoAndPlay("corpse"); } function frame5(){ play(); } function frame34(){ gotoAndPlay("orb"); } public function getAmmoType(){ return (_type); } } }//package
Section 49
//Arm (Arm) package { import flash.display.*; import flash.events.*; public class Arm extends Ammo { private var speed:Number;// = 10 private var dx:Number; private var dy:Number; private var degree:Number; private var ifc:IFC; public function Arm(_arg1, _arg2:Number, _arg3:Number){ ifc = new IFC(); speed = 10; super(); degree = _arg3; this.x = (_arg1 + Math.cos((((2 * Math.PI) * _arg3) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * _arg3) / 360))); this.rotation = _arg3; AmmoType("arm"); dx = (speed * Math.cos((((2 * Math.PI) * _arg3) / 360))); dy = (speed * Math.sin((((2 * Math.PI) * _arg3) / 360))); addEventListener(Event.ENTER_FRAME, moveArm); } public function removeMe(){ MovieClip(root).removeArm(this); parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, moveArm); delete ??getglobalscope [this]; } public function getRot(){ return (degree); } private function moveArm(_arg1:Event){ if (ifc.Pause){ this.stop(); return; }; this.x = (this.x + dx); this.y = (this.y + dy); if ((((this.x < 10)) || ((this.x > 1240)))){ removeMe(); } else { if ((((this.y < 10)) || ((this.y > 990)))){ removeMe(); }; }; } } }//package
Section 50
//Bar (Bar) package { import flash.display.*; public dynamic class Bar extends MovieClip { } }//package
Section 51
//Barrel (Barrel) package { import flash.display.*; public dynamic class Barrel extends MovieClip { } }//package
Section 52
//BGM_Battle (BGM_Battle) package { import flash.media.*; public dynamic class BGM_Battle extends Sound { } }//package
Section 53
//BGM_Menu (BGM_Menu) package { import flash.media.*; public dynamic class BGM_Menu extends Sound { } }//package
Section 54
//Block (Block) package { import flash.display.*; public dynamic class Block extends MovieClip { } }//package
Section 55
//Bolt (Bolt) package { import flash.display.*; import flash.events.*; public class Bolt extends Ammo { private var speed:Number;// = 30 private var dx:Number; private var dy:Number; private var degree:Number; private var ifc:IFC; public function Bolt(_arg1, _arg2:Number, _arg3:Number){ ifc = new IFC(); speed = 30; super(); degree = _arg3; this.x = (_arg1 + Math.cos((((2 * Math.PI) * _arg3) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * _arg3) / 360))); this.rotation = _arg3; AmmoType("bolt"); dx = (speed * Math.cos((((2 * Math.PI) * _arg3) / 360))); dy = (speed * Math.sin((((2 * Math.PI) * _arg3) / 360))); addEventListener(Event.ENTER_FRAME, moveBolts); } private function moveBolts(_arg1:Event){ if (ifc.Pause){ return; }; this.x = (this.x + dx); this.y = (this.y + dy); if ((((this.x < 10)) || ((this.x > 1240)))){ removeMe(); } else { if ((((this.y < 10)) || ((this.y > 990)))){ removeMe(); }; }; } public function removeMe(){ MovieClip(root).removeBolt(this); parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, moveBolts); delete ??getglobalscope [this]; } public function getRot(){ return (degree); } } }//package
Section 56
//Bullet (Bullet) package { import flash.display.*; import flash.events.*; public class Bullet extends Ammo { private var speed:Number;// = 30 private var dx:Number; private var dy:Number; private var degree:Number; private var ifc:IFC; public function Bullet(_arg1, _arg2:Number, _arg3:Number){ ifc = new IFC(); speed = 30; super(); degree = _arg3; this.x = (_arg1 + Math.cos((((2 * Math.PI) * _arg3) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * _arg3) / 360))); this.rotation = _arg3; AmmoType("bullet"); dx = (speed * Math.cos((((2 * Math.PI) * _arg3) / 360))); dy = (speed * Math.sin((((2 * Math.PI) * _arg3) / 360))); addEventListener(Event.ENTER_FRAME, moveBullets); } public function removeMe(){ MovieClip(root).removeBullet(this); parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, moveBullets); delete ??getglobalscope [this]; } public function getRot(){ return (degree); } private function moveBullets(_arg1:Event){ if (ifc.Pause){ return; }; this.x = (this.x + dx); this.y = (this.y + dy); if ((((this.x < 10)) || ((this.x > 1240)))){ removeMe(); } else { if ((((this.y < 10)) || ((this.y > 990)))){ removeMe(); }; }; } } }//package
Section 57
//Corpse (Corpse) package { import flash.display.*; import flash.events.*; public class Corpse extends Ammo { private var life:uint;// = 0 private var speed:Number;// = 10 private var dx:Number; private var dy:Number; public var hitPC;// = false private var degree:Number; private var ifc:IFC; static const MAX_LIFE:uint = 60; public function Corpse(_arg1, _arg2:Number, _arg3:Number){ ifc = new IFC(); speed = 10; life = 0; hitPC = false; super(); degree = _arg3; this.x = (_arg1 + Math.cos((((2 * Math.PI) * _arg3) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * _arg3) / 360))); AmmoType("corpse"); gotoAndPlay("corpse"); dx = (speed * Math.cos((((2 * Math.PI) * _arg3) / 360))); dy = (speed * Math.sin((((2 * Math.PI) * _arg3) / 360))); } public function removeMe(){ MovieClip(root).removeBullet(this); MovieClip(parent).removeChild(this); removeEventListener(Event.ENTER_FRAME, moveCorpse); delete ??getglobalscope [this]; } public function thrown(){ addEventListener(Event.ENTER_FRAME, moveCorpse); } private function hitPlayer(){ removeEventListener(Event.ENTER_FRAME, moveCorpse); playDead(); } public function getRot(){ return (degree); } private function moveCorpse(_arg1:Event){ if (ifc.Pause){ return; }; life++; this.x = (this.x + dx); this.y = (this.y + dy); if ((((this.x < 10)) || ((this.x > 1240)))){ removeMe(); } else { if ((((this.y < 10)) || ((this.y > 990)))){ removeMe(); }; }; if (life >= MAX_LIFE){ removeEventListener(Event.ENTER_FRAME, moveCorpse); playDead(); }; } private function playDead(){ this.gotoAndStop("dead"); hitPC = true; removeMe(); } } }//package
Section 58
//CustomCursor (CustomCursor) package { import flash.display.*; public dynamic class CustomCursor extends MovieClip { } }//package
Section 59
//Golem (Golem) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class Golem extends MovieClip { public var node:Node; public var health:int;// = 50 private var speed:uint;// = 100 private var lastTime:int; public var isAttacking;// = false private var achiev:Achievments; private var dy:Number;// = 1 private var stren:uint; private var dx:Number;// = 1 private var stunned:Boolean;// = false public var unitwidth:Number; private var aiMgr:AIManager; private var ifc:IFC; private var fixedObjects:Array; private var canthrow:Boolean;// = true private var degrees:Number; public var bulletHit:Boolean;// = false public var Type:Class; private var body:Corpse; public var unitheight:Number; private var canWalk:Boolean;// = false private var counter:Boolean;// = false public function Golem(_arg1:int, _arg2:int, _arg3:Array){ Type = Golem; canWalk = false; achiev = new Achievments(); dx = 1; dy = 1; speed = 100; health = 50; canthrow = true; ifc = new IFC(); isAttacking = false; stunned = false; counter = false; bulletHit = false; super(); addFrameScript(0, frame1, 16, frame17, 28, frame29, 29, frame30, 45, frame46, 57, frame58, 58, frame59, 74, frame75, 86, frame87, 87, frame88, 103, frame104, 115, frame116, 116, frame117, 121, frame122, 124, frame125, 133, frame134, 139, frame140, 142, frame143, 151, frame152, 157, frame158, 160, frame161, 169, frame170, 175, frame176, 178, frame179, 187, frame188, 188, frame189, 207, frame208, 209, frame210, 210, frame211, 229, frame230, 231, frame232, 232, frame233, 251, frame252, 253, frame254, 254, frame255, 273, frame274, 275, frame276, 287, frame288, 299, frame300, 311, frame312, 323, frame324); this.x = _arg1; this.y = _arg2; node.visible = false; this.alpha = 0; unitwidth = (this.width / 2); unitheight = (this.height / 3); aiMgr = new AIManager(); fixedObjects = _arg3; setInterval(mayThrow, 4000); } function frame152(){ gotoAndPlay("neWalk"); } function frame158(){ isAttacking = true; } function frame276(){ gotoAndPlay("seWalk"); } private function randRange(_arg1:uint, _arg2:uint){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } private function throwCorpse(){ if (canthrow){ body = new Corpse((this.x + node.x), (this.y + node.y), traceOffsets()); MovieClip(root).bullets.push(body); MovieClip(root).dasBar.addChildAt(body, (MovieClip(root).dasBar.numChildren - 1)); canthrow = false; }; } function frame274(){ body.thrown(); } function frame288(){ stop(); } function frame161(){ isAttacking = false; } function frame176(){ isAttacking = true; } function frame170(){ gotoAndPlay("swWalk"); } function frame179(){ isAttacking = false; } private function moveCharacter(_arg1:Event){ } function frame1(){ canWalk = false; } function frame188(){ gotoAndPlay("seWalk"); } function frame29(){ gotoAndPlay("swWalk"); } function frame17(){ canWalk = true; } private function fade(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } function frame189(){ throwCorpse(); } function frame30(){ canWalk = false; } private function mayThrow(){ canthrow = true; } function frame46(){ canWalk = true; } private function killMob(_arg1:TimerEvent){ removeMe(); } function frame59(){ canWalk = false; } function frame58(){ gotoAndPlay("seWalk"); } private function traceHero(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; if (health <= 0){ return (0); }; _local1 = (MovieClip(parent)._hero.x - this.x); _local2 = (MovieClip(parent)._hero.y - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } private function fadeMob(_arg1:TimerEvent){ var _local2:Timer; _local2 = new Timer(100, 10); _local2.addEventListener(TimerEvent.TIMER, fade); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local2.start(); } function frame300(){ stop(); } function frame75(){ canWalk = true; } public function updateList(_arg1:Array){ } function frame312(){ stop(); } function frame87(){ gotoAndPlay("nwWalk"); } function frame88(){ canWalk = false; } public function pushBack(_arg1:Number, _arg2:uint){ bulletHit = true; degrees = _arg1; stren = _arg2; } private function inRange(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = Math.abs((_arg1.x - _arg2.x)); _local4 = Math.abs((_arg1.y - _arg2.y)); _local5 = (Math.sqrt(_local3) + Math.sqrt(_local4)); return (_local5); } public function removeMe(){ parent.removeChild(this); delete ??getglobalscope [this]; } private function traceOffsets(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; if (health <= 0){ return (0); }; _local1 = (MovieClip(parent)._hero.x - (this.x + node.x)); _local2 = (MovieClip(parent)._hero.y - (this.y + node.y)); _local3 = Math.atan2(_local2, _local1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } function frame208(){ body.thrown(); } function frame211(){ throwCorpse(); } private function launchTimer(){ var _local1:Timer; if (counter){ return; }; counter = true; _local1 = new Timer(stren, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); _local1.start(); } function frame210(){ gotoAndPlay("nwWalk"); } function frame324(){ stop(); } function frame104(){ canWalk = true; } function frame230(){ body.thrown(); } function frame233(){ throwCorpse(); } function frame116(){ gotoAndPlay("neWalk"); } function frame117(){ canWalk = false; } private function checkHealth(){ var _local1:Timer; if (health <= 0){ isAttacking = false; if ((((((this.currentLabel == "nwWalk")) || ((this.currentLabel == "nwAttack")))) || ((this.currentLabel == "nwThrow")))){ gotoAndPlay("nwHit"); } else { if ((((((this.currentLabel == "neWalk")) || ((this.currentLabel == "neAttack")))) || ((this.currentLabel == "nwThrow")))){ gotoAndPlay("neHit"); } else { if ((((((this.currentLabel == "swWalk")) || ((this.currentLabel == "swAttack")))) || ((this.currentLabel == "nwThrow")))){ gotoAndPlay("swHit"); } else { if ((((((this.currentLabel == "seWalk")) || ((this.currentLabel == "seAttack")))) || ((this.currentLabel == "nwThrow")))){ gotoAndPlay("seHit"); }; }; }; }; achiev.incKilledGolems(); MovieClip(root).thingsKilled++; MovieClip(root)._money = (MovieClip(root)._money + 5000); achiev.updateMoney(5000); aiMgr.removeAI(this); _local1 = new Timer(7000, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local1.start(); }; } public function hit(_arg1:uint){ health = (health - _arg1); } function frame232(){ gotoAndPlay("neWalk"); } private function timerComplete(_arg1:TimerEvent){ counter = false; bulletHit = false; } function frame122(){ isAttacking = true; } function frame125(){ isAttacking = false; } function frame252(){ body.thrown(); } function frame134(){ gotoAndPlay("nwWalk"); } function frame254(){ gotoAndPlay("swWalk"); } function frame255(){ throwCorpse(); } function frame140(){ isAttacking = true; } function frame143(){ isAttacking = false; } public static function updatePos(_arg1:Golem){ var _local2:int; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Object; var _local8:int; if (_arg1.ifc.Pause){ _arg1.lastTime = 0; _arg1.stop(); return; }; if (_arg1.alpha < 1){ _arg1.alpha = (_arg1.alpha + 0.05); return; }; if (_arg1.lastTime == 0){ _arg1.lastTime = getTimer(); }; _arg1.checkHealth(); _local2 = (getTimer() - _arg1.lastTime); _arg1.lastTime = (_arg1.lastTime + _local2); _local3 = _arg1.traceHero(); _arg1.dx = (_arg1.speed * Math.cos((((2 * Math.PI) * _local3) / 360))); _arg1.dy = (_arg1.speed * Math.sin((((2 * Math.PI) * _local3) / 360))); if ((((_local2 < 1)) || ((_arg1.health <= 0)))){ return; }; if ((((((((((((((((_arg1.currentLabel == "neAttack")) || ((_arg1.currentLabel == "nwAttack")))) || ((_arg1.currentLabel == "seAttack")))) || ((_arg1.currentLabel == "swAttack")))) || ((_arg1.currentLabel == "neThrow")))) || ((_arg1.currentLabel == "nwThrow")))) || ((_arg1.currentLabel == "seThrow")))) || ((_arg1.currentLabel == "swThrow")))){ return; }; if ((((((_local3 < 0)) && ((_local3 > -90)))) && (!((_arg1.currentLabel == "neWalk"))))){ _arg1.gotoAndPlay("neWalk"); } else { if ((((((_local3 < -90)) && ((_local3 > -179)))) && (!((_arg1.currentLabel == "nwWalk"))))){ _arg1.gotoAndPlay("nwWalk"); } else { if ((((((_local3 < 180)) && ((_local3 > 90)))) && (!((_arg1.currentLabel == "swWalk"))))){ _arg1.gotoAndPlay("swWalk"); } else { if ((((((_local3 < 90)) && ((_local3 > 0)))) && (!((_arg1.currentLabel == "seWalk"))))){ _arg1.gotoAndPlay("seWalk"); }; }; }; }; _local4 = _arg1.inRange(MovieClip(_arg1.parent)._hero, _arg1); if ((((((((_arg1.currentLabel == "neWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "neAttack"))))) && (!(_arg1.canWalk)))){ _arg1.gotoAndPlay("neAttack"); } else { if ((((((((_arg1.currentLabel == "nwWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "nwAttack"))))) && (!(_arg1.canWalk)))){ _arg1.gotoAndPlay("nwAttack"); } else { if ((((((((_arg1.currentLabel == "swWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "swAttack"))))) && (!(_arg1.canWalk)))){ _arg1.gotoAndPlay("swAttack"); } else { if ((((((((_arg1.currentLabel == "seWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "seAttack"))))) && (!(_arg1.canWalk)))){ _arg1.gotoAndPlay("seAttack"); }; }; }; }; if ((((((((((_arg1.currentLabel == "neWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "neThrow"))))) && (!(_arg1.canWalk)))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("neThrow"); } else { if ((((((((((_arg1.currentLabel == "nwWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "nwThrow"))))) && (!(_arg1.canWalk)))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("nwThrow"); } else { if ((((((((((_arg1.currentLabel == "swWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "swThrow"))))) && (!(_arg1.canWalk)))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("swThrow"); } else { if ((((((((((_arg1.currentLabel == "seWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "seThrow"))))) && (!(_arg1.canWalk)))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("seThrow"); }; }; }; }; if (!_arg1.canWalk){ return; }; _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); if (_arg1.bulletHit){ if (_arg1.currentLabel == "nwWalk"){ _arg1.gotoAndPlay("nwHit"); } else { if (_arg1.currentLabel == "neWalk"){ _arg1.gotoAndPlay("neHit"); } else { if (_arg1.currentLabel == "swWalk"){ _arg1.gotoAndPlay("swHit"); } else { if (_arg1.currentLabel == "seWalk"){ _arg1.gotoAndPlay("seHit"); }; }; }; }; _arg1.dx = (_arg1.stren * Math.cos((((2 * Math.PI) * _arg1.degrees) / 360))); _arg1.dy = (_arg1.stren * Math.sin((((2 * Math.PI) * _arg1.degrees) / 360))); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _arg1.launchTimer(); }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && (((_arg1.x + _arg1.unitwidth) > _local7.leftside)))) && (((_arg1.x - _arg1.unitwidth) < _local7.rightside)))){ if ((((_arg1.y <= _local7.topside)) && ((_local5 > _local7.topside)))){ _local5 = _local7.topside; break; }; if ((((_arg1.y >= _local7.bottomside)) && ((_local5 < (_local7.bottomside + _arg1.unitheight))))){ _local5 = (_local7.bottomside + _arg1.unitheight); break; }; }; }; _local8++; }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && ((_local5 > _local7.topside)))) && (((_local5 - _arg1.unitheight) < _local7.bottomside)))){ if (((((_arg1.x - _arg1.unitwidth) >= _local7.rightside)) && (((_local6 - _arg1.unitwidth) <= _local7.rightside)))){ _local6 = (_local7.rightside + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= _local7.leftside)) && (((_local6 + _arg1.unitwidth) >= _local7.leftside)))){ _local6 = (_local7.leftside - _arg1.unitwidth); break; }; }; }; _local8++; }; _arg1.x = _local6; _arg1.y = _local5; } } }//package
Section 60
//Here2Collect (Here2Collect) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.ui.*; import flash.geom.*; public class Here2Collect extends MovieClip { private var crossbowClip:uint;// = 10 private var gang:Array; public var nextWaveUI:MovieClip; public var myCursor:CustomCursor; public var ctxMenu:ContextMenu; public var lastCount:uint;// = 0 public var thingsKilled:uint;// = 0 public var roundTimePlayed:TextField; public var totalAmmo:TextField; private var gatlingFiredRecently:Boolean;// = false public var pistolUI:MovieClip; private var isPistolReloaded:Boolean;// = true public var battlePlaying:Boolean; private var gatlingEquip:Boolean;// = false private var mobsSpawned:int;// = 0 public var battleMusic:BGM_Battle; public var gatlingUI:MovieClip; private var shotgunClip:uint;// = 2 private var keyObject:Object; private var seconds:uint;// = 0 private var lastTime:int; public var AchievmentMenu:MovieClip; public var achiev:Achievments; public var agButton_btn:SimpleButton; public var dasBar:MovieClip; public var themeID:uint; public var Credits:MovieClip; public var trans:SoundTransform; private var itemDrop:Array; private var gatlingRounds:uint;// = 0 private var crossbowEquip:Boolean;// = false public var waves:uint;// = 4 private var enemySpawn:Timer; public var aiMgr:AIManager; public var MainMenu:MovieClip; public var player:Player; private var ifc:IFC; private var summon:Boolean;// = false private var droppedShotty:Boolean;// = false private var currentWeapon:uint;// = 1 private var minutes:uint;// = 0 private var pistolEquip:Boolean;// = true public var hcMenu:MovieClip; private var havePistol:Boolean;// = true private var fixedObjects:Array; public var soundChan:SoundChannel; private var isCrossbowReloaded:Boolean;// = true public var achievTotal:TextField; private var haveCrossbow:Boolean;// = false public var Instructions1:MovieClip; public var shotgunUI:MovieClip; private var crossbowBolts:uint;// = 0 public var sound:sfx_GameOver; private var isGatlingReloading:Boolean;// = false public var menuCopyright:ContextMenuItem; public var cash:TextField; private var isCrossbowReloading:Boolean;// = false private var timePlayedID:uint; private var brokenFloor:Boolean;// = false private var brokenWall:Boolean;// = false public var achievPage:MovieClip; private var gatlingClip:uint;// = 40 public var hcLogo:MovieClip; private var haveGatling:Boolean;// = false private var gatlingFiring:Boolean;// = false public var loadBar:MovieClip; public var PlayGame:MovieClip; private var isGatlingReloaded:Boolean;// = true private var isPistolReloading:Boolean;// = false private var hours:uint;// = 0 private var pistolClip:uint;// = 12 private var haveShotgun:Boolean;// = false private var triggerNewSpawn:Boolean;// = false private var isShotgunReloaded:Boolean;// = true private var mobs2Spawn:int;// = 0 public var crossbowUI:MovieClip; public var isPlaying:Boolean; private var isShotgunReloading:Boolean;// = false public var bullets:Array; private var ammoUsed:uint;// = 0 public var totalWaves:TextField; public var _money:uint;// = 0 public var Instructions:MovieClip; public var theme:BGM_Menu; private var shotgunEquip:Boolean;// = false public var hitsUI:MovieClip; private var spawnID:uint; public var totalMoney:TextField; private var shotgunShells:uint;// = 0 private var autoSaveID:uint; public var window:MovieClip; public var totalKills:TextField; public var hero:Object; private var holdSpawn:Boolean;// = false private var _hitReduction:Timer; static const edgeDistance:Number = 200; static const BOLTDAMAGE = 3; static const PISTOLFULL = 12; static const BG = 0; static const GATLINGFULL = 40; static const BULLETDAMAGE = 1; static const FX = 1; static const SHOTGUNFULL = 2; static const CROSSBOWFULL = 10; static const ROUNDDAMAGE = 3; static const SHELLDAMAGE = 2; public function Here2Collect(){ ifc = new IFC(); brokenWall = false; brokenFloor = false; summon = false; droppedShotty = false; currentWeapon = 1; mobsSpawned = 0; mobs2Spawn = 0; _money = 0; lastCount = 0; waves = 4; holdSpawn = false; triggerNewSpawn = false; isPistolReloaded = true; isPistolReloading = false; pistolEquip = true; havePistol = true; pistolClip = PISTOLFULL; isShotgunReloaded = true; isShotgunReloading = false; shotgunEquip = false; haveShotgun = false; shotgunClip = SHOTGUNFULL; shotgunShells = 0; isCrossbowReloaded = true; isCrossbowReloading = false; crossbowEquip = false; haveCrossbow = false; crossbowClip = CROSSBOWFULL; crossbowBolts = 0; isGatlingReloaded = true; isGatlingReloading = false; gatlingFiredRecently = false; gatlingFiring = false; gatlingEquip = false; haveGatling = false; gatlingClip = GATLINGFULL; gatlingRounds = 0; seconds = 0; minutes = 0; hours = 0; ammoUsed = 0; thingsKilled = 0; super(); addFrameScript(0, frame1, 1, frame2, 160, frame161, 161, frame162, 162, frame163, 163, frame164, 170, frame171, 180, frame181, 189, frame190, 196, frame197); } private function timePlayed(){ achiev.incSeconds(); seconds++; if (achiev.secondsPlayed > 60){ achiev.secondsPlayed = 0; achiev.incMinutes(); seconds = 0; minutes++; }; if (achiev.minutesPlayed > 60){ achiev.minutesPlayed = 0; achiev.incHours(); minutes = 0; hours++; }; achiev.checkAchievments(); } private function keyCheck(){ if (((((((keyObject.wKey) || (keyObject.aKey))) || (keyObject.sKey))) || (keyObject.dKey))){ hero.moving = true; } else { if (((((((!(keyObject.wKey)) && (!(keyObject.aKey)))) && (!(keyObject.sKey)))) && (!(keyObject.dKey)))){ hero.moving = false; }; }; } private function fireBolt(){ var _local1:$click; var _local2:sfx_crossbowTwang; var _local3:Bolt; var _local4:sfx_Arrow; if (isCrossbowReloading){ _local1 = new $click((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y), 2, "twang"); dasBar.addChildAt(_local1, (dasBar.numChildren - 1)); if (ifc.SFX){ _local2 = new sfx_crossbowTwang(); _local2.play(1); }; return; }; if (isCrossbowReloaded){ _local3 = new Bolt((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y), (getGunOffsetDegree() + randRange(-3, 3))); crossbowClip--; bullets.push(_local3); dasBar.addChild(_local3); if (ifc.SFX){ _local4 = new sfx_Arrow(); _local4.play(1); }; achiev.incBolts(); ammoUsed++; if (crossbowClip == 0){ isCrossbowReloaded = false; reloadCrossbow(); }; }; } private function reloadCrossbowMag(_arg1:TimerEvent){ var _local2:HUDText; var _local3:int; var _local4:HUDText; if (crossbowBolts == 0){ _local4 = new HUDText(dasBar, "Crossbow Empty", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); return; }; _local2 = new HUDText(dasBar, "Crossbow Reloaded", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isCrossbowReloaded = true; isCrossbowReloading = false; _local3 = (crossbowClip + 1); while (_local3 <= CROSSBOWFULL) { if ((((crossbowBolts == 0)) || ((crossbowClip == CROSSBOWFULL)))){ break; }; crossbowClip = _local3; crossbowBolts--; _local3++; }; } public function dropShotgun(_arg1:Object){ var _local2:int; var _local3:Item; _local2 = 0; while (_local2 < aiMgr.aiLength()) { if (aiMgr.getAIEnt(_local2) == _arg1){ _local3 = new Item(5); _local3.x = _arg1.x; _local3.y = _arg1.y; itemDrop.push(_local3); dasBar.addChild(_local3); }; _local2++; }; } public function removeShell(_arg1:Shell){ var _local2:*; for (_local2 in bullets) { if (bullets[_local2] == _arg1){ bullets.splice(_local2, 1); break; }; }; } private function keyPressedDown(_arg1:KeyboardEvent){ if (_arg1.keyCode == 27){ ifc.Pause = !(ifc.Pause); }; if (ifc.Pause){ return; }; if (_arg1.keyCode == 87){ hero.moveUp = true; keyObject.wKey = true; }; if (_arg1.keyCode == 65){ hero.moveLeft = true; keyObject.aKey = true; }; if (_arg1.keyCode == 83){ hero.moveDown = true; keyObject.sKey = true; }; if (_arg1.keyCode == 68){ hero.moveRight = true; keyObject.dKey = true; }; if (_arg1.keyCode == 82){ switch (currentWeapon){ case 1: reloadPistol(); break; case 2: reloadShotgun(); break; case 3: reloadCrossbow(); break; case 4: reloadGatling(); break; default: break; }; }; } function frame163(){ MainMenu.addEventListener(MouseEvent.MOUSE_OVER, overFunc); MainMenu.addEventListener(MouseEvent.MOUSE_OUT, outFunc); MainMenu.addEventListener(MouseEvent.MOUSE_UP, downFunc); PlayGame.addEventListener(MouseEvent.MOUSE_OVER, overFunc); PlayGame.addEventListener(MouseEvent.MOUSE_OUT, outFunc); PlayGame.addEventListener(MouseEvent.MOUSE_UP, downFunc); } private function createWitch(_arg1:Number, _arg2:Number, _arg3:Boolean){ var _local4:Witch; _local4 = new Witch(_arg1, _arg2, fixedObjects, _arg3); dasBar.addChild(_local4); aiMgr.pushAI(_local4); mobsSpawned++; } private function reloadGatlingMag(_arg1:TimerEvent){ var _local2:HUDText; var _local3:int; var _local4:HUDText; if (gatlingRounds == 0){ _local4 = new HUDText(dasBar, "Gatling Empty", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); return; }; _local2 = new HUDText(dasBar, "Gatling Reloaded", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isGatlingReloaded = true; isGatlingReloading = false; _local3 = (gatlingClip + 1); while (_local3 <= GATLINGFULL) { if (gatlingRounds == 0){ break; }; gatlingClip = _local3; gatlingRounds--; _local3++; }; } function frame164(){ MainMenu.addEventListener(MouseEvent.MOUSE_OVER, overFunc); MainMenu.addEventListener(MouseEvent.MOUSE_OUT, outFunc); MainMenu.addEventListener(MouseEvent.MOUSE_UP, downFunc); } private function hitReduction(_arg1:TimerEvent){ if (ifc.Pause){ return; }; if ((((hero.numOfHits > 0)) && (!(hero.dead)))){ hero.numOfHits--; hitsUI.gotoAndStop((hero.numOfHits + 1)); }; } private function reloadShotgun(){ var _local1:HUDText; var _local2:Timer; if (((isShotgunReloading) || ((shotgunShells <= 0)))){ return; }; _local1 = new HUDText(dasBar, "Reloading Shotgun", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isShotgunReloading = true; _local2 = new Timer(2000, 1); _local2.addEventListener(TimerEvent.TIMER, reloadShotgunMag); _local2.start(); } private function lookForGolems(){ var _local1:Boolean; var _local2:int; _local1 = false; _local2 = 0; while (_local2 < aiMgr.aiLength()) { if ((aiMgr.getAIEnt(_local2) is Golem)){ _local1 = true; }; _local2++; }; return (_local1); } private function createBWolf(){ var _local1:Werewolf; var _local2:Werewolf; _local1 = new Werewolf(dasBar.planks1.x, dasBar.planks1.y, fixedObjects, true); _local2 = new Werewolf(dasBar.planks2.x, dasBar.planks2.y, fixedObjects, false); dasBar.addChild(_local1); dasBar.addChild(_local2); aiMgr.pushAI(_local1); aiMgr.pushAI(_local2); mobsSpawned++; mobsSpawned++; } private function keyPressRelease(_arg1:KeyboardEvent){ if (ifc.Pause){ return; }; if (_arg1.keyCode == 87){ hero.moveUp = false; keyObject.wKey = false; }; if (_arg1.keyCode == 65){ hero.moveLeft = false; keyObject.aKey = false; }; if (_arg1.keyCode == 83){ hero.moveDown = false; keyObject.sKey = false; }; if (_arg1.keyCode == 68){ hero.moveRight = false; keyObject.dKey = false; }; if (_arg1.keyCode == 49){ if (havePistol){ currentWeapon = 1; pistolEquip = true; shotgunEquip = false; crossbowEquip = false; gatlingEquip = false; }; }; if (_arg1.keyCode == 50){ if (haveShotgun){ currentWeapon = 2; pistolEquip = false; shotgunEquip = true; crossbowEquip = false; gatlingEquip = false; }; }; if (_arg1.keyCode == 51){ if (haveCrossbow){ currentWeapon = 3; pistolEquip = false; shotgunEquip = false; crossbowEquip = true; gatlingEquip = false; }; }; if (_arg1.keyCode == 52){ if (haveGatling){ currentWeapon = 4; pistolEquip = false; shotgunEquip = false; crossbowEquip = false; gatlingEquip = true; }; }; } private function gatlingCanFire(_arg1:TimerEvent){ gatlingFiredRecently = false; } public function removeListeners(){ stage.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyPressRelease); stage.removeEventListener(MouseEvent.MOUSE_DOWN, clickPress); stage.removeEventListener(MouseEvent.MOUSE_UP, clickRelease); } public function removeMutant(_arg1:Object){ var _local2:*; for (_local2 in gang) { if (gang[_local2] == _arg1){ gang.splice(_local2, 1); break; }; }; } public function mouseMoveHandler(_arg1:MouseEvent):void{ myCursor.x = mouseX; myCursor.y = mouseY; } private function uiTick(_arg1:TimerEvent){ var _local2:sfx_Chime; if (((ifc.Audio) && ((_arg1.target.currentCount <= 5)))){ _local2 = new sfx_Chime(); _local2.play(1); }; nextWaveUI.prevFrame(); } private function getGunOffsetDegree(){ var _local1:Point; var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; _local1 = new Point((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y)); _local1 = dasBar.localToGlobal(_local1); _local2 = (mouseX - _local1.x); _local3 = (mouseY - _local1.y); _local4 = Math.atan2(_local3, _local2); _local5 = (360 * (_local4 / (2 * Math.PI))); return (_local5); } private function defineHero(){ hero = new Object(); hero.mc = dasBar._hero; hero.mc.stop(); hero.speed = 0.1; hero.numOfHits = 0; hero.height = (hero.mc.height / 3); hero.width = hero.mc.width; hero.startX = hero.mc.x; hero.startY = hero.mc.y; hero.moveLeft = false; hero.moveRight = false; hero.moveUp = false; hero.moveDown = false; hero.stren = 0; hero.degrees = 0; hero.counter = false; hero.moving = false; hero.mc.gunNode.visible = false; hero.mc.pickup.visible = false; hero.dead = false; } private function reloadPistol(){ var _local1:HUDText; var _local2:Timer; if (isPistolReloading){ return; }; _local1 = new HUDText(dasBar, "Reloading Pistol", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isPistolReloading = true; _local2 = new Timer(1500, 1); _local2.addEventListener(TimerEvent.TIMER, reloadPistolMag); _local2.start(); } function frame2(){ ctxMenu = new ContextMenu(); menuCopyright = new ContextMenuItem("Copyright © hardcircle.com"); ctxMenu.hideBuiltInItems(); ctxMenu.customItems.push(menuCopyright); this.contextMenu = ctxMenu; stop(); addEventListener(Event.ENTER_FRAME, loading); } function frame181(){ MainMenu.addEventListener(MouseEvent.MOUSE_OVER, overFunc); MainMenu.addEventListener(MouseEvent.MOUSE_OUT, outFunc); MainMenu.addEventListener(MouseEvent.MOUSE_UP, downFunc); window.closeMe.visible = false; hcMenu.gotoAndStop("up"); } function frame171(){ MainMenu.addEventListener(MouseEvent.MOUSE_OVER, overFunc); MainMenu.addEventListener(MouseEvent.MOUSE_OUT, outFunc); MainMenu.addEventListener(MouseEvent.MOUSE_UP, downFunc); } private function randRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } private function reloadCrossbow(){ var _local1:HUDText; var _local2:Timer; if (((isCrossbowReloading) || ((crossbowBolts <= 0)))){ return; }; _local1 = new HUDText(dasBar, "Reloading Crossbow", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isCrossbowReloading = true; _local2 = new Timer(1500, 1); _local2.addEventListener(TimerEvent.TIMER, reloadCrossbowMag); _local2.start(); } public function startMatch(){ bullets = new Array(); gang = new Array(); itemDrop = new Array(); examineLevel(); defineHero(); keySetup(); aiMgr = new AIManager(); aiMgr.initManager(); dasBar.theWall.gotoAndStop(brokenWall); pistolUI.gotoAndStop("active"); myCursor.visible = true; Mouse.hide(); achievPage.x = 20.5; achievPage.y = 15; achievPage.visible = false; nextWaveUI.visible = false; ifc.Pause = false; timePlayedID = setInterval(timePlayed, 1000); autoSaveID = setInterval(autoSave, 5000); spawnID = setInterval(spawn, 1500); _hitReduction = new Timer(10000); _hitReduction.addEventListener(TimerEvent.TIMER, hitReduction); _hitReduction.start(); stage.addEventListener(Event.ENTER_FRAME, gameLoop); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyPressRelease); stage.addEventListener(MouseEvent.MOUSE_DOWN, clickPress); stage.addEventListener(MouseEvent.MOUSE_UP, clickRelease); } private function createGolem(){ var _local1:Golem; _local1 = new Golem(dasBar.wallNode.x, dasBar.wallNode.y, fixedObjects); dasBar.addChild(_local1); aiMgr.pushAI(_local1); mobsSpawned++; } private function checkWaves(){ var _local1:Timer; if ((((mobsSpawned >= mobs2Spawn)) && (triggerNewSpawn))){ mobsSpawned = 0; triggerNewSpawn = false; holdSpawn = true; _local1 = new Timer(1000, 3); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, nextWave); _local1.start(); }; } private function examineLevel(){ var _local1:int; var _local2:*; var _local3:Object; fixedObjects = new Array(); _local1 = 0; while (_local1 < this.dasBar.numChildren) { _local2 = this.dasBar.getChildAt(_local1); if ((_local2 is Block)){ _local3 = new Object(); _local3.type = "Block"; _local3.mc = _local2; _local3.mc.visible = false; _local3.leftside = _local2.x; _local3.rightside = (_local2.x + _local2.width); _local3.topside = _local2.y; _local3.bottomside = (_local2.y + _local2.height); fixedObjects.push(_local3); }; if ((_local2 is Node)){ _local2.visible = false; }; _local1++; }; } public function removeBullet(_arg1:Object){ var _local2:*; for (_local2 in bullets) { if (bullets[_local2] == _arg1){ bullets.splice(_local2, 1); break; }; }; } private function nextWave(_arg1:TimerEvent){ var _local2:Timer; var _local3:sfx_Chime; nextWaveUI.visible = true; nextWaveUI.gotoAndStop(6); if (ifc.Audio){ _local3 = new sfx_Chime(); _local3.play(1); }; _local2 = new Timer(1000, 6); _local2.addEventListener(TimerEvent.TIMER, uiTick); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, waveTimerComplete); _local2.start(); } private function getCursor(){ var _local1:Point; var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; _local1 = new Point(hero.mc.x, (hero.mc.y - (hero.mc.height / 2))); _local1 = dasBar.localToGlobal(_local1); _local2 = (mouseX - _local1.x); _local3 = (mouseY - _local1.y); _local4 = Math.atan2(_local3, _local2); _local5 = (360 * (_local4 / (2 * Math.PI))); return (_local5); } public function dropItem(_arg1:Object){ var _local2:int; var _local3:Item; var _local4:uint; var _local5:uint; _local2 = 0; while (_local2 < aiMgr.aiLength()) { if (aiMgr.getAIEnt(_local2) == _arg1){ _local5 = Math.ceil(randRange(0, 3)); if (_local5 == 1){ if (haveShotgun){ _local4 = Math.ceil(randRange(0, 2)); }; if (haveCrossbow){ _local4 = Math.ceil(randRange(0, 3)); }; if (haveGatling){ _local4 = Math.ceil(randRange(0, 4)); }; if (((((!(haveShotgun)) && (!(haveCrossbow)))) && (!(haveGatling)))){ _local4 = 1; }; _local3 = new Item(_local4); _local3.x = _arg1.x; _local3.y = _arg1.y; itemDrop.push(_local3); dasBar.addChild(_local3); }; }; _local2++; }; } public function downFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("down"); gotoAndStop(_arg1.target.name); } private function createSpecialMut(){ var _local1:Mutant; _local1 = new Mutant(dasBar.doorNode.x, dasBar.doorNode.y, fixedObjects, true); dasBar.addChild(_local1); aiMgr.pushAI(_local1); mobsSpawned++; } private function createMutant(){ var _local1:uint; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:RMutant; var _local6:Mutant; var _local7:Werewolf; var _local8:uint; _local1 = Math.ceil(randRange(0, 6)); _local2 = Math.ceil(randRange(0, 10)); _local3 = Math.ceil(randRange(0, 20)); _local4 = Math.ceil(randRange(0, 10)); if (_local2 <= 7){ if (_local1 == 1){ _local6 = new Mutant(dasBar.doorNode.x, dasBar.doorNode.y, fixedObjects, false); } else { if (_local1 == 2){ _local6 = new Mutant(dasBar.basementNode.x, dasBar.basementNode.y, fixedObjects, false); } else { if (_local1 == 3){ _local6 = new Mutant(dasBar.stairsNode.x, dasBar.stairsNode.y, fixedObjects, false); } else { if (_local1 == 4){ if (brokenWall){ _local6 = new Mutant(dasBar.wallNode.x, dasBar.wallNode.y, fixedObjects, false); } else { _local6 = new Mutant(dasBar.doorNode.x, dasBar.doorNode.y, fixedObjects, false); }; } else { if (_local1 == 5){ if (brokenFloor){ _local6 = new Mutant(dasBar.planks1.x, dasBar.planks1.y, fixedObjects, false); } else { _local6 = new Mutant(dasBar.basementNode.x, dasBar.basementNode.y, fixedObjects, false); }; } else { if (_local1 == 6){ if (brokenFloor){ _local6 = new Mutant(dasBar.planks2.x, dasBar.planks2.y, fixedObjects, false); } else { _local6 = new Mutant(dasBar.stairsNode.x, dasBar.stairsNode.y, fixedObjects, false); }; }; }; }; }; }; }; dasBar.addChild(_local6); aiMgr.pushAI(_local6); mobsSpawned++; }; if (_local2 >= 8){ if (_local1 == 1){ _local5 = new RMutant(dasBar.doorNode.x, dasBar.doorNode.y, fixedObjects, false); } else { if (_local1 == 2){ _local5 = new RMutant(dasBar.basementNode.x, dasBar.basementNode.y, fixedObjects, false); } else { if (_local1 == 3){ _local5 = new RMutant(dasBar.stairsNode.x, dasBar.stairsNode.y, fixedObjects, false); } else { if (_local1 == 4){ if (brokenWall == true){ _local5 = new RMutant(dasBar.wallNode.x, dasBar.wallNode.y, fixedObjects, false); } else { _local5 = new RMutant(dasBar.doorNode.x, dasBar.doorNode.y, fixedObjects, false); }; } else { if (_local1 == 5){ if (brokenFloor){ _local5 = new RMutant(dasBar.planks1.x, dasBar.planks1.y, fixedObjects, false); } else { _local5 = new RMutant(dasBar.basementNode.x, dasBar.basementNode.y, fixedObjects, false); }; } else { if (_local1 == 6){ if (brokenFloor){ _local5 = new RMutant(dasBar.planks2.x, dasBar.planks2.y, fixedObjects, false); } else { _local5 = new RMutant(dasBar.stairsNode.x, dasBar.stairsNode.y, fixedObjects, false); }; }; }; }; }; }; }; dasBar.addChild(_local5); aiMgr.pushAI(_local5); mobsSpawned++; }; if (_local3 == 10){ if (((brokenWall) && ((lookForGolems() == false)))){ createGolem(); }; }; if (_local4 == 4){ if (brokenFloor){ _local8 = Math.ceil(randRange(0, 4)); if (_local8 == 1){ _local7 = new Werewolf(dasBar.wallNode.x, dasBar.wallNode.y, fixedObjects, false); } else { if (_local8 == 2){ _local7 = new Werewolf(dasBar.doorNode.x, dasBar.doorNode.y, fixedObjects, false); } else { if (_local8 == 3){ _local7 = new Werewolf(dasBar.planks1.x, dasBar.planks1.y, fixedObjects, false); } else { if (_local8 == 4){ _local7 = new Werewolf(dasBar.planks2.x, dasBar.planks2.y, fixedObjects, false); }; }; }; }; dasBar.addChild(_local7); aiMgr.pushAI(_local7); mobsSpawned++; }; }; if (_local1 == 1){ if (((summon) && ((_local3 == 9)))){ if (_local1 == 1){ createWitch(dasBar.wallNode.x, dasBar.wallNode.y, false); } else { if (_local1 == 2){ createWitch(dasBar.doorNode.x, dasBar.doorNode.y, false); } else { if (_local1 == 3){ createWitch(dasBar.planks1.x, dasBar.planks1.y, false); } else { if (_local1 == 4){ createWitch(dasBar.planks2.x, dasBar.planks2.y, false); } else { if (_local1 == 5){ createWitch(dasBar.stairsNode.x, dasBar.stairsNode.y, false); } else { if (_local1 == 6){ createWitch(dasBar.basementNode.x, dasBar.basementNode.y, false); }; }; }; }; }; }; }; }; } function frame1(){ stop(); } private function fireGatling(){ var _local1:$click; var _local2:sfx_PistolClick; var _local3:Round; var _local4:Timer; var _local5:sfx_PistolShot; if (gatlingFiredRecently){ return; }; if (((isGatlingReloading) || ((((gatlingRounds == 0)) && ((gatlingClip == 0)))))){ _local1 = new $click((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y), 2, "click"); dasBar.addChildAt(_local1, (dasBar.numChildren - 1)); if (ifc.SFX){ _local2 = new sfx_PistolClick(); _local2.play(1); }; return; }; if (isGatlingReloaded){ _local3 = new Round((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y), (getGunOffsetDegree() + randRange(-10, 10))); gatlingClip--; bullets.push(_local3); dasBar.addChild(_local3); if (ifc.SFX){ _local5 = new sfx_PistolShot(); _local5.play(1); }; gatlingFiredRecently = true; achiev.incRounds(); ammoUsed++; _local4 = new Timer(125, 1); _local4.addEventListener(TimerEvent.TIMER_COMPLETE, gatlingCanFire); _local4.start(); if (gatlingClip == 0){ isGatlingReloaded = false; reloadGatling(); }; }; } function frame197(){ startMatch(); myCursor.gotoAndStop("crosshair"); soundChan.stop(); isPlaying = false; if (((ifc.Audio) && (!(battlePlaying)))){ soundChan = battleMusic.play(0, 99, trans); battlePlaying = true; } else { if (!ifc.Audio){ soundChan.stop(); battlePlaying = false; }; }; } function frame190(){ player.gunNode.visible = false; player.pickup.visible = false; player.gotoAndPlay("swHit"); myCursor.gotoAndStop("point"); MainMenu.addEventListener(MouseEvent.MOUSE_OVER, overFunc); MainMenu.addEventListener(MouseEvent.MOUSE_OUT, outFunc); MainMenu.addEventListener(MouseEvent.MOUSE_UP, downFunc); PlayGame.addEventListener(MouseEvent.MOUSE_OVER, overFunc); PlayGame.addEventListener(MouseEvent.MOUSE_OUT, outFunc); PlayGame.addEventListener(MouseEvent.MOUSE_UP, downFunc); achievTotal.text = MovieClip(root).achiev.totalAchievments; roundTimePlayed.text = String(((((hours + ":") + minutes) + ":") + seconds)); totalMoney.text = String(_money); totalKills.text = String(thingsKilled); totalAmmo.text = String(ammoUsed); totalWaves.text = String(waves); achiev.saveGame(); resetGame(); if (ifc.Audio){ sound = new sfx_GameOver(); sound.play(1); soundChan.stop(); battlePlaying = false; }; } function frame162(){ myCursor.visible = false; stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); agButton_btn.addEventListener(MouseEvent.MOUSE_DOWN, goToAG); hcMenu.addEventListener(MouseEvent.ROLL_OVER, overFunc); hcMenu.addEventListener(MouseEvent.ROLL_OUT, outFunc); stop(); achiev = new Achievments(); ifc.Pause = false; hcMenu.gotoAndStop("up"); achiev.linkMe(this); achiev.loadGame(); resetGame(); myCursor.gotoAndStop("point"); Instructions1.addEventListener(MouseEvent.MOUSE_OVER, overFunc); Instructions1.addEventListener(MouseEvent.MOUSE_OUT, outFunc); Instructions1.addEventListener(MouseEvent.MOUSE_UP, downFunc); Instructions.addEventListener(MouseEvent.MOUSE_OVER, overFunc); Instructions.addEventListener(MouseEvent.MOUSE_OUT, outFunc); Instructions.addEventListener(MouseEvent.MOUSE_UP, downFunc); AchievmentMenu.addEventListener(MouseEvent.MOUSE_OVER, overFunc); AchievmentMenu.addEventListener(MouseEvent.MOUSE_OUT, outFunc); AchievmentMenu.addEventListener(MouseEvent.MOUSE_UP, downFunc); Credits.addEventListener(MouseEvent.MOUSE_OVER, overFunc); Credits.addEventListener(MouseEvent.MOUSE_OUT, outFunc); Credits.addEventListener(MouseEvent.MOUSE_UP, downFunc); if (battlePlaying){ soundChan.stop(); battlePlaying = false; }; if (((ifc.Audio) && (!(isPlaying)))){ soundChan = theme.play(0, 99); isPlaying = true; } else { if (!ifc.Audio){ soundChan.stop(); isPlaying = false; }; }; } private function reloadPistolMag(_arg1:TimerEvent){ var _local2:HUDText; _local2 = new HUDText(dasBar, "Pistol Reloaded", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isPistolReloaded = true; isPistolReloading = false; pistolClip = PISTOLFULL; } private function newDepthControl(_arg1:MovieClip){ var _local2:int; var _local3:int; var _local4:*; _local2 = dasBar.getChildIndex(_arg1); while (_local3 < dasBar.numChildren) { _local4 = dasBar.getChildAt(_local3); if ((((((_local4 is Table)) || ((_local4 is Bar)))) || ((_local4 is Player)))){ if (_local4.y < _arg1.y){ if (dasBar.getChildIndex(_arg1) < _local3){ dasBar.setChildIndex(_arg1, (_local3 + 1)); }; }; if (_local4.y > _arg1.y){ if (dasBar.getChildIndex(_arg1) > _local3){ dasBar.setChildIndex(_arg1, _local3); }; }; }; _local3++; }; } public function goToAG(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.addictinggames.com"); navigateToURL(_local2); } function frame161(){ isPlaying = false; battlePlaying = false; soundChan = new SoundChannel(); trans = new SoundTransform(0.4, 0); theme = new BGM_Menu(); battleMusic = new BGM_Battle(); } private function fireShotgun(){ var _local1:$click; var _local2:sfx_PistolClick; var _local3:int; var _local4:Shell; var _local5:sfx_ShotgunShot; if (isShotgunReloading){ _local1 = new $click((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y), 2, "click"); dasBar.addChildAt(_local1, (dasBar.numChildren - 1)); if (ifc.SFX){ _local2 = new sfx_PistolClick(); _local2.play(1); }; return; }; if (isShotgunReloaded){ _local3 = 0; while (_local3 < 6) { _local4 = new Shell(((hero.mc.x + hero.mc.gunNode.x) + Math.ceil(randRange(-4, 4))), ((hero.mc.y + hero.mc.gunNode.y) + Math.ceil(randRange(-4, 4))), (getGunOffsetDegree() + Math.ceil(randRange(-25, 25)))); bullets.push(_local4); dasBar.addChild(_local4); if (ifc.SFX){ _local5 = new sfx_ShotgunShot(); _local5.play(0, 1, trans); }; _local3++; }; shotgunClip--; achiev.incShells(); ammoUsed++; if (shotgunClip == 0){ isShotgunReloaded = false; reloadShotgun(); }; }; } public function removeCorpse(_arg1:Corpse){ var _local2:*; for (_local2 in bullets) { if (bullets[_local2] == _arg1){ bullets.splice(_local2, 1); break; }; }; } private function playerHit(_arg1:uint, _arg2:Number, _arg3:uint){ var _local4:sfx_pHit; if (hero.beenHit){ return; }; if (ifc.SFX){ _local4 = new sfx_pHit(); _local4.play(1); }; hero.beenHit = true; hero.numOfHits = (hero.numOfHits + _arg1); hero.degrees = _arg2; hero.stren = _arg3; hitsUI.gotoAndStop((hero.numOfHits + 1)); } private function waveTimerComplete(_arg1:TimerEvent){ var _local2:HUDText; waves++; achiev.incWaves(); _local2 = new HUDText(dasBar, String(("Wave: " + waves)), hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); holdSpawn = false; nextWaveUI.visible = false; } private function inRange(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = Math.abs((_arg1.x - _arg2.x)); _local4 = Math.abs((((_arg1.height / 2) + _arg1.y) - ((_arg2.height / 2) + _arg2.y))); _local5 = (Math.sqrt(_local3) + Math.sqrt(_local4)); return (_local5); } public function outFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("up"); } public function removeBolt(_arg1:Bolt){ var _local2:*; for (_local2 in bullets) { if (bullets[_local2] == _arg1){ bullets.splice(_local2, 1); break; }; }; } private function launchTimer(){ var _local1:Timer; if (hero.counter){ return; }; hero.counter = true; _local1 = new Timer(hero.stren, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); _local1.start(); } public function loading(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); loadBar.gotoAndPlay(_local4); if (_local3 >= _local2){ removeEventListener(Event.ENTER_FRAME, loading); removeChild(loadBar); gotoAndPlay("Intro"); }; } private function weaponUICheck(){ if (((havePistol) && (!(pistolEquip)))){ pistolUI.gotoAndStop("inactive"); } else { if (!havePistol){ pistolUI.gotoAndStop("na"); } else { if (pistolEquip){ pistolUI.gotoAndStop("active"); }; }; }; if (((haveShotgun) && (!(shotgunEquip)))){ shotgunUI.gotoAndStop("inactive"); } else { if (!haveShotgun){ shotgunUI.gotoAndStop("na"); } else { if (shotgunEquip){ shotgunUI.gotoAndStop("active"); }; }; }; if (((haveCrossbow) && (!(crossbowEquip)))){ crossbowUI.gotoAndStop("inactive"); } else { if (!haveCrossbow){ crossbowUI.gotoAndStop("na"); } else { if (crossbowEquip){ crossbowUI.gotoAndStop("active"); }; }; }; if (((haveGatling) && (!(gatlingEquip)))){ gatlingUI.gotoAndStop("inactive"); } else { if (!haveGatling){ gatlingUI.gotoAndStop("na"); } else { if (gatlingEquip){ gatlingUI.gotoAndStop("active"); }; }; }; } private function clickRelease(_arg1:MouseEvent){ gatlingFiring = false; } public function removeRound(_arg1:Round){ var _local2:*; for (_local2 in bullets) { if (bullets[_local2] == _arg1){ bullets.splice(_local2, 1); break; }; }; } private function moveHero(_arg1:Number){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:int; if (_arg1 < 1){ return; }; _local2 = 0; _local3 = 0; if (hero.moveLeft){ _local2 = (-(hero.speed) * _arg1); } else { if (hero.moveRight){ _local2 = (hero.speed * _arg1); }; }; if (hero.moveUp){ _local3 = (-(hero.speed) * _arg1); } else { if (hero.moveDown){ _local3 = (hero.speed * _arg1); }; }; if (currentWeapon == 1){ if ((((getCursor() > -110)) && ((getCursor() < -71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nWalk"))))){ hero.mc.gotoAndPlay("nWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "n"))))){ hero.mc.gotoAndStop("n"); }; }; } else { if ((((getCursor() > -70)) && ((getCursor() < -21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "neWalk"))))){ hero.mc.gotoAndPlay("neWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "ne"))))){ hero.mc.gotoAndStop("ne"); }; }; } else { if ((((getCursor() > -20)) && ((getCursor() < 21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "eWalk"))))){ hero.mc.gotoAndPlay("eWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "e"))))){ hero.mc.gotoAndStop("e"); }; }; } else { if ((((getCursor() > 20)) && ((getCursor() < 71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "seWalk"))))){ hero.mc.gotoAndPlay("seWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "se"))))){ hero.mc.gotoAndStop("se"); }; }; } else { if ((((getCursor() > 70)) && ((getCursor() < 111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "sWalk"))))){ hero.mc.gotoAndPlay("sWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "s"))))){ hero.mc.gotoAndStop("s"); }; }; } else { if ((((getCursor() > 110)) && ((getCursor() < 161)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "swWalk"))))){ hero.mc.gotoAndPlay("swWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "sw"))))){ hero.mc.gotoAndStop("sw"); }; }; } else { if ((((getCursor() < -160)) || ((getCursor() > 160)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "wWalk"))))){ hero.mc.gotoAndPlay("wWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "w"))))){ hero.mc.gotoAndStop("w"); }; }; } else { if ((((getCursor() > -160)) && ((getCursor() < -111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nwWalk"))))){ hero.mc.gotoAndPlay("nwWalk"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "nw"))))){ hero.mc.gotoAndStop("nw"); }; }; }; }; }; }; }; }; }; }; }; if (currentWeapon == 2){ if ((((getCursor() > -110)) && ((getCursor() < -71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nWalkShot"))))){ hero.mc.gotoAndPlay("nWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "nShot"))))){ hero.mc.gotoAndStop("nShot"); }; }; } else { if ((((getCursor() > -70)) && ((getCursor() < -21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "neWalkShot"))))){ hero.mc.gotoAndPlay("neWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "neShot"))))){ hero.mc.gotoAndStop("neShot"); }; }; } else { if ((((getCursor() > -20)) && ((getCursor() < 21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "eWalkShot"))))){ hero.mc.gotoAndPlay("eWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "eShot"))))){ hero.mc.gotoAndStop("eShot"); }; }; } else { if ((((getCursor() > 20)) && ((getCursor() < 71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "seWalkShot"))))){ hero.mc.gotoAndPlay("seWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "seShot"))))){ hero.mc.gotoAndStop("seShot"); }; }; } else { if ((((getCursor() > 70)) && ((getCursor() < 111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "sWalkShot"))))){ hero.mc.gotoAndPlay("sWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "sShot"))))){ hero.mc.gotoAndStop("sShot"); }; }; } else { if ((((getCursor() > 110)) && ((getCursor() < 161)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "swWalkShot"))))){ hero.mc.gotoAndPlay("swWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "swShot"))))){ hero.mc.gotoAndStop("swShot"); }; }; } else { if ((((getCursor() < -160)) || ((getCursor() > 160)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "wWalkShot"))))){ hero.mc.gotoAndPlay("wWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "wShot"))))){ hero.mc.gotoAndStop("wShot"); }; }; } else { if ((((getCursor() > -160)) && ((getCursor() < -111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nwWalkShot"))))){ hero.mc.gotoAndPlay("nwWalkShot"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "nwShot"))))){ hero.mc.gotoAndStop("nwShot"); }; }; }; }; }; }; }; }; }; }; }; if (currentWeapon == 3){ if ((((getCursor() > -110)) && ((getCursor() < -71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nWalkCross"))))){ hero.mc.gotoAndPlay("nWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "nCross"))))){ hero.mc.gotoAndStop("nCross"); }; }; } else { if ((((getCursor() > -70)) && ((getCursor() < -21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "neWalkCross"))))){ hero.mc.gotoAndPlay("neWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "neCross"))))){ hero.mc.gotoAndStop("neCross"); }; }; } else { if ((((getCursor() > -20)) && ((getCursor() < 21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "eWalkCross"))))){ hero.mc.gotoAndPlay("eWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "eCross"))))){ hero.mc.gotoAndStop("eCross"); }; }; } else { if ((((getCursor() > 20)) && ((getCursor() < 71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "seWalkCross"))))){ hero.mc.gotoAndPlay("seWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "seCross"))))){ hero.mc.gotoAndStop("seCross"); }; }; } else { if ((((getCursor() > 70)) && ((getCursor() < 111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "sWalkCross"))))){ hero.mc.gotoAndPlay("sWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "sCross"))))){ hero.mc.gotoAndStop("sCross"); }; }; } else { if ((((getCursor() > 110)) && ((getCursor() < 161)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "swWalkCross"))))){ hero.mc.gotoAndPlay("swWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "swCross"))))){ hero.mc.gotoAndStop("swCross"); }; }; } else { if ((((getCursor() < -160)) || ((getCursor() > 160)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "wWalkCross"))))){ hero.mc.gotoAndPlay("wWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "wCross"))))){ hero.mc.gotoAndStop("wCross"); }; }; } else { if ((((getCursor() > -160)) && ((getCursor() < -111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nwWalkCross"))))){ hero.mc.gotoAndPlay("nwWalkCross"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "nwCross"))))){ hero.mc.gotoAndStop("nwCross"); }; }; }; }; }; }; }; }; }; }; }; if (currentWeapon == 4){ if ((((getCursor() > -110)) && ((getCursor() < -71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nWalkGatling"))))){ hero.mc.gotoAndPlay("nWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "nGatling"))))){ hero.mc.gotoAndStop("nGatling"); }; }; } else { if ((((getCursor() > -70)) && ((getCursor() < -21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "neWalkGatling"))))){ hero.mc.gotoAndPlay("neWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "neGatling"))))){ hero.mc.gotoAndStop("neGatling"); }; }; } else { if ((((getCursor() > -20)) && ((getCursor() < 21)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "eWalkGatling"))))){ hero.mc.gotoAndPlay("eWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "eGatling"))))){ hero.mc.gotoAndStop("eGatling"); }; }; } else { if ((((getCursor() > 20)) && ((getCursor() < 71)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "seWalkGatling"))))){ hero.mc.gotoAndPlay("seWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "seGatling"))))){ hero.mc.gotoAndStop("seGatling"); }; }; } else { if ((((getCursor() > 70)) && ((getCursor() < 111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "sWalkGatling"))))){ hero.mc.gotoAndPlay("sWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "sGatling"))))){ hero.mc.gotoAndStop("sGatling"); }; }; } else { if ((((getCursor() > 110)) && ((getCursor() < 161)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "swWalkGatling"))))){ hero.mc.gotoAndPlay("swWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "swGatling"))))){ hero.mc.gotoAndStop("swGatling"); }; }; } else { if ((((getCursor() < -160)) || ((getCursor() > 160)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "wWalkGatling"))))){ hero.mc.gotoAndPlay("wWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "wGatling"))))){ hero.mc.gotoAndStop("wGatling"); }; }; } else { if ((((getCursor() > -160)) && ((getCursor() < -111)))){ if (((hero.moving) && (!((hero.mc.currentLabel == "nwWalkGatling"))))){ hero.mc.gotoAndPlay("nwWalkGatling"); } else { if (((!(hero.moving)) && (!((hero.mc.currentLabel == "nwGatling"))))){ hero.mc.gotoAndStop("nwGatling"); }; }; }; }; }; }; }; }; }; }; }; _local4 = (hero.mc.y + _local3); _local5 = (hero.mc.x + _local2); if (hero.beenHit){ if ((((hero.mc.currentLabel == "nwWalk")) || ((hero.mc.currentLabel == "nw")))){ hero.mc.gotoAndPlay("nwHit"); } else { if ((((((((hero.mc.currentLabel == "neWalk")) || ((hero.mc.currentLabel == "ne")))) || ((hero.mc.currentLabel == "nWalk")))) || ((hero.mc.currentLabel == "n")))){ hero.mc.gotoAndPlay("neHit"); } else { if ((((((((hero.mc.currentLabel == "swWalk")) || ((hero.mc.currentLabel == "sw")))) || ((hero.mc.currentLabel == "wWalk")))) || ((hero.mc.currentLabel == "w")))){ hero.mc.gotoAndPlay("swHit"); } else { if ((((((((((((hero.mc.currentLabel == "seWalk")) || ((hero.mc.currentLabel == "se")))) || ((hero.mc.currentLabel == "eWalk")))) || ((hero.mc.currentLabel == "e")))) || ((hero.mc.currentLabel == "sWalk")))) || ((hero.mc.currentLabel == "s")))){ hero.mc.gotoAndPlay("seHit"); }; }; }; }; _local2 = (hero.stren * Math.cos((((2 * Math.PI) * hero.degrees) / 360))); _local3 = (hero.stren * Math.sin((((2 * Math.PI) * hero.degrees) / 360))); _local5 = (hero.mc.x + ((_local2 * _arg1) / 1000)); _local4 = (hero.mc.y + ((_local3 * _arg1) / 1000)); launchTimer(); }; _local6 = 0; while (_local6 < fixedObjects.length) { if (inRange(hero.mc, fixedObjects[_local6].mc) < 30){ if ((((((fixedObjects[_local6].type == "Block")) && (((hero.mc.x + (hero.width / 2)) > fixedObjects[_local6].leftside)))) && (((hero.mc.x - (hero.width / 2)) < fixedObjects[_local6].rightside)))){ if ((((hero.mc.y <= fixedObjects[_local6].topside)) && ((_local4 > fixedObjects[_local6].topside)))){ _local4 = fixedObjects[_local6].topside; break; }; if ((((hero.mc.y >= fixedObjects[_local6].bottomside)) && ((_local4 < (fixedObjects[_local6].bottomside + hero.height))))){ _local4 = (fixedObjects[_local6].bottomside + hero.height); break; }; }; }; _local6++; }; _local6 = 0; while (_local6 < fixedObjects.length) { if (inRange(hero.mc, fixedObjects[_local6].mc) < 30){ if ((((((fixedObjects[_local6].type == "Block")) && ((_local4 > fixedObjects[_local6].topside)))) && (((_local4 - hero.height) < fixedObjects[_local6].bottomside)))){ if (((((hero.mc.x - (hero.width / 2)) >= fixedObjects[_local6].rightside)) && (((_local5 - (hero.width / 2)) <= fixedObjects[_local6].rightside)))){ _local5 = (fixedObjects[_local6].rightside + (hero.width / 2)); break; }; if (((((hero.mc.x + (hero.width / 2)) <= fixedObjects[_local6].leftside)) && (((_local5 + (hero.width / 2)) >= fixedObjects[_local6].leftside)))){ _local5 = (fixedObjects[_local6].leftside - (hero.width / 2)); break; }; }; }; _local6++; }; hero.mc.x = _local5; hero.mc.y = _local4; } public function removeArm(_arg1:Arm){ var _local2:*; for (_local2 in bullets) { if (bullets[_local2] == _arg1){ bullets.splice(_local2, 1); break; }; }; } private function firePistol(){ var _local1:$click; var _local2:sfx_PistolClick; var _local3:Bullet; var _local4:sfx_PistolShot; if (isPistolReloading){ _local1 = new $click((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y), 2, "click"); dasBar.addChildAt(_local1, (dasBar.numChildren - 1)); if (ifc.SFX){ _local2 = new sfx_PistolClick(); _local2.play(1); }; return; }; if (isPistolReloaded){ _local3 = new Bullet((hero.mc.x + hero.mc.gunNode.x), (hero.mc.y + hero.mc.gunNode.y), (getGunOffsetDegree() + randRange(-2, 3))); pistolClip--; bullets.push(_local3); dasBar.addChild(_local3); achiev.incBullets(); ammoUsed++; if (ifc.SFX){ _local4 = new sfx_PistolShot(); _local4.play(1); }; if (pistolClip == 0){ isPistolReloaded = false; reloadPistol(); }; }; } private function spawn(){ if (((((ifc.Pause) || (hero.dead))) || (holdSpawn))){ return; }; mobs2Spawn = (8 + (2 * waves)); if (mobs2Spawn > 30){ mobs2Spawn = 30; }; if ((((((mobsSpawned == mobs2Spawn)) && ((aiMgr.aiLength() <= 0)))) || ((mobsSpawned > mobs2Spawn)))){ triggerNewSpawn = true; }; if ((((aiMgr.aiLength() <= 20)) && ((mobsSpawned <= mobs2Spawn)))){ createMutant(); if ((((waves == 3)) && (!(droppedShotty)))){ createSpecialMut(); droppedShotty = true; }; if ((((waves == 5)) && (!(brokenWall)))){ createGolem(); brokenWall = true; dasBar.theWall.gotoAndStop(brokenWall); }; if ((((waves == 8)) && (!(brokenFloor)))){ createBWolf(); brokenFloor = true; dasBar.thePlank.gotoAndStop(brokenFloor); }; if ((((waves == 12)) && (!(summon)))){ createWitch(dasBar.doorNode.x, dasBar.doorNode.y, true); summon = true; }; }; checkWaves(); } private function keySetup(){ keyObject = new Object(); keyObject.wKey = false; keyObject.aKey = false; keyObject.sKey = false; keyObject.dKey = false; } public function dropCrossbow(_arg1:Object){ var _local2:int; var _local3:Item; _local2 = 0; while (_local2 < aiMgr.aiLength()) { if (aiMgr.getAIEnt(_local2) == _arg1){ _local3 = new Item(6); _local3.x = _arg1.x; _local3.y = _arg1.y; itemDrop.push(_local3); dasBar.addChild(_local3); }; _local2++; }; } private function clickPress(_arg1:MouseEvent){ if (ifc.Pause){ return; }; switch (currentWeapon){ case 1: firePistol(); break; case 2: fireShotgun(); break; case 3: fireBolt(); break; case 4: gatlingFiring = true; break; default: firePistol(); }; } private function timerComplete(_arg1:TimerEvent){ hero.counter = false; hero.beenHit = false; } public function removeOrb(_arg1:Orb){ var _local2:*; for (_local2 in _arg1) { if (bullets[_local2] == _arg1){ bullets.splice(_local2, 1); break; }; }; } private function gameLoop(_arg1:Event){ var _local2:int; var _local3:int; keyCheck(); if (hero.dead){ achiev.saveGame(); removeListeners(); return; }; if (ifc.Pause){ achiev.saveGame(); lastTime = 0; hcMenu.gotoAndStop("thing"); Mouse.show(); myCursor.visible = false; hero.mc.stop(); return; }; Mouse.hide(); myCursor.visible = true; achievPage.visible = false; if (lastTime == 0){ lastTime = getTimer(); }; _local2 = (getTimer() - lastTime); lastTime = (lastTime + _local2); newDepthControl(dasBar._hero); _local3 = 0; while (_local3 < aiMgr.aiLength()) { newDepthControl(aiMgr.getAIEnt(_local3)); _local3++; }; _local3 = 0; while (_local3 < itemDrop.length) { newDepthControl(itemDrop[_local3]); _local3++; }; weaponUICheck(); check4Hits(); moveHero(_local2); scrollWithHero(); aiMgr.Update(); dasBar.setChildIndex(dasBar.lowerStairs, (dasBar.numChildren - 1)); switch (currentWeapon){ case 1: pistolUI.theClip.text = String(pistolClip); pistolUI.allAmmo.text = "∞"; break; case 2: shotgunUI.theClip.text = String(shotgunClip); shotgunUI.allAmmo.text = String(shotgunShells); break; case 3: crossbowUI.theClip.text = String(crossbowClip); crossbowUI.allAmmo.text = String(crossbowBolts); break; case 4: gatlingUI.theClip.text = String(gatlingClip); gatlingUI.allAmmo.text = String(gatlingRounds); break; default: break; }; cash.text = String(_money); if (gatlingFiring){ fireGatling(); }; } public function goToHC(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.hardcircle.com"); navigateToURL(_local2); } private function autoSave(){ achiev.saveGame(); } public function overFunc(_arg1:MouseEvent){ _arg1.target.gotoAndStop("over"); } public function dropGatling(_arg1:Object){ var _local2:int; var _local3:Item; _local2 = 0; while (_local2 < aiMgr.aiLength()) { if (aiMgr.getAIEnt(_local2) == _arg1){ _local3 = new Item(7); _local3.x = _arg1.x; _local3.y = _arg1.y; itemDrop.push(_local3); dasBar.addChild(_local3); }; _local2++; }; } private function scrollWithHero(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = (dasBar.x + hero.mc.x); _local2 = (dasBar.y + hero.mc.y); _local3 = (stage.stageWidth - edgeDistance); _local4 = edgeDistance; _local5 = edgeDistance; _local6 = (stage.stageHeight - edgeDistance); if (_local1 > _local3){ dasBar.x = (dasBar.x - (_local1 - _local3)); if (dasBar.x < -((1250 - stage.stageWidth))){ dasBar.x = -((1250 - stage.stageWidth)); }; }; if (_local1 < _local4){ dasBar.x = (dasBar.x + (_local4 - _local1)); if (dasBar.x > 0){ dasBar.x = 0; }; }; if (_local2 < _local5){ dasBar.y = (dasBar.y - (_local2 - _local5)); if (dasBar.y > 0){ dasBar.y = 0; }; }; if (_local2 > _local6){ dasBar.y = (dasBar.y - (_local2 - _local6)); if (dasBar.y < -((1000 - stage.stageHeight))){ dasBar.y = -((1000 - stage.stageHeight)); }; }; } private function reloadShotgunMag(_arg1:TimerEvent){ var _local2:HUDText; var _local3:int; var _local4:HUDText; if (shotgunShells == 0){ _local4 = new HUDText(dasBar, "Shotgun Empty", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); return; }; _local2 = new HUDText(dasBar, "Shotgun Reloaded", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isShotgunReloaded = true; isShotgunReloading = false; _local3 = (shotgunClip + 1); while (_local3 <= SHOTGUNFULL) { if (shotgunShells == 0){ break; }; shotgunClip = _local3; shotgunShells--; _local3++; }; } private function resetGame(){ var _local1:*; removeListeners(); currentWeapon = 1; _money = 0; lastCount = 0; waves = 1; isPistolReloaded = true; isPistolReloading = false; pistolEquip = true; havePistol = true; pistolClip = PISTOLFULL; isShotgunReloaded = true; isShotgunReloading = false; shotgunEquip = false; haveShotgun = false; shotgunClip = SHOTGUNFULL; shotgunShells = 0; isCrossbowReloaded = true; isCrossbowReloading = false; crossbowEquip = false; haveCrossbow = false; crossbowClip = CROSSBOWFULL; crossbowBolts = 0; isGatlingReloaded = true; isGatlingReloading = false; gatlingFiredRecently = false; gatlingFiring = false; gatlingEquip = false; haveGatling = false; gatlingClip = GATLINGFULL; gatlingRounds = 0; mobsSpawned = 0; holdSpawn = false; triggerNewSpawn = false; brokenWall = false; brokenFloor = false; droppedShotty = false; summon = false; mobs2Spawn = 0; seconds = 0; minutes = 0; hours = 0; ammoUsed = 0; thingsKilled = 0; clearInterval(timePlayedID); clearInterval(autoSaveID); clearInterval(spawnID); hero = new Object(); lastTime = 0; for (_local1 in bullets) { bullets[_local1].removeMe(); bullets.splice(_local1, 1); }; _local1 = 0; for (_local1 in gang) { gang[_local1].removeMe(); gang.splice(_local1, 1); }; _local1 = 0; for (_local1 in fixedObjects) { fixedObjects.splice(_local1, 1); }; _local1 = 0; for (_local1 in itemDrop) { itemDrop.splice(_local1, 1); }; _local1 = 0; } private function check4Hits(){ var txt:HUDText; var splatNum:uint; var mc:MovieClip; var blood:$blood; var bulletNum:int; var itemNum:int; var playHitSound:Function; var gangMember:*; var enemyNum:int; var i:int; var dx:int; var dy:int; var enemyAngle:Number; var enemyDegree:Number; var pickupSound:sfx_PickUp; var income:uint; playHitSound = function (){ var _local1:Object; if (ifc.SFX){ if (Math.ceil(randRange(0, 2)) == 1){ _local1 = new sfx_Hit1(); } else { if (Math.ceil(randRange(0, 2)) == 2){ _local1 = new sfx_Hit2(); } else { _local1 = new sfx_Hit1(); }; }; _local1.play(1); }; }; splatNum = Math.ceil(randRange(1, 3)); mc = new MovieClip(); bulletNum = 0; while (bulletNum < bullets.length) { if (((bullets[bulletNum].hitTestObject(hero.mc.pickup)) && ((bullets[bulletNum].getAmmoType() == "arm")))){ playerHit(1, bullets[bulletNum].getRot(), 100); bullets[bulletNum].removeMe(); break; }; if (((bullets[bulletNum].hitTestObject(hero.mc.pickup)) && ((bullets[bulletNum].getAmmoType() == "orb")))){ playerHit(2, bullets[bulletNum].getRot(), 100); bullets[bulletNum].removeMe(); break; }; if (((((bullets[bulletNum].hitTestObject(hero.mc.pickup)) && ((bullets[bulletNum].getAmmoType() == "corpse")))) && (!(bullets[bulletNum].hitPC)))){ playerHit(2, bullets[bulletNum].getRot(), 300); bullets[bulletNum].hitPC = true; break; }; if (bullets[bulletNum].hitTestObject(dasBar.fish)){ achiev.incFishShot(); bullets[bulletNum].removeMe(); }; enemyNum = 0; while (enemyNum < aiMgr.aiLength()) { gangMember = aiMgr.getAIEnt(enemyNum); if (gangMember.health > 0){ if (((((((bullets[bulletNum].hitTestObject(gangMember)) && (!((bullets[bulletNum].getAmmoType() == "arm"))))) && (!((bullets[bulletNum].getAmmoType() == "corpse"))))) && (!((bullets[bulletNum].getAmmoType() == "orb"))))){ playHitSound(); if (bullets[bulletNum].getAmmoType() == "bullet"){ gangMember.hit(BULLETDAMAGE); if ((((((((gangMember is Mutant)) || ((gangMember is RMutant)))) || ((gangMember is Werewolf)))) || ((gangMember is Witch)))){ gangMember.pushBack(bullets[bulletNum].getRot(), 100); } else { if ((gangMember is Golem)){ gangMember.pushBack(bullets[bulletNum].getRot(), 10); }; }; i = 0; while (i <= splatNum) { blood = new $blood(gangMember.x, gangMember.y, 20, 20); mc.addChild(blood); i = (i + 1); }; dasBar.addChildAt(mc, (dasBar.getChildIndex(dasBar.theWall) + 1)); bullets[bulletNum].removeMe(); break; }; if (bullets[bulletNum].getAmmoType() == "shell"){ gangMember.hit(SHELLDAMAGE); if ((((((((gangMember is Mutant)) || ((gangMember is RMutant)))) || ((gangMember is Werewolf)))) || ((gangMember is Witch)))){ gangMember.pushBack(bullets[bulletNum].getRot(), 200); } else { if ((gangMember is Golem)){ gangMember.pushBack(bullets[bulletNum].getRot(), 50); }; }; i = 0; while (i <= splatNum) { blood = new $blood(gangMember.x, gangMember.y, 40, 40); mc.addChild(blood); i = (i + 1); }; dasBar.addChildAt(mc, (dasBar.getChildIndex(dasBar.theWall) + 1)); bullets[bulletNum].removeMe(); break; }; if (bullets[bulletNum].getAmmoType() == "bolt"){ gangMember.hit(BOLTDAMAGE); if ((((((((gangMember is Mutant)) || ((gangMember is RMutant)))) || ((gangMember is Werewolf)))) || ((gangMember is Witch)))){ gangMember.pushBack(bullets[bulletNum].getRot(), 50); gangMember.stun(2); } else { if ((gangMember is Golem)){ gangMember.pushBack(bullets[bulletNum].getRot(), 10); }; }; i = 0; while (i <= (splatNum - 1)) { blood = new $blood(gangMember.x, gangMember.y, 10, 10); mc.addChild(blood); i = (i + 1); }; dasBar.addChildAt(mc, (dasBar.getChildIndex(dasBar.theWall) + 1)); bullets[bulletNum].removeMe(); break; }; if (bullets[bulletNum].getAmmoType() == "round"){ gangMember.hit(ROUNDDAMAGE); if ((((((((gangMember is Mutant)) || ((gangMember is RMutant)))) || ((gangMember is Werewolf)))) || ((gangMember is Witch)))){ gangMember.pushBack(bullets[bulletNum].getRot(), 200); } else { if ((gangMember is Golem)){ gangMember.pushBack(bullets[bulletNum].getRot(), 30); }; }; i = 0; while (i <= splatNum) { blood = new $blood(gangMember.x, gangMember.y, 40, 40); mc.addChild(blood); i = (i + 1); }; dasBar.addChildAt(mc, (dasBar.getChildIndex(dasBar.theWall) + 1)); bullets[bulletNum].removeMe(); break; }; }; }; enemyNum = (enemyNum + 1); }; bulletNum = (bulletNum + 1); }; enemyNum = 0; while (enemyNum < aiMgr.aiLength()) { if (((aiMgr.getAIEnt(enemyNum).isAttacking) && (aiMgr.getAIEnt(enemyNum).hitTestObject(hero.mc.pickup)))){ if ((((((((aiMgr.getAIEnt(enemyNum) is Mutant)) || ((aiMgr.getAIEnt(enemyNum) is Golem)))) || ((aiMgr.getAIEnt(enemyNum) is Werewolf)))) || ((aiMgr.getAIEnt(enemyNum) is Witch)))){ dx = (hero.mc.x - aiMgr.getAIEnt(enemyNum).x); dy = (hero.mc.y - aiMgr.getAIEnt(enemyNum).y); enemyAngle = Math.atan2(dy, dx); enemyDegree = (360 * (enemyAngle / (2 * Math.PI))); playerHit(1, enemyDegree, 100); }; }; enemyNum = (enemyNum + 1); }; itemNum = 0; while (itemNum < itemDrop.length) { if (hero.mc.pickup.hitTestObject(itemDrop[itemNum].icons)){ if (ifc.SFX){ pickupSound = new sfx_PickUp(); pickupSound.play(1); }; if (itemDrop[itemNum].currentLabel == "cash"){ income = (9 + (9 * waves)); _money = (_money + income); achiev.updateMoney(income); txt = new HUDText(dasBar, String(("+$" + income)), hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); } else { if (itemDrop[itemNum].currentLabel == "shells"){ shotgunShells = (shotgunShells + 6); txt = new HUDText(dasBar, "Shells + 6", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); } else { if (itemDrop[itemNum].currentLabel == "bolts"){ crossbowBolts = (crossbowBolts + 10); txt = new HUDText(dasBar, "Bolts + 10", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); } else { if (itemDrop[itemNum].currentLabel == "rounds"){ gatlingRounds = (gatlingRounds + 20); txt = new HUDText(dasBar, "Rounds + 20", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); } else { if (itemDrop[itemNum].currentLabel == "shotgun"){ achiev.gotShotgun(); shotgunShells = (shotgunShells + 10); haveShotgun = true; txt = new HUDText(dasBar, "Shotgun", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); } else { if (itemDrop[itemNum].currentLabel == "crossbow"){ achiev.gotCrossbow(); crossbowBolts = (crossbowBolts + 20); haveCrossbow = true; txt = new HUDText(dasBar, "Crossbow", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); } else { if (itemDrop[itemNum].currentLabel == "gatling"){ achiev.gotGatling(); gatlingRounds = (gatlingRounds + 40); haveGatling = true; txt = new HUDText(dasBar, "Gatling", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); } else { txt = new HUDText(dasBar, "Unknown Item Pick-up", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); dasBar.removeChild(itemDrop[itemNum]); itemDrop.splice(itemNum, 1); }; }; }; }; }; }; }; }; itemNum = (itemNum + 1); }; } private function reloadGatling(){ var _local1:HUDText; var _local2:Timer; if (((isGatlingReloading) || ((gatlingRounds <= 0)))){ return; }; _local1 = new HUDText(dasBar, "Reloading Gatling", hero.mc.x, (hero.mc.y - dasBar._hero.height), "scrollup"); isGatlingReloading = true; _local2 = new Timer(2000, 1); _local2.addEventListener(TimerEvent.TIMER, reloadGatlingMag); _local2.start(); } } }//package
Section 61
//HUDText (HUDText) package { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class HUDText extends Sprite { private var tSprite:Sprite; private var scrollType:String; private var animTimer:Timer; private var parentMC:MovieClip; private var ifc:IFC; private var tField:TextField; static const animStepTime:int = 50; static const fontSize:uint = 14; static const fontFace:String = "Arnprior"; static const fontBold:Boolean = true; static const fontColour:Number = 13434879; static const animSteps:int = 15; public function HUDText(_arg1:MovieClip, _arg2:Object, _arg3, _arg4:Number, _arg5:String){ var _local6:TextFormat; ifc = new IFC(); super(); scrollType = _arg5; _local6 = new TextFormat(); _local6.font = fontFace; _local6.size = fontSize; _local6.bold = fontBold; _local6.color = fontColour; _local6.align = "center"; tField = new TextField(); tField.selectable = false; tField.defaultTextFormat = _local6; tField.autoSize = TextFieldAutoSize.CENTER; tField.text = String(_arg2); tField.x = -((tField.width / 2)); tField.y = -((tField.height / 2)); tSprite = new Sprite(); tSprite.x = _arg3; tSprite.y = _arg4; tSprite.scaleX = 0; tSprite.scaleY = 0; tSprite.alpha = 0; tSprite.addChild(tField); parentMC = _arg1; parentMC.addChildAt(tSprite, (parentMC.numChildren - 1)); animTimer = new Timer(animStepTime, animSteps); animTimer.addEventListener(TimerEvent.TIMER, scrollText); animTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeText); animTimer.start(); } private function scrollText(_arg1:TimerEvent){ var _local2:Number; if (ifc.Pause){ return; }; _local2 = (_arg1.target.currentCount / animSteps); if (scrollType == "burst"){ tSprite.scaleX = (((1 - _local2) * 0) + (_local2 * 2)); tSprite.scaleY = (((1 - _local2) * 0) + (_local2 * 2)); tSprite.alpha = (1 - _local2); }; if (scrollType == "scrollup"){ tSprite.scaleX = 1; tSprite.scaleY = 1; tSprite.y--; tSprite.alpha = (1 - _local2); }; if (scrollType == "scrolldown"){ tSprite.scaleX = 1; tSprite.scaleY = 1; tSprite.y++; tSprite.alpha = (1 - _local2); }; } private function removeText(_arg1:TimerEvent){ tSprite.removeChild(tField); parentMC.removeChild(tSprite); tField = null; tSprite = null; delete ??getglobalscope [this]; } } }//package
Section 62
//IFC (IFC) package { public class IFC { private static var _SFX:Boolean = true; private static var _Pause:Boolean = false; private static var _Audio:Boolean = true; public function get SFX():Boolean{ return (_SFX); } public function get Audio():Boolean{ return (_Audio); } public function set SFX(_arg1:Boolean){ _SFX = _arg1; } public function set Pause(_arg1:Boolean){ _Pause = _arg1; } public function set Audio(_arg1:Boolean){ _Audio = _arg1; } public function get Pause():Boolean{ return (_Pause); } } }//package
Section 63
//Item (Item) package { import flash.display.*; public class Item extends MovieClip { public var icons:MovieClip; public function Item(_arg1:uint){ addFrameScript(10, frame11, 21, frame22, 32, frame33, 43, frame44, 54, frame55, 65, frame66, 76, frame77); switch (_arg1){ case 0: break; case 1: gotoAndPlay("cash"); break; case 2: gotoAndPlay("shells"); break; case 3: gotoAndPlay("bolts"); break; case 4: gotoAndPlay("rounds"); break; case 5: gotoAndPlay("shotgun"); break; case 6: gotoAndPlay("crossbow"); break; case 7: gotoAndPlay("gatling"); break; default: break; }; } function frame77(){ gotoAndPlay("gatling"); } function frame22(){ gotoAndPlay("shells"); } function frame11(){ gotoAndPlay("cash"); } function frame44(){ gotoAndPlay("rounds"); } function frame33(){ gotoAndPlay("bolts"); } function frame55(){ gotoAndPlay("shotgun"); } function frame66(){ gotoAndPlay("crossbow"); } } }//package
Section 64
//Mutant (Mutant) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class Mutant extends MovieClip { private var fixedObjects:Array; private var counter:Boolean;// = false private var weaponDrop:Boolean; private var degrees:Number; private var bulletHit:Boolean; private var speed:Number; public var health:int;// = 4 public var Type:Class; private var stars:$dazed; private var lastTime:int; public var isAttacking;// = false private var dy:Number;// = 1 private var stren:uint; private var dx:Number;// = 1 private var stunned:Boolean;// = false public var unitheight:Number; private var achiev:Achievments; public var unitwidth:Number; private var ifc:IFC; private static var aiMgr:AIManager; public function Mutant(_arg1, _arg2:Number, _arg3:Array, _arg4:Boolean){ Type = Mutant; ifc = new IFC(); dx = 1; dy = 1; health = 4; fixedObjects = new Array(); stars = new $dazed(); achiev = new Achievments(); stunned = false; counter = false; isAttacking = false; super(); addFrameScript(15, frame16, 31, frame32, 47, frame48, 63, frame64, 75, frame76, 77, frame78, 80, frame81, 88, frame89, 90, frame91, 93, frame94, 101, frame102, 103, frame104, 106, frame107, 114, frame115, 116, frame117, 119, frame120, 130, frame131, 141, frame142, 152, frame153, 163, frame164); weaponDrop = _arg4; aiMgr = new AIManager(); if (weaponDrop){ }; this.x = _arg1; this.y = _arg2; this.alpha = 0; speed = randRange(20, 40); fixedObjects = _arg3; unitwidth = (this.width / 2); unitheight = (this.height / 3); } function frame153(){ stop(); } function frame64(){ gotoAndPlay("seWalk"); } public function updateList(_arg1:Array){ } function frame76(){ this.isAttacking = true; } function frame164(){ stop(); } private function inRange(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = Math.abs((_arg1.x - _arg2.x)); _local4 = Math.abs((((_arg1.height / 2) + _arg1.y) - ((_arg2.height / 2) + _arg2.y))); _local5 = (Math.sqrt(_local3) + Math.sqrt(_local4)); return (_local5); } function frame81(){ gotoAndPlay("nwWalk"); } public function removeMe(){ parent.removeChild(this); delete ??getglobalscope [this]; } public function pushBack(_arg1:Number, _arg2:uint){ bulletHit = true; degrees = _arg1; stren = _arg2; } private function randRange(_arg1:uint, _arg2:uint){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } function frame94(){ gotoAndPlay("neWalk"); } function frame91(){ this.isAttacking = false; } function frame89(){ this.isAttacking = true; } private function fadeMob(_arg1:TimerEvent){ var _local2:Timer; _local2 = new Timer(100, 10); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local2.start(); } private function launchTimer(){ var _local1:Timer; if (counter){ return; }; counter = true; _local1 = new Timer(stren, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); _local1.start(); } function frame107(){ gotoAndPlay("swWalk"); } function frame102(){ this.isAttacking = true; } function frame104(){ this.isAttacking = false; } function frame16(){ gotoAndPlay("nwWalk"); } function frame117(){ this.isAttacking = false; } public function moveCharacter(_arg1:Mutant){ } function frame115(){ this.isAttacking = true; } private function checkHealth(){ var _local1:Timer; if (health <= 0){ isAttacking = false; if ((((this.currentLabel == "nwWalk")) || ((this.currentLabel == "nwAttack")))){ gotoAndPlay("nwHit"); } else { if ((((this.currentLabel == "neWalk")) || ((this.currentLabel == "neAttack")))){ gotoAndPlay("neHit"); } else { if ((((this.currentLabel == "swWalk")) || ((this.currentLabel == "swAttack")))){ gotoAndPlay("swHit"); } else { if ((((this.currentLabel == "seWalk")) || ((this.currentLabel == "seAttack")))){ gotoAndPlay("seHit"); }; }; }; }; achiev.incKilledMuts(); MovieClip(root).thingsKilled++; MovieClip(root)._money = (MovieClip(root)._money + 35); achiev.updateMoney(35); if (!weaponDrop){ MovieClip(root).dropItem(this); }; if (weaponDrop){ MovieClip(root).dropShotgun(this); }; _local1 = new Timer(2000, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local1.start(); aiMgr.removeAI(this); }; } private function fade(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } private function timerComplete(_arg1:TimerEvent){ counter = false; bulletHit = false; } function frame48(){ gotoAndPlay("swWalk"); } function frame78(){ this.isAttacking = false; } function frame32(){ gotoAndPlay("neWalk"); } function frame120(){ gotoAndPlay("seWalk"); } private function killMob(_arg1:TimerEvent){ removeMe(); } public function stun(_arg1:int){ var _local2:Timer; stunned = true; _local2 = new Timer(1000, _arg1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, unstun); _local2.start(); } private function unstun(_arg1:TimerEvent){ stunned = false; } public function hit(_arg1:uint){ health = (health - _arg1); } function frame131(){ stop(); } function frame142(){ stop(); } private function traceHero(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; if (health <= 0){ return (0); }; _local1 = (MovieClip(parent)._hero.x - this.x); _local2 = (MovieClip(parent)._hero.y - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } public static function updatePos(_arg1:Mutant){ var _local2:int; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Object; var _local8:int; var _local9:*; var _local10:int; if (_arg1.ifc.Pause){ _arg1.lastTime = 0; _arg1.stop(); return; }; if (_arg1.alpha < 1){ _arg1.alpha = (_arg1.alpha + 0.05); return; }; if (_arg1.lastTime == 0){ _arg1.lastTime = getTimer(); }; _arg1.checkHealth(); _local2 = (getTimer() - _arg1.lastTime); _arg1.lastTime = (_arg1.lastTime + _local2); _local3 = _arg1.traceHero(); _arg1.dx = (_arg1.speed * Math.cos((((2 * Math.PI) * _local3) / 360))); _arg1.dy = (_arg1.speed * Math.sin((((2 * Math.PI) * _local3) / 360))); if ((((((_local2 < 1)) || ((_arg1.health <= 0)))) || (_arg1.stunned))){ return; }; if ((((((((_arg1.currentLabel == "neAttack")) || ((_arg1.currentLabel == "nwAttack")))) || ((_arg1.currentLabel == "seAttack")))) || ((_arg1.currentLabel == "swAttack")))){ return; }; if ((((((_local3 < 0)) && ((_local3 > -90)))) && (!((_arg1.currentLabel == "neWalk"))))){ _arg1.gotoAndPlay("neWalk"); } else { if ((((((_local3 < -90)) && ((_local3 > -179)))) && (!((_arg1.currentLabel == "nwWalk"))))){ _arg1.gotoAndPlay("nwWalk"); } else { if ((((((_local3 < 180)) && ((_local3 > 90)))) && (!((_arg1.currentLabel == "swWalk"))))){ _arg1.gotoAndPlay("swWalk"); } else { if ((((((_local3 < 90)) && ((_local3 > 0)))) && (!((_arg1.currentLabel == "seWalk"))))){ _arg1.gotoAndPlay("seWalk"); }; }; }; }; _local4 = _arg1.inRange(MovieClip(_arg1.parent)._hero, _arg1); if ((((((_arg1.currentLabel == "neWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "neAttack"))))){ _arg1.gotoAndPlay("neAttack"); } else { if ((((((_arg1.currentLabel == "nwWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "nwAttack"))))){ _arg1.gotoAndPlay("nwAttack"); } else { if ((((((_arg1.currentLabel == "swWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "swAttack"))))){ _arg1.gotoAndPlay("swAttack"); } else { if ((((((_arg1.currentLabel == "seWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "seAttack"))))){ _arg1.gotoAndPlay("seAttack"); }; }; }; }; _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); if (_arg1.bulletHit){ if (_arg1.currentLabel == "nwWalk"){ _arg1.gotoAndPlay("nwHit"); } else { if (_arg1.currentLabel == "neWalk"){ _arg1.gotoAndPlay("neHit"); } else { if (_arg1.currentLabel == "swWalk"){ _arg1.gotoAndPlay("swHit"); } else { if (_arg1.currentLabel == "seWalk"){ _arg1.gotoAndPlay("seHit"); }; }; }; }; _arg1.dx = (_arg1.stren * Math.cos((((2 * Math.PI) * _arg1.degrees) / 360))); _arg1.dy = (_arg1.stren * Math.sin((((2 * Math.PI) * _arg1.degrees) / 360))); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _arg1.launchTimer(); }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && (((_arg1.x + _arg1.unitwidth) > _local7.leftside)))) && (((_arg1.x - _arg1.unitwidth) < _local7.rightside)))){ if ((((_arg1.y <= _local7.topside)) && ((_local5 > _local7.topside)))){ _local5 = _local7.topside; break; }; if ((((_arg1.y >= _local7.bottomside)) && ((_local5 < (_local7.bottomside + _arg1.unitheight))))){ _local5 = (_local7.bottomside + _arg1.unitheight); break; }; }; }; _local8++; }; _local10 = 0; while (_local10 < aiMgr.aiLength()) { _local9 = aiMgr.getAIEnt(_local10); if (_local9.health <= 0){ break; }; if (_arg1.inRange(_arg1, _local9) < 30){ if (((((!((_local9 == null))) && (((_arg1.x + _arg1.unitwidth) > (_local9.x - _local9.unitwidth))))) && (((_arg1.x - _arg1.unitwidth) < (_local9.x + _local9.unitwidth))))){ if ((((_arg1.y <= (_local9.y - _local9.unitheight))) && ((_local5 > (_local9.y - _local9.unitheight))))){ _local5 = (_local9.y - _local9.unitheight); break; }; }; }; _local10++; }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && ((_local5 > _local7.topside)))) && (((_local5 - _arg1.unitheight) < _local7.bottomside)))){ if (((((_arg1.x - _arg1.unitwidth) >= _local7.rightside)) && (((_local6 - _arg1.unitwidth) <= _local7.rightside)))){ _local6 = (_local7.rightside + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= _local7.leftside)) && (((_local6 + _arg1.unitwidth) >= _local7.leftside)))){ _local6 = (_local7.leftside - _arg1.unitwidth); break; }; }; }; _local8++; }; _local10 = 0; while (_local10 < aiMgr.aiLength()) { _local9 = aiMgr.getAIEnt(_local10); if (_local9.health <= 0){ break; }; if (_arg1.inRange(_arg1, _local9) < 30){ if (((((!((_local9 == null))) && ((_local5 > (_local9.y - _local9.unitheight))))) && (((_local5 - _arg1.unitheight) < _local9.y)))){ if (((((_arg1.x - _arg1.unitwidth) >= (_local9.x + _local9.unitwidth))) && (((_local6 - _arg1.unitwidth) <= (_local9.x + _local9.unitwidth))))){ _local6 = ((_local9.x + _local9.unitwidth) + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= (_local9.x - _local9.unitwidth))) && (((_local6 + _arg1.unitwidth) >= (_local9.x - _local9.unitwidth))))){ _local6 = ((_local9.x - _local9.unitwidth) - _arg1.unitwidth); break; }; }; }; _local10++; }; _arg1.x = _local6; _arg1.y = _local5; } } }//package
Section 65
//Node (Node) package { import flash.display.*; public dynamic class Node extends MovieClip { } }//package
Section 66
//Orb (Orb) package { import flash.display.*; import flash.events.*; public class Orb extends Ammo { private var speed:Number;// = 15 private var dx:Number; private var dy:Number; private var degree:Number; private var ifc:IFC; public function Orb(_arg1, _arg2:Number, _arg3:Number){ ifc = new IFC(); speed = 15; super(); degree = _arg3; this.x = (_arg1 + Math.cos((((2 * Math.PI) * _arg3) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * _arg3) / 360))); this.rotation = _arg3; AmmoType("orb"); gotoAndPlay("orb"); dx = (speed * Math.cos((((2 * Math.PI) * _arg3) / 360))); dy = (speed * Math.sin((((2 * Math.PI) * _arg3) / 360))); addEventListener(Event.ENTER_FRAME, moveBullets); } public function removeMe(){ MovieClip(root).removeBullet(this); parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, moveBullets); delete ??getglobalscope [this]; } public function getRot(){ return (degree); } private function moveBullets(_arg1:Event){ if (ifc.Pause){ return; }; this.x = (this.x + dx); this.y = (this.y + dy); if ((((this.x < 10)) || ((this.x > 1240)))){ removeMe(); } else { if ((((this.y < 10)) || ((this.y > 990)))){ removeMe(); }; }; } } }//package
Section 67
//Player (Player) package { import flash.display.*; public dynamic class Player extends MovieClip { public var gunNode:Node; public var pickup:Node; public function Player(){ addFrameScript(17, frame18, 35, frame36, 53, frame54, 71, frame72, 89, frame90, 107, frame108, 125, frame126, 143, frame144, 154, frame155, 165, frame166, 176, frame177, 187, frame188, 205, frame206, 223, frame224, 241, frame242, 259, frame260, 277, frame278, 295, frame296, 313, frame314, 331, frame332, 349, frame350, 367, frame368, 385, frame386, 403, frame404, 421, frame422, 439, frame440, 457, frame458, 475, frame476, 493, frame494, 511, frame512, 529, frame530, 547, frame548, 565, frame566, 583, frame584, 601, frame602, 619, frame620); } function frame155(){ stop(); } function frame144(){ gotoAndPlay("seWalk"); } function frame72(){ gotoAndPlay("nwWalk"); } function frame314(){ gotoAndPlay("eWalkShot"); } function frame278(){ gotoAndPlay("nWalkShot"); } function frame548(){ gotoAndPlay("nwWalkGatling"); } function frame440(){ gotoAndPlay("neWalkCross"); } function frame166(){ stop(); } function frame206(){ gotoAndPlay("sWalkShot"); } function frame386(){ gotoAndPlay("wWalkCross"); } function frame602(){ gotoAndPlay("eWalkGatling"); } function frame90(){ gotoAndPlay("nWalk"); } function frame332(){ gotoAndPlay("seWalkShot"); } function frame18(){ gotoAndPlay("sWalk"); } function frame177(){ stop(); } function frame188(){ stop(); } function frame224(){ gotoAndPlay("swWalkShot"); } function frame458(){ gotoAndPlay("eWalkCross"); } function frame108(){ gotoAndPlay("neWalk"); } function frame620(){ gotoAndPlay("seWalkGatling"); } function frame36(){ gotoAndPlay("swWalk"); } function frame584(){ gotoAndPlay("neWalkGatling"); } function frame476(){ gotoAndPlay("seWalkCross"); } function frame512(){ gotoAndPlay("swWalkGatling"); } function frame350(){ gotoAndPlay("sWalkCross"); } function frame126(){ gotoAndPlay("eWalk"); } function frame566(){ gotoAndPlay("nWalkGatling"); } function frame368(){ gotoAndPlay("swWalkCross"); } function frame296(){ gotoAndPlay("neWalkShot"); } function frame404(){ gotoAndPlay("nwWalkCross"); } function frame242(){ gotoAndPlay("wWalkShot"); } function frame494(){ gotoAndPlay("sWalkGatling"); } function frame530(){ gotoAndPlay("wWalkGatling"); } function frame54(){ gotoAndPlay("wWalk"); } function frame260(){ gotoAndPlay("nwWalkShot"); } function frame422(){ gotoAndPlay("nWalkCross"); } } }//package
Section 68
//RMutant (RMutant) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class RMutant extends MovieClip { private var gang:Array; public var health:int;// = 4 private var speed:Number; private var stars:$dazed; public var armNode:Node; private var lastTime:int; public var isAttacking:Boolean;// = false private var dx:Number;// = 1 private var dy:Number;// = 1 private var stren:uint; private var achiev:Achievments; private var stunned:Boolean;// = false public var unitwidth:Number; public var aiMgr:AIManager; private var ifc:IFC; private var fixedObjects:Array; private var timerID:uint; private var canthrow:Boolean;// = false private var weaponDrop:Boolean; private var degrees:Number; private var bulletHit:Boolean; public var Type:Class; public var unitheight:Number; private var counter:Boolean;// = false public function RMutant(_arg1, _arg2:Number, _arg3:Array, _arg4:Boolean){ Type = RMutant; ifc = new IFC(); dx = 1; dy = 1; health = 4; fixedObjects = new Array(); gang = new Array(); stars = new $dazed(); achiev = new Achievments(); stunned = false; counter = false; isAttacking = false; canthrow = false; super(); addFrameScript(15, frame16, 31, frame32, 47, frame48, 63, frame64, 75, frame76, 77, frame78, 89, frame90, 91, frame92, 103, frame104, 105, frame106, 117, frame118, 119, frame120, 130, frame131, 141, frame142, 152, frame153, 163, frame164); weaponDrop = _arg4; this.x = _arg1; this.y = _arg2; this.alpha = 0; unitwidth = (this.width / 2); unitheight = (this.height / 3); speed = randRange(20, 40); armNode.visible = false; fixedObjects = _arg3; timerID = setInterval(mayThrow, 2000); aiMgr = new AIManager(); } function frame153(){ stop(); } private function randRange(_arg1:uint, _arg2:uint){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } function frame164(){ stop(); } function frame16(){ gotoAndPlay("nwWalk"); } private function moveCharacter(_arg1:Event){ } private function fade(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } function frame32(){ gotoAndPlay("neWalk"); } private function mayThrow(){ canthrow = true; } function frame48(){ gotoAndPlay("swWalk"); } public function stun(_arg1:int){ var _local2:Timer; stunned = true; _local2 = new Timer(1000, _arg1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, unstun); _local2.start(); } private function killMob(_arg1:TimerEvent){ removeMe(); } private function unstun(_arg1:TimerEvent){ stunned = false; } private function traceHero(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; if (health <= 0){ return (0); }; _local1 = (MovieClip(parent)._hero.x - this.x); _local2 = (MovieClip(parent)._hero.y - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } private function fadeMob(_arg1:TimerEvent){ } function frame64(){ gotoAndPlay("seWalk"); } public function updateList(_arg1:Array){ } function frame76(){ throwArm(); } function frame78(){ gotoAndPlay("nwWalk"); } private function inRange(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = Math.abs((_arg1.x - _arg2.x)); _local4 = Math.abs((((_arg1.height / 2) + _arg1.y) - ((_arg2.height / 2) + _arg2.y))); _local5 = (Math.sqrt(_local3) + Math.sqrt(_local4)); return (_local5); } public function pushBack(_arg1:Number, _arg2:uint){ bulletHit = true; degrees = _arg1; stren = _arg2; } public function removeMe(){ clearInterval(timerID); parent.removeChild(this); delete ??getglobalscope [this]; } function frame90(){ throwArm(); } function frame92(){ gotoAndPlay("neWalk"); } private function launchTimer(){ var _local1:Timer; if (counter){ return; }; counter = true; _local1 = new Timer(stren, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); _local1.start(); } function frame106(){ gotoAndPlay("swWalk"); } function frame104(){ throwArm(); } private function checkHealth(){ var _local1:Timer; if (health <= 0){ isAttacking = false; removeEventListener(Event.ENTER_FRAME, moveCharacter); if ((((this.currentLabel == "nwWalk")) || ((this.currentLabel == "nwAttack")))){ gotoAndPlay("nwHit"); } else { if ((((this.currentLabel == "neWalk")) || ((this.currentLabel == "neAttack")))){ gotoAndPlay("neHit"); } else { if ((((this.currentLabel == "swWalk")) || ((this.currentLabel == "swAttack")))){ gotoAndPlay("swHit"); } else { if ((((this.currentLabel == "seWalk")) || ((this.currentLabel == "seAttack")))){ gotoAndPlay("seHit"); }; }; }; }; achiev.incKilledMuts(); MovieClip(root).thingsKilled++; MovieClip(root)._money = (MovieClip(root)._money + 35); aiMgr.removeAI(this); achiev.updateMoney(35); MovieClip(root).dropItem(this); _local1 = new Timer(2000, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local1.start(); }; } function frame118(){ throwArm(); } public function hit(_arg1:uint){ health = (health - _arg1); } private function throwArm(){ var _local1:Arm; if (canthrow){ _local1 = new Arm((this.x + armNode.x), (this.y + armNode.y), traceHero()); MovieClip(root).bullets.push(_local1); MovieClip(root).dasBar.addChildAt(_local1, (MovieClip(root).dasBar.numChildren - 1)); canthrow = false; }; } private function timerComplete(_arg1:TimerEvent){ counter = false; bulletHit = false; } function frame120(){ gotoAndPlay("seWalk"); } function frame131(){ stop(); } function frame142(){ stop(); } public static function updatePos(_arg1:RMutant){ var _local2:int; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Object; var _local8:int; var _local9:*; var _local10:int; if (_arg1.ifc.Pause){ _arg1.lastTime = 0; _arg1.stop(); return; }; if (_arg1.alpha < 1){ _arg1.alpha = (_arg1.alpha + 0.05); return; }; if (_arg1.lastTime == 0){ _arg1.lastTime = getTimer(); }; _arg1.checkHealth(); _local2 = (getTimer() - _arg1.lastTime); _arg1.lastTime = (_arg1.lastTime + _local2); _local3 = _arg1.traceHero(); _arg1.dx = (_arg1.speed * Math.cos((((2 * Math.PI) * _local3) / 360))); _arg1.dy = (_arg1.speed * Math.sin((((2 * Math.PI) * _local3) / 360))); if ((((((_local2 < 1)) || ((_arg1.health <= 0)))) || (_arg1.stunned))){ return; }; if ((((((((_arg1.currentLabel == "neAttack")) || ((_arg1.currentLabel == "nwAttack")))) || ((_arg1.currentLabel == "seAttack")))) || ((_arg1.currentLabel == "swAttack")))){ return; }; if ((((((_local3 < 0)) && ((_local3 > -90)))) && (!((_arg1.currentLabel == "neWalk"))))){ _arg1.gotoAndPlay("neWalk"); } else { if ((((((_local3 < -90)) && ((_local3 > -179)))) && (!((_arg1.currentLabel == "nwWalk"))))){ _arg1.gotoAndPlay("nwWalk"); } else { if ((((((_local3 < 180)) && ((_local3 > 90)))) && (!((_arg1.currentLabel == "swWalk"))))){ _arg1.gotoAndPlay("swWalk"); } else { if ((((((_local3 < 90)) && ((_local3 > 0)))) && (!((_arg1.currentLabel == "seWalk"))))){ _arg1.gotoAndPlay("seWalk"); }; }; }; }; _local4 = _arg1.inRange(MovieClip(_arg1.parent)._hero, _arg1); if ((((((((_arg1.currentLabel == "neWalk")) && ((_local4 <= 20)))) && (!((_arg1.currentLabel == "neAttack"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("neAttack"); } else { if ((((((((_arg1.currentLabel == "nwWalk")) && ((_local4 <= 20)))) && (!((_arg1.currentLabel == "nwAttack"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("nwAttack"); } else { if ((((((((_arg1.currentLabel == "swWalk")) && ((_local4 <= 20)))) && (!((_arg1.currentLabel == "swAttack"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("swAttack"); } else { if ((((((((_arg1.currentLabel == "seWalk")) && ((_local4 <= 20)))) && (!((_arg1.currentLabel == "seAttack"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("seAttack"); }; }; }; }; _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); if (_arg1.bulletHit){ if (_arg1.currentLabel == "nwWalk"){ _arg1.gotoAndPlay("nwHit"); } else { if (_arg1.currentLabel == "neWalk"){ _arg1.gotoAndPlay("neHit"); } else { if (_arg1.currentLabel == "swWalk"){ _arg1.gotoAndPlay("swHit"); } else { if (_arg1.currentLabel == "seWalk"){ _arg1.gotoAndPlay("seHit"); }; }; }; }; _arg1.dx = (_arg1.stren * Math.cos((((2 * Math.PI) * _arg1.degrees) / 360))); _arg1.dy = (_arg1.stren * Math.sin((((2 * Math.PI) * _arg1.degrees) / 360))); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _arg1.launchTimer(); }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && (((_arg1.x + _arg1.unitwidth) > _local7.leftside)))) && (((_arg1.x - _arg1.unitwidth) < _local7.rightside)))){ if ((((_arg1.y <= _local7.topside)) && ((_local5 > _local7.topside)))){ _local5 = _local7.topside; break; }; if ((((_arg1.y >= _local7.bottomside)) && ((_local5 < (_local7.bottomside + _arg1.unitheight))))){ _local5 = (_local7.bottomside + _arg1.unitheight); break; }; }; }; _local8++; }; _local10 = 0; while (_local10 < _arg1.aiMgr.aiLength()) { _local9 = _arg1.aiMgr.getAIEnt(_local10); if (_local9.health <= 0){ break; }; if (_arg1.inRange(_arg1, _local9) < 30){ if (((((!((_local9 == null))) && (((_arg1.x + _arg1.unitwidth) > (_local9.x - _local9.unitwidth))))) && (((_arg1.x - _arg1.unitwidth) < (_local9.x + _local9.unitwidth))))){ if ((((_arg1.y <= (_local9.y - _local9.unitheight))) && ((_local5 > (_local9.y - _local9.unitheight))))){ _local5 = (_local9.y - _local9.unitheight); break; }; }; }; _local10++; }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && ((_local5 > _local7.topside)))) && (((_local5 - _arg1.unitheight) < _local7.bottomside)))){ if (((((_arg1.x - _arg1.unitwidth) >= _local7.rightside)) && (((_local6 - _arg1.unitwidth) <= _local7.rightside)))){ _local6 = (_local7.rightside + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= _local7.leftside)) && (((_local6 + _arg1.unitwidth) >= _local7.leftside)))){ _local6 = (_local7.leftside - _arg1.unitwidth); break; }; }; }; _local8++; }; _local10 = 0; while (_local10 < _arg1.aiMgr.aiLength()) { _local9 = _arg1.aiMgr.getAIEnt(_local10); if (_local9.health <= 0){ break; }; if (_arg1.inRange(_arg1, _local9) < 30){ if (((((!((_local9 == null))) && ((_local5 > (_local9.y - _local9.unitheight))))) && (((_local5 - _arg1.unitheight) < _local9.y)))){ if (((((_arg1.x - _arg1.unitwidth) >= (_local9.x + _local9.unitwidth))) && (((_local6 - _arg1.unitwidth) <= (_local9.x + _local9.unitwidth))))){ _local6 = ((_local9.x + _local9.unitwidth) + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= (_local9.x - _local9.unitwidth))) && (((_local6 + _arg1.unitwidth) >= (_local9.x - _local9.unitwidth))))){ _local6 = ((_local9.x - _local9.unitwidth) - _arg1.unitwidth); break; }; }; }; _local10++; }; _arg1.x = _local6; _arg1.y = _local5; } } }//package
Section 69
//Round (Round) package { import flash.display.*; import flash.events.*; public class Round extends Ammo { private var speed:Number;// = 30 private var dx:Number; private var dy:Number; private var degree:Number; private var ifc:IFC; public function Round(_arg1, _arg2:Number, _arg3:Number){ ifc = new IFC(); speed = 30; super(); degree = _arg3; this.x = (_arg1 + Math.cos((((2 * Math.PI) * _arg3) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * _arg3) / 360))); this.rotation = _arg3; AmmoType("round"); dx = (speed * Math.cos((((2 * Math.PI) * _arg3) / 360))); dy = (speed * Math.sin((((2 * Math.PI) * _arg3) / 360))); addEventListener(Event.ENTER_FRAME, moveBullets); } public function removeMe(){ MovieClip(root).removeRound(this); parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, moveBullets); delete ??getglobalscope [this]; } public function getRot(){ return (degree); } private function moveBullets(_arg1:Event){ if (ifc.Pause){ return; }; this.x = (this.x + dx); this.y = (this.y + dy); if ((((this.x < 10)) || ((this.x > 1240)))){ removeMe(); } else { if ((((this.y < 10)) || ((this.y > 990)))){ removeMe(); }; }; } } }//package
Section 70
//sfx_Achievment (sfx_Achievment) package { import flash.media.*; public dynamic class sfx_Achievment extends Sound { } }//package
Section 71
//sfx_Arrow (sfx_Arrow) package { import flash.media.*; public dynamic class sfx_Arrow extends Sound { } }//package
Section 72
//sfx_Chime (sfx_Chime) package { import flash.media.*; public dynamic class sfx_Chime extends Sound { } }//package
Section 73
//sfx_crossbowTwang (sfx_crossbowTwang) package { import flash.media.*; public dynamic class sfx_crossbowTwang extends Sound { } }//package
Section 74
//sfx_GameOver (sfx_GameOver) package { import flash.media.*; public dynamic class sfx_GameOver extends Sound { } }//package
Section 75
//sfx_Hit1 (sfx_Hit1) package { import flash.media.*; public dynamic class sfx_Hit1 extends Sound { } }//package
Section 76
//sfx_Hit2 (sfx_Hit2) package { import flash.media.*; public dynamic class sfx_Hit2 extends Sound { } }//package
Section 77
//sfx_pHit (sfx_pHit) package { import flash.media.*; public dynamic class sfx_pHit extends Sound { } }//package
Section 78
//sfx_PickUp (sfx_PickUp) package { import flash.media.*; public dynamic class sfx_PickUp extends Sound { } }//package
Section 79
//sfx_PistolClick (sfx_PistolClick) package { import flash.media.*; public dynamic class sfx_PistolClick extends Sound { } }//package
Section 80
//sfx_PistolShot (sfx_PistolShot) package { import flash.media.*; public dynamic class sfx_PistolShot extends Sound { } }//package
Section 81
//sfx_Pulse (sfx_Pulse) package { import flash.media.*; public dynamic class sfx_Pulse extends Sound { } }//package
Section 82
//sfx_ShotgunShot (sfx_ShotgunShot) package { import flash.media.*; public dynamic class sfx_ShotgunShot extends Sound { } }//package
Section 83
//Shell (Shell) package { import flash.display.*; import flash.events.*; public class Shell extends Ammo { private var life:uint;// = 0 private var speed:Number;// = 30 private var maxLife:uint;// = 4 private var dx:Number; private var dy:Number; private var degree:Number; public function Shell(_arg1, _arg2:Number, _arg3:Number){ life = 0; maxLife = 4; speed = 30; super(); degree = _arg3; this.x = (_arg1 + Math.cos((((2 * Math.PI) * _arg3) / 360))); this.y = (_arg2 + Math.sin((((2 * Math.PI) * _arg3) / 360))); this.rotation = _arg3; AmmoType("shell"); dx = (speed * Math.cos((((2 * Math.PI) * _arg3) / 360))); dy = (speed * Math.sin((((2 * Math.PI) * _arg3) / 360))); addEventListener(Event.ENTER_FRAME, moveBullets); } public function removeMe(){ MovieClip(root).removeShell(this); parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, moveBullets); delete ??getglobalscope [this]; } public function getRot(){ return (degree); } private function moveBullets(_arg1:Event){ this.x = (this.x + dx); this.y = (this.y + dy); if (life == maxLife){ removeMe(); }; life++; } } }//package
Section 84
//Smash (Smash) package { import flash.media.*; public dynamic class Smash extends Sound { } }//package
Section 85
//Table (Table) package { import flash.display.*; public dynamic class Table extends MovieClip { } }//package
Section 86
//UI_Achievment (UI_Achievment) package { import flash.display.*; public dynamic class UI_Achievment extends MovieClip { } }//package
Section 87
//Werewolf (Werewolf) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class Werewolf extends MovieClip { private var gang:Array; public var health:int;// = 20 private var speed:Number; private var stars:$dazed; private var lastTime:int; public var isAttacking;// = false private var dx:Number;// = 1 private var dy:Number;// = 1 private var stren:uint; private var achiev:Achievments; private var stunned:Boolean;// = false public var unitwidth:Number; private var aiMgr:AIManager; private var ifc:IFC; private var fixedObjects:Array; private var weaponDrop:Boolean; private var degrees:Number; private var bulletHit:Boolean; public var Type:Class; public var unitheight:Number; private var counter:Boolean;// = false public function Werewolf(_arg1, _arg2:Number, _arg3:Array, _arg4:Boolean){ Type = Werewolf; ifc = new IFC(); dx = 1; dy = 1; health = 20; fixedObjects = new Array(); gang = new Array(); stars = new $dazed(); achiev = new Achievments(); stunned = false; counter = false; isAttacking = false; super(); addFrameScript(19, frame20, 39, frame40, 59, frame60, 79, frame80, 80, frame81, 85, frame86, 87, frame88, 89, frame90, 95, frame96, 97, frame98, 99, frame100, 105, frame106, 107, frame108, 109, frame110, 115, frame116, 117, frame118, 119, frame120, 130, frame131, 141, frame142, 152, frame153, 163, frame164); weaponDrop = _arg4; this.x = _arg1; this.y = _arg2; this.alpha = 0; speed = randRange(50, 70); fixedObjects = _arg3; unitwidth = (this.width / 2); unitheight = (this.height / 3); aiMgr = new AIManager(); } function frame153(){ stop(); } private function randRange(_arg1:uint, _arg2:uint){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } function frame164(){ stop(); } private function moveCharacter(_arg1:Event){ } function frame20(){ gotoAndPlay("swWalk"); } private function fade(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } function frame40(){ gotoAndPlay("seWalk"); } public function stun(_arg1:int){ var _local2:Timer; stunned = true; _local2 = new Timer(1000, _arg1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, unstun); _local2.start(); } private function killMob(_arg1:TimerEvent){ removeMe(); } private function unstun(_arg1:TimerEvent){ stunned = false; } private function traceHero(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; if (health <= 0){ return (0); }; _local1 = (MovieClip(parent)._hero.x - this.x); _local2 = (MovieClip(parent)._hero.y - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } private function fadeMob(_arg1:TimerEvent){ var _local2:Timer; _local2 = new Timer(100, 10); _local2.addEventListener(TimerEvent.TIMER, fade); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local2.start(); } function frame60(){ gotoAndPlay("nwWalk"); } public function updateList(_arg1:Array){ } function frame80(){ gotoAndPlay("neWalk"); } function frame81(){ this.isAttacking = false; } private function inRange(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = Math.abs((_arg1.x - _arg2.x)); _local4 = Math.abs((((_arg1.height / 2) + _arg1.y) - ((_arg2.height / 2) + _arg2.y))); _local5 = (Math.sqrt(_local3) + Math.sqrt(_local4)); return (_local5); } function frame86(){ this.isAttacking = true; } public function pushBack(_arg1:Number, _arg2:uint){ bulletHit = true; degrees = _arg1; stren = _arg2; } public function removeMe(){ parent.removeChild(this); delete ??getglobalscope [this]; } function frame90(){ gotoAndPlay("nwWalk"); } function frame88(){ this.isAttacking = false; } function frame98(){ this.isAttacking = false; } private function launchTimer(){ var _local1:Timer; if (counter){ return; }; counter = true; _local1 = new Timer(stren, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); _local1.start(); } function frame96(){ this.isAttacking = true; } function frame100(){ gotoAndPlay("neWalk"); } function frame106(){ this.isAttacking = true; } function frame108(){ this.isAttacking = false; } function frame110(){ gotoAndPlay("swWalk"); } function frame116(){ this.isAttacking = true; } function frame118(){ this.isAttacking = false; } public function hit(_arg1:uint){ health = (health - _arg1); } private function checkHealth(){ var _local1:Timer; if (health <= 0){ isAttacking = false; removeEventListener(Event.ENTER_FRAME, moveCharacter); if ((((this.currentLabel == "nwWalk")) || ((this.currentLabel == "nwAttack")))){ gotoAndPlay("nwHit"); } else { if ((((this.currentLabel == "neWalk")) || ((this.currentLabel == "neAttack")))){ gotoAndPlay("neHit"); } else { if ((((this.currentLabel == "swWalk")) || ((this.currentLabel == "swAttack")))){ gotoAndPlay("swHit"); } else { if ((((this.currentLabel == "seWalk")) || ((this.currentLabel == "seAttack")))){ gotoAndPlay("seHit"); }; }; }; }; achiev.incKilledWolves(); MovieClip(root).thingsKilled++; MovieClip(root)._money = (MovieClip(root)._money + 750); achiev.updateMoney(750); if (!weaponDrop){ MovieClip(root).dropItem(this); }; if (weaponDrop){ MovieClip(root).dropCrossbow(this); }; aiMgr.removeAI(this); _local1 = new Timer(2000, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local1.start(); }; } private function timerComplete(_arg1:TimerEvent){ counter = false; bulletHit = false; } function frame120(){ gotoAndPlay("seWalk"); } function frame131(){ stop(); } function frame142(){ stop(); } public static function updatePos(_arg1:Werewolf){ var _local2:int; var _local3:*; var _local4:Number; var _local5:*; var _local6:*; var _local7:Object; var _local8:int; var _local9:*; var _local10:int; if (_arg1.ifc.Pause){ _arg1.lastTime = 0; _arg1.stop(); return; }; if (_arg1.alpha < 1){ _arg1.alpha = (_arg1.alpha + 0.05); return; }; if (_arg1.lastTime == 0){ _arg1.lastTime = getTimer(); }; _arg1.checkHealth(); _local2 = (getTimer() - _arg1.lastTime); _arg1.lastTime = (_arg1.lastTime + _local2); _local3 = _arg1.traceHero(); _arg1.dx = (_arg1.speed * Math.cos((((2 * Math.PI) * _local3) / 360))); _arg1.dy = (_arg1.speed * Math.sin((((2 * Math.PI) * _local3) / 360))); if ((((((_local2 < 1)) || ((_arg1.health <= 0)))) || (_arg1.stunned))){ return; }; if ((((((((_arg1.currentLabel == "neAttack")) || ((_arg1.currentLabel == "nwAttack")))) || ((_arg1.currentLabel == "seAttack")))) || ((_arg1.currentLabel == "swAttack")))){ return; }; if ((((((_local3 < 0)) && ((_local3 > -90)))) && (!((_arg1.currentLabel == "neWalk"))))){ _arg1.gotoAndPlay("neWalk"); } else { if ((((((_local3 < -90)) && ((_local3 > -179)))) && (!((_arg1.currentLabel == "nwWalk"))))){ _arg1.gotoAndPlay("nwWalk"); } else { if ((((((_local3 < 180)) && ((_local3 > 90)))) && (!((_arg1.currentLabel == "swWalk"))))){ _arg1.gotoAndPlay("swWalk"); } else { if ((((((_local3 < 90)) && ((_arg1.traceHero() > 0)))) && (!((_arg1.currentLabel == "seWalk"))))){ _arg1.gotoAndPlay("seWalk"); }; }; }; }; _local4 = _arg1.inRange(MovieClip(_arg1.parent)._hero, _arg1); if ((((((_arg1.currentLabel == "neWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "neAttack"))))){ _arg1.gotoAndPlay("neAttack"); } else { if ((((((_arg1.currentLabel == "nwWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "nwAttack"))))){ _arg1.gotoAndPlay("nwAttack"); } else { if ((((((_arg1.currentLabel == "swWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "swAttack"))))){ _arg1.gotoAndPlay("swAttack"); } else { if ((((((_arg1.currentLabel == "seWalk")) && ((_local4 <= 10)))) && (!((_arg1.currentLabel == "seAttack"))))){ _arg1.gotoAndPlay("seAttack"); }; }; }; }; _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); if (_arg1.bulletHit){ if (_arg1.currentLabel == "nwWalk"){ _arg1.gotoAndPlay("nwHit"); } else { if (_arg1.currentLabel == "neWalk"){ _arg1.gotoAndPlay("neHit"); } else { if (_arg1.currentLabel == "swWalk"){ _arg1.gotoAndPlay("swHit"); } else { if (_arg1.currentLabel == "seWalk"){ _arg1.gotoAndPlay("seHit"); }; }; }; }; _arg1.dx = (_arg1.stren * Math.cos((((2 * Math.PI) * _arg1.degrees) / 360))); _arg1.dy = (_arg1.stren * Math.sin((((2 * Math.PI) * _arg1.degrees) / 360))); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _arg1.launchTimer(); }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && (((_arg1.x + _arg1.unitwidth) > _local7.leftside)))) && (((_arg1.x - _arg1.unitwidth) < _local7.rightside)))){ if ((((_arg1.y <= _local7.topside)) && ((_local5 > _local7.topside)))){ _local5 = _local7.topside; break; }; if ((((_arg1.y >= _local7.bottomside)) && ((_local5 < (_local7.bottomside + _arg1.unitheight))))){ _local5 = (_local7.bottomside + _arg1.unitheight); break; }; }; }; _local8++; }; _local10 = 0; while (_local10 < _arg1.aiMgr.aiLength()) { _local9 = _arg1.aiMgr.getAIEnt(_local10); if (_local9.health <= 0){ break; }; if (_arg1.inRange(_arg1, _local9) < 30){ if (((((!((_local9 == null))) && (((_arg1.x + _arg1.unitwidth) > (_local9.x - _local9.unitwidth))))) && (((_arg1.x - _arg1.unitwidth) < (_local9.x + _local9.unitwidth))))){ if ((((_arg1.y <= (_local9.y - _local9.unitheight))) && ((_local5 > (_local9.y - _local9.unitheight))))){ _local5 = (_local9.y - _local9.unitheight); break; }; }; }; _local10++; }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && ((_local5 > _local7.topside)))) && (((_local5 - _arg1.unitheight) < _local7.bottomside)))){ if (((((_arg1.x - _arg1.unitwidth) >= _local7.rightside)) && (((_local6 - _arg1.unitwidth) <= _local7.rightside)))){ _local6 = (_local7.rightside + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= _local7.leftside)) && (((_local6 + _arg1.unitwidth) >= _local7.leftside)))){ _local6 = (_local7.leftside - _arg1.unitwidth); break; }; }; }; _local8++; }; _local10 = 0; while (_local10 < _arg1.aiMgr.aiLength()) { _local9 = _arg1.aiMgr.getAIEnt(_local10); if (_local9.health <= 0){ break; }; if (_arg1.inRange(_arg1, _local9) < 30){ if (((((!((_local9 == null))) && ((_local5 > (_local9.y - _local9.unitheight))))) && (((_local5 - _arg1.unitheight) < _local9.y)))){ if (((((_arg1.x - _arg1.unitwidth) >= (_local9.x + _local9.unitwidth))) && (((_local6 - _arg1.unitwidth) <= (_local9.x + _local9.unitwidth))))){ _local6 = ((_local9.x + _local9.unitwidth) + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= (_local9.x - _local9.unitwidth))) && (((_local6 + _arg1.unitwidth) >= (_local9.x - _local9.unitwidth))))){ _local6 = ((_local9.x - _local9.unitwidth) - _arg1.unitwidth); break; }; }; }; _local10++; }; _arg1.x = _local6; _arg1.y = _local5; } } }//package
Section 88
//Witch (Witch) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class Witch extends MovieClip { public var health:int;// = 40 private var speed:uint;// = 50 private var lastTime:int; public var isAttacking;// = false private var achiev:Achievments; private var dy:Number;// = 1 private var stren:uint; private var dx:Number;// = 1 private var stunned:Boolean;// = false public var unitwidth:Number;// = 5 private var aiMgr:AIManager; private var ifc:IFC; private var fixedObjects:Array; private var canthrow:Boolean;// = false private var weaponDrop:Boolean; private var degrees:Number; private var timerID:uint; public var bulletHit:Boolean;// = false public var Type:Class; public var orbNode:Node; public var unitheight:Number;// = 5 private var counter:Boolean;// = false public function Witch(_arg1:int, _arg2:int, _arg3:Array, _arg4:Boolean){ Type = Witch; achiev = new Achievments(); dx = 1; dy = 1; speed = 50; health = 40; ifc = new IFC(); isAttacking = false; canthrow = false; unitwidth = 5; unitheight = 5; stunned = false; counter = false; bulletHit = false; super(); addFrameScript(16, frame17, 33, frame34, 50, frame51, 67, frame68, 68, frame69, 88, frame89, 104, frame105, 105, frame106, 125, frame126, 141, frame142, 142, frame143, 162, frame163, 178, frame179, 179, frame180, 199, frame200, 215, frame216, 233, frame234, 240, frame241, 258, frame259, 265, frame266, 283, frame284, 290, frame291, 308, frame309, 315, frame316, 347, frame348, 379, frame380, 412, frame413, 445, frame446); weaponDrop = _arg4; this.x = _arg1; this.y = _arg2; orbNode.visible = false; this.alpha = 0; fixedObjects = _arg3; timerID = setInterval(mayThrow, 4000); aiMgr = new AIManager(); unitwidth = (this.width / 2); unitheight = (this.height / 3); } private function randRange(_arg1:uint, _arg2:uint){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } function frame163(){ isAttacking = true; } function frame284(){ fireOrb(); } function frame291(){ gotoAndPlay("neWalk"); } function frame179(){ isAttacking = false; gotoAndPlay("neWalk"); } function frame17(){ gotoAndPlay("swWalk"); } function frame180(){ isAttacking = false; } private function moveCharacter(_arg1:Event){ } private function fade(_arg1:TimerEvent){ this.alpha = (this.alpha - 0.1); } private function mayThrow(){ canthrow = true; } function frame34(){ gotoAndPlay("seWalk"); } private function fireOrb(){ var _local1:Orb; if (canthrow){ _local1 = new Orb((this.x + orbNode.x), (this.y + orbNode.y), traceOffsets()); MovieClip(root).bullets.push(_local1); MovieClip(root).dasBar.addChildAt(_local1, (MovieClip(root).dasBar.numChildren - 1)); canthrow = false; }; } private function killMob(_arg1:TimerEvent){ removeMe(); } private function traceHero(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; if (health <= 0){ return (0); }; _local1 = (MovieClip(parent)._hero.x - this.x); _local2 = (MovieClip(parent)._hero.y - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } function frame51(){ gotoAndPlay("neWalk"); } private function fadeMob(_arg1:TimerEvent){ var _local2:Timer; _local2 = new Timer(100, 10); _local2.addEventListener(TimerEvent.TIMER, fade); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local2.start(); } function frame68(){ gotoAndPlay("nwWalk"); } function frame69(){ isAttacking = false; } function frame309(){ fireOrb(); } function frame316(){ gotoAndPlay("nwWalk"); } public function updateList(_arg1:Array){ } function frame446(){ stop(); } function frame200(){ isAttacking = true; } public function pushBack(_arg1:Number, _arg2:uint){ bulletHit = true; degrees = _arg1; stren = _arg2; } function frame89(){ isAttacking = true; } private function inRange(_arg1:Object, _arg2:Object){ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = Math.abs((_arg1.x - _arg2.x)); _local4 = Math.abs((_arg1.y - _arg2.y)); _local5 = (Math.sqrt(_local3) + Math.sqrt(_local4)); return (_local5); } public function removeMe(){ clearInterval(timerID); parent.removeChild(this); delete ??getglobalscope [this]; } private function traceOffsets(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; if (health <= 0){ return (0); }; _local1 = (MovieClip(parent)._hero.x - (this.x + orbNode.x)); _local2 = (MovieClip(parent)._hero.y - (this.y + orbNode.y)); _local3 = Math.atan2(_local2, _local1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } function frame413(){ stop(); } private function launchTimer(){ var _local1:Timer; if (counter){ return; }; counter = true; _local1 = new Timer(stren, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete); _local1.start(); } function frame216(){ isAttacking = false; gotoAndPlay("nwWalk"); } function frame105(){ isAttacking = false; gotoAndPlay("swWalk"); } function frame106(){ isAttacking = false; } function frame348(){ stop(); } private function checkHealth(){ var _local1:Timer; if (health <= 0){ isAttacking = false; removeEventListener(Event.ENTER_FRAME, moveCharacter); if ((((((this.currentLabel == "nwWalk")) || ((this.currentLabel == "nwAttack")))) || ((this.currentLabel == "nwRanged")))){ gotoAndPlay("nwHit"); } else { if ((((((this.currentLabel == "neWalk")) || ((this.currentLabel == "neAttack")))) || ((this.currentLabel == "nwRanged")))){ gotoAndPlay("neHit"); } else { if ((((((this.currentLabel == "swWalk")) || ((this.currentLabel == "swAttack")))) || ((this.currentLabel == "nwRanged")))){ gotoAndPlay("swHit"); } else { if ((((((this.currentLabel == "seWalk")) || ((this.currentLabel == "seAttack")))) || ((this.currentLabel == "nwRanged")))){ gotoAndPlay("seHit"); }; }; }; }; achiev.incKilledWitches(); MovieClip(root).thingsKilled++; MovieClip(root)._money = (MovieClip(root)._money + 5000); achiev.updateMoney(5000); if (!weaponDrop){ MovieClip(root).dropItem(this); }; if (weaponDrop){ MovieClip(root).dropGatling(this); }; aiMgr.removeAI(this); _local1 = new Timer(7000, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, killMob); _local1.start(); }; } function frame234(){ fireOrb(); } public function hit(_arg1:uint){ health = (health - _arg1); } private function timerComplete(_arg1:TimerEvent){ counter = false; bulletHit = false; } function frame241(){ gotoAndPlay("swWalk"); } function frame126(){ isAttacking = true; } function frame259(){ fireOrb(); } function frame380(){ stop(); } function frame142(){ isAttacking = false; gotoAndPlay("seWalk"); } function frame143(){ isAttacking = false; } function frame266(){ gotoAndPlay("seWalk"); } public static function updatePos(_arg1:Witch){ var _local2:int; var _local3:Number; var _local4:*; var _local5:*; var _local6:*; var _local7:Object; var _local8:int; if (_arg1.ifc.Pause){ _arg1.lastTime = 0; _arg1.stop(); return; }; if (_arg1.alpha < 1){ _arg1.alpha = (_arg1.alpha + 0.05); return; }; if (_arg1.lastTime == 0){ _arg1.lastTime = getTimer(); }; _arg1.checkHealth(); _local2 = (getTimer() - _arg1.lastTime); _arg1.lastTime = (_arg1.lastTime + _local2); _local3 = _arg1.traceHero(); _arg1.dx = (_arg1.speed * Math.cos((((2 * Math.PI) * _local3) / 360))); _arg1.dy = (_arg1.speed * Math.sin((((2 * Math.PI) * _local3) / 360))); if ((((_local2 < 1)) || ((_arg1.health <= 0)))){ return; }; if ((((((((((((((((_arg1.currentLabel == "neAttack")) || ((_arg1.currentLabel == "nwAttack")))) || ((_arg1.currentLabel == "seAttack")))) || ((_arg1.currentLabel == "swAttack")))) || ((_arg1.currentLabel == "neRanged")))) || ((_arg1.currentLabel == "nwRanged")))) || ((_arg1.currentLabel == "seRanged")))) || ((_arg1.currentLabel == "swRanged")))){ return; }; if ((((((_local3 < 0)) && ((_local3 > -90)))) && (!((_arg1.currentLabel == "neWalk"))))){ _arg1.gotoAndPlay("neWalk"); } else { if ((((((_local3 < -90)) && ((_local3 > -179)))) && (!((_arg1.currentLabel == "nwWalk"))))){ _arg1.gotoAndPlay("nwWalk"); } else { if ((((((_local3 < 180)) && ((_local3 > 90)))) && (!((_arg1.currentLabel == "swWalk"))))){ _arg1.gotoAndPlay("swWalk"); } else { if ((((((_local3 < 90)) && ((_local3 > 0)))) && (!((_arg1.currentLabel == "seWalk"))))){ _arg1.gotoAndPlay("seWalk"); }; }; }; }; _local4 = _arg1.inRange(MovieClip(_arg1.parent)._hero, _arg1); if ((((((_arg1.currentLabel == "neWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "neAttack"))))){ _arg1.gotoAndPlay("neAttack"); } else { if ((((((_arg1.currentLabel == "nwWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "nwAttack"))))){ _arg1.gotoAndPlay("nwAttack"); } else { if ((((((_arg1.currentLabel == "swWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "swAttack"))))){ _arg1.gotoAndPlay("swAttack"); } else { if ((((((_arg1.currentLabel == "seWalk")) && ((_local4 <= 12)))) && (!((_arg1.currentLabel == "seAttack"))))){ _arg1.gotoAndPlay("seAttack"); }; }; }; }; if ((((((((_arg1.currentLabel == "neWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "neRanged"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("neRanged"); } else { if ((((((((_arg1.currentLabel == "nwWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "nwRanged"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("nwRanged"); } else { if ((((((((_arg1.currentLabel == "swWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "swRanged"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("swRanged"); } else { if ((((((((_arg1.currentLabel == "seWalk")) && ((((_local4 >= 12)) && ((_local4 >= 20)))))) && (!((_arg1.currentLabel == "seRanged"))))) && (_arg1.canthrow))){ _arg1.gotoAndPlay("seRanged"); }; }; }; }; _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); if (_arg1.bulletHit){ if (_arg1.currentLabel == "nwWalk"){ _arg1.gotoAndPlay("nwHit"); } else { if (_arg1.currentLabel == "neWalk"){ _arg1.gotoAndPlay("neHit"); } else { if (_arg1.currentLabel == "swWalk"){ _arg1.gotoAndPlay("swHit"); } else { if (_arg1.currentLabel == "seWalk"){ _arg1.gotoAndPlay("seHit"); }; }; }; }; _arg1.dx = (_arg1.stren * Math.cos((((2 * Math.PI) * _arg1.degrees) / 360))); _arg1.dy = (_arg1.stren * Math.sin((((2 * Math.PI) * _arg1.degrees) / 360))); _local6 = (_arg1.x + ((_arg1.dx * _local2) / 1000)); _local5 = (_arg1.y + ((_arg1.dy * _local2) / 1000)); _arg1.launchTimer(); }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && (((_arg1.x + _arg1.unitwidth) > _local7.leftside)))) && (((_arg1.x - _arg1.unitwidth) < _local7.rightside)))){ if ((((_arg1.y <= _local7.topside)) && ((_local5 > _local7.topside)))){ _local5 = _local7.topside; break; }; if ((((_arg1.y >= _local7.bottomside)) && ((_local5 < (_local7.bottomside + _arg1.unitheight))))){ _local5 = (_local7.bottomside + _arg1.unitheight); break; }; }; }; _local8++; }; _local8 = 0; while (_local8 < _arg1.fixedObjects.length) { _local7 = _arg1.fixedObjects[_local8]; if (_arg1.inRange(_arg1, _local7.mc) < 30){ if ((((((_local7.type == "Block")) && ((_local5 > _local7.topside)))) && (((_local5 - _arg1.unitheight) < _local7.bottomside)))){ if (((((_arg1.x - _arg1.unitwidth) >= _local7.rightside)) && (((_local6 - _arg1.unitwidth) <= _local7.rightside)))){ _local6 = (_local7.rightside + _arg1.unitwidth); break; }; if (((((_arg1.x + _arg1.unitwidth) <= _local7.leftside)) && (((_local6 + _arg1.unitwidth) >= _local7.leftside)))){ _local6 = (_local7.leftside - _arg1.unitwidth); break; }; }; }; _local8++; }; _arg1.x = _local6; _arg1.y = _local5; } } }//package

Library Items

Symbol 1 Sound {sfx_Pulse}Used by:Timeline
Symbol 2 Sound {Smash}Used by:Timeline
Symbol 3 MovieClip {Barrel}
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip {CustomCursor}Uses:4Used by:Timeline
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Symbol 7 GraphicUsed by:28
Symbol 8 BitmapUsed by:9
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Symbol 15 GraphicUses:14Used by:28
Symbol 16 BitmapUsed by:17
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Symbol 19 GraphicUses:18Used by:28 128
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Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:28
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:28
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip {Ammo}Uses:6 7 9 11 13 15 17 19 21 23 25 27Used by:Timeline
Symbol 29 GraphicUsed by:41 43  Timeline
Symbol 30 GraphicUsed by:41 43  Timeline
Symbol 31 GraphicUsed by:41 43  Timeline
Symbol 32 GraphicUsed by:41 43  Timeline
Symbol 33 GraphicUsed by:41 43  Timeline
Symbol 34 GraphicUsed by:41 43  Timeline
Symbol 35 GraphicUsed by:41 43  Timeline
Symbol 36 GraphicUsed by:41 43  Timeline
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Symbol 38 GraphicUsed by:41 43
Symbol 39 GraphicUsed by:41 43
Symbol 40 GraphicUsed by:41 43
Symbol 41 MovieClipUses:37 38 39 30 36 34 32 29 33 31 35 40Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:41 42 37 38 39 30 36 34 32 29 33 31 35 40Used by:44  Timeline
Symbol 44 MovieClip {Here2Collect_fla.AGlogo_mc_1}Uses:43Used by:59  Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:59  Timeline
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:47 48 49 50 51Used by:59  Timeline
Symbol 53 GraphicUsed by:58 59 904  Timeline
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Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:53 54 55 56 57Used by:59
Symbol 59 MovieClip {Here2Collect_fla.AGteaser_mc_6}Uses:53 58 52 46 44Used by:Timeline
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Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:66
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Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClipUses:63 65Used by:Timeline
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Symbol 68 GraphicUses:67Used by:71
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Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:68 70Used by:Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
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Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62}Uses:942 949 950 951 958 965 972 979 1146Used by:Timeline
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Symbol 1159 GraphicUses:1158Used by:1162
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1162
Symbol 1162 MovieClip {Here2Collect_fla.Menu_Retry_95}Uses:1157 1159 1161Used by:Timeline
Symbol 1163 GraphicUses:981 983 984 985 986Used by:Timeline
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Symbol 1174 GraphicUses:1171 1172 1173Used by:1175
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Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1180
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1180
Symbol 1180 MovieClip {Here2Collect_fla.GP_BrokenWall_98}Uses:1177 1179Used by:1191
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1191
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1187
Symbol 1185 BitmapUsed by:1186
Symbol 1186 GraphicUses:1185Used by:1187
Symbol 1187 MovieClip {Here2Collect_fla.Planks_99}Uses:1184 1186Used by:1191
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1190
Symbol 1190 MovieClipUses:1189Used by:1191
Symbol 1191 MovieClip {Here2Collect_fla.theBar_96}Uses:1175 1180 1182 425 1187 134 367 364 1190 370Used by:Timeline
Symbol 1192 GraphicUses:1154Used by:1198
Symbol 1193 GraphicUses:1153Used by:1198
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Symbol 1195 GraphicUses:1151Used by:1198
Symbol 1196 GraphicUses:1150Used by:1198
Symbol 1197 GraphicUses:1149Used by:1198
Symbol 1198 MovieClip {Here2Collect_fla.UI_HealthBar_101}Uses:1192 1193 1194 1195 1196 1197Used by:Timeline
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1209 1217 1225 1233
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Symbol 1206 BitmapUsed by:1207
Symbol 1207 GraphicUses:1206Used by:1209
Symbol 1208 TextUses:902Used by:1209 1217 1225 1233
Symbol 1209 MovieClip {Here2Collect_fla.UI_ShotgunIcon_102}Uses:1200 1201 1202 1204 1205 1207 1208Used by:Timeline
Symbol 1210 EditableTextUses:902Used by:1217
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Symbol 1212 BitmapUsed by:1213
Symbol 1213 GraphicUses:1212Used by:1217
Symbol 1214 TextUses:902Used by:1217
Symbol 1215 BitmapUsed by:1216
Symbol 1216 GraphicUses:1215Used by:1217
Symbol 1217 MovieClip {Here2Collect_fla.UI_PistolIcon_103}Uses:1200 1210 1211 1213 1214 1216 1208Used by:Timeline
Symbol 1218 EditableTextUses:902Used by:1225
Symbol 1219 EditableTextUses:902Used by:1225
Symbol 1220 BitmapUsed by:1221
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Symbol 1222 TextUses:902Used by:1225
Symbol 1223 BitmapUsed by:1224
Symbol 1224 GraphicUses:1223Used by:1225
Symbol 1225 MovieClip {Here2Collect_fla.UI_GatlingIcon_104}Uses:1200 1218 1219 1221 1222 1224 1208Used by:Timeline
Symbol 1226 EditableTextUses:902Used by:1233
Symbol 1227 EditableTextUses:902Used by:1233
Symbol 1228 BitmapUsed by:1229
Symbol 1229 GraphicUses:1228Used by:1233
Symbol 1230 TextUses:902Used by:1233
Symbol 1231 BitmapUsed by:1232
Symbol 1232 GraphicUses:1231Used by:1233
Symbol 1233 MovieClip {Here2Collect_fla.UI_CrossbowIcon_105}Uses:1200 1226 1227 1229 1230 1232 1208Used by:Timeline
Symbol 1234 BitmapUsed by:1236 1238
Symbol 1235 BitmapUsed by:1236
Symbol 1236 GraphicUses:1234 1235Used by:1249
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Symbol 1238 GraphicUses:1237 1234Used by:1249
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Symbol 1250 EditableTextUses:902Used by:Timeline
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:Timeline

Instance Names

"loadBar"Frame 2Symbol 78 MovieClip
"Instructions1"Frame 162Symbol 880 MovieClip {Here2Collect_fla.Menu_play_47}
"Instructions"Frame 162Symbol 887 MovieClip {Here2Collect_fla.Menu_Instructions_48}
"Credits"Frame 162Symbol 894 MovieClip {Here2Collect_fla.Menu_Credits_49}
"AchievmentMenu"Frame 162Symbol 901 MovieClip {Here2Collect_fla.Menu_Achievments_50}
"hcMenu"Frame 162Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51}
"agButton_btn"Frame 162Symbol 43 Button
"myCursor"Frame 162Symbol 5 MovieClip {CustomCursor}
"PlayGame"Frame 163Symbol 880 MovieClip {Here2Collect_fla.Menu_play_47}
"MainMenu"Frame 163Symbol 936 MovieClip {Here2Collect_fla.Menu_MainMenu_60}
"hcLogo"Frame 171Symbol 940 MovieClip
"window"Frame 181Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62}
"player"Frame 190Symbol 364 MovieClip {Player}
"PlayGame"Frame 190Symbol 1162 MovieClip {Here2Collect_fla.Menu_Retry_95}
"MainMenu"Frame 190Symbol 936 MovieClip {Here2Collect_fla.Menu_MainMenu_60}
"totalAmmo"Frame 190Symbol 1164 EditableText
"totalWaves"Frame 190Symbol 1165 EditableText
"roundTimePlayed"Frame 190Symbol 1166 EditableText
"totalMoney"Frame 190Symbol 1167 EditableText
"totalKills"Frame 190Symbol 1168 EditableText
"achievTotal"Frame 190Symbol 1169 EditableText
"dasBar"Frame 197Symbol 1191 MovieClip {Here2Collect_fla.theBar_96}
"hitsUI"Frame 197Symbol 1198 MovieClip {Here2Collect_fla.UI_HealthBar_101}
"shotgunUI"Frame 197Symbol 1209 MovieClip {Here2Collect_fla.UI_ShotgunIcon_102}
"pistolUI"Frame 197Symbol 1217 MovieClip {Here2Collect_fla.UI_PistolIcon_103}
"gatlingUI"Frame 197Symbol 1225 MovieClip {Here2Collect_fla.UI_GatlingIcon_104}
"crossbowUI"Frame 197Symbol 1233 MovieClip {Here2Collect_fla.UI_CrossbowIcon_105}
"nextWaveUI"Frame 197Symbol 1249 MovieClip
"cash"Frame 197Symbol 1250 EditableText
"achievPage"Frame 197Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62}
"agButton_btn"Symbol 44 MovieClip {Here2Collect_fla.AGlogo_mc_1} Frame 1Symbol 43 Button
"AGclick_btn"Symbol 59 MovieClip {Here2Collect_fla.AGteaser_mc_6} Frame 1Symbol 58 Button
"AGskip_btn"Symbol 59 MovieClip {Here2Collect_fla.AGteaser_mc_6} Frame 1Symbol 52 Button
"AGpresented_mc"Symbol 59 MovieClip {Here2Collect_fla.AGteaser_mc_6} Frame 1Symbol 46 MovieClip
"AGlogo_mc"Symbol 59 MovieClip {Here2Collect_fla.AGteaser_mc_6} Frame 1Symbol 44 MovieClip {Here2Collect_fla.AGlogo_mc_1}
"gunNode"Symbol 364 MovieClip {Player} Frame 1Symbol 134 MovieClip {Node}
"pickup"Symbol 364 MovieClip {Player} Frame 1Symbol 134 MovieClip {Node}
"icons"Symbol 461 MovieClip {Item} Frame 1Symbol 430 MovieClip
"icons"Symbol 461 MovieClip {Item} Frame 12Symbol 436 MovieClip
"icons"Symbol 461 MovieClip {Item} Frame 23Symbol 441 MovieClip
"icons"Symbol 461 MovieClip {Item} Frame 34Symbol 446 MovieClip
"icons"Symbol 461 MovieClip {Item} Frame 45Symbol 453 MovieClip
"icons"Symbol 461 MovieClip {Item} Frame 56Symbol 457 MovieClip
"icons"Symbol 461 MovieClip {Item} Frame 67Symbol 460 MovieClip
"armNode"Symbol 517 MovieClip {RMutant} Frame 1Symbol 134 MovieClip {Node}
"node"Symbol 623 MovieClip {Golem} Frame 1Symbol 134 MovieClip {Node}
"orbNode"Symbol 841 MovieClip {Witch} Frame 1Symbol 134 MovieClip {Node}
"toggle"Symbol 917 MovieClip {Here2Collect_fla.mc_Music_54} Frame 1Symbol 916 MovieClip {Here2Collect_fla.mc_OnOff_55}
"toggle"Symbol 920 MovieClip {Here2Collect_fla.mc_SFX_56} Frame 1Symbol 916 MovieClip {Here2Collect_fla.mc_OnOff_55}
"thing"Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51} Frame 6Symbol 857 MovieClip
"fade"Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51} Frame 11Symbol 904 MovieClip
"resume"Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51} Frame 11Symbol 909 MovieClip {Here2Collect_fla.mc_Return_53}
"music"Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51} Frame 11Symbol 917 MovieClip {Here2Collect_fla.mc_Music_54}
"sfx"Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51} Frame 11Symbol 920 MovieClip {Here2Collect_fla.mc_SFX_56}
"restart"Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51} Frame 11Symbol 923 MovieClip {Here2Collect_fla.mc_Restart_57}
"hcMnuAchievments"Symbol 927 MovieClip {Here2Collect_fla.hcMenu_51} Frame 11Symbol 926 MovieClip {Here2Collect_fla.mc_Exit_58}
"totalDeaths"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 2Symbol 988 EditableText
"totalAmmo"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 2Symbol 989 EditableText
"totalWaves"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 2Symbol 990 EditableText
"timePlayed"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 2Symbol 991 EditableText
"totalMoney"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 2Symbol 992 EditableText
"totalKills"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 2Symbol 993 EditableText
"ta"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 998 MovieClip
"hol"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 1003 MovieClip
"yup"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 1008 MovieClip
"ww"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 1013 MovieClip
"wwtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 1015 EditableText
"tatext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 1016 EditableText
"yuptext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 1017 EditableText
"generalPage2"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 11Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"kam"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 15Symbol 1028 MovieClip
"bk"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 15Symbol 1032 MovieClip
"bktext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 15Symbol 1035 EditableText
"kamtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 15Symbol 1036 EditableText
"general"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 15Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"gr"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1040 MovieClip
"thw"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1044 MovieClip
"yotd"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1048 MovieClip
"ww"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1052 MovieClip
"thwtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1057 EditableText
"grtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1058 EditableText
"yotdtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1059 EditableText
"warrentsPage2"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 21Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"fd"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1063 MovieClip
"snb"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1067 MovieClip
"wp"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1071 MovieClip
"sw"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1075 MovieClip
"wptext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1080 EditableText
"swtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1081 EditableText
"snbtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1082 EditableText
"warrentsPage3"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"warrents"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 24Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"bm"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1086 MovieClip
"pl"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1090 MovieClip
"wt"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1094 MovieClip
"be"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1098 MovieClip
"bmtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1103 EditableText
"pltext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1104 EditableText
"wttext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1105 EditableText
"betext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1106 EditableText
"warrentsPage2"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 27Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"tpc"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 31Symbol 1110 MovieClip
"gw"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 31Symbol 1114 MovieClip
"tsb"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 31Symbol 1118 MovieClip
"mb"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 31Symbol 1122 MovieClip
"bmtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 31Symbol 1127 EditableText
"tsbtext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 31Symbol 1128 EditableText
"weaponryPage2"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 31Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"sr"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 36Symbol 1132 MovieClip
"rmwt"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 36Symbol 1136 MovieClip
"jlc"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 36Symbol 1140 MovieClip
"rmwttext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 36Symbol 1144 EditableText
"jlctext"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 36Symbol 1145 EditableText
"weaponry"Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68} Frame 36Symbol 1024 MovieClip {Here2Collect_fla.Achiev_Arrow_73}
"closeMe"Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62} Frame 1Symbol 949 MovieClip {Here2Collect_fla.UI_Close_63}
"achievTotal"Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62} Frame 1Symbol 951 EditableText
"general"Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62} Frame 1Symbol 958 MovieClip {Here2Collect_fla.Achiev_General_64}
"warrents"Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62} Frame 1Symbol 965 MovieClip {Here2Collect_fla.Achiev_Warrents_65}
"summary"Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62} Frame 1Symbol 972 MovieClip {Here2Collect_fla.Achiev_Summary_66}
"weaponry"Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62} Frame 1Symbol 979 MovieClip {Here2Collect_fla.Achiev_Weaponry_67}
"theBox"Symbol 1147 MovieClip {Here2Collect_fla.UI_AchievmentPage_62} Frame 1Symbol 1146 MovieClip {Here2Collect_fla.Achiev_Achievments_68}
"bg"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 1175 MovieClip
"theWall"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 1180 MovieClip {Here2Collect_fla.GP_BrokenWall_98}
"thePlank"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 1187 MovieClip {Here2Collect_fla.Planks_99}
"planks1"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 134 MovieClip {Node}
"planks2"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 134 MovieClip {Node}
"fireplace"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 134 MovieClip {Node}
"_hero"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 364 MovieClip {Player}
"lowerStairs"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 1190 MovieClip
"fish"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 425 MovieClip {Block}
"doorNode"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 134 MovieClip {Node}
"basementNode"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 134 MovieClip {Node}
"stairsNode"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 134 MovieClip {Node}
"wallNode"Symbol 1191 MovieClip {Here2Collect_fla.theBar_96} Frame 1Symbol 134 MovieClip {Node}
"allAmmo"Symbol 1209 MovieClip {Here2Collect_fla.UI_ShotgunIcon_102} Frame 1Symbol 1201 EditableText
"theClip"Symbol 1209 MovieClip {Here2Collect_fla.UI_ShotgunIcon_102} Frame 1Symbol 1202 EditableText
"allAmmo"Symbol 1217 MovieClip {Here2Collect_fla.UI_PistolIcon_103} Frame 1Symbol 1210 EditableText
"theClip"Symbol 1217 MovieClip {Here2Collect_fla.UI_PistolIcon_103} Frame 1Symbol 1211 EditableText
"allAmmo"Symbol 1225 MovieClip {Here2Collect_fla.UI_GatlingIcon_104} Frame 1Symbol 1218 EditableText
"theClip"Symbol 1225 MovieClip {Here2Collect_fla.UI_GatlingIcon_104} Frame 1Symbol 1219 EditableText
"allAmmo"Symbol 1233 MovieClip {Here2Collect_fla.UI_CrossbowIcon_105} Frame 1Symbol 1226 EditableText
"theClip"Symbol 1233 MovieClip {Here2Collect_fla.UI_CrossbowIcon_105} Frame 1Symbol 1227 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1283 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."

Labels

"Loading"Frame 2
"Intro"Frame 25
"MainMenu"Frame 162
"Instructions1"Frame 163
"Instructions"Frame 164
"Credits"Frame 171
"AchievmentMenu"Frame 181
"GameOver"Frame 190
"PlayGame"Frame 197
"crosshair"Symbol 5 MovieClip {CustomCursor} Frame 1
"bullet"Symbol 28 MovieClip {Ammo} Frame 1
"round"Symbol 28 MovieClip {Ammo} Frame 2
"shell"Symbol 28 MovieClip {Ammo} Frame 3
"bolt"Symbol 28 MovieClip {Ammo} Frame 4
"arm"Symbol 28 MovieClip {Ammo} Frame 5
"corpse"Symbol 28 MovieClip {Ammo} Frame 18
"dead"Symbol 28 MovieClip {Ammo} Frame 25
"orb"Symbol 28 MovieClip {Ammo} Frame 26
"nwWalk"Symbol 128 MovieClip {Mutant} Frame 1
"neWalk"Symbol 128 MovieClip {Mutant} Frame 17
"swWalk"Symbol 128 MovieClip {Mutant} Frame 33
"seWalk"Symbol 128 MovieClip {Mutant} Frame 49
"nwAttack"Symbol 128 MovieClip {Mutant} Frame 65
"neAttack"Symbol 128 MovieClip {Mutant} Frame 82
"swAttack"Symbol 128 MovieClip {Mutant} Frame 95
"seAttack"Symbol 128 MovieClip {Mutant} Frame 108
"nwHit"Symbol 128 MovieClip {Mutant} Frame 121
"neHit"Symbol 128 MovieClip {Mutant} Frame 132
"swHit"Symbol 128 MovieClip {Mutant} Frame 143
"seHit"Symbol 128 MovieClip {Mutant} Frame 154
"s"Symbol 364 MovieClip {Player} Frame 1
"sWalk"Symbol 364 MovieClip {Player} Frame 2
"sw"Symbol 364 MovieClip {Player} Frame 19
"swWalk"Symbol 364 MovieClip {Player} Frame 20
"w"Symbol 364 MovieClip {Player} Frame 37
"wWalk"Symbol 364 MovieClip {Player} Frame 38
"nw"Symbol 364 MovieClip {Player} Frame 55
"nwWalk"Symbol 364 MovieClip {Player} Frame 56
"n"Symbol 364 MovieClip {Player} Frame 73
"nWalk"Symbol 364 MovieClip {Player} Frame 74
"ne"Symbol 364 MovieClip {Player} Frame 91
"neWalk"Symbol 364 MovieClip {Player} Frame 92
"e"Symbol 364 MovieClip {Player} Frame 109
"eWalk"Symbol 364 MovieClip {Player} Frame 110
"se"Symbol 364 MovieClip {Player} Frame 127
"seWalk"Symbol 364 MovieClip {Player} Frame 128
"nwHit"Symbol 364 MovieClip {Player} Frame 145
"neHit"Symbol 364 MovieClip {Player} Frame 156
"swHit"Symbol 364 MovieClip {Player} Frame 167
"seHit"Symbol 364 MovieClip {Player} Frame 178
"sShot"Symbol 364 MovieClip {Player} Frame 189
"sWalkShot"Symbol 364 MovieClip {Player} Frame 190
"swShot"Symbol 364 MovieClip {Player} Frame 207
"swWalkShot"Symbol 364 MovieClip {Player} Frame 208
"wShot"Symbol 364 MovieClip {Player} Frame 225
"wWalkShot"Symbol 364 MovieClip {Player} Frame 226
"nwShot"Symbol 364 MovieClip {Player} Frame 243
"nwWalkShot"Symbol 364 MovieClip {Player} Frame 244
"nShot"Symbol 364 MovieClip {Player} Frame 261
"nWalkShot"Symbol 364 MovieClip {Player} Frame 262
"neShot"Symbol 364 MovieClip {Player} Frame 279
"neWalkShot"Symbol 364 MovieClip {Player} Frame 280
"eShot"Symbol 364 MovieClip {Player} Frame 297
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http://swfchan.com/27/134627/info.shtml
Created: 9/2 -2019 20:59:53 Last modified: 9/2 -2019 20:59:53 Server time: 22/12 -2024 08:41:05