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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

ageofwarhack.swf

This is the info page for
Flash #135010

(Click the ID number above for more basic data on this flash file.)


Text
123

123

Menu

Menu

Special:

Special:

$

+

CANCEL

Money

Money

Money

Exp:

Money

10

10

PAUSED
Press space again to resume

PAUSED
Press space again to resume

Loading

AX   GA        ES.com

Play

More hot games at:

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Instructions
Extras
Play more games
A game by louissi

The goal of the game is to survive and destroy the ennemy base.
The game is divided in 5 ages. To move to the next age, you need
Xp points. To gain these points, you have to kill ennemy units.
You also gain Xp points when one of your units is killed. You can
also build defences. Finding the balance between defence and
offence is the key.
You will also be able to use a special attack. This attack will need
time to be available again after you use it. Each age have its own
special attack.
You cannot repair your base, but it will gain health points
everytime you evolve to the next age. Protect your base at all cost!
Click here to return to the menu

Quality:
High
Medium
Low
Click here to return to the menu

Extras:
Here is a sweet drawing I made for the knight:
Click here to return to the menu

Difficulty:
Choose a difficulty to start the game:
Normal
Harder
Impossible
Click here to return to the menu

Victory!
Congratulations, you won the war and destroyed your ennemy.
Play again?
Play more games at www.maxgames.com

Victory!
Congratulations, you won the war and destroyed your ennemy.
Play again?
Play more games at www.maxgames.com

Defeat!
Maybe you didn't tried hard enough?
Play again?
Play more games at www.maxgames.com

Defeat!
Maybe you didn't tried hard enough?
Play again?
Play more games at www.maxgames.com

ActionScript [AS1/AS2]

Frame 2
gotoAndPlay (1);
Frame 4
stop();
Instance of Symbol 1008 MovieClip in Frame 7
onClipEvent (load) { _root.stop(); }
Frame 8
stop();
Frame 13
EN = new Array(); EN = ["", ["Clubman", 15, 0], ["Slingshotman", 25, 0], ["Dino Rider", 100, 0], ["Swordsman", 50, 0], ["Archer", 75, 0], ["Knight", 500, 0], ["Dueler", 200, 0], ["Mousquettere", 400, 0], ["Canoneer", 1000, 0], ["Melee Infantry", 1500, 0], ["Infantry", 2000, 0], ["Tank", 7000, 0], ["God's Blade", 5000, 0], ["Blaster", 6000, 0], ["Tank", 20000, 0], ["Super Soldier", 150000, 0]]; TU = new Array(); TU = ["", ["Rock slingshot", 100, 20], ["Egg automatic", 200, 30], ["Primitive Catapult", 500, 40], ["Catapult", 500, 20], ["Fire Catapult", 750, 30], ["Oil", 1000, 40], ["Small Cannon", 1500, 20], ["Large Cannon", 3000, 30], ["Explosives Cannon", 6000, 40], ["Single Turret", 7000, 20], ["Rocket Turret", 9000, 30], ["Double Turret", 14000, 40], ["Titanium Shooter", 24000, 20], ["Laser Cannon", 40000, 30], ["Ion Ray (PWNs)", 100000, 40]]; TS = new Array(); TS = ["", [30, 1, 12, 350], [11, 2, 5, 300], [70, 3, 25, 400], [70, 3, 40, 400], [70, 4, 50, 400], [100, 5, 4, 300], [70, 6, 30, 500], [70, 6, 70, 500], [70, 7, 100, 500], [40, 8, 70, 500], [50, 9, 100, 500], [22, 8, 70, 500], [40, 12, 100, 400], [10, 10, 40, 500], [10, 11, 60, 800]]; ES = ["", [55, 16, 0, 20, 0], [42, 10, 8, 20, 100], [160, 40, 0, 45, 0], [100, 35, 0, 20, 0], [80, 20, 9, 20, 130], [300, 60, 0, 60, 0], [200, 79, 0, 25, 0], [160, 40, 20, 25, 130], [600, 120, 0, 25, 0], [350, 100, 0, 25, 0], [300, 60, 30, 25, 130], [1200, 300, 0, 100, 0], [1000, 250, 0, 40, 0], [800, 130, 80, 40, 130], [3000, 600, 0, 100, 0], [4000, 400, 400, 40, 150]]; EV = [4000, 14000, 45000, 200000]; stop(); function create_game() { _root.createEmptyMovieClip("game", 1); _root.game.attachMovie("base_player", "base_player", 10); _root.game.attachMovie("base_comp", "base_comp", 11); _root.game.createEmptyMovieClip("bullets", 12); _root.game.base_comp._x = 1000; _root.game.base_comp._y = 425; _root.game.base_player._y = 425; _root.game.attachMovie("bg", "bg", 1); _root.game.createEmptyMovieClip("ennemies", 100); _root.attachMovie("menu", "menu", 3000); _root.attachMovie("pause", "pause", 4000); _root.attachMovie("cursor", "cursor", 5000); _root.pause._visible = false; _root.ennemies = new Array(); _root.ennemies = [["base1", 0, 1], ["base2", 0, 2]]; _root.game.ennemies.attachMovie("base1", "ennemybase1", 10000000); _root.game.ennemies.attachMovie("base2", "ennemybase2", 10000001); _root.game.ennemies.ennemybase1.health = 500; _root.game.ennemies.ennemybase1.max_health = 500; _root.game.ennemies.ennemybase2.health = 500; _root.game.ennemies.ennemybase2.max_health = 500; _root.game.createEmptyMovieClip("particules", 200); b = 1; base1x = 150; base1y = 425; base2x = 860; base2y = 425; cash = Number.POSITIVE_INFINITY; e_cash = 100; tech_level = 1; etech_level = 1; bi = 0; xp = Number.POSITIVE_INFINITY; exp = 0; pi = 0; addons = 0; spot1_turret = 0; spot2_turret = 0; spot3_turret = 0; spot4_turret = 0; spot_turretx = 52; spot1_turrety = -80; spot2_turrety = -125; spot3_turrety = -172; spot4_turrety = -220; eaddons = 0; espot1_turret = 0; espot2_turret = 0; espot3_turret = 0; espot4_turret = 0; espot_turretx = -52; espot1_turrety = -80; espot2_turrety = -125; espot3_turrety = -172; espot4_turrety = -220; PAUSED = false; H1 = 100; H2 = 100; } function end_game(win) { removeMovieClip(_root.game); removeMovieClip(_root.menu); removeMovieClip(_root.pause); removeMovieClip(_root.cursor); Mouse.show(); if (win == true) { _root.gotoAndStop("win"); } else { _root.gotoAndStop("gameover"); } } function create_ennemy(id, side) { Te = _root.game.ennemies.attachMovie("ennemy", "ennemy" + b, b); Te.side = side; Te.id = id; Te.uid = b; if (side == 1) { Te._x = _root.base1x; Te._y = _root.base1y; } else if (side == 2) { Te._x = _root.base2x; Te._y = _root.base2y; } _root.ennemies.push([b, id, side]); b++; } function show_build_buttons() { if (addons == 0) { _root.game.base_player.b1._visible = true; } else if (addons == 1) { _root.game.base_player.b1._visible = true; _root.game.base_player.b2._visible = true; } else if (addons == 2) { _root.game.base_player.b1._visible = true; _root.game.base_player.b2._visible = true; _root.game.base_player.b3._visible = true; } else if (addons == 3) { _root.game.base_player.b1._visible = true; _root.game.base_player.b2._visible = true; _root.game.base_player.b3._visible = true; _root.game.base_player.b4._visible = true; } if (spot1_turret != 0) { _root.game.base_player.b1._visible = false; } if (spot2_turret != 0) { _root.game.base_player.b2._visible = false; } if (spot3_turret != 0) { _root.game.base_player.b3._visible = false; } if (spot4_turret != 0) { _root.game.base_player.b4._visible = false; } } function show_sell_turrets() { if (spot1_turret != 0) { _root.game.base_player.s1._visible = true; } if (spot2_turret != 0) { _root.game.base_player.s2._visible = true; } if (spot3_turret != 0) { _root.game.base_player.s3._visible = true; } if (spot4_turret != 0) { _root.game.base_player.s4._visible = true; } } function hide_build_buttons() { _root.game.base_player.b1._visible = false; _root.game.base_player.b2._visible = false; _root.game.base_player.b3._visible = false; _root.game.base_player.b4._visible = false; } function hide_sell_buttons() { _root.game.base_player.s1._visible = false; _root.game.base_player.s2._visible = false; _root.game.base_player.s3._visible = false; _root.game.base_player.s4._visible = false; } function sell_turret(spot, price) { if (spot == 1) { _root.game.base_player.turret1.removeMovieClip(); _root.spot1_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } if (spot == 2) { _root.game.base_player.turret2.removeMovieClip(); _root.spot2_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } if (spot == 3) { _root.game.base_player.turret3.removeMovieClip(); _root.spot3_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } if (spot == 4) { _root.game.base_player.turret4.removeMovieClip(); _root.spot4_turret = 0; _root.cash = _root.cash + price; _root.menu.stc._visible = false; _root.menu.m1._visible = true; _root.menu._root.hide_sell_buttons(); _root.cursor.mod = 1; _root.menu.mt.text = "Menu"; _root.menu.desc.text = ""; } } function esell_turret(spot) { if (spot == 1) { _root.game.base_comp.turret1.removeMovieClip(); _root.espot1_turret = 0; } if (spot == 2) { _root.game.base_comp.turret2.removeMovieClip(); _root.espot2_turret = 0; } if (spot == 3) { _root.game.base_comp.turret3.removeMovieClip(); _root.espot3_turret = 0; } if (spot == 4) { _root.game.base_comp.turret4.removeMovieClip(); _root.espot4_turret = 0; } } function create_turret(spot, id, side) { if (side == 1) { if ((spot == 1) and (spot1_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret1", 20); Tt._x = spot_turretx; Tt._y = spot1_turrety; Tt.id = id; Tt.side = side; spot1_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } if ((spot == 2) and (spot2_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret2", 21); Tt._x = spot_turretx; Tt._y = spot2_turrety; Tt.id = id; Tt.side = side; spot2_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } if ((spot == 3) and (spot3_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret3", 22); Tt._x = spot_turretx; Tt._y = spot3_turrety; Tt.id = id; Tt.side = side; spot3_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } if ((spot == 4) and (spot4_turret == 0)) { _root.cash = _root.cash - _root.TU[id][1]; _root.hide_build_buttons(); _root.cursor.mod = 1; Tt = _root.game.base_player.attachMovie("turret", "turret4", 23); Tt._x = spot_turretx; Tt._y = spot4_turrety; Tt.id = id; Tt.side = side; spot4_turret = id; _root.menu.m1._visible = true; _root.menu.m2._visible = true; _root.menu.btc._visible = false; _root.menu.desc.text = ""; _root.menu.mt.text = "Menu"; } } else if (side == 2) { if ((spot == 1) and (espot1_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret1", 20); Tt._x = espot_turretx; Tt._y = espot1_turrety; Tt.id = id; Tt.side = side; espot1_turret = id; } if ((spot == 2) and (espot2_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret2", 21); Tt._x = espot_turretx; Tt._y = espot2_turrety; Tt.id = id; Tt.side = side; espot2_turret = id; } if ((spot == 3) and (espot3_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret3", 22); Tt._x = espot_turretx; Tt._y = espot3_turrety; Tt.id = id; Tt.side = side; espot3_turret = id; } if ((spot == 4) and (espot3_turret == 0)) { _root.ecash = _root.ecash - _root.TU[id][1]; Tt = _root.game.base_comp.attachMovie("turret", "turret4", 23); Tt._x = espot_turretx; Tt._y = espot4_turrety; Tt.id = id; Tt.side = side; espot4_turret = id; } } } function create_bullet(x, y, rot, damage, id, side) { Tb = _root.game.bullets.attachMovie("bullet" + id, "bullet" + bi, bi); Tb._x = x; Tb._y = y; Tb._rotation = rot; Tb.damage = damage; Tb.side = side; bi++; } function create_particule(x, y, id, params) { Tp = _root.game.particules.attachMovie("part" + id, "part" + pi, pi); Tp._x = x; Tp._y = y; Tp.params = params; pi++; } create_game();
Symbol 8 MovieClip Frame 1
stop();
Symbol 33 MovieClip [base_comp] Frame 1
timer = 0; u_timer = -1; turn_time = 0; uf = 0.3; step_time = 40; timer = 0; check_action = false; uof = 0; tech_timer = 0; unit_level = 1; turret_level = 0; this.onEnterFrame = function () { if (!_root.PAUSED) { hr = (_root.game.ennemies.ennemybase2.health / _root.game.ennemies.ennemybase2.max_health) * 100; h = Math.round(_root.game.ennemies.ennemybase2.health); if (h < 0) { _root.end_game(true); } hb._yscale = hr; bu.gotoAndStop(_root.etech_level); tech_timer++; if (unit_level == 1) { if (tech_timer == 1500) { unit_level++; } } else if (unit_level == 2) { if (tech_timer == 5000) { unit_level++; } } if (tech_timer == 8000) { if (_root.etech_level != 5) { _root.etech_level++; _root.game.ennemies.ennemybase2.health = _root.game.ennemies.ennemybase2.health + (300 * _root.etech_level); _root.game.ennemies.ennemybase2.max_health = _root.game.ennemies.ennemybase2.max_health + (300 * _root.etech_level); unit_level = 1; tech_timer = 0; } } if (_root.etech_level == 1) { if (tech_timer == 1000) { _root.create_turret(1, 1, 2); turret_level++; } else if (tech_timer == 4000) { _root.esell_turret(1); _root.create_turret(1, 2, 2); turret_level++; } else if (tech_timer == 6000) { _root.esell_turret(1); _root.create_turret(1, 3, 2); } } if (_root.etech_level == 2) { if (tech_timer == 1000) { _root.esell_turret(1); _root.create_turret(1, 4, 2); turret_level++; } else if (tech_timer == 4000) { _root.eaddons = 1; _root.esell_turret(1); _root.create_turret(1, 6, 2); turret_level++; } else if (tech_timer == 6000) { _root.create_turret(2, 5, 2); } } if (_root.etech_level == 3) { if (tech_timer == 1000) { _root.esell_turret(1); _root.create_turret(1, 7, 2); turret_level++; } else if (tech_timer == 4000) { _root.eaddons = 2; _root.esell_turret(2); _root.create_turret(2, 7, 2); turret_level++; } else if (tech_timer == 6000) { _root.esell_turret(2); _root.esell_turret(1); _root.create_turret(3, 9, 2); } } if (_root.etech_level == 4) { if (tech_timer == 5000) { _root.create_turret(1, 10, 2); turret_level++; } else if (tech_timer == 7000) { _root.eaddons = 2; _root.esell_turret(3); _root.esell_turret(1); _root.create_turret(2, 11, 2); turret_level++; } } if (_root.etech_level == 5) { if (tech_timer == 5000) { _root.create_turret(1, 13, 2); turret_level++; } else if (tech_timer == 12000) { _root.esell_turret(2); _root.esell_turret(1); _root.esell_turret(3); _root.create_turret(2, 14, 2); turret_level++; } else if (tech_timer == 20000) { _root.eaddons = 3; _root.esell_turret(2); _root.esell_turret(1); _root.esell_turret(3); _root.create_turret(4, 15, 2); turret_level++; } } timer++; if (step_time == timer) { f = Math.random(); if (f < uf) { action = 1; } else { action = 3; } timer = 0; check_action = true; } if (check_action == true) { if (action == 1) { if (u_timer < -5) { if (uof < 6) { unit_type = random(unit_level) + 1; unit_type = unit_type + ((_root.etech_level - 1) * 3); will_create_unit = unit_type; u_timer = _root.EN[unit_type][2]; u_timer_total = _root.EN[unit_type][2]; uof++; check_action = false; } } } } if (u_timer == 0) { _root.create_ennemy(will_create_unit, 2); } u_timer--; make_unit = Math.random(); bar._yscale = (u_timer / u_timer_total) * 100; if (_root.eaddons == 0) { e1._visible = false; e2._visible = false; e3._visible = false; } else if (_root.eaddons == 1) { e1._visible = true; e2._visible = false; e3._visible = false; } else if (_root.eaddons == 2) { e1._visible = true; e2._visible = true; e3._visible = false; } else if (_root.eaddons == 3) { e1._visible = true; e2._visible = true; e3._visible = true; } e1.gotoAndStop(_root.etech_level); e2.gotoAndStop(_root.etech_level); e3.gotoAndStop(_root.etech_level); } };
Symbol 38 Button
on (press) { _root.create_turret(1, _root.cursor.turret, 1); }
Symbol 39 Button
on (press) { _root.create_turret(2, _root.cursor.turret, 1); }
Symbol 40 Button
on (press) { _root.create_turret(3, _root.cursor.turret, 1); }
Symbol 41 Button
on (press) { _root.create_turret(4, _root.cursor.turret, 1); }
Symbol 42 Button
on (press) { _root.sell_turret(1, Math.round(_root.TU[_root.spot1_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot1_turret][0]) + " for ") + Math.round(_root.TU[_root.spot1_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 43 Button
on (press) { _root.sell_turret(2, Math.round(_root.TU[_root.spot2_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot2_turret][0]) + " for ") + Math.round(_root.TU[_root.spot2_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 44 Button
on (press) { _root.sell_turret(3, Math.round(_root.TU[_root.spot3_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot3_turret][0]) + " for ") + Math.round(_root.TU[_root.spot3_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 45 Button
on (press) { _root.sell_turret(4, Math.round(_root.TU[_root.spot4_turret][1] / 2)); } on (rollOver) { _root.menu.desc.text = ((("Sell " + _root.TU[_root.spot4_turret][0]) + " for ") + Math.round(_root.TU[_root.spot4_turret][1] / 2)) + "$"; } on (rollOut) { _root.menu.desc.text = ""; }
Symbol 46 MovieClip [base_player] Frame 1
e1._visible = false; e2._visible = false; e3._visible = false; b2._visible = false; b3._visible = false; b4._visible = false; b1._visible = false; s2._visible = false; s3._visible = false; s4._visible = false; s1._visible = false; this.onEnterFrame = function () { hr = (_root.game.ennemies.ennemybase1.health / _root.game.ennemies.ennemybase1.max_health) * 100; h = Math.round(_root.game.ennemies.ennemybase1.health); if (h < 0) { _root.end_game(false); } hb._yscale = hr; if (!_root.PAUSED) { base.gotoAndStop(_root.tech_level); e1.gotoAndStop(_root.tech_level); e2.gotoAndStop(_root.tech_level); e3.gotoAndStop(_root.tech_level); if (_root.addons == 0) { e1._visible = false; e2._visible = false; e3._visible = false; } else if (_root.addons == 1) { e1._visible = true; e2._visible = false; e3._visible = false; } else if (_root.addons == 2) { e1._visible = true; e2._visible = true; e3._visible = false; } else if (_root.addons == 3) { e1._visible = true; e2._visible = true; e3._visible = true; } } };
Symbol 58 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special1", "special1", 99999); timer = 2000; } }
Symbol 71 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special2", "special2", 99999); timer = 2000; } }
Symbol 73 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special3", "special3", 99999); timer = 2000; } }
Symbol 75 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special4", "special4", 99999); timer = 2000; } }
Symbol 77 Button
on (press) { if (timer == 2000) { _root.game.attachMovie("special5", "special5", 99999); timer = 2000; } }
Symbol 78 MovieClip Frame 1
timer = 1999; this.onEnterFrame = function () { frame = Math.round(timer / 2); spt.gotoAndStop(frame); if (timer < 2000) { timer++; } };
Symbol 83 Button
on (press) { _parent.m1._visible = true; _parent.m2._visible = true; _parent.bf1._visible = false; _parent.bf2._visible = false; _parent.bf3._visible = false; _parent.bfr._visible = false; _parent.mt.text = "Menu"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Return to previous menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 89 Button
on (press) { _parent.add_to_tray(1); } on (rollOver) { _parent.unit_info(1); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 92 Button
on (press) { _parent.add_to_tray(2); } on (rollOver) { _parent.unit_info(2); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 101 Button
on (press) { _parent.add_to_tray(3); } on (rollOver) { _parent.unit_info(3); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 103 Button
on (press) { _parent.add_to_tray(4); } on (rollOver) { _parent.unit_info(4); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 105 Button
on (press) { _parent.add_to_tray(5); } on (rollOver) { _parent.unit_info(5); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 107 Button
on (press) { _parent.add_to_tray(6); } on (rollOver) { _parent.unit_info(6); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 109 Button
on (press) { _parent.add_to_tray(7); } on (rollOver) { _parent.unit_info(7); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 111 Button
on (press) { _parent.add_to_tray(8); } on (rollOver) { _parent.unit_info(8); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 113 Button
on (press) { _parent.add_to_tray(9); } on (rollOver) { _parent.unit_info(9); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 115 Button
on (press) { _parent.add_to_tray(10); } on (rollOver) { _parent.unit_info(10); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 117 Button
on (press) { _parent.add_to_tray(11); } on (rollOver) { _parent.unit_info(11); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 119 Button
on (press) { _parent.add_to_tray(12); } on (rollOver) { _parent.unit_info(12); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 122 Button
on (press) { _parent.add_to_tray(13); } on (rollOver) { _parent.unit_info(13); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 138 Button
on (press) { _parent.add_to_tray(14); } on (rollOver) { _parent.unit_info(14); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 140 Button
on (press) { _parent.add_to_tray(15); } on (rollOver) { _parent.unit_info(15); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 141 Button
on (press) { _parent.add_to_tray(16); } on (rollOver) { _parent.unit_info(16); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 143 Button
on (press) { _parent.m1._visible = true; _parent.m2._visible = true; _parent.bt1._visible = false; _parent.bt2._visible = false; _parent.bt3._visible = false; _parent.btr._visible = false; _parent.mt.text = "Menu"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Return to previous menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 145 Button
on (press) { _parent.build_turret(1); } on (rollOver) { _parent.turret_info(1); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 147 Button
on (press) { _parent.build_turret(2); } on (rollOver) { _parent.turret_info(2); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 149 Button
on (press) { _parent.build_turret(3); } on (rollOver) { _parent.turret_info(3); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 151 Button
on (press) { _parent.build_turret(4); } on (rollOver) { _parent.turret_info(4); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 153 Button
on (press) { _parent.build_turret(5); } on (rollOver) { _parent.turret_info(5); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 155 Button
on (press) { _parent.build_turret(6); } on (rollOver) { _parent.turret_info(6); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 157 Button
on (press) { _parent.build_turret(7); } on (rollOver) { _parent.turret_info(7); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 159 Button
on (press) { _parent.build_turret(8); } on (rollOver) { _parent.turret_info(8); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 161 Button
on (press) { _parent.build_turret(9); } on (rollOver) { _parent.turret_info(9); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 163 Button
on (press) { _parent.build_turret(10); } on (rollOver) { _parent.turret_info(10); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 165 Button
on (press) { _parent.build_turret(11); } on (rollOver) { _parent.turret_info(11); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 167 Button
on (press) { _parent.build_turret(12); } on (rollOver) { _parent.turret_info(12); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 169 Button
on (press) { _parent.build_turret(13); } on (rollOver) { _parent.turret_info(13); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 171 Button
on (press) { _parent.build_turret(14); } on (rollOver) { _parent.turret_info(14); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 176 Button
on (press) { _parent.build_turret(15); } on (rollOver) { _parent.turret_info(15); } on (rollOut) { _parent.unit_info_hide(); }
Symbol 179 Button
on (press) { _parent.bf1._visible = true; _parent.bf2._visible = true; _parent.bf3._visible = true; _parent.bfr._visible = true; _parent.m1._visible = false; _parent.m2._visible = false; _parent.mt.text = "Menu - Units"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Train units menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 181 Button
on (press) { _parent.bt1._visible = true; _parent.bt2._visible = true; _parent.bt3._visible = true; _parent.btr._visible = true; _parent.m1._visible = false; _parent.m2._visible = false; _parent.mt.text = "Menu - Turrets"; _parent.desc.text = ""; } on (rollOver) { _parent.desc.text = "Build turrets menu"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 184 Button
on (press) { _parent.stc._visible = true; _parent.m1._visible = false; _parent.m2._visible = false; _parent.mt.text = "Sell a turret"; _parent.desc.text = ""; _root.cursor.mod = 3; _root.show_sell_turrets(); } on (rollOver) { _parent.desc.text = "Sell a turret"; } on (rollOut) { _parent.desc.text = ""; }
Symbol 186 Button
on (press) { if (_root.addons == 0) { if (_root.cash >= 1000) { _root.cash = _root.cash - 1000; _root.addons++; } } else if (_root.addons == 1) { if (_root.cash >= 3000) { _root.cash = _root.cash - 3000; _root.addons++; } } else if (_root.addons == 2) { if (_root.cash >= 7500) { _root.cash = _root.cash - 7500; _root.addons++; } } } on (rollOver, release) { if (_root.addons == 0) { price = 1000; } else if (_root.addons == 1) { price = 3000; } else if (_root.addons == 2) { price = 7500; } if (_root.addons != 3) { _parent.desc.text = price + "$ - Add a turret spot"; } else { _parent.desc.text = "Can't build any more"; } } on (rollOut) { _parent.desc.text = ""; }
Symbol 188 Button
on (press) { if (_root.tech_level < 5) { needed = _root.EV[_root.tech_level - 1]; if (_root.xp >= needed) { _root.tech_level++; _root.game.ennemies.ennemybase1.max_health = _root.game.ennemies.ennemybase1.max_health + (300 * _root.tech_level); _root.game.ennemies.ennemybase1.health = _root.game.ennemies.ennemybase1.health + (300 * _root.tech_level); } } } on (rollOver) { if (_root.tech_level < 5) { needed = _root.EV[_root.tech_level - 1]; _parent.desc.text = needed + " Xp - Evolve to next age"; } else { _parent.desc.text = "You cannot evolve anymore"; } } on (rollOut) { _parent.desc.text = ""; }
Symbol 195 Button
on (press) { _root.cursor.mod = 1; m1._visible = true; m2._visible = true; btc._visible = false; _root.hide_build_buttons(); }
Symbol 196 Button
on (press) { _root.cursor.mod = 1; m1._visible = true; m2._visible = true; stc._visible = false; mt.text = "Menu"; _root.hide_sell_buttons(); }
Symbol 211 MovieClip Frame 1
stop();
Symbol 212 MovieClip [menu] Frame 1
function add_to_tray(id) { if (_root.cash >= _root.EN[id][1]) { _root.cash = _root.cash - _root.EN[id][1]; if (tray[0] == 0) { tray[0] = id; create_ennemy(id); } else if (tray[1] == 0) { tray[1] = id; } else if (tray[2] == 0) { tray[2] = id; } else if (tray[3] == 0) { tray[3] = id; } else if (tray[4] == 0) { tray[4] = id; } else { _root.cash = _root.cash + _root.EN[id][1]; } trace_tray(); } } function create_ennemy(id) { if (c_id == 0) { timer = _root.EN[id][2]; c_id = id; c_timer = timer; bdesc.text = ("Training " + _root.EN[id][0]) + "..."; } } function build_turret(id) { if (_root.cash >= _root.TU[id][1]) { cursor_turret(id); } } function cursor_turret(id) { _root.cursor.mod = 2; _root.cursor.turret = id; bt1._visible = false; bt2._visible = false; bt3._visible = false; btr._visible = false; btc._visible = true; _root.show_build_buttons(); } function trace_tray() { t1.gotoAndStop(tray[0] + 1); t2.gotoAndStop(tray[1] + 1); t3.gotoAndStop(tray[2] + 1); t4.gotoAndStop(tray[3] + 1); t5.gotoAndStop(tray[4] + 1); } function unit_info(id) { desc.text = (_root.EN[id][1] + "$ - ") + _root.EN[id][0]; } function turret_info(id) { desc.text = (_root.TU[id][1] + "$ - ") + _root.TU[id][0]; } function unit_info_hide() { desc.text = ""; } c_id = 0; prog._xscale = 0; tray = Array(0, 0, 0, 0, 0); bf1._visible = false; bf2._visible = false; bf3._visible = false; bfr._visible = false; bt1._visible = false; bt2._visible = false; bt3._visible = false; btr._visible = false; btc._visible = false; stc._visible = false; this.onEnterFrame = function () { desc_text = desc.text; menu_text = mt.text; if (_ymouse > 120) { if (_root.game._x > -350) { if (_xmouse > 550) { _root.game._x = _root.game._x - ((_xmouse - 550) / 10); } } if (_root.game._x < -350) { _root.game._x = -350; } if (_root.game._x < 0) { if (_xmouse < 100) { _root.game._x = _root.game._x + ((100 - _xmouse) / 10); } } if (_root.game._x > 0) { _root.game._x = 0; } } if (timer > 0) { timer--; prog._xscale = 100 - ((timer / c_timer) * 100); } if (timer == 0) { _root.create_ennemy(c_id, 1); c_id = 0; c_timer = 0; timer = -1; prog._xscale = 0; bdesc.text = ""; tray[0] = 0 + tray[1]; tray[1] = 0 + tray[2]; tray[2] = 0 + tray[3]; tray[3] = 0 + tray[4]; tray[4] = 0; if (tray[0] != 0) { create_ennemy(tray[0]); } trace_tray(); } };
Instance of Symbol 78 MovieClip in Symbol 212 MovieClip [menu] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.tech_level); }
Instance of Symbol 142 MovieClip "bf1" in Symbol 212 MovieClip [menu] Frame 1
onClipEvent (load) { this.gotoAndStop(_root.tech_level); } onClipEvent (enterFrame) { this.gotoAndStop(_root.tech_level); }
Instance of Symbol 177 MovieClip "bt1" in Symbol 212 MovieClip [menu] Frame 1
onClipEvent (load) { this.gotoAndStop(_root.tech_level); } onClipEvent (enterFrame) { this.gotoAndStop(_root.tech_level); }
Symbol 231 MovieClip Frame 43
gotoAndPlay (1);
Symbol 237 MovieClip Frame 20
_parent._parent._parent.hit();
Symbol 244 MovieClip Frame 1
gotoAndStop((random(5) + 1) + 1);
Symbol 245 MovieClip Frame 24
stop();
Symbol 260 MovieClip Frame 43
gotoAndPlay (1);
Symbol 263 MovieClip Frame 20
_parent._parent._parent.hit();
Symbol 264 MovieClip Frame 24
stop();
Symbol 278 MovieClip Frame 26
_parent._parent._parent.ranged_hit();
Symbol 278 MovieClip Frame 32
gotoAndPlay (1);
Symbol 280 MovieClip Frame 30
_parent._parent._parent.ranged_hit();
Symbol 280 MovieClip Frame 43
gotoAndPlay (1);
Symbol 311 MovieClip Frame 40
gotoAndPlay (1);
Symbol 315 MovieClip Frame 21
_parent._parent._parent.hit();
Symbol 317 MovieClip Frame 50
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 348 MovieClip Frame 33
_parent._parent._parent.hit();
Symbol 348 MovieClip Frame 48
this.gotoAndPlay(1);
Symbol 348 MovieClip Frame 76
_parent._parent._parent.hit();
Symbol 348 MovieClip Frame 99
this.gotoAndPlay(1);
Symbol 349 MovieClip Frame 44
stop();
Symbol 380 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 380 MovieClip Frame 38
_parent._parent._parent.hit();
Symbol 380 MovieClip Frame 48
this.gotoAndPlay(1);
Symbol 380 MovieClip Frame 49
gotoAndPlay (1);
Symbol 380 MovieClip Frame 79
_parent._parent._parent.hit();
Symbol 380 MovieClip Frame 99
this.gotoAndPlay(1);
Symbol 381 MovieClip Frame 44
stop();
Symbol 393 MovieClip Frame 15
_parent._parent._parent.ranged_hit();
Symbol 404 MovieClip Frame 16
_parent._parent._parent.ranged_hit();
Symbol 450 MovieClip Frame 23
_parent._parent._parent.hit();
Symbol 452 MovieClip Frame 22
stop();
Symbol 471 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 471 MovieClip Frame 19
_parent._parent._parent.hit();
Symbol 471 MovieClip Frame 37
this.gotoAndPlay(1);
Symbol 471 MovieClip Frame 62
_parent._parent._parent.hit();
Symbol 471 MovieClip Frame 84
this.gotoAndPlay(1);
Symbol 472 MovieClip Frame 27
stop();
Symbol 482 MovieClip Frame 13
_parent._parent._parent.ranged_hit();
Symbol 483 MovieClip Frame 70
stop();
Symbol 484 MovieClip Frame 1
_parent._parent._parent.ranged_hit();
Symbol 497 MovieClip Frame 27
_parent._parent._parent.hit();
Symbol 498 MovieClip Frame 65
stop();
Symbol 516 MovieClip Frame 14
_parent._parent._parent.hit();
Symbol 517 MovieClip Frame 26
stop();
Symbol 532 MovieClip Frame 7
_parent._parent._parent.hit();
Symbol 533 MovieClip Frame 26
stop();
Symbol 542 MovieClip Frame 7
_parent._parent._parent.ranged_hit();
Symbol 551 MovieClip Frame 3
_parent._parent._parent.ranged_hit();
Symbol 569 MovieClip Frame 10
gotoAndPlay (1);
Symbol 573 MovieClip Frame 30
_parent._parent._parent.hit();
Symbol 589 MovieClip Frame 1
gotoAndPlay(random(25));
Symbol 589 MovieClip Frame 31
gotoAndPlay (3);
Symbol 607 MovieClip Frame 42
stop();
Symbol 639 MovieClip Frame 23
_parent._parent._parent.hit();
Symbol 640 MovieClip Frame 65
stop();
Symbol 654 MovieClip Frame 1
anim = random(2) + 1; this.gotoAndPlay("attack" + anim);
Symbol 654 MovieClip Frame 21
_parent._parent._parent.hit();
Symbol 654 MovieClip Frame 32
this.gotoAndPlay(1);
Symbol 654 MovieClip Frame 44
_parent._parent._parent.hit();
Symbol 654 MovieClip Frame 56
this.gotoAndPlay(1);
Symbol 655 MovieClip Frame 46
stop();
Symbol 661 MovieClip Frame 6
_parent._parent._parent.ranged_hit();
Symbol 662 MovieClip Frame 21
_parent._parent._parent.ranged_hit();
Symbol 681 MovieClip Frame 13
_parent._parent._parent.hit();
Symbol 685 MovieClip Frame 34
stop();
Symbol 696 Button
on (rollOver) { if (health > 0) { hb._visible = true; } } on (rollOut) { hb._visible = false; }
Symbol 699 MovieClip [ennemy] Frame 1
if (side == 1) { speed = 0.7; closest_dist = 300; ed = 300; } hb._visible = false; units.anims.stop(); _x = (_x + Math.random()); if (side == 2) { speed = -0.7; closest_dist = -300; units._xscale = -100; ed = -300; } hitzone.gotoAndStop(id); hb_but.hb_but.gotoAndStop(id); units.gotoAndStop(id); c = 3; closest_id = ""; limit = 100; health = _root.ES[id][0]; rhealth = health; damage = _root.ES[id][1]; range_damage = _root.ES[id][2]; if (side == 2) { if (_root.diff == 2) { health = health * 1.3; rhealth = rhealth * 1.3; damage = damage * 1.3; range_damage = range_damage * 1.3; } else if (_root.diff == 3) { health = health * 2; rhealth = rhealth * 2; damage = damage * 2; range_damage = range_damage * 2; } } infront = side; infront_id = 0; range_shoot = _root.ES[id][4]; range_melee = _root.ES[id][3]; reward = Math.round(_root.EN[id][1] * 1.3); ed_id = 0; dc = 0; dead = false; hit = function () { EN = _root.game.ennemies["ennemy" + ed_id]; type = EN.id; EN.health = EN.health - (damage - (Math.random() * 2)); if (((ed_id != "base1") and (ed_id != "base2")) and (type != 12)) { _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); } }; ranged_hit = function () { EN = _root.game.ennemies["ennemy" + ed_id]; type = EN.id; EN.health = EN.health - (range_damage - (Math.random() * 2)); if (((ed_id != "base1") and (ed_id != "base2")) and (type != 12)) { _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); } }; this.onEnterFrame = function () { if (!_root.PAUSED) { if (health > 0) { if (_root.specialh == true) { if (side == 1) { if (health < rhealth) { health++; } aura._visible = true; aura._width = hitzone._width; } } else if (aura._visible == true) { aura._visible = false; } hb.hb._xscale = (health / rhealth) * 100; if (Math.abs(closest_dist) > limit) { _x = (_x + speed); moving = true; } else { moving = false; } if (Math.abs(ed) < range_melee) { attack_melee = true; attack_range = false; } else if (Math.abs(ed) < range_shoot) { attack_melee = false; attack_range = true; } else { attack_melee = false; attack_range = false; } if (((!attack_melee) and (!moving)) and (!attack_range)) { units.anims.gotoAndStop("idle"); } else if (attack_melee and (!moving)) { units.anims.gotoAndStop("attack"); } else if (attack_range and moving) { units.anims.gotoAndStop("shootwalk"); } else if (attack_range and (!moving)) { units.anims.gotoAndStop("shoot"); } else if (((!attack_melee) and moving) and (!attack_range)) { units.anims.gotoAndStop("walk"); } c--; if (c == 0) { ed_id = 0; if (side == 1) { closest_dist = 300; ed = 300; } if (side == 2) { closest_dist = -300; ed = -300; } a = _root.ennemies.length - 1; while (a >= 0) { dist = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]._x - _x; if (side == 1) { if (dist > 0) { if (closest_dist > dist) { closest_dist = dist; limit = (Math.abs(hitzone._width / 2) + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)) + 2; } if ((_root.ennemies[a][2] != side) and (ed > (dist - Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)))) { ed = dist - Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2); ed_id = _root.ennemies[a][0]; } } } if (side == 2) { if (dist < 0) { if (closest_dist < dist) { closest_dist = dist; limit = (Math.abs(hitzone._width / 2) + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)) + 2; } if ((_root.ennemies[a][2] != side) and (ed < (dist + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2)))) { ed = dist + Math.abs(_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._width / 2); ed_id = _root.ennemies[a][0]; } } } a--; } c = 5; } } else { if (dead == false) { a = _root.ennemies.length - 1; while (a >= 0) { if (_root.ennemies[a][0] == uid) { _root.ennemies.splice(a, 1); } a--; } if (side == 2) { _root.game.base_comp.uof--; _root.cash = _root.cash + reward; _root.xp = _root.xp + (reward * 2); _root.exp = _root.exp + Math.round(reward / 2); par = new Array(); par[0] = reward; _root.create_particule(_x, _y - hitzone._height, 1, par); } else { _root.uof--; _root.e_cash = _root.e_cash + reward; _root.xp = _root.xp + Math.round(reward / 2); _root.exp = _root.exp + (reward * 2); } _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); _root.create_particule(_x, _y - (hitzone._height / 1.5), 2, ""); dead = true; } units.anims.gotoAndStop("die"); dc++; if (dc > 80) { this.removeMovieClip(); } } } else { units.anims.gotoAndStop("idle"); } };
Instance of Symbol 216 MovieClip "hb" in Symbol 699 MovieClip [ennemy] Frame 1
onClipEvent (enterFrame) { this._y = (-_parent.hitzone._height) - 10; }
Symbol 725 MovieClip Frame 1
stop();
Symbol 725 MovieClip Frame 6
_parent._parent.shoot();
Symbol 737 MovieClip Frame 1
stop();
Symbol 737 MovieClip Frame 6
_parent._parent.shoot();
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 8
_parent._parent.shoot();
Symbol 780 MovieClip Frame 1
stop();
Symbol 780 MovieClip Frame 20
_parent._parent.shoot();
Symbol 800 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 20
_parent._parent.shoot();
Symbol 811 MovieClip Frame 1
stop();
Symbol 811 MovieClip Frame 21
_parent._parent.shoot();
Symbol 820 MovieClip Frame 1
stop();
Symbol 820 MovieClip Frame 2
_parent._parent.shoot();
Symbol 828 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 2
_parent._parent.shoot();
Symbol 836 MovieClip Frame 1
stop();
Symbol 836 MovieClip Frame 2
_parent._parent.shoot();
Symbol 850 MovieClip Frame 1
stop();
Symbol 850 MovieClip Frame 3
_parent._parent.shoot();
Symbol 853 MovieClip Frame 1
stop();
Symbol 853 MovieClip Frame 2
_parent._parent.shoot();
Symbol 864 MovieClip Frame 1
stop(); stop();
Symbol 864 MovieClip Frame 2
_parent._parent.shoot();
Symbol 864 MovieClip Frame 20
stop();
Symbol 864 MovieClip Frame 21
_parent._parent.shoot();
Symbol 869 MovieClip Frame 1
stop();
Symbol 869 MovieClip Frame 2
_parent._parent.shoot();
Symbol 876 MovieClip Frame 1
stop();
Symbol 876 MovieClip Frame 2
_parent._parent.shoot();
Symbol 880 MovieClip Frame 1
stop();
Symbol 880 MovieClip Frame 2
_parent._parent.shoot();
Symbol 885 MovieClip [cursor] Frame 1
tu._visible = false; mod = 1; turret = 1; this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); if (mod == 1) { ar._visible = true; tu._visible = false; se._visible = false; } else if (mod == 2) { tu._visible = true; tu.gotoAndStop(turret); } else if (mod == 3) { se._visible = true; } };
Symbol 886 MovieClip [turret] Frame 1
function shoot() { _root.create_bullet(rx, ry, _rotation, damage, bullet_id, side); } tu.gotoAndStop(id); rx = _parent._x + _x; ry = _parent._y + _y; ed = 100000 /* 0x0186A0 */; range = _root.TS[id][3]; c = 0; shoot_speed = _root.TS[id][0]; bullet_id = _root.TS[id][1]; damage = _root.TS[id][2]; st = 0; if (side == 2) { tu._yscale = -100; _rotation = -180; } this.onEnterFrame = function () { if (!_root.PAUSED) { c++; if (c == 10) { ed = 100000 /* 0x0186A0 */; a = _root.ennemies.length - 1; while (a >= 0) { xdist = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]._x - rx; ydist = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]._y - ry; dist = Math.sqrt((xdist * xdist) + (ydist * ydist)); if ((_root.ennemies[a][2] != side) and (ed > dist)) { ed = dist; ed_h = _root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone._height; ed_id = _root.ennemies[a][0]; } a--; } c = 0; } if (ed < range) { if (id != 6) { targetx = _root.game.ennemies["ennemy" + ed_id]._x; targety = _root.game.ennemies["ennemy" + ed_id]._y - (ed_h / 1.3); myRadians = Math.atan2(targety - ry, targetx - rx); myDegrees = Math.round((myRadians * 180) / Math.PI); _rotation = myDegrees; } st++; if (st >= shoot_speed) { tu.anim.play(); st = 0; } } } };
Symbol 888 MovieClip [bullet2] Frame 1
ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 4)); _y = (_y + (ys * 4)); g = 0; gf = 0.05; rot = random(6) - 3; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { _root.game.ennemies["ennemy" + _root.ennemies[a][0]].health = _root.game.ennemies["ennemy" + _root.ennemies[a][0]].health - damage; this.removeMovieClip(); } a--; } } };
Symbol 890 MovieClip [bulletspecial5] Frame 1
_rotation = 0; ys = 1; xs = 4 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); g = 0; gf = 0.2; rot = random(10) - 5; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { if (g < 15) { g = g + gf; } xs = xs / 1.02; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } this.removeMovieClip(); } };
Symbol 892 MovieClip [bulletspecial4] Frame 1
_rotation = 0; ys = 1; xs = 4 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); g = 0; gf = 0.2; rot = random(10) - 5; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { if (g < 15) { g = g + gf; } xs = xs / 1.02; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if (_y > 425) { _root.create_particule(_x, _y, 12, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 12, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 894 MovieClip [bulletspecial2] Frame 1
_rotation = (80 + random(20)); ys = 10 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 10 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (random(500) + 200); _y = -100; g = 0; gf = 0.05; scale = random(70) + 120; _yscale = scale; _xscale = scale; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 896 MovieClip [bulletspecial1] Frame 1
_rotation = (80 + random(20)); ys = 10 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 10 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (random(500) + 200); _y = -100; g = 0; gf = 0.05; scale = random(70) + 120; _yscale = scale; _xscale = scale; cc = 0; par = new Array(); par[0] = _rotation; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); cc++; if (cc == 1) { _root.create_particule(_x, _y, 4, par); cc = 0; } if (_y > 425) { _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); _root.create_particule(_x, _y - 10, 3, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 898 MovieClip [part11] Frame 1
_rotation = (-90 + (random(60) - 30)); ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); ys = ys + Math.random(); g = 0; gf = 0.2; rot = random(20) - 10; side = params[0]; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = 0; if ((ys + g) > 0) { if (_y > 425) { _root.create_particule(_x, _y, 7, ""); _root.create_particule(_x, _y, 6, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - 30; _root.create_particule(_x, _y, 7, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } } };
Symbol 899 MovieClip [part5] Frame 1
_rotation = (-90 + (random(60) - 30)); ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); ys = ys + Math.random(); g = 0; gf = 0.2; rot = random(20) - 10; side = params[0]; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + rot); if ((ys + g) > 0) { if (_y > 425) { _root.create_particule(_x, _y, 7, ""); _root.create_particule(_x, _y, 6, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - 10; _root.create_particule(_x, _y, 7, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } } };
Symbol 901 MovieClip [bullet5] Frame 1
if (side == 1) { _x = (_x + 116); _y = (_y + 7); } else { _y = (_y + 7); _x = (_x - 116); } g = 0; gf = 0.05; par = new Array(); par[0] = side; par[1] = damage; timer = 40; cc = 0; this.onEnterFrame = function () { if (!_root.PAUSED) { timer--; cc++; if (cc == 2) { _root.create_particule(_x, _y, 8, par); cc = 0; } if (timer <= 0) { this.removeMovieClip(); } } };
Symbol 902 MovieClip [bullet4] Frame 1
ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); if (side == 1) { _y = (_y - (xs * 5)); } else { _y = (_y + (xs * 5)); } g = 0; gf = 0.05; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + 6); if (_y > 425) { _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 6, par); _root.create_particule(_x, _y, 7, par); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 5, par); _root.create_particule(_x, _y, 7, par); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 903 MovieClip [bullet12] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 0.2 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 100)); _y = (_y + (ys * 100)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { if (xs < 15) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; } if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 904 MovieClip [bullet11] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 0.2 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 42)); _y = (_y + (ys * 42)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { if (xs < 15) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; } if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 905 MovieClip [bullet10] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 0.2 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 42)); _y = (_y + (ys * 42)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { if (xs < 15) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; } if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 907 MovieClip [bullet9] Frame 1
ys = 0.2 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 0.2 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 200)); _y = (_y + (ys * 200)); acc = 1.01; g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 7; while (b >= 0) { _x = (_x + xs); _y = (_y + ys); xs = xs * acc; ys = ys * acc; if (_y > 425) { _root.create_particule(_x, _y, 7, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 7, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 909 MovieClip [bullet8] Frame 1
ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 3; while (b >= 0) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 911 MovieClip [bullet7] Frame 1
ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.02; par = new Array(); par[0] = side; par[1] = damage; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 3; while (b >= 0) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 7, par); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 11, par); _root.create_particule(_x, _y, 7, par); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 913 MovieClip [bullet6] Frame 1
ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.02; this.onEnterFrame = function () { if (!_root.PAUSED) { b = 3; while (b >= 0) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); if (_y > 425) { _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(_x, _y, 10, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } b--; } } };
Symbol 915 MovieClip [bullet3] Frame 1
ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); if (side == 1) { _y = (_y - (xs * 5)); } else { _y = (_y + (xs * 5)); } g = 0; gf = 0.05; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + 2); if (_y > 425) { _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 917 MovieClip [bullet1] Frame 1
ys = 7 * Math.sin(_rotation * 0.0174532925199433 /* Math.PI/180 */); xs = 7 * Math.cos(_rotation * 0.0174532925199433 /* Math.PI/180 */); _x = (_x + (xs * 5)); _y = (_y + (ys * 5)); g = 0; gf = 0.05; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; _x = (_x + xs); _y = (_y + (ys + g)); _rotation = (_rotation + 2); if (_y > 425) { _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); this.removeMovieClip(); } a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(_x, _y, 3, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } } };
Symbol 920 MovieClip [base2] Frame 1
_y = 425; _x = 950; side = 2;
Symbol 921 MovieClip [base1] Frame 1
_y = 425; _x = 50; side = 1;
Symbol 923 MovieClip [part4] Frame 1
scale = random(20) + 100; _rotation = params[0]; _xscale = scale; _yscale = scale; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { _y = (_y - 1); scale = scale - 4; _alpha = (_alpha - 4); _xscale = scale; _yscale = scale; if (_y > 425) { this.removeMovieClip(); } if (_alpha <= 0) { this.removeMovieClip(); } if (scale <= 0) { this.removeMovieClip(); } } };
Symbol 925 MovieClip [part9] Frame 1
gf = 0.15; f = 0.1; scale = random(40) + 100; _xscale = scale; _yscale = scale; xs = (Math.random() * 6) - 3; g = (-(Math.random() * 3)) + 1; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Symbol 927 MovieClip [part10] Frame 1
gf = 0.15; f = 0.1; scale = random(40) + 100; _xscale = scale; _yscale = scale; xs = (Math.random() * 6) - 3; g = (-(Math.random() * 3)) + 1; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Symbol 929 MovieClip [part3] Frame 1
gf = 0.15; f = 0.1; scale = random(40) + 100; _xscale = scale; _yscale = scale; xs = (Math.random() * 6) - 3; g = (-(Math.random() * 3)) + 1; _x = (_x + ((Math.random() * 9) - 4)); _y = (_y + ((Math.random() * 9) - 4)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Symbol 930 MovieClip [part12] Frame 28
this.removeMovieClip();
Symbol 931 MovieClip [part7] Frame 28
this.removeMovieClip();
Symbol 933 MovieClip [part6] Frame 1
_x = (_x + ((Math.random() * 6) - 3)); _y = (_y + ((Math.random() * 6) - 3)); this.onEnterFrame = function () { if (!_root.PAUSED) { _alpha = (_alpha - 1); if (_alpha <= 0) { this.removeMovieClip(); } } };
Symbol 946 MovieClip Frame 1
stop();
Symbol 948 MovieClip [part8] Frame 1
gf = 0.2; f = 0.1; g = 1; _x = (_x + ((Math.random() * 2) - 1)); _y = (_y + ((Math.random() * 2) - 1)); rot = random(4) - 1.5; damage = params[1]; side = params[0]; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); a = _root.ennemies.length - 1; while (a >= 0) { if (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].hitzone.hitTest(_x + _root.game._x, _y, false) and (_root.game.ennemies["ennemy" + _root.ennemies[a][0]].side != side)) { EN = _root.game.ennemies["ennemy" + _root.ennemies[a][0]]; EN.health = EN.health - damage; _root.create_particule(_x, _y, 9, ""); _root.create_particule(_x, _y, 9, ""); _root.create_particule(_x, _y, 9, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); _root.create_particule(EN._x, EN._y - (EN.hitzone._height / 1.5), 2, ""); this.removeMovieClip(); } a--; } if (_y > 425) { this.removeMovieClip(); } } };
Instance of Symbol 946 MovieClip in Symbol 948 MovieClip [part8] Frame 1
onClipEvent (load) { this.gotoAndStop(random(12) + 1); }
Symbol 949 MovieClip [part2] Frame 1
gf = 0.2; f = 0.1; xs = (Math.random() * 2) - 1; g = (Math.random() * 1.5) - 1; _x = (_x + ((Math.random() * 6) - 3)); _y = (_y + ((Math.random() * 6) - 3)); rot = random(4) - 1.5; this.onEnterFrame = function () { if (!_root.PAUSED) { g = g + gf; xs = xs / (1 + f); _x = (_x + xs); _y = (_y + g); _rotation = (_rotation + rot); if (_y > 425) { this.removeMovieClip(); } } };
Instance of Symbol 946 MovieClip in Symbol 949 MovieClip [part2] Frame 1
onClipEvent (load) { this.gotoAndStop(random(12) + 1); }
Symbol 961 MovieClip [part1] Frame 1
cash = "+ " + params[0]; ymove = 3; this.onEnterFrame = function () { if (!_root.PAUSED) { _y = (_y - ymove); ymove = ymove / 1.1; if (ymove <= 0.2) { _alpha = (_alpha - 2); } if (_alpha <= 0) { this.removeMovieClip(); } } };
Symbol 965 MovieClip [pause] Frame 1
ad = false; _x = 325; _y = 225; this.onEnterFrame = function () { if (Key.isDown(32)) { if (!ad) { if (_root.PAUSED == true) { _root.PAUSED = false; this._visible = false; _root.menu._visible = true; } else if (_root.PAUSED == false) { _root.PAUSED = true; this._visible = true; _root.menu._visible = false; } ad = true; } } else { ad = false; } };
Symbol 966 MovieClip [special3] Frame 1
timer = 300; cc = 0; _root.specialh = true; this.onEnterFrame = function () { timer--; if (timer == 0) { _root.specialh = false; this.removeMovieClip(); } };
Symbol 973 MovieClip [special4] Frame 1
cc = 0; _y = 200; _x = -100; this.onEnterFrame = function () { cc++; timer--; if (cc == 15) { if (_x < 700) { _root.create_bullet(_x, _y, 0, 400, "special4", 1); cc = 0; } } _x = (_x + 4); _root.game._x = _root.game._x + (random(3) - 1); _root.game._y = (0 + random(3)) - 1; if (_x > 1000) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 976 MovieClip [special5] Frame 1
cc = 0; _y = 425; _x = 150; this.onEnterFrame = function () { cc++; timer--; if (cc == 5) { if (_x < 700) { _root.create_bullet(_x + 30, _y - 5, 0, 1000, "special5", 1); _x = (_x + 50); cc = 0; } } _root.game._x = _root.game._x + (random(3) - 1); _root.game._y = (0 + random(3)) - 1; if (_x > 1000) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 976 MovieClip [special5] Frame 57
_root.game._y = 0; this.removeMovieClip();
Symbol 977 MovieClip [special2] Frame 1
timer = 200; cc = 0; this.onEnterFrame = function () { cc++; timer--; if (cc == 5) { _root.create_bullet(_x, _y, rot, 200, "special2", 1); cc = 0; } _root.game._x = _root.game._x + (random(4) - 2); _root.game._y = (0 + random(4)) - 2; if (timer == 0) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 978 MovieClip [special1] Frame 1
timer = 200; cc = 0; this.onEnterFrame = function () { cc++; timer--; if (cc == 9) { _root.create_bullet(_x, _y, rot, 200, "special1", 1); cc = 0; } _root.game._x = _root.game._x + (random(10) - 5); _root.game._y = (0 + random(10)) - 5; if (timer == 0) { _root.game._y = 0; this.removeMovieClip(); } };
Symbol 984 MovieClip Frame 1
lb._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (lb._xscale == 100) { _root.gotoAndPlay("loaded"); }
Symbol 984 MovieClip Frame 2
gotoAndPlay (1);
Symbol 992 Button
on (release) { _root.getURL("http://www.maxgames.com", "_blank"); }
Symbol 996 Button
on (press) { _root.play(); }
Symbol 1001 MovieClip Frame 26
stop();
Symbol 1008 MovieClip Frame 160
stop(); _root.play();
Symbol 1019 Button
on (press) { _root.gotoAndStop("sta"); }
Symbol 1020 Button
on (press) { _root.gotoAndStop("ins"); }
Symbol 1021 Button
on (press) { _root.gotoAndStop("ext"); }
Symbol 1022 Button
on (release) { _root.getURL("http://www.maxgames.com", "_blank"); }
Symbol 1023 Button
on (release) { _root.getURL("http://louissi.newgrounds.com", "_blank"); }
Symbol 1026 Button
on (press) { _root.gotoAndStop("menuframe"); }
Symbol 1032 Button
on (press) { _root.diff = 1; _root.gotoAndStop("ingame"); }
Symbol 1033 Button
on (press) { _root.diff = 2; _root.gotoAndStop("ingame"); }
Symbol 1034 Button
on (press) { _root.diff = 3; _root.gotoAndStop("ingame"); }

Library Items

Symbol 1 GraphicUsed by:8
Symbol 2 GraphicUsed by:8
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:8
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:1 2 4 5 6 7Used by:33 46
Symbol 9 GraphicUsed by:14
Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:9 10 11 12 13Used by:33 46
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:15 16 17 18 19Used by:33 46
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:21 22 23 24 25Used by:33 46
Symbol 27 FontUsed by:28 34 55 56 183 185
Symbol 28 EditableTextUses:27Used by:33
Symbol 29 GraphicUsed by:33 46
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:33 46
Symbol 32 GraphicUsed by:33 46
Symbol 33 MovieClip [base_comp]Uses:8 14 20 26 28 29 31 32
Symbol 34 EditableTextUses:27Used by:46
Symbol 35 GraphicUsed by:38 39 40 41 42 43 44 45
Symbol 36 GraphicUsed by:38 39 40 41 42 43 44 45
Symbol 37 GraphicUsed by:38 39 40 41 42 43 44 45 205
Symbol 38 ButtonUses:35 36 37Used by:46
Symbol 39 ButtonUses:35 36 37Used by:46
Symbol 40 ButtonUses:35 36 37Used by:46
Symbol 41 ButtonUses:35 36 37Used by:46
Symbol 42 ButtonUses:35 36 37Used by:46
Symbol 43 ButtonUses:35 36 37Used by:46
Symbol 44 ButtonUses:35 36 37Used by:46
Symbol 45 ButtonUses:35 36 37Used by:46
Symbol 46 MovieClip [base_player]Uses:8 14 20 26 34 29 31 32 38 39 40 41 42 43 44 45
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50  Timeline
Symbol 50 MovieClip [bg]Uses:47 49
Symbol 51 GraphicUsed by:212
Symbol 52 FontUsed by:53 54 208
Symbol 53 EditableTextUses:52Used by:212
Symbol 54 EditableTextUses:52Used by:212
Symbol 55 TextUses:27Used by:212
Symbol 56 TextUses:27Used by:212
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:57Used by:78
Symbol 59 GraphicUsed by:69 78
Symbol 60 ShapeTweeningUsed by:69
Symbol 61 ShapeTweeningUsed by:69
Symbol 62 GraphicUsed by:69
Symbol 63 ShapeTweeningUsed by:69
Symbol 64 GraphicUsed by:69
Symbol 65 ShapeTweeningUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 ShapeTweeningUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:59 60 61 62 63 64 65 66 67 68Used by:78
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:70Used by:78
Symbol 72 GraphicUsed by:73
Symbol 73 ButtonUses:72Used by:78
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:74Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 ButtonUses:76Used by:78
Symbol 78 MovieClipUses:58 69 59 71 73 75 77Used by:212
Symbol 79 GraphicUsed by:83 103 105 107 109 111 113 115 117 119 138 140 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 176 179 181 184 186 188
Symbol 80 GraphicUsed by:83 143
Symbol 81 GraphicUsed by:83 103 105 107 109 111 113 115 117 119 122 138 140 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 176 179 181 184 186 188
Symbol 82 GraphicUsed by:83 103 105 107 109 111 113 115 117 119 122 138 140 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 176 179 181 184 186 188
Symbol 83 ButtonUses:79 80 81 82Used by:142
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89 92
Symbol 88 GraphicUsed by:89 92
Symbol 89 ButtonUses:84 85 86 87 88Used by:142
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:90 91 87 88Used by:142
Symbol 93 GraphicUsed by:101
Symbol 94 GraphicUsed by:101
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 ButtonUses:93 94 95 96 97 98 99 100Used by:142
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:79 102 81 82Used by:142
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:79 104 81 82Used by:142
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:79 106 81 82Used by:142
Symbol 108 GraphicUsed by:109
Symbol 109 ButtonUses:79 108 81 82Used by:142
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:79 110 81 82Used by:142
Symbol 112 GraphicUsed by:113
Symbol 113 ButtonUses:79 112 81 82Used by:142
Symbol 114 GraphicUsed by:115
Symbol 115 ButtonUses:79 114 81 82Used by:142
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:79 116 81 82Used by:142
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:79 118 81 82Used by:142
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:120 121 81 82Used by:142
Symbol 123 GraphicUsed by:138 141
Symbol 124 GraphicUsed by:125 138 141
Symbol 125 MovieClipUses:124Used by:138 141 646 647 654 655 661 662
Symbol 126 GraphicUsed by:127 138 141
Symbol 127 MovieClipUses:126Used by:138 141 646 647 654 655 661 662
Symbol 128 GraphicUsed by:129 138 141
Symbol 129 MovieClipUses:128Used by:138 141 646 647 654 655 661 662
Symbol 130 GraphicUsed by:131 138 141
Symbol 131 MovieClipUses:130Used by:138 141 646 647 654 655 661 662
Symbol 132 GraphicUsed by:133 138 141
Symbol 133 MovieClipUses:132Used by:138 141 646 647 654 655 661 662
Symbol 134 GraphicUsed by:135 138 141
Symbol 135 MovieClipUses:134Used by:138 141 646 647 654 655 661 662
Symbol 136 GraphicUsed by:137 138 141
Symbol 137 MovieClipUses:136Used by:138 141 646 647 654 655 661 662
Symbol 138 ButtonUses:79 123 125 127 129 131 133 135 137 81 82 124 126 128 130 132 134 136Used by:142
Symbol 139 GraphicUsed by:140
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Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:683Used by:685
Symbol 685 MovieClipUses:671 673 682 675 684 590 591 592 593 589 594 595 596 597 598 599 600 601 602 603 604 605 606Used by:686
Symbol 686 MovieClipUses:676 681 685Used by:687
Symbol 687 MovieClipUses:217 246 281 318 350 405 453 473 485 499 518 552 608 641 663 664 686Used by:699
Symbol 688 GraphicUsed by:695 696
Symbol 689 GraphicUsed by:695
Symbol 690 GraphicUsed by:695
Symbol 691 GraphicUsed by:695
Symbol 692 GraphicUsed by:695
Symbol 693 GraphicUsed by:695
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:688 689 690 691 692 693 694Used by:696 699
Symbol 696 ButtonUses:695 688Used by:699
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClipUses:697Used by:699
Symbol 699 MovieClip [ennemy]Uses:216 687 695 696 698
Symbol 700 GraphicUsed by:725
Symbol 701 GraphicUsed by:725
Symbol 702 GraphicUsed by:725
Symbol 703 GraphicUsed by:725
Symbol 704 GraphicUsed by:725
Symbol 705 GraphicUsed by:725
Symbol 706 GraphicUsed by:725
Symbol 707 GraphicUsed by:725
Symbol 708 GraphicUsed by:725
Symbol 709 GraphicUsed by:725
Symbol 710 GraphicUsed by:725
Symbol 711 GraphicUsed by:725
Symbol 712 GraphicUsed by:725
Symbol 713 GraphicUsed by:725
Symbol 714 GraphicUsed by:725
Symbol 715 GraphicUsed by:725
Symbol 716 GraphicUsed by:725
Symbol 717 GraphicUsed by:725
Symbol 718 GraphicUsed by:725
Symbol 719 GraphicUsed by:725
Symbol 720 GraphicUsed by:725
Symbol 721 GraphicUsed by:725
Symbol 722 GraphicUsed by:725
Symbol 723 GraphicUsed by:725
Symbol 724 GraphicUsed by:725
Symbol 725 MovieClipUses:700 701 702 703 704 705 382 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724Used by:881
Symbol 726 GraphicUsed by:737
Symbol 727 GraphicUsed by:737
Symbol 728 GraphicUsed by:737
Symbol 729 GraphicUsed by:737
Symbol 730 GraphicUsed by:737
Symbol 731 GraphicUsed by:737
Symbol 732 GraphicUsed by:737
Symbol 733 SoundUsed by:737
Symbol 734 GraphicUsed by:737
Symbol 735 GraphicUsed by:737
Symbol 736 GraphicUsed by:737
Symbol 737 MovieClipUses:726 727 728 729 730 731 732 733 734 735 736Used by:881
Symbol 738 GraphicUsed by:752
Symbol 739 GraphicUsed by:752
Symbol 740 GraphicUsed by:752
Symbol 741 GraphicUsed by:742
Symbol 742 MovieClipUses:741Used by:752
Symbol 743 GraphicUsed by:752
Symbol 744 GraphicUsed by:752
Symbol 745 SoundUsed by:752 780 800
Symbol 746 GraphicUsed by:752
Symbol 747 GraphicUsed by:752
Symbol 748 GraphicUsed by:752
Symbol 749 GraphicUsed by:752
Symbol 750 GraphicUsed by:752
Symbol 751 GraphicUsed by:752
Symbol 752 MovieClipUses:738 739 740 742 743 744 745 746 747 748 749 750 751Used by:881
Symbol 753 GraphicUsed by:780
Symbol 754 GraphicUsed by:780
Symbol 755 GraphicUsed by:780
Symbol 756 GraphicUsed by:780
Symbol 757 GraphicUsed by:780
Symbol 758 GraphicUsed by:780
Symbol 759 GraphicUsed by:780
Symbol 760 GraphicUsed by:780
Symbol 761 GraphicUsed by:780
Symbol 762 GraphicUsed by:780
Symbol 763 GraphicUsed by:780
Symbol 764 GraphicUsed by:780
Symbol 765 GraphicUsed by:780
Symbol 766 GraphicUsed by:780
Symbol 767 GraphicUsed by:780
Symbol 768 GraphicUsed by:780
Symbol 769 GraphicUsed by:780
Symbol 770 GraphicUsed by:780
Symbol 771 GraphicUsed by:780
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Symbol 773 GraphicUsed by:780
Symbol 774 GraphicUsed by:780
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Symbol 776 GraphicUsed by:780
Symbol 777 GraphicUsed by:780
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Symbol 780 MovieClipUses:753 754 755 756 757 758 759 760 761 762 763 764 765 745 766 767 768 769 770 771 772 773 774 775 776 777 778 779Used by:881
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClipUses:781Used by:800 899 902
Symbol 783 GraphicUsed by:800
Symbol 784 GraphicUsed by:800
Symbol 785 GraphicUsed by:800
Symbol 786 GraphicUsed by:800
Symbol 787 GraphicUsed by:800
Symbol 788 GraphicUsed by:800
Symbol 789 GraphicUsed by:800
Symbol 790 GraphicUsed by:800
Symbol 791 GraphicUsed by:800
Symbol 792 GraphicUsed by:800
Symbol 793 GraphicUsed by:800
Symbol 794 GraphicUsed by:800
Symbol 795 GraphicUsed by:800
Symbol 796 GraphicUsed by:800
Symbol 797 GraphicUsed by:800
Symbol 798 GraphicUsed by:800
Symbol 799 GraphicUsed by:800
Symbol 800 MovieClipUses:782 783 784 785 786 787 788 789 790 745 791 792 793 794 795 796 797 798 799Used by:881
Symbol 801 GraphicUsed by:811
Symbol 802 GraphicUsed by:811
Symbol 803 GraphicUsed by:811
Symbol 804 GraphicUsed by:811
Symbol 805 GraphicUsed by:811
Symbol 806 GraphicUsed by:811
Symbol 807 GraphicUsed by:811
Symbol 808 GraphicUsed by:811
Symbol 809 GraphicUsed by:811
Symbol 810 GraphicUsed by:811
Symbol 811 MovieClipUses:801 802 803 804 805 806 807 808 809 810Used by:881
Symbol 812 GraphicUsed by:881
Symbol 813 GraphicUsed by:820
Symbol 814 GraphicUsed by:820
Symbol 815 GraphicUsed by:820
Symbol 816 GraphicUsed by:817
Symbol 817 MovieClipUses:816Used by:820 828 836 850 853 864 869
Symbol 818 GraphicUsed by:820
Symbol 819 GraphicUsed by:820
Symbol 820 MovieClipUses:813 814 815 496 817 818 819Used by:881
Symbol 821 GraphicUsed by:828
Symbol 822 GraphicUsed by:828
Symbol 823 GraphicUsed by:828
Symbol 824 GraphicUsed by:828
Symbol 825 GraphicUsed by:828
Symbol 826 GraphicUsed by:828
Symbol 827 GraphicUsed by:828
Symbol 828 MovieClipUses:821 822 823 824 496 817 825 826 827Used by:881
Symbol 829 GraphicUsed by:836
Symbol 830 GraphicUsed by:836
Symbol 831 GraphicUsed by:836
Symbol 832 GraphicUsed by:836
Symbol 833 GraphicUsed by:836
Symbol 834 GraphicUsed by:836
Symbol 835 GraphicUsed by:836
Symbol 836 MovieClipUses:829 830 831 832 496 817 833 834 835Used by:881
Symbol 837 GraphicUsed by:850
Symbol 838 GraphicUsed by:850
Symbol 839 GraphicUsed by:850
Symbol 840 GraphicUsed by:850
Symbol 841 GraphicUsed by:850
Symbol 842 GraphicUsed by:850
Symbol 843 SoundUsed by:850 853 864 869
Symbol 844 GraphicUsed by:850
Symbol 845 GraphicUsed by:850
Symbol 846 GraphicUsed by:850
Symbol 847 GraphicUsed by:850
Symbol 848 GraphicUsed by:850
Symbol 849 GraphicUsed by:850
Symbol 850 MovieClipUses:837 838 839 840 841 842 843 817 844 845 846 847 848 849Used by:881
Symbol 851 GraphicUsed by:853
Symbol 852 GraphicUsed by:853
Symbol 853 MovieClipUses:851 852 843 817Used by:881
Symbol 854 GraphicUsed by:864
Symbol 855 GraphicUsed by:864
Symbol 856 GraphicUsed by:864
Symbol 857 GraphicUsed by:864
Symbol 858 GraphicUsed by:864
Symbol 859 GraphicUsed by:864
Symbol 860 GraphicUsed by:864
Symbol 861 GraphicUsed by:864
Symbol 862 GraphicUsed by:864
Symbol 863 GraphicUsed by:864
Symbol 864 MovieClipUses:854 855 856 857 843 858 817 859 860 861 862 863Used by:881
Symbol 865 GraphicUsed by:869
Symbol 866 GraphicUsed by:869
Symbol 867 GraphicUsed by:869
Symbol 868 GraphicUsed by:869
Symbol 869 MovieClipUses:865 866 867 868 843 817Used by:881
Symbol 870 GraphicUsed by:876
Symbol 871 GraphicUsed by:872
Symbol 872 MovieClipUses:871Used by:876 905
Symbol 873 GraphicUsed by:876 880
Symbol 874 GraphicUsed by:876
Symbol 875 GraphicUsed by:876
Symbol 876 MovieClipUses:870 872 873 874 875 680Used by:881
Symbol 877 GraphicUsed by:880
Symbol 878 GraphicUsed by:880
Symbol 879 GraphicUsed by:880
Symbol 880 MovieClipUses:877 175 873 878 879 680Used by:881
Symbol 881 MovieClipUses:725 737 752 780 800 811 812 820 828 836 850 853 864 869 876 880Used by:885 886
Symbol 882 GraphicUsed by:883
Symbol 883 MovieClipUses:882Used by:885
Symbol 884 MovieClipUses:183Used by:885
Symbol 885 MovieClip [cursor]Uses:881 883 884
Symbol 886 MovieClip [turret]Uses:881
Symbol 887 GraphicUsed by:888
Symbol 888 MovieClip [bullet2]Uses:887
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClip [bulletspecial5]Uses:889
Symbol 891 GraphicUsed by:892
Symbol 892 MovieClip [bulletspecial4]Uses:891
Symbol 893 GraphicUsed by:894
Symbol 894 MovieClip [bulletspecial2]Uses:893 589
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClip [bulletspecial1]Uses:895 589
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClip [part11]Uses:897
Symbol 899 MovieClip [part5]Uses:782
Symbol 900 GraphicUsed by:901
Symbol 901 MovieClip [bullet5]Uses:900
Symbol 902 MovieClip [bullet4]Uses:782
Symbol 903 MovieClip [bullet12]Uses:175
Symbol 904 MovieClip [bullet11]Uses:175
Symbol 905 MovieClip [bullet10]Uses:872
Symbol 906 GraphicUsed by:907
Symbol 907 MovieClip [bullet9]Uses:906
Symbol 908 GraphicUsed by:909
Symbol 909 MovieClip [bullet8]Uses:908
Symbol 910 GraphicUsed by:911
Symbol 911 MovieClip [bullet7]Uses:910
Symbol 912 GraphicUsed by:913
Symbol 913 MovieClip [bullet6]Uses:912
Symbol 914 GraphicUsed by:915
Symbol 915 MovieClip [bullet3]Uses:914
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClip [bullet1]Uses:916
Symbol 918 GraphicUsed by:919
Symbol 919 MovieClipUses:918Used by:920 921
Symbol 920 MovieClip [base2]Uses:919
Symbol 921 MovieClip [base1]Uses:919
Symbol 922 GraphicUsed by:923
Symbol 923 MovieClip [part4]Uses:922
Symbol 924 GraphicUsed by:925
Symbol 925 MovieClip [part9]Uses:924
Symbol 926 GraphicUsed by:927
Symbol 927 MovieClip [part10]Uses:926
Symbol 928 GraphicUsed by:929
Symbol 929 MovieClip [part3]Uses:928
Symbol 930 MovieClip [part12]Uses:590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606
Symbol 931 MovieClip [part7]Uses:590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606
Symbol 932 GraphicUsed by:933
Symbol 933 MovieClip [part6]Uses:932 589
Symbol 934 GraphicUsed by:946
Symbol 935 GraphicUsed by:946
Symbol 936 GraphicUsed by:946
Symbol 937 GraphicUsed by:946
Symbol 938 GraphicUsed by:946
Symbol 939 GraphicUsed by:946
Symbol 940 GraphicUsed by:946
Symbol 941 GraphicUsed by:946
Symbol 942 GraphicUsed by:946
Symbol 943 GraphicUsed by:946
Symbol 944 GraphicUsed by:946
Symbol 945 GraphicUsed by:946
Symbol 946 MovieClipUses:934 935 936 937 938 939 940 941 942 943 944 945Used by:948 949
Symbol 947 GraphicUsed by:948
Symbol 948 MovieClip [part8]Uses:946 947
Symbol 949 MovieClip [part2]Uses:946
Symbol 950 EditableTextUses:197Used by:961
Symbol 951 EditableTextUses:197Used by:961
Symbol 952 ShapeTweeningUsed by:960
Symbol 953 ShapeTweeningUsed by:960
Symbol 954 GraphicUsed by:960
Symbol 955 GraphicUsed by:960
Symbol 956 ShapeTweeningUsed by:960
Symbol 957 ShapeTweeningUsed by:960
Symbol 958 GraphicUsed by:960
Symbol 959 GraphicUsed by:960
Symbol 960 MovieClipUses:952 953 954 955 956 957 958 959Used by:961
Symbol 961 MovieClip [part1]Uses:950 951 960
Symbol 962 FontUsed by:963 964 1012 1025 1027 1028 1031 1036 1037 1038 1039
Symbol 963 TextUses:962Used by:965
Symbol 964 TextUses:962Used by:965
Symbol 965 MovieClip [pause]Uses:963 964
Symbol 966 MovieClip [special3]
Symbol 967 GraphicUsed by:973
Symbol 968 GraphicUsed by:971
Symbol 969 GraphicUsed by:971
Symbol 970 GraphicUsed by:971
Symbol 971 MovieClipUses:968 969 970Used by:973
Symbol 972 SoundUsed by:973
Symbol 973 MovieClip [special4]Uses:967 971 972
Symbol 974 GraphicUsed by:976 982
Symbol 975 GraphicUsed by:976
Symbol 976 MovieClip [special5]Uses:974 680 975
Symbol 977 MovieClip [special2]
Symbol 978 MovieClip [special1]
Symbol 979 GraphicUsed by:Timeline
Symbol 980 FontUsed by:981 994
Symbol 981 TextUses:980Used by:984
Symbol 982 MovieClipUses:974Used by:984
Symbol 983 GraphicUsed by:984
Symbol 984 MovieClipUses:981 982 983Used by:Timeline
Symbol 985 GraphicUsed by:986
Symbol 986 MovieClipUses:985Used by:990
Symbol 987 FontUsed by:989
Symbol 988 FontUsed by:989 997
Symbol 989 TextUses:987 988Used by:990
Symbol 990 MovieClipUses:986 989Used by:1008  Timeline
Symbol 991 GraphicUsed by:992
Symbol 992 ButtonUses:991Used by:Timeline
Symbol 993 GraphicUsed by:Timeline
Symbol 994 TextUses:980Used by:Timeline
Symbol 995 GraphicUsed by:996 1019 1020 1021 1022 1023 1026 1032 1033 1034
Symbol 996 ButtonUses:329 995Used by:Timeline
Symbol 997 TextUses:988Used by:1008
Symbol 998 GraphicUsed by:1008
Symbol 999 MovieClipUses:589Used by:1008
Symbol 1000 GraphicUsed by:1008
Symbol 1001 MovieClipUses:590 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606Used by:1008
Symbol 1002 SoundUsed by:1008
Symbol 1003 GraphicUsed by:1008
Symbol 1004 GraphicUsed by:1008
Symbol 1005 GraphicUsed by:1008
Symbol 1006 GraphicUsed by:1008
Symbol 1007 GraphicUsed by:1008
Symbol 1008 MovieClipUses:997 998 990 999 1000 1001 1002 1003 1004 1005 1006 1007 SS1Used by:Timeline
Symbol 1009 GraphicUsed by:Timeline
Symbol 1010 GraphicUsed by:Timeline
Symbol 1011 Font
Symbol 1012 TextUses:962Used by:1017
Symbol 1013 GraphicUsed by:1017
Symbol 1014 GraphicUsed by:1017
Symbol 1015 GraphicUsed by:1017
Symbol 1016 GraphicUsed by:1017
Symbol 1017 MovieClipUses:1012 1013 1014 1015 1016Used by:Timeline
Symbol 1018 MovieClipUses:231 260 311 335 370 449 469 479 495 515 522 569 631 647 676Used by:Timeline
Symbol 1019 ButtonUses:329 995Used by:Timeline
Symbol 1020 ButtonUses:329 995Used by:Timeline
Symbol 1021 ButtonUses:329 995Used by:Timeline
Symbol 1022 ButtonUses:329 995Used by:Timeline
Symbol 1023 ButtonUses:329 995Used by:Timeline
Symbol 1024 GraphicUsed by:Timeline
Symbol 1025 TextUses:962Used by:Timeline
Symbol 1026 ButtonUses:329 995Used by:Timeline
Symbol 1027 TextUses:962Used by:Timeline
Symbol 1028 TextUses:962Used by:Timeline
Symbol 1029 BitmapUsed by:1030
Symbol 1030 GraphicUses:1029Used by:Timeline
Symbol 1031 TextUses:962Used by:Timeline
Symbol 1032 ButtonUses:329 995Used by:Timeline
Symbol 1033 ButtonUses:329 995Used by:Timeline
Symbol 1034 ButtonUses:329 995Used by:Timeline
Symbol 1035 SoundUsed by:Timeline
Symbol 1036 TextUses:962Used by:Timeline
Symbol 1037 TextUses:962Used by:Timeline
Symbol 1038 TextUses:962Used by:Timeline
Symbol 1039 TextUses:962Used by:Timeline
Streaming Sound 1Used by:Symbol 1008 MovieClip

Instance Names

"bu"Symbol 33 MovieClip [base_comp] Frame 1Symbol 8 MovieClip
"e1"Symbol 33 MovieClip [base_comp] Frame 1Symbol 14 MovieClip
"e2"Symbol 33 MovieClip [base_comp] Frame 1Symbol 20 MovieClip
"e3"Symbol 33 MovieClip [base_comp] Frame 1Symbol 26 MovieClip
"hb"Symbol 33 MovieClip [base_comp] Frame 1Symbol 31 MovieClip
"base"Symbol 46 MovieClip [base_player] Frame 1Symbol 8 MovieClip
"e1"Symbol 46 MovieClip [base_player] Frame 1Symbol 14 MovieClip
"e2"Symbol 46 MovieClip [base_player] Frame 1Symbol 20 MovieClip
"e3"Symbol 46 MovieClip [base_player] Frame 1Symbol 26 MovieClip
"hb"Symbol 46 MovieClip [base_player] Frame 1Symbol 31 MovieClip
"b1"Symbol 46 MovieClip [base_player] Frame 1Symbol 38 Button
"b2"Symbol 46 MovieClip [base_player] Frame 1Symbol 39 Button
"b3"Symbol 46 MovieClip [base_player] Frame 1Symbol 40 Button
"b4"Symbol 46 MovieClip [base_player] Frame 1Symbol 41 Button
"s1"Symbol 46 MovieClip [base_player] Frame 1Symbol 42 Button
"s2"Symbol 46 MovieClip [base_player] Frame 1Symbol 43 Button
"s3"Symbol 46 MovieClip [base_player] Frame 1Symbol 44 Button
"s4"Symbol 46 MovieClip [base_player] Frame 1Symbol 45 Button
"spt"Symbol 78 MovieClip Frame 1Symbol 69 MovieClip
"bfr"Symbol 142 MovieClip Frame 1Symbol 83 Button
"bf1"Symbol 142 MovieClip Frame 1Symbol 89 Button
"bf2"Symbol 142 MovieClip Frame 1Symbol 92 Button
"bf3"Symbol 142 MovieClip Frame 1Symbol 101 Button
"bf1"Symbol 142 MovieClip Frame 2Symbol 103 Button
"bf2"Symbol 142 MovieClip Frame 2Symbol 105 Button
"bf3"Symbol 142 MovieClip Frame 2Symbol 107 Button
"bf1"Symbol 142 MovieClip Frame 3Symbol 109 Button
"bf2"Symbol 142 MovieClip Frame 3Symbol 111 Button
"bf3"Symbol 142 MovieClip Frame 3Symbol 113 Button
"bf1"Symbol 142 MovieClip Frame 4Symbol 115 Button
"bf2"Symbol 142 MovieClip Frame 4Symbol 117 Button
"bf3"Symbol 142 MovieClip Frame 4Symbol 119 Button
"bf1"Symbol 142 MovieClip Frame 5Symbol 122 Button
"bf2"Symbol 142 MovieClip Frame 5Symbol 138 Button
"bf3"Symbol 142 MovieClip Frame 5Symbol 140 Button
"bf2"Symbol 142 MovieClip Frame 5Symbol 141 Button
"btr"Symbol 177 MovieClip Frame 1Symbol 143 Button
"bt1"Symbol 177 MovieClip Frame 1Symbol 145 Button
"bt2"Symbol 177 MovieClip Frame 1Symbol 147 Button
"bt3"Symbol 177 MovieClip Frame 1Symbol 149 Button
"bt1"Symbol 177 MovieClip Frame 2Symbol 151 Button
"bt2"Symbol 177 MovieClip Frame 2Symbol 153 Button
"bt3"Symbol 177 MovieClip Frame 2Symbol 155 Button
"bt1"Symbol 177 MovieClip Frame 3Symbol 157 Button
"bt2"Symbol 177 MovieClip Frame 3Symbol 159 Button
"bt3"Symbol 177 MovieClip Frame 3Symbol 161 Button
"bt1"Symbol 177 MovieClip Frame 4Symbol 163 Button
"bt2"Symbol 177 MovieClip Frame 4Symbol 165 Button
"bt3"Symbol 177 MovieClip Frame 4Symbol 167 Button
"bt1"Symbol 177 MovieClip Frame 5Symbol 169 Button
"bt2"Symbol 177 MovieClip Frame 5Symbol 171 Button
"bt3"Symbol 177 MovieClip Frame 5Symbol 176 Button
"m1"Symbol 189 MovieClip Frame 1Symbol 179 Button
"m2"Symbol 189 MovieClip Frame 1Symbol 181 Button
"m2"Symbol 189 MovieClip Frame 1Symbol 184 Button
"m2"Symbol 189 MovieClip Frame 1Symbol 186 Button
"m2"Symbol 189 MovieClip Frame 1Symbol 188 Button
"mt"Symbol 212 MovieClip [menu] Frame 1Symbol 54 EditableText
"bf1"Symbol 212 MovieClip [menu] Frame 1Symbol 142 MovieClip
"bt1"Symbol 212 MovieClip [menu] Frame 1Symbol 177 MovieClip
"m1"Symbol 212 MovieClip [menu] Frame 1Symbol 189 MovieClip
"btc"Symbol 212 MovieClip [menu] Frame 1Symbol 195 Button
"stc"Symbol 212 MovieClip [menu] Frame 1Symbol 196 Button
"prog"Symbol 212 MovieClip [menu] Frame 1Symbol 205 MovieClip
"bdesc"Symbol 212 MovieClip [menu] Frame 1Symbol 207 EditableText
"desc"Symbol 212 MovieClip [menu] Frame 1Symbol 208 EditableText
"t1"Symbol 212 MovieClip [menu] Frame 1Symbol 211 MovieClip
"t2"Symbol 212 MovieClip [menu] Frame 1Symbol 211 MovieClip
"t3"Symbol 212 MovieClip [menu] Frame 1Symbol 211 MovieClip
"t4"Symbol 212 MovieClip [menu] Frame 1Symbol 211 MovieClip
"t5"Symbol 212 MovieClip [menu] Frame 1Symbol 211 MovieClip
"hb"Symbol 216 MovieClip Frame 1Symbol 215 MovieClip
"anims"Symbol 687 MovieClip Frame 1Symbol 246 MovieClip
"anims"Symbol 687 MovieClip Frame 2Symbol 281 MovieClip
"anims"Symbol 687 MovieClip Frame 3Symbol 318 MovieClip
"anims"Symbol 687 MovieClip Frame 4Symbol 350 MovieClip
"anims"Symbol 687 MovieClip Frame 5Symbol 405 MovieClip
"anims"Symbol 687 MovieClip Frame 6Symbol 453 MovieClip
"anims"Symbol 687 MovieClip Frame 7Symbol 473 MovieClip
"anims"Symbol 687 MovieClip Frame 8Symbol 485 MovieClip
"anims"Symbol 687 MovieClip Frame 9Symbol 499 MovieClip
"anims"Symbol 687 MovieClip Frame 10Symbol 518 MovieClip
"anims"Symbol 687 MovieClip Frame 11Symbol 552 MovieClip
"anims"Symbol 687 MovieClip Frame 12Symbol 608 MovieClip
"anims"Symbol 687 MovieClip Frame 13Symbol 641 MovieClip
"anims"Symbol 687 MovieClip Frame 14Symbol 663 MovieClip
"anims"Symbol 687 MovieClip Frame 15Symbol 686 MovieClip
"anims"Symbol 687 MovieClip Frame 16Symbol 663 MovieClip
"hb"Symbol 699 MovieClip [ennemy] Frame 1Symbol 216 MovieClip
"units"Symbol 699 MovieClip [ennemy] Frame 1Symbol 687 MovieClip
"hitzone"Symbol 699 MovieClip [ennemy] Frame 1Symbol 695 MovieClip
"hb_but"Symbol 699 MovieClip [ennemy] Frame 1Symbol 696 Button
"aura"Symbol 699 MovieClip [ennemy] Frame 1Symbol 698 MovieClip
"anim"Symbol 881 MovieClip Frame 1Symbol 725 MovieClip
"anim"Symbol 881 MovieClip Frame 2Symbol 737 MovieClip
"anim"Symbol 881 MovieClip Frame 3Symbol 752 MovieClip
"anim"Symbol 881 MovieClip Frame 4Symbol 780 MovieClip
"anim"Symbol 881 MovieClip Frame 5Symbol 800 MovieClip
"anim"Symbol 881 MovieClip Frame 6Symbol 811 MovieClip
"anim"Symbol 881 MovieClip Frame 7Symbol 820 MovieClip
"anim"Symbol 881 MovieClip Frame 8Symbol 828 MovieClip
"anim"Symbol 881 MovieClip Frame 9Symbol 836 MovieClip
"anim"Symbol 881 MovieClip Frame 10Symbol 850 MovieClip
"anim"Symbol 881 MovieClip Frame 11Symbol 853 MovieClip
"anim"Symbol 881 MovieClip Frame 12Symbol 864 MovieClip
"anim"Symbol 881 MovieClip Frame 13Symbol 869 MovieClip
"anim"Symbol 881 MovieClip Frame 14Symbol 876 MovieClip
"anim"Symbol 881 MovieClip Frame 15Symbol 880 MovieClip
"tu"Symbol 885 MovieClip [cursor] Frame 1Symbol 881 MovieClip
"ar"Symbol 885 MovieClip [cursor] Frame 1Symbol 883 MovieClip
"se"Symbol 885 MovieClip [cursor] Frame 1Symbol 884 MovieClip
"tu"Symbol 886 MovieClip [turret] Frame 1Symbol 881 MovieClip
"hitzone"Symbol 920 MovieClip [base2] Frame 1Symbol 919 MovieClip
"hitzone"Symbol 921 MovieClip [base1] Frame 1Symbol 919 MovieClip
"lb"Symbol 984 MovieClip Frame 1Symbol 982 MovieClip
"anims"Symbol 1018 MovieClip Frame 1Symbol 231 MovieClip
"anims"Symbol 1018 MovieClip Frame 59Symbol 260 MovieClip
"anims"Symbol 1018 MovieClip Frame 118Symbol 311 MovieClip
"anims"Symbol 1018 MovieClip Frame 187Symbol 335 MovieClip
"anims"Symbol 1018 MovieClip Frame 263Symbol 370 MovieClip
"anims"Symbol 1018 MovieClip Frame 337Symbol 449 MovieClip
"anims"Symbol 1018 MovieClip Frame 414Symbol 469 MovieClip
"anims"Symbol 1018 MovieClip Frame 491Symbol 479 MovieClip
"anims"Symbol 1018 MovieClip Frame 592Symbol 495 MovieClip
"anims"Symbol 1018 MovieClip Frame 676Symbol 515 MovieClip
"anims"Symbol 1018 MovieClip Frame 759Symbol 522 MovieClip
"anims"Symbol 1018 MovieClip Frame 835Symbol 569 MovieClip
"anims"Symbol 1018 MovieClip Frame 937Symbol 631 MovieClip
"anims"Symbol 1018 MovieClip Frame 1028Symbol 647 MovieClip
"anims"Symbol 1018 MovieClip Frame 1116Symbol 676 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 33 as "base_comp"
ExportAssets (56)Timeline Frame 1Symbol 46 as "base_player"
ExportAssets (56)Timeline Frame 1Symbol 50 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 212 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 699 as "ennemy"
ExportAssets (56)Timeline Frame 1Symbol 885 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 886 as "turret"
ExportAssets (56)Timeline Frame 1Symbol 888 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 890 as "bulletspecial5"
ExportAssets (56)Timeline Frame 1Symbol 892 as "bulletspecial4"
ExportAssets (56)Timeline Frame 1Symbol 894 as "bulletspecial2"
ExportAssets (56)Timeline Frame 1Symbol 896 as "bulletspecial1"
ExportAssets (56)Timeline Frame 1Symbol 898 as "part11"
ExportAssets (56)Timeline Frame 1Symbol 899 as "part5"
ExportAssets (56)Timeline Frame 1Symbol 901 as "bullet5"
ExportAssets (56)Timeline Frame 1Symbol 902 as "bullet4"
ExportAssets (56)Timeline Frame 1Symbol 903 as "bullet12"
ExportAssets (56)Timeline Frame 1Symbol 904 as "bullet11"
ExportAssets (56)Timeline Frame 1Symbol 905 as "bullet10"
ExportAssets (56)Timeline Frame 1Symbol 907 as "bullet9"
ExportAssets (56)Timeline Frame 1Symbol 909 as "bullet8"
ExportAssets (56)Timeline Frame 1Symbol 911 as "bullet7"
ExportAssets (56)Timeline Frame 1Symbol 913 as "bullet6"
ExportAssets (56)Timeline Frame 1Symbol 915 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 917 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 920 as "base2"
ExportAssets (56)Timeline Frame 1Symbol 921 as "base1"
ExportAssets (56)Timeline Frame 1Symbol 923 as "part4"
ExportAssets (56)Timeline Frame 1Symbol 925 as "part9"
ExportAssets (56)Timeline Frame 1Symbol 927 as "part10"
ExportAssets (56)Timeline Frame 1Symbol 929 as "part3"
ExportAssets (56)Timeline Frame 1Symbol 930 as "part12"
ExportAssets (56)Timeline Frame 1Symbol 931 as "part7"
ExportAssets (56)Timeline Frame 1Symbol 933 as "part6"
ExportAssets (56)Timeline Frame 1Symbol 948 as "part8"
ExportAssets (56)Timeline Frame 1Symbol 949 as "part2"
ExportAssets (56)Timeline Frame 1Symbol 961 as "part1"
ExportAssets (56)Timeline Frame 1Symbol 965 as "pause"
ExportAssets (56)Timeline Frame 1Symbol 966 as "special3"
ExportAssets (56)Timeline Frame 1Symbol 973 as "special4"
ExportAssets (56)Timeline Frame 1Symbol 976 as "special5"
ExportAssets (56)Timeline Frame 1Symbol 977 as "special2"
ExportAssets (56)Timeline Frame 1Symbol 978 as "special1"

Labels

"loaded"Frame 3
"menuframe"Frame 8
"ins"Frame 9
"opt"Frame 10
"ext"Frame 11
"sta"Frame 12
"ingame"Frame 13
"win"Frame 14
"gameover"Frame 15
"idle"Symbol 246 MovieClip Frame 1
"walk"Symbol 246 MovieClip Frame 2
"attack"Symbol 246 MovieClip Frame 3
"die"Symbol 246 MovieClip Frame 4
"idle"Symbol 281 MovieClip Frame 1
"walk"Symbol 281 MovieClip Frame 2
"attack"Symbol 281 MovieClip Frame 3
"die"Symbol 281 MovieClip Frame 4
"shoot"Symbol 281 MovieClip Frame 5
"shootwalk"Symbol 281 MovieClip Frame 6
"idle"Symbol 318 MovieClip Frame 1
"walk"Symbol 318 MovieClip Frame 2
"attack"Symbol 318 MovieClip Frame 3
"die"Symbol 318 MovieClip Frame 4
"attack1"Symbol 348 MovieClip Frame 2
"attack2"Symbol 348 MovieClip Frame 50
"idle"Symbol 350 MovieClip Frame 1
"walk"Symbol 350 MovieClip Frame 2
"attack"Symbol 350 MovieClip Frame 3
"die"Symbol 350 MovieClip Frame 4
"attack1"Symbol 380 MovieClip Frame 2
"attack2"Symbol 380 MovieClip Frame 50
"idle"Symbol 405 MovieClip Frame 1
"walk"Symbol 405 MovieClip Frame 2
"attack"Symbol 405 MovieClip Frame 3
"die"Symbol 405 MovieClip Frame 4
"shoot"Symbol 405 MovieClip Frame 5
"shootwalk"Symbol 405 MovieClip Frame 6
"idle"Symbol 453 MovieClip Frame 1
"walk"Symbol 453 MovieClip Frame 2
"attack"Symbol 453 MovieClip Frame 3
"die"Symbol 453 MovieClip Frame 4
"attack1"Symbol 471 MovieClip Frame 2
"attack2"Symbol 471 MovieClip Frame 39
"idle"Symbol 473 MovieClip Frame 1
"walk"Symbol 473 MovieClip Frame 2
"attack"Symbol 473 MovieClip Frame 3
"die"Symbol 473 MovieClip Frame 4
"idle"Symbol 485 MovieClip Frame 1
"walk"Symbol 485 MovieClip Frame 2
"attack"Symbol 485 MovieClip Frame 3
"die"Symbol 485 MovieClip Frame 4
"shoot"Symbol 485 MovieClip Frame 5
"shootwalk"Symbol 485 MovieClip Frame 6
"idle"Symbol 499 MovieClip Frame 1
"walk"Symbol 499 MovieClip Frame 2
"attack"Symbol 499 MovieClip Frame 3
"die"Symbol 499 MovieClip Frame 4
"idle"Symbol 518 MovieClip Frame 1
"walk"Symbol 518 MovieClip Frame 2
"attack"Symbol 518 MovieClip Frame 3
"die"Symbol 518 MovieClip Frame 4
"idle"Symbol 552 MovieClip Frame 1
"walk"Symbol 552 MovieClip Frame 2
"attack"Symbol 552 MovieClip Frame 3
"die"Symbol 552 MovieClip Frame 4
"shoot"Symbol 552 MovieClip Frame 5
"shootwalk"Symbol 552 MovieClip Frame 6
"idle"Symbol 608 MovieClip Frame 1
"walk"Symbol 608 MovieClip Frame 2
"attack"Symbol 608 MovieClip Frame 3
"die"Symbol 608 MovieClip Frame 4
"idle"Symbol 641 MovieClip Frame 1
"walk"Symbol 641 MovieClip Frame 2
"attack"Symbol 641 MovieClip Frame 3
"die"Symbol 641 MovieClip Frame 4
"attack1"Symbol 654 MovieClip Frame 2
"attack2"Symbol 654 MovieClip Frame 33
"idle"Symbol 663 MovieClip Frame 1
"walk"Symbol 663 MovieClip Frame 2
"attack"Symbol 663 MovieClip Frame 3
"die"Symbol 663 MovieClip Frame 4
"shoot"Symbol 663 MovieClip Frame 5
"shootwalk"Symbol 663 MovieClip Frame 6
"idle"Symbol 686 MovieClip Frame 1
"walk"Symbol 686 MovieClip Frame 2
"attack"Symbol 686 MovieClip Frame 3
"die"Symbol 686 MovieClip Frame 4

Dynamic Text Variables

hSymbol 28 EditableText"123"
hSymbol 34 EditableText"123"
menu_textSymbol 53 EditableText"Menu"
_root.cashSymbol 198 EditableText"Money"
_root.xpSymbol 199 EditableText"Money"
_root.cashSymbol 200 EditableText"Money"
_root.xpSymbol 203 EditableText"Money"
cashSymbol 950 EditableText"10"
cashSymbol 951 EditableText"10"




http://swfchan.com/28/135010/info.shtml
Created: 9/2 -2019 17:15:07 Last modified: 9/2 -2019 17:15:07 Server time: 22/12 -2024 19:16:26