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Binary Game.swf

This is the info page for
Flash #135114

(Click the ID number above for more basic data on this flash file.)


Text
Board clear!

GAME OVER
Click to continue

GAME PAUSED
Click to continue

GAME PAUSED
Click to continue

0
1

=

2

DEL

3

2

4

5

6

7

8

9

0

1

Instructions

Welcome to the Binary Game!
The binary game is all about adding up combinations of numbers.
The faster and better you are about adding up a eight special numbers the better you will score.

QuickStart

QuickStart

How to Play Binary Math

How to Play Binary Math

A Bit About Binary Math

A Bit About Binary Math

Learn More!

Learn More!

Back To Main

Back To Main

Back To Main

QuickStart

If you’re familiar with binary math, bits, bytes, and how to add up numbers you can dive right in.
The game requires you to either set the bits in a byte correctly to equal the number to the right OR it requires
you to click when you see a blank area and punch in the answer presented by the bits on the left.
The first two problems have unlimited time and should be easy.
After that, more problems will flow, get harder, and appear faster.  Once the screen fills up with unsolved
problems the game is over.

Next

Next

Next

To set a bit click it with your mouse.  It will turn “on” (1) or “off” (0).

In this example one bit is on and the rest are off.  The value is set to 2

To solve a blank answer problem click the empty answer box and use the keypad to click in the correct
decimal answer.  In this example the answer is 64.

Previous

Previous

Previous

How to Play Binary Math

The Binary Game
To play the Binary Math Game you must master two simple tasks to solve the problems you are presented.
The first two problems (one of each type) you will get you can take as much time as you want but after that
the game will continuously give you problems to solve.
If you're not fast enough the game will fill the screen with problems and once problems fill up the entire
screen the game is over.

The Main Game Screen
The Binary Game screen has five main sections as illustrated:

Problem Area
This is where rows of problems are displayed.  The darker row indicates the specific problem you’re working
on and is based on where you have placed the mouse cursor over.
Bit Value Bars
The Bit Value Bars sit on the top and bottom of the problem area shows you what the numeric value is for
each bit in a byte (128, 64, 32, 16, 8, 4, 2, or 1).  As you get better though the Bit Value Bars are going to go
away!
Score Area
The score area shows your score, the number of lines left in the level and the level you've reached.
Game Controls
The game controls let you switch the music, turn the music off, pause the game, and exit the game.

KeyPad
The keypad pops up when a problem's answer is blank.  You must add up the "on" bits and punch in the correct
answer using the keypad to solve the problem.
Answering Problems
Each Problem has a row of 8-bits and an answer box to the right of them.
If the answer box is filled in you must set the bits to the right to equal the answer given.
Each time you click a bit it will either turn "on" or "off".
"on" bits have a 1 in them.  "off" bits have a 0 in them.  The colors of the bits will change too depending on if
they are on or off.

When you have successfully turned on only the bits whose values equal the number asked for by the problem
the line will disappear and your score will increase!  You get a bonus score every time you’re so fast you clear
all the problems on the board.
WARNING!!!
Sometimes the Binary Game turns bits on for a problem but they are the WRONG bits!  You must turn them off
and turn the right ones on to get the correct answer.  NEVER trust that the right bits are turned on when they
appear pre-set.
If the box is blank.  You must provide the decimal answer.

Once you know the answer click on the blank answer area.  A keypad will pop up.
Using your mouse and the on-screen keypad punch in your answer.  Hit the enter button
on the keypad to submit the answer.

Tip: The DEL key                      lets you delete your entry in case you realize you’re punching in the wrong
answer.
Tip: You may also use your keyboard to type the answers
If the answer is correct the line will disappear and your score will increase!
Binary Game Levels
The game will increasingly get harder as your progress.  Number combinations will be more complex, and the
lines will appear faster and faster.
Eventually the Bit Value Bars will disappear and at that point you’re completely on your own!
The goal of The Binary Game is to get so good you can deal with ever harder problems and faster times.

A Bit About Binary Math

Before playing you must know some basics about binary math.
Data and values are stored in bytes. A bit is a single part of a byte and is the smallest item assigned a value
in a computer or device like a router.
A bit is so small it can only have one of two values 0 (off) or 1 (on).  If a bit is "on" it means the value = 1.  If
a bit is "off" it means the value = 0.
A byte is value made up from eight individual bits.
By combining the bits in a byte and turning various ones on or off we can easily represent in a byte ANY
number between 0-255.
Tip: By using multiple bytes (or bits) we can represent ever larger numbers.  In this game though we're only
dealing with 8 bits (thankfully!).

The Values of Each Bit
Think of a byte as having eight "slots" one for each bit.
If we assign the numbers 128,64,32,16,8,4,2,1 to each open slot from right to left, then just by turning on or
off the bit for each slot and adding up the values for each slot that is on we can create all the numbers
between 0-255.
Tip:  To get a value of 0 simply never turn on any bit in a byte.  To get a value of 255 turn all the bits on.  Any
number in between is achieved by setting only some of the bits are on or off.

Examples of Binary Numbers
The following examples show you how to write the numbers 2, 5, 32, 34, and 131 in binary.  In each case 0
means the bit is off and 1 means the bit is on:
Only the bit with the assigned value 2 is on

Only the bits with assigned values 4 and 1 are turned on

Only the bit with assigned value 32 is on

Only The bits with assigned values 32 and 2 are on

Only the bits with assigned values 128, 2, and 1 are on

“Flipping the Bit” or “Setting the Bit”
When programmers turn a bit on or off they commonly call this "Flipping the Bit" or “Setting the Bit” and in
the Binary Game part of the goal is to set or flip on or off all the right bits in a byte to equal a specific
number.
Now that you know binary math lets learn how to play The Binary Game!

Learn More!

To read more about binary math visit these sites:
The Binary Numeral System
http://en.wikipedia.org/wiki/Binary_numeral_system
Pingala – an Indian Mathematician was the first to discuss binary numbers
http://en.wikipedia.org/wiki/Pingala
Gottfried Leibenz perfected the modern day binary numeral system
http://en.wikipedia.org/wiki/Gottfried_Leibniz

YES

YES

Pause game (P)

NO

NO

NO

Loading Game

Loading Game.

Loading Game..

Loading Game...

Please Wait

Start

Change Music

3

End Game

Music Off

Music On

Pause game

Pause game

3

Lines Left

Score

Level

128

64

32

16

8

4

2

1

2685

ActionScript [AS1/AS2]

Frame 1
function cargaJuego() { if (inicio != undefined) { cargado = _root.getBytesLoaded() - inicio; total = _root.getBytesTotal() - inicio; if ((((cargado >= total) && (cargado > 0)) && (cargado != undefined)) || (inicio == _root.getBytesTotal())) { clearInterval(idInt); _root.gotoAndStop(2); } if ((cargado >= 0) && (total > 0)) { porcentaje = Math.round((cargado * 100) / total) + "%"; por = Math.round((cargado * 100) / total); cc = Math.floor(por / 7.14); trace(cc); if (barra[cc]._currentframe == 1) { barra[cc].gotoAndPlay(2); } } } } function loadValues() { _root.nivel1Values = this.level1Values.split(","); _root.nivel2Values = this.level2Values.split(","); _root.nivel3Values = this.level3Values.split(","); _root.nivel4Values = this.level4Values.split(","); _root.nivel5Values = this.level5Values.split(","); _root.nivel6Values = this.level6Values.split(","); _root.nivel1 = this.level1.split(","); _root.nivel2 = this.level2.split(","); _root.nivel3 = this.level3.split(","); _root.nivel4 = this.level4.split(","); _root.nivel5 = this.level5.split(","); _root.nivel6 = this.level6.split(","); trace(_root.nivel6); } volumen = 100; porcentaje = 0; cargado = 0; inicio = _root.getBytesLoaded(); idInt = setInterval(cargaJuego, 100); stop(); var c = new LoadVars(); parametros = "data.txt"; c.load(parametros); c.onLoad = loadValues;
Frame 2
function sonido(nombre, cantidad) { mysoundob = new Sound(this); mysoundob.attachSound(nombre); mysoundob.setVolume(volumen); mysoundob.start(0, cantidad); } function sonidoMusic(nombre, cantidad) { labelMusic = "Track " + musicaT; mysoundob1.stop(); mysoundob1 = new Sound(this); mysoundob1.attachSound(nombre); mysoundob1.setVolume(volumen); mysoundob1.start(0, cantidad); } stop(); mysoundob.stop(); musicaT = 1; sonidoMusic("musica" + musicaT, 1000);
Frame 3
function iniciarNivel() { lasLineas = 0; _root.lineas = 1; _root.scoreParcial = 0; _root.lineasParciales = 0; _root.lineasTotales = 10 + (level * 5); lineas = 1; ldata = new Array(); if (level < 8) { tiempo = (7000 - (level * 800)) * 2; } else { tiempo = 6000; } if (tutorial == true) { ponerLinea2(); } else { ponerLinea(); ponerLinea(); ponerLinea(); } if (level >= 5) { magic._visible = true; clearInterval(idMagic); tiemp = 15000 / level; ocultar(); } _root.poneL = setInterval(ponerLinea, tiempo); } function ocultar() { if (ocultados <= 6) { ys = 0; while (ys < 2) { tt = random(8); while (magic["a" + tt]._visible == false) { tt = random(8); } magic["a" + tt]._visible = false; magic["b" + tt]._visible = false; ocultados = ocultados + 2; ys++; } } } function mostrar() { clearInterval(idMostrar); magic._visible = true; } function pausar() { _root.pausa = true; _root.attachMovie("gameOverMc", "pausaScreen", 10001); _root.pausaScreen.gotoAndStop(2); r = 0; while (r <= 200) { i = 0; while (i < 8) { _root[(r + "result") + 8]._visible = false; _root[(r + "box") + i]._visible = false; i++; } r++; } } function pausarEnd() { _root.pausa = true; r = 0; while (r <= 200) { i = 0; while (i < 8) { _root[(r + "result") + 8]._visible = false; _root[(r + "box") + i]._visible = false; i++; } r++; } } function borraTodo() { clearInterval(_root.poneL); delete _root.ldata; _root.ldata = new Array(); r = 0; while (r <= 200) { i = 0; while (i < 8) { _root[(r + "result") + 8].removeMovieClip(); _root[(r + "box") + i].clearInterval(pepeEli); _root[(r + "box") + i].removeMovieClip(); i++; } r++; } _root.fameOverScreen.removeMovieClip(); _root.levelComplete.removeMovieClip(); _root.pausaScreen.removeMovieClip(); _root.gotoAndStop(2); } function otroNivel() { clearInterval(potro); delete _root.ldata; pausa = false; _root.ldata = new Array(); clearInterval(_root.poneL); r = 0; while (r <= 200) { i = 0; while (i < 8) { _root[(r + "result") + 8].removeMovieClip(); _root[(r + "box") + i].clearInterval(pepeEli); _root[(r + "box") + i].removeMovieClip(); i++; } r++; } _root.level++; _root.lineas = 1; _root.scoreParcial = 0; _root.lineasParciales = 0; iniciarNivel(); intLcom = setInterval(borrame, 2000); } function borrame() { clearInterval(intCom); _root.levelComplete.removeMovieClip(); } function gameOver() { clearInterval(poneL); r = 0; while (r <= 20) { i = 0; while (i < 8) { _root[(r + "result") + 8].removeMovieClip(); _root[(r + "box") + i].clearInterval(pepeEli); _root[(r + "box") + i].removeMovieClip(); i++; } r++; } _root.attachMovie("gameOverMc", "fameOverScreen", 1000); sonido("gov", 1); } function valores() { if (level <= 6) { cualPor = random(100); min = 0; i = 0; while (i <= 5) { if ((cualPor > min) && (cualPor <= _root[("nivel" + level) + "Values"][i])) { indicePor = i + 1; } min = _root[("nivel" + level) + "Values"][i]; i++; } ty = random(_root["nivel" + indicePor].length); return(_root["nivel" + indicePor][ty]); } return(random(256)); } function convertir(decimal) { if (decimal != 0) { binario = ""; cociente = decimal; while (cociente != 1) { binario = String(cociente % 2) + binario; cociente = int(cociente / 2); } binario = String(cociente % 2) + binario; cociente = int(cociente / 2); return(binario); } return("0"); } function convertir2(binario) { suma = 0; i = 0; while (i < binario.length) { suma = suma + (Number(binario.charAt(i)) * Math.pow(2, (binario.length - 1) - i)); i++; } trace(suma); return(suma); } function colorea() { delete my_color; my_color = new Color(fondo); delete myColorTransform; myColorTransform = new Object(); myColorTransform.ra = random(200) - 100; myColorTransform.rb = 0; myColorTransform.ga = random(200) - 100; myColorTransform.gb = 0; myColorTransform.ba = random(200) - 100; myColorTransform.bb = 0; myColorTransform.aa = 100; myColorTransform.ab = 0; my_color.setTransform(myColorTransform); } function colorear2() { n = random(2); if (n == 0) { myColorTransform.ra = myColorTransform.ra + 2; } else { myColorTransform.ra = myColorTransform.ra - 2; } if (myColorTransform.ra > 100) { myColorTransform.ra = 100; } if (myColorTransform.ra < -100) { myColorTransform.ra = -100; } myColorTransform.rb = 0; n = random(2); if (n == 0) { myColorTransform.ga = myColorTransform.ga + 2; } else { myColorTransform.ga = myColorTransform.ga - 2; } if (myColorTransform.ga > 100) { myColorTransform.ga = 100; } if (myColorTransform.ga < -100) { myColorTransform.ga = -2; } myColorTransform.gb = 0; n = random(2); if (n == 0) { myColorTransform.ba = myColorTransform.ba + 10; } else { myColorTransform.ba = myColorTransform.ba - 10; } if (myColorTransform.ba > 100) { myColorTransform.ba = 100; } if (myColorTransform.ba < -100) { myColorTransform.ba = -100; } myColorTransform.bb = 0; myColorTransform.aa = 100; myColorTransform.ab = 0; my_color.setTransform(myColorTransform); } function ponerLinea() { if (tutorial == false) { lasLineas++; if (_root.pausa == false) { r = random(100); if (r < 75) { edit = true; noedit = false; } else { noedit = true; edit = false; } subirTodo(); i = 0; while (i < 8) { _root.attachMovie("caja", (lineas + "box") + i, i + (10 * lineas), {edit:edit, _x:18 + (53 * i), _y:640, valor:5, linea:lineas, posy:490}); ultPos = (i + 50) * i; ultProf = i + 1; i++; } if (noedit == false) { _root.attachMovie("resultado", (lineas + "result") + ultProf, ultProf + (10 * lineas), {edit:noedit, _x:ultPos + 50, _y:640, valor:valores(level), posy:490, linea:lineas}); } else { _root.attachMovie("resultado", (lineas + "result") + ultProf, ultProf + (10 * lineas), {edit:noedit, _x:ultPos + 50, _y:640, valor:"", posy:490, linea:lineas}); } mm = valores(level); while (mm == _root[(lineas + "result") + ultProf].valor) { mm = valores(level); } sss = convertir(mm); while (sss.length < 8) { sss = "0" + sss; } i = 0; while (i < 8) { _root[(lineas + "box") + i].valor = sss.charAt(i); i++; } trace("ss" + sss); delete obj; obj = {}; i = 0; while (i < 8) { obj["v" + i] = _root[(lineas + "box") + i].valor; i++; } obj.resultado = _root[(lineas + "result") + ultProf].valor; _root.ldata.push(obj); _root.lineas++; } } } function ponerLinea2() { lasLineas++; if (_root.pausa == false) { if (tut1 == false) { edit = true; noedit = false; tut1 = true; } else { noedit = true; edit = false; tut2 = true; } subirTodo(); i = 0; while (i < 8) { _root.attachMovie("caja", (lineas + "box") + i, i + (10 * lineas), {edit:edit, _x:18 + (53 * i), _y:640, valor:5, linea:lineas, posy:490}); ultPos = (i + 50) * i; ultProf = i + 1; i++; } if (noedit == false) { _root.attachMovie("resultado", (lineas + "result") + ultProf, ultProf + (10 * lineas), {edit:noedit, _x:ultPos + 50, _y:640, valor:34, posy:490, linea:lineas}); } else { _root.attachMovie("resultado", (lineas + "result") + ultProf, ultProf + (10 * lineas), {edit:noedit, _x:ultPos + 50, _y:640, valor:"", posy:490, linea:lineas}); } if ((tutorial == true) && (tut3 != true)) { mm = 2; } else { mm = valores(level); } while (mm == _root[(lineas + "result") + ultProf].valor) { mm = valores(level); } sss = convertir(mm); while (sss.length < 8) { sss = "0" + sss; } i = 0; while (i < 8) { _root[(lineas + "box") + i].valor = sss.charAt(i); i++; } trace("ss" + sss); delete obj; obj = {}; i = 0; while (i < 8) { obj["v" + i] = _root[(lineas + "box") + i].valor; i++; } obj.resultado = _root[(lineas + "result") + ultProf].valor; _root.ldata.push(obj); _root.lineas++; } } function subirTodo() { g = 1; while (g <= lineas) { i = 0; while (i < 8) { _root[(g + "box") + i].posy = _root[(g + "box") + i].posy - 65; ultProf = i + 1; i++; } _root[(g + "result") + ultProf].posy = _root[(g + "result") + ultProf].posy - 65; g++; } } function alterar(nombre, linea) { if (_root[nombre].valor == 0) { _root[nombre].valor = 1; sonido("1", 1); } else { _root[nombre].valor = 0; sonido("0", 1); } chequearLinea(linea); } function chequearLinea(linea) { trace("linea" + linea); cadena = ""; i = 0; while (i < 8) { cadena = cadena + _root[(linea + "box") + i].valor; i++; } v = convertir2(cadena); if (v == _root[(linea + "result") + 8].valor) { _root.score = _root.score + 100; _root.scoreParcial = _root.scoreParcial + 100; _root.mcsco.gotoAndPlay(2); lineasParciales++; sonido("bonus", 1); i = 0; while (i < 8) { _root[(linea + "box") + i].eliminar(i); i++; } _root[(linea + "result") + 8].removeMovieClip(); if (tutorial == true) { ponerLinea2(); if (tut3 == true) { tutorial = false; } if (tut2 == true) { tut3 = true; } } lasLineas--; if ((lasLineas == 0) && (tutorial == false)) { _root.attachMovie("bonuse", "bonusLoco", 1000); _root.score = _root.score + 1000; _root.scoreParcial = _root.scoreParcial + 1000; ponerLinea(); ponerLinea(); ponerLinea(); } ttInt = setInterval(auxiliar, 500, linea); if (_root.lineasParciales >= _root.lineasTotales) { _root.lineasParciales = 0; clearInterval(poneL); pausa = true; potro = setInterval(otroNivel, 1000); _root.attachMovie("lcomplete", "levelComplete", 1000); } return(true); } } function auxiliar(linea) { clearInterval(ttInt); t = 0; while (t < linea) { i = 0; while (i < 8) { _root[(t + "box") + i].posy = _root[(t + "box") + i].posy + 65; ultProf = i + 1; i++; } _root[(t + "result") + ultProf].posy = _root[(t + "result") + ultProf].posy + 65; t++; } } function ponerCalcu(nom, linea) { trace("pone"); _root.attachMovie("calcu", "calculadora", 1000, {_visible:false, cual:nom, linea:linea}); } score = 0; scoreA = 0; scoreParcial = 0; level = 1; pausa = false; ocultados = 0; trace(nivel1[2]); clearInterval(idMostrar); clearInterval(idOcultar); tutorial = true; tut1 = false; tut2 = false; iniciarNivel(); convertir(15); colorea(); clearInterval(colo); colo = setInterval(colorear2, 500); this.onEnterFrame = function () { lineasRestantes = _root.lineasTotales - _root.lineasParciales; };
Instance of Symbol 277 MovieClip in Frame 3
onClipEvent (load) { stop(); } on (rollOver) { _root.sonido("roolover", 1); if (_root.volumen == 100) { gotoAndStop (2); } else { gotoAndStop (3); } } on (rollOut) { if (_root.volumen == 100) { gotoAndStop (1); } else { gotoAndStop (4); } } on (release) { if (_root.volumen == 100) { gotoAndStop (4); _root.volumen = 0; } else { gotoAndStop (1); _root.volumen = 100; } _root.mysoundob.setVolume(_root.volumen); }
Symbol 12 MovieClip [lcomplete] Frame 1
function remover() { clearInterval(premove); _root.bonusLoco.removeMovieClip(); } premove = setInterval(remover, 2000);
Symbol 15 MovieClip [bonuse] Frame 1
function remover() { clearInterval(premove); _root.bonusLoco.removeMovieClip(); } premove = setInterval(remover, 2000);
Symbol 26 MovieClip [gameOverMc] Frame 1
stop();
Instance of Symbol 17 MovieClip in Symbol 26 MovieClip [gameOverMc] Frame 1
on (release) { _root.gotoAndStop(2); _parent.removeMovieClip(); }
Symbol 26 MovieClip [gameOverMc] Frame 2
stop();
Instance of Symbol 17 MovieClip in Symbol 26 MovieClip [gameOverMc] Frame 2
on (release) { _root.pausa = false; r = 0; while (r <= 200) { i = 0; while (i < 8) { _root[(r + "result") + 8]._visible = true; trace("papap"); _root[(r + "box") + i]._visible = true; i++; } r++; } _parent.removeMovieClip(); }
Instance of Symbol 23 MovieClip in Symbol 26 MovieClip [gameOverMc] Frame 2
on (release) { _root.pausa = false; r = 0; while (r <= 200) { i = 0; while (i < 8) { _root[(r + "result") + 8]._visible = true; trace("papap"); _root[(r + "box") + i]._visible = true; i++; } r++; } _parent.removeMovieClip(); }
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 10
stop();
Symbol 31 MovieClip Frame 20
stop(); gotoAndStop (1);
Symbol 34 MovieClip [caja] Frame 1
this.onRollOver = function () { if ((((edit == true) && (_root.pausa == false)) && (elimina != true)) && (elimin != true)) { k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 80; k++; } } }; this.onRollOut = function () { if ((((edit == true) && (_root.pausa == false)) && (elimina != true)) && (elimin != true)) { k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 100; k++; } } }; function eliminar(ii) { elimin = true; pepeEli = setInterval(elimAux, ii * 100); } function elimAux() { clearInterval(pepeEli); elimina = true; } this.onRelease = function () { if ((((edit == true) && (_root.pausa == false)) && (elimina != true)) && (elimin != true)) { _root.alterar(_name, linea); } _root.calculadora.sacameTODO(); }; inc = 10; this.onEnterFrame = function () { if ((_y < 80) && (_root.gameOverScreen == undefined)) { _root.gameOver(); } if (elimina == true) { _alpha = (_alpha - 10); if ((_alpha % 2) == 0) { _visible = false; } else { _visible = true; } if (_alpha <= 10) { this.removeMovieClip(); } } if (valor == 1) { gotoAndStop (1); } else { gotoAndStop (2); } if (_y < posy) { _y = (_y + inc); } else if (_y > posy) { _y = (_y - inc); } if (Math.sqrt((posy - _y) + (posy - _y)) < 15) { _y = posy; inc = 10; } };
Instance of Symbol 31 MovieClip in Symbol 34 MovieClip [caja] Frame 1
onClipEvent (enterFrame) { if ((_currentframe != 10) && (_parent.valor == 1)) { nextFrame(); } if ((_currentframe != 1) && (_parent.valor == 0)) { nextFrame(); } }
Symbol 42 MovieClip [resultado] Frame 1
inc = 10; marco._visible = false; this.onEnterFrame = function () { if (_y < posy) { _y = (_y + inc); } else if (_y > posy) { _y = (_y - inc); } if (Math.sqrt((posy - _y) + (posy - _y)) < 15) { _y = posy; } }; this.onRelease = function () { if ((edit == true) && (_root.calculadora == undefined)) { _root.ponerCalcu(_name, linea); marco._visible = true; k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 50; k++; } } };
Symbol 48 Button
on (release) { agregaPhoneNumber("9"); }
Symbol 49 Button
on (release) { agregaPhoneNumber("8"); }
Symbol 50 Button
on (release) { agregaPhoneNumber("7"); }
Symbol 51 Button
on (release) { agregaPhoneNumber("4"); }
Symbol 52 Button
on (release) { agregaPhoneNumber("5"); }
Symbol 53 Button
on (release) { agregaPhoneNumber("6"); }
Symbol 54 Button
on (release) { agregaPhoneNumber("3"); }
Symbol 55 Button
on (release) { _root.sonido("calc", 1); if (_root.chequearLinea(linea) == true) { trace("SACAR"); k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 100; k++; } this.removeMovieClip(); } else { cadena = ""; _root[cual].valor = cadena; _root[cual].marco._visible = false; k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 100; k++; } this.removeMovieClip(); } }
Symbol 57 Button
on (release) { borraPhoneNumber(); }
Symbol 58 Button
on (release) { agregaPhoneNumber("0"); }
Symbol 59 Button
on (release) { agregaPhoneNumber("2"); }
Symbol 60 Button
on (release) { agregaPhoneNumber("1"); }
Symbol 73 MovieClip [calcu] Frame 1
function agregaPhoneNumber(num) { if (cadena == "0") { cadena = ""; } cadena = cadena + num; _root[cual].valor = cadena; } function sacameTODO() { cadena = ""; _root[cual].valor = cadena; _root[cual].marco._visible = false; k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 100; k++; } this.removeMovieClip(); } function borraPhoneNumber() { cadena = cadena.substr(0, cadena.length - 1); if ((cadena.length == 0) || (cadena.length == undefined)) { cadena = "0"; } _root[cual].valor = cadena; } fscommand ("trapallkeys", true); Key.removeListener(this); Key.addListener(this); this.onKeyDown = function () { code = Key.getCode(); if (((code >= 48) && (code <= 57)) || ((code >= 96) && (code <= 105))) { if (code >= 96) { code = code - 48; } agregaPhoneNumber(String.fromCharCode(code)); } if (code == 13) { _root.sonido("calc", 1); if (_root.chequearLinea(linea) == true) { trace("SACAR"); k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 100; k++; } this.removeMovieClip(); } else { cadena = ""; _root[cual].valor = cadena; _root[cual].marco._visible = false; k = 0; while (k <= 10) { _root[(linea + "box") + k]._alpha = 100; k++; } this.removeMovieClip(); } } }; cadena = _root[cual].valor; cual_y = _root[cual]._y; this.onEnterFrame = function () { cual_y = _root[cual]._y; if (_x == 0) { _visible = false; } else { _visible = true; } if (cual_y > 400) { _y = (cual_y - 155); } else { _y = (cual_y + 45); } _x = (_root[cual]._x + 27); };
Symbol 84 Button
on (release) { gotoAndStop (2); }
Symbol 87 Button
on (release) { gotoAndStop (3); }
Symbol 90 Button
on (release) { gotoAndStop (4); }
Symbol 93 Button
on (release) { gotoAndStop (5); }
Symbol 98 Button
on (release) { gotoAndStop (1); }
Symbol 106 Button
on (release) { nextFrame(); }
Symbol 123 Button
on (release) { prevFrame(); }
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 2
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 2
stop();
Symbol 158 MovieClip Frame 3
stop();
Symbol 158 MovieClip Frame 4
stop();
Symbol 158 MovieClip Frame 5
stop();
Symbol 158 MovieClip Frame 6
stop();
Symbol 158 MovieClip Frame 7
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 2
stop();
Symbol 192 MovieClip Frame 3
stop();
Symbol 192 MovieClip Frame 4
stop();
Symbol 192 MovieClip Frame 5
stop();
Symbol 192 MovieClip Frame 6
stop();
Symbol 198 Button
on (release) { getURL ("http://en.wikipedia.org/wiki/Binary_numeral_system", _blank); }
Symbol 199 Button
on (release) { getURL ("http://en.wikipedia.org/wiki/Pingala", _blank); }
Symbol 200 Button
on (release) { getURL ("http://en.wikipedia.org/wiki/Gottfried_Leibniz", _blank); }
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 2
stop();
Symbol 202 MovieClip Frame 3
stop();
Symbol 202 MovieClip Frame 4
stop();
Symbol 202 MovieClip Frame 5
stop();
Symbol 206 Button
on (release) { this.removeMovieClip(); }
Symbol 216 Button
on (release) { _root.borraTodo(); this.removeMovieClip(); }
Symbol 220 Button
on (release) { _root.pausa = false; r = 0; while (r <= 200) { i = 0; while (i < 8) { _root[(r + "result") + 8]._visible = true; trace("papap"); _root[(r + "box") + i]._visible = true; i++; } r++; } this.removeMovieClip(); }
Symbol 234 Button
on (release) { if (_root.helpMC == undefined) { _root.gotoAndStop(3); } }
Symbol 238 Button
on (release) { if (_root.helpMC == undefined) { _root.attachMovie("help", "helpMC", 1000); } }
Symbol 255 Button
on (release) { if (_root.areyou == undefined) { _root.pausarEnd(); _root.attachMovie("yousure", "areyou", 10000); } }
Symbol 271 MovieClip Frame 25
gotoAndPlay(1 + random(24));
Symbol 271 MovieClip Frame 26
stop();
Symbol 277 MovieClip Frame 1
icon_g.gotoAndPlay(2);
Symbol 277 MovieClip Frame 2
icon_g.gotoAndPlay(2);
Symbol 277 MovieClip Frame 3
icon_g.gotoAndStop(26);
Symbol 277 MovieClip Frame 4
icon_g.gotoAndStop(26);
Symbol 283 Button
on (release) { if (_root.pausaScreen == undefined) { _root.pausar(); } }
Symbol 297 Button
on (release) { _root.musicaT = _root.musicaT - 1; if (_root.musicaT == 0) { _root.musicaT = 3; } _root.sonidoMusic("musica" + musicaT, 1000); }
Symbol 298 Button
on (release) { _root.musicaT = _root.musicaT + 1; if (_root.musicaT == 4) { _root.musicaT = 1; } _root.sonidoMusic("musica" + musicaT, 1000); }
Symbol 328 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.scoreA < _root.score) { _root.scoreA = _root.scoreA + 10; } };
Symbol 329 MovieClip Frame 1
stop();
Instance of Symbol 328 MovieClip in Symbol 329 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 328 MovieClip in Symbol 329 MovieClip Frame 19
/* no clip actions */
Instance of Symbol 328 MovieClip in Symbol 329 MovieClip Frame 31
/* no clip actions */

Library Items

Symbol 1 Sound [musica3]
Symbol 2 Sound [musica1]
Symbol 3 Sound [musica2]
Symbol 4 Sound [gov]
Symbol 5 Sound [calc]
Symbol 6 Sound [bonus]
Symbol 7 Sound [1]
Symbol 8 Sound [0]
Symbol 9 Sound [roolover]Used by:216 220 255 283
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [lcomplete]Uses:11
Symbol 13 FontUsed by:14 18 21 22 30 38 39 63 64 65 66 67 68 69 70 71 72 76 81 82 85 86 88 89 91 92 94 95 96 99 102 104 105 117 119 121 125 159 193 212 213 214 217 218 219 222 223 224 225 227 230 242 249 250 256 276 278 282 284 285 290 291 300 302 304 306 308 310 312 314 327
Symbol 14 TextUses:13Used by:15
Symbol 15 MovieClip [bonuse]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:26
Symbol 18 TextUses:13Used by:26
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:26
Symbol 21 TextUses:13Used by:23
Symbol 22 TextUses:13Used by:23
Symbol 23 MovieClipUses:21 22Used by:26
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [gameOverMc]Uses:17 18 20 23 25
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:31 234 238
Symbol 30 TextUses:13Used by:31
Symbol 31 MovieClipUses:29 30Used by:34
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClip [caja]Uses:27 28 31 33
Symbol 35 BitmapUsed by:36 210
Symbol 36 GraphicUses:35Used by:37 255
Symbol 37 MovieClipUses:36Used by:42 255
Symbol 38 TextUses:13Used by:42
Symbol 39 EditableTextUses:13Used by:42
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClip [resultado]Uses:37 38 39 41
Symbol 43 GraphicUsed by:73
Symbol 44 GraphicUsed by:48 49 50 51 52 53 54 55 57 58 59 60
Symbol 45 GraphicUsed by:46 48 49 50 51 52 53 54 55 57 58 59 60
Symbol 46 MovieClipUses:45Used by:48 49 50 51 52 53 54 55 57 58 59 60
Symbol 47 SoundUsed by:48 49 50 51 52 53 54 55 57 58 59 60 234 238
Symbol 48 ButtonUses:44 46 45 47Used by:73
Symbol 49 ButtonUses:44 46 45 47Used by:73
Symbol 50 ButtonUses:44 46 45 47Used by:73
Symbol 51 ButtonUses:44 46 45 47Used by:73
Symbol 52 ButtonUses:44 46 45 47Used by:73
Symbol 53 ButtonUses:44 46 45 47Used by:73
Symbol 54 ButtonUses:44 46 45 47Used by:73
Symbol 55 ButtonUses:44 46 45 47Used by:73
Symbol 56 GraphicUsed by:73
Symbol 57 ButtonUses:44 46 45 47Used by:73
Symbol 58 ButtonUses:44 46 45 47Used by:73
Symbol 59 ButtonUses:44 46 45 47Used by:73
Symbol 60 ButtonUses:44 46 45 47Used by:73
Symbol 61 FontUsed by:62
Symbol 62 TextUses:61Used by:73
Symbol 63 TextUses:13Used by:73
Symbol 64 TextUses:13Used by:73
Symbol 65 TextUses:13Used by:73
Symbol 66 TextUses:13Used by:73
Symbol 67 TextUses:13Used by:73
Symbol 68 TextUses:13Used by:73
Symbol 69 TextUses:13Used by:73
Symbol 70 TextUses:13Used by:73
Symbol 71 TextUses:13Used by:73
Symbol 72 TextUses:13Used by:73
Symbol 73 MovieClip [calcu]Uses:43 48 49 50 51 52 53 54 55 56 57 58 59 60 62 63 64 65 66 67 68 69 70 71 72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:202
Symbol 76 TextUses:13Used by:202 237 238
Symbol 77 FontUsed by:79 126 128 133 135 140 153 162 167 190 194
Symbol 78 FontUsed by:79 100 107 112 116 126 128 133 135 140 145 153 160 162 167 172 174 181 183 190 194
Symbol 79 TextUses:77 78Used by:202
Symbol 80 GraphicUsed by:202
Symbol 81 TextUses:13Used by:84
Symbol 82 TextUses:13Used by:84
Symbol 83 GraphicUsed by:84 87 90 93
Symbol 84 ButtonUses:81 82 83Used by:202
Symbol 85 TextUses:13Used by:87
Symbol 86 TextUses:13Used by:87
Symbol 87 ButtonUses:85 86 83Used by:202
Symbol 88 TextUses:13Used by:90
Symbol 89 TextUses:13Used by:90
Symbol 90 ButtonUses:88 89 83Used by:202
Symbol 91 TextUses:13Used by:93
Symbol 92 TextUses:13Used by:93
Symbol 93 ButtonUses:91 92 83Used by:202
Symbol 94 TextUses:13Used by:98
Symbol 95 TextUses:13Used by:98
Symbol 96 TextUses:13Used by:98
Symbol 97 GraphicUsed by:98 106 123
Symbol 98 ButtonUses:94 95 96 97Used by:202
Symbol 99 TextUses:13Used by:124
Symbol 100 TextUses:78Used by:124
Symbol 101 GraphicUsed by:124
Symbol 102 TextUses:13Used by:106
Symbol 103 GraphicUsed by:106
Symbol 104 TextUses:13Used by:106
Symbol 105 TextUses:13Used by:106
Symbol 106 ButtonUses:102 103 104 105 97Used by:124 158 192
Symbol 107 TextUses:78Used by:124
Symbol 108 GraphicUsed by:124
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:124
Symbol 112 TextUses:78Used by:124
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:124
Symbol 116 TextUses:78Used by:124
Symbol 117 TextUses:13Used by:123
Symbol 118 GraphicUsed by:123
Symbol 119 TextUses:13Used by:123
Symbol 120 GraphicUsed by:123
Symbol 121 TextUses:13Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 ButtonUses:117 118 119 120 121 122 97Used by:124 158 192
Symbol 124 MovieClipUses:99 100 101 106 107 108 111 112 115 116 123Used by:202
Symbol 125 TextUses:13Used by:158
Symbol 126 TextUses:77 78Used by:158
Symbol 127 GraphicUsed by:158
Symbol 128 TextUses:77 78Used by:158
Symbol 129 GraphicUsed by:158
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:132
Symbol 132 MovieClipUses:131Used by:158
Symbol 133 TextUses:77 78Used by:158
Symbol 134 GraphicUsed by:158
Symbol 135 TextUses:77 78Used by:158
Symbol 136 GraphicUsed by:158
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:158
Symbol 140 TextUses:78 77Used by:158
Symbol 141 GraphicUsed by:158
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClipUses:143Used by:158
Symbol 145 TextUses:78Used by:158
Symbol 146 GraphicUsed by:158
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:158
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:158
Symbol 153 TextUses:77 78Used by:158
Symbol 154 GraphicUsed by:158
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClipUses:125 126 127 106 128 129 132 123 133 134 135 136 139 140 141 144 145 146 149 152 153 154 157Used by:202
Symbol 159 TextUses:13Used by:192
Symbol 160 TextUses:78Used by:192
Symbol 161 GraphicUsed by:192
Symbol 162 TextUses:77 78Used by:192
Symbol 163 GraphicUsed by:192
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:192
Symbol 167 TextUses:77 78Used by:192
Symbol 168 GraphicUsed by:192
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClipUses:170Used by:192
Symbol 172 TextUses:78Used by:192
Symbol 173 GraphicUsed by:192
Symbol 174 TextUses:78Used by:192
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:192
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:180
Symbol 180 MovieClipUses:179Used by:192
Symbol 181 TextUses:78Used by:192
Symbol 182 GraphicUsed by:192
Symbol 183 TextUses:78Used by:192
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClipUses:185Used by:192
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
Symbol 189 MovieClipUses:188Used by:192
Symbol 190 TextUses:77 78Used by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:159 160 161 106 162 163 166 123 167 168 171 172 173 174 177 180 181 182 183 186 189 190 191Used by:202
Symbol 193 TextUses:13Used by:201
Symbol 194 TextUses:78 77Used by:201
Symbol 195 GraphicUsed by:201
Symbol 196 GraphicUsed by:198 199 200
Symbol 197 GraphicUsed by:198 199 200
Symbol 198 ButtonUses:196 197Used by:201
Symbol 199 ButtonUses:196 197Used by:201
Symbol 200 ButtonUses:196 197Used by:201
Symbol 201 MovieClipUses:193 194 195 198 199 200Used by:202
Symbol 202 MovieClipUses:75 76 79 80 84 87 90 93 98 124 158 192 201Used by:207
Symbol 203 GraphicUsed by:206
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 ButtonUses:203 204 205Used by:207
Symbol 207 MovieClip [help]Uses:202 206
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:221
Symbol 210 GraphicUses:35Used by:211 216 220 283
Symbol 211 MovieClipUses:210Used by:216 220 277 283  Timeline
Symbol 212 TextUses:13Used by:216
Symbol 213 TextUses:13Used by:216
Symbol 214 TextUses:13Used by:216 220 283
Symbol 215 GraphicUsed by:216 220 281 283
Symbol 216 ButtonUses:211 212 213 210 214 215 9Used by:221
Symbol 217 TextUses:13Used by:220
Symbol 218 TextUses:13Used by:220
Symbol 219 TextUses:13Used by:220
Symbol 220 ButtonUses:211 217 218 219 210 214 215 9Used by:221
Symbol 221 MovieClip [yousure]Uses:209 216 220
Symbol 222 TextUses:13Used by:226
Symbol 223 TextUses:13Used by:226
Symbol 224 TextUses:13Used by:226
Symbol 225 TextUses:13Used by:226
Symbol 226 MovieClipUses:222 223 224 225Used by:Timeline
Symbol 227 TextUses:13Used by:Timeline
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:Timeline
Symbol 230 TextUses:13Used by:233 234
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:234
Symbol 233 MovieClipUses:230Used by:234
Symbol 234 ButtonUses:230 232 233 29 47Used by:Timeline
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:238
Symbol 237 MovieClipUses:76Used by:238
Symbol 238 ButtonUses:76 236 237 29 47Used by:Timeline
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClipUses:240Used by:Timeline
Symbol 242 TextUses:13Used by:Timeline
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:Timeline
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:247Used by:Timeline
Symbol 249 EditableTextUses:13Used by:Timeline
Symbol 250 TextUses:13Used by:255
Symbol 251 GraphicUsed by:255
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 ButtonUses:37 250 251 254 36 9Used by:Timeline
Symbol 256 TextUses:13Used by:277
Symbol 257 GraphicUsed by:271
Symbol 258 GraphicUsed by:271
Symbol 259 GraphicUsed by:271
Symbol 260 GraphicUsed by:271
Symbol 261 GraphicUsed by:271
Symbol 262 GraphicUsed by:271
Symbol 263 GraphicUsed by:271
Symbol 264 GraphicUsed by:271
Symbol 265 GraphicUsed by:271
Symbol 266 GraphicUsed by:271
Symbol 267 GraphicUsed by:271
Symbol 268 GraphicUsed by:271
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:257 258 259 260 261 262 263 264 265 266 267 268 269 270Used by:277
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:277
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:277
Symbol 276 TextUses:13Used by:277
Symbol 277 MovieClipUses:211 256 271 273 275 276Used by:Timeline
Symbol 278 TextUses:13Used by:283
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:283
Symbol 281 MovieClipUses:215Used by:283
Symbol 282 TextUses:13Used by:283
Symbol 283 ButtonUses:211 278 215 280 281 282 210 214 9Used by:Timeline
Symbol 284 EditableTextUses:13Used by:Timeline
Symbol 285 TextUses:13Used by:Timeline
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:Timeline
Symbol 288 MovieClipUsed by:Timeline
Symbol 289 GraphicUsed by:Timeline
Symbol 290 TextUses:13Used by:Timeline
Symbol 291 TextUses:13Used by:Timeline
Symbol 292 GraphicUsed by:297 298
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:297 298
Symbol 295 GraphicUsed by:297 298
Symbol 296 GraphicUsed by:297 298
Symbol 297 ButtonUses:292 294 295 296Used by:Timeline
Symbol 298 ButtonUses:292 294 295 296Used by:Timeline
Symbol 299 GraphicUsed by:326
Symbol 300 TextUses:13Used by:301 316
Symbol 301 MovieClipUses:300Used by:326
Symbol 302 TextUses:13Used by:303 317
Symbol 303 MovieClipUses:302Used by:326
Symbol 304 TextUses:13Used by:305 318
Symbol 305 MovieClipUses:304Used by:326
Symbol 306 TextUses:13Used by:307 319
Symbol 307 MovieClipUses:306Used by:326
Symbol 308 TextUses:13Used by:309 320
Symbol 309 MovieClipUses:308Used by:326
Symbol 310 TextUses:13Used by:311 321
Symbol 311 MovieClipUses:310Used by:326
Symbol 312 TextUses:13Used by:313 322
Symbol 313 MovieClipUses:312Used by:326
Symbol 314 TextUses:13Used by:315 323
Symbol 315 MovieClipUses:314Used by:326
Symbol 316 MovieClipUses:300Used by:326
Symbol 317 MovieClipUses:302Used by:326
Symbol 318 MovieClipUses:304Used by:326
Symbol 319 MovieClipUses:306Used by:326
Symbol 320 MovieClipUses:308Used by:326
Symbol 321 MovieClipUses:310Used by:326
Symbol 322 MovieClipUses:312Used by:326
Symbol 323 MovieClipUses:314Used by:326
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClipUses:299 301 303 305 307 309 311 313 315 316 317 318 319 320 321 322 323 325Used by:Timeline
Symbol 327 EditableTextUses:13Used by:328
Symbol 328 MovieClipUses:327Used by:329
Symbol 329 MovieClipUses:328Used by:Timeline

Instance Names

"fondo"Frame 3Symbol 241 MovieClip
"magic"Frame 3Symbol 326 MovieClip
"mcsco"Frame 3Symbol 329 MovieClip
"marco"Symbol 42 MovieClip [resultado] Frame 1Symbol 41 MovieClip
"btn_send"Symbol 73 MovieClip [calcu] Frame 1Symbol 55 Button
"icon_g"Symbol 277 MovieClip Frame 1Symbol 271 MovieClip
"a0"Symbol 326 MovieClip Frame 1Symbol 301 MovieClip
"a1"Symbol 326 MovieClip Frame 1Symbol 303 MovieClip
"a2"Symbol 326 MovieClip Frame 1Symbol 305 MovieClip
"a3"Symbol 326 MovieClip Frame 1Symbol 307 MovieClip
"a4"Symbol 326 MovieClip Frame 1Symbol 309 MovieClip
"a5"Symbol 326 MovieClip Frame 1Symbol 311 MovieClip
"a6"Symbol 326 MovieClip Frame 1Symbol 313 MovieClip
"a7"Symbol 326 MovieClip Frame 1Symbol 315 MovieClip
"b0"Symbol 326 MovieClip Frame 1Symbol 316 MovieClip
"b1"Symbol 326 MovieClip Frame 1Symbol 317 MovieClip
"b2"Symbol 326 MovieClip Frame 1Symbol 318 MovieClip
"b3"Symbol 326 MovieClip Frame 1Symbol 319 MovieClip
"b4"Symbol 326 MovieClip Frame 1Symbol 320 MovieClip
"b5"Symbol 326 MovieClip Frame 1Symbol 321 MovieClip
"b6"Symbol 326 MovieClip Frame 1Symbol 322 MovieClip
"b7"Symbol 326 MovieClip Frame 1Symbol 323 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "musica3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "musica1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "musica2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "gov"
ExportAssets (56)Timeline Frame 1Symbol 5 as "calc"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 7 as "1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "0"
ExportAssets (56)Timeline Frame 1Symbol 9 as "roolover"
ExportAssets (56)Timeline Frame 1Symbol 12 as "lcomplete"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bonuse"
ExportAssets (56)Timeline Frame 1Symbol 26 as "gameOverMc"
ExportAssets (56)Timeline Frame 1Symbol 34 as "caja"
ExportAssets (56)Timeline Frame 1Symbol 42 as "resultado"
ExportAssets (56)Timeline Frame 1Symbol 73 as "calcu"
ExportAssets (56)Timeline Frame 1Symbol 207 as "help"
ExportAssets (56)Timeline Frame 1Symbol 9 as "roolover"
ExportAssets (56)Timeline Frame 1Symbol 9 as "roolover"
ExportAssets (56)Timeline Frame 1Symbol 221 as "yousure"
ExportAssets (56)Timeline Frame 3Symbol 9 as "roolover"
ExportAssets (56)Timeline Frame 3Symbol 9 as "roolover"

Dynamic Text Variables

valorSymbol 39 EditableText"2"
levelSymbol 249 EditableText"3"
lineasRestantesSymbol 284 EditableText"3"
_root.scoreASymbol 327 EditableText"2685"




http://swfchan.com/28/135114/info.shtml
Created: 9/2 -2019 16:17:27 Last modified: 9/2 -2019 16:17:27 Server time: 04/05 -2024 18:36:01