Frame 1
function initKeyMapper() {
_root.keylistener.onEnterFrame = function () {
kl = 0;
while (kl < _root.keylist.length) {
if (Key.isDown(_root.keylist[kl])) {
if (!_root.keymap[kl][0]) {
_root.keymap[kl][1] = true;
} else {
_root.keymap[kl][1] = false;
}
_root.keymap[kl][0] = true;
} else {
_root.keymap[kl][0] = false;
_root.keymap[kl][1] = false;
}
kl++;
}
};
onMouseDown = function () {
_root.mousebtn = true;
};
onMouseUp = function () {
_root.mousebtn = false;
};
}
function playMusic(musicname, vol, loop) {
if (_root.musicenabled) {
delete _root.jukebox.onEnterFrame;
_root.music.stop();
_root.music.attachSound(musicname);
_root.music.setVolume(vol);
_root.music.start(0, (loop ? (loop) : 2000000));
}
}
function stopMusic() {
_root.music.stop();
}
function fadeMusic(limit) {
_root.jukebox.cframe = limit;
_root.jukebox.climit = limit;
_root.jukebox.ovol = _root.music.getVolume();
_root.jukebox.onEnterFrame = function () {
if (this.cframe >= 0) {
_root.music.setVolume((this.cframe / this.climit) * this.ovol);
this.cframe--;
} else {
delete this.onEnterFrame;
}
};
}
function playSound(soundname, vol) {
if (_root.soundenabled) {
sfx = new Sound();
sfx.attachSound(soundname);
sfx.setVolume(vol);
sfx.start();
}
}
function emptyMenu() {
_root.menu = new ContextMenu();
_root.menu.hideBuiltInItems();
}
function Overlap(clip1, clip2) {
if ((((((clip1._x + clip1._width) - 1) >= clip2._x) && (clip1._x <= ((clip2._x + clip2._width) - 1))) && (((clip1._y + clip1._height) - 1) >= clip2._y)) && (clip1._y <= ((clip2._y + clip2._height) - 1))) {
return(true);
}
return(false);
}
function willOverlap(clip1, clip2, speedx, speedy) {
if (((((((clip1._x + clip1._width) - 1) + speedx) >= clip2._x) && ((clip1._x + speedx) <= ((clip2._x + clip2._width) - 1))) && ((((clip1._y + clip1._height) - 1) + speedy) >= clip2._y)) && ((clip1._y + speedy) <= ((clip2._y + clip2._height) - 1))) {
return(true);
}
return(false);
}
function distanceBetween(clip1, clip2, axis) {
dist = 0;
if (axis) {
if (clip1._y > (clip2._y + clip2._height)) {
return((clip2._y + clip2._height) - clip1._y);
}
if (clip2._y > (clip1._y + clip1._height)) {
return((clip2._y - clip1._y) - clip1._height);
}
} else {
if (clip1._x > (clip2._x + clip2._width)) {
return((clip2._x + clip2._width) - clip1._x);
}
if (clip2._x > (clip1._x + clip1._width)) {
return((clip2._x - clip1._x) - clip1._width);
}
}
return(dist);
}
function arrayPos(curarray, element) {
pos = -1;
i = curarray.length - 1;
while (i >= 0) {
if (element == curarray[i]) {
pos = i;
}
i--;
}
return(pos);
}
function chopArray(oldarray, elem) {
newarray = new Array();
i = 0;
while (i < oldarray.length) {
if (i != elem) {
newarray.push(oldarray[i]);
}
i++;
}
return(newarray);
}
function forceLength(string, force, char) {
k = string.length;
while (k < force) {
string = char + string;
k++;
}
return(string);
}
function calcSpeed(degree) {
hspeed = Math.sin((degree * Math.PI) / 180);
vspeed = -Math.cos((degree * Math.PI) / 180);
return(new Array(hspeed, vspeed));
}
function addDegree(degree, addition) {
rdeg = degree + addition;
while (rdeg > 180) {
rdeg = rdeg - 360;
}
while (rdeg < -180) {
rdeg = rdeg + 360;
}
return(rdeg);
}
function calcDegree(posx, posy) {
hypo = Math.sqrt(Math.pow(posx, 2) + Math.pow(posy, 2));
rawangle = (Math.acos(posx / hypo) * 180) / Math.PI;
angle = 0;
if (posx > 0) {
if (posy > 0) {
angle = rawangle + 90;
} else if (posy < 0) {
angle = 90 - rawangle;
} else {
angle = 90;
}
} else if (posx < 0) {
if (posy > 0) {
angle = rawangle - 270;
} else if (posy < 0) {
angle = 90 - rawangle;
} else {
angle = -90;
}
} else if (posy > 0) {
angle = 180;
} else {
angle = 0;
}
return(angle);
}
function shortestRotation(trot, crot) {
if (trot < crot) {
mp = (trot + 180) + (180 - crot);
pp = crot - trot;
if (mp >= pp) {
return(pp);
}
return(-mp);
}
if (trot > crot) {
mp = (crot + 180) + (180 - trot);
pp = trot - crot;
if (mp >= pp) {
return(-pp);
}
return(mp);
}
return(0);
}
function customCurve(cframe, limit, param1, param2) {
timeper = 1 - Math.pow(cframe / limit, param1);
distance = 1 - Math.pow(timeper, param2);
return(distance);
}
function roundCurve(cframe, limit) {
timeper = 1 - Math.pow(cframe / limit, 0.5);
distance = 1 - Math.pow(timeper, 2);
return(distance);
}
function paraCurve(cframe, limit) {
distance = 1 - Math.pow(((cframe / limit) * 2) - 1, 2);
return(distance);
}
function getRandom(min, max) {
var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min;
return(_local1);
}
function clearMC(mc) {
for (mcstr in mc) {
mc[mcstr].removeMovieClip();
}
}
function formatNumber(num, maxdec) {
rawstr = num.toString();
decstr = "";
numsplit = rawstr.split(".");
if (numsplit.length != 2) {
missing = maxdec;
} else if (numsplit[1].length < maxdec) {
decstr = numsplit[1];
missing = maxdec - numsplit[1].length;
} else {
ch = 0;
while (ch < maxdec) {
decstr = decstr + numsplit[1].charAt(ch);
ch++;
}
missing = 0;
}
ch = 0;
while (ch < missing) {
decstr = decstr + "0";
ch++;
}
numstr = (numsplit[0] + ".") + decstr;
return(numstr);
}
function saveSharedObject() {
_root.so.data.exists = true;
_root.so.data.upgrades = new Array(21);
i = 0;
while (i < 21) {
_root.so.data.upgrades[i] = new Array(_root.upgrades[i][0], _root.upgrades[i][1]);
i++;
}
_root.so.data.score = _root.score;
_root.so.data.money = _root.money;
_root.so.data.level = _root.level;
_root.so.flush();
}
function loadSharedObject() {
if (_root.so.data.exists) {
i = 0;
while (i < 21) {
_root.upgrades[i] = new Array(_root.so.data.upgrades[i][0], _root.so.data.upgrades[i][1]);
i++;
}
_root.score = _root.so.data.score;
_root.money = _root.so.data.money;
_root.level = _root.so.data.level;
} else {
_root.initPlayer();
}
}
function clearSharedObject() {
_root.initPlayer();
_root.saveSharedObject();
}
function initPlayer() {
i = 0;
while (i < 21) {
if (((i == 0) || (i == 5)) || (i == 10)) {
_root.upgrades[i] = new Array(true, true);
} else {
_root.upgrades[i] = new Array(false, false);
}
i++;
}
_root.score = 0;
_root.money = 0;
_root.level = 1;
}
function initRound(curobj) {
targetid = "";
targethealth = 0;
targetname = "";
curscore = 0;
shotcount = 0;
hitcount = 0;
killcount = 0;
ennemycount = 0;
canshoot = true;
canhurt = true;
canmove = true;
playerhealth = 100;
wdelay = 0;
cdelay = 0;
powerup = 0;
curobj.levels.gotoAndStop(_root.level + 1);
_root.playMusic(_root.levels[_root.level][2], 100);
if (_root.mouseinput) {
curobj.player_cursor._alpha = 100;
curobj.player_cursor.onEnterFrame = function () {
Mouse.hide();
this._x = _root._xmouse;
this._y = _root._ymouse;
};
}
}
function initGame(curobject) {
gameclip = curobject;
gameclip.stop();
gameclip.createEmptyMovieClip("powerup", gameclip.getNextHighestDepth());
gameclip.createEmptyMovieClip("ennemies", gameclip.getNextHighestDepth());
gameclip.createEmptyMovieClip("ebullets", gameclip.getNextHighestDepth());
gameclip.createEmptyMovieClip("pbullets", gameclip.getNextHighestDepth());
gameclip.createEmptyMovieClip("capsule", gameclip.getNextHighestDepth());
gameclip.player.swapDepths(gameclip.getNextHighestDepth());
gameclip.pxspeed = (gameclip.pyspeed = 0);
gameclip.createEmptyMovieClip("effects", gameclip.getNextHighestDepth());
gameclip.hud.swapDepths(gameclip.getNextHighestDepth());
gameclip.hud.onEnterFrame = function () {
this.e_healthbar.txtEnnemy.text = _root.targetname;
emargin = _root.targethealth - this.eacthealth;
this.eacthealth = this.eacthealth + (emargin / 6);
this.e_healthbar.e_health_mask._x = (1 - (this.eacthealth / 100)) * -91;
pmargin = _root.playerhealth - this.pacthealth;
this.pacthealth = this.pacthealth + (pmargin / 6);
this.p_healthbar.p_health_mask._x = (1 - (this.pacthealth / 100)) * -91;
if (_root.playerhealth >= 0) {
this.score_bar.txtScore.text = score + curscore;
}
this.p_healthbar.p_capsule_mask._x = ((_root.cdelay / _root.maxcdelay) * -90) + 4;
};
gameclip.gstate = 1;
gameclip.curframe = 0;
gameclip.enindex = 0;
gameclip.onEnterFrame = function () {
curframe = this.levels["level" + level]._currentframe;
curindex = this.enindex;
spawnflag = true;
while (spawnflag) {
spawnflag = false;
if (curindex < _root.levelenn[level - 1].length) {
curenn = _root.levelenn[level - 1][curindex];
if (curenn[0] <= curframe) {
_root.addEnnemy(curenn[1], curenn[2], curenn[3], true);
spawnflag = true;
curindex++;
}
}
}
this.enindex = curindex;
this._x = _root.getRandom(-_root.screenshake, _root.screenshake);
this._y = _root.getRandom(-_root.screenshake, _root.screenshake);
if (_root.screenshake) {
if ((_root.screenshake - _root.shakerate) < 0) {
_root.screenshake = 0;
} else {
_root.screenshake = _root.screenshake - _root.shakerate;
}
}
switch (this.gstate) {
case 0 :
break;
case 1 :
if (_root.powerup == 3) {
smulti = 2;
} else {
smulti = 1;
}
if (mouseinput) {
if (canmove) {
xdist = _root._xmouse - this.player._x;
ydist = _root._ymouse - this.player._y;
curdeg = _root.calcDegree(xdist, ydist);
sratio = _root.calcSpeed(curdeg);
rawspeed = Math.abs(Math.sqrt(Math.pow(xdist, 2) + Math.pow(ydist, 2))) / 8;
if ((rawspeed * smulti) > (pspeed * smulti)) {
actpspeed = pspeed * smulti;
} else {
actpspeed = rawspeed * smulti;
}
gameclip.pxspeed = actpspeed * sratio[0];
gameclip.pyspeed = actpspeed * sratio[1];
} else {
gameclip.pxspeed = gameclip.pxspeed / (1.2 * smulti);
gameclip.pyspeed = gameclip.pyspeed / (1.2 * smulti);
}
} else {
if ((keymap[0][0] && (gameclip.pxspeed < ((pspeed / 2) * smulti))) && (canmove)) {
gameclip.pxspeed = gameclip.pxspeed + ((paccel * 2) * smulti);
} else if ((keymap[2][0] && (gameclip.pxspeed > (-((pspeed / 2) * smulti)))) && (canmove)) {
gameclip.pxspeed = gameclip.pxspeed - ((paccel * 2) * smulti);
} else if (gameclip.pxspeed > 0) {
if ((gameclip.pxspeed - ((paccel * 2) * smulti)) < 0) {
gameclip.pxspeed = 0;
} else {
gameclip.pxspeed = gameclip.pxspeed - ((paccel * 2) * smulti);
}
} else if (gameclip.pxspeed < 0) {
if ((gameclip.pxspeed + ((paccel * 2) * smulti)) > 0) {
gameclip.pxspeed = 0;
} else {
gameclip.pxspeed = gameclip.pxspeed + ((paccel * 2) * smulti);
}
}
if ((keymap[1][0] && (gameclip.pyspeed < ((pspeed / 2) * smulti))) && (canmove)) {
gameclip.pyspeed = gameclip.pyspeed + ((paccel * 2) * smulti);
} else if ((keymap[3][0] && (gameclip.pyspeed > (-((pspeed / 2) * smulti)))) && (canmove)) {
gameclip.pyspeed = gameclip.pyspeed - ((paccel * 2) * smulti);
} else if (gameclip.pyspeed > 0) {
if ((gameclip.pyspeed - ((paccel * 2) * smulti)) < 0) {
gameclip.pyspeed = 0;
} else {
gameclip.pyspeed = gameclip.pyspeed - ((paccel * 2) * smulti);
}
} else if (gameclip.pyspeed < 0) {
if ((gameclip.pyspeed + ((paccel * 2) * smulti)) > 0) {
gameclip.pyspeed = 0;
} else {
gameclip.pyspeed = gameclip.pyspeed + ((paccel * 2) * smulti);
}
}
}
if ((gameclip.player._x + gameclip.pxspeed) > gwidth) {
gameclip.pxspeed = gwidth - gameclip.player._x;
} else if ((gameclip.player._x + gameclip.pxspeed) < 0) {
gameclip.pxspeed = -gameclip.player._x;
}
if ((gameclip.player._y + gameclip.pyspeed) > gheight) {
gameclip.pyspeed = gheight - gameclip.player._y;
} else if ((gameclip.player._y + gameclip.pyspeed) < 0) {
gameclip.pyspeed = -gameclip.player._y;
}
gameclip.player._x = gameclip.player._x + gameclip.pxspeed;
gameclip.player._y = gameclip.player._y + gameclip.pyspeed;
if (canshoot) {
if (keymap[4][0] || (_root.mouseinput && (_root.mousebtn))) {
if (!_root.wdelay) {
shotcount++;
wu = 0;
while (wu < 10) {
if (wu < 5) {
if (_root.upgrades[wu][1]) {
pcondenser = wu;
}
} else if (_root.upgrades[wu][1]) {
pcooler = wu - 5;
}
wu++;
}
wdamage = _root.playerdamage[pcondenser];
switch (pcooler) {
case 1 :
_root.wdelay = 10;
break;
case 2 :
_root.wdelay = 8;
break;
case 3 :
_root.wdelay = 6;
break;
case 4 :
_root.wdelay = 4;
break;
default :
_root.wdelay = 12;
}
if (_root.powerup == 2) {
wdamage = wdamage * 2;
wframe = 2;
} else {
wframe = 1;
}
weaponx = this.player._x + 48;
weapony = this.player._y;
shootProjectile(weaponx, weapony, "plasma" + pcondenser, wdamage, 40, 90, false, true, true, wframe);
_root.playSound("laser.wav", 100);
}
}
if (keymap[5][0] || (keymap[6][0])) {
if (!_root.cdelay) {
_root.cstate = false;
newname = "capsule" + objindex;
objindex++;
gameclip.capsule.attachMovie("capsule", newname, gameclip.capsule.getNextHighestDepth(), {_x:this.player._x, _y:this.player._y});
gameclip.capsule[newname].bdelay = 0;
gameclip.capsule[newname].cdeg = 90;
gameclip.capsule[newname].active = true;
gameclip.capsule[newname].onEnterFrame = function () {
if (this.active) {
if (!_root.upgrades[17][1]) {
speedx = ((gameclip.player._x - 16) - this._x) / 4;
speedy = ((gameclip.player._y + 24) - this._y) / 4;
if ((this._x + speedx) < 0) {
this._x = 0;
} else if ((this._x + speedx) > _root.gwidth) {
this._x = _root.gwidth;
} else {
this._x = this._x + speedx;
}
if ((this._y + speedy) < 0) {
this._y = 0;
} else if ((this._y + speedy) > _root.gheight) {
this._y = _root.gheight;
} else {
this._y = this._y + speedy;
}
}
if (!this.bdelay) {
homing = false;
degree = 90;
speed = 32;
this.bdelay = 12;
if (_root.upgrades[18][1]) {
homing = true;
this.bdelay = 8;
} else if (_root.upgrades[19][1]) {
en = _root.closestEnnemy(this);
if (en) {
enx = gameclip.ennemies[en].hitmask._x + gameclip.ennemies[en]._x;
eny = gameclip.ennemies[en].hitmask._y + gameclip.ennemies[en]._y;
degree = _root.calcDegree(enx - this._x, eny - this._y);
}
this.bdelay = 8;
} else if (_root.upgrades[20][1]) {
degree = this.cdeg;
this.cdeg = _root.addDegree(this.cdeg, 30);
this.bdelay = 4;
}
if (_root.powerup == 2) {
cmulti = 2;
wframe = 2;
} else {
cmulti = 1;
wframe = 1;
}
_root.playSound("capsule.wav", 100);
_root.shootProjectile(this._x, this._y, "capsule_plasma_big", _root.playerdamage[pcondenser] * cmulti, speed, degree, homing, true, false, wframe);
if (_root.upgrades[16][1]) {
_root.shootProjectile(this._x, this._y, "capsule_plasma_big", _root.playerdamage[pcondenser] * cmulti, speed, _root.addDegree(degree, 180), homing, true, false, wframe);
}
if (_root.upgrades[15][1]) {
_root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, 15), homing, true, false, wframe);
_root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, -15), homing, true, false, wframe);
if (_root.upgrades[16][1]) {
_root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, 195), homing, true, false, wframe);
_root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, 165), homing, true, false, wframe);
}
}
}
this.bdelay--;
if ((_root.playerhealth <= 0) || (gameclip.gstate == 3)) {
this.active = false;
this.gotoAndPlay("end");
}
}
};
_root.cstate = true;
}
}
}
if (_root.wdelay > 0) {
_root.wdelay--;
}
if (_root.cstate) {
_root.cdelay++;
if (_root.cdelay == _root.maxcdelay) {
_root.cstate = false;
}
} else if (_root.cdelay > 0) {
_root.cdelay--;
}
if (canhurt) {
for (eb in this.ebullets) {
if (this.ebullets[eb].hitTest(this.player.hitmask.box)) {
if (!hitc) {
hitc = hitcmax;
hitPlayer(this.ebullets[eb].damage);
}
actx = this.ebullets[eb]._x - (this.ebullets[eb]._width / 2);
acty = this.ebullets[eb]._y - (this.ebullets[eb]._height / 2);
this.ebullets[eb].removeMovieClip();
newname = type + objindex;
objindex++;
}
}
}
if (hitc) {
hitc--;
}
for (en in this.ennemies) {
if (canshoot) {
for (ep in this.pbullets) {
if (this.ennemies[en].canhurt) {
if (this.pbullets[ep].hitTest(this.ennemies[en].hitmask.box)) {
if (this.pbullets[ep].hitcount) {
hitcount++;
}
hitEnnemy(en, this.pbullets[ep].damage);
this.pbullets[ep].removeMovieClip();
}
}
}
if (canhurt) {
if (this.ennemies[en].hitTest(this.player._x, this.player._y, true)) {
if (!hitc) {
hitc = hitcmax;
hitPlayer(_root.enlist[this.ennemies[en].enum][7]);
if (this.ennemies[en].canhurt && (this.ennemies[en].hitmask.box.hitTest(this.player._x, this.player._y, true))) {
hitEnnemy(en, 10);
}
}
}
}
}
}
if ((playerhealth <= 0) && (canhurt)) {
_root.actscore = _root.score + _root.curscore;
_root.score = 0;
_root.saveSharedObject();
this.player._alpha = 0;
_root.fadeMusic(60);
canshoot = false;
canhurt = false;
canmove = false;
newname = "player_destroy" + objindex;
objindex++;
gameclip.attachMovie("player_destroy", newname, gameclip.getNextHighestDepth(), {_x:this.player._x, _y:this.player._y});
gameclip[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
newname = "mission_failed" + objindex;
objindex++;
gameclip.attachMovie("mission_failed", newname, gameclip.getNextHighestDepth(), {_x:gwidth / 2, _y:gheight / 2});
gameclip[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
newname = "fading_in_blocks" + objindex;
objindex++;
gameclip.attachMovie("fading_in_blocks", newname, gameclip.getNextHighestDepth(), {_x:0, _y:0});
gameclip[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
this.stop();
gameclip._parent.goto = "gameover";
gameclip._parent.gotoAndPlay("fadeout");
Mouse.show();
}
};
this.removeMovieClip();
}
};
this.removeMovieClip();
}
};
}
break;
case 2 :
ratio = _root.customCurve(this.timer, this.limit, 2, 2);
this.player._x = this.inix + ((100 - this.inix) * ratio);
this.player._y = this.iniy + ((200 - this.iniy) * ratio);
gameclip.player_cursor._alpha = 100 - (100 * (this.timer / this.limit));
this.timer++;
if (this.timer > this.limit) {
this.gstate = 3;
}
break;
case 3 :
newname = "player_win" + objindex;
objindex++;
gameclip.effects.attachMovie("player_win", newname, gameclip.effects.getNextHighestDepth(), {_x:this.player._x, _y:this.player._y});
gameclip.effects[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
this.removeMovieClip();
}
};
this.player._alpha = 0;
this.gstate = 4;
}
};
}
function addEnnemy(enum, xpos, ypos, attach) {
if (playerhealth > 0) {
if (!attach) {
ennemycount++;
}
if (attach && (_root.enlist[enum][4])) {
gameclip.levels["level" + level].stop();
if (_root.enlist[enum][4] == 2) {
newname = "warning_" + objindex;
objindex++;
gameclip.effects.attachMovie("warning", newname, gameclip.effects.getNextHighestDepth(), {_x:gwidth / 2, _y:gheight / 2});
gameclip.effects[newname].enum = enum;
gameclip.effects[newname].xpos = xpos;
gameclip.effects[newname].ypos = ypos;
gameclip.effects[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
_root.addEnnemy(this.enum, this.xpos, this.ypos, false);
if (_root.level != 10) {
_root.playMusic("boss.wav", 100);
} else {
_root.playMusic("endboss.wav", 100);
}
this.removeMovieClip();
} else if (this._currentframe == 20) {
_root.fadeMusic(60);
}
};
} else {
_root.addEnnemy(enum, xpos, ypos, false);
}
} else {
newname = _root.enlist[enum][0] + objindex;
objindex++;
gameclip.ennemies.attachMovie(_root.enlist[enum][0], newname, gameclip.ennemies.getNextHighestDepth(), {_x:xpos, _y:ypos});
gameclip.ennemies[newname].canhurt = true;
gameclip.ennemies[newname].health = _root.enlist[enum][2];
gameclip.ennemies[newname].enum = enum;
gameclip.ennemies[newname].id = newname;
gameclip.ennemies[newname].destroy = 0;
gameclip.ennemies[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
if (targetid == this.id) {
targetid == "";
targethealth = 0;
}
this.removeMovieClip();
}
};
}
}
}
function hitEnnemy(ename, damage) {
gameclip.ennemies[ename].health = gameclip.ennemies[ename].health - damage;
gameclip.ennemies[ename].hitmask.gotoAndPlay("hurt");
targetid = ename;
enum = gameclip.ennemies[ename].enum;
targetname = _root.enlist[enum][1];
etype = _root.enlist[enum][4];
targethealth = (gameclip.ennemies[ename].health / _root.enlist[enum][2]) * 100;
if (gameclip.ennemies[ename].health <= 0) {
gameclip.ennemies[ename].stop();
gameclip.ennemies[ename].canhurt = false;
killcount++;
if (_root.enlist[enum][5]) {
newname = "powerup" + objindex;
objindex++;
gameclip.powerup.attachMovie("powerup", newname, gameclip.powerup.getNextHighestDepth(), {_x:gameclip.ennemies[ename].hitmask._x + gameclip.ennemies[ename]._x, _y:gameclip.ennemies[ename].hitmask._y + gameclip.ennemies[ename]._y});
gameclip.powerup[newname].onEnterFrame = function () {
this._x = this._x - 0.5;
if ((this._x + this._width) < 0) {
this.removeMovieClip();
} else if (this.hitTest(gameclip.player.hitmask.box)) {
newname = "powerup_blow" + objindex;
objindex++;
gameclip.effects.attachMovie("powerup_blow", newname, gameclip.effects.getNextHighestDepth(), {_x:this._x, _y:this._y});
gameclip.effects[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
this.removeMovieClip();
}
};
_root.powerup = this.powerup;
if (this.powerup == 4) {
_root.playerhealth = 100;
}
this.removeMovieClip();
}
};
}
if (etype == 2) {
for (enstr in gameclip.ennemies) {
if (enstr != ename) {
_root.hitEnnemy(ename, 999999999);
}
}
_root.canshoot = false;
_root.canhurt = false;
_root.canmove = false;
_root.fadeMusic(60);
}
curscore = curscore + _root.enlist[enum][3];
if (targetid == ename) {
targetid == "";
targethealth = 0;
}
switch (_root.enlist[enum][6]) {
case 2 :
dclip = "exp_big";
_root.playSound("explosion.wav", 100);
break;
case 3 :
dclip = "exp_huge";
_root.playSound("big_explosion.wav", 100);
break;
case 4 :
dclip = "exp_miniboss";
break;
case 5 :
dclip = "exp_boss";
break;
default :
dclip = "exp_spark";
_root.playSound("small_explosion.wav", 100);
}
newname = dclip + objindex;
objindex++;
gameclip.effects.attachMovie(dclip, newname, gameclip.effects.getNextHighestDepth(), {_x:gameclip.ennemies[ename].hitmask._x + gameclip.ennemies[ename]._x, _y:gameclip.ennemies[ename].hitmask._y + gameclip.ennemies[ename]._y});
gameclip.effects[newname].etype = enlist[enum][4];
gameclip.effects[newname].ename = ename;
gameclip.effects[newname].onEnterFrame = function () {
if (this.destroy) {
gameclip.ennemies[this.ename].removeMovieClip();
this.destroy = false;
}
if (this._currentframe == this._totalframes) {
switch (this.etype) {
case 1 :
gameclip.levels["level" + level].play();
break;
case 2 :
_root.playSound("win.wav", 100);
newname = "mission_complete" + objindex;
objindex++;
gameclip.attachMovie("mission_complete", newname, gameclip.getNextHighestDepth(), {_x:gwidth / 2, _y:gheight / 2});
gameclip[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
newname = "fading_in_blocks" + objindex;
objindex++;
gameclip.attachMovie("fading_in_blocks", newname, gameclip.getNextHighestDepth(), {_x:0, _y:0});
gameclip[newname].onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
this.stop();
Mouse.show();
_root.actscore = _root.score + _root.curscore;
accu = _root.hitcount / _root.shotcount;
cred = Math.floor(500 + (1000 * accu));
_root.curmoney = cred;
_root.money = _root.money + _root.curmoney;
if (_root.level >= 10) {
_root.score = 0;
gotonow = "outro";
gotothen = "gameover";
} else {
_root.score = _root.actscore;
_root.level++;
gotonow = "stats";
gotothen = "shop";
}
_root.saveSharedObject();
gameclip._parent.goto = gotothen;
gameclip._parent.gotoAndPlay(gotonow);
}
};
this.removeMovieClip();
}
};
gameclip.inix = gameclip.player._x;
gameclip.iniy = gameclip.player._y;
gameclip.timer = 0;
gameclip.limit = 30;
gameclip.gstate = 2;
}
this.removeMovieClip();
}
};
} else {
_root.playSound("hurt.wav", 100);
}
}
function hitPlayer(damage) {
au = 0;
while (au < 5) {
if (_root.upgrades[au + 10][1]) {
parmor = au;
}
au++;
}
switch (parmor) {
case 1 :
multi = 0.75;
break;
case 2 :
multi = 0.5;
break;
case 3 :
multi = 0.35;
break;
case 4 :
multi = 0.25;
break;
default :
multi = 1;
}
if (_root.powerup == 1) {
multi = multi / 2;
gameclip.player.hitmask.gotoAndPlay("shield");
} else {
gameclip.player.hitmask.gotoAndPlay("noshield");
}
playerhealth = playerhealth - (damage * multi);
_root.playSound("hurt.wav", 100);
}
function closestEnnemy(obj) {
distance = 9999;
ennemy = "";
for (en in _root.gameclip.ennemies) {
enx = _root.gameclip.ennemies[en].hitmask._x + _root.gameclip.ennemies[en]._x;
eny = _root.gameclip.ennemies[en].hitmask._y + _root.gameclip.ennemies[en]._y;
hypo = Math.sqrt(Math.pow(enx - obj._x, 2) + Math.pow(eny - obj._y, 2));
if (hypo < distance) {
ennemy = en;
distance = hypo;
}
}
return(ennemy);
}
function shootProjectile(xpos, ypos, type, damage, speed, dir, homing, fromplayer, hitcount, frame) {
newname = type + objindex;
objindex++;
if (fromplayer) {
container = "pbullets";
} else {
container = "ebullets";
switch (type) {
case "ep_bullet" :
case "ep_ring" :
_root.playSound("bullet.wav", 100);
break;
case "ep_laser_short" :
case "ep_laser_long" :
_root.playSound("laser.wav", 100);
break;
case "ep_beam" :
_root.playSound("beam.wav", 100);
}
}
gameclip[container].attachMovie(type, newname, gameclip[container].getNextHighestDepth(), {_x:xpos, _y:ypos, _rotation:dir});
gameclip[container][newname].gotoAndStop(frame);
gameclip[container][newname].damage = damage;
gameclip[container][newname].speed = speed;
gameclip[container][newname].dir = dir;
gameclip[container][newname].homing = homing;
gameclip[container][newname].fromplayer = fromplayer;
gameclip[container][newname].entarget = "";
gameclip[container][newname].hitcount = hitcount;
gameclip[container][newname].onEnterFrame = function () {
if (this.homing) {
if (this.fromplayer) {
found = false;
for (en in gameclip.ennemies) {
if (en == this.entarget) {
found = true;
}
}
if (!found) {
this.entarget = _root.closestEnnemy(this);
}
if (this.entarget) {
adir = _root.calcDegree((gameclip.ennemies[this.entarget].hitmask._x + gameclip.ennemies[this.entarget]._x) - this._x, (gameclip.ennemies[this.entarget].hitmask._y + gameclip.ennemies[this.entarget]._y) - this._y);
} else {
adir = this.dir;
}
} else {
adir = _root.calcDegree(gameclip.player._x - this._x, gameclip.player._y - this._y);
}
sdir = _root.shortestRotation(this.dir, adir);
maxrot = 5;
if (Math.abs(sdir) < maxrot) {
this.dir = adir;
} else if (sdir < 0) {
this.dir = this.dir - maxrot;
} else if (sdir > 0) {
this.dir = this.dir + maxrot;
}
sratio = _root.calcSpeed(this.dir);
this._x = this._x + (sratio[0] * this.speed);
this._y = this._y + (sratio[1] * this.speed);
this._rotation = this.dir;
} else {
this._rotation = this.dir;
sratio = _root.calcSpeed(this.dir);
this._x = this._x + (this.speed * sratio[0]);
this._y = this._y + (this.speed * sratio[1]);
}
if ((((this._x > gwidth) || (this._x < (-this._width))) || (this._y > gheight)) || (this._y < (-this._height))) {
this.removeMovieClip();
}
};
}
function shakeScreen(strenght, decay) {
_root.shakerate = decay;
_root.screenshake = strenght;
}
function resetButtons(curobj) {
curobj.txtCredits.text = "Credits: " + _root.money;
curobj.select = -1;
curobj.btnSelect._alpha = 0;
u = 0;
while (u < 21) {
if (_root.upgrades[u][0]) {
curobj["btn" + u].possess._alpha = 100;
curobj["btn" + u].tooexp._alpha = 0;
} else {
curobj["btn" + u].possess._alpha = 0;
if (_root.money >= _root.upgradelist[u][3]) {
curobj["btn" + u].tooexp._alpha = 0;
} else {
curobj["btn" + u].tooexp._alpha = 100;
}
}
if (_root.upgrades[u][1]) {
curobj["btn" + u].equip._alpha = 100;
} else {
curobj["btn" + u].equip._alpha = 0;
}
u++;
}
curobj.btnBuy.tooexp._alpha = 100;
curobj.btnSell.tooexp._alpha = 100;
curobj.btnEquip.tooexp._alpha = 100;
}
function showItemSpecs(curobj, num) {
if (num >= 0) {
curobj.txtName.text = _root.upgradelist[num][0];
curobj.txtDesc.text = _root.upgradelist[num][1];
if (num < 5) {
curobj.txtSpec.text = "Power: " + _root.upgradelist[num][2];
} else if (num < 10) {
curobj.txtSpec.text = "Rate: " + _root.upgradelist[num][2];
} else if (num < 15) {
curobj.txtSpec.text = ("Defense: " + _root.upgradelist[num][2]) + "%";
} else {
curobj.txtSpec.text = "";
}
curobj.txtCost.text = _root.upgradelist[num][3];
} else {
curobj.txtName.text = "";
curobj.txtDesc.text = "";
curobj.txtSpec.text = "";
curobj.txtCost.text = "";
}
}
function equipItem(num) {
if (num < 5) {
st = 0;
en = 5;
def = 0;
} else if (num < 10) {
st = 5;
en = 10;
def = 5;
} else if (num < 15) {
st = 10;
en = 15;
def = 10;
} else if ((num > 17) && (num < 21)) {
st = 18;
en = 21;
def = -1;
} else {
st = num;
en = num + 1;
def = -1;
}
if ((_root.upgrades[num][1] == true) || (_root.upgrades[num][0] == false)) {
exc = def;
} else {
exc = num;
}
ei = st;
while (ei < en) {
if (ei == exc) {
_root.upgrades[ei][1] = true;
} else {
_root.upgrades[ei][1] = false;
}
ei++;
}
}
function initShop(curobj) {
_root.resetButtons(curobj);
b = 0;
while (b < 21) {
curobj["btn" + b].num = b;
curobj["btn" + b].onRollOver = function () {
showItemSpecs(curobj, this.num);
};
curobj["btn" + b].onRollOut = (curobj["btn" + b].onReleaseOutside = function () {
showItemSpecs(curobj, curobj.select);
});
curobj["btn" + b].onRelease = function () {
if (curobj.select == this.num) {
resetButtons(curobj);
} else if ((_root.money >= _root.upgradelist[this.num][3]) || (_root.upgrades[this.num][0])) {
curobj.btnSelect._x = this._x;
curobj.btnSelect._y = this._y;
curobj.btnSelect._alpha = 100;
curobj.select = this.num;
if (_root.upgrades[this.num][0]) {
curobj.btnBuy.tooexp._alpha = 100;
if (((this.num != 0) && (this.num != 5)) && (this.num != 10)) {
curobj.btnSell.tooexp._alpha = 0;
} else {
curobj.btnSell.tooexp._alpha = 100;
}
curobj.btnEquip.tooexp._alpha = 0;
} else {
if (_root.money >= _root.upgradelist[this.num][3]) {
curobj.btnBuy.tooexp._alpha = 0;
} else {
curobj.btnBuy.tooexp._alpha = 100;
}
curobj.btnEquip.tooexp._alpha = 100;
curobj.btnSell.tooexp._alpha = 100;
}
}
};
b++;
}
curobj.btnBuy.onRollOver = function () {
curobj.txtName.text = "";
curobj.txtDesc.text = "Buy the selected upgrade.";
curobj.txtSpec.text = "";
curobj.txtCost.text = "";
};
curobj.btnBuy.onRollOut = (curobj.btnBuy.onReleaseOutside = function () {
showItemSpecs(curobj, curobj.select);
});
curobj.btnBuy.onRelease = function () {
if (this.tooexp._alpha == 0) {
if ((_root.money >= _root.upgradelist[curobj.select][3]) && (!_root.upgrades[curobj.select][0])) {
_root.money = _root.money - _root.upgradelist[curobj.select][3];
_root.upgrades[curobj.select][0] = true;
equipItem(curobj.select);
}
_root.playSound("beep.wav", 100);
_root.resetButtons(curobj);
_root.resetButtons(curobj);
}
};
curobj.btnSell.onRollOver = function () {
curobj.txtName.text = "";
curobj.txtDesc.text = "Sell the selected upgrade for half of its original price.";
curobj.txtSpec.text = "";
curobj.txtCost.text = "";
};
curobj.btnSell.onRollOut = (curobj.btnBuy.onReleaseOutside = function () {
showItemSpecs(curobj, curobj.select);
});
curobj.btnSell.onRelease = function () {
if (this.tooexp._alpha == 0) {
_root.upgrades[curobj.select] = new Array(false, false);
_root.money = _root.money + (_root.upgradelist[curobj.select][3] / 2);
equipItem(curobj.select);
_root.resetButtons(curobj);
_root.playSound("beep.wav", 100);
}
};
curobj.btnEquip.onRollOver = function () {
curobj.txtName.text = "";
curobj.txtDesc.text = "Equip/unequip the selected upgrade if you own it.";
curobj.txtSpec.text = "";
curobj.txtCost.text = "";
};
curobj.btnEquip.onRollOut = (curobj.btnBuy.onReleaseOutside = function () {
showItemSpecs(curobj, curobj.select);
});
curobj.btnEquip.onRelease = function () {
if (this.tooexp._alpha == 0) {
equipItem(curobj.select);
_root.resetButtons(curobj);
_root.playSound("beep.wav", 100);
}
};
}
function saveScore(sname, score, curobj) {
var _local3 = new md5();
x = new LoadVars();
x.onLoad = function (success) {
if (success) {
switch (this.error) {
case "1" :
curobj.txtMessage.text = "SQL Error!";
break;
case "2" :
curobj.txtMessage.text = "Null Values!";
break;
default :
curobj.txtMessage.text = "Done!";
curobj._parent.goto = "score";
curobj._parent.play();
}
} else {
curobj.txtMessage.text = "Connection failed!";
}
};
x.n = sname.toLowerCase();
x.s = score;
md5val = x.s + 1518;
x.k = _local3.hash("" + md5val);
x.sendAndLoad("http://hiscore.arcadebomb.com/spectrumwings_submit.php", x, "POST");
_parent.gotoAndStop(2);
}
function loadScore(curobj) {
}
function doNothing() {
}
var musicenabled = true;
var soundenabled = true;
_root.createEmptyMovieClip("jukebox", _root.getNextHighestDepth());
_root.music = new Sound(_root.jukebox);
_root.createEmptyMovieClip("keylistener", _root.getNextHighestDepth());
_root.keylist = new Array(39, 40, 37, 38, 90, 88, 32);
_root.keymap = new Array(_root.keylist.length);
i = 0;
while (i < _root.keylist.length) {
_root.keymap[i] = new Array(false, false);
i++;
}
_root.mousebtn = false;
_root.enlist = new Array(null, new Array("diver_up", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_down", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_up_glide", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_down_glide", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_up_wave", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_down_wave", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("fighter_down", "Interceptor LV1", 20, 100, 0, false, 2, 5), new Array("fighter_up", "Interceptor LV1", 20, 100, 0, false, 2, 5), new Array("crusader", "Crusader LV1", 50, 250, 0, false, 3, 5), new Array("wasp", "Wasp LV1", 150, 500, 0, false, 3, 5), new Array("barracuda", "Barracuda LV1", 100, 300, 0, false, 3, 5), new Array("ast_small_down", "Asteroid", 20, 100, 0, false, 1, 5), new Array("ast_small_up", "Asteroid", 20, 100, 0, false, 1, 5), new Array("ast_big_down", "Asteroid", 50, 250, 0, false, 2, 5), new Array("ast_big_up", "Asteroid", 50, 250, 0, false, 2, 5), new Array(), new Array(), new Array(), new Array(), new Array(), new Array("diver2_up", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_down", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_up_glide", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_down_glide", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_up_wave", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_down_wave", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("fighter2_down", "Interceptor LV2", 40, 250, 0, false, 2, 8), new Array("fighter2_up", "Interceptor LV2", 40, 250, 0, false, 2, 8), new Array("crusader2", "Crusader LV2", 100, 600, 0, false, 3, 8), new Array("wasp2", "Wasp LV2", 300, 1200, 0, false, 3, 8), new Array("barracuda2", "Barracuda LV2", 200, 750, 0, false, 3, 8), new Array("stalker_down", "Stalker LV1", 200, 750, 0, false, 3, 8), new Array("stalker_up", "Stalker LV1", 200, 750, 0, false, 3, 8), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array("diver3_up", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_down", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_up_glide", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_down_glide", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_up_wave", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_down_wave", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("fighter3_down", "Interceptor LV3", 80, 500, 0, false, 2, 12), new Array("fighter3_up", "Interceptor LV3", 80, 500, 0, false, 2, 12), new Array("crusader3", "Crusader LV3", 200, 1200, 0, false, 3, 12), new Array("wasp3", "Wasp LV3", 600, 2500, 0, false, 3, 12), new Array("barracuda3", "Barracuda LV3", 400, 1200, 0, false, 3, 12), new Array("stalker2_down", "Stalker LV2", 400, 1200, 0, false, 3, 12), new Array("stalker2_up", "Stalker LV2", 400, 1200, 0, false, 3, 12), new Array("punisher_down", "Punisher", 400, 1200, 0, false, 3, 12), new Array("punisher_up", "Punisher", 400, 1200, 0, false, 3, 12), new Array(), new Array(), new Array(), new Array(), new Array(), new Array("miniboss1", "Marauder M1", 250, 1000, 1, true, 5, 5), new Array("boss1", "Hornet Beta", 400, 2000, 2, false, 5, 5), new Array("miniboss2", "Lesser Spawn", 500, 2000, 1, true, 4, 5), new Array("boss2", "Vile Spawn", 800, 3000, 2, false, 5, 5), new Array("miniboss3", "Nautilus", 800, 3000, 1, true, 4, 5), new Array("boss3", "Scavenger", 1200, 4000, 2, false, 5, 5), new Array("miniboss4", "Marauder M9", 1200, 4000, 1, true, 5, 8), new Array("boss4", "Paladin", 1800, 6000, 2, false, 5, 8), new Array("miniboss5", "Stinger", 1500, 5000, 1, true, 4, 8), new Array("boss5", "Venom S-Type", 2000, 7500, 2, false, 5, 8), new Array("miniboss6", "Marauder MX-12", 1800, 6000, 1, true, 5, 8), new Array("boss6", "Hornet Alpha", 2500, 8000, 2, false, 5, 8), new Array("miniboss7", "Thunder Moth", 2000, 7500, 1, true, 4, 12), new Array("boss7", "Ares Battleship", 3000, 10000, 2, false, 5, 12), new Array("miniboss8", "Peacemaker", 2500, 8000, 1, true, 4, 12), new Array("boss8", "Venom GX-Type", 4000, 12000, 2, false, 5, 12), new Array("miniboss9", "Iron Widow", 3000, 10000, 1, true, 4, 12), new Array("boss9", "Scorpion", 6000, 15000, 2, false, 5, 12), new Array("miniboss10", "Soul Sphere", 4000, 25000, 1, true, 4, 12), new Array("boss10", "Weapon Core", 12000, 50000, 2, false, 5, 12));
_root.levels = new Array(null, new Array("Taking Off", "Escape your base while avoiding the attacking forces of the Empire.", "ground.wav"), new Array("Asteroid Belt", "You must pass through the asteroid belt surrounding the planet to go any further.", "space.wav"), new Array("Deep Space", "Make your way to our allies' base. Look out for Imperial forces.", "space.wav"), new Array("Locked and Loaded", "Enter the planet's atmosphere and make your way to the main facility.", "ground.wav"), new Array("Imperial Armada", "Destroy the Empire's battalion stationed in the facility.", "ground.wav"), new Array("Full Speed", "Escape the planet while avoiding the remaining hostile forces.", "ground.wav"), new Array("Retaliation", "Take off any hostile vessel that gets in your way.", "space.wav"), new Array("To The Empire", "Head to the Imperial Mothership. Be extra careful.", "space.wav"), new Array("Imperial Base", "Enter the Imperial Mothership while trying not to make too much of a ruckus.", "ground.wav"), new Array("Final Confrontation", "Make your way to the core of the weapon and blow it up... good luck.", "endlevel.wav"));
_root.menutext = new Array("", "Continue the current game.", "How to get started.", "Erase your progress and start from the beginning.", "Manage controls, sound, music and quality settings.", "The game's credits, namely, who did what.", "Shows the high scores of other players.");
_root.upgradelist = new Array(new Array("Laser", "Single laser blast. Good range, poor attack power.", 10, 0), new Array("Twin Laser", "Two lasers shot simultaneously. Slightly more powerful.", 15, 700), new Array("Plasma", "A plasma pulse, offering good offensive potential.", 20, 1200), new Array("Ion Cell", "Twice the density as a standard plasma pulse. Quite deadly.", 25, 1800), new Array("Ion Beam", "Three times as dense as the standard plasma pulse. Keep away from children.", 30, 2500), new Array("Beryllium Rods", "Standard charge system, offers a normal shooting rate.", 150, 0), new Array("Silver Rods", "Slightly better than Beryllium rods, decent shooting rate.", 180, 700), new Array("Shielded Silver Rods", "Updated version of the silver rods. Good shooting rate.", 225, 1200), new Array("Crystalium Composite", "Made of the most conductive material in the galaxy. Great shooting rate.", 300, 1800), new Array("Electron Shifter", "Alien technology. Don't ask.", 450, 2500), new Array("Aluminium Plate", "Standard armor, this is what your ship is equipped with by default.", 0, 0), new Array("Cobalt Alloy", "A plate made of cobalt and aluminium.", 25, 700), new Array("Titanium Plate", "Ultra light and strong, provides good protection.", 50, 1200), new Array("Gnortsium Plate", "Plate made of a reverse-engineered alien material, providing great protection.", 65, 1800), new Array("Force Field", "An EM shield surrounding your ship, giving incredible protection.", 75, 2500), new Array("Spread", "Shoots two additional smaller charges in diagonal.", 0, 700), new Array("Backwards", "Shoots another charge in the opposite direction.", 0, 700), new Array("Static", "Keeps the capsule where you activated it.", 0, 700), new Array("Homing", "Makes the charge follow its target. Also slightly faster.", 0, 1200), new Array("Auto-Aim", "Shoots the charges in the direction of the targets. Better shooting rate.", 0, 1200), new Array("Circular", "Shoots the charges in every direction in a circular fashion. Very fast.", 0, 1200));
var gwidth = 600;
var gheight = 400;
var level = 1;
var bossenabled = true;
var gameclip = null;
var objindex = 0;
var hitc = 0;
var hitcmax = 10;
var canshoot = true;
var canhurt = true;
var canmove = true;
var targetid = "";
var targethealth = 0;
var targetname = "";
var playerhealth = 100;
var playerdamage = new Array(10, 15, 20, 25, 30);
var ennemystr = new Array(5, 8, 12);
var pspeed = 20;
var paccel = 1;
var score = 0;
var actscore = 0;
var curscore = 0;
var shotcount = 0;
var hitcount = 0;
var killcount = 0;
var ennemycount = 0;
var money = 0;
var actmoney = 0;
var mouseinput = true;
var wdelay = 0;
var cdelay = 0;
var cstate = false;
var screenshake = 0;
var shakerate = 0;
var maxcdelay = 300;
var powerup = 0;
var upgrades = new Array(21);
i = 0;
while (i < 21) {
if (((i == 0) || (i == 5)) || (i == 10)) {
upgrades[i] = new Array(true, true);
} else {
upgrades[i] = new Array(false, false);
}
i++;
}
_root.so = SharedObject.getLocal("spectrum_wings");
_root.mobs = new Array(null, new Array(new Array("Diver LV1 Wave", 240, 13395507), new Array(0, 5, 0, 50), new Array(0, 6, 0, 50), new Array(15, 5, 0, 50), new Array(15, 6, 0, 50), new Array(30, 5, 0, 50), new Array(30, 6, 0, 50), new Array(45, 5, 0, 50), new Array(45, 6, 0, 50), new Array(60, 5, 0, 50), new Array(60, 6, 0, 50)), new Array(new Array("Diver LV1 Pack", 120, 13395507), new Array(0, 4, 0, 50), new Array(0, 4, 0, 100), new Array(0, 4, 0, 150), new Array(30, 3, 0, 222), new Array(30, 3, 0, 172), new Array(30, 3, 0, 122)), new Array(new Array("Diver LV1 Glide Pack", 140, 13395507), new Array(0, 4, 0, 50), new Array(10, 4, 0, 75), new Array(20, 4, 0, 100), new Array(30, 3, 0, 222), new Array(40, 3, 0, 197), new Array(50, 3, 0, 172)), new Array(new Array("Inter LV1 Wave", 165, 13395507), new Array(0, 7, 0, 50), new Array(15, 8, 0, 150), new Array(30, 7, 0, 100), new Array(45, 8, 0, 100)), new Array(new Array("Inter LV1 Pack Down", 165, 13395507), new Array(0, 7, 0, 25), new Array(15, 7, 0, 75), new Array(30, 7, 0, 125), new Array(45, 7, 0, 175)), new Array(new Array("Inter LV1 Pack Up", 165, 13395507), new Array(0, 8, 0, 175), new Array(15, 8, 0, 125), new Array(30, 8, 0, 75), new Array(45, 8, 0, 25)), new Array(new Array("Crusader LV1 Single", 180, 13395507), new Array(0, 9, 0, 168)), new Array(new Array("Crusader LV1 Double", 225, 13395507), new Array(0, 9, 0, 50), new Array(45, 9, 0, 286)), new Array(new Array("Wasp LV1 Single", 370, 13395507), new Array(0, 10, 0, 120)), new Array(new Array("Wasp LV1 Double", 430, 13395507), new Array(0, 10, 0, 50), new Array(60, 10, 0, 190)), new Array(new Array("Barracuda LV1 Single", 300, 13395507), new Array(0, 11, 0, 100)), new Array(new Array("Barracuda LV1 Double", 360, 13395507), new Array(0, 11, 0, 50), new Array(60, 11, 0, 150)), new Array(new Array("Diver LV2 Wave", 240, 13395558), new Array(0, 25, 0, 50), new Array(0, 26, 0, 50), new Array(15, 25, 0, 50), new Array(15, 26, 0, 50), new Array(30, 25, 0, 50), new Array(30, 26, 0, 50), new Array(45, 25, 0, 50), new Array(45, 26, 0, 50), new Array(60, 25, 0, 50), new Array(60, 26, 0, 50)), new Array(new Array("Diver LV2 Pack", 120, 13395558), new Array(0, 24, 0, 50), new Array(0, 24, 0, 100), new Array(0, 24, 0, 150), new Array(30, 23, 0, 222), new Array(30, 23, 0, 172), new Array(30, 23, 0, 122)), new Array(new Array("Diver LV2 Glide Pack", 140, 13395558), new Array(0, 24, 0, 50), new Array(10, 24, 0, 75), new Array(20, 24, 0, 100), new Array(30, 23, 0, 222), new Array(40, 23, 0, 197), new Array(50, 23, 0, 172)), new Array(new Array("Inter LV2 Wave", 165, 13395558), new Array(0, 27, 0, 50), new Array(15, 28, 0, 150), new Array(30, 27, 0, 100), new Array(45, 28, 0, 100)), new Array(new Array("Inter LV2 Pack Down", 165, 13395558), new Array(0, 27, 0, 25), new Array(15, 27, 0, 75), new Array(30, 27, 0, 125), new Array(45, 27, 0, 175)), new Array(new Array("Inter LV2 Pack Up", 165, 13395558), new Array(0, 28, 0, 175), new Array(15, 28, 0, 125), new Array(30, 28, 0, 75), new Array(45, 28, 0, 25)), new Array(new Array("Crusader LV2 Single", 180, 13395558), new Array(0, 29, 0, 168)), new Array(new Array("Crusader LV2 Double", 225, 13395558), new Array(0, 29, 0, 50), new Array(45, 29, 0, 286)), new Array(new Array("Wasp LV2 Single", 370, 13395558), new Array(0, 30, 0, 120)), new Array(new Array("Wasp LV2 Double", 430, 13395558), new Array(0, 30, 0, 50), new Array(60, 30, 0, 190)), new Array(new Array("Barracuda LV2 Single", 300, 13395558), new Array(0, 31, 0, 100)), new Array(new Array("Barracuda LV2 Double", 360, 13395558), new Array(0, 31, 0, 50), new Array(60, 31, 0, 150)), new Array(new Array("Diver LV3 Wave", 240, 13395609), new Array(0, 45, 0, 50), new Array(0, 46, 0, 50), new Array(15, 45, 0, 50), new Array(15, 46, 0, 50), new Array(30, 45, 0, 50), new Array(30, 46, 0, 50), new Array(45, 45, 0, 50), new Array(45, 46, 0, 50), new Array(60, 45, 0, 50), new Array(60, 46, 0, 50)), new Array(new Array("Diver LV3 Pack", 120, 13395609), new Array(0, 44, 0, 50), new Array(0, 44, 0, 100), new Array(0, 44, 0, 150), new Array(30, 43, 0, 222), new Array(30, 43, 0, 172), new Array(30, 43, 0, 122)), new Array(new Array("Diver LV3 Glide Pack", 140, 13395609), new Array(0, 44, 0, 50), new Array(10, 44, 0, 75), new Array(20, 44, 0, 100), new Array(30, 43, 0, 222), new Array(40, 43, 0, 197), new Array(50, 43, 0, 172)), new Array(new Array("Inter LV3 Wave", 165, 13395609), new Array(0, 47, 0, 50), new Array(15, 48, 0, 150), new Array(30, 47, 0, 100), new Array(45, 48, 0, 100)), new Array(new Array("Inter LV3 Pack Down", 165, 13395609), new Array(0, 47, 0, 25), new Array(15, 47, 0, 75), new Array(30, 47, 0, 125), new Array(45, 47, 0, 175)), new Array(new Array("Inter LV3 Pack Up", 165, 13395609), new Array(0, 48, 0, 175), new Array(15, 48, 0, 125), new Array(30, 48, 0, 75), new Array(45, 48, 0, 25)), new Array(new Array("Crusader LV3 Single", 180, 13395609), new Array(0, 49, 0, 168)), new Array(new Array("Crusader LV3 Double", 225, 13395609), new Array(0, 49, 0, 50), new Array(45, 49, 0, 286)), new Array(new Array("Wasp LV3 Single", 370, 13395609), new Array(0, 50, 0, 120)), new Array(new Array("Wasp LV3 Double", 430, 13395609), new Array(0, 50, 0, 50), new Array(60, 50, 0, 190)), new Array(new Array("Barracuda LV3 Single", 300, 13395609), new Array(0, 51, 0, 100)), new Array(new Array("Barracuda LV3 Double", 360, 13395609), new Array(0, 51, 0, 50), new Array(60, 51, 0, 150)), new Array(new Array("Stalker LV1 Down", 120, 6736947), new Array(0, 32, 0, 0), new Array(15, 32, 0, 0), new Array(30, 32, 0, 0)), new Array(new Array("Stalker LV1 Up", 120, 6736947), new Array(0, 33, 0, 0), new Array(15, 33, 0, 0), new Array(30, 33, 0, 0)), new Array(new Array("Stalker LV1 Wave", 135, 6736947), new Array(0, 32, 0, 0), new Array(15, 33, 48, 0), new Array(30, 32, 0, 0), new Array(45, 33, 48, 0)), new Array(new Array("Stalker LV2 Down", 120, 6736998), new Array(0, 52, 0, 0), new Array(15, 52, 0, 0), new Array(30, 52, 0, 0)), new Array(new Array("Stalker LV2 Up", 120, 6736998), new Array(0, 53, 0, 0), new Array(15, 53, 0, 0), new Array(30, 53, 0, 0)), new Array(new Array("Stalker LV2 Wave", 135, 6736998), new Array(0, 52, 0, 0), new Array(15, 53, 48, 0), new Array(30, 52, 0, 0), new Array(45, 53, 48, 0)), new Array(new Array("Punisher Down", 120, 6737049), new Array(0, 54, 0, 0), new Array(15, 54, 0, 0), new Array(30, 54, 0, 0)), new Array(new Array("Punisher Up", 120, 6737049), new Array(0, 55, 0, 0), new Array(15, 55, 0, 0), new Array(30, 55, 0, 0)), new Array(new Array("Punisher Wave", 135, 6737049), new Array(0, 54, 0, 0), new Array(15, 55, 48, 0), new Array(30, 54, 0, 0), new Array(45, 55, 48, 0)), new Array(new Array("Asteroids Big Pack 1", 390, 10066329), new Array(0, 12, 0, 32), new Array(0, 13, 0, 96), new Array(0, 12, 0, 304), new Array(0, 13, 0, 368), new Array(0, 14, 0, -64), new Array(0, 15, 0, 208), new Array(30, 12, 0, -32), new Array(30, 13, 0, 96), new Array(30, 12, 0, 168), new Array(30, 13, 0, 304), new Array(60, 13, 0, -32), new Array(60, 12, 0, 32), new Array(60, 13, 0, 96), new Array(60, 12, 0, 240), new Array(60, 15, 0, 136), new Array(60, 14, 0, 336), new Array(90, 13, 0, -32), new Array(90, 12, 0, 96), new Array(90, 13, 0, 168), new Array(90, 12, 0, 368), new Array(120, 13, 0, 32), new Array(120, 12, 0, 240), new Array(120, 13, 0, 304), new Array(120, 12, 0, 368), new Array(120, 15, 0, 64), new Array(120, 14, 0, 136), new Array(150, 12, 0, -32), new Array(150, 13, 0, 96), new Array(150, 12, 0, 240), new Array(150, 13, 0, 368)), new Array(new Array("Asteroids Big Pack 2", 390, 10066329), new Array(0, 12, 0, -32), new Array(0, 13, 0, 32), new Array(0, 12, 0, 96), new Array(0, 13, 0, 304), new Array(0, 14, 0, 136), new Array(0, 15, 0, 208), new Array(30, 12, 0, 32), new Array(30, 13, 0, 168), new Array(30, 12, 0, 240), new Array(30, 13, 0, 368), new Array(60, 13, 0, 96), new Array(60, 12, 0, 240), new Array(60, 13, 0, 304), new Array(60, 12, 0, 368), new Array(60, 15, 0, -64), new Array(60, 14, 0, 136), new Array(90, 13, 0, -32), new Array(90, 12, 0, 96), new Array(90, 13, 0, 240), new Array(90, 12, 0, 368), new Array(120, 13, 0, -32), new Array(120, 12, 0, 32), new Array(120, 13, 0, 240), new Array(120, 12, 0, 304), new Array(120, 15, 0, 336), new Array(120, 14, 0, 64), new Array(150, 12, 0, -32), new Array(150, 13, 0, 96), new Array(150, 12, 0, 168), new Array(150, 13, 0, 304)), new Array(new Array("Asteroids Small Pack 1", 390, 13421772), new Array(0, 12, 0, 32), new Array(0, 13, 0, 240), new Array(0, 12, 0, 368), new Array(30, 13, 0, 32), new Array(30, 12, 0, 168), new Array(60, 13, 0, -32), new Array(60, 12, 0, 96), new Array(60, 13, 0, 304), new Array(90, 12, 0, 32), new Array(90, 13, 0, 368), new Array(120, 12, 0, -32), new Array(120, 13, 0, 168), new Array(120, 12, 0, 240), new Array(150, 13, 0, 96), new Array(150, 12, 0, 304)), new Array(new Array("Asteroids Small Pack 2", 390, 13421772), new Array(0, 12, 0, -32), new Array(0, 13, 0, 96), new Array(0, 12, 0, 304), new Array(30, 13, 0, 32), new Array(30, 12, 0, 240), new Array(60, 13, 0, 96), new Array(60, 12, 0, 168), new Array(60, 13, 0, 368), new Array(90, 12, 0, -32), new Array(90, 13, 0, 304), new Array(120, 12, 0, 32), new Array(120, 13, 0, 240), new Array(120, 12, 0, 368), new Array(150, 13, 0, 168), new Array(150, 12, 0, 304)));
_root.levelenn = new Array(10);
_root.levelenn[0] = new Array(new Array(165, 5, 0, 50), new Array(165, 6, 0, 50), new Array(180, 5, 0, 50), new Array(180, 6, 0, 50), new Array(195, 5, 0, 50), new Array(195, 6, 0, 50), new Array(210, 5, 0, 50), new Array(210, 6, 0, 50), new Array(225, 5, 0, 50), new Array(225, 6, 0, 50), new Array(240, 5, 0, 50), new Array(240, 6, 0, 50), new Array(255, 5, 0, 50), new Array(255, 6, 0, 50), new Array(270, 5, 0, 50), new Array(270, 6, 0, 50), new Array(285, 5, 0, 50), new Array(285, 6, 0, 50), new Array(300, 5, 0, 50), new Array(300, 6, 0, 50), new Array(360, 4, 0, 50), new Array(360, 4, 0, 100), new Array(360, 4, 0, 150), new Array(390, 3, 0, 222), new Array(390, 3, 0, 172), new Array(390, 3, 0, 122), new Array(420, 4, 0, 50), new Array(420, 4, 0, 100), new Array(420, 4, 0, 150), new Array(450, 3, 0, 222), new Array(450, 3, 0, 172), new Array(450, 3, 0, 122), new Array(600, 7, 0, 25), new Array(615, 7, 0, 75), new Array(630, 7, 0, 125), new Array(645, 7, 0, 175), new Array(690, 8, 0, 175), new Array(705, 8, 0, 125), new Array(720, 8, 0, 75), new Array(735, 8, 0, 25), new Array(900, 9, 0, 168), new Array(1080, 7, 0, 50), new Array(1095, 8, 0, 150), new Array(1110, 7, 0, 100), new Array(1125, 8, 0, 100), new Array(1140, 5, 0, 50), new Array(1140, 6, 0, 50), new Array(1155, 5, 0, 50), new Array(1155, 6, 0, 50), new Array(1170, 5, 0, 50), new Array(1170, 6, 0, 50), new Array(1185, 5, 0, 50), new Array(1185, 6, 0, 50), new Array(1200, 5, 0, 50), new Array(1200, 6, 0, 50), new Array(1380, 7, 0, 50), new Array(1395, 8, 0, 150), new Array(1410, 7, 0, 100), new Array(1425, 8, 0, 100), new Array(1440, 4, 0, 50), new Array(1440, 4, 0, 100), new Array(1440, 4, 0, 150), new Array(1470, 3, 0, 222), new Array(1470, 3, 0, 172), new Array(1470, 3, 0, 122), new Array(1500, 4, 0, 50), new Array(1500, 4, 0, 100), new Array(1500, 4, 0, 150), new Array(1530, 3, 0, 222), new Array(1530, 3, 0, 172), new Array(1530, 3, 0, 122), new Array(1560, 5, 0, 50), new Array(1560, 6, 0, 50), new Array(1575, 5, 0, 50), new Array(1575, 6, 0, 50), new Array(1590, 5, 0, 50), new Array(1590, 6, 0, 50), new Array(1605, 5, 0, 50), new Array(1605, 6, 0, 50), new Array(1620, 5, 0, 50), new Array(1620, 6, 0, 50), new Array(1800, 61, 0, 0), new Array(1830, 7, 0, 50), new Array(1845, 8, 0, 150), new Array(1860, 7, 0, 100), new Array(1875, 8, 0, 100), new Array(1935, 5, 0, 50), new Array(1935, 6, 0, 50), new Array(1950, 5, 0, 50), new Array(1950, 6, 0, 50), new Array(1965, 5, 0, 50), new Array(1965, 6, 0, 50), new Array(1980, 5, 0, 50), new Array(1980, 6, 0, 50), new Array(1995, 5, 0, 50), new Array(1995, 6, 0, 50), new Array(2100, 4, 0, 50), new Array(2110, 4, 0, 75), new Array(2120, 4, 0, 100), new Array(2130, 3, 0, 222), new Array(2140, 3, 0, 197), new Array(2150, 3, 0, 172), new Array(2160, 4, 0, 50), new Array(2170, 4, 0, 75), new Array(2180, 4, 0, 100), new Array(2190, 3, 0, 222), new Array(2200, 3, 0, 197), new Array(2210, 3, 0, 172), new Array(2340, 9, 0, 50), new Array(2385, 9, 0, 286), new Array(2460, 5, 0, 50), new Array(2460, 6, 0, 50), new Array(2475, 5, 0, 50), new Array(2475, 6, 0, 50), new Array(2490, 5, 0, 50), new Array(2490, 6, 0, 50), new Array(2505, 5, 0, 50), new Array(2505, 6, 0, 50), new Array(2520, 5, 0, 50), new Array(2520, 6, 0, 50), new Array(2700, 7, 0, 50), new Array(2715, 8, 0, 150), new Array(2730, 7, 0, 100), new Array(2745, 8, 0, 100), new Array(2820, 5, 0, 50), new Array(2820, 6, 0, 50), new Array(2835, 5, 0, 50), new Array(2835, 6, 0, 50), new Array(2850, 5, 0, 50), new Array(2850, 6, 0, 50), new Array(2865, 5, 0, 50), new Array(2865, 6, 0, 50), new Array(2880, 5, 0, 50), new Array(2880, 6, 0, 50), new Array(2945, 7, 0, 50), new Array(2960, 8, 0, 150), new Array(2975, 7, 0, 100), new Array(2990, 8, 0, 100), new Array(3150, 5, 0, 50), new Array(3150, 6, 0, 50), new Array(3165, 5, 0, 50), new Array(3165, 6, 0, 50), new Array(3180, 5, 0, 50), new Array(3180, 6, 0, 50), new Array(3195, 5, 0, 50), new Array(3195, 6, 0, 50), new Array(3210, 5, 0, 50), new Array(3210, 6, 0, 50), new Array(3225, 4, 0, 50), new Array(3225, 4, 0, 100), new Array(3225, 4, 0, 150), new Array(3255, 3, 0, 222), new Array(3255, 3, 0, 172), new Array(3255, 3, 0, 122), new Array(3330, 8, 0, 175), new Array(3345, 8, 0, 125), new Array(3360, 8, 0, 75), new Array(3375, 8, 0, 25), new Array(3435, 7, 0, 25), new Array(3450, 7, 0, 75), new Array(3465, 7, 0, 125), new Array(3480, 7, 0, 175), new Array(3600, 62, 0, 0));
_root.levelenn[1] = new Array(new Array(165, 4, 0, 50), new Array(175, 4, 0, 75), new Array(185, 4, 0, 100), new Array(195, 3, 0, 222), new Array(205, 3, 0, 197), new Array(215, 3, 0, 172), new Array(225, 4, 0, 50), new Array(225, 4, 0, 100), new Array(225, 4, 0, 150), new Array(255, 3, 0, 222), new Array(255, 3, 0, 172), new Array(255, 3, 0, 122), new Array(300, 7, 0, 50), new Array(315, 8, 0, 150), new Array(330, 7, 0, 100), new Array(345, 8, 0, 100), new Array(450, 9, 0, 168), new Array(600, 5, 0, 50), new Array(600, 6, 0, 50), new Array(615, 5, 0, 50), new Array(615, 6, 0, 50), new Array(630, 5, 0, 50), new Array(630, 6, 0, 50), new Array(645, 5, 0, 50), new Array(645, 6, 0, 50), new Array(660, 5, 0, 50), new Array(660, 6, 0, 50), new Array(675, 5, 0, 50), new Array(675, 6, 0, 50), new Array(690, 5, 0, 50), new Array(690, 6, 0, 50), new Array(705, 5, 0, 50), new Array(705, 6, 0, 50), new Array(720, 5, 0, 50), new Array(720, 6, 0, 50), new Array(735, 5, 0, 50), new Array(735, 6, 0, 50), new Array(750, 7, 0, 25), new Array(765, 7, 0, 75), new Array(780, 7, 0, 125), new Array(795, 7, 0, 175), new Array(915, 8, 0, 175), new Array(930, 8, 0, 125), new Array(945, 8, 0, 75), new Array(960, 8, 0, 25), new Array(975, 5, 0, 50), new Array(975, 6, 0, 50), new Array(990, 5, 0, 50), new Array(990, 6, 0, 50), new Array(1005, 5, 0, 50), new Array(1005, 6, 0, 50), new Array(1020, 5, 0, 50), new Array(1020, 6, 0, 50), new Array(1035, 5, 0, 50), new Array(1035, 6, 0, 50), new Array(1110, 9, 0, 50), new Array(1155, 9, 0, 286), new Array(1320, 4, 0, 50), new Array(1320, 4, 0, 100), new Array(1320, 4, 0, 150), new Array(1350, 3, 0, 222), new Array(1350, 3, 0, 172), new Array(1350, 3, 0, 122), new Array(1380, 4, 0, 50), new Array(1380, 4, 0, 100), new Array(1380, 4, 0, 150), new Array(1410, 3, 0, 222), new Array(1410, 3, 0, 172), new Array(1410, 3, 0, 122), new Array(1500, 7, 0, 50), new Array(1515, 8, 0, 150), new Array(1530, 7, 0, 100), new Array(1545, 8, 0, 100), new Array(1605, 7, 0, 50), new Array(1620, 8, 0, 150), new Array(1635, 7, 0, 100), new Array(1650, 8, 0, 100), new Array(1800, 63, 0, 0), new Array(1815, 12, 0, 32), new Array(1815, 13, 0, 240), new Array(1815, 12, 0, 368), new Array(1845, 13, 0, 32), new Array(1845, 12, 0, 168), new Array(1875, 13, 0, -32), new Array(1875, 12, 0, 96), new Array(1875, 13, 0, 304), new Array(1905, 12, 0, 32), new Array(1905, 13, 0, 368), new Array(1935, 12, 0, -32), new Array(1935, 13, 0, 168), new Array(1935, 12, 0, 240), new Array(1965, 13, 0, 96), new Array(1965, 12, 0, 304), new Array(1995, 12, 0, 32), new Array(1995, 13, 0, 96), new Array(1995, 12, 0, 304), new Array(1995, 13, 0, 368), new Array(1995, 14, 0, -64), new Array(1995, 15, 0, 208), new Array(2025, 12, 0, -32), new Array(2025, 13, 0, 96), new Array(2025, 12, 0, 168), new Array(2025, 13, 0, 304), new Array(2055, 13, 0, -32), new Array(2055, 12, 0, 32), new Array(2055, 13, 0, 96), new Array(2055, 12, 0, 240), new Array(2055, 15, 0, 136), new Array(2055, 14, 0, 336), new Array(2085, 13, 0, -32), new Array(2085, 12, 0, 96), new Array(2085, 13, 0, 168), new Array(2085, 12, 0, 368), new Array(2115, 13, 0, 32), new Array(2115, 12, 0, 240), new Array(2115, 13, 0, 304), new Array(2115, 12, 0, 368), new Array(2115, 15, 0, 64), new Array(2115, 14, 0, 136), new Array(2145, 12, 0, -32), new Array(2145, 13, 0, 96), new Array(2145, 12, 0, 240), new Array(2145, 13, 0, 368), new Array(2175, 12, 0, -32), new Array(2175, 13, 0, 32), new Array(2175, 12, 0, 96), new Array(2175, 13, 0, 304), new Array(2175, 14, 0, 136), new Array(2175, 15, 0, 208), new Array(2205, 12, 0, 32), new Array(2205, 13, 0, 168), new Array(2205, 12, 0, 240), new Array(2205, 13, 0, 368), new Array(2235, 13, 0, 96), new Array(2235, 12, 0, 240), new Array(2235, 13, 0, 304), new Array(2235, 12, 0, 368), new Array(2235, 15, 0, -64), new Array(2235, 14, 0, 136), new Array(2265, 13, 0, -32), new Array(2265, 12, 0, 96), new Array(2265, 13, 0, 240), new Array(2265, 12, 0, 368), new Array(2295, 13, 0, -32), new Array(2295, 12, 0, 32), new Array(2295, 13, 0, 240), new Array(2295, 12, 0, 304), new Array(2295, 15, 0, 336), new Array(2295, 14, 0, 64), new Array(2325, 12, 0, -32), new Array(2325, 13, 0, 96), new Array(2325, 12, 0, 168), new Array(2325, 13, 0, 304), new Array(2355, 12, 0, -32), new Array(2355, 13, 0, 96), new Array(2355, 12, 0, 304), new Array(2385, 13, 0, 32), new Array(2385, 12, 0, 240), new Array(2415, 13, 0, 96), new Array(2415, 12, 0, 168), new Array(2415, 13, 0, 368), new Array(2445, 12, 0, -32), new Array(2445, 13, 0, 304), new Array(2475, 12, 0, 32), new Array(2475, 13, 0, 240), new Array(2475, 12, 0, 368), new Array(2505, 13, 0, 168), new Array(2505, 12, 0, 304), new Array(2700, 10, 0, 120), new Array(2910, 4, 0, 50), new Array(2910, 4, 0, 100), new Array(2910, 4, 0, 150), new Array(2940, 3, 0, 222), new Array(2940, 3, 0, 172), new Array(2940, 3, 0, 122), new Array(2970, 4, 0, 50), new Array(2980, 4, 0, 75), new Array(2990, 4, 0, 100), new Array(3000, 3, 0, 222), new Array(3010, 3, 0, 197), new Array(3020, 3, 0, 172), new Array(3030, 4, 0, 50), new Array(3030, 4, 0, 100), new Array(3030, 4, 0, 150), new Array(3060, 3, 0, 222), new Array(3060, 3, 0, 172), new Array(3060, 3, 0, 122), new Array(3150, 8, 0, 175), new Array(3165, 8, 0, 125), new Array(3180, 8, 0, 75), new Array(3195, 8, 0, 25), new Array(3210, 7, 0, 25), new Array(3225, 7, 0, 75), new Array(3240, 7, 0, 125), new Array(3255, 7, 0, 175), new Array(3300, 9, 0, 50), new Array(3345, 9, 0, 286), new Array(3390, 9, 0, 168), new Array(3480, 4, 0, 50), new Array(3480, 4, 0, 100), new Array(3480, 4, 0, 150), new Array(3510, 3, 0, 222), new Array(3510, 3, 0, 172), new Array(3510, 3, 0, 122), new Array(3600, 64, 0, 0));
_root.levelenn[2] = new Array(new Array(165, 7, 0, 25), new Array(180, 7, 0, 75), new Array(195, 7, 0, 125), new Array(210, 7, 0, 175), new Array(225, 5, 0, 50), new Array(225, 6, 0, 50), new Array(240, 5, 0, 50), new Array(240, 6, 0, 50), new Array(255, 5, 0, 50), new Array(255, 6, 0, 50), new Array(270, 5, 0, 50), new Array(270, 6, 0, 50), new Array(285, 5, 0, 50), new Array(285, 6, 0, 50), new Array(300, 8, 0, 175), new Array(315, 8, 0, 125), new Array(330, 8, 0, 75), new Array(345, 8, 0, 25), new Array(360, 25, 0, 50), new Array(360, 26, 0, 50), new Array(375, 25, 0, 50), new Array(375, 26, 0, 50), new Array(390, 25, 0, 50), new Array(390, 26, 0, 50), new Array(405, 25, 0, 50), new Array(405, 26, 0, 50), new Array(420, 25, 0, 50), new Array(420, 26, 0, 50), new Array(540, 9, 0, 168), new Array(585, 9, 0, 50), new Array(630, 9, 0, 286), new Array(720, 4, 0, 50), new Array(730, 4, 0, 75), new Array(740, 4, 0, 100), new Array(750, 3, 0, 222), new Array(760, 3, 0, 197), new Array(770, 3, 0, 172), new Array(780, 4, 0, 50), new Array(780, 4, 0, 100), new Array(780, 4, 0, 150), new Array(810, 3, 0, 222), new Array(810, 3, 0, 172), new Array(810, 3, 0, 122), new Array(900, 10, 0, 120), new Array(1050, 5, 0, 50), new Array(1050, 6, 0, 50), new Array(1065, 5, 0, 50), new Array(1065, 6, 0, 50), new Array(1080, 5, 0, 50), new Array(1080, 6, 0, 50), new Array(1095, 5, 0, 50), new Array(1095, 6, 0, 50), new Array(1110, 5, 0, 50), new Array(1110, 6, 0, 50), new Array(1200, 7, 0, 50), new Array(1215, 8, 0, 150), new Array(1230, 7, 0, 100), new Array(1245, 8, 0, 100), new Array(1290, 7, 0, 25), new Array(1305, 7, 0, 75), new Array(1320, 7, 0, 125), new Array(1335, 7, 0, 175), new Array(1380, 9, 0, 168), new Array(1500, 4, 0, 50), new Array(1500, 4, 0, 100), new Array(1500, 4, 0, 150), new Array(1530, 3, 0, 222), new Array(1530, 3, 0, 172), new Array(1530, 3, 0, 122), new Array(1575, 9, 0, 50), new Array(1620, 9, 0, 286), new Array(1800, 65, 0, 0), new Array(1815, 10, 0, 50), new Array(1875, 10, 0, 190), new Array(2010, 4, 0, 50), new Array(2010, 4, 0, 100), new Array(2010, 4, 0, 150), new Array(2040, 3, 0, 222), new Array(2040, 3, 0, 172), new Array(2040, 3, 0, 122), new Array(2070, 4, 0, 50), new Array(2070, 4, 0, 100), new Array(2070, 4, 0, 150), new Array(2100, 3, 0, 222), new Array(2100, 3, 0, 172), new Array(2100, 3, 0, 122), new Array(2220, 11, 0, 100), new Array(2400, 4, 0, 50), new Array(2410, 4, 0, 75), new Array(2420, 4, 0, 100), new Array(2430, 3, 0, 222), new Array(2440, 3, 0, 197), new Array(2450, 3, 0, 172), new Array(2460, 24, 0, 50), new Array(2470, 24, 0, 75), new Array(2480, 24, 0, 100), new Array(2490, 23, 0, 222), new Array(2500, 23, 0, 197), new Array(2510, 23, 0, 172), new Array(2550, 7, 0, 25), new Array(2565, 7, 0, 75), new Array(2580, 7, 0, 125), new Array(2595, 7, 0, 175), new Array(2640, 4, 0, 50), new Array(2640, 4, 0, 100), new Array(2640, 4, 0, 150), new Array(2670, 3, 0, 222), new Array(2670, 3, 0, 172), new Array(2670, 3, 0, 122), new Array(2700, 9, 0, 168), new Array(2745, 9, 0, 50), new Array(2790, 9, 0, 286), new Array(2880, 5, 0, 50), new Array(2880, 6, 0, 50), new Array(2895, 5, 0, 50), new Array(2895, 6, 0, 50), new Array(2910, 5, 0, 50), new Array(2910, 6, 0, 50), new Array(2925, 5, 0, 50), new Array(2925, 6, 0, 50), new Array(2940, 5, 0, 50), new Array(2940, 6, 0, 50), new Array(2970, 8, 0, 175), new Array(2985, 8, 0, 125), new Array(3000, 8, 0, 75), new Array(3015, 8, 0, 25), new Array(3030, 5, 0, 50), new Array(3030, 6, 0, 50), new Array(3045, 5, 0, 50), new Array(3045, 6, 0, 50), new Array(3060, 5, 0, 50), new Array(3060, 6, 0, 50), new Array(3075, 5, 0, 50), new Array(3075, 6, 0, 50), new Array(3090, 5, 0, 50), new Array(3090, 6, 0, 50), new Array(3150, 7, 0, 25), new Array(3165, 7, 0, 75), new Array(3180, 7, 0, 125), new Array(3195, 7, 0, 175), new Array(3210, 10, 0, 120), new Array(3480, 24, 0, 50), new Array(3480, 24, 0, 100), new Array(3480, 24, 0, 150), new Array(3510, 23, 0, 222), new Array(3510, 23, 0, 172), new Array(3510, 23, 0, 122), new Array(3600, 66, 0, 0));
_root.levelenn[3] = new Array(new Array(165, 25, 0, 50), new Array(165, 26, 0, 50), new Array(180, 25, 0, 50), new Array(180, 26, 0, 50), new Array(195, 25, 0, 50), new Array(195, 26, 0, 50), new Array(210, 25, 0, 50), new Array(210, 26, 0, 50), new Array(225, 25, 0, 50), new Array(225, 26, 0, 50), new Array(240, 24, 0, 50), new Array(240, 24, 0, 100), new Array(240, 24, 0, 150), new Array(270, 23, 0, 222), new Array(270, 23, 0, 172), new Array(270, 23, 0, 122), new Array(300, 24, 0, 50), new Array(310, 24, 0, 75), new Array(320, 24, 0, 100), new Array(330, 23, 0, 222), new Array(340, 23, 0, 197), new Array(350, 23, 0, 172), new Array(420, 7, 0, 50), new Array(435, 8, 0, 150), new Array(450, 7, 0, 100), new Array(465, 8, 0, 100), new Array(480, 27, 0, 50), new Array(495, 28, 0, 150), new Array(510, 27, 0, 100), new Array(525, 28, 0, 100), new Array(540, 9, 0, 50), new Array(585, 9, 0, 286), new Array(630, 29, 0, 168), new Array(720, 11, 0, 100), new Array(840, 24, 0, 50), new Array(840, 24, 0, 100), new Array(840, 24, 0, 150), new Array(870, 23, 0, 222), new Array(870, 23, 0, 172), new Array(870, 23, 0, 122), new Array(900, 10, 0, 50), new Array(960, 24, 0, 50), new Array(960, 10, 0, 190), new Array(970, 24, 0, 75), new Array(980, 24, 0, 100), new Array(990, 23, 0, 222), new Array(1000, 23, 0, 197), new Array(1010, 23, 0, 172), new Array(1100, 24, 0, 50), new Array(1100, 24, 0, 100), new Array(1100, 24, 0, 150), new Array(1130, 23, 0, 222), new Array(1130, 23, 0, 172), new Array(1130, 23, 0, 122), new Array(1220, 24, 0, 50), new Array(1230, 24, 0, 75), new Array(1240, 24, 0, 100), new Array(1250, 23, 0, 222), new Array(1260, 23, 0, 197), new Array(1270, 23, 0, 172), new Array(1290, 27, 0, 50), new Array(1305, 28, 0, 150), new Array(1320, 27, 0, 100), new Array(1335, 28, 0, 100), new Array(1380, 27, 0, 50), new Array(1395, 28, 0, 150), new Array(1410, 27, 0, 100), new Array(1425, 28, 0, 100), new Array(1440, 25, 0, 50), new Array(1440, 26, 0, 50), new Array(1455, 25, 0, 50), new Array(1455, 26, 0, 50), new Array(1470, 25, 0, 50), new Array(1470, 26, 0, 50), new Array(1485, 25, 0, 50), new Array(1485, 26, 0, 50), new Array(1500, 25, 0, 50), new Array(1500, 26, 0, 50), new Array(1515, 25, 0, 50), new Array(1515, 26, 0, 50), new Array(1530, 25, 0, 50), new Array(1530, 26, 0, 50), new Array(1545, 25, 0, 50), new Array(1545, 26, 0, 50), new Array(1560, 25, 0, 50), new Array(1560, 26, 0, 50), new Array(1575, 25, 0, 50), new Array(1575, 26, 0, 50), new Array(1590, 27, 0, 25), new Array(1605, 27, 0, 75), new Array(1620, 27, 0, 125), new Array(1635, 27, 0, 175), new Array(1650, 24, 0, 50), new Array(1660, 24, 0, 75), new Array(1670, 24, 0, 100), new Array(1680, 23, 0, 222), new Array(1690, 23, 0, 197), new Array(1700, 23, 0, 172), new Array(1800, 67, 0, 0), new Array(1815, 11, 0, 50), new Array(1875, 11, 0, 150), new Array(1920, 9, 0, 168), new Array(1965, 24, 0, 50), new Array(1965, 24, 0, 100), new Array(1965, 24, 0, 150), new Array(1995, 23, 0, 222), new Array(1995, 23, 0, 172), new Array(1995, 23, 0, 122), new Array(2040, 25, 0, 50), new Array(2040, 26, 0, 50), new Array(2055, 25, 0, 50), new Array(2055, 26, 0, 50), new Array(2070, 25, 0, 50), new Array(2070, 26, 0, 50), new Array(2085, 25, 0, 50), new Array(2085, 26, 0, 50), new Array(2100, 25, 0, 50), new Array(2100, 26, 0, 50), new Array(2130, 8, 0, 175), new Array(2145, 8, 0, 125), new Array(2160, 8, 0, 75), new Array(2175, 8, 0, 25), new Array(2190, 27, 0, 25), new Array(2205, 27, 0, 75), new Array(2220, 27, 0, 125), new Array(2235, 27, 0, 175), new Array(2310, 25, 0, 50), new Array(2310, 26, 0, 50), new Array(2325, 25, 0, 50), new Array(2325, 26, 0, 50), new Array(2340, 25, 0, 50), new Array(2340, 26, 0, 50), new Array(2355, 25, 0, 50), new Array(2355, 26, 0, 50), new Array(2370, 25, 0, 50), new Array(2370, 26, 0, 50), new Array(2385, 24, 0, 50), new Array(2385, 24, 0, 100), new Array(2385, 24, 0, 150), new Array(2415, 23, 0, 222), new Array(2415, 23, 0, 172), new Array(2415, 23, 0, 122), new Array(2460, 9, 0, 168), new Array(2505, 9, 0, 50), new Array(2550, 9, 0, 286), new Array(2595, 29, 0, 168), new Array(2700, 24, 0, 50), new Array(2700, 24, 0, 100), new Array(2700, 24, 0, 150), new Array(2730, 23, 0, 222), new Array(2730, 23, 0, 172), new Array(2730, 23, 0, 122), new Array(2760, 7, 0, 50), new Array(2760, 24, 0, 50), new Array(2760, 24, 0, 100), new Array(2760, 24, 0, 150), new Array(2775, 8, 0, 150), new Array(2790, 7, 0, 100), new Array(2790, 23, 0, 222), new Array(2790, 23, 0, 172), new Array(2790, 23, 0, 122), new Array(2805, 8, 0, 100), new Array(2820, 24, 0, 50), new Array(2820, 24, 0, 100), new Array(2820, 24, 0, 150), new Array(2850, 23, 0, 222), new Array(2850, 23, 0, 172), new Array(2850, 23, 0, 122), new Array(2910, 11, 0, 100), new Array(2970, 11, 0, 50), new Array(3030, 11, 0, 150), new Array(3075, 10, 0, 120), new Array(3270, 5, 0, 50), new Array(3270, 6, 0, 50), new Array(3285, 5, 0, 50), new Array(3285, 6, 0, 50), new Array(3300, 5, 0, 50), new Array(3300, 6, 0, 50), new Array(3315, 5, 0, 50), new Array(3315, 6, 0, 50), new Array(3330, 5, 0, 50), new Array(3330, 6, 0, 50), new Array(3345, 25, 0, 50), new Array(3345, 26, 0, 50), new Array(3360, 25, 0, 50), new Array(3360, 26, 0, 50), new Array(3375, 25, 0, 50), new Array(3375, 26, 0, 50), new Array(3390, 25, 0, 50), new Array(3390, 26, 0, 50), new Array(3405, 25, 0, 50), new Array(3405, 26, 0, 50), new Array(3420, 27, 0, 50), new Array(3435, 28, 0, 150), new Array(3450, 27, 0, 100), new Array(3465, 28, 0, 100), new Array(3600, 68, 0, 0));
_root.levelenn[4] = new Array(new Array(165, 27, 0, 25), new Array(180, 27, 0, 75), new Array(195, 27, 0, 125), new Array(210, 27, 0, 175), new Array(225, 28, 0, 175), new Array(240, 28, 0, 125), new Array(255, 28, 0, 75), new Array(270, 28, 0, 25), new Array(285, 25, 0, 50), new Array(285, 26, 0, 50), new Array(300, 25, 0, 50), new Array(300, 26, 0, 50), new Array(315, 25, 0, 50), new Array(315, 26, 0, 50), new Array(330, 25, 0, 50), new Array(330, 26, 0, 50), new Array(345, 25, 0, 50), new Array(345, 26, 0, 50), new Array(360, 24, 0, 50), new Array(360, 24, 0, 100), new Array(360, 24, 0, 150), new Array(390, 23, 0, 222), new Array(390, 23, 0, 172), new Array(390, 23, 0, 122), new Array(450, 29, 0, 168), new Array(495, 29, 0, 50), new Array(540, 29, 0, 286), new Array(600, 27, 0, 50), new Array(615, 28, 0, 150), new Array(630, 27, 0, 100), new Array(645, 28, 0, 100), new Array(690, 24, 0, 50), new Array(690, 24, 0, 100), new Array(690, 24, 0, 150), new Array(720, 23, 0, 222), new Array(720, 23, 0, 172), new Array(720, 23, 0, 122), new Array(750, 24, 0, 50), new Array(760, 24, 0, 75), new Array(770, 24, 0, 100), new Array(780, 23, 0, 222), new Array(790, 23, 0, 197), new Array(800, 23, 0, 172), new Array(840, 27, 0, 50), new Array(855, 28, 0, 150), new Array(870, 27, 0, 100), new Array(885, 28, 0, 100), new Array(900, 29, 0, 168), new Array(960, 11, 0, 50), new Array(1020, 11, 0, 150), new Array(1080, 10, 0, 120), new Array(1140, 24, 0, 50), new Array(1140, 24, 0, 100), new Array(1140, 24, 0, 150), new Array(1170, 23, 0, 222), new Array(1170, 23, 0, 172), new Array(1170, 23, 0, 122), new Array(1200, 24, 0, 50), new Array(1200, 24, 0, 100), new Array(1200, 24, 0, 150), new Array(1230, 23, 0, 222), new Array(1230, 23, 0, 172), new Array(1230, 23, 0, 122), new Array(1260, 24, 0, 50), new Array(1260, 24, 0, 100), new Array(1260, 24, 0, 150), new Array(1290, 23, 0, 222), new Array(1290, 23, 0, 172), new Array(1290, 23, 0, 122), new Array(1380, 27, 0, 50), new Array(1395, 28, 0, 150), new Array(1410, 27, 0, 100), new Array(1425, 28, 0, 100), new Array(1440, 24, 0, 50), new Array(1450, 24, 0, 75), new Array(1460, 24, 0, 100), new Array(1470, 23, 0, 222), new Array(1480, 23, 0, 197), new Array(1490, 23, 0, 172), new Array(1500, 27, 0, 25), new Array(1515, 27, 0, 75), new Array(1530, 27, 0, 125), new Array(1545, 27, 0, 175), new Array(1560, 24, 0, 50), new Array(1570, 24, 0, 75), new Array(1580, 24, 0, 100), new Array(1590, 23, 0, 222), new Array(1600, 23, 0, 197), new Array(1610, 23, 0, 172), new Array(1620, 28, 0, 175), new Array(1635, 28, 0, 125), new Array(1650, 28, 0, 75), new Array(1665, 28, 0, 25), new Array(1800, 69, 0, 0), new Array(1815, 9, 0, 168), new Array(1860, 29, 0, 50), new Array(1905, 29, 0, 286), new Array(1950, 24, 0, 50), new Array(1950, 24, 0, 100), new Array(1950, 24, 0, 150), new Array(1980, 23, 0, 222), new Array(1980, 23, 0, 172), new Array(1980, 23, 0, 122), new Array(2010, 24, 0, 50), new Array(2010, 24, 0, 100), new Array(2010, 24, 0, 150), new Array(2040, 23, 0, 222), new Array(2040, 23, 0, 172), new Array(2040, 23, 0, 122), new Array(2070, 27, 0, 50), new Array(2085, 28, 0, 150), new Array(2100, 27, 0, 100), new Array(2115, 28, 0, 100), new Array(2160, 30, 0, 120), new Array(2250, 24, 0, 50), new Array(2260, 24, 0, 75), new Array(2270, 24, 0, 100), new Array(2280, 23, 0, 222), new Array(2290, 23, 0, 197), new Array(2300, 23, 0, 172), new Array(2400, 27, 0, 25), new Array(2415, 27, 0, 75), new Array(2430, 27, 0, 125), new Array(2445, 27, 0, 175), new Array(2475, 24, 0, 50), new Array(2485, 24, 0, 75), new Array(2495, 24, 0, 100), new Array(2505, 23, 0, 222), new Array(2515, 23, 0, 197), new Array(2525, 23, 0, 172), new Array(2550, 28, 0, 175), new Array(2565, 28, 0, 125), new Array(2580, 28, 0, 75), new Array(2595, 28, 0, 25), new Array(2640, 24, 0, 50), new Array(2650, 24, 0, 75), new Array(2660, 24, 0, 100), new Array(2670, 23, 0, 222), new Array(2680, 23, 0, 197), new Array(2690, 23, 0, 172), new Array(2760, 29, 0, 50), new Array(2805, 29, 0, 286), new Array(2850, 11, 0, 100), new Array(3030, 10, 0, 50), new Array(3090, 10, 0, 190), new Array(3150, 9, 0, 50), new Array(3195, 9, 0, 286), new Array(3300, 27, 0, 50), new Array(3315, 28, 0, 150), new Array(3330, 27, 0, 100), new Array(3345, 28, 0, 100), new Array(3420, 24, 0, 50), new Array(3420, 24, 0, 100), new Array(3420, 24, 0, 150), new Array(3450, 23, 0, 222), new Array(3450, 23, 0, 172), new Array(3450, 23, 0, 122), new Array(3480, 24, 0, 50), new Array(3480, 24, 0, 100), new Array(3480, 24, 0, 150), new Array(3510, 23, 0, 222), new Array(3510, 23, 0, 172), new Array(3510, 23, 0, 122), new Array(3600, 70, 0, 0));
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Array(720, 25, 0, 50), new Array(720, 26, 0, 50), new Array(735, 25, 0, 50), new Array(735, 26, 0, 50), new Array(750, 25, 0, 50), new Array(750, 26, 0, 50), new Array(765, 25, 0, 50), new Array(765, 26, 0, 50), new Array(780, 27, 0, 50), new Array(795, 28, 0, 150), new Array(810, 27, 0, 100), new Array(825, 28, 0, 100), new Array(870, 30, 0, 120), new Array(990, 11, 0, 50), new Array(1050, 11, 0, 150), new Array(1110, 30, 0, 50), new Array(1170, 30, 0, 190), new Array(1260, 25, 0, 50), new Array(1260, 26, 0, 50), new Array(1275, 25, 0, 50), new Array(1275, 26, 0, 50), new Array(1290, 25, 0, 50), new Array(1290, 26, 0, 50), new Array(1305, 25, 0, 50), new Array(1305, 26, 0, 50), new Array(1320, 25, 0, 50), new Array(1320, 26, 0, 50), new Array(1335, 24, 0, 50), new Array(1345, 24, 0, 75), new Array(1355, 24, 0, 100), new Array(1365, 23, 0, 222), new Array(1375, 23, 0, 197), new Array(1385, 23, 0, 172), new Array(1440, 27, 0, 25), new Array(1455, 27, 0, 75), new Array(1470, 27, 0, 125), new Array(1485, 27, 0, 175), new Array(1515, 27, 0, 25), new Array(1530, 27, 0, 75), new Array(1545, 27, 0, 125), new Array(1560, 27, 0, 175), new Array(1575, 24, 0, 50), new Array(1575, 24, 0, 100), new Array(1575, 24, 0, 150), new Array(1605, 23, 0, 222), new Array(1605, 23, 0, 172), new Array(1605, 23, 0, 122), new Array(1635, 28, 0, 175), new Array(1650, 28, 0, 125), new Array(1665, 28, 0, 75), new Array(1680, 28, 0, 25), new Array(1800, 71, 0, 0), new Array(1815, 28, 0, 175), new Array(1830, 28, 0, 125), new Array(1845, 28, 0, 75), new Array(1860, 28, 0, 25), new Array(1875, 24, 0, 50), new Array(1885, 24, 0, 75), new Array(1895, 24, 0, 100), new Array(1905, 23, 0, 222), new Array(1915, 23, 0, 197), new Array(1925, 23, 0, 172), new Array(1950, 31, 0, 100), new Array(2100, 25, 0, 50), new Array(2100, 26, 0, 50), new Array(2115, 25, 0, 50), new Array(2115, 26, 0, 50), new Array(2130, 25, 0, 50), new Array(2130, 26, 0, 50), new Array(2145, 25, 0, 50), new Array(2145, 26, 0, 50), new Array(2160, 25, 0, 50), new Array(2160, 26, 0, 50), new Array(2220, 29, 0, 50), new Array(2265, 29, 0, 286), new Array(2310, 29, 0, 168), new Array(2370, 27, 0, 50), new Array(2385, 28, 0, 150), new Array(2400, 27, 0, 100), new Array(2415, 28, 0, 100), new Array(2520, 32, 0, 0), new Array(2535, 32, 0, 0), new Array(2550, 32, 0, 0), new Array(2580, 27, 0, 50), new Array(2595, 28, 0, 150), new Array(2610, 27, 0, 100), new Array(2625, 28, 0, 100), new Array(2640, 25, 0, 50), new Array(2640, 26, 0, 50), new Array(2655, 25, 0, 50), new Array(2655, 26, 0, 50), new Array(2670, 25, 0, 50), new Array(2670, 26, 0, 50), new Array(2685, 25, 0, 50), new Array(2685, 26, 0, 50), new Array(2700, 25, 0, 50), new Array(2700, 26, 0, 50), new Array(2730, 28, 0, 175), new Array(2745, 28, 0, 125), new Array(2760, 28, 0, 75), new Array(2775, 28, 0, 25), new Array(2805, 27, 0, 50), new Array(2820, 28, 0, 150), new Array(2835, 27, 0, 100), new Array(2850, 28, 0, 100), new Array(2910, 25, 0, 50), new Array(2910, 26, 0, 50), new Array(2925, 25, 0, 50), new Array(2925, 26, 0, 50), new Array(2940, 25, 0, 50), new Array(2940, 26, 0, 50), new Array(2955, 25, 0, 50), new Array(2955, 26, 0, 50), new Array(2970, 25, 0, 50), new Array(2970, 26, 0, 50), new Array(2985, 25, 0, 50), new Array(2985, 26, 0, 50), new Array(3000, 25, 0, 50), new Array(3000, 26, 0, 50), new Array(3015, 25, 0, 50), new Array(3015, 26, 0, 50), new Array(3030, 25, 0, 50), new Array(3030, 26, 0, 50), new Array(3045, 25, 0, 50), new Array(3045, 26, 0, 50), new Array(3150, 33, 0, 0), new Array(3165, 33, 0, 0), new Array(3180, 33, 0, 0), new Array(3210, 28, 0, 175), new Array(3225, 28, 0, 125), new Array(3240, 28, 0, 75), new Array(3255, 28, 0, 25), new Array(3270, 28, 0, 175), new Array(3285, 28, 0, 125), new Array(3300, 28, 0, 75), new Array(3315, 28, 0, 25), new Array(3330, 24, 0, 50), new Array(3340, 24, 0, 75), new Array(3350, 24, 0, 100), new Array(3360, 23, 0, 222), new Array(3370, 23, 0, 197), new Array(3380, 23, 0, 172), new Array(3390, 24, 0, 50), new Array(3400, 24, 0, 75), new Array(3410, 24, 0, 100), new Array(3420, 23, 0, 222), new Array(3420, 29, 0, 168), new Array(3430, 23, 0, 197), new Array(3440, 23, 0, 172), new Array(3600, 72, 0, 0));
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Array(750, 30, 0, 120), new Array(840, 24, 0, 50), new Array(840, 24, 0, 100), new Array(840, 24, 0, 150), new Array(870, 23, 0, 222), new Array(870, 23, 0, 172), new Array(870, 23, 0, 122), new Array(915, 47, 0, 50), new Array(930, 48, 0, 150), new Array(945, 47, 0, 100), new Array(960, 48, 0, 100), new Array(990, 28, 0, 175), new Array(1005, 28, 0, 125), new Array(1020, 28, 0, 75), new Array(1035, 28, 0, 25), new Array(1080, 27, 0, 25), new Array(1095, 27, 0, 75), new Array(1110, 27, 0, 125), new Array(1125, 27, 0, 175), new Array(1170, 31, 0, 50), new Array(1230, 31, 0, 150), new Array(1290, 31, 0, 100), new Array(1350, 29, 0, 50), new Array(1380, 24, 0, 50), new Array(1390, 24, 0, 75), new Array(1395, 29, 0, 286), new Array(1400, 24, 0, 100), new Array(1410, 23, 0, 222), new Array(1420, 23, 0, 197), new Array(1430, 23, 0, 172), new Array(1440, 29, 0, 168), new Array(1560, 44, 0, 50), new Array(1570, 44, 0, 75), new Array(1580, 44, 0, 100), new Array(1590, 43, 0, 222), new Array(1600, 43, 0, 197), new Array(1610, 43, 0, 172), new Array(1635, 27, 0, 50), new Array(1650, 28, 0, 150), new Array(1665, 27, 0, 100), new Array(1680, 28, 0, 100), new Array(1800, 73, 0, 0), new Array(1815, 45, 0, 50), new Array(1815, 46, 0, 50), new Array(1830, 45, 0, 50), new Array(1830, 46, 0, 50), new Array(1845, 45, 0, 50), new Array(1845, 46, 0, 50), new Array(1860, 45, 0, 50), new Array(1860, 46, 0, 50), new Array(1875, 45, 0, 50), new Array(1875, 46, 0, 50), new Array(1890, 52, 0, 0), new Array(1905, 53, 48, 0), new Array(1920, 52, 0, 0), new Array(1935, 53, 48, 0), new Array(1950, 45, 0, 50), new Array(1950, 46, 0, 50), new Array(1965, 45, 0, 50), new Array(1965, 46, 0, 50), new Array(1980, 45, 0, 50), new Array(1980, 46, 0, 50), new Array(1995, 45, 0, 50), new Array(1995, 46, 0, 50), new Array(2010, 45, 0, 50), new Array(2010, 46, 0, 50), new Array(2070, 49, 0, 168), new Array(2190, 30, 0, 120), new Array(2250, 24, 0, 50), new Array(2260, 24, 0, 75), new Array(2270, 24, 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0, 168), new Array(3000, 28, 0, 175), new Array(3015, 28, 0, 125), new Array(3030, 28, 0, 75), new Array(3045, 28, 0, 25), new Array(3075, 31, 0, 50), new Array(3090, 27, 0, 25), new Array(3105, 27, 0, 75), new Array(3120, 27, 0, 125), new Array(3135, 31, 0, 150), new Array(3135, 27, 0, 175), new Array(3210, 33, 0, 0), new Array(3225, 33, 0, 0), new Array(3240, 33, 0, 0), new Array(3270, 32, 0, 0), new Array(3285, 45, 0, 50), new Array(3285, 46, 0, 50), new Array(3285, 32, 0, 0), new Array(3300, 45, 0, 50), new Array(3300, 46, 0, 50), new Array(3300, 32, 0, 0), new Array(3315, 45, 0, 50), new Array(3315, 46, 0, 50), new Array(3330, 45, 0, 50), new Array(3330, 46, 0, 50), new Array(3345, 45, 0, 50), new Array(3345, 46, 0, 50), new Array(3360, 25, 0, 50), new Array(3360, 26, 0, 50), new Array(3375, 25, 0, 50), new Array(3375, 26, 0, 50), new Array(3390, 25, 0, 50), new Array(3390, 26, 0, 50), new Array(3405, 25, 0, 50), new Array(3405, 26, 0, 50), new Array(3420, 25, 0, 50), new Array(3420, 26, 0, 50), new Array(3435, 27, 0, 50), new Array(3450, 28, 0, 150), new Array(3465, 27, 0, 100), new Array(3480, 28, 0, 100), new Array(3600, 74, 0, 0));
_root.levelenn[7] = new Array(new Array(165, 47, 0, 50), new Array(180, 48, 0, 150), new Array(195, 47, 0, 100), new Array(210, 48, 0, 100), new Array(225, 45, 0, 50), new Array(225, 46, 0, 50), new Array(240, 45, 0, 50), new Array(240, 46, 0, 50), new Array(255, 45, 0, 50), new Array(255, 46, 0, 50), new Array(270, 45, 0, 50), new Array(270, 46, 0, 50), new Array(285, 45, 0, 50), new Array(285, 46, 0, 50), new Array(300, 44, 0, 50), new Array(310, 44, 0, 75), new Array(320, 44, 0, 100), new Array(330, 43, 0, 222), new Array(340, 43, 0, 197), new Array(350, 43, 0, 172), new Array(360, 47, 0, 50), new Array(375, 48, 0, 150), new Array(390, 47, 0, 100), new Array(405, 48, 0, 100), new Array(420, 49, 0, 50), new Array(465, 49, 0, 286), new Array(510, 49, 0, 168), new Array(555, 49, 0, 50), new Array(600, 49, 0, 286), new Array(645, 32, 0, 0), new Array(660, 33, 48, 0), new Array(675, 32, 0, 0), new Array(690, 33, 48, 0), new Array(690, 24, 0, 50), new Array(700, 24, 0, 75), new Array(710, 24, 0, 100), new Array(720, 23, 0, 222), new Array(730, 23, 0, 197), new Array(740, 23, 0, 172), new Array(780, 31, 0, 100), new Array(810, 24, 0, 50), new Array(820, 24, 0, 75), new Array(830, 24, 0, 100), new Array(840, 23, 0, 222), new Array(850, 23, 0, 197), new Array(860, 23, 0, 172), new Array(900, 52, 0, 0), new Array(915, 53, 48, 0), new Array(930, 52, 0, 0), new Array(945, 53, 48, 0), new Array(960, 27, 0, 25), new Array(975, 27, 0, 75), new Array(990, 27, 0, 125), new Array(1005, 27, 0, 175), new Array(1020, 47, 0, 25), new Array(1035, 47, 0, 75), new Array(1050, 47, 0, 125), new Array(1065, 47, 0, 175), new Array(1110, 28, 0, 175), new Array(1125, 28, 0, 125), new Array(1140, 28, 0, 75), new Array(1155, 28, 0, 25), new Array(1170, 48, 0, 175), new Array(1185, 48, 0, 125), new Array(1200, 48, 0, 75), new Array(1215, 48, 0, 25), new Array(1230, 33, 0, 0), new Array(1245, 33, 0, 0), new Array(1260, 33, 0, 0), new Array(1275, 32, 0, 0), new Array(1290, 32, 0, 0), new Array(1305, 32, 0, 0), new Array(1335, 49, 0, 168), new Array(1410, 31, 0, 50), new Array(1470, 31, 0, 150), new Array(1530, 29, 0, 168), new Array(1575, 29, 0, 50), new Array(1620, 29, 0, 286), new Array(1660, 44, 0, 50), new Array(1670, 44, 0, 75), new Array(1680, 44, 0, 100), new Array(1690, 43, 0, 222), new Array(1700, 43, 0, 197), new Array(1710, 43, 0, 172), new Array(1800, 75, 0, 0), new Array(1815, 49, 0, 168), new Array(1875, 50, 0, 50), new Array(1935, 50, 0, 190), new Array(1980, 49, 0, 168), new Array(2040, 47, 0, 50), new Array(2055, 48, 0, 150), new Array(2070, 47, 0, 100), new Array(2085, 48, 0, 100), new Array(2100, 45, 0, 50), new Array(2100, 46, 0, 50), new Array(2115, 45, 0, 50), new Array(2115, 46, 0, 50), new Array(2130, 45, 0, 50), new Array(2130, 46, 0, 50), new Array(2145, 45, 0, 50), new Array(2145, 46, 0, 50), new Array(2160, 45, 0, 50), new Array(2160, 46, 0, 50), new Array(2175, 47, 0, 50), new Array(2190, 48, 0, 150), new Array(2205, 47, 0, 100), new Array(2220, 48, 0, 100), new Array(2250, 32, 0, 0), new Array(2265, 33, 48, 0), new Array(2280, 32, 0, 0), new Array(2295, 33, 48, 0), new Array(2340, 50, 0, 120), new Array(2400, 32, 0, 0), new Array(2415, 32, 0, 0), new Array(2430, 32, 0, 0), new Array(2475, 48, 0, 175), new Array(2490, 48, 0, 125), new Array(2505, 48, 0, 75), new Array(2520, 48, 0, 25), new Array(2550, 33, 0, 0), new Array(2565, 33, 0, 0), new Array(2580, 33, 0, 0), new Array(2700, 45, 0, 50), new Array(2700, 46, 0, 50), new Array(2715, 45, 0, 50), new Array(2715, 46, 0, 50), new Array(2730, 45, 0, 50), new Array(2730, 46, 0, 50), new Array(2745, 45, 0, 50), new Array(2745, 46, 0, 50), new Array(2760, 45, 0, 50), new Array(2760, 46, 0, 50), new Array(2775, 47, 0, 25), new Array(2790, 47, 0, 75), new Array(2805, 47, 0, 125), new Array(2820, 47, 0, 175), new Array(2835, 45, 0, 50), new Array(2835, 46, 0, 50), new Array(2850, 45, 0, 50), new Array(2850, 46, 0, 50), new Array(2865, 45, 0, 50), new Array(2865, 46, 0, 50), new Array(2880, 45, 0, 50), new Array(2880, 46, 0, 50), new Array(2895, 45, 0, 50), new Array(2895, 46, 0, 50), new Array(2910, 48, 0, 175), new Array(2925, 48, 0, 125), new Array(2940, 48, 0, 75), new Array(2955, 48, 0, 25), new Array(3000, 49, 0, 168), new Array(3060, 30, 0, 120), new Array(3120, 30, 0, 50), new Array(3180, 30, 0, 190), new Array(3240, 31, 0, 100), new Array(3370, 24, 0, 50), new Array(3380, 24, 0, 75), new Array(3390, 24, 0, 100), new Array(3400, 23, 0, 222), new Array(3410, 23, 0, 197), new Array(3420, 23, 0, 172), new Array(3460, 24, 0, 50), new Array(3470, 24, 0, 75), new Array(3480, 24, 0, 100), new Array(3490, 23, 0, 222), new Array(3500, 23, 0, 197), new Array(3510, 23, 0, 172), new Array(3600, 76, 0, 0));
_root.levelenn[8] = new Array(new Array(165, 49, 0, 50), new Array(190, 49, 0, 168), new Array(210, 49, 0, 286), new Array(300, 45, 0, 50), new Array(300, 46, 0, 50), new Array(315, 45, 0, 50), new Array(315, 46, 0, 50), new Array(330, 45, 0, 50), new Array(330, 46, 0, 50), new Array(345, 45, 0, 50), new Array(345, 46, 0, 50), new Array(360, 45, 0, 50), new Array(360, 46, 0, 50), new Array(420, 47, 0, 25), new Array(435, 47, 0, 75), new Array(450, 47, 0, 125), new Array(465, 47, 0, 175), new Array(480, 48, 0, 175), new Array(495, 48, 0, 125), new Array(510, 48, 0, 75), new Array(525, 48, 0, 25), new Array(540, 44, 0, 50), new Array(540, 44, 0, 100), new Array(540, 44, 0, 150), new Array(570, 43, 0, 222), new Array(570, 43, 0, 172), new Array(570, 43, 0, 122), new Array(600, 52, 0, 0), new Array(615, 52, 0, 0), new Array(630, 52, 0, 0), new Array(690, 50, 0, 50), new Array(690, 32, 0, 0), new Array(705, 33, 48, 0), new Array(720, 32, 0, 0), new Array(735, 33, 48, 0), new Array(750, 50, 0, 190), new Array(765, 44, 0, 50), new Array(775, 44, 0, 75), new Array(785, 44, 0, 100), new Array(795, 43, 0, 222), new Array(805, 43, 0, 197), new Array(810, 47, 0, 50), new Array(815, 43, 0, 172), new Array(825, 48, 0, 150), new Array(840, 47, 0, 100), new Array(855, 48, 0, 100), new Array(930, 49, 0, 50), new Array(975, 49, 0, 286), new Array(1020, 49, 0, 168), new Array(1155, 47, 0, 50), new Array(1170, 48, 0, 150), new Array(1185, 47, 0, 100), new Array(1200, 50, 0, 120), new Array(1200, 48, 0, 100), new Array(1260, 44, 0, 50), new Array(1270, 44, 0, 75), new Array(1280, 44, 0, 100), new Array(1290, 43, 0, 222), new Array(1300, 43, 0, 197), new Array(1310, 43, 0, 172), new Array(1335, 47, 0, 50), new Array(1350, 48, 0, 150), new Array(1365, 47, 0, 100), new Array(1380, 48, 0, 100), new Array(1395, 32, 0, 0), new Array(1410, 33, 48, 0), new Array(1425, 32, 0, 0), new Array(1440, 33, 48, 0), new Array(1455, 52, 0, 0), new Array(1470, 53, 48, 0), new Array(1485, 52, 0, 0), new Array(1500, 53, 48, 0), new Array(1515, 44, 0, 50), new Array(1515, 44, 0, 100), new Array(1515, 44, 0, 150), new Array(1545, 43, 0, 222), new Array(1545, 43, 0, 172), new Array(1545, 43, 0, 122), new Array(1575, 44, 0, 50), new Array(1585, 44, 0, 75), new Array(1595, 44, 0, 100), new Array(1605, 43, 0, 222), new Array(1615, 43, 0, 197), new Array(1625, 43, 0, 172), new Array(1635, 47, 0, 50), new Array(1650, 48, 0, 150), new Array(1665, 47, 0, 100), new Array(1680, 48, 0, 100), new Array(1800, 77, 0, 0), new Array(1815, 51, 0, 100), new Array(1860, 54, 0, 0), new Array(1875, 55, 48, 0), new Array(1890, 54, 0, 0), new Array(1905, 55, 48, 0), new Array(1950, 32, 0, 0), new Array(1965, 33, 48, 0), new Array(1980, 32, 0, 0), new Array(1995, 33, 48, 0), new Array(2040, 51, 0, 50), new Array(2100, 51, 0, 150), new Array(2130, 47, 0, 50), new Array(2145, 48, 0, 150), new Array(2160, 47, 0, 100), new Array(2175, 48, 0, 100), new Array(2190, 44, 0, 50), new Array(2190, 44, 0, 100), new Array(2190, 44, 0, 150), new Array(2220, 43, 0, 222), new Array(2220, 43, 0, 172), new Array(2220, 43, 0, 122), new Array(2310, 44, 0, 50), new Array(2310, 44, 0, 100), new Array(2310, 44, 0, 150), new Array(2340, 43, 0, 222), new Array(2340, 43, 0, 172), new Array(2340, 43, 0, 122), new Array(2430, 47, 0, 50), new Array(2445, 48, 0, 150), new Array(2460, 47, 0, 100), new Array(2475, 48, 0, 100), new Array(2490, 54, 0, 0), new Array(2505, 54, 0, 0), new Array(2520, 54, 0, 0), new Array(2550, 50, 0, 120), new Array(2580, 55, 0, 0), new Array(2595, 55, 0, 0), new Array(2610, 55, 0, 0), new Array(2670, 47, 0, 50), new Array(2685, 48, 0, 150), new Array(2700, 47, 0, 100), new Array(2715, 48, 0, 100), new Array(2730, 44, 0, 50), new Array(2730, 44, 0, 100), new Array(2730, 44, 0, 150), new Array(2760, 43, 0, 222), new Array(2760, 43, 0, 172), new Array(2760, 43, 0, 122), new Array(2895, 47, 0, 25), new Array(2910, 47, 0, 75), new Array(2925, 47, 0, 125), new Array(2940, 47, 0, 175), new Array(2955, 49, 0, 50), new Array(3000, 49, 0, 286), new Array(3045, 51, 0, 100), new Array(3150, 50, 0, 50), new Array(3210, 50, 0, 190), new Array(3270, 32, 0, 0), new Array(3285, 33, 48, 0), new Array(3300, 32, 0, 0), new Array(3315, 33, 48, 0), new Array(3420, 52, 0, 0), new Array(3435, 53, 48, 0), new Array(3450, 52, 0, 0), new Array(3465, 53, 48, 0), new Array(3480, 44, 0, 50), new Array(3480, 44, 0, 100), new Array(3480, 44, 0, 150), new Array(3510, 43, 0, 222), new Array(3510, 43, 0, 172), new Array(3510, 43, 0, 122), new Array(3600, 78, 0, 0));
_root.levelenn[9] = new Array(new Array(165, 45, 0, 50), new Array(165, 46, 0, 50), new Array(180, 45, 0, 50), new Array(180, 46, 0, 50), new Array(195, 45, 0, 50), new Array(195, 46, 0, 50), new Array(210, 45, 0, 50), new Array(210, 46, 0, 50), new Array(225, 45, 0, 50), new Array(225, 46, 0, 50), new Array(240, 44, 0, 50), new Array(240, 47, 0, 50), new Array(250, 44, 0, 75), new Array(255, 48, 0, 150), new Array(260, 44, 0, 100), new Array(270, 43, 0, 222), new Array(270, 47, 0, 100), new Array(280, 43, 0, 197), new Array(285, 48, 0, 100), new Array(290, 43, 0, 172), new Array(295, 47, 0, 50), new Array(310, 48, 0, 150), new Array(325, 47, 0, 100), new Array(340, 48, 0, 100), new Array(375, 54, 0, 0), new Array(390, 55, 48, 0), new Array(405, 54, 0, 0), new Array(420, 55, 48, 0), new Array(420, 49, 0, 50), new Array(465, 49, 0, 286), new Array(510, 49, 0, 168), new Array(600, 47, 0, 25), new Array(615, 47, 0, 75), new Array(630, 47, 0, 125), new Array(645, 47, 0, 175), new Array(660, 48, 0, 175), new Array(675, 48, 0, 125), new Array(690, 48, 0, 75), new Array(705, 48, 0, 25), new Array(720, 53, 0, 0), new Array(735, 53, 0, 0), new Array(750, 53, 0, 0), new Array(780, 50, 0, 120), new Array(810, 45, 0, 50), new Array(810, 46, 0, 50), new Array(825, 45, 0, 50), new Array(825, 46, 0, 50), new Array(840, 45, 0, 50), new Array(840, 46, 0, 50), new Array(855, 45, 0, 50), new Array(855, 46, 0, 50), new Array(870, 45, 0, 50), new Array(870, 46, 0, 50), new Array(885, 45, 0, 50), new Array(885, 46, 0, 50), new Array(900, 45, 0, 50), new Array(900, 46, 0, 50), new Array(900, 51, 0, 50), new Array(915, 45, 0, 50), new Array(915, 46, 0, 50), new Array(930, 45, 0, 50), new Array(930, 46, 0, 50), new Array(945, 45, 0, 50), new Array(945, 46, 0, 50), new Array(960, 51, 0, 150), new Array(1050, 45, 0, 50), new Array(1050, 46, 0, 50), new Array(1065, 45, 0, 50), new Array(1065, 46, 0, 50), new Array(1080, 45, 0, 50), new Array(1080, 46, 0, 50), new Array(1095, 45, 0, 50), new Array(1095, 46, 0, 50), new Array(1110, 45, 0, 50), new Array(1110, 46, 0, 50), new Array(1125, 44, 0, 50), new Array(1125, 44, 0, 100), new Array(1125, 44, 0, 150), new Array(1155, 43, 0, 222), new Array(1155, 43, 0, 172), new Array(1155, 43, 0, 122), new Array(1185, 45, 0, 50), new Array(1185, 46, 0, 50), new Array(1200, 45, 0, 50), new Array(1200, 46, 0, 50), new Array(1215, 45, 0, 50), new Array(1215, 46, 0, 50), new Array(1230, 45, 0, 50), new Array(1230, 46, 0, 50), new Array(1245, 45, 0, 50), new Array(1245, 46, 0, 50), new Array(1290, 52, 0, 0), new Array(1305, 53, 48, 0), new Array(1320, 52, 0, 0), new Array(1335, 53, 48, 0), new Array(1350, 54, 0, 0), new Array(1365, 55, 48, 0), new Array(1380, 54, 0, 0), new Array(1395, 55, 48, 0), new Array(1410, 47, 0, 50), new Array(1425, 48, 0, 150), new Array(1440, 47, 0, 100), new Array(1455, 48, 0, 100), new Array(1500, 47, 0, 25), new Array(1515, 47, 0, 75), new Array(1530, 47, 0, 125), new Array(1545, 47, 0, 175), new Array(1560, 48, 0, 175), new Array(1575, 48, 0, 125), new Array(1590, 48, 0, 75), new Array(1605, 48, 0, 25), new Array(1635, 55, 0, 0), new Array(1650, 55, 0, 0), new Array(1665, 55, 0, 0), new Array(1680, 54, 0, 0), new Array(1695, 54, 0, 0), new Array(1710, 54, 0, 0), new Array(1800, 79, 0, 0), new Array(1815, 51, 0, 50), new Array(1875, 51, 0, 150), new Array(1935, 51, 0, 100), new Array(1995, 52, 0, 0), new Array(2010, 52, 0, 0), new Array(2025, 52, 0, 0), new Array(2040, 53, 0, 0), new Array(2055, 53, 0, 0), new Array(2070, 53, 0, 0), new Array(2100, 44, 0, 50), new Array(2110, 44, 0, 75), new Array(2120, 44, 0, 100), new Array(2130, 43, 0, 222), new Array(2140, 43, 0, 197), new Array(2150, 43, 0, 172), new Array(2160, 44, 0, 50), new Array(2170, 44, 0, 75), new Array(2180, 44, 0, 100), new Array(2190, 52, 0, 0), new Array(2190, 43, 0, 222), new Array(2200, 43, 0, 197), new Array(2205, 53, 48, 0), new Array(2210, 43, 0, 172), new Array(2220, 52, 0, 0), new Array(2235, 53, 48, 0), new Array(2250, 55, 0, 0), new Array(2265, 55, 0, 0), new Array(2280, 55, 0, 0), new Array(2295, 54, 0, 0), new Array(2310, 54, 0, 0), new Array(2325, 54, 0, 0), new Array(2340, 44, 0, 50), new Array(2350, 44, 0, 75), new Array(2360, 44, 0, 100), new Array(2370, 43, 0, 222), new Array(2380, 43, 0, 197), new Array(2390, 43, 0, 172), new Array(2400, 49, 0, 50), new Array(2445, 49, 0, 286), new Array(2490, 49, 0, 168), new Array(2535, 49, 0, 50), new Array(2580, 49, 0, 286), new Array(2625, 50, 0, 120), new Array(2670, 47, 0, 25), new Array(2685, 47, 0, 75), new Array(2700, 47, 0, 125), new Array(2715, 47, 0, 175), new Array(2730, 47, 0, 50), new Array(2745, 48, 0, 150), new Array(2760, 47, 0, 100), new Array(2775, 48, 0, 100), new Array(2790, 48, 0, 175), new Array(2805, 48, 0, 125), new Array(2820, 48, 0, 75), new Array(2835, 48, 0, 25), new Array(2910, 52, 0, 0), new Array(2925, 52, 0, 0), new Array(2940, 52, 0, 0), new Array(2955, 53, 0, 0), new Array(2970, 53, 0, 0), new Array(2985, 53, 0, 0), new Array(3000, 54, 0, 0), new Array(3015, 54, 0, 0), new Array(3030, 54, 0, 0), new Array(3045, 55, 0, 0), new Array(3060, 55, 0, 0), new Array(3075, 55, 0, 0), new Array(3090, 45, 0, 50), new Array(3090, 46, 0, 50), new Array(3105, 45, 0, 50), new Array(3105, 46, 0, 50), new Array(3120, 45, 0, 50), new Array(3120, 46, 0, 50), new Array(3135, 45, 0, 50), new Array(3135, 46, 0, 50), new Array(3150, 45, 0, 50), new Array(3150, 46, 0, 50), new Array(3165, 44, 0, 50), new Array(3165, 44, 0, 100), new Array(3165, 44, 0, 150), new Array(3180, 44, 0, 50), new Array(3180, 44, 0, 100), new Array(3180, 44, 0, 150), new Array(3195, 43, 0, 222), new Array(3195, 43, 0, 172), new Array(3195, 43, 0, 122), new Array(3210, 43, 0, 222), new Array(3210, 43, 0, 172), new Array(3210, 43, 0, 122), new Array(3225, 44, 0, 50), new Array(3235, 44, 0, 75), new Array(3245, 44, 0, 100), new Array(3255, 43, 0, 222), new Array(3265, 43, 0, 197), new Array(3275, 43, 0, 172), new Array(3300, 51, 0, 100), new Array(3600, 80, 0, 0));
_root.stop();
_root.initKeyMapper();
_root.loadSharedObject();
_root.emptyMenu();
_root.menu.customItems.push(new ContextMenuItem("Spectrum Wings", doNothing, false, false));
_root.menu.customItems.push(new ContextMenuItem("Copyright (c) 2009 - David \"DieJay\" Jalbert", doNothing, false, false));
if (_url.substring(0, 4) != "file") {
gbot = new LoadVars();
gbot.id = "spectrumwings";
gbot.ui = _url;
gbot.sendAndLoad("http://track.g-bot.net/track.php", gbot, "POST");
}
Instance of Symbol 12 MovieClip in Frame 1
on (release) {
_root.getURL("http://daddiejay.deviantart.com/", "_blank");
}
Frame 2
_root.gotoAndStop("splash_screen");
Symbol 4 MovieClip [fps] Frame 1
this.cframe = 0;
this.timer = getTimer();
this.onEnterFrame = function () {
if ((this.timer + 1000) <= getTimer()) {
this.txtfps.text = this.cframe;
this.cframe = 0;
this.timer = getTimer();
} else {
this.cframe++;
}
};
Symbol 7 MovieClip [capsule_plasma_small] Frame 1
stop();
Symbol 10 MovieClip [capsule_plasma_big] Frame 1
stop();
Symbol 21 MovieClip Frame 1
stop();
this.onEnterFrame = function () {
perc = _root.getBytesLoaded() / _root.getBytesTotal();
txtPerc.text = Math.round(perc * 100) + "%";
if (perc < 0.5) {
c1._rotation = 180 * (perc * 2);
c2._rotation = 180;
} else if (perc < 1) {
c1._rotation = 180;
c2._rotation = -180 + (180 * ((perc - 0.5) * 2));
} else {
gotoAndStop (2);
}
};
Instance of Symbol 16 MovieClip in Symbol 21 MovieClip Frame 2
on (release) {
_root.play();
}
Symbol 54 Button
on (release) {
getURL ("http://www.arcadebomb.com", "_blank");
}
Symbol 1044 MovieClip [__Packages.md5] Frame 0
class md5
{
function md5 (b64pad, chrsz) {
if (b64pad != undefined) {
this.b64pad = b64pad;
}
if (((chrsz != undefined) && (chrsz == 8)) || (chrsz == 16)) {
this.chrsz = chrsz;
}
}
function hash(s) {
return(hex_md5(s));
}
function hex_md5(s) {
return(binl2hex(core_md5(str2binl(s), s.length * chrsz)));
}
function b64_md5(s) {
return(binl2b64(core_md5(str2binl(s), s.length * chrsz)));
}
function str_md5(s) {
return(binl2str(core_md5(str2binl(s), s.length * chrsz)));
}
function hex_hmac_md5(key, data) {
return(binl2hex(core_hmac_md5(key, data)));
}
function b64_hmac_md5(key, data) {
return(binl2b64(core_hmac_md5(key, data)));
}
function str_hmac_md5(key, data) {
return(binl2str(core_hmac_md5(key, data)));
}
function md5_cmn(q, a, b, x, s, t) {
return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b));
}
function md5_ff(a, b, c, d, x, s, t) {
return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t));
}
function md5_gg(a, b, c, d, x, s, t) {
return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t));
}
function md5_hh(a, b, c, d, x, s, t) {
return(md5_cmn((b ^ c) ^ d, a, b, x, s, t));
}
function md5_ii(a, b, c, d, x, s, t) {
return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t));
}
function core_md5(x, len) {
x[len >> 5] = x[len >> 5] | (128 << (len % 32));
x[(((len + 64) >>> 9) << 4) + 14] = len;
var _local5 = 1732584193 /* 0x67452301 */;
var _local4 = -271733879;
var _local3 = -1732584194;
var _local2 = 271733878 /* 0x10325476 */;
var _local6 = 0;
while (_local6 < x.length) {
var _local11 = _local5;
var _local10 = _local4;
var _local9 = _local3;
var _local8 = _local2;
_local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 0], 7, -680876936);
_local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 1], 12, -389564586);
_local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 2], 17, 606105819);
_local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 3], 22, -1044525330);
_local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 4], 7, -176418897);
_local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 5], 12, 1200080426);
_local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 6], 17, -1473231341);
_local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 7], 22, -45705983);
_local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 8], 7, 1770035416);
_local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 9], 12, -1958414417);
_local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 10], 17, -42063);
_local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 11], 22, -1990404162);
_local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 12], 7, 1804603682);
_local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 13], 12, -40341101);
_local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 14], 17, -1502002290);
_local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 15], 22, 1236535329);
_local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 1], 5, -165796510);
_local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 6], 9, -1069501632);
_local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 11], 14, 643717713);
_local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 0], 20, -373897302);
_local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 5], 5, -701558691);
_local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 10], 9, 38016083);
_local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 15], 14, -660478335);
_local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 4], 20, -405537848);
_local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 9], 5, 568446438);
_local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 14], 9, -1019803690);
_local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 3], 14, -187363961);
_local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 8], 20, 1163531501);
_local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 13], 5, -1444681467);
_local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 2], 9, -51403784);
_local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 7], 14, 1735328473);
_local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 12], 20, -1926607734);
_local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 5], 4, -378558);
_local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 8], 11, -2022574463);
_local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 11], 16, 1839030562);
_local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 14], 23, -35309556);
_local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 1], 4, -1530992060);
_local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 4], 11, 1272893353);
_local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 7], 16, -155497632);
_local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 10], 23, -1094730640);
_local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 13], 4, 681279174);
_local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 0], 11, -358537222);
_local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 3], 16, -722521979);
_local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 6], 23, 76029189);
_local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 9], 4, -640364487);
_local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 12], 11, -421815835);
_local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 15], 16, 530742520);
_local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 2], 23, -995338651);
_local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 0], 6, -198630844);
_local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 7], 10, 1126891415);
_local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 14], 15, -1416354905);
_local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 5], 21, -57434055);
_local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 12], 6, 1700485571);
_local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 3], 10, -1894986606);
_local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 10], 15, -1051523);
_local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 1], 21, -2054922799);
_local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 8], 6, 1873313359);
_local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 15], 10, -30611744);
_local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 6], 15, -1560198380);
_local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 13], 21, 1309151649);
_local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 4], 6, -145523070);
_local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 11], 10, -1120210379);
_local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 2], 15, 718787259);
_local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 9], 21, -343485551);
_local5 = safe_add(_local5, _local11);
_local4 = safe_add(_local4, _local10);
_local3 = safe_add(_local3, _local9);
_local2 = safe_add(_local2, _local8);
_local6 = _local6 + 16;
}
return(Array(_local5, _local4, _local3, _local2));
}
function core_hmac_md5(key, data) {
var _local3 = new Array(str2binl(key));
if (_local3.length > 16) {
_local3 = core_md5(_local3, key.length * chrsz);
}
var _local4 = new Array(16);
var _local5 = new Array(16);
var _local2 = 0;
while (_local2 < 16) {
_local4[_local2] = _local3[_local2] ^ 909522486;
_local5[_local2] = _local3[_local2] ^ 1549556828;
_local2++;
}
var _local6 = new Array(core_md5(_local4.concat(str2binl(data)), 512 + (data.length * chrsz)));
return(core_md5(_local5.concat(_local6), 640));
}
function safe_add(x, y) {
var _local1 = new Number((x & 65535) + (y & 65535));
var _local2 = new Number(((x >> 16) + (y >> 16)) + (_local1 >> 16));
return((_local2 << 16) | (_local1 & 65535));
}
function bit_rol(num, cnt) {
return((num << cnt) | (num >>> (32 - cnt)));
}
function str2binl(str) {
var _local4 = new Array();
var _local5 = (1 << chrsz) - 1;
var _local2 = 0;
while (_local2 < (str.length * chrsz)) {
_local4[_local2 >> 5] = _local4[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << (_local2 % 32));
_local2 = _local2 + chrsz;
}
return(_local4);
}
function binl2str(bin) {
var _local4 = new String("");
var _local5 = (1 << chrsz) - 1;
var _local2 = 0;
while (_local2 < (bin.length * 32)) {
_local4 = _local4 + String.fromCharCode((bin[_local2 >> 5] >>> (_local2 % 32)) & _local5);
_local2 = _local2 + chrsz;
}
return(_local4);
}
function binl2hex(binarray) {
var _local3 = "0123456789abcdef";
var _local4 = new String("");
var _local1 = 0;
while (_local1 < (binarray.length * 4)) {
_local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15));
_local1++;
}
return(_local4);
}
function binl2b64(binarray) {
var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var _local5 = new String("");
var _local3 = 0;
while (_local3 < (binarray.length * 4)) {
var _local6 = ((((binarray[_local3 >> 2] >> (8 * (_local3 % 4))) & 255) << 16) | (((binarray[(_local3 + 1) >> 2] >> (8 * ((_local3 + 1) % 4))) & 255) << 8)) | ((binarray[(_local3 + 2) >> 2] >> (8 * ((_local3 + 2) % 4))) & 255);
var _local2 = 0;
while (_local2 < 4) {
if (((_local3 * 8) + (_local2 * 6)) > (binarray.length * 32)) {
_local5 = _local5 + b64pad;
} else {
_local5 = _local5 + _local7.charAt((_local6 >> (6 * (3 - _local2))) & 63);
}
_local2++;
}
_local3 = _local3 + 3;
}
return(_local5);
}
var b64pad = new String("");
var chrsz = new Number(8);
}
Symbol 59 MovieClip Frame 1
_parent.stop();
Symbol 59 MovieClip Frame 90
_parent.play();
Symbol 69 MovieClip Frame 1
_parent.stop();
Symbol 69 MovieClip Frame 155
_parent.play();
Instance of Symbol 59 MovieClip in Symbol 70 MovieClip Frame 15
on (release) {
getURL ("http://www.arcadebomb.com", "_blank");
}
Instance of Symbol 69 MovieClip in Symbol 70 MovieClip Frame 30
on (release) {
getURL ("http://daddiejay.deviantart.com", "_blank");
}
Symbol 70 MovieClip Frame 45
_parent.gotoAndStop("main_game");
Symbol 138 MovieClip [player_destroy] Frame 1
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 10
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 15
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 20
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 25
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 30
_root.playSound("big_explosion.wav", 100);
Symbol 143 MovieClip [player_win] Frame 1
_root.playSound("fly_in.wav", 100);
Symbol 143 MovieClip [player_win] Frame 30
_root.playSound("fly_out.wav", 100);
Symbol 165 MovieClip [capsule] Frame 300
this.removeMovieClip();
Symbol 168 MovieClip [plasma0] Frame 1
stop();
Symbol 171 MovieClip [plasma1] Frame 1
stop();
Symbol 174 MovieClip [plasma2] Frame 1
stop();
Symbol 177 MovieClip [plasma3] Frame 1
stop();
Symbol 180 MovieClip [plasma4] Frame 1
stop();
Symbol 187 MovieClip [warning] Frame 20
_root.playSound("warning.wav", 100);
Symbol 187 MovieClip [warning] Frame 50
_root.playSound("warning.wav", 100);
Symbol 187 MovieClip [warning] Frame 80
_root.playSound("warning.wav", 100);
Symbol 196 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 206 MovieClip [barracuda] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[0];
sp1 = 20;
fr1 = 1;
pr2 = "ep_bullet";
dm2 = _root.ennemystr[0];
sp2 = 10;
fr2 = 1;
Symbol 206 MovieClip [barracuda] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 96
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 106
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 116
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 126
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 176
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 186
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 196
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 206
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 216
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 210 MovieClip [exp_spark] Frame 1
this.destroy = true;
Symbol 211 MovieClip [exp_big] Frame 1
this.destroy = true;
Symbol 216 MovieClip [powerup_blow] Frame 1
_root.playSound("bonus.wav", 100);
Symbol 228 MovieClip [powerup] Frame 1
this.powerup = 1;
Symbol 228 MovieClip [powerup] Frame 30
this.powerup = 2;
Symbol 228 MovieClip [powerup] Frame 60
this.powerup = 3;
Symbol 228 MovieClip [powerup] Frame 90
this.powerup = 4;
Symbol 233 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 1
stop();
Symbol 240 MovieClip [stalker_down] Frame 1
pr1 = "ep_ring";
dm1 = _root.ennemystr[1];
sp1 = 10;
fr1 = 2;
Symbol 240 MovieClip [stalker_down] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 240 MovieClip [stalker_down] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 240 MovieClip [stalker_down] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 241 MovieClip [stalker_up] Frame 1
pr1 = "ep_ring";
dm1 = _root.ennemystr[1];
sp1 = 10;
fr1 = 2;
Symbol 241 MovieClip [stalker_up] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 241 MovieClip [stalker_up] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 241 MovieClip [stalker_up] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 1
pr1 = "ep_ring";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 243 MovieClip [stalker2_down] Frame 20
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 248 MovieClip Frame 1
stop();
Symbol 249 MovieClip [punisher_down] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[2];
sp1 = 20;
fr1 = 3;
Symbol 249 MovieClip [punisher_down] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 45
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 50
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 55
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[2];
sp1 = 20;
fr1 = 3;
Symbol 250 MovieClip [punisher_up] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 45
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 50
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 55
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 1
pr1 = "ep_ring";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 251 MovieClip [stalker2_up] Frame 20
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 257 MovieClip Frame 1
stop();
Symbol 267 MovieClip [exp_miniboss] Frame 1
_root.playSound("explosion.wav", 100);
this.destroy = 0;
_root.shakeScreen(6, 0.2);
Symbol 267 MovieClip [exp_miniboss] Frame 5
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 10
_root.playSound("explosion.wav", 100);
_root.shakeScreen(9, 0.3);
Symbol 267 MovieClip [exp_miniboss] Frame 15
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 20
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 25
_root.playSound("big_explosion.wav", 100);
_root.shakeScreen(12, 0.4);
Symbol 267 MovieClip [exp_miniboss] Frame 30
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 35
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 40
_root.playSound("big_explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 50
this.destroy = 1;
Symbol 268 MovieClip [exp_boss] Frame 1
_root.playSound("big_explosion.wav", 100);
this.destroy = 0;
_root.shakeScreen(8, 0.2);
Symbol 268 MovieClip [exp_boss] Frame 5
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 10
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 15
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 20
_root.playSound("explosion.wav", 100);
_root.shakeScreen(10, 0.3);
Symbol 268 MovieClip [exp_boss] Frame 25
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 30
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 35
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 40
_root.playSound("big_explosion.wav", 100);
_root.shakeScreen(12, 0.2);
Symbol 268 MovieClip [exp_boss] Frame 45
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 50
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 55
_root.playSound("big_explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 60
_root.playSound("blast.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 80
this.destroy = 1;
Symbol 275 MovieClip Frame 1
stop();
Symbol 276 MovieClip [fighter_up] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[0];
sp1 = 10;
fr1 = 1;
Symbol 276 MovieClip [fighter_up] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 277 MovieClip [exp_huge] Frame 1
this.destroy = true;
Symbol 282 MovieClip Frame 1
stop();
Symbol 283 MovieClip [crusader] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[0];
sp1 = 20;
fr1 = 1;
pr2 = "ep_ring";
dm2 = _root.ennemystr[0];
sp2 = 10;
fr2 = 1;
Symbol 283 MovieClip [crusader] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 283 MovieClip [crusader] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 283 MovieClip [crusader] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 283 MovieClip [crusader] Frame 60
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 65
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 70
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 75
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 80
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 85
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 90
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 95
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip [wasp] Frame 1
pr1 = "ep_ring";
dm1 = _root.ennemystr[0];
sp1 = 10;
fr1 = 1;
Symbol 289 MovieClip [wasp] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 65
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 125
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 294 MovieClip [fighter_down] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[0];
sp1 = 10;
fr1 = 1;
Symbol 294 MovieClip [fighter_down] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 296 MovieClip [fighter2_down] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[1];
sp1 = 10;
fr1 = 2;
Symbol 296 MovieClip [fighter2_down] Frame 55
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 296 MovieClip [fighter2_down] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 296 MovieClip [fighter2_down] Frame 65
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 297 MovieClip [fighter2_up] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[1];
sp1 = 10;
fr1 = 2;
Symbol 297 MovieClip [fighter2_up] Frame 55
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 297 MovieClip [fighter2_up] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 297 MovieClip [fighter2_up] Frame 65
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 299 MovieClip [fighter3_down] Frame 50
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 52
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 68
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 70
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 300 MovieClip [fighter3_up] Frame 50
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 52
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 68
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 70
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 309 MovieClip [diver3_down] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 309 MovieClip [diver3_down] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 310 MovieClip [diver3_down_glide] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 310 MovieClip [diver3_down_glide] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 311 MovieClip [diver3_down_wave] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 311 MovieClip [diver3_down_wave] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 312 MovieClip [diver3_up] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 312 MovieClip [diver3_up] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 313 MovieClip [diver3_up_glide] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 313 MovieClip [diver3_up_glide] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 314 MovieClip [diver3_up_wave] Frame 1
pr1 = "ep_bullet";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 314 MovieClip [diver3_up_wave] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[1];
sp1 = 20;
fr1 = 2;
pr2 = "ep_ring";
dm2 = _root.ennemystr[1];
sp2 = 10;
fr2 = 2;
Symbol 316 MovieClip [crusader2] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 60
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 63
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 66
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 69
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 72
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 75
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 78
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 81
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 84
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 87
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 90
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 93
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 96
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[2];
sp1 = 20;
fr1 = 3;
pr2 = "ep_ring";
dm2 = _root.ennemystr[2];
sp2 = 10;
fr2 = 3;
Symbol 318 MovieClip [crusader3] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 45
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 60
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 62
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 64
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 66
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 68
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 70
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 72
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 74
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 76
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 78
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 80
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 82
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 84
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 88
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 90
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 320 MovieClip [barracuda2] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[1];
sp1 = 20;
fr1 = 2;
pr2 = "ep_bullet";
dm2 = _root.ennemystr[1];
sp2 = 10;
fr2 = 2;
Symbol 320 MovieClip [barracuda2] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 89
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 93
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 98
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 105
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 113
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 126
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 176
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 179
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 183
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 188
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 195
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 203
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 216
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 1
pr1 = "ep_laser_short";
dm1 = _root.ennemystr[2];
sp1 = 20;
fr1 = 3;
pr2 = "ep_bullet";
dm2 = _root.ennemystr[2];
sp2 = 10;
fr2 = 3;
Symbol 322 MovieClip [barracuda3] Frame 56
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 61
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 66
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 91
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 96
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 101
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 106
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 111
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 116
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 121
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 126
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 146
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 151
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 156
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y));
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 176
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 181
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 186
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 191
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 196
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 201
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 206
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 211
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 216
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 1
pr1 = "ep_ring";
dm1 = _root.ennemystr[1];
sp1 = 10;
fr1 = 2;
Symbol 324 MovieClip [wasp2] Frame 54
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 57
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 63
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 66
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 114
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 117
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 123
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 126
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 219
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 222
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 228
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 231
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 279
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 282
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 288
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 291
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 1
pr1 = "ep_ring";
dm1 = _root.ennemystr[2];
sp1 = 10;
fr1 = 3;
Symbol 326 MovieClip [wasp3] Frame 45
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 50
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 65
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 70
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 75
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 125
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 215
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 270
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 275
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 300
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 336 MovieClip Frame 1
stop();
Symbol 337 MovieClip [boss1] Frame 1
pr1 = "ep_laser_long";
fr1 = 1;
dm1 = _root.ennemystr[0];
sp1 = 20;
pr2 = "ep_laser_short";
fr2 = 1;
dm2 = _root.ennemystr[0];
sp2 = 20;
this.canhurt = false;
Symbol 337 MovieClip [boss1] Frame 45
this.canhurt = true;
Symbol 337 MovieClip [boss1] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 65
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 110
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 145
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 155
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 200
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 245
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 320
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 340
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 380
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 395
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 400
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 435
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 440
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 455
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 460
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 475
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 480
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 495
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 500
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 515
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 520
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 535
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 540
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 620
gotoAndPlay ("loop");
Symbol 342 MovieClip Frame 1
stop();
Symbol 344 MovieClip [boss2] Frame 1
pr1 = "ep_laser_short";
fr1 = 1;
dm1 = _root.ennemystr[0];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 1;
dm2 = _root.ennemystr[0];
sp2 = 10;
this.canhurt = false;
Symbol 344 MovieClip [boss2] Frame 45
this.canhurt = true;
Symbol 344 MovieClip [boss2] Frame 75
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 90
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 120
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 150
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 210
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 240
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 255
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 435
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 450
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 465
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 480
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 495
gotoAndPlay ("loop");
Symbol 349 MovieClip Frame 1
stop();
Symbol 350 MovieClip [boss3] Frame 1
pr1 = "ep_beam";
fr1 = 1;
dm1 = _root.ennemystr[0];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 1;
dm2 = _root.ennemystr[0];
sp2 = 10;
this.canhurt = false;
Symbol 350 MovieClip [boss3] Frame 45
this.canhurt = true;
Symbol 350 MovieClip [boss3] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 65
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 75
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 80
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 90
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 95
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 110
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 125
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 140
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 170
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 185
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 200
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 215
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 230
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 245
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 270
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 275
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 280
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 285
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 290
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 295
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 300
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 305
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 310
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 45), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -45), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 315
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 320
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 325
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 330
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 335
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 340
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 345
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 350
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 355
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 360
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 365
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 370
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 375
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 380
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 385
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 390
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 395
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 400
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -45), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 45), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 405
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 410
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 415
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 425
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 430
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 435
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 440
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 445
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 465
gotoAndPlay ("loop");
Symbol 356 MovieClip Frame 1
stop();
Symbol 357 MovieClip [boss4] Frame 1
pr1 = "ep_beam";
fr1 = 2;
dm1 = _root.ennemystr[1];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 2;
dm2 = _root.ennemystr[1];
sp2 = 10;
pr3 = "ep_laser_short";
fr3 = 2;
dm3 = _root.ennemystr[1];
sp3 = 20;
this.canhurt = false;
Symbol 357 MovieClip [boss4] Frame 45
this.canhurt = true;
Symbol 357 MovieClip [boss4] Frame 95
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 155
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 160
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 170
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 215
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 275
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 300
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 440
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 445
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 455
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 470
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 475
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 480
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 485
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 490
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 510
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 515
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 520
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 530
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 535
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 540
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 545
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 550
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 560
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 565
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 570
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 575
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 590
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 595
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 600
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 605
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 610
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 675
gotoAndPlay ("loop");
Symbol 363 MovieClip Frame 1
stop();
Symbol 364 MovieClip [boss5] Frame 1
pr1 = "ep_laser_long";
fr1 = 2;
dm1 = _root.ennemystr[1];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 2;
dm2 = _root.ennemystr[1];
sp2 = 10;
pr3 = "ep_laser_short";
fr3 = 2;
dm3 = _root.ennemystr[1];
sp3 = 20;
this.canhurt = false;
Symbol 364 MovieClip [boss5] Frame 45
this.canhurt = true;
Symbol 364 MovieClip [boss5] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 60
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 65
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 70
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 75
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 80
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 85
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 90
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 95
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 105
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 110
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 120
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 125
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 135
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 140
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 145
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 150
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 155
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 160
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 165
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 170
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 185
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 195
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 200
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 210
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 215
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 225
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 230
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 240
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 245
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 250
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 255
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 260
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 265
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 275
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 285
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 290
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 305
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 320
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 325
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 330
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 335
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 340
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 345
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 350
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 365
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 370
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 375
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 380
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 395
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 400
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 405
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 410
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 425
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 480
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 485
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 490
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 510
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 520
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 525
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 530
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 540
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 545
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 550
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 560
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 565
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 570
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 585
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 590
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 600
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 605
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 610
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 620
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 625
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 630
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 640
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 645
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 650
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 660
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 665
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 670
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 680
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 685
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 690
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 700
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 705
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 710
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 750
gotoAndPlay ("loop");
Symbol 369 MovieClip Frame 1
stop();
Symbol 370 MovieClip [boss6] Frame 1
pr1 = "ep_laser_long";
fr1 = 2;
dm1 = _root.ennemystr[1];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 2;
dm2 = _root.ennemystr[1];
sp2 = 10;
pr3 = "ep_laser_short";
fr3 = 2;
dm3 = _root.ennemystr[1];
sp3 = 20;
this.canhurt = false;
Symbol 370 MovieClip [boss6] Frame 45
this.canhurt = true;
Symbol 370 MovieClip [boss6] Frame 80
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 85
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 90
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 95
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 105
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 115
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 125
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 135
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 140
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 145
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 150
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 155
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 160
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 165
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 170
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 175
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 185
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 195
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 205
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 215
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 225
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 235
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 245
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 250
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 255
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 260
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 265
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 270
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 275
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 285
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 295
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 300
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 305
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 315
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 320
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 325
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 330
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 335
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 405
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 410
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 415
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 430
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 435
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 440
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 445
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 450
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 455
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 465
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 470
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 475
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 480
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 485
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 490
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 495
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 510
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 515
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 520
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 525
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 530
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 535
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 540
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 545
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 550
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 555
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 560
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 565
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 570
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 575
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 585
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 590
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 595
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 600
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 605
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 610
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 615
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 620
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 625
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 630
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 635
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 640
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 645
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 650
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 655
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 660
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 665
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 670
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 675
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 680
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 685
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 690
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 695
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 700
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 705
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 710
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 715
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 720
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 725
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 730
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 735
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 740
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 745
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 750
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 755
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 760
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 795
gotoAndPlay ("loop");
Symbol 378 MovieClip Frame 1
stop();
Symbol 379 MovieClip [boss7] Frame 1
pr1 = "ep_laser_long";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 20;
pr2 = "ep_laser_short";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 20;
pr3 = "ep_ring";
fr3 = 3;
dm3 = _root.ennemystr[2];
sp3 = 10;
this.canhurt = false;
Symbol 379 MovieClip [boss7] Frame 485
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 495
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 505
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 515
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 525
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 535
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 545
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 555
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 565
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 575
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 580
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 585
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 590
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 595
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 600
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 605
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 610
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 615
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 620
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 625
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 630
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 640
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 650
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 660
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 666
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 668
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 670
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 676
this.canhurt = true;
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 678
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 680
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 686
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 688
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 690
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 696
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 698
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 700
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 706
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 708
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 710
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 716
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 718
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 720
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 726
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 728
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 730
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 738
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 740
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 748
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 750
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 758
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 760
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 768
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 770
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 778
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 780
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 788
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 798
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 808
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 818
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 828
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 838
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 930
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 932
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 934
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 950
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 952
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 954
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 970
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 972
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 974
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 990
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 992
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 994
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1010
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1012
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1014
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1030
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1032
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1034
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1090
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1100
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1110
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1115
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1120
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1125
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1130
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1135
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1140
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1145
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1150
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1155
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1160
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1165
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1170
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1175
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1180
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1185
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1190
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1195
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1200
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1202
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1205
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1210
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1212
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1215
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1220
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1222
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1225
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1230
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1231
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1232
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1235
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1240
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1241
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1242
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1245
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1251
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1252
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1255
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1260
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1261
this.canhurt = false;
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1262
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1265
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1270
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1271
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1272
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1275
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1280
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1281
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1282
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1285
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1290
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1292
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1300
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1302
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1310
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1312
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1320
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1325
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1330
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1335
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1340
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1345
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1350
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1355
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1360
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1365
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1370
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1375
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1380
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1385
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1390
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1395
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1400
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1405
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1410
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1415
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1425
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1430
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1435
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1531
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1536
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1541
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1546
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1551
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1556
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1561
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1566
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1571
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1576
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1581
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1586
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1591
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1596
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1601
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1606
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1681
gotoAndPlay ("loop");
Symbol 387 MovieClip Frame 1
stop();
Symbol 388 MovieClip [boss8] Frame 1
pr1 = "ep_beam";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 20;
pr2 = "ep_laser_short";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 20;
pr3 = "ep_ring";
fr3 = 3;
dm3 = _root.ennemystr[2];
sp3 = 10;
this.canhurt = false;
Symbol 388 MovieClip [boss8] Frame 45
this.canhurt = true;
Symbol 388 MovieClip [boss8] Frame 65
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 75
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 85
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 95
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 105
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 125
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 135
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 145
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 155
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 165
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 185
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 195
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 215
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 225
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 245
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 255
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 265
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 275
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 285
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 305
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 315
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 325
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 335
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 345
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 365
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 375
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 395
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 405
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 495
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 500
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 505
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 510
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 515
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 520
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 525
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 530
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 535
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 540
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 544
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 548
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 552
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 556
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 560
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 564
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 568
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 572
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 576
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 580
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 584
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 587
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 590
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 593
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 596
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 599
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 602
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 605
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 608
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 611
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 614
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 617
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 620
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 623
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 626
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 628
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 630
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 632
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 634
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 636
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 638
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 640
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 642
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 644
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 646
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 648
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 650
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 652
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 654
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 656
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 657
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 658
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 659
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 660
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 661
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 662
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 663
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 664
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 665
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 666
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 667
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 668
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 669
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 670
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 671
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 672
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 673
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 674
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 675
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 676
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 677
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 678
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 679
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 680
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 681
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 682
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 683
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 684
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 685
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 686
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 687
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 688
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 689
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 690
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 691
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 692
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 693
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 694
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 695
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 697
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 699
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 701
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 703
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 705
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 707
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 709
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 711
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 713
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 715
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 717
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 719
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 721
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 723
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 725
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 728
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 731
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 734
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 737
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 740
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 743
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 746
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 749
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 752
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 755
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 758
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 761
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 764
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 767
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 770
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 774
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 778
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 782
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 786
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 790
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 794
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 798
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 802
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 806
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 810
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 815
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 820
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 825
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 830
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 835
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 840
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 845
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 850
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 855
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 915
gotoAndPlay ("loop");
Symbol 393 MovieClip Frame 1
stop();
Symbol 394 MovieClip [boss9] Frame 1
pr1 = "ep_beam";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 20;
pr2 = "ep_laser_short";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 20;
pr3 = "ep_ring";
fr3 = 3;
dm3 = _root.ennemystr[2];
sp3 = 10;
this.canhurt = false;
Symbol 394 MovieClip [boss9] Frame 45
this.canhurt = true;
Symbol 394 MovieClip [boss9] Frame 80
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 82
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 84
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 86
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 88
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 90
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 92
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 94
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 96
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 98
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 100
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 102
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 104
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 106
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 108
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 110
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 112
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 114
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 116
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 118
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 120
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 122
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 124
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 126
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 128
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 130
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 132
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 134
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 136
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 138
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 140
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 142
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 144
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 146
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 148
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 150
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 152
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 154
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 156
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 158
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 160
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 162
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 164
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 166
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 168
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 170
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 172
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 174
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 176
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 178
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 180
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 182
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 184
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 186
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 188
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 190
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 192
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 194
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 196
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 198
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 202
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 204
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 206
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 208
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 210
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 212
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 214
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 216
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 218
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 220
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 222
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 224
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 226
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 228
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 230
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 232
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 234
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 236
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 238
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 240
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 242
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 244
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 246
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 248
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 250
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 252
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 254
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 256
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 258
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 260
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 262
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 264
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 266
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 268
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 270
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 320
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 325
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 330
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 335
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 340
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 345
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 350
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 355
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 360
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 365
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 370
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 375
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 380
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 385
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 390
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 395
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 400
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 405
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 410
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 475
this.canhurt = false;
Symbol 394 MovieClip [boss9] Frame 502
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 507
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 512
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 517
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 547
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 552
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 557
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 562
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 610
this.canhurt = true;
Symbol 394 MovieClip [boss9] Frame 675
gotoAndPlay ("loop");
Symbol 406 MovieClip Frame 1
stop();
Symbol 433 MovieClip [boss10] Frame 1
pr1 = "ep_beam";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 20;
pr2 = "ep_laser_short";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 20;
pr3 = "ep_ring";
fr3 = 3;
dm3 = _root.ennemystr[2];
sp3 = 10;
this.canhurt = false;
Symbol 433 MovieClip [boss10] Frame 165
this.canhurt = true;
Symbol 433 MovieClip [boss10] Frame 180
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 182
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 184
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 186
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 188
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 190
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 192
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 194
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 196
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 198
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 200
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 202
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 204
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 206
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 208
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 210
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 212
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 214
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 216
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 218
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 220
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 222
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 224
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 226
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 228
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 230
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 232
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 234
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 236
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 238
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 240
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 242
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 244
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 246
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 248
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 250
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 252
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 254
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 256
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 258
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 260
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 262
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 264
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 266
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 268
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 270
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 272
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 274
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 276
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 278
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 280
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 282
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 284
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 286
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 288
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 290
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 292
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 294
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 296
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 298
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 300
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 302
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 304
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 306
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 308
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 310
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 312
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 314
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 316
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 318
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 320
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 322
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 324
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 326
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 328
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 330
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 332
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 334
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 336
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 338
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 340
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 342
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 344
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 346
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 348
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 350
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 352
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 354
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 356
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 358
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 360
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 362
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 364
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 366
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 368
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 370
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 372
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 374
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 376
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 378
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 380
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 382
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 384
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 386
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 388
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 390
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 392
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 394
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 396
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 398
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 400
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 402
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 404
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 406
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 408
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 410
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 412
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 414
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 416
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 418
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2);
_root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 420
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 422
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 424
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 426
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 428
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 430
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 432
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 434
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 436
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 438
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 440
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 442
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 444
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 446
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 448
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 450
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 452
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 454
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 456
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 458
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 460
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 462
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 464
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 466
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 468
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 470
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 472
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 474
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 476
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 478
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 482
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 486
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 490
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 494
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 498
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 502
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 506
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 535
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 537
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 539
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 541
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 543
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 545
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 547
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 549
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 551
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 553
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 555
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 557
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 559
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 561
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 563
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 565
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 567
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 569
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 571
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 573
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 575
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 577
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 579
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 581
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 583
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 585
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 587
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 589
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 591
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 593
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 595
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 597
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 599
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 601
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 603
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 605
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 607
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 609
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 611
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 613
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 615
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 617
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 619
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 621
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 623
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 625
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 627
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 629
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 631
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 633
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 635
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 637
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 639
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 641
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 643
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 645
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 647
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 649
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 651
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 653
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 655
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 657
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 659
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 661
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 663
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 665
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 667
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 669
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 671
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 673
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 675
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 677
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 679
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 681
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 683
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 685
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 687
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 689
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 691
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 693
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 695
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 697
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 699
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 701
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 703
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 705
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 707
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 709
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 711
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 713
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 715
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 717
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 719
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 721
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 723
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 725
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 727
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 729
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 731
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 733
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 735
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 737
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 739
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 741
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 743
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 745
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 747
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 749
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 751
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 753
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 755
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 757
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 759
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 761
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 763
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 765
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 767
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 769
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 771
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 773
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 775
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 777
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 779
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 781
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 783
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 785
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 787
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 789
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 791
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 793
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 795
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 797
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 799
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 801
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 803
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 805
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 807
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 809
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 811
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 813
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 815
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 817
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 819
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 821
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 823
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 825
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 827
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 829
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 831
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 833
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 835
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 837
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 839
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 841
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 843
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 845
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 847
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 849
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 851
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 853
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 855
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 857
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 859
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 861
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 863
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 895
this.canhurt = false;
_root.playSound("weapon_charge.wav", 100);
Symbol 433 MovieClip [boss10] Frame 975
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 976
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 977
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 978
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 979
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 980
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 981
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 982
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 983
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 984
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 985
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 986
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 987
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 988
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 989
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 990
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 991
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 992
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 993
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 994
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 995
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 996
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 997
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 998
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 999
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1000
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1001
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1002
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1003
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1004
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1005
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1006
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1007
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1008
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1009
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1010
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1011
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1012
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1013
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1014
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1015
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1016
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1017
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1018
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1019
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1020
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1021
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1022
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1023
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1024
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1025
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1026
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1027
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1028
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1029
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1030
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1031
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1032
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1033
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1034
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1035
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1036
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1037
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1038
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1039
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1040
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1041
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1042
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1043
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1044
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1045
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1046
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1047
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1048
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1049
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1050
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1051
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1052
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1053
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1054
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1055
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1056
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1057
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1058
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1059
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1060
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1061
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1062
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1063
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1064
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1065
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1066
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1067
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1068
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1069
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1070
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1071
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1072
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1073
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1074
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1075
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1076
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1077
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1078
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1079
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1080
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1081
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1082
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1083
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1084
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1085
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1086
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1087
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1088
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1089
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1090
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1091
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1092
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1093
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1094
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1095
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1096
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1097
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1098
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1099
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1100
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1101
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1102
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1103
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1104
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1105
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1106
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1107
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1108
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1109
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1110
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1111
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1112
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1113
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1114
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1115
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1116
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1117
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1118
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1119
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1120
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1121
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1122
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1123
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1124
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1125
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1140
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1145
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1150
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1155
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1160
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1164
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1168
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1172
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1176
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1180
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1183
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1186
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1189
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1192
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1195
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1198
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1200
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1202
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1204
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1206
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1208
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1210
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1212
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1214
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1216
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1218
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1220
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1221
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1222
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1223
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1224
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1225
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1226
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1227
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1228
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1229
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1230
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1231
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1232
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1233
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1234
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1235
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1236
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1237
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1238
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1239
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1240
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1241
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1242
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1243
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1244
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1245
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1246
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1247
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1248
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1249
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1250
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1251
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1252
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1253
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1254
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1255
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1256
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1257
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1258
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1259
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1260
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1261
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1262
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1263
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1264
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1265
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1266
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1267
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1268
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1269
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1270
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1271
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1272
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1273
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1274
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1275
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1276
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1277
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1278
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1279
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1280
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1281
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1282
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1283
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1284
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1285
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1286
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1287
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1288
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1289
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1290
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1291
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1292
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1293
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1294
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1295
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1296
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1297
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1298
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1299
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1300
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1301
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1302
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1303
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1304
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1305
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1306
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1307
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1308
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1309
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1310
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1311
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1312
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1313
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1314
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1315
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1316
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1317
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1318
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1319
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1320
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1321
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1322
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1323
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1324
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1325
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1326
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1327
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1328
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1329
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1330
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1331
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1332
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1333
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1334
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1335
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1336
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1337
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1338
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1339
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1340
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1341
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1342
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1343
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1344
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1345
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1346
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1347
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1348
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1349
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1350
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1351
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1352
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1353
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1354
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1355
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1356
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1357
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1358
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1359
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1360
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1361
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1363
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1365
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1367
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1369
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1371
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1373
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1375
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1377
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1379
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1381
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1384
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1387
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1390
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1393
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1396
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1400
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1404
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1408
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1412
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1416
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1420
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1425
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1430
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1435
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1440
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
_root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1455
this.canhurt = true;
Symbol 433 MovieClip [boss10] Frame 1470
gotoAndPlay ("loop");
Symbol 448 MovieClip Frame 1
stop();
Symbol 449 MovieClip [miniboss1] Frame 1
pr1 = "ep_laser_short";
fr1 = 1;
dm1 = _root.ennemystr[0];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 1;
dm2 = _root.ennemystr[0];
sp2 = 10;
this.canhurt = false;
Symbol 449 MovieClip [miniboss1] Frame 55
this.canhurt = true;
Symbol 449 MovieClip [miniboss1] Frame 255
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 330
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 345
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 450
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 455
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 460
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 480
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 485
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 490
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 510
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 515
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 520
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 540
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 545
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 550
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 575
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 590
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 605
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 620
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 635
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 650
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 665
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 680
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 695
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 710
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 725
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 740
gotoAndPlay ("loop");
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 454 MovieClip Frame 1
stop();
Symbol 455 MovieClip [miniboss2] Frame 1
pr1 = "ep_laser_short";
fr1 = 1;
dm1 = _root.ennemystr[0];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 1;
dm2 = _root.ennemystr[0];
sp2 = 10;
this.canhurt = false;
Symbol 455 MovieClip [miniboss2] Frame 45
this.canhurt = true;
Symbol 455 MovieClip [miniboss2] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 185
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 215
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 280
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 290
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 310
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 315
gotoAndPlay ("loop");
Symbol 461 MovieClip Frame 1
stop();
Symbol 466 MovieClip [miniboss3] Frame 1
function shoot1() {
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
}
function shoot2() {
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(degree, 5), false, false, false, fr2);
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(degree, -5), false, false, false, fr2);
}
pr1 = "ep_laser_long";
dm1 = _root.ennemystr[0];
sp1 = 20;
fr1 = 1;
pr2 = "ep_ring";
dm2 = _root.ennemystr[0];
sp2 = 10;
fr2 = 1;
Symbol 466 MovieClip [miniboss3] Frame 90
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 100
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 110
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 160
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 165
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 170
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 210
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 220
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 230
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 280
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 285
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 290
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 330
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 340
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 350
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 400
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 405
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 410
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 450
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 460
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 470
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 520
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 525
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 530
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 570
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 580
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 590
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 640
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 645
gotoAndPlay ("loop");
Symbol 476 MovieClip Frame 1
stop();
Symbol 477 MovieClip [miniboss4] Frame 1
pr1 = "ep_laser_short";
fr1 = 2;
dm1 = _root.ennemystr[1];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 2;
dm2 = _root.ennemystr[1];
sp2 = 10;
this.canhurt = false;
Symbol 477 MovieClip [miniboss4] Frame 60
this.canhurt = true;
Symbol 477 MovieClip [miniboss4] Frame 195
this.canhurt = false;
Symbol 477 MovieClip [miniboss4] Frame 315
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 320
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 325
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 330
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 335
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 340
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 345
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 350
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 370
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 375
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 380
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 385
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 390
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 395
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 400
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 405
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 410
this.canhurt = true;
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 415
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 435
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 440
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 445
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 450
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 455
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 460
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 465
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 470
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 475
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 480
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 485
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 490
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 710
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 715
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 720
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 725
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 730
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 735
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 740
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 745
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 760
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 765
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 770
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 775
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 780
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 785
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 790
this.canhurt = false;
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 795
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 800
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 805
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 810
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 815
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 830
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 835
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 840
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 845
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 850
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 855
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 860
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 865
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 870
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 875
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 880
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 885
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 900
gotoAndPlay ("loop");
Symbol 482 MovieClip Frame 1
stop();
Symbol 483 MovieClip [miniboss5] Frame 1
pr1 = "ep_laser_short";
fr1 = 2;
dm1 = _root.ennemystr[1];
sp1 = 20;
this.canhurt = false;
Symbol 483 MovieClip [miniboss5] Frame 45
this.canhurt = true;
Symbol 483 MovieClip [miniboss5] Frame 80
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 82
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 84
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 86
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 88
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 90
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 92
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 94
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 96
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 98
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 100
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 102
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 104
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 106
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 108
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 110
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 112
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 114
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 116
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 118
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 120
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 122
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 124
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 126
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 128
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 130
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 132
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 134
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 136
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 138
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 140
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 142
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 144
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 146
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 148
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 150
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 152
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 154
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 156
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 158
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 160
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 162
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 164
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 166
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 168
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 170
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 172
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 174
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 176
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 178
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 182
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 184
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 186
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 188
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 190
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 192
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 194
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 196
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 198
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 202
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 204
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 206
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 208
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 210
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 212
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 214
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 216
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 218
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 220
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 222
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 224
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 226
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 228
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 230
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 232
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 234
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 236
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 238
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 240
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 242
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 244
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 246
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 345
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 347
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 349
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 351
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 353
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 355
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 357
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 359
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 361
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 363
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 367
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 369
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 371
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 373
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 375
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 377
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 379
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 381
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 383
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 387
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 389
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 391
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 393
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 395
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 397
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 399
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 401
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 403
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 407
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 409
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 411
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 413
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 415
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 417
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 419
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 421
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 423
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 425
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 427
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 429
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 431
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 433
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 435
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 437
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 439
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 441
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 443
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 445
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 447
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 449
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 451
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 453
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 455
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 457
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 459
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 461
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 463
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 465
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 467
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 469
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 471
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 473
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 475
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 477
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 479
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 481
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 483
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 485
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 487
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 489
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 491
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 493
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 495
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 497
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 499
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 501
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 503
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 505
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 507
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 509
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 511
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 513
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 515
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 517
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 519
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 521
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 523
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 525
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 585
gotoAndPlay ("loop");
Symbol 494 MovieClip Frame 1
stop();
Symbol 495 MovieClip [miniboss6] Frame 1
pr1 = "ep_laser_short";
fr1 = 2;
dm1 = _root.ennemystr[1];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 2;
dm2 = _root.ennemystr[1];
sp2 = 10;
this.canhurt = false;
Symbol 495 MovieClip [miniboss6] Frame 100
this.canhurt = true;
Symbol 495 MovieClip [miniboss6] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 320
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 325
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 330
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 340
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 345
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 350
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 370
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 380
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 395
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 400
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 410
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 425
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 430
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 431
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 435
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 436
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 441
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 445
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 450
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 455
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 460
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 461
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 465
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 466
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 470
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 471
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 475
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 480
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 485
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 490
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 495
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 500
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 505
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 510
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 515
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 520
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 525
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 530
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 535
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 540
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 545
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 550
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 555
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 560
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 565
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 570
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 575
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 580
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 585
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 590
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 595
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 600
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 605
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 610
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 615
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 620
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 625
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 630
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 635
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 640
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 645
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 650
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 655
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 660
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 665
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 670
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 675
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 680
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 685
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 690
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 695
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 700
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 705
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 710
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 715
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 720
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 725
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 730
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 731
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 732
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 735
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 736
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 740
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 741
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 742
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 745
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 750
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 752
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 755
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 761
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 762
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 765
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 766
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 771
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 772
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 775
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 782
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 785
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 787
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 792
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 797
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 802
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 807
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 812
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 817
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 822
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 827
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 832
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 837
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 842
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 847
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 852
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 857
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 862
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 867
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 872
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 877
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 882
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 900
gotoAndPlay ("loop");
Symbol 500 MovieClip Frame 1
stop();
Symbol 501 MovieClip [miniboss7] Frame 1
pr1 = "ep_bullet";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 15;
pr2 = "ep_ring";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 10;
this.canhurt = false;
Symbol 501 MovieClip [miniboss7] Frame 45
this.canhurt = true;
Symbol 501 MovieClip [miniboss7] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 115
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 120
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 125
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 135
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 140
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 155
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 160
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 165
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 170
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 185
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 200
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 202
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 204
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 206
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 208
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 210
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 225
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 227
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 229
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 231
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 233
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 235
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 245
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 247
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 249
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 251
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 253
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 255
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 270
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 272
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 274
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 276
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 278
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 280
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 295
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 300
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 320
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 340
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 345
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 350
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1);
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1);
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 365
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 380
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 382
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 384
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 386
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 388
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 390
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 405
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 407
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 409
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 411
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 413
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 415
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 427
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 429
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 431
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 433
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 435
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 452
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 454
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y));
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 456
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 458
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y));
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 465
gotoAndPlay ("loop");
Symbol 506 MovieClip Frame 1
stop();
Symbol 507 MovieClip [miniboss8] Frame 1
pr1 = "ep_beam";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 10;
this.canhurt = false;
Symbol 507 MovieClip [miniboss8] Frame 45
this.canhurt = true;
Symbol 507 MovieClip [miniboss8] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 185
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 190
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 200
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 220
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 222
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 224
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 230
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 232
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 234
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 240
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 242
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 243
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 244
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 248
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 253
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 258
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 263
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 268
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 270
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 272
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 274
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 280
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 282
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 284
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 290
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 292
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 294
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 320
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 325
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 330
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 370
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 380
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 400
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 402
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 404
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 410
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 412
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 414
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 420
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 422
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 423
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 424
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 428
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 433
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 438
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 443
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 448
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 452
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 454
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 462
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 464
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 470
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 472
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 474
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 485
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 490
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 495
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 500
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 505
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 510
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 525
gotoAndPlay ("loop");
Symbol 512 MovieClip Frame 1
stop();
Symbol 513 MovieClip [miniboss9] Frame 1
pr1 = "ep_laser_short";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 10;
this.canhurt = false;
Symbol 513 MovieClip [miniboss9] Frame 45
this.canhurt = true;
Symbol 513 MovieClip [miniboss9] Frame 90
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 91
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 92
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 93
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 94
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 95
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 96
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 97
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 98
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 99
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 100
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 101
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 102
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 103
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 104
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 107
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 109
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 111
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 113
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 115
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 117
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 119
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 120
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 121
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 122
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 123
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 124
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 125
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 126
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 127
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 128
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 129
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 130
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 131
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 132
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 133
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 134
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 137
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 139
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 141
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 143
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 145
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 147
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 149
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 150
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 151
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 152
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 153
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 154
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 155
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 156
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 157
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 158
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 159
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 160
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 161
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 162
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 163
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 164
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 167
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 169
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 171
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 173
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 175
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 177
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 179
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 180
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 181
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 182
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 183
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 184
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 185
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 186
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 187
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 188
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 189
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 190
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 191
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 192
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 193
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 194
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 197
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 199
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 201
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 203
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 205
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 207
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 209
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 255
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 257
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 259
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 261
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 263
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 265
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 267
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 269
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 271
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 273
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 275
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 277
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 279
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 281
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 283
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 285
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 287
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 289
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 291
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 293
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 297
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 299
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 301
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 303
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 307
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 309
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 311
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 313
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 317
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 319
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 321
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 323
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 325
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 327
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 329
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 331
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 333
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 337
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 339
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 341
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 343
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 345
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 347
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 349
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 351
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 353
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 357
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 359
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 361
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 363
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 365
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 367
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 369
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 371
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 373
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 377
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 379
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 381
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 383
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 385
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 387
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 389
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 390
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 391
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 392
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 393
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 394
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 395
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 396
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 397
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 398
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 399
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 400
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 401
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 402
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 403
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 404
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 407
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 409
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 411
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 413
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 415
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 417
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 419
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 420
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 421
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 422
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 423
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 424
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 426
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 427
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 428
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 429
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 430
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 431
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 432
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y));
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 433
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y));
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 434
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y));
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 435
gotoAndPlay ("loop");
Symbol 522 MovieClip Frame 1
stop();
Symbol 523 MovieClip [miniboss10] Frame 1
pr1 = "ep_laser_short";
fr1 = 3;
dm1 = _root.ennemystr[2];
sp1 = 20;
pr2 = "ep_ring";
fr2 = 3;
dm2 = _root.ennemystr[2];
sp2 = 10;
this.canhurt = false;
Symbol 523 MovieClip [miniboss10] Frame 45
this.canhurt = true;
Symbol 523 MovieClip [miniboss10] Frame 110
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 112
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 114
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 116
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 118
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 120
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 122
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 124
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 126
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 128
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 130
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 145
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 147
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 149
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 151
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 153
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 155
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 157
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 159
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 161
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 163
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 165
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 175
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 177
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 179
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 181
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 183
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 185
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 187
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 189
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 191
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 193
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 195
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 205
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 207
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 209
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 211
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 213
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 215
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 217
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 219
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 221
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 223
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 225
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 235
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 237
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 239
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 241
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 243
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 245
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 247
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 249
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 251
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 253
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 255
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 265
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 267
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 269
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 271
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 273
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 275
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 277
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 279
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 281
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 283
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 285
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 295
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 297
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 299
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 301
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 303
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 305
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 307
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 309
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 311
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 313
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 315
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 420
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 430
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 435
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 440
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 445
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 455
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 465
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 470
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 475
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 480
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 485
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 490
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 495
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 510
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 515
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 520
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 525
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 530
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 535
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 540
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 545
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 550
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 555
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 560
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 565
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 570
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 575
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 585
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 590
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 595
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 600
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 605
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 610
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 615
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 620
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 625
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 630
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 635
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 640
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 645
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 650
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 655
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 660
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 665
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 670
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 675
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 680
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 685
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 690
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 695
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 700
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 705
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 710
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 715
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 720
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 725
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 730
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 735
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 740
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 745
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 750
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 755
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 760
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 765
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 770
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 775
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 780
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y));
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 830
gotoAndPlay ("loop");
Symbol 548 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 11
stop();
Symbol 561 Button
on (release) {
_root.stopMusic();
_parent.play();
}
Symbol 580 MovieClip Frame 1
_parent.stop();
_root.playMusic("intro.wav", 100, 1);
Symbol 580 MovieClip Frame 1185
_parent.play();
Symbol 597 Button
on (release) {
goto = "shop";
play();
}
on (rollOver) {
txtDesc.text = _root.menutext[1];
}
on (rollOut, releaseOutside) {
txtDesc.text = _root.menutext[0];
}
Symbol 598 Button
on (release) {
goto = "tutorial";
play();
}
on (rollOver) {
txtDesc.text = _root.menutext[2];
}
on (rollOut, releaseOutside) {
txtDesc.text = _root.menutext[0];
}
Symbol 599 Button
on (release) {
goto = "erase";
play();
}
on (rollOver) {
txtDesc.text = _root.menutext[3];
}
on (rollOut, releaseOutside) {
txtDesc.text = _root.menutext[0];
}
Symbol 600 Button
on (release) {
goto = "options";
play();
}
on (rollOver) {
txtDesc.text = _root.menutext[4];
}
on (rollOut, releaseOutside) {
txtDesc.text = _root.menutext[0];
}
Symbol 601 Button
on (release) {
goto = "credits";
play();
}
on (rollOver) {
txtDesc.text = _root.menutext[5];
}
on (rollOut, releaseOutside) {
txtDesc.text = _root.menutext[0];
}
Symbol 603 Button
on (release) {
goto = "score";
play();
}
on (rollOver) {
txtDesc.text = _root.menutext[6];
}
on (rollOut, releaseOutside) {
txtDesc.text = _root.menutext[0];
}
Symbol 604 Button
on (release) {
getURL ("http://www.arcadebomb.com", "_blank");
}
on (rollOver) {
txtDesc.text = "Visit our sponsor!";
}
on (rollOut, releaseOutside) {
txtDesc.text = _root.menutext[0];
}
Symbol 615 Button
on (release) {
gotoAndStop(_currentframe + 1);
}
Symbol 622 Button
on (release) {
gotoAndStop(_currentframe - 1);
}
Symbol 638 MovieClip Frame 1
stop();
Symbol 639 Button
on (release) {
play();
}
Symbol 646 Button
on (release) {
_root.clearSharedObject();
play();
}
Symbol 660 MovieClip Frame 1
stop();
Symbol 661 MovieClip Frame 1
if (_root.mouseinput) {
mousecheck.gotoAndStop(2);
keycheck.gotoAndStop(1);
} else {
mousecheck.gotoAndStop(1);
keycheck.gotoAndStop(2);
}
switch (_root._quality) {
case "LOW" :
lowcheck.gotoAndStop(2);
medcheck.gotoAndStop(1);
highcheck.gotoAndStop(1);
break;
case "MEDIUM" :
lowcheck.gotoAndStop(1);
medcheck.gotoAndStop(2);
highcheck.gotoAndStop(1);
break;
case "HIGH" :
lowcheck.gotoAndStop(1);
medcheck.gotoAndStop(1);
highcheck.gotoAndStop(2);
}
if (_root.musicenabled) {
musiccheck.gotoAndStop(2);
} else {
musiccheck.gotoAndStop(1);
}
if (_root.soundenabled) {
soundcheck.gotoAndStop(2);
} else {
soundcheck.gotoAndStop(1);
}
Instance of Symbol 660 MovieClip "mousecheck" in Symbol 661 MovieClip Frame 1
on (release) {
if (!_root.mouseinput) {
_root.mouseinput = true;
this.gotoAndStop(2);
_parent.keycheck.gotoAndStop(1);
_root.playSound("beep.wav", 100);
}
}
Instance of Symbol 660 MovieClip "musiccheck" in Symbol 661 MovieClip Frame 1
on (release) {
if (_root.musicenabled) {
_root.musicenabled = false;
_root.stopMusic();
this.gotoAndStop(1);
_root.playSound("beep.wav", 100);
} else {
_root.musicenabled = true;
_root.playMusic("menu.wav", 100);
this.gotoAndStop(2);
_root.playSound("beep.wav", 100);
}
}
Instance of Symbol 660 MovieClip "soundcheck" in Symbol 661 MovieClip Frame 1
on (release) {
if (_root.soundenabled) {
_root.soundenabled = false;
this.gotoAndStop(1);
} else {
_root.soundenabled = true;
this.gotoAndStop(2);
_root.playSound("beep.wav", 100);
}
}
Instance of Symbol 660 MovieClip "keycheck" in Symbol 661 MovieClip Frame 1
on (release) {
if (_root.mouseinput) {
_root.mouseinput = false;
this.gotoAndStop(2);
_parent.mousecheck.gotoAndStop(1);
_root.playSound("beep.wav", 100);
}
}
Instance of Symbol 660 MovieClip "lowcheck" in Symbol 661 MovieClip Frame 1
on (release) {
if (_root._quality != "LOW") {
_root._quality = "LOW";
this.gotoAndStop(2);
_parent.medcheck.gotoAndStop(1);
_parent.highcheck.gotoAndStop(1);
_root.playSound("beep.wav", 100);
}
}
Instance of Symbol 660 MovieClip "medcheck" in Symbol 661 MovieClip Frame 1
on (release) {
if (_root._quality != "MEDIUM") {
_root._quality = "MEDIUM";
this.gotoAndStop(2);
_parent.lowcheck.gotoAndStop(1);
_parent.highcheck.gotoAndStop(1);
_root.playSound("beep.wav", 100);
}
}
Instance of Symbol 660 MovieClip "highcheck" in Symbol 661 MovieClip Frame 1
on (release) {
if (_root._quality != "HIGH") {
_root._quality = "HIGH";
this.gotoAndStop(2);
_parent.lowcheck.gotoAndStop(1);
_parent.medcheck.gotoAndStop(1);
_root.playSound("beep.wav", 100);
}
}
Symbol 668 Button
on (release) {
_root.getURL("http://daddiejay.deviantart.com/", "_blank");
}
Symbol 669 Button
on (release) {
_root.getURL("http://mid-night.newgrounds.com/", "_blank");
}
Symbol 670 Button
on (release) {
_root.getURL("http://mattopia.newgrounds.com/", "_blank");
}
Symbol 671 Button
on (release) {
_root.getURL("http://www.flashgamelicense.com/", "_blank");
}
Symbol 672 Button
on (release) {
_root.getURL("http://www.newgrounds.com/", "_blank");
}
Symbol 673 Button
on (release) {
_root.getURL("http://www.arcadebomb.com/", "_blank");
}
Symbol 675 Button
on (release) {
goto = "menu";
play();
}
Symbol 706 Button
on (release) {
_parent.goto = "map";
_parent.play();
}
Symbol 707 Button
on (release) {
_parent.goto = "menu";
_parent.play();
}
Symbol 712 Button
on (release) {
_root.playSound("beep.wav", 100);
gotoAndStop (1);
}
Symbol 713 MovieClip Frame 1
stop();
_root.initShop(this);
Instance of Symbol 12 MovieClip in Symbol 713 MovieClip Frame 1
on (release) {
_root.playSound("beep.wav", 100);
_parent.gotoAndStop(2);
}
Symbol 737 MovieClip Frame 1
mission_flash.mission.gotoAndStop(_root.level);
txtMName.text = (("Mission " + _root.level) + ": ") + _root.levels[_root.level][0];
txtMDesc.text = _root.levels[_root.level][1];
txtCScore.text = "Current Score: " + _root.score;
Symbol 738 Button
on (release) {
goto = "game";
play();
}
Symbol 739 Button
on (release) {
goto = "shop";
play();
}
Symbol 749 Button
on (release) {
sname = txtName.text;
if (sname) {
gotoAndStop (2);
}
}
Symbol 751 MovieClip Frame 1
stop();
txtScore.text = _root.actscore;
Symbol 751 MovieClip Frame 2
_root.saveScore(sname, _root.actscore, this);
Symbol 752 Button
on (release) {
submitclick = true;
goto = "menu";
play();
}
Symbol 788 MovieClip Frame 1
function prevpage() {
if (indexpage < 2) {
return(undefined);
}
indexpage--;
showpage(indexpage);
}
function nextpage() {
if (indexpage > 9) {
return(undefined);
}
indexpage++;
showpage(indexpage);
}
function showpage(index) {
ii = 1;
while (ii < 11) {
this["i" + ii] = ((index - 1) * 10) + ii;
if (!i["name" + (((index - 1) * 10) + ii)]) {
this["name" + ii] = "...";
} else {
this["name" + ii] = i["name" + (((index - 1) * 10) + ii)];
}
if (!i["score" + (((index - 1) * 10) + ii)]) {
this["score" + ii] = "...";
} else {
this["score" + ii] = i["score" + (((index - 1) * 10) + ii)];
}
ii++;
}
}
var c = new LoadVars();
var i = new LoadVars();
c.sendAndLoad("http://hiscore.arcadebomb.com/spectrumwings_get.php", i, "POST");
indexpage = 1;
i.onLoad = function () {
showpage(1);
};
stop();
Instance of Symbol 12 MovieClip in Symbol 788 MovieClip Frame 1
on (release) {
_parent.prevpage();
}
Instance of Symbol 12 MovieClip in Symbol 788 MovieClip Frame 1
on (release) {
_parent.nextpage();
}
Instance of Symbol 12 MovieClip in Symbol 788 MovieClip Frame 1
on (release) {
getURL ("http://hiscore.arcadebomb.com/spectrumwings.php", "_blank");
}
Symbol 795 Button
on (release) {
_root.mouseinput = false;
_parent.play();
}
Symbol 799 Button
on (release) {
_root.mouseinput = true;
_parent.play();
}
Symbol 835 MovieClip Frame 170
stop();
Symbol 836 MovieClip Frame 3605
stop();
Symbol 858 MovieClip Frame 3605
stop();
Symbol 865 MovieClip Frame 3605
stop();
Symbol 891 MovieClip Frame 250
gotoAndPlay (210);
Symbol 892 MovieClip Frame 3605
stop();
Symbol 909 MovieClip Frame 3605
stop();
Symbol 910 MovieClip Frame 3605
stop();
Symbol 911 MovieClip Frame 3605
stop();
Symbol 929 MovieClip Frame 3605
stop();
Symbol 938 MovieClip Frame 3605
stop();
Symbol 955 MovieClip Frame 3605
stop();
Symbol 959 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 1
p_healthbar.p_health_mask._x = 0;
p_healthbar.p_capsule_mask._x = 4;
e_healthbar.e_health_mask._x = -91;
e_healthbar.txtEnnemy.text = "";
score_bar.txtScore.text = _root.score;
this.eacthealth = 0;
this.pacthealth = _root.playerhealth;
logobtn.logoclick = false;
Symbol 994 MovieClip Frame 1
stop();
Symbol 994 MovieClip Frame 5
play();
Symbol 994 MovieClip Frame 20
gotoAndStop (1);
Symbol 994 MovieClip Frame 25
play();
Symbol 994 MovieClip Frame 40
gotoAndStop (1);
Symbol 996 MovieClip Frame 1
_root.initRound(this);
Symbol 996 MovieClip Frame 30
_root.playSound("fly_out.wav", 100);
Symbol 996 MovieClip Frame 150
_root.initGame(this);
Symbol 1030 MovieClip Frame 1
_parent.stop();
_root.playSound("outro.wav");
Symbol 1030 MovieClip Frame 61
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 75
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 83
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 90
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 95
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 100
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 105
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 109
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 112
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 115
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 118
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 121
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 124
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 127
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 130
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 135
_root.playSound("blast.wav", 100);
Symbol 1030 MovieClip Frame 255
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 740
_root.playSound("fly_in.wav", 100);
Symbol 1030 MovieClip Frame 770
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 845
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 850
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 855
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 1025
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 1190
stop();
Symbol 1030 MovieClip Frame 1235
_parent.gotoAndPlay("stats");
Symbol 1042 MovieClip Frame 1
accu = _root.hitcount / _root.shotcount;
accustr = _root.formatNumber(accu * 100, 2) + " %";
txtFired.text = _root.shotcount;
txtHits.text = _root.hitcount;
txtAccuracy.text = accustr;
txtDestroyed.text = _root.killcount;
txtMScore.text = _root.curscore;
txtMCredits.text = _root.curmoney;
txtScore.text = _root.actscore;
txtCredits.text = _root.money;
Symbol 1043 MovieClip Frame 15
_root.playMusic("menu.wav", 100);
notoptions = (nottutorial = true);
Symbol 1043 MovieClip Frame 150
stop();
Symbol 1043 MovieClip Frame 180
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 215
goto = "menu";
nottutorial = false;
stop();
Symbol 1043 MovieClip Frame 245
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 280
stop();
goto = "menu";
Symbol 1043 MovieClip Frame 310
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 315
goto = "menu";
Symbol 1043 MovieClip Frame 345
stop();
notoptions = false;
Symbol 1043 MovieClip Frame 375
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 410
stop();
Symbol 1043 MovieClip Frame 440
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 475
stop();
Symbol 1043 MovieClip Frame 505
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 540
stop();
Symbol 1043 MovieClip Frame 570
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 605
stop();
Symbol 1043 MovieClip Frame 635
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 670
stop();
Symbol 1043 MovieClip Frame 700
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 705
_root.playMusic("menu.wav", 100);
Symbol 1043 MovieClip Frame 735
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 740
_root.fadeMusic(30);
Symbol 1043 MovieClip Frame 775
if (notoptions) {
notoptions = (nottutorial = false);
gotoAndPlay ("firsttimer");
} else {
gotoAndPlay ("actgame");
}
Symbol 1043 MovieClip Frame 795
stop();
Symbol 1043 MovieClip Frame 810
gotoAndPlay ("actgame");
Symbol 1043 MovieClip Frame 815
stop();
Symbol 1043 MovieClip Frame 840
stop();
Symbol 1043 MovieClip Frame 855
gotoAndPlay ("fadeout");