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Spectrum Wings.swf

This is the info page for
Flash #135221

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Calibri" size="12" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p>

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Play

v1.07

Copyright (c) 2009 - David "DieJay" Jalbert

EXPLOSIVE GAMES

* Music by Ailad - NG Audio Portal

Massive Enemy Entity Detected

A long time ago, peace reigned over the entire galaxy. That is,
until the Xenuvian Empire emerged to power.

Skip >

Until recently, their schemes to take over the world have been bothersome at worst.
But with their recent discovery of an ancient forbidden technology, they constructed
a powerful weapon that could easily destroy all life in the entire galaxy.

When powered on, it has the particularity of making all light reflected off a solid
surface appear totally desaturated, colorless; a terrible omen indeed. However, the
weapon needs time to charge up completely, so there's still a chance to enter the
Empire's mothership and destroy this doomsday device before all is lost.

Aboard the Spectrum T1, the Confederation's
ultimate fighter spaceship, only you, the galaxy's best
pilot, can bring a term to this upcoming apocalypse.

Lorem ipsum

Dolor sit amet

Consectetur adipiscing

Pasellus in erat nisl

Nullam at lorem odio

Fig. 1 : Spectrum T1

Start Game
Tutorial
Erase Data
Options
Credits
Highscores

Tutorial

Basics

During each mission, you must make your way
through the level with your ship, the Spectrum
T1. You move it with either the mouse or the
arrow keys (you can set the controls in the
Options window).

Enemies will come firing at you and damage you if you touch them. You can
shoot them down with your gun by pressing and holding the Z key or the left
mouse button.

< Main Menu

Next >

Page 1/5

The Capsule

Your ship is equipped with a special device called the
"Capsule". You can release it by pressing the X or
Space key. Upon release, it will start shooting forward
for a while, following your ship. Once its energy is
dissipated, it disappears and you have to wait for it to

recharge before launching another one. You can upgrade your Capsule to shoot
in different directions and perform certain things that your main weapon
cannot.

< Previous

Page 2/5

Bosses

In every level, you will encounter two particularly strong
enemies called "Bosses". The first one is weaker than the
other and leaves behind an instant upgrade when you defeat it.
This upgrade can recover your energy, double the strength of
your armor, the power of your weapon or your speed
depending on its color and displayed letter.

The second boss is particularly strong. You need to defeat it to complete the
mission.

Page 3/5

Completing A Mission

When you destroy the second boss of a level, the
mission is completed. Your ship will fly off-screen and
you will then be presented with statistics for this
mission. You will also gain credits equal to 500 plus
1000 times your hit ratio. For example, if you've hit three

out of four enemies during the level, that gives you 500 + (1000 x 0.75), for a
total of 1250 credits. So if you want more money, try to aim better! Your
capsule doesn't count toward your hit ratio, so use it as much as you want.

Page 4/5

Failing A Mission

If your Armor gauge drops to zero, your ship will be
destroyed and the mission will be over. Don't worry
though as you can  retry the mission as often as you
want without losing any of your upgrades or money. The
only downside is that your score will go back to zero.

This game is very hard, especially near the end so don't feel bad if you're
having trouble; practice makes perfect. That being said, good luck on your
mission, pilot!

Page 5/5

Are you sure you want to erase your
progress? This will set your score and
credits to zero and put you back to the
first mission.

Yes

No

Options

Controls

Music
Sound

Settings

Quality

Move        Weapon        Capsule

Arrow keys         Z                   X
Mouse       LButton          Space

Low  Med  High

< Main Menu

NB.: You can use the Z, X and Space keys in both modes

Credits

Code
Graphics
Concept
Music
Special thanks to

David "DieJay" Jalbert
Justin "Mid-Night" Story
Matt "Mattopia" Waldman
FlashGameLicense.com
NewGrounds.com
ArcadeBomb.com

< Main Menu

Shop

Ship Components

Weapon
Charger
Armor

Capsule Options

Buy

Sell

Equip

Briefing >
< Main Menu

Upgrades Help

Credits: 1250

Click on an upgrade to select it, then click "Buy" to buy and equip it if you have
enough credits, "Sell" to sell it for half of its original price and equip the default
component or "Equip" to equip or unequip the upgrade whether it's already equipped
or not if you own it. You can't sell the default components as you need at least one
weapon, charger and armor. Capsule options can all be equipped, unequipped and
sold at will.
Tip 1: Don't buy every single upgrades, try to be selective! You don't have unlimited
funds so try to choose wisely if you want to be well equipped at the end of the game.
Tip 2: If you want a new upgrade but you're running low on cash, try selling
upgrades you will no longer need first.

How to upgrade your ship

< Close Window >

Home Base

Besieged Allies

Imperial Mothership

Briefing

Mission 9: Imperial Base

Enter the Imperial base while trying not to make too much of a ruckus.

Blast Off >
< Shop

Current Score: 999999999

Continue >

Your name :

GAME OVER

Submit Score >

Final Score :

542452354

You can continue playing from your current position, but your
score will be back to zero.

Hold on...

High Scores

Continue >

3

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4

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5

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6

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7

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8

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1

...

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2

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9

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10

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< Previous

Next >

All Scores

X

Z

Directions

Fire

Capsule

Space

Please select your controls

Please make sure to read the tutorial if you're having
trouble or need more information about the mechanics of
the game. You can access it from the main menu.

Armor
Capsule

Enemy

Aggressive Battlepods Jr.

999999999

Score:

With the destruction of their weapon, the Empire has lost their
one and only chance to conquer the galaxy, leaving them at the
mercy of the Confederation's army.

With the destruction of the weapon, The Empire has lost
their one and only chance to conquer the galaxy, rendering
them defenseless, at the mercy of the Confederation's army.

Good job, pilot! You're now a hero to billions of people.
Now go enjoy your well-earned vacations!

Good job, pilot! You're now a hero to billions of people.
Enjoy your well earned vacations!...

The End

- Click here to continue -

Mission Stats

Continue >

Shots Fired :
Shots That Hit :
Accuracy :
Destroyed Enemies :
Score For This Mission :
Credits Gain :
Cummulative Score :
Credits In Bank :

500

400

80.00 %

332

4524352345

23452345

54352345

23452345

ActionScript [AS1/AS2]

Frame 1
function initKeyMapper() { _root.keylistener.onEnterFrame = function () { kl = 0; while (kl < _root.keylist.length) { if (Key.isDown(_root.keylist[kl])) { if (!_root.keymap[kl][0]) { _root.keymap[kl][1] = true; } else { _root.keymap[kl][1] = false; } _root.keymap[kl][0] = true; } else { _root.keymap[kl][0] = false; _root.keymap[kl][1] = false; } kl++; } }; onMouseDown = function () { _root.mousebtn = true; }; onMouseUp = function () { _root.mousebtn = false; }; } function playMusic(musicname, vol, loop) { if (_root.musicenabled) { delete _root.jukebox.onEnterFrame; _root.music.stop(); _root.music.attachSound(musicname); _root.music.setVolume(vol); _root.music.start(0, (loop ? (loop) : 2000000)); } } function stopMusic() { _root.music.stop(); } function fadeMusic(limit) { _root.jukebox.cframe = limit; _root.jukebox.climit = limit; _root.jukebox.ovol = _root.music.getVolume(); _root.jukebox.onEnterFrame = function () { if (this.cframe >= 0) { _root.music.setVolume((this.cframe / this.climit) * this.ovol); this.cframe--; } else { delete this.onEnterFrame; } }; } function playSound(soundname, vol) { if (_root.soundenabled) { sfx = new Sound(); sfx.attachSound(soundname); sfx.setVolume(vol); sfx.start(); } } function emptyMenu() { _root.menu = new ContextMenu(); _root.menu.hideBuiltInItems(); } function Overlap(clip1, clip2) { if ((((((clip1._x + clip1._width) - 1) >= clip2._x) && (clip1._x <= ((clip2._x + clip2._width) - 1))) && (((clip1._y + clip1._height) - 1) >= clip2._y)) && (clip1._y <= ((clip2._y + clip2._height) - 1))) { return(true); } return(false); } function willOverlap(clip1, clip2, speedx, speedy) { if (((((((clip1._x + clip1._width) - 1) + speedx) >= clip2._x) && ((clip1._x + speedx) <= ((clip2._x + clip2._width) - 1))) && ((((clip1._y + clip1._height) - 1) + speedy) >= clip2._y)) && ((clip1._y + speedy) <= ((clip2._y + clip2._height) - 1))) { return(true); } return(false); } function distanceBetween(clip1, clip2, axis) { dist = 0; if (axis) { if (clip1._y > (clip2._y + clip2._height)) { return((clip2._y + clip2._height) - clip1._y); } if (clip2._y > (clip1._y + clip1._height)) { return((clip2._y - clip1._y) - clip1._height); } } else { if (clip1._x > (clip2._x + clip2._width)) { return((clip2._x + clip2._width) - clip1._x); } if (clip2._x > (clip1._x + clip1._width)) { return((clip2._x - clip1._x) - clip1._width); } } return(dist); } function arrayPos(curarray, element) { pos = -1; i = curarray.length - 1; while (i >= 0) { if (element == curarray[i]) { pos = i; } i--; } return(pos); } function chopArray(oldarray, elem) { newarray = new Array(); i = 0; while (i < oldarray.length) { if (i != elem) { newarray.push(oldarray[i]); } i++; } return(newarray); } function forceLength(string, force, char) { k = string.length; while (k < force) { string = char + string; k++; } return(string); } function calcSpeed(degree) { hspeed = Math.sin((degree * Math.PI) / 180); vspeed = -Math.cos((degree * Math.PI) / 180); return(new Array(hspeed, vspeed)); } function addDegree(degree, addition) { rdeg = degree + addition; while (rdeg > 180) { rdeg = rdeg - 360; } while (rdeg < -180) { rdeg = rdeg + 360; } return(rdeg); } function calcDegree(posx, posy) { hypo = Math.sqrt(Math.pow(posx, 2) + Math.pow(posy, 2)); rawangle = (Math.acos(posx / hypo) * 180) / Math.PI; angle = 0; if (posx > 0) { if (posy > 0) { angle = rawangle + 90; } else if (posy < 0) { angle = 90 - rawangle; } else { angle = 90; } } else if (posx < 0) { if (posy > 0) { angle = rawangle - 270; } else if (posy < 0) { angle = 90 - rawangle; } else { angle = -90; } } else if (posy > 0) { angle = 180; } else { angle = 0; } return(angle); } function shortestRotation(trot, crot) { if (trot < crot) { mp = (trot + 180) + (180 - crot); pp = crot - trot; if (mp >= pp) { return(pp); } return(-mp); } if (trot > crot) { mp = (crot + 180) + (180 - trot); pp = trot - crot; if (mp >= pp) { return(-pp); } return(mp); } return(0); } function customCurve(cframe, limit, param1, param2) { timeper = 1 - Math.pow(cframe / limit, param1); distance = 1 - Math.pow(timeper, param2); return(distance); } function roundCurve(cframe, limit) { timeper = 1 - Math.pow(cframe / limit, 0.5); distance = 1 - Math.pow(timeper, 2); return(distance); } function paraCurve(cframe, limit) { distance = 1 - Math.pow(((cframe / limit) * 2) - 1, 2); return(distance); } function getRandom(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function clearMC(mc) { for (mcstr in mc) { mc[mcstr].removeMovieClip(); } } function formatNumber(num, maxdec) { rawstr = num.toString(); decstr = ""; numsplit = rawstr.split("."); if (numsplit.length != 2) { missing = maxdec; } else if (numsplit[1].length < maxdec) { decstr = numsplit[1]; missing = maxdec - numsplit[1].length; } else { ch = 0; while (ch < maxdec) { decstr = decstr + numsplit[1].charAt(ch); ch++; } missing = 0; } ch = 0; while (ch < missing) { decstr = decstr + "0"; ch++; } numstr = (numsplit[0] + ".") + decstr; return(numstr); } function saveSharedObject() { _root.so.data.exists = true; _root.so.data.upgrades = new Array(21); i = 0; while (i < 21) { _root.so.data.upgrades[i] = new Array(_root.upgrades[i][0], _root.upgrades[i][1]); i++; } _root.so.data.score = _root.score; _root.so.data.money = _root.money; _root.so.data.level = _root.level; _root.so.flush(); } function loadSharedObject() { if (_root.so.data.exists) { i = 0; while (i < 21) { _root.upgrades[i] = new Array(_root.so.data.upgrades[i][0], _root.so.data.upgrades[i][1]); i++; } _root.score = _root.so.data.score; _root.money = _root.so.data.money; _root.level = _root.so.data.level; } else { _root.initPlayer(); } } function clearSharedObject() { _root.initPlayer(); _root.saveSharedObject(); } function initPlayer() { i = 0; while (i < 21) { if (((i == 0) || (i == 5)) || (i == 10)) { _root.upgrades[i] = new Array(true, true); } else { _root.upgrades[i] = new Array(false, false); } i++; } _root.score = 0; _root.money = 0; _root.level = 1; } function initRound(curobj) { targetid = ""; targethealth = 0; targetname = ""; curscore = 0; shotcount = 0; hitcount = 0; killcount = 0; ennemycount = 0; canshoot = true; canhurt = true; canmove = true; playerhealth = 100; wdelay = 0; cdelay = 0; powerup = 0; curobj.levels.gotoAndStop(_root.level + 1); _root.playMusic(_root.levels[_root.level][2], 100); if (_root.mouseinput) { curobj.player_cursor._alpha = 100; curobj.player_cursor.onEnterFrame = function () { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }; } } function initGame(curobject) { gameclip = curobject; gameclip.stop(); gameclip.createEmptyMovieClip("powerup", gameclip.getNextHighestDepth()); gameclip.createEmptyMovieClip("ennemies", gameclip.getNextHighestDepth()); gameclip.createEmptyMovieClip("ebullets", gameclip.getNextHighestDepth()); gameclip.createEmptyMovieClip("pbullets", gameclip.getNextHighestDepth()); gameclip.createEmptyMovieClip("capsule", gameclip.getNextHighestDepth()); gameclip.player.swapDepths(gameclip.getNextHighestDepth()); gameclip.pxspeed = (gameclip.pyspeed = 0); gameclip.createEmptyMovieClip("effects", gameclip.getNextHighestDepth()); gameclip.hud.swapDepths(gameclip.getNextHighestDepth()); gameclip.hud.onEnterFrame = function () { this.e_healthbar.txtEnnemy.text = _root.targetname; emargin = _root.targethealth - this.eacthealth; this.eacthealth = this.eacthealth + (emargin / 6); this.e_healthbar.e_health_mask._x = (1 - (this.eacthealth / 100)) * -91; pmargin = _root.playerhealth - this.pacthealth; this.pacthealth = this.pacthealth + (pmargin / 6); this.p_healthbar.p_health_mask._x = (1 - (this.pacthealth / 100)) * -91; if (_root.playerhealth >= 0) { this.score_bar.txtScore.text = score + curscore; } this.p_healthbar.p_capsule_mask._x = ((_root.cdelay / _root.maxcdelay) * -90) + 4; }; gameclip.gstate = 1; gameclip.curframe = 0; gameclip.enindex = 0; gameclip.onEnterFrame = function () { curframe = this.levels["level" + level]._currentframe; curindex = this.enindex; spawnflag = true; while (spawnflag) { spawnflag = false; if (curindex < _root.levelenn[level - 1].length) { curenn = _root.levelenn[level - 1][curindex]; if (curenn[0] <= curframe) { _root.addEnnemy(curenn[1], curenn[2], curenn[3], true); spawnflag = true; curindex++; } } } this.enindex = curindex; this._x = _root.getRandom(-_root.screenshake, _root.screenshake); this._y = _root.getRandom(-_root.screenshake, _root.screenshake); if (_root.screenshake) { if ((_root.screenshake - _root.shakerate) < 0) { _root.screenshake = 0; } else { _root.screenshake = _root.screenshake - _root.shakerate; } } switch (this.gstate) { case 0 : break; case 1 : if (_root.powerup == 3) { smulti = 2; } else { smulti = 1; } if (mouseinput) { if (canmove) { xdist = _root._xmouse - this.player._x; ydist = _root._ymouse - this.player._y; curdeg = _root.calcDegree(xdist, ydist); sratio = _root.calcSpeed(curdeg); rawspeed = Math.abs(Math.sqrt(Math.pow(xdist, 2) + Math.pow(ydist, 2))) / 8; if ((rawspeed * smulti) > (pspeed * smulti)) { actpspeed = pspeed * smulti; } else { actpspeed = rawspeed * smulti; } gameclip.pxspeed = actpspeed * sratio[0]; gameclip.pyspeed = actpspeed * sratio[1]; } else { gameclip.pxspeed = gameclip.pxspeed / (1.2 * smulti); gameclip.pyspeed = gameclip.pyspeed / (1.2 * smulti); } } else { if ((keymap[0][0] && (gameclip.pxspeed < ((pspeed / 2) * smulti))) && (canmove)) { gameclip.pxspeed = gameclip.pxspeed + ((paccel * 2) * smulti); } else if ((keymap[2][0] && (gameclip.pxspeed > (-((pspeed / 2) * smulti)))) && (canmove)) { gameclip.pxspeed = gameclip.pxspeed - ((paccel * 2) * smulti); } else if (gameclip.pxspeed > 0) { if ((gameclip.pxspeed - ((paccel * 2) * smulti)) < 0) { gameclip.pxspeed = 0; } else { gameclip.pxspeed = gameclip.pxspeed - ((paccel * 2) * smulti); } } else if (gameclip.pxspeed < 0) { if ((gameclip.pxspeed + ((paccel * 2) * smulti)) > 0) { gameclip.pxspeed = 0; } else { gameclip.pxspeed = gameclip.pxspeed + ((paccel * 2) * smulti); } } if ((keymap[1][0] && (gameclip.pyspeed < ((pspeed / 2) * smulti))) && (canmove)) { gameclip.pyspeed = gameclip.pyspeed + ((paccel * 2) * smulti); } else if ((keymap[3][0] && (gameclip.pyspeed > (-((pspeed / 2) * smulti)))) && (canmove)) { gameclip.pyspeed = gameclip.pyspeed - ((paccel * 2) * smulti); } else if (gameclip.pyspeed > 0) { if ((gameclip.pyspeed - ((paccel * 2) * smulti)) < 0) { gameclip.pyspeed = 0; } else { gameclip.pyspeed = gameclip.pyspeed - ((paccel * 2) * smulti); } } else if (gameclip.pyspeed < 0) { if ((gameclip.pyspeed + ((paccel * 2) * smulti)) > 0) { gameclip.pyspeed = 0; } else { gameclip.pyspeed = gameclip.pyspeed + ((paccel * 2) * smulti); } } } if ((gameclip.player._x + gameclip.pxspeed) > gwidth) { gameclip.pxspeed = gwidth - gameclip.player._x; } else if ((gameclip.player._x + gameclip.pxspeed) < 0) { gameclip.pxspeed = -gameclip.player._x; } if ((gameclip.player._y + gameclip.pyspeed) > gheight) { gameclip.pyspeed = gheight - gameclip.player._y; } else if ((gameclip.player._y + gameclip.pyspeed) < 0) { gameclip.pyspeed = -gameclip.player._y; } gameclip.player._x = gameclip.player._x + gameclip.pxspeed; gameclip.player._y = gameclip.player._y + gameclip.pyspeed; if (canshoot) { if (keymap[4][0] || (_root.mouseinput && (_root.mousebtn))) { if (!_root.wdelay) { shotcount++; wu = 0; while (wu < 10) { if (wu < 5) { if (_root.upgrades[wu][1]) { pcondenser = wu; } } else if (_root.upgrades[wu][1]) { pcooler = wu - 5; } wu++; } wdamage = _root.playerdamage[pcondenser]; switch (pcooler) { case 1 : _root.wdelay = 10; break; case 2 : _root.wdelay = 8; break; case 3 : _root.wdelay = 6; break; case 4 : _root.wdelay = 4; break; default : _root.wdelay = 12; } if (_root.powerup == 2) { wdamage = wdamage * 2; wframe = 2; } else { wframe = 1; } weaponx = this.player._x + 48; weapony = this.player._y; shootProjectile(weaponx, weapony, "plasma" + pcondenser, wdamage, 40, 90, false, true, true, wframe); _root.playSound("laser.wav", 100); } } if (keymap[5][0] || (keymap[6][0])) { if (!_root.cdelay) { _root.cstate = false; newname = "capsule" + objindex; objindex++; gameclip.capsule.attachMovie("capsule", newname, gameclip.capsule.getNextHighestDepth(), {_x:this.player._x, _y:this.player._y}); gameclip.capsule[newname].bdelay = 0; gameclip.capsule[newname].cdeg = 90; gameclip.capsule[newname].active = true; gameclip.capsule[newname].onEnterFrame = function () { if (this.active) { if (!_root.upgrades[17][1]) { speedx = ((gameclip.player._x - 16) - this._x) / 4; speedy = ((gameclip.player._y + 24) - this._y) / 4; if ((this._x + speedx) < 0) { this._x = 0; } else if ((this._x + speedx) > _root.gwidth) { this._x = _root.gwidth; } else { this._x = this._x + speedx; } if ((this._y + speedy) < 0) { this._y = 0; } else if ((this._y + speedy) > _root.gheight) { this._y = _root.gheight; } else { this._y = this._y + speedy; } } if (!this.bdelay) { homing = false; degree = 90; speed = 32; this.bdelay = 12; if (_root.upgrades[18][1]) { homing = true; this.bdelay = 8; } else if (_root.upgrades[19][1]) { en = _root.closestEnnemy(this); if (en) { enx = gameclip.ennemies[en].hitmask._x + gameclip.ennemies[en]._x; eny = gameclip.ennemies[en].hitmask._y + gameclip.ennemies[en]._y; degree = _root.calcDegree(enx - this._x, eny - this._y); } this.bdelay = 8; } else if (_root.upgrades[20][1]) { degree = this.cdeg; this.cdeg = _root.addDegree(this.cdeg, 30); this.bdelay = 4; } if (_root.powerup == 2) { cmulti = 2; wframe = 2; } else { cmulti = 1; wframe = 1; } _root.playSound("capsule.wav", 100); _root.shootProjectile(this._x, this._y, "capsule_plasma_big", _root.playerdamage[pcondenser] * cmulti, speed, degree, homing, true, false, wframe); if (_root.upgrades[16][1]) { _root.shootProjectile(this._x, this._y, "capsule_plasma_big", _root.playerdamage[pcondenser] * cmulti, speed, _root.addDegree(degree, 180), homing, true, false, wframe); } if (_root.upgrades[15][1]) { _root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, 15), homing, true, false, wframe); _root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, -15), homing, true, false, wframe); if (_root.upgrades[16][1]) { _root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, 195), homing, true, false, wframe); _root.shootProjectile(this._x, this._y, "capsule_plasma_small", (_root.playerdamage[pcondenser] / 2) * cmulti, speed, _root.addDegree(degree, 165), homing, true, false, wframe); } } } this.bdelay--; if ((_root.playerhealth <= 0) || (gameclip.gstate == 3)) { this.active = false; this.gotoAndPlay("end"); } } }; _root.cstate = true; } } } if (_root.wdelay > 0) { _root.wdelay--; } if (_root.cstate) { _root.cdelay++; if (_root.cdelay == _root.maxcdelay) { _root.cstate = false; } } else if (_root.cdelay > 0) { _root.cdelay--; } if (canhurt) { for (eb in this.ebullets) { if (this.ebullets[eb].hitTest(this.player.hitmask.box)) { if (!hitc) { hitc = hitcmax; hitPlayer(this.ebullets[eb].damage); } actx = this.ebullets[eb]._x - (this.ebullets[eb]._width / 2); acty = this.ebullets[eb]._y - (this.ebullets[eb]._height / 2); this.ebullets[eb].removeMovieClip(); newname = type + objindex; objindex++; } } } if (hitc) { hitc--; } for (en in this.ennemies) { if (canshoot) { for (ep in this.pbullets) { if (this.ennemies[en].canhurt) { if (this.pbullets[ep].hitTest(this.ennemies[en].hitmask.box)) { if (this.pbullets[ep].hitcount) { hitcount++; } hitEnnemy(en, this.pbullets[ep].damage); this.pbullets[ep].removeMovieClip(); } } } if (canhurt) { if (this.ennemies[en].hitTest(this.player._x, this.player._y, true)) { if (!hitc) { hitc = hitcmax; hitPlayer(_root.enlist[this.ennemies[en].enum][7]); if (this.ennemies[en].canhurt && (this.ennemies[en].hitmask.box.hitTest(this.player._x, this.player._y, true))) { hitEnnemy(en, 10); } } } } } } if ((playerhealth <= 0) && (canhurt)) { _root.actscore = _root.score + _root.curscore; _root.score = 0; _root.saveSharedObject(); this.player._alpha = 0; _root.fadeMusic(60); canshoot = false; canhurt = false; canmove = false; newname = "player_destroy" + objindex; objindex++; gameclip.attachMovie("player_destroy", newname, gameclip.getNextHighestDepth(), {_x:this.player._x, _y:this.player._y}); gameclip[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { newname = "mission_failed" + objindex; objindex++; gameclip.attachMovie("mission_failed", newname, gameclip.getNextHighestDepth(), {_x:gwidth / 2, _y:gheight / 2}); gameclip[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { newname = "fading_in_blocks" + objindex; objindex++; gameclip.attachMovie("fading_in_blocks", newname, gameclip.getNextHighestDepth(), {_x:0, _y:0}); gameclip[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.stop(); gameclip._parent.goto = "gameover"; gameclip._parent.gotoAndPlay("fadeout"); Mouse.show(); } }; this.removeMovieClip(); } }; this.removeMovieClip(); } }; } break; case 2 : ratio = _root.customCurve(this.timer, this.limit, 2, 2); this.player._x = this.inix + ((100 - this.inix) * ratio); this.player._y = this.iniy + ((200 - this.iniy) * ratio); gameclip.player_cursor._alpha = 100 - (100 * (this.timer / this.limit)); this.timer++; if (this.timer > this.limit) { this.gstate = 3; } break; case 3 : newname = "player_win" + objindex; objindex++; gameclip.effects.attachMovie("player_win", newname, gameclip.effects.getNextHighestDepth(), {_x:this.player._x, _y:this.player._y}); gameclip.effects[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; this.player._alpha = 0; this.gstate = 4; } }; } function addEnnemy(enum, xpos, ypos, attach) { if (playerhealth > 0) { if (!attach) { ennemycount++; } if (attach && (_root.enlist[enum][4])) { gameclip.levels["level" + level].stop(); if (_root.enlist[enum][4] == 2) { newname = "warning_" + objindex; objindex++; gameclip.effects.attachMovie("warning", newname, gameclip.effects.getNextHighestDepth(), {_x:gwidth / 2, _y:gheight / 2}); gameclip.effects[newname].enum = enum; gameclip.effects[newname].xpos = xpos; gameclip.effects[newname].ypos = ypos; gameclip.effects[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { _root.addEnnemy(this.enum, this.xpos, this.ypos, false); if (_root.level != 10) { _root.playMusic("boss.wav", 100); } else { _root.playMusic("endboss.wav", 100); } this.removeMovieClip(); } else if (this._currentframe == 20) { _root.fadeMusic(60); } }; } else { _root.addEnnemy(enum, xpos, ypos, false); } } else { newname = _root.enlist[enum][0] + objindex; objindex++; gameclip.ennemies.attachMovie(_root.enlist[enum][0], newname, gameclip.ennemies.getNextHighestDepth(), {_x:xpos, _y:ypos}); gameclip.ennemies[newname].canhurt = true; gameclip.ennemies[newname].health = _root.enlist[enum][2]; gameclip.ennemies[newname].enum = enum; gameclip.ennemies[newname].id = newname; gameclip.ennemies[newname].destroy = 0; gameclip.ennemies[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { if (targetid == this.id) { targetid == ""; targethealth = 0; } this.removeMovieClip(); } }; } } } function hitEnnemy(ename, damage) { gameclip.ennemies[ename].health = gameclip.ennemies[ename].health - damage; gameclip.ennemies[ename].hitmask.gotoAndPlay("hurt"); targetid = ename; enum = gameclip.ennemies[ename].enum; targetname = _root.enlist[enum][1]; etype = _root.enlist[enum][4]; targethealth = (gameclip.ennemies[ename].health / _root.enlist[enum][2]) * 100; if (gameclip.ennemies[ename].health <= 0) { gameclip.ennemies[ename].stop(); gameclip.ennemies[ename].canhurt = false; killcount++; if (_root.enlist[enum][5]) { newname = "powerup" + objindex; objindex++; gameclip.powerup.attachMovie("powerup", newname, gameclip.powerup.getNextHighestDepth(), {_x:gameclip.ennemies[ename].hitmask._x + gameclip.ennemies[ename]._x, _y:gameclip.ennemies[ename].hitmask._y + gameclip.ennemies[ename]._y}); gameclip.powerup[newname].onEnterFrame = function () { this._x = this._x - 0.5; if ((this._x + this._width) < 0) { this.removeMovieClip(); } else if (this.hitTest(gameclip.player.hitmask.box)) { newname = "powerup_blow" + objindex; objindex++; gameclip.effects.attachMovie("powerup_blow", newname, gameclip.effects.getNextHighestDepth(), {_x:this._x, _y:this._y}); gameclip.effects[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; _root.powerup = this.powerup; if (this.powerup == 4) { _root.playerhealth = 100; } this.removeMovieClip(); } }; } if (etype == 2) { for (enstr in gameclip.ennemies) { if (enstr != ename) { _root.hitEnnemy(ename, 999999999); } } _root.canshoot = false; _root.canhurt = false; _root.canmove = false; _root.fadeMusic(60); } curscore = curscore + _root.enlist[enum][3]; if (targetid == ename) { targetid == ""; targethealth = 0; } switch (_root.enlist[enum][6]) { case 2 : dclip = "exp_big"; _root.playSound("explosion.wav", 100); break; case 3 : dclip = "exp_huge"; _root.playSound("big_explosion.wav", 100); break; case 4 : dclip = "exp_miniboss"; break; case 5 : dclip = "exp_boss"; break; default : dclip = "exp_spark"; _root.playSound("small_explosion.wav", 100); } newname = dclip + objindex; objindex++; gameclip.effects.attachMovie(dclip, newname, gameclip.effects.getNextHighestDepth(), {_x:gameclip.ennemies[ename].hitmask._x + gameclip.ennemies[ename]._x, _y:gameclip.ennemies[ename].hitmask._y + gameclip.ennemies[ename]._y}); gameclip.effects[newname].etype = enlist[enum][4]; gameclip.effects[newname].ename = ename; gameclip.effects[newname].onEnterFrame = function () { if (this.destroy) { gameclip.ennemies[this.ename].removeMovieClip(); this.destroy = false; } if (this._currentframe == this._totalframes) { switch (this.etype) { case 1 : gameclip.levels["level" + level].play(); break; case 2 : _root.playSound("win.wav", 100); newname = "mission_complete" + objindex; objindex++; gameclip.attachMovie("mission_complete", newname, gameclip.getNextHighestDepth(), {_x:gwidth / 2, _y:gheight / 2}); gameclip[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { newname = "fading_in_blocks" + objindex; objindex++; gameclip.attachMovie("fading_in_blocks", newname, gameclip.getNextHighestDepth(), {_x:0, _y:0}); gameclip[newname].onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.stop(); Mouse.show(); _root.actscore = _root.score + _root.curscore; accu = _root.hitcount / _root.shotcount; cred = Math.floor(500 + (1000 * accu)); _root.curmoney = cred; _root.money = _root.money + _root.curmoney; if (_root.level >= 10) { _root.score = 0; gotonow = "outro"; gotothen = "gameover"; } else { _root.score = _root.actscore; _root.level++; gotonow = "stats"; gotothen = "shop"; } _root.saveSharedObject(); gameclip._parent.goto = gotothen; gameclip._parent.gotoAndPlay(gotonow); } }; this.removeMovieClip(); } }; gameclip.inix = gameclip.player._x; gameclip.iniy = gameclip.player._y; gameclip.timer = 0; gameclip.limit = 30; gameclip.gstate = 2; } this.removeMovieClip(); } }; } else { _root.playSound("hurt.wav", 100); } } function hitPlayer(damage) { au = 0; while (au < 5) { if (_root.upgrades[au + 10][1]) { parmor = au; } au++; } switch (parmor) { case 1 : multi = 0.75; break; case 2 : multi = 0.5; break; case 3 : multi = 0.35; break; case 4 : multi = 0.25; break; default : multi = 1; } if (_root.powerup == 1) { multi = multi / 2; gameclip.player.hitmask.gotoAndPlay("shield"); } else { gameclip.player.hitmask.gotoAndPlay("noshield"); } playerhealth = playerhealth - (damage * multi); _root.playSound("hurt.wav", 100); } function closestEnnemy(obj) { distance = 9999; ennemy = ""; for (en in _root.gameclip.ennemies) { enx = _root.gameclip.ennemies[en].hitmask._x + _root.gameclip.ennemies[en]._x; eny = _root.gameclip.ennemies[en].hitmask._y + _root.gameclip.ennemies[en]._y; hypo = Math.sqrt(Math.pow(enx - obj._x, 2) + Math.pow(eny - obj._y, 2)); if (hypo < distance) { ennemy = en; distance = hypo; } } return(ennemy); } function shootProjectile(xpos, ypos, type, damage, speed, dir, homing, fromplayer, hitcount, frame) { newname = type + objindex; objindex++; if (fromplayer) { container = "pbullets"; } else { container = "ebullets"; switch (type) { case "ep_bullet" : case "ep_ring" : _root.playSound("bullet.wav", 100); break; case "ep_laser_short" : case "ep_laser_long" : _root.playSound("laser.wav", 100); break; case "ep_beam" : _root.playSound("beam.wav", 100); } } gameclip[container].attachMovie(type, newname, gameclip[container].getNextHighestDepth(), {_x:xpos, _y:ypos, _rotation:dir}); gameclip[container][newname].gotoAndStop(frame); gameclip[container][newname].damage = damage; gameclip[container][newname].speed = speed; gameclip[container][newname].dir = dir; gameclip[container][newname].homing = homing; gameclip[container][newname].fromplayer = fromplayer; gameclip[container][newname].entarget = ""; gameclip[container][newname].hitcount = hitcount; gameclip[container][newname].onEnterFrame = function () { if (this.homing) { if (this.fromplayer) { found = false; for (en in gameclip.ennemies) { if (en == this.entarget) { found = true; } } if (!found) { this.entarget = _root.closestEnnemy(this); } if (this.entarget) { adir = _root.calcDegree((gameclip.ennemies[this.entarget].hitmask._x + gameclip.ennemies[this.entarget]._x) - this._x, (gameclip.ennemies[this.entarget].hitmask._y + gameclip.ennemies[this.entarget]._y) - this._y); } else { adir = this.dir; } } else { adir = _root.calcDegree(gameclip.player._x - this._x, gameclip.player._y - this._y); } sdir = _root.shortestRotation(this.dir, adir); maxrot = 5; if (Math.abs(sdir) < maxrot) { this.dir = adir; } else if (sdir < 0) { this.dir = this.dir - maxrot; } else if (sdir > 0) { this.dir = this.dir + maxrot; } sratio = _root.calcSpeed(this.dir); this._x = this._x + (sratio[0] * this.speed); this._y = this._y + (sratio[1] * this.speed); this._rotation = this.dir; } else { this._rotation = this.dir; sratio = _root.calcSpeed(this.dir); this._x = this._x + (this.speed * sratio[0]); this._y = this._y + (this.speed * sratio[1]); } if ((((this._x > gwidth) || (this._x < (-this._width))) || (this._y > gheight)) || (this._y < (-this._height))) { this.removeMovieClip(); } }; } function shakeScreen(strenght, decay) { _root.shakerate = decay; _root.screenshake = strenght; } function resetButtons(curobj) { curobj.txtCredits.text = "Credits: " + _root.money; curobj.select = -1; curobj.btnSelect._alpha = 0; u = 0; while (u < 21) { if (_root.upgrades[u][0]) { curobj["btn" + u].possess._alpha = 100; curobj["btn" + u].tooexp._alpha = 0; } else { curobj["btn" + u].possess._alpha = 0; if (_root.money >= _root.upgradelist[u][3]) { curobj["btn" + u].tooexp._alpha = 0; } else { curobj["btn" + u].tooexp._alpha = 100; } } if (_root.upgrades[u][1]) { curobj["btn" + u].equip._alpha = 100; } else { curobj["btn" + u].equip._alpha = 0; } u++; } curobj.btnBuy.tooexp._alpha = 100; curobj.btnSell.tooexp._alpha = 100; curobj.btnEquip.tooexp._alpha = 100; } function showItemSpecs(curobj, num) { if (num >= 0) { curobj.txtName.text = _root.upgradelist[num][0]; curobj.txtDesc.text = _root.upgradelist[num][1]; if (num < 5) { curobj.txtSpec.text = "Power: " + _root.upgradelist[num][2]; } else if (num < 10) { curobj.txtSpec.text = "Rate: " + _root.upgradelist[num][2]; } else if (num < 15) { curobj.txtSpec.text = ("Defense: " + _root.upgradelist[num][2]) + "%"; } else { curobj.txtSpec.text = ""; } curobj.txtCost.text = _root.upgradelist[num][3]; } else { curobj.txtName.text = ""; curobj.txtDesc.text = ""; curobj.txtSpec.text = ""; curobj.txtCost.text = ""; } } function equipItem(num) { if (num < 5) { st = 0; en = 5; def = 0; } else if (num < 10) { st = 5; en = 10; def = 5; } else if (num < 15) { st = 10; en = 15; def = 10; } else if ((num > 17) && (num < 21)) { st = 18; en = 21; def = -1; } else { st = num; en = num + 1; def = -1; } if ((_root.upgrades[num][1] == true) || (_root.upgrades[num][0] == false)) { exc = def; } else { exc = num; } ei = st; while (ei < en) { if (ei == exc) { _root.upgrades[ei][1] = true; } else { _root.upgrades[ei][1] = false; } ei++; } } function initShop(curobj) { _root.resetButtons(curobj); b = 0; while (b < 21) { curobj["btn" + b].num = b; curobj["btn" + b].onRollOver = function () { showItemSpecs(curobj, this.num); }; curobj["btn" + b].onRollOut = (curobj["btn" + b].onReleaseOutside = function () { showItemSpecs(curobj, curobj.select); }); curobj["btn" + b].onRelease = function () { if (curobj.select == this.num) { resetButtons(curobj); } else if ((_root.money >= _root.upgradelist[this.num][3]) || (_root.upgrades[this.num][0])) { curobj.btnSelect._x = this._x; curobj.btnSelect._y = this._y; curobj.btnSelect._alpha = 100; curobj.select = this.num; if (_root.upgrades[this.num][0]) { curobj.btnBuy.tooexp._alpha = 100; if (((this.num != 0) && (this.num != 5)) && (this.num != 10)) { curobj.btnSell.tooexp._alpha = 0; } else { curobj.btnSell.tooexp._alpha = 100; } curobj.btnEquip.tooexp._alpha = 0; } else { if (_root.money >= _root.upgradelist[this.num][3]) { curobj.btnBuy.tooexp._alpha = 0; } else { curobj.btnBuy.tooexp._alpha = 100; } curobj.btnEquip.tooexp._alpha = 100; curobj.btnSell.tooexp._alpha = 100; } } }; b++; } curobj.btnBuy.onRollOver = function () { curobj.txtName.text = ""; curobj.txtDesc.text = "Buy the selected upgrade."; curobj.txtSpec.text = ""; curobj.txtCost.text = ""; }; curobj.btnBuy.onRollOut = (curobj.btnBuy.onReleaseOutside = function () { showItemSpecs(curobj, curobj.select); }); curobj.btnBuy.onRelease = function () { if (this.tooexp._alpha == 0) { if ((_root.money >= _root.upgradelist[curobj.select][3]) && (!_root.upgrades[curobj.select][0])) { _root.money = _root.money - _root.upgradelist[curobj.select][3]; _root.upgrades[curobj.select][0] = true; equipItem(curobj.select); } _root.playSound("beep.wav", 100); _root.resetButtons(curobj); _root.resetButtons(curobj); } }; curobj.btnSell.onRollOver = function () { curobj.txtName.text = ""; curobj.txtDesc.text = "Sell the selected upgrade for half of its original price."; curobj.txtSpec.text = ""; curobj.txtCost.text = ""; }; curobj.btnSell.onRollOut = (curobj.btnBuy.onReleaseOutside = function () { showItemSpecs(curobj, curobj.select); }); curobj.btnSell.onRelease = function () { if (this.tooexp._alpha == 0) { _root.upgrades[curobj.select] = new Array(false, false); _root.money = _root.money + (_root.upgradelist[curobj.select][3] / 2); equipItem(curobj.select); _root.resetButtons(curobj); _root.playSound("beep.wav", 100); } }; curobj.btnEquip.onRollOver = function () { curobj.txtName.text = ""; curobj.txtDesc.text = "Equip/unequip the selected upgrade if you own it."; curobj.txtSpec.text = ""; curobj.txtCost.text = ""; }; curobj.btnEquip.onRollOut = (curobj.btnBuy.onReleaseOutside = function () { showItemSpecs(curobj, curobj.select); }); curobj.btnEquip.onRelease = function () { if (this.tooexp._alpha == 0) { equipItem(curobj.select); _root.resetButtons(curobj); _root.playSound("beep.wav", 100); } }; } function saveScore(sname, score, curobj) { var _local3 = new md5(); x = new LoadVars(); x.onLoad = function (success) { if (success) { switch (this.error) { case "1" : curobj.txtMessage.text = "SQL Error!"; break; case "2" : curobj.txtMessage.text = "Null Values!"; break; default : curobj.txtMessage.text = "Done!"; curobj._parent.goto = "score"; curobj._parent.play(); } } else { curobj.txtMessage.text = "Connection failed!"; } }; x.n = sname.toLowerCase(); x.s = score; md5val = x.s + 1518; x.k = _local3.hash("" + md5val); x.sendAndLoad("http://hiscore.arcadebomb.com/spectrumwings_submit.php", x, "POST"); _parent.gotoAndStop(2); } function loadScore(curobj) { } function doNothing() { } var musicenabled = true; var soundenabled = true; _root.createEmptyMovieClip("jukebox", _root.getNextHighestDepth()); _root.music = new Sound(_root.jukebox); _root.createEmptyMovieClip("keylistener", _root.getNextHighestDepth()); _root.keylist = new Array(39, 40, 37, 38, 90, 88, 32); _root.keymap = new Array(_root.keylist.length); i = 0; while (i < _root.keylist.length) { _root.keymap[i] = new Array(false, false); i++; } _root.mousebtn = false; _root.enlist = new Array(null, new Array("diver_up", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_down", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_up_glide", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_down_glide", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_up_wave", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("diver_down_wave", "Drone LV1", 10, 50, 0, false, 1, 5), new Array("fighter_down", "Interceptor LV1", 20, 100, 0, false, 2, 5), new Array("fighter_up", "Interceptor LV1", 20, 100, 0, false, 2, 5), new Array("crusader", "Crusader LV1", 50, 250, 0, false, 3, 5), new Array("wasp", "Wasp LV1", 150, 500, 0, false, 3, 5), new Array("barracuda", "Barracuda LV1", 100, 300, 0, false, 3, 5), new Array("ast_small_down", "Asteroid", 20, 100, 0, false, 1, 5), new Array("ast_small_up", "Asteroid", 20, 100, 0, false, 1, 5), new Array("ast_big_down", "Asteroid", 50, 250, 0, false, 2, 5), new Array("ast_big_up", "Asteroid", 50, 250, 0, false, 2, 5), new Array(), new Array(), new Array(), new Array(), new Array(), new Array("diver2_up", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_down", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_up_glide", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_down_glide", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_up_wave", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("diver2_down_wave", "Drone LV2", 20, 150, 0, false, 1, 8), new Array("fighter2_down", "Interceptor LV2", 40, 250, 0, false, 2, 8), new Array("fighter2_up", "Interceptor LV2", 40, 250, 0, false, 2, 8), new Array("crusader2", "Crusader LV2", 100, 600, 0, false, 3, 8), new Array("wasp2", "Wasp LV2", 300, 1200, 0, false, 3, 8), new Array("barracuda2", "Barracuda LV2", 200, 750, 0, false, 3, 8), new Array("stalker_down", "Stalker LV1", 200, 750, 0, false, 3, 8), new Array("stalker_up", "Stalker LV1", 200, 750, 0, false, 3, 8), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array("diver3_up", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_down", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_up_glide", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_down_glide", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_up_wave", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("diver3_down_wave", "Drone LV3", 40, 300, 0, false, 1, 12), new Array("fighter3_down", "Interceptor LV3", 80, 500, 0, false, 2, 12), new Array("fighter3_up", "Interceptor LV3", 80, 500, 0, false, 2, 12), new Array("crusader3", "Crusader LV3", 200, 1200, 0, false, 3, 12), new Array("wasp3", "Wasp LV3", 600, 2500, 0, false, 3, 12), new Array("barracuda3", "Barracuda LV3", 400, 1200, 0, false, 3, 12), new Array("stalker2_down", "Stalker LV2", 400, 1200, 0, false, 3, 12), new Array("stalker2_up", "Stalker LV2", 400, 1200, 0, false, 3, 12), new Array("punisher_down", "Punisher", 400, 1200, 0, false, 3, 12), new Array("punisher_up", "Punisher", 400, 1200, 0, false, 3, 12), new Array(), new Array(), new Array(), new Array(), new Array(), new Array("miniboss1", "Marauder M1", 250, 1000, 1, true, 5, 5), new Array("boss1", "Hornet Beta", 400, 2000, 2, false, 5, 5), new Array("miniboss2", "Lesser Spawn", 500, 2000, 1, true, 4, 5), new Array("boss2", "Vile Spawn", 800, 3000, 2, false, 5, 5), new Array("miniboss3", "Nautilus", 800, 3000, 1, true, 4, 5), new Array("boss3", "Scavenger", 1200, 4000, 2, false, 5, 5), new Array("miniboss4", "Marauder M9", 1200, 4000, 1, true, 5, 8), new Array("boss4", "Paladin", 1800, 6000, 2, false, 5, 8), new Array("miniboss5", "Stinger", 1500, 5000, 1, true, 4, 8), new Array("boss5", "Venom S-Type", 2000, 7500, 2, false, 5, 8), new Array("miniboss6", "Marauder MX-12", 1800, 6000, 1, true, 5, 8), new Array("boss6", "Hornet Alpha", 2500, 8000, 2, false, 5, 8), new Array("miniboss7", "Thunder Moth", 2000, 7500, 1, true, 4, 12), new Array("boss7", "Ares Battleship", 3000, 10000, 2, false, 5, 12), new Array("miniboss8", "Peacemaker", 2500, 8000, 1, true, 4, 12), new Array("boss8", "Venom GX-Type", 4000, 12000, 2, false, 5, 12), new Array("miniboss9", "Iron Widow", 3000, 10000, 1, true, 4, 12), new Array("boss9", "Scorpion", 6000, 15000, 2, false, 5, 12), new Array("miniboss10", "Soul Sphere", 4000, 25000, 1, true, 4, 12), new Array("boss10", "Weapon Core", 12000, 50000, 2, false, 5, 12)); _root.levels = new Array(null, new Array("Taking Off", "Escape your base while avoiding the attacking forces of the Empire.", "ground.wav"), new Array("Asteroid Belt", "You must pass through the asteroid belt surrounding the planet to go any further.", "space.wav"), new Array("Deep Space", "Make your way to our allies' base. Look out for Imperial forces.", "space.wav"), new Array("Locked and Loaded", "Enter the planet's atmosphere and make your way to the main facility.", "ground.wav"), new Array("Imperial Armada", "Destroy the Empire's battalion stationed in the facility.", "ground.wav"), new Array("Full Speed", "Escape the planet while avoiding the remaining hostile forces.", "ground.wav"), new Array("Retaliation", "Take off any hostile vessel that gets in your way.", "space.wav"), new Array("To The Empire", "Head to the Imperial Mothership. Be extra careful.", "space.wav"), new Array("Imperial Base", "Enter the Imperial Mothership while trying not to make too much of a ruckus.", "ground.wav"), new Array("Final Confrontation", "Make your way to the core of the weapon and blow it up... good luck.", "endlevel.wav")); _root.menutext = new Array("", "Continue the current game.", "How to get started.", "Erase your progress and start from the beginning.", "Manage controls, sound, music and quality settings.", "The game's credits, namely, who did what.", "Shows the high scores of other players."); _root.upgradelist = new Array(new Array("Laser", "Single laser blast. Good range, poor attack power.", 10, 0), new Array("Twin Laser", "Two lasers shot simultaneously. Slightly more powerful.", 15, 700), new Array("Plasma", "A plasma pulse, offering good offensive potential.", 20, 1200), new Array("Ion Cell", "Twice the density as a standard plasma pulse. Quite deadly.", 25, 1800), new Array("Ion Beam", "Three times as dense as the standard plasma pulse. Keep away from children.", 30, 2500), new Array("Beryllium Rods", "Standard charge system, offers a normal shooting rate.", 150, 0), new Array("Silver Rods", "Slightly better than Beryllium rods, decent shooting rate.", 180, 700), new Array("Shielded Silver Rods", "Updated version of the silver rods. Good shooting rate.", 225, 1200), new Array("Crystalium Composite", "Made of the most conductive material in the galaxy. Great shooting rate.", 300, 1800), new Array("Electron Shifter", "Alien technology. Don't ask.", 450, 2500), new Array("Aluminium Plate", "Standard armor, this is what your ship is equipped with by default.", 0, 0), new Array("Cobalt Alloy", "A plate made of cobalt and aluminium.", 25, 700), new Array("Titanium Plate", "Ultra light and strong, provides good protection.", 50, 1200), new Array("Gnortsium Plate", "Plate made of a reverse-engineered alien material, providing great protection.", 65, 1800), new Array("Force Field", "An EM shield surrounding your ship, giving incredible protection.", 75, 2500), new Array("Spread", "Shoots two additional smaller charges in diagonal.", 0, 700), new Array("Backwards", "Shoots another charge in the opposite direction.", 0, 700), new Array("Static", "Keeps the capsule where you activated it.", 0, 700), new Array("Homing", "Makes the charge follow its target. Also slightly faster.", 0, 1200), new Array("Auto-Aim", "Shoots the charges in the direction of the targets. Better shooting rate.", 0, 1200), new Array("Circular", "Shoots the charges in every direction in a circular fashion. Very fast.", 0, 1200)); var gwidth = 600; var gheight = 400; var level = 1; var bossenabled = true; var gameclip = null; var objindex = 0; var hitc = 0; var hitcmax = 10; var canshoot = true; var canhurt = true; var canmove = true; var targetid = ""; var targethealth = 0; var targetname = ""; var playerhealth = 100; var playerdamage = new Array(10, 15, 20, 25, 30); var ennemystr = new Array(5, 8, 12); var pspeed = 20; var paccel = 1; var score = 0; var actscore = 0; var curscore = 0; var shotcount = 0; var hitcount = 0; var killcount = 0; var ennemycount = 0; var money = 0; var actmoney = 0; var mouseinput = true; var wdelay = 0; var cdelay = 0; var cstate = false; var screenshake = 0; var shakerate = 0; var maxcdelay = 300; var powerup = 0; var upgrades = new Array(21); i = 0; while (i < 21) { if (((i == 0) || (i == 5)) || (i == 10)) { upgrades[i] = new Array(true, true); } else { upgrades[i] = new Array(false, false); } i++; } _root.so = SharedObject.getLocal("spectrum_wings"); _root.mobs = new Array(null, new Array(new Array("Diver LV1 Wave", 240, 13395507), new Array(0, 5, 0, 50), new Array(0, 6, 0, 50), new Array(15, 5, 0, 50), new Array(15, 6, 0, 50), new Array(30, 5, 0, 50), new Array(30, 6, 0, 50), new Array(45, 5, 0, 50), new Array(45, 6, 0, 50), new Array(60, 5, 0, 50), new Array(60, 6, 0, 50)), new Array(new Array("Diver LV1 Pack", 120, 13395507), new Array(0, 4, 0, 50), new Array(0, 4, 0, 100), new Array(0, 4, 0, 150), new Array(30, 3, 0, 222), new Array(30, 3, 0, 172), new Array(30, 3, 0, 122)), new Array(new Array("Diver LV1 Glide Pack", 140, 13395507), new Array(0, 4, 0, 50), new Array(10, 4, 0, 75), new Array(20, 4, 0, 100), new Array(30, 3, 0, 222), new Array(40, 3, 0, 197), new Array(50, 3, 0, 172)), new Array(new Array("Inter LV1 Wave", 165, 13395507), new Array(0, 7, 0, 50), new Array(15, 8, 0, 150), new Array(30, 7, 0, 100), new Array(45, 8, 0, 100)), new Array(new Array("Inter LV1 Pack Down", 165, 13395507), new Array(0, 7, 0, 25), new Array(15, 7, 0, 75), new Array(30, 7, 0, 125), new Array(45, 7, 0, 175)), new Array(new Array("Inter LV1 Pack Up", 165, 13395507), new Array(0, 8, 0, 175), new Array(15, 8, 0, 125), new Array(30, 8, 0, 75), new Array(45, 8, 0, 25)), new Array(new Array("Crusader LV1 Single", 180, 13395507), new Array(0, 9, 0, 168)), new Array(new Array("Crusader LV1 Double", 225, 13395507), new Array(0, 9, 0, 50), new Array(45, 9, 0, 286)), new Array(new Array("Wasp LV1 Single", 370, 13395507), new Array(0, 10, 0, 120)), new Array(new Array("Wasp LV1 Double", 430, 13395507), new Array(0, 10, 0, 50), new Array(60, 10, 0, 190)), new Array(new Array("Barracuda LV1 Single", 300, 13395507), new Array(0, 11, 0, 100)), new Array(new Array("Barracuda LV1 Double", 360, 13395507), new Array(0, 11, 0, 50), new Array(60, 11, 0, 150)), new Array(new Array("Diver LV2 Wave", 240, 13395558), new Array(0, 25, 0, 50), new Array(0, 26, 0, 50), new Array(15, 25, 0, 50), new Array(15, 26, 0, 50), new Array(30, 25, 0, 50), new Array(30, 26, 0, 50), new Array(45, 25, 0, 50), new Array(45, 26, 0, 50), new Array(60, 25, 0, 50), new Array(60, 26, 0, 50)), new Array(new Array("Diver LV2 Pack", 120, 13395558), new Array(0, 24, 0, 50), new Array(0, 24, 0, 100), new Array(0, 24, 0, 150), new Array(30, 23, 0, 222), new Array(30, 23, 0, 172), new Array(30, 23, 0, 122)), new Array(new Array("Diver LV2 Glide Pack", 140, 13395558), new Array(0, 24, 0, 50), new Array(10, 24, 0, 75), new Array(20, 24, 0, 100), new Array(30, 23, 0, 222), new Array(40, 23, 0, 197), new Array(50, 23, 0, 172)), new Array(new Array("Inter LV2 Wave", 165, 13395558), new Array(0, 27, 0, 50), new Array(15, 28, 0, 150), new Array(30, 27, 0, 100), new Array(45, 28, 0, 100)), new Array(new Array("Inter LV2 Pack Down", 165, 13395558), new Array(0, 27, 0, 25), new Array(15, 27, 0, 75), new Array(30, 27, 0, 125), new Array(45, 27, 0, 175)), new Array(new Array("Inter LV2 Pack Up", 165, 13395558), new Array(0, 28, 0, 175), new Array(15, 28, 0, 125), new Array(30, 28, 0, 75), new Array(45, 28, 0, 25)), new Array(new Array("Crusader LV2 Single", 180, 13395558), new Array(0, 29, 0, 168)), new Array(new Array("Crusader LV2 Double", 225, 13395558), new Array(0, 29, 0, 50), new Array(45, 29, 0, 286)), new Array(new Array("Wasp LV2 Single", 370, 13395558), new Array(0, 30, 0, 120)), new Array(new Array("Wasp LV2 Double", 430, 13395558), new Array(0, 30, 0, 50), new Array(60, 30, 0, 190)), new Array(new Array("Barracuda LV2 Single", 300, 13395558), new Array(0, 31, 0, 100)), new Array(new Array("Barracuda LV2 Double", 360, 13395558), new Array(0, 31, 0, 50), new Array(60, 31, 0, 150)), new Array(new Array("Diver LV3 Wave", 240, 13395609), new Array(0, 45, 0, 50), new Array(0, 46, 0, 50), new Array(15, 45, 0, 50), new Array(15, 46, 0, 50), new Array(30, 45, 0, 50), new Array(30, 46, 0, 50), new Array(45, 45, 0, 50), new Array(45, 46, 0, 50), new Array(60, 45, 0, 50), new Array(60, 46, 0, 50)), new Array(new Array("Diver LV3 Pack", 120, 13395609), new Array(0, 44, 0, 50), new Array(0, 44, 0, 100), new Array(0, 44, 0, 150), new Array(30, 43, 0, 222), new Array(30, 43, 0, 172), new Array(30, 43, 0, 122)), new Array(new Array("Diver LV3 Glide Pack", 140, 13395609), new Array(0, 44, 0, 50), new Array(10, 44, 0, 75), new Array(20, 44, 0, 100), new Array(30, 43, 0, 222), new Array(40, 43, 0, 197), new Array(50, 43, 0, 172)), new Array(new Array("Inter LV3 Wave", 165, 13395609), new Array(0, 47, 0, 50), new Array(15, 48, 0, 150), new Array(30, 47, 0, 100), new Array(45, 48, 0, 100)), new Array(new Array("Inter LV3 Pack Down", 165, 13395609), new Array(0, 47, 0, 25), new Array(15, 47, 0, 75), new Array(30, 47, 0, 125), new Array(45, 47, 0, 175)), new Array(new Array("Inter LV3 Pack Up", 165, 13395609), new Array(0, 48, 0, 175), new Array(15, 48, 0, 125), new Array(30, 48, 0, 75), new Array(45, 48, 0, 25)), new Array(new Array("Crusader LV3 Single", 180, 13395609), new Array(0, 49, 0, 168)), new Array(new Array("Crusader LV3 Double", 225, 13395609), new Array(0, 49, 0, 50), new Array(45, 49, 0, 286)), new Array(new Array("Wasp LV3 Single", 370, 13395609), new Array(0, 50, 0, 120)), new Array(new Array("Wasp LV3 Double", 430, 13395609), new Array(0, 50, 0, 50), new Array(60, 50, 0, 190)), new Array(new Array("Barracuda LV3 Single", 300, 13395609), new Array(0, 51, 0, 100)), new Array(new Array("Barracuda LV3 Double", 360, 13395609), new Array(0, 51, 0, 50), new Array(60, 51, 0, 150)), new Array(new Array("Stalker LV1 Down", 120, 6736947), new Array(0, 32, 0, 0), new Array(15, 32, 0, 0), new Array(30, 32, 0, 0)), new Array(new Array("Stalker LV1 Up", 120, 6736947), new Array(0, 33, 0, 0), new Array(15, 33, 0, 0), new Array(30, 33, 0, 0)), new Array(new Array("Stalker LV1 Wave", 135, 6736947), new Array(0, 32, 0, 0), new Array(15, 33, 48, 0), new Array(30, 32, 0, 0), new Array(45, 33, 48, 0)), new Array(new Array("Stalker LV2 Down", 120, 6736998), new Array(0, 52, 0, 0), new Array(15, 52, 0, 0), new Array(30, 52, 0, 0)), new Array(new Array("Stalker LV2 Up", 120, 6736998), new Array(0, 53, 0, 0), new Array(15, 53, 0, 0), new Array(30, 53, 0, 0)), new Array(new Array("Stalker LV2 Wave", 135, 6736998), new Array(0, 52, 0, 0), new Array(15, 53, 48, 0), new Array(30, 52, 0, 0), new Array(45, 53, 48, 0)), new Array(new Array("Punisher Down", 120, 6737049), new Array(0, 54, 0, 0), new Array(15, 54, 0, 0), new Array(30, 54, 0, 0)), new Array(new Array("Punisher Up", 120, 6737049), new Array(0, 55, 0, 0), new Array(15, 55, 0, 0), new Array(30, 55, 0, 0)), new Array(new Array("Punisher Wave", 135, 6737049), new Array(0, 54, 0, 0), new Array(15, 55, 48, 0), new Array(30, 54, 0, 0), new Array(45, 55, 48, 0)), new Array(new Array("Asteroids Big Pack 1", 390, 10066329), new Array(0, 12, 0, 32), new Array(0, 13, 0, 96), new Array(0, 12, 0, 304), new Array(0, 13, 0, 368), new Array(0, 14, 0, -64), new Array(0, 15, 0, 208), new Array(30, 12, 0, -32), new Array(30, 13, 0, 96), new Array(30, 12, 0, 168), new Array(30, 13, 0, 304), new Array(60, 13, 0, -32), new Array(60, 12, 0, 32), new Array(60, 13, 0, 96), new Array(60, 12, 0, 240), new Array(60, 15, 0, 136), new Array(60, 14, 0, 336), new Array(90, 13, 0, -32), new Array(90, 12, 0, 96), new Array(90, 13, 0, 168), new Array(90, 12, 0, 368), new Array(120, 13, 0, 32), new Array(120, 12, 0, 240), new Array(120, 13, 0, 304), new Array(120, 12, 0, 368), new Array(120, 15, 0, 64), new Array(120, 14, 0, 136), new Array(150, 12, 0, -32), new Array(150, 13, 0, 96), new Array(150, 12, 0, 240), new Array(150, 13, 0, 368)), new Array(new Array("Asteroids Big Pack 2", 390, 10066329), new Array(0, 12, 0, -32), new Array(0, 13, 0, 32), new Array(0, 12, 0, 96), new Array(0, 13, 0, 304), new Array(0, 14, 0, 136), new Array(0, 15, 0, 208), new Array(30, 12, 0, 32), new Array(30, 13, 0, 168), new Array(30, 12, 0, 240), new Array(30, 13, 0, 368), new Array(60, 13, 0, 96), new Array(60, 12, 0, 240), new Array(60, 13, 0, 304), new Array(60, 12, 0, 368), new Array(60, 15, 0, -64), new Array(60, 14, 0, 136), new Array(90, 13, 0, -32), new Array(90, 12, 0, 96), new Array(90, 13, 0, 240), new Array(90, 12, 0, 368), new Array(120, 13, 0, -32), new Array(120, 12, 0, 32), new Array(120, 13, 0, 240), new Array(120, 12, 0, 304), new Array(120, 15, 0, 336), new Array(120, 14, 0, 64), new Array(150, 12, 0, -32), new Array(150, 13, 0, 96), new Array(150, 12, 0, 168), new Array(150, 13, 0, 304)), new Array(new Array("Asteroids Small Pack 1", 390, 13421772), new Array(0, 12, 0, 32), new Array(0, 13, 0, 240), new Array(0, 12, 0, 368), new Array(30, 13, 0, 32), new Array(30, 12, 0, 168), new Array(60, 13, 0, -32), new Array(60, 12, 0, 96), new Array(60, 13, 0, 304), new Array(90, 12, 0, 32), new Array(90, 13, 0, 368), new Array(120, 12, 0, -32), new Array(120, 13, 0, 168), new Array(120, 12, 0, 240), new Array(150, 13, 0, 96), new Array(150, 12, 0, 304)), new Array(new Array("Asteroids Small Pack 2", 390, 13421772), new Array(0, 12, 0, -32), new Array(0, 13, 0, 96), new Array(0, 12, 0, 304), new Array(30, 13, 0, 32), new Array(30, 12, 0, 240), new Array(60, 13, 0, 96), new Array(60, 12, 0, 168), new Array(60, 13, 0, 368), new Array(90, 12, 0, -32), new Array(90, 13, 0, 304), new Array(120, 12, 0, 32), new Array(120, 13, 0, 240), new Array(120, 12, 0, 368), new Array(150, 13, 0, 168), new Array(150, 12, 0, 304))); _root.levelenn = new Array(10); _root.levelenn[0] = new Array(new Array(165, 5, 0, 50), new Array(165, 6, 0, 50), new Array(180, 5, 0, 50), new Array(180, 6, 0, 50), new Array(195, 5, 0, 50), new Array(195, 6, 0, 50), new Array(210, 5, 0, 50), new Array(210, 6, 0, 50), new Array(225, 5, 0, 50), new Array(225, 6, 0, 50), new Array(240, 5, 0, 50), new Array(240, 6, 0, 50), new Array(255, 5, 0, 50), new Array(255, 6, 0, 50), new Array(270, 5, 0, 50), new Array(270, 6, 0, 50), new Array(285, 5, 0, 50), new Array(285, 6, 0, 50), new Array(300, 5, 0, 50), new Array(300, 6, 0, 50), new Array(360, 4, 0, 50), new Array(360, 4, 0, 100), new Array(360, 4, 0, 150), new Array(390, 3, 0, 222), new Array(390, 3, 0, 172), new Array(390, 3, 0, 122), new Array(420, 4, 0, 50), new Array(420, 4, 0, 100), new Array(420, 4, 0, 150), new Array(450, 3, 0, 222), new Array(450, 3, 0, 172), new Array(450, 3, 0, 122), new Array(600, 7, 0, 25), new Array(615, 7, 0, 75), new Array(630, 7, 0, 125), new Array(645, 7, 0, 175), new Array(690, 8, 0, 175), new Array(705, 8, 0, 125), new Array(720, 8, 0, 75), new Array(735, 8, 0, 25), new Array(900, 9, 0, 168), new Array(1080, 7, 0, 50), new Array(1095, 8, 0, 150), new Array(1110, 7, 0, 100), new Array(1125, 8, 0, 100), new Array(1140, 5, 0, 50), new Array(1140, 6, 0, 50), new Array(1155, 5, 0, 50), new Array(1155, 6, 0, 50), new Array(1170, 5, 0, 50), new Array(1170, 6, 0, 50), new Array(1185, 5, 0, 50), new Array(1185, 6, 0, 50), new Array(1200, 5, 0, 50), new Array(1200, 6, 0, 50), new Array(1380, 7, 0, 50), new Array(1395, 8, 0, 150), new Array(1410, 7, 0, 100), new Array(1425, 8, 0, 100), new Array(1440, 4, 0, 50), new Array(1440, 4, 0, 100), new Array(1440, 4, 0, 150), new Array(1470, 3, 0, 222), new Array(1470, 3, 0, 172), new Array(1470, 3, 0, 122), new Array(1500, 4, 0, 50), new Array(1500, 4, 0, 100), new Array(1500, 4, 0, 150), new Array(1530, 3, 0, 222), new Array(1530, 3, 0, 172), new Array(1530, 3, 0, 122), new Array(1560, 5, 0, 50), new Array(1560, 6, 0, 50), new Array(1575, 5, 0, 50), new Array(1575, 6, 0, 50), new Array(1590, 5, 0, 50), new Array(1590, 6, 0, 50), new Array(1605, 5, 0, 50), new Array(1605, 6, 0, 50), new Array(1620, 5, 0, 50), new Array(1620, 6, 0, 50), new Array(1800, 61, 0, 0), new Array(1830, 7, 0, 50), new Array(1845, 8, 0, 150), new Array(1860, 7, 0, 100), new Array(1875, 8, 0, 100), new Array(1935, 5, 0, 50), new Array(1935, 6, 0, 50), new Array(1950, 5, 0, 50), new Array(1950, 6, 0, 50), new Array(1965, 5, 0, 50), new Array(1965, 6, 0, 50), new Array(1980, 5, 0, 50), new Array(1980, 6, 0, 50), new Array(1995, 5, 0, 50), new Array(1995, 6, 0, 50), new Array(2100, 4, 0, 50), new Array(2110, 4, 0, 75), new Array(2120, 4, 0, 100), new Array(2130, 3, 0, 222), new Array(2140, 3, 0, 197), new Array(2150, 3, 0, 172), new Array(2160, 4, 0, 50), new Array(2170, 4, 0, 75), new Array(2180, 4, 0, 100), new Array(2190, 3, 0, 222), new Array(2200, 3, 0, 197), new Array(2210, 3, 0, 172), new Array(2340, 9, 0, 50), new Array(2385, 9, 0, 286), new Array(2460, 5, 0, 50), new Array(2460, 6, 0, 50), new Array(2475, 5, 0, 50), new Array(2475, 6, 0, 50), new Array(2490, 5, 0, 50), new Array(2490, 6, 0, 50), new Array(2505, 5, 0, 50), new Array(2505, 6, 0, 50), new Array(2520, 5, 0, 50), new Array(2520, 6, 0, 50), new Array(2700, 7, 0, 50), new Array(2715, 8, 0, 150), new Array(2730, 7, 0, 100), new Array(2745, 8, 0, 100), new Array(2820, 5, 0, 50), new Array(2820, 6, 0, 50), new Array(2835, 5, 0, 50), new Array(2835, 6, 0, 50), new Array(2850, 5, 0, 50), new Array(2850, 6, 0, 50), new Array(2865, 5, 0, 50), new Array(2865, 6, 0, 50), new Array(2880, 5, 0, 50), new Array(2880, 6, 0, 50), new Array(2945, 7, 0, 50), new Array(2960, 8, 0, 150), new Array(2975, 7, 0, 100), new Array(2990, 8, 0, 100), new Array(3150, 5, 0, 50), new Array(3150, 6, 0, 50), new Array(3165, 5, 0, 50), new Array(3165, 6, 0, 50), new Array(3180, 5, 0, 50), new Array(3180, 6, 0, 50), new Array(3195, 5, 0, 50), new Array(3195, 6, 0, 50), new Array(3210, 5, 0, 50), new Array(3210, 6, 0, 50), new Array(3225, 4, 0, 50), new Array(3225, 4, 0, 100), new Array(3225, 4, 0, 150), new Array(3255, 3, 0, 222), new Array(3255, 3, 0, 172), new Array(3255, 3, 0, 122), new Array(3330, 8, 0, 175), new Array(3345, 8, 0, 125), new Array(3360, 8, 0, 75), new Array(3375, 8, 0, 25), new Array(3435, 7, 0, 25), new Array(3450, 7, 0, 75), new Array(3465, 7, 0, 125), new Array(3480, 7, 0, 175), new Array(3600, 62, 0, 0)); _root.levelenn[1] = new Array(new Array(165, 4, 0, 50), new Array(175, 4, 0, 75), new Array(185, 4, 0, 100), new Array(195, 3, 0, 222), new Array(205, 3, 0, 197), new Array(215, 3, 0, 172), new Array(225, 4, 0, 50), new Array(225, 4, 0, 100), new Array(225, 4, 0, 150), new Array(255, 3, 0, 222), new Array(255, 3, 0, 172), new Array(255, 3, 0, 122), new Array(300, 7, 0, 50), new Array(315, 8, 0, 150), new Array(330, 7, 0, 100), new Array(345, 8, 0, 100), new Array(450, 9, 0, 168), new Array(600, 5, 0, 50), new Array(600, 6, 0, 50), new Array(615, 5, 0, 50), new Array(615, 6, 0, 50), new Array(630, 5, 0, 50), new Array(630, 6, 0, 50), new Array(645, 5, 0, 50), new Array(645, 6, 0, 50), new Array(660, 5, 0, 50), new Array(660, 6, 0, 50), new Array(675, 5, 0, 50), new Array(675, 6, 0, 50), new Array(690, 5, 0, 50), new Array(690, 6, 0, 50), new Array(705, 5, 0, 50), new Array(705, 6, 0, 50), new Array(720, 5, 0, 50), new Array(720, 6, 0, 50), new Array(735, 5, 0, 50), new Array(735, 6, 0, 50), new Array(750, 7, 0, 25), new Array(765, 7, 0, 75), new Array(780, 7, 0, 125), new Array(795, 7, 0, 175), new Array(915, 8, 0, 175), new Array(930, 8, 0, 125), new Array(945, 8, 0, 75), new Array(960, 8, 0, 25), new Array(975, 5, 0, 50), new Array(975, 6, 0, 50), new Array(990, 5, 0, 50), new Array(990, 6, 0, 50), new Array(1005, 5, 0, 50), new Array(1005, 6, 0, 50), new Array(1020, 5, 0, 50), new Array(1020, 6, 0, 50), new Array(1035, 5, 0, 50), new Array(1035, 6, 0, 50), new Array(1110, 9, 0, 50), new Array(1155, 9, 0, 286), new Array(1320, 4, 0, 50), new Array(1320, 4, 0, 100), new Array(1320, 4, 0, 150), new Array(1350, 3, 0, 222), new Array(1350, 3, 0, 172), new Array(1350, 3, 0, 122), new Array(1380, 4, 0, 50), new Array(1380, 4, 0, 100), new Array(1380, 4, 0, 150), new Array(1410, 3, 0, 222), new Array(1410, 3, 0, 172), new Array(1410, 3, 0, 122), new Array(1500, 7, 0, 50), new Array(1515, 8, 0, 150), new Array(1530, 7, 0, 100), new Array(1545, 8, 0, 100), new Array(1605, 7, 0, 50), new Array(1620, 8, 0, 150), new Array(1635, 7, 0, 100), new Array(1650, 8, 0, 100), new Array(1800, 63, 0, 0), new Array(1815, 12, 0, 32), new Array(1815, 13, 0, 240), new Array(1815, 12, 0, 368), new Array(1845, 13, 0, 32), new Array(1845, 12, 0, 168), new Array(1875, 13, 0, -32), new Array(1875, 12, 0, 96), new Array(1875, 13, 0, 304), new Array(1905, 12, 0, 32), new Array(1905, 13, 0, 368), new Array(1935, 12, 0, -32), new Array(1935, 13, 0, 168), new Array(1935, 12, 0, 240), new Array(1965, 13, 0, 96), new Array(1965, 12, 0, 304), new Array(1995, 12, 0, 32), new Array(1995, 13, 0, 96), new Array(1995, 12, 0, 304), new Array(1995, 13, 0, 368), new Array(1995, 14, 0, -64), new Array(1995, 15, 0, 208), new Array(2025, 12, 0, -32), new Array(2025, 13, 0, 96), new Array(2025, 12, 0, 168), new Array(2025, 13, 0, 304), new Array(2055, 13, 0, -32), new Array(2055, 12, 0, 32), new Array(2055, 13, 0, 96), new Array(2055, 12, 0, 240), new Array(2055, 15, 0, 136), new Array(2055, 14, 0, 336), new Array(2085, 13, 0, -32), new Array(2085, 12, 0, 96), new Array(2085, 13, 0, 168), new Array(2085, 12, 0, 368), new Array(2115, 13, 0, 32), new Array(2115, 12, 0, 240), new Array(2115, 13, 0, 304), new Array(2115, 12, 0, 368), new Array(2115, 15, 0, 64), new Array(2115, 14, 0, 136), new Array(2145, 12, 0, -32), new Array(2145, 13, 0, 96), new Array(2145, 12, 0, 240), new Array(2145, 13, 0, 368), new Array(2175, 12, 0, -32), new Array(2175, 13, 0, 32), new Array(2175, 12, 0, 96), new Array(2175, 13, 0, 304), new Array(2175, 14, 0, 136), new Array(2175, 15, 0, 208), new Array(2205, 12, 0, 32), new Array(2205, 13, 0, 168), new Array(2205, 12, 0, 240), new Array(2205, 13, 0, 368), new Array(2235, 13, 0, 96), new Array(2235, 12, 0, 240), new Array(2235, 13, 0, 304), new Array(2235, 12, 0, 368), new Array(2235, 15, 0, -64), new Array(2235, 14, 0, 136), new Array(2265, 13, 0, -32), new Array(2265, 12, 0, 96), new Array(2265, 13, 0, 240), new Array(2265, 12, 0, 368), new Array(2295, 13, 0, -32), new Array(2295, 12, 0, 32), new Array(2295, 13, 0, 240), new Array(2295, 12, 0, 304), new Array(2295, 15, 0, 336), new Array(2295, 14, 0, 64), new Array(2325, 12, 0, -32), new Array(2325, 13, 0, 96), new Array(2325, 12, 0, 168), new Array(2325, 13, 0, 304), new Array(2355, 12, 0, -32), new Array(2355, 13, 0, 96), new Array(2355, 12, 0, 304), new Array(2385, 13, 0, 32), new Array(2385, 12, 0, 240), new Array(2415, 13, 0, 96), new Array(2415, 12, 0, 168), new Array(2415, 13, 0, 368), new Array(2445, 12, 0, -32), new Array(2445, 13, 0, 304), new Array(2475, 12, 0, 32), new Array(2475, 13, 0, 240), new Array(2475, 12, 0, 368), new Array(2505, 13, 0, 168), new Array(2505, 12, 0, 304), new Array(2700, 10, 0, 120), new Array(2910, 4, 0, 50), new Array(2910, 4, 0, 100), new Array(2910, 4, 0, 150), new Array(2940, 3, 0, 222), new Array(2940, 3, 0, 172), new Array(2940, 3, 0, 122), new Array(2970, 4, 0, 50), new Array(2980, 4, 0, 75), new Array(2990, 4, 0, 100), new Array(3000, 3, 0, 222), new Array(3010, 3, 0, 197), new Array(3020, 3, 0, 172), new Array(3030, 4, 0, 50), new Array(3030, 4, 0, 100), new Array(3030, 4, 0, 150), new Array(3060, 3, 0, 222), new Array(3060, 3, 0, 172), new Array(3060, 3, 0, 122), new Array(3150, 8, 0, 175), new Array(3165, 8, 0, 125), new Array(3180, 8, 0, 75), new Array(3195, 8, 0, 25), new Array(3210, 7, 0, 25), new Array(3225, 7, 0, 75), new Array(3240, 7, 0, 125), new Array(3255, 7, 0, 175), new Array(3300, 9, 0, 50), new Array(3345, 9, 0, 286), new Array(3390, 9, 0, 168), new Array(3480, 4, 0, 50), new Array(3480, 4, 0, 100), new Array(3480, 4, 0, 150), new Array(3510, 3, 0, 222), new Array(3510, 3, 0, 172), new Array(3510, 3, 0, 122), new Array(3600, 64, 0, 0)); _root.levelenn[2] = new Array(new Array(165, 7, 0, 25), new Array(180, 7, 0, 75), new Array(195, 7, 0, 125), new Array(210, 7, 0, 175), new Array(225, 5, 0, 50), new Array(225, 6, 0, 50), new Array(240, 5, 0, 50), new Array(240, 6, 0, 50), new Array(255, 5, 0, 50), new Array(255, 6, 0, 50), new Array(270, 5, 0, 50), new Array(270, 6, 0, 50), new Array(285, 5, 0, 50), new Array(285, 6, 0, 50), new Array(300, 8, 0, 175), new Array(315, 8, 0, 125), new Array(330, 8, 0, 75), new Array(345, 8, 0, 25), new Array(360, 25, 0, 50), new Array(360, 26, 0, 50), new Array(375, 25, 0, 50), new Array(375, 26, 0, 50), new Array(390, 25, 0, 50), new Array(390, 26, 0, 50), new Array(405, 25, 0, 50), new Array(405, 26, 0, 50), new Array(420, 25, 0, 50), new Array(420, 26, 0, 50), new Array(540, 9, 0, 168), new Array(585, 9, 0, 50), new Array(630, 9, 0, 286), new Array(720, 4, 0, 50), new Array(730, 4, 0, 75), new Array(740, 4, 0, 100), new Array(750, 3, 0, 222), new Array(760, 3, 0, 197), new Array(770, 3, 0, 172), new Array(780, 4, 0, 50), new Array(780, 4, 0, 100), new Array(780, 4, 0, 150), new Array(810, 3, 0, 222), new Array(810, 3, 0, 172), new Array(810, 3, 0, 122), new Array(900, 10, 0, 120), new Array(1050, 5, 0, 50), new Array(1050, 6, 0, 50), new Array(1065, 5, 0, 50), new Array(1065, 6, 0, 50), new Array(1080, 5, 0, 50), new Array(1080, 6, 0, 50), new Array(1095, 5, 0, 50), new Array(1095, 6, 0, 50), new Array(1110, 5, 0, 50), new Array(1110, 6, 0, 50), new Array(1200, 7, 0, 50), new Array(1215, 8, 0, 150), new Array(1230, 7, 0, 100), new Array(1245, 8, 0, 100), new Array(1290, 7, 0, 25), new Array(1305, 7, 0, 75), new Array(1320, 7, 0, 125), new Array(1335, 7, 0, 175), new Array(1380, 9, 0, 168), new Array(1500, 4, 0, 50), new Array(1500, 4, 0, 100), new Array(1500, 4, 0, 150), new Array(1530, 3, 0, 222), new Array(1530, 3, 0, 172), new Array(1530, 3, 0, 122), new Array(1575, 9, 0, 50), new Array(1620, 9, 0, 286), new Array(1800, 65, 0, 0), new Array(1815, 10, 0, 50), new Array(1875, 10, 0, 190), new Array(2010, 4, 0, 50), new Array(2010, 4, 0, 100), new Array(2010, 4, 0, 150), new Array(2040, 3, 0, 222), new Array(2040, 3, 0, 172), new Array(2040, 3, 0, 122), new Array(2070, 4, 0, 50), new Array(2070, 4, 0, 100), new Array(2070, 4, 0, 150), new Array(2100, 3, 0, 222), new Array(2100, 3, 0, 172), new Array(2100, 3, 0, 122), new Array(2220, 11, 0, 100), new Array(2400, 4, 0, 50), new Array(2410, 4, 0, 75), new Array(2420, 4, 0, 100), new Array(2430, 3, 0, 222), new Array(2440, 3, 0, 197), new Array(2450, 3, 0, 172), new Array(2460, 24, 0, 50), new Array(2470, 24, 0, 75), new Array(2480, 24, 0, 100), new Array(2490, 23, 0, 222), new Array(2500, 23, 0, 197), new Array(2510, 23, 0, 172), new Array(2550, 7, 0, 25), new Array(2565, 7, 0, 75), new Array(2580, 7, 0, 125), new Array(2595, 7, 0, 175), new Array(2640, 4, 0, 50), new Array(2640, 4, 0, 100), new Array(2640, 4, 0, 150), new Array(2670, 3, 0, 222), new Array(2670, 3, 0, 172), new Array(2670, 3, 0, 122), new Array(2700, 9, 0, 168), new Array(2745, 9, 0, 50), new Array(2790, 9, 0, 286), new Array(2880, 5, 0, 50), new Array(2880, 6, 0, 50), new Array(2895, 5, 0, 50), new Array(2895, 6, 0, 50), new Array(2910, 5, 0, 50), new Array(2910, 6, 0, 50), new Array(2925, 5, 0, 50), new Array(2925, 6, 0, 50), new Array(2940, 5, 0, 50), new Array(2940, 6, 0, 50), new Array(2970, 8, 0, 175), new Array(2985, 8, 0, 125), new Array(3000, 8, 0, 75), new Array(3015, 8, 0, 25), new Array(3030, 5, 0, 50), new Array(3030, 6, 0, 50), new Array(3045, 5, 0, 50), new Array(3045, 6, 0, 50), new Array(3060, 5, 0, 50), new Array(3060, 6, 0, 50), new Array(3075, 5, 0, 50), new Array(3075, 6, 0, 50), new Array(3090, 5, 0, 50), new Array(3090, 6, 0, 50), new Array(3150, 7, 0, 25), new Array(3165, 7, 0, 75), new Array(3180, 7, 0, 125), new Array(3195, 7, 0, 175), new Array(3210, 10, 0, 120), new Array(3480, 24, 0, 50), new Array(3480, 24, 0, 100), new Array(3480, 24, 0, 150), new Array(3510, 23, 0, 222), new Array(3510, 23, 0, 172), new Array(3510, 23, 0, 122), new Array(3600, 66, 0, 0)); _root.levelenn[3] = new Array(new Array(165, 25, 0, 50), new Array(165, 26, 0, 50), new Array(180, 25, 0, 50), new Array(180, 26, 0, 50), new Array(195, 25, 0, 50), new Array(195, 26, 0, 50), new Array(210, 25, 0, 50), new Array(210, 26, 0, 50), new Array(225, 25, 0, 50), new Array(225, 26, 0, 50), new Array(240, 24, 0, 50), new Array(240, 24, 0, 100), new Array(240, 24, 0, 150), new Array(270, 23, 0, 222), new Array(270, 23, 0, 172), new Array(270, 23, 0, 122), new Array(300, 24, 0, 50), new Array(310, 24, 0, 75), new Array(320, 24, 0, 100), new Array(330, 23, 0, 222), new Array(340, 23, 0, 197), new Array(350, 23, 0, 172), new Array(420, 7, 0, 50), new Array(435, 8, 0, 150), new Array(450, 7, 0, 100), new Array(465, 8, 0, 100), new Array(480, 27, 0, 50), new Array(495, 28, 0, 150), new Array(510, 27, 0, 100), new Array(525, 28, 0, 100), new Array(540, 9, 0, 50), new Array(585, 9, 0, 286), new Array(630, 29, 0, 168), new Array(720, 11, 0, 100), new Array(840, 24, 0, 50), new Array(840, 24, 0, 100), new Array(840, 24, 0, 150), new Array(870, 23, 0, 222), new Array(870, 23, 0, 172), new Array(870, 23, 0, 122), new Array(900, 10, 0, 50), new Array(960, 24, 0, 50), new Array(960, 10, 0, 190), new Array(970, 24, 0, 75), new Array(980, 24, 0, 100), new Array(990, 23, 0, 222), new Array(1000, 23, 0, 197), new Array(1010, 23, 0, 172), new Array(1100, 24, 0, 50), new Array(1100, 24, 0, 100), new Array(1100, 24, 0, 150), new Array(1130, 23, 0, 222), new Array(1130, 23, 0, 172), new Array(1130, 23, 0, 122), new Array(1220, 24, 0, 50), new Array(1230, 24, 0, 75), new Array(1240, 24, 0, 100), new Array(1250, 23, 0, 222), new Array(1260, 23, 0, 197), new Array(1270, 23, 0, 172), new Array(1290, 27, 0, 50), new Array(1305, 28, 0, 150), new Array(1320, 27, 0, 100), new Array(1335, 28, 0, 100), new Array(1380, 27, 0, 50), new Array(1395, 28, 0, 150), new Array(1410, 27, 0, 100), new Array(1425, 28, 0, 100), new Array(1440, 25, 0, 50), new Array(1440, 26, 0, 50), new Array(1455, 25, 0, 50), new Array(1455, 26, 0, 50), new Array(1470, 25, 0, 50), new Array(1470, 26, 0, 50), new Array(1485, 25, 0, 50), new Array(1485, 26, 0, 50), new Array(1500, 25, 0, 50), new Array(1500, 26, 0, 50), new Array(1515, 25, 0, 50), new Array(1515, 26, 0, 50), new Array(1530, 25, 0, 50), new Array(1530, 26, 0, 50), new Array(1545, 25, 0, 50), new Array(1545, 26, 0, 50), new Array(1560, 25, 0, 50), new Array(1560, 26, 0, 50), new Array(1575, 25, 0, 50), new Array(1575, 26, 0, 50), new Array(1590, 27, 0, 25), new Array(1605, 27, 0, 75), new Array(1620, 27, 0, 125), new Array(1635, 27, 0, 175), new Array(1650, 24, 0, 50), new Array(1660, 24, 0, 75), new Array(1670, 24, 0, 100), new Array(1680, 23, 0, 222), new Array(1690, 23, 0, 197), new Array(1700, 23, 0, 172), new Array(1800, 67, 0, 0), new Array(1815, 11, 0, 50), new Array(1875, 11, 0, 150), new Array(1920, 9, 0, 168), new Array(1965, 24, 0, 50), new Array(1965, 24, 0, 100), new Array(1965, 24, 0, 150), new Array(1995, 23, 0, 222), new Array(1995, 23, 0, 172), new Array(1995, 23, 0, 122), new Array(2040, 25, 0, 50), new Array(2040, 26, 0, 50), new Array(2055, 25, 0, 50), new Array(2055, 26, 0, 50), new Array(2070, 25, 0, 50), new Array(2070, 26, 0, 50), new Array(2085, 25, 0, 50), new Array(2085, 26, 0, 50), new Array(2100, 25, 0, 50), new Array(2100, 26, 0, 50), new Array(2130, 8, 0, 175), new Array(2145, 8, 0, 125), new Array(2160, 8, 0, 75), new Array(2175, 8, 0, 25), new Array(2190, 27, 0, 25), new Array(2205, 27, 0, 75), new Array(2220, 27, 0, 125), new Array(2235, 27, 0, 175), new Array(2310, 25, 0, 50), new Array(2310, 26, 0, 50), new Array(2325, 25, 0, 50), new Array(2325, 26, 0, 50), new Array(2340, 25, 0, 50), new Array(2340, 26, 0, 50), new Array(2355, 25, 0, 50), new Array(2355, 26, 0, 50), new Array(2370, 25, 0, 50), new Array(2370, 26, 0, 50), new Array(2385, 24, 0, 50), new Array(2385, 24, 0, 100), new Array(2385, 24, 0, 150), new Array(2415, 23, 0, 222), new Array(2415, 23, 0, 172), new Array(2415, 23, 0, 122), new Array(2460, 9, 0, 168), new Array(2505, 9, 0, 50), new Array(2550, 9, 0, 286), new Array(2595, 29, 0, 168), new Array(2700, 24, 0, 50), new Array(2700, 24, 0, 100), new Array(2700, 24, 0, 150), new Array(2730, 23, 0, 222), new Array(2730, 23, 0, 172), new Array(2730, 23, 0, 122), new Array(2760, 7, 0, 50), new Array(2760, 24, 0, 50), new Array(2760, 24, 0, 100), new Array(2760, 24, 0, 150), new Array(2775, 8, 0, 150), new Array(2790, 7, 0, 100), new Array(2790, 23, 0, 222), new Array(2790, 23, 0, 172), new Array(2790, 23, 0, 122), new Array(2805, 8, 0, 100), new Array(2820, 24, 0, 50), new Array(2820, 24, 0, 100), new Array(2820, 24, 0, 150), new Array(2850, 23, 0, 222), new Array(2850, 23, 0, 172), new Array(2850, 23, 0, 122), new Array(2910, 11, 0, 100), new Array(2970, 11, 0, 50), new Array(3030, 11, 0, 150), new Array(3075, 10, 0, 120), new Array(3270, 5, 0, 50), new Array(3270, 6, 0, 50), new Array(3285, 5, 0, 50), new Array(3285, 6, 0, 50), new Array(3300, 5, 0, 50), new Array(3300, 6, 0, 50), new Array(3315, 5, 0, 50), new Array(3315, 6, 0, 50), new Array(3330, 5, 0, 50), new Array(3330, 6, 0, 50), new Array(3345, 25, 0, 50), new Array(3345, 26, 0, 50), new Array(3360, 25, 0, 50), new Array(3360, 26, 0, 50), new Array(3375, 25, 0, 50), new Array(3375, 26, 0, 50), new Array(3390, 25, 0, 50), new Array(3390, 26, 0, 50), new Array(3405, 25, 0, 50), new Array(3405, 26, 0, 50), new Array(3420, 27, 0, 50), new Array(3435, 28, 0, 150), new Array(3450, 27, 0, 100), new Array(3465, 28, 0, 100), new Array(3600, 68, 0, 0)); _root.levelenn[4] = new Array(new Array(165, 27, 0, 25), new Array(180, 27, 0, 75), new Array(195, 27, 0, 125), new Array(210, 27, 0, 175), new Array(225, 28, 0, 175), new Array(240, 28, 0, 125), new Array(255, 28, 0, 75), new Array(270, 28, 0, 25), new Array(285, 25, 0, 50), new Array(285, 26, 0, 50), new Array(300, 25, 0, 50), new Array(300, 26, 0, 50), new Array(315, 25, 0, 50), new Array(315, 26, 0, 50), new Array(330, 25, 0, 50), new Array(330, 26, 0, 50), new Array(345, 25, 0, 50), new Array(345, 26, 0, 50), new Array(360, 24, 0, 50), new Array(360, 24, 0, 100), new Array(360, 24, 0, 150), new Array(390, 23, 0, 222), new Array(390, 23, 0, 172), new Array(390, 23, 0, 122), new Array(450, 29, 0, 168), new Array(495, 29, 0, 50), new Array(540, 29, 0, 286), new Array(600, 27, 0, 50), new Array(615, 28, 0, 150), new Array(630, 27, 0, 100), new Array(645, 28, 0, 100), new Array(690, 24, 0, 50), new Array(690, 24, 0, 100), new Array(690, 24, 0, 150), new Array(720, 23, 0, 222), new Array(720, 23, 0, 172), new Array(720, 23, 0, 122), new Array(750, 24, 0, 50), new Array(760, 24, 0, 75), new Array(770, 24, 0, 100), new Array(780, 23, 0, 222), new Array(790, 23, 0, 197), new Array(800, 23, 0, 172), new Array(840, 27, 0, 50), new Array(855, 28, 0, 150), new Array(870, 27, 0, 100), new Array(885, 28, 0, 100), new Array(900, 29, 0, 168), new Array(960, 11, 0, 50), new Array(1020, 11, 0, 150), new Array(1080, 10, 0, 120), new Array(1140, 24, 0, 50), new Array(1140, 24, 0, 100), new Array(1140, 24, 0, 150), new Array(1170, 23, 0, 222), new Array(1170, 23, 0, 172), new Array(1170, 23, 0, 122), new Array(1200, 24, 0, 50), new Array(1200, 24, 0, 100), new Array(1200, 24, 0, 150), new Array(1230, 23, 0, 222), new Array(1230, 23, 0, 172), new Array(1230, 23, 0, 122), new Array(1260, 24, 0, 50), new Array(1260, 24, 0, 100), new Array(1260, 24, 0, 150), new Array(1290, 23, 0, 222), new Array(1290, 23, 0, 172), new Array(1290, 23, 0, 122), new Array(1380, 27, 0, 50), new Array(1395, 28, 0, 150), new Array(1410, 27, 0, 100), new Array(1425, 28, 0, 100), new Array(1440, 24, 0, 50), new Array(1450, 24, 0, 75), new Array(1460, 24, 0, 100), new Array(1470, 23, 0, 222), new Array(1480, 23, 0, 197), new Array(1490, 23, 0, 172), new Array(1500, 27, 0, 25), new Array(1515, 27, 0, 75), new Array(1530, 27, 0, 125), new Array(1545, 27, 0, 175), new Array(1560, 24, 0, 50), new Array(1570, 24, 0, 75), new Array(1580, 24, 0, 100), new Array(1590, 23, 0, 222), new Array(1600, 23, 0, 197), new Array(1610, 23, 0, 172), new Array(1620, 28, 0, 175), new Array(1635, 28, 0, 125), new Array(1650, 28, 0, 75), new Array(1665, 28, 0, 25), new Array(1800, 69, 0, 0), new Array(1815, 9, 0, 168), new Array(1860, 29, 0, 50), new Array(1905, 29, 0, 286), new Array(1950, 24, 0, 50), new Array(1950, 24, 0, 100), new Array(1950, 24, 0, 150), new Array(1980, 23, 0, 222), new Array(1980, 23, 0, 172), new Array(1980, 23, 0, 122), new Array(2010, 24, 0, 50), new Array(2010, 24, 0, 100), new Array(2010, 24, 0, 150), new Array(2040, 23, 0, 222), new Array(2040, 23, 0, 172), new Array(2040, 23, 0, 122), new Array(2070, 27, 0, 50), new Array(2085, 28, 0, 150), new Array(2100, 27, 0, 100), new Array(2115, 28, 0, 100), new Array(2160, 30, 0, 120), new Array(2250, 24, 0, 50), new Array(2260, 24, 0, 75), new Array(2270, 24, 0, 100), new Array(2280, 23, 0, 222), new Array(2290, 23, 0, 197), new Array(2300, 23, 0, 172), new Array(2400, 27, 0, 25), new Array(2415, 27, 0, 75), new Array(2430, 27, 0, 125), new Array(2445, 27, 0, 175), new Array(2475, 24, 0, 50), new Array(2485, 24, 0, 75), new Array(2495, 24, 0, 100), new Array(2505, 23, 0, 222), new Array(2515, 23, 0, 197), new Array(2525, 23, 0, 172), new Array(2550, 28, 0, 175), new Array(2565, 28, 0, 125), new Array(2580, 28, 0, 75), new Array(2595, 28, 0, 25), new Array(2640, 24, 0, 50), new Array(2650, 24, 0, 75), new Array(2660, 24, 0, 100), new Array(2670, 23, 0, 222), new Array(2680, 23, 0, 197), new Array(2690, 23, 0, 172), new Array(2760, 29, 0, 50), new Array(2805, 29, 0, 286), new Array(2850, 11, 0, 100), new Array(3030, 10, 0, 50), new Array(3090, 10, 0, 190), new Array(3150, 9, 0, 50), new Array(3195, 9, 0, 286), new Array(3300, 27, 0, 50), new Array(3315, 28, 0, 150), new Array(3330, 27, 0, 100), new Array(3345, 28, 0, 100), new Array(3420, 24, 0, 50), new Array(3420, 24, 0, 100), new Array(3420, 24, 0, 150), new Array(3450, 23, 0, 222), new Array(3450, 23, 0, 172), new Array(3450, 23, 0, 122), new Array(3480, 24, 0, 50), new Array(3480, 24, 0, 100), new Array(3480, 24, 0, 150), new Array(3510, 23, 0, 222), new Array(3510, 23, 0, 172), new Array(3510, 23, 0, 122), new Array(3600, 70, 0, 0)); _root.levelenn[5] = new Array(new Array(165, 29, 0, 168), new Array(210, 24, 0, 50), new Array(210, 24, 0, 100), new Array(210, 24, 0, 150), new Array(240, 23, 0, 222), new Array(240, 23, 0, 172), new Array(240, 23, 0, 122), new Array(270, 24, 0, 50), new Array(280, 24, 0, 75), new Array(290, 24, 0, 100), new Array(300, 23, 0, 222), new Array(310, 23, 0, 197), new Array(320, 23, 0, 172), new Array(390, 27, 0, 25), new Array(405, 27, 0, 75), new Array(420, 27, 0, 125), new Array(435, 27, 0, 175), new Array(450, 28, 0, 175), new Array(465, 28, 0, 125), new Array(480, 28, 0, 75), new Array(495, 28, 0, 25), new Array(510, 29, 0, 50), new Array(555, 29, 0, 286), new Array(630, 25, 0, 50), new Array(630, 26, 0, 50), new Array(645, 25, 0, 50), new Array(645, 26, 0, 50), new Array(660, 25, 0, 50), new Array(660, 26, 0, 50), new Array(675, 25, 0, 50), new Array(675, 26, 0, 50), new Array(690, 25, 0, 50), new Array(690, 26, 0, 50), new Array(705, 25, 0, 50), new Array(705, 26, 0, 50), new Array(720, 25, 0, 50), new Array(720, 26, 0, 50), new Array(735, 25, 0, 50), new Array(735, 26, 0, 50), new Array(750, 25, 0, 50), new Array(750, 26, 0, 50), new Array(765, 25, 0, 50), new Array(765, 26, 0, 50), new Array(780, 27, 0, 50), new Array(795, 28, 0, 150), new Array(810, 27, 0, 100), new Array(825, 28, 0, 100), new Array(870, 30, 0, 120), new Array(990, 11, 0, 50), new Array(1050, 11, 0, 150), new Array(1110, 30, 0, 50), new Array(1170, 30, 0, 190), new Array(1260, 25, 0, 50), new Array(1260, 26, 0, 50), new Array(1275, 25, 0, 50), new Array(1275, 26, 0, 50), new Array(1290, 25, 0, 50), new Array(1290, 26, 0, 50), new Array(1305, 25, 0, 50), new Array(1305, 26, 0, 50), new Array(1320, 25, 0, 50), new Array(1320, 26, 0, 50), new Array(1335, 24, 0, 50), new Array(1345, 24, 0, 75), new Array(1355, 24, 0, 100), new Array(1365, 23, 0, 222), new Array(1375, 23, 0, 197), new Array(1385, 23, 0, 172), new Array(1440, 27, 0, 25), new Array(1455, 27, 0, 75), new Array(1470, 27, 0, 125), new Array(1485, 27, 0, 175), new Array(1515, 27, 0, 25), new Array(1530, 27, 0, 75), new Array(1545, 27, 0, 125), new Array(1560, 27, 0, 175), new Array(1575, 24, 0, 50), new Array(1575, 24, 0, 100), new Array(1575, 24, 0, 150), new Array(1605, 23, 0, 222), new Array(1605, 23, 0, 172), new Array(1605, 23, 0, 122), new Array(1635, 28, 0, 175), new Array(1650, 28, 0, 125), new Array(1665, 28, 0, 75), new Array(1680, 28, 0, 25), new Array(1800, 71, 0, 0), new Array(1815, 28, 0, 175), new Array(1830, 28, 0, 125), new Array(1845, 28, 0, 75), new Array(1860, 28, 0, 25), new Array(1875, 24, 0, 50), new Array(1885, 24, 0, 75), new Array(1895, 24, 0, 100), new Array(1905, 23, 0, 222), new Array(1915, 23, 0, 197), new Array(1925, 23, 0, 172), new Array(1950, 31, 0, 100), new Array(2100, 25, 0, 50), new Array(2100, 26, 0, 50), new Array(2115, 25, 0, 50), new Array(2115, 26, 0, 50), new Array(2130, 25, 0, 50), new Array(2130, 26, 0, 50), new Array(2145, 25, 0, 50), new Array(2145, 26, 0, 50), new Array(2160, 25, 0, 50), new Array(2160, 26, 0, 50), new Array(2220, 29, 0, 50), new Array(2265, 29, 0, 286), new Array(2310, 29, 0, 168), new Array(2370, 27, 0, 50), new Array(2385, 28, 0, 150), new Array(2400, 27, 0, 100), new Array(2415, 28, 0, 100), new Array(2520, 32, 0, 0), new Array(2535, 32, 0, 0), new Array(2550, 32, 0, 0), new Array(2580, 27, 0, 50), new Array(2595, 28, 0, 150), new Array(2610, 27, 0, 100), new Array(2625, 28, 0, 100), new Array(2640, 25, 0, 50), new Array(2640, 26, 0, 50), new Array(2655, 25, 0, 50), new Array(2655, 26, 0, 50), new Array(2670, 25, 0, 50), new Array(2670, 26, 0, 50), new Array(2685, 25, 0, 50), new Array(2685, 26, 0, 50), new Array(2700, 25, 0, 50), new Array(2700, 26, 0, 50), new Array(2730, 28, 0, 175), new Array(2745, 28, 0, 125), new Array(2760, 28, 0, 75), new Array(2775, 28, 0, 25), new Array(2805, 27, 0, 50), new Array(2820, 28, 0, 150), new Array(2835, 27, 0, 100), new Array(2850, 28, 0, 100), new Array(2910, 25, 0, 50), new Array(2910, 26, 0, 50), new Array(2925, 25, 0, 50), new Array(2925, 26, 0, 50), new Array(2940, 25, 0, 50), new Array(2940, 26, 0, 50), new Array(2955, 25, 0, 50), new Array(2955, 26, 0, 50), new Array(2970, 25, 0, 50), new Array(2970, 26, 0, 50), new Array(2985, 25, 0, 50), new Array(2985, 26, 0, 50), new Array(3000, 25, 0, 50), new Array(3000, 26, 0, 50), new Array(3015, 25, 0, 50), new Array(3015, 26, 0, 50), new Array(3030, 25, 0, 50), new Array(3030, 26, 0, 50), new Array(3045, 25, 0, 50), new Array(3045, 26, 0, 50), new Array(3150, 33, 0, 0), new Array(3165, 33, 0, 0), new Array(3180, 33, 0, 0), new Array(3210, 28, 0, 175), new Array(3225, 28, 0, 125), new Array(3240, 28, 0, 75), new Array(3255, 28, 0, 25), new Array(3270, 28, 0, 175), new Array(3285, 28, 0, 125), new Array(3300, 28, 0, 75), new Array(3315, 28, 0, 25), new Array(3330, 24, 0, 50), new Array(3340, 24, 0, 75), new Array(3350, 24, 0, 100), new Array(3360, 23, 0, 222), new Array(3370, 23, 0, 197), new Array(3380, 23, 0, 172), new Array(3390, 24, 0, 50), new Array(3400, 24, 0, 75), new Array(3410, 24, 0, 100), new Array(3420, 23, 0, 222), new Array(3420, 29, 0, 168), new Array(3430, 23, 0, 197), new Array(3440, 23, 0, 172), new Array(3600, 72, 0, 0)); _root.levelenn[6] = new Array(new Array(165, 27, 0, 25), new Array(180, 27, 0, 75), new Array(195, 27, 0, 125), new Array(210, 27, 0, 175), new Array(240, 24, 0, 50), new Array(240, 24, 0, 100), new Array(240, 24, 0, 150), new Array(270, 23, 0, 222), new Array(270, 23, 0, 172), new Array(270, 23, 0, 122), new Array(300, 48, 0, 175), new Array(315, 48, 0, 125), new Array(330, 48, 0, 75), new Array(345, 48, 0, 25), new Array(390, 32, 0, 0), new Array(405, 33, 48, 0), new Array(420, 32, 0, 0), new Array(435, 33, 48, 0), new Array(450, 29, 0, 50), new Array(495, 29, 0, 286), new Array(540, 29, 0, 168), new Array(600, 24, 0, 50), new Array(610, 24, 0, 75), new Array(620, 24, 0, 100), new Array(630, 30, 0, 50), new Array(630, 23, 0, 222), new Array(640, 23, 0, 197), new Array(650, 23, 0, 172), new Array(690, 30, 0, 190), new Array(690, 24, 0, 50), new Array(700, 24, 0, 75), new Array(710, 24, 0, 100), new Array(720, 23, 0, 222), new Array(730, 23, 0, 197), new Array(740, 23, 0, 172), new Array(750, 30, 0, 120), new Array(840, 24, 0, 50), new Array(840, 24, 0, 100), new Array(840, 24, 0, 150), new Array(870, 23, 0, 222), new Array(870, 23, 0, 172), new Array(870, 23, 0, 122), new Array(915, 47, 0, 50), new Array(930, 48, 0, 150), new Array(945, 47, 0, 100), new Array(960, 48, 0, 100), new Array(990, 28, 0, 175), new Array(1005, 28, 0, 125), new Array(1020, 28, 0, 75), new Array(1035, 28, 0, 25), new Array(1080, 27, 0, 25), new Array(1095, 27, 0, 75), new Array(1110, 27, 0, 125), new Array(1125, 27, 0, 175), new Array(1170, 31, 0, 50), new Array(1230, 31, 0, 150), new Array(1290, 31, 0, 100), new Array(1350, 29, 0, 50), new Array(1380, 24, 0, 50), new Array(1390, 24, 0, 75), new Array(1395, 29, 0, 286), new Array(1400, 24, 0, 100), new Array(1410, 23, 0, 222), new Array(1420, 23, 0, 197), new Array(1430, 23, 0, 172), new Array(1440, 29, 0, 168), new Array(1560, 44, 0, 50), new Array(1570, 44, 0, 75), new Array(1580, 44, 0, 100), new Array(1590, 43, 0, 222), new Array(1600, 43, 0, 197), new Array(1610, 43, 0, 172), new Array(1635, 27, 0, 50), new Array(1650, 28, 0, 150), new Array(1665, 27, 0, 100), new Array(1680, 28, 0, 100), new Array(1800, 73, 0, 0), new Array(1815, 45, 0, 50), new Array(1815, 46, 0, 50), new Array(1830, 45, 0, 50), new Array(1830, 46, 0, 50), new Array(1845, 45, 0, 50), new Array(1845, 46, 0, 50), new Array(1860, 45, 0, 50), new Array(1860, 46, 0, 50), new Array(1875, 45, 0, 50), new Array(1875, 46, 0, 50), new Array(1890, 52, 0, 0), new Array(1905, 53, 48, 0), new Array(1920, 52, 0, 0), new Array(1935, 53, 48, 0), new Array(1950, 45, 0, 50), new Array(1950, 46, 0, 50), new Array(1965, 45, 0, 50), new Array(1965, 46, 0, 50), new Array(1980, 45, 0, 50), new Array(1980, 46, 0, 50), new Array(1995, 45, 0, 50), new Array(1995, 46, 0, 50), new Array(2010, 45, 0, 50), new Array(2010, 46, 0, 50), new Array(2070, 49, 0, 168), new Array(2190, 30, 0, 120), new Array(2250, 24, 0, 50), new Array(2260, 24, 0, 75), new Array(2270, 24, 0, 100), new Array(2280, 23, 0, 222), new Array(2290, 23, 0, 197), new Array(2300, 23, 0, 172), new Array(2340, 27, 0, 50), new Array(2355, 28, 0, 150), new Array(2370, 27, 0, 100), new Array(2385, 28, 0, 100), new Array(2415, 24, 0, 50), new Array(2425, 24, 0, 75), new Array(2435, 24, 0, 100), new Array(2445, 23, 0, 222), new Array(2455, 23, 0, 197), new Array(2460, 31, 0, 50), new Array(2465, 23, 0, 172), new Array(2520, 31, 0, 150), new Array(2580, 47, 0, 50), new Array(2595, 48, 0, 150), new Array(2610, 47, 0, 100), new Array(2625, 48, 0, 100), new Array(2700, 47, 0, 50), new Array(2715, 48, 0, 150), new Array(2730, 47, 0, 100), new Array(2745, 48, 0, 100), new Array(2790, 45, 0, 50), new Array(2790, 46, 0, 50), new Array(2805, 45, 0, 50), new Array(2805, 46, 0, 50), new Array(2820, 31, 0, 100), new Array(2820, 45, 0, 50), new Array(2820, 46, 0, 50), new Array(2835, 45, 0, 50), new Array(2835, 46, 0, 50), new Array(2850, 45, 0, 50), new Array(2850, 46, 0, 50), new Array(2940, 29, 0, 168), new Array(3000, 28, 0, 175), new Array(3015, 28, 0, 125), new Array(3030, 28, 0, 75), new Array(3045, 28, 0, 25), new Array(3075, 31, 0, 50), new Array(3090, 27, 0, 25), new Array(3105, 27, 0, 75), new Array(3120, 27, 0, 125), new Array(3135, 31, 0, 150), new Array(3135, 27, 0, 175), new Array(3210, 33, 0, 0), new Array(3225, 33, 0, 0), new Array(3240, 33, 0, 0), new Array(3270, 32, 0, 0), new Array(3285, 45, 0, 50), new Array(3285, 46, 0, 50), new Array(3285, 32, 0, 0), new Array(3300, 45, 0, 50), new Array(3300, 46, 0, 50), new Array(3300, 32, 0, 0), new Array(3315, 45, 0, 50), new Array(3315, 46, 0, 50), new Array(3330, 45, 0, 50), new Array(3330, 46, 0, 50), new Array(3345, 45, 0, 50), new Array(3345, 46, 0, 50), new Array(3360, 25, 0, 50), new Array(3360, 26, 0, 50), new Array(3375, 25, 0, 50), new Array(3375, 26, 0, 50), new Array(3390, 25, 0, 50), new Array(3390, 26, 0, 50), new Array(3405, 25, 0, 50), new Array(3405, 26, 0, 50), new Array(3420, 25, 0, 50), new Array(3420, 26, 0, 50), new Array(3435, 27, 0, 50), new Array(3450, 28, 0, 150), new Array(3465, 27, 0, 100), new Array(3480, 28, 0, 100), new Array(3600, 74, 0, 0)); _root.levelenn[7] = new Array(new Array(165, 47, 0, 50), new Array(180, 48, 0, 150), new Array(195, 47, 0, 100), new Array(210, 48, 0, 100), new Array(225, 45, 0, 50), new Array(225, 46, 0, 50), new Array(240, 45, 0, 50), new Array(240, 46, 0, 50), new Array(255, 45, 0, 50), new Array(255, 46, 0, 50), new Array(270, 45, 0, 50), new Array(270, 46, 0, 50), new Array(285, 45, 0, 50), new Array(285, 46, 0, 50), new Array(300, 44, 0, 50), new Array(310, 44, 0, 75), new Array(320, 44, 0, 100), new Array(330, 43, 0, 222), new Array(340, 43, 0, 197), new Array(350, 43, 0, 172), new Array(360, 47, 0, 50), new Array(375, 48, 0, 150), new Array(390, 47, 0, 100), new Array(405, 48, 0, 100), new Array(420, 49, 0, 50), new Array(465, 49, 0, 286), new Array(510, 49, 0, 168), new Array(555, 49, 0, 50), new Array(600, 49, 0, 286), new Array(645, 32, 0, 0), new Array(660, 33, 48, 0), new Array(675, 32, 0, 0), new Array(690, 33, 48, 0), new Array(690, 24, 0, 50), new Array(700, 24, 0, 75), new Array(710, 24, 0, 100), new Array(720, 23, 0, 222), new Array(730, 23, 0, 197), new Array(740, 23, 0, 172), new Array(780, 31, 0, 100), new Array(810, 24, 0, 50), new Array(820, 24, 0, 75), new Array(830, 24, 0, 100), new Array(840, 23, 0, 222), new Array(850, 23, 0, 197), new Array(860, 23, 0, 172), new Array(900, 52, 0, 0), new Array(915, 53, 48, 0), new Array(930, 52, 0, 0), new Array(945, 53, 48, 0), new Array(960, 27, 0, 25), new Array(975, 27, 0, 75), new Array(990, 27, 0, 125), new Array(1005, 27, 0, 175), new Array(1020, 47, 0, 25), new Array(1035, 47, 0, 75), new Array(1050, 47, 0, 125), new Array(1065, 47, 0, 175), new Array(1110, 28, 0, 175), new Array(1125, 28, 0, 125), new Array(1140, 28, 0, 75), new Array(1155, 28, 0, 25), new Array(1170, 48, 0, 175), new Array(1185, 48, 0, 125), new Array(1200, 48, 0, 75), new Array(1215, 48, 0, 25), new Array(1230, 33, 0, 0), new Array(1245, 33, 0, 0), new Array(1260, 33, 0, 0), new Array(1275, 32, 0, 0), new Array(1290, 32, 0, 0), new Array(1305, 32, 0, 0), new Array(1335, 49, 0, 168), new Array(1410, 31, 0, 50), new Array(1470, 31, 0, 150), new Array(1530, 29, 0, 168), new Array(1575, 29, 0, 50), new Array(1620, 29, 0, 286), new Array(1660, 44, 0, 50), new Array(1670, 44, 0, 75), new Array(1680, 44, 0, 100), new Array(1690, 43, 0, 222), new Array(1700, 43, 0, 197), new Array(1710, 43, 0, 172), new Array(1800, 75, 0, 0), new Array(1815, 49, 0, 168), new Array(1875, 50, 0, 50), new Array(1935, 50, 0, 190), new Array(1980, 49, 0, 168), new Array(2040, 47, 0, 50), new Array(2055, 48, 0, 150), new Array(2070, 47, 0, 100), new Array(2085, 48, 0, 100), new Array(2100, 45, 0, 50), new Array(2100, 46, 0, 50), new Array(2115, 45, 0, 50), new Array(2115, 46, 0, 50), new Array(2130, 45, 0, 50), new Array(2130, 46, 0, 50), new Array(2145, 45, 0, 50), new Array(2145, 46, 0, 50), new Array(2160, 45, 0, 50), new Array(2160, 46, 0, 50), new Array(2175, 47, 0, 50), new Array(2190, 48, 0, 150), new Array(2205, 47, 0, 100), new Array(2220, 48, 0, 100), new Array(2250, 32, 0, 0), new Array(2265, 33, 48, 0), new Array(2280, 32, 0, 0), new Array(2295, 33, 48, 0), new Array(2340, 50, 0, 120), new Array(2400, 32, 0, 0), new Array(2415, 32, 0, 0), new Array(2430, 32, 0, 0), new Array(2475, 48, 0, 175), new Array(2490, 48, 0, 125), new Array(2505, 48, 0, 75), new Array(2520, 48, 0, 25), new Array(2550, 33, 0, 0), new Array(2565, 33, 0, 0), new Array(2580, 33, 0, 0), new Array(2700, 45, 0, 50), new Array(2700, 46, 0, 50), new Array(2715, 45, 0, 50), new Array(2715, 46, 0, 50), new Array(2730, 45, 0, 50), new Array(2730, 46, 0, 50), new Array(2745, 45, 0, 50), new Array(2745, 46, 0, 50), new Array(2760, 45, 0, 50), new Array(2760, 46, 0, 50), new Array(2775, 47, 0, 25), new Array(2790, 47, 0, 75), new Array(2805, 47, 0, 125), new Array(2820, 47, 0, 175), new Array(2835, 45, 0, 50), new Array(2835, 46, 0, 50), new Array(2850, 45, 0, 50), new Array(2850, 46, 0, 50), new Array(2865, 45, 0, 50), new Array(2865, 46, 0, 50), new Array(2880, 45, 0, 50), new Array(2880, 46, 0, 50), new Array(2895, 45, 0, 50), new Array(2895, 46, 0, 50), new Array(2910, 48, 0, 175), new Array(2925, 48, 0, 125), new Array(2940, 48, 0, 75), new Array(2955, 48, 0, 25), new Array(3000, 49, 0, 168), new Array(3060, 30, 0, 120), new Array(3120, 30, 0, 50), new Array(3180, 30, 0, 190), new Array(3240, 31, 0, 100), new Array(3370, 24, 0, 50), new Array(3380, 24, 0, 75), new Array(3390, 24, 0, 100), new Array(3400, 23, 0, 222), new Array(3410, 23, 0, 197), new Array(3420, 23, 0, 172), new Array(3460, 24, 0, 50), new Array(3470, 24, 0, 75), new Array(3480, 24, 0, 100), new Array(3490, 23, 0, 222), new Array(3500, 23, 0, 197), new Array(3510, 23, 0, 172), new Array(3600, 76, 0, 0)); _root.levelenn[8] = new Array(new Array(165, 49, 0, 50), new Array(190, 49, 0, 168), new Array(210, 49, 0, 286), new Array(300, 45, 0, 50), new Array(300, 46, 0, 50), new Array(315, 45, 0, 50), new Array(315, 46, 0, 50), new Array(330, 45, 0, 50), new Array(330, 46, 0, 50), new Array(345, 45, 0, 50), new Array(345, 46, 0, 50), new Array(360, 45, 0, 50), new Array(360, 46, 0, 50), new Array(420, 47, 0, 25), new Array(435, 47, 0, 75), new Array(450, 47, 0, 125), new Array(465, 47, 0, 175), new Array(480, 48, 0, 175), new Array(495, 48, 0, 125), new Array(510, 48, 0, 75), new Array(525, 48, 0, 25), new Array(540, 44, 0, 50), new Array(540, 44, 0, 100), new Array(540, 44, 0, 150), new Array(570, 43, 0, 222), new Array(570, 43, 0, 172), new Array(570, 43, 0, 122), new Array(600, 52, 0, 0), new Array(615, 52, 0, 0), new Array(630, 52, 0, 0), new Array(690, 50, 0, 50), new Array(690, 32, 0, 0), new Array(705, 33, 48, 0), new Array(720, 32, 0, 0), new Array(735, 33, 48, 0), new Array(750, 50, 0, 190), new Array(765, 44, 0, 50), new Array(775, 44, 0, 75), new Array(785, 44, 0, 100), new Array(795, 43, 0, 222), new Array(805, 43, 0, 197), new Array(810, 47, 0, 50), new Array(815, 43, 0, 172), new Array(825, 48, 0, 150), new Array(840, 47, 0, 100), new Array(855, 48, 0, 100), new Array(930, 49, 0, 50), new Array(975, 49, 0, 286), new Array(1020, 49, 0, 168), new Array(1155, 47, 0, 50), new Array(1170, 48, 0, 150), new Array(1185, 47, 0, 100), new Array(1200, 50, 0, 120), new Array(1200, 48, 0, 100), new Array(1260, 44, 0, 50), new Array(1270, 44, 0, 75), new Array(1280, 44, 0, 100), new Array(1290, 43, 0, 222), new Array(1300, 43, 0, 197), new Array(1310, 43, 0, 172), new Array(1335, 47, 0, 50), new Array(1350, 48, 0, 150), new Array(1365, 47, 0, 100), new Array(1380, 48, 0, 100), new Array(1395, 32, 0, 0), new Array(1410, 33, 48, 0), new Array(1425, 32, 0, 0), new Array(1440, 33, 48, 0), new Array(1455, 52, 0, 0), new Array(1470, 53, 48, 0), new Array(1485, 52, 0, 0), new Array(1500, 53, 48, 0), new Array(1515, 44, 0, 50), new Array(1515, 44, 0, 100), new Array(1515, 44, 0, 150), new Array(1545, 43, 0, 222), new Array(1545, 43, 0, 172), new Array(1545, 43, 0, 122), new Array(1575, 44, 0, 50), new Array(1585, 44, 0, 75), new Array(1595, 44, 0, 100), new Array(1605, 43, 0, 222), new Array(1615, 43, 0, 197), new Array(1625, 43, 0, 172), new Array(1635, 47, 0, 50), new Array(1650, 48, 0, 150), new Array(1665, 47, 0, 100), new Array(1680, 48, 0, 100), new Array(1800, 77, 0, 0), new Array(1815, 51, 0, 100), new Array(1860, 54, 0, 0), new Array(1875, 55, 48, 0), new Array(1890, 54, 0, 0), new Array(1905, 55, 48, 0), new Array(1950, 32, 0, 0), new Array(1965, 33, 48, 0), new Array(1980, 32, 0, 0), new Array(1995, 33, 48, 0), new Array(2040, 51, 0, 50), new Array(2100, 51, 0, 150), new Array(2130, 47, 0, 50), new Array(2145, 48, 0, 150), new Array(2160, 47, 0, 100), new Array(2175, 48, 0, 100), new Array(2190, 44, 0, 50), new Array(2190, 44, 0, 100), new Array(2190, 44, 0, 150), new Array(2220, 43, 0, 222), new Array(2220, 43, 0, 172), new Array(2220, 43, 0, 122), new Array(2310, 44, 0, 50), new Array(2310, 44, 0, 100), new Array(2310, 44, 0, 150), new Array(2340, 43, 0, 222), new Array(2340, 43, 0, 172), new Array(2340, 43, 0, 122), new Array(2430, 47, 0, 50), new Array(2445, 48, 0, 150), new Array(2460, 47, 0, 100), new Array(2475, 48, 0, 100), new Array(2490, 54, 0, 0), new Array(2505, 54, 0, 0), new Array(2520, 54, 0, 0), new Array(2550, 50, 0, 120), new Array(2580, 55, 0, 0), new Array(2595, 55, 0, 0), new Array(2610, 55, 0, 0), new Array(2670, 47, 0, 50), new Array(2685, 48, 0, 150), new Array(2700, 47, 0, 100), new Array(2715, 48, 0, 100), new Array(2730, 44, 0, 50), new Array(2730, 44, 0, 100), new Array(2730, 44, 0, 150), new Array(2760, 43, 0, 222), new Array(2760, 43, 0, 172), new Array(2760, 43, 0, 122), new Array(2895, 47, 0, 25), new Array(2910, 47, 0, 75), new Array(2925, 47, 0, 125), new Array(2940, 47, 0, 175), new Array(2955, 49, 0, 50), new Array(3000, 49, 0, 286), new Array(3045, 51, 0, 100), new Array(3150, 50, 0, 50), new Array(3210, 50, 0, 190), new Array(3270, 32, 0, 0), new Array(3285, 33, 48, 0), new Array(3300, 32, 0, 0), new Array(3315, 33, 48, 0), new Array(3420, 52, 0, 0), new Array(3435, 53, 48, 0), new Array(3450, 52, 0, 0), new Array(3465, 53, 48, 0), new Array(3480, 44, 0, 50), new Array(3480, 44, 0, 100), new Array(3480, 44, 0, 150), new Array(3510, 43, 0, 222), new Array(3510, 43, 0, 172), new Array(3510, 43, 0, 122), new Array(3600, 78, 0, 0)); _root.levelenn[9] = new Array(new Array(165, 45, 0, 50), new Array(165, 46, 0, 50), new Array(180, 45, 0, 50), new Array(180, 46, 0, 50), new Array(195, 45, 0, 50), new Array(195, 46, 0, 50), new Array(210, 45, 0, 50), new Array(210, 46, 0, 50), new Array(225, 45, 0, 50), new Array(225, 46, 0, 50), new Array(240, 44, 0, 50), new Array(240, 47, 0, 50), new Array(250, 44, 0, 75), new Array(255, 48, 0, 150), new Array(260, 44, 0, 100), new Array(270, 43, 0, 222), new Array(270, 47, 0, 100), new Array(280, 43, 0, 197), new Array(285, 48, 0, 100), new Array(290, 43, 0, 172), new Array(295, 47, 0, 50), new Array(310, 48, 0, 150), new Array(325, 47, 0, 100), new Array(340, 48, 0, 100), new Array(375, 54, 0, 0), new Array(390, 55, 48, 0), new Array(405, 54, 0, 0), new Array(420, 55, 48, 0), new Array(420, 49, 0, 50), new Array(465, 49, 0, 286), new Array(510, 49, 0, 168), new Array(600, 47, 0, 25), new Array(615, 47, 0, 75), new Array(630, 47, 0, 125), new Array(645, 47, 0, 175), new Array(660, 48, 0, 175), new Array(675, 48, 0, 125), new Array(690, 48, 0, 75), new Array(705, 48, 0, 25), new Array(720, 53, 0, 0), new Array(735, 53, 0, 0), new Array(750, 53, 0, 0), new Array(780, 50, 0, 120), new Array(810, 45, 0, 50), new Array(810, 46, 0, 50), new Array(825, 45, 0, 50), new Array(825, 46, 0, 50), new Array(840, 45, 0, 50), new Array(840, 46, 0, 50), new Array(855, 45, 0, 50), new Array(855, 46, 0, 50), new Array(870, 45, 0, 50), new Array(870, 46, 0, 50), new Array(885, 45, 0, 50), new Array(885, 46, 0, 50), new Array(900, 45, 0, 50), new Array(900, 46, 0, 50), new Array(900, 51, 0, 50), new Array(915, 45, 0, 50), new Array(915, 46, 0, 50), new Array(930, 45, 0, 50), new Array(930, 46, 0, 50), new Array(945, 45, 0, 50), new Array(945, 46, 0, 50), new Array(960, 51, 0, 150), new Array(1050, 45, 0, 50), new Array(1050, 46, 0, 50), new Array(1065, 45, 0, 50), new Array(1065, 46, 0, 50), new Array(1080, 45, 0, 50), new Array(1080, 46, 0, 50), new Array(1095, 45, 0, 50), new Array(1095, 46, 0, 50), new Array(1110, 45, 0, 50), new Array(1110, 46, 0, 50), new Array(1125, 44, 0, 50), new Array(1125, 44, 0, 100), new Array(1125, 44, 0, 150), new Array(1155, 43, 0, 222), new Array(1155, 43, 0, 172), new Array(1155, 43, 0, 122), new Array(1185, 45, 0, 50), new Array(1185, 46, 0, 50), new Array(1200, 45, 0, 50), new Array(1200, 46, 0, 50), new Array(1215, 45, 0, 50), new Array(1215, 46, 0, 50), new Array(1230, 45, 0, 50), new Array(1230, 46, 0, 50), new Array(1245, 45, 0, 50), new Array(1245, 46, 0, 50), new Array(1290, 52, 0, 0), new Array(1305, 53, 48, 0), new Array(1320, 52, 0, 0), new Array(1335, 53, 48, 0), new Array(1350, 54, 0, 0), new Array(1365, 55, 48, 0), new Array(1380, 54, 0, 0), new Array(1395, 55, 48, 0), new Array(1410, 47, 0, 50), new Array(1425, 48, 0, 150), new Array(1440, 47, 0, 100), new Array(1455, 48, 0, 100), new Array(1500, 47, 0, 25), new Array(1515, 47, 0, 75), new Array(1530, 47, 0, 125), new Array(1545, 47, 0, 175), new Array(1560, 48, 0, 175), new Array(1575, 48, 0, 125), new Array(1590, 48, 0, 75), new Array(1605, 48, 0, 25), new Array(1635, 55, 0, 0), new Array(1650, 55, 0, 0), new Array(1665, 55, 0, 0), new Array(1680, 54, 0, 0), new Array(1695, 54, 0, 0), new Array(1710, 54, 0, 0), new Array(1800, 79, 0, 0), new Array(1815, 51, 0, 50), new Array(1875, 51, 0, 150), new Array(1935, 51, 0, 100), new Array(1995, 52, 0, 0), new Array(2010, 52, 0, 0), new Array(2025, 52, 0, 0), new Array(2040, 53, 0, 0), new Array(2055, 53, 0, 0), new Array(2070, 53, 0, 0), new Array(2100, 44, 0, 50), new Array(2110, 44, 0, 75), new Array(2120, 44, 0, 100), new Array(2130, 43, 0, 222), new Array(2140, 43, 0, 197), new Array(2150, 43, 0, 172), new Array(2160, 44, 0, 50), new Array(2170, 44, 0, 75), new Array(2180, 44, 0, 100), new Array(2190, 52, 0, 0), new Array(2190, 43, 0, 222), new Array(2200, 43, 0, 197), new Array(2205, 53, 48, 0), new Array(2210, 43, 0, 172), new Array(2220, 52, 0, 0), new Array(2235, 53, 48, 0), new Array(2250, 55, 0, 0), new Array(2265, 55, 0, 0), new Array(2280, 55, 0, 0), new Array(2295, 54, 0, 0), new Array(2310, 54, 0, 0), new Array(2325, 54, 0, 0), new Array(2340, 44, 0, 50), new Array(2350, 44, 0, 75), new Array(2360, 44, 0, 100), new Array(2370, 43, 0, 222), new Array(2380, 43, 0, 197), new Array(2390, 43, 0, 172), new Array(2400, 49, 0, 50), new Array(2445, 49, 0, 286), new Array(2490, 49, 0, 168), new Array(2535, 49, 0, 50), new Array(2580, 49, 0, 286), new Array(2625, 50, 0, 120), new Array(2670, 47, 0, 25), new Array(2685, 47, 0, 75), new Array(2700, 47, 0, 125), new Array(2715, 47, 0, 175), new Array(2730, 47, 0, 50), new Array(2745, 48, 0, 150), new Array(2760, 47, 0, 100), new Array(2775, 48, 0, 100), new Array(2790, 48, 0, 175), new Array(2805, 48, 0, 125), new Array(2820, 48, 0, 75), new Array(2835, 48, 0, 25), new Array(2910, 52, 0, 0), new Array(2925, 52, 0, 0), new Array(2940, 52, 0, 0), new Array(2955, 53, 0, 0), new Array(2970, 53, 0, 0), new Array(2985, 53, 0, 0), new Array(3000, 54, 0, 0), new Array(3015, 54, 0, 0), new Array(3030, 54, 0, 0), new Array(3045, 55, 0, 0), new Array(3060, 55, 0, 0), new Array(3075, 55, 0, 0), new Array(3090, 45, 0, 50), new Array(3090, 46, 0, 50), new Array(3105, 45, 0, 50), new Array(3105, 46, 0, 50), new Array(3120, 45, 0, 50), new Array(3120, 46, 0, 50), new Array(3135, 45, 0, 50), new Array(3135, 46, 0, 50), new Array(3150, 45, 0, 50), new Array(3150, 46, 0, 50), new Array(3165, 44, 0, 50), new Array(3165, 44, 0, 100), new Array(3165, 44, 0, 150), new Array(3180, 44, 0, 50), new Array(3180, 44, 0, 100), new Array(3180, 44, 0, 150), new Array(3195, 43, 0, 222), new Array(3195, 43, 0, 172), new Array(3195, 43, 0, 122), new Array(3210, 43, 0, 222), new Array(3210, 43, 0, 172), new Array(3210, 43, 0, 122), new Array(3225, 44, 0, 50), new Array(3235, 44, 0, 75), new Array(3245, 44, 0, 100), new Array(3255, 43, 0, 222), new Array(3265, 43, 0, 197), new Array(3275, 43, 0, 172), new Array(3300, 51, 0, 100), new Array(3600, 80, 0, 0)); _root.stop(); _root.initKeyMapper(); _root.loadSharedObject(); _root.emptyMenu(); _root.menu.customItems.push(new ContextMenuItem("Spectrum Wings", doNothing, false, false)); _root.menu.customItems.push(new ContextMenuItem("Copyright (c) 2009 - David \"DieJay\" Jalbert", doNothing, false, false)); if (_url.substring(0, 4) != "file") { gbot = new LoadVars(); gbot.id = "spectrumwings"; gbot.ui = _url; gbot.sendAndLoad("http://track.g-bot.net/track.php", gbot, "POST"); }
Instance of Symbol 12 MovieClip in Frame 1
on (release) { _root.getURL("http://daddiejay.deviantart.com/", "_blank"); }
Frame 2
_root.gotoAndStop("splash_screen");
Symbol 4 MovieClip [fps] Frame 1
this.cframe = 0; this.timer = getTimer(); this.onEnterFrame = function () { if ((this.timer + 1000) <= getTimer()) { this.txtfps.text = this.cframe; this.cframe = 0; this.timer = getTimer(); } else { this.cframe++; } };
Symbol 7 MovieClip [capsule_plasma_small] Frame 1
stop();
Symbol 10 MovieClip [capsule_plasma_big] Frame 1
stop();
Symbol 21 MovieClip Frame 1
stop(); this.onEnterFrame = function () { perc = _root.getBytesLoaded() / _root.getBytesTotal(); txtPerc.text = Math.round(perc * 100) + "%"; if (perc < 0.5) { c1._rotation = 180 * (perc * 2); c2._rotation = 180; } else if (perc < 1) { c1._rotation = 180; c2._rotation = -180 + (180 * ((perc - 0.5) * 2)); } else { gotoAndStop (2); } };
Instance of Symbol 16 MovieClip in Symbol 21 MovieClip Frame 2
on (release) { _root.play(); }
Symbol 54 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 1044 MovieClip [__Packages.md5] Frame 0
class md5 { function md5 (b64pad, chrsz) { if (b64pad != undefined) { this.b64pad = b64pad; } if (((chrsz != undefined) && (chrsz == 8)) || (chrsz == 16)) { this.chrsz = chrsz; } } function hash(s) { return(hex_md5(s)); } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local5 = 1732584193 /* 0x67452301 */; var _local4 = -271733879; var _local3 = -1732584194; var _local2 = 271733878 /* 0x10325476 */; var _local6 = 0; while (_local6 < x.length) { var _local11 = _local5; var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 0], 7, -680876936); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 1], 12, -389564586); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 2], 17, 606105819); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 3], 22, -1044525330); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 4], 7, -176418897); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 5], 12, 1200080426); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 6], 17, -1473231341); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 7], 22, -45705983); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 8], 7, 1770035416); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 9], 12, -1958414417); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 10], 17, -42063); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 11], 22, -1990404162); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 12], 7, 1804603682); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 13], 12, -40341101); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 14], 17, -1502002290); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 15], 22, 1236535329); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 1], 5, -165796510); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 6], 9, -1069501632); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 11], 14, 643717713); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 0], 20, -373897302); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 5], 5, -701558691); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 10], 9, 38016083); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 15], 14, -660478335); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 4], 20, -405537848); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 9], 5, 568446438); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 14], 9, -1019803690); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 3], 14, -187363961); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 8], 20, 1163531501); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 13], 5, -1444681467); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 2], 9, -51403784); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 7], 14, 1735328473); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 12], 20, -1926607734); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 5], 4, -378558); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 8], 11, -2022574463); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 11], 16, 1839030562); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 14], 23, -35309556); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 1], 4, -1530992060); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 4], 11, 1272893353); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 7], 16, -155497632); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 10], 23, -1094730640); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 13], 4, 681279174); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 0], 11, -358537222); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 3], 16, -722521979); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 6], 23, 76029189); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 9], 4, -640364487); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 12], 11, -421815835); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 15], 16, 530742520); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 2], 23, -995338651); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 0], 6, -198630844); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 7], 10, 1126891415); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 14], 15, -1416354905); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 5], 21, -57434055); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 12], 6, 1700485571); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 3], 10, -1894986606); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 10], 15, -1051523); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 1], 21, -2054922799); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 8], 6, 1873313359); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 15], 10, -30611744); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 6], 15, -1560198380); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 13], 21, 1309151649); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 4], 6, -145523070); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 11], 10, -1120210379); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 2], 15, 718787259); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 9], 21, -343485551); _local5 = safe_add(_local5, _local11); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local6 = _local6 + 16; } return(Array(_local5, _local4, _local3, _local2)); } function core_hmac_md5(key, data) { var _local3 = new Array(str2binl(key)); if (_local3.length > 16) { _local3 = core_md5(_local3, key.length * chrsz); } var _local4 = new Array(16); var _local5 = new Array(16); var _local2 = 0; while (_local2 < 16) { _local4[_local2] = _local3[_local2] ^ 909522486; _local5[_local2] = _local3[_local2] ^ 1549556828; _local2++; } var _local6 = new Array(core_md5(_local4.concat(str2binl(data)), 512 + (data.length * chrsz))); return(core_md5(_local5.concat(_local6), 640)); } function safe_add(x, y) { var _local1 = new Number((x & 65535) + (y & 65535)); var _local2 = new Number(((x >> 16) + (y >> 16)) + (_local1 >> 16)); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local4 = new Array(); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (str.length * chrsz)) { _local4[_local2 >> 5] = _local4[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << (_local2 % 32)); _local2 = _local2 + chrsz; } return(_local4); } function binl2str(bin) { var _local4 = new String(""); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (bin.length * 32)) { _local4 = _local4 + String.fromCharCode((bin[_local2 >> 5] >>> (_local2 % 32)) & _local5); _local2 = _local2 + chrsz; } return(_local4); } function binl2hex(binarray) { var _local3 = "0123456789abcdef"; var _local4 = new String(""); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } function binl2b64(binarray) { var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local5 = new String(""); var _local3 = 0; while (_local3 < (binarray.length * 4)) { var _local6 = ((((binarray[_local3 >> 2] >> (8 * (_local3 % 4))) & 255) << 16) | (((binarray[(_local3 + 1) >> 2] >> (8 * ((_local3 + 1) % 4))) & 255) << 8)) | ((binarray[(_local3 + 2) >> 2] >> (8 * ((_local3 + 2) % 4))) & 255); var _local2 = 0; while (_local2 < 4) { if (((_local3 * 8) + (_local2 * 6)) > (binarray.length * 32)) { _local5 = _local5 + b64pad; } else { _local5 = _local5 + _local7.charAt((_local6 >> (6 * (3 - _local2))) & 63); } _local2++; } _local3 = _local3 + 3; } return(_local5); } var b64pad = new String(""); var chrsz = new Number(8); }
Symbol 59 MovieClip Frame 1
_parent.stop();
Symbol 59 MovieClip Frame 90
_parent.play();
Symbol 69 MovieClip Frame 1
_parent.stop();
Symbol 69 MovieClip Frame 155
_parent.play();
Instance of Symbol 59 MovieClip in Symbol 70 MovieClip Frame 15
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Instance of Symbol 69 MovieClip in Symbol 70 MovieClip Frame 30
on (release) { getURL ("http://daddiejay.deviantart.com", "_blank"); }
Symbol 70 MovieClip Frame 45
_parent.gotoAndStop("main_game");
Symbol 138 MovieClip [player_destroy] Frame 1
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 10
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 15
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 20
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 25
_root.playSound("explosion.wav", 100);
Symbol 138 MovieClip [player_destroy] Frame 30
_root.playSound("big_explosion.wav", 100);
Symbol 143 MovieClip [player_win] Frame 1
_root.playSound("fly_in.wav", 100);
Symbol 143 MovieClip [player_win] Frame 30
_root.playSound("fly_out.wav", 100);
Symbol 165 MovieClip [capsule] Frame 300
this.removeMovieClip();
Symbol 168 MovieClip [plasma0] Frame 1
stop();
Symbol 171 MovieClip [plasma1] Frame 1
stop();
Symbol 174 MovieClip [plasma2] Frame 1
stop();
Symbol 177 MovieClip [plasma3] Frame 1
stop();
Symbol 180 MovieClip [plasma4] Frame 1
stop();
Symbol 187 MovieClip [warning] Frame 20
_root.playSound("warning.wav", 100);
Symbol 187 MovieClip [warning] Frame 50
_root.playSound("warning.wav", 100);
Symbol 187 MovieClip [warning] Frame 80
_root.playSound("warning.wav", 100);
Symbol 196 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 206 MovieClip [barracuda] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[0]; sp1 = 20; fr1 = 1; pr2 = "ep_bullet"; dm2 = _root.ennemystr[0]; sp2 = 10; fr2 = 1;
Symbol 206 MovieClip [barracuda] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 96
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 106
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 116
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 126
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 176
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 186
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 196
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 206
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 206 MovieClip [barracuda] Frame 216
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 210 MovieClip [exp_spark] Frame 1
this.destroy = true;
Symbol 211 MovieClip [exp_big] Frame 1
this.destroy = true;
Symbol 216 MovieClip [powerup_blow] Frame 1
_root.playSound("bonus.wav", 100);
Symbol 228 MovieClip [powerup] Frame 1
this.powerup = 1;
Symbol 228 MovieClip [powerup] Frame 30
this.powerup = 2;
Symbol 228 MovieClip [powerup] Frame 60
this.powerup = 3;
Symbol 228 MovieClip [powerup] Frame 90
this.powerup = 4;
Symbol 233 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 1
stop();
Symbol 240 MovieClip [stalker_down] Frame 1
pr1 = "ep_ring"; dm1 = _root.ennemystr[1]; sp1 = 10; fr1 = 2;
Symbol 240 MovieClip [stalker_down] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 240 MovieClip [stalker_down] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 240 MovieClip [stalker_down] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 241 MovieClip [stalker_up] Frame 1
pr1 = "ep_ring"; dm1 = _root.ennemystr[1]; sp1 = 10; fr1 = 2;
Symbol 241 MovieClip [stalker_up] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 241 MovieClip [stalker_up] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 241 MovieClip [stalker_up] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 1
pr1 = "ep_ring"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 243 MovieClip [stalker2_down] Frame 20
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 243 MovieClip [stalker2_down] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 248 MovieClip Frame 1
stop();
Symbol 249 MovieClip [punisher_down] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[2]; sp1 = 20; fr1 = 3;
Symbol 249 MovieClip [punisher_down] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 45
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 50
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 249 MovieClip [punisher_down] Frame 55
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[2]; sp1 = 20; fr1 = 3;
Symbol 250 MovieClip [punisher_up] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 45
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 50
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 250 MovieClip [punisher_up] Frame 55
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 1
pr1 = "ep_ring"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 251 MovieClip [stalker2_up] Frame 20
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 251 MovieClip [stalker2_up] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 257 MovieClip Frame 1
stop();
Symbol 267 MovieClip [exp_miniboss] Frame 1
_root.playSound("explosion.wav", 100); this.destroy = 0; _root.shakeScreen(6, 0.2);
Symbol 267 MovieClip [exp_miniboss] Frame 5
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 10
_root.playSound("explosion.wav", 100); _root.shakeScreen(9, 0.3);
Symbol 267 MovieClip [exp_miniboss] Frame 15
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 20
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 25
_root.playSound("big_explosion.wav", 100); _root.shakeScreen(12, 0.4);
Symbol 267 MovieClip [exp_miniboss] Frame 30
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 35
_root.playSound("explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 40
_root.playSound("big_explosion.wav", 100);
Symbol 267 MovieClip [exp_miniboss] Frame 50
this.destroy = 1;
Symbol 268 MovieClip [exp_boss] Frame 1
_root.playSound("big_explosion.wav", 100); this.destroy = 0; _root.shakeScreen(8, 0.2);
Symbol 268 MovieClip [exp_boss] Frame 5
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 10
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 15
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 20
_root.playSound("explosion.wav", 100); _root.shakeScreen(10, 0.3);
Symbol 268 MovieClip [exp_boss] Frame 25
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 30
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 35
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 40
_root.playSound("big_explosion.wav", 100); _root.shakeScreen(12, 0.2);
Symbol 268 MovieClip [exp_boss] Frame 45
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 50
_root.playSound("explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 55
_root.playSound("big_explosion.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 60
_root.playSound("blast.wav", 100);
Symbol 268 MovieClip [exp_boss] Frame 80
this.destroy = 1;
Symbol 275 MovieClip Frame 1
stop();
Symbol 276 MovieClip [fighter_up] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[0]; sp1 = 10; fr1 = 1;
Symbol 276 MovieClip [fighter_up] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 277 MovieClip [exp_huge] Frame 1
this.destroy = true;
Symbol 282 MovieClip Frame 1
stop();
Symbol 283 MovieClip [crusader] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[0]; sp1 = 20; fr1 = 1; pr2 = "ep_ring"; dm2 = _root.ennemystr[0]; sp2 = 10; fr2 = 1;
Symbol 283 MovieClip [crusader] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 283 MovieClip [crusader] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 283 MovieClip [crusader] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 283 MovieClip [crusader] Frame 60
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 65
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 70
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 75
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 80
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 85
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 90
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 283 MovieClip [crusader] Frame 95
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip [wasp] Frame 1
pr1 = "ep_ring"; dm1 = _root.ennemystr[0]; sp1 = 10; fr1 = 1;
Symbol 289 MovieClip [wasp] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 65
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 125
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 289 MovieClip [wasp] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 294 MovieClip [fighter_down] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[0]; sp1 = 10; fr1 = 1;
Symbol 294 MovieClip [fighter_down] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 296 MovieClip [fighter2_down] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[1]; sp1 = 10; fr1 = 2;
Symbol 296 MovieClip [fighter2_down] Frame 55
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 296 MovieClip [fighter2_down] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 296 MovieClip [fighter2_down] Frame 65
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 297 MovieClip [fighter2_up] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[1]; sp1 = 10; fr1 = 2;
Symbol 297 MovieClip [fighter2_up] Frame 55
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 297 MovieClip [fighter2_up] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 297 MovieClip [fighter2_up] Frame 65
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 299 MovieClip [fighter3_down] Frame 50
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 52
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 68
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 299 MovieClip [fighter3_down] Frame 70
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 300 MovieClip [fighter3_up] Frame 50
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 52
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 60
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 68
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 300 MovieClip [fighter3_up] Frame 70
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 309 MovieClip [diver3_down] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 309 MovieClip [diver3_down] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 310 MovieClip [diver3_down_glide] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 310 MovieClip [diver3_down_glide] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 311 MovieClip [diver3_down_wave] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 311 MovieClip [diver3_down_wave] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 312 MovieClip [diver3_up] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 312 MovieClip [diver3_up] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 313 MovieClip [diver3_up_glide] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 313 MovieClip [diver3_up_glide] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 314 MovieClip [diver3_up_wave] Frame 1
pr1 = "ep_bullet"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 314 MovieClip [diver3_up_wave] Frame 30
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[1]; sp1 = 20; fr1 = 2; pr2 = "ep_ring"; dm2 = _root.ennemystr[1]; sp2 = 10; fr2 = 2;
Symbol 316 MovieClip [crusader2] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 316 MovieClip [crusader2] Frame 60
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 63
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 66
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 69
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 72
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 75
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 78
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 81
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 84
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 87
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 90
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 93
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 316 MovieClip [crusader2] Frame 96
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[2]; sp1 = 20; fr1 = 3; pr2 = "ep_ring"; dm2 = _root.ennemystr[2]; sp2 = 10; fr2 = 3;
Symbol 318 MovieClip [crusader3] Frame 25
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 30
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 35
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 40
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 45
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 318 MovieClip [crusader3] Frame 60
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 62
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 64
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 66
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 68
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 70
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 72
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 74
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 76
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 78
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 80
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 82
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 84
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 88
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 318 MovieClip [crusader3] Frame 90
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, pt._rotation, false, false, false, fr2);
Symbol 320 MovieClip [barracuda2] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[1]; sp1 = 20; fr1 = 2; pr2 = "ep_bullet"; dm2 = _root.ennemystr[1]; sp2 = 10; fr2 = 2;
Symbol 320 MovieClip [barracuda2] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 89
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 93
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 98
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 105
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 113
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 126
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 176
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 179
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 183
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 188
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 195
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 203
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 320 MovieClip [barracuda2] Frame 216
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 1
pr1 = "ep_laser_short"; dm1 = _root.ennemystr[2]; sp1 = 20; fr1 = 3; pr2 = "ep_bullet"; dm2 = _root.ennemystr[2]; sp2 = 10; fr2 = 3;
Symbol 322 MovieClip [barracuda3] Frame 56
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 61
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 66
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 86
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 91
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 96
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 101
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 106
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 111
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 116
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 121
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 126
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 146
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 151
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 156
degree = _root.calcDegree(_root.gameclip.player._x - (pt._x + this._x), _root.gameclip.player._y - (pt._y + this._y)); _root.shootProjectile(pt._x + this._x, pt._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 322 MovieClip [barracuda3] Frame 176
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 181
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 186
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 191
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 196
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 201
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 206
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 211
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 322 MovieClip [barracuda3] Frame 216
_root.shootProjectile(pt._x + this._x, pt._y + this._y, pr1, dm1, sp1, pt._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 1
pr1 = "ep_ring"; dm1 = _root.ennemystr[1]; sp1 = 10; fr1 = 2;
Symbol 324 MovieClip [wasp2] Frame 54
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 57
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 63
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 66
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 114
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 117
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 123
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 126
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 219
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 222
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 228
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 231
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 279
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 282
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 288
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 324 MovieClip [wasp2] Frame 291
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 1
pr1 = "ep_ring"; dm1 = _root.ennemystr[2]; sp1 = 10; fr1 = 3;
Symbol 326 MovieClip [wasp3] Frame 45
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 50
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 65
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 70
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 75
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 125
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 215
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 270
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 275
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 326 MovieClip [wasp3] Frame 300
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 336 MovieClip Frame 1
stop();
Symbol 337 MovieClip [boss1] Frame 1
pr1 = "ep_laser_long"; fr1 = 1; dm1 = _root.ennemystr[0]; sp1 = 20; pr2 = "ep_laser_short"; fr2 = 1; dm2 = _root.ennemystr[0]; sp2 = 20; this.canhurt = false;
Symbol 337 MovieClip [boss1] Frame 45
this.canhurt = true;
Symbol 337 MovieClip [boss1] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 65
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 110
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 145
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 155
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 200
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 245
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 337 MovieClip [boss1] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 320
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 340
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 380
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 395
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 400
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 435
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 440
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 455
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 460
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 475
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 480
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 495
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 500
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 515
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 520
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 535
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 540
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 337 MovieClip [boss1] Frame 620
gotoAndPlay ("loop");
Symbol 342 MovieClip Frame 1
stop();
Symbol 344 MovieClip [boss2] Frame 1
pr1 = "ep_laser_short"; fr1 = 1; dm1 = _root.ennemystr[0]; sp1 = 20; pr2 = "ep_ring"; fr2 = 1; dm2 = _root.ennemystr[0]; sp2 = 10; this.canhurt = false;
Symbol 344 MovieClip [boss2] Frame 45
this.canhurt = true;
Symbol 344 MovieClip [boss2] Frame 75
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 90
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 120
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 150
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 210
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 240
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 255
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 344 MovieClip [boss2] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 435
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 450
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 465
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 480
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 344 MovieClip [boss2] Frame 495
gotoAndPlay ("loop");
Symbol 349 MovieClip Frame 1
stop();
Symbol 350 MovieClip [boss3] Frame 1
pr1 = "ep_beam"; fr1 = 1; dm1 = _root.ennemystr[0]; sp1 = 20; pr2 = "ep_ring"; fr2 = 1; dm2 = _root.ennemystr[0]; sp2 = 10; this.canhurt = false;
Symbol 350 MovieClip [boss3] Frame 45
this.canhurt = true;
Symbol 350 MovieClip [boss3] Frame 60
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 65
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 75
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 80
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 90
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 95
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 110
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 125
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 140
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 170
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 185
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 200
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 215
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 230
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 245
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 350 MovieClip [boss3] Frame 270
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 275
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 280
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 285
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 290
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 295
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 300
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 305
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 310
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 45), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -45), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 315
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 320
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 325
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 330
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 335
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 340
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 345
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 350
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 355
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 360
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 365
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 370
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 375
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 380
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 385
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 390
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 395
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 400
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -45), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 45), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 405
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -40), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 40), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 410
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -35), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 35), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 415
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -30), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 30), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -25), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 25), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 425
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -20), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 20), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 430
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -15), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 15), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 435
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -10), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 10), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 440
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, -5), false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 445
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 350 MovieClip [boss3] Frame 465
gotoAndPlay ("loop");
Symbol 356 MovieClip Frame 1
stop();
Symbol 357 MovieClip [boss4] Frame 1
pr1 = "ep_beam"; fr1 = 2; dm1 = _root.ennemystr[1]; sp1 = 20; pr2 = "ep_ring"; fr2 = 2; dm2 = _root.ennemystr[1]; sp2 = 10; pr3 = "ep_laser_short"; fr3 = 2; dm3 = _root.ennemystr[1]; sp3 = 20; this.canhurt = false;
Symbol 357 MovieClip [boss4] Frame 45
this.canhurt = true;
Symbol 357 MovieClip [boss4] Frame 95
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 155
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 160
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 170
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 215
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 275
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 300
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 357 MovieClip [boss4] Frame 440
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 445
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 455
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 470
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 475
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 480
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 485
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 490
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 510
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 515
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 520
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 530
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 535
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 540
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 545
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 550
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 560
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 565
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 570
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 575
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 357 MovieClip [boss4] Frame 590
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 595
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 600
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 605
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 610
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 357 MovieClip [boss4] Frame 675
gotoAndPlay ("loop");
Symbol 363 MovieClip Frame 1
stop();
Symbol 364 MovieClip [boss5] Frame 1
pr1 = "ep_laser_long"; fr1 = 2; dm1 = _root.ennemystr[1]; sp1 = 20; pr2 = "ep_ring"; fr2 = 2; dm2 = _root.ennemystr[1]; sp2 = 10; pr3 = "ep_laser_short"; fr3 = 2; dm3 = _root.ennemystr[1]; sp3 = 20; this.canhurt = false;
Symbol 364 MovieClip [boss5] Frame 45
this.canhurt = true;
Symbol 364 MovieClip [boss5] Frame 55
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 60
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 65
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 70
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 75
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 80
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 85
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 90
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 95
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 105
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 110
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 120
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 125
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 135
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 140
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 145
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 150
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 155
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 160
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 165
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 170
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 185
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 195
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 200
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 210
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 215
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 225
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 230
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 240
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 245
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 250
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 255
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 260
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 265
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 275
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 285
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 290
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 305
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 320
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 325
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 330
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 335
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 340
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 345
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 350
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 365
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 370
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 375
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 380
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 395
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 400
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 405
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 410
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 364 MovieClip [boss5] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, -5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 425
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(pt3._rotation, 5), false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 480
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 485
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 490
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 510
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 520
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 525
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 530
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 540
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 545
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 550
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 560
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 565
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 570
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 585
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 590
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 600
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 605
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 610
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 620
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 625
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 630
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 640
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 645
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 650
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 660
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 665
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 670
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 680
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 685
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 690
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 364 MovieClip [boss5] Frame 700
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 705
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 710
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 364 MovieClip [boss5] Frame 750
gotoAndPlay ("loop");
Symbol 369 MovieClip Frame 1
stop();
Symbol 370 MovieClip [boss6] Frame 1
pr1 = "ep_laser_long"; fr1 = 2; dm1 = _root.ennemystr[1]; sp1 = 20; pr2 = "ep_ring"; fr2 = 2; dm2 = _root.ennemystr[1]; sp2 = 10; pr3 = "ep_laser_short"; fr3 = 2; dm3 = _root.ennemystr[1]; sp3 = 20; this.canhurt = false;
Symbol 370 MovieClip [boss6] Frame 45
this.canhurt = true;
Symbol 370 MovieClip [boss6] Frame 80
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 85
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 90
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 95
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 100
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 105
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 115
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 120
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 125
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 135
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 140
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 145
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 150
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 155
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 160
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 165
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 170
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 175
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 185
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 195
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 205
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 215
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 225
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 230
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 235
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 240
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 245
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 250
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 255
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 260
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 265
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 270
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 275
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 280
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 285
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 295
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 300
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 305
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 315
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 320
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 325
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 330
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 335
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3);
Symbol 370 MovieClip [boss6] Frame 405
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 410
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 415
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 430
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 435
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 440
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 445
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 450
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 455
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 465
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 470
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 475
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 480
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 485
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 490
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 495
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 510
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 515
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 520
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 525
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 530
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 535
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 540
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 545
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 550
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 555
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 560
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 565
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 570
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 575
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 585
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 590
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 595
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 600
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 605
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 610
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 615
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 620
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 625
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 630
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 635
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 640
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 645
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 650
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 655
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 660
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 665
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 670
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 675
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 680
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 685
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 690
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 695
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 700
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 705
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 710
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 715
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 720
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 725
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 730
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 735
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 740
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 745
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 750
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 370 MovieClip [boss6] Frame 755
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 760
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 370 MovieClip [boss6] Frame 795
gotoAndPlay ("loop");
Symbol 378 MovieClip Frame 1
stop();
Symbol 379 MovieClip [boss7] Frame 1
pr1 = "ep_laser_long"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 20; pr2 = "ep_laser_short"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 20; pr3 = "ep_ring"; fr3 = 3; dm3 = _root.ennemystr[2]; sp3 = 10; this.canhurt = false;
Symbol 379 MovieClip [boss7] Frame 485
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 495
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 505
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 515
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 525
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 535
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 545
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 555
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 565
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 575
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 580
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 585
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 590
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 595
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 600
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 605
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 610
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 615
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 620
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 625
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 630
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 640
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 650
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 660
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 666
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 668
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 670
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 676
this.canhurt = true; _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 678
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 680
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 686
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 688
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 690
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 696
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 698
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 700
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 706
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 708
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 710
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 716
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 718
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 720
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 726
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 728
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 730
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 738
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 740
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 748
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 750
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 758
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 760
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 768
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 770
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 778
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 780
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 788
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 798
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 808
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 818
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 828
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 838
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 930
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 932
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 934
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 950
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 952
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 954
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 970
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 972
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 974
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 990
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 992
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 994
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1010
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1012
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1014
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1030
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1032
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1034
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1090
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1100
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1110
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1115
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1120
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1125
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1130
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1135
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1140
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1145
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1150
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1155
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1160
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1165
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1170
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1175
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1180
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1185
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1190
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1195
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1200
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1202
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1205
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1210
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1212
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1215
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1220
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1222
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1225
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1230
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1231
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1232
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1235
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1240
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 379 MovieClip [boss7] Frame 1241
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1242
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1245
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1251
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1252
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1255
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1260
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1261
this.canhurt = false; _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1262
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1265
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1270
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1271
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1272
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1275
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1280
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1281
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1282
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1285
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1290
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1292
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1300
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1302
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1310
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1312
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1320
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1325
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1330
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1335
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1340
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1345
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1350
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1355
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1360
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1365
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1370
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1375
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1380
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1385
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1390
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1395
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1400
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1405
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1410
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1415
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1425
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1430
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1435
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, pt6._rotation, false, false, false, fr2);
Symbol 379 MovieClip [boss7] Frame 1531
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1536
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1541
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1546
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1551
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1556
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1561
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1566
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1571
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1576
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1581
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1586
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1591
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1596
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1601
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1606
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 379 MovieClip [boss7] Frame 1681
gotoAndPlay ("loop");
Symbol 387 MovieClip Frame 1
stop();
Symbol 388 MovieClip [boss8] Frame 1
pr1 = "ep_beam"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 20; pr2 = "ep_laser_short"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 20; pr3 = "ep_ring"; fr3 = 3; dm3 = _root.ennemystr[2]; sp3 = 10; this.canhurt = false;
Symbol 388 MovieClip [boss8] Frame 45
this.canhurt = true;
Symbol 388 MovieClip [boss8] Frame 65
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 75
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 85
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 95
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 105
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 115
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 125
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 135
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 145
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 155
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 165
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 185
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 195
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 215
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 225
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 235
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 245
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 255
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 265
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 275
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 285
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 305
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 315
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 325
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 335
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 345
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 365
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 375
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 395
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 405
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(degree, -10), false, false, false, fr3);
Symbol 388 MovieClip [boss8] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 388 MovieClip [boss8] Frame 495
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 500
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 505
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 510
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 515
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 520
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 525
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 530
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 535
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 540
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 544
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 548
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 552
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 556
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 560
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 564
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 568
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 572
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 576
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 580
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 584
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 587
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 590
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 593
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 596
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 599
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 602
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 605
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 608
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 611
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 614
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 617
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 620
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 623
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 626
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 628
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 630
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 632
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 634
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 636
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 638
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 640
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 642
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 644
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 646
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 648
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 650
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 652
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 654
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 656
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 657
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 658
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 659
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 660
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 661
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 662
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 663
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 664
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 665
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 666
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 667
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 668
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 669
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 670
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 671
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 672
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 673
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 674
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 675
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 676
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 677
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 678
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 679
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 680
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 681
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 682
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 683
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 684
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 685
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 686
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 687
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 688
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 689
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 690
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 691
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 692
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 693
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 694
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 695
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 697
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 699
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 701
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 703
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 705
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 707
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 709
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 711
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 713
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 715
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 717
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 719
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 721
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 723
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 725
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 728
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 731
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 734
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 737
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 740
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 743
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 746
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 749
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 752
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 755
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 758
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 761
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 764
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 767
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 770
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 774
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 778
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 782
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 786
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 790
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 794
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 798
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 802
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 806
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 810
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 815
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 820
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 825
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 830
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 835
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 840
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 845
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 850
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 855
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 388 MovieClip [boss8] Frame 915
gotoAndPlay ("loop");
Symbol 393 MovieClip Frame 1
stop();
Symbol 394 MovieClip [boss9] Frame 1
pr1 = "ep_beam"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 20; pr2 = "ep_laser_short"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 20; pr3 = "ep_ring"; fr3 = 3; dm3 = _root.ennemystr[2]; sp3 = 10; this.canhurt = false;
Symbol 394 MovieClip [boss9] Frame 45
this.canhurt = true;
Symbol 394 MovieClip [boss9] Frame 80
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 82
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 84
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 86
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 88
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 90
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 92
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 94
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 96
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 98
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 100
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 102
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 104
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 106
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 108
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 110
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 112
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 114
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 116
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 118
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 120
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 122
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 124
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 126
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 128
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 130
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 132
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 134
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 136
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 138
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 140
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 142
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 144
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 146
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 148
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 150
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 152
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 154
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 156
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 158
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 160
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 162
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 164
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 166
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 168
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 170
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 172
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 174
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 176
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 178
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 180
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 182
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 184
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 186
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 188
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 190
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 192
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 194
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 196
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 198
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 202
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 204
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 206
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 208
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 210
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 212
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 214
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 216
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 218
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 220
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 222
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 224
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 226
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 228
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 230
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 232
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 234
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 236
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 238
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 240
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 242
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 244
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 246
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 248
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 250
_root.shootProjectile(pt9._x + this._x, pt9._y + this._y, pr2, dm2, sp2, pt9._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 252
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, pt5._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 254
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 256
_root.shootProjectile(pt12._x + this._x, pt12._y + this._y, pr2, dm2, sp2, pt12._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 258
_root.shootProjectile(pt8._x + this._x, pt8._y + this._y, pr2, dm2, sp2, pt8._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 260
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 262
_root.shootProjectile(pt10._x + this._x, pt10._y + this._y, pr2, dm2, sp2, pt10._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 264
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 266
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 268
_root.shootProjectile(pt11._x + this._x, pt11._y + this._y, pr2, dm2, sp2, pt11._rotation, false, false, false, fr2);
Symbol 394 MovieClip [boss9] Frame 270
_root.shootProjectile(pt7._x + this._x, pt7._y + this._y, pr1, dm1, sp1, pt7._rotation, false, false, false, fr1);
Symbol 394 MovieClip [boss9] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 320
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 325
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 330
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 335
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 340
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 345
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 350
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 355
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 360
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 365
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 370
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 375
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 380
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 385
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 390
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 395
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 400
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 405
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, pt2._rotation, false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, _root.addDegree(pt2._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 410
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, pt1._rotation, false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, _root.addDegree(pt1._rotation, -10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, pt3._rotation, false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, 10), false, false, false, fr3); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, _root.addDegree(pt3._rotation, -10), false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 475
this.canhurt = false;
Symbol 394 MovieClip [boss9] Frame 502
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 507
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 512
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 517
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 547
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 552
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 557
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 562
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr3, dm3, sp3, degree, false, false, false, fr3);
Symbol 394 MovieClip [boss9] Frame 610
this.canhurt = true;
Symbol 394 MovieClip [boss9] Frame 675
gotoAndPlay ("loop");
Symbol 406 MovieClip Frame 1
stop();
Symbol 433 MovieClip [boss10] Frame 1
pr1 = "ep_beam"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 20; pr2 = "ep_laser_short"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 20; pr3 = "ep_ring"; fr3 = 3; dm3 = _root.ennemystr[2]; sp3 = 10; this.canhurt = false;
Symbol 433 MovieClip [boss10] Frame 165
this.canhurt = true;
Symbol 433 MovieClip [boss10] Frame 180
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 182
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 184
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 186
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 188
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 190
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 192
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 194
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 196
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 198
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 200
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 202
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 204
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 206
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 208
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 210
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 212
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 214
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 216
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 218
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 220
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 222
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 224
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 226
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 228
_root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 230
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 232
_root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 234
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 236
_root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 238
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 240
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 242
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 244
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 246
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 248
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 250
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 252
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 254
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 256
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 258
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 260
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 262
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 264
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 266
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 268
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 270
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 272
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 274
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 276
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 278
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 280
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 282
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 284
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 286
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 288
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 290
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 292
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 294
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 296
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 298
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 300
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 302
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 304
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 306
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 308
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 310
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 312
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 314
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 316
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 318
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 320
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 322
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 324
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 326
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 328
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 330
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 332
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 334
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 336
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 338
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 340
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 342
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 344
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 346
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 348
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 350
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 352
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 354
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 356
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 358
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 360
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 362
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 364
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 366
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 368
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 370
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 372
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 374
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 376
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 378
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 380
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 382
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 384
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 386
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 388
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 390
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 392
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 394
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 396
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 398
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 400
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 402
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 404
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 406
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 408
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 410
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 412
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 414
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t1._x + this._x, pt_t1._y + this._y, pr2, dm2, sp2, pt_t1._rotation, false, false, false, fr2); _root.shootProjectile(pt_t4._x + this._x, pt_t4._y + this._y, pr2, dm2, sp2, pt_t4._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 416
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1); _root.shootProjectile(pt_t2._x + this._x, pt_t2._y + this._y, pr2, dm2, sp2, pt_t2._rotation, false, false, false, fr2); _root.shootProjectile(pt_t5._x + this._x, pt_t5._y + this._y, pr2, dm2, sp2, pt_t5._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 418
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1); _root.shootProjectile(pt_t3._x + this._x, pt_t3._y + this._y, pr2, dm2, sp2, pt_t3._rotation, false, false, false, fr2); _root.shootProjectile(pt_t6._x + this._x, pt_t6._y + this._y, pr2, dm2, sp2, pt_t6._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 420
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 422
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 424
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 426
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 428
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 430
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 432
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 434
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 436
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 438
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 440
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 442
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 444
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 446
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1); _root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr1, dm1, sp1, pt_v3._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 448
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 450
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 452
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 454
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 456
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 458
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 460
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 462
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 464
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 466
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 468
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 470
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 472
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 474
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 476
_root.shootProjectile(pt_v5._x + this._x, pt_v5._y + this._y, pr1, dm1, sp1, pt_v5._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 478
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 482
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 486
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 490
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 494
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 498
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 502
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 506
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr1, dm1, sp1, pt_v1._rotation, false, false, false, fr1);
Symbol 433 MovieClip [boss10] Frame 535
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 537
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 539
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 541
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 543
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 545
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 547
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 549
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 551
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 553
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 555
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 557
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 559
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 561
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 563
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 565
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 567
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 569
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 571
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 573
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 575
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 577
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 579
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 581
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 583
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 585
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 587
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 589
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 591
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 593
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 595
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 597
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 599
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 601
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 603
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 605
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 607
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 609
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 611
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 613
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 615
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 617
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 619
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 621
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 623
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 625
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 627
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 629
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 631
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 633
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 635
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 637
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 639
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 641
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 643
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 645
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 647
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 649
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 651
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 653
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 655
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 657
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 659
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 661
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 663
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 665
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 667
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 669
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 671
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 673
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 675
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 677
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 679
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 681
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 683
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 685
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 687
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 689
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 691
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 693
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 695
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 697
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 699
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 701
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 703
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 705
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 707
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 709
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 711
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 713
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 715
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 717
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 719
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 721
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 723
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 725
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 727
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 729
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 731
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 733
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 735
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 737
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 739
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 741
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 743
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 745
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 747
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 749
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 751
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 753
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 755
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 757
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 759
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 761
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 763
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 765
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 767
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 769
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 771
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 773
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 775
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 777
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 779
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 781
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 783
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 785
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 787
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 789
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 791
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 793
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 795
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 797
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 799
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 801
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 803
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 805
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 807
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 809
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 811
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 813
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 815
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 817
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 819
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 821
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 823
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 825
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 827
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 829
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 831
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 833
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 835
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 837
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 839
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 841
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 843
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 845
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 847
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 849
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 851
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 853
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 855
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 857
_root.shootProjectile(pt_v3._x + this._x, pt_v3._y + this._y, pr3, dm3, sp3, pt_v3._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 859
_root.shootProjectile(pt_v4._x + this._x, pt_v4._y + this._y, pr3, dm3, sp3, pt_v4._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 861
_root.shootProjectile(pt_v6._x + this._x, pt_v6._y + this._y, pr3, dm3, sp3, pt_v6._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 863
_root.shootProjectile(pt_v1._x + this._x, pt_v1._y + this._y, pr3, dm3, sp3, pt_v1._rotation, false, false, false, fr3);
Symbol 433 MovieClip [boss10] Frame 895
this.canhurt = false; _root.playSound("weapon_charge.wav", 100);
Symbol 433 MovieClip [boss10] Frame 975
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 976
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 977
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 978
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 979
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 980
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 981
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 982
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 983
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 984
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 985
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 986
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 987
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 988
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 989
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 990
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 991
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 992
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 993
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 994
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 995
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 996
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 997
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 998
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 999
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1000
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1001
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1002
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1003
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1004
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1005
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1006
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1007
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1008
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1009
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1010
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1011
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1012
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1013
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1014
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1015
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1016
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1017
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1018
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1019
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1020
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1021
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1022
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1023
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1024
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1025
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1026
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1027
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1028
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1029
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1030
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1031
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1032
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1033
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1034
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1035
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1036
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1037
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1038
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1039
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1040
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1041
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1042
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1043
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1044
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1045
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1046
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1047
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1048
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1049
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1050
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1051
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1052
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1053
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1054
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1055
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1056
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1057
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1058
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1059
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1060
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1061
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1062
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1063
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1064
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1065
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1066
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1067
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1068
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1069
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1070
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1071
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1072
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1073
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1074
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1075
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1076
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1077
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1078
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1079
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1080
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1081
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1082
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1083
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1084
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1085
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1086
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1087
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1088
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1089
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1090
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1091
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1092
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1093
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1094
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1095
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1096
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1097
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1098
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1099
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1100
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1101
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1102
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1103
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1104
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1105
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1106
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1107
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1108
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1109
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1110
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1111
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1112
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1113
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1114
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1115
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1116
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1117
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1118
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1119
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1120
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1121
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1122
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1123
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1124
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1125
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1140
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1145
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1150
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1155
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1160
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1164
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1168
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1172
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1176
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1180
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1183
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1186
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1189
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1192
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1195
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1198
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1200
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1202
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1204
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1206
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1208
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1210
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1212
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1214
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1216
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1218
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1220
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1221
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1222
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1223
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1224
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1225
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1226
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1227
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1228
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1229
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1230
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1231
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1232
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1233
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1234
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1235
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1236
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1237
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1238
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1239
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1240
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1241
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1242
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1243
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1244
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1245
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1246
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1247
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1248
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1249
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1250
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1251
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1252
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1253
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1254
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1255
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1256
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1257
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1258
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1259
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1260
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1261
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1262
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1263
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1264
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1265
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1266
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1267
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1268
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1269
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1270
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1271
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1272
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1273
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1274
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1275
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1276
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1277
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1278
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1279
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1280
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1281
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1282
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1283
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1284
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1285
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1286
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1287
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1288
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1289
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1290
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1291
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1292
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1293
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1294
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1295
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1296
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1297
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1298
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1299
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1300
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1301
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1302
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1303
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1304
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1305
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1306
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1307
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1308
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1309
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1310
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1311
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1312
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1313
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1314
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1315
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1316
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1317
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1318
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1319
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1320
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1321
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1322
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1323
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1324
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1325
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1326
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1327
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1328
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1329
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1330
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1331
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1332
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1333
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1334
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1335
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1336
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1337
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1338
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1339
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1340
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1341
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1342
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1343
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1344
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1345
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1346
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1347
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1348
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1349
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1350
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1351
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1352
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1353
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1354
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1355
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1356
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1357
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1358
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1359
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1360
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1361
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1363
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1365
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1367
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1369
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1371
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1373
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1375
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1377
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1379
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1381
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1384
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1387
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1390
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1393
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1396
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1400
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1404
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1408
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1412
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1416
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1420
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1425
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1430
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1435
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1440
_root.shootProjectile(pt_m._x + this._x, pt_m._y + this._y, pr2, dm2, sp2, pt_m._rotation, false, false, false, fr2); _root.shootProjectile(pt_m2._x + this._x, pt_m2._y + this._y, pr2, dm2, sp2, pt_m2._rotation, false, false, false, fr2);
Symbol 433 MovieClip [boss10] Frame 1455
this.canhurt = true;
Symbol 433 MovieClip [boss10] Frame 1470
gotoAndPlay ("loop");
Symbol 448 MovieClip Frame 1
stop();
Symbol 449 MovieClip [miniboss1] Frame 1
pr1 = "ep_laser_short"; fr1 = 1; dm1 = _root.ennemystr[0]; sp1 = 20; pr2 = "ep_ring"; fr2 = 1; dm2 = _root.ennemystr[0]; sp2 = 10; this.canhurt = false;
Symbol 449 MovieClip [miniboss1] Frame 55
this.canhurt = true;
Symbol 449 MovieClip [miniboss1] Frame 255
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 285
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 330
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 345
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 450
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 455
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 460
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 480
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 485
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 490
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 510
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 515
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 520
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 540
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 545
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 550
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 449 MovieClip [miniboss1] Frame 575
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 590
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 605
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 620
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 635
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 650
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 665
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 680
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 695
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 710
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 725
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 449 MovieClip [miniboss1] Frame 740
gotoAndPlay ("loop"); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 454 MovieClip Frame 1
stop();
Symbol 455 MovieClip [miniboss2] Frame 1
pr1 = "ep_laser_short"; fr1 = 1; dm1 = _root.ennemystr[0]; sp1 = 20; pr2 = "ep_ring"; fr2 = 1; dm2 = _root.ennemystr[0]; sp2 = 10; this.canhurt = false;
Symbol 455 MovieClip [miniboss2] Frame 45
this.canhurt = true;
Symbol 455 MovieClip [miniboss2] Frame 180
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 185
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 190
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 210
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -10), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 215
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 220
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, -5), false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 225
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 455 MovieClip [miniboss2] Frame 270
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 280
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 290
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 300
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 310
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 455 MovieClip [miniboss2] Frame 315
gotoAndPlay ("loop");
Symbol 461 MovieClip Frame 1
stop();
Symbol 466 MovieClip [miniboss3] Frame 1
function shoot1() { _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); } function shoot2() { degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2); degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(degree, 5), false, false, false, fr2); degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, _root.addDegree(degree, -5), false, false, false, fr2); } pr1 = "ep_laser_long"; dm1 = _root.ennemystr[0]; sp1 = 20; fr1 = 1; pr2 = "ep_ring"; dm2 = _root.ennemystr[0]; sp2 = 10; fr2 = 1;
Symbol 466 MovieClip [miniboss3] Frame 90
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 100
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 110
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 160
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 165
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 170
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 210
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 220
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 230
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 280
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 285
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 290
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 330
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 340
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 350
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 400
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 405
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 410
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 450
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 460
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 470
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 520
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 525
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 530
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 570
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 580
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 590
shoot1();
Symbol 466 MovieClip [miniboss3] Frame 640
shoot2();
Symbol 466 MovieClip [miniboss3] Frame 645
gotoAndPlay ("loop");
Symbol 476 MovieClip Frame 1
stop();
Symbol 477 MovieClip [miniboss4] Frame 1
pr1 = "ep_laser_short"; fr1 = 2; dm1 = _root.ennemystr[1]; sp1 = 20; pr2 = "ep_ring"; fr2 = 2; dm2 = _root.ennemystr[1]; sp2 = 10; this.canhurt = false;
Symbol 477 MovieClip [miniboss4] Frame 60
this.canhurt = true;
Symbol 477 MovieClip [miniboss4] Frame 195
this.canhurt = false;
Symbol 477 MovieClip [miniboss4] Frame 315
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 320
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 325
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 330
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 335
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 340
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 345
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 350
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 370
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 375
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 380
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 385
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 390
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 395
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 400
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 405
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 410
this.canhurt = true; _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 415
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 420
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 435
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 440
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 445
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 450
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 455
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 460
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 465
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 470
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 475
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 480
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 485
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 490
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 710
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 715
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 720
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 725
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 730
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 735
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 740
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 745
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 760
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 765
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 770
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 775
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 780
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 785
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 790
this.canhurt = false; _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 795
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 800
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 805
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, pt1._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 810
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, pt2._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 815
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2);
Symbol 477 MovieClip [miniboss4] Frame 830
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 835
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 840
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 845
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 850
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 855
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 860
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 865
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 870
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 875
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 880
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 885
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 477 MovieClip [miniboss4] Frame 900
gotoAndPlay ("loop");
Symbol 482 MovieClip Frame 1
stop();
Symbol 483 MovieClip [miniboss5] Frame 1
pr1 = "ep_laser_short"; fr1 = 2; dm1 = _root.ennemystr[1]; sp1 = 20; this.canhurt = false;
Symbol 483 MovieClip [miniboss5] Frame 45
this.canhurt = true;
Symbol 483 MovieClip [miniboss5] Frame 80
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 82
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 84
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 86
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 88
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 90
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 92
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 94
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 96
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 98
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 100
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 102
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 104
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 106
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 108
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 110
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 112
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 114
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 116
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 118
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 120
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 122
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 124
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 126
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 128
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 130
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 132
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 134
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 136
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 138
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 140
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 142
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 144
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 146
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 148
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 150
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 152
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 154
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 156
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 158
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 160
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 162
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 164
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 166
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 168
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 170
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 172
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 174
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 176
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 178
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 182
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 184
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 186
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 188
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 190
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 192
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 194
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 196
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 198
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 200
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 202
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 204
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 206
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 208
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 210
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 212
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 214
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 216
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 218
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 220
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 222
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 224
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 226
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 228
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 230
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 232
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 234
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 236
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 238
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 240
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 242
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 244
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 246
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 345
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 347
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 349
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 351
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 353
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 355
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 357
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 359
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 361
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 363
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 367
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 369
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 371
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 373
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 375
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 377
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 379
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 381
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 383
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 387
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 389
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 391
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 393
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 395
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 397
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 399
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 401
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 403
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 407
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 409
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 411
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 413
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 415
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 417
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 419
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 421
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 423
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 425
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 427
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 429
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 431
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 433
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 435
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 437
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 439
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 441
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 443
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 445
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 447
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 449
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 451
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 453
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 455
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 457
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 459
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 461
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 463
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 465
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 467
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 469
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 471
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 473
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 475
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 477
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 479
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 481
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 483
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 485
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 487
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 489
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 491
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 493
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 495
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 497
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 499
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 501
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 503
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 505
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 507
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 509
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 511
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 513
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 515
_root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, pt6._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 517
_root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, pt5._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 519
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 521
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 523
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 525
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 483 MovieClip [miniboss5] Frame 585
gotoAndPlay ("loop");
Symbol 494 MovieClip Frame 1
stop();
Symbol 495 MovieClip [miniboss6] Frame 1
pr1 = "ep_laser_short"; fr1 = 2; dm1 = _root.ennemystr[1]; sp1 = 20; pr2 = "ep_ring"; fr2 = 2; dm2 = _root.ennemystr[1]; sp2 = 10; this.canhurt = false;
Symbol 495 MovieClip [miniboss6] Frame 100
this.canhurt = true;
Symbol 495 MovieClip [miniboss6] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 320
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 325
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 330
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 340
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 345
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 350
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 370
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 380
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 390
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 395
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 400
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 410
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 415
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 420
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 425
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 430
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 431
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 435
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 436
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 441
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 445
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 450
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 455
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 460
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 461
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 465
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 466
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 470
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 471
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 475
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 480
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 485
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 490
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 495
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 500
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 505
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 510
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 515
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 520
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 525
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 530
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 535
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 540
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 545
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 550
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 555
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 560
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 565
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 570
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 575
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 580
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 585
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 590
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 595
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 600
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 605
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 610
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 615
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 620
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 625
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 630
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 635
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 640
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 645
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 650
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 655
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 660
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 665
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 670
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 675
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 680
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 685
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 690
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 695
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 700
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 705
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 710
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 715
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 720
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 725
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 730
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 731
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 732
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 735
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 736
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 740
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 741
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 742
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 745
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 750
_root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 752
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 755
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 761
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 762
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 765
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 766
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 771
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 495 MovieClip [miniboss6] Frame 772
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 775
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 782
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 785
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 787
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 792
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 797
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 802
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 807
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 812
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 817
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 822
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 827
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 832
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 837
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 842
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 847
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 852
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 857
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 862
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 867
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 872
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 877
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 882
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 495 MovieClip [miniboss6] Frame 900
gotoAndPlay ("loop");
Symbol 500 MovieClip Frame 1
stop();
Symbol 501 MovieClip [miniboss7] Frame 1
pr1 = "ep_bullet"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 15; pr2 = "ep_ring"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 10; this.canhurt = false;
Symbol 501 MovieClip [miniboss7] Frame 45
this.canhurt = true;
Symbol 501 MovieClip [miniboss7] Frame 110
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 115
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 120
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 125
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 130
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 135
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 140
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 155
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 160
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 165
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 170
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 175
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 185
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 200
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 202
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 204
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 206
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 208
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 210
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 225
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 227
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 229
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 231
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 233
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 235
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 245
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 247
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 249
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 251
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 253
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 255
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 270
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 272
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 274
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 276
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 278
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 280
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 290
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 295
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 300
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, _root.addDegree(pt1._rotation, 10), false, false, false, fr2); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, _root.addDegree(pt6._rotation, -10), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, _root.addDegree(pt2._rotation, 5), false, false, false, fr2); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, _root.addDegree(pt5._rotation, 5), false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 320
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, pt3._rotation, false, false, false, fr2); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, pt4._rotation, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 340
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 345
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 350
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, _root.addDegree(pt1._rotation, 10), false, false, false, fr1); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr1, dm1, sp1, _root.addDegree(pt6._rotation, -10), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, _root.addDegree(pt2._rotation, 5), false, false, false, fr1); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr1, dm1, sp1, _root.addDegree(pt5._rotation, 5), false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 365
_root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr1, dm1, sp1, pt3._rotation, false, false, false, fr1); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr1, dm1, sp1, pt4._rotation, false, false, false, fr1);
Symbol 501 MovieClip [miniboss7] Frame 380
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 382
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 384
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 386
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 388
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 390
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 405
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 407
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 409
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 411
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 413
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 415
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 427
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 429
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 431
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 433
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 435
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 452
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 454
degree = _root.calcDegree(_root.gameclip.player._x - (pt2._x + this._x), _root.gameclip.player._y - (pt2._y + this._y)); _root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 456
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 458
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt6._x + this._x), _root.gameclip.player._y - (pt6._y + this._y)); _root.shootProjectile(pt6._x + this._x, pt6._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 501 MovieClip [miniboss7] Frame 465
gotoAndPlay ("loop");
Symbol 506 MovieClip Frame 1
stop();
Symbol 507 MovieClip [miniboss8] Frame 1
pr1 = "ep_beam"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 20; pr2 = "ep_ring"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 10; this.canhurt = false;
Symbol 507 MovieClip [miniboss8] Frame 45
this.canhurt = true;
Symbol 507 MovieClip [miniboss8] Frame 180
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 185
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 190
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 200
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 205
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 220
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 222
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 224
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 230
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 232
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 234
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 240
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 242
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 243
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 244
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 248
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 253
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 258
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 263
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 268
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 270
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 272
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 274
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 280
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 282
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 284
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 290
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 292
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 294
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 310
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 315
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 320
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 325
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 330
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 360
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 365
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 370
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 380
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 385
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 400
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 402
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 404
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 410
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 412
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 414
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 420
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 422
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 423
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 424
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 428
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 433
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 438
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 443
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 448
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 452
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 454
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 462
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 464
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 470
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 472
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 474
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 507 MovieClip [miniboss8] Frame 485
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 490
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 495
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 500
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 505
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 510
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 507 MovieClip [miniboss8] Frame 525
gotoAndPlay ("loop");
Symbol 512 MovieClip Frame 1
stop();
Symbol 513 MovieClip [miniboss9] Frame 1
pr1 = "ep_laser_short"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 20; pr2 = "ep_ring"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 10; this.canhurt = false;
Symbol 513 MovieClip [miniboss9] Frame 45
this.canhurt = true;
Symbol 513 MovieClip [miniboss9] Frame 90
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 91
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 92
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 93
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 94
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 95
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 96
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 97
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 98
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 99
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 100
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 101
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 102
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 103
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 104
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 105
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 107
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 109
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 111
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 113
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 115
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 117
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 119
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 120
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 121
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 122
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 123
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 124
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 125
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 126
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 127
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 128
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 129
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 130
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 131
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 132
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 133
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 134
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 135
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 137
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 139
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 141
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 143
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 145
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 147
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 149
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 150
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 151
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 152
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 153
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 154
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 155
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 156
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 157
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 158
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 159
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 160
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 161
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 162
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 163
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 164
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 165
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 167
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 169
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 171
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 173
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 175
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 177
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 179
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 180
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 181
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 182
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 183
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 184
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 185
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 186
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 187
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 188
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 189
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 190
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 191
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 192
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 193
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 194
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 195
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 197
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 199
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 201
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 203
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 205
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 207
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 209
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 255
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 257
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 259
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 261
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 263
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 265
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 267
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 269
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 271
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 273
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 275
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 277
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 279
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 281
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 283
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 285
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 287
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 289
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 291
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 293
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 295
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 297
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 299
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 301
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 303
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 305
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 307
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 309
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 311
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 313
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 315
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 317
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 319
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 321
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 323
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 325
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 327
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 329
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 331
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 333
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 335
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 337
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 339
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 341
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 343
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 345
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 347
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 349
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 351
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 353
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 355
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 357
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 359
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 361
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 363
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 365
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 367
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 369
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 371
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 373
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 375
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 377
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 379
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 381
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 383
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 385
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 387
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 389
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 390
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 391
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 392
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 393
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 394
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 395
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 396
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 397
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 398
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 399
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 400
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 401
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 402
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 403
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 404
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 405
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 407
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 409
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 411
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 413
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 415
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 417
_root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, pt1._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 419
_root.shootProjectile(pt2._x + this._x, pt2._y + this._y, pr1, dm1, sp1, pt2._rotation, false, false, false, fr1);
Symbol 513 MovieClip [miniboss9] Frame 420
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 421
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 422
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 423
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 424
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 426
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 427
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 428
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 429
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 430
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 431
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 432
degree = _root.calcDegree(_root.gameclip.player._x - (pt3._x + this._x), _root.gameclip.player._y - (pt3._y + this._y)); _root.shootProjectile(pt3._x + this._x, pt3._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 433
degree = _root.calcDegree(_root.gameclip.player._x - (pt4._x + this._x), _root.gameclip.player._y - (pt4._y + this._y)); _root.shootProjectile(pt4._x + this._x, pt4._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 434
degree = _root.calcDegree(_root.gameclip.player._x - (pt5._x + this._x), _root.gameclip.player._y - (pt5._y + this._y)); _root.shootProjectile(pt5._x + this._x, pt5._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 513 MovieClip [miniboss9] Frame 435
gotoAndPlay ("loop");
Symbol 522 MovieClip Frame 1
stop();
Symbol 523 MovieClip [miniboss10] Frame 1
pr1 = "ep_laser_short"; fr1 = 3; dm1 = _root.ennemystr[2]; sp1 = 20; pr2 = "ep_ring"; fr2 = 3; dm2 = _root.ennemystr[2]; sp2 = 10; this.canhurt = false;
Symbol 523 MovieClip [miniboss10] Frame 45
this.canhurt = true;
Symbol 523 MovieClip [miniboss10] Frame 110
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 112
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 114
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 116
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 118
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 120
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 122
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 124
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 126
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 128
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 130
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 145
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 147
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 149
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 151
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 153
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 155
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 157
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 159
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 161
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 163
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 165
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 175
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 177
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 179
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 181
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 183
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 185
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 187
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 189
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 191
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 193
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 195
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 205
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 207
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 209
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 211
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 213
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 215
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 217
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 219
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 221
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 223
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 225
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 235
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 237
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 239
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 241
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 243
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 245
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 247
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 249
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 251
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 253
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 255
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 265
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 267
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 269
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 271
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 273
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 275
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 277
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 279
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 281
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 283
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 285
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 295
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 297
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 299
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 301
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 303
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 305
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 307
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 309
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 311
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 313
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 315
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr1, dm1, sp1, degree, false, false, false, fr1);
Symbol 523 MovieClip [miniboss10] Frame 420
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 425
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 430
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 435
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 440
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 445
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 450
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 455
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 460
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 465
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 470
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 475
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 480
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 485
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 490
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 495
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 500
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 505
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 510
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 515
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 520
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 525
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 530
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 535
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 540
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 545
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 550
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 555
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 560
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 565
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 570
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 575
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 580
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 585
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 590
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 595
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 600
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 605
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 610
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 615
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 620
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 625
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 630
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 635
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 640
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 645
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 650
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 655
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 660
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 665
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 670
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 675
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 680
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 685
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 690
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 695
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 700
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 705
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 710
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 715
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 720
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 725
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 730
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 735
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 740
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 745
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 750
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 755
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 760
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 765
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 770
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 775
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 780
degree = _root.calcDegree(_root.gameclip.player._x - (pt1._x + this._x), _root.gameclip.player._y - (pt1._y + this._y)); _root.shootProjectile(pt1._x + this._x, pt1._y + this._y, pr2, dm2, sp2, degree, false, false, false, fr2);
Symbol 523 MovieClip [miniboss10] Frame 830
gotoAndPlay ("loop");
Symbol 548 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 11
stop();
Symbol 561 Button
on (release) { _root.stopMusic(); _parent.play(); }
Symbol 580 MovieClip Frame 1
_parent.stop(); _root.playMusic("intro.wav", 100, 1);
Symbol 580 MovieClip Frame 1185
_parent.play();
Symbol 597 Button
on (release) { goto = "shop"; play(); } on (rollOver) { txtDesc.text = _root.menutext[1]; } on (rollOut, releaseOutside) { txtDesc.text = _root.menutext[0]; }
Symbol 598 Button
on (release) { goto = "tutorial"; play(); } on (rollOver) { txtDesc.text = _root.menutext[2]; } on (rollOut, releaseOutside) { txtDesc.text = _root.menutext[0]; }
Symbol 599 Button
on (release) { goto = "erase"; play(); } on (rollOver) { txtDesc.text = _root.menutext[3]; } on (rollOut, releaseOutside) { txtDesc.text = _root.menutext[0]; }
Symbol 600 Button
on (release) { goto = "options"; play(); } on (rollOver) { txtDesc.text = _root.menutext[4]; } on (rollOut, releaseOutside) { txtDesc.text = _root.menutext[0]; }
Symbol 601 Button
on (release) { goto = "credits"; play(); } on (rollOver) { txtDesc.text = _root.menutext[5]; } on (rollOut, releaseOutside) { txtDesc.text = _root.menutext[0]; }
Symbol 603 Button
on (release) { goto = "score"; play(); } on (rollOver) { txtDesc.text = _root.menutext[6]; } on (rollOut, releaseOutside) { txtDesc.text = _root.menutext[0]; }
Symbol 604 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); } on (rollOver) { txtDesc.text = "Visit our sponsor!"; } on (rollOut, releaseOutside) { txtDesc.text = _root.menutext[0]; }
Symbol 615 Button
on (release) { gotoAndStop(_currentframe + 1); }
Symbol 622 Button
on (release) { gotoAndStop(_currentframe - 1); }
Symbol 638 MovieClip Frame 1
stop();
Symbol 639 Button
on (release) { play(); }
Symbol 646 Button
on (release) { _root.clearSharedObject(); play(); }
Symbol 660 MovieClip Frame 1
stop();
Symbol 661 MovieClip Frame 1
if (_root.mouseinput) { mousecheck.gotoAndStop(2); keycheck.gotoAndStop(1); } else { mousecheck.gotoAndStop(1); keycheck.gotoAndStop(2); } switch (_root._quality) { case "LOW" : lowcheck.gotoAndStop(2); medcheck.gotoAndStop(1); highcheck.gotoAndStop(1); break; case "MEDIUM" : lowcheck.gotoAndStop(1); medcheck.gotoAndStop(2); highcheck.gotoAndStop(1); break; case "HIGH" : lowcheck.gotoAndStop(1); medcheck.gotoAndStop(1); highcheck.gotoAndStop(2); } if (_root.musicenabled) { musiccheck.gotoAndStop(2); } else { musiccheck.gotoAndStop(1); } if (_root.soundenabled) { soundcheck.gotoAndStop(2); } else { soundcheck.gotoAndStop(1); }
Instance of Symbol 660 MovieClip "mousecheck" in Symbol 661 MovieClip Frame 1
on (release) { if (!_root.mouseinput) { _root.mouseinput = true; this.gotoAndStop(2); _parent.keycheck.gotoAndStop(1); _root.playSound("beep.wav", 100); } }
Instance of Symbol 660 MovieClip "musiccheck" in Symbol 661 MovieClip Frame 1
on (release) { if (_root.musicenabled) { _root.musicenabled = false; _root.stopMusic(); this.gotoAndStop(1); _root.playSound("beep.wav", 100); } else { _root.musicenabled = true; _root.playMusic("menu.wav", 100); this.gotoAndStop(2); _root.playSound("beep.wav", 100); } }
Instance of Symbol 660 MovieClip "soundcheck" in Symbol 661 MovieClip Frame 1
on (release) { if (_root.soundenabled) { _root.soundenabled = false; this.gotoAndStop(1); } else { _root.soundenabled = true; this.gotoAndStop(2); _root.playSound("beep.wav", 100); } }
Instance of Symbol 660 MovieClip "keycheck" in Symbol 661 MovieClip Frame 1
on (release) { if (_root.mouseinput) { _root.mouseinput = false; this.gotoAndStop(2); _parent.mousecheck.gotoAndStop(1); _root.playSound("beep.wav", 100); } }
Instance of Symbol 660 MovieClip "lowcheck" in Symbol 661 MovieClip Frame 1
on (release) { if (_root._quality != "LOW") { _root._quality = "LOW"; this.gotoAndStop(2); _parent.medcheck.gotoAndStop(1); _parent.highcheck.gotoAndStop(1); _root.playSound("beep.wav", 100); } }
Instance of Symbol 660 MovieClip "medcheck" in Symbol 661 MovieClip Frame 1
on (release) { if (_root._quality != "MEDIUM") { _root._quality = "MEDIUM"; this.gotoAndStop(2); _parent.lowcheck.gotoAndStop(1); _parent.highcheck.gotoAndStop(1); _root.playSound("beep.wav", 100); } }
Instance of Symbol 660 MovieClip "highcheck" in Symbol 661 MovieClip Frame 1
on (release) { if (_root._quality != "HIGH") { _root._quality = "HIGH"; this.gotoAndStop(2); _parent.lowcheck.gotoAndStop(1); _parent.medcheck.gotoAndStop(1); _root.playSound("beep.wav", 100); } }
Symbol 668 Button
on (release) { _root.getURL("http://daddiejay.deviantart.com/", "_blank"); }
Symbol 669 Button
on (release) { _root.getURL("http://mid-night.newgrounds.com/", "_blank"); }
Symbol 670 Button
on (release) { _root.getURL("http://mattopia.newgrounds.com/", "_blank"); }
Symbol 671 Button
on (release) { _root.getURL("http://www.flashgamelicense.com/", "_blank"); }
Symbol 672 Button
on (release) { _root.getURL("http://www.newgrounds.com/", "_blank"); }
Symbol 673 Button
on (release) { _root.getURL("http://www.arcadebomb.com/", "_blank"); }
Symbol 675 Button
on (release) { goto = "menu"; play(); }
Symbol 706 Button
on (release) { _parent.goto = "map"; _parent.play(); }
Symbol 707 Button
on (release) { _parent.goto = "menu"; _parent.play(); }
Symbol 712 Button
on (release) { _root.playSound("beep.wav", 100); gotoAndStop (1); }
Symbol 713 MovieClip Frame 1
stop(); _root.initShop(this);
Instance of Symbol 12 MovieClip in Symbol 713 MovieClip Frame 1
on (release) { _root.playSound("beep.wav", 100); _parent.gotoAndStop(2); }
Symbol 737 MovieClip Frame 1
mission_flash.mission.gotoAndStop(_root.level); txtMName.text = (("Mission " + _root.level) + ": ") + _root.levels[_root.level][0]; txtMDesc.text = _root.levels[_root.level][1]; txtCScore.text = "Current Score: " + _root.score;
Symbol 738 Button
on (release) { goto = "game"; play(); }
Symbol 739 Button
on (release) { goto = "shop"; play(); }
Symbol 749 Button
on (release) { sname = txtName.text; if (sname) { gotoAndStop (2); } }
Symbol 751 MovieClip Frame 1
stop(); txtScore.text = _root.actscore;
Symbol 751 MovieClip Frame 2
_root.saveScore(sname, _root.actscore, this);
Symbol 752 Button
on (release) { submitclick = true; goto = "menu"; play(); }
Symbol 788 MovieClip Frame 1
function prevpage() { if (indexpage < 2) { return(undefined); } indexpage--; showpage(indexpage); } function nextpage() { if (indexpage > 9) { return(undefined); } indexpage++; showpage(indexpage); } function showpage(index) { ii = 1; while (ii < 11) { this["i" + ii] = ((index - 1) * 10) + ii; if (!i["name" + (((index - 1) * 10) + ii)]) { this["name" + ii] = "..."; } else { this["name" + ii] = i["name" + (((index - 1) * 10) + ii)]; } if (!i["score" + (((index - 1) * 10) + ii)]) { this["score" + ii] = "..."; } else { this["score" + ii] = i["score" + (((index - 1) * 10) + ii)]; } ii++; } } var c = new LoadVars(); var i = new LoadVars(); c.sendAndLoad("http://hiscore.arcadebomb.com/spectrumwings_get.php", i, "POST"); indexpage = 1; i.onLoad = function () { showpage(1); }; stop();
Instance of Symbol 12 MovieClip in Symbol 788 MovieClip Frame 1
on (release) { _parent.prevpage(); }
Instance of Symbol 12 MovieClip in Symbol 788 MovieClip Frame 1
on (release) { _parent.nextpage(); }
Instance of Symbol 12 MovieClip in Symbol 788 MovieClip Frame 1
on (release) { getURL ("http://hiscore.arcadebomb.com/spectrumwings.php", "_blank"); }
Symbol 795 Button
on (release) { _root.mouseinput = false; _parent.play(); }
Symbol 799 Button
on (release) { _root.mouseinput = true; _parent.play(); }
Symbol 835 MovieClip Frame 170
stop();
Symbol 836 MovieClip Frame 3605
stop();
Symbol 858 MovieClip Frame 3605
stop();
Symbol 865 MovieClip Frame 3605
stop();
Symbol 891 MovieClip Frame 250
gotoAndPlay (210);
Symbol 892 MovieClip Frame 3605
stop();
Symbol 909 MovieClip Frame 3605
stop();
Symbol 910 MovieClip Frame 3605
stop();
Symbol 911 MovieClip Frame 3605
stop();
Symbol 929 MovieClip Frame 3605
stop();
Symbol 938 MovieClip Frame 3605
stop();
Symbol 955 MovieClip Frame 3605
stop();
Symbol 959 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 1
p_healthbar.p_health_mask._x = 0; p_healthbar.p_capsule_mask._x = 4; e_healthbar.e_health_mask._x = -91; e_healthbar.txtEnnemy.text = ""; score_bar.txtScore.text = _root.score; this.eacthealth = 0; this.pacthealth = _root.playerhealth; logobtn.logoclick = false;
Symbol 994 MovieClip Frame 1
stop();
Symbol 994 MovieClip Frame 5
play();
Symbol 994 MovieClip Frame 20
gotoAndStop (1);
Symbol 994 MovieClip Frame 25
play();
Symbol 994 MovieClip Frame 40
gotoAndStop (1);
Symbol 996 MovieClip Frame 1
_root.initRound(this);
Symbol 996 MovieClip Frame 30
_root.playSound("fly_out.wav", 100);
Symbol 996 MovieClip Frame 150
_root.initGame(this);
Symbol 1030 MovieClip Frame 1
_parent.stop(); _root.playSound("outro.wav");
Symbol 1030 MovieClip Frame 61
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 75
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 83
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 90
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 95
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 100
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 105
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 109
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 112
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 115
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 118
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 121
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 124
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 127
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 130
_root.playSound("explosion.wav", 25);
Symbol 1030 MovieClip Frame 135
_root.playSound("blast.wav", 100);
Symbol 1030 MovieClip Frame 255
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 740
_root.playSound("fly_in.wav", 100);
Symbol 1030 MovieClip Frame 770
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 845
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 850
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 855
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 1025
_root.playSound("fly_out.wav", 100);
Symbol 1030 MovieClip Frame 1190
stop();
Symbol 1030 MovieClip Frame 1235
_parent.gotoAndPlay("stats");
Symbol 1042 MovieClip Frame 1
accu = _root.hitcount / _root.shotcount; accustr = _root.formatNumber(accu * 100, 2) + " %"; txtFired.text = _root.shotcount; txtHits.text = _root.hitcount; txtAccuracy.text = accustr; txtDestroyed.text = _root.killcount; txtMScore.text = _root.curscore; txtMCredits.text = _root.curmoney; txtScore.text = _root.actscore; txtCredits.text = _root.money;
Symbol 1043 MovieClip Frame 15
_root.playMusic("menu.wav", 100); notoptions = (nottutorial = true);
Symbol 1043 MovieClip Frame 150
stop();
Symbol 1043 MovieClip Frame 180
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 215
goto = "menu"; nottutorial = false; stop();
Symbol 1043 MovieClip Frame 245
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 280
stop(); goto = "menu";
Symbol 1043 MovieClip Frame 310
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 315
goto = "menu";
Symbol 1043 MovieClip Frame 345
stop(); notoptions = false;
Symbol 1043 MovieClip Frame 375
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 410
stop();
Symbol 1043 MovieClip Frame 440
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 475
stop();
Symbol 1043 MovieClip Frame 505
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 540
stop();
Symbol 1043 MovieClip Frame 570
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 605
stop();
Symbol 1043 MovieClip Frame 635
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 670
stop();
Symbol 1043 MovieClip Frame 700
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 705
_root.playMusic("menu.wav", 100);
Symbol 1043 MovieClip Frame 735
gotoAndPlay(goto);
Symbol 1043 MovieClip Frame 740
_root.fadeMusic(30);
Symbol 1043 MovieClip Frame 775
if (notoptions) { notoptions = (nottutorial = false); gotoAndPlay ("firsttimer"); } else { gotoAndPlay ("actgame"); }
Symbol 1043 MovieClip Frame 795
stop();
Symbol 1043 MovieClip Frame 810
gotoAndPlay ("actgame");
Symbol 1043 MovieClip Frame 815
stop();
Symbol 1043 MovieClip Frame 840
stop();
Symbol 1043 MovieClip Frame 855
gotoAndPlay ("fadeout");

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3 48 49 63 556 562 565 569 742 750 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 962 972 977 980 981 1017 1018 1021 1022 1029
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip [fps]Uses:1 3Used by:548
Symbol 5 GraphicUsed by:7 638
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [capsule_plasma_small]Uses:5 6Used by:548
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [capsule_plasma_big]Uses:8 9Used by:548
Symbol 11 GraphicUsed by:12 59 156 159 190 209 548 580 803 846 955 996 1030 1043
Symbol 12 MovieClipUses:11Used by:70 268 580 713 788 996 1030 1043  Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:21
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:21
Symbol 17 FontUsed by:18 19 20 184 557 594 602 608 609 610 611 612 613 614 617 618 619 620 621 624 625 626 627 629 630 631 632 634 635 636 637 642 643 644 647 648 649 650 651 652 653 654 655 656 663 666 667 679 680 681 682 684 685 686 688 689 690 691 692 693 705 709 710 711 731 732 733 734 735 740 743 744 745 746 747 748 753 754 785 786 787 790 791 792 793 794 797 801 802 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041
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Symbol 19 EditableTextUses:17Used by:21
Symbol 20 TextUses:17Used by:21
Symbol 21 MovieClipUses:14 16 18 19 20Used by:Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:1043  Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:1043  Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:1043  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:1043  Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:1043  Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:1043  Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:1043  Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:1043  Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:1043  Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:1043  Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:1043  Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:1043  Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:1043  Timeline
Symbol 48 TextUses:2Used by:Timeline
Symbol 49 TextUses:2Used by:Timeline
Symbol 50 GraphicUsed by:54 595 983
Symbol 51 GraphicUsed by:54 595
Symbol 52 GraphicUsed by:54 595
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Symbol 1044 MovieClip [__Packages.md5]
Symbol 55 GraphicUsed by:58
Symbol 56 FontUsed by:57
Symbol 57 TextUses:56Used by:58
Symbol 58 MovieClipUses:55 57Used by:59
Symbol 59 MovieClipUses:11 58Used by:70
Symbol 60 GraphicUsed by:69 154 165 193 200 230 236 245 254 272 279 285 339 346 352 359 366 375 383 390 399 402 404 445 451 457 473 479 491 497 503 509 520 561 597 598 599 600 601 603 604 615 622 639 646 668 669 670 671 672 673 675 704 706 707 712 738 739 749 752 795 799 942 954 984 996
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:69
Symbol 63 TextUses:2Used by:64
Symbol 64 MovieClipUses:63Used by:69
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:69
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:69
Symbol 69 MovieClipUses:60 62 64 66 68 SS1Used by:70
Symbol 70 MovieClipUses:12 59 69Used by:Timeline
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [ep_bullet]Uses:71 72 73Used by:548
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [ep_laser_long]Uses:75 76 77Used by:548
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [ep_laser_short]Uses:79 80 81Used by:548
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [ep_ring]Uses:83 84 85Used by:548
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:107
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:107
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:107
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:107
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:107
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:107
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:107
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:107
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClip [mission_complete]Uses:88 90 92 94 96 98 100 102 104 106Used by:548
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:128
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:128
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:128
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:128
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:128
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:128
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:128
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:128
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:128
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [mission_failed]Uses:109 111 113 115 117 119 121 123 125 127Used by:548
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:135 138 211 260 267 268 277 638 1030
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:138 211 267 268 277 638 899 1030
Symbol 133 ShapeTweeningUsed by:135
Symbol 134 GraphicUsed by:135 260
Symbol 135 MovieClipUses:133 130 134Used by:138 210 211 267 268 1030
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138 210 267 268 638
Symbol 138 MovieClip [player_destroy]Uses:130 132 135 137Used by:548
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:143 996 1030
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:143 638 995 996 1030
Symbol 143 MovieClip [player_win]Uses:140 142Used by:548
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:154 996
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:154 996
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:154 996
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:154 996
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:154 996
Symbol 154 MovieClip [ready]Uses:60 145 147 149 151 153Used by:548
Symbol 155 ShapeTweeningUsed by:156
Symbol 156 MovieClip [fading_in_stripes]Uses:155 11Used by:548
Symbol 157 ShapeTweeningUsed by:159
Symbol 158 GraphicUsed by:159 190 209 996 1043
Symbol 159 MovieClip [fading_out_stripes]Uses:157 11 158Used by:548
Symbol 160 GraphicUsed by:164 638
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:164 638
Symbol 163 GraphicUsed by:164 638
Symbol 164 MovieClipUses:160 162 163Used by:165
Symbol 165 MovieClip [capsule]Uses:60 164Used by:548
Symbol 166 GraphicUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [plasma0]Uses:166 167Used by:548 638
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip [plasma1]Uses:169 170Used by:548
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [plasma2]Uses:172 173Used by:548
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [plasma3]Uses:175 176Used by:548
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [plasma4]Uses:178 179Used by:548
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:187
Symbol 183 GraphicUsed by:187
Symbol 184 TextUses:17Used by:187
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:187
Symbol 187 MovieClip [warning]Uses:182 183 184 186Used by:548
Symbol 188 ShapeTweeningUsed by:190 1043
Symbol 189 GraphicUsed by:190 209 996 1043
Symbol 190 MovieClip [fading_in_blocks]Uses:158 188 189 11Used by:548
Symbol 191 GraphicUsed by:198 207 290 291 292 293 302 303 304 305 306 307 309 310 311 312 313 314 638
Symbol 192 GraphicUsed by:198 207 290 291 292 293 638
Symbol 193 MovieClipUses:60Used by:196
Symbol 194 GraphicUsed by:196
Symbol 195 ShapeTweeningUsed by:196
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Symbol 197 GraphicUsed by:198 207 290 291 292 293 302 303 304 305 306 307 309 310 311 312 313 314
Symbol 198 MovieClip [diver_up_wave]Uses:191 192 196 197Used by:548
Symbol 199 GraphicUsed by:206
Symbol 200 MovieClipUses:60Used by:203
Symbol 201 GraphicUsed by:203
Symbol 202 ShapeTweeningUsed by:203
Symbol 203 MovieClipUses:200 201 202Used by:206 320 322
Symbol 204 GraphicUsed by:205 343
Symbol 205 MovieClipUses:204Used by:206 240 241 243 249 250 251 276 283 289 294 296 297 299 300 309 310 311 312 313 314 316 318 320 322 324 326 337 433 466
Symbol 206 MovieClip [barracuda]Uses:199 203 205Used by:548
Symbol 207 MovieClip [diver_down_wave]Uses:191 192 196 197Used by:548
Symbol 208 ShapeTweeningUsed by:209 996 1043
Symbol 209 MovieClip [fading_out_blocks]Uses:158 208 189 11Used by:548
Symbol 210 MovieClip [exp_spark]Uses:137 135Used by:548
Symbol 211 MovieClip [exp_big]Uses:130 132 135Used by:548
Symbol 212 ShapeTweeningUsed by:216
Symbol 213 ShapeTweeningUsed by:216
Symbol 214 ShapeTweeningUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [powerup_blow]Uses:212 213 214 215Used by:548
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:228 638
Symbol 219 GraphicUsed by:228 638
Symbol 220 ShapeTweeningUsed by:228
Symbol 221 GraphicUsed by:228 267 406 522 638 1030
Symbol 222 GraphicUsed by:228 638
Symbol 223 ShapeTweeningUsed by:228
Symbol 224 GraphicUsed by:228 638
Symbol 225 ShapeTweeningUsed by:228
Symbol 226 GraphicUsed by:228 638
Symbol 227 ShapeTweeningUsed by:228
Symbol 228 MovieClip [powerup]Uses:218 219 220 221 222 223 224 225 226 227Used by:548
Symbol 229 GraphicUsed by:234 252
Symbol 230 MovieClipUses:60Used by:233
Symbol 231 GraphicUsed by:233
Symbol 232 ShapeTweeningUsed by:233
Symbol 233 MovieClipUses:230 231 232Used by:234 252
Symbol 234 MovieClip [ast_big_up]Uses:229 233Used by:548
Symbol 235 GraphicUsed by:240 241
Symbol 236 MovieClipUses:60Used by:239
Symbol 237 GraphicUsed by:239
Symbol 238 ShapeTweeningUsed by:239
Symbol 239 MovieClipUses:236 237 238Used by:240 241 243 251
Symbol 240 MovieClip [stalker_down]Uses:235 239 205Used by:548
Symbol 241 MovieClip [stalker_up]Uses:235 239 205Used by:548
Symbol 242 GraphicUsed by:243 251
Symbol 243 MovieClip [stalker2_down]Uses:242 239 205Used by:548
Symbol 244 GraphicUsed by:249 250
Symbol 245 MovieClipUses:60Used by:248
Symbol 246 GraphicUsed by:248
Symbol 247 ShapeTweeningUsed by:248
Symbol 248 MovieClipUses:245 246 247Used by:249 250
Symbol 249 MovieClip [punisher_down]Uses:244 248 205Used by:548
Symbol 250 MovieClip [punisher_up]Uses:244 248 205Used by:548
Symbol 251 MovieClip [stalker2_up]Uses:242 239 205Used by:548
Symbol 252 MovieClip [ast_big_down]Uses:229 233Used by:548
Symbol 253 GraphicUsed by:258 269
Symbol 254 MovieClipUses:60Used by:257
Symbol 255 GraphicUsed by:257
Symbol 256 ShapeTweeningUsed by:257
Symbol 257 MovieClipUses:254 255 256Used by:258 269
Symbol 258 MovieClip [ast_small_down]Uses:253 257Used by:548
Symbol 259 ShapeTweeningUsed by:260
Symbol 260 MovieClipUses:259 130 134Used by:267 268 277
Symbol 261 ShapeTweeningUsed by:267 1030
Symbol 262 ShapeTweeningUsed by:267 1030
Symbol 263 ShapeTweeningUsed by:267 1030
Symbol 264 ShapeTweeningUsed by:267
Symbol 265 ShapeTweeningUsed by:267
Symbol 266 GraphicUsed by:267 1030
Symbol 267 MovieClip [exp_miniboss]Uses:130 132 135 137 260 261 262 263 264 265 266 221Used by:548
Symbol 268 MovieClip [exp_boss]Uses:130 132 260 135 137 12Used by:548
Symbol 269 MovieClip [ast_small_up]Uses:253 257Used by:548
Symbol 270 GraphicUsed by:276 294 296 297 299 300
Symbol 271 GraphicUsed by:276 294
Symbol 272 MovieClipUses:60Used by:275
Symbol 273 GraphicUsed by:275
Symbol 274 ShapeTweeningUsed by:275
Symbol 275 MovieClipUses:272 273 274Used by:276 294 296 297 299 300
Symbol 276 MovieClip [fighter_up]Uses:270 271 275 205Used by:548
Symbol 277 MovieClip [exp_huge]Uses:130 132 260Used by:548
Symbol 278 GraphicUsed by:283
Symbol 279 MovieClipUses:60Used by:282
Symbol 280 GraphicUsed by:282
Symbol 281 ShapeTweeningUsed by:282
Symbol 282 MovieClipUses:279 280 281Used by:283 316 318
Symbol 283 MovieClip [crusader]Uses:278 282 205Used by:548
Symbol 284 GraphicUsed by:289
Symbol 285 MovieClipUses:60Used by:288
Symbol 286 GraphicUsed by:288
Symbol 287 ShapeTweeningUsed by:288
Symbol 288 MovieClipUses:285 286 287Used by:289 324 326
Symbol 289 MovieClip [wasp]Uses:284 288 205Used by:548
Symbol 290 MovieClip [diver_down]Uses:191 192 196 197Used by:548
Symbol 291 MovieClip [diver_down_glide]Uses:191 192 196 197Used by:548
Symbol 292 MovieClip [diver_up]Uses:191 192 196 197Used by:548
Symbol 293 MovieClip [diver_up_glide]Uses:191 192 196 197Used by:548
Symbol 294 MovieClip [fighter_down]Uses:270 271 275 205Used by:548
Symbol 295 GraphicUsed by:296 297
Symbol 296 MovieClip [fighter2_down]Uses:270 295 275 205Used by:548
Symbol 297 MovieClip [fighter2_up]Uses:270 295 275 205Used by:548
Symbol 298 GraphicUsed by:299 300
Symbol 299 MovieClip [fighter3_down]Uses:270 298 275 205Used by:548
Symbol 300 MovieClip [fighter3_up]Uses:270 298 275 205Used by:548
Symbol 301 GraphicUsed by:302 303 304 305 306 307
Symbol 302 MovieClip [diver2_down]Uses:191 301 196 197Used by:548
Symbol 303 MovieClip [diver2_down_glide]Uses:191 301 196 197Used by:548
Symbol 304 MovieClip [diver2_down_wave]Uses:191 301 196 197Used by:548
Symbol 305 MovieClip [diver2_up]Uses:191 301 196 197Used by:548
Symbol 306 MovieClip [diver2_up_glide]Uses:191 301 196 197Used by:548
Symbol 307 MovieClip [diver2_up_wave]Uses:191 301 196 197Used by:548
Symbol 308 GraphicUsed by:309 310 311 312 313 314
Symbol 309 MovieClip [diver3_down]Uses:191 308 196 197 205Used by:548
Symbol 310 MovieClip [diver3_down_glide]Uses:191 308 196 197 205Used by:548
Symbol 311 MovieClip [diver3_down_wave]Uses:191 308 196 197 205Used by:548
Symbol 312 MovieClip [diver3_up]Uses:191 308 196 197 205Used by:548
Symbol 313 MovieClip [diver3_up_glide]Uses:191 308 196 197 205Used by:548
Symbol 314 MovieClip [diver3_up_wave]Uses:191 308 196 197 205Used by:548
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [crusader2]Uses:315 282 205Used by:548
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [crusader3]Uses:317 282 205Used by:548
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [barracuda2]Uses:319 203 205Used by:548
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClip [barracuda3]Uses:321 203 205Used by:548
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip [wasp2]Uses:323 288 205Used by:548
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClip [wasp3]Uses:325 288 205Used by:548
Symbol 327 GraphicUsed by:330
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClip [ep_beam]Uses:327 328 329Used by:548
Symbol 331 GraphicUsed by:337
Symbol 332 GraphicUsed by:333 914 915
Symbol 333 MovieClipUses:332Used by:336
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Symbol 874 MovieClipUses:873Used by:875
Symbol 875 MovieClipUses:874Used by:880
Symbol 876 GraphicUsed by:877
Symbol 877 MovieClipUses:876Used by:878
Symbol 878 MovieClipUses:877Used by:880
Symbol 879 GraphicUsed by:880
Symbol 880 MovieClipUses:866 869 872 875 878 808 850 814 811 813 879Used by:892 910
Symbol 881 GraphicUsed by:882
Symbol 882 MovieClipUses:881Used by:891 910
Symbol 883 GraphicUsed by:884
Symbol 884 MovieClipUses:883Used by:891 910
Symbol 885 GraphicUsed by:886
Symbol 886 MovieClipUses:885Used by:891 910
Symbol 887 GraphicUsed by:888
Symbol 888 MovieClipUses:887Used by:891 910
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClipUses:889Used by:891 908 909 910
Symbol 891 MovieClipUses:882 884 886 888 890Used by:892
Symbol 892 MovieClipUses:880 851 891Used by:956
Symbol 893 GraphicUsed by:894
Symbol 894 MovieClipUses:893Used by:909
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:895Used by:897
Symbol 897 MovieClipUses:896Used by:909
Symbol 898 GraphicUsed by:899
Symbol 899 MovieClipUses:898 132Used by:902
Symbol 900 GraphicUsed by:901
Symbol 901 MovieClipUses:900Used by:902
Symbol 902 MovieClipUses:899 901Used by:909
Symbol 903 GraphicUsed by:904
Symbol 904 MovieClipUses:903Used by:909
Symbol 905 GraphicUsed by:909
Symbol 906 GraphicUsed by:907
Symbol 907 MovieClipUses:906Used by:909
Symbol 908 MovieClipUses:890Used by:909
Symbol 909 MovieClipUses:890 851 894 897 902 904 905 907 908Used by:956
Symbol 910 MovieClipUses:890 851 888 886 880 884 882Used by:956
Symbol 911 MovieClipUses:846 864 861 850 851 853 855Used by:956
Symbol 912 GraphicUsed by:913
Symbol 913 MovieClipUses:912Used by:914 915
Symbol 914 MovieClipUses:332 913Used by:929
Symbol 915 MovieClipUses:332 913Used by:929
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClipUses:916Used by:929
Symbol 918 GraphicUsed by:919
Symbol 919 MovieClipUses:918Used by:929
Symbol 920 GraphicUsed by:921
Symbol 921 MovieClipUses:920Used by:929
Symbol 922 GraphicUsed by:923
Symbol 923 MovieClipUses:922Used by:929
Symbol 924 GraphicUsed by:925
Symbol 925 MovieClipUses:924Used by:929
Symbol 926 GraphicUsed by:927
Symbol 927 MovieClipUses:926Used by:928 929 938
Symbol 928 MovieClipUses:927Used by:929
Symbol 929 MovieClipUses:846 855 850 851 914 853 915 917 919 921 923 925 927 928Used by:956
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClipUses:930Used by:938
Symbol 932 GraphicUsed by:933
Symbol 933 MovieClipUses:932Used by:938
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:934Used by:937 938 955
Symbol 936 GraphicUsed by:938
Symbol 937 MovieClipUses:935Used by:938
Symbol 938 MovieClipUses:931 927 851 933 935 936 937Used by:956
Symbol 939 GraphicUsed by:942
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClipUses:940Used by:942
Symbol 942 MovieClipUses:60 939 941Used by:955
Symbol 943 GraphicUsed by:944
Symbol 944 MovieClipUses:943Used by:955
Symbol 945 GraphicUsed by:946
Symbol 946 MovieClipUses:945Used by:955
Symbol 947 GraphicUsed by:948
Symbol 948 MovieClipUses:947Used by:955
Symbol 949 GraphicUsed by:950
Symbol 950 MovieClipUses:949Used by:955
Symbol 951 GraphicUsed by:954
Symbol 952 GraphicUsed by:953
Symbol 953 MovieClipUses:952Used by:954
Symbol 954 MovieClipUses:60 951 953Used by:955
Symbol 955 MovieClipUses:11 942 935 851 944 946 948 950 954Used by:956
Symbol 956 MovieClipUses:804 836 858 865 892 909 910 911 929 938 955Used by:996
Symbol 957 GraphicUsed by:959
Symbol 958 GraphicUsed by:959
Symbol 959 MovieClipUses:957 958Used by:996
Symbol 960 GraphicUsed by:983
Symbol 961 GraphicUsed by:970
Symbol 962 TextUses:2Used by:970
Symbol 963 GraphicUsed by:964
Symbol 964 MovieClipUses:963Used by:970
Symbol 965 GraphicUsed by:970
Symbol 966 GraphicUsed by:967
Symbol 967 MovieClipUses:966Used by:970
Symbol 968 GraphicUsed by:970
Symbol 969 GraphicUsed by:970
Symbol 970 MovieClipUses:961 962 964 965 967 968 969Used by:983
Symbol 971 GraphicUsed by:978
Symbol 972 TextUses:2Used by:978
Symbol 973 GraphicUsed by:974
Symbol 974 MovieClipUses:973Used by:978
Symbol 975 GraphicUsed by:978
Symbol 976 GraphicUsed by:978
Symbol 977 EditableTextUses:2Used by:978
Symbol 978 MovieClipUses:971 972 974 975 976 977Used by:983
Symbol 979 GraphicUsed by:982
Symbol 980 EditableTextUses:2Used by:982
Symbol 981 TextUses:2Used by:982
Symbol 982 MovieClipUses:979 980 981Used by:983
Symbol 983 MovieClipUses:960 970 978 982 50Used by:996
Symbol 984 MovieClipUses:60Used by:994
Symbol 985 GraphicUsed by:994
Symbol 986 ShapeTweeningUsed by:994
Symbol 987 GraphicUsed by:994
Symbol 988 ShapeTweeningUsed by:994
Symbol 989 GraphicUsed by:994
Symbol 990 GraphicUsed by:991
Symbol 991 MovieClipUses:990Used by:994
Symbol 992 GraphicUsed by:994
Symbol 993 GraphicUsed by:994
Symbol 994 MovieClipUses:984 985 986 987 988 989 991 992 993Used by:995
Symbol 995 MovieClipUses:142 994Used by:996
Symbol 996 MovieClipUses:12 956 959 983 158 208 189 11 140 142 60 145 147 149 151 153 995Used by:1043
Symbol 997 ShapeTweeningUsed by:999
Symbol 998 GraphicUsed by:999
Symbol 999 MovieClipUses:997 998Used by:1030
Symbol 1000 ShapeTweeningUsed by:1002
Symbol 1001 GraphicUsed by:1002
Symbol 1002 MovieClipUses:1000 1001Used by:1030
Symbol 1003 ShapeTweeningUsed by:1005
Symbol 1004 GraphicUsed by:1005
Symbol 1005 MovieClipUses:1003 1004Used by:1030
Symbol 1006 ShapeTweeningUsed by:1009
Symbol 1007 ShapeTweeningUsed by:1009
Symbol 1008 GraphicUsed by:1009
Symbol 1009 MovieClipUses:1006 1007 1008Used by:1030
Symbol 1010 GraphicUsed by:1011
Symbol 1011 MovieClipUses:1010Used by:1030
Symbol 1012 GraphicUsed by:1013
Symbol 1013 MovieClipUses:1012Used by:1030
Symbol 1014 ShapeTweeningUsed by:1030
Symbol 1015 ShapeTweeningUsed by:1030
Symbol 1016 ShapeTweeningUsed by:1030
Symbol 1017 TextUses:2Used by:1030
Symbol 1018 TextUses:2Used by:1030
Symbol 1019 GraphicUsed by:1020
Symbol 1020 MovieClipUses:1019Used by:1030
Symbol 1021 TextUses:2Used by:1030
Symbol 1022 TextUses:2Used by:1030
Symbol 1023 GraphicUsed by:1024
Symbol 1024 MovieClipUses:1023Used by:1030
Symbol 1025 GraphicUsed by:1026
Symbol 1026 MovieClipUses:1025Used by:1030
Symbol 1027 FontUsed by:1028
Symbol 1028 TextUses:1027Used by:1030
Symbol 1029 TextUses:2Used by:1030
Symbol 1030 MovieClipUses:11 999 1002 1005 1009 1011 555 12 130 132 135 1013 1014 261 262 263 1015 1016 266 221 140 142 1017 1018 1020 1021 1022 1024 1026 1028 1029 639Used by:1043
Symbol 1031 TextUses:17Used by:1042
Symbol 1032 TextUses:17Used by:1042
Symbol 1033 TextUses:17Used by:1042
Symbol 1034 EditableTextUses:17Used by:1042
Symbol 1035 EditableTextUses:17Used by:1042
Symbol 1036 EditableTextUses:17Used by:1042
Symbol 1037 EditableTextUses:17Used by:1042
Symbol 1038 EditableTextUses:17Used by:1042
Symbol 1039 EditableTextUses:17Used by:1042
Symbol 1040 EditableTextUses:17Used by:1042
Symbol 1041 EditableTextUses:17Used by:1042
Symbol 1042 MovieClipUses:1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041Used by:1043
Symbol 1043 MovieClipUses:11 580 23 47 25 45 27 43 29 41 31 39 33 37 35 582 584 589 12 591 593 596 597 598 599 600 601 602 603 604 606 638 639 641 645 646 661 674 675 713 737 738 739 751 752 788 158 208 189 188 803 996 1030 1042Used by:Timeline
Streaming Sound 1Used by:Symbol 69 MovieClip

Instance Names

"mask"Frame 1Symbol 12 MovieClip
"txtfps"Symbol 4 MovieClip [fps] Frame 1Symbol 3 EditableText
"c2"Symbol 21 MovieClip Frame 1Symbol 14 MovieClip
"c1"Symbol 21 MovieClip Frame 1Symbol 14 MovieClip
"txtPerc"Symbol 21 MovieClip Frame 1Symbol 18 EditableText
"c2"Symbol 21 MovieClip Frame 2Symbol 14 MovieClip
"c1"Symbol 21 MovieClip Frame 2Symbol 14 MovieClip
"txtPerc"Symbol 21 MovieClip Frame 2Symbol 19 EditableText
"box"Symbol 196 MovieClip Frame 1Symbol 193 MovieClip
"hitmask"Symbol 198 MovieClip [diver_up_wave] Frame 1Symbol 196 MovieClip
"box"Symbol 203 MovieClip Frame 1Symbol 200 MovieClip
"hitmask"Symbol 206 MovieClip [barracuda] Frame 1Symbol 203 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 86Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 96Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 106Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 116Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 126Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 176Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 186Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 196Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 206Symbol 205 MovieClip
"pt"Symbol 206 MovieClip [barracuda] Frame 216Symbol 205 MovieClip
"hitmask"Symbol 207 MovieClip [diver_down_wave] Frame 1Symbol 196 MovieClip
"box"Symbol 233 MovieClip Frame 1Symbol 230 MovieClip
"hitmask"Symbol 234 MovieClip [ast_big_up] Frame 1Symbol 233 MovieClip
"box"Symbol 239 MovieClip Frame 1Symbol 236 MovieClip
"hitmask"Symbol 240 MovieClip [stalker_down] Frame 1Symbol 239 MovieClip
"pt"Symbol 240 MovieClip [stalker_down] Frame 25Symbol 205 MovieClip
"pt"Symbol 240 MovieClip [stalker_down] Frame 30Symbol 205 MovieClip
"pt"Symbol 240 MovieClip [stalker_down] Frame 35Symbol 205 MovieClip
"hitmask"Symbol 241 MovieClip [stalker_up] Frame 1Symbol 239 MovieClip
"pt"Symbol 241 MovieClip [stalker_up] Frame 25Symbol 205 MovieClip
"pt"Symbol 241 MovieClip [stalker_up] Frame 30Symbol 205 MovieClip
"pt"Symbol 241 MovieClip [stalker_up] Frame 35Symbol 205 MovieClip
"hitmask"Symbol 243 MovieClip [stalker2_down] Frame 1Symbol 239 MovieClip
"pt"Symbol 243 MovieClip [stalker2_down] Frame 20Symbol 205 MovieClip
"pt"Symbol 243 MovieClip [stalker2_down] Frame 25Symbol 205 MovieClip
"pt"Symbol 243 MovieClip [stalker2_down] Frame 30Symbol 205 MovieClip
"pt"Symbol 243 MovieClip [stalker2_down] Frame 35Symbol 205 MovieClip
"pt"Symbol 243 MovieClip [stalker2_down] Frame 40Symbol 205 MovieClip
"box"Symbol 248 MovieClip Frame 1Symbol 245 MovieClip
"hitmask"Symbol 249 MovieClip [punisher_down] Frame 1Symbol 248 MovieClip
"pt"Symbol 249 MovieClip [punisher_down] Frame 30Symbol 205 MovieClip
"pt"Symbol 249 MovieClip [punisher_down] Frame 35Symbol 205 MovieClip
"pt"Symbol 249 MovieClip [punisher_down] Frame 40Symbol 205 MovieClip
"pt"Symbol 249 MovieClip [punisher_down] Frame 45Symbol 205 MovieClip
"pt"Symbol 249 MovieClip [punisher_down] Frame 50Symbol 205 MovieClip
"pt"Symbol 249 MovieClip [punisher_down] Frame 55Symbol 205 MovieClip
"hitmask"Symbol 250 MovieClip [punisher_up] Frame 1Symbol 248 MovieClip
"pt"Symbol 250 MovieClip [punisher_up] Frame 30Symbol 205 MovieClip
"pt"Symbol 250 MovieClip [punisher_up] Frame 35Symbol 205 MovieClip
"pt"Symbol 250 MovieClip [punisher_up] Frame 40Symbol 205 MovieClip
"pt"Symbol 250 MovieClip [punisher_up] Frame 45Symbol 205 MovieClip
"pt"Symbol 250 MovieClip [punisher_up] Frame 50Symbol 205 MovieClip
"pt"Symbol 250 MovieClip [punisher_up] Frame 55Symbol 205 MovieClip
"hitmask"Symbol 251 MovieClip [stalker2_up] Frame 1Symbol 239 MovieClip
"pt"Symbol 251 MovieClip [stalker2_up] Frame 20Symbol 205 MovieClip
"pt"Symbol 251 MovieClip [stalker2_up] Frame 25Symbol 205 MovieClip
"pt"Symbol 251 MovieClip [stalker2_up] Frame 30Symbol 205 MovieClip
"pt"Symbol 251 MovieClip [stalker2_up] Frame 35Symbol 205 MovieClip
"pt"Symbol 251 MovieClip [stalker2_up] Frame 40Symbol 205 MovieClip
"hitmask"Symbol 252 MovieClip [ast_big_down] Frame 1Symbol 233 MovieClip
"box"Symbol 257 MovieClip Frame 1Symbol 254 MovieClip
"hitmask"Symbol 258 MovieClip [ast_small_down] Frame 1Symbol 257 MovieClip
"hitmask"Symbol 269 MovieClip [ast_small_up] Frame 1Symbol 257 MovieClip
"box"Symbol 275 MovieClip Frame 1Symbol 272 MovieClip
"hitmask"Symbol 276 MovieClip [fighter_up] Frame 1Symbol 275 MovieClip
"pt"Symbol 276 MovieClip [fighter_up] Frame 60Symbol 205 MovieClip
"box"Symbol 282 MovieClip Frame 1Symbol 279 MovieClip
"hitmask"Symbol 283 MovieClip [crusader] Frame 1Symbol 282 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 30Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 35Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 40Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 60Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 65Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 70Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 75Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 80Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 85Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 90Symbol 205 MovieClip
"pt"Symbol 283 MovieClip [crusader] Frame 95Symbol 205 MovieClip
"box"Symbol 288 MovieClip Frame 1Symbol 285 MovieClip
"hitmask"Symbol 289 MovieClip [wasp] Frame 1Symbol 288 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 55Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 55Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 55Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 55Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 55Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 55Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 60Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 60Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 60Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 60Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 60Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 60Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 65Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 65Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 65Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 65Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 65Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 65Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 115Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 115Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 115Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 115Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 115Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 115Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 120Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 120Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 120Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 120Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 120Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 120Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 125Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 125Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 125Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 125Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 125Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 125Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 220Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 220Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 220Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 220Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 220Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 220Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 225Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 225Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 225Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 225Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 225Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 225Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 230Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 230Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 230Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 230Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 230Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 230Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 280Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 280Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 280Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 280Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 280Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 280Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 285Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 285Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 285Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 285Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 285Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 285Symbol 205 MovieClip
"pt1"Symbol 289 MovieClip [wasp] Frame 290Symbol 205 MovieClip
"pt2"Symbol 289 MovieClip [wasp] Frame 290Symbol 205 MovieClip
"pt3"Symbol 289 MovieClip [wasp] Frame 290Symbol 205 MovieClip
"pt4"Symbol 289 MovieClip [wasp] Frame 290Symbol 205 MovieClip
"pt5"Symbol 289 MovieClip [wasp] Frame 290Symbol 205 MovieClip
"pt6"Symbol 289 MovieClip [wasp] Frame 290Symbol 205 MovieClip
"hitmask"Symbol 290 MovieClip [diver_down] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 291 MovieClip [diver_down_glide] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 292 MovieClip [diver_up] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 293 MovieClip [diver_up_glide] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 294 MovieClip [fighter_down] Frame 1Symbol 275 MovieClip
"pt"Symbol 294 MovieClip [fighter_down] Frame 60Symbol 205 MovieClip
"hitmask"Symbol 296 MovieClip [fighter2_down] Frame 1Symbol 275 MovieClip
"pt"Symbol 296 MovieClip [fighter2_down] Frame 55Symbol 205 MovieClip
"pt"Symbol 296 MovieClip [fighter2_down] Frame 60Symbol 205 MovieClip
"pt"Symbol 296 MovieClip [fighter2_down] Frame 65Symbol 205 MovieClip
"hitmask"Symbol 297 MovieClip [fighter2_up] Frame 1Symbol 275 MovieClip
"pt"Symbol 297 MovieClip [fighter2_up] Frame 55Symbol 205 MovieClip
"pt"Symbol 297 MovieClip [fighter2_up] Frame 60Symbol 205 MovieClip
"pt"Symbol 297 MovieClip [fighter2_up] Frame 65Symbol 205 MovieClip
"hitmask"Symbol 299 MovieClip [fighter3_down] Frame 1Symbol 275 MovieClip
"pt"Symbol 299 MovieClip [fighter3_down] Frame 50Symbol 205 MovieClip
"pt"Symbol 299 MovieClip [fighter3_down] Frame 52Symbol 205 MovieClip
"pt"Symbol 299 MovieClip [fighter3_down] Frame 60Symbol 205 MovieClip
"pt"Symbol 299 MovieClip [fighter3_down] Frame 68Symbol 205 MovieClip
"pt"Symbol 299 MovieClip [fighter3_down] Frame 70Symbol 205 MovieClip
"hitmask"Symbol 300 MovieClip [fighter3_up] Frame 1Symbol 275 MovieClip
"pt"Symbol 300 MovieClip [fighter3_up] Frame 50Symbol 205 MovieClip
"pt"Symbol 300 MovieClip [fighter3_up] Frame 52Symbol 205 MovieClip
"pt"Symbol 300 MovieClip [fighter3_up] Frame 60Symbol 205 MovieClip
"pt"Symbol 300 MovieClip [fighter3_up] Frame 68Symbol 205 MovieClip
"pt"Symbol 300 MovieClip [fighter3_up] Frame 70Symbol 205 MovieClip
"hitmask"Symbol 302 MovieClip [diver2_down] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 303 MovieClip [diver2_down_glide] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 304 MovieClip [diver2_down_wave] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 305 MovieClip [diver2_up] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 306 MovieClip [diver2_up_glide] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 307 MovieClip [diver2_up_wave] Frame 1Symbol 196 MovieClip
"hitmask"Symbol 309 MovieClip [diver3_down] Frame 1Symbol 196 MovieClip
"pt"Symbol 309 MovieClip [diver3_down] Frame 30Symbol 205 MovieClip
"hitmask"Symbol 310 MovieClip [diver3_down_glide] Frame 1Symbol 196 MovieClip
"pt"Symbol 310 MovieClip [diver3_down_glide] Frame 30Symbol 205 MovieClip
"hitmask"Symbol 311 MovieClip [diver3_down_wave] Frame 1Symbol 196 MovieClip
"pt"Symbol 311 MovieClip [diver3_down_wave] Frame 30Symbol 205 MovieClip
"hitmask"Symbol 312 MovieClip [diver3_up] Frame 1Symbol 196 MovieClip
"pt"Symbol 312 MovieClip [diver3_up] Frame 30Symbol 205 MovieClip
"hitmask"Symbol 313 MovieClip [diver3_up_glide] Frame 1Symbol 196 MovieClip
"pt"Symbol 313 MovieClip [diver3_up_glide] Frame 30Symbol 205 MovieClip
"hitmask"Symbol 314 MovieClip [diver3_up_wave] Frame 1Symbol 196 MovieClip
"pt"Symbol 314 MovieClip [diver3_up_wave] Frame 30Symbol 205 MovieClip
"hitmask"Symbol 316 MovieClip [crusader2] Frame 1Symbol 282 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 30Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 35Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 40Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 60Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 63Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 66Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 69Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 72Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 75Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 78Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 81Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 84Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 87Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 90Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 93Symbol 205 MovieClip
"pt"Symbol 316 MovieClip [crusader2] Frame 96Symbol 205 MovieClip
"hitmask"Symbol 318 MovieClip [crusader3] Frame 1Symbol 282 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 25Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 30Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 35Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 40Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 45Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 60Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 62Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 64Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 66Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 68Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 70Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 72Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 74Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 76Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 78Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 80Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 82Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 84Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 86Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 88Symbol 205 MovieClip
"pt"Symbol 318 MovieClip [crusader3] Frame 90Symbol 205 MovieClip
"hitmask"Symbol 320 MovieClip [barracuda2] Frame 1Symbol 203 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 86Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 89Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 93Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 98Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 105Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 113Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 126Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 176Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 179Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 183Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 188Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 195Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 203Symbol 205 MovieClip
"pt"Symbol 320 MovieClip [barracuda2] Frame 216Symbol 205 MovieClip
"hitmask"Symbol 322 MovieClip [barracuda3] Frame 1Symbol 203 MovieClip
"pt"Symbol 322 MovieClip [barracuda3] Frame 56Symbol 205 MovieClip
"pt"Symbol 322 MovieClip [barracuda3] Frame 61Symbol 205 MovieClip
"pt"Symbol 322 MovieClip [barracuda3] Frame 66Symbol 205 MovieClip
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Special Tags

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Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 4Symbol 501 as "miniboss7"
ExportAssets (56)Timeline Frame 4Symbol 507 as "miniboss8"
ExportAssets (56)Timeline Frame 4Symbol 513 as "miniboss9"
ExportAssets (56)Timeline Frame 4Symbol 523 as "miniboss10"
ExportAssets (56)Timeline Frame 4Symbol 524 as "win.wav"
ExportAssets (56)Timeline Frame 4Symbol 525 as "beam.wav"
ExportAssets (56)Timeline Frame 4Symbol 526 as "boss.wav"
ExportAssets (56)Timeline Frame 4Symbol 527 as "beep.wav"
ExportAssets (56)Timeline Frame 4Symbol 528 as "endboss.wav"
ExportAssets (56)Timeline Frame 4Symbol 529 as "big_explosion.wav"
ExportAssets (56)Timeline Frame 4Symbol 530 as "endlevel.wav"
ExportAssets (56)Timeline Frame 4Symbol 531 as "blast.wav"
ExportAssets (56)Timeline Frame 4Symbol 532 as "ground.wav"
ExportAssets (56)Timeline Frame 4Symbol 533 as "bullet.wav"
ExportAssets (56)Timeline Frame 4Symbol 534 as "intro.wav"
ExportAssets (56)Timeline Frame 4Symbol 535 as "explosion.wav"
ExportAssets (56)Timeline Frame 4Symbol 536 as "menu.wav"
ExportAssets (56)Timeline Frame 4Symbol 537 as "fly_in.wav"
ExportAssets (56)Timeline Frame 4Symbol 538 as "outro.wav"
ExportAssets (56)Timeline Frame 4Symbol 539 as "fly_out.wav"
ExportAssets (56)Timeline Frame 4Symbol 540 as "space.wav"
ExportAssets (56)Timeline Frame 4Symbol 541 as "laser.wav"
ExportAssets (56)Timeline Frame 4Symbol 542 as "small_explosion.wav"
ExportAssets (56)Timeline Frame 4Symbol 543 as "capsule.wav"
ExportAssets (56)Timeline Frame 4Symbol 544 as "bonus.wav"
ExportAssets (56)Timeline Frame 4Symbol 545 as "hurt.wav"
ExportAssets (56)Timeline Frame 4Symbol 546 as "warning.wav"
ExportAssets (56)Timeline Frame 4Symbol 547 as "weapon_charge.wav"

Labels

"splash_screen"Frame 3
"linkage_clip"Frame 4
"main_game"Frame 5
"end"Symbol 165 MovieClip [capsule] Frame 270
"hurt"Symbol 196 MovieClip Frame 5
"hurt"Symbol 203 MovieClip Frame 5
"hurt"Symbol 233 MovieClip Frame 5
"hurt"Symbol 239 MovieClip Frame 5
"hurt"Symbol 248 MovieClip Frame 5
"hurt"Symbol 257 MovieClip Frame 5
"hurt"Symbol 275 MovieClip Frame 5
"hurt"Symbol 282 MovieClip Frame 5
"hurt"Symbol 288 MovieClip Frame 5
"hurt"Symbol 336 MovieClip Frame 5
"loop"Symbol 337 MovieClip [boss1] Frame 45
"hurt"Symbol 342 MovieClip Frame 5
"loop"Symbol 344 MovieClip [boss2] Frame 45
"hurt"Symbol 349 MovieClip Frame 5
"loop"Symbol 350 MovieClip [boss3] Frame 45
"hurt"Symbol 356 MovieClip Frame 5
"loop"Symbol 357 MovieClip [boss4] Frame 45
"hurt"Symbol 363 MovieClip Frame 5
"loop"Symbol 364 MovieClip [boss5] Frame 45
"hurt"Symbol 369 MovieClip Frame 5
"loop"Symbol 370 MovieClip [boss6] Frame 45
"hurt"Symbol 378 MovieClip Frame 5
"loop"Symbol 379 MovieClip [boss7] Frame 481
"hurt"Symbol 387 MovieClip Frame 5
"loop"Symbol 388 MovieClip [boss8] Frame 45
"hurt"Symbol 393 MovieClip Frame 5
"loop"Symbol 394 MovieClip [boss9] Frame 45
"hurt"Symbol 406 MovieClip Frame 5
"loop"Symbol 433 MovieClip [boss10] Frame 165
"hurt"Symbol 448 MovieClip Frame 5
"loop"Symbol 449 MovieClip [miniboss1] Frame 240
"hurt"Symbol 454 MovieClip Frame 5
"loop"Symbol 455 MovieClip [miniboss2] Frame 135
"hurt"Symbol 461 MovieClip Frame 5
"loop"Symbol 466 MovieClip [miniboss3] Frame 165
"hurt"Symbol 476 MovieClip Frame 5
"loop"Symbol 477 MovieClip [miniboss4] Frame 300
"hurt"Symbol 482 MovieClip Frame 5
"loop"Symbol 483 MovieClip [miniboss5] Frame 45
"hurt"Symbol 494 MovieClip Frame 5
"loop"Symbol 495 MovieClip [miniboss6] Frame 300
"hurt"Symbol 500 MovieClip Frame 5
"loop"Symbol 501 MovieClip [miniboss7] Frame 105
"hurt"Symbol 506 MovieClip Frame 5
"loop"Symbol 507 MovieClip [miniboss8] Frame 165
"hurt"Symbol 512 MovieClip Frame 5
"loop"Symbol 513 MovieClip [miniboss9] Frame 165
"hurt"Symbol 522 MovieClip Frame 5
"loop"Symbol 523 MovieClip [miniboss10] Frame 45
"start"Symbol 836 MovieClip Frame 150
"start"Symbol 858 MovieClip Frame 150
"start"Symbol 865 MovieClip Frame 150
"start"Symbol 892 MovieClip Frame 150
"start"Symbol 909 MovieClip Frame 150
"start"Symbol 910 MovieClip Frame 150
"start"Symbol 911 MovieClip Frame 150
"start"Symbol 929 MovieClip Frame 150
"start"Symbol 938 MovieClip Frame 150
"start"Symbol 955 MovieClip Frame 150
"noshield"Symbol 994 MovieClip Frame 5
"shield"Symbol 994 MovieClip Frame 25
"splash"Symbol 1043 MovieClip Frame 1
"start"Symbol 1043 MovieClip Frame 15
"menu"Symbol 1043 MovieClip Frame 120
"tutorial"Symbol 1043 MovieClip Frame 185
"erase"Symbol 1043 MovieClip Frame 250
"options"Symbol 1043 MovieClip Frame 315
"credits"Symbol 1043 MovieClip Frame 380
"shop"Symbol 1043 MovieClip Frame 445
"map"Symbol 1043 MovieClip Frame 510
"gameover"Symbol 1043 MovieClip Frame 575
"score"Symbol 1043 MovieClip Frame 640
"fadeout"Symbol 1043 MovieClip Frame 705
"game"Symbol 1043 MovieClip Frame 740
"firsttimer"Symbol 1043 MovieClip Frame 780
"actgame"Symbol 1043 MovieClip Frame 815
"outro"Symbol 1043 MovieClip Frame 820
"stats"Symbol 1043 MovieClip Frame 825

Dynamic Text Variables

i3Symbol 755 EditableText"3"
name3Symbol 756 EditableText"..."
score3Symbol 757 EditableText"..."
i4Symbol 758 EditableText"4"
name4Symbol 759 EditableText"..."
score4Symbol 760 EditableText"..."
i5Symbol 761 EditableText"5"
name5Symbol 762 EditableText"..."
score5Symbol 763 EditableText"..."
i6Symbol 764 EditableText"6"
name6Symbol 765 EditableText"..."
score6Symbol 766 EditableText"..."
i7Symbol 767 EditableText"7"
name7Symbol 768 EditableText"..."
score7Symbol 769 EditableText"..."
i8Symbol 770 EditableText"8"
name8Symbol 771 EditableText"..."
score8Symbol 772 EditableText"..."
i1Symbol 773 EditableText"1"
name1Symbol 774 EditableText"..."
score1Symbol 775 EditableText"..."
i2Symbol 776 EditableText"2"
name2Symbol 777 EditableText"..."
score2Symbol 778 EditableText"..."
i9Symbol 779 EditableText"9"
name9Symbol 780 EditableText"..."
score9Symbol 781 EditableText"..."
i10Symbol 782 EditableText"10"
name10Symbol 783 EditableText"..."
score10Symbol 784 EditableText"..."




http://swfchan.com/28/135221/info.shtml
Created: 9/2 -2019 15:26:25 Last modified: 9/2 -2019 15:26:25 Server time: 05/11 -2024 10:45:49