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Gun Mayhem 2 - More Mayhem - survival multiplayer shooter platformer.swf

This is the info page for
Flash #135679

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Century Gothic" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">88</font></p>

Loading

Gun Mayhem 2 More Mayhem

EVERYTHING

Not Enough Players

<p align="center"><font face="Kozuka Gothic Pro B" size="52" color="#ff9900" letterSpacing="0.000000" kerning="1">0</font></p>

LEVEL COMPLETE

ENEMY ARRIVAL IN

3

2

1

0

+100

+200

CHEAPSHOT

+300

GREEDY KILL

+500

XPLOSIV KILL

LEVEL

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="40" color="#990000" letterSpacing="0.000000" kerning="1">1</font></p>

1-UP

<p align="center"><font face="Showcard Gothic" size="36" color="#ff9900" letterSpacing="0.000000" kerning="1">HIT</font></p>

<p align="center"><font face="Showcard Gothic" size="36" color="#ff3300" letterSpacing="0.000000" kerning="1">HIT</font></p>

<p align="center"><font face="Showcard Gothic" size="36" color="#ffff00" letterSpacing="0.000000" kerning="1">HIT</font></p>

<p align="center"><font face="Tw Cen MT Condensed Extra Bold" size="18" color="#ffcc00" letterSpacing="0.000000" kerning="1">CLASSIC ASSAULT RIFLE</font></p>

GAME OVER

LEVEL:

<p align="left"><font face="Kozuka Gothic Pro H" size="96" color="#990000" letterSpacing="0.000000" kerning="1">13</font></p>

POWERUP NAME

EXTRA LIFE

INVISIBILITY

SHIELD

JET PACK!

DOUBLE TEAM

SPEED BOOST

MINIMIZE

Team A WINS

Team B WINS

DRAW

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#990000" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

N

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffcc00" letterSpacing="0.000000" kerning="1">CHEAPSHOT&apos;d</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ff6600" letterSpacing="0.000000" kerning="1">EXPLODED</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">ASDFASDFASDF</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="26" color="#006600" letterSpacing="0.000000" kerning="1">GREEDYKILLED</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="50" color="#ffffff" letterSpacing="0.000000" kerning="1">12</font></p>

time:

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="50" color="#ffffff" letterSpacing="0.000000" kerning="1">12</font></p>

LEVEL:

RESUME

EXIT GAME

GAME PAUSED

fight against the AI in a series of missions (co-op available)

play a custom game with up to 4 players!

view all weapons

edit controls, quality, and sound

who's responsible for the creation of this game?

go to Armor Games, home of the best Flash games on the internet.

test your Gun Mayhem skills with these challenges

play the original Gun Mayhem

CAMPAIGN

CUSTOM GAME

WEAPON LIBRARY

OPTIONS

CREDITS

MORE GAMES

CHALLENGES

GUN MAYHEM 1

version 1.1

KILLS

DEATHS

K/D

ACCURACY

PICKUPS

POINTS

<p align="center"><font face="Century Gothic" size="14" color="#000000" letterSpacing="0.000000" kerning="1">player_name</font></p>

PLAYER 1

PLAYER 2

PLAYER 3

PLAYER 4

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">8</font></p>

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">2.66</font></p>

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">80.5%</font></p>

<p align="center"><font face="Arial Black" size="24" color="#ff9900" letterSpacing="0.000000" kerning="1">1234</font></p>

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">2.66</font></p>

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">80.5%</font></p>

<p align="center"><font face="Arial Black" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

POST GAME SUMMARY

CONTINUE

<p align="center"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1">1234</font></p>

WINNER

FLAWLESS

(LIKE A BOSS)

Almost FLAWLESS :(

<p align="center"><font face="Tw Cen MT Condensed Extra Bold" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">COOL_DUDE</font></p>

<p align="center"><font face="Tw Cen MT Condensed Extra Bold" size="22" color="#ff0033" letterSpacing="0.000000" kerning="1">COOL_DUDE</font></p>

<p align="center"><font face="Tw Cen MT Condensed Extra Bold" size="22" color="#0066ff" letterSpacing="0.000000" kerning="1">COOL_DUDE</font></p>

X2

cancel

cancel

<p align="center"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Too Cool For Hats</font></p>

HATS

<p align="center"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Too Cool For Hats</font></p>

FACE

<p align="center"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Too Cool For Hats</font></p>

SHIRTS

COLORS

firepower

rate of fire

ammo capacity

recoil

HANDGUNS

<p align="center"><font face="Arial" size="18" color="#000000" letterSpacing="0.000000" kerning="1">asdf</font></p>

PERKS

sounds

music

programmed by

K

E

V

I

N

G

U

Challenges

- 37 seconds

- 30 seconds

- 23 seconds

- 34 seconds

- 27 seconds

- 20 seconds

- 36 seconds

- 29 seconds

- 22 seconds

- 35 seconds

- 28 seconds

- 21 seconds

- 13 seconds

- 24 seconds

Handgun Training

SMG Training

Shotgun Training

Assault Rifle Training

Sniper Training

Dynamite Toss

Crate Collection

START!

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="36" color="#cccccc" letterSpacing="0.000000" kerning="1">0</font></p>

Best time:

- Good

- Skilled

- Professional

BACK TO MENU

BACK

Campaign

Tutorial

Easy AI

2x Easy AI

Triple Jump

Moderate AI

Invisible Man

2x Moderate AI

Dynamite Only

Hard AI

Gangster Shotguns

Mini AI

2x Hard AI

Flawless Pistol Duel

Too Fast

De-materializer

Final Test

Castle

Highway

Sub Base

Alien Planet

Venice

Avalon

Space Station

Ski Lift

Jungle

No Name

Dessert Duel

Underwater Slaughter

Solar Shootout

Great Wall Brawl

Mushroom Mountain

Desert Destruction

Hovering Houses

Midnight Wood

Polar Pwn4ge

Grim City

Safari Showdown

Random Map (new maps only)

Random Map (all maps)

Tutorial:
Learn the basics of the game.
Recommended for all new players
of Gun Mayhem

A simple showdown against an easy AI
controlled opponent.

Two easy AI opponents this time.

The AI opponent is using the triple jump
perk. Knocking him off the map will be
slightly harder.

Face off against a moderately difficult
opponent.

Be cautious, as your opponent is
invisible.

Try and take out two moderately
difficult AI opponents.

You have no weapons, but an infinite
amount of dynamite. Crates, powerups,
and perks are disabled.

One hard AI controlled opponent.

Two gangsters with high damage
shotguns. Try to keep your distance.

The enemy is tiny! You'll have to utilize
skillful maneuvering to win this battle.

Can you win against two hard AI
opponents?

Simple pistols-only duel, except you
only have 1 life. Try not to die!
Crates, powerups, and perks disabled.

The enemy has immense speed, so
knocking him off the map will be a
difficult challenge.

The enemy has access to the de-
materializer. You'll do fine though, if
you've made it this far.
Crates disabled.

The Final Test: do your best to win
against 3 hard AI enemies. Everyone will
be using pistols. No crates, powerups, or
perks. Only the best players will succeed.
Oh, and coop is disabled too : )

TEAM

A

TEAM

B

team:

CLEAR SLOT

HUMAN PLAYER

SLOT EMPTY

SELECT A
PLAYER TYPE

HAT

FACE

SHIRT

name:

<p align="left"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="1">PLAYER_NAME</font></p>

AI PLAYER

COLOR

COLOR

GUN

GUN

PERK

PERK

Coop unavailable for
current mission.

Options

Controls

Game Options

Quality

Music

Sounds

medium

recommended

Player 1

Player 2

Player 3

Player 4

<p align="center"><font face="Tw Cen MT Condensed Extra Bold" size="20" color="#000000" letterSpacing="0.000000" kerning="1">W</font></p>

JUMP

RIGHT

LEFT

DOWN

SHOOT

BOMB

LOW

MED

HIGH

ON

OFF

Press a Valid Key to Assign

coding, design, art

Arvin Eksiri

classic map art

Panthenol

new map art

Credits

The Hamster Alliance

The Hamster Alliance

Kevin Gu

Kevin Gu

David Z.

master game tester

music

Weapon Library

SMGs

SNIPERS

SHOTGUNS

ARs/LMGs

OTHER

TEST
WEAPON

Damage

Rate of Fire

Ammo Capacity

Weight

Recoil

Game Setup

Last Man Standing

Free for all. Last player alive wins.

1 Hit 1 Kill

Death is inevitable once hit by the De-materializer.
Kill or be killed.

Last Team Standing

Same as Last Man Standing, except players
may battle in teams.

Gun Game

Kill your opponents to level up your weapon.
First player to get a kill with all the weapons
wins the game. Be careful not to run out of
bullets.

Survival

5 lives only. Death is inevitable. Survive the
increasingly powerful robots for as long as
possible.

Asdf Qwer

Text text text.

Gun Game Reversed

Same concept as Gun Game, except you start
with the most powerful weapon and get weaker
weapons as you level up. Perhaps more
balanced than the original Gun Game.

Jetpacks

Last Man Standing, with the addition of jetpacks
for everyone. Jetpack fuel slowly recharges.
Setting starting life number lower is
recommended.

Last Man Standing

Last Team Standing

Gun Game

1 Hit 1 Kill

Map Selection

Player Setup

Modes

to menu

New Maps

Classic Maps

More options

Gun Game REVERSED

Jetpacks

SURVIVAL

Safari Showdown

Polar Pwn4ge

Midnight Wood

Hovering Houses

Desert Destruction

Great Wall Brawl

Solar Shootout

Underwater Slaughter

Dessert Duel

No Name

Grim City

Mushroom Mountain

Jungle

Ski Lift

Space Station

Avalon

Venice

Alien Planet

Sub Base

Highway

Castle

Random (new maps)

Random (all maps)

Crates

Pickups

5

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">10</font></p>

Lives:

AI PLAYER

<p align="left"><font face="Arial" size="16" color="#000000" letterSpacing="0.000000" kerning="1">PLAYER_NAME</font></p>

WEAPON
TESTING
LEVEL

PRESS ESC TO EXIT

PRESS DOWN

TO OPEN

?

TO TAKE

Welcome to Gun Mayhem :)

Move around using the arrow keys.

Touch this target to continue.

Try double jumping here

(press up again while in the air)

Press down to drop
through ground

Press z to shoot.

Press x to throw
dynamite

(the longer you hold x, the further the throw)

The goal of the game is to knock
your opponents off the stage.

Collect crates for better weapons

Kill this simple AI opponent to finish tutorial.

<p align="right"><font face="Century Gothic" size="18" color="#000000" letterSpacing="0.000000" kerning="1">88</font></p>

LAST LIFE

LAST LIFE

GAME OVER

LEVEL UP

<p align="center"><font face="Tw Cen MT Condensed Extra Bold" size="30" color="#990000" letterSpacing="0.000000" kerning="1">99</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="22" color="#ff9900" letterSpacing="0.000000" kerning="1">12</font></p>

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="12" color="#000000" letterSpacing="0.200000" kerning="1">WEAPON NAME</font></p>

FLAWLESS

ALMOST FLAWLESS

BEYOND FLAWLESS

<p align="left"><font face="Tw Cen MT Condensed Extra Bold" size="16" color="#000000" letterSpacing="0.000000" kerning="1">PlayerName</font></p>

LIVES:

LEVEL

HEALTH

3

2

1


ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; total = _root.getBytesTotal(); this.onEnterFrame = function () { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); if (loaded == total) { total = 0; play(); delete this.onEnterFrame; } };
Frame 2
function CP(cpn, cpx, cpy, cpr, asdf, asdf2) { pDepth = pDepth + 1; if (pDepth >= 9900) { pDepth = 1001; } newMC = _root.attachMovie(cpn, "particle" + pDepth, pDepth); newMC._x = cpx; newMC._y = cpy; newMC._rotation = cpr; newMC.asdf = asdf; newMC.asdf2 = asdf2; } function CP2(cpn, cpx, cpy, cpr, asdf) { pDepth2 = pDepth2 + 1; if (pDepth2 >= -1001) { pDepth2 = -2000; } newMC = _root.attachMovie(cpn, "particle" + pDepth2, pDepth2); newMC._x = cpx; newMC._y = cpy; newMC._rotation = cpr; newMC.asdf = asdf; } function playsound(sounds) { if (_root.savedata2.data.soundON) { _root.soundnumber = _root.soundnumber + 1; if (_root.soundnumber >= 20500) { _root.soundnumber = 20000; } asdfsound = _root.createEmptyMovieClip("sound" + soundnumber, soundnumber); qwersound = new Sound(asdfsound); qwersound.attachSound(sounds); qwersound.setVolume(50); qwersound.start(0, 0); } } function playsound2(sounds) { if (_root.savedata2.data.soundON) { _root.soundnumber = _root.soundnumber + 1; if (_root.soundnumber >= 20500) { _root.soundnumber = 20000; } asdfsound = _root.createEmptyMovieClip("sound" + soundnumber, soundnumber); qwersound = new Sound(asdfsound); qwersound.attachSound(sounds); qwersound.setVolume(100); qwersound.start(0, 0); } } function stopallmusic() { music1.stop(); music2.stop(); music3.stop(); music4.stop(); } function gunsound(wepnum) { switch (wepnum) { case 1 : _root.playsound("pistol3.wav"); break; case 2 : _root.playsound("pistol3.wav"); break; case 3 : _root.playsound("pistol1.wav"); break; case 4 : _root.playsound("pistol3.wav"); break; case 5 : _root.playsound("pistol2.wav"); break; case 6 : _root.playsound("pistol0.wav"); break; case 7 : _root.playsound("pistol3.wav"); break; case 8 : _root.playsound("pistol3.wav"); break; case 9 : _root.playsound("pistol0.wav"); break; case 10 : _root.playsound("rifle6.wav"); break; case 11 : _root.playsound("snipe1.wav"); break; case 12 : _root.playsound("smg1.wav"); break; case 13 : _root.playsound("shotgun1.wav"); break; case 14 : _root.playsound("snipe2.wav"); break; case 15 : _root.playsound("shotgun3.wav"); break; case 16 : _root.playsound("snipe3.wav"); break; case 17 : _root.playsound("rifle2.wav"); break; case 18 : _root.playsound("shotgun3.wav"); break; case 19 : _root.playsound("silenced2.wav"); break; case 20 : _root.playsound("rifle6.wav"); break; case 21 : _root.playsound("smg3.wav"); break; case 22 : _root.playsound("smg4.wav"); break; case 23 : _root.playsound("smg1.wav"); break; case 24 : _root.playsound("smg2.wav"); break; case 25 : _root.playsound("smg3.wav"); break; case 26 : _root.playsound("smg4.wav"); break; case 27 : _root.playsound("smg1.wav"); break; case 28 : _root.playsound("smg2.wav"); break; case 29 : _root.playsound("smg3.wav"); break; case 30 : _root.playsound("smg4.wav"); break; case 31 : _root.playsound("smg1.wav"); break; case 32 : _root.playsound("smg2.wav"); break; case 33 : _root.playsound("snipe4.wav"); break; case 34 : _root.playsound("snipe5.wav"); break; case 35 : _root.playsound("snipe6.wav"); break; case 36 : _root.playsound("snipe1.wav"); break; case 37 : _root.playsound("snipe2.wav"); break; case 38 : _root.playsound("snipe3.wav"); break; case 39 : _root.playsound("snipe4.wav"); break; case 40 : _root.playsound("silenced1.wav"); break; case 41 : _root.playsound("snipe6.wav"); break; case 42 : _root.playsound("snipe1.wav"); break; case 43 : _root.playsound("snipe2.wav"); break; case 44 : _root.playsound("shotgun3.wav"); break; case 45 : _root.playsound("shotgun2.wav"); break; case 46 : _root.playsound("shotgun3.wav"); break; case 47 : _root.playsound("shotgun3.wav"); break; case 48 : _root.playsound("shotgun1.wav"); break; case 49 : _root.playsound("shotgun2.wav"); break; case 50 : _root.playsound("shotgun1.wav"); break; case 51 : _root.playsound("shotgun3.wav"); break; case 52 : _root.playsound("shotgun3.wav"); break; case 53 : _root.playsound("shotgun2.wav"); break; case 54 : _root.playsound("shotgun3.wav"); break; case 55 : _root.playsound("rifle3.wav"); break; case 56 : _root.playsound("rifle6.wav"); break; case 57 : _root.playsound("rifle1.wav"); break; case 58 : _root.playsound("silenced2.wav"); break; case 59 : _root.playsound("rifle3.wav"); break; case 60 : _root.playsound("rifle4.wav"); break; case 61 : _root.playsound("rifle5.wav"); break; case 62 : _root.playsound("rifle1.wav"); break; case 63 : _root.playsound("rifle2.wav"); break; case 64 : _root.playsound("rifle3.wav"); break; case 65 : _root.playsound("lmg.wav"); break; case 66 : _root.playsound("rifle5.wav"); break; case 67 : _root.playsound("smg3.wav"); break; case 68 : _root.playsound("smg4.wav"); break; case 69 : _root.playsound("smg1.wav"); break; case 70 : _root.playsound("silenced2.wav"); break; case 71 : _root.playsound("smg3.wav"); break; case 72 : _root.playsound("rifle4.wav"); break; case 73 : _root.playsound("rifle5.wav"); break; case 74 : _root.playsound("silenced2.wav"); break; case 75 : _root.playsound("rifle2.wav"); break; case 76 : _root.playsound("rifle3.wav"); break; case 77 : _root.playsound("snipe6.wav"); break; case 78 : _root.playsound("snipe1.wav"); break; case 79 : _root.playsound("snipe2.wav"); break; case 80 : _root.playsound("silenced1.wav"); break; case 81 : _root.playsound("snipe4.wav"); break; case 82 : _root.playsound("shotgun3.wav"); break; case 83 : _root.playsound("shotgun3.wav"); break; case 84 : _root.playsound("shotgun1.wav"); break; case 85 : _root.playsound("shotgun3.wav"); break; case 86 : _root.playsound("shotgun3.wav"); } } function dropsound() { switch (random(3)) { case 0 : _root.playsound2("drop1.wav"); break; case 1 : _root.playsound2("drop2.wav"); break; case 2 : _root.playsound2("drop3.wav"); } } function explodesound() { switch (random(4)) { case 0 : _root.playsound2("explosion1.wav"); break; case 1 : _root.playsound2("explosion2.wav"); break; case 2 : _root.playsound2("explosion3.wav"); break; case 3 : _root.playsound2("explosion4.wav"); } } function hitsound() { switch (random(2)) { case 0 : _root.playsound2("hit1.wav"); break; case 1 : _root.playsound2("hit2.wav"); } } function diesound() { switch (random(4)) { case 0 : _root.playsound2("die1.wav"); break; case 1 : _root.playsound2("die2.wav"); break; case 2 : _root.playsound2("die3.wav"); break; case 3 : _root.playsound2("die4.wav"); } } stop(); gotomenu = true; intro.startanim = true; p1depth = 10011; p2depth = 10012; p3depth = 10013; p4depth = 10014; arrow1depth = 10015; arrow2depth = 10016; arrow3depth = 10017; arrow4depth = 10018; mapfxdepth = 10019; huddepth = 10020; teamwindepth = 10021; fadedepth = 10200; mainmenudepth = 10100; sr_depth = 10300; pDepth = 1001; pDepth2 = -2000; gototest = false; soundnumber = 20000; musictemp2 = _root.createEmptyMovieClip("sound20602", 20602); music2 = new Sound(musictemp2); music2.attachSound("music222.mp3"); musictemp3 = _root.createEmptyMovieClip("sound20603", 20603); music3 = new Sound(musictemp3); music3.attachSound("music333.mp3"); musictemp4 = _root.createEmptyMovieClip("sound20604", 20604); music4 = new Sound(musictemp4); music4.attachSound("music444.mp3"); menumusic = false; savedata2 = SharedObject.getLocal("arena2gamedata2"); if (!savedata2.data.filled) { savedata2.data.filled = true; savedata2.data.musicON = true; savedata2.data.soundON = true; savedata2.data.Q = 2; savedata2.data.controlarray = new Array(); i = 0; while (i < 4) { savedata2.data.controlarray[i] = new Array(); j = 0; while (j < 6) { savedata2.data.controlarray[i][j] = 0; j++; } i++; } savedata2.data.controlarray[0][0] = 38; savedata2.data.controlarray[0][1] = 37; savedata2.data.controlarray[0][2] = 40; savedata2.data.controlarray[0][3] = 39; savedata2.data.controlarray[0][4] = 90; savedata2.data.controlarray[0][5] = 88; savedata2.data.controlarray[1][0] = 87; savedata2.data.controlarray[1][1] = 65; savedata2.data.controlarray[1][2] = 83; savedata2.data.controlarray[1][3] = 68; savedata2.data.controlarray[1][4] = 84; savedata2.data.controlarray[1][5] = 89; savedata2.data.controlarray[2][0] = 111; savedata2.data.controlarray[2][1] = 103; savedata2.data.controlarray[2][2] = 104; savedata2.data.controlarray[2][3] = 105; savedata2.data.controlarray[2][4] = 106; savedata2.data.controlarray[2][5] = 109; savedata2.data.controlarray[3][0] = 101; savedata2.data.controlarray[3][1] = 97; savedata2.data.controlarray[3][2] = 98; savedata2.data.controlarray[3][3] = 99; savedata2.data.controlarray[3][4] = 96; savedata2.data.controlarray[3][5] = 110; } savedata = SharedObject.getLocal("arena2gamedata"); if (!savedata.data.filled) { savedata.data.filled = true; savedata.data.mapnumber = 22; savedata.data.gamemode = 1; savedata.data.toggle_crates = true; savedata.data.toggle_powerups = true; savedata.data.customlives = 10; savedata.data.p1name = "Player 1"; savedata.data.p1color = 15; savedata.data.p1shirt = 3; savedata.data.p1hat = 4; savedata.data.p1eyes = 1; savedata.data.p1gun = 2; savedata.data.p1perk = 1; savedata.data.p1ptype = 1; savedata.data.p2name = "Player 2"; savedata.data.p2color = 4; savedata.data.p2shirt = 4; savedata.data.p2hat = 9; savedata.data.p2eyes = 1; savedata.data.p2gun = 4; savedata.data.p2perk = 1; savedata.data.p2ptype = 0; savedata.data.p3name = "Player 3"; savedata.data.p3color = 18; savedata.data.p3shirt = 5; savedata.data.p3hat = 5; savedata.data.p3eyes = 2; savedata.data.p3gun = 1; savedata.data.p3perk = 1; savedata.data.p3ptype = 0; savedata.data.p4name = "Player 4"; savedata.data.p4color = 9; savedata.data.p4shirt = 15; savedata.data.p4hat = 44; savedata.data.p4eyes = 11; savedata.data.p4gun = 3; savedata.data.p4perk = 1; savedata.data.p4ptype = 0; savedata.data.p1team = 1; savedata.data.p2team = 2; savedata.data.p3team = 1; savedata.data.p4team = 2; savedata.data.menugunlib = 1; savedata.data.menuchallenge = 1; savedata.data.challenge = new Array(); i = 0; while (i < 7) { savedata.data.challenge[i] = new Array(); j = 0; while (j < 2) { savedata.data.challenge[i][j] = 0; j++; } i++; } savedata.data.campaign = new Array(); i = 0; while (i < 16) { savedata.data.campaign[i] = 0; i++; } savedata.data.campaign[0] = 1; savedata.data.campaign[1] = 1; }
Frame 3
stop(); _quality = "HIGH";
Frame 4
stop(); _quality = "HIGH";
Frame 5
stop(); _quality = "HIGH";
Frame 6
stop(); _quality = "HIGH"; _x = 0; _y = 0; _xscale = 100; _yscale = 100; gamewin = false;
Frame 7
stop(); _quality = "HIGH";
Frame 8
stop(); _quality = "HIGH";
Frame 9
stop(); _quality = "HIGH"; _x = 0; _y = 0; _xscale = 100; _yscale = 100; gamewin = false; this.onEnterFrame = function () { _x = 0; _y = 0; _xscale = 100; _yscale = 100; delete this.onEnterFrame; };
Instance of Symbol 1574 MovieClip "menup" in Frame 9
/* no clip actions */
Frame 10
function endgame() { gamepaused = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 6; newmc._x = -_root._x; newmc._y = -_root._y; } function endgamefunction() { gamepaused = false; if (gototest) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 8; newmc._x = -_root._x; newmc._y = -_root._y; } else if (gotochallenge) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 3; newmc._x = -_root._x; newmc._y = -_root._y; } else if (gotocampaign) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 4; newmc._x = -_root._x; newmc._y = -_root._y; } else { endgame(); } } function returntomenu() { gamepaused = false; deleteeverything = true; i = 1; while (i < _root.activeplayers.length) { deletemc(_root.activeplayers[i]); i++; } deletemc(player1); deletemc(player2); deletemc(player3); deletemc(player4); deletemc(ground); deletemc(mapscene); deletemc(sr); if (hud) { deletemc(hud); } if (arrow1) { deletemc(arrow1); } if (arrow2) { deletemc(arrow2); } if (arrow3) { deletemc(arrow3); } if (arrow4) { deletemc(arrow4); } if (mapfx) { deletemc(mapfx); } gotomenu = false; gototest = false; gotochallenge = false; gotocampaign = false; if (mainmenu) { gotomenu = false; removeMovieClip(mainmenu); delete mainmenu.onEnterFrame; } } function deletemc(mc) { mc.swapDepths(1); removeMovieClip(mc); delete mc.onEnterFrame; } stop(); switch (savedata2.data.Q) { case 1 : _quality = "LOW"; break; case 2 : _quality = "MEDIUM"; break; case 3 : _quality = "HIGH"; } tournament = false; challengefinished = false; challengetime = 0; if (gotomenu) { attachMovie("mainmenu", "mainmenu", mainmenudepth); crateON = true; powerupON = false; gototest = false; hud._alpha = 0; temp = _root.ground._totalframes; do { _root.mapnumber = random(9) + 1; } while (mapnumber > 9); _root.p1name = "Bot 1"; _root.p1color = random(10) + 1; _root.p1shirt = random(15) + 1; _root.p1hat = random(24) + 1; _root.p1eyes = random(6) + 1; _root.p1gun = random(5) + 1; _root.p1perk = 0; _root.p1ptype = 2; _root.p2name = "Bot 2"; do { _root.p2color = random(10) + 1; } while (_root.p2color == _root.p1color); _root.p2shirt = random(15) + 1; _root.p2hat = random(24) + 1; _root.p2eyes = random(6) + 1; _root.p2gun = random(5) + 1; _root.p2perk = 0; _root.p2ptype = 2; _root.totallives = 1000; _root.gamemode = 1; _root.p3ptype = 0; _root.p4ptype = 0; _root.totallives = 10000; _root.gamemode = 1; _root.campaignmode = false; _root.toggle_crates = true; _root.toggle_powerups = true; } else if (gototest) { _root.mapnumber = 23; hud._alpha = 0; _root.gamemode = 1; _root.totallives = 1000; _root.p1name = savedata.data.p1name; _root.p1color = savedata.data.p1color; _root.p1shirt = savedata.data.p1shirt; _root.p1hat = savedata.data.p1hat; _root.p1eyes = savedata.data.p1eyes; _root.p1gun = 2; if (gototestnumber <= 7) { _root.p1gun = gototestnumber; } _root.p1perk = 0; _root.p1ptype = 1; _root.p2name = "Dummy"; _root.p2color = 12; _root.p2shirt = 1; _root.p2hat = 1; _root.p2eyes = 7; _root.p2gun = 2; _root.p2perk = 0; _root.p2ptype = 2; _root.toggle_crates = false; _root.toggle_powerups = false; } else if (gotochallenge) { _root.mapnumber = 1; _root.gamemode = 1; _root.toggle_crates = false; _root.toggle_powerups = false; _root.totallives = 10000; _root.p1name = savedata.data.p1name; _root.p1color = savedata.data.p1color; _root.p1shirt = savedata.data.p1shirt; _root.p1hat = savedata.data.p1hat; _root.p1eyes = savedata.data.p1eyes; p2ptype = 0; p3ptype = 0; p4ptype = 0; _root.p1gun = 2; _root.p1perk = 0; _root.p1ptype = 1; switch (challengenumber) { case 1 : mapnumber = 7; p1gun = 4; break; case 2 : mapnumber = 1; p1gun = 12; break; case 3 : mapnumber = 9; p1gun = 13; break; case 4 : mapnumber = 2; p1gun = 60; break; case 5 : mapnumber = 6; p1gun = 16; break; case 6 : mapnumber = 8; p1gun = 8; break; case 7 : mapnumber = 5; p1gun = 8; } if (challengenumber != 1) { p1gun = 8; } } gravity = 0.88; friction = 0.93; airfriction = 0.88; speed = 0.7; power = 13.5; teamgame = false; if (gamemode == 3) { teamgame = true; } if (!teamgame) { p1team = 1; p2team = 2; p3team = 3; p4team = 4; } if ((gamemode == 5) || (gamemode == 12)) { p1team = 0; p2team = 0; p3team = 0; p4team = 0; totallives = 5; attachMovie("sr", "sr", sr_depth); } if (gotocampaign) { p1team = 1; p2team = 1; if ((missionnumber == 16) || (missionnumber == 1)) { p2ptype = 0; } } if (p1ptype == 1) { attachMovie("player", "player1", -1); } if (p2ptype == 1) { attachMovie("player", "player2", -2); } if (p3ptype == 1) { attachMovie("player", "player3", -3); } if (p4ptype == 1) { attachMovie("player", "player4", -4); } if (p1ptype == 2) { attachMovie("playerAI", "player1", -1); } if (p2ptype == 2) { attachMovie("playerAI", "player2", -2); } if (p3ptype == 2) { attachMovie("playerAI", "player3", -3); } if (p4ptype == 2) { attachMovie("playerAI", "player4", -4); } activeplayers = new Array(); if (player1) { activeplayers[activeplayers.length] = player1; player1.iszombie = false; } if (player2) { activeplayers[activeplayers.length] = player2; player2.iszombie = false; } if (player3) { activeplayers[activeplayers.length] = player3; player3.iszombie = false; } if (player4) { activeplayers[activeplayers.length] = player4; player4.iszombie = false; } cratearray = new Array(); pgsdata = new Array(); i = 0; while (i < 4) { pgsdata[i] = new Array(); j = 0; while (j < 10) { pgsdata[i][j] = 0; if ((i == 0) && (!player1)) { pgsdata[i][j] = -1; } if ((i == 1) && (!player2)) { pgsdata[i][j] = -1; } if ((i == 2) && (!player3)) { pgsdata[i][j] = -1; } if ((i == 3) && (!player4)) { pgsdata[i][j] = -1; } j++; } i++; } pgsdata[0][0] = p1name; pgsdata[1][0] = p2name; pgsdata[2][0] = p3name; pgsdata[3][0] = p4name; cratetime = 200; poweruptime = 0; deleteeverything = false; gamewin = false; teamgamewin = false; wintimer = 0; shaketime = 0; funkykey = false; gamepaused = false; missiondone = 0; if (gotocampaign) { _root.toggle_crates = true; _root.toggle_powerups = true; switch (missionnumber) { case 1 : playermulti = 0.4; missionmulti = 1.6; _root.toggle_crates = false; _root.toggle_powerups = false; totallives = 99999 /* 0x01869F */; break; case 2 : totallives = 5; playermulti = 0.5; missionmulti = 1.5; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Easy AI"; p3gun = 1; p3color = 4; p3hat = 33; p3eyes = 9; p3shirt = 1; p3perk = 0; p3team = 2; break; case 3 : totallives = 5; playermulti = 0.3; missionmulti = 1.7; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Easy AI"; p3gun = 1; p3color = 4; p3hat = 43; p3eyes = 9; p3shirt = 1; p3perk = 0; p3team = 2; newmc = _root.attachMovie("playerAI", "player4", -4); _root.activeplayers[_root.activeplayers.length] = newmc; p4name = "Easy AI 2"; p4gun = 1; p4color = 5; p4hat = 43; p4eyes = 9; p4shirt = 1; p4perk = 0; p4team = 2; break; case 4 : totallives = 5; playermulti = 0.6; missionmulti = 1.4; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Triple Jumper"; p3gun = 2; p3color = 20; p3hat = 37; p3eyes = 10; p3shirt = 17; p3perk = 3; p3team = 2; break; case 5 : totallives = 5; playermulti = 0.7; missionmulti = 1.3; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Moderate AI"; p3gun = 2; p3color = 18; p3hat = 46; p3eyes = 1; p3shirt = 6; p3perk = 0; p3team = 2; break; case 6 : totallives = 5; playermulti = 0.75; missionmulti = 1.25; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "The Ghost"; p3gun = 4; p3color = 12; p3hat = 5; p3eyes = 1; p3shirt = 5; p3perk = 0; p3team = 2; break; case 7 : totallives = 5; playermulti = 0.7; missionmulti = 1.3; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Moderate AI"; p3gun = 2; p3color = 18; p3hat = 46; p3eyes = 1; p3shirt = 6; p3perk = 0; p3team = 2; newmc = _root.attachMovie("playerAI", "player4", -4); _root.activeplayers[_root.activeplayers.length] = newmc; p4name = "Moderate AI 2"; p4gun = 4; p4color = 17; p4hat = 31; p4eyes = 1; p4shirt = 6; p4perk = 0; p4team = 2; break; case 8 : _root.toggle_crates = false; _root.toggle_powerups = false; totallives = 3; playermulti = 0.5; missionmulti = 1.5; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Easy AI"; p3gun = 6; p3color = 4; p3hat = 33; p3eyes = 9; p3shirt = 1; p3perk = 0; p3team = 2; break; case 9 : totallives = 5; playermulti = 0.8; missionmulti = 1.2; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Hard AI"; p3gun = 4; p3color = 9; p3hat = 9; p3eyes = 11; p3shirt = 4; p3perk = 0; p3team = 2; break; case 10 : totallives = 5; playermulti = 0.5; missionmulti = 1.2; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Gangster"; p3gun = 44; p3color = 11; p3hat = 3; p3eyes = 4; p3shirt = 2; p3perk = 0; p3team = 2; newmc = _root.attachMovie("playerAI", "player4", -4); _root.activeplayers[_root.activeplayers.length] = newmc; p4name = "Gangster"; p4gun = 44; p4color = 12; p4hat = 4; p4eyes = 4; p4shirt = 3; p4perk = 0; p4team = 2; break; case 11 : totallives = 5; playermulti = 0.9; missionmulti = 1.1; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Tiny Guy"; p3gun = 5; p3color = 1; p3hat = 11; p3eyes = 4; p3shirt = 7; p3perk = 0; p3team = 2; break; case 12 : totallives = 5; playermulti = 0.8; missionmulti = 1.2; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Hard AI"; p3gun = 4; p3color = 9; p3hat = 9; p3eyes = 11; p3shirt = 4; p3perk = 0; p3team = 2; newmc = _root.attachMovie("playerAI", "player4", -4); _root.activeplayers[_root.activeplayers.length] = newmc; p4name = "Hard AI 2"; p4gun = 4; p4color = 10; p4hat = 8; p4eyes = 11; p4shirt = 5; p4perk = 0; p4team = 2; break; case 13 : _root.toggle_crates = false; _root.toggle_powerups = false; totallives = 5; playermulti = 0.8; missionmulti = 1.2; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Pistol Man"; p3gun = 4; p3color = 8; p3hat = 41; p3eyes = 11; p3shirt = 15; p3perk = 0; p3team = 2; break; case 14 : totallives = 5; playermulti = 0.9; missionmulti = 1.3; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Too Fast"; p3gun = 5; p3color = 3; p3hat = 42; p3eyes = 9; p3shirt = 13; p3perk = 0; p3team = 2; break; case 15 : _root.toggle_crates = false; totallives = 5; playermulti = 1; missionmulti = 1; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Terminator"; p3gun = 9; p3color = 11; p3hat = 1; p3eyes = 4; p3shirt = 12; p3perk = 0; p3team = 2; break; case 16 : _root.toggle_crates = false; _root.toggle_powerups = false; totallives = 5; playermulti = 1; missionmulti = 1; newmc = _root.attachMovie("playerAI", "player3", -3); _root.activeplayers[_root.activeplayers.length] = newmc; p3name = "Hard AI"; p3gun = 2; p3color = 14; p3hat = 15; p3eyes = 3; p3shirt = 8; p3perk = 0; p3team = 2; newmc = _root.attachMovie("playerAI", "player4", -4); _root.activeplayers[_root.activeplayers.length] = newmc; p4name = "Hard AI 2"; p4gun = 2; p4color = 14; p4hat = 15; p4eyes = 4; p4shirt = 14; p4perk = 0; p4team = 2; newmc = _root.attachMovie("playerAI", "player2", -2); _root.activeplayers[_root.activeplayers.length] = newmc; p2name = "Hard AI 3"; p2gun = 2; p2color = 14; p2hat = 15; p2eyes = 2; p2shirt = 4; p2perk = 0; p2team = 2; } } this.onEnterFrame = function () { if (toggle_crates && (!gamepaused)) { cratetime = cratetime + 1; } if (((toggle_crates && (cratetime >= 350)) && (!gototest)) && (!tournament)) { if ((gamemode != 4) && (gamemode != 10)) { _root.CP("crate", (_root.ground._x + _root.ground.cratearea._x) + random(_root.ground.cratearea._width), -300, 0, 0); } cratetime = 0; } if ((((((toggle_powerups && (!gotomenu)) && (gamemode != 4)) && (!gototest)) && (!tournament)) && (gamemode != 10)) && (!gamepaused)) { poweruptime = poweruptime + 1; if (poweruptime >= 550) { do { powerupx = ((ground._x + ground.platform._x) + 20) + random(ground.platform._width - 40); powerupy = (ground._y + ground.platform._y) + random(ground.platform._height); } while (!_root.ground.platform.hitTest(powerupx, powerupy, true)); i = 1; while (i < (i + 1)) { if (!_root.ground.platform.hitTest(powerupx, powerupy - (i * 2), true)) { powerupy = powerupy - (i * 2); break; } i++; } _root.CP("powerup", powerupx, powerupy - 40, 0, 0); poweruptime = 0; } } if (shaketime > 0) { shaketime = shaketime - 1; _x = (_x + shaketime); _y = (_y + shaketime); if (random(2) == 0) { _x = (_x - (shaketime * 2)); } if (random(2) == 0) { _y = (_y - (shaketime * 2)); } } if (!gamewin) { maxleft = activeplayers[0].actualx; i = 1; while (i < activeplayers.length) { if (activeplayers[i].istarget) { break; } if (activeplayers[i].actualx < maxleft) { maxleft = activeplayers[i].actualx; } i++; } maxright = activeplayers[0].actualx; i = 1; while (i < activeplayers.length) { if (activeplayers[i].istarget) { break; } if (activeplayers[i].actualx > maxright) { maxright = activeplayers[i].actualx; } i++; } if (maxleft < -100) { maxleft = -100; } if (maxright > 1000) { maxright = 1000; } _root._x = _root._x + (((((maxleft + maxright) / -2) + 450) - _root._x) / 8); _root._x = Math.round(_root._x); maxhigh = activeplayers[0].actualy; i = 1; while (i < activeplayers.length) { if (activeplayers[i].istarget) { break; } if (activeplayers[i].actualy < maxhigh) { maxhigh = activeplayers[i].actualy; } i++; } maxlow = activeplayers[0].actualy; i = 1; while (i < activeplayers.length) { if (activeplayers[i].istarget) { break; } if (activeplayers[i].actualy > maxlow) { maxlow = activeplayers[i].actualy; } i++; } if (maxhigh < 50) { maxhigh = 50; } if (maxlow < 50) { maxlow = 50; } if (maxlow > 500) { maxlow = 500; } if (maxhigh > 500) { maxhigh = 500; } _root._y = _root._y + (((((maxhigh + maxlow) / -2) + 280) - _root._y) / 8); _root._y = Math.round(_root._y); _root.hud._x = -_root._x; _root.hud._y = -_root._y; _root.mapscene.scene1.update(); _root.mapscene.scene2.update(); _root.mainmenu._x = -_root._x; _root.mainmenu._y = -_root._y; } else if (gamewin) { if (hud) { deletemc(hud); } if (arrow1) { deletemc(arrow1); } if (arrow2) { deletemc(arrow2); } if (arrow3) { deletemc(arrow3); } if (arrow4) { deletemc(arrow4); } } if (fx_teamwin) { fx_teamwin._x = -_x; fx_teamwin._y = -_y; } if (teamgame && (!teamgamewin)) { teamwin = _root.activeplayers[0].teamnumber; j = 1; while (j < _root.activeplayers.length) { if (_root.activeplayers[j].teamnumber != teamwin) { teamwin = -1; break; } j++; } if (teamwin != -1) { teamgamewin = true; newmc = _root.attachMovie("fx_teamwin", "fx_teamwin", _root.teamwindepth); newmc.asdf = teamwin; } } if ((((!_root.gotocampaign) && (!_root.fx_teamwin)) && (activeplayers.length == 0)) && (gamemode != 5)) { newmc = _root.attachMovie("fx_tie", "fx_teamwin", _root.teamwindepth); gamewin = true; } if (gamewin || (teamgamewin)) { wintimer = wintimer + 1; if (wintimer >= 120) { wintimer = -999; endgamefunction(); } } if (gamemode == 5) { temp = false; j = 0; while (j < _root.activeplayers.length) { if (!_root.activeplayers[j].iszombie) { temp = true; break; } j++; } if (!temp) { if (!gamewin) { newmc = _root.attachMovie("fx_gameover", "fx_teamwin", _root.teamwindepth); } gamewin = true; } } if ((gotocampaign && (missiondone == 0)) && (missionnumber != 1)) { nplayers = 0; nAI = 0; i = 0; while (i < activeplayers.length) { if (activeplayers[i].AI) { nAI = nAI + 1; } else { nplayers = nplayers + 1; } i++; } if (nAI == 0) { missiondone = 1; hud.missiondone(1); } else if (nplayers == 0) { missiondone = 2; hud.missiondone(2); } } if ((Key.isDown(36) && (!fadeaway)) && (!gotomenu)) { endgamefunction(); } if ((Key.isDown(27) && (!funkykey)) || (Key.isDown(32) && (!funkykey))) { if (((!gotomenu) && (!gotochallenge)) && (!gototest)) { funkykey = true; if (!gamepaused) { gamepaused = true; hud.PAUSEPAUSE(); } else { hud.PAUSEPAUSE2(); gamepaused = false; } } else if (((!gotomenu) && (!fadeaway)) && (!gotomenu)) { endgamefunction(); } } else if (((!Key.isDown(27)) && (!Key.isDown(32))) && (funkykey)) { funkykey = false; } };
Instance of Symbol 1836 MovieClip "mapscene" in Frame 10
/* no clip actions */
Symbol 10 MovieClip Frame 1
this.onPress = function () { getURL ("http://armor.ag/MoreGames", _blank); };
Symbol 15 MovieClip [fx_notenough] Frame 1
_alpha = 70; time = 0; this.onEnterFrame = function () { time = time + 1; if (time >= 25) { _alpha = (_alpha - 10); if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 20 MovieClip [fxsr_challengedone] Frame 14
_root.playsound2("fanfare.wav");
Symbol 20 MovieClip [fxsr_challengedone] Frame 73
removeMovieClip(this); delete this.onEnterFrame; _root.endgamefunction();
Symbol 23 MovieClip [fxsr_levelup] Frame 55
removeMovieClip(this); delete this.onEnterFrame;
Symbol 26 MovieClip [fxsr_missionfail] Frame 73
removeMovieClip(this); delete this.onEnterFrame; _root.endgamefunction();
Symbol 29 MovieClip [fxsr_missionwin] Frame 14
_root.playsound2("fanfare.wav");
Symbol 29 MovieClip [fxsr_missionwin] Frame 73
removeMovieClip(this); delete this.onEnterFrame; _root.endgamefunction();
Symbol 36 MovieClip Frame 105
stop(); _parent.deletethis = true;
Symbol 37 MovieClip [fxsr_waveup] Frame 1
_alpha = 0; this.onEnterFrame = function () { if (deletethis) { _alpha = (_alpha - 10); if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } } else if (_alpha < 100) { _alpha = (_alpha + 10); } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } };
Symbol 39 MovieClip [fx_ex] Frame 1
level = 1; if (random(2) == 0) { _rotation = (_rotation * -1); } scaletarget = 190; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((200 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 20); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 40 MovieClip [fx_ex0] Frame 1
level = 1; if (random(2) == 0) { _rotation = (_rotation * -1); } scaletarget = 95; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 20); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 42 MovieClip [fx_ex2] Frame 1
level = 1; scaletarget = 195; _xscale = 10; _yscale = _xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((200 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 10); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 44 MovieClip [fx_ex3] Frame 1
_x = (_x + (random(20) - 10)); _y = (_y - random(20)); vx = (Math.random() * 20) - 10; vy = (Math.random() * 10) - 20; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); _xscale = (_xscale - 2); _yscale = _xscale; vy = vy + (_root.gravity * 1.3); if (((_y >= 900) || (_alpha <= 1)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 46 MovieClip [fx_ex4] Frame 1
level = 1; _rotation = (_rotation + (random(20) - 10)); scaletarget = 249; _xscale = 10; _yscale = xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((250 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 10); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 48 MovieClip [fx_ex5] Frame 1
_x = (_x + (random(80) - 40)); _y = (_y + (random(80) - 20)); vx = (Math.random() * 10) - 5; vy = (Math.random() * 4) - 5; _x = (_x + (vx * 1)); _y = (_y + (vy * 1)); _xscale = (_xscale + random(100)); _yscale = _xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); vy = vy - 0.1; vx = vx * 0.9; _y = (_y + vy); _xscale = (_xscale - 6); _yscale = _xscale; if ((_xscale <= 10) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 49 MovieClip [fx_ex5_2] Frame 1
_x = (_x + (random(40) - 20)); _y = (_y + (random(40) - 10)); vx = (Math.random() * 8) - 4; vy = (Math.random() * 4) - 5; _x = (_x + (vx * 1)); _y = (_y + (vy * 1)); _xscale = (_xscale + random(100)); _yscale = _xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); vy = vy - 0.1; vx = vx * 0.9; _y = (_y + vy); _xscale = (_xscale - 6); _yscale = _xscale; if ((_xscale <= 10) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 51 MovieClip [fx_ex6] Frame 1
level = 1; if (random(2) == 0) { _rotation = (_rotation * -1); } scaletarget = 190; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((200 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 20); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 53 MovieClip [fx_ex7] Frame 1
_x = (_x + (random(20) - 10)); _y = (_y - random(20)); vx = (Math.random() * 20) - 10; vy = (Math.random() * 10) - 20; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); _xscale = (_xscale - 2); _yscale = _xscale; vy = vy + (_root.gravity * 1.3); if (((_y >= 900) || (_alpha <= 1)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 54 MovieClip [fx_ex22] Frame 1
level = 1; scaletarget = 97; _xscale = 10; _yscale = _xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 10); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 55 MovieClip [fx_ex44] Frame 1
level = 1; _rotation = (_rotation + (random(20) - 10)); scaletarget = 124; _xscale = 10; _yscale = xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((125 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 10); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 56 MovieClip [fx_ex555] Frame 1
_x = (_x + (random(80) - 40)); _y = (_y + (random(80) - 20)); vx = (Math.random() * 10) - 5; vy = (Math.random() * 4) - 5; _x = (_x + (vx * 1)); _y = (_y + (vy * 1)); _xscale = (_xscale + random(70)); _yscale = _xscale; this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); vy = vy - 0.1; vx = vx * 0.9; _y = (_y + vy); _xscale = (_xscale - 6); _yscale = _xscale; if ((_xscale <= 10) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 57 MovieClip [fx_ex66] Frame 1
level = 1; if (random(2) == 0) { _rotation = (_rotation * -1); } scaletarget = 95; this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = (_alpha - 20); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 69 MovieClip [fx_bling] Frame 1
_x = asdf._x; _y = asdf._y; _alpha = 0; time = 0; _xscale = 700; _yscale = _xscale; yoffset = 30; if ((_x == 0) && (_y == 0)) { removeMovieClip(this); delete this.onEnterFrame; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = asdf._x; _y = (asdf._y - yoffset); time = time + 1; if (time <= 20) { if (_alpha < 100) { _alpha = (_alpha + 50); } if (_xscale > 100) { _xscale = (_xscale + ((90 - _xscale) / 5)); } _yscale = _xscale; } else if (time >= 40) { _alpha = (_alpha - 10); if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } } yoffset = yoffset + ((110 - yoffset) / 5); if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; gotoAndStop(mod + 1); if ((_root.gamemode == 4) || (_root.gamemode == 10)) { levelnumber.text = leveldisplay; } score = 0; switch (mod) { case 1 : score = 100; break; case 2 : score = 200; break; case 3 : score = 300; break; case 4 : score = 500; } _root.pgsdata[asdf.PLAYERNUMBER - 1][7] = _root.pgsdata[asdf.PLAYERNUMBER - 1][7] + score;
Symbol 71 MovieClip [fx_blood] Frame 1
_rotation = (random(135) - 90); if (random(2) == 0) { _rotation = (_rotation + 180); } speed = (Math.random() * 5) + 5; dirx = Math.cos((_rotation * Math.PI) / 180) * speed; diry = Math.sin((_rotation * Math.PI) / 180) * speed; _x = (_x + (dirx * 1)); _y = (_y + (diry * 1)); _xscale = (_xscale - random(60)); _yscale = _xscale; time = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { speed = speed + 0.5; if ((_rotation > -90) && (_rotation < 90)) { _rotation = (_rotation + 4); } else { _rotation = (_rotation - 4); } dirx = Math.cos((_rotation * Math.PI) / 180) * speed; diry = Math.sin((_rotation * Math.PI) / 180) * speed; _x = (_x + dirx); _y = (_y + diry); if (((_y >= 900) || (_alpha <= 1)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 76 MovieClip [fx_bloodstain] Frame 1
gotoAndStop(random(_totalframes) + 1); _rotation = random(360); time = 0; _xscale = 150; this.onEnterFrame = function () { if (!_root.gamepaused) { _xscale = (_xscale + 50); _yscale = _xscale; _alpha = (_alpha - 20); if (((_alpha <= 1) || (time >= 4)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 81 MovieClip Frame 1
stop();
Symbol 82 MovieClip [fx_combo] Frame 1
level = 1; _rotation = (random(15) + 5); if (random(2) == 0) { _rotation = (_rotation * -1); } scaletarget = 199; if (asdf == 1) { displaytext.displaytext.text = "HIT"; } else if (asdf > 1) { displaytext.displaytext.text = asdf + " HITS"; } else if (asdf == -1) { displaytext.gotoAndStop(2); displaytext.displaytext.text = "SNIPED"; scaletarget = 199.9; } else if (asdf == -2) { displaytext.gotoAndStop(3); displaytext.displaytext.text = "BOOM"; scaletarget = 199; } else if (asdf == -3) { displaytext.gotoAndStop(3); displaytext.displaytext.text = "QUACK"; scaletarget = 199; } else if (asdf == -4) { displaytext.gotoAndStop(2); displaytext.displaytext.text = "PWND"; scaletarget = 199; } else if (asdf == -5) { displaytext.gotoAndStop(2); displaytext.displaytext.text = "SPLAT"; scaletarget = 199; } else if (asdf == -6) { displaytext.gotoAndStop(2); displaytext.displaytext.text = "SMACKED"; scaletarget = 199; } else if (asdf == -7) { displaytext.gotoAndStop(3); displaytext.displaytext.text = "POW"; scaletarget = 195; } this.onEnterFrame = function () { if (!_root.gamepaused) { if (level == 1) { _xscale = (_xscale + ((200 - _xscale) / 3)); _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _xscale = (_xscale - 34); _yscale = _xscale; } if (((_alpha <= 1) || (_root.deleteeverything)) || (_xscale <= 5)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 84 MovieClip [fx_cratename] Frame 1
_alpha = 0; level = 1; time = 0; switch (asdf) { case 1 : displaytext.text = _root.player1.hand1.gun.Name; break; case 2 : displaytext.text = _root.player2.hand1.gun.Name; break; case 3 : displaytext.text = _root.player3.hand1.gun.Name; break; case 4 : displaytext.text = _root.player4.hand1.gun.Name; } this.onEnterFrame = function () { if (!_root.gamepaused) { _y = (_y - 0.5); if (level == 1) { if (_alpha < 80) { _alpha = (_alpha + 10); } time = time + 1; if (time >= 40) { level = 2; } } if (level == 2) { _alpha = (_alpha - 10); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 88 MovieClip [fx_deagle] Frame 1
vx = 20 * asdf; vy = -6; rotationspeed = 15 * asdf; _xscale = (_xscale * asdf); facing = asdf; hitsomething = false; this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if (!hitsomething) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].frame.hitTest(_x, _y, true)) { _root.activeplayers[i].vx = _root.activeplayers[i].vx + (20 * facing); _root.activeplayers[i].hitnumber = _root.activeplayers[i].hitnumber + 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; j = 0; while (j < 4) { _root.CP("fx_blood", _x, _y, 0, 0); j++; } _root.CP("fx_bloodstain", _x + vx, _y, 0, 0); _root.CP("fx_combo", _x + vx, _y - 50, 0, -6); tagplayer(_root.activeplayers[i]); vx = vx * -0.5; _x = (_x + vx); hitsomething = true; } i++; } } if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 90 MovieClip [fx_debris] Frame 1
vx = (Math.random() * 10) - 5; vy = (Math.random() * 5) - 10; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 92 MovieClip [fx_debris2] Frame 1
vx = (Math.random() * 10) - 5; vy = (Math.random() * 5) - 10; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 94 MovieClip [fx_double] Frame 1
_y = (_y - 10); this.onEnterFrame = function () { if (!_root.gamepaused) { _alpha = (_alpha - 5); _xscale = (_xscale - 5); _yscale = _xscale; _y = (_y + 1); if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 96 MovieClip [fx_dropmag] Frame 1
vy = 0; rotationspeed = 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 100 MovieClip [fx_dropmag2] Frame 1
vy = 0; rotationspeed = 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 100 MovieClip [fx_dropmag2] Frame 7
stop();
Symbol 102 MovieClip [fx_dropmag3] Frame 1
vy = 0; rotationspeed = 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 102 MovieClip [fx_dropmag3] Frame 4
stop();
Symbol 104 MovieClip [fx_droppack] Frame 1
if (_rotation < 0) { _xscale = -100; } vx = 5 * _rotation; vy = -5; vy = (Math.random() * 5) - 10; rotationspeed = (Math.random() * 2) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 106 MovieClip [fx_dynamite] Frame 1
vx = (Math.random() * 10) - 5; vy = (Math.random() * 4) - 2; _x = (_x + (vx * 1)); _y = (_y + (vy * 1)); rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); vx = vx + (vx * -0.8); _y = (_y + vy); _xscale = (_xscale - 5); _yscale = _xscale; _rotation = (_rotation + rotationspeed); _alpha = (_alpha - 20); if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 110 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 111 MovieClip [fx_flash] Frame 1
if (random(2) == 0) { _yscale = (_yscale * -1); } this.onEnterFrame = function () { if (!_root.gamepaused) { _alpha = (_alpha - 51); if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 112 MovieClip [fx_flash2] Frame 1
if (random(2) == 0) { _yscale = (_yscale * -1); } this.onEnterFrame = function () { if (!_root.gamepaused) { _alpha = (_alpha - 51); if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 116 MovieClip Frame 1
displaytext.text = _root.sr.wave;
Symbol 117 MovieClip [fx_gameover] Frame 1
this.onEnterFrame = function () { if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } _x = (-_root._x); _y = (-_root._y); };
Symbol 117 MovieClip [fx_gameover] Frame 20
stop();
Symbol 119 MovieClip [fx_instatrail] Frame 1
this.onEnterFrame = function () { if (!_root.gamepaused) { _alpha = (_alpha - 20); if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 123 MovieClip [fx_jetpack] Frame 1
_rotation = random(360); vx = (Math.random() * 10) - 5; vy = (Math.random() * 5) + 1; _x = (_x + ((Math.random() * 2) - 1)); _y = (_y + (Math.random() * 2)); fx._alpha = 0; _root.playsound("jetpack.wav"); this.onEnterFrame = function () { if (!_root.gamepaused) { if (fx._alpha < 100) { fx._alpha = fx._alpha + 15; } _x = (_x + vx); _y = (_y + vy); vx = vx * 0.9; _xscale = (_xscale - 7); _yscale = _xscale; if (((_y >= 900) || (_root.deleteeverything)) || (_xscale <= 10)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 125 MovieClip [fx_package] Frame 1
_x = (_x + (random(20) - 10)); _y = (_y - random(20)); vx = (Math.random() * 20) - 10; vy = (Math.random() * 10) - 20; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); _xscale = (_xscale - 2); _yscale = _xscale; vy = vy + (_root.gravity * 1.3); if (((_y >= 900) || (_alpha <= 1)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 127 MovieClip [fx_pickup] Frame 1
_x = (_x + (random(20) - 10)); _y = (_y - random(20)); vx = (Math.random() * 20) - 10; vy = (Math.random() * 10) - 20; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); _xscale = (_xscale - 6); _yscale = _xscale; vy = vy + 1.2; if ((((_y >= 900) || (_alpha <= 1)) || (_root.deleteeverything)) || (_xscale <= 1)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 148 MovieClip Frame 1
gotoAndStop(_parent._parent.playernumber);
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 6
_parent.walkanim = 2;
Symbol 149 MovieClip Frame 15
_parent.walkanim = 1;
Symbol 174 MovieClip Frame 1
gotoAndStop(_parent._parent._parent.playernumber);
Symbol 201 MovieClip Frame 1
stop(); switch (_parent._parent._parent.PLAYERNUMBER) { case 1 : gotoAndStop(_root.p1shirt); break; case 2 : gotoAndStop(_root.p2shirt); break; case 3 : gotoAndStop(_root.p3shirt); break; case 4 : gotoAndStop(_root.p4shirt); } if (_parent._parent._parent.iszombie) { gotoAndStop (25); } if (_parent._parent._parent.AI && (_root.gotocampaign)) { gotoAndStop(_parent._parent._parent.custom_shirt); } id = "Casual Shirt";
Symbol 201 MovieClip Frame 2
id = "White Suit";
Symbol 201 MovieClip Frame 3
id = "Gray Suit";
Symbol 201 MovieClip Frame 4
id = "Professional Killer";
Symbol 201 MovieClip Frame 5
id = "Fancy Tux";
Symbol 201 MovieClip Frame 6
id = "Leather Jacket";
Symbol 201 MovieClip Frame 7
id = "Pompous Shirt";
Symbol 201 MovieClip Frame 8
id = "Pirate";
Symbol 201 MovieClip Frame 9
id = "Kung Fu Master";
Symbol 201 MovieClip Frame 10
id = "Caveman";
Symbol 201 MovieClip Frame 11
id = "Santa Claus";
Symbol 201 MovieClip Frame 12
id = "Exterminator";
Symbol 201 MovieClip Frame 13
id = "Jumpsuit";
Symbol 201 MovieClip Frame 14
id = "Rambo";
Symbol 201 MovieClip Frame 15
id = "Hawaiian";
Symbol 201 MovieClip Frame 16
id = "Doc";
Symbol 201 MovieClip Frame 17
id = "Robe";
Symbol 201 MovieClip Frame 18
id = "?";
Symbol 201 MovieClip Frame 19
id = "McFly";
Symbol 201 MovieClip Frame 20
id = "Angelic";
Symbol 201 MovieClip Frame 21
id = "Worker";
Symbol 201 MovieClip Frame 22
id = "Jersey";
Symbol 201 MovieClip Frame 23
id = "Lumberjack";
Symbol 201 MovieClip Frame 24
id = "Bow Tie";
Symbol 201 MovieClip Frame 25
id = "Metal Plating";
Symbol 201 MovieClip Frame 26
id = "PROtect Dem Pockets";
Symbol 201 MovieClip Frame 27
id = "No Shirt";
Symbol 223 MovieClip Frame 1
this.gotoAndStop(_parent._parent._parent._parent.playernumber);
Symbol 225 MovieClip Frame 1
gotoAndPlay(random(50) + 2);
Symbol 225 MovieClip Frame 60
gotoAndPlay (2);
Symbol 279 MovieClip Frame 1
stop(); switch (_parent.PLAYERNUMBER) { case 1 : gotoAndStop(_root.p1hat); break; case 2 : gotoAndStop(_root.p2hat); break; case 3 : gotoAndStop(_root.p3hat); break; case 4 : gotoAndStop(_root.p4hat); } if (_parent.AI && (_root.gotocampaign)) { gotoAndStop(_parent.custom_hat); } id = "Tool Cool For Hats";
Symbol 279 MovieClip Frame 2
id = "Santa Claus";
Symbol 279 MovieClip Frame 3
id = "White Fedora";
Symbol 279 MovieClip Frame 4
id = "Dark Grey Fedora";
Symbol 279 MovieClip Frame 5
id = "Fancy Top Hat";
Symbol 279 MovieClip Frame 6
id = "Double Fancy";
Symbol 279 MovieClip Frame 7
id = "Crazy Clown";
Symbol 279 MovieClip Frame 8
id = "Pylon Hat";
Symbol 279 MovieClip Frame 9
id = "Pylon Hat 2";
Symbol 279 MovieClip Frame 10
id = "Straw Hat";
Symbol 279 MovieClip Frame 11
id = "Pompous Hat";
Symbol 279 MovieClip Frame 12
id = "Viking Helmet";
Symbol 279 MovieClip Frame 13
id = "Rambo";
Symbol 279 MovieClip Frame 14
id = "Spikey Helmet";
Symbol 279 MovieClip Frame 15
id = "ARRRRRRGH!";
Symbol 279 MovieClip Frame 16
id = "Goldfish Bowl";
Symbol 279 MovieClip Frame 17
id = "Bunny Ears";
Symbol 279 MovieClip Frame 18
id = "Scary Pumpkin";
Symbol 279 MovieClip Frame 19
id = "The Duke";
Symbol 279 MovieClip Frame 20
id = "Cooking Pot";
Symbol 279 MovieClip Frame 21
id = "Slick Hair";
Symbol 279 MovieClip Frame 22
id = "Female Hair";
Symbol 279 MovieClip Frame 23
id = "The Very Best";
Symbol 279 MovieClip Frame 24
id = "Crown";
Symbol 279 MovieClip Frame 25
id = "Bandana";
Symbol 279 MovieClip Frame 26
id = "Colorful Headwear";
Symbol 279 MovieClip Frame 27
id = "Head Light Thing";
Symbol 279 MovieClip Frame 28
id = "Worker Hat";
Symbol 279 MovieClip Frame 29
id = "Halo";
Symbol 279 MovieClip Frame 30
id = "Gladiator";
Symbol 279 MovieClip Frame 31
id = "Afro";
Symbol 279 MovieClip Frame 32
id = "Knight";
Symbol 279 MovieClip Frame 33
id = "Baseball Cap";
Symbol 279 MovieClip Frame 34
id = "Backwards Cap";
Symbol 279 MovieClip Frame 35
id = "Astronaut Helmet";
Symbol 279 MovieClip Frame 36
id = "Caveman";
Symbol 279 MovieClip Frame 37
id = "Elf Cap?";
Symbol 279 MovieClip Frame 38
id = "Chicken Hat";
Symbol 279 MovieClip Frame 39
id = "Party Hat";
Symbol 279 MovieClip Frame 40
id = "Army Helmet";
Symbol 279 MovieClip Frame 41
id = "Cowboy Hat";
Symbol 279 MovieClip Frame 42
id = "Bowler Hat";
Symbol 279 MovieClip Frame 43
id = "Winter Hat";
Symbol 279 MovieClip Frame 44
id = "Sombrero";
Symbol 279 MovieClip Frame 45
id = "Boonie Hat";
Symbol 279 MovieClip Frame 46
id = "Mohawk";
Symbol 279 MovieClip Frame 47
id = "\"Court is a-GUN'd\" -.-";
Symbol 279 MovieClip Frame 48
id = "What time is it?";
Symbol 291 MovieClip Frame 1
stop(); switch (_parent.PLAYERNUMBER) { case 1 : gotoAndStop(_root.p1eyes); break; case 2 : gotoAndStop(_root.p2eyes); break; case 3 : gotoAndStop(_root.p3eyes); break; case 4 : gotoAndStop(_root.p4eyes); } if (_parent.iszombie) { gotoAndStop (7); } if (_parent.AI && (_root.gotocampaign)) { gotoAndStop(_parent.custom_eyes); } id = "Classic Style";
Symbol 291 MovieClip Frame 2
id = "Fancy Monocle";
Symbol 291 MovieClip Frame 3
id = "Eyepatch";
Symbol 291 MovieClip Frame 4
id = "Cool Shades";
Symbol 291 MovieClip Frame 5
id = "Female Complexion";
Symbol 291 MovieClip Frame 6
id = "Sinusoidal Stache'";
Symbol 291 MovieClip Frame 7
id = "Expressionless";
Symbol 291 MovieClip Frame 8
id = "Blindfold";
Symbol 291 MovieClip Frame 9
id = "Happy Guy";
Symbol 291 MovieClip Frame 10
id = "White Beard";
Symbol 291 MovieClip Frame 11
id = "Moustache";
Symbol 291 MovieClip Frame 12
id = "???";
Symbol 292 MovieClip Frame 1
stop();
Symbol 293 MovieClip [fx_playertrail] Frame 1
stop(); _xscale = (80 * asdf); _yscale = 80; if (_rotation < 0) { _xscale = (50 * asdf); _yscale = 50; _rotation = Math.abs(_rotation); } PLAYERNUMBER = Math.floor(_rotation); switch (PLAYERNUMBER) { case 1 : playernumber = _root.p1color; break; case 2 : playernumber = _root.p2color; break; case 3 : playernumber = _root.p3color; break; case 4 : playernumber = _root.p4color; } _rotation = 0; _alpha = 20; time = 10; this.onEnterFrame = function () { if (!_root.gamepaused) { time = time - 1; if ((_alpha <= 1) || (time <= 0)) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 302 MovieClip [fx_powerupname] Frame 1
_alpha = 0; level = 1; time = 0; gotoAndStop(asdf + 1); this.onEnterFrame = function () { if (!_root.gamepaused) { _y = (_y - 2); if (level == 1) { if (_alpha < 80) { _alpha = (_alpha + 10); } time = time + 1; if (time >= 40) { level = 2; } } if (level == 2) { _alpha = (_alpha - 10); } if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 304 MovieClip [fx_shell] Frame 1
vx = (Math.random() * 10) - 5; vy = (Math.random() * 5) - 10; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 306 MovieClip [fx_shell2] Frame 1
vx = (Math.random() * 10) - 5; vy = (Math.random() * 5) - 10; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 308 MovieClip [fx_shell3] Frame 1
vx = (Math.random() * 4) - 2; vy = Math.random() * 2; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 310 MovieClip [fx_shell4] Frame 1
vx = (Math.random() * 2) - 1; vy = Math.random() * 5; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 312 MovieClip [fx_shot] Frame 1
vx = (Math.random() * 10) - 5; vy = (Math.random() * 5) - 10; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 313 MovieClip [fx_shot3] Frame 1
vx = (Math.random() * 4) - 2; vy = Math.random() * 2; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 315 MovieClip [fx_spark] Frame 1
_rotation = (random(135) - 90); if (random(2) == 0) { _rotation = (_rotation + 180); } speed = (Math.random() * 5) + 5; dirx = Math.cos((_rotation * Math.PI) / 180) * speed; diry = Math.sin((_rotation * Math.PI) / 180) * speed; _x = (_x + (dirx * 1)); _y = (_y + (diry * 1)); _xscale = (_xscale - random(60)); _yscale = _xscale; time = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { speed = speed + 0.5; if ((_rotation > -90) && (_rotation < 90)) { _rotation = (_rotation + 4); } else { _rotation = (_rotation - 4); } dirx = Math.cos((_rotation * Math.PI) / 180) * speed; diry = Math.sin((_rotation * Math.PI) / 180) * speed; _x = (_x + dirx); _y = (_y + diry); if (((_y >= 900) || (_alpha <= 1)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 317 MovieClip [fx_speedloader] Frame 1
vx = (Math.random() * 2) - 1; vy = Math.random() * 5; vy = 0; rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 320 MovieClip Frame 1
gotoAndStop(_parent.asdf);
Symbol 321 MovieClip [fx_teamwin] Frame 1
this.onEnterFrame = function () { if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } _x = (-_root._x); _y = (-_root._y); };
Symbol 321 MovieClip [fx_teamwin] Frame 20
stop();
Symbol 324 MovieClip [fx_tie] Frame 1
this.onEnterFrame = function () { if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } _x = (-_root._x); _y = (-_root._y); };
Symbol 324 MovieClip [fx_tie] Frame 20
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 328 MovieClip [bullet] Frame 1
function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1 : mc.gothitby = _root.p1name; _root.pgsdata[0][4] = _root.pgsdata[0][4] + 1; break; case 2 : mc.gothitby = _root.p2name; _root.pgsdata[1][4] = _root.pgsdata[1][4] + 1; break; case 3 : mc.gothitby = _root.p3name; _root.pgsdata[2][4] = _root.pgsdata[2][4] + 1; break; case 4 : mc.gothitby = _root.p4name; _root.pgsdata[3][4] = _root.pgsdata[3][4] + 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = (_x - speed); i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + (i * (speed / 5)), _y, true)) { _x = (_x + ((speed / 5) * (i - 1))); break; } i++; } i = 0; while (i < 3) { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); i++; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed = speed * -1; facing = -1; } time = 1; trail._width = 20; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 50) { trail.gotoAndStop(2); } this.onEnterFrame = function () { if (!_root.gamepaused) { if (!removethis) { _x = (_x + speed); if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (((!_root.activeplayers[i].istarget) && (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000))) && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * _root.activeplayers[i].damagemulti); } else { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * 0.33); _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber = _root.activeplayers[i].hitnumber + 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.hitsound(); j = 0; while (j < 2) { if (!_root.activeplayers[i].iszombie) { _root.CP("fx_blood", _x, _y, 0, 0); } j++; } if (!_root.activeplayers[i].iszombie) { _root.CP("fx_bloodstain", _x + speed, _y, 0, 0); } else { j = 0; while (j < 2) { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); j++; } } if (firepower >= 40) { _root.CP("fx_combo", _x + speed, _y - 50, 0, -1); } else { _root.CP("fx_combo", _x + speed, _y - 50, 0, qwer); } tagplayer(_root.activeplayers[i]); if ((_root.gotocampaign && (_root.missionnumber == 6)) && (_root.activeplayers[i].AI)) { _root.activeplayers[i].invisibletime = -30; } deletethis(); } if (_root.activeplayers[i].AI) { if (_root.activeplayers[i].frame.hitTest(_x + (speed * 4), _y, true) || (_root.activeplayers[i].frame.hitTest(_x + (speed * 6), _y, true))) { if (_root.activeplayers[i].jumpnum == 2) { _root.activeplayers[i].KEYUP = true; } if (((firepower >= 40) && (_root.activeplayers[i].vy > -8)) && (_root.activeplayers[i].jumpnum == 1)) { _root.activeplayers[i].KEYUP = true; } } } if (_root.activeplayers[i].istarget && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { j = 0; while (j < 3) { _root.CP("fx_debris2", _x, _y, 0); j++; } if (_root.activeplayers[i].facing == facing) { _root.activeplayers[i].anim.gotoAndPlay(80); } if (_root.activeplayers[i].facing != facing) { _root.activeplayers[i].anim.gotoAndPlay(60); } _root.activeplayers[i].damage(firepower); deletethis(); } } i++; } } if ((_x < -600) || (_x > 1500)) { deletethis(); } time = time + 1; if ((time >= 3) && (trail._alpha < 100)) { trail._alpha = trail._alpha + 50; } if (trail._width < 100) { trail._width = trail._width + 10; } } else { _alpha = (_alpha - 25); if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 329 MovieClip [bullet2] Frame 1
function shotgunhit(mc) { switch (Math.floor(asdf / 1000)) { case 1 : _root.pgsdata[0][4] = _root.pgsdata[0][4] + 1; break; case 2 : _root.pgsdata[1][4] = _root.pgsdata[1][4] + 1; break; case 3 : _root.pgsdata[2][4] = _root.pgsdata[2][4] + 1; break; case 4 : _root.pgsdata[3][4] = _root.pgsdata[3][4] + 1; } mc.hitbynade = false; } function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1 : mc.gothitby = _root.p1name; break; case 2 : mc.gothitby = _root.p2name; break; case 3 : mc.gothitby = _root.p3name; break; case 4 : mc.gothitby = _root.p4name; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = (_x - speed); i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + (i * (speed / 5)), _y, true)) { _x = (_x + ((speed / 5) * (i - 1))); break; } i++; } i = 0; while (i < 3) { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); i++; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = (25 + random(6)) - 3; facing = 1; vx = Math.cos((_rotation * Math.PI) / 180) * speed; vy = Math.sin((_rotation * Math.PI) / 180) * speed; if ((_rotation > 90) || (_rotation < -90)) { facing = -1; } time = 1; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); time = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { if (!removethis) { _x = (_x + vx); _y = (_y + vy); if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (((!_root.activeplayers[i].istarget) && (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000))) && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * _root.activeplayers[i].damagemulti); } else { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * 0.33); _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber = _root.activeplayers[i].hitnumber + 1; shotgun = _root.activeplayers[i].hitnumber; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; if (!_root.activeplayers[i].iszombie) { _root.CP("fx_blood", _x, _y, 0, 0); _root.CP("fx_bloodstain", _x + speed, _y, 0, 0); } else { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); } if ((shotgun == 6) && (firepower >= 7)) { _root.CP("fx_combo", _x + speed, _y - 50, 0, -4); } else if (shotgun == 1) { _root.hitsound(); _root.CP("fx_combo", _x + speed, _y - 50, 0, qwer); shotgunhit(_root.activeplayers[i]); } tagplayer(_root.activeplayers[i]); if ((_root.gotocampaign && (_root.missionnumber == 6)) && (_root.activeplayers[i].AI)) { _root.activeplayers[i].invisibletime = -30; } deletethis(); } if (_root.activeplayers[i].istarget && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { _root.CP("fx_debris2", _x, _y, 0); if (_root.activeplayers[i].facing == facing) { _root.activeplayers[i].anim.gotoAndPlay(80); } if (_root.activeplayers[i].facing != facing) { _root.activeplayers[i].anim.gotoAndPlay(60); } _root.activeplayers[i].damage(firepower); deletethis(); } } i++; } } if ((_x < -600) || (_x > 1500)) { deletethis(); } time = time + 1; if (time == 5) { trail._alpha = 100; } if (firepower >= 7) { if (time > 6) { _alpha = (_alpha - 25); } if (time > 9) { deletethis(); } } else { if (time > 8) { _alpha = (_alpha - 25); } if (time > 11) { deletethis(); } } if (trail._width > 20) { trail._width = trail._width - 20; } } else { _alpha = (_alpha - 25); if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 337 MovieClip [bullet3] Frame 1
function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1 : mc.gothitby = _root.p1name; _root.pgsdata[0][4] = _root.pgsdata[0][4] + 1; break; case 2 : mc.gothitby = _root.p2name; _root.pgsdata[1][4] = _root.pgsdata[1][4] + 1; break; case 3 : mc.gothitby = _root.p3name; _root.pgsdata[2][4] = _root.pgsdata[2][4] + 1; break; case 4 : mc.gothitby = _root.p4name; _root.pgsdata[3][4] = _root.pgsdata[3][4] + 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = (_x - speed); i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + (i * (speed / 5)), _y, true)) { _x = (_x + ((speed / 5) * (i - 1))); break; } i++; } i = 0; while (i < 3) { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); i++; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed = speed * -1; facing = -1; } time = 1; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 60) { trail.gotoAndStop(2); } this.onEnterFrame = function () { if (!_root.gamepaused) { if (!removethis) { fx._xscale = random(50) + 50; fx._yscale = fx._xscale; _x = (_x + speed); _root.CP("fx_instatrail", _x, _y, -90 + (facing * 90), 0); if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if ((_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000)) && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * _root.activeplayers[i].damagemulti); _root.activeplayers[i].hitnumber = _root.activeplayers[i].hitnumber + 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.hitsound(); _root.CP("fx_combo", _x + speed, _y - 50, 0, qwer); gotkilled(); tagplayer(_root.activeplayers[i]); if (_root.activeplayers[i].shieldtime <= 0) { _root.activeplayers[i].instagib.play(); } deletethis(); } if (_root.activeplayers[i].AI) { if (_root.activeplayers[i].frame.hitTest(_x + (speed * 4), _y, true) || (_root.activeplayers[i].frame.hitTest(_x + (speed * 6), _y, true))) { if (_root.activeplayers[i].jumpnum == 2) { _root.activeplayers[i].KEYUP = true; } if (((firepower >= 10) && (_root.activeplayers[i].vy > -8)) && (_root.activeplayers[i].jumpnum == 1)) { _root.activeplayers[i].KEYUP = true; } } } } i++; } } if ((_x < -600) || (_x > 1500)) { deletethis(); } if (trail._alpha < 100) { trail._alpha = trail._alpha + 33; } if (trail._width < 100) { trail._width = trail._width + 10; } } else { _alpha = (_alpha - 25); if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 338 MovieClip [bullet4] Frame 1
function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1 : mc.gothitby = _root.p1name; _root.pgsdata[0][4] = _root.pgsdata[0][4] + 1; break; case 2 : mc.gothitby = _root.p2name; _root.pgsdata[1][4] = _root.pgsdata[1][4] + 1; break; case 3 : mc.gothitby = _root.p3name; _root.pgsdata[2][4] = _root.pgsdata[2][4] + 1; break; case 4 : mc.gothitby = _root.p4name; _root.pgsdata[3][4] = _root.pgsdata[3][4] + 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = (_x - speed); i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + (i * (speed / 5)), _y, true)) { _x = (_x + ((speed / 5) * (i - 1))); break; } i++; } i = 0; while (i < 3) { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); i++; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed = speed * -1; facing = -1; } time = 1; trail._width = 20; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 50) { trail.gotoAndStop(2); } _alpha = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { if (!removethis) { _x = (_x + speed); if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if ((_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000)) && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * _root.activeplayers[i].damagemulti); } else { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * 0.33); _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber = _root.activeplayers[i].hitnumber + 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; tagplayer(_root.activeplayers[i]); deletethis(); } } i++; } } _alpha = (_alpha - 100); if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } if ((_x < -600) || (_x > 1500)) { deletethis(); } } else { _alpha = (_alpha - 25); if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 341 MovieClip [bullet5_grenade] Frame 1
function blowup() { switch (Math.floor(asdf / 1000)) { case 1 : immunity = 1; break; case 2 : immunity = 2; break; case 3 : immunity = 3; break; case 4 : immunity = 4; } i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow((_root.activeplayers[i]._y - 30) - _y, 2))); if (distance <= 200) { radians = Math.atan2((_root.activeplayers[i]._y - 30) - _y, _root.activeplayers[i]._x - _x); degrees = (radians * 180) / Math.PI; pushx = (Math.cos((degrees * Math.PI) / 180) * (350 - distance)) / 5; pushy = (Math.sin((degrees * Math.PI) / 180) * (350 - distance)) / 10; if (_root.activeplayers[i].PLAYERNUMBER == immunity) { pushx = pushx * 0.5; pushy = pushy * 0.5; } _root.activeplayers[i].vx = _root.activeplayers[i].vx + pushx; _root.activeplayers[i].vy = _root.activeplayers[i].vy + pushy; switch (Math.floor(asdf / 1000)) { case 1 : _root.activeplayers[i].gothitby = _root.p1name; break; case 2 : _root.activeplayers[i].gothitby = _root.p2name; break; case 3 : _root.activeplayers[i].gothitby = _root.p3name; break; case 4 : _root.activeplayers[i].gothitby = _root.p4name; } _root.activeplayers[i].hitbynade = true; } i++; } shake = random(30) + 20; if (random(2) == 0) { shake = shake * -1; } _root._x = _root._x + shake; _root.CP("fx_ex6", _x, _y - 20, 0); _root.CP("fx_ex2", _x, _y - 20, 0); _root.CP("fx_ex", _x, _y - 20, 0); _root.CP("fx_ex4", _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP("fx_ex5", _x, _y - 20, 0); i++; } i = 0; while (i < 5) { _root.CP("fx_ex3", _x, _y - 20, 0); i++; } _root.CP("fx_combo", _x, _y - 50, 0, -2); removeMovieClip(this); delete this.onEnterFrame; } stop(); firepower = Math.abs(asdf % 1000); firepower = 20; vx = _rotation * firepower; vy = -8; if (firepower < 0) { vy = vy + firepower; } fusetime = 0; _rotation = random(360); rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } freepass = false; hitground = false; _xscale = 80; _yscale = 80; this.onEnterFrame = function () { if (!_root.gamepaused) { _rotation = (_rotation + rotationspeed); if (vy < 24) { vy = vy + (_root.gravity + 0.12); } _x = (_x + vx); _y = (_y + vy); if (!freepass) { if (_root.ground.hitTest(_x, _y + 8, true) && (vy > 0)) { _y = (_y - vy); i = 1; while (i <= 5) { if (_root.ground.hitTest(_x, (_y + 8) + (i * (vy / 5)), true)) { _y = (_y + ((vy / 5) * (i - 1))); vx = vx * 0.8; vy = vy * -0.8; break; } i++; } } } i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow((_root.activeplayers[i]._y - 30) - _y, 2))); if (distance < 40) { blowup(); } i++; } if ((!_root.ground.hitTest(_x, _y, true)) && (!_root.ground.hitTest(_x, _y + 10, true))) { freepass = false; } if (_root.ground.hitTest(_x, _y, true) && (!freepass)) { freepass = true; } fusetime = fusetime + 1; if (fusetime > 40) { blowup(); } if ((((_y >= 900) || (_x < -500)) || (_x > 1400)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 341 MovieClip [bullet5_grenade] Frame 6
gotoAndPlay (2);
Symbol 342 MovieClip [bullet6] Frame 1
function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1 : mc.gothitby = _root.p1name; _root.pgsdata[0][4] = _root.pgsdata[0][4] + 1; break; case 2 : mc.gothitby = _root.p2name; _root.pgsdata[1][4] = _root.pgsdata[1][4] + 1; break; case 3 : mc.gothitby = _root.p3name; _root.pgsdata[2][4] = _root.pgsdata[2][4] + 1; break; case 4 : mc.gothitby = _root.p4name; _root.pgsdata[3][4] = _root.pgsdata[3][4] + 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = (_x - speed); i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + (i * (speed / 5)), _y, true)) { _x = (_x + ((speed / 5) * (i - 1))); break; } i++; } i = 0; while (i < 3) { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); i++; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed = speed * -1; facing = -1; } time = 1; trail._width = 20; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 50) { trail.gotoAndStop(2); } this.onEnterFrame = function () { if (!_root.gamepaused) { if (!removethis) { _x = (_x + speed); if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (((!_root.activeplayers[i].istarget) && (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000))) && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * _root.activeplayers[i].damagemulti); } else { _root.activeplayers[i].vx = _root.activeplayers[i].vx + ((firepower * facing) * 0.3); _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber = _root.activeplayers[i].hitnumber + 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.hitsound(); if (!_root.activeplayers[i].iszombie) { j = 0; while (j < 4) { _root.CP("fx_blood", _x, _y, 0, 0); if (_root.activeplayers[i].iszombie && (j == 1)) { break; } j++; } _root.CP("fx_bloodstain", _x + speed, _y, 0, 0); } else { j = 0; while (j < 2) { _root.CP("fx_spark", _x, _y, 0); _root.CP("fx_debris", _x, _y, 0); j++; } } if (firepower >= 40) { _root.CP("fx_combo", _x + speed, _y - 50, 0, -1); } else { _root.CP("fx_combo", _x + speed, _y - 50, 0, qwer); } tagplayer(_root.activeplayers[i]); if ((_root.gotocampaign && (_root.missionnumber == 6)) && (_root.activeplayers[i].AI)) { _root.activeplayers[i].invisibletime = -30; } deletethis(); } if (_root.activeplayers[i].istarget && (_root.activeplayers[i].frame.hitTest(_x, _y, true))) { _root.CP("fx_debris2", _x, _y, 0); if (_root.activeplayers[i].facing == facing) { _root.activeplayers[i].anim.gotoAndPlay(80); } if (_root.activeplayers[i].facing != facing) { _root.activeplayers[i].anim.gotoAndPlay(60); } _root.activeplayers[i].damage(firepower); deletethis(); } } i++; } } if ((_x < -600) || (_x > 1500)) { deletethis(); } time = time + 1; if ((time >= 5) && (trail._alpha < 100)) { trail._alpha = trail._alpha + 50; } if (trail._width < 80) { trail._width = trail._width + 10; } } else { _alpha = (_alpha - 25); if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 368 MovieClip Frame 1
gotoAndStop(_parent._parent.playernumber); if ((_name == "gunhand") || (_name == "gunhand2")) { gotoAndStop(_parent._parent._parent.playernumber); }
Symbol 373 MovieClip [gun_m1911] Frame 1
shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = "COOL PISTOL"; _parent._parent.rof = 10; _parent._parent.firepower = 20; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 9; if (_parent._parent.perknumber == 11) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1;
Symbol 373 MovieClip [gun_m1911] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100;
Symbol 373 MovieClip [gun_m1911] Frame 3
_parent._parent.ejectshell();
Symbol 373 MovieClip [gun_m1911] Frame 7
gotoAndPlay (2);
Symbol 373 MovieClip [gun_m1911] Frame 10
_parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell();
Symbol 373 MovieClip [gun_m1911] Frame 19
_root.CP("fx_dropmag", _parent._parent._x + ((_parent._parent.hand1.hand._x - 5) * _parent._parent.facing), _parent._parent._y - 20, 0, 0);
Symbol 373 MovieClip [gun_m1911] Frame 47
_root.playsound("pistol_mag.wav");
Symbol 373 MovieClip [gun_m1911] Frame 56
_root.playsound("pistol_slide.wav");
Symbol 373 MovieClip [gun_m1911] Frame 60
gotoAndPlay (2); _parent._parent.bullets = 9; _parent._parent.idletime = 20; _parent._parent.adjustrof2();
Symbol 379 MovieClip [gun_deagle] Frame 1
shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 20; flashX = 47; Name = "SAND HAWK"; _parent._parent.rof = 13; _parent._parent.firepower = 24; _parent._parent.recoil = 2; _parent._parent.blowback = 30; _parent._parent.bullets = 7; if (_parent._parent.perknumber == 11) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 0.95;
Symbol 379 MovieClip [gun_deagle] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100;
Symbol 379 MovieClip [gun_deagle] Frame 3
_parent._parent.ejectshell();
Symbol 379 MovieClip [gun_deagle] Frame 6
gotoAndPlay (2);
Symbol 379 MovieClip [gun_deagle] Frame 10
_parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell();
Symbol 379 MovieClip [gun_deagle] Frame 28
asdf = _parent._parent; _root.CP("fx_deagle", asdf._x + ((asdf.hand1.hand._x + 30) * asdf.facing), asdf._y - 55, -60 * asdf.facing, asdf.facing);
Symbol 379 MovieClip [gun_deagle] Frame 70
gotoAndPlay (2); _parent._parent.bullets = 7; _parent._parent.idletime = 20; _parent._parent.adjustrof2();
Symbol 391 MovieClip [gun_glock] Frame 1
shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = "GLICK"; _parent._parent.rof = 5; _parent._parent.firepower = 13; _parent._parent.recoil = 0.7; _parent._parent.blowback = 20; _parent._parent.bullets = 21; if (_parent._parent.perknumber == 11) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1;
Symbol 391 MovieClip [gun_glock] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100;
Symbol 391 MovieClip [gun_glock] Frame 3
_parent._parent.ejectshell();
Symbol 391 MovieClip [gun_glock] Frame 5
gotoAndPlay (2);
Symbol 391 MovieClip [gun_glock] Frame 10
_parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell();
Symbol 391 MovieClip [gun_glock] Frame 12
_root.CP("fx_dropmag2", _parent._parent._x + ((_parent._parent.hand1.hand._x - 5) * _parent._parent.facing), _parent._parent._y - 20, 0, 0);
Symbol 391 MovieClip [gun_glock] Frame 42
_root.playsound("pistol_mag.wav");
Symbol 391 MovieClip [gun_glock] Frame 60
_root.playsound("pistol_slide.wav");
Symbol 391 MovieClip [gun_glock] Frame 75
gotoAndPlay (2); _parent._parent.bullets = 21; _parent._parent.idletime = 20; _parent._parent.adjustrof2();
Symbol 399 MovieClip [gun_bull] Frame 1
shootx = 23; shooty = 2; handx = 28; handy = -5; shellX = 25; flashX = 45; Name = "ANGRY COW"; _parent._parent.rof = 16; _parent._parent.firepower = 30; _parent._parent.recoil = 3; _parent._parent.blowback = 30; _parent._parent.bullets = 6; if (_parent._parent.perknumber == 11) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.95;
Symbol 399 MovieClip [gun_bull] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100;
Symbol 399 MovieClip [gun_bull] Frame 3
gotoAndPlay (2);
Symbol 399 MovieClip [gun_bull] Frame 10
_parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0;
Symbol 399 MovieClip [gun_bull] Frame 19
_root.playsound("pistol_mag.wav");
Symbol 399 MovieClip [gun_bull] Frame 26
asdf = _parent._parent; i = 0; while (i < 6) { _root.CP("fx_shell4", asdf._x + ((asdf.hand1.hand._x + 4) * asdf.facing), asdf._y - 38, -60 * asdf.facing, asdf.facing); i++; }
Symbol 399 MovieClip [gun_bull] Frame 57
_root.playsound("pistol_slide.wav");
Symbol 399 MovieClip [gun_bull] Frame 64
_root.CP("fx_speedloader", asdf._x + ((asdf.hand1.hand._x + 4) * asdf.facing), asdf._y - 38, -60 * asdf.facing, asdf.facing);
Symbol 399 MovieClip [gun_bull] Frame 70
gotoAndPlay (2); _parent._parent.bullets = 6; _parent._parent.idletime = 20; _parent._parent.adjustrof2();
Symbol 408 MovieClip [gun_49] Frame 1
shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = "FIFTY EIGHT"; _parent._parent.rof = 8; _parent._parent.firepower = 18; _parent._parent.recoil = 0.7; _parent._parent.blowback = 20; _parent._parent.bullets = 16; if (_parent._parent.perknumber == 11) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1;
Symbol 408 MovieClip [gun_49] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100;
Symbol 408 MovieClip [gun_49] Frame 3
_parent._parent.ejectshell();
Symbol 408 MovieClip [gun_49] Frame 7
gotoAndPlay (2);
Symbol 408 MovieClip [gun_49] Frame 10
_parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell(); _root.CP("fx_dropmag3", _parent._parent._x + ((_parent._parent.hand1.hand._x - 5) * _parent._parent.facing), _parent._parent._y - 20, 0, 0);
Symbol 408 MovieClip [gun_49] Frame 47
_root.playsound("pistol_mag.wav");
Symbol 408 MovieClip [gun_49] Frame 71
_root.playsound("pistol_slide.wav");
Symbol 408 MovieClip [gun_49] Frame 74
gotoAndPlay (2); _parent._parent.bullets = 17; _parent._parent.idletime = 20; _parent._parent.adjustrof2();
Symbol 414 MovieClip [gun_python] Frame 1
shootx = 23; shooty = 2; handx = 28; handy = -5; shellX = 25; flashX = 50; Name = "SNAKE"; _parent._parent.rof = 25; _parent._parent.firepower = 34; _parent._parent.recoil = 5; _parent._parent.blowback = 40; _parent._parent.bullets = 5; if (_parent._parent.perknumber == 11) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.95;
Symbol 414 MovieClip [gun_python] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100;
Symbol 414 MovieClip [gun_python] Frame 3
gotoAndPlay (2);
Symbol 414 MovieClip [gun_python] Frame 10
_parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0;
Symbol 414 MovieClip [gun_python] Frame 23
_root.playsound("pistol_mag.wav");
Symbol 414 MovieClip [gun_python] Frame 31
asdf = _parent._parent; i = 0; while (i < 6) { _root.CP("fx_shell4", asdf._x + ((asdf.hand1.hand._x + 4) * asdf.facing), asdf._y - 38, -60 * asdf.facing, asdf.facing); i++; }
Symbol 414 MovieClip [gun_python] Frame 77
_root.playsound("pistol_slide.wav");
Symbol 414 MovieClip [gun_python] Frame 80
_root.CP("fx_speedloader", asdf._x + ((asdf.hand1.hand._x + 4) * asdf.facing), asdf._y - 38, -60 * asdf.facing, asdf.facing);
Symbol 414 MovieClip [gun_python] Frame 86
gotoAndPlay (2); _parent._parent.bullets = 5; _parent._parent.idletime = 20;
Symbol 421 MovieClip [gun_m1911gold2] Frame 1
shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = "COOL PISTOL"; _parent._parent.rof = 10; _parent._parent.firepower = 30; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 9999; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1;
Symbol 421 MovieClip [gun_m1911gold2] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100;
Symbol 421 MovieClip [gun_m1911gold2] Frame 3
_parent._parent.ejectshell();
Symbol 421 MovieClip [gun_m1911gold2] Frame 7
gotoAndPlay (2);
Symbol 421 MovieClip [gun_m1911gold2] Frame 10
_parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell();
Symbol 421 MovieClip [gun_m1911gold2] Frame 19
_root.CP("fx_dropmag", _parent._parent._x + ((_parent._parent.hand1.hand._x - 5) * _parent._parent.facing), _parent._parent._y - 20, 0, 0);
Symbol 421 MovieClip [gun_m1911gold2] Frame 47
_root.playsound("pistol_mag.wav");
Symbol 421 MovieClip [gun_m1911gold2] Frame 56
_root.playsound("pistol_slide.wav");
Symbol 421 MovieClip [gun_m1911gold2] Frame 60
gotoAndPlay (2); _parent._parent.bullets = 9999; _parent._parent.idletime = 20; _parent._parent.adjustrof2();
Symbol 428 MovieClip [gun_m1911weak] Frame 1
shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = "HANDS EMPTY"; _parent._parent.rof = 10; _parent._parent.firepower = 20; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 9999; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1;
Symbol 428 MovieClip [gun_m1911weak] Frame 2
stop();
Symbol 428 MovieClip [gun_m1911weak] Frame 3
stop();
Symbol 428 MovieClip [gun_m1911weak] Frame 4
_parent._parent.ejectshell();
Symbol 428 MovieClip [gun_m1911weak] Frame 8
gotoAndPlay (2);
Symbol 432 MovieClip [gun_instagib] Frame 1
shootx = 12; shooty = 0; handx = 42; handy = -14; shellX = 20; flashX = 65; Name = "DE- MATERIALIZER"; _parent._parent.rof = 12; if (_root.gotocampaign && (_root.missionnumber == 15)) { _parent._parent.rof = 18; } _parent._parent.firepower = 25; _parent._parent.recoil = 7; _parent._parent.blowback = 20; _parent._parent.bullets = 5; if (_root.gotocampaign && (_root.missionnumber == 15)) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 40; _parent._parent.weight = 1;
Symbol 432 MovieClip [gun_instagib] Frame 2
stop();
Symbol 432 MovieClip [gun_instagib] Frame 10
gotoAndPlay (2);
Symbol 434 MovieClip [gun_ak47] Frame 1
shootx = 12; shooty = -1; handx = 42; handy = -14; shellX = 20; flashX = 75; Name = "CLASSIC ASSAULT RIFLE"; _parent._parent.rof = 4; _parent._parent.firepower = 22; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 434 MovieClip [gun_ak47] Frame 2
stop();
Symbol 434 MovieClip [gun_ak47] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 436 MovieClip [gun_hk] Frame 1
shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 20; flashX = 70; Name = "COOL SNIPER"; _parent._parent.rof = 31; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.7;
Symbol 436 MovieClip [gun_hk] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 436 MovieClip [gun_hk] Frame 3
_parent.hand._alpha = 0;
Symbol 436 MovieClip [gun_hk] Frame 10
_root.playsound("bolt1.wav");
Symbol 436 MovieClip [gun_hk] Frame 16
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 436 MovieClip [gun_hk] Frame 30
gotoAndPlay (2);
Symbol 438 MovieClip [gun_mp5k] Frame 1
shootx = 10; shooty = 3; handx = 42; handy = -11; shellX = 20; flashX = 45; Name = "SHORT SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 17; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.95;
Symbol 438 MovieClip [gun_mp5k] Frame 2
stop();
Symbol 438 MovieClip [gun_mp5k] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 442 MovieClip [gun_ithaca] Frame 1
shootx = 2; shooty = -3; handx = 48; handy = -12; shellX = 20; flashX = 55; Name = "SAWED OFF SHOTGUN"; _parent._parent.rof = 25; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; shotgun = 7;
Symbol 442 MovieClip [gun_ithaca] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 442 MovieClip [gun_ithaca] Frame 11
_parent._parent.hand2.hand._alpha = 0;
Symbol 442 MovieClip [gun_ithaca] Frame 15
_parent._parent.ejectshot();
Symbol 442 MovieClip [gun_ithaca] Frame 24
gotoAndPlay (2);
Symbol 444 MovieClip [gun_scar] Frame 1
shootx = 12; shooty = -1; handx = 48; handy = -14; shellX = 20; flashX = 72; Name = "MILITARY SNIPER"; _parent._parent.rof = 13; _parent._parent.firepower = 58; _parent._parent.recoil = 1.5; _parent._parent.blowback = 8; _parent._parent.bullets = 8; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.7;
Symbol 444 MovieClip [gun_scar] Frame 2
stop();
Symbol 444 MovieClip [gun_scar] Frame 3
_parent._parent.ejectshell2(); gotoAndPlay (2);
Symbol 446 MovieClip [gun_usas] Frame 1
shootx = 12; shooty = 3; handx = 49; handy = -11; shellX = 20; flashX = 60; Name = "FAT SHOTGUN"; _parent._parent.rof = 6; _parent._parent.firepower = 5; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 12; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.85; shotgun = 7;
Symbol 446 MovieClip [gun_usas] Frame 2
stop();
Symbol 446 MovieClip [gun_usas] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 448 MovieClip [gun_501] Frame 1
shootx = 15; shooty = 1; handx = 47; handy = -11; shellX = 20; flashX = 85; Name = "CLASSIC SNIPER"; _parent._parent.rof = 25; _parent._parent.firepower = 56; _parent._parent.recoil = 8; _parent._parent.blowback = 10; _parent._parent.bullets = 6; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.75;
Symbol 448 MovieClip [gun_501] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 448 MovieClip [gun_501] Frame 3
_parent.hand._alpha = 0;
Symbol 448 MovieClip [gun_501] Frame 7
_root.playsound("bolt1.wav");
Symbol 448 MovieClip [gun_501] Frame 13
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 448 MovieClip [gun_501] Frame 23
gotoAndPlay (2);
Symbol 450 MovieClip [gun_mini14] Frame 1
shootx = 12; shooty = 1; handx = 48; handy = -14; shellX = 20; flashX = 75; Name = "COMPACT RIFLE"; _parent._parent.rof = 5; _parent._parent.firepower = 30; _parent._parent.recoil = 0.8; _parent._parent.blowback = 8; _parent._parent.bullets = 15; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 12; _parent._parent.weight = 0.85;
Symbol 450 MovieClip [gun_mini14] Frame 2
stop();
Symbol 450 MovieClip [gun_mini14] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 454 MovieClip [gun_lever] Frame 1
shootx = 2; shooty = 0; handx = 40; handy = -12; shellX = 20; flashX = 55; Name = "LEVER SHOTGUN"; _parent._parent.rof = 18; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 10; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.8; shotgun = 7;
Symbol 454 MovieClip [gun_lever] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 454 MovieClip [gun_lever] Frame 6
_root.playsound("bolt2.wav"); _parent.hand._alpha = 0;
Symbol 454 MovieClip [gun_lever] Frame 12
_parent._parent.ejectshot();
Symbol 454 MovieClip [gun_lever] Frame 17
gotoAndPlay (2);
Symbol 456 MovieClip [gun_p90] Frame 1
shootx = 30; shooty = -5; handx = 45; handy = -11; shellX = 5; flashX = 65; Name = "TACTICAL SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 14; _parent._parent.recoil = 0.3; _parent._parent.blowback = 5; _parent._parent.bullets = 50; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 456 MovieClip [gun_p90] Frame 2
stop();
Symbol 456 MovieClip [gun_p90] Frame 3
_parent._parent.ejectshell3(); gotoAndPlay (2);
Symbol 458 MovieClip [gun_m17] Frame 1
shootx = 23; shooty = -1; handx = 51; handy = -11; shellX = -3; flashX = 58; Name = "BULLPUP ASSAULT RIFLE"; _parent._parent.rof = 4; _parent._parent.firepower = 22; _parent._parent.recoil = 0.5; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 458 MovieClip [gun_m17] Frame 2
stop();
Symbol 458 MovieClip [gun_m17] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 460 MovieClip [gun_bizon] Frame 1
shootx = 10; shooty = 3; handx = 42; handy = -11; shellX = 20; flashX = 50; Name = "COMPACT SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 14; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 48; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 460 MovieClip [gun_bizon] Frame 2
stop();
Symbol 460 MovieClip [gun_bizon] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 462 MovieClip [gun_tommy] Frame 1
shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 20; flashX = 60; Name = "MAFIA SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 25; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 8; _parent._parent.weight = 0.8;
Symbol 462 MovieClip [gun_tommy] Frame 2
stop();
Symbol 462 MovieClip [gun_tommy] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 464 MovieClip [gun_ump] Frame 1
shootx = 15; shooty = 3; handx = 47; handy = -12; shellX = 25; flashX = 50; Name = "SLICK SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 21; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 25; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 464 MovieClip [gun_ump] Frame 2
stop();
Symbol 464 MovieClip [gun_ump] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 466 MovieClip [gun_augsmg] Frame 1
shootx = 25; shooty = 2; handx = 47; handy = -10; shellX = 0; flashX = 53; Name = "BULLPUP SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 466 MovieClip [gun_augsmg] Frame 2
stop();
Symbol 466 MovieClip [gun_augsmg] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 468 MovieClip [gun_mp5a3] Frame 1
shootx = 10; shooty = 3; handx = 42; handy = -13; shellX = 20; flashX = 55; Name = "POLICE SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 18; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 468 MovieClip [gun_mp5a3] Frame 2
stop();
Symbol 468 MovieClip [gun_mp5a3] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 470 MovieClip [gun_lusa] Frame 1
shootx = 15; shooty = 3; handx = 42; handy = -12; shellX = 25; flashX = 50; Name = "LOSER SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 4; _parent._parent.recoil = 0.2; _parent._parent.blowback = 10; _parent._parent.bullets = 100; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.6;
Symbol 470 MovieClip [gun_lusa] Frame 2
stop();
Symbol 470 MovieClip [gun_lusa] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 472 MovieClip [gun_m12] Frame 1
shootx = 15; shooty = 3; handx = 47; handy = -12; shellX = 25; flashX = 50; Name = "LIGHT SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 15; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 32; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 472 MovieClip [gun_m12] Frame 2
stop();
Symbol 472 MovieClip [gun_m12] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 474 MovieClip [gun_mas38] Frame 1
shootx = 18; shooty = 2; handx = 40; handy = -12; shellX = 25; flashX = 55; Name = "ANTIQUE SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 15; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 32; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 474 MovieClip [gun_mas38] Frame 2
stop();
Symbol 474 MovieClip [gun_mas38] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 476 MovieClip [gun_aksu] Frame 1
shootx = 18; shooty = -2; handx = 52; handy = -14; shellX = 25; flashX = 60; Name = "COMPACT ASSAULT RIFLE"; _parent._parent.rof = 4; _parent._parent.firepower = 22; _parent._parent.recoil = 1; _parent._parent.blowback = 10; _parent._parent.bullets = 25; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 5; _parent._parent.weight = 0.85;
Symbol 476 MovieClip [gun_aksu] Frame 2
stop();
Symbol 476 MovieClip [gun_aksu] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 478 MovieClip [gun_kriss] Frame 1
shootx = 15; shooty = -6; handx = 51; handy = -12; shellX = 25; flashX = 53; Name = "ADVANCED SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 16; _parent._parent.recoil = 0.2; _parent._parent.blowback = 5; _parent._parent.bullets = 28; _parent._parent.idlerotate = 20; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 478 MovieClip [gun_kriss] Frame 2
stop();
Symbol 478 MovieClip [gun_kriss] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 480 MovieClip [gun_mp9] Frame 1
shootx = 20; shooty = 3; handx = 43; handy = -10; shellX = 17; flashX = 45; Name = "MICRO SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 15; _parent._parent.recoil = 0.5; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.95;
Symbol 480 MovieClip [gun_mp9] Frame 2
stop();
Symbol 480 MovieClip [gun_mp9] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 482 MovieClip [gun_mas] Frame 1
shootx = 18; shooty = 2; handx = 40; handy = -12; shellX = 25; flashX = 55; Name = "OLD SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 15; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 32; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 482 MovieClip [gun_mas] Frame 2
stop();
Symbol 482 MovieClip [gun_mas] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 484 MovieClip [gun_awm] Frame 1
shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 25; flashX = 75; Name = "MODERN SNIPER"; _parent._parent.rof = 31; _parent._parent.firepower = 63; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.7;
Symbol 484 MovieClip [gun_awm] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 484 MovieClip [gun_awm] Frame 3
_parent.hand._alpha = 0;
Symbol 484 MovieClip [gun_awm] Frame 10
_root.playsound("bolt1.wav");
Symbol 484 MovieClip [gun_awm] Frame 16
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 484 MovieClip [gun_awm] Frame 30
gotoAndPlay (2);
Symbol 486 MovieClip [gun_hecate] Frame 1
shootx = 10; shooty = 3; handx = 47; handy = -11; shellX = 20; flashX = 85; Name = "HI-POWER SNIPER"; _parent._parent.rof = 31; _parent._parent.firepower = 70; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.65;
Symbol 486 MovieClip [gun_hecate] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 486 MovieClip [gun_hecate] Frame 3
_parent.hand._alpha = 0;
Symbol 486 MovieClip [gun_hecate] Frame 10
_root.playsound("bolt1.wav");
Symbol 486 MovieClip [gun_hecate] Frame 16
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 486 MovieClip [gun_hecate] Frame 30
gotoAndPlay (2);
Symbol 488 MovieClip [gun_m95] Frame 1
shootx = 20; shooty = 1; handx = 42; handy = -11; shellX = -5; flashX = 85; Name = "BULLPUP SNIPER"; _parent._parent.rof = 31; _parent._parent.firepower = 63; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = 25; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.7;
Symbol 488 MovieClip [gun_m95] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 488 MovieClip [gun_m95] Frame 3
_parent.hand._alpha = 0;
Symbol 488 MovieClip [gun_m95] Frame 7
_root.playsound("bolt1.wav");
Symbol 488 MovieClip [gun_m95] Frame 16
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 488 MovieClip [gun_m95] Frame 30
gotoAndPlay (2);
Symbol 490 MovieClip [gun_dsr] Frame 1
shootx = 20; shooty = 1; handx = 42; handy = -11; shellX = -5; flashX = 75; Name = "TACTICAL SNIPER"; _parent._parent.rof = 31; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.75;
Symbol 490 MovieClip [gun_dsr] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 490 MovieClip [gun_dsr] Frame 3
_parent.hand._alpha = 0;
Symbol 490 MovieClip [gun_dsr] Frame 9
_root.playsound("bolt1.wav");
Symbol 490 MovieClip [gun_dsr] Frame 16
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 490 MovieClip [gun_dsr] Frame 30
gotoAndPlay (2);
Symbol 492 MovieClip [gun_ssg69] Frame 1
shootx = 10; shooty = -3; handx = 42; handy = -11; shellX = 25; flashX = 75; Name = "RELIABLE SNIPER"; _parent._parent.rof = 25; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8;
Symbol 492 MovieClip [gun_ssg69] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 492 MovieClip [gun_ssg69] Frame 3
_parent.hand._alpha = 0;
Symbol 492 MovieClip [gun_ssg69] Frame 6
_root.playsound("bolt1.wav");
Symbol 492 MovieClip [gun_ssg69] Frame 13
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 492 MovieClip [gun_ssg69] Frame 24
gotoAndPlay (2);
Symbol 494 MovieClip [gun_lrs2] Frame 1
shootx = 13; shooty = 1; handx = 42; handy = -11; shellX = 25; flashX = 75; Name = "ASSASSIN SNIPER"; _parent._parent.rof = 25; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.9;
Symbol 494 MovieClip [gun_lrs2] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 494 MovieClip [gun_lrs2] Frame 3
_parent.hand._alpha = 0;
Symbol 494 MovieClip [gun_lrs2] Frame 6
_root.playsound("bolt1.wav");
Symbol 494 MovieClip [gun_lrs2] Frame 13
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 494 MovieClip [gun_lrs2] Frame 24
gotoAndPlay (2);
Symbol 496 MovieClip [gun_galatz] Frame 1
shootx = 12; shooty = -1; handx = 40; handy = -16; shellX = 20; flashX = 77; Name = "RAPID SNIPER"; _parent._parent.rof = 15; _parent._parent.firepower = 51; _parent._parent.recoil = 1.2; _parent._parent.blowback = 8; _parent._parent.bullets = 7; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.8;
Symbol 496 MovieClip [gun_galatz] Frame 2
stop();
Symbol 496 MovieClip [gun_galatz] Frame 3
_parent._parent.ejectshell2(); gotoAndPlay (2);
Symbol 498 MovieClip [gun_vss] Frame 1
shootx = 15; shooty = -3; handx = 45; handy = -16; shellX = 20; flashX = 77; Name = "STEALTH SNIPER"; _parent._parent.rof = 15; _parent._parent.firepower = 56; _parent._parent.recoil = 1.2; _parent._parent.blowback = 8; _parent._parent.bullets = 10; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.8;
Symbol 498 MovieClip [gun_vss] Frame 2
stop();
Symbol 498 MovieClip [gun_vss] Frame 3
_parent._parent.ejectshell2(); gotoAndPlay (2);
Symbol 500 MovieClip [gun_m76] Frame 1
shootx = 12; shooty = -2; handx = 50; handy = -16; shellX = 20; flashX = 79; Name = "RUGGED SNIPER"; _parent._parent.rof = 12; _parent._parent.firepower = 55; _parent._parent.recoil = 1.2; _parent._parent.blowback = 8; _parent._parent.bullets = 10; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.8;
Symbol 500 MovieClip [gun_m76] Frame 2
stop();
Symbol 500 MovieClip [gun_m76] Frame 3
_parent._parent.ejectshell2(); gotoAndPlay (2);
Symbol 502 MovieClip [gun_sr25] Frame 1
shootx = 12; shooty = 3; handx = 50; handy = -12; shellX = 20; flashX = 79; Name = "AMERICAN SNIPER"; _parent._parent.rof = 12; _parent._parent.firepower = 55; _parent._parent.recoil = 1.5; _parent._parent.blowback = 8; _parent._parent.bullets = 8; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.7;
Symbol 502 MovieClip [gun_sr25] Frame 2
stop();
Symbol 502 MovieClip [gun_sr25] Frame 3
_parent._parent.ejectshell2(); gotoAndPlay (2);
Symbol 504 MovieClip [gun_leversniper] Frame 1
shootx = 7; shooty = 0; handx = 45; handy = -12; shellX = 25; flashX = 60; Name = "LEVER SNIPER"; _parent._parent.rof = 18; _parent._parent.firepower = 60; _parent._parent.recoil = 5; _parent._parent.blowback = 10; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.8;
Symbol 504 MovieClip [gun_leversniper] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 504 MovieClip [gun_leversniper] Frame 6
_parent.hand._alpha = 0;
Symbol 504 MovieClip [gun_leversniper] Frame 8
_root.playsound("bolt2.wav");
Symbol 504 MovieClip [gun_leversniper] Frame 12
_parent._parent.ejectshell2();
Symbol 504 MovieClip [gun_leversniper] Frame 17
gotoAndPlay (2);
Symbol 511 MovieClip [gun_sawnoff] Frame 1
shootx = 6; shooty = -3; handx = 48; handy = -12; shellX = 20; flashX = 40; Name = "GANGSTER SHOTGUN"; _parent._parent.rof = 37; _parent._parent.firepower = 10; _parent._parent.recoil = 8; _parent._parent.blowback = 4; _parent._parent.bullets = 4; if (_root.gotocampaign && (_root.missionnumber == 10)) { _parent._parent.bullets = 9999; } _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.75; shotgun = 7;
Symbol 511 MovieClip [gun_sawnoff] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 511 MovieClip [gun_sawnoff] Frame 6
_root.playsound("bolt1.wav");
Symbol 511 MovieClip [gun_sawnoff] Frame 7
_parent._parent.hand2.hand._alpha = 0;
Symbol 511 MovieClip [gun_sawnoff] Frame 11
_parent._parent.ejectshot(); _parent._parent.ejectshot();
Symbol 511 MovieClip [gun_sawnoff] Frame 23
_root.playsound("bolt2.wav");
Symbol 511 MovieClip [gun_sawnoff] Frame 36
gotoAndPlay (2);
Symbol 515 MovieClip [gun_ksg] Frame 1
shootx = 16; shooty = 2; handx = 58; handy = -7; shellX = 0; flashX = 50; Name = "TACTICAL SHOTGUN"; _parent._parent.rof = 26; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 7; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8; shotgun = 7;
Symbol 515 MovieClip [gun_ksg] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 515 MovieClip [gun_ksg] Frame 13
_parent._parent.hand2.hand._alpha = 0;
Symbol 515 MovieClip [gun_ksg] Frame 17
_parent._parent.ejectshot3();
Symbol 515 MovieClip [gun_ksg] Frame 25
gotoAndPlay (2);
Symbol 517 MovieClip [gun_aa12] Frame 1
shootx = 12; shooty = 3; handx = 49; handy = -15; shellX = 20; flashX = 60; Name = "FULL AUTO SHOTGUN"; _parent._parent.rof = 6; _parent._parent.firepower = 6; _parent._parent.recoil = 0.2; _parent._parent.blowback = 8; _parent._parent.bullets = 12; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.75; shotgun = 7;
Symbol 517 MovieClip [gun_aa12] Frame 2
stop();
Symbol 517 MovieClip [gun_aa12] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 519 MovieClip [gun_jackhammer] Frame 1
shootx = 23; shooty = 3; handx = 52; handy = -12; shellX = -1; flashX = 62; Name = "PROTOTYPE SHOTGUN"; _parent._parent.rof = 6; _parent._parent.firepower = 8; _parent._parent.recoil = 0.8; _parent._parent.blowback = 8; _parent._parent.bullets = 10; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.7; shotgun = 7;
Symbol 519 MovieClip [gun_jackhammer] Frame 2
stop();
Symbol 519 MovieClip [gun_jackhammer] Frame 3
_parent._parent.ejectshot3(); gotoAndPlay (2);
Symbol 523 MovieClip [gun_pm12] Frame 1
shootx = 2; shooty = -1; handx = 58; handy = -11; shellX = 20; flashX = 55; Name = "AVERAGE SHOTGUN"; _parent._parent.rof = 25; _parent._parent.firepower = 7; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 10; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8; shotgun = 7;
Symbol 523 MovieClip [gun_pm12] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 523 MovieClip [gun_pm12] Frame 15
_parent._parent.hand2.hand._alpha = 0;
Symbol 523 MovieClip [gun_pm12] Frame 18
_parent._parent.ejectshot();
Symbol 523 MovieClip [gun_pm12] Frame 24
gotoAndPlay (2);
Symbol 527 MovieClip [gun_870] Frame 1
shootx = 11; shooty = -7; handx = 53; handy = -13; shellX = 20; flashX = 50; Name = "CHROME SHOTGUN"; _parent._parent.rof = 25; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8; shotgun = 7;
Symbol 527 MovieClip [gun_870] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 527 MovieClip [gun_870] Frame 12
_parent._parent.hand2.hand._alpha = 0;
Symbol 527 MovieClip [gun_870] Frame 16
_parent._parent.ejectshot();
Symbol 527 MovieClip [gun_870] Frame 24
gotoAndPlay (2);
Symbol 531 MovieClip [gun_spas12] Frame 1
shootx = 2; shooty = 2; handx = 50; handy = -10; shellX = 20; flashX = 58; Name = "ANTI AIRCRAFT GUN"; _parent._parent.rof = 25; _parent._parent.firepower = 9; _parent._parent.recoil = 10; _parent._parent.blowback = 20; _parent._parent.bullets = 5; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 40; _parent._parent.weight = 0.7; shotgun = 7;
Symbol 531 MovieClip [gun_spas12] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 531 MovieClip [gun_spas12] Frame 15
_parent._parent.hand2.hand._alpha = 0;
Symbol 531 MovieClip [gun_spas12] Frame 18
_parent._parent.ejectshot();
Symbol 531 MovieClip [gun_spas12] Frame 24
gotoAndPlay (2);
Symbol 533 MovieClip [gun_saiga12] Frame 1
shootx = 12; shooty = -1; handx = 52; handy = -14; shellX = 20; flashX = 63; Name = "ASSAULT SHOTGUN"; _parent._parent.rof = 12; _parent._parent.firepower = 7; _parent._parent.recoil = 3; _parent._parent.blowback = 10; _parent._parent.bullets = 8; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.75; shotgun = 7;
Symbol 533 MovieClip [gun_saiga12] Frame 2
stop();
Symbol 533 MovieClip [gun_saiga12] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 535 MovieClip [gun_saiga20] Frame 1
shootx = 12; shooty = -4; handx = 52; handy = -14; shellX = 20; flashX = 63; Name = "HUNTING SHOTGUN"; _parent._parent.rof = 12; _parent._parent.firepower = 6; _parent._parent.recoil = 2; _parent._parent.blowback = 10; _parent._parent.bullets = 7; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.75; shotgun = 7;
Symbol 535 MovieClip [gun_saiga20] Frame 2
stop();
Symbol 535 MovieClip [gun_saiga20] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 540 MovieClip [gun_spas97] Frame 1
shootx = 2; shooty = 2; handx = 55; handy = -10; shellX = 20; flashX = 53; Name = "FUTURISTIC SHOTGUN"; _parent._parent.rof = 25; _parent._parent.firepower = 9; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 6; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 40; _parent._parent.weight = 0.7; shotgun = 7;
Symbol 540 MovieClip [gun_spas97] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 540 MovieClip [gun_spas97] Frame 15
_parent._parent.hand2.hand._alpha = 0;
Symbol 540 MovieClip [gun_spas97] Frame 18
_parent._parent.ejectshot();
Symbol 540 MovieClip [gun_spas97] Frame 24
gotoAndPlay (2);
Symbol 544 MovieClip [gun_moss500] Frame 1
shootx = 0; shooty = 2; handx = 51; handy = -4; shellX = 20; flashX = 38; Name = "STUBBY SHOTGUN"; _parent._parent.rof = 18; _parent._parent.firepower = 6; _parent._parent.recoil = 3; _parent._parent.blowback = 20; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.9; shotgun = 7;
Symbol 544 MovieClip [gun_moss500] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 544 MovieClip [gun_moss500] Frame 6
_parent._parent.hand2.hand._alpha = 0; _root.playsound("bolt2.wav");
Symbol 544 MovieClip [gun_moss500] Frame 9
_parent._parent.ejectshot();
Symbol 544 MovieClip [gun_moss500] Frame 15
gotoAndPlay (2);
Symbol 548 MovieClip Frame 1
shootx = -10; shooty = -3; handx = 40; handy = -22; shellX = 20; flashX = 71; Name = "MINIGUN"; _parent._parent.rof = 2; _parent._parent.firepower = 20; _parent._parent.recoil = 0.5; _parent._parent.blowback = 0; _parent._parent.bullets = 150; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7;
Symbol 550 MovieClip [gun_g36c] Frame 1
shootx = 16; shooty = -1; handx = 60; handy = -12; shellX = 25; flashX = 57; Name = "SHORT ASSAULT RIFLE"; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 550 MovieClip [gun_g36c] Frame 2
stop();
Symbol 550 MovieClip [gun_g36c] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 552 MovieClip [gun_rpk] Frame 1
shootx = 7; shooty = 1; handx = 50; handy = -13; shellX = 15; flashX = 70; Name = "CLASSIC MACHINE GUN"; _parent._parent.rof = 3; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 40; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.75;
Symbol 552 MovieClip [gun_rpk] Frame 2
stop();
Symbol 552 MovieClip [gun_rpk] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 554 MovieClip [gun_sig552] Frame 1
shootx = 7; shooty = 0; handx = 42; handy = -14; shellX = 21; flashX = 64; Name = "COVERT ASSAULT RIFLE"; _parent._parent.rof = 5; _parent._parent.firepower = 22; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 554 MovieClip [gun_sig552] Frame 2
stop();
Symbol 554 MovieClip [gun_sig552] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 556 MovieClip [gun_galil] Frame 1
shootx = 12; shooty = -1; handx = 48; handy = -14; shellX = 20; flashX = 72; Name = "GUERILLA ASSAULT RIFLE"; _parent._parent.rof = 5; _parent._parent.firepower = 25; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 35; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 556 MovieClip [gun_galil] Frame 2
stop();
Symbol 556 MovieClip [gun_galil] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 559 MovieClip [gun_m4] Frame 1
shootx = 12; shooty = 2; handx = 51; handy = -16; shellX = 21; flashX = 62; Name = "ASSAULT CARBINE"; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.85;
Symbol 559 MovieClip [gun_m4] Frame 2
stop();
Symbol 559 MovieClip [gun_m4] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 561 MovieClip [gun_hk33] Frame 1
shootx = 7; shooty = 1; handx = 50; handy = -17; shellX = 15; flashX = 66; Name = "LONG RANGE RIFLE"; _parent._parent.rof = 7; _parent._parent.firepower = 32; _parent._parent.recoil = 2; _parent._parent.blowback = 7; _parent._parent.bullets = 20; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.75;
Symbol 561 MovieClip [gun_hk33] Frame 2
stop();
Symbol 561 MovieClip [gun_hk33] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 563 MovieClip [gun_f2000] Frame 1
shootx = 23; shooty = -1; handx = 47; handy = -9; shellX = 40; flashX = 56; Name = "FUTURISTIC ASSAULT RIFLE"; _parent._parent.rof = 4; _parent._parent.firepower = 25; _parent._parent.recoil = 0.2; _parent._parent.blowback = 3; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 563 MovieClip [gun_f2000] Frame 2
stop();
Symbol 563 MovieClip [gun_f2000] Frame 5
_parent._parent.ejectshell4(); gotoAndPlay (2);
Symbol 565 MovieClip [gun_scarh] Frame 1
shootx = 9; shooty = 1; handx = 48; handy = -15; shellX = 17; flashX = 65; Name = "HI-POWER RIFLE"; _parent._parent.rof = 7; _parent._parent.firepower = 34; _parent._parent.recoil = 2; _parent._parent.blowback = 7; _parent._parent.bullets = 20; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.75;
Symbol 565 MovieClip [gun_scarh] Frame 2
stop();
Symbol 565 MovieClip [gun_scarh] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 567 MovieClip [gun_stoner] Frame 1
shootx = 14; shooty = 1; handx = 50; handy = -11; shellX = 19; flashX = 70; Name = "TOP-LOAD MACHINE GUN"; _parent._parent.rof = 3; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 50; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7;
Symbol 567 MovieClip [gun_stoner] Frame 2
stop();
Symbol 567 MovieClip [gun_stoner] Frame 3
_parent._parent.ejectshell4(); gotoAndPlay (2);
Symbol 569 MovieClip [gun_m249] Frame 1
shootx = 14; shooty = 1; handx = 50; handy = -8; shellX = 19; flashX = 68; Name = "MILITARY MACHINE GUN"; _parent._parent.rof = 3; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 60; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7;
Symbol 569 MovieClip [gun_m249] Frame 2
stop();
Symbol 569 MovieClip [gun_m249] Frame 3
_parent._parent.ejectshell4(); gotoAndPlay (2);
Symbol 571 MovieClip [gun_hbar] Frame 1
shootx = 14; shooty = 1; handx = 45; handy = -11; shellX = 0; flashX = 70; Name = "BULLPUP MACHINE GUN"; _parent._parent.rof = 3; _parent._parent.firepower = 18; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 42; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 571 MovieClip [gun_hbar] Frame 2
stop();
Symbol 571 MovieClip [gun_hbar] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 573 MovieClip [gun_A1] Frame 1
shootx = 10; shooty = 3; handx = 42; handy = -13; shellX = 20; flashX = 55; Name = "GREY SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 15; _parent._parent.recoil = 0.4; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 573 MovieClip [gun_A1] Frame 2
stop();
Symbol 573 MovieClip [gun_A1] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 575 MovieClip [gun_A2] Frame 1
shootx = 10; shooty = 3; handx = 42; handy = -13; shellX = 20; flashX = 55; Name = "CHEAP SMG"; _parent._parent.rof = 2; _parent._parent.firepower = 12; _parent._parent.recoil = 0.3; _parent._parent.blowback = 10; _parent._parent.bullets = 32; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 575 MovieClip [gun_A2] Frame 2
stop();
Symbol 575 MovieClip [gun_A2] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 577 MovieClip [gun_A3] Frame 1
shootx = 20; shooty = 3; handx = 43; handy = -10; shellX = 17; flashX = 45; Name = "MINI SMG"; _parent._parent.rof = 3; _parent._parent.firepower = 16; _parent._parent.recoil = 0.5; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.95;
Symbol 577 MovieClip [gun_A3] Frame 2
stop();
Symbol 577 MovieClip [gun_A3] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 579 MovieClip [gun_A4] Frame 1
shootx = 7; shooty = 0; handx = 42; handy = -14; shellX = 21; flashX = 64; Name = "CHROME SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.6; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 579 MovieClip [gun_A4] Frame 2
stop();
Symbol 579 MovieClip [gun_A4] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 581 MovieClip [gun_A5] Frame 1
shootx = 15; shooty = 3; handx = 47; handy = -12; shellX = 25; flashX = 50; Name = "FANCY SMG"; _parent._parent.rof = 4; _parent._parent.firepower = 21; _parent._parent.recoil = 0.6; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9;
Symbol 581 MovieClip [gun_A5] Frame 2
stop();
Symbol 581 MovieClip [gun_A5] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 583 MovieClip [gun_B1] Frame 1
shootx = 9; shooty = 1; handx = 48; handy = -15; shellX = 17; flashX = 65; Name = "RELIABLE RIFLE"; _parent._parent.rof = 5; _parent._parent.firepower = 28; _parent._parent.recoil = 1; _parent._parent.blowback = 7; _parent._parent.bullets = 20; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.75;
Symbol 583 MovieClip [gun_B1] Frame 2
stop();
Symbol 583 MovieClip [gun_B1] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 585 MovieClip [gun_B2] Frame 1
shootx = 12; shooty = -1; handx = 48; handy = -14; shellX = 20; flashX = 72; Name = "ANTIQUE RIFLE"; _parent._parent.rof = 5; _parent._parent.firepower = 28; _parent._parent.recoil = 1; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 585 MovieClip [gun_B2] Frame 2
stop();
Symbol 585 MovieClip [gun_B2] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 587 MovieClip [gun_B3] Frame 1
shootx = 23; shooty = -1; handx = 51; handy = -15; shellX = -3; flashX = 58; Name = "BULLPUP STEALTH RIFLE"; _parent._parent.rof = 4; _parent._parent.firepower = 24; _parent._parent.recoil = 0.4; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 587 MovieClip [gun_B3] Frame 2
stop();
Symbol 587 MovieClip [gun_B3] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 589 MovieClip [gun_B4] Frame 1
shootx = 12; shooty = 2; handx = 51; handy = -16; shellX = 21; flashX = 62; Name = "PRECISION CARBINE"; _parent._parent.rof = 5; _parent._parent.firepower = 26; _parent._parent.recoil = 0.4; _parent._parent.blowback = 7; _parent._parent.bullets = 20; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.85;
Symbol 589 MovieClip [gun_B4] Frame 2
stop();
Symbol 589 MovieClip [gun_B4] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 591 MovieClip [gun_B5] Frame 1
shootx = 7; shooty = 0; handx = 42; handy = -14; shellX = 21; flashX = 64; Name = "OLD ASSAULT RIFLE"; _parent._parent.rof = 3; _parent._parent.firepower = 19; _parent._parent.recoil = 0.6; _parent._parent.blowback = 7; _parent._parent.bullets = 40; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8;
Symbol 591 MovieClip [gun_B5] Frame 2
stop();
Symbol 591 MovieClip [gun_B5] Frame 3
_parent._parent.ejectshell(); gotoAndPlay (2);
Symbol 593 MovieClip [gun_C1] Frame 1
shootx = 12; shooty = 3; handx = 50; handy = -16; shellX = 20; flashX = 79; Name = ".50 SNIPER"; _parent._parent.rof = 18; _parent._parent.firepower = 62; _parent._parent.recoil = 1.5; _parent._parent.blowback = 8; _parent._parent.bullets = 5; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.7;
Symbol 593 MovieClip [gun_C1] Frame 2
stop();
Symbol 593 MovieClip [gun_C1] Frame 3
_parent._parent.ejectshell2(); gotoAndPlay (2);
Symbol 595 MovieClip [gun_C2] Frame 1
shootx = 15; shooty = -3; handx = 53; handy = -8; shellX = -10; flashX = 77; Name = "STEADY SNIPER"; _parent._parent.rof = 12; _parent._parent.firepower = 48; _parent._parent.recoil = 1.2; _parent._parent.blowback = 8; _parent._parent.bullets = 10; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.8;
Symbol 595 MovieClip [gun_C2] Frame 2
stop();
Symbol 595 MovieClip [gun_C2] Frame 3
_parent._parent.ejectshell2(); gotoAndPlay (2);
Symbol 597 MovieClip [gun_C3] Frame 1
shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 25; flashX = 75; Name = "SINGLE SHOT SNIPER"; _parent._parent.rof = 31; _parent._parent.firepower = 70; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 1; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.7;
Symbol 597 MovieClip [gun_C3] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 597 MovieClip [gun_C3] Frame 3
_parent.hand._alpha = 0;
Symbol 597 MovieClip [gun_C3] Frame 16
_parent._parent.ejectshell2();
Symbol 597 MovieClip [gun_C3] Frame 30
gotoAndPlay (2);
Symbol 599 MovieClip [gun_C4] Frame 1
shootx = 20; shooty = 1; handx = 42; handy = -11; shellX = -5; flashX = 75; Name = "TACTICAL STEALTH SNIPER"; _parent._parent.rof = 25; _parent._parent.firepower = 55; _parent._parent.recoil = 5; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.75;
Symbol 599 MovieClip [gun_C4] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 599 MovieClip [gun_C4] Frame 3
_parent.hand._alpha = 0;
Symbol 599 MovieClip [gun_C4] Frame 7
_root.playsound("bolt1.wav");
Symbol 599 MovieClip [gun_C4] Frame 12
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 599 MovieClip [gun_C4] Frame 22
gotoAndPlay (2);
Symbol 601 MovieClip [gun_C5] Frame 1
shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 20; flashX = 70; Name = "LIGHT SNIPER"; _parent._parent.rof = 31; _parent._parent.firepower = 50; _parent._parent.recoil = 7; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8;
Symbol 601 MovieClip [gun_C5] Frame 2
stop(); _parent.hand._alpha = 100;
Symbol 601 MovieClip [gun_C5] Frame 3
_parent.hand._alpha = 0;
Symbol 601 MovieClip [gun_C5] Frame 10
_root.playsound("bolt2.wav");
Symbol 601 MovieClip [gun_C5] Frame 16
_parent._parent.ejectshell2(); _root.playsound("bolt2.wav");
Symbol 601 MovieClip [gun_C5] Frame 30
gotoAndPlay (2);
Symbol 603 MovieClip [gun_D1] Frame 1
shootx = 12; shooty = 3; handx = 49; handy = -11; shellX = 20; flashX = 60; Name = "AUTOMATIC SHOTGUN"; _parent._parent.rof = 6; _parent._parent.firepower = 7; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 10; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.8; shotgun = 7;
Symbol 603 MovieClip [gun_D1] Frame 2
stop();
Symbol 603 MovieClip [gun_D1] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 605 MovieClip [gun_D2] Frame 1
shootx = 12; shooty = 3; handx = 49; handy = -8; shellX = 20; flashX = 60; Name = "HI-CAP SHOTGUN"; _parent._parent.rof = 12; _parent._parent.firepower = 7; _parent._parent.recoil = 0.6; _parent._parent.blowback = 8; _parent._parent.bullets = 12; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.75; shotgun = 7;
Symbol 605 MovieClip [gun_D2] Frame 2
stop();
Symbol 605 MovieClip [gun_D2] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 609 MovieClip [gun_D3] Frame 1
shootx = 2; shooty = 2; handx = 54; handy = -10; shellX = 20; flashX = 58; Name = "STANDARD SHOTGUN"; _parent._parent.rof = 25; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 5; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 40; _parent._parent.weight = 0.8; shotgun = 7;
Symbol 609 MovieClip [gun_D3] Frame 2
stop(); _parent._parent.hand2.hand._alpha = 100;
Symbol 609 MovieClip [gun_D3] Frame 15
_parent._parent.hand2.hand._alpha = 0;
Symbol 609 MovieClip [gun_D3] Frame 18
_parent._parent.ejectshot();
Symbol 609 MovieClip [gun_D3] Frame 24
gotoAndPlay (2);
Symbol 611 MovieClip [gun_D4] Frame 1
shootx = 12; shooty = 3; handx = 59; handy = -10; shellX = 20; flashX = 60; Name = "STREET SWEEPER"; _parent._parent.rof = 10; _parent._parent.firepower = 7; _parent._parent.recoil = 0.5; _parent._parent.blowback = 8; _parent._parent.bullets = 12; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.85; shotgun = 7;
Symbol 611 MovieClip [gun_D4] Frame 2
stop();
Symbol 611 MovieClip [gun_D4] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 613 MovieClip [gun_D5] Frame 1
shootx = 12; shooty = -4; handx = 52; handy = -14; shellX = 20; flashX = 63; Name = "4 ROUND SHOTGUN"; _parent._parent.rof = 12; _parent._parent.firepower = 8; _parent._parent.recoil = 2; _parent._parent.blowback = 10; _parent._parent.bullets = 4; _parent._parent.idlerotate = 25; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.85; shotgun = 7;
Symbol 613 MovieClip [gun_D5] Frame 2
stop();
Symbol 613 MovieClip [gun_D5] Frame 3
_parent._parent.ejectshot(); gotoAndPlay (2);
Symbol 614 MovieClip Frame 1
stop();
Symbol 620 MovieClip [gun_gloves] Frame 1
shootx = -5.5; shooty = 10.85; handx = 0; handy = 0; shellX = 0; flashX = 0; Name = ""; _parent._parent.rof = 12; _parent._parent.firepower = 20; _parent._parent.recoil = 0; _parent._parent.blowback = 0; _parent._parent.bullets = 9999; _parent._parent.idlerotate = 0; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1; _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0;
Symbol 620 MovieClip [gun_gloves] Frame 2
stop();
Symbol 620 MovieClip [gun_gloves] Frame 4
asdf = _parent._parent; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].frame.hitTest(asdf._x + (70 * asdf.facing), asdf._y - 30, true) || (_root.activeplayers[i].frame.hitTest(asdf._x + (35 * asdf.facing), asdf._y - 30, true))) { _root.activeplayers[i].vx = _root.activeplayers[i].vx + (50 * asdf.facing); _root.activeplayers[i].hitnumber = _root.activeplayers[i].hitnumber + 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.CP("fx_combo", asdf._x + (100 * asdf.facing), asdf._y - 80, 0, -7); } i++; }
Symbol 620 MovieClip [gun_gloves] Frame 9
gotoAndPlay (2);
Symbol 624 MovieClip [gun_m1911gold] Frame 1
shootx = 25; shooty = 2; handx = 0; handy = 0; shellX = 25; flashX = 45; Name = "LAME GUN"; _parent._parent.rof = 10; _parent._parent.firepower = 20; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 24; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0;
Symbol 624 MovieClip [gun_m1911gold] Frame 2
stop();
Symbol 624 MovieClip [gun_m1911gold] Frame 3
_parent._parent.ejectshell();
Symbol 624 MovieClip [gun_m1911gold] Frame 7
gotoAndPlay (2);
Symbol 640 MovieClip [hud_killfeed] Frame 1
_alpha = 0; time = 0; if (mckiller != "none") { messagebox.text = mckiller; messagebox3.text = mcname; messagebox2._x = (mckiller.length * 11) + 23; if (_currentframe == 1) { messagebox2.text = "KILLED"; messagebox3._x = messagebox2._x + 80; } else if (_currentframe == 3) { messagebox2.text = "CHEAPSHOT'd"; messagebox3._x = messagebox2._x + 140; } else if (_currentframe == 4) { messagebox2.text = "EXPLODED"; messagebox3._x = messagebox2._x + 110; } else if (_currentframe == 5) { messagebox2.text = "GREEDYKILLED"; messagebox3._x = messagebox2._x + 150; } } else { messagebox.text = mcname; } stop(); this.onEnterFrame = function () { if (!_root.gamepaused) { time = time + 1; _y = (_y + ((((feednumber - 1) * 30) - _y) / 3)); if ((time <= 10) && (_alpha < 100)) { _alpha = (_alpha + 10); } if (time > 110) { _alpha = (_alpha - 10); if (_alpha <= 1) { _parent.feednumber--; _parent.scrollup = true; removeMovieClip(this); delete this.onEnterFrame; } } if (_parent.scrollup) { feednumber = feednumber - 1; } } };
Symbol 661 MovieClip [pausemenu] Frame 1
function kill() { removeMovieClip(this); delete this.onEnterFrame; } btn_exit.onRelease = function () { _root.endgamefunction(); }; btn_resume.onRelease = function () { _root.gamepaused = false; _root.hud.PAUSEPAUSE2(); };
Symbol 664 MovieClip [mapfx_rain] Frame 1
_rotation = -20; _x = 420; _y = 350;
Symbol 664 MovieClip [mapfx_rain] Frame 39
gotoAndPlay (2);
Symbol 667 MovieClip [mapfx_snow] Frame 1
_rotation = -20; _x = 420; _y = 350;
Symbol 667 MovieClip [mapfx_snow] Frame 127
gotoAndPlay (2);
Symbol 669 MovieClip [mapfx_wall] Frame 1
this.cacheAsBitmap = true;
Symbol 672 MovieClip [fadeaway] Frame 1
_x = (-_root._x); _y = (-_root._y); this.onEnterFrame = function () { _x = (-_root._x); _y = (-_root._y); }; _root.playsound2("whoosh.wav");
Symbol 672 MovieClip [fadeaway] Frame 8
if (_root._currentframe == 9) { _root.menup.swapDepths(1); removeMovieClip(_root.menup); delete _root.menup.onEnterFrame; } if (_root._currentframe == 10) { _root.returntomenu(); delete _root.onEnterFrame; } if (_root._currentframe == 8) { _root.gunlib.swapDepths(1); removeMovieClip(_root.gunlib); delete _root.gunlib.onEnterFrame; } if (_root._currentframe == 7) { _root.menu_credits.swapDepths(1); removeMovieClip(_root.menu_credits); delete _root.menu_credits.onEnterFrame; } if (_root._currentframe == 6) { _root.pgs.swapDepths(1); removeMovieClip(_root.pgs); delete _root.pgs.onEnterFrame; } if (_root._currentframe == 5) { Key.removeListener(_root.menu_options.keyListener); _root.menu_options.swapDepths(1); removeMovieClip(_root.menu_options); delete _root.menu_options.onEnterFrame; } if (_root._currentframe == 4) { _root.menu_campaign.swapDepths(1); removeMovieClip(_root.menu_campaign); delete _root.menu_campaign.onEnterFrame; } if (_root._currentframe == 3) { _root.menu_challenges.swapDepths(1); removeMovieClip(_root.menu_challenges); delete _root.menu_challenges.onEnterFrame; } _root.gotoAndPlay(targetframe); if ((_root._currentframe == 10) && (!_root.gotomenu)) { _root.stopallmusic(); if (_root.savedata2.data.musicON) { _root.menumusic = false; switch (random(3)) { case 0 : _root.music2.start(1, 100); break; case 1 : _root.music3.start(1, 100); break; case 2 : _root.music4.start(1, 100); } } } else if ((_root._currentframe == 10) && (_root.gotomenu)) { _root.stopallmusic(); } else if (_root._currentframe != 10) { _root.stopallmusic(); } _root._x = 0; _root._y = 0; _x = 0; _y = 0; _xscale = 100; _yscale = 100; _root.playsound2("whoosh.wav");
Symbol 672 MovieClip [fadeaway] Frame 15
this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame;
Symbol 677 MovieClip Frame 1
_alpha = 0; switch (_name) { case "btn1" : btnNumber = 1; break; case "btn2" : btnNumber = 2; break; case "btn3" : btnNumber = 3; break; case "btn4" : btnNumber = 4; break; case "btn5" : btnNumber = 5; break; case "btn6" : btnNumber = 6; break; case "btn7" : btnNumber = 7; break; case "btn8" : btnNumber = 8; } this.onRollOver = function () { _parent.targety = _y; if (_parent.slide._alpha < 20) { _parent.slide._y = _y; } if (_parent.slide._currentframe != btnNumber) { _parent.slide.gotoAndStop(btnNumber); } };
Symbol 688 MovieClip Frame 1
stop();
Symbol 691 MovieClip Frame 1
this.onPress = function () { getURL ("http://www.facebook.com/ArmorGames", _blank); };
Symbol 693 MovieClip Frame 1
this.onPress = function () { getURL ("http://armor.ag/MoreGames", _blank); };
Symbol 703 MovieClip [mainmenu] Frame 1
this.swapDepths(_root.mainmenudepth); targety = -200; slide._alpha = 0; this.onEnterFrame = function () { slide._y = slide._y + ((targety - slide._y) / 2); if ((((_xmouse < btn1._x) || (_xmouse > (btn1._x + btn1._width))) || (_ymouse < btn1._y)) || (_ymouse > (btn8._y + 45))) { if (slide._alpha > 0) { slide._alpha = slide._alpha - 20; } } else if (slide._alpha < 80) { slide._alpha = slide._alpha + 20; } }; btn1.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 4; } }; btn2.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 9; } }; btn3.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 8; } }; btn4.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 5; } }; btn5.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 7; } }; btn7.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 3; } }; btn8.onRelease = function () { if (!_root.fadeaway) { getURL ("http://armorgames.com/play/11419/gun-mayhem", _blank); } };
Symbol 712 MovieClip Frame 1
originx = _x; _x = -200; time = 0; this.onEnterFrame = function () { time = time + 1; if (time >= 15) { _x = (_x + ((originx - _x) / 3)); } if (time > 20) { if (overlay._alpha < 100) { overlay._alpha = 100; } overlay._xscale = overlay._xscale + ((102 - overlay._xscale) / 3); if (overlay._xscale >= 100) { delete this.onEnterFrame; } } };
Symbol 719 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 1
switch (this._name) { case "panel1" : number = 0; break; case "panel2" : number = 1; break; case "panel3" : number = 2; break; case "panel4" : number = 3; } playernumber.gotoAndStop(number + 1); originY = _y; _y = 600; time = 0; this.onEnterFrame = function () { time = time + 1; if (time >= ((number * 3) + 10)) { _y = (_y + (((originY - 3) - _y) / 3)); if (_y < originY) { _y = originY; delete this.onEnterFrame; } } }; if (_root.pgsdata[number][1] == -1) { _alpha = 0; } else { text0.text = _root.pgsdata[number][0]; text1.text = _root.pgsdata[number][1]; text2.text = _root.pgsdata[number][2]; text3.text = Math.round((parseInt(text1.text) / parseInt(text2.text)) * 100) / 100; if ((parseInt(text1.text) / parseInt(text2.text)) > 100000) { text3.text = text1.text; } if (isNaN(parseInt(text1.text) / parseInt(text2.text))) { text3.text = 0; } text4.text = _root.pgsdata[number][3]; text5.text = _root.pgsdata[number][4]; percentage = Math.round((parseInt(text5.text) / parseInt(text4.text)) * 100); text6.text = percentage + "%"; text7.text = _root.pgsdata[number][5]; text8.text = _root.pgsdata[number][6]; text9.text = (_root.pgsdata[number][7] * percentage) / 100; text11.text = _root.pgsdata[number][5] + _root.pgsdata[number][6]; if (isNaN(parseInt(text5.text) / parseInt(text4.text))) { text6.text = "0%"; text9.text = 0; } }
Symbol 732 MovieClip Frame 1
originy = _y; _y = -80; this.onEnterFrame = function () { _y = (_y + (((originy + 2) - _y) / 3)); if (_y >= originy) { _y = originy; delete this.onEnterFrame; } };
Symbol 738 MovieClip [menuScore] Frame 1
originy = btn_continue._y; btn_continue._y = 590; time = 0; this.onEnterFrame = function () { time = time + 1; if ((time >= 20) && (btn_continue._y > originy)) { btn_continue._y = btn_continue._y + (((originy - 5) - btn_continue._y) / 4); } }; btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back3.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 9; _root.gotomenu = false; } };
Symbol 760 MovieClip Frame 1
stop();
Symbol 764 MovieClip [player_arrow] Frame 1
_x = 480; _y = 300; _alpha = 0; switch (this._name) { case "arrow1" : target = _root.player1; break; case "arrow2" : target = _root.player2; break; case "arrow3" : target = _root.player3; break; case "arrow4" : target = _root.player4; } arrow.gotoAndStop(target.playernumber + 1); this.onEnterFrame = function () { if (!_root.gamepaused) { radians = Math.atan2(target._y - _y, target._x - _x); degrees = (radians * 180) / Math.PI; _x = ((-_root._x) + 450); _y = ((-_root._y) + 300); _rotation = (degrees + 90); dist._rotation = -_rotation; dist.disttext.text = Math.round(Math.sqrt(Math.pow(target._x - _x, 2) + Math.pow(target._y - _y, 2))); if ((((target._y <= ((-_root._y) + 50)) || (target._y >= ((-_root._y) + 550))) || (target._x <= ((-_root._x) + 50))) || (target._x >= ((-_root._x) + 910))) { _alpha = 100; } else { _alpha = 0; } if ((target._alpha != 100) && (target.lives <= 0)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 769 MovieClip Frame 1
stop(); if (_parent.flawless == 1) { gotoAndStop (2); } else if (_parent.flawless == 2) { gotoAndStop (3); }
Symbol 770 MovieClip [player_winner] Frame 1
_x = 0; _y = -150; flawless = 0; if (_parent.lives == _root.totallives) { flawless = 1; } if (_parent.lives == (_root.totallives - 1)) { flawless = 2; }
Symbol 770 MovieClip [player_winner] Frame 41
stop();
Symbol 779 MovieClip [wep_ducky] Frame 1
vx = 0; vy = -5; fusetime = 0; if (asdf < 0) { vx = -2 + (asdf * 1.8); _xscale = -100; _rotation = (_rotation - 10); } else { vx = 2 + (asdf * 1.8); } if (random(2) == 0) { rotationspeed = rotationspeed * -1; } freepass = true; hitground = false; _xscale = (_xscale * 0.8); _yscale = (_yscale * 0.8); this.onEnterFrame = function () { if (!_root.gamepaused) { if (vy < 24) { vy = vy + _root.gravity; } if (_xscale > 0) { if (vx > 2) { vx = vx + ((2 - vx) / 10); } } else if (vx < -2) { vx = vx + ((-2 - vx) / 10); } _x = (_x + vx); _y = (_y + vy); if (!freepass) { if (_root.ground.hitTest(_x, _y + 8, true) && (vy > 0)) { _y = (_y - vy); i = 1; while (i <= 5) { if (_root.ground.hitTest(_x, (_y + 8) + (i * (vy / 5)), true)) { _y = (_y + ((vy / 5) * (i - 1))); vy = vy * -0.4; break; } i++; } } } if ((!_root.ground.hitTest(_x, _y, true)) && (!_root.ground.hitTest(_x, _y + 10, true))) { freepass = false; } if (_root.ground.hitTest(_x, _y, true) && (!freepass)) { freepass = true; } fusetime = fusetime + 1; if (fusetime > 80) { i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow((_root.activeplayers[i]._y - 30) - _y, 2))); if (distance <= 200) { radians = Math.atan2((_root.activeplayers[i]._y - 30) - _y, _root.activeplayers[i]._x - _x); degrees = (radians * 180) / Math.PI; if ((_root.activeplayers[i].perknumber == 6) || (_root.activeplayers[i].shieldtime > 0)) { pushx = (Math.cos((degrees * Math.PI) / 180) * (350 - distance)) / 20; pushy = (Math.sin((degrees * Math.PI) / 180) * (350 - distance)) / 40; if (_root.activeplayers[i].shield._alpha > 99) { _root.activeplayers[i].shield.gotoAndPlay(23); } } else { pushx = (Math.cos((degrees * Math.PI) / 180) * (350 - distance)) / 4; pushy = (Math.sin((degrees * Math.PI) / 180) * (350 - distance)) / 8; } _root.activeplayers[i].vx = _root.activeplayers[i].vx + pushx; _root.activeplayers[i].vy = _root.activeplayers[i].vy + pushy; } i++; } _root.shaketime = 20; _root._x = _root._x + shake; _root.CP("fx_ex6", _x, _y - 20, 0); _root.CP("fx_ex2", _x, _y - 20, 0); _root.CP("fx_ex", _x, _y - 20, 0); _root.CP("fx_ex4", _x, _y - 20, 0); if (_root._quality != "LOW") { i = 0; while (i < 5) { _root.CP("fx_ex5", _x, _y - 20, 0); i++; } i = 0; while (i < 5) { _root.CP("fx_ex7", _x, _y - 20, 0); i++; } } _root.explodesound(); _root.CP("fx_combo", _x, _y - 50, 0, -3); removeMovieClip(this); delete this.onEnterFrame; } if ((((_y >= 900) || (_x < -500)) || (_x > 1400)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 781 MovieClip [wep_grenade] Frame 1
vx = (Math.random() * 10) - 5; vy = (Math.random() * 5) - 15; firepower = Math.abs(asdf % 1000); vx = _rotation * firepower; vy = -firepower; if (firepower < 0) { vy = vy + firepower; } fusetime = 0; _rotation = (_rotation * 50); rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } freepass = false; hitground = false; _xscale = 80; _yscale = 80; this.onEnterFrame = function () { if (!_root.gamepaused) { if (!hitground) { _rotation = (_rotation + rotationspeed); } else if (Math.abs(90 - _rotation) < Math.abs(-90 - _rotation)) { _rotation = (_rotation + ((90 - _rotation) / 5)); } else { _rotation = (_rotation + ((-90 - _rotation) / 5)); } if (vy < 24) { vy = vy + (_root.gravity + 0.12); } dirx = Math.cos(((_rotation - 90) * Math.PI) / 180) * 25; diry = Math.sin(((_rotation - 90) * Math.PI) / 180) * 25; _root.CP("fx_dynamite", _x + dirx, _y + diry, 0); _x = (_x + vx); _y = (_y + vy); if (!freepass) { if (_root.ground.platform.hitTest(_x, _y + 8, true) && (vy > 0)) { _y = (_y - vy); i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, (_y + 8) + (i * (vy / 5)), true)) { _y = (_y + ((vy / 5) * (i - 1))); rotationspeed = rotationspeed * 0.5; vx = vx * 0.4; vy = vy * -0.4; hitground = true; break; } i++; } } } if ((!_root.ground.platform.hitTest(_x, _y, true)) && (!_root.ground.platform.hitTest(_x, _y + 10, true))) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y, true) && (!freepass)) { freepass = true; } fusetime = fusetime + 1; if (fusetime == 40) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].AI) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow((_root.activeplayers[i]._y - 30) - _y, 2))); if ((_root.activeplayers[i]._y < (_y + 20)) && (distance <= 150)) { _root.activeplayers[i].KEYUP = true; if (_root.activeplayers[i]._x < _x) { _root.activeplayers[i].lockright = 10; } if (_root.activeplayers[i]._x > _x) { _root.activeplayers[i].lockleft = 10; } } } i++; } } if (((fusetime > 50) && (Math.abs(vx) < 1)) && (Math.abs(vy) < 1)) { i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i].actualx - _x, 2) + Math.pow((_root.activeplayers[i].actualy - 30) - _y, 2))); if (distance <= 200) { if (_root.activeplayers[i].istarget) { if (distance < 125) { _root.activeplayers[i].KILL(); } } else { radians = Math.atan2((_root.activeplayers[i]._y - 30) - _y, _root.activeplayers[i]._x - _x); degrees = (radians * 180) / Math.PI; if ((_root.activeplayers[i].perknumber == 6) || (_root.activeplayers[i].shieldtime > 0)) { pushx = (Math.cos((degrees * Math.PI) / 180) * (350 - distance)) / 25; pushy = (Math.sin((degrees * Math.PI) / 180) * (350 - distance)) / 50; if (_root.activeplayers[i].shield._alpha > 99) { _root.activeplayers[i].shield.gotoAndPlay(23); } } else { pushx = (Math.cos((degrees * Math.PI) / 180) * (350 - distance)) / 5; pushy = (Math.sin((degrees * Math.PI) / 180) * (350 - distance)) / 10; } _root.activeplayers[i].vx = _root.activeplayers[i].vx + pushx; _root.activeplayers[i].vy = _root.activeplayers[i].vy + pushy; switch (Math.floor(asdf / 1000)) { case 1 : _root.activeplayers[i].gothitby = _root.p1name; break; case 2 : _root.activeplayers[i].gothitby = _root.p2name; break; case 3 : _root.activeplayers[i].gothitby = _root.p3name; break; case 4 : _root.activeplayers[i].gothitby = _root.p4name; } _root.activeplayers[i].hitbynade = true; } } i++; } _root.shaketime = 15; _root.CP("fx_ex6", _x, _y - 20, 0); _root.CP("fx_ex2", _x, _y - 20, 0); _root.CP("fx_ex", _x, _y - 20, 0); _root.CP("fx_ex4", _x, _y - 20, 0); if (_root._quality != "LOW") { i = 0; while (i < 5) { _root.CP("fx_ex5", _x, _y - 20, 0); i++; } i = 0; while (i < 5) { _root.CP("fx_ex3", _x, _y - 20, 0); i++; } } _root.explodesound(); _root.CP("fx_combo", _x, _y - 50, 0, -2); removeMovieClip(this); delete this.onEnterFrame; } if ((((_y >= 900) || (_x < -500)) || (_x > 1400)) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 784 MovieClip [crate] Frame 1
function kill() { j = 0; while (j < _root.cratearray.length) { if (_root.cratearray[j] == this) { _root.cratearray.splice(j, 1); } j++; } removeMovieClip(this); delete this.onEnterFrame; } falling = true; vy = 10; stop(); if (_x > ((_root.ground._x + _root.ground.platform._x) + (_root.ground.platform._width / 2))) { _xscale = (_xscale * -1); } _root.cratearray[_root.cratearray.length] = this; time = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { if (falling) { if (vy < 18) { vy = vy + 1; } _y = (_y + vy); if (_root.ground.platform.hitTest(_x, _y, true)) { falling = false; _y = (_y - vy); i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + (i * (vy / 5)), true)) { _y = (_y + ((vy / 5) * (i - 1))); play(); break; } i++; } } } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (this.hitTest(_root.activeplayers[i].frame)) { randgun = random(77) + 10; if ((_root.activeplayers[i].perknumber == 4) && (random(3) == 0)) { randgun = 55; } if (_root.activeplayers[i].perknumber == 12) { randgun = 44; } if (_root.gamemode == 2) { randgun = 9; } if ((randgun == 26) && (_root.activeplayers[i].AI)) { randgun = 55; } _root.activeplayers[i].getgun(randgun); _root.pgsdata[_root.activeplayers[i].PLAYERNUMBER - 1][5] = _root.pgsdata[_root.activeplayers[i].PLAYERNUMBER - 1][5] + 1; i = 0; while (i < 5) { _root.CP("fx_package", _x, _y, 0); i++; } _root.playsound2("bolt2.wav"); kill(); break; } i++; } time = time + 1; if (time >= 350) { time = 0; gotoAndPlay (60); } if (_root.deleteeverything || (_root.gamewin)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 784 MovieClip [crate] Frame 55
gotoAndPlay (15);
Symbol 784 MovieClip [crate] Frame 73
kill();
Symbol 785 MovieClip [fx_dropgun] Frame 1
if (_rotation < 0) { _xscale = -100; } vx = 5 * _rotation; vy = -5; vy = (Math.random() * 5) - 10; dropgun.gotoAndStop(asdf); rotationspeed = (Math.random() * 2) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotationspeed); vy = vy + (_root.gravity * 1.3); if ((_y >= 900) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 804 MovieClip [fx_jumpland] Frame 1
gotoAndStop(_root.ground._currentframe); vx = (Math.random() * 24) - 12; vy = (Math.random() * 1) - 1; _alpha = (Math.round(Math.abs(vx) + 10) * 4); _xscale = (_xscale + random(80)); _yscale = _xscale; _x = (_x + (random(10) - 5)); rotationspeed = (Math.random() * 10) + 5; if (random(2) == 0) { rotationspeed = rotationspeed * -1; } this.onEnterFrame = function () { if (!_root.gamepaused) { _x = (_x + vx); _y = (_y + vy); vx = vx * 0.8; _rotation = (_rotation + rotationspeed); _alpha = (_alpha - 3); if ((_alpha <= 1) || (_root.deleteeverything)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 807 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 807 MovieClip Frame 5
if (_currentframe == 5) { stop(); }
Symbol 807 MovieClip Frame 15
if (_currentframe == 15) { gotoAndPlay (1); }
Symbol 807 MovieClip Frame 28
facing = _parent.facing; xx = _parent._x; yy = _parent._y; _root.CP("wep_ducky", xx + (35 * facing), yy - 25, 0, Math.abs(_parent.vx + facing) * facing); _parent.offhandammo = _parent.offhandammo - 1;
Symbol 807 MovieClip Frame 35
if (_currentframe == 35) { gotoAndPlay (1); }
Symbol 807 MovieClip Frame 41
if (_currentframe == 41) { gotoAndPlay (1); }
Symbol 811 MovieClip Frame 1
stop();
Symbol 814 MovieClip Frame 1
stop();
Symbol 814 MovieClip Frame 62
_parent.SELFDESTRUCT();
Symbol 817 MovieClip Frame 1
_alpha = 0;
Symbol 822 MovieClip Frame 1
stop();
Symbol 822 MovieClip Frame 22
stop();
Symbol 822 MovieClip Frame 30
gotoAndPlay (22);
Symbol 823 MovieClip [player] Frame 1
function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; if (wepnumber == 8) { idletime = idlemax; } switch (wepnum) { case 1 : hand1.attachMovie("gun_m1911", "gun", 1); break; case 2 : hand1.attachMovie("gun_deagle", "gun", 1); break; case 3 : hand1.attachMovie("gun_glock", "gun", 1); break; case 4 : hand1.attachMovie("gun_bull", "gun", 1); break; case 5 : hand1.attachMovie("gun_49", "gun", 1); break; case 6 : hand1.attachMovie("gun_python", "gun", 1); break; case 7 : hand1.attachMovie("gun_m1911gold2", "gun", 1); break; case 8 : hand1.attachMovie("gun_m1911weak", "gun", 1); break; case 9 : hand1.attachMovie("gun_instagib", "gun", 1); break; case 10 : hand1.attachMovie("gun_ak47", "gun", 1); break; case 11 : hand1.attachMovie("gun_hk", "gun", 1); break; case 12 : hand1.attachMovie("gun_mp5k", "gun", 1); break; case 13 : hand1.attachMovie("gun_ithaca", "gun", 1); break; case 14 : hand1.attachMovie("gun_scar", "gun", 1); break; case 15 : hand1.attachMovie("gun_usas", "gun", 1); break; case 16 : hand1.attachMovie("gun_501", "gun", 1); break; case 17 : hand1.attachMovie("gun_mini14", "gun", 1); break; case 18 : hand1.attachMovie("gun_lever", "gun", 1); break; case 19 : hand1.attachMovie("gun_p90", "gun", 1); break; case 20 : hand1.attachMovie("gun_m17", "gun", 1); break; case 21 : hand1.attachMovie("gun_bizon", "gun", 1); break; case 22 : hand1.attachMovie("gun_tommy", "gun", 1); break; case 23 : hand1.attachMovie("gun_ump", "gun", 1); break; case 24 : hand1.attachMovie("gun_augsmg", "gun", 1); break; case 25 : hand1.attachMovie("gun_mp5a3", "gun", 1); break; case 26 : hand1.attachMovie("gun_lusa", "gun", 1); break; case 27 : hand1.attachMovie("gun_m12", "gun", 1); break; case 28 : hand1.attachMovie("gun_mas38", "gun", 1); break; case 29 : hand1.attachMovie("gun_aksu", "gun", 1); break; case 30 : hand1.attachMovie("gun_kriss", "gun", 1); break; case 31 : hand1.attachMovie("gun_mp9", "gun", 1); break; case 32 : hand1.attachMovie("gun_mas", "gun", 1); break; case 33 : hand1.attachMovie("gun_awm", "gun", 1); break; case 34 : hand1.attachMovie("gun_hecate", "gun", 1); break; case 35 : hand1.attachMovie("gun_m95", "gun", 1); break; case 36 : hand1.attachMovie("gun_dsr", "gun", 1); break; case 37 : hand1.attachMovie("gun_ssg69", "gun", 1); break; case 38 : hand1.attachMovie("gun_lrs2", "gun", 1); break; case 39 : hand1.attachMovie("gun_galatz", "gun", 1); break; case 40 : hand1.attachMovie("gun_vss", "gun", 1); break; case 41 : hand1.attachMovie("gun_m76", "gun", 1); break; case 42 : hand1.attachMovie("gun_sr25", "gun", 1); break; case 43 : hand1.attachMovie("gun_leversniper", "gun", 1); break; case 44 : hand1.attachMovie("gun_sawnoff", "gun", 1); break; case 45 : hand1.attachMovie("gun_ksg", "gun", 1); break; case 46 : hand1.attachMovie("gun_aa12", "gun", 1); break; case 47 : hand1.attachMovie("gun_jackhammer", "gun", 1); break; case 48 : hand1.attachMovie("gun_pm12", "gun", 1); break; case 49 : hand1.attachMovie("gun_870", "gun", 1); break; case 50 : hand1.attachMovie("gun_spas12", "gun", 1); break; case 51 : hand1.attachMovie("gun_saiga12", "gun", 1); break; case 52 : hand1.attachMovie("gun_saiga20", "gun", 1); break; case 53 : hand1.attachMovie("gun_spas97", "gun", 1); break; case 54 : hand1.attachMovie("gun_moss500", "gun", 1); break; case 55 : hand1.attachMovie("gun_mini", "gun", 1); break; case 56 : hand1.attachMovie("gun_g36c", "gun", 1); break; case 57 : hand1.attachMovie("gun_rpk", "gun", 1); break; case 58 : hand1.attachMovie("gun_sig552", "gun", 1); break; case 59 : hand1.attachMovie("gun_galil", "gun", 1); break; case 60 : hand1.attachMovie("gun_m4", "gun", 1); break; case 61 : hand1.attachMovie("gun_hk33", "gun", 1); break; case 62 : hand1.attachMovie("gun_f2000", "gun", 1); break; case 63 : hand1.attachMovie("gun_scarh", "gun", 1); break; case 64 : hand1.attachMovie("gun_stoner", "gun", 1); break; case 65 : hand1.attachMovie("gun_m249", "gun", 1); break; case 66 : hand1.attachMovie("gun_hbar", "gun", 1); break; case 67 : hand1.attachMovie("gun_A1", "gun", 1); break; case 68 : hand1.attachMovie("gun_A2", "gun", 1); break; case 69 : hand1.attachMovie("gun_A3", "gun", 1); break; case 70 : hand1.attachMovie("gun_A4", "gun", 1); break; case 71 : hand1.attachMovie("gun_A5", "gun", 1); break; case 72 : hand1.attachMovie("gun_B1", "gun", 1); break; case 73 : hand1.attachMovie("gun_B2", "gun", 1); break; case 74 : hand1.attachMovie("gun_B3", "gun", 1); break; case 75 : hand1.attachMovie("gun_B4", "gun", 1); break; case 76 : hand1.attachMovie("gun_B5", "gun", 1); break; case 77 : hand1.attachMovie("gun_C1", "gun", 1); break; case 78 : hand1.attachMovie("gun_C2", "gun", 1); break; case 79 : hand1.attachMovie("gun_C3", "gun", 1); break; case 80 : hand1.attachMovie("gun_C4", "gun", 1); break; case 81 : hand1.attachMovie("gun_C5", "gun", 1); break; case 82 : hand1.attachMovie("gun_D1", "gun", 1); break; case 83 : hand1.attachMovie("gun_D2", "gun", 1); break; case 84 : hand1.attachMovie("gun_D3", "gun", 1); break; case 85 : hand1.attachMovie("gun_D4", "gun", 1); break; case 86 : hand1.attachMovie("gun_D5", "gun", 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (25 * minimulti), -90 + (facing * 90), 0); } temp = (Math.random() * 14) - 7; if (facing == 1) { _root.CP("bullet6", _x + (23 * minimulti), (_y - (25 * minimulti)) + temp, 0, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } else { _root.CP("bullet6", _x - (23 * minimulti), (_y - (25 * minimulti)) + temp, 180, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } } else if (wepnumber == 9) { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (38 * minimulti), -90 + (facing * 90), 0); } temp = (Math.random() * 6) - 3; if (facing == 1) { _root.CP("bullet3", _x + (23 * minimulti), (_y - (38 * minimulti)) + temp, 0, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } else { _root.CP("bullet3", _x - (23 * minimulti), (_y - (38 * minimulti)) + temp, 180, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } } else if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (38 * minimulti), -90 + (facing * 90), 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP("bullet2", _x + ((23 * minimulti) * facing), _y - (38 * minimulti), ((-90 + (90 * facing)) - (hand1.gun.shotgun / 1.9)) + (i * 2), firepower + (PLAYERNUMBER * 1000), teamnumber); i++; } } else { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (38 * minimulti), -90 + (facing * 90), 0); } temp = (Math.random() * 6) - 3; if (facing == 1) { _root.CP("bullet", _x + (23 * minimulti), (_y - (38 * minimulti)) + temp, 0, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } else { _root.CP("bullet", _x - (23 * minimulti), (_y - (38 * minimulti)) + temp, 180, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (((wepnumber >= 10) && (_root.gamemode != 4)) && (_root.gamemode != 10)) { _root.CP("fx_cratename", _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets = bullets + Math.ceil(bullets * 0.333); } if ((_root.gamemode == 4) || (_root.gamemode == 10)) { waittime = -10; } if (_root.gamemode == 5) { bullets = bullets * 2; } if (_root.gotochallenge && (_root.p1gun >= 10)) { bullets = 9999; } } function adjustrof2() { if (perknumber == 7) { bullets = bullets + Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP("fx_shell", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshell2() { _root.CP("fx_shell2", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshell3() { _root.CP("fx_shell3", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (27 * minimulti), 0, 0); } function ejectshell4() { _root.CP("fx_shell3", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshot() { _root.CP("fx_shot", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshot3() { _root.CP("fx_shot3", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (27 * minimulti), 0, 0); } function gotkilled() { _root.diesound(); _root.shaketime = 15; _root.pgsdata[PLAYERNUMBER - 1][2] = _root.pgsdata[PLAYERNUMBER - 1][2] + 1; lives = lives - 1; if (lives < 0) { lives = 0; } _root.pDepth = _root.pDepth + 1; newmc = _root.attachMovie("fx_bling", "trash" + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] = _root.pgsdata[0][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player1.UPGRADE(); } } else if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] = _root.pgsdata[1][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player2.UPGRADE(); } } else if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] = _root.pgsdata[2][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player3.UPGRADE(); } } else if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] = _root.pgsdata[3][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player4.UPGRADE(); } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else if (greedykill) { newmc.mod = 3; } else if (hitbynade) { newmc.mod = 4; } if ((_root.gamemode == 4) || (_root.gamemode == 10)) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } if (lives > 0) { respawn(); } else { currentwave = 0; _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } i++; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; speedtime = 0; delete this.onEnterFrame; } } function lifebling() { _root.pDepth = _root.pDepth + 1; newmc = _root.attachMovie("fx_bling", "trash" + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function respawn() { cheapshottimer = 0; gothitby = "none"; hitbynade = false; if (((((_root.gamemode == 1) || (_root.gamemode == 3)) || (_root.gamemode == 5)) || (_root.gamemode == 11)) || (_root.gamemode == 12)) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if ((_root.gamemode == 4) || (_root.gamemode == 10)) { getgun(currentgun); } _y = -500; _x = ((_root.ground._x + _root.ground.spawnarea._x) + random(_root.ground.spawnarea._width)); vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; if (_root.gotochallenge) { offhandammo = 0; } if ((_root.gotochallenge && (_root.challengenumber == 6)) || (_root.gotochallenge && (_root.challengenumber == 7))) { offhandammo = 99999 /* 0x01869F */; } if (perknumber == 8) { offhandammo = offhandammo + 2; } if (_root.gotocampaign && (_root.missionnumber == 8)) { offhandammo = 99999 /* 0x01869F */; } _root.hud.update(); invisibletime = 0; shieldtime = 0; jetfuel = 0; if (_root.gamemode == 11) { jetfuel = 100; } speedtime = 0; minitime = 0; _xscale = 80; _yscale = 80; instagib.gotoAndStop(1); minimulti = 1; if ((((perknumber == 9) && (_root.gamemode != 4)) && (_root.gamemode != 2)) && (_root.gamemode != 10)) { randgun = random(57) + 10; getgun(randgun); } shieldtime = 100; if (_root.gamemode == 5) { shieldtime = 140; } if (_root.gotochallenge) { shieldtime = 0; } if (_root.gotochallenge) { switch (_root.challengenumber) { case 1 : _x = 464; break; case 2 : _x = 574; break; case 3 : _x = 461; break; case 4 : _x = 452; break; case 5 : _x = 452; break; case 6 : _x = 455; break; case 7 : _x = 178; } } if (_root.gotocampaign && (_root.missionnumber == 1)) { _x = 178; } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP("fx_ex6", _x, _y - 20, 0); i = 0; while (i < 3) { _root.CP("fx_ex5", _x, _y - 20, 0); i++; } i = 0; while (i < 3) { _root.CP("fx_ex3", _x, _y - 20, 0); i++; } j = 0; while (j < 3) { _root.CP("fx_blood", _x, _y, 0, 0); j++; } _root.CP("fx_combo", _x, _y - 50, 0, -5); _root.CP("fx_bloodstain", _x, _y, 0, 0); _root.explodesound(); gotkilled(); } function selfexplosive() { i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow((_root.activeplayers[i]._y - 30) - _y, 2))); if (distance <= 200) { radians = Math.atan2((_root.activeplayers[i]._y - 30) - _y, _root.activeplayers[i]._x - _x); degrees = (radians * 180) / Math.PI; if ((_root.activeplayers[i].perknumber == 6) || (_root.activeplayers[i].shieldtime > 0)) { pushx = (Math.cos((degrees * Math.PI) / 180) * (350 - distance)) / 25; pushy = (Math.sin((degrees * Math.PI) / 180) * (350 - distance)) / 50; if (_root.activeplayers[i].shield._alpha > 99) { _root.activeplayers[i].shield.gotoAndPlay(23); } } else { pushx = (Math.cos((degrees * Math.PI) / 180) * (350 - distance)) / 5; pushy = (Math.sin((degrees * Math.PI) / 180) * (350 - distance)) / 10; } _root.activeplayers[i].vx = _root.activeplayers[i].vx + pushx; _root.activeplayers[i].vy = _root.activeplayers[i].vy + pushy; switch (PLAYERNUMBER) { case 1 : _root.activeplayers[i].gothitby = _root.p1name; break; case 2 : _root.activeplayers[i].gothitby = _root.p2name; break; case 3 : _root.activeplayers[i].gothitby = _root.p3name; break; case 4 : _root.activeplayers[i].gothitby = _root.p4name; } _root.activeplayers[i].hitbynade = true; } i++; } _root.activeplayers[PLAYERNUMBER - 1].gothitby = "none"; _root.shaketime = 15; _root.CP("fx_ex6", _x, _y - 20, 0); _root.CP("fx_ex2", _x, _y - 20, 0); _root.CP("fx_ex", _x, _y - 20, 0); _root.CP("fx_ex4", _x, _y - 20, 0); if (_root._quality != "LOW") { i = 0; while (i < 5) { _root.CP("fx_ex5", _x, _y - 20, 0); i++; } i = 0; while (i < 5) { _root.CP("fx_ex3", _x, _y - 20, 0); i++; } } _root.explodesound(); _root.CP("fx_combo", _x, _y - 50, 0, -2); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie("playerAI", "double", -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function UPGRADE() { currentlevel = currentlevel + 1; if (_root.gamemode == 4) { switch (currentlevel) { case 1 : currentgun = 2; break; case 2 : currentgun = 29; break; case 3 : currentgun = 19; break; case 4 : currentgun = 46; break; case 5 : currentgun = 13; break; case 6 : currentgun = 51; break; case 7 : currentgun = 50; break; case 8 : currentgun = 11; break; case 9 : currentgun = 38; break; case 10 : currentgun = 33; break; case 11 : currentgun = 58; break; case 12 : currentgun = 62; break; case 13 : currentgun = 66; break; case 14 : currentgun = 65; break; case 15 : currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } j++; } } else { getgun(currentgun); } } if (_root.gamemode == 10) { switch (currentlevel) { case 1 : currentgun = 55; break; case 2 : currentgun = 11; break; case 3 : currentgun = 16; break; case 4 : currentgun = 41; break; case 5 : currentgun = 66; break; case 6 : currentgun = 56; break; case 7 : currentgun = 75; break; case 8 : currentgun = 50; break; case 9 : currentgun = 85; break; case 10 : currentgun = 46; break; case 11 : currentgun = 71; break; case 12 : currentgun = 68; break; case 13 : currentgun = 31; break; case 14 : currentgun = 1; } if (currentlevel == 15) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } j++; } } else { getgun(currentgun); } } } actualx = _x; actualy = _y; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if (_root.gotocampaign && (_root.missionnumber == 13)) { lives = 1; } if ((_root.gamemode == 4) || (_root.gamemode == 10)) { lives = 99999 /* 0x01869F */; } offhandnumber = 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { offhandnumber = -1; } offhandammo = 3; if (_root.gotochallenge) { offhandammo = 0; } if ((_root.gotochallenge && (_root.challengenumber == 6)) || (_root.gotochallenge && (_root.challengenumber == 7))) { offhandammo = 99999 /* 0x01869F */; } gothitby = "none"; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; AI = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; switch (this._name) { case "player1" : PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie("player_arrow", "arrow1", _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case "player2" : PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie("player_arrow", "arrow2", _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case "player3" : PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie("player_arrow", "arrow3", _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case "player4" : PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie("player_arrow", "arrow4", _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } KEYUP = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][0]; KEYLEFT = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][1]; KEYDOWN = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][2]; KEYRIGHT = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][3]; KEYSHOOT = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][4]; KEYNADE = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][5]; if (_root.gotocampaign && (_root.missionnumber == 16)) { perknumber = 0; } if (_root.gotocampaign && (_root.missionnumber == 13)) { perknumber = 0; } if (_root.gotocampaign && (_root.missionnumber == 8)) { perknumber = 0; defaultgun = 8; } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo = offhandammo + 2; } if (perknumber == 10) { offhandnumber = 2; } if (perknumber == 13) { offhandnumber = 4; } invisibletime = 0; shieldtime = 0; jetfuel = 0; if (_root.gamemode == 11) { jetfuel = 100; } speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; killsself = false; damagemulti = 1; currentlevel = 0; UPGRADE(); currentgun = 2; if (_root.gamemode == 10) { currentgun = 55; } currentwave = 1; respawn(); this.onEnterFrame = function () { if (!_root.gamepaused) { if (_root.gamewin) { vx = 0; vy = 0; } _x = (_x + vx); _y = (_y + vy); if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && (vy > 0)) { if (Math.abs(vx) < 3) { gothitby = "none"; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = (_y - (vy * 1.01)); i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + (i * (vy / 5)), true)) { _y = (_y + ((vy / 5) * (i - 0.5))); break; } i++; } if (Math.abs(vy) > 3) { eyes._y = eyes._y + 10; hand1._y = hand1._y + 10; hand2._y = hand2._y + 8; i = 0; while (i < 10) { _root.CP("fx_jumpland", _x, _y, 0); i++; } _root.dropsound(); } vy = 0; } else if (jumpnum == 2) { jumpnum = 1; } } if ((!_root.ground.platform.hitTest(_x, _y - 8, true)) && (!_root.ground.platform.hitTest(_x, _y, true))) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && (!freepass)) { freepass = true; } if (((_y > 1000) || (_x < -600)) || (_x > 1500)) { gotkilled(); } actualx = _x; actualy = _y; if ((!disabled) && (!_root.gamewin)) { if ((((Key.isDown(KEYDOWN) && (jumpnum == 2)) && (!freepass)) && (!downkey)) && (!_root.ground.box.hitTest(_x, _y - 15))) { if (_y < (_root.ground._y + _root.ground.lowest._y)) { freepass = true; vy = vy + 1; _y = (_y + 5); jumpnum = 1; downkey = true; } } else if ((!Key.isDown(KEYDOWN)) && (downkey)) { downkey = false; } if (Key.isDown(KEYDOWN)) { if (_root.ground.box.hitTest(_x, _y - 15, true) && (_root.ground.box._currentframe == 2)) { _root.ground.box.target = this; _root.ground.box.play(); } if (((_root.ground.box.hitTest(_x, _y - 15, true) && (_root.ground.box.randgun > 0)) && (_root.ground.box._currentframe < 160)) && (_root.ground.box._currentframe > 73)) { getgun(_root.ground.box.randgun); _root.ground.box.randgun = -1; _root.ground.box.gotoAndPlay(160); } } if ((Key.isDown(KEYUP) && (!jumpkey)) && (jumpnum > 0)) { jumpkey = true; jumpnum = jumpnum - 1; if (jumpnum == 1) { vy = (-_root.power) * 1; i = 0; while (i < 10) { _root.CP("fx_jumpland", _x, _y, 0); i++; } } else if (jumpnum == 0) { vy = (-_root.power) * 0.83; _root.CP("fx_double", _x, _y); if (triplejump && (jumpnum == 0)) { jumpnum = 11; triplejump = false; } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy = vy - (_root.power * 0.2); } else { vy = (-_root.power) * 0.55; } _root.CP("fx_double", _x, _y); } _y = (_y - 1); } if (!Key.isDown(KEYUP)) { jumpkey = false; } if (((Key.isDown(KEYUP) && (jumpnum <= 0)) && (jetfuel > 0)) && (!jumpkey)) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (Key.isDown(KEYUP)) { vy = vy + ((-15 - vy) / 4); _root.CP("fx_jetpack", _x - (22 * facing), _y - 18, 0); jetfuel = jetfuel - 1.5; if (_root.gamemode == 11) { jetfuel = jetfuel - 0.5; } } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (((body.jetpack._alpha != 0) && (jetfuel <= 0)) && (_root.gamemode != 11)) { _root.CP("fx_droppack", _x - (20 * facing), _y - 40, facing * -1, 0); body.jetpack._alpha = 0; } if ((jetfuel > 0) && (body.jetpack._alpha != 100)) { body.jetpack._alpha = 100; } if (Key.isDown(KEYLEFT)) { startwalk(); if (jumpnum == 2) { vx = vx - (playerspeed * weight); } else if (_root.ground.lowfriction) { vx = vx - (playerspeed / 1.4); } else { vx = vx - ((playerspeed / 1.1) * weight); } if (facing == 1) { leg1._rotation = leg1._rotation * -1; leg2._rotation = leg2._rotation * -1; } facing = -1; } if (Key.isDown(KEYRIGHT)) { startwalk(); if (jumpnum == 2) { vx = vx + (playerspeed * weight); } else if (_root.ground.lowfriction) { vx = vx + (playerspeed / 1.4); } else { vx = vx + ((playerspeed / 1.1) * weight); } if (facing == -1) { leg1._rotation = leg1._rotation * -1; leg2._rotation = leg2._rotation * -1; } facing = 1; } } if (_root.gamewin) { if (Key.isDown(32)) { body._rotation = body._rotation + (((-15 * facing) - body._rotation) / 2); hand1._x = hand1._x + (((-10 * facing) - hand1._x) / 2); hand2._x = hand2._x + (((-10 * facing) - hand2._x) / 2); } else { body._rotation = body._rotation + ((-body._rotation) / 3); hand1._x = hand1._x + ((-hand1._x) / 3); hand2._x = hand2._x + ((-hand2._x) / 3); } } if ((!_root.gamewin) && (_root.gamemode != 2)) { if ((offhandnumber == 1) && (offhandammo > 0)) { if (Key.isDown(KEYNADE) && (!nadekey)) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else if ((!Key.isDown(KEYNADE)) && (nadekey)) { nadekey = false; _root.CP("wep_grenade", _x + (30 * facing), _y - 35, facing, nadepower + (PLAYERNUMBER * 1000)); offhandammo = offhandammo - 1; hand2.gotoAndPlay(6); } if (Key.isDown(KEYNADE)) { if (nadepower < 14) { nadepower = nadepower + 0.5; } } } else if ((offhandnumber == 2) && (offhandammo > 0)) { if (Key.isDown(KEYNADE) && (!nadekey)) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else if ((!Key.isDown(KEYNADE)) && (nadekey)) { nadekey = false; } } else if (offhandnumber == 3) { if (Key.isDown(KEYNADE) && (!nadekey)) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else if ((!Key.isDown(KEYNADE)) && (nadekey)) { nadekey = false; } } else if (offhandnumber == 4) { if (Key.isDown(KEYNADE) && (!nadekey)) { nadekey = true; selfexplosive(); } else if ((!Key.isDown(KEYNADE)) && (nadekey)) { nadekey = false; } } } if (waittime < rof) { waittime = waittime + 1; } if (((((Key.isDown(KEYSHOOT) && (waittime >= rof)) && (!_root.gamewin)) && (hand1.gun._currentframe == 2)) && (bullets > 0)) && (wepnumber != 8)) { waittime = 0; idletime = 0; vx = vx - (recoil * facing); if (firepower == 0) { _root.CP("bullet5_grenade", _x + (30 * facing), _y - 20, facing, 20 + (PLAYERNUMBER * 1000)); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x = hand1.hand._x - pushback; hand2.hand._x = hand2.hand._x - pushback; if ((blowback >= 20) && (hand1.gun.handx > 40)) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] = _root.pgsdata[PLAYERNUMBER - 1][3] + 1; if (bullets != 9999) { bullets = bullets - 1; } if (bullets <= 0) { if (wepnumber >= 9) { if ((_root.gamemode != 4) && (_root.gamemode != 10)) { _root.CP("fx_dropgun", _x + (20 * facing), _y - 40, facing, wepnumber); } if (((((_root.gamemode == 1) || (_root.gamemode == 3)) || (_root.gamemode == 5)) || (_root.gamemode == 11)) || (_root.gamemode == 12)) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime = idletime + 1; } if (((idletime >= idlemax) && (wepnumber != 55)) && (hand1.gun._currentframe < 40)) { hand1.gun._x = hand1.gun._x + ((-5.5 - hand1.gun._x) / 3); hand1.gun._y = hand1.gun._y + ((10.85 - hand1.gun._y) / 3); hand1.gun._rotation = hand1.gun._rotation + ((idlerotate - hand1.gun._rotation) / 3); } else { hand1.hand._x = hand1.hand._x + ((hand1.gun.shootx - hand1.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((hand1.gun.shooty - hand1.hand._y) / 3); hand2.hand._x = hand2.hand._x + ((hand1.gun.handx - hand2.hand._x) / 3); hand2.hand._y = hand2.hand._y + ((hand1.gun.handy - hand2.hand._y) / 3); hand1.gun._x = hand1.gun._x + ((hand1.gun.shootx - hand1.gun._x) / 3); hand1.gun._y = hand1.gun._y + ((hand1.gun.shooty - hand1.gun._y) / 3); hand1.gun._rotation = hand1.gun._rotation + ((-hand1.gun._rotation) / 3); } if (hittimer <= 40) { hittimer = hittimer + 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer = cheapshottimer + 1; } if (((((!_root.gotocampaign) && (_root.activeplayers.length == 1)) && (_root.gamemode != 5)) && (_root.gamemode != 3)) && (!_root.gotochallenge)) { _root.hud.countdown.play(); } if (_root.gamewin && (!player_winner)) { this.attachMovie("player_winner", "player_winner", this.getNextHighestDepth()); } vx = vx * _root.friction; if (vy > 30) { vy = 30; } if (vy < -30) { vy = -30; } if (vy < 24) { vy = vy + _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if ((perknumber == 2) && (weight != 1)) { weight = 1; } if ((perknumber == 5) && (recoil != 0)) { recoil = 0; } if (jetfuel > 0) { jetfuel = jetfuel - 0.12; } if (_root.gamemode == 11) { if (jetfuel < 100) { jetfuel = jetfuel + 0.24; if (jetfuel > 100) { jetfuel = 100; } } } if (_root.gamemode == 5) { if (damagemulti != _root.sr.playermulti) { damagemulti = _root.sr.playermulti; } } if (_root.gotocampaign) { if (damagemulti != _root.playermulti) { damagemulti = _root.playermulti; } } if (((idletime >= idlemax) && (wepnumber != 55)) && (hand1.gun._currentframe < 40)) { if (walkanim == 1) { hand1.hand._x = hand1.hand._x + ((-hand1.hand._x) / 3); hand2.hand._x = hand2.hand._x + ((15 - hand2.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((10.5 - hand1.hand._y) / 3); hand2.hand._y = hand2.hand._y + ((-3.75 - hand2.hand._y) / 3); } else if (walkanim == 2) { hand1.hand._x = hand1.hand._x + ((-10 - hand1.hand._x) / 3); hand2.hand._x = hand2.hand._x + ((25 - hand2.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((10.5 - hand1.hand._y) / 3); hand2.hand._y = hand2.hand._y + ((-3.75 - hand2.hand._y) / 3); } else { hand1.hand._x = hand1.hand._x + ((-5 - hand1.hand._x) / 3); hand2.hand._x = hand2.hand._x + ((20 - hand2.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((10.5 - hand1.hand._y) / 3); hand2.hand._y = hand2.hand._y + ((-3.75 - hand2.hand._y) / 3); } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = ((hand1.gun._x * 2) - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else if (leg1._currentframe == 1) { walkanim = 0; } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation = leg1._rotation + (((80 * facing) - leg1._rotation) / 3); leg2._rotation = leg2._rotation + (((80 * facing) - leg2._rotation) / 3); body._y = body._y + ((-70 - body._y) / 5); } else if (vy >= 2) { leg1._rotation = leg1._rotation + (((-10 * facing) - leg1._rotation) / 3); leg2._rotation = leg2._rotation + (((-10 * facing) - leg2._rotation) / 3); body._y = body._y + ((-55 - body._y) / 5); } else { leg1._rotation = leg1._rotation + ((-leg1._rotation) / 1.5); leg2._rotation = leg2._rotation + ((-leg2._rotation) / 1.5); body._y = body._y + ((-60 - body._y) / 2); } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs((-46 + body.head.head._y) - eyes._y) >= 1) { eyes._y = eyes._y + ((-46 - eyes._y) / 5); hand1._y = hand1._y + ((-35 - hand1._y) / 5); hand2._y = hand2._y + ((-25 - hand2._y) / 5); } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; instagib._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.55 * facing; } else { body._xscale = -100; instagib._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.55 * facing; } player_hat._y = (-75 + body.head.head._y) + (body._y + 60); if (invisibletime > 0) { invisibletime = invisibletime - 1; if (_alpha > 0) { _alpha = (_alpha - 10); } else { _alpha = 0; } } else if (_alpha < 100) { _alpha = (_alpha + 10); } if (shieldtime > 0) { shieldtime = shieldtime - 1; if (shield._alpha < 100) { shield._alpha = shield._alpha + 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha = shield._alpha - 10; } if ((shield._alpha <= 1) && (shield._currentframe != 1)) { shield.gotoAndPlay(1); } } if (speedtime >= 0) { speedtime = speedtime - 1; if (playerspeed != (_root.speed * 2)) { playerspeed = _root.speed * 2; } if ((speedtime % 2) == 0) { if (minitime <= 0) { _root.CP2("fx_playertrail", _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2("fx_playertrail", _x, _y, PLAYERNUMBER * -1, facing); } } } else if (playerspeed != _root.speed) { playerspeed = _root.speed; } if (minitime >= 0) { minitime = minitime - 1; if (minitime > 260) { minimulti = minimulti + ((0.6 - minimulti) / 6); _xscale = (_xscale + ((50 - _xscale) / 3)); _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti = minimulti + ((1 - minimulti) / 6); _xscale = (_xscale + ((80 - _xscale) / 3)); _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = (body._y + 60) - 2.65; if ((_root.gamemode == 5) && (currentwave != _root.zombiewave)) { currentwave = _root.zombiewave; } if (killself) { SELFDESTRUCT(); } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 825 MovieClip Frame 1
_alpha = 0;
Symbol 826 MovieClip [playerAI] Frame 1
function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; if (wepnumber == 8) { idletime = idlemax; } switch (wepnum) { case 1 : hand1.attachMovie("gun_m1911", "gun", 1); break; case 2 : hand1.attachMovie("gun_deagle", "gun", 1); break; case 3 : hand1.attachMovie("gun_glock", "gun", 1); break; case 4 : hand1.attachMovie("gun_bull", "gun", 1); break; case 5 : hand1.attachMovie("gun_49", "gun", 1); break; case 6 : hand1.attachMovie("gun_python", "gun", 1); break; case 7 : hand1.attachMovie("gun_m1911gold2", "gun", 1); break; case 8 : hand1.attachMovie("gun_m1911weak", "gun", 1); break; case 9 : hand1.attachMovie("gun_instagib", "gun", 1); break; case 10 : hand1.attachMovie("gun_ak47", "gun", 1); break; case 11 : hand1.attachMovie("gun_hk", "gun", 1); break; case 12 : hand1.attachMovie("gun_mp5k", "gun", 1); break; case 13 : hand1.attachMovie("gun_ithaca", "gun", 1); break; case 14 : hand1.attachMovie("gun_scar", "gun", 1); break; case 15 : hand1.attachMovie("gun_usas", "gun", 1); break; case 16 : hand1.attachMovie("gun_501", "gun", 1); break; case 17 : hand1.attachMovie("gun_mini14", "gun", 1); break; case 18 : hand1.attachMovie("gun_lever", "gun", 1); break; case 19 : hand1.attachMovie("gun_p90", "gun", 1); break; case 20 : hand1.attachMovie("gun_m17", "gun", 1); break; case 21 : hand1.attachMovie("gun_bizon", "gun", 1); break; case 22 : hand1.attachMovie("gun_tommy", "gun", 1); break; case 23 : hand1.attachMovie("gun_ump", "gun", 1); break; case 24 : hand1.attachMovie("gun_augsmg", "gun", 1); break; case 25 : hand1.attachMovie("gun_mp5a3", "gun", 1); break; case 26 : hand1.attachMovie("gun_lusa", "gun", 1); break; case 27 : hand1.attachMovie("gun_m12", "gun", 1); break; case 28 : hand1.attachMovie("gun_mas38", "gun", 1); break; case 29 : hand1.attachMovie("gun_aksu", "gun", 1); break; case 30 : hand1.attachMovie("gun_kriss", "gun", 1); break; case 31 : hand1.attachMovie("gun_mp9", "gun", 1); break; case 32 : hand1.attachMovie("gun_mas", "gun", 1); break; case 33 : hand1.attachMovie("gun_awm", "gun", 1); break; case 34 : hand1.attachMovie("gun_hecate", "gun", 1); break; case 35 : hand1.attachMovie("gun_m95", "gun", 1); break; case 36 : hand1.attachMovie("gun_dsr", "gun", 1); break; case 37 : hand1.attachMovie("gun_ssg69", "gun", 1); break; case 38 : hand1.attachMovie("gun_lrs2", "gun", 1); break; case 39 : hand1.attachMovie("gun_galatz", "gun", 1); break; case 40 : hand1.attachMovie("gun_vss", "gun", 1); break; case 41 : hand1.attachMovie("gun_m76", "gun", 1); break; case 42 : hand1.attachMovie("gun_sr25", "gun", 1); break; case 43 : hand1.attachMovie("gun_leversniper", "gun", 1); break; case 44 : hand1.attachMovie("gun_sawnoff", "gun", 1); break; case 45 : hand1.attachMovie("gun_ksg", "gun", 1); break; case 46 : hand1.attachMovie("gun_aa12", "gun", 1); break; case 47 : hand1.attachMovie("gun_jackhammer", "gun", 1); break; case 48 : hand1.attachMovie("gun_pm12", "gun", 1); break; case 49 : hand1.attachMovie("gun_870", "gun", 1); break; case 50 : hand1.attachMovie("gun_spas12", "gun", 1); break; case 51 : hand1.attachMovie("gun_saiga12", "gun", 1); break; case 52 : hand1.attachMovie("gun_saiga20", "gun", 1); break; case 53 : hand1.attachMovie("gun_spas97", "gun", 1); break; case 54 : hand1.attachMovie("gun_moss500", "gun", 1); break; case 55 : hand1.attachMovie("gun_mini", "gun", 1); break; case 56 : hand1.attachMovie("gun_g36c", "gun", 1); break; case 57 : hand1.attachMovie("gun_rpk", "gun", 1); break; case 58 : hand1.attachMovie("gun_sig552", "gun", 1); break; case 59 : hand1.attachMovie("gun_galil", "gun", 1); break; case 60 : hand1.attachMovie("gun_m4", "gun", 1); break; case 61 : hand1.attachMovie("gun_hk33", "gun", 1); break; case 62 : hand1.attachMovie("gun_f2000", "gun", 1); break; case 63 : hand1.attachMovie("gun_scarh", "gun", 1); break; case 64 : hand1.attachMovie("gun_stoner", "gun", 1); break; case 65 : hand1.attachMovie("gun_m249", "gun", 1); break; case 66 : hand1.attachMovie("gun_hbar", "gun", 1); break; case 67 : hand1.attachMovie("gun_A1", "gun", 1); break; case 68 : hand1.attachMovie("gun_A2", "gun", 1); break; case 69 : hand1.attachMovie("gun_A3", "gun", 1); break; case 70 : hand1.attachMovie("gun_A4", "gun", 1); break; case 71 : hand1.attachMovie("gun_A5", "gun", 1); break; case 72 : hand1.attachMovie("gun_B1", "gun", 1); break; case 73 : hand1.attachMovie("gun_B2", "gun", 1); break; case 74 : hand1.attachMovie("gun_B3", "gun", 1); break; case 75 : hand1.attachMovie("gun_B4", "gun", 1); break; case 76 : hand1.attachMovie("gun_B5", "gun", 1); break; case 77 : hand1.attachMovie("gun_C1", "gun", 1); break; case 78 : hand1.attachMovie("gun_C2", "gun", 1); break; case 79 : hand1.attachMovie("gun_C3", "gun", 1); break; case 80 : hand1.attachMovie("gun_C4", "gun", 1); break; case 81 : hand1.attachMovie("gun_C5", "gun", 1); break; case 82 : hand1.attachMovie("gun_D1", "gun", 1); break; case 83 : hand1.attachMovie("gun_D2", "gun", 1); break; case 84 : hand1.attachMovie("gun_D3", "gun", 1); break; case 85 : hand1.attachMovie("gun_D4", "gun", 1); break; case 86 : hand1.attachMovie("gun_D5", "gun", 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (25 * minimulti), -90 + (facing * 90), 0); } temp = (Math.random() * 14) - 7; if (facing == 1) { _root.CP("bullet6", _x + (23 * minimulti), (_y - (25 * minimulti)) + temp, 0, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } else { _root.CP("bullet6", _x - (23 * minimulti), (_y - (25 * minimulti)) + temp, 180, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } } else if (wepnumber == 9) { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (38 * minimulti), -90 + (facing * 90), 0); } temp = (Math.random() * 6) - 3; if (facing == 1) { _root.CP("bullet3", _x + (23 * minimulti), (_y - (38 * minimulti)) + temp, 0, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } else { _root.CP("bullet3", _x - (23 * minimulti), (_y - (38 * minimulti)) + temp, 180, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } } else if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (38 * minimulti), -90 + (facing * 90), 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP("bullet2", _x + ((23 * minimulti) * facing), _y - (38 * minimulti), ((-90 + (90 * facing)) - (hand1.gun.shotgun / 1.9)) + (i * 2), firepower + (PLAYERNUMBER * 1000), teamnumber); i++; } } else { if (firepower > 3) { _root.CP("fx_flash", _x + ((hand1.gun.flashX * facing) * minimulti), _y - (38 * minimulti), -90 + (facing * 90), 0); } temp = (Math.random() * 6) - 3; if (facing == 1) { _root.CP("bullet", _x + (23 * minimulti), (_y - (38 * minimulti)) + temp, 0, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } else { _root.CP("bullet", _x - (23 * minimulti), (_y - (38 * minimulti)) + temp, 180, ((firepower + random(8)) - 4) + (PLAYERNUMBER * 1000), teamnumber); } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (((wepnumber >= 10) && (_root.gamemode != 4)) && (_root.gamemode != 10)) { _root.CP("fx_cratename", _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets = bullets + Math.ceil(bullets * 0.333); } if ((_root.gamemode == 4) || (_root.gamemode == 10)) { waittime = -10; } if ((_root.gamemode == 5) && (iszombie)) { bullets = 9999; } } function adjustrof2() { if (perknumber == 7) { bullets = bullets + Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP("fx_shell", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshell2() { _root.CP("fx_shell2", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshell3() { _root.CP("fx_shell3", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (27 * minimulti), 0, 0); } function ejectshell4() { _root.CP("fx_shell3", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshot() { _root.CP("fx_shot", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (38 * minimulti), 0, 0); } function ejectshot3() { _root.CP("fx_shot3", _x + ((hand1.gun.shellX * minimulti) * facing), _y - (27 * minimulti), 0, 0); } function gotkilled() { _root.diesound(); _root.shaketime = 15; if (_name != "double") { _root.pgsdata[PLAYERNUMBER - 1][2] = _root.pgsdata[PLAYERNUMBER - 1][2] + 1; } lives = lives - 1; _root.pDepth = _root.pDepth + 1; newmc = _root.attachMovie("fx_bling", "trash" + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] = _root.pgsdata[0][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player1.UPGRADE(); } } else if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] = _root.pgsdata[1][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player2.UPGRADE(); } } else if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] = _root.pgsdata[2][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player3.UPGRADE(); } } else if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] = _root.pgsdata[3][1] + 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { _root.player4.UPGRADE(); } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else if (greedykill) { newmc.mod = 3; } else if (hitbynade) { newmc.mod = 4; } if ((_root.gamemode == 4) || (_root.gamemode == 10)) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } if (lives > 0) { respawn(); } else { _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } i++; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; if (this._name == "double") { this.swapDepths(1); removeMovieClip(this); } delete this.onEnterFrame; } } function respawn() { cheapshottimer = 0; gothitby = "none"; hitbynade = false; if (((((_root.gamemode == 1) || (_root.gamemode == 3)) || (_root.gamemode == 11)) || (_root.gamemode == 12)) || (_root.gamemode == 5)) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if ((_root.gamemode == 4) || (_root.gamemode == 10)) { getgun(currentgun); } if (_name != "double") { _y = -500; _x = ((_root.ground._x + _root.ground.spawnarea._x) + random(_root.ground.spawnarea._width)); } vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; shieldtime = 0; invisibletime = 0; jetfuel = 0; if (_root.gamemode == 11) { jetfuel = 100; } speedtime = 0; minitime = 0; instagib.gotoAndStop(1); _xscale = 80; _yscale = 80; minimulti = 1; _root.hud.update(); if ((((perknumber == 9) && (_root.gamemode != 4)) && (_root.gamemode != 2)) && (_root.gamemode != 10)) { randgun = random(57) + 10; getgun(randgun); } if ((!iszombie) && (!dummy)) { shieldtime = 100; } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP("fx_ex6", _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP("fx_ex5", _x, _y - 20, 0); i++; } i = 0; while (i < 5) { _root.CP("fx_ex3", _x, _y - 20, 0); i++; } j = 0; while (j < 5) { _root.CP("fx_blood", _x, _y, 0, 0); j++; } _root.CP("fx_combo", _x, _y - 50, 0, -5); _root.CP("fx_bloodstain", _x, _y, 0, 0); _root.explodesound(); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie("playerAI", "double", -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function lifebling() { _root.pDepth = _root.pDepth + 1; newmc = _root.attachMovie("fx_bling", "trash" + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function UPGRADE() { currentlevel = currentlevel + 1; if (_root.gamemode == 4) { switch (currentlevel) { case 1 : currentgun = 2; break; case 2 : currentgun = 29; break; case 3 : currentgun = 19; break; case 4 : currentgun = 46; break; case 5 : currentgun = 13; break; case 6 : currentgun = 51; break; case 7 : currentgun = 50; break; case 8 : currentgun = 11; break; case 9 : currentgun = 38; break; case 10 : currentgun = 33; break; case 11 : currentgun = 58; break; case 12 : currentgun = 62; break; case 13 : currentgun = 66; break; case 14 : currentgun = 65; break; case 15 : currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } j++; } } else { getgun(currentgun); } } if (_root.gamemode == 10) { switch (currentlevel) { case 1 : currentgun = 55; break; case 2 : currentgun = 11; break; case 3 : currentgun = 16; break; case 4 : currentgun = 41; break; case 5 : currentgun = 66; break; case 6 : currentgun = 56; break; case 7 : currentgun = 75; break; case 8 : currentgun = 50; break; case 9 : currentgun = 85; break; case 10 : currentgun = 46; break; case 11 : currentgun = 71; break; case 12 : currentgun = 68; break; case 13 : currentgun = 31; break; case 14 : currentgun = 1; } if (currentlevel == 15) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } j++; } } else { getgun(currentgun); } } } AI = true; actualx = _x; actualy = _y; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { lives = 99999 /* 0x01869F */; } offhandnumber = 1; if ((_root.gamemode == 4) || (_root.gamemode == 10)) { offhandnumber = -1; } offhandammo = 3; gothitby = "none"; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; doubletime = -100; switch (this._name) { case "player1" : PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie("player_arrow", "arrow1", _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case "player2" : PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie("player_arrow", "arrow2", _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case "player3" : PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie("player_arrow", "arrow3", _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case "player4" : PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie("player_arrow", "arrow4", _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } if (this._name == "double") { doubletime = 600; _root.activeplayers[_root.activeplayers.length] = this; lives = 1; PLAYERNUMBER = asdf; switch (asdf) { case 1 : playernumber = _root.p1color; displayname = _root.p1name; defaultgun = _root.p1gun; teamnumber = _root.p1team; break; case 2 : playernumber = _root.p2color; displayname = _root.p2name; defaultgun = _root.p2gun; teamnumber = _root.p2team; break; case 3 : playernumber = _root.p3color; displayname = _root.p3name; defaultgun = _root.p3gun; teamnumber = _root.p3team; break; case 4 : playernumber = _root.p4color; displayname = _root.p4name; defaultgun = _root.p4gun; teamnumber = _root.p4team; } } if (iszombie) { PLAYERNUMBER = 10; playernumber = 12; teamnumber = -1; lives = 1; perknumber = 0; } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo = offhandammo + 2; } currentlevel = 0; UPGRADE(); currentgun = 2; if (_root.gamemode == 10) { currentgun = 55; } targettime = 0; groundleft = _root.ground._x + _root.ground.platform._x; groundright = (_root.ground._x + _root.ground.platform._x) + _root.ground.platform._width; groundmiddle = (groundleft + groundright) / 2; lockleft = 0; lockright = 0; lockup = 0; cratearray = new Array(); targetplayer = false; idletime2 = 0; prevx = 0; invisibletime = 0; shieldtime = 0; jetfuel = 0; if (_root.gamemode == 11) { jetfuel = 100; } speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; dummy = false; if (_root.gototest) { dummy = true; } killself = false; if (!iszombie) { damagemulti = 1; } if (_root.gotocampaign) { damagemulti = _root.missionmulti; } respawn(); this.onEnterFrame = function () { if (!_root.gamepaused) { if (_root.gamewin) { vx = 0; vy = 0; } if (doubletime >= 0) { doubletime = doubletime - 1; if (doubletime <= 30) { SELFDESTRUCT(); } } targettime = targettime + 1; if (targettime >= 40) { low = 5000; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != teamnumber) { if (_root.activeplayers[i].PLAYERNUMBER != this.PLAYERNUMBER) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow((_root.activeplayers[i]._y - 30) - _y, 2))); if (distance < low) { low = distance; target = _root.activeplayers[i]; targetplayer = true; } } } i++; } if (!iszombie) { i = 0; while (i < _root.cratearray.length) { distance = Math.round(Math.sqrt(Math.pow(_root.cratearray[i]._x - _x, 2) + Math.pow((_root.cratearray[i]._y - 30) - _y, 2))); if (distance < low) { low = distance; target = _root.cratearray[i]; targetplayer = false; } if (((this._name != "double") && (_root.cratearray[i].powerupnumber == 0)) || (_root.cratearray[i].powerupnumber == 3)) { target = _root.cratearray[i]; targetplayer = false; break; } i++; } } targettime = 0; } _x = (_x + vx); _y = (_y + vy); if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && (vy > 0)) { if (Math.abs(vx) < 3) { gothitby = "none"; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = (_y - (vy * 1.01)); i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + (i * (vy / 5)), true)) { _y = (_y + ((vy / 5) * (i - 0.5))); break; } i++; } if (Math.abs(vy) > 3) { eyes._y = eyes._y + 10; hand1._y = hand1._y + 10; hand2._y = hand2._y + 8; i = 0; while (i < 10) { _root.CP("fx_jumpland", _x, _y, 0); i++; } _root.dropsound(); } vy = 0; } else if (jumpnum == 2) { jumpnum = 1; } } if ((!_root.ground.platform.hitTest(_x, _y - 8, true)) && (!_root.ground.platform.hitTest(_x, _y, true))) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && (!freepass)) { freepass = true; } if (((_y > 1000) || (_x < -600)) || (_x > 1500)) { gotkilled(); } actualx = _x; actualy = _y; land1x = _x + (land1._x * 0.8); land1y = _y + (land1._y * 0.8); land2x = _x + (land2._x * 0.8); land2y = _y + (land2._y * 0.8); noland = _y + (noland._y * 0.8); if ((prevx == Math.round(_x)) && (!dummy)) { idletime2 = idletime2 + 1; if (idletime2 >= 4) { idletime2 = 0; if (jumpnum == 2) { KEYUP = true; } if (target._x < _x) { lockleft = 10; } if (target._x >= _x) { lockright = 10; } } } else { idletime2 = 0; } prevx = Math.round(_x); if (((target._y <= (_y + 10)) && (target._y >= (_y - 80))) && (jumpnum == 2)) { if (targetplayer) { if (target._x >= groundmiddle) { dir = 1; } if (target._x < groundmiddle) { dir = -1; } optimalx = target._x - (150 * dir); } else { optimalx = target._x; } if (_x > (groundleft + 200)) { if (optimalx < (_x - 40)) { KEYLEFT = true; } } if (_x < (groundright - 200)) { if (optimalx > (_x + 40)) { KEYRIGHT = true; } } if ((_x > (optimalx - 40)) && (_x < (optimalx + 40))) { if ((target._x > _x) && (facing == -1)) { KEYRIGHT = true; } if ((target._x <= _x) && (facing == 1)) { KEYLEFT = true; } } } else if (target._y > (_y + 10)) { if (((_x > (groundleft + 50)) && (target.jumpnum == 2)) || ((_x > (groundleft - 10)) && (!targetplayer))) { if (target._x < (_x - 30)) { KEYLEFT = true; } } if (((_x < (groundright - 50)) && (target.jumpnum == 2)) || ((_x < (groundright + 10)) && (!targetplayer))) { if (target._x > (_x + 30)) { KEYRIGHT = true; } } if (((((_x > (target._x - 30)) && (_x < (target._x + 30))) && (Math.round(target.vy) == 1)) && (target.jumpnum == 2)) || (((_x > (target._x - 30)) && (_x < (target._x + 30))) && (!targetplayer))) { KEYDOWN = true; } if (_root.ground.platform.hitTest(_x, _y + 95, true) && (target.jumpnum == 2)) { KEYDOWN = true; } } else if (target._y < (_y - 80)) { if ((((vy < 0) && (jumpnum == 1)) && (_root.ground.platform.hitTest(_x, _y - 30, true))) && (Math.abs(vx) <= 5)) { KEYUP = true; } if ((((jumpnum == 2) && (_root.ground.platform.hitTest(_x, _y - 75, true))) && (Math.abs(vx) <= 5)) || (((jumpnum == 2) && (_root.ground.platform.hitTest(_x, _y - 120, true))) && (Math.abs(vx) <= 5))) { KEYUP = true; } else if (((((jumpnum == 2) && (_root.ground.platform.hitTest(_x - 100, _y - 80, true))) && (lockleft == 0)) && (vx >= -5)) || ((((jumpnum == 2) && (_root.ground.platform.hitTest(_x - 100, _y - 120, true))) && (lockleft == 0)) && (vx >= -5))) { KEYUP = true; lockleft = 20; } else if (((((jumpnum == 2) && (_root.ground.platform.hitTest(_x + 100, _y - 80, true))) && (lockright == 0)) && (vx <= 5)) || ((((jumpnum == 2) && (_root.ground.platform.hitTest(_x + 100, _y - 120, true))) && (lockright == 0)) && (vx <= 5))) { KEYUP = true; lockright = 20; } else if (jumpnum == 2) { if ((target._x < _x) && (lockright == 0)) { lockleft = 10; } else if ((target._x > _x) && (lockleft == 0)) { lockright = 10; } } } if ((_x < (groundleft + 100)) || (_x > (groundright - 100))) { if (groundmiddle < (_x - 40)) { KEYLEFT = true; } if (groundmiddle > (_x + 40)) { KEYRIGHT = true; } } if (Math.abs(vx) > 30) { if (jumpnum == 2) { KEYUP = true; } } if ((vx > 15) || (vx < -15)) { if (jumpnum == 2) { KEYUP = true; } } if ((!_root.ground.platform.hitTest(land2x, land2y, true)) && (vx > 10)) { if (jumpnum == 2) { KEYUP = true; } } if ((!_root.ground.platform.hitTest(land1x, land1y, true)) && (vx < -10)) { if (jumpnum == 2) { KEYUP = true; } } if (((_x > (groundright - 100)) && (targetplayer)) || ((_x > groundright) && (!targetplayer))) { if (((jetfuel > 0) && (_x > groundright)) && (vy > -1)) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (((((vy > 0) && (vx < -1)) && (jumpnum == 1)) && (_x < (groundright + 100))) || ((((vy > 0) && (vx < -1)) && (jumpnum == 11)) && (_x < (groundright + 100)))) { KEYUP = true; } if (((((_x > groundright) && (!_root.ground.platform.hitTest(_x, noland, true))) && (jumpnum == 1)) && (_y > ((_root.ground._y + _root.ground.lowest._y) - 100))) || ((((jumpnum == 11) && (_x > groundright)) && (!_root.ground.platform.hitTest(_x, noland, true))) && (_y > ((_root.ground._y + _root.ground.lowest._y) - 100)))) { KEYUP = true; } } if (((_x < (groundleft + 100)) && (targetplayer)) || ((_x < groundleft) && (!targetplayer))) { if (((jetfuel > 0) && (_x < groundleft)) && (vy > -1)) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (((((vy > 0) && (vx > 1)) && (jumpnum == 1)) && (_x > (groundleft - 100))) || ((((vy > 0) && (vx > 1)) && (jumpnum == 11)) && (_x > (groundleft - 100)))) { KEYUP = true; } if (((((_x < groundleft) && (!_root.ground.platform.hitTest(_x, noland, true))) && (jumpnum == 1)) && (_y > ((_root.ground._y + _root.ground.lowest._y) - 100))) || ((((jumpnum == 11) && (_x < groundleft)) && (!_root.ground.platform.hitTest(_x, noland, true))) && (_y > ((_root.ground._y + _root.ground.lowest._y) - 100)))) { KEYUP = true; } } if ((!_root.ground.platform.hitTest(land2x, land2y, true)) && (jumpnum == 2)) { KEYRIGHT = false; } if ((!_root.ground.platform.hitTest(land1x, land1y, true)) && (jumpnum == 2)) { KEYLEFT = false; } if ((!_root.ground.platform.hitTest(land2x - 15, land2y, true)) && (jumpnum == 2)) { KEYRIGHT = false; KEYLEFT = true; } if ((!_root.ground.platform.hitTest(land1x + 15, land1y, true)) && (jumpnum == 2)) { KEYLEFT = false; KEYRIGHT = true; } if (lockright >= lockleft) { lockleft = 0; } if (lockleft > lockright) { lockright = 0; } if (lockright > 0) { KEYRIGHT = true; lockright = lockright - 1; } if (lockleft > 0) { KEYLEFT = true; lockleft = lockleft - 1; } if (lockup > 0) { KEYUP = true; lockup = lockup - 1; } if ((targetplayer && (target._y < (_y + 20))) && (target._y > (_y - 80))) { if (((target._x > _x) && (facing == 1)) || ((target._x < _x) && (facing == -1))) { if (hand1.gun.shotgun > 0) { if ((Math.abs(target._x - _x) > 15) && (Math.abs(target._x - _x) < 150)) { KEYSHOOT = true; } } else { KEYSHOOT = true; } } } if ((!disabled) && (!_root.gamewin)) { if (((KEYDOWN && (jumpnum == 2)) && (!freepass)) && (!downkey)) { if (_y < (_root.ground._y + _root.ground.lowest._y)) { freepass = true; vy = vy + 1; _y = (_y + 5); jumpnum = 1; downkey = true; } } else if ((!KEYDOWN) && (downkey)) { downkey = false; } if ((KEYUP && (!jumpkey)) && (jumpnum > 0)) { jumpkey = true; jumpnum = jumpnum - 1; if (jumpnum == 1) { vy = (-_root.power) * 1; i = 0; while (i < 10) { _root.CP("fx_jumpland", _x, _y, 0); i++; } } else if (jumpnum == 0) { vy = (-_root.power) * 0.83; _root.CP("fx_double", _x, _y); if (triplejump && (jumpnum == 0)) { jumpnum = 11; triplejump = false; } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy = vy - (_root.power * 0.2); } else { vy = (-_root.power) * 0.65; } _root.CP("fx_double", _x, _y); } _y = (_y - 1); } if (!KEYUP) { jumpkey = false; } if (((KEYUP && (jumpnum <= 0)) && (jetfuel > 0)) && (!jumpkey)) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYUP) { vy = vy + ((-15 - vy) / 4); _root.CP("fx_jetpack", _x - (22 * facing), _y - 18, 0); jetfuel = jetfuel - 1.5; if (_root.gamemode == 11) { jetfuel = jetfuel - 0.5; } } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (((body.jetpack._alpha != 0) && (jetfuel <= 0)) && (_root.gamemode != 11)) { _root.CP("fx_droppack", _x - (20 * facing), _y - 40, facing * -1, 0); body.jetpack._alpha = 0; } if ((jetfuel > 0) && (body.jetpack._alpha != 100)) { body.jetpack._alpha = 100; } if (KEYLEFT) { startwalk(); if (jumpnum == 2) { vx = vx - (playerspeed * weight); } else if (_root.ground.lowfriction) { vx = vx - (playerspeed / 1.4); } else { vx = vx - ((playerspeed / 1.1) * weight); } if (facing == 1) { leg1._rotation = leg1._rotation * -1; leg2._rotation = leg2._rotation * -1; } facing = -1; } if (KEYRIGHT) { startwalk(); if (jumpnum == 2) { vx = vx + (playerspeed * weight); } else if (_root.ground.lowfriction) { vx = vx + (playerspeed / 1.4); } else { vx = vx + ((playerspeed / 1.1) * weight); } if (facing == -1) { leg1._rotation = leg1._rotation * -1; leg2._rotation = leg2._rotation * -1; } facing = 1; } } if (_root.gamewin && (perknumber == 1)) { if (Key.isDown(32)) { body._rotation = body._rotation + (((-15 * facing) - body._rotation) / 2); hand1._x = hand1._x + (((-10 * facing) - hand1._x) / 2); hand2._x = hand2._x + (((-10 * facing) - hand2._x) / 2); } else { body._rotation = body._rotation + ((-body._rotation) / 3); hand1._x = hand1._x + ((-hand1._x) / 3); hand2._x = hand2._x + ((-hand2._x) / 3); } } if ((!_root.gamewin) && (_root.gamemode != 2)) { if ((offhandnumber == 1) && (offhandammo > 0)) { if (KEYNADE && (!nadekey)) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else if ((!KEYNADE) && (nadekey)) { nadekey = false; _root.CP("wep_grenade", _x + (30 * facing), _y - 35, facing, nadepower + (PLAYERNUMBER * 1000)); offhandammo = offhandammo - 1; hand2.gotoAndPlay(6); } if (KEYNADE) { if (nadepower < 14) { nadepower = nadepower + 0.5; } } } else if ((offhandnumber == 2) && (offhandammo > 0)) { if (KEYNADE && (!nadekey)) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else if (KEYNADE && (nadekey)) { nadekey = false; } } else if (offhandnumber == 3) { if (KEYNADE && (!nadekey)) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else if (KEYNADE && (nadekey)) { nadekey = false; } } } if (dummy) { KEYSHOOT = false; } if (waittime < rof) { waittime = waittime + 1; } if (((((KEYSHOOT && (waittime >= rof)) && (!_root.gamewin)) && (hand1.gun._currentframe == 2)) && (bullets > 0)) && (wepnumber != 8)) { waittime = 0; idletime = 0; vx = vx - (recoil * facing); if (firepower == 0) { _root.CP("bullet5_grenade", _x + (30 * facing), _y - 20, facing, 20 + (PLAYERNUMBER * 1000)); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x = hand1.hand._x - pushback; hand2.hand._x = hand2.hand._x - pushback; if ((blowback >= 20) && (hand1.gun.handx > 40)) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] = _root.pgsdata[PLAYERNUMBER - 1][3] + 1; bullets = bullets - 1; if (bullets <= 0) { if (wepnumber >= 9) { if ((_root.gamemode != 4) && (_root.gamemode != 10)) { _root.CP("fx_dropgun", _x + (20 * facing), _y - 40, facing, wepnumber); } if (((((_root.gamemode == 1) || (_root.gamemode == 3)) || (_root.gamemode == 11)) || (_root.gamemode == 12)) || (_root.gamemode == 5)) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime = idletime + 1; } if (((idletime >= idlemax) && (wepnumber != 55)) && (hand1.gun._currentframe < 40)) { hand1.gun._x = hand1.gun._x + ((-5.5 - hand1.gun._x) / 3); hand1.gun._y = hand1.gun._y + ((10.85 - hand1.gun._y) / 3); hand1.gun._rotation = hand1.gun._rotation + ((idlerotate - hand1.gun._rotation) / 3); } else { hand1.hand._x = hand1.hand._x + ((hand1.gun.shootx - hand1.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((hand1.gun.shooty - hand1.hand._y) / 3); hand2.hand._x = hand2.hand._x + ((hand1.gun.handx - hand2.hand._x) / 3); hand2.hand._y = hand2.hand._y + ((hand1.gun.handy - hand2.hand._y) / 3); hand1.gun._x = hand1.gun._x + ((hand1.gun.shootx - hand1.gun._x) / 3); hand1.gun._y = hand1.gun._y + ((hand1.gun.shooty - hand1.gun._y) / 3); hand1.gun._rotation = hand1.gun._rotation + ((-hand1.gun._rotation) / 3); } if (hittimer <= 40) { hittimer = hittimer + 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer = cheapshottimer + 1; } if ((((!_root.gotocampaign) && (_root.activeplayers.length == 1)) && (_root.gamemode != 3)) && (_root.gamemode != 5)) { _root.hud.countdown.play(); } if ((_root.gamewin && (!player_winner)) && (!iszombie)) { this.attachMovie("player_winner", "player_winner", this.getNextHighestDepth()); } vx = vx * _root.friction; if (vy < 24) { vy = vy + _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if ((perknumber == 2) && (weight != 1)) { weight = 1; } if ((perknumber == 5) && (recoil != 0)) { recoil = 0; } if (jetfuel > 0) { jetfuel = jetfuel - 0.12; } if (_root.gamemode == 11) { if (jetfuel < 100) { jetfuel = jetfuel + 0.24; if (jetfuel > 100) { jetfuel = 100; } } } if ((_root.gamemode == 5) && (!iszombie)) { if (damagemulti != _root.sr.playermulti) { damagemulti = _root.sr.playermulti; } } if (((idletime >= idlemax) && (wepnumber != 55)) && (hand1.gun._currentframe < 40)) { if (walkanim == 1) { hand1.hand._x = hand1.hand._x + ((-hand1.hand._x) / 3); hand2.hand._x = hand2.hand._x + ((15 - hand2.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((10.5 - hand1.hand._y) / 3); hand2.hand._y = hand2.hand._y + ((-3.75 - hand2.hand._y) / 3); } else if (walkanim == 2) { hand1.hand._x = hand1.hand._x + ((-10 - hand1.hand._x) / 3); hand2.hand._x = hand2.hand._x + ((25 - hand2.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((10.5 - hand1.hand._y) / 3); hand2.hand._y = hand2.hand._y + ((-3.75 - hand2.hand._y) / 3); } else { hand1.hand._x = hand1.hand._x + ((-5 - hand1.hand._x) / 3); hand2.hand._x = hand2.hand._x + ((20 - hand2.hand._x) / 3); hand1.hand._y = hand1.hand._y + ((10.5 - hand1.hand._y) / 3); hand2.hand._y = hand2.hand._y + ((-3.75 - hand2.hand._y) / 3); } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = ((hand1.gun._x * 2) - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else if (leg1._currentframe == 1) { walkanim = 0; } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation = leg1._rotation + (((80 * facing) - leg1._rotation) / 3); leg2._rotation = leg2._rotation + (((80 * facing) - leg2._rotation) / 3); body._y = body._y + ((-70 - body._y) / 5); } else if (vy >= 2) { leg1._rotation = leg1._rotation + (((-10 * facing) - leg1._rotation) / 3); leg2._rotation = leg2._rotation + (((-10 * facing) - leg2._rotation) / 3); body._y = body._y + ((-55 - body._y) / 5); } else { leg1._rotation = leg1._rotation + ((-leg1._rotation) / 1.5); leg2._rotation = leg2._rotation + ((-leg2._rotation) / 1.5); body._y = body._y + ((-60 - body._y) / 2); } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs((-46 + body.head.head._y) - eyes._y) >= 1) { eyes._y = eyes._y + ((-46 - eyes._y) / 5); hand1._y = hand1._y + ((-35 - hand1._y) / 5); hand2._y = hand2._y + ((-25 - hand2._y) / 5); } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; instagib._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.55 * facing; } else { body._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; instagib._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.55 * facing; } player_hat._y = (-75 + body.head.head._y) + (body._y + 60); if ((_root.gotocampaign && (_root.missionnumber == 6)) && (invisibletime <= 0)) { invisibletime = invisibletime + 1; } if (invisibletime > 0) { invisibletime = invisibletime - 1; if (_alpha > 0) { _alpha = (_alpha - 10); } else { _alpha = 0; } } else if (_alpha < 100) { _alpha = (_alpha + 10); } if (shieldtime > 0) { shieldtime = shieldtime - 1; if (shield._alpha < 100) { shield._alpha = shield._alpha + 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha = shield._alpha - 10; } if ((shield._alpha <= 1) && (shield._currentframe != 1)) { shield.gotoAndPlay(1); } } if ((_root.gotocampaign && (_root.missionnumber == 14)) && (speedtime <= 9)) { speedtime = 12; } if (speedtime >= 0) { speedtime = speedtime - 1; if (playerspeed != (_root.speed * 2)) { playerspeed = _root.speed * 2; } if ((speedtime % 3) == 0) { if (minitime <= 0) { _root.CP2("fx_playertrail", _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2("fx_playertrail", _x, _y, PLAYERNUMBER * -1, facing); } } } else if (playerspeed != _root.speed) { playerspeed = _root.speed; } if (_root.gotocampaign && (_root.missionnumber == 11)) { minitime = 500; } if (minitime >= 0) { minitime = minitime - 1; if (minitime > 260) { minimulti = minimulti + ((0.6 - minimulti) / 6); _xscale = (_xscale + ((50 - _xscale) / 3)); _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti = minimulti + ((1 - minimulti) / 6); _xscale = (_xscale + ((80 - _xscale) / 3)); _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = (body._y + 60) - 2.65; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; if ((this._name == "double") && (lives > 1)) { lives = 0; } if ((this._name == "double") && (jetfuel != 0)) { jetfuel = 0; } if ((this._name == "double") && (invisibletime != 0)) { invisibletime = 0; } if ((this._name == "double") && (shieldtime != 0)) { shieldtime = 0; } if ((this._name == "double") && (speedtime != 0)) { speedtime = 0; playerspeed = _root.speed; } if (killself) { SELFDESTRUCT(); } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 831 MovieClip Frame 31
_parent.play();
Symbol 831 MovieClip Frame 72
stop();
Symbol 851 MovieClip Frame 1
this.gotoAndStop(_parent.powerupnumber + 1);
Symbol 856 MovieClip [powerup] Frame 1
function kill() { j = 0; while (j < _root.cratearray.length) { if (_root.cratearray[j] == this) { _root.cratearray.splice(j, 1); } j++; } removeMovieClip(this); delete this.onEnterFrame; } stop(); pickedup = false; do { powerupnumber = random(7); } while ((powerupnumber == 1) || ((_root.gamemode == 11) && (powerupnumber == 3))); if ((powerupnumber == 4) && (_root.double)) { powerupnumber = 2; } _root.cratearray[_root.cratearray.length] = this; time = 0; this.onEnterFrame = function () { if (!_root.gamepaused) { if ((_currentframe >= 20) && (!pickedup)) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (_root.activeplayers[i].frame.hitTest(frame)) { j = 0; while (j < 10) { _root.CP("fx_pickup", _x, _y + 40, 0); j++; } _root.CP("fx_powerupname", _x, _y, 0, powerupnumber + 1); pickedup = true; _root.playsound("emp.wav"); _root.pgsdata[_root.activeplayers[i].PLAYERNUMBER - 1][6] = _root.pgsdata[_root.activeplayers[i].PLAYERNUMBER - 1][6] + 1; if (_root.activeplayers[i]._name != "double") { switch (powerupnumber) { case 0 : _root.activeplayers[i].lives = parseInt(_root.activeplayers[i].lives) + 1; _root.activeplayers[i].lifebling(); break; case 1 : _root.activeplayers[i].invisibletime = 200; break; case 2 : _root.activeplayers[i].shieldtime = 300; break; case 3 : _root.activeplayers[i].jetfuel = 100; break; case 4 : _root.activeplayers[i].spawnfriend(); break; case 5 : _root.activeplayers[i].speedtime = 300; break; case 6 : _root.activeplayers[i].minitime = 400; } break; } } i++; } } if (pickedup && (stuff._alpha != 0)) { stuff._alpha = 0; aura._alpha = 0; } if (pickedup && (flashystuff._currentframe == flashystuff._totalframes)) { kill(); } time = time + 1; if (time >= 400) { time = 0; gotoAndPlay (100); } if (_root.deleteeverything || (_root.gamewin)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 856 MovieClip [powerup] Frame 98
gotoAndPlay (20);
Symbol 856 MovieClip [powerup] Frame 109
kill();
Symbol 857 MovieClip [sr] Frame 1
function spawnenemy() { switch (wave) { case 1 : playermulti = 0.6; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 1; newmc.displayname = "Weak Robot"; newmc.damagemulti = 1.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 2 : playermulti = 0.6; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 1.4; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 1.4; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 3 : playermulti = 0.7; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 75; newmc.displayname = "Assault Bot"; newmc.damagemulti = 1.3; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 4 : playermulti = 0.7; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 84; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 1.2; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 5 : playermulti = 0.7; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 16; newmc.displayname = "Sniper Bot"; newmc.damagemulti = 1.2; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 6 : playermulti = 0.8; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 7 : playermulti = 0.8; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 8 : playermulti = 0.8; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie3", 10003); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 9 : playermulti = 0.9; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 9; newmc.displayname = "De-materializer Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 10 : playermulti = 0.9; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 55; newmc.displayname = "Terminator Bot"; newmc.damagemulti = 1.1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 11 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 5; newmc.displayname = "Weak Robot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 12 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 13 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 75; newmc.displayname = "Assault Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 14 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 84; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 15 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 16; newmc.displayname = "Sniper Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 16 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 17 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 18 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie3", 10003); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 19 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 9; newmc.displayname = "De-materializer Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 20 : playermulti = 1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 55; newmc.displayname = "Terminator Bot"; newmc.damagemulti = 1; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 21 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 5; newmc.displayname = "Weak Robot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 22 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 23 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 75; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 24 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 84; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 25 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 16; newmc.displayname = "Sniper Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 26 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 27 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 28 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie3", 10003); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 29 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 9; newmc.displayname = "De-materializer Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 30 : playermulti = 1.1; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 55; newmc.displayname = "Terminator Bot"; newmc.damagemulti = 0.9; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 31 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 5; newmc.displayname = "Weak Robot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 32 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 33 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 75; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 34 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 84; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 35 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 16; newmc.displayname = "Sniper Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 36 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 37 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 38 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie3", 10003); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 39 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 9; newmc.displayname = "De-materializer Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 40 : playermulti = 1.2; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 55; newmc.displayname = "Terminator Bot"; newmc.damagemulti = 0.8; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 41 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 5; newmc.displayname = "Weak Robot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 42 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 43 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 75; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 44 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 84; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 45 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 16; newmc.displayname = "Sniper Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 46 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 47 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 48 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie3", 10003); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 49 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 9; newmc.displayname = "De-materializer Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 50 : playermulti = 1.3; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 55; newmc.displayname = "Terminator Bot"; newmc.damagemulti = 0.7; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 51 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 5; newmc.displayname = "Weak Robot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 52 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 53 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 75; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 54 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 84; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 55 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 16; newmc.displayname = "Sniper Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 56 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 57 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 58 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie3", 10003); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 59 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 9; newmc.displayname = "De-materializer Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 60 : playermulti = 1.4; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 55; newmc.displayname = "Terminator Bot"; newmc.damagemulti = 0.6; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 61 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 5; newmc.displayname = "Weak Robot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 62 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 71; newmc.displayname = "SMG Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 63 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 75; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 64 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 84; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 65 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 16; newmc.displayname = "Sniper Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 66 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 62; newmc.displayname = "Assault Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 67 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 45; newmc.displayname = "Shotgun Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 68 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie2", 10002); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; newmc = _root.attachMovie("playerAI", "zombie3", 10003); newmc.iszombie = true; newmc.defaultgun = 2; newmc.displayname = "Pistol Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 69 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 9; newmc.displayname = "De-materializer Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; break; case 70 : playermulti = 1.5; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 55; newmc.displayname = "Terminator Bot"; newmc.damagemulti = 0.5; _root.activeplayers[_root.activeplayers.length] = newmc; } } wave = 1; resttime = 0; resting = true; playermulti = 1; this.onEnterFrame = function () { if (!_root.gamepaused) { if (resting) { resttime = resttime + 1; if (resttime == 175) { _root.attachMovie("fxsr_waveup", "fx_teamwin", _root.teamwindepth); } if (resttime >= 280) { resttime = 0; resting = false; spawnenemy(); j = 0; while (j < _root.activeplayers.length) { if (!_root.activeplayers[j].iszombie) { _root.activeplayers[j].shieldtime = 100; } j++; } } } else { temp = false; j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j].iszombie) { temp = true; } j++; } if (!temp) { wave = wave + 1; _root.attachMovie("fxsr_levelup", "fx_teamwin", _root.teamwindepth); resting = true; resttime = 0; } } if (_root.deleteeverything || (_root.gamewin)) { removeMovieClip(this); delete this.onEnterFrame; } } };
Symbol 871 MovieClip Frame 1
function depththingy() { this.swapDepths(_parent.highest); _parent.highest = this; } switch (_name) { case "pane1" : NUMBER = 1; break; case "pane2" : NUMBER = 2; break; case "pane3" : NUMBER = 3; break; case "pane4" : NUMBER = 4; break; case "pane5" : NUMBER = 5; break; case "pane6" : NUMBER = 6; break; case "pane7" : NUMBER = 7; break; case "pane8" : NUMBER = 8; break; case "pane9" : NUMBER = 9; break; case "pane10" : NUMBER = 10; break; case "pane11" : NUMBER = 11; break; case "pane12" : NUMBER = 12; break; case "pane13" : NUMBER = 13; break; case "pane14" : NUMBER = 14; break; case "pane15" : NUMBER = 15; break; case "pane16" : NUMBER = 16; break; case "pane17" : NUMBER = 17; break; case "pane18" : NUMBER = 18; break; case "pane19" : NUMBER = 19; break; case "pane20" : NUMBER = 20; break; case "pane21" : NUMBER = 21; break; case "pane22" : NUMBER = 22; break; case "pane23" : NUMBER = 23; break; case "pane24" : NUMBER = 24; break; case "pane25" : NUMBER = 25; break; case "pane26" : NUMBER = 26; break; case "pane27" : NUMBER = 27; break; case "pane28" : NUMBER = 28; break; case "pane29" : NUMBER = 29; break; case "pane30" : NUMBER = 30; break; case "pane31" : NUMBER = 31; break; case "pane32" : NUMBER = 32; break; case "pane33" : NUMBER = 33; break; case "pane34" : NUMBER = 34; break; case "pane35" : NUMBER = 35; break; case "pane36" : NUMBER = 36; break; case "pane37" : NUMBER = 37; break; case "pane38" : NUMBER = 38; break; case "pane39" : NUMBER = 39; break; case "pane40" : NUMBER = 40; break; case "pane41" : NUMBER = 41; break; case "pane42" : NUMBER = 42; break; case "pane43" : NUMBER = 43; break; case "pane44" : NUMBER = 44; break; case "pane45" : NUMBER = 45; break; case "pane46" : NUMBER = 46; break; case "pane47" : NUMBER = 47; break; case "pane48" : NUMBER = 48; break; case "pane49" : NUMBER = 49; break; case "pane50" : NUMBER = 50; } _rotation = -3; hat.gotoAndStop(NUMBER); mouseover = false; this.onEnterFrame = function () { if (mouseover) { _xscale = (_xscale + ((130 - _xscale) / 2)); _yscale = _xscale; _rotation = (_rotation + ((-_rotation) / 2)); } else { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; _rotation = (_rotation + ((-3 - _rotation) / 3)); } }; fram.onPress = function () { _parent.target.player.hat.gotoAndStop(NUMBER); _parent.deletethis = true; }; fram.onRollOver = function () { mouseover = true; depththingy(); _parent.displaytext.text = hat.id; }; fram.onRollOut = function () { mouseover = false; _parent.displaytext.text = ""; };
Symbol 877 MovieClip Frame 1
function depththingy() { this.swapDepths(_parent.highest); _parent.highest = this; } switch (_name) { case "pane1" : NUMBER = 1; break; case "pane2" : NUMBER = 2; break; case "pane3" : NUMBER = 3; break; case "pane4" : NUMBER = 4; break; case "pane5" : NUMBER = 5; break; case "pane6" : NUMBER = 6; break; case "pane7" : NUMBER = 7; break; case "pane8" : NUMBER = 8; break; case "pane9" : NUMBER = 9; break; case "pane10" : NUMBER = 10; break; case "pane11" : NUMBER = 11; break; case "pane12" : NUMBER = 12; break; case "pane13" : NUMBER = 13; break; case "pane14" : NUMBER = 14; break; case "pane15" : NUMBER = 15; break; case "pane16" : NUMBER = 16; break; case "pane17" : NUMBER = 17; break; case "pane18" : NUMBER = 18; break; case "pane19" : NUMBER = 19; break; case "pane20" : NUMBER = 20; break; case "pane21" : NUMBER = 21; break; case "pane22" : NUMBER = 22; break; case "pane23" : NUMBER = 23; break; case "pane24" : NUMBER = 24; break; case "pane25" : NUMBER = 25; break; case "pane26" : NUMBER = 26; break; case "pane27" : NUMBER = 27; } _rotation = -3; eyes.gotoAndStop(NUMBER); mouseover = false; this.onEnterFrame = function () { if (mouseover) { _xscale = (_xscale + ((150 - _xscale) / 2)); _yscale = _xscale; _rotation = (_rotation + ((-_rotation) / 2)); } else { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; _rotation = (_rotation + ((-3 - _rotation) / 3)); } }; fram.onPress = function () { _parent.target.player.eyes.gotoAndStop(NUMBER); _parent.deletethis = true; }; fram.onRollOver = function () { mouseover = true; depththingy(); _parent.displaytext.text = eyes.id; }; fram.onRollOut = function () { mouseover = false; _parent.displaytext.text = ""; };
Symbol 883 MovieClip Frame 1
function depththingy() { this.swapDepths(_parent.highest); _parent.highest = this; } switch (_name) { case "pane1" : NUMBER = 1; break; case "pane2" : NUMBER = 2; break; case "pane3" : NUMBER = 3; break; case "pane4" : NUMBER = 4; break; case "pane5" : NUMBER = 5; break; case "pane6" : NUMBER = 6; break; case "pane7" : NUMBER = 7; break; case "pane8" : NUMBER = 8; break; case "pane9" : NUMBER = 9; break; case "pane10" : NUMBER = 10; break; case "pane11" : NUMBER = 11; break; case "pane12" : NUMBER = 12; break; case "pane13" : NUMBER = 13; break; case "pane14" : NUMBER = 14; break; case "pane15" : NUMBER = 15; break; case "pane16" : NUMBER = 16; break; case "pane17" : NUMBER = 17; break; case "pane18" : NUMBER = 18; break; case "pane19" : NUMBER = 19; break; case "pane20" : NUMBER = 20; break; case "pane21" : NUMBER = 21; break; case "pane22" : NUMBER = 22; break; case "pane23" : NUMBER = 23; break; case "pane24" : NUMBER = 24; break; case "pane25" : NUMBER = 25; break; case "pane26" : NUMBER = 26; break; case "pane27" : NUMBER = 27; } _rotation = -3; shirt.gotoAndStop(NUMBER); mouseover = false; this.onEnterFrame = function () { if (mouseover) { _xscale = (_xscale + ((130 - _xscale) / 2)); _yscale = _xscale; _rotation = (_rotation + ((-_rotation) / 2)); } else { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; _rotation = (_rotation + ((-3 - _rotation) / 3)); } }; fram.onPress = function () { _parent.target.player.shirt.gotoAndStop(NUMBER); _parent.deletethis = true; }; fram.onRollOver = function () { mouseover = true; depththingy(); _parent.displaytext.text = shirt.id; }; fram.onRollOut = function () { mouseover = false; _parent.displaytext.text = ""; };
Symbol 907 MovieClip Frame 1
switch (_name) { case "pane1" : NUMBER = 1; break; case "pane2" : NUMBER = 2; break; case "pane3" : NUMBER = 3; break; case "pane4" : NUMBER = 4; break; case "pane5" : NUMBER = 5; break; case "pane6" : NUMBER = 6; break; case "pane7" : NUMBER = 7; break; case "pane8" : NUMBER = 8; break; case "pane9" : NUMBER = 9; break; case "pane10" : NUMBER = 10; break; case "pane11" : NUMBER = 11; break; case "pane12" : NUMBER = 12; break; case "pane13" : NUMBER = 13; break; case "pane14" : NUMBER = 14; break; case "pane15" : NUMBER = 15; break; case "pane16" : NUMBER = 16; break; case "pane17" : NUMBER = 17; break; case "pane18" : NUMBER = 18; break; case "pane19" : NUMBER = 19; break; case "pane20" : NUMBER = 20; } _rotation = -3; gotoAndStop(NUMBER); mouseover = false; this.onEnterFrame = function () { if (mouseover) { _xscale = (_xscale + ((170 - _xscale) / 2)); _yscale = _xscale; _rotation = (_rotation + ((-_rotation) / 2)); } else { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; _rotation = (_rotation + ((-3 - _rotation) / 3)); } }; this.onPress = function () { _parent.target.colornumber = NUMBER; _parent.target.update(); _parent.deletethis = true; }; this.onRollOver = function () { mouseover = true; this.swapDepths(_parent.highest); _parent.highest = this; }; this.onRollOut = function () { mouseover = false; };
Symbol 924 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 1
stop(); id = "COOL PISTOL";
Symbol 926 MovieClip Frame 2
id = "SAND HAWK";
Symbol 926 MovieClip Frame 3
id = "GLICK";
Symbol 926 MovieClip Frame 4
id = "ANGRY COW";
Symbol 926 MovieClip Frame 5
id = "FIFTY EIGHT";
Symbol 926 MovieClip Frame 6
id = "SNAKE";
Symbol 926 MovieClip Frame 7
id = "GOLD PISTOL";
Symbol 927 MovieClip Frame 1
function depththingy() { this.swapDepths(_parent.highest); _parent.highest = this; } switch (_name) { case "pane1" : NUMBER = 1; break; case "pane2" : NUMBER = 2; break; case "pane3" : NUMBER = 3; break; case "pane4" : NUMBER = 4; break; case "pane5" : NUMBER = 5; break; case "pane6" : NUMBER = 6; break; case "pane7" : NUMBER = 7; break; case "pane8" : NUMBER = 8; break; case "pane9" : NUMBER = 9; break; case "pane10" : NUMBER = 10; break; case "pane11" : NUMBER = 11; break; case "pane12" : NUMBER = 12; break; case "pane13" : NUMBER = 13; break; case "pane14" : NUMBER = 14; break; case "pane15" : NUMBER = 15; break; case "pane16" : NUMBER = 16; break; case "pane17" : NUMBER = 17; break; case "pane18" : NUMBER = 18; break; case "pane19" : NUMBER = 19; break; case "pane20" : NUMBER = 20; break; case "pane21" : NUMBER = 21; break; case "pane22" : NUMBER = 22; break; case "pane23" : NUMBER = 23; break; case "pane24" : NUMBER = 24; break; case "pane25" : NUMBER = 25; break; case "pane26" : NUMBER = 26; break; case "pane27" : NUMBER = 27; } gun.gotoAndStop(NUMBER); mouseover = false; this.onEnterFrame = function () { if (mouseover) { _xscale = (_xscale + ((180 - _xscale) / 2)); _yscale = _xscale; } else { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; } }; fram.onPress = function () { _parent.target.player.gundisplay.gotoAndStop(NUMBER); _parent.deletethis = true; }; fram.onRollOver = function () { mouseover = true; depththingy(); _parent.junks.gotoAndStop(NUMBER + 1); }; fram.onRollOut = function () { mouseover = false; _parent.junks.gotoAndStop(1); };
Symbol 969 MovieClip Frame 1
stop(); id = "I don't need perks";
Symbol 969 MovieClip Frame 2
id = "Weight of guns does not affect movement speed";
Symbol 969 MovieClip Frame 3
id = "Triple jump";
Symbol 969 MovieClip Frame 4
id = "33% chance of getting minigun in crates";
Symbol 969 MovieClip Frame 5
id = "No recoil from firing guns";
Symbol 969 MovieClip Frame 6
id = "Pushback from explosions are minimized";
Symbol 969 MovieClip Frame 7
id = "+33% more ammo for all guns";
Symbol 969 MovieClip Frame 8
id = "+2 extra explosive weapons";
Symbol 969 MovieClip Frame 9
id = "Random gun at spawn";
Symbol 969 MovieClip Frame 10
id = "Throw duck bombs instead of dynamite";
Symbol 969 MovieClip Frame 11
id = "Infinite pistol ammo, never have to reload";
Symbol 969 MovieClip Frame 12
id = "100% chance of getting Gangster Shotgun in crates";
Symbol 969 MovieClip Frame 13
id = "Instead of throwing explosives, YOU are the explosive";
Symbol 970 MovieClip Frame 1
function depththingy() { this.swapDepths(_parent.highest); _parent.highest = this; } switch (_name) { case "pane1" : NUMBER = 1; break; case "pane2" : NUMBER = 2; break; case "pane3" : NUMBER = 3; break; case "pane4" : NUMBER = 4; break; case "pane5" : NUMBER = 5; break; case "pane6" : NUMBER = 6; break; case "pane7" : NUMBER = 7; break; case "pane8" : NUMBER = 8; break; case "pane9" : NUMBER = 9; break; case "pane10" : NUMBER = 10; break; case "pane11" : NUMBER = 11; break; case "pane12" : NUMBER = 12; break; case "pane13" : NUMBER = 13; break; case "pane14" : NUMBER = 14; break; case "pane15" : NUMBER = 15; break; case "pane16" : NUMBER = 16; break; case "pane17" : NUMBER = 17; break; case "pane18" : NUMBER = 18; break; case "pane19" : NUMBER = 19; break; case "pane20" : NUMBER = 20; break; case "pane21" : NUMBER = 21; break; case "pane22" : NUMBER = 22; break; case "pane23" : NUMBER = 23; break; case "pane24" : NUMBER = 24; break; case "pane25" : NUMBER = 25; break; case "pane26" : NUMBER = 26; break; case "pane27" : NUMBER = 27; } perkdisplay.gotoAndStop(NUMBER); mouseover = false; this.onEnterFrame = function () { if (mouseover) { _xscale = (_xscale + ((160 - _xscale) / 2)); _yscale = _xscale; } else { _xscale = (_xscale + ((100 - _xscale) / 3)); _yscale = _xscale; } }; fram.onPress = function () { _parent.target.perkdisplay.gotoAndStop(NUMBER); _parent.deletethis = true; }; fram.onRollOver = function () { mouseover = true; depththingy(); _parent.displaytext.text = perkdisplay.id; }; fram.onRollOut = function () { mouseover = false; _parent.displaytext.text = ""; };
Symbol 971 MovieClip [menup_editedit] Frame 1
function kill() { _parent.unfreezeall(); removeMovieClip(this); delete this.onEnterFrame; } _alpha = 0; if (_name == "tempmc") { this.swapDepths(10); removeMovieClip(this); delete this.onEnterFrame; } displaytext.text = ""; gotoAndStop(pagenumber); deletethis = false; this.onEnterFrame = function () { if (!deletethis) { if (_alpha < 100) { _alpha = (_alpha + 34); if (_alpha >= 100) { _alpha = 100; } } } else { _alpha = (_alpha - 34); if (_alpha <= 1) { kill(); } } }; btn_cancel.onRelease = function () { deletethis = true; }; highest = pane1; pane1.swapDepths(10);
Symbol 974 MovieClip [gun_mini] Frame 1
shootx = -10; shooty = -3; handx = 40; handy = -22; shellX = 20; flashX = 71; Name = "MINIGUN"; _parent._parent.rof = 2; _parent._parent.firepower = 20; _parent._parent.recoil = 0.5; _parent._parent.blowback = 0; _parent._parent.bullets = 150; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7;
Symbol 974 MovieClip [gun_mini] Frame 2
stop();
Symbol 974 MovieClip [gun_mini] Frame 3
_parent._parent.ejectshell3(); gotoAndPlay (2);
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1033 MovieClip Frame 1
stop();
Symbol 1034 MovieClip Frame 1
stop(); this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame;
Symbol 1048 MovieClip Frame 1
if (startanim) { gotoAndPlay (2); } this.onPress = function () { getURL ("http://armor.ag/MoreGames", _blank); };
Symbol 1048 MovieClip Frame 225
stop(); _root.start_name.play();
Symbol 1052 MovieClip Frame 54
stop();
Symbol 1062 MovieClip Frame 1
frame.onPress = function () { getURL ("http://www.thekevingu.com", _blank); }; stop();
Symbol 1062 MovieClip Frame 101
stop(); this.onEnterFrame = function () { _alpha = (_alpha - 10); if (_alpha <= 1) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } };
Symbol 1066 MovieClip Frame 1
_alpha = 0; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (_alpha < 50) { _alpha = (_alpha + ((60 - _alpha) / 2)); } } else if (_alpha > 0) { _alpha = (_alpha - 10); } };
Symbol 1107 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 1
function fresh() { gotoAndStop(_root.savedata.data.challenge[NUMBER][0] + 1); } stop(); switch (_name) { case "star1" : NUMBER = 0; break; case "star2" : NUMBER = 1; break; case "star3" : NUMBER = 2; break; case "star4" : NUMBER = 3; break; case "star5" : NUMBER = 4; break; case "star6" : NUMBER = 5; break; case "star7" : NUMBER = 6; } fresh();
Symbol 1131 MovieClip Frame 1
function updateall() { timedisplay.text = Math.round(_root.savedata.data.challenge[display._currentframe - 1][1] / 10) / 100; if (timedisplay.text == 0) { timedisplay.text = "NONE"; } star1.fresh(); star2.fresh(); star3.fresh(); star4.fresh(); star5.fresh(); star6.fresh(); star7.fresh(); } function checkstars() { if (_root.savedata.data.challenge[0][1] <= 37000) { _root.savedata.data.challenge[0][0] = 1; } if (_root.savedata.data.challenge[0][1] <= 30000) { _root.savedata.data.challenge[0][0] = 2; } if (_root.savedata.data.challenge[0][1] <= 23000) { _root.savedata.data.challenge[0][0] = 3; } if (_root.savedata.data.challenge[1][1] <= 34000) { _root.savedata.data.challenge[1][0] = 1; } if (_root.savedata.data.challenge[1][1] <= 27000) { _root.savedata.data.challenge[1][0] = 2; } if (_root.savedata.data.challenge[1][1] <= 20000) { _root.savedata.data.challenge[1][0] = 3; } if (_root.savedata.data.challenge[2][1] <= 36000) { _root.savedata.data.challenge[2][0] = 1; } if (_root.savedata.data.challenge[2][1] <= 29000) { _root.savedata.data.challenge[2][0] = 2; } if (_root.savedata.data.challenge[2][1] <= 22000) { _root.savedata.data.challenge[2][0] = 3; } if (_root.savedata.data.challenge[3][1] <= 35000) { _root.savedata.data.challenge[3][0] = 1; } if (_root.savedata.data.challenge[3][1] <= 28000) { _root.savedata.data.challenge[3][0] = 2; } if (_root.savedata.data.challenge[3][1] <= 21000) { _root.savedata.data.challenge[3][0] = 3; } if (_root.savedata.data.challenge[4][1] <= 34000) { _root.savedata.data.challenge[4][0] = 1; } if (_root.savedata.data.challenge[4][1] <= 27000) { _root.savedata.data.challenge[4][0] = 2; } if (_root.savedata.data.challenge[4][1] <= 20000) { _root.savedata.data.challenge[4][0] = 3; } if (_root.savedata.data.challenge[5][1] <= 27000) { _root.savedata.data.challenge[5][0] = 1; } if (_root.savedata.data.challenge[5][1] <= 20000) { _root.savedata.data.challenge[5][0] = 2; } if (_root.savedata.data.challenge[5][1] <= 13000) { _root.savedata.data.challenge[5][0] = 3; } if (_root.savedata.data.challenge[6][1] <= 34000) { _root.savedata.data.challenge[6][0] = 1; } if (_root.savedata.data.challenge[6][1] <= 29000) { _root.savedata.data.challenge[6][0] = 2; } if (_root.savedata.data.challenge[6][1] <= 24000) { _root.savedata.data.challenge[6][0] = 3; } i = 0; while (i < 7) { if (_root.savedata.data.challenge[i][1] == 0) { _root.savedata.data.challenge[i][0] = 0; } i++; } } display.gotoAndStop(_root.savedata.data.menuchallenge); btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back3.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } }; btn1.onRelease = function () { display.gotoAndStop(1); _root.savedata.data.menuchallenge = 1; updateall(); }; btn2.onRelease = function () { display.gotoAndStop(2); _root.savedata.data.menuchallenge = 2; updateall(); }; btn3.onRelease = function () { display.gotoAndStop(3); _root.savedata.data.menuchallenge = 3; updateall(); }; btn4.onRelease = function () { display.gotoAndStop(4); _root.savedata.data.menuchallenge = 4; updateall(); }; btn5.onRelease = function () { display.gotoAndStop(5); _root.savedata.data.menuchallenge = 5; updateall(); }; btn6.onRelease = function () { display.gotoAndStop(6); _root.savedata.data.menuchallenge = 6; updateall(); }; btn7.onRelease = function () { display.gotoAndStop(7); _root.savedata.data.menuchallenge = 7; updateall(); }; btn_start.onRelease = function () { if (!_root.fadeaway) { _root.challengenumber = display._currentframe; _root.gotochallenge = true; btn_start.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; } }; updateall(); checkstars();
Symbol 1150 MovieClip Frame 1
switch (_name) { case "btn1" : NUMBER = 1; break; case "btn2" : NUMBER = 2; break; case "btn3" : NUMBER = 3; break; case "btn4" : NUMBER = 4; break; case "btn5" : NUMBER = 5; break; case "btn6" : NUMBER = 6; break; case "btn7" : NUMBER = 7; break; case "btn8" : NUMBER = 8; break; case "btn9" : NUMBER = 9; break; case "btn10" : NUMBER = 10; break; case "btn11" : NUMBER = 11; break; case "btn12" : NUMBER = 12; break; case "btn13" : NUMBER = 13; break; case "btn14" : NUMBER = 14; break; case "btn15" : NUMBER = 15; break; case "btn16" : NUMBER = 16; } gotoAndStop(_root.savedata.data.campaign[NUMBER - 1] + 1); btnbtn._alpha = 0; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (btnbtn._alpha < 100) { btnbtn._alpha = 100; } } else if (btnbtn._alpha > 0) { btnbtn._alpha = 0; } if (_currentframe == 1) { this.useHandCursor = false; delete this.onEnterFrame; btnbtn._alpha = 0; } }; this.onRelease = function () { if (_currentframe != 1) { _parent.gotomission(NUMBER); } };
Symbol 1255 MovieClip Frame 1
stop();
Symbol 1261 MovieClip Frame 1
defstate = _currentframe; gotoAndStop(defstate); this.onRollOver = function () { if (defstate == 2) { gotoAndStop (3); } }; this.onRollOut = function () { gotoAndStop(defstate); }; this.onRelease = function () { if (_name == "teamA") { _parent.team = 1; } if (_name == "teamB") { _parent.team = 2; } _parent.teamA.defstate = 2; _parent.teamB.defstate = 2; _parent.teamA.gotoAndStop(2); _parent.teamB.gotoAndStop(2); this.defstate = 4; gotoAndStop (4); };
Symbol 1268 MovieClip Frame 1
stop(); if (_parent._parent.modedisplay._currentframe == 3) { gotoAndStop (2); }
Symbol 1268 MovieClip Frame 2
if (team == 1) { teamA.gotoAndStop(4); teamA.defstate = 4; } else if (team == 2) { teamB.gotoAndStop(4); teamB.defstate = 4; }
Symbol 1269 MovieClip Frame 1
gotoAndStop (2); this.onRollOver = function () { gotoAndStop (3); }; this.onRollOut = function () { gotoAndStop (2); };
Symbol 1275 MovieClip Frame 1
Symbol 1276 MovieClip Frame 1
Symbol 1277 MovieClip Frame 1
playernumber = 1; stop();
Symbol 1278 MovieClip Frame 1
stop();
Symbol 1295 MovieClip Frame 2
function summon_editedit(temp) { newmc = _parent.attachMovie("menup_editedit", "editedit", 1); newmc.pagenumber = temp; newmc.target = this; _parent.freezeall(); } function freeze() { btn_player_human.useHandCursor = false; btn_player_ai.useHandCursor = false; btn_clear.useHandCursor = false; edit_hat.useHandCursor = false; edit_shirt.useHandCursor = false; edit_color.useHandCursor = false; edit_eyes.useHandCursor = false; edit_gun.useHandCursor = false; edit_perk.useHandCursor = false; inputname._y = 1000; } function unfreeze() { btn_player_human.useHandCursor = true; btn_player_ai.useHandCursor = true; btn_clear.useHandCursor = true; edit_hat.useHandCursor = true; edit_shirt.useHandCursor = true; edit_color.useHandCursor = true; edit_eyes.useHandCursor = true; edit_gun.useHandCursor = true; edit_perk.useHandCursor = true; inputname._y = 300; } function slideback() { if (_parent.menu1.slide == 2) { _parent.menu1.slide = 1; } if (_parent.menu2.slide == 2) { _parent.menu2.slide = 1; } if (_parent.menu3.slide == 2) { _parent.menu3.slide = 1; } if (_parent.menu4.slide == 2) { _parent.menu4.slide = 1; } } function update() { player.head.gotoAndStop(colornumber); player.body.gotoAndStop(colornumber); player.leg1.leg.gotoAndStop(colornumber); player.leg2.leg.gotoAndStop(colornumber); player.hand2.hand.gotoAndStop(colornumber); player.gundisplayhand.gotoAndStop(colornumber); pane1.gotoAndStop(colornumber); } stop(); switch (_name) { case "menu1" : colornumber = _root.savedata.data.p1color; inputname.text = _root.savedata.data.p1name; player.shirt.gotoAndStop(_root.savedata.data.p1shirt); player.hat.gotoAndStop(_root.savedata.data.p1hat); player.eyes.gotoAndStop(_root.savedata.data.p1eyes); player.gundisplay.gotoAndStop(_root.savedata.data.p1gun); perkdisplay.gotoAndStop(_root.savedata.data.p1perk); playertype = _root.savedata.data.p1ptype; teamselect.team = _root.savedata.data.p1team; break; case "menu2" : colornumber = _root.savedata.data.p2color; inputname.text = _root.savedata.data.p2name; player.shirt.gotoAndStop(_root.savedata.data.p2shirt); player.hat.gotoAndStop(_root.savedata.data.p2hat); player.eyes.gotoAndStop(_root.savedata.data.p2eyes); player.gundisplay.gotoAndStop(_root.savedata.data.p2gun); perkdisplay.gotoAndStop(_root.savedata.data.p2perk); playertype = _root.savedata.data.p2ptype; teamselect.team = _root.savedata.data.p2team; break; case "menu3" : colornumber = _root.savedata.data.p3color; inputname.text = _root.savedata.data.p3name; player.shirt.gotoAndStop(_root.savedata.data.p3shirt); player.hat.gotoAndStop(_root.savedata.data.p3hat); player.eyes.gotoAndStop(_root.savedata.data.p3eyes); player.gundisplay.gotoAndStop(_root.savedata.data.p3gun); perkdisplay.gotoAndStop(_root.savedata.data.p3perk); playertype = _root.savedata.data.p3ptype; teamselect.team = _root.savedata.data.p3team; break; case "menu4" : colornumber = _root.savedata.data.p4color; inputname.text = _root.savedata.data.p4name; player.shirt.gotoAndStop(_root.savedata.data.p4shirt); player.hat.gotoAndStop(_root.savedata.data.p4hat); player.eyes.gotoAndStop(_root.savedata.data.p4eyes); player.gundisplay.gotoAndStop(_root.savedata.data.p4gun); perkdisplay.gotoAndStop(_root.savedata.data.p4perk); playertype = _root.savedata.data.p4ptype; teamselect.team = _root.savedata.data.p4team; } updated = false; updatetime = 1; originy = 100; ai_notice._alpha = 0; if (playertype == 0) { slide = 0; _y = (originy + 400); } else if (playertype == 1) { slide = 1; _y = originy; } else if (playertype == 2) { slide = 0; _y = (originy + 400); playertype = 0; } this.onEnterFrame = function () { if (!updated) { update(); updated = true; } if (updatetime != 0) { updatetime = updatetime + 1; } if (updatetime == 2) { updatetime = 0; } if (slide == 0) { _y = (_y + (((originy + 400) - _y) / 2)); } else if (slide == 1) { _y = (_y + ((originy - _y) / 2)); } else if (slide == 2) { _y = (_y + (((originy - 400) - _y) / 2)); } if ((_y % 1) != 0) { _y = Math.round(_y); } if (player.hat.getDepth() < player.eyes.getDepth()) { player.hat.swapDepths(player.eyes); } if (gundisplay._currentframe != player.gundisplay._currentframe) { gundisplay.gotoAndStop(player.gundisplay._currentframe); } }; edit_hat.onRelease = function () { if (!_parent.editedit) { summon_editedit(1); } }; edit_eyes.onRelease = function () { if (!_parent.editedit) { summon_editedit(2); } }; edit_shirt.onRelease = function () { if (!_parent.editedit) { summon_editedit(3); } }; edit_color.onRelease = function () { if (!_parent.editedit) { summon_editedit(4); } }; edit_gun.onRelease = function () { if (!_parent.editedit) { summon_editedit(5); } }; edit_perk.onRelease = function () { if (!_parent.editedit) { summon_editedit(6); } }; btn_clear.onRelease = function () { if (!_parent.editedit) { slide = 0; playertype = 0; _root.playsound2("slide.wav"); } }; btn_player_human.onRelease = function () { if (!_parent.editedit) { slide = 1; playertype = 1; ai_notice._alpha = 0; _root.playsound2("slide.wav"); } }; btn_player_ai.onRelease = function () { if (!_parent.editedit) { slide = 1; playertype = 2; ai_notice._alpha = 100; _root.playsound2("slide.wav"); } };
Symbol 1300 MovieClip Frame 1
_x = -1800; _y = 0; gotoAndPlay (2);
Symbol 1300 MovieClip Frame 2
stop();
Symbol 1300 MovieClip Frame 7
switch (_parent.frame) { case 1 : _parent._x = 0; break; case 2 : _parent._x = 900; break; case 3 : _parent._x = 1800; }
Symbol 1300 MovieClip Frame 12
gotoAndPlay (2);
Symbol 1301 MovieClip Frame 1
function gotomission(temp) { if ((menufade._currentframe == 2) && (!editedit)) { currentmission = temp; menufade.gotoAndPlay(3); WRITE_DATA(); frame = 1; switch (temp) { case 1 : mapdisplay.gotoAndStop(5); break; case 2 : mapdisplay.gotoAndStop(9); break; case 3 : mapdisplay.gotoAndStop(19); break; case 4 : mapdisplay.gotoAndStop(2); break; case 5 : mapdisplay.gotoAndStop(7); break; case 6 : mapdisplay.gotoAndStop(4); break; case 7 : mapdisplay.gotoAndStop(6); break; case 8 : mapdisplay.gotoAndStop(14); break; case 9 : mapdisplay.gotoAndStop(1); break; case 10 : mapdisplay.gotoAndStop(20); break; case 11 : mapdisplay.gotoAndStop(12); break; case 12 : mapdisplay.gotoAndStop(3); break; case 13 : mapdisplay.gotoAndStop(21); break; case 14 : mapdisplay.gotoAndStop(18); break; case 15 : mapdisplay.gotoAndStop(10); break; case 16 : mapdisplay.gotoAndStop(16); } brief.gotoAndStop(temp); nocoop._alpha = 0; menu2._x = 260; if ((temp == 16) || (temp == 1)) { nocoop._alpha = 100; menu2._x = 1200; } _root.playsound2("btn.wav"); } } function WRITE_DATA() { _root.savedata.data.p1name = menu1.inputname.text; _root.savedata.data.p1color = menu1.colornumber; _root.savedata.data.p1shirt = menu1.player.shirt._currentframe; _root.savedata.data.p1hat = menu1.player.hat._currentframe; _root.savedata.data.p1eyes = menu1.player.eyes._currentframe; _root.savedata.data.p1gun = menu1.player.gundisplay._currentframe; _root.savedata.data.p1perk = menu1.perkdisplay._currentframe; _root.savedata.data.p1ptype = menu1.playertype; _root.savedata.data.p2name = menu2.inputname.text; _root.savedata.data.p2color = menu2.colornumber; _root.savedata.data.p2shirt = menu2.player.shirt._currentframe; _root.savedata.data.p2hat = menu2.player.hat._currentframe; _root.savedata.data.p2eyes = menu2.player.eyes._currentframe; _root.savedata.data.p2gun = menu2.player.gundisplay._currentframe; _root.savedata.data.p2perk = menu2.perkdisplay._currentframe; _root.savedata.data.p2ptype = menu2.playertype; } function freezeall() { btn_back2.useHandCursor = false; btn_start.useHandCursor = false; menu1.freeze(); menu2.freeze(); menu3.freeze(); menu4.freeze(); } function unfreezeall() { btn_back2.useHandCursor = true; btn_start.useHandCursor = true; menu1.unfreeze(); menu2.unfreeze(); menu3.unfreeze(); menu4.unfreeze(); } _x = 900; nocoop._alpha = 0; btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back3.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } }; currentmission = 1; mapdisplay.gotoAndStop(1); btn_back2.onRelease = function () { if ((menufade._currentframe == 2) && (!editedit)) { _root.playsound2("btn.wav"); menufade.gotoAndPlay(3); WRITE_DATA(); frame = 2; } }; btn_start.onRelease = function () { if (((!_root.fadeaway) && (menu1._currentframe == menu1._totalframes)) && (!editedit)) { if (menufade._currentframe == 2) { temp = 0; if (menu1.slide != 0) { temp = temp + 1; } if (menu2.slide != 0) { temp = temp + 1; } if (temp >= 1) { _root.gotocampaign = true; _root.missionnumber = currentmission; WRITE_DATA(); _root.mapnumber = mapdisplay._currentframe; _root.toggle_crates = true; _root.toggle_powerups = true; _root.p1name = menu1.inputname.text; _root.p1color = menu1.colornumber; _root.p1shirt = menu1.player.shirt._currentframe; _root.p1hat = menu1.player.hat._currentframe; _root.p1eyes = menu1.player.eyes._currentframe; _root.p1gun = menu1.player.gundisplay._currentframe; _root.p1perk = menu1.perkdisplay._currentframe; _root.p1ptype = menu1.playertype; _root.p1team = 1; _root.p2name = menu2.inputname.text; _root.p2color = menu2.colornumber; _root.p2shirt = menu2.player.shirt._currentframe; _root.p2hat = menu2.player.hat._currentframe; _root.p2eyes = menu2.player.eyes._currentframe; _root.p2gun = menu2.player.gundisplay._currentframe; _root.p2perk = menu2.perkdisplay._currentframe; _root.p2ptype = menu2.playertype; _root.p2team = 1; _root.totallives = 24; btn_start.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gototest = false; } else { attachMovie("fx_notenough", "fx_notenough", 1357); } } } };
Symbol 1315 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_currentframe == 1) { gotoAndStop (2); } }; this.onRollOut = function () { if (_currentframe == 2) { gotoAndStop (1); } }; this.useHandCursor = true;
Symbol 1315 MovieClip Frame 3
this.useHandCursor = false;
Symbol 1321 MovieClip Frame 1
stop();
Symbol 1325 MovieClip Frame 1
stop();
Symbol 1331 MovieClip Frame 1
function lockup() { islock = true; this.useHandCursor = false; frame.gotoAndStop(1); } function lockup2() { islock = false; this.useHandCursor = true; frame.gotoAndStop(1); } function taketheinput() { _root.savedata2.data.controlarray[_parent.number][number] = _parent._parent.getinput; _parent.refreshkeys(); } _parent._parent.btnarray[_parent._parent.btnarray.length] = this; islock = false; if (keytext.text == "Up Arrow") { gotoAndStop (3); } if (keytext.text == "Left Arrow") { gotoAndStop (4); } if (keytext.text == "Down Arrow") { gotoAndStop (5); } if (keytext.text == "Right Arrow") { gotoAndStop (6); } switch (this._name) { case "key1" : number = 0; break; case "key2" : number = 1; break; case "key3" : number = 2; break; case "key4" : number = 3; break; case "key5" : number = 4; break; case "key6" : number = 5; } this.onRollOver = function () { if (!islock) { frame.gotoAndStop(2); } }; this.onRollOut = function () { if (!islock) { frame.gotoAndStop(1); } }; this.onPress = function () { if (!islock) { _parent._parent.targetkey = this; frame.gotoAndStop(3); _parent._parent.disableall(); _parent._parent.lockup._alpha = 100; } };
Symbol 1331 MovieClip Frame 2
stop();
Symbol 1338 MovieClip Frame 1
function refreshkeys() { key1.gotoAndPlay(1); key2.gotoAndPlay(1); key3.gotoAndPlay(1); key4.gotoAndPlay(1); key5.gotoAndPlay(1); key6.gotoAndPlay(1); key1.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][0]); key2.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][1]); key3.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][2]); key4.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][3]); key5.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][4]); key6.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][5]); } function codeToChar(input) { returnvalue = " "; switch (input) { case 8 : returnvalue = "BS"; break; case 13 : returnvalue = "Entr"; break; case 16 : returnvalue = "Shft"; break; case 17 : returnvalue = "Ctrl"; break; case 18 : returnvalue = "Alt"; break; case 20 : returnvalue = "Cpsl"; break; case 27 : returnvalue = "Esc"; break; case 32 : returnvalue = "SPC"; break; case 33 : returnvalue = "PgU"; break; case 34 : returnvalue = "PgD"; break; case 35 : returnvalue = "End"; break; case 36 : returnvalue = "Home"; break; case 37 : returnvalue = "Left Arrow"; break; case 38 : returnvalue = "Up Arrow"; break; case 39 : returnvalue = "Right Arrow"; break; case 40 : returnvalue = "Down Arrow"; break; case 45 : returnvalue = "Ins"; break; case 46 : returnvalue = "Del"; break; case 145 : returnvalue = "Scrl"; break; case 96 : returnvalue = "np0"; break; case 97 : returnvalue = "np1"; break; case 98 : returnvalue = "np2"; break; case 99 : returnvalue = "np3"; break; case 100 : returnvalue = "np4"; break; case 101 : returnvalue = "np5"; break; case 102 : returnvalue = "np6"; break; case 103 : returnvalue = "np7"; break; case 104 : returnvalue = "np8"; break; case 105 : returnvalue = "np9"; break; case 106 : returnvalue = "np*"; break; case 107 : returnvalue = "np+"; break; case 109 : returnvalue = "np-"; break; case 110 : returnvalue = "np."; break; case 111 : returnvalue = "np/"; break; case 113 : returnvalue = "F2"; break; case 115 : returnvalue = "F4"; break; case 118 : returnvalue = "F7"; break; case 119 : returnvalue = "F8"; break; case 120 : returnvalue = "F9"; break; case 121 : returnvalue = "F10"; break; case 123 : returnvalue = "F12"; break; case 186 : returnvalue = ";"; break; case 187 : returnvalue = "="; break; case 188 : returnvalue = ","; break; case 189 : returnvalue = "-"; break; case 190 : returnvalue = "."; break; case 191 : returnvalue = "/"; break; case 192 : returnvalue = "'"; break; case 219 : returnvalue = "["; break; case 220 : returnvalue = "\\"; break; case 221 : returnvalue = "]"; break; case 222 : returnvalue = "'"; } if (((input >= 65) && (input <= 90)) || ((input >= 48) && (input <= 57))) { returnvalue = String.fromCharCode(input); } return(returnvalue); } stop(); switch (_name) { case "p1" : number = 0; break; case "p2" : number = 1; break; case "p3" : number = 2; break; case "p4" : number = 3; } pnumber.gotoAndStop(number + 1); refreshkeys();
Symbol 1347 MovieClip Frame 1
function disableall() { i = 0; while (i < btnarray.length) { btnarray[i].lockup(); i++; } btn_back.useHandCursor = false; islocked = true; lockup._alpha = 100; } function enableall() { i = 0; while (i < btnarray.length) { btnarray[i].lockup2(); i++; } btn_back.useHandCursor = true; islocked = false; lockup._alpha = 0; } btn_back.onRelease = function () { if ((!_root.fadeaway) && (!islocked)) { btn_back3.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } }; lockup._alpha = 0; btnarray = new Array(); islocked = false; getinput = -1; keyListener = new Object(); keyListener.onKeyDown = function () { if ((Key.getCode() != 32) && (Key.getCode() != 27)) { if (islocked) { islocked = false; getinput = Key.getCode(); enableall(); targetkey.taketheinput(); } } }; Key.addListener(keyListener); switch (_root.savedata2.data.Q) { case 1 : btn1.gotoAndStop(3); break; case 2 : btn2.gotoAndStop(3); break; case 3 : btn3.gotoAndStop(3); } if (_root.savedata2.data.musicON) { btn4.gotoAndStop(3); } if (!_root.savedata2.data.musicON) { btn5.gotoAndStop(3); } if (_root.savedata2.data.soundON) { btn6.gotoAndStop(3); } if (!_root.savedata2.data.soundON) { btn7.gotoAndStop(3); } btn1.onRelease = function () { btn1.gotoAndStop(3); btn2.gotoAndStop(1); btn3.gotoAndStop(1); _root.savedata2.data.Q = 1; }; btn2.onRelease = function () { btn1.gotoAndStop(1); btn2.gotoAndStop(3); btn3.gotoAndStop(1); _root.savedata2.data.Q = 2; }; btn3.onRelease = function () { btn1.gotoAndStop(1); btn2.gotoAndStop(1); btn3.gotoAndStop(3); _root.savedata2.data.Q = 3; }; btn4.onRelease = function () { btn4.gotoAndStop(3); btn5.gotoAndStop(1); _root.savedata2.data.musicON = true; _root.music1.start(5, 100); }; btn5.onRelease = function () { btn4.gotoAndStop(1); btn5.gotoAndStop(3); _root.savedata2.data.musicON = false; _root.stopallmusic(); }; btn6.onRelease = function () { btn6.gotoAndStop(3); btn7.gotoAndStop(1); _root.savedata2.data.soundON = true; }; btn7.onRelease = function () { btn6.gotoAndStop(1); btn7.gotoAndStop(3); _root.savedata2.data.soundON = false; };
Symbol 1364 MovieClip Frame 1
btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back3.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } }; btn_hamster.onRelease = function () { getURL ("http://www.hamsteralliance.com", _blank); }; btn_kev.onRelease = function () { getURL ("http://www.thekevingu.com", _blank); };
Symbol 1369 MovieClip Frame 1
if (_currentframe == 1) { gotoAndStop (2); } switch (this._name) { case "btn1" : NUMBER = 1; break; case "btn2" : NUMBER = 2; break; case "btn3" : NUMBER = 3; break; case "btn4" : NUMBER = 4; break; case "btn5" : NUMBER = 5; } this.onRelease = function () { _parent.btn1.gotoAndStop(2); _parent.btn2.gotoAndStop(2); _parent.btn3.gotoAndStop(2); _parent.btn4.gotoAndStop(2); _parent.btn5.gotoAndStop(2); gotoAndStop (4); _parent.panel = NUMBER; _root.savedata.data.menugunlib = NUMBER; }; this.onRollOver = function () { if (_currentframe != 4) { gotoAndStop (3); } }; this.onRollOut = function () { if (_currentframe != 4) { gotoAndStop (2); } };
Symbol 1465 MovieClip Frame 1
stop();
Symbol 1472 MovieClip Frame 1
statdisplay.gotoAndStop(8); dropgun.gotoAndStop(8); asdf = testbtn._y; testbtn._y = testbtn._y + 500; testbtn.onRelease = function () { if (statdisplay._currentframe != 8) { newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.mapnumber = 13; _root.gototest = true; _root.gototestnumber = dropgun._currentframe; } };
Symbol 1475 MovieClip Frame 1
_alpha = 0;
Symbol 1476 MovieClip Frame 1
gunnumber = Math.round(_rotation); dropgun.gotoAndStop(gunnumber); _rotation = -30; _xscale = 120; _yscale = 120; if (dropgun._currentframe <= 7) { _xscale = 150; _yscale = 150; } this.onRelease = function () { _parent._parent.guncard.statdisplay.gotoAndStop(gunnumber); _parent._parent.guncard.dropgun.gotoAndStop(gunnumber); _parent._parent.guncard.testbtn._y = _parent._parent.guncard.asdf; };
Symbol 1478 MovieClip Frame 1
btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back3.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } }; panel = _root.savedata.data.menugunlib; boards._x = (panel - 1) * -900; switch (panel) { case 1 : btn1.gotoAndStop(4); break; case 2 : btn2.gotoAndStop(4); break; case 3 : btn3.gotoAndStop(4); break; case 4 : btn4.gotoAndStop(4); break; case 5 : btn5.gotoAndStop(4); } this.onEnterFrame = function () { boards._x = boards._x + ((((panel - 1) * -900) - boards._x) / 3); boards._x = Math.round(boards._x); };
Symbol 1508 MovieClip Frame 1
stop(); switch (_name) { case "modebtn1" : NUMBER = 1; break; case "modebtn2" : NUMBER = 2; break; case "modebtn3" : NUMBER = 3; break; case "modebtn4" : NUMBER = 4; break; case "modebtn5" : NUMBER = 5; break; case "modebtn6" : NUMBER = 6; break; case "modebtn10" : NUMBER = 10; break; case "modebtn11" : NUMBER = 11; break; case "modebtn12" : NUMBER = 12; break; case "modebtn13" : NUMBER = 13; } this.onRollOver = function () { gotoAndPlay (2); _parent.modeallplay(); }; this.onRollOut = function () { gotoAndPlay (9); }; this.onRelease = function () { _parent.modealldisable(); chosen._alpha = 100; _parent.modedisplay.gotoAndStop(NUMBER); _root.gamemode = NUMBER; if (NUMBER == 5) { _parent.lifepanel.gotoAndStop(2); _parent.inputlives._y = 900; } else { _parent.lifepanel.gotoAndStop(1); _parent.inputlives._y = _parent.lifehide; } };
Symbol 1508 MovieClip Frame 8
stop();
Symbol 1508 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1530 MovieClip Frame 1
stop(); this.onRollOver = function () { gotoAndPlay (2); _parent.allplay(); }; this.onRollOut = function () { gotoAndPlay (9); }; switch (this._name) { case "mapbtn1" : NUMBER = 1; break; case "mapbtn2" : NUMBER = 2; break; case "mapbtn3" : NUMBER = 3; break; case "mapbtn4" : NUMBER = 4; break; case "mapbtn5" : NUMBER = 5; break; case "mapbtn6" : NUMBER = 6; break; case "mapbtn7" : NUMBER = 7; break; case "mapbtn8" : NUMBER = 8; break; case "mapbtn9" : NUMBER = 9; break; case "mapbtn10" : NUMBER = 10; break; case "mapbtn11" : NUMBER = 11; break; case "mapbtn12" : NUMBER = 12; break; case "mapbtn13" : NUMBER = 13; break; case "mapbtn14" : NUMBER = 14; break; case "mapbtn15" : NUMBER = 15; break; case "mapbtn16" : NUMBER = 16; break; case "mapbtn17" : NUMBER = 17; break; case "mapbtn18" : NUMBER = 18; break; case "mapbtn19" : NUMBER = 19; break; case "mapbtn20" : NUMBER = 20; break; case "mapbtn21" : NUMBER = 21; break; case "mapbtn_rnd1" : NUMBER = 22; break; case "mapbtn_rnd2" : NUMBER = 23; } this.onRelease = function () { _parent.alldisable(); chosen._alpha = 100; _parent.mapdisplay.gotoAndStop(NUMBER); _root.mapnumber = NUMBER; };
Symbol 1530 MovieClip Frame 8
stop();
Symbol 1530 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1567 MovieClip Frame 1
stop();
Symbol 1573 MovieClip Frame 2
function summon_editedit(temp) { newmc = _parent.attachMovie("menup_editedit", "editedit", 1); newmc.pagenumber = temp; newmc.target = this; _parent.freezeall(); } function freeze() { btn_player_human.useHandCursor = false; btn_player_ai.useHandCursor = false; btn_clear.useHandCursor = false; edit_hat.useHandCursor = false; edit_shirt.useHandCursor = false; edit_color.useHandCursor = false; edit_eyes.useHandCursor = false; edit_gun.useHandCursor = false; edit_perk.useHandCursor = false; inputname._y = 1000; } function unfreeze() { btn_player_human.useHandCursor = true; btn_player_ai.useHandCursor = true; btn_clear.useHandCursor = true; edit_hat.useHandCursor = true; edit_shirt.useHandCursor = true; edit_color.useHandCursor = true; edit_eyes.useHandCursor = true; edit_gun.useHandCursor = true; edit_perk.useHandCursor = true; inputname._y = 300; } function slideback() { if (_parent.menu1.slide == 2) { _parent.menu1.slide = 1; } if (_parent.menu2.slide == 2) { _parent.menu2.slide = 1; } if (_parent.menu3.slide == 2) { _parent.menu3.slide = 1; } if (_parent.menu4.slide == 2) { _parent.menu4.slide = 1; } } function update() { player.head.gotoAndStop(colornumber); player.body.gotoAndStop(colornumber); player.leg1.leg.gotoAndStop(colornumber); player.leg2.leg.gotoAndStop(colornumber); player.hand2.hand.gotoAndStop(colornumber); player.gundisplayhand.gotoAndStop(colornumber); pane1.gotoAndStop(colornumber); } stop(); switch (_name) { case "menu1" : colornumber = _parent.savedata.data.p1color; inputname.text = _parent.savedata.data.p1name; player.shirt.gotoAndStop(_parent.savedata.data.p1shirt); player.hat.gotoAndStop(_parent.savedata.data.p1hat); player.eyes.gotoAndStop(_parent.savedata.data.p1eyes); player.gundisplay.gotoAndStop(_parent.savedata.data.p1gun); perkdisplay.gotoAndStop(_parent.savedata.data.p1perk); playertype = _parent.savedata.data.p1ptype; teamselect.team = _parent.savedata.data.p1team; break; case "menu2" : colornumber = _parent.savedata.data.p2color; inputname.text = _parent.savedata.data.p2name; player.shirt.gotoAndStop(_parent.savedata.data.p2shirt); player.hat.gotoAndStop(_parent.savedata.data.p2hat); player.eyes.gotoAndStop(_parent.savedata.data.p2eyes); player.gundisplay.gotoAndStop(_parent.savedata.data.p2gun); perkdisplay.gotoAndStop(_parent.savedata.data.p2perk); playertype = _parent.savedata.data.p2ptype; teamselect.team = _parent.savedata.data.p2team; break; case "menu3" : colornumber = _parent.savedata.data.p3color; inputname.text = _parent.savedata.data.p3name; player.shirt.gotoAndStop(_parent.savedata.data.p3shirt); player.hat.gotoAndStop(_parent.savedata.data.p3hat); player.eyes.gotoAndStop(_parent.savedata.data.p3eyes); player.gundisplay.gotoAndStop(_parent.savedata.data.p3gun); perkdisplay.gotoAndStop(_parent.savedata.data.p3perk); playertype = _parent.savedata.data.p3ptype; teamselect.team = _parent.savedata.data.p3team; break; case "menu4" : colornumber = _parent.savedata.data.p4color; inputname.text = _parent.savedata.data.p4name; player.shirt.gotoAndStop(_parent.savedata.data.p4shirt); player.hat.gotoAndStop(_parent.savedata.data.p4hat); player.eyes.gotoAndStop(_parent.savedata.data.p4eyes); player.gundisplay.gotoAndStop(_parent.savedata.data.p4gun); perkdisplay.gotoAndStop(_parent.savedata.data.p4perk); playertype = _parent.savedata.data.p4ptype; teamselect.team = _parent.savedata.data.p4team; } updated = false; updatetime = 1; originy = 100; ai_notice._alpha = 0; if (playertype == 0) { slide = 0; _y = (originy + 400); } else if (playertype == 1) { slide = 1; _y = originy; } else if (playertype == 2) { slide = 1; _y = originy; ai_notice._alpha = 100; } this.onEnterFrame = function () { if (!updated) { update(); updated = true; } if (updatetime != 0) { updatetime = updatetime + 1; } if (updatetime == 2) { updatetime = 0; } if (slide == 0) { _y = (_y + (((originy + 400) - _y) / 2)); } else if (slide == 1) { _y = (_y + ((originy - _y) / 2)); } else if (slide == 2) { _y = (_y + (((originy - 400) - _y) / 2)); } if ((_y % 1) != 0) { _y = Math.round(_y); } if (player.hat.getDepth() < player.eyes.getDepth()) { player.hat.swapDepths(player.eyes); } if (gundisplay._currentframe != player.gundisplay._currentframe) { gundisplay.gotoAndStop(player.gundisplay._currentframe); } }; edit_hat.onRelease = function () { if (!_parent.editedit) { summon_editedit(1); } }; edit_eyes.onRelease = function () { if (!_parent.editedit) { summon_editedit(2); } }; edit_shirt.onRelease = function () { if (!_parent.editedit) { summon_editedit(3); } }; edit_color.onRelease = function () { if (!_parent.editedit) { summon_editedit(4); } }; edit_gun.onRelease = function () { if (!_parent.editedit) { summon_editedit(5); } }; edit_perk.onRelease = function () { if (!_parent.editedit) { summon_editedit(6); } }; btn_clear.onRelease = function () { if (!_parent.editedit) { slide = 0; playertype = 0; _root.playsound2("slide.wav"); } }; btn_player_human.onRelease = function () { if (!_parent.editedit) { slide = 1; playertype = 1; ai_notice._alpha = 0; _root.playsound2("slide.wav"); } }; btn_player_ai.onRelease = function () { if (!_parent.editedit) { slide = 1; playertype = 2; ai_notice._alpha = 100; _root.playsound2("slide.wav"); } };
Symbol 1574 MovieClip Frame 1
function freezeall() { btn_back.useHandCursor = false; btn_start.useHandCursor = false; menu1.freeze(); menu2.freeze(); menu3.freeze(); menu4.freeze(); } function unfreezeall() { btn_back.useHandCursor = true; btn_start.useHandCursor = true; menu1.unfreeze(); menu2.unfreeze(); menu3.unfreeze(); menu4.unfreeze(); } function modeallplay() { if (modebtn1._currentframe != 1) { modebtn1.play(); } if (modebtn2._currentframe != 1) { modebtn2.play(); } if (modebtn3._currentframe != 1) { modebtn3.play(); } if (modebtn4._currentframe != 1) { modebtn4.play(); } if (modebtn5._currentframe != 1) { modebtn5.play(); } if (modebtn6._currentframe != 1) { modebtn6.play(); } if (modebtn10._currentframe != 1) { modebtn10.play(); } if (modebtn11._currentframe != 1) { modebtn11.play(); } if (modebtn12._currentframe != 1) { modebtn12.play(); } if (modebtn13._currentframe != 1) { modebtn13.play(); } } function modealldisable() { modebtn1.chosen._alpha = 0; modebtn2.chosen._alpha = 0; modebtn3.chosen._alpha = 0; modebtn4.chosen._alpha = 0; modebtn5.chosen._alpha = 0; modebtn6.chosen._alpha = 0; modebtn10.chosen._alpha = 0; modebtn11.chosen._alpha = 0; modebtn12.chosen._alpha = 0; modebtn13.chosen._alpha = 0; } function allplay() { if (mapbtn0._currentframe != 1) { mapbtn0.play(); } if (mapbtn1._currentframe != 1) { mapbtn1.play(); } if (mapbtn2._currentframe != 1) { mapbtn2.play(); } if (mapbtn3._currentframe != 1) { mapbtn3.play(); } if (mapbtn4._currentframe != 1) { mapbtn4.play(); } if (mapbtn5._currentframe != 1) { mapbtn5.play(); } if (mapbtn6._currentframe != 1) { mapbtn6.play(); } if (mapbtn7._currentframe != 1) { mapbtn7.play(); } if (mapbtn8._currentframe != 1) { mapbtn8.play(); } if (mapbtn9._currentframe != 1) { mapbtn9.play(); } if (mapbtn10._currentframe != 1) { mapbtn10.play(); } if (mapbtn11._currentframe != 1) { mapbtn11.play(); } if (mapbtn12._currentframe != 1) { mapbtn12.play(); } if (mapbtn13._currentframe != 1) { mapbtn13.play(); } if (mapbtn14._currentframe != 1) { mapbtn14.play(); } if (mapbtn15._currentframe != 1) { mapbtn15.play(); } if (mapbtn16._currentframe != 1) { mapbtn16.play(); } if (mapbtn17._currentframe != 1) { mapbtn17.play(); } if (mapbtn18._currentframe != 1) { mapbtn18.play(); } if (mapbtn19._currentframe != 1) { mapbtn19.play(); } if (mapbtn20._currentframe != 1) { mapbtn20.play(); } if (mapbtn21._currentframe != 1) { mapbtn21.play(); } if (mapbtn_rnd1._currentframe != 1) { mapbtn_rnd1.play(); } if (mapbtn_rnd2._currentframe != 1) { mapbtn_rnd2.play(); } } function alldisable() { mapbtn1.chosen._alpha = 0; mapbtn2.chosen._alpha = 0; mapbtn3.chosen._alpha = 0; mapbtn4.chosen._alpha = 0; mapbtn5.chosen._alpha = 0; mapbtn6.chosen._alpha = 0; mapbtn7.chosen._alpha = 0; mapbtn8.chosen._alpha = 0; mapbtn9.chosen._alpha = 0; mapbtn10.chosen._alpha = 0; mapbtn11.chosen._alpha = 0; mapbtn12.chosen._alpha = 0; mapbtn13.chosen._alpha = 0; mapbtn14.chosen._alpha = 0; mapbtn15.chosen._alpha = 0; mapbtn16.chosen._alpha = 0; mapbtn17.chosen._alpha = 0; mapbtn18.chosen._alpha = 0; mapbtn19.chosen._alpha = 0; mapbtn20.chosen._alpha = 0; mapbtn21.chosen._alpha = 0; mapbtn_rnd1.chosen._alpha = 0; mapbtn_rnd2.chosen._alpha = 0; } function WRITE_DATA() { savedata.data.mapnumber = mapdisplay._currentframe; savedata.data.gamemode = modedisplay._currentframe; if (cratetoggle._currentframe == 1) { savedata.data.toggle_crates = true; } if (cratetoggle._currentframe == 2) { savedata.data.toggle_crates = false; } if (powertoggle._currentframe == 1) { savedata.data.toggle_powerups = true; } if (powertoggle._currentframe == 2) { savedata.data.toggle_powerups = false; } savedata.data.customlives = inputlives.text; savedata.data.p1name = menu1.inputname.text; savedata.data.p1color = menu1.colornumber; savedata.data.p1shirt = menu1.player.shirt._currentframe; savedata.data.p1hat = menu1.player.hat._currentframe; savedata.data.p1eyes = menu1.player.eyes._currentframe; savedata.data.p1gun = menu1.player.gundisplay._currentframe; savedata.data.p1perk = menu1.perkdisplay._currentframe; savedata.data.p1ptype = menu1.playertype; savedata.data.p1team = menu1.teamselect.team; savedata.data.p2name = menu2.inputname.text; savedata.data.p2color = menu2.colornumber; savedata.data.p2shirt = menu2.player.shirt._currentframe; savedata.data.p2hat = menu2.player.hat._currentframe; savedata.data.p2eyes = menu2.player.eyes._currentframe; savedata.data.p2gun = menu2.player.gundisplay._currentframe; savedata.data.p2perk = menu2.perkdisplay._currentframe; savedata.data.p2ptype = menu2.playertype; savedata.data.p2team = menu2.teamselect.team; savedata.data.p3name = menu3.inputname.text; savedata.data.p3color = menu3.colornumber; savedata.data.p3shirt = menu3.player.shirt._currentframe; savedata.data.p3hat = menu3.player.hat._currentframe; savedata.data.p3eyes = menu3.player.eyes._currentframe; savedata.data.p3gun = menu3.player.gundisplay._currentframe; savedata.data.p3perk = menu3.perkdisplay._currentframe; savedata.data.p3ptype = menu3.playertype; savedata.data.p3team = menu3.teamselect.team; savedata.data.p4name = menu4.inputname.text; savedata.data.p4color = menu4.colornumber; savedata.data.p4shirt = menu4.player.shirt._currentframe; savedata.data.p4hat = menu4.player.hat._currentframe; savedata.data.p4eyes = menu4.player.eyes._currentframe; savedata.data.p4gun = menu4.player.gundisplay._currentframe; savedata.data.p4perk = menu4.perkdisplay._currentframe; savedata.data.p4ptype = menu4.playertype; savedata.data.p4team = menu4.teamselect.team; } savedata = SharedObject.getLocal("arena2gamedata"); inputlives.text = savedata.data.customlives; if (savedata.data.toggle_crates) { cratetoggle.gotoAndStop(1); } else { cratetoggle.gotoAndStop(2); } cratetoggle.onRelease = function () { if (cratetoggle._currentframe == 1) { cratetoggle.gotoAndStop(2); } else if (cratetoggle._currentframe == 2) { cratetoggle.gotoAndStop(1); } }; if (savedata.data.toggle_powerups) { powertoggle.gotoAndStop(1); } else { powertoggle.gotoAndStop(2); } powertoggle.onRelease = function () { if (powertoggle._currentframe == 1) { powertoggle.gotoAndStop(2); } else if (powertoggle._currentframe == 2) { powertoggle.gotoAndStop(1); } }; _x = 1800; frame = 3; lifehide = inputlives._y; if (savedata.data.gamemode == 5) { lifepanel.gotoAndStop(2); inputlives._y = 900; } _root.gamemode = 1; modedisplay.gotoAndStop(1); alldisable(); modealldisable(); mapdisplay.gotoAndStop(savedata.data.mapnumber); _root.mapnumber = mapdisplay._currentframe; modedisplay.gotoAndStop(savedata.data.gamemode); _root.gamemode = modedisplay._currentframe; switch (savedata.data.mapnumber) { case 1 : mapbtn1.chosen._alpha = 100; break; case 2 : mapbtn2.chosen._alpha = 100; break; case 3 : mapbtn3.chosen._alpha = 100; break; case 4 : mapbtn4.chosen._alpha = 100; break; case 5 : mapbtn5.chosen._alpha = 100; break; case 6 : mapbtn6.chosen._alpha = 100; break; case 7 : mapbtn7.chosen._alpha = 100; break; case 8 : mapbtn8.chosen._alpha = 100; break; case 9 : mapbtn9.chosen._alpha = 100; break; case 10 : mapbtn10.chosen._alpha = 100; break; case 11 : mapbtn11.chosen._alpha = 100; break; case 12 : mapbtn12.chosen._alpha = 100; break; case 13 : mapbtn13.chosen._alpha = 100; break; case 14 : mapbtn14.chosen._alpha = 100; break; case 15 : mapbtn15.chosen._alpha = 100; break; case 16 : mapbtn16.chosen._alpha = 100; break; case 17 : mapbtn17.chosen._alpha = 100; break; case 18 : mapbtn18.chosen._alpha = 100; break; case 19 : mapbtn19.chosen._alpha = 100; break; case 20 : mapbtn20.chosen._alpha = 100; break; case 21 : mapbtn21.chosen._alpha = 100; break; case 22 : mapbtn_rnd1.chosen._alpha = 100; break; case 23 : mapbtn_rnd2.chosen._alpha = 100; } switch (modedisplay._currentframe) { case 1 : modebtn1.chosen._alpha = 100; break; case 2 : modebtn2.chosen._alpha = 100; break; case 3 : modebtn3.chosen._alpha = 100; break; case 4 : modebtn4.chosen._alpha = 100; break; case 5 : modebtn5.chosen._alpha = 100; break; case 6 : modebtn6.chosen._alpha = 100; break; case 10 : modebtn10.chosen._alpha = 100; break; case 11 : modebtn11.chosen._alpha = 100; break; case 12 : modebtn12.chosen._alpha = 100; break; case 13 : modebtn13.chosen._alpha = 100; } btn_continue.onRelease = function () { if (menufade._currentframe == 2) { menufade.gotoAndPlay(3); frame = 1; menu1.play(); menu2.play(); menu3.play(); menu4.play(); _root.playsound2("btn.wav"); } }; btn_continue2.onRelease = function () { if (menufade._currentframe == 2) { menufade.gotoAndPlay(3); frame = 2; _root.playsound2("btn.wav"); } }; btn_back.onRelease = function () { if ((menufade._currentframe == 2) && (!editedit)) { menufade.gotoAndPlay(3); WRITE_DATA(); frame = 2; _root.playsound2("btn.wav"); } }; btn_back2.onRelease = function () { if (menufade._currentframe == 2) { menufade.gotoAndPlay(3); frame = 3; _root.playsound2("btn.wav"); } }; btn_back3.onRelease = function () { if (!_root.fadeaway) { if (menufade._currentframe == 2) { btn_back3.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } } }; btn_start.onRelease = function () { if (((!_root.fadeaway) && (menu1._currentframe == menu1._totalframes)) && (!editedit)) { if (menufade._currentframe == 2) { temp = 0; if (menu1.slide != 0) { temp = temp + 1; } if (menu2.slide != 0) { temp = temp + 1; } if (menu3.slide != 0) { temp = temp + 1; } if (menu4.slide != 0) { temp = temp + 1; } if ((temp >= 2) || ((temp >= 1) && (modedisplay._currentframe == 5))) { WRITE_DATA(); if (_root.mapnumber == 22) { _root.mapnumber = random(9) + 1; } if (_root.mapnumber == 23) { _root.mapnumber = random(21) + 1; } _root.toggle_crates = savedata.data.toggle_crates; _root.toggle_powerups = savedata.data.toggle_powerups; _root.p1name = menu1.inputname.text; _root.p1color = menu1.colornumber; _root.p1shirt = menu1.player.shirt._currentframe; _root.p1hat = menu1.player.hat._currentframe; _root.p1eyes = menu1.player.eyes._currentframe; _root.p1gun = menu1.player.gundisplay._currentframe; _root.p1perk = menu1.perkdisplay._currentframe; _root.p1ptype = menu1.playertype; _root.p1team = menu1.teamselect.team; _root.p2name = menu2.inputname.text; _root.p2color = menu2.colornumber; _root.p2shirt = menu2.player.shirt._currentframe; _root.p2hat = menu2.player.hat._currentframe; _root.p2eyes = menu2.player.eyes._currentframe; _root.p2gun = menu2.player.gundisplay._currentframe; _root.p2perk = menu2.perkdisplay._currentframe; _root.p2ptype = menu2.playertype; _root.p2team = menu2.teamselect.team; _root.p3name = menu3.inputname.text; _root.p3color = menu3.colornumber; _root.p3shirt = menu3.player.shirt._currentframe; _root.p3hat = menu3.player.hat._currentframe; _root.p3eyes = menu3.player.eyes._currentframe; _root.p3gun = menu3.player.gundisplay._currentframe; _root.p3perk = menu3.perkdisplay._currentframe; _root.p3ptype = menu3.playertype; _root.p3team = menu3.teamselect.team; _root.p4name = menu4.inputname.text; _root.p4color = menu4.colornumber; _root.p4shirt = menu4.player.shirt._currentframe; _root.p4hat = menu4.player.hat._currentframe; _root.p4eyes = menu4.player.eyes._currentframe; _root.p4gun = menu4.player.gundisplay._currentframe; _root.p4perk = menu4.perkdisplay._currentframe; _root.p4ptype = menu4.playertype; _root.p4team = menu4.teamselect.team; _root.totallives = inputlives.text; btn_start.useHandCursor = false; newmc = _root.attachMovie("fadeaway", "fadeaway", _root.fadedepth); newmc.targetframe = 10; _root.gototest = false; } else { attachMovie("fx_notenough", "fx_notenough", 1357); } } } };
Symbol 1642 MovieClip Frame 1
function update() { _x = ((-_root._x) * 0.9); _y = ((-_root._y) * 0.9); } gotoAndStop(_root.mapnumber);
Symbol 1690 MovieClip Frame 1
function update() { _x = ((-_root._x) * 0.5); _y = ((-_root._y) * 0.5); } gotoAndStop(_root.mapnumber);
Symbol 1835 MovieClip Frame 1
gotoAndStop(_root.mapnumber);
Symbol 1840 MovieClip Frame 1
_width = 1; _x = -1000;
Symbol 1842 MovieClip Frame 1
_alpha = 0;
Symbol 1844 MovieClip Frame 1
_alpha = 0;
Symbol 1855 MovieClip Frame 1
this.onEnterFrame = function () { _parent.swaptime = _parent.swaptime + 1; if (_parent.swaptime >= _parent.swaptotal) { if (_parent.swaptotal >= 10) { _parent.randgun = dropgun._currentframe; delete this.onEnterFrame; } else { dropgun.gotoAndStop(random(77) + 10); _parent.randgun = dropgun._currentframe * -1; } _parent.swaptime = 0; _parent.swaptotal = _parent.swaptotal * 1.25; } };
Symbol 1857 MovieClip Frame 1
if (_root.gamemode != 5) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } swaptime = 0; swaptotal = 2;
Symbol 1857 MovieClip Frame 2
stop(); swaptime = 0; swaptotal = 0.3;
Symbol 1857 MovieClip Frame 186
gotoAndPlay (2);
Symbol 1861 MovieClip Frame 1
timer = 0; randgun = Math.round(this._rotation); _rotation = 0; originx = _x; originy = _y; if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } this.onEnterFrame = function () { if (!disabled) { if (_alpha < 100) { _alpha = (_alpha + 5); } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (this.hitTest(_root.activeplayers[i].frame)) { _root.activeplayers[i].getgun(randgun); j = 0; while (j < 10) { _root.CP("fx_pickup", _x + _parent._x, (_y + _parent._y) + 20, 0); j++; } _root.playsound2("bolt2.wav"); disabled = true; _x = -300; _y = 0; _alpha = 0; break; } i++; } } else { timer = timer + 1; if (timer >= 120) { gotoAndPlay(random(40) + 10); timer = 0; disabled = false; _x = originx; _y = originy; } } };
Symbol 1861 MovieClip Frame 2
if (dropgun._currentframe != randgun) { dropgun.gotoAndStop(randgun); }
Symbol 1861 MovieClip Frame 61
gotoAndPlay (2);
Symbol 1865 MovieClip Frame 50
if (_currentframe == 50) { gotoAndPlay (1); }
Symbol 1865 MovieClip Frame 75
if (_currentframe == 75) { gotoAndPlay (1); }
Symbol 1865 MovieClip Frame 95
if (_currentframe == 95) { gotoAndPlay (25); }
Symbol 1869 MovieClip Frame 1
function damage(firepower) { hp = hp - firepower; if (hp <= 0) { KILL(); } } function KILL() { i = 0; while (i < _parent.activeplayers.length) { if (_parent.activeplayers[i] == this) { _parent.activeplayers.splice(i, 1); } i++; } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } i++; } _x = actualx; _y = actualy; _root.CP("fx_ex6", _x, _y - 20, 0); i = 0; while (i < 3) { _root.CP("fx_ex5", _x, _y - 20, 0); i++; } i = 0; while (i < 3) { _root.CP("fx_ex3", _x, _y - 20, 0); i++; } j = 0; while (j < 3) { _root.CP("fx_spark", _x, _y, 0, 0); j++; } _root.explodesound(); this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } hp = 50; facing = 1; actualx = _x + _parent._parent._x; actualy = _y + _parent._parent._y; if (actualx > ((_root.ground._x + _root.ground.platform._x) + (_root.ground.platform._width / 2))) { facing = -1; _xscale = -100; targettext._xscale = -100; } istarget = true; _name = ("target" + _root.activeplayers.length); _parent.activeplayers[_parent.activeplayers.length] = this; _root.activeplayers[_root.activeplayers.length] = this; _xscale = (5 * facing); _yscale = 5; phase = 0; this.onEnterFrame = function () { if (phase == 0) { phase = 1; i = 0; while (i < 5) { _root.CP("fx_ex5_2", actualx, actualy - 20, 0); i++; } } else if (phase == 1) { _xscale = (_xscale + (((110 * facing) - _xscale) / 3)); _yscale = (_yscale + ((110 - _yscale) / 3)); if (Math.abs(_xscale) >= 105) { phase = 2; } } else if (phase == 2) { _xscale = (_xscale + (((95 * facing) - _xscale) / 4)); _yscale = (_yscale + ((95 - _yscale) / 4)); if (Math.abs(_xscale) <= 100) { _xscale = (100 * facing); _yscale = 100; phase = 3; delete this.onEnterFrame; } } };
Symbol 1870 MovieClip Frame 1
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1870 MovieClip Frame 4
stop();
Symbol 1870 MovieClip Frame 7
stop();
Symbol 1870 MovieClip Frame 10
stop();
Symbol 1870 MovieClip Frame 13
stop();
Symbol 1870 MovieClip Frame 16
stop();
Symbol 1870 MovieClip Frame 19
stop();
Symbol 1870 MovieClip Frame 20
stop(); _root.challengefinished = true; delete this.onEnterFrame; _root.hud.challengedone();
Symbol 1873 MovieClip Frame 1
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1873 MovieClip Frame 4
stop();
Symbol 1873 MovieClip Frame 7
stop();
Symbol 1873 MovieClip Frame 10
stop();
Symbol 1873 MovieClip Frame 13
stop();
Symbol 1873 MovieClip Frame 16
stop();
Symbol 1873 MovieClip Frame 17
stop(); _root.challengefinished = true; delete this.onEnterFrame; _root.hud.challengedone();
Symbol 1880 MovieClip Frame 1
function kill() { i = 0; while (i < _parent.activeplayers.length) { if (_parent.activeplayers[i] == this) { _parent.activeplayers.splice(i, 1); } i++; } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } i++; } this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } falling = false; vy = 0; istarget = true; stop(); actualx = _x + _parent._parent._x; actualy = _y + _parent._parent._y; if (actualx > ((_root.ground._x + _root.ground.platform._x) + (_root.ground.platform._width / 2))) { _xscale = (_xscale * -1); } _name = ("target" + _root.activeplayers.length); _parent.activeplayers[_parent.activeplayers.length] = this; _root.activeplayers[_root.activeplayers.length] = this; i = 0; while (i < 5) { _root.CP("fx_ex5_2", actualx, actualy - 20, 0); i++; } gotoAndPlay (15); this.onEnterFrame = function () { i = 0; while (i < _root.activeplayers.length) { if (this.hitTest(_root.activeplayers[i].frame)) { _root.playsound2("bolt2.wav"); i = 0; while (i < 5) { _root.CP("fx_package", actualx, actualy, 0); i++; } kill(); break; } i++; } if (_root.deleteeverything || (_root.gamewin)) { removeMovieClip(this); delete this.onEnterFrame; } };
Symbol 1880 MovieClip Frame 55
gotoAndPlay (15);
Symbol 1881 MovieClip Frame 1
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1881 MovieClip Frame 4
stop();
Symbol 1881 MovieClip Frame 7
stop();
Symbol 1881 MovieClip Frame 10
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1881 MovieClip Frame 11
stop(); _root.challengefinished = true; delete this.onEnterFrame; _root.hud.challengedone();
Symbol 1884 MovieClip Frame 1
function kill() { i = 0; while (i < _parent.activeplayers.length) { if (_parent.activeplayers[i] == this) { _parent.activeplayers.splice(i, 1); } i++; } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } i++; } this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } falling = false; vy = 0; istarget = true; stop(); gotoAndPlay (2); actualx = _x + _parent._parent._x; actualy = _y + _parent._parent._y; if (actualx > ((_root.ground._x + _root.ground.platform._x) + (_root.ground.platform._width / 2))) { _xscale = (_xscale * -1); } _name = ("target" + _root.activeplayers.length); _parent.activeplayers[_parent.activeplayers.length] = this; _root.activeplayers[_root.activeplayers.length] = this; i = 0; while (i < 5) { _root.CP("fx_ex5_2", actualx, actualy - 20, 0); i++; } this.onEnterFrame = function () { i = 0; while (i < _root.activeplayers.length) { if (this.hitTest(_root.activeplayers[i].frame)) { i = 0; while (i < 5) { _root.CP("fx_ex5_2", actualx, actualy - 20, 0); i++; } kill(); break; } i++; } if (_root.deleteeverything || (_root.gamewin)) { removeMovieClip(this); delete this.onEnterFrame; } };
Symbol 1884 MovieClip Frame 18
gotoAndPlay (2);
Symbol 1895 MovieClip Frame 1
function kill() { i = 0; while (i < _parent.activeplayers.length) { if (_parent.activeplayers[i] == this) { _parent.activeplayers.splice(i, 1); } i++; } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } i++; } this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } falling = false; vy = 0; istarget = true; stop(); actualx = _x + _parent._parent._x; actualy = _y + _parent._parent._y; if (actualx > ((_root.ground._x + _root.ground.platform._x) + (_root.ground.platform._width / 2))) { _xscale = (_xscale * -1); } _name = ("target" + _root.activeplayers.length); _parent.activeplayers[_parent.activeplayers.length] = this; _root.activeplayers[_root.activeplayers.length] = this; i = 0; while (i < 5) { _root.CP("fx_ex5_2", actualx, actualy - 20, 0); i++; } gotoAndPlay (15); this.onEnterFrame = function () { i = 0; while (i < _root.activeplayers.length) { if (this.hitTest(_root.activeplayers[i].frame)) { i = 0; while (i < 5) { _root.CP("fx_package", actualx, actualy, 0); i++; } _root.player1.getgun(23); _root.player2.getgun(23); kill(); break; } i++; } if (_root.deleteeverything || (_root.gamewin)) { removeMovieClip(this); delete this.onEnterFrame; } };
Symbol 1895 MovieClip Frame 55
gotoAndPlay (15);
Symbol 1898 MovieClip Frame 1
stop(); if ((!_root.gotocampaign) || (_root.missionnumber != 1)) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); pausd = false; this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1898 MovieClip Frame 4
stop();
Symbol 1898 MovieClip Frame 7
stop();
Symbol 1898 MovieClip Frame 10
stop();
Symbol 1898 MovieClip Frame 13
stop(); _root.player1.getgun(8); _root.player1.offhandammo = 3;
Symbol 1898 MovieClip Frame 15
_root.player1.getgun(_root.player1.defaultgun);
Symbol 1898 MovieClip Frame 16
stop();
Symbol 1898 MovieClip Frame 19
stop(); delete this.onEnterFrame; newmc = _root.attachMovie("playerAI", "zombie1", 10001); newmc.iszombie = true; newmc.defaultgun = 1; newmc.displayname = "Simple AI"; newmc.damagemulti = 1.5; _root.activeplayers[_root.activeplayers.length] = newmc; this.onEnterFrame = function () { if (_root.missiondone == 0) { temp = false; j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j].iszombie) { temp = true; } j++; } if (!temp) { _root.missiondone = 1; _root.hud.missiondone(1); } } };
Symbol 1901 MovieClip Frame 1
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1901 MovieClip Frame 4
stop();
Symbol 1901 MovieClip Frame 7
stop();
Symbol 1901 MovieClip Frame 10
stop();
Symbol 1901 MovieClip Frame 13
stop();
Symbol 1901 MovieClip Frame 16
stop();
Symbol 1901 MovieClip Frame 17
stop(); _root.challengefinished = true; delete this.onEnterFrame; _root.hud.challengedone();
Symbol 1905 MovieClip Frame 1
timer = 0; randgun = Math.round(this._rotation); _rotation = 0; originx = _x; originy = _y; disabled = true; _x = -300; _y = 0; _alpha = 0; this.onEnterFrame = function () { if ((((((!_root.toggle_powerups) || (_root.gamemode == 2)) || (_root.gamemode == 4)) || (_root.gamemode == 5)) || (_root.tournament)) || (_root.gamemode == 10)) { _x = -300; _y = 0; _alpha = 0; this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } if (!disabled) { if (_alpha < 100) { _alpha = (_alpha + 5); } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (this.hitTest(_root.activeplayers[i].frame)) { _root.activeplayers[i].getgun(randgun); j = 0; while (j < 10) { _root.CP("fx_pickup", _x + _parent._x, (_y + _parent._y) + 20, 0); j++; } _root.playsound2("bolt2.wav"); disabled = true; _x = -300; _y = 0; _alpha = 0; break; } i++; } } else { timer = timer + 1; if (timer >= 600) { gotoAndPlay(random(40) + 10); timer = 0; disabled = false; _x = originx; _y = originy; } } };
Symbol 1905 MovieClip Frame 2
if (dropgun._currentframe != randgun) { dropgun.gotoAndStop(randgun); }
Symbol 1905 MovieClip Frame 61
gotoAndPlay (2);
Symbol 1906 MovieClip Frame 1
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1906 MovieClip Frame 4
stop();
Symbol 1906 MovieClip Frame 7
stop();
Symbol 1906 MovieClip Frame 10
stop();
Symbol 1906 MovieClip Frame 11
stop(); _root.challengefinished = true; delete this.onEnterFrame; _root.hud.challengedone();
Symbol 1909 MovieClip Frame 1
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1909 MovieClip Frame 4
stop();
Symbol 1909 MovieClip Frame 7
stop();
Symbol 1909 MovieClip Frame 10
stop();
Symbol 1909 MovieClip Frame 11
stop(); _root.challengefinished = true; delete this.onEnterFrame; _root.hud.challengedone();
Symbol 1912 MovieClip Frame 1
stop(); if (!_root.gotochallenge) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } activeplayers = new Array(); this.onEnterFrame = function () { if (activeplayers.length <= 0) { gotoAndPlay(_currentframe + 1); } };
Symbol 1912 MovieClip Frame 4
stop();
Symbol 1912 MovieClip Frame 7
stop();
Symbol 1912 MovieClip Frame 10
stop();
Symbol 1912 MovieClip Frame 13
stop();
Symbol 1912 MovieClip Frame 14
stop(); _root.challengefinished = true; delete this.onEnterFrame; _root.hud.challengedone();
Symbol 1939 MovieClip Frame 1
timer = 0; disabled = false; _rotation = _root.gototestnumber; randgun = Math.round(this._rotation); _rotation = 0; originx = _x; originy = _y; if (_root.gototestnumber <= 7) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } this.onEnterFrame = function () { if ((_root.gamemode == 2) || (_root.gamemode == 4)) { _x = -300; _y = 0; _alpha = 0; this.swapDepths(1); delete this.onEnterFrame; } if (!disabled) { if (_alpha < 100) { _alpha = (_alpha + 5); } if (this.hitTest(_root.activeplayers[0].frame)) { _root.activeplayers[0].getgun(randgun); j = 0; while (j < 10) { _root.CP("fx_pickup", _x + _parent._x, (_y + _parent._y) + 20, 0); j++; } disabled = true; _x = -300; _y = 0; _alpha = 0; } } else { timer = timer + 1; if (timer >= 100) { gotoAndPlay(random(40) + 10); timer = 0; disabled = false; _x = originx; _y = originy; } } };
Symbol 1939 MovieClip Frame 2
if (dropgun._currentframe != randgun) { dropgun.gotoAndStop(randgun); }
Symbol 1939 MovieClip Frame 61
gotoAndPlay (2);
Symbol 1940 MovieClip Frame 1
gotoAndStop(_root.mapnumber); lowfriction = false; _alpha = 100; platform._alpha = 0;
Symbol 1940 MovieClip Frame 6
_root.attachMovie("mapfx_rain", "mapfx", _root.mapfxdepth);
Symbol 1940 MovieClip Frame 8
_root.attachMovie("mapfx_snow", "mapfx", _root.mapfxdepth);
Symbol 1940 MovieClip Frame 13
_root.gravity = 0.6;
Symbol 1940 MovieClip Frame 14
_root.attachMovie("mapfx_wall", "mapfx", _root.mapfxdepth);
Symbol 1940 MovieClip Frame 19
_root.attachMovie("mapfx_snow", "mapfx", _root.mapfxdepth);
Symbol 1941 MovieClip Frame 1
_alpha = 0;
Symbol 1943 MovieClip Frame 1
fps = 40; starttime = new Date(); lasttime = starttime.getMilliseconds(); counter = 0; this.onEnterFrame = function () { counter = counter + 1; if (counter >= 10) { counter = 0; time = new Date(); timepassed = (((time.getMilliseconds() - lasttime) >= 0) ? (time.getMilliseconds() - lasttime) : (1000 + (time.getMilliseconds() - lasttime))); fps = Math.round(10000 / timepassed); lasttime = time.getMilliseconds(); } };
Symbol 1951 MovieClip Frame 1
stop();
Symbol 1951 MovieClip Frame 90
stop();
Symbol 1951 MovieClip Frame 180
stop();
Symbol 1951 MovieClip Frame 270
stop();
Symbol 1954 MovieClip Frame 1
stop();
Symbol 1966 MovieClip Frame 1
stop();
Symbol 1971 MovieClip Frame 1
stop();
Symbol 1975 MovieClip Frame 1
function update() { lastlife.gotoAndStop(1); updated = true; player.head.gotoAndStop(colornumber); player.body.gotoAndStop(colornumber); player.leg1.leg.gotoAndStop(colornumber); player.leg2.leg.gotoAndStop(colornumber); player.hand1.hand.gotoAndStop(colornumber); player.hand2.hand.gotoAndStop(colornumber); if ((_root.gamemode == 4) || (_root.gamemode == 10)) { displayheader.gotoAndStop(2); flawless._alpha = 0; } else if (_root.gamemode == 5) { flawless._alpha = 0; } if (_root.gotochallenge || (_root.gotocampaign)) { flawless._alpha = 0; } } switch (_name) { case "card1" : colornumber = _root.p1color; inputname.text = _root.p1name; player.shirt.gotoAndStop(_root.p1shirt); player.hat.gotoAndStop(_root.p1hat); player.eyes.gotoAndStop(_root.p1eyes); bg.gotoAndStop(_root.p1color + 1); target = _root.player1; break; case "card2" : colornumber = _root.p2color; inputname.text = _root.p2name; player.shirt.gotoAndStop(_root.p2shirt); player.hat.gotoAndStop(_root.p2hat); player.eyes.gotoAndStop(_root.p2eyes); bg.gotoAndStop(_root.p2color + 1); target = _root.player2; break; case "card3" : colornumber = _root.p3color; inputname.text = _root.p3name; player.shirt.gotoAndStop(_root.p3shirt); player.hat.gotoAndStop(_root.p3hat); player.eyes.gotoAndStop(_root.p3eyes); bg.gotoAndStop(_root.p3color + 1); target = _root.player3; break; case "card4" : colornumber = _root.p4color; inputname.text = _root.p4name; player.shirt.gotoAndStop(_root.p4shirt); player.hat.gotoAndStop(_root.p4hat); player.eyes.gotoAndStop(_root.p4eyes); bg.gotoAndStop(_root.p4color + 1); target = _root.player4; } updated = false; lastlevel = target.currentlevel; this.onEnterFrame = function () { if (((_root.gamemode != 4) && (_root.gamemode != 5)) && (_root.gamemode != 10)) { if ((livedisplay.text == _root.totallives) && (flawless._currentframe != 1)) { flawless.gotoAndStop(1); } else if ((livedisplay.text == (_root.totallives - 1)) && (flawless._currentframe != 2)) { flawless.gotoAndStop(2); } else if ((parseInt(livedisplay.text) > _root.totallives) && (flawless._currentframe != 4)) { flawless.gotoAndStop(4); } else if ((parseInt(livedisplay.text) < (_root.totallives - 1)) && (flawless._currentframe != 3)) { flawless.gotoAndStop(3); } if ((livedisplay.text == "0") && (player._currentframe == 1)) { player.gotoAndStop(2); ammodisplay.text = ""; gunname.text = ""; } if ((livedisplay.text == "1") && (lastlife._currentframe == 1)) { lastlife.play(); } if ((livedisplay.text == "0") && (lastlife._currentframe == 90)) { lastlife.play(); } } else { if (lastlevel < target.currentlevel) { lastlife.gotoAndPlay(181); } lastlevel = target.currentlevel; } if (!updated) { update(); } };
Symbol 1982 MovieClip Frame 1
_alpha = 0; stop(); _x = -50; _y = -50;
Symbol 1982 MovieClip Frame 2
_alpha = 100; _x = 450; _y = 280;
Symbol 1982 MovieClip Frame 72
stop(); _root.gamewin = true;
Symbol 1984 MovieClip Frame 1
function PAUSEPAUSE() { attachMovie("pausemenu", "pausemenu", 24689); } function PAUSEPAUSE2() { pausemenu.kill(); } function challengedone() { if (_root.savedata.data.challenge[_root.challengenumber - 1][1] == 0) { _root.savedata.data.challenge[_root.challengenumber - 1][1] = time2 - time1; } if ((time2 - time1) < _root.savedata.data.challenge[_root.challengenumber - 1][1]) { _root.savedata.data.challenge[_root.challengenumber - 1][1] = time2 - time1; } _root.challengetime = time2 - time1; this.attachMovie("fxsr_challengedone", "fx_random", 1235); } function missiondone(temp) { if (temp == 1) { _root.savedata.data.campaign[_root.missionnumber - 1] = 2; temp2 = 0; i = 0; while (i < 16) { if (_root.savedata.data.campaign[i] == 1) { temp2 = temp2 + 1; } if (temp2 == 2) { break; } if (_root.savedata.data.campaign[i] == 0) { _root.savedata.data.campaign[i] = 1; break; } i++; } this.attachMovie("fxsr_missionwin", "fx_random", 1235); } else { this.attachMovie("fxsr_missionfail", "fx_random", 1235); } } function killupdate(mcname, mckiller, mod) { if ((_root.gamemode != 5) && (!_root.gotochallenge)) { newmc = this.attachMovie("hud_killfeed", "mc" + this.getNextHighestDepth(), this.getNextHighestDepth()); newmc.mckiller = mckiller; newmc.mcname = mcname; if (mckiller != "none") { if (mod == 2) { newmc.gotoAndStop(3); } if (mod == 3) { newmc.gotoAndStop(4); } if (mod == 4) { newmc.gotoAndStop(5); } } else { newmc.gotoAndStop(2); } newmc._x = 0; feednumber = feednumber + 1; newmc._y = (feednumber - 1) * 30; newmc.feednumber = feednumber; if (countdown._currentframe != 1) { countdown.gotoAndStop(1); _root._x = 0; _root._y = 0; } } } function update() { if (((_root.gamemode != 4) && (_root.gamemode != 5)) && (_root.gamemode != 10)) { card1.livedisplay.text = _root.player1.lives; card2.livedisplay.text = _root.player2.lives; card3.livedisplay.text = _root.player3.lives; card4.livedisplay.text = _root.player4.lives; if (_root.gotochallenge) { card1.livedisplay.text = "\u221E"; } } else if ((_root.gamemode == 4) || (_root.gamemode == 10)) { card1.livedisplay.text = _root.player1.currentlevel; card2.livedisplay.text = _root.player2.currentlevel; card3.livedisplay.text = _root.player3.currentlevel; card4.livedisplay.text = _root.player4.currentlevel; } else if (_root.gamemode == 5) { card1.livedisplay.text = _root.player1.lives; card2.livedisplay.text = _root.player2.lives; card3.livedisplay.text = _root.player3.lives; card4.livedisplay.text = _root.player4.lives; if (_root.player1.lives == 0) { card1.player.gotoAndStop(2); } if (_root.player2.lives == 0) { card2.player.gotoAndStop(2); } if (_root.player3.lives == 0) { card3.player.gotoAndStop(2); } if (_root.player4.lives == 0) { card4.player.gotoAndStop(2); } } if (card1.livedisplay.text != "0") { card1.ammodisplay.text = _root.player1.bullets; } if (card2.livedisplay.text != "0") { card2.ammodisplay.text = _root.player2.bullets; } if (card3.livedisplay.text != "0") { card3.ammodisplay.text = _root.player3.bullets; } if (card4.livedisplay.text != "0") { card4.ammodisplay.text = _root.player4.bullets; } if (card1.livedisplay.text != "0") { if (_root.player1.bullets > 1000) { card1.ammodisplay.text = "\u221E"; } } if (card2.livedisplay.text != "0") { if (_root.player2.bullets > 1000) { card2.ammodisplay.text = "\u221E"; } } if (card3.livedisplay.text != "0") { if (_root.player3.bullets > 1000) { card3.ammodisplay.text = "\u221E"; } } if (card4.livedisplay.text != "0") { if (_root.player4.bullets > 1000) { card4.ammodisplay.text = "\u221E"; } } if (card1.livedisplay.text != "0") { if (card1.gunname.text != _root.player1.hand1.gun.Name) { card1.gunname.text = _root.player1.hand1.gun.Name; } } if (card2.livedisplay.text != "0") { if (card2.gunname.text != _root.player2.hand1.gun.Name) { card2.gunname.text = _root.player2.hand1.gun.Name; } } if (card3.livedisplay.text != "0") { if (card3.gunname.text != _root.player3.hand1.gun.Name) { card3.gunname.text = _root.player3.hand1.gun.Name; } } if (card4.livedisplay.text != "0") { if (card4.gunname.text != _root.player4.hand1.gun.Name) { card4.gunname.text = _root.player4.hand1.gun.Name; } } if (((_root.player1.lives >= 9000) && (_root.gamemode != 4)) && (_root.gamemode != 10)) { if (card1.livedisplay.text != "\u221E") { card1.livedisplay.text = "\u221E"; } } if (!_root.player1) { card1._alpha = 0; } if (!_root.player2) { card2._alpha = 0; } if (!_root.player3) { card3._alpha = 0; } if (!_root.player4) { card4._alpha = 0; } } this.swapDepths(_root.huddepth); scrollup = false; time = 0; activecards = new Array(); if (_root.player1) { activecards[activecards.length] = card1; } if (_root.player2) { activecards[activecards.length] = card2; } if (_root.player3) { activecards[activecards.length] = card3; } if (_root.player4) { activecards[activecards.length] = card4; } switch (activecards.length) { case 1 : activecards[0]._x = 450; break; case 2 : activecards[0]._x = 340; activecards[1]._x = 560; break; case 3 : activecards[0]._x = 230; activecards[1]._x = 450; activecards[2]._x = 670; } time1 = new Date(); this.onEnterFrame = function () { _x = (-_root._x); _y = (-_root._y); update(); if (scrollup) { time = time + 1; if (time >= 2) { scrollup = false; time = 0; } } if (_root.gamemode == 5) { if (wavedisplay.wavedisplay.text != _root.sr.wave) { wavedisplay.wavedisplay.text = _root.sr.wave; } } if (_root.gotochallenge && (!_root.challengefinished)) { time2 = new Date(); displaytime = Math.round((time2 - time1) / 10) / 100; timedisplay.timedisplay.text = displaytime; } }; feednumber = 0; if (_root.gamemode == 5) { this.attachMovie("hud_wavedisplay", "wavedisplay", 2); } if (_root.gotochallenge) { this.attachMovie("hud_timedisplay", "timedisplay", 2); }

Library Items

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Symbol 2 FontUsed by:3 11 714 911 912 913 914 1942
Symbol 3 EditableTextUses:2 4Used by:Timeline
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Symbol 7 GraphicUsed by:10 1048
Symbol 8 GraphicUsed by:10 1048
Symbol 9 GraphicUsed by:10 1048
Symbol 10 MovieClipUses:7 8 9Used by:Timeline
Symbol 11 TextUses:2Used by:1034
Symbol 12 GraphicUsed by:15 1049 1347 1478 1642
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Symbol 14 TextUses:13Used by:15
Symbol 15 MovieClip [fx_notenough]Uses:12 14Used by:1034
Symbol 16 GraphicUsed by:19
Symbol 17 FontUsed by:18 21 31 32 33 34 35 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1297 1488 1490 1492 1494 1496 1498 1500 1502
Symbol 18 EditableTextUses:17Used by:19
Symbol 19 MovieClipUses:16 18Used by:20
Symbol 20 MovieClip [fxsr_challengedone]Uses:19Used by:1034
Symbol 21 TextUses:17Used by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClip [fxsr_levelup]Uses:22Used by:1034
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClip [fxsr_missionfail]Uses:25Used by:1034
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClip [fxsr_missionwin]Uses:28Used by:1034
Symbol 30 GraphicUsed by:37 1941
Symbol 31 TextUses:17Used by:36
Symbol 32 TextUses:17Used by:36
Symbol 33 TextUses:17Used by:36
Symbol 34 TextUses:17Used by:36
Symbol 35 TextUses:17Used by:36
Symbol 36 MovieClipUses:31 32 33 34 35Used by:37
Symbol 37 MovieClip [fxsr_waveup]Uses:30 36Used by:1034
Symbol 38 GraphicUsed by:39 40 804
Symbol 39 MovieClip [fx_ex]Uses:38Used by:1034
Symbol 40 MovieClip [fx_ex0]Uses:38Used by:1034
Symbol 41 GraphicUsed by:42 54
Symbol 42 MovieClip [fx_ex2]Uses:41Used by:1034
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [fx_ex3]Uses:43Used by:1034
Symbol 45 GraphicUsed by:46 55
Symbol 46 MovieClip [fx_ex4]Uses:45Used by:1034
Symbol 47 GraphicUsed by:48 49 56
Symbol 48 MovieClip [fx_ex5]Uses:47Used by:1034
Symbol 49 MovieClip [fx_ex5_2]Uses:47Used by:1034
Symbol 50 GraphicUsed by:51 57
Symbol 51 MovieClip [fx_ex6]Uses:50Used by:1034
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [fx_ex7]Uses:52Used by:1034
Symbol 54 MovieClip [fx_ex22]Uses:41Used by:1034
Symbol 55 MovieClip [fx_ex44]Uses:45Used by:1034
Symbol 56 MovieClip [fx_ex555]Uses:47Used by:1034
Symbol 57 MovieClip [fx_ex66]Uses:50Used by:1034
Symbol 58 FontUsed by:59 60 61 62 63 64 65 66 67 68 83 294 295 296 297 298 299 300 301 625 626 627 628 631 632 633 634 635 636 637 638 639 641 642 644 645 694 695 696 697 698 699 700 701 808 809 810 839 1123 1124 1264 1266 1326 1370 1371 1372 1373 1374 1377 1851 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1896 1897 1957 1958 1959 1960 1962 1964 1967 1968 1969 1970
Symbol 59 TextUses:58Used by:69
Symbol 60 TextUses:58Used by:69
Symbol 61 TextUses:58Used by:69
Symbol 62 TextUses:58Used by:69
Symbol 63 TextUses:58Used by:69
Symbol 64 TextUses:58Used by:69
Symbol 65 TextUses:58Used by:69
Symbol 66 TextUses:58Used by:69
Symbol 67 EditableTextUses:58Used by:69
Symbol 68 TextUses:58Used by:69
Symbol 69 MovieClip [fx_bling]Uses:59 60 61 62 63 64 65 66 67 68Used by:1034
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [fx_blood]Uses:70Used by:1034
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [fx_bloodstain]Uses:72 73 74 75Used by:1034
Symbol 77 FontUsed by:78 79 80 318 319 322 765 766 767 768 1944 1945 1947 1949 1976 1978 1980
Symbol 78 EditableTextUses:77Used by:81
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Symbol 1634 GraphicUsed by:1635
Symbol 1635 MovieClipUses:1634Used by:1636
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Symbol 1640 MovieClipUses:1639Used by:1642
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Symbol 1643 GraphicUsed by:1644
Symbol 1644 MovieClipUses:1643Used by:1645
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Symbol 1647 BitmapUsed by:1649
Symbol 1648 BitmapUsed by:1649
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Symbol 1659 MovieClipUses:1658Used by:1690
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Symbol 1666 MovieClipUses:1665Used by:1667
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Symbol 1668 BitmapUsed by:1669 1670
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Symbol 1680 GraphicUsed by:1690
Symbol 1681 GraphicUsed by:1690
Symbol 1682 GraphicUsed by:1690
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Symbol 1684 GraphicUsed by:1685
Symbol 1685 MovieClipUses:1684Used by:1690
Symbol 1686 GraphicUsed by:1690
Symbol 1687 GraphicUsed by:1690
Symbol 1688 TextUses:975Used by:1690
Symbol 1689 TextUses:975Used by:1690
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Symbol 1691 GraphicUsed by:1692
Symbol 1692 MovieClipUses:1691Used by:1703
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Symbol 1694 MovieClipUses:1693Used by:1703
Symbol 1695 GraphicUsed by:1696
Symbol 1696 MovieClipUses:1695Used by:1703
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Symbol 1699 MovieClipUses:1698Used by:1703
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Symbol 1701 MovieClipUses:1700Used by:1703
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Symbol 1703 MovieClipUses:1692 1694 1696 1697 1699 1701 1702Used by:1835
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Symbol 1706 MovieClipUses:1705Used by:1715
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Symbol 1710 MovieClipUses:1709Used by:1715
Symbol 1711 GraphicUsed by:1712
Symbol 1712 MovieClipUses:1711Used by:1715
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Symbol 1714 MovieClipUses:1713Used by:1715
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Symbol 1718 MovieClipUses:1717Used by:1732
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Symbol 1727 GraphicUsed by:1732
Symbol 1728 GraphicUsed by:1732
Symbol 1729 GraphicUsed by:1732
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Symbol 1731 GraphicUsed by:1732
Symbol 1732 MovieClipUses:1716 1718 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731Used by:1835
Symbol 1733 GraphicUsed by:1734
Symbol 1734 MovieClipUses:1733Used by:1739
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Symbol 1737 MovieClipUses:1736Used by:1739
Symbol 1738 GraphicUsed by:1739
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Symbol 1740 GraphicUsed by:1758
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Symbol 1742 MovieClipUses:1741Used by:1758
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Symbol 1747 MovieClipUses:1746Used by:1758
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Symbol 1750 MovieClipUses:1749Used by:1758
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Symbol 1752 MovieClipUses:1751Used by:1758
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Symbol 1754 MovieClipUses:1753Used by:1758
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Symbol 1757 MovieClipUses:1756Used by:1758
Symbol 1758 MovieClipUses:1740 1742 1744 1745 1747 1748 1750 1752 1754 1755 1757Used by:1835
Symbol 1759 GraphicUsed by:1760
Symbol 1760 MovieClipUses:1759Used by:1773
Symbol 1761 GraphicUsed by:1762
Symbol 1762 MovieClipUses:1761Used by:1773
Symbol 1763 GraphicUsed by:1773
Symbol 1764 GraphicUsed by:1765
Symbol 1765 MovieClipUses:1764Used by:1773
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Symbol 1767 MovieClipUses:1766Used by:1773
Symbol 1768 GraphicUsed by:1769
Symbol 1769 MovieClipUses:1768Used by:1773
Symbol 1770 GraphicUsed by:1771
Symbol 1771 MovieClipUses:1770Used by:1773
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Symbol 1773 MovieClipUses:1760 1762 1763 1765 1767 1769 1771 1772Used by:1835
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Symbol 1776 MovieClipUses:1775Used by:1783
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Symbol 1778 MovieClipUses:1777Used by:1783
Symbol 1779 GraphicUsed by:1780
Symbol 1780 MovieClipUses:1779Used by:1783
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Symbol 1784 GraphicUsed by:1794
Symbol 1785 GraphicUsed by:1786
Symbol 1786 MovieClipUses:1785Used by:1794
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Symbol 1788 MovieClipUses:1787Used by:1794
Symbol 1789 GraphicUsed by:1790
Symbol 1790 MovieClipUses:1789Used by:1794
Symbol 1791 GraphicUsed by:1792
Symbol 1792 MovieClipUses:1791Used by:1794
Symbol 1793 GraphicUsed by:1794
Symbol 1794 MovieClipUses:1784 1786 1788 1790 1792 1793Used by:1835
Symbol 1795 GraphicUsed by:1812
Symbol 1796 BitmapUsed by:1797 1803 1809
Symbol 1797 GraphicUses:1796Used by:1798
Symbol 1798 MovieClipUses:1797Used by:1812
Symbol 1799 GraphicUsed by:1800
Symbol 1800 MovieClipUses:1799Used by:1812
Symbol 1801 BitmapUsed by:1803
Symbol 1802 BitmapUsed by:1803
Symbol 1803 GraphicUses:1801 1802 1796Used by:1804
Symbol 1804 MovieClipUses:1803Used by:1812
Symbol 1805 BitmapUsed by:1807
Symbol 1806 BitmapUsed by:1807
Symbol 1807 GraphicUses:1805 1806Used by:1812
Symbol 1808 BitmapUsed by:1809
Symbol 1809 GraphicUses:1808 1796Used by:1810
Symbol 1810 MovieClipUses:1809Used by:1812
Symbol 1811 GraphicUsed by:1812
Symbol 1812 MovieClipUses:1795 1798 1800 1804 1807 1810 1811Used by:1835
Symbol 1813 BitmapUsed by:1820
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Symbol 1815 BitmapUsed by:1820
Symbol 1816 BitmapUsed by:1820
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Symbol 1820 GraphicUses:1813 1814 1815 1816 1817 1818 1819Used by:1821
Symbol 1821 MovieClipUses:1820Used by:1835
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Symbol 1830 GraphicUsed by:1835
Symbol 1831 GraphicUsed by:1835
Symbol 1832 GraphicUsed by:1835
Symbol 1833 GraphicUsed by:1835
Symbol 1834 GraphicUsed by:1835
Symbol 1835 MovieClipUses:1703 1715 1732 1739 1758 1773 1783 1794 1812 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834Used by:1836
Symbol 1836 MovieClipUses:1642 1690 1835Used by:Timeline
Symbol 1837 GraphicUsed by:1838
Symbol 1838 MovieClipUses:1837Used by:1940
Symbol 1839 GraphicUsed by:1840
Symbol 1840 MovieClipUses:1839Used by:1940
Symbol 1841 GraphicUsed by:1842
Symbol 1842 MovieClipUses:1841Used by:1940
Symbol 1843 GraphicUsed by:1844
Symbol 1844 MovieClipUses:1843Used by:1940
Symbol 1845 GraphicUsed by:1857
Symbol 1846 GraphicUsed by:1857
Symbol 1847 GraphicUsed by:1857
Symbol 1848 TextUses:975Used by:1857
Symbol 1849 TextUses:975Used by:1857
Symbol 1850 GraphicUsed by:1852
Symbol 1851 TextUses:58Used by:1852
Symbol 1852 MovieClipUses:1850 1851Used by:1857
Symbol 1853 GraphicUsed by:1854
Symbol 1854 MovieClipUses:1853Used by:1857
Symbol 1855 MovieClipUses:614Used by:1857
Symbol 1856 TextUses:975Used by:1857
Symbol 1857 MovieClipUses:1845 1846 1847 1848 1849 1852 1854 1855 1856Used by:1940
Symbol 1858 GraphicUsed by:1861
Symbol 1859 GraphicUsed by:1860
Symbol 1860 MovieClipUses:1859Used by:1861 1905 1939
Symbol 1861 MovieClipUses:852 1858 614 1860Used by:1940
Symbol 1862 GraphicUsed by:1869
Symbol 1863 GraphicUsed by:1864
Symbol 1864 MovieClipUses:1863Used by:1865
Symbol 1865 MovieClipUses:1864Used by:1869
Symbol 1866 GraphicUsed by:1867
Symbol 1867 MovieClipUses:1866Used by:1868
Symbol 1868 MovieClipUses:1867Used by:1869
Symbol 1869 MovieClipUses:817 1862 1865 1868Used by:1870 1873 1898 1901 1906 1909 1912
Symbol 1870 MovieClipUses:1869Used by:1940
Symbol 1871 GraphicUsed by:1872
Symbol 1872 MovieClipUses:1871Used by:1940
Symbol 1873 MovieClipUses:1869Used by:1940
Symbol 1874 GraphicUsed by:1875
Symbol 1875 MovieClipUses:1874Used by:1940
Symbol 1876 GraphicUsed by:1877
Symbol 1877 MovieClipUses:1876Used by:1940
Symbol 1878 GraphicUsed by:1879
Symbol 1879 MovieClipUses:1878Used by:1940
Symbol 1880 MovieClipUses:783Used by:1881
Symbol 1881 MovieClipUses:1880Used by:1940
Symbol 1882 GraphicUsed by:1883 1884
Symbol 1883 MovieClipUses:1882Used by:1884
Symbol 1884 MovieClipUses:1882 1883Used by:1898
Symbol 1885 TextUses:58Used by:1898
Symbol 1886 TextUses:58Used by:1898
Symbol 1887 TextUses:58Used by:1898
Symbol 1888 TextUses:58Used by:1898
Symbol 1889 TextUses:58Used by:1898
Symbol 1890 TextUses:58Used by:1898
Symbol 1891 TextUses:58Used by:1898
Symbol 1892 TextUses:58Used by:1898
Symbol 1893 TextUses:58Used by:1898
Symbol 1894 TextUses:58Used by:1898
Symbol 1895 MovieClipUses:783Used by:1898
Symbol 1896 TextUses:58Used by:1898
Symbol 1897 TextUses:58Used by:1898
Symbol 1898 MovieClipUses:1884 1885 1886 1887 1888 1889 1890 1891 1869 1892 1893 1894 1895 1896 1897Used by:1940
Symbol 1899 GraphicUsed by:1900
Symbol 1900 MovieClipUses:1899Used by:1940
Symbol 1901 MovieClipUses:1869Used by:1940
Symbol 1902 GraphicUsed by:1903
Symbol 1903 MovieClipUses:1902Used by:1940
Symbol 1904 GraphicUsed by:1905 1939
Symbol 1905 MovieClipUses:852 1904 614 1860Used by:1940
Symbol 1906 MovieClipUses:1869Used by:1940
Symbol 1907 GraphicUsed by:1908
Symbol 1908 MovieClipUses:1907Used by:1940
Symbol 1909 MovieClipUses:1869Used by:1940
Symbol 1910 GraphicUsed by:1911
Symbol 1911 MovieClipUses:1910Used by:1940
Symbol 1912 MovieClipUses:1869Used by:1940
Symbol 1913 GraphicUsed by:1914
Symbol 1914 MovieClipUses:1913Used by:1940
Symbol 1915 GraphicUsed by:1916
Symbol 1916 MovieClipUses:1915Used by:1940
Symbol 1917 GraphicUsed by:1918
Symbol 1918 MovieClipUses:1917Used by:1940
Symbol 1919 GraphicUsed by:1920
Symbol 1920 MovieClipUses:1919Used by:1940
Symbol 1921 GraphicUsed by:1922
Symbol 1922 MovieClipUses:1921Used by:1940
Symbol 1923 GraphicUsed by:1924
Symbol 1924 MovieClipUses:1923Used by:1940
Symbol 1925 GraphicUsed by:1926
Symbol 1926 MovieClipUses:1925Used by:1940
Symbol 1927 GraphicUsed by:1928
Symbol 1928 MovieClipUses:1927Used by:1940
Symbol 1929 GraphicUsed by:1930
Symbol 1930 MovieClipUses:1929Used by:1940
Symbol 1931 GraphicUsed by:1932
Symbol 1932 MovieClipUses:1931Used by:1940
Symbol 1933 GraphicUsed by:1934
Symbol 1934 MovieClipUses:1933Used by:1940
Symbol 1935 GraphicUsed by:1936
Symbol 1936 MovieClipUses:1935Used by:1940
Symbol 1937 GraphicUsed by:1938
Symbol 1938 MovieClipUses:1937Used by:1940
Symbol 1939 MovieClipUses:852 1904 614 1860Used by:1940
Symbol 1940 MovieClipUses:1838 1840 1842 1844 1857 1861 1870 1872 1873 1875 1877 1879 1881 1898 1900 1901 1903 1905 1906 1908 1909 1911 1912 1914 1916 1918 1920 1922 1924 1926 1928 1930 1932 1934 1936 1938 1939Used by:Timeline
Symbol 1941 MovieClipUses:30Used by:1984
Symbol 1942 EditableTextUses:2 4Used by:1943
Symbol 1943 MovieClipUses:1942Used by:1984
Symbol 1944 TextUses:77Used by:1946
Symbol 1945 TextUses:77Used by:1946
Symbol 1946 MovieClipUses:1944 1945Used by:1951
Symbol 1947 TextUses:77Used by:1948
Symbol 1948 MovieClipUses:1947Used by:1951
Symbol 1949 TextUses:77Used by:1950
Symbol 1950 MovieClipUses:1949Used by:1951
Symbol 1951 MovieClipUses:1946 1948 1950Used by:1975
Symbol 1952 GraphicUsed by:1975
Symbol 1953 GraphicUsed by:1954
Symbol 1954 MovieClipUses:1953Used by:1975
Symbol 1955 GraphicUsed by:1956
Symbol 1956 MovieClipUses:1955Used by:1975
Symbol 1957 EditableTextUses:58Used by:1975
Symbol 1958 EditableTextUses:58Used by:1975
Symbol 1959 EditableTextUses:58Used by:1975
Symbol 1960 TextUses:58Used by:1966
Symbol 1961 GraphicUsed by:1966
Symbol 1962 TextUses:58Used by:1966
Symbol 1963 GraphicUsed by:1966
Symbol 1964 TextUses:58Used by:1966
Symbol 1965 GraphicUsed by:1966
Symbol 1966 MovieClipUses:1960 1961 1962 1963 1964 1965Used by:1975
Symbol 1967 EditableTextUses:58Used by:1975
Symbol 1968 TextUses:58Used by:1971
Symbol 1969 TextUses:58Used by:1971
Symbol 1970 TextUses:58Used by:1971
Symbol 1971 MovieClipUses:1968 1969 1970Used by:1975
Symbol 1972 GraphicUsed by:1975
Symbol 1973 GraphicUsed by:1975
Symbol 1974 GraphicUsed by:1975
Symbol 1975 MovieClipUses:1951 1952 1954 1956 1957 1958 1959 1966 1967 1971 1972 1973 1277 1974Used by:1984
Symbol 1976 TextUses:77Used by:1977
Symbol 1977 MovieClipUses:1976Used by:1982
Symbol 1978 TextUses:77Used by:1979
Symbol 1979 MovieClipUses:1978Used by:1982
Symbol 1980 TextUses:77Used by:1981
Symbol 1981 MovieClipUses:1980Used by:1982
Symbol 1982 MovieClipUses:1977 1979 1981Used by:1984
Symbol 1983 TextUsed by:1984
Symbol 1984 MovieClipUses:1941 1943 1975 1982 1983Used by:Timeline

Instance Names

"intro"Frame 2Symbol 1048 MovieClip
"start_name"Frame 2Symbol 1062 MovieClip
"menu_challenges"Frame 3Symbol 1131 MovieClip
"menu_campaign"Frame 4Symbol 1301 MovieClip
"menu_options"Frame 5Symbol 1347 MovieClip
"pgs"Frame 6Symbol 738 MovieClip [menuScore]
"menu_credits"Frame 7Symbol 1364 MovieClip
"gunlib"Frame 8Symbol 1478 MovieClip
"menup"Frame 9Symbol 1574 MovieClip
"mapscene"Frame 10Symbol 1836 MovieClip
"ground"Frame 10Symbol 1940 MovieClip
"hud"Frame 10Symbol 1984 MovieClip
"timedisplay"Symbol 19 MovieClip Frame 1Symbol 18 EditableText
"levelnumber"Symbol 69 MovieClip [fx_bling] Frame 6Symbol 67 EditableText
"displaytext"Symbol 81 MovieClip Frame 1Symbol 78 EditableText
"displaytext"Symbol 81 MovieClip Frame 2Symbol 79 EditableText
"displaytext"Symbol 81 MovieClip Frame 3Symbol 80 EditableText
"displaytext"Symbol 82 MovieClip [fx_combo] Frame 1Symbol 81 MovieClip
"displaytext"Symbol 84 MovieClip [fx_cratename] Frame 1Symbol 83 EditableText
"displaytext"Symbol 116 MovieClip Frame 1Symbol 115 EditableText
"fx"Symbol 123 MovieClip [fx_jetpack] Frame 1Symbol 122 MovieClip
"leg"Symbol 149 MovieClip Frame 1Symbol 148 MovieClip
"fuel"Symbol 153 MovieClip Frame 1Symbol 152 MovieClip
"head"Symbol 225 MovieClip Frame 1Symbol 224 MovieClip
"jetpack"Symbol 226 MovieClip Frame 1Symbol 153 MovieClip
"head"Symbol 226 MovieClip Frame 1Symbol 225 MovieClip
"leg"Symbol 292 MovieClip Frame 1Symbol 148 MovieClip
"leg2"Symbol 293 MovieClip [fx_playertrail] Frame 1Symbol 149 MovieClip
"body"Symbol 293 MovieClip [fx_playertrail] Frame 1Symbol 226 MovieClip
"player_hat"Symbol 293 MovieClip [fx_playertrail] Frame 1Symbol 279 MovieClip
"eyes"Symbol 293 MovieClip [fx_playertrail] Frame 1Symbol 291 MovieClip
"leg1"Symbol 293 MovieClip [fx_playertrail] Frame 1Symbol 292 MovieClip
"trail"Symbol 328 MovieClip [bullet] Frame 1Symbol 327 MovieClip
"trail"Symbol 329 MovieClip [bullet2] Frame 1Symbol 327 MovieClip
"fx"Symbol 337 MovieClip [bullet3] Frame 1Symbol 336 MovieClip
"trail"Symbol 338 MovieClip [bullet4] Frame 1Symbol 327 MovieClip
"trail"Symbol 342 MovieClip [bullet6] Frame 1Symbol 327 MovieClip
"gunhand"Symbol 373 MovieClip [gun_m1911] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 373 MovieClip [gun_m1911] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 379 MovieClip [gun_deagle] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 379 MovieClip [gun_deagle] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 391 MovieClip [gun_glock] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 391 MovieClip [gun_glock] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 399 MovieClip [gun_bull] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 399 MovieClip [gun_bull] Frame 10Symbol 368 MovieClip
"gunhand"Symbol 408 MovieClip [gun_49] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 408 MovieClip [gun_49] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 414 MovieClip [gun_python] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 414 MovieClip [gun_python] Frame 10Symbol 368 MovieClip
"gunhand"Symbol 421 MovieClip [gun_m1911gold2] Frame 10Symbol 368 MovieClip
"gunhand2"Symbol 421 MovieClip [gun_m1911gold2] Frame 10Symbol 368 MovieClip
"gunhand"Symbol 436 MovieClip [gun_hk] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 442 MovieClip [gun_ithaca] Frame 11Symbol 368 MovieClip
"gunhand"Symbol 448 MovieClip [gun_501] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 454 MovieClip [gun_lever] Frame 6Symbol 368 MovieClip
"gunhand"Symbol 484 MovieClip [gun_awm] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 486 MovieClip [gun_hecate] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 488 MovieClip [gun_m95] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 490 MovieClip [gun_dsr] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 492 MovieClip [gun_ssg69] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 494 MovieClip [gun_lrs2] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 504 MovieClip [gun_leversniper] Frame 6Symbol 368 MovieClip
"gunhand"Symbol 511 MovieClip [gun_sawnoff] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 515 MovieClip [gun_ksg] Frame 13Symbol 368 MovieClip
"gunhand"Symbol 523 MovieClip [gun_pm12] Frame 15Symbol 368 MovieClip
"gunhand"Symbol 527 MovieClip [gun_870] Frame 12Symbol 368 MovieClip
"gunhand"Symbol 531 MovieClip [gun_spas12] Frame 15Symbol 368 MovieClip
"gunhand"Symbol 540 MovieClip [gun_spas97] Frame 15Symbol 368 MovieClip
"gunhand"Symbol 544 MovieClip [gun_moss500] Frame 6Symbol 368 MovieClip
"gunhand"Symbol 597 MovieClip [gun_C3] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 599 MovieClip [gun_C4] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 601 MovieClip [gun_C5] Frame 3Symbol 368 MovieClip
"gunhand"Symbol 609 MovieClip [gun_D3] Frame 15Symbol 368 MovieClip
"glove2"Symbol 620 MovieClip [gun_gloves] Frame 1Symbol 616 MovieClip
"messagebox"Symbol 640 MovieClip [hud_killfeed] Frame 1Symbol 625 EditableText
"messagebox2"Symbol 640 MovieClip [hud_killfeed] Frame 1Symbol 626 EditableText
"messagebox3"Symbol 640 MovieClip [hud_killfeed] Frame 1Symbol 627 EditableText
"messagebox"Symbol 640 MovieClip [hud_killfeed] Frame 2Symbol 628 EditableText
"messagebox3"Symbol 640 MovieClip [hud_killfeed] Frame 3Symbol 631 EditableText
"messagebox"Symbol 640 MovieClip [hud_killfeed] Frame 3Symbol 632 EditableText
"messagebox2"Symbol 640 MovieClip [hud_killfeed] Frame 3Symbol 633 EditableText
"messagebox3"Symbol 640 MovieClip [hud_killfeed] Frame 4Symbol 634 EditableText
"messagebox"Symbol 640 MovieClip [hud_killfeed] Frame 4Symbol 635 EditableText
"messagebox2"Symbol 640 MovieClip [hud_killfeed] Frame 4Symbol 636 EditableText
"messagebox3"Symbol 640 MovieClip [hud_killfeed] Frame 5Symbol 637 EditableText
"messagebox"Symbol 640 MovieClip [hud_killfeed] Frame 5Symbol 638 EditableText
"messagebox2"Symbol 640 MovieClip [hud_killfeed] Frame 5Symbol 639 EditableText
"timedisplay"Symbol 643 MovieClip [hud_timedisplay] Frame 1Symbol 641 EditableText
"wavedisplay"Symbol 646 MovieClip [hud_wavedisplay] Frame 1Symbol 644 EditableText
"btn_resume"Symbol 661 MovieClip [pausemenu] Frame 1Symbol 653 Button
"btn_exit"Symbol 661 MovieClip [pausemenu] Frame 1Symbol 656 Button
"btn1"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"btn2"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"btn3"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"btn4"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"btn5"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"btn6"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"btn7"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"slide"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 688 MovieClip
"btn8"Symbol 703 MovieClip [mainmenu] Frame 1Symbol 677 MovieClip
"text0"Symbol 729 MovieClip Frame 1Symbol 714 EditableText
"playernumber"Symbol 729 MovieClip Frame 1Symbol 719 MovieClip
"text1"Symbol 729 MovieClip Frame 1Symbol 721 EditableText
"text2"Symbol 729 MovieClip Frame 1Symbol 722 EditableText
"text3"Symbol 729 MovieClip Frame 1Symbol 723 EditableText
"text6"Symbol 729 MovieClip Frame 1Symbol 724 EditableText
"text9"Symbol 729 MovieClip Frame 1Symbol 725 EditableText
"text4"Symbol 729 MovieClip Frame 1Symbol 726 EditableText
"text5"Symbol 729 MovieClip Frame 1Symbol 727 EditableText
"text11"Symbol 729 MovieClip Frame 1Symbol 728 EditableText
"panel1"Symbol 738 MovieClip [menuScore] Frame 1Symbol 729 MovieClip
"panel2"Symbol 738 MovieClip [menuScore] Frame 1Symbol 729 MovieClip
"panel3"Symbol 738 MovieClip [menuScore] Frame 1Symbol 729 MovieClip
"panel4"Symbol 738 MovieClip [menuScore] Frame 1Symbol 729 MovieClip
"btn_back"Symbol 738 MovieClip [menuScore] Frame 1Symbol 653 Button
"disttext"Symbol 763 MovieClip Frame 1Symbol 762 EditableText
"arrow"Symbol 764 MovieClip [player_arrow] Frame 1Symbol 760 MovieClip
"dist"Symbol 764 MovieClip [player_arrow] Frame 1Symbol 763 MovieClip
"dropgun"Symbol 785 MovieClip [fx_dropgun] Frame 1Symbol 614 MovieClip
"hand"Symbol 807 MovieClip Frame 1Symbol 368 MovieClip
"nametext"Symbol 811 MovieClip Frame 1Symbol 808 EditableText
"nametext"Symbol 811 MovieClip Frame 2Symbol 809 EditableText
"nametext"Symbol 811 MovieClip Frame 3Symbol 810 EditableText
"gun"Symbol 815 MovieClip Frame 1Symbol 373 MovieClip [gun_m1911]
"hand"Symbol 815 MovieClip Frame 1Symbol 368 MovieClip
"hand2"Symbol 823 MovieClip [player] Frame 1Symbol 807 MovieClip
"leg2"Symbol 823 MovieClip [player] Frame 1Symbol 149 MovieClip
"body"Symbol 823 MovieClip [player] Frame 1Symbol 226 MovieClip
"nametag"Symbol 823 MovieClip [player] Frame 1Symbol 811 MovieClip
"eyes"Symbol 823 MovieClip [player] Frame 1Symbol 291 MovieClip
"player_hat"Symbol 823 MovieClip [player] Frame 1Symbol 279 MovieClip
"leg1"Symbol 823 MovieClip [player] Frame 1Symbol 292 MovieClip
"instagib"Symbol 823 MovieClip [player] Frame 1Symbol 814 MovieClip
"hand1"Symbol 823 MovieClip [player] Frame 1Symbol 815 MovieClip
"frame"Symbol 823 MovieClip [player] Frame 1Symbol 817 MovieClip
"shield"Symbol 823 MovieClip [player] Frame 1Symbol 822 MovieClip
"hand2"Symbol 826 MovieClip [playerAI] Frame 1Symbol 807 MovieClip
"leg2"Symbol 826 MovieClip [playerAI] Frame 1Symbol 149 MovieClip
"body"Symbol 826 MovieClip [playerAI] Frame 1Symbol 226 MovieClip
"nametag"Symbol 826 MovieClip [playerAI] Frame 1Symbol 811 MovieClip
"land2"Symbol 826 MovieClip [playerAI] Frame 1Symbol 825 MovieClip
"land1"Symbol 826 MovieClip [playerAI] Frame 1Symbol 825 MovieClip
"noland"Symbol 826 MovieClip [playerAI] Frame 1Symbol 825 MovieClip
"jump2"Symbol 826 MovieClip [playerAI] Frame 1Symbol 825 MovieClip
"jump1"Symbol 826 MovieClip [playerAI] Frame 1Symbol 825 MovieClip
"eyes"Symbol 826 MovieClip [playerAI] Frame 1Symbol 291 MovieClip
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"leg1"Symbol 826 MovieClip [playerAI] Frame 1Symbol 292 MovieClip
"instagib"Symbol 826 MovieClip [playerAI] Frame 1Symbol 814 MovieClip
"hand1"Symbol 826 MovieClip [playerAI] Frame 1Symbol 815 MovieClip
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"stuff"Symbol 851 MovieClip Frame 1Symbol 834 MovieClip
"flashystuff"Symbol 856 MovieClip [powerup] Frame 1Symbol 831 MovieClip
"stuff"Symbol 856 MovieClip [powerup] Frame 2Symbol 851 MovieClip
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"aura"Symbol 856 MovieClip [powerup] Frame 20Symbol 855 MovieClip
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"aura"Symbol 856 MovieClip [powerup] Frame 100Symbol 855 MovieClip
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"fram"Symbol 883 MovieClip Frame 1Symbol 870 MovieClip
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"bar2"Symbol 924 MovieClip Frame 1Symbol 916 MovieClip
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"btn_cancel"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 863 Button
"displaytext"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 864 EditableText
"pane1"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane2"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane3"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane4"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane5"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane6"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane7"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane10"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane11"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane12"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane13"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane14"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane15"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane16"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane19"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane20"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane21"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane22"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane23"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane24"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane25"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane8"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane17"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane26"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane9"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane18"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane27"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane28"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
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"pane32"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane33"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane34"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane35"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane36"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane29"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane30"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane37"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane38"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane39"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane40"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
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"pane44"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane45"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane46"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane41"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane42"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane47"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"pane48"Symbol 971 MovieClip [menup_editedit] Frame 1Symbol 871 MovieClip
"displaytext"Symbol 971 MovieClip [menup_editedit] Frame 2Symbol 873 EditableText
"pane1"Symbol 971 MovieClip [menup_editedit] Frame 2Symbol 877 MovieClip
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"pane3"Symbol 971 MovieClip [menup_editedit] Frame 2Symbol 877 MovieClip
"pane4"Symbol 971 MovieClip [menup_editedit] Frame 2Symbol 877 MovieClip
"pane5"Symbol 971 MovieClip [menup_editedit] Frame 2Symbol 877 MovieClip
"pane6"Symbol 971 MovieClip [menup_editedit] Frame 2Symbol 877 MovieClip
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"pane1"Symbol 971 MovieClip [menup_editedit] Frame 3Symbol 883 MovieClip
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"pane17"Symbol 971 MovieClip [menup_editedit] Frame 4Symbol 907 MovieClip
"pane18"Symbol 971 MovieClip [menup_editedit] Frame 4Symbol 907 MovieClip
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"pane20"Symbol 971 MovieClip [menup_editedit] Frame 4Symbol 907 MovieClip
"junks"Symbol 971 MovieClip [menup_editedit] Frame 5Symbol 924 MovieClip
"pane1"Symbol 971 MovieClip [menup_editedit] Frame 5Symbol 927 MovieClip
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"pane3"Symbol 971 MovieClip [menup_editedit] Frame 5Symbol 927 MovieClip
"pane4"Symbol 971 MovieClip [menup_editedit] Frame 5Symbol 927 MovieClip
"pane5"Symbol 971 MovieClip [menup_editedit] Frame 5Symbol 927 MovieClip
"pane6"Symbol 971 MovieClip [menup_editedit] Frame 5Symbol 927 MovieClip
"pane7"Symbol 971 MovieClip [menup_editedit] Frame 5Symbol 927 MovieClip
"displaytext"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 929 EditableText
"pane1"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane2"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane3"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane4"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane11"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane12"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane6"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane7"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane8"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane9"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane5"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane10"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"pane13"Symbol 971 MovieClip [menup_editedit] Frame 6Symbol 970 MovieClip
"dropgun"Symbol 1034 MovieClip Frame 2Symbol 614 MovieClip
"frame"Symbol 1062 MovieClip Frame 2Symbol 1049 MovieClip
"btn1"Symbol 1131 MovieClip Frame 1Symbol 1066 MovieClip
"btn2"Symbol 1131 MovieClip Frame 1Symbol 1066 MovieClip
"btn3"Symbol 1131 MovieClip Frame 1Symbol 1066 MovieClip
"btn4"Symbol 1131 MovieClip Frame 1Symbol 1066 MovieClip
"btn5"Symbol 1131 MovieClip Frame 1Symbol 1066 MovieClip
"btn6"Symbol 1131 MovieClip Frame 1Symbol 1066 MovieClip
"btn7"Symbol 1131 MovieClip Frame 1Symbol 1066 MovieClip
"display"Symbol 1131 MovieClip Frame 1Symbol 1107 MovieClip
"star1"Symbol 1131 MovieClip Frame 1Symbol 1119 MovieClip
"star2"Symbol 1131 MovieClip Frame 1Symbol 1119 MovieClip
"star3"Symbol 1131 MovieClip Frame 1Symbol 1119 MovieClip
"star4"Symbol 1131 MovieClip Frame 1Symbol 1119 MovieClip
"star5"Symbol 1131 MovieClip Frame 1Symbol 1119 MovieClip
"star6"Symbol 1131 MovieClip Frame 1Symbol 1119 MovieClip
"star7"Symbol 1131 MovieClip Frame 1Symbol 1119 MovieClip
"btn_start"Symbol 1131 MovieClip Frame 1Symbol 653 Button
"timedisplay"Symbol 1131 MovieClip Frame 1Symbol 1123 EditableText
"btn_back"Symbol 1131 MovieClip Frame 1Symbol 656 Button
"btnbtn"Symbol 1150 MovieClip Frame 1Symbol 1141 MovieClip
"teamA"Symbol 1268 MovieClip Frame 2Symbol 1261 MovieClip
"teamB"Symbol 1268 MovieClip Frame 2Symbol 1261 MovieClip
"hand2"Symbol 1277 MovieClip Frame 1Symbol 807 MovieClip
"leg2"Symbol 1277 MovieClip Frame 1Symbol 149 MovieClip
"body"Symbol 1277 MovieClip Frame 1Symbol 1274 MovieClip
"shirt"Symbol 1277 MovieClip Frame 1Symbol 201 MovieClip
"head"Symbol 1277 MovieClip Frame 1Symbol 1275 MovieClip
"eyes"Symbol 1277 MovieClip Frame 1Symbol 291 MovieClip
"hat"Symbol 1277 MovieClip Frame 1Symbol 279 MovieClip
"leg1"Symbol 1277 MovieClip Frame 1Symbol 292 MovieClip
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"frame"Symbol 1277 MovieClip Frame 1Symbol 817 MovieClip
"teamselect"Symbol 1295 MovieClip Frame 2Symbol 1268 MovieClip
"edit_eyes"Symbol 1295 MovieClip Frame 2Symbol 1269 MovieClip
"edit_hat"Symbol 1295 MovieClip Frame 2Symbol 1269 MovieClip
"btn_clear"Symbol 1295 MovieClip Frame 2Symbol 1269 MovieClip
"btn_player_human"Symbol 1295 MovieClip Frame 2Symbol 1269 MovieClip
"edit_shirt"Symbol 1295 MovieClip Frame 2Symbol 1269 MovieClip
"player"Symbol 1295 MovieClip Frame 2Symbol 1277 MovieClip
"perkdisplay"Symbol 1295 MovieClip Frame 2Symbol 969 MovieClip
"gundisplay"Symbol 1295 MovieClip Frame 2Symbol 926 MovieClip
"pane1"Symbol 1295 MovieClip Frame 2Symbol 1278 MovieClip
"inputname"Symbol 1295 MovieClip Frame 2Symbol 1283 EditableText
"ai_notice"Symbol 1295 MovieClip Frame 2Symbol 1285 MovieClip
"edit_color"Symbol 1295 MovieClip Frame 2Symbol 1288 Button
"edit_gun"Symbol 1295 MovieClip Frame 2Symbol 1291 Button
"edit_perk"Symbol 1295 MovieClip Frame 2Symbol 1294 Button
"btn_start"Symbol 1301 MovieClip Frame 1Symbol 653 Button
"btn_back2"Symbol 1301 MovieClip Frame 1Symbol 656 Button
"btn1"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn2"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn3"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn4"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn5"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn6"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn7"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn8"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn9"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn10"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn11"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn12"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn13"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn14"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn15"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn16"Symbol 1301 MovieClip Frame 1Symbol 1150 MovieClip
"btn_back"Symbol 1301 MovieClip Frame 1Symbol 656 Button
"mapdisplay"Symbol 1301 MovieClip Frame 1Symbol 1236 MovieClip
"brief"Symbol 1301 MovieClip Frame 1Symbol 1255 MovieClip
"menu1"Symbol 1301 MovieClip Frame 1Symbol 1295 MovieClip
"menu2"Symbol 1301 MovieClip Frame 1Symbol 1295 MovieClip
"nocoop"Symbol 1301 MovieClip Frame 1Symbol 1298 MovieClip
"menufade"Symbol 1301 MovieClip Frame 1Symbol 1300 MovieClip
"frame"Symbol 1331 MovieClip Frame 1Symbol 1325 MovieClip
"keytext"Symbol 1331 MovieClip Frame 1Symbol 1326 EditableText
"pnumber"Symbol 1338 MovieClip Frame 1Symbol 1321 MovieClip
"key1"Symbol 1338 MovieClip Frame 1Symbol 1331 MovieClip
"key3"Symbol 1338 MovieClip Frame 1Symbol 1331 MovieClip
"key4"Symbol 1338 MovieClip Frame 1Symbol 1331 MovieClip
"key2"Symbol 1338 MovieClip Frame 1Symbol 1331 MovieClip
"key5"Symbol 1338 MovieClip Frame 1Symbol 1331 MovieClip
"key6"Symbol 1338 MovieClip Frame 1Symbol 1331 MovieClip
"btn_back"Symbol 1347 MovieClip Frame 1Symbol 656 Button
"btn1"Symbol 1347 MovieClip Frame 1Symbol 1315 MovieClip
"p1"Symbol 1347 MovieClip Frame 1Symbol 1338 MovieClip
"p2"Symbol 1347 MovieClip Frame 1Symbol 1338 MovieClip
"p3"Symbol 1347 MovieClip Frame 1Symbol 1338 MovieClip
"p4"Symbol 1347 MovieClip Frame 1Symbol 1338 MovieClip
"btn2"Symbol 1347 MovieClip Frame 1Symbol 1315 MovieClip
"btn3"Symbol 1347 MovieClip Frame 1Symbol 1315 MovieClip
"btn4"Symbol 1347 MovieClip Frame 1Symbol 1315 MovieClip
"btn5"Symbol 1347 MovieClip Frame 1Symbol 1315 MovieClip
"btn6"Symbol 1347 MovieClip Frame 1Symbol 1315 MovieClip
"btn7"Symbol 1347 MovieClip Frame 1Symbol 1315 MovieClip
"lockup"Symbol 1347 MovieClip Frame 1Symbol 1346 MovieClip
"btn_back"Symbol 1364 MovieClip Frame 1Symbol 656 Button
"btn_hamster"Symbol 1364 MovieClip Frame 1Symbol 1357 Button
"btn_kev"Symbol 1364 MovieClip Frame 1Symbol 1360 Button
"testbtn"Symbol 1472 MovieClip Frame 1Symbol 1378 MovieClip
"statdisplay"Symbol 1472 MovieClip Frame 1Symbol 1465 MovieClip
"dropgun"Symbol 1472 MovieClip Frame 1Symbol 614 MovieClip
"fram"Symbol 1476 MovieClip Frame 1Symbol 1475 MovieClip
"dropgun"Symbol 1476 MovieClip Frame 1Symbol 614 MovieClip
"btn1"Symbol 1478 MovieClip Frame 1Symbol 1369 MovieClip
"btn2"Symbol 1478 MovieClip Frame 1Symbol 1369 MovieClip
"btn3"Symbol 1478 MovieClip Frame 1Symbol 1369 MovieClip
"btn4"Symbol 1478 MovieClip Frame 1Symbol 1369 MovieClip
"btn5"Symbol 1478 MovieClip Frame 1Symbol 1369 MovieClip
"btn_back"Symbol 1478 MovieClip Frame 1Symbol 656 Button
"guncard"Symbol 1478 MovieClip Frame 1Symbol 1472 MovieClip
"boards"Symbol 1478 MovieClip Frame 1Symbol 1477 MovieClip
"chosen"Symbol 1508 MovieClip Frame 1Symbol 1506 MovieClip
"chosen"Symbol 1530 MovieClip Frame 1Symbol 1506 MovieClip
"teamselect"Symbol 1573 MovieClip Frame 2Symbol 1268 MovieClip
"edit_eyes"Symbol 1573 MovieClip Frame 2Symbol 1269 MovieClip
"edit_hat"Symbol 1573 MovieClip Frame 2Symbol 1269 MovieClip
"btn_clear"Symbol 1573 MovieClip Frame 2Symbol 1269 MovieClip
"btn_player_human"Symbol 1573 MovieClip Frame 2Symbol 1269 MovieClip
"btn_player_ai"Symbol 1573 MovieClip Frame 2Symbol 1269 MovieClip
"edit_shirt"Symbol 1573 MovieClip Frame 2Symbol 1269 MovieClip
"player"Symbol 1573 MovieClip Frame 2Symbol 1277 MovieClip
"perkdisplay"Symbol 1573 MovieClip Frame 2Symbol 969 MovieClip
"gundisplay"Symbol 1573 MovieClip Frame 2Symbol 926 MovieClip
"pane1"Symbol 1573 MovieClip Frame 2Symbol 1278 MovieClip
"inputname"Symbol 1573 MovieClip Frame 2Symbol 1572 EditableText
"ai_notice"Symbol 1573 MovieClip Frame 2Symbol 1285 MovieClip
"edit_color"Symbol 1573 MovieClip Frame 2Symbol 1288 Button
"edit_gun"Symbol 1573 MovieClip Frame 2Symbol 1291 Button
"edit_perk"Symbol 1573 MovieClip Frame 2Symbol 1294 Button
"modedisplay"Symbol 1574 MovieClip Frame 1Symbol 1504 MovieClip
"modebtn1"Symbol 1574 MovieClip Frame 1Symbol 1508 MovieClip
"modebtn3"Symbol 1574 MovieClip Frame 1Symbol 1508 MovieClip
"modebtn4"Symbol 1574 MovieClip Frame 1Symbol 1508 MovieClip
"modebtn2"Symbol 1574 MovieClip Frame 1Symbol 1508 MovieClip
"btn_continue2"Symbol 1574 MovieClip Frame 1Symbol 653 Button
"btn_back3"Symbol 1574 MovieClip Frame 1Symbol 656 Button
"btn_continue"Symbol 1574 MovieClip Frame 1Symbol 653 Button
"btn_back2"Symbol 1574 MovieClip Frame 1Symbol 656 Button
"btn_start"Symbol 1574 MovieClip Frame 1Symbol 653 Button
"btn_back"Symbol 1574 MovieClip Frame 1Symbol 656 Button
"mapdisplay"Symbol 1574 MovieClip Frame 1Symbol 1236 MovieClip
"modebtn10"Symbol 1574 MovieClip Frame 1Symbol 1508 MovieClip
"modebtn11"Symbol 1574 MovieClip Frame 1Symbol 1508 MovieClip
"modebtn5"Symbol 1574 MovieClip Frame 1Symbol 1508 MovieClip
"mapbtn21"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn20"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn19"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn18"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn17"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn16"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn15"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn14"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn13"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn12"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn11"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn10"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn9"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn8"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn7"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn6"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn5"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn4"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn3"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn2"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn1"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn_rnd1"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"mapbtn_rnd2"Symbol 1574 MovieClip Frame 1Symbol 1530 MovieClip
"cratetoggle"Symbol 1574 MovieClip Frame 1Symbol 1560 MovieClip
"powertoggle"Symbol 1574 MovieClip Frame 1Symbol 1563 MovieClip
"lifepanel"Symbol 1574 MovieClip Frame 1Symbol 1567 MovieClip
"inputlives"Symbol 1574 MovieClip Frame 1Symbol 1568 EditableText
"menu1"Symbol 1574 MovieClip Frame 1Symbol 1573 MovieClip
"menu2"Symbol 1574 MovieClip Frame 1Symbol 1573 MovieClip
"menu3"Symbol 1574 MovieClip Frame 1Symbol 1573 MovieClip
"menu4"Symbol 1574 MovieClip Frame 1Symbol 1573 MovieClip
"tempmc"Symbol 1574 MovieClip Frame 1Symbol 971 MovieClip [menup_editedit]
"menufade"Symbol 1574 MovieClip Frame 1Symbol 1300 MovieClip
"background2"Symbol 1645 MovieClip Frame 1Symbol 1644 MovieClip
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"scene1"Symbol 1836 MovieClip Frame 1Symbol 1642 MovieClip
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"dropgun"Symbol 1855 MovieClip Frame 1Symbol 614 MovieClip
"dropgun"Symbol 1861 MovieClip Frame 2Symbol 614 MovieClip
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"targettext"Symbol 1869 MovieClip Frame 1Symbol 1868 MovieClip
"dropgun"Symbol 1905 MovieClip Frame 2Symbol 614 MovieClip
"dropgun"Symbol 1939 MovieClip Frame 2Symbol 614 MovieClip
"platform"Symbol 1940 MovieClip Frame 1Symbol 1838 MovieClip
"lowest"Symbol 1940 MovieClip Frame 1Symbol 1840 MovieClip
"spawnarea"Symbol 1940 MovieClip Frame 1Symbol 1842 MovieClip
"cratearea"Symbol 1940 MovieClip Frame 1Symbol 1844 MovieClip
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"routine"Symbol 1940 MovieClip Frame 1Symbol 1870 MovieClip
"platform"Symbol 1940 MovieClip Frame 2Symbol 1872 MovieClip
"routine"Symbol 1940 MovieClip Frame 2Symbol 1873 MovieClip
"platform"Symbol 1940 MovieClip Frame 3Symbol 1875 MovieClip
"platform"Symbol 1940 MovieClip Frame 4Symbol 1877 MovieClip
"platform"Symbol 1940 MovieClip Frame 5Symbol 1879 MovieClip
"routine"Symbol 1940 MovieClip Frame 5Symbol 1881 MovieClip
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"card4"Symbol 1984 MovieClip Frame 1Symbol 1975 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shotgun2.wav"
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ExportAssets (56)Timeline Frame 2Symbol 29 as "fxsr_missionwin"
ExportAssets (56)Timeline Frame 2Symbol 37 as "fxsr_waveup"
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ExportAssets (56)Timeline Frame 2Symbol 40 as "fx_ex0"
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ExportAssets (56)Timeline Frame 2Symbol 613 as "gun_D5"
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Dynamic Text Variables

percentSymbol 3 EditableText"<p align="center"><font face="Century Gothic" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">88</font></p>"
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fpsSymbol 1942 EditableText"<p align="right"><font face="Century Gothic" size="18" color="#000000" letterSpacing="0.000000" kerning="1">88</font></p>"




http://swfchan.com/28/135679/info.shtml
Created: 9/2 -2019 11:03:58 Last modified: 9/2 -2019 11:03:58 Server time: 22/12 -2024 20:31:14