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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

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Yoyo Dance.swf

This is the info page for
Flash #135923

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//AbstractAniNumberSprite (minigame.common.component.AbstractAniNumberSprite) package minigame.common.component { import flash.events.*; import flash.utils.*; import util.*; public class AbstractAniNumberSprite extends AbstractNumberSprite { protected var stopTimer:Timer; protected var num:uint; public function AbstractAniNumberSprite(_arg1:uint=1){ stopTimer = new Timer(NumberUtilities.random(300, 1500), 1); stopTimer.addEventListener(TimerEvent.TIMER, stopToNumFrame); super(_arg1); } override public function set number(_arg1:uint):void{ num = _arg1; if (stopTimer.running){ stopTimer.stop(); gotoAndStop(num); } else { stopTimer.start(); play(); }; } private function stopToNumFrame(_arg1:TimerEvent):void{ gotoAndStop(num); } } }//package minigame.common.component
Section 2
//AbstractFrontPage (minigame.common.component.AbstractFrontPage) package minigame.common.component { import flash.events.*; import flash.display.*; import flash.media.*; public class AbstractFrontPage extends Sprite { protected var background_image:Sprite; protected var explain_btn:ButtonSprite; private var OverHelp:Class; private var OverSound:Class; protected var execute_btn:ButtonSprite; private var OnStart:Class; private var OverStart:Class; private var OnHelp:Class; public static const SHOW_EXPLAIN:String = "show_explain"; public static const EXECUTE:String = "execute"; public function AbstractFrontPage(){ OverStart = AbstractFrontPage_OverStart; OnStart = AbstractFrontPage_OnStart; OverHelp = AbstractFrontPage_OverHelp; OnHelp = AbstractFrontPage_OnHelp; OverSound = AbstractFrontPage_OverSound; super(); execute_btn = new ButtonSprite(OnStart, OverStart, 280, 340); explain_btn = new ButtonSprite(OnHelp, OverHelp, 420, 340); execute_btn.addEventListener(MouseEvent.CLICK, execute); explain_btn.addEventListener(MouseEvent.CLICK, showExplain); execute_btn.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); explain_btn.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); addChild(background_image); addChild(execute_btn); addChild(explain_btn); } public function destroy():void{ execute_btn.removeEventListener(MouseEvent.CLICK, execute); explain_btn.removeEventListener(MouseEvent.CLICK, showExplain); execute_btn.removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver); explain_btn.removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver); } protected function showExplain(_arg1:Event):void{ this.dispatchEvent(new Event(AbstractFrontPage.SHOW_EXPLAIN)); } protected function execute(_arg1:Event):void{ this.dispatchEvent(new Event(AbstractFrontPage.EXECUTE)); } protected function onMouseOver(_arg1:Event):void{ var _local2:Sound; _local2 = (new OverSound() as Sound); _local2.play(); } } }//package minigame.common.component
Section 3
//AbstractFrontPage_OnHelp (minigame.common.component.AbstractFrontPage_OnHelp) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OnHelp extends BitmapAsset { } }//package minigame.common.component
Section 4
//AbstractFrontPage_OnStart (minigame.common.component.AbstractFrontPage_OnStart) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OnStart extends BitmapAsset { } }//package minigame.common.component
Section 5
//AbstractFrontPage_OverHelp (minigame.common.component.AbstractFrontPage_OverHelp) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OverHelp extends BitmapAsset { } }//package minigame.common.component
Section 6
//AbstractFrontPage_OverSound (minigame.common.component.AbstractFrontPage_OverSound) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OverSound extends SoundAsset { } }//package minigame.common.component
Section 7
//AbstractFrontPage_OverStart (minigame.common.component.AbstractFrontPage_OverStart) package minigame.common.component { import mx.core.*; public class AbstractFrontPage_OverStart extends BitmapAsset { } }//package minigame.common.component
Section 8
//AbstractNumberSprite (minigame.common.component.AbstractNumberSprite) package minigame.common.component { import flash.display.*; public class AbstractNumberSprite extends MovieClip { public function AbstractNumberSprite(_arg1:uint=10){ gotoAndStop(_arg1); } public function set number(_arg1:uint):void{ gotoAndStop(_arg1); } } }//package minigame.common.component
Section 9
//AbstractSoundManager (minigame.common.component.AbstractSoundManager) package minigame.common.component { import flash.events.*; import flash.media.*; import flash.utils.*; public class AbstractSoundManager { protected var bg_sound_volume:Number; protected var effect_channel_list:Array; protected var bg_channel:SoundChannel; protected var duration:uint; protected var bg_sound:Sound; protected var default_volume:Number;// = 0.4 protected var startTime:uint; protected var effect_sound_list:Array; protected var effect_sound_volume:Number; public function AbstractSoundManager(_arg1:uint, _arg2:uint){ default_volume = 0.4; bg_sound_volume = default_volume; effect_sound_volume = default_volume; super(); this.startTime = _arg1; this.duration = _arg2; } public function getEffectSoundVolume():Number{ return (effect_sound_volume); } protected function repeatBgMusic(_arg1:TimerEvent):void{ bg_channel = bg_sound.play(startTime); setVolume(bg_channel, bg_sound_volume); } public function playEffectSnd(_arg1:uint):void{ effect_channel_list[_arg1] = effect_sound_list[_arg1].play(0, 1); setVolume(effect_channel_list[_arg1], effect_sound_volume); } public function playBGmusic():void{ var _local1:Timer; var _local2:Timer; _local1 = new Timer(duration); _local1.addEventListener(TimerEvent.TIMER, repeatBgMusic); _local1.start(); _local2 = new Timer((startTime + 100), 1); _local2.addEventListener(TimerEvent.TIMER, repeatBgMusic); _local2.start(); } public function mute():void{ setBGSoundVolume(0); } protected function setVolume(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public function resetVolume():void{ setBGSoundVolume(default_volume); } public function setBGSoundVolume(_arg1:Number):void{ bg_sound_volume = _arg1; setVolume(bg_channel, _arg1); } public function getBGSoundVolume():Number{ return (bg_sound_volume); } public function setEffectSoundVolume(_arg1:Number):void{ effect_sound_volume = _arg1; } } }//package minigame.common.component
Section 10
//AbstractWindowContent (minigame.common.component.AbstractWindowContent) package minigame.common.component { import flash.display.*; public class AbstractWindowContent extends Sprite { protected var windowBoxLine:Shape; protected var windowBox:Shape; public function AbstractWindowContent(_arg1:uint, _arg2:uint){ windowBox = new Shape(); windowBox.graphics.beginFill(0xFFFFFF); windowBox.graphics.drawRect(0, 0, _arg1, _arg2); windowBox.graphics.endFill(); addChild(windowBox); windowBoxLine = new Shape(); windowBoxLine.graphics.lineStyle(1, 0x9900); windowBoxLine.graphics.drawRect(0, 0, _arg1, _arg2); addChild(windowBoxLine); } protected function getBoxIndex():int{ return (getChildIndex(windowBoxLine)); } public function destroy():void{ removeChild(windowBox); removeChild(windowBoxLine); windowBox = null; windowBoxLine = null; } } }//package minigame.common.component
Section 11
//AniNumberSprite (minigame.common.component.AniNumberSprite) package minigame.common.component { public class AniNumberSprite extends AbstractAniNumberSprite { public function AniNumberSprite(_arg1:uint=1){ super(_arg1); } } }//package minigame.common.component
Section 12
//ButtonSprite (minigame.common.component.ButtonSprite) package minigame.common.component { import flash.display.*; public class ButtonSprite extends SimpleButton { private var onImage:DisplayObject; private var overImage:DisplayObject; public function ButtonSprite(_arg1:Class, _arg2:Class, _arg3:int=0, _arg4:int=0):void{ this.x = _arg3; this.y = _arg4; onImage = new (_arg1); overImage = new (_arg2); downState = drawOnButton(); overState = drawOverButton(); upState = drawOnButton(); hitTestState = drawOverButton(); useHandCursor = true; } private function drawOverButton():DisplayObject{ return (overImage); } private function drawOnButton():DisplayObject{ return (onImage); } } }//package minigame.common.component
Section 13
//ComboNumberSprite (minigame.common.component.ComboNumberSprite) package minigame.common.component { public class ComboNumberSprite extends AbstractAniNumberSprite { public function ComboNumberSprite(_arg1:uint=1){ super(_arg1); } } }//package minigame.common.component
Section 14
//FireFlower (minigame.common.component.FireFlower) package minigame.common.component { import flash.events.*; import flash.display.*; import flash.utils.*; public class FireFlower extends Sprite { private var ratio:int;// = 0 private var moveTimer:Timer; private var _speed:Number; private var gravity:Number;// = 0.5 private var callTime:uint;// = 0 private var angle_unit:int; private var _list:Array; private var num:uint; private var mutation:uint;// = 0 private var _target:Sprite; public function FireFlower(_arg1:Class, _arg2:Sprite, _arg3:int, _arg4:int, _arg5:int=4, _arg6:Number=10, _arg7:uint=80, _arg8:uint=20){ var _local9:uint; var _local10:Bitmap; gravity = 0.5; ratio = 0; mutation = 0; callTime = 0; super(); num = _arg8; _target = _arg2; this.x = _arg3; this.y = _arg4; this.ratio = _arg5; this.callTime = _arg7; _list = new Array(num); _speed = _arg6; angle_unit = Math.floor((360 / num)); _local9 = 0; while (_local9 < num) { _local10 = (new (_arg1) as Bitmap); _local10.x = 16; _local10.y = -16; addChild(_local10); _list[_local9] = _local10; _local9++; }; moveTimer = new Timer(20, _arg7); moveTimer.addEventListener(TimerEvent.TIMER, fire); moveTimer.addEventListener(TimerEvent.TIMER_COMPLETE, clearFire); _target.addChild(this); moveTimer.start(); } private function clearFire(_arg1:TimerEvent):void{ moveTimer.removeEventListener(TimerEvent.TIMER, fire); moveTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, clearFire); _target.removeChild(this); } private function fire(_arg1:TimerEvent):void{ var _local2:uint; _local2 = 0; while (_local2 < num) { move(_list[_local2], ((_local2 * angle_unit) + mutation)); _local2++; }; mutation = (mutation + ratio); } private function move(_arg1:DisplayObject, _arg2:uint):void{ var _local3:Number; var _local4:Number; var _local5:Number; _local3 = ((_arg2 * Math.PI) / 180); _local4 = (Math.cos(_local3) * _speed); _local5 = (Math.sin(_local3) * _speed); _arg1.x = (_arg1.x + _local4); _arg1.y = (_arg1.y + _local5); _speed = (_speed * 0.999); } } }//package minigame.common.component
Section 15
//MassageWindowContent (minigame.common.component.MassageWindowContent) package minigame.common.component { import minigame.common.font.*; import flash.text.*; public class MassageWindowContent extends AbstractWindowContent { private var msg_tfd:TextField; public function MassageWindowContent(_arg1:String){ super(250, 100); msg_tfd = HangulTextField.getInstance().getTextBox(_arg1, 200, 80, 0x6600); msg_tfd.x = Math.floor(((250 - msg_tfd.width) * 0.5)); msg_tfd.y = Math.floor(((100 - msg_tfd.height) * 0.5)); addChild(msg_tfd); } override public function destroy():void{ removeChild(msg_tfd); msg_tfd = null; super.destroy(); } } }//package minigame.common.component
Section 16
//PercentageBar (minigame.common.component.PercentageBar) package minigame.common.component { import flash.display.*; import flash.geom.*; import flash.filters.*; public class PercentageBar extends Sprite { private var _emphasize_color:uint; public function PercentageBar(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:uint, _arg7:uint){ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Boolean; var _local13:Boolean; var _local14:Number; var _local15:BitmapFilter; var _local16:Array; super(); this.x = _arg1; this.y = _arg2; this._emphasize_color = _arg6; graphics.beginFill(_arg5); graphics.drawRect(0, 0, _arg3, _arg4); graphics.endFill(); _local8 = 0.9; _local9 = 2; _local10 = 2; _local11 = 3; _local12 = false; _local13 = false; _local14 = BitmapFilterQuality.HIGH; _local15 = new GlowFilter(_arg7, _local8, _local9, _local10, _local11, _local14, _local12, _local13); _local16 = new Array(); _local16.push(_local15); filters = _local16; } private function getBarColorTransform(_arg1:uint):ColorTransform{ var _local2:uint; var _local3:uint; var _local4:uint; _arg1 = (100 - _arg1); _local2 = ((_emphasize_color >> 16) & 0xFF); _local3 = ((_emphasize_color >> 8) & 0xFF); _local4 = (_emphasize_color & 0xFF); return (new ColorTransform(1, 1, 1, 1, (_local2 + _arg1), (_local3 + _arg1), (_local4 + _arg1), 0)); } public function set barLength(_arg1:uint):void{ var _local2:ColorTransform; scaleX = (_arg1 / 100); _local2 = new ColorTransform(); transform.colorTransform = getBarColorTransform(_arg1); } } }//package minigame.common.component
Section 17
//PolyNumber (minigame.common.component.PolyNumber) package minigame.common.component { import flash.display.*; public class PolyNumber extends Sprite { protected var numbers:Array; protected var old_strlen:uint;// = 0 public function PolyNumber(_arg1:uint, _arg2:uint, _arg3:uint, _arg4:Class, _arg5:uint=0, _arg6:uint=0){ var _local7:uint; var _local8:uint; var _local9:uint; var _local10:AbstractNumberSprite; old_strlen = 0; super(); this.x = _arg5; this.y = _arg6; _local7 = _arg2; numbers = new Array(_local7); _local8 = (_local7 * _arg3); _local9 = 0; while (_local9 < 7) { _local10 = new _arg4(10); _local10.x = (_local8 - ((_local9 + 1) * _arg3)); if (_local9 == 0){ addChild(_local10); }; numbers[_local9] = _local10; _local9++; }; setNumerToNumbers(_arg1); } public function initNumber():void{ var _local1:uint; var _local2:uint; var _local3:int; var _local4:AbstractNumberSprite; _local1 = 0; _local2 = (numbers.length - 1); _local3 = _local2; while (_local3 >= 0) { _local4 = numbers[_local1]; if (((!((_local3 == 0))) && (contains(_local4)))){ removeChild(_local4); }; _local3--; _local1++; }; old_strlen = 0; } public function setNumerToNumbers(_arg1:uint):void{ var _local2:String; var _local3:uint; var _local4:int; var _local5:int; var _local6:uint; var _local7:AbstractNumberSprite; _local2 = _arg1.toString(); _local3 = 0; _local4 = (_local2.length - 1); _local5 = _local4; while (_local5 >= 0) { _local6 = parseInt(_local2.charAt(_local5)); _local6 = ((_local6 == 0)) ? 10 : _local6; _local7 = numbers[_local3]; _local7.number = _local6; if (!contains(_local7)){ addChild(_local7); }; _local5--; _local3++; }; if (old_strlen > _local4){ removeChildAt(old_strlen); }; old_strlen = _local4; } } }//package minigame.common.component
Section 18
//ScreenCover (minigame.common.component.ScreenCover) package minigame.common.component { import flash.events.*; import flash.display.*; import flash.utils.*; public class ScreenCover extends Sprite { private var total_msg:uint;// = 0 private var px:uint;// = 0 private var tile_count:uint;// = 0 private var widthTiles:uint; private var height_start:uint;// = 0 private var tile_list:Array; private var heightTiles:uint; private var tilesize:uint; private var total_tiles:uint; public static const REMOVE_COMP:String = "remove_comp"; public static const COVER_COMP:String = "cover_comp"; public function ScreenCover(_arg1:uint=50, _arg2:uint=11, _arg3:uint=8){ var _local4:Timer; px = 0; height_start = 0; tile_count = 0; total_msg = 0; super(); this.tilesize = _arg1; this.widthTiles = _arg2; this.heightTiles = _arg3; this.total_tiles = (_arg2 * _arg3); tile_list = new Array(total_tiles); _local4 = new Timer(30, ((_arg3 * 2) + 2)); _local4.addEventListener(TimerEvent.TIMER, makeTile); _local4.start(); } private function sendBuildCompMSG(_arg1:Event):void{ total_msg++; if (tile_count == total_msg){ this.dispatchEvent(new Event(ScreenCover.COVER_COMP)); }; } private function removeTile(_arg1:Event):void{ var _local2:ScreenTile; _local2 = (_arg1.target as ScreenTile); removeChild(_local2); _local2 = null; total_msg++; if (total_msg == total_tiles){ this.dispatchEvent(new Event(ScreenCover.REMOVE_COMP)); }; } public function startRemoveTiles():void{ var _local1:Timer; px = 0; height_start = 0; tile_count = 0; total_msg = 0; _local1 = new Timer(30, ((heightTiles * 2) + 2)); _local1.addEventListener(TimerEvent.TIMER, clearTile); _local1.start(); } private function clearTile(_arg1:TimerEvent):void{ var _local2:uint; var _local3:int; height_start = (height_start + ((px >= widthTiles)) ? 1 : 0); _local2 = height_start; while (_local2 < heightTiles) { _local3 = (px - _local2); if (_local3 >= 0){ tile_list[tile_count].clear(); tile_count++; } else { break; }; _local2++; }; px++; } private function makeTile(_arg1:TimerEvent):void{ var _local2:uint; var _local3:int; var _local4:ScreenTile; height_start = (height_start + ((px >= widthTiles)) ? 1 : 0); _local2 = height_start; while (_local2 < heightTiles) { _local3 = (px - _local2); if (_local3 >= 0){ _local4 = new ScreenTile((_local3 * tilesize), (_local2 * tilesize)); _local4.addEventListener(ScreenTile.REMOVE_ME, removeTile); _local4.addEventListener(ScreenTile.CREATE_COMP, sendBuildCompMSG); addChild(_local4); tile_list[tile_count] = _local4; tile_count++; } else { break; }; _local2++; }; px++; } } }//package minigame.common.component import flash.events.*; import flash.display.*; import flash.filters.*; import flash.utils.*; import util.*; class ScreenTile extends Sprite { private var alpha_val:Number;// = 0.1 public static const CREATE_COMP:String = "create_comp"; public static const REMOVE_ME:String = "remove_me"; private static var GLOW_EFFECT:GlowEffecter = new GlowEffecter(); private function ScreenTile(_arg1:uint, _arg2:uint){ var _local3:Timer; alpha_val = 0.1; super(); this.x = _arg1; this.y = _arg2; this.name = name; this.alpha = 0; this.graphics.beginFill(0xFFFFFF, 1); this.graphics.drawRect(0, 0, 50, 50); this.graphics.endFill(); this.useHandCursor = false; _local3 = new Timer(10, 10); _local3.addEventListener(TimerEvent.TIMER, modifyAlpha); _local3.addEventListener(TimerEvent.TIMER_COMPLETE, setGlowEffet); _local3.start(); } private function clear():void{ var _local1:Timer; alpha_val = -(alpha_val); this.filters = null; _local1 = new Timer(10, 10); _local1.addEventListener(TimerEvent.TIMER, modifyAlpha); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, sendRemoveMassage); _local1.start(); } private function setGlowEffet(_arg1:TimerEvent):void{ var _local2:BitmapFilter; var _local3:Array; _local2 = GLOW_EFFECT.getBitmapFilter(); _local3 = new Array(); _local3.push(_local2); this.filters = _local3; this.dispatchEvent(new Event(ScreenTile.CREATE_COMP)); } private function sendRemoveMassage(_arg1:TimerEvent):void{ this.dispatchEvent(new Event(ScreenTile.REMOVE_ME)); } private function modifyAlpha(_arg1:TimerEvent):void{ this.alpha = (this.alpha + alpha_val); } }
Section 19
//SingleButtonSprite (minigame.common.component.SingleButtonSprite) package minigame.common.component { import flash.display.*; public class SingleButtonSprite extends SimpleButton { public function SingleButtonSprite(_arg1:Class, _arg2:int=0, _arg3:int=0){ var _local4:DisplayObject; super(); this.x = _arg2; this.y = _arg3; _local4 = new (_arg1); hitTestState = (upState = (overState = (downState = _local4))); useHandCursor = true; } } }//package minigame.common.component
Section 20
//SoundConfigWindowContent (minigame.common.component.SoundConfigWindowContent) package minigame.common.component { import flash.events.*; import flash.display.*; import minigame.common.font.*; import flash.text.*; import flash.geom.*; public class SoundConfigWindowContent extends AbstractWindowContent { private var startX:uint;// = 35 private var sound_manager:AbstractSoundManager; private var bg_sound_controller:Sprite; private var effect_sound_controller:Sprite; private var SpeakerController:Class; private var endX:uint;// = 135 public function SoundConfigWindowContent(_arg1:AbstractSoundManager){ var _local2:Shape; var _local3:Shape; var _local4:Bitmap; var _local5:Bitmap; var _local6:TextField; var _local7:TextField; SpeakerController = SoundConfigWindowContent_SpeakerController; startX = 35; endX = 135; this.sound_manager = _arg1; _local2 = new Shape(); _local3 = new Shape(); _local2.graphics.lineStyle(1, 16764108); _local2.graphics.moveTo(startX, 30); _local2.graphics.lineTo(endX, 30); _local3.graphics.lineStyle(1, 16764108); _local3.graphics.moveTo(startX, 70); _local3.graphics.lineTo(endX, 70); bg_sound_controller = new Sprite(); _local4 = (new SpeakerController() as Bitmap); _local4.x = -10; _local4.y = -5; bg_sound_controller.addChild(_local4); bg_sound_controller.x = (startX + (_arg1.getBGSoundVolume() * 100)); bg_sound_controller.y = 30; bg_sound_controller.name = "bg"; effect_sound_controller = new Sprite(); _local5 = (new SpeakerController() as Bitmap); _local5.x = -10; _local5.y = -5; effect_sound_controller.addChild(_local5); effect_sound_controller.x = (startX + (_arg1.getEffectSoundVolume() * 100)); effect_sound_controller.y = 70; effect_sound_controller.name = "effect"; super(170, 100); _local6 = HangulTextField.getInstance().getTextField("배경음", 0x6600, 20, 8); _local7 = HangulTextField.getInstance().getTextField("효과음", 0x6600, 20, 48); addChild(_local6); addChild(_local7); addChild(_local2); addChild(_local3); addChild(bg_sound_controller); addChild(effect_sound_controller); bg_sound_controller.addEventListener(MouseEvent.MOUSE_DOWN, onMove); bg_sound_controller.addEventListener(MouseEvent.MOUSE_UP, onStopMove); effect_sound_controller.addEventListener(MouseEvent.MOUSE_DOWN, onMove); effect_sound_controller.addEventListener(MouseEvent.MOUSE_UP, onStopMove); bg_sound_controller.addEventListener(MouseEvent.MOUSE_OUT, onStopMove); effect_sound_controller.addEventListener(MouseEvent.MOUSE_OUT, onStopMove); } private function onMove(_arg1:MouseEvent):void{ var _local2:Sprite; var _local3:Number; _local2 = (_arg1.target as Sprite); _local3 = _local2.y; _local2.startDrag(false, new Rectangle(startX, _local3, 100, 0)); } private function onStopMove(_arg1:MouseEvent):void{ var _local2:Sprite; var _local3:Number; _local2 = (_arg1.target as Sprite); _local3 = (Math.floor((_local2.x - startX)) * 0.01); _local2.stopDrag(); if (_local2.name == "bg"){ sound_manager.setBGSoundVolume(_local3); } else { if (_local2.name == "effect"){ sound_manager.setEffectSoundVolume(_local3); }; }; } override public function destroy():void{ bg_sound_controller.removeEventListener(MouseEvent.MOUSE_DOWN, onMove); bg_sound_controller.removeEventListener(MouseEvent.MOUSE_UP, onStopMove); effect_sound_controller.removeEventListener(MouseEvent.MOUSE_DOWN, onMove); effect_sound_controller.removeEventListener(MouseEvent.MOUSE_UP, onStopMove); bg_sound_controller.removeEventListener(MouseEvent.MOUSE_OUT, onStopMove); effect_sound_controller.removeEventListener(MouseEvent.MOUSE_OUT, onStopMove); removeChild(bg_sound_controller); removeChild(effect_sound_controller); super.destroy(); } } }//package minigame.common.component
Section 21
//SoundConfigWindowContent_SpeakerController (minigame.common.component.SoundConfigWindowContent_SpeakerController) package minigame.common.component { import mx.core.*; public class SoundConfigWindowContent_SpeakerController extends BitmapAsset { } }//package minigame.common.component
Section 22
//WindowSprite (minigame.common.component.WindowSprite) package minigame.common.component { import flash.events.*; import flash.display.*; import minigame.common.font.*; import flash.text.*; import flash.filters.*; import util.*; public class WindowSprite extends Sprite { private var bar:Sprite; private var BarPattern:Class; private var OnOk:Class; private var confirm_btn:ButtonSprite; private var content:AbstractWindowContent; private var close_btn:SingleButtonSprite; private var BarLeft:Class; private var CloseBtnImg:Class; private var BarRight:Class; private var OverOk:Class; public static const DESTROY:String = "destroy"; public function WindowSprite(_arg1:AbstractWindowContent, _arg2:String, _arg3:String){ BarPattern = WindowSprite_BarPattern; BarLeft = WindowSprite_BarLeft; BarRight = WindowSprite_BarRight; CloseBtnImg = WindowSprite_CloseBtnImg; OnOk = WindowSprite_OnOk; OverOk = WindowSprite_OverOk; super(); this.content = _arg1; this.name = _arg3; drawWindow(_arg2); } private function onStopMove(_arg1:MouseEvent):void{ this.stopDrag(); } private function onMove(_arg1:MouseEvent):void{ this.startDrag(); } private function drawWindow(_arg1:String):void{ var _local2:TextField; var _local3:Bitmap; var _local4:Bitmap; var _local5:Bitmap; var _local6:GlowEffecter; var _local7:BitmapFilter; var _local8:Array; bar = new Sprite(); _local2 = HangulTextField.getInstance().getTextField(_arg1, 0x6600, 5, 2); _local3 = new BarLeft(); _local4 = new BarRight(); _local4.x = (content.width - _local4.width); _local4.y = (_local3.y = 0); content.y = _local3.height; _local5 = new BarPattern(); _local5.scaleX = (((content.width - _local4.width) - _local3.width) + 2); _local5.x = (_local3.width - 1); close_btn = new SingleButtonSprite(CloseBtnImg, (_local4.x - 14), 2); confirm_btn = new ButtonSprite(OverOk, OnOk, (_local4.x - 20), (content.height + 1)); bar.addChild(_local3); bar.addChild(_local5); bar.addChild(_local4); bar.addChild(_local2); _local6 = new GlowEffecter(); _local6.strength = 2; _local6.alpha = 0.6; _local6.thickness = 7; _local7 = _local6.getBitmapFilter(); _local8 = new Array(); _local8.push(_local7); this.filters = _local8; addChild(content); addChild(bar); addChild(close_btn); addChild(confirm_btn); bar.addEventListener(MouseEvent.MOUSE_DOWN, onMove); bar.addEventListener(MouseEvent.MOUSE_UP, onStopMove); close_btn.addEventListener(MouseEvent.CLICK, destroy); confirm_btn.addEventListener(MouseEvent.CLICK, destroy); } private function destroy(_arg1:MouseEvent):void{ bar.removeEventListener(MouseEvent.MOUSE_DOWN, onMove); bar.removeEventListener(MouseEvent.MOUSE_UP, onStopMove); close_btn.removeEventListener(MouseEvent.CLICK, destroy); confirm_btn.removeEventListener(MouseEvent.CLICK, destroy); content.destroy(); this.dispatchEvent(new Event(WindowSprite.DESTROY)); } } }//package minigame.common.component
Section 23
//WindowSprite_BarLeft (minigame.common.component.WindowSprite_BarLeft) package minigame.common.component { import mx.core.*; public class WindowSprite_BarLeft extends BitmapAsset { } }//package minigame.common.component
Section 24
//WindowSprite_BarPattern (minigame.common.component.WindowSprite_BarPattern) package minigame.common.component { import mx.core.*; public class WindowSprite_BarPattern extends BitmapAsset { } }//package minigame.common.component
Section 25
//WindowSprite_BarRight (minigame.common.component.WindowSprite_BarRight) package minigame.common.component { import mx.core.*; public class WindowSprite_BarRight extends BitmapAsset { } }//package minigame.common.component
Section 26
//WindowSprite_CloseBtnImg (minigame.common.component.WindowSprite_CloseBtnImg) package minigame.common.component { import mx.core.*; public class WindowSprite_CloseBtnImg extends BitmapAsset { } }//package minigame.common.component
Section 27
//WindowSprite_OnOk (minigame.common.component.WindowSprite_OnOk) package minigame.common.component { import mx.core.*; public class WindowSprite_OnOk extends BitmapAsset { } }//package minigame.common.component
Section 28
//WindowSprite_OverOk (minigame.common.component.WindowSprite_OverOk) package minigame.common.component { import mx.core.*; public class WindowSprite_OverOk extends BitmapAsset { } }//package minigame.common.component
Section 29
//HangulTextField (minigame.common.font.HangulTextField) package minigame.common.font { import flash.text.*; public class HangulTextField { private var fontFromSWF:Class; private var yOffset:uint;// = 0 private var toggleSWFFont:String;// = "포티니트8" private static var _instance:HangulTextField = null; public function HangulTextField(){ fontFromSWF = HangulTextField_fontFromSWF; toggleSWFFont = "포티니트8"; yOffset = 0; super(); } public function getTextBox(_arg1:String, _arg2:uint, _arg3:uint, _arg4:uint=0, _arg5:Number=0, _arg6:Number=0, _arg7:uint=12, _arg8:Boolean=false):TextField{ var _local9:TextFormat; var _local10:TextField; _local9 = new TextFormat(); _local9.font = toggleSWFFont; _local9.color = _arg4; _local9.size = _arg7; _local9.bold = _arg8; _local10 = new TextField(); _local10.x = _arg5; _local10.y = _arg6; _local10.width = _arg2; _local10.height = _arg3; _local10.embedFonts = true; _local10.defaultTextFormat = _local9; _local10.antiAliasType = AntiAliasType.ADVANCED; _local10.autoSize = TextFieldAutoSize.LEFT; _local10.selectable = false; _local10.background = false; _local10.border = false; _local10.multiline = true; _local10.wordWrap = true; _local10.text = _arg1; return (_local10); } public function getTextField(_arg1:String, _arg2:uint=0, _arg3:Number=0, _arg4:Number=0, _arg5:uint=12, _arg6:Boolean=false):TextField{ var _local7:TextFormat; var _local8:TextField; _local7 = new TextFormat(); _local7.font = toggleSWFFont; _local7.color = _arg2; _local7.size = _arg5; _local7.bold = _arg6; _local8 = new TextField(); _local8.embedFonts = true; _local8.defaultTextFormat = _local7; _local8.antiAliasType = AntiAliasType.ADVANCED; _local8.autoSize = TextFieldAutoSize.LEFT; _local8.selectable = false; _local8.text = _arg1; _local8.x = _arg3; _local8.y = _arg4; return (_local8); } public function getInputTextField(_arg1:String, _arg2:uint=0, _arg3:Number=0, _arg4:Number=0, _arg5:uint=12, _arg6:Boolean=false):TextField{ var _local7:TextFormat; var _local8:TextField; _local7 = new TextFormat(); _local7.font = toggleSWFFont; _local7.color = _arg2; _local7.size = _arg5; _local7.bold = _arg6; _local8 = new TextField(); _local8.embedFonts = true; _local8.type = TextFieldType.INPUT; _local8.defaultTextFormat = _local7; _local8.antiAliasType = AntiAliasType.ADVANCED; _local8.autoSize = TextFieldAutoSize.LEFT; _local8.selectable = true; _local8.text = _arg1; _local8.x = _arg3; _local8.y = _arg4; return (_local8); } public static function getInstance():HangulTextField{ if (HangulTextField._instance == null){ HangulTextField._instance = new (HangulTextField); }; return (HangulTextField._instance); } } }//package minigame.common.font
Section 30
//HangulTextField_fontFromSWF (minigame.common.font.HangulTextField_fontFromSWF) package minigame.common.font { import mx.core.*; public class HangulTextField_fontFromSWF extends FontAsset { } }//package minigame.common.font
Section 31
//AbstractDancer (minigame.dancegame.component.AbstractDancer) package minigame.dancegame.component { import flash.events.*; import flash.display.*; import minigame.dancegame.model.*; import minigame.dancegame.view.*; public class AbstractDancer extends MovieClip { protected var model:Model; protected var currentActType:String; protected var assembler:AssembleArrowTimeBarView; public function AbstractDancer(_arg1:Model, _arg2:AssembleArrowTimeBarView){ this.model = _arg1; this.assembler = _arg2; gotoAndStop(1); _arg1.addEventListener(Model.PERFECT, showDance); _arg1.addEventListener(Model.GREAT, showDance); _arg1.addEventListener(Model.COOL, showDance); _arg1.addEventListener(Model.BAD, onStatus); _arg1.addEventListener(Model.END, onStatus); _arg1.addEventListener(Model.MISS, onStatus); _arg1.addEventListener(Model.INIT_GAME, setRestart); _arg1.addEventListener(Model.STOP, stopAni); _arg1.addEventListener(Model.RESTART, restart); _arg2.addEventListener(AssembleArrowTimeBarView.PREPARE, onPrepare); } protected function restart(_arg1:Event):void{ this.visible = true; gotoAndStop(currentActType); } protected function onPrepare(_arg1:Event):void{ gotoAndStop(_arg1.type); } protected function setRestart(_arg1:Event):void{ gotoAndStop("prepare"); } protected function stopAni(_arg1:Event):void{ this.visible = false; currentActType = this.currentLabel; } protected function onStatus(_arg1:Event):void{ gotoAndStop(_arg1.type); } protected function showDance(_arg1:Event):void{ gotoAndStop("dance"); } } }//package minigame.dancegame.component
Section 32
//AbstractSpeaker (minigame.dancegame.component.AbstractSpeaker) package minigame.dancegame.component { import flash.events.*; import flash.display.*; import minigame.dancegame.model.*; public class AbstractSpeaker extends MovieClip { public function AbstractSpeaker(_arg1:Model){ gotoAndStop("act"); _arg1.addEventListener(Model.STOP, actStop); _arg1.addEventListener(Model.RESTART, actStart); } public function actStop(_arg1:Event):void{ gotoAndStop("stop"); } public function actStart(_arg1:Event):void{ gotoAndStop("act"); } } }//package minigame.dancegame.component
Section 33
//DanceGameFrontPage (minigame.dancegame.component.DanceGameFrontPage) package minigame.dancegame.component { import flash.display.*; import minigame.common.component.*; public class DanceGameFrontPage extends AbstractFrontPage { private var FrontpageImg:Class; public function DanceGameFrontPage(){ var _local1:DisplayObject; FrontpageImg = DanceGameFrontPage_FrontpageImg; background_image = new Sprite(); _local1 = new FrontpageImg(); background_image.useHandCursor = false; background_image.addChild(_local1); super(); } } }//package minigame.dancegame.component
Section 34
//DanceGameFrontPage_FrontpageImg (minigame.dancegame.component.DanceGameFrontPage_FrontpageImg) package minigame.dancegame.component { import mx.core.*; public class DanceGameFrontPage_FrontpageImg extends BitmapAsset { } }//package minigame.dancegame.component
Section 35
//DancerMoonBoy (minigame.dancegame.component.DancerMoonBoy) package minigame.dancegame.component { import minigame.dancegame.model.*; import minigame.dancegame.view.*; public class DancerMoonBoy extends AbstractDancer { public function DancerMoonBoy(_arg1:Model, _arg2:AssembleArrowTimeBarView){ super(_arg1, _arg2); } } }//package minigame.dancegame.component
Section 36
//DancerMoonRabbit (minigame.dancegame.component.DancerMoonRabbit) package minigame.dancegame.component { import minigame.dancegame.model.*; import minigame.dancegame.view.*; public class DancerMoonRabbit extends AbstractDancer { public function DancerMoonRabbit(_arg1:Model, _arg2:AssembleArrowTimeBarView){ super(_arg1, _arg2); } } }//package minigame.dancegame.component
Section 37
//DancerYojo (minigame.dancegame.component.DancerYojo) package minigame.dancegame.component { import flash.events.*; import minigame.dancegame.model.*; import minigame.dancegame.view.*; import flash.utils.*; import util.*; public class DancerYojo extends AbstractDancer { private var dancerTimer:Timer; public function DancerYojo(_arg1:Model, _arg2:AssembleArrowTimeBarView){ super(_arg1, _arg2); } private function shutDownDancerTimer():void{ if (((!((dancerTimer == null))) && (dancerTimer.running))){ dancerTimer.stop(); dancerTimer.removeEventListener(TimerEvent.TIMER, showDance); dancerTimer = null; }; } override protected function restart(_arg1:Event):void{ super.restart(_arg1); if (((!((dancerTimer == null))) && (!(dancerTimer.running)))){ dancerTimer.start(); }; } private function getDanceTime(_arg1:uint):uint{ var _local2:uint; switch (_arg1){ case 0: _local2 = 1000; break; case 1: _local2 = 800; break; case 2: _local2 = 1100; break; case 3: _local2 = 1600; break; case 4: _local2 = 1000; break; case 5: _local2 = 700; break; case 6: _local2 = 1100; break; case 7: _local2 = 400; break; case 8: _local2 = 400; break; case 9: _local2 = 800; break; }; return (_local2); } override protected function onPrepare(_arg1:Event):void{ shutDownDancerTimer(); gotoAndStop(_arg1.type); } override protected function stopAni(_arg1:Event):void{ super.stopAni(_arg1); if (((!((dancerTimer == null))) && (dancerTimer.running))){ dancerTimer.stop(); }; } override protected function onStatus(_arg1:Event):void{ shutDownDancerTimer(); gotoAndStop(_arg1.type); } override protected function showDance(_arg1:Event):void{ var _local2:uint; shutDownDancerTimer(); _local2 = NumberUtilities.random(0, 9); gotoAndStop(("dance" + _local2)); dancerTimer = new Timer(getDanceTime(_local2), 1); dancerTimer.addEventListener(TimerEvent.TIMER, showDance); dancerTimer.start(); } } }//package minigame.dancegame.component
Section 38
//ExplainWindowContent (minigame.dancegame.component.ExplainWindowContent) package minigame.dancegame.component { import flash.display.*; import minigame.common.component.*; public class ExplainWindowContent extends AbstractWindowContent { private var PageImg:Class; public function ExplainWindowContent(){ var _local1:Bitmap; PageImg = ExplainWindowContent_PageImg; super(450, 300); _local1 = (new PageImg() as Bitmap); _local1.name = "explain_bit"; addChildAt(_local1, super.getBoxIndex()); } override public function destroy():void{ var _local1:DisplayObject; _local1 = this.getChildByName("explain_bit"); removeChild(_local1); _local1 = null; super.destroy(); } } }//package minigame.dancegame.component
Section 39
//ExplainWindowContent_PageImg (minigame.dancegame.component.ExplainWindowContent_PageImg) package minigame.dancegame.component { import mx.core.*; public class ExplainWindowContent_PageImg extends BitmapAsset { } }//package minigame.dancegame.component
Section 40
//LeftSpeaker (minigame.dancegame.component.LeftSpeaker) package minigame.dancegame.component { import minigame.dancegame.model.*; public class LeftSpeaker extends AbstractSpeaker { public function LeftSpeaker(_arg1:Model){ super(_arg1); } } }//package minigame.dancegame.component
Section 41
//NumberSprite (minigame.dancegame.component.NumberSprite) package minigame.dancegame.component { import flash.display.*; public class NumberSprite extends MovieClip { public function NumberSprite(_arg1:uint=1){ gotoAndStop(_arg1); } public function set number(_arg1:uint):void{ gotoAndStop(_arg1); } } }//package minigame.dancegame.component
Section 42
//RightSpeaker (minigame.dancegame.component.RightSpeaker) package minigame.dancegame.component { import minigame.dancegame.model.*; public class RightSpeaker extends AbstractSpeaker { public function RightSpeaker(_arg1:Model){ super(_arg1); } } }//package minigame.dancegame.component
Section 43
//SoundManager (minigame.dancegame.component.SoundManager) package minigame.dancegame.component { import flash.events.*; import minigame.common.component.*; import flash.media.*; import minigame.dancegame.view.*; public class SoundManager extends AbstractSoundManager { private var BGmusic:Class; private var EffectSnd0:Class; private var EffectSnd1:Class; public function SoundManager(_arg1:MassageDisplayer){ BGmusic = SoundManager_BGmusic; EffectSnd0 = SoundManager_EffectSnd0; EffectSnd1 = SoundManager_EffectSnd1; super(26, 7370); bg_sound = (new BGmusic() as Sound); effect_sound_list = new Array(2); effect_channel_list = new Array(2); effect_sound_list[0] = (new EffectSnd0() as Sound); effect_sound_list[1] = (new EffectSnd1() as Sound); _arg1.addEventListener(MassageDisplayer.SHOW_EFFECT, massageEffect); } private function massageEffect(_arg1:Event):void{ playEffectSnd(_arg1.target.soundtype); } } }//package minigame.dancegame.component
Section 44
//SoundManager_BGmusic (minigame.dancegame.component.SoundManager_BGmusic) package minigame.dancegame.component { import mx.core.*; public class SoundManager_BGmusic extends SoundAsset { } }//package minigame.dancegame.component
Section 45
//SoundManager_EffectSnd0 (minigame.dancegame.component.SoundManager_EffectSnd0) package minigame.dancegame.component { import mx.core.*; public class SoundManager_EffectSnd0 extends SoundAsset { } }//package minigame.dancegame.component
Section 46
//SoundManager_EffectSnd1 (minigame.dancegame.component.SoundManager_EffectSnd1) package minigame.dancegame.component { import mx.core.*; public class SoundManager_EffectSnd1 extends SoundAsset { } }//package minigame.dancegame.component
Section 47
//Controll (minigame.dancegame.model.Controll) package minigame.dancegame.model { import flash.events.*; import flash.display.*; import minigame.dancegame.view.*; public class Controll extends EventDispatcher { private var assembler:AssembleArrowTimeBarView; private var model:Model; private var _target:Stage; public static const CHECK_BALL:String = "check_ball"; public function Controll(_arg1:Stage, _arg2:Model){ _target = _arg1; this.model = _arg2; _arg2.addEventListener(Model.MISS, clearKeyEventListener); _arg2.addEventListener(Model.END, clearKeyEventListener); _arg2.addEventListener(Model.STOP, clearKeyEventListener); _arg2.addEventListener(Model.RESTART, addKeyEventListener); } private function clearKeyEventListener(_arg1:Event):void{ _target.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); } private function addKeyEventListener(_arg1:Event):void{ if (((!(Model.IS_OVER)) && (assembler.isKeyActive))){ _target.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); }; } private function onKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 37: model.checkIsCorrectOrder(0); break; case 38: model.checkIsCorrectOrder(1); break; case 39: model.checkIsCorrectOrder(2); break; case 40: model.checkIsCorrectOrder(3); break; case 32: _target.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); dispatchEvent(new Event(Controll.CHECK_BALL)); break; }; } public function setAssembler(_arg1:AssembleArrowTimeBarView):void{ this.assembler = _arg1; _arg1.addEventListener(AssembleArrowTimeBarView.RESTART, addKeyEventListener); } } }//package minigame.dancegame.model
Section 48
//Model (minigame.dancegame.model.Model) package minigame.dancegame.model { import flash.events.*; import minigame.dancegame.view.*; import util.*; public class Model extends EventDispatcher { private var _level:uint;// = 1 private var _score:uint;// = 0 private var _combo:uint;// = 0 private var _life:int;// = 3 private var assembler:AssembleArrowTimeBarView; private var order_len:uint;// = 4 private var _isStart:Boolean;// = false private var order_offset:uint;// = 0 private var order_list:Array; private var game_times:uint;// = 0 public static const INIT_GAME:String = "init_game"; public static const STOP:String = "stop"; public static const COOL:String = "cool"; public static const LEVEL_UP:String = "level_up"; public static const BAD:String = "bad"; public static const PREPARE:String = "prepare"; public static const GREAT:String = "great"; public static const COMBO:String = "combo"; public static const RESTART:String = "restart"; public static const PERFECT:String = "perfect"; public static const END:String = "end"; public static const MISS:String = "miss"; public static var IS_OVER:Boolean = false; public function Model(){ order_len = 4; order_offset = 0; _life = 3; _level = 1; _score = 0; game_times = 0; _isStart = false; _combo = 0; super(); } public function stop():void{ if (_isStart){ this.dispatchEvent(new Event(Model.STOP)); }; } public function get level():uint{ return (_level); } public function makeOrders():Array{ var _local1:uint; var _local2:uint; var _local3:uint; order_list = null; order_offset = 0; _local1 = Math.min(order_len, 8); order_list = new Array(_local1); _local2 = 0; while (_local2 < _local1) { _local3 = NumberUtilities.random(0, 3); order_list[_local2] = _local3; _local2++; }; return (order_list); } public function checkResult(_arg1:uint):void{ switch (_arg1){ case 1: _combo++; if (_combo > 1){ _score = (_score + ((_level * 30) * (_combo - 1))); dispatchEvent(new Event(Model.COMBO)); }; _score = (_score + (_level * 100)); calcLevel(); dispatchEvent(new Event(Model.PERFECT)); break; case 2: _score = (_score + (_level * 80)); calcLevel(); dispatchEvent(new Event(Model.GREAT)); _combo = 0; break; case 3: _score = (_score + (_level * 60)); calcLevel(); dispatchEvent(new Event(Model.COOL)); _combo = 0; break; case 4: dispatchEvent(new Event(Model.BAD)); _combo = 0; break; case 5: checkEnd(); _combo = 0; break; }; } public function orderOffset():uint{ return ((order_offset - 1)); } public function get score():uint{ return (_score); } public function get combo():uint{ return ((_combo - 1)); } public function initGame():void{ IS_OVER = false; _life = 3; order_len = 4; order_offset = 0; _level = 1; _score = 0; game_times = 0; dispatchEvent(new Event(INIT_GAME)); } public function get isStart():Boolean{ return (_isStart); } public function setAssembler(_arg1:AssembleArrowTimeBarView):void{ this.assembler = _arg1; } public function restart():void{ this.dispatchEvent(new Event(Model.RESTART)); } public function initStart():void{ _isStart = true; assembler.initStart(); } private function checkEnd():void{ _life--; _combo = 0; if (_life < 0){ IS_OVER = true; dispatchEvent(new Event(Model.END)); } else { dispatchEvent(new Event(Model.MISS)); }; } public function get life():uint{ return (_life); } public function checkIsCorrectOrder(_arg1:uint):void{ if (order_list[order_offset] != _arg1){ checkEnd(); } else { assembler.setGlowToArrow(order_offset, _arg1); order_offset++; }; } private function calcLevel():void{ game_times++; if ((game_times % 4) == 0){ _level++; order_len = (order_len + ((((order_len < 8)) && (((_level % 3) == 0)))) ? 1 : 0); dispatchEvent(new Event(LEVEL_UP)); }; } } }//package minigame.dancegame.model
Section 49
//AssembleArrowTimeBarView (minigame.dancegame.view.AssembleArrowTimeBarView) package minigame.dancegame.view { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import minigame.dancegame.model.*; import flash.utils.*; import util.*; import minigame.dancegame.component.*; public class AssembleArrowTimeBarView extends Sprite { private var arrow_left_img:Class; private var arrow_up_img:Class; private var count:uint; private var box_height:uint;// = 10 private var arrow_down_img:Class; private var model:Model; private var assemblerTimer:Timer; private var callTime:uint;// = 30 private var arrow_right_img:Class; private var last_offset:uint; private var glow_effecter:GlowEffecter; private var box_width:uint;// = 200 private var arrow_size:uint;// = 25 private var number_sprite:NumberSprite; private var _isKeyActive:Boolean;// = false private var ball_img:Class; private var grow_list:Array; private var arrows:Sprite; private var _ball_speed:Number;// = 0.05 private var arrow_gap:uint;// = 5 private var rounding:uint;// = 8 private var controll:Controll; private var vx:Number;// = 0 private var ball:Sprite; public static const PREPARE:String = "prepare"; public static const RESTART:String = "restart"; public function AssembleArrowTimeBarView(_arg1:Controll, _arg2:Model){ var _local3:uint; var _local4:Shape; var _local5:String; var _local6:Array; var _local7:Array; var _local8:Array; var _local9:Matrix; var _local10:String; var _local11:Shape; var _local12:Shape; arrow_left_img = AssembleArrowTimeBarView_arrow_left_img; arrow_up_img = AssembleArrowTimeBarView_arrow_up_img; arrow_right_img = AssembleArrowTimeBarView_arrow_right_img; arrow_down_img = AssembleArrowTimeBarView_arrow_down_img; ball_img = AssembleArrowTimeBarView_ball_img; _ball_speed = 0.05; vx = 0; arrow_size = 25; box_width = 200; box_height = 10; arrow_gap = 5; rounding = 8; callTime = 30; _isKeyActive = false; super(); this.controll = _arg1; this.model = _arg2; this.x = 175; this.y = 90; grow_list = new Array(3407871, 0xFFFF00, 12428286, 16751103); glow_effecter = new GlowEffecter(); _local3 = 49128; _local4 = new Shape(); _local4.graphics.beginFill(_local3, 0.5); _local4.graphics.drawRoundRect(0, 0, box_width, box_height, rounding, rounding); _local4.graphics.endFill(); addChild(_local4); _local5 = GradientType.LINEAR; _local6 = [_local3, _local3, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, _local3, _local3]; _local7 = [0, 1, 1, 1, 1, 1, 0]; _local8 = [0, 51, 107, 127, 147, 204, 0xFF]; _local9 = new Matrix(); _local9.createGradientBox(50, 50, 0, 0, 0); _local10 = SpreadMethod.PAD; _local11 = new Shape(); _local11.graphics.beginGradientFill(_local5, _local6, _local7, _local8, _local9, _local10); _local11.graphics.drawRect(0, 0, 50, box_height); _local11.graphics.endFill(); _local11.x = 140; addChild(_local11); _local12 = new Shape(); _local12.graphics.lineStyle(2, 0xFFFFFF); _local12.graphics.drawRoundRect(0, 0, box_width, box_height, rounding, rounding); addChild(_local12); ball = new Sprite(); ball.addChild(new ball_img()); _arg1.addEventListener(Controll.CHECK_BALL, checkBallPos); _arg2.addEventListener(Model.PERFECT, initNextDanceCount); _arg2.addEventListener(Model.GREAT, initNextDanceCount); _arg2.addEventListener(Model.COOL, initNextDanceCount); _arg2.addEventListener(Model.BAD, initProcedure); _arg2.addEventListener(Model.MISS, initStatus); _arg2.addEventListener(Model.END, initStatus); _arg2.addEventListener(Model.LEVEL_UP, adaptLevel); _arg2.addEventListener(Model.INIT_GAME, initGame); _arg2.addEventListener(Model.STOP, stopTimer); _arg2.addEventListener(Model.RESTART, restartTimer); number_sprite = new NumberSprite(); number_sprite.x = ((this.width - number_sprite.width) * 0.5); number_sprite.y = 20; arrows = new Sprite(); addChild(arrows); } private function showCount(_arg1:TimerEvent):void{ count--; if (count == 0){ removeChild(number_sprite); } else { number_sprite.number = count; }; } private function showArrows():void{ var _local1:Array; var _local2:uint; var _local3:uint; var _local4:DisplayObject; _local1 = model.makeOrders(); _local2 = _local1.length; arrows.x = ((box_width - ((arrow_size * _local2) + (_local2 * arrow_gap))) * 0.5); arrows.y = 33; _local3 = 0; while (_local3 < _local2) { _local4 = attachArrowImage(_local1[_local3]); _local4.x = ((_local3 * arrow_size) + (arrow_gap * _local3)); arrows.addChild(_local4); _local3++; }; } public function initStart():void{ number_sprite.number = (count = 3); addChild(number_sprite); assemblerTimer = new Timer(500, 3); assemblerTimer.addEventListener(TimerEvent.TIMER, showCount); assemblerTimer.addEventListener(TimerEvent.TIMER_COMPLETE, restartBall); assemblerTimer.start(); } public function get isKeyActive():Boolean{ return (_isKeyActive); } public function setGlowToArrow(_arg1:uint, _arg2:uint):void{ var _local3:DisplayObject; var _local4:BitmapFilter; var _local5:Array; _local3 = arrows.getChildAt(_arg1); glow_effecter.thickness = 6; glow_effecter.color = grow_list[_arg2]; _local4 = glow_effecter.getBitmapFilter(); _local5 = new Array(); _local5.push(_local4); _local3.filters = _local5; last_offset = _arg1; } private function initGame(_arg1:Event):void{ callTime = 30; initProcedure(_arg1); } private function prepareNextDance(_arg1:TimerEvent):void{ assemblerTimer.removeEventListener(TimerEvent.TIMER, prepareCount); initStart(); } private function prepareCount(_arg1:TimerEvent):void{ assemblerTimer.removeEventListener(TimerEvent.TIMER, prepareCount); dispatchEvent(new Event(AssembleArrowTimeBarView.PREPARE)); initStart(); } private function initStatus(_arg1:Event):void{ assemblerTimer.stop(); if (_arg1.type == Model.MISS){ initProcedure(_arg1); }; } private function removeAllArrows():void{ var _local1:int; var _local2:int; _local1 = arrows.numChildren; _local2 = 0; while (_local2 < _local1) { arrows.removeChildAt(0); _local2++; }; } private function moveBall(_arg1:TimerEvent):void{ var _local2:Number; var _local3:BitmapFilter; var _local4:Array; vx = (vx + _ball_speed); ball.x = (ball.x + vx); if (ball.x > 190){ assemblerTimer.stop(); model.checkResult(5); _isKeyActive = false; } else { if ((((ball.x > 140)) && ((ball.x < 180)))){ _local2 = ((ball.x - 140) * 4.5); glow_effecter.thickness = (Math.sin(((_local2 * Math.PI) / 180)) * 20); glow_effecter.color = 0xFFFF00; _local3 = glow_effecter.getBitmapFilter(); _local4 = new Array(); _local4.push(_local3); ball.filters = _local4; }; }; } private function adaptLevel(_arg1:Event):void{ callTime = ((callTime > 10)) ? (callTime - 2) : callTime; } private function restartTimer(_arg1:Event):void{ if (!Model.IS_OVER){ assemblerTimer.start(); }; } private function initBallArrows():void{ if (contains(ball)){ removeChild(ball); }; removeAllArrows(); vx = 0; last_offset = 0; } private function initNextDanceCount(_arg1:Event):void{ initBallArrows(); assemblerTimer = new Timer(4500, 1); assemblerTimer.addEventListener(TimerEvent.TIMER, prepareNextDance); assemblerTimer.start(); } private function stopTimer(_arg1:Event):void{ assemblerTimer.stop(); } private function checkBallPos(_arg1:Event):void{ var _local2:Number; var _local3:uint; _local2 = ball.x; assemblerTimer.stop(); _local3 = Math.floor(Math.abs(((_local2 - 160) * 0.5))); model.checkResult(((last_offset == model.orderOffset())) ? ((_local3 < 3)) ? 1 : ((_local3 < 6)) ? 2 : ((_local3 < 9)) ? 3 : ((_local3 < 12)) ? 4 : 5 : 5); _isKeyActive = false; } private function restartBall(_arg1:TimerEvent):void{ _isKeyActive = true; dispatchEvent(new Event(AssembleArrowTimeBarView.RESTART)); assemblerTimer.removeEventListener(TimerEvent.TIMER, showCount); assemblerTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, restartBall); ball.x = 0; ball.filters = null; startMoveBall(); } private function initProcedure(_arg1:Event):void{ initBallArrows(); assemblerTimer = new Timer(3000, 1); assemblerTimer.addEventListener(TimerEvent.TIMER, prepareCount); assemblerTimer.start(); } private function attachArrowImage(_arg1:uint):DisplayObject{ var _local2:Sprite; var _local3:Bitmap; _local2 = new Sprite(); switch (_arg1){ case 0: _local3 = new arrow_left_img(); break; case 1: _local3 = new arrow_up_img(); break; case 2: _local3 = new arrow_right_img(); break; case 3: _local3 = new arrow_down_img(); break; }; _local2.addChild(_local3); return (_local2); } private function startMoveBall():void{ addChild(ball); assemblerTimer = new Timer(callTime); assemblerTimer.addEventListener(TimerEvent.TIMER, moveBall); assemblerTimer.start(); showArrows(); } } }//package minigame.dancegame.view
Section 50
//AssembleArrowTimeBarView_arrow_down_img (minigame.dancegame.view.AssembleArrowTimeBarView_arrow_down_img) package minigame.dancegame.view { import mx.core.*; public class AssembleArrowTimeBarView_arrow_down_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 51
//AssembleArrowTimeBarView_arrow_left_img (minigame.dancegame.view.AssembleArrowTimeBarView_arrow_left_img) package minigame.dancegame.view { import mx.core.*; public class AssembleArrowTimeBarView_arrow_left_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 52
//AssembleArrowTimeBarView_arrow_right_img (minigame.dancegame.view.AssembleArrowTimeBarView_arrow_right_img) package minigame.dancegame.view { import mx.core.*; public class AssembleArrowTimeBarView_arrow_right_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 53
//AssembleArrowTimeBarView_arrow_up_img (minigame.dancegame.view.AssembleArrowTimeBarView_arrow_up_img) package minigame.dancegame.view { import mx.core.*; public class AssembleArrowTimeBarView_arrow_up_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 54
//AssembleArrowTimeBarView_ball_img (minigame.dancegame.view.AssembleArrowTimeBarView_ball_img) package minigame.dancegame.view { import mx.core.*; public class AssembleArrowTimeBarView_ball_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 55
//GameUIView (minigame.dancegame.view.GameUIView) package minigame.dancegame.view { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.dancegame.model.*; public class GameUIView extends Sprite { private var life_number:AniNumberSprite; private var PauseImg:Class; private var LifeImg:Class; private var explain_btn:ButtonSprite; private var model:Model; private var OverHelpImg:Class; private var sound_btn:SingleButtonSprite; private var SoundImg:Class; private var level_number:PolyNumber; private var pause_btn:SingleButtonSprite; private var score_number:PolyNumber; private var OnHelpImg:Class; private var LevelImg:Class; private var BarImg:Class; private var ScoreImg:Class; public static const SHOW_CONFIG:String = "show_config"; public static const SHOW_EXPLAIN:String = "show_explain"; public function GameUIView(_arg1:Model){ var _local2:Bitmap; var _local3:Bitmap; var _local4:Bitmap; var _local5:Bitmap; var _local6:uint; ScoreImg = GameUIView_ScoreImg; LevelImg = GameUIView_LevelImg; BarImg = GameUIView_BarImg; LifeImg = GameUIView_LifeImg; PauseImg = GameUIView_PauseImg; SoundImg = GameUIView_SoundImg; OnHelpImg = GameUIView_OnHelpImg; OverHelpImg = GameUIView_OverHelpImg; super(); this.model = _arg1; _local2 = (new ScoreImg() as Bitmap); _local3 = (new LevelImg() as Bitmap); _local4 = (new BarImg() as Bitmap); _local5 = (new LifeImg() as Bitmap); _local2.x = 30; _local3.x = 165; _local5.x = 228; _local5.y = (_local2.y = (_local3.y = 381)); _local6 = _local5.y; _local4.x = 0; _local4.y = 372; addChild(_local4); score_number = new PolyNumber(0, 7, 11, AniNumberSprite, ((_local2.x + _local2.width) + 5), _local6); level_number = new PolyNumber(1, 2, 11, AniNumberSprite, ((_local3.x + _local3.width) + 5), _local6); life_number = new AniNumberSprite(_arg1.life); life_number.x = ((_local5.x + _local5.width) + 5); life_number.y = _local6; explain_btn = new ButtonSprite(OnHelpImg, OverHelpImg, 460, 379); pause_btn = new SingleButtonSprite(PauseImg, 505, 379); sound_btn = new SingleButtonSprite(SoundImg, 525, 379); addChild(_local2); addChild(_local3); addChild(_local5); addChild(score_number); addChild(level_number); addChild(life_number); addChild(explain_btn); addChild(pause_btn); addChild(sound_btn); _arg1.addEventListener(Model.PERFECT, showScore); _arg1.addEventListener(Model.GREAT, showScore); _arg1.addEventListener(Model.COOL, showScore); _arg1.addEventListener(Model.LEVEL_UP, showLevel); _arg1.addEventListener(Model.MISS, showLife); _arg1.addEventListener(Model.INIT_GAME, initUI); explain_btn.addEventListener(MouseEvent.CLICK, showExplainWindow); pause_btn.addEventListener(MouseEvent.CLICK, showConfigWindow); sound_btn.addEventListener(MouseEvent.CLICK, showConfigWindow); } private function showConfigWindow(_arg1:MouseEvent):void{ this.dispatchEvent(new Event(GameUIView.SHOW_CONFIG)); } private function showLife(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.target.life; life_number.number = ((_local2 == 0)) ? 10 : _local2; } private function showLevel(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.target.level; level_number.setNumerToNumbers(_local2); } private function initUI(_arg1:Event):void{ score_number.initNumber(); score_number.setNumerToNumbers(model.score); level_number.initNumber(); level_number.setNumerToNumbers(model.level); life_number.number = model.life; } private function showScore(_arg1:Event):void{ var _local2:uint; _local2 = _arg1.target.score; score_number.setNumerToNumbers(_local2); } private function showExplainWindow(_arg1:MouseEvent):void{ this.dispatchEvent(new Event(GameUIView.SHOW_EXPLAIN)); } } }//package minigame.dancegame.view
Section 56
//GameUIView_BarImg (minigame.dancegame.view.GameUIView_BarImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_BarImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 57
//GameUIView_LevelImg (minigame.dancegame.view.GameUIView_LevelImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_LevelImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 58
//GameUIView_LifeImg (minigame.dancegame.view.GameUIView_LifeImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_LifeImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 59
//GameUIView_OnHelpImg (minigame.dancegame.view.GameUIView_OnHelpImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_OnHelpImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 60
//GameUIView_OverHelpImg (minigame.dancegame.view.GameUIView_OverHelpImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_OverHelpImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 61
//GameUIView_PauseImg (minigame.dancegame.view.GameUIView_PauseImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_PauseImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 62
//GameUIView_ScoreImg (minigame.dancegame.view.GameUIView_ScoreImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_ScoreImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 63
//GameUIView_SoundImg (minigame.dancegame.view.GameUIView_SoundImg) package minigame.dancegame.view { import mx.core.*; public class GameUIView_SoundImg extends BitmapAsset { } }//package minigame.dancegame.view
Section 64
//MassageDisplayer (minigame.dancegame.view.MassageDisplayer) package minigame.dancegame.view { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.dancegame.model.*; import flash.utils.*; public class MassageDisplayer extends Sprite { private var GameOver:Class; private var Miss:Class; private var LevelUp:Class; private var model:Model; private var easing:Number;// = 0.8 private var clober_img:Class; private var isGameOver:Boolean;// = false private var star_img:Class; private var heart_img:Class; private var Cool:Class; private var Combo:Class; private var Great:Class; private var _soundtype:uint;// = 0 private var waterdrop_img:Class; private var effect_name:String; private var massage:DisplayObject; private var ty:Number; private var massageTimer:Timer; private var isLevelUp:Boolean;// = false private var fy:uint;// = 200 private var fx:uint;// = 270 private var Bad:Class; private var Perfect:Class; public static const SHOW_SAVE_SCORE:String = "show_save_score"; public static const SHOW_EFFECT:String = "show_effect"; public function MassageDisplayer(_arg1:Model){ Perfect = MassageDisplayer_Perfect; Great = MassageDisplayer_Great; Cool = MassageDisplayer_Cool; Bad = MassageDisplayer_Bad; Miss = MassageDisplayer_Miss; LevelUp = MassageDisplayer_LevelUp; GameOver = MassageDisplayer_GameOver; Combo = MassageDisplayer_Combo; star_img = MassageDisplayer_star_img; heart_img = MassageDisplayer_heart_img; waterdrop_img = MassageDisplayer_waterdrop_img; clober_img = MassageDisplayer_clober_img; easing = 0.8; isLevelUp = false; isGameOver = false; fx = 270; fy = 200; _soundtype = 0; super(); this.model = _arg1; _arg1.addEventListener(Model.COMBO, showCombo); _arg1.addEventListener(Model.PERFECT, createMassage); _arg1.addEventListener(Model.GREAT, createMassage); _arg1.addEventListener(Model.COOL, createMassage); _arg1.addEventListener(Model.BAD, createMassage); _arg1.addEventListener(Model.MISS, createMassage); _arg1.addEventListener(Model.END, createMassage); _arg1.addEventListener(Model.STOP, stopMSG); _arg1.addEventListener(Model.RESTART, startMSG); _arg1.addEventListener(Model.LEVEL_UP, delayShowMassage); } private function stopMSG(_arg1:Event):void{ if (((!((massageTimer == null))) && (massageTimer.running))){ massageTimer.stop(); }; } private function delayShowMassage(_arg1:Event):void{ isLevelUp = true; } private function removeMassage(_arg1:TimerEvent):void{ var _local2:Number; _local2 = ((ty - massage.y) * easing); massage.y = (massage.y + _local2); if (Math.floor(Math.abs(_local2)) < 1){ massageTimer.stop(); massageTimer.removeEventListener(TimerEvent.TIMER, removeMassage); massageTimer = null; removeChild(massage); massage = null; if (isLevelUp){ isLevelUp = false; massage = (new LevelUp() as Bitmap); effect_name = Model.LEVEL_UP; prepareMoveMassage(massage); }; if (isGameOver){ dispatchEvent(new Event(MassageDisplayer.SHOW_SAVE_SCORE)); isLevelUp = false; isGameOver = false; }; }; } private function showCombo(_arg1:Event):void{ var _local2:Sprite; var _local3:Bitmap; var _local4:uint; var _local5:PolyNumber; var _local6:Timer; _local2 = new Sprite(); _local2.name = "combo"; _local3 = (new Combo() as Bitmap); _local2.addChild(_local3); _local4 = this.model.combo; _local5 = new PolyNumber(_local4, _local4.toString().length, 26, ComboNumberSprite, _local3.width, 20); _local2.addChild(_local5); _local2.x = ((550 - _local2.width) * 0.5); _local2.y = 65; addChild(_local2); _local6 = new Timer(2500, 1); _local6.addEventListener(TimerEvent.TIMER, removeComboMSG); _local6.start(); } private function prepareRemoveMassage(_arg1:TimerEvent):void{ massageTimer.stop(); massageTimer.removeEventListener(TimerEvent.TIMER, prepareRemoveMassage); massageTimer = null; ty = -(massage.height); massageTimer = new Timer(30); massageTimer.addEventListener(TimerEvent.TIMER, removeMassage); massageTimer.start(); } private function removeComboMSG(_arg1:TimerEvent):void{ var _local2:DisplayObject; _local2 = getChildByName("combo"); removeChild(_local2); _local2 = null; } public function get soundtype():uint{ return (_soundtype); } private function startMSG(_arg1:Event):void{ if (((!((massageTimer == null))) && (!(massageTimer.running)))){ massageTimer.start(); }; } private function showMassage(_arg1:TimerEvent):void{ var _local2:Number; _local2 = ((ty - massage.y) * easing); massage.y = (massage.y + _local2); if (Math.floor(Math.abs(_local2)) < 1){ massage.y = ty; massageTimer.stop(); massageTimer.removeEventListener(TimerEvent.TIMER, showMassage); massageTimer = null; massageTimer = new Timer(2500, 1); massageTimer.addEventListener(TimerEvent.TIMER, prepareRemoveMassage); massageTimer.start(); showEffect(); }; } private function showEffect():void{ var _local1:FireFlower; var _local2:FireFlower; var _local3:FireFlower; switch (effect_name){ case Model.PERFECT: _soundtype = 0; dispatchEvent(new Event(MassageDisplayer.SHOW_EFFECT)); _local1 = new FireFlower(star_img, this, fx, fy, 2); _local2 = new FireFlower(star_img, this, fx, fy, 4); _local3 = new FireFlower(star_img, this, fx, fy, 7); break; case Model.GREAT: _soundtype = 0; dispatchEvent(new Event(MassageDisplayer.SHOW_EFFECT)); _local1 = new FireFlower(clober_img, this, fx, fy, 3, 9); _local2 = new FireFlower(clober_img, this, fx, fy, 3, 12); _local3 = new FireFlower(clober_img, this, fx, fy, 3, 15); break; case Model.COOL: _soundtype = 0; dispatchEvent(new Event(MassageDisplayer.SHOW_EFFECT)); _local1 = new FireFlower(waterdrop_img, this, fx, fy, 0, 6); _local2 = new FireFlower(waterdrop_img, this, fx, fy, 0, 8); _local3 = new FireFlower(waterdrop_img, this, fx, fy, 0, 10); break; case Model.LEVEL_UP: _soundtype = 1; dispatchEvent(new Event(MassageDisplayer.SHOW_EFFECT)); _local1 = new FireFlower(heart_img, this, fx, fy, 1, 10); _local2 = new FireFlower(heart_img, this, fx, fy, 3, 9); _local3 = new FireFlower(heart_img, this, fx, fy, 5, 8); }; } private function createMassage(_arg1:Event):void{ effect_name = _arg1.type; switch (_arg1.type){ case Model.PERFECT: massage = (new Perfect() as Bitmap); break; case Model.GREAT: massage = (new Great() as Bitmap); break; case Model.COOL: massage = (new Cool() as Bitmap); break; case Model.BAD: massage = (new Bad() as Bitmap); break; case Model.MISS: massage = (new Miss() as Bitmap); break; case Model.END: massage = (new GameOver() as Bitmap); isGameOver = true; break; }; prepareMoveMassage(massage); } private function prepareMoveMassage(_arg1:DisplayObject):void{ ty = ((400 - _arg1.height) * 0.5); _arg1.x = ((550 - _arg1.width) * 0.5); _arg1.y = -(_arg1.height); addChild(_arg1); massageTimer = new Timer(30); massageTimer.addEventListener(TimerEvent.TIMER, showMassage); massageTimer.start(); } } }//package minigame.dancegame.view
Section 65
//MassageDisplayer_Bad (minigame.dancegame.view.MassageDisplayer_Bad) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_Bad extends BitmapAsset { } }//package minigame.dancegame.view
Section 66
//MassageDisplayer_clober_img (minigame.dancegame.view.MassageDisplayer_clober_img) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_clober_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 67
//MassageDisplayer_Combo (minigame.dancegame.view.MassageDisplayer_Combo) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_Combo extends BitmapAsset { } }//package minigame.dancegame.view
Section 68
//MassageDisplayer_Cool (minigame.dancegame.view.MassageDisplayer_Cool) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_Cool extends BitmapAsset { } }//package minigame.dancegame.view
Section 69
//MassageDisplayer_GameOver (minigame.dancegame.view.MassageDisplayer_GameOver) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_GameOver extends BitmapAsset { } }//package minigame.dancegame.view
Section 70
//MassageDisplayer_Great (minigame.dancegame.view.MassageDisplayer_Great) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_Great extends BitmapAsset { } }//package minigame.dancegame.view
Section 71
//MassageDisplayer_heart_img (minigame.dancegame.view.MassageDisplayer_heart_img) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_heart_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 72
//MassageDisplayer_LevelUp (minigame.dancegame.view.MassageDisplayer_LevelUp) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_LevelUp extends BitmapAsset { } }//package minigame.dancegame.view
Section 73
//MassageDisplayer_Miss (minigame.dancegame.view.MassageDisplayer_Miss) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_Miss extends BitmapAsset { } }//package minigame.dancegame.view
Section 74
//MassageDisplayer_Perfect (minigame.dancegame.view.MassageDisplayer_Perfect) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_Perfect extends BitmapAsset { } }//package minigame.dancegame.view
Section 75
//MassageDisplayer_star_img (minigame.dancegame.view.MassageDisplayer_star_img) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_star_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 76
//MassageDisplayer_waterdrop_img (minigame.dancegame.view.MassageDisplayer_waterdrop_img) package minigame.dancegame.view { import mx.core.*; public class MassageDisplayer_waterdrop_img extends BitmapAsset { } }//package minigame.dancegame.view
Section 77
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "2.0.1.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 78
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 79
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 80
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 81
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function set height(_arg1:Number):void; function get scaleY():Number; function move(_arg1:Number, _arg2:Number):void; function get scaleX():Number; function set mask(_arg1:DisplayObject):void; function set scaleX(_arg1:Number):void; function set name(_arg1:String):void; function set scaleY(_arg1:Number):void; function get visible():Boolean; function get measuredWidth():Number; function set visible(_arg1:Boolean):void; function get alpha():Number; function get height():Number; function get width():Number; function get parent():DisplayObjectContainer; function get mask():DisplayObject; function set x(_arg1:Number):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set y(_arg1:Number):void; function get x():Number; function get y():Number; function set alpha(_arg1:Number):void; } }//package mx.core
Section 82
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function get repeaters():Array; function get instanceIndices():Array; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 83
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 84
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 85
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "2.0.1.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local3:DisplayObject; var _local4:String; var _local5:Array; _local3 = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ var _local2:String; var _local3:int; var _local4:int; if (!_arg1){ return (null); }; _local2 = getQualifiedClassName(_arg1); _local3 = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; _local4 = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 86
//GlowEffecter (util.GlowEffecter) package util { import flash.filters.*; public class GlowEffecter { private var _strength:uint; private var _color:uint; private var _thickness:uint; private var _alpha:Number; public function GlowEffecter(_arg1:uint=0xFFFFFF, _arg2:Number=0.9, _arg3:uint=5, _arg4:uint=8){ _color = _arg1; _alpha = _arg2; _thickness = _arg3; _strength = _arg4; } public function set strength(_arg1:uint):void{ _strength = _arg1; } public function set color(_arg1:uint):void{ _color = _arg1; } public function set thickness(_arg1:uint):void{ _thickness = _arg1; } public function set alpha(_arg1:Number):void{ _alpha = _arg1; } public function getBitmapFilter():BitmapFilter{ return (new GlowFilter(_color, _alpha, _thickness, _thickness, _strength, BitmapFilterQuality.MEDIUM, false, false)); } } }//package util
Section 87
//NumberUtilities (util.NumberUtilities) package util { public class NumberUtilities { private static var _aUniqueIDs:Array; public static function random(_arg1:Number, _arg2:Number=0, _arg3:Number=1):Number{ var _local4:Number; var _local5:Number; var _local6:Number; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local4 = ((_arg2 - _arg1) + (1 * _arg3)); _local5 = (Math.random() * _local4); _local5 = (_local5 + _arg1); return (floor(_local5, _arg3)); } public static function ceil(_arg1:Number, _arg2:Number=1):Number{ return ((Math.ceil((_arg1 / _arg2)) * _arg2)); } public static function getUnique():Number{ var _local1:Date; var _local2:Number; if (_aUniqueIDs == null){ _aUniqueIDs = new Array(); }; _local1 = new Date(); _local2 = _local1.getTime(); while (!(isUnique(_local2))) { _local2 = (_local2 + NumberUtilities.random(_local1.getTime(), (2 * _local1.getTime()))); }; _aUniqueIDs.push(_local2); return (_local2); } private static function isUnique(_arg1:Number):Boolean{ var _local2:Number; _local2 = 0; while (_local2 < _aUniqueIDs.length) { if (_aUniqueIDs[_local2] == _arg1){ return (false); }; _local2++; }; return (true); } public static function floor(_arg1:Number, _arg2:Number=1):Number{ return ((Math.floor((_arg1 / _arg2)) * _arg2)); } public static function round(_arg1:Number, _arg2:Number=1):Number{ return ((Math.round((_arg1 / _arg2)) * _arg2)); } } }//package util
Section 88
//AbstractEmbedGame (AbstractEmbedGame) package { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.common.font.*; import flash.text.*; import flash.system.*; public class AbstractEmbedGame extends Sprite { protected var progress_bar:PercentageBar; protected var loaded_tfd:TextField; protected var Game:Class; protected var _movie:AbstractMovie; protected var screen_cover:ScreenCover; protected var RetryOver:Class; protected var RetryOn:Class; protected var _game:AbstractMiniGame; public function AbstractEmbedGame(_arg1:Class){ RetryOn = AbstractEmbedGame_RetryOn; RetryOver = AbstractEmbedGame_RetryOver; super(); System.useCodePage = true; stage.showDefaultContextMenu = false; stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; this.Game = _arg1; _movie = new LogoMovie(); _movie.addEventListener(AbstractMovie.PLAY_COMPLETE, buildScreen); _movie.x = 275; _movie.y = 200; addChild(_movie); progress_bar = new PercentageBar(175, 300, 200, 1, 16742399, 0xFF0000, 16724940); progress_bar.barLength = 0; loaded_tfd = HangulTextField.getInstance().getTextField("0%", 16742399, 175, 280); addChild(progress_bar); addChild(loaded_tfd); this.addEventListener(Event.ENTER_FRAME, onProgress); } protected function showSaveQurey(_arg1:Event):void{ var _local2:ButtonSprite; _local2 = new ButtonSprite(RetryOn, RetryOver); _local2.name = "retry"; _local2.addEventListener(MouseEvent.CLICK, gameRestart); _local2.x = ((550 - _local2.width) * 0.5); _local2.y = ((400 - _local2.height) * 0.5); addChild(_local2); } protected function clearScreen(_arg1:Event):void{ removeChild(screen_cover); screen_cover = null; } protected function initMiniGame(_arg1:Event):void{ removeChild(_movie); _movie = null; addChildAt(_game, this.getChildIndex(screen_cover)); screen_cover.startRemoveTiles(); } protected function onProgress(_arg1:Event):void{ var _local2:LoaderInfo; var _local3:uint; _local2 = this.root.loaderInfo; _local3 = Math.floor(((_local2.bytesLoaded * 100) / _local2.bytesTotal)); progress_bar.barLength = _local3; loaded_tfd.text = (_local3 + "%"); loaded_tfd.x = (175 + (_local3 * 2)); if (_local3 == 100){ this.removeEventListener(Event.ENTER_FRAME, onProgress); onComplete(); }; } protected function onComplete():void{ removeChild(loaded_tfd); removeChild(progress_bar); _movie.play(); } protected function removeSoundConfigWindow(_arg1:Event):void{ removeWindow(_arg1); _game.restart(); } protected function makeCover():Sprite{ var _local1:Sprite; _local1 = new Sprite(); _local1.graphics.beginFill(0x333333, 0.5); _local1.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight); _local1.graphics.endFill(); _local1.name = "cover"; _local1.useHandCursor = false; return (_local1); } protected function showConfigWindow(_arg1:Event):void{ var _local2:AbstractWindowContent; var _local3:WindowSprite; var _local4:Sprite; _local2 = new SoundConfigWindowContent(_game.soundManager); _local3 = new WindowSprite(_local2, "환경 설정", "config_window"); _local3.x = ((550 - _local3.width) * 0.5); _local3.y = ((400 - _local3.height) * 0.5); _local4 = makeCover(); addChild(_local4); addChild(_local3); _local3.addEventListener(WindowSprite.DESTROY, removeSoundConfigWindow); } protected function showMassageWindow(_arg1:String):void{ var _local2:AbstractWindowContent; var _local3:WindowSprite; _local2 = new MassageWindowContent(_arg1); _local3 = new WindowSprite(_local2, "알림", "msg_window"); _local3.x = ((550 - _local3.width) * 0.5); _local3.y = ((400 - _local3.height) * 0.5); addChild(_local3); _local3.addEventListener(WindowSprite.DESTROY, removeWindow); } protected function buildScreen(_arg1:Event):void{ _game = new Game(stage); _game.addEventListener(AbstractMiniGame.SHOW_SAVE_QUERY, showSaveQurey); _game.addEventListener(AbstractMiniGame.SHOW_CONFIG, showConfigWindow); _game.addEventListener(AbstractMiniGame.SHOW_EXPLAIN, showExplainWindow); screen_cover = new ScreenCover(); screen_cover.addEventListener(ScreenCover.COVER_COMP, initMiniGame); screen_cover.addEventListener(ScreenCover.REMOVE_COMP, clearScreen); addChild(screen_cover); this.Game = null; } protected function removeWindow(_arg1:Event):void{ this.removeChild(getChildByName(_arg1.target.name)); this.removeChild(getChildByName("cover")); } protected function removeExplainWindow(_arg1:Event):void{ removeWindow(_arg1); if (_game.isStart()){ _game.restart(); }; } public function gameRestart(_arg1:Event):void{ var _local2:DisplayObject; _local2 = this.getChildByName("retry"); _local2.removeEventListener(MouseEvent.CLICK, gameRestart); clearDisplayObjectByName("retry"); _game.initGame(); } protected function showExplainWindow(_arg1:Event):void{ var _local2:AbstractWindowContent; var _local3:WindowSprite; var _local4:Sprite; _local2 = _game.explainWindowContent; _local3 = new WindowSprite(_local2, "게임 설명", "explain_window"); _local3.x = ((550 - _local3.width) * 0.5); _local3.y = ((400 - _local3.height) * 0.5); _local4 = makeCover(); addChild(_local4); addChild(_local3); _local3.addEventListener(WindowSprite.DESTROY, removeExplainWindow); } protected function clearDisplayObjectByName(_arg1:String):void{ var _local2:DisplayObject; _local2 = getChildByName(_arg1); removeChild(_local2); _local2 = null; } } }//package
Section 89
//AbstractEmbedGame_RetryOn (AbstractEmbedGame_RetryOn) package { import mx.core.*; public class AbstractEmbedGame_RetryOn extends BitmapAsset { } }//package
Section 90
//AbstractEmbedGame_RetryOver (AbstractEmbedGame_RetryOver) package { import mx.core.*; public class AbstractEmbedGame_RetryOver extends BitmapAsset { } }//package
Section 91
//AbstractMiniGame (AbstractMiniGame) package { import flash.events.*; import flash.display.*; import minigame.common.component.*; public class AbstractMiniGame extends Sprite { protected var frontpage:AbstractFrontPage; protected var sound_manager:AbstractSoundManager; public var ExplainWindow:Class; public static const SHOW_CONFIG:String = "show_config"; public static const SHOW_EXPLAIN:String = "show_explain"; public static const SHOW_SAVE_QUERY:String = "show_save_query"; public function restart():void{ throw (new Error("restart 오버라이드 해라")); } public function initGame():void{ throw (new Error("initGame 오버라이드 해라")); } public function isStart():Boolean{ throw (new Error("isStart 오버라이드 해라")); } protected function execute(_arg1:Event):void{ throw (new Error("execute 오버라이드 해라")); } public function get soundManager():AbstractSoundManager{ return (sound_manager); } public function get explainWindowContent():AbstractWindowContent{ return (new ExplainWindow()); } protected function showExplainWindow(_arg1:Event):void{ throw (new Error("showExplainWindow 오버라이드 해라")); } protected function showSaveQuery(_arg1:Event):void{ throw (new Error("showSaveQuery 오버라이드 해라")); } protected function showConfigWidow(_arg1:Event):void{ throw (new Error("showConfigWidow 오버라이드 해라")); } public function getScore():uint{ throw (new Error("getScore 오버라이드 해라")); } } }//package
Section 92
//AbstractMovie (AbstractMovie) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class AbstractMovie extends MovieClip { protected var end_check_timer:Timer; public static const PLAY_COMPLETE:String = "play_complete"; public function AbstractMovie(){ end_check_timer = new Timer(10); end_check_timer.addEventListener(TimerEvent.TIMER, checkEnd); end_check_timer.start(); gotoAndStop(1); } public function checkEnd(_arg1:TimerEvent):void{ if (currentFrame == totalFrames){ gotoAndStop(totalFrames); end_check_timer.stop(); end_check_timer.removeEventListener(TimerEvent.TIMER, checkEnd); dispatchEvent(new Event(AbstractMovie.PLAY_COMPLETE)); }; } } }//package
Section 93
//DanceGameMain (DanceGameMain) package { import flash.events.*; import flash.display.*; import minigame.common.component.*; import minigame.dancegame.model.*; import minigame.dancegame.view.*; import minigame.dancegame.component.*; public class DanceGameMain extends AbstractMiniGame { private var model:Model; private var bg_img:Class; public function DanceGameMain(_arg1:Stage){ var _local2:Bitmap; var _local3:Controll; var _local4:AssembleArrowTimeBarView; var _local5:DancerYojo; var _local6:DancerMoonBoy; var _local7:DancerMoonRabbit; var _local8:RightSpeaker; var _local9:LeftSpeaker; var _local10:MassageDisplayer; var _local11:GameUIView; bg_img = DanceGameMain_bg_img; super(); ExplainWindow = ExplainWindowContent; _local2 = (new bg_img() as Bitmap); model = new Model(); _local3 = new Controll(_arg1, model); _local4 = new AssembleArrowTimeBarView(_local3, model); model.setAssembler(_local4); _local3.setAssembler(_local4); _local5 = new DancerYojo(model, _local4); _local5.x = 267; _local6 = new DancerMoonBoy(model, _local4); _local6.x = 127; _local7 = new DancerMoonRabbit(model, _local4); _local7.x = 407; _local5.y = (_local6.y = (_local7.y = 290)); _local5.scaleX = (_local6.scaleX = (_local7.scaleX = 1.2)); _local5.scaleY = (_local6.scaleY = (_local7.scaleY = 1.2)); _local8 = new RightSpeaker(model); _local9 = new LeftSpeaker(model); _local8.x = 410; _local9.x = 33; _local8.y = (_local9.y = 65); _local10 = new MassageDisplayer(model); _local11 = new GameUIView(model); sound_manager = new SoundManager(_local10); frontpage = new DanceGameFrontPage(); _local10.addEventListener(MassageDisplayer.SHOW_SAVE_SCORE, showSaveQuery); _local11.addEventListener(GameUIView.SHOW_CONFIG, showConfigWidow); _local11.addEventListener(GameUIView.SHOW_EXPLAIN, showExplainWindow); frontpage.addEventListener(AbstractFrontPage.EXECUTE, execute); frontpage.addEventListener(AbstractFrontPage.SHOW_EXPLAIN, showExplainWindow); addChild(_local2); addChild(_local4); addChild(_local6); addChild(_local7); addChild(_local5); addChild(_local8); addChild(_local9); addChild(_local10); addChild(_local11); addChild(frontpage); } override public function restart():void{ model.restart(); stage.focus = stage; } override public function initGame():void{ model.initGame(); stage.focus = stage; } override public function isStart():Boolean{ return (model.isStart); } override protected function execute(_arg1:Event):void{ frontpage.destroy(); stage.focus = stage; removeChild(frontpage); frontpage = null; sound_manager.playBGmusic(); model.initStart(); } override protected function showExplainWindow(_arg1:Event):void{ model.stop(); dispatchEvent(new Event(AbstractMiniGame.SHOW_EXPLAIN)); } override protected function showSaveQuery(_arg1:Event):void{ dispatchEvent(new Event(AbstractMiniGame.SHOW_SAVE_QUERY)); } override protected function showConfigWidow(_arg1:Event):void{ model.stop(); dispatchEvent(new Event(AbstractMiniGame.SHOW_CONFIG)); } override public function getScore():uint{ return (model.score); } } }//package
Section 94
//DanceGameMain_bg_img (DanceGameMain_bg_img) package { import mx.core.*; public class DanceGameMain_bg_img extends BitmapAsset { } }//package
Section 95
//EmbedDanceGame (EmbedDanceGame) package { public class EmbedDanceGame extends AbstractEmbedGame { private var GameData:Class; public function EmbedDanceGame(){ GameData = DanceGameMain; super(GameData); } } }//package
Section 96
//LogoMovie (LogoMovie) package { public class LogoMovie extends AbstractMovie { } }//package

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Symbol 396 GraphicUsed by:398
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:211 212 266 267 214 268 270 222 225 396 397 226Used by:399
Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo]Uses:227 243 254 265 276 282 285 302 303 332 377 395 398
Symbol 400 Sound {minigame.common.component.AbstractFrontPage_OverSound} [minigame.common.component.AbstractFrontPage_OverSound]
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:421
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:421
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Symbol 418 GraphicUses:417Used by:421
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClip {minigame.common.component.AniNumberSprite} [minigame.common.component.AniNumberSprite]Uses:402 404 406 408 410 412 414 416 418 420
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:428
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:428
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:428
Symbol 428 MovieClip {minigame.dancegame.component.NumberSprite} [minigame.dancegame.component.NumberSprite]Uses:423 425 427
Symbol 429 Sound {minigame.dancegame.component.SoundManager_EffectSnd0} [minigame.dancegame.component.SoundManager_EffectSnd0]
Symbol 430 Sound {minigame.dancegame.component.SoundManager_BGmusic} [minigame.dancegame.component.SoundManager_BGmusic]
Symbol 431 Sound {minigame.dancegame.component.SoundManager_EffectSnd1} [minigame.dancegame.component.SoundManager_EffectSnd1]
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:452
Symbol 434 BitmapUsed by:435
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Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:452
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:452
Symbol 452 MovieClip {minigame.common.component.ComboNumberSprite} [minigame.common.component.ComboNumberSprite]Uses:433 435 437 439 441 443 445 447 449 451
Symbol 453 Bitmap {minigame.dancegame.view.MassageDisplayer_star_img}
Symbol 454 Bitmap {minigame.dancegame.view.GameUIView_BarImg}
Symbol 455 Bitmap {minigame.dancegame.view.AssembleArrowTimeBarView_arrow_up_img}
Symbol 456 Bitmap {minigame.dancegame.view.MassageDisplayer_LevelUp}
Symbol 457 Bitmap {minigame.dancegame.view.GameUIView_LevelImg}
Symbol 458 Bitmap {minigame.dancegame.view.MassageDisplayer_Miss}
Symbol 459 Bitmap {minigame.dancegame.view.AssembleArrowTimeBarView_arrow_right_img}
Symbol 460 Bitmap {minigame.dancegame.view.MassageDisplayer_heart_img}
Symbol 461 Bitmap {minigame.dancegame.view.GameUIView_OverHelpImg}
Symbol 462 Bitmap {minigame.dancegame.view.GameUIView_ScoreImg}
Symbol 463 Bitmap {minigame.common.component.WindowSprite_BarPattern}
Symbol 464 Bitmap {minigame.dancegame.view.GameUIView_PauseImg}
Symbol 465 Bitmap {minigame.dancegame.view.GameUIView_LifeImg}
Symbol 466 Bitmap {AbstractEmbedGame_RetryOver}
Symbol 467 Bitmap {DanceGameMain_bg_img}
Symbol 468 Bitmap {minigame.common.component.AbstractFrontPage_OverHelp}
Symbol 469 Bitmap {minigame.common.component.AbstractFrontPage_OnHelp}
Symbol 470 Bitmap {minigame.common.component.WindowSprite_CloseBtnImg}
Symbol 471 Bitmap {minigame.dancegame.view.MassageDisplayer_Great}
Symbol 472 Bitmap {minigame.common.component.WindowSprite_BarLeft}
Symbol 473 Bitmap {minigame.dancegame.view.MassageDisplayer_Bad}
Symbol 474 Bitmap {minigame.dancegame.view.MassageDisplayer_clober_img}
Symbol 475 Bitmap {minigame.dancegame.view.AssembleArrowTimeBarView_ball_img}
Symbol 476 Bitmap {minigame.dancegame.view.MassageDisplayer_GameOver}
Symbol 477 Bitmap {minigame.dancegame.view.MassageDisplayer_waterdrop_img}
Symbol 478 Bitmap {minigame.common.component.WindowSprite_OverOk}
Symbol 479 Bitmap {AbstractEmbedGame_RetryOn}
Symbol 480 Bitmap {minigame.dancegame.view.GameUIView_SoundImg}
Symbol 481 Bitmap {minigame.common.component.AbstractFrontPage_OnStart}
Symbol 482 Bitmap {minigame.dancegame.view.MassageDisplayer_Cool}
Symbol 483 Bitmap {minigame.common.component.WindowSprite_BarRight}
Symbol 484 Bitmap {minigame.dancegame.view.MassageDisplayer_Perfect}
Symbol 485 Bitmap {minigame.dancegame.view.GameUIView_OnHelpImg}
Symbol 486 Bitmap {minigame.dancegame.view.MassageDisplayer_Combo}
Symbol 487 Bitmap {minigame.dancegame.view.AssembleArrowTimeBarView_arrow_down_img}
Symbol 488 Bitmap {minigame.common.component.SoundConfigWindowContent_SpeakerController}
Symbol 489 Bitmap {minigame.dancegame.view.AssembleArrowTimeBarView_arrow_left_img}
Symbol 490 Bitmap {minigame.common.component.WindowSprite_OnOk}
Symbol 491 Bitmap {minigame.dancegame.component.ExplainWindowContent_PageImg}
Symbol 492 Bitmap {minigame.common.component.AbstractFrontPage_OverStart}
Symbol 493 Font {minigame.common.font.HangulTextField_fontFromSWF}
Symbol 494 Bitmap {minigame.dancegame.component.DanceGameFrontPage_FrontpageImg}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 50 as "LogoMovie"
ExportAssets (56)Timeline Frame 1Symbol 125 as "minigame.dancegame.component.DancerMoonRabbit"
ExportAssets (56)Timeline Frame 1Symbol 200 as "minigame.dancegame.component.DancerMoonBoy"
ExportAssets (56)Timeline Frame 1Symbol 204 as "minigame.dancegame.component.LeftSpeaker"
ExportAssets (56)Timeline Frame 1Symbol 208 as "minigame.dancegame.component.RightSpeaker"
ExportAssets (56)Timeline Frame 1Symbol 399 as "minigame.dancegame.component.DancerYojo"
ExportAssets (56)Timeline Frame 1Symbol 400 as "minigame.common.component.AbstractFrontPage_OverSound"
ExportAssets (56)Timeline Frame 1Symbol 421 as "minigame.common.component.AniNumberSprite"
ExportAssets (56)Timeline Frame 1Symbol 428 as "minigame.dancegame.component.NumberSprite"
ExportAssets (56)Timeline Frame 1Symbol 429 as "minigame.dancegame.component.SoundManager_EffectSnd0"
ExportAssets (56)Timeline Frame 1Symbol 430 as "minigame.dancegame.component.SoundManager_BGmusic"
ExportAssets (56)Timeline Frame 1Symbol 431 as "minigame.dancegame.component.SoundManager_EffectSnd1"
ExportAssets (56)Timeline Frame 1Symbol 452 as "minigame.common.component.ComboNumberSprite"
SerialNumber (41)Timeline Frame 1

Labels

"EmbedDanceGame"Frame 1
"prepare"Symbol 125 MovieClip {minigame.dancegame.component.DancerMoonRabbit} [minigame.dancegame.component.DancerMoonRabbit] Frame 1
"bad"Symbol 125 MovieClip {minigame.dancegame.component.DancerMoonRabbit} [minigame.dancegame.component.DancerMoonRabbit] Frame 8
"miss"Symbol 125 MovieClip {minigame.dancegame.component.DancerMoonRabbit} [minigame.dancegame.component.DancerMoonRabbit] Frame 14
"dance"Symbol 125 MovieClip {minigame.dancegame.component.DancerMoonRabbit} [minigame.dancegame.component.DancerMoonRabbit] Frame 19
"end"Symbol 125 MovieClip {minigame.dancegame.component.DancerMoonRabbit} [minigame.dancegame.component.DancerMoonRabbit] Frame 25
"prepare"Symbol 200 MovieClip {minigame.dancegame.component.DancerMoonBoy} [minigame.dancegame.component.DancerMoonBoy] Frame 1
"bad"Symbol 200 MovieClip {minigame.dancegame.component.DancerMoonBoy} [minigame.dancegame.component.DancerMoonBoy] Frame 8
"miss"Symbol 200 MovieClip {minigame.dancegame.component.DancerMoonBoy} [minigame.dancegame.component.DancerMoonBoy] Frame 12
"dance"Symbol 200 MovieClip {minigame.dancegame.component.DancerMoonBoy} [minigame.dancegame.component.DancerMoonBoy] Frame 17
"end"Symbol 200 MovieClip {minigame.dancegame.component.DancerMoonBoy} [minigame.dancegame.component.DancerMoonBoy] Frame 23
"act"Symbol 204 MovieClip {minigame.dancegame.component.LeftSpeaker} [minigame.dancegame.component.LeftSpeaker] Frame 1
"stop"Symbol 204 MovieClip {minigame.dancegame.component.LeftSpeaker} [minigame.dancegame.component.LeftSpeaker] Frame 2
"act"Symbol 208 MovieClip {minigame.dancegame.component.RightSpeaker} [minigame.dancegame.component.RightSpeaker] Frame 1
"stop"Symbol 208 MovieClip {minigame.dancegame.component.RightSpeaker} [minigame.dancegame.component.RightSpeaker] Frame 2
"prepare"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 1
"bad"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 6
"miss"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 11
"end"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 16
"dance0"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 21
"dance1"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 28
"dance2"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 35
"dance3"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 42
"dance4"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 49
"dance5"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 56
"dance6"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 63
"dance7"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 70
"dance8"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 76
"dance9"Symbol 399 MovieClip {minigame.dancegame.component.DancerYojo} [minigame.dancegame.component.DancerYojo] Frame 83




http://swfchan.com/28/135923/info.shtml
Created: 9/2 -2019 08:41:50 Last modified: 9/2 -2019 08:41:50 Server time: 22/12 -2024 12:23:41