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4chan F Janitor.swf

This is the info page for
Flash #135991

(Click the ID number above for more basic data on this flash file.)


Text
Unoriginal /f/ content by Anonymous

4chan.org

JANITOR

OF THE FLASH
BOARD /f/

4chan

QUALITY

1

MATCH UP AT LEAST 3 UNITS
HORIZONTALLY OR VERTICALLY

spam

zeitgeist

CANCEROUS SPAM THAT STILL
REQUIRES DELETION

TIME LEFT UNTIL MOOT GETS A
DIFFERENT MOD TO DO YOUR JOB

auto-detector
insantantly DELETE ALL OF
A CERTAIN TYPE OF SPAM

WHEN SPAM IS IMPOSSIBLE TO
IDENTIFY, /F/ is refreshed.

PAUSE GAME
BACKGROUND MUSIC ON/OFF

YOU'RE DOING GOD'S WORK

ask an anonymous
to report spam

ZEITGEIST SPAM

000000

JANITOR

4chan /f/

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MOOT:
Get the fuck out, obviously I
need a better Moderator than you.

000000

Score:

000000

ActionScript [AS1/AS2]

Frame 1
function CheckReach() { var _local4; var _local3; var _local2; var _local1; isReach = false; _local3 = 0; while (_local3 < 64) { reachMap[_local3] = false; _local3++; } _local1 = 0; _local3 = 0; while (_local3 < 8) { _local2 = 0; while (_local2 < 8) { _local4 = board[_local3][_local2]; if (_local2 < 7) { if (board[_local3][_local2 + 1] == _local4) { if (_local2 < 6) { if (_local3 < 7) { if (board[_local3 + 1][_local2 + 2] == _local4) { reachMap[_local1] = (reachMap[_local1 + 1] = (reachMap[(_local1 + 2) + 8] = (isReach = true))); } } if (_local3 > 0) { if (board[_local3 - 1][_local2 + 2] == _local4) { reachMap[_local1] = (reachMap[_local1 + 1] = (reachMap[(_local1 + 2) - 8] = (isReach = true))); } } } if (_local2 > 0) { if (_local3 < 7) { if (board[_local3 + 1][_local2 - 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 1] = (reachMap[(_local1 - 1) + 8] = (isReach = true))); } } if (_local3 > 0) { if (board[_local3 - 1][_local2 - 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 1] = (reachMap[(_local1 - 1) - 8] = (isReach = true))); } } } } } if (_local2 < 6) { if (board[_local3][_local2 + 2] == _local4) { if (_local3 < 7) { if (board[_local3 + 1][_local2 + 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 2] = (reachMap[(_local1 + 1) + 8] = (isReach = true))); } } if (_local3 > 0) { if (board[_local3 - 1][_local2 + 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 2] = (reachMap[(_local1 + 1) - 8] = (isReach = true))); } } if (_local2 < 5) { if (board[_local3][_local2 + 3] == _local4) { reachMap[_local1] = (reachMap[_local1 + 2] = (reachMap[_local1 + 3] = (isReach = true))); } } if (_local2 > 0) { if (board[_local3][_local2 - 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 2] = (reachMap[_local1 - 1] = (isReach = true))); } } } } if (_local3 < 7) { if (board[_local3 + 1][_local2] == _local4) { if (_local3 < 6) { if (_local2 < 7) { if (board[_local3 + 2][_local2 + 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 8] = (reachMap[(_local1 + 16) + 1] = (isReach = true))); } } if (_local2 > 0) { if (board[_local3 + 2][_local2 - 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 8] = (reachMap[(_local1 + 16) - 1] = (isReach = true))); } } } if (_local3 > 0) { if (_local2 < 7) { if (board[_local3 - 1][_local2 + 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 8] = (reachMap[(_local1 - 8) + 1] = (isReach = true))); } } if (_local2 > 0) { if (board[_local3 - 1][_local2 - 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 8] = (reachMap[(_local1 - 8) - 1] = (isReach = true))); } } } } } if (_local3 < 6) { if (board[_local3 + 2][_local2] == _local4) { if (_local2 < 7) { if (board[_local3 + 1][_local2 + 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 16] = (reachMap[(_local1 + 8) + 1] = (isReach = true))); } } if (_local2 > 0) { if (board[_local3 + 1][_local2 - 1] == _local4) { reachMap[_local1] = (reachMap[_local1 + 16] = (reachMap[(_local1 + 8) - 1] = (isReach = true))); } } if (_local3 < 5) { if (board[_local3 + 3][_local2] == _local4) { reachMap[_local1] = (reachMap[_local1 + 16] = (reachMap[_local1 + 24] = (isReach = true))); } } if (_local3 > 0) { if (board[_local3 - 1][_local2] == _local4) { reachMap[_local1] = (reachMap[_local1 + 16] = (reachMap[_local1 - 8] = (isReach = true))); } } } } _local1++; _local2++; } _local3++; } } function AddScore(n) { score = score + n; if ((questLevel == 0) && ((lastGlassesScore + (level * 1000)) <= score)) { lastGlassesScore = score; if (numGlasses < 4) { numGlasses++; MCGlasses.gotoAndStop(1 + numGlasses); } } } function CheckVanish() { var _local5; var _local4; var _local3; var _local6; var _local2; var _local7; _local4 = 0; while (_local4 < 8) { _local3 = 0; while (_local3 < 8) { board2[_local4][_local3] = 0; _local3++; } _local4++; } _local7 = 0; _local4 = 0; while (_local4 < 8) { _local3 = 0; while (_local3 < 6) { _local5 = board[_local3][_local4]; if (_local5 > 0) { _local2 = 1; if (this[("k" + _local3) + _local4].bt._visible) { if ((_local3 + _local2) < 8) { if (this[("k" + (_local3 + _local2)) + _local4].bt._visible && (board[_local3 + _local2][_local4] == _local5)) { _local2++; // unexpected jump } } } if (_local2 >= 3) { _local6 = 0; while (_local6 < _local2) { board2[_local3 + _local6][_local4] = _local5; _local7++; _local6++; } board2[_local3][_local4] = board2[_local3][_local4] + (_local2 * 1000); } _local3 = _local3 + (_local2 - 1); } _local3++; } _local4++; } _local4 = 0; while (_local4 < 8) { _local3 = 0; while (_local3 < 6) { _local5 = board[_local4][_local3]; if (_local5 > 0) { _local2 = 1; if (this[("k" + _local4) + _local3].bt._visible) { if ((_local3 + _local2) < 8) { if (this[("k" + _local4) + (_local3 + _local2)].bt._visible && (board[_local4][_local3 + _local2] == _local5)) { _local2++; // unexpected jump } } } if (_local2 >= 3) { _local6 = 0; while (_local6 < _local2) { if (board2[_local4][_local3 + _local6] == 0) { board2[_local4][_local3 + _local6] = _local5; _local7++; } _local6++; } board2[_local4][_local3] = board2[_local4][_local3] + (_local2 * 100); } _local3 = _local3 + (_local2 - 1); } _local3++; } _local4++; } return(_local7 > 0); } function ShiftProc(x1, y1, x2, y2, f) { var _local2; var _local3; var _local8; var _local9; if (!f) { shiftQueue[shiftQueueNum++] = (((y2 * 1000) + (x2 * 100)) + (y1 * 10)) + x1; } _local2 = this[("k" + y1) + x1]; _local3 = this[("k" + y2) + x2]; PlaySound(catchSnd2); _local8 = board[y1][x1]; board[y1][x1] = board[y2][x2]; board[y2][x2] = _local8; _local2.SetFace(); _local3.SetFace(); _local8 = _local2._x; _local9 = _local2._y; _local2._x = _local3._x; _local2._y = _local3._y; _local3._x = _local8; _local3._y = _local9; if (x2 < x1) { _local2.Shift(1, 0); _local3.Shift(-1, 0); } else if (x1 < x2) { _local2.Shift(-1, 0); _local3.Shift(1, 0); } else if (y2 < y1) { _local2.Shift(0, 1); _local3.Shift(0, -1); } else { _local2.Shift(0, -1); _local3.Shift(0, 1); } _local2.isShiftBack = f; _local3.isShiftBack = f; } function VanishProc() { var _local6; var _local2; var _local8; var _local5; var _local9; var _local3; var _local7; var _local4; switch (++chainNum) { case 1 : PlaySound(pipo1); break; case 2 : PlaySound(up1); break; case 3 : PlaySound(up2); break; case 4 : PlaySound(up3); break; default : PlaySound(up4); } if ((questLevel == 3) && (chainNum >= 2)) { MCQuestUpper.allChainNum++; } if (questLevel == 7) { if (chainNum == 1) { MCQuestUpper.noChainNum++; } else { MCQuestUpper.noChainNum = 0; MCQuestUpper.allChainNum++; } } _local9 = 0; _local8 = 0; while (_local8 < 8) { _local5 = 0; while (_local5 < 8) { _local6 = board2[_local8][_local5]; if (_local6 > 0) { if ((questLevel == 4) && (_local6 >= 100)) { Quest4Proc(_local6 % 100); } _local9++; _local7 = this[("k" + _local8) + _local5]; _local7.Vanish(); GotOneSub(_local6 % 100); _local2 = int(_local6 / 1000); if (_local2 > 0) { _local3 = (100 + (_local8 * 10)) + _local5; attachMovie("scoreview", "sview" + _local3, _local3); _local4 = this["sview" + _local3]; _local4._x = _local7._x + (KOMAWIDTH / 2); _local4._y = _local7._y + ((_local2 * KOMAHEIGHT) / 2); ScoreSub(_local4, _local2); if ((questLevel == 8) && (_local2 >= 4)) { MCQuestUpper.clearNum++; } if (questLevel == 9) { MCQuestUpper.tateNum++; } } _local2 = int(_local6 / 100) % 10; if (_local2 > 0) { _local3 = (200 + (_local8 * 10)) + _local5; attachMovie("scoreview", "sview" + _local3, _local3); _local4 = this["sview" + _local3]; _local4._x = _local7._x + ((_local2 * KOMAWIDTH) / 2); _local4._y = _local7._y + (KOMAHEIGHT / 2); ScoreSub(_local4, _local2); if ((questLevel == 8) && (_local2 >= 4)) { MCQuestUpper.clearNum++; } if (questLevel == 9) { MCQuestUpper.yokoNum++; } } } _local5++; } _local8++; } timer.TimerUp(_local9 * chainNum); SetRemain(); } function Quest4Proc(n) { var _local1; if (vcheckArray[n] > 0) { if (remainNum > 0) { MCQuestUpper.falseNum++; _local1 = 1; while (_local1 <= 7) { vcheckArray[_local1] = 0; if (_local1 == n) { MCQuestUpper["i" + _local1].gotoAndStop(10 + _local1); } else { MCQuestUpper["i" + _local1].gotoAndStop(_local1); } _local1++; } } } else { MCQuestUpper["i" + n].gotoAndStop(10 + n); } } function GotOneSub(n) { vcheckArray[n]++; switch (questLevel) { case 1 : if (n == 7) { MCQuestUpper.animalNum1++; } else { MCQuestUpper.animalNum2++; } break; case 2 : if (n == 3) { MCQuestUpper.animalNum1++; } else if (n == 2) { MCQuestUpper.animalNum2++; } MCQuestUpper.animalNum3 = Math.abs(MCQuestUpper.animalNum1 - MCQuestUpper.animalNum2); break; case 3 : break; case 4 : break; case 5 : break; case 6 : break; case 7 : break; case 8 : break; case 9 : case 10 : } } function ScoreSub(obj, b) { var _local1; _local1 = ((level * 10) * Math.pow(2, b - 3)) * Math.pow(2, chainNum - 1); if (_local1 > 9999) { _local1 = 9999; } if (questLevel == 0) { obj._xscale = 200; obj._yscale = 200; obj.s = _local1; } else { obj._visible = false; } AddScore(_local1); } function BomProc() { var _local7; var _local8; var _local4; var _local2; var _local6; var _local5; var _local3; timer.TimerStop(); chainNum = 1; PlaySound(catchSnd1); MCQuestUpper.stepNum++; if (questLevel == 4) { Quest4Proc(bomnum); } _local7 = k00.myX + (KOMAWIDTH / 2); _local8 = k00.myY + (KOMAHEIGHT / 2); _local6 = 0; _local4 = 0; while (_local4 < 8) { _local2 = 0; while (_local2 < 8) { if (((bomX == _local2) && (bomY == _local4)) || (board[_local4][_local2] == bomnum)) { _local3 = this[("k" + _local4) + _local2]; if (_local3.bt._visible) { _local6++; _local3.Vanish(); GotOneSub(bomnum); _local5 = (100 + (_local4 * 10)) + _local2; attachMovie("scoreview", "sview" + _local5, _local5); _local3 = this["sview" + _local5]; _local3._x = _local7 + (_local2 * KOMAWIDTH); _local3._y = _local8 + (_local4 * KOMAHEIGHT); ScoreSub(_local3, 3); } } _local2++; } _local4++; } PlaySound(spvanish); PlaySound(vanish3); if (_local6 >= 4) { MCQuestUpper.clearNum++; } timer.TimerUp(_local6); SetRemain(); } function SetRemain() { var _local4; var _local3; var _local2; var _local5; if (questLevel > 0) { return(undefined); } _local5 = remainNum; remainNum = animalNum; _local3 = 1; while (_local3 <= animalNum) { this["cnum" + _local3].gotoAndStop(vcheckArray[_local3] + 1); if (lvupnum <= vcheckArray[_local3]) { remainNum--; this["checker" + _local3].gotoAndStop(2); } else { _local4 = _local3; } _local3++; } if (((_local5 > 1) && (remainNum == 1)) && (level < 10)) { remainOne = _local4; PlaySound(piyo1); _local3 = 0; while (_local3 < 8) { _local2 = 0; while (_local2 < 8) { this[("k" + _local3) + _local2].SetFace(); _local2++; } _local3++; } } } function GlassesProc() { var _local2; if (gameState == 2) { this[("k" + sy1) + sx1].focus._visible = false; gameState = 1; } if (((gameState == 1) && (((fallingNum + shiftNum) + moveCount) == 0)) && (!inGlasses)) { _local2 = 0; while (_local2 < 64) { if (reachMap[_local2]) { this[("k" + int(_local2 / 8)) + (_local2 % 8)].gotoAndPlay("glasses"); } _local2++; } inGlasses = true; MCGlasses.gotoAndStop(1 + (--numGlasses)); PlaySound(soundGlasses); } else { PlaySound(clickSnd); } } function PlaySound(s) { if (sndmode) { s.start(); } } var i; var KOMAWIDTH = ((KOMAHEIGHT = 34)); var gameState; var wait; var SHIFTD = new Array(100); i = 0; while (i < 100) { SHIFTD[i] = int((Math.sin((3.141593 * i) / 100) * KOMAWIDTH) / 3); i++; } var shiftQueue = new Array(10); var shiftQueueNum; var isShiftEnd; var isVanishRequest; var isVanishEnd; var isFallRequest; var isFallEnd; var isReach; var reachMap = new Array(64); var MAXBOMNUM = 3; var bomboardNum; var bomX = 0; var bomY = 0; var lastGlassesScore; var numGlasses; var inGlasses; var board = new Array(); var board2 = new Array(); var vcheckArray = new Array(8); var sx1; var sy1; var sx2; var sy2; var score; var level; var lvupnum; var inQuestExplanation; var questLevel; var questMoney; var nextMoney; var resultMoney; var judgeResults = new Array(11); var animalNum; var remainNum; var remainOne; var inAction; var fallingNum; var shiftNum; var moveCount; var chainNum; var sndmode = true; var menu_cm; menu_cm = new ContextMenu(); menu_cm.builtInItems.forward_back = false; menu_cm.builtInItems.loop = false; menu_cm.builtInItems.play = false; menu_cm.builtInItems.print = false; menu_cm.builtInItems.quality = false; menu_cm.builtInItems.rewind = false; menu_cm.builtInItems.save = false; menu_cm.builtInItems.zoom = false; _root.menu = menu_cm; soundGlasses = new Sound(); soundGlasses.attachSound("soundGlassesMaster"); bounce = new Sound(); bounce.attachSound("bounce"); catchSnd1 = new Sound(); catchSnd1.attachSound("catch1"); catchSnd2 = new Sound(); catchSnd2.attachSound("catch"); clickSnd = new Sound(); clickSnd.attachSound("click"); vanish1 = new Sound(); vanish1.attachSound("vanish1"); beep = new Sound(); beep.attachSound("beep"); fallendSnd = new Sound(); fallendSnd.attachSound("fallend"); vanish3 = new Sound(); vanish3.attachSound("vanish3"); vanish2 = new Sound(); vanish2.attachSound("vanish2"); vanish6 = new Sound(); vanish6.attachSound("vanish6"); curtain = new Sound(); curtain.attachSound("curtain"); bepbeep = new Sound(); bepbeep.attachSound("bepbeep"); buu = new Sound(); buu.attachSound("buu"); select = new Sound(); select.attachSound("select"); fallSnd = new Sound(); fallSnd.attachSound("fallSnd"); pipo1 = new Sound(); pipo1.attachSound("PIPO1"); pipo2 = new Sound(); pipo2.attachSound("PIPO2"); piyo1 = new Sound(); piyo1.attachSound("PIYO1"); piyo2 = new Sound(); piyo2.attachSound("PIYO2"); piyo3 = new Sound(); piyo3.attachSound("PIYO3"); up1 = new Sound(); up1.attachSound("up1"); up2 = new Sound(); up2.attachSound("up2"); up3 = new Sound(); up3.attachSound("up3"); up4 = new Sound(); up4.attachSound("up4"); notime = new Sound(); notime.attachSound("notime"); spvanish = new Sound(); spvanish.attachSound("spvanish"); pyoyon = new Sound(); pyoyon.attachSound("pyoyon"); bomsnd = new Sound(); bomsnd.attachSound("bomsnd"); fanSnd = new Sound(); fanSnd.attachSound("fanSnd"); clearSnd = new Sound(); clearSnd.attachSound("clearSnd"); snd_opening = new Sound(); snd_opening.attachSound("Snd_opening"); snd_opening.setVolume(50); snd_opening2 = new Sound(); snd_opening2.attachSound("Snd_opening2"); snd_game = new Sound(); snd_game.attachSound("Snd_game"); snd_game.setVolume(50); snd_game2 = new Sound(); snd_game2.attachSound("Snd_game2"); snd_game3 = new Sound(); snd_game3.attachSound("Snd_game3"); toggleHighQuality();
Frame 38
if (_framesloaded < _totalframes) { gotoAndPlay(_currentframe - 1); }
Frame 63
questLevel = 0; stop();
Instance of Symbol 68 MovieClip "sndclip0" in Frame 63
onClipEvent (load) { function sndstart() { _parent.snd_opening.start(0, 999); } function sndstop() { _parent.snd_opening.stop("Snd_opening"); } if (_parent.sndmode) { sndstart(); } } onClipEvent (unload) { sndstop(); }
Frame 66
stop();
Frame 67
stop();
Frame 69
stop();
Frame 72
stop();
Frame 75
var i; gameState = 0; i = 0; while (i < 8) { board[i] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[i] = [0, 0, 0, 0, 0, 0, 0, 0]; i++; } sx1 = (sy1 = (sx2 = (sy2 = 0))); score = 0; level = 1; lvupnum = level + 2; if (questLevel > 0) { MCQuestUpper._visible = true; inQuestExplanation = true; gotoAndPlay ("questtop"); numGlasses = 0; } else { MCQuestUpper._visible = false; inQuestExplanation = false; gotoAndPlay ("levelstart"); numGlasses = 2; } lastGlassesScore = 0; inGlasses = false; MCGlasses.gotoAndStop(1 + numGlasses);
Instance of Symbol 68 MovieClip "sndclip" in Frame 75
onClipEvent (load) { function sndstart() { if (_parent.questLevel > 0) { if (_parent.inQuestExplanation) { _parent.snd_opening2.start(0, 999); } else { _parent.snd_game2.start(0, 999); } } else { _parent.snd_game.start(0, 999); } } function sndstop() { _parent.snd_opening2.stop("Snd_opening2"); _parent.snd_game.stop("Snd_game"); _parent.snd_game2.stop("Snd_game2"); } if (_parent.sndmode) { sndstart(); } } onClipEvent (unload) { sndstop(); }
Instance of Symbol 277 MovieClip "checker8" in Frame 75
onClipEvent (load) { _visible = false; }
Instance of Symbol 318 MovieClip "lvupnumview2" in Frame 75
onClipEvent (load) { _visible = false; }
Instance of Symbol 318 MovieClip "lvupnumview1" in Frame 75
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 319 MovieClip "cnum8" in Frame 75
onClipEvent (load) { _visible = false; }
Instance of Symbol 436 MovieClip "timer" in Frame 75
onClipEvent (load) { function TimerReset() { rmpix = 0; gage._xscale = (xWidth = 50); rTime = 0; if (_parent.level < 7) { fTime = ((56 - (_parent.level * 6)) * 1000) * 1.2; } else { fTime = ((55 - (_parent.level * 5)) * 1000) * 1.2; } isRunning = false; noTimeCheck = 0; base.gotoAndStop(1); gage.gotoAndStop(1); } function TimerStart() { isRunning = true; rTime = getTimer(); } function TimerStop() { isRunning = false; } function TimerUp(n) { GageChange(n); } function GageChange(n) { xWidth = xWidth + n; if (xWidth < 0) { xWidth = 0; } else if (xWidth > 100) { xWidth = 100; } if (xWidth <= 15) { if ((noTimeCheck % 7) == 0) { if (_parent.sndmode) { _parent.bounce.start(0, 2); } } if (noTimeCheck == 0) { base.gotoAndStop(2); gage.gotoAndStop(2); } noTimeCheck++; } else if (noTimeCheck >= 1) { noTimeCheck = 0; _parent.bounce.stop("bounce"); base.gotoAndStop(1); gage.gotoAndStop(1); } gage._xscale = xWidth; if (xWidth == 0) { _parent.bounce.stop("bounce"); base.gotoAndStop(1); _parent.gotoAndPlay("gameover"); } else if (xWidth == 100) { if (_parent.questLevel == 10) { _parent.MCQuestUpper.clearNum++; } } } var rmpix; var xWidth; var rTime; var fTime; var isRunning; var noTimeCheck; TimerReset(); } onClipEvent (enterFrame) { var a; var b; var t; if (isRunning && ((_parent.fallingNum + _parent.moveCount) == 0)) { t = getTimer(); if (xWidth <= 10) { a = (((100 * (t - rTime)) / fTime) / 2) + rmpix; } else { a = ((100 * (t - rTime)) / fTime) + rmpix; } if (a >= 1) { b = Math.floor(a); GageChange(-b); rmpix = a - b; rTime = t; } } }
Frame 81
var i; var j; if (questLevel > 0) { MCLevelUp._visible = false; MCClear._visible = true; } else { MCLevelUp._visible = true; MCClear._visible = false; level++; } lvupnum = level + 2; i = 0; while (i < 8) { j = 0; while (j < 8) { this[("k" + i) + j].FallOut(); j++; } i++; } PlaySound(fallSnd); wait = 18;
Frame 85
if ((--wait) > 0) { gotoAndPlay(_currentframe - 1); }
Frame 87
if (fallingNum > 0) { gotoAndPlay(_currentframe - 1); } if (questLevel > 0) { gotoAndPlay ("questclear"); }
Frame 88
gameState = 0; PlaySound(bepbeep); timer.TimerReset(); vcheckArray = [undefined, 0, 0, 0, 0, 0, 0, 0, 0]; if (level < 7) { animalNum = 7; } else { animalNum = 8; } remainNum = animalNum; remainOne = 0; if (questLevel == 1) { gotoAndPlay ("questtop"); } else if (questLevel > 1) { gotoAndPlay ("queststart"); }
Instance of Symbol 483 MovieClip in Frame 88
onClipEvent (load) { gotoAndStop(_parent.level); }
Instance of Symbol 484 MovieClip in Frame 88
onClipEvent (load) { var i; if (_parent.level < 7) { _visible = false; } else { i = 1; while (i <= 8) { this["checker" + i].gotoAndStop(2); i++; } if (_parent.level < 10) { num.gotoAndStop(_parent.lvupnum); } else { num.gotoAndStop("mugen"); } } }
Instance of Symbol 485 MovieClip in Frame 88
onClipEvent (load) { var i; if (_parent.level < 7) { i = 1; while (i <= 7) { this["checker" + i].gotoAndStop(2); i++; } num.gotoAndStop(_parent.lvupnum); } else { _visible = false; } }
Frame 89
var i; i = 1; while (i <= 7) { this["checker" + i].gotoAndStop(1); this["cnum" + i].gotoAndStop(1); lvupnumview1.gotoAndStop(lvupnum); i++; } if (animalNum == 7) { lvupnumview1._visible = true; checker8._visible = false; cnum8._visible = false; lvupnumview2._visible = false; } else { lvupnumview1._visible = false; checker8._visible = true; cnum8._visible = true; lvupnumview2._visible = true; checker8.gotoAndStop(1); cnum8.gotoAndStop(1); if (level < 12) { lvupnumview2.gotoAndStop(lvupnum); } else { lvupnumview2.gotoAndStop("mugen"); } } wait = 18;
Frame 93
if ((--wait) > 0) { gotoAndPlay(_currentframe - 1); } else { gotoAndPlay ("newboard"); }
Frame 94
stop();
Frame 95
gotoAndPlay ("queststart");
Frame 96
var a; var b; var m; var n; var p; sndclip.sndstop(); gameState = 0; inQuestExplanation = true; if (sndmode) { sndclip.sndstart(); } m = questMoney; switch (questLevel) { case 1 : a = MCQuestUpper.animalNum2; if (timer.xWidth == 0) { txt = "????????????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a == 0) { PlaySound(fanSnd); txt = "????????!\n3?????"; p = 4; n = m * 3; } else if (a <= 3) { txt = "???!?????!\n2?????"; p = 4; n = m * 2; } else if (a <= 6) { txt = "??????????\n50%????"; p = 3; n = Math.floor(m * 1.5); } else if (a <= 10) { txt = "???????\n30%????"; p = 3; n = Math.floor(m * 1.3); } else if (a <= 15) { txt = "?????????????\n100?????"; p = 3; n = m + 100; } else if (a <= 19) { txt = "?????\n10%????"; p = 2; n = Math.floor(m * 0.9); } else if (a <= 25) { txt = "?????????\n30%????"; p = 2; n = Math.floor(m * 0.7); } else if (a <= 30) { txt = "??????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "??????????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } break; case 2 : a = MCQuestUpper.animalNum1; b = MCQuestUpper.animalNum2; if (b < a) { a = b; } if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a == 0) { PlaySound(fanSnd); txt = "????????!\n3?????"; p = 4; n = m * 3; } else if (a <= 3) { txt = "??????????\n2?????"; p = 4; n = Math.floor(m * 2); } else if (a <= 6) { txt = "????????????\n40%????"; p = 3; n = Math.floor(m * 1.4); } else if (a <= 9) { txt = "?????????????\n10%????"; p = 3; n = Math.floor(m * 1.1); } else if (a <= 12) { txt = "??????????\n100?????"; p = 3; n = m + 100; } else if (a <= 15) { txt = "????\n10%????"; p = 2; n = Math.floor(m * 0.9); } else if (a <= 18) { txt = "?????????\n30%????"; p = 2; n = Math.floor(m * 0.7); } else if (a <= 24) { txt = "???????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "???????????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } break; case 3 : a = MCQuestUpper.stepNum; if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a <= 10) { PlaySound(fanSnd); txt = "??????!\n10?????"; p = 4; n = m * 10; } else if (a <= 11) { PlaySound(fanSnd); txt = "?????????????\n5?????"; p = 4; n = m * 5; } else if (a <= 12) { PlaySound(fanSnd); txt = "?????!\n4?????"; p = 4; n = m * 4; } else if (a <= 13) { txt = "??????????\n3?????"; p = 4; n = m * 3; } else if (a <= 14) { txt = "??????\n2?????"; p = 3; n = m * 2; } else if (a <= 15) { txt = "??????????????\n70%????"; p = 3; n = Math.floor(m * 1.7); } else if (a <= 16) { txt = "?????????\n50%????"; p = 3; n = Math.floor(m * 1.5); } else if (a <= 17) { txt = "???????????\n30%????"; p = 3; n = Math.floor(m * 1.3); } else if (a <= 18) { txt = "?????????\n10%????"; p = 2; n = Math.floor(m * 1.1); } else if (a <= 19) { txt = "????????\n100?????"; p = 2; n = m + 100; } else if (a <= 20) { txt = "???\n50?????"; p = 2; n = m + 50; } else if (a <= 21) { txt = "???????\n10%????"; p = 1; n = Math.floor(m * 0.9); } else if (a <= 22) { txt = "????\n30%????"; p = 1; n = Math.floor(m * 0.7); } else if (a <= 23) { txt = "??????????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "??????!????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } break; case 4 : a = MCQuestUpper.falseNum; if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a == 0) { PlaySound(fanSnd); txt = "???????!\n3?????"; p = 4; n = m * 3; } else if (a <= 1) { txt = "????????\n2?????"; p = 4; n = Math.floor(m * 2); } else if (a <= 2) { txt = "???????????\n50%????"; p = 3; n = Math.floor(m * 1.5); } else if (a <= 3) { txt = "?????????\n30%????"; p = 3; n = Math.floor(m * 1.3); } else if (a <= 4) { txt = "????\n100?????"; p = 3; n = m + 100; } else if (a <= 5) { txt = "???????\n10%????"; p = 2; n = Math.floor(m * 0.9); } else if (a <= 7) { txt = "?????\n30%????"; p = 2; n = Math.floor(m * 0.7); } else if (a <= 10) { txt = "?????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "????????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } break; case 5 : a = bomnum; if (a == 1) { txt = "???1.5??"; p = 4; n = Math.floor(m * 1.5); } else if (a == 2) { txt = "?????2??"; p = 4; n = m * 2; } else if (a == 3) { txt = "????200????????"; p = 1; n = m - 200; } else if (a == 4) { txt = "?????300????"; p = 3; n = m + 300; } else if (a == 5) { txt = "???100?????"; p = 2; n = m + 100; } else if (a == 6) { txt = "????200?????"; p = 3; n = m + 200; } else if (a == 7) { txt = "50?????50??"; p = 2; n = m + 50; } break; case 6 : a = MCQuestUpper.stepNum; if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a <= 5) { PlaySound(fanSnd); txt = "?~???????\n3?????"; p = 4; n = m * 3; } else if (a <= 10) { txt = "??????????\n2?????"; p = 4; n = m * 2; } else if (a <= 15) { txt = "????????????\n40%????"; p = 3; n = Math.floor(m * 1.4); } else if (a <= 20) { txt = "?????????????\n10%????"; p = 3; n = Math.floor(m * 1.1); } else if (a <= 25) { txt = "??????????\n100?????"; p = 3; n = m + 100; } else if (a <= 30) { txt = "????\n10%????"; p = 2; n = Math.floor(m * 0.9); } else if (a <= 35) { txt = "?????????\n30%????"; p = 2; n = Math.floor(m * 0.7); } else if (a <= 40) { txt = "???????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "???????????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } break; case 7 : a = MCQuestUpper.allChainNum; if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a == 0) { PlaySound(fanSnd); txt = "????????!\n3?????"; p = 4; n = m * 3; } else if (a == 1) { txt = "???????\n2?????"; p = 3; n = m * 2; } else if (a == 2) { txt = "?????\n?????"; p = 2; n = m; } else { txt = "????~!\n50%????"; p = 1; n = Math.floor(m * 0.5); } break; case 8 : a = MCQuestUpper.stepNum; if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a <= 5) { PlaySound(fanSnd); txt = "????????!\n3?????"; p = 4; n = m * 3; } else if (a == 6) { txt = "??????????\n2?????"; p = 4; n = m * 2; } else if (a == 7) { txt = "????????????\n40%????"; p = 3; n = Math.floor(m * 1.4); } else if (a == 8) { txt = "?????????????\n10%????"; p = 3; n = Math.floor(m * 1.1); } else if (a == 9) { txt = "??????????\n100?????"; p = 3; n = m + 100; } else if (a == 10) { txt = "????\n10%????"; p = 2; n = Math.floor(m * 0.9); } else if (a == 11) { txt = "?????????\n30%????"; p = 2; n = Math.floor(m * 0.7); } else if (a == 12) { txt = "???????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "???????????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } break; case 9 : a = MCQuestUpper.yokoNum; if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a == 0) { PlaySound(fanSnd); txt = "????????!\n3?????"; p = 4; n = m * 3; } else if (a == 1) { txt = "??????????\n2?????"; p = 4; n = m * 2; } else if (a == 2) { txt = "????????????\n40%????"; p = 3; n = Math.floor(m * 1.4); } else if (a == 3) { txt = "?????????????\n10%????"; p = 3; n = Math.floor(m * 1.1); } else if (a == 4) { txt = "??????????\n100?????"; p = 3; n = m + 100; } else if (a == 5) { txt = "????\n10%????"; p = 2; n = Math.floor(m * 0.9); } else if (a == 6) { txt = "?????????\n30%????"; p = 2; n = Math.floor(m * 0.7); } else if (a == 7) { txt = "???????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "???????????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } break; case 10 : a = MCQuestUpper.stepNum; if (timer.xWidth == 0) { txt = "???????\n80%????"; p = 1; n = Math.floor(m * 0.2); } else if (a <= 3) { PlaySound(fanSnd); txt = "????????!\n3?????"; p = 4; n = m * 3; } else if (a == 4) { txt = "??????????\n2?????"; p = 4; n = m * 2; } else if (a == 5) { txt = "????????????\n40%????"; p = 3; n = Math.floor(m * 1.4); } else if (a == 6) { txt = "?????????????\n10%????"; p = 3; n = Math.floor(m * 1.1); } else if (a == 7) { txt = "??????????\n100?????"; p = 3; n = m + 100; } else if (a == 8) { txt = "????\n10%????"; p = 2; n = Math.floor(m * 0.9); } else if (a == 9) { txt = "?????????\n30%????"; p = 2; n = Math.floor(m * 0.7); } else if (a == 10) { txt = "???????????\n50%????"; p = 1; n = Math.floor(m * 0.5); } else { txt = "???????????????\n70%????"; p = 1; n = Math.floor(m * 0.3); } } nextMoney = n; MCJudge.MCJudgeMark.gotoAndStop(p); judgeResults[questLevel] = p; stop();
Frame 97
var a; if (nextMoney < 10) { nextMoney = 10; } else if (nextMoney > 99999) { nextMoney = 99999 /* 0x01869F */; } a = nextMoney - questMoney; questMoney = nextMoney; if (a >= 0) { PlaySound(bepbeep); txt = ((a + "?????\n??") + questMoney) + "?????????????"; } else { PlaySound(buu); txt = (((-a) + "?????\n??") + questMoney) + "????????????"; } stop();
Frame 98
questLevel++; if (questLevel <= 10) { txt = "?????\u2026 "; wait = 10; } else { gotoAndPlay ("questallclear"); }
Frame 100
if ((--wait) > 0) { gotoAndPlay(_currentframe - 1); } else { gotoAndPlay ("queststart"); }
Frame 105
var i; i = 1; while (i <= 10) { MCQuestJudgeBoard["MCJudgeMark" + i]._visible = false; i++; } wait = 70; resultMoney = 0;
Frame 107
var a; if (((--wait) % 7) == 0) { a = (70 - wait) / 7; with (MCQuestJudgeBoard["MCJudgeMark" + a]) { gotoAndStop(judgeResults[a]); _visible = true; } PlaySound(pipo2); } resultMoney = int((questMoney * (70 - wait)) / 70); if (wait == 0) { stop(); } else { gotoAndPlay(_currentframe - 1); }
Frame 108
switch (questLevel) { case 1 : txt = "?????20????????\n???????????????"; break; case 2 : txt = "??????????15?????????????????"; break; case 3 : txt = "??30????????????!"; break; case 4 : txt = "????????????????????"; break; case 5 : txt = "????????????????????????????"; break; case 6 : txt = "????????????????????????????????????"; break; case 7 : txt = "????????7?????!"; break; case 8 : txt = "4??????5???????????????"; break; case 9 : txt = "?????10??????????????"; break; case 10 : txt = "???????????????"; } if (questLevel == 5) { MCArm0._visible = false; MCArm1._visible = true; ButtonNext._visible = false; } else { MCArm0._visible = true; MCArm1._visible = false; ButtonNext._visible = true; } MCQuestLevelBig.gotoAndStop(questLevel); MCQuestUpper.gotoAndStop(questLevel); MCQuestUpper.animalNum1 = 0; MCQuestUpper.animalNum2 = 0; MCQuestUpper.animalNum3 = 0; MCQuestUpper.allChainNum = 0; MCQuestUpper.falseNum = 0; MCQuestUpper.stepNum = 0; MCQuestUpper.noChainNum = 0; MCQuestUpper.clearNum = 0; MCQuestUpper.tateNum = 0; MCQuestUpper.yokoNum = 0; MCQuestUpper.MCQuestLevelSmall.gotoAndStop(questLevel); MCMoney.play(); stop();
Frame 109
MCQuestExplanation.gotoAndStop(questLevel); MCMoney.play(); stop();
Frame 110
sndclip.sndstop(); inQuestExplanation = false; if (sndmode) { sndclip.sndstart(); } PlaySound(bepbeep); timer.TimerReset(); vcheckArray = [undefined, 0, 0, 0, 0, 0, 0, 0, 0]; animalNum = 7; remainNum = animalNum; remainOne = 0;
Frame 111
var a; var i; var j; var xx; var yy; var obj; bomboardNum = 0; i = 0; while (i < 8) { j = 0; while (j < 8) { if (questLevel == 1) { a = 1 + int(Math.random() * 7); if (Math.random() < 0.2) { a = 7; } } else if (questLevel == 2) { a = Math.random(); if (a < 0.1) { a = 2; } else if (a < 0.2) { a = 3; } else { a = 1 + int(Math.random() * 7); } } else if (questLevel == 3) { a = 1 + int(Math.random() * 4); } else { a = 1 + int(Math.random() * animalNum); } if ((bomboardNum < MAXBOMNUM) && (!((questLevel >= 6) && (questLevel <= 9)))) { if (int(Math.random() * 300) == 0) { bomboardNum++; a = 9; } } yy = 0; if (i >= 2) { if (board[i - 1][j] == board[i - 2][j]) { yy = board[i - 1][j]; } } xx = 0; if (j >= 2) { if (board[i][j - 1] == board[i][j - 2]) { xx = board[i][j - 1]; } } while ((a == yy) || (a == xx)) { a = (a % animalNum) + 1; } board[i][j] = a; j++; } i++; } fallingNum = (shiftNum = (moveCount = 0)); isFallEnd = (isVanishEnd = false); if (questLevel == 6) { board[0][int(Math.random() * 8)] = 9; bomboardNum++; } i = 0; while (i < 8) { j = 7; while (j >= 0) { obj = this[("k" + j) + i]; obj._y = obj._y - (KOMAHEIGHT * 7); obj.SetFace(); obj.Fall(); j--; } i++; } PlaySound(fallSnd);
Frame 115
gameState = 1; inGlasses = false; shiftQueueNum = 0; isShiftEnd = false; isVanishRequest = false; isFallRequest = false; isInAction = false; chainNum = 0; timer.TimerStart(); CheckReach();
Frame 116
var a; var b; var i; var j; var k; var n; var f; var x1; var x2; var y1; var y2; var obj; var obj1; var obj2; if (isShiftEnd) { a = shiftQueue[0]; shiftQueueNum--; i = 0; while (i < shiftQueueNum) { shiftQueue[i] = shiftQueue[i + 1]; i++; } y2 = int(a / 1000); x2 = int(a / 100) % 10; y1 = int(a / 10) % 10; x1 = a % 10; obj1 = this[("k" + y1) + x1]; obj2 = this[("k" + y2) + x2]; obj1.bt._visible = true; obj2.bt._visible = true; if (CheckVanish()) { MCQuestUpper.stepNum++; if (board2[y1][x1] == 0) { obj1.gotoAndPlay("nom"); } if (board2[y2][x2] == 0) { obj2.gotoAndPlay("nom"); } VanishProc(); } else { chainNum = 0; ShiftProc(x1, y1, x2, y2, true); } isShiftEnd = false; } if (isVanishEnd) { if (questLevel == 4) { n = 0; i = 1; while (i <= 7) { if (vcheckArray[i] == 0) { n++; } i++; } if (n < remainNum) { PlaySound(pipo2); } else if (remainNum < n) { PlaySound(buu); } remainNum = n; } isFallRequest = true; isVanishEnd = false; } if (isFallEnd) { PlaySound(fallendSnd); isVanishRequest = true; isFallRequest = true; isFallEnd = false; } if (isVanishRequest) { if (CheckVanish()) { VanishProc(); } isVanishRequest = false; inAction = true; } x1 = -1; if (isFallRequest) { i = 0; while (i < 8) { j = 7; while (j >= 0) { if (board[j][i] == 0) { k = j - 1; while (true) { if (k < 0) { if (gameState == 2) { if ((sx1 == i) && (sy1 < j)) { this[("k" + sy1) + sx1].MCFocus._visible = false; gameState = 1; } } a = k00.myY; while (j >= 0) { if (questLevel == 1) { b = 1 + int(Math.random() * 7); if (Math.random() < 0.2) { b = 7; } } else if (questLevel == 2) { if (Math.random() < 0.2) { if (MCQuestUpper.animalNum1 < MCQuestUpper.animalNum2) { b = 2; } else { b = 3; } } else { b = 1 + int(Math.random() * 7); } } else if (questLevel == 3) { b = 1 + int(Math.random() * 4); } else { b = 1 + int(Math.random() * animalNum); } if ((((bomboardNum < MAXBOMNUM) && (questLevel != 6)) && (questLevel != 8)) && (questLevel != 9)) { if (int(Math.random() * 300) == 0) { b = 9; bomboardNum++; } } board[j][i] = b; if (j == 0) { if (x1 < 0) { x1 = i; } else if (Math.random() < 0.5) { x1 = i; } } obj = this[("k" + j) + i]; obj._y = (a = a - KOMAHEIGHT); obj.SetFace(); obj.Fall(); j--; } break; } a = board[k][i]; if (this[("k" + k) + i].bt._visible) { if (a > 0) { if (gameState == 2) { if ((sx1 == i) && (sy1 == k)) { this[("k" + sy1) + sx1].MCFocus._visible = false; gameState = 1; } } board[j][i] = a; obj = this[("k" + j) + i]; obj._y = obj._y - ((j - k) * KOMAHEIGHT); obj.SetFace(); obj.Fall(); board[k][i] = 0; this[("k" + k) + i].SetFace(); break; } } else { j = k; break; } k--; } } j--; } i++; } if (((questLevel == 6) && (x1 >= 0)) && (bomboardNum == 0)) { board[0][x1] = 9; this["k0" + x1].SetFace(); bomboardNum++; } isFallRequest = false; } if (inAction && (((fallingNum + shiftNum) + moveCount) == 0)) { timer.TimerStart(); chainNum = 0; f = false; if (remainNum > 0) { CheckReach(); if ((!isReach) && (bomboardNum == 0)) { if (gameState == 2) { this[("k" + sy1) + sx1].MCFocus._visible = false; } gameState = 0; PlaySound(pyoyon); gotoAndPlay ("nomore"); } else { switch (questLevel) { case 1 : if (MCQuestUpper.animalNum1 >= 20) { f = true; } case 2 : if (MCQuestUpper.animalNum3 >= 15) { f = true; } break; case 3 : if (MCQuestUpper.allChainNum >= 30) { f = true; } break; case 4 : if (remainNum == 0) { f = true; } break; case 6 : i = 0; while (i < 8) { if (board[7][i] == 9) { f = true; break; } i++; } break; case 7 : if (MCQuestUpper.noChainNum >= 7) { f = true; } break; case 8 : if (MCQuestUpper.clearNum >= 5) { f = true; } break; case 9 : if (MCQuestUpper.tateNum >= 10) { f = true; } break; case 10 : if (MCQuestUpper.clearNum <= 0) { break; } f = true; } } } else { f = true; } if (f) { if (gameState == 2) { this[("k" + sy1) + sx1].MCFocus._visible = false; } gameState = 0; timer.TimerStop(); PlaySound(clearSnd); gotoAndPlay ("levelup"); } inAction = false; }
Frame 117
gotoAndPlay(_currentframe - 1);
Frame 124
var i; var j; i = 0; while (i < 8) { j = 0; while (j < 8) { this[("k" + i) + j].FallOut(); j++; } i++; } AddScore(1000); PlaySound(fallSnd);
Frame 126
if (fallingNum > 0) { gotoAndPlay(_currentframe - 1); }
Frame 129
gotoAndPlay ("newboard");
Frame 130
gameState = 0; ButtonPause._visible = false; timer.TimerStop();
Instance of Symbol 627 MovieClip in Frame 130
onClipEvent (load) { gotoAndStop(Math.ceil(Math.random() * 7)); }
Frame 135
stop();
Frame 140
gameState = 1; ButtonPause._visible = true; timer.TimerStart(); gotoAndPlay ("gameloop");
Frame 141
gameState = 0; timer.TimerStop(); if (sndmode) { sndclip.sndstop(); }
Frame 143
gotoAndStop ("title");
Frame 146
var i; var j; var obj; if (gameState == 2) { this[("k" + sy1) + sx1].focus._visible = false; } gameState = 0; timer.TimerStop(); if (sndmode) { sndclip.sndstop(); } PlaySound(bomsnd); i = 0; while (i < 8) { j = 0; while (j < 8) { obj = this[("k" + i) + j]; if (reachMap[(i * 8) + j] && (questLevel == 0)) { obj.remainOneView(); } else { obj.Shake(); } obj.bt._visible = false; j++; } i++; }
Frame 154
var i; var j; i = 0; while (i < 8) { j = 0; while (j < 8) { if ((!reachMap[(i * 8) + j]) || (questLevel > 0)) { this[("k" + i) + j].Bom(); } j++; } i++; }
Frame 190
var i; var j; if (questLevel > 0) { i = 0; while (i < 8) { j = 0; while (j < 8) { with (this[("k" + i) + j]) { _x = myX; _y = myY; vx = (vy = 0); faces.gotoAndStop(1); gotoAndPlay("nom"); } j++; } i++; } gotoAndPlay ("questclear"); }
Frame 191
stop(); switch (Math.floor(Math.random() * 3)) { case 0 : if (level <= 1) { txt = "??????!"; } else if (level <= 2) { txt = "????????????"; } else if (level <= 3) { txt = "????300?????"; } else if (level <= 4) { txt = "?????????"; } else if (level <= 5) { txt = "???????????????"; } else if (level <= 6) { txt = "???????????"; } else if (level <= 7) { txt = "?????????????\u2026 "; } else if (level <= 8) { txt = "??????????"; } else if (level <= 9) { txt = "?????"; } else { txt = "??????"; } break; case 1 : if (level <= 1) { txt = "????????????"; } else if (level <= 2) { txt = "???????!"; } else if (level <= 3) { txt = "???????????????"; } else if (level <= 4) { txt = "????!"; } else if (level <= 5) { txt = "??????????"; } else if (level <= 6) { txt = "??????????????"; } else if (level <= 7) { txt = "?~????~???~?"; } else if (level <= 8) { txt = "??????????"; } else if (level <= 9) { txt = "??????"; } else { txt = "??????"; } break; case 2 : if (level <= 1) { txt = "?\u00B7?\u00B7??"; } else if (level <= 2) { txt = "1?????!"; } else if (level <= 3) { txt = "???????!"; } else if (level <= 4) { txt = "?????????????!"; } else if (level <= 5) { txt = "??????????!"; } else if (level <= 6) { txt = "???????????"; } else if (level <= 7) { txt = "????????????"; } else if (level <= 8) { txt = "??????????????"; } else if (level <= 9) { txt = "??????????"; } else { txt = "???\u00B7???\u00B7??????"; } }
Symbol 58 MovieClip Frame 1
stop();
Symbol 59 MovieClip [scoreview] Frame 13
if (s >= 1000) { gotoAndPlay ("k4"); } else if (s >= 100) { gotoAndPlay ("k3"); }
Symbol 59 MovieClip [scoreview] Frame 14
n10.gotoAndStop(int(s / 10)); n1.gotoAndStop(10);
Symbol 59 MovieClip [scoreview] Frame 19
this.removeMovieClip();
Symbol 59 MovieClip [scoreview] Frame 21
n100.gotoAndStop(int(s / 100)); n10.gotoAndStop(1 + ((9 + (int(s / 10) % 10)) % 10)); n1.gotoAndStop(10);
Symbol 59 MovieClip [scoreview] Frame 25
this.removeMovieClip();
Symbol 59 MovieClip [scoreview] Frame 27
n1000.gotoAndStop(int(s / 1000)); n100.gotoAndStop(1 + ((9 + (int(s / 100) % 10)) % 10)); n10.gotoAndStop(1 + ((9 + (int(s / 10) % 10)) % 10)); n1.gotoAndStop(10);
Symbol 59 MovieClip [scoreview] Frame 31
this.removeMovieClip();
Symbol 68 MovieClip Frame 1
stop();
Symbol 85 Button
on (rollOver) { PlaySound(select); } on (press) { if (sndmode) { sndmode = false; sndclip0.sndstop(); } else { sndmode = true; sndclip0.sndstart(); } }
Symbol 94 Button
on (press) { PlaySound(vanish3); gotoAndPlay ("howto"); } on (rollOver) { PlaySound(select); }
Symbol 98 Button
on (release) { toggleHighQuality(); }
Symbol 104 Button
on (press) { PlaySound(vanish3); gotoAndPlay ("puzzle"); } on (rollOver) { PlaySound(select); }
Symbol 107 Button
on (press) { PlaySound(vanish3); questLevel = 0; gotoAndPlay ("game"); } on (rollOver) { PlaySound(select); }
Symbol 133 Button
on (press) { PlaySound(vanish3); play(); } on (rollOver) { PlaySound(select); }
Symbol 142 Button
on (rollOver) { PlaySound(select); } on (press) { PlaySound(vanish3); gotoAndStop ("title"); }
Symbol 153 MovieClip Frame 1
stop();
Symbol 173 Button
on (press) { _root.vanish3.start(); _root.gotoAndStop("title"); } on (rollOver) { _root.selectSnd.start(); }
Symbol 177 Button
on (rollOver) { PlaySound(selectSnd); } on (press) { PlaySound(vanish3); gotoAndStop ("title"); }
Symbol 187 Button
on (rollOver) { PlaySound(select); } on (press) { PlaySound(vanish3); getURL ("http://kiteretsu.robot.co.jp/", "_blank"); }
Symbol 196 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 14
gotoAndPlay ("blink");
Symbol 196 MovieClip Frame 17
stop();
Symbol 196 MovieClip Frame 35
gotoAndPlay ("find");
Symbol 196 MovieClip Frame 37
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 15
gotoAndPlay ("blink");
Symbol 202 MovieClip Frame 16
stop();
Symbol 202 MovieClip Frame 32
gotoAndPlay ("find");
Symbol 202 MovieClip Frame 33
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 14
gotoAndPlay ("blink");
Symbol 206 MovieClip Frame 15
stop();
Symbol 206 MovieClip Frame 29
gotoAndPlay ("find");
Symbol 206 MovieClip Frame 30
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 14
gotoAndPlay ("blink");
Symbol 212 MovieClip Frame 15
stop();
Symbol 212 MovieClip Frame 29
gotoAndPlay ("find");
Symbol 212 MovieClip Frame 30
stop();
Symbol 219 MovieClip Frame 1
this.stop();
Symbol 219 MovieClip Frame 19
this.gotoAndPlay("blink");
Symbol 219 MovieClip Frame 20
this.stop();
Symbol 219 MovieClip Frame 28
this.gotoAndPlay("find");
Symbol 219 MovieClip Frame 29
this.stop();
Symbol 227 MovieClip Frame 1
this.stop();
Symbol 227 MovieClip Frame 14
this.gotoAndPlay("blink");
Symbol 227 MovieClip Frame 15
this.stop();
Symbol 227 MovieClip Frame 23
this.gotoAndPlay("find");
Symbol 227 MovieClip Frame 24
this.stop();
Symbol 234 MovieClip Frame 1
this.stop();
Symbol 234 MovieClip Frame 14
this.gotoAndPlay("blink");
Symbol 234 MovieClip Frame 15
this.stop();
Symbol 234 MovieClip Frame 29
this.gotoAndPlay("find");
Symbol 234 MovieClip Frame 30
this.stop();
Symbol 239 MovieClip Frame 1
this.stop();
Symbol 239 MovieClip Frame 14
this.gotoAndPlay("blink");
Symbol 239 MovieClip Frame 15
this.stop();
Symbol 239 MovieClip Frame 29
this.gotoAndPlay("find");
Symbol 239 MovieClip Frame 30
this.stop();
Symbol 248 MovieClip Frame 1
this.stop();
Symbol 248 MovieClip Frame 14
this.gotoAndPlay("blink");
Symbol 248 MovieClip Frame 15
this.stop();
Symbol 248 MovieClip Frame 23
this.gotoAndPlay("find");
Symbol 248 MovieClip Frame 24
this.stop();
Symbol 249 MovieClip Frame 1
stop();
Symbol 250 Button
on (press) { var a; var obj; var x0; var x1; var y0; var y1; y0 = _parent.myposY; x0 = _parent.myposX; y1 = _parent._parent.sy1; x1 = _parent._parent.sx1; if (_parent._parent.gameState == 2) { obj = _parent._parent[("k" + y1) + x1]; obj.MCFocus._visible = false; obj.SetFace(); if ((!((Math.abs(y1 - y0) == 1) && (x1 == x0))) && (!((Math.abs(x1 - x0) == 1) && (y1 == y0)))) { _parent._parent.gameState = 1; } } if (_parent._parent.gameState == 1) { if (_parent.mychara == 9) { if (_parent._parent.questLevel == 3) { a = 1 + int(Math.random() * 4); _parent._parent.bomnum = a; _parent.faces.koma.gotoAndStop(a); } else { _parent.faces.koma.stop(); _parent._parent.bomnum = _parent.faces.koma._currentframe; } _parent._parent.bomboardNum--; _parent._parent.bomX = x0; _parent._parent.bomY = y0; _parent._parent.BomProc(); } else { _parent._parent.PlaySound(_parent._parent.catchSnd1); _parent.MCFocus._visible = true; _parent.faces.face.gotoAndPlay("blink"); _parent._parent.sy1 = y0; _parent._parent.sx1 = x0; _parent._parent.gameState = 2; } } else if (_parent._parent.gameState == 2) { _parent._parent.gameState = 1; _parent._parent.ShiftProc(x1, y1, x0, y0, false); } } on (dragOut) { var f; var x0; var x1; var x2; var y0; var y1; var y2; var vx; var vy; x0 = _parent.myposX; y0 = _parent.myposY; x1 = _parent._parent.sx1; y1 = _parent._parent.sy1; if (((_parent._parent.gameState == 2) && (y0 == y1)) && (x0 == x1)) { vx = Math.floor(_xmouse / _parent._parent.KOMAWIDTH); vy = Math.floor(_ymouse / _parent._parent.KOMAHEIGHT); f = false; if (vy == 0) { if ((vx < 0) && (x1 > 0)) { x2 = x1 - 1; y2 = y1; f = true; } else if ((vx > 0) && (x1 < 7)) { x2 = x1 + 1; y2 = y1; f = true; } } else if (vx == 0) { if ((vy < 0) && (y1 > 0)) { x2 = x1; y2 = y1 - 1; f = true; } else if ((vy > 0) && (y1 < 7)) { x2 = x1; y2 = y1 + 1; f = true; } } if (f) { if (_parent._parent[("k" + y2) + x2].bt._visible) { _parent._parent.ShiftProc(x1, y1, x2, y2, false); _parent.MCFocus._visible = false; _parent.SetFace(); _parent._parent.gameState = 1; } } } }
Symbol 251 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 1
function SetFace() { var _local2; mychara = _parent.board[myposY][myposX]; faces.gotoAndStop(1 + mychara); _local2 = false; if (_parent.remainNum == 1) { _local2 = mychara == _parent.remainOne; } if (_local2) { faces.face.gotoAndStop("mad"); } else { faces.face.gotoAndStop("nom"); } } function remainOneView() { faces.face.gotoAndPlay("find"); } function Vanish() { _parent.moveCount++; bt._visible = false; gotoAndPlay ("vanish"); } function Fall() { _parent.fallingNum++; vy = 5; bt._visible = false; gotoAndPlay ("fall"); } function FallOut() { _parent.fallingNum++; vy = 5; endpos = myY + (_parent.KOMAHEIGHT * 7); bt._visible = false; gotoAndPlay ("fallout"); } function Shift(a, b) { _parent.shiftNum++; vx = a; vy = b; v = 5; bt._visible = false; gotoAndPlay ("shift"); } function Bom() { vx = -40 + ((50 + Math.ceil(Math.random() * 60)) % 80); vy = -40 + ((50 + Math.ceil(Math.random() * 60)) % 80); gotoAndPlay ("bom"); } function Shake() { vx = -3 + (int(Math.random() * 2) * 6); gotoAndPlay ("shake"); } var myX = _x; var myY = _y; var myposX = Number(_name.charAt(2)); var myposY = Number(_name.charAt(1)); var mychara; var endpos; var vx; var vy; var v; var isShiftBack;
Instance of Symbol 253 MovieClip "MCFocus" in Symbol 256 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 256 MovieClip Frame 3
stop();
Symbol 256 MovieClip Frame 8
_y = (_y + vy); if (_y >= myY) { _y = myY; _parent.fallingNum--; bt._visible = true; _parent.isFallEnd = true; if ((vy > 5) && (!((_parent.remainNum == 1) && (mychara == _parent.remainOne)))) { faces.face.gotoAndStop("blink"); } else { gotoAndPlay ("nom"); } } else { vy = vy + 8; gotoAndPlay(_currentframe - 1); }
Symbol 256 MovieClip Frame 11
faces.face.gotoAndStop("nom"); gotoAndPlay ("nom");
Symbol 256 MovieClip Frame 12
var f; f = false; if (vx != 0) { _x = (_x + (v * vx)); if (vx < 0) { if (_x <= myX) { f = true; } } else if (myX <= _x) { f = true; } if (!f) { _y = (myY - (vx * _parent.SHIFTD[int((Math.abs(_x - myX) * 100) / _parent.KOMAWIDTH)])); } } else { _y = (_y + (v * vy)); if (vy < 0) { if (_y <= myY) { f = true; } } else if (myY <= _y) { f = true; } if (!f) { _x = (myX - (vy * _parent.SHIFTD[int((Math.abs(_y - myY) * 100) / _parent.KOMAHEIGHT)])); } } if (f) { _x = myX; _y = myY; _parent.shiftNum--; if (isShiftBack) { bt._visible = true; _parent.isVanishRequest = true; _parent.isFallRequest = true; _parent.inAction = true; gotoAndPlay ("nom"); } else { _parent.isShiftEnd = true; } } else { v++; }
Symbol 256 MovieClip Frame 13
gotoAndPlay(_currentframe - 1);
Symbol 256 MovieClip Frame 18
_x = (_x + vx); _y = (_y + vy);
Symbol 256 MovieClip Frame 19
gotoAndPlay(_currentframe - 1);
Symbol 256 MovieClip Frame 23
_x = (_x + vx);
Symbol 256 MovieClip Frame 24
_x = (_x - vx);
Symbol 256 MovieClip Frame 25
gotoAndPlay ("shake");
Symbol 256 MovieClip Frame 29
faces.face.gotoAndStop("sup");
Symbol 256 MovieClip Frame 30
_y = (_y + vy); if (endpos <= _y) { _parent.fallingNum--; _y = myY; faces.gotoAndStop(1); gotoAndPlay ("nom"); } else { vy = vy + 4; }
Symbol 256 MovieClip Frame 31
gotoAndPlay(_currentframe - 1);
Symbol 256 MovieClip Frame 56
_parent.inGlasses = false; gotoAndPlay ("nom");
Symbol 256 MovieClip Frame 57
faces.face.gotoAndStop("sup");
Symbol 256 MovieClip Frame 63
faces.face.gotoAndStop("vanish");
Symbol 256 MovieClip Frame 67
faces.gotoAndStop(1);
Symbol 256 MovieClip Frame 69
_parent.moveCount--; bt._visible = true; _parent.board[myposY][myposX] = 0; _parent.isVanishEnd = true; gotoAndPlay ("nom");
Symbol 265 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
this.stop();
Symbol 277 MovieClip Frame 1
this.stop();
Symbol 280 MovieClip Frame 1
this.stop();
Symbol 285 MovieClip Frame 1
this.stop();
Symbol 289 MovieClip Frame 1
this.stop();
Symbol 292 MovieClip Frame 1
this.stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
this.stop();
Symbol 407 MovieClip Frame 1
stop();
Instance of Symbol 407 MovieClip "i1" in Symbol 429 MovieClip Frame 4
onClipEvent (load) { mynum = 1; this.gotoAndStop(mynum); }
Instance of Symbol 407 MovieClip "i2" in Symbol 429 MovieClip Frame 4
onClipEvent (load) { mynum = 2; this.gotoAndStop(mynum); }
Instance of Symbol 407 MovieClip "i3" in Symbol 429 MovieClip Frame 4
onClipEvent (load) { mynum = 3; this.gotoAndStop(mynum); }
Instance of Symbol 407 MovieClip "i4" in Symbol 429 MovieClip Frame 4
onClipEvent (load) { mynum = 4; this.gotoAndStop(mynum); }
Instance of Symbol 407 MovieClip "i5" in Symbol 429 MovieClip Frame 4
onClipEvent (load) { mynum = 5; this.gotoAndStop(mynum); }
Instance of Symbol 407 MovieClip "i6" in Symbol 429 MovieClip Frame 4
onClipEvent (load) { mynum = 6; this.gotoAndStop(mynum); }
Instance of Symbol 407 MovieClip "i7" in Symbol 429 MovieClip Frame 4
onClipEvent (load) { mynum = 7; this.gotoAndStop(mynum); }
Symbol 433 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 442 Button
on (press) { _parent.GlassesProc(); }
Symbol 443 MovieClip Frame 1
stop();
Symbol 444 Button
on (press) { if (sndmode) { sndmode = false; sndclip.sndstop(); } else { sndmode = true; sndclip.sndstart(); } } on (rollOver) { PlaySound(select); }
Symbol 445 Button
on (press) { if (gameState == 1) { PlaySound(piyo1); gotoAndPlay ("pause"); } else { PlaySound(clickSnd); } } on (rollOver) { PlaySound(select); }
Symbol 450 Button
on (press) { if (gameState == 1) { PlaySound(vanish2); gameState = 0; timer.TimerStop(); gotoAndPlay ("quit"); } else if (inQuestExplanation) { PlaySound(vanish2); gameState = 0; timer.TimerStop(); gotoAndPlay ("quit"); } else { PlaySound(clickSnd); } } on (rollOver) { PlaySound(select); }
Symbol 483 MovieClip Frame 1
stop();
Symbol 488 Button
on (press) { PlaySound(clickSnd); }
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 2
stop();
Symbol 506 Button
on (press) { PlaySound(vanish3); play(); } on (rollOver) { PlaySound(select); }
Symbol 519 Button
on (press) { PlaySound(vanish3); play(); } on (rollOver) { PlaySound(select); }
Symbol 529 MovieClip Frame 30
stop();
Symbol 539 Button
on (press) { _parent.PlaySound(_parent.vanish3); play(); } on (rollOver) { _parent.PlaySound(_parent.select); }
Symbol 540 MovieClip Frame 7
stop();
Symbol 540 MovieClip Frame 12
stop(); _parent.play();
Symbol 546 Button
on (rollOver) { PlaySound(select); } on (press) { PlaySound(vanish3); gotoAndStop ("title"); }
Symbol 572 MovieClip Frame 1
stop();
Symbol 577 Button
on (press) { koma.stop(); _parent.bomnum = koma._currentframe; play(); }
Symbol 578 MovieClip Frame 1
stop();
Symbol 578 MovieClip Frame 50
stop(); _parent.gotoAndPlay("questclear");
Symbol 627 MovieClip Frame 1
stop();
Symbol 629 Button
on (press) { play(); }
Symbol 630 MovieClip Frame 1
_parent.stop();
Symbol 630 MovieClip Frame 2
_parent.PlaySound(_parent.curtain);
Symbol 630 MovieClip Frame 13
_parent.play(); stop();
Symbol 641 Button
on (rollOver) { PlaySound(select); } on (press) { PlaySound(vanish3); gotoAndPlay ("game"); }

Library Items

Symbol 1 Sound [up1]
Symbol 2 Sound [up2]
Symbol 3 Sound [up3]
Symbol 4 Sound [up4]
Symbol 5 Sound [vanish1]
Symbol 6 Sound [vanish2]
Symbol 7 Sound [beep]
Symbol 8 Sound [bepbeep]
Symbol 9 Sound [boink]
Symbol 10 Sound [bomsnd]
Symbol 11 Sound [bounce]
Symbol 12 Sound [buu]
Symbol 13 Sound [catch]
Symbol 14 Sound [catch1]
Symbol 15 Sound [vanish3]
Symbol 16 Sound [clearSnd]
Symbol 17 Sound [click]
Symbol 18 Sound [curtain]
Symbol 19 Sound [fallend]
Symbol 20 Sound [fallSnd]
Symbol 21 Sound [fanSnd]
Symbol 22 Sound [notime]
Symbol 23 Sound [PIPO1]
Symbol 24 Sound [PIPO2]
Symbol 25 Sound [PIYO1]
Symbol 26 Sound [vanish6]
Symbol 27 Sound [PIYO2]
Symbol 28 Sound [PIYO3]
Symbol 29 Sound [pyoyon]
Symbol 30 Sound [select]
Symbol 31 Sound [Snd_game]
Symbol 32 Sound [Snd_game2]
Symbol 33 Sound [Snd_game3]
Symbol 34 Sound [Snd_opening]
Symbol 35 Sound [Snd_opening2]
Symbol 36 Sound [spvanish]
Symbol 37 Sound [soundGlassesMaster]
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:58
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:58
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:58
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:58
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:58
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:58
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:58
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:58
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:58
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClipUses:39 41 43 45 47 49 51 53 55 57Used by:59
Symbol 59 MovieClip [scoreview]Uses:58
Symbol 60 GraphicUsed by:61 250 577
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 FontUsed by:63 64
Symbol 63 TextUses:62Used by:Timeline
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Instance Names

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"face"Frame 67Symbol 153 MovieClip
"koma"Frame 67Symbol 154 MovieClip
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"k41"Frame 75Symbol 256 MovieClip
"k42"Frame 75Symbol 256 MovieClip
"k43"Frame 75Symbol 256 MovieClip
"k44"Frame 75Symbol 256 MovieClip
"k45"Frame 75Symbol 256 MovieClip
"k46"Frame 75Symbol 256 MovieClip
"k47"Frame 75Symbol 256 MovieClip
"k50"Frame 75Symbol 256 MovieClip
"k51"Frame 75Symbol 256 MovieClip
"k52"Frame 75Symbol 256 MovieClip
"k53"Frame 75Symbol 256 MovieClip
"k54"Frame 75Symbol 256 MovieClip
"k55"Frame 75Symbol 256 MovieClip
"k56"Frame 75Symbol 256 MovieClip
"k57"Frame 75Symbol 256 MovieClip
"k60"Frame 75Symbol 256 MovieClip
"k61"Frame 75Symbol 256 MovieClip
"k62"Frame 75Symbol 256 MovieClip
"k63"Frame 75Symbol 256 MovieClip
"k64"Frame 75Symbol 256 MovieClip
"k65"Frame 75Symbol 256 MovieClip
"k66"Frame 75Symbol 256 MovieClip
"k67"Frame 75Symbol 256 MovieClip
"k70"Frame 75Symbol 256 MovieClip
"k71"Frame 75Symbol 256 MovieClip
"k72"Frame 75Symbol 256 MovieClip
"k73"Frame 75Symbol 256 MovieClip
"k74"Frame 75Symbol 256 MovieClip
"k75"Frame 75Symbol 256 MovieClip
"k76"Frame 75Symbol 256 MovieClip
"k77"Frame 75Symbol 256 MovieClip
"sndclip"Frame 75Symbol 68 MovieClip
"checker2"Frame 75Symbol 265 MovieClip
"checker1"Frame 75Symbol 273 MovieClip
"checker4"Frame 75Symbol 276 MovieClip
"checker8"Frame 75Symbol 277 MovieClip
"checker5"Frame 75Symbol 280 MovieClip
"checker3"Frame 75Symbol 285 MovieClip
"checker6"Frame 75Symbol 289 MovieClip
"checker7"Frame 75Symbol 292 MovieClip
"lvupnumview2"Frame 75Symbol 318 MovieClip
"lvupnumview1"Frame 75Symbol 318 MovieClip
"cnum1"Frame 75Symbol 319 MovieClip
"cnum2"Frame 75Symbol 319 MovieClip
"cnum3"Frame 75Symbol 319 MovieClip
"cnum4"Frame 75Symbol 319 MovieClip
"cnum5"Frame 75Symbol 319 MovieClip
"cnum6"Frame 75Symbol 319 MovieClip
"cnum7"Frame 75Symbol 319 MovieClip
"cnum8"Frame 75Symbol 319 MovieClip
"MCQuestUpper"Frame 75Symbol 429 MovieClip
"timer"Frame 75Symbol 436 MovieClip
"MCGlasses"Frame 75Symbol 443 MovieClip
"ButtonPause"Frame 75Symbol 445 Button
"MCLevelUp"Frame 81Symbol 455 MovieClip
"MCClear"Frame 81Symbol 458 MovieClip
"MCQuest"Frame 94Symbol 489 MovieClip
"MCJudge"Frame 96Symbol 529 MovieClip
"MCQuest"Frame 97Symbol 489 MovieClip
"MCMoney"Frame 97Symbol 540 MovieClip
"MCQuestJudgeBoard"Frame 105Symbol 545 MovieClip
"MCQuestLevelBig"Frame 108Symbol 572 MovieClip
"MCArm0"Frame 108Symbol 511 MovieClip
"ButtonNext"Frame 108Symbol 519 Button
"MCArm1"Frame 108Symbol 578 MovieClip
"MCMoney"Frame 109Symbol 540 MovieClip
"MCQuestExplanation"Frame 109Symbol 619 MovieClip
"MCPauseCurtain"Frame 130Symbol 622 MovieClip
"n10"Symbol 59 MovieClip [scoreview] Frame 14Symbol 58 MovieClip
"n1"Symbol 59 MovieClip [scoreview] Frame 14Symbol 58 MovieClip
"n100"Symbol 59 MovieClip [scoreview] Frame 20Symbol 58 MovieClip
"n100"Symbol 59 MovieClip [scoreview] Frame 26Symbol 58 MovieClip
"n1000"Symbol 59 MovieClip [scoreview] Frame 26Symbol 58 MovieClip
"face"Symbol 249 MovieClip Frame 2Symbol 196 MovieClip
"face"Symbol 249 MovieClip Frame 3Symbol 202 MovieClip
"face"Symbol 249 MovieClip Frame 4Symbol 206 MovieClip
"face"Symbol 249 MovieClip Frame 5Symbol 212 MovieClip
"face"Symbol 249 MovieClip Frame 6Symbol 219 MovieClip
"face"Symbol 249 MovieClip Frame 7Symbol 227 MovieClip
"face"Symbol 249 MovieClip Frame 8Symbol 234 MovieClip
"face"Symbol 249 MovieClip Frame 9Symbol 239 MovieClip
"face"Symbol 249 MovieClip Frame 10Symbol 153 MovieClip
"koma"Symbol 249 MovieClip Frame 10Symbol 154 MovieClip
"face"Symbol 249 MovieClip Frame 11Symbol 248 MovieClip
"faces"Symbol 256 MovieClip Frame 1Symbol 249 MovieClip
"bt"Symbol 256 MovieClip Frame 1Symbol 251 MovieClip
"MCFocus"Symbol 256 MovieClip Frame 1Symbol 253 MovieClip
"MCQuestLevelSmall"Symbol 429 MovieClip Frame 1Symbol 345 MovieClip
"i1"Symbol 429 MovieClip Frame 4Symbol 407 MovieClip
"i2"Symbol 429 MovieClip Frame 4Symbol 407 MovieClip
"i3"Symbol 429 MovieClip Frame 4Symbol 407 MovieClip
"i4"Symbol 429 MovieClip Frame 4Symbol 407 MovieClip
"i5"Symbol 429 MovieClip Frame 4Symbol 407 MovieClip
"i6"Symbol 429 MovieClip Frame 4Symbol 407 MovieClip
"i7"Symbol 429 MovieClip Frame 4Symbol 407 MovieClip
"base"Symbol 436 MovieClip Frame 1Symbol 433 MovieClip
"gage"Symbol 436 MovieClip Frame 1Symbol 435 MovieClip
"checker1"Symbol 484 MovieClip Frame 1Symbol 273 MovieClip
"checker4"Symbol 484 MovieClip Frame 1Symbol 276 MovieClip
"checker8"Symbol 484 MovieClip Frame 1Symbol 277 MovieClip
"checker5"Symbol 484 MovieClip Frame 1Symbol 280 MovieClip
"checker2"Symbol 484 MovieClip Frame 1Symbol 265 MovieClip
"checker3"Symbol 484 MovieClip Frame 1Symbol 285 MovieClip
"checker6"Symbol 484 MovieClip Frame 1Symbol 289 MovieClip
"checker7"Symbol 484 MovieClip Frame 1Symbol 292 MovieClip
"num"Symbol 484 MovieClip Frame 1Symbol 318 MovieClip
"checker1"Symbol 485 MovieClip Frame 1Symbol 273 MovieClip
"checker4"Symbol 485 MovieClip Frame 1Symbol 276 MovieClip
"checker5"Symbol 485 MovieClip Frame 1Symbol 280 MovieClip
"checker2"Symbol 485 MovieClip Frame 1Symbol 265 MovieClip
"checker3"Symbol 485 MovieClip Frame 1Symbol 285 MovieClip
"checker6"Symbol 485 MovieClip Frame 1Symbol 289 MovieClip
"checker7"Symbol 485 MovieClip Frame 1Symbol 292 MovieClip
"num"Symbol 485 MovieClip Frame 1Symbol 318 MovieClip
"MCJudgeMark"Symbol 529 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark1"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark2"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark3"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark4"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark5"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark6"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark7"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark8"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark9"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"MCJudgeMark10"Symbol 545 MovieClip Frame 1Symbol 528 MovieClip
"face"Symbol 578 MovieClip Frame 1Symbol 153 MovieClip
"koma"Symbol 578 MovieClip Frame 1Symbol 154 MovieClip
"face"Symbol 619 MovieClip Frame 6Symbol 153 MovieClip
"koma"Symbol 619 MovieClip Frame 6Symbol 154 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "up1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "up2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "up3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "up4"
ExportAssets (56)Timeline Frame 1Symbol 5 as "vanish1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "vanish2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bepbeep"
ExportAssets (56)Timeline Frame 1Symbol 9 as "boink"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bomsnd"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bounce"
ExportAssets (56)Timeline Frame 1Symbol 12 as "buu"
ExportAssets (56)Timeline Frame 1Symbol 13 as "catch"
ExportAssets (56)Timeline Frame 1Symbol 14 as "catch1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "vanish3"
ExportAssets (56)Timeline Frame 1Symbol 16 as "clearSnd"
ExportAssets (56)Timeline Frame 1Symbol 17 as "click"
ExportAssets (56)Timeline Frame 1Symbol 18 as "curtain"
ExportAssets (56)Timeline Frame 1Symbol 19 as "fallend"
ExportAssets (56)Timeline Frame 1Symbol 20 as "fallSnd"
ExportAssets (56)Timeline Frame 1Symbol 21 as "fanSnd"
ExportAssets (56)Timeline Frame 1Symbol 22 as "notime"
ExportAssets (56)Timeline Frame 1Symbol 23 as "PIPO1"
ExportAssets (56)Timeline Frame 1Symbol 24 as "PIPO2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "PIYO1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "vanish6"
ExportAssets (56)Timeline Frame 1Symbol 27 as "PIYO2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "PIYO3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "pyoyon"
ExportAssets (56)Timeline Frame 1Symbol 30 as "select"
ExportAssets (56)Timeline Frame 1Symbol 31 as "Snd_game"
ExportAssets (56)Timeline Frame 1Symbol 32 as "Snd_game2"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Snd_game3"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Snd_opening"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Snd_opening2"
ExportAssets (56)Timeline Frame 1Symbol 36 as "spvanish"
ExportAssets (56)Timeline Frame 1Symbol 37 as "soundGlassesMaster"
ExportAssets (56)Timeline Frame 1Symbol 59 as "scoreview"

Labels

"pretitle"Frame 61
"title"Frame 63
"howto"Frame 66
"story"Frame 69
"credit"Frame 72
"game"Frame 75
"levelup"Frame 81
"levelstart"Frame 88
"questtop"Frame 94
"questclear"Frame 96
"questallclear"Frame 105
"queststart"Frame 108
"newboard"Frame 111
"gameloop"Frame 116
"nomore"Frame 121
"pause"Frame 130
"quit"Frame 141
"gameover"Frame 146
"k2"Symbol 59 MovieClip [scoreview] Frame 14
"k3"Symbol 59 MovieClip [scoreview] Frame 20
"k4"Symbol 59 MovieClip [scoreview] Frame 26
"vanish"Symbol 153 MovieClip Frame 7
"nom"Symbol 196 MovieClip Frame 1
"sup"Symbol 196 MovieClip Frame 6
"blink"Symbol 196 MovieClip Frame 10
"vanish"Symbol 196 MovieClip Frame 17
"find"Symbol 196 MovieClip Frame 25
"mad"Symbol 196 MovieClip Frame 37
"nom"Symbol 202 MovieClip Frame 1
"sup"Symbol 202 MovieClip Frame 6
"blink"Symbol 202 MovieClip Frame 11
"vanish"Symbol 202 MovieClip Frame 16
"find"Symbol 202 MovieClip Frame 23
"mad"Symbol 202 MovieClip Frame 33
"nom"Symbol 206 MovieClip Frame 1
"sup"Symbol 206 MovieClip Frame 6
"blink"Symbol 206 MovieClip Frame 10
"vanish"Symbol 206 MovieClip Frame 15
"find"Symbol 206 MovieClip Frame 19
"mad"Symbol 206 MovieClip Frame 30
"nom"Symbol 212 MovieClip Frame 1
"sup"Symbol 212 MovieClip Frame 6
"blink"Symbol 212 MovieClip Frame 10
"vanish"Symbol 212 MovieClip Frame 15
"find"Symbol 212 MovieClip Frame 19
"mad"Symbol 212 MovieClip Frame 30
"nom"Symbol 219 MovieClip Frame 1
"sup"Symbol 219 MovieClip Frame 6
"blink"Symbol 219 MovieClip Frame 10
"vanish"Symbol 219 MovieClip Frame 20
"find"Symbol 219 MovieClip Frame 24
"mad"Symbol 219 MovieClip Frame 29
"nom"Symbol 227 MovieClip Frame 1
"sup"Symbol 227 MovieClip Frame 6
"blink"Symbol 227 MovieClip Frame 10
"vanish"Symbol 227 MovieClip Frame 15
"find"Symbol 227 MovieClip Frame 19
"mad"Symbol 227 MovieClip Frame 24
"nom"Symbol 234 MovieClip Frame 1
"sup"Symbol 234 MovieClip Frame 6
"blink"Symbol 234 MovieClip Frame 10
"vanish"Symbol 234 MovieClip Frame 15
"find"Symbol 234 MovieClip Frame 19
"mad"Symbol 234 MovieClip Frame 30
"nom"Symbol 239 MovieClip Frame 1
"sup"Symbol 239 MovieClip Frame 6
"blink"Symbol 239 MovieClip Frame 10
"vanish"Symbol 239 MovieClip Frame 15
"find"Symbol 239 MovieClip Frame 19
"mad"Symbol 239 MovieClip Frame 30
"nom"Symbol 248 MovieClip Frame 1
"sup"Symbol 248 MovieClip Frame 6
"blink"Symbol 248 MovieClip Frame 10
"vanish"Symbol 248 MovieClip Frame 15
"find"Symbol 248 MovieClip Frame 19
"mad"Symbol 248 MovieClip Frame 24
"on"Symbol 251 MovieClip Frame 1
"off"Symbol 251 MovieClip Frame 10
"nom"Symbol 256 MovieClip Frame 2
"fall"Symbol 256 MovieClip Frame 7
"shift"Symbol 256 MovieClip Frame 12
"bom"Symbol 256 MovieClip Frame 18
"shake"Symbol 256 MovieClip Frame 23
"fallout"Symbol 256 MovieClip Frame 29
"glasses"Symbol 256 MovieClip Frame 36
"vanish"Symbol 256 MovieClip Frame 57
"mugen"Symbol 318 MovieClip Frame 30
"q1"Symbol 489 MovieClip Frame 1

Dynamic Text Variables

questLevelSymbol 109 EditableText"1 "
scoreSymbol 262 EditableText"000000 "
levelSymbol 270 EditableText"00 "
animalNum1Symbol 353 EditableText"000 "
animalNum2Symbol 366 EditableText"000 "
animalNum1Symbol 367 EditableText"000 "
animalNum2Symbol 368 EditableText"000 "
animalNum3Symbol 373 EditableText"000 "
allChainNumSymbol 376 EditableText"000 "
stepNumSymbol 381 EditableText"000 "
stepNumSymbol 410 EditableText"000 "
noChainNumSymbol 413 EditableText"000 "
clearNumSymbol 416 EditableText"000 "
stepNumSymbol 417 EditableText"000 "
tateNumSymbol 420 EditableText"000 "
yokoNumSymbol 421 EditableText"000 "
stepNumSymbol 428 EditableText"000 "
scoreSymbol 451 EditableText"000000 "
levelSymbol 452 EditableText"00 "
txtSymbol 508 EditableText"あ あ "
txtSymbol 530 EditableText"あ あ "
_parent._parent.questMoneySymbol 537 EditableText"00000 "
resultMoneySymbol 541 EditableText"00000 "
resultMoneySymbol 548 EditableText"00000 "
txtSymbol 549 EditableText"あ あ "
scoreSymbol 633 EditableText"000000 "
scoreSymbol 642 EditableText"000000 "




http://swfchan.com/28/135991/info.shtml
Created: 9/2 -2019 08:11:13 Last modified: 10/9 -2021 21:37:18 Server time: 22/12 -2024 03:48:15