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amazon-island-3-demo.swf

This is the info page for
Flash #136042

(Click the ID number above for more basic data on this flash file.)


Text
Loading: 0%

Loading: 0%

Music

in_hits

out_hits

SCREENS

New Weapon

+25% damage

+50% damage

+75% damage

Your village is under attack by the
rival tribe of amazon women!!!

1) Move mouse cursor to run
2) Click to attack

Damn!
What was that?
An earthquake?

Try Again

Try Again

Emergency
situation, great chief
Munoz!

Calm down, babe!
What's going on?

The northern
tribe of Botocudos is
approaching our village.
It's no time to prepare
before they attack.

Tamara, you gotta
hide with kids! It's time
for me to kick some
asses and defend out
tribe.

Stop

Stop

Easy

Easy

Medium

Medium

Hard

Hard

Manually

Manually

Lick

Lick

Cum

Cum

This is a demo version!
Visit our site to play full
version:

ActionScript [AS1/AS2]

Frame 1
stop(); owner_URL = "http://www.meetandfuckgames.com/"; onEnterFrame = function () { if (_currentframe != 1) { return(undefined); } percent = (percent_shadow = ("Loading: " + int((100 * getBytesLoaded()) / getBytesTotal())) + "%"); bar.SetValue(getBytesLoaded() / getBytesTotal()); if (getBytesLoaded() == getBytesTotal()) { gotoAndStop (3); } }; MNF_btn.onPress = function () { if (id == undefined) { getURL (owner_URL, "_blank"); } else { getURL ("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=939775-0000&PA=" + id, "_blank"); } };
Frame 3
function setScreen(clip_name) { if (screen != undefined) { removeMovieClip(screen); } attachMovie(clip_name, "screen", 0); } function gotoScreen(clip_name) { if (trans != undefined) { removeMovieClip(trans); } attachMovie("trans_screen", "trans", 1).next_screen = clip_name; } function gotoSelect() { if (((_root.fucked1 && (_root.fucked2)) && (_root.fucked3)) && (_root.fucked4)) { _root.gotoScreen("screen_end"); } else { _root.gotoScreen("screen2"); } } setScreen("mainmenu");
Symbol 28 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 1
function doRandom() { gotoAndPlay(2 + random(3)); } stop(); if (firsttime != undefined) { return(undefined); } firsttime = false;
Symbol 33 MovieClip Frame 2
gotoAndStop (1);
Symbol 33 MovieClip Frame 3
gotoAndStop (1);
Symbol 33 MovieClip Frame 4
gotoAndStop (1);
Symbol 38 MovieClip Frame 1
function doRandom() { gotoAndPlay(2 + random(3)); } stop(); if (firsttime != undefined) { return(undefined); } firsttime = false;
Symbol 38 MovieClip Frame 2
gotoAndStop (1);
Symbol 38 MovieClip Frame 3
gotoAndStop (1);
Symbol 38 MovieClip Frame 4
gotoAndStop (1);
Symbol 1018 MovieClip [__Packages.AttackUnit] Frame 0
class AttackUnit { var time, type_id, x, y, heart_bonus; function AttackUnit (_time_, _type_id_, _x_, _y_, _heart_bonus_) { time = _time_ * 24; type_id = _type_id_; x = _x_; y = _y_; heart_bonus = _heart_bonus_; } }
Symbol 1019 MovieClip [__Packages.AttackProcess] Frame 0
class AttackProcess { var battle_manager, battle_layer, waves; function AttackProcess (battle_manager_, battle_layer_) { battle_manager = battle_manager_; battle_layer = battle_layer_; waves = new Array(); } function AddWave(wave) { waves.push(wave); } function Update() { if (battle_layer._parent._currentframe > 9) { return(undefined); } if (waves.length == 0) { return(undefined); } waves[0].Update(); if ((waves[0].units.length == 0) && ((battle_manager.warriors.length == 0) || ((battle_manager.warriors.length == 1) && (battle_manager.warriors[0].clip.anim.status == "death")))) { if (waves[0].weapon_id != undefined) { battle_layer._parent.info.icon.gotoAndStop(waves[0].weapon_id); battle_layer._parent.info._visible = true; eval ((String(battle_layer.weapon_selector) + ".btn_") + waves[0].weapon_id)._visible = true; battle_layer.sailor.anim.gotoStatus("stay"); } if (waves[0].victory != undefined) { battle_layer.sailor.anim.gotoStatus("victory"); if (waves[0].victory == 1) { battle_layer._parent.gotoAndPlay("boss_approach"); _root.fight_boss = true; } else if (waves[0].victory == 2) { battle_layer._parent.gotoAndPlay("victory"); } } waves.splice(0, 1); } } }
Symbol 1020 MovieClip [__Packages.BattleManager] Frame 0
class BattleManager { var warriors, enemy, layers, battle_layer, left_slots, right_slots, warrior_depth; function BattleManager (enemy_, layers_, battle_layer_) { warriors = new Array(); enemy = enemy_; layers = layers_; battle_layer = battle_layer_; left_slots = new Array(); right_slots = new Array(); var _local2 = 0; while (_local2 < 9) { left_slots.push(new AttackSlot()); right_slots.push(new AttackSlot()); _local2++; } warrior_depth = 0; } function AddWarrior(id, heart_bonus) { warrior_depth++; var _local2 = battle_layer.attachMovie("warrior" + id, "warrior" + warrior_depth, warrior_depth); _local2._x = random(640); _local2._y = random(480); warriors.push(new WarriorAI(id, _local2, enemy, heart_bonus)); layers.push(_local2); return(_local2); } function Update() { var _local2 = 0; while (_local2 < warriors.length) { warriors[_local2].Update(left_slots, right_slots); if (warriors[_local2].disappear_anim == 0) { battle_layer.DeleteLayer(warriors[_local2].clip); warriors.splice(_local2, 1); _local2--; } _local2++; } } function CheckDamage(attack_zone) { var _local2 = 0; while (_local2 < warriors.length) { warriors[_local2].CheckDamage(attack_zone); _local2++; } } }
Symbol 1021 MovieClip [__Packages.AttackSlot] Frame 0
class AttackSlot { var occupied; function AttackSlot () { occupied = false; } }
Symbol 1022 MovieClip [__Packages.WarriorAI] Frame 0
class WarriorAI { var type_id, clip, clip_width, enemy, heart_bonus, goto_x, goto_y, move_speed, timer, health, harm_anim, disappear_anim, slot_id, slot; function WarriorAI (type_id_, clip_, enemy_, _heart_bonus_) { type_id = type_id_; clip = clip_; clip_width = clip._width; enemy = enemy_; heart_bonus = _heart_bonus_; goto_x = 0; goto_y = 0; if ((type_id == 1) || (type_id == 2)) { move_speed = 5; } else if (type_id == 3) { move_speed = 4; } else if (type_id == 4) { move_speed = 3; } timer = random(10); health = 1; harm_anim = 0; } function AnimHarm() { if (harm_anim > 0) { harm_anim = harm_anim - 0.25; if (harm_anim < 0) { harm_anim = 0; } var _local2 = Math.abs(255 * Math.sin(harm_anim * Math.PI)); var _local4 = new Color(clip); var _local3 = {rb:_local2, gb:_local2, bb:_local2, ab:0, ra:"100", ga:"100", ba:"100", aa:"100"}; _local4.setTransform(_local3); } } function Update(left_slots, right_slots) { AnimHarm(); if ((clip.anim.status == "death") && (type_id != 4)) { if ((harm_anim == 0) && (disappear_anim == undefined)) { disappear_anim = 1; if (heart_bonus) { if (_root.heart_deapth == undefined) { _root.heart_deapth = 500; } _root.heart_deapth++; var _local9 = enemy._parent.attachMovie("heart", "heart" + _root.heart_deapth, _root.heart_deapth); _local9._x = clip._x; _local9._y = clip._y + 1; enemy._parent.layers.push(_local9); } } if (disappear_anim > 0) { disappear_anim = disappear_anim - 0.05; var _local12 = int(disappear_anim * 100); var _local11 = new Color(clip); var _local10 = {rb:0, gb:0, bb:0, ab:0, ra:"100", ga:"100", ba:"100", aa:_local12}; _local11.setTransform(_local10); if (disappear_anim < 0) { disappear_anim = 0; } } return(undefined); } timer++; if (timer >= 10) { timer = 0; slot_id = undefined; slot.occupied = false; var _local4; if ((clip._x - enemy._x) > 0) { _local4 = right_slots; } else { _local4 = left_slots; } var _local3 = 0; while (_local3 < _local4.length) { if (!_local4[_local3].occupied) { slot_id = _local3; slot = _local4[_local3]; slot.occupied = true; goto_x = enemy._x + getDX(_local3); if (_local4 == left_slots) { goto_x = enemy._x - getDX(_local3); } goto_y = enemy._y + getDY(_local3); break; } _local3++; } if (((clip.anim.status == "stay") && (((slot_id == 0) || (slot_id == 1)) || (slot_id == 2))) && (enemy.anim.status != "death")) { clip.anim.gotoStatus("attack"); } } if ((clip.anim.status != "stay") && (clip.anim.status != "run")) { return(undefined); } var _local8 = goto_x - clip._x; var _local7 = goto_y - clip._y; var _local6 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); if (_local6 > move_speed) { clip.anim.gotoStatus("run"); if ((clip._x > enemy._x) > 0) { clip.gotoAndStop(2); } else { clip.gotoAndStop(1); } clip._x = clip._x + ((move_speed * _local8) / _local6); clip._y = clip._y + ((move_speed * _local7) / _local6); } else { clip.anim.gotoStatus("stay"); } } function getDX(id, warrior_ai) { if (id == 0) { return(clip.attack_point._x); } if ((id == 1) || (id == 2)) { return(clip.attack_point._x * Math.SQRT1_2); } if (id == 3) { return(clip.attack_point._x + clip_width); } if ((id == 4) || (id == 5)) { return((clip.attack_point._x + clip_width) * Math.SQRT1_2); } if (id == 6) { return(clip.attack_point._x + (2 * clip_width)); } if ((id == 7) || (id == 8)) { return((clip.attack_point._x + (2 * clip_width)) * Math.SQRT1_2); } } function getDY(id, warrior_ai) { if (id == 0) { return(0); } if (id == 1) { return((clip.attack_point._x / 3) * 0.5); } if (id == 2) { return((-1 * (clip.attack_point._x / 3)) * 0.5); } if (id == 3) { return(0); } if (id == 4) { return(((clip.attack_point._x + clip_width) / 3) * 0.5); } if (id == 5) { return((-1 * ((clip.attack_point._x + clip_width) / 3)) * 0.5); } if (id == 6) { return(0); } if (id == 7) { return(((clip.attack_point._x + (2 * clip_width)) / 3) * 0.5); } if (id == 8) { return((-1 * ((clip.attack_point._x + (2 * clip_width)) / 3)) * 0.5); } } function CheckDamage(attack_zone) { if ((clip.hitTest(attack_zone) && (Math.abs(enemy._y - clip._y) < 30)) && (clip.anim.status != "death")) { _root.in_hits.doRandom(); var _local3 = (1 + (enemy._parent.weapon_selector.select_id * 0.5)) / 2; if (type_id == 1) { health = health - (0.2 * _local3); } else if (type_id == 2) { health = health - (0.15 * _local3); } else if (type_id == 3) { health = health - (0.1 * _local3); } else if (type_id == 4) { health = health - (0.05 * _local3); } if (health <= 0) { harm_anim = 2; clip.anim.gotoStatus("death"); slot.occupied = false; } else { if (harm_anim == 0) { harm_anim = 2; } if (type_id != 4) { clip.anim.gotoStatus("damage"); } } } } }
Symbol 1023 MovieClip [__Packages.AttackWave] Frame 0
class AttackWave { var battle_manager, units, time, weapon_id, victory; function AttackWave (battle_manager_, weapon_id_, victory_) { battle_manager = battle_manager_; units = new Array(); time = 0; weapon_id = weapon_id_; victory = victory_; } function AddUnit(unit) { units.push(unit); } function Update() { time++; if ((units[0].time <= time) && (units.length > 0)) { var _local2 = battle_manager.AddWarrior(units[0].type_id, units[0].heart_bonus); _local2._x = units[0].x; _local2._y = units[0].y; units.splice(0, 1); } } }
Symbol 1024 MovieClip [__Packages.AnimManager] Frame 0
class AnimManager { var anim_mc, btns_mc, gravi, acts, anim_swings, low_speed_swing, act, frame, state, timer; function AnimManager (anim_mc_, btns_mc_) { anim_mc = anim_mc_; btns_mc = btns_mc_; gravi = new Gravitation(1); gravi.move_draw = 0.5; acts = new Array(); anim_swings = new Array(); low_speed_swing = 0; } function AddAct(AnimActObject) { var new_act = new AnimAct(AnimActObject); acts.push(new_act); eval ((String(btns_mc) + ".") + new_act.btn_name).onPress = function () { var _local3 = this._parent.anim_manager; if (_local3 == undefined) { _local3 = this._parent._parent.anim_manager; } var _local2 = 0; while (_local2 < _local3.acts.length) { if (this._name == _local3.acts[_local2].btn_name) { this._parent.btn_id = _local2; break; } _local2++; } this._parent.border._x = this._x; this._parent.border._y = this._y; _local3.setAct(this._name); this.postOnPress(); }; if (acts.length == 1) { eval ((String(btns_mc) + ".") + new_act.btn_name).onPress(); } } function AddSwing(AnimSwingObject) { anim_swings.push(new AnimSwing(AnimSwingObject)); } function setAct(btn_name) { if (btn_name == act.btn_name) { return(undefined); } var btn_name_found = false; var i = 0; while (i < acts.length) { if (acts[i].btn_name == btn_name) { act = acts[i]; btn_name_found = true; break; } i++; } if (!btn_name_found) { return(undefined); } eval (String(anim_mc._parent) + ".hint").removeMovieClip(); if (act.type == AnimAct.TYPE_PENDULUM_MANUAL) { gravi.control_mode = 0; CreateHint(700, 500, anim_mc._parent, act.mouse_movement, act.pixel_start, act.pixel_width); } else { gravi.control_mode = 1; } if (act.frame_enter != undefined) { frame = act.frame_enter; } gravi.auto_speed = act.auto_speed; if (act.type == AnimAct.TYPE_CUM_PENDULUM) { gravi.auto_fade_out_speed = act.auto_fade_out_speed; state = 0; timer = 0; } else if (act.type == AnimAct.TYPE_CUM_LINEAR) { state = 0; } Update(anim_mc._parent._xmouse, anim_mc._parent._ymouse); act.setFaceByStr(anim_mc, act.face_settings); } function Update(_xmouse, _ymouse) { if (act == undefined) { return(undefined); } if (act.type == AnimAct.TYPE_PENDULUM_MANUAL) { low_speed_swing = low_speed_swing + 0.15707963267949; if (low_speed_swing > (Math.PI*2)) { low_speed_swing = low_speed_swing - (Math.PI*2); } var _local2 = 0.1 * Math.cos(low_speed_swing); if (act.mouse_movement == AnimAct.VERTICAL_MOVEMENT) { gravi.move_goto = (_ymouse - act.pixel_start) / act.pixel_width; } else { gravi.move_goto = (_xmouse - act.pixel_start) / act.pixel_width; } if (gravi.move_goto < 0) { gravi.move_goto = 0; } else if (gravi.move_goto > 1) { gravi.move_goto = 1; } gravi.move_goto = gravi.move_goto + _local2; if (act.reverse_mouse_control) { gravi.move_goto = 1 - gravi.move_goto; } } UpdateSwings(true, gravi.swing_draw[0]); gravi.Update(); if (act.type == AnimAct.TYPE_LINEAR) { frame = frame + 1; if (frame >= act.frame_end) { frame = frame - (act.frame_end - act.frame_start); } } else if (act.type == AnimAct.TYPE_CUM_LINEAR) { frame = frame + 1; if (frame >= act.frame_end) { if (state == 0) { state = 1; act.setFaceByStr(anim_mc, act.face_settings_after_cum); } frame = frame - (act.frame_end - act.frame_start); } } else if ((act.type == AnimAct.TYPE_PENDULUM) || (act.type == AnimAct.TYPE_PENDULUM_MANUAL)) { frame = int((gravi.move_draw * (act.frame_end - act.frame_start)) + act.frame_start); } else if (act.type == AnimAct.TYPE_CUM_PENDULUM) { if (state == 0) { timer++; if (timer >= 50) { state = 1; gravi.control_mode = 2; } } else if (state == 1) { if (gravi.auto_move_fade_k < 0.5) { act.playCum(anim_mc); state = 2; } } else if (state == 2) { if (gravi.control_mode == 1) { act.setFaceByStr(anim_mc, act.face_settings_after_cum); state = 3; } } frame = int((gravi.move_draw * (act.frame_end - act.frame_start)) + act.frame_start); } anim_mc.gotoAndStop(int(frame)); UpdateSwings(false, gravi.swing_draw[0]); } function UpdateSwings(update_before, gravi_swing_draw) { var i = 0; while (i < anim_swings.length) { if (anim_swings[i].update_before_gravi == update_before) { var clip = eval ((String(anim_mc) + ".") + anim_swings[i].clip_name); var last_frame = anim_swings[i].last_frame; var first_frame = anim_swings[i].first_frame; if (anim_swings[i].reverse) { clip.gotoAndStop(int(((1 - gravi_swing_draw) * (last_frame - first_frame)) + first_frame)); } else { clip.gotoAndStop(int((gravi_swing_draw * (last_frame - first_frame)) + first_frame)); } } i++; } } function CreateHint(swf_width, swf_height, owner_mc, mouse_movement, pixel_start, pixel_width) { var hint_mc = owner_mc.createEmptyMovieClip("hint", owner_mc.getNextHighestDepth()); DrawArrow(swf_width, swf_height, hint_mc, mouse_movement, pixel_start, pixel_width); var mouse_icon_mc = hint_mc.createEmptyMovieClip("mouse_icon", hint_mc.getNextHighestDepth()); DrawMouseIcon(mouse_icon_mc); mouse_icon_mc._visible = false; hint_mc.anim = 0; hint_mc.mouse_movement = mouse_movement; hint_mc.pixel_start = pixel_start; hint_mc.pixel_width = pixel_width; hint_mc.swf_width = swf_width; hint_mc.swf_height = swf_height; hint_mc.onEnterFrame = function () { if (!mouse_icon_mc._visible) { mouse_icon_mc._visible = true; } hint_mc.anim = hint_mc.anim + 0.05; if (hint_mc.anim >= 1) { hint_mc.anim = hint_mc.anim - 1; } if (hint_mc.mouse_movement == AnimAct.HORIZONTAL_MOVEMENT) { hint_mc.mouse_icon._x = (hint_mc.pixel_start + (hint_mc.pixel_width / 2)) + ((Math.sin((Math.PI*2) * hint_mc.anim) * hint_mc.pixel_width) / 2); hint_mc.mouse_icon._y = (hint_mc.swf_height / 2) - 70; } else if (hint_mc.mouse_movement == AnimAct.VERTICAL_MOVEMENT) { hint_mc.mouse_icon._x = (hint_mc.swf_width / 2) + 70; hint_mc.mouse_icon._y = (hint_mc.pixel_start + (hint_mc.pixel_width / 2)) + ((Math.sin((Math.PI*2) * hint_mc.anim) * hint_mc.pixel_width) / 2); } hint_mc._alpha = hint_mc._alpha - 1; if (hint_mc._alpha <= 0) { hint_mc.removeMovieClip(); } }; } function DrawArrow(swf_width, swf_height, mc, mouse_movement, pixel_start, pixel_width) { mc.lineStyle(2, 10066329); mc.beginFill(16777215, 100); var _local1 = 25; if (mouse_movement == AnimAct.HORIZONTAL_MOVEMENT) { var _local4 = pixel_start; var _local3 = swf_height / 2; mc.moveTo(_local4, _local3); mc.lineTo(_local4 + (1.5 * _local1), _local3 - _local1); mc.lineTo(_local4 + (1.5 * _local1), _local3 - (0.5 * _local1)); mc.lineTo((_local4 + pixel_width) - (1.5 * _local1), _local3 - (0.5 * _local1)); mc.lineTo((_local4 + pixel_width) - (1.5 * _local1), _local3 - _local1); mc.lineTo(_local4 + pixel_width, _local3); mc.lineTo((_local4 + pixel_width) - (1.5 * _local1), _local3 + _local1); mc.lineTo((_local4 + pixel_width) - (1.5 * _local1), _local3 + (0.5 * _local1)); mc.lineTo(_local4 + (1.5 * _local1), _local3 + (0.5 * _local1)); mc.lineTo(_local4 + (1.5 * _local1), _local3 + _local1); mc.lineTo(_local4, _local3); } else if (mouse_movement == AnimAct.VERTICAL_MOVEMENT) { var _local4 = swf_width / 2; var _local3 = pixel_start; mc.moveTo(_local4, _local3); mc.lineTo(_local4 + _local1, _local3 + (1.5 * _local1)); mc.lineTo(_local4 + (0.5 * _local1), _local3 + (1.5 * _local1)); mc.lineTo(_local4 + (0.5 * _local1), (_local3 + pixel_width) - (1.5 * _local1)); mc.lineTo(_local4 + _local1, (_local3 + pixel_width) - (1.5 * _local1)); mc.lineTo(_local4, _local3 + pixel_width); mc.lineTo(_local4 - _local1, (_local3 + pixel_width) - (1.5 * _local1)); mc.lineTo(_local4 - (0.5 * _local1), (_local3 + pixel_width) - (1.5 * _local1)); mc.lineTo(_local4 - (0.5 * _local1), _local3 + (1.5 * _local1)); mc.lineTo(_local4 - _local1, _local3 + (1.5 * _local1)); mc.lineTo(_local4, _local3); } } function DrawMouseIcon(mc) { mc.lineStyle(2, 10066329); mc.beginFill(16777215, 100); var _local1 = 40; mc.moveTo((-_local1) / 2, 0); mc.curveTo((-_local1) / 2, (-_local1) / 1.5, 0, (-_local1) / 1.5); mc.curveTo(_local1 / 2, (-_local1) / 1.5, _local1 / 2, 0); mc.curveTo(_local1 / 3, 0.75 * _local1, 0, 0.75 * _local1); mc.curveTo((-_local1) / 3, 0.75 * _local1, (-_local1) / 2, 0); mc.endFill(); mc.moveTo((-_local1) / 2, 0); mc.lineTo(_local1 / 2, 0); mc.moveTo(0, 0); mc.lineTo(0, (-_local1) / 1.5); } }
Symbol 1025 MovieClip [__Packages.Gravitation] Frame 0
class Gravitation { var move_speeds, swing_draw, swing_speed, swing_fadeout, auto_move_fade_k, prev_prev_move_draw, prev_move_draw, move_draw, move_delay, move_speed_overal, auto_anim_angle, control_mode, auto_fade_out_speed, face_frame, auto_speed, anchor, move_goto, actual_delay, move_speed, swing_goto; function Gravitation (swings_num) { move_speeds = new Array(); swing_draw = new Array(); swing_speed = new Array(); swing_fadeout = new Array(); auto_move_fade_k = 1; var _local2; prev_prev_move_draw = (prev_move_draw = (move_draw = 0.5)); _local2 = 0; while (_local2 < 24) { move_speeds.push(0); _local2++; } _local2 = 0; while (_local2 < swings_num) { swing_draw.push(0.5); swing_speed.push(0); swing_fadeout.push(0.1); _local2++; } move_delay = 3; move_speed_overal = 0; auto_anim_angle = 0; control_mode = 0; auto_fade_out_speed = 0.005; face_frame = 1; auto_speed = 0.2; anchor = undefined; } function Update() { var _local5; var _local3; var _local4 = _root.time_scale; if (_local4 == undefined) { _local4 = 1; } if (control_mode > 0) { if (control_mode == 2) { auto_move_fade_k = auto_move_fade_k - auto_fade_out_speed; if (auto_move_fade_k < 0.15) { control_mode = 1; auto_move_fade_k = 0.15; } } auto_anim_angle = auto_anim_angle + (((auto_move_fade_k * Math.PI) * auto_speed) * _local4); if (auto_anim_angle >= (Math.PI*2)) { auto_anim_angle = auto_anim_angle - (Math.PI*2); } move_goto = ((auto_move_fade_k * Math.sin(auto_anim_angle)) + 1) / 2; } actual_delay = move_delay - (move_speed_overal * 10); if (actual_delay < 1.5) { actual_delay = 1.5; } move_speed = (_local4 * (move_goto - move_draw)) / actual_delay; _local5 = 1 / actual_delay; prev_prev_move_draw = prev_move_draw; prev_move_draw = move_draw; move_draw = move_draw + move_speed; if (move_draw > 1) { move_draw = 1; } else if (move_draw < 0) { move_draw = 0; } anchor = undefined; if ((move_draw < prev_move_draw) && (prev_move_draw >= prev_prev_move_draw)) { anchor = 1; } else if ((move_draw > prev_move_draw) && (prev_move_draw <= prev_prev_move_draw)) { anchor = -1; } move_speeds.push(Math.abs(move_speed)); move_speeds.splice(0, 1); move_speed_overal = 0; _local3 = 0; while (_local3 < move_speeds.length) { move_speed_overal = move_speed_overal + move_speeds[_local3]; _local3++; } move_speed_overal = move_speed_overal / move_speeds.length; swing_goto = (move_speed + _local5) / (2 * _local5); _local3 = 0; while (_local3 < swing_draw.length) { if ((Math.abs(swing_goto - swing_draw[_local3]) > 0.00166666666666667) || (Math.abs(swing_speed[_local3]) > 0.00166666666666667)) { swing_speed[_local3] = swing_speed[_local3] + (((swing_goto - swing_draw[_local3]) / 10) + ((1.5 * move_speed_overal) * (swing_goto - swing_draw[_local3]))); swing_draw[_local3] = swing_draw[_local3] + swing_speed[_local3]; swing_draw[_local3] = swing_draw[_local3] + ((swing_goto - swing_draw[_local3]) * swing_fadeout[_local3]); if (swing_draw[_local3] < 0) { swing_draw[_local3] = 0; } else if (swing_draw[_local3] > 1) { swing_draw[_local3] = 1; } } else { swing_draw[_local3] = 0.5; } _local3++; } if ((move_speed_overal > 0.14) && (face_frame < 3)) { face_frame = 3; } if ((move_speed_overal > 0.07) && (face_frame < 2)) { face_frame = 2; } if ((move_speed_overal < 0.05) && (face_frame > 1)) { face_frame = 1; } if ((move_speed_overal < 0.1) && (face_frame > 2)) { face_frame = 2; } } }
Symbol 1026 MovieClip [__Packages.AnimAct] Frame 0
class AnimAct { var btn_name, type, frame_start, frame_end, frame_enter, auto_speed, auto_fade_out_speed, face_settings, cum_clips, face_settings_after_cum, mouse_movement, pixel_start, pixel_width, reverse_mouse_control; function AnimAct (AnimActObject) { btn_name = AnimActObject.btn_name; type = AnimActObject.type; frame_start = AnimActObject.frame_start; frame_end = AnimActObject.frame_end; frame_enter = AnimActObject.frame_enter; if (frame_enter == undefined) { frame_enter = frame_start; } auto_speed = AnimActObject.auto_speed; auto_fade_out_speed = AnimActObject.auto_fade_out_speed; face_settings = TossJunkChars(AnimActObject.face_settings); cum_clips = TossJunkChars(AnimActObject.cum_clips); face_settings_after_cum = TossJunkChars(AnimActObject.face_settings_after_cum); mouse_movement = AnimActObject.mouse_movement; pixel_start = AnimActObject.pixel_start; pixel_width = AnimActObject.pixel_width; reverse_mouse_control = Boolean(AnimActObject.reverse_mouse_control); } function TossJunkChars(str) { var _local1 = 0; while (_local1 < str.length) { if ((((str.charAt(_local1) == "\t") || (str.charAt(_local1) == "\r")) || (str.charAt(_local1) == newline)) || (str.charAt(_local1) == " ")) { str = str.substr(0, _local1) + str.substr(_local1 + 1, str.length); _local1--; } _local1++; } return(str); } function setFaceByStr(anim_mc, data_str) { var data_item = ""; var i = 0; while (i <= data_str.length) { if ((data_str.charAt(i) == ",") || (i == data_str.length)) { var n = data_item.indexOf("="); var path = data_item.substr(0, n); var frame = Number(data_item.substr(n + 1, data_item.length)); eval ((String(anim_mc) + ".") + path).gotoAndStop(frame); data_item = ""; } else { data_item = data_item + data_str.charAt(i); } i++; } } function playCum(anim_mc) { var data_str = cum_clips; var data_item = ""; var i = 0; while (i <= data_str.length) { if ((data_str.charAt(i) == ",") || (i == data_str.length)) { eval ((String(anim_mc) + ".") + data_item).play(); data_item = ""; } else { data_item = data_item + data_str.charAt(i); } i++; } } static var TYPE_PENDULUM = 0; static var TYPE_LINEAR = 1; static var TYPE_CUM_PENDULUM = 2; static var TYPE_CUM_LINEAR = 3; static var TYPE_PENDULUM_MANUAL = 4; static var VERTICAL_MOVEMENT = 0; static var HORIZONTAL_MOVEMENT = 1; }
Symbol 1027 MovieClip [__Packages.AnimSwing] Frame 0
class AnimSwing { var clip_name, first_frame, last_frame, reverse, update_before_gravi; function AnimSwing (AnimSwingObject) { clip_name = AnimSwingObject.clip_name; first_frame = Number(AnimSwingObject.first_frame); last_frame = Number(AnimSwingObject.last_frame); reverse = Boolean(AnimSwingObject.reverse); if (AnimSwingObject.update_before_gravi == undefined) { update_before_gravi = false; } else { update_before_gravi = Boolean(AnimSwingObject.update_before_gravi); } } }
Symbol 74 MovieClip Frame 1
function gotoStatus(frame_name) { if ((frame_name == status) && (frame_name != "damage")) { return(undefined); } status = frame_name; if (frame_name == "stay") { gotoAndPlay(1 + random(40)); } else if (frame_name == "run") { gotoAndPlay(51 + random(12)); } else { gotoAndPlay(frame_name); } } if (first_time != undefined) { return(undefined); } first_time = false; status = "stay";
Symbol 74 MovieClip Frame 41
gotoAndPlay ("stay");
Symbol 74 MovieClip Frame 43
_root.out_hits.doRandom();
Symbol 74 MovieClip Frame 44
_parent._parent.health_bar.ShrinkHealth(this, 1);
Symbol 74 MovieClip Frame 50
gotoStatus("stay");
Symbol 74 MovieClip Frame 63
gotoAndPlay ("run");
Symbol 74 MovieClip Frame 71
gotoStatus("stay");
Symbol 74 MovieClip Frame 74
stop();
Symbol 76 MovieClip [warrior1] Frame 1
stop();
Symbol 101 MovieClip Frame 1
function gotoStatus(frame_name) { if ((frame_name == status) && (frame_name != "damage")) { return(undefined); } status = frame_name; if (frame_name == "stay") { gotoAndPlay(1 + random(40)); } else if (frame_name == "run") { gotoAndPlay(51 + random(12)); } else { gotoAndPlay(frame_name); } } if (first_time != undefined) { return(undefined); } first_time = false; status = "stay";
Symbol 101 MovieClip Frame 41
gotoAndPlay ("stay");
Symbol 101 MovieClip Frame 43
_root.out_hits.doRandom();
Symbol 101 MovieClip Frame 44
_parent._parent.health_bar.ShrinkHealth(this, 2);
Symbol 101 MovieClip Frame 50
gotoStatus("stay");
Symbol 101 MovieClip Frame 63
gotoAndPlay ("run");
Symbol 101 MovieClip Frame 71
gotoStatus("stay");
Symbol 101 MovieClip Frame 74
stop();
Symbol 102 MovieClip [warrior2] Frame 1
stop();
Symbol 146 MovieClip Frame 1
function gotoStatus(frame_name) { if ((frame_name == status) && (frame_name != "damage")) { return(undefined); } status = frame_name; if (frame_name == "stay") { gotoAndPlay(1 + random(40)); } else if (frame_name == "run") { gotoAndPlay(57 + random(16)); } else { gotoAndPlay(frame_name); } } if (first_time != undefined) { return(undefined); } first_time = false; status = "stay";
Symbol 146 MovieClip Frame 41
gotoAndPlay ("stay");
Symbol 146 MovieClip Frame 44
_root.out_hits.doRandom(); _parent._parent.health_bar.ShrinkHealth(this, 3);
Symbol 146 MovieClip Frame 48
_root.out_hits.doRandom(); _parent._parent.health_bar.ShrinkHealth(this, 3);
Symbol 146 MovieClip Frame 56
gotoStatus("stay");
Symbol 146 MovieClip Frame 75
gotoAndPlay ("run");
Symbol 146 MovieClip Frame 83
gotoStatus("stay");
Symbol 146 MovieClip Frame 86
stop();
Symbol 147 MovieClip [warrior3] Frame 1
stop();
Symbol 291 MovieClip Frame 1
function gotoStatus(frame_name) { if ((frame_name == status) && (frame_name != "damage")) { return(undefined); } status = frame_name; if (frame_name == "stay") { gotoAndPlay(1 + random(40)); } else if (frame_name == "run") { gotoAndPlay(42 + random(25)); } else { gotoAndPlay(frame_name); } } if (first_time != undefined) { return(undefined); } first_time = false; status = "stay";
Symbol 291 MovieClip Frame 41
gotoAndPlay ("stay");
Symbol 291 MovieClip Frame 68
gotoAndPlay ("run");
Symbol 291 MovieClip Frame 71
_parent._parent.health_bar.ShrinkHealth(this, 4); _parent._parent._parent.play();
Symbol 291 MovieClip Frame 87
gotoStatus("stay");
Symbol 291 MovieClip Frame 92
stop();
Symbol 292 MovieClip [warrior4] Frame 1
stop();
Symbol 297 MovieClip [health_bar] Frame 1
function setValue() { stripe._x = (-(1 - value)) * stripe._width; } function ShrinkHealth(clip, type_id) { if (_parent.sailor.anim.status == "death") { return(undefined); } if (_parent.sailor.hitTest(clip.attack_zone) && (Math.abs(_parent.sailor._y - clip._parent._y) < 30)) { if (type_id == 1) { value_goto = value_goto - 0.01; } else if (type_id == 2) { value_goto = value_goto - 0.015; } else if (type_id == 3) { value_goto = value_goto - 0.02; } else if (type_id == 4) { value_goto = value_goto - 0.1; } if (value_goto < 0) { value_goto = 0; _parent.sailor.anim.gotoStatus("death"); _parent._parent.gotoAndPlay("gameover"); } if (harm_anim == 0) { harm_anim = 2; } } } function HealthUp() { value_goto = value_goto + 0.25; if (value_goto > 1) { value_goto = 1; } } function AnimHarm() { if (harm_anim > 0) { harm_anim = harm_anim - 0.25; if (harm_anim < 0) { harm_anim = 0; } var _local2 = Math.abs(255 * Math.sin(harm_anim * Math.PI)); var _local4 = new Color(_parent.sailor); var _local3 = {rb:_local2, gb:_local2, bb:_local2, ab:0, ra:"100", ga:"100", ba:"100", aa:"100"}; _local4.setTransform(_local3); } } var value = 1; var value_goto = 1; setValue(); onEnterFrame = function () { if (value_goto < value) { value = value - 0.01; if (value_goto > value) { value = value_goto; } setValue(); } else if (value_goto > value) { value = value + 0.01; if (value_goto < value) { value = value_goto; } setValue(); } AnimHarm(); }; var harm_anim = 0;
Symbol 310 MovieClip [weapon_selector] Frame 1
var i = 0; var select_id = 0; while (eval ("btn_" + i) != undefined) { eval ("btn_" + i).id = i; eval ("btn_" + i).onPress = function () { select_id = this.id; border._x = this._x; border._y = this._y; _parent.sailor.anim.weapon.gotoAndStop(select_id + 1); }; if ((i > 0) && (!_root.fight_boss)) { eval ("btn_" + i)._visible = false; } i++; } if (!_root.fight_boss) { btn_0.onPress(); } else { btn_3.onPress(); }
Symbol 314 MovieClip [trans_screen] Frame 1
var next_screen;
Symbol 314 MovieClip [trans_screen] Frame 10
_parent.setScreen(next_screen);
Symbol 314 MovieClip [trans_screen] Frame 20
removeMovieClip(this);
Symbol 333 MovieClip Frame 1
gotoAndStop(_parent._parent.weapon_selector.select_id + 1);
Symbol 352 MovieClip Frame 1
gotoAndStop(_parent._parent._parent.weapon_selector.select_id + 1);
Symbol 362 MovieClip Frame 1
gotoAndStop(_parent._parent._parent.weapon_selector.select_id + 1);
Symbol 373 MovieClip Frame 1
gotoAndStop(_parent._parent._parent.weapon_selector.select_id + 1);
Symbol 389 MovieClip Frame 1
function gotoStatus(frame_name) { if (frame_name == status) { return(undefined); } status = frame_name; gotoAndPlay(frame_name); } if (first_time != undefined) { return(undefined); } first_time = false; status = "stay"; clicks = 0;
Symbol 389 MovieClip Frame 21
gotoAndPlay ("stay");
Symbol 389 MovieClip Frame 34
gotoAndPlay ("run");
Symbol 389 MovieClip Frame 36
_root.out_hits.doRandom();
Symbol 389 MovieClip Frame 37
_parent._parent.battle_manager.CheckDamage(attack_zone);
Symbol 389 MovieClip Frame 38
clicks--; if (clicks == 0) { gotoAndPlay ("attack1_end"); }
Symbol 389 MovieClip Frame 40
_root.out_hits.doRandom();
Symbol 389 MovieClip Frame 41
_parent._parent.battle_manager.CheckDamage(attack_zone);
Symbol 389 MovieClip Frame 42
clicks--;
Symbol 389 MovieClip Frame 48
gotoStatus("stay");
Symbol 389 MovieClip Frame 55
gotoStatus("stay");
Symbol 389 MovieClip Frame 57
_root.out_hits.doRandom();
Symbol 389 MovieClip Frame 58
_parent._parent.battle_manager.CheckDamage(attack_zone);
Symbol 389 MovieClip Frame 59
clicks--; if (clicks > 0) { gotoAndPlay ("attack2_2"); }
Symbol 389 MovieClip Frame 65
gotoStatus("stay");
Symbol 389 MovieClip Frame 68
_root.out_hits.doRandom();
Symbol 389 MovieClip Frame 70
_parent._parent.battle_manager.CheckDamage(attack_zone);
Symbol 389 MovieClip Frame 71
function gotoStatus(frame_name) { if (frame_name == status) { return(undefined); } status = frame_name; gotoAndPlay(frame_name); } if (first_time != undefined) { return(undefined); } first_time = false; status = "stay"; clicks = 0; onEnterFrame = function () { if ((status == "stay") || (status == "run")) { if (clicks > 0) { gotoStatus("attack" + (random(2) + 1)); } } }; clicks--;
Symbol 389 MovieClip Frame 78
gotoStatus("stay");
Symbol 389 MovieClip Frame 109
gotoAndPlay ("victory");
Symbol 389 MovieClip Frame 112
stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 1
function MoveSailor() { if (sailor.anim.status == "death") { return(undefined); } if ((_xmouse - sailor._x) < 0) { sailor.gotoAndStop(2); } else { sailor.gotoAndStop(1); } if ((sailor.anim.status != "stay") && (sailor.anim.status != "run")) { return(undefined); } if (sailor.anim.clicks > 0) { sailor.anim.gotoStatus("attack" + (random(2) + 1)); return(undefined); } var _local3 = goto_x - sailor._x; var _local2 = goto_y - sailor._y; var _local1 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local1 > move_speed) { sailor.anim.gotoStatus("run"); sailor._x = sailor._x + ((move_speed * _local3) / _local1); sailor._y = sailor._y + ((move_speed * _local2) / _local1); } else { sailor.anim.gotoStatus("stay"); } } function sortLayers() { layers.sort(compareLayers); var _local2 = 0; while (_local2 < (layers.length - 1)) { var _local1 = _local2 + 1; while (_local1 < layers.length) { if (layers[_local1].getDepth() < layers[_local2].getDepth()) { layers[_local1].swapDepths(layers[_local2]); } _local1++; } _local2++; } } function compareLayers(A, B) { if (A._y < B._y) { return(-1); } if (A._y == B._y) { return(0); } return(1); } function checkHeartPickups() { var _local1 = 0; while (_local1 < layers.length) { if (layers[_local1]._name.substr(0, 5) == "heart") { if (layers[_local1].hitTest(sailor.stay_zone)) { sailor.health_up.play(); health_bar.HealthUp(); DeleteLayer(layers[_local1]); return(undefined); } } _local1++; } } function DeleteLayer(layer) { var _local1 = 0; while (_local1 < layers.length) { if (layers[_local1] == layer) { layers.splice(_local1, 1); removeMovieClip(layer); return(undefined); } _local1++; } } this.attachMovie("weapon_selector", "weapon_selector", 1000); weapon_selector._x = 536; weapon_selector._y = 428; this.attachMovie("health_bar", "health_bar", 1001); health_bar._x = 180; health_bar._y = 5; var goto_x = 0; var goto_y = 0; var layers = new Array(); layers.push(sailor); var battle_manager = new BattleManager(sailor, layers, this); var attack_process = new AttackProcess(battle_manager, this); if (!_root.fight_boss) { _root.music.gotoAndStop(4); var wave = new AttackWave(battle_manager, 1); wave.AddUnit(new AttackUnit(2, 1, -70, 220)); wave.AddUnit(new AttackUnit(6, 1, -70, 420)); wave.AddUnit(new AttackUnit(10, 1, 710, 220)); wave.AddUnit(new AttackUnit(14, 1, 710, 420)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager); wave.AddUnit(new AttackUnit(0, 1, -70, 100)); wave.AddUnit(new AttackUnit(2, 1, -70, 200)); wave.AddUnit(new AttackUnit(5, 1, -70, 300)); wave.AddUnit(new AttackUnit(1, 1, 710, 100)); wave.AddUnit(new AttackUnit(3, 1, 710, 200)); wave.AddUnit(new AttackUnit(7, 1, 710, 300, true)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager); wave.AddUnit(new AttackUnit(0, 1, 220, 560)); wave.AddUnit(new AttackUnit(0, 1, 320, 560)); wave.AddUnit(new AttackUnit(0, 1, 420, 560)); wave.AddUnit(new AttackUnit(4, 1, 710, 150)); wave.AddUnit(new AttackUnit(4, 1, -70, 150)); wave.AddUnit(new AttackUnit(4, 1, -70, 300)); wave.AddUnit(new AttackUnit(4, 1, 710, 300)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager, 2); wave.AddUnit(new AttackUnit(0, 2, -70, 240)); wave.AddUnit(new AttackUnit(0, 2, 710, 240)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager); wave.AddUnit(new AttackUnit(0, 1, 150, 560)); wave.AddUnit(new AttackUnit(0, 2, 250, 560)); wave.AddUnit(new AttackUnit(0, 2, 350, 560)); wave.AddUnit(new AttackUnit(0, 1, 450, 560, true)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager); wave.AddUnit(new AttackUnit(0, 2, -70, 100)); wave.AddUnit(new AttackUnit(0, 2, -70, 200)); wave.AddUnit(new AttackUnit(0, 2, -70, 300)); wave.AddUnit(new AttackUnit(1, 1, -70, 100)); wave.AddUnit(new AttackUnit(1, 1, -70, 200)); wave.AddUnit(new AttackUnit(1, 1, -70, 300)); wave.AddUnit(new AttackUnit(2, 2, -70, 100, true)); wave.AddUnit(new AttackUnit(1, 2, -70, 200)); wave.AddUnit(new AttackUnit(2, 2, -70, 300)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager); wave.AddUnit(new AttackUnit(0, 2, 710, 100)); wave.AddUnit(new AttackUnit(0, 2, 710, 200)); wave.AddUnit(new AttackUnit(0, 2, 710, 300)); wave.AddUnit(new AttackUnit(1, 1, 710, 100)); wave.AddUnit(new AttackUnit(1, 1, 710, 200)); wave.AddUnit(new AttackUnit(1, 1, 710, 300)); wave.AddUnit(new AttackUnit(2, 2, 710, 100)); wave.AddUnit(new AttackUnit(1, 2, 710, 200)); wave.AddUnit(new AttackUnit(2, 2, 710, 300)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager, 3); wave.AddUnit(new AttackUnit(0, 3, -70, 560)); wave.AddUnit(new AttackUnit(0, 3, 710, 560)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager); wave.AddUnit(new AttackUnit(0, 2, -70, 300, true)); wave.AddUnit(new AttackUnit(2, 3, 710, 300)); wave.AddUnit(new AttackUnit(4, 3, -70, 300)); wave.AddUnit(new AttackUnit(6, 2, 710, 300)); wave.AddUnit(new AttackUnit(8, 1, -70, 200)); wave.AddUnit(new AttackUnit(8, 1, -70, 400)); wave.AddUnit(new AttackUnit(10, 1, 710, 200)); wave.AddUnit(new AttackUnit(10, 1, 710, 400)); attack_process.AddWave(wave); var wave = new AttackWave(battle_manager, undefined, 1); wave.AddUnit(new AttackUnit(0, 2, -70, 320)); wave.AddUnit(new AttackUnit(0, 2, 710, 320)); wave.AddUnit(new AttackUnit(2, 3, -70, 220)); wave.AddUnit(new AttackUnit(2, 3, -70, 420)); wave.AddUnit(new AttackUnit(2, 3, 710, 220)); wave.AddUnit(new AttackUnit(2, 3, 710, 420)); wave.AddUnit(new AttackUnit(8, 1, -70, 320)); wave.AddUnit(new AttackUnit(8, 1, 710, 320)); wave.AddUnit(new AttackUnit(12, 2, -70, 220, true)); wave.AddUnit(new AttackUnit(12, 2, -70, 420)); wave.AddUnit(new AttackUnit(12, 2, 710, 220)); wave.AddUnit(new AttackUnit(12, 2, 710, 420)); attack_process.AddWave(wave); } else { _root.music.gotoAndStop(5); } var wave = new AttackWave(battle_manager, undefined, 2); wave.AddUnit(new AttackUnit(0, 4, 710, 320)); wave.AddUnit(new AttackUnit(6, 3, -70, 20, true)); wave.AddUnit(new AttackUnit(6, 1, 710, 20)); wave.AddUnit(new AttackUnit(6, 1, -70, 560, true)); wave.AddUnit(new AttackUnit(6, 3, 710, 560)); attack_process.AddWave(wave); onEnterFrame = function () { checkHeartPickups(); battle_manager.Update(); if (((_parent.info._visible || (sailor.anim.status == "victory")) || (_parent._currentframe > 9)) || (_parent.intro._currentframe == 1)) { return(undefined); } var _local3 = _xmouse - goto_x; var _local2 = _ymouse - goto_y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local4 > 50) { goto_x = _xmouse; goto_y = _ymouse; } MoveSailor(); sortLayers(); attack_process.Update(); }; var move_speed = 10; var mouse_up = true; onMouseDown = function () { if (mouse_up) { mouse_up = false; if (sailor.anim.clicks < 3) { sailor.anim.clicks++; } } }; onMouseUp = function () { mouse_up = true; };
Symbol 400 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 1
_visible = false; next_btn.onPress = function () { _visible = false; };
Symbol 407 MovieClip Frame 1
stop(); if (_root.fight_boss) { gotoAndStop (2); } next_btn.onPress = function () { gotoAndStop (2); };
Symbol 439 MovieClip Frame 1
var angle = 0; onEnterFrame = function () { angle = angle + 0.20943951023932; if (angle > (Math.PI*2)) { value = value - (Math.PI*2); } var i = 1; while (i <= 7) { eval ("letter" + i)._y = -10 + (20 * Math.sin(angle + (((i * 2) * Math.PI) / 9))); i++; } };
Symbol 447 MovieClip [screen1] Frame 1
stop();
Symbol 447 MovieClip [screen1] Frame 9
gotoAndStop (1);
Symbol 447 MovieClip [screen1] Frame 61
act.sailor.anim.gotoStatus("stay"); _root.music.gotoAndStop(5);
Symbol 447 MovieClip [screen1] Frame 125
stop(); next_btn.onPress = function () { play(); };
Symbol 447 MovieClip [screen1] Frame 136
gotoAndStop (1);
Symbol 447 MovieClip [screen1] Frame 147
_root.music.gotoAndStop(6);
Symbol 447 MovieClip [screen1] Frame 160
stop(); act.weapon_selector._visible = (act.health_bar._visible = false); next_btn.onPress = function () { _root.gotoScreen("screen2"); };
Symbol 447 MovieClip [screen1] Frame 180
stop(); act.weapon_selector._visible = (act.health_bar._visible = false); again_btn.onPress = function () { _root.gotoScreen("screen1"); };
Symbol 479 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 39
gotoAndPlay (1);
Symbol 489 MovieClip Frame 78
gotoAndPlay (40);
Symbol 513 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 1
stop();
Symbol 582 MovieClip [screen0] Frame 1
_root.music.gotoAndStop(3);
Symbol 582 MovieClip [screen0] Frame 31
babe2.head.gotoAndStop(2);
Symbol 582 MovieClip [screen0] Frame 40
stop(); next_btn.onPress = function () { play(); };
Symbol 582 MovieClip [screen0] Frame 41
guy.head.gotoAndStop(2); babe2.head.gotoAndStop(1);
Symbol 582 MovieClip [screen0] Frame 50
stop(); next_btn.onPress = function () { play(); };
Symbol 582 MovieClip [screen0] Frame 51
guy.head.gotoAndStop(3); babe2.head.gotoAndStop(2); tamara.head.gotoAndStop(2);
Symbol 582 MovieClip [screen0] Frame 60
stop(); next_btn.onPress = function () { play(); };
Symbol 582 MovieClip [screen0] Frame 61
guy.gotoAndPlay(40); guy.head.gotoAndStop(4); babe2.head.gotoAndStop(1); tamara.head.gotoAndStop(3);
Symbol 582 MovieClip [screen0] Frame 71
stop(); next_btn.onPress = function () { play(); };
Symbol 582 MovieClip [screen0] Frame 76
_root.gotoScreen("screen1");
Symbol 582 MovieClip [screen0] Frame 85
stop();
Symbol 713 MovieClip [screen2] Frame 1
_root.music.gotoAndStop(3); var i = 1; while (i <= 4) { if (!eval ("_root.fucked" + i)) { eval ("dominated" + i)._visible = false; } eval ("babe" + i).id = i; eval ("contour" + i)._visible = false; eval ("babe" + i).onRollOver = function () { var j = 1; while (j <= 4) { eval ("contour" + j)._visible = false; eval ("tip" + j)._visible = false; j++; } eval ("contour" + this.id)._visible = true; eval ("tip" + this.id)._visible = true; }; eval ("babe" + i).onRollOut = function () { eval ("contour" + this.id)._visible = false; eval ("tip" + this.id)._visible = false; }; eval ("babe" + i).onPress = function () { if (this.id == 4) { _root.gotoScreen("screen5"); } }; i++; }
Symbol 733 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 755 MovieClip Frame 1
stop();
Symbol 762 MovieClip Frame 1
stop();
Symbol 771 MovieClip Frame 1
stop();
Symbol 778 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 782 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 789 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 793 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 797 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 801 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 814 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_parent._parent._currentframe); };
Symbol 829 MovieClip Frame 1
if (first_time == undefined) { first_time = false; _visible = false; }
Symbol 857 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 10
_parent.hair2.cum1._visible = true; _parent.hair2.cum2._visible = true; _parent.cum2._visible = true;
Symbol 857 MovieClip Frame 32
_parent.cum3._visible = true; _parent.cum4._visible = true; _parent.cum5._visible = true;
Symbol 857 MovieClip Frame 58
stop(); _parent.cum_center._visible = true; _parent.cum1._visible = true; _parent._parent.next_btn._visible = true;
Symbol 876 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_parent._parent._currentframe); };
Symbol 911 MovieClip Frame 1
onEnterFrame = function () { gotoAndStop(_parent._parent._currentframe); };
Symbol 966 MovieClip Frame 1
function changeValue(d_value) { value = value + d_value; if (value >= 1) { value = 1; _parent.onBarFilled(); } stripe._x = (-(1 - value)) * stripe._width; } var value = 0; changeValue(0);
Symbol 1004 MovieClip Frame 1
function onBarFilled() { btn_cum._visible = true; btn_manually._visible = true; } btn_cum._visible = false; btn_manually._visible = false; var i = 0; var btn_id = 0; while (eval ("btn_" + i) != undefined) { if (i > 1) { eval ("btn_" + i).enabled = false; eval ("btn_" + i)._alpha = 50; } i++; } var btns_count = i; onEnterFrame = function () { if (bar.value < (btn_id / (btns_count - 1))) { bar.changeValue(0.001); if (bar.value >= (btn_id / (btns_count - 1))) { eval ("btn_" + (btn_id + 1)).enabled = true; eval ("btn_" + (btn_id + 1))._alpha = 100; } } }; btn_cum.postOnPress = function () { _visible = false; };
Symbol 1005 MovieClip [screen5] Frame 1
_root.music.gotoAndStop(2); stop(); next_btn._visible = false; anim_manager = new AnimManager(act, panel); anim_manager.AddAct({btn_name:"btn_0", type:AnimAct.TYPE_PENDULUM, frame_start:46, frame_end:61, auto_speed:0.05, face_settings:"mouth=1, eyes=1, brows=1"}); anim_manager.AddAct({btn_name:"btn_1", type:AnimAct.TYPE_PENDULUM, frame_start:21, frame_end:61, auto_speed:0.06, face_settings:"mouth=2, eyes=1, brows=2"}); anim_manager.AddAct({btn_name:"btn_2", type:AnimAct.TYPE_PENDULUM, frame_start:11, frame_end:61, auto_speed:0.12, face_settings:"mouth=3, eyes=2, brows=1"}); anim_manager.AddAct({btn_name:"btn_3", type:AnimAct.TYPE_PENDULUM, frame_start:1, frame_end:61, auto_speed:0.18, face_settings:"mouth=4, eyes=3, brows=3"}); anim_manager.AddAct({btn_name:"btn_4", type:AnimAct.TYPE_LINEAR, frame_start:62, frame_end:92, auto_speed:0.08, face_settings:"eyes=2, brows=2"}); anim_manager.AddAct({btn_name:"btn_manually", type:AnimAct.TYPE_PENDULUM_MANUAL, frame_start:1, frame_end:61, mouse_movement:AnimAct.HORIZONTAL_MOVEMENT, reverse_mouse_control:0, pixel_start:275, pixel_width:250, face_settings:"mouth=2, eyes=2, brows=3"}); anim_manager.AddAct({btn_name:"btn_cum", type:AnimAct.TYPE_CUM_PENDULUM, frame_start:1, frame_end:46, auto_speed:0.22, auto_fade_out_speed:0.006, face_settings:"mouth=3, eyes=3, brows=3", cum_clips:"cum_streaks", face_settings_after_cum:"mouth=2, eyes=2, brows=2"}); anim_manager.AddSwing({clip_name:"boob1", first_frame:1, last_frame:61, reverse:0, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"boob2", first_frame:1, last_frame:61, reverse:1, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"nipple1", first_frame:1, last_frame:61, reverse:0, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"nipple2", first_frame:1, last_frame:61, reverse:1, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"nipple3", first_frame:1, last_frame:61, reverse:1, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"hand1", first_frame:1, last_frame:61, reverse:1, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"hair1", first_frame:1, last_frame:61, reverse:1, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"hair2", first_frame:1, last_frame:61, reverse:1, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"balls", first_frame:1, last_frame:61, reverse:0, update_before_gravi:0}); anim_manager.AddSwing({clip_name:"cum_center", first_frame:1, last_frame:61, reverse:1, update_before_gravi:0}); onEnterFrame = function () { anim_manager.Update(_xmouse, _ymouse); }; next_btn.onPress = function () { _root.gotoScreen("screen_demo"); };
Symbol 1013 MovieClip [mainmenu] Frame 1
_root.music.gotoAndStop(2); _root.fight_boss = false; _root.fucked1 = false; _root.fucked2 = false; _root.fucked3 = false; _root.fucked4 = false; _root.heart_deapth = undefined; MNF_btn.onPress = function () { if (_root.id == undefined) { getURL (_root.owner_URL, "_blank"); } else { getURL ("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=939775-0000&PA=" + _root.id, "_blank"); } }; play_btn.onPress = function () { _root.gotoScreen("screen0"); };
Symbol 1016 MovieClip [screen_demo] Frame 1
_root.music.gotoAndStop(1); Mouse.show(); MNF_btn.onPress = function () { if (_root.id == undefined) { getURL (_root.owner_URL, "_blank"); } else { getURL ("http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=939775-0000&PA=" + _root.id, "_blank"); } };

Library Items

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Symbol 2 GraphicUsed by:14
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Symbol 1015 TextUses:396Used by:1016
Symbol 1016 MovieClip [screen_demo]Uses:1014 14 1015Used by:1017
Symbol 1017 MovieClipUses:39 76 102 147 292 297 310 312 314 447 582 713 1005 1013 1016Used by:Timeline

Instance Names

"MNF_btn"Frame 1Symbol 14 Button
"music"Frame 1Symbol 28 MovieClip
"in_hits"Frame 1Symbol 33 MovieClip
"out_hits"Frame 1Symbol 38 MovieClip
"attack_zone"Symbol 74 MovieClip Frame 1Symbol 57 MovieClip
"anim"Symbol 76 MovieClip [warrior1] Frame 1Symbol 74 MovieClip
"attack_point"Symbol 76 MovieClip [warrior1] Frame 1Symbol 75 MovieClip
"attack_zone"Symbol 101 MovieClip Frame 1Symbol 87 MovieClip
"anim"Symbol 102 MovieClip [warrior2] Frame 1Symbol 101 MovieClip
"attack_point"Symbol 102 MovieClip [warrior2] Frame 1Symbol 75 MovieClip
"attack_zone"Symbol 146 MovieClip Frame 1Symbol 57 MovieClip
"anim"Symbol 147 MovieClip [warrior3] Frame 1Symbol 146 MovieClip
"attack_point"Symbol 147 MovieClip [warrior3] Frame 1Symbol 75 MovieClip
"attack_zone"Symbol 291 MovieClip Frame 1Symbol 57 MovieClip
"anim"Symbol 292 MovieClip [warrior4] Frame 1Symbol 291 MovieClip
"attack_point"Symbol 292 MovieClip [warrior4] Frame 1Symbol 75 MovieClip
"stripe"Symbol 297 MovieClip [health_bar] Frame 1Symbol 295 MovieClip
"btn_0"Symbol 310 MovieClip [weapon_selector] Frame 1Symbol 302 Button
"btn_1"Symbol 310 MovieClip [weapon_selector] Frame 1Symbol 304 Button
"btn_2"Symbol 310 MovieClip [weapon_selector] Frame 1Symbol 305 Button
"btn_3"Symbol 310 MovieClip [weapon_selector] Frame 1Symbol 307 Button
"border"Symbol 310 MovieClip [weapon_selector] Frame 1Symbol 309 MovieClip
"weapon"Symbol 389 MovieClip Frame 1Symbol 333 MovieClip
"attack_zone"Symbol 389 MovieClip Frame 1Symbol 334 MovieClip
"stay_zone"Symbol 392 MovieClip Frame 1Symbol 318 MovieClip
"anim"Symbol 392 MovieClip Frame 1Symbol 389 MovieClip
"health_up"Symbol 392 MovieClip Frame 1Symbol 391 MovieClip
"sailor"Symbol 393 MovieClip Frame 1Symbol 392 MovieClip
"icon"Symbol 404 MovieClip Frame 1Symbol 400 MovieClip
"next_btn"Symbol 404 MovieClip Frame 1Symbol 403 Button
"next_btn"Symbol 407 MovieClip Frame 1Symbol 403 Button
"letter1"Symbol 439 MovieClip Frame 1Symbol 426 MovieClip
"letter2"Symbol 439 MovieClip Frame 1Symbol 428 MovieClip
"letter3"Symbol 439 MovieClip Frame 1Symbol 430 MovieClip
"letter4"Symbol 439 MovieClip Frame 1Symbol 432 MovieClip
"letter5"Symbol 439 MovieClip Frame 1Symbol 434 MovieClip
"letter6"Symbol 439 MovieClip Frame 1Symbol 436 MovieClip
"letter7"Symbol 439 MovieClip Frame 1Symbol 438 MovieClip
"act"Symbol 447 MovieClip [screen1] Frame 1Symbol 393 MovieClip
"info"Symbol 447 MovieClip [screen1] Frame 1Symbol 404 MovieClip
"intro"Symbol 447 MovieClip [screen1] Frame 1Symbol 407 MovieClip
"next_btn"Symbol 447 MovieClip [screen1] Frame 115Symbol 403 Button
"next_btn"Symbol 447 MovieClip [screen1] Frame 160Symbol 403 Button
"again_btn"Symbol 447 MovieClip [screen1] Frame 180Symbol 446 Button
"head"Symbol 489 MovieClip Frame 1Symbol 479 MovieClip
"head"Symbol 554 MovieClip Frame 1Symbol 513 MovieClip
"head"Symbol 573 MovieClip Frame 1Symbol 566 MovieClip
"guy"Symbol 582 MovieClip [screen0] Frame 1Symbol 489 MovieClip
"tamara"Symbol 582 MovieClip [screen0] Frame 1Symbol 554 MovieClip
"babe2"Symbol 582 MovieClip [screen0] Frame 1Symbol 573 MovieClip
"next_btn"Symbol 582 MovieClip [screen0] Frame 31Symbol 403 Button
"next_btn"Symbol 582 MovieClip [screen0] Frame 41Symbol 403 Button
"next_btn"Symbol 582 MovieClip [screen0] Frame 51Symbol 403 Button
"next_btn"Symbol 582 MovieClip [screen0] Frame 61Symbol 403 Button
"contour"Symbol 627 MovieClip Frame 1Symbol 626 MovieClip
"contour3"Symbol 713 MovieClip [screen2] Frame 1Symbol 587 MovieClip
"babe3"Symbol 713 MovieClip [screen2] Frame 1Symbol 623 MovieClip
"contour1"Symbol 713 MovieClip [screen2] Frame 1Symbol 627 MovieClip
"babe1"Symbol 713 MovieClip [screen2] Frame 1Symbol 656 MovieClip
"contour4"Symbol 713 MovieClip [screen2] Frame 1Symbol 659 MovieClip
"babe4"Symbol 713 MovieClip [screen2] Frame 1Symbol 687 MovieClip
"contour2"Symbol 713 MovieClip [screen2] Frame 1Symbol 690 MovieClip
"babe2"Symbol 713 MovieClip [screen2] Frame 1Symbol 707 MovieClip
"dominated2"Symbol 713 MovieClip [screen2] Frame 1Symbol 710 MovieClip
"dominated1"Symbol 713 MovieClip [screen2] Frame 1Symbol 710 MovieClip
"dominated3"Symbol 713 MovieClip [screen2] Frame 1Symbol 710 MovieClip
"dominated4"Symbol 713 MovieClip [screen2] Frame 1Symbol 710 MovieClip
"tip2"Symbol 713 MovieClip [screen2] Frame 1Symbol 712 MovieClip
"tip1"Symbol 713 MovieClip [screen2] Frame 1Symbol 712 MovieClip
"tip3"Symbol 713 MovieClip [screen2] Frame 1Symbol 712 MovieClip
"cum2"Symbol 784 MovieClip Frame 1Symbol 778 MovieClip
"cum1"Symbol 784 MovieClip Frame 1Symbol 782 MovieClip
"balls"Symbol 961 MovieClip Frame 1Symbol 724 MovieClip
"cum1"Symbol 961 MovieClip Frame 1Symbol 733 MovieClip
"boob2"Symbol 961 MovieClip Frame 1Symbol 739 MovieClip
"hair1"Symbol 961 MovieClip Frame 1Symbol 744 MovieClip
"mouth"Symbol 961 MovieClip Frame 1Symbol 755 MovieClip
"eyes"Symbol 961 MovieClip Frame 1Symbol 762 MovieClip
"brows"Symbol 961 MovieClip Frame 1Symbol 771 MovieClip
"hair2"Symbol 961 MovieClip Frame 1Symbol 784 MovieClip
"cum2"Symbol 961 MovieClip Frame 1Symbol 789 MovieClip
"cum3"Symbol 961 MovieClip Frame 1Symbol 793 MovieClip
"cum5"Symbol 961 MovieClip Frame 1Symbol 797 MovieClip
"cum4"Symbol 961 MovieClip Frame 1Symbol 801 MovieClip
"nipple2"Symbol 961 MovieClip Frame 1Symbol 803 MovieClip
"nipple3"Symbol 961 MovieClip Frame 1Symbol 815 MovieClip
"boob1"Symbol 961 MovieClip Frame 1Symbol 822 MovieClip
"cum_center"Symbol 961 MovieClip Frame 1Symbol 829 MovieClip
"cum_streaks"Symbol 961 MovieClip Frame 1Symbol 857 MovieClip
"nipple1"Symbol 961 MovieClip Frame 1Symbol 868 MovieClip
"hand1"Symbol 961 MovieClip Frame 1Symbol 878 MovieClip
"hair1"Symbol 961 MovieClip Frame 62Symbol 744 MovieClip
"eyes"Symbol 961 MovieClip Frame 62Symbol 762 MovieClip
"brows"Symbol 961 MovieClip Frame 62Symbol 771 MovieClip
"hair2"Symbol 961 MovieClip Frame 62Symbol 784 MovieClip
"nipple2"Symbol 961 MovieClip Frame 62Symbol 803 MovieClip
"nipple3"Symbol 961 MovieClip Frame 62Symbol 912 MovieClip
"boob1"Symbol 961 MovieClip Frame 62Symbol 822 MovieClip
"stripe"Symbol 966 MovieClip Frame 1Symbol 964 MovieClip
"bar"Symbol 1004 MovieClip Frame 1Symbol 966 MovieClip
"btn_0"Symbol 1004 MovieClip Frame 1Symbol 971 Button
"btn_1"Symbol 1004 MovieClip Frame 1Symbol 976 Button
"btn_2"Symbol 1004 MovieClip Frame 1Symbol 981 Button
"btn_3"Symbol 1004 MovieClip Frame 1Symbol 986 Button
"btn_manually"Symbol 1004 MovieClip Frame 1Symbol 991 Button
"btn_4"Symbol 1004 MovieClip Frame 1Symbol 996 Button
"btn_cum"Symbol 1004 MovieClip Frame 1Symbol 1001 Button
"border"Symbol 1004 MovieClip Frame 1Symbol 1003 MovieClip
"act"Symbol 1005 MovieClip [screen5] Frame 1Symbol 961 MovieClip
"panel"Symbol 1005 MovieClip [screen5] Frame 1Symbol 1004 MovieClip
"next_btn"Symbol 1005 MovieClip [screen5] Frame 1Symbol 403 Button
"MNF_btn"Symbol 1013 MovieClip [mainmenu] Frame 1Symbol 14 Button
"play_btn"Symbol 1013 MovieClip [mainmenu] Frame 1Symbol 1012 Button
"MNF_btn"Symbol 1016 MovieClip [screen_demo] Frame 1Symbol 14 Button
"health_bar"Symbol 1017 MovieClip Frame 1Symbol 297 MovieClip [health_bar]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1018 as "__Packages.AttackUnit"
ExportAssets (56)Timeline Frame 1Symbol 1019 as "__Packages.AttackProcess"
ExportAssets (56)Timeline Frame 1Symbol 1020 as "__Packages.BattleManager"
ExportAssets (56)Timeline Frame 1Symbol 1021 as "__Packages.AttackSlot"
ExportAssets (56)Timeline Frame 1Symbol 1022 as "__Packages.WarriorAI"
ExportAssets (56)Timeline Frame 1Symbol 1023 as "__Packages.AttackWave"
ExportAssets (56)Timeline Frame 1Symbol 1024 as "__Packages.AnimManager"
ExportAssets (56)Timeline Frame 1Symbol 1025 as "__Packages.Gravitation"
ExportAssets (56)Timeline Frame 1Symbol 1026 as "__Packages.AnimAct"
ExportAssets (56)Timeline Frame 1Symbol 1027 as "__Packages.AnimSwing"
ExportAssets (56)Timeline Frame 2Symbol 76 as "warrior1"
ExportAssets (56)Timeline Frame 2Symbol 102 as "warrior2"
ExportAssets (56)Timeline Frame 2Symbol 147 as "warrior3"
ExportAssets (56)Timeline Frame 2Symbol 292 as "warrior4"
ExportAssets (56)Timeline Frame 2Symbol 297 as "health_bar"
ExportAssets (56)Timeline Frame 2Symbol 310 as "weapon_selector"
ExportAssets (56)Timeline Frame 2Symbol 312 as "heart"
ExportAssets (56)Timeline Frame 2Symbol 314 as "trans_screen"
ExportAssets (56)Timeline Frame 2Symbol 447 as "screen1"
ExportAssets (56)Timeline Frame 2Symbol 582 as "screen0"
ExportAssets (56)Timeline Frame 2Symbol 713 as "screen2"
ExportAssets (56)Timeline Frame 2Symbol 1005 as "screen5"
ExportAssets (56)Timeline Frame 2Symbol 1013 as "mainmenu"
ExportAssets (56)Timeline Frame 2Symbol 1016 as "screen_demo"

Labels

"stay"Symbol 74 MovieClip Frame 1
"attack"Symbol 74 MovieClip Frame 42
"run"Symbol 74 MovieClip Frame 51
"damage"Symbol 74 MovieClip Frame 64
"death"Symbol 74 MovieClip Frame 72
"stay"Symbol 101 MovieClip Frame 1
"attack"Symbol 101 MovieClip Frame 42
"run"Symbol 101 MovieClip Frame 51
"damage"Symbol 101 MovieClip Frame 64
"death"Symbol 101 MovieClip Frame 72
"stay"Symbol 146 MovieClip Frame 1
"attack"Symbol 146 MovieClip Frame 42
"run"Symbol 146 MovieClip Frame 57
"damage"Symbol 146 MovieClip Frame 76
"death"Symbol 146 MovieClip Frame 84
"stay"Symbol 291 MovieClip Frame 1
"run"Symbol 291 MovieClip Frame 42
"attack"Symbol 291 MovieClip Frame 69
"death"Symbol 291 MovieClip Frame 88
"stay"Symbol 389 MovieClip Frame 1
"run"Symbol 389 MovieClip Frame 22
"attack1"Symbol 389 MovieClip Frame 35
"attack1_end"Symbol 389 MovieClip Frame 49
"attack2"Symbol 389 MovieClip Frame 56
"attack2_2"Symbol 389 MovieClip Frame 66
"victory"Symbol 389 MovieClip Frame 79
"death"Symbol 389 MovieClip Frame 110
"boss_approach"Symbol 447 MovieClip [screen1] Frame 10
"victory"Symbol 447 MovieClip [screen1] Frame 137
"gameover"Symbol 447 MovieClip [screen1] Frame 161

Dynamic Text Variables

percent_shadowSymbol 16 EditableText"Loading: 0%"
percentSymbol 17 EditableText"Loading: 0%"




http://swfchan.com/28/136042/info.shtml
Created: 10/8 -2019 01:34:23 Last modified: 10/8 -2019 01:34:23 Server time: 22/12 -2024 08:01:32