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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

Sorcery Quest - a turn-based, play-every-day, RPG game.swf

This is the info page for
Flash #136081

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
The ActionScript has been compressed and saved into
a WinRar archive, available through this link. Script size: 3293,4 KiB WinRar size: 311,4 KiB

Library Items

Symbol 1 Bitmap {com.edgebee.levelr.ui.LevelrPreloader_SorceryQuestPng}
Symbol 2 Sound {levelr_flash_DialogHighWav} [dialog_high]
Symbol 3 Sound {levelr_flash_ButtonWav} [button]
Symbol 4 Sound {levelr_flash_CloseWindowWav} [closewindow]
Symbol 5 Sound {levelr_flash_LinkWav} [link]
Symbol 6 Sound {levelr_flash_DialogLowWav} [dialog_low]
Symbol 7 Sound {levelr_flash_OpenWindowWav} [openwindow]
Symbol 8 Sound {levelr_flash_CheckWav} [check]
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
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Symbol 15 MovieClipUses:14Used by:16 19 21
Symbol 16 MovieClip {_WindowStyle__embed_css_Assets_swf_CloseButtonOver_25460641} [CloseButtonOver]Uses:13 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19 21
Symbol 19 MovieClip {_WindowStyle__embed_css_Assets_swf_CloseButtonDown_189626047} [CloseButtonDown]Uses:18 15
Symbol 20 MovieClip {_WindowStyle__embed_css_Assets_swf_CloseButtonDisabled_1863673975} [CloseButtonDisabled]
Symbol 21 MovieClip {_WindowStyle__embed_css_Assets_swf_CloseButtonUp_1099524904} [CloseButtonUp]Uses:18 15
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip {_MenuStyle__embed_css_Assets_swf_MenuCheckEnabled_2037190859} [MenuCheckEnabled]Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip {_MenuStyle__embed_css_Assets_swf_MenuBranchDisabled_1922188832} [MenuBranchDisabled]Uses:24
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Symbol 29 MovieClip {_MenuStyle__embed_css_Assets_swf_MenuCheckDisabled_457276456} [MenuCheckDisabled]Uses:28
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Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {_MenuStyle__embed_css_Assets_swf_MenuBranchEnabled_137139411} [MenuBranchEnabled]Uses:32
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Symbol 35 MovieClip {_MenuStyle__embed_css_Assets_swf_MenuRadioDisabled_1493883115} [MenuRadioDisabled]Uses:34
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Symbol 45 MovieClip {_DragManagerStyle__embed_css_Assets_swf_mx_skins_cursor_DragMove_942405717} [mx.skins.cursor.DragMove]Uses:38
Symbol 46 Sound {com.edgebee.levelr.ui.combat.events.StealEffectMachine_GoldWav} [gold]
Symbol 47 Sound {com.edgebee.levelr.ui.combat.events.SkillMachine_SkillWav} [skill]
Symbol 48 Sound {com.edgebee.levelr.ui.combat.events.SkillMachine_LuckyWav} [lucky]
Symbol 49 Sound {com.edgebee.levelr.ui.combat.events.SkillMachine_SpellWav} [spell]
Symbol 50 Sound {com.edgebee.levelr.ui.combat.events.BlockEffectMachine_BlockWav} [block]
Symbol 51 Sound {com.edgebee.levelr.ui.combat.events.DispelEffectMachine_DispelWav} [dispel]
Symbol 52 Sound {com.edgebee.levelr.ui.combat.events.CombatStartMachine_FightWav} [fight]
Symbol 53 Sound {com.edgebee.levelr.ui.combat.events.ExperienceMachine_XpSound} [xp]
Symbol 54 Sound {com.edgebee.levelr.ui.combat.events.FleeMachine_FleeWav} [flee]
Symbol 55 Sound {com.edgebee.levelr.ui.combat.events.FleeMachine_MonsterFleeWav} [monster_flee]
Symbol 56 Sound {com.edgebee.levelr.ui.combat.events.AttackEffectMachine_GunfireWav} [gunfire]
Symbol 57 Sound {com.edgebee.levelr.ui.combat.events.AttackEffectMachine_BladeWav} [blade]
Symbol 58 Sound {com.edgebee.levelr.ui.combat.events.AttackEffectMachine_ThrowWav} [throw]
Symbol 59 Sound {com.edgebee.levelr.ui.combat.events.AttackEffectMachine_MusicWav} [music]
Symbol 60 Sound {com.edgebee.levelr.ui.combat.events.AttackEffectMachine_BowWav} [bow]
Symbol 61 Sound {com.edgebee.levelr.ui.combat.events.AttackEffectMachine_AttackWav} [attack]
Symbol 62 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_ManaWav} [mana]
Symbol 63 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_BluntWav} [blunt]
Symbol 64 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_FireWav} [fire]
Symbol 65 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_PierceWav} [pierce]
Symbol 66 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_CharDeathWav} [char_death]
Symbol 67 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_EarthWav} [earth]
Symbol 68 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_ThunderWav} [thunder]
Symbol 69 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_IceWav} [ice]
Symbol 70 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_InstantDeathWav} [instant_death]
Symbol 71 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_WindWav} [wind]
Symbol 72 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_CriticalWav} [critical]
Symbol 73 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_PsychologicalWav} [psychological]
Symbol 74 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_SpiritualWav} [spiritual]
Symbol 75 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_SlashWav} [slash]
Symbol 76 Sound {com.edgebee.levelr.ui.combat.events.DamageEffectMachine_MonsterDeathWav} [monster_death]
Symbol 77 Sound {com.edgebee.levelr.ui.combat.events.ReviveEffectMachine_ReviveWav} [revive]
Symbol 78 Sound {com.edgebee.levelr.ui.combat.events.RestorationEffectMachine_HpRestoreWav} [hp_restore]
Symbol 79 Sound {com.edgebee.levelr.ui.combat.events.RestorationEffectMachine_MpRestoreWav} [mp_restore]
Symbol 80 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_MalusWav} [malus]
Symbol 81 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_StoneWav} [stone]
Symbol 82 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_MuteWav} [mute]
Symbol 83 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_SleepWav} [sleep]
Symbol 84 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_CharmWav} [charm]
Symbol 85 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_ParalysisWav} [paralysis]
Symbol 86 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_PoisonWav} [poison]
Symbol 87 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_FearWav} [fear]
Symbol 88 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_BonusWav} [bonus]
Symbol 89 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_ConfusionWav} [confusion]
Symbol 90 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_BlindWav} [blind]
Symbol 91 Sound {com.edgebee.levelr.ui.combat.events.ConditionEffectMachine_BerserkWav} [berserk]
Symbol 92 Sound {com.edgebee.levelr.data.world.Treasure_UnlockWav} [chest_unlock]
Symbol 93 Sound {com.edgebee.levelr.data.world.Treasure_OpenWav} [chest_open]
Symbol 94 Sound {com.edgebee.levelr.data.item.ItemType_DropPotionWav} [drop_potion]
Symbol 95 Sound {com.edgebee.levelr.data.item.ItemType_DropMetalWav} [drop_metal]
Symbol 96 Sound {com.edgebee.levelr.data.item.ItemType_DropGenericWav} [drop_generic]
Symbol 97 Sound {com.edgebee.levelr.ui.entity.CharacterStatusWindow_ThrashWav} [thrash]
Symbol 98 Sound {com.edgebee.levelr.ui.dialog.events.DialogStartMachine_DialogPopupWav} [dialog_popup]
Symbol 99 Sound {com.edgebee.levelr.ui.quest.events.EndQuestMachine_QuestCompleteWav} [quest]
Symbol 100 Sound {com.edgebee.levelr.ui.world.events.RestMachine_InnRestWav} [inn_rest]
Symbol 101 Sound {com.edgebee.levelr.ui.world.events.RestMachine_MazeRestWav} [maze_rest]
Symbol 102 Sound {com.edgebee.levelr.ui.world.events.RespawnMachine_RespawnWav} [respawn]
Symbol 103 Sound {com.edgebee.levelr.ui.world.events.PortalMachine_TeleportWav} [teleport]
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Symbol 315 Bitmap {com.edgebee.levelr.ui.skins.LevelrButtonSkin_TilingBumpBackground}
Symbol 316 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_ShieldLIcon}
Symbol 317 Bitmap {com.edgebee.levelr.ui.entity.CharacterStatusWindow_GarbageClosedPng}
Symbol 318 Bitmap {com.edgebee.levelr.ui.entity.CharacterView_AllyLeaderPng}
Symbol 319 Bitmap {com.edgebee.levelr.ui.world.MazeView_ZoomOutIcon}
Symbol 320 Bitmap {com.edgebee.levelr.ui.world.NavigationButtonSkin_DefaultLinkPng}
Symbol 321 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_GauntletsHIcon}
Symbol 322 Bitmap {com.edgebee.levelr.ui.entity.CharacterActionButton_FleeIcon}
Symbol 323 Bitmap {com.edgebee.levelr.ui.LogoSplash_EdgeArcadePng}
Symbol 324 Bitmap {com.edgebee.levelr.ui.entity.CharacterActionButton_AttackIcon}
Symbol 325 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_SpearIcon}
Symbol 326 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_HarpIcon}
Symbol 327 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_BodyHIcon}
Symbol 328 Bitmap {com.edgebee.levelr.ui.quest.QuestDisplay_DoneIconPng}
Symbol 329 Bitmap {com.edgebee.levelr.ui.ControlBar_TokenIcon32Png}
Symbol 330 Bitmap {com.edgebee.levelr.ui.world.NavigationButtonSkin_SlidePng}
Symbol 331 Bitmap {com.edgebee.levelr.ui.ControlBar_TokenIconPng}
Symbol 332 Bitmap {com.edgebee.atlas.ui.controls.ServerConnectionView_TransferIconPng}
Symbol 333 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_ShieldHIcon}
Symbol 334 Bitmap {com.edgebee.levelr.ui.world.NavigationButtonSkin_ArrowUpPng}
Symbol 335 Bitmap {com.edgebee.levelr.ui.combat.ReplayControl_NextPng}
Symbol 336 Bitmap {com.edgebee.levelr.ui.entity.CharacterStatusWindow_GarbageOpenedPng}
Symbol 337 Bitmap {com.edgebee.levelr.ui.ControlBar_ChatIconPng}
Symbol 338 Bitmap {com.edgebee.atlas.ui.controls.ServerConnectionView_CompleteIconPng}
Symbol 339 Bitmap {com.edgebee.levelr.ui.world.MazeView_ZoomInIcon}
Symbol 340 Bitmap {com.edgebee.levelr.ui.combat.ReplayWindow_ArchiveIconPng}
Symbol 341 Bitmap {com.edgebee.levelr.ui.guildhall.GuildManagerWindow_AchievementsIconPng}
Symbol 342 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_HorseIcon}
Symbol 343 Bitmap {com.edgebee.levelr.ui.messaging.InboxWindow_ForwardIconPng}
Symbol 344 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_BowIcon}
Symbol 345 Bitmap {com.edgebee.levelr.ui.messaging.InboxWindow_ComposeIconPng}
Symbol 346 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_TwoHandSwordIcon}
Symbol 347 Bitmap {com.edgebee.atlas.ui.controls.PlayerLabel_LevelBronzePng}
Symbol 348 Bitmap {com.edgebee.levelr.ui.ladder.PartyCreationWindow_RecycleImage}
Symbol 349 Bitmap {com.edgebee.levelr.ui.world.MazeView_PaperBg}
Symbol 350 Bitmap {com.edgebee.levelr.ui.ControlBar_NewsIconPng}
Symbol 351 Bitmap {com.edgebee.levelr.ui.ControlBar_SettingsIconPng}
Symbol 352 Bitmap {com.edgebee.levelr.ui.ControlBar_MedalIconPng}
Symbol 353 Bitmap {com.edgebee.levelr.ui.news.NewsDisplay_GuildIcon}
Symbol 354 Bitmap {com.edgebee.levelr.ui.guildhall.GuildManagerWindow_VaultIconPng}
Symbol 355 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_BootsMIcon}
Symbol 356 Bitmap {com.edgebee.atlas.ui.controls.PlayerLabel_LevelSilverPng}
Symbol 357 Bitmap {com.edgebee.levelr.ui.entity.CharacterActionButton_CancelIcon}
Symbol 358 Bitmap {com.edgebee.levelr.ui.entity.CharacterView_LevelupPng}
Symbol 359 Bitmap {com.edgebee.levelr.ui.ControlBar_HonorIconPng}
Symbol 360 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_ShieldMIcon}
Symbol 361 Bitmap {com.edgebee.levelr.ui.world.NavigationButtonSkin_RestPng}
Symbol 362 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_BootsLIcon}
Symbol 363 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_DaggerIcon}
Symbol 364 Bitmap {com.edgebee.levelr.ui.LogoSplash_EdgeArcadeButtonPng}
Symbol 365 Bitmap {com.edgebee.atlas.ui.controls.ServerConnectionView_IncompleteIconPng}
Symbol 366 Bitmap {com.edgebee.levelr.ui.ControlBar_TrophyIconPng}
Symbol 367 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_HelmetMIcon}
Symbol 368 Bitmap {com.edgebee.levelr.ui.messaging.MessageDisplay_ReadEmailPng}
Symbol 369 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_HelmetHIcon}
Symbol 370 Bitmap {com.edgebee.levelr.ui.world.NavigationButtonSkin_TeleportPng}
Symbol 371 Bitmap {com.edgebee.levelr.ui.combat.ReplayControl_PreviousPng}
Symbol 372 Bitmap {com.edgebee.levelr.ui.ControlBar_TurnsIconPng}
Symbol 373 Bitmap {com.edgebee.levelr.ui.messaging.InboxWindow_RefreshIconPng}
Symbol 374 Bitmap {com.edgebee.atlas.ui.controls.AlertWindow_ErrorIconPng}
Symbol 375 Bitmap {com.edgebee.levelr.ui.world.NavigationButtonSkin_ExitPng}
Symbol 376 Bitmap {com.edgebee.levelr.ui.world.NavigationButtonSkin_StairsDownPng}
Symbol 377 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_SwordIcon}
Symbol 378 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_CrossBowIcon}
Symbol 379 Bitmap {com.edgebee.levelr.ui.entity.ItemSlot_BodyLIcon}

Instance Names

"slash_instance"Symbol 155 MovieClip {com.edgebee.levelr.ui.entity.EffectDisplay_Slash} [slash_mc] Frame 1Symbol 148 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 2Symbol 45 as "mx.skins.cursor.DragMove"
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ExportAssets (56)Timeline Frame 2Symbol 47 as "skill"
ExportAssets (56)Timeline Frame 2Symbol 48 as "lucky"
ExportAssets (56)Timeline Frame 2Symbol 49 as "spell"
ExportAssets (56)Timeline Frame 2Symbol 50 as "block"
ExportAssets (56)Timeline Frame 2Symbol 51 as "dispel"
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SerialNumber (41)Timeline Frame 1

Labels

"com_edgebee_levelr_ui_LevelrPreloader"Frame 1
"levelr_flash"Frame 2




http://swfchan.com/28/136081/info.shtml
Created: 9/2 -2019 07:34:46 Last modified: 9/2 -2019 07:34:46 Server time: 05/11 -2024 09:23:00