STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

IndestructoTank - Anniversary Edition.swf

This is the info page for
Flash #136095

(Click the ID number above for more basic data on this flash file.)


Text
990 COMBO

CMBO:

999

HIGH

0

ALT:

999

999

0

FUEL SUPPLY

RADAR

LOW FUEL!

LOW FUEL!

BOOM!

BOOM!

999/999

MENU-SPACEBAR

FOCUS LOST
PLEASE PLACE CURSOR BACK IN WINDOW or
close flash menu.

GAME PAUSED

PRESS SPACE AGAIN TO UNPAUSE

SETTINGS

FREQ.

MOUSE OVER AN ENEMY SLOT TO VIEW THE INFO FOR EACH SETTING

MUSIC

FREQ.

SOUND

FREQ.

SMOKE

FREQ.

SHAKE

FREQ.

FRAGS

FREQ.

SHADOWS

BLOOD

SMOOTH

QUIT GAME

FREQ.

FREQ.

NO

YES

SURE?

LEVEL UP!

USE EXP TO INCREASE ENEMY FREQUENCY

MOUSE OVER AN ENEMY SLOT TO VIEW THE INFO FOR EACH SHIP. CLICK BUY TO INCREASE THE FREQUENCY OF THE SELECTED SHIP.

BOMBER

FREQ.

BUY!

FREQ.

BOUNCER

FREQ.

FREQ.

GUNNER

FREQ.

FREQ.

HOMER

FREQ.

FREQ.

MINER

FREQ.

FREQ.

Experience
remaining

9999

FREQ.

COST

CONTINUE

CONGRATULATIONS

NOW THAT ALL ENEMIES HAVE
BEEN MAXED OUT, YOU HAVE BEEN
AWARDED INFINITE FUEL, SO HAVE
FUN BOUNCING AROUND FOR A
WHILE AND GO FOR THOSE COMBO
MEDALS IF YOU HAVEN'T ALREADY
GOT THEM :)

Play

Play

SLOW

MEDIUM

FAST

RECCOMENDED

IT HAS BEEN DETECTED THAT THIS IS THE
FIRST TIME YOU HAVEPLAYED
INDESTRUCTOTANK AE ON THIS COMPUTER.
THIS GAME IS EXTREMELY GRAPHICS
INTENSIVE AND REQUIRES A GOOD
COMPUTER TO RUN PROPERLY.
IF YOU ENCOUNTER THE CONTROLS
"STICKING" THEN YOU SHOULD REDUCE
GRAPHICS SETTINGS IN THE IN GAME MENU
(ACCESSED BY PRESSING THE SPACEBAR)
HOW WOULD YOU RATE THE COMPUTER
YOU ARE USING?

NEW MEDAL
ACHEIVED!

DEVELOPED BY ARMOR GAMES

ONE YEAR LATER

ONE YEAR LATER

ONE YEAR LATER

ONE YEAR LATER

ONE YEAR LATER

IT'S BACK

IT'S BACK

IT'S BACK

A YEAR OF IMPROVEMENT

A YEAR OF IMPROVEMENT

FASTEN YOUR INDESTRUCTOBELTS

FASTEN YOUR INDESTRUCTOBELTS

FASTEN YOUR INDESTRUCTOBELTS

ARMOR GAMES
PRESENTS

ARMOR GAMES
PRESENTS

ARMOR GAMES
PRESENTS

QUICK PLAY

START GAME

CO-OP

MEDALS

MORE GAMES

CREDITS

ANNIVERSARY EDITION

(C) 2008 ARMOR GAMES

OTHER GAMES IN THE SERIES

ITANK

I2TANK

ICOPTER

BACK

CREDITS

DEVELOPED/PUBLISHED BY
ARMOR GAMES
DESIGN/PROGRAMMING
ANTONY LAVELLE
ORIGINAL CONCEPT
JOEL ATKINSON
GAME ART
SAmuel Bohler
MENU ART
CHRIS IGNATOV
MUSIC
ANTHONY KAKANSKAS
EXTRACTOR

i WOULD LIKE TO
PERSONALLY THANK
EVERYONE WHO HAS
PLAYED, ENJOYED AND
SUPPORTED ITANK,
ESPECIALLY TOM FULP OF
NEWGROUNDS FOR HIS
SUPPORT ON THIS DAY
LAST YEAR, AND
DANIEL MCNEELY OF
ARMOR GAMES FOR
PROVIDING ME WITH THE
KIND OF SUPPORT
SOMEONE COULD ONLY
DREAM OF RECIEVING IN
FULL TIME EMPLOYMENT.

LINKS

MEDALS

Max out all enemies in a
standard game.

Max out all enemies in a
Co-op game.

Score a 25 Combo.

Score a 50 Combo.

Score a 75 Combo

Launch the ITANK over a height
of 90 ft.

Last 30 seconds in Quick Play
mode without destroying any
aircraft.

SOLO STAR

TEAM TERROR

CHAIN CHUMP

CHAIN CHimp

CHAIN CHAMP

FREE FLYER

DUCKING DIRK

PIMPIN' PACIFIST

Last 60 seconds in Quick Play
mode without destroying any
aircraft.

STANDARD GAME

stART

USE THE ENEMIES OWN WEAPONS AGAINST THEM.!
WHEN HIT BY AN ENEMY WEAPON, YOU ARE
PROPELLED UPWARDS.  BOUNCE YOURSELF FROM
ENEMY TO ENEMY TO RACK UP COMBOS AND EARN
EXPERIENCE.
WITH ENOUGH EXPERIENCE, YOU CAN BUY MORE
ENEMY SHIPS TO ASSIST YOU IN GETTING HIGH
COMBOS. THE AIM OF THE GAME IS TO MAX OUT ALL
TYPES OF ENEMY SHIP IN THE UPGADE SCREEN.
cONTROLS:
uSE THE ARROW KEYS TO MOVE LEFT AND RIGHT.
pRESS THE uP ARROW KEY TO JUMP WHEN YOUR
"BOOM BAR" IS FULL.
pRESS sPACE TO ACCESS THE MENU.

CO-OP GAME

DANGER! THE ENEMY HAVE FOUND A WEAPON THAT
WILL DESTROY THE INDESTRUCTOTANK! IT IS UP TO
THE INDESTRUCTOCOPTER TO DEFEND IT!
PLAYER 1 TAKES CONTROL OF THE
INDESTRUCTOTANK AND MUST RACK UP COMBOS AND
IN THE SAME WAY AS IN THE STANDARD GAME.
HOWEVER, YOU MUST AVOID THE DANGEROUS BLUE
TIPPED MISSILES.
IT IS UP TO PLAYER 2, WHO USES THE MOUSE, TO
AIM AND SHOOT DOWN THESE DANGEROUS MISSILES.
cONTROLS:
pLAYER 1 - kEYBOARD ARROW KEYS.
pLAYER 2 - POINT AND CLICK WITH THE MOUSE.
PS YOU CAN PLAY THIS MODE ON YOUR OWN, BUT
IT'S HARD TO DO SO!

quick play

oH YOU CRAZY SCHOOL KIDS / LAZY OFFICE
WORKERS. ARE YOU BORED? NEED TO WHITTLE AWAY
THOSE LAST FEW MINUTES BEFORE THE END OF
CLASS / THE LONG WORKING DAY? THEN THIS IS THE
MODE FOR YOU. JUMP RIGHT INTO THE ACTION AND
START THE GAME HALF WAY THROUGH FOR MAXIMUM
PRODUCTIVITY! jUST REMEMBER TO KEEP AN EYE ON
WHOEVER IS IN CHARGE AND BE READY TO MINIMIZE
THE WINDOW. DON'T WORRY, THE GAME WILL AUTO
PAUSE FOR YOU WHEN YOU DO SO.
PS YOU CANNOT EARN A MEDAL FOR COMPLETING
THIS MODE, ALTHOUGH THERE ARE SOME AVAILABLE
-SEE THE MEDALS PAGE FOR INFO :)

ActionScript [AS3]

Section 1
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.net.*; import flash.system.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 2
//Enemy_UPmenu_34 (ITankAE_fla.Enemy_UPmenu_34) package ITankAE_fla { import flash.display.*; public dynamic class Enemy_UPmenu_34 extends MovieClip { public function Enemy_UPmenu_34(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package ITankAE_fla
Section 3
//Fader_16 (ITankAE_fla.Fader_16) package ITankAE_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class Fader_16 extends MovieClip { public function Fader_16(){ addFrameScript(19, frame20, 39, frame40); } function frame20(){ if (MovieClip(parent).faderMusic == false){ SoundMixer.stopAll(); }; MovieClip(parent).gotoAndStop(MovieClip(parent).faderTarget); } function frame40(){ gotoAndStop(1); } } }//package ITankAE_fla
Section 4
//GAME_ENGINE_27 (ITankAE_fla.GAME_ENGINE_27) package ITankAE_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class GAME_ENGINE_27 extends MovieClip { public var FRAGMENTS; public var enemyHealth:Array; public var MISSILES; public var missileYSpeed:Array; public var enemyFreqArray:Array; public var pilotYSpeed:Array; public var ICOPMISSILE; public var pauseFreeze:Boolean; public var enemyBounce:Array; public var enemyIncline:Array; public var enemyData_Bounce:Array; public var fragmentArray_shadow:Array; public var tankXSpeed:Number; public var explosionArray:Array; public var dead:Boolean; public var tankSpin:Number; public var deadX:Number; public var deadY:Number; public var bloodArray:Array; public var experiencePot:Number; public var BOMBSCARS; public var IShotTrailScaleArray:Array; public var updateComponentCounterStore:Number; public var cursorArray:Array; public var enemyBombType:Array; public var smokeDiv:Number; public var shakeScreenActive:Boolean; public var pilotState:Array; public var PILOTS; public var missileArray:Array; public var HUD; public var tankYSpeed:Number; public var missileArray_Homer:Array; public var fragLimit:Number; public var icopMissileArray:Array; public var dropShadow:DropShadowFilter; public var enemyYSpeed:Array; public var mopTimer:Number; public var enemyData_Speed:Array; public var destroyEngineActive:Boolean; public var icopRadarPoint:Array; public var enemyYStart:Array; public var shadowArray:Array; public var updateComponentCounter:Number; public var IShotTrailSpeed:Array; public var SHADOW; public var IShotArray:Array; public var ii; public var maxFuel:Number; public var smokeArray_spin:Array; public var deadTimer:Number; public var bloodXSpeed:Array; public var SMOKE; public var bloodSpin:Array; public var missileArray_Gunner:Array; public var experience:Number; public var upgradeMenuArray:Array; public var missileType:Array; public var combo:Number; public var gameActive:Boolean; public var enemySpeed:Array; public var bloodActive:Boolean; public var fuel:Number; public var fragmentArray_xSpeed:Array; public var BLOOD; public var tankMaxHeight:Number; public var bloodYSpeed:Array; public var fragmentArray:Array; public var maxExperience:Number; public var forceEnemyTimer:Number; public var pilotShadow:Array; public var gameYOffset:Number; public var smokeArray:Array; public var TANK_I; public var altSwitch:Boolean; public var messageFilter:GlowFilter; public var mopHolder:Array; public var fragmentArray_ySpeed:Array; public var maxBoom:Number; public var gameTimer:Number; public var enemyAmmo:Array; public var pilotArray:Array; public var maxCombo:Number; public var enemyWave:Array; public var missileHoming:Array; public var tankLightDir:Number; public var tankShadow:Array; public var fireTimer:Number; public var mopCheck:Boolean; public var messageArray:Array; public var upgradeMenuPos:Number; public var tankRadarPoint; public var blurFilter:BlurFilter; public var tankHeight:Number; public var enemyShadow:Array; public var enemyData_Height:Array; public var gameXOffset:Number; public var boom:Number; public var shakeArray:Array; public var radarArray:Array; public var smokeArray_ySpeed:Array; public var pilotSpin:Array; public var IShotTrailArray:Array; public var gameComplete:Boolean; public var groundPos:Number; public var enemyDestroy:Array; public var cursorTrailLength; public var cursor:MovieClip; public var missileArray_Bouncer:Array; public var ENEMY; public var enemyData_BombType:Array; public var pilotTimer:Array; public var missileXSpeed:Array; public var level:Number; public var missileStrength:Array; public var pilotXSpeed:Array; public var smokeLimit:Number; public var enemyArray:Array; public var enemyData_HeightVar:Array; public var enemyData_Ammo:Array; public var enemyRadarPoint:Array; public var bombScarArray:Array; public var spaceSwitch:Boolean; public var missileArray_Bomber:Array; public var mopActive:Boolean; public var upgradeFreeze:Boolean; public var enemyNameArray:Array; public var MESSAGE; public var enemyData_Wave:Array; public var GAME; public var experienceTotal:Number; public var FPSTimer:Number; public var cameraType:Number; public function GAME_ENGINE_27(){ addFrameScript(0, frame1); } public function checkRightClick(_arg1){ if (mopCheck == false){ mopCheck = true; }; } public function updateMissile(){ var _local1:*; _local1 = 0; while (_local1 < missileArray.length) { if ((((((((missileArray[_local1].y < groundPos)) && ((missileArray[_local1].y > -800)))) && ((missileArray[_local1].x < 500)))) && ((missileArray[_local1].x > -500)))){ missileArray[_local1].y = (missileArray[_local1].y + missileYSpeed[_local1]); missileArray[_local1].x = (missileArray[_local1].x + missileXSpeed[_local1]); if ((((missileType[_local1] == 1)) || ((missileType[_local1] == 2)))){ var _local2 = missileYSpeed; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; missileArray[_local1].rotation = (missileArray[_local1].rotation / 1.05); missileYSpeed[_local1] = (missileYSpeed[_local1] / 1.1); missileXSpeed[_local1] = (missileXSpeed[_local1] / 1.1); } else { if ((((missileType[_local1] == 3)) || ((missileType[_local1] == 4)))){ if (missileHoming[_local1] > 0){ missileArray[_local1].rotation = (angle(missileArray[_local1].x, missileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) - 90); missileXSpeed[_local1] = (((3 * missileType[_local1]) - 2) * Math.cos((missileArray[_local1].rotation * 0.01745329))); missileYSpeed[_local1] = (((3 * missileType[_local1]) - 2) * Math.sin((missileArray[_local1].rotation * 0.01745329))); _local2 = missileHoming; _local3 = _local1; _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; } else { missileArray[_local1].sprite.gotoAndStop(1); }; }; }; if (pythag(missileArray[_local1].x, missileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 30){ newExplosion(missileArray[_local1].x, missileArray[_local1].y, 0.5); tankYSpeed = missileStrength[missileType[_local1]]; tankXSpeed = ((Math.random() * 20) - 10); tankSpin = ((Math.random() * 100) - 50); destroyMissile(_local1); shakeScreen(1.8, 2, 2, 2); _local1--; }; } else { if (missileType[_local1] == 2){ missileYSpeed[_local1] = -17; missileArray[_local1].y = (groundPos - 1); missileType[_local1] = 1; } else { newExplosion(missileArray[_local1].x, missileArray[_local1].y, 0.5); shakeScreen(8, 1, 1, 1); destroyMissile(_local1); _local1--; }; }; _local1++; }; } public function updateBombScar(){ var _local1:Number; _local1 = 0; while (_local1 < bombScarArray.length) { if (bombScarArray[_local1].x > -300){ bombScarArray[_local1].x = (bombScarArray[_local1].x - 15); } else { destroyBombScar(_local1); }; _local1++; }; } public function newBlast(_arg1, _arg2){ tankXSpeed = (tankXSpeed - (100 / ((_arg1 - GAME.TANK.x) / 5))); tankYSpeed = -20; } public function newBlood(_arg1, _arg2){ var _local3:Number; var _local4:MovieClip; if (bloodActive == true){ if (_arg2 > (groundPos - 2)){ _arg2 = (groundPos - 2); }; _local3 = 0; while (_local3 < 20) { _local4 = new Blood(); _local4.x = _arg1; _local4.scaleX = ((Math.random() * 1) + 0.5); _local4.scaleY = _local4.scaleX; _local4.rotation = (Math.random() * 360); _local4.y = _arg2; _local4.alpha = (Math.round((Math.random() * 10)) / 10); bloodXSpeed.push(((Math.random() * 10) - 5)); bloodYSpeed.push(-(((Math.random() * 5) - 2))); bloodArray.push(_local4); bloodSpin.push(((Math.random() * 10) - 5)); BLOOD.addChild(_local4); _local3++; }; }; } public function destroyExplosion(_arg1){ FRAGMENTS.removeChild(explosionArray[_arg1]); delete explosionArray[_arg1]; explosionArray.splice(_arg1, 1); } public function updateEnemy(){ var _local1:*; _local1 = 0; while (_local1 < enemyArray.length) { if ((((((Math.round((Math.random() * 10)) == 1)) && ((enemyAmmo[_local1] > 0)))) && (((((enemyArray[_local1].x - GAME.TANK.x) < 50)) && (((enemyArray[_local1].x - GAME.TANK.x) > -50)))))){ var _local2 = enemyAmmo; var _local3 = _local1; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; newMissile(enemyArray[_local1].x, (enemyArray[_local1].y + 10), enemyBombType[_local1], enemyArray[_local1].scaleX); }; enemyArray[_local1].x = (enemyArray[_local1].x + enemySpeed[_local1]); processShadow(enemyArray[_local1].x, enemyArray[_local1].y, (enemyArray[_local1].width / 1.3), enemyShadow[_local1]); if (enemyArray[_local1].y < (enemyYStart[_local1] + enemyWave[_local1])){ enemyYSpeed[_local1] = (enemyYSpeed[_local1] + 0.1); } else { if (enemyArray[_local1].y > (enemyYStart[_local1] + enemyWave[_local1])){ enemyYSpeed[_local1] = (enemyYSpeed[_local1] - 0.1); }; }; enemyArray[_local1].y = (enemyArray[_local1].y + enemyYSpeed[_local1]); if (enemyArray[_local1].y < enemyYStart[_local1]){ enemyArray[_local1].y++; } else { enemyArray[_local1].y = (enemyArray[_local1].y - 0.334); }; if (enemyHealth[_local1] == 1){ processRadarPoint(enemyArray[_local1].x, enemyArray[_local1].y, enemyRadarPoint[_local1]); } else { enemyYSpeed[_local1] = (enemyYSpeed[_local1] + 1.1); if ((Math.random() * 10) < 1){ newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 0.3); }; enemyYSpeed[_local1] = (enemyYSpeed[_local1] / 1.02); if ((Math.random() * 20) < 1){ newPilot(enemyArray[_local1].x, enemyArray[_local1].y, enemyArray[_local1].scaleX); }; enemySpeed[_local1] = (enemySpeed[_local1] * 1.01); enemyArray[_local1].rotation = (enemyArray[_local1].rotation + (1 * enemyArray[_local1].scaleX)); newSmoke(enemyArray[_local1].x, enemyArray[_local1].y, 0.2); if (enemyArray[_local1].y > groundPos){ newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 1); newFragments(enemyArray[_local1].x, enemyArray[_local1].y, 5); enemyArray[_local1].x = 400; }; }; if ((((pythag(enemyArray[_local1].x, enemyArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 50)) && ((enemyHealth[_local1] == 1)))){ boom = (boom + ((Math.random() * 20) + 20)); newFragments(enemyArray[_local1].x, enemyArray[_local1].y, 5); combo++; if (combo == 25){ MovieClip(parent).newMedal(3); } else { if (combo == 50){ MovieClip(parent).newMedal(4); } else { if (combo == 75){ MovieClip(parent).newMedal(5); }; }; }; newMessage(enemyArray[_local1].x, enemyArray[_local1].y, 1, combo, 4); blastRadius(enemyArray[_local1].x, enemyArray[_local1].y, 2); tankYSpeed = enemyBounce[_local1]; if ((Math.random() * 2) < 1){ newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 1); enemyHealth[_local1] = 0; enemyYSpeed[_local1] = 0; } else { newExplosion(enemyArray[_local1].x, enemyArray[_local1].y, 1); enemyArray[_local1].x = 400; }; }; if ((((enemyArray[_local1].x > 340)) || ((enemyArray[_local1].x < -340)))){ destroyEnemy(_local1); _local1--; }; _local1++; }; } function frame1(){ addEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); addEventListener(MouseEvent.MOUSE_UP, MouseUp); addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); Key.initialize(stage); destroyEngineActive = false; bloodXSpeed = new Array(); bloodYSpeed = new Array(); bloodArray = new Array(); bloodSpin = new Array(); bloodActive = false; spaceSwitch = false; gameComplete = false; focusRect = false; icopMissileArray = new Array(); icopRadarPoint = new Array(); if (MovieClip(parent).gameType == 0){ enemyFreqArray = new Array(null, 50, 50, 50, 0, 0); } else { enemyFreqArray = new Array(null, 50, 0, 0, 0, 0); }; gameTimer = 0; enemyData_Speed = new Array(null, 5, 7, 6, 4, 3); enemyData_Wave = new Array(null, 40, 60, 50, 20, 0); enemyData_BombType = new Array(null, 1, 2, 3, 4, 4); enemyData_Ammo = new Array(null, 1, 1, 1, 1, 0); enemyData_Height = new Array(null, -200, -300, -400, -500, 50); enemyData_HeightVar = new Array(null, 100, 200, 300, 400, 0); enemyData_Bounce = new Array(null, -15, -15, -15, -15, -25); missileStrength = new Array(null, -20, -20, -20, -15); upgradeMenuArray = new Array(); shakeScreenActive = true; shadowArray = new Array(); explosionArray = new Array(); smokeArray = new Array(); smokeArray_spin = new Array(); smokeArray_ySpeed = new Array(); shakeArray = new Array(0, 0, 0, 0); enemyNameArray = new Array(null, "Bomber", "Bouncer", "Gunner", "Homer", "Miner"); missileArray = new Array(); missileArray_Bomber = new Array(); missileArray_Bouncer = new Array(); missileArray_Gunner = new Array(); missileArray_Homer = new Array(); missileHoming = new Array(); missileXSpeed = new Array(); missileYSpeed = new Array(); missileType = new Array(); enemyArray = new Array(); enemyRadarPoint = new Array(); enemyShadow = new Array(); enemySpeed = new Array(); enemyDestroy = new Array(); enemyBombType = new Array(); enemyAmmo = new Array(); enemyHealth = new Array(); enemyIncline = new Array(); enemyYSpeed = new Array(); enemyWave = new Array(); enemyYStart = new Array(); enemyBounce = new Array(); fragmentArray = new Array(); fragmentArray_ySpeed = new Array(); fragmentArray_xSpeed = new Array(); fragmentArray_shadow = new Array(); bombScarArray = new Array(); messageArray = new Array(); pilotArray = new Array(); pilotXSpeed = new Array(); pilotYSpeed = new Array(); pilotState = new Array(); pilotShadow = new Array(); pilotSpin = new Array(); pilotTimer = new Array(); radarArray = new Array(); tankXSpeed = 0; tankYSpeed = 0; gameXOffset = 0; gameYOffset = 0; updateComponentCounter = 0; updateComponentCounterStore = 1; cameraType = 1; tankSpin = 0; smokeDiv = 2; boom = 0; maxBoom = 500; maxFuel = 2000; fuel = maxFuel; level = 1; dead = false; experience = 0; experienceTotal = 0; maxExperience = 100; experiencePot = 0; combo = 0; maxCombo = 0; tankHeight = 0; tankMaxHeight = 0; fireTimer = 20000; GAME = new GAMEMC(); addChild(GAME); HUD = new HUDMC(); addChild(HUD); HUD.y = 290; GAME.x = 200; GAME.y = 200; BOMBSCARS = new MovieClip(); GAME.addChild(BOMBSCARS); SHADOW = new MovieClip(); GAME.addChild(SHADOW); SMOKE = new MovieClip(); GAME.addChild(SMOKE); MISSILES = new MovieClip(); GAME.addChild(MISSILES); ICOPMISSILE = new MovieClip(); GAME.addChild(ICOPMISSILE); ENEMY = new MovieClip(); GAME.addChild(ENEMY); PILOTS = new MovieClip(); GAME.addChild(PILOTS); FRAGMENTS = new MovieClip(); GAME.addChild(FRAGMENTS); BLOOD = new MovieClip(); GAME.addChild(BLOOD); TANK_I = new TankI(); GAME.addChild(TANK_I); TANK_I.visible = false; TANK_I.y = -550; MESSAGE = new MovieClip(); GAME.addChild(MESSAGE); GAME.setChildIndex(GAME.BORDERS, 19); HUD.warnSign.visible = false; HUD.covers.visible = false; FPSTimer = 0; upgradeFreeze = false; upgradeMenuPos = 0; gameActive = true; pauseFreeze = false; forceEnemyTimer = 200; deadTimer = 0; deadX = 0; deadY = 0; groundPos = GAME.TANK.y; tankShadow = new Array(newShadow()); tankRadarPoint = newRadarPoint(1); tankLightDir = 0; dropShadow = new DropShadowFilter(); dropShadow.hideObject = true; dropShadow.strength = 0.4; dropShadow.quality = BitmapFilterQuality.LOW; SHADOW.filters = [dropShadow]; blurFilter = new BlurFilter(); blurFilter.blurX = 8; blurFilter.blurY = 8; blurFilter.quality = BitmapFilterQuality.LOW; SMOKE.filters = [blurFilter]; messageFilter = new GlowFilter(); messageFilter.blurX = 4; messageFilter.blurY = 4; messageFilter.color = 0xFFFFFF; messageFilter.strength = 4; messageFilter.quality = BitmapFilterQuality.LOW; MESSAGE.filters = [messageFilter]; cursorArray = new Array(); cursorTrailLength = 10; ii = 0; while (ii < cursorTrailLength) { cursorArray[ii] = 0; ii++; }; cursor = new Cursor(); if (MovieClip(parent).gameType != 2){ cursor.visible = false; }; FRAGMENTS.addChild(cursor); IShotArray = new Array(); IShotTrailArray = new Array(); IShotTrailSpeed = new Array(); IShotTrailScaleArray = new Array(); altSwitch = false; stage.addEventListener(Event.MOUSE_LEAVE, checkRightClick); mopCheck = false; mopHolder = new Array(); mopTimer = 0; mopActive = false; smokeLimit = 200; fragLimit = 10; shakeScreen(2, 0, 0, 0); loadSettings(); stage.focus = this; HUD.heightMaxText.text = tankMaxHeight; } public function processShadow(_arg1, _arg2, _arg3, _arg4){ if ((((updateComponentCounter == 0)) || ((_arg4 == tankShadow[0])))){ _arg4.x = _arg1; _arg4.width = (((groundPos + (_arg2 / 6)) + 10) * (_arg3 / 65)); if (_arg2 < -220){ _arg4.alpha = 0; } else { _arg4.scaleY = _arg4.scaleX; _arg4.alpha = (_arg4.scaleY * 2); }; }; } public function destroyFragment(_arg1){ FRAGMENTS.removeChild(fragmentArray[_arg1]); delete fragmentArray[_arg1]; fragmentArray.splice(_arg1, 1); fragmentArray_xSpeed.splice(_arg1, 1); fragmentArray_ySpeed.splice(_arg1, 1); SHADOW.removeChild(fragmentArray_shadow[_arg1]); delete fragmentArray_shadow[_arg1]; fragmentArray_shadow.splice(_arg1, 1); } public function updateExplosion(){ var _local1:Number; var _local2:Number; _local1 = 0; while (_local1 < explosionArray.length) { if (explosionArray[_local1].currentFrame < 9){ explosionArray[_local1].alpha = (explosionArray[_local1].alpha - 0.05); if ((((explosionArray[_local1].currentFrame > 4)) && ((pythag(explosionArray[_local1].x, explosionArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 50)))){ _local2 = (-10 - (Math.random() * 5)); if (_local2 < tankYSpeed){ tankYSpeed = _local2; }; tankSpin = ((Math.random() * 100) - 50); }; } else { destroyExplosion(_local1); _local1--; }; _local1++; }; } public function destroyIShotTrail(_arg1){ GAME.BGItems.removeChild(IShotTrailArray[_arg1]); delete IShotTrailArray[_arg1]; IShotTrailArray.splice(_arg1, 1); IShotTrailSpeed.splice(_arg1, 1); IShotTrailScaleArray.splice(_arg1, 1); } public function blastRadius(_arg1, _arg2, _arg3){ tankXSpeed = ((GAME.TANK.x - _arg1) / _arg3); shakeScreen(1.8, 2, 2, 2); tankSpin = tankXSpeed; } public function updateComponents(){ if (updateComponentCounter < updateComponentCounterStore){ updateComponentCounter++; } else { updateComponentCounter = 0; }; } public function onEnterFrame(_arg1){ var _local2:Number; pauseGame(); if ((((upgradeFreeze == true)) || ((pauseFreeze == true)))){ gameActive = false; } else { gameActive = true; }; if (gameActive == true){ gameTimer++; if ((((((MovieClip(parent).gameType == 0)) && ((gameTimer == 750)))) && ((experienceTotal == 0)))){ MovieClip(parent).newMedal(7); }; if ((((((MovieClip(parent).gameType == 0)) && ((gameTimer == 1500)))) && ((experienceTotal == 0)))){ MovieClip(parent).newMedal(8); }; if (GAME.TANK.y < -575){ TANK_I.visible = true; TANK_I.x = GAME.TANK.x; } else { TANK_I.visible = false; }; if (gameComplete == false){ fuel--; if (fuel == 0){ dead = true; }; } else { HUD.covers.visible = true; experience = 0; }; forceEnemyTimer--; if (forceEnemyTimer == 0){ forceEnemyTimer = (Math.round((Math.random() * 80)) + 100); newEnemy(1); }; _local2 = 1; while (_local2 < 6) { if (Math.round(((Math.random() * (6000 + ((600 * _local2) / 2))) / enemyFreqArray[_local2])) == 1){ newEnemy(_local2); forceEnemyTimer = (Math.round((Math.random() * 40)) + 50); }; _local2++; }; updateShake(); if (dead == false){ TANK(); camera(); updateMop(); } else { if (deadTimer == 0){ newExplosion(GAME.TANK.x, GAME.TANK.y, 2); deadX = GAME.TANK.x; deadY = GAME.TANK.y; SHADOW.removeChild(tankShadow[0]); delete tankShadow[_local2]; tankShadow.splice(0, 1); }; deadTimer++; GAME.TANK.y = -1000; GAME.TANK.visible = false; if (deadTimer < 40){ if ((Math.random() * 2) < 1){ newFragments(((deadX + (Math.random() * 30)) - 15), (deadY - (Math.random() * 10)), 10); newExplosion(((deadX + (Math.random() * 30)) - 15), ((deadY + (Math.random() * 10)) - 5), ((Math.random() * 0.6) + 0.2)); }; }; }; updateMessages(); updateSmoke(); updateCursor(); updateIShot(); updateEnemy(); updateMissile(); updateFragments(); updateGround(); updatePilots(); updateBlood(); updateExplosion(); updateHUD(); updateComponents(); updateICOPMISSILE(); updateBombScar(); if (boom >= maxBoom){ boom = maxBoom; if (Key.isDown(Keyboard.UP)){ newExplosion(GAME.TANK.x, GAME.TANK.y, 0.4); tankYSpeed = -20; boom = 0; }; }; setFPS(); } else { if (upgradeFreeze == true){ upgradeMenuArray[0].x = (upgradeMenuArray[0].x - ((upgradeMenuArray[0].x - upgradeMenuPos) / 5)); if (upgradeMenuArray[0].alpha < 0.85){ upgradeMenuArray[0].alpha = (upgradeMenuArray[0].alpha + 0.05); }; if (upgradeMenuArray[0].x > 399){ removeChild(upgradeMenuArray[0]); delete upgradeMenuArray[0]; upgradeMenuArray.splice(0, 1); Key.clearKeys(); upgradeFreeze = false; upgradeMenuPos = 0; }; }; }; if (deadTimer == 40){ newMessage(0, -300, "FAILURE", 3, 4); } else { if (deadTimer == 100){ MovieClip(parent).gotoFrame("TITLE", false); } else { if (deadTimer == 120){ destroyEngine(); }; }; }; } public function angle(_arg1, _arg2, _arg3, _arg4){ return ((Math.round(((Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)) / 3.141593) * 180)) + 90)); } public function TANK(){ var _local1:*; if (Key.isDown(Keyboard.RIGHT)){ tankXSpeed = (tankXSpeed + 2); GAME.TANK.body.rotation = (GAME.TANK.body.rotation + 2); } else { if (Key.isDown(Keyboard.LEFT)){ tankXSpeed = (tankXSpeed - 2); GAME.TANK.body.rotation = (GAME.TANK.body.rotation - 2); }; }; tankXSpeed = (tankXSpeed / 1.1); tankYSpeed++; tankXSpeed = (tankXSpeed - 0.2); _local1 = 0; while (_local1 < smokeDiv) { GAME.TANK.y = (GAME.TANK.y + (tankYSpeed / smokeDiv)); GAME.TANK.x = (GAME.TANK.x + (tankXSpeed / smokeDiv)); _local1++; }; if (GAME.TANK.x < -300){ GAME.TANK.x = -300; tankXSpeed = 0; } else { if (GAME.TANK.x > 300){ GAME.TANK.x = 299; tankXSpeed = 0; }; }; if (GAME.TANK.y >= groundPos){ calcScore(); GAME.TANK.rotation = (GAME.TANK.rotation / 1.5); tankSpin = (tankSpin / 1.5); GAME.TANK.y = groundPos; tankYSpeed = (-(tankYSpeed) / 2); if (tankYSpeed > -0.5){ tankYSpeed = 0; }; }; GAME.TANK.rotation = (GAME.TANK.rotation + tankSpin); tankSpin = (tankSpin / 1.01); GAME.TANK.wheelB.rotation = (GAME.TANK.wheelB.rotation + 60); GAME.TANK.wheelF.rotation = (GAME.TANK.wheelF.rotation + 60); GAME.TANK.wheelBB.rotation = (GAME.TANK.wheelBB.rotation + 60); GAME.TANK.wheelFB.rotation = (GAME.TANK.wheelFB.rotation + 60); GAME.TANK.wheelBB.x = (-10 - (GAME.TANK.x / 45)); GAME.TANK.wheelFB.x = (10 - (GAME.TANK.x / 45)); GAME.TANK.body.rotation = (GAME.TANK.body.rotation + ((Math.random() * 5) - 2.5)); GAME.TANK.body.rotation = (GAME.TANK.body.rotation / 1.1); processShadow(GAME.TANK.x, GAME.TANK.y, GAME.TANK.width, tankShadow[0]); processRadarPoint(GAME.TANK.x, GAME.TANK.y, tankRadarPoint); } public function newPilot(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:*; _local4 = new Pilot(); _local4.x = _arg1; _local4.y = _arg2; _local4.rotation = (Math.random() * 360); pilotArray.push(_local4); pilotXSpeed.push(((((Math.random() * 10) + 2) * _arg3) * -1)); pilotYSpeed.push(((Math.random() * 10) - 15)); pilotState.push(false); pilotTimer.push(0); pilotShadow.push(newShadow()); pilotSpin.push(((Math.random() * 30) - 15)); PILOTS.addChild(_local4); } public function setFPS(){ var _local1:Date; var _local2:Number; _local1 = new Date(); _local2 = 0; while (_local1.getTime() < FPSTimer) { _local1 = new Date(); _local2++; }; FPSTimer = (_local1.getTime() + 32); } public function updateMessages(){ var _local1:*; _local1 = 0; while (_local1 < messageArray.length) { if (messageArray[_local1].alpha > 0){ messageArray[_local1].alpha = (messageArray[_local1].alpha - 0.2); } else { destroyMessage(_local1); _local1--; }; _local1++; }; } public function calcScore(){ var _local1:*; if (combo > 0){ if (combo > maxCombo){ maxCombo = combo; HUD.comboMaxText.text = combo; }; _local1 = ((combo * 10) + Math.round((combo * ((combo / 5) + 1)))); if (gameComplete == false){ experiencePot = (experiencePot + _local1); experienceTotal = (experienceTotal + _local1); }; newMessage((30 + (GAME.TANK.x / 4)), (groundPos + 30), 1, (((combo + " COMBO - ") + _local1) + " EXPERIENCE"), 15); if (tankMaxHeight > 90){ MovieClip(parent).newMedal(6); }; HUD.heightMaxText.text = tankMaxHeight; combo = 0; }; } public function newIShot(_arg1, _arg2){ var _local3:MovieClip; if (MovieClip(parent).gameType == 2){ _local3 = new IShot(); _local3.x = _arg1; _local3.y = _arg2; _local3.scaleX = 1.65; _local3.scaleY = 1.65; ENEMY.addChild(_local3); IShotArray.push(_local3); }; } public function newExplosion(_arg1, _arg2, _arg3){ var _local4:MovieClip; _local4 = new Explosion(); _local4.x = _arg1; _local4.y = _arg2; _local4.scaleX = (_arg3 / 2); _local4.scaleY = (_arg3 / 2); _local4.rotation = (Math.random() * 360); newSmoke(_arg1, _arg2, 0.3); FRAGMENTS.addChild(_local4); explosionArray.push(_local4); if (_arg2 > (groundPos - 20)){ newBombScar(_arg1); }; } public function updateFragments(){ var _local1:*; _local1 = 0; while (_local1 < fragmentArray.length) { if (fragmentArray[_local1].x > -300){ processShadow((fragmentArray[_local1].x - 10), fragmentArray[_local1].y, 30, fragmentArray_shadow[_local1]); fragmentArray[_local1].y = (fragmentArray[_local1].y + fragmentArray_ySpeed[_local1]); var _local2 = fragmentArray_ySpeed; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; fragmentArray[_local1].rotation = (fragmentArray[_local1].rotation + 10); fragmentArray[_local1].x = (fragmentArray[_local1].x + fragmentArray_xSpeed[_local1]); fragmentArray[_local1].x = (fragmentArray[_local1].x - 10); fragmentArray_xSpeed[_local1] = (fragmentArray_xSpeed[_local1] / 1.1); newSmoke(fragmentArray[_local1].x, fragmentArray[_local1].y, 0.7); if (fragmentArray[_local1].y > (groundPos + 10)){ fragmentArray[_local1].y = (groundPos + 10); fragmentArray_ySpeed[_local1] = (fragmentArray_ySpeed[_local1] * -0.4); }; } else { destroyFragment(_local1); _local1--; }; _local1++; }; } public function updateCursor(){ var _local1:Number; if (MovieClip(parent).gameType == 2){ cursor.x = (cursor.x + ((FRAGMENTS.mouseX - cursor.x) / 1.5)); cursor.y = (cursor.y + ((FRAGMENTS.mouseY - cursor.y) / 1.5)); cursorArray.push(cursor.x); cursorArray.push(cursor.y); cursorArray.splice(0, 2); FRAGMENTS.graphics.clear(); _local1 = 0; while (_local1 < (cursorArray.length - 2)) { FRAGMENTS.graphics.lineStyle((_local1 / (cursorTrailLength / 10)), 0xFF0000, 0.5); FRAGMENTS.graphics.moveTo(cursorArray[_local1], cursorArray[(_local1 + 1)]); _local1 = (_local1 + 2); FRAGMENTS.graphics.lineTo(cursorArray[_local1], cursorArray[(_local1 + 1)]); }; }; } public function destroySmoke(_arg1){ SMOKE.removeChild(smokeArray[_arg1]); delete smokeArray[_arg1]; smokeArray.splice(_arg1, 1); smokeArray_ySpeed.splice(_arg1, 1); smokeArray_spin.splice(_arg1, 1); _arg1--; } public function updateMop(){ var _local1:*; stage.focus = this; if (GAME.TANK.x > 298){ GAME.TANK.x = 298; tankXSpeed = 0; Key.clearKeys(); } else { if (GAME.TANK.x < -298){ GAME.TANK.x = -298; tankXSpeed = 0; Key.clearKeys(); }; }; if (mopCheck == true){ if (mopTimer < 20){ mopTimer++; } else { mopActive = true; Key.clearKeys(); _local1 = new MOP(); addChild(_local1); mopHolder[0] = _local1; mopTimer = 0; stage.frameRate = 0; }; } else { mopTimer = 0; }; } public function newEnemy(_arg1:Number){ var _local2:*; _local2 = new Enemy(); _local2.y = (enemyData_Height[_arg1] + (Math.random() * enemyData_HeightVar[_arg1])); if (Math.round((Math.random() * 2)) == 1){ _local2.x = -340; enemySpeed.push(enemyData_Speed[_arg1]); } else { _local2.x = 340; _local2.scaleX = (_local2.scaleX * -1); enemySpeed.push((enemyData_Speed[_arg1] * -1)); }; _local2.gotoAndStop(_arg1); enemyHealth.push(1); enemyAmmo.push(enemyData_Ammo[_arg1]); enemyShadow.push(newShadow()); enemyShadow[(enemyShadow.length - 1)].x = _local2.x; enemyBombType.push(_arg1); enemyRadarPoint.push(newRadarPoint(2)); enemyRadarPoint[(enemyRadarPoint.length - 1)].x = 400; enemyArray.push(_local2); enemyWave.push(enemyData_Wave[_arg1]); enemyIncline.push(_local2.y); enemyYSpeed.push(0); enemyYStart.push(_local2.y); enemyBounce.push(enemyData_Bounce[_arg1]); ENEMY.addChild(_local2); } public function MouseMove(_arg1){ if (mopActive == true){ removeChild(mopHolder[0]); delete mopHolder[0]; mopActive = false; stage.frameRate = 60; }; mopCheck = false; } public function processRadarPoint(_arg1:Number, _arg2:Number, _arg3:MovieClip){ if (updateComponentCounter == 0){ _arg3.x = ((_arg1 / 10) + 35); _arg3.y = ((_arg2 / 10) + 50); if (_arg3.y < 0){ _arg3.alpha = 0; } else { _arg3.alpha = 1; }; }; } public function MouseUp(_arg1){ if (mopActive == true){ removeChild(mopHolder[0]); delete mopHolder[0]; stage.frameRate = 60; mopActive = false; }; mopCheck = false; } public function newBombScar(_arg1:Number){ var _local2:*; _local2 = new BombScar(); _local2.x = _arg1; _local2.y = groundPos; bombScarArray.push(_local2); BOMBSCARS.addChild(_local2); } public function destroyBlood(_arg1){ BLOOD.removeChild(bloodArray[_arg1]); delete bloodArray[_arg1]; bloodArray.splice(_arg1, 1); bloodXSpeed.splice(_arg1, 1); bloodYSpeed.splice(_arg1, 1); bloodSpin.splice(_arg1, 1); } public function updateSmoke(){ var _local1:*; _local1 = 0; while (_local1 < smokeArray.length) { if (smokeArray[_local1].x > -350){ smokeArray[_local1].y = (smokeArray[_local1].y - smokeArray_ySpeed[_local1]); smokeArray_ySpeed[_local1] = (smokeArray_ySpeed[_local1] + 0.1); smokeArray[_local1].x = (smokeArray[_local1].x - 10); smokeArray[_local1].rotation = (smokeArray[_local1].rotation + smokeArray_spin[_local1]); smokeArray_ySpeed[_local1] = (smokeArray_ySpeed[_local1] - 0.01); } else { destroySmoke(_local1); }; _local1++; }; } public function newMessage(_arg1, _arg2, _arg3, _arg4, _arg5){ var _local6:*; _local6 = new Message(); _local6.x = _arg1; _local6.y = _arg2; _local6.scaleX = _arg3; _local6.scaleY = _arg3; _local6.alpha = _arg5; _local6.textBox.text = _arg4; MESSAGE.addChild(_local6); messageArray.push(_local6); } public function destroyBombScar(_arg1){ BOMBSCARS.removeChild(bombScarArray[_arg1]); delete bombScarArray[_arg1]; bombScarArray.splice(_arg1, 1); _arg1--; } public function newFragments(_arg1, _arg2, _arg3){ var _local4:*; var _local5:*; if (fragmentArray.length < fragLimit){ _local4 = 0; while (_local4 < _arg3) { _local5 = new Fragment(); _local5.x = _arg1; _local5.y = _arg2; FRAGMENTS.addChild(_local5); fragmentArray.push(_local5); fragmentArray_ySpeed.push(((Math.random() * 20) * -1)); fragmentArray_xSpeed.push(((Math.random() * 60) - 20)); fragmentArray_shadow.push(newShadow()); _local4++; }; }; } public function newIShotTrail(_arg1, _arg2){ var _local3:MovieClip; _local3 = new IShot(); _local3.x = _arg1; _local3.y = _arg2; _local3.scaleX = 0.695; _local3.scaleY = 0.695; if (_arg2 > (groundPos + 20)){ IShotTrailScaleArray.push(0.6); } else { if (_arg2 > (groundPos + 10)){ IShotTrailScaleArray.push(0.45); } else { if (_arg2 > groundPos){ IShotTrailScaleArray.push(0.3); } else { IShotTrailScaleArray.push(0); }; }; }; GAME.BGItems.addChild(_local3); IShotTrailArray.push(_local3); IShotTrailSpeed.push(0); } public function scrollLayer(_arg1:MovieClip, _arg2:Number){ _arg1.x = (_arg1.x - _arg2); if (_arg1.x < -1000){ _arg1.x = (_arg1.x + (_arg1.width / 2)); }; } public function newICOPMISSILE(){ var _local1:MovieClip; _local1 = new ICopterMissile(); _local1.y = -(((Math.random() * 300) + 100)); if ((Math.random() * 2) > 1){ _local1.x = 350; } else { _local1.x = -350; }; ICOPMISSILE.addChild(_local1); icopMissileArray.push(_local1); icopRadarPoint.push(newRadarPoint(3)); } public function destroyMessage(_arg1){ MESSAGE.removeChild(messageArray[_arg1]); delete messageArray[_arg1]; messageArray.splice(_arg1, 1); } public function updateBlood(){ var _local1:Number; _local1 = 0; while (_local1 < bloodArray.length) { if (bloodArray[_local1].y < (groundPos + 10)){ bloodArray[_local1].x = (bloodArray[_local1].x + bloodXSpeed[_local1]); bloodArray[_local1].y = (bloodArray[_local1].y + bloodYSpeed[_local1]); bloodYSpeed[_local1] = (bloodYSpeed[_local1] + 0.5); bloodXSpeed[_local1] = (bloodXSpeed[_local1] / 1.2); bloodArray[_local1].rotation = (bloodArray[_local1].rotation + bloodSpin[_local1]); } else { bloodArray[_local1].x = (bloodArray[_local1].x - 15); if (bloodArray[_local1].x < -300){ destroyBlood(_local1); }; }; _local1++; }; } public function MouseDown(_arg1){ if (gameActive == true){ newIShot(cursor.x, cursor.y); }; } public function unPause(){ removeChild(upgradeMenuArray[0]); delete upgradeMenuArray[0]; upgradeMenuArray.splice(0, 1); Key.clearKeys(); pauseFreeze = false; stage.focus = this; } public function newShadow(){ var _local1:*; _local1 = new Shadow(); _local1.y = ((groundPos + 15) + (Math.random() * 5)); SHADOW.addChild(_local1); return (_local1); } public function updatePilots(){ var _local1:int; _local1 = 0; while (_local1 < pilotArray.length) { var _local2 = pilotTimer; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if ((((pythag(pilotArray[_local1].x, pilotArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 30)) && ((pilotTimer[_local1] > 10)))){ pilotTimer[_local1] = -10000; newBlood(pilotArray[_local1].x, pilotArray[_local1].y); if (Math.round((Math.random() * 2)) == 1){ pilotXSpeed[_local1] = ((Math.random() * 5) + 10); pilotArray[_local1].scaleX = (pilotArray[_local1].scaleX * -1); } else { pilotXSpeed[_local1] = -(((Math.random() * 5) + 10)); }; pilotArray[_local1].rotation = (Math.random() * 360); pilotArray[_local1].gotoAndStop(4); pilotState[_local1] = false; pilotYSpeed[_local1] = -5; } else { pilotArray[_local1].y = (pilotArray[_local1].y + pilotYSpeed[_local1]); pilotYSpeed[_local1] = (pilotYSpeed[_local1] + 0.5); pilotArray[_local1].x = (pilotArray[_local1].x - pilotXSpeed[_local1]); pilotXSpeed[_local1] = (pilotXSpeed[_local1] / 1.05); if (pilotState[_local1] == true){ pilotArray[_local1].rotation = (pilotArray[_local1].rotation / 1.1); pilotYSpeed[_local1] = (pilotYSpeed[_local1] / 1.2); pilotArray[_local1].x = (pilotArray[_local1].x - 5); } else { pilotArray[_local1].rotation = (pilotArray[_local1].rotation + pilotSpin[_local1]); if ((((pilotTimer[_local1] > -1)) && (((((Math.random() * 80) < 1)) || ((pilotArray[_local1].y > (groundPos - 150))))))){ pilotState[_local1] = true; pilotArray[_local1].gotoAndStop(2); }; }; if (pilotArray[_local1].y > (groundPos + 10)){ if (pilotTimer[_local1] > -1){ if (pilotArray[_local1].currentFrame != 3){ pilotArray[_local1].gotoAndStop(3); }; pilotArray[_local1].y = (groundPos + 10); pilotArray[_local1].x = (pilotArray[_local1].x - 5); } else { newBlood(pilotArray[_local1].x, (groundPos - 2)); pilotArray[_local1].x = -500; }; }; processShadow(pilotArray[_local1].x, pilotArray[_local1].y, 40, pilotShadow[_local1]); if (pilotArray[_local1].x < -350){ PILOTS.removeChild(pilotArray[_local1]); delete pilotArray[_local1]; pilotArray.splice(_local1, 1); pilotXSpeed.splice(_local1, 1); pilotYSpeed.splice(_local1, 1); pilotState.splice(_local1, 1); pilotTimer.splice(_local1, 1); pilotSpin.splice(_local1, 1); SHADOW.removeChild(pilotShadow[_local1]); delete pilotShadow[_local1]; pilotShadow.splice(_local1, 1); _local1--; }; }; _local1++; }; } public function destroyEngine(){ var _local1:Number; removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown); removeEventListener(MouseEvent.MOUSE_UP, MouseUp); removeEventListener(MouseEvent.MOUSE_MOVE, MouseMove); _local1 = 0; _local1 = 0; while (_local1 < smokeArray.length) { destroySmoke(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < enemyArray.length) { destroyEnemy(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < missileArray.length) { destroyMissile(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < icopMissileArray.length) { destroyICOPMISSILE(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < bloodArray.length) { destroyBlood(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < bombScarArray.length) { destroyBombScar(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < explosionArray.length) { destroyExplosion(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < fragmentArray.length) { destroyFragment(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < messageArray.length) { destroyMessage(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < IShotArray.length) { destroyIShot(_local1); _local1--; _local1++; }; _local1 = 0; while (_local1 < IShotTrailArray.length) { destroyIShotTrail(_local1); _local1--; _local1++; }; removeChild(HUD); HUD = null; GAME.removeChild(BOMBSCARS); BOMBSCARS = null; GAME.removeChild(SHADOW); SHADOW = null; GAME.removeChild(SMOKE); SMOKE = null; GAME.removeChild(MISSILES); MISSILES = null; GAME.removeChild(ICOPMISSILE); ICOPMISSILE = null; GAME.removeChild(ENEMY); ENEMY = null; GAME.removeChild(PILOTS); PILOTS = null; FRAGMENTS.removeChild(cursor); cursor = null; GAME.removeChild(BLOOD); BLOOD = null; GAME.removeChild(TANK_I); TANK_I = null; GAME.removeChild(MESSAGE); MESSAGE = null; GAME.removeChild(FRAGMENTS); FRAGMENTS = null; this.removeChild(GAME); GAME = null; } public function pauseGame(){ var _local1:MovieClip; if ((((dead == false)) || ((pauseFreeze == true)))){ if (((((((Key.isDown(Keyboard.SPACE)) && ((spaceSwitch == false)))) && ((upgradeFreeze == false)))) && ((gameActive == true)))){ spaceSwitch = true; _local1 = new PAUSEMENU(); addChild(_local1); _local1.alpha = 0; upgradeMenuArray[0] = _local1; pauseFreeze = true; stage.focus = this; }; if (pauseFreeze == true){ if (upgradeMenuArray[0].alpha < 0.9){ upgradeMenuArray[0].alpha = (upgradeMenuArray[0].alpha + 0.1); }; }; if ((((pauseFreeze == true)) && (((((Key.isDown(Keyboard.SPACE)) && ((spaceSwitch == false)))) || ((dead == true)))))){ upgradeMenuArray[0].purgeListeners(); unPause(); loadSettings(); } else { if (Key.isDown(Keyboard.SPACE) == false){ spaceSwitch = false; }; }; }; } public function shakeScreen(_arg1, _arg2, _arg3, _arg4){ if (shakeScreenActive == true){ shakeArray[0] = _arg1; shakeArray[1] = (_arg2 * GAME.scaleX); shakeArray[2] = (_arg3 * GAME.scaleY); shakeArray[3] = (_arg4 * GAME.scaleX); }; } public function pythag(_arg1, _arg2, _arg3, _arg4){ return (Math.sqrt((Math.pow((_arg2 - _arg4), 2) + Math.pow((_arg1 - _arg3), 2)))); } public function camera(){ if (cameraType == 0){ } else { if (cameraType == 1){ GAME.scaleY = ((((GAME.TANK.y - groundPos) - 50) / 1000) + 1); gameYOffset = (((GAME.TANK.y - groundPos) - 50) * -0.1); if (GAME.scaleY < 0.4){ GAME.scaleY = 0.4; gameYOffset = 60; }; GAME.scaleX = GAME.scaleY; gameXOffset = ((-(GAME.TANK.x) / 3) * GAME.scaleX); } else { if (cameraType == 2){ if (GAME.TANK.y < -175){ gameYOffset = (-(GAME.TANK.y) - 175); }; }; }; }; } public function destroyIShot(_arg1){ ENEMY.removeChild(IShotArray[_arg1]); delete IShotArray[_arg1]; IShotArray.splice(_arg1, 1); } public function loadSettings(){ MovieClip(parent).playMusic("GAME"); if (MovieClip(parent).smokeActive == true){ smokeLimit = 200; } else { smokeLimit = 0; }; if (MovieClip(parent).fragsActive == true){ fragLimit = 10; } else { fragLimit = 0; }; if (MovieClip(parent).shadowsActive == true){ SHADOW.visible = true; } else { SHADOW.visible = false; }; if (MovieClip(parent).shakeActive == true){ shakeScreenActive = true; } else { shakeScreenActive = false; }; if (MovieClip(parent).bloodActive == true){ bloodActive = true; } else { bloodActive = false; }; if (MovieClip(parent).smoothActive == true){ stage.quality = StageQuality.MEDIUM; } else { stage.quality = StageQuality.LOW; }; } public function changeFilter(_arg1, _arg2){ } public function updateHUD(){ var _local1:MovieClip; if (updateComponentCounter == 0){ HUD.comboText.text = combo; tankHeight = -(Math.round(((GAME.TANK.y - 39) / 10))); if (tankHeight > tankMaxHeight){ tankMaxHeight = tankHeight; }; HUD.heightText.text = tankHeight; if (HUD.fuelBar.width < 50){ HUD.fuelBar.alpha = (HUD.fuelBar.alpha * -1); HUD.warnSign.visible = true; } else { HUD.fuelBar.alpha = 1; HUD.warnSign.visible = false; }; if (HUD.boomBar.width == 75){ HUD.boomSign.gotoAndStop(2); HUD.boomBar.alpha = (HUD.boomBar.alpha * -1); } else { HUD.boomBar.alpha = 1; HUD.boomSign.gotoAndStop(1); }; HUD.fuelBar.width = ((fuel / maxFuel) * 200); HUD.boomBar.width = ((boom / maxBoom) * 75); HUD.levelText.text = ("LEVEL: " + level); }; if (experiencePot > 0){ experience = (experience + (2 * level)); experiencePot = (experiencePot - (2 * level)); if (experiencePot < 0){ experience = (experience + experiencePot); experiencePot = 0; }; }; if (experience >= maxExperience){ if (dead == false){ experience = (experience - maxExperience); level++; fuel = maxFuel; _local1 = new UPGRADEMENU(); _local1.x = -400; _local1.alpha = 0; addChild(_local1); upgradeMenuArray[0] = _local1; upgradeFreeze = true; maxExperience = Math.round((maxExperience * 1.3)); }; }; HUD.expText.text = ((("EXP " + experience) + "/") + maxExperience); HUD.expBar.width = ((experience / maxExperience) * 200); } public function newMissile(_arg1, _arg2, _arg3, _arg4){ var _local5:*; _local5 = new Missile(); _local5.x = _arg1; _local5.scaleX = _arg4; _local5.y = _arg2; _local5.scaleX = 1; _local5.scaleY = 1; _local5.gotoAndStop(_arg3); MISSILES.addChild(_local5); missileArray.push(_local5); missileXSpeed.push((10 * _arg4)); missileYSpeed.push(0); missileType.push(_arg3); if (_arg3 == 3){ missileHoming.push(15); } else { if (_arg3 == 4){ missileHoming.push(9000); } else { _local5.rotation = (-90 * _arg4); missileHoming.push(0); }; }; } public function destroyEnemy(_arg1){ ENEMY.removeChild(enemyArray[_arg1]); delete enemyArray[_arg1]; enemyArray.splice(_arg1, 1); SHADOW.removeChild(enemyShadow[_arg1]); delete enemyShadow[_arg1]; enemyShadow.splice(_arg1, 1); HUD.RADAR.removeChild(enemyRadarPoint[_arg1]); delete enemyRadarPoint[_arg1]; enemyRadarPoint.splice(_arg1, 1); enemySpeed.splice(_arg1, 1); enemyYSpeed.splice(_arg1, 1); enemyYStart.splice(_arg1, 1); enemyHealth.splice(_arg1, 1); enemyWave.splice(_arg1, 1); enemyBounce.splice(_arg1, 1); enemyIncline.splice(_arg1, 1); enemyAmmo.splice(_arg1, 1); enemyBombType.splice(_arg1, 1); } public function newSmoke(_arg1, _arg2, _arg3){ var _local4:MovieClip; if (smokeArray.length < smokeLimit){ _local4 = new Smoke(); _local4.x = ((_arg1 + (Math.random() * 10)) - 5); _local4.y = ((_arg2 + (Math.random() * 10)) - 5); _local4.scaleX = (((Math.random() * 1) - 0.5) / _arg3); _local4.scaleY = (((Math.random() * 1) - 0.5) / _arg3); _local4.alpha = ((Math.random() * 5) / 10); _local4.rotation = (Math.random() * 360); SMOKE.addChild(_local4); smokeArray.push(_local4); smokeArray_ySpeed.push(0); smokeArray_spin.push(((Math.random() * 20) - 10)); }; } public function updateGround(){ scrollLayer(GAME.FG, 20); scrollLayer(GAME.MG, 8); scrollLayer(GAME.BG, 4); scrollLayer(GAME.BG_FG, 1.5); scrollLayer(GAME.BG_MG, 0.8); scrollLayer(GAME.BG_BG, 0.3); } public function updateIShot(){ var _local1:Number; var _local2:Boolean; var _local3:Number; _local1 = 0; while (_local1 < IShotArray.length) { if (IShotArray[_local1].scaleX > 1){ IShotArray[_local1].scaleX = (IShotArray[_local1].scaleX - 0.2); IShotArray[_local1].scaleY = (IShotArray[_local1].scaleY - 0.2); } else { _local2 = true; _local3 = 0; while (_local3 < enemyArray.length) { if (pythag(IShotArray[_local1].x, IShotArray[_local1].y, enemyArray[_local3].x, enemyArray[_local3].y) < 30){ newFragments(enemyArray[_local3].x, enemyArray[_local3].y, 5); enemyArray[_local3].x = 400; _local2 = false; }; _local3++; }; if (MovieClip(parent).gameType == 2){ _local3 = 0; while (_local3 < icopMissileArray.length) { if (pythag(IShotArray[_local1].x, IShotArray[_local1].y, icopMissileArray[_local3].x, icopMissileArray[_local3].y) < 30){ newFragments(icopMissileArray[_local3].x, icopMissileArray[_local3].y, 5); experiencePot = (experiencePot + (10 * level)); experienceTotal = (experienceTotal + (10 * level)); newMessage(icopMissileArray[_local3].x, icopMissileArray[_local3].y, 1, ("+" + (10 * level)), 2); destroyICOPMISSILE(_local3); _local3--; _local2 = false; }; _local3++; }; }; if (_local2 == true){ newIShotTrail(IShotArray[_local1].x, IShotArray[_local1].y); } else { newExplosion(IShotArray[_local1].x, IShotArray[_local1].y, 1); }; destroyIShot(_local1); _local1--; }; _local1++; }; _local1 = 0; while (_local1 < IShotTrailArray.length) { if (IShotTrailArray[_local1].scaleX > (IShotTrailScaleArray[_local1] + 0.2)){ altSwitch = true; newSmoke(IShotTrailArray[_local1].x, IShotTrailArray[_local1].y, 0.7); IShotTrailArray[_local1].scaleX = (IShotTrailArray[_local1].scaleX - 0.02); IShotTrailArray[_local1].scaleY = (IShotTrailArray[_local1].scaleY - 0.02); IShotTrailArray[_local1].x = (IShotTrailArray[_local1].x - IShotTrailSpeed[_local1]); IShotTrailSpeed[_local1] = (IShotTrailSpeed[_local1] + 0.2); } else { if ((((IShotTrailScaleArray[_local1] == 0)) && ((IShotTrailArray[_local1].scaleX > 0)))){ IShotTrailArray[_local1].scaleX = (IShotTrailArray[_local1].scaleX - 0.002); IShotTrailArray[_local1].scaleY = (IShotTrailArray[_local1].scaleY - 0.002); IShotTrailArray[_local1].x = (IShotTrailArray[_local1].x - IShotTrailSpeed[_local1]); IShotTrailSpeed[_local1] = (IShotTrailSpeed[_local1] / 1.02); } else { if (IShotTrailScaleArray[_local1] > 0){ newExplosion(IShotTrailArray[_local1].x, IShotTrailArray[_local1].y, (IShotTrailArray[_local1].scaleX / 2)); }; destroyIShotTrail(_local1); _local1--; }; }; _local1++; }; } public function updateShake(){ GAME.x = (((shakeArray[1] * 8) + 200) + gameXOffset); shakeArray[1] = (-(shakeArray[1]) / shakeArray[0]); GAME.y = (((shakeArray[2] * 8) + 200) + gameYOffset); shakeArray[2] = (-(shakeArray[2]) / shakeArray[0]); GAME.rotation = shakeArray[3]; shakeArray[3] = (-(shakeArray[3]) / shakeArray[0]); } public function updateICOPMISSILE(){ var _local1:Number; if (MovieClip(parent).gameType == 2){ if (Math.round(((Math.random() * 250) / (level / 2))) == 1){ newICOPMISSILE(); }; _local1 = 0; while (_local1 < icopMissileArray.length) { processRadarPoint(icopMissileArray[_local1].x, icopMissileArray[_local1].y, icopRadarPoint[_local1]); icopMissileArray[_local1].rotation = (angle(icopMissileArray[_local1].x, icopMissileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) - 90); icopMissileArray[_local1].x = (icopMissileArray[_local1].x + (2 * Math.cos((icopMissileArray[_local1].rotation * 0.01745329)))); icopMissileArray[_local1].y = (icopMissileArray[_local1].y + (2 * Math.sin((icopMissileArray[_local1].rotation * 0.01745329)))); if (pythag(icopMissileArray[_local1].x, icopMissileArray[_local1].y, GAME.TANK.x, GAME.TANK.y) < 20){ dead = true; destroyICOPMISSILE(_local1); }; _local1++; }; }; } public function destroyMissile(_arg1){ var _local2:Number; _local2 = 0; while (_local2 < 10) { newSmoke(((missileArray[_arg1].x + (Math.random() * 20)) - 10), ((missileArray[_arg1].y + (Math.random() * 20)) - 10), 0.4); _local2++; }; MISSILES.removeChild(missileArray[_arg1]); delete missileArray[_arg1]; missileArray.splice(_arg1, 1); missileType.splice(_arg1, 1); missileXSpeed.splice(_arg1, 1); missileYSpeed.splice(_arg1, 1); missileHoming.splice(_arg1, 1); } public function destroyICOPMISSILE(_arg1){ ICOPMISSILE.removeChild(icopMissileArray[_arg1]); delete icopMissileArray[_arg1]; icopMissileArray.splice(_arg1, 1); HUD.RADAR.removeChild(icopRadarPoint[_arg1]); delete icopRadarPoint[_arg1]; icopRadarPoint.splice(_arg1, 1); } public function newRadarPoint(_arg1){ var _local2:*; _local2 = new RadarPoint(); HUD.RADAR.addChild(_local2); _local2.gotoAndStop(_arg1); return (_local2); } } }//package ITankAE_fla
Section 5
//HUDBoomSign_48 (ITankAE_fla.HUDBoomSign_48) package ITankAE_fla { import flash.display.*; public dynamic class HUDBoomSign_48 extends MovieClip { public function HUDBoomSign_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ITankAE_fla
Section 6
//MainTimeline (ITankAE_fla.MainTimeline) package ITankAE_fla { import flash.display.*; import flash.events.*; import CPMStar.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var L_JA:SimpleButton; public var ad:DisplayObject; public var urlStart:Number; public var domEnd:Number; public var gameType:Number; public var BM:SimpleButton; public var BS:SimpleButton; public var shadowsActive:Boolean; public var myContextMenu:ContextMenu; public var smoothActive:Boolean; public var I3_S:SimpleButton; public var BF:SimpleButton; public var faderMusic:Boolean; public var i:Number; public var I3_B:SimpleButton; public var CO_Button:SimpleButton; public var saveFile:SharedObject; public var I2_B:SimpleButton; public var I2_S:SimpleButton; public var faderTarget; public var adBox:MovieClip; public var L_ICOPTER:SimpleButton; public var LastDot:Number; public var domain:String; public var CPMStarSubPoolID:int; public var L_I2TANK:SimpleButton; public var CPMStarPoolID:int; public var I1_B:SimpleButton; public var I1_S:SimpleButton; public var medal_1:MovieClip; public var medal_2:MovieClip; public var medal_5:MovieClip; public var medal_6:MovieClip; public var medal_7:MovieClip; public var soundActive:Boolean; public var medal_8:MovieClip; public var L_AG:SimpleButton; public var L_AK:SimpleButton; public var L_AL:SimpleButton; public var L_ITANK:SimpleButton; public var infoText:TextField; public var tVid:MovieClip; public var medal_3:MovieClip; public var medal_4:MovieClip; public var L_SB:SimpleButton; public var urlEnd:Number; public var CR_Button:SimpleButton; public var fragsActive:Boolean; public var L_CI:SimpleButton; public var medalSign:MovieClip; public var smokeActive:Boolean; public var C_BACK:SimpleButton; public var url:String; public var QP_Button:SimpleButton; public var fader:MovieClip; public var musicActive:Boolean; public var playB:MovieClip; public var L_EX:SimpleButton; public var MG_Button:SimpleButton; public var M_BACK:SimpleButton; public var SG_Button:SimpleButton; public var bloodActive:Boolean; public var medalArray:Array; public var titleText:TextField; public var shakeActive:Boolean; public var ME_Button:SimpleButton; public var plb:MovieClip; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 12, frame13, 21, frame22); } public function I3_S_FUNC(_arg1){ I3_S.removeEventListener(MouseEvent.MOUSE_UP, I3_S_FUNC); I3_B.removeEventListener(MouseEvent.MOUSE_UP, I3_B_FUNC); gotoFrame("GAME", false); } public function C_BACK_FUNC(_arg1){ purgeCredits(); gotoFrame("TITLEBLANK", false); } public function L_CI_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.fengrush.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function BM_func(_arg1){ musicActive = true; soundActive = true; smokeActive = false; shakeActive = true; fragsActive = true; shadowsActive = false; bloodActive = true; smoothActive = true; saveData(); BS.removeEventListener(MouseEvent.MOUSE_UP, BS_func); BM.removeEventListener(MouseEvent.MOUSE_UP, BM_func); BF.removeEventListener(MouseEvent.MOUSE_UP, BF_func); nextFrame(); } public function MG_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armorgames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function L_AG_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armorgames.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function I1_S_FUNC(_arg1){ I1_S.removeEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I1_B.removeEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); gotoFrame("GAME", false); } function frame5(){ playMusic("TITLE"); stop(); gameType = 0; QP_Button.addEventListener(MouseEvent.MOUSE_UP, QP_func); QP_Button.addEventListener(MouseEvent.MOUSE_OVER, QP_O_func); SG_Button.addEventListener(MouseEvent.MOUSE_UP, SG_func); SG_Button.addEventListener(MouseEvent.MOUSE_OVER, SG_O_func); CO_Button.addEventListener(MouseEvent.MOUSE_UP, CO_func); CO_Button.addEventListener(MouseEvent.MOUSE_OVER, CO_O_func); ME_Button.addEventListener(MouseEvent.MOUSE_UP, ME_func); ME_Button.addEventListener(MouseEvent.MOUSE_OVER, ME_O_func); MG_Button.addEventListener(MouseEvent.MOUSE_UP, MG_func); MG_Button.addEventListener(MouseEvent.MOUSE_OVER, MG_O_func); CR_Button.addEventListener(MouseEvent.MOUSE_UP, CR_func); CR_Button.addEventListener(MouseEvent.MOUSE_OVER, CR_O_func); L_ITANK.addEventListener(MouseEvent.MOUSE_UP, L_ITANK_func); L_ITANK.addEventListener(MouseEvent.MOUSE_OVER, L_ITANK_O_func); L_I2TANK.addEventListener(MouseEvent.MOUSE_UP, L_I2TANK_func); L_I2TANK.addEventListener(MouseEvent.MOUSE_OVER, L_I2TANK_O_func); L_ICOPTER.addEventListener(MouseEvent.MOUSE_UP, L_ICOPTER_func); L_ICOPTER.addEventListener(MouseEvent.MOUSE_OVER, L_ICOPTER_O_func); } function frame7(){ i = 1; while (i < 9) { this[("medal_" + i)].gotoAndStop(i); if (medalArray[i] == true){ this[("medal_" + i)].alpha = 1; } else { this[("medal_" + i)].alpha = 0.2; }; i++; }; M_BACK.addEventListener(MouseEvent.MOUSE_UP, M_BACK_FUNC); } function frame1(){ url = stage.loaderInfo.url; urlStart = (url.indexOf("://") + 3); urlEnd = url.indexOf("/", urlStart); domain = url.substring(urlStart, urlEnd); LastDot = (domain.lastIndexOf(".") - 1); domEnd = (domain.lastIndexOf(".", LastDot) + 1); domain = domain.substring(domEnd, domain.length); if (domain != ""){ playB.visible = false; CPMStarPoolID = 1052; CPMStarSubPoolID = 1; ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); }; stop(); addEventListener(Event.ENTER_FRAME, preLoader); myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); contextMenu = myContextMenu; playB.addEventListener(MouseEvent.CLICK, clickHandler); } function frame4(){ stop(); } function frame6(){ L_AG.addEventListener(MouseEvent.MOUSE_UP, L_AG_FUNC); L_AL.addEventListener(MouseEvent.MOUSE_UP, L_AL_FUNC); L_JA.addEventListener(MouseEvent.MOUSE_UP, L_JA_FUNC); L_SB.addEventListener(MouseEvent.MOUSE_UP, L_SB_FUNC); L_CI.addEventListener(MouseEvent.MOUSE_UP, L_CI_FUNC); L_AK.addEventListener(MouseEvent.MOUSE_UP, L_AK_FUNC); L_EX.addEventListener(MouseEvent.MOUSE_UP, L_EX_FUNC); C_BACK.addEventListener(MouseEvent.MOUSE_UP, C_BACK_FUNC); } function frame9(){ I2_S.addEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I2_B.addEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); } function frame2(){ stop(); faderMusic = false; fader.stop(); musicActive = true; soundActive = true; smokeActive = true; shakeActive = true; fragsActive = true; shadowsActive = true; bloodActive = true; smoothActive = true; medalArray = new Array(null, false, false, false, false, false, false, false, false); saveFile = SharedObject.getLocal("ITANKAEDATAB"); if (saveFile.data.saveFileActive == true){ nextFrame(); }; loadData(); saveData(); focusRect = false; stop(); BS.addEventListener(MouseEvent.MOUSE_UP, BS_func); BM.addEventListener(MouseEvent.MOUSE_UP, BM_func); BF.addEventListener(MouseEvent.MOUSE_UP, BF_func); } function frame3(){ gotoFrame("AGINTRO", false); } function frame13(){ gotoAndStop("TITLE"); } function frame8(){ I1_S.addEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I1_B.addEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); } public function CR_O_func(_arg1){ titleText.text = "CREDITS"; infoText.text = "FIND OUT WHO CREATED THIS GAME."; } public function L_I2TANK_O_func(_arg1){ titleText.text = ""; infoText.text = "INDESTRUC2TANK - PLAY THE SEQUEL TO THE SMASH HIT INDESTRUCTOTANK"; } public function I2_B_FUNC(_arg1){ I2_S.removeEventListener(MouseEvent.MOUSE_UP, I2_S_FUNC); I2_B.removeEventListener(MouseEvent.MOUSE_UP, I2_B_FUNC); gotoFrame("TITLE", false); } public function L_ITANK_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://armorgames.com/play/24/indestructotank"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function L_I2TANK_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://armorgames.com/play/28/indestruc2tank"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function preLoader(_arg1:Event){ var _local2:*; var _local3:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; plb.scaleX = ((1 / _local2) * _local3); if (_local3 >= _local2){ removeEventListener(Event.ENTER_FRAME, preLoader); playB.visible = true; }; } function frame22(){ stop(); playMusic("GAME"); } public function CR_func(_arg1){ purgeListeners(); gotoFrame("CREDITS", true); } public function clickHandler(_arg1:Event):void{ this.removeChild(adBox); play(); playB.removeEventListener(MouseEvent.CLICK, clickHandler); } public function CO_func(_arg1){ purgeListeners(); gameType = 2; gotoFrame("INST2", true); } function frame10(){ I3_S.addEventListener(MouseEvent.MOUSE_UP, I3_S_FUNC); I3_B.addEventListener(MouseEvent.MOUSE_UP, I3_B_FUNC); } public function saveData(){ saveFile.data.musicActive = musicActive; saveFile.data.soundActive = soundActive; saveFile.data.smokeActive = smokeActive; saveFile.data.shakeActive = shakeActive; saveFile.data.fragsActive = fragsActive; saveFile.data.shadowsActive = shadowsActive; saveFile.data.bloodActive = bloodActive; saveFile.data.smoothActive = smoothActive; saveFile.data.medalArray = medalArray; saveFile.data.saveFileActive = true; saveFile.flush(); } public function L_ICOPTER_func(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://armorgames.com/play/538/indestructocopter"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function QP_O_func(_arg1){ titleText.text = "QUICK PLAY"; infoText.text = "BORED IN CLASS? PROCRASTINATING HOMEWORK? THIS MODE IS FOR YOU. A SET AMMOUNT OF SHIPS WITH YOUR AIM BEING TO EARN THE HIGHEST COMBO."; } public function L_AK_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.planet-essenz.co.uk/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function L_ITANK_O_func(_arg1){ titleText.text = ""; infoText.text = "INDESTRUCTOTANK - PLAY THE ORIGINAL INDESTRUCTOTANK, RELEASED 31ST MARCH 2007"; } public function SG_O_func(_arg1){ titleText.text = "START GAME"; infoText.text = "AN UPDATE OF 2007'S INDESTRUCTOTANK. IMPROVED GRAPHICS AND TIGHTENED GAMEPLAY INCLUDING ELEMENTS OF INDESTRUC2TANK SUCH AS THE BOOM BAR."; } public function QP_func(_arg1){ purgeListeners(); gameType = 0; gotoFrame("INST3", true); } public function MG_O_func(_arg1){ titleText.text = "MORE GAMES"; infoText.text = "PLAY MOR FREE ONLINE GAMES AT ARMORGAMES.COM BY CLICKING HERE"; } public function ME_func(_arg1){ purgeListeners(); gotoFrame("MEDALS", true); } public function I2_S_FUNC(_arg1){ I2_S.removeEventListener(MouseEvent.MOUSE_UP, I2_S_FUNC); I2_B.removeEventListener(MouseEvent.MOUSE_UP, I2_B_FUNC); gotoFrame("GAME", false); } public function ME_O_func(_arg1){ titleText.text = "MEDALS"; infoText.text = "VIEW THE MEDALS THAT YOU HAVE WON. CAN YOU COLLECT THEM ALL? MEDALS ARE AWARDED FOR ACHIEVING SPECIFIC THINGS WITHIN THE GAME."; } public function newMedal(_arg1){ if (medalArray[_arg1] == false){ medalSign.sprite.gotoAndStop(_arg1); medalSign.alpha = 10; medalArray[_arg1] = true; saveData(); }; } public function L_AL_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.armorblog.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function playMusic(_arg1){ if (musicActive == true){ }; } public function I3_B_FUNC(_arg1){ I3_S.removeEventListener(MouseEvent.MOUSE_UP, I3_S_FUNC); I3_B.removeEventListener(MouseEvent.MOUSE_UP, I3_B_FUNC); gotoFrame("TITLE", false); } public function purgeCredits(){ L_AG.removeEventListener(MouseEvent.MOUSE_UP, L_AG_FUNC); L_AL.removeEventListener(MouseEvent.MOUSE_UP, L_AL_FUNC); L_JA.removeEventListener(MouseEvent.MOUSE_UP, L_JA_FUNC); L_SB.removeEventListener(MouseEvent.MOUSE_UP, L_SB_FUNC); L_CI.removeEventListener(MouseEvent.MOUSE_UP, L_CI_FUNC); L_AK.removeEventListener(MouseEvent.MOUSE_UP, L_AK_FUNC); L_EX.removeEventListener(MouseEvent.MOUSE_UP, L_EX_FUNC); C_BACK.removeEventListener(MouseEvent.MOUSE_UP, C_BACK_FUNC); } public function M_BACK_FUNC(_arg1){ M_BACK.removeEventListener(MouseEvent.MOUSE_UP, M_BACK_FUNC); gotoFrame("TITLEBLANK", false); } public function loadData(){ if (saveFile.data.saveFileActive == true){ musicActive = saveFile.data.musicActive; soundActive = saveFile.data.soundActive; smokeActive = saveFile.data.smokeActive; shakeActive = saveFile.data.shakeActive; fragsActive = saveFile.data.fragsActive; shadowsActive = saveFile.data.shadowsActive; bloodActive = saveFile.data.bloodActive; smoothActive = saveFile.data.smoothActive; medalArray = saveFile.data.medalArray; }; } public function L_ICOPTER_O_func(_arg1){ titleText.text = ""; infoText.text = "INDESTRUCTOCOPTER - A SPINOFF OF THE SERIES WITH A STORY MODE WHICH RUNS PARRALLEL TO THAT OF INDESTRUC2TANK"; } public function L_SB_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://poisonous22.newgrounds.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function gotoFrame(_arg1, _arg2){ faderMusic = _arg2; faderTarget = _arg1; fader.play(); } public function SG_func(_arg1){ purgeListeners(); gameType = 1; gotoFrame("INST1", true); } public function purgeListeners(){ QP_Button.removeEventListener(MouseEvent.MOUSE_UP, QP_func); QP_Button.removeEventListener(MouseEvent.MOUSE_OVER, QP_O_func); SG_Button.removeEventListener(MouseEvent.MOUSE_UP, SG_func); SG_Button.removeEventListener(MouseEvent.MOUSE_OVER, SG_O_func); CO_Button.removeEventListener(MouseEvent.MOUSE_UP, CO_func); CO_Button.removeEventListener(MouseEvent.MOUSE_OVER, CO_O_func); ME_Button.removeEventListener(MouseEvent.MOUSE_UP, ME_func); ME_Button.removeEventListener(MouseEvent.MOUSE_OVER, ME_O_func); MG_Button.removeEventListener(MouseEvent.MOUSE_UP, MG_func); MG_Button.removeEventListener(MouseEvent.MOUSE_OVER, MG_O_func); CR_Button.removeEventListener(MouseEvent.MOUSE_UP, CR_func); CR_Button.removeEventListener(MouseEvent.MOUSE_OVER, CR_O_func); L_ITANK.removeEventListener(MouseEvent.MOUSE_UP, L_ITANK_func); L_ITANK.removeEventListener(MouseEvent.MOUSE_OVER, L_ITANK_O_func); L_I2TANK.removeEventListener(MouseEvent.MOUSE_UP, L_I2TANK_func); L_I2TANK.removeEventListener(MouseEvent.MOUSE_OVER, L_I2TANK_O_func); L_ICOPTER.removeEventListener(MouseEvent.MOUSE_UP, L_ICOPTER_func); L_ICOPTER.removeEventListener(MouseEvent.MOUSE_OVER, L_ICOPTER_O_func); } public function L_EX_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://extractor.newgrounds.com/"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function I1_B_FUNC(_arg1){ I1_S.removeEventListener(MouseEvent.MOUSE_UP, I1_S_FUNC); I1_B.removeEventListener(MouseEvent.MOUSE_UP, I1_B_FUNC); gotoFrame("TITLEBLANK", false); } public function L_JA_FUNC(_arg1){ var url:String; var request:URLRequest; var event = _arg1; url = "http://www.joelatkinson.blogspot.com"; request = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { }; } public function BF_func(_arg1){ musicActive = true; soundActive = true; smokeActive = true; shakeActive = true; fragsActive = true; shadowsActive = true; bloodActive = true; smoothActive = true; saveData(); BS.removeEventListener(MouseEvent.MOUSE_UP, BS_func); BM.removeEventListener(MouseEvent.MOUSE_UP, BM_func); BF.removeEventListener(MouseEvent.MOUSE_UP, BF_func); nextFrame(); } public function BS_func(_arg1){ musicActive = true; soundActive = true; smokeActive = false; shakeActive = false; fragsActive = false; shadowsActive = false; bloodActive = true; smoothActive = false; saveData(); BS.removeEventListener(MouseEvent.MOUSE_UP, BS_func); BM.removeEventListener(MouseEvent.MOUSE_UP, BM_func); BF.removeEventListener(MouseEvent.MOUSE_UP, BF_func); nextFrame(); } public function CO_O_func(_arg1){ titleText.text = "CO-OP GAME"; infoText.text = "WHILE ONE PLAYER USES THE KEYBOARD TO PLAY, THE SECOND PLAYER MUST USE THE MOUSE TO TAKE ON THE ROLE OF THE INDESTRUCTOCOPTER!"; } } }//package ITankAE_fla
Section 7
//MedalSign_18 (ITankAE_fla.MedalSign_18) package ITankAE_fla { import flash.display.*; import flash.events.*; public dynamic class MedalSign_18 extends MovieClip { public var sprite:MovieClip; public function MedalSign_18(){ addFrameScript(0, frame1); } function frame1(){ addEventListener(Event.ENTER_FRAME, onEnterFrame); alpha = 0; } public function onEnterFrame(_arg1){ if (alpha > 0){ scaleX = 1; alpha = (alpha - 0.05); } else { scaleX = 0; }; } } }//package ITankAE_fla
Section 8
//Missile_seekerSprite_72 (ITankAE_fla.Missile_seekerSprite_72) package ITankAE_fla { import flash.display.*; public dynamic class Missile_seekerSprite_72 extends MovieClip { public function Missile_seekerSprite_72(){ addFrameScript(107, frame108); } function frame108(){ stop(); } } }//package ITankAE_fla
Section 9
//Pause_Quitgame_36 (ITankAE_fla.Pause_Quitgame_36) package ITankAE_fla { import flash.display.*; public dynamic class Pause_Quitgame_36 extends MovieClip { public var quit_No:SimpleButton; public var quit_Yes:SimpleButton; } }//package ITankAE_fla
Section 10
//Pilot_chute_52 (ITankAE_fla.Pilot_chute_52) package ITankAE_fla { import flash.display.*; public dynamic class Pilot_chute_52 extends MovieClip { public var sprite:MovieClip; public function Pilot_chute_52(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package ITankAE_fla
Section 11
//Pilot_floor_53 (ITankAE_fla.Pilot_floor_53) package ITankAE_fla { import flash.display.*; public dynamic class Pilot_floor_53 extends MovieClip { public var sprite:MovieClip; public function Pilot_floor_53(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package ITankAE_fla
Section 12
//playB_7 (ITankAE_fla.playB_7) package ITankAE_fla { import flash.display.*; public dynamic class playB_7 extends MovieClip { public var playB:SimpleButton; } }//package ITankAE_fla
Section 13
//TANK_66 (ITankAE_fla.TANK_66) package ITankAE_fla { import flash.display.*; public dynamic class TANK_66 extends MovieClip { public var wheelFB:MovieClip; public var wheelB:MovieClip; public var wheelF:MovieClip; public var body:MovieClip; public var wheelBB:MovieClip; } }//package ITankAE_fla
Section 14
//xczcxzc_20 (ITankAE_fla.xczcxzc_20) package ITankAE_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class xczcxzc_20 extends MovieClip { public function xczcxzc_20(){ addFrameScript(539, frame540); } function frame540(){ MovieClip(parent).gotoFrame("TITLE", false); } } }//package ITankAE_fla
Section 15
//Blood (Blood) package { import flash.display.*; public dynamic class Blood extends MovieClip { } }//package
Section 16
//BombScar (BombScar) package { import flash.display.*; public dynamic class BombScar extends MovieClip { } }//package
Section 17
//Cursor (Cursor) package { import flash.display.*; public dynamic class Cursor extends MovieClip { } }//package
Section 18
//Enemy (Enemy) package { import flash.display.*; public dynamic class Enemy extends MovieClip { public function Enemy(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package
Section 19
//Explosion (Explosion) package { import flash.display.*; public dynamic class Explosion extends MovieClip { public function Explosion(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package
Section 20
//Fragment (Fragment) package { import flash.display.*; public dynamic class Fragment extends MovieClip { } }//package
Section 21
//GAMEMC (GAMEMC) package { import flash.display.*; public dynamic class GAMEMC extends MovieClip { public var BG:MovieClip; public var BGItems:MovieClip; public var BG_BG:MovieClip; public var MG:MovieClip; public var BORDERS:MovieClip; public var FG:MovieClip; public var BG_FG:MovieClip; public var BG_MG:MovieClip; public var TANK:MovieClip; } }//package
Section 22
//HUDMC (HUDMC) package { import flash.display.*; import flash.text.*; public dynamic class HUDMC extends MovieClip { public var heightText:TextField; public var comboMaxText:TextField; public var boomSign:MovieClip; public var warnSign:MovieClip; public var boomBar:MovieClip; public var fuelBar:MovieClip; public var heightMaxText:TextField; public var covers:MovieClip; public var expBar:MovieClip; public var levelText:TextField; public var comboText:TextField; public var RADAR:MovieClip; public var expText:TextField; public function HUDMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 23
//ICopterMissile (ICopterMissile) package { import flash.display.*; public dynamic class ICopterMissile extends MovieClip { } }//package
Section 24
//IShot (IShot) package { import flash.display.*; public dynamic class IShot extends MovieClip { } }//package
Section 25
//Key (Key) package { import flash.display.*; import flash.events.*; public class Key { private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); public static function initialize(_arg1:Stage){ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeysDeactive); initialized = true; }; } public static function clearKeys():void{ keysDown = new Object(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } private static function clearKeysDeactive(_arg1:Event):void{ clearKeys(); } } }//package
Section 26
//Message (Message) package { import flash.display.*; import flash.text.*; public dynamic class Message extends MovieClip { public var textBox:TextField; } }//package
Section 27
//Missile (Missile) package { import flash.display.*; public dynamic class Missile extends MovieClip { public var sprite:MovieClip; } }//package
Section 28
//MOP (MOP) package { import flash.display.*; public dynamic class MOP extends MovieClip { } }//package
Section 29
//PAUSEMENU (PAUSEMENU) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class PAUSEMENU extends MovieClip { public var smoothText:TextField; public var buy_Bouncer:SimpleButton; public var buy_Quality:SimpleButton; public var info_Bouncer:SimpleButton; public var buy_Gunner:SimpleButton; public var info_Quality:SimpleButton; public var bloodText:TextField; public var buy_Homer:SimpleButton; public var button_done:SimpleButton; public var info_Homer:SimpleButton; public var buy_Shadows:SimpleButton; public var info_Shadows:SimpleButton; public var buy_Bomber:SimpleButton; public var soundText:TextField; public var buy_Blood:SimpleButton; public var quitGame:MovieClip; public var musicText:TextField; public var info_Blood:SimpleButton; public var infoText:TextField; public var shadowsText:TextField; public var info_Gunner:SimpleButton; public var smokeText:TextField; public var shakeText:TextField; public var buy_Miner:SimpleButton; public var info_Miner:SimpleButton; public var fragsText:TextField; public var info_Bomber:SimpleButton; public function PAUSEMENU(){ addFrameScript(0, frame1); } public function info_Bomber_func(_arg1){ stage.focus = parent; infoText.text = "ADJUST WHETHER YOU WANT BACKGROUND MUSIC TO PLAY DURING THE GAME."; } public function info_Quality_func(_arg1){ infoText.text = "ADJUST WHETHER THE IMAGE IS SMOOTHED OR NOT. TURNING SMOOTHING TO OFF WILL INCREASE SPEED GREATLY, BUT MAKE THE SCREEN APPEAR MORE JAGGED IN PLACES"; } public function buy_Bouncer_func(_arg1){ if (MovieClip(parent.parent).soundActive == false){ MovieClip(parent.parent).soundActive = true; } else { MovieClip(parent.parent).soundActive = false; }; updateStats(); } public function info_Blood_func(_arg1){ infoText.text = "CHOOSE WHETHER PILOTS WILL BLEED WHEN YOU HIT THEM. BLOOD DOESN'T REALLY AFFECT PERFORMANCE OF THE GAME BUT SOME PEOPLE MAY PREFER IT TURNED OFF."; } public function info_Shadows_func(_arg1){ infoText.text = "CHOOSE WHETHER YOU WOULD LIKE SHADOWS TO BE VISIBLE OR NOT. RENDERING SHADOWS REDUCES PERFORMANCE BUT HAVING SHADOWS ON INCREASES REALISM"; } public function info_Homer_func(_arg1){ infoText.text = "TOGGLE WHETHER YOU PREFER TO HAVE THE SCREEN SHAKE IN RESPONSE TO EXPLOSIONS OR NOT. THIS DOES NOT AFFECT PERFORMANCE BUT YOU MAY PREFER IT ONE WAY OR THE OTHER."; } function frame1(){ updateStats(); button_done.addEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Shadows.addEventListener(MouseEvent.MOUSE_UP, buy_Shadows_func); buy_Blood.addEventListener(MouseEvent.MOUSE_UP, buy_Blood_func); buy_Quality.addEventListener(MouseEvent.MOUSE_UP, buy_Quality_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); buy_Shadows.addEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); buy_Blood.addEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); buy_Quality.addEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); info_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Shadows.addEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); info_Blood.addEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); info_Quality.addEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); quitGame.quit_Yes.addEventListener(MouseEvent.MOUSE_UP, quit_Yes_func); quitGame.quit_No.addEventListener(MouseEvent.MOUSE_UP, button_done_func); stage.focus = parent; } public function button_done_func(_arg1){ if (quitGame.y != 309){ quitGame.y = 309; } else { quitGame.y = 800; }; } public function buyUpgrade(_arg1){ updateStats(); } public function info_Miner_func(_arg1){ infoText.text = "TOGGLE WHETHER YOU WOULD LIKE FRAGMENTS TO FLY FROM EXPLOSIONS. FRAGMENTS REDUCE PERFORMANCE BUT INCREASE GRAPHICAL INTENSITY TO THE MAX!"; } public function info_Bouncer_func(_arg1){ infoText.text = "ADJUST WHETHER YOU WANT SOUND EFFECTS TO PLAY DURING THE GAME."; } public function quit_Yes_func(_arg1){ purgeListeners(); MovieClip(parent).dead = true; } public function buy_Quality_func(_arg1){ if (MovieClip(parent.parent).smoothActive == false){ MovieClip(parent.parent).smoothActive = true; } else { MovieClip(parent.parent).smoothActive = false; }; updateStats(); } public function updateStats(){ musicText.text = ("" + MovieClip(parent.parent).musicActive); soundText.text = ("" + MovieClip(parent.parent).soundActive); smokeText.text = ("" + MovieClip(parent.parent).smokeActive); shakeText.text = ("" + MovieClip(parent.parent).shakeActive); fragsText.text = ("" + MovieClip(parent.parent).fragsActive); shadowsText.text = ("" + MovieClip(parent.parent).shadowsActive); bloodText.text = ("" + MovieClip(parent.parent).bloodActive); smoothText.text = ("" + MovieClip(parent.parent).smoothActive); MovieClip(parent.parent).saveData(); } public function buy_Blood_func(_arg1){ if (MovieClip(parent.parent).bloodActive == false){ MovieClip(parent.parent).bloodActive = true; } else { MovieClip(parent.parent).bloodActive = false; }; updateStats(); } public function buy_Shadows_func(_arg1){ if (MovieClip(parent.parent).shadowsActive == false){ MovieClip(parent.parent).shadowsActive = true; } else { MovieClip(parent.parent).shadowsActive = false; }; updateStats(); } public function exitPause(){ stage.focus = parent; MovieClip(parent).destroyEngineActive = true; MovieClip(parent).loadSettings(); MovieClip(parent).unPause(); } public function buy_Homer_func(_arg1){ if (MovieClip(parent.parent).shakeActive == false){ MovieClip(parent.parent).shakeActive = true; } else { MovieClip(parent.parent).shakeActive = false; }; updateStats(); } public function buy_Gunner_func(_arg1){ if (MovieClip(parent.parent).smokeActive == false){ MovieClip(parent.parent).smokeActive = true; } else { MovieClip(parent.parent).smokeActive = false; }; updateStats(); } public function purgeListeners(){ quitGame.quit_Yes.removeEventListener(MouseEvent.MOUSE_UP, quit_Yes_func); quitGame.quit_No.removeEventListener(MouseEvent.MOUSE_UP, button_done_func); button_done.removeEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Shadows.removeEventListener(MouseEvent.MOUSE_UP, buy_Shadows_func); buy_Blood.removeEventListener(MouseEvent.MOUSE_UP, buy_Blood_func); buy_Quality.removeEventListener(MouseEvent.MOUSE_UP, buy_Quality_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); buy_Shadows.removeEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); buy_Blood.removeEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); buy_Quality.removeEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); info_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Shadows.removeEventListener(MouseEvent.MOUSE_OVER, info_Shadows_func); info_Blood.removeEventListener(MouseEvent.MOUSE_OVER, info_Blood_func); info_Quality.removeEventListener(MouseEvent.MOUSE_OVER, info_Quality_func); } public function buy_Bomber_func(_arg1){ if (MovieClip(parent.parent).musicActive == false){ MovieClip(parent.parent).musicActive = true; } else { MovieClip(parent.parent).musicActive = false; }; updateStats(); } public function info_Gunner_func(_arg1){ infoText.text = "TOGGLE WHETHER YOU WANT A SMOKE EFFECT IN THE GAME. SMOKE WILL REDUCE PERFORMANCE BUT LOOKS AWESOME."; } public function buy_Miner_func(_arg1){ if (MovieClip(parent.parent).fragsActive == false){ MovieClip(parent.parent).fragsActive = true; } else { MovieClip(parent.parent).fragsActive = false; }; updateStats(); } } }//package
Section 30
//Pilot (Pilot) package { import flash.display.*; public dynamic class Pilot extends MovieClip { public var sprite:MovieClip; public function Pilot(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 31
//RadarPoint (RadarPoint) package { import flash.display.*; public dynamic class RadarPoint extends MovieClip { } }//package
Section 32
//Shadow (Shadow) package { import flash.display.*; public dynamic class Shadow extends MovieClip { } }//package
Section 33
//Smoke (Smoke) package { import flash.display.*; public dynamic class Smoke extends MovieClip { public function Smoke(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 34
//TankI (TankI) package { import flash.display.*; public dynamic class TankI extends MovieClip { } }//package
Section 35
//UPGRADEMENU (UPGRADEMENU) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.filters.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.media.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class UPGRADEMENU extends MovieClip { public var costText_Bouncer:TextField; public var buy_Bouncer:SimpleButton; public var info_Gunner:SimpleButton; public var freqText_Gunner:TextField; public var costText_Bomber:TextField; public var info_Bouncer:SimpleButton; public var freqText_Bouncer:TextField; public var buy_Gunner:SimpleButton; public var buy_Miner:SimpleButton; public var buy_Homer:SimpleButton; public var freqText_Homer:TextField; public var costText_Homer:TextField; public var button_done:SimpleButton; public var infoText:TextField; public var info_Homer:SimpleButton; public var info_Miner:SimpleButton; public var info_Bomber:SimpleButton; public var freqText_Bomber:TextField; public var pic_Enemy:MovieClip; public var costText_Miner:TextField; public var freqText_Miner:TextField; public var priceBase:Array; public var compScore:Number; public var buy_Bomber:SimpleButton; public var costText_Gunner:TextField; public var expText:TextField; public function UPGRADEMENU(){ addFrameScript(0, frame1, 1, frame2); } public function purgeListeners(){ button_done.removeEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Bomber.removeEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.removeEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.removeEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.removeEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.removeEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); } public function info_Gunner_func(_arg1){ pic_Enemy.gotoAndStop(3); infoText.text = "THE GUNNER WILL AIM IT'S MISSILES AT YOU BEFORE FIRING. THE WILL TRACK YOU FOR A SHORT TIME BEFORE HEADING IN A STRAIGHT LINE. EXCELLENT FOR GAINING HEIGHT."; } public function info_Bomber_func(_arg1){ pic_Enemy.gotoAndStop(1); infoText.text = "THE BOMBER IS THE STANDARD ENEMY. THE BOMBS IT DROPS WILL FALL AND EXPLODE ON IMPACT WITH THE GROUND OR THE INDESTRUCTOTANK AND PROVIDE A MEDIUM AMMOUNT OF LIFT. AN ALL ROUND ENEMY."; } public function button_done_func2(_arg1){ button_done.removeEventListener(MouseEvent.MOUSE_UP, button_done_func2); stage.focus = parent; MovieClip(parent).upgradeMenuPos = 400; } public function buy_Bouncer_func(_arg1){ buyUpgrade(2); } public function buy_Miner_func(_arg1){ buyUpgrade(5); } public function info_Bouncer_func(_arg1){ pic_Enemy.gotoAndStop(2); infoText.text = "THE BOUNCER DELIVERS A WEAPON WITH A DELAYED EXPLOSION. THE BOMB IT DROPS WILL BOUNCE ONCE BEFORE EXPLODING ON IMPACT WITH THE FLOOR, DELIVERING MEDIUM LIFT FOR THE INDESTRUCTOTANK."; } public function updateStats(){ var _local1:Number; compScore = 0; _local1 = 1; while (_local1 < 6) { this[("freqText_" + MovieClip(parent).enemyNameArray[_local1])].text = MovieClip(parent).enemyFreqArray[_local1]; if (this[("freqText_" + MovieClip(parent).enemyNameArray[_local1])].text != "100"){ this[("costText_" + MovieClip(parent).enemyNameArray[_local1])].text = (priceBase[_local1] + ((MovieClip(parent).enemyFreqArray[_local1] / 10) * priceBase[_local1])); } else { this[("costText_" + MovieClip(parent).enemyNameArray[_local1])].text = "FULL"; compScore++; }; _local1++; }; expText.text = MovieClip(parent).experienceTotal; if (compScore == 5){ purgeListeners(); gotoAndStop(2); }; } function frame1(){ priceBase = new Array(null, 10, 20, 30, 40, 50); compScore = 0; stop(); updateStats(); button_done.addEventListener(MouseEvent.MOUSE_UP, button_done_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_UP, buy_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_UP, buy_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_UP, buy_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_UP, buy_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_UP, buy_Miner_func); buy_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); buy_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); buy_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); buy_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); buy_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); info_Bomber.addEventListener(MouseEvent.MOUSE_OVER, info_Bomber_func); info_Bouncer.addEventListener(MouseEvent.MOUSE_OVER, info_Bouncer_func); info_Gunner.addEventListener(MouseEvent.MOUSE_OVER, info_Gunner_func); info_Homer.addEventListener(MouseEvent.MOUSE_OVER, info_Homer_func); info_Miner.addEventListener(MouseEvent.MOUSE_OVER, info_Miner_func); } public function info_Homer_func(_arg1){ pic_Enemy.gotoAndStop(4); infoText.text = "THE HOMER'S MISSILES WILL ALWAYS HIT THEIR TARGET, EACH PROVIDES A SMALL AMMOUNT OF LIFT."; } public function buyUpgrade(_arg1){ if ((((MovieClip(parent).enemyFreqArray[_arg1] < 100)) && ((MovieClip(parent).experienceTotal >= Number(this[("costText_" + MovieClip(parent).enemyNameArray[_arg1])].text))))){ MovieClip(parent).enemyFreqArray[_arg1] = (MovieClip(parent).enemyFreqArray[_arg1] + 10); MovieClip(parent).experienceTotal = (MovieClip(parent).experienceTotal - Number(this[("costText_" + MovieClip(parent).enemyNameArray[_arg1])].text)); updateStats(); }; } public function buy_Homer_func(_arg1){ buyUpgrade(4); } public function button_done_func(_arg1){ purgeListeners(); stage.focus = parent; MovieClip(parent).upgradeMenuPos = 400; } public function info_Miner_func(_arg1){ pic_Enemy.gotoAndStop(5); infoText.text = "THE MINER WILL TRVEL ALONG THE FLOOR AND PROVIDE MAXIMUM LIFT WHEN HIT. GREAT FOR SAVING THOSE COMBOS AT THE LAST SECOND."; } public function buy_Gunner_func(_arg1){ buyUpgrade(3); } public function buy_Bomber_func(_arg1){ buyUpgrade(1); } function frame2(){ MovieClip(parent).gameComplete = true; if (MovieClip(parent.parent).gameType == 2){ MovieClip(parent.parent).newMedal(2); } else { if (MovieClip(parent.parent).gameType == 1){ MovieClip(parent.parent).newMedal(1); }; }; button_done.addEventListener(MouseEvent.MOUSE_UP, button_done_func2); } } }//package

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:18
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:18
Symbol 5 SoundUsed by:18
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:18
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:18
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:18
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:18
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip {Explosion}Uses:2 4 5 7 9 11 13 15 17
Symbol 19 BitmapUsed by:21 23 29 31 34 36 224
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:19 20Used by:37
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:19 22Used by:35 37
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:24 25 26Used by:37 225
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:19 28Used by:32
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:19 30Used by:32
Symbol 32 MovieClip {ITankAE_fla.Missile_seekerSprite_72}Uses:29 31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:19 33Used by:35
Symbol 35 MovieClipUses:34 23Used by:37
Symbol 36 GraphicUses:19Used by:37
Symbol 37 MovieClip {Missile}Uses:21 23 27 32 35 36
Symbol 38 ShapeTweeningUsed by:41
Symbol 39 ShapeTweeningUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip {Smoke}Uses:38 39 40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:73
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:73
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:73
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:51Used by:73
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:73
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClipUses:57Used by:73
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:73
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:73
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClipUses:65Used by:70
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip {ITankAE_fla.TANK_66}Uses:66 69Used by:73
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClip {GAMEMC}Uses:43 46 49 52 55 58 61 63 70 72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {Shadow}Uses:74
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:86 212
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:86 212
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:86 212
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:86 212
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86 212
Symbol 86 MovieClip {Enemy}Uses:77 79 81 83 85
Symbol 87 FontUsed by:88 113 114 115 116 117 118 119 120 121 122 123 124 126 127 129 132 156 165 192 194 213 216 217 260 261 262 263 267 278 282 309 310 312 313 314 320 325 327 328 329 330 331 333 334 335 336 337 339 348 349 350 351 352 353 354 355 357 358 359 360 361 362 363
Symbol 88 EditableTextUses:87Used by:89
Symbol 89 MovieClip {Message}Uses:88
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:99 102 104
Symbol 93 BitmapUsed by:94 95 96 97 98 100 101 103
Symbol 94 GraphicUses:93Used by:99
Symbol 95 GraphicUses:93Used by:99
Symbol 96 GraphicUses:93Used by:99
Symbol 97 GraphicUses:93Used by:99
Symbol 98 GraphicUses:93Used by:99
Symbol 99 MovieClip {ITankAE_fla.Pilot_chute_52}Uses:94 92 95 96 97 98Used by:104
Symbol 100 GraphicUses:93Used by:102
Symbol 101 GraphicUses:93Used by:102
Symbol 102 MovieClip {ITankAE_fla.Pilot_floor_53}Uses:100 92 101Used by:104
Symbol 103 GraphicUses:93Used by:104
Symbol 104 MovieClip {Pilot}Uses:92 99 102 103
Symbol 105 BitmapUsed by:107
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:105 106Used by:133
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:133
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:133
Symbol 113 TextUses:87Used by:133
Symbol 114 EditableTextUses:87Used by:133
Symbol 115 TextUses:87Used by:133
Symbol 116 EditableTextUses:87Used by:133
Symbol 117 TextUses:87Used by:133
Symbol 118 EditableTextUses:87Used by:133
Symbol 119 EditableTextUses:87Used by:133
Symbol 120 EditableTextUses:87Used by:133
Symbol 121 TextUses:87Used by:133
Symbol 122 TextUses:87Used by:133
Symbol 123 TextUses:87Used by:125
Symbol 124 TextUses:87Used by:125
Symbol 125 MovieClipUses:123 124Used by:133
Symbol 126 TextUses:87Used by:128
Symbol 127 TextUses:87Used by:128
Symbol 128 MovieClip {ITankAE_fla.HUDBoomSign_48}Uses:126 127Used by:133
Symbol 129 EditableTextUses:87Used by:133
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:133
Symbol 132 TextUses:87Used by:133
Symbol 133 MovieClip {HUDMC}Uses:107 110 112 113 114 115 116 117 118 119 120 121 122 125 128 129 131 132
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip {RadarPoint}Uses:134 135 136
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip {Cursor}Uses:138
Symbol 140 GraphicUsed by:144
Symbol 141 FontUsed by:143
Symbol 142 FontUsed by:143
Symbol 143 TextUses:141 142Used by:144
Symbol 144 MovieClip {MOP}Uses:140 143
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip {IShot}Uses:145 146
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip {Fragment}Uses:148Used by:150
Symbol 150 MovieClip {BombScar}Uses:149
Symbol 151 BitmapUsed by:152 191 307 338
Symbol 152 GraphicUses:151Used by:190
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 ButtonUses:153 154Used by:190 219
Symbol 156 TextUses:87Used by:190
Symbol 157 FontUsed by:158 159 164 166 167 168 169 170 171 172 173 174 175 176 177 178 183 184 185 186 187 188 193 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 214 215 218 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 308 311
Symbol 158 TextUses:157Used by:190
Symbol 159 TextUses:157Used by:190
Symbol 160 GraphicUsed by:163
Symbol 161 GraphicUsed by:163
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:160 161 162Used by:189 190 219  Timeline
Symbol 164 EditableTextUses:157Used by:190
Symbol 165 EditableTextUses:87Used by:190
Symbol 166 TextUses:157Used by:190
Symbol 167 EditableTextUses:157Used by:190
Symbol 168 TextUses:157Used by:190
Symbol 169 EditableTextUses:157Used by:190
Symbol 170 TextUses:157Used by:190
Symbol 171 EditableTextUses:157Used by:190
Symbol 172 TextUses:157Used by:190
Symbol 173 EditableTextUses:157Used by:190
Symbol 174 TextUses:157Used by:190
Symbol 175 EditableTextUses:157Used by:190
Symbol 176 TextUses:157Used by:190
Symbol 177 TextUses:157Used by:190
Symbol 178 TextUses:157Used by:190
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 ButtonUses:179 180 181Used by:190 219  Timeline
Symbol 183 TextUses:157Used by:190
Symbol 184 EditableTextUses:157Used by:190
Symbol 185 EditableTextUses:157Used by:190
Symbol 186 TextUses:157Used by:189
Symbol 187 TextUses:157Used by:189
Symbol 188 TextUses:157Used by:189
Symbol 189 MovieClip {ITankAE_fla.Pause_Quitgame_36}Uses:163 186 187 188Used by:190
Symbol 190 MovieClip {PAUSEMENU}Uses:152 155 156 158 159 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 182 183 184 185 189
Symbol 191 GraphicUses:151Used by:219 265
Symbol 192 TextUses:87Used by:219
Symbol 193 TextUses:157Used by:219
Symbol 194 EditableTextUses:87Used by:219
Symbol 195 TextUses:157Used by:219
Symbol 196 EditableTextUses:157Used by:219
Symbol 197 TextUses:157Used by:219
Symbol 198 EditableTextUses:157Used by:219
Symbol 199 TextUses:157Used by:219
Symbol 200 EditableTextUses:157Used by:219
Symbol 201 EditableTextUses:157Used by:219
Symbol 202 TextUses:157Used by:219
Symbol 203 EditableTextUses:157Used by:219
Symbol 204 EditableTextUses:157Used by:219
Symbol 205 TextUses:157Used by:219
Symbol 206 EditableTextUses:157Used by:219
Symbol 207 EditableTextUses:157Used by:219
Symbol 208 TextUses:157Used by:219
Symbol 209 EditableTextUses:157Used by:219
Symbol 210 EditableTextUses:157Used by:219
Symbol 211 TextUses:157Used by:219
Symbol 212 MovieClip {ITankAE_fla.Enemy_UPmenu_34}Uses:77 79 81 83 85Used by:219
Symbol 213 EditableTextUses:87Used by:219
Symbol 214 TextUses:157Used by:219
Symbol 215 TextUses:157Used by:219
Symbol 216 TextUses:87Used by:219
Symbol 217 TextUses:87Used by:219
Symbol 218 TextUses:157Used by:219
Symbol 219 MovieClip {UPGRADEMENU}Uses:191 155 192 193 194 195 196 163 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 182 216 217 218
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip {TankI}Uses:220
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip {Blood}Uses:222
Symbol 224 GraphicUses:19Used by:225
Symbol 225 MovieClip {ICopterMissile}Uses:27 224
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:231
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:227 229 230Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:Timeline
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:Timeline
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:Timeline
Symbol 240 GraphicUsed by:246
Symbol 241 FontUsed by:242 243
Symbol 242 TextUses:241Used by:245
Symbol 243 TextUses:241Used by:245
Symbol 244 GraphicUsed by:245
Symbol 245 ButtonUses:242 243 244Used by:246
Symbol 246 MovieClip {ITankAE_fla.playB_7}Uses:240 245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:259
Symbol 251 GraphicUsed by:258
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:253Used by:258
Symbol 255 GraphicUsed by:258
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:258
Symbol 258 MovieClipUses:251 254 255 257Used by:259
Symbol 259 MovieClipUses:250 258Used by:Timeline
Symbol 260 TextUses:87Used by:Timeline
Symbol 261 TextUses:87Used by:Timeline
Symbol 262 TextUses:87Used by:Timeline
Symbol 263 TextUses:87Used by:Timeline
Symbol 264 GraphicUsed by:266
Symbol 265 MovieClipUses:191Used by:266
Symbol 266 MovieClip {ITankAE_fla.Fader_16}Uses:264 265Used by:Timeline
Symbol 267 TextUses:87Used by:Timeline
Symbol 268 GraphicUsed by:279
Symbol 269 GraphicUsed by:277
Symbol 270 GraphicUsed by:277
Symbol 271 GraphicUsed by:277
Symbol 272 GraphicUsed by:277
Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:269 270 271 272 273 274 275 276Used by:279  Timeline
Symbol 278 TextUses:87Used by:279
Symbol 279 MovieClip {ITankAE_fla.MedalSign_18}Uses:268 277 278Used by:Timeline
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:306
Symbol 282 TextUses:87Used by:306
Symbol 283 ShapeTweeningUsed by:306
Symbol 284 GraphicUsed by:306
Symbol 285 GraphicUsed by:306
Symbol 286 GraphicUsed by:306
Symbol 287 GraphicUsed by:306
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:306
Symbol 290 TextUses:157Used by:306
Symbol 291 TextUses:157Used by:306
Symbol 292 TextUses:157Used by:306
Symbol 293 TextUses:157Used by:306
Symbol 294 TextUses:157Used by:306
Symbol 295 TextUses:157Used by:306
Symbol 296 TextUses:157Used by:306
Symbol 297 TextUses:157Used by:306
Symbol 298 TextUses:157Used by:306
Symbol 299 TextUses:157Used by:306
Symbol 300 TextUses:157Used by:306
Symbol 301 TextUses:157Used by:306
Symbol 302 TextUses:157Used by:306
Symbol 303 TextUses:157Used by:306
Symbol 304 TextUses:157Used by:306
Symbol 305 TextUses:157Used by:306
Symbol 306 MovieClip {ITankAE_fla.xczcxzc_20}Uses:281 282 283 284 285 286 287 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 SS1Used by:Timeline
Symbol 307 GraphicUses:151Used by:Timeline
Symbol 308 TextUses:157Used by:Timeline
Symbol 309 TextUses:87Used by:Timeline
Symbol 310 EditableTextUses:87Used by:Timeline
Symbol 311 EditableTextUses:157Used by:Timeline
Symbol 312 TextUses:87Used by:Timeline
Symbol 313 TextUses:87Used by:Timeline
Symbol 314 TextUses:87Used by:Timeline
Symbol 315 VideoUsed by:318
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:315 316 317Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 TextUses:87Used by:Timeline
Symbol 321 GraphicUsed by:326
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:326
Symbol 325 TextUses:87Used by:326
Symbol 326 MovieClipUses:321 324 325Used by:Timeline
Symbol 327 TextUses:87Used by:Timeline
Symbol 328 TextUses:87Used by:Timeline
Symbol 329 TextUses:87Used by:Timeline
Symbol 330 TextUses:87Used by:Timeline
Symbol 331 TextUses:87Used by:Timeline
Symbol 332 SoundUsed by:Timeline
Symbol 333 TextUses:87Used by:Timeline
Symbol 334 TextUses:87Used by:Timeline
Symbol 335 TextUses:87Used by:Timeline
Symbol 336 TextUses:87Used by:Timeline
Symbol 337 TextUses:87Used by:Timeline
Symbol 338 GraphicUses:151Used by:Timeline
Symbol 339 TextUses:87Used by:Timeline
Symbol 340 FontUsed by:341 342 343 344 345 346 347 356
Symbol 341 TextUses:340Used by:Timeline
Symbol 342 TextUses:340Used by:Timeline
Symbol 343 TextUses:340Used by:Timeline
Symbol 344 TextUses:340Used by:Timeline
Symbol 345 TextUses:340Used by:Timeline
Symbol 346 TextUses:340Used by:Timeline
Symbol 347 TextUses:340Used by:Timeline
Symbol 348 TextUses:87Used by:Timeline
Symbol 349 TextUses:87Used by:Timeline
Symbol 350 TextUses:87Used by:Timeline
Symbol 351 TextUses:87Used by:Timeline
Symbol 352 TextUses:87Used by:Timeline
Symbol 353 TextUses:87Used by:Timeline
Symbol 354 TextUses:87Used by:Timeline
Symbol 355 TextUses:87Used by:Timeline
Symbol 356 TextUses:340Used by:Timeline
Symbol 357 TextUses:87Used by:Timeline
Symbol 358 TextUses:87Used by:Timeline
Symbol 359 TextUses:87Used by:Timeline
Symbol 360 TextUses:87Used by:Timeline
Symbol 361 TextUses:87Used by:Timeline
Symbol 362 TextUses:87Used by:Timeline
Symbol 363 TextUses:87Used by:Timeline
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip {ITankAE_fla.GAME_ENGINE_27}Uses:364Used by:Timeline
Symbol 366 SoundUsed by:Timeline
Streaming Sound 1Used by:Symbol 306 MovieClip {ITankAE_fla.xczcxzc_20}

Instance Names

"plb"Frame 1Symbol 233 MovieClip
"playB"Frame 1Symbol 246 MovieClip {ITankAE_fla.playB_7}
"adBox"Frame 1Symbol 259 MovieClip
"BS"Frame 2Symbol 182 Button
"BM"Frame 2Symbol 182 Button
"BF"Frame 2Symbol 182 Button
"fader"Frame 2Symbol 266 MovieClip {ITankAE_fla.Fader_16}
"medalSign"Frame 2Symbol 279 MovieClip {ITankAE_fla.MedalSign_18}
"CR_Button"Frame 5Symbol 182 Button
"QP_Button"Frame 5Symbol 182 Button
"SG_Button"Frame 5Symbol 182 Button
"infoText"Frame 5Symbol 310 EditableText
"titleText"Frame 5Symbol 311 EditableText
"CO_Button"Frame 5Symbol 182 Button
"ME_Button"Frame 5Symbol 182 Button
"MG_Button"Frame 5Symbol 182 Button
"tVid"Frame 5Symbol 318 MovieClip
"L_ITANK"Frame 5Symbol 182 Button
"L_I2TANK"Frame 5Symbol 182 Button
"L_ICOPTER"Frame 5Symbol 182 Button
"C_BACK"Frame 6Symbol 182 Button
"L_JA"Frame 6Symbol 163 Button
"L_AK"Frame 6Symbol 163 Button
"L_EX"Frame 6Symbol 163 Button
"L_CI"Frame 6Symbol 163 Button
"L_SB"Frame 6Symbol 163 Button
"L_AL"Frame 6Symbol 163 Button
"L_AG"Frame 6Symbol 163 Button
"medal_1"Frame 7Symbol 277 MovieClip
"medal_2"Frame 7Symbol 277 MovieClip
"medal_3"Frame 7Symbol 277 MovieClip
"medal_4"Frame 7Symbol 277 MovieClip
"medal_5"Frame 7Symbol 277 MovieClip
"medal_6"Frame 7Symbol 277 MovieClip
"medal_7"Frame 7Symbol 277 MovieClip
"medal_8"Frame 7Symbol 277 MovieClip
"M_BACK"Frame 7Symbol 182 Button
"I1_S"Frame 8Symbol 182 Button
"I1_B"Frame 8Symbol 182 Button
"I2_S"Frame 9Symbol 182 Button
"I2_B"Frame 9Symbol 182 Button
"I3_S"Frame 10Symbol 182 Button
"I3_B"Frame 10Symbol 182 Button
"sprite"Symbol 37 MovieClip {Missile} Frame 3Symbol 32 MovieClip {ITankAE_fla.Missile_seekerSprite_72}
"wheelBB"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"wheelFB"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"body"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 69 MovieClip
"wheelB"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"wheelF"Symbol 70 MovieClip {ITankAE_fla.TANK_66} Frame 1Symbol 66 MovieClip
"BG_BG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 46 MovieClip
"BG_MG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 49 MovieClip
"BG_FG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 52 MovieClip
"BG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 55 MovieClip
"MG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 58 MovieClip
"FG"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 61 MovieClip
"BGItems"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 63 MovieClip
"TANK"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 70 MovieClip {ITankAE_fla.TANK_66}
"BORDERS"Symbol 73 MovieClip {GAMEMC} Frame 1Symbol 72 MovieClip
"textBox"Symbol 89 MovieClip {Message} Frame 1Symbol 88 EditableText
"sprite"Symbol 99 MovieClip {ITankAE_fla.Pilot_chute_52} Frame 1Symbol 92 MovieClip
"sprite"Symbol 102 MovieClip {ITankAE_fla.Pilot_floor_53} Frame 1Symbol 92 MovieClip
"sprite"Symbol 104 MovieClip {Pilot} Frame 1Symbol 92 MovieClip
"sprite"Symbol 104 MovieClip {Pilot} Frame 2Symbol 99 MovieClip {ITankAE_fla.Pilot_chute_52}
"sprite"Symbol 104 MovieClip {Pilot} Frame 3Symbol 102 MovieClip {ITankAE_fla.Pilot_floor_53}
"sprite"Symbol 104 MovieClip {Pilot} Frame 4Symbol 92 MovieClip
"RADAR"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 110 MovieClip
"expBar"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 112 MovieClip
"fuelBar"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 112 MovieClip
"comboText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 114 EditableText
"comboMaxText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 116 EditableText
"heightText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 118 EditableText
"heightMaxText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 119 EditableText
"levelText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 120 EditableText
"warnSign"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 125 MovieClip
"boomBar"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 112 MovieClip
"boomSign"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 128 MovieClip {ITankAE_fla.HUDBoomSign_48}
"expText"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 129 EditableText
"covers"Symbol 133 MovieClip {HUDMC} Frame 1Symbol 131 MovieClip
"quit_No"Symbol 189 MovieClip {ITankAE_fla.Pause_Quitgame_36} Frame 1Symbol 163 Button
"quit_Yes"Symbol 189 MovieClip {ITankAE_fla.Pause_Quitgame_36} Frame 1Symbol 163 Button
"info_Bomber"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Gunner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Homer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Miner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Shadows"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Blood"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Quality"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"buy_Homer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"buy_Blood"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"smoothText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 164 EditableText
"infoText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 165 EditableText
"buy_Bomber"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"musicText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 167 EditableText
"buy_Bouncer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"soundText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 169 EditableText
"buy_Gunner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"smokeText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 171 EditableText
"shakeText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 173 EditableText
"buy_Miner"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"fragsText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 175 EditableText
"buy_Shadows"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"buy_Quality"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 163 Button
"button_done"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 182 Button
"shadowsText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 184 EditableText
"bloodText"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 185 EditableText
"quitGame"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 189 MovieClip {ITankAE_fla.Pause_Quitgame_36}
"info_Bouncer"Symbol 190 MovieClip {PAUSEMENU} Frame 1Symbol 155 Button
"info_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"infoText"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 194 EditableText
"freqText_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 196 EditableText
"buy_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Bomber"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 198 EditableText
"info_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 200 EditableText
"buy_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Bouncer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 201 EditableText
"info_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 203 EditableText
"buy_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Gunner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 204 EditableText
"info_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 206 EditableText
"buy_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Homer"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 207 EditableText
"info_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 155 Button
"freqText_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 209 EditableText
"buy_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 163 Button
"costText_Miner"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 210 EditableText
"pic_Enemy"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 212 MovieClip {ITankAE_fla.Enemy_UPmenu_34}
"expText"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 213 EditableText
"button_done"Symbol 219 MovieClip {UPGRADEMENU} Frame 1Symbol 182 Button
"playB"Symbol 246 MovieClip {ITankAE_fla.playB_7} Frame 1Symbol 245 Button
"sprite"Symbol 279 MovieClip {ITankAE_fla.MedalSign_18} Frame 1Symbol 277 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"AGINTRO"Frame 4
"TITLE"Frame 5
"CREDITS"Frame 6
"MEDALS"Frame 7
"INST1"Frame 8
"INST2"Frame 9
"INST3"Frame 10
"TITLEBLANK"Frame 13
"GAME"Frame 22




http://swfchan.com/28/136095/info.shtml
Created: 9/2 -2019 07:29:46 Last modified: 9/2 -2019 07:29:46 Server time: 22/12 -2024 10:48:22