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Silent Kill.swf

This is the info page for
Flash #136168

(Click the ID number above for more basic data on this flash file.)


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Silent Kill

Credits

TERMINATE

60

5

10

15

20

25

30

35

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45

50

55

How to play

Your objective is to kill as many targets as possible in the given amount of time.

Press W/S or UP/DOWN to zoom in or out
Press A/D or LEFT/RIGHT to change the current photo.

Major targets appear in this photo. If the photo
isn't clear, change to another photo. Everybody
else not in the photo are minor targets.

Conserve your bullets or it's game over.
Killing major targets and getting
headshots provide a small bonus.

Watch the time. killing major
targets, and getting headshots
provide a small bonus

Menu

ZOOM

A,D get new photo

W,S zoom in,out

Total Score:

0

<p align="right"></p>

Prees 'M' to toggle sounds

Submit Scores

Major Targets killed:

Headshots:

Shots fired:

Shots hit:

Total score:

Minor targets killed:

0000

0000

0000

0000

0000

000000

Accuracy:

0000

GAMEOVER

Credits

<p align="left"><font face="Microstyle Bold Extended ATT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">This game was developed by JP Tiangco, 2009</font></p><p align="left"><font face="Microstyle Bold Extended ATT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">You can find some of his other works at <a href="www.evilspacechicken.com" target = "_blank">evilspacechicken.com </a></font></p>

Special thanks to the sponsor

ActionScript [AS3]

Section 1
//BloodSpatter (effects.BloodSpatter) package effects { public dynamic class BloodSpatter extends VFX { } }//package effects
Section 2
//BloodStain (effects.BloodStain) package effects { import flash.display.*; import flash.geom.*; public class BloodStain extends MovieClip { public var matrix:Matrix; public function BloodStain(_arg1:BitmapData=null, _arg2:Number=0, _arg3:Number=0){ matrix = new Matrix(); gotoAndStop(Math.ceil((Math.random() * 3))); x = _arg2; y = _arg3; matrix.tx = _arg2; matrix.ty = _arg3; if (_arg1){ _arg1.draw(this, matrix); }; } } }//package effects
Section 3
//PatchDecal (effects.PatchDecal) package effects { import flash.geom.*; public class PatchDecal { public var frameRect:Rectangle; public var pt:Point; public function PatchDecal(_arg1:Number, _arg2:Number, _arg3:int=1){ pt = new Point((_arg1 - 100), (_arg2 - 50)); frameRect = new Rectangle(0, ((_arg3 * 100) - 100), 200, 100); } } }//package effects
Section 4
//VFX (effects.VFX) package effects { import flash.display.*; import flash.events.*; public class VFX extends MovieClip { public var junk:Boolean; public var z:int;// = 3 public function VFX(_arg1:Number=0, _arg2:Number=0){ z = 3; super(); x = _arg1; y = _arg2; } public function routine(_arg1:Event=null){ if (currentFrame == totalFrames){ junk = true; stop(); }; } } }//package effects
Section 5
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 6
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 7
//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 8
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 9
//attack1_30 (Game_fla.attack1_30) package Game_fla { import flash.display.*; import sniper.*; public dynamic class attack1_30 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 10
//bulletmeter_51 (Game_fla.bulletmeter_51) package Game_fla { import flash.display.*; public dynamic class bulletmeter_51 extends MovieClip { public function bulletmeter_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 11
//die1_24 (Game_fla.die1_24) package Game_fla { import flash.display.*; import sniper.*; public dynamic class die1_24 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 12
//die2_25 (Game_fla.die2_25) package Game_fla { import flash.display.*; import sniper.*; public dynamic class die2_25 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 13
//die3_26 (Game_fla.die3_26) package Game_fla { import flash.display.*; import sniper.*; public dynamic class die3_26 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 14
//flip_31 (Game_fla.flip_31) package Game_fla { import flash.display.*; import sniper.*; public dynamic class flip_31 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 15
//getdown1_18 (Game_fla.getdown1_18) package Game_fla { import flash.display.*; import sniper.*; public dynamic class getdown1_18 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 16
//getdown2_19 (Game_fla.getdown2_19) package Game_fla { import flash.display.*; import sniper.*; public dynamic class getdown2_19 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 17
//getup1_20 (Game_fla.getup1_20) package Game_fla { import flash.display.*; import sniper.*; public dynamic class getup1_20 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 18
//getup2_21 (Game_fla.getup2_21) package Game_fla { import flash.display.*; import sniper.*; public dynamic class getup2_21 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 19
//helpnote_63 (Game_fla.helpnote_63) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class helpnote_63 extends MovieClip { public var scoreTxt:TextField; } }//package Game_fla
Section 20
//hit1_27 (Game_fla.hit1_27) package Game_fla { import flash.display.*; import sniper.*; public dynamic class hit1_27 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 21
//hit2_28 (Game_fla.hit2_28) package Game_fla { import flash.display.*; import sniper.*; public dynamic class hit2_28 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 22
//hit3_29 (Game_fla.hit3_29) package Game_fla { import flash.display.*; import sniper.*; public dynamic class hit3_29 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 23
//idle0_6 (Game_fla.idle0_6) package Game_fla { import flash.display.*; import sniper.*; public dynamic class idle0_6 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 24
//idle1_16 (Game_fla.idle1_16) package Game_fla { import flash.display.*; import sniper.*; public dynamic class idle1_16 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 25
//idle2_17 (Game_fla.idle2_17) package Game_fla { import flash.display.*; import sniper.*; public dynamic class idle2_17 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 26
//intropage_39 (Game_fla.intropage_39) package Game_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.utils.*; import flash.text.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class intropage_39 extends MovieClip { public var p; public function intropage_39(){ addFrameScript(79, frame80); } function frame80(){ p = parent; p.play(); } } }//package Game_fla
Section 27
//pelicula_37 (Game_fla.pelicula_37) package Game_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.utils.*; import flash.text.*; import flash.ui.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class pelicula_37 extends MovieClip { public var p; public function pelicula_37(){ addFrameScript(89, frame90); } function frame90(){ p = parent; p.play(); } } }//package Game_fla
Section 28
//polaroid_52 (Game_fla.polaroid_52) package Game_fla { import flash.display.*; public dynamic class polaroid_52 extends MovieClip { public var photo:MovieClip; } }//package Game_fla
Section 29
//reticle_61 (Game_fla.reticle_61) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class reticle_61 extends MovieClip { public var zoomTxt:TextField; } }//package Game_fla
Section 30
//run_23 (Game_fla.run_23) package Game_fla { import flash.display.*; import sniper.*; public dynamic class run_23 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 31
//soundscontainer_2 (Game_fla.soundscontainer_2) package Game_fla { import flash.display.*; public dynamic class soundscontainer_2 extends MovieClip { public function soundscontainer_2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 32
//walk_22 (Game_fla.walk_22) package Game_fla { import flash.display.*; import sniper.*; public dynamic class walk_22 extends MovieClip { public var bHand:BipedHand; public var fHand:BipedHand; public var bWeapon:BipedWeapon; public var fWeapon:BipedWeapon; public var fArm:BipedForearm; public var fFoot:BipedFoot; public var bLeg:BipedLeg; public var fThigh:BipedThigh; public var bBicep:BipedBicep; public var bArm:BipedForearm; public var mBody:BipedBody; public var fLeg:BipedLeg; public var bThigh:BipedThigh; public var fBicep:BipedBicep; public var mHead:BipedHead; public var bFoot:BipedFoot; } }//package Game_fla
Section 33
//MochiDigits (mochi.MochiDigits) package mochi { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi
Section 34
//MochiScores (mochi.MochiScores) package mochi { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi
Section 35
//MochiServices (mochi.MochiServices) package mochi { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; private static var _timer:Timer; private static var _sendChannelName:String; private static var _startTime:Number; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__ms_"; private static var _servicesURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; public static var netup:Boolean = true; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().getTime())); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; }; return (_local2); } public static function getVersion():String{ return ("1.43"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } public static function get id():String{ return (_id); } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; _local3 = _arg1.loaderInfo.parameters.mochiad_options; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _listenChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = this.client._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; trace("connected!"); _connecting = false; _connected = true; while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var clipname:String; var f:Function; var req:URLRequest; var vars:URLVariables; var id = _arg1; var clip = _arg2; clipname = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(clip).servicesURL != undefined){ _servicesURL = urlOptions(clip).servicesURL; }; MochiServices.allowDomains(_servicesURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); _timer = new Timer(1000, 0); _startTime = getTimer(); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); f = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor((Math.random() * 99999)))); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); req = new URLRequest(_servicesURL); vars = new URLVariables(); vars.listenLC = _listenChannelName; vars.mochiad_options = clip.loaderInfo.parameters.mochiad_options; req.data = vars; _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; listen(); return (_clip); } public static function get clip():Object{ return (_container); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function connectWait(_arg1:TimerEvent):void{ if ((getTimer() - _startTime) > 10000){ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _timer.stop(); }; } } }//package mochi
Section 36
//GamePage (pages.GamePage) package pages { import flash.display.*; import flash.events.*; import sniper.*; import utils.*; import flash.geom.*; import fl.transitions.easing.*; import fl.transitions.*; import flash.text.*; import flash.ui.*; public class GamePage extends MovieClip { public const GAMEOVER:String = "gameover"; public var stopwatch:Watch; var sndGoal; var photo:Bitmap; public var reticle:MovieClip; var screenData:BitmapData; var screenRect:Rectangle; var screen:Bitmap; public var dashboard:MovieClip; public var score:Number;// = 0 public var playSFX:Function; var screenHeight:Number;// = 100 public var shots:int;// = 0 var screenWidth:Number;// = 100 var ammo:int;// = 10 public var helpNote:MovieClip; public var headshots:int;// = 0 public var accuracy:Number;// = 0 var photoData:BitmapData; public var statusTxt:TextField; public var hits:int;// = 0 public var cursor:MovieClip; var maxZoom:Number;// = 5 var sndHit; var tgtEnemy:Biped; public var bullets:MovieClip; var sndRicochet; public var polaroid:MovieClip; public var toggleSounds:Function; var activated:Boolean;// = true var zoom:Number;// = 2 var sndSniper; public var playArea:PlayArea; public var kills1:int;// = 0 public var kills2:int;// = 0 public function GamePage(){ activated = true; screenWidth = 100; screenHeight = 100; photoData = new BitmapData(120, 100, true, 0xFFFFFF); photo = new Bitmap(photoData); sndSniper = new SndSniper(); sndRicochet = new SndRicochet(); sndHit = new SndHit(); sndGoal = new SndGoal(); kills1 = 0; kills2 = 0; headshots = 0; shots = 0; hits = 0; score = 0; accuracy = 0; zoom = 2; maxZoom = 5; ammo = 10; super(); statusTxt.mouseEnabled = false; screenData = new BitmapData(screenWidth, screenHeight); screen = new Bitmap(screenData); screenRect = new Rectangle(0, 0, screenWidth, screenHeight); addChildAt(screen, getChildIndex(reticle)); mouseEnabled = false; reticle.mouseEnabled = false; Mouse.hide(); stopwatch.addEventListener(stopwatch.END_TIMER, gameOver, false, 0, true); playArea.addEventListener(playArea.DONE_ROUTINE, routine, false, 0, true); playArea.addEventListener(playArea.SET_TARGET, getTargetPic, false, 0, true); playArea.addEventListener(playArea.TARGET_KILLED, targetKilled, false, 0, true); playArea.addEventListener(MouseEvent.MOUSE_DOWN, mClick, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_DOWN, kDown, false, 0, true); stage.addEventListener(Event.ACTIVATE, mHide, false, 0, true); stage.addEventListener(Event.DEACTIVATE, mShow, false, 0, true); } protected function updateBullets(){ bullets.gotoAndStop((ammo + 2)); } protected function routine(_arg1:Event){ if (ammo < 1){ gameOver(_arg1); }; if (!tgtEnemy){ playArea.newTarget(); }; renderScreen(_arg1); } protected function clearScreen(_arg1:Event){ screenData.lock(); screenData.fillRect(screenRect, 0xFFFFFF); screenData.unlock(); screen.bitmapData = screenData; } protected function mClick(_arg1:MouseEvent){ var _local2:Point; var _local3:Array; var _local4:int; var _local5:int; var _local6:Boolean; var _local7:int; var _local8:PlayItem; if (ammo > 0){ playSFX(sndSniper); _local2 = new Point(reticle.x, reticle.y); _local3 = playArea.getObjectsUnderPoint(_local2); _local4 = _local3.length; _local5 = 1; _local6 = false; _local7 = (_local4 - 1); while (_local7 >= 0) { if ((_local3[_local7].parent is PlayItem)){ _local8 = _local3[_local7].parent; _local5 = (_local5 - _local8.armor); _local8.hit(reticle.x, reticle.y); if ((_local8 is BipedPart)){ playSFX(sndHit); _local6 = true; hits++; if (_local8.name == "mHead"){ headshots++; statusTxt.appendText("\n + HEADSHOT bonus!"); ammo++; stopwatch.addTime(2); }; }; if (_local5 < 1){ break; }; }; _local7--; }; if (!_local6){ statusTxt.text = "miss"; playSFX(sndRicochet); }; shots++; clearScreen(_arg1); reticle.y = (reticle.y - 20); ammo--; updateScore(_arg1); updateBullets(); }; } protected function mShow(_arg1:Event){ activated = false; Mouse.show(); } protected function updateScore(_arg1:Event):Number{ if ((((shots > 0)) && ((hits > 0)))){ accuracy = Math.round(((hits / shots) * 100)); } else { accuracy = 0; }; score = (((kills1 * 500) + (kills2 * 100)) + (headshots * 250)); trace(((((kills1 + ", ") + kills2) + ", ") + headshots)); trace(((((hits + "/") + shots) + " = ") + accuracy)); return (score); } protected function mHide(_arg1:Event){ activated = true; Mouse.hide(); } protected function targetKilled(_arg1:Event){ var _local2:*; _local2 = playArea.lastKill; if (_local2 == tgtEnemy){ statusTxt.text = "major target killed."; playSFX(sndGoal); kills1++; ammo = (ammo + 2); if (ammo > 10){ ammo = 10; }; stopwatch.addTime(5); statusTxt.appendText("\n + time and ammo."); updateBullets(); playArea.newTarget(); } else { kills2++; statusTxt.text = "minor target killed."; statusTxt.appendText("\n no bonus"); }; helpNote.scoreTxt.text = String(updateScore(_arg1)); } protected function getTargetPic(_arg1:Event){ var _local2:Matrix; var _local3:ColorTransform; var _local4:Rectangle; tgtEnemy = playArea.tgtEnemy; _local2 = new Matrix(); _local2.tx = 12; _local2.ty = 55; _local2.scale(5, 5); _local3 = new ColorTransform(1, 1, 1); _local4 = new Rectangle(0, 0, 120, 100); photoData.fillRect(_local4, 4294967295); photoData.draw(tgtEnemy, _local2, _local3); photo.bitmapData = photoData; polaroid.photo.addChildAt(photo, 1); polaroid.xTween = new Tween(polaroid, "x", Strong.easeOut, -100, 78, 1, true); } protected function renderScreen(_arg1:Event){ var _local2:Rectangle; var _local3:Matrix; if (activated){ cursor.x = mouseX; cursor.y = mouseY; reticle.x = (reticle.x + ((cursor.x - reticle.x) / 5)); reticle.y = (reticle.y + ((cursor.y - reticle.y) / 5)); if (Math.abs((cursor.x - reticle.x)) < 0.5){ reticle.x = cursor.x; }; if (Math.abs((cursor.y - reticle.y)) < 0.5){ reticle.y = cursor.y; }; reticle.zoomTxt.text = (String(zoom) + "X ZOOM"); screen.x = (reticle.x - (screenWidth / 2)); screen.y = (reticle.y - (screenHeight / 2)); _local2 = new Rectangle(0, 0, screenWidth, screenHeight); _local3 = new Matrix(); _local3.scale(zoom, zoom); _local3.tx = ((screenWidth / 2) - (reticle.x * zoom)); _local3.ty = ((screenHeight / 2) - (reticle.y * zoom)); screenData.lock(); screenData.fillRect(screenRect, 0xFFFFFF); screenData.draw(playArea, _local3, null, null, _local2); screenData.unlock(); screen.bitmapData = screenData; }; } protected function kDown(_arg1:KeyboardEvent){ if ((((_arg1.keyCode == 65)) || ((_arg1.keyCode == 37)))){ getTargetPic(null); } else { if ((((_arg1.keyCode == 39)) || ((_arg1.keyCode == 68)))){ getTargetPic(null); }; }; if ((((_arg1.keyCode == 38)) || ((_arg1.keyCode == 87)))){ if (zoom < maxZoom){ zoom = (zoom + 0.5); }; } else { if ((((_arg1.keyCode == 83)) || ((_arg1.keyCode == 40)))){ if (zoom > 1){ zoom = (zoom - 0.5); }; }; }; } protected function gameOver(_arg1:Event){ updateScore(_arg1); playArea.removeEventListener(playArea.DONE_ROUTINE, routine); playArea.removeEventListener(playArea.SET_TARGET, getTargetPic); playArea.removeEventListener(playArea.TARGET_KILLED, targetKilled); playArea.removeEventListener(MouseEvent.MOUSE_DOWN, mClick); stage.removeEventListener(KeyboardEvent.KEY_DOWN, kDown); stage.removeEventListener(Event.ACTIVATE, mHide); stage.removeEventListener(Event.DEACTIVATE, mShow); dispatchEvent(new Event(GAMEOVER, false, false)); } } }//package pages
Section 37
//Biped (sniper.Biped) package sniper { import flash.display.*; import tileClasses.*; import flash.events.*; import utils.*; import flash.geom.*; import fl.transitions.easing.*; import fl.transitions.*; public class Biped extends PlayItem { public const MOVED:String = "moved"; public const ADD_PANIC:String = "add_panic"; public const HIT:String = "hit"; public var aA:Array; var moving:Boolean; var calm:Number;// = 100 var speed:Number;// = 0.4 var dead:Boolean;// = false var panic:Number;// = 0 var aTween:Tween; public var energy:Number;// = 100 public var fA:Array; var looping:Number;// = 0 var xTween:Tween; var active:Number;// = 50 public var hitX:Number; public var hitY:Number; var stance:Number;// = 0 var aMax:Number;// = 100 var aCnt:Number;// = 0 public var doll:MovieClip; var yTween:Tween; public var mP:Array; var fArray:Array; var thinking:Boolean;// = false var sense:Number;// = 30 public var pA:Array; var pF:Pathfinder; var facing;// = 1 public function Biped(){ var _local1:*; var _local2:*; var _local3:*; mP = new Array(); pA = new Array("head", "body", "bicep", "arm", "hand", "thigh", "leg", "foot", "weapon"); fA = new Array(2, 2, [2, 2], [2, 2], [2, 2], [2, 2], [2, 2], [2, 2], [2, 2], [2, 2]); aA = new Array(); facing = 1; active = 50; calm = 100; speed = 0.4; sense = 30; panic = 0; energy = 100; aCnt = 0; aMax = 100; looping = 0; stance = 0; thinking = false; dead = false; super(); addFrameScript(0, frame1); mouseChildren = false; nick = "Soldier"; lifeMax = 2; life = lifeMax; _local1 = (Math.ceil((Math.random() * 8)) + 1); _local2 = (Math.ceil((Math.random() * 5)) + 1); _local3 = (Math.ceil((Math.random() * 2)) + 2); fA = new Array(_local1, _local2, [_local2, _local2], [_local2, _local2], [2, 2], [_local2, _local2], [_local2, _local2], [2, 2], [_local3, 2]); mP = new Array(); fixFacing(); } public function modPart(_arg1:String, _arg2):int{ var _local3:Array; var _local4:int; var _local5:String; _local3 = splicePartName(_arg1); _local4 = _local3[0]; _local5 = _local3[1]; switch (_local5){ case "f": if (facing > 0){ fA[_local4][0] = _arg2; } else { fA[_local4][1] = _arg2; }; break; case "b": if (facing > 0){ fA[_local4][1] = _arg2; } else { fA[_local4][0] = _arg2; }; break; case "m": fA[_local4] = _arg2; break; }; return (_arg2); } public function moveTo(_arg1:Number, _arg2:Number):Number{ var _local3:Tile; var _local4:Number; var _local5:Point; var _local6:Point; var _local7:Number; var _local8:Number; energy = (energy - 2); if (panic > 0){ panic = (panic - 2); }; _local3 = tM.getTile2(_arg1, _arg2); if (_arg1 < tile.xPos){ facing = -1; } else { if (_arg1 > tile.xPos){ facing = 1; }; }; if (!fixFacing()){ if (_local3.passable){ tile.passable = true; tile.occupant = null; tile = _local3; z = tile.z; tile.passable = false; tile.occupant = this; looping = 2; _local5 = new Point(x, y); _local6 = new Point(_local3.x, _local3.y); _local7 = Point.distance(_local5, _local6); _local8 = speed; if (panic > 50){ _local8 = (speed * 2); }; _local4 = Math.ceil((_local7 / _local8)); xTween.continueTo(_local3.x, _local4); yTween.continueTo(_local3.y, _local4); } else { _local4 = 0; mP = new Array(); }; } else { mP = new Array(); _local4 = 0; }; return (_local4); } protected function fixFacing():Boolean{ var _local1:Number; _local1 = scaleX; scaleX = (size * facing); scaleY = size; if (_local1 != scaleX){ gotoAndStop("flip"); looping = 0; moving = true; return (true); }; return (false); } public function getPart(_arg1:String){ var _local2:Array; var _local3:int; var _local4:String; var _local5:*; _local2 = splicePartName(_arg1); _local3 = _local2[0]; _local4 = _local2[1]; switch (_local4){ case "f": if (facing > 0){ _local5 = fA[_local3][0]; } else { _local5 = fA[_local3][1]; }; break; case "b": if (facing > 0){ _local5 = fA[_local3][1]; } else { _local5 = fA[_local3][0]; }; break; case "m": _local5 = fA[_local3]; break; }; return (_local5); } protected function getup(){ if (!moving){ if (stance > 0){ gotoAndStop(("getup" + stance)); stance--; looping = 0; moving = true; }; }; } function frame1(){ stop(); } public function unpack(_arg1, _arg2:int, _arg3:int){ moving = false; stance = 0; gotoAndStop("idle0"); room = _arg1; room.addChild(this); tM = room.tM; pF = new Pathfinder(tM); pF.addEventListener(pF.PATH_COMPLETE, newPath, false, 0, true); tile = tM.getTile2(_arg2, _arg3); tile.passable = false; x = tile.x; y = (tile.y - tile.h); xTween = new Tween(this, "x", None.easeNone, x, x, 1, false); yTween = new Tween(this, "y", None.easeNone, y, y, 1, false); xTween.fforward(); yTween.fforward(); xTween.addEventListener(TweenEvent.MOTION_CHANGE, whileMoving, false, 0, true); xTween.addEventListener(TweenEvent.MOTION_FINISH, finishMoving, false, 0, true); } protected function finishMoving(_arg1:Event){ moving = false; looping = 0; if (mP.length == 0){ gotoAndStop("idle"); }; dispatchEvent(new Event(MOVED, false, false)); } public function routine(_arg1:Event=null){ var _local2:*; var _local3:*; var _local4:Number; var _local5:Number; var _local6:Number; if (doll){ _local2 = doll.currentFrame; if (_local2 == doll.totalFrames){ if (looping == 0){ gotoAndStop(("idle" + stance)); moving = false; } else { if (looping == 1){ doll.stop(); } else { if (looping == -1){ doll.stop(); looping = -2; junk = true; }; }; }; }; }; if (!dead){ if (!moving){ if (!thinking){ if (mP.length > 0){ if (stance == 0){ _local3 = mP[0]; _local4 = _local3.xPos; _local5 = _local3.yPos; mP.splice(0, 1); moveTo(_local4, _local5); } else { getup(); }; } else { aCnt = (aCnt + active); if (aCnt > aMax){ aCnt = 0; _local6 = (Math.random() * 100); panic--; if (panic > 50){ dispatchEvent(new Event(ADD_PANIC, false, false)); }; switch (stance){ case 0: if (panic > 70){ roam(); } else { if (energy < 50){ getdown(); } else { if ((_local6 + 50) < energy){ roam(); }; }; }; break; case 1: energy = (energy + 1); if (panic > 50){ getup(); } else { if (energy > 80){ getup(); }; }; break; case 2: break; }; }; }; } else { pF.findPath(); }; }; }; } public function hitThis(_arg1:String, _arg2:Number=0, _arg3:Number=0):Boolean{ var _local4:Array; var _local5:int; var _local6:int; xTween.stop(); yTween.stop(); hitX = _arg2; hitY = _arg3; mP = new Array(); panic = 100; alert(); moving = true; if (!dead){ _local4 = splicePartName(_arg1); _local5 = _local4[0]; doll[_arg1].gotoAndStop(modPart(_arg1, "hit")); if (_local5 < 1){ _local6 = 1; life = 0; } else { if (_local5 < 4){ _local6 = 2; life = (life - 2); } else { _local6 = 3; life = (life - 1); }; }; if (life < 1){ dead = true; tile.occupant = null; tile.passable = true; looping = -1; gotoAndStop(("die" + _local6)); dispatchEvent(new Event(HIT, false, false)); return (true); }; gotoAndStop(("hit" + _local6)); looping = 0; dispatchEvent(new Event(HIT, false, false)); return (false); }; return (false); } protected function whileMoving(_arg1:Event){ if (!moving){ if (panic > 50){ if (currentLabel != "run"){ gotoAndStop("run"); }; moving = true; } else { if (currentLabel != "walk"){ gotoAndStop("walk"); }; moving = true; }; }; } protected function getdown(){ if (!moving){ mP = new Array(); if (stance < 2){ stance++; looping = 0; moving = true; gotoAndStop(("getdown" + stance)); }; }; } protected function junkThis(_arg1:Event){ tile.passable = true; tile.occupied = null; junk = true; } protected function roam(){ var _local1:*; _local1 = tM.tileArray[Math.floor((Math.random() * (tM.xTiles - 1)))][Math.floor((Math.random() * (tM.yTiles - 1)))]; thinking = true; pF.generatePath(tile, _local1); } protected function alert(){ var _local1:Array; var _local2:*; var _local3:Biped; var _local4:Number; _local1 = searchNear(); for (_local2 in _local1) { if ((_local1[_local2] is Biped)){ _local3 = _local1[_local2]; _local4 = Math.round(getDistance(x, y, _local3.x, _local3.y)); _local3.panic = (_local3.panic + _local4); }; }; } protected function updateParts(){ doll.mHead.gotoAndStop(fA[0]); doll.mBody.gotoAndStop(fA[1]); if (facing > 0){ doll.fBicep.gotoAndStop(fA[2][0]); doll.fArm.gotoAndStop(fA[3][0]); doll.fHand.gotoAndStop(fA[4][0]); doll.fThigh.gotoAndStop(fA[5][0]); doll.fLeg.gotoAndStop(fA[6][0]); doll.fFoot.gotoAndStop(fA[7][0]); doll.fWeapon.gotoAndStop(fA[8][0]); doll.bBicep.gotoAndStop(fA[2][1]); doll.bArm.gotoAndStop(fA[3][1]); doll.bHand.gotoAndStop(fA[4][1]); doll.bThigh.gotoAndStop(fA[5][1]); doll.bLeg.gotoAndStop(fA[6][1]); doll.bFoot.gotoAndStop(fA[7][1]); doll.bWeapon.gotoAndStop(fA[8][1]); } else { doll.fBicep.gotoAndStop(fA[2][1]); doll.fArm.gotoAndStop(fA[3][1]); doll.fHand.gotoAndStop(fA[4][1]); doll.fThigh.gotoAndStop(fA[5][1]); doll.fLeg.gotoAndStop(fA[6][1]); doll.fFoot.gotoAndStop(fA[7][1]); doll.fWeapon.gotoAndStop(fA[8][1]); doll.bBicep.gotoAndStop(fA[2][0]); doll.bArm.gotoAndStop(fA[3][0]); doll.bHand.gotoAndStop(fA[4][0]); doll.bThigh.gotoAndStop(fA[5][0]); doll.bLeg.gotoAndStop(fA[6][0]); doll.bFoot.gotoAndStop(fA[7][0]); doll.bWeapon.gotoAndStop(fA[8][0]); }; } public function splicePartName(_arg1:String):Array{ var _local2:String; var _local3:String; var _local4:String; var _local5:int; _local2 = _arg1; _local3 = _local2.substr(0, 1); _local4 = _local2.substring(1, _local2.length).toLowerCase(); _local5 = pA.indexOf(_local4); return ([_local5, _local3, _local4]); } protected function newPath(_arg1:Event){ mP = pF.movePath; thinking = false; } protected function searchNear():Array{ var _local1:Number; var _local2:Number; var _local3:Array; var _local4:Tile; var _local5:*; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Array; _local1 = Math.ceil((sense / 10)); _local6 = tile.xPos; _local7 = tile.yPos; _local10 = new Array(); _local2 = 1; while (_local2 <= _local1) { _local3 = new Array(); _local8 = (_local6 - _local2); while (_local8 <= (_local6 + _local2)) { _local9 = (_local7 - _local2); while (_local9 <= (_local7 + _local2)) { _local4 = tM.getTile2(_local8, _local9); if (_local4){ if (_local4 != tile){ _local5 = _local4.occupant; if ((_local5 is PlayItem)){ _local10.push(_local5); }; }; }; _local9++; }; _local8++; }; _local2++; }; return (_local10); } } }//package sniper
Section 38
//BipedBicep (sniper.BipedBicep) package sniper { public dynamic class BipedBicep extends BipedPart { } }//package sniper
Section 39
//BipedBody (sniper.BipedBody) package sniper { public dynamic class BipedBody extends BipedPart { } }//package sniper
Section 40
//BipedFoot (sniper.BipedFoot) package sniper { public dynamic class BipedFoot extends BipedPart { } }//package sniper
Section 41
//BipedForearm (sniper.BipedForearm) package sniper { public dynamic class BipedForearm extends BipedPart { } }//package sniper
Section 42
//BipedHand (sniper.BipedHand) package sniper { public dynamic class BipedHand extends BipedPart { } }//package sniper
Section 43
//BipedHead (sniper.BipedHead) package sniper { public dynamic class BipedHead extends BipedPart { } }//package sniper
Section 44
//BipedLeg (sniper.BipedLeg) package sniper { public dynamic class BipedLeg extends BipedPart { } }//package sniper
Section 45
//BipedPart (sniper.BipedPart) package sniper { public class BipedPart extends PlayItem { var tgtFrame; var main; public function BipedPart(){ main = parent.parent; tgtFrame = main.getPart(name); super(); gotoAndStop(tgtFrame); } override public function hit(_arg1:Number=0, _arg2:Number=0){ return (main.hitThis(name, _arg1, _arg2)); } } }//package sniper
Section 46
//BipedThigh (sniper.BipedThigh) package sniper { public dynamic class BipedThigh extends BipedPart { } }//package sniper
Section 47
//BipedWeapon (sniper.BipedWeapon) package sniper { public dynamic class BipedWeapon extends BipedPart { } }//package sniper
Section 48
//DecalBitmap (sniper.DecalBitmap) package sniper { import flash.display.*; public class DecalBitmap extends Bitmap { public var z:int;// = 2 public function DecalBitmap(_arg1:BitmapData){ z = 2; super(_arg1); } } }//package sniper
Section 49
//PlayArea (sniper.PlayArea) package sniper { import flash.display.*; import tileClasses.*; import flash.events.*; import utils.*; import effects.*; import flash.geom.*; import flash.filters.*; public class PlayArea extends MovieClip { public const TARGET_KILLED:String = "target_killed"; public const SET_TARGET:String = "set_target"; public const ADD_PANIC:String = "add_panic"; public const DONE_ROUTINE:String = "done_routine"; var patchSheet:PatchSheet; public var lastKill:Biped; var enemies:int;// = 15 public var cA:Array; public var dM:IsoDepthManager; public var dB:Bitmap; public var tM:Tilemap; public var eA:Array; public var ground:MovieClip; var trees:int;// = 20 var filtersOn:Boolean;// = false public var dBD:BitmapData; public var tgtEnemy:Biped; public var wA:Array; public var pA:Array; public function PlayArea(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:PatchDecal; cA = new Array(); pA = new Array(); eA = new Array(); wA = new Array(); trees = 20; enemies = 15; filtersOn = false; patchSheet = new PatchSheet(0, 0); super(); mouseEnabled = false; dBD = new BitmapData(600, 400, true, 0xFFFFFF); dB = new DecalBitmap(dBD); addChild(dB); dM = new IsoDepthManager(this); tM = new Tilemap(this, 21, 16, 30, 20); tM.hBorder(0); tM.hBorder(1); tM.hBorder(2); tM.hBorder(15); tM.vBorder(0); tM.vBorder(20); ground.z = 0; _local2 = 30; _local1 = 0; while (_local1 < _local2) { _local3 = Math.round((Math.random() * ground.width)); _local4 = Math.round((Math.random() * ground.height)); _local5 = new PatchDecal(_local3, _local4, (Math.ceil((Math.random() * 2)) + 1)); dBD.copyPixels(patchSheet, _local5.frameRect, _local5.pt, null, null, true); _local1++; }; _local1 = 0; while (_local1 < trees) { addTree(); _local1++; }; _local1 = 0; while (_local1 < enemies) { addBiped(); _local1++; }; startSim(); } function bipedHit(_arg1:Event):void{ var _local2:*; var _local3:BloodStain; var _local4:VFX; _local2 = _arg1.currentTarget; _local3 = new BloodStain(dBD, _local2.x, _local2.y); _local4 = new BloodSpatter(); eA.push(_local4); addChild(_local4); _local4.x = _local2.hitX; _local4.y = _local2.hitY; if (_local2.dead){ lastKill = _local2; dispatchEvent(new Event(TARGET_KILLED, false, false)); addBiped(); }; } public function startSim(){ dM.fixDepth(null); addEventListener(Event.ENTER_FRAME, routine, false, 0, true); } public function endSim(){ removeEventListener(Event.ENTER_FRAME, routine); } function sTarget(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; if ((_local2 is Biped)){ _local2.filters = new Array(new GlowFilter(0xFF0000, 1, 4, 4, 3)); } else { _local2.filters = new Array(new GlowFilter(0xEEEEEE, 1, 4, 4, 3)); _local2.alpha = 0.5; }; } function addBiped(_arg1:Number=-1, _arg2:Number=-1):Biped{ var _local3:int; var _local4:Biped; var _local5:Array; var _local6:int; var _local7:Number; var _local8:Tile; if (_arg1 < 0){ _local5 = tM.getUnoccupied(); _local6 = _local5.length; _local7 = Math.floor((Math.random() * _local6)); _local8 = _local5[_local7]; _arg1 = _local8.xPos; _arg2 = _local8.yPos; }; _local3 = cA.length; cA[_local3] = new Biped(); _local4 = cA[_local3]; _local4.unpack(this, _arg1, _arg2); _local4.addEventListener(_local4.HIT, bipedHit, false, 0, true); _local4.addEventListener(_local4.ADD_PANIC, addPanic, false, 0, true); _local4.addEventListener(_local4.MOVED, fixDepth, false, 0, true); _local4.addEventListener(MouseEvent.MOUSE_OVER, sTarget, false, 0, true); _local4.addEventListener(MouseEvent.MOUSE_OUT, bTarget, false, 0, true); if (filtersOn){ _local4.filters = new Array(new GlowFilter(0, 1, 2, 2, 3)); }; return (_local4); } public function newTarget():Biped{ var _local1:*; for (_local1 in cA) { if (!cA[_local1].dead){ tgtEnemy = cA[_local1]; tgtEnemy.energy = 100; dispatchEvent(new Event(SET_TARGET, false, false)); return (cA[_local1]); }; }; trace("no more enemies left"); return (null); } function bTarget(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; _local2.filters = new Array(); _local2.alpha = 1; } protected function fixDepth(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; dM.singleFix(_local2); } protected function addPanic(_arg1:Event){ dispatchEvent(new Event(ADD_PANIC, false, false)); } protected function routine(_arg1:Event){ dispatchEvent(new Event(DONE_ROUTINE, false, false)); runRoutine(cA); runRoutine(eA); } protected function runRoutine(_arg1:Array){ var _local2:*; var _local3:*; var _local4:Matrix; for (_local2 in _arg1) { _local3 = _arg1[_local2]; if (!_local3.junk){ _local3.routine(null); } else { if ((_local3 is Biped)){ _local3.filters = new Array(); _local4 = new Matrix(); _local4.scale(_local3.scaleX, _local3.scaleY); _local4.tx = _local3.x; _local4.ty = _local3.y; dBD.draw(_local3, _local4); dB.bitmapData = dBD; }; removeChild(_local3); _arg1.splice(_local2, 1); _local2--; }; }; } function clearStage(){ var _local1:int; var _local2:int; _local1 = 0; _local2 = numChildren; _local1 = 0; while (_local1 < _local2) { removeChildAt(0); _local1++; }; } function addTree(_arg1:Number=-1, _arg2:Number=-1):Tree1{ var _local3:int; var _local4:Tree1; var _local5:Array; var _local6:int; var _local7:Number; var _local8:Tile; if (_arg1 < 0){ _local5 = tM.getUnoccupied(); _local6 = _local5.length; _local7 = Math.floor((Math.random() * _local6)); _local8 = _local5[_local7]; _arg1 = _local8.xPos; _arg2 = _local8.yPos; }; _local3 = pA.length; pA[_local3] = new Tree1(); _local4 = pA[_local3]; _local4.unpack(this, _arg1, _arg2); if (filtersOn){ _local4.filters = new Array(new GlowFilter(0, 1, 2, 2, 3)); }; _local4.addEventListener(MouseEvent.MOUSE_OVER, sTarget, false, 0, true); _local4.addEventListener(MouseEvent.MOUSE_OUT, bTarget, false, 0, true); return (_local4); } } }//package sniper
Section 50
//PlayItem (sniper.PlayItem) package sniper { import flash.display.*; import tileClasses.*; import flash.geom.*; public class PlayItem extends MovieClip { public var size:Number;// = 0.4 public var life:Number;// = 1 public var armor:int;// = 1 public var junk:Boolean; public var nick:String;// = "play item" var tM:Tilemap; public var desc:String;// = "play item" public var z:int;// = 2 public var tile:Tile; public var lifeMax:Number;// = 1 public var room; public function PlayItem(){ life = 1; lifeMax = 1; nick = "play item"; desc = "play item"; size = 0.4; z = 2; armor = 1; super(); } function getDistance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Point; var _local6:Point; var _local7:Number; _local5 = new Point(_arg1, _arg2); _local6 = new Point(_arg3, _arg4); _local7 = Point.distance(_local5, _local6); return (_local7); } public function hit(_arg1:Number=0, _arg2:Number=0){ } } }//package sniper
Section 51
//Tree1 (sniper.Tree1) package sniper { public class Tree1 extends PlayItem { public var trunk:TreeTrunk; public var leaves:TreeLeaves; public function unpack(_arg1, _arg2:int, _arg3:int){ room = _arg1; room.addChild(this); tM = room.tM; tile = tM.getTile2(_arg2, _arg3); tile.passable = false; tile.occupied = this; x = tile.x; y = (tile.y - tile.h); scaleX = size; scaleY = size; leaves.armor = 0; } } }//package sniper
Section 52
//Pathfinder (tileClasses.Pathfinder) package tileClasses { import flash.display.*; import flash.events.*; public class Pathfinder extends MovieClip { public const PATH_COMPLETE:String = "path_complete"; var curDist:Number;// = 0 var targety:Number; var curTile; var path:Object; var targetx:Number; var maxDist:Number;// = 10 var starty:Number; var startx:Number; var tM:Tilemap; public var movePath:Array; var tgtTile:Tile; var nodes:Number; var cost:Number; public function Pathfinder(_arg1:Tilemap){ maxDist = 10; curDist = 0; super(); tM = _arg1; } function addNode(_arg1, _arg2, _arg3, _arg4, _arg5):void{ var _local6:*; var _local7:Number; var _local8:Number; nodes++; _local6 = tM.getTile2(_arg2, _arg3); _local7 = (Math.abs((_arg2 - _arg4)) + Math.abs((_arg3 - _arg5))); if (_local6){ if (!path[((("node" + _arg2) + "_") + _arg3)]){ path.name = ((("node" + _arg2) + "_") + _arg3); if (_local6.passable){ path[path.name] = {x:_arg2, y:_arg3, visited:false, parentx:_arg1.x, parenty:_arg1.y, cost:_local7}; _local8 = 0; while (_local8 < path.uN.length) { if (_local7 < path.uN[_local8].cost){ path.uN.splice(_local8, 0, path[path.name]); break; }; _local8++; }; if (_local8 >= path.uN.length){ path.uN[path.uN.length] = path[path.name]; }; }; }; }; } public function generatePath(_arg1:Tile, _arg2:Tile):void{ tgtTile = _arg2; movePath = new Array(); curDist = 0; startx = _arg1.xPos; starty = _arg1.yPos; targetx = _arg2.xPos; targety = _arg2.yPos; cost = (Math.abs((startx - targetx)) + Math.abs((starty - targety))); nodes = 0; path = new Object(); path.uN = new Array(); path.done = false; path.targetx = targetx; path.targety = targety; path.name = ((("node" + startx) + "_") + starty); path[path.name] = new Object(); path[path.name] = {x:startx, y:starty, visited:true, parentx:null, parenty:null, cost:cost}; path.uN.unshift(path[path.name]); } public function findPath():void{ if (path.uN.length > 0){ curDist++; if (curDist < maxDist){ curTile = path.uN.shift(); if ((((curTile.x == targetx)) && ((curTile.y == targety)))){ make_path(curTile); path.done = true; path = null; dispatchEvent(new Event(PATH_COMPLETE, false, false)); } else { curTile.visited = true; addNode(curTile, (curTile.x + 1), (curTile.y + 1), targetx, targety); addNode(curTile, (curTile.x - 1), (curTile.y - 1), targetx, targety); addNode(curTile, (curTile.x - 1), (curTile.y + 1), targetx, targety); addNode(curTile, (curTile.x + 1), (curTile.y - 1), targetx, targety); addNode(curTile, (curTile.x + 1), curTile.y, targetx, targety); addNode(curTile, (curTile.x - 1), curTile.y, targetx, targety); addNode(curTile, curTile.x, (curTile.y + 1), targetx, targety); addNode(curTile, curTile.x, (curTile.y - 1), targetx, targety); }; } else { if (curTile){ make_path(curTile); }; path.done = true; path = null; dispatchEvent(new Event(PATH_COMPLETE, false, false)); }; } else { if (curTile){ make_path(curTile); }; path.done = true; path = null; dispatchEvent(new Event(PATH_COMPLETE, false, false)); }; } function make_path(_arg1):void{ while (_arg1.parentx != null) { movePath.unshift(tM.getTile2(_arg1.x, _arg1.y)); _arg1 = path[((("node" + _arg1.parentx) + "_") + _arg1.parenty)]; }; } } }//package tileClasses
Section 53
//Tile (tileClasses.Tile) package tileClasses { import flash.display.*; public dynamic class Tile extends Sprite { public var yPos:Number; public var ai:String; public var h:int;// = 0 public var z:int;// = 2 public var tile:TileSprite; public var occupant; public var xPos:Number; public var passable:Boolean; public function Tile(){ z = 2; h = 0; super(); passable = false; tile.y = h; } } }//package tileClasses
Section 54
//Tilemap (tileClasses.Tilemap) package tileClasses { import flash.display.*; import flash.geom.*; public dynamic class Tilemap { var timeline:MovieClip; public var tileArray:Array; public var yTiles:Number; public var xTiles:Number; var tileList:Array; public var tileHeight:Number; public var tileWidth:Number; public function Tilemap(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Tile; super(); tileWidth = _arg4; tileHeight = _arg5; xTiles = _arg2; yTiles = _arg3; timeline = _arg1; tileArray = new Array(); tileList = new Array(); _local6 = 0; _local7 = 0; _local8 = 0; _local6 = 0; while (_local6 < xTiles) { tileArray[_local6] = new Array(); _local7 = 0; while (_local7 < yTiles) { this[("tile" + _local8)] = new Tile(); _local9 = this[("tile" + _local8)]; tileArray[_local6].push(_local9); _local9.xPos = _local6; _local9.yPos = _local7; _local9.x = (_local6 * tileWidth); _local9.y = (_local7 * tileHeight); _local9.passable = true; _local9.tile.width = tileWidth; _local9.tile.height = tileHeight; _local9.occupant = null; _local9.name = ((("tile_" + _local6) + "_") + _local7); _local9.h = Math.floor((Math.random() * 10)); tileList.push(_local9); _local8++; _local7++; }; _local6++; }; } public function getTile(_arg1:Number, _arg2:Number):Tile{ var _local3:Number; var _local4:Number; var _local5:Tile; _local3 = Math.round((_arg1 / tileWidth)); _local4 = Math.round((_arg2 / tileHeight)); if (tileArray[_local3]){ if (tileArray[_local3][_local4]){ _local5 = tileArray[_local3][_local4]; }; }; if (_local5){ return (_local5); }; return (null); } public function vBorder(_arg1:Number){ var _local2:Number; _local2 = 0; _local2 = 0; while (_local2 < yTiles) { tileArray[_arg1][_local2].passable = false; _local2++; }; } public function getTile2(_arg1:Number, _arg2:Number):Tile{ var _local3:Tile; if (tileArray[_arg1]){ if (tileArray[_arg1][_arg2]){ _local3 = tileArray[_arg1][_arg2]; }; }; if (_local3){ return (_local3); }; return (null); } public function getUnoccupied():Array{ var _local1:Array; var _local2:*; _local1 = new Array(); for (_local2 in tileList) { if (tileList[_local2].passable){ if (!tileList[_local2].occupied){ _local1.push(tileList[_local2]); }; }; }; return (_local1); } public function hBorder(_arg1:Number){ var _local2:Number; _local2 = 0; _local2 = 0; while (_local2 < xTiles) { tileArray[_local2][_arg1].passable = false; _local2++; }; } } }//package tileClasses
Section 55
//FPSCounter (utils.FPSCounter) package utils { import flash.display.*; import flash.events.*; import flash.utils.*; import flash.text.*; public class FPSCounter extends Sprite { private var ticks:uint;// = 0 private var tf:TextField; private var last:uint; public function FPSCounter(_arg1:int=0, _arg2:int=0, _arg3:uint=0xFFFFFF, _arg4:Boolean=false, _arg5:uint=0){ last = getTimer(); ticks = 0; super(); x = _arg1; y = _arg2; tf = new TextField(); tf.textColor = _arg3; tf.text = "----- fps"; tf.selectable = false; tf.background = _arg4; tf.backgroundColor = _arg5; tf.autoSize = TextFieldAutoSize.LEFT; addChild(tf); width = tf.textWidth; height = tf.textHeight; addEventListener(Event.ENTER_FRAME, tick); } public function tick(_arg1:Event):void{ var _local2:uint; var _local3:uint; var _local4:Number; ticks++; _local2 = getTimer(); _local3 = (_local2 - last); if (_local3 >= 1000){ _local4 = ((ticks / _local3) * 1000); tf.text = (_local4.toFixed(1) + " fps"); ticks = 0; last = _local2; }; } } }//package utils
Section 56
//IsoDepthManager (utils.IsoDepthManager) package utils { import flash.display.*; import flash.events.*; public class IsoDepthManager { var tL:MovieClip; public function IsoDepthManager(_arg1:MovieClip){ tL = _arg1; } public function singleFix(_arg1){ var _local2:Array; var _local3:Number; var _local4:*; var _local5:Number; var _local6:*; _local2 = new Array(); _local3 = tL.numChildren; _local4 = 0; while (_local4 < _local3) { _local6 = tL.getChildAt(_local4); _local2[_local4] = _local6; _local4++; }; _local2.sortOn(["z", "y"], Array.NUMERIC); tL.setChildIndex(_arg1, _local2.indexOf(_arg1)); } public function fixDepth(_arg1:Event){ var _local2:Array; var _local3:Number; var _local4:*; var _local5:Number; var _local6:*; _local2 = new Array(); _local3 = tL.numChildren; _local4 = 0; while (_local4 < _local3) { _local6 = tL.getChildAt(_local4); _local2[_local4] = _local6; _local4++; }; _local2.sortOn(["z", "y"], Array.NUMERIC); for (_local4 in _local2) { tL.setChildIndex(_local2[_local4], _local4); }; } } }//package utils
Section 57
//Watch (utils.Watch) package utils { import flash.display.*; import flash.events.*; import flash.utils.*; public class Watch extends MovieClip { public const END_TIMER:String = "end_timer"; var timer:Timer; var mins:int; public var secHand:MovieClip; var secs:int;// = 300 public var minHand:MovieClip; public function Watch(){ secs = 300; timer = new Timer(1000, secs); super(); timer.addEventListener(TimerEvent.TIMER, newSec, false, 0, true); timer.addEventListener(TimerEvent.TIMER_COMPLETE, endTimer, false, 0, true); timer.start(); addEventListener(Event.REMOVED, stopTimer, false, 0, true); } public function addTime(_arg1:int){ secs = (secs + _arg1); timer.repeatCount = secs; timer.reset(); timer.start(); } function endTimer(_arg1:Event){ dispatchEvent(new Event(END_TIMER, false, false)); } function stopTimer(_arg1:Event){ timer.stop(); } function newSec(_arg1:TimerEvent):void{ secs--; mins = Math.floor((secs / 60)); minHand.rotation = (mins * 6); secHand.rotation = (secs * 6); } public function resetWatch(_arg1:int){ timer.repeatCount = _arg1; secs = _arg1; timer.reset(); timer.start(); } } }//package utils
Section 58
//BGMCovert (BGMCovert) package { import flash.media.*; public dynamic class BGMCovert extends Sound { } }//package
Section 59
//Buzz1 (Buzz1) package { import flash.media.*; public dynamic class Buzz1 extends Sound { } }//package
Section 60
//Game (Game) package { import flash.display.*; import flash.events.*; import flash.media.*; import utils.*; import fl.transitions.easing.*; import mochi.*; import fl.transitions.*; import flash.text.*; import flash.ui.*; import pages.*; import flash.net.*; public dynamic class Game extends MovieClip { public var stopwatch:Watch; var sfxVol:Number;// = 1 public var gameoverText:MovieClip; public var evilBtn:MovieClip; public var sfxMute:Boolean;// = false public var mochiBoard:MovieClip; public var introBtn:MovieClip; public var gameLogoBtn:MovieClip; var cm:ContextMenu; public var scoresBtn:MovieClip; public var scoreTxt:TextField; public var menuBtn:MovieClip; public var bgmCovert; var currentBGM:Sound; public var playBtn:MovieClip; var score:Number; public var logoBtn:MovieClip; public var accuracyTxt:TextField; var shots:int; public var moreBtn:MovieClip; public var kills1Txt:TextField; public var headshotsTxt:TextField; var headshots:int; var bgmVol:Number;// = 0.5 public var shotsTxt:TextField; var accuracy:Number; public var hitsTxt:TextField; var bgmChannel:SoundChannel; public var bgmMute:Boolean;// = false public var submitBtn:MovieClip; public var kills2Txt:TextField; var hits:int; public var _mochiads_game_id:String; public var helpBtn:MovieClip; public var creditsBtn:MovieClip; var level:int; public var sndClick; public var gamePage:GamePage; public var loadTxt:TextField; public var titleText:MovieClip; public var bullets:MovieClip; public var mascot:MovieClip; public var polaroid:MovieClip; var kills1:int; var kills2:int; public function Game(){ bgmMute = false; sfxMute = false; bgmVol = 0.5; sfxVol = 1; cm = new ContextMenu(); super(); addFrameScript(0, frame1, 8, frame9, 9, frame10, 19, frame20, 20, frame21, 29, frame30, 39, frame40, 49, frame50, 59, frame60, 69, frame70, 89, frame90); } function backToLanding(_arg1:Event){ gotoAndStop("landing"); } public function bgmPlay(_arg1){ var _local2:SoundTransform; bgmStop(); currentBGM = _arg1; bgmChannel = currentBGM.play(); _local2 = new SoundTransform(bgmVol); bgmChannel.soundTransform = _local2; bgmChannel.addEventListener(Event.SOUND_COMPLETE, bgmLoop); } function navClick(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; clearStage(); gotoAndStop(_local2.tgtPage); } public function addBtnFX(_arg1:MovieClip):MovieClip{ var _local2:*; _arg1.origX = _arg1.scaleX; _arg1.origY = _arg1.scaleY; _local2 = _arg1.parent; _arg1.hitRect = new Sprite(); _arg1.hitRect.graphics.beginFill(0xFFFFFF); _arg1.hitRect.graphics.drawRect(-((_arg1.width / 2)), -((_arg1.height / 2)), _arg1.width, _arg1.height); _arg1.hitRect.graphics.endFill(); _arg1.hitRect.x = _arg1.x; _arg1.hitRect.y = _arg1.y; _arg1.hitRect.mouseEnabled = false; _local2.addChild(_arg1.hitRect); _arg1.hitArea = _arg1.hitRect; _arg1.hitRect.visible = false; _arg1.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _arg1.addEventListener(MouseEvent.CLICK, mClick, false, 0, true); _arg1.xsTween = new Tween(_arg1, "scaleX", Strong.easeOut, _arg1.scaleX, _arg1.origX, 0.2, true); _arg1.ysTween = new Tween(_arg1, "scaleY", Strong.easeOut, _arg1.scaleY, _arg1.origY, 0.2, true); return (_arg1); } function frame10(){ _mochiads_game_id = "9f7a33f1df53153d"; sndClick = new SndClick(); bgmCovert = new BGMCovert(); cm.hideBuiltInItems(); contextMenu = cm; stage.addEventListener(KeyboardEvent.KEY_DOWN, mainKeys, false, 0, true); } function frame1(){ MochiServices.connect("9f7a33f1df53153d", this); stop(); addEventListener(Event.ENTER_FRAME, loading); } function frame9(){ MochiBot.track(this, "037adefe"); } function frame20(){ stop(); introBtn.tgtPage = "http://www.bunnygames.com/in.php?game=silent_kill&zone=intro"; introBtn.addEventListener(MouseEvent.CLICK, gotoSite, false, 0, true); } function frame30(){ stop(); evilBtn.tgtPage = "http://www.evilspacechicken.com"; evilBtn.addEventListener(MouseEvent.CLICK, gotoSite, false, 0, true); } public function toggleSFX(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; if (sfxMute){ sfxMute = false; sfxVol = 1; _local2.alpha = 1; trace("unmute SXF"); } else { sfxMute = true; sfxVol = 0; _local2.alpha = 0.5; trace("mute SXF"); }; } function frame21(){ } function frame40(){ score = 0; level = 0; stop(); bgmPlay(bgmCovert); logoBtn.tgtPage = "http://www.bunnygames.com/in.php?game=silent_kill&zone=bunny"; addBtnFX(logoBtn).clickFunc = gotoSite; creditsBtn.tgtPage = "credits"; addBtnFX(creditsBtn).clickFunc = navClick; playBtn.tgtPage = "game"; addBtnFX(playBtn).clickFunc = navClick; helpBtn.tgtPage = "help"; addBtnFX(helpBtn).clickFunc = navClick; addBtnFX(scoresBtn).clickFunc = viewScores; moreBtn.tgtPage = "http://www.bunnygames.com/in.php?game=silent_kill&zone=more"; addBtnFX(moreBtn).clickFunc = gotoSite; mascot.xTween = new Tween(mascot, "x", Strong.easeOut, 600, 302, 2, true); titleText.xTween = new Tween(titleText, "x", Strong.easeOut, -300, 18, 1, true); playBtn.xTween = new Tween(playBtn, "x", Strong.easeOut, -200, 140, 0.5, true); helpBtn.xTween = new Tween(helpBtn, "x", Strong.easeOut, -200, 140, 0.7, true); scoresBtn.xTween = new Tween(scoresBtn, "x", Strong.easeOut, -200, 140, 0.9, true); moreBtn.xTween = new Tween(moreBtn, "x", Strong.easeOut, -200, 140, 1.1, true); creditsBtn.xTween = new Tween(creditsBtn, "x", Strong.easeOut, -200, 140, 1.1, true); addChild(mochiBoard); } public function playSFX(_arg1:Sound){ var _local2:SoundChannel; var _local3:SoundTransform; _local2 = _arg1.play(); _local3 = new SoundTransform(sfxVol); _local2.soundTransform = _local3; } function clearStage(){ var _local1:int; var _local2:int; _local1 = 0; _local2 = numChildren; _local1 = 0; while (_local1 < _local2) { removeChildAt(0); _local1++; }; } function frame50(){ menuBtn.tgtPage = "landing"; addBtnFX(menuBtn).clickFunc = navClick; } function mOver(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; _local2.xsTween.continueTo((_local2.origX * 1.2), 0.2); _local2.ysTween.continueTo((_local2.origY * 1.2), 0.2); } function frame60(){ stop(); addChild(new FPSCounter()); gamePage.playSFX = playSFX; gamePage.toggleSounds = toggleSounds; gamePage.addEventListener(gamePage.GAMEOVER, gameOver, false, 0, true); gameLogoBtn.tgtPage = "http://www.bunnygames.com/in.php?game=silent_kill&zone=bunny"; addBtnFX(gameLogoBtn).clickFunc = gotoSite; } public function bgmStop(){ if (bgmChannel){ bgmChannel.stop(); }; } function frame70(){ kills1Txt.text = String(kills1); kills2Txt.text = String(kills2); headshotsTxt.text = String(headshots); shotsTxt.text = String(shots); hitsTxt.text = String(hits); accuracyTxt.text = String(accuracy); scoreTxt.text = String(score); logoBtn.tgtPage = "http://www.bunnygames.com/in.php?game=silent_kill&zone=bunny"; addBtnFX(logoBtn).clickFunc = gotoSite; menuBtn.tgtPage = "landing"; addBtnFX(menuBtn).clickFunc = navClick; moreBtn.tgtPage = "http://www.bunnygames.com/in.php?game=silent_kill&zone=more"; addBtnFX(moreBtn).clickFunc = gotoSite; addBtnFX(submitBtn).clickFunc = submitScore; mascot.xTween = new Tween(mascot, "x", Strong.easeOut, 600, 370, 2, true); gameoverText.xTween = new Tween(gameoverText, "x", Strong.easeOut, -350, 31, 1, true); submitBtn.xTween = new Tween(submitBtn, "x", Strong.easeOut, -200, 160, 0.8, true); menuBtn.xTween = new Tween(menuBtn, "x", Strong.easeOut, -200, 160, 1, true); moreBtn.xTween = new Tween(moreBtn, "x", Strong.easeOut, -200, 160, 1, true); addChild(mochiBoard); } public function toggleBGM(_arg1:Event){ var _local2:*; var _local3:SoundTransform; _local2 = _arg1.currentTarget; if (bgmMute){ bgmMute = false; bgmVol = 1; _local2.alpha = 1; trace("unmute BGM"); } else { bgmMute = true; bgmVol = 0; _local2.alpha = 0.5; trace("mute BGM"); }; _local3 = new SoundTransform(bgmVol); bgmChannel.soundTransform = _local3; } function mClick(_arg1:Event){ var _local2:*; playSFX(sndClick); _local2 = _arg1.currentTarget; _local2.scaleX = _local2.origX; _local2.scaleY = _local2.origY; _local2.clickFunc(_arg1); } public function viewScores(_arg1:Event){ Mouse.show(); MochiScores.showLeaderboard({boardID:"a998a13fe72d87ae", res:"600x400", onClose:mouseShow, clip:mochiBoard}); } public function loading(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); loadTxt.text = String(_local4); if (_local3 >= _local2){ gotoAndPlay(2); removeEventListener(Event.ENTER_FRAME, loading); }; } function frame90(){ mascot.xTween = new Tween(mascot, "x", Strong.easeOut, 600, 302, 2, true); addBtnFX(logoBtn).clickFunc = gotoSite; menuBtn.tgtPage = "landing"; addBtnFX(menuBtn).clickFunc = navClick; logoBtn.tgtPage = "http://www.bunnygames.com/in.php?game=silent_kill&zone=bunny"; addBtnFX(logoBtn).clickFunc = gotoSite; } function mouseShow(_arg1:Event){ Mouse.show(); } function mainKeys(_arg1:KeyboardEvent){ var _local2:Number; _local2 = _arg1.keyCode; switch (_local2){ case 81: if (stage.quality == "LOW"){ stage.quality = "MEDIUM"; } else { if (stage.quality == "MEDIUM"){ stage.quality = "HIGH"; } else { if (stage.quality == "HIGH"){ stage.quality = "LOW"; }; }; }; break; case 77: toggleSounds(null); break; }; } public function submitScore(_arg1:Event){ Mouse.show(); MochiScores.showLeaderboard({boardID:"a998a13fe72d87ae", res:"600x400", score:score, onClose:backToLanding, clip:mochiBoard}); } function gotoSite(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; navigateToURL(new URLRequest(_local2.tgtPage), "_blank"); } function bgmLoop(_arg1:Event){ bgmPlay(currentBGM); } function mOut(_arg1:Event){ var _local2:*; _local2 = _arg1.currentTarget; _local2.xsTween.continueTo(_local2.origX, 0.2); _local2.ysTween.continueTo(_local2.origY, 0.2); } public function toggleSounds(_arg1:Event){ var _local2:SoundTransform; if (((!(sfxMute)) || (!(bgmMute)))){ trace("mute all"); sfxMute = true; sfxVol = 0; bgmMute = true; bgmVol = 0; _local2 = new SoundTransform(bgmVol); bgmChannel.soundTransform = _local2; } else { trace("unmute all"); bgmMute = false; bgmVol = 0.5; sfxMute = false; sfxVol = 1; _local2 = new SoundTransform(bgmVol); bgmChannel.soundTransform = _local2; }; } public function gameOver(_arg1:Event){ kills1 = gamePage.kills1; kills2 = gamePage.kills2; headshots = gamePage.headshots; hits = gamePage.hits; shots = gamePage.shots; accuracy = gamePage.accuracy; score = gamePage.score; removeChild(gamePage); gamePage = null; Mouse.show(); gotoAndStop("gameover"); } } }//package
Section 61
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 62
//PatchSheet (PatchSheet) package { import flash.display.*; public dynamic class PatchSheet extends BitmapData { public function PatchSheet(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 63
//SndClick (SndClick) package { import flash.media.*; public dynamic class SndClick extends Sound { } }//package
Section 64
//SndGoal (SndGoal) package { import flash.media.*; public dynamic class SndGoal extends Sound { } }//package
Section 65
//SndHit (SndHit) package { import flash.media.*; public dynamic class SndHit extends Sound { } }//package
Section 66
//SndRicochet (SndRicochet) package { import flash.media.*; public dynamic class SndRicochet extends Sound { } }//package
Section 67
//SndSniper (SndSniper) package { import flash.media.*; public dynamic class SndSniper extends Sound { } }//package
Section 68
//TileSprite (TileSprite) package { import flash.display.*; public dynamic class TileSprite extends Sprite { } }//package
Section 69
//TreeLeaves (TreeLeaves) package { import sniper.*; public dynamic class TreeLeaves extends PlayItem { } }//package
Section 70
//TreeTrunk (TreeTrunk) package { import sniper.*; public dynamic class TreeTrunk extends PlayItem { } }//package

Library Items

Symbol 1 BitmapUsed by:2 15
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClip {sniper.PlayArea}Uses:3Used by:223
Symbol 5 Bitmap {PatchSheet}Used by:115
Symbol 6 FontUsed by:7 8 11 154 175 198 243
Symbol 7 TextUses:6Used by:Timeline
Symbol 8 EditableTextUses:6Used by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 11 TextUses:6Used by:115
Symbol 12 GraphicUsed by:17
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:17
Symbol 15 GraphicUses:1Used by:16
Symbol 16 MovieClip {TileSprite}Uses:15Used by:17
Symbol 17 MovieClip {tileClasses.Tile}Uses:12 14 16Used by:115
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip {sniper.BipedHand}Uses:18 19Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 21 GraphicUsed by:24 174
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip {sniper.BipedWeapon}Uses:21 22 23Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 25 GraphicUsed by:33
Symbol 26 BitmapUsed by:27 29 35 44 46 50 54 55 56
Symbol 27 GraphicUses:26Used by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUses:26Used by:33
Symbol 30 BitmapUsed by:31 37 45 51 57
Symbol 31 GraphicUses:30Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {sniper.BipedBicep}Uses:25 27 28 29 31 32Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUses:26Used by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUses:30Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip {sniper.BipedForearm}Uses:34 35 36 37 38Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip {sniper.BipedFoot}Uses:40 41Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUses:26Used by:48
Symbol 45 GraphicUses:30Used by:48
Symbol 46 GraphicUses:26Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip {sniper.BipedLeg}Uses:43 44 45 46 47Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUses:26Used by:52
Symbol 51 GraphicUses:30Used by:52
Symbol 52 MovieClip {sniper.BipedThigh}Uses:49 50 51Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUses:26Used by:59
Symbol 55 GraphicUses:26Used by:59
Symbol 56 GraphicUses:26Used by:59
Symbol 57 GraphicUses:30Used by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {sniper.BipedBody}Uses:53 54 55 56 57 58Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 60 GraphicUsed by:71
Symbol 61 GraphicUsed by:71
Symbol 62 GraphicUsed by:71
Symbol 63 GraphicUsed by:71
Symbol 64 GraphicUsed by:71
Symbol 65 GraphicUsed by:71
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {sniper.BipedHead}Uses:60 61 62 63 64 65 66 67 68 69 70Used by:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
Symbol 72 MovieClip {Game_fla.idle0_6}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 73 MovieClip {Game_fla.idle1_16}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 74 MovieClip {Game_fla.idle2_17}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 75 MovieClip {Game_fla.getdown1_18}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 76 MovieClip {Game_fla.getdown2_19}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 77 MovieClip {Game_fla.getup1_20}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 78 MovieClip {Game_fla.getup2_21}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 79 MovieClip {Game_fla.walk_22}Uses:20 24 39 33 42 48 52 59 71Used by:89
Symbol 80 MovieClip {Game_fla.run_23}Uses:20 24 39 33 42 48 52 59 71Used by:89
Symbol 81 MovieClip {Game_fla.die1_24}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 82 MovieClip {Game_fla.die2_25}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 83 MovieClip {Game_fla.die3_26}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 84 MovieClip {Game_fla.hit1_27}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 85 MovieClip {Game_fla.hit2_28}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 86 MovieClip {Game_fla.hit3_29}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 87 MovieClip {Game_fla.attack1_30}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 88 MovieClip {Game_fla.flip_31}Uses:20 24 33 39 42 48 52 59 71Used by:89
Symbol 89 MovieClip {sniper.Biped}Uses:72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88Used by:115
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip {effects.BloodStain}Uses:90 91 92Used by:115
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip {effects.BloodSpatter}Uses:94 95 96 97 98 99Used by:115
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip {TreeTrunk}Uses:102Used by:107
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClip {TreeLeaves}Uses:105Used by:107
Symbol 107 MovieClip {sniper.Tree1}Uses:103 106Used by:115
Symbol 108 Sound {SndSniper}Used by:115
Symbol 109 Sound {SndHit}Used by:115
Symbol 110 Sound {SndRicochet}Used by:115
Symbol 111 Sound {SndClick}Used by:115
Symbol 112 Sound {SndGoal}Used by:115
Symbol 113 Sound {BGMCovert}Used by:115
Symbol 114 Sound {Buzz1}Used by:115 133
Symbol 115 MovieClip {Game_fla.soundscontainer_2}Uses:11 17 89 93 100 5 107 108 109 110 111 112 113 114Used by:Timeline
Symbol 116 GraphicUsed by:130
Symbol 117 GraphicUsed by:130
Symbol 118 GraphicUsed by:130
Symbol 119 GraphicUsed by:130 158
Symbol 120 GraphicUsed by:130
Symbol 121 GraphicUsed by:130
Symbol 122 GraphicUsed by:130
Symbol 123 GraphicUsed by:130
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:130 158
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130 158
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip {Game_fla.pelicula_37}Uses:116 117 118 119 120 121 122 123 125 126 127 128 129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 ButtonUses:131Used by:133
Symbol 133 MovieClip {Game_fla.intropage_39}Uses:132 114Used by:Timeline
Symbol 134 BitmapUsed by:136 143 173 226
Symbol 135 BitmapUsed by:136 161
Symbol 136 GraphicUses:134 135Used by:Timeline
Symbol 137 BitmapUsed by:138 162 163 164 165 166 167 168 169 170 171
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUses:134Used by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 FontUsed by:146 148 150 152 159 205 224 241 244 245
Symbol 146 TextUses:145Used by:147
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 TextUses:145Used by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 TextUses:145Used by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 TextUses:145Used by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 TextUses:6Used by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:156 128 119 157 125Used by:Timeline
Symbol 159 TextUses:145Used by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 GraphicUses:135Used by:Timeline
Symbol 162 GraphicUses:137Used by:172
Symbol 163 GraphicUses:137Used by:172
Symbol 164 GraphicUses:137Used by:172
Symbol 165 GraphicUses:137Used by:172
Symbol 166 GraphicUses:137Used by:172
Symbol 167 GraphicUses:137Used by:172
Symbol 168 GraphicUses:137Used by:172
Symbol 169 GraphicUses:137Used by:172
Symbol 170 GraphicUses:137Used by:172
Symbol 171 GraphicUses:137Used by:172
Symbol 172 MovieClip {Game_fla.bulletmeter_51}Uses:162 163 164 165 166 167 168 169 170 171Used by:223  Timeline
Symbol 173 GraphicUses:134Used by:176 218
Symbol 174 MovieClipUses:21Used by:176
Symbol 175 TextUses:6Used by:176
Symbol 176 MovieClip {Game_fla.polaroid_52}Uses:173 174 175Used by:223  Timeline
Symbol 177 GraphicUsed by:197
Symbol 178 FontUsed by:179 180 181 182 183 184 185 186 187 188 189 190 214 215 216 217 227 228 229 230 231 232 233 234 235 236 237 238 239 240
Symbol 179 TextUses:178Used by:197
Symbol 180 TextUses:178Used by:197
Symbol 181 TextUses:178Used by:197
Symbol 182 TextUses:178Used by:197
Symbol 183 TextUses:178Used by:197
Symbol 184 TextUses:178Used by:197
Symbol 185 TextUses:178Used by:197
Symbol 186 TextUses:178Used by:197
Symbol 187 TextUses:178Used by:197
Symbol 188 TextUses:178Used by:197
Symbol 189 TextUses:178Used by:197
Symbol 190 TextUses:178Used by:197
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:197
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:197
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:197
Symbol 197 MovieClip {utils.Watch}Uses:177 179 180 181 182 183 184 185 186 187 188 189 190 192 194 196Used by:223  Timeline
Symbol 198 TextUses:6Used by:Timeline
Symbol 199 FontUsed by:200 201 202 203 204 221 222 244
Symbol 200 TextUses:199Used by:Timeline
Symbol 201 TextUses:199Used by:Timeline
Symbol 202 TextUses:199Used by:Timeline
Symbol 203 TextUses:199Used by:Timeline
Symbol 204 TextUses:199Used by:Timeline
Symbol 205 TextUses:145Used by:206
Symbol 206 MovieClipUses:205Used by:Timeline
Symbol 207 GraphicUsed by:210
Symbol 208 FontUsed by:209
Symbol 209 EditableTextUses:208Used by:210
Symbol 210 MovieClip {Game_fla.reticle_61}Uses:207 209Used by:223
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213
Symbol 213 MovieClipUses:212Used by:223
Symbol 214 TextUses:178Used by:218
Symbol 215 TextUses:178Used by:218
Symbol 216 TextUses:178Used by:218
Symbol 217 EditableTextUses:178Used by:218
Symbol 218 MovieClip {Game_fla.helpnote_63}Uses:173 214 215 216 217Used by:223
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:223
Symbol 221 EditableTextUses:199Used by:223
Symbol 222 TextUses:199Used by:223
Symbol 223 MovieClip {pages.GamePage}Uses:4 210 213 218 172 176 197 220 221 222Used by:Timeline
Symbol 224 TextUses:145Used by:225
Symbol 225 MovieClipUses:224Used by:Timeline
Symbol 226 GraphicUses:134Used by:Timeline
Symbol 227 TextUses:178Used by:Timeline
Symbol 228 TextUses:178Used by:Timeline
Symbol 229 TextUses:178Used by:Timeline
Symbol 230 TextUses:178Used by:Timeline
Symbol 231 TextUses:178Used by:Timeline
Symbol 232 TextUses:178Used by:Timeline
Symbol 233 EditableTextUses:178Used by:Timeline
Symbol 234 EditableTextUses:178Used by:Timeline
Symbol 235 EditableTextUses:178Used by:Timeline
Symbol 236 EditableTextUses:178Used by:Timeline
Symbol 237 EditableTextUses:178Used by:Timeline
Symbol 238 EditableTextUses:178Used by:Timeline
Symbol 239 TextUses:178Used by:Timeline
Symbol 240 EditableTextUses:178Used by:Timeline
Symbol 241 TextUses:145Used by:242
Symbol 242 MovieClipUses:241Used by:Timeline
Symbol 243 TextUses:6Used by:Timeline
Symbol 244 EditableTextUses:145 199Used by:Timeline
Symbol 245 TextUses:145Used by:Timeline

Instance Names

"loadTxt"Frame 1Symbol 8 EditableText
"mochiBoard"Frame 1Symbol 10 MovieClip
"introBtn"Frame 20Symbol 130 MovieClip {Game_fla.pelicula_37}
"evilBtn"Frame 30Symbol 133 MovieClip {Game_fla.intropage_39}
"mascot"Frame 40Symbol 142 MovieClip
"playBtn"Frame 40Symbol 147 MovieClip
"helpBtn"Frame 40Symbol 149 MovieClip
"moreBtn"Frame 40Symbol 151 MovieClip
"scoresBtn"Frame 40Symbol 153 MovieClip
"titleText"Frame 40Symbol 155 MovieClip
"logoBtn"Frame 40Symbol 158 MovieClip
"creditsBtn"Frame 40Symbol 160 MovieClip
"bullets"Frame 50Symbol 172 MovieClip {Game_fla.bulletmeter_51}
"polaroid"Frame 50Symbol 176 MovieClip {Game_fla.polaroid_52}
"stopwatch"Frame 50Symbol 197 MovieClip {utils.Watch}
"menuBtn"Frame 50Symbol 206 MovieClip
"gamePage"Frame 60Symbol 223 MovieClip {pages.GamePage}
"gameLogoBtn"Frame 60Symbol 158 MovieClip
"mascot"Frame 70Symbol 142 MovieClip
"menuBtn"Frame 70Symbol 206 MovieClip
"submitBtn"Frame 70Symbol 225 MovieClip
"kills1Txt"Frame 70Symbol 233 EditableText
"kills2Txt"Frame 70Symbol 234 EditableText
"headshotsTxt"Frame 70Symbol 235 EditableText
"shotsTxt"Frame 70Symbol 236 EditableText
"hitsTxt"Frame 70Symbol 237 EditableText
"scoreTxt"Frame 70Symbol 238 EditableText
"accuracyTxt"Frame 70Symbol 240 EditableText
"gameoverText"Frame 70Symbol 242 MovieClip
"logoBtn"Frame 70Symbol 158 MovieClip
"moreBtn"Frame 70Symbol 151 MovieClip
"mascot"Frame 90Symbol 142 MovieClip
"menuBtn"Frame 90Symbol 206 MovieClip
"logoBtn"Frame 90Symbol 158 MovieClip
"ground"Symbol 4 MovieClip {sniper.PlayArea} Frame 1Symbol 3 MovieClip
"tile"Symbol 17 MovieClip {tileClasses.Tile} Frame 1Symbol 16 MovieClip {TileSprite}
"bHand"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 72 MovieClip {Game_fla.idle0_6} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 73 MovieClip {Game_fla.idle1_16} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 74 MovieClip {Game_fla.idle2_17} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 75 MovieClip {Game_fla.getdown1_18} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 76 MovieClip {Game_fla.getdown2_19} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 77 MovieClip {Game_fla.getup1_20} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 78 MovieClip {Game_fla.getup2_21} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bArm"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bBicep"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bFoot"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 79 MovieClip {Game_fla.walk_22} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bArm"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bBicep"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bFoot"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 80 MovieClip {Game_fla.run_23} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 81 MovieClip {Game_fla.die1_24} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 82 MovieClip {Game_fla.die2_25} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 83 MovieClip {Game_fla.die3_26} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 84 MovieClip {Game_fla.hit1_27} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 85 MovieClip {Game_fla.hit2_28} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 86 MovieClip {Game_fla.hit3_29} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 87 MovieClip {Game_fla.attack1_30} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bHand"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"bWeapon"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"bBicep"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"bArm"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"bFoot"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"bLeg"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"bThigh"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"mBody"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 59 MovieClip {sniper.BipedBody}
"mHead"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 71 MovieClip {sniper.BipedHead}
"fFoot"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 42 MovieClip {sniper.BipedFoot}
"fLeg"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 48 MovieClip {sniper.BipedLeg}
"fThigh"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 52 MovieClip {sniper.BipedThigh}
"fWeapon"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 24 MovieClip {sniper.BipedWeapon}
"fHand"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 20 MovieClip {sniper.BipedHand}
"fArm"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 39 MovieClip {sniper.BipedForearm}
"fBicep"Symbol 88 MovieClip {Game_fla.flip_31} Frame 1Symbol 33 MovieClip {sniper.BipedBicep}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 1Symbol 72 MovieClip {Game_fla.idle0_6}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 10Symbol 73 MovieClip {Game_fla.idle1_16}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 20Symbol 74 MovieClip {Game_fla.idle2_17}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 30Symbol 75 MovieClip {Game_fla.getdown1_18}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 40Symbol 76 MovieClip {Game_fla.getdown2_19}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 50Symbol 77 MovieClip {Game_fla.getup1_20}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 60Symbol 78 MovieClip {Game_fla.getup2_21}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 70Symbol 79 MovieClip {Game_fla.walk_22}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 80Symbol 80 MovieClip {Game_fla.run_23}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 90Symbol 81 MovieClip {Game_fla.die1_24}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 100Symbol 82 MovieClip {Game_fla.die2_25}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 110Symbol 83 MovieClip {Game_fla.die3_26}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 120Symbol 84 MovieClip {Game_fla.hit1_27}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 130Symbol 85 MovieClip {Game_fla.hit2_28}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 139Symbol 86 MovieClip {Game_fla.hit3_29}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 149Symbol 87 MovieClip {Game_fla.attack1_30}
"doll"Symbol 89 MovieClip {sniper.Biped} Frame 159Symbol 88 MovieClip {Game_fla.flip_31}
"trunk"Symbol 107 MovieClip {sniper.Tree1} Frame 1Symbol 103 MovieClip {TreeTrunk}
"leaves"Symbol 107 MovieClip {sniper.Tree1} Frame 1Symbol 106 MovieClip {TreeLeaves}
"photo"Symbol 176 MovieClip {Game_fla.polaroid_52} Frame 1Symbol 174 MovieClip
"minHand"Symbol 197 MovieClip {utils.Watch} Frame 1Symbol 192 MovieClip
"secHand"Symbol 197 MovieClip {utils.Watch} Frame 1Symbol 194 MovieClip
"zoomTxt"Symbol 210 MovieClip {Game_fla.reticle_61} Frame 1Symbol 209 EditableText
"scoreTxt"Symbol 218 MovieClip {Game_fla.helpnote_63} Frame 1Symbol 217 EditableText
"playArea"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 4 MovieClip {sniper.PlayArea}
"reticle"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 210 MovieClip {Game_fla.reticle_61}
"dashboard"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 213 MovieClip
"helpNote"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 218 MovieClip {Game_fla.helpnote_63}
"bullets"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 172 MovieClip {Game_fla.bulletmeter_51}
"polaroid"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 176 MovieClip {Game_fla.polaroid_52}
"stopwatch"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 197 MovieClip {utils.Watch}
"cursor"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 220 MovieClip
"statusTxt"Symbol 223 MovieClip {pages.GamePage} Frame 1Symbol 221 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.

Labels

"preload"Frame 1
"init"Frame 10
"bunny"Frame 20
"init2"Frame 30
"landing"Frame 40
"help"Frame 50
"game"Frame 60
"gameover"Frame 70
"scores"Frame 80
"credits"Frame 90
"options"Frame 100
"hit"Symbol 20 MovieClip {sniper.BipedHand} Frame 1
"hit"Symbol 24 MovieClip {sniper.BipedWeapon} Frame 2
"hit"Symbol 33 MovieClip {sniper.BipedBicep} Frame 1
"hit"Symbol 39 MovieClip {sniper.BipedForearm} Frame 1
"hit"Symbol 42 MovieClip {sniper.BipedFoot} Frame 1
"hit"Symbol 48 MovieClip {sniper.BipedLeg} Frame 1
"hit"Symbol 52 MovieClip {sniper.BipedThigh} Frame 1
"hit"Symbol 59 MovieClip {sniper.BipedBody} Frame 1
"hit"Symbol 71 MovieClip {sniper.BipedHead} Frame 1
"idle0"Symbol 89 MovieClip {sniper.Biped} Frame 1
"idle1"Symbol 89 MovieClip {sniper.Biped} Frame 10
"idle2"Symbol 89 MovieClip {sniper.Biped} Frame 20
"getdown1"Symbol 89 MovieClip {sniper.Biped} Frame 30
"getdown2"Symbol 89 MovieClip {sniper.Biped} Frame 40
"getup1"Symbol 89 MovieClip {sniper.Biped} Frame 50
"getup2"Symbol 89 MovieClip {sniper.Biped} Frame 60
"walk"Symbol 89 MovieClip {sniper.Biped} Frame 70
"run"Symbol 89 MovieClip {sniper.Biped} Frame 80
"die1"Symbol 89 MovieClip {sniper.Biped} Frame 90
"die2"Symbol 89 MovieClip {sniper.Biped} Frame 100
"die3"Symbol 89 MovieClip {sniper.Biped} Frame 110
"hit1"Symbol 89 MovieClip {sniper.Biped} Frame 120
"hit2"Symbol 89 MovieClip {sniper.Biped} Frame 130
"hit3"Symbol 89 MovieClip {sniper.Biped} Frame 139
"attack1"Symbol 89 MovieClip {sniper.Biped} Frame 149
"flip"Symbol 89 MovieClip {sniper.Biped} Frame 159




http://swfchan.com/28/136168/info.shtml
Created: 9/2 -2019 06:53:12 Last modified: 9/2 -2019 06:53:12 Server time: 22/12 -2024 11:43:10